text: #include "raylib.h"
  #include "Actor.h"
  #include "AABB.h"
  
  #pragma once
  static class Player : public Actor
  {
  	//Seth TM watermark
  private:
  
  public:
  	Player();
  	~Player();
  
  	AABB hitbox;
  	AABB swing;
  
  	int HP = 3;
  
  	float speed = 250;
  	//DiagonalSpeed = (float)Math.Sqrt((Speed * Speed) + (Speed * Speed))/2;
  	float dSpeed = 176.77f;
  
  	float Height;
  	float Width;
  
  	float MouseXPos();
  	float MouseYPos();
  
  	void Swing();
  
  	void TakeInput();
  	void Update();
  
  };
  
  