text: #ifndef __ITEM_STATISTICS_H
  #define __ITEM_STATISTICS_H
  
  #include "Item_Types.h"
  
  //Handles the dynamic changing of text input fields and button modes depending on the currently edited
  //item.  Both the merc's inventory panel, and the items tab use the same code to accomplish this.
  
  //Set if we are editing items from the items tab.  Otherwise, it is assumed that we are
  //editing items from the merc's inventory panel.
  extern BOOLEAN gfItemEditingMode;
  
  //Set if we need to update the panel.
  extern BOOLEAN gfRenderItemStatsPanel;
  
  void SpecifyItemToEdit( OBJECTTYPE *pItem, INT32 iMapIndex );
  
  void ShowItemStatsPanel(void);
  void HideItemStatsPanel(void);
  
  //called from the taskbar renderer.
  void UpdateItemStatsPanel(void);
  
  enum
  {
  	ITEMSTATS_APPLY,
  	ITEMSTATS_CANCEL,
  	ITEMSTATS_DEFAULT,
  	ITEMSTATS_DELETE,
  	ITEMSTATS_HIDE,
  	ITEMSTATS_SHOW,
  };
  void ExecuteItemStatsCmd( UINT8 ubAction );
  
  extern OBJECTTYPE *gpItem;
  extern INT16			gsItemGridNo;
  
  //enumerations for all of the different action items.  Used by the popup menu for
  //changing the type of action item.  When modified, an equivalent text array must be
  //changed as well.
  enum
  {
  	ACTIONITEM_TRIP_KLAXON,
  	ACTIONITEM_FLARE,
  	ACTIONITEM_TEARGAS,
  	ACTIONITEM_STUN,
  	ACTIONITEM_SMOKE,
  	ACTIONITEM_MUSTARD,
  	ACTIONITEM_MINE,
  	ACTIONITEM_OPEN,
  	ACTIONITEM_CLOSE,
  	ACTIONITEM_SMPIT,
  	ACTIONITEM_LGPIT,
  	ACTIONITEM_SMALL,		//grenade
  	ACTIONITEM_MEDIUM,	//TNT
  	ACTIONITEM_LARGE,		//C4
  	ACTIONITEM_TOGGLE_DOOR,
  	ACTIONITEM_TOGGLE_ACTION1,
  	ACTIONITEM_TOGGLE_ACTION2,
  	ACTIONITEM_TOGGLE_ACTION3,
  	ACTIONITEM_TOGGLE_ACTION4,
  	ACTIONITEM_ENTER_BROTHEL,
  	ACTIONITEM_EXIT_BROTHEL,
  	ACTIONITEM_KINGPIN_ALARM,
  	ACTIONITEM_SEX,
  	ACTIONITEM_REVEAL_ROOM,
  	ACTIONITEM_LOCAL_ALARM,
  	ACTIONITEM_GLOBAL_ALARM,
  	ACTIONITEM_KLAXON,
  	ACTIONITEM_UNLOCK_DOOR,
  	ACTIONITEM_TOGGLE_LOCK,
  	ACTIONITEM_UNTRAP_DOOR,
  	ACTIONITEM_TOGGLE_PRESSURE_ITEMS,
  	ACTIONITEM_MUSEUM_ALARM,
  	ACTIONITEM_BLOODCAT_ALARM,
  	ACTIONITEM_BIG_TEAR_GAS,
  	NUM_ACTIONITEMS
  };
  extern const wchar_t* gszActionItemDesc[NUM_ACTIONITEMS];
  //Returns a pointer to one of the above string array.
  extern wchar_t const* GetActionItemName(OBJECTTYPE const*);
  //Called by the popup menu, when a selection is made.
  extern void UpdateActionItem( INT8 bActionItemIndex );
  //Changes an action item into the type specified by the ACTIONITEM enumeration.
  extern void ChangeActionItem( OBJECTTYPE *pItem, INT8 bActionItemIndex );
  extern INT8 gbActionItemIndex;
  extern INT8 gbDefaultBombTrapLevel;
  
  extern void SetOwnershipGroup( UINT8 ubNewGroup );
  
  #endif
  