text: #pragma once
  
  #include "2d/CCScene.h"
  
  namespace step_rain_of_chaos
  {
  	class RootScene : public cocos2d::Scene
  	{
  	private:
  		RootScene();
  
  	public:
  		static const char* getTitle() { return "Step : Rain of Chaos"; }
  		static cocos2d::Scene* create();
  
  	private:
  		bool init() override;
  
  	public:
  		void onEnter() override;
  		void onExit() override;
  
  		void onKeyPressed( cocos2d::EventKeyboard::KeyCode keycode, cocos2d::Event* event );
  
  	private:
  		cocos2d::EventListenerKeyboard* mKeyboardListener;
  	};
  }
  