text: #ifndef _ES3FTEXTURESWIZZLETESTS_HPP
  #define _ES3FTEXTURESWIZZLETESTS_HPP
  /*-------------------------------------------------------------------------
   * drawElements Quality Program OpenGL ES 3.0 Module
   * -------------------------------------------------
   *
   * Copyright 2014 The Android Open Source Project
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   *//*!
   * \file
   * \brief Texture swizzle tests.
   *//*--------------------------------------------------------------------*/
  
  #include "tcuDefs.hpp"
  #include "tes3TestCase.hpp"
  
  namespace deqp
  {
  namespace gles3
  {
  namespace Functional
  {
  
  class TextureSwizzleTests : public TestCaseGroup
  {
  public:
  							TextureSwizzleTests		(Context& context);
  							~TextureSwizzleTests	(void);
  
  	void					init					(void);
  
  private:
  							TextureSwizzleTests		(const TextureSwizzleTests& other);
  	TextureSwizzleTests&	operator=				(const TextureSwizzleTests& other);
  };
  
  } // Functional
  } // gles3
  } // deqp
  
  #endif // _ES3FTEXTURESWIZZLETESTS_HPP
  