text: #pragma once
  
  #include "Runtime/World/CActor.hpp"
  
  namespace urde {
  
  class CEffect : public CActor {
  public:
    CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
  
    void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
    void Render(CStateManager&) override {}
  };
  
  } // namespace urde
  