text: //========================================================================
  // GLFW 3.4 Win32 - www.glfw.org
  //------------------------------------------------------------------------
  // Copyright (c) 2021 Camilla Löwy <elmindreda@glfw.org>
  //
  // This software is provided 'as-is', without any express or implied
  // warranty. In no event will the authors be held liable for any damages
  // arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it
  // freely, subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented; you must not
  //    claim that you wrote the original software. If you use this software
  //    in a product, an acknowledgment in the product documentation would
  //    be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such, and must not
  //    be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source
  //    distribution.
  //
  //========================================================================
  // Please use C89 style variable declarations in this file because VS 2010
  //========================================================================
  
  #include "internal.h"
  
  //////////////////////////////////////////////////////////////////////////
  //////                       GLFW platform API                      //////
  //////////////////////////////////////////////////////////////////////////
  
  void* _glfwPlatformLoadModule(const char* path)
  {
      return LoadLibraryA(path);
  }
  
  void _glfwPlatformFreeModule(void* module)
  {
      FreeLibrary((HMODULE) module);
  }
  
  GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
  {
      return (GLFWproc) GetProcAddress((HMODULE) module, name);
  }
  
  