text: /*
   * @name BeautyTips
   * @desc a tooltips/baloon-help plugin for jQuery
   *
   * @author Jeff Robbins - Lullabot - http://www.lullabot.com
   * @version 0.9.1  (2/15/2009)
   *  
   * @type jQuery
   * @cat Plugins/bt
   * @requires jQuery v1.2+ (not tested on versions prior to 1.2.6)
   *
   * Dual licensed under the MIT and GPL licenses:
   * http://www.opensource.org/licenses/mit-license.php
   * http://www.gnu.org/licenses/gpl.html
   *
   * Encourage development. If you use BeautyTips for anything cool 
   * or on a site that people have heard of, please drop me a note.
   * - jeff ^at lullabot > com
   *
   * No guarantees, warranties, or promises of any kind
   *
   */
  
  /**
   * @credit Inspired by Karl Swedberg's ClueTip
   *    (http://plugins.learningjquery.com/cluetip/), which in turn was inspired
   *    by Cody Lindley's jTip (http://www.codylindley.com)
   *
   * @fileoverview
   * Beauty Tips is a jQuery tooltips plugin which uses the canvas drawing element
   * in the HTML5 spec in order to dynamically draw tooltip "talk bubbles" around
   * the descriptive help text associated with an item. This is in many ways
   * similar to Google Maps which both provides similar talk-bubbles and uses the
   * canvas element to draw them.
   *
   * The canvas element is supported in modern versions of FireFox, Safari, and
   * Opera. However, Internet Explorer needs a separate library called ExplorerCanvas
   * included on the page in order to support canvas drawing functions. ExplorerCanvas
   * was created by Google for use with their web apps and you can find it here:
   * http://excanvas.sourceforge.net/
   *
   * Beauty Tips was written to be simple to use and pretty. All of its options
   * are documented at the bottom of this file and defaults can be overwritten
   * globally for the entire page, or individually on each call.
   *
   * By default each tooltip will be positioned on the side of the target element
   * which has the most free space. This is affected by the scroll position and
   * size of the current window, so each Beauty Tip is redrawn each time it is
   * displayed. It may appear above an element at the bottom of the page, but when
   * the page is scrolled down (and the element is at the top of the page) it will
   * then appear below it. Additionally, positions can be forced or a preferred
   * order can be defined. See examples below.
   *
   * To fix z-index problems in IE6, include the bgiframe plugin on your page
   * http://plugins.jquery.com/project/bgiframe - BeautyTips will automatically
   * recognize it and use it.
   *
   * BeautyTips also works with the hoverIntent plugin
   * http://cherne.net/brian/resources/jquery.hoverIntent.html
   * see hoverIntent example below for usage
   *
   * Usage
   * The function can be called in a number of ways.
   * $(selector).bt();
   * $(selector).bt('Content text');
   * $(selector).bt('Content text', {option1: value, option2: value});
   * $(selector).bt({option1: value, option2: value});
   *
   * For more/better documentation and lots of examples, visit the demo page included with the distribution
   *
   */
  jQuery.fn.bt = function(content, options) {
  
    if (typeof content != 'string') {
      var contentSelect = true;
      options = content;
      content = false;
    }
    else {
      var contentSelect = false;
    }
    
    // if hoverIntent is installed, use that as default instead of hover
    if (jQuery.fn.hoverIntent && jQuery.bt.defaults.trigger == 'hover') {
      jQuery.bt.defaults.trigger = 'hoverIntent';
    }
  
    return this.each(function(index) {
  
      var opts = jQuery.extend(false, jQuery.bt.defaults, options);
  
      // clean up the options
      opts.spikeLength = numb(opts.spikeLength);
      opts.spikeGirth = numb(opts.spikeGirth);
      opts.overlap = numb(opts.overlap);
      
      var ajaxTimeout = false;
      
      /**
       * This is sort of the "starting spot" for the this.each()
       * These are sort of the init functions to handle the call
       */
  
      if (opts.killTitle) {
        $(this).find('[title]').andSelf().each(function() {
          if (!$(this).attr('bt-xTitle')) {
            $(this).attr('bt-xTitle', $(this).attr('title')).attr('title', '');
          }
        });
      }    
      
      if (typeof opts.trigger == 'string') {
        opts.trigger = [opts.trigger];
      }
      if (opts.trigger[0] == 'hoverIntent') {
        var hoverOpts = $.extend(opts.hoverIntentOpts, {
          over: function() {
            this.btOn();
          },
          out: function() {
            this.btOff();
          }});
        $(this).hoverIntent(hoverOpts);
      
      }
      else if (opts.trigger[0] == 'hover') {
        $(this).hover(
          function() {
            this.btOn();
          },
          function() {
            this.btOff();
          }
        );
      }
      else if (opts.trigger[0] == 'now') {
        // toggle the on/off right now
        // note that 'none' gives more control (see below)
        if ($(this).hasClass('bt-active')) {
          this.btOff();
        }
        else {
          this.btOn();
        }
      }
      else if (opts.trigger[0] == 'none') {
        // initialize the tip with no event trigger
        // use javascript to turn on/off tip as follows:
        // $('#selector').btOn();
        // $('#selector').btOff();
      }
      else if (opts.trigger.length > 1 && opts.trigger[0] != opts.trigger[1]) {
        $(this)
          .bind(opts.trigger[0], function() {
            this.btOn();
          })
          .bind(opts.trigger[1], function() {
            this.btOff();
          });
      }
      else {
        // toggle using the same event
        $(this).bind(opts.trigger[0], function() {
          if ($(this).hasClass('bt-active')) {
            this.btOff();
          }
          else {
            this.btOn();
          }
        });
      }
      
