text: #ifndef SOUNDTIMELINEINSTANCE_H
  #define SOUNDTIMELINEINSTANCE_H
  
  #include "triggertimelineinstance.h"
  
  namespace SpriterEngine
  {
  
  	class EntityInstanceData;
  	class FileReference;
  
  	class SoundTimelineInstance : public TriggerTimelineInstance
  	{
  	public:
  		SoundTimelineInstance(EntityInstanceData *entityInstance, Timeline *timeline, int objectId);
  
  	private:
  		void checkTrigger(TimelineKey *key, real aTime, real bTime) override;
  	};
  
  }
  
  #endif // SOUNDTIMELINEINSTANCE_H
  