text: module.exports = {
      yes: 'Yes',
      no: 'No',
      // social network subsets
      allObjects: 'All objects',
      selectedCharacters: 'Selected characters',
      selectedStories: 'Selected stories',
      // social network types
      //"simpleNetwork"            : "Simple Network",
      socialRelations: 'Social Realtions',
      characterPresenceInStory: 'Character-Presence-Story',
      characterActivityInStory: 'Character-Activity-Story',
      characterRelations: 'Character relations',
      // no group
      noGroup: 'No group',
      fromGroup: 'Group member',
      // activities
      active: 'Active',
      follower: 'Follower',
      defensive: 'Defensive',
      passive: 'Passive',
      'active-s': 'A',
      'follower-s': 'F',
      'defensive-s': 'D',
      'passive-s': 'P',
      // relation types
      allies: 'Allies',
      neutral: 'Neutral',
      directional: 'Directional',
      // number filter
      ignore: 'Ignore',
      greater: 'is greater than',
      equal: 'is equal to',
      lesser: 'is lesser than',
      // multi enum filter
      every: 'contains every values from list',
      some: 'contains some values from list',
      // adaptations labels
      finishedText: 'Text finished',
      'adaptation-finished': 'Subjective vision finished',
      finishedSuffix: '(finished)',
      emptySuffix: '(empty)',
      filter: 'Filter',
  
      // profile item types
      text: 'Text',
      string: 'String',
      enum: 'Single Choice', // single choice
      number: 'Number',
      checkbox: 'Checkbox',
      multiEnum: 'Multi Choice',
      // player access types
      write: 'Write',
      readonly: 'Read only',
      hidden: 'Hidden',
      // symbol count
      writerStories: 'Writer stories',
      eventOrigins: 'Event writer visions',
      eventAdaptations: 'Event subjective visions',
      groups: 'Groups',
      relations: 'Relations',
      // binding count
      freeCharacters: 'Free characters',
      freePlayers: 'Free players',
      bindingNum: 'Bonded characters/players',
      // misc
      notAvailable: 'N/A',
      finished: 'Finished',
      unfinished: 'Unfinished',
  
      saving: 'Saving...',
      'saving-success': 'Saving success',
      'saving-fail': 'Saving failed',
  };
  