text: // Copyright 2010 Golden Hammer Software
  #pragma once
  
  #include "GHResourceLoader.h"
  #include "GHString.h"
  
  class GHOALSoundHandleMgr;
  
  class GHALUTSoundLoader : public GHResourceLoader
  {
  public:
  	GHALUTSoundLoader(GHOALSoundHandleMgr& soundHandleMgr, const GHString& path);
  
  	virtual GHResource* loadFile(const char* filename, GHPropertyContainer* extraData);
  
  private:
  	GHOALSoundHandleMgr& mSoundHandleMgr;
  	GHString mPath;
  };
  