text: #pragma once
  #include "../stdafx.h"
  #include "dxgi_hook.h"
  #include <d3d12.h>
  
  namespace hook
  {
  	class D3D12Hook
  	{
  	public:
  		//test
  		void D3D12DrawOverlay(unsigned char *pbData, DXGI_HOOK_RECT rect);
  		HRESULT CompileShaderV4_0(const char *entry, const char *target, ID3DBlob **ppCode);
  		HRESULT D3D12CreateResource();
  		HRESULT D3D12ReleaseResource();
  	private:
  		IDXGISwapChain *m_pSwapChain = NULL;
  		ID3D12Device *m_pDevice = NULL;
  	};
  }