text: #pragma once
  #include "Game.h"
  #include "Button.h"
  
  class Button;
  class PauseWindow
  {
    public:
      PauseWindow();
      ~PauseWindow();
      void update();
      void draw();
      enum
      {
          RESUME,
          RESTART,
          BackToMenu,
          EXIT
      };
  
    private:
      SDL_Rect winsize;
      std::vector<Button *> buttons;
  };
  
  