text: #pragma once
  #include "CoreMinimal.h"
  #include "EBoscoAbillityTargetPreference.generated.h"
  
  UENUM()
  enum class EBoscoAbillityTargetPreference : uint8 {
      Self,
      SelectedTarget,
      ClosestPlayer,
      ClosestEnemy,
      TargetLocation,
  };
  
  