text: """
  The MIT License (MIT)
  
  Copyright (c) 2015-present Rapptz
  
  Permission is hereby granted, free of charge, to any person obtaining a
  copy of this software and associated documentation files (the "Software"),
  to deal in the Software without restriction, including without limitation
  the rights to use, copy, modify, merge, publish, distribute, sublicense,
  and/or sell copies of the Software, and to permit persons to whom the
  Software is furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  DEALINGS IN THE SOFTWARE.
  """
  
  import asyncio
  from collections import deque, OrderedDict
  import copy
  import datetime
  import itertools
  import logging
  import weakref
  import warnings
  import inspect
  import gc
  
  import os
  
  from .guild import Guild
  from .activity import BaseActivity
  from .user import User, ClientUser
  from .emoji import Emoji
  from .mentions import AllowedMentions
  from .partial_emoji import PartialEmoji
  from .message import Message
  from .channel import *
  from .raw_models import *
  from .member import Member
  from .role import Role
  from .enums import ChannelType, try_enum, Status
  from . import utils
  from .flags import Intents, MemberCacheFlags
  from .object import Object
  from .invite import Invite
  from .interactions import Interaction
  
  class ChunkRequest:
      def __init__(self, guild_id, loop, resolver, *, cache=True):
          self.guild_id = guild_id
          self.resolver = resolver
          self.loop = loop
          self.cache = cache
          self.nonce = os.urandom(16).hex()
          self.buffer = [] # List[Member]
          self.waiters = []
  
      def add_members(self, members):
          self.buffer.extend(members)
          if self.cache:
              guild = self.resolver(self.guild_id)
              if guild is None:
                  return
  
              for member in members:
                  existing = guild.get_member(member.id)
                  if existing is None or existing.joined_at is None:
                      guild._add_member(member)
  
      async def wait(self):
          future = self.loop.create_future()
          self.waiters.append(future)
          try:
              return await future
          finally:
              self.waiters.remove(future)
  
      def get_future(self):
          future = self.loop.create_future()
          self.waiters.append(future)
          return future
  
      def done(self):
          for future in self.waiters:
              if not future.done():
                  future.set_result(self.buffer)
  
  log = logging.getLogger(__name__)
  
  async def logging_coroutine(coroutine, *, info):
      try:
          await coroutine
      except Exception:
          log.exception('Exception occurred during %s', info)
  
  class ConnectionState:
      def __init__(self, *, dispatch, handlers, hooks, http, loop, **options):
          self.loop = loop
          self.http = http
          self.max_messages = options.get('max_messages', 1000)
          if self.max_messages is not None and self.max_messages <= 0:
              self.max_messages = 1000
  
          self.dispatch = dispatch
          self.handlers = handlers
          self.hooks = hooks
          self.shard_count = None
          self._ready_task = None
          self.application_id = utils._get_as_snowflake(options, 'application_id')
          self.heartbeat_timeout = options.get('heartbeat_timeout', 60.0)
          self.guild_ready_timeout = options.get('guild_ready_timeout', 2.0)
          if self.guild_ready_timeout < 0:
              raise ValueError('guild_ready_timeout cannot be negative')
  
          allowed_mentions = options.get('allowed_mentions')
  
          if allowed_mentions is not None and not isinstance(allowed_mentions, AllowedMentions):
              raise TypeError('allowed_mentions parameter must be AllowedMentions')
  
          self.allowed_mentions = allowed_mentions
          self._chunk_requests = {} # Dict[Union[int, str], ChunkRequest]
  
          activity = options.get('activity', None)
          if activity:
              if not isinstance(activity, BaseActivity):
                  raise TypeError('activity parameter must derive from BaseActivity.')
  
              activity = activity.to_dict()
  
          status = options.get('status', None)
          if status:
              if status is Status.offline:
                  status = 'invisible'
              else:
                  status = str(status)
  
          intents = options.get('intents', None)
          if intents is not None:
              if not isinstance(intents, Intents):
                  raise TypeError(f'intents parameter must be Intent not {type(intents)!r}')
          else:
              intents = Intents.default()
  
          if not intents.guilds:
              log.warning('Guilds intent seems to be disabled. This may cause state related issues.')
  
          try:
              chunk_guilds = options['fetch_offline_members']
          except KeyError:
              chunk_guilds = options.get('chunk_guilds_at_startup', intents.members)
          else:
              msg = 'fetch_offline_members is deprecated, use chunk_guilds_at_startup instead'
              warnings.warn(msg, DeprecationWarning, stacklevel=4)
  
          self._chunk_guilds = chunk_guilds
  
          # Ensure these two are set properly
          if not intents.members and self._chunk_guilds:
              raise ValueError('Intents.members must be enabled to chunk guilds at startup.')
  
