text: #include "GlassBlock.h"
  #include "../Level.h"
  
  GlassBlock GlassBlockCreate(void)
  {
  	return BlockCreate(BlockTypeGlass, 49);
  }
  
  bool GlassBlockCanRenderSide(GlassBlock block, Level level, int x, int y, int z, int side)
  {
  	BlockType tile = LevelGetTile(level, x, y, z);
  	return tile == block->Type ? false : !LevelIsSolidTile(level, x, y, z);
  }
  
  bool GlassBlockIsOpaque(GlassBlock block)
  {
  	return false;
  }
  
  bool GlassBlockIsSolid(GlassBlock block)
  {
  	return false;
  }
  