      
      /**
       *  The BIG TURN ON
       *  Any element that has been initiated
       */
      this.btOn = function () {
        if (typeof $(this).data('bt-box') == 'object') {
          // if there's already a popup, remove it before creating a new one.
          this.btOff();
        }
  
        // trigger preShow function
        opts.preShow.apply(this);
        
        // turn off other tips
        $(jQuery.bt.vars.closeWhenOpenStack).btOff();
        
        // add the class to the target element (for hilighting, for example)
        // bt-active is always applied to all, but activeClass can apply another
        $(this).addClass('bt-active ' + opts.activeClass);
  
        if (contentSelect && opts.ajaxPath == null) {
          // bizarre, I know
          if (opts.killTitle) {
            // if we've killed the title attribute, it's been stored in 'bt-xTitle' so get it..
            $(this).attr('title', $(this).attr('bt-xTitle'));
          }
          // then evaluate the selector... title is now in place
          content = eval(opts.contentSelector);
          if (opts.killTitle) {
            // now remove the title again, so we don't get double tips
            $(this).attr('title', '');
          }
        }
        
        // ----------------------------------------------
        // All the Ajax(ish) stuff is in this next bit...
        // ----------------------------------------------
        if (opts.ajaxPath != null && content == false) {
          if (typeof opts.ajaxPath == 'object') {
            var url = eval(opts.ajaxPath[0]);
            url += opts.ajaxPath[1] ? ' ' + opts.ajaxPath[1] : '';
          }
          else {
            var url = opts.ajaxPath;
          }
          var off = url.indexOf(" ");
      		if ( off >= 0 ) {
      			var selector = url.slice(off, url.length);
      			url = url.slice(0, off);
      		}
        
          // load any data cached for the given ajax path
          var cacheData = opts.ajaxCache ? $(document.body).data('btCache-' + url.replace(/\./g, '')) : null;
          if (typeof cacheData == 'string') {
            content = selector ? jQuery("<div/>").append(cacheData.replace(/<script(.|\s)*?\/script>/g, "")).find(selector) : cacheData;
          }
          else {
            var target = this;
                      
            // set up the options
            var ajaxOpts = jQuery.extend(false,
            {
              type: opts.ajaxType,
              data: opts.ajaxData,
              cache: opts.ajaxCache,
              url: url,
              complete: function(XMLHttpRequest, textStatus) {
                if (textStatus == 'success' || textStatus == 'notmodified') {
                  if (opts.ajaxCache) {
                    $(document.body).data('btCache-' + url.replace(/\./g, ''), XMLHttpRequest.responseText);
                  }
                  ajaxTimeout = false;
                  content = selector ?
        						// Create a dummy div to hold the results
        						jQuery("<div/>")
        							// inject the contents of the document in, removing the scripts
        							// to avoid any 'Permission Denied' errors in IE
        							.append(XMLHttpRequest.responseText.replace(/<script(.|\s)*?\/script>/g, ""))
        
        							// Locate the specified elements
        							.find(selector) :
        
        						// If not, just inject the full result
        						XMLHttpRequest.responseText;
        				   
                }
                else {
                  if (textStatus == 'timeout') {
                    // if there was a timeout, we don't cache the result
                    ajaxTimeout = true;
                  }
                  content = opts.ajaxError.replace(/%error/g, XMLHttpRequest.statusText);
                }
                // if the user rolls out of the target element before the ajax request comes back, don't show it
                if ($(target).hasClass('bt-active')) {
                  target.btOn();
                }
              }
            }, opts.ajaxData);
            // do the ajax request
            $.ajax(ajaxOpts);
            // load the throbber while the magic happens
            content = opts.ajaxLoading;
          }
        }
        // </ ajax stuff >
        
  
        // now we start actually figuring out where to place the tip
        
        var offsetParent = $(this).offsetParent();
        var pos = $(this).btPosition();
        // top, left, width, and height values of the target element
        var top = numb(pos.top) + numb($(this).css('margin-top')); // IE can return 'auto' for margins
        var left = numb(pos.left) + numb($(this).css('margin-left'));
        var width = $(this).outerWidth();
        var height = $(this).outerHeight();
        
        if (typeof content == 'object') {
          // if content is a DOM object (as opposed to text)
          // use a clone, rather than removing the original element
          // and ensure that it's visible
          content = $(content).clone(true).show();
          
        }
        
        // create the tip content div, populate it, and style it
        var $text = $('<div class="bt-content"></div>').append(content).css({padding: opts.padding, position: 'absolute', width: opts.width, zIndex: opts.textzIndex}).css(opts.cssStyles);
        // create the wrapping box which contains text and canvas
        // put the content in it, style it, and append it to the same offset parent as the target
        var $box = $('<div class="bt-wrapper"></div>').append($text).addClass(opts.cssClass).css({position: 'absolute', width: opts.width, zIndex: opts.wrapperzIndex}).appendTo(offsetParent);
        
        // use bgiframe to get around z-index problems in IE6
        // http://plugins.jquery.com/project/bgiframe
        if ($.fn.bgiframe) {
          $text.bgiframe();
          $box.bgiframe();  
        }
  
