text: #pragma once
  
  #include "il2cpp.h"
  
  void UnityEngine_Playables_PlayableBehaviour___ctor (UnityEngine_Playables_PlayableBehaviour_o* __this, const MethodInfo* method_info);
  void UnityEngine_Playables_PlayableBehaviour__OnGraphStart (UnityEngine_Playables_PlayableBehaviour_o* __this, UnityEngine_Playables_Playable_o playable, const MethodInfo* method_info);
  void UnityEngine_Playables_PlayableBehaviour__OnGraphStop (UnityEngine_Playables_PlayableBehaviour_o* __this, UnityEngine_Playables_Playable_o playable, const MethodInfo* method_info);
  void UnityEngine_Playables_PlayableBehaviour__OnPlayableCreate (UnityEngine_Playables_PlayableBehaviour_o* __this, UnityEngine_Playables_Playable_o playable, const MethodInfo* method_info);
  void UnityEngine_Playables_PlayableBehaviour__OnPlayableDestroy (UnityEngine_Playables_PlayableBehaviour_o* __this, UnityEngine_Playables_Playable_o playable, const MethodInfo* method_info);
  void UnityEngine_Playables_PlayableBehaviour__OnBehaviourPlay (UnityEngine_Playables_PlayableBehaviour_o* __this, UnityEngine_Playables_Playable_o playable, UnityEngine_Playables_FrameData_o info, const MethodInfo* method_info);
  void UnityEngine_Playables_PlayableBehaviour__OnBehaviourPause (UnityEngine_Playables_PlayableBehaviour_o* __this, UnityEngine_Playables_Playable_o playable, UnityEngine_Playables_FrameData_o info, const MethodInfo* method_info);
  void UnityEngine_Playables_PlayableBehaviour__PrepareFrame (UnityEngine_Playables_PlayableBehaviour_o* __this, UnityEngine_Playables_Playable_o playable, UnityEngine_Playables_FrameData_o info, const MethodInfo* method_info);
  void UnityEngine_Playables_PlayableBehaviour__ProcessFrame (UnityEngine_Playables_PlayableBehaviour_o* __this, UnityEngine_Playables_Playable_o playable, UnityEngine_Playables_FrameData_o info, Il2CppObject* playerData, const MethodInfo* method_info);
  Il2CppObject* UnityEngine_Playables_PlayableBehaviour__Clone (UnityEngine_Playables_PlayableBehaviour_o* __this, const MethodInfo* method_info);
  