text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.ResourceManagement.ResourceProviders.ResourceProviderBase
  #include "UnityEngine/ResourceManagement/ResourceProviders/ResourceProviderBase.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine::ResourceManagement::ResourceProviders
  namespace UnityEngine::ResourceManagement::ResourceProviders {
    // Forward declaring type: ProvideHandle
    struct ProvideHandle;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.ResourceManagement.ResourceProviders
  namespace UnityEngine::ResourceManagement::ResourceProviders {
    // Size: 0x1C
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider
    // [TokenAttribute] Offset: FFFFFFFF
    // [DisplayNameAttribute] Offset: E1EFE4
    class BundledAssetProvider : public UnityEngine::ResourceManagement::ResourceProviders::ResourceProviderBase {
      public:
      // Nested type: UnityEngine::ResourceManagement::ResourceProviders::BundledAssetProvider::InternalOp
      class InternalOp;
      // Creating value type constructor for type: BundledAssetProvider
      BundledAssetProvider() noexcept {}
      // public System.Void .ctor()
      // Offset: 0x19F4A94
      // Implemented from: UnityEngine.ResourceManagement.ResourceProviders.ResourceProviderBase
      // Base method: System.Void ResourceProviderBase::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static BundledAssetProvider* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ResourceManagement::ResourceProviders::BundledAssetProvider::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<BundledAssetProvider*, creationType>()));
      }
      // public override System.Void Provide(UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle provideHandle)
      // Offset: 0x19F45B0
      // Implemented from: UnityEngine.ResourceManagement.ResourceProviders.ResourceProviderBase
      // Base method: System.Void ResourceProviderBase::Provide(UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle provideHandle)
      void Provide(UnityEngine::ResourceManagement::ResourceProviders::ProvideHandle provideHandle);
    }; // UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider
    #pragma pack(pop)
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::ResourceManagement::ResourceProviders::BundledAssetProvider*, "UnityEngine.ResourceManagement.ResourceProviders", "BundledAssetProvider");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::ResourceManagement::ResourceProviders::BundledAssetProvider::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  // Writing MetadataGetter for method: UnityEngine::ResourceManagement::ResourceProviders::BundledAssetProvider::Provide
  // Il2CppName: Provide
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::ResourceManagement::ResourceProviders::BundledAssetProvider::*)(UnityEngine::ResourceManagement::ResourceProviders::ProvideHandle)>(&UnityEngine::ResourceManagement::ResourceProviders::BundledAssetProvider::Provide)> {
    static const MethodInfo* get() {
      static auto* provideHandle = &::il2cpp_utils::GetClassFromName("UnityEngine.ResourceManagement.ResourceProviders", "ProvideHandle")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ResourceManagement::ResourceProviders::BundledAssetProvider*), "Provide", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{provideHandle});
    }
  };
  