        $(this).data('bt-box', $box);
  
        // see if the text box will fit in the various positions
        var scrollTop = numb($(document).scrollTop());
        var scrollLeft = numb($(document).scrollLeft());
        var docWidth = numb($(window).width());
        var docHeight = numb($(window).height());
        var winRight = scrollLeft + docWidth;
        var winBottom = scrollTop + docHeight;
        var space = new Object();
        space.top = $(this).offset().top - scrollTop;
        space.bottom = docHeight - (($(this).offset().top + height) - scrollTop);
        space.left = $(this).offset().left - scrollLeft;
        space.right = docWidth - (($(this).offset().left + width) - scrollLeft);
        var textOutHeight = numb($text.outerHeight());
        var textOutWidth = numb($text.outerWidth());
        if (opts.positions.constructor == String) {
          opts.positions = opts.positions.replace(/ /, '').split(',');
        }
        if (opts.positions[0] == 'most') {
          // figure out which is the largest
          var position = 'top'; // prime the pump
          for (var pig in space) { // pigs in space!
            position = space[pig] > space[position] ? pig : position;
          }
        }
        else {
          for (var x in opts.positions) {
            var position = opts.positions[x];
            if ((position == 'left' || position == 'right') && space[position] > textOutWidth + opts.spikeLength) {
              break;
            }
            else if ((position == 'top' || position == 'bottom') && space[position] > textOutHeight + opts.spikeLength) {
              break;
            }
          }
        }
  
        // horizontal (left) offset for the box
        var horiz = left + ((width - textOutWidth) * .5);
        // vertical (top) offset for the box
        var vert = top + ((height - textOutHeight) * .5);
        var animDist = opts.animate ? numb(opts.distance) : 0;
        var points = new Array();
        var textTop, textLeft, textRight, textBottom, textTopSpace, textBottomSpace, textLeftSpace, textRightSpace, crossPoint, textCenter, spikePoint;
  
