text: #ifndef _SCENE_TEST_H_
  #define _SCENE_TEST_H_
  
  ////----#include "cocos2d.h"
  #include "../testBasic.h"
  
  class SceneTestLayer1 : public Layer
  {
  public:
      SceneTestLayer1();
      ~SceneTestLayer1();
  
      virtual void onEnter();
      virtual void onEnterTransitionDidFinish();
  
      void testDealloc(float dt);
      void onPushScene(Object* sender);
      void onPushSceneTran(Object* sender);
      void onQuit(Object* sender);
  
      //CREATE_NODE(SceneTestLayer1);
  } ;
  
  class SceneTestLayer2 : public Layer
  {
      float    _timeCounter;
  public:
      SceneTestLayer2();
  
      void testDealloc(float dt);
      void onGoBack(Object* sender);
      void onReplaceScene(Object* sender);
      void onReplaceSceneTran(Object* sender);
  
      //CREATE_NODE(SceneTestLayer2);
  } ;
  
  class SceneTestLayer3 : public LayerColor
  {
  public:
      SceneTestLayer3();
      bool init();
      virtual void testDealloc(float dt);
      void item0Clicked(Object* sender);
      void item1Clicked(Object* sender);
      void item2Clicked(Object* sender);
      void item3Clicked(Object* sender);
      CREATE_FUNC(SceneTestLayer3)
  } ;
  
  class SceneTestScene : public TestScene
  {
  public:
      virtual void runThisTest();
  };
  
  #endif
  