text: #pragma once
  
  #include <iostream>
  #include <thread>
  #include <string>
  #include <dlfcn.h>
  #include <SDL2/SDL.h>
  #include <cstdint>
  
  #include "core/menu/imgui/imgui.h"
  #include "core/menu/imgui/GL/gl3w.h"
  #include "core/menu/imgui/imgui_impl_sdl.h"
  #include "core/menu/imgui/imgui_impl_opengl3.h"
  
  #include "core/menu/config.hpp"
  #include "utils/utils.hpp"
  #include "sdk/sdk.hpp"
  #include "core/features/features.hpp"
  #include "core/hooks/hooks.hpp"
  #include "core/menu/menu.hpp"
  
  namespace Globals {
      inline VMatrix worldToScreenMatrix;
      inline int screenSizeX;
      inline int screenSizeY;
      inline ImDrawList* drawList;
      inline bool* sendPacket;
      inline float FOV;
  
      inline Player* localPlayer;
  }