text: //
  // Created by connor on 7/12/18.
  //
  
  #include "InternalTexture.h"
  
  namespace Sova
  {
      InternalTexture::InternalTexture(const Oryol::Id& id)
      {
          this->textureId = id;
      }
  
      void InternalTexture::updateAfterLoad(int width, int height)
      {
          this->width = width;
          this->height = height;
          this->loaded = true;
      }
  }