text: //////////////////////////////////////////////////////////////////////////////
  // Copyright © 2009, Julian Cromarty
  //
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions are met:
  //
  //    * Redistributions of source code must retain the above copyright notice,
  //      this list of conditions and the following disclaimer.
  //
  //    * Redistributions in binary form must reproduce the above copyright
  //      notice, this list of conditions and the following disclaimer in the
  //      documentation and/or other materials provided with the distribution.
  //
  //    * Neither the name of the author nor the names of other contributors may
  //      be used to endorse or promote products derived from this software
  //      without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
  // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  // POSSIBILITY OF SUCH DAMAGE.
  //
  //////////////////////////////////////////////////////////////////////////////
  #pragma once
  
  #include "pch.h"
  #include "EsdOutBuffer.h"
  /*
  #include <boost/thread/condition.hpp>
  #include <boost/thread/thread.hpp>
  
  #include <core/audio/IAudioCallback.h>
  #include <core/audio/IAudioOutput.h>
  */
  #include <core/audio/IOutput.h>
  #include <list>
  #include <boost/shared_ptr.hpp>
  #include <boost/thread/mutex.hpp>
  
  using namespace musik::core::audio;
  
  class EsdOut : public IOutput{
      public:
          EsdOut();
          ~EsdOut();
  
          virtual void Destroy();
          //virtual void Initialize(IPlayer *player);
          virtual void Pause();
          virtual void Resume();
          virtual void SetVolume(double volume);
          virtual void ClearBuffers();
          virtual bool PlayBuffer(IBuffer *buffer,IPlayer *player);
          virtual void ReleaseBuffers();
          
          int* getWaveHandle();
  
      public:
          typedef boost::shared_ptr<EsdOutBuffer> EsdOutBufferPtr;
  
          //static void CALLBACK WaveCallback(HWAVEOUT hWave, UINT msg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD dw2);
          void RemoveBuffer(EsdOutBuffer *buffer);
  
      private:
          void SetFormat(IBuffer *buffer);
          char *device;                        /* playback device */
  
      protected:
          friend class EsdOutBuffer;
  
          //IPlayer *player;
  
          // Audio stuff
          char* host;
          int esd;
          int waveHandle;
          esd_format_t waveFormat;
  
          /*int bits = ESD_BITS16, channels = ESD_STEREO;
          int mode = ESD_STREAM, func = ESD_PLAY ;*/
  
          // Current format
          int currentBits;
          int currentChannels;
          long currentSampleRate;
          double currentVolume;
  
          typedef std::list<EsdOutBufferPtr> BufferList;
          BufferList buffers;
          BufferList removedBuffers;
          size_t maxBuffers;
  
          boost::mutex mutex;
  
          bool addToRemovedBuffers;
  
  };
  