text: /* Exit Games Photon - objC Client Lib
   * Copyright (C) 2004-2018 by Exit Games GmbH. All rights reserved.
   * http://www.photonengine.com
   * mailto:developer@photonengine.com
   */
  
  #pragma once
  
  #import "EGDictionary.h"
  
  @interface EGEventData : NSObject
  
  @property (readonly) nByte Code;
  @property (readonly) EGDictionary* Parameters;
  
  - (instancetype) init NS_UNAVAILABLE;
  + (instancetype) new NS_UNAVAILABLE;
  - (NSArray*) allKeys;
  - (NSArray*) allValues;
  - (NSString*) toString; // = false, = false
  - (NSString*) toString:(bool)withParameters; // = false
  - (NSString*) toString:(bool)withParameters :(bool)withParameterTypes;
  - (id) objectForKey:(id)key;
  
  @end
  