text: import * as THREE from 'three'
  import {WorldLight, SunLight, CameraLight} from './Lights'
  
  const WORLD_RADIUS = 1500
  const SUN_DISTANCE = WORLD_RADIUS + 400
  
  export default {
    world: {
      radius: WORLD_RADIUS,
      turbidity: 1,
      rayleigh: 7,
      mieCoefficient: 0.0035,
      mieDirectionalG: 0.8
    },
    camera: {
      fov: 45,
      near: 50,
      far: WORLD_RADIUS * 5
    },
    lights: {
      world: new WorldLight(),
      sun: new SunLight(),
      camera: new CameraLight()
    },
    terrain: {
      color: 0x985c4a,
      emissive: 0xff2d00
    },
    sun: {
      material: new THREE.MeshLambertMaterial({
        flatShading: true,
        color: 0xfc8870,
        emissive: 0xf2063b,
        emissiveIntensity: 0.5
      }),
      glowColor: 0xed4577,
      radius: WORLD_RADIUS / 6,
      distance: SUN_DISTANCE
    },
    cloud: {
      power: 1.5,
      count: 10,
      scale: 60,
      displacement: 50,
      detail: 16,
      color: 0xfcfcff,
      shadowColor: 0x606060,
      transparent: true,
      surfaceOffset: 200
    }
  }
  