<story><title>Meta VR prototypes aim to make VR &apos;indistinguishable from reality&apos;</title><url>https://www.roadtovr.com/meta-vr-headset-prototypes-visual-fidelity-indistinguishable-from-reality/</url></story><parent_chain><item><author>ahelwer</author><text>Meta&amp;#x27;s VR tech is undeniably amazing. I picked up a quest 2 off craigslist and was blown away - wirelessly streaming VR games to the headset over wifi is the first time I felt the technology had actually arrived. The resolution is also good enough to use it for actual work with text on virtual screens. It&amp;#x27;s conceivable that the standard workstation + monitors setup will be a thing of the past by the end of the decade.&lt;p&gt;It is sad that we are unavoidably headed to a world where a company like Meta monopolizes control of two of our five traditional senses (sight and sound). Their business model is based on behavior modification and I fully expect their highly-compensated employees to be endlessly creative in the application of headsets to that end. The sheer scale of R&amp;amp;D expenditure required to get realistic&amp;#x2F;usable VR is daunting and seems beyond FOSS capabilities. Not just hardware, but software like SLAM&amp;#x2F;VIO or image processing. I backed the Simula One headset but the disparity in development resources between them and meta is pretty astounding.</text></item></parent_chain><comment><author>snowwrestler</author><text>I find myself constantly surprised in threads like this. The few times I’ve tried VR sets (including a Quest 2), I found the resolution to be shockingly low. It’s easy to overlook when the image is moving, which is most of the time in games for example. Just like Jurassic Park still looks great despite having HD res computer graphics.&lt;p&gt;But sitting stock still, I was so distracted by big obvious pixels. I can’t imagine trying to do real work with text at that resolution.</text></comment>
<story><title>Meta VR prototypes aim to make VR &apos;indistinguishable from reality&apos;</title><url>https://www.roadtovr.com/meta-vr-headset-prototypes-visual-fidelity-indistinguishable-from-reality/</url></story><parent_chain><item><author>ahelwer</author><text>Meta&amp;#x27;s VR tech is undeniably amazing. I picked up a quest 2 off craigslist and was blown away - wirelessly streaming VR games to the headset over wifi is the first time I felt the technology had actually arrived. The resolution is also good enough to use it for actual work with text on virtual screens. It&amp;#x27;s conceivable that the standard workstation + monitors setup will be a thing of the past by the end of the decade.&lt;p&gt;It is sad that we are unavoidably headed to a world where a company like Meta monopolizes control of two of our five traditional senses (sight and sound). Their business model is based on behavior modification and I fully expect their highly-compensated employees to be endlessly creative in the application of headsets to that end. The sheer scale of R&amp;amp;D expenditure required to get realistic&amp;#x2F;usable VR is daunting and seems beyond FOSS capabilities. Not just hardware, but software like SLAM&amp;#x2F;VIO or image processing. I backed the Simula One headset but the disparity in development resources between them and meta is pretty astounding.</text></item></parent_chain><comment><author>Helitico</author><text>I&amp;#x27;m really really curiuos who will win this bet.&lt;p&gt;I also have a htc vive pro + wireless transmitter + highend pc and i don&amp;#x27;t think at all that this will replace a normal monitor setup on a table.&lt;p&gt;Why?&lt;p&gt;Because wearing a headset on your head is just cumbersome.&lt;p&gt;I don&amp;#x27;t think anyone would ever sit in any outdoor setup with a VR headset on their heads because it looks idiotic, it ruins your hair and its too expensive to let it lay around.&lt;p&gt;And at home? At home people stoped wearing pants why would they give up a good display for a headset?</text></comment>