text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/game/IGameSystem.hpp>
  
  namespace RED4ext
  {
  namespace game::mounting { 
  struct IMountingPublisher : game::IGameSystem
  {
      static constexpr const char* NAME = "gamemountingIMountingPublisher";
      static constexpr const char* ALIAS = NAME;
  
  };
  RED4EXT_ASSERT_SIZE(IMountingPublisher, 0x48);
  } // namespace game::mounting
  } // namespace RED4ext
  