text: #include "NNInputManager.h"
  
  NNInputManager* NNInputManager::m_pInstance = nullptr;
  
  NNInputManager::NNInputManager(void)
  {
  }
  
  NNInputManager::~NNInputManager(void)
  {
  }
  
  NNInputManager* NNInputManager::GetInstance()
  {
  	if( m_pInstance == nullptr )
  	{
  		m_pInstance = new NNInputManager();
  		return m_pInstance;
  	}
  	return m_pInstance;
  }
  
  void NNInputManager::Init()
  {
  
  }
  
  void NNInputManager::Update(float dTime)
  {
  	NNObject::Update( dTime );
  }
  
  void NNInputManager::ReleaseInstance()
  {
  	if( m_pInstance != nullptr )
  	{
  		delete m_pInstance;
  		m_pInstance = nullptr;
  	}
  }
  