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  /*! *****************************************************************************
  Copyright (c) Microsoft Corporation.
  
  Permission to use, copy, modify, and/or distribute this software for any
  purpose with or without fee is hereby granted.
  
  THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
  REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
  AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
  INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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  ***************************************************************************** */
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  /***/ "./brick/brickProceduralTexture.fragment.ts":
  /*!**************************************************!*\
    !*** ./brick/brickProceduralTexture.fragment.ts ***!
    \**************************************************/
  /*! exports provided: brickProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "brickProceduralTexturePixelShader", function() { return brickProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'brickProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfBricksHeight;\nuniform float numberOfBricksWidth;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvoid main(void)\n{\nfloat brickW=1.0/numberOfBricksWidth;\nfloat brickH=1.0/numberOfBricksHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.05;\nvec3 color=brickColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat brickColorSwitch=mod(floor(yi)+floor(xi),3.0);\nif (brickColorSwitch == 0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);\nelse if (brickColorSwitch == 2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);\n}\ngl_FragColor=vec4(color,1.0);\n}";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var brickProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./brick/brickProceduralTexture.ts":
  /*!*****************************************!*\
    !*** ./brick/brickProceduralTexture.ts ***!
    \*****************************************/
  /*! exports provided: BrickProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "BrickProceduralTexture", function() { return BrickProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _brickProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./brickProceduralTexture.fragment */ "./brick/brickProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var BrickProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(BrickProceduralTexture, _super);
      function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "brickProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._numberOfBricksHeight = 15;
          _this._numberOfBricksWidth = 5;
          _this._jointColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.72, 0.72, 0.72);
          _this._brickColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.77, 0.47, 0.40);
          _this.updateShaderUniforms();
          return _this;
      }
      BrickProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
          this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
          this.setColor3("brickColor", this._brickColor);
          this.setColor3("jointColor", this._jointColor);
      };
      Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
          get: function () {
              return this._numberOfBricksHeight;
          },
          set: function (value) {
              this._numberOfBricksHeight = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
          get: function () {
              return this._numberOfBricksWidth;
          },
          set: function (value) {
              this._numberOfBricksWidth = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
          get: function () {
              return this._jointColor;
          },
          set: function (value) {
              this._jointColor = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
          get: function () {
              return this._brickColor;
          },
          set: function (value) {
              this._brickColor = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this brick procedural texture
       * @returns a serialized brick procedural texture object
       */
      BrickProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.BrickProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Brick Procedural Texture from parsed brick procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing brick procedural texture information
       * @returns a parsed Brick Procedural Texture
       */
      BrickProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], BrickProceduralTexture.prototype, "numberOfBricksHeight", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], BrickProceduralTexture.prototype, "numberOfBricksWidth", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], BrickProceduralTexture.prototype, "jointColor", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], BrickProceduralTexture.prototype, "brickColor", null);
      return BrickProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.BrickProceduralTexture"] = BrickProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./brick/index.ts":
  /*!************************!*\
    !*** ./brick/index.ts ***!
    \************************/
  /*! exports provided: BrickProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _brickProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./brickProceduralTexture */ "./brick/brickProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "BrickProceduralTexture", function() { return _brickProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["BrickProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./cloud/cloudProceduralTexture.fragment.ts":
  /*!**************************************************!*\
    !*** ./cloud/cloudProceduralTexture.fragment.ts ***!
    \**************************************************/
  /*! exports provided: cloudProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cloudProceduralTexturePixelShader", function() { return cloudProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'cloudProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nuniform float amplitude;\nuniform int numOctaves;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,ampl=amplitude;\nfor (int i=0; i<numOctaves; i++) {\ntotal+=noise(n)*ampl;\nn+=n;\nampl*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var cloudProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./cloud/cloudProceduralTexture.ts":
  /*!*****************************************!*\
    !*** ./cloud/cloudProceduralTexture.ts ***!
    \*****************************************/
  /*! exports provided: CloudProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CloudProceduralTexture", function() { return CloudProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _cloudProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cloudProceduralTexture.fragment */ "./cloud/cloudProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var CloudProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CloudProceduralTexture, _super);
      function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._skyColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color4"](0.15, 0.68, 1.0, 1.0);
          _this._cloudColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color4"](1, 1, 1, 1.0);
          _this._amplitude = 1;
          _this._numOctaves = 4;
          _this.updateShaderUniforms();
          return _this;
      }
      CloudProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setColor4("skyColor", this._skyColor);
          this.setColor4("cloudColor", this._cloudColor);
          this.setFloat("amplitude", this._amplitude);
          this.setInt("numOctaves", this._numOctaves);
      };
      Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
          get: function () {
              return this._skyColor;
          },
          set: function (value) {
              this._skyColor = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
          get: function () {
              return this._cloudColor;
          },
          set: function (value) {
              this._cloudColor = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(CloudProceduralTexture.prototype, "amplitude", {
          get: function () {
              return this._amplitude;
          },
          set: function (value) {
              this._amplitude = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(CloudProceduralTexture.prototype, "numOctaves", {
          get: function () {
              return this._numOctaves;
          },
          set: function (value) {
              this._numOctaves = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this cloud procedural texture
       * @returns a serialized cloud procedural texture object
       */
      CloudProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.CloudProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing cloud procedural texture information
       * @returns a parsed Cloud Procedural Texture
       */
      CloudProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor4"])()
      ], CloudProceduralTexture.prototype, "skyColor", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor4"])()
      ], CloudProceduralTexture.prototype, "cloudColor", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], CloudProceduralTexture.prototype, "amplitude", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], CloudProceduralTexture.prototype, "numOctaves", null);
      return CloudProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CloudProceduralTexture"] = CloudProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./cloud/index.ts":
  /*!************************!*\
    !*** ./cloud/index.ts ***!
    \************************/
  /*! exports provided: CloudProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _cloudProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cloudProceduralTexture */ "./cloud/cloudProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CloudProceduralTexture", function() { return _cloudProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["CloudProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./fire/fireProceduralTexture.fragment.ts":
  /*!************************************************!*\
    !*** ./fire/fireProceduralTexture.fragment.ts ***!
    \************************************************/
  /*! exports provided: fireProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireProceduralTexturePixelShader", function() { return fireProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'fireProceduralTexturePixelShader';
  var shader = "precision highp float;\nuniform float time;\nuniform vec3 c1;\nuniform vec3 c2;\nuniform vec3 c3;\nuniform vec3 c4;\nuniform vec3 c5;\nuniform vec3 c6;\nuniform vec2 speed;\nuniform float shift;\nuniform float alphaThreshold;\nvarying vec2 vUV;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*8.0;\nfloat q=fbm(p-time*0.1);\nvec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));\nvec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);\nvec3 color=c*cos(shift*vUV.y);\nfloat luminance=dot(color.rgb,vec3(0.3,0.59,0.11));\ngl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));\n}";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var fireProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./fire/fireProceduralTexture.ts":
  /*!***************************************!*\
    !*** ./fire/fireProceduralTexture.ts ***!
    \***************************************/
  /*! exports provided: FireProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireProceduralTexture", function() { return FireProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _fireProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fireProceduralTexture.fragment */ "./fire/fireProceduralTexture.fragment.ts");
  
