text: /*** Autogenerated by WIDL 1.5.29 from /tmp/build-mingw64-toolchain-digit/src/mingw-w64-svn-r5861/mingw-w64-headers/direct-x/include/d3dcommon.idl - Do not edit ***/
  
  #ifndef __REQUIRED_RPCNDR_H_VERSION__
  #define __REQUIRED_RPCNDR_H_VERSION__ 475
  #endif
  
  #include <rpc.h>
  #include <rpcndr.h>
  
  #ifndef COM_NO_WINDOWS_H
  #include <windows.h>
  #include <ole2.h>
  #endif
  
  #ifndef __d3dcommon_h__
  #define __d3dcommon_h__
  
  /* Forward declarations */
  
  #ifndef __ID3D10Blob_FWD_DEFINED__
  #define __ID3D10Blob_FWD_DEFINED__
  typedef interface ID3D10Blob ID3D10Blob;
  #endif
  
  #ifndef __ID3DInclude_FWD_DEFINED__
  #define __ID3DInclude_FWD_DEFINED__
  typedef interface ID3DInclude ID3DInclude;
  #endif
  
  /* Headers for imported files */
  
  #include <oaidl.h>
  #include <ocidl.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  typedef struct _D3D_SHADER_MACRO {
      LPCSTR Name;
      LPCSTR Definition;
  } D3D_SHADER_MACRO;
  typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
  /*****************************************************************************
   * ID3D10Blob interface
   */
  #ifndef __ID3D10Blob_INTERFACE_DEFINED__
  #define __ID3D10Blob_INTERFACE_DEFINED__
  
  DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02);
  #if defined(__cplusplus) && !defined(CINTERFACE)
  MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102")
  ID3D10Blob : public IUnknown
  {
      virtual void * STDMETHODCALLTYPE GetBufferPointer(
          ) = 0;
  
      virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(
          ) = 0;
  
  };
  #ifdef __CRT_UUID_DECL
  __CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02)
  #endif
  #else
  typedef struct ID3D10BlobVtbl {
      BEGIN_INTERFACE
  
      /*** IUnknown methods ***/
      HRESULT (STDMETHODCALLTYPE *QueryInterface)(
          ID3D10Blob* This,
          REFIID riid,
          void **ppvObject);
  
      ULONG (STDMETHODCALLTYPE *AddRef)(
          ID3D10Blob* This);
  
      ULONG (STDMETHODCALLTYPE *Release)(
          ID3D10Blob* This);
  
      /*** ID3D10Blob methods ***/
      void * (STDMETHODCALLTYPE *GetBufferPointer)(
          ID3D10Blob* This);
  
      SIZE_T (STDMETHODCALLTYPE *GetBufferSize)(
          ID3D10Blob* This);
  
      END_INTERFACE
  } ID3D10BlobVtbl;
  interface ID3D10Blob {
      CONST_VTBL ID3D10BlobVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  #ifndef WIDL_C_INLINE_WRAPPERS
  /*** IUnknown methods ***/
  #define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
  #define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This)
  /*** ID3D10Blob methods ***/
  #define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This)
  #define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This)
  #else
  /*** IUnknown methods ***/
  static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) {
      return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  }
  static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
      return This->lpVtbl->AddRef(This);
  }
  static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) {
      return This->lpVtbl->Release(This);
  }
  /*** ID3D10Blob methods ***/
  static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) {
      return This->lpVtbl->GetBufferPointer(This);
  }
  static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) {
      return This->lpVtbl->GetBufferSize(This);
  }
  #endif
  #endif
  
  #endif
  
  void * STDMETHODCALLTYPE ID3D10Blob_GetBufferPointer_Proxy(
      ID3D10Blob* This);
  void __RPC_STUB ID3D10Blob_GetBufferPointer_Stub(
      IRpcStubBuffer* This,
      IRpcChannelBuffer* pRpcChannelBuffer,
      PRPC_MESSAGE pRpcMessage,
      DWORD* pdwStubPhase);
  SIZE_T STDMETHODCALLTYPE ID3D10Blob_GetBufferSize_Proxy(
      ID3D10Blob* This);
  void __RPC_STUB ID3D10Blob_GetBufferSize_Stub(
      IRpcStubBuffer* This,
      IRpcChannelBuffer* pRpcChannelBuffer,
      PRPC_MESSAGE pRpcMessage,
      DWORD* pdwStubPhase);
  
