text: #ifndef __Splash_SCENE_H__
  #define __Splash_SCENE_H__
  
  #include "cocos2d.h"
  #include "game.h"
  
  USING_NS_GAME;
  
  class Splash : public BaseScene
  {
  public:
      // implement the "static create()" and "static createScene()" methods manually
      CREATE_FUNC_SCENE(Splash, "SplashScene.csb");
      
  protected:
      bool init(std::string csbFile);
     
  private:
      void nextScene(float dt);
      void updateProgress(float dt);
  };
  
  #endif // __Splash_SCENE_H__
  