text: #ifndef MATERIAL_PREVIEW_H
  #define MATERIAL_PREVIEW_H
  
  namespace NovaEngine {
  	class RenderManager;
  	class Texture;
  	class Material;
  	class Renderer;
  	class FrameBuffer;
  	class GameObject;
  	class Camera;
  
  	class MaterialPreview {
  	private:
  		RenderManager* _rm;
  		Material* _material;
  		Renderer* _renderer;
  		FrameBuffer* _fb;
  		Texture* _output;
  		GameObject* _obj;
  		Camera* _cam;
  	public:
  		MaterialPreview(RenderManager* rm, Material* material);
  		void render();
  		Texture* getOutput();
  	};
  }
  
  #endif // !MATERIAL_PREVIEW_H