text: /*
  
      OpenGL loader generated by glad 0.1.33 on Sat Feb  8 21:05:43 2020.
  
      Language/Generator: C/C++
      Specification: gl
      APIs: gl=3.3
      Profile: core
      Extensions:
          
      Loader: True
      Local files: False
      Omit khrplatform: False
      Reproducible: False
  
      Commandline:
          --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions=""
      Online:
          https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
  */
  
  #include <stdio.h>
  #include <stdlib.h>
  #include <string.h>
  #include <glad/glad.h>
  
  static void* get_proc(const char *namez);
  
  #if defined(_WIN32) || defined(__CYGWIN__)
  #ifndef _WINDOWS_
  #undef APIENTRY
  #endif
  #include <windows.h>
  static HMODULE libGL;
  
  typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
  static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
  
  #ifdef _MSC_VER
  #ifdef __has_include
    #if __has_include(<winapifamily.h>)
      #define HAVE_WINAPIFAMILY 1
    #endif
  #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
    #define HAVE_WINAPIFAMILY 1
  #endif
  #endif
  
  #ifdef HAVE_WINAPIFAMILY
    #include <winapifamily.h>
    #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
      #define IS_UWP 1
    #endif
  #endif
  
  static
  int open_gl(void) {
  #ifndef IS_UWP
      libGL = LoadLibraryW(L"opengl32.dll");
      if(libGL != NULL) {
          void (* tmp)(void);
          tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
          gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
          return gladGetProcAddressPtr != NULL;
      }
  #endif
  
      return 0;
  }
  
  static
  void close_gl(void) {
      if(libGL != NULL) {
          FreeLibrary((HMODULE) libGL);
          libGL = NULL;
      }
  }
  #else
  #include <dlfcn.h>
  static void* libGL;
  
  #if !defined(__APPLE__) && !defined(__HAIKU__)
  typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
  static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
  #endif
  
  static
  int open_gl(void) {
  #ifdef __APPLE__
      static const char *NAMES[] = {
          "../Frameworks/OpenGL.framework/OpenGL",
          "/Library/Frameworks/OpenGL.framework/OpenGL",
          "/System/Library/Frameworks/OpenGL.framework/OpenGL",
          "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
      };
  #else
      static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
  #endif
  
      unsigned int index = 0;
      for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
          libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
  
          if(libGL != NULL) {
  #if defined(__APPLE__) || defined(__HAIKU__)
              return 1;
  #else
              gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
                  "glXGetProcAddressARB");
              return gladGetProcAddressPtr != NULL;
  #endif
          }
      }
  
      return 0;
  }
  
  static
  void close_gl(void) {
      if(libGL != NULL) {
          dlclose(libGL);
          libGL = NULL;
      }
  }
  #endif
  
  static
  void* get_proc(const char *namez) {
      void* result = NULL;
      if(libGL == NULL) return NULL;
  
  #if !defined(__APPLE__) && !defined(__HAIKU__)
      if(gladGetProcAddressPtr != NULL) {
          result = gladGetProcAddressPtr(namez);
      }
  #endif
      if(result == NULL) {
  #if defined(_WIN32) || defined(__CYGWIN__)
          result = (void*)GetProcAddress((HMODULE) libGL, namez);
  #else
          result = dlsym(libGL, namez);
  #endif
      }
  
      return result;
  }
  
  int gladLoadGL(void) {
      int status = 0;
  
      if(open_gl()) {
          status = gladLoadGLLoader(&get_proc);
          close_gl();
      }
  
      return status;
  }
  
  struct gladGLversionStruct GLVersion = { 0, 0 };
  
  #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
  #define _GLAD_IS_SOME_NEW_VERSION 1
  #endif
  
  static int max_loaded_major;
  static int max_loaded_minor;
  
  static const char *exts = NULL;
  static int num_exts_i = 0;
  static char **exts_i = NULL;
  
  static int get_exts(void) {
  #ifdef _GLAD_IS_SOME_NEW_VERSION
      if(max_loaded_major < 3) {
  #endif
          exts = (const char *)glGetString(GL_EXTENSIONS);
  #ifdef _GLAD_IS_SOME_NEW_VERSION
      } else {
          unsigned int index;
  
          num_exts_i = 0;
          glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
          if (num_exts_i > 0) {
              exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
          }
  
          if (exts_i == NULL) {
              return 0;
          }
  
          for(index = 0; index < (unsigned)num_exts_i; index++) {
              const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
              size_t len = strlen(gl_str_tmp);
  
              char *local_str = (char*)malloc((len+1) * sizeof(char));
              if(local_str != NULL) {
                  memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
              }
              exts_i[index] = local_str;
          }
      }
  #endif
      return 1;
  }
  
