text: /*
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %                                                                             %
  %                                                                             %
  %                                                                             %
  %              PPPP    AAA   TTTTT  TTTTT  EEEEE  RRRR   N   N                %
  %              P   P  A   A    T      T    E      R   R  NN  N                %
  %              PPPP   AAAAA    T      T    EEE    RRRR   N N N                %
  %              P      A   A    T      T    E      R R    N  NN                %
  %              P      A   A    T      T    EEEEE  R  R   N   N                %
  %                                                                             %
  %                                                                             %
  %                      Read/Write Pattern Image Format                        %
  %                                                                             %
  %                              Software Design                                %
  %                                   Cristy                                    %
  %                                 May 2003                                    %
  %                                                                             %
  %                                                                             %
  %  Copyright 1999-2017 ImageMagick Studio LLC, a non-profit organization      %
  %  dedicated to making software imaging solutions freely available.           %
  %                                                                             %
  %  You may not use this file except in compliance with the License.  You may  %
  %  obtain a copy of the License at                                            %
  %                                                                             %
  %    https://www.imagemagick.org/script/license.php                           %
  %                                                                             %
  %  Unless required by applicable law or agreed to in writing, software        %
  %  distributed under the License is distributed on an "AS IS" BASIS,          %
  %  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   %
  %  See the License for the specific language governing permissions and        %
  %  limitations under the License.                                             %
  %                                                                             %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  %
  */
  
  /*
    Include declarations.
  */
  #include "MagickCore/studio.h"
  #include "MagickCore/blob.h"
  #include "MagickCore/blob-private.h"
  #include "MagickCore/exception.h"
  #include "MagickCore/exception-private.h"
  #include "MagickCore/image.h"
  #include "MagickCore/image-private.h"
  #include "MagickCore/list.h"
  #include "MagickCore/magick.h"
  #include "MagickCore/memory_.h"
  #include "MagickCore/quantum-private.h"
  #include "MagickCore/static.h"
  #include "MagickCore/string_.h"
  #include "MagickCore/module.h"
  
  /*
    Bricks pattern.
  */
  static const unsigned char
    BricksImage[] =
    {
      0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x31, 0x36, 0x0A, 0x00, 0x01, 0x00,
      0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xFF,
      0xFF, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
      0x00, 0x01, 0x00, 0xFF, 0xFF
    };
  
  /*
    Checkerboard pattern.
  */
  static const unsigned char
    CheckerboardImage[]=
    {
      0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x1E, 0x00, 0x1E, 0x00, 0xF0, 0x01,
      0x00, 0x66, 0x66, 0x66, 0x99, 0x99, 0x99, 0x21, 0xF9, 0x04, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x1E, 0x00,
      0x00, 0x02, 0x42, 0x8C, 0x8F, 0x09, 0xCB, 0xED, 0x09, 0x91, 0x9B, 0x2D,
      0x5A, 0x8A, 0x6D, 0xC4, 0x54, 0x43, 0x3E, 0x79, 0x0A, 0x58, 0x89, 0x07,
      0x59, 0x9A, 0x01, 0xCA, 0xA8, 0x06, 0xBB, 0xB8, 0x2B, 0x2C, 0xC3, 0x40,
      0x4D, 0xBB, 0x36, 0xCE, 0xF2, 0x36, 0xEA, 0x23, 0x05, 0x41, 0x43, 0x4E,
      0x31, 0xA3, 0xCB, 0xA9, 0x76, 0xC9, 0x5E, 0x13, 0xF8, 0x14, 0x46, 0x89,
      0x53, 0x63, 0x15, 0xB9, 0x54, 0x9A, 0x98, 0xAA, 0x02, 0x00, 0x3B
    };
  
  /*
    Circles pattern.
  */
  static const unsigned char
    CirclesImage[] =
    {
      0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x31, 0x36, 0x0A, 0x07, 0xF0, 0x18,
      0x0C, 0x20, 0x02, 0x40, 0x01, 0x40, 0x01, 0x80, 0x00, 0x80, 0x00, 0x80,
      0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x40, 0x01, 0x40,
      0x01, 0x20, 0x02, 0x18, 0x0C
    };
  
  /*
    CrossHatch pattern.
  */
  static const unsigned char
    CrossHatchImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0xFF, 0x11, 0x11, 0x11
    };
  
