text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/ISerializable.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/DefaultAppearancePreset_Entity.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct EntityTemplateDefaultAppearancePreset : ISerializable
  {
      static constexpr const char* NAME = "gameEntityTemplateDefaultAppearancePreset";
      static constexpr const char* ALIAS = NAME;
  
      DynArray<game::DefaultAppearancePreset_Entity> defaultAppearancePresets; // 30
      uint8_t unk40[0x70 - 0x40]; // 40
  };
  RED4EXT_ASSERT_SIZE(EntityTemplateDefaultAppearancePreset, 0x70);
  } // namespace game
  } // namespace RED4ext
  