text: #ifndef __DX12SAMPLER_H__
  #define __DX12SAMPLER_H__
  #ifdef _USE_DIRECTX12
  
  #include "revSampler.h"
  #include "DX12Texture.h"
  
  class DX12Sampler : public revSampler
  {
  public:
  	bool Create(DX12Device* device, const revTexture& texture, D3D12_CPU_DESCRIPTOR_HANDLE* heap);
  	void Destroy();
  };
  
  #endif
  #endif
  