text: #ifndef TEXTURE_LOADER_PKM_H
  #define TEXTURE_LOADER_PKM_H
  
  #include "io/resource_loader.h"
  #include "scene/resources/texture.h"
  
  class ResourceFormatPKM : public ResourceFormatLoader {
  public:
  	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  	virtual void get_recognized_extensions(List<String> *p_extensions) const;
  	virtual bool handles_type(const String &p_type) const;
  	virtual String get_resource_type(const String &p_path) const;
  
  	virtual ~ResourceFormatPKM() {}
  };
  
  #endif // TEXTURE_LOADER_PKM_H
  