text: /**
   * Copyright (c) 2018 Slavnejshev Filipp
   * This file is licensed under the terms of the MIT license.
   */
  
  #pragma once
  
  #include <gamebase/impl/serial/ISerializable.h>
  #include <string>
  #include <map>
  
  namespace gamebase { namespace editor {
  
  class EnumPresentation : public impl::ISerializable {
  public:
      virtual void serialize(impl::Serializer& serializer) const override;
  
      std::string name;
      std::string nameInUI;
      std::map<int, std::string> values;
  };
  
  } }
  