text: // Filename: cast_to_double.h
  // Created by:  drose (24May00)
  //
  ////////////////////////////////////////////////////////////////////
  //
  // PANDA 3D SOFTWARE
  // Copyright (c) Carnegie Mellon University.  All rights reserved.
  //
  // All use of this software is subject to the terms of the revised BSD
  // license.  You should have received a copy of this license along
  // with this source code in a file named "LICENSE."
  //
  ////////////////////////////////////////////////////////////////////
  
  #ifndef CAST_TO_DOUBLE_H
  #define CAST_TO_DOUBLE_H
  
  #include "luse.h"
  
  // The functions in this file are primarily for the benefit of a
  // higher-level language that can't take advantage of the LCAST macro.
  // These are a number of functions that convert our various math
  // objects between floats and doubles.
  
  INLINE_LINMATH LVecBase2d cast_to_double(const LVecBase2f &source);
  INLINE_LINMATH LVecBase3d cast_to_double(const LVecBase3f &source);
  INLINE_LINMATH LVecBase4d cast_to_double(const LVecBase4f &source);
  INLINE_LINMATH LVector2d cast_to_double(const LVector2f &source);
  INLINE_LINMATH LVector3d cast_to_double(const LVector3f &source);
  INLINE_LINMATH LVector4d cast_to_double(const LVector4f &source);
  INLINE_LINMATH LPoint2d cast_to_double(const LPoint2f &source);
  INLINE_LINMATH LPoint3d cast_to_double(const LPoint3f &source);
  INLINE_LINMATH LPoint4d cast_to_double(const LPoint4f &source);
  INLINE_LINMATH LMatrix3d cast_to_double(const LMatrix3f &source);
  INLINE_LINMATH LMatrix4d cast_to_double(const LMatrix4f &source);
  
  #include "cast_to_double.I"
  
  #endif
  
  
  