text: /* !!!! GENERATED FILE - DO NOT EDIT !!!!
   * --------------------------------------
   *
   * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
   * https://github.com/EasyRPG/liblcf - https://easyrpg.org
   *
   * liblcf is Free/Libre Open Source Software, released under the MIT License.
   * For the full copyright and license information, please view the COPYING
   * file that was distributed with this source code.
   */
  
  // Headers
  #include "lcf/ldb/reader.h"
  #include "lcf/ldb/chunks.h"
  #include "reader_struct_impl.h"
  
  namespace lcf {
  
  // Read System.
  
  template <>
  char const* const Struct<rpg::System>::name = "System";
  static TypedField<rpg::System, int32_t> static_ldb_id(
  	&rpg::System::ldb_id,
  	LDB_Reader::ChunkSystem::ldb_id,
  	"ldb_id",
  	0,
  	0
  );
  static TypedField<rpg::System, DBString> static_boat_name(
  	&rpg::System::boat_name,
  	LDB_Reader::ChunkSystem::boat_name,
  	"boat_name",
  	0,
  	0
  );
  static TypedField<rpg::System, DBString> static_ship_name(
  	&rpg::System::ship_name,
  	LDB_Reader::ChunkSystem::ship_name,
  	"ship_name",
  	0,
  	0
  );
  static TypedField<rpg::System, DBString> static_airship_name(
  	&rpg::System::airship_name,
  	LDB_Reader::ChunkSystem::airship_name,
  	"airship_name",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_boat_index(
  	&rpg::System::boat_index,
  	LDB_Reader::ChunkSystem::boat_index,
  	"boat_index",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_ship_index(
  	&rpg::System::ship_index,
  	LDB_Reader::ChunkSystem::ship_index,
  	"ship_index",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_airship_index(
  	&rpg::System::airship_index,
  	LDB_Reader::ChunkSystem::airship_index,
  	"airship_index",
  	0,
  	0
  );
  static TypedField<rpg::System, DBString> static_title_name(
  	&rpg::System::title_name,
  	LDB_Reader::ChunkSystem::title_name,
  	"title_name",
  	0,
  	0
  );
  static TypedField<rpg::System, DBString> static_gameover_name(
  	&rpg::System::gameover_name,
  	LDB_Reader::ChunkSystem::gameover_name,
  	"gameover_name",
  	0,
  	0
  );
  static TypedField<rpg::System, DBString> static_system_name(
  	&rpg::System::system_name,
  	LDB_Reader::ChunkSystem::system_name,
  	"system_name",
  	0,
  	0
  );
  static TypedField<rpg::System, DBString> static_system2_name(
  	&rpg::System::system2_name,
  	LDB_Reader::ChunkSystem::system2_name,
  	"system2_name",
  	0,
  	1
  );
  static CountField<rpg::System, std::vector<int16_t>> static_size_party(
  	&rpg::System::party,
  	LDB_Reader::ChunkSystem::party_size,
  	0,
  	0
  );
  static TypedField<rpg::System, std::vector<int16_t>> static_party(
  	&rpg::System::party,
  	LDB_Reader::ChunkSystem::party,
  	"party",
  	1,
  	0
  );
  static CountField<rpg::System, std::vector<int16_t>> static_size_menu_commands(
  	&rpg::System::menu_commands,
  	LDB_Reader::ChunkSystem::menu_commands_size,
  	0,
  	1
  );
  static TypedField<rpg::System, std::vector<int16_t>> static_menu_commands(
  	&rpg::System::menu_commands,
  	LDB_Reader::ChunkSystem::menu_commands,
  	"menu_commands",
  	1,
  	1
  );
  static TypedField<rpg::System, rpg::Music> static_title_music(
  	&rpg::System::title_music,
  	LDB_Reader::ChunkSystem::title_music,
  	"title_music",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Music> static_battle_music(
  	&rpg::System::battle_music,
  	LDB_Reader::ChunkSystem::battle_music,
  	"battle_music",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Music> static_battle_end_music(
  	&rpg::System::battle_end_music,
  	LDB_Reader::ChunkSystem::battle_end_music,
  	"battle_end_music",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Music> static_inn_music(
  	&rpg::System::inn_music,
  	LDB_Reader::ChunkSystem::inn_music,
  	"inn_music",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Music> static_boat_music(
  	&rpg::System::boat_music,
  	LDB_Reader::ChunkSystem::boat_music,
  	"boat_music",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Music> static_ship_music(
  	&rpg::System::ship_music,
  	LDB_Reader::ChunkSystem::ship_music,
  	"ship_music",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Music> static_airship_music(
  	&rpg::System::airship_music,
  	LDB_Reader::ChunkSystem::airship_music,
  	"airship_music",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Music> static_gameover_music(
  	&rpg::System::gameover_music,