  #endif  /* __ID3D10Blob_INTERFACE_DEFINED__ */
  
  typedef ID3D10Blob *LPD3D10BLOB;
  typedef ID3D10Blob ID3DBlob;
  typedef ID3DBlob *LPD3DBLOB;
  #define IID_ID3DBlob IID_ID3D10Blob
  typedef enum _D3D_INCLUDE_TYPE {
      D3D_INCLUDE_LOCAL = 0,
      D3D_INCLUDE_SYSTEM = 1,
      D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
      D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
      D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
  } D3D_INCLUDE_TYPE;
  /*****************************************************************************
   * ID3DInclude interface
   */
  #ifndef __ID3DInclude_INTERFACE_DEFINED__
  #define __ID3DInclude_INTERFACE_DEFINED__
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
  interface ID3DInclude
  {
      BEGIN_INTERFACE
  
      virtual HRESULT STDMETHODCALLTYPE Open(
          D3D_INCLUDE_TYPE include_type,
          const char *filename,
          const void *parent_data,
          const void **data,
          UINT *bytes) = 0;
  
      virtual HRESULT STDMETHODCALLTYPE Close(
          const void *data) = 0;
  
      END_INTERFACE
  };
  #else
  typedef struct ID3DIncludeVtbl {
      BEGIN_INTERFACE
  
      /*** ID3DInclude methods ***/
      HRESULT (STDMETHODCALLTYPE *Open)(
          ID3DInclude* This,
          D3D_INCLUDE_TYPE include_type,
          const char *filename,
          const void *parent_data,
          const void **data,
          UINT *bytes);
  
      HRESULT (STDMETHODCALLTYPE *Close)(
          ID3DInclude* This,
          const void *data);
  
      END_INTERFACE
  } ID3DIncludeVtbl;
  interface ID3DInclude {
      CONST_VTBL ID3DIncludeVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  #ifndef WIDL_C_INLINE_WRAPPERS
  /*** ID3DInclude methods ***/
  #define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes)
  #define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data)
  #else
  /*** ID3DInclude methods ***/
  static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) {
      return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes);
  }
  static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) {
      return This->lpVtbl->Close(This,data);
  }
  #endif
  #endif
  
  #endif
  
  HRESULT STDMETHODCALLTYPE ID3DInclude_Open_Proxy(
      ID3DInclude* This,
      D3D_INCLUDE_TYPE include_type,
      const char *filename,
      const void *parent_data,
      const void **data,
      UINT *bytes);
  void __RPC_STUB ID3DInclude_Open_Stub(
      IRpcStubBuffer* This,
      IRpcChannelBuffer* pRpcChannelBuffer,
      PRPC_MESSAGE pRpcMessage,
      DWORD* pdwStubPhase);
  HRESULT STDMETHODCALLTYPE ID3DInclude_Close_Proxy(
      ID3DInclude* This,
      const void *data);
  void __RPC_STUB ID3DInclude_Close_Stub(
      IRpcStubBuffer* This,
      IRpcChannelBuffer* pRpcChannelBuffer,
      PRPC_MESSAGE pRpcMessage,
      DWORD* pdwStubPhase);
  
