text: #pragma once
  
  #include <string>
  
  #include "Dymatic/Core/Base.h"
  
  namespace Dymatic {
  
  	class Texture
  	{
  	public:
  		virtual ~Texture() = default;
  
  		virtual uint32_t GetWidth() const = 0;
  		virtual uint32_t GetHeight() const = 0;
  		virtual uint32_t GetRendererID() const = 0;
  
  		virtual void SetData(void* data, uint32_t size) = 0;
  
  		virtual void Bind(uint32_t slot = 0) const = 0;
  
  		virtual bool operator==(const Texture& other) const = 0;
  	};
  
  	class Texture2D : public Texture
  	{
  	public:
  		static Ref<Texture2D> Create(uint32_t width, uint32_t height);
  		static Ref<Texture2D> Create(const std::string& path);
  	};
  
  }