text: //
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  // modification, are permitted provided that the following conditions
  // are met:
  //  * Redistributions of source code must retain the above copyright
  //    notice, this list of conditions and the following disclaimer.
  //  * Redistributions in binary form must reproduce the above copyright
  //    notice, this list of conditions and the following disclaimer in the
  //    documentation and/or other materials provided with the distribution.
  //  * Neither the name of NVIDIA CORPORATION nor the names of its
  //    contributors may be used to endorse or promote products derived
  //    from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  // Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
  
  // This file was generated by NvParameterized/scripts/GenParameterized.pl
  
  
  #include "RenderMeshAssetParameters_0p0.h"
  #include <string.h>
  #include <stdlib.h>
  
  using namespace NvParameterized;
  
  namespace nvidia
  {
  namespace parameterized
  {
  
  using namespace RenderMeshAssetParameters_0p0NS;
  
  const char* const RenderMeshAssetParameters_0p0Factory::vptr =
      NvParameterized::getVptr<RenderMeshAssetParameters_0p0, RenderMeshAssetParameters_0p0::ClassAlignment>();
  
  const uint32_t NumParamDefs = 11;
  static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs];
  
  
  static const size_t ParamLookupChildrenTable[] =
  {
  	1, 3, 5, 7, 8, 9, 10, 2, 4, 6,
  };
  
  #define TENUM(type) nvidia::##type
  #define CHILDREN(index) &ParamLookupChildrenTable[index]
  static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] =
  {
  	{ TYPE_STRUCT, false, 0, CHILDREN(0), 7 },
  	{ TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->submeshes), CHILDREN(7), 1 }, // submeshes
  	{ TYPE_REF, false, 1 * sizeof(NvParameterized::Interface*), NULL, 0 }, // submeshes[]
  	{ TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->materialNames), CHILDREN(8), 1 }, // materialNames
  	{ TYPE_STRING, false, 1 * sizeof(NvParameterized::DummyStringStruct), NULL, 0 }, // materialNames[]
  	{ TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->partBounds), CHILDREN(9), 1 }, // partBounds
  	{ TYPE_BOUNDS3, false, 1 * sizeof(physx::PxBounds3), NULL, 0 }, // partBounds[]
  	{ TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->textureUVOrigin), NULL, 0 }, // textureUVOrigin
  	{ TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->boneCount), NULL, 0 }, // boneCount
  	{ TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->deleteStaticBuffersAfterUse), NULL, 0 }, // deleteStaticBuffersAfterUse
  	{ TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->isReferenced), NULL, 0 }, // isReferenced
  };
  
  
  bool RenderMeshAssetParameters_0p0::mBuiltFlag = false;
  NvParameterized::MutexType RenderMeshAssetParameters_0p0::mBuiltFlagMutex;
  
  RenderMeshAssetParameters_0p0::RenderMeshAssetParameters_0p0(NvParameterized::Traits* traits, void* buf, int32_t* refCount) :
  	NvParameters(traits, buf, refCount)
  {
  	//mParameterizedTraits->registerFactory(className(), &RenderMeshAssetParameters_0p0FactoryInst);
  
  	if (!buf) //Do not init data if it is inplace-deserialized
  	{
  		initDynamicArrays();
  		initStrings();
  		initReferences();
  		initDefaults();
  	}
  }
  
  RenderMeshAssetParameters_0p0::~RenderMeshAssetParameters_0p0()
  {
  	freeStrings();
  	freeReferences();
  	freeDynamicArrays();
  }
  
  void RenderMeshAssetParameters_0p0::destroy()
  {
  	// We cache these fields here to avoid overwrite in destructor
  	bool doDeallocateSelf = mDoDeallocateSelf;
  	NvParameterized::Traits* traits = mParameterizedTraits;
  	int32_t* refCount = mRefCount;
  	void* buf = mBuffer;
  
  	this->~RenderMeshAssetParameters_0p0();
  