  /*
    CrossHatch30 pattern.
  */
  static const unsigned char
    CrossHatch30Image[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0x81, 0x66, 0x18, 0x66
    };
  
  /*
    CrossHatch45 pattern.
  */
  static const unsigned char
    CrossHatch45Image[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x88, 0x50, 0x20, 0x50, 0x88,
      0x05, 0x02, 0x05
    };
  
  /*
    FishScales pattern.
  */
  static const unsigned char
    FishScalesImage[] =
    {
      0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x38, 0x0A, 0x02, 0x40, 0x0C, 0x30,
      0x70, 0x0E, 0x80, 0x01, 0x40, 0x02, 0x30, 0x0C, 0x0E, 0x70, 0x01, 0x80
    };
  
  /*
    Gray100 pattern.
  */
  static const unsigned char
    Gray100Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00
    };
  
  /*
    Gray95 pattern.
  */
  static const unsigned char
    Gray95Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11,
      0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10,
      0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11,
      0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x10, 0x10, 0x10, 0x10
    };
  
  /*
    Gray90 pattern.
  */
  static const unsigned char
    Gray90Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x08, 0x08, 0x08,
      0x08, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
      0x00, 0x80, 0x88, 0x80, 0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
      0x22, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00,
      0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80,
      0x80, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
      0x00, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
      0x22, 0x00, 0x00, 0x00, 0x00, 0x80, 0x88, 0x80, 0x88, 0x00, 0x00, 0x00,
      0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08,
      0x08, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
      0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
      0x22, 0x00, 0x00, 0x00, 0x00
    };
  
  /*
    Gray85 pattern.
  */
  static const unsigned char
    Gray85Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x00, 0x00, 0x00,
      0x00, 0x88, 0x8A, 0x88, 0x8A, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
      0x22, 0x00, 0x00, 0x00, 0x00, 0xA8, 0xA8, 0xA8, 0xA8, 0x00, 0x00, 0x00,
      0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x8A, 0x88, 0x8A,
      0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
      0x00, 0xA8, 0xA8, 0xA8, 0xA8, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
      0x22, 0x00, 0x00, 0x00, 0x00, 0x88, 0x8A, 0x88, 0x8A, 0x00, 0x00, 0x00,
      0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0xA8, 0xA8, 0xA8,
      0xA8, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
      0x00, 0x8A, 0x88, 0x8A, 0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
      0x22, 0x00, 0x00, 0x00, 0x00, 0xA8, 0xA8, 0xA8, 0xA8, 0x00, 0x00, 0x00,
      0x00, 0x22, 0x22, 0x22, 0x22
    };
  
  /*
    Gray80 pattern.
  */
  static const unsigned char
    Gray80Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x00, 0x00, 0x00,
      0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x51, 0x11, 0x51,
      0x11, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00,
      0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55,
      0x55, 0x00, 0x00, 0x00, 0x00, 0x51, 0x51, 0x51, 0x51, 0x00, 0x00, 0x00,
      0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11,
      0x11, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00,
      0x00, 0x51, 0x11, 0x51, 0x11, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55,
      0x55, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00,
      0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x51, 0x51, 0x51,
      0x51, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00,
      0x00, 0x11, 0x11, 0x11, 0x11
    };
  
  /*
    Gray75 pattern.
  */
  static const unsigned char
    Gray75Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
      0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
      0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
      0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
      0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
      0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00
    };
  
  /*
    Gray70 pattern.
  */
  static const unsigned char
    Gray70Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11,
      0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
      0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
      0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x01, 0x11,
      0x01, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
      0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
      0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA,
      0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11,
      0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
      0xAA, 0x11, 0x01, 0x11, 0x01
    };
  
  /*
    Gray65 pattern.
  */
  static const unsigned char
    Gray65Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x44, 0x44, 0x44,
      0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA,
      0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x10, 0x11,
      0x10, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA,
      0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44,
      0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x10, 0x10, 0x10, 0x10, 0xAA, 0xAA, 0xAA,
      0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x01, 0x01, 0x01,
      0x01, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA,
      0xAA, 0x11, 0x10, 0x11, 0x10, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44,
      0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA,
      0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x10, 0x10, 0x10,
      0x10, 0xAA, 0xAA, 0xAA, 0xAA
    };
  
