text: ﻿/**
   * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
   * SPDX-License-Identifier: Apache-2.0.
   */
  
  #pragma once
  #include <aws/codebuild/CodeBuild_EXPORTS.h>
  #include <aws/codebuild/model/BuildPhaseType.h>
  #include <aws/codebuild/model/StatusType.h>
  #include <aws/core/utils/DateTime.h>
  #include <aws/core/utils/memory/stl/AWSVector.h>
  #include <aws/codebuild/model/PhaseContext.h>
  #include <utility>
  
  namespace Aws
  {
  namespace Utils
  {
  namespace Json
  {
    class JsonValue;
    class JsonView;
  } // namespace Json
  } // namespace Utils
  namespace CodeBuild
  {
  namespace Model
  {
  
    /**
     * <p>Information about a stage for a build.</p><p><h3>See Also:</h3>   <a
     * href="http://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/BuildPhase">AWS
     * API Reference</a></p>
     */
    class AWS_CODEBUILD_API BuildPhase
    {
    public:
      BuildPhase();
      BuildPhase(Aws::Utils::Json::JsonView jsonValue);
      BuildPhase& operator=(Aws::Utils::Json::JsonView jsonValue);
      Aws::Utils::Json::JsonValue Jsonize() const;
  
  
      /**
       * <p>The name of the build phase. Valid values include:</p> <ul> <li> <p>
       * <code>BUILD</code>: Core build activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>COMPLETED</code>: The build has been
       * completed.</p> </li> <li> <p> <code>DOWNLOAD_SOURCE</code>: Source code is being
       * downloaded in this build phase.</p> </li> <li> <p> <code>FINALIZING</code>: The
       * build process is completing in this build phase.</p> </li> <li> <p>
       * <code>INSTALL</code>: Installation activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>POST_BUILD</code>: Post-build activities
       * typically occur in this build phase.</p> </li> <li> <p> <code>PRE_BUILD</code>:
       * Pre-build activities typically occur in this build phase.</p> </li> <li> <p>
       * <code>PROVISIONING</code>: The build environment is being set up.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>SUBMITTED</code>: The build has been
       * submitted.</p> </li> <li> <p> <code>UPLOAD_ARTIFACTS</code>: Build output
       * artifacts are being uploaded to the output location.</p> </li> </ul>
       */
      inline const BuildPhaseType& GetPhaseType() const{ return m_phaseType; }
  
      /**
       * <p>The name of the build phase. Valid values include:</p> <ul> <li> <p>
       * <code>BUILD</code>: Core build activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>COMPLETED</code>: The build has been
       * completed.</p> </li> <li> <p> <code>DOWNLOAD_SOURCE</code>: Source code is being
       * downloaded in this build phase.</p> </li> <li> <p> <code>FINALIZING</code>: The
       * build process is completing in this build phase.</p> </li> <li> <p>
       * <code>INSTALL</code>: Installation activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>POST_BUILD</code>: Post-build activities
       * typically occur in this build phase.</p> </li> <li> <p> <code>PRE_BUILD</code>:
       * Pre-build activities typically occur in this build phase.</p> </li> <li> <p>
       * <code>PROVISIONING</code>: The build environment is being set up.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>SUBMITTED</code>: The build has been
       * submitted.</p> </li> <li> <p> <code>UPLOAD_ARTIFACTS</code>: Build output
       * artifacts are being uploaded to the output location.</p> </li> </ul>
       */
      inline bool PhaseTypeHasBeenSet() const { return m_phaseTypeHasBeenSet; }
  
      /**
       * <p>The name of the build phase. Valid values include:</p> <ul> <li> <p>
       * <code>BUILD</code>: Core build activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>COMPLETED</code>: The build has been
       * completed.</p> </li> <li> <p> <code>DOWNLOAD_SOURCE</code>: Source code is being
       * downloaded in this build phase.</p> </li> <li> <p> <code>FINALIZING</code>: The
       * build process is completing in this build phase.</p> </li> <li> <p>
       * <code>INSTALL</code>: Installation activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>POST_BUILD</code>: Post-build activities
       * typically occur in this build phase.</p> </li> <li> <p> <code>PRE_BUILD</code>:
       * Pre-build activities typically occur in this build phase.</p> </li> <li> <p>
       * <code>PROVISIONING</code>: The build environment is being set up.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>SUBMITTED</code>: The build has been
       * submitted.</p> </li> <li> <p> <code>UPLOAD_ARTIFACTS</code>: Build output
       * artifacts are being uploaded to the output location.</p> </li> </ul>
       */
      inline void SetPhaseType(const BuildPhaseType& value) { m_phaseTypeHasBeenSet = true; m_phaseType = value; }
  
