text: #pragma once
  
  #include "Windows/Window.h"
  
  class Editor;
  class UVEditor;
  class Workspace;
  
  class UVEditorWindow : public Window
  {
  private:
      Workspace* m_workspace;
      Editor*    m_editor;
      UVEditor*  m_uvEditor;
      
  protected:
  
  public:
      UVEditorWindow(Workspace* a_workspace, Editor* a_editor, UVEditor* a_uvEditor);
      ~UVEditorWindow();
  
      virtual void Update(double a_delta);
  };