text: // Copyright Golden Hammer Software
  #pragma once
  
  #include "GHMultiplayerMgr.h"
  #include "GHMultiplayerMatchCallback.h"
  
  class GHNullMultiplayerMgr : public GHMultiplayerMgr
  {
  public:
      void startMatch(void)
      {
          
      }
      
      virtual void startNextMatch(void)
      {
          
      }
      
      virtual void sendTurn(const void* data, int dataLength)
      {
  
      }
      
      virtual void sendGameOver(const void* data, int dataLength, const std::vector<GHMultiplayerMatchOutcome::Enum>& results)
      {
          
      }
      
      virtual const char* getLocalPlayerAlias(void) const
      {
          return "";
      }
      
      virtual void setGameCallback(GHMultiplayerMatchCallback* callback)
      {
          
      }
      
      virtual void clearCurrentMatch(void)
      {
          
      }
  };
  