text: #include <sfml/graphics.hpp>
  
  class player
  {
  public:
  	sf::Vector2f position;
  	int width = 32;
  	
  	sf::Texture playerTex1;
  	float speed = 2;
  
  	sf::Sprite body;
  	int hpMax = 100;
  	int hp = hpMax;
  	player();
  	void movePlayer(float x, float y);
  	sf::Vector2f getPlayerPosition();
  	sf::Sprite getPlayer();
  	int getSpeed();
  	void changeHP(int damage) { hp -= damage; }
  	void resetHP() { hp = hpMax; }
  };
  
  
  
  