text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  // Original file Copyright Crytek GMBH or its affiliates, used under license.
  
  #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_STL_H
  #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_STL_H
  #pragma once
  
  
  #include <vector>
  #include <list>
  #include <map>
  
  #include "Serialization/Serializer.h"
  
  namespace Serialization {
      class IArchive;
  }
  
  namespace std
  {
      template<class K, class V, class Alloc>
      bool Serialize(Serialization::IArchive& ar, std::pair<K, V>& pair, const char* name, const char* label);
  
      template<class T, class Alloc>
      bool Serialize(Serialization::IArchive& ar, std::vector<T, Alloc>& container, const char* name, const char* label);
  
      template<class T, class Alloc>
      bool Serialize(Serialization::IArchive& ar, std::list<T, Alloc>& container, const char* name, const char* label);
  
      template<class K, class V, class C, class Alloc>
      bool Serialize(Serialization::IArchive& ar, std::map<K, V, C, Alloc>& container, const char* name, const char* label);
  }
  
  namespace Serialization
  {
      bool Serialize(Serialization::IArchive& ar, Serialization::string& value, const char* name, const char* label);
      bool Serialize(Serialization::IArchive& ar, Serialization::wstring& value, const char* name, const char* label);
  }
  
  #include "STLImpl.h"
  
  #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_STL_H
  