text: """
  
  RenderPipeline
  
  Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  
  """
  from __future__ import division
  
  from Engine.Render.rplibs.six.moves import range  # pylint: disable=import-error
  
  from Engine.Render.rpcore.gui.sprite import Sprite
  from Engine.Render.rpcore.rpobject import RPObject
  from Engine.Render.rpcore.globals import Globals
  
  
  class LoadingScreen(RPObject):
  
      """ This is the default loading screen used by the pipeline. It provides
      the ability to display a simple image during loading. The image should be
      in the format 16:9 and not too small, to avoid being blurred out. """
  
      def __init__(self, pipeline, image_source="/$$rp/data/gui/loading_screen_bg.txo"):
          """ Inits the loading screen with a given image source. By default,
          this is the pipeline loading screen, but it can be overridden. """
          RPObject.__init__(self)
          self.pipeline = pipeline
          self.image_source = image_source
  
      def create(self):
          """ Creates the gui components """
          screen_w, screen_h = Globals.native_resolution.x, Globals.native_resolution.y
          self.fullscreen_node = Globals.base.pixel2dp.attach_new_node("LoadingScreen")
          self.fullscreen_node.set_bin("fixed", 10)
          self.fullscreen_node.set_depth_test(False)
  
          scale_w = screen_w / 1920.0
          scale_h = screen_h / 1080.0
          scale = max(scale_w, scale_h)
  
          self.fullscreen_bg = Sprite(
              image=self.image_source, x=(screen_w - 1920.0 * scale) // 2,
              y=(screen_h - 1080.0 * scale) // 2, w=int(1920 * scale),
              h=int(1080 * scale), parent=self.fullscreen_node, near_filter=False)
  
          for _ in range(2):
              Globals.base.graphicsEngine.render_frame()
  
      def remove(self):
          """ Removes the loading screen """
          self.fullscreen_bg.node["image"].get_texture().release_all()
          self.fullscreen_node.remove_node()
  