text: /*
   * Copyright 2002-2003 The wine-d3d team
   * Copyright 2002-2003 Jason Edmeades
   * Copyright 2002-2003 Raphael Junqueira
   * Copyright 2005 Oliver Stieber
   * Copyright 2006 Stefan Dösinger
   * Copyright 2006 Stefan Dösinger for CodeWeavers
   * Copyright 2007 Henri Verbeet
   * Copyright 2008 Henri Verbeet for CodeWeavers
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  #ifndef __WINE_WINED3D_H
  #define __WINE_WINED3D_H
  
  #ifndef __WINE_CONFIG_H
  # error You must include config.h to use this header
  #endif
  
  #include "wine/list.h"
  
  #define WINED3D_OK                                              S_OK
  
  #define _FACWINED3D                                             0x876
  #define MAKE_WINED3DSTATUS(code)                                MAKE_HRESULT(0, _FACWINED3D, code)
  #define WINED3DOK_NOAUTOGEN                                     MAKE_WINED3DSTATUS(2159)
  
  #define MAKE_WINED3DHRESULT(code)                               MAKE_HRESULT(1, _FACWINED3D, code)
  #define WINED3DERR_WRONGTEXTUREFORMAT                           MAKE_WINED3DHRESULT(2072)
  #define WINED3DERR_UNSUPPORTEDCOLOROPERATION                    MAKE_WINED3DHRESULT(2073)
  #define WINED3DERR_UNSUPPORTEDCOLORARG                          MAKE_WINED3DHRESULT(2074)
  #define WINED3DERR_UNSUPPORTEDALPHAOPERATION                    MAKE_WINED3DHRESULT(2075)
  #define WINED3DERR_UNSUPPORTEDALPHAARG                          MAKE_WINED3DHRESULT(2076)
  #define WINED3DERR_TOOMANYOPERATIONS                            MAKE_WINED3DHRESULT(2077)
  #define WINED3DERR_CONFLICTINGTEXTUREFILTER                     MAKE_WINED3DHRESULT(2078)
  #define WINED3DERR_UNSUPPORTEDFACTORVALUE                       MAKE_WINED3DHRESULT(2079)
  #define WINED3DERR_CONFLICTINGRENDERSTATE                       MAKE_WINED3DHRESULT(2081)
  #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER                     MAKE_WINED3DHRESULT(2082)
  #define WINED3DERR_CONFLICTINGTEXTUREPALETTE                    MAKE_WINED3DHRESULT(2086)
  #define WINED3DERR_DRIVERINTERNALERROR                          MAKE_WINED3DHRESULT(2087)
  #define WINED3DERR_NOTFOUND                                     MAKE_WINED3DHRESULT(2150)
  #define WINED3DERR_MOREDATA                                     MAKE_WINED3DHRESULT(2151)
  #define WINED3DERR_DEVICELOST                                   MAKE_WINED3DHRESULT(2152)
  #define WINED3DERR_DEVICENOTRESET                               MAKE_WINED3DHRESULT(2153)
  #define WINED3DERR_NOTAVAILABLE                                 MAKE_WINED3DHRESULT(2154)
  #define WINED3DERR_OUTOFVIDEOMEMORY                             MAKE_WINED3DHRESULT(380)
  #define WINED3DERR_INVALIDDEVICE                                MAKE_WINED3DHRESULT(2155)
  #define WINED3DERR_INVALIDCALL                                  MAKE_WINED3DHRESULT(2156)
  #define WINED3DERR_DRIVERINVALIDCALL                            MAKE_WINED3DHRESULT(2157)
  #define WINED3DERR_WASSTILLDRAWING                              MAKE_WINED3DHRESULT(540)
  #define WINEDDERR_NOTAOVERLAYSURFACE                            MAKE_WINED3DHRESULT(580)
  #define WINEDDERR_NOTLOCKED                                     MAKE_WINED3DHRESULT(584)
  #define WINEDDERR_NODC                                          MAKE_WINED3DHRESULT(586)
  #define WINEDDERR_DCALREADYCREATED                              MAKE_WINED3DHRESULT(620)
  #define WINEDDERR_NOTFLIPPABLE                                  MAKE_WINED3DHRESULT(582)
  #define WINEDDERR_SURFACEBUSY                                   MAKE_WINED3DHRESULT(430)
  #define WINEDDERR_INVALIDRECT                                   MAKE_WINED3DHRESULT(150)
  #define WINEDDERR_NOCLIPLIST                                    MAKE_WINED3DHRESULT(205)
  #define WINEDDERR_OVERLAYNOTVISIBLE                             MAKE_WINED3DHRESULT(577)
  
  enum wined3d_light_type
  {
      WINED3D_LIGHT_POINT                     = 1,
      WINED3D_LIGHT_SPOT                      = 2,
      WINED3D_LIGHT_DIRECTIONAL               = 3,
      WINED3D_LIGHT_PARALLELPOINT             = 4, /* D3D7 */
      WINED3D_LIGHT_GLSPOT                    = 5, /* D3D7 */
  };
  
  enum wined3d_primitive_type
  {
      WINED3D_PT_UNDEFINED                    = 0,
      WINED3D_PT_POINTLIST                    = 1,
      WINED3D_PT_LINELIST                     = 2,
      WINED3D_PT_LINESTRIP                    = 3,
      WINED3D_PT_TRIANGLELIST                 = 4,
      WINED3D_PT_TRIANGLESTRIP                = 5,
      WINED3D_PT_TRIANGLEFAN                  = 6,
      WINED3D_PT_LINELIST_ADJ                 = 10,
      WINED3D_PT_LINESTRIP_ADJ                = 11,
      WINED3D_PT_TRIANGLELIST_ADJ             = 12,
      WINED3D_PT_TRIANGLESTRIP_ADJ            = 13,
  };
  
  enum wined3d_device_type
  {
      WINED3D_DEVICE_TYPE_HAL                 = 1,
      WINED3D_DEVICE_TYPE_REF                 = 2,
      WINED3D_DEVICE_TYPE_SW                  = 3,
      WINED3D_DEVICE_TYPE_NULLREF             = 4,
  };
  
  enum wined3d_degree_type
  {
      WINED3D_DEGREE_LINEAR                   = 1,
      WINED3D_DEGREE_QUADRATIC                = 2,
      WINED3D_DEGREE_CUBIC                    = 3,
      WINED3D_DEGREE_QUINTIC                  = 5,
  };
  
  #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
          ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
          ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
  
  enum wined3d_format_id
  {
      WINED3DFMT_UNKNOWN,
      WINED3DFMT_B8G8R8_UNORM,
      WINED3DFMT_B5G5R5X1_UNORM,
      WINED3DFMT_B4G4R4A4_UNORM,
      WINED3DFMT_B2G3R3_UNORM,
      WINED3DFMT_B2G3R3A8_UNORM,
      WINED3DFMT_B4G4R4X4_UNORM,
      WINED3DFMT_R8G8B8X8_UNORM,
      WINED3DFMT_B10G10R10A2_UNORM,
      WINED3DFMT_P8_UINT_A8_UNORM,
      WINED3DFMT_P8_UINT,
      WINED3DFMT_L8_UNORM,
      WINED3DFMT_L8A8_UNORM,
      WINED3DFMT_L4A4_UNORM,
      WINED3DFMT_R5G5_SNORM_L6_UNORM,
      WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
      WINED3DFMT_R10G11B11_SNORM,
      WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
      WINED3DFMT_D16_LOCKABLE,
      WINED3DFMT_D32_UNORM,
      WINED3DFMT_S1_UINT_D15_UNORM,
      WINED3DFMT_X8D24_UNORM,
      WINED3DFMT_S4X4_UINT_D24_UNORM,
      WINED3DFMT_L16_UNORM,
      WINED3DFMT_S8_UINT_D24_FLOAT,
      WINED3DFMT_VERTEXDATA,
      WINED3DFMT_R8G8_SNORM_Cx,
      WINED3DFMT_R32G32B32A32_TYPELESS,
      WINED3DFMT_R32G32B32A32_FLOAT,
      WINED3DFMT_R32G32B32A32_UINT,
      WINED3DFMT_R32G32B32A32_SINT,
      WINED3DFMT_R32G32B32_TYPELESS,
      WINED3DFMT_R32G32B32_FLOAT,
      WINED3DFMT_R32G32B32_UINT,
      WINED3DFMT_R32G32B32_SINT,
      WINED3DFMT_R16G16B16A16_TYPELESS,
      WINED3DFMT_R16G16B16A16_FLOAT,
      WINED3DFMT_R16G16B16A16_UNORM,
      WINED3DFMT_R16G16B16A16_UINT,
      WINED3DFMT_R16G16B16A16_SNORM,
      WINED3DFMT_R16G16B16A16_SINT,
      WINED3DFMT_R32G32_TYPELESS,
      WINED3DFMT_R32G32_FLOAT,
      WINED3DFMT_R32G32_UINT,
      WINED3DFMT_R32G32_SINT,
      WINED3DFMT_R32G8X24_TYPELESS,
      WINED3DFMT_D32_FLOAT_S8X24_UINT,
      WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
      WINED3DFMT_X32_TYPELESS_G8X24_UINT,
      WINED3DFMT_R10G10B10A2_TYPELESS,
      WINED3DFMT_R10G10B10A2_UNORM,
      WINED3DFMT_R10G10B10A2_UINT,
      WINED3DFMT_R10G10B10A2_SNORM,
      WINED3DFMT_R11G11B10_FLOAT,
      WINED3DFMT_R8G8B8A8_TYPELESS,
      WINED3DFMT_R8G8B8A8_UNORM,
      WINED3DFMT_R8G8B8A8_UNORM_SRGB,
      WINED3DFMT_R8G8B8A8_UINT,
      WINED3DFMT_R8G8B8A8_SNORM,
      WINED3DFMT_R8G8B8A8_SINT,
      WINED3DFMT_R16G16_TYPELESS,
      WINED3DFMT_R16G16_FLOAT,
      WINED3DFMT_R16G16_UNORM,
      WINED3DFMT_R16G16_UINT,
      WINED3DFMT_R16G16_SNORM,
      WINED3DFMT_R16G16_SINT,
      WINED3DFMT_R32_TYPELESS,
      WINED3DFMT_D32_FLOAT,
      WINED3DFMT_R32_FLOAT,
      WINED3DFMT_R32_UINT,
      WINED3DFMT_R32_SINT,
      WINED3DFMT_R24G8_TYPELESS,
      WINED3DFMT_D24_UNORM_S8_UINT,
      WINED3DFMT_R24_UNORM_X8_TYPELESS,
      WINED3DFMT_X24_TYPELESS_G8_UINT,
      WINED3DFMT_R8G8_TYPELESS,
      WINED3DFMT_R8G8_UNORM,
      WINED3DFMT_R8G8_UINT,
      WINED3DFMT_R8G8_SNORM,
      WINED3DFMT_R8G8_SINT,
      WINED3DFMT_R16_TYPELESS,
      WINED3DFMT_R16_FLOAT,
      WINED3DFMT_D16_UNORM,
      WINED3DFMT_R16_UNORM,
      WINED3DFMT_R16_UINT,
      WINED3DFMT_R16_SNORM,
      WINED3DFMT_R16_SINT,
      WINED3DFMT_R8_TYPELESS,
      WINED3DFMT_R8_UNORM,
      WINED3DFMT_R8_UINT,
      WINED3DFMT_R8_SNORM,
      WINED3DFMT_R8_SINT,
      WINED3DFMT_A8_UNORM,
      WINED3DFMT_R1_UNORM,
      WINED3DFMT_R9G9B9E5_SHAREDEXP,
      WINED3DFMT_R8G8_B8G8_UNORM,
      WINED3DFMT_G8R8_G8B8_UNORM,
      WINED3DFMT_BC1_TYPELESS,
      WINED3DFMT_BC1_UNORM,
      WINED3DFMT_BC1_UNORM_SRGB,
      WINED3DFMT_BC2_TYPELESS,
      WINED3DFMT_BC2_UNORM,
      WINED3DFMT_BC2_UNORM_SRGB,
      WINED3DFMT_BC3_TYPELESS,
      WINED3DFMT_BC3_UNORM,
      WINED3DFMT_BC3_UNORM_SRGB,
      WINED3DFMT_BC4_TYPELESS,
      WINED3DFMT_BC4_UNORM,
      WINED3DFMT_BC4_SNORM,
      WINED3DFMT_BC5_TYPELESS,
      WINED3DFMT_BC5_UNORM,
      WINED3DFMT_BC5_SNORM,
      WINED3DFMT_B5G6R5_UNORM,
      WINED3DFMT_B5G5R5A1_UNORM,
      WINED3DFMT_B8G8R8A8_UNORM,
      WINED3DFMT_B8G8R8X8_UNORM,
      /* FOURCC formats. */
      WINED3DFMT_UYVY                         = WINEMAKEFOURCC('U','Y','V','Y'),
      WINED3DFMT_YUY2                         = WINEMAKEFOURCC('Y','U','Y','2'),
      WINED3DFMT_YV12                         = WINEMAKEFOURCC('Y','V','1','2'),
      WINED3DFMT_DXT1                         = WINEMAKEFOURCC('D','X','T','1'),
      WINED3DFMT_DXT2                         = WINEMAKEFOURCC('D','X','T','2'),
      WINED3DFMT_DXT3                         = WINEMAKEFOURCC('D','X','T','3'),
      WINED3DFMT_DXT4                         = WINEMAKEFOURCC('D','X','T','4'),
      WINED3DFMT_DXT5                         = WINEMAKEFOURCC('D','X','T','5'),
      WINED3DFMT_MULTI2_ARGB8                 = WINEMAKEFOURCC('M','E','T','1'),
      WINED3DFMT_G8R8_G8B8                    = WINEMAKEFOURCC('G','R','G','B'),
      WINED3DFMT_R8G8_B8G8                    = WINEMAKEFOURCC('R','G','B','G'),
      WINED3DFMT_ATI1N                        = WINEMAKEFOURCC('A','T','I','1'),
      WINED3DFMT_ATI2N                        = WINEMAKEFOURCC('A','T','I','2'),
      WINED3DFMT_INST                         = WINEMAKEFOURCC('I','N','S','T'),
      WINED3DFMT_NVDB                         = WINEMAKEFOURCC('N','V','D','B'),
      WINED3DFMT_NVHU                         = WINEMAKEFOURCC('N','V','H','U'),
      WINED3DFMT_NVHS                         = WINEMAKEFOURCC('N','V','H','S'),
      WINED3DFMT_INTZ                         = WINEMAKEFOURCC('I','N','T','Z'),
      WINED3DFMT_RESZ                         = WINEMAKEFOURCC('R','E','S','Z'),
      WINED3DFMT_NULL                         = WINEMAKEFOURCC('N','U','L','L'),
      WINED3DFMT_R16                          = WINEMAKEFOURCC(' ','R','1','6'),
      WINED3DFMT_AL16                         = WINEMAKEFOURCC('A','L','1','6'),
      WINED3DFMT_NV12                         = WINEMAKEFOURCC('N','V','1','2'),
  
