text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/Vector4.hpp>
  #include <RED4ext/Types/generated/ent/AnimInputSetter.hpp>
  
  namespace RED4ext
  {
  namespace ent { 
  struct AnimInputSetterVector : ent::AnimInputSetter
  {
      static constexpr const char* NAME = "entAnimInputSetterVector";
      static constexpr const char* ALIAS = "AnimInputSetterVector";
  
      uint8_t unk48[0x50 - 0x48]; // 48
      Vector4 value; // 50
  };
  RED4EXT_ASSERT_SIZE(AnimInputSetterVector, 0x60);
  } // namespace ent
  using AnimInputSetterVector = ent::AnimInputSetterVector;
  } // namespace RED4ext
  