        // Yes, yes, this next bit really could use to be condensed
        // each switch case is basically doing the same thing in slightly different ways
        switch(position) {
          case 'top':
            // spike on bottom
            $text.css('margin-bottom', opts.spikeLength + 'px');
            $box.css({top: (top - $text.outerHeight(true) - animDist) + opts.overlap, left: horiz});
            // move text left/right if extends out of window
            textRightSpace = (winRight - opts.windowMargin) - ($text.offset().left + $text.outerWidth(true));
            var xShift = 0;
            if (textRightSpace < 0) {
              // shift it left
              $box.css('left', (numb($box.css('left')) + textRightSpace) + 'px');
              xShift -= textRightSpace;
            }
            // we test left space second to ensure that left of box is visible
            textLeftSpace = ($text.offset().left + numb($text.css('margin-left'))) - (scrollLeft + opts.windowMargin);
            if (textLeftSpace < 0) {
              // shift it right
              $box.css('left', (numb($box.css('left')) - textLeftSpace) + 'px');
              xShift += textLeftSpace;
            }
            textTop = $text.btPosition().top + numb($text.css('margin-top'));
            textLeft = $text.btPosition().left + numb($text.css('margin-left'));
            textRight = textLeft + $text.outerWidth();
            textBottom = textTop + $text.outerHeight();
            textCenter = {x: textLeft + ($text.outerWidth()*opts.centerPointX), y: textTop + ($text.outerHeight()*opts.centerPointY)};
            // points[points.length] = {x: x, y: y};
            points[points.length] = spikePoint = {y: textBottom + opts.spikeLength, x: ((textRight-textLeft) * .5) + xShift, type: 'spike'};
            crossPoint = findIntersectX(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textBottom);
            // make sure that the crossPoint is not outside of text box boundaries
            crossPoint.x = crossPoint.x < textLeft + opts.spikeGirth/2 + opts.cornerRadius ? textLeft + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.x;
            crossPoint.x =  crossPoint.x > (textRight - opts.spikeGirth/2) - opts.cornerRadius ? (textRight - opts.spikeGirth/2) - opts.CornerRadius : crossPoint.x;
            points[points.length] = {x: crossPoint.x - (opts.spikeGirth/2), y: textBottom, type: 'join'};
            points[points.length] = {x: textLeft, y: textBottom, type: 'corner'};  // left bottom corner
            points[points.length] = {x: textLeft, y: textTop, type: 'corner'};     // left top corner
            points[points.length] = {x: textRight, y: textTop, type: 'corner'};    // right top corner
            points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner
            points[points.length] = {x: crossPoint.x + (opts.spikeGirth/2), y: textBottom, type: 'join'};
            points[points.length] = spikePoint;
            break;
          case 'left':
            // spike on right
            $text.css('margin-right', opts.spikeLength + 'px');
            $box.css({top: vert + 'px', left: ((left - $text.outerWidth(true) - animDist) + opts.overlap) + 'px'});
            // move text up/down if extends out of window
            textBottomSpace = (winBottom - opts.windowMargin) - ($text.offset().top + $text.outerHeight(true));
            var yShift = 0;
            if (textBottomSpace < 0) {
              // shift it up
              $box.css('top', (numb($box.css('top')) + textBottomSpace) + 'px');
              yShift -= textBottomSpace;
            }
            // we ensure top space second to ensure that top of box is visible
            textTopSpace = ($text.offset().top + numb($text.css('margin-top'))) - (scrollTop + opts.windowMargin);
            if (textTopSpace < 0) {
              // shift it down
              $box.css('top', (numb($box.css('top')) - textTopSpace) + 'px');
              yShift += textTopSpace;
            }
            textTop = $text.btPosition().top + numb($text.css('margin-top'));
            textLeft = $text.btPosition().left + numb($text.css('margin-left'));
            textRight = textLeft + $text.outerWidth();
            textBottom = textTop + $text.outerHeight();
            textCenter = {x: textLeft + ($text.outerWidth()*opts.centerPointX), y: textTop + ($text.outerHeight()*opts.centerPointY)};
            points[points.length] = spikePoint = {x: textRight + opts.spikeLength, y: ((textBottom-textTop) * .5) + yShift, type: 'spike'};
            crossPoint = findIntersectY(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textRight);
            // make sure that the crossPoint is not outside of text box boundaries
            crossPoint.y = crossPoint.y < textTop + opts.spikeGirth/2 + opts.cornerRadius ? textTop + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.y;
            crossPoint.y =  crossPoint.y > (textBottom - opts.spikeGirth/2) - opts.cornerRadius ? (textBottom - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.y;
            points[points.length] = {x: textRight, y: crossPoint.y + opts.spikeGirth/2, type: 'join'};
            points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner
            points[points.length] = {x: textLeft, y: textBottom, type: 'corner'};  // left bottom corner
            points[points.length] = {x: textLeft, y: textTop, type: 'corner'};     // left top corner
            points[points.length] = {x: textRight, y: textTop, type: 'corner'};    // right top corner
            points[points.length] = {x: textRight, y: crossPoint.y - opts.spikeGirth/2, type: 'join'};
            points[points.length] = spikePoint;
            break;
          case 'bottom':
            // spike on top
            $text.css('margin-top', opts.spikeLength + 'px');
            $box.css({top: (top + height + animDist) - opts.overlap, left: horiz});
            // move text up/down if extends out of window
            textRightSpace = (winRight - opts.windowMargin) - ($text.offset().left + $text.outerWidth(true));
            var xShift = 0;
            if (textRightSpace < 0) {
              // shift it left
              $box.css('left', (numb($box.css('left')) + textRightSpace) + 'px');
              xShift -= textRightSpace;
            }
            // we ensure left space second to ensure that left of box is visible
            textLeftSpace = ($text.offset().left + numb($text.css('margin-left')))  - (scrollLeft + opts.windowMargin);
            if (textLeftSpace < 0) {
              // shift it right
              $box.css('left', (numb($box.css('left')) - textLeftSpace) + 'px');
              xShift += textLeftSpace;
            }
            textTop = $text.btPosition().top + numb($text.css('margin-top'));
            textLeft = $text.btPosition().left + numb($text.css('margin-left'));
            textRight = textLeft + $text.outerWidth();
            textBottom = textTop + $text.outerHeight();
            textCenter = {x: textLeft + ($text.outerWidth()*opts.centerPointX), y: textTop + ($text.outerHeight()*opts.centerPointY)};
            points[points.length] = spikePoint = {x: ((textRight-textLeft) * .5) + xShift, y: 0, type: 'spike'};
            crossPoint = findIntersectX(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textTop);
            // make sure that the crossPoint is not outside of text box boundaries
            crossPoint.x = crossPoint.x < textLeft + opts.spikeGirth/2 + opts.cornerRadius ? textLeft + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.x;
            crossPoint.x =  crossPoint.x > (textRight - opts.spikeGirth/2) - opts.cornerRadius ? (textRight - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.x;
            points[points.length] = {x: crossPoint.x + opts.spikeGirth/2, y: textTop, type: 'join'};
            points[points.length] = {x: textRight, y: textTop, type: 'corner'};    // right top corner
            points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner
            points[points.length] = {x: textLeft, y: textBottom, type: 'corner'};  // left bottom corner
            points[points.length] = {x: textLeft, y: textTop, type: 'corner'};     // left top corner
            points[points.length] = {x: crossPoint.x - (opts.spikeGirth/2), y: textTop, type: 'join'};
            points[points.length] = spikePoint;
            break;
          case 'right':
            // spike on left
            $text.css('margin-left', (opts.spikeLength + 'px'));
            $box.css({top: vert + 'px', left: ((left + width + animDist) - opts.overlap) + 'px'});
            // move text up/down if extends out of window
            textBottomSpace = (winBottom - opts.windowMargin) - ($text.offset().top + $text.outerHeight(true));
            var yShift = 0;
            if (textBottomSpace < 0) {
              // shift it up
              $box.css('top', (numb($box.css('top')) + textBottomSpace) + 'px');
              yShift -= textBottomSpace;
            }
            // we ensure top space second to ensure that top of box is visible
            textTopSpace = ($text.offset().top + numb($text.css('margin-top'))) - (scrollTop + opts.windowMargin);
            if (textTopSpace < 0) {
              // shift it down
              $box.css('top', (numb($box.css('top')) - textTopSpace) + 'px');
              yShift += textTopSpace;
            }
            textTop = $text.btPosition().top + numb($text.css('margin-top'));
            textLeft = $text.btPosition().left + numb($text.css('margin-left'));
            textRight = textLeft + $text.outerWidth();
            textBottom = textTop + $text.outerHeight();
            textCenter = {x: textLeft + ($text.outerWidth()*opts.centerPointX), y: textTop + ($text.outerHeight()*opts.centerPointY)};
            points[points.length] = spikePoint = {x: 0, y: ((textBottom-textTop) * .5) + yShift, type: 'spike'};
            crossPoint = findIntersectY(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textLeft);
            // make sure that the crossPoint is not outside of text box boundaries
            crossPoint.y = crossPoint.y < textTop + opts.spikeGirth/2 + opts.cornerRadius ? textTop + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.y;
            crossPoint.y =  crossPoint.y > (textBottom - opts.spikeGirth/2) - opts.cornerRadius ? (textBottom - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.y;
            points[points.length] = {x: textLeft, y: crossPoint.y - opts.spikeGirth/2, type: 'join'};
            points[points.length] = {x: textLeft, y: textTop, type: 'corner'};     // left top corner
            points[points.length] = {x: textRight, y: textTop, type: 'corner'};    // right top corner
            points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner
            points[points.length] = {x: textLeft, y: textBottom, type: 'corner'};  // left bottom corner
            points[points.length] = {x: textLeft, y: crossPoint.y + opts.spikeGirth/2, type: 'join'};
            points[points.length] = spikePoint;
            break;
        } // </ switch >
  
