text: /****************************************************************************
  * MeshLab                                                           o o     *
  * A versatile mesh processing toolbox                             o     o   *
  *                                                                _   O  _   *
  * Copyright(C) 2005-2008                                           \/)\/    *
  * Visual Computing Lab                                            /\/|      *
  * ISTI - Italian National Research Council                           |      *
  *                                                                    \      *
  * All rights reserved.                                                      *
  *                                                                           *
  * This program is free software; you can redistribute it and/or modify      *   
  * it under the terms of the GNU General Public License as published by      *
  * the Free Software Foundation; either version 2 of the License, or         *
  * (at your option) any later version.                                       *
  *                                                                           *
  * This program is distributed in the hope that it will be useful,           *
  * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
  * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
  * for more details.                                                         *
  *                                                                           *
  ****************************************************************************/
  
  #include "edit_kinect_factory.h"
  #include "edit_kinect.h"
  
  KinectEditFactory::KinectEditFactory()
  {
          editKinect = new QAction(QIcon(":/icons/kinect.png"),"Kinect", this);
  	
          actionList << editKinect;
  	
  	foreach(QAction *editAction, actionList)
  		editAction->setCheckable(true); 	
  }
  	
  //gets a list of actions available from this plugin
  QList<QAction *> KinectEditFactory::actions() const
  {
  	return actionList;
  }
  
  //get the edit tool for the given action
  MeshEditInterface* KinectEditFactory::getMeshEditInterface(QAction *action)
  {
          if(action == editKinect)
  	{
                  return new KinectEditPlugin();
  	} else assert(0); //should never be asked for an action that isnt here
  	return 0;
  }
  
  QString KinectEditFactory::getEditToolDescription(QAction *)
  {
          return KinectEditPlugin::Info();
  }
  
  Q_EXPORT_PLUGIN(KinectEditFactory)
  