text: #pragma once
  
  //
  // MIT License
  //
  // Copyright (c) 2018-2019 Thomas Buckland (@Dreamer2345)
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in all
  // copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  // SOFTWARE.
  //
  
  //
  // Reformatted by Pharap
  //
  
  #include <stddef.h>
  #include <stdint.h>
  
  #include "Direction.h"
  
  class CentipedeSegment
  {
  private:
  	uint8_t x;
  	uint8_t y;
  	uint8_t parent = 0;
  	bool head;
  	bool active;
  	Direction direction;
  
  public:
  	void set(uint8_t x, uint8_t y, uint8_t parent, bool head)
  	{
  		this->x = x;
  		this->y = y;
  		this->parent = parent;
  		this->head = head;
  		this->active = true;
  		this->direction = Direction::South;
  	}
  
  	bool isActive() const
  	{
  		return this->active;
  	}
  
  	bool isHead() const
  	{
  		return this->head;
  	}
  
  	Direction getDirection() const
  	{
  		return this->direction;
  	}
  
  	uint8_t getX() const
  	{
  		return x;
  	}
  
  	uint8_t getY() const
  	{
  		return y;
  	}
  
  	void setHead(bool head)
  	{
  		this->head = head;
  	}
  
  	void setDirection(Direction direction)
  	{
  		this->direction = direction;
  	}
  
  	void toggleDirection()
  	{
  		this->direction = getOtherDirection(this->direction);
  	}
  
  	void kill()
  	{
  		this->active = false;
  	}
  
  	void draw();
  
  	void damage();
  
  	void update();
  };