text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Character/ProjectXCharacter.h"
  #include "ProjectXAICharacter.generated.h"
  
  UENUM(BlueprintType)
  enum class EPlayerType : uint8
  {
  	SUPPORT,
  	ENEMY
  };
  
  /**
   *
   */
  UCLASS()
  class PROJECTX_API AProjectXAICharacter : public AProjectXCharacter
  {
  	GENERATED_BODY()
  
  public:
  
  	EPlayerType PlayerType;
  
  	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AI)
  		class UBehaviorTree* AIBehaviour;
  };
  