  #endif  /* __ID3DInclude_INTERFACE_DEFINED__ */
  
  typedef ID3DInclude *LPD3DINCLUDE;
  typedef enum D3D_DRIVER_TYPE {
      D3D_DRIVER_TYPE_UNKNOWN = 0,
      D3D_DRIVER_TYPE_HARDWARE = 1,
      D3D_DRIVER_TYPE_REFERENCE = 2,
      D3D_DRIVER_TYPE_NULL = 3,
      D3D_DRIVER_TYPE_SOFTWARE = 4,
      D3D_DRIVER_TYPE_WARP = 5
  } D3D_DRIVER_TYPE;
  typedef enum D3D_FEATURE_LEVEL {
      D3D_FEATURE_LEVEL_9_1 = 0x9100,
      D3D_FEATURE_LEVEL_9_2 = 0x9200,
      D3D_FEATURE_LEVEL_9_3 = 0x9300,
      D3D_FEATURE_LEVEL_10_0 = 0xa000,
      D3D_FEATURE_LEVEL_10_1 = 0xa100,
      D3D_FEATURE_LEVEL_11_0 = 0xb000,
      D3D_FEATURE_LEVEL_11_1 = 0xb100
  } D3D_FEATURE_LEVEL;
  #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION          2048
  #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION          4096
  #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION     2048
  #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION     4096
  #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION          512
  #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION          4096
  #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256
  #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY             2
  #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT             65535
  #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT             1048575
  #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1
  #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4
  #define D3D_FL9_1_MAX_TEXTURE_REPEAT                 128
  #define D3D_FL9_2_MAX_TEXTURE_REPEAT                 2048
  #define D3D_FL9_3_MAX_TEXTURE_REPEAT                 8192
  typedef enum _D3D_SHADER_VARIABLE_CLASS {
      D3D_SVC_SCALAR = 0,
      D3D_SVC_VECTOR = 1,
      D3D_SVC_MATRIX_ROWS = 2,
      D3D_SVC_MATRIX_COLUMNS = 3,
      D3D_SVC_OBJECT = 4,
      D3D_SVC_STRUCT = 5,
      D3D_SVC_INTERFACE_CLASS = 6,
      D3D_SVC_INTERFACE_POINTER = 7,
      D3D10_SVC_SCALAR = 0,
      D3D10_SVC_VECTOR = 1,
      D3D10_SVC_MATRIX_ROWS = 2,
      D3D10_SVC_MATRIX_COLUMNS = 3,
      D3D10_SVC_OBJECT = 4,
      D3D10_SVC_STRUCT = 5,
      D3D11_SVC_INTERFACE_CLASS = 6,
      D3D11_SVC_INTERFACE_POINTER = 7,
      D3D_SVC_FORCE_DWORD = 0x7fffffff
  } D3D_SHADER_VARIABLE_CLASS;
  typedef enum _D3D_SHADER_VARIABLE_TYPE {
      D3D_SVT_VOID = 0,
      D3D_SVT_BOOL = 1,
      D3D_SVT_INT = 2,
      D3D_SVT_FLOAT = 3,
      D3D_SVT_STRING = 4,
      D3D_SVT_TEXTURE = 5,
      D3D_SVT_TEXTURE1D = 6,
      D3D_SVT_TEXTURE2D = 7,
      D3D_SVT_TEXTURE3D = 8,
      D3D_SVT_TEXTURECUBE = 9,
      D3D_SVT_SAMPLER = 10,
      D3D_SVT_SAMPLER1D = 11,
      D3D_SVT_SAMPLER2D = 12,
      D3D_SVT_SAMPLER3D = 13,
      D3D_SVT_SAMPLERCUBE = 14,
      D3D_SVT_PIXELSHADER = 15,
      D3D_SVT_VERTEXSHADER = 16,
      D3D_SVT_PIXELFRAGMENT = 17,
      D3D_SVT_VERTEXFRAGMENT = 18,
      D3D_SVT_UINT = 19,
      D3D_SVT_UINT8 = 20,
      D3D_SVT_GEOMETRYSHADER = 21,
      D3D_SVT_RASTERIZER = 22,
      D3D_SVT_DEPTHSTENCIL = 23,
      D3D_SVT_BLEND = 24,
      D3D_SVT_BUFFER = 25,
      D3D_SVT_CBUFFER = 26,
      D3D_SVT_TBUFFER = 27,
      D3D_SVT_TEXTURE1DARRAY = 28,
      D3D_SVT_TEXTURE2DARRAY = 29,
      D3D_SVT_RENDERTARGETVIEW = 30,
      D3D_SVT_DEPTHSTENCILVIEW = 31,
      D3D_SVT_TEXTURE2DMS = 32,
      D3D_SVT_TEXTURE2DMSARRAY = 33,
      D3D_SVT_TEXTURECUBEARRAY = 34,
      D3D_SVT_HULLSHADER = 35,
      D3D_SVT_DOMAINSHADER = 36,
      D3D_SVT_INTERFACE_POINTER = 37,
      D3D_SVT_COMPUTESHADER = 38,
      D3D_SVT_DOUBLE = 39,
      D3D_SVT_RWTEXTURE1D = 40,
      D3D_SVT_RWTEXTURE1DARRAY = 41,
      D3D_SVT_RWTEXTURE2D = 42,
      D3D_SVT_RWTEXTURE2DARRAY = 43,
      D3D_SVT_RWTEXTURE3D = 44,
      D3D_SVT_RWBUFFER = 45,
      D3D_SVT_BYTEADDRESS_BUFFER = 46,
      D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
      D3D_SVT_STRUCTURED_BUFFER = 48,
      D3D_SVT_RWSTRUCTURED_BUFFER = 49,
      D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
      D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
      D3D10_SVT_VOID = 0,
      D3D10_SVT_BOOL = 1,
      D3D10_SVT_INT = 2,
      D3D10_SVT_FLOAT = 3,
      D3D10_SVT_STRING = 4,
      D3D10_SVT_TEXTURE = 5,
      D3D10_SVT_TEXTURE1D = 6,
      D3D10_SVT_TEXTURE2D = 7,
      D3D10_SVT_TEXTURE3D = 8,
      D3D10_SVT_TEXTURECUBE = 9,
      D3D10_SVT_SAMPLER = 10,
      D3D10_SVT_SAMPLER1D = 11,
      D3D10_SVT_SAMPLER2D = 12,
      D3D10_SVT_SAMPLER3D = 13,
      D3D10_SVT_SAMPLERCUBE = 14,
      D3D10_SVT_PIXELSHADER = 15,
      D3D10_SVT_VERTEXSHADER = 16,
      D3D10_SVT_PIXELFRAGMENT = 17,
      D3D10_SVT_VERTEXFRAGMENT = 18,
      D3D10_SVT_UINT = 19,
      D3D10_SVT_UINT8 = 20,
      D3D10_SVT_GEOMETRYSHADER = 21,
      D3D10_SVT_RASTERIZER = 22,
      D3D10_SVT_DEPTHSTENCIL = 23,
      D3D10_SVT_BLEND = 24,
      D3D10_SVT_BUFFER = 25,
      D3D10_SVT_CBUFFER = 26,
      D3D10_SVT_TBUFFER = 27,
      D3D10_SVT_TEXTURE1DARRAY = 28,
      D3D10_SVT_TEXTURE2DARRAY = 29,
      D3D10_SVT_RENDERTARGETVIEW = 30,
