text: /*******************************************************************************
   * Copyright (c) 2013, Esoteric Software
   * All rights reserved.
   * 
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   * 
   * 1. Redistributions of source code must retain the above copyright notice, this
   *    list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright notice,
   *    this list of conditions and the following disclaimer in the documentation
   *    and/or other materials provided with the distribution.
   * 
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
   * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   ******************************************************************************/
  
  #ifndef SPINE_SLOT_H_
  #define SPINE_SLOT_H_
  
  #include "Bone.h"
  #include "Attachment.h"
  #include "SlotData.h"
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  struct Skeleton;
  
  typedef struct Slot {
  	SlotData* const data;
  	struct Skeleton* const skeleton;
  	Bone* const bone;
  	float r, g, b, a;
  	Attachment* const attachment;
  } Slot;
  
  Slot* Slot_create (SlotData* data, struct Skeleton* skeleton, Bone* bone);
  void Slot_dispose (Slot* self);
  
  /* @param attachment May be 0 to clear the attachment for the slot. */
  void Slot_setAttachment (Slot* self, Attachment* attachment);
  
  void Slot_setAttachmentTime (Slot* self, float time);
  float Slot_getAttachmentTime (const Slot* self);
  
  void Slot_setToSetupPose (Slot* self);
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* SPINE_SLOT_H_ */
  