text: /*
   * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice (including the next
   * paragraph) shall be included in all copies or substantial portions of the
   * Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   *
   * Authors:
   *    Rob Clark <robclark@freedesktop.org>
   */
  
  #ifndef FD2_TEXTURE_H_
  #define FD2_TEXTURE_H_
  
  #include "pipe/p_context.h"
  
  #include "freedreno_texture.h"
  #include "freedreno_resource.h"
  
  #include "fd2_context.h"
  #include "fd2_util.h"
  
  struct fd2_sampler_stateobj {
  	struct pipe_sampler_state base;
  	uint32_t tex0, tex3, tex4;
  };
  
  static inline struct fd2_sampler_stateobj *
  fd2_sampler_stateobj(struct pipe_sampler_state *samp)
  {
  	return (struct fd2_sampler_stateobj *)samp;
  }
  
  struct fd2_pipe_sampler_view {
  	struct pipe_sampler_view base;
  	uint32_t tex0, tex1, tex2, tex3, tex4, tex5;
  };
  
  static inline struct fd2_pipe_sampler_view *
  fd2_pipe_sampler_view(struct pipe_sampler_view *pview)
  {
  	return (struct fd2_pipe_sampler_view *)pview;
  }
  
  unsigned fd2_get_const_idx(struct fd_context *ctx,
  		struct fd_texture_stateobj *tex, unsigned samp_id);
  
  void fd2_texture_init(struct pipe_context *pctx);
  
  #endif /* FD2_TEXTURE_H_ */
  