  
  
  
  
  
  
  var FireProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireProceduralTexture, _super);
      function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "fireProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._time = 0.0;
          _this._speed = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0.5, 0.3);
          _this._autoGenerateTime = true;
          _this._alphaThreshold = 0.5;
          _this._fireColors = FireProceduralTexture.RedFireColors;
          _this.updateShaderUniforms();
          return _this;
      }
      FireProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("time", this._time);
          this.setVector2("speed", this._speed);
          this.setColor3("c1", this._fireColors[0]);
          this.setColor3("c2", this._fireColors[1]);
          this.setColor3("c3", this._fireColors[2]);
          this.setColor3("c4", this._fireColors[3]);
          this.setColor3("c5", this._fireColors[4]);
          this.setColor3("c6", this._fireColors[5]);
          this.setFloat("alphaThreshold", this._alphaThreshold);
      };
      FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
          var scene = this.getScene();
          if (this._autoGenerateTime && scene) {
              this._time += scene.getAnimationRatio() * 0.03;
              this.updateShaderUniforms();
          }
          _super.prototype.render.call(this, useCameraPostProcess);
      };
      Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
          get: function () {
              return [
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 0.0, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.9, 0.0, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.0, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1.0, 0.9, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.9, 0.9, 1.0)
              ];
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
          get: function () {
              return [
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 1.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 1.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.3, 0.4, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 1.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 1.0, 0.0)
              ];
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture, "RedFireColors", {
          get: function () {
              return [
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 0.0, 0.1),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.9, 0.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1.0, 0.9, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.1),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.9, 0.9, 0.9)
              ];
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
          get: function () {
              return [
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.0, 0.5),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.0, 0.0, 0.5),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.0, 0.2),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.0, 0.0, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.2, 0.3),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.0, 0.2, 0.9)
              ];
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "autoGenerateTime", {
          get: function () {
              return this._autoGenerateTime;
          },
          set: function (value) {
              this._autoGenerateTime = value;
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
          get: function () {
              return this._fireColors;
          },
          set: function (value) {
              this._fireColors = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "time", {
          get: function () {
              return this._time;
          },
          set: function (value) {
              this._time = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "speed", {
          get: function () {
              return this._speed;
          },
          set: function (value) {
              this._speed = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
          get: function () {
              return this._alphaThreshold;
          },
          set: function (value) {
              this._alphaThreshold = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this fire procedural texture
       * @returns a serialized fire procedural texture object
       */
      FireProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.FireProceduralTexture";
          serializationObject.fireColors = [];
          for (var i = 0; i < this._fireColors.length; i++) {
              serializationObject.fireColors.push(this._fireColors[i].asArray());
          }
          return serializationObject;
      };
      /**
       * Creates a Fire Procedural Texture from parsed fire procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing fire procedural texture information
       * @returns a parsed Fire Procedural Texture
       */
      FireProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          var colors = [];
          for (var i = 0; i < parsedTexture.fireColors.length; i++) {
              colors.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(parsedTexture.fireColors[i]));
          }
          texture.fireColors = colors;
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FireProceduralTexture.prototype, "autoGenerateTime", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FireProceduralTexture.prototype, "time", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
      ], FireProceduralTexture.prototype, "speed", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FireProceduralTexture.prototype, "alphaThreshold", null);
      return FireProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireProceduralTexture"] = FireProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./fire/index.ts":
  /*!***********************!*\
    !*** ./fire/index.ts ***!
    \***********************/
