text: #import "LOTPlatformCompat.h"
  
  // From http://github.com/ars/uicolor-utilities
  #define CLAMP(val,min,max)    MIN(MAX(val,min),max)
  
  @interface UIColor (UIColor_Expanded)
  @property (nonatomic, readonly) CGColorSpaceModel colorSpaceModel;
  @property (nonatomic, readonly) BOOL canProvideRGBComponents;
  @property (nonatomic, readonly) CGFloat red; // Only valid if canProvideRGBComponents is YES
  @property (nonatomic, readonly) CGFloat green; // Only valid if canProvideRGBComponents is YES
  @property (nonatomic, readonly) CGFloat blue; // Only valid if canProvideRGBComponents is YES
  @property (nonatomic, readonly) CGFloat white; // Only valid if colorSpaceModel == kCGColorSpaceModelMonochrome
  @property (nonatomic, readonly) CGFloat alpha;
  @property (nonatomic, readonly) UInt32 rgbHex;
  
  - (NSString *)LOT_colorSpaceString;
  
  - (NSArray *)LOT_arrayFromRGBAComponents;
  
  - (BOOL)LOT_red:(CGFloat *)r green:(CGFloat *)g blue:(CGFloat *)b alpha:(CGFloat *)a;
  
  - (UIColor *)LOT_colorByLuminanceMapping;
  
  - (UIColor *)LOT_colorByMultiplyingByRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha;
  - (UIColor *)       LOT_colorByAddingRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha;
  - (UIColor *) LOT_colorByLighteningToRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha;
  - (UIColor *)  LOT_colorByDarkeningToRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha;
  
  - (UIColor *)LOT_colorByMultiplyingBy:(CGFloat)f;
  - (UIColor *)       LOT_colorByAdding:(CGFloat)f;
  - (UIColor *) LOT_colorByLighteningTo:(CGFloat)f;
  - (UIColor *)  LOT_colorByDarkeningTo:(CGFloat)f;
  
  - (UIColor *)LOT_colorByMultiplyingByColor:(UIColor *)color;
  - (UIColor *)       LOT_colorByAddingColor:(UIColor *)color;
  - (UIColor *) LOT_colorByLighteningToColor:(UIColor *)color;
  - (UIColor *)  LOT_colorByDarkeningToColor:(UIColor *)color;
  
  - (NSString *)LOT_stringFromColor;
  - (NSString *)LOT_hexStringValue;
  
  + (UIColor *)LOT_randomColor;
  + (UIColor *)LOT_colorWithString:(NSString *)stringToConvert;
  + (UIColor *)LOT_colorWithRGBHex:(UInt32)hex;
  + (UIColor *)LOT_colorWithHexString:(NSString *)stringToConvert;
  
  + (UIColor *)LOT_colorWithName:(NSString *)cssColorName;
  
  + (UIColor *)LOT_colorByLerpingFromColor:(UIColor *)fromColor toColor:(UIColor *)toColor amount:(CGFloat)amount;
  
  @end
  