text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Types/SimpleTypes.hpp>
  
  namespace RED4ext
  {
  struct CMesh;
  
  namespace world { 
  struct SceneRecordingNodeMeshResourceFilter
  {
      static constexpr const char* NAME = "worldSceneRecordingNodeMeshResourceFilter";
      static constexpr const char* ALIAS = NAME;
  
      DynArray<RaRef<CMesh>> forceFilterIgnore; // 00
      DynArray<RaRef<CMesh>> forceFilterMatch; // 10
  };
  RED4EXT_ASSERT_SIZE(SceneRecordingNodeMeshResourceFilter, 0x20);
  } // namespace world
  } // namespace RED4ext
  