text: #include "RE/BSShader/BSShaderMaterial/BSLightingShaderMaterialBase/BSLightingShaderMaterialEnvmap.h"
  
  
  namespace RE
  {
  	BSLightingShaderMaterialEnvmap* BSLightingShaderMaterialEnvmap::CreateMaterial()
  	{
  		auto material = malloc<BSLightingShaderMaterialEnvmap>();
  		material->ctor();
  		return material;
  	}
  
  
  	BSLightingShaderMaterialEnvmap* BSLightingShaderMaterialEnvmap::ctor()
  	{
  		using func_t = decltype(&BSLightingShaderMaterialEnvmap::ctor);
  		REL::Relocation<func_t> func{ Offset::BSLightingShaderMaterialEnvmap::Ctor };
  		return func(this);
  	}
  }
  