text: #pragma once
  
  #include "SDL.h"
  #include "SDL_image.h"
  #include "SDL_ttf.h"
  
  class startScreen 
  {
  public:
  	startScreen();
  	//startScreen(SDL_Renderer* r);
  	~startScreen();
  	void Render(SDL_Renderer* r);
  	int getSelectedItem() { return selectedItem; }
  	void intialise(SDL_Renderer* r);
  	void increaseSelectedItem();
  	void decreaseSelectedItem();
  
  private:
  	SDL_Texture* m_texture;
  	TTF_Font* font;
  
  	SDL_Surface* textSurface[4];
  	SDL_Rect textBox[4];
  	SDL_Texture* text[4];
  	SDL_Rect buttons[4];
  	SDL_Rect outline[4];
  
  	SDL_Texture* background;
  	SDL_Rect windowRect;
  
  	SDL_Texture* title;
  	SDL_Rect titleRect;
  
  	int selectedItem;
  
  	
  
  
  };
  