text: #pragma once
  
  #include "Renderer/IRenderer.hpp"
  #include "Renderer/Pipelines/Pipeline.hpp"
  #include "Renderer/Handlers/UniformHandler.hpp"
  #include "Text.hpp"
  
  namespace acid
  {
  	class ACID_EXPORT RendererFonts :
  		public IRenderer
  	{
  	private:
  		Pipeline m_pipeline;
  		UniformHandler m_uniformScene;
  	public:
  		explicit RendererFonts(const GraphicsStage &graphicsStage);
  
  		void Render(const CommandBuffer &commandBuffer, const Vector4 &clipPlane, const ICamera &camera) override;
  	};
  }
  