text: #ifndef MATHS_AABB_H
  #define MATHS_AABB_H
  
  #include "maths/Vec3.h"
  #include "maths/Ray.h"
  
  namespace maths
  {
  	struct AABB
  	{
  		constexpr AABB() { }
  		constexpr AABB(const Vec3& minimum, const Vec3& maximum) : minimum(minimum), maximum(maximum) { }
  
  		Vec3 minimum, maximum;
  
  		bool Hit(const Ray& r, float tMin, float tMax) const;
  	};
  
  	AABB Bound(const AABB& aabb0, const AABB& aabb1);
  }
  
  #endif MATHS_AABB_H