text: #ifndef CLASS_NCINE_LUARECTANIMATION
  #define CLASS_NCINE_LUARECTANIMATION
  
  #include <nctl/UniquePtr.h>
  
  struct lua_State;
  
  namespace ncine {
  
  class RectAnimation;
  
  /// Lua bindings around the `RectAnimation` class
  class LuaRectAnimation
  {
    public:
  	static void exposeConstants(lua_State *L);
  
  	static RectAnimation retrieveTable(lua_State *L, int index);
  };
  
  }
  
  #endif
  