text: /*
   * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
   * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice including the dates of first publication and
   * either this permission notice or a reference to
   * http://oss.sgi.com/projects/FreeB/
   * shall be included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
   * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
   * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   *
   * Except as contained in this notice, the name of Silicon Graphics, Inc.
   * shall not be used in advertising or otherwise to promote the sale, use or
   * other dealings in this Software without prior written authorization from
   * Silicon Graphics, Inc.
   */
  /*
  ** Author: Eric Veach, July 1994.
  **
  */
  
  #ifndef __render_h_
  #define __render_h_
  
  #include "mesh.h"
  
  /* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
   * fans, strips, and separate triangles.  A substantial effort is made
   * to use as few rendering primitives as possible (ie. to make the fans
   * and strips as large as possible).
   *
   * The rendering output is provided as callbacks (see the api).
   */
  void __gl_renderMesh(GLUtesselator* tess, GLUmesh* mesh);
  void __gl_renderBoundary(GLUtesselator* tess, GLUmesh* mesh);
  
  GLboolean __gl_renderCache(GLUtesselator* tess);
  
  #endif /* __render_h_ */
  