  /*
    Gray60 pattern.
  */
  static const unsigned char
    Gray60Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x11, 0x11, 0x11,
      0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x45, 0x44, 0x45, 0xAA, 0xAA, 0xAA,
      0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x54, 0x54, 0x54,
      0x54, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA,
      0xAA, 0x45, 0x44, 0x45, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11,
      0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x54, 0x54, 0x54, 0x54, 0xAA, 0xAA, 0xAA,
      0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x45, 0x44,
      0x45, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA,
      0xAA, 0x54, 0x54, 0x54, 0x54, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11,
      0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x45, 0x44, 0x45, 0x44, 0xAA, 0xAA, 0xAA,
      0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x54, 0x54, 0x54,
      0x54, 0xAA, 0xAA, 0xAA, 0xAA
    };
  
  /*
    Gray55 pattern.
  */
  static const unsigned char
    Gray55Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0x2A, 0x2A, 0x2A,
      0x2A, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0x22, 0x22, 0x22, 0x22, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0x22, 0x2A, 0x22, 0x2A, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0x22, 0x22, 0x22,
      0x22, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0x2A, 0x2A, 0x2A, 0x2A, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0x22, 0x22, 0x22, 0x22, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0x22, 0x2A, 0x22,
      0x2A, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0x22, 0x22, 0x22, 0x22
    };
  
  /*
    Gray50 pattern.
  */
  static const unsigned char
    Gray50Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55
    };
  
  /*
    Gray45 pattern.
  */
  static const unsigned char
    Gray45Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xBB, 0xBB, 0xBB,
      0xBB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0xBB, 0xBB, 0xBB, 0xBB, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xBB, 0xAB, 0xBB,
      0xAB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0xBB, 0xBB, 0xBB, 0xBB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55,
      0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xBB, 0xBB, 0xBB,
      0xBB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
      0x55, 0xBB, 0xAB, 0xBB, 0xAB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
      0xAA, 0x55, 0x55, 0x55, 0x55
    };
  
  /*
    Gray40 pattern.
  */
  static const unsigned char
    Gray40Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xEE, 0xEE, 0xEE,
      0xEE, 0x55, 0x55, 0x55, 0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55,
      0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55, 0x55, 0xBB, 0xBA, 0xBB,
      0xBA, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55,
      0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE,
      0xEE, 0x55, 0x55, 0x55, 0x55, 0xBA, 0xBB, 0xBA, 0xBB, 0x55, 0x55, 0x55,
      0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55, 0x55, 0xAB, 0xAB, 0xAB,
      0xAB, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55,
      0x55, 0xBB, 0xBA, 0xBB, 0xBA, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE,
      0xEE, 0x55, 0x55, 0x55, 0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55,
      0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55, 0x55, 0xBA, 0xBB, 0xBA,
      0xBB, 0x55, 0x55, 0x55, 0x55
    };
  
  /*
    Gray35 pattern.
  */
  static const unsigned char
    Gray35Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
      0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x7F, 0x7F, 0x7F,
      0x7F, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA,
      0xAA, 0x77, 0xF7, 0x77, 0xF7, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD,
      0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x7F, 0x7F, 0x7F, 0x7F, 0xAA, 0xAA, 0xAA,
      0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0xF7, 0xF7, 0xF7,
      0xF7, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA,
      0xAA, 0x7F, 0x7F, 0x7F, 0x7F, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD,
      0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0xF7, 0x77, 0xF7, 0xAA, 0xAA, 0xAA,
      0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x7F, 0x7F, 0x7F,
      0x7F, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA,
      0xAA, 0xF7, 0xF7, 0xF7, 0xF7
    };
  
  /*
    Gray30 pattern.
  */
  static const unsigned char
    Gray30Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55,
      0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xFE, 0xEE,
      0xFE, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
      0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55, 0xFE, 0xFE, 0xFE, 0xFE, 0x55, 0x55, 0x55,
      0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE,
      0xEE, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
      0x55, 0xEE, 0xFE, 0xEE, 0xFE, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55,
      0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFE, 0xFE, 0xFE,
      0xFE, 0x55, 0x55, 0x55, 0x55
    };
  
  /*
    Gray25 pattern.
  */
  static const unsigned char
    Gray25Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
      0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
      0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
      0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
      0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
      0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
      0xFF, 0x55, 0x55, 0x55, 0x55
    };
  
