text: #ifndef SDL_MOUSE_H
  #define SDL_MOUSE_H
  
  #include <SDL2/SDL.h>
  #include "../src/ds-item.h"
  #include "sprite.h"
  
  void mouse_init(SDL_Renderer *rend);
  void mouse_set_as_item(ds1_item_t *item, uint16_t spr);
  ds1_item_t* mouse_retreive_item(uint16_t *spr);
  ds1_item_t* mouse_get_item();
  void mouse_free();
  
  #endif
  