text: #pragma once
  
  #include <SFML/Graphics.hpp>
  #include "CONSTANTS.h"
  #include "Game.h"
  
  namespace pokemania {
      class HUD {
      public:
          explicit HUD(GameDataRef data);
  
          void Draw();
  
          void UpdateScore(int score);
  
      private:
          GameDataRef _data;
          sf::Text _scoreText;
      };
  }