text: 
  from pysapets.animal import Animal
  import pysapets.constants as constants
  import random
  import logging
  
  class Hatching_chick(Animal):
    # base health and attack values
    BASE_ATTACK = 1 
    BASE_HEALTH = 1 
    
    def __init__(self, addAttack = 0, addHealth = 0):
      # lvl 1: End turn: Give +5/+5 to friend ahead until end of battle.
      # lvl 2: End turn: Give +2/+2 to friend ahead.
      # lvl 3: Start of turn: Give +1 Experience to friend ahead
      def _run_effect(self, friends):
        pass
      
      # create ability
      self.ability = Animal.Ability(self, constants.END_OF_TURN, constants.PLAYER, _run_effect)
  
      super().__init__(addAttack + self.BASE_ATTACK, addHealth + self.BASE_HEALTH, animalType = constants.HATCHING_CHICK, tier = 3, ability=self.ability)
  
        