text: // Generated by Haxe 4.1.5
  #ifndef INCLUDED_flixel_system_frontEnds_InputFrontEnd
  #define INCLUDED_flixel_system_frontEnds_InputFrontEnd
  
  #ifndef HXCPP_H
  #include <hxcpp.h>
  #endif
  
  HX_DECLARE_CLASS2(flixel,input,FlxKeyManager)
  HX_DECLARE_CLASS2(flixel,input,FlxPointer)
  HX_DECLARE_CLASS2(flixel,input,IFlxInputManager)
  HX_DECLARE_CLASS3(flixel,input,gamepad,FlxGamepadManager)
  HX_DECLARE_CLASS3(flixel,input,keyboard,FlxKeyboard)
  HX_DECLARE_CLASS3(flixel,input,mouse,FlxMouse)
  HX_DECLARE_CLASS3(flixel,input,touch,FlxTouchManager)
  HX_DECLARE_CLASS3(flixel,_hx_system,frontEnds,InputFrontEnd)
  HX_DECLARE_CLASS2(flixel,util,IFlxDestroyable)
  
  namespace flixel{
  namespace _hx_system{
  namespace frontEnds{
  
  
  class HXCPP_CLASS_ATTRIBUTES InputFrontEnd_obj : public ::hx::Object
  {
  	public:
  		typedef ::hx::Object super;
  		typedef InputFrontEnd_obj OBJ_;
  		InputFrontEnd_obj();
  
  	public:
  		enum { _hx_ClassId = 0x2c30b64a };
  
  		void __construct();
  		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="flixel.system.frontEnds.InputFrontEnd")
  			{ return ::hx::Object::operator new(inSize,inContainer,inName); }
  		inline void *operator new(size_t inSize, int extra)
  			{ return ::hx::Object::operator new(inSize+extra,true,"flixel.system.frontEnds.InputFrontEnd"); }
  		static ::hx::ObjectPtr< InputFrontEnd_obj > __new();
  		static ::hx::ObjectPtr< InputFrontEnd_obj > __alloc(::hx::Ctx *_hx_ctx);
  		static void * _hx_vtable;
  		static Dynamic __CreateEmpty();
  		static Dynamic __Create(::hx::DynamicArray inArgs);
  		//~InputFrontEnd_obj();
  
  		HX_DO_RTTI_ALL;
  		::hx::Val __Field(const ::String &inString, ::hx::PropertyAccess inCallProp);
  		::hx::Val __SetField(const ::String &inString,const ::hx::Val &inValue, ::hx::PropertyAccess inCallProp);
  		void __GetFields(Array< ::String> &outFields);
  		static void __register();
  		void __Mark(HX_MARK_PARAMS);
  		void __Visit(HX_VISIT_PARAMS);
  		bool _hx_isInstanceOf(int inClassId);
  		::String __ToString() const { return HX_("InputFrontEnd",bc,9c,cc,29); }
  
  		 ::flixel::input::gamepad::FlxGamepadManager add_flixel_input_gamepad_FlxGamepadManager( ::flixel::input::gamepad::FlxGamepadManager Input);
  		::Dynamic add_flixel_input_gamepad_FlxGamepadManager_dyn();
  
  		 ::flixel::input::touch::FlxTouchManager add_flixel_input_touch_FlxTouchManager( ::flixel::input::touch::FlxTouchManager Input);
  		::Dynamic add_flixel_input_touch_FlxTouchManager_dyn();
  
  		 ::flixel::input::keyboard::FlxKeyboard add_flixel_input_keyboard_FlxKeyboard( ::flixel::input::keyboard::FlxKeyboard Input);
  		::Dynamic add_flixel_input_keyboard_FlxKeyboard_dyn();
  
  		 ::flixel::input::mouse::FlxMouse replace_flixel_input_mouse_FlxMouse( ::flixel::input::mouse::FlxMouse Old, ::flixel::input::mouse::FlxMouse New);
  		::Dynamic replace_flixel_input_mouse_FlxMouse_dyn();
  
  		 ::flixel::input::mouse::FlxMouse add_flixel_input_mouse_FlxMouse( ::flixel::input::mouse::FlxMouse Input);
  		::Dynamic add_flixel_input_mouse_FlxMouse_dyn();
  
  		::Array< ::Dynamic> list;
  		bool resetOnStateSwitch;
  		void reset();
  		::Dynamic reset_dyn();
  
  		void onStateSwitch();
  		::Dynamic onStateSwitch_dyn();
  
  };
  
  } // end namespace flixel
  } // end namespace system
  } // end namespace frontEnds
  
  #endif /* INCLUDED_flixel_system_frontEnds_InputFrontEnd */ 
  