text: #include "../include/GuiLite.h"
  #include "../source/ui_ctrl_ex/wave_ctrl_ex.h"
  #include "../source/manager/wave_manager.h"
  #include "../include/ctrl_id.h"
  #include "spo2_wave_view.h"
  
  void c_spo2_wave_view::on_init_children(void)
  {
  	c_bitmap_wave_ctrl *p_spo2_wav = (c_bitmap_wave_ctrl*)get_wnd_ptr(ID_MAIN_SCREEN_SPO2_WAVE_CTRL);
  	if (p_spo2_wav == 0)
  	{
  		ASSERT(false);
  		return;
  	}
  	p_spo2_wav->set_bitmap(BITMAP_CUSTOM1);
  	p_spo2_wav->set_wave_speed(SPEED_X3);
  	c_wave_manage::get_instance()->register_wave_ctrl(WAVE_SPO2, p_spo2_wav);
  }
  