text: #pragma once
  
  #include "Entity.h"
  
  class CBuilding : public CEntity
  {
  public:
  	CBuilding(void) {
  		m_type = ENTITY_TYPE_BUILDING;
  		bUsesCollision = true;
  	}
  	static void *operator new(size_t);
  	static void operator delete(void*, size_t);
  
  	void ReplaceWithNewModel(int32 id);
  
  	virtual bool GetIsATreadable(void) { return false; }
  };
  
  VALIDATE_SIZE(CBuilding, 0x64);
  
  