text: /****************************************************************************
   Copyright (c) 2014-2016 Chukong Technologies Inc.
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   
   http://www.cocos2d-x.org
   
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
   
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
   
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  #pragma once
  
  /// @cond DO_NOT_SHOW
  
  #include <iosfwd>
  #include <stdint.h>
  
  namespace cocos2d {
      class Data;
      class Renderer;
      class Mat4;
  
      namespace ui{
          class WebView;
      }
  }
  
  namespace cocos2d {
  namespace ui{
  
      class WebViewImpl {
      public:
          WebViewImpl(cocos2d::ui::WebView *webView);
  
          virtual ~WebViewImpl();
  
          void setJavascriptInterfaceScheme(const std::string &scheme);
  
          void loadData(const cocos2d::Data &data, const std::string &MIMEType, const std::string &encoding, const std::string &baseURL);
  
          void loadHTMLString(const std::string &string, const std::string &baseURL);
  
          void loadURL(const std::string &url);
          void loadURL(const std::string &url, bool cleanCachedData);
  
          void loadFile(const std::string &fileName);
  
          void stopLoading();
  
          void reload();
  
          bool canGoBack();
  
          bool canGoForward();
  
          void goBack();
  
          void goForward();
  
          void evaluateJS(const std::string &js);
  
          void setScalesPageToFit(const bool scalesPageToFit);
  
          virtual void draw(cocos2d::Renderer *renderer, cocos2d::Mat4 const &transform, uint32_t flags);
  
          virtual void setVisible(bool visible);
  
          void setBounces(bool bounces);
          
          void setOpacityWebView(float opacity);
          
          float getOpacityWebView()const;
          
          void setBackgroundTransparent();
  
          static bool shouldStartLoading(const int viewTag, const std::string &url);
          static void didFinishLoading(const int viewTag, const std::string &url);
          static void didFailLoading(const int viewTag, const std::string &url);
          static void onJsCallback(const int viewTag, const std::string &message);
  
      private:
          int _viewTag;
          WebView *_webView;
      };
  
  } // namespace ui
  } //cocos2d
  
  
  /// @endcond
  