text: // Harrison McGuire 
  // UE4 Version 4.18.2 
  // https://github.com/Harrison1/unrealcpp 
  // https://severallevels.io
  // https://harrisonmcguire.com
  
  #include "SetActorLocationAndRotation.h"
  
  
  // Sets default values
  ASetActorLocationAndRotation::ASetActorLocationAndRotation()
  {
   	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
  	PrimaryActorTick.bCanEverTick = true;
  
  }
  
  // Called when the game starts or when spawned
  void ASetActorLocationAndRotation::BeginPlay()
  {
  	Super::BeginPlay();
  
  	SetActorLocationAndRotation(NewLocation, NewRotation, false, 0, ETeleportType::None);	
  	
  }
  
  // Called every frame
  void ASetActorLocationAndRotation::Tick(float DeltaTime)
  {
  	Super::Tick(DeltaTime);
  
  }
  
  