  /*
    Gray20 pattern.
  */
  static const unsigned char
    Gray20Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
      0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBB, 0xBB, 0xBB, 0xBB, 0xFF, 0xFF, 0xFF,
      0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBA, 0xBB, 0xBA,
      0xBB, 0xFF, 0xFF, 0xFF, 0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF,
      0xFF, 0xBB, 0xBB, 0xBB, 0xBB, 0xFF, 0xFF, 0xFF, 0xFF, 0xAA, 0xAA, 0xAA,
      0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBA, 0xBA, 0xBA, 0xBA, 0xFF, 0xFF, 0xFF,
      0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBB, 0xBB, 0xBB,
      0xBB, 0xFF, 0xFF, 0xFF, 0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF,
      0xFF, 0xBA, 0xBB, 0xBA, 0xBB, 0xFF, 0xFF, 0xFF, 0xFF, 0xAA, 0xAA, 0xAA,
      0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBB, 0xBB, 0xBB, 0xBB, 0xFF, 0xFF, 0xFF,
      0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBA, 0xBA, 0xBA,
      0xBA, 0xFF, 0xFF, 0xFF, 0xFF
    };
  
  /*
    Gray15 pattern.
  */
  static const unsigned char
    Gray15Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x77, 0x77, 0x77,
      0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0x5D, 0x5D, 0x5D, 0xFF, 0xFF, 0xFF,
      0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xD5, 0xDD, 0xD5,
      0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
      0xFF, 0xDD, 0x5D, 0x5D, 0x5D, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77,
      0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xD5, 0xDD, 0xD5, 0xFF, 0xFF, 0xFF,
      0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0x5D, 0x5D,
      0x5D, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
      0xFF, 0xD5, 0xDD, 0xD5, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77,
      0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0x5D, 0x5D, 0x5D, 0xFF, 0xFF, 0xFF,
      0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xD5, 0xDD,
      0xD5, 0xFF, 0xFF, 0xFF, 0xFF
    };
  
  /*
    Gray10 pattern.
  */
  static const unsigned char
    Gray10Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
      0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF,
      0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFD, 0xDD, 0xFD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77,
      0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF, 0xDF, 0xFF, 0xFF, 0xFF,
      0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xFD, 0xFD, 0xFD,
      0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
      0xFF, 0xDF, 0xDF, 0xDF, 0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77,
      0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xFD, 0xDD, 0xFD, 0xDD, 0xFF, 0xFF, 0xFF,
      0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF,
      0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFD, 0xFD, 0xFD, 0xFD
    };
  
  /*
    Gray5 pattern.
  */
  static const unsigned char
    Gray5Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD,
      0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xDF, 0xDF, 0xDF, 0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF,
      0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF, 0xDF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD,
      0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xDF, 0xDF, 0xDF, 0xDF
    };
  
  /*
    Gray0 pattern.
  */
  static const unsigned char
    Gray0Image[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
      0xFF, 0xFF, 0xFF, 0xFF, 0xFF
    };
  
  /*
    Hexagons pattern.
  */
  static const unsigned char
    HexagonsImage[] =
    {
      0x50, 0x34, 0x0A, 0x33, 0x30, 0x20, 0x31, 0x38, 0x0A, 0x10, 0x01, 0x00,
      0x00, 0x10, 0x01, 0x00, 0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80,
      0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x80, 0x00, 0x20,
      0x00, 0x80, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1F, 0xFC, 0x80, 0x00, 0x20,
      0x00, 0x80, 0x00, 0x20, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40,
      0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00, 0x10, 0x01, 0x00,
      0x00, 0x10, 0x01, 0x00, 0x00, 0x0F, 0xFE, 0x00, 0x00
    };
  
  /*
    Horizontal pattern.
  */
  static const unsigned char
    HorizontalImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0xFF, 0x00, 0x00, 0x00
    };
  
  /*
    Horizontal-2 pattern.
  */
  static const unsigned char
    Horizontal2Image[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
      0x00, 0xFF, 0x00
    };
  
  /*
    Horizontal-3 pattern.
  */
  static const unsigned char
    Horizontal3Image[] =
    {
      0x50, 0x34, 0x0A, 0x39, 0x20, 0x39, 0x0A, 0x00, 0x00, 0x00, 0x00, 0xFF,
      0x80, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x80, 0x00, 0x00, 0x00, 0x00, 0xFF,
      0x80,
    };
  
