text: // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
  
  #include "ModularItemSystem.h"
  
  static const FName ModularItemSystemTabName("ModularItemSystem");
  
  #define LOCTEXT_NAMESPACE "ModularItemSystemModule"
  
  void FModularItemSystemModule::StartupModule()
  {
  	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
  	
  }
  
  void FModularItemSystemModule::ShutdownModule()
  {
  }
  
  #undef LOCTEXT_NAMESPACE
  	
  IMPLEMENT_MODULE(FModularItemSystemModule, ModularItemSystem)