text: //GENERATED: C++ Code
  #pragma once
  
  class UUniformGridSlot_
  {
  	static void SetVerticalAlignment(UUniformGridSlot* _this,int32 InVerticalAlignment)
  	{
  		_this->SetVerticalAlignment((TEnumAsByte<EVerticalAlignment>)InVerticalAlignment);
  		
  	}
  	static void SetHorizontalAlignment(UUniformGridSlot* _this,int32 InHorizontalAlignment)
  	{
  		_this->SetHorizontalAlignment((TEnumAsByte<EHorizontalAlignment>)InHorizontalAlignment);
  		
  	}
  	static void SetColumn(UUniformGridSlot* _this,int32 InColumn)
  	{
  		_this->SetColumn(InColumn);
  		
  	}
  	static void SetRow(UUniformGridSlot* _this,int32 InRow)
  	{
  		_this->SetRow(InRow);
  		
  	}
  	static UClass* _StaticClassForProxy(){return UUniformGridSlot::StaticClass();}
  	public:
  	static void BindFunctions()
  	{
  		mono_add_internal_call("UnrealEngine.UUniformGridSlot::SetVerticalAlignment",(const void*)SetVerticalAlignment);
  		mono_add_internal_call("UnrealEngine.UUniformGridSlot::SetHorizontalAlignment",(const void*)SetHorizontalAlignment);
  		mono_add_internal_call("UnrealEngine.UUniformGridSlot::SetColumn",(const void*)SetColumn);
  		mono_add_internal_call("UnrealEngine.UUniformGridSlot::SetRow",(const void*)SetRow);
  		mono_add_internal_call("UnrealEngine.UUniformGridSlot::StaticClass",(const void*)_StaticClassForProxy);
  		
  	}
  	
  }
  ;