text: #include "botpch.h"
  #include "../../playerbot.h"
  #include "WarlockTriggers.h"
  #include "WarlockActions.h"
  
  using namespace ai;
  
  bool DemonArmorTrigger::IsActive() 
  {
  	Unit* target = GetTarget();
  	return !ai->HasAura("demon skin", target) &&
  		!ai->HasAura("demon armor", target) &&
  		!ai->HasAura("fel armor", target);
  }
  
  bool SpellstoneTrigger::IsActive() 
  {
      return BuffTrigger::IsActive() && AI_VALUE2(uint8, "item count", getName()) > 0;
  }
  