text: /*************************************************************************/
  /*  multimesh_instance_2d.h                                              */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef MULTIMESH_INSTANCE_2D_H
  #define MULTIMESH_INSTANCE_2D_H
  
  #include "scene/2d/node_2d.h"
  #include "scene/resources/multimesh.h"
  
  class MultiMeshInstance2D : public Node2D {
  	GDCLASS(MultiMeshInstance2D, Node2D);
  
  	Ref<MultiMesh> multimesh;
  
  	Ref<Texture> texture;
  	Ref<Texture> normal_map;
  
  protected:
  	void _notification(int p_what);
  	static void _bind_methods();
  
  public:
  #ifdef TOOLS_ENABLED
  	virtual Rect2 _edit_get_rect() const;
  #endif
  
  	void set_multimesh(const Ref<MultiMesh> &p_multimesh);
  	Ref<MultiMesh> get_multimesh() const;
  
  	void set_texture(const Ref<Texture> &p_texture);
  	Ref<Texture> get_texture() const;
  
  	void set_normal_map(const Ref<Texture> &p_texture);
  	Ref<Texture> get_normal_map() const;
  
  	MultiMeshInstance2D();
  	~MultiMeshInstance2D();
  };
  
  #endif // MULTIMESH_INSTANCE_2D_H
  