text: #pragma once
  
  #include <windows.h>
  
  #include <d3d9.h>
  #include <d3dx9.h>
  
  namespace LocalPlayer
  {
  	extern DWORD			getGlowObj();
  	extern DWORD			getLocalPlayer();
  	extern int				getLocalFlags();
  	extern int				getLocalHealth();
  	extern int				getLocalCrossID();
  	extern int				getLocalTeam();
  	extern D3DXVECTOR3		getLocalPos();
  	extern D3DXMATRIX		getLocalViewMatrix();
  	extern D3DXVECTOR3		getLocalViewAngles();
  	extern D3DXVECTOR3		getLocalPunchAngles();
  	extern int				getGlowIndex(DWORD playerBase);
  
  	extern void				forceJump(int waitTime = 35);
  	extern void				setLocalPlayer();
  	extern void				setLocalViewAngles(D3DXVECTOR3 angles);
  	extern void				glowEsp(DWORD glowObj, int glowInd,
  		float r, float g, float b, float a);
  
  	extern DWORD			LocalBaseaddress;
  }
  