text: /*************************************************************************/
  /*  memory_pool_dynamic_prealloc.h                                       */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef MEMORY_POOL_DYNAMIC_PREALLOC_H
  #define MEMORY_POOL_DYNAMIC_PREALLOC_H
  
  #include "pool_allocator.h"
  #include "core/os/memory_pool_dynamic.h"
  
  class MemoryPoolDynamicPrealloc : public MemoryPoolDynamic {
  
  	PoolAllocator *pool_alloc;
  
  public:
  
  	virtual ID alloc(size_t p_amount,const char* p_description);
  	virtual void free(ID p_id);
  	virtual Error realloc(ID p_id, size_t p_amount);
  	virtual bool is_valid(ID p_id);
  	virtual size_t get_size(ID p_id) const;
  	virtual const char* get_description(ID p_id) const;
  
  	virtual Error lock(ID p_id);
  	virtual void * get(ID p_ID);
  	virtual Error unlock(ID p_id);
  	virtual bool is_locked(ID p_id) const;
  
  	virtual size_t get_available_mem() const;
  	virtual size_t get_total_usage() const;
  
  	MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align = 16, int p_max_entries=PoolAllocator::DEFAULT_MAX_ALLOCS);
  	~MemoryPoolDynamicPrealloc();
  };
  
  #endif // MEMORY_POOL_DYNAMIC_PREALLOC_H
  