text: inherit "obj/monster";
  
  reset(arg) {
      object armour;
      ::reset(arg);
      if(arg) { return; }
      set_level(1);
      set_name("cat");
      set_alias("errtu");
      set_short("A tiny cat called Errtu");
      set_long("A small cute cat\n");
      set_al(10);
      set_aggressive(0);
   /* Mark that the monster is an animal: */
      set_animal(1);
  }
  
  