text: #pragma once
  #include "State.h"
  #include "TitleSpriteType.h"
  
  namespace RB
  {
  	class BackgroundIdle : public State
  	{
  	public:
  		BackgroundIdle()
  		{
  			IF_COUT{ std::cout << "constructing State: BackgroundIdle" << std::endl; }
  		}
  
  		~BackgroundIdle()
  		{
  			IF_COUT{ std::cout << "destructing State: BackgroundIdle" << std::endl; }
  		}
  
  		void OnEnter(ObjData& objData, GameData& gameData) override
  		{
  
  		}
  
  		void UpdateState(ObjData& objData, GameData& gameData) override
  		{
  
  		}
  	};
  }