text: //GENERATED: C++ Code
  #pragma once
  
  class UColorBinding_
  {
  	static FLinearColor GetLinearValue(UColorBinding* _this)
  	{
  		FLinearColor ___ret = _this->GetLinearValue();
  		return ___ret;
  		
  	}
  	static FSlateColor GetSlateValue(UColorBinding* _this)
  	{
  		FSlateColor ___ret = _this->GetSlateValue();
  		return ___ret;
  		
  	}
  	static UClass* _StaticClassForProxy(){return UColorBinding::StaticClass();}
  	public:
  	static void BindFunctions()
  	{
  		mono_add_internal_call("UnrealEngine.UColorBinding::GetLinearValue",(const void*)GetLinearValue);
  		mono_add_internal_call("UnrealEngine.UColorBinding::GetSlateValue",(const void*)GetSlateValue);
  		mono_add_internal_call("UnrealEngine.UColorBinding::StaticClass",(const void*)_StaticClassForProxy);
  		
  	}
  	
  }
  ;