text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:45 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  // Including type: UnityEngine.MonoBehaviour
  #include "UnityEngine/MonoBehaviour.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: Zenject
  namespace Zenject {
    // Forward declaring type: NoTransitionInstaller
    class NoTransitionInstaller;
    // Forward declaring type: DiContainer
    class DiContainer;
  }
  // Forward declaring namespace: System
  namespace System {
    // Forward declaring type: Action`1<T>
    template<typename T>
    class Action_1;
  }
  // Completed forward declares
  // Type namespace: Zenject
  namespace Zenject {
    // Autogenerated type: Zenject.NoTransitionContext
    class NoTransitionContext : public UnityEngine::MonoBehaviour {
      public:
      // private Zenject.NoTransitionInstaller _noScenesTransitionInstaller
      // Offset: 0x18
      Zenject::NoTransitionInstaller* noScenesTransitionInstaller;
      // public System.Action`1<Zenject.DiContainer> get_installMethod()
      // Offset: 0xFAC9B0
      System::Action_1<Zenject::DiContainer*>* get_installMethod();
      // protected System.Void Awake()
      // Offset: 0xFACA30
      void Awake();
      // public System.Void .ctor()
      // Offset: 0xFACAB0
      // Implemented from: UnityEngine.MonoBehaviour
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      static NoTransitionContext* New_ctor();
    }; // Zenject.NoTransitionContext
  }
  DEFINE_IL2CPP_ARG_TYPE(Zenject::NoTransitionContext*, "Zenject", "NoTransitionContext");
  #pragma pack(pop)
  