text: #pragma once
  #include "CoreMinimal.h"
  #include "UObject/NoExportTypes.h"
  #include "Curve2DAppearance.generated.h"
  
  USTRUCT(BlueprintType)
  struct FCurve2DAppearance {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      float Thickness;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FLinearColor Tint;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      float OutlineThickness;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FLinearColor OutlineTint;
      
      FSD_API FCurve2DAppearance();
  };
  
  