text: #pragma once
  #include <ScreenState.h>
  
  // HWND g_hWnd = nullptr;
  // INT64 g_Time = 0;
  // INT64 g_TicksPerSecond = 0;
  // ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
  
  bool ImGui_Impl_ScreenState_Init();
  void ImGui_Impl_ScreenState_NewFrame(const screenstate::ScreenState &state);
  