text: #ifndef __PLATFORM_ENTRY__
  #define __PLATFORM_ENTRY__
  
  #include <sys/types.h>
  #include <stdlib.h>
  #include <libgte.h>
  #include <libgpu.h>
  #include <libgs.h>
  
  #define OT_LENGTH 1002 // the ordertable length
  #define PACKETMAX 18 // the maximum number of objects on the screen
  //SCREEN_WIDTH  320  screen width
  //SCREEN_HEIGHT 240  screen height (240 NTSC, 256 PAL)
  
  GsOT myOT[2]; // ordering table header
  GsOT_TAG myOT_TAG[2][1<<1]; // ordering table unit
  PACKET GPUPacketArea[2][PACKETMAX]; // GPU packet data
  
  /* u_long _ramsize   = 0x00200000; // force 2 megabytes of RAM
  u_long _stacksize = 0x00004000; // force 16 kilobytes of stack */
  
  // INTEGERS
  // --------
  short CurrentBuffer = 0; // holds the current buffer number
  
  u_long ot[1002];
  
  // Method Umum Untuk Semua
  bool EndLoop();
  
  int ScreenFlip();
  int ClearScreen();
  
  bool GD101_InitWindow(const char * windowName, int height, int width);
  extern int Main();
  
  
  #endif //__PLATFORM_ENTRY__
  
  