text: //
  // Created by JT
  //
  
  #include <libgba-sprite-engine/background/text_stream.h>
  #include <libgba-sprite-engine/gba_engine.h>
  
  #include "end_scene.h"
  #include "../sound.h"
  
  std::vector<Background *> EndScene::backgrounds() {
      return {};
  }
  
  std::vector<Sprite *> EndScene::sprites() {
      return {};
  }
  
  void EndScene::load() {
      foregroundPalette = std::unique_ptr<ForegroundPaletteManager>(new ForegroundPaletteManager());
      backgroundPalette = std::unique_ptr<BackgroundPaletteManager>(new BackgroundPaletteManager());
  
      //engine->getTimer()->start();
      engine->enqueueMusic(cataclysmic_molten_core, sizeof(cataclysmic_molten_core));
      TextStream::instance().setText(std::string("End scene"), 5, 1);
      TextStream::instance().setText(std::string("Je bent dood!"), 10, 1);
  }
  
  void EndScene::tick(u16 keys) {
   }