text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  //=============================================================================
  
  #ifndef EP1_GAMESTATS_H
  #define EP1_GAMESTATS_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  #include "gamestats.h"
  
  class CEP1GameStats : public CBaseGameStats
  {
  	typedef CBaseGameStats BaseClass;
  
  public:
  	CEP1GameStats( void );
  
  	virtual CBaseGameStats *OnInit( CBaseGameStats *pCurrentGameStats, char const *gamedir );
  
  	virtual bool StatTrackingEnabledForMod( void ) { return true; }
  	virtual bool UserPlayedAllTheMaps( void );
  
  	virtual const char *GetStatSaveFileName( void );
  	virtual const char *GetStatUploadRegistryKeyName( void );
  };
  
  #endif // EP1_GAMESTATS_H
  