text: /*
  Copyright 2019 SwanMatch
  
  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 2 of the License, or
  (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
  
  #pragma once
  
  #include "config_common.h"
  
  /* USB Device descriptor parameter */
  #define VENDOR_ID       0x16C0
  #define PRODUCT_ID      0x27DB
  #define DEVICE_VER      0x0001
  #define MANUFACTURER    SwanMatch
  #define PRODUCT         SilverBullet44
  
  /* key matrix size */
  #define MATRIX_ROWS 8
  #define MATRIX_COLS 6
  
  /*
   * Keyboard Matrix Assignments
   *
   * Change this to how you wired your keyboard
   * COLS: AVR pins used for columns, left to right
   * ROWS: AVR pins used for rows, top to bottom
   * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
   *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
   *
  */
  #define MATRIX_ROW_PINS { D4, C6, D7, E6 }
  #define MATRIX_COL_PINS { B3, B1, F7, F6, F5, F4 }
  #define UNUSED_PINS
  
  /* COL2ROW, ROW2COL*/
  #define DIODE_DIRECTION COL2ROW
  
  /*
   * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
   */
  #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
  #define MASTER_RIGHT
  
  // #define BACKLIGHT_PIN B7
  // #define BACKLIGHT_BREATHING
  // #define BACKLIGHT_LEVELS 3
  
  #define RGB_DI_PIN D3
  #ifdef RGB_DI_PIN
    //#define RGBLIGHT_SPLIT
    #define RGBLED_SPLIT {26, 26}
    #define RGBLED_NUM 52
    #ifdef RGB_MATRIX_ENABLE
      #define DRIVER_LED_TOTAL 52
      #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
  
      #define RGB_MATRIX_HUE_STEP 8
      #define RGB_MATRIX_SAT_STEP 8
      #define RGB_MATRIX_VAL_STEP 8
      #define RGB_MATRIX_SPD_STEP 8
  
      #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  
      #define RGB_MATRIX_KEYPRESSES  // reacts to keypresses
  
      #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
    #else
      #define RGBLIGHT_LED_MAP { 0,1,2,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,3,4,5,6, \
                                26,27,28,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,29,30,31,32 }
      #define RGBLIGHT_HUE_STEP 8
      #define RGBLIGHT_SAT_STEP 8
      #define RGBLIGHT_VAL_STEP 8
      #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
    //#define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  /*== all animations enable ==*/
  //  #define RGBLIGHT_ANIMATIONS
  /*== or choose animations ==*/
      #define RGBLIGHT_EFFECT_BREATHING
      #define RGBLIGHT_EFFECT_RAINBOW_MOOD
      #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
      #define RGBLIGHT_EFFECT_SNAKE
  //  #define RGBLIGHT_EFFECT_KNIGHT
  //  #define RGBLIGHT_EFFECT_CHRISTMAS
  //  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  //  #define RGBLIGHT_EFFECT_RGB_TEST
  //  #define RGBLIGHT_EFFECT_ALTERNATING
  /*== customize breathing effect ==*/
    /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
      #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
    /*==== use exp() and sin() ====*/
      #define RGBLIGHT_EFFECT_BREATHE_CENTER 2     // 1 to 2.7
      #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
  /*== customize snake effect ==*/
      #define RGBLIGHT_EFFECT_SNAKE_LENGTH RGBLED_NUM
  /*== customize knight effect ==*/
      #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 6
    #endif
  #endif
  
  /* Audio */
  #ifdef AUDIO_ENABLE
    #define AUDIO_PIN B6
    #define STARTUP_SONG SONG(STARTUP_SOUND)
    #define AUDIO_CLICKY
    #define AUDIO_CLICKY_FREQ_RANDOMNESS 1.0f
  #endif
  
  /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  #define DEBOUNCE 10
  
  //#define RETRO_TAPPING
  
  #ifdef MOUSEKEY_ENABLE
    #define MOUSEKEY_INTERVAL 20
    #define MOUSEKEY_MAX_SPEED 5
    #define MOUSEKEY_TIME_TO_MAX 60
  #endif
  
  /* define if matrix has ghost (lacks anti-ghosting diodes) */
  //#define MATRIX_HAS_GHOST
  
