text: /* Copyright (c) 2017 Christopher Reed
  
  Permission is hereby granted, free of charge, to any person obtaining
  a copy of this software and associated documentation files (the
  "Software"), to deal in the Software without restriction, including
  without limitation the rights to use, copy, modify, merge, publish,
  distribute, sublicense, and/or sell copies of the Software, and to
  permit persons to whom the Software is furnished to do so, subject to
  the following conditions:
  
  The above copyright notice and this permission notice shall be
  included in all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "ISourceCodeAccessor.h"
  
  class FVSCodeSourceCodeAccessor : public ISourceCodeAccessor
  {
  public:
  	/** ISourceCodeAccessor implementation */
  	virtual void RefreshAvailability() override { }
  	virtual bool CanAccessSourceCode() const override;
  	virtual FName GetFName() const override;
  	virtual FText GetNameText() const override;
  	virtual FText GetDescriptionText() const override;
  	virtual bool OpenSolution() override;
  	virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) override;
  	virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) override;
  	virtual bool AddSourceFiles(const TArray<FString>& AbsoluteSourcePaths, const TArray<FString>& AvailableModules) override;
  	virtual bool SaveAllOpenDocuments() const override;
  	virtual void Tick(const float DeltaTime) override;
  
  	void Startup();
  	void Shutdown();
  private:
  	// Project directory
  	FString ProjectDir;
  	
  	class UVSCodeSettings *Settings = nullptr;
  };