text: /*
   * SEGS - Super Entity Game Server
   * http://www.segs.io/
   * Copyright (c) 2006 - 2018 SEGS Team (see AUTHORS.md)
   * This software is licensed under the terms of the 3-clause BSD License. See LICENSE.md for details.
   */
  
  #pragma once
  #include <stdint.h>
  #include "Common/GameData/costume_definitions.h"
  class BinStore;
  class QString;
  
  static constexpr uint32_t tailorcosts_i0_requiredCrc=0xEC2F43E6;
  bool loadFrom(BinStore * s, AllTailorCosts_Data * target);
  void saveTo(const AllTailorCosts_Data &target,const QString &baseName,bool text_format=false);
  
  static constexpr uint32_t costumesets_i0_requiredCrc=0x9A79F6D5;
  bool loadFrom(BinStore * s, CostumeSet_Data * target);
  void saveTo(const CostumeSet_Data &target,const QString &baseName,bool text_format=false);
  
  static constexpr uint32_t palette_i0_requiredCrc=0x3C075513;
  bool loadFrom(BinStore *s,Pallette_Data *target);
  void saveTo(const Pallette_Data &target,const QString &baseName,bool text_format=false);
  
  static constexpr uint32_t geoset_i0_requiredCrc=0xB232BD7F;
  bool loadFrom(BinStore *s,GeoSet_Data *target);
  void saveTo(const GeoSet_Data &target,const QString &baseName,bool text_format=false);
  