text: #include "Runtime/MP1/World/CThardusRockProjectile.hpp"
  
  namespace urde::MP1 {
  CThardusRockProjectile::CThardusRockProjectile(TUniqueId uid, std::string_view name, const CEntityInfo& info,
                                                 const zeus::CTransform& xf, CModelData&& modelData,
                                                 const CActorParameters& aParms, const CPatternedInfo& patternedInfo,
                                                 std::vector<std::unique_ptr<CModelData>>&& mDataVec,
                                                 CAssetId stateMachine, float)
  : CPatterned(ECharacter::ThardusRockProjectile, uid, name, EFlavorType::Zero, info, xf, std::move(modelData),
               patternedInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms,
               EKnockBackVariant::Medium)
  , x57c_(std::move(mDataVec)) {}
  
  } // namespace urde::MP1
  