text: #include "Render.h"
  #include "cocos-ext.h"
  
  using namespace cocos2d;
  using namespace cocos2d::extension;
  
  Render::Render(const char* filename)
  {
  	name = CCString::create(filename);
  
  	initSceneLayer(name->getCString());
  }
  
  Render::~Render(void)
  {
  }
  
  void Render::initSceneLayer(const char* filename)
  {
      CCLayer::init();
  	CCNode* pScene = SceneReader::sharedSceneReader()->createNodeWithSceneFile(filename);
  	this->addChild(pScene);
  }
  