  /*
    HorizontalSaw pattern.
  */
  static const unsigned char
    HorizontalSawImage[] =
    {
      0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x38, 0x0A, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x10, 0x10, 0x28, 0x28, 0x44, 0x44, 0x82, 0x82, 0x01, 0x01
    };
  
  /*
    HS_BDIAGONAL pattern (Windows GDI HS_BDIAGONAL)
  */
  static const unsigned char
    HS_BDIAGONALImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x01, 0x02, 0x04, 0x08, 0x10,
      0x20, 0x40, 0x80
    };
  
  /*
    HS_CROSS pattern (Windows GDI HS_CROSS)
  */
  static const unsigned char
    HS_CROSSImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x10, 0x10, 0x10, 0xFF, 0x10,
      0x10, 0x10, 0x10
    };
  
  /*
    HS_DIAGCROSS pattern (Windows GDI HS_DIAGCROSS)
  */
  static const unsigned char
    HS_DIAGCROSSImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x81, 0x42, 0x24, 0x18, 0x18,
      0x24, 0x42, 0x81
    };
  
  /*
    HS_FDIAGONAL pattern (Windows GDI HS_FDIAGONAL)
  */
  static const unsigned char
    HS_FDIAGONALImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x80, 0x40, 0x20, 0x10, 0x08,
      0x04, 0x02, 0x01
    };
  
  /*
    HS_HORIZONTAL pattern (Windows GDI HS_HORIZONTAL)
  */
  static const unsigned char
    HS_HORIZONTALImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x00, 0x00, 0x00, 0xFF, 0x00,
      0x00, 0x00, 0x00
    };
  
  /*
    HS_VERTICAL pattern (Windows GDI HS_VERTICAL)
  */
  static const unsigned char
    HS_VERTICALImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x10, 0x10, 0x10, 0x10, 0x10,
      0x10, 0x10, 0x10
    };
  
  /*
    Left30 pattern.
  */
  static const unsigned char
    Left30Image[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0xC0, 0x30, 0x0C, 0x03
    };
  
  /*
    Left45 pattern.
  */
  static const unsigned char
    Left45Image[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x80, 0x40, 0x20, 0x10, 0x08,
      0x04, 0x02, 0x01
    };
  
  /*
    LeftShingle pattern.
  */
  static const unsigned char
    LeftShingleImage[] =
    {
      0x50, 0x34, 0x0A, 0x32, 0x34, 0x20, 0x32, 0x34, 0x0A, 0x00, 0x00, 0x01,
      0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04,
      0x00, 0x00, 0x04, 0x00, 0x00, 0x08, 0xFF, 0xFF, 0xFF, 0x01, 0x00, 0x00,
      0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00,
      0x04, 0x00, 0x00, 0x08, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x01, 0x00,
      0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x00,
      0x00, 0x04, 0x00, 0x00, 0x08, 0x00, 0xFF, 0xFF, 0xFF
    };
  
  /*
    Octagons image declaration.
  */
  static const unsigned char
    OctagonsImage[] =
    {
      0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x31, 0x36, 0x0A, 0x07, 0xF0, 0x08,
      0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01, 0x80, 0x00, 0x80, 0x00, 0x80,
      0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x40, 0x01, 0x20,
      0x02, 0x10, 0x04, 0x08, 0x08
    };
  
  /*
    Right30 pattern.
  */
  static const unsigned char
    Right30Image[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0x03, 0x0C, 0x30, 0xC0
    };
  
  /*
    Right45 pattern.
  */
  static const unsigned char
    Right45Image[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x01, 0x02, 0x04, 0x08, 0x10,
      0x20, 0x40, 0x80
    };
  
  /*
    RightShingle pattern.
  */
  static const unsigned char
    RightShingleImage[] =
    {
      0x50, 0x34, 0x0A, 0x32, 0x34, 0x20, 0x32, 0x34, 0x0A, 0x00, 0x00, 0x08,
      0x00, 0x00, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02,
      0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x00, 0x08, 0x00,
      0x00, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x00,
      0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0xFF, 0x08, 0x00, 0x00,
      0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00,
      0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0xFF, 0xFF, 0xFF
    };
  