      /**
       * <p>The name of the build phase. Valid values include:</p> <ul> <li> <p>
       * <code>BUILD</code>: Core build activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>COMPLETED</code>: The build has been
       * completed.</p> </li> <li> <p> <code>DOWNLOAD_SOURCE</code>: Source code is being
       * downloaded in this build phase.</p> </li> <li> <p> <code>FINALIZING</code>: The
       * build process is completing in this build phase.</p> </li> <li> <p>
       * <code>INSTALL</code>: Installation activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>POST_BUILD</code>: Post-build activities
       * typically occur in this build phase.</p> </li> <li> <p> <code>PRE_BUILD</code>:
       * Pre-build activities typically occur in this build phase.</p> </li> <li> <p>
       * <code>PROVISIONING</code>: The build environment is being set up.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>SUBMITTED</code>: The build has been
       * submitted.</p> </li> <li> <p> <code>UPLOAD_ARTIFACTS</code>: Build output
       * artifacts are being uploaded to the output location.</p> </li> </ul>
       */
      inline void SetPhaseType(BuildPhaseType&& value) { m_phaseTypeHasBeenSet = true; m_phaseType = std::move(value); }
  
      /**
       * <p>The name of the build phase. Valid values include:</p> <ul> <li> <p>
       * <code>BUILD</code>: Core build activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>COMPLETED</code>: The build has been
       * completed.</p> </li> <li> <p> <code>DOWNLOAD_SOURCE</code>: Source code is being
       * downloaded in this build phase.</p> </li> <li> <p> <code>FINALIZING</code>: The
       * build process is completing in this build phase.</p> </li> <li> <p>
       * <code>INSTALL</code>: Installation activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>POST_BUILD</code>: Post-build activities
       * typically occur in this build phase.</p> </li> <li> <p> <code>PRE_BUILD</code>:
       * Pre-build activities typically occur in this build phase.</p> </li> <li> <p>
       * <code>PROVISIONING</code>: The build environment is being set up.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>SUBMITTED</code>: The build has been
       * submitted.</p> </li> <li> <p> <code>UPLOAD_ARTIFACTS</code>: Build output
       * artifacts are being uploaded to the output location.</p> </li> </ul>
       */
      inline BuildPhase& WithPhaseType(const BuildPhaseType& value) { SetPhaseType(value); return *this;}
  
      /**
       * <p>The name of the build phase. Valid values include:</p> <ul> <li> <p>
       * <code>BUILD</code>: Core build activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>COMPLETED</code>: The build has been
       * completed.</p> </li> <li> <p> <code>DOWNLOAD_SOURCE</code>: Source code is being
       * downloaded in this build phase.</p> </li> <li> <p> <code>FINALIZING</code>: The
       * build process is completing in this build phase.</p> </li> <li> <p>
       * <code>INSTALL</code>: Installation activities typically occur in this build
       * phase.</p> </li> <li> <p> <code>POST_BUILD</code>: Post-build activities
       * typically occur in this build phase.</p> </li> <li> <p> <code>PRE_BUILD</code>:
       * Pre-build activities typically occur in this build phase.</p> </li> <li> <p>
       * <code>PROVISIONING</code>: The build environment is being set up.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>SUBMITTED</code>: The build has been
       * submitted.</p> </li> <li> <p> <code>UPLOAD_ARTIFACTS</code>: Build output
       * artifacts are being uploaded to the output location.</p> </li> </ul>
       */
      inline BuildPhase& WithPhaseType(BuildPhaseType&& value) { SetPhaseType(std::move(value)); return *this;}
  
  
      /**
       * <p>The current status of the build phase. Valid values include:</p> <ul> <li>
       * <p> <code>FAILED</code>: The build phase failed.</p> </li> <li> <p>
       * <code>FAULT</code>: The build phase faulted.</p> </li> <li> <p>
       * <code>IN_PROGRESS</code>: The build phase is still in progress.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>STOPPED</code>: The build phase
       * stopped.</p> </li> <li> <p> <code>SUCCEEDED</code>: The build phase
       * succeeded.</p> </li> <li> <p> <code>TIMED_OUT</code>: The build phase timed
       * out.</p> </li> </ul>
       */
      inline const StatusType& GetPhaseStatus() const{ return m_phaseStatus; }
  
      /**
       * <p>The current status of the build phase. Valid values include:</p> <ul> <li>
       * <p> <code>FAILED</code>: The build phase failed.</p> </li> <li> <p>
       * <code>FAULT</code>: The build phase faulted.</p> </li> <li> <p>
       * <code>IN_PROGRESS</code>: The build phase is still in progress.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>STOPPED</code>: The build phase
       * stopped.</p> </li> <li> <p> <code>SUCCEEDED</code>: The build phase
       * succeeded.</p> </li> <li> <p> <code>TIMED_OUT</code>: The build phase timed
       * out.</p> </li> </ul>
       */
      inline bool PhaseStatusHasBeenSet() const { return m_phaseStatusHasBeenSet; }
  
