text: /*
  	GWEN
  	Copyright (c) 2010 Facepunch Studios
  	See license in Gwen.h
  */
  
  #pragma once
  #ifndef GWEN_DRAGANDDROP_H
  #define GWEN_DRAGANDDROP_H
  
  #include <sstream>
  
  #include "Gwen/Skin.h"
  #include "Gwen/Structures.h"
  
  namespace Gwen
  {
  	namespace DragAndDrop
  	{
  		extern GWEN_EXPORT Package*	CurrentPackage;
  		extern GWEN_EXPORT Gwen::Controls::Base*	SourceControl;
  		extern GWEN_EXPORT Gwen::Controls::Base*	HoveredControl;
  
  		bool GWEN_EXPORT Start( Gwen::Controls::Base* pControl, Package* pPackage );
  
  		bool GWEN_EXPORT OnMouseButton( Gwen::Controls::Base* pHoveredControl, int x, int y, bool bDown );
  		void GWEN_EXPORT OnMouseMoved( Gwen::Controls::Base* pHoveredControl, int x, int y );
  
  		void GWEN_EXPORT RenderOverlay( Gwen::Controls::Canvas* pCanvas, Skin::Base* skin );
  
  		void GWEN_EXPORT ControlDeleted( Gwen::Controls::Base* pControl );
  	}
  
  }
  #endif
  