text: 
  
  #pragma once
  #include <stdio.h>
  #include <iostream>
  #include <fstream>
  #include <string.h>
  #include <Model/HPP/Editor.hpp>
  
  namespace model
  {
     struct DataManager
     {
        model::Editor editor;
  
     public:
  
        /**Creamos una instancia de esta clase */
        static DataManager &instance()
        {
           static DataManager dataM;
           return dataM;
        }
  
     private:
        DataManager() = default;
        DataManager(const DataManager&) = default;
  
     };
  }
  