      D3D10_SVT_DEPTHSTENCILVIEW = 31,
      D3D10_SVT_TEXTURE2DMS = 32,
      D3D10_SVT_TEXTURE2DMSARRAY = 33,
      D3D10_SVT_TEXTURECUBEARRAY = 34,
      D3D11_SVT_HULLSHADER = 35,
      D3D11_SVT_DOMAINSHADER = 36,
      D3D11_SVT_INTERFACE_POINTER = 37,
      D3D11_SVT_COMPUTESHADER = 38,
      D3D11_SVT_DOUBLE = 39,
      D3D11_SVT_RWTEXTURE1D = 40,
      D3D11_SVT_RWTEXTURE1DARRAY = 41,
      D3D11_SVT_RWTEXTURE2D = 42,
      D3D11_SVT_RWTEXTURE2DARRAY = 43,
      D3D11_SVT_RWTEXTURE3D = 44,
      D3D11_SVT_RWBUFFER = 45,
      D3D11_SVT_BYTEADDRESS_BUFFER = 46,
      D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
      D3D11_SVT_STRUCTURED_BUFFER = 48,
      D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
      D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
      D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
      D3D_SVT_FORCE_DWORD = 0x7fffffff
  } D3D_SHADER_VARIABLE_TYPE;
  typedef enum D3D_PRIMITIVE {
      D3D_PRIMITIVE_UNDEFINED = 0,
      D3D_PRIMITIVE_POINT = 1,
      D3D_PRIMITIVE_LINE = 2,
      D3D_PRIMITIVE_TRIANGLE = 3,
      D3D_PRIMITIVE_LINE_ADJ = 6,
      D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
      D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
      D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
      D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
      D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
      D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
      D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
      D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
      D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
      D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
      D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
      D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
      D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
      D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
      D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
      D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
      D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
      D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
      D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
      D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
      D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
      D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
      D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
      D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
      D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
      D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
      D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
      D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
      D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
      D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
      D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
      D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
      D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
      D3D10_PRIMITIVE_UNDEFINED = 0,
      D3D10_PRIMITIVE_POINT = 1,
      D3D10_PRIMITIVE_LINE = 2,
      D3D10_PRIMITIVE_TRIANGLE = 3,
      D3D10_PRIMITIVE_LINE_ADJ = 6,
      D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
      D3D11_PRIMITIVE_UNDEFINED = 0,
      D3D11_PRIMITIVE_POINT = 1,
      D3D11_PRIMITIVE_LINE = 2,
      D3D11_PRIMITIVE_TRIANGLE = 3,
      D3D11_PRIMITIVE_LINE_ADJ = 6,
      D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
      D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
      D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
      D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
      D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
      D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
      D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
      D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
      D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
      D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
      D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
      D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
      D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
      D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
      D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
      D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
      D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
      D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
      D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
      D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
      D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
      D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
      D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
      D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
