text: #ifndef BULLET_H
  #define BULLET_H
  
  #include "shared/gfx_helpers.h"
  #include "shared/physics_helpers.h"
  #include "spaceship/spaceship_a.h"
  
  struct bullet
  {
      bullet(SDL_Renderer* renderer, SDL_Rect rect, texture_shelf* ts, obj_meta meta, obj_motion motion);
  
      void input();
      void physics();
      void gfx();
      void update();
  
      SDL_Renderer* renderer;
      SDL_Rect rect;
      texture_shelf* ts;
      obj_meta meta;
      obj_motion motion;
  };
  
  #endif //BULLET_H
  