text: #ifndef JEWELRY_H
  #define JEWELRY_H "[0.0.5@SJewelry.h]"
  /*
  *	DESCRIPTION:
  *		Module contains implementation of jewelry materials 
  *		as part of material collection based on http://devernay.free.fr/cours/opengl/materials.html 
  *	AUTHOR:
  *		Mikhail Demchenko
  *		mailto:dev.echo.mike@gmail.com
  *		https://github.com/echo-Mike
  */
  //GLM
  #include <GLM/glm.hpp>
  //OUR
  #include "CMaterial.h"
  namespace material {
  	MaterialPOD<> Emerald(	glm::vec3(0.0215, 0.1745, 0.0215),
  							glm::vec3(0.07568, 0.61424, 0.07568),
  							glm::vec3(0.633, 0.727811, 0.633),
  							128 * 0.6f );
  
  	MaterialPOD<> Jade(		glm::vec3(0.135, 0.2225, 0.1575),
  							glm::vec3(0.54, 0.89, 0.63),
  							glm::vec3(0.316228, 0.316228, 0.316228),
  							128 * 0.1f );
  
  	MaterialPOD<> Obsidian(	glm::vec3(0.05375, 0.05, 0.06625),
  							glm::vec3(0.18275, 0.17, 0.22525),
  							glm::vec3(0.332741, 0.328634, 0.346435),
  							128 * 0.3f );
  
  	MaterialPOD<> Pearl(	glm::vec3(0.25, 0.20725, 0.20725),
  							glm::vec3(1.0, 0.829, 0.829),
  							glm::vec3(0.296648, 0.296648, 0.296648),
  							128 * 0.088f);
  
  	MaterialPOD<> Ruby(		glm::vec3(0.1745, 0.01175, 0.01175),
  							glm::vec3(0.61424, 0.04136, 0.04136),
  							glm::vec3(0.727811, 0.626959, 0.626959),
  							128 * 0.6f );
  
  	MaterialPOD<> Turquoise(glm::vec3(0.1, 0.18725, 0.1745),
  							glm::vec3(0.396, 0.74151, 0.69102),
  							glm::vec3(0.297254, 0.30829, 0.306678),
  							128 * 0.1f );
  }
  #endif