text: #include "Hooks_Data.h"
  #include "GameData.h"
  #include "PluginManager.h"
  #include "skse64_common/BranchTrampoline.h"
  
  UInt32 DataHandler::LoadScripts_Hook()
  {
  	UInt32 ret = CALL_MEMBER_FN(this, LoadScripts)();
  	PluginManager::Dispatch_Message(0, SKSEMessagingInterface::kMessage_DataLoaded, (void*)NULL, 0, NULL);
  	return ret;
  }
  
  RelocAddr<uintptr_t>  LoadScripts_Enter(0x005B78F0 + 0x3E8);
  
  void Hooks_Data_Commit(void)
  {
  	g_branchTrampoline.Write5Call(LoadScripts_Enter.GetUIntPtr(), GetFnAddr(&DataHandler::LoadScripts_Hook));
  }
  