text: #ifndef REPLXX_WINDOWS_HXX_INCLUDED
  #define REPLXX_WINDOWS_HXX_INCLUDED 1
  
  #include <conio.h>
  #include <windows.h>
  #include <io.h>
  
  namespace replxx {
  
  static const int FOREGROUND_WHITE =
  		FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
  static const int BACKGROUND_WHITE =
  		BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE;
  static const int INTENSITY = FOREGROUND_INTENSITY | BACKGROUND_INTENSITY;
  
  class WinAttributes {
   public:
  	WinAttributes() {
  		CONSOLE_SCREEN_BUFFER_INFO info;
  		GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
  		_defaultAttribute = info.wAttributes & INTENSITY;
  		_defaultColor = info.wAttributes & FOREGROUND_WHITE;
  		_defaultBackground = info.wAttributes & BACKGROUND_WHITE;
  
  		_consoleAttribute = _defaultAttribute;
  		_consoleColor = _defaultColor | _defaultBackground;
  	}
  
   public:
  	int _defaultAttribute;
  	int _defaultColor;
  	int _defaultBackground;
  
  	int _consoleAttribute;
  	int _consoleColor;
  };
  
  int win_write( char const*, int );
  
  extern WinAttributes WIN_ATTR;
  
  }
  
  #endif
  