text: //
  // Created by Kevin on 16/10/2016.
  //
  
  #ifndef GAMEBOY_IINTERRUPTIBLE_H
  #define GAMEBOY_IINTERRUPTIBLE_H
  
  #include <cstdint>
  
  namespace Gameboy {
      namespace CPU {
          class IInterruptible {
          public:
              virtual ~IInterruptible() {};
  
              virtual void requestInterrupt(std::uint8_t irqLine) = 0;
          };
      }
  }
  
  #endif //GAMEBOY_IINTERRUPTIBLE_H
  