text: //
  // AUTO BUILD, DON'T MODIFY!
  //
  #ifndef __AUTO_GEN_LUA_COCOS2D_3D_H__
  #define __AUTO_GEN_LUA_COCOS2D_3D_H__
  
  #include "lua-bindings/lua_conv.h"
  #include "lua-bindings/lua_conv_manual.h"
  #include "cclua/xlua.h"
  #include "cocos2d.h"
  #include "3d/CC3DProgramInfo.h"
  
  OLUA_BEGIN_DECLS
  OLUA_LIB int luaopen_cocos2d_3d(lua_State *L);
  OLUA_END_DECLS
  
  // cocos2d::MeshVertexAttrib
  int olua_push_cocos2d_MeshVertexAttrib(lua_State *L, const cocos2d::MeshVertexAttrib *value);
  void olua_check_cocos2d_MeshVertexAttrib(lua_State *L, int idx, cocos2d::MeshVertexAttrib *value);
  bool olua_is_cocos2d_MeshVertexAttrib(lua_State *L, int idx);
  void olua_pack_cocos2d_MeshVertexAttrib(lua_State *L, int idx, cocos2d::MeshVertexAttrib *value);
  int olua_unpack_cocos2d_MeshVertexAttrib(lua_State *L, const cocos2d::MeshVertexAttrib *value);
  bool olua_canpack_cocos2d_MeshVertexAttrib(lua_State *L, int idx);
  
  #endif