text: // ***************************************************************************
  //
  //   Generated automatically by genwrapper.
  //   Please DO NOT EDIT this file!
  //
  // ***************************************************************************
  
  #include <osgIntrospection/ReflectionMacros>
  #include <osgIntrospection/TypedMethodInfo>
  #include <osgIntrospection/StaticMethodInfo>
  #include <osgIntrospection/Attributes>
  
  #include <osg/CopyOp>
  #include <osg/Matrix>
  #include <osg/NodeVisitor>
  #include <osg/Object>
  #include <osg/PositionAttitudeTransform>
  #include <osg/Quat>
  #include <osg/Vec3d>
  
  // Must undefine IN and OUT macros defined in Windows headers
  #ifdef IN
  #undef IN
  #endif
  #ifdef OUT
  #undef OUT
  #endif
  
  BEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform)
  	I_DeclaringFile("osg/PositionAttitudeTransform");
  	I_BaseType(osg::Transform);
  	I_Constructor0(____PositionAttitudeTransform,
  	               "",
  	               "");
  	I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
  	                           ____PositionAttitudeTransform__C5_PositionAttitudeTransform_R1__C5_CopyOp_R1,
  	                           "",
  	                           "");
  	I_Method0(osg::Object *, cloneType,
  	          Properties::VIRTUAL,
  	          __osg_Object_P1__cloneType,
  	          "clone an object of the same type as the node. ",
  	          "");
  	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
  	          Properties::VIRTUAL,
  	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
  	          "return a clone of a node, with Object* return type. ",
  	          "");
  	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
  	          Properties::VIRTUAL,
  	          __bool__isSameKindAs__C5_osg_Object_P1,
  	          "return true if this and obj are of the same kind of object. ",
  	          "");
  	I_Method0(const char *, className,
  	          Properties::VIRTUAL,
  	          __C5_char_P1__className,
  	          "return the name of the node's class type. ",
  	          "");
  	I_Method0(const char *, libraryName,
  	          Properties::VIRTUAL,
  	          __C5_char_P1__libraryName,
  	          "return the name of the node's library. ",
  	          "");
  	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
  	          Properties::VIRTUAL,
  	          __void__accept__osg_NodeVisitor_R1,
  	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
  	          "");
  	I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform,
  	          Properties::VIRTUAL,
  	          __PositionAttitudeTransform_P1__asPositionAttitudeTransform,
  	          "",
  	          "");
  	I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform,
  	          Properties::VIRTUAL,
  	          __C5_PositionAttitudeTransform_P1__asPositionAttitudeTransform,
  	          "",
  	          "");
  	I_Method1(void, setPosition, IN, const osg::Vec3d &, pos,
  	          Properties::NON_VIRTUAL,
  	          __void__setPosition__C5_Vec3d_R1,
  	          "",
  	          "");
  	I_Method0(const osg::Vec3d &, getPosition,
  	          Properties::NON_VIRTUAL,
  	          __C5_Vec3d_R1__getPosition,
  	          "",
  	          "");
  	I_Method1(void, setAttitude, IN, const osg::Quat &, quat,
  	          Properties::NON_VIRTUAL,
  	          __void__setAttitude__C5_Quat_R1,
  	          "",
  	          "");
  	I_Method0(const osg::Quat &, getAttitude,
  	          Properties::NON_VIRTUAL,
  	          __C5_Quat_R1__getAttitude,
  	          "",
  	          "");
  	I_Method1(void, setScale, IN, const osg::Vec3d &, scale,
  	          Properties::NON_VIRTUAL,
  	          __void__setScale__C5_Vec3d_R1,
  	          "",
  	          "");
  	I_Method0(const osg::Vec3d &, getScale,
  	          Properties::NON_VIRTUAL,
  	          __C5_Vec3d_R1__getScale,
  	          "",
  	          "");
  	I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot,
  	          Properties::NON_VIRTUAL,
  	          __void__setPivotPoint__C5_Vec3d_R1,
  	          "",
  	          "");
  	I_Method0(const osg::Vec3d &, getPivotPoint,
  	          Properties::NON_VIRTUAL,
  	          __C5_Vec3d_R1__getPivotPoint,
  	          "",
  	          "");
  	I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
  	          Properties::VIRTUAL,
  	          __bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1,
  	          "",
  	          "");
  	I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
  	          Properties::VIRTUAL,
  	          __bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1,
  	          "",
  	          "");
  	I_SimpleProperty(const osg::Quat &, Attitude, 
  	                 __C5_Quat_R1__getAttitude, 
  	                 __void__setAttitude__C5_Quat_R1);
  	I_SimpleProperty(const osg::Vec3d &, PivotPoint, 
  	                 __C5_Vec3d_R1__getPivotPoint, 
  	                 __void__setPivotPoint__C5_Vec3d_R1);
  	I_SimpleProperty(const osg::Vec3d &, Position, 
  	                 __C5_Vec3d_R1__getPosition, 
  	                 __void__setPosition__C5_Vec3d_R1);
  	I_SimpleProperty(const osg::Vec3d &, Scale, 
  	                 __C5_Vec3d_R1__getScale, 
  	                 __void__setScale__C5_Vec3d_R1);
  END_REFLECTOR
  
  