text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/ink/ILoadingLogicController.hpp>
  
  namespace RED4ext
  {
  namespace ink { 
  struct DefaultLoadingScreenLogicController : ink::ILoadingLogicController
  {
      static constexpr const char* NAME = "inkDefaultLoadingScreenLogicController";
      static constexpr const char* ALIAS = "DefaultLoadingScreenLogicController";
  
      uint8_t unk180[0x190 - 0x180]; // 180
  };
  RED4EXT_ASSERT_SIZE(DefaultLoadingScreenLogicController, 0x190);
  } // namespace ink
  using DefaultLoadingScreenLogicController = ink::DefaultLoadingScreenLogicController;
  } // namespace RED4ext
  