text: // laodao.c 老道
  
  #include <ansi.h>
  
  inherit "/inherit/char/punisher";
  
  void create()
  {
      set_name("老道", ({ "lao dao", "dao" }));
      set("long",  "他看上去仙风道骨，相貌不俗。\n");
      set("gender", "男性");
      set("age", 64);
      set("attitude", "peaceful");
      set("shen_type", 1);
      set("str", 33);
      set("int", 33);
      set("con", 36);
      set("dex", 32);
  
      set("max_qi", 6000);
      set("max_jing", 3000);
      set("neili", 7500);
      set("max_neili", 7500);
      set("jiali", 150);
      set("combat_exp", 2500000);
      set("score", 10000000);
  
          set_skill("force", 280);
          set_skill("quanzhen-xinfa", 280);
          set_skill("xiantian-gong", 280);
          set_skill("sword", 260);
          set_skill("quanzhen-jian",260);
          set_skill("dodge", 260);
          set_skill("jinyan-gong", 260);
          set_skill("parry", 270);
          set_skill("strike", 270);
          set_skill("chongyang-shenzhang", 270);
          set_skill("haotian-zhang", 270);
          set_skill("literate", 160);
          set_skill("finger", 250);
          set_skill("taoism", 300);
          set_skill("finger", 260);
          set_skill("zhongnan-zhi", 270);
          set_skill("medical", 270);
          set_skill("liandan-shu", 270);
  
          map_skill("force", "xiantian-gong");
          map_skill("sword", "quanzhen-jian");
          map_skill("dodge", "jinyan-gong");
          map_skill("parry", "quanzhen-jian");
          map_skill("finger", "zhoangnan-zhi");
          map_skill("strike", "haotian-zhang");
  
          prepare_skill("finger","sun-finger");
          prepare_skill("strike","haotian-zhang");
  
      create_family("全真教", 0, "前辈");
  
      set("chat_chance_combat", 120);
      set("chat_msg_combat", ({
          (: perform_action, "sword.ding" :),
          (: perform_action, "sword.hua" :),
          (: perform_action, "strike.ju" :),
          (: exert_function, "recover" :),
      }));
  
      setup();
      carry_object("/clone/weapon/changjian")->wield();
      carry_object("/clone/misc/cloth")->wear();
  }
  