text: #include "level21.h"
  #include "bitmapserver.h"
  #include "blocktype.h"
  
  const static u8 level21Data[600] = {
  	13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,12,12,2 ,2 ,13,
  	13,13,14,14,13,13,2 ,13,2 ,2 ,2 ,13,13,13,2 ,13,2 ,2 ,2 ,13,13,2 ,2 ,13,14,14,2 ,2 ,2 ,13,
  	13,1 ,14,14,14,13,12,2 ,2 ,12,12,13,2 ,2 ,2 ,12,2 ,2 ,12,2 ,13,2 ,12,14,14,12,12,2 ,12,13,
  	13,13,13,14,14,13,12,12,12,12,12,13,12,2 ,2 ,2 ,2 ,2 ,2 ,2 ,13,12,14,14,12,12,12,2 ,2 ,13,
  	13,12,13,14,14,12,12,12,12,12,12,14,12,12,12,12,12,12,12,12,13,14,14,14,12,12,12,2 ,12,13,
  	13,2 ,13,14,14,12,2 ,12,2 ,12,14,2 ,12,2 ,12,12,12,12,12,12,14,14,12,14,12,12,14,14,12,13,
  	13,12,13,14,14,12,12,12,12,12,14,14,14,14,12,14,12,14,12,14,14,14,12,0 ,2 ,12,0 ,0 ,12,13,
  	13,2 ,13,13,14,14,12,12,14,12,14,14,14,14,14,14,12,14,14,14,12,12,12,12,12,12,14,2 ,12,13,
  	13,12,13,13,13,2 ,13,2 ,13,13,14,13,2 ,13,13,2 ,13,13,14,13,13,13,13,13,13,13,13,13,13,13,
  	13,14,13,12,12,14,14,14,12,12,14,14,14,14,13,14,13,14,14,13,14,12,14,2 ,12,12,12,12,12,13,
  	13,14,13,12,14,14,14,14,12,13,14,12,14,14,12,14,14,14,12,14,14,14,14,12,2 ,12,12,12,12,13,
  	13,0 ,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,2 ,12,12,12,12,13,
  	13,0 ,13,14,14,14,14,14,14,14,14,14,14,2 ,14,2 ,2 ,14,12,14,12,14,12,14,2 ,12,12,12,12,13,
  	13,0 ,14,14,14,14,2 ,14,14,14,14,13,2 ,2 ,13,2 ,2 ,13,2 ,2 ,12,2 ,12,14,2 ,2 ,2 ,12,12,13,
  	13,14,13,12,14,14,2 ,14,14,14,2 ,13,2 ,2 ,13,2 ,2 ,13,2 ,2 ,2 ,2 ,13,2 ,14,14,2 ,12,12,13,
  	13,14,13,12,12,14,14,14,14,12,13,13,2 ,13,13,2 ,13,13,12,2 ,13,2 ,13,14,14,2 ,2 ,12,12,13,
  	13,13,13,12,12,12,14,14,14,13,13,13,2 ,13,13,2 ,13,13,13,13,13,13,13,13,14,14,2 ,12,12,13,
  	14,12,13,13,12,12,12,14,14,13,13,13,13,13,13,13,13,13,2 ,13,13,13,13,13,2 ,2 ,2 ,2 ,12,13,
  	12,12,12,13,13,13,12,12,14,2 ,2 ,14,2 ,2 ,14,2 ,14,2 ,14,2 ,14,14,14,14,14,14,14,2 ,11,13,
  	12,14,12,12,12,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13
  };
  
  Level21::Level21() : ImmutableLevelDefinition(30,
  								   20,
  								   21,
  								   "Outer Bounds",
  								   level21Data,
  								   BOULDER_TYPE_GREEN,
  								   WALL_TYPE_ICE,
  								   SOIL_TYPE_BLUE,
  								   DOOR_TYPE_MAGENTA) {
  }
  
  