text: var module$WebGLIndexedBufferRenderer={};
  function WebGLIndexedBufferRenderer$$module$WebGLIndexedBufferRenderer(e,l,a){var b,f,g;this.setMode=function(a){b=a};this.setIndex=function(a){f=a.type;g=a.bytesPerElement};this.render=function(c,d){e.drawElements(b,d,f,c*g);a.calls++;a.vertices+=d;b===e.TRIANGLES&&(a.faces+=d/3)};this.renderInstances=function(c,d,h){var k=l.get("ANGLE_instanced_arrays");null===k?console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."):(k.drawElementsInstancedANGLE(b,
  h,f,d*g,c.maxInstancedCount),a.calls++,a.vertices+=h*c.maxInstancedCount,b===e.TRIANGLES&&(a.faces+=c.maxInstancedCount*h/3))}}module$WebGLIndexedBufferRenderer.WebGLIndexedBufferRenderer=WebGLIndexedBufferRenderer$$module$WebGLIndexedBufferRenderer;
  