          cache_flags = options.get('member_cache_flags', None)
          if cache_flags is None:
              cache_flags = MemberCacheFlags.from_intents(intents)
          else:
              if not isinstance(cache_flags, MemberCacheFlags):
                  raise TypeError(f'member_cache_flags parameter must be MemberCacheFlags not {type(cache_flags)!r}')
  
              cache_flags._verify_intents(intents)
  
          self.member_cache_flags = cache_flags
          self._activity = activity
          self._status = status
          self._intents = intents
  
          if not intents.members or cache_flags._empty:
              self.store_user = self.store_user_no_intents
  
          self.parsers = parsers = {}
          for attr, func in inspect.getmembers(self):
              if attr.startswith('parse_'):
                  parsers[attr[6:].upper()] = func
  
          self.clear()
  
      def clear(self):
          self.user = None
          self._users = weakref.WeakValueDictionary()
          self._emojis = {}
          self._guilds = {}
          self._voice_clients = {}
  
          # LRU of max size 128
          self._private_channels = OrderedDict()
          # extra dict to look up private channels by user id
          self._private_channels_by_user = {}
          self._messages = self.max_messages and deque(maxlen=self.max_messages)
  
          # In cases of large deallocations the GC should be called explicitly
          # To free the memory more immediately, especially true when it comes
          # to reconnect loops which cause mass allocations and deallocations.
          gc.collect()
  
      def process_chunk_requests(self, guild_id, nonce, members, complete):
          removed = []
          for key, request in self._chunk_requests.items():
              if request.guild_id == guild_id and request.nonce == nonce:
                  request.add_members(members)
                  if complete:
                      request.done()
                      removed.append(key)
  
          for key in removed:
              del self._chunk_requests[key]
  
      def call_handlers(self, key, *args, **kwargs):
          try:
              func = self.handlers[key]
          except KeyError:
              pass
          else:
              func(*args, **kwargs)
  
      async def call_hooks(self, key, *args, **kwargs):
          try:
              coro = self.hooks[key]
          except KeyError:
              pass
          else:
              await coro(*args, **kwargs)
  
      @property
      def self_id(self):
          u = self.user
          return u.id if u else None
  
      @property
      def intents(self):
          ret = Intents.none()
          ret.value = self._intents.value
          return ret
  
      @property
      def voice_clients(self):
          return list(self._voice_clients.values())
  
      def _get_voice_client(self, guild_id):
          return self._voice_clients.get(guild_id)
  
      def _add_voice_client(self, guild_id, voice):
          self._voice_clients[guild_id] = voice
  
      def _remove_voice_client(self, guild_id):
          self._voice_clients.pop(guild_id, None)
  
      def _update_references(self, ws):
          for vc in self.voice_clients:
              vc.main_ws = ws
  
      def store_user(self, data):
          # this way is 300% faster than `dict.setdefault`.
          user_id = int(data['id'])
          try:
              return self._users[user_id]
          except KeyError:
              user = User(state=self, data=data)
              if user.discriminator != '0000':
                  self._users[user_id] = user
              return user
  
      def store_user_no_intents(self, data):
          return User(state=self, data=data)
  
      def get_user(self, id):
          return self._users.get(id)
  
      def store_emoji(self, guild, data):
          emoji_id = int(data['id'])
          self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self, data=data)
          return emoji
  
      @property
      def guilds(self):
          return list(self._guilds.values())
  
      def _get_guild(self, guild_id):
          return self._guilds.get(guild_id)
  
      def _add_guild(self, guild):
          self._guilds[guild.id] = guild
  
      def _remove_guild(self, guild):
          self._guilds.pop(guild.id, None)
  
          for emoji in guild.emojis:
              self._emojis.pop(emoji.id, None)
  
          del guild
  
          # Much like clear(), if we have a massive deallocation
          # then it's better to explicitly call the GC
          gc.collect()
  
      @property
      def emojis(self):
          return list(self._emojis.values())
  
      def get_emoji(self, emoji_id):
          return self._emojis.get(emoji_id)
  
      @property
      def private_channels(self):
          return list(self._private_channels.values())
  
      def _get_private_channel(self, channel_id):
          try:
              value = self._private_channels[channel_id]
          except KeyError:
              return None
          else:
              self._private_channels.move_to_end(channel_id)
              return value
  
      def _get_private_channel_by_user(self, user_id):
          return self._private_channels_by_user.get(user_id)
  
      def _add_private_channel(self, channel):
          channel_id = channel.id
          self._private_channels[channel_id] = channel
  
          if len(self._private_channels) > 128:
              _, to_remove = self._private_channels.popitem(last=False)
              if isinstance(to_remove, DMChannel) and to_remove.recipient:
                  self._private_channels_by_user.pop(to_remove.recipient.id, None)
  
          if isinstance(channel, DMChannel) and channel.recipient:
              self._private_channels_by_user[channel.recipient.id] = channel
  
