text: #pragma once
  #include "GameEvent.h"
  
  class IngredientDespawnEvent : public GameEvent {
  public:
  	IngredientDespawnEvent();
  	~IngredientDespawnEvent();
  
  	virtual std::string toJson() override;
  
  	inline IngredientDespawnEvent* setIngredient(size_t i) {
  		_ingredient = i;
  		return this;
  	}
  private:
  	size_t _ingredient;
  };
  
  