text: /********************************************************************
   * AUTHORS: Trevor Hansen
   *
   * BEGIN DATE: Jan, 2011
   *
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ********************************************************************/
  
  #include "stp/Simplifier/VariablesInExpression.h"
  
  namespace BEEV {
  
  VariablesInExpression::VariablesInExpression() {
  	// TODO Auto-generated constructor stub
  
  }
  
  VariablesInExpression::~VariablesInExpression() {
  	ClearAllTables();
  }
  
  void VariablesInExpression::insert(const ASTNode& n, Symbols *s)
  {
  	assert (s!= NULL);
  	symbol_graph.insert(std::make_pair(n.GetNodeNum(), s));
  }
  
  // This builds a reduced version of a graph, where there
  // is only a new node if the number of non-array SYMBOLS
  // in the descendents changes. For example (EXTRACT 0 1 n)
  // will have the same "Symbols" node as n, because
  // no new symbols are introduced.
  Symbols* VariablesInExpression::getSymbol(const ASTNode& n) {
  	if (symbol_graph.find(n.GetNodeNum()) != symbol_graph.end()) {
  		return symbol_graph[n.GetNodeNum()];
  	}
  
  	Symbols* node;
  
  	// Note we skip array variables. We never solve for them so
  	// can ignore them.
  	if (n.GetKind() == SYMBOL && n.GetIndexWidth() == 0) {
  		node = new Symbols(n);
  		insert(n, node);
  		return node;
  	}
  
  	vector<Symbols*> children;
  	for (size_t i = 0; i < n.Degree(); i++) {
  		Symbols* v = getSymbol(n[i]);
  		if (!v->empty())
  			children.push_back(v);
  	}
  
  	if (children.size() == 1) {
  		// If there is only a single child with a symbol. Then jump to it.
  		node = children.back();
  	} else
  		node = new Symbols(children);
  
  	insert(n, node);
  
  	return node;
  }
  
  // Builds a set of the SYMBOLS that were found under the "term". The symbols are the union of "found" and
  // all the sets : TermsAlreadySeen(av[0]) union ... TermsAlreadySeen(av[n])".
  void VariablesInExpression::VarSeenInTerm(Symbols* term, SymbolPtrSet& visited,
  		ASTNodeSet& found, vector<Symbols*>& av) {
  	if (visited.find(term) != visited.end()) {
  		return;
  	}
  
  	if (term->isLeaf()) {
  		found.insert(term->found);
  		return;
  	}
  
  	visited.insert(term);
  
  	SymbolPtrToNode::const_iterator it;
  	if ((it = TermsAlreadySeenMap.find(term)) != TermsAlreadySeenMap.end()) {
  		// We've previously built the set of variables below this "symbols".
  		// It's not added into "found" because its sometimes 70k variables
  		// big, and if there are no other symbols discovered it's a terrible
  		// waste to create a copy of the set. Instead we store (in effect)
  		// a pointer to the set.
  		av.push_back(term);
  		return;
  	}
  
  	for (vector<Symbols*>::const_iterator it = term->children.begin(), itend =
  			term->children.end(); it != itend; it++) {
  		VarSeenInTerm(*it, visited, found, av);
  	}
  
  	return;
  }//End of VarSeenInTerm
  
  ASTNodeSet * VariablesInExpression::SetofVarsSeenInTerm(Symbols* symbol, bool& destruct)
  {
  	assert(symbol != NULL);
  
  	SymbolPtrToNode::iterator it = TermsAlreadySeenMap.find(symbol);
  
  	if ( it != TermsAlreadySeenMap.end())
  		{
  		destruct = false;
  		return it->second;
  		}
  
  	SymbolPtrSet visited;
  
  	ASTNodeSet *symbols = new ASTNodeSet();
  	vector<Symbols*> av;
  	VarSeenInTerm(symbol,visited,*symbols,av);
  
  	for (size_t i =0; i < av.size();i++)
  	{
  		const ASTNodeSet& sym = *TermsAlreadySeenMap.find(av[i])->second;
  		symbols->insert(sym.begin(), sym.end());
  	}
  
  	destruct = true;
  	//TermsAlreadySeenMap.insert(make_pair(symbol,symbols));
  
  	return symbols;
  }
  
  ASTNodeSet * VariablesInExpression::SetofVarsSeenInTerm(const ASTNode& term, bool& destruct)
  {
  	getSymbol(term);
  	return SetofVarsSeenInTerm(symbol_graph[term.GetNodeNum()],  destruct);
  }
  
  bool VariablesInExpression::VarSeenInTerm(const ASTNode& var,
  		const ASTNode& term) {
  	// This only returns true if we are searching for variables that aren't arrays.
  	assert(var.GetKind() == SYMBOL && var.GetIndexWidth() == 0);
  	if (term.isConstant())
  		return false;
  
  	getSymbol(term);
  
  	SymbolPtrSet visited;
  	ASTNodeSet *symbols = new ASTNodeSet();
  	vector<Symbols*> av;
  	VarSeenInTerm(symbol_graph[term.GetNodeNum()], visited, *symbols, av);
  
  	bool result = (symbols->count(var) != 0);
  
  	//cerr << "visited:" << visited.size() << endl;
  	//cerr << "av:" << av.size() << endl;
  	//cerr << "Term is const" << term.isConstant() << endl;
  
  
  	if (visited.size() > 250) // No use caching it, unless we've done some work.
  	{
  		sort(av.begin(), av.end());
  
  		//cout << "===" << endl;
  		for (size_t i = 0; i < av.size(); i++) {
  			if (i!=0 && av[i] == av[i-1])
  				continue;
  
  			const ASTNodeSet& sym = *TermsAlreadySeenMap.find(av[i])->second;
  			//cout << "set: " << i << " " << sym.size() << endl;
  			symbols->insert(sym.begin(), sym.end());
  		}
  		TermsAlreadySeenMap.insert(make_pair(symbol_graph[term.GetNodeNum()], symbols));
  		//cout << "finish" << symbols->size() << endl;
  		//cout << "===" << endl;
  		result = (symbols->count(var) != 0);
  	} else {
  		const int size = av.size();
  		for (int i = 0; i < size; i++) {
  			if (result)
  				break;
  			const ASTNodeSet& sym = *TermsAlreadySeenMap.find(av[i])->second;
  			result |= (sym.find(var) != sym.end());
  		}
  		delete symbols;
  	}
  	return result;
  }
  
  }
  