A Super Tiny Random Number Generator
A Super Tiny Random Number Generator


			
				

	

	

		
				When I posted the last blog post about shuffling on the GameProgrammer.com mailing list, someone responded back with a super tiny random number generator that is actually pretty damn good.  It is this:
x+=(x*x) | 5;

The high bit of X is the source of your random numbers, so if you want to generate an 8 bit random number, you have to call it 8 times.  Apparently it passes a lot of tests for randomness really well and is a pretty high quality PRNG.  Check this out for more info: http://www.woodmann.com/forum/showthread.php?3100-super-tiny-PRNG
You can start x at whatever you want, but it might take a few iterations to “warm up” especially if you start with a small seed (ie you may want to throw away the first 5-10 random bits it generates as they may not be that random).  I adapted it into an example program below, along with some example output.  I use time() to set the initial value of x.
#include 
#include 
#include 
#include 

// A super tiny prng
// http://www.woodmann.com/forum/showthread.php?3100-super-tiny-PRNG
//
unsigned int seed = 0;
unsigned int GenerateRandomBit()
{
	seed += (seed * seed) | 5;
	return seed & 0x80000000;
}

template 
void GenerateRandom(T& value)
{
	memset(&value, 0, sizeof(T));
	const unsigned int numBits = sizeof(T) * 8;
	unsigned int* dataPointer = (unsigned int *)&value;
	for (unsigned int index = 0; index < numBits; ++index)
	{
		if(GenerateRandomBit()) {
			unsigned int pointerIndex = index / 32;
			unsigned int mask = 1 << index % 32;
			dataPointer[pointerIndex] |= mask;
		}
	}
}

int main(int argc, char **argv)
{
	seed = (unsigned int)time(NULL);
	printf("seed = %urn", seed);

	printf("9 random uints...rn");

	for (unsigned int index = 0; index < 9; ++index)
	{
		unsigned int random;
		GenerateRandom(random);
		printf("%2u: %10u (%x)rn", index, random, random);
	}

	printf("3 random floats...rn");
	for (unsigned int index = 0; index < 3; ++index)
	{
		float f;
		GenerateRandom(f);
		printf("%2u: %f (%x)rn", index, f, *((unsigned int*)&f));
	}

	printf("8 random characters...rn");
	char text[8];
	GenerateRandom(text);
	for (unsigned int index = 0; index < 8; ++index)
	{
		printf("%2u: %crn", index, text[index]);
	}
	system("pause");
	return 0;
}





			
	
		
	

					
	
				
	

			
			