      /**
       * <p>The current status of the build phase. Valid values include:</p> <ul> <li>
       * <p> <code>FAILED</code>: The build phase failed.</p> </li> <li> <p>
       * <code>FAULT</code>: The build phase faulted.</p> </li> <li> <p>
       * <code>IN_PROGRESS</code>: The build phase is still in progress.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>STOPPED</code>: The build phase
       * stopped.</p> </li> <li> <p> <code>SUCCEEDED</code>: The build phase
       * succeeded.</p> </li> <li> <p> <code>TIMED_OUT</code>: The build phase timed
       * out.</p> </li> </ul>
       */
      inline void SetPhaseStatus(const StatusType& value) { m_phaseStatusHasBeenSet = true; m_phaseStatus = value; }
  
      /**
       * <p>The current status of the build phase. Valid values include:</p> <ul> <li>
       * <p> <code>FAILED</code>: The build phase failed.</p> </li> <li> <p>
       * <code>FAULT</code>: The build phase faulted.</p> </li> <li> <p>
       * <code>IN_PROGRESS</code>: The build phase is still in progress.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>STOPPED</code>: The build phase
       * stopped.</p> </li> <li> <p> <code>SUCCEEDED</code>: The build phase
       * succeeded.</p> </li> <li> <p> <code>TIMED_OUT</code>: The build phase timed
       * out.</p> </li> </ul>
       */
      inline void SetPhaseStatus(StatusType&& value) { m_phaseStatusHasBeenSet = true; m_phaseStatus = std::move(value); }
  
      /**
       * <p>The current status of the build phase. Valid values include:</p> <ul> <li>
       * <p> <code>FAILED</code>: The build phase failed.</p> </li> <li> <p>
       * <code>FAULT</code>: The build phase faulted.</p> </li> <li> <p>
       * <code>IN_PROGRESS</code>: The build phase is still in progress.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>STOPPED</code>: The build phase
       * stopped.</p> </li> <li> <p> <code>SUCCEEDED</code>: The build phase
       * succeeded.</p> </li> <li> <p> <code>TIMED_OUT</code>: The build phase timed
       * out.</p> </li> </ul>
       */
      inline BuildPhase& WithPhaseStatus(const StatusType& value) { SetPhaseStatus(value); return *this;}
  
      /**
       * <p>The current status of the build phase. Valid values include:</p> <ul> <li>
       * <p> <code>FAILED</code>: The build phase failed.</p> </li> <li> <p>
       * <code>FAULT</code>: The build phase faulted.</p> </li> <li> <p>
       * <code>IN_PROGRESS</code>: The build phase is still in progress.</p> </li> <li>
       * <p> <code>QUEUED</code>: The build has been submitted and is queued behind other
       * submitted builds.</p> </li> <li> <p> <code>STOPPED</code>: The build phase
       * stopped.</p> </li> <li> <p> <code>SUCCEEDED</code>: The build phase
       * succeeded.</p> </li> <li> <p> <code>TIMED_OUT</code>: The build phase timed
       * out.</p> </li> </ul>
       */
      inline BuildPhase& WithPhaseStatus(StatusType&& value) { SetPhaseStatus(std::move(value)); return *this;}
  
  
      /**
       * <p>When the build phase started, expressed in Unix time format.</p>
       */
      inline const Aws::Utils::DateTime& GetStartTime() const{ return m_startTime; }
  
      /**
       * <p>When the build phase started, expressed in Unix time format.</p>
       */
      inline bool StartTimeHasBeenSet() const { return m_startTimeHasBeenSet; }
  
      /**
       * <p>When the build phase started, expressed in Unix time format.</p>
       */
      inline void SetStartTime(const Aws::Utils::DateTime& value) { m_startTimeHasBeenSet = true; m_startTime = value; }
  
      /**
       * <p>When the build phase started, expressed in Unix time format.</p>
       */
      inline void SetStartTime(Aws::Utils::DateTime&& value) { m_startTimeHasBeenSet = true; m_startTime = std::move(value); }
  
      /**
       * <p>When the build phase started, expressed in Unix time format.</p>
       */
      inline BuildPhase& WithStartTime(const Aws::Utils::DateTime& value) { SetStartTime(value); return *this;}
  
      /**
       * <p>When the build phase started, expressed in Unix time format.</p>
       */
      inline BuildPhase& WithStartTime(Aws::Utils::DateTime&& value) { SetStartTime(std::move(value)); return *this;}
  
