text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/IGameSystem.hpp>
  
  namespace RED4ext
  {
  namespace game::mounting { 
  struct IMountingFacility : game::IGameSystem
  {
      static constexpr const char* NAME = "gamemountingIMountingFacility";
      static constexpr const char* ALIAS = "IMountingFacility";
  
  };
  RED4EXT_ASSERT_SIZE(IMountingFacility, 0x48);
  } // namespace game::mounting
  using IMountingFacility = game::mounting::IMountingFacility;
  } // namespace RED4ext
  