text: // $Id$
  
  #include "ace/Lock.h"
  
  #if !defined (__ACE_INLINE__)
  #include "ace/Lock.inl"
  #endif /* __ACE_INLINE__ */
  
  
  
  ACE_BEGIN_VERSIONED_NAMESPACE_DECL
  
  ACE_Lock::~ACE_Lock (void)
  {
  }
  
  ACE_Adaptive_Lock::ACE_Adaptive_Lock (void)
    : lock_ (0)
  {
  }
  
  ACE_Adaptive_Lock::~ACE_Adaptive_Lock (void)
  {
  }
  
  int
  ACE_Adaptive_Lock::remove (void)
  {
    return this->lock_->remove ();
  }
  
  int
  ACE_Adaptive_Lock::acquire (void)
  {
    return this->lock_->acquire ();
  }
  
  int
  ACE_Adaptive_Lock::tryacquire (void)
  {
    return this->lock_->tryacquire ();
  }
  
  int
  ACE_Adaptive_Lock::release (void)
  {
    return this->lock_->release ();
  }
  
  int
  ACE_Adaptive_Lock::acquire_read (void)
  {
    return this->lock_->acquire_read ();
  }
  
  int
  ACE_Adaptive_Lock::acquire_write (void)
  {
    return this->lock_->acquire_write ();
  }
  
  int
  ACE_Adaptive_Lock::tryacquire_read (void)
  {
    return this->lock_->tryacquire_read ();
  }
  
  int
  ACE_Adaptive_Lock::tryacquire_write (void)
  {
    return this->lock_->tryacquire_write ();
  }
  
  int
  ACE_Adaptive_Lock::tryacquire_write_upgrade (void)
  {
    return this->lock_->tryacquire_write_upgrade ();
  }
  
  void
  ACE_Adaptive_Lock::dump (void) const
  {
  #if defined (ACE_HAS_DUMP)
    //  return this->lock_->dump ();
  #endif /* ACE_HAS_DUMP */
  }
  
  ACE_END_VERSIONED_NAMESPACE_DECL
  