text: #pragma once
  
  #include "Npc.h"
  
  class SDL_Texture;
  
  class Town : public Npc
  {
  public:
  	Town(iPoint position);
  	virtual ~Town();
  
  	bool Load() override;
  
  	bool Update(float dt) override;
  
  	void Draw(bool showColliders) override;
  
  	bool UnLoad() override;
  
  	
  
  	bool SaveState(pugi::xml_node& node) override;
  
  
  private:
  	SDL_Texture* texture;
  };
  