text: #include <ansi.h>
  inherit NPC;
  
  void create()
  {
          set_name("多隆", ({ "duo long", "duo", "long" }));
          set("title", HIY "御前侍衞總管" NOR);
          set("age", 32);
          set("gender", "男性");
      set("long", "多隆乃御前侍衞的總管，身材高大魁梧，一身外家功夫很是了得。\n");
          set("attitude", "peaceful");
  
          set("str", 30);
          set("dex", 30);
          set("combat_exp", 1000000);
          set("shen_type", 1);
  
          set_skill("unarmed", 200);
          set_skill("dodge", 200);
          set_skill("parry", 200);
          set_skill("sword", 200);
          set_skill("force", 200);
          set_temp("apply/attack", 150);
          set_temp("apply/defense", 150);
          set_temp("apply/damage", 100);
          set_temp("apply/armor", 100);
  
         set("chat_chance_combat", 10);
          set("chat_msg_combat", ({
                  "多隆喝道：他奶奶的，你連我都敢惹？\n",
          }));
          setup();
         carry_object("/d/beijing/npc/obj/guanfu2")->wear();
         carry_object("/d/beijing/npc/obj/goldcloth1")->wear();
  }
  
  void init()
  {
          object ob;
          ::init();
          if (interactive(ob = this_player()) && 
                  (int)ob->query_condition("killer")) {
                  remove_call_out("kill_ob");
                  call_out("kill_ob", 1, ob);
          }
  }
  
  int accept_fight(object me)
  {
          command("say 這可是你活膩了自找的，休得怪我無情。\n");
          me->apply_condition("killer", 500);
          kill_ob(me);
          return 1;
  }
  