text: #pragma once
  
  #include "../../../spritesheet.h"
  #include "../../../games/rne/systemmenu.h"
  
  namespace Impacto {
  namespace Profile {
  namespace RNE {
  namespace SystemMenu {
  
  extern Sprite SkyBackgroundSprite;
  extern Sprite SkyArrowSprite;
  extern Sprite SkyTextSprite;
  extern Sprite ButtonBackgroundSprite;
  extern Sprite ButtonPromptsSprite;
  extern float ButtonBackgroundStartX;
  extern float ButtonBackgroundX;
  extern float ButtonBackgroundY;
  extern float ButtonBackgroundTargetWidth;
  extern float ButtonBackgroundSprStartX;
  extern float SkyBackgroundBeginX;
  extern float SkyBackgroundY;
  extern float SkyTextBeginX;
  extern float SkyTextY;
  extern float MenuEntriesXSkew;
  extern float MenuEntriesTargetWidth;
  extern float SkyInStartProgress;
  extern float SkyOutStartProgress;
  extern float SkyMoveDurationIn;
  extern float SkyMoveDurationOut;
  extern float EntriesMoveDurationIn;
  extern float EntriesMoveDurationOut;
  extern float HighlightDurationIn;
  extern float HighlightDurationOut;
  extern Animation* BackgroundAnimation;
  extern Animation SkyMoveAnimation;
  extern Animation EntriesMoveAnimation;
  extern Animation HighlightAnimation;
  
  void Configure();
  
  }  // namespace SystemMenu
  }  // namespace RNE
  }  // namespace Profile
  }  // namespace Impacto