      D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
      D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
      D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
      D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
      D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
      D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
      D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
      D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
      D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40
  } D3D_PRIMITIVE;
  typedef enum D3D_PRIMITIVE_TOPOLOGY {
      D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
      D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
      D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
      D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
      D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
      D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
      D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
      D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
      D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
      D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
      D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
      D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
      D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
      D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
      D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
      D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
      D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
      D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
      D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
      D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
      D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
      D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
      D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
      D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
      D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
      D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
      D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
      D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
      D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
      D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
      D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
      D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
      D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
      D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
      D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
      D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
      D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
      D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
      D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
      D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
      D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
      D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
      D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
      D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
      D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
      D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
      D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
      D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
      D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
      D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
      D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
      D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
      D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
      D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
      D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2,
      D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
      D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
      D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
      D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
      D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
      D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
      D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
      D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
      D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
      D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
      D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
      D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
      D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
      D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
      D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
      D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
      D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
      D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
      D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
      D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
      D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
      D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
      D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
      D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
      D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
      D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
      D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
      D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
      D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
      D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
      D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
      D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
      D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
      D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
      D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
      D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
      D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
      D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
      D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64
  } D3D_PRIMITIVE_TOPOLOGY;
  typedef enum D3D_TESSELLATOR_DOMAIN {
      D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
      D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
      D3D_TESSELLATOR_DOMAIN_TRI = 2,
      D3D_TESSELLATOR_DOMAIN_QUAD = 3,
      D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
      D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
      D3D11_TESSELLATOR_DOMAIN_TRI = 2,
      D3D11_TESSELLATOR_DOMAIN_QUAD = 3
  } D3D_TESSELLATOR_DOMAIN;
  typedef enum D3D_TESSELLATOR_PARTITIONING {
      D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
      D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
      D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
      D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
      D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
      D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
      D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
      D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
      D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
      D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
  } D3D_TESSELLATOR_PARTITIONING;
  typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
      D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
      D3D_TESSELLATOR_OUTPUT_POINT = 1,
      D3D_TESSELLATOR_OUTPUT_LINE = 2,
      D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
      D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
      D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
      D3D11_TESSELLATOR_OUTPUT_POINT = 1,
      D3D11_TESSELLATOR_OUTPUT_LINE = 2,
      D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
      D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
  } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
  typedef enum D3D_CBUFFER_TYPE {
      D3D_CT_CBUFFER = 0,
      D3D_CT_TBUFFER = 1,
      D3D_CT_INTERFACE_POINTERS = 2,
      D3D_CT_RESOURCE_BIND_INFO = 3,
      D3D10_CT_CBUFFER = 0,
      D3D10_CT_TBUFFER = 1,
      D3D11_CT_CBUFFER = 0,
      D3D11_CT_TBUFFER = 1,
      D3D11_CT_INTERFACE_POINTERS = 2,
      D3D11_CT_RESOURCE_BIND_INFO = 3
  } D3D_CBUFFER_TYPE;
  typedef enum D3D_SRV_DIMENSION {
      D3D_SRV_DIMENSION_UNKNOWN = 0,
      D3D_SRV_DIMENSION_BUFFER = 1,
      D3D_SRV_DIMENSION_TEXTURE1D = 2,
      D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
      D3D_SRV_DIMENSION_TEXTURE2D = 4,
      D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
      D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
      D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
      D3D_SRV_DIMENSION_TEXTURE3D = 8,
      D3D_SRV_DIMENSION_TEXTURECUBE = 9,
      D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
      D3D_SRV_DIMENSION_BUFFEREX = 11,
      D3D10_SRV_DIMENSION_UNKNOWN = 0,
      D3D10_SRV_DIMENSION_BUFFER = 1,
      D3D10_SRV_DIMENSION_TEXTURE1D = 2,
      D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3,
      D3D10_SRV_DIMENSION_TEXTURE2D = 4,
      D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5,
      D3D10_SRV_DIMENSION_TEXTURE2DMS = 6,
      D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
      D3D10_SRV_DIMENSION_TEXTURE3D = 8,
      D3D10_SRV_DIMENSION_TEXTURECUBE = 9,
      D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
      D3D10_1_SRV_DIMENSION_BUFFER = 1,
      D3D10_1_SRV_DIMENSION_TEXTURE1D = 2,
      D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3,
      D3D10_1_SRV_DIMENSION_TEXTURE2D = 4,
      D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5,
      D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6,
      D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
      D3D10_1_SRV_DIMENSION_TEXTURE3D = 8,
