Improved support of gaming over HSDPA/EDCH
This document is related to the technical report for physical layer aspect of the study item “Evolved UTRA and UTRAN” [1]. The purpose of this TR is to help TSG RAN WG1 to define and describe the potential physical layer evolution under consideration and compare the benefits of each evolution techniques, along with the complexity evaluation of each technique.
This activity involves the Radio Access work area of the 3GPP studies and has impacts both on the Mobile Equipment and Access Network of the 3GPP systems.
This document is intended to gather all information in order to compare the solutions and gains vs. complexity, and draw a conclusion on way forward.
This document is a ‘living’ document, i.e. it is permanently updated and presented to TSG-RAN meetings.
The purpose of this TR is to help 3GPP TSG RAN WG2 define, describe and improve the support for gaming using HSDPA/HSUPA (HS-DSCH/E-DCH), focusing on minimizing delay and the service interruption time in case of handover. The latency of radio, core network, and terminals should be included in this TR with evaluations of the various complexity issues affecting both real time gaming (such as RT Shooting and RT auto racing) and less than real time gaming (such as chess and other less demanding gaming). Inclusion of 2 way RT gaming plus 2 way synchronized voice should also be included in this TR. All evaluations shall include complexity analysis and any end-user complexities and relevant issues.
The activity involved in this TR involves both Radio Access and has impacts that include Radio Access Network and Mobile Equipment.
This TR is intended to work in conjunction with other WI’s that are currently employed in reducing the latency of the radio network.
The conclusion of this work item shall be CR’s that will be presented to RAN WG2 and other WG’s