text: /* ************************************************************************** */
  /*                                                                            */
  /*                                                        :::      ::::::::   */
  /*   bots.h                                             :+:      :+:    :+:   */
  /*                                                    +:+ +:+         +:+     */
  /*   By: abiri <abiri@student.42.fr>                +#+  +:+       +#+        */
  /*                                                +#+#+#+#+#+   +#+           */
  /*   Created: 2020/10/24 13:12:37 by abiri             #+#    #+#             */
  /*   Updated: 2020/10/24 14:10:52 by abiri            ###   ########.fr       */
  /*                                                                            */
  /* ************************************************************************** */
  
  #ifndef BOTS_H
  # define BOTS_H
  # include "doom_nukem.h"
  
  typedef struct	s_projectile_data
  {
  	t_body		*owner;
  	t_vec3		source;
  	t_vec3		direction;
  	double		distance;
  	int			damage;
  }				t_projectile_data;
  
  
  t_body	*ft_client_player_construct(t_vec3 pos, void *player,
  	t_multiplayer_client *client);
  int		ft_remote_client_player_input(void *env, void *body);
  int		ft_remote_server_player_input(void *env, void *body);
  t_body	*ft_server_player_construct(t_vec3 pos, void *player,
  	t_multiplayer_remote_client *client);
  
  #endif