text: #include "pch.h"
  #include "Stats.h"
  
  namespace Fling
  {
      namespace Stats
      {
          MovingAverage<float, 100> Frames::FPSCounter = {};
  
          float Frames::GetAverageFrameTime()
          {
              return FPSCounter.GetAverage();
          }
  
          float Frames::GetAverageFPS()
          {
              return 1.0f / FPSCounter.GetAverage();
          }
  
          void Frames::TickStats(float t_DeltaTime)
          {
              FPSCounter.Push(t_DeltaTime);
          }
      }
  }