  static void free_exts(void) {
      if (exts_i != NULL) {
          int index;
          for(index = 0; index < num_exts_i; index++) {
              free((char *)exts_i[index]);
          }
          free((void *)exts_i);
          exts_i = NULL;
      }
  }
  
  static int has_ext(const char *ext) {
  #ifdef _GLAD_IS_SOME_NEW_VERSION
      if(max_loaded_major < 3) {
  #endif
          const char *extensions;
          const char *loc;
          const char *terminator;
          extensions = exts;
          if(extensions == NULL || ext == NULL) {
              return 0;
          }
  
          while(1) {
              loc = strstr(extensions, ext);
              if(loc == NULL) {
                  return 0;
              }
  
              terminator = loc + strlen(ext);
              if((loc == extensions || *(loc - 1) == ' ') &&
                  (*terminator == ' ' || *terminator == '\0')) {
                  return 1;
              }
              extensions = terminator;
          }
  #ifdef _GLAD_IS_SOME_NEW_VERSION
      } else {
          int index;
          if(exts_i == NULL) return 0;
          for(index = 0; index < num_exts_i; index++) {
              const char *e = exts_i[index];
  
              if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
                  return 1;
              }
          }
      }
  #endif
  
      return 0;
  }
  int GLAD_GL_VERSION_1_0 = 0;
  int GLAD_GL_VERSION_1_1 = 0;
  int GLAD_GL_VERSION_1_2 = 0;
  int GLAD_GL_VERSION_1_3 = 0;
  int GLAD_GL_VERSION_1_4 = 0;
  int GLAD_GL_VERSION_1_5 = 0;
  int GLAD_GL_VERSION_2_0 = 0;
  int GLAD_GL_VERSION_2_1 = 0;
  int GLAD_GL_VERSION_3_0 = 0;
  int GLAD_GL_VERSION_3_1 = 0;
  int GLAD_GL_VERSION_3_2 = 0;
  int GLAD_GL_VERSION_3_3 = 0;
  PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
  PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
  PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
  PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
  PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
  PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
  PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
  PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
  PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
  PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
  PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
  PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
  PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
  PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
  PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
  PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
  PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
  PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
  PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
  PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
  PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
  PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
  PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
  PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
  PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
  PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
  PFNGLCLEARPROC glad_glClear = NULL;
  PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
  PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
  PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
  PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
  PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
  PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
  PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
  PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
  PFNGLCOLORMASKPROC glad_glColorMask = NULL;
  PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
  PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
  PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
  PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
  PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
  PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
  PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
  PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
  PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
  PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
  PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
  PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
  PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
  PFNGLCULLFACEPROC glad_glCullFace = NULL;
  PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
  PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
  PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
  PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
  PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
  PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
  PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
  PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
  PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
  PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
  PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
  PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
  PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
  PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
  PFNGLDISABLEPROC glad_glDisable = NULL;
  PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
  PFNGLDISABLEIPROC glad_glDisablei = NULL;
  PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
  PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
  PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
  PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
  PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
  PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
  PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
  PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
  PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
  PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
  PFNGLENABLEPROC glad_glEnable = NULL;
  PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
  PFNGLENABLEIPROC glad_glEnablei = NULL;
  PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
  PFNGLENDQUERYPROC glad_glEndQuery = NULL;
  PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
  PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
  PFNGLFINISHPROC glad_glFinish = NULL;
  PFNGLFLUSHPROC glad_glFlush = NULL;
  PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
  PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
  PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
  PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
  PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
  PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
  PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
  PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
  PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
  PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
  PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
  PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
  PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
  PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
  PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
  PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
  PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
  PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
  PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
  PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
  PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
  PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
  PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
  PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
  PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
  PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
  PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
  PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
  PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
  PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
  PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
  PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
  PFNGLGETERRORPROC glad_glGetError = NULL;
  PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
  PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
  PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
  PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
  PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
  PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
  PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
  PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
  PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
  PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
  PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
  PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
  PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
  PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
  PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
  PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
  PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
  PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
  PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
  PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
  PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
  PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
  PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
  PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
  PFNGLGETSTRINGPROC glad_glGetString = NULL;
  PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
  PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
  PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
  PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
  PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
  PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
  PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
  PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
  PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
  PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
  PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
  PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
  PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
  PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
  PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
  PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
  PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
  PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
  PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
  PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
  PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
  PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
  PFNGLHINTPROC glad_glHint = NULL;
  PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
  PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
  PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
  PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
  PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
  PFNGLISQUERYPROC glad_glIsQuery = NULL;
  PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
  PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
  PFNGLISSHADERPROC glad_glIsShader = NULL;
  PFNGLISSYNCPROC glad_glIsSync = NULL;
  PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
  PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
  PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
  PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
  PFNGLLOGICOPPROC glad_glLogicOp = NULL;
  PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
  PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
  PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
  PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
  PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
  PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
  PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
  PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
  PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
  PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
  PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
  PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
  PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
  PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
  PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
  PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
  PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
  PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
  PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
  PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
  PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
  PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
  PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
  PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
  PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
  PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
  PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
  PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
  PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
  PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
  PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
  PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
  PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
  PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
  PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
  PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
  PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
  PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
  PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
  PFNGLSCISSORPROC glad_glScissor = NULL;
  PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
  PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
  PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
  PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
  PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
  PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
  PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
  PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
  PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
  PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
  PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
  PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
  PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
  PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
  PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
  PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
  PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
  PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
  PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
  PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
  PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
  PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
  PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
  PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
  PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
  PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
  PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
  PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
  PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
  PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
  PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
  PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
  PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
  PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
  PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
  PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
  PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
  PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
  PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
  PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
  PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
  PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
  PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
  PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
  PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
  PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
  PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
  PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
  PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
  PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
  PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
  PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
  PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
  PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
  PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
  PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
  PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
  PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
  PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
  PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
  PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
  PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
  PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
  PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
  PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
  PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
  PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
  PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
  PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
  PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
  PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
  PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
  PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
  PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
  PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
  PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
  PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
  PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
  PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
  PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
  PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
  PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
  PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
  PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
  PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
  PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
  PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
  PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
  PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
  PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
  PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
  PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
  PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
  PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
  PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
  PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
  PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
  PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
  PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
  PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
  PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
  PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
  PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
  PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
  PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
  PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
  PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
  PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
  PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
  PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
  PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
  PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
  PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
  PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
  PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
  PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
  PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
  PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
  PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
  PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
  PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
  PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
  PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
  PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
  PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
  PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
  PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
  PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
  PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
  PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
  PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
  PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
  PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
  PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
  PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
  PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
  PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
  PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
  PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
  PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
  PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
  PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
  PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
  PFNGLVIEWPORTPROC glad_glViewport = NULL;
  PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
  static void load_GL_VERSION_1_0(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_0) return;
  	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
  	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
  	glad_glHint = (PFNGLHINTPROC)load("glHint");
