text: /*
  -----------------------------------------------------------------------------
  This source file is part of OGRE-Next
      (Object-oriented Graphics Rendering Engine)
  For the latest info, see http://www.ogre3d.org/
  
  Copyright (c) 2000-2014 Torus Knot Software Ltd
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  -----------------------------------------------------------------------------
  */
  
  #ifndef __OverlayContainer_H__
  #define __OverlayContainer_H__
  
  #include "OgreOverlayPrerequisites.h"
  #include "OgreOverlayElement.h"
  #include "OgreIteratorWrappers.h"
  
  
  namespace Ogre {
  namespace v1 {
  
      /** \addtogroup Core
      *  @{
      */
      /** \addtogroup Overlays
      *  @{
      */
      /** A 2D element which contains other OverlayElement instances.
      @remarks
          This is a specialisation of OverlayElement for 2D elements that contain other
          elements. These are also the smallest elements that can be attached directly
          to an Overlay.
      @remarks
          OverlayContainers should be managed using OverlayManager. This class is responsible for
          instantiating / deleting elements, and also for accepting new types of element
          from plugins etc.
      */
      class _OgreOverlayExport OverlayContainer : public OverlayElement
      {
      public:
          typedef map<String, OverlayElement*>::type ChildMap;
          typedef MapIterator<ChildMap> ChildIterator;
          typedef map<String, OverlayContainer*>::type ChildContainerMap;
          typedef MapIterator<ChildContainerMap> ChildContainerIterator;
      protected:
          /// Map of all children
          ChildMap mChildren;
          /// Map of container children (subset of mChildren)
          ChildContainerMap mChildContainers;
  
          bool mChildrenProcessEvents;
   
      public:
          /// Constructor: do not call direct, use OverlayManager::createOverlayElement
          OverlayContainer(const String& name);
          virtual ~OverlayContainer();
  
          /** Adds another OverlayElement to this container. */
          virtual void addChild(OverlayElement* elem);
          /** Adds another OverlayElement to this container. */
          virtual void addChildImpl(OverlayElement* elem);
          /** Add a nested container to this container. */
          virtual void addChildImpl(OverlayContainer* cont);
          /** Removes a named element from this container. */
          virtual void removeChild(const String& name);
          /** Gets the named child of this container. */
          virtual OverlayElement* getChild(const String& name);
  
          /** @copydoc OverlayElement::initialise */
          void initialise();
  
          void _addChild(OverlayElement* elem);
          void _removeChild(OverlayElement* elem) { _removeChild(elem->getName()); }
          void _removeChild(const String& name);
  
          /** Gets an object for iterating over all the children of this object. */
          virtual ChildIterator getChildIterator();
  
          /** Gets an iterator for just the container children of this object.
          @remarks
              Good for cascading updates without having to use RTTI
          */
          virtual ChildContainerIterator getChildContainerIterator();
  
          /** Tell the object and its children to recalculate */
          virtual void _positionsOutOfDate();
  
          /** Overridden from OverlayElement. */
          virtual void _update();
  
          /** Overridden from OverlayElement. */
          virtual void _notifyViewport();
  
          /** Overridden from OverlayElement. */
          virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay);
  
          /** Overridden from OverlayElement. */
          virtual void _updateRenderQueue(RenderQueue* queue, Camera *camera, const Camera *lodCamera);
  
          /** Overridden from OverlayElement. */
          inline bool isContainer() const
          { return true; }
  
          /** Should this container pass events to their children */
          virtual inline bool isChildrenProcessEvents() const
          { return true; }
  
          /** Should this container pass events to their children */
          virtual inline void setChildrenProcessEvents(bool val)
          { mChildrenProcessEvents = val; }
  
          /** This returns a OverlayElement at position x,y. */
          virtual OverlayElement* findElementAt(Real x, Real y);      // relative to parent
  
          void copyFromTemplate(OverlayElement* templateOverlay);
          virtual OverlayElement* clone(const String& instanceName);
  
      };
  
  
      /** @} */
      /** @} */
  }
  }
  
  
  #endif
  
  