text:  #include "stdafx.h"
  
  #include "GameData.h"
  #include "GameDataParams.h"
  
  namespace Osaka{
  	namespace RPGLib{
  
  		GameDataParams::GameDataParams(GameData* data){
  			this->data = data;
  		}
  		GameDataParams::~GameDataParams(){
  			data = NULL;
  		}
  		
  		void GameDataParams::SetParams(){
  			//default values
  
  			scene_intro					= "playbackintro";
  			scene_startmenu				= "startmenu";
  			scene_startmenu_newgame		= "startmenu_playbacknewgame";
  			scene_loadgame				= "loadgame";
  			scene_savegame				= "savegame";
  			scene_options				= "options";
  			scene_credits				= "credits";
  
  			sprite_engine_logo			= "engine_logo";
  			sprite_gamestudio_logo		= "gamestudio_logo";
  			music_intro_song			= "s_startmenu";
  
  			sprite_startmenu_background = "startmenu_background";
  			sprite_startmenu_title = "startmenu_title";
  			sprite_startmenu_subtitle = "startmenu_subtitle";
  		}
  
  		void GameDataParams::GetMapData(const std::string& map_id){
  			//TODO
  		}
  	}
  }