text: #ifndef TEXTURE_DATA_H
  #define TEXTURE_DATA_H
  
  #include <string>
  #include <vector>
  
  // This file contains the sprite sheets that need to be turned into textures.
  // GraphicsComponent will automatically do this.
  const std::vector<std::string> kSpriteSheets = {
      "tile_map", "lonk_sprite", "item_sprite", "orc_sprite", "numbers"};
  #endif
  