text: /*
   * Copyright (c) Contributors to the Open 3D Engine Project.
   * For complete copyright and license terms please see the LICENSE at the root of this distribution.
   *
   * SPDX-License-Identifier: Apache-2.0 OR MIT
   *
   */
  
  #include "EditorAudioTriggerComponent.h"
  
  #include <AzCore/Serialization/EditContext.h>
  #include <AzCore/Serialization/SerializeContext.h>
  
  namespace LmbrCentral
  {
      //=========================================================================
      void EditorAudioTriggerComponent::Reflect(AZ::ReflectContext* context)
      {
          auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
          if (serializeContext)
          {
              serializeContext->Class<EditorAudioTriggerComponent, EditorComponentBase>()
                  ->Version(2)
                  ->Field("Play Trigger", &EditorAudioTriggerComponent::m_defaultPlayTrigger)
                  ->Field("Stop Trigger", &EditorAudioTriggerComponent::m_defaultStopTrigger)
                  ->Field("Obstruction Type", &EditorAudioTriggerComponent::m_obstructionType)
                  ->Field("Plays Immediately", &EditorAudioTriggerComponent::m_playsImmediately)
                  ;
  
              if (auto editContext = serializeContext->GetEditContext())
              {
                  editContext->Enum<Audio::ObstructionType>("Obstruction Type", "The types of ray-casts available for obstruction and occlusion")
                      ->Value("Ignore", Audio::ObstructionType::Ignore)
                      ->Value("SingleRay", Audio::ObstructionType::SingleRay)
                      ->Value("MultiRay", Audio::ObstructionType::MultiRay)
                      ;
  
                  editContext->Class<EditorAudioTriggerComponent>("Audio Trigger", "The Audio Trigger component provides Audio Translation Layer (ATL) triggers for play/stop functionality and on-demand execution")
                      ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
                          ->Attribute(AZ::Edit::Attributes::Category, "Audio")
                          ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioTrigger.svg")
                          ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioTrigger.svg")
                          ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
                          ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
                          ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/audio/trigger/")
                      ->DataElement("AudioControl", &EditorAudioTriggerComponent::m_defaultPlayTrigger, "Default 'play' Trigger", "The default ATL Trigger control used by 'Play'")
                      ->DataElement("AudioControl", &EditorAudioTriggerComponent::m_defaultStopTrigger, "Default 'stop' Trigger", "The default ATL Trigger control used by 'Stop'")
                      ->DataElement(AZ::Edit::UIHandlers::ComboBox, &EditorAudioTriggerComponent::m_obstructionType, "Obstruction Type", "Ray-casts used in calculation of obstruction and occlusion")
                      ->DataElement(AZ::Edit::UIHandlers::Default, &EditorAudioTriggerComponent::m_playsImmediately, "Plays immediately", "Play when this component is Activated")
                      ;
              }
          }
      }
  
      //=========================================================================
      EditorAudioTriggerComponent::EditorAudioTriggerComponent()
      {
          m_defaultPlayTrigger.m_propertyType = AzToolsFramework::AudioPropertyType::Trigger;
          m_defaultStopTrigger.m_propertyType = AzToolsFramework::AudioPropertyType::Trigger;
      }
  
      //=========================================================================
      void EditorAudioTriggerComponent::BuildGameEntity(AZ::Entity* gameEntity)
      {
          gameEntity->CreateComponent<AudioTriggerComponent>(m_defaultPlayTrigger.m_controlName, m_defaultStopTrigger.m_controlName, m_obstructionType, m_playsImmediately);
      }
  
  } // namespace LmbrCentral
  