text: /*
  * Copyright 2006 Sony Computer Entertainment Inc.
  *
  * Licensed under the MIT Open Source License, for details please see license.txt or the website
  * http://www.opensource.org/licenses/mit-license.php
  *
  */ 
  
  #ifndef __dom141Profile_CG_h__
  #define __dom141Profile_CG_h__
  
  #include <dae/daeDocument.h>
  #include <1.4/dom/domTypes.h>
  #include <1.4/dom/domElements.h>
  
  #include <1.4/dom/domFx_profile_abstract.h>
  #include <1.4/dom/domAsset.h>
  #include <1.4/dom/domImage.h>
  #include <1.4/dom/domExtra.h>
  #include <1.4/dom/domFx_code_profile.h>
  #include <1.4/dom/domFx_include_common.h>
  #include <1.4/dom/domCg_newparam.h>
  #include <1.4/dom/domFx_annotate_common.h>
  #include <1.4/dom/domCg_setparam.h>
  #include <1.4/dom/domGl_pipeline_settings.h>
  #include <1.4/dom/domFx_colortarget_common.h>
  #include <1.4/dom/domFx_depthtarget_common.h>
  #include <1.4/dom/domFx_stenciltarget_common.h>
  #include <1.4/dom/domFx_clearcolor_common.h>
  #include <1.4/dom/domFx_cleardepth_common.h>
  #include <1.4/dom/domFx_clearstencil_common.h>
  #include <1.4/dom/domCg_param_type.h>
  
  class DAE;
  namespace ColladaDOM141 {
  
  /**
   * Opens a block of CG platform-specific data types and technique declarations.
   */
  class domProfile_CG : public domFx_profile_abstract
  {
  public:
  	virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PROFILE_CG; }
  	static daeInt ID() { return 746; }
  	virtual daeInt typeID() const { return ID(); }
  public:
  	class domTechnique;
  
  	typedef daeSmartRef<domTechnique> domTechniqueRef;
  	typedef daeTArray<domTechniqueRef> domTechnique_Array;
  
  /**
   * Holds a description of the textures, samplers, shaders, parameters, and
   * passes necessary for rendering this effect using one method.
   */
  	class domTechnique : public daeElement
  	{
  	public:
  		virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE; }
  		static daeInt ID() { return 747; }
  		virtual daeInt typeID() const { return ID(); }
  	public:
  		class domPass;
  
  		typedef daeSmartRef<domPass> domPassRef;
  		typedef daeTArray<domPassRef> domPass_Array;
  
  /**
   * A static declaration of all the render states, shaders, and settings for
   * one rendering pipeline.
   */
  		class domPass : public daeElement
  		{
  		public:
  			virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PASS; }
  			static daeInt ID() { return 748; }
  			virtual daeInt typeID() const { return ID(); }
  		public:
  			class domDraw;
  
  			typedef daeSmartRef<domDraw> domDrawRef;
  			typedef daeTArray<domDrawRef> domDraw_Array;
  
  			class domDraw : public daeElement
  			{
  			public:
  				virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DRAW; }
  				static daeInt ID() { return 749; }
  				virtual daeInt typeID() const { return ID(); }
  
  			protected:  // Value
  				/**
  				 * The domFx_draw_common value of the text data of this element. 
  				 */
  				domFx_draw_common _value;
  
  			public:	//Accessors and Mutators
  				/**
  				 * Gets the value of this element.
  				 * @return a domFx_draw_common of the value.
  				 */
  				domFx_draw_common getValue() const { return _value; }
  				/**
  				 * Sets the _value of this element.
  				 * @param val The new value for this element.
  				 */
  				void setValue( domFx_draw_common val ) { _value = val; }
  
  			protected:
  				/**
  				 * Constructor
  				 */
  				domDraw(DAE& dae) : daeElement(dae), _value() {}
  				/**
  				 * Destructor
  				 */
  				virtual ~domDraw() {}
  				/**
  				 * Overloaded assignment operator
  				 */
  				virtual domDraw &operator=( const domDraw &cpy ) { (void)cpy; return *this; }
  
  			public: // STATIC METHODS
  				/**
  				 * Creates an instance of this class and returns a daeElementRef referencing it.
  				 * @return a daeElementRef referencing an instance of this object.
  				 */
  				static DLLSPEC daeElementRef create(DAE& dae);
  				/**
  				 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  				 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  				 * @return A daeMetaElement describing this COLLADA element.
  				 */
  				static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  			};
  
  			class domShader;
  
  			typedef daeSmartRef<domShader> domShaderRef;
  			typedef daeTArray<domShaderRef> domShader_Array;
  
