text: #include <std.h>
  #include "../dagger.h"
  inherit ROOM;
  
  void create(){
      ::create();
      set_terrain(ROCKY);
      set_travel(PAVED_ROAD);
      set_property("light", 2);
      set_property("indoors", 0);
      set_name("A ruined street");
      set_short("%^BOLD%^%^BLACK%^A ruined street%^RESET%^");
      set_long("%^BOLD%^%^BLACK%^You stand on a ruined street. It was obviously the scene of a %^RESET%^%^RED%^"
  "bloody battle%^BOLD%^%^BLACK%^, as the ground is pockmarked with small craters and the fine cobblestones have "
  "been mostly ruined. To the west is the remains of a shop.%^RESET%^");
      set_smell("default","An acrid, burnt smell fills the air.");
      set_listen("default","It is deathly quiet here.");
  
      set_exits(([
        "north" : STREETS"street17",
        "south" : STREETS"street9",
        "west" : SHOPS"magicshop",
      ]));
  }