text: [{"Owner":"BangTao","Date":"2017-01-20T09:22:40Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHello friends~\n_lt_/p_gt_\n\n_lt_p_gt_\n\ti have a new questions which is ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓\n_lt_/p_gt_\n\n_lt_p_gt_\n\t...Can babylon do the same thing like _lt_a href_eq__qt_http_dd_//pawlowski.it/octtree/_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//pawlowski.it/octtree/_lt_/a_gt_(a small box inside a big box_co_and can use Octrees to get the the small box_t_s block)_sm__sm__sm__sm__sm_\n_lt_/p_gt_\n\n_lt_p_gt_\n\ti_t_m tring to create a Octree like ↓_co_but i didn_t_t make it...\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1CXEKY%230_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1CXEKY#0_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tis there some more detailed information about how to create Octree(use this _dd_var octree _eq_ new BABYLON.Octree(...)) and get the blocks(contain mesh)?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tthank u!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tCode begin from line 57\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"aWeirdo","Date":"2017-01-20T09:55:24Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/25175-bangtao/?do_eq_hovercard_qt_ data-mentionid_eq__qt_25175_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/25175-bangtao/_qt_ rel_eq__qt__qt__gt_@BangTao_lt_/a_gt__lt_br /_gt__lt_br /_gt_\n\tI_t_ve never used octree_t_s but what i can say is that the error tells you that addMesh isn_t_t a function_sm_  _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1CXEKY%231_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1CXEKY#1_lt_/a_gt_\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"BangTao","Date":"2017-01-20T10:51:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/17943-aweirdo/?do_eq_hovercard_qt_ data-mentionid_eq__qt_17943_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/17943-aweirdo/_qt_ rel_eq__qt__qt__gt_@aWeirdo_lt_/a_gt_haha.thx_co_i don_t_t know it_t_s _qt__eq__qt_ 。\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_addMesh(entry) → void_lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"aWeirdo","Date":"2017-01-20T11:50:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/25175-bangtao/?do_eq_hovercard_qt_ data-mentionid_eq__qt_25175_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/25175-bangtao/_qt_ rel_eq__qt__qt__gt_@BangTao_lt_/a_gt_ you_t_re right_co_ woops_co_ i took a look at the octree code_co_ and _qt_new BABYLON.Octree_qt_ takes a function in the first parameter_co_ not a mesh_sm_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1CXEKY%232_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1CXEKY#2_lt_/a_gt__lt_br /_gt__lt_br /_gt_\n\tI have no idea what it_t_s for or how it works_co_ but good luck_co_ hopefully someone with a bit more knowledge on the area comes around soon enough _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_ \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"davrous","Date":"2017-01-20T13:50:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi_co_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tDid you check the doc_dd_ _lt_a href_eq__qt_http_dd_//doc.babylonjs.com/tutorials/Optimizing_Your_Scene_with_Octrees_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//doc.babylonjs.com/tutorials/Optimizing_Your_Scene_with_Octrees_lt_/a_gt_ ?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tDavid\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"BangTao","Date":"2017-01-20T14:06:13Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5482-davrous/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5482_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5482-davrous/_qt_ rel_eq__qt__qt__gt_@davrous_lt_/a_gt_of course i did_co_but i still don_t_t know how to use it_co_i mean how to use octree to manage scene//and there is seldom pg here...\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"adam","Date":"2017-01-20T22:47:45Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Website/tree/master/Demos/Octree_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Website/tree/master/Demos/Octree_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs.com/Demos/OCTREE/_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs.com/Demos/OCTREE/_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]