text: inherit "room/room";
  object demon;
  
  reset(arg) {
    /* Applying mobs */
    if(!demon) {
      demon = clone_object("/wizards/gynter/area2/city2/mobs/priest");
      move_object(demon, this_object());
    }
    if(arg) return;
    /* Assigning exits */
    add_exit("south","/wizards/gynter/area2/city2/o");
    /* setting desc */
    short_desc = "Approach to the holy center";
    long_desc = "This is the road that connect to one of the control towers.\n"+
                "The road seems to be built out of diamonds! And strangely enough\n"+
                "it seems to be no way in walking north.\n";
  }
  