text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Blueprint/UserWidget.h"
  #include "../Interfaces/KeyEvents.h"
  #include "TUserWidget.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class ACTOROPERATE_API UTUserWidget : public UUserWidget,public IKeyEvents
  {
  	GENERATED_BODY()
  
  	virtual bool KeyEvents_Implementation(FKey key) override;
  };
  