text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose:
  //
  // $NoKeywords: $
  //=============================================================================//
  
  #include "shaderlib/cshader.h"
  
  // memdbgon must be the last include file in a .cpp file!!!
  #include "tier0/memdbgon.h"
  
  // NOTE: Water DX60 is located in LightmappedGeneric_DX6 so it can inherit
  DEFINE_FALLBACK_SHADER( Water, Water_DX60 )
  
  