text: /*
   * ***** BEGIN GPL LICENSE BLOCK *****
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software Foundation,
   * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   *
   * ***** END GPL LICENSE BLOCK *****
   */
  
  /** \file source/blender/freestyle/intern/python/BPy_Convert.h
   *  \ingroup freestyle
   */
  
  #ifndef __FREESTYLE_PYTHON_CONVERT_H__
  #define __FREESTYLE_PYTHON_CONVERT_H__
  
  extern "C" {
  #include <Python.h>
  }
  
  #include <typeinfo>
  
  #include "../geometry/Geom.h"
  
  using namespace Freestyle;
  using namespace Freestyle::Geometry;
  
  // BBox
  #include "../geometry/BBox.h"
  
  // FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator
  #include "../view_map/Silhouette.h" 
  
  // Id
  #include "../system/Id.h"
  
  // Interface0D, Interface0DIteratorNested, Interface0DIterator
  #include "../view_map/Interface0D.h"
  
  // Interface1D
  #include "../view_map/Interface1D.h"
  
  // FrsMaterial
  #include "../scene_graph/FrsMaterial.h"
  
  // Nature::VertexNature, Nature::EdgeNature
  #include "../winged_edge/Nature.h"
  
  // Stroke, StrokeAttribute, StrokeVertex
  #include "../stroke/Stroke.h"
  
  // NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex
  #include "../view_map/ViewMap.h"
  
  // CurvePoint, Curve
  #include "../stroke/Curve.h"
  
  // Chain
  #include "../stroke/Chain.h"
  
  //====== ITERATORS
  
  // AdjacencyIterator, ChainingIterator, ChainSilhouetteIterator, ChainPredicateIterator
  #include "../stroke/ChainingIterators.h"
  
  // ViewVertexInternal::orientedViewEdgeIterator
  // ViewEdgeInternal::SVertexIterator
  // ViewEdgeInternal::ViewEdgeIterator
  #include "../view_map/ViewMapIterators.h"
  
  // StrokeInternal::StrokeVertexIterator
  #include "../stroke/StrokeIterators.h"
  
  // CurveInternal::CurvePointIterator
  #include "../stroke/CurveIterators.h"
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  ///////////////////////////////////////////////////////////////////////////////////////////
  
  #include "mathutils/mathutils.h"
  #include "generic/python_utildefines.h"
  
  //==============================
  // C++ => Python
  //==============================
  
  PyObject * PyBool_from_bool(bool b);
  PyObject * Vector_from_Vec2f(Vec2f& v);
  PyObject * Vector_from_Vec3f(Vec3f& v);
  PyObject * Vector_from_Vec3r(Vec3r& v);
  
  PyObject * Any_BPy_Interface0D_from_Interface0D(Interface0D& if0D);
  PyObject * Any_BPy_Interface1D_from_Interface1D(Interface1D& if1D);
  PyObject * Any_BPy_FEdge_from_FEdge(FEdge& fe);
  PyObject * Any_BPy_ViewVertex_from_ViewVertex(ViewVertex& vv);
  
  PyObject * BPy_BBox_from_BBox(const BBox< Vec3r > &bb);
  PyObject * BPy_CurvePoint_from_CurvePoint(CurvePoint& cp);
  PyObject * BPy_directedViewEdge_from_directedViewEdge(ViewVertex::directedViewEdge& dve);
  PyObject * BPy_FEdge_from_FEdge(FEdge& fe);
  PyObject * BPy_FEdgeSharp_from_FEdgeSharp(FEdgeSharp& fes);
  PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth(FEdgeSmooth& fes);
  PyObject * BPy_Id_from_Id(Id& id);
  PyObject * BPy_Interface0D_from_Interface0D(Interface0D& if0D);
  PyObject * BPy_Interface1D_from_Interface1D(Interface1D& if1D);
  PyObject * BPy_IntegrationType_from_IntegrationType(IntegrationType i);
  PyObject * BPy_FrsMaterial_from_FrsMaterial(const FrsMaterial& m);
  PyObject * BPy_Nature_from_Nature(unsigned short n);
  PyObject * BPy_MediumType_from_MediumType(Stroke::MediumType n);
  PyObject * BPy_SShape_from_SShape(SShape& ss);
  PyObject * BPy_Stroke_from_Stroke(Stroke& s);
  PyObject * BPy_StrokeAttribute_from_StrokeAttribute(StrokeAttribute& sa);
  PyObject * BPy_StrokeVertex_from_StrokeVertex(StrokeVertex& sv);
  PyObject * BPy_SVertex_from_SVertex(SVertex& sv);
  PyObject * BPy_ViewVertex_from_ViewVertex(ViewVertex& vv);
  PyObject * BPy_NonTVertex_from_NonTVertex(NonTVertex& ntv);
  PyObject * BPy_TVertex_from_TVertex(TVertex& tv);
  PyObject * BPy_ViewEdge_from_ViewEdge(ViewEdge& ve);
  PyObject * BPy_Chain_from_Chain(Chain& c);
  PyObject * BPy_ViewShape_from_ViewShape(ViewShape& vs);
  
