text: #pragma once
  
  #include "UnrealEnginePython.h"
  
  #if WITH_EDITOR
  #include "UEPySCompoundWidget.h"
  
  #include "Editor/UnrealEd/Public/GraphEditor.h"
  
  extern PyTypeObject ue_PySGraphEditorType;
  
  typedef struct {
  	ue_PySCompoundWidget s_compound_widget;
  	/* Type-specific fields go here. */
  } ue_PySGraphEditor;
  
  void ue_python_init_sgraph_editor(PyObject *);
  #endif