text: /*
  ** v_text.h
  **
  **---------------------------------------------------------------------------
  ** Copyright 1998-2006 Randy Heit
  ** All rights reserved.
  **
  ** Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions
  ** are met:
  **
  ** 1. Redistributions of source code must retain the above copyright
  **    notice, this list of conditions and the following disclaimer.
  ** 2. Redistributions in binary form must reproduce the above copyright
  **    notice, this list of conditions and the following disclaimer in the
  **    documentation and/or other materials provided with the distribution.
  ** 3. The name of the author may not be used to endorse or promote products
  **    derived from this software without specific prior written permission.
  **
  ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  **---------------------------------------------------------------------------
  **
  */
  
  #ifndef __V_TEXT_H__
  #define __V_TEXT_H__
  
  #include "doomtype.h"
  #include "v_font.h"
  
  struct FBrokenLines
  {
  	int			Width;
  	FString		Text;
  };
  
  #define TEXTCOLOR_ESCAPE		'\034'
  
  #define TEXTCOLOR_BRICK			"\034A"
  #define TEXTCOLOR_TAN			"\034B"
  #define TEXTCOLOR_GRAY			"\034C"
  #define TEXTCOLOR_GREY			"\034C"
  #define TEXTCOLOR_GREEN			"\034D"
  #define TEXTCOLOR_BROWN			"\034E"
  #define TEXTCOLOR_GOLD			"\034F"
  #define TEXTCOLOR_RED			"\034G"
  #define TEXTCOLOR_BLUE			"\034H"
  #define TEXTCOLOR_ORANGE		"\034I"
  #define TEXTCOLOR_WHITE			"\034J"
  #define TEXTCOLOR_YELLOW		"\034K"
  #define TEXTCOLOR_UNTRANSLATED	"\034L"
  #define TEXTCOLOR_BLACK			"\034M"
  #define TEXTCOLOR_LIGHTBLUE		"\034N"
  #define TEXTCOLOR_CREAM			"\034O"
  #define TEXTCOLOR_OLIVE			"\034P"
  #define TEXTCOLOR_DARKGREEN		"\034Q"
  #define TEXTCOLOR_DARKRED		"\034R"
  #define TEXTCOLOR_DARKBROWN		"\034S"
  #define TEXTCOLOR_PURPLE		"\034T"
  #define TEXTCOLOR_DARKGRAY		"\034U"
  #define TEXTCOLOR_CYAN			"\034V"
  #define TEXTCOLOR_ICE			"\034W"
  #define TEXTCOLOR_FIRE			"\034X"
  #define TEXTCOLOR_SAPPHIRE		"\034Y"
  #define TEXTCOLOR_TEAL			"\034Z"
  
  #define TEXTCOLOR_NORMAL		"\034-"
  #define TEXTCOLOR_BOLD			"\034+"
  
  #define TEXTCOLOR_CHAT			"\034*"
  #define TEXTCOLOR_TEAMCHAT		"\034!"
  
  FBrokenLines *V_BreakLines (FFont *font, int maxwidth, const uint8_t *str, bool preservecolor = false, unsigned int *count = nullptr);
  void V_FreeBrokenLines (FBrokenLines *lines);
  inline FBrokenLines *V_BreakLines (FFont *font, int maxwidth, const char *str, bool preservecolor = false, unsigned int *count = nullptr)
   { return V_BreakLines (font, maxwidth, (const uint8_t *)str, preservecolor, count); }
  inline FBrokenLines *V_BreakLines (FFont *font, int maxwidth, const FString &str, bool preservecolor = false, unsigned int *count = nullptr)
   { return V_BreakLines (font, maxwidth, (const uint8_t *)str.GetChars(), preservecolor, count); }
  
  int GetCharFromString(const uint8_t *&string);
  
  #endif //__V_TEXT_H__
  