  /*! exports provided: FireProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _fireProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireProceduralTexture */ "./fire/fireProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireProceduralTexture", function() { return _fireProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["FireProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./grass/grassProceduralTexture.fragment.ts":
  /*!**************************************************!*\
    !*** ./grass/grassProceduralTexture.fragment.ts ***!
    \**************************************************/
  /*! exports provided: grassProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "grassProceduralTexturePixelShader", function() { return grassProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'grassProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform vec3 herb1Color;\nuniform vec3 herb2Color;\nuniform vec3 herb3Color;\nuniform vec3 groundColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nvec3 color=mix(groundColor,herb1Color,rand(gl_FragCoord.xy*4.0));\ncolor=mix(color,herb2Color,rand(gl_FragCoord.xy*8.0));\ncolor=mix(color,herb3Color,rand(gl_FragCoord.xy));\ncolor=mix(color,herb1Color,fbm(gl_FragCoord.xy*16.0));\ngl_FragColor=vec4(color,1.0);\n}";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var grassProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./grass/grassProceduralTexture.ts":
  /*!*****************************************!*\
    !*** ./grass/grassProceduralTexture.ts ***!
    \*****************************************/
  /*! exports provided: GrassProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return GrassProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _grassProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grassProceduralTexture.fragment */ "./grass/grassProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var GrassProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GrassProceduralTexture, _super);
      function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "grassProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._groundColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this._grassColors = [
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.29, 0.38, 0.02),
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.36, 0.49, 0.09),
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.51, 0.6, 0.28)
          ];
          _this.updateShaderUniforms();
          return _this;
      }
      GrassProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setColor3("herb1Color", this._grassColors[0]);
          this.setColor3("herb2Color", this._grassColors[1]);
          this.setColor3("herb3Color", this._grassColors[2]);
          this.setColor3("groundColor", this._groundColor);
      };
      Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
          get: function () {
              return this._grassColors;
          },
          set: function (value) {
              this._grassColors = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
          get: function () {
              return this._groundColor;
          },
          set: function (value) {
              this._groundColor = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this grass procedural texture
       * @returns a serialized grass procedural texture object
       */
      GrassProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.GrassProceduralTexture";
          serializationObject.grassColors = [];
          for (var i = 0; i < this._grassColors.length; i++) {
              serializationObject.grassColors.push(this._grassColors[i].asArray());
          }
          return serializationObject;
      };
      /**
       * Creates a Grass Procedural Texture from parsed grass procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing grass procedural texture information
       * @returns a parsed Grass Procedural Texture
       */
      GrassProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          var colors = [];
          for (var i = 0; i < parsedTexture.grassColors.length; i++) {
              colors.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(parsedTexture.grassColors[i]));
          }
          texture.grassColors = colors;
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], GrassProceduralTexture.prototype, "groundColor", null);
      return GrassProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GrassProceduralTexture"] = GrassProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./grass/index.ts":
  /*!************************!*\
    !*** ./grass/index.ts ***!
    \************************/
  /*! exports provided: GrassProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _grassProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./grassProceduralTexture */ "./grass/grassProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return _grassProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["GrassProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./index.ts":
  /*!******************!*\
    !*** ./index.ts ***!
    \******************/
  /*! exports provided: BrickProceduralTexture, CloudProceduralTexture, FireProceduralTexture, GrassProceduralTexture, MarbleProceduralTexture, NormalMapProceduralTexture, PerlinNoiseProceduralTexture, RoadProceduralTexture, StarfieldProceduralTexture, WoodProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _brick__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./brick */ "./brick/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "BrickProceduralTexture", function() { return _brick__WEBPACK_IMPORTED_MODULE_0__["BrickProceduralTexture"]; });
  
  /* harmony import */ var _cloud__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./cloud */ "./cloud/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CloudProceduralTexture", function() { return _cloud__WEBPACK_IMPORTED_MODULE_1__["CloudProceduralTexture"]; });
  
  /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireProceduralTexture", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireProceduralTexture"]; });
  
  /* harmony import */ var _grass__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grass */ "./grass/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return _grass__WEBPACK_IMPORTED_MODULE_3__["GrassProceduralTexture"]; });
  
