<story><title>2048, success and me</title><url>http://gabrielecirulli.com/articles/2048-success-and-me</url></story><parent_chain><item><author>swalsh</author><text>He seems so worried about taking someone else&amp;#x27;s credit, that he&amp;#x27;s missing the value HE brought to the table.  He made the game approachable.  The visual style of the game made it more fluid, which made it more approachable.  At least to me, the two games he derived his own from don&amp;#x27;t seem to pull me in the same way.  The app has a similar appeal.  In games, there&amp;#x27;s a lot of value in visual design... he got the visual design right.</text></item></parent_chain><comment><author>tks2103</author><text>Visual design is important in games. Novel game mechanics are important in games.&lt;p&gt;In this case, I think the mechanics were the difficult thing to create. And the mechanics took months to refine.&lt;p&gt;Looking at the history of Threes -&amp;gt; 1024 -&amp;gt; 2048, I think the business incentive for copying and polishing existing game designs is clearly superior to the business incentive for designing a novel mechanic. Why make a novel mechanic when someone can just copy it? That strategy is too risky.&lt;p&gt;I think the story of these games is a microcosm for the game industry as a whole. More game sequels are released than original game ideas. And I think that has to do with the incentives we create for game developers.&lt;p&gt;I think the creator of 2048 has priced his value about right. He knows what he brought to the table, but he thinks his contribution is not the lion&amp;#x27;s share of what made 2048 special. At the same time, he does not really know how to create a system that values innovative games more highly. And all the while, an opportunity to make a lot of money is whizzing by his head.</text></comment>
<story><title>2048, success and me</title><url>http://gabrielecirulli.com/articles/2048-success-and-me</url></story><parent_chain><item><author>swalsh</author><text>He seems so worried about taking someone else&amp;#x27;s credit, that he&amp;#x27;s missing the value HE brought to the table.  He made the game approachable.  The visual style of the game made it more fluid, which made it more approachable.  At least to me, the two games he derived his own from don&amp;#x27;t seem to pull me in the same way.  The app has a similar appeal.  In games, there&amp;#x27;s a lot of value in visual design... he got the visual design right.</text></item></parent_chain><comment><author>tannerc</author><text>Exactly, without his version of 2048 I would have never gone on to try Threes. The aesthetic of 2048 alone prompted me