text: /* (c) Aleksandr Shevchenko e-mail : Sasha7b9@tut.by */
  #include <stdafx.h>
  #include <GlobalVars.h>
  
  
  // For server and client
  Log *gLog = nullptr;
  Network *gNetwork = nullptr;
  FileSystem *gFileSystem = nullptr;
  ResourceCache *gCache = nullptr;
  Scene *gScene = nullptr;
  Time *gTime = nullptr;
  
  Server *gServer = nullptr;
  TypeApplication gTypeApplication = Type_None;
  
  
  // For client only
  UI *gUI = nullptr;
  UIElement *gUIRoot = nullptr;
  Input *gInput = nullptr;
  Renderer *gRenderer = nullptr;
  Graphics *gGraphics = nullptr;
  Console *gConsole = nullptr;
  DebugHud *gDebugHud = nullptr;
  Audio *gAudio = nullptr;
  Localization *gLocale = nullptr;
  DebugRenderer *gDebugRenderer = nullptr;
  PhysicsWorld *gPhysicsWorld = nullptr;
  
  CameraUni *gCamera = nullptr;
  Client *gClient = nullptr;
  
  String gIPAddress = "";
  unsigned short gNumPort = 0;
  
  Context *gContext = nullptr;
  
  Tankist *gTankist = nullptr;
  Chat *gChat = nullptr;
  Game *gGame = nullptr;
  ChatLog *gChatLog = nullptr;
  AudioCapturer *gAudioCapturer = nullptr;
  WindowGameESC *gWindowGameESC = nullptr;
  WindowSettings *gWindowSettings = nullptr;
  Settings *gSet = nullptr;
  Counters *gCounters = nullptr;
  GameGUI *gGameGUI = nullptr;
  