text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  // Completed includes
  // Type namespace: 
  namespace GlobalNamespace {
    // Autogenerated type: PlayerSpecificSettings
    class PlayerSpecificSettings : public ::Il2CppObject {
      public:
      // private System.Boolean _staticLights
      // Offset: 0x10
      bool staticLights;
      // private System.Boolean _leftHanded
      // Offset: 0x11
      bool leftHanded;
      // private System.Single _playerHeight
      // Offset: 0x14
      float playerHeight;
      // private System.Boolean _automaticPlayerHeight
      // Offset: 0x18
      bool automaticPlayerHeight;
      // private System.Single _sfxVolume
      // Offset: 0x1C
      float sfxVolume;
      // private System.Boolean _reduceDebris
      // Offset: 0x20
      bool reduceDebris;
      // private System.Boolean _noTextsAndHuds
      // Offset: 0x21
      bool noTextsAndHuds;
      // private System.Boolean _noFailEffects
      // Offset: 0x22
      bool noFailEffects;
      // private System.Boolean _advancedHud
      // Offset: 0x23
      bool advancedHud;
      // private System.Boolean _autoRestart
      // Offset: 0x24
      bool autoRestart;
      // private System.Single _saberTrailIntensity
      // Offset: 0x28
      float saberTrailIntensity;
      // public System.Boolean get_staticLights()
      // Offset: 0xC1C0B4
      bool get_staticLights();
      // public System.Void set_staticLights(System.Boolean value)
      // Offset: 0xC1C0BC
      void set_staticLights(bool value);
      // public System.Boolean get_leftHanded()
      // Offset: 0xC1C0C8
      bool get_leftHanded();
      // public System.Void set_leftHanded(System.Boolean value)
      // Offset: 0xC1C0D0
      void set_leftHanded(bool value);
      // public System.Single get_playerHeight()
      // Offset: 0xC1C0DC
      float get_playerHeight();
      // public System.Void set_playerHeight(System.Single value)
      // Offset: 0xC1C0E4
      void set_playerHeight(float value);
      // public System.Boolean get_automaticPlayerHeight()
      // Offset: 0xC1C0EC
      bool get_automaticPlayerHeight();
      // public System.Void set_automaticPlayerHeight(System.Boolean value)
      // Offset: 0xC1C0F4
      void set_automaticPlayerHeight(bool value);
      // public System.Single get_sfxVolume()
      // Offset: 0xC1C100
      float get_sfxVolume();
      // public System.Void set_sfxVolume(System.Single value)
      // Offset: 0xC1C108
      void set_sfxVolume(float value);
      // public System.Boolean get_reduceDebris()
      // Offset: 0xC1C110
      bool get_reduceDebris();
      // public System.Void set_reduceDebris(System.Boolean value)
      // Offset: 0xC1C118
      void set_reduceDebris(bool value);
      // public System.Boolean get_noTextsAndHuds()
      // Offset: 0xC1C124
      bool get_noTextsAndHuds();
      // public System.Void set_noTextsAndHuds(System.Boolean value)
      // Offset: 0xC1C12C
      void set_noTextsAndHuds(bool value);
      // public System.Boolean get_noFailEffects()
      // Offset: 0xC1C138
      bool get_noFailEffects();
      // public System.Void set_noFailEffects(System.Boolean value)
      // Offset: 0xC1C140
      void set_noFailEffects(bool value);
      // public System.Boolean get_advancedHud()
      // Offset: 0xC1C14C
      bool get_advancedHud();
      // public System.Void set_advancedHud(System.Boolean value)
      // Offset: 0xC1C154
      void set_advancedHud(bool value);
      // public System.Boolean get_autoRestart()
      // Offset: 0xC1C160
      bool get_autoRestart();
      // public System.Void set_autoRestart(System.Boolean value)
      // Offset: 0xC1C168
      void set_autoRestart(bool value);
      // public System.Single get_saberTrailIntensity()
      // Offset: 0xC1C174
      float get_saberTrailIntensity();
      // public System.Void set_saberTrailIntensity(System.Single value)
      // Offset: 0xC1C17C
      void set_saberTrailIntensity(float value);
      // static public PlayerSpecificSettings get_defaultSettings()
      // Offset: 0xC1C184
      static GlobalNamespace::PlayerSpecificSettings* get_defaultSettings();
      // public System.Void ResetToDefault()
      // Offset: 0xC1C264
      void ResetToDefault();
      // public System.Void .ctor()
      // Offset: 0xC1C210
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      static PlayerSpecificSettings* New_ctor();
    }; // PlayerSpecificSettings
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::PlayerSpecificSettings*, "", "PlayerSpecificSettings");
  #pragma pack(pop)
  