text: #pragma once
  #include "ai/monsters/basemonster/base_monster.h"
  #include "ai/monsters/controlled_entity.h"
  
  class CTushkano : public CBaseMonster, public CControlledEntity<CTushkano>
  {
      typedef CBaseMonster inherited;
      typedef CControlledEntity<CTushkano> CControlled;
  
  public:
      CTushkano();
      virtual ~CTushkano();
  
      virtual void Load(LPCSTR section);
      virtual void CheckSpecParams(u32 spec_params);
      pcstr get_monster_class_name() override { return "tushkano"; }
  };
  