text: var GameFinishLayer = cc.Layer.extend({
      nextStageItem:null,
      onEnter: function () {
              this._super();
                   // Label Item (LabelAtlas)
                   var winSize = cc.Director.getInstance().getWinSize();
                   var spriteNormal = cc.Sprite.create("next.png");
                  var spriteNorma2 = cc.Sprite.create("next.png");
                  spriteNorma2.setScale(1.1);
                  nextStageItem = cc.MenuItemSprite.create(spriteNormal,spriteNorma2,this.onMenuCallback,this);
                  nextStageItem.setPosition(winSize.width / 2, winSize.height / 2)
                  var actionTo = cc.ScaleTo.create(0.5, 1.2);
                  var actionBack = cc.ScaleTo.create(0.2,1.0);
                  var seq = cc.Sequence.create(actionTo, cc.DelayTime.create(0.25), actionBack);
                  nextStageItem.runAction(cc.RepeatForever.create(seq));
          
                  var menu = cc.Menu.create( nextStageItem);
                  menu.setPosition(0,0);
                  this.addChild(menu);
                  cc.log("gameFinishLayer onEnter()");
                  return true;
  
      },
      onMenuCallback:function (sender) {
          var seq = cc.Sequence.create(
              cc.Spawn.create(
                  cc.ScaleTo.create(1, 0),
                  cc.FadeOut.create(1)),
              cc.CallFunc.create(this.callParentNextStage, this));
          nextStageItem.runAction(seq);
  
      },
      callParentNextStage:function(){
          this.getParent().nextStage();
      }
  
  });