text: #ifndef INCLUDED_motion_actuators_GenericActuator
  #define INCLUDED_motion_actuators_GenericActuator
  
  #ifndef HXCPP_H
  #include <hxcpp.h>
  #endif
  
  #ifndef INCLUDED_motion_actuators_IGenericActuator
  #include <motion/actuators/IGenericActuator.h>
  #endif
  HX_DECLARE_CLASS2(motion,actuators,GenericActuator)
  HX_DECLARE_CLASS2(motion,actuators,IGenericActuator)
  HX_DECLARE_CLASS2(motion,easing,IEasing)
  
  namespace motion{
  namespace actuators{
  
  
  class HXCPP_CLASS_ATTRIBUTES GenericActuator_obj : public ::hx::Object
  {
  	public:
  		typedef ::hx::Object super;
  		typedef GenericActuator_obj OBJ_;
  		GenericActuator_obj();
  
  	public:
  		enum { _hx_ClassId = 0x172f0ab4 };
  
  		void __construct( ::Dynamic target,Float duration, ::Dynamic properties);
  		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="motion.actuators.GenericActuator")
  			{ return ::hx::Object::operator new(inSize,inContainer,inName); }
  		inline void *operator new(size_t inSize, int extra)
  			{ return ::hx::Object::operator new(inSize+extra,true,"motion.actuators.GenericActuator"); }
  		static ::hx::ObjectPtr< GenericActuator_obj > __new( ::Dynamic target,Float duration, ::Dynamic properties);
  		static ::hx::ObjectPtr< GenericActuator_obj > __alloc(::hx::Ctx *_hx_ctx, ::Dynamic target,Float duration, ::Dynamic properties);
  		static void * _hx_vtable;
  		static Dynamic __CreateEmpty();
  		static Dynamic __Create(::hx::DynamicArray inArgs);
  		//~GenericActuator_obj();
  
  		HX_DO_RTTI_ALL;
  		::hx::Val __Field(const ::String &inString, ::hx::PropertyAccess inCallProp);
  		::hx::Val __SetField(const ::String &inString,const ::hx::Val &inValue, ::hx::PropertyAccess inCallProp);
  		void __GetFields(Array< ::String> &outFields);
  		static void __register();
  		void __Mark(HX_MARK_PARAMS);
  		void __Visit(HX_VISIT_PARAMS);
  		bool _hx_isInstanceOf(int inClassId);
  		void *_hx_getInterface(int inHash);
  		::Dynamic onResume_782808ef( ::Dynamic handler,::cpp::VirtualArray parameters);
  
  		::Dynamic onPause_782808ef( ::Dynamic handler,::cpp::VirtualArray parameters);
  
  		::Dynamic snapping_881a854a( ::Dynamic value);
  
  		::Dynamic smartRotation_881a854a( ::Dynamic value);
  
  		::Dynamic reverse_881a854a( ::Dynamic value);
  
  		::Dynamic repeat_881a854a( ::Dynamic times);
  
  		::Dynamic reflect_881a854a( ::Dynamic value);
  
  		::Dynamic onUpdate_782808ef( ::Dynamic handler,::cpp::VirtualArray parameters);
  
  		::Dynamic onRepeat_782808ef( ::Dynamic handler,::cpp::VirtualArray parameters);
  
  		::Dynamic onComplete_782808ef( ::Dynamic handler,::cpp::VirtualArray parameters);
  
  		::Dynamic ease_02a46974(::Dynamic easing);
  
  		::Dynamic delay_145ae511(Float duration);
  
  		::Dynamic autoVisible_881a854a( ::Dynamic value);
  		::String __ToString() const { return HX_("GenericActuator",50,a2,b3,78); }
  
  		Float duration;
  		::String id;
  		 ::Dynamic properties;
  		 ::Dynamic target;
  		bool _autoVisible;
  		Float _delay;
  		::Dynamic _ease;
  		 ::Dynamic _onComplete;
  		::cpp::VirtualArray _onCompleteParams;
  		 ::Dynamic _onRepeat;
  		::cpp::VirtualArray _onRepeatParams;
  		 ::Dynamic _onUpdate;
  		::cpp::VirtualArray _onUpdateParams;
  		 ::Dynamic _onResume;
  		::cpp::VirtualArray _onResumeParams;
  		 ::Dynamic _onPause;
  		::cpp::VirtualArray _onPauseParams;
  		bool _reflect;
  		int _repeat;
  		bool _reverse;
  		bool _smartRotation;
  		bool _snapping;
  		bool special;
  		virtual void apply();
  		::Dynamic apply_dyn();
  
  		virtual  ::motion::actuators::GenericActuator autoVisible( ::Dynamic value);
  		::Dynamic autoVisible_dyn();
  
  		 ::Dynamic callMethod( ::Dynamic method,::cpp::VirtualArray params);
  		::Dynamic callMethod_dyn();
  
  		void change();
  		::Dynamic change_dyn();
  
  		virtual void complete(::hx::Null< bool >  sendEvent);
  		::Dynamic complete_dyn();
  
  		virtual  ::motion::actuators::GenericActuator delay(Float duration);
  		::Dynamic delay_dyn();
  
  		 ::motion::actuators::GenericActuator ease(::Dynamic easing);
  		::Dynamic ease_dyn();
  
  		virtual void move();
  		::Dynamic move_dyn();
  
  		 ::motion::actuators::GenericActuator onComplete( ::Dynamic handler,::cpp::VirtualArray parameters);
  		::Dynamic onComplete_dyn();
  
  		 ::motion::actuators::GenericActuator onRepeat( ::Dynamic handler,::cpp::VirtualArray parameters);
  		::Dynamic onRepeat_dyn();
  
  		virtual  ::motion::actuators::GenericActuator onUpdate( ::Dynamic handler,::cpp::VirtualArray parameters);
  		::Dynamic onUpdate_dyn();
  
  		 ::motion::actuators::GenericActuator onPause( ::Dynamic handler,::cpp::VirtualArray parameters);
  		::Dynamic onPause_dyn();
  
  		 ::motion::actuators::GenericActuator onResume( ::Dynamic handler,::cpp::VirtualArray parameters);
  		::Dynamic onResume_dyn();
  
  		virtual void pause();
  		::Dynamic pause_dyn();
  
  		 ::motion::actuators::GenericActuator reflect( ::Dynamic value);
  		::Dynamic reflect_dyn();
  
  		 ::motion::actuators::GenericActuator repeat( ::Dynamic times);
  		::Dynamic repeat_dyn();
  
  		virtual void resume();
  		::Dynamic resume_dyn();
  
  		 ::motion::actuators::GenericActuator reverse( ::Dynamic value);
  		::Dynamic reverse_dyn();
  
  		 ::motion::actuators::GenericActuator smartRotation( ::Dynamic value);
  		::Dynamic smartRotation_dyn();
  
  		 ::motion::actuators::GenericActuator snapping( ::Dynamic value);
  		::Dynamic snapping_dyn();
  
  		virtual void stop( ::Dynamic properties,bool complete,bool sendEvent);
  		::Dynamic stop_dyn();
  
  };
  
  } // end namespace motion
  } // end namespace actuators
  
  #endif /* INCLUDED_motion_actuators_GenericActuator */ 
  