text: #ifndef CAMERAFPS_H
  #define CAMERAFPS_H
  
  #include "engine/camera.h"
  
  class Actor;
  
  class CameraFPS : public Camera
  {
  	friend class Actor;
  public:
  	CameraFPS();
  	~CameraFPS();
  
  	void Update(float dt);
  
  	float yaw = -90.0f;
  	float pitch = 0.0f;
  
  private:
  	glm::vec3 m_Direction;
  
  };
  
  #endif // !CAMERAFPS_H
  