text: //
  //  SVGAPlayer.h
  //  SVGAPlayer
  //
  //  Created by 崔明辉 on 16/6/17.
  //  Copyright © 2016年 UED Center. All rights reserved.
  //
  
  #import <UIKit/UIKit.h>
  
  @class SVGAVideoEntity, SVGAPlayer;
  
  @protocol SVGAPlayerDelegate <NSObject>
  
  @optional
  - (void)svgaPlayerDidFinishedAnimation:(SVGAPlayer *)player ;
  
  - (void)svgaPlayer:(SVGAPlayer *)player didAnimatedToFrame:(NSInteger)frame;
  - (void)svgaPlayer:(SVGAPlayer *)player didAnimatedToPercentage:(CGFloat)percentage;
  
  - (void)svgaPlayerDidAnimatedToFrame:(NSInteger)frame API_DEPRECATED("Use svgaPlayer:didAnimatedToFrame: instead", ios(7.0, API_TO_BE_DEPRECATED));
  - (void)svgaPlayerDidAnimatedToPercentage:(CGFloat)percentage API_DEPRECATED("Use svgaPlayer:didAnimatedToPercentage: instead", ios(7.0, API_TO_BE_DEPRECATED));
  
  @end
  
  typedef void(^SVGAPlayerDynamicDrawingBlock)(CALayer *contentLayer, NSInteger frameIndex);
  
  @interface SVGAPlayer : UIView
  
  @property (nonatomic, weak) id<SVGAPlayerDelegate> delegate;
  @property (nonatomic, strong) SVGAVideoEntity *videoItem;
  @property (nonatomic, assign) IBInspectable int loops;
  @property (nonatomic, assign) IBInspectable BOOL clearsAfterStop;
  @property (nonatomic, copy) NSString *fillMode;
  @property (nonatomic, copy) NSRunLoopMode mainRunLoopMode;
  
  - (void)startAnimation;
  - (void)startAnimationWithRange:(NSRange)range reverse:(BOOL)reverse;
  - (void)pauseAnimation;
  - (void)stopAnimation;
  - (void)clear;
  - (void)stepToFrame:(NSInteger)frame andPlay:(BOOL)andPlay;
  - (void)stepToPercentage:(CGFloat)percentage andPlay:(BOOL)andPlay;
  
  #pragma mark - Dynamic Object
  
  - (void)setImage:(UIImage *)image forKey:(NSString *)aKey;
  - (void)setImageWithURL:(NSURL *)URL forKey:(NSString *)aKey;
  - (void)setImage:(UIImage *)image forKey:(NSString *)aKey referenceLayer:(CALayer *)referenceLayer; // deprecated from 2.0.1
  - (void)setAttributedText:(NSAttributedString *)attributedText forKey:(NSString *)aKey;
  - (void)setDrawingBlock:(SVGAPlayerDynamicDrawingBlock)drawingBlock forKey:(NSString *)aKey;
  - (void)setHidden:(BOOL)hidden forKey:(NSString *)aKey;
  - (void)clearDynamicObjects;
  
  @end
  