text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/ui/SideScrollerMiniGamePlayerController.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ink/ImageWidgetReference.hpp>
  
  namespace RED4ext
  {
  namespace game::ui { 
  struct QuadRacerPlayer : game::ui::SideScrollerMiniGamePlayerController
  {
      static constexpr const char* NAME = "gameuiQuadRacerPlayer";
      static constexpr const char* ALIAS = "QuadRacerPlayer";
  
      uint8_t unk78[0x90 - 0x78]; // 78
      CName leftTurnAtlasRegion; // 90
      CName rightTurnAtlasRegion; // 98
      CName straightTurnAtlasRegion; // A0
      ink::ImageWidgetReference playerImage; // A8
      ink::ImageWidgetReference leftTireSmoke; // C0
      ink::ImageWidgetReference rightTireSmoke; // D8
      ink::ImageWidgetReference rightFlame; // F0
      ink::ImageWidgetReference leftFlame; // 108
  };
  RED4EXT_ASSERT_SIZE(QuadRacerPlayer, 0x120);
  } // namespace game::ui
  using QuadRacerPlayer = game::ui::QuadRacerPlayer;
  } // namespace RED4ext
  