text: #include "ConfiguredImGui.h"
  
  #include "DrawCommand.h"
  #include "WrapperConverter.h"
  
  void iggDrawCommandGetElementCount(IggDrawCmd handle, unsigned int *count)
  {
     ImDrawCmd *cmd = reinterpret_cast<ImDrawCmd *>(handle);
     *count = cmd->ElemCount;
  }
  
  void iggDrawCommandGetClipRect(IggDrawCmd handle, IggVec4 *rect)
  {
     ImDrawCmd *cmd = reinterpret_cast<ImDrawCmd *>(handle);
     exportValue(*rect, cmd->ClipRect);
  }
  
  void iggDrawCommandGetTextureID(IggDrawCmd handle, IggTextureID *id)
  {
     ImDrawCmd *cmd = reinterpret_cast<ImDrawCmd *>(handle);
     *id = reinterpret_cast<IggTextureID>(cmd->TextureId);
  }
  
  IggBool iggDrawCommandHasUserCallback(IggDrawCmd handle)
  {
     ImDrawCmd *cmd = reinterpret_cast<ImDrawCmd *>(handle);
     return (cmd->UserCallback != 0) ? 1 : 0;
  }
  
  void iggDrawCommandCallUserCallback(IggDrawCmd handle, IggDrawList listHandle)
  {
     ImDrawCmd *cmd = reinterpret_cast<ImDrawCmd *>(handle);
     ImDrawList *list = reinterpret_cast<ImDrawList *>(listHandle);
     cmd->UserCallback(list, cmd);
  }
  