text: import { CONSTANTS } from "../constants/constants.js";
  import { LevelScene } from "./level.js";
  import { Cow } from "../targets/enemies/cow.js";
  import { Goblin } from "../targets/enemies/goblin.js";
  
  export class LumbridgeScene extends LevelScene {
      constructor() {
          super({
              levelType: CONSTANTS.LEVEL_TYPE.ENEMY,
              key: CONSTANTS.SCENES.LUMBRIDGE,
              background: {
                  name: "lumbridge",
                  path: "src/assets/backgrounds/LumbridgeBackground.jpg",
              },
              minimap: {
                  name: "lumbridge-map",
                  path: "src/assets/maps/LumbridgeMap.png",
              },
              targets: [Cow, Goblin],
              questAmounts: {
                  cow: [10, 100, 1000],
                  goblin: [10, 100, 1000],
              },
              audio: { bgm: "harmony" },
          });
      }
  }
  