text: /************************************************************************************
   *
   * D++, A Lightweight C++ library for Discord
   *
   * Copyright 2021 Craig Edwards and D++ contributors 
   * (https://github.com/brainboxdotcc/DPP/graphs/contributors)
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   ************************************************************************************/
  #pragma once
  #include <dpp/export.h>
  #include <dpp/snowflake.h>
  #include <dpp/nlohmann/json_fwd.hpp>
  
  #define event_decl(x,wstype) /** @brief Internal event handler for wstype websocket events. Called for each websocket message of this type. @internal */ \
  	class x : public event { public: virtual void handle(dpp::discord_client* client, nlohmann::json &j, const std::string &raw); };
  
  namespace dpp { 
  
  class discord_client;
  
  /**
   * @brief The events namespace holds the internal event handlers for each websocket event.
   * These are handled internally and also dispatched to the user code if the event is hooked.
   */
  namespace events {
  
  /**
   * @brief An event object represents an event handled internally, passed from the websocket e.g. MESSAGE_CREATE.
   */
  class DPP_EXPORT event {
  public:
  	/** Pure virtual method for event handler code
  	 * @param client The creating shard
  	 * @param j The json data of the event
  	 * @param raw The raw event json
  	 */
  	virtual void handle(class discord_client* client, nlohmann::json &j, const std::string &raw) = 0;
  };
  
  /* Internal logger */
  event_decl(logger,LOG);
  
  /* Guilds */
  event_decl(guild_create,GUILD_CREATE);
  event_decl(guild_update,GUILD_UPDATE);
  event_decl(guild_delete,GUILD_DELETE);
  event_decl(guild_ban_add,GUILD_BAN_ADD);
  event_decl(guild_ban_remove,GUILD_BAN_REMOVE);
  event_decl(guild_emojis_update,GUILD_EMOJIS_UPDATE);
  event_decl(guild_integrations_update,GUILD_INTEGRATIONS_UPDATE);
  event_decl(guild_join_request_delete,GUILD_JOIN_REQUEST_DELETE);
  event_decl(guild_stickers_update,GUILD_STICKERS_UPDATE);
  
  /* Stage channels */
  event_decl(stage_instance_create,STAGE_INSTANCE_CREATE);
  event_decl(stage_instance_update,STAGE_INSTANCE_UPDATE);
  event_decl(stage_instance_delete,STAGE_INSTANCE_DELETE);
  
  /* Guild members */
  event_decl(guild_member_add,GUILD_MEMBER_ADD);
  event_decl(guild_member_remove,GUILD_MEMBER_REMOVE);
  event_decl(guild_members_chunk,GUILD_MEMBERS_CHUNK);
  event_decl(guild_member_update,GUILD_MEMBERS_UPDATE);
  
  /* Guild roles */
  event_decl(guild_role_create,GUILD_ROLE_CREATE);
  event_decl(guild_role_update,GUILD_ROLE_UPDATE);
  event_decl(guild_role_delete,GUILD_ROLE_DELETE);
  
  /* Session state */
  event_decl(resumed,RESUMED);
  event_decl(ready,READY);
  
  /* Channels */
  event_decl(channel_create,CHANNEL_CREATE);
  event_decl(channel_update,CHANNEL_UPDATE);
  event_decl(channel_delete,CHANNEL_DELETE);
  event_decl(channel_pins_update,CHANNEL_PINS_UPDATE);
  
  /* Threads */
  event_decl(thread_create,THREAD_CREATE);
  event_decl(thread_update,THREAD_UPDATE);
  event_decl(thread_delete,THREAD_DELETE);
  event_decl(thread_list_sync,THREAD_LIST_SYNC);
  event_decl(thread_member_update,THREAD_MEMBER_UPDATE);
  event_decl(thread_members_update,THREAD_MEMBERS_UPDATE);
  
  /* Messages */
  event_decl(message_create,MESSAGE_CREATE);
  event_decl(message_update,MESSAGE_UPDATE);
  event_decl(message_delete,MESSAGE_DELETE);
  event_decl(message_delete_bulk,MESSAGE_DELETE_BULK);
  
  /* Presence/typing */
  event_decl(presence_update,PRESENCE_UPDATE);
  event_decl(typing_start,TYPING_START);
  
  /* Users (outside of guild) */
  event_decl(user_update,USER_UPDATE);
  
  /* Message reactions */
  event_decl(message_reaction_add,MESSAGE_REACTION_ADD);
  event_decl(message_reaction_remove,MESSAGE_REACTION_REMOVE);
  event_decl(message_reaction_remove_all,MESSAGE_REACTION_REMOVE_ALL);
  event_decl(message_reaction_remove_emoji,MESSAGE_REACTION_REMOVE_EMOJI);
  
  /* Invites */
  event_decl(invite_create,INVITE_CREATE);
  event_decl(invite_delete,INVITE_DELETE);
  
  /* Voice */
  event_decl(voice_state_update,VOICE_STATE_UPDATE);
  event_decl(voice_server_update,VOICE_SERVER_UPDATE);
  
  /* Webhooks */
  event_decl(webhooks_update,WEBHOOKS_UPDATE);
  
  /* Application commands */
  event_decl(interaction_create,INTERACTION_CREATE);
  
  /* Integrations */
  event_decl(integration_create,INTEGRATION_CREATE);
  event_decl(integration_update,INTEGRATION_UPDATE);
  event_decl(integration_delete,INTEGRATION_DELETE);
  
  /* Scheduled events */
  event_decl(guild_scheduled_event_create,GUILD_SCHEDULED_EVENT_CREATE);
  event_decl(guild_scheduled_event_update,GUILD_SCHEDULED_EVENT_UPDATE);
  event_decl(guild_scheduled_event_delete,GUILD_SCHEDULED_EVENT_DELETE);
  event_decl(guild_scheduled_event_user_add,GUILD_SCHEDULED_EVENT_USER_ADD);
  event_decl(guild_scheduled_event_user_remove,GUILD_SCHEDULED_EVENT_USER_REMOVE);
  
  }};
  