text: #include "entities.h"
  
  void* makeentity(entity temp) {
      entity *e = (entity*) malloc(sizeof(temp));
      e->type = temp.type;
      e->origin = temp.origin;
      e->velocity = temp.velocity;
      e->size = temp.size;
      e->gravity = temp.gravity;
      e->texture = temp.texture;
      return e;
  }
  