text: /*
   * ***** BEGIN GPL LICENSE BLOCK *****
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software Foundation,
   * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   *
   * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
   * All rights reserved.
   *
   * The Original Code is: all of this file.
   *
   * Contributor(s): none yet.
   *
   * ***** END GPL LICENSE BLOCK *****
   */
  
  /** \file KX_IPOTransform.h
   *  \ingroup ketsji
   *  \brief An abstract object you can move around in a 3d world, and has some logic
   */
  
  #ifndef __KX_IPOTRANSFORM_H__
  #define __KX_IPOTRANSFORM_H__
  
  #include "MT_Transform.h"
  
  class KX_IPOTransform {
  public:
  	KX_IPOTransform() :
  		m_position(0.0f, 0.0f, 0.0f),
  		m_eulerAngles(0.0f, 0.0f, 0.0f),
  		m_scaling(1.0f, 1.0f, 1.0f),
  		m_deltaPosition(0.0f, 0.0f, 0.0f),
  		m_deltaEulerAngles(0.0f, 0.0f, 0.0f),
  		m_deltaScaling(0.0f, 0.0f, 0.0f)
  		{}
  
  	MT_Transform         GetTransform() const {
  		return MT_Transform(m_position + m_deltaPosition,
  		                    MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles,
  		                                 m_scaling + m_deltaScaling));
  	}
  
  	MT_Point3&	         GetPosition()          { return m_position; 	}
  	MT_Vector3&          GetEulerAngles()       { return m_eulerAngles;	}
  	MT_Vector3&          GetScaling()           { return m_scaling;	}
  
  	const MT_Point3&	 GetPosition()    const { return m_position; 	}
  	const MT_Vector3&    GetEulerAngles() const { return m_eulerAngles;	}
  	const MT_Vector3&    GetScaling()     const { return m_scaling;	}
  	
  	MT_Vector3&          GetDeltaPosition()     { return m_deltaPosition; }
  	MT_Vector3&          GetDeltaEulerAngles()  { return m_deltaEulerAngles; }
  	MT_Vector3&          GetDeltaScaling()      { return m_deltaScaling; }
  	
  	void SetPosition(const MT_Point3& pos)      { m_position = pos; 	}
  	void SetEulerAngles(const MT_Vector3& eul)  { m_eulerAngles = eul;	}
  	void SetScaling(const MT_Vector3& scaling)  { m_scaling = scaling;	}
  	
  	void ClearDeltaStuff() { 
  		m_deltaPosition.setValue(0.0f, 0.0f, 0.0f);
  		m_deltaEulerAngles.setValue(0.0f, 0.0f, 0.0f);
  		m_deltaScaling.setValue(0.0f, 0.0f, 0.0f);
  	}
  
  protected:
  	MT_Point3              m_position;
  	MT_Vector3             m_eulerAngles;
  	MT_Vector3             m_scaling;
  	MT_Vector3             m_deltaPosition;
  	MT_Vector3             m_deltaEulerAngles;
  	MT_Vector3             m_deltaScaling;
  };
  
  #endif
  
  