text: // Created on: 2001-01-04
  // Copyright (c) 2001-2014 OPEN CASCADE SAS
  //
  // This file is part of Open CASCADE Technology software library.
  //
  // This library is free software; you can redistribute it and/or modify it under
  // the terms of the GNU Lesser General Public License version 2.1 as published
  // by the Free Software Foundation, with special exception defined in the file
  // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
  // distribution for complete text of the license and disclaimer of any warranty.
  //
  // Alternatively, this file may be used under the terms of Open CASCADE
  // commercial license or contractual agreement.
  
  #ifndef _Graphic3d_ArrayOfPoints_HeaderFile
  #define _Graphic3d_ArrayOfPoints_HeaderFile
  
  #include <Graphic3d_ArrayOfPrimitives.hxx>
  
  //! Contains points array definition.
  class Graphic3d_ArrayOfPoints : public Graphic3d_ArrayOfPrimitives
  {
    DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives)
  public:
  
    //! Creates an array of points (Graphic3d_TOPA_POINTS).
    //! The array must be filled using the AddVertex(Point) method.
    //! @param theMaxVertexs maximum number of points
    //! @param theArrayFlags array flags
    Graphic3d_ArrayOfPoints (Standard_Integer theMaxVertexs,
                             Graphic3d_ArrayFlags theArrayFlags)
    : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, theArrayFlags) {}
  
    //! Creates an array of points (Graphic3d_TOPA_POINTS).
    //! The array must be filled using the AddVertex(Point) method.
    //! @param theMaxVertexs  maximum number of points
    //! @param theHasVColors  when TRUE, AddVertex(Point,Color)  should be used for specifying vertex color
    //! @param theHasVNormals when TRUE, AddVertex(Point,Normal) should be used for specifying vertex normal
    Graphic3d_ArrayOfPoints (Standard_Integer theMaxVertexs,
                             Standard_Boolean theHasVColors  = Standard_False,
                             Standard_Boolean theHasVNormals = Standard_False)
    : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0,
                                   (theHasVColors  ? Graphic3d_ArrayFlags_VertexColor  : Graphic3d_ArrayFlags_None)
                                 | (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)) {}
  
  };
  
  DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives)
  
  #endif // _Graphic3d_ArrayOfPoints_HeaderFile
  