text: // stdafx.h : include file for standard system include files,
  // or project specific include files that are used frequently, but
  // are changed infrequently
  
  #pragma once
  
  #pragma warning(disable:4995)
  #include "../../xr_3da/stdafx.h"
  #pragma warning(disable:4995)
  #include <d3dx/d3dx9.h>
  #pragma warning(default:4995)
  #pragma warning(disable:4714)
  #pragma warning( 4 : 4018 )
  #pragma warning( 4 : 4244 )
  #pragma warning(disable:4237)
  
  #include <D3D11.h>
  #include <d3dx/D3Dx11core.h>
  #include <D3DCompiler.h>
  
  #include "../xrRender/xrD3DDefs.h"
  
  #include "../xrRender/Debug/dxPixEventWrapper.h"
  
  #define		R_R1	1
  #define		R_R2	2
  #define		R_R3	3
  #define		R_R4	4
  #define		RENDER	R_R4
  
  #include "../../xrParticles/psystem.h"
  
  #include "../xrRender/HW.h"
  #include "../xrRender/Shader.h"
  #include "../xrRender/R_Backend.h"
  #include "../xrRender/R_Backend_Runtime.h"
  
  #include "../xrRender/resourcemanager.h"
  
  #include "../../xr_3da/vis_common.h"
  #include "../../xr_3da/render.h"
  #include "../../xr_3da/_d3d_extensions.h"
  #include "../../xr_3da/igame_level.h"
  #include "../xrRender/blenders\blender.h"
  #include "../xrRender/blenders\blender_clsid.h"
  #include "../xrRender/xrRender_console.h"
  #include "r4.h"
  
  IC	void	jitter(CBlender_Compile& C)
  {
  //	C.r_Sampler	("jitter0",	JITTER(0), true, D3DTADDRESS_WRAP, D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_POINT);
  //	C.r_Sampler	("jitter1",	JITTER(1), true, D3DTADDRESS_WRAP, D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_POINT);
  //	C.r_Sampler	("jitter2",	JITTER(2), true, D3DTADDRESS_WRAP, D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_POINT);
  //	C.r_Sampler	("jitter3",	JITTER(3), true, D3DTADDRESS_WRAP, D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_POINT);
  	C.r_dx10Texture	("jitter0",	JITTER(0));
  	C.r_dx10Texture	("jitter1",	JITTER(1));
  	C.r_dx10Texture	("jitter2",	JITTER(2));
  	C.r_dx10Texture	("jitter3",	JITTER(3));
  	C.r_dx10Texture	("jitter4",	JITTER(4));
  	C.r_dx10Texture	("jitterMipped",	r2_jitter_mipped);
  	C.r_dx10Sampler	("smp_jitter");
  }
  