text: var systemComponents = {
  	'tab-buttons': {
  		props: ['layer', 'data', 'name'],
  		template: `
  			<div class="upgRow">
  				<div v-for="tab in Object.keys(data)">
  					<button v-if="data[tab].unlocked == undefined || data[tab].unlocked" v-bind:class="{tabButton: true, notify: subtabShouldNotify(layer, name, tab), resetNotify: subtabResetNotify(layer, name, tab)}" v-bind:style="[{'border-color': tmp[layer].color}, tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]"
  						v-on:click="function(){player.subtabs[layer][name] = tab; needCanvasUpdate = true;}">{{tab}}</button>
  				</div>
  			</div>
  		`
  	},
  
  	'tree-node': {
  		props: ['layer', 'abb', 'size'],
  		template: `
  		<button v-if="nodeShown(layer)"
  			v-bind:id="layer"
  			v-on:click="function() {
  				if(tmp[layer].isLayer) {showTab(layer)}
  				else {run(layers[layer].onClick, layers[layer])}
  			}"
  			v-bind:tooltip="(tmp[layer].tooltip == '') ? false : (tmp[layer].isLayer) ? (
  				player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
  				: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')')
  			)
  			: (
  				tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!')
  				: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!')
  			)
  			"
  			v-bind:class="{
  				treeNode: tmp[layer].isLayer,
  				treeButton: !tmp[layer].isLayer,
  				smallNode: size == 'small',
  				[layer]: true,
  				ghost: tmp[layer].layerShown == 'ghost',
  				hidden: !tmp[layer].layerShown,
  				locked: tmp[layer].isLayer ? !(player[layer].unlocked || tmp[layer].canReset) : !(tmp[layer].canClick),
  				notify: tmp[layer].notify,
  				resetNotify: tmp[layer].prestigeNotify,
  				can: ((player[layer].unlocked || tmp[layer].isLayer) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick),
  			}"
  			v-bind:style="tmp[layer].computedNodeStyle">
  			{{(abb !== '' && tmp[layer].image === undefined) ? abb : '&nbsp;'}}
  		</button>
  		`
  	},
  
  
  	'layer-tab': {
  		props: ['layer', 'back', 'spacing', 'embedded'],
  		template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]">
  		<div v-if="back"><button v-bind:class="back == 'big' ? 'other-back' : 'back'" v-on:click="goBack()">←</button></div>
  		<div v-if="!tmp[layer].tabFormat">
  			<div v-if="spacing" v-bind:style="{'height': spacing}" :key="this.$vnode.key + '-spacing'"></div>
  			<info-box v-if="tmp[layer].infoboxes" :layer="layer" :data="Object.keys(tmp[layer].infoboxes)[0]":key="this.$vnode.key + '-info'"></info-box>
  			<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
  			<div v-if="tmp[layer].type !== 'none'">
  				<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
  			</div>
  			<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
  			<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
  			<div v-if="Array.isArray(tmp[layer].midsection)">
  				<column :layer="layer" :data="tmp[layer].midsection" :key="this.$vnode.key + '-mid'"></column>
  			</div>
  			<clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables>
  			<buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables>
  			<upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades>
  			<challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges>
  			<achievements v-bind:style="tmp[layer].componentStyles.achievements" :layer="layer"></achievements>
  			<br><br>
  		</div>
  		<div v-if="tmp[layer].tabFormat">
  			<div v-if="Array.isArray(tmp[layer].tabFormat)"><div v-if="spacing" v-bind:style="{'height': spacing}"></div>
  				<column :layer="layer" :data="tmp[layer].tabFormat" :key="this.$vnode.key + '-col'"></column>
  			</div>
  			<div v-else>
  				<div class="upgTable" v-bind:style="{'padding-top': (embedded ? '0' : '25px'), 'margin-top': (embedded ? '-10px' : '0'), 'margin-bottom': '24px'}">
  					<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
  				</div>
  				<layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :embedded="true" :key="this.$vnode.key + '-' + layer"></layer-tab>
  				<column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content" :key="this.$vnode.key + '-col'"></column>
  			</div>
  		</div></div>
  			`
  	},
  
  	'overlay-head': {
  		template: `
  		<div class="overlayThing" style="padding-bottom:7px; width: 90%">
  		<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
  			<br>Dev Speed: {{format(player.devSpeed)}}x<br>
  		</span>
  		<span v-if="player.offTime !== undefined"  class="overlayThing">
  			<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
  		</span>
  		<span v-if="false && !player.keepGoing"  class="overlayThing">
  			<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
  		</span>
  		<br>
  		<span v-if="player.points.lt('1e1000')"  class="overlayThing">You have </span>
  		<h2  class="overlayThing" id="points">{{format(player.points)}}</h2>
  		<span v-if="player.points.lt('1e1e6')"  class="overlayThing"> {{modInfo.pointsName}}</span>
  		<br>
  		<span v-if="canGenPoints()"  class="overlayThing">({{format(getPointGen())}}/sec)</span>
  		<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
  	</div>
  	`
      },
  
      'info-tab': {
          template: `
          <div>
          <h2>{{modInfo.name}}</h2>
          <br>
          <h3>{{VERSION.withName}}</h3>
          <span v-if="modInfo.author">
              <br>
              Made by {{modInfo.author}}
          </span>
          <br>
          The Modding Tree <a v-bind:href="'https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md'" target="_blank" class="link" v-bind:style = "{'font-size': '14px', 'display': 'inline'}" >{{TMT_VERSION.tmtNum}}</a> by Acamaeda
          <br>
          The Prestige Tree made by Jacorb and Aarex
          <br>
          Original idea by papyrus (on discord)
  		<br><br>
  		<div class="link" onclick="showTab('changelog-tab')">Changelog</div><br>
          <span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
          <a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
          <a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
  		<br><br>
          Time Played: {{ formatTime(player.timePlayed) }}<br><br>
          <h3>Hotkeys</h3><br>
          <span v-for="key in hotkeys" v-if="player[key.layer].unlocked && tmp[key.layer].hotkeys[key.id].unlocked"><br>{{key.description}}</span></div>
      `
      },
  
      'options-tab': {
          template: `
          <table>
              <tr>
                  <td><button class="opt" onclick="save()">Save</button></td>
                  <td><button class="opt" onclick="toggleOpt('autosave')">Autosave: {{ player.autosave?"ON":"OFF" }}</button></td>
                  <td><button class="opt" onclick="hardReset()">HARD RESET</button></td>
              </tr>
              <tr>
                  <td><button class="opt" onclick="exportSave()">Export to clipboard</button></td>
                  <td><button class="opt" onclick="importSave()">Import</button></td>
                  <td><button class="opt" onclick="toggleOpt('offlineProd')">Offline Prod: {{ player.offlineProd?"ON":"OFF" }}</button></td>
              </tr>
              <tr>
                  <td><button class="opt" onclick="switchTheme()">Theme: {{ getThemeName() }}</button></td>
                  <td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ player.msDisplay.toUpperCase() }}</button></td>
                  <td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td>
              </tr>
                  <tr>
                      <td><button class="opt" onclick="toggleOpt('hideChallenges')">Completed Challenges: {{ player.hideChallenges?"HIDDEN":"SHOWN" }}</button></td>
                  <!--	<td><button class="opt" onclick="toggleOpt('oldStyle')">Style: {{ player.oldStyle?"v1.0":"NEW" }}</button></td>-->
              </tr>
          </table>`
      },
  
      'back-button': {
          template: `
          <button v-bind:class="back" onclick="goBack()">←</button>
          `
      }
  }
  