text: /*
   * IDirect3DVolume9 implementation
   *
   * Copyright 2002-2005 Jason Edmeades
   *                     Raphael Junqueira
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  #include "config.h"
  #include "wine/port.h"
  #include "d3d9_private.h"
  
  WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
  
  static inline struct d3d9_volume *impl_from_IDirect3DVolume9(IDirect3DVolume9 *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d9_volume, IDirect3DVolume9_iface);
  }
  
  static HRESULT WINAPI d3d9_volume_QueryInterface(IDirect3DVolume9 *iface, REFIID riid, void **out)
  {
      TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
  
      if (IsEqualGUID(riid, &IID_IDirect3DVolume9)
              || IsEqualGUID(riid, &IID_IUnknown))
      {
          IDirect3DVolume9_AddRef(iface);
          *out = iface;
          return S_OK;
      }
  
      WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
  
      *out = NULL;
      return E_NOINTERFACE;
  }
  
  static ULONG WINAPI d3d9_volume_AddRef(IDirect3DVolume9 *iface)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
  
      TRACE("iface %p.\n", iface);
      TRACE("Forwarding to %p.\n", volume->texture);
  
      return IDirect3DBaseTexture9_AddRef(&volume->texture->IDirect3DBaseTexture9_iface);
  }
  
  static ULONG WINAPI d3d9_volume_Release(IDirect3DVolume9 *iface)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
  
      TRACE("iface %p.\n", iface);
      TRACE("Forwarding to %p.\n", volume->texture);
  
      return IDirect3DBaseTexture9_Release(&volume->texture->IDirect3DBaseTexture9_iface);
  }
  
  static HRESULT WINAPI d3d9_volume_GetDevice(IDirect3DVolume9 *iface, IDirect3DDevice9 **device)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
  
      TRACE("iface %p, device %p.\n", iface, device);
  
      return IDirect3DBaseTexture9_GetDevice(&volume->texture->IDirect3DBaseTexture9_iface, device);
  }
  
  static HRESULT WINAPI d3d9_volume_SetPrivateData(IDirect3DVolume9 *iface, REFGUID guid,
          const void *data, DWORD data_size, DWORD flags)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
      TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
              iface, debugstr_guid(guid), data, data_size, flags);
  
      return d3d9_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
  }
  
  static HRESULT WINAPI d3d9_volume_GetPrivateData(IDirect3DVolume9 *iface, REFGUID guid,
          void *data, DWORD *data_size)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
      TRACE("iface %p, guid %s, data %p, data_size %p.\n",
              iface, debugstr_guid(guid), data, data_size);
  
      return d3d9_resource_get_private_data(&volume->resource, guid, data, data_size);
  }
  
  static HRESULT WINAPI d3d9_volume_FreePrivateData(IDirect3DVolume9 *iface, REFGUID guid)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
      TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
  
      return d3d9_resource_free_private_data(&volume->resource, guid);
  }
  
  static HRESULT WINAPI d3d9_volume_GetContainer(IDirect3DVolume9 *iface, REFIID riid, void **container)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
  
      TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
  
      return IDirect3DBaseTexture9_QueryInterface(&volume->texture->IDirect3DBaseTexture9_iface, riid, container);
  }
  
  static HRESULT WINAPI d3d9_volume_GetDesc(IDirect3DVolume9 *iface, D3DVOLUME_DESC *desc)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
      struct wined3d_sub_resource_desc wined3d_desc;
  
      TRACE("iface %p, desc %p.\n", iface, desc);
  
      wined3d_mutex_lock();
      wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
      wined3d_mutex_unlock();
  
      desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
      desc->Type = D3DRTYPE_VOLUME;
      desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
      desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
      desc->Width = wined3d_desc.width;
      desc->Height = wined3d_desc.height;
      desc->Depth = wined3d_desc.depth;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_volume_LockBox(IDirect3DVolume9 *iface,
          D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
      struct wined3d_map_desc map_desc;
      HRESULT hr;
  
      TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
              iface, locked_box, box, flags);
  
      wined3d_mutex_lock();
      if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
              volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
              wined3dmapflags_from_d3dmapflags(flags, 0))))
          map_desc.data = NULL;
      wined3d_mutex_unlock();
  
      locked_box->RowPitch = map_desc.row_pitch;
      locked_box->SlicePitch = map_desc.slice_pitch;
      locked_box->pBits = map_desc.data;
  
      if (hr == E_INVALIDARG)
          return D3DERR_INVALIDCALL;
      return hr;
  }
  
  static HRESULT WINAPI d3d9_volume_UnlockBox(IDirect3DVolume9 *iface)
  {
      struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
      HRESULT hr;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
      wined3d_mutex_unlock();
  
      if (hr == WINEDDERR_NOTLOCKED)
          return D3DERR_INVALIDCALL;
      return hr;
  }
  
  static const struct IDirect3DVolume9Vtbl d3d9_volume_vtbl =
  {
      /* IUnknown */
      d3d9_volume_QueryInterface,
      d3d9_volume_AddRef,
      d3d9_volume_Release,
      /* IDirect3DVolume9 */
      d3d9_volume_GetDevice,
      d3d9_volume_SetPrivateData,
      d3d9_volume_GetPrivateData,
      d3d9_volume_FreePrivateData,
      d3d9_volume_GetContainer,
      d3d9_volume_GetDesc,
      d3d9_volume_LockBox,
      d3d9_volume_UnlockBox,
  };
  
  static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
  {
      struct d3d9_volume *volume = parent;
      d3d9_resource_cleanup(&volume->resource);
      heap_free(volume);
  }
  
  static const struct wined3d_parent_ops d3d9_volume_wined3d_parent_ops =
  {
      volume_wined3d_object_destroyed,
  };
  
  void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
          unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
  {
      volume->IDirect3DVolume9_iface.lpVtbl = &d3d9_volume_vtbl;
      d3d9_resource_init(&volume->resource);
      volume->resource.refcount = 0;
      volume->texture = wined3d_texture_get_parent(wined3d_texture);
      volume->wined3d_texture = wined3d_texture;
      volume->sub_resource_idx = sub_resource_idx;
  
      *parent_ops = &d3d9_volume_wined3d_parent_ops;
  }
  