text: /****************************************************************************
  Copyright (c) 2008-2010 Ricardo Quesada
  Copyright (c) 2010-2012 cocos2d-x.org
  Copyright (c) 2011      Zynga Inc.
  Copyright (c) 2013-2016 Chukong Technologies Inc.
  Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   
  http://www.cocos2d-x.org
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ****************************************************************************/
  
  #include <stdarg.h>
  #include "2d/CCLayer.h"
  #include "base/CCScriptSupport.h"
  #include "base/ccUtils.h"
  #include "platform/CCDevice.h"
  #include "renderer/CCRenderer.h"
  #include "base/CCDirector.h"
  #include "base/CCEventDispatcher.h"
  #include "base/CCEventListenerTouch.h"
  #include "base/CCEventTouch.h"
  #include "base/CCEventKeyboard.h"
  #include "base/CCEventListenerKeyboard.h"
  #include "base/CCEventAcceleration.h"
  #include "base/CCEventListenerAcceleration.h"
  #include "base/ccUTF8.h"
  #include "renderer/backend/Buffer.h"
  #include "renderer/ccShaders.h"
  #include "renderer/backend/ProgramState.h"
  
  #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
  #include "platform/desktop/CCGLViewImpl-desktop.h"
  #endif
  
  NS_CC_BEGIN
  
  // Layer
  Layer::Layer()
  : _touchEnabled(false)
  , _accelerometerEnabled(false)
  , _keyboardEnabled(false)
  , _touchListener(nullptr)
  , _keyboardListener(nullptr)
  , _accelerationListener(nullptr)
  , _touchMode(Touch::DispatchMode::ALL_AT_ONCE)
  , _swallowsTouches(true)
  {
      _ignoreAnchorPointForPosition = true;
      setAnchorPoint(Vec2(0.5f, 0.5f));
  }
  
  Layer::~Layer()
  {
  
  }
  
  bool Layer::init()
  {
      Director * director = Director::getInstance();
      setContentSize(director->getWinSize());
      return true;
  }
  
  Layer *Layer::create()
  {
      Layer *ret = new (std::nothrow) Layer();
      if (ret && ret->init())
      {
          ret->autorelease();
          return ret;
      }
      else
      {
          CC_SAFE_DELETE(ret);
          return nullptr;
      }
  }
  
  int Layer::executeScriptTouchHandler(EventTouch::EventCode eventType, Touch* touch, Event* event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      TouchScriptData data(eventType, this, touch, event);
      ScriptEvent scriptEvent(kTouchEvent, &data);
      return ScriptEngineManager::sendEventToLua(scriptEvent);
  #else
      CC_UNUSED_PARAM(eventType);
      CC_UNUSED_PARAM(touch);
      CC_UNUSED_PARAM(event);
      return 0;
  #endif
  }
  
  int Layer::executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector<Touch*>& touches, Event* event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      TouchesScriptData data(eventType, this, touches, event);
      ScriptEvent scriptEvent(kTouchesEvent, &data);
      return ScriptEngineManager::sendEventToLua(scriptEvent);
  #else
      CC_UNUSED_PARAM(eventType);
      CC_UNUSED_PARAM(touches);
      CC_UNUSED_PARAM(event);
      return 0;
  #endif
  }
  
  
  void Layer::onAcceleration(Acceleration* acc, Event* /*unused_event*/)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      BasicScriptData data(this,(void*)acc);
      ScriptEvent event(kAccelerometerEvent,&data);
      ScriptEngineManager::sendEventToLua(event);
  #else
      CC_UNUSED_PARAM(acc);
  #endif
  }
  
  void Layer::onKeyPressed(EventKeyboard::KeyCode /*keyCode*/, Event* /*unused_event*/)
  {
  }
  
  void Layer::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* /*unused_event*/)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      KeypadScriptData data(keyCode, this);
      ScriptEvent event(kKeypadEvent,&data);
      ScriptEngineManager::sendEventToLua(event);
  #else
      CC_UNUSED_PARAM(keyCode);
  #endif
  }
  
