text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Types/generated/quest/ICharacterManager_NodeType.hpp>
  
  namespace RED4ext
  {
  namespace quest { struct ICharacterManagerVisuals_NodeSubType; }
  
  namespace quest { 
  struct CharacterManagerVisuals_NodeType : quest::ICharacterManager_NodeType
  {
      static constexpr const char* NAME = "questCharacterManagerVisuals_NodeType";
      static constexpr const char* ALIAS = NAME;
  
      Handle<quest::ICharacterManagerVisuals_NodeSubType> subtype; // 30
  };
  RED4EXT_ASSERT_SIZE(CharacterManagerVisuals_NodeType, 0x40);
  } // namespace quest
  } // namespace RED4ext
  