text: #pragma once
  
  #include <objc/runtime.h>
  
  struct kinc_g5_shader;
  
  typedef struct {
  	struct kinc_g5_shader *vertexShader;
  	struct kinc_g5_shader *fragmentShader;
  	id _pipeline;
  	id _pipelineDepth;
  	id _reflection;
  	id _depthStencil;
  	id _depthStencilNone;
  	//void _set();
  } PipelineState5Impl;
  
  typedef struct {
  	int vertexOffset;
  	int fragmentOffset;
  } ConstantLocation5Impl;
  