text: //
  // Created by matthias on 16/12/2019.
  //
  
  #ifndef GBA_SPRITE_ENGINE_PROJECT_CONEHEADZOMBIE_H
  #define GBA_SPRITE_ENGINE_PROJECT_CONEHEADZOMBIE_H
  
  #include <libgba-sprite-engine/sprites/sprite.h>
  #include "Enemies/Zombie.h"
  
  class ConeheadZombie: public Zombie {
  public:
      ConeheadZombie(int row, std::unique_ptr<Sprite> image, int creationTime);
  };
  
  
  #endif //GBA_SPRITE_ENGINE_PROJECT_CONEHEADZOMBIE_H
  