text: #ifndef PHYSICSCOMPONENT_H
  #define PHYSICSCOMPONENT_H
  #include <Engine/Components/BaseComponent.h>
  
  namespace Components {
  struct api_public PhysicsComponent final : public BaseComponent
  {
      Vec3 velocity;  // Meters per second
      Vec3 rotation;  // Radians per second
      float mass;     // Metric tons
  };
  }
  
  #endif // PHYSICSCOMPONENT_H
  