text: ﻿/**
   * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
   * SPDX-License-Identifier: Apache-2.0.
   */
  
  #pragma once
  #include <aws/gamelift/GameLift_EXPORTS.h>
  #include <aws/gamelift/GameLiftRequest.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <utility>
  
  namespace Aws
  {
  namespace GameLift
  {
  namespace Model
  {
  
    /**
     */
    class AWS_GAMELIFT_API DescribeScriptRequest : public GameLiftRequest
    {
    public:
      DescribeScriptRequest();
  
      // Service request name is the Operation name which will send this request out,
      // each operation should has unique request name, so that we can get operation's name from this request.
      // Note: this is not true for response, multiple operations may have the same response name,
      // so we can not get operation's name from response.
      inline virtual const char* GetServiceRequestName() const override { return "DescribeScript"; }
  
      Aws::String SerializePayload() const override;
  
      Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
  
  
      /**
       * <p>A unique identifier for the Realtime script to retrieve properties for. You
       * can use either the script ID or ARN value.</p>
       */
      inline const Aws::String& GetScriptId() const{ return m_scriptId; }
  
      /**
       * <p>A unique identifier for the Realtime script to retrieve properties for. You
       * can use either the script ID or ARN value.</p>
       */
      inline bool ScriptIdHasBeenSet() const { return m_scriptIdHasBeenSet; }
  
      /**
       * <p>A unique identifier for the Realtime script to retrieve properties for. You
       * can use either the script ID or ARN value.</p>
       */
      inline void SetScriptId(const Aws::String& value) { m_scriptIdHasBeenSet = true; m_scriptId = value; }
  
      /**
       * <p>A unique identifier for the Realtime script to retrieve properties for. You
       * can use either the script ID or ARN value.</p>
       */
      inline void SetScriptId(Aws::String&& value) { m_scriptIdHasBeenSet = true; m_scriptId = std::move(value); }
  
      /**
       * <p>A unique identifier for the Realtime script to retrieve properties for. You
       * can use either the script ID or ARN value.</p>
       */
      inline void SetScriptId(const char* value) { m_scriptIdHasBeenSet = true; m_scriptId.assign(value); }
  
      /**
       * <p>A unique identifier for the Realtime script to retrieve properties for. You
       * can use either the script ID or ARN value.</p>
       */
      inline DescribeScriptRequest& WithScriptId(const Aws::String& value) { SetScriptId(value); return *this;}
  
      /**
       * <p>A unique identifier for the Realtime script to retrieve properties for. You
       * can use either the script ID or ARN value.</p>
       */
      inline DescribeScriptRequest& WithScriptId(Aws::String&& value) { SetScriptId(std::move(value)); return *this;}
  
      /**
       * <p>A unique identifier for the Realtime script to retrieve properties for. You
       * can use either the script ID or ARN value.</p>
       */
      inline DescribeScriptRequest& WithScriptId(const char* value) { SetScriptId(value); return *this;}
  
    private:
  
      Aws::String m_scriptId;
      bool m_scriptIdHasBeenSet;
    };
  
  } // namespace Model
  } // namespace GameLift
  } // namespace Aws
  