Ask HN: Alternatives to pay-to-win revenue streams?
Hey all! So I have been slowly working on a pet project that, in it&#x27;s simplest iteration, is a mobile gaming arcade. That said, I have become disillusioned with the current pay-to-win model (as has the U.S. government, apparently). I have encountered a few games (Path of Exile comes to mind) that embrace a play-to-win mindset and I am just trying to brainstorm some cool alternatives that a) don&#x27;t rely on predatory advertising or marketing and b) don&#x27;t force users to pay if they want to see their name on a leaderboard. Thanks for any and all advice.