  /*
    SmallFishScales pattern.
  */
  static const unsigned char
    SmallFishScalesImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x80, 0x80, 0x41, 0x36, 0x08,
      0x08, 0x14, 0x63
    };
  
  /*
    Vertical pattern.
  */
  static const unsigned char
    VerticalImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x11, 0x11, 0x11, 0x11, 0x11,
      0x11, 0x11, 0x11
    };
  
  /*
    Vertical-2 pattern.
  */
  static const unsigned char
    Vertical2Image[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
      0xAA, 0xAA, 0xAA
    };
  
  /*
    Vertical-2 pattern.
  */
  static const unsigned char
    Vertical3Image[] =
    {
      0x50, 0x34, 0x0A, 0x39, 0x20, 0x39, 0x0A, 0x24, 0x80, 0x24, 0x80, 0x24,
      0x80, 0x24, 0x80, 0x24, 0x80, 0x24, 0x80, 0x24, 0x80, 0x24, 0x80, 0x24,
      0x80
    };
  
  /*
    VerticalBricks pattern.
  */
  static const unsigned char
    VerticalBricksImage[] =
    {
      0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x31, 0x36, 0x0A, 0xFF, 0x01, 0x01,
      0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
      0x01, 0x01, 0xFF, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
      0x01, 0x01, 0x01, 0x01, 0x01
    };
  
  /*
    VerticalLeftShingle pattern.
  */
  static const unsigned char
    VerticalLeftShingleImage[] =
    {
      0x50, 0x34, 0x0A, 0x32, 0x34, 0x20, 0x32, 0x34, 0x0A, 0x01, 0x01, 0x01,
      0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81,
      0x01, 0x01, 0x61, 0x01, 0x01, 0x19, 0x01, 0x01, 0x07, 0x01, 0x01, 0x01,
      0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81, 0x01,
      0x01, 0x61, 0x01, 0x01, 0x19, 0x01, 0x01, 0x07, 0x01, 0x01, 0x01, 0x01,
      0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81, 0x01, 0x01,
      0x61, 0x01, 0x01, 0x19, 0x01, 0x01, 0x07, 0x01, 0x01
    };
  
  /*
    VerticalRightShingle pattern.
  */
  static const unsigned char
    VerticalRightShingleImage[] =
    {
      0x50, 0x34, 0x0A, 0x32, 0x34, 0x20, 0x32, 0x34, 0x0A, 0x01, 0x01, 0x01,
      0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x01,
      0x01, 0x0D, 0x01, 0x01, 0x31, 0x01, 0x01, 0xC1, 0x01, 0x01, 0x01, 0x01,
      0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03,
      0x01, 0x01, 0x0D, 0x01, 0x01, 0x31, 0x01, 0x01, 0xC1, 0x01, 0x01, 0x01,
      0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x01, 0x01,
      0x0D, 0x01, 0x01, 0x31, 0x01, 0x01, 0xC1, 0x01, 0x01
    };
  
  /*
    VerticalSaw pattern.
  */
  static const unsigned char
    VerticalSawImage[] =
    {
      0x50, 0x34, 0x0A, 0x38, 0x20, 0x31, 0x36, 0x0A, 0x40, 0x20, 0x10, 0x08,
      0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x10, 0x20, 0x40, 0x80
    };
  
  typedef struct _PatternInfo
  {
    char
      name[MagickPathExtent],
      magick[MagickPathExtent];
  
    const void
      *blob;
  
    size_t
      extent;
  } PatternInfo;
  
