text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Kismet/BlueprintFunctionLibrary.h"
  #include "CubismBpLib.generated.h"
  
  class UCubismAsset;
  class UTexture2D;
  
  /**
   * 
   */
  UCLASS()
  class UNREALLIVE2D_API UCubismBpLib : public UBlueprintFunctionLibrary
  {
  	GENERATED_BODY()
  	
  public:
  	UFUNCTION(BlueprintCallable)
  	static void InitCubism();
  
  	UFUNCTION(BlueprintCallable, BlueprintPure)
  	static FString Get_CubismPath();
  
  };
  