text: /*************************************************************************/
  /*  navigation_2d_server.cpp                                             */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "servers/navigation_2d_server.h"
  #include "core/math/transform.h"
  #include "core/math/transform_2d.h"
  #include "servers/navigation_server.h"
  
  /**
  	@author AndreaCatania
  */
  
  Navigation2DServer *Navigation2DServer::singleton = NULL;
  
  #define FORWARD_0_C(FUNC_NAME)                                 \
  	Navigation2DServer::FUNC_NAME()                            \
  			const {                                            \
  		return NavigationServer::get_singleton()->FUNC_NAME(); \
  	}
  
  #define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0)                                \
  	Navigation2DServer::FUNC_NAME(T_0 D_0) {                                  \
  		return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \
  	}
  
  #define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0)                          \
  	Navigation2DServer::FUNC_NAME(T_0 D_0)                                \
  			const {                                                       \
  		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
  	}
  
  #define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1)                     \
  	Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1)                                    \
  			const {                                                                    \
  		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
  	}
  
  #define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3)         \
  	Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)                                                    \
  			const {                                                                                                      \
  		return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
  	}
  
  #define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3)           \
  	Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)                                            \
  			const {                                                                                              \
  		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
  	}
  
  RID rid_to_rid(const RID d) {
  	return d;
  }
  bool bool_to_bool(const bool d) {
  	return d;
  }
  int int_to_int(const int d) {
  	return d;
  }
  real_t real_to_real(const real_t d) {
  	return d;
  }
  Vector3 v2_to_v3(const Vector2 d) {
  	return Vector3(d.x, 0.0, d.y);
  }
  Vector2 v3_to_v2(const Vector3 &d) {
  	return Vector2(d.x, d.z);
  }
  Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
  	Vector<Vector2> nd;
  	nd.resize(d.size());
  	for (int i(0); i < nd.size(); i++) {
  		nd.write[i] = v3_to_v2(d[i]);
  	}
  	return nd;
  }
  Transform trf2_to_trf3(const Transform2D &d) {
  	Vector3 o(v2_to_v3(d.get_origin()));
  	Basis b;
  	b.rotate(Vector3(0, 1, 0), d.get_rotation());
  	return Transform(b, o);
  }
  Object *obj_to_obj(Object *d) {
  	return d;
  }
  StringName sn_to_sn(StringName &d) {
  	return d;
  }
  Variant var_to_var(Variant &d) {
  	return d;
  }
  Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
  	if (d.is_valid()) {
  		return d->get_mesh();
  	} else {
  		return Ref<NavigationMesh>();
  	}
  }
  
  void Navigation2DServer::_bind_methods() {
  	ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create);
  	ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active);
  	ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &Navigation2DServer::map_is_active);
  	ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size);
  	ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size);
  	ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin);
  	ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin);
  	ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &Navigation2DServer::map_get_path);
  
  	ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create);
  	ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map);
  	ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform);
  	ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly);
  
  	ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create);
  	ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map);
  	ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist);
  	ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors);
  	ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon);
  	ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius);
  	ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed);
  	ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity);
  	ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity);
  	ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position);
  	ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed);
  	ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant()));
  
  	ClassDB::bind_method(D_METHOD("free", "object"), &Navigation2DServer::free);
  }
  
  Navigation2DServer::Navigation2DServer() {
  	singleton = this;
  }
  
  Navigation2DServer::~Navigation2DServer() {
  	singleton = NULL;
  }
  
  RID FORWARD_0_C(map_create);
  
  void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
  
  bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
  
  void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
  real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
  
  void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
  real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
  
  Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool);
  
  RID FORWARD_0_C(region_create);
  void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
  
  void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
  
  void Navigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
  	NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
  }
  
  RID Navigation2DServer::agent_create() const {
  	RID agent = NavigationServer::get_singleton()->agent_create();
  	NavigationServer::get_singleton()->agent_set_ignore_y(agent, true);
  	return agent;
  }
  
  void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
  
  void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
  
  void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
  
  void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
  
  void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
  
  void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
  
  void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  
  void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  
  void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
  
  void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
  
  bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
  
  void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var);
  
  void FORWARD_1_C(free, RID, p_object, rid_to_rid);
  