text: 
  // Author: Jonas Byström
  // Copyright (c) Pixel Doctrine
  
  
  
  #pragma once
  
  #include "../uicure/include/uimachine.h"
  #include "game.h"
  
  
  
  namespace cure {
  class ContextPath;
  }
  
  
  
  namespace bounce {
  
  
  
  class Racket: public UiCure::Machine {
  public:
  	typedef UiCure::Machine Parent;
  
  	Racket(cure::ResourceManager* resource_manager, const str& class_id, UiCure::GameUiManager* ui_manager);
  	virtual ~Racket();
  
  	cure::ContextPath* QueryPath();
  
  private:
  	cure::ContextPath* path_;
  
  	logclass();
  };
  
  
  
  }
  