      D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9,
      D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
      D3D11_SRV_DIMENSION_UNKNOWN = 0,
      D3D11_SRV_DIMENSION_BUFFER = 1,
      D3D11_SRV_DIMENSION_TEXTURE1D = 2,
      D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3,
      D3D11_SRV_DIMENSION_TEXTURE2D = 4,
      D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5,
      D3D11_SRV_DIMENSION_TEXTURE2DMS = 6,
      D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
      D3D11_SRV_DIMENSION_TEXTURE3D = 8,
      D3D11_SRV_DIMENSION_TEXTURECUBE = 9,
      D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
      D3D11_SRV_DIMENSION_BUFFEREX = 11
  } D3D_SRV_DIMENSION;
  typedef enum D3D_REGISTER_COMPONENT_TYPE {
      D3D_REGISTER_COMPONENT_UNKNOWN = 0,
      D3D_REGISTER_COMPONENT_UINT32 = 1,
      D3D_REGISTER_COMPONENT_SINT32 = 2,
      D3D_REGISTER_COMPONENT_FLOAT32 = 3,
      D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
      D3D10_REGISTER_COMPONENT_UINT32 = 1,
      D3D10_REGISTER_COMPONENT_SINT32 = 2,
      D3D10_REGISTER_COMPONENT_FLOAT32 = 3
  } D3D_REGISTER_COMPONENT_TYPE;
  typedef enum D3D_RESOURCE_RETURN_TYPE {
      D3D_RETURN_TYPE_UNORM = 1,
      D3D_RETURN_TYPE_SNORM = 2,
      D3D_RETURN_TYPE_SINT = 3,
      D3D_RETURN_TYPE_UINT = 4,
      D3D_RETURN_TYPE_FLOAT = 5,
      D3D_RETURN_TYPE_MIXED = 6,
      D3D_RETURN_TYPE_DOUBLE = 7,
      D3D_RETURN_TYPE_CONTINUED = 8,
      D3D10_RETURN_TYPE_UNORM = 1,
      D3D10_RETURN_TYPE_SNORM = 2,
      D3D10_RETURN_TYPE_SINT = 3,
      D3D10_RETURN_TYPE_UINT = 4,
      D3D10_RETURN_TYPE_FLOAT = 5,
      D3D10_RETURN_TYPE_MIXED = 6,
      D3D11_RETURN_TYPE_UNORM = 1,
      D3D11_RETURN_TYPE_SNORM = 2,
      D3D11_RETURN_TYPE_SINT = 3,
      D3D11_RETURN_TYPE_UINT = 4,
      D3D11_RETURN_TYPE_FLOAT = 5,
      D3D11_RETURN_TYPE_MIXED = 6,
      D3D11_RETURN_TYPE_DOUBLE = 7,
      D3D11_RETURN_TYPE_CONTINUED = 8
  } D3D_RESOURCE_RETURN_TYPE;
  typedef enum D3D_NAME {
      D3D_NAME_UNDEFINED = 0,
      D3D_NAME_POSITION = 1,
      D3D_NAME_CLIP_DISTANCE = 2,
      D3D_NAME_CULL_DISTANCE = 3,
      D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
      D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
      D3D_NAME_VERTEX_ID = 6,
      D3D_NAME_PRIMITIVE_ID = 7,
      D3D_NAME_INSTANCE_ID = 8,
      D3D_NAME_IS_FRONT_FACE = 9,
      D3D_NAME_SAMPLE_INDEX = 10,
      D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
      D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
      D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
      D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
      D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
      D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
      D3D_NAME_TARGET = 64,
      D3D_NAME_DEPTH = 65,
      D3D_NAME_COVERAGE = 66,
      D3D_NAME_DEPTH_GREATER_EQUAL = 67,
      D3D_NAME_DEPTH_LESS_EQUAL = 68,
      D3D10_NAME_UNDEFINED = 0,
      D3D10_NAME_POSITION = 1,
      D3D10_NAME_CLIP_DISTANCE = 2,
      D3D10_NAME_CULL_DISTANCE = 3,
      D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
      D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
      D3D10_NAME_VERTEX_ID = 6,
      D3D10_NAME_PRIMITIVE_ID = 7,
      D3D10_NAME_INSTANCE_ID = 8,
      D3D10_NAME_IS_FRONT_FACE = 9,
      D3D10_NAME_SAMPLE_INDEX = 10,
      D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
      D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
      D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
      D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
      D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
      D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
      D3D10_NAME_TARGET = 64,
      D3D10_NAME_DEPTH = 65,
      D3D10_NAME_COVERAGE = 66,
      D3D11_NAME_DEPTH_GREATER_EQUAL = 67,
      D3D11_NAME_DEPTH_LESS_EQUAL = 68
  } D3D_NAME;
  typedef enum _D3D_SHADER_INPUT_TYPE {
      D3D_SIT_CBUFFER = 0,
      D3D_SIT_TBUFFER = 1,
      D3D_SIT_TEXTURE = 2,
      D3D_SIT_SAMPLER = 3,
      D3D_SIT_UAV_RWTYPED = 4,
      D3D_SIT_STRUCTURED = 5,
      D3D_SIT_UAV_RWSTRUCTURED = 6,
      D3D_SIT_BYTEADDRESS = 7,
      D3D_SIT_UAV_RWBYTEADDRESS = 8,
      D3D_SIT_UAV_APPEND_STRUCTURED = 9,
      D3D_SIT_UAV_CONSUME_STRUCTURED = 10,
      D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11,
      D3D10_SIT_CBUFFER = 0,
      D3D10_SIT_TBUFFER = 1,
      D3D10_SIT_TEXTURE = 2,
      D3D10_SIT_SAMPLER = 3,
      D3D11_SIT_UAV_RWTYPED = 4,
      D3D11_SIT_STRUCTURED = 5,
      D3D11_SIT_UAV_RWSTRUCTURED = 6,
      D3D11_SIT_BYTEADDRESS = 7,
      D3D11_SIT_UAV_RWBYTEADDRESS = 8,
      D3D11_SIT_UAV_APPEND_STRUCTURED = 9,
      D3D11_SIT_UAV_CONSUME_STRUCTURED = 10,
      D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11
  } D3D_SHADER_INPUT_TYPE;
  /* Begin additional prototypes for all interfaces */
  
  
  /* End additional prototypes */
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* __d3dcommon_h__ */
  