text: /*
   * Copyright (c) 2014 Nicholas Trampe
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in all
   * copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   *
   */
  
  typedef enum
  {
    kBlockTypeLongSmall = 0,
    kBlockTypeLongLarge = 1,
    kBlockTypeSquareSmall = 2,
    kBlockTypeSquareLarge = 3,
    kBlockTypeTriangleHole = 4,
    kBlockTypeTriangleWhole = 5,
    kBlockTypeCircle = 6
  }kBlockType;
  
  
  typedef enum
  {
    kObjectMovementTypeNone = 0,
    kObjectMovementTypeOscillateVertical = 1,
    kObjectMovementTypeOscillateHorizontal = 2,
    kObjectMovementTypeRotate = 3,
  }kObjectMovementType;
  
  
  typedef struct
  {
    BOOL snaps, guide, invert;
    kObjectMovementType movement;
    float time;
  }kObjectAttributes;
  
  
  enum kTag
  {
    kTagPlayer = 7,
    kTagFan = 8,
    kTagWind = 9,
    kTagBlock = 10,
    kTagGround = 11,
    kTagFinish = 12,
    kTagPoof = 13,
    kTagLevelEdit = 14,
    kTagTrashCan = 15,
    kTagCoin = 16
  };
  
  
  typedef enum
  {
    kGameStateRunning = 0,
    kGameStatePaused = 1,
    kGameStateEditing = 2,
    kGameStateOver = 3
  }kGameState;
  
  