text: #ifndef _GAME_OBJECT_IMPL_H
  #define _GAME_OBJECT_IMPL_H
  
  #include "../src/Entity.h"
  
  class EntityImpl : public flat2d::Entity
  {
    public:
  	EntityImpl(unsigned int x, unsigned int y)
  	  : Entity(x, y, 10, 10)
  	{
  		entityProperties.setCollidable(true);
  		entityProperties.setColliderShape({ 0, 0, 10, 10 });
  	}
  };
  
  #endif
  