text: #pragma once
  
  #include "framework64/desktop/shader.h"
  
  namespace framework64 {
  
  class LineShader : public Shader {
      virtual void setUniforms(fw64Material const & material) override;
      virtual ShaderProgram* create(uint32_t primitive_attributes, uint32_t material_features, std::string const & shader_dir) override;
  };
  
  }