text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/ISerializable.hpp>
  #include <RED4ext/Scripting/Natives/Generated/loc/VoLanguageDataEntry.hpp>
  
  namespace RED4ext
  {
  namespace loc { 
  struct VoLanguageDataMap : ISerializable
  {
      static constexpr const char* NAME = "locVoLanguageDataMap";
      static constexpr const char* ALIAS = NAME;
  
      DynArray<loc::VoLanguageDataEntry> entries; // 30
  };
  RED4EXT_ASSERT_SIZE(VoLanguageDataMap, 0x40);
  } // namespace loc
  } // namespace RED4ext
  