text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the
   * specified index. Tiles will be set to collide if the given index is a colliding index.
   * Collision information in the region will be recalculated.
   *
   * @function Phaser.Tilemaps.Components.CheckIsoBounds
   * @private
   * @since 3.2.3
   *
   * @param {integer} tileX - The x coordinate, in tiles, not pixels.
   * @param {integer} tileY - The y coordinate, in tiles, not pixels.
   * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to check against.
   * @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
   */
  var CheckIsoBounds = function (tileX,tileY,layer,camera)
  {
      var tilemapLayer = layer.tilemapLayer;
      var cullDistances = tilemapLayer.isoCullDistances;
      var pos = tilemapLayer.tileToWorldXY(tileX,tileY,undefined,camera);
      
      // we always subtract 1/2 of the tile's height/width to make the culling distance start from the center of the tiles.
      return pos.x > camera.worldView.x + tilemapLayer.scaleX * layer.tileWidth * (- cullDistances.x - 1 / 2)
          && pos.x < camera.worldView.right + tilemapLayer.scaleX * layer.tileWidth * (cullDistances.x - 1 / 2)
          && pos.y > camera.worldView.y + tilemapLayer.scaleY * layer.tileHeight * (- cullDistances.y - 1 / 2)
          && pos.y < camera.worldView.bottom + tilemapLayer.scaleY * layer.tileHeight * (cullDistances.y - 1 / 2);
  };
  
  module.exports = CheckIsoBounds;
  