      def add_dm_channel(self, data):
          channel = DMChannel(me=self.user, state=self, data=data)
          self._add_private_channel(channel)
          return channel
  
      def _remove_private_channel(self, channel):
          self._private_channels.pop(channel.id, None)
          if isinstance(channel, DMChannel):
              self._private_channels_by_user.pop(channel.recipient.id, None)
  
      def _get_message(self, msg_id):
          return utils.find(lambda m: m.id == msg_id, reversed(self._messages)) if self._messages else None
  
      def _add_guild_from_data(self, guild):
          guild = Guild(data=guild, state=self)
          self._add_guild(guild)
          return guild
  
      def _guild_needs_chunking(self, guild):
          # If presences are enabled then we get back the old guild.large behaviour
          return self._chunk_guilds and not guild.chunked and not (self._intents.presences and not guild.large)
  
      def _get_guild_channel(self, data):
          channel_id = int(data['channel_id'])
          try:
              guild = self._get_guild(int(data['guild_id']))
          except KeyError:
              channel = DMChannel._from_message(self, channel_id)
              guild = None
          else:
              channel = guild and guild.get_channel(channel_id)
  
          return channel or Object(id=channel_id), guild
  
      async def chunker(self, guild_id, query='', limit=0, presences=False, *, nonce=None):
          ws = self._get_websocket(guild_id) # This is ignored upstream
          await ws.request_chunks(guild_id, query=query, limit=limit, presences=presences, nonce=nonce)
  
      async def query_members(self, guild, query, limit, user_ids, cache, presences):
          guild_id = guild.id
          ws = self._get_websocket(guild_id)
          if ws is None:
              raise RuntimeError('Somehow do not have a websocket for this guild_id')
  
          request = ChunkRequest(guild.id, self.loop, self._get_guild, cache=cache)
          self._chunk_requests[request.nonce] = request
  
          try:
              # start the query operation
              await ws.request_chunks(guild_id, query=query, limit=limit, user_ids=user_ids, presences=presences, nonce=request.nonce)
              return await asyncio.wait_for(request.wait(), timeout=30.0)
          except asyncio.TimeoutError:
              log.warning('Timed out waiting for chunks with query %r and limit %d for guild_id %d', query, limit, guild_id)
              raise
  
      async def _delay_ready(self):
          try:
              states = []
              while True:
                  # this snippet of code is basically waiting N seconds
                  # until the last GUILD_CREATE was sent
                  try:
                      guild = await asyncio.wait_for(self._ready_state.get(), timeout=self.guild_ready_timeout)
                  except asyncio.TimeoutError:
                      break
                  else:
                      if self._guild_needs_chunking(guild):
                          future = await self.chunk_guild(guild, wait=False)
                          states.append((guild, future))
                      else:
                          if guild.unavailable is False:
                              self.dispatch('guild_available', guild)
                          else:
                              self.dispatch('guild_join', guild)
  
              for guild, future in states:
                  try:
                      await asyncio.wait_for(future, timeout=5.0)
                  except asyncio.TimeoutError:
                      log.warning('Shard ID %s timed out waiting for chunks for guild_id %s.', guild.shard_id, guild.id)
  
                  if guild.unavailable is False:
                      self.dispatch('guild_available', guild)
                  else:
                      self.dispatch('guild_join', guild)
  
              # remove the state
              try:
                  del self._ready_state
              except AttributeError:
                  pass # already been deleted somehow
  
          except asyncio.CancelledError:
              pass
          else:
              # dispatch the event
              self.call_handlers('ready')
              self.dispatch('ready')
          finally:
              self._ready_task = None
  
      def parse_ready(self, data):
          if self._ready_task is not None:
              self._ready_task.cancel()
  
          self._ready_state = asyncio.Queue()
          self.clear()
          self.user = user = ClientUser(state=self, data=data['user'])
          self._users[user.id] = user
  
          if self.application_id is None:
              try:
                  application = data['application']
              except KeyError:
                  pass
              else:
                  self.application_id = utils._get_as_snowflake(application, 'id')
  
          for guild_data in data['guilds']:
              self._add_guild_from_data(guild_data)
  
          self.dispatch('connect')
          self._ready_task = asyncio.create_task(self._delay_ready())
  
      def parse_resumed(self, data):
          self.dispatch('resumed')
  
      def parse_message_create(self, data):
          channel, _ = self._get_guild_channel(data)
          message = Message(channel=channel, data=data, state=self)
          self.dispatch('message', message)
          if self._messages is not None:
              self._messages.append(message)
          if channel and channel.__class__ is TextChannel:
              channel.last_message_id = message.id
  
