text: 
  #include "headers.h"
  
  void edge_evade(game_obj* who, game_obj* what, int dir)
  {
  	if(what)
  		who->ee_bits |= (2 << dir);
  
  	if(!who->ee_targ) {
  		who->ee_targ = what;
  		who->ee_dir = dir;
  	}
  
  	if(!what) {
  		who->ee_targ = NULL;
  		who->ee_bits = 0;
  	}
  }
  