      WINED3DFMT_FORCE_DWORD = 0xffffffff
  };
  
  enum wined3d_render_state
  {
      WINED3D_RS_ANTIALIAS                    = 2, /* d3d7 */
      WINED3D_RS_TEXTUREPERSPECTIVE           = 4, /* d3d7 */
      WINED3D_RS_WRAPU                        = 5, /* d3d7 */
      WINED3D_RS_WRAPV                        = 6, /* d3d7 */
      WINED3D_RS_ZENABLE                      = 7,
      WINED3D_RS_FILLMODE                     = 8,
      WINED3D_RS_SHADEMODE                    = 9,
      WINED3D_RS_LINEPATTERN                  = 10, /* d3d7, d3d8 */
      WINED3D_RS_MONOENABLE                   = 11, /* d3d7 */
      WINED3D_RS_ROP2                         = 12, /* d3d7 */
      WINED3D_RS_PLANEMASK                    = 13, /* d3d7 */
      WINED3D_RS_ZWRITEENABLE                 = 14,
      WINED3D_RS_ALPHATESTENABLE              = 15,
      WINED3D_RS_LASTPIXEL                    = 16,
      WINED3D_RS_SRCBLEND                     = 19,
      WINED3D_RS_DESTBLEND                    = 20,
      WINED3D_RS_CULLMODE                     = 22,
      WINED3D_RS_ZFUNC                        = 23,
      WINED3D_RS_ALPHAREF                     = 24,
      WINED3D_RS_ALPHAFUNC                    = 25,
      WINED3D_RS_DITHERENABLE                 = 26,
      WINED3D_RS_ALPHABLENDENABLE             = 27,
      WINED3D_RS_FOGENABLE                    = 28,
      WINED3D_RS_SPECULARENABLE               = 29,
      WINED3D_RS_ZVISIBLE                     = 30, /* d3d7, d3d8 */
      WINED3D_RS_SUBPIXEL                     = 31, /* d3d7 */
      WINED3D_RS_SUBPIXELX                    = 32, /* d3d7 */
      WINED3D_RS_STIPPLEDALPHA                = 33, /* d3d7 */
      WINED3D_RS_FOGCOLOR                     = 34,
      WINED3D_RS_FOGTABLEMODE                 = 35,
      WINED3D_RS_FOGSTART                     = 36,
      WINED3D_RS_FOGEND                       = 37,
      WINED3D_RS_FOGDENSITY                   = 38,
      WINED3D_RS_STIPPLEENABLE                = 39, /* d3d7 */
      WINED3D_RS_EDGEANTIALIAS                = 40, /* d3d7, d3d8 */
      WINED3D_RS_COLORKEYENABLE               = 41, /* d3d7 */
      WINED3D_RS_MIPMAPLODBIAS                = 46, /* d3d7 */
      WINED3D_RS_RANGEFOGENABLE               = 48,
      WINED3D_RS_ANISOTROPY                   = 49, /* d3d7 */
      WINED3D_RS_FLUSHBATCH                   = 50, /* d3d7 */
      WINED3D_RS_TRANSLUCENTSORTINDEPENDENT   = 51, /* d3d7 */
      WINED3D_RS_STENCILENABLE                = 52,
      WINED3D_RS_STENCILFAIL                  = 53,
      WINED3D_RS_STENCILZFAIL                 = 54,
      WINED3D_RS_STENCILPASS                  = 55,
      WINED3D_RS_STENCILFUNC                  = 56,
      WINED3D_RS_STENCILREF                   = 57,
      WINED3D_RS_STENCILMASK                  = 58,
      WINED3D_RS_STENCILWRITEMASK             = 59,
      WINED3D_RS_TEXTUREFACTOR                = 60,
      WINED3D_RS_WRAP0                        = 128,
      WINED3D_RS_WRAP1                        = 129,
      WINED3D_RS_WRAP2                        = 130,
      WINED3D_RS_WRAP3                        = 131,
      WINED3D_RS_WRAP4                        = 132,
      WINED3D_RS_WRAP5                        = 133,
      WINED3D_RS_WRAP6                        = 134,
      WINED3D_RS_WRAP7                        = 135,
      WINED3D_RS_CLIPPING                     = 136,
      WINED3D_RS_LIGHTING                     = 137,
      WINED3D_RS_EXTENTS                      = 138, /* d3d7 */
      WINED3D_RS_AMBIENT                      = 139,
      WINED3D_RS_FOGVERTEXMODE                = 140,
      WINED3D_RS_COLORVERTEX                  = 141,
      WINED3D_RS_LOCALVIEWER                  = 142,
      WINED3D_RS_NORMALIZENORMALS             = 143,
      WINED3D_RS_COLORKEYBLENDENABLE          = 144, /* d3d7 */
      WINED3D_RS_DIFFUSEMATERIALSOURCE        = 145,
      WINED3D_RS_SPECULARMATERIALSOURCE       = 146,
      WINED3D_RS_AMBIENTMATERIALSOURCE        = 147,
      WINED3D_RS_EMISSIVEMATERIALSOURCE       = 148,
      WINED3D_RS_VERTEXBLEND                  = 151,
      WINED3D_RS_CLIPPLANEENABLE              = 152,
      WINED3D_RS_SOFTWAREVERTEXPROCESSING     = 153, /* d3d8 */
      WINED3D_RS_POINTSIZE                    = 154,
      WINED3D_RS_POINTSIZE_MIN                = 155,
      WINED3D_RS_POINTSPRITEENABLE            = 156,
      WINED3D_RS_POINTSCALEENABLE             = 157,
      WINED3D_RS_POINTSCALE_A                 = 158,
      WINED3D_RS_POINTSCALE_B                 = 159,
      WINED3D_RS_POINTSCALE_C                 = 160,
      WINED3D_RS_MULTISAMPLEANTIALIAS         = 161,
      WINED3D_RS_MULTISAMPLEMASK              = 162,
      WINED3D_RS_PATCHEDGESTYLE               = 163,
      WINED3D_RS_PATCHSEGMENTS                = 164, /* d3d8 */
      WINED3D_RS_DEBUGMONITORTOKEN            = 165,
      WINED3D_RS_POINTSIZE_MAX                = 166,
      WINED3D_RS_INDEXEDVERTEXBLENDENABLE     = 167,
      WINED3D_RS_COLORWRITEENABLE             = 168,
      WINED3D_RS_TWEENFACTOR                  = 170,
      WINED3D_RS_BLENDOP                      = 171,
      WINED3D_RS_POSITIONDEGREE               = 172,
      WINED3D_RS_NORMALDEGREE                 = 173,
      WINED3D_RS_SCISSORTESTENABLE            = 174,
      WINED3D_RS_SLOPESCALEDEPTHBIAS          = 175,
      WINED3D_RS_ANTIALIASEDLINEENABLE        = 176,
      WINED3D_RS_MINTESSELLATIONLEVEL         = 178,
      WINED3D_RS_MAXTESSELLATIONLEVEL         = 179,
      WINED3D_RS_ADAPTIVETESS_X               = 180,
      WINED3D_RS_ADAPTIVETESS_Y               = 181,
      WINED3D_RS_ADAPTIVETESS_Z               = 182,
      WINED3D_RS_ADAPTIVETESS_W               = 183,
      WINED3D_RS_ENABLEADAPTIVETESSELLATION   = 184,
      WINED3D_RS_TWOSIDEDSTENCILMODE          = 185,
      WINED3D_RS_CCW_STENCILFAIL              = 186,
      WINED3D_RS_CCW_STENCILZFAIL             = 187,
      WINED3D_RS_CCW_STENCILPASS              = 188,
      WINED3D_RS_CCW_STENCILFUNC              = 189,
      WINED3D_RS_COLORWRITEENABLE1            = 190,
      WINED3D_RS_COLORWRITEENABLE2            = 191,
      WINED3D_RS_COLORWRITEENABLE3            = 192,
      WINED3D_RS_BLENDFACTOR                  = 193,
      WINED3D_RS_SRGBWRITEENABLE              = 194,
      WINED3D_RS_DEPTHBIAS                    = 195,
      WINED3D_RS_WRAP8                        = 198,
      WINED3D_RS_WRAP9                        = 199,
      WINED3D_RS_WRAP10                       = 200,
      WINED3D_RS_WRAP11                       = 201,
      WINED3D_RS_WRAP12                       = 202,
      WINED3D_RS_WRAP13                       = 203,
      WINED3D_RS_WRAP14                       = 204,
      WINED3D_RS_WRAP15                       = 205,
      WINED3D_RS_SEPARATEALPHABLENDENABLE     = 206,
      WINED3D_RS_SRCBLENDALPHA                = 207,
      WINED3D_RS_DESTBLENDALPHA               = 208,
      WINED3D_RS_BLENDOPALPHA                 = 209,
  };
  #define WINEHIGHEST_RENDER_STATE                                WINED3D_RS_BLENDOPALPHA
  
  enum wined3d_blend
  {
      WINED3D_BLEND_ZERO                      =  1,
      WINED3D_BLEND_ONE                       =  2,
      WINED3D_BLEND_SRCCOLOR                  =  3,
      WINED3D_BLEND_INVSRCCOLOR               =  4,
      WINED3D_BLEND_SRCALPHA                  =  5,
      WINED3D_BLEND_INVSRCALPHA               =  6,
      WINED3D_BLEND_DESTALPHA                 =  7,
      WINED3D_BLEND_INVDESTALPHA              =  8,
      WINED3D_BLEND_DESTCOLOR                 =  9,
      WINED3D_BLEND_INVDESTCOLOR              = 10,
      WINED3D_BLEND_SRCALPHASAT               = 11,
      WINED3D_BLEND_BOTHSRCALPHA              = 12,
      WINED3D_BLEND_BOTHINVSRCALPHA           = 13,
      WINED3D_BLEND_BLENDFACTOR               = 14,
      WINED3D_BLEND_INVBLENDFACTOR            = 15,
  };
  
  enum wined3d_blend_op
  {
      WINED3D_BLEND_OP_ADD                    = 1,
      WINED3D_BLEND_OP_SUBTRACT               = 2,
      WINED3D_BLEND_OP_REVSUBTRACT            = 3,
      WINED3D_BLEND_OP_MIN                    = 4,
      WINED3D_BLEND_OP_MAX                    = 5,
  };
  
  enum wined3d_vertex_blend_flags
  {
      WINED3D_VBF_DISABLE                     = 0,
      WINED3D_VBF_1WEIGHTS                    = 1,
      WINED3D_VBF_2WEIGHTS                    = 2,
      WINED3D_VBF_3WEIGHTS                    = 3,
      WINED3D_VBF_TWEENING                    = 255,
      WINED3D_VBF_0WEIGHTS                    = 256,
  };
  
  enum wined3d_cmp_func
  {
      WINED3D_CMP_NEVER                       = 1,
      WINED3D_CMP_LESS                        = 2,
      WINED3D_CMP_EQUAL                       = 3,
      WINED3D_CMP_LESSEQUAL                   = 4,
      WINED3D_CMP_GREATER                     = 5,
      WINED3D_CMP_NOTEQUAL                    = 6,
      WINED3D_CMP_GREATEREQUAL                = 7,
      WINED3D_CMP_ALWAYS                      = 8,
  };
  
  enum wined3d_depth_buffer_type
  {
      WINED3D_ZB_FALSE                        = 0,
      WINED3D_ZB_TRUE                         = 1,
      WINED3D_ZB_USEW                         = 2,
  };
  
  enum wined3d_fog_mode
  {
      WINED3D_FOG_NONE                        = 0,
      WINED3D_FOG_EXP                         = 1,
      WINED3D_FOG_EXP2                        = 2,
      WINED3D_FOG_LINEAR                      = 3,
  };
  
  enum wined3d_shade_mode
  {
      WINED3D_SHADE_FLAT                      = 1,
      WINED3D_SHADE_GOURAUD                   = 2,
      WINED3D_SHADE_PHONG                     = 3,
  };
  
  enum wined3d_fill_mode
  {
      WINED3D_FILL_POINT                      = 1,
      WINED3D_FILL_WIREFRAME                  = 2,
      WINED3D_FILL_SOLID                      = 3,
  };
  
  enum wined3d_cull
  {
      WINED3D_CULL_NONE                       = 1,
      WINED3D_CULL_CW                         = 2,
      WINED3D_CULL_CCW                        = 3,
  };
  
  enum wined3d_stencil_op
  {
      WINED3D_STENCIL_OP_KEEP                 = 1,
      WINED3D_STENCIL_OP_ZERO                 = 2,
      WINED3D_STENCIL_OP_REPLACE              = 3,
      WINED3D_STENCIL_OP_INCR_SAT             = 4,
      WINED3D_STENCIL_OP_DECR_SAT             = 5,
      WINED3D_STENCIL_OP_INVERT               = 6,
      WINED3D_STENCIL_OP_INCR                 = 7,
      WINED3D_STENCIL_OP_DECR                 = 8,
  };
  
  enum wined3d_material_color_source
  {
      WINED3D_MCS_MATERIAL                    = 0,
      WINED3D_MCS_COLOR1                      = 1,
      WINED3D_MCS_COLOR2                      = 2,
  };
  
