text: class Level1 extends GameScene { //GOOD
  	constructor() {
      super('Level1')   
      this.flightcases = [	{x:2,y:8,fixture:'wash'},
                            {x:5,y:8,fixture:'wash'}]
  
      this.trussStart = [5,3];
      this.relentmore = [[8,8]];
      this.motorPos = [10,8];
      this.music = 'level1';
  	  this.nextLevel = 'Level2';
  	}
  }
    
  class Level2 extends GameScene {
  	constructor() {
      super('Level2')
      this.flightcases = [	{x:1,y:0,fixture:'wash'},
                            {x:4,y:0,fixture:'spot'}]
  
      this.trussStart = [6,4];
      this.relentmore = [[2,4]];
      this.motorPos = [10,8];
      this.music = 'level1';
  		this.nextLevel = 'Level3';
  	}
  }
    
  class Level3 extends GameScene {
  	constructor() {
      super('Level3')
      this.flightcases = [	{x:1,y:1,fixture:'wash'},
                            {x:1,y:4,fixture:'spot'},
                            {x:1,y:7,fixture:'wash'}]
      
      this.trussStart = [5,3];
      this.relentmore = [[6,6]];
      this.motorPos = [12,3];
      this.music = 'level1';
  		this.nextLevel = 'Level4';
  	}
  }
  
  class Level4 extends GameScene {
    constructor() {
      super('Level4')
      this.flightcases = [  {x:1,y:7,fixture:'wash'},
                            {x:4,y:7,fixture:'wash'}, 
                            {x:7,y:7,fixture:'wash'}, 
                            {x:10,y:7,fixture:'wash'}]
  
      this.trussStart = [3,3];
      this.relentmore = [[3,5],[9,5]];
      this.motorPos = [1,1];
      this.music = 'level2';
      this.nextLevel = 'Level5';
    }
  }
  
  class Level5 extends GameScene {
    constructor() {
      super('Level5')
      this.flightcases = [  {x:2,y:0,fixture:'wash'},
                            {x:10,y:0,fixture:'spot'}, 
                            {x:2,y:3,fixture:'beam'},  
                            {x:10,y:3,fixture:'beam'}]
      this.trussStart = [3,6];
      this.relentmore = [[1,6],[12,6]];
      this.motorPos = [6,8];
      this.music = 'level2';
      this.nextLevel = 'Level6';
    }
  }
  
  class Level6 extends GameScene {
    constructor() {
      super('Level6')
      this.flightcases = [  {x:3,y:5,fixture:'wash'},
                            {x:8,y:5,fixture:'spot'}, 
                            {x:3,y:7,fixture:'beam'}, 
                            {x:8,y:7,fixture:'strobe'}]
      this.trussStart = [3,3];
      this.relentmore = [[6,6]];
      this.motorPos = [6,1];
      this.music = 'level2';
      this.nextLevel = 'Level7';
    }
  }
  
  
  class Level7 extends GameScene {
    constructor() {
      super('Level7')
      this.flightcases = [	{x:2,y:1,fixture:'beam'},
                            {x:10,y:1,fixture:'beam'},
                            {x:2,y:7,fixture:'strobe'},
                            {x:6,y:7,fixture:'strobe'},
                            {x:10,y:7,fixture:'strobe'}]
      this.trussStart = [2,3];
      this.relentmore = [[2,5],[12,5]];
      this.motorPos = [6,1];
      this.music = 'level3';
      this.nextLevel = 'Level8';
    }
  }
  
  class Level8 extends GameScene {
    constructor() {
      super('Level8')
      this.flightcases = [	{x:1,y:8,fixture:'wash'},
                            {x:4,y:8,fixture:'spot'},
                            {x:7,y:8,fixture:'spot'},
                            {x:1,y:1,fixture:'beam'},
                            {x:4,y:1,fixture:'strobe'},
                            {x:7,y:1,fixture:'strobe'}]
  
      this.trussStart = [1,4];
      this.relentmore = [[10,1],[10,8]];
      this.motorPos = [12,8];
      this.music = 'level3';
      this.nextLevel = 'EndScene';
    }
  }
  