text: #ifndef SCENEBASE_H
  #define SCENEBASE_H
  
  #include <QString>
  
  class SceneBase
  {
  public:
      virtual void initialize() = 0;
      virtual void resize(int w, int h) = 0;
      virtual void update() = 0;
      virtual void cleanup() = 0;
  };
  
  #endif // SCENEBASE_H
  