text: //-----------------------------------------------------------------------------
  // Copyright (c) 2012 GarageGames, LLC
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  //-----------------------------------------------------------------------------
  
  #ifndef _EDITORICONREGISTRY_H_
  #define _EDITORICONREGISTRY_H_
  
  #ifndef _GFXTEXTUREHANDLE_H_
  #include "gfx/gfxTextureHandle.h"
  #endif
  #ifndef _TDICTIONARY_H_
  #include "core/util/tDictionary.h"
  #endif 
  
  class SimObject;
  class AbstractClassRep;
  
  
  /// This class is used to find the correct icon file 
  /// path for different SimObject class types.  It is
  /// typically used by the editors.
  class EditorIconRegistry
  {
  public:
  
     EditorIconRegistry();
     ~EditorIconRegistry();
  
     /// Loops thru all the AbstractClassReps looking for icons in the path.
     void loadFromPath( const String &path, bool overwrite );
  
     /// Adds a single icon to the registry.
     void add( const String &className, const String &imageFile, bool overwrite );
  
     /// Clears all the icons from the registry.
     void clear();
  
     /// Looks up an icon given an AbstractClassRep.
     /// Other findIcon methods redirect to this.
     GFXTexHandle findIcon( AbstractClassRep *classRep );
  
     /// Looks up an icon given a SimObject.
     GFXTexHandle findIcon( const SimObject *object );   
  
     /// Looks up an icon given a className.
     GFXTexHandle findIcon( const char *className );
  
     /// Returns true if an icon is defined this object's class.
     /// Does not recurse up the class hierarchy.
     bool hasIconNoRecurse( const SimObject *object );
  
  protected:
   
     typedef HashTable<StringNoCase,GFXTexHandle> IconMap;
     IconMap mIcons;
  
     /// The default icon returned when no matching icon is found.
     GFXTexHandle mDefaultIcon;
  };
  
  /// The global registry of editor icons.
  extern EditorIconRegistry gEditorIcons;
  
  #endif // _EDITORICONREGISTRY_H_