text: #pragma once
  
  // tolua_begin
  
  enum class EffectID : Int32
  {
  	SFX_RANDOM_DISPENSER_DISPENSE = 1000,
  	SFX_RANDOM_DISPENSER_DISPENSE_FAIL = 1001,
  	SFX_RANDOM_DISPENSER_SHOOT = 1002,
  	SFX_RANDOM_ENDER_EYE_LAUNCH = 1003,
  	SFX_RANDOM_FIREWORK_SHOT = 1004,
  	SFX_RANDOM_IRON_DOOR_OPEN = 1005,
  	SFX_RANDOM_WOODEN_DOOR_OPEN = 1006,
  	SFX_RANDOM_WOODEN_TRAPDOOR_OPEN = 1007,
  	SFX_RANDOM_FENCE_GATE_OPEN = 1008,
  	SFX_RANDOM_FIRE_EXTINGUISH = 1009,
  	SFX_RANDOM_PLAY_MUSIC_DISC = 1010,
  	SFX_RANDOM_IRON_DOOR_CLOSE = 1011,
  	SFX_RANDOM_WOODEN_DOOR_CLOSE = 1012,
  	SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE = 1013,
  	SFX_RANDOM_FENCE_GATE_CLOSE = 1014,
  	SFX_MOB_GHAST_WARN = 1015,
  	SFX_MOB_GHAST_SHOOT = 1016,
  	SFX_MOB_ENDERDRAGON_SHOOT = 1017,
  	SFX_MOB_BLAZE_SHOOT = 1018,
  	SFX_MOB_ZOMBIE_WOOD = 1019,
  	SFX_MOB_ZOMBIE_METAL = 1020,
  	SFX_MOB_ZOMBIE_WOOD_BREAK = 1021,
  	SFX_MOB_WITHER_BREAK_BLOCK = 1022,
  	SFX_MOB_WITHER_SPAWN = 1023,
  	SFX_MOB_WITHER_SHOOT = 1024,
  	SFX_MOB_BAT_TAKEOFF = 1025,
  	SFX_MOB_ZOMBIE_INFECT = 1026,
  	SFX_MOB_ZOMBIE_UNFECT = 1027,
  	SFX_MOB_ENDERDRAGON_DEATH = 1028,
  	SFX_RANDOM_ANVIL_BREAK = 1029,
  	SFX_RANDOM_ANVIL_USE = 1030,
  	SFX_RANDOM_ANVIL_LAND = 1031,
  	SFX_RANDOM_PORTAL_TRAVEL = 1032,
  	SFX_RANDOM_CHORUS_FLOWER_GROW = 1033,
  	SFX_RANDOM_CHORUS_FLOWER_DEATH = 1034,
  	SFX_RANDOM_BREWING_STAND_BREW = 1035,
  	SFX_RANDOM_IRON_TRAPDOOR_OPEN = 1036,
  	SFX_RANDOM_IRON_TRAPDOOR_CLOSE = 1037,
  
  	PARTICLE_SMOKE = 2000,
  	PARTICLE_BLOCK_BREAK = 2001,
  	PARTICLE_SPLASH_POTION = 2002,
  	PARTICLE_EYE_OF_ENDER = 2003,
  	PARTICLE_MOBSPAWN = 2004,
  	PARTICLE_HAPPY_VILLAGER = 2005,
  	PARTICLE_DRAGON_BREATH = 2006,
  	PARTICLE_END_GATEWAY_SPAWN = 3000,
  	PARTICLE_ENDERDRAGON_GROWL = 3001,
  };
  
  enum class SmokeDirection : Int32
  {
  	SOUTH_EAST = 0,
  	SOUTH = 1,
  	SOUTH_WEST = 2,
  	EAST = 3,
  	CENTRE = 4,
  	WEST = 5,
  	NORTH_EAST = 6,
  	NORTH = 7,
  	NORTH_WEST = 8,
  };
  
  // tolua_end
  