text: #pragma once
  #include "nnscene.h"
  
  
  class CLoadingScene :
  	public NNScene
  {
  public:
  	CLoadingScene(void);
  	~CLoadingScene(void);
  
  
  	NNCREATE_FUNC(CLoadingScene);
  
  	void Render();
  	void Update( float dTime );
  
  
  private:
  	float elapsed_time;
  
  
  };
  
  