text: from pathlib import PurePath
  from random import randint
  
  import pygame as pg
  pg.mixer.init()
  
  # Frame rate options
  MIN_FPS = False
  SHOW_FPS = True
  FPS = 60
  
  if MIN_FPS:
      FPS = 30
  
  # Screen options
  Full_Screen = False
  
  WIDTH = 1280
  HEIGHT = 720
  
  WIDTH_RATIO = 1
  HEIGHT_RATIO = 1
  
  if Full_Screen:
      WIDTH = 1920
      HEIGHT = 1080
      WIDTH_RATIO = 1920 / WIDTH
      HEIGHT_RATIO = 1080 / HEIGHT
  
  
  # Char consts
  MAX_SPEED = 10
  PLAYER_ACC = 1.5
  FIRE_RATE = 250  # interval between shots: milliseconds
  
  POWERUP_EFFECT = {
      'red': randint(15, 30),  # Hp
      'pink': 100,    # Full hp - don't change
      'purple': 15,   # double shot - seconds
      'blue': None,    # Full shield - don't change
      'yellow': 15,   # immune - seconds
      'white': 15,    # permanent extra fire rate
      'green': 1,     # +armor
      'w_green': 1    # + attack
  }
  
  
  class Color:
      white = (255, 255, 255)
      dark_blue = (41, 41, 66)
      dark_yellow = (109, 94, 10)
      red = (255, 0, 0)
      green = (106, 0, 100)
      pure_green = (0, 255, 0)
      pure_blue = (0, 0, 255)
      light_green = (20, 211, 136)
      black = (0, 0, 0)
  
  
  PATH_PROJECT = PurePath(__file__).parent
  
  PATH_SPRITES = PurePath(PATH_PROJECT).joinpath('sprites/')
  PATH_ASSETS = PurePath(PATH_PROJECT).joinpath('assets/')
  PATH_IMAGES = PurePath(PATH_PROJECT).joinpath('assets/images')
  PATH_FONTS = PurePath(PATH_PROJECT).joinpath('assets/fonts')
  
  PATH_MENUS = PurePath(PATH_PROJECT).joinpath('ui/')
  PATH_GUI = PurePath(PATH_PROJECT).joinpath('assets/gui')
  PATH_BUTTONS = PurePath(PATH_PROJECT).joinpath('assets/gui/buttons')
  PATH_CURSORS = PurePath(PATH_PROJECT).joinpath('assets/gui/cursors')
  PATH_BACKGROUNDS = PurePath(PATH_PROJECT).joinpath('assets/gui/backgrounds')
  
  PATH_FX = PurePath(PATH_PROJECT).joinpath('assets/fx')
  PATH_VOICES = PurePath(PATH_PROJECT).joinpath('assets/fx/slidevoices')
  
  
  PROJECTILE_IMAGE_NAME = {0: 'blasters/b0.png',
                           1: 'blasters/b1.png',
                           2: 'blasters/b2.png',
                           3: 'blasters/b3.png',
                           4: 'blasters/b4.png',
                           5: 'blasters/b5.png',
                           6: 'blasters/b6.png'
                           }
  
  
  CHARACTER_IMAGE_NAME = "ufo3.png"
  STRUCTURE_IMAGE_NAME = "structure.png"
  FIGHTER_IMAGE_NAME = "fighter.png"
  MINE_IMAGE_NAME = "minas-2.png"
  
  HEALTHBAR = 'healthbar.png'
  SHIELDBAR = 'shield.png'
  BUTTONSHEET = 'buttonsheet.png'
  BACKGROUND = 'background.png'
  BACKGROUND_2 = 'background2.png'
  BACKGROUND_3 = 'background3.png'
  VOLUME = 'volume.png'
  VOLUME_NO = 'novolume.png'
  BACK_BUTTON = 'back.png'
  LABEL = 'label7.png'
  LOGO = 'logo.png'
  CURSOR = 'cur.png'
  CURSOR_HOVER = 'hov.png'
  PYTHON_LOGO = 'python_logo2.png'
  PYTHON_LOGO_HOVER = 'python_logo_hover.png'
  MISTY_HATS_LOGO = 'mistyhats.png'
  MISTY_HATS_LOGO_HOVER = 'mistyhats_hover.png'
  SWITCH = 'switch.png'
  
  GIT_LAB_LINK = 'https://gitlab.com/JannesJ/code-jam-3'
  PYTHON_DISCORD_LINK = 'https://pythondiscord.com/'
  MISTY_LINK = 'https://pythondiscord.com/jams/team/6f243fac-4803-48bb-80f4-237d206e0fab'
  POWERUPS = 'powerup_spritesheet.png'
  
  DEFAULT_FONT_NAME = 'LiberationMono-Regular.ttf'
  
  CHARACTER_SPACESHIP = 'own_spaceship.png'
  INVISIBLE = (8, 8), (0, 0), ((0,) * 8), ((0,) * 8)  # invisible cursor
  
  HOVER_SOUND = pg.mixer.Sound(str(PurePath(PATH_FX).joinpath('hover.wav')))
  