text: #pragma once
  
  #include "ECS/Component/Component.hpp"
  
  namespace neo {
  
      namespace renderable {
  
          class WireframeRenderable: public Component {
  
          public:
              glm::vec3 mColor;
  
              WireframeRenderable(GameObject *go, glm::vec3 color = glm::vec3(1.f)) :
                  Component(go),
                  mColor(color)
              {}
  
          };
      }
  }