text: #ifndef DINO_CONFIG_H
  #define DINO_CONFIG_H
  
  #include <tice.h>
  
  #define GAME_HEIGHT 150
  #define TOP_Y ((LCD_HEIGHT - GAME_HEIGHT) / 2)
  #define BOTTOM_Y (GAME_HEIGHT + TOP_Y)
  #define GROUND_LEVEL (BOTTOM_Y - 12)
  
  #define FPS 60
  #define ONE_SECOND 32768
  #define FRAME_TIME (ONE_SECOND / FPS)
  
  #ifndef SHOW_FPS
  #define SHOW_FPS 0
  #endif SHOW_FPS
  #ifndef SHOW_BOXES
  #define SHOW_BOXES 0
  #endif
  #ifndef USE_CHEATS
  #define USE_CHEATS 0
  #endif
  
  #define GRAVITY 0.6
  #define INITIAL_JUMP_VELOCITY -10
  #define DROP_VELOCITY -5
  #define SPEED_DROP_COEFFICIENT 3
  #define MAX_JUMP_HEIGHT 63
  #define MIN_JUMP_HEIGHT 30
  
  #define INITIAL_SPEED 6
  #define ACCELERATION 0.001
  #define MAX_SPEED 13
  
  #define DINO_OFFSET_X 13
  
  #define SCORE_DIVISOR 40
  #define SCORE_DIGITS 5
  #define DISTANCE_METER_MAX 99999
  
  #define LETTERBOX 1
  
  #ifndef USE_USB
  #define USE_USB 0
  #endif
  #define MAX_HID_DEVICES 4
  
  #ifndef COMMIT
  #define COMMIT (N/A)
  #endif
  #ifndef DIFF_STATUS
  #define DIFF_STATUS (N/A)
  #endif
  #ifndef VERSION
  #define VERSION 1.0
  #endif
  
  
  #endif //DINO_CONFIG_H
  