  enum wined3d_patch_edge_style
  {
      WINED3D_PATCH_EDGE_DISCRETE             = 0,
      WINED3D_PATCH_EDGE_CONTINUOUS           = 1,
  };
  
  enum wined3d_backbuffer_type
  {
      WINED3D_BACKBUFFER_TYPE_MONO            = 0,
      WINED3D_BACKBUFFER_TYPE_LEFT            = 1,
      WINED3D_BACKBUFFER_TYPE_RIGHT           = 2,
  };
  
  enum wined3d_swap_effect
  {
      WINED3D_SWAP_EFFECT_DISCARD             = 1,
      WINED3D_SWAP_EFFECT_FLIP                = 2,
      WINED3D_SWAP_EFFECT_COPY                = 3,
      WINED3D_SWAP_EFFECT_COPY_VSYNC          = 4,
  };
  
  enum wined3d_sampler_state
  {
      WINED3D_SAMP_ADDRESS_U                  = 1,
      WINED3D_SAMP_ADDRESS_V                  = 2,
      WINED3D_SAMP_ADDRESS_W                  = 3,
      WINED3D_SAMP_BORDER_COLOR               = 4,
      WINED3D_SAMP_MAG_FILTER                 = 5,
      WINED3D_SAMP_MIN_FILTER                 = 6,
      WINED3D_SAMP_MIP_FILTER                 = 7,
      WINED3D_SAMP_MIPMAP_LOD_BIAS            = 8,
      WINED3D_SAMP_MAX_MIP_LEVEL              = 9,
      WINED3D_SAMP_MAX_ANISOTROPY             = 10,
      WINED3D_SAMP_SRGB_TEXTURE               = 11,
      WINED3D_SAMP_ELEMENT_INDEX              = 12,
      WINED3D_SAMP_DMAP_OFFSET                = 13,
  };
  #define WINED3D_HIGHEST_SAMPLER_STATE                           WINED3D_SAMP_DMAP_OFFSET
  
  enum wined3d_multisample_type
  {
      WINED3D_MULTISAMPLE_NONE                = 0,
      WINED3D_MULTISAMPLE_NON_MASKABLE        = 1,
      WINED3D_MULTISAMPLE_2_SAMPLES           = 2,
      WINED3D_MULTISAMPLE_3_SAMPLES           = 3,
      WINED3D_MULTISAMPLE_4_SAMPLES           = 4,
      WINED3D_MULTISAMPLE_5_SAMPLES           = 5,
      WINED3D_MULTISAMPLE_6_SAMPLES           = 6,
      WINED3D_MULTISAMPLE_7_SAMPLES           = 7,
      WINED3D_MULTISAMPLE_8_SAMPLES           = 8,
      WINED3D_MULTISAMPLE_9_SAMPLES           = 9,
      WINED3D_MULTISAMPLE_10_SAMPLES          = 10,
      WINED3D_MULTISAMPLE_11_SAMPLES          = 11,
      WINED3D_MULTISAMPLE_12_SAMPLES          = 12,
      WINED3D_MULTISAMPLE_13_SAMPLES          = 13,
      WINED3D_MULTISAMPLE_14_SAMPLES          = 14,
      WINED3D_MULTISAMPLE_15_SAMPLES          = 15,
      WINED3D_MULTISAMPLE_16_SAMPLES          = 16,
  };
  
  enum wined3d_texture_stage_state
  {
      WINED3D_TSS_COLOR_OP                    = 0,
      WINED3D_TSS_COLOR_ARG1                  = 1,
      WINED3D_TSS_COLOR_ARG2                  = 2,
      WINED3D_TSS_ALPHA_OP                    = 3,
      WINED3D_TSS_ALPHA_ARG1                  = 4,
      WINED3D_TSS_ALPHA_ARG2                  = 5,
      WINED3D_TSS_BUMPENV_MAT00               = 6,
      WINED3D_TSS_BUMPENV_MAT01               = 7,
      WINED3D_TSS_BUMPENV_MAT10               = 8,
      WINED3D_TSS_BUMPENV_MAT11               = 9,
      WINED3D_TSS_TEXCOORD_INDEX              = 10,
      WINED3D_TSS_BUMPENV_LSCALE              = 11,
      WINED3D_TSS_BUMPENV_LOFFSET             = 12,
      WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS     = 13,
      WINED3D_TSS_COLOR_ARG0                  = 14,
      WINED3D_TSS_ALPHA_ARG0                  = 15,
      WINED3D_TSS_RESULT_ARG                  = 16,
      WINED3D_TSS_CONSTANT                    = 17,
      WINED3D_TSS_INVALID                     = ~0U,
  };
  #define WINED3D_HIGHEST_TEXTURE_STATE                           WINED3D_TSS_CONSTANT
  
  enum wined3d_texture_transform_flags
  {
      WINED3D_TTFF_DISABLE                    = 0,
      WINED3D_TTFF_COUNT1                     = 1,
      WINED3D_TTFF_COUNT2                     = 2,
      WINED3D_TTFF_COUNT3                     = 3,
      WINED3D_TTFF_COUNT4                     = 4,
      WINED3D_TTFF_PROJECTED                  = 256,
  };
  
  enum wined3d_texture_op
  {
      WINED3D_TOP_DISABLE                     = 1,
      WINED3D_TOP_SELECT_ARG1                 = 2,
      WINED3D_TOP_SELECT_ARG2                 = 3,
      WINED3D_TOP_MODULATE                    = 4,
      WINED3D_TOP_MODULATE_2X                 = 5,
      WINED3D_TOP_MODULATE_4X                 = 6,
      WINED3D_TOP_ADD                         = 7,
      WINED3D_TOP_ADD_SIGNED                  = 8,
      WINED3D_TOP_ADD_SIGNED_2X               = 9,
      WINED3D_TOP_SUBTRACT                    = 10,
      WINED3D_TOP_ADD_SMOOTH                  = 11,
      WINED3D_TOP_BLEND_DIFFUSE_ALPHA         = 12,
      WINED3D_TOP_BLEND_TEXTURE_ALPHA         = 13,
      WINED3D_TOP_BLEND_FACTOR_ALPHA          = 14,
      WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM      = 15,
      WINED3D_TOP_BLEND_CURRENT_ALPHA         = 16,
      WINED3D_TOP_PREMODULATE                 = 17,
      WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR    = 18,
      WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA    = 19,
      WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
      WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
      WINED3D_TOP_BUMPENVMAP                  = 22,
      WINED3D_TOP_BUMPENVMAP_LUMINANCE        = 23,
      WINED3D_TOP_DOTPRODUCT3                 = 24,
      WINED3D_TOP_MULTIPLY_ADD                = 25,
      WINED3D_TOP_LERP                        = 26,
  };
  
  enum wined3d_texture_address
  {
      WINED3D_TADDRESS_WRAP                   = 1,
      WINED3D_TADDRESS_MIRROR                 = 2,
      WINED3D_TADDRESS_CLAMP                  = 3,
      WINED3D_TADDRESS_BORDER                 = 4,
      WINED3D_TADDRESS_MIRROR_ONCE            = 5,
  };
  
  enum wined3d_transform_state
  {
      WINED3D_TS_VIEW                         = 2,
      WINED3D_TS_PROJECTION                   = 3,
      WINED3D_TS_TEXTURE0                     = 16,
      WINED3D_TS_TEXTURE1                     = 17,
      WINED3D_TS_TEXTURE2                     = 18,
      WINED3D_TS_TEXTURE3                     = 19,
      WINED3D_TS_TEXTURE4                     = 20,
      WINED3D_TS_TEXTURE5                     = 21,
      WINED3D_TS_TEXTURE6                     = 22,
      WINED3D_TS_TEXTURE7                     = 23,
      WINED3D_TS_WORLD                        = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
      WINED3D_TS_WORLD1                       = 257,
      WINED3D_TS_WORLD2                       = 258,
      WINED3D_TS_WORLD3                       = 259,
  };
  
  #define WINED3D_TS_WORLD_MATRIX(index)                          (enum wined3d_transform_state)(index + 256)
  
  enum wined3d_basis_type
  {
      WINED3D_BASIS_BEZIER                    = 0,
      WINED3D_BASIS_BSPLINE                   = 1,
      WINED3D_BASIS_INTERPOLATE               = 2,
  };
  
  enum wined3d_cubemap_face
  {
      WINED3D_CUBEMAP_FACE_POSITIVE_X         = 0,
      WINED3D_CUBEMAP_FACE_NEGATIVE_X         = 1,
      WINED3D_CUBEMAP_FACE_POSITIVE_Y         = 2,
      WINED3D_CUBEMAP_FACE_NEGATIVE_Y         = 3,
      WINED3D_CUBEMAP_FACE_POSITIVE_Z         = 4,
      WINED3D_CUBEMAP_FACE_NEGATIVE_Z         = 5,
  };
  
  enum wined3d_texture_filter_type
  {
      WINED3D_TEXF_NONE                       = 0,
      WINED3D_TEXF_POINT                      = 1,
      WINED3D_TEXF_LINEAR                     = 2,
      WINED3D_TEXF_ANISOTROPIC                = 3,
      WINED3D_TEXF_FLAT_CUBIC                 = 4,
      WINED3D_TEXF_GAUSSIAN_CUBIC             = 5,
      WINED3D_TEXF_PYRAMIDAL_QUAD             = 6,
      WINED3D_TEXF_GAUSSIAN_QUAD              = 7,
  };
  
  enum wined3d_resource_type
  {
      WINED3D_RTYPE_SURFACE                   = 1,
      WINED3D_RTYPE_VOLUME                    = 2,
      WINED3D_RTYPE_TEXTURE                   = 3,
      WINED3D_RTYPE_VOLUME_TEXTURE            = 4,
      WINED3D_RTYPE_CUBE_TEXTURE              = 5,
      WINED3D_RTYPE_BUFFER                    = 6,
  };
  
  enum wined3d_pool
  {
      WINED3D_POOL_DEFAULT                    = 0,
      WINED3D_POOL_MANAGED                    = 1,
      WINED3D_POOL_SYSTEM_MEM                 = 2,
      WINED3D_POOL_SCRATCH                    = 3,
  };
  
  enum wined3d_query_type
  {
      WINED3D_QUERY_TYPE_PIPELINE_STATISTICS  = 1,
      WINED3D_QUERY_TYPE_SO_STATISTICS        = 2,
      WINED3D_QUERY_TYPE_SO_OVERFLOW          = 3,
      WINED3D_QUERY_TYPE_VCACHE               = 4,
      WINED3D_QUERY_TYPE_RESOURCE_MANAGER     = 5,
      WINED3D_QUERY_TYPE_VERTEX_STATS         = 6,
      WINED3D_QUERY_TYPE_EVENT                = 8,
      WINED3D_QUERY_TYPE_OCCLUSION            = 9,
      WINED3D_QUERY_TYPE_TIMESTAMP            = 10,
      WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT   = 11,
      WINED3D_QUERY_TYPE_TIMESTAMP_FREQ       = 12,
      WINED3D_QUERY_TYPE_PIPELINE_TIMINGS     = 13,
      WINED3D_QUERY_TYPE_INTERFACE_TIMINGS    = 14,
      WINED3D_QUERY_TYPE_VERTEX_TIMINGS       = 15,
      WINED3D_QUERY_TYPE_PIXEL_TIMINGS        = 16,
      WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS    = 17,
      WINED3D_QUERY_TYPE_CACHE_UTILIZATION    = 18
  };
  
  struct wined3d_query_data_timestamp_disjoint
  {
      UINT64 frequency;
      BOOL disjoint;
  };
  
  #define WINED3DISSUE_BEGIN                                      (1 << 1)
  #define WINED3DISSUE_END                                        (1 << 0)
  #define WINED3DGETDATA_FLUSH                                    (1 << 0)
  
  enum wined3d_stateblock_type
  {
      WINED3D_SBT_ALL                         = 1,
      WINED3D_SBT_PIXEL_STATE                 = 2,
      WINED3D_SBT_VERTEX_STATE                = 3,
      WINED3D_SBT_RECORDED                    = 4, /* WineD3D private */
  };
  
  enum wined3d_decl_method
  {
      WINED3D_DECL_METHOD_DEFAULT             = 0,
      WINED3D_DECL_METHOD_PARTIAL_U           = 1,
      WINED3D_DECL_METHOD_PARTIAL_V           = 2,
      WINED3D_DECL_METHOD_CROSS_UV            = 3,
      WINED3D_DECL_METHOD_UV                  = 4,
      WINED3D_DECL_METHOD_LOOKUP              = 5,
      WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED   = 6,
  };
  
  enum wined3d_decl_usage
  {
      WINED3D_DECL_USAGE_POSITION             = 0,
      WINED3D_DECL_USAGE_BLEND_WEIGHT         = 1,
      WINED3D_DECL_USAGE_BLEND_INDICES        = 2,
      WINED3D_DECL_USAGE_NORMAL               = 3,
      WINED3D_DECL_USAGE_PSIZE                = 4,
      WINED3D_DECL_USAGE_TEXCOORD             = 5,
      WINED3D_DECL_USAGE_TANGENT              = 6,
      WINED3D_DECL_USAGE_BINORMAL             = 7,
      WINED3D_DECL_USAGE_TESS_FACTOR          = 8,
      WINED3D_DECL_USAGE_POSITIONT            = 9,
      WINED3D_DECL_USAGE_COLOR                = 10,
      WINED3D_DECL_USAGE_FOG                  = 11,
      WINED3D_DECL_USAGE_DEPTH                = 12,
      WINED3D_DECL_USAGE_SAMPLE               = 13
  };
  
  enum wined3d_sysval_semantic
  {
      WINED3D_SV_DEPTH = 0xffffffff,
      WINED3D_SV_TARGET0 = 0,
      WINED3D_SV_TARGET1 = 1,
      WINED3D_SV_TARGET2 = 2,
      WINED3D_SV_TARGET3 = 3,
      WINED3D_SV_TARGET4 = 4,
      WINED3D_SV_TARGET5 = 5,
      WINED3D_SV_TARGET6 = 6,
      WINED3D_SV_TARGET7 = 7,
  };
  
  enum wined3d_scanline_ordering
  {
      WINED3D_SCANLINE_ORDERING_UNKNOWN       = 0,
      WINED3D_SCANLINE_ORDERING_PROGRESSIVE   = 1,
      WINED3D_SCANLINE_ORDERING_INTERLACED    = 2,
  };
  
  enum wined3d_display_rotation
  {
      WINED3D_DISPLAY_ROTATION_UNSPECIFIED    = 0,
      WINED3D_DISPLAY_ROTATION_0              = 1,
      WINED3D_DISPLAY_ROTATION_90             = 2,
      WINED3D_DISPLAY_ROTATION_180            = 3,
      WINED3D_DISPLAY_ROTATION_270            = 4,
  };
  
