text: #ifndef ROGUELIKE_SPRITEGO_H
  #define ROGUELIKE_SPRITEGO_H
  
  #include "../engine/GameObject.h"
  #include "../engine/DirectionalTextureGroup.h"
  
  /**
   * GameObject that graphically consists of multiple sprites
   */
  class SpriteGO : public GameObject {
  protected:
      DirectionalTextureGroup sprites;
  public:
      SpriteGO(ResourceLoader* resourceLoader1) : GameObject(resourceLoader1) {
  
      };
  };
  
  
  #endif