text: // Harrison McGuire
  // UE4 Version 4.20.2
  // https://github.com/Harrison1/unrealcpp
  // https://severallevels.io
  // https://harrisonmcguire.com
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "GameFramework/Actor.h"
  #include "FloatingActor.generated.h"
  
  UCLASS()
  class UNREALCPP_API AFloatingActor : public AActor
  {
  	GENERATED_BODY()
  	
  public:	
  	// Sets default values for this actor's properties
  	AFloatingActor();
  	
  public:	
  	// Called every frame
  	virtual void Tick(float DeltaTime) override;
  
  	// declare our float variables 
  	float RunningTime;
  	
  	UPROPERTY(EditAnywhere, Category = Movement)
  	float XValue;
  
  	UPROPERTY(EditAnywhere, Category = Movement)
  	float YValue;
  
  	UPROPERTY(EditAnywhere, Category = Movement)
  	float ZValue;
  };
  