text: #ifndef REACHOUT_CORE_GAMEWINDOW_H
  #define REACHOUT_CORE_GAMEWINDOW_H
  
  #include <string>
  #include <vector>
  #include "reachout\core\core.h"
  #include "reachout\gameobjects\player.h"
  #include "SFML\Window.hpp"
  #include "SFML\Graphics.hpp"
  
  namespace ro
  {
  	class RO_API GameWindow : public sf::RenderWindow
  	{
  	private:
  		Player player;
  
  	public:
  		GameWindow(int width, int height, const std::string& title);
  
  		void show();
  	};
  }
  
  #endif //REACHOUT_CORE_GAMEWINDOW_H
  