  /**
   * Declare and prepare a shader for execution in the rendering pipeline of
   * a pass.
   */
  			class domShader : public daeElement
  			{
  			public:
  				virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SHADER; }
  				static daeInt ID() { return 750; }
  				virtual daeInt typeID() const { return ID(); }
  			public:
  				class domCompiler_target;
  
  				typedef daeSmartRef<domCompiler_target> domCompiler_targetRef;
  				typedef daeTArray<domCompiler_targetRef> domCompiler_target_Array;
  
  				class domCompiler_target : public daeElement
  				{
  				public:
  					virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::COMPILER_TARGET; }
  					static daeInt ID() { return 751; }
  					virtual daeInt typeID() const { return ID(); }
  
  				protected:  // Value
  					/**
  					 * The xsNMTOKEN value of the text data of this element. 
  					 */
  					xsNMTOKEN _value;
  
  				public:	//Accessors and Mutators
  					/**
  					 * Gets the value of this element.
  					 * @return Returns a xsNMTOKEN of the value.
  					 */
  					xsNMTOKEN getValue() const { return _value; }
  					/**
  					 * Sets the _value of this element.
  					 * @param val The new value for this element.
  					 */
  					void setValue( xsNMTOKEN val ) { *(daeStringRef*)&_value = val; }
  
  				protected:
  					/**
  					 * Constructor
  					 */
  					domCompiler_target(DAE& dae) : daeElement(dae), _value() {}
  					/**
  					 * Destructor
  					 */
  					virtual ~domCompiler_target() {}
  					/**
  					 * Overloaded assignment operator
  					 */
  					virtual domCompiler_target &operator=( const domCompiler_target &cpy ) { (void)cpy; return *this; }
  
  				public: // STATIC METHODS
  					/**
  					 * Creates an instance of this class and returns a daeElementRef referencing it.
  					 * @return a daeElementRef referencing an instance of this object.
  					 */
  					static DLLSPEC daeElementRef create(DAE& dae);
  					/**
  					 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  					 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  					 * @return A daeMetaElement describing this COLLADA element.
  					 */
  					static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  				};
  
  				class domCompiler_options;
  
  				typedef daeSmartRef<domCompiler_options> domCompiler_optionsRef;
  				typedef daeTArray<domCompiler_optionsRef> domCompiler_options_Array;
  
  /**
   * A string containing command-line operations for the shader compiler.
   */
  				class domCompiler_options : public daeElement
  				{
  				public:
  					virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::COMPILER_OPTIONS; }
  					static daeInt ID() { return 752; }
  					virtual daeInt typeID() const { return ID(); }
  
  				protected:  // Value
  					/**
  					 * The xsString value of the text data of this element. 
  					 */
  					xsString _value;
  
  				public:	//Accessors and Mutators
  					/**
  					 * Gets the value of this element.
  					 * @return Returns a xsString of the value.
  					 */
  					xsString getValue() const { return _value; }
  					/**
  					 * Sets the _value of this element.
  					 * @param val The new value for this element.
  					 */
  					void setValue( xsString val ) { *(daeStringRef*)&_value = val; }
  
  				protected:
  					/**
  					 * Constructor
  					 */
  					domCompiler_options(DAE& dae) : daeElement(dae), _value() {}
  					/**
  					 * Destructor
  					 */
  					virtual ~domCompiler_options() {}
  					/**
  					 * Overloaded assignment operator
  					 */
  					virtual domCompiler_options &operator=( const domCompiler_options &cpy ) { (void)cpy; return *this; }
  
  				public: // STATIC METHODS
  					/**
  					 * Creates an instance of this class and returns a daeElementRef referencing it.
  					 * @return a daeElementRef referencing an instance of this object.
  					 */
  					static DLLSPEC daeElementRef create(DAE& dae);
  					/**
  					 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  					 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  					 * @return A daeMetaElement describing this COLLADA element.
  					 */
  					static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  				};
  
  				class domName;
  
  				typedef daeSmartRef<domName> domNameRef;
  				typedef daeTArray<domNameRef> domName_Array;
  
  /**
   * The entry symbol for the shader function.
   */
  				class domName : public daeElement
  				{
  				public:
  					virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NAME; }
  					static daeInt ID() { return 753; }
  					virtual daeInt typeID() const { return ID(); }
  				protected:  // Attribute
  					xsNCName attrSource;
  
  				protected:  // Value
  					/**
  					 * The xsNCName value of the text data of this element. 
  					 */
  					xsNCName _value;
  
  				public:	//Accessors and Mutators
  					/**
  					 * Gets the source attribute.
  					 * @return Returns a xsNCName of the source attribute.
  					 */
  					xsNCName getSource() const { return attrSource; }
  					/**
  					 * Sets the source attribute.
  					 * @param atSource The new value for the source attribute.
  					 */
  					void setSource( xsNCName atSource ) { *(daeStringRef*)&attrSource = atSource; _validAttributeArray[0] = true; }
  
