text: """
  Copyright (c) Contributors to the Open 3D Engine Project.
  For complete copyright and license terms please see the LICENSE at the root of this distribution.
  
  SPDX-License-Identifier: Apache-2.0 OR MIT
  """
  
  # Test case ID : C111111
  # Test Case Title : Check that Gravity works
  
  # fmt:off
  class Tests:
      enter_game_mode          = ("Entered game mode",        "Failed to enter game mode")
      find_ball                = ("Entity Ball found",        "Ball not found")
      find_terrain             = ("Entity Terrain found",     "Terrain not found")
      gravity_started_disabled = ("Gravity started disabled", "Gravity didn't start disabled")
      gravity_set_enabled      = ("Gravity has been enabled", "Gravity wasn't enabled")
      ball_fell                = ("Ball fell",                "Ball didn't fall")
      exit_game_mode           = ("Exited game mode",         "Couldn't exit game mode")
  # fmt:on
  
  
  def C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC():
      # Setup path
      import os
      import sys
      from editor_python_test_tools.utils import Report
      from editor_python_test_tools.utils import TestHelper as helper
  
      import azlmbr.legacy.general as general
      import azlmbr.bus
  
      helper.init_idle()
  
      # 1) Open level
      helper.open_level("Physics", "EnablingGravityWorks")
  
      # 2) Enter game mode
      helper.enter_game_mode(Tests.enter_game_mode)
  
      # 3) Retrieve entities
      ball_id = general.find_game_entity("Ball")
      Report.result(Tests.find_ball, ball_id.IsValid())
  
      terrain_id = general.find_game_entity("Terrain")
      Report.result(Tests.find_terrain, terrain_id.IsValid())
  
      # 4) Make sure gravity is off from the start
      gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id)
      Report.result(Tests.gravity_started_disabled, not gravity_enabled)
  
      # 5) Activate gravity
      Report.info("Enabling Gravity")
      azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "ForceAwake", ball_id)
      azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", ball_id, True)
  
      gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id)
      Report.result(Tests.gravity_set_enabled, gravity_enabled)
  
      # 6) Listen to collision events seconds so it falls down
  
      class TouchGround:
          value = False
  
      def on_collision_begin(args):
          other_id = args[0]
          if other_id.Equal(terrain_id):
              Report.info("Touched ground")
              TouchGround.value = True
  
      handler = azlmbr.physics.CollisionNotificationBusHandler()
      handler.connect(ball_id)
      handler.add_callback("OnCollisionBegin", on_collision_begin)
  
      helper.wait_for_condition(lambda: TouchGround.value, 3.0)
      Report.result(Tests.ball_fell, TouchGround.value)
  
      # 7) Exit game mode
      helper.exit_game_mode(Tests.exit_game_mode)
  
  if __name__ == "__main__":
      from editor_python_test_tools.utils import Report
      Report.start_test(C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC)
  