text: #pragma once
  
  
  namespace graphic
  {
  
  	class cRigidMesh : public cMesh
  	{
  	public:
  		cRigidMesh(const int id, const sRawMesh &raw);
  		virtual ~cRigidMesh();
  
  		void LoadAnimation( const sRawAni &rawAni );
  		virtual bool Move(const float elapseTime) override;
  
  
  	private:
  		// animation
  		cTrack *m_track;
  		int m_aniStart;
  		int m_aniEnd;
  		int m_aniFrame;
  		float m_aniTime;
  	};
  
  }
  