text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Scripting/Natives/Generated/quest/ControlCrowdAction.hpp>
  #include <RED4ext/Scripting/Natives/Generated/quest/ICrowdManager_NodeType.hpp>
  
  namespace RED4ext
  {
  namespace quest { 
  struct CrowdManagerNodeType_ControlCrowd : quest::ICrowdManager_NodeType
  {
      static constexpr const char* NAME = "questCrowdManagerNodeType_ControlCrowd";
      static constexpr const char* ALIAS = NAME;
  
      CName debugSource; // 30
      quest::ControlCrowdAction action; // 38
      uint8_t unk39[0x40 - 0x39]; // 39
  };
  RED4EXT_ASSERT_SIZE(CrowdManagerNodeType_ControlCrowd, 0x40);
  } // namespace quest
  } // namespace RED4ext
  