text: #pragma once
  
  #include "il2cpp.h"
  
  void UnityEngine_Color___ctor (UnityEngine_Color_o __this, float r, float g, float b, float a, const MethodInfo* method_info);
  void UnityEngine_Color___ctor (UnityEngine_Color_o __this, float r, float g, float b, const MethodInfo* method_info);
  System_String_o* UnityEngine_Color__ToString (UnityEngine_Color_o __this, const MethodInfo* method_info);
  int32_t UnityEngine_Color__GetHashCode (UnityEngine_Color_o __this, const MethodInfo* method_info);
  bool UnityEngine_Color__Equals (UnityEngine_Color_o __this, Il2CppObject* other, const MethodInfo* method_info);
  bool UnityEngine_Color__Equals (UnityEngine_Color_o __this, UnityEngine_Color_o other, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__op_Addition (UnityEngine_Color_o a, UnityEngine_Color_o b, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__op_Subtraction (UnityEngine_Color_o a, UnityEngine_Color_o b, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__op_Multiply (UnityEngine_Color_o a, UnityEngine_Color_o b, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__op_Multiply (UnityEngine_Color_o a, float b, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__op_Multiply (float b, UnityEngine_Color_o a, const MethodInfo* method_info);
  bool UnityEngine_Color__op_Equality (UnityEngine_Color_o lhs, UnityEngine_Color_o rhs, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__Lerp (UnityEngine_Color_o a, UnityEngine_Color_o b, float t, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__RGBMultiplied (UnityEngine_Color_o __this, float multiplier, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_red (const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_green (const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_blue (const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_white (const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_black (const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_yellow (const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_gray (const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_clear (const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__get_linear (UnityEngine_Color_o __this, const MethodInfo* method_info);
  float UnityEngine_Color__get_maxColorComponent (UnityEngine_Color_o __this, const MethodInfo* method_info);
  UnityEngine_Vector4_o UnityEngine_Color__op_Implicit (UnityEngine_Color_o c, const MethodInfo* method_info);
  UnityEngine_Color_o UnityEngine_Color__op_Implicit (UnityEngine_Vector4_o v, const MethodInfo* method_info);
  