text: #include <std.h>
  #include <move.h>
  #include "../tecqumin.h"
  
  inherit PATH_BASE;
  
  
  void create() {
    ::create(); 
    set_exits(([ "north" : ROOMS + "path4", "south": ROOMS + "path6"]));
    set_items( ([ ({"statue", "statues", "debris"}) : "The statues have tumbled across"
      +" the pathway, and block any progress to the north. They are covered in%^GREEN%^"
      +" moss%^RESET%^ and %^ORANGE%^lichen%^RESET%^ on them, and have clearly been the"
      +" way they are for a long time." ]) );
  }
  
  