text: ////////////////////////////////////////////////////////////////////////////////////////////////////////
  // Part of Injectable Generic Camera System
  // Copyright(c) 2017, Frans Bouma
  // All rights reserved.
  // https://github.com/FransBouma/InjectableGenericCameraSystem
  //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions are met :
  //
  //  * Redistributions of source code must retain the above copyright notice, this
  //	  list of conditions and the following disclaimer.
  //
  //  * Redistributions in binary form must reproduce the above copyright notice,
  //    this list of conditions and the following disclaimer in the documentation
  //    and / or other materials provided with the distribution.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  // DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  // OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  ////////////////////////////////////////////////////////////////////////////////////////////////////////
  #pragma once
  #include "stdafx.h"
  #include <string>
  #include "Defaults.h"
  
  namespace IGCS
  {
  	class NamedPipeManager
  	{
  	public:
  		NamedPipeManager();
  		~NamedPipeManager();
  
  		static NamedPipeManager& instance();
  
  		void connectDllToClient();
  		void startListening();
  		void writeTextPayload(const std::string& messageText, MessageType typeOfMessage);
  		void writeMessage(const std::string& messageText);
  		void writeMessage(const std::string& messageText, bool isError);
  		void writeMessage(const std::string& messageText, bool isError, bool isDebug);
  		void writeNotification(const std::string& notificationText);
  		DWORD listenerThread();
  
  	private:
  		void handleMessage(uint8_t buffer[], DWORD bytesRead);
  		void handleAction(uint8_t buffer[], DWORD bytesRead);
  
  		HANDLE _dllToClientPipe;
  		HANDLE _clientToDllPipe;
  		bool _dllToClientPipeConnected;
  		bool _clientToDllPipeConnected;
  	};
  }
  
  