text: #pragma once
  
  enum class FrameStage;
  class GameEvent;
  struct ImDrawList;
  struct UserCmd;
  
  namespace Misc
  {
  	void edgeJump(UserCmd *cmd) noexcept;
  	void slowwalk(UserCmd *cmd) noexcept;
  	void updateClanTag() noexcept;
  	void overlayCrosshair(ImDrawList *drawlist) noexcept;
  	void recoilCrosshair(ImDrawList *drawList) noexcept;
      void visualizeInaccuracy(ImDrawList *drawList) noexcept;
  	void prepareRevolver(UserCmd *) noexcept;
  	void fastPlant(UserCmd *) noexcept;
  	void fastStop(UserCmd *) noexcept;
  	void stealNames() noexcept;
  	void quickReload(UserCmd *) noexcept;
  	bool changeName(bool, const char *, float) noexcept;
  	void bunnyHop(UserCmd *) noexcept;
  	void fakeBan(bool = false) noexcept;
  	void changeConVarsTick() noexcept;
  	void changeConVarsFrame(FrameStage stage);
  	void quickHealthshot(UserCmd *) noexcept;
  	void fixTabletSignal() noexcept;
  	void killMessage(GameEvent &event) noexcept;
  	void fixMovement(UserCmd *cmd, float yaw) noexcept;
  	void antiAfkKick(UserCmd *cmd) noexcept;
  	void tweakPlayerAnim(FrameStage stage) noexcept;
  	void autoPistol(UserCmd *cmd) noexcept;
  	void autoReload(UserCmd *cmd) noexcept;
  	void revealRanks(UserCmd *cmd) noexcept;
  	void autoStrafe(UserCmd *cmd) noexcept;
  	void removeCrouchCooldown(UserCmd *cmd) noexcept;
  	void moonwalk(UserCmd *cmd) noexcept;
  	void playHitSound(GameEvent &event) noexcept;
  	void playKillSound(GameEvent &event) noexcept;
      void playDeathSound(GameEvent &event) noexcept;
  	void runReportbot() noexcept;
  	void resetReportbot() noexcept;
  	void preserveKillfeed(bool roundStart = false) noexcept;
  	void blockBot(UserCmd *cmd) noexcept;
  	void visualizeBlockBot(ImDrawList *drawList) noexcept;
  	void useSpam(UserCmd *cmd) noexcept;
  	void indicators(ImDrawList *drawList) noexcept;
  	void drawBombTimer() noexcept;
  	void purchaseList(GameEvent *event = nullptr) noexcept;
  	void teamDamageList(GameEvent *event = nullptr);
  	void spectatorList() noexcept;
  	void watermark() noexcept;
  	void voteRevealer(GameEvent &event) noexcept;
  	void forceRelayCluster() noexcept;
  }
  