text: #pragma once
  
  #include <engine/ecs/base/entity.h>
  #include <engine/igame.h>
  
  using namespace puma;
  
  class Asteroids : public IGame
  {
  public:
  
      void init() override;
      void uninit() override;
      void update( float _deltaTime ) override;
  
  private:
  
      void initCamera();
      void uninitCamera();
      void initPhysics();
  
      Entity m_cameraEntity;
      Entity m_shipEntity;
  };