text: // stdafx.h : include file for standard system include files,
  //      or project specific include files that are used frequently,
  //      but are changed infrequently
  
  #if !defined(AFX_STDAFX_H__472EE2A6_56A3_11D4_804B_E290105D5E14__INCLUDED_)
  #define AFX_STDAFX_H__472EE2A6_56A3_11D4_804B_E290105D5E14__INCLUDED_
  
  #if _MSC_VER > 1000
  #pragma once
  #endif // _MSC_VER > 1000
  
  #define STRICT
  #ifndef _WIN32_WINNT
  #define _WIN32_WINNT 0x0400
  #endif
  #define _ATL_APARTMENT_THREADED
  
  #include <atlbase.h>
  
  
  //You may derive a class from CComModule and use it if you want to override
  //something, but do not change the name of _Module
  class CExeModule : public CComModule
  {
  public:
  	LONG Unlock();
  	DWORD dwThreadID;
  	HANDLE hEventShutdown;
  	HWND CheckMenuHwnd;
  	void MonitorShutdown();
  	bool StartMonitor();
  	bool bActivity;
  };
  extern CExeModule _Module;
  #include <atlcom.h>
  #include <atlwin.h>
  
  //{{AFX_INSERT_LOCATION}}
  // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  
  #endif // !defined(AFX_STDAFX_H__472EE2A6_56A3_11D4_804B_E290105D5E14__INCLUDED)
  