text: //  File doc/quickbook/oglplus/quickref/enums/sl_data_type.hpp
  //
  //  Automatically generated file, DO NOT modify manually.
  //  Edit the source 'source/enums/oglplus/sl_data_type.txt'
  //  or the 'source/enums/make_enum.py' script instead.
  //
  //  Copyright 2010-2019 Matus Chochlik.
  //  Distributed under the Boost Software License, Version 1.0.
  //  See accompanying file LICENSE_1_0.txt or copy at
  //  http://www.boost.org/LICENSE_1_0.txt
  //
  //[oglplus_enums_sl_data_type
  
  enum class SLDataType : GLenum {
      Float = GL_FLOAT,
      FloatVec2 = GL_FLOAT_VEC2,
      FloatVec3 = GL_FLOAT_VEC3,
      FloatVec4 = GL_FLOAT_VEC4,
      Double = GL_DOUBLE,
      DoubleVec2 = GL_DOUBLE_VEC2,
      DoubleVec3 = GL_DOUBLE_VEC3,
      DoubleVec4 = GL_DOUBLE_VEC4,
      Int = GL_INT,
      IntVec2 = GL_INT_VEC2,
      IntVec3 = GL_INT_VEC3,
      IntVec4 = GL_INT_VEC4,
      UnsignedInt = GL_UNSIGNED_INT,
      UnsignedIntVec2 = GL_UNSIGNED_INT_VEC2,
      UnsignedIntVec3 = GL_UNSIGNED_INT_VEC3,
      UnsignedIntVec4 = GL_UNSIGNED_INT_VEC4,
      Bool = GL_BOOL,
      BoolVec2 = GL_BOOL_VEC2,
      BoolVec3 = GL_BOOL_VEC3,
      BoolVec4 = GL_BOOL_VEC4,
      FloatMat2 = GL_FLOAT_MAT2,
      FloatMat3 = GL_FLOAT_MAT3,
      FloatMat4 = GL_FLOAT_MAT4,
      FloatMat2x3 = GL_FLOAT_MAT2x3,
      FloatMat2x4 = GL_FLOAT_MAT2x4,
      FloatMat3x2 = GL_FLOAT_MAT3x2,
      FloatMat3x4 = GL_FLOAT_MAT3x4,
      FloatMat4x2 = GL_FLOAT_MAT4x2,
      FloatMat4x3 = GL_FLOAT_MAT4x3,
      DoubleMat2 = GL_DOUBLE_MAT2,
      DoubleMat3 = GL_DOUBLE_MAT3,
      DoubleMat4 = GL_DOUBLE_MAT4,
      DoubleMat2x3 = GL_DOUBLE_MAT2x3,
      DoubleMat2x4 = GL_DOUBLE_MAT2x4,
      DoubleMat3x2 = GL_DOUBLE_MAT3x2,
      DoubleMat3x4 = GL_DOUBLE_MAT3x4,
      DoubleMat4x2 = GL_DOUBLE_MAT4x2,
      DoubleMat4x3 = GL_DOUBLE_MAT4x3,
      Sampler1D = GL_SAMPLER_1D,
      Sampler2D = GL_SAMPLER_2D,
      Sampler3D = GL_SAMPLER_3D,
      SamplerCube = GL_SAMPLER_CUBE,
      Sampler1DShadow = GL_SAMPLER_1D_SHADOW,
      Sampler2DShadow = GL_SAMPLER_2D_SHADOW,
      Sampler1DArray = GL_SAMPLER_1D_ARRAY,
      Sampler2DArray = GL_SAMPLER_2D_ARRAY,
      SamplerCubeMapArray = GL_SAMPLER_CUBE_MAP_ARRAY,
      Sampler1DArrayShadow = GL_SAMPLER_1D_ARRAY_SHADOW,
      Sampler2DArrayShadow = GL_SAMPLER_2D_ARRAY_SHADOW,
      Sampler2DMultisample = GL_SAMPLER_2D_MULTISAMPLE,
      Sampler2DMultisampleArray = GL_SAMPLER_2D_MULTISAMPLE_ARRAY,
      SamplerCubeShadow = GL_SAMPLER_CUBE_SHADOW,
      SamplerCubeMapArrayShadow = GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
      SamplerBuffer = GL_SAMPLER_BUFFER,
      Sampler2DRect = GL_SAMPLER_2D_RECT,
      Sampler2DRectShadow = GL_SAMPLER_2D_RECT_SHADOW,
      IntSampler1D = GL_INT_SAMPLER_1D,
      IntSampler2D = GL_INT_SAMPLER_2D,
      IntSampler3D = GL_INT_SAMPLER_3D,
      IntSamplerCube = GL_INT_SAMPLER_CUBE,
      IntSampler1DArray = GL_INT_SAMPLER_1D_ARRAY,
