text: #pragma once
  
  #include "RE/NiMatrix3.h"
  #include "RE/NiPoint3.h"
  
  
  namespace RE
  {
  	class NiTransform
  	{
  	public:
  		NiMatrix3	rotate;		// 00
  		NiPoint3	translate;	// 24
  		float		scale;		// 30
  	};
  	STATIC_ASSERT(sizeof(NiTransform) == 0x34);
  }
  