text: module.exports = (mod, msg) => {
  
  	let voice = null; // Check if the voice lib is available
  	try { voice = require('../voice'); } catch (e){
  		mod.warn(e);
  		voice = null;
  	}
  
  	const { player } = mod.require.library;
  	if(mod.settings.notice && mod.game.me.party.inParty()){ // If in a party, and the notice setting is on, send to party notice
  		mod.send('S_CHAT', 3, {
  			channel: 21,
  			message: msg,
  			name: player.name
  		});
  	}
  	// Big message on screen
  	mod.send('S_DUNGEON_EVENT_MESSAGE', 2, {
  		type: 31,
  		chat: false,
  		channel: 27,
  		message: `</font><font color="#ffff00">${msg}`
  	});
  
  	if(voice && mod.settings.tts) voice.speak(msg, mod.settings.rate);
  };
  