text: /*
   * Copyright (c) 2012 cocos2d-x.org
   * http://www.cocos2d-x.org
   *
   * Copyright 2012 Stewart Hamilton-Arrandale.
   * http://creativewax.co.uk
   *
   * Modified by Yannick Loriot.
   * http://yannickloriot.com
   * 
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   * Converted to c++ / cocos2d-x by Angus C
   */
  
  
  #ifndef __CCCONTROL_HUE_PICKER_H__
  #define __CCCONTROL_HUE_PICKER_H__
  
  #include "CCControl.h"
  #include "CCInvocation.h"
  #include "extensions/ExtensionExport.h"
  
  NS_CC_EXT_BEGIN
  
  /**
   * @addtogroup GUI
   * @{
   * @addtogroup control_extension
   * @{
   */
  
  class CC_EX_DLL ControlHuePicker : public Control
  {
  public:
      static ControlHuePicker* create(Node* target, Vec2 pos);
      /**
       * @js ctor
       */
      ControlHuePicker();
      /**
       * @js NA
       * @lua NA
       */
      virtual ~ControlHuePicker();
      virtual bool initWithTargetAndPos(Node* target, Vec2 pos);
  
      virtual void setEnabled(bool enabled) override;
  
      // overrides
      virtual bool onTouchBegan(Touch* touch, Event* pEvent) override;
      virtual void onTouchMoved(Touch *pTouch, Event *pEvent) override;
  
  protected:
      void updateSliderPosition(Vec2 location);
      bool checkSliderPosition(Vec2 location);
  
      //manually put in the setters
      CC_SYNTHESIZE_READONLY(float, _hue, Hue);
      virtual void setHue(float val);
      CC_SYNTHESIZE_READONLY(float, _huePercentage, HuePercentage);
      virtual void setHuePercentage(float val);
  
      //not sure if these need to be there actually. I suppose someone might want to access the sprite?
      CC_SYNTHESIZE_RETAIN(Sprite*, _background, Background);
      CC_SYNTHESIZE_RETAIN(Sprite*, _slider, Slider);
      CC_SYNTHESIZE_READONLY(Vec2, _startPos, StartPos);
  };
  
  // end of GUI group
  /// @}
  /// @}
  
  NS_CC_EXT_END
  
  #endif
  