text: // RangeAttackMonster.h: interface for the CRangeAttackMonster class.
  //
  //////////////////////////////////////////////////////////////////////
  
  #if !defined(AFX_RANGEATTACKMONSTER_H__D5130C61_1EFF_46C3_81DF_49B095EF33A6__INCLUDED_)
  #define AFX_RANGEATTACKMONSTER_H__D5130C61_1EFF_46C3_81DF_49B095EF33A6__INCLUDED_
  
  #if _MSC_VER > 1000
  #pragma once
  #endif // _MSC_VER > 1000
  
  #include "Monster.h"
  #include "player.h"
  
  class CRangeAttackMonster : public CMonster  
  {
  public:
  	virtual void DoMove(CPlayer *player, IGameMap *pMap, C2DDraw *pDisplay);
  	DWORD m_lastshot;
  	virtual void RangeAttack(CPlayer* player, IGameMap* pMap, C2DDraw* pDisplay) = 0;
  	CRangeAttackMonster();
  	virtual ~CRangeAttackMonster();
  
  };
  
  #endif // !defined(AFX_RANGEATTACKMONSTER_H__D5130C61_1EFF_46C3_81DF_49B095EF33A6__INCLUDED_)
  