text: #ifndef PHYSICS_COLLIDECATEGORY_H
  #define PHYSICS_COLLIDECATEGORY_H
  //------------------------------------------------------------------------------
  /**
      @enum Physics::CollideCategory
  
      Collide category bits allow to define collision relationships between
      collision shapes (which collide shapes should be tested for collision
      against other collide shapes). For instance, it makes no sense
      to check for collision between static environment objects.
  
      (C) 2003 RadonLabs
  */
  
  //------------------------------------------------------------------------------
  namespace Physics
  {
  enum CollideCategory
  {
  	None	= 0x00000000,
  	Default = 1,
  	Static = 2,
  	Kinematic = 4,
  	Debris = 8,
  	SensorTrigger = 16,
  	Characters = 32,	
  	All = 0xffffffff
  };
  
  };
  //------------------------------------------------------------------------------
  #endif