text: // Raffie made this!
  
  
  #include "Pls.h"
  
  // Sets default values
  APls::APls()
  {
   	// Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
  	PrimaryActorTick.bCanEverTick = true;
  
  }
  
  // Called when the game starts or when spawned
  void APls::BeginPlay()
  {
  	Super::BeginPlay();
  	
  }
  
  // Called every frame
  void APls::Tick(float DeltaTime)
  {
  	Super::Tick(DeltaTime);
  
  }
  
  // Called to bind functionality to input
  void APls::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
  {
  	Super::SetupPlayerInputComponent(PlayerInputComponent);
  
  }
  
  