text: #ifndef __HIGH_SCENE_H__
  #define __HIGH_SCENE_H__
  
  #include "cocos2d.h"
  
  class HS : public cocos2d::LayerColor
  {
  public:
      // there's no 'id' in cpp, so we recommend returning the class instance pointer
      static cocos2d::Scene* createScene();
      // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
      virtual bool init();
          
      // implement the "static create()" method manually
      CREATE_FUNC(HS);
  
      void onKeyReleased( cocos2d::EventKeyboard::KeyCode keycode, cocos2d::Event *event );
  
  private:
      cocos2d::PhysicsWorld *sceneWorld;
      
      void SetPhysicsWorld( cocos2d::PhysicsWorld *world ) { sceneWorld = world; };
      
  };
  
  #endif // __GAME_SCENE_H__
  