text: #pragma once
  #include "Entity.h"
  #include "Mapa.h"
  #include "Player.h"
  #include "Goal.h"
  class Weapon:public Entity
  {
  	Player* _obj_player;
  	Goal* _obj_Goal;
  
  	void genPos();
  public:
  	Weapon();
  	~Weapon();
  
  	void init(Mapa* objMap, Goal* ptrGoal, Player* ptrPlayer, int id);
  	void update();
  	void render();
  
  	bool isOverlaping();
  };
  
  