text: #define INCBIN_PREFIX
  #include "incbin.h"
  #include <tamtypes.h>
  
  INCBIN(ItemDef, "ItemDef.bin");
  
  unsigned char * TwinBlade = (unsigned char *)&ItemDefData[0x0];
  int TwinBladeCount = 82;
  unsigned char * BladeMaster = (unsigned char *)&ItemDefData[0xA40];
  int BladeMasterCount = 76;
  unsigned char * HeavyBlade = (unsigned char *)&ItemDefData[0x13C0];
  int HeavyBladeCount = 97;
  unsigned char * HeavyAxe = (unsigned char *)&ItemDefData[0x1FE0];
  int HeavyAxeCount = 76;
  unsigned char * LongArm = (unsigned char *)&ItemDefData[0x2960];
  int LongArmCount = 74;
  unsigned char * Wavemaster = (unsigned char *)&ItemDefData[0x32A0];
  int WavemasterCount = 77;
  unsigned char * Helmet = (unsigned char *)&ItemDefData[0x3C40];
  int HelmetCount = 64;
  unsigned char * Armor = (unsigned char *)&ItemDefData[0x4440];
  int ArmorCount = 63;
  unsigned char * HandArmor = (unsigned char *)&ItemDefData[0x4C20];
  int HandArmorCount = 62;
  unsigned char * LegArmor = (unsigned char *)&ItemDefData[0x53E0];
  int LegArmorCount = 63;
  unsigned char * Items = (unsigned char *)&ItemDefData[0x5BC0];
  int ItemsCount = 24;
  unsigned char * Scrolls = (unsigned char *)&ItemDefData[0x5EC0];
  int ScrollsCount = 72;
  unsigned char * SpecialItems = (unsigned char *)&ItemDefData[0x67C0];
  int SpecialItemsCount = 3;
  unsigned char * Treasure = (unsigned char *)&ItemDefData[0x6820];
  int TreasureCount = 14;
  