  					/**
  					 * Gets the value of this element.
  					 * @return Returns a xsNCName of the value.
  					 */
  					xsNCName getValue() const { return _value; }
  					/**
  					 * Sets the _value of this element.
  					 * @param val The new value for this element.
  					 */
  					void setValue( xsNCName val ) { *(daeStringRef*)&_value = val; }
  
  				protected:
  					/**
  					 * Constructor
  					 */
  					domName(DAE& dae) : daeElement(dae), attrSource(), _value() {}
  					/**
  					 * Destructor
  					 */
  					virtual ~domName() {}
  					/**
  					 * Overloaded assignment operator
  					 */
  					virtual domName &operator=( const domName &cpy ) { (void)cpy; return *this; }
  
  				public: // STATIC METHODS
  					/**
  					 * Creates an instance of this class and returns a daeElementRef referencing it.
  					 * @return a daeElementRef referencing an instance of this object.
  					 */
  					static DLLSPEC daeElementRef create(DAE& dae);
  					/**
  					 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  					 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  					 * @return A daeMetaElement describing this COLLADA element.
  					 */
  					static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  				};
  
  				class domBind;
  
  				typedef daeSmartRef<domBind> domBindRef;
  				typedef daeTArray<domBindRef> domBind_Array;
  
  /**
   * Binds values to uniform inputs of a shader.
   */
  				class domBind : public daeElement
  				{
  				public:
  					virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::BIND; }
  					static daeInt ID() { return 754; }
  					virtual daeInt typeID() const { return ID(); }
  				public:
  					class domParam;
  
  					typedef daeSmartRef<domParam> domParamRef;
  					typedef daeTArray<domParamRef> domParam_Array;
  
  /**
   * References a predefined parameter in shader binding declarations.
   */
  					class domParam : public daeElement
  					{
  					public:
  						virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PARAM; }
  						static daeInt ID() { return 755; }
  						virtual daeInt typeID() const { return ID(); }
  					protected:  // Attribute
  						xsNCName attrRef;
  
  
  					public:	//Accessors and Mutators
  						/**
  						 * Gets the ref attribute.
  						 * @return Returns a xsNCName of the ref attribute.
  						 */
  						xsNCName getRef() const { return attrRef; }
  						/**
  						 * Sets the ref attribute.
  						 * @param atRef The new value for the ref attribute.
  						 */
  						void setRef( xsNCName atRef ) { *(daeStringRef*)&attrRef = atRef; _validAttributeArray[0] = true; }
  
  					protected:
  						/**
  						 * Constructor
  						 */
  						domParam(DAE& dae) : daeElement(dae), attrRef() {}
  						/**
  						 * Destructor
  						 */
  						virtual ~domParam() {}
  						/**
  						 * Overloaded assignment operator
  						 */
  						virtual domParam &operator=( const domParam &cpy ) { (void)cpy; return *this; }
  
  					public: // STATIC METHODS
  						/**
  						 * Creates an instance of this class and returns a daeElementRef referencing it.
  						 * @return a daeElementRef referencing an instance of this object.
  						 */
  						static DLLSPEC daeElementRef create(DAE& dae);
  						/**
  						 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  						 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  						 * @return A daeMetaElement describing this COLLADA element.
  						 */
  						static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  					};
  
  
  				protected:  // Attribute
  /**
   *  The identifier for a uniform input parameter to the shader (a formal function
   * parameter or in-scope  global) that will be bound to an external resource.
   */
  					xsNCName attrSymbol;
  
  				protected:  // Elements
  					domCg_param_typeRef elemCg_param_type;
  /**
   * References a predefined parameter in shader binding declarations. @see
   * domParam
   */
  					domParamRef elemParam;
  					/**
  					 * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
  					 */
  					daeElementRefArray _contents;
  					/**
  					 * Used to preserve order in elements that have a complex content model.
  					 */
  					daeUIntArray       _contentsOrder;
  
  					/**
  					 * Used to store information needed for some content model objects.
  					 */
  					daeTArray< daeCharArray * > _CMData;
  
  
  				public:	//Accessors and Mutators
  					/**
  					 * Gets the symbol attribute.
  					 * @return Returns a xsNCName of the symbol attribute.
  					 */
  					xsNCName getSymbol() const { return attrSymbol; }
  					/**
  					 * Sets the symbol attribute.
  					 * @param atSymbol The new value for the symbol attribute.
  					 */
  					void setSymbol( xsNCName atSymbol ) { *(daeStringRef*)&attrSymbol = atSymbol; _validAttributeArray[0] = true; }
  
  					/**
  					 * Gets the cg_param_type element.
  					 * @return a daeSmartRef to the cg_param_type element.
  					 */
  					const domCg_param_typeRef getCg_param_type() const { return elemCg_param_type; }
  					/**
  					 * Gets the param element.
  					 * @return a daeSmartRef to the param element.
  					 */
  					const domParamRef getParam() const { return elemParam; }
  					/**
  					 * Gets the _contents array.
  					 * @return Returns a reference to the _contents element array.
  					 */
  					daeElementRefArray &getContents() { return _contents; }
  					/**
  					 * Gets the _contents array.
  					 * @return Returns a constant reference to the _contents element array.
  					 */
  					const daeElementRefArray &getContents() const { return _contents; }
  
  				protected:
  					/**
  					 * Constructor
  					 */
  					domBind(DAE& dae) : daeElement(dae), attrSymbol(), elemCg_param_type(), elemParam() {}
  					/**
  					 * Destructor
  					 */
  					virtual ~domBind() { daeElement::deleteCMDataArray(_CMData); }
  					/**
  					 * Overloaded assignment operator
  					 */
  					virtual domBind &operator=( const domBind &cpy ) { (void)cpy; return *this; }
  
