text: #include "../def.h"
  #pragma strict_types
  inherit MASTER_ROOM;
  
  void create_object(void);
  void reset(int arg);
  
  void create_object(void)
  {
      set_short("A dark, cold cave");
      set_long("A small, vaguely circular cave. Water is dripping from the " +
               "ceiling, forming small puddles on the rough stone floor. This " +
               "cave seems to be a dead end, and the only way out is the " + 
               "tunnel to the north. A tiny skeleton lies by one of the " +
               "walls.\n");
      set_new_light(0);
      add_property("indoors");
          
      add_item("cave","This cave is smaller than the one to the north, and " +
               "vaguely circular in shape");
      add_item("water","Water is dripping from the ceiling, forming small " +
               "puddles on the floor");
      add_item("puddle|puddles","Small puddles of water");
      add_item("wall","There is a skeleton lying by it");
      add_item("walls","There is a skeleton lying by one of them");
      add_item("ceiling","A rough stone ceiling");
      add_item("floor","A rough stone floor");
      add_item("tunnel","The tunnel goes north to the bigger cave");
      add_item("skeleton|remains","It appears to be the remains of a rat");
      
      add_sounds(05,80,({ "Drip, drop...\n" }));
      
      add_exit(ROOM + "wfallcave_tunnel2","north");
      
      reset(0);
  }
  
  void reset(int arg)
  {
      add_monster(MONSTER + "rat",1);
  } 
  