text: // +----------------------------------------------------------------------
  // | Project : ray.
  // | All rights reserved.
  // +----------------------------------------------------------------------
  // | Copyright (c) 2013-2015.
  // +----------------------------------------------------------------------
  // | * Redistribution and use of this software in source and binary forms,
  // |   with or without modification, are permitted provided that the following
  // |   conditions are met:
  // |
  // | * Redistributions of source code must retain the above
  // |   copyright notice, this list of conditions and the
  // |   following disclaimer.
  // |
  // | * Redistributions in binary form must reproduce the above
  // |   copyright notice, this list of conditions and the
  // |   following disclaimer in the documentation and/or other
  // |   materials provided with the distribution.
  // |
  // | * Neither the name of the ray team, nor the names of its
  // |   contributors may be used to endorse or promote products
  // |   derived from this software without specific prior
  // |   written permission of the ray team.
  // |
  // | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  // | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  // | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  // | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  // | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  // | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  // | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  // | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  // +----------------------------------------------------------------------
  #ifndef _H_MYGUI_SCROLLBAR_H_
  #define _H_MYGUI_SCROLLBAR_H_
  
  #include "mygui_widget.h"
  
  _NAME_BEGIN
  
  class MyGuiScrollBarImpl final : public MyGuiWidget
  {
  	__DeclareSubClass(MyGuiScrollBarImpl, MyGuiWidget)
  public:
  	MyGuiScrollBarImpl() noexcept;
  	~MyGuiScrollBarImpl() noexcept;
  
  	bool create() except;
  
  	void setVerticalAlignment(bool value) noexcept;
  	bool getVerticalAlignment() const noexcept;
  
  	void setScrollRange(std::size_t value) noexcept;
  	std::size_t getScrollRange() const noexcept;
  
  	void setScrollPosition(std::size_t value) noexcept;
  	std::size_t getScrollPosition() const noexcept;
  
  	void setScrollPage(std::size_t value) noexcept;
  	std::size_t getScrollPage() const noexcept;
  
  	void setScrollViewPage(std::size_t value) noexcept;
  	std::size_t getScrollViewPage() const noexcept;
  
  	void setScrollWheelPage(std::size_t value) noexcept;
  	std::size_t getScrollWheelPage() const noexcept;
  
  	int getLineSize() const noexcept;
  
  	void setTrackSize(int value) noexcept;
  	int getTrackSize() const noexcept;
  
  	void setMinTrackSize(int value) noexcept;
  	int getMinTrackSize() const noexcept;
  
  	void setMoveToClick(bool value) noexcept;
  	bool getMoveToClick() const noexcept;
  
  	void setRepeatEnabled(bool enabled) noexcept;
  	bool getRepeatEnabled() const noexcept;
  
  	void setRepeatTriggerTime(float time) noexcept;
  	float getRepeatTriggerTime(float time) const noexcept;
  
  	void setRepeatStepTime(float time) noexcept;
  	float getRepeatStepTime(float time) const noexcept;
  
  	void addScrollPositionChange(std::function<void()>* func) noexcept;
  	void removeScrollPositionChange(std::function<void()>* func) noexcept;
  
  private:
  	void onScrollPositionChange(MyGUI::ScrollBar*, std::size_t) except;
  
  private:
  	MyGuiScrollBarImpl(const MyGuiScrollBarImpl&) noexcept = delete;
  	MyGuiScrollBarImpl& operator=(const MyGuiScrollBarImpl&) noexcept = delete;
  
  private:
  
  	MyGUI::Widget* _parent;
  	MyGUI::ScrollBar* _scrollBar;
  
  	delegate<void()> _onScrollPositionChange;
  };
  
  class MyGuiScrollBar final : public GuiScrollBar
  {
  	__DeclareSubClass(MyGuiScrollBar, GuiScrollBar)
  public:
  	MyGuiScrollBar() noexcept;
  	~MyGuiScrollBar() noexcept;
  
  	void setVerticalAlignment(bool value) noexcept;
  	bool getVerticalAlignment() const noexcept;
  
  	void setScrollRange(std::size_t value) noexcept;
  	std::size_t getScrollRange() const noexcept;
  
  	void setScrollPosition(std::size_t value) noexcept;
  	std::size_t getScrollPosition() const noexcept;
  
  	void setScrollPage(std::size_t value) noexcept;
  	std::size_t getScrollPage() const noexcept;
  
  	void setScrollViewPage(std::size_t value) noexcept;
  	std::size_t getScrollViewPage() const noexcept;
  
  	void setScrollWheelPage(std::size_t value) noexcept;
  	std::size_t getScrollWheelPage() const noexcept;
  
  	int getLineSize() const noexcept;
  
  	void setTrackSize(int value) noexcept;
  	int getTrackSize() const noexcept;
  
  	void setMinTrackSize(int value) noexcept;
  	int getMinTrackSize() const noexcept;
  
  	void setMoveToClick(bool value) noexcept;
  	bool getMoveToClick() const noexcept;
  
  	void setRepeatEnabled(bool enabled) noexcept;
  	bool getRepeatEnabled() const noexcept;
  
  	void setRepeatTriggerTime(float time) noexcept;
  	float getRepeatTriggerTime(float time) const noexcept;
  
  	void setRepeatStepTime(float time) noexcept;
  	float getRepeatStepTime(float time) const noexcept;
  
  	void addScrollPositionChange(std::function<void()>* func) noexcept;
  	void removeScrollPositionChange(std::function<void()>* func) noexcept;
  
  private:
  	MyGuiScrollBar(const MyGuiScrollBar&) noexcept = delete;
  	MyGuiScrollBar& operator=(const MyGuiScrollBar&) noexcept = delete;
  
  private:
  
  	MyGuiScrollBarImpl _impl;
  };
  
  _NAME_END
  
  #endif