text: #ifndef __SSPLAYER_CELLMAP__
  #define __SSPLAYER_CELLMAP__
  
  #include "SS6PlayerTypes.h"
  
  namespace ss
  {
  
  /**
  * SsCell
  */
  struct SsCell
  {
  	float		pivot_X;		//原点補正
  	float		pivot_Y;		//原点補正
  	TextuerData texture;
  	ss::SSRect	rect;
  	std::string texname;
  	int			cellIndex;
  	std::string cellName;
  	float		u1;
  	float		v1;
  	float		u2;
  	float		v2;
  
  	SsCell():
  		  pivot_X(0)
  		, pivot_Y(0)
  		, cellIndex(-1)
  		, u1(0)
  		, v1(0)
  		, u2(0)
  		, v2(0)
  	{}
  };
  
  ///パーツが使用するセルの情報
  struct SsCellValue
  {
  	SsRenderBlendType::_enum    blendType;
  	SsCell						refCell;
  
  
  
  	SsCellValue() :  
  		blendType(SsRenderBlendType::_enum::Add)
  		{}
  };
  
  };
  #endif
  