text: // David Eberly, Geometric Tools, Redmond WA 98052
  // Copyright (c) 1998-2019
  // Distributed under the Boost Software License, Version 1.0.
  // https://www.boost.org/LICENSE_1_0.txt
  // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
  // Version: 4.0.2019.08.13
  
  #include <Graphics/DX11/GTGraphicsDX11PCH.h>
  #include <Graphics/DX11/HLSLTextureBuffer.h>
  using namespace gte;
  
  HLSLTextureBuffer::HLSLTextureBuffer(
      D3D_SHADER_INPUT_BIND_DESC const& desc, unsigned int numBytes,
      std::vector<Member> const& members)
      :
      HLSLBaseBuffer(desc, numBytes, members)
  {
  }
  
  HLSLTextureBuffer::HLSLTextureBuffer(
      D3D_SHADER_INPUT_BIND_DESC const& desc, unsigned int index,
      unsigned int numBytes, std::vector<Member> const& members)
      :
      HLSLBaseBuffer(desc, index, numBytes, members)
  {
  }
  