text: /*
      SDL - Simple DirectMedia Layer
      Copyright (C) 1997-2011 Sam Lantinga
  
      This library is free software; you can redistribute it and/or
      modify it under the terms of the GNU Lesser General Public
      License as published by the Free Software Foundation; either
      version 2.1 of the License, or (at your option) any later version.
  
      This library is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      Lesser General Public License for more details.
  
      You should have received a copy of the GNU Lesser General Public
      License along with this library; if not, write to the Free Software
      Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  
      Sam Lantinga
      slouken@libsdl.org
  */
  
  #include "SDL_config.h"
  
  #ifndef _SDL_uikitopengles
  #define _SDL_uikitopengles
  
  #include "SDL_uikitvideo.h"
  
  extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
                                  SDL_GLContext context);
  extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
  extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
  extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
  extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
  extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
  
  #endif
  
  /* vi: set ts=4 sw=4 expandtab: */
  