text: #include "SDL2/SDL_image.h"
  
  typedef struct {
      int x;
      int y;
      SDL_Texture *texture;
      char *name;
      char *iconImage;
  } Champion;
  
  
  typedef struct {
      SDL_Renderer *renderer;
      SDL_Window *window;
      int mouseX;
      int mouseY;
      Champion *champion;
  } App;
  
  App app;
  SDL_Rect selectedChampionOutline;