text: /***
  *
  *	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
  *	
  *	This product contains software technology licensed from Id 
  *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
  *	All Rights Reserved.
  *
  *   Use, distribution, and modification of this source code and/or resulting
  *   object code is restricted to non-commercial enhancements to products from
  *   Valve LLC.  All other use, distribution, or modification is prohibited
  *   without written permission from Valve LLC.
  *
  ****/
  #ifndef PM_DEBUG_H
  #define PM_DEBUG_H
  #pragma once
  
  void PM_ViewEntity( void );
  void PM_DrawBBox(vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life);
  void PM_ParticleLine(vec3_t start, vec3_t end, int pcolor, float life, float vert);
  void PM_ShowClipBox( void );
  
  #endif // PMOVEDBG_H
  