text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Types/generated/AI/behavior/ConditionDefinition.hpp>
  
  namespace RED4ext
  {
  namespace AI { struct ArgumentMapping; }
  
  namespace AI::behavior { 
  struct DebugFailsafeConditionDefinition : AI::behavior::ConditionDefinition
  {
      static constexpr const char* NAME = "AIbehaviorDebugFailsafeConditionDefinition";
      static constexpr const char* ALIAS = NAME;
  
      Handle<AI::ArgumentMapping> logMessage; // 38
  };
  RED4EXT_ASSERT_SIZE(DebugFailsafeConditionDefinition, 0x48);
  } // namespace AI::behavior
  } // namespace RED4ext
  