Diving Deeper With ES6 Generators
Diving Deeper With ES6 Generators


If you're still unfamiliar with ES6 generators, first go read and play around with the code in "Part 1: The Basics Of ES6 Generators". Once you think you've got the basics down, now we can dive into some of the deeper details.
Error Handling
One of the most powerful parts of the ES6 generators design is that the semantics of the code inside a generator are synchronous, even if the external iteration control proceeds asynchronously.
That's a fancy/complicated way of saying that you can use simple error handling techniques that you're probably very familiar with -- namely the try..catch mechanism.
For example:
function *foo() {
    try {
        var x = yield 3;
        console.log( "x: " + x ); // may never get here!
    }
    catch (err) {
        console.log( "Error: " + err );
    }
}


Even though the function will pause at the yield 3 expression, and may remain paused an arbitrary amount of time, if an error gets sent back to the generator, that try..catch will catch it! Try doing that with normal async capabilities like callbacks. :)
But, how exactly would an error get sent back into this generator?
var it = foo();

var res = it.next(); // { value:3, done:false }

// instead of resuming normally with another `next(..)` call,
// let's throw a wrench (an error) into the gears:
it.throw( "Oops!" ); // Error: Oops!


Here, you can see we use another method on the iterator -- throw(..) -- which "throws" an error into the generator as if it had occurred at the exact point where the generator is currently yield-paused. The try..catch catches that error just like you'd expect!
Note: If you throw(..) an error into a generator, but no try..catch catches it, the error will (just like normal) propagate right back out (and if not caught eventually end up as an unhandled rejection). So:
function *foo() { }

var it = foo();
try {
    it.throw( "Oops!" );
}
catch (err) {
    console.log( "Error: " + err ); // Error: Oops!
}


Obviously, the reverse direction of error handling also works:
function *foo() {
    var x = yield 3;
    var y = x.toUpperCase(); // could be a TypeError error!
    yield y;
}

var it = foo();

it.next(); // { value:3, done:false }

try {
    it.next( 42 ); // `42` won't have `toUpperCase()`
}
catch (err) {
    console.log( err ); // TypeError (from `toUpperCase()` call)
}


Delegating Generators
Another thing you may find yourself wanting to do is call another generator from inside of your generator function. I don't just mean instantiating a generator in the normal way, but actually delegating your own iteration control to that other generator. To do so, we use a variation of the yield keyword: yield * ("yield star").
Example:
function *foo() {
    yield 3;
    yield 4;
}

function *bar() {
    yield 1;
    yield 2;
    yield *foo(); // `yield *` delegates iteration control to `foo()`
    yield 5;
}

for (var v of bar()) {
    console.log( v );
}
// 1 2 3 4 5


Just as explained in part 1 (where I used function *foo() { } instead of function* foo() { }), I also use yield *foo() here instead of yield* foo() as many other articles/docs do. I think this is more accurate/clear to illustrate what's going on.

Let's break down how this works. The yield 1 and yield 2 send their values directly out to the for..of loop's (hidden) calls of next(), as we already understand and expect.
But then yield* is encountered, and you'll notice that we're yielding to another generator by actually instantiating it (foo()). So we're basically yielding/delegating to another generator's iterator -- probably the most accurate way to think about it.
Once yield* has delegated (temporarily) from *bar() to *foo(), now the for..of loop's next() calls are actually controlling foo(), thus the yield 3 and yield 4 send their values all the way back out to the for..of loop.
Once *foo() is finished, control returns back to the original generator, which finally calls the yield 5.
For simplicity, this example only yields values out. But of course, if you don't use a for..of loop, but just manually call the iterator's next(..) and pass in messages, those messages will pass through the yield* delegation in the same expected manner:
function *foo() {
    var z = yield 3;
    var w = yield 4;
    console.log( "z: " + z + ", w: " + w );
}