  	LDB_Reader::ChunkSystem::gameover_music,
  	"gameover_music",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_cursor_se(
  	&rpg::System::cursor_se,
  	LDB_Reader::ChunkSystem::cursor_se,
  	"cursor_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_decision_se(
  	&rpg::System::decision_se,
  	LDB_Reader::ChunkSystem::decision_se,
  	"decision_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_cancel_se(
  	&rpg::System::cancel_se,
  	LDB_Reader::ChunkSystem::cancel_se,
  	"cancel_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_buzzer_se(
  	&rpg::System::buzzer_se,
  	LDB_Reader::ChunkSystem::buzzer_se,
  	"buzzer_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_battle_se(
  	&rpg::System::battle_se,
  	LDB_Reader::ChunkSystem::battle_se,
  	"battle_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_escape_se(
  	&rpg::System::escape_se,
  	LDB_Reader::ChunkSystem::escape_se,
  	"escape_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_enemy_attack_se(
  	&rpg::System::enemy_attack_se,
  	LDB_Reader::ChunkSystem::enemy_attack_se,
  	"enemy_attack_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_enemy_damaged_se(
  	&rpg::System::enemy_damaged_se,
  	LDB_Reader::ChunkSystem::enemy_damaged_se,
  	"enemy_damaged_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_actor_damaged_se(
  	&rpg::System::actor_damaged_se,
  	LDB_Reader::ChunkSystem::actor_damaged_se,
  	"actor_damaged_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_dodge_se(
  	&rpg::System::dodge_se,
  	LDB_Reader::ChunkSystem::dodge_se,
  	"dodge_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_enemy_death_se(
  	&rpg::System::enemy_death_se,
  	LDB_Reader::ChunkSystem::enemy_death_se,
  	"enemy_death_se",
  	1,
  	0
  );
  static TypedField<rpg::System, rpg::Sound> static_item_se(
  	&rpg::System::item_se,
  	LDB_Reader::ChunkSystem::item_se,
  	"item_se",
  	1,
  	0
  );
  static TypedField<rpg::System, int32_t> static_transition_out(
  	&rpg::System::transition_out,
  	LDB_Reader::ChunkSystem::transition_out,
  	"transition_out",
  	1,
  	0
  );
  static TypedField<rpg::System, int32_t> static_transition_in(
  	&rpg::System::transition_in,
  	LDB_Reader::ChunkSystem::transition_in,
  	"transition_in",
  	1,
  	0
  );
  static TypedField<rpg::System, int32_t> static_battle_start_fadeout(
  	&rpg::System::battle_start_fadeout,
  	LDB_Reader::ChunkSystem::battle_start_fadeout,
  	"battle_start_fadeout",
  	1,
  	0
  );
  static TypedField<rpg::System, int32_t> static_battle_start_fadein(
  	&rpg::System::battle_start_fadein,
  	LDB_Reader::ChunkSystem::battle_start_fadein,
  	"battle_start_fadein",
  	1,
  	0
  );
  static TypedField<rpg::System, int32_t> static_battle_end_fadeout(
  	&rpg::System::battle_end_fadeout,
  	LDB_Reader::ChunkSystem::battle_end_fadeout,
  	"battle_end_fadeout",
  	1,
  	0
  );
  static TypedField<rpg::System, int32_t> static_battle_end_fadein(
  	&rpg::System::battle_end_fadein,
  	LDB_Reader::ChunkSystem::battle_end_fadein,
  	"battle_end_fadein",
  	1,
  	0
  );
  static TypedField<rpg::System, int32_t> static_message_stretch(
  	&rpg::System::message_stretch,
  	LDB_Reader::ChunkSystem::message_stretch,
  	"message_stretch",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_font_id(
  	&rpg::System::font_id,
  	LDB_Reader::ChunkSystem::font_id,
  	"font_id",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_selected_condition(
  	&rpg::System::selected_condition,
  	LDB_Reader::ChunkSystem::selected_condition,
  	"selected_condition",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_selected_hero(
  	&rpg::System::selected_hero,
  	LDB_Reader::ChunkSystem::selected_hero,
  	"selected_hero",
  	1,
  	0
  );
  static TypedField<rpg::System, DBString> static_battletest_background(
  	&rpg::System::battletest_background,
  	LDB_Reader::ChunkSystem::battletest_background,
  	"battletest_background",
  	0,
  	0
  );
  static TypedField<rpg::System, std::vector<rpg::TestBattler>> static_battletest_data(
  	&rpg::System::battletest_data,
  	LDB_Reader::ChunkSystem::battletest_data,
  	"battletest_data",
  	1,
  	0
  );
  static TypedField<rpg::System, int32_t> static_save_count(
  	&rpg::System::save_count,
  	LDB_Reader::ChunkSystem::save_count,
  	"save_count",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_battletest_terrain(
  	&rpg::System::battletest_terrain,