        var canvas = $('<canvas width="'+ (numb($text.outerWidth(true)) + opts.strokeWidth*2) +'" height="'+ (numb($text.outerHeight(true)) + opts.strokeWidth*2) +'"></canvas>').appendTo($box).css({position: 'absolute', top: $text.btPosition().top, left: $text.btPosition().left, zIndex: opts.boxzIndex}).get(0);
  
        // if excanvas is set up, we need to initialize the new canvas element
        if (typeof G_vmlCanvasManager != 'undefined') {
          canvas = G_vmlCanvasManager.initElement(canvas);
        }
  
        if (opts.cornerRadius > 0) {
          // round the corners!
          var newPoints = new Array();
          var newPoint;
          for (var i=0; i<points.length; i++) {
            if (points[i].type == 'corner') {
              // create two new arc points
              // find point between this and previous (using modulo in case of ending)
              newPoint = betweenPoint(points[i], points[(i-1)%points.length], opts.cornerRadius);
              newPoint.type = 'arcStart';
              newPoints[newPoints.length] = newPoint;
              // the original corner point
              newPoints[newPoints.length] = points[i];
              // find point between this and next
              newPoint = betweenPoint(points[i], points[(i+1)%points.length], opts.cornerRadius);
              newPoint.type = 'arcEnd';
              newPoints[newPoints.length] = newPoint;
            }
            else {
              newPoints[newPoints.length] = points[i];
            }
          }
          // overwrite points with new version
          points = newPoints;
  
        }
  
        var ctx = canvas.getContext("2d");
        drawIt.apply(ctx, [points], opts.strokeWidth);
        ctx.fillStyle = opts.fill;
        if (opts.shadow) {
          ctx.shadowOffsetX = 2;
          ctx.shadowOffsetY = 2;
          ctx.shadowBlur = 5;
          ctx.shadowColor =  opts.shadowColor;
        }
        ctx.closePath();
        ctx.fill();
        if (opts.strokeWidth > 0) {
          ctx.shadowColor = 'rgba(0, 0, 0, 0)';
          ctx.lineWidth = opts.strokeWidth;
          ctx.strokeStyle = opts.strokeStyle;
          ctx.beginPath();
          drawIt.apply(ctx, [points], opts.strokeWidth);
          ctx.closePath();
          ctx.stroke();
        }
  
        if (opts.animate) {
          $box.css({opacity: 0.1});
        }
  
        $box.css({visibility: 'visible'});
  
        if (opts.overlay) {
          // EXPERIMENTAL!!!!
          var overlay = $('<div class="bt-overlay"></div>').css({
              position: 'absolute',
              backgroundColor: 'blue',
              top: top,
              left: left,
              width: width,
              height: height,
              opacity: '.2'
            }).appendTo(offsetParent);
          $(this).data('overlay', overlay);
        }
  
        var animParams = {opacity: 1};
        if (opts.animate) {
          switch (position) {
            case 'top':
              animParams.top = $box.btPosition().top + opts.distance;
              break;
            case 'left':
              animParams.left = $box.btPosition().left + opts.distance;
              break;
            case 'bottom':
              animParams.top = $box.btPosition().top - opts.distance;
              break;
            case 'right':
              animParams.left = $box.btPosition().left - opts.distance;
              break;
          }
          $box.animate(animParams, {duration: opts.speed, easing: opts.easing});
        }
        
        if ((opts.ajaxPath != null && opts.ajaxCache == false) || ajaxTimeout) {
          // if ajaxCache is not enabled or if there was a server timeout,
          // remove the content variable so it will be loaded again from server
          content = false;
        }
        
        // stick this element into the clickAnywhereToClose stack
        if (opts.clickAnywhereToClose) {
          jQuery.bt.vars.clickAnywhereStack.push(this);
          $(document).click(jQuery.bt.docClick);
        }
        
        // stick this element into the closeWhenOthersOpen stack
        if (opts.closeWhenOthersOpen) {
          jQuery.bt.vars.closeWhenOpenStack.push(this);
        }
  
