text: //----------------------------------------------------------------------------
  //Yume Engine
  //Copyright (C) 2015  arkenthera
  //This program is free software; you can redistribute it and/or modify
  //it under the terms of the GNU General Public License as published by
  //the Free Software Foundation; either version 2 of the License, or
  //(at your option) any later version.
  //This program is distributed in the hope that it will be useful,
  //but WITHOUT ANY WARRANTY; without even the implied warranty of
  //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  //GNU General Public License for more details.
  //You should have received a copy of the GNU General Public License along
  //with this program; if not, write to the Free Software Foundation, Inc.,
  //51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.*/
  //----------------------------------------------------------------------------
  //
  // File : YumeGraphics.h
  // Date : 2.19.2016
  // Comments :
  //
  //----------------------------------------------------------------------------
  #ifndef __YumeD3D11Required_h__
  #define __YumeD3D11Required_h__
  //----------------------------------------------------------------------------
  #include "YumeRequired.h"
  
  #undef NOMINMAX
  #define NOMINMAX 
  
  #include <D3D11.h>
  #include <DXGI.h>
  #include <d3d9.h>
  #include <SDL.h>
  
  static const D3D11_FILTER d3dFilterMode[] =
  {
  	D3D11_FILTER_MIN_MAG_MIP_POINT,
  	D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  	D3D11_FILTER_MIN_MAG_MIP_LINEAR,
  	D3D11_FILTER_ANISOTROPIC,
  	D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT,
  	D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT,
  	D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR,
  	D3D11_FILTER_COMPARISON_ANISOTROPIC
  };
  
  static const D3D11_TEXTURE_ADDRESS_MODE d3dAddressMode[] =
  {
  	D3D11_TEXTURE_ADDRESS_WRAP,
  	D3D11_TEXTURE_ADDRESS_MIRROR,
  	D3D11_TEXTURE_ADDRESS_CLAMP,
  	D3D11_TEXTURE_ADDRESS_BORDER
  };
  
  #define D3D_SAFE_RELEASE(p) if (p) { ((IUnknown*)p)->Release();  p = 0; }
  //----------------------------------------------------------------------------
  
  #	if YUME_PLATFORM == YUME_PLATFORM_WIN32
  #		if defined(BUILDING_YUME_DIRECT3D11)
  #			define YumeD3DExport __declspec( dllexport )
  #		else
  #			define YumeD3DExport __declspec( dllimport )
  #		endif
  #	else
  #	define YumeD3DExport	
  #	endif
  
  
  //----------------------------------------------------------------------------
  #endif
  