text: #ifndef __ENEMY_TACKLER_H__
  #define __ENEMY_TACKLER_H__
  
  #include "Enemy.h"
  #include "Path.h"
  
  class Enemy_Tackler : public Enemy
  {
  public:
  	// Constructor (x y coordinates in the world)
  	// Creates animation and movement data and the collider
  	Enemy_Tackler(int x, int y);
  
  	// The enemy is going to follow the different steps in the path
  	// Position will be updated depending on the speed defined at each step
  	void Update() override;
  
  	void OnCollision(Collider* collider) override;
  
  	void Shoot() override;
  
  private:
  	// A set of steps that define the position in the screen
  	// And an animation for each step
  	Path path;
  
  	Animation runningTopAnim;
  	Animation runningBotAnim;
  };
  
  #endif // __ENEMY_TACKLER_H__