text: //
  // Dec-2020, Michael Lindner
  // MIT license
  //
  #pragma once
  #include "spiel/coords.h"
  
  
  constexpr char AatModel[] = "Armored Assault Tank";
  constexpr char AatTexture[] = "aat";
  constexpr char AatHitTexture[] = "aat_hit";
  constexpr sp::MapDim AatSize{.8f, .8f};
  constexpr int AatHp = 4000;
  constexpr float AatSpeed = .03f;
  constexpr int AatDelay = 0;
  constexpr int AatReward = 50;
  
  constexpr char MhcModel[] = "Mobile heavy cannon";
  constexpr char MhcTexture[] = "mhc";
  constexpr char MhcHitTexture[] = "mhc_hit";
  constexpr sp::MapDim MhcSize{.5f, .5f};
  constexpr int MhcHp = 1500;
  constexpr float MhcSpeed = .05f;
  constexpr int MhcDelay = 0;
  constexpr int MhcReward = 20;
  