text: // The camp's medic, very busy with all the wounded.
  
  #appendto Dialogue
  
  func Dlg_Medic_1(object clonk)
  {
  	var options = [["$MsgMedicA1$", "Dlg_Medic_2"], ["$MsgMedicA2$", "Dlg_Medic_3"], ["$MsgMedicLeave$", "StopDialogue()"]];
  	MessageBox("$MsgMedic1$", clonk, g_medic, nil, false, options);
  	SetDialogueProgress(1);
  	return true;
  }
  
  // You have painkillers?
  func Dlg_Medic_2(object clonk)
  {
  	MessageBox("$MsgMedic2$", clonk, g_medic, nil, false, nil, nil, "$MsgMedic2_Short$");
  	SetDialogueProgress(1);
  
  	return true;
  }
  
  // How are the wounded?
  func Dlg_Medic_3(object clonk)
  {
  	MessageBox("$MsgMedic3$", clonk, g_medic, nil, false, nil, nil, "$MsgMedic3_Short$");
  	SetDialogueProgress(4);
  
  	return true;
  }
  
  func Dlg_Medic_4(object clonk)
  {
  	MessageBox("$MsgMedic4$", clonk, g_medic, nil, false, nil, nil, "$MsgMedic4_Short$");
  
  	return true;
  }
  
  func Dlg_Medic_5(object clonk)
  {
  	MessageBox("$MsgMedic5$", clonk, g_medic, nil, false, nil, nil, "$MsgMedic5_Short$");
  	SetDialogueProgress(1);
  
  	return true;
  }