text: #pragma once
  #include "game.h"
  
  class Map {
    public:
      Map();
      ~Map();
  
      void LoadMap(int arr[20][25]);
      void DrawMap();
  
    private:
      SDL_Rect src_, dest_;
      SDL_Texture *dirt_, *grass_, *water_;
      int map_[20][25];
  };
  