text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  // Original file Copyright Crytek GMBH or its affiliates, used under license.
  
  #ifndef CRYINCLUDE_EDITOR_SETVECTORDLG_H
  #define CRYINCLUDE_EDITOR_SETVECTORDLG_H
  
  #pragma once
  // GotoPositionDlg.h : header file
  //
  
  #include <QDialog>
  
  namespace Ui
  {
      class SetVectorDlg;
  }
  
  /////////////////////////////////////////////////////////////////////////////
  // CSetVectorDlg dialog
  
  class CSetVectorDlg
      : public QDialog
  {
      Q_OBJECT
      // Construction
  public:
      CSetVectorDlg(QWidget* pParent = NULL);   // standard constructor
      ~CSetVectorDlg();
  
      static Vec3 GetVectorFromString(const QString& vecString);
      // Implementation
  protected:
      void OnInitDialog();
      void accept() override;
      void SetVector(const Vec3& v);
      Vec3 GetVectorFromText();
      Vec3 GetVectorFromEditor();
      Vec3 currentVec;
  
  private:
      QScopedPointer<Ui::SetVectorDlg> m_ui;
  };
  
  #endif // CRYINCLUDE_EDITOR_SETVECTORDLG_H
  