text: /*************************************************************************/
  /*  shape_line_2d.cpp                                                    */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #include "shape_line_2d.h"
  #include "servers/physics_2d_server.h"
  
  void LineShape2D::_update_shape() {
  
  	Array arr;
  	arr.push_back(normal);
  	arr.push_back(d);
  	Physics2DServer::get_singleton()->shape_set_data(get_rid(),arr);
  
  }
  
  void LineShape2D::set_normal(const Vector2& p_normal) {
  
  	normal=p_normal;
  	_update_shape();
  
  }
  
  void LineShape2D::set_d(real_t p_d) {
  
  	d=p_d;
  	_update_shape();
  
  }
  
  Vector2 LineShape2D::get_normal() const {
  
  	return normal;
  }
  real_t LineShape2D::get_d() const {
  
  	return d;
  }
  
  void LineShape2D::_bind_methods() {
  
  	ObjectTypeDB::bind_method(_MD("set_normal","normal"),&LineShape2D::set_normal);
  	ObjectTypeDB::bind_method(_MD("get_normal"),&LineShape2D::get_normal);
  
  	ObjectTypeDB::bind_method(_MD("set_d","d"),&LineShape2D::set_d);
  	ObjectTypeDB::bind_method(_MD("get_d"),&LineShape2D::get_d);
  
  	ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"normal"),_SCS("set_normal"),_SCS("get_normal") );
  	ADD_PROPERTY( PropertyInfo(Variant::REAL,"d"),_SCS("set_d"),_SCS("get_d") );
  
  }
  
  LineShape2D::LineShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
  
  	normal=Vector2(0,-1);
  	d=0;
  	_update_shape();
  }
  