text: //setting
  var player = {
    width: 20,
    height: 20,
    color: "#0000FF", // blue
    x: 0,
    y: 0,
  }
  
  var points = 0
  var point = {
    width: player.width ,
    height: player.height ,
    color: "#FFFF00", // red
    x: 0,
    y: 0,
  }
  
  var tile = {
    width: player.width + 10,
    height: player.height + 10,
    x: 0,
    y: 0,
    tilesX: 11,
    tilesY: 11,
    color: "#414141",
  }
  
  var enemyST = {
    width: player.width - (tile.width - player.width) * 0.5,
    height: player.height - (tile.height - player.height) * 0.5,
    color: "#FF0000", // red
    x: 0,
    y: 0,
  }
  //enemyST.x = (enemyST.width * -2)
  
  function enemy(){
    this.width = enemyST.width
    this.height = enemyST.height
    this.x = enemyST.x
    this.y = enemyST.y
  }
  
  var moveH = {
    x: 0,
    y: 0,
    keyup: true
  }
  
  var difficultyHard = {
      speed: 0.1,
      spawn: 2000
    }
  var difficultyMedium = {
      speed: 0.075,
      spawn: 2500
    }
  var difficultyEasy = {
      speed: 0.015,
      spawn: 3000
    }