text: #include<SDL2/SDL.h>
  
  
  #ifndef D_GAME
  #define D_GAME
  
  #define WINDOW_WIDTH 640
  #define WINDOW_HEIGHT 480
  #define GAME_TITLE "C-Astro Party"
  
  #define GAME_FPS 60
  
  // NetworkMode. Are we the server, or a client?
  enum NetworkMode { NETWORK_MODE_CLIENT, NETWORK_MODE_SERVER };
  
  SDL_Window *Game_window;
  SDL_Renderer *Game_renderer;
  
  enum NetworkMode Game_network_mode;
  
  void Game_stop();
  
  #endif
  