text: ﻿/***
  *
  *	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
  *	
  *	This product contains software technology licensed from Id 
  *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
  *	All Rights Reserved.
  *
  *   Use, distribution, and modification of this source code and/or resulting
  *   object code is restricted to non-commercial enhancements to products from
  *   Valve LLC.  All other use, distribution, or modification is prohibited
  *   without written permission from Valve LLC.
  *
  ****/
  #if !defined( PM_MATERIALSH )
  #define PM_MATERIALSH
  #pragma once
  
  #define CBTEXTURENAMEMAX	13			// only load first n chars of name
  
  #define CHAR_TEX_CONCRETE	'C'			// texture types
  #define CHAR_TEX_METAL		'M'
  #define CHAR_TEX_DIRT		'D'
  #define CHAR_TEX_VENT		'V'
  #define CHAR_TEX_GRATE		'G'
  #define CHAR_TEX_TILE		'T'
  #define CHAR_TEX_SLOSH		'S'
  #define CHAR_TEX_WOOD		'W'
  #define CHAR_TEX_COMPUTER	'P'
  #define CHAR_TEX_GLASS		'Y'
  #define CHAR_TEX_FLESH		'F'
  #define CHAR_TEX_SNOW		'N'
  
  #endif // !PM_MATERIALSH
  