text: //-----------------------------------------------------------------------------
  // Copyright (c) 2013 GarageGames, LLC
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  //-----------------------------------------------------------------------------
  
  /*
  ** Alive and Ticking
  ** (c) Copyright 2006 Burnt Wasp
  **     All Rights Reserved.
  **
  ** Filename:    scriptMsgListener.cc
  ** Author:      Tom Bampton
  ** Created:     19/8/2006
  ** Purpose:
  **   Script Message Listener
  **
  */
  
  #include "console/consoleTypes.h"
  #include "messaging/dispatcher.h"
  #include "messaging/scriptMsgListener.h"
  
  //////////////////////////////////////////////////////////////////////////
  // Constructor
  //////////////////////////////////////////////////////////////////////////
  
  ScriptMsgListener::ScriptMsgListener()
  {
  }
  
  IMPLEMENT_CONOBJECT(ScriptMsgListener);
  
  //////////////////////////////////////////////////////////////////////////
  // Public Methods
  //////////////////////////////////////////////////////////////////////////
  
  bool ScriptMsgListener::onMessageReceived(StringTableEntry queue, const char* event, const char* data)
  {
     return dAtob(Con::executef(this, 4, "onMessageReceived", queue, event, data));
  }
  
  bool ScriptMsgListener::onMessageObjectReceived(StringTableEntry queue, Message *msg)
  {
     return dAtob(Con::executef(this, 4, "onMessageObjectReceived", queue, Con::getIntArg(msg->getId())));
  }
  
  //////////////////////////////////////////////////////////////////////////
  
  void ScriptMsgListener::onAddToQueue(StringTableEntry queue)
  {
     Con::executef(this, 2, "onAddToQueue", queue);
     IMLParent::onAddToQueue(queue);
  }
  
  void ScriptMsgListener::onRemoveFromQueue(StringTableEntry queue)
  {
     Con::executef(this, 2, "onRemoveFromQueue", queue);
     IMLParent::onRemoveFromQueue(queue);
  }
  