text: //armor & weapon shop for Lothwaite - Circe 9/18/04
  
  #include <std.h>
  #include "../lothwaite.h"
  
  inherit VAULT;
  
  void create() {
      ::create();
      set_terrain(STONE_BUILDING);
      set_travel(DIRT_ROAD);
      set_property("light",2);
      set_property("indoors",1);
      set_name("The Warrior's Crown");
      set_short("The Warrior's Crown");
      set_long(
         "This large %^BOLD%^stone building %^RESET%^is dominated by "+
         "%^ORANGE%^racks%^RESET%^, %^CYAN%^cases%^RESET%^, and %^ORANGE%^"+
         "shelves %^RESET%^holding organized pieces of %^BOLD%^%^BLACK%^"+
         "armor %^RESET%^and %^RED%^weapons%^RESET%^.  It seems the "+
         "%^RED%^forge %^RESET%^attached to this building does double "+
         "duty, producing both %^BOLD%^%^BLACK%^armor %^RESET%^and "+
         "%^RED%^weapons %^RESET%^for the town's guard.  A relatively "+
         "small %^ORANGE%^wooden counter %^RESET%^stands in the center "+
         "of the room, and from here the shopkeeper helps his customers.  "+
         "A %^BOLD%^doorway %^RESET%^on the western end of the shop "+
         "stands open, revealing the %^RED%^forge%^RESET%^.\n"
      );
      set_smell("default","You smell coal being burned in the forge out back.");
      set_listen("default","You hear the deafening racket of the bellows and hammers.");
      set_exits(([
         "west" : PATHEXIT"forge",
         "northeast" : PATHEXIT"pathway19"
      ]));
      set_items(([
         ({"armor","armors"}) : "Several pieces of armor, ranging "+
            "leather breastplates and wooden shields to chainmail "+
            "and fullplate, are arranged on cases and stands around "+
            "the room.",
         ({"weapon","weapons"}) : "The room is filled with racks "+
            "of all manner of weapons - swords, spears, bows, "+
            "maces, and every other weapon imaginable.  It seems "+
            "there is very little Mathuin cannot make.",
         ({"racks","cases","shelves"}) : "Mathuin's wares are "+
            "displayed all around the room in cases, on shelves, "+
            "and in racks.",
         ({"counter","wooden counter"}) : "This solid pine counter "+
            "is tall but narrow, providing only enough room for "+
            "Mathuin to count coins and make his exchanges.",
         ({"forge","doorway"}) : "The rectangular doorway is made "+
            "of thick stone blocks and leads to the forge to the "+
            "west.  Through there, you can see flames leap to the "+
            "ceiling as workers create new weapons and suits of "+
            "armor."
      ]));
     set_door("door",PATHEXIT"pathway19","northeast",0);
     set_door_description("door","A sturdy wooden door made of hewn "+
        "pine planks lashed together with thick rope and packed with "+
        "mud to keep out the wind.");
  }
  
  void reset(){
      ::reset();
          if(!present("mathuin"))
              new(MON"mathuin")->move(TO);
  }
  