text: /*
  ** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
  ** Initialization of libraries for lua.c and other clients
  ** See Copyright Notice in lua.h
  */
  
  
  /*
  ** If you embed Lua in your program and need to open the standard
  ** libraries, call luaL_openlibs in your program. If you need a
  ** different set of libraries, copy this file to your project and edit
  ** it to suit your needs.
  */
  
  
  #define linit_c
  #define LUA_LIB
  
  #include "lua.h"
  
  #include "lualib.h"
  #include "lauxlib.h"
  
  
  /*
  ** these libs are loaded by lua.c and are readily available to any Lua
  ** program
  */
  static const luaL_Reg loadedlibs[] = {
    {"_G", luaopen_base},
    {LUA_LOADLIBNAME, luaopen_package},
    {LUA_COLIBNAME, luaopen_coroutine},
    {LUA_TABLIBNAME, luaopen_table},
    {LUA_IOLIBNAME, luaopen_io},
    {LUA_OSLIBNAME, luaopen_os},
    {LUA_STRLIBNAME, luaopen_string},
    {LUA_BITLIBNAME, luaopen_bit32},
    {LUA_MATHLIBNAME, luaopen_math},
    {LUA_DBLIBNAME, luaopen_debug},
    {LUA_FLASHLIBNAME, luaopen_flash},
    {NULL, NULL}
  };
  
  
  /*
  ** these libs are preloaded and must be required before used
  */
  static const luaL_Reg preloadedlibs[] = {
    {NULL, NULL}
  };
  
  
  LUALIB_API void luaL_openlibs (lua_State *L) {
    const luaL_Reg *lib;
    /* call open functions from 'loadedlibs' and set results to global table */
    for (lib = loadedlibs; lib->func; lib++) {
      luaL_requiref(L, lib->name, lib->func, 1);
      lua_pop(L, 1);  /* remove lib */
    }
    /* add open functions from 'preloadedlibs' into 'package.preload' table */
    luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
    for (lib = preloadedlibs; lib->func; lib++) {
      lua_pushcfunction(L, lib->func);
      lua_setfield(L, -2, lib->name);
    }
    lua_pop(L, 1);  /* remove _PRELOAD table */
  }
  
  