text: // Copyright Joyent, Inc. and other Node contributors.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a
  // copy of this software and associated documentation files (the
  // "Software"), to deal in the Software without restriction, including
  // without limitation the rights to use, copy, modify, merge, publish,
  // distribute, sublicense, and/or sell copies of the Software, and to permit
  // persons to whom the Software is furnished to do so, subject to the
  // following conditions:
  //
  // The above copyright notice and this permission notice shall be included
  // in all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
  // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
  // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  // USE OR OTHER DEALINGS IN THE SOFTWARE.
  
  var common = require('../common');
  var assert = require('assert');
  
  var http = require('http');
  var net = require('net');
  
  
  // Set up some timing issues where sockets can be destroyed
  // via either the req or res.
  var server = http.createServer(function(req, res) {
    switch (req.url) {
      case '/1':
        return setTimeout(function() {
          req.socket.destroy();
          server.emit('requestDone');
        });
  
      case '/2':
        return process.nextTick(function() {
          res.destroy();
          server.emit('requestDone');
        });
  
      // in one case, actually send a response in 2 chunks
      case '/3':
        res.write('hello ');
        return setTimeout(function() {
          res.end('world!');
          server.emit('requestDone');
        });
  
      default:
        res.destroy();
        server.emit('requestDone');
    }
  });
  
  
  // Make a bunch of requests pipelined on the same socket
  function generator(seeds) {
    return seeds.map(function(r) {
      return 'GET /' + r + ' HTTP/1.1\r\n' +
             'Host: localhost:' + common.PORT + '\r\n' +
             '\r\n' +
             '\r\n'
    }).join('');
  }
  
  
  server.listen(common.PORT, function() {
    var seeds = [ 3, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4 ];
    var client = net.connect({ port: common.PORT });
    var done = 0;
    server.on('requestDone', function() {
      if (++done == seeds.length) {
        server.close();
      }
    });
  
    // immediately write the pipelined requests.
    // Some of these will not have a socket to destroy!
    client.write(generator(seeds));
  });
  
  process.on('exit', function(c) {
    if (!c)
      console.log('ok');
  });
  