  /// Callbacks
  
  bool Layer::onTouchBegan(Touch *touch, Event *event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      return executeScriptTouchHandler(EventTouch::EventCode::BEGAN, touch, event) == 0 ? false : true;
  #else
      CC_UNUSED_PARAM(touch);
      CC_UNUSED_PARAM(event);
      CCASSERT(false, "Layer#ccTouchBegan override me");
      return true;
  #endif
  }
  
  void Layer::onTouchMoved(Touch *touch, Event *event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      executeScriptTouchHandler(EventTouch::EventCode::MOVED, touch, event);
  #else
      CC_UNUSED_PARAM(touch);
      CC_UNUSED_PARAM(event);
  #endif
  }
  
  void Layer::onTouchEnded(Touch *touch, Event *event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      executeScriptTouchHandler(EventTouch::EventCode::ENDED, touch, event);
  #else
      CC_UNUSED_PARAM(touch);
      CC_UNUSED_PARAM(event);
  #endif
  }
  
  void Layer::onTouchCancelled(Touch *touch, Event *event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      executeScriptTouchHandler(EventTouch::EventCode::CANCELLED, touch, event);
  #else
      CC_UNUSED_PARAM(touch);
      CC_UNUSED_PARAM(event);
  #endif
  }    
  
  void Layer::onTouchesBegan(const std::vector<Touch*>& touches, Event *event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      executeScriptTouchesHandler(EventTouch::EventCode::BEGAN, touches, event);
  #else
      CC_UNUSED_PARAM(touches);
      CC_UNUSED_PARAM(event);
  #endif
  }
  
  void Layer::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      executeScriptTouchesHandler(EventTouch::EventCode::MOVED, touches, event);
  #else
      CC_UNUSED_PARAM(touches);
      CC_UNUSED_PARAM(event);
  #endif
  }
  
  void Layer::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      executeScriptTouchesHandler(EventTouch::EventCode::ENDED, touches, event);
  #else
      CC_UNUSED_PARAM(touches);
      CC_UNUSED_PARAM(event);
  #endif
  }
  
  void Layer::onTouchesCancelled(const std::vector<Touch*>& touches, Event *event)
  {
  #if CC_ENABLE_SCRIPT_BINDING
      executeScriptTouchesHandler(EventTouch::EventCode::CANCELLED, touches, event);
  #else
      CC_UNUSED_PARAM(touches);
      CC_UNUSED_PARAM(event);
  #endif
  }
  
  std::string Layer::getDescription() const
  {
      return StringUtils::format("<Layer | Tag = %d>", _tag);
  }
  
  /// LayerColor
  
  LayerColor::LayerColor()
  {
      // default blend function
      _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
      
      auto& pipelinePS = _customCommand.getPipelineDescriptor().programState;
      auto* program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_COLOR);
  
      //!!! LayerColor private programState don't want affect by Node::_programState, so store at _customCommand
      pipelinePS = new backend::ProgramState(program);
      
      auto vertexLayout = pipelinePS->getVertexLayout();
      const auto& attributeInfo = pipelinePS->getProgram()->getActiveAttributes();
      auto iter = attributeInfo.find("a_position");
      if(iter != attributeInfo.end())
      {
          vertexLayout->setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT3, 0, false);
      }
      iter = attributeInfo.find("a_color");
      if(iter != attributeInfo.end())
      {
          vertexLayout->setAttribute("a_color", iter->second.location, backend::VertexFormat::FLOAT4, sizeof(_vertexData[0].vertices), false);
      }
      vertexLayout->setLayout(sizeof(_vertexData[0]));
      
      _mvpMatrixLocation = pipelinePS->getUniformLocation("u_MVPMatrix");
      
      _customCommand.createIndexBuffer(CustomCommand::IndexFormat::U_SHORT, 6, CustomCommand::BufferUsage::STATIC);
      unsigned short indices[] = {0, 1, 2, 2, 1, 3};
      _customCommand.updateIndexBuffer(indices, sizeof(indices));
      
      _customCommand.createVertexBuffer(sizeof(_vertexData[0]), 4, CustomCommand::BufferUsage::DYNAMIC);
      
      _customCommand.setDrawType(CustomCommand::DrawType::ELEMENT);
      _customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE);
  }
      
  LayerColor::~LayerColor()
  {
      CC_SAFE_RELEASE_NULL(_customCommand.getPipelineDescriptor().programState);
  }
  
  /// blendFunc getter
  const BlendFunc &LayerColor::getBlendFunc() const
  {
      return _blendFunc;
  }
  /// blendFunc setter
  void LayerColor::setBlendFunc(const BlendFunc &var)
  {
      _blendFunc = var;
  }
  
