text: #pragma once
  
  #include "Platform/OpenGl/OpenGLContext.h"
  
  struct GLFWwindow;
  
  namespace Engine {
  
  	class OpenVR_OpenGLContext : public OpenGLContext
  	{
  	public:
  		OpenVR_OpenGLContext(GLFWwindow* windowHandle);
  
  		virtual void Init() override;
  		virtual void SwapBuffers() override;
  
  	protected:
  		GLFWwindow* m_WindowHandle;
  	};
  }