text: #ifndef SPELL_INFOS_H
  #define SPELL_INFOS_H
  
  #include "../entities/entity.h"
  #include "core/reference.h"
  
  class Spell;
  class Entity;
  
  class SpellCastInfo : public Reference {
  	GDCLASS(SpellCastInfo, Reference);
  
  public:
  	Entity *get_caster();
  	void set_caster(Entity *caster);
  	void set_caster_bind(Node *caster);
  
  	Entity *get_target();
  	void set_target(Entity *caster);
  	void set_target_bind(Node *caster);
  
  	bool get_has_cast_time() const;
  	void set_has_cast_time(bool value);
  
  	float get_cast_time() const;
  	void set_cast_time(float value);
  
  	float get_current_cast_time() const;
  	void set_current_cast_time(float value);
  
  	bool get_is_casting() const;
  	void set_is_casting(bool value);
  
  	int get_num_pushbacks() const;
  	void set_num_pushbacks(int value);
  
  	float get_spell_scale() const;
  	void set_spell_scale(float value);
  
  	Ref<Spell> get_spell() const;
  	void set_spell(Ref<Spell> spell);
  
  	bool update_cast_time(float delta);
  
  	void physics_process(float delta);
  
  	void resolve_references(Node *owner);
  	Dictionary to_dict();
  	void from_dict(const Dictionary &dict);
  
  	SpellCastInfo();
  	~SpellCastInfo();
  
  protected:
  	static void _bind_methods();
  
  private:
  	Entity *_caster;
  	Entity *_target;
  	bool _has_cast_time;
  	float _cast_time;
  	float _spell_scale;
  
  	float _current_cast_time;
  	int _num_pushbacks;
  
  	bool _is_casting;
  
  	int _spell_id;
  	Ref<Spell> _spell;
  
  	NodePath _target_path;
  };
  
  #endif
  