text: #pragma once
  #include "high_score.h"
  #include "partman.h"
  #include "TPinballTable.h"
  
  class TBall;
  
  class pb
  {
  public:
  	static int time_ticks;
  	static float ball_speed_limit, time_now, time_next;
  	static int cheat_mode, game_mode;
  	static datFileStruct* record_table;
  	static TPinballTable* MainTable;
  	static high_score_struct highscore_table[5];
  	static bool FullTiltMode;
  
  	static int init();
  	static int uninit();
  	static void reset_table();
  	static void firsttime_setup();
  	static void paint();
  	static void mode_change(int mode);
  	static void toggle_demo();
  	static void replay_level(int demoMode);
  	static void ballset(int x, int y);
  	static int frame(int time);
  	static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
  	static void window_size(int* width, int* height);
  	static void pause_continue();
  	static void loose_focus();
  	static void keyup(int key);
  	static void keydown(int key);
  	static int mode_countdown(int time);
  	static void launch_ball();
  	static void end_game();
  	static void high_scores();
  	static void tilt_no_more();
  	static bool chk_highscore();
  	static float collide(float timeNow, float timeDelta, TBall* ball);
  private:
  	static int demo_mode, mode_countdown_;
  };
  