text: #pragma once
  
  #include "d3d12.h"
  
  namespace unity
  {
  namespace webrtc
  {
  
  struct D3D12ResourceFootprint {
      D3D12_PLACED_SUBRESOURCE_FOOTPRINT Footprint;
      UINT NumRows;
      UINT64 RowSize;
      UINT64 ResourceSize;
  
  };
  
  } //end namespace webrtc
  } //end namespace unity
  
  
  