text: #import <Foundation/Foundation.h>
  #import <GLKit/GLKit.h>
  
  @interface OpenGLTexture : NSObject
  {
  	UIImage *_image;
  	BOOL _useMipmaps;
  	GLuint *_textureBuffer;
      
  	EAGLContext *_contextCache;
  }
  @property (readonly, nonatomic) int textureID;
  
  - (id)initWithBitmap:(UIImage *)image;
  - (id)initWithBitmap:(UIImage *)image AndUseMipMaps:(BOOL)useMipmaps;
  
  @end
  