text: // import './polyfills.js';
  export { ShaderChunk } from './shaders/ShaderChunk.js';
  export { ShaderUtils } from './shaders/ShaderUtils.js';
  export { Shader } from './shaders/Shader.js';
  export { ShaderLib } from './shaders/ShaderLib.js';
  export * from './utils.js';
  export { Solar } from './solarCalculations.js';
  export { Ocean } from './objects/ocean.js';
  export { ShadowMesh } from './objects/shadowMesh.js';
  export { GPUParticle } from './objects/gpuParticle.js';
  export { HeightField } from './utils/heightField.js';
  export { ScreenSprite } from './utils/screenSprite.js';
  export { Composer } from './post/composer.js';
  export { Pass } from './post/pass.js';
  export { ClearPass } from './post/clearPass.js';
  export { MaskPass, ClearMaskPass } from './post/maskPass.js';
  export { RenderPass } from './post/renderPass.js';
  export { ShaderPass } from './post/shaderPass.js';
  export { ScreenPass } from './post/screenPass.js';
  export { CopyPass } from './post/copyPass.js';
  // export { BloomPass } from './post/bloomPass.js';
  export { EdgePass } from './post/edgePass.js';
  export { SSAARenderPass } from './post/ssaaRenderPass.js';
  export { TAARenderPass } from './post/taaRenderPass.js';
  export { UnrealBloomPass } from './post/unrealBloomPass.js';
  export { SSAOPass } from './post/ssaoPass.js';
  export { AreaLight } from './lights/areaLight.js';
  export { TubeLight } from './lights/tubeLight.js';
  export { RectLight } from './lights/rectLight.js';
  export { FxgenShader } from './fxgen/FxgenShader.js';
  export { FxgenShaderUtils } from './fxgen/FxgenShaderUtils.js';
  export * from './constants.js';
  