  #define WINED3DCOLORWRITEENABLE_RED                             (1 << 0)
  #define WINED3DCOLORWRITEENABLE_GREEN                           (1 << 1)
  #define WINED3DCOLORWRITEENABLE_BLUE                            (1 << 2)
  #define WINED3DCOLORWRITEENABLE_ALPHA                           (1 << 3)
  
  #define WINED3DADAPTER_DEFAULT                                  0
  #define WINED3DENUM_NO_WHQL_LEVEL                               2
  #define WINED3DPRESENT_BACK_BUFFER_MAX                          3
  
  #define WINED3DTSS_TCI_PASSTHRU                                 0x00000
  #define WINED3DTSS_TCI_CAMERASPACENORMAL                        0x10000
  #define WINED3DTSS_TCI_CAMERASPACEPOSITION                      0x20000
  #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR              0x30000
  #define WINED3DTSS_TCI_SPHEREMAP                                0x40000
  
  #define WINED3DTA_SELECTMASK                                    0x0000000f
  #define WINED3DTA_DIFFUSE                                       0x00000000
  #define WINED3DTA_CURRENT                                       0x00000001
  #define WINED3DTA_TEXTURE                                       0x00000002
  #define WINED3DTA_TFACTOR                                       0x00000003
  #define WINED3DTA_SPECULAR                                      0x00000004
  #define WINED3DTA_TEMP                                          0x00000005
  #define WINED3DTA_CONSTANT                                      0x00000006
  #define WINED3DTA_COMPLEMENT                                    0x00000010
  #define WINED3DTA_ALPHAREPLICATE                                0x00000020
  
  #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER                  0x00000001
  #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL                 0x00000002
  #define WINED3DPRESENTFLAG_DEVICECLIP                           0x00000004
  #define WINED3DPRESENTFLAG_VIDEO                                0x00000010
  #define WINED3DPRESENTFLAG_NOAUTOROTATE                         0x00000020
  #define WINED3DPRESENTFLAG_UNPRUNEDMODE                         0x00000040
  
  #define WINED3DDP_MAXTEXCOORD                                   8
  
  #define WINED3DUSAGE_RENDERTARGET                               0x00000001
  #define WINED3DUSAGE_DEPTHSTENCIL                               0x00000002
  #define WINED3DUSAGE_WRITEONLY                                  0x00000008
  #define WINED3DUSAGE_SOFTWAREPROCESSING                         0x00000010
  #define WINED3DUSAGE_DONOTCLIP                                  0x00000020
  #define WINED3DUSAGE_POINTS                                     0x00000040
  #define WINED3DUSAGE_RTPATCHES                                  0x00000080
  #define WINED3DUSAGE_NPATCHES                                   0x00000100
  #define WINED3DUSAGE_DYNAMIC                                    0x00000200
  #define WINED3DUSAGE_AUTOGENMIPMAP                              0x00000400
  #define WINED3DUSAGE_DMAP                                       0x00004000
  #define WINED3DUSAGE_MASK                                       0x00004fff
  #define WINED3DUSAGE_TEXTURE                                    0x10000000
  #define WINED3DUSAGE_OWNDC                                      0x20000000
  #define WINED3DUSAGE_STATICDECL                                 0x40000000
  #define WINED3DUSAGE_OVERLAY                                    0x80000000
  
  #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP                        0x00008000
  #define WINED3DUSAGE_QUERY_FILTER                               0x00020000
  #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING             0x00080000
  #define WINED3DUSAGE_QUERY_SRGBREAD                             0x00010000
  #define WINED3DUSAGE_QUERY_SRGBWRITE                            0x00040000
  #define WINED3DUSAGE_QUERY_VERTEXTEXTURE                        0x00100000
  #define WINED3DUSAGE_QUERY_WRAPANDMIP                           0x00200000
  #define WINED3DUSAGE_QUERY_MASK                                 0x003f8000
  
  #define WINED3D_MAP_READONLY                                    0x0010
  #define WINED3D_MAP_NOSYSLOCK                                   0x0800
  #define WINED3D_MAP_NOOVERWRITE                                 0x1000
  #define WINED3D_MAP_DISCARD                                     0x2000
  #define WINED3D_MAP_DONOTWAIT                                   0x4000
  #define WINED3D_MAP_NO_DIRTY_UPDATE                             0x8000
  
  #define WINED3DPRESENT_RATE_DEFAULT                             0x00000000
  
  #define WINED3DPRESENT_INTERVAL_DEFAULT                         0x00000000
  #define WINED3DPRESENT_INTERVAL_ONE                             0x00000001
  #define WINED3DPRESENT_INTERVAL_TWO                             0x00000002
  #define WINED3DPRESENT_INTERVAL_THREE                           0x00000004
  #define WINED3DPRESENT_INTERVAL_FOUR                            0x00000008
  #define WINED3DPRESENT_INTERVAL_IMMEDIATE                       0x80000000
  
  #define WINED3DMAXUSERCLIPPLANES                                32
  #define WINED3DCLIPPLANE0                                       (1 << 0)
  #define WINED3DCLIPPLANE1                                       (1 << 1)
  #define WINED3DCLIPPLANE2                                       (1 << 2)
  #define WINED3DCLIPPLANE3                                       (1 << 3)
  #define WINED3DCLIPPLANE4                                       (1 << 4)
  #define WINED3DCLIPPLANE5                                       (1 << 5)
  
  /* FVF (Flexible Vertex Format) codes */
  #define WINED3DFVF_RESERVED0                                    0x0001
  #define WINED3DFVF_POSITION_MASK                                0x400e
  #define WINED3DFVF_XYZ                                          0x0002
  #define WINED3DFVF_XYZRHW                                       0x0004
  #define WINED3DFVF_XYZB1                                        0x0006
  #define WINED3DFVF_XYZB2                                        0x0008
  #define WINED3DFVF_XYZB3                                        0x000a
  #define WINED3DFVF_XYZB4                                        0x000c
  #define WINED3DFVF_XYZB5                                        0x000e
  #define WINED3DFVF_XYZW                                         0x4002
  #define WINED3DFVF_NORMAL                                       0x0010
  #define WINED3DFVF_PSIZE                                        0x0020
  #define WINED3DFVF_DIFFUSE                                      0x0040
  #define WINED3DFVF_SPECULAR                                     0x0080
  #define WINED3DFVF_TEXCOUNT_MASK                                0x0f00
  #define WINED3DFVF_TEXCOUNT_SHIFT                               8
  #define WINED3DFVF_TEX0                                         0x0000
  #define WINED3DFVF_TEX1                                         0x0100
  #define WINED3DFVF_TEX2                                         0x0200
  #define WINED3DFVF_TEX3                                         0x0300
  #define WINED3DFVF_TEX4                                         0x0400
  #define WINED3DFVF_TEX5                                         0x0500
  #define WINED3DFVF_TEX6                                         0x0600
  #define WINED3DFVF_TEX7                                         0x0700
  #define WINED3DFVF_TEX8                                         0x0800
  #define WINED3DFVF_LASTBETA_UBYTE4                              0x1000
  #define WINED3DFVF_LASTBETA_D3DCOLOR                            0x8000
  #define WINED3DFVF_RESERVED2                                    0x6000
  
  #define WINED3DFVF_TEXTUREFORMAT1                               3
  #define WINED3DFVF_TEXTUREFORMAT2                               0
  #define WINED3DFVF_TEXTUREFORMAT3                               1
  #define WINED3DFVF_TEXTUREFORMAT4                               2
  #define WINED3DFVF_TEXCOORDSIZE1(idx)                           (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
  #define WINED3DFVF_TEXCOORDSIZE2(idx)                           (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
  #define WINED3DFVF_TEXCOORDSIZE3(idx)                           (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
  #define WINED3DFVF_TEXCOORDSIZE4(idx)                           (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
  
  /* Clear flags */
  #define WINED3DCLEAR_TARGET                                     0x00000001
  #define WINED3DCLEAR_ZBUFFER                                    0x00000002
  #define WINED3DCLEAR_STENCIL                                    0x00000004
  
  /* Stream source flags */
  #define WINED3DSTREAMSOURCE_INDEXEDDATA                         (1 << 30)
  #define WINED3DSTREAMSOURCE_INSTANCEDATA                        (2 << 30)
  
  /* SetPrivateData flags */
  #define WINED3DSPD_IUNKNOWN                                     0x00000001
  
  /* IWineD3D::CreateDevice behaviour flags */
  #define WINED3DCREATE_FPU_PRESERVE                              0x00000002
  #define WINED3DCREATE_PUREDEVICE                                0x00000010
  #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING                 0x00000020
  #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING                 0x00000040
  #define WINED3DCREATE_MIXED_VERTEXPROCESSING                    0x00000080
  #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT                 0x00000100
  #define WINED3DCREATE_ADAPTERGROUP_DEVICE                       0x00000200
  #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX              0x00000400
  #define WINED3DCREATE_NOWINDOWCHANGES                           0x00000800
  #define WINED3DCREATE_DISABLE_PSGP_THREADING                    0x00002000
  #define WINED3DCREATE_ENABLE_PRESENTSTATS                       0x00004000
  #define WINED3DCREATE_DISABLE_PRINTSCREEN                       0x00008000
  #define WINED3DCREATE_SCREENSAVER                               0x10000000
  
  /* VTF defines */
  #define WINED3DDMAPSAMPLER                                      0x100
  #define WINED3DVERTEXTEXTURESAMPLER0                            (WINED3DDMAPSAMPLER + 1)
  #define WINED3DVERTEXTEXTURESAMPLER1                            (WINED3DDMAPSAMPLER + 2)
  #define WINED3DVERTEXTEXTURESAMPLER2                            (WINED3DDMAPSAMPLER + 3)
  #define WINED3DVERTEXTEXTURESAMPLER3                            (WINED3DDMAPSAMPLER + 4)
  
  #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD           0x00000020
  #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION                0x00000080
  #define WINED3DCAPS3_COPY_TO_VIDMEM                             0x00000100
  #define WINED3DCAPS3_COPY_TO_SYSTEMMEM                          0x00000200
  #define WINED3DCAPS3_RESERVED                                   0x8000001f
  
  #define WINED3DDEVCAPS2_STREAMOFFSET                            0x00000001
  #define WINED3DDEVCAPS2_DMAPNPATCH                              0x00000002
  #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                     0x00000004
  #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                      0x00000008
  #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES           0x00000010
  #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                    0x00000020
  #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET      0x00000040
  
  #define WINED3DDTCAPS_UBYTE4                                    0x00000001
  #define WINED3DDTCAPS_UBYTE4N                                   0x00000002
  #define WINED3DDTCAPS_SHORT2N                                   0x00000004
  #define WINED3DDTCAPS_SHORT4N                                   0x00000008
  #define WINED3DDTCAPS_USHORT2N                                  0x00000010
  #define WINED3DDTCAPS_USHORT4N                                  0x00000020
  #define WINED3DDTCAPS_UDEC3                                     0x00000040
  #define WINED3DDTCAPS_DEC3N                                     0x00000080
  #define WINED3DDTCAPS_FLOAT16_2                                 0x00000100
  #define WINED3DDTCAPS_FLOAT16_4                                 0x00000200
  
  #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK                        0x0000ffff
  #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS                       0x00080000
  #define WINED3DFVFCAPS_PSIZE                                    0x00100000
  
  #define WINED3DLINECAPS_TEXTURE                                 0x00000001
  #define WINED3DLINECAPS_ZTEST                                   0x00000002
  #define WINED3DLINECAPS_BLEND                                   0x00000004
  #define WINED3DLINECAPS_ALPHACMP                                0x00000008
  #define WINED3DLINECAPS_FOG                                     0x00000010
  #define WINED3DLINECAPS_ANTIALIAS                               0x00000020
  
  #define WINED3DMAX30SHADERINSTRUCTIONS                          32768
  #define WINED3DMIN30SHADERINSTRUCTIONS                          512
  
  #define WINED3DPBLENDCAPS_ZERO                                  0x00000001
  #define WINED3DPBLENDCAPS_ONE                                   0x00000002
  #define WINED3DPBLENDCAPS_SRCCOLOR                              0x00000004
  #define WINED3DPBLENDCAPS_INVSRCCOLOR                           0x00000008
  #define WINED3DPBLENDCAPS_SRCALPHA                              0x00000010
  #define WINED3DPBLENDCAPS_INVSRCALPHA                           0x00000020
  #define WINED3DPBLENDCAPS_DESTALPHA                             0x00000040
  #define WINED3DPBLENDCAPS_INVDESTALPHA                          0x00000080
  #define WINED3DPBLENDCAPS_DESTCOLOR                             0x00000100
  #define WINED3DPBLENDCAPS_INVDESTCOLOR                          0x00000200
  #define WINED3DPBLENDCAPS_SRCALPHASAT                           0x00000400
  #define WINED3DPBLENDCAPS_BOTHSRCALPHA                          0x00000800
  #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA                       0x00001000
  #define WINED3DPBLENDCAPS_BLENDFACTOR                           0x00002000
  
  #define WINED3DPCMPCAPS_NEVER                                   0x00000001
  #define WINED3DPCMPCAPS_LESS                                    0x00000002
  #define WINED3DPCMPCAPS_EQUAL                                   0x00000004
  #define WINED3DPCMPCAPS_LESSEQUAL                               0x00000008
  #define WINED3DPCMPCAPS_GREATER                                 0x00000010
  #define WINED3DPCMPCAPS_NOTEQUAL                                0x00000020
  #define WINED3DPCMPCAPS_GREATEREQUAL                            0x00000040
  #define WINED3DPCMPCAPS_ALWAYS                                  0x00000080
  