  	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
  	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
  	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
  	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
  	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
  	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
  	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
  	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
  	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
  	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
  	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
  	glad_glClear = (PFNGLCLEARPROC)load("glClear");
  	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
  	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
  	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
  	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
  	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
  	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
  	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
  	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
  	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
  	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
  	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
  	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
  	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
  	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
  	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
  	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
  	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
  	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
  	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
  	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
  	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
  	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
  	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
  	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
  	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
  	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
  	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
  	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
  	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
  	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
  	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
  	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
  	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
  }
  static void load_GL_VERSION_1_1(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_1) return;
  	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
  	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
  	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
  	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
  	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
  	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
  	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
  	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
  	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
  	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
  	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
  	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
  	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
  }
  static void load_GL_VERSION_1_2(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_2) return;
  	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
  	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
  	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
  	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
  }
  static void load_GL_VERSION_1_3(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_3) return;
  	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
  	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
  	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
  	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
  	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
  	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
  	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
  	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
  	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
  }
  static void load_GL_VERSION_1_4(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_4) return;
  	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
  	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
  	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
  	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
  	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
  	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
  	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
  	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
  	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
  }
  static void load_GL_VERSION_1_5(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_5) return;
  	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
  	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
  	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
  	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
  	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
  	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
  	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
  	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
  	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
  	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
  	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
  	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
  	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
  	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
  	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
  	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
  	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
  	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
  	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
  }
  static void load_GL_VERSION_2_0(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_2_0) return;
  	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
  	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
  	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
  	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
  	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
  	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
  	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
  	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
  	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
  	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
  	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
  	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
  	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
  	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
  	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
  	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
  	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
  	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
  	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
  	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
  	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
  	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
  	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
  	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
  	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
  	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
  	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
  	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
  	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
  	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
  	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
  	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
  	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
  	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
  	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
  	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
  	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
  	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
  	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
  	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
  	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
  	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
  	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
  	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
  	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
  	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
  	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
  	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
  	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
  	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
  	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
  	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
  	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
  	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
  	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
  	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
  	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
  	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
  	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
  	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
  	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
  	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
  	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
  	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
  	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
  	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
  	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
  	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
  	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
  	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
  	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
  	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
  	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
  	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
  	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
  	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
  	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
  	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
  	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
  	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
  	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
  	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
  	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
  	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
  	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
  	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
  	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
  	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
  	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
  	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
  	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
  	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
  	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
  }
  static void load_GL_VERSION_2_1(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_2_1) return;
  	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
  	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
  	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
  	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
  	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
  	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
  }
  static void load_GL_VERSION_3_0(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_3_0) return;
  	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
  	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
  	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
  	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
  	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
  	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
  	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
  	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
  	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
  	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
  	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
  	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
  	glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
  	glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
  	glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
  	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
  	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
  	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
  	glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
  	glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
  	glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
  	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
  	glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
  	glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
  	glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
  	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
  	glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
  	glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
  	glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
  	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
  	glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
  	glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
  	glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
  	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
  	glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
  	glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
  	glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
  	glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
  	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
  	glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
  	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
  	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
  	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
  	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
  	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
  	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
  	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
  	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
  	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
  	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
  	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
  	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
  	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
  	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
  	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
  	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
  	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
  	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
  	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
  	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
  	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
  	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
  	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
  	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
  	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
  	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
  	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
  	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
  	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
  	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
  	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
  	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
  	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
  	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
  	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
  	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
  	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
  	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
  	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
  	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
  	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
  	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
  	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
  	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
  }
  static void load_GL_VERSION_3_1(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_3_1) return;
  	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
  	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
  	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
  	glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
  	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
  	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
  	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
  	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
  	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
  	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
  	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
  	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
  	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
  	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
  	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
  }
  static void load_GL_VERSION_3_2(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_3_2) return;
  	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
  	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
  	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
  	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
  	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
  	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
  	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
  	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
  	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
  	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
  	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
  	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
  	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
  	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
  	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
  	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
  	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
  	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
  	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
  }
  static void load_GL_VERSION_3_3(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_3_3) return;
  	glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
  	glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
  	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
  	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
  	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
  	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
  	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
  	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
  	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
  	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
  	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
  	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
  	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
  	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
  	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
  	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
  	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
  	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
  	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
  	glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
  	glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
  	glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
  	glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
  	glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
  	glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
  	glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
  	glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
  	glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
  	glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
  	glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
  	glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
  	glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
  	glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
  	glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
  	glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
  	glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
  	glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
  	glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
  	glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
  	glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
  	glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
  	glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
  	glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
  	glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
  	glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
  	glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
  	glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
  	glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
  	glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
  	glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
  	glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
  	glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
  	glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
  	glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
  	glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
  	glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
  	glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
  	glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
  }
  static int find_extensionsGL(void) {
  	if (!get_exts()) return 0;
  	(void)&has_ext;
  	free_exts();
  	return 1;
  }
  