  				public: // STATIC METHODS
  					/**
  					 * Creates an instance of this class and returns a daeElementRef referencing it.
  					 * @return a daeElementRef referencing an instance of this object.
  					 */
  					static DLLSPEC daeElementRef create(DAE& dae);
  					/**
  					 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  					 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  					 * @return A daeMetaElement describing this COLLADA element.
  					 */
  					static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  				};
  
  
  			protected:  // Attribute
  /**
   *  In which pipeline stage this programmable shader is designed to execute,
   * for example, VERTEX, FRAGMENT, etc. 
   */
  				domCg_pipeline_stage attrStage;
  
  			protected:  // Elements
  				domFx_annotate_common_Array elemAnnotate_array;
  				domCompiler_targetRef elemCompiler_target;
  /**
   * A string containing command-line operations for the shader compiler. @see
   * domCompiler_options
   */
  				domCompiler_optionsRef elemCompiler_options;
  /**
   * The entry symbol for the shader function. @see domName
   */
  				domNameRef elemName;
  /**
   * Binds values to uniform inputs of a shader. @see domBind
   */
  				domBind_Array elemBind_array;
  
  			public:	//Accessors and Mutators
  				/**
  				 * Gets the stage attribute.
  				 * @return Returns a domCg_pipeline_stage of the stage attribute.
  				 */
  				domCg_pipeline_stage getStage() const { return attrStage; }
  				/**
  				 * Sets the stage attribute.
  				 * @param atStage The new value for the stage attribute.
  				 */
  				void setStage( domCg_pipeline_stage atStage ) { attrStage = atStage; _validAttributeArray[0] = true; }
  
  				/**
  				 * Gets the annotate element array.
  				 * @return Returns a reference to the array of annotate elements.
  				 */
  				domFx_annotate_common_Array &getAnnotate_array() { return elemAnnotate_array; }
  				/**
  				 * Gets the annotate element array.
  				 * @return Returns a constant reference to the array of annotate elements.
  				 */
  				const domFx_annotate_common_Array &getAnnotate_array() const { return elemAnnotate_array; }
  				/**
  				 * Gets the compiler_target element.
  				 * @return a daeSmartRef to the compiler_target element.
  				 */
  				const domCompiler_targetRef getCompiler_target() const { return elemCompiler_target; }
  				/**
  				 * Gets the compiler_options element.
  				 * @return a daeSmartRef to the compiler_options element.
  				 */
  				const domCompiler_optionsRef getCompiler_options() const { return elemCompiler_options; }
  				/**
  				 * Gets the name element.
  				 * @return a daeSmartRef to the name element.
  				 */
  				const domNameRef getName() const { return elemName; }
  				/**
  				 * Gets the bind element array.
  				 * @return Returns a reference to the array of bind elements.
  				 */
  				domBind_Array &getBind_array() { return elemBind_array; }
  				/**
  				 * Gets the bind element array.
  				 * @return Returns a constant reference to the array of bind elements.
  				 */
  				const domBind_Array &getBind_array() const { return elemBind_array; }
  			protected:
  				/**
  				 * Constructor
  				 */
  				domShader(DAE& dae) : daeElement(dae), attrStage(), elemAnnotate_array(), elemCompiler_target(), elemCompiler_options(), elemName(), elemBind_array() {}
  				/**
  				 * Destructor
  				 */
  				virtual ~domShader() {}
  				/**
  				 * Overloaded assignment operator
  				 */
  				virtual domShader &operator=( const domShader &cpy ) { (void)cpy; return *this; }
  
  			public: // STATIC METHODS
  				/**
  				 * Creates an instance of this class and returns a daeElementRef referencing it.
  				 * @return a daeElementRef referencing an instance of this object.
  				 */
  				static DLLSPEC daeElementRef create(DAE& dae);
  				/**
  				 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  				 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  				 * @return A daeMetaElement describing this COLLADA element.
  				 */
  				static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  			};
  
  
  		protected:  // Attribute
  /**
   *  The sid attribute is a text string value containing the sub-identifier
   * of this element.  This value must be unique within the scope of the parent
   * element. Optional attribute. 
   */
  			xsNCName attrSid;
  
  		protected:  // Elements
  			domFx_annotate_common_Array elemAnnotate_array;
  			domFx_colortarget_common_Array elemColor_target_array;
  			domFx_depthtarget_common_Array elemDepth_target_array;
  			domFx_stenciltarget_common_Array elemStencil_target_array;
  			domFx_clearcolor_common_Array elemColor_clear_array;
  			domFx_cleardepth_common_Array elemDepth_clear_array;
  			domFx_clearstencil_common_Array elemStencil_clear_array;
  			domDrawRef elemDraw;
  			domGl_pipeline_settings_Array elemGl_pipeline_settings_array;
  /**
   * Declare and prepare a shader for execution in the rendering pipeline of
   * a pass. @see domShader
   */
  			domShader_Array elemShader_array;
  			domExtra_Array elemExtra_array;
  			/**
  			 * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
  			 */
  			daeElementRefArray _contents;
  			/**
  			 * Used to preserve order in elements that have a complex content model.
  			 */
  			daeUIntArray       _contentsOrder;
  
