text: #pragma once
  
  #include "Component.h"
  #include "Math/float3.h"
  #include "Math/float4x4.h"
  #include "Math/Quat.h"
  
  class ComponentTransform : public Component
  {
  public:
  	ComponentTransform() { type = ComponentType::TRANSFORM; };
  	~ComponentTransform() {};
  
  	void Enable() {};
  	void Update() {};
  	void Disable() {};
  
  	Quat rotation;
  	float3 position, scale;
  	float4x4 matrix;
  };