  /* harmony import */ var _marble__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./marble */ "./marble/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MarbleProceduralTexture", function() { return _marble__WEBPACK_IMPORTED_MODULE_4__["MarbleProceduralTexture"]; });
  
  /* harmony import */ var _normalMap__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./normalMap */ "./normalMap/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMapProceduralTexture", function() { return _normalMap__WEBPACK_IMPORTED_MODULE_5__["NormalMapProceduralTexture"]; });
  
  /* harmony import */ var _perlinNoise__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./perlinNoise */ "./perlinNoise/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PerlinNoiseProceduralTexture", function() { return _perlinNoise__WEBPACK_IMPORTED_MODULE_6__["PerlinNoiseProceduralTexture"]; });
  
  /* harmony import */ var _road__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./road */ "./road/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "RoadProceduralTexture", function() { return _road__WEBPACK_IMPORTED_MODULE_7__["RoadProceduralTexture"]; });
  
  /* harmony import */ var _starfield__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./starfield */ "./starfield/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "StarfieldProceduralTexture", function() { return _starfield__WEBPACK_IMPORTED_MODULE_8__["StarfieldProceduralTexture"]; });
  
  /* harmony import */ var _wood__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./wood */ "./wood/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WoodProceduralTexture", function() { return _wood__WEBPACK_IMPORTED_MODULE_9__["WoodProceduralTexture"]; });
  
  
  
  
  
  
  
  
  
  
  
  
  
  /***/ }),
  
  /***/ "./legacy/legacy.ts":
  /*!**************************!*\
    !*** ./legacy/legacy.ts ***!
    \**************************/
  /*! exports provided: BrickProceduralTexture, CloudProceduralTexture, FireProceduralTexture, GrassProceduralTexture, MarbleProceduralTexture, NormalMapProceduralTexture, PerlinNoiseProceduralTexture, RoadProceduralTexture, StarfieldProceduralTexture, WoodProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "BrickProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["BrickProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CloudProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CloudProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GrassProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MarbleProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MarbleProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMapProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMapProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PerlinNoiseProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PerlinNoiseProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "RoadProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["RoadProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "StarfieldProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["StarfieldProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WoodProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WoodProceduralTexture"]; });
  
  
  /**
   * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
   *
   * This is the entry point for the UMD module.
   * The entry point for a future ESM package should be index.ts
   */
  var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  if (typeof globalObject !== "undefined") {
      globalObject.BABYLON = globalObject.BABYLON || {};
      for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
          globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
      }
  }
  
