text: ////////////////////////////////////////////////////
  // Copyright (c) 2012 ICRL
  // See the file LICENSE.txt for copying permission.
  // 
  // Original Author: Randy Gaul
  // Date:   7/22/2012
  // Contact: r.gaul@digipen.edu
  ////////////////////////////////////////////////////
  
  #pragma once
  
  // This file contains various arbitrary categories for assigning
  // properties to game entities as a bit-field
  
  #define PLAYER                0x00000001
  #define ENEMIES               0x00000002
  #define DAMAGE_DEALER         0x00000004 // Will destroy self on-impact and send EM_DAMAGEHP
  #define AXIS                  0x00000008 // TRUE is X, FALSE is Y
  #define DRAWME                0x00000010 // TRUE draws FALSE does not
  #define GRAVITYME             0x00000020 // TRUE then apply gravity, FALSE then not
  #define DONT_COLLIDE_WITH_ME  0x00000040 // TRUE means others cannot collide with me
  #define PICK_ME_UP_ITEM       0x00000080 // Enables items in item's properties to be picked up on contact
  #define NO_PICKUP_ITEMS       0x00000100 // Disables ability to pickup items
  