text: import Phaser from 'phaser';
  
  console.log(Phaser);
  
  var keys = JSON.parse(localStorage.getItem("capManKeys"));
  if(keys === null) {
      keys = {
          playerOne: {
              up: Phaser.Input.Keyboard.KeyCodes.W,
              down: Phaser.Input.Keyboard.KeyCodes.S,
              left: Phaser.Input.Keyboard.KeyCodes.A,
              right: Phaser.Input.Keyboard.KeyCodes.D,
              green: Phaser.Input.Keyboard.KeyCodes.J,
              black: Phaser.Input.Keyboard.KeyCodes.I,
              white: Phaser.Input.Keyboard.KeyCodes.U,
              blueBelowWhite: Phaser.Input.Keyboard.KeyCodes.K,
              topRightBlue: Phaser.Input.Keyboard.KeyCodes.O,
              buttomRightBlue: Phaser.Input.Keyboard.KeyCodes.L
          },
          playerTwo: {
              up: Phaser.Input.Keyboard.KeyCodes.UP,
              down: Phaser.Input.Keyboard.KeyCodes.DOWN,
              left: Phaser.Input.Keyboard.KeyCodes.LEFT,
              right: Phaser.Input.Keyboard.KeyCodes.RIGHT,
              green: Phaser.Input.Keyboard.KeyCodes.NUMPAD_FOUR,
              black: Phaser.Input.Keyboard.KeyCodes.NUMPAD_EIGHT,
              white: Phaser.Input.Keyboard.KeyCodes.NUMPAD_SEVEN,
              blueBelowWhite: Phaser.Input.Keyboard.KeyCodes.NUMPAD_FIVE,
              topRightBlue: Phaser.Input.Keyboard.KeyCodes.NUMPAD_NINE,
              buttomRightBlue: Phaser.Input.Keyboard.KeyCodes.NUMPAD_SIX
          },
          pinBallLeft: Phaser.Input.Keyboard.KeyCodes.Z,
          pinBallRight: Phaser.Input.Keyboard.KeyCodes.THREE,
          OnePlayerSelection: Phaser.Input.Keyboard.KeyCodes.N,
          TwoPlayerSelection: Phaser.Input.Keyboard.KeyCodes.M
      }
  }
  export default keys;