text: var Class = require("classe");
  
  // @class BaseGame: the basics of any game, basically state management. Competitiors do not modify
  var BaseGame = Class({
      init: function() {
          this._gameObjectClasses = {};
      },
  
      // @returns BaseGameObject with the given id
      getGameObject: function(id) {
          return this.gameObjects[id];
      },
  });
  
  module.exports = BaseGame;
  