        // trigger postShow function
        opts.postShow.apply(this);
  
  
      }; // </ turnOn() >
  
      this.btOff = function() {
  
        // trigger preHide function
        opts.preHide.apply(this);
  
        var box = $(this).data('bt-box');
        var overlay = $(this).data('bt-overlay');
        if (typeof box == 'object') {
          $(box).remove();
          $(this).removeData('bt-box');
        }
        if (typeof overlay == 'object') {
          $(overlay).remove();
          $(this).removeData('bt-overlay');
        }
        
        // remove this from the stacks
        jQuery.bt.vars.clickAnywhereStack = arrayRemove(jQuery.bt.vars.clickAnywhereStack, this);
        jQuery.bt.vars.closeWhenOpenStack = arrayRemove(jQuery.bt.vars.closeWhenOpenStack, this);
  
        // trigger postHide function
        opts.postHide.apply(this);
        
        // remove the 'bt-active' and activeClass classes from target
        $(this).removeClass('bt-active ' + opts.activeClass);
  
      }; // </ turnOff() >
  
      var refresh = this.btRefresh = function() {
        this.btOff();
        this.btOn();
      };
  
  
    }); // </ this.each() >
  
  
    function drawIt(points, strokeWidth) {
      this.moveTo(points[0].x, points[0].y);
      for (i=1;i<points.length;i++) {
        if (points[i-1].type == 'arcStart') {
          // if we're creating a rounded corner
          //ctx.arc(round5(points[i].x), round5(points[i].y), points[i].startAngle, points[i].endAngle, opts.cornerRadius, false);
          this.quadraticCurveTo(round5(points[i].x, strokeWidth), round5(points[i].y, strokeWidth), round5(points[(i+1)%points.length].x, strokeWidth), round5(points[(i+1)%points.length].y, strokeWidth));
          i++;
          //ctx.moveTo(round5(points[i].x), round5(points[i].y));
        }
        else {
          this.lineTo(round5(points[i].x, strokeWidth), round5(points[i].y, strokeWidth));
        }
      }
    }; // </ drawIt() >
  
    /**
     * For odd stroke widths, round to the nearest .5 pixel to avoid antialiasing
     * http://developer.mozilla.org/en/Canvas_tutorial/Applying_styles_and_colors
     */
    function round5(num, strokeWidth) {
      var ret;
      strokeWidth = numb(strokeWidth);
      if (strokeWidth%2) {
        ret = num;
      }
      else {
        ret = Math.round(num - .5) + .5;
      }
      return ret;
    }; // </ round5() >
  
    /**
     * Ensure that a number is a number... or zero
     */
    function numb(num) {
      return parseInt(num) || 0;
    }; // </ numb() >
    
    /**
     * Remove an element from an array
     */ 
    function arrayRemove(arr, elem) {
      var x, newArr = new Array();
      for (x in arr) {
        if (arr[x] != elem) {
          newArr.push(arr[x]);
        }
      }
      return newArr;
    }; // </ arrayRemove() >
  
    /**
     * Given two points, find a point which is dist pixels from point1 on a line to point2
     */
    function betweenPoint(point1, point2, dist) {
      // figure out if we're horizontal or vertical
      var y, x;
      if (point1.x == point2.x) {
        // vertical
        y = point1.y < point2.y ? point1.y + dist : point1.y - dist;
        return {x: point1.x, y: y};
      }
      else if (point1.y == point2.y) {
        // horizontal
        x = point1.x < point2.x ? point1.x + dist : point1.x - dist;
        return {x:x, y: point1.y};
      }
    }; // </ betweenPoint() >
  
    function centerPoint(arcStart, corner, arcEnd) {
      var x = corner.x == arcStart.x ? arcEnd.x : arcStart.x;
      var y = corner.y == arcStart.y ? arcEnd.y : arcStart.y;
      var startAngle, endAngle;
      if (arcStart.x < arcEnd.x) {
        if (arcStart.y > arcEnd.y) {
          // arc is on upper left
          startAngle = (Math.PI/180)*180;
          endAngle = (Math.PI/180)*90;
        }
        else {
          // arc is on upper right
          startAngle = (Math.PI/180)*90;
          endAngle = 0;
        }
      }
      else {
        if (arcStart.y > arcEnd.y) {
          // arc is on lower left
          startAngle = (Math.PI/180)*270;
          endAngle = (Math.PI/180)*180;
        }
        else {
          // arc is on lower right
          startAngle = 0;
          endAngle = (Math.PI/180)*270;
        }
      }
      return {x: x, y: y, type: 'center', startAngle: startAngle, endAngle: endAngle};
    }; // </ centerPoint() >
  
    /**
     * Find the intersection point of two lines, each defined by two points
     * arguments are x1, y1 and x2, y2 for r1 (line 1) and r2 (line 2)
     * It's like an algebra party!!!
     */
    function findIntersect(r1x1, r1y1, r1x2, r1y2, r2x1, r2y1, r2x2, r2y2) {
  
      if (r2x1 == r2x2) {
        return findIntersectY(r1x1, r1y1, r1x2, r1y2, r2x1);
      }
      if (r2y1 == r2y2) {
        return findIntersectX(r1x1, r1y1, r1x2, r1y2, r2y1);
      }
  
