text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/Vector4.hpp>
  #include <RED4ext/Types/generated/game/interactions/IShapeDefinition.hpp>
  
  namespace RED4ext
  {
  namespace game::interactions { 
  struct CAabbDefinition : game::interactions::IShapeDefinition
  {
      static constexpr const char* NAME = "gameinteractionsCAabbDefinition";
      static constexpr const char* ALIAS = NAME;
  
      Vector4 min; // 30
      Vector4 max; // 40
  };
  RED4EXT_ASSERT_SIZE(CAabbDefinition, 0x50);
  } // namespace game::interactions
  } // namespace RED4ext
  