text: // Generated by Haxe 4.0.0-preview.5
  #ifndef INCLUDED_kha_graphics4_TessellationControlShader
  #define INCLUDED_kha_graphics4_TessellationControlShader
  
  #ifndef HXCPP_H
  #include <hxcpp.h>
  #endif
  
  HX_DECLARE_CLASS1(kha,Resource)
  HX_DECLARE_CLASS2(kha,graphics4,TessellationControlShader)
  HX_DECLARE_CLASS2(kha,internal,BytesBlob)
  
  
  #include <Kore/pch.h>
  #include <Kore/Graphics4/Graphics.h>
  
  namespace kha{
  namespace graphics4{
  
  
  class HXCPP_CLASS_ATTRIBUTES TessellationControlShader_obj : public hx::Object
  {
  	public:
  		typedef hx::Object super;
  		typedef TessellationControlShader_obj OBJ_;
  		TessellationControlShader_obj();
  
  	public:
  		enum { _hx_ClassId = 0x318c387c };
  
  		void __construct(::Array< ::Dynamic> sources,::Array< ::String > files);
  		inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="kha.graphics4.TessellationControlShader")
  			{ return hx::Object::operator new(inSize,inContainer,inName); }
  		inline void *operator new(size_t inSize, int extra)
  			{ return hx::Object::operator new(inSize+extra,false,"kha.graphics4.TessellationControlShader"); }
  		static hx::ObjectPtr< TessellationControlShader_obj > __new(::Array< ::Dynamic> sources,::Array< ::String > files);
  		static hx::ObjectPtr< TessellationControlShader_obj > __alloc(hx::Ctx *_hx_ctx,::Array< ::Dynamic> sources,::Array< ::String > files);
  		static void * _hx_vtable;
  		static Dynamic __CreateEmpty();
  		static Dynamic __Create(hx::DynamicArray inArgs);
  		//~TessellationControlShader_obj();
  
  		HX_DO_RTTI_ALL;
  		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
  		static void __register();
  		bool _hx_isInstanceOf(int inClassId);
  		::String __ToString() const { return HX_("TessellationControlShader",c1,c1,7b,3b); }
  
  		void init( ::kha::internal::BytesBlob source,::String file);
  		::Dynamic init_dyn();
  
  		void _hx_delete();
  		::Dynamic _hx_delete_dyn();
  
  		void _forceInclude();
  		::Dynamic _forceInclude_dyn();
  
  Kore::Graphics4::Shader* shader;
  };
  
  } // end namespace kha
  } // end namespace graphics4
  
  #endif /* INCLUDED_kha_graphics4_TessellationControlShader */ 
  