text: var title = "Manor Mystery";
  var desc = "Something is not quite right at the Manor on <a href=\"event:location|75#LHV36AG0LO2208L\">Hauki Seeks<\/a>.";
  var offer = "Have you heard of Hauki Seeks Manor? That place has always been kind of creepy, but lately it seems some really strange things have been occurring. I won't blame you if you don't want to check it out, but that person you're trying to impress might think you're pretty brave if you do.";
  var completion = "Hey! you found my note! I lost it somewhere in this Manor and have been scaring people from coming in here in case someone picked it up before I could.";
  
  var button_accept = "I'm brave!";
  
  var auto_complete = 0;
  var familiar_turnin = 0;
  var is_tracked = 0;
  var show_alert = 0;
  var silent_complete = 0;
  var progress = [
  ];
  var giver_progress = [
  ];
  var no_progress = "null";
  var prereq_quests = [];
  var prerequisites = [];
  var end_npcs = ["npc_juju_black"];
  var locations = {};
  var requirements = {
  	"r468"	: {
  		"type"		: "flag",
  		"name"		: "quest_manor_mystery_done",
  		"class_id"	: "note",
  		"desc"		: "Brave the Manor"
  	}
  };
  
  function onComplete(pc){ // generated from rewards
  	var xp=0;
  	var currants=0;
  	var mood=0;
  	var energy=0;
  	var favor=0;
  	var multiplier = pc.buffs_has('gift_of_gab') ? 1.2 : pc.buffs_has('silvertongue') ? 1.05 : 1.0;
  	multiplier += pc.imagination_get_quest_modifier();
  	xp = pc.stats_add_xp(round_to_5(10 * multiplier), true, {type: 'quest_complete', quest: this.class_tsid});
  	apiLogAction('QUEST_REWARDS', 'pc='+pc.tsid, 'quest='+this.class_tsid, 'xp='+intval(xp), 'mood='+intval(mood), 'energy='+intval(energy), 'currants='+intval(currants), 'favor='+intval(favor));
  	if(pc.buffs_has('gift_of_gab')) {
  		pc.buffs_remove('gift_of_gab');
  	}
  	else if(pc.buffs_has('silvertongue')) {
  		pc.buffs_remove('silvertongue');
  	}
  	this.onComplete_custom(pc);
  }
  var rewards = {
  	"xp"	: 10
  };
  
  function doProvided(pc){ // generated from provided
  	pc.createItemFromFamiliar('note_manor_mystery', 1);
  }
  
  function onAccepted(pc){
  	pc.mmquest_flag1=true;
  	pc.mmquest_flag2=false;
  	pc.mmquest_flag3=false;
  	pc.mmquest_flag4=false;
  	pc.mmquest_flag5=false;
  	pc.mmquest_flag6=false;
  	pc.mmquest_flag7=false;
  }
  
  function onComplete_custom(pc){
  	delete pc.mmquest_flag1;
  	delete pc.mmquest_flag2;
  	delete pc.mmquest_flag3;
  	delete pc.mmquest_flag4;
  	delete pc.mmquest_flag5;
  	delete pc.mmquest_flag6;
  	delete pc.mmquest_flag7;
  	delete pc.quest_manor_mystery_done;
  }
  
  //log.info("manor_mystery.js LOADED");
  
  // generated ok (NO DATE)
  