text: function _drawDefault(){
  	//draw char
  	var c = GameState.getLocation().getCharacter();
  	if(c==null){
  		return;
  	}
  	var dimens = [455,600];
  	var pos = [(900/2)-(dimens[0]/2),600-dimens[1]];
  	var img = c.getImages().get(2);
  	if(img==null){
  		//draw placeholder
  		Display.btn.drawPolygon([pos,[pos[0]+400,pos[1]],[pos[0]+400,pos[1]+400],[pos[0],pos[1]+400]],"black","white");
  	}else{
  		Display.btn.drawImage(img,pos);
  	}
  }
  