text: /*
   *
   *   MIT License
   *
   *   Copyright (c) 2017 Sidhin S Thomas
   *
   *   Permission is hereby granted, free of charge, to any person obtaining a copy
   *   of this software and associated documentation files (the "Software"), to deal
   *   in the Software without restriction, including without limitation the rights
   *   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   *   copies of the Software, and to permit persons to whom the Software is
   *   furnished to do so, subject to the following conditions:
   *
   *   The above copyright notice and this permission notice shall be included in all
   *   copies or substantial portions of the Software.
   *
   *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   *   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   *   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   *   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   *   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   *   SOFTWARE.
   */
  
  #ifndef _SIMPLE_ENGINE_MAIN_
  #define _SIMPLE_ENGINE_MAIN_
  
  #include <SimpleEngineConfig.h>
  #include <SDL.h>
  
  #define SE_SUCCESS SDL_TRUE
  #define SE_FAIL SDL_FALSE
  typedef SDL_bool SE_RESULT;
  typedef SDL_bool SE_bool;
  
  /* 
      This is the function that wil draw the object within the confines
      
      *Note*: The confines is not enforced. Hence it is the responsibility of function
      to maintain the integrity.
  
      Example -> If the shape is a rectangle:
          void draw(int x, int y, int w, int h){
              SE_DrawRect(x,y,w,h);
          }
  */
  typedef void( *SE_DrawDef )(int x, int y, int w, int h);
  
  /* The basic object which will be*/
  typedef struct SE_SimpleObject {
      SDL_Rect location; /* A rect object that will maintain the object position and confines*/
      SDL_Color color;   /* Color with which the object should be drawn */
      SE_DrawDef texure; /* The shape of the object */
  }SE_Object;
  
  #endif // !_SIMPLE_ENGINE_MAIN_
  
  