text: /// @ref gtc_integer
  /// @file glm/gtc/integer.hpp
  ///
  /// @see core (dependence)
  /// @see gtc_integer (dependence)
  ///
  /// @defgroup gtc_integer GLM_GTC_integer
  /// @ingroup gtc
  ///
  /// @brief Allow to perform bit operations on integer values
  ///
  /// <glm/gtc/integer.hpp> need to be included to use these functionalities.
  
  #pragma once
  
  // Dependencies
  #include "../detail/setup.hpp"
  #include "../detail/precision.hpp"
  #include "../detail/func_common.hpp"
  #include "../detail/func_integer.hpp"
  #include "../detail/func_exponential.hpp"
  #include <limits>
  
  #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
  #	pragma message("GLM: GLM_GTC_integer extension included")
  #endif
  
  namespace glm
  {
  	/// @addtogroup gtc_integer
  	/// @{
  
  	/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
  	/// @see gtc_integer
  	template<typename genIUType>
  	GLM_FUNC_DECL genIUType log2(genIUType x);
  
  	/// Modulus. Returns x % y
  	/// for each component in x using the floating point value y.
  	///
  	/// @tparam genIUType Integer-point scalar or vector types.
  	///
  	/// @see gtc_integer
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
  	template<typename genIUType>
  	GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
  
  	/// Modulus. Returns x % y
  	/// for each component in x using the floating point value y.
  	///
  	/// @tparam T Integer scalar types.
  	///
  	/// @see gtc_integer
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
  	template<length_t L, typename T, precision P>
  	GLM_FUNC_DECL vec<L, T, P> mod(vec<L, T, P> const& x, T y);
  
  	/// Modulus. Returns x % y
  	/// for each component in x using the floating point value y.
  	///
  	/// @tparam T Integer scalar types.
  	///
  	/// @see gtc_integer
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
  	template<length_t L, typename T, precision P>
  	GLM_FUNC_DECL vec<L, T, P> mod(vec<L, T, P> const& x, vec<L, T, P> const& y);
  
  	/// Returns a value equal to the nearest integer to x.
  	/// The fraction 0.5 will round in a direction chosen by the
  	/// implementation, presumably the direction that is fastest.
  	/// 
  	/// @param x The values of the argument must be greater or equal to zero.
  	/// @tparam T floating point scalar types.
  	/// 
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
  	/// @see gtc_integer
  	template<length_t L, typename T, precision P>
  	GLM_FUNC_DECL vec<L, int, P> iround(vec<L, T, P> const& x);
  
  	/// Returns a value equal to the nearest integer to x.
  	/// The fraction 0.5 will round in a direction chosen by the
  	/// implementation, presumably the direction that is fastest.
  	/// 
  	/// @param x The values of the argument must be greater or equal to zero.
  	/// @tparam T floating point scalar types.
  	/// 
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
  	/// @see gtc_integer
  	template<length_t L, typename T, precision P>
  	GLM_FUNC_DECL vec<L, uint, P> uround(vec<L, T, P> const& x);
  
  	/// @}
  } //namespace glm
  
  #include "integer.inl"
  