      def parse_message_delete(self, data):
          raw = RawMessageDeleteEvent(data)
          found = self._get_message(raw.message_id)
          raw.cached_message = found
          self.dispatch('raw_message_delete', raw)
          if self._messages is not None and found is not None:
              self.dispatch('message_delete', found)
              self._messages.remove(found)
  
      def parse_message_delete_bulk(self, data):
          raw = RawBulkMessageDeleteEvent(data)
          if self._messages:
              found_messages = [message for message in self._messages if message.id in raw.message_ids]
          else:
              found_messages = []
          raw.cached_messages = found_messages
          self.dispatch('raw_bulk_message_delete', raw)
          if found_messages:
              self.dispatch('bulk_message_delete', found_messages)
              for msg in found_messages:
                  self._messages.remove(msg)
  
      def parse_message_update(self, data):
          raw = RawMessageUpdateEvent(data)
          message = self._get_message(raw.message_id)
          if message is not None:
              older_message = copy.copy(message)
              raw.cached_message = older_message
              self.dispatch('raw_message_edit', raw)
              message._update(data)
              # Coerce the `after` parameter to take the new updated Member
              # ref: #5999
              older_message.author = message.author
              self.dispatch('message_edit', older_message, message)
          else:
              self.dispatch('raw_message_edit', raw)
  
      def parse_message_reaction_add(self, data):
          emoji = data['emoji']
          emoji_id = utils._get_as_snowflake(emoji, 'id')
          emoji = PartialEmoji.with_state(self, id=emoji_id, animated=emoji.get('animated', False), name=emoji['name'])
          raw = RawReactionActionEvent(data, emoji, 'REACTION_ADD')
  
          member_data = data.get('member')
          if member_data:
              guild = self._get_guild(raw.guild_id)
              raw.member = Member(data=member_data, guild=guild, state=self)
          else:
              raw.member = None
          self.dispatch('raw_reaction_add', raw)
  
          # rich interface here
          message = self._get_message(raw.message_id)
          if message is not None:
              emoji = self._upgrade_partial_emoji(emoji)
              reaction = message._add_reaction(data, emoji, raw.user_id)
              user = raw.member or self._get_reaction_user(message.channel, raw.user_id)
  
              if user:
                  self.dispatch('reaction_add', reaction, user)
  
      def parse_message_reaction_remove_all(self, data):
          raw = RawReactionClearEvent(data)
          self.dispatch('raw_reaction_clear', raw)
  
          message = self._get_message(raw.message_id)
          if message is not None:
              old_reactions = message.reactions.copy()
              message.reactions.clear()
              self.dispatch('reaction_clear', message, old_reactions)
  
      def parse_message_reaction_remove(self, data):
          emoji = data['emoji']
          emoji_id = utils._get_as_snowflake(emoji, 'id')
          emoji = PartialEmoji.with_state(self, id=emoji_id, name=emoji['name'])
          raw = RawReactionActionEvent(data, emoji, 'REACTION_REMOVE')
          self.dispatch('raw_reaction_remove', raw)
  
          message = self._get_message(raw.message_id)
          if message is not None:
              emoji = self._upgrade_partial_emoji(emoji)
              try:
                  reaction = message._remove_reaction(data, emoji, raw.user_id)
              except (AttributeError, ValueError): # eventual consistency lol
                  pass
              else:
                  user = self._get_reaction_user(message.channel, raw.user_id)
                  if user:
                      self.dispatch('reaction_remove', reaction, user)
  
      def parse_message_reaction_remove_emoji(self, data):
          emoji = data['emoji']
          emoji_id = utils._get_as_snowflake(emoji, 'id')
          emoji = PartialEmoji.with_state(self, id=emoji_id, name=emoji['name'])
          raw = RawReactionClearEmojiEvent(data, emoji)
          self.dispatch('raw_reaction_clear_emoji', raw)
  
          message = self._get_message(raw.message_id)
          if message is not None:
              try:
                  reaction = message._clear_emoji(emoji)
              except (AttributeError, ValueError): # eventual consistency lol
                  pass
              else:
                  if reaction:
                      self.dispatch('reaction_clear_emoji', reaction)
  
      def parse_interaction_create(self, data):
          interaction = Interaction(data=data, state=self)
          self.dispatch('interaction', interaction)
  
      def parse_presence_update(self, data):
          guild_id = utils._get_as_snowflake(data, 'guild_id')
          guild = self._get_guild(guild_id)
          if guild is None:
              log.debug('PRESENCE_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
              return
  
          user = data['user']
          member_id = int(user['id'])
          member = guild.get_member(member_id)
          if member is None:
              log.debug('PRESENCE_UPDATE referencing an unknown member ID: %s. Discarding', member_id)
              return
  
          old_member = Member._copy(member)
          user_update = member._presence_update(data=data, user=user)
          if user_update:
              self.dispatch('user_update', user_update[0], user_update[1])
  
          self.dispatch('member_update', old_member, member)
  
