text: #pragma once
  #include "../state.h"
  #include "state_data.h"
  
  template<typename _Object>
  class CStateMonsterHideFromPoint : public CState<_Object> {
  	typedef CState<_Object> inherited;
  	using inherited::object;
  	using inherited::time_state_started;
  
  	SStateHideFromPoint data;
  
  public:
  						CStateMonsterHideFromPoint	(_Object *obj) : inherited(obj, &data){}
  	virtual				~CStateMonsterHideFromPoint	() {}
  
  	virtual void		initialize					();
  	virtual	void		execute						();
  	virtual void		remove_links				(CObject* object) { inherited::remove_links(object);}
  
  	virtual bool		check_completion			();
  						
  };
  
  #include "state_hide_from_point_inline.h"