text: #ifndef MEWTLEENGINE_LABEL_H
  #define MEWTLEENGINE_LABEL_H
  
  #include "Mewtle/GameElements/Entity.h"
  
  namespace Mewtle{
  	class Label : public Entity{
  	public :
  		Label(int id, Texture* texture, float left, float top, float width, float height, float rotZ);
  		void render();
  		void render(float alpha);
  		bool mouseOver(double x, double y);
  	};
  }
  
  #endif //MEWTLEENGINE_LABEL_H
  