text: #pragma once
  
  #include "RE/BSTEvent.h"
  
  
  namespace RE
  {
  	class TESForm;
  
  
  	struct ItemCrafted
  	{
  	public:
  		struct Event
  		{
  		public:
  			// members
  			TESForm* item;	 // 00
  			bool	 unk08;	 // 08 - weapon smithing/alchemy = true
  			bool	 unk09;	 // 09 - enchanting = true
  			bool	 unk0A;	 // 0A - weapon smithing = true/false
  			UInt8	 pad0B;	 // 0B
  			UInt32	 pad0C;	 // 0C
  		};
  		STATIC_ASSERT(sizeof(Event) == 0x10);
  
  
  		static BSTEventSource<ItemCrafted::Event>* GetEventSource();
  	};
  }
  