Ask HN: How can I market my iOS games to older folks?
In my numerous though anecdotal experiences of talking with my retired parents and other AARP card holders, it seems that older folks don&#x27;t read any blogs or app reviews sites or any such thing (at all!) to find out about apps or games for their iPhones or iPads.  (I&#x27;m iOS-centric, so that&#x27;s my research area.)<p>Does anybody have any leads on how&#x2F;where to get some mindshare for games that squarely target older folks?  I&#x27;m building games for them by making the games with these attributes:<p>* free - I&#x27;ve found that older folks really really really prefer free apps in the majority of cases<p>* clean, aka no gratuitous explosions&#x2F;animations - From what I can tell, when presented with similar apps, older folks don&#x27;t want buttons that jiggle all over the place or lots of particle effects.  Instead, they want easy-to-read fonts and intuitive UIs<p>The unfortunate side effect of building games like this are that they are the opposite of what app&#x2F;game review sites want to publish, because my games are purpose-built to be non-flashy, whereas the review sites want to see &quot;a new twist&quot; on a game or &quot;amazing graphics&#x2F;theme&quot; wrapped on a game, in order to drive readership.  As stated above, older folks don&#x27;t read that anyways, so I guess it&#x27;s moot, but it brings me back to my question - how do I get more older folks to try my games?  :-)<p>PS - anybody here write for AARP?  ;-)