text: #pragma once
  
  struct Vertex
  {
  	glm::vec3 position;
  	glm::vec2 texCoord;
  
  	Vertex(const glm::vec3& position, const glm::vec2& texCoord)
  	{
  		this->position = position;
  		this->texCoord = texCoord;
  	}
  };