text: #pragma once
  
  #include <glm/glm.hpp>
  
  struct TextVertex
  {
  	glm::vec3 position;
  	glm::vec2 uv;
  
  	TextVertex() = default;
  
  	TextVertex(float x, float y, float z, float u, float v)
  	{
  		position = glm::vec3(x, y, z);
  		uv = glm::vec2(u, v);
  	}
  };