text: #include "hzpch.h"
  #include "SubTexture2D.h"
  
  namespace Hazel {
  
  	SubTexture2D::SubTexture2D(const Ref<Texture2D>& texture, const glm::vec2& min, const glm::vec2& max)
  		: m_Texture(texture)
  	{
  		m_TexCoords[0] = { min.x, min.y };
  		m_TexCoords[1] = { max.x, min.y };
  		m_TexCoords[2] = { max.x, max.y };
  		m_TexCoords[3] = { min.x, max.y };
  	}
  
  	Ref<SubTexture2D> SubTexture2D::CreateFromCoords(const Ref<Texture2D>& texture, const glm::vec2& coords, const glm::vec2& cellSize, const glm::vec2& spriteSize)
  	{
  		glm::vec2 min = { (coords.x * cellSize.x) / texture->GetWidth(), (coords.y * cellSize.y) / texture->GetHeight() };
  		glm::vec2 max = { ((coords.x + spriteSize.x) * cellSize.x) / texture->GetWidth(), ((coords.y + spriteSize.y) * cellSize.y) / texture->GetHeight() };
  		return  CreateRef<SubTexture2D>(texture, min, max);
  	}
  
  }