  LayerColor* LayerColor::create()
  {
      LayerColor* ret = new (std::nothrow) LayerColor();
      if (ret && ret->init())
      {
          ret->autorelease();
      }
      else
      {
          CC_SAFE_DELETE(ret);
      }
      return ret;
  }
  
  LayerColor * LayerColor::create(const Color4B& color, float width, float height)
  {
      LayerColor * layer = new (std::nothrow) LayerColor();
      if( layer && layer->initWithColor(color,width,height))
      {
          layer->autorelease();
          return layer;
      }
      CC_SAFE_DELETE(layer);
      return nullptr;
  }
  
  LayerColor * LayerColor::create(const Color4B& color)
  {
      LayerColor * layer = new (std::nothrow) LayerColor();
      if(layer && layer->initWithColor(color))
      {
          layer->autorelease();
          return layer;
      }
      CC_SAFE_DELETE(layer);
      return nullptr;
  }
  
  bool LayerColor::init()
  {
      Size s = Director::getInstance()->getWinSize();
      return initWithColor(Color4B(0,0,0,0), s.width, s.height);
  }
  
  bool LayerColor::initWithColor(const Color4B& color, float w, float h)
  {
      if (Layer::init())
      {
  
          // default blend function
          _blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
  
          _displayedColor.r = _realColor.r = color.r;
          _displayedColor.g = _realColor.g = color.g;
          _displayedColor.b = _realColor.b = color.b;
          _displayedOpacity = _realOpacity = color.a;
  
          for (size_t i = 0; i<sizeof(_squareVertices) / sizeof( _squareVertices[0]); i++ )
          {
              _squareVertices[i].x = 0.0f;
              _squareVertices[i].y = 0.0f;
          }
  
          updateColor();
          setContentSize(Size(w, h));
  
          return true;
      }
      return false;
  }
  
  bool LayerColor::initWithColor(const Color4B& color)
  {
      Size s = Director::getInstance()->getWinSize();
      return initWithColor(color, s.width, s.height);
  }
  
  /// override contentSize
  void LayerColor::setContentSize(const Size & size)
  {
      _squareVertices[1].x = size.width;
      _squareVertices[2].y = size.height;
      _squareVertices[3].x = size.width;
      _squareVertices[3].y = size.height;
  
      Layer::setContentSize(size);
  }
  
  void LayerColor::changeWidthAndHeight(float w ,float h)
  {
      this->setContentSize(Size(w, h));
  }
  
  void LayerColor::changeWidth(float w)
  {
      this->setContentSize(Size(w, _contentSize.height));
  }
  
  void LayerColor::changeHeight(float h)
  {
      this->setContentSize(Size(_contentSize.width, h));
  }
  
  void LayerColor::updateColor()
  {
      for (int i = 0; i < 4; i++ )
      {
          _vertexData[i].colors.r = _displayedColor.r / 255.0f;
          _vertexData[i].colors.g = _displayedColor.g / 255.0f;
          _vertexData[i].colors.b = _displayedColor.b / 255.0f;
          _vertexData[i].colors.a = _displayedOpacity / 255.0f;
      }
  }
  
  void LayerColor::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
  {    
      _customCommand.init(_globalZOrder, _blendFunc);
      renderer->addCommand(&_customCommand);
      
      cocos2d::Mat4 projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
      auto& pipelineDescriptor = _customCommand.getPipelineDescriptor();
      pipelineDescriptor.programState->setUniform(_mvpMatrixLocation, projectionMat.m, sizeof(projectionMat.m));
      
      for(int i = 0; i < 4; ++i)
      {
          Vec4 pos;
          pos.x = _squareVertices[i].x; pos.y = _squareVertices[i].y; pos.z = _positionZ;
          pos.w = 1;
          _modelViewTransform.transformVector(&pos);
          _vertexData[i].vertices = Vec3(pos.x,pos.y,pos.z)/pos.w;
      }
      updateVertexBuffer();
  }
  
  void LayerColor::updateVertexBuffer()
  {
      _customCommand.updateVertexBuffer(_vertexData, sizeof(_vertexData));
  }
  
  //
  // LayerGradient
  //
  LayerGradient::LayerGradient()
  {
  }
  
  LayerGradient::~LayerGradient()
  {
  }
  
  LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end)
  {
      LayerGradient * layer = new (std::nothrow) LayerGradient();
      if( layer && layer->initWithColor(start, end))
      {
          layer->autorelease();
          return layer;
      }
      CC_SAFE_DELETE(layer);
      return nullptr;
  }
  
  LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end, const Vec2& v)
  {
      LayerGradient * layer = new (std::nothrow) LayerGradient();
      if( layer && layer->initWithColor(start, end, v))
      {
          layer->autorelease();
          return layer;
      }
      CC_SAFE_DELETE(layer);
      return nullptr;
  }
  
  LayerGradient* LayerGradient::create()
  {
      LayerGradient* ret = new (std::nothrow) LayerGradient();
      if (ret && ret->init())
      {
          ret->autorelease();
      }
      else
      {
          CC_SAFE_DELETE(ret);
      }
      return ret;
  }
  
  bool LayerGradient::init()
  {
      return initWithColor(Color4B(0, 0, 0, 255), Color4B(0, 0, 0, 255));
  }
  
  bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end)
  {
      return initWithColor(start, end, Vec2(0, -1));
  }
  
  bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end, const Vec2& v)
  {
      _endColor.r  = end.r;
      _endColor.g  = end.g;
      _endColor.b  = end.b;
  
      _endOpacity     = end.a;
      _startOpacity   = start.a;
      _alongVector    = v;
  
      _compressedInterpolation = true;
  
      return LayerColor::initWithColor(Color4B(start.r, start.g, start.b, 255));
  }
  
  void LayerGradient::updateColor()
  {
      LayerColor::updateColor();
  
      float h = _alongVector.getLength();
      if (h == 0)
          return;
  
      float c = sqrtf(2.0f);
      Vec2 u(_alongVector.x / h, _alongVector.y / h);
  
      // Compressed Interpolation mode
      if (_compressedInterpolation)
      {
          float h2 = 1 / ( fabsf(u.x) + fabsf(u.y) );
          u = u * (h2 * (float)c);
      }
  
      float opacityf = (float)_displayedOpacity / 255.0f;
  
      Color4F S(
          _displayedColor.r / 255.0f,
          _displayedColor.g / 255.0f,
          _displayedColor.b / 255.0f,
          _startOpacity * opacityf / 255.0f
      );
  
      Color4F E(
          _endColor.r / 255.0f,
          _endColor.g / 255.0f,
          _endColor.b / 255.0f,
          _endOpacity * opacityf / 255.0f
      );
  
      // (-1, -1)
     _vertexData[0].colors.r = E.r + (S.r - E.r) * ((c + u.x + u.y) / (2.0f * c));
     _vertexData[0].colors.g = E.g + (S.g - E.g) * ((c + u.x + u.y) / (2.0f * c));
     _vertexData[0].colors.b = E.b + (S.b - E.b) * ((c + u.x + u.y) / (2.0f * c));
     _vertexData[0].colors.a = E.a + (S.a - E.a) * ((c + u.x + u.y) / (2.0f * c));
     // (1, -1)
     _vertexData[1].colors.r = E.r + (S.r - E.r) * ((c - u.x + u.y) / (2.0f * c));
     _vertexData[1].colors.g = E.g + (S.g - E.g) * ((c - u.x + u.y) / (2.0f * c));
     _vertexData[1].colors.b = E.b + (S.b - E.b) * ((c - u.x + u.y) / (2.0f * c));
     _vertexData[1].colors.a = E.a + (S.a - E.a) * ((c - u.x + u.y) / (2.0f * c));
     // (-1, 1)
     _vertexData[2].colors.r = E.r + (S.r - E.r) * ((c + u.x - u.y) / (2.0f * c));
     _vertexData[2].colors.g = E.g + (S.g - E.g) * ((c + u.x - u.y) / (2.0f * c));
     _vertexData[2].colors.b = E.b + (S.b - E.b) * ((c + u.x - u.y) / (2.0f * c));
     _vertexData[2].colors.a = E.a + (S.a - E.a) * ((c + u.x - u.y) / (2.0f * c));
     // (1, 1)
     _vertexData[3].colors.r = E.r + (S.r - E.r) * ((c - u.x - u.y) / (2.0f * c));
     _vertexData[3].colors.g = E.g + (S.g - E.g) * ((c - u.x - u.y) / (2.0f * c));
     _vertexData[3].colors.b = E.b + (S.b - E.b) * ((c - u.x - u.y) / (2.0f * c));
     _vertexData[3].colors.a = E.a + (S.a - E.a) * ((c - u.x - u.y) / (2.0f * c));
  }
  
  const Color3B& LayerGradient::getStartColor() const
  {
      return _realColor;
  }
  
