text: // AMD AMDUtils code
  // 
  // Copyright(c) 2018 Advanced Micro Devices, Inc.All rights reserved.
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files(the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions :
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  #pragma once
  
  #include "PostProcCS.h"
  
  namespace CAULDRON_DX12
  {
      class ToneMappingCS
      {
      public:
          void OnCreate(Device* pDevice, ResourceViewHeaps *pResourceViewHeaps, DynamicBufferRing *pDynamicBufferRing);
          void OnDestroy();
          void Draw(ID3D12GraphicsCommandList* pCommandList, CBV_SRV_UAV *pHDRSRV, float exposure, int toneMapper, int width, int height);
  
      private:
          PostProcCS m_toneMapping;
          DynamicBufferRing *m_pDynamicBufferRing = NULL;
  
          struct ToneMappingConsts { float exposure; int toneMapper; int applyGamma; };
      };
  }
  