  #define WINED3DPMISCCAPS_MASKZ                                  0x00000002
  #define WINED3DPMISCCAPS_LINEPATTERNREP                         0x00000004
  #define WINED3DPMISCCAPS_CULLNONE                               0x00000010
  #define WINED3DPMISCCAPS_CULLCW                                 0x00000020
  #define WINED3DPMISCCAPS_CULLCCW                                0x00000040
  #define WINED3DPMISCCAPS_COLORWRITEENABLE                       0x00000080
  #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS                  0x00000100
  #define WINED3DPMISCCAPS_CLIPTLVERTS                            0x00000200
  #define WINED3DPMISCCAPS_TSSARGTEMP                             0x00000400
  #define WINED3DPMISCCAPS_BLENDOP                                0x00000800
  #define WINED3DPMISCCAPS_NULLREFERENCE                          0x00001000
  #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS                  0x00004000
  #define WINED3DPMISCCAPS_PERSTAGECONSTANT                       0x00008000
  #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA                    0x00010000
  #define WINED3DPMISCCAPS_SEPARATEALPHABLEND                     0x00020000
  #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS                0x00040000
  #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING             0x00080000
  #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED                       0x00100000
  #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT                   0x00200000
  
  #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
  #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
  #define WINED3DPS20_MAX_NUMTEMPS                                32
  #define WINED3DPS20_MIN_NUMTEMPS                                12
  #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH                  4
  #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH                  0
  #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                     512
  #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                     96
  
  #define WINED3DPS20CAPS_ARBITRARYSWIZZLE                        0x00000001
  #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                    0x00000002
  #define WINED3DPS20CAPS_PREDICATION                             0x00000004
  #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT                    0x00000008
  #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                   0x00000010
  
  #define WINED3DPTADDRESSCAPS_WRAP                               0x00000001
  #define WINED3DPTADDRESSCAPS_MIRROR                             0x00000002
  #define WINED3DPTADDRESSCAPS_CLAMP                              0x00000004
  #define WINED3DPTADDRESSCAPS_BORDER                             0x00000008
  #define WINED3DPTADDRESSCAPS_INDEPENDENTUV                      0x00000010
  #define WINED3DPTADDRESSCAPS_MIRRORONCE                         0x00000020
  
  #define WINED3DSTENCILCAPS_KEEP                                 0x00000001
  #define WINED3DSTENCILCAPS_ZERO                                 0x00000002
  #define WINED3DSTENCILCAPS_REPLACE                              0x00000004
  #define WINED3DSTENCILCAPS_INCRSAT                              0x00000008
  #define WINED3DSTENCILCAPS_DECRSAT                              0x00000010
  #define WINED3DSTENCILCAPS_INVERT                               0x00000020
  #define WINED3DSTENCILCAPS_INCR                                 0x00000040
  #define WINED3DSTENCILCAPS_DECR                                 0x00000080
  #define WINED3DSTENCILCAPS_TWOSIDED                             0x00000100
  
  #define WINED3DTEXOPCAPS_DISABLE                                0x00000001
  #define WINED3DTEXOPCAPS_SELECTARG1                             0x00000002
  #define WINED3DTEXOPCAPS_SELECTARG2                             0x00000004
  #define WINED3DTEXOPCAPS_MODULATE                               0x00000008
  #define WINED3DTEXOPCAPS_MODULATE2X                             0x00000010
  #define WINED3DTEXOPCAPS_MODULATE4X                             0x00000020
  #define WINED3DTEXOPCAPS_ADD                                    0x00000040
  #define WINED3DTEXOPCAPS_ADDSIGNED                              0x00000080
  #define WINED3DTEXOPCAPS_ADDSIGNED2X                            0x00000100
  #define WINED3DTEXOPCAPS_SUBTRACT                               0x00000200
  #define WINED3DTEXOPCAPS_ADDSMOOTH                              0x00000400
  #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                      0x00000800
  #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                      0x00001000
  #define WINED3DTEXOPCAPS_BLENDFACTORALPHA                       0x00002000
  #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                    0x00004000
  #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA                      0x00008000
  #define WINED3DTEXOPCAPS_PREMODULATE                            0x00010000
  #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR                 0x00020000
  #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA                 0x00040000
  #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR              0x00080000
  #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA              0x00100000
  #define WINED3DTEXOPCAPS_BUMPENVMAP                             0x00200000
  #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                    0x00400000
  #define WINED3DTEXOPCAPS_DOTPRODUCT3                            0x00800000
  #define WINED3DTEXOPCAPS_MULTIPLYADD                            0x01000000
  #define WINED3DTEXOPCAPS_LERP                                   0x02000000
  
  #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
  #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
  #define WINED3DVS20_MAX_NUMTEMPS                                32
  #define WINED3DVS20_MIN_NUMTEMPS                                12
  #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH                  4
  #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH                  1
  
  #define WINED3DVS20CAPS_PREDICATION                             0x00000001
  
  #define WINED3DCAPS2_NO2DDURING3DSCENE                          0x00000002
  #define WINED3DCAPS2_FULLSCREENGAMMA                            0x00020000
  #define WINED3DCAPS2_CANRENDERWINDOWED                          0x00080000
  #define WINED3DCAPS2_CANCALIBRATEGAMMA                          0x00100000
  #define WINED3DCAPS2_RESERVED                                   0x02000000
  #define WINED3DCAPS2_CANMANAGERESOURCE                          0x10000000
  #define WINED3DCAPS2_DYNAMICTEXTURES                            0x20000000
  #define WINED3DCAPS2_CANAUTOGENMIPMAP                           0x40000000
  
  #define WINED3DPRASTERCAPS_DITHER                               0x00000001
  #define WINED3DPRASTERCAPS_ROP2                                 0x00000002
  #define WINED3DPRASTERCAPS_XOR                                  0x00000004
  #define WINED3DPRASTERCAPS_PAT                                  0x00000008
  #define WINED3DPRASTERCAPS_ZTEST                                0x00000010
  #define WINED3DPRASTERCAPS_SUBPIXEL                             0x00000020
  #define WINED3DPRASTERCAPS_SUBPIXELX                            0x00000040
  #define WINED3DPRASTERCAPS_FOGVERTEX                            0x00000080
  #define WINED3DPRASTERCAPS_FOGTABLE                             0x00000100
  #define WINED3DPRASTERCAPS_STIPPLE                              0x00000200
  #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT               0x00000400
  #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT             0x00000800
  #define WINED3DPRASTERCAPS_ANTIALIASEDGES                       0x00001000
  #define WINED3DPRASTERCAPS_MIPMAPLODBIAS                        0x00002000
  #define WINED3DPRASTERCAPS_ZBIAS                                0x00004000
  #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR                       0x00008000
  #define WINED3DPRASTERCAPS_FOGRANGE                             0x00010000
  #define WINED3DPRASTERCAPS_ANISOTROPY                           0x00020000
  #define WINED3DPRASTERCAPS_WBUFFER                              0x00040000
  #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT           0x00080000
  #define WINED3DPRASTERCAPS_WFOG                                 0x00100000
  #define WINED3DPRASTERCAPS_ZFOG                                 0x00200000
  #define WINED3DPRASTERCAPS_COLORPERSPECTIVE                     0x00400000
  #define WINED3DPRASTERCAPS_SCISSORTEST                          0x01000000
  #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                  0x02000000
  #define WINED3DPRASTERCAPS_DEPTHBIAS                            0x04000000
  #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                   0x08000000
  
  #define WINED3DPSHADECAPS_COLORFLATMONO                         0x00000001
  #define WINED3DPSHADECAPS_COLORFLATRGB                          0x00000002
  #define WINED3DPSHADECAPS_COLORGOURAUDMONO                      0x00000004
  #define WINED3DPSHADECAPS_COLORGOURAUDRGB                       0x00000008
  #define WINED3DPSHADECAPS_COLORPHONGMONO                        0x00000010
  #define WINED3DPSHADECAPS_COLORPHONGRGB                         0x00000020
  #define WINED3DPSHADECAPS_SPECULARFLATMONO                      0x00000040
  #define WINED3DPSHADECAPS_SPECULARFLATRGB                       0x00000080
  #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO                   0x00000100
  #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB                    0x00000200
  #define WINED3DPSHADECAPS_SPECULARPHONGMONO                     0x00000400
  #define WINED3DPSHADECAPS_SPECULARPHONGRGB                      0x00000800
  #define WINED3DPSHADECAPS_ALPHAFLATBLEND                        0x00001000
  #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                     0x00002000
  #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                     0x00004000
  #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED                  0x00008000
  #define WINED3DPSHADECAPS_ALPHAPHONGBLEND                       0x00010000
  #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                    0x00020000
  #define WINED3DPSHADECAPS_FOGFLAT                               0x00040000
  #define WINED3DPSHADECAPS_FOGGOURAUD                            0x00080000
  #define WINED3DPSHADECAPS_FOGPHONG                              0x00100000
  
  #define WINED3DPTEXTURECAPS_PERSPECTIVE                         0x00000001
  #define WINED3DPTEXTURECAPS_POW2                                0x00000002
  #define WINED3DPTEXTURECAPS_ALPHA                               0x00000004
  #define WINED3DPTEXTURECAPS_TRANSPARENCY                        0x00000008
  #define WINED3DPTEXTURECAPS_BORDER                              0x00000010
  #define WINED3DPTEXTURECAPS_SQUAREONLY                          0x00000020
  #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE            0x00000040
  #define WINED3DPTEXTURECAPS_ALPHAPALETTE                        0x00000080
  #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL                  0x00000100
  #define WINED3DPTEXTURECAPS_PROJECTED                           0x00000400
  #define WINED3DPTEXTURECAPS_CUBEMAP                             0x00000800
  #define WINED3DPTEXTURECAPS_COLORKEYBLEND                       0x00001000
  #define WINED3DPTEXTURECAPS_VOLUMEMAP                           0x00002000
  #define WINED3DPTEXTURECAPS_MIPMAP                              0x00004000
  #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP                        0x00008000
  #define WINED3DPTEXTURECAPS_MIPCUBEMAP                          0x00010000
  #define WINED3DPTEXTURECAPS_CUBEMAP_POW2                        0x00020000
  #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                      0x00040000
  #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV                  0x00200000
  
  #define WINED3DPTFILTERCAPS_NEAREST                             0x00000001
  #define WINED3DPTFILTERCAPS_LINEAR                              0x00000002
  #define WINED3DPTFILTERCAPS_MIPNEAREST                          0x00000004
  #define WINED3DPTFILTERCAPS_MIPLINEAR                           0x00000008
  #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST                    0x00000010
  #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR                     0x00000020
  #define WINED3DPTFILTERCAPS_MINFPOINT                           0x00000100
  #define WINED3DPTFILTERCAPS_MINFLINEAR                          0x00000200
  #define WINED3DPTFILTERCAPS_MINFANISOTROPIC                     0x00000400
  #define WINED3DPTFILTERCAPS_MIPFPOINT                           0x00010000
  #define WINED3DPTFILTERCAPS_MIPFLINEAR                          0x00020000
  #define WINED3DPTFILTERCAPS_MAGFPOINT                           0x01000000
  #define WINED3DPTFILTERCAPS_MAGFLINEAR                          0x02000000
  #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC                     0x04000000
  #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                   0x08000000
  #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                    0x10000000
  
  #define WINED3DVTXPCAPS_TEXGEN                                  0x00000001
  #define WINED3DVTXPCAPS_MATERIALSOURCE7                         0x00000002
  #define WINED3DVTXPCAPS_VERTEXFOG                               0x00000004
  #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS                       0x00000008
  #define WINED3DVTXPCAPS_POSITIONALLIGHTS                        0x00000010
  #define WINED3DVTXPCAPS_LOCALVIEWER                             0x00000020
  #define WINED3DVTXPCAPS_TWEENING                                0x00000040
  #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                        0x00000100
  #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER                0x00000200
  
  #define WINED3DCURSORCAPS_COLOR                                 0x00000001
  #define WINED3DCURSORCAPS_LOWRES                                0x00000002
  
  #define WINED3DDEVCAPS_FLOATTLVERTEX                            0x00000001
  #define WINED3DDEVCAPS_SORTINCREASINGZ                          0x00000002
  #define WINED3DDEVCAPS_SORTDECREASINGZ                          0X00000004
  #define WINED3DDEVCAPS_SORTEXACT                                0x00000008
  #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                      0x00000010
  #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                       0x00000020
  #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                     0x00000040
  #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                      0x00000080
  #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                      0x00000100
  #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                       0x00000200
  #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX                         0x00000400
  #define WINED3DDEVCAPS_CANRENDERAFTERFLIP                       0x00000800
  #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                    0x00001000
  #define WINED3DDEVCAPS_DRAWPRIMITIVES2                          0x00002000
  #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES                  0x00004000
  #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX                        0x00008000
  #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                      0x00010000
  #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                      0x00020000
  #define WINED3DDEVCAPS_HWRASTERIZATION                          0x00080000
  #define WINED3DDEVCAPS_PUREDEVICE                               0x00100000
  #define WINED3DDEVCAPS_QUINTICRTPATCHES                         0x00200000
  #define WINED3DDEVCAPS_RTPATCHES                                0x00400000
  #define WINED3DDEVCAPS_RTPATCHHANDLEZERO                        0x00800000
  #define WINED3DDEVCAPS_NPATCHES                                 0x01000000
  
  #define WINED3D_LEGACY_DEPTH_BIAS                               0x00000001
  #define WINED3D_NO3D                                            0x00000002
  #define WINED3D_VIDMEM_ACCOUNTING                               0x00000004
  #define WINED3D_PRESENT_CONVERSION                              0x00000008
  #define WINED3D_RESTORE_MODE_ON_ACTIVATE                        0x00000010
  #define WINED3D_FOCUS_MESSAGES                                  0x00000020
  