  void LayerGradient::setStartColor(const Color3B& color)
  {
      setColor(color);
  }
  
  void LayerGradient::setEndColor(const Color3B& color)
  {
      _endColor = color;
      updateColor();
  }
  
  const Color3B& LayerGradient::getEndColor() const
  {
      return _endColor;
  }
  
  void LayerGradient::setStartOpacity(uint8_t o)
  {
      _startOpacity = o;
      updateColor();
  }
  
  uint8_t LayerGradient::getStartOpacity() const
  {
      return _startOpacity;
  }
  
  void LayerGradient::setEndOpacity(uint8_t o)
  {
      _endOpacity = o;
      updateColor();
  }
  
  uint8_t LayerGradient::getEndOpacity() const
  {
      return _endOpacity;
  }
  
  void LayerGradient::setVector(const Vec2& var)
  {
      _alongVector = var;
      updateColor();
  }
  
  const Vec2& LayerGradient::getVector() const
  {
      return _alongVector;
  }
  
  bool LayerGradient::isCompressedInterpolation() const
  {
      return _compressedInterpolation;
  }
  
  void LayerGradient::setCompressedInterpolation(bool compress)
  {
      _compressedInterpolation = compress;
      updateColor();
  }
  
  std::string LayerGradient::getDescription() const
  {
      return StringUtils::format("<LayerGradient | Tag = %d>", _tag);
  }
  
  /**
   * LayerRadialGradient
   */
  LayerRadialGradient* LayerRadialGradient::create(const Color4B& startColor, const Color4B& endColor, float radius, const Vec2& center, float expand)
  {
      auto layerGradient = new LayerRadialGradient();
      if (layerGradient && layerGradient->initWithColor(startColor, endColor, radius, center, expand))
      {
          layerGradient->autorelease();
          return layerGradient;
      }
      
      delete layerGradient;
      return nullptr;
  }
  
  LayerRadialGradient* LayerRadialGradient::create()
  {
      auto layerGradient = new LayerRadialGradient();
      if (layerGradient && layerGradient->initWithColor(Color4B::BLACK, Color4B::BLACK, 0, Vec2(0,0), 0))
      {
          layerGradient->autorelease();
          return layerGradient;
      }
      
      delete layerGradient;
      return nullptr;
  }
  
  LayerRadialGradient::LayerRadialGradient()
  {
      auto& pipelinePS = _customCommand.getPipelineDescriptor().programState;
      auto* program = backend::Program::getBuiltinProgram(backend::ProgramType::LAYER_RADIA_GRADIENT);
      //!!! LayerRadialGradient private programState don't want affect by Node::_programState, so store at _customCommand
      pipelinePS = new backend::ProgramState(program);
      _mvpMatrixLocation = pipelinePS->getUniformLocation("u_MVPMatrix");
      _startColorLocation = pipelinePS->getUniformLocation("u_startColor");
      _endColorLocation = pipelinePS->getUniformLocation("u_endColor");
      _centerLocation = pipelinePS->getUniformLocation("u_center");
      _radiusLocation = pipelinePS->getUniformLocation("u_radius");
      _expandLocation = pipelinePS->getUniformLocation("u_expand");
  
      auto vertexLayout = pipelinePS->getVertexLayout();
      const auto& attributeInfo = pipelinePS->getProgram()->getActiveAttributes();
      auto iter = attributeInfo.find("a_position");
      if(iter != attributeInfo.end())
      {
          vertexLayout->setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT2, 0, false);
      }
      vertexLayout->setLayout(sizeof(_vertices[0]));
  
      _customCommand.createVertexBuffer(sizeof(_vertices[0]), sizeof(_vertices) / sizeof(_vertices[0]), CustomCommand::BufferUsage::STATIC);
      _customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
      _customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE_STRIP);
  }
  
  LayerRadialGradient::~LayerRadialGradient()
  {
      CC_SAFE_RELEASE_NULL(_customCommand.getPipelineDescriptor().programState);
  }
  
  bool LayerRadialGradient::initWithColor(const cocos2d::Color4B &startColor, const cocos2d::Color4B &endColor, float radius, const Vec2& center, float expand)
  {
      // should do it before Layer::init()
      for (int i = 0; i < 4; ++i)
          _vertices[i] = {0.0f, 0.0f};
      
      if (Layer::init())
      {
          convertColor4B24F(_startColorRend, startColor);
          _startColor = startColor;
          
          convertColor4B24F(_endColorRend, endColor);
          _endColor = endColor;
          
