text: /*
    ==============================================================================
  
     This file is part of the JUCE library.
     Copyright (c) 2017 - ROLI Ltd.
  
     JUCE is an open source library subject to commercial or open-source
     licensing.
  
     By using JUCE, you agree to the terms of both the JUCE 5 End-User License
     Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
     27th April 2017).
  
     End User License Agreement: www.juce.com/juce-5-licence
     Privacy Policy: www.juce.com/juce-5-privacy-policy
  
     Or: You may also use this code under the terms of the GPL v3 (see
     www.gnu.org/licenses).
  
     JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
     EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
     DISCLAIMED.
  
    ==============================================================================
  */
  
  namespace juce
  {
  
  //==============================================================================
  /**
      A type of ImagePixelData that stores its image data in an OpenGL
      framebuffer, allowing a JUCE Image object to wrap a framebuffer.
  
      By creating an Image from an instance of an OpenGLFrameBufferImage,
      you can then use a Graphics object to draw into the framebuffer using normal
      JUCE 2D operations.
  
      @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
  
      @tags{OpenGL}
  */
  class JUCE_API  OpenGLImageType     : public ImageType
  {
  public:
      OpenGLImageType();
      ~OpenGLImageType() override;
  
      ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
      int getTypeID() const override;
  
      static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
  };
  
  } // namespace juce
  