text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/Interface.h"
  #include "MenuInterface.generated.h"
  
  // This class does not need to be modified.
  UINTERFACE(MinimalAPI)
  class UMenuInterface : public UInterface
  {
  	GENERATED_BODY()
  };
  
  /**
   * 
   */
  class MULTIPLAYER1_API IMenuInterface
  {
  	GENERATED_BODY()
  
  	// Add interface functions to this class. This is the class that will be inherited to implement this interface.
  public:
  
  	virtual void Host(FText UserServerName) = 0;
  	virtual void Join(const uint32 Index) = 0;
  	virtual void LoadMainMenu() = 0;
  	virtual void QuitGame() = 0;
  	virtual void UpdateServerList() = 0;
  };
  