text: [{"Owner":"kolar","Date":"2014-11-02T20:09:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hi! I try to run fragment of bone animation only once_co_ but (whole) animation starts looping after end of that fragment. Here is example_dd_ _lt_a href_eq__qt_http_dd_//babylonjs-playground.azurewebsites.net/#2A908F%232_qt_ rel_eq__qt_external nofollow_qt__gt_playground_lt_/a_gt_  It is a bug or a feature?_lt_/p_gt__lt_p_gt_ _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"gryff","Date":"2014-11-02T22:04:48Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Kolar - try stopping the original animation before you do the cloning._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_After cloning start your animations as desired._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_cheers_co_ gryff _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"kolar","Date":"2014-11-03T07:24:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-cite_eq__qt_gryff_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_59827_qt_ data-ipsquote-contentid_eq__qt_10171_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1414965888_qt_ data-ipsquote-username_eq__qt_gryff_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tOn 11/2/2014 at 4_dd_04 PM_co_ gryff said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_div_gt_\n\t\t\t_lt_div_gt_\n\t\t\t\t_lt_p_gt_\n\t\t\t\t\tKolar - try stopping the original animation before you do the cloning.\n\t\t\t\t_lt_/p_gt_\n\n\t\t\t\t_lt_p_gt_\n\t\t\t\t\tAfter cloning start your animations as desired.\n\t\t\t\t_lt_/p_gt_\n\n\t\t\t\t_lt_p_gt_\n\t\t\t\t\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ data-emoticon_eq__qt__qt_ /_gt__lt_/p_gt_\n\t\t\t_lt_/div_gt_\n\t\t_lt_/div_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tAnimation is still playing_dd_ _lt_a href_eq__qt_http_dd_//playground.babylonjs.com/#2A908F%233_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//playground.babylonjs.com/#2A908F#3_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"gryff","Date":"2014-11-03T09:40:05Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tkolar try this _dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//playground.babylonjs.com/#2A908F%234_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//playground.babylonjs.com/#2A908F#4_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tChange _qt_loop_qt_  parameters in  lines 36 and 37 as you wish. Or even rem out a line.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tNote line 27\n_lt_/p_gt_\n\n_lt_p_gt_\n\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ data-emoticon_eq__qt__qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"kolar","Date":"2014-11-03T09:50:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Thank you. I don_t_t know that mesh itself may influence animation (in case of skeletal animations)._lt_/p_gt__lt_p_gt_Some models that I exported from blender behaves differently - why? _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]