text: #pragma once
  
  #include "il2cpp.h"
  
  void UnityEngine_Timeline_TimelineCreateUtilities___c__DisplayClass0_0___ctor (UnityEngine_Timeline_TimelineCreateUtilities___c__DisplayClass0_0_o* __this, const MethodInfo* method_info);
  bool UnityEngine_Timeline_TimelineCreateUtilities___c__DisplayClass0_0___GenerateUniqueActorName_b__0 (UnityEngine_Timeline_TimelineCreateUtilities___c__DisplayClass0_0_o* __this, UnityEngine_ScriptableObject_o* x, const MethodInfo* method_info);
  