      def parse_user_update(self, data):
          self.user._update(data)
  
      def parse_invite_create(self, data):
          invite = Invite.from_gateway(state=self, data=data)
          self.dispatch('invite_create', invite)
  
      def parse_invite_delete(self, data):
          invite = Invite.from_gateway(state=self, data=data)
          self.dispatch('invite_delete', invite)
  
      def parse_channel_delete(self, data):
          guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
          channel_id = int(data['id'])
          if guild is not None:
              channel = guild.get_channel(channel_id)
              if channel is not None:
                  guild._remove_channel(channel)
                  self.dispatch('guild_channel_delete', channel)
  
      def parse_channel_update(self, data):
          channel_type = try_enum(ChannelType, data.get('type'))
          channel_id = int(data['id'])
          if channel_type is ChannelType.group:
              channel = self._get_private_channel(channel_id)
              old_channel = copy.copy(channel)
              channel._update_group(data)
              self.dispatch('private_channel_update', old_channel, channel)
              return
  
          guild_id = utils._get_as_snowflake(data, 'guild_id')
          guild = self._get_guild(guild_id)
          if guild is not None:
              channel = guild.get_channel(channel_id)
              if channel is not None:
                  old_channel = copy.copy(channel)
                  channel._update(guild, data)
                  self.dispatch('guild_channel_update', old_channel, channel)
              else:
                  log.debug('CHANNEL_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
          else:
              log.debug('CHANNEL_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
  
      def parse_channel_create(self, data):
          factory, ch_type = _channel_factory(data['type'])
          if factory is None:
              log.debug('CHANNEL_CREATE referencing an unknown channel type %s. Discarding.', data['type'])
              return
  
          guild_id = utils._get_as_snowflake(data, 'guild_id')
          guild = self._get_guild(guild_id)
          if guild is not None:
              channel = factory(guild=guild, state=self, data=data)
              guild._add_channel(channel)
              self.dispatch('guild_channel_create', channel)
          else:
              log.debug('CHANNEL_CREATE referencing an unknown guild ID: %s. Discarding.', guild_id)
              return
  
      def parse_channel_pins_update(self, data):
          channel_id = int(data['channel_id'])
          channel = self.get_channel(channel_id)
          if channel is None:
              log.debug('CHANNEL_PINS_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
              return
  
          last_pin = utils.parse_time(data['last_pin_timestamp']) if data['last_pin_timestamp'] else None
  
          try:
              # I have not imported discord.abc in this file
              # the isinstance check is also 2x slower than just checking this attribute
              # so we're just gonna check it since it's easier and faster and lazier
              channel.guild
          except AttributeError:
              self.dispatch('private_channel_pins_update', channel, last_pin)
          else:
              self.dispatch('guild_channel_pins_update', channel, last_pin)
  
      def parse_guild_member_add(self, data):
          guild = self._get_guild(int(data['guild_id']))
          if guild is None:
              log.debug('GUILD_MEMBER_ADD referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
              return
  
          member = Member(guild=guild, data=data, state=self)
          if self.member_cache_flags.joined:
              guild._add_member(member)
  
          try:
              guild._member_count += 1
          except AttributeError:
              pass
  
          self.dispatch('member_join', member)
  
      def parse_guild_member_remove(self, data):
          guild = self._get_guild(int(data['guild_id']))
          if guild is not None:
              try:
                  guild._member_count -= 1
              except AttributeError:
                  pass
  
              user_id = int(data['user']['id'])
              member = guild.get_member(user_id)
              if member is not None:
                  guild._remove_member(member)
                  self.dispatch('member_remove', member)
          else:
              log.debug('GUILD_MEMBER_REMOVE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
  
      def parse_guild_member_update(self, data):
          guild = self._get_guild(int(data['guild_id']))
          user = data['user']
          user_id = int(user['id'])
          if guild is None:
              log.debug('GUILD_MEMBER_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
              return
  
          member = guild.get_member(user_id)
          if member is not None:
              old_member = Member._copy(member)
              member._update(data)
              user_update = member._update_inner_user(user)
              if user_update:
                  self.dispatch('user_update', user_update[0], user_update[1])
  
              self.dispatch('member_update', old_member, member)
          else:
              if self.member_cache_flags.joined:
                  member = Member(data=data, guild=guild, state=self)
  
