text: /*************************************************************************/
  /*  editor_run_native.cpp                                                */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #include "editor_run_native.h"
  #include "editor_import_export.h"
  
  
  void EditorRunNative::_notification(int p_what) {
  
  
  	if (p_what==NOTIFICATION_ENTER_SCENE) {
  
  		List<StringName> ep;
  		EditorImportExport::get_singleton()->get_export_platforms(&ep);
  		ep.sort_custom<StringName::AlphCompare>();
  		for(List<StringName>::Element *E=ep.front();E;E=E->next()) {
  
  			Ref<EditorExportPlatform> eep = EditorImportExport::get_singleton()->get_export_platform(E->get());
  			if (eep.is_null())
  				continue;
  			Ref<ImageTexture> icon = eep->get_logo();
  			if (!icon.is_null()) {
  				Image im = icon->get_data();
  				im.clear_mipmaps();
  				if (!im.empty()) {
  
  					im.resize(16,16);
  
  					Ref<ImageTexture> small_icon = memnew( ImageTexture);
  					small_icon->create_from_image(im);
  					MenuButton *mb = memnew( MenuButton );
  					mb->get_popup()->connect("item_pressed",this,"_run_native",varray(E->get()));
  					mb->set_icon(small_icon);
  					add_child(mb);
  					menus[E->get()]=mb;
  				}
  			}
  		}
  	}
  
  	if (p_what==NOTIFICATION_PROCESS) {
  
  
  		bool changed = EditorImportExport::get_singleton()->poll_export_platforms() || first;
  
  		if (changed) {
  
  			for(Map<StringName,MenuButton*>::Element *E=menus.front();E;E=E->next()) {
  
  				Ref<EditorExportPlatform> eep = EditorImportExport::get_singleton()->get_export_platform(E->key());
  				MenuButton *mb = E->get();
  				int dc = eep->get_device_count();
  
  				if (dc==0) {
  					mb->hide();
  				} else {
  
  					mb->get_popup()->clear();
  					mb->show();
  					for(int i=0;i<dc;i++) {
  
  						mb->get_popup()->add_icon_item(get_icon("Play","EditorIcons"),eep->get_device_name(i));
  						mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() -1,eep->get_device_info(i));
  					}
  				}
  			}
  
  			first=false;
  		}
  	}
  
  }
  
  
  void EditorRunNative::_run_native(int p_idx,const String& p_platform) {
  
  	Ref<EditorExportPlatform> eep = EditorImportExport::get_singleton()->get_export_platform(p_platform);
  	ERR_FAIL_COND(eep.is_null());
  	eep->run(p_idx,deploy_dumb);
  }
  
  void EditorRunNative::_bind_methods() {
  
  	ObjectTypeDB::bind_method("_run_native",&EditorRunNative::_run_native);
  }
  
  void EditorRunNative::set_deploy_dumb(bool p_enabled) {
  
  	deploy_dumb=p_enabled;
  }
  
  bool EditorRunNative::is_deploy_dumb_enabled() const{
  
  	return deploy_dumb;
  }
  
  
  EditorRunNative::EditorRunNative()
  {
  	set_process(true);
  	first=true;
  	deploy_dumb=false;
  }
  