text: #include "stdafx.h"
  #include "Background.h"
  
  
  Background::Background(): Object("Resources/Graphics/background.png")
  {
      objectTexture.loadFromFile(pathToTexture);
  
      objectSprite.setTexture(objectTexture);
      objectSprite.setPosition(0, 0);
  }
  
  
  void Background::update(RenderWindow& window, Time timedelta)
  {
  }
  
  
  void Background::draw(RenderWindow& window)
  {
      window.draw(objectSprite);
  }
  