text: #pragma once
  #include "CoreMinimal.h"
  #include "LocalizedLanguageInfo.generated.h"
  
  USTRUCT(BlueprintType)
  struct FLocalizedLanguageInfo {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FString EnglishName;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FString NativeName;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FString CodeName;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      bool CommunityTranslated;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      int32 TranslatedPercent;
      
      FSD_API FLocalizedLanguageInfo();
  };
  
  