  			/**
  			 * Used to store information needed for some content model objects.
  			 */
  			daeTArray< daeCharArray * > _CMData;
  
  
  		public:	//Accessors and Mutators
  			/**
  			 * Gets the sid attribute.
  			 * @return Returns a xsNCName of the sid attribute.
  			 */
  			xsNCName getSid() const { return attrSid; }
  			/**
  			 * Sets the sid attribute.
  			 * @param atSid The new value for the sid attribute.
  			 */
  			void setSid( xsNCName atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[0] = true; }
  
  			/**
  			 * Gets the annotate element array.
  			 * @return Returns a reference to the array of annotate elements.
  			 */
  			domFx_annotate_common_Array &getAnnotate_array() { return elemAnnotate_array; }
  			/**
  			 * Gets the annotate element array.
  			 * @return Returns a constant reference to the array of annotate elements.
  			 */
  			const domFx_annotate_common_Array &getAnnotate_array() const { return elemAnnotate_array; }
  			/**
  			 * Gets the color_target element array.
  			 * @return Returns a reference to the array of color_target elements.
  			 */
  			domFx_colortarget_common_Array &getColor_target_array() { return elemColor_target_array; }
  			/**
  			 * Gets the color_target element array.
  			 * @return Returns a constant reference to the array of color_target elements.
  			 */
  			const domFx_colortarget_common_Array &getColor_target_array() const { return elemColor_target_array; }
  			/**
  			 * Gets the depth_target element array.
  			 * @return Returns a reference to the array of depth_target elements.
  			 */
  			domFx_depthtarget_common_Array &getDepth_target_array() { return elemDepth_target_array; }
  			/**
  			 * Gets the depth_target element array.
  			 * @return Returns a constant reference to the array of depth_target elements.
  			 */
  			const domFx_depthtarget_common_Array &getDepth_target_array() const { return elemDepth_target_array; }
  			/**
  			 * Gets the stencil_target element array.
  			 * @return Returns a reference to the array of stencil_target elements.
  			 */
  			domFx_stenciltarget_common_Array &getStencil_target_array() { return elemStencil_target_array; }
  			/**
  			 * Gets the stencil_target element array.
  			 * @return Returns a constant reference to the array of stencil_target elements.
  			 */
  			const domFx_stenciltarget_common_Array &getStencil_target_array() const { return elemStencil_target_array; }
  			/**
  			 * Gets the color_clear element array.
  			 * @return Returns a reference to the array of color_clear elements.
  			 */
  			domFx_clearcolor_common_Array &getColor_clear_array() { return elemColor_clear_array; }
  			/**
  			 * Gets the color_clear element array.
  			 * @return Returns a constant reference to the array of color_clear elements.
  			 */
  			const domFx_clearcolor_common_Array &getColor_clear_array() const { return elemColor_clear_array; }
  			/**
  			 * Gets the depth_clear element array.
  			 * @return Returns a reference to the array of depth_clear elements.
  			 */
  			domFx_cleardepth_common_Array &getDepth_clear_array() { return elemDepth_clear_array; }
  			/**
  			 * Gets the depth_clear element array.
  			 * @return Returns a constant reference to the array of depth_clear elements.
  			 */
  			const domFx_cleardepth_common_Array &getDepth_clear_array() const { return elemDepth_clear_array; }
  			/**
  			 * Gets the stencil_clear element array.
  			 * @return Returns a reference to the array of stencil_clear elements.
  			 */
  			domFx_clearstencil_common_Array &getStencil_clear_array() { return elemStencil_clear_array; }
  			/**
  			 * Gets the stencil_clear element array.
  			 * @return Returns a constant reference to the array of stencil_clear elements.
  			 */
  			const domFx_clearstencil_common_Array &getStencil_clear_array() const { return elemStencil_clear_array; }
  			/**
  			 * Gets the draw element.
  			 * @return a daeSmartRef to the draw element.
  			 */
  			const domDrawRef getDraw() const { return elemDraw; }
  			/**
  			 * Gets the gl_pipeline_settings element array.
  			 * @return Returns a reference to the array of gl_pipeline_settings elements.
  			 */
  			domGl_pipeline_settings_Array &getGl_pipeline_settings_array() { return elemGl_pipeline_settings_array; }
  			/**
  			 * Gets the gl_pipeline_settings element array.
  			 * @return Returns a constant reference to the array of gl_pipeline_settings elements.
  			 */
  			const domGl_pipeline_settings_Array &getGl_pipeline_settings_array() const { return elemGl_pipeline_settings_array; }
  			/**
  			 * Gets the shader element array.
  			 * @return Returns a reference to the array of shader elements.
  			 */
  			domShader_Array &getShader_array() { return elemShader_array; }
  			/**
  			 * Gets the shader element array.
  			 * @return Returns a constant reference to the array of shader elements.
  			 */
  			const domShader_Array &getShader_array() const { return elemShader_array; }
  			/**
  			 * Gets the extra element array.
  			 * @return Returns a reference to the array of extra elements.
  			 */
  			domExtra_Array &getExtra_array() { return elemExtra_array; }
  			/**
  			 * Gets the extra element array.
  			 * @return Returns a constant reference to the array of extra elements.
  			 */
  			const domExtra_Array &getExtra_array() const { return elemExtra_array; }
  			/**
  			 * Gets the _contents array.
  			 * @return Returns a reference to the _contents element array.
  			 */
  			daeElementRefArray &getContents() { return _contents; }
  			/**
  			 * Gets the _contents array.
  			 * @return Returns a constant reference to the _contents element array.
  			 */
  			const daeElementRefArray &getContents() const { return _contents; }
  
