text: /*************************************************************************/
  /*  sample_player_editor_plugin.h                                        */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef SAMPLE_PLAYER_EDITOR_PLUGIN_H
  #define SAMPLE_PLAYER_EDITOR_PLUGIN_H
  
  #include "tools/editor/editor_plugin.h"
  #include "tools/editor/editor_node.h"
  #include "scene/3d/spatial_sample_player.h"
  #include "scene/gui/option_button.h"
  #include "scene/audio/sample_player.h"
  
  /**
  	@author Juan Linietsky <reduzio@gmail.com>
  */
  
  class SamplePlayerEditor : public Control {
  
  	OBJ_TYPE(SamplePlayerEditor, Control );
  
  	Panel *panel;
  	Button * play;
  	Button * stop;
  	OptionButton *samples;
  	Node *node;
  
  
  	void _update_sample_library();
  	void _play();
  	void _stop();
  
  protected:
  	void _notification(int p_what);
  	void _node_removed(Node *p_node);
  	static void _bind_methods();
  public:
  
  	void edit(Node *p_sample_player);
  	SamplePlayerEditor();
  };
  
  class SamplePlayerEditorPlugin : public EditorPlugin {
  
  	OBJ_TYPE( SamplePlayerEditorPlugin, EditorPlugin );
  
  	SamplePlayerEditor *sample_player_editor;
  	EditorNode *editor;
  
  public:
  
  	virtual String get_name() const { return "SamplePlayer"; }
  	bool has_main_screen() const { return false; }
  	virtual void edit(Object *p_node);
  	virtual bool handles(Object *p_node) const;
  	virtual void make_visible(bool p_visible);
  
  	SamplePlayerEditorPlugin(EditorNode *p_node);
  	~SamplePlayerEditorPlugin();
  
  };
  
  #endif // SAMPLE_PLAYER_EDITOR_PLUGIN_H
  