text: #ifndef LGE_TEXTURE
  #define LGE_TEXTURE
  
  #include <GLFW/include/glfw3.h>
  #include <iostream>
  
  using namespace std;
  
  class Texture {
  public:
  	Texture();
  	Texture(int id);
  	Texture(string path);
  
  	int getID();
  	int getWidth();
  	int getHeight();
  
  private:
  	bool GetTextureParams();
  
  	int id;
  	int width;
  	int height;
  };
  
  #endif