text: /*
   * Direct3D 9 private include file
   *
   * Copyright 2002-2003 Jason Edmeades
   * Copyright 2002-2003 Raphael Junqueira
   * Copyright 2005 Oliver Stieber
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  #ifndef __WINE_D3D9_PRIVATE_H
  #define __WINE_D3D9_PRIVATE_H
  
  #include <assert.h>
  #include <stdarg.h>
  
  #define NONAMELESSUNION
  #define NONAMELESSSTRUCT
  #define COBJMACROS
  #include "windef.h"
  #include "winbase.h"
  #include "wingdi.h"
  #include "winuser.h"
  #include "wine/debug.h"
  #include "wine/unicode.h"
  
  #include "d3d9.h"
  #include "wine/wined3d.h"
  
  extern void d3dadapter9_init(HINSTANCE hinst);
  extern void d3dadapter9_destroy(HINSTANCE hinst);
  
  extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
  D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
  enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
  void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
          const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
  
  #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
      _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
      _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
      _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
      _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
      _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
      _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
      _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
      _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
      _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
      _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
      _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
      _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
      _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
      _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
      _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
      _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
      _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
      _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
      _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
      _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
      _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
      _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
      _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
      _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
      _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
      _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
      _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
      _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
      _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
      _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
      _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
      _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
      _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
      _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
      _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
      _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
      _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
      _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
      _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
      _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
      _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
      _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
      _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
      _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
      _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
      _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
      _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
      _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
      _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
      _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
      _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
      _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
      _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
      _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
      _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
      _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
      _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
      _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
      _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
      _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
      _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
      _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.caps; \
      _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
      _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.temp_count; \
      _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.static_flow_control_depth; \
      _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.caps; \
      _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
      _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.temp_count; \
      _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.static_flow_control_depth; \
      _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.instruction_slot_count; \
      _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
      _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
      _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
      _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
      _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
  
  struct d3d9
  {
      IDirect3D9Ex IDirect3D9Ex_iface;
      LONG refcount;
      struct wined3d *wined3d;
      BOOL extended;
  };
  
  BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
  void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
  HRESULT d3dadapter9_new(boolean ex, IDirect3D9Ex **ppOut);
  
  struct fvf_declaration
  {
      struct wined3d_vertex_declaration *decl;
      DWORD fvf;
  };
  
  enum d3d9_device_state
  {
      D3D9_DEVICE_STATE_OK,
      D3D9_DEVICE_STATE_LOST,
      D3D9_DEVICE_STATE_NOT_RESET,
  };
  
  struct d3d9_device
  {
      IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
      struct wined3d_device_parent device_parent;
      LONG refcount;
      struct wined3d_device *wined3d_device;
      struct d3d9 *d3d_parent;
  
      struct fvf_declaration *fvf_decls;
      UINT fvf_decl_count, fvf_decl_size;
  
      struct wined3d_buffer *vertex_buffer;
      UINT vertex_buffer_size;
      UINT vertex_buffer_pos;
      struct wined3d_buffer *index_buffer;
      UINT index_buffer_size;
      UINT index_buffer_pos;
  
      LONG device_state;
      BOOL in_destruction;
      BOOL in_scene;
  };
  
  HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
          UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
          D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
  
  struct d3d9_resource
  {
      LONG refcount;
      struct wined3d_private_store private_store;
  };
  
  void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
  HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
  HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
          void *data, DWORD *data_size) DECLSPEC_HIDDEN;
  void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
  HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
          const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
  
  struct d3d9_volume
  {
      IDirect3DVolume9 IDirect3DVolume9_iface;
      struct d3d9_resource resource;
      struct wined3d_volume *wined3d_volume;
      struct d3d9_texture *texture;
  };
  
  void volume_init(struct d3d9_volume *volume, struct d3d9_texture *texture,
          struct wined3d_volume *wined3d_volume, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
  
  struct d3d9_swapchain
  {
      IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
      LONG refcount;
      struct wined3d_swapchain *wined3d_swapchain;
      IDirect3DDevice9Ex *parent_device;
  };
  
  HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
          struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
  
  struct d3d9_surface
  {
      IDirect3DSurface9 IDirect3DSurface9_iface;
      struct d3d9_resource resource;
      struct wined3d_surface *wined3d_surface;
      struct list rtv_entry;
      struct wined3d_rendertarget_view *wined3d_rtv;
      IDirect3DDevice9Ex *parent_device;
      IUnknown *container;
      struct d3d9_texture *texture;
      BOOL getdc_supported;
  };
  
  struct wined3d_rendertarget_view *d3d9_surface_get_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
  void surface_init(struct d3d9_surface *surface, IUnknown *container_parent,
          struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
  struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
  
  struct d3d9_vertexbuffer
  {
      IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
      struct d3d9_resource resource;
      struct wined3d_buffer *wined3d_buffer;
      IDirect3DDevice9Ex *parent_device;
      DWORD fvf;
  };
  
  HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
          UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
  struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
  
  struct d3d9_indexbuffer
  {
      IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
      struct d3d9_resource resource;
      struct wined3d_buffer *wined3d_buffer;
      IDirect3DDevice9Ex *parent_device;
      enum wined3d_format_id format;
  };
  
  HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
          UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
  struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
  
  struct d3d9_texture
  {
      IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
      struct d3d9_resource resource;
      struct wined3d_texture *wined3d_texture;
      IDirect3DDevice9Ex *parent_device;
      struct list rtv_list;
  };
  
  HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
          UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
  HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
          UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
  HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
          UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
  struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
  
  struct d3d9_stateblock
  {
      IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
      LONG refcount;
      struct wined3d_stateblock *wined3d_stateblock;
      IDirect3DDevice9Ex *parent_device;
  };
  
  HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
          D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
  
  struct d3d9_vertex_declaration
  {
      IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
      LONG refcount;
      D3DVERTEXELEMENT9 *elements;
      UINT element_count;
      struct wined3d_vertex_declaration *wined3d_declaration;
      DWORD fvf;
      IDirect3DDevice9Ex *parent_device;
  };
  
  HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
          const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
  struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
          IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
  
  struct d3d9_vertexshader
  {
      IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
      LONG refcount;
      struct wined3d_shader *wined3d_shader;
      IDirect3DDevice9Ex *parent_device;
  };
  
  HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
          struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
  struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
  
  #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
  #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
  
  struct d3d9_pixelshader
  {
      IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
      LONG refcount;
      struct wined3d_shader *wined3d_shader;
      IDirect3DDevice9Ex *parent_device;
  };
  
  HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
          struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
  struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
  
  struct d3d9_query
  {
      IDirect3DQuery9 IDirect3DQuery9_iface;
      LONG refcount;
      struct wined3d_query *wined3d_query;
      IDirect3DDevice9Ex *parent_device;
  };
  
  HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
  
  static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
  }
  
  #endif /* __WINE_D3D9_PRIVATE_H */
  