                  # Force an update on the inner user if necessary
                  user_update = member._update_inner_user(user)
                  if user_update:
                      self.dispatch('user_update', user_update[0], user_update[1])
  
                  guild._add_member(member)
              log.debug('GUILD_MEMBER_UPDATE referencing an unknown member ID: %s. Discarding.', user_id)
  
      def parse_guild_emojis_update(self, data):
          guild = self._get_guild(int(data['guild_id']))
          if guild is None:
              log.debug('GUILD_EMOJIS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
              return
  
          before_emojis = guild.emojis
          for emoji in before_emojis:
              self._emojis.pop(emoji.id, None)
          guild.emojis = tuple(map(lambda d: self.store_emoji(guild, d), data['emojis']))
          self.dispatch('guild_emojis_update', guild, before_emojis, guild.emojis)
  
      def _get_create_guild(self, data):
          if data.get('unavailable') is False:
              # GUILD_CREATE with unavailable in the response
              # usually means that the guild has become available
              # and is therefore in the cache
              guild = self._get_guild(int(data['id']))
              if guild is not None:
                  guild.unavailable = False
                  guild._from_data(data)
                  return guild
  
          return self._add_guild_from_data(data)
  
      async def chunk_guild(self, guild, *, wait=True, cache=None):
          cache = cache or self.member_cache_flags.joined
          request = self._chunk_requests.get(guild.id)
          if request is None:
              self._chunk_requests[guild.id] = request = ChunkRequest(guild.id, self.loop, self._get_guild, cache=cache)
              await self.chunker(guild.id, nonce=request.nonce)
  
          if wait:
              return await request.wait()
          return request.get_future()
  
      async def _chunk_and_dispatch(self, guild, unavailable):
          try:
              await asyncio.wait_for(self.chunk_guild(guild), timeout=60.0)
          except asyncio.TimeoutError:
              log.info('Somehow timed out waiting for chunks.')
  
          if unavailable is False:
              self.dispatch('guild_available', guild)
          else:
              self.dispatch('guild_join', guild)
  
      def parse_guild_create(self, data):
          unavailable = data.get('unavailable')
          if unavailable is True:
              # joined a guild with unavailable == True so..
              return
  
          guild = self._get_create_guild(data)
  
          try:
              # Notify the on_ready state, if any, that this guild is complete.
              self._ready_state.put_nowait(guild)
          except AttributeError:
              pass
          else:
              # If we're waiting for the event, put the rest on hold
              return
  
          # check if it requires chunking
          if self._guild_needs_chunking(guild):
              asyncio.create_task(self._chunk_and_dispatch(guild, unavailable))
              return
  
          # Dispatch available if newly available
          if unavailable is False:
              self.dispatch('guild_available', guild)
          else:
              self.dispatch('guild_join', guild)
  
      def parse_guild_update(self, data):
          guild = self._get_guild(int(data['id']))
          if guild is not None:
              old_guild = copy.copy(guild)
              guild._from_data(data)
              self.dispatch('guild_update', old_guild, guild)
          else:
              log.debug('GUILD_UPDATE referencing an unknown guild ID: %s. Discarding.', data['id'])
  
      def parse_guild_delete(self, data):
          guild = self._get_guild(int(data['id']))
          if guild is None:
              log.debug('GUILD_DELETE referencing an unknown guild ID: %s. Discarding.', data['id'])
              return
  
          if data.get('unavailable', False):
              # GUILD_DELETE with unavailable being True means that the
              # guild that was available is now currently unavailable
              guild.unavailable = True
              self.dispatch('guild_unavailable', guild)
              return
  
          # do a cleanup of the messages cache
          if self._messages is not None:
              self._messages = deque((msg for msg in self._messages if msg.guild != guild), maxlen=self.max_messages)
  
          self._remove_guild(guild)
          self.dispatch('guild_remove', guild)
  
      def parse_guild_ban_add(self, data):
          # we make the assumption that GUILD_BAN_ADD is done
          # before GUILD_MEMBER_REMOVE is called
          # hence we don't remove it from cache or do anything
          # strange with it, the main purpose of this event
          # is mainly to dispatch to another event worth listening to for logging
          guild = self._get_guild(int(data['guild_id']))
          if guild is not None:
              try:
                  user = User(data=data['user'], state=self)
              except KeyError:
                  pass
              else:
                  member = guild.get_member(user.id) or user
                  self.dispatch('member_ban', guild, member)
  
      def parse_guild_ban_remove(self, data):
          guild = self._get_guild(int(data['guild_id']))
          if guild is not None and 'user' in data:
              user = self.store_user(data['user'])
              self.dispatch('member_unban', guild, user)
  
      def parse_guild_role_create(self, data):
          guild = self._get_guild(int(data['guild_id']))
          if guild is None:
              log.debug('GUILD_ROLE_CREATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
              return
  
          role_data = data['role']
          role = Role(guild=guild, data=role_data, state=self)
          guild._add_role(role)
          self.dispatch('guild_role_create', role)
  
      def parse_guild_role_delete(self, data):
          guild = self._get_guild(int(data['guild_id']))
          if guild is not None:
              role_id = int(data['role_id'])
              try:
                  role = guild._remove_role(role_id)
              except KeyError:
                  return
              else:
                  self.dispatch('guild_role_delete', role)
          else:
              log.debug('GUILD_ROLE_DELETE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
  
