text: ﻿#include "Scene.h"
  #include "../navmesh/NavMesh.h"
  
  
  Scene::~Scene()
  {
  	clear();
  }
  
  void Scene::clear()
  {
  
  }
  
  void Scene::init(int mapID, char* bytes, int len)
  {
  	this->mapID = mapID;
  
  	_nav = new NavMesh();
  	_nav->readBytes(bytes, len);
  }
  