text: /*Added by Circe 10/4/03 to include room name, smell, listen and to use inherits to save on memory. Also, a few rooms were added to fix the way the area looks when mapped.*/
  
  #include <std.h>
  
  inherit "/d/darkwood/room/road8";
  
  void create() {
      ::create();
      set_exits(
                (["north" : "/d/darkwood/room/road8",
                  "south" : "/d/darkwood/room/road9",]) );
  }