text: #pragma once
  
  #if WITH_GAMEPLAY_DEBUGGER
  
  #include "CoreMinimal.h"
  
  #include "GameplayDebuggerCategory.h"
  
  class FRTSGameplayDebuggerCategory : public FGameplayDebuggerCategory
  {
  public:
      FRTSGameplayDebuggerCategory();
  
      virtual void DrawData(APlayerController* OwnerPC, FGameplayDebuggerCanvasContext& CanvasContext) override;
  
      static TSharedRef<FGameplayDebuggerCategory> MakeInstance();
  };
  
  #endif // WITH_GAMEPLAY_DEBUGGER
  