text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/data/TweakDBRecord.hpp>
  
  namespace RED4ext
  {
  namespace game::data { 
  struct VehicleDriveModelData_Record : game::data::TweakDBRecord
  {
      static constexpr const char* NAME = "gamedataVehicleDriveModelData_Record";
      static constexpr const char* ALIAS = "VehicleDriveModelData_Record";
  
      uint8_t unk48[0x120 - 0x48]; // 48
  };
  RED4EXT_ASSERT_SIZE(VehicleDriveModelData_Record, 0x120);
  } // namespace game::data
  using VehicleDriveModelData_Record = game::data::VehicleDriveModelData_Record;
  } // namespace RED4ext
  