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              else {
                  player.play();
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      return {
  
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              animations.push(new Animation(elems[i], paramKeys[j], options));
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                  isInited = true;
              }
              else {
                  player.play();
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          pause: function () {
  
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              player.pause();
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          seek: function (time) {
  
              if (!player) {
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              player.currentTime = time;
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      root.am = root.am || {};
      root.am.pageScripts = root.am.pageScripts || {};
  
      var reg = root.am.pageScripts.amsave = {
          
          createPlayer: function (opt) {
  
              var sequencePlayers = [];
  
              sequPlayerGens.forEach(function (create) {
  
                  sequencePlayers.push(create(opt))   ;
              });
  
              return {
                  play: callPlayers.bind(null, 'play'),
                  pause: callPlayers.bind(null, 'pause'),
                  seek: callPlayers.bind(null, 'seek'),
              };
  
              function callPlayers(fnName, arg1) {
  
                  sequencePlayers.forEach(function (sequencePlayer) {
  
                      sequencePlayer[fnName].call(null, arg1);
                  });
              }
          },
          
          saveJson: SAVEJSON,
      };
  
  
      if (typeof define === 'function' && define.amd) {
          
          define(function () {
              return reg;
          });
      }
  
      if (typeof exports === 'object') {
          
          module.exports = reg;
      }
  
  
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      else {
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