text: #include "halley/file_formats/config_file.h"
  #include "halley/core/game/game.h"
  #include "world.h"
  #include "entity_stage.h"
  using namespace Halley;
  
  std::unique_ptr<World> EntityStage::createWorld(const String& configName)
  {
  	return World::make(getAPI(), getResources(), configName, getGame().isDevMode());
  }
  