text: /* Copyright 2021-2022 NVIDIA Corporation
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   */
  
  namespace cunumeric {
  
  using namespace Legion;
  using namespace legate;
  
  template <VariantKind KIND, typename VAL>
  struct ReadImplBody;
  
  template <VariantKind KIND>
  struct ReadImpl {
    template <LegateTypeCode CODE>
    void operator()(const Array& out_arr, const Array& in_arr) const
    {
      using VAL = legate_type_of<CODE>;
      auto out  = out_arr.write_accessor<VAL, 1>();
      auto in   = in_arr.read_accessor<VAL, 1>();
      ReadImplBody<KIND, VAL>()(out, in);
    }
  };
  
  template <VariantKind KIND>
  static void read_template(TaskContext& context)
  {
    auto& out = context.outputs()[0];
    auto& in  = context.inputs()[0];
    type_dispatch(in.code(), ReadImpl<KIND>{}, out, in);
  }
  
  }  // namespace cunumeric
  