text: #pragma once
  #include "CoreMinimal.h"
  #include "PushPoint.generated.h"
  
  class USphereComponent;
  class APlayerCharacter;
  
  USTRUCT()
  struct FPushPoint {
      GENERATED_BODY()
  public:
      UPROPERTY(Export)
      USphereComponent* collider;
      
      UPROPERTY()
      APlayerCharacter* Character;
      
      FSD_API FPushPoint();
  };
  
  