text: ///////////////////////////////////////////////////////////////////////////////////
  /// OpenGL Mathematics (glm.g-truc.net)
  ///
  /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
  /// Permission is hereby granted, free of charge, to any person obtaining a copy
  /// of this software and associated documentation files (the "Software"), to deal
  /// in the Software without restriction, including without limitation the rights
  /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  /// copies of the Software, and to permit persons to whom the Software is
  /// furnished to do so, subject to the following conditions:
  /// 
  /// The above copyright notice and this permission notice shall be included in
  /// all copies or substantial portions of the Software.
  /// 
  /// Restrictions:
  ///		By making use of the Software for military purposes, you choose to make
  ///		a Bunny unhappy.
  /// 
  /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  /// THE SOFTWARE.
  ///
  /// @ref core
  /// @file glm/detail/type_mat.hpp
  /// @date 2010-01-26 / 2011-06-15
  /// @author Christophe Riccio
  ///////////////////////////////////////////////////////////////////////////////////
  
  #pragma once
  
  #include "precision.hpp"
  
  namespace glm{
  namespace detail
  {
  	template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
  	struct outerProduct_trait{};
  }//namespace detail
  
  	template <typename T, precision P> struct tvec2;
  	template <typename T, precision P> struct tvec3;
  	template <typename T, precision P> struct tvec4;
  	template <typename T, precision P> struct tmat2x2;
  	template <typename T, precision P> struct tmat2x3;
  	template <typename T, precision P> struct tmat2x4;
  	template <typename T, precision P> struct tmat3x2;
  	template <typename T, precision P> struct tmat3x3;
  	template <typename T, precision P> struct tmat3x4;
  	template <typename T, precision P> struct tmat4x2;
  	template <typename T, precision P> struct tmat4x3;
  	template <typename T, precision P> struct tmat4x4;
  
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 2 columns of 2 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<float, lowp>		lowp_mat2;
  	
  	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<float, mediump>		mediump_mat2;
  	
  	/// 2 columns of 2 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<float, highp>		highp_mat2;
  	
  	/// 2 columns of 2 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<float, lowp>		lowp_mat2x2;
  	
  	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<float, mediump>		mediump_mat2x2;
  	
  	/// 2 columns of 2 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<float, highp>		highp_mat2x2;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 2 columns of 3 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x3<float, lowp>		lowp_mat2x3;
  	
  	/// 2 columns of 3 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x3<float, mediump>		mediump_mat2x3;
  	
  	/// 2 columns of 3 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x3<float, highp>		highp_mat2x3;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 2 columns of 4 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x4<float, lowp>		lowp_mat2x4;
  	
  	/// 2 columns of 4 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x4<float, mediump>		mediump_mat2x4;
  	
  	/// 2 columns of 4 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x4<float, highp>		highp_mat2x4;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 3 columns of 2 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x2<float, lowp>		lowp_mat3x2;
  	
  	/// 3 columns of 2 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x2<float, mediump>		mediump_mat3x2;
  	
  	/// 3 columns of 2 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x2<float, highp>		highp_mat3x2;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 3 columns of 3 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<float, lowp>		lowp_mat3;
  	
  	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<float, mediump>		mediump_mat3;
  	
  	/// 3 columns of 3 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<float, highp>		highp_mat3;
  	
  	/// 3 columns of 3 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<float, lowp>		lowp_mat3x3;
  	
  	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<float, mediump>		mediump_mat3x3;
  	
  	/// 3 columns of 3 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<float, highp>		highp_mat3x3;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 3 columns of 4 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x4<float, lowp>		lowp_mat3x4;
  	
  	/// 3 columns of 4 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x4<float, mediump>		mediump_mat3x4;
  	
  	/// 3 columns of 4 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x4<float, highp>		highp_mat3x4;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 4 columns of 2 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x2<float, lowp>		lowp_mat4x2;
  	
  	/// 4 columns of 2 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x2<float, mediump>		mediump_mat4x2;
  	
  	/// 4 columns of 2 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x2<float, highp>		highp_mat4x2;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 4 columns of 3 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x3<float, lowp>		lowp_mat4x3;
  	
