text: #pragma once
  #include "ZeroIScene.h"
  #include "ZeroSprite.h"
  #include "ZeroInputManager.h"
  #include "ZeroCameraManager.h"
  
  class GameScene :
  	public ZeroIScene
  {
  public:
  	bool isRender;
  	GameScene();
  	~GameScene();
  	void Update(float eTime);
  	void Render();
  	ZeroSprite *player;
  	ZeroSprite *background;
  };
  
  