text: 
  
  
  #ifndef INCLUDED_WIN32_GL_APPLICATION
  #define INCLUDED_WIN32_GL_APPLICATION
  
  #pragma once
  
  #include <win32/platform.h>
  
  #include <GL/platform/InputHandler.h>
  #include <GL/platform/Renderer.h>
  
  
  namespace Win32::GL
  {
  	void run(::GL::platform::Renderer& renderer);
  	void run(::GL::platform::Renderer& renderer, ::GL::platform::ConsoleHandler* console_handler);
  
  	void quit();
  }
  
  #endif  // INCLUDED_WIN32_GL_APPLICATION
  