text: /*
   * cocos2d for iPhone: http://www.cocos2d-iphone.org
   *
   * Copyright (c) 2009 Lam Pham
   *
   * Copyright (c) 2012 Ricardo Quesada
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  #import "CCTransition.h"
  
  @class CCProgressTimer;
  
  @interface CCTransitionProgress : CCTransitionScene
  {
  	float _to, _from;
  	CCScene *_sceneToBeModified;
  }
  // Needed for BridgeSupport
  -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture;
  @end
  
  /** CCTransitionRadialCCW transition.
   A counter clock-wise radial transition to the next scene
   */
  @interface CCTransitionProgressRadialCCW : CCTransitionProgress
  {}
  // Needed for BridgeSupport
  -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture;
  @end
  
  /** CCTransitionRadialCW transition.
   A counter clock-wise radial transition to the next scene
  */
  @interface CCTransitionProgressRadialCW : CCTransitionProgress
  {}
  // Needed for BridgeSupport
  -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture;
  @end
  
  /** CCTransitionProgressHorizontal transition.
   A  clock-wise radial transition to the next scene
   */
  @interface CCTransitionProgressHorizontal : CCTransitionProgress
  {}
  // Needed for BridgeSupport
  -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture;
  @end
  
  @interface CCTransitionProgressVertical : CCTransitionProgress
  {}
  // Needed for BridgeSupport
  -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture;
  @end
  
  @interface CCTransitionProgressInOut : CCTransitionProgress
  {}
  // Needed for BridgeSupport
  -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture;
  @end
  
  @interface CCTransitionProgressOutIn : CCTransitionProgress
  {}
  // Needed for BridgeSupport
  -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture;
  @end
  