text: const size = {
    height: 600,
    width: 800,
  };
  const scene = new THREE.Scene();
  
  // Red Cube object
  const geometry = new THREE.BoxGeometry(1, 1, 1);
  const material = new THREE.MeshBasicMaterial({ color: "red" });
  const cubeMesh = new THREE.Mesh(geometry, material);
  
  // Add Cube to scene
  scene.add(cubeMesh);
  
  // Create camera to view scene
  const camera = new THREE.PerspectiveCamera(75, size.width / size.height);
  scene.add(camera);
  
  // Move the camera back a bit so the cube will be visible
  camera.position.z = 3;
  camera.position.x = 1;
  
  // Create a renderer to shove all this stuff into
  const renderer = new THREE.WebGLRenderer({
    canvas: document.querySelector(".webgl"),
  });
  
  // Configure renderer properties
  renderer.setSize(size.width, size.height);
  renderer.render(scene, camera);
  