text: #ifndef SOUNDCUTE_SOUND
  #define SOUNDCUTE_SOUND
  
  #include <audioEngine.hpp>
  #include <string>
  #include <cute_sound.h>
  
  
  namespace MN {
  
  	class SoundCute : public Sound{
  	public:
  		void loadSound(const std::string& path) override;
  		SoundCute(const std::string& path) { loadSound(path); }
  		void* getSoundData() override;
  		void reContext() override;
  		void setVolume(float volume) override;
  
  		~SoundCute();
  	private:
  		cs_loaded_sound_t audioFile;
  		cs_playing_sound_t def;
  	};
  
  }
  
  
  #endif
  