  
  /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  
  /***/ }),
  
  /***/ "./marble/index.ts":
  /*!*************************!*\
    !*** ./marble/index.ts ***!
    \*************************/
  /*! exports provided: MarbleProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _marbleProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./marbleProceduralTexture */ "./marble/marbleProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MarbleProceduralTexture", function() { return _marbleProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["MarbleProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./marble/marbleProceduralTexture.fragment.ts":
  /*!****************************************************!*\
    !*** ./marble/marbleProceduralTexture.fragment.ts ***!
    \****************************************************/
  /*! exports provided: marbleProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "marbleProceduralTexturePixelShader", function() { return marbleProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'marbleProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfTilesHeight;\nuniform float numberOfTilesWidth;\nuniform float amplitude;\nuniform vec3 marbleColor;\nuniform vec3 jointColor;\nconst vec3 tileSize=vec3(1.1,1.0,1.1);\nconst vec3 tilePct=vec3(0.98,1.0,0.98);\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat turbulence(vec2 P)\n{\nfloat val=0.0;\nfloat freq=1.0;\nfor (int i=0; i<4; i++)\n{\nval+=abs(noise(P*freq)/freq);\nfreq*=2.07;\n}\nreturn val;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvec3 marble_color(float x)\n{\nvec3 col;\nx=0.5*(x+1.);\nx=sqrt(x);\nx=sqrt(x);\nx=sqrt(x);\ncol=vec3(.2+.75*x);\ncol.b*=0.95;\nreturn col;\n}\nvoid main()\n{\nfloat brickW=1.0/numberOfTilesWidth;\nfloat brickH=1.0/numberOfTilesHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.01;\nvec3 color=marbleColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat t=6.28*brickvUV.x/(tileSize.x+noise(vec2(vUV)*6.0));\nt+=amplitude*turbulence(brickvUV.xy);\nt=sin(t);\ncolor=marble_color(t);\n}\ngl_FragColor=vec4(color,0.0);\n}";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var marbleProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./marble/marbleProceduralTexture.ts":
  /*!*******************************************!*\
    !*** ./marble/marbleProceduralTexture.ts ***!
    \*******************************************/
  /*! exports provided: MarbleProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MarbleProceduralTexture", function() { return MarbleProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _marbleProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./marbleProceduralTexture.fragment */ "./marble/marbleProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var MarbleProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MarbleProceduralTexture, _super);
      function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "marbleProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._numberOfTilesHeight = 3;
          _this._numberOfTilesWidth = 3;
          _this._amplitude = 9.0;
          _this._jointColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.72, 0.72, 0.72);
          _this.updateShaderUniforms();
          return _this;
      }
      MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
          this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
          this.setFloat("amplitude", this._amplitude);
          this.setColor3("jointColor", this._jointColor);
      };
      Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
          get: function () {
              return this._numberOfTilesHeight;
          },
          set: function (value) {
              this._numberOfTilesHeight = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(MarbleProceduralTexture.prototype, "amplitude", {
          get: function () {
              return this._amplitude;
          },
          set: function (value) {
              this._amplitude = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
          get: function () {
              return this._numberOfTilesWidth;
          },
          set: function (value) {
              this._numberOfTilesWidth = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
          get: function () {
              return this._jointColor;
          },
          set: function (value) {
              this._jointColor = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this marble procedural texture
       * @returns a serialized marble procedural texture object
       */
      MarbleProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.MarbleProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Marble Procedural Texture from parsed marble procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing marble procedural texture information
       * @returns a parsed Marble Procedural Texture
       */
      MarbleProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MarbleProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MarbleProceduralTexture.prototype, "numberOfTilesHeight", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MarbleProceduralTexture.prototype, "amplitude", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MarbleProceduralTexture.prototype, "numberOfTilesWidth", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MarbleProceduralTexture.prototype, "jointColor", null);
      return MarbleProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MarbleProceduralTexture"] = MarbleProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./normalMap/index.ts":
  /*!****************************!*\
    !*** ./normalMap/index.ts ***!
    \****************************/
  /*! exports provided: NormalMapProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _normalMapProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMapProceduralTexture */ "./normalMap/normalMapProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMapProceduralTexture", function() { return _normalMapProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["NormalMapProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./normalMap/normalMapProceduralTexture.fragment.ts":
  /*!**********************************************************!*\
    !*** ./normalMap/normalMapProceduralTexture.fragment.ts ***!
    \**********************************************************/
  /*! exports provided: normalMapProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalMapProceduralTexturePixelShader", function() { return normalMapProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'normalMapProceduralTexturePixelShader';
  var shader = "precision highp float;\n\nuniform sampler2D baseSampler;\nuniform float size;\n\nvarying vec2 vUV;\n\nconst vec3 LUMA_COEFFICIENT=vec3(0.2126,0.7152,0.0722);\nfloat lumaAtCoord(vec2 coord)\n{\nvec3 pixel=texture2D(baseSampler,coord).rgb;\nfloat luma=dot(pixel,LUMA_COEFFICIENT);\nreturn luma;\n}\nvoid main()\n{\nfloat lumaU0=lumaAtCoord(vUV+vec2(-1.0,0.0)/size);\nfloat lumaU1=lumaAtCoord(vUV+vec2( 1.0,0.0)/size);\nfloat lumaV0=lumaAtCoord(vUV+vec2( 0.0,-1.0)/size);\nfloat lumaV1=lumaAtCoord(vUV+vec2( 0.0,1.0)/size);\nvec2 slope=(vec2(lumaU0-lumaU1,lumaV0-lumaV1)+1.0)*0.5;\ngl_FragColor=vec4(slope,1.0,1.0);\n}\n";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var normalMapProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./normalMap/normalMapProceduralTexture.ts":
  /*!*************************************************!*\
    !*** ./normalMap/normalMapProceduralTexture.ts ***!
    \*************************************************/
  /*! exports provided: NormalMapProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMapProceduralTexture", function() { return NormalMapProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _normalMapProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normalMapProceduralTexture.fragment */ "./normalMap/normalMapProceduralTexture.fragment.ts");
  
  
  
  
  
