text: #ifndef ASTEROIDBEHAVIOR_H_
  #define ASTEROIDBEHAVIOR_H_
  
  #include "glm.hpp"
  #include "myengine/myengine.h"
  
  
  class AsteroidBehavior: public frontier::Component
  {
  private:
  	glm::vec3 ForwardVector;
  	float forwardSpeed;
  	float rotateForce;
  	bool randomiserOverride = false;
  
  public:
  	void OnInit(std::weak_ptr<frontier::Entity> _parent);
  	void OnTick() override;
  	void OnActivate() override;
  	void SetDirection(glm::vec3 newDirection);
  	void setRandomiserOverride(bool _override);
  };
  
  #endif // !ASTEROIDBEHAVIOR_H_