  		protected:
  			/**
  			 * Constructor
  			 */
  			domPass(DAE& dae) : daeElement(dae), attrSid(), elemAnnotate_array(), elemColor_target_array(), elemDepth_target_array(), elemStencil_target_array(), elemColor_clear_array(), elemDepth_clear_array(), elemStencil_clear_array(), elemDraw(), elemGl_pipeline_settings_array(), elemShader_array(), elemExtra_array() {}
  			/**
  			 * Destructor
  			 */
  			virtual ~domPass() { daeElement::deleteCMDataArray(_CMData); }
  			/**
  			 * Overloaded assignment operator
  			 */
  			virtual domPass &operator=( const domPass &cpy ) { (void)cpy; return *this; }
  
  		public: // STATIC METHODS
  			/**
  			 * Creates an instance of this class and returns a daeElementRef referencing it.
  			 * @return a daeElementRef referencing an instance of this object.
  			 */
  			static DLLSPEC daeElementRef create(DAE& dae);
  			/**
  			 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  			 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  			 * @return A daeMetaElement describing this COLLADA element.
  			 */
  			static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  		};
  
  
  	protected:  // Attributes
  /**
   *  The id attribute is a text string containing the unique identifier of
   * this element.  This value must be unique within the instance document.
   * Optional attribute. 
   */
  		xsID attrId;
  /**
   *  The sid attribute is a text string value containing the sub-identifier
   * of this element.  This value must be unique within the scope of the parent
   * element. Optional attribute. 
   */
  		xsNCName attrSid;
  
  	protected:  // Elements
  /**
   *  The technique element may contain an asset element.  @see domAsset
   */
  		domAssetRef elemAsset;
  		domFx_annotate_common_Array elemAnnotate_array;
  		domFx_code_profile_Array elemCode_array;
  		domFx_include_common_Array elemInclude_array;
  		domImage_Array elemImage_array;
  		domCg_newparam_Array elemNewparam_array;
  		domCg_setparam_Array elemSetparam_array;
  /**
   * A static declaration of all the render states, shaders, and settings for
   * one rendering pipeline. @see domPass
   */
  		domPass_Array elemPass_array;
  		domExtra_Array elemExtra_array;
  		/**
  		 * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
  		 */
  		daeElementRefArray _contents;
  		/**
  		 * Used to preserve order in elements that have a complex content model.
  		 */
  		daeUIntArray       _contentsOrder;
  
  		/**
  		 * Used to store information needed for some content model objects.
  		 */
  		daeTArray< daeCharArray * > _CMData;
  
  
  	public:	//Accessors and Mutators
  		/**
  		 * Gets the id attribute.
  		 * @return Returns a xsID of the id attribute.
  		 */
  		xsID getId() const { return attrId; }
  		/**
  		 * Sets the id attribute.
  		 * @param atId The new value for the id attribute.
  		 */
  		void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; 
  			if( _document != NULL ) _document->changeElementID( this, attrId );
  		}
  
  		/**
  		 * Gets the sid attribute.
  		 * @return Returns a xsNCName of the sid attribute.
  		 */
  		xsNCName getSid() const { return attrSid; }
  		/**
  		 * Sets the sid attribute.
  		 * @param atSid The new value for the sid attribute.
  		 */
  		void setSid( xsNCName atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[1] = true; }
  
