text: #ifndef _H_GL_DEBRIS_H
  #define _H_GL_DEBRIS_H
  
  #include "GLParticle.h"
  
  class GLDebris : public GLParticle
  {
  public:
  	GLDebris(GLParticleSteering* pSteering);
  	virtual ~GLDebris();
  
  public:
  	virtual void Render();
  	virtual void Update(const long& lElapsedTicks);
  
  public:
  	GLVector m_vOrientation;
  	GLVector m_vOrientationVelocity;
  	GLVector m_vScale;
  };
  #endif