text: // Copyright 2020 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #ifndef CONTENT_RENDERER_MOCK_AGENT_SCHEDULING_GROUP_H_
  #define CONTENT_RENDERER_MOCK_AGENT_SCHEDULING_GROUP_H_
  
  #include <memory>
  
  #include "base/callback.h"
  #include "base/types/pass_key.h"
  #include "content/common/associated_interfaces.mojom.h"
  #include "content/common/content_export.h"
  #include "content/renderer/agent_scheduling_group.h"
  #include "mojo/public/cpp/bindings/receiver.h"
  #include "mojo/public/cpp/bindings/remote.h"
  
  namespace content {
  
  class RenderThread;
  
  // A mock of `AgentSchedulingGroup`, that exists only to provide some test-only
  // overrides of the base class methods. Meant to be used in unit tests, where
  // the `AgentSchedulingGroup` is not actually wired up to its corresponding host
  // in the browser process.
  class MockAgentSchedulingGroup : public AgentSchedulingGroup {
   public:
    static std::unique_ptr<MockAgentSchedulingGroup> Create(
        RenderThread& render_thread);
    MockAgentSchedulingGroup(
        base::PassKey<MockAgentSchedulingGroup> pass_key,
        RenderThread& render_thread,
        mojo::PendingAssociatedReceiver<mojom::AgentSchedulingGroup>
            pending_receiver);
    MockAgentSchedulingGroup(
        base::PassKey<MockAgentSchedulingGroup> pass_key,
        RenderThread& render_thread,
        mojo::PendingReceiver<IPC::mojom::ChannelBootstrap> pending_receiver);
  
   private:
    void Init();
  };
  
  }  // namespace content
  
  #endif  // CONTENT_RENDERER_MOCK_AGENT_SCHEDULING_GROUP_H_
  