  var NormalMapProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMapProceduralTexture, _super);
      function NormalMapProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "normalMapProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this.updateShaderUniforms();
          return _this;
      }
      NormalMapProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setTexture("baseSampler", this._baseTexture);
          this.setFloat("size", this.getRenderSize());
      };
      NormalMapProceduralTexture.prototype.render = function (useCameraPostProcess) {
          _super.prototype.render.call(this, useCameraPostProcess);
      };
      NormalMapProceduralTexture.prototype.resize = function (size, generateMipMaps) {
          _super.prototype.resize.call(this, size, generateMipMaps);
          // We need to update the "size" uniform
          this.updateShaderUniforms();
      };
      NormalMapProceduralTexture.prototype.isReady = function () {
          if (!this._baseTexture || !this._baseTexture.isReady()) {
              return false;
          }
          return _super.prototype.isReady.call(this);
      };
      Object.defineProperty(NormalMapProceduralTexture.prototype, "baseTexture", {
          get: function () {
              return this._baseTexture;
          },
          set: function (texture) {
              this._baseTexture = texture;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this normal map procedural texture
       * @returns a serialized normal map procedural texture object
       */
      NormalMapProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.NormalMapProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing normal map procedural texture information
       * @returns a parsed Normal Map Procedural Texture
       */
      NormalMapProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMapProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
      ], NormalMapProceduralTexture.prototype, "baseTexture", null);
      return NormalMapProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMapProceduralTexture"] = NormalMapProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./perlinNoise/index.ts":
  /*!******************************!*\
    !*** ./perlinNoise/index.ts ***!
    \******************************/
  /*! exports provided: PerlinNoiseProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _perlinNoiseProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./perlinNoiseProceduralTexture */ "./perlinNoise/perlinNoiseProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PerlinNoiseProceduralTexture", function() { return _perlinNoiseProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["PerlinNoiseProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./perlinNoise/perlinNoiseProceduralTexture.fragment.ts":
  /*!**************************************************************!*\
    !*** ./perlinNoise/perlinNoiseProceduralTexture.fragment.ts ***!
    \**************************************************************/
  /*! exports provided: perlinNoiseProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "perlinNoiseProceduralTexturePixelShader", function() { return perlinNoiseProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'perlinNoiseProceduralTexturePixelShader';
  var shader = "\nprecision highp float;\n\nuniform float size;\nuniform float time;\nuniform float translationSpeed;\n\nvarying vec2 vUV;\n\nfloat r(float n)\n{\nreturn fract(cos(n*89.42)*343.42);\n}\nvec2 r(vec2 n)\n{\nreturn vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89));\n}\nfloat worley(vec2 n,float s)\n{\nfloat dis=1.0;\nfor(int x=-1; x<=1; x++)\n{\nfor(int y=-1; y<=1; y++)\n{\nvec2 p=floor(n/s)+vec2(x,y);\nfloat d=length(r(p)+vec2(x,y)-fract(n/s));\nif (dis>d)\ndis=d;\n}\n}\nreturn 1.0-dis;\n}\nvec3 hash33(vec3 p3)\n{\np3=fract(p3*vec3(0.1031,0.11369,0.13787));\np3+=dot(p3,p3.yxz+19.19);\nreturn -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));\n}\nfloat perlinNoise(vec3 p)\n{\nvec3 pi=floor(p);\nvec3 pf=p-pi;\nvec3 w=pf*pf*(3.0-2.0*pf);\nreturn mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),\nw.x\n),\nw.z\n),\nmix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),\nw.x\n),\nw.z\n),\nw.y\n);\n}\n\nvoid main(void)\n{\nvec2 uv=gl_FragCoord.xy+translationSpeed;\nfloat dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n*(1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);\ngl_FragColor=vec4(vec3(dis/4.0),1.0);\n}\n";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var perlinNoiseProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./perlinNoise/perlinNoiseProceduralTexture.ts":
  /*!*****************************************************!*\
    !*** ./perlinNoise/perlinNoiseProceduralTexture.ts ***!
    \*****************************************************/
  /*! exports provided: PerlinNoiseProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PerlinNoiseProceduralTexture", function() { return PerlinNoiseProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _perlinNoiseProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./perlinNoiseProceduralTexture.fragment */ "./perlinNoise/perlinNoiseProceduralTexture.fragment.ts");
  
  
  
  
  
