text: /* (c) Aleksandr Shevchenko e-mail : Sasha7b9@tut.by */
  #pragma once
  
  
  class Logo;
  class Vehicle;
  
  
  class Battler : public Application
  {
      URHO3D_OBJECT(Battler, Application);
  
  public:
      // Construct.
      explicit Battler(Context* context);
  
      // Setup after engine initialization and before running the main loop.
      virtual void Start() override;
  
      virtual void Setup() override;
  
      // Cleanup after the main loop. Called by Application.
      virtual void Stop() override;
  
      void Exit();
  
  private:
  
      // Set custom window Title & Icon
      void SetWindowTitleAndIcon();
  
      // Subscribe to necessary events.
      void SubscribeToEvents();
  
      WeakPtr<Logo> logo;
  
      // Handle application update. Set controls to vehicle.
      void HandleUpdate(StringHash eventType, VariantMap &eventData);
  
      // Handle application post-update. Update camera position after vehicle has moved.
      void HandlePostUpdate(StringHash eventType, VariantMap &eventData);
  
      // Handle scene update event to control camera's pitch and yaw for all samples.
      void HandleSceneUpdate(StringHash eventType, VariantMap &eventData);
  };
  