      // m = (y1 - y2) / (x1 - x2)  // <-- how to find the slope
      // y = mx + b                 // the 'classic' linear equation
      // b = y - mx                 // how to find b (the y-intersect)
      // x = (y - b)/m              // how to find x
      var r1m = (r1y1 - r1y2) / (r1x1 - r1x2);
      var r1b = r1y1 - (r1m * r1x1);
      var r2m = (r2y1 - r2y2) / (r2x1 - r2x2);
      var r2b = r2y1 - (r2m * r2x1);
  
      var x = (r2b - r1b) / (r1m - r2m);
  	  var y = r1m * x + r1b;
  
  	  return {x: x, y: y};
    }; // </ findIntersect() >
  
    /**
     * Find the y intersection point of a line and given x vertical
     */
    function findIntersectY(r1x1, r1y1, r1x2, r1y2, x) {
      if (r1y1 == r1y2) {
        return {x: x, y: r1y1};
      }
      var r1m = (r1y1 - r1y2) / (r1x1 - r1x2);
      var r1b = r1y1 - (r1m * r1x1);
  
      var y = r1m * x + r1b;
  
      return {x: x, y: y};
    }; // </ findIntersectY() >
  
    /**
     * Find the x intersection point of a line and given y horizontal
     */
    function findIntersectX(r1x1, r1y1, r1x2, r1y2, y) {
      if (r1x1 == r1x2) {
        return {x: r1x1, y: y};
      }
      var r1m = (r1y1 - r1y2) / (r1x1 - r1x2);
      var r1b = r1y1 - (r1m * r1x1);
  
      // y = mx + b     // your old friend, linear equation
      // x = (y - b)/m  // linear equation solved for x
      var x = (y - r1b) / r1m;
  
      return {x: x, y: y};
  
    }; // </ findIntersectX() >
  
  }; // </ jQuery.fn.bt() >
  
  /**
   * jQuery's compat.js (used in Drupal's jQuery upgrade module, overrides the $().position() function
   *  this is a copy of that function to allow the plugin to work when compat.js is present
   *  once compat.js is fixed to not override existing functions, this function can be removed
   *  and .btPosion() can be replaced with .position() above...
   */
  jQuery.fn.btPosition = function() {
  
    function num(elem, prop) {
      return elem[0] && parseInt( jQuery.curCSS(elem[0], prop, true), 10 ) || 0;
    };
  
    var left = 0, top = 0, results;
  
    if ( this[0] ) {
      // Get *real* offsetParent
      var offsetParent = this.offsetParent(),
  
      // Get correct offsets
      offset       = this.offset(),
      parentOffset = /^body|html$/i.test(offsetParent[0].tagName) ? { top: 0, left: 0 } : offsetParent.offset();
  
      // Subtract element margins
      // note: when an element has margin: auto the offsetLeft and marginLeft
      // are the same in Safari causing offset.left to incorrectly be 0
      offset.top  -= num( this, 'marginTop' );
      offset.left -= num( this, 'marginLeft' );
  
      // Add offsetParent borders
      parentOffset.top  += num( offsetParent, 'borderTopWidth' );
      parentOffset.left += num( offsetParent, 'borderLeftWidth' );
  
      // Subtract the two offsets
      results = {
        top:  offset.top  - parentOffset.top,
        left: offset.left - parentOffset.left
      };
    }
  
    return results;
  }; // </ jQuery.fn.btPosition() >
  
  
  /**
   * A convenience function to run btOn() (if available)
   * for each selected item
   */
  jQuery.fn.btOn = function() {
    return this.each(function(index){
      if ($.isFunction(this.btOn)) {
        this.btOn();
      }
    });
  }; // </ $().btOn() >
  
  /**
   * 
   * A convenience function to run btOff() (if available)
   * for each selected item
   */
  jQuery.fn.btOff = function() {
    return this.each(function(index){
      if ($.isFunction(this.btOff)) {
        this.btOff();
      }
    });
  }; // </ $().btOff() >
  
  jQuery.bt = {};
  jQuery.bt.vars = {clickAnywhereStack: [], closeWhenOpenStack: []};
  
  /**
   * This function gets bound to the document's click event
   * It turns off all of the tips in the click-anywhere-to-close stack
   */
  jQuery.bt.docClick = function(e) {
    if (!e) {
      var e = window.event;
    };  
    if (!$(e.target).parents().andSelf().filter('.bt-wrapper, .bt-active').length) {
      // if clicked element isn't inside tip, close tips in stack
      $(jQuery.bt.vars.clickAnywhereStack).btOff();
      $(document).unbind('click', jQuery.bt.docClick);
    }
  }; // </ docClick() >
  
