text: #pragma once
  
  #include "Player.h"
  
  namespace Characters
  {
    class MeerkatP2 : public Player
    {
      public:
       ~MeerkatP2();
  
       void initializeCharacter(SpriteData::IDSprites id, std::string filename, Vector2f pos, int initialFrame, 
  		                      std::vector < int > maxFrame, std::vector < int > returnFrame, GLfloat widthSprite, 
  							  GLfloat heightSprite, std::vector < int > framerateAnimations, 
  							  std::vector< Vector2f> delayMovement);
       void noAction();
       void walk();
       void run();
       void jump();
       void draw();
       void fastAttack();
       void falling();
    };
  }
  