text: /*
  -----------------------------------------------------------------------------
  This source file is part of OGRE
  (Object-oriented Graphics Rendering Engine)
  For the latest info, see http://www.ogre3d.org/
  
  Copyright (c) 2000-2011 Torus Knot Software Ltd
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  -----------------------------------------------------------------------------
  */
  
  #ifndef __PrefabFactory_H__
  #define __PrefabFactory_H__
  
  #include "OgrePrerequisites.h"
  
  namespace Ogre {
  
  	/** \addtogroup Core
  	*  @{
  	*/
  	/** \addtogroup Resources
  	*  @{
  	*/
  	/** A factory class that can create various mesh prefabs. 
  	@remarks
  		This class is used by OgreMeshManager to offload the loading of various prefab types 
  		to a central location.
  	*/
  	class _OgreExport PrefabFactory
  	{
  	public:
  		/** If the given mesh has a known prefab resource name (e.g "Prefab_Plane") 
  		    then this prefab will be created as a submesh of the given mesh.
  
  			@param mesh The mesh that the potential prefab will be created in.
  			@returns true if a prefab has been created, otherwise false.
  		*/
  		static bool createPrefab(Mesh* mesh);
  
  	private:
  		/// Creates a plane as a submesh of the given mesh
  		static void createPlane(Mesh* mesh);
  
  		/// Creates a 100x100x100 cube as a submesh of the given mesh
  		static void createCube(Mesh* mesh);
  
  		/// Creates a sphere with a diameter of 100 units as a submesh of the given mesh
  		static void createSphere(Mesh* mesh);
  	};
  	/** @} */
  	/** @} */
  
  } // namespace Ogre
  
  #endif
  