text: #ifndef _LLM_DEFS_H_
  #define _LLM_DEFS_H_
  
  #define GAME_WINDOW_WIDTH 300+280
  #define GAME_WINDOW_HEIGHT 660
  #define ORIGIN_X 2
  #define ORIGIN_Y 1
  #define POS_INIT_X 4 
  #define POS_INIT_Y 0
  #define ROWS 26
  #define COLS 14
  #define RENDER_FLAGS SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
  #define PIX 30
  #define FPS 60
  #define EVENT_CODE event.key.keysym.scancode
  #define VEL 6
  #define PIECE_VEL_EASY 1
  #define PIECE_VEL_MEDIUM 2
  #define PIECE_VEL_HARD 5
  #define EASY 3
  #define MEDIUM 6 
  #define HARD 9
  
  #endif //_LLM_DEFS_H_
  