text: /*
    怪物
    [ID,怪物名称,血量,攻击力,防御力,金币,经验,特殊能力]
    特殊能力
      <0>普通 正常战斗 "0"
      <1>先攻 此怪物会比勇士先发动攻击 "1"
      <2>连击 此怪物每回合会多次攻击勇士 附加参数为连击次数 如 "2&3" 为三连击
      <3>吸血 此怪物战斗前勇士会被吸取一定百分比的血量 附加参数为吸血的倍数 如 "3&1.5" 为吸取勇士生命的1.5倍
      <4>魔攻 此怪物战斗时无视勇士的防御 "4"
  */
  var EnemySet = Object ();
  EnemySet.All = [
      [0, "绿史莱姆", 80, 18, 1, 2, 1, "0"],
      [1, "红史莱姆", 100, 20, 3, 3, 2, "0"],
      [2, "黑史莱姆", 200, 35, 10, 8, 5, "0"],
      [3, "银史莱姆", 8000, 888, 670, 120, 120, "0"],
      [4, "金史莱姆", 15000, 1300, 1000, 310, 280, "0"],
      [5, "史莱姆王", 30000, 5000, 1200, 600, 580, "0"],
      [6, "史莱姆魔皇", 50000, 5500, 4300, 1000, 1000, "0"],
      [7, "梦魇", 99999, 9999, 9999, 999, 999, "0"],
      [8, "小蝙蝠", 100, 27, 5, 4, 2, "0"],
      [9, "大蝙蝠", 350, 63, 31, 18, 14, "3&0.03"],
      [10, "红蝙蝠", 550, 190, 110, 30, 22, "3&0.08"],
      [11, "冥灵分身", 1750, 888, 766, 175, 175, "1"],
      [12, "骷髅人", 220, 45, 12, 11, 10, "0"],
      [13, "骷髅武士", 250, 65, 28, 20, 12, "0"],
      [14, "骷髅队长", 500, 95, 51, 30, 18, "0"],
      [15, "冥队长", 3333, 1200, 1133, 112, 100, "0"],
      [16, "初级法师", 115, 53, 27, 10, 7, "4"],
      [17, "中级法师", 240, 300, 120, 28, 25, "4"],
      [18, "高级法师", 600, 680, 550, 55, 41, "4"],
      [19, "麻衣法师", 400, 250, 100, 34, 30, "4"],
      [20, "无界法师", 560, 460, 330, 40, 40, "4"],
      [21, "兽人", 300, 165, 80, 35, 30, "0"],
      [22, "兽人武士", 1000, 560, 400, 55, 55, "0"],
      [23, "初级卫兵", 300, 45, 62, 22, 19, "0"],
      [24, "中级卫兵", 450, 380, 220, 43, 40, "1"],
      [25, "高级卫兵", 750, 600, 400, 60, 55, "1"],
      [26, "圣骑士", 130, 630, 125, 68, 65, "1"],
      [27, "骑士护卫", 550, 540, 350, 70, 70, "2&3"],
      [28, "骑士队长", 800, 580, 370, 84, 80, "2&5"],
      [29, "幽灵", 380, 800, 200, 80, 80, "2&2"],
      [30, "石头人", 600, 300, 300, 45, 42, "0"],
      [31, "双手剑士", 600, 750, 170, 88, 88, "2&4"],
      [32, "冥斗士", 650, 360, 260, 80, 76, "1"],
      [33, "冥骷髅", 600, 350, 238, 71, 63, "3&0.08"],
      [34, "大法师分身", 1680, 868, 768, 168, 168, "3&0.25"],
      [35, "魔法警卫", 1000, 800, 660, 500, 500, "4"],
      [36, "魔王ZENO", 999999, 18000, 10000, 1000, 1000, "4"],
      [37, "魔法卫兵", 680, 650, 590, 111, 111, "4"],
      [38, "黑暗骑士", 900, 780, 690, 100, 100, "1"],
      [39, "魔龙头", 3500, 1200, 580, 0, 0, "3&0.1"],
      [40, "魔龙角", 800, 1200, 641, 0, 0, "1"],
      [41, "魔龙心", 10000, 120, 999, 0, 0, "4"],
      [42, "魔龙左翼", 2000, 810, 800, 0, 0, "0"],
      [43, "魔龙右翼", 2000, 810, 800, 0, 0, "0"],
      [44, "魔龙左尖刺", 1000, 1000, 641, 0, 0, "2&4"],
      [45, "魔龙右尖刺", 1000, 1000, 641, 0, 0, "2&4"],
      [46, "魔龙左爪", 641, 1800, 40, 0, 0, "1"],
      [47, "魔龙右爪", 641, 1800, 40, 0, 0, "1"],
      [48, "弱化ZENO", 1641, 210, 36, 0, 0, "4"],
      [49, "破坏神分身", 2564, 641, 555, 1, 641, "5"],
      [50, "ZENO分身", 6666, 666, 666, 0, 0, "4"],
      [51, "远古护卫", 1000, 888, 750, 500, 500, "5"],
      [52, "魔物首领古顿", 80000, 14000, 8400, 800, 800, "2&66"],
      [53, "冥灵魔王", 8000, 17410, 5900, 800, 800, "1"],
      [54, "魔法警卫", 1000, 800, 800, 800, 800, "5"],
      [55, "模仿者", 9999, 6700, 3000, 0, 0, "1"],
      [56, "魔化仙子", 6666, 1414, 666, 0, 0, "2&13"]
  ];
  
  EnemySet.Skill = [
      [0, "无", "#FFFFFF", "无"],
      [1, "先攻", "#FFFFFF", "此怪物会比勇士先发动攻击"],
      [2, "连击", "#FFFF00", "此怪物每回合会多次攻击勇士"],
      [3, "吸血", "#FF6A6A", "此怪物战斗前勇士会被吸取一定百分比的血量"],
      [4, "魔攻", "#97FFFF", "此怪物战斗时无视勇士的防御"],
      [5, "近卫", "#CAFF70", "此怪物战斗时模仿勇士攻击(当勇士攻击大于怪物防御时)"]
  ]
  
  EnemySet.GetData = function (Type, ID) {
      var Datas = eval ("EnemySet." + Type);
      if (typeof(ID) != "undefined") {
          for (var i = 0; i < Datas.length; i++) {
              if (Datas[i][0] == ID) {
                  return Datas[i];
              }
          }
      }
      else {
          return Datas;
      }
  }