text: #include <std.h>
  #include <objects.h>
  #include <money.h>
  #include <move.h>
  #include <daemons.h>
  inherit HEALER;
  
  string *registered;
  
  void create(){
      ::create();
      set_terrain(WOOD_BUILDING);
      set_travel(DIRT_ROAD);
      set_property("light", 2);
      set_property("indoors",1);
      set_property("no teleport",1);
      set_short("%^RESET%^%^ORANGE%^A simply-furnished side room%^RESET%^"); 
      set_long("%^RESET%^%^ORANGE%^This room is somewhat larger than the reception room, however it is no more "
  "furnished save for a single cot against one wall of the room.  The other side is covered with wooden shelves "
  "sporting dozens of different herbs, balms, and salves, all with medicinal purposes.  There is a list on the "
  "wall of the services the healer offers.%^RESET%^\n");
      set_smell("default", "You smell the strong scent of the ointments.");
      set_listen("default", "You hear the healer mixing some potions and pulping some herbs.");
      set_exits( ([
          "out" : "/d/dagger/Torm/city/thieves/vethor_guild",
  	] ));
  	set_name("Herman");
  }
  
  void reset(){
      ::reset();
      if(!present("herman"))
          new("/d/dagger/Torm/mon/herman")->move(TO);
  }
  
  void remove_member(string str){
  	registered = SAVE_D->query_array("vethor_members");
  	if(member_array(str, registered) != -1){
  		SAVE_D->remove_name_from_array("vethor_members", str);
  	}
  }
  