text: // stdafx.cpp : source file that includes just the standard includes
  // xrRender_R2.pch will be the pre-compiled header
  // stdafx.obj will contain the pre-compiled type information
  
  #include "stdafx.h"
  
  //{ 0x17f27486, 0xa342, 0x4d10, {0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70 } }; - old
  //EXTERN_C const GUID DECLSPEC_SELECTANY IID_ID3D11ShaderReflection = { 0x0a233719, 0x3960, 0x4578,{ 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } };
  
  // TODO: reference any additional headers you need in STDAFX.H
  // and not in this file
  