text: #pragma once
  #include "Application2D.h"
  #include "Texture.h"
  
  class Entity
  {
  public:
  	Entity();
  	~Entity();
  	
  
  	void SetActive(bool bActive);
  	bool GetActive();
  
  	void Update(float dt);
  	void Draw(aie::Renderer2D* m_Renderer2D);
  private:
  	bool m_bActive;
  
  };
  
  