text: #include <std.h>
  #include "/d/dagger/tonovi/short.h"
  
  inherit ROOM;
  
  void create(){
      ::create();
     set_terrain(GRASSLANDS);
     set_travel(DIRT_ROAD);
      set_property("light", 2);
      set_short("Southern path to Tonovi");
      set_long(
        "You are next to the lookout post.  A door to its interrior is to the west.  The road continues to the southwest and northeast.  To the northeast you think you can see where the road joins another."
      );
      set_smell("default", "You smell the flowers of the plains");
      set_listen("default", "A cool breeze whispers across the plains");
      set_items( ([
  	"hills" : "You are sorrounded by these great majestic green monsters.",
  	"road" : "The new road here is just starting to get ruts in it, as is burns an ominous scar across the plains.",
  	"wall" : "The great wall around the plain is supposed to keep invaders out, but it looks more like it keeps the beauty in.",
  	({"lookout post", "post", "lookout"}) : "On the road you can see a brick structure standing aside the road.",
        ]) );
      set_exits( ([
  	"northeast" : RPATH "1path7",
  	"southwest" : RPATH "1path5",
  	"west" : RPATH "tower1",
        ]) );
  
  }
  