text: #pragma once
  // ------------------------------------ //
  #include "Common/Types.h"
  
  namespace Leviathan{
  
  	class TextureGenerator{
  	public:
  
  		DLLEXPORT static bool LoadSolidColourLightMaterialToMemory(const std::string &name,
              const Float4 &diffusecolour= Float4(1));
  
          
  	private:
  		TextureGenerator() = delete;
  	};
  
  }
  
  