text: /*
    Name:         Zeta Dva
    Description:  Amateur level chess engine
    Author:       Srdja Matovic <s.matovic@app26.de>
    Created at:   2011-01-15
    Updated at:   2021-08-11
    License:      MIT
  
    Copyright (c) 2011-2021 Srdja Matovic
  
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:
  
    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.
  
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    SOFTWARE.
  
  */
  
  #ifndef SEARCH_H_INCLUDED
  #define SEARCH_H_INCLUDED
  
  Score perft(Bitboard *board, bool stm, s32 depth);
  Move rootsearch(Bitboard *board, bool stm, s32 depth);
  Score negamax(Bitboard *board,
                bool stm, 
                Score alpha, 
                Score beta, 
                s32 depth, 
                s32 ply, 
                bool prune);
  Score qsearch(Bitboard *board, 
                bool stm, 
                Score alpha, 
                Score beta, 
                s32 depth, 
                s32 ply);
  
  #endif /* SEARCH_H_INCLUDED */
  
  