text: #pragma once
  
  #include <Kore/Audio2/Audio.h>
  #include <Kore/IO/Reader.h>
  
  namespace Kore {
  	struct Sound {
  	public:
  		Sound(const char *filename);
  		Sound(Reader &file, const char *filename);
  		~Sound();
  		void load(Reader &file, const char *filename);
  		Audio2::BufferFormat format;
  		float volume();
  		void setVolume(float value);
  		s16* left;
  		s16* right;
  		int size;
  		float sampleRatePos;
  		float length;
  	private:
  		float myVolume;
  	};
  }
  