  var PerlinNoiseProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PerlinNoiseProceduralTexture, _super);
      function PerlinNoiseProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "perlinNoiseProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this.time = 0.0;
          _this.timeScale = 1.0;
          _this.translationSpeed = 1.0;
          _this._currentTranslation = 0;
          _this.updateShaderUniforms();
          return _this;
      }
      PerlinNoiseProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("size", this.getRenderSize());
          var scene = this.getScene();
          if (!scene) {
              return;
          }
          var deltaTime = scene.getEngine().getDeltaTime();
          this.time += deltaTime;
          this.setFloat("time", this.time * this.timeScale / 1000);
          this._currentTranslation += deltaTime * this.translationSpeed / 1000.0;
          this.setFloat("translationSpeed", this._currentTranslation);
      };
      PerlinNoiseProceduralTexture.prototype.render = function (useCameraPostProcess) {
          this.updateShaderUniforms();
          _super.prototype.render.call(this, useCameraPostProcess);
      };
      PerlinNoiseProceduralTexture.prototype.resize = function (size, generateMipMaps) {
          _super.prototype.resize.call(this, size, generateMipMaps);
      };
      /**
       * Serializes this perlin noise procedural texture
       * @returns a serialized perlin noise procedural texture object
       */
      PerlinNoiseProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.PerlinNoiseProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing perlin noise procedural texture information
       * @returns a parsed Perlin Noise Procedural Texture
       */
      PerlinNoiseProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], PerlinNoiseProceduralTexture.prototype, "time", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], PerlinNoiseProceduralTexture.prototype, "timeScale", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], PerlinNoiseProceduralTexture.prototype, "translationSpeed", void 0);
      return PerlinNoiseProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PerlinNoiseProceduralTexture"] = PerlinNoiseProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./road/index.ts":
  /*!***********************!*\
    !*** ./road/index.ts ***!
    \***********************/
  /*! exports provided: RoadProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _roadProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./roadProceduralTexture */ "./road/roadProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "RoadProceduralTexture", function() { return _roadProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["RoadProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./road/roadProceduralTexture.fragment.ts":
  /*!************************************************!*\
    !*** ./road/roadProceduralTexture.fragment.ts ***!
    \************************************************/
  /*! exports provided: roadProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "roadProceduralTexturePixelShader", function() { return roadProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'roadProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec3 roadColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));\nvec3 color=roadColor*ratioy;\ngl_FragColor=vec4(color,1.0);\n}";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var roadProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./road/roadProceduralTexture.ts":
  /*!***************************************!*\
    !*** ./road/roadProceduralTexture.ts ***!
    \***************************************/
  /*! exports provided: RoadProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "RoadProceduralTexture", function() { return RoadProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _roadProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./roadProceduralTexture.fragment */ "./road/roadProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var RoadProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(RoadProceduralTexture, _super);
      function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "roadProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._roadColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.53, 0.53, 0.53);
          _this.updateShaderUniforms();
          return _this;
      }
      RoadProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setColor3("roadColor", this._roadColor);
      };
      Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
          get: function () {
              return this._roadColor;
          },
          set: function (value) {
              this._roadColor = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this road procedural texture
       * @returns a serialized road procedural texture object
       */
      RoadProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.RoadProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Road Procedural Texture from parsed road procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing road procedural texture information
       * @returns a parsed Road Procedural Texture
       */
      RoadProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], RoadProceduralTexture.prototype, "roadColor", null);
      return RoadProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.RoadProceduralTexture"] = RoadProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./starfield/index.ts":
  /*!****************************!*\
    !*** ./starfield/index.ts ***!
    \****************************/
  /*! exports provided: StarfieldProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _starfieldProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./starfieldProceduralTexture */ "./starfield/starfieldProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "StarfieldProceduralTexture", function() { return _starfieldProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["StarfieldProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./starfield/starfieldProceduralTexture.fragment.ts":
  /*!**********************************************************!*\
    !*** ./starfield/starfieldProceduralTexture.fragment.ts ***!
    \**********************************************************/
  /*! exports provided: starfieldProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "starfieldProceduralTexturePixelShader", function() { return starfieldProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'starfieldProceduralTexturePixelShader';
  var shader = "precision highp float;\n\n#define volsteps 20\n#define iterations 15\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float time;\nuniform float alpha;\nuniform float beta;\nuniform float zoom;\nuniform float formuparam;\nuniform float stepsize;\nuniform float tile;\nuniform float brightness;\nuniform float darkmatter;\nuniform float distfading;\nuniform float saturation;\nvoid main()\n{\nvec3 dir=vec3(vUV*zoom,1.);\nfloat localTime=time*0.0001;\n\nmat2 rot1=mat2(cos(alpha),sin(alpha),-sin(alpha),cos(alpha));\nmat2 rot2=mat2(cos(beta),sin(beta),-sin(beta),cos(beta));\ndir.xz*=rot1;\ndir.xy*=rot2;\nvec3 from=vec3(1.,.5,0.5);\nfrom+=vec3(-2.,localTime*2.,localTime);\nfrom.xz*=rot1;\nfrom.xy*=rot2;\n\nfloat s=0.1,fade=1.;\nvec3 v=vec3(0.);\nfor (int r=0; r<volsteps; r++) {\nvec3 p=from+s*dir*.5;\np=abs(vec3(tile)-mod(p,vec3(tile*2.)));\nfloat pa,a=pa=0.;\nfor (int i=0; i<iterations; i++) {\np=abs(p)/dot(p,p)-formuparam;\na+=abs(length(p)-pa);\npa=length(p);\n}\nfloat dm=max(0.,darkmatter-a*a*.001);\na*=a*a;\nif (r>6) fade*=1.-dm;\n\nv+=fade;\nv+=vec3(s,s*s,s*s*s*s)*a*brightness*fade;\nfade*=distfading;\ns+=stepsize;\n}\nv=mix(vec3(length(v)),v,saturation);\ngl_FragColor=vec4(v*.01,1.);\n}";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var starfieldProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./starfield/starfieldProceduralTexture.ts":
  /*!*************************************************!*\
    !*** ./starfield/starfieldProceduralTexture.ts ***!
    \*************************************************/
  /*! exports provided: StarfieldProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "StarfieldProceduralTexture", function() { return StarfieldProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _starfieldProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./starfieldProceduralTexture.fragment */ "./starfield/starfieldProceduralTexture.fragment.ts");
  
  
  
