text: ﻿/***
  *
  *	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
  *	
  *	This product contains software technology licensed from Id 
  *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
  *	All Rights Reserved.
  *
  *   Use, distribution, and modification of this source code and/or resulting
  *   object code is restricted to non-commercial enhancements to products from
  *   Valve LLC.  All other use, distribution, or modification is prohibited
  *   without written permission from Valve LLC.
  *
  ****/
  #ifndef CLIENT_H
  #define CLIENT_H
  
  extern void respawn( entvars_t* pev, BOOL fCopyCorpse );
  extern BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
  extern void ClientDisconnect( edict_t *pEntity );
  extern void ClientKill( edict_t *pEntity );
  extern void ClientPutInServer( edict_t *pEntity );
  extern void ClientCommand( edict_t *pEntity );
  extern void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer );
  extern void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
  extern void ServerDeactivate();
  extern void StartFrame();
  extern void PlayerPostThink( edict_t *pEntity );
  extern void PlayerPreThink( edict_t *pEntity );
  extern void ParmsNewLevel();
  extern void ParmsChangeLevel();
  
  extern void ClientPrecache();
  
  extern const char *GetGameDescription();
  extern void PlayerCustomization( edict_t *pEntity, customization_t *pCust );
  
  extern void SpectatorConnect ( edict_t *pEntity );
  extern void SpectatorDisconnect ( edict_t *pEntity );
  extern void SpectatorThink ( edict_t *pEntity );
  
  extern void Sys_Error( const char *error_string );
  
  extern void SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas );
  extern void	UpdateClientData ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
  extern int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
  extern void CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, Vector* player_mins, Vector* player_maxs );
  extern void RegisterEncoders();
  
  extern int GetWeaponData( struct edict_s *player, struct weapon_data_s *info );
  
  extern void	CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
  extern void	CmdEnd ( const edict_t *player );
  
  extern int	ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
  
  extern int GetHullBounds( int hullnumber, float *mins, float *maxs );
  
  extern void	CreateInstancedBaselines ();
  
  extern int	InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message );
  
  extern int AllowLagCompensation();
  
  #endif		// CLIENT_H
  