text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/typedefs.h"
  #include "beatsaber-hook/shared/utils/byref.hpp"
  // Including type: MultiplayerConnectedPlayerFacade
  #include "GlobalNamespace/MultiplayerConnectedPlayerFacade.hpp"
  // Including type: Zenject.PlaceholderFactory`3
  #include "Zenject/PlaceholderFactory_3.hpp"
  // Including type: MultiplayerPlayerStartState
  #include "GlobalNamespace/MultiplayerPlayerStartState.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: GlobalNamespace
  namespace GlobalNamespace {
    // Forward declaring type: IConnectedPlayer
    class IConnectedPlayer;
  }
  // Completed forward declares
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(::GlobalNamespace::MultiplayerConnectedPlayerFacade::Factory);
  DEFINE_IL2CPP_ARG_TYPE(::GlobalNamespace::MultiplayerConnectedPlayerFacade::Factory*, "", "MultiplayerConnectedPlayerFacade/Factory");
  // Type namespace: 
  namespace GlobalNamespace {
    // WARNING Size may be invalid!
    // Autogenerated type: MultiplayerConnectedPlayerFacade/Factory
    // [TokenAttribute] Offset: FFFFFFFF
    class MultiplayerConnectedPlayerFacade::Factory : public ::Zenject::PlaceholderFactory_3<::GlobalNamespace::IConnectedPlayer*, ::GlobalNamespace::MultiplayerPlayerStartState, ::GlobalNamespace::MultiplayerConnectedPlayerFacade*> {
      public:
      // public System.Void .ctor()
      // Offset: 0x13D3A24
      // Implemented from: Zenject.PlaceholderFactory`3
      // Base method: System.Void PlaceholderFactory_3::.ctor()
      // Base method: System.Void PlaceholderFactoryBase_1::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static MultiplayerConnectedPlayerFacade::Factory* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("::GlobalNamespace::MultiplayerConnectedPlayerFacade::Factory::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<MultiplayerConnectedPlayerFacade::Factory*, creationType>()));
      }
    }; // MultiplayerConnectedPlayerFacade/Factory
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::MultiplayerConnectedPlayerFacade::Factory::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  