text: #include "KeyboardBehavior.h"
  #include "raylib.h"
  #include <Vector2.h>
  
  void KeyboardBehavior::update(Agent* owner, float deltaTime)
  {
      if (IsKeyDown(KEY_W))
          owner->setVelocity({ 0.0f, -m_speedIncrement });
      if (IsKeyDown(KEY_S))
          owner->setVelocity({ 0.0f, m_speedIncrement });
      if (IsKeyDown(KEY_A))
          owner->setVelocity({ -m_speedIncrement, 0.0f });
      if (IsKeyDown(KEY_D))
          owner->setVelocity({ m_speedIncrement, 0.0f });
  }
  