  	NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf);
  }
  
  const NvParameterized::DefinitionImpl* RenderMeshAssetParameters_0p0::getParameterDefinitionTree(void)
  {
  	if (!mBuiltFlag) // Double-checked lock
  	{
  		NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
  		if (!mBuiltFlag)
  		{
  			buildTree();
  		}
  	}
  
  	return(&ParamDefTable[0]);
  }
  
  const NvParameterized::DefinitionImpl* RenderMeshAssetParameters_0p0::getParameterDefinitionTree(void) const
  {
  	RenderMeshAssetParameters_0p0* tmpParam = const_cast<RenderMeshAssetParameters_0p0*>(this);
  
  	if (!mBuiltFlag) // Double-checked lock
  	{
  		NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
  		if (!mBuiltFlag)
  		{
  			tmpParam->buildTree();
  		}
  	}
  
  	return(&ParamDefTable[0]);
  }
  
  NvParameterized::ErrorType RenderMeshAssetParameters_0p0::getParameterHandle(const char* long_name, Handle& handle) const
  {
  	ErrorType Ret = NvParameters::getParameterHandle(long_name, handle);
  	if (Ret != ERROR_NONE)
  	{
  		return(Ret);
  	}
  
  	size_t offset;
  	void* ptr;
  
  	getVarPtr(handle, ptr, offset);
  
  	if (ptr == NULL)
  	{
  		return(ERROR_INDEX_OUT_OF_RANGE);
  	}
  
  	return(ERROR_NONE);
  }
  
  NvParameterized::ErrorType RenderMeshAssetParameters_0p0::getParameterHandle(const char* long_name, Handle& handle)
  {
  	ErrorType Ret = NvParameters::getParameterHandle(long_name, handle);
  	if (Ret != ERROR_NONE)
  	{
  		return(Ret);
  	}
  
  	size_t offset;
  	void* ptr;
  
  	getVarPtr(handle, ptr, offset);
  
  	if (ptr == NULL)
  	{
  		return(ERROR_INDEX_OUT_OF_RANGE);
  	}
  
  	return(ERROR_NONE);
  }
  
  void RenderMeshAssetParameters_0p0::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const
  {
  	ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast<RenderMeshAssetParameters_0p0::ParametersStruct*>(&parameters()), handle, offset);
  }
  
  
  /* Dynamic Handle Indices */
  /* [0] - submeshes (not an array of structs) */
  /* [0] - materialNames (not an array of structs) */
  
  void RenderMeshAssetParameters_0p0::freeParameterDefinitionTable(NvParameterized::Traits* traits)
  {
  	if (!traits)
  	{
  		return;
  	}
  
  	if (!mBuiltFlag) // Double-checked lock
  	{
  		return;
  	}
  
  	NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
  
  	if (!mBuiltFlag)
  	{
  		return;
  	}
  
  	for (uint32_t i = 0; i < NumParamDefs; ++i)
  	{
  		ParamDefTable[i].~DefinitionImpl();
  	}
  
  	traits->free(ParamDefTable);
  
  	mBuiltFlag = false;
  }
  
  #define PDEF_PTR(index) (&ParamDefTable[index])
  
  void RenderMeshAssetParameters_0p0::buildTree(void)
  {
  
  	uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs;
  	ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize));
  	memset(ParamDefTable, 0, allocSize);
  
  	for (uint32_t i = 0; i < NumParamDefs; ++i)
  	{
  		NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits);
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=0, longName=""
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0];
  		ParamDef->init("", TYPE_STRUCT, "STRUCT", true);
  
  
  
  
  
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=1, longName="submeshes"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1];
  		ParamDef->init("submeshes", TYPE_ARRAY, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  		static HintImpl HintTable[1];
  		static Hint* HintPtrTable[1] = { &HintTable[0], };
  		HintTable[0].init("INCLUDED", uint64_t(1), true);
  		ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
  
  #else
  
  		static HintImpl HintTable[3];
  		static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
  		HintTable[0].init("INCLUDED", uint64_t(1), true);
  		HintTable[1].init("longDescription", "This is the array of submeshes which comprise the mesh.  Triangles are grouped\ninto submeshes, which correspond to a unique material name.  The distinction\nneed not be just material; this grouping may distinguish any render state which\nrequires a separate draw call.\n", true);
  		HintTable[2].init("shortDescription", "Array of submeshes", true);
  		ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  		static const char* const RefVariantVals[] = { "SubmeshParameters" };
  		ParamDefTable[1].setRefVariantVals((const char**)RefVariantVals, 1);
  
