text: #pragma once
  
  // System imports
  #include <unistd.h>
  #include <sys/dir.h>
  
  // Project imports
  #include "common.hpp"
  
  
  NAMESPACE_BEGIN(QCE);
  
  class Util
  {
  public:
      static bool fileExists(const std::string &filename);
      static const std::string fileToString(const std::string &filename);
      static std::vector<std::pair<std::string, std::string>> findShaderFiles(const std::string &path);
  };
  
  NAMESPACE_END(QCE);
  