text: /*
   * iSGL3D: http://isgl3d.com
   *
   * Copyright (c) 2010-2011 Stuart Caunt
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  #import "Isgl3dGLDepthRenderTexture.h"
  #import <OpenGLES/ES2/gl.h>
  #import <OpenGLES/ES2/glext.h>
  
  /**
   * __isgl3d_internal__ Internal class of the iSGL3D framework
   */
  @interface Isgl3dGLDepthRenderTexture2 : Isgl3dGLDepthRenderTexture {
  
  @private
  	GLuint _frameBuffer;
  	GLuint _depthRenderBuffer;
  	
  	GLint _oldFrameBuffer;
  }
  
  - (id)initWithId:(unsigned int)textureId width:(unsigned int)width height:(unsigned int)height;
  
  
  @end
  