text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/AnimGraph.hpp>
  
  namespace RED4ext
  {
  namespace work { struct WorkspotTree; }
  
  namespace work { 
  struct WorkspotResource : anim::AnimGraph
  {
      static constexpr const char* NAME = "workWorkspotResource";
      static constexpr const char* ALIAS = NAME;
  
      Handle<work::WorkspotTree> workspotTree; // 120
  };
  RED4EXT_ASSERT_SIZE(WorkspotResource, 0x130);
  } // namespace work
  } // namespace RED4ext
  