text: /*
   * Copyright (C) 2011, 2014-2015 Apple Inc. All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
   * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
   * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
   */
  
  #ifndef PlatformCALayerWinInternal_h
  #define PlatformCALayerWinInternal_h
  
  #include <CoreGraphics/CGGeometry.h>
  #include <wtf/Forward.h>
  #include <wtf/RetainPtr.h>
  
  typedef struct _CACFLayer *CACFLayerRef;
  typedef struct CGContext *CGContextRef;
  
  namespace WebCore {
  
  class Color;
  class FloatRect;
  class PlatformCALayer;
  class TileController;
  class TiledBacking;
  
  typedef Vector<RefPtr<PlatformCALayer>> PlatformCALayerList;
  
  class PlatformCALayerWinInternal {
  public:
      PlatformCALayerWinInternal(PlatformCALayer*);
      ~PlatformCALayerWinInternal();
  
      virtual void displayCallback(CACFLayerRef, CGContextRef);
      virtual void setNeedsDisplayInRect(const FloatRect&);
      virtual void setNeedsDisplay();
      PlatformCALayer* owner() const { return m_owner; }
  
      void setSublayers(const PlatformCALayerList&);
      void getSublayers(PlatformCALayerList&) const;
      void removeAllSublayers();
      void insertSublayer(PlatformCALayer&, size_t);
      size_t sublayerCount() const;
      int indexOfSublayer(const PlatformCALayer* reference);
  
      virtual bool isOpaque() const;
      virtual void setOpaque(bool);
  
      virtual void setBounds(const FloatRect&);
      void setFrame(const FloatRect&);
  
      virtual float contentsScale() const;
      virtual void setContentsScale(float);
  
      virtual void setBorderWidth(float);
  
      virtual void setBorderColor(const Color&);
  
      void drawRepaintCounters(CACFLayerRef, CGContextRef, CGRect layerBounds, int drawCount);
  
  private:
      void internalSetNeedsDisplay(const FloatRect*);
      PlatformCALayer* sublayerAtIndex(int) const;
  
      PlatformCALayer* m_owner;
  };
  
  }
  
  #endif // PlatformCALayerWinInternal_h
  