text: ﻿/**
   * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
   * SPDX-License-Identifier: Apache-2.0.
   */
  
  #pragma once
  #include <aws/glue/Glue_EXPORTS.h>
  #include <aws/glue/GlueRequest.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <utility>
  
  namespace Aws
  {
  namespace Glue
  {
  namespace Model
  {
  
    /**
     */
    class AWS_GLUE_API UpdateBlueprintRequest : public GlueRequest
    {
    public:
      UpdateBlueprintRequest();
  
      // Service request name is the Operation name which will send this request out,
      // each operation should has unique request name, so that we can get operation's name from this request.
      // Note: this is not true for response, multiple operations may have the same response name,
      // so we can not get operation's name from response.
      inline virtual const char* GetServiceRequestName() const override { return "UpdateBlueprint"; }
  
      Aws::String SerializePayload() const override;
  
      Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
  
  
      /**
       * <p>The name of the blueprint.</p>
       */
      inline const Aws::String& GetName() const{ return m_name; }
  
      /**
       * <p>The name of the blueprint.</p>
       */
      inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
  
      /**
       * <p>The name of the blueprint.</p>
       */
      inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
  
      /**
       * <p>The name of the blueprint.</p>
       */
      inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
  
      /**
       * <p>The name of the blueprint.</p>
       */
      inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
  
      /**
       * <p>The name of the blueprint.</p>
       */
      inline UpdateBlueprintRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
  
      /**
       * <p>The name of the blueprint.</p>
       */
      inline UpdateBlueprintRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
  
      /**
       * <p>The name of the blueprint.</p>
       */
      inline UpdateBlueprintRequest& WithName(const char* value) { SetName(value); return *this;}
  
  
      /**
       * <p>A description of the blueprint.</p>
       */
      inline const Aws::String& GetDescription() const{ return m_description; }
  
      /**
       * <p>A description of the blueprint.</p>
       */
      inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
  
      /**
       * <p>A description of the blueprint.</p>
       */
      inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
  
      /**
       * <p>A description of the blueprint.</p>
       */
      inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
  
      /**
       * <p>A description of the blueprint.</p>
       */
      inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
  
      /**
       * <p>A description of the blueprint.</p>
       */
      inline UpdateBlueprintRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
  
      /**
       * <p>A description of the blueprint.</p>
       */
      inline UpdateBlueprintRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
  
      /**
       * <p>A description of the blueprint.</p>
       */
      inline UpdateBlueprintRequest& WithDescription(const char* value) { SetDescription(value); return *this;}
  
  
      /**
       * <p>Specifies a path in Amazon S3 where the blueprint is published.</p>
       */
      inline const Aws::String& GetBlueprintLocation() const{ return m_blueprintLocation; }
  
      /**
       * <p>Specifies a path in Amazon S3 where the blueprint is published.</p>
       */
      inline bool BlueprintLocationHasBeenSet() const { return m_blueprintLocationHasBeenSet; }
  
      /**
       * <p>Specifies a path in Amazon S3 where the blueprint is published.</p>
       */
      inline void SetBlueprintLocation(const Aws::String& value) { m_blueprintLocationHasBeenSet = true; m_blueprintLocation = value; }
  
      /**
       * <p>Specifies a path in Amazon S3 where the blueprint is published.</p>
       */
      inline void SetBlueprintLocation(Aws::String&& value) { m_blueprintLocationHasBeenSet = true; m_blueprintLocation = std::move(value); }
  
      /**
       * <p>Specifies a path in Amazon S3 where the blueprint is published.</p>
       */
      inline void SetBlueprintLocation(const char* value) { m_blueprintLocationHasBeenSet = true; m_blueprintLocation.assign(value); }
  
      /**
       * <p>Specifies a path in Amazon S3 where the blueprint is published.</p>
       */
      inline UpdateBlueprintRequest& WithBlueprintLocation(const Aws::String& value) { SetBlueprintLocation(value); return *this;}
  
      /**
       * <p>Specifies a path in Amazon S3 where the blueprint is published.</p>
       */
      inline UpdateBlueprintRequest& WithBlueprintLocation(Aws::String&& value) { SetBlueprintLocation(std::move(value)); return *this;}
  
      /**
       * <p>Specifies a path in Amazon S3 where the blueprint is published.</p>
       */
      inline UpdateBlueprintRequest& WithBlueprintLocation(const char* value) { SetBlueprintLocation(value); return *this;}
  
    private:
  
      Aws::String m_name;
      bool m_nameHasBeenSet;
  
      Aws::String m_description;
      bool m_descriptionHasBeenSet;
  
      Aws::String m_blueprintLocation;
      bool m_blueprintLocationHasBeenSet;
    };
  
  } // namespace Model
  } // namespace Glue
  } // namespace Aws
  