  PyObject * BPy_AdjacencyIterator_from_AdjacencyIterator(AdjacencyIterator& a_it);
  PyObject * BPy_Interface0DIterator_from_Interface0DIterator(Interface0DIterator& if0D_it, bool reversed);
  PyObject * BPy_CurvePointIterator_from_CurvePointIterator(CurveInternal::CurvePointIterator& cp_it);
  PyObject * BPy_StrokeVertexIterator_from_StrokeVertexIterator(StrokeInternal::StrokeVertexIterator& sv_it,
                                                                bool reversed);
  PyObject * BPy_SVertexIterator_from_SVertexIterator(ViewEdgeInternal::SVertexIterator& sv_it);
  PyObject * BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator(ViewVertexInternal::orientedViewEdgeIterator& ove_it,
                                                                        bool reversed);
  PyObject * BPy_ViewEdgeIterator_from_ViewEdgeIterator(ViewEdgeInternal::ViewEdgeIterator& ve_it);
  PyObject * BPy_ChainingIterator_from_ChainingIterator(ChainingIterator& c_it);
  PyObject * BPy_ChainPredicateIterator_from_ChainPredicateIterator(ChainPredicateIterator& cp_it);
  PyObject * BPy_ChainSilhouetteIterator_from_ChainSilhouetteIterator(ChainSilhouetteIterator& cs_it);
  
  //==============================
  // Python => C++
  //==============================
  
  bool bool_from_PyBool(PyObject *b);
  IntegrationType IntegrationType_from_BPy_IntegrationType(PyObject *obj);
  Stroke::MediumType MediumType_from_BPy_MediumType(PyObject *obj);
  Nature::EdgeNature EdgeNature_from_BPy_Nature(PyObject *obj);
  bool Vec2f_ptr_from_PyObject(PyObject *obj, Vec2f &vec);
  bool Vec3f_ptr_from_PyObject(PyObject *obj, Vec3f &vec);
  bool Vec3r_ptr_from_PyObject(PyObject *obj, Vec3r &vec);
  bool Vec2f_ptr_from_Vector(PyObject *obj, Vec2f &vec);
  bool Vec3f_ptr_from_Vector(PyObject *obj, Vec3f &vec);
  bool Vec3r_ptr_from_Vector(PyObject *obj, Vec3r &vec);
  bool Vec3f_ptr_from_Color(PyObject *obj, Vec3f &vec);
  bool Vec3r_ptr_from_Color(PyObject *obj, Vec3r &vec);
  bool Vec2f_ptr_from_PyList(PyObject *obj, Vec2f &vec);
  bool Vec3f_ptr_from_PyList(PyObject *obj, Vec3f &vec);
  bool Vec3r_ptr_from_PyList(PyObject *obj, Vec3r &vec);
  bool Vec2f_ptr_from_PyTuple(PyObject *obj, Vec2f &vec);
  bool Vec3f_ptr_from_PyTuple(PyObject *obj, Vec3f &vec);
  bool Vec3r_ptr_from_PyTuple(PyObject *obj, Vec3r &vec);
  
  bool float_array_from_PyObject(PyObject *obj, float *v, int n);
  
  int convert_v4(PyObject *obj, void *v);
  int convert_v3(PyObject *obj, void *v);
  int convert_v2(PyObject *obj, void *v);
  
  ///////////////////////////////////////////////////////////////////////////////////////////
  
  #ifdef __cplusplus
  }
  #endif
  
  
  #endif /* __FREESTYLE_PYTHON_CONVERT_H__ */
  