text: #ifndef HGL_GRAPH_TEXT_RENDERABLE_INCLUDE
  #define HGL_GRAPH_TEXT_RENDERABLE_INCLUDE
  
  #include<hgl/graph/VKRenderable.h>
  namespace hgl
  {
      namespace graph
      {
          /**
           * 文本可渲染对象
           */
          class TextRenderable:public Renderable
          {
              GPUDevice *    device;
              Material *  mtl;
  
              uint        max_count;                                      ///<缓冲区最大容量
  
              VAB *       vab_position;
              VAB *       vab_tex_coord;
  
          public:
  
              TextRenderable(GPUDevice *,Material *,uint mc=1024);
              virtual ~TextRenderable();
  
          public:
  
              void SetCharCount   (const uint);
  
              bool WriteVertex    (const float *fp);
              bool WriteTexCoord  (const float *fp);
          };//class TextRenderable:public Renderable
      }//namespace graph
  }//namespace hgl
  #endif//HGL_GRAPH_TEXT_RENDERABLE_INCLUDE
  