function *bar() {
    var x = yield 1;
    var y = yield 2;
    yield *foo(); // `yield*` delegates iteration control to `foo()`
    var v = yield 5;
    console.log( "x: " + x + ", y: " + y + ", v: " + v );
}

var it = bar();

it.next();      // { value:1, done:false }
it.next( "X" ); // { value:2, done:false }
it.next( "Y" ); // { value:3, done:false }
it.next( "Z" ); // { value:4, done:false }
it.next( "W" ); // { value:5, done:false }
// z: Z, w: W

it.next( "V" ); // { value:undefined, done:true }
// x: X, y: Y, v: V


Though we only showed one level of delegation here, there's no reason why *foo() couldn't yield* delegate to another generator iterator, and that to another, and so on.
Another "trick" that yield* can do is receive a returned value from the delegated generator.
function *foo() {
    yield 2;
    yield 3;
    return "foo"; // return value back to `yield*` expression
}

function *bar() {
    yield 1;
    var v = yield *foo();
    console.log( "v: " + v );
    yield 4;
}

var it = bar();

it.next(); // { value:1, done:false }
it.next(); // { value:2, done:false }
it.next(); // { value:3, done:false }
it.next(); // "v: foo"   { value:4, done:false }
it.next(); // { value:undefined, done:true }


As you can see, yield *foo() was delegating iteration control (the next() calls) until it completed, then once it did, any return value from foo() (in this case, the string value "foo") is set as the result value of the yield* expression, to then be assigned to the local variable v.
That's an interesting distinction between yield and yield*: with yield expressions, the result is whatever is sent in with the subsequent next(..), but with the yield* expression, it receives its result only from the delegated generator's return value (since next(..) sent values pass through the delegation transparently).
You can also do error handling (see above) in both directions across a yield* delegation:
function *foo() {
    try {
        yield 2;
    }
    catch (err) {
        console.log( "foo caught: " + err );
    }

    yield; // pause

    // now, throw another error
    throw "Oops!";
}

function *bar() {
    yield 1;
    try {
        yield *foo();
    }
    catch (err) {
        console.log( "bar caught: " + err );
    }
}

var it = bar();

it.next(); // { value:1, done:false }
it.next(); // { value:2, done:false }

it.throw( "Uh oh!" ); // will be caught inside `foo()`
// foo caught: Uh oh!

it.next(); // { value:undefined, done:true }  --> No error here!
// bar caught: Oops!


As you can see, the throw("Uh oh!") throws the error through the yield* delegation to the try..catch inside of *foo(). Likewise, the throw "Oops!" inside of *foo() throws back out to *bar(), which then catches that error with another try..catch. Had we not caught either of them, the errors would have continued to propagate out as you'd normally expect.
Summary
Generators have synchronous execution semantics, which means you can use the try..catch error handling mechanism across a yield statement. The generator iterator also has a throw(..) method to throw an error into the generator at its paused position, which can of course also be caught by a try..catch inside the generator.
yield* allows you to delegate the iteration control from the current generator to another one. The result is that yield* acts as a pass-through in both directions, both for messages as well as errors.
But, one fundamental question remains unanswered so far: how do generators help us with async code patterns? Everything we've seen so far in these two articles is synchronous iteration of generator functions.
The key will be to construct a mechanism where the generator pauses to start an async task, and then resumes (via its iterator's next() call) at the end of the async task. We will explore various ways of going about creating such asynchronicity-control with generators in the next article. Stay tuned!



    
    
    
        
    
    
    
        
    
    






About Kyle SimpsonKyle Simpson is a web-oriented software engineer, widely acclaimed for his "You Don't Know JS" book series and nearly 1M hours viewed of his online courses. Kyle's superpower is asking better questions, who deeply believes in maximally using the minimally-necessary tools for any task. As a "human-centric technologist", he's passionate about bringing humans and technology together, evolving engineering organizations towards solving the right problems, in simpler ways. Kyle will always fight for the people behind the pixels.github.comPosts