text: #pragma once
  #include "Behaviour.h"
  #include "Spotlight.h"
  #include "framework.h"
  #include "inputSystem.h"
  #include "time.h"
  
  namespace RoninEngine::Runtime {
  class Player : public Behaviour {
  public:
    Camera2D *playerCamera;
    SpriteRenderer *spriteRenderer;
    Spotlight *spotlight;
    Player() : Player(typeid(*this).name()) {}
    Player(const string &name) : Behaviour(name) {}
    float speed = 0.05f;
  
    void OnAwake() override;
    void OnStart() override;
    void OnUpdate() override;
    void OnLateUpdate() override;
    void OnDestroy() override;
  };
  } // namespace RoninEngine::Runtime
  