text: #ifndef _PERSPECTIVECAMERA_H_
  #define _PERSPECTIVECAMERA_H_
  
  #include "cilantroengine.h"
  #include "scene/Camera.h"
  #include "math/Matrix4f.h"
  
  class PerspectiveCamera : public Camera
  {
  public:
      __EAPI PerspectiveCamera (float fov, float near, float far);
      __EAPI ~PerspectiveCamera ();
  
      __EAPI Matrix4f GetProjectionMatrix (unsigned int xRes, unsigned int yRes) const;
  
  private:
  
      float cameraFOV;
      float nearPlane;
      float farPlane;
  };
  
  #endif
  
  