  		/**
  		 * Gets the asset element.
  		 * @return a daeSmartRef to the asset element.
  		 */
  		const domAssetRef getAsset() const { return elemAsset; }
  		/**
  		 * Gets the annotate element array.
  		 * @return Returns a reference to the array of annotate elements.
  		 */
  		domFx_annotate_common_Array &getAnnotate_array() { return elemAnnotate_array; }
  		/**
  		 * Gets the annotate element array.
  		 * @return Returns a constant reference to the array of annotate elements.
  		 */
  		const domFx_annotate_common_Array &getAnnotate_array() const { return elemAnnotate_array; }
  		/**
  		 * Gets the code element array.
  		 * @return Returns a reference to the array of code elements.
  		 */
  		domFx_code_profile_Array &getCode_array() { return elemCode_array; }
  		/**
  		 * Gets the code element array.
  		 * @return Returns a constant reference to the array of code elements.
  		 */
  		const domFx_code_profile_Array &getCode_array() const { return elemCode_array; }
  		/**
  		 * Gets the include element array.
  		 * @return Returns a reference to the array of include elements.
  		 */
  		domFx_include_common_Array &getInclude_array() { return elemInclude_array; }
  		/**
  		 * Gets the include element array.
  		 * @return Returns a constant reference to the array of include elements.
  		 */
  		const domFx_include_common_Array &getInclude_array() const { return elemInclude_array; }
  		/**
  		 * Gets the image element array.
  		 * @return Returns a reference to the array of image elements.
  		 */
  		domImage_Array &getImage_array() { return elemImage_array; }
  		/**
  		 * Gets the image element array.
  		 * @return Returns a constant reference to the array of image elements.
  		 */
  		const domImage_Array &getImage_array() const { return elemImage_array; }
  		/**
  		 * Gets the newparam element array.
  		 * @return Returns a reference to the array of newparam elements.
  		 */
  		domCg_newparam_Array &getNewparam_array() { return elemNewparam_array; }
  		/**
  		 * Gets the newparam element array.
  		 * @return Returns a constant reference to the array of newparam elements.
  		 */
  		const domCg_newparam_Array &getNewparam_array() const { return elemNewparam_array; }
  		/**
  		 * Gets the setparam element array.
  		 * @return Returns a reference to the array of setparam elements.
  		 */
  		domCg_setparam_Array &getSetparam_array() { return elemSetparam_array; }
  		/**
  		 * Gets the setparam element array.
  		 * @return Returns a constant reference to the array of setparam elements.
  		 */
  		const domCg_setparam_Array &getSetparam_array() const { return elemSetparam_array; }
  		/**
  		 * Gets the pass element array.
  		 * @return Returns a reference to the array of pass elements.
  		 */
  		domPass_Array &getPass_array() { return elemPass_array; }
  		/**
  		 * Gets the pass element array.
  		 * @return Returns a constant reference to the array of pass elements.
  		 */
  		const domPass_Array &getPass_array() const { return elemPass_array; }
  		/**
  		 * Gets the extra element array.
  		 * @return Returns a reference to the array of extra elements.
  		 */
  		domExtra_Array &getExtra_array() { return elemExtra_array; }
  		/**
  		 * Gets the extra element array.
  		 * @return Returns a constant reference to the array of extra elements.
  		 */
  		const domExtra_Array &getExtra_array() const { return elemExtra_array; }
  		/**
  		 * Gets the _contents array.
  		 * @return Returns a reference to the _contents element array.
  		 */
  		daeElementRefArray &getContents() { return _contents; }
  		/**
  		 * Gets the _contents array.
  		 * @return Returns a constant reference to the _contents element array.
  		 */
  		const daeElementRefArray &getContents() const { return _contents; }
  
  	protected:
  		/**
  		 * Constructor
  		 */
  		domTechnique(DAE& dae) : daeElement(dae), attrId(), attrSid(), elemAsset(), elemAnnotate_array(), elemCode_array(), elemInclude_array(), elemImage_array(), elemNewparam_array(), elemSetparam_array(), elemPass_array(), elemExtra_array() {}
  		/**
  		 * Destructor
  		 */
  		virtual ~domTechnique() { daeElement::deleteCMDataArray(_CMData); }
  		/**
  		 * Overloaded assignment operator
  		 */
  		virtual domTechnique &operator=( const domTechnique &cpy ) { (void)cpy; return *this; }
  
  	public: // STATIC METHODS
  		/**
  		 * Creates an instance of this class and returns a daeElementRef referencing it.
  		 * @return a daeElementRef referencing an instance of this object.
  		 */
  		static DLLSPEC daeElementRef create(DAE& dae);
  		/**
  		 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  		 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  		 * @return A daeMetaElement describing this COLLADA element.
  		 */
  		static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  	};
  
  
  protected:  // Attributes
  /**
   *  The id attribute is a text string containing the unique identifier of
   * this element.  This value must be unique within the instance document.
   * Optional attribute. 
   */
  	xsID attrId;
  /**
   *  The type of platform. This is a vendor-defined character string that indicates
   * the platform or capability target for the technique. Optional 
   */
  	xsNCName attrPlatform;
  
  protected:  // Elements
  	domAssetRef elemAsset;
  	domFx_code_profile_Array elemCode_array;
  	domFx_include_common_Array elemInclude_array;
  	domImage_Array elemImage_array;
  	domCg_newparam_Array elemNewparam_array;
  /**
   * Holds a description of the textures, samplers, shaders, parameters, and
   * passes necessary for rendering this effect using one method. @see domTechnique
   */
  	domTechnique_Array elemTechnique_array;
  	domExtra_Array elemExtra_array;
  	/**
  	 * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
  	 */
  	daeElementRefArray _contents;
  	/**
  	 * Used to preserve order in elements that have a complex content model.
  	 */
  	daeUIntArray       _contentsOrder;
  