  
      /**
       * <p>When the build phase ended, expressed in Unix time format.</p>
       */
      inline const Aws::Utils::DateTime& GetEndTime() const{ return m_endTime; }
  
      /**
       * <p>When the build phase ended, expressed in Unix time format.</p>
       */
      inline bool EndTimeHasBeenSet() const { return m_endTimeHasBeenSet; }
  
      /**
       * <p>When the build phase ended, expressed in Unix time format.</p>
       */
      inline void SetEndTime(const Aws::Utils::DateTime& value) { m_endTimeHasBeenSet = true; m_endTime = value; }
  
      /**
       * <p>When the build phase ended, expressed in Unix time format.</p>
       */
      inline void SetEndTime(Aws::Utils::DateTime&& value) { m_endTimeHasBeenSet = true; m_endTime = std::move(value); }
  
      /**
       * <p>When the build phase ended, expressed in Unix time format.</p>
       */
      inline BuildPhase& WithEndTime(const Aws::Utils::DateTime& value) { SetEndTime(value); return *this;}
  
      /**
       * <p>When the build phase ended, expressed in Unix time format.</p>
       */
      inline BuildPhase& WithEndTime(Aws::Utils::DateTime&& value) { SetEndTime(std::move(value)); return *this;}
  
  
      /**
       * <p>How long, in seconds, between the starting and ending times of the build's
       * phase.</p>
       */
      inline long long GetDurationInSeconds() const{ return m_durationInSeconds; }
  
      /**
       * <p>How long, in seconds, between the starting and ending times of the build's
       * phase.</p>
       */
      inline bool DurationInSecondsHasBeenSet() const { return m_durationInSecondsHasBeenSet; }
  
      /**
       * <p>How long, in seconds, between the starting and ending times of the build's
       * phase.</p>
       */
      inline void SetDurationInSeconds(long long value) { m_durationInSecondsHasBeenSet = true; m_durationInSeconds = value; }
  
      /**
       * <p>How long, in seconds, between the starting and ending times of the build's
       * phase.</p>
       */
      inline BuildPhase& WithDurationInSeconds(long long value) { SetDurationInSeconds(value); return *this;}
  
  
      /**
       * <p>Additional information about a build phase, especially to help troubleshoot a
       * failed build.</p>
       */
      inline const Aws::Vector<PhaseContext>& GetContexts() const{ return m_contexts; }
  
      /**
       * <p>Additional information about a build phase, especially to help troubleshoot a
       * failed build.</p>
       */
      inline bool ContextsHasBeenSet() const { return m_contextsHasBeenSet; }
  
      /**
       * <p>Additional information about a build phase, especially to help troubleshoot a
       * failed build.</p>
       */
      inline void SetContexts(const Aws::Vector<PhaseContext>& value) { m_contextsHasBeenSet = true; m_contexts = value; }
  
      /**
       * <p>Additional information about a build phase, especially to help troubleshoot a
       * failed build.</p>
       */
      inline void SetContexts(Aws::Vector<PhaseContext>&& value) { m_contextsHasBeenSet = true; m_contexts = std::move(value); }
  
      /**
       * <p>Additional information about a build phase, especially to help troubleshoot a
       * failed build.</p>
       */
      inline BuildPhase& WithContexts(const Aws::Vector<PhaseContext>& value) { SetContexts(value); return *this;}
  
      /**
       * <p>Additional information about a build phase, especially to help troubleshoot a
       * failed build.</p>
       */
      inline BuildPhase& WithContexts(Aws::Vector<PhaseContext>&& value) { SetContexts(std::move(value)); return *this;}
  
      /**
       * <p>Additional information about a build phase, especially to help troubleshoot a
       * failed build.</p>
       */
      inline BuildPhase& AddContexts(const PhaseContext& value) { m_contextsHasBeenSet = true; m_contexts.push_back(value); return *this; }
  
      /**
       * <p>Additional information about a build phase, especially to help troubleshoot a
       * failed build.</p>
       */
      inline BuildPhase& AddContexts(PhaseContext&& value) { m_contextsHasBeenSet = true; m_contexts.push_back(std::move(value)); return *this; }
  
    private:
  
      BuildPhaseType m_phaseType;
      bool m_phaseTypeHasBeenSet;
  
      StatusType m_phaseStatus;
      bool m_phaseStatusHasBeenSet;
  
      Aws::Utils::DateTime m_startTime;
      bool m_startTimeHasBeenSet;
  
      Aws::Utils::DateTime m_endTime;
      bool m_endTimeHasBeenSet;
  
      long long m_durationInSeconds;
      bool m_durationInSecondsHasBeenSet;
  
      Aws::Vector<PhaseContext> m_contexts;
      bool m_contextsHasBeenSet;
    };
  
  } // namespace Model
  } // namespace CodeBuild
  } // namespace Aws
  