          _expand = expand;
          
          setRadius(radius);
          setCenter(center);
          
          return true;
      }
      
      return false;
  }
  
  void LayerRadialGradient::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
  {
      _customCommand.init(_globalZOrder, _blendFunc);
      renderer->addCommand(&_customCommand);
  
      const auto& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
      auto programState = _customCommand.getPipelineDescriptor().programState;
      Mat4 finalMat = projectionMat * transform;
      programState->setUniform(_mvpMatrixLocation, finalMat.m, sizeof(finalMat.m));
  
      programState->setUniform(_startColorLocation, &_startColorRend, sizeof(_startColorRend));
      programState->setUniform(_endColorLocation, &_endColorRend, sizeof(_endColorRend));
      programState->setUniform(_centerLocation, &_center, sizeof(_center));
      programState->setUniform(_radiusLocation, &_radius, sizeof(_radius));
      programState->setUniform(_expandLocation, &_expand, sizeof(_expand));
  }
  
  void LayerRadialGradient::setContentSize(const Size& size)
  {
      _vertices[1].x = size.width;
      _vertices[2].y = size.height;
      _vertices[3].x = size.width;
      _vertices[3].y = size.height;
      Layer::setContentSize(size);
  
      _customCommand.updateVertexBuffer(_vertices, sizeof(_vertices));
  }
  
  void LayerRadialGradient::setStartOpacity(uint8_t opacity)
  {
      _startColorRend.a = opacity / 255.0f;
      _startColor.a = opacity;
  }
  
  uint8_t LayerRadialGradient::getStartOpacity() const
  {
      return _startColor.a;
  }
  
  void LayerRadialGradient::setEndOpacity(uint8_t opacity)
  {
      _endColorRend.a = opacity / 255.0f;
      _endColor.a = opacity;
  }
  
  uint8_t LayerRadialGradient::getEndOpacity() const
  {
      return _endColor.a;
  }
  
  void LayerRadialGradient::setRadius(float radius)
  {
      _radius = radius;
  }
  
  float LayerRadialGradient::getRadius() const
  {
      return _radius;
  }
  
  void LayerRadialGradient::setCenter(const Vec2& center)
  {
      _center = center;
  }
  
  Vec2 LayerRadialGradient::getCenter() const
  {
      return _center;
  }
  
  void LayerRadialGradient::setExpand(float expand)
  {
      _expand = expand;
  }
  
  float LayerRadialGradient::getExpand() const
  {
      return _expand;
  }
  
  void LayerRadialGradient::setStartColor(const Color3B& color)
  {
      setStartColor(Color4B(color));
  }
  
  void LayerRadialGradient::setStartColor(const cocos2d::Color4B &color)
  {
      _startColor = color;
      convertColor4B24F(_startColorRend, _startColor);
  }
  
  Color4B LayerRadialGradient::getStartColor() const
  {
      return _startColor;
  }
  
  Color3B LayerRadialGradient::getStartColor3B() const
  {
      return Color3B(_startColor);
  }
  
  void LayerRadialGradient::setEndColor(const Color3B& color)
  {
      setEndColor(Color4B(color));
  }
  
  void LayerRadialGradient::setEndColor(const cocos2d::Color4B &color)
  {
      _endColor = color;
      convertColor4B24F(_endColorRend, _endColor);
  }
  
  Color4B LayerRadialGradient::getEndColor() const
  {
      return _endColor;
  }
  
  Color3B LayerRadialGradient::getEndColor3B() const
  {
      return Color3B(_endColor);
  }
  
  void LayerRadialGradient::setBlendFunc(const BlendFunc& blendFunc)
  {
      _blendFunc = blendFunc;
  }
  
  BlendFunc LayerRadialGradient::getBlendFunc() const
  {
      return _blendFunc;
  }
  
  void LayerRadialGradient::convertColor4B24F(Color4F& outColor, const Color4B& inColor)
  {
      outColor.r = inColor.r / 255.0f;
      outColor.g = inColor.g / 255.0f;
      outColor.b = inColor.b / 255.0f;
      outColor.a = inColor.a / 255.0f;
  }
  
  
  /// MultiplexLayer
  
  LayerMultiplex::LayerMultiplex()
  : _enabledLayer(0)
  {
  }
  
  LayerMultiplex::~LayerMultiplex()
  {
      for(const auto &layer : _layers) {
          layer->cleanup();
      }
  }
  