  
  		ParamDef->setArraySize(-1);
  		static const uint8_t dynHandleIndices[1] = { 0, };
  		ParamDef->setDynamicHandleIndicesMap(dynHandleIndices, 1);
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=2, longName="submeshes[]"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2];
  		ParamDef->init("submeshes", TYPE_REF, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  		static HintImpl HintTable[1];
  		static Hint* HintPtrTable[1] = { &HintTable[0], };
  		HintTable[0].init("INCLUDED", uint64_t(1), true);
  		ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
  
  #else
  
  		static HintImpl HintTable[3];
  		static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
  		HintTable[0].init("INCLUDED", uint64_t(1), true);
  		HintTable[1].init("longDescription", "This is the array of submeshes which comprise the mesh.  Triangles are grouped\ninto submeshes, which correspond to a unique material name.  The distinction\nneed not be just material; this grouping may distinguish any render state which\nrequires a separate draw call.\n", true);
  		HintTable[2].init("shortDescription", "Array of submeshes", true);
  		ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  		static const char* const RefVariantVals[] = { "SubmeshParameters" };
  		ParamDefTable[2].setRefVariantVals((const char**)RefVariantVals, 1);
  
  
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=3, longName="materialNames"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3];
  		ParamDef->init("materialNames", TYPE_ARRAY, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  #else
  
  		static HintImpl HintTable[2];
  		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
  		HintTable[0].init("longDescription", "The material names which distinguish the submeshes (see submeshes).", true);
  		HintTable[1].init("shortDescription", "Array of material names", true);
  		ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  
  
  		ParamDef->setArraySize(-1);
  		static const uint8_t dynHandleIndices[1] = { 0, };
  		ParamDef->setDynamicHandleIndicesMap(dynHandleIndices, 1);
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=4, longName="materialNames[]"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4];
  		ParamDef->init("materialNames", TYPE_STRING, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  #else
  
  		static HintImpl HintTable[2];
  		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
  		HintTable[0].init("longDescription", "The material names which distinguish the submeshes (see submeshes).", true);
  		HintTable[1].init("shortDescription", "Array of material names", true);
  		ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  
  
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=5, longName="partBounds"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5];
  		ParamDef->init("partBounds", TYPE_ARRAY, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  #else
  
  		static HintImpl HintTable[2];
  		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
  		HintTable[0].init("longDescription", "Array of axis-aligned bounding boxes for each part.  The bounds for part i are in partBounds[i].", true);
  		HintTable[1].init("shortDescription", "The AABBs of each mesh part", true);
  		ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  
  
  		ParamDef->setArraySize(-1);
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=6, longName="partBounds[]"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6];
  		ParamDef->init("partBounds", TYPE_BOUNDS3, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  #else
  
  		static HintImpl HintTable[2];
  		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
  		HintTable[0].init("longDescription", "Array of axis-aligned bounding boxes for each part.  The bounds for part i are in partBounds[i].", true);
  		HintTable[1].init("shortDescription", "The AABBs of each mesh part", true);
  		ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  
  
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=7, longName="textureUVOrigin"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7];
  		ParamDef->init("textureUVOrigin", TYPE_U32, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  #else
  
  		static HintImpl HintTable[2];
  		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
  		HintTable[0].init("longDescription", "The texture origin convention to use for this mesh.  See TextureUVOrigin.", true);
  		HintTable[1].init("shortDescription", "Texture origin convention", true);
  		ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  
  
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=8, longName="boneCount"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8];
  		ParamDef->init("boneCount", TYPE_U32, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  #else
  
  		static HintImpl HintTable[2];
  		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
  		HintTable[0].init("longDescription", "The number of mesh-skinning bones.  For destructible assets, this is the same as the number of parts.", true);
  		HintTable[1].init("shortDescription", "The number of mesh-skinning bones", true);
  		ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  
  
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=9, longName="deleteStaticBuffersAfterUse"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9];
  		ParamDef->init("deleteStaticBuffersAfterUse", TYPE_BOOL, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  #else
  
  		static HintImpl HintTable[2];
  		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
  		HintTable[0].init("longDescription", "If set, static data buffers will be deleted after they are used in createRenderResources.", true);
  		HintTable[1].init("shortDescription", "If set, static data buffers will be deleted after they are used in createRenderResources.", true);
  		ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  
  
  
  	}
  
  	// Initialize DefinitionImpl node: nodeIndex=10, longName="isReferenced"
  	{
  		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[10];
  		ParamDef->init("isReferenced", TYPE_BOOL, NULL, true);
  
