text: #pragma once
  #include "GUnits.h"
  
  struct GVertex {
      int Type = 0;
      GIVec2 Pos = { 0, 0 };
      GIVec2 Centre = { 0, 0 };
      GVec4 Color = { 0, 0, 0, 1 };
  
      GVec2 Tex_Coords = { 0, 0 };
      int Tex_id = 0;
  
      float Rotation = 0.0f;
  };
  