  #define WINED3D_RESZ_CODE                                       0x7fa05000
  
  /* dwDDFX */
  /* arithmetic stretching along y axis */
  #define WINEDDBLTFX_ARITHSTRETCHY                               0x00000001
  /* mirror on y axis */
  #define WINEDDBLTFX_MIRRORLEFTRIGHT                             0x00000002
  /* mirror on x axis */
  #define WINEDDBLTFX_MIRRORUPDOWN                                0x00000004
  /* do not tear */
  #define WINEDDBLTFX_NOTEARING                                   0x00000008
  /* 180 degrees clockwise rotation */
  #define WINEDDBLTFX_ROTATE180                                   0x00000010
  /* 270 degrees clockwise rotation */
  #define WINEDDBLTFX_ROTATE270                                   0x00000020
  /* 90 degrees clockwise rotation */
  #define WINEDDBLTFX_ROTATE90                                    0x00000040
  /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
  #define WINEDDBLTFX_ZBUFFERRANGE                                0x00000080
  /* add dwZBufferBaseDest to every source z value before compare */
  #define WINEDDBLTFX_ZBUFFERBASEDEST                             0x00000100
  
  /* dwFlags for Blt* */
  #define WINEDDBLT_ALPHADEST                                     0x00000001
  #define WINEDDBLT_ALPHADESTCONSTOVERRIDE                        0x00000002
  #define WINEDDBLT_ALPHADESTNEG                                  0x00000004
  #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE                      0x00000008
  #define WINEDDBLT_ALPHAEDGEBLEND                                0x00000010
  #define WINEDDBLT_ALPHASRC                                      0x00000020
  #define WINEDDBLT_ALPHASRCCONSTOVERRIDE                         0x00000040
  #define WINEDDBLT_ALPHASRCNEG                                   0x00000080
  #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE                       0x00000100
  #define WINEDDBLT_ASYNC                                         0x00000200
  #define WINEDDBLT_COLORFILL                                     0x00000400
  #define WINEDDBLT_DDFX                                          0x00000800
  #define WINEDDBLT_DDROPS                                        0x00001000
  #define WINEDDBLT_KEYDEST                                       0x00002000
  #define WINEDDBLT_KEYDESTOVERRIDE                               0x00004000
  #define WINEDDBLT_KEYSRC                                        0x00008000
  #define WINEDDBLT_KEYSRCOVERRIDE                                0x00010000
  #define WINEDDBLT_ROP                                           0x00020000
  #define WINEDDBLT_ROTATIONANGLE                                 0x00040000
  #define WINEDDBLT_ZBUFFER                                       0x00080000
  #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                      0x00100000
  #define WINEDDBLT_ZBUFFERDESTOVERRIDE                           0x00200000
  #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                       0x00400000
  #define WINEDDBLT_ZBUFFERSRCOVERRIDE                            0x00800000
  #define WINEDDBLT_WAIT                                          0x01000000
  #define WINEDDBLT_DEPTHFILL                                     0x02000000
  #define WINEDDBLT_DONOTWAIT                                     0x08000000
  #define WINEDDBLT_ALPHATEST                                     0x80000000
  
  /* DDSURFACEDESC.dwFlags */
  #define WINEDDSD_CAPS                                           0x00000001
  #define WINEDDSD_HEIGHT                                         0x00000002
  #define WINEDDSD_WIDTH                                          0x00000004
  #define WINEDDSD_PITCH                                          0x00000008
  #define WINEDDSD_BACKBUFFERCOUNT                                0x00000020
  #define WINEDDSD_ZBUFFERBITDEPTH                                0x00000040
  #define WINEDDSD_ALPHABITDEPTH                                  0x00000080
  #define WINEDDSD_LPSURFACE                                      0x00000800
  #define WINEDDSD_PIXELFORMAT                                    0x00001000
  #define WINEDDSD_CKDESTOVERLAY                                  0x00002000
  #define WINEDDSD_CKDESTBLT                                      0x00004000
  #define WINEDDSD_CKSRCOVERLAY                                   0x00008000
  #define WINEDDSD_CKSRCBLT                                       0x00010000
  #define WINEDDSD_MIPMAPCOUNT                                    0x00020000
  #define WINEDDSD_REFRESHRATE                                    0x00040000
  #define WINEDDSD_LINEARSIZE                                     0x00080000
  #define WINEDDSD_TEXTURESTAGE                                   0x00100000
  #define WINEDDSD_FVF                                            0x00200000
  #define WINEDDSD_SRCVBHANDLE                                    0x00400000
  #define WINEDDSD_ALL                                            0x007ff9ee
  
  /* Set/Get Colour Key Flags */
  #define WINEDDCKEY_COLORSPACE                                   0x00000001 /* Struct is single colour space */
  #define WINEDDCKEY_DESTBLT                                      0x00000002 /* To be used as dest for blt */
  #define WINEDDCKEY_DESTOVERLAY                                  0x00000004 /* To be used as dest for CK overlays */
  #define WINEDDCKEY_SRCBLT                                       0x00000008 /* To be used as src for blt */
  #define WINEDDCKEY_SRCOVERLAY                                   0x00000010 /* To be used as src for CK overlays */
  
  /* dwFlags for GetBltStatus */
  #define WINEDDGBS_CANBLT                                        0x00000001
  #define WINEDDGBS_ISBLTDONE                                     0x00000002
  
  /* dwFlags for GetFlipStatus */
  #define WINEDDGFS_CANFLIP                                       0x00000001
  #define WINEDDGFS_ISFLIPDONE                                    0x00000002
  
  /* dwFlags for Flip */
  #define WINEDDFLIP_WAIT                                         0x00000001
  #define WINEDDFLIP_EVEN                                         0x00000002 /* only valid for overlay */
  #define WINEDDFLIP_ODD                                          0x00000004 /* only valid for overlay */
  #define WINEDDFLIP_NOVSYNC                                      0x00000008
  #define WINEDDFLIP_STEREO                                       0x00000010
  #define WINEDDFLIP_DONOTWAIT                                    0x00000020
  #define WINEDDFLIP_INTERVAL2                                    0x02000000
  #define WINEDDFLIP_INTERVAL3                                    0x03000000
  #define WINEDDFLIP_INTERVAL4                                    0x04000000
  
  #define WINEDDOVER_ALPHADEST                                    0x00000001
  #define WINEDDOVER_ALPHADESTCONSTOVERRIDE                       0x00000002
  #define WINEDDOVER_ALPHADESTNEG                                 0x00000004
  #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE                     0x00000008
  #define WINEDDOVER_ALPHAEDGEBLEND                               0x00000010
  #define WINEDDOVER_ALPHASRC                                     0x00000020
  #define WINEDDOVER_ALPHASRCCONSTOVERRIDE                        0x00000040
  #define WINEDDOVER_ALPHASRCNEG                                  0x00000080
  #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE                      0x00000100
  #define WINEDDOVER_HIDE                                         0x00000200
  #define WINEDDOVER_KEYDEST                                      0x00000400
  #define WINEDDOVER_KEYDESTOVERRIDE                              0x00000800
  #define WINEDDOVER_KEYSRC                                       0x00001000
  #define WINEDDOVER_KEYSRCOVERRIDE                               0x00002000
  #define WINEDDOVER_SHOW                                         0x00004000
  #define WINEDDOVER_ADDDIRTYRECT                                 0x00008000
  #define WINEDDOVER_REFRESHDIRTYRECTS                            0x00010000
  #define WINEDDOVER_REFRESHALL                                   0x00020000
  #define WINEDDOVER_DDFX                                         0x00080000
  #define WINEDDOVER_AUTOFLIP                                     0x00100000
  #define WINEDDOVER_BOB                                          0x00200000
  #define WINEDDOVER_OVERRIDEBOBWEAVE                             0x00400000
  #define WINEDDOVER_INTERLEAVED                                  0x00800000
  
  /* DirectDraw Caps */
  #define WINEDDSCAPS_RESERVED1                                   0x00000001
  #define WINEDDSCAPS_ALPHA                                       0x00000002
  #define WINEDDSCAPS_BACKBUFFER                                  0x00000004
  #define WINEDDSCAPS_COMPLEX                                     0x00000008
  #define WINEDDSCAPS_FLIP                                        0x00000010
  #define WINEDDSCAPS_FRONTBUFFER                                 0x00000020
  #define WINEDDSCAPS_OFFSCREENPLAIN                              0x00000040
  #define WINEDDSCAPS_OVERLAY                                     0x00000080
  #define WINEDDSCAPS_PALETTE                                     0x00000100
  #define WINEDDSCAPS_PRIMARYSURFACE                              0x00000200
  #define WINEDDSCAPS_PRIMARYSURFACELEFT                          0x00000400
  #define WINEDDSCAPS_SYSTEMMEMORY                                0x00000800
  #define WINEDDSCAPS_TEXTURE                                     0x00001000
  #define WINEDDSCAPS_3DDEVICE                                    0x00002000
  #define WINEDDSCAPS_VIDEOMEMORY                                 0x00004000
  #define WINEDDSCAPS_VISIBLE                                     0x00008000
  #define WINEDDSCAPS_WRITEONLY                                   0x00010000
  #define WINEDDSCAPS_ZBUFFER                                     0x00020000
  #define WINEDDSCAPS_OWNDC                                       0x00040000
  #define WINEDDSCAPS_LIVEVIDEO                                   0x00080000
  #define WINEDDSCAPS_HWCODEC                                     0x00100000
  #define WINEDDSCAPS_MODEX                                       0x00200000
  #define WINEDDSCAPS_MIPMAP                                      0x00400000
  #define WINEDDSCAPS_RESERVED2                                   0x00800000
  #define WINEDDSCAPS_ALLOCONLOAD                                 0x04000000
  #define WINEDDSCAPS_VIDEOPORT                                   0x08000000
  #define WINEDDSCAPS_LOCALVIDMEM                                 0x10000000
  #define WINEDDSCAPS_NONLOCALVIDMEM                              0x20000000
  #define WINEDDSCAPS_STANDARDVGAMODE                             0x40000000
  #define WINEDDSCAPS_OPTIMIZED                                   0x80000000
  
  #define WINEDDCKEYCAPS_DESTBLT                                  0x00000001
  #define WINEDDCKEYCAPS_DESTBLTCLRSPACE                          0x00000002
  #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                       0x00000004
  #define WINEDDCKEYCAPS_DESTBLTYUV                               0x00000008
  #define WINEDDCKEYCAPS_DESTOVERLAY                              0x00000010
  #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                      0x00000020
  #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                   0x00000040
  #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                     0x00000080
  #define WINEDDCKEYCAPS_DESTOVERLAYYUV                           0x00000100
  #define WINEDDCKEYCAPS_SRCBLT                                   0x00000200
  #define WINEDDCKEYCAPS_SRCBLTCLRSPACE                           0x00000400
  #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                        0x00000800
  #define WINEDDCKEYCAPS_SRCBLTYUV                                0x00001000
  #define WINEDDCKEYCAPS_SRCOVERLAY                               0x00002000
  #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                       0x00004000
  #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                    0x00008000
  #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                      0x00010000
  #define WINEDDCKEYCAPS_SRCOVERLAYYUV                            0x00020000
  #define WINEDDCKEYCAPS_NOCOSTOVERLAY                            0x00040000
  
  #define WINEDDFXCAPS_BLTALPHA                                   0x00000001
  #define WINEDDFXCAPS_OVERLAYALPHA                               0x00000004
  #define WINEDDFXCAPS_BLTARITHSTRETCHYN                          0x00000010
  #define WINEDDFXCAPS_BLTARITHSTRETCHY                           0x00000020
  #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                         0x00000040
  #define WINEDDFXCAPS_BLTMIRRORUPDOWN                            0x00000080
  #define WINEDDFXCAPS_BLTROTATION                                0x00000100
  #define WINEDDFXCAPS_BLTROTATION90                              0x00000200
  #define WINEDDFXCAPS_BLTSHRINKX                                 0x00000400
  #define WINEDDFXCAPS_BLTSHRINKXN                                0x00000800
  #define WINEDDFXCAPS_BLTSHRINKY                                 0x00001000
  #define WINEDDFXCAPS_BLTSHRINKYN                                0x00002000
  #define WINEDDFXCAPS_BLTSTRETCHX                                0x00004000
  #define WINEDDFXCAPS_BLTSTRETCHXN                               0x00008000
  #define WINEDDFXCAPS_BLTSTRETCHY                                0x00010000
  #define WINEDDFXCAPS_BLTSTRETCHYN                               0x00020000
  #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY                       0x00040000
  #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                      0x00000008
  #define WINEDDFXCAPS_OVERLAYSHRINKX                             0x00080000
  #define WINEDDFXCAPS_OVERLAYSHRINKXN                            0x00100000
  #define WINEDDFXCAPS_OVERLAYSHRINKY                             0x00200000
  #define WINEDDFXCAPS_OVERLAYSHRINKYN                            0x00400000
  #define WINEDDFXCAPS_OVERLAYSTRETCHX                            0x00800000
  #define WINEDDFXCAPS_OVERLAYSTRETCHXN                           0x01000000
  #define WINEDDFXCAPS_OVERLAYSTRETCHY                            0x02000000
  #define WINEDDFXCAPS_OVERLAYSTRETCHYN                           0x04000000
  #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                     0x08000000
  #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                        0x10000000
  