      def parse_guild_role_update(self, data):
          guild = self._get_guild(int(data['guild_id']))
          if guild is not None:
              role_data = data['role']
              role_id = int(role_data['id'])
              role = guild.get_role(role_id)
              if role is not None:
                  old_role = copy.copy(role)
                  role._update(role_data)
                  self.dispatch('guild_role_update', old_role, role)
          else:
              log.debug('GUILD_ROLE_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
  
      def parse_guild_members_chunk(self, data):
          guild_id = int(data['guild_id'])
          guild = self._get_guild(guild_id)
          presences = data.get('presences', [])
  
          members = [Member(guild=guild, data=member, state=self) for member in data.get('members', [])]
          log.debug('Processed a chunk for %s members in guild ID %s.', len(members), guild_id)
  
          if presences:
              member_dict = {str(member.id): member for member in members}
              for presence in presences:
                  user = presence['user']
                  member_id = user['id']
                  member = member_dict.get(member_id)
                  member._presence_update(presence, user)
  
          complete = data.get('chunk_index', 0) + 1 == data.get('chunk_count')
          self.process_chunk_requests(guild_id, data.get('nonce'), members, complete)
  
      def parse_guild_integrations_update(self, data):
          guild = self._get_guild(int(data['guild_id']))
          if guild is not None:
              self.dispatch('guild_integrations_update', guild)
          else:
              log.debug('GUILD_INTEGRATIONS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
  
      def parse_webhooks_update(self, data):
          channel = self.get_channel(int(data['channel_id']))
          if channel is not None:
              self.dispatch('webhooks_update', channel)
          else:
              log.debug('WEBHOOKS_UPDATE referencing an unknown channel ID: %s. Discarding.', data['channel_id'])
  
      def parse_voice_state_update(self, data):
          guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
          channel_id = utils._get_as_snowflake(data, 'channel_id')
          flags = self.member_cache_flags
          self_id = self.user.id
          if guild is not None:
              if int(data['user_id']) == self_id:
                  voice = self._get_voice_client(guild.id)
                  if voice is not None:
                      coro = voice.on_voice_state_update(data)
                      asyncio.create_task(logging_coroutine(coro, info='Voice Protocol voice state update handler'))
  
              member, before, after = guild._update_voice_state(data, channel_id)
              if member is not None:
                  if flags.voice:
                      if channel_id is None and flags._voice_only and member.id != self_id:
                          # Only remove from cache iff we only have the voice flag enabled
                          guild._remove_member(member)
                      elif channel_id is not None:
                          guild._add_member(member)
  
                  self.dispatch('voice_state_update', member, before, after)
              else:
                  log.debug('VOICE_STATE_UPDATE referencing an unknown member ID: %s. Discarding.', data['user_id'])
  
      def parse_voice_server_update(self, data):
          try:
              key_id = int(data['guild_id'])
          except KeyError:
              key_id = int(data['channel_id'])
  
          vc = self._get_voice_client(key_id)
          if vc is not None:
              coro = vc.on_voice_server_update(data)
              asyncio.create_task(logging_coroutine(coro, info='Voice Protocol voice server update handler'))
  
      def parse_typing_start(self, data):
          channel, guild = self._get_guild_channel(data)
          if channel is not None:
              member = None
              user_id = utils._get_as_snowflake(data, 'user_id')
              if isinstance(channel, DMChannel):
                  member = channel.recipient
              elif isinstance(channel, TextChannel) and guild is not None:
                  member = guild.get_member(user_id)
                  if member is None:
                      member_data = data.get('member')
                      if member_data:
                          member = Member(data=member_data, state=self, guild=guild)
  
              elif isinstance(channel, GroupChannel):
                  member = utils.find(lambda x: x.id == user_id, channel.recipients)
  
              if member is not None:
                  timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
                  timestamp = timestamp.replace(tzinfo=datetime.timezone.utc)
                  self.dispatch('typing', channel, member, timestamp)
  
      def _get_reaction_user(self, channel, user_id):
          if isinstance(channel, TextChannel):
              return channel.guild.get_member(user_id)
          return self.get_user(user_id)
  
      def get_reaction_emoji(self, data):
          emoji_id = utils._get_as_snowflake(data, 'id')
  
          if not emoji_id:
              return data['name']
  
          try:
              return self._emojis[emoji_id]
          except KeyError:
              return PartialEmoji.with_state(self, animated=data.get('animated', False), id=emoji_id, name=data['name'])
  
      def _upgrade_partial_emoji(self, emoji):
          emoji_id = emoji.id
          if not emoji_id:
              return emoji.name
          try:
              return self._emojis[emoji_id]
          except KeyError:
              return emoji
  
