text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  // Including type: OVRPlugin
  #include "GlobalNamespace/OVRPlugin.hpp"
  // Including type: System.ValueType
  #include "System/ValueType.hpp"
  // Including type: OVRPlugin/SkeletonType
  #include "GlobalNamespace/OVRPlugin_SkeletonType.hpp"
  // Completed includes
  // Type namespace: 
  namespace GlobalNamespace {
    // Autogenerated type: OVRPlugin/Skeleton
    struct OVRPlugin::Skeleton : public System::ValueType {
      public:
      // public OVRPlugin/SkeletonType Type
      // Offset: 0x0
      GlobalNamespace::OVRPlugin::SkeletonType Type;
      // public System.UInt32 NumBones
      // Offset: 0x4
      uint NumBones;
      // public System.UInt32 NumBoneCapsules
      // Offset: 0x8
      uint NumBoneCapsules;
      // public OVRPlugin/Bone[] Bones
      // Offset: 0x10
      ::Array<GlobalNamespace::OVRPlugin::Bone>* Bones;
      // public OVRPlugin/BoneCapsule[] BoneCapsules
      // Offset: 0x18
      ::Array<GlobalNamespace::OVRPlugin::BoneCapsule>* BoneCapsules;
      // Creating value type constructor for type: Skeleton
      Skeleton(GlobalNamespace::OVRPlugin::SkeletonType Type_ = {}, uint NumBones_ = {}, uint NumBoneCapsules_ = {}, ::Array<GlobalNamespace::OVRPlugin::Bone>* Bones_ = {}, ::Array<GlobalNamespace::OVRPlugin::BoneCapsule>* BoneCapsules_ = {}) : Type{Type_}, NumBones{NumBones_}, NumBoneCapsules{NumBoneCapsules_}, Bones{Bones_}, BoneCapsules{BoneCapsules_} {}
    }; // OVRPlugin/Skeleton
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::OVRPlugin::Skeleton, "", "OVRPlugin/Skeleton");
  #pragma pack(pop)
  