  	LDB_Reader::ChunkSystem::battletest_terrain,
  	"battletest_terrain",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_battletest_formation(
  	&rpg::System::battletest_formation,
  	LDB_Reader::ChunkSystem::battletest_formation,
  	"battletest_formation",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_battletest_condition(
  	&rpg::System::battletest_condition,
  	LDB_Reader::ChunkSystem::battletest_condition,
  	"battletest_condition",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_equipment_setting(
  	&rpg::System::equipment_setting,
  	LDB_Reader::ChunkSystem::equipment_setting,
  	"equipment_setting",
  	0,
  	1
  );
  static TypedField<rpg::System, int32_t> static_battletest_alt_terrain(
  	&rpg::System::battletest_alt_terrain,
  	LDB_Reader::ChunkSystem::battletest_alt_terrain,
  	"battletest_alt_terrain",
  	0,
  	1
  );
  static TypedField<rpg::System, bool> static_show_frame(
  	&rpg::System::show_frame,
  	LDB_Reader::ChunkSystem::show_frame,
  	"show_frame",
  	0,
  	1
  );
  static TypedField<rpg::System, DBString> static_frame_name(
  	&rpg::System::frame_name,
  	LDB_Reader::ChunkSystem::frame_name,
  	"frame_name",
  	0,
  	1
  );
  static TypedField<rpg::System, bool> static_invert_animations(
  	&rpg::System::invert_animations,
  	LDB_Reader::ChunkSystem::invert_animations,
  	"invert_animations",
  	0,
  	1
  );
  static TypedField<rpg::System, bool> static_show_title(
  	&rpg::System::show_title,
  	LDB_Reader::ChunkSystem::show_title,
  	"show_title",
  	0,
  	1
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_alternative_exp(
  	&rpg::System::easyrpg_alternative_exp,
  	LDB_Reader::ChunkSystem::easyrpg_alternative_exp,
  	"easyrpg_alternative_exp",
  	0,
  	0
  );
  static TypedField<rpg::System, std::vector<int16_t>> static_easyrpg_battle_options(
  	&rpg::System::easyrpg_battle_options,
  	LDB_Reader::ChunkSystem::easyrpg_battle_options,
  	"easyrpg_battle_options",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_actor_hp(
  	&rpg::System::easyrpg_max_actor_hp,
  	LDB_Reader::ChunkSystem::easyrpg_max_actor_hp,
  	"easyrpg_max_actor_hp",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_enemy_hp(
  	&rpg::System::easyrpg_max_enemy_hp,
  	LDB_Reader::ChunkSystem::easyrpg_max_enemy_hp,
  	"easyrpg_max_enemy_hp",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_damage(
  	&rpg::System::easyrpg_max_damage,
  	LDB_Reader::ChunkSystem::easyrpg_max_damage,
  	"easyrpg_max_damage",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_exp(
  	&rpg::System::easyrpg_max_exp,
  	LDB_Reader::ChunkSystem::easyrpg_max_exp,
  	"easyrpg_max_exp",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_level(
  	&rpg::System::easyrpg_max_level,
  	LDB_Reader::ChunkSystem::easyrpg_max_level,
  	"easyrpg_max_level",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_savefiles(
  	&rpg::System::easyrpg_max_savefiles,
  	LDB_Reader::ChunkSystem::easyrpg_max_savefiles,
  	"easyrpg_max_savefiles",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_item_count(
  	&rpg::System::easyrpg_max_item_count,
  	LDB_Reader::ChunkSystem::easyrpg_max_item_count,
  	"easyrpg_max_item_count",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_variable_min_value(
  	&rpg::System::easyrpg_variable_min_value,
  	LDB_Reader::ChunkSystem::easyrpg_variable_min_value,
  	"easyrpg_variable_min_value",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_variable_max_value(
  	&rpg::System::easyrpg_variable_max_value,
  	LDB_Reader::ChunkSystem::easyrpg_variable_max_value,
  	"easyrpg_variable_max_value",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_actor_sp(
  	&rpg::System::easyrpg_max_actor_sp,
  	LDB_Reader::ChunkSystem::easyrpg_max_actor_sp,
  	"easyrpg_max_actor_sp",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_enemy_sp(
  	&rpg::System::easyrpg_max_enemy_sp,
  	LDB_Reader::ChunkSystem::easyrpg_max_enemy_sp,
  	"easyrpg_max_enemy_sp",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_stat_base_value(
  	&rpg::System::easyrpg_max_stat_base_value,
  	LDB_Reader::ChunkSystem::easyrpg_max_stat_base_value,
  	"easyrpg_max_stat_base_value",
  	0,
  	0
  );
  static TypedField<rpg::System, int32_t> static_easyrpg_max_stat_battle_value(
  	&rpg::System::easyrpg_max_stat_battle_value,
  	LDB_Reader::ChunkSystem::easyrpg_max_stat_battle_value,
  	"easyrpg_max_stat_battle_value",
  	0,
  	0
  );
  
