text: /*============================================================================
    CMake - Cross Platform Makefile Generator
    Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
  
    Distributed under the OSI-approved BSD License (the "License");
    see accompanying file Copyright.txt for details.
  
    This software is distributed WITHOUT ANY WARRANTY; without even the
    implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    See the License for more information.
  ============================================================================*/
  #ifndef cmGlobalVisualStudio7Generator_h
  #define cmGlobalVisualStudio7Generator_h
  
  #include "cmGlobalVisualStudioGenerator.h"
  #include "cmGlobalGeneratorFactory.h"
  
  class cmTarget;
  struct cmIDEFlagTable;
  
  /** \class cmGlobalVisualStudio7Generator
   * \brief Write a Unix makefiles.
   *
   * cmGlobalVisualStudio7Generator manages UNIX build process for a tree
   */
  class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
  {
  public:
    cmGlobalVisualStudio7Generator(cmake* cm,
                                   const std::string& platformName = "");
    ~cmGlobalVisualStudio7Generator();
  
    static cmGlobalGeneratorFactory* NewFactory() {
      return new cmGlobalGeneratorSimpleFactory
        <cmGlobalVisualStudio7Generator>(); }
  
    ///! Get the name for the generator.
    virtual std::string GetName() const {
      return cmGlobalVisualStudio7Generator::GetActualName();}
    static std::string GetActualName() {return "Visual Studio 7";}
  
    ///! Get the name for the platform.
    std::string const& GetPlatformName() const;
  
    ///! Create a local generator appropriate to this Global Generator
    virtual cmLocalGenerator *CreateLocalGenerator(cmMakefile* mf);
  
    virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
  
    virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
  
    /** Get the documentation entry for this generator.  */
    static void GetDocumentation(cmDocumentationEntry& entry);
  
    /**
     * Try to determine system information such as shared library
     * extension, pthreads, byte order etc.
     */
    virtual void EnableLanguage(std::vector<std::string>const& languages,
                                cmMakefile *, bool optional);
  
    /**
     * Try running cmake and building a file. This is used for dynamically
     * loaded commands, not as part of the usual build process.
     */
    virtual void GenerateBuildCommand(
      std::vector<std::string>& makeCommand,
      const std::string& makeProgram,
      const std::string& projectName,
      const std::string& projectDir,
      const std::string& targetName,
      const std::string& config,
      bool fast, bool verbose,
      std::vector<std::string> const& makeOptions = std::vector<std::string>()
      );
  
    /**
     * Generate the DSW workspace file.
     */
    virtual void OutputSLNFile();
  
    ///! Lookup a stored GUID or compute one deterministically.
    std::string GetGUID(std::string const& name);
  
    /** Append the subdirectory for the given configuration.  */
    virtual void AppendDirectoryForConfig(const std::string& prefix,
                                          const std::string& config,
                                          const std::string& suffix,
                                          std::string& dir);
  
    ///! What is the configurations directory variable called?
    virtual const char* GetCMakeCFGIntDir() const
      { return "$(ConfigurationName)"; }
  
    /** Return true if the target project file should have the option
        LinkLibraryDependencies and link to .sln dependencies. */
    virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; }
  
    const char* GetIntelProjectVersion();
  
    virtual void FindMakeProgram(cmMakefile*);
  
    /** Is the Microsoft Assembler enabled?  */
    bool IsMasmEnabled() const { return this->MasmEnabled; }
  
    // Encoding for Visual Studio files
    virtual std::string Encoding();
  
    cmIDEFlagTable const* ExtraFlagTable;
  
  protected:
    virtual void Generate();
    virtual const char* GetIDEVersion() { return "7.0"; }
  
    std::string const& GetDevEnvCommand();
    virtual std::string FindDevEnvCommand();
  
    static const char* ExternalProjectType(const char* location);
  
    virtual void OutputSLNFile(cmLocalGenerator* root,
                               std::vector<cmLocalGenerator*>& generators);
    virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
                              std::vector<cmLocalGenerator*>& generators);
    virtual void WriteProject(std::ostream& fout,
                              const std::string& name, const char* path,
                              cmTarget const& t);
    virtual void WriteProjectDepends(std::ostream& fout,
                             const std::string& name, const char* path,
                             cmTarget const&t);
    virtual void WriteProjectConfigurations(
      std::ostream& fout, const std::string& name, cmTarget::TargetType type,
      std::vector<std::string> const& configs,
      const std::set<std::string>& configsPartOfDefaultBuild,
      const std::string& platformMapping = "");
    virtual void WriteSLNGlobalSections(std::ostream& fout,
                                        cmLocalGenerator* root);
    virtual void WriteSLNFooter(std::ostream& fout);
    virtual void WriteSLNHeader(std::ostream& fout);
    virtual std::string WriteUtilityDepend(cmTarget const* target);
  
    virtual void WriteTargetsToSolution(
      std::ostream& fout,
      cmLocalGenerator* root,
      OrderedTargetDependSet const& projectTargets);
    virtual void WriteTargetDepends(
      std::ostream& fout,
      OrderedTargetDependSet const& projectTargets);
    virtual void WriteTargetConfigurations(
      std::ostream& fout,
      std::vector<std::string> const& configs,
      OrderedTargetDependSet const& projectTargets);
  
    virtual void WriteExternalProject(std::ostream& fout,
                                      const std::string& name,
                                      const char* path,
                                      const char* typeGuid,
                                      const std::set<std::string>&
                                      dependencies);
  
    std::string ConvertToSolutionPath(const char* path);
  
    std::set<std::string>
      IsPartOfDefaultBuild(std::vector<std::string> const& configs,
                           OrderedTargetDependSet const& projectTargets,
                           cmTarget const* target);
    bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
                      cmTarget const* target);
    std::map<std::string, std::string> GUIDMap;
  
    virtual void WriteFolders(std::ostream& fout);
    virtual void WriteFoldersContent(std::ostream& fout);
    std::map<std::string,std::set<std::string> > VisualStudioFolders;
  
    // Set during OutputSLNFile with the name of the current project.
    // There is one SLN file per project.
    std::string CurrentProject;
    std::string GeneratorPlatform;
    std::string DefaultPlatformName;
    bool MasmEnabled;
  
  private:
    char* IntelProjectVersion;
    std::string DevEnvCommand;
    bool DevEnvCommandInitialized;
    virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); }
  };
  
  #define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
  
  #endif
  