  #define WINEDDCAPS_3D                                           0x00000001
  #define WINEDDCAPS_ALIGNBOUNDARYDEST                            0x00000002
  #define WINEDDCAPS_ALIGNSIZEDEST                                0x00000004
  #define WINEDDCAPS_ALIGNBOUNDARYSRC                             0x00000008
  #define WINEDDCAPS_ALIGNSIZESRC                                 0x00000010
  #define WINEDDCAPS_ALIGNSTRIDE                                  0x00000020
  #define WINEDDCAPS_BLT                                          0x00000040
  #define WINEDDCAPS_BLTQUEUE                                     0x00000080
  #define WINEDDCAPS_BLTFOURCC                                    0x00000100
  #define WINEDDCAPS_BLTSTRETCH                                   0x00000200
  #define WINEDDCAPS_GDI                                          0x00000400
  #define WINEDDCAPS_OVERLAY                                      0x00000800
  #define WINEDDCAPS_OVERLAYCANTCLIP                              0x00001000
  #define WINEDDCAPS_OVERLAYFOURCC                                0x00002000
  #define WINEDDCAPS_OVERLAYSTRETCH                               0x00004000
  #define WINEDDCAPS_PALETTE                                      0x00008000
  #define WINEDDCAPS_PALETTEVSYNC                                 0x00010000
  #define WINEDDCAPS_READSCANLINE                                 0x00020000
  #define WINEDDCAPS_STEREOVIEW                                   0x00040000
  #define WINEDDCAPS_VBI                                          0x00080000
  #define WINEDDCAPS_ZBLTS                                        0x00100000
  #define WINEDDCAPS_ZOVERLAYS                                    0x00200000
  #define WINEDDCAPS_COLORKEY                                     0x00400000
  #define WINEDDCAPS_ALPHA                                        0x00800000
  #define WINEDDCAPS_COLORKEYHWASSIST                             0x01000000
  #define WINEDDCAPS_NOHARDWARE                                   0x02000000
  #define WINEDDCAPS_BLTCOLORFILL                                 0x04000000
  #define WINEDDCAPS_BANKSWITCHED                                 0x08000000
  #define WINEDDCAPS_BLTDEPTHFILL                                 0x10000000
  #define WINEDDCAPS_CANCLIP                                      0x20000000
  #define WINEDDCAPS_CANCLIPSTRETCHED                             0x40000000
  #define WINEDDCAPS_CANBLTSYSMEM                                 0x80000000
  
  #define WINEDDCAPS2_CERTIFIED                                   0x00000001
  #define WINEDDCAPS2_NO2DDURING3DSCENE                           0x00000002
  #define WINEDDCAPS2_VIDEOPORT                                   0x00000004
  #define WINEDDCAPS2_AUTOFLIPOVERLAY                             0x00000008
  #define WINEDDCAPS2_CANBOBINTERLEAVED                           0x00000010
  #define WINEDDCAPS2_CANBOBNONINTERLEAVED                        0x00000020
  #define WINEDDCAPS2_COLORCONTROLOVERLAY                         0x00000040
  #define WINEDDCAPS2_COLORCONTROLPRIMARY                         0x00000080
  #define WINEDDCAPS2_CANDROPZ16BIT                               0x00000100
  #define WINEDDCAPS2_NONLOCALVIDMEM                              0x00000200
  #define WINEDDCAPS2_NONLOCALVIDMEMCAPS                          0x00000400
  #define WINEDDCAPS2_NOPAGELOCKREQUIRED                          0x00000800
  #define WINEDDCAPS2_WIDESURFACES                                0x00001000
  #define WINEDDCAPS2_CANFLIPODDEVEN                              0x00002000
  #define WINEDDCAPS2_CANBOBHARDWARE                              0x00004000
  #define WINEDDCAPS2_COPYFOURCC                                  0x00008000
  #define WINEDDCAPS2_PRIMARYGAMMA                                0x00020000
  #define WINEDDCAPS2_CANRENDERWINDOWED                           0x00080000
  #define WINEDDCAPS2_CANCALIBRATEGAMMA                           0x00100000
  #define WINEDDCAPS2_FLIPINTERVAL                                0x00200000
  #define WINEDDCAPS2_FLIPNOVSYNC                                 0x00400000
  #define WINEDDCAPS2_CANMANAGETEXTURE                            0x00800000
  #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                      0x01000000
  #define WINEDDCAPS2_STEREO                                      0x02000000
  #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL                 0x04000000
  
  #define WINED3D_PALETTE_8BIT_ENTRIES                            0x00000001
  #define WINED3D_PALETTE_ALLOW_256                               0x00000002
  #define WINED3D_PALETTE_ALPHA                                   0x00000004
  
  #define WINED3D_SURFACE_MAPPABLE                                0x00000001
  #define WINED3D_SURFACE_DISCARD                                 0x00000002
  #define WINED3D_SURFACE_PIN_SYSMEM                              0x00000004
  
  struct wined3d_display_mode
  {
      UINT width;
      UINT height;
      UINT refresh_rate;
      enum wined3d_format_id format_id;
      enum wined3d_scanline_ordering scanline_ordering;
  };
  
  struct wined3d_color
  {
      float r;
      float g;
      float b;
      float a;
  };
  
  struct wined3d_vec3
  {
      float x;
      float y;
      float z;
  };
  
  struct wined3d_vec4
  {
      float x;
      float y;
      float z;
      float w;
  };
  
  struct wined3d_matrix
  {
      union
      {
          struct
          {
              float _11, _12, _13, _14;
              float _21, _22, _23, _24;
              float _31, _32, _33, _34;
              float _41, _42, _43, _44;
          } DUMMYSTRUCTNAME;
          float m[4][4];
      } DUMMYUNIONNAME;
  };
  
  struct wined3d_light
  {
      enum wined3d_light_type type;
      struct wined3d_color diffuse;
      struct wined3d_color specular;
      struct wined3d_color ambient;
      struct wined3d_vec3 position;
      struct wined3d_vec3 direction;
      float range;
      float falloff;
      float attenuation0;
      float attenuation1;
      float attenuation2;
      float theta;
      float phi;
  };
  
  struct wined3d_material
  {
      struct wined3d_color diffuse;
      struct wined3d_color ambient;
      struct wined3d_color specular;
      struct wined3d_color emissive;
      float power;
  };
  
  struct wined3d_viewport
  {
      UINT x;
      UINT y;
      UINT width;
      UINT height;
      float min_z;
      float max_z;
  };
  
  struct wined3d_gamma_ramp
  {
      WORD red[256];
      WORD green[256];
      WORD blue[256];
  };
  
  struct wined3d_line_pattern
  {
      WORD repeat_factor;
      WORD line_pattern;
  };
  
  struct wined3d_rect_patch_info
  {
      UINT start_vertex_offset_width;
      UINT start_vertex_offset_height;
      UINT width;
      UINT height;
      UINT stride;
      enum wined3d_basis_type basis;
      enum wined3d_degree_type degree;
  };
  
  struct wined3d_tri_patch_info
  {
      UINT start_vertex_offset;
      UINT vertex_count;
      enum wined3d_basis_type basis;
      enum wined3d_degree_type degree;
  };
  
  struct wined3d_adapter_identifier
  {
      char *driver;
      UINT driver_size;
      char *description;
      UINT description_size;
      char *device_name;
      UINT device_name_size;
      LARGE_INTEGER driver_version;
      DWORD vendor_id;
      DWORD device_id;
      DWORD subsystem_id;
      DWORD revision;
      GUID device_identifier;
      DWORD whql_level;
      LUID adapter_luid;
      SIZE_T video_memory;
  };
  
  struct wined3d_swapchain_desc
  {
      UINT backbuffer_width;
      UINT backbuffer_height;
      enum wined3d_format_id backbuffer_format;
      UINT backbuffer_count;
      enum wined3d_multisample_type multisample_type;
      DWORD multisample_quality;
      enum wined3d_swap_effect swap_effect;
      HWND device_window;
      BOOL windowed;
      BOOL enable_auto_depth_stencil;
      enum wined3d_format_id auto_depth_stencil_format;
      DWORD flags;
      UINT refresh_rate;
      UINT swap_interval;
      BOOL auto_restore_display_mode;
  };
  
  struct wined3d_resource_desc
  {
      enum wined3d_resource_type resource_type;
      enum wined3d_format_id format;
      enum wined3d_multisample_type multisample_type;
      UINT multisample_quality;
      DWORD usage;
      enum wined3d_pool pool;
      UINT width;
      UINT height;
      UINT depth;
      UINT size;
  };
  
  struct wined3d_clip_status
  {
     DWORD clip_union;
     DWORD clip_intersection;
  };
  
  struct wined3d_vertex_element
  {
      enum wined3d_format_id format;
      WORD input_slot;
      WORD offset;
      UINT output_slot; /* D3D 8 & 10 */
      BYTE method;
      BYTE usage;
      BYTE usage_idx;
  };
  
  struct wined3d_device_creation_parameters
  {
      UINT adapter_idx;
      enum wined3d_device_type device_type;
      HWND focus_window;
      DWORD flags;
  };
  
  struct wined3d_raster_status
  {
      BOOL in_vblank;
      UINT scan_line;
  };
  
  struct wined3d_map_desc
  {
      UINT row_pitch;
      UINT slice_pitch;
      void *data;
  };
  
  struct wined3d_sub_resource_data
  {
      const void *data;
      unsigned int row_pitch;
      unsigned int slice_pitch;
  };
  
  struct wined3d_box
  {
      UINT left;
      UINT top;
      UINT right;
      UINT bottom;
      UINT front;
      UINT back;
  };
  
  struct wined3d_vertex_shader_caps
  {
      DWORD caps;
      INT dynamic_flow_control_depth;
      INT temp_count;
      INT static_flow_control_depth;
  };
  
  struct wined3d_pixel_shader_caps
  {
      DWORD caps;
      INT dynamic_flow_control_depth;
      INT temp_count;
      INT static_flow_control_depth;
      INT instruction_slot_count;
  };
  
  struct wined3d_ddraw_caps
  {
      DWORD caps;
      DWORD caps2;
      DWORD color_key_caps;
      DWORD fx_caps;
      DWORD fx_alpha_caps;
      DWORD sv_caps;
      DWORD svb_caps;
      DWORD svb_color_key_caps;
      DWORD svb_fx_caps;
      DWORD vsb_caps;
      DWORD vsb_color_key_caps;
      DWORD vsb_fx_caps;
      DWORD ssb_caps;
      DWORD ssb_color_key_caps;
      DWORD ssb_fx_caps;
      DWORD dds_caps;
  };
  
  typedef struct _WINED3DCAPS
  {
      enum wined3d_device_type DeviceType;
      UINT AdapterOrdinal;
  
      DWORD Caps;
      DWORD Caps2;
      DWORD Caps3;
      DWORD PresentationIntervals;
  
      DWORD CursorCaps;
      DWORD DevCaps;
      DWORD PrimitiveMiscCaps;
      DWORD RasterCaps;
      DWORD ZCmpCaps;
      DWORD SrcBlendCaps;
      DWORD DestBlendCaps;
      DWORD AlphaCmpCaps;
      DWORD ShadeCaps;
      DWORD TextureCaps;
      DWORD TextureFilterCaps;
      DWORD CubeTextureFilterCaps;
      DWORD VolumeTextureFilterCaps;
      DWORD TextureAddressCaps;
      DWORD VolumeTextureAddressCaps;
      DWORD LineCaps;
  
      DWORD MaxTextureWidth;
      DWORD MaxTextureHeight;
      DWORD MaxVolumeExtent;
      DWORD MaxTextureRepeat;
      DWORD MaxTextureAspectRatio;
      DWORD MaxAnisotropy;
      float MaxVertexW;
  
      float GuardBandLeft;
      float GuardBandTop;
      float GuardBandRight;
      float GuardBandBottom;
  
      float ExtentsAdjust;
      DWORD StencilCaps;
  
      DWORD FVFCaps;
      DWORD TextureOpCaps;
      DWORD MaxTextureBlendStages;
      DWORD MaxSimultaneousTextures;
  
      DWORD VertexProcessingCaps;
      DWORD MaxActiveLights;
      DWORD MaxUserClipPlanes;
      DWORD MaxVertexBlendMatrices;
      DWORD MaxVertexBlendMatrixIndex;
  
      float MaxPointSize;
  
      DWORD MaxPrimitiveCount;
      DWORD MaxVertexIndex;
      DWORD MaxStreams;
      DWORD MaxStreamStride;
  
      DWORD VertexShaderVersion;
      DWORD MaxVertexShaderConst;
  
      DWORD PixelShaderVersion;
      float PixelShader1xMaxValue;
  
      /* DX 9 */
      DWORD DevCaps2;
  
      float MaxNpatchTessellationLevel;
      DWORD Reserved5; /* undocumented */
  
      UINT MasterAdapterOrdinal;
      UINT AdapterOrdinalInGroup;
      UINT NumberOfAdaptersInGroup;
      DWORD DeclTypes;
      DWORD NumSimultaneousRTs;
      DWORD StretchRectFilterCaps;
      struct wined3d_vertex_shader_caps VS20Caps;
      struct wined3d_pixel_shader_caps PS20Caps;
      DWORD VertexTextureFilterCaps;
      DWORD MaxVShaderInstructionsExecuted;
      DWORD MaxPShaderInstructionsExecuted;
      DWORD MaxVertexShader30InstructionSlots;
      DWORD MaxPixelShader30InstructionSlots;
      DWORD Reserved2; /* Not in the microsoft headers but documented */
      DWORD Reserved3;
  
      struct wined3d_ddraw_caps ddraw_caps;
  } WINED3DCAPS;
  
  struct wined3d_color_key
  {
      DWORD color_space_low_value;    /* low boundary of color space that is to
                                       * be treated as Color Key, inclusive */
      DWORD color_space_high_value;   /* high boundary of color space that is
                                       * to be treated as Color Key, inclusive */
  };
  
  typedef struct _WINEDDBLTFX
  {
      DWORD dwSize;                                   /* size of structure */
      DWORD dwDDFX;                                   /* FX operations */
      DWORD dwROP;                                    /* Win32 raster operations */
      DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
      DWORD dwRotationAngle;                          /* Rotation angle for blt */
      DWORD dwZBufferOpCode;                          /* ZBuffer compares */
      DWORD dwZBufferLow;                             /* Low limit of Z buffer */
      DWORD dwZBufferHigh;                            /* High limit of Z buffer */
      DWORD dwZBufferBaseDest;                        /* Destination base value */
      DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
      union
      {
          DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
          struct wined3d_surface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
      } DUMMYUNIONNAME1;
      DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
      union
      {
          DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
          struct wined3d_surface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
      } DUMMYUNIONNAME2;
      DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
      DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
      DWORD dwReserved;
      DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
      union
      {
          DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
          struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
      } DUMMYUNIONNAME3;
      DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
      union
      {
          DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
          struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
      } DUMMYUNIONNAME4;
      union
      {
          DWORD dwFillColor;                          /* color in RGB or Palettized */
          DWORD dwFillDepth;                          /* depth value for z-buffer */
          DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
          struct wined3d_surface *lpDDSPattern;       /* Surface to use as pattern */
      } DUMMYUNIONNAME5;
      struct wined3d_color_key ddckDestColorkey;      /* DestColorkey override */
      struct wined3d_color_key ddckSrcColorkey;       /* SrcColorkey override */
  } WINEDDBLTFX,*LPWINEDDBLTFX;
  
