text: /*
   * Copyright (C) 2005 - 2012 MaNGOS <http://www.getmangos.com/>
   *
   * Copyright (C) 2008 - 2012 Trinity <http://www.trinitycore.org/>
   *
   * Copyright (C) 2006 - 2012 ScriptDev2 <http://www.scriptdev2.com/>
   *
   * Copyright (C) 2010 - 2012 ProjectSkyfire <http://www.projectskyfire.org/>
   *
   * Copyright (C) 2011 - 2012 ArkCORE <http://www.arkania.net/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   */
  
  #include "ScriptPCH.h"
  #include "blackfathom_deeps.h"
  
  enum Spells {
  	SPELL_NET = 6533
  };
  
  class boss_gelihast: public CreatureScript {
  public:
  	boss_gelihast() :
  			CreatureScript("boss_gelihast") {
  	}
  
  	CreatureAI* GetAI(Creature* pCreature) const {
  		return new boss_gelihastAI(pCreature);
  	}
  
  	struct boss_gelihastAI: public ScriptedAI {
  		boss_gelihastAI(Creature *c) :
  				ScriptedAI(c) {
  			pInstance = c->GetInstanceScript();
  		}
  
  		uint32 uiNetTimer;
  
  		InstanceScript *pInstance;
  
  		void Reset() {
  			uiNetTimer = urand(2000, 4000);
  			if (pInstance)
  				pInstance->SetData(TYPE_GELIHAST, NOT_STARTED);
  		}
  
  		void EnterCombat(Unit* /*who*/) {
  			if (pInstance)
  				pInstance->SetData(TYPE_GELIHAST, IN_PROGRESS);
  		}
  
  		void JustDied(Unit* /*killer*/) {
  			if (pInstance)
  				pInstance->SetData(TYPE_GELIHAST, DONE);
  		}
  
  		void UpdateAI(const uint32 diff) {
  			if (!UpdateVictim())
  				return;
  
  			if (uiNetTimer < diff) {
  				DoCastVictim(SPELL_NET);
  				uiNetTimer = urand(4000, 7000);
  			} else
  				uiNetTimer -= diff;
  
  			DoMeleeAttackIfReady();
  		}
  	};
  };
  
  void AddSC_boss_gelihast() {
  	new boss_gelihast();
  }
  