text: #ifndef CV_ACCAR_DISP_H
  #define CV_ACCAR_DISP_H
  
  #include "pipelineproc.h"
  
  class CvAccARDisp : public CvAccARPipelineProc {
  public:
  	explicit CvAccARDisp() : CvAccARPipelineProc(DISP) {}
  
  	virtual void render();
  
  	virtual void bindShader(CvAccARShader *sh);
  
  private:
  	GLint shParamAPos;
  	GLint shParamATexCoord;
  	GLfloat vertexBuf[CV_ACCAR_QUAD_VERTEX_BUFSIZE];
  	GLfloat texCoordBuf[CV_ACCAR_QUAD_TEX_BUFSIZE];
  };
  
  #endif
  