Ask HN: Examples of “Gradual” or “Integrated” Technology?
As far as I can see, people today often play on the opposition between &quot;high&quot; and &quot;low&quot; tech.
The idea being that &quot;high&quot; tech is often:<p>* not ecological;<p>* not repairable;<p>* not robust (inflexible, finicky, buggy, etc);<p>* not democratic;<p>whereas &quot;low&quot; tech fares better in those respects.
I understand it as high-tech being a kind of black-box which final users can only consume without the possibility to tweak, repair, understand and evolve.<p>I&#x27;m looking for examples of what I would call &quot;gradual&quot; or &quot;integrated&quot; technology, in the sense that the object makes use of high tech concepts, either in its conception, or its operation, but where the high-tech aspect does not preclude low-tech use and tweakability&#x2F;repairability&#x2F;understandability&#x2F;evolvability.
Said differently, the high-tech aspect only _adds_ to the product, and does not subtract anything.<p>I know it&#x27;s a bit of a vaguely question, but hopefully someone can come along and help me crystallize it :)