text: #pragma once
  
  #include "stdafx.h"
  
  using namespace irr;
  using namespace video;
  using namespace System;
  
  namespace IrrlichtLime {
  namespace Video {
  
  	/// <summary>
  	/// Enumeration for supported geometry shader types.
  	/// </summary>
  	public enum class GeometryShaderType
  	{
  		/// <summary>
  		/// Geometry shader 4.0.
  		/// </summary>
  		GS_4_0 = EGST_GS_4_0
  	};
  
  } // end namespace Video
  } // end namespace IrrlichtLime
  