text: //=== General Includes ===
  #include "stdafx.h"
  #include "NavigationColliderElement.h"
  
  //=== Constructor & Destructor ===
  NavigationColliderElement::NavigationColliderElement(const Elite::Vector2& position, float width, float height):
  	m_Position(position), m_Width(width), m_Height(height)
  {
  	//Create Rigidbody
  	const Elite::RigidBodyDefine define = Elite::RigidBodyDefine(0.01f, 0.1f, Elite::eStatic, false);
  	const Transform transform = Transform(position, Elite::ZeroVector2);
  	m_pRigidBody = new RigidBody(define, transform, PhysicsFlags::NavigationCollider);
  
  	//Add shape
  	Elite::EPhysicsBoxShape shape;
  	shape.width = width;
  	shape.height = height;
  	m_pRigidBody->AddShape(&shape);
  }
  
  NavigationColliderElement::~NavigationColliderElement()
  {
  	SAFE_DELETE(m_pRigidBody);
  }
  
  //=== Functions ===
  void NavigationColliderElement::RenderElement()
  {
  	//Do Nothing
  }