  /**
   * Defaults for the beauty tips
   *
   * Note this is a variable definition and not a function. So defaults can be
   * written for an entire page by simply redefining attributes like so:
   *
   *   jQuery.bt.defaults.width = 400;
   *
   * This would make all Beauty Tips boxes 400px wide.
   *
   * Each of these options may also be overridden during
   *
   * Can be overriden globally or at time of call.
   *
   */
  jQuery.bt.defaults = {
    trigger:         'hover',                // trigger to show/hide tip
                                             // use [on, off] to define separate on/off triggers
                                             // also use space character to allow multiple  to trigger
                                             // examples:
                                             //   ['focus', 'blur'] // focus displays, blur hides
                                             //   'dblclick'        // dblclick toggles on/off
                                             //   ['focus mouseover', 'blur mouseout'] // multiple triggers
                                             //   'now'             // shows/hides tip without event
                                             //   'none'            // use $('#selector').btOn(); and ...btOff();
                                             //   'hoverIntent'     // hover using hoverIntent plugin (settings below)
                                             // note:
                                             //   hoverIntent becomes default if available
                                             
    clickAnywhereToClose: true,              // clicking anywhere outside of the tip will close it 
    closeWhenOthersOpen: false,              // tip will be closed before another opens - stop >= 2 tips being on
                                             
    width:            '200px',               // width of tooltip box
                                             //   when combined with cssStyles: {width: 'auto'}, this becomes a max-width for the text
    padding:          '10px',                // padding for content (get more fine grained with cssStyles)
    spikeGirth:       10,                    // width of spike
    spikeLength:      15,                    // length of spike
    overlap:          0,                     // spike overlap (px) onto target (can cause problems with 'hover' trigger)
    overlay:          false,                 // display overlay on target (use CSS to style) -- BUGGY!
    killTitle:        true,                  // kill title tags to avoid double tooltips
  
    textzIndex:       9999,                  // z-index for the text
    boxzIndex:        9998,                  // z-index for the "talk" box (should always be less than textzIndex)
    wrapperzIndex:    9997,
    positions:        ['most'],              // preference of positions for tip (will use first with available space)
                                             // possible values 'top', 'bottom', 'left', 'right' as an array in order of
                                             // preference. Last value will be used if others don't have enough space.
                                             // or use 'most' to use the area with the most space
    fill:             "rgb(255, 255, 102)",  // fill color for the tooltip box
    
    windowMargin:     10,                    // space (px) to leave between text box and browser edge
  
    strokeWidth:      1,                     // width of stroke around box, **set to 0 for no stroke**
    strokeStyle:      "#000",                // color/alpha of stroke
  
    cornerRadius:     5,                     // radius of corners (px), set to 0 for square corners
    
                      // following values are on a scale of 0 to 1 with .5 being centered
    
    centerPointX:     .5,                    // the spike extends from center of the target edge to this point
    centerPointY:     .5,                    // defined by percentage horizontal (x) and vertical (y)
      
    shadow:           false,                 // use drop shadow? (only displays in Safari and FF 3.1) - experimental
    shadowOffsetX:    2,                     // shadow offset x (px)
    shadowOffsetY:    2,                     // shadow offset y (px)
    shadowBlur:       3,                     // shadow blur (px)
    shadowColor:      "#000",                // shadow color/alpha
  
    animate:          false,                 // animate show/hide of box - EXPERIMENTAL (buggy in IE)
    distance:         15,                    // distance of animation movement (px)
    easing:           'swing',               // animation easing
    speed:            200,                   // speed (ms) of animation
  
    cssClass:         '',                    // CSS class to add to the box wrapper div (of the TIP)
    cssStyles:        {},                    // styles to add the text box
                                             //   example: {fontFamily: 'Georgia, Times, serif', fontWeight: 'bold'}
                                                 
    activeClass:      'bt-active',           // class added to TARGET element when its BeautyTip is active
  
    contentSelector:  "$(this).attr('title')", // if there is no content argument, use this selector to retrieve the title
  
    ajaxPath:         null,                  // if using ajax request for content, this contains url and (opt) selector
                                             // this will override content and contentSelector
                                             // examples (see jQuery load() function):
                                             //   '/demo.html'
                                             //   '/help/ajax/snip'
                                             //   '/help/existing/full div#content'
                                             
                                             // ajaxPath can also be defined as an array
                                             // in which case, the first value will be parsed as a jQuery selector
                                             // the result of which will be used as the ajaxPath
                                             // the second (optional) value is the content selector as above
                                             // examples:
                                             //    ["$(this).attr('href')", 'div#content']
                                             //    ["$(this).parents('.wrapper').find('.title').attr('href')"]
                                             //    ["$('#some-element').val()"]
                                             
    ajaxError:        '<strong>ERROR:</strong> <em>%error</em>',
                                             // error text, use "%error" to insert error from server
    ajaxLoading:     '<blink>Loading...</blink>',  // yes folks, it's the blink tag!
    ajaxData:         {},                    // key/value pairs
    ajaxType:         'GET',                 // 'GET' or 'POST'
    ajaxCache:        true,                  // cache ajax results and do not send request to same url multiple times
    ajaxOpts:         {},                    // any other ajax options - timeout, passwords, processing functions, etc...
                                             // see http://docs.jquery.com/Ajax/jQuery.ajax#options
                                      
    preShow:          function(){return;},       // function to run before popup is built and displayed
    postShow:         function(){return;},       // function to run after popup is built and displayed
    preHide:          function(){return;},       // function to run before popup is removed
    postHide:         function(){return;},       // function to run after popup is removed
    
    hoverIntentOpts:  {                          // options for hoverIntent (if installed)
                        interval: 300,           // http://cherne.net/brian/resources/jquery.hoverIntent.html
                        timeout: 500
                      }
                                                 
  }; // </ jQuery.bt.defaults >
  
  
  // @todo
  // use larger canvas (extend to edge of page when windowMargin is active)
  // add options to shift position of tip vert/horiz and position of spike tip
  // create drawn (canvas) shadows
  // use overlay to allow overlap with hover
  // experiment with making tooltip a subelement of the target
  // rework animation system