text: #ifndef FIREPROJECTILES_H
  #define FIREPROJECTILES_H
  
  #include "component.h"
  #include "../engineClass/scene.h"
  #include "../terrain/terrainManager.h"
  
  class FireProjectiles : public Component {
  
  public:
      FireProjectiles();
      ~FireProjectiles();
  
      void inputUpdate() override;
      void createUI() override;
  
      void setScene(Scene *scene){m_scene = scene;}
      void setTerrain(TerrainManager *terrain){m_terrain = terrain;}
  private:
      glm::vec3 computeForward();
      void createProjectile();
  
      Scene *m_scene;
      float m_projectileSpeed;
      TerrainManager *m_terrain;
      int m_radiusExplosionProjectile;
  
  };
  
  
  #endif