text: #pragma once
  
  #include "ofMain.h"
  #include "ofxAssimpModelLoader.h"
  
  int findNearestVertex(const vector<ofVec3f>& vertices, const ofVec3f& base);
  ofMesh mergeNearbyVertices(const ofMesh& mesh, float tolerance = 0);
  void project(ofMesh& mesh, const ofCamera& camera, ofRectangle viewport);
  