text: ﻿/*
   * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
   * its licensors.
   *
   * For complete copyright and license terms please see the LICENSE at the root of this
   * distribution (the "License"). All use of this software is governed by the License,
   * or, if provided, by the license below or the license accompanying this file. Do not
   * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   *
   */
  
  #pragma once
  
  #include "WhiteBoxColliderConfiguration.h"
  
  #include <AzCore/Component/TransformBus.h>
  #include <AzFramework/Physics/RigidBody.h>
  #include <AzFramework/Physics/Shape.h>
  #include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
  #include <WhiteBox/EditorWhiteBoxColliderBus.h>
  #include <WhiteBox/WhiteBoxToolApi.h>
  
  namespace WhiteBox
  {
      //! Generates physics from white box mesh.
      class EditorWhiteBoxColliderComponent
          : public AzToolsFramework::Components::EditorComponentBase
          , private EditorWhiteBoxColliderRequestBus::Handler
          , private AZ::TransformNotificationBus::Handler
      {
      public:
          AZ_EDITOR_COMPONENT(
              EditorWhiteBoxColliderComponent, "{4EF53472-6ED4-4740-B956-F6AE5B4A4BB1}", EditorComponentBase);
          static void Reflect(AZ::ReflectContext* context);
  
          EditorWhiteBoxColliderComponent() = default;
          EditorWhiteBoxColliderComponent(const EditorWhiteBoxColliderComponent&) = delete;
          EditorWhiteBoxColliderComponent& operator=(const EditorWhiteBoxColliderComponent&) = delete;
  
      private:
          static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
          static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
  
          // AZ::Component ...
          void Activate() override;
          void Deactivate() override;
  
          // EditorComponentBase ...
          void BuildGameEntity(AZ::Entity* gameEntity) override;
  
          // TransformBus ...
          void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
  
          // EditorWhiteBoxColliderRequestBus ...
          void GeneratePhysics(const WhiteBoxMesh& whiteBox) override;
  
          void ConvertToPhysicsMesh(const WhiteBoxMesh& whiteBox);
  
          Physics::ColliderConfiguration
              m_physicsColliderConfiguration; //!< General physics collider configuration information.
          Physics::CookedMeshShapeConfiguration m_meshShapeConfiguration; //!< The physics representation of the mesh.
          AZStd::unique_ptr<Physics::RigidBodyStatic>
              m_rigidBody; //!< Static rigid body to represent the White Box Mesh at edit time.
          WhiteBoxColliderConfiguration
              m_whiteBoxColliderConfiguration; //!< White Box specific collider configuration information.
      };
  } // namespace WhiteBox
  