text: 
  #pragma once
  #include "Component.h"
  #include "Shader.h"
  class Triangle : public Component
  {
  public:
      bool Active = true;
      glm::vec4 Color = glm::vec4(1.0f, 0.5f, 0.2f, 1.0f);
      Triangle();
      ~Triangle();
      void SetPoints(glm::vec3 a, glm::vec3 b, glm::vec3 c);
      const void Draw();
      // Inherited via Component
      virtual void Update() override;
  private:
      Shader _shader;
      unsigned int _vao;
      unsigned int _vbo;
  
      float _vertices[9];
  };
  
  