text: //=================================================================================================
  /*!
  //  \file blaze/math/DynamicVector.h
  //  \brief Header file for the complete DynamicVector implementation
  //
  //  Copyright (C) 2012-2017 Klaus Iglberger - All Rights Reserved
  //
  //  This file is part of the Blaze library. You can redistribute it and/or modify it under
  //  the terms of the New (Revised) BSD License. Redistribution and use in source and binary
  //  forms, with or without modification, are permitted provided that the following conditions
  //  are met:
  //
  //  1. Redistributions of source code must retain the above copyright notice, this list of
  //     conditions and the following disclaimer.
  //  2. Redistributions in binary form must reproduce the above copyright notice, this list
  //     of conditions and the following disclaimer in the documentation and/or other materials
  //     provided with the distribution.
  //  3. Neither the names of the Blaze development group nor the names of its contributors
  //     may be used to endorse or promote products derived from this software without specific
  //     prior written permission.
  //
  //  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
  //  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  //  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
  //  SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  //  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
  //  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
  //  BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  //  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  //  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
  //  DAMAGE.
  */
  //=================================================================================================
  
  #ifndef _BLAZE_MATH_DYNAMICVECTOR_H_
  #define _BLAZE_MATH_DYNAMICVECTOR_H_
  
  
  //*************************************************************************************************
  // Includes
  //*************************************************************************************************
  
  #include <blaze/math/dense/DynamicVector.h>
  #include <blaze/math/dense/StaticVector.h>
  #include <blaze/math/DenseVector.h>
  #include <blaze/math/DynamicMatrix.h>
  #include <blaze/util/Random.h>
  
  
  namespace blaze {
  
  //=================================================================================================
  //
  //  RAND SPECIALIZATION
  //
  //=================================================================================================
  
  //*************************************************************************************************
  /*! \cond BLAZE_INTERNAL */
  /*!\brief Specialization of the Rand class template for DynamicVector.
  // \ingroup random
  //
  // This specialization of the Rand class creates random instances of DynamicVector.
  */
  template< typename Type  // Data type of the vector
          , bool TF >      // Transpose flag
  class Rand< DynamicVector<Type,TF> >
  {
   public:
     //**Generate functions**************************************************************************
     /*!\name Generate functions */
     //@{
     inline const DynamicVector<Type,TF> generate( size_t n ) const;
  
     template< typename Arg >
     inline const DynamicVector<Type,TF> generate( size_t n, const Arg& min, const Arg& max ) const;
     //@}
     //**********************************************************************************************
  
     //**Randomize functions*************************************************************************
     /*!\name Randomize functions */
     //@{
     inline void randomize( DynamicVector<Type,TF>& vector ) const;
  
     template< typename Arg >
     inline void randomize( DynamicVector<Type,TF>& vector, const Arg& min, const Arg& max ) const;
     //@}
     //**********************************************************************************************
  };
  /*! \endcond */
  //*************************************************************************************************
  
  
  //*************************************************************************************************
  /*! \cond BLAZE_INTERNAL */
  /*!\brief Generation of a random DynamicVector.
  //
  // \param n The size of the random vector.
  // \return The generated random vector.
  */
  template< typename Type  // Data type of the vector
          , bool TF >      // Transpose flag
  inline const DynamicVector<Type,TF> Rand< DynamicVector<Type,TF> >::generate( size_t n ) const
  {
     DynamicVector<Type,TF> vector( n );
     randomize( vector );
     return vector;
  }
  /*! \endcond */
  //*************************************************************************************************
  
  
  //*************************************************************************************************
  /*! \cond BLAZE_INTERNAL */
  /*!\brief Generation of a random DynamicVector.
  //
  // \param n The size of the random vector.
  // \param min The smallest possible value for a vector element.
  // \param max The largest possible value for a vector element.
  // \return The generated random vector.
  */
  template< typename Type   // Data type of the vector
          , bool TF >       // Transpose flag
  template< typename Arg >  // Min/max argument type
  inline const DynamicVector<Type,TF>
     Rand< DynamicVector<Type,TF> >::generate( size_t n, const Arg& min, const Arg& max ) const
  {
     DynamicVector<Type,TF> vector( n );
     randomize( vector, min, max );
     return vector;
  }
  /*! \endcond */
  //*************************************************************************************************
  
  
  //*************************************************************************************************
  /*! \cond BLAZE_INTERNAL */
  /*!\brief Randomization of a DynamicVector.
  //
  // \param vector The vector to be randomized.
  // \return void
  */
  template< typename Type  // Data type of the vector
          , bool TF >      // Transpose flag
  inline void Rand< DynamicVector<Type,TF> >::randomize( DynamicVector<Type,TF>& vector ) const
  {
     using blaze::randomize;
  
     const size_t size( vector.size() );
     for( size_t i=0UL; i<size; ++i ) {
        randomize( vector[i] );
     }
  }
  /*! \endcond */
  //*************************************************************************************************
  
  
  //*************************************************************************************************
  /*! \cond BLAZE_INTERNAL */
  /*!\brief Randomization of a DynamicVector.
  //
  // \param vector The vector to be randomized.
  // \param min The smallest possible value for a vector element.
  // \param max The largest possible value for a vector element.
  // \return void
  */
  template< typename Type   // Data type of the vector
          , bool TF >       // Transpose flag
  template< typename Arg >  // Min/max argument type
  inline void Rand< DynamicVector<Type,TF> >::randomize( DynamicVector<Type,TF>& vector,
                                                         const Arg& min, const Arg& max ) const
  {
     using blaze::randomize;
  
     const size_t size( vector.size() );
     for( size_t i=0UL; i<size; ++i ) {
        randomize( vector[i], min, max );
     }
  }
  /*! \endcond */
  //*************************************************************************************************
  
  } // namespace blaze
  
  #endif
  