  static const PatternInfo
    PatternImageList[] =
    {
      { "BRICKS", "PBM", BricksImage, sizeof(BricksImage) },
      { "CHECKERBOARD", "GIF", CheckerboardImage, sizeof(CheckerboardImage) },
      { "CIRCLES", "PBM", CirclesImage, sizeof(CirclesImage) },
      { "CROSSHATCH", "PBM", CrossHatchImage, sizeof(CrossHatchImage) },
      { "CROSSHATCH30", "PBM", CrossHatch30Image, sizeof(CrossHatch30Image) },
      { "CROSSHATCH45", "PBM", CrossHatch45Image, sizeof(CrossHatch45Image) },
      { "FISHSCALES", "PBM", FishScalesImage, sizeof(FishScalesImage) },
      { "GRAY0", "PBM", Gray0Image, sizeof(Gray0Image) },
      { "GRAY5", "PBM", Gray5Image, sizeof(Gray5Image) },
      { "GRAY10", "PBM", Gray10Image, sizeof(Gray10Image) },
      { "GRAY15", "PBM", Gray15Image, sizeof(Gray15Image) },
      { "GRAY20", "PBM", Gray20Image, sizeof(Gray20Image) },
      { "GRAY25", "PBM", Gray25Image, sizeof(Gray25Image) },
      { "GRAY30", "PBM", Gray30Image, sizeof(Gray30Image) },
      { "GRAY35", "PBM", Gray35Image, sizeof(Gray35Image) },
      { "GRAY40", "PBM", Gray40Image, sizeof(Gray40Image) },
      { "GRAY45", "PBM", Gray45Image, sizeof(Gray45Image) },
      { "GRAY50", "PBM", Gray50Image, sizeof(Gray50Image) },
      { "GRAY55", "PBM", Gray55Image, sizeof(Gray55Image) },
      { "GRAY60", "PBM", Gray60Image, sizeof(Gray60Image) },
      { "GRAY65", "PBM", Gray65Image, sizeof(Gray65Image) },
      { "GRAY70", "PBM", Gray70Image, sizeof(Gray70Image) },
      { "GRAY75", "PBM", Gray75Image, sizeof(Gray75Image) },
      { "GRAY80", "PBM", Gray80Image, sizeof(Gray80Image) },
      { "GRAY85", "PBM", Gray85Image, sizeof(Gray85Image) },
      { "GRAY90", "PBM", Gray90Image, sizeof(Gray90Image) },
      { "GRAY95", "PBM", Gray95Image, sizeof(Gray95Image) },
      { "GRAY100", "PBM", Gray100Image, sizeof(Gray100Image) },
      { "HEXAGONS", "PBM", HexagonsImage, sizeof(HexagonsImage) },
      { "HORIZONTAL", "PBM", HorizontalImage, sizeof(HorizontalImage) },
      { "HORIZONTAL2", "PBM", Horizontal2Image, sizeof(Horizontal2Image) },
      { "HORIZONTAL3", "PBM", Horizontal3Image, sizeof(Horizontal3Image) },
      { "HORIZONTALSAW", "PBM", HorizontalSawImage, sizeof(HorizontalSawImage) },
      { "HS_BDIAGONAL", "PBM", HS_BDIAGONALImage, sizeof(HS_BDIAGONALImage) },
      { "HS_CROSS", "PBM", HS_CROSSImage, sizeof(HS_CROSSImage) },
      { "HS_DIAGCROSS", "PBM", HS_DIAGCROSSImage, sizeof(HS_DIAGCROSSImage) },
      { "HS_FDIAGONAL", "PBM", HS_FDIAGONALImage, sizeof(HS_FDIAGONALImage) },
      { "HS_HORIZONTAL", "PBM", HS_HORIZONTALImage, sizeof(HS_HORIZONTALImage) },
      { "HS_VERTICAL", "PBM", HS_VERTICALImage, sizeof(HS_VERTICALImage) },
      { "LEFT30", "PBM", Left30Image, sizeof(Left30Image) },
      { "LEFT45", "PBM", Left45Image, sizeof(Left45Image) },
      { "LEFTSHINGLE", "PBM", LeftShingleImage, sizeof(LeftShingleImage) },
      { "OCTAGONS", "PBM", OctagonsImage, sizeof(OctagonsImage) },
      { "RIGHT30", "PBM", Right30Image, sizeof(Right30Image) },
      { "RIGHT45", "PBM", Right45Image, sizeof(Right45Image) },
      { "RIGHTSHINGLE", "PBM", RightShingleImage, sizeof(RightShingleImage) },
      { "SMALLFISHSCALES", "PBM", SmallFishScalesImage,
        sizeof(SmallFishScalesImage) },
      { "VERTICAL", "PBM", VerticalImage, sizeof(VerticalImage) },
      { "VERTICAL2", "PBM", Vertical2Image, sizeof(Vertical2Image) },
      { "VERTICAL3", "PBM", Vertical3Image, sizeof(Vertical3Image) },
      { "VERTICALBRICKS", "PBM", VerticalBricksImage,
        sizeof(VerticalBricksImage) },
      { "VERTICALLEFTSHINGLE", "PBM", VerticalLeftShingleImage,
        sizeof(VerticalLeftShingleImage) },
      { "VERTICALRIGHTSHINGLE", "PBM", VerticalRightShingleImage,
        sizeof(VerticalRightShingleImage) },
      { "VERTICALSAW", "PBM", VerticalSawImage, sizeof(VerticalSawImage) },
      { "", "", (const void *) NULL, 0 }
    };
  
