text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var Class = require('../../utils/Class');
  var CONST = require('../const');
  var File = require('../File');
  var FileTypesManager = require('../FileTypesManager');
  var GetFastValue = require('../../utils/object/GetFastValue');
  var IsPlainObject = require('../../utils/object/IsPlainObject');
  
  /**
   * @classdesc
   * A single Script File suitable for loading by the Loader.
   *
   * These are created when you use the Phaser.Loader.LoaderPlugin#script method and are not typically created directly.
   *
   * For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#script.
   *
   * @class ScriptFile
   * @extends Phaser.Loader.File
   * @memberof Phaser.Loader.FileTypes
   * @constructor
   * @since 3.0.0
   *
   * @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
   * @param {(string|Phaser.Types.Loader.FileTypes.ScriptFileConfig)} key - The key to use for this file, or a file configuration object.
   * @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.js`, i.e. if `key` was "alien" then the URL will be "alien.js".
   * @param {string} [type='script'] - The script type. Should be either 'script' for classic JavaScript, or 'module' if the file contains an exported module.
   * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file.
   */
  var ScriptFile = new Class({
  
      Extends: File,
  
      initialize:
  
      function ScriptFile (loader, key, url, type, xhrSettings)
      {
          var extension = 'js';
  
          if (IsPlainObject(key))
          {
              var config = key;
  
              key = GetFastValue(config, 'key');
              url = GetFastValue(config, 'url');
              type = GetFastValue(config, 'type', 'script');
              xhrSettings = GetFastValue(config, 'xhrSettings');
              extension = GetFastValue(config, 'extension', extension);
          }
          else if (type === undefined)
          {
              type = 'script';
          }
  
          var fileConfig = {
              type: type,
              cache: false,
              extension: extension,
              responseType: 'text',
              key: key,
              url: url,
              xhrSettings: xhrSettings
          };
  
          File.call(this, loader, fileConfig);
      },
  
      /**
       * Called automatically by Loader.nextFile.
       * This method controls what extra work this File does with its loaded data.
       *
       * @method Phaser.Loader.FileTypes.ScriptFile#onProcess
       * @since 3.7.0
       */
      onProcess: function ()
      {
          this.state = CONST.FILE_PROCESSING;
  
          this.data = document.createElement('script');
          this.data.language = 'javascript';
          this.data.type = 'text/javascript';
          this.data.defer = false;
          this.data.text = this.xhrLoader.responseText;
  
          document.head.appendChild(this.data);
  
          this.onProcessComplete();
      }
  
  });
  
  /**
   * Adds a Script file, or array of Script files, to the current load queue.
   *
   * You can call this method from within your Scene's `preload`, along with any other files you wish to load:
   *
   * ```javascript
   * function preload ()
   * {
   *     this.load.script('aliens', 'lib/aliens.js');
   * }
   * ```
   *
   * If the script file contains a module, then you should specify that using the 'type' parameter:
   *
   * ```javascript
   * function preload ()
   * {
   *     this.load.script('aliens', 'lib/aliens.js', 'module');
   * }
   * ```
   *
   * The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
   * or if it's already running, when the next free load slot becomes available. This happens automatically if you
   * are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
   * it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
   * The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
   * Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
   * loaded.
   *
   * The key must be a unique String and not already in-use by another file in the Loader.
   *
   * Instead of passing arguments you can pass a configuration object, such as:
   *
   * ```javascript
   * this.load.script({
   *     key: 'aliens',
   *     url: 'lib/aliens.js',
   *     type: 'script' // or 'module'
   * });
   * ```
   *
   * See the documentation for `Phaser.Types.Loader.FileTypes.ScriptFileConfig` for more details.
   *
   * Once the file has finished loading it will automatically be converted into a script element
   * via `document.createElement('script')`. It will have its language set to JavaScript, `defer` set to
   * false and then the resulting element will be appended to `document.head`. Any code then in the
   * script will be executed.
   *
   * The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
   *
   * If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"
   * and no URL is given then the Loader will set the URL to be "alien.js". It will always add `.js` as the extension, although
   * this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
   *
   * Note: The ability to load this type of file will only be available if the Script File type has been built into Phaser.
   * It is available in the default build but can be excluded from custom builds.
   *
   * @method Phaser.Loader.LoaderPlugin#script
   * @fires Phaser.Loader.LoaderPlugin#ADD
   * @since 3.0.0
   *
   * @param {(string|Phaser.Types.Loader.FileTypes.ScriptFileConfig|Phaser.Types.Loader.FileTypes.ScriptFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
   * @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.js`, i.e. if `key` was "alien" then the URL will be "alien.js".
   * @param {string} [type='script'] - The script type. Should be either 'script' for classic JavaScript, or 'module' if the file contains an exported module.
   * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings.
   *
   * @return {this} The Loader instance.
   */
  FileTypesManager.register('script', function (key, url, type, xhrSettings)
  {
      if (Array.isArray(key))
      {
          for (var i = 0; i < key.length; i++)
          {
              //  If it's an array it has to be an array of Objects, so we get everything out of the 'key' object
              this.addFile(new ScriptFile(this, key[i]));
          }
      }
      else
      {
          this.addFile(new ScriptFile(this, key, url, type, xhrSettings));
      }
  
      return this;
  });
  
  module.exports = ScriptFile;
  