text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  //=======================================================================================//
  
  #ifndef IREPLAYPERFORMANCEPLAYER_H
  #define IREPLAYPERFORMANCEPLAYER_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  //----------------------------------------------------------------------------------------
  
  #include "interface.h"
  
  //----------------------------------------------------------------------------------------
  
  class CReplay;
  class CReplayPerformance;
  
  //----------------------------------------------------------------------------------------
  
  class IReplayPerformancePlayer : public IBaseInterface
  {
  public:
  	virtual void		BeginPerformancePlay( CReplayPerformance *pPerformance ) = 0;
  	virtual void		EndPerformancePlay() = 0;
  
  	virtual bool		IsPlaying() const = 0;
  };
  
  //----------------------------------------------------------------------------------------
  
  #endif // IREPLAYPERFORMANCEPLAYER_H
  