text: # Made by Mr. - Version 0.3 by DrLecter
  import sys
  from ru.catssoftware.gameserver.model.quest import State
  from ru.catssoftware.gameserver.model.quest import QuestState
  from ru.catssoftware.gameserver.model.quest.jython import QuestJython as JQuest
  
  qn = "306_CrystalOfFireice"
  
  FLAME_SHARD = 1020
  ICE_SHARD = 1021
  ADENA = 57
  
  DROPLIST={
  20109:[30,FLAME_SHARD],
  20110:[30,ICE_SHARD],
  20112:[40,FLAME_SHARD],
  20113:[40,ICE_SHARD],
  20114:[50,FLAME_SHARD],
  20115:[50,ICE_SHARD]
  }
  
  class Quest (JQuest) :
  
   def __init__(self,id,name,descr): 
       JQuest.__init__(self,id,name,descr)
       self.questItemIds = [FLAME_SHARD, ICE_SHARD]
  
   def onEvent (self,event,st) :
      htmltext = event
      if event == "30004-04.htm" :
        st.set("cond","1")
        st.setState(State.STARTED)
        st.playSound("ItemSound.quest_accept")
      elif event == "30004-08.htm" :
        st.exitQuest(1)
        st.playSound("ItemSound.quest_finish")
      return htmltext
  
   def onTalk (self,npc,player):
     htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
     st = player.getQuestState(qn)
     if not st : return htmltext
  
     npcId = npc.getNpcId()
     id = st.getState()
     if id == State.CREATED :
       st.set("cond","0")
     if st.getInt("cond")==0 :
       if player.getLevel() >= 17 :
         htmltext = "30004-03.htm"
       else:
         htmltext = "30004-02.htm"
         st.exitQuest(1)
     else :
       flame=st.getQuestItemsCount(FLAME_SHARD)
       ice=st.getQuestItemsCount(ICE_SHARD)
       if flame==ice==0 :
         htmltext = "30004-05.htm"
       else :
         if flame+ice > 9 :
            st.rewardItems(ADENA,5000+30*(flame+ice))
         else :
            st.rewardItems(ADENA,30*(flame+ice))
         st.takeItems(FLAME_SHARD,-1)
         st.takeItems(ICE_SHARD,-1)
         htmltext = "30004-07.htm"
     return htmltext
  
   def onKill(self,npc,player,isPet):
     st = player.getQuestState(qn)
     if not st : return 
     if st.getState() != State.STARTED : return 
     
     npcId = npc.getNpcId()
     chance,item=DROPLIST[npcId]
     if st.getRandom(100)<chance :
       st.giveItems(item,1)
       st.playSound("ItemSound.quest_itemget")
     return
  
  QUEST       = Quest(306,qn,"Crystal Of Fireice")
  
  QUEST.addStartNpc(30004)
  
  QUEST.addTalkId(30004)
  
  QUEST.addKillId(20109)
  QUEST.addKillId(20110)
  QUEST.addKillId(20112)
  QUEST.addKillId(20113)
  QUEST.addKillId(20114)
  QUEST.addKillId(20115)