text: /**
  * Copyright (c) 2006-2012 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  *
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  *
  * 1. The origin of this software must not be misrepresented; you must not
  *    claim that you wrote the original software. If you use this software
  *    in a product, an acknowledgment in the product documentation would be
  *    appreciated but is not required.
  * 2. Altered source versions must be plainly marked as such, and must not be
  *    misrepresented as being the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  **/
  
  #ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
  #define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
  
  // LOVE
  #include <common/config.h>
  #include "Joystick.h"
  
  namespace love
  {
  namespace joystick
  {
  namespace sdl
  {
  	int w_reload(lua_State * L);
  	int w_getNumJoysticks(lua_State * L);
  	int w_getName(lua_State * L);
  	int w_getNumAxes(lua_State * L);
  	int w_getNumBalls(lua_State * L);
  	int w_getNumButtons(lua_State * L);
  	int w_getNumHats(lua_State * L);
  	int w_getAxis(lua_State * L);
  	int w_getAxes(lua_State * L);
  	int w_getBall(lua_State * L);
  	int w_isDown(lua_State * L);
  	int w_getHat(lua_State * L);
  	extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State * L);
  
  } // sdl
  } // joystick
  } // love
  
  #endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
  