text: /*
   *
   * AIE Code Design & Data Structures
   * Data Structures
   * Lewis Comstive (s210314)
   *
   * See the LICENSE file in the root directory of project for copyright information.
   *
   */
  
  #include <raylib.h>
  #include "EntityDisplayApp.h"
  
  int main(int argc, char* argv[])
  {
  	float deltaTime = 0;
  	EntityDisplayApp app(800, 450);
  
  	// Initialisation
  	if (!app.Startup())
  		return -1;
  
  	// Main game loop
  	while (!WindowShouldClose()) // Detect window close button or ESC key
  	{
  		// Update
  		app.Update(GetFrameTime());
  
  		// Draw
  		app.Draw();
  	}
  
  	app.Shutdown();
  
  	return 0;
  }