text: /*
  * rnnlite, Yet another framework for building deep RNN networks written in modern C++.
  *
  * The 2-Clause BSD License
  *
  * Copyright (c) 2019 Mohammed Boujemaoui Boulaghmoudi,
  *
  * Redistribution and use in source and binary forms, with or without modification,
  * are permitted provided that the following conditions are met:
  *
  * 1. Redistributions of source code must retain the above copyright notice,
  * this list of conditions and the following disclaimer.
  *
  * 2. Redistributions in binary form must reproduce the above copyright notice,
  * this list of conditions and the following disclaimer in the documentation and/or
  * other materials provided with the distribution.
  *
  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
  * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
  * OF THE POSSIBILITY OF SUCH DAMAGE.
  *
  * Filename: testing_edge.cpp
  * Author: Mohammed Boujemaoui
  * Date: 30/01/19
  */
  
  #include <rnnlite/core/node.hpp>
  #include <gtest/gtest.h>
  
  TEST(Node, InitializeSimpleNode) {
      const auto In  = 3;
      const auto Out = 4;
      rnn::node<float> node(In, Out);
  
      EXPECT_EQ(node.fan_in(), In);
      EXPECT_EQ(node.fan_out(), Out);
  
      for (auto& input_edge : node.inputs()) {
          EXPECT_FALSE(input_edge);
      }
  
      for (auto& output_edge : node.outputs()) {
          EXPECT_FALSE(output_edge);
      }
  }