text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/AI/AIEvent.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct SetupControlledByStoryEvent : AI::AIEvent
  {
      static constexpr const char* NAME = "gameSetupControlledByStoryEvent";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk50[0x80 - 0x50]; // 50
  };
  RED4EXT_ASSERT_SIZE(SetupControlledByStoryEvent, 0x80);
  } // namespace game
  } // namespace RED4ext
  