  /*
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %                                                                             %
  %                                                                             %
  %                                                                             %
  %   R e a d P A T T E R N I m a g e                                           %
  %                                                                             %
  %                                                                             %
  %                                                                             %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  %  ReadPATTERNImage() reads a PATTERN image file and returns it.  It
  %  allocates the memory necessary for the new Image structure and returns a
  %  pointer to the new image.
  %
  %  The format of the ReadPATTERNImage method is:
  %
  %      Image *ReadPATTERNImage(const ImageInfo *image_info,
  %        ExceptionInfo *exception)
  %
  %  A description of each parameter follows:
  %
  %    o image_info: the image info.
  %
  %    o exception: return any errors or warnings in this structure.
  %
  */
  static Image *ReadPATTERNImage(const ImageInfo *image_info,
    ExceptionInfo *exception)
  {
    const void
      *blob;
  
    Image
      *image;
  
    ImageInfo
      *blob_info;
  
    register ssize_t
      i;
  
    size_t
      extent;
  
    blob_info=CloneImageInfo(image_info);
    image=(Image *) NULL;
    blob=(const void *) NULL;
    extent=0;
    for (i=0; PatternImageList[i].blob != (const void *) NULL; i++)
      if (LocaleCompare(blob_info->filename,PatternImageList[i].name) == 0)
        {
          (void) CopyMagickString(blob_info->magick,PatternImageList[i].magick,
            MagickPathExtent);
          blob=PatternImageList[i].blob;
          extent=PatternImageList[i].extent;
          break;
        }
    if (blob == (const void *) NULL)
      ThrowReaderException(OptionError,"UnrecognizedImageFormat");
    image=BlobToImage(blob_info,blob,extent,exception);
    if (image_info->size != (char *) NULL)
      {
        Image
          *pattern_image;
  
        /*
          Tile pattern across image canvas.
        */
        pattern_image=image;
        image=AcquireImage(image_info,exception);
        (void) TextureImage(image,pattern_image,exception);
        pattern_image=DestroyImage(pattern_image);
      }
    blob_info=DestroyImageInfo(blob_info);
    return(GetFirstImageInList(image));
  }
  /*
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %                                                                             %
  %                                                                             %
  %                                                                             %
  %   R e g i s t e r P A T T E R N I m a g e                                   %
  %                                                                             %
  %                                                                             %
  %                                                                             %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  %  RegisterPATTERNImage() adds attributes for the BRICKS, CHECKERBOARD,
  %  CIRCLES, etc., image formats to the list of supported formats. The attributes
  %  include the image format tag, a method to read and/or write the format,
  %  whether the format supports the saving of more than one frame to the same
  %  file or blob, whether the format supports native in-memory I/O, and a
  %  brief description of the format.
  %
  %  The format of the RegisterPATTERNImage method is:
  %
  %      size_t RegisterPATTERNImage(void)
  %
  */
  ModuleExport size_t RegisterPATTERNImage(void)
  {
    MagickInfo
      *entry;
  
    entry=AcquireMagickInfo("PATTERN","PATTERN","Predefined pattern");
    entry->decoder=(DecodeImageHandler *) ReadPATTERNImage;
    entry->flags^=CoderAdjoinFlag;
    (void) RegisterMagickInfo(entry);
    return(MagickImageCoderSignature);
  }
  
  /*
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %                                                                             %
  %                                                                             %
  %                                                                             %
  %   U n r e g i s t e r P A T T E R N I m a g e                               %
  %                                                                             %
  %                                                                             %
  %                                                                             %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  %  UnregisterPATTERNImage() removes format registrations made by the
  %  PATTERN module from the list of supported formats.
  %
  %  The format of the UnregisterPATTERNImage method is:
  %
  %      UnregisterPATTERNImage(void)
  %
  */
  ModuleExport void UnregisterPATTERNImage(void)
  {
    (void) UnregisterMagickInfo("PATTERN");
  }
  