text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_DinoAttackState_MekPistolShoot_structs.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass DinoAttackState_MekPistolShoot.DinoAttackState_MekPistolShoot_C
  // 0x0000 (0x00A0 - 0x00A0)
  class UDinoAttackState_MekPistolShoot_C : public UPrimalAIStateBPBase
  {
  public:
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass DinoAttackState_MekPistolShoot.DinoAttackState_MekPistolShoot_C");
  		return ptr;
  	}
  
  
  	void BPOnAttackTick(float* DeltaTime);
  	void BPOnAttackStart(int* AttackIndex);
  	void GetMuzzleInfo(struct FVector* Location, struct FVector* Direction);
  	void ExecuteUbergraph_DinoAttackState_MekPistolShoot(int EntryPoint);
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  