  typedef struct _WINEDDOVERLAYFX
  {
      DWORD dwSize;                                   /* size of structure */
      DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
      DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
      DWORD dwReserved;
      DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
      union
      {
          DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
          struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
      } DUMMYUNIONNAME1;
      DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
      union
      {
          DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
          struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
      } DUMMYUNIONNAME2;
      struct wined3d_color_key dckDestColorkey;       /* DestColorkey override */
      struct wined3d_color_key dckSrcColorkey;        /* SrcColorkey override */
      DWORD dwDDFX;                                   /* Overlay FX */
      DWORD dwFlags;                                  /* flags */
  } WINEDDOVERLAYFX;
  
  struct wined3d_buffer_desc
  {
      UINT byte_width;
      DWORD usage;
      UINT bind_flags;
      UINT cpu_access_flags;
      UINT misc_flags;
  };
  
  struct wined3d_rendertarget_view_desc
  {
      enum wined3d_format_id format_id;
      union
      {
          struct
          {
              unsigned int start_idx;
              unsigned int count;
          } buffer;
          struct
          {
              unsigned int level_idx;
              unsigned int layer_idx;
              unsigned int layer_count;
          } texture;
      } u;
  };
  
  struct wined3d_shader_signature_element
  {
      const char *semantic_name;
      UINT semantic_idx;
      enum wined3d_sysval_semantic sysval_semantic;
      DWORD component_type;
      UINT register_idx;
      DWORD mask;
  };
  
  struct wined3d_shader_signature
  {
      UINT element_count;
      struct wined3d_shader_signature_element *elements;
  };
  
  struct wined3d_shader_desc
  {
      const DWORD *byte_code;
      const struct wined3d_shader_signature *input_signature;
      const struct wined3d_shader_signature *output_signature;
      unsigned int max_version;
  };
  
  struct wined3d_parent_ops
  {
      void (__stdcall *wined3d_object_destroyed)(void *parent);
  };
  
  struct wined3d;
  struct wined3d_buffer;
  struct wined3d_device;
  struct wined3d_palette;
  struct wined3d_query;
  struct wined3d_rendertarget_view;
  struct wined3d_resource;
  struct wined3d_sampler;
  struct wined3d_shader;
  struct wined3d_shader_resource_view;
  struct wined3d_stateblock;
  struct wined3d_surface;
  struct wined3d_swapchain;
  struct wined3d_texture;
  struct wined3d_vertex_declaration;
  struct wined3d_volume;
  
  struct wined3d_device_parent
  {
      const struct wined3d_device_parent_ops *ops;
  };
  
  struct wined3d_device_parent_ops
  {
      void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
      void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
      void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
      HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent, void *container_parent,
              struct wined3d_surface *surface, void **parent, const struct wined3d_parent_ops **parent_ops);
      HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent, void *container_parent,
              struct wined3d_volume *volume, void **parent, const struct wined3d_parent_ops **parent_ops);
      HRESULT (__cdecl *create_swapchain_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
              const struct wined3d_resource_desc *desc, struct wined3d_surface **surface);
      HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
              struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
  };
  
  struct wined3d_private_store
  {
      struct list content;
  };
  
  struct wined3d_private_data
  {
      struct list entry;
  
      GUID tag;
      DWORD flags; /* DDSPD_* */
      DWORD size;
      union
      {
          BYTE data[1];
          IUnknown *object;
      } content;
  };
  
  typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
  
  void __stdcall wined3d_mutex_lock(void);
  void __stdcall wined3d_mutex_unlock(void);
  
  UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_format_id format_id, UINT width);
  HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
          enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
  HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
          enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
          enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
  HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
          enum wined3d_format_id target_format_id);
  HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
          enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
  HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
          enum wined3d_format_id backbuffer_format_id, BOOL windowed);
  struct wined3d * __cdecl wined3d_create(DWORD flags);
  ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
  HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
          UINT mode_idx, struct wined3d_display_mode *mode);
  UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
  HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
          struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
  HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
          DWORD flags, struct wined3d_adapter_identifier *identifier);
  UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
  HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
  HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
          struct wined3d_raster_status *raster_status);
  HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_device_type device_type, WINED3DCAPS *caps);
  ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
  HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
  HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
          UINT adapter_idx, const struct wined3d_display_mode *mode);
  
  HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
          const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
  HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
          enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
          struct wined3d_buffer **buffer);
  HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
          enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
          struct wined3d_buffer **buffer);
  ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
  void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
  struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
  ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
  HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
  void  __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
  void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
  
  HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
  HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
          const struct wined3d_color *color, float z, DWORD stencil);
  HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
          struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
  void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
          struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
  HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
          enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
          struct wined3d_device_parent *device_parent, struct wined3d_device **device);
  ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
  void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
          UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
  HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
  HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
  void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
  UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
          UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
  INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
          UINT plane_idx, struct wined3d_vec4 *plane);
  HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
          struct wined3d_clip_status *clip_status);
  void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
          struct wined3d_device_creation_parameters *creation_parameters);
  struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
  HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
          struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
  HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
          UINT swapchain_idx, struct wined3d_surface *dst_surface);
  void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
          UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
  struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
  struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
  struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
          UINT idx);
  struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
  struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
          enum wined3d_format_id *format);
  HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
          UINT light_idx, struct wined3d_light *light);
  HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
  void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
  float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
  struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
  struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
  void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
          enum wined3d_primitive_type *primitive_topology);
  struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
  HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
          UINT start_register, BOOL *constants, UINT bool_count);
  HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
          UINT start_register, float *constants, UINT vector4f_count);
  HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
          UINT start_register, int *constants, UINT vector4i_count);
  struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
          UINT idx);
  struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
  HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
          UINT swapchain_idx, struct wined3d_raster_status *raster_status);
  DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
  struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
          unsigned int view_idx);
  DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
          UINT sampler_idx, enum wined3d_sampler_state state);
  void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
  BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
  struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
          UINT idx, UINT *offset);
  HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
          UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
  HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
          UINT stream_idx, UINT *divider);
  struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
  struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
          UINT swapchain_idx);
  UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
  struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
  DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
          UINT stage, enum wined3d_texture_stage_state state);
  void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
          enum wined3d_transform_state state, struct wined3d_matrix *matrix);
  struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
  struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
  void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
  struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
  HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
          UINT start_register, BOOL *constants, UINT bool_count);
  HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
          UINT start_register, float *constants, UINT vector4f_count);
  HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
          UINT start_register, int *constants, UINT vector4i_count);
  struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
          UINT idx);
  struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
  ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
  HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
  void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
          enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
  HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
          const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
  HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
          UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
          const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
  void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
          const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
          wined3d_device_reset_cb callback, BOOL reset_state);
  void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
  void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
  HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
          UINT plane_idx, const struct wined3d_vec4 *plane);
  HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
          const struct wined3d_clip_status *clip_status);
  void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
          int x_screen_space, int y_screen_space, DWORD flags);
  HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
          UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
  void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
          struct wined3d_rendertarget_view *view);
  HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
  void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
          UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
  void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
  void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
  void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
          UINT idx, struct wined3d_shader_resource_view *view);
  void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
  void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
          struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
  HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
          UINT light_idx, const struct wined3d_light *light);
  HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
  void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
  void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
  void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
  void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
          struct wined3d_query *predicate, BOOL value);
  void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
          enum wined3d_primitive_type primitive_topology);
  void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
  HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
          UINT start_register, const BOOL *constants, UINT bool_count);
  HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
          UINT start_register, const float *constants, UINT vector4f_count);
  HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
          UINT start_register, const int *constants, UINT vector4i_count);
  void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
          UINT idx, struct wined3d_shader_resource_view *view);
  void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
  void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
          enum wined3d_render_state state, DWORD value);
  HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
          unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
  void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
          UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
  void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
  void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
  void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
          struct wined3d_buffer *buffer, UINT offset);
  HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
          UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
  HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
  HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
  void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
          UINT stage, enum wined3d_texture_stage_state state, DWORD value);
  void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
          enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
  void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
          struct wined3d_vertex_declaration *declaration);
  void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
  void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
  void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
  HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
          UINT start_register, const BOOL *constants, UINT bool_count);
  HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
          UINT start_register, const float *constants, UINT vector4f_count);
  HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
          UINT start_register, const int *constants, UINT vector4i_count);
  void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
          UINT idx, struct wined3d_shader_resource_view *view);
  void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
  void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
  BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
  HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
  HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
          const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
  HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
          struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
  HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
  
  HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
          unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
  ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
  HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
          DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
  void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
  ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
  HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
          DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
  
  HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
          enum wined3d_query_type type, void *parent, struct wined3d_query **query);
  ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
  HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
  UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
  void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
  enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
  ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
  HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
  
  static inline void wined3d_private_store_init(struct wined3d_private_store *store)
  {
      list_init(&store->content);
  }
  
  static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
          const struct wined3d_private_store *store, const GUID *tag)
  {
      struct wined3d_private_data *data;
      struct list *entry;
  
      LIST_FOR_EACH(entry, &store->content)
      {
          data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
          if (IsEqualGUID(&data->tag, tag))
              return data;
      }
      return NULL;
  }
  
  static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
          struct wined3d_private_data *entry)
  {
      if (entry->flags & WINED3DSPD_IUNKNOWN)
          IUnknown_Release(entry->content.object);
      list_remove(&entry->entry);
      HeapFree(GetProcessHeap(), 0, entry);
  }
  
  static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
  {
      struct wined3d_private_data *data;
      struct list *e1, *e2;
  
      LIST_FOR_EACH_SAFE(e1, e2, &store->content)
      {
          data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
          wined3d_private_store_free_private_data(store, data);
      }
  }
  
  static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
          const GUID *guid, const void *data, DWORD data_size, DWORD flags)
  {
      struct wined3d_private_data *d, *old;
      const void *ptr = data;
  
      if (flags & WINED3DSPD_IUNKNOWN)
      {
          if (data_size != sizeof(IUnknown *))
              return WINED3DERR_INVALIDCALL;
          ptr = &data;
      }
  
      if (!(d = HeapAlloc(GetProcessHeap(), 0,
              FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
          return E_OUTOFMEMORY;
  
      d->tag = *guid;
      d->flags = flags;
      d->size = data_size;
  
      memcpy(d->content.data, ptr, data_size);
      if (flags & WINED3DSPD_IUNKNOWN)
          IUnknown_AddRef(d->content.object);
  
      old = wined3d_private_store_get_private_data(store, guid);
      if (old)
          wined3d_private_store_free_private_data(store, old);
      list_add_tail(&store->content, &d->entry);
  
      return WINED3D_OK;
  }
  
  void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
          struct wined3d_resource_desc *desc);
  void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
  void __cdecl wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
          UINT *slice_pitch);
  DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
  void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
  DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
  
  HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
          struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
          struct wined3d_rendertarget_view **view);
  HRESULT __cdecl wined3d_rendertarget_view_create_from_surface(struct wined3d_surface *surface,
          void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_rendertarget_view **view);
  ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
  void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
  struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
  void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
  ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
  void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
  
  HRESULT __cdecl wined3d_sampler_create(void *parent, struct wined3d_sampler **sampler);
  ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
  void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
  ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
  
  HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
          void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
  HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
          void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
  HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
          void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
  ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
  HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
          void *byte_code, UINT *byte_code_size);
  void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
  ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
  HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
          UINT start_idx, const float *src_data, UINT vector4f_count);
  
  HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
          const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
  ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
  void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
  ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
  
  void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
  void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
  HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
          enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
  ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
  ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
  
  HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
          struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
          const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
  ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
  struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
  HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
  HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
  HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
  void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
  HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
          struct wined3d_surface *render_target);
  struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
  HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
  ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
  HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
  HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
          struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags);
  void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
  HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
  HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
  HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
  HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
  HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
          struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
  HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
          DWORD flags, struct wined3d_surface *ref);
  
  HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
          void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
  ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
  struct wined3d_surface * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
          UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
  struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
  HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
          struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
  HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
          struct wined3d_surface *dst_surface);
  HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
          struct wined3d_gamma_ramp *ramp);
  void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
  void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
          struct wined3d_swapchain_desc *desc);
  HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
          struct wined3d_raster_status *raster_status);
  ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
  HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
          const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
          const RGNDATA *dirty_region, DWORD flags);
  HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
          DWORD flags, const struct wined3d_gamma_ramp *ramp);
  void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
  void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
  
  HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
          UINT layer, const struct wined3d_box *dirty_region);
  HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
          UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent,
          const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
  ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
  void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
  enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
  DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
  DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
  void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
  struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
  struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
          UINT sub_resource_idx);
  ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
  void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
  HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
          enum wined3d_texture_filter_type filter_type);
  HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
          DWORD flags, const struct wined3d_color_key *color_key);
  DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
  HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
          UINT width, UINT height, enum wined3d_format_id format_id,
          enum wined3d_multisample_type multisample_type, UINT multisample_quality,
          void *mem, UINT pitch);
  
  HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
          const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
          const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
  HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
          DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
          struct wined3d_vertex_declaration **declaration);
  ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
  void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
  ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
  
  ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
  struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
  void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
  struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
  ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
  HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
          struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
  void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
  HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
  
  /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
  static inline unsigned int wined3d_log2i(unsigned int x)
  {
  #ifdef HAVE___BUILTIN_CLZ
      return __builtin_clz(x) ^ 0x1f;
  #else
      static const unsigned int l[] =
      {
          ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
            4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
            5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
            5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
            6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
            6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
            6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
            6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
            7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
            7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
            7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
            7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
            7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
            7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
            7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
            7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
      };
      unsigned int i;
  
      return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
  #endif
  }
  
  #endif /* __WINE_WINED3D_H */
  