text: #ifndef vcSceneLayerConvert_h__
  #define vcSceneLayerConvert_h__
  
  #include "vcSceneLayer.h"
  
  #include "vdkError.h"
  
  struct vcSceneLayerConvert;
  
  struct vdkConvertContext;
  struct vWorkerThreadPool;
  
  vdkError vcSceneLayerConvert_AddItem(vdkConvertContext *pConvertContext, const char *pSceneLayerURL);
  
  #endif//vcSceneLayerConvert_h__
  
  