text: #ifndef __MODULESCENEINTRO_H__
  #define __MODULESCENEINTRO_H__
  
  #include "Module.h"
  #include "Animation.h"
  
  struct SDL_Texture;
  
  class ModuleSceneIntro : public Module
  {
  public:
  	ModuleSceneIntro(bool active = true);
  	~ModuleSceneIntro();
  
  	bool Start();
  	update_status Update();
  	bool CleanUp();
  
  public:
  	SDL_Texture* background = nullptr;	
  	SDL_Rect back;
  	Animation insertCoin;
  	Animation logo;
  };
  
  #endif // __MODULESCENEINTRO_H__