text: #!/usr/bin/python3
  """Driving a simple game framework with
     a dictionary object | Alta3 Research"""
  
  # Replace RPG starter project with this code when new instructions are live
  
  def showInstructions():
      """Show the game instructions when called"""
      #print a main menu and the commands
      print('''
      RPG Game
      ========
      Commands:
        go [direction]
        get [item]
      ''')
  
  def showStatus():
      """determine the current status of the player"""
      #print the player's current status
      print('---------------------------')
      print('You are in the ' + currentRoom)
      #print the current inventory
      print('Inventory : ' + str(inventory))
      #print an item if there is one
      if "item" in rooms[currentRoom]:
        print('You see a ' + rooms[currentRoom]['item'])
      print("---------------------------")
  
  
  #an inventory, which is initially empty
  inventory = []
  
  #a dictionary linking a room to other rooms
  rooms = {
  
              'Hall' : {
                    'south' : 'Kitchen',
                    'east'  : 'Dinning Room',
                    'item'  : 'key'
                  },
              'GameRoom' : {
                    'south'  : 'Hall',
                    'item'   : 'token'
                  },
  
              'Kitchen' : {
                    'north' : 'Hall',
                    'item'  : 'monster'
                  },
              'Dinning Room': {
                    'west'  : 'Hall',
                    'south' : 'Garden',
                    'item'  : 'potion'
                  },
              'Garden' : {
                    'north' : 'Dinning Room' 
                   
               }
           }  
      
  #start the player in the Hall
  currentRoom = 'Hall'
  
  showInstructions()
  
  #loop forever
  while True:
      showStatus()
  
      #get the player's next 'move'
      #.split() breaks it up into an list array
      #eg typing 'go east' would give the list:
      #['go','east']
      #get to the garden with the KEY and you Win!!!
      move = ''
      while move == '':  
          move = input('>')
  
      # split allows an items to have a space on them
      # get golden key is returned ["get", "golden key"]          
      move = move.lower().split(" ", 1)
  
      #if they type 'go' first
      if move[0] == 'go':
          #check that they are allowed wherever they want to go
          if move[1] in rooms[currentRoom]:
              #set the current room to the new room
              currentRoom = rooms[currentRoom][move[1]]
          #there is no door (link) to the new room
          else:
              print('You can\'t go that way!')
  
      #if they type 'get' first
      if move[0] == 'get' :
          #if the room contains an item, and the item is the one they want to get
          if "item" in rooms[currentRoom] and move[1] in rooms[currentRoom]['item']:
              #add the item to their inventory
              inventory += [move[1]]
              #display a helpful message
              print(move[1] + ' got!')
              #delete the item from the room
              del rooms[currentRoom]['item']
          #otherwise, if the item isn't there to get
          else:
              #tell them they can't get it
              print('Can\'t get ' + move[1] + '!')
  
      ## If a player enters a room with a monster
      if 'item' in rooms[currentRoom] and 'monster' in rooms[currentRoom]['item']:
          print('A monster has got you... GAME OVER!')
          break
              
  
  