  	/**
  	 * Used to store information needed for some content model objects.
  	 */
  	daeTArray< daeCharArray * > _CMData;
  
  
  public:	//Accessors and Mutators
  	/**
  	 * Gets the id attribute.
  	 * @return Returns a xsID of the id attribute.
  	 */
  	xsID getId() const { return attrId; }
  	/**
  	 * Sets the id attribute.
  	 * @param atId The new value for the id attribute.
  	 */
  	void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; 
  		if( _document != NULL ) _document->changeElementID( this, attrId );
  	}
  
  	/**
  	 * Gets the platform attribute.
  	 * @return Returns a xsNCName of the platform attribute.
  	 */
  	xsNCName getPlatform() const { return attrPlatform; }
  	/**
  	 * Sets the platform attribute.
  	 * @param atPlatform The new value for the platform attribute.
  	 */
  	void setPlatform( xsNCName atPlatform ) { *(daeStringRef*)&attrPlatform = atPlatform; _validAttributeArray[1] = true; }
  
  	/**
  	 * Gets the asset element.
  	 * @return a daeSmartRef to the asset element.
  	 */
  	const domAssetRef getAsset() const { return elemAsset; }
  	/**
  	 * Gets the code element array.
  	 * @return Returns a reference to the array of code elements.
  	 */
  	domFx_code_profile_Array &getCode_array() { return elemCode_array; }
  	/**
  	 * Gets the code element array.
  	 * @return Returns a constant reference to the array of code elements.
  	 */
  	const domFx_code_profile_Array &getCode_array() const { return elemCode_array; }
  	/**
  	 * Gets the include element array.
  	 * @return Returns a reference to the array of include elements.
  	 */
  	domFx_include_common_Array &getInclude_array() { return elemInclude_array; }
  	/**
  	 * Gets the include element array.
  	 * @return Returns a constant reference to the array of include elements.
  	 */
  	const domFx_include_common_Array &getInclude_array() const { return elemInclude_array; }
  	/**
  	 * Gets the image element array.
  	 * @return Returns a reference to the array of image elements.
  	 */
  	domImage_Array &getImage_array() { return elemImage_array; }
  	/**
  	 * Gets the image element array.
  	 * @return Returns a constant reference to the array of image elements.
  	 */
  	const domImage_Array &getImage_array() const { return elemImage_array; }
  	/**
  	 * Gets the newparam element array.
  	 * @return Returns a reference to the array of newparam elements.
  	 */
  	domCg_newparam_Array &getNewparam_array() { return elemNewparam_array; }
  	/**
  	 * Gets the newparam element array.
  	 * @return Returns a constant reference to the array of newparam elements.
  	 */
  	const domCg_newparam_Array &getNewparam_array() const { return elemNewparam_array; }
  	/**
  	 * Gets the technique element array.
  	 * @return Returns a reference to the array of technique elements.
  	 */
  	domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
  	/**
  	 * Gets the technique element array.
  	 * @return Returns a constant reference to the array of technique elements.
  	 */
  	const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
  	/**
  	 * Gets the extra element array.
  	 * @return Returns a reference to the array of extra elements.
  	 */
  	domExtra_Array &getExtra_array() { return elemExtra_array; }
  	/**
  	 * Gets the extra element array.
  	 * @return Returns a constant reference to the array of extra elements.
  	 */
  	const domExtra_Array &getExtra_array() const { return elemExtra_array; }
  	/**
  	 * Gets the _contents array.
  	 * @return Returns a reference to the _contents element array.
  	 */
  	daeElementRefArray &getContents() { return _contents; }
  	/**
  	 * Gets the _contents array.
  	 * @return Returns a constant reference to the _contents element array.
  	 */
  	const daeElementRefArray &getContents() const { return _contents; }
  
  protected:
  	/**
  	 * Constructor
  	 */
  	domProfile_CG(DAE& dae) : domFx_profile_abstract(dae), attrId(), attrPlatform(), elemAsset(), elemCode_array(), elemInclude_array(), elemImage_array(), elemNewparam_array(), elemTechnique_array(), elemExtra_array() {}
  	/**
  	 * Destructor
  	 */
  	virtual ~domProfile_CG() { daeElement::deleteCMDataArray(_CMData); }
  	/**
  	 * Overloaded assignment operator
  	 */
  	virtual domProfile_CG &operator=( const domProfile_CG &cpy ) { (void)cpy; return *this; }
  
  public: // STATIC METHODS
  	/**
  	 * Creates an instance of this class and returns a daeElementRef referencing it.
  	 * @return a daeElementRef referencing an instance of this object.
  	 */
  	static DLLSPEC daeElementRef create(DAE& dae);
  	/**
  	 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
  	 * If a daeMetaElement already exists it will return that instead of creating a new one. 
  	 * @return A daeMetaElement describing this COLLADA element.
  	 */
  	static DLLSPEC daeMetaElement* registerElement(DAE& dae);
  };
  
  
  } // ColladaDOM141
  #endif
  