text: #ifndef  MANINMATION_H
  #define MANINMATION_H
  
  #include "MKeyFrameData.h"
  
  class MAnimationData
  {
  public:
  
  	float lengthSeconds;
  	std::vector<MKeyFrameData> keyFrames;
  
  	MAnimationData(float lengthSeconds_, std::vector<MKeyFrameData> keyFrames_);
  	~MAnimationData();
  };
  
  #endif // ! MANINMATION_H
  