text: // Copyright 2018 the V8 project authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #ifndef V8_OBJECTS_ODDBALL_INL_H_
  #define V8_OBJECTS_ODDBALL_INL_H_
  
  #include "src/objects/oddball.h"
  
  #include "src/heap/heap-write-barrier-inl.h"
  
  // Has to be the last include (doesn't have include guards):
  #include "src/objects/object-macros.h"
  
  namespace v8 {
  namespace internal {
  
  OBJECT_CONSTRUCTORS_IMPL(Oddball, HeapObject)
  
  CAST_ACCESSOR(Oddball)
  
  double Oddball::to_number_raw() const {
    return READ_DOUBLE_FIELD(*this, kToNumberRawOffset);
  }
  
  void Oddball::set_to_number_raw(double value) {
    WRITE_DOUBLE_FIELD(*this, kToNumberRawOffset, value);
  }
  
  void Oddball::set_to_number_raw_as_bits(uint64_t bits) {
    WRITE_UINT64_FIELD(*this, kToNumberRawOffset, bits);
  }
  
  ACCESSORS(Oddball, to_string, String, kToStringOffset)
  ACCESSORS(Oddball, to_number, Object, kToNumberOffset)
  ACCESSORS(Oddball, type_of, String, kTypeOfOffset)
  
  byte Oddball::kind() const {
    return Smi::ToInt(READ_FIELD(*this, kKindOffset));
  }
  
  void Oddball::set_kind(byte value) {
    WRITE_FIELD(*this, kKindOffset, Smi::FromInt(value));
  }
  
  // static
  Handle<Object> Oddball::ToNumber(Isolate* isolate, Handle<Oddball> input) {
    return handle(input->to_number(), isolate);
  }
  
  bool HeapObject::IsBoolean() const {
    return IsOddball() &&
           ((Oddball::cast(*this)->kind() & Oddball::kNotBooleanMask) == 0);
  }
  
  }  // namespace internal
  }  // namespace v8
  
  #include "src/objects/object-macros-undef.h"
  
  #endif  // V8_OBJECTS_ODDBALL_INL_H_
  