text: #pragma once
  
  #include "renderPath3D.h"
  
  namespace Cjing3D {
  
  class RenderPathForward : public RenderPath3D
  {
  public:
  	RenderPathForward();
  	~RenderPathForward();
  
  	virtual void ResizeBuffers();
  	virtual void Render();
  
  protected:
  	Texture2D mRTMain;
  
  	RenderBehavior mRBDepthPrepass;
  	RenderBehavior mRBMain;
  	RenderBehavior mRBTransparent;
  };
  
  }