text: /*************************************************************************
   *                                                                       *
   * Vega FEM Simulation Library Version 2.2                               *
   *                                                                       *
   * "objMeshGPUDeformer" library , Copyright (C) 2007 CMU, 2009 MIT,      *
   *                                                        2015 USC       *
   * All rights reserved.                                                  *
   *                                                                       *
   * Code author: Jernej Barbic                                            *
   * http://www.jernejbarbic.com/code                                      *
   *                                                                       *
   * Research: Jernej Barbic, Fun Shing Sin, Daniel Schroeder,             *
   *           Doug L. James, Jovan Popovic                                *
   *                                                                       *
   * Funding: National Science Foundation, Link Foundation,                *
   *          Singapore-MIT GAMBIT Game Lab,                               *
   *          Zumberge Research and Innovation Fund at USC                 *
   *                                                                       *
   * This library is free software; you can redistribute it and/or         *
   * modify it under the terms of the BSD-style license that is            *
   * included with this library in the file LICENSE.txt                    *
   *                                                                       *
   * This library is distributed in the hope that it will be useful,       *
   * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the file     *
   * LICENSE.TXT for more details.                                         *
   *                                                                       *
   *************************************************************************/
  
  #ifndef _OBJMESHGPUDEFORMER_UUQ_H_
  #define _OBJMESHGPUDEFORMER_UUQ_H_
  
  #include "objMeshGPUDeformer.h"
  
  class ObjMeshGPUDeformer_uUq : public ObjMeshGPUDeformer
  {
  public:
    ObjMeshGPUDeformer_uUq();
    void Init(ObjMesh * mesh, ObjMeshRender * meshRender, int r, double * U, int renderingMode);
    virtual void Clone(ObjMeshGPUDeformer_uUq * ObjMeshGPUDeformer_uUq_source);
    virtual ~ObjMeshGPUDeformer_uUq() = 0;
  
    void Setqdv(double * q);
    void Setqfv(float * q);
  
    void Compute_uUq();
  
  protected:
  
    char ** compilerOptions;
    int r;
    double * U;
    float * q;
  
    GLuint UTextureID;
    int UTextureSize;
    float invFragmentTextureSize;
    int numPixelsInARow;
    void InitUTexture();
  
    static bool hasStaticBeenInitialized;
    int InitializeCGShaders();
  
    virtual void * GetDerivedData() = 0;
    virtual void SetDerivedData(void * data) = 0;
  
    // fragment u=Uq shader 
    CGprofile Fragment_uUqProfile;
    CGprogram Fragment_uUqProgram; // note: this program is not static, so that can support scenes with variables number of r's
    CGparameter UtexParam;
    CGparameter qParam;
    CGparameter vertexDeformationTextureSizeParam;
    CGparameter SIZEParam;
    CGparameter texUDeltaParam;
    CGparameter SIZEdivRParam;
  };
  
  #endif
  
  