text: Bridge.assembly("unity_project", function ($asm, globals) {
      "use strict";
  
      Bridge.define("MiniGameAdaptor.Scripting.PreserveAttribute", {
          inherits: [System.Attribute],
          ctors: {
              get $ctorDefault() { return this.ctor },
              ctor: function () {
                  this.$initialize();
                  System.Attribute.ctor.call(this);
              }
          }
      });
  });
  