  /* number of backlight levels */
  
  /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  //#define LOCKING_SUPPORT_ENABLE
  /* Locking resynchronize hack */
  //#define LOCKING_RESYNC_ENABLE
  
  /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
   * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
   */
  // #define GRAVE_ESC_CTRL_OVERRIDE
  
  /*
   * Force NKRO
   *
   * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
   * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
   * makefile for this to work.)
   *
   * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
   * until the next keyboard reset.
   *
   * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
   * fully operational during normal computer usage.
   *
   * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
   * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
   * bootmagic, NKRO mode will always be enabled until it is toggled again during a
   * power-up.
   *
   */
  //#define FORCE_NKRO
  
  /*
   * Magic Key Options
   *
   * Magic keys are hotkey commands that allow control over firmware functions of
   * the keyboard. They are best used in combination with the HID Listen program,
   * found here: https://www.pjrc.com/teensy/hid_listen.html
   *
   * The options below allow the magic key functionality to be changed. This is
   * useful if your keyboard/keypad is missing keys and you want magic key support.
   *
   */
  
  /* key combination for magic key command */
  /* defined by default; to change, uncomment and set to the combination you want */
  // #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
  
  /* control how magic key switches layers */
  //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
  //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
  //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
  
  /* override magic key keymap */
  //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
  //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
  //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
  //#define MAGIC_KEY_HELP           H
  //#define MAGIC_KEY_HELP_ALT       SLASH
  //#define MAGIC_KEY_DEBUG          D
  //#define MAGIC_KEY_DEBUG_MATRIX   X
  //#define MAGIC_KEY_DEBUG_KBD      K
  //#define MAGIC_KEY_DEBUG_MOUSE    M
  //#define MAGIC_KEY_VERSION        V
  //#define MAGIC_KEY_STATUS         S
  //#define MAGIC_KEY_CONSOLE        C
  //#define MAGIC_KEY_LAYER0         0
  //#define MAGIC_KEY_LAYER0_ALT     GRAVE
  //#define MAGIC_KEY_LAYER1         1
  //#define MAGIC_KEY_LAYER2         2
  //#define MAGIC_KEY_LAYER3         3
  //#define MAGIC_KEY_LAYER4         4
  //#define MAGIC_KEY_LAYER5         5
  //#define MAGIC_KEY_LAYER6         6
  //#define MAGIC_KEY_LAYER7         7
  //#define MAGIC_KEY_LAYER8         8
  //#define MAGIC_KEY_LAYER9         9
  //#define MAGIC_KEY_BOOTLOADER     B
  //#define MAGIC_KEY_BOOTLOADER_ALT ESC
  //#define MAGIC_KEY_LOCK           CAPS
  //#define MAGIC_KEY_EEPROM         E
  //#define MAGIC_KEY_EEPROM_CLEAR   BSPACE
  //#define MAGIC_KEY_NKRO           N
  //#define MAGIC_KEY_SLEEP_LED      Z
  
  /*
   * Feature disable options
   *  These options are also useful to firmware size reduction.
   */
  
  /* disable debug print */
  //#define NO_DEBUG
  
  /* disable print */
  //#define NO_PRINT
  
  /* disable action features */
  //#define NO_ACTION_LAYER
  //#define NO_ACTION_TAPPING
  //#define NO_ACTION_ONESHOT
  
  /* disable these deprecated features by default */
  #define NO_ACTION_MACRO
  #define NO_ACTION_FUNCTION
  
  /*
   * MIDI options
   */
  
  /* enable basic MIDI features:
     - MIDI notes can be sent when in Music mode is on
  */
  //#define MIDI_BASIC
  
  /* enable advanced MIDI features:
     - MIDI notes can be added to the keymap
     - Octave shift and transpose
     - Virtual sustain, portamento, and modulation wheel
     - etc.
  */
  //#define MIDI_ADVANCED
  
  /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
  //#define MIDI_TONE_KEYCODE_OCTAVES 1
  
  /* Bootmagic Lite key configuration */
  // #define BOOTMAGIC_LITE_ROW 0
  // #define BOOTMAGIC_LITE_COLUMN 0
  