text: //
  //  PlatformSystem.cpp
  //  Chilli Source
  //  Created by Ian Copland on 24/11/2010.
  //
  //  The MIT License (MIT)
  //
  //  Copyright (c) 2014 Tag Games Limited
  //
  //  Permission is hereby granted, free of charge, to any person obtaining a copy
  //  of this software and associated documentation files (the "Software"), to deal
  //  in the Software without restriction, including without limitation the rights
  //  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  //  copies of the Software, and to permit persons to whom the Software is
  //  furnished to do so, subject to the following conditions:
  //
  //  The above copyright notice and this permission notice shall be included in
  //  all copies or substantial portions of the Software.
  //
  //  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  //  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  //  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  //  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  //  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  //  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  //  THE SOFTWARE.
  //
  
  #ifdef CS_TARGETPLATFORM_ANDROID
  
  #include <CSBackend/Platform/Android/Main/JNI/Core/Base/PlatformSystem.h>
  
  #include <CSBackend/Platform/Android/Main/JNI/Core/Base/CoreJavaInterface.h>
  #include <CSBackend/Platform/Android/Main/JNI/Core/JNI/JavaInterfaceManager.h>
  #include <CSBackend/Rendering/OpenGL/Shader/GLSLShaderProvider.h>
  #include <CSBackend/Rendering/OpenGL/Texture/TextureUnitSystem.h>
  #include <ChilliSource/Core/Image/ETC1ImageProvider.h>
  
  namespace CSBackend 
  {
  	namespace Android
  	{
  		CS_DEFINE_NAMEDTYPE(PlatformSystem);
  		//-------------------------------------------------------
  		//-------------------------------------------------------
  		bool PlatformSystem::IsA(CSCore::InterfaceIDType in_interfaceId) const
  		{
  			return (CSCore::PlatformSystem::InterfaceID == in_interfaceId || PlatformSystem::InterfaceID == in_interfaceId);
  		}
  		//-------------------------------------------------
  		//-------------------------------------------------
  		void PlatformSystem::CreateDefaultSystems(CSCore::Application* in_application)
  		{
  			in_application->CreateSystem<CSBackend::OpenGL::GLSLShaderProvider>();
  			in_application->CreateSystem<CSCore::ETC1ImageProvider>();
  			in_application->CreateSystem<CSBackend::OpenGL::TextureUnitSystem>();
  		}
          //-----------------------------------------
          //-----------------------------------------
          void PlatformSystem::SetPreferredFPS(u32 in_fps)
          {
          	JavaInterfaceManager::GetSingletonPtr()->GetJavaInterface<CoreJavaInterface>()->SetPreferredFPS(in_fps);
          }
  		//-----------------------------------------
          //-----------------------------------------
          void PlatformSystem::Quit()
          {
          	JavaInterfaceManager::GetSingletonPtr()->GetJavaInterface<CoreJavaInterface>()->ForceQuit();
          }
          //-------------------------------------------------
          //-------------------------------------------------
          std::string PlatformSystem::GetAppVersion() const
  		{
  			return JavaInterfaceManager::GetSingletonPtr()->GetJavaInterface<CoreJavaInterface>()->GetApplicationVersionName();
  		}
  		//--------------------------------------------------------------
  		//--------------------------------------------------------------
  		TimeIntervalMs PlatformSystem::GetSystemTimeMS() const
  		{
  			return JavaInterfaceManager::GetSingletonPtr()->GetJavaInterface<CoreJavaInterface>()->GetSystemTimeInMilliseconds();
  		}
  	}
  }
  
  #endif