text: #ifndef _GAME_DATA_H_
  #define _GAME_DATA_H_
  
  //=================================================================
  //Data to be passed by game to all Game Objects via Tick
  //=================================================================
  
  #include <dinput.h>
  #include "GameState.h"
  #include <AntTweakBar.h>
  
  using namespace DirectX;
  
  struct GameData
  {
  	float m_dt;  //time step since last frame
  	GameState m_GS; //global GameState
  	float m_gravitational_constant = 2;
  	float m_player_jump_height = 1;
  	float m_player_walk_speed = 1;
  	float m_player_max_speed = 1;
  	
  
  	//player input
  	unsigned char* m_keyboardState; //current state of the Keyboard
  	unsigned char* m_prevKeyboardState; //previous frame's state of the keyboard
  	DIMOUSESTATE* m_mouseState; //current state of the mouse
  };
  #endif
  