text: // Fill out your copyright notice in the Description page of Project Settings.
  
  
  #include "HeroInventoryComponent.h"
  
  // Sets default values for this component's properties
  UHeroInventoryComponent::UHeroInventoryComponent()
  {
  	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
  	// off to improve performance if you don't need them.
  	PrimaryComponentTick.bCanEverTick = true;
  
  	// ...
  }
  
  
  // Called when the game starts
  void UHeroInventoryComponent::BeginPlay()
  {
  	Super::BeginPlay();
  
  	// ...
  	
  }
  
  
  // Called every frame
  void UHeroInventoryComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
  {
  	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
  
  	// ...
  }
  
  