text: #include <Engine/Scene.h>
  #include <BonEngine.h>
  
  namespace bon
  {
  	namespace engine
  	{
  		// is it the first scene to run?
  		bool Scene::IsFirstScene() const
  		{
  			return _GetEngine().ActiveScene() == this && _GetEngine().SwitchedScenesCount() == 1;
  		}
  	}
  }