text: #pragma once
  #include <vector>
  #include "MeshData.h"
  namespace Lava {
  	struct Mesh {
  		float* m_positions;
  		unsigned int m_posCount;
  		float* m_normals;
  		unsigned int m_normCount;
  		float* m_tangents;
  		unsigned int m_tangentCount;
  		int* m_indices;
  		unsigned int m_indiceCount;
  		float* m_uvCoords;
  		unsigned int m_uvCoordCount;
  
  		VertexBufferElement* m_bufferLayoutElement;
  		int m_bufferLayoutCount;
  	};
  }