text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "GameFramework/PlayerState.h"
  #include "FPSPlayerState.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class SHOOTGAME_API AFPSPlayerState : public APlayerState
  {
      GENERATED_BODY()
  
  public:
  
      UFUNCTION(BlueprintCallable, Category = "Player State")
      void AddScore(float ScoreDelta);
  };
  