text: ﻿// Name: SeaOfThieves, Version: 2.0.23
  
  #include "../pch.h"
  
  /*!!DEFINE!!*/
  
  /*!!HELPER_DEF!!*/
  
  /*!!HELPER_INC!!*/
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  namespace CG
  {
  //---------------------------------------------------------------------------
  // Functions
  //---------------------------------------------------------------------------
  
  // Function wld_beach_rocks_02.wld_beach_rocks_02_C.UserConstructionScript
  // (Event, Public, BlueprintCallable, BlueprintEvent)
  void Awld_beach_rocks_02_C::UserConstructionScript()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function wld_beach_rocks_02.wld_beach_rocks_02_C.UserConstructionScript");
  
  	Awld_beach_rocks_02_C_UserConstructionScript_Params params;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  	fn->FunctionFlags = flags;
  
  }
  
  
  void Awld_beach_rocks_02_C::AfterRead()
  {
  	ABP_Placement_HeightDrop_C::AfterRead();
  
  	READ_PTR_FULL(wld_rock_large_01__c1, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_small_01__b, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_small_01__c1, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_small_01__c, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_large_01__c, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_large_01__d, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_large_01__b, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_large_01__a, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_xlarge_04_a, UStaticMeshComponent);
  	READ_PTR_FULL(wld_rock_medium_01__e, UStaticMeshComponent);
  	READ_PTR_FULL(Scene, USceneComponent);
  }
  
  void Awld_beach_rocks_02_C::BeforeDelete()
  {
  	ABP_Placement_HeightDrop_C::BeforeDelete();
  
  	DELE_PTR_FULL(wld_rock_large_01__c1);
  	DELE_PTR_FULL(wld_rock_small_01__b);
  	DELE_PTR_FULL(wld_rock_small_01__c1);
  	DELE_PTR_FULL(wld_rock_small_01__c);
  	DELE_PTR_FULL(wld_rock_large_01__c);
  	DELE_PTR_FULL(wld_rock_large_01__d);
  	DELE_PTR_FULL(wld_rock_large_01__b);
  	DELE_PTR_FULL(wld_rock_large_01__a);
  	DELE_PTR_FULL(wld_rock_xlarge_04_a);
  	DELE_PTR_FULL(wld_rock_medium_01__e);
  	DELE_PTR_FULL(Scene);
  }
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  