text: #pragma once
  
  #include <Kross.h>
  
  using namespace Kross;
  
  class EndLevel : public Script
  {
  public:
  	EndLevel()
  	{
  		/* Every Script Must do this! */
  		m_Name = "EndLevel";
  	};
  	~EndLevel() {};
  	Object* sceneCam;
  	Transform2D* transform;
  	Object* player;
  	Object* EndText;
  	TextRenderer* renderer;
  
  	Script* Duplicate() override
  	{
  		return KROSS_NEW EndLevel();
  	}
  
  	void Start() override
  	{
  		renderer = GetComponent<TextRenderer>();
  		player = SceneManager::GetCurrentScene()->FindObject("Player");
  	}
  
  	void Update() override 
  	{
  	}
  };
  