text: #pragma once
  #include "VertexShaderInput.h"
  
  
  
  
  
  namespace vsinput
  {
  	using precision_ = float;
  
  	using float4 = cpp::Array4<precision_>;
  	using float3 = cpp::Array3<precision_>;
  	using float2 = cpp::Array2<precision_>;
  	using float1 = precision_;
  
  
  
  	DEFINE_VS_INPUT();
  }
  