text: /**@class	CZ61_Base
   * @brief	basic CZ61 Skorpion submachine gun
   **/
  class CZ61 : RifleBoltLock_Base
  {
  	void CZ61()
  	{
  	}
  	
  	//some command is different for this weapon
  	override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
  	{
  		if ( weaponAction == WeaponActions.CHAMBERING)
  		{
  			switch (subCommand)
  			{
  				case WeaponActionChamberingTypes.CHAMBERING_ONEBULLET_UNIQUE_CLOSED:
  					return WeaponActionChamberingTypes.CHAMBERING_ONEBULLET_OPENED;
  				
  				default:
  					return subCommand;
  			}
  		
  		}
  		return subCommand;
  	}
  };