text: #ifndef __ModuleWindow_H__
  #define __ModuleWindow_H__
  
  #include "Module.h"
  #include "SDL/include/SDL.h"
  
  class Application;
  
  class ModuleWindow : public Module
  {
  public:
  
  	ModuleWindow(Application* app, bool start_enabled = true);
  
  	// Destructor
  	//txell sexy
  	virtual ~ModuleWindow();
  
  	bool Init();
  	bool CleanUp();
  
  	void SetTitle(const char* title);
  
  public:
  	//The window we'll be rendering to
  	SDL_Window* window;
  
  	//The surface contained by the window
  	SDL_Surface* screen_surface;
  };
  
  #endif // __ModuleWindow_H__