text: 
  function asmFunc(global, env, buffer) {
   var HEAP8 = new global.Int8Array(buffer);
   var HEAP16 = new global.Int16Array(buffer);
   var HEAP32 = new global.Int32Array(buffer);
   var HEAPU8 = new global.Uint8Array(buffer);
   var HEAPU16 = new global.Uint16Array(buffer);
   var HEAPU32 = new global.Uint32Array(buffer);
   var HEAPF32 = new global.Float32Array(buffer);
   var HEAPF64 = new global.Float64Array(buffer);
   var Math_imul = global.Math.imul;
   var Math_fround = global.Math.fround;
   var Math_abs = global.Math.abs;
   var Math_clz32 = global.Math.clz32;
   var Math_min = global.Math.min;
   var Math_max = global.Math.max;
   var Math_floor = global.Math.floor;
   var Math_ceil = global.Math.ceil;
   var Math_sqrt = global.Math.sqrt;
   var abort = env.abort;
   var nan = global.NaN;
   var infinity = global.Infinity;
   var FUNCTION_TABLE = [];
   return {
    
   };
  }
  
  var memasmFunc = new ArrayBuffer(65536);
  var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
  