text: #ifndef BOSS_HPP_
  #define BOSS_HPP_
  
  #include "Character.hpp"
  #include "Item.hpp"
  #include "MachineGun.hpp"
  #include <memory>
  
  
  //Boss has x amount of hp at the beginning and speed that is always y.
  class Boss : public Character {
  public:
  	Boss() : Character(40, 1, "Boss") {} //Values might change!
  
  	virtual void changeHP(int change);
  
  
  	virtual int getMaxHp();
  
  private:
  	int maxhp = 40;
  };
  
  #endif /* BOSS_HPP_ */
  