text: import { GameObjects } from 'phaser';
  
  class Background extends GameObjects.Image {
      constructor({
          scene,
          x,
          y,
          asset,
          frame,
          depth = 0,
      }) {
          super(scene, x, y, asset, frame);
          this.setDepth(depth);
      }
  }
  
  export default Background;
  