text: #pragma once
  
  #include <string>
  #include <vector>
  #include <iostream>
  #include <fstream>
  #include <stdexcept>
  
  #include <ncurses.h>
  
  #include "gameobject.hpp"
  #include "item.hpp"
  
  class Structure:public Gameobject{
  public:
    Structure();
    virtual bool interact(std::vector<Item *>* inventory);
  protected:
    virtual bool move();
    virtual void destroy();	
  };