  LayerMultiplex * LayerMultiplex::create(Layer * layer, ...)
  {
      va_list args;
      va_start(args,layer);
  
      LayerMultiplex * multiplexLayer = new (std::nothrow) LayerMultiplex();
      if(multiplexLayer && multiplexLayer->initWithLayers(layer, args))
      {
          multiplexLayer->autorelease();
          va_end(args);
          return multiplexLayer;
      }
      va_end(args);
      CC_SAFE_DELETE(multiplexLayer);
      return nullptr;
  }
  
  LayerMultiplex * LayerMultiplex::createWithLayer(Layer* layer)
  {
      return LayerMultiplex::create(layer, nullptr);
  }
  
  LayerMultiplex* LayerMultiplex::create()
  {
      LayerMultiplex* ret = new (std::nothrow) LayerMultiplex();
      if (ret && ret->init())
      {
          ret->autorelease();
      }
      else
      {
          CC_SAFE_DELETE(ret);
      }
      return ret;
  }
  
  LayerMultiplex* LayerMultiplex::createWithArray(const Vector<Layer*>& arrayOfLayers)
  {
      LayerMultiplex* ret = new (std::nothrow) LayerMultiplex();
      if (ret && ret->initWithArray(arrayOfLayers))
      {
          ret->autorelease();
      }
      else
      {
          CC_SAFE_DELETE(ret);
      }
      return ret;
  }
  
  void LayerMultiplex::addLayer(Layer* layer)
  {
  #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
      auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
      if (sEngine)
      {
          sEngine->retainScriptObject(this, layer);
      }
  #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
      _layers.pushBack(layer);
  }
  
  bool LayerMultiplex::init()
  {
      if (Layer::init())
      {
          _enabledLayer = 0;
          return true;
      }
      return false;
  }
  
  bool LayerMultiplex::initWithLayers(Layer *layer, va_list params)
  {
      if (Layer::init())
      {
          _layers.reserve(5);
  #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
          auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
          if (sEngine)
          {
              sEngine->retainScriptObject(this, layer);
          }
  #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
          _layers.pushBack(layer);
  
          Layer *l = va_arg(params,Layer*);
          while( l ) {
  #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
              if (sEngine)
              {
                  sEngine->retainScriptObject(this, l);
              }
  #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
              _layers.pushBack(l);
              l = va_arg(params,Layer*);
          }
  
          _enabledLayer = 0;
          this->addChild(_layers.at(_enabledLayer));
          return true;
      }
  
      return false;
  }
  
  bool LayerMultiplex::initWithArray(const Vector<Layer*>& arrayOfLayers)
  {
      if (Layer::init())
      {
  #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
          auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
          if (sEngine)
          {
              for (const auto &layer : arrayOfLayers)
              {
                  if (layer)
                  {
                      sEngine->retainScriptObject(this, layer);
                  }
              }
          }
  #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
          _layers.reserve(arrayOfLayers.size());
          _layers.pushBack(arrayOfLayers);
  
          _enabledLayer = 0;
          this->addChild(_layers.at(_enabledLayer));
          return true;
      }
      return false;
  }
  
  void LayerMultiplex::switchTo(int n)
  {
      
      switchTo(n, true);
  }
  
  void LayerMultiplex::switchTo(int n, bool cleanup)
  {
      CCASSERT( n < _layers.size(), "Invalid index in MultiplexLayer switchTo message" );
      
      this->removeChild(_layers.at(_enabledLayer), cleanup);
      
      _enabledLayer = n;
      
      this->addChild(_layers.at(n));
  }
  
  void LayerMultiplex::switchToAndReleaseMe(int n)
  {
      CCASSERT( n < _layers.size(), "Invalid index in MultiplexLayer switchTo message" );
  
      this->removeChild(_layers.at(_enabledLayer), true);
  #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
      auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
      if (sEngine)
      {
          sEngine->releaseScriptObject(this, _layers.at(_enabledLayer));
      }
  #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
      
      _layers.replace(_enabledLayer, nullptr);
  
      _enabledLayer = n;
  
      this->addChild(_layers.at(n));
  }
  
  std::string LayerMultiplex::getDescription() const
  {
      return StringUtils::format("<LayerMultiplex | Tag = %d, Layers = %d", _tag, static_cast<int>(_children.size()));
  }
  
  NS_CC_END
  