  	/// 4 columns of 3 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x3<float, mediump>		mediump_mat4x3;
  	
  	/// 4 columns of 3 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x3<float, highp>		highp_mat4x3;
  	
  	/// @}
  	
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 4 columns of 4 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<float, lowp>		lowp_mat4;
  	
  	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<float, mediump>		mediump_mat4;
  	
  	/// 4 columns of 4 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<float, highp>		highp_mat4;
  	
  	/// 4 columns of 4 components matrix of low precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<float, lowp>		lowp_mat4x4;
  	
  	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<float, mediump>		mediump_mat4x4;
  	
  	/// 4 columns of 4 components matrix of high precision floating-point numbers.
  	/// There is no guarantee on the actual precision.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<float, highp>		highp_mat4x4;
  	
  	/// @}
  	
  	/// @addtogroup core_types
  	/// @{
  	
  	//////////////////////////
  	// Float definition
  	
  #if(defined(GLM_PRECISION_LOWP_FLOAT))
  	typedef lowp_mat2x2			mat2x2;
  	typedef lowp_mat2x3			mat2x3;
  	typedef lowp_mat2x4			mat2x4;
  	typedef lowp_mat3x2			mat3x2;
  	typedef lowp_mat3x3			mat3x3;
  	typedef lowp_mat3x4			mat3x4;
  	typedef lowp_mat4x2			mat4x2;
  	typedef lowp_mat4x3			mat4x3;
  	typedef lowp_mat4x4			mat4x4;
  #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
  	typedef mediump_mat2x2		mat2x2;
  	typedef mediump_mat2x3		mat2x3;
  	typedef mediump_mat2x4		mat2x4;
  	typedef mediump_mat3x2		mat3x2;
  	typedef mediump_mat3x3		mat3x3;
  	typedef mediump_mat3x4		mat3x4;
  	typedef mediump_mat4x2		mat4x2;
  	typedef mediump_mat4x3		mat4x3;
  	typedef mediump_mat4x4		mat4x4;
  #else	
  	//! 2 columns of 2 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat2x2			mat2x2;
  	
  	//! 2 columns of 3 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat2x3			mat2x3;
  	
  	//! 2 columns of 4 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat2x4			mat2x4;
  	
  	//! 3 columns of 2 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat3x2			mat3x2;
  	
  	//! 3 columns of 3 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat3x3			mat3x3;
  	
  	//! 3 columns of 4 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat3x4			mat3x4;
  	
  	//! 4 columns of 2 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat4x2			mat4x2;
  	
  	//! 4 columns of 3 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat4x3			mat4x3;
  	
  	//! 4 columns of 4 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_mat4x4			mat4x4;
  	
  #endif//GLM_PRECISION
  	
  	//! 2 columns of 2 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef mat2x2					mat2;
  	
  	//! 3 columns of 3 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef mat3x3					mat3;
  	
  	//! 4 columns of 4 components matrix of floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef mat4x4					mat4;
  		
  	//////////////////////////
  	// Double definition
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 2 columns of 2 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<double, lowp>		lowp_dmat2;
  	
  	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<double, mediump>	mediump_dmat2;
  	
  	/// 2 columns of 2 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<double, highp>		highp_dmat2;
  	
  	/// 2 columns of 2 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<double, lowp>		lowp_dmat2x2;
  	
  	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<double, mediump>	mediump_dmat2x2;
  	
  	/// 2 columns of 2 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x2<double, highp>		highp_dmat2x2;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 2 columns of 3 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x3<double, lowp>		lowp_dmat2x3;
  	
  	/// 2 columns of 3 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x3<double, mediump>	mediump_dmat2x3;
  	
  	/// 2 columns of 3 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x3<double, highp>		highp_dmat2x3;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 2 columns of 4 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x4<double, lowp>		lowp_dmat2x4;
  	
  	/// 2 columns of 4 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x4<double, mediump>	mediump_dmat2x4;
  	
  	/// 2 columns of 4 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat2x4<double, highp>		highp_dmat2x4;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 3 columns of 2 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x2<double, lowp>		lowp_dmat3x2;
  	
  	/// 3 columns of 2 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x2<double, mediump>	mediump_dmat3x2;
  	
