text: #ifndef TEXT_H
  #define TEXT_H
  
  #include <SDL2/SDL.h>
  #include <SDL2/SDL_ttf.h>
  
  typedef struct {
      SDL_Renderer *renderer;
      SDL_Rect rect;
      SDL_Texture *texture;
  } text_t;
  
  text_t *text_create(SDL_Renderer *renderer, TTF_Font *font, SDL_Color color,
                      int x, int y, char *text);
  void text_destroy(text_t *t);
  void text_render(text_t *t);
  
  #endif /* TEXT_H */
  