  
  template <>
  Field<rpg::System> const* Struct<rpg::System>::fields[] = {
  	&static_ldb_id,
  	&static_boat_name,
  	&static_ship_name,
  	&static_airship_name,
  	&static_boat_index,
  	&static_ship_index,
  	&static_airship_index,
  	&static_title_name,
  	&static_gameover_name,
  	&static_system_name,
  	&static_system2_name,
  	&static_size_party,
  	&static_party,
  	&static_size_menu_commands,
  	&static_menu_commands,
  	&static_title_music,
  	&static_battle_music,
  	&static_battle_end_music,
  	&static_inn_music,
  	&static_boat_music,
  	&static_ship_music,
  	&static_airship_music,
  	&static_gameover_music,
  	&static_cursor_se,
  	&static_decision_se,
  	&static_cancel_se,
  	&static_buzzer_se,
  	&static_battle_se,
  	&static_escape_se,
  	&static_enemy_attack_se,
  	&static_enemy_damaged_se,
  	&static_actor_damaged_se,
  	&static_dodge_se,
  	&static_enemy_death_se,
  	&static_item_se,
  	&static_transition_out,
  	&static_transition_in,
  	&static_battle_start_fadeout,
  	&static_battle_start_fadein,
  	&static_battle_end_fadeout,
  	&static_battle_end_fadein,
  	&static_message_stretch,
  	&static_font_id,
  	&static_selected_condition,
  	&static_selected_hero,
  	&static_battletest_background,
  	&static_battletest_data,
  	&static_save_count,
  	&static_battletest_terrain,
  	&static_battletest_formation,
  	&static_battletest_condition,
  	&static_equipment_setting,
  	&static_battletest_alt_terrain,
  	&static_show_frame,
  	&static_frame_name,
  	&static_invert_animations,
  	&static_show_title,
  	&static_easyrpg_alternative_exp,
  	&static_easyrpg_battle_options,
  	&static_easyrpg_max_actor_hp,
  	&static_easyrpg_max_enemy_hp,
  	&static_easyrpg_max_damage,
  	&static_easyrpg_max_exp,
  	&static_easyrpg_max_level,
  	&static_easyrpg_max_savefiles,
  	&static_easyrpg_max_item_count,
  	&static_easyrpg_variable_min_value,
  	&static_easyrpg_variable_max_value,
  	&static_easyrpg_max_actor_sp,
  	&static_easyrpg_max_enemy_sp,
  	&static_easyrpg_max_stat_base_value,
  	&static_easyrpg_max_stat_battle_value,
  	NULL
  };
  
  template class Struct<rpg::System>;
  
  } //namespace lcf
  