text: // © 2014 - 2017 Soverance Studios
  // http://www.soverance.com
  
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  
  // http://www.apache.org/licenses/LICENSE-2.0
  
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #include "Ethereal.h"
  #include "EtherealPlayerCameraManager.h"
  
  // Sets default values
  AEtherealPlayerCameraManager::AEtherealPlayerCameraManager()
  {
  	MaxAnselCamDistance = 500;  // Max Ansel Cam Distance
  }
  
  // Called when the game starts or when spawned
  void AEtherealPlayerCameraManager::BeginPlay()
  {
  	Super::BeginPlay();
  
  	// Gets and stores a reference to the Player Controller
  	EtherealPlayerController = Cast<AEtherealPlayerController>(GetOwningPlayerController());
  }
  