text: ﻿#pragma once
  
  class FUEImguiDetail
  {
  public:
  	FUEImguiDetail();
  	bool MakeDetail(UScriptStruct* InStruct, void* InValue);
  	bool MakeDetail(UClass* InClass, void* InValue);
  	bool MakeDetail(FProperty* InProperty, void* InContainer);
  private:
  	uint32			DetailDepth;
  };
  
  
  