text: #include "draw16.h"
  
  extern "C" void EMSCRIPTEN_KEEPALIVE d16DrawPixel(uint32_t color, int x, int y) {
  	x += 16;
  	y += 16;
  
  	if (x < 0 || y < 0 || x > bufferWidth || y > bufferHeight)
  		return;
  
  	color = color | 0xff000000;
  
  	uint32_t* bufferData = (uint32_t*)buffer + (x + y * bufferWidth);
  	*bufferData = color;
  }
  