text: inherit "room/room";
   
  reset(arg) {
          if(arg) return;
          add_exit("northeast","outmap: 60 125");
          add_exit("north","outmap: 59 125");
          add_exit("northwest","outmap: 58 125");
          add_exit("west","outmap: 59 124");
          add_exit("enter","room1");
          short_desc = "A front of Cathedral of Chaos";
          long_desc = "You have arrived at a great cathedral, carved into the face of the mountain.\n"+
          "The cathedral is made out of black marble, and is extremely beautiful in a frightening way.\n"+  
  
          "Two doors made out of black oak are closed by some sort of magic, and the golden handles\n" +
          "shine with a magical aura, preventing you from touching them.\n";
          items = allocate(2);
          items[0] = "cathedral";
          items[1] = "A massive cathedral, carved into the face of the mountain";
          property = allocate(1);
          property[0] = "no_summon";
  }
   
  init() {
  ::init();
  add_action("enter", "enter");
  }
   
  enter() {
  if(!this_player()->query_guild_level("Warlocks")) {
  write("You feel too feeble to enter this place.\n");
  return 1;
  }
  }
  
  
  