text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/AI/ISquadManager.hpp>
  
  namespace RED4ext
  {
  namespace AI { 
  struct SquadManager : AI::ISquadManager
  {
      static constexpr const char* NAME = "AISquadManager";
      static constexpr const char* ALIAS = "SquadManager";
  
      uint8_t unk80[0x140 - 0x80]; // 80
  };
  RED4EXT_ASSERT_SIZE(SquadManager, 0x140);
  } // namespace AI
  using SquadManager = AI::SquadManager;
  } // namespace RED4ext
  