text: #ifndef INCLUDE_BRENDERING
  #define INCLUDE_BRENDERING
  
  #include "blib/sdlhelpers.hpp"
  
  namespace Sys
  {
      extern float view_x, view_y;
      extern bfont * afont;
      extern const SDL_Rect shape; // Can you have multiple extern declarations for the same symbol?
      bool RenderThings();
      bool PresentScreen();
  }
  
  #endif
  