text: modded class AntiChemInjector: Inventory_Base
  {
  	override void OnApply(PlayerBase player)
  	{
  			super.OnApply(player);
  			
  			player.GetModifiersManager().ActivateModifier(eModifiersExtended.MDF_DRUG);
  			player.GetModifiersManager().ActivateModifier(eModifiersExtended.MDF_CHEMX);
  	}
  };
  