text: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". //
  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  import { Light } from './Light.js'
  import { Color } from '../math/Color.js'
  import { Object3D } from '../core/Object3D.js'
  
  function HemisphereLight( skyColor, groundColor, intensity ) {
  
  	Light.call( this, skyColor, intensity );
  
  	this.type = 'HemisphereLight';
  
  	this.castShadow = undefined;
  
  	this.position.copy( Object3D.DefaultUp );
  	this.updateMatrix();
  
  	this.groundColor = new Color( groundColor );
  
  }
  
  HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
  
  	constructor: HemisphereLight,
  
  	isHemisphereLight: true,
  
  	copy: function ( source ) {
  
  		Light.prototype.copy.call( this, source );
  
  		this.groundColor.copy( source.groundColor );
  
  		return this;
  
  	}
  
  } );
  
  ;
  
  export { HemisphereLight }
  