text: /*******************************************************************************************
  *
  *   raylib [core] example - basic window
  *
  *   This example has been created using raylib 1.0 (www.raylib.com)
  *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  *
  *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
  *
  ********************************************************************************************/
  
  #include "raylib.h"
  #include "HashFunction.h"
  #include <string>
  #include <iostream>
  #include <iomanip>
  
  int main()
  {
  	// Initialization
  	//--------------------------------------------------------------------------------------
  	int screenWidth = 800;
  	int screenHeight = 450;
  
  
  
  
  
  	InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
  
  	SetTargetFPS(60);
  
  
  	unsigned int hashValue = HashFunction::defaultHash("shawn", 5);
  
  
  
  	std::cout /*<< std::hex */<< hashValue << std::endl;
  
  	//--------------------------------------------------------------------------------------
  
  	// Main game loop
  	while (!WindowShouldClose())    // Detect window close button or ESC key
  	{
  		// Update
  		//----------------------------------------------------------------------------------
  		// TODO: Update your variables here
  		//----------------------------------------------------------------------------------
  
  		// Draw
  		//----------------------------------------------------------------------------------
  		BeginDrawing();
  
  		ClearBackground(RAYWHITE);
  
  
  
  		EndDrawing();
  		//----------------------------------------------------------------------------------
  	}
  
  	// De-Initialization
  	//--------------------------------------------------------------------------------------   
  	CloseWindow();        // Close window and OpenGL context
  	//--------------------------------------------------------------------------------------
  
  	return 0;
  }