      def get_channel(self, id):
          if id is None:
              return None
  
          pm = self._get_private_channel(id)
          if pm is not None:
              return pm
  
          for guild in self.guilds:
              channel = guild.get_channel(id)
              if channel is not None:
                  return channel
  
      def create_message(self, *, channel, data):
          return Message(state=self, channel=channel, data=data)
  
  class AutoShardedConnectionState(ConnectionState):
      def __init__(self, *args, **kwargs):
          super().__init__(*args, **kwargs)
          self._ready_task = None
          self.shard_ids = ()
          self.shards_launched = asyncio.Event()
  
      def _update_message_references(self):
          for msg in self._messages:
              if not msg.guild:
                  continue
  
              new_guild = self._get_guild(msg.guild.id)
              if new_guild is not None and new_guild is not msg.guild:
                  channel_id = msg.channel.id
                  channel = new_guild.get_channel(channel_id) or Object(id=channel_id)
                  msg._rebind_channel_reference(channel)
  
      async def chunker(self, guild_id, query='', limit=0, presences=False, *, shard_id=None, nonce=None):
          ws = self._get_websocket(guild_id, shard_id=shard_id)
          await ws.request_chunks(guild_id, query=query, limit=limit, presences=presences, nonce=nonce)
  
      async def _delay_ready(self):
          await self.shards_launched.wait()
          processed = []
          max_concurrency = len(self.shard_ids) * 2
          current_bucket = []
          while True:
              # this snippet of code is basically waiting N seconds
              # until the last GUILD_CREATE was sent
              try:
                  guild = await asyncio.wait_for(self._ready_state.get(), timeout=self.guild_ready_timeout)
              except asyncio.TimeoutError:
                  break
              else:
                  if self._guild_needs_chunking(guild):
                      log.debug('Guild ID %d requires chunking, will be done in the background.', guild.id)
                      if len(current_bucket) >= max_concurrency:
                          try:
                              await utils.sane_wait_for(current_bucket, timeout=max_concurrency * 70.0)
                          except asyncio.TimeoutError:
                              fmt = 'Shard ID %s failed to wait for chunks from a sub-bucket with length %d'
                              log.warning(fmt, guild.shard_id, len(current_bucket))
                          finally:
                              current_bucket = []
  
                      # Chunk the guild in the background while we wait for GUILD_CREATE streaming
                      future = asyncio.ensure_future(self.chunk_guild(guild))
                      current_bucket.append(future)
                  else:
                      future = self.loop.create_future()
                      future.set_result([])
  
                  processed.append((guild, future))
  
          guilds = sorted(processed, key=lambda g: g[0].shard_id)
          for shard_id, info in itertools.groupby(guilds, key=lambda g: g[0].shard_id):
              children, futures = zip(*info)
              # 110 reqs/minute w/ 1 req/guild plus some buffer
              timeout = 61 * (len(children) / 110)
              try:
                  await utils.sane_wait_for(futures, timeout=timeout)
              except asyncio.TimeoutError:
                  log.warning('Shard ID %s failed to wait for chunks (timeout=%.2f) for %d guilds', shard_id,
                                                                                                    timeout,
                                                                                                    len(guilds))
              for guild in children:
                  if guild.unavailable is False:
                      self.dispatch('guild_available', guild)
                  else:
                      self.dispatch('guild_join', guild)
  
              self.dispatch('shard_ready', shard_id)
  
          # remove the state
          try:
              del self._ready_state
          except AttributeError:
              pass # already been deleted somehow
  
          # regular users cannot shard so we won't worry about it here.
  
          # clear the current task
          self._ready_task = None
  
          # dispatch the event
          self.call_handlers('ready')
          self.dispatch('ready')
  
      def parse_ready(self, data):
          if not hasattr(self, '_ready_state'):
              self._ready_state = asyncio.Queue()
  
          self.user = user = ClientUser(state=self, data=data['user'])
          self._users[user.id] = user
  
          if self.application_id is None:
              try:
                  application = data['application']
              except KeyError:
                  pass
              else:
                  self.application_id = utils._get_as_snowflake(application, 'id')
  
          for guild_data in data['guilds']:
              self._add_guild_from_data(guild_data)
  
          if self._messages:
              self._update_message_references()
  
          self.dispatch('connect')
          self.dispatch('shard_connect', data['__shard_id__'])
  
          # Much like clear(), if we have a massive deallocation
          # then it's better to explicitly call the GC
          # Note that in the original ready parsing code this was done
          # implicitly via clear() but in the auto sharded client clearing
          # the cache would have the consequence of clearing data on other
          # shards as well.
          gc.collect()
  
          if self._ready_task is None:
              self._ready_task = asyncio.create_task(self._delay_ready())
  
      def parse_resumed(self, data):
          self.dispatch('resumed')
          self.dispatch('shard_resumed', data['__shard_id__'])
  