text: ﻿/*
  * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License").
  * You may not use this file except in compliance with the License.
  * A copy of the License is located at
  *
  *  http://aws.amazon.com/apache2.0
  *
  * or in the "license" file accompanying this file. This file is distributed
  * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
  * express or implied. See the License for the specific language governing
  * permissions and limitations under the License.
  */
  
  #pragma once
  #include <aws/gamelift/GameLift_EXPORTS.h>
  #include <aws/gamelift/GameLiftRequest.h>
  #include <aws/gamelift/model/EC2InstanceType.h>
  #include <utility>
  
  namespace Aws
  {
  namespace GameLift
  {
  namespace Model
  {
  
    /**
     * <p>Represents the input for a request action.</p><p><h3>See Also:</h3>   <a
     * href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimitsInput">AWS
     * API Reference</a></p>
     */
    class AWS_GAMELIFT_API DescribeEC2InstanceLimitsRequest : public GameLiftRequest
    {
    public:
      DescribeEC2InstanceLimitsRequest();
      
      // Service request name is the Operation name which will send this request out,
      // each operation should has unique request name, so that we can get operation's name from this request.
      // Note: this is not true for response, multiple operations may have the same response name,
      // so we can not get operation's name from response.
      inline virtual const char* GetServiceRequestName() const override { return "DescribeEC2InstanceLimits"; }
  
      Aws::String SerializePayload() const override;
  
      Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
  
  
      /**
       * <p>Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
       * instance type determines the computing resources of each instance in the fleet,
       * including CPU, memory, storage, and networking capacity. Amazon GameLift
       * supports the following EC2 instance types. See <a
       * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>
       * for detailed descriptions. Leave this parameter blank to retrieve limits for all
       * types.</p>
       */
      inline const EC2InstanceType& GetEC2InstanceType() const{ return m_eC2InstanceType; }
  
      /**
       * <p>Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
       * instance type determines the computing resources of each instance in the fleet,
       * including CPU, memory, storage, and networking capacity. Amazon GameLift
       * supports the following EC2 instance types. See <a
       * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>
       * for detailed descriptions. Leave this parameter blank to retrieve limits for all
       * types.</p>
       */
      inline bool EC2InstanceTypeHasBeenSet() const { return m_eC2InstanceTypeHasBeenSet; }
  
      /**
       * <p>Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
       * instance type determines the computing resources of each instance in the fleet,
       * including CPU, memory, storage, and networking capacity. Amazon GameLift
       * supports the following EC2 instance types. See <a
       * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>
       * for detailed descriptions. Leave this parameter blank to retrieve limits for all
       * types.</p>
       */
      inline void SetEC2InstanceType(const EC2InstanceType& value) { m_eC2InstanceTypeHasBeenSet = true; m_eC2InstanceType = value; }
  
      /**
       * <p>Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
       * instance type determines the computing resources of each instance in the fleet,
       * including CPU, memory, storage, and networking capacity. Amazon GameLift
       * supports the following EC2 instance types. See <a
       * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>
       * for detailed descriptions. Leave this parameter blank to retrieve limits for all
       * types.</p>
       */
      inline void SetEC2InstanceType(EC2InstanceType&& value) { m_eC2InstanceTypeHasBeenSet = true; m_eC2InstanceType = std::move(value); }
  
      /**
       * <p>Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
       * instance type determines the computing resources of each instance in the fleet,
       * including CPU, memory, storage, and networking capacity. Amazon GameLift
       * supports the following EC2 instance types. See <a
       * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>
       * for detailed descriptions. Leave this parameter blank to retrieve limits for all
       * types.</p>
       */
      inline DescribeEC2InstanceLimitsRequest& WithEC2InstanceType(const EC2InstanceType& value) { SetEC2InstanceType(value); return *this;}
  
      /**
       * <p>Name of an EC2 instance type that is supported in Amazon GameLift. A fleet
       * instance type determines the computing resources of each instance in the fleet,
       * including CPU, memory, storage, and networking capacity. Amazon GameLift
       * supports the following EC2 instance types. See <a
       * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>
       * for detailed descriptions. Leave this parameter blank to retrieve limits for all
       * types.</p>
       */
      inline DescribeEC2InstanceLimitsRequest& WithEC2InstanceType(EC2InstanceType&& value) { SetEC2InstanceType(std::move(value)); return *this;}
  
    private:
  
      EC2InstanceType m_eC2InstanceType;
      bool m_eC2InstanceTypeHasBeenSet;
    };
  
  } // namespace Model
  } // namespace GameLift
  } // namespace Aws
  