text: /*!
      @file   Globals.h
      @author ___FULLUSERNAME___
      @date   ___DATE___
  
      Defines global constant values for multimedia resources.
   */
  
  #pragma once
  
  #include "GameResourceID.h"
  
  
  // Group IDs
  struct GroupID {
      enum {
          LogoAndLoading  = 0,
          Title           = 1,
          Play            = 2,
      };
  };
  
  
  // Texture IDs
  struct MyTexID {
      enum {
          Logo,
          LoadingText,
          LoadingOff,
          LoadingOn,
          LoadingChara,
          Title,
      };
  };
  
  struct ClassType {
      enum {
          Player,
          Enemy
      };
  };
  
  struct HitType {
      enum {
          Attack  = 1,
          Block   = 2,
      };
  };
  
  // BGM IDs
  struct BGM_ID {
      enum {
          Loading,
          Title,
          Play,
      };
  };
  
  // SE IDs
  struct SE_ID {
      enum {
          Burn,
      };
  };
  
  