  #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
  
  #else
  
  		static HintImpl HintTable[1];
  		static Hint* HintPtrTable[1] = { &HintTable[0], };
  		HintTable[0].init("shortDescription", "Is the render mesh asset referenced in other assets", true);
  		ParamDefTable[10].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
  
  #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
  
  
  
  
  
  	}
  
  	// SetChildren for: nodeIndex=0, longName=""
  	{
  		static Definition* Children[7];
  		Children[0] = PDEF_PTR(1);
  		Children[1] = PDEF_PTR(3);
  		Children[2] = PDEF_PTR(5);
  		Children[3] = PDEF_PTR(7);
  		Children[4] = PDEF_PTR(8);
  		Children[5] = PDEF_PTR(9);
  		Children[6] = PDEF_PTR(10);
  
  		ParamDefTable[0].setChildren(Children, 7);
  	}
  
  	// SetChildren for: nodeIndex=1, longName="submeshes"
  	{
  		static Definition* Children[1];
  		Children[0] = PDEF_PTR(2);
  
  		ParamDefTable[1].setChildren(Children, 1);
  	}
  
  	// SetChildren for: nodeIndex=3, longName="materialNames"
  	{
  		static Definition* Children[1];
  		Children[0] = PDEF_PTR(4);
  
  		ParamDefTable[3].setChildren(Children, 1);
  	}
  
  	// SetChildren for: nodeIndex=5, longName="partBounds"
  	{
  		static Definition* Children[1];
  		Children[0] = PDEF_PTR(6);
  
  		ParamDefTable[5].setChildren(Children, 1);
  	}
  
  	mBuiltFlag = true;
  
  }
  void RenderMeshAssetParameters_0p0::initStrings(void)
  {
  }
  
  void RenderMeshAssetParameters_0p0::initDynamicArrays(void)
  {
  	submeshes.buf = NULL;
  	submeshes.isAllocated = true;
  	submeshes.elementSize = sizeof(NvParameterized::Interface*);
  	submeshes.arraySizes[0] = 0;
  	materialNames.buf = NULL;
  	materialNames.isAllocated = true;
  	materialNames.elementSize = sizeof(NvParameterized::DummyStringStruct);
  	materialNames.arraySizes[0] = 0;
  	partBounds.buf = NULL;
  	partBounds.isAllocated = true;
  	partBounds.elementSize = sizeof(physx::PxBounds3);
  	partBounds.arraySizes[0] = 0;
  }
  
  void RenderMeshAssetParameters_0p0::initDefaults(void)
  {
  
  	freeStrings();
  	freeReferences();
  	freeDynamicArrays();
  	textureUVOrigin = uint32_t(0);
  	boneCount = uint32_t(0);
  	deleteStaticBuffersAfterUse = bool(false);
  	isReferenced = bool(false);
  
  	initDynamicArrays();
  	initStrings();
  	initReferences();
  }
  
  void RenderMeshAssetParameters_0p0::initReferences(void)
  {
  }
  
  void RenderMeshAssetParameters_0p0::freeDynamicArrays(void)
  {
  	if (submeshes.isAllocated && submeshes.buf)
  	{
  		mParameterizedTraits->free(submeshes.buf);
  	}
  	if (materialNames.isAllocated && materialNames.buf)
  	{
  		mParameterizedTraits->free(materialNames.buf);
  	}
  	if (partBounds.isAllocated && partBounds.buf)
  	{
  		mParameterizedTraits->free(partBounds.buf);
  	}
  }
  
  void RenderMeshAssetParameters_0p0::freeStrings(void)
  {
  
  	for (int i = 0; i < materialNames.arraySizes[0]; ++i)
  	{
  		if (materialNames.buf[i].isAllocated && materialNames.buf[i].buf)
  		{
  			mParameterizedTraits->strfree((char*)materialNames.buf[i].buf);
  		}
  	}
  }
  
  void RenderMeshAssetParameters_0p0::freeReferences(void)
  {
  
  	for (int i = 0; i < submeshes.arraySizes[0]; ++i)
  	{
  		if (submeshes.buf[i])
  		{
  			submeshes.buf[i]->destroy();
  		}
  	}
  }
  
  } // namespace parameterized
  } // namespace nvidia
  