text: // Monocle Game Engine source files - Alexandre Baron
  
  #pragma once
  
  #include "Core/Misc/Types.h"
  
  #include "Graphics/Handle/ObjectHandle.h"
  
  #include "Monocle_Graphics_Export.h"
  
  namespace moe
  {
  
  	struct Monocle_Graphics_API ViewportHandle : RenderObjectHandle<std::uint8_t>
  	{
  		static ViewportHandle	Null() { return ViewportHandle{ 0 }; }
  
  	};
  
  }
  