  
  
  var StarfieldProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(StarfieldProceduralTexture, _super);
      function StarfieldProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "starfieldProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._time = 1;
          _this._alpha = 0.5;
          _this._beta = 0.8;
          _this._zoom = 0.8;
          _this._formuparam = 0.53;
          _this._stepsize = 0.1;
          _this._tile = 0.850;
          _this._brightness = 0.0015;
          _this._darkmatter = 0.400;
          _this._distfading = 0.730;
          _this._saturation = 0.850;
          _this.updateShaderUniforms();
          return _this;
      }
      StarfieldProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("time", this._time);
          this.setFloat("alpha", this._alpha);
          this.setFloat("beta", this._beta);
          this.setFloat("zoom", this._zoom);
          this.setFloat("formuparam", this._formuparam);
          this.setFloat("stepsize", this._stepsize);
          this.setFloat("tile", this._tile);
          this.setFloat("brightness", this._brightness);
          this.setFloat("darkmatter", this._darkmatter);
          this.setFloat("distfading", this._distfading);
          this.setFloat("saturation", this._saturation);
      };
      Object.defineProperty(StarfieldProceduralTexture.prototype, "time", {
          get: function () {
              return this._time;
          },
          set: function (value) {
              this._time = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "alpha", {
          get: function () {
              return this._alpha;
          },
          set: function (value) {
              this._alpha = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "beta", {
          get: function () {
              return this._beta;
          },
          set: function (value) {
              this._beta = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "formuparam", {
          get: function () {
              return this._formuparam;
          },
          set: function (value) {
              this._formuparam = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "stepsize", {
          get: function () {
              return this._stepsize;
          },
          set: function (value) {
              this._stepsize = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "zoom", {
          get: function () {
              return this._zoom;
          },
          set: function (value) {
              this._zoom = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "tile", {
          get: function () {
              return this._tile;
          },
          set: function (value) {
              this._tile = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "brightness", {
          get: function () {
              return this._brightness;
          },
          set: function (value) {
              this._brightness = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "darkmatter", {
          get: function () {
              return this._darkmatter;
          },
          set: function (value) {
              this._darkmatter = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "distfading", {
          get: function () {
              return this._distfading;
          },
          set: function (value) {
              this._distfading = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "saturation", {
          get: function () {
              return this._saturation;
          },
          set: function (value) {
              this._saturation = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this starfield procedural texture
       * @returns a serialized starfield procedural texture object
       */
      StarfieldProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.StarfieldProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing startfield procedural texture information
       * @returns a parsed Starfield Procedural Texture
       */
      StarfieldProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new StarfieldProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "time", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "alpha", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "beta", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "formuparam", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "stepsize", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "zoom", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "tile", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "brightness", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "darkmatter", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "distfading", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "saturation", null);
      return StarfieldProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.StarfieldProceduralTexture"] = StarfieldProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./wood/index.ts":
  /*!***********************!*\
    !*** ./wood/index.ts ***!
    \***********************/
  /*! exports provided: WoodProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _woodProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./woodProceduralTexture */ "./wood/woodProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WoodProceduralTexture", function() { return _woodProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["WoodProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./wood/woodProceduralTexture.fragment.ts":
  /*!************************************************!*\
    !*** ./wood/woodProceduralTexture.fragment.ts ***!
    \************************************************/
  /*! exports provided: woodProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "woodProceduralTexturePixelShader", function() { return woodProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'woodProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float ampScale;\nuniform vec3 woodColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nfloat ratioy=mod(vUV.x*ampScale,2.0+fbm(vUV*0.8));\nvec3 wood=woodColor*ratioy;\ngl_FragColor=vec4(wood,1.0);\n}";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var woodProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./wood/woodProceduralTexture.ts":
  /*!***************************************!*\
    !*** ./wood/woodProceduralTexture.ts ***!
    \***************************************/
  /*! exports provided: WoodProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WoodProceduralTexture", function() { return WoodProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _woodProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./woodProceduralTexture.fragment */ "./wood/woodProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var WoodProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WoodProceduralTexture, _super);
      function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "woodProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._ampScale = 100.0;
          _this._woodColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.32, 0.17, 0.09);
          _this.updateShaderUniforms();
          return _this;
      }
      WoodProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("ampScale", this._ampScale);
          this.setColor3("woodColor", this._woodColor);
      };
      Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
          get: function () {
              return this._ampScale;
          },
          set: function (value) {
              this._ampScale = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
          get: function () {
              return this._woodColor;
          },
          set: function (value) {
              this._woodColor = value;
              this.updateShaderUniforms();
          },
          enumerable: false,
          configurable: true
      });
      /**
       * Serializes this wood procedural texture
       * @returns a serialized wood procedural texture object
       */
      WoodProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.WoodProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Wood Procedural Texture from parsed wood procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing wood procedural texture information
       * @returns a parsed Wood Procedural Texture
       */
      WoodProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WoodProceduralTexture.prototype, "ampScale", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], WoodProceduralTexture.prototype, "woodColor", null);
      return WoodProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WoodProceduralTexture"] = WoodProceduralTexture;
  
  
  /***/ }),
  
  /***/ "babylonjs/Misc/decorators":
  /*!****************************************************************************************************!*\
    !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
    \****************************************************************************************************/
  /*! no static exports found */
  /***/ (function(module, exports) {
  
  module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  
  /***/ })
  
  /******/ });
  });
  //# sourceMappingURL=babylonjs.proceduralTextures.js.map