text: #pragma once
  typedef enum {
  	PACMAN,
  	GHOST
  } Role;
  
  typedef enum {
  	PLAYING,
  	LOST,
  	WON
  }Status;
  
  typedef enum {
  	N,
  	NNE,
  	NE,
  	EEN,
  	E,
  	EES,
  	SE,
  	SSE,
  	S,
  	SSW,
  	SW,
  	WWS,
  	W,
  	WWN,
  	WN,
  	NNW
  } Direction;
  
  //define pins
  #define OLEDPIN 5
  #define PIN_LED1 25
  #define PIN_LED2 26
  #define PIN_LED3 27
  #define SCREENPIN_SDA 21
  #define SCREENPIN_SCL 22
  
  #define SCREENADRESS 0x3c
  
  
  //define miliseconds show of the screen
  #define STARTSCREEN 1000
  #define ROLESCREEN 5000
  #define ENDSCREEN 5000 
  
  //times of specialmodes in milliseconds
  #define QUARANTAINE 10000
  #define ENERGIZER   10000
  
  //define visual time aspects in milliseconds
  #define LED_BLINK 500
  #define ENERGIZER_SPEED 50
  #define QUARANTAINE_SPEED 250
  
  //define colors
  #define COLOR_QUARANTAINE1		0xFF5500 //bright orange
  #define COLOR_QUARANTAINE2		0xFF8800 //dark orange
  #define COLOR_WON				0x00FF00 //green
  #define COLOR_LOST				0xFF0000 //red
  #define COLOR_BEGIN				0x000000 //black
  #define COLOR_DEAD				0x000000 //black
  #define COLOR_BACKGROUND		0x00FFFF //light blue
  #define COLOR_DIRECTION			0xFFFFFF //white
  