text: // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
  /*===========================================================================
  	Generated code exported from UnrealHeaderTool.
  	DO NOT modify this manually! Edit the corresponding .h files instead!
  ===========================================================================*/
  
  #include "UObject/GeneratedCppIncludes.h"
  #include "StartUp/StartUpPlayerController.h"
  #ifdef _MSC_VER
  #pragma warning (push)
  #pragma warning (disable : 4883)
  #endif
  PRAGMA_DISABLE_DEPRECATION_WARNINGS
  void EmptyLinkFunctionForGeneratedCodeStartUpPlayerController() {}
  // Cross Module References
  	STARTUP_API UClass* Z_Construct_UClass_AStartUpPlayerController_NoRegister();
  	STARTUP_API UClass* Z_Construct_UClass_AStartUpPlayerController();
  	ENGINE_API UClass* Z_Construct_UClass_APlayerController();
  	UPackage* Z_Construct_UPackage__Script_StartUp();
  // End Cross Module References
  	void AStartUpPlayerController::StaticRegisterNativesAStartUpPlayerController()
  	{
  	}
  	UClass* Z_Construct_UClass_AStartUpPlayerController_NoRegister()
  	{
  		return AStartUpPlayerController::StaticClass();
  	}
  	struct Z_Construct_UClass_AStartUpPlayerController_Statics
  	{
  		static UObject* (*const DependentSingletons[])();
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
  #endif
  		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
  		static const UE4CodeGen_Private::FClassParams ClassParams;
  	};
  	UObject* (*const Z_Construct_UClass_AStartUpPlayerController_Statics::DependentSingletons[])() = {
  		(UObject* (*)())Z_Construct_UClass_APlayerController,
  		(UObject* (*)())Z_Construct_UPackage__Script_StartUp,
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AStartUpPlayerController_Statics::Class_MetaDataParams[] = {
  		{ "HideCategories", "Collision Rendering Utilities|Transformation" },
  		{ "IncludePath", "StartUpPlayerController.h" },
  		{ "ModuleRelativePath", "StartUpPlayerController.h" },
  	};
  #endif
  	const FCppClassTypeInfoStatic Z_Construct_UClass_AStartUpPlayerController_Statics::StaticCppClassTypeInfo = {
  		TCppClassTypeTraits<AStartUpPlayerController>::IsAbstract,
  	};
  	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AStartUpPlayerController_Statics::ClassParams = {
  		&AStartUpPlayerController::StaticClass,
  		"Game",
  		&StaticCppClassTypeInfo,
  		DependentSingletons,
  		nullptr,
  		nullptr,
  		nullptr,
  		UE_ARRAY_COUNT(DependentSingletons),
  		0,
  		0,
  		0,
  		0x008002A4u,
  		METADATA_PARAMS(Z_Construct_UClass_AStartUpPlayerController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AStartUpPlayerController_Statics::Class_MetaDataParams))
  	};
  	UClass* Z_Construct_UClass_AStartUpPlayerController()
  	{
  		static UClass* OuterClass = nullptr;
  		if (!OuterClass)
  		{
  			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AStartUpPlayerController_Statics::ClassParams);
  		}
  		return OuterClass;
  	}
  	IMPLEMENT_CLASS(AStartUpPlayerController, 376844151);
  	template<> STARTUP_API UClass* StaticClass<AStartUpPlayerController>()
  	{
  		return AStartUpPlayerController::StaticClass();
  	}
  	static FCompiledInDefer Z_CompiledInDefer_UClass_AStartUpPlayerController(Z_Construct_UClass_AStartUpPlayerController, &AStartUpPlayerController::StaticClass, TEXT("/Script/StartUp"), TEXT("AStartUpPlayerController"), false, nullptr, nullptr, nullptr);
  	DEFINE_VTABLE_PTR_HELPER_CTOR(AStartUpPlayerController);
  PRAGMA_ENABLE_DEPRECATION_WARNINGS
  #ifdef _MSC_VER
  #pragma warning (pop)
  #endif
  