  	/// 3 columns of 2 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x2<double, highp>		highp_dmat3x2;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 3 columns of 3 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<float, lowp>		lowp_dmat3;
  	
  	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<double, mediump>	mediump_dmat3;
  	
  	/// 3 columns of 3 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<double, highp>		highp_dmat3;
  	
  	/// 3 columns of 3 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<double, lowp>		lowp_dmat3x3;
  	
  	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<double, mediump>	mediump_dmat3x3;
  	
  	/// 3 columns of 3 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x3<double, highp>		highp_dmat3x3;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 3 columns of 4 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x4<double, lowp>		lowp_dmat3x4;
  	
  	/// 3 columns of 4 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x4<double, mediump>	mediump_dmat3x4;
  	
  	/// 3 columns of 4 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat3x4<double, highp>		highp_dmat3x4;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 4 columns of 2 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x2<double, lowp>		lowp_dmat4x2;
  	
  	/// 4 columns of 2 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x2<double, mediump>	mediump_dmat4x2;
  	
  	/// 4 columns of 2 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x2<double, highp>		highp_dmat4x2;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 4 columns of 3 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x3<double, lowp>		lowp_dmat4x3;
  	
  	/// 4 columns of 3 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x3<double, mediump>	mediump_dmat4x3;
  	
  	/// 4 columns of 3 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x3<double, highp>		highp_dmat4x3;
  	
  	/// @}
  	
  	/// @addtogroup core_precision
  	/// @{
  	
  	/// 4 columns of 4 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<double, lowp>		lowp_dmat4;
  	
  	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<double, mediump>	mediump_dmat4;
  	
  	/// 4 columns of 4 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<double, highp>		highp_dmat4;
  	
  	/// 4 columns of 4 components matrix of low precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<double, lowp>		lowp_dmat4x4;
  	
  	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<double, mediump>	mediump_dmat4x4;
  	
  	/// 4 columns of 4 components matrix of high precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef tmat4x4<double, highp>		highp_dmat4x4;
  	
  	/// @}
  	
  #if(defined(GLM_PRECISION_LOWP_DOUBLE))
  	typedef lowp_dmat2x2		dmat2x2;
  	typedef lowp_dmat2x3		dmat2x3;
  	typedef lowp_dmat2x4		dmat2x4;
  	typedef lowp_dmat3x2		dmat3x2;
  	typedef lowp_dmat3x3		dmat3x3;
  	typedef lowp_dmat3x4		dmat3x4;
  	typedef lowp_dmat4x2		dmat4x2;
  	typedef lowp_dmat4x3		dmat4x3;
  	typedef lowp_dmat4x4		dmat4x4;
  #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
  	typedef mediump_dmat2x2		dmat2x2;
  	typedef mediump_dmat2x3		dmat2x3;
  	typedef mediump_dmat2x4		dmat2x4;
  	typedef mediump_dmat3x2		dmat3x2;
  	typedef mediump_dmat3x3		dmat3x3;
  	typedef mediump_dmat3x4		dmat3x4;
  	typedef mediump_dmat4x2		dmat4x2;
  	typedef mediump_dmat4x3		dmat4x3;
  	typedef mediump_dmat4x4		dmat4x4;
  #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
  	
  	//! 2 * 2 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat2x2		dmat2;
  	
  	//! 3 * 3 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat3x3		dmat3;
  	
  	//! 4 * 4 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat4x4		dmat4;
  	
  	//! 2 * 2 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat2x2		dmat2x2;
  	
  	//! 2 * 3 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat2x3		dmat2x3;
  	
  	//! 2 * 4 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat2x4		dmat2x4;
  	
  	//! 3 * 2 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat3x2		dmat3x2;
  	
  	/// 3 * 3 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat3x3		dmat3x3;
  	
  	/// 3 * 4 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat3x4		dmat3x4;
  	
  	/// 4 * 2 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat4x2		dmat4x2;
  	
  	/// 4 * 3 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat4x3		dmat4x3;
  	
  	/// 4 * 4 matrix of double-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef highp_dmat4x4		dmat4x4;
  
  #endif//GLM_PRECISION
  	
  	/// @}
  }//namespace glm
  