text: /*
   * Copyright (C) 2011 True Blood <http://www.trueblood-servers.com/>
   * By Asardial
   *
   * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   */
  
  #include "ScriptPCH.h"
  #include "the_vortex_pinnacle.h"
  #include "ScriptedCreature.h"
  #include "SpellScript.h"
  #include "SpellAuraEffects.h"
  
  #define SAY_AGGRO "YOU tread upon the sacrosanct! Mortals have no place amidst the clouds."
  #define SAY_RANDOM "BACK to the earth with you!"
  #define SAY_RANDOM_1 "BACK to the earth with you!"
  #define SAY_CAST_FIELD "Al'Akir, your servant calls for aid!"
  #define SAY_DEATH "The winds take me!"
  
  enum Spells
  {
      // Assad
      SPELL_STORM = 86930, //Supremacy of the Storm
      SPELL_CLING_H = 87618, //Static Cling
      SPELL_FIELD = 86911, //Unstable Grounding Field
      SPELL_CHAIN_N = 87622, //Chain Lightning
      SPELL_CHAIN_H = 93993, //Chain Lightning
      // Etoile tombe-ciel
      SPELL_BARRAGE_N = 87854,
      SPELL_BARRAGE_H = 92756,
  };
  
  enum Creatures
  {
      NPC_SKYFALL_STAR = 45932,
  };
  
  enum Events
  {
      EVENT_STORM,
      EVENT_CLING,
      EVENT_FIELD,
      EVENT_CHAIN,
      EVENT_SUMMON,
      EVENT_SAY,
      EVENT_BARRAGE,
  };
  
  #define MAX_SUMMON_POS 5
  
  const float SummonPos[MAX_SUMMON_POS][4] =
  {
      {2728.12f, -3544.43f, 261.91f, 6.04f},
      {2729.05f, -3544.47f, 261.91f, 5.58f},
      {2728.24f, -3465.08f, 264.20f, 3.56f},
      {2704.11f, -3456.81f, 265.53f, 4.51f},
      {2663.56f, -3464.43f, 262.66f, 5.20f},
  };
  
  /********
  ** Assad
  *********/
  class boss_assad: public CreatureScript
  {
  public:
      boss_assad() : CreatureScript("boss_assad") { }
  
      struct boss_assadAI : public ScriptedAI
      {
          boss_assadAI(Creature * pCreature) : ScriptedAI(pCreature), Summons(me) {}
  			
          InstanceScript* pInstance;
          EventMap events;
          SummonList Summons;
  			
          void EnterCombat(Unit * /*who*/)
          {
              EnterPhaseGround();
              me->MonsterYell(SAY_AGGRO, 0, 0);
          }
  			
          void JustDied(Unit* /*killer*/)
          {
              me->MonsterYell(SAY_DEATH, 0, 0);
              Summons.DespawnAll();
          }
  			
          void JustSummoned(Creature *summon)
          {
              if (summon->GetEntry() == NPC_SKYFALL_STAR)
              summon->AI()->AttackStart(me);
              Summons.Summon(summon);
          }
  			
          void EnterPhaseGround()
          {
              events.ScheduleEvent(EVENT_STORM, 50000);
              events.ScheduleEvent(EVENT_CLING, 60000);
              events.ScheduleEvent(EVENT_FIELD, 30000);
              events.ScheduleEvent(EVENT_CHAIN, 20000);
              events.ScheduleEvent(EVENT_SUMMON, 30000);
              events.ScheduleEvent(EVENT_SAY, 45000);
          }
  			
          void UpdateAI(const uint32 diff)
          {
              if (!UpdateVictim())
              return;
  					
              events.Update(diff);
  
              while (uint32 eventId = events.ExecuteEvent())
              {
                  switch(eventId)
                  {
                      case EVENT_SAY:
                          me->MonsterYell(SAY_RANDOM, 0, 0);
                          events.ScheduleEvent(EVENT_SAY, 45000);
                          return;
                      case EVENT_CLING:
                          DoCastAOE(SPELL_CLING_H);
                          events.ScheduleEvent(EVENT_CLING, 60000);
                          return;
                      case EVENT_FIELD:
                          me->MonsterYell(SAY_CAST_FIELD, 0, 0);
                          DoCast(me->getVictim(), SPELL_FIELD);
                          events.ScheduleEvent(EVENT_FIELD, 30000);
                          return;
                      case EVENT_STORM:
                          DoCast(me->getVictim(), SPELL_STORM);
                          events.ScheduleEvent(EVENT_STORM, 50000);
                          return;
                      case EVENT_CHAIN:
                          if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
                          DoCast(DUNGEON_MODE(SPELL_CHAIN_N,SPELL_CHAIN_H));
                          events.ScheduleEvent(EVENT_CHAIN, 20000);
                          return;
                      case EVENT_SUMMON:
                          for (uint32 i = 0; i < 4; ++i)
                          {
                              uint32 pos = rand()%MAX_SUMMON_POS;
                              me->SummonCreature(NPC_SKYFALL_STAR, SummonPos[pos][0], SummonPos[pos][1], SummonPos[pos][2], SummonPos[pos][3], TEMPSUMMON_CORPSE_DESPAWN, 60000);
                          }
                          events.ScheduleEvent(EVENT_SUMMON, 30000);
                          return;
                  default:
                      break;
                  }
              }
  
              DoMeleeAttackIfReady();
          }
      };
  
      CreatureAI* GetAI(Creature* creature) const
      {
          return new boss_assadAI(creature);
      }
  };
  
  /**************
  ** Skyfall Star
  ***************/
  class mob_star: public CreatureScript
  {
  public:
      mob_star() : CreatureScript("mob_star") { }
  
      struct mob_starAI : public ScriptedAI
      {
           mob_starAI(Creature * pCreature) : ScriptedAI(pCreature) {}
  			
           EventMap events;
  			
           void EnterCombat(Unit * /*who*/)
           {
               EnterPhaseGround();
           }
  			
           void EnterPhaseGround()
           {
               events.ScheduleEvent(EVENT_BARRAGE, 5000);
           }
  
           void UpdateAI(const uint32 diff)
           {
               if (!UpdateVictim())
               return;
  					
               events.Update(diff);
  
               while (uint32 eventId = events.ExecuteEvent())
               {
                  switch(eventId)
                  {
                      case EVENT_BARRAGE:
                          if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                          DoCast(pTarget, DUNGEON_MODE(SPELL_BARRAGE_N,SPELL_BARRAGE_H));
                          events.ScheduleEvent(EVENT_BARRAGE, 5000);
                          return;
  
                  default:
                      break;
                  }
              }
          }
      }; 
  
      CreatureAI* GetAI(Creature* creature) const
      {
          return new mob_starAI(creature);
      }
  };
  
  void AddSC_boss_assad()
  {
      new boss_assad();
      new mob_star();
  };