text: /*
   * CDDL HEADER START
   *
   * The contents of this file are subject to the terms of the
   * Common Development and Distribution License, Version 1.0 only
   * (the "License").  You may not use this file except in compliance
   * with the License.
   *
   * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
   * or http://www.opensolaris.org/os/licensing.
   * See the License for the specific language governing permissions
   * and limitations under the License.
   *
   * When distributing Covered Code, include this CDDL HEADER in each
   * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
   * If applicable, add the following below this CDDL HEADER, with the
   * fields enclosed by brackets "[]" replaced with your own identifying
   * information: Portions Copyright [yyyy] [name of copyright owner]
   *
   * CDDL HEADER END
   */
  /*
   * Copyright 1997 Sun Microsystems, Inc.  All rights reserved.
   * Use is subject to license terms.
   */
  
  /*	Copyright (c) 1988 AT&T	*/
  /*	  All Rights Reserved	*/
  
  /*
   * University Copyright- Copyright (c) 1982, 1986, 1988
   * The Regents of the University of California
   * All Rights Reserved
   *
   * University Acknowledgment- Portions of this document are derived from
   * software developed by the University of California, Berkeley, and its
   * contributors.
   */
  
  #pragma ident	"%Z%%M%	%I%	%E% SMI"
  
  /*LINTLIBRARY*/
  
  /*
   * Code for various kinds of delays.  Most of this is nonportable and
   * requires various enhancements to the operating system, so it won't
   * work on all systems.  It is included in curses to provide a portable
   * interface, and so curses itself can use it for function keys.
   */
  
  #include	<sys/types.h>
  #include	"curses_inc.h"
  
  /*
   * Delay the output for ms milliseconds.
   * Note that this is NOT the same as a high resolution sleep.  It will
   * cause a delay in the output but will not necessarily suspend the
   * processor.  For applications needing to sleep for 1/10th second,
   * this is not a usable substitute.  It causes a pause in the displayed
   * output, for example, for the eye wink in snake.  It is disrecommended
   * for "delay" to be much more than 1/2 second, especially at high
   * baud rates, because of all the characters it will output.  Note
   * that due to system delays, the actual pause could be even more.
   * You can't get a decent pac-man game with this routine.
   */
  
  int
  delay_output(int ms)
  {
  	extern	int	_outchar(char);
  
  	return (_delay(ms * 10, _outchar));
  }
  