text: // Copyright (C) 2002-2012 Nikolaus Gebhardt
  // This file is part of the "Irrlicht Engine".
  // For conditions of distribution and use, see copyright notice in irrlicht.h
  
  #ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__
  #define __C_GEOMETRY_CREATOR_H_INCLUDED__
  
  #include "IGeometryCreator.h"
  #include "CMeshBuffer.h"
  
  namespace irr
  {
  
  namespace video
  {
  	class IVideoDriver;
  }
  
  namespace scene
  {
  
  //! class for creating geometry on the fly
  class CGeometryCreator : public IGeometryCreator
  {
  	void addToBuffer(const video::S3DVertex& v, IMeshBuffer* Buffer) const;
  
  	video::IVideoDriver* Driver;
  public:
  	CGeometryCreator(video::IVideoDriver* driver) : Driver(driver)
  	{
  	}
  
  	IMesh* createCubeMesh(const core::vector3df& size) const;
  
  	IMesh* createHillPlaneMesh(
  		const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount,
  		video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills,
  		const core::dimension2d<f32>& textureRepeatCount) const;
  
  	IMesh* createGeoplaneMesh(f32 radius, u32 rows, u32 columns) const;
  
  	IMesh* createTerrainMesh(video::IImage* texture,
  		video::IImage* heightmap, const core::dimension2d<f32>& stretchSize,
  		f32 maxHeight, video::IVideoDriver* driver,
  		const core::dimension2d<u32>& defaultVertexBlockSize,
  		bool debugBorders=false) const;
  
  	IMesh* createArrowMesh(const u32 tesselationCylinder,
  			const u32 tesselationCone, const f32 height,
  			const f32 cylinderHeight, const f32 width0,
  			const f32 width1, const video::SColor vtxColor0,
  			const video::SColor vtxColor1) const;
  
  	IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const;
  
  	IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation,
  				const video::SColor& color=0xffffffff,
  				bool closeTop=true, f32 oblique=0.f) const;
  
  	IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
  				const video::SColor& colorTop=0xffffffff,
  				const video::SColor& colorBottom=0xffffffff,
  				f32 oblique=0.f) const;
  
  	IMesh* createVolumeLightMesh(
  			const u32 subdivideU=32, const u32 subdivideV=32,
  			const video::SColor footColor=0xffffffff,
  			const video::SColor tailColor=0xffffffff,
  			const f32 lpDistance = 8.f,
  			const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const;
  };
  
  
  } // end namespace scene
  } // end namespace irr
  
  #endif
  
  