text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "GameFramework/HUD.h"
  //#include "Engine/Canvas.h"
  #include "WolfAndEggsHUD.generated.h"
  
  
  
  /**
   * 
   */
  
   // DISABLED, HUD INTEGRATED IN GAME SCENE AS SEPARATE ACTORS
  
  UCLASS()
  class WOLFANDEGGS_API AWolfAndEggsHUD : public AHUD
  {
  	GENERATED_BODY()
  
  	AWolfAndEggsHUD();
  
  public:
  	/*
  	UPROPERTY()
  		UTexture2D* HealthTexture;
  
  	UPROPERTY()
  		UTexture2D* NumsTexture;
  
  	UPROPERTY()
  		UTexture2D* NumBgTexture;
  	
  	UPROPERTY()
  		FCanvasIcon HealthIcon;
  
  	UPROPERTY()
  		TArray<FCanvasIcon> NumIcons;
  
  	UPROPERTY()
  		FCanvasIcon NumBgIcon;
  
  	// Main HUD update loop.
  	virtual void DrawHUD() override; */
  
  };
  