  static void find_coreGL(void) {
  
      /* Thank you @elmindreda
       * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
       * https://github.com/glfw/glfw/blob/master/src/context.c#L36
       */
      int i, major, minor;
  
      const char* version;
      const char* prefixes[] = {
          "OpenGL ES-CM ",
          "OpenGL ES-CL ",
          "OpenGL ES ",
          NULL
      };
  
      version = (const char*) glGetString(GL_VERSION);
      if (!version) return;
  
      for (i = 0;  prefixes[i];  i++) {
          const size_t length = strlen(prefixes[i]);
          if (strncmp(version, prefixes[i], length) == 0) {
              version += length;
              break;
          }
      }
  
  /* PR #18 */
  #ifdef _MSC_VER
      sscanf_s(version, "%d.%d", &major, &minor);
  #else
      sscanf(version, "%d.%d", &major, &minor);
  #endif
  
      GLVersion.major = major; GLVersion.minor = minor;
      max_loaded_major = major; max_loaded_minor = minor;
  	GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
  	GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
  	GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
  	GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
  	GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
  	GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
  	GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
  	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
  	GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
  	GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
  	GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
  	GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
  	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
  		max_loaded_major = 3;
  		max_loaded_minor = 3;
  	}
  }
  
  int gladLoadGLLoader(GLADloadproc load) {
  	GLVersion.major = 0; GLVersion.minor = 0;
  	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
  	if(glGetString == NULL) return 0;
  	if(glGetString(GL_VERSION) == NULL) return 0;
  	find_coreGL();
  	load_GL_VERSION_1_0(load);
  	load_GL_VERSION_1_1(load);
  	load_GL_VERSION_1_2(load);
  	load_GL_VERSION_1_3(load);
  	load_GL_VERSION_1_4(load);
  	load_GL_VERSION_1_5(load);
  	load_GL_VERSION_2_0(load);
  	load_GL_VERSION_2_1(load);
  	load_GL_VERSION_3_0(load);
  	load_GL_VERSION_3_1(load);
  	load_GL_VERSION_3_2(load);
  	load_GL_VERSION_3_3(load);
  
  	if (!find_extensionsGL()) return 0;
  	return GLVersion.major != 0 || GLVersion.minor != 0;
  }
  
  