text: //Copyright ?2014 Sony Computer Entertainment America LLC. See License.txt.
  
  #pragma once
  #include "V3dMath.h"
  
  using namespace LvEdEngine;
  
  namespace MeshUtil
  {
  
  /*void ComputeNormals(
      int dimX,
      int dimZ, 
      const float3* inPos, 
      float3*  outNormals);
  
  void ApplyGaussianBlur(float* data, int w, int h);*/
  
  }
  
  
  