      IntSampler2DArray = GL_INT_SAMPLER_2D_ARRAY,
      IntSamplerCubeMapArray = GL_INT_SAMPLER_CUBE_MAP_ARRAY,
      IntSampler2DMultisample = GL_INT_SAMPLER_2D_MULTISAMPLE,
      IntSampler2DMultisampleArray = GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
      IntSamplerBuffer = GL_INT_SAMPLER_BUFFER,
      IntSampler2DRect = GL_INT_SAMPLER_2D_RECT,
      UnsignedIntSampler1D = GL_UNSIGNED_INT_SAMPLER_1D,
      UnsignedIntSampler2D = GL_UNSIGNED_INT_SAMPLER_2D,
      UnsignedIntSampler3D = GL_UNSIGNED_INT_SAMPLER_3D,
      UnsignedIntSamplerCube = GL_UNSIGNED_INT_SAMPLER_CUBE,
      UnsignedIntSampler1DArray = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,
      UnsignedIntSampler2DArray = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,
      UnsignedIntSamplerCubeMapArray = GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,
      UnsignedIntSampler2DMultisample = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,
      UnsignedIntSampler2DMultisampleArray =
        GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
      UnsignedIntSamplerBuffer = GL_UNSIGNED_INT_SAMPLER_BUFFER,
      UnsignedIntSampler2DRect = GL_UNSIGNED_INT_SAMPLER_2D_RECT,
      Image1D = GL_IMAGE_1D,
      Image2D = GL_IMAGE_2D,
      Image3D = GL_IMAGE_3D,
      Image2DRect = GL_IMAGE_2D_RECT,
      ImageCube = GL_IMAGE_CUBE,
      ImageBuffer = GL_IMAGE_BUFFER,
      Image1DArray = GL_IMAGE_1D_ARRAY,
      Image2DArray = GL_IMAGE_2D_ARRAY,
      Image2DMultisample = GL_IMAGE_2D_MULTISAMPLE,
      Image2DMultisampleArray = GL_IMAGE_2D_MULTISAMPLE_ARRAY,
      IntImage1D = GL_INT_IMAGE_1D,
      IntImage2D = GL_INT_IMAGE_2D,
      IntImage3D = GL_INT_IMAGE_3D,
      IntImage2DRect = GL_INT_IMAGE_2D_RECT,
      IntImageCube = GL_INT_IMAGE_CUBE,
      IntImageBuffer = GL_INT_IMAGE_BUFFER,
      IntImage1DArray = GL_INT_IMAGE_1D_ARRAY,
      IntImage2DArray = GL_INT_IMAGE_2D_ARRAY,
      IntImage2DMultisample = GL_INT_IMAGE_2D_MULTISAMPLE,
      IntImage2DMultisampleArray = GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
      UnsignedIntImage1D = GL_UNSIGNED_INT_IMAGE_1D,
      UnsignedIntImage2D = GL_UNSIGNED_INT_IMAGE_2D,
      UnsignedIntImage3D = GL_UNSIGNED_INT_IMAGE_3D,
      UnsignedIntImage2DRect = GL_UNSIGNED_INT_IMAGE_2D_RECT,
      UnsignedIntImageCube = GL_UNSIGNED_INT_IMAGE_CUBE,
      UnsignedIntImageBuffer = GL_UNSIGNED_INT_IMAGE_BUFFER,
      UnsignedIntImage1DArray = GL_UNSIGNED_INT_IMAGE_1D_ARRAY,
      UnsignedIntImage2DArray = GL_UNSIGNED_INT_IMAGE_2D_ARRAY,
      UnsignedIntImage2DMultisample = GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,
      UnsignedIntImage2DMultisampleArray =
        GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
      UnsignedIntAtomicCounter = GL_UNSIGNED_INT_ATOMIC_COUNTER,
      None = GL_NONE
  };
  
  template <>
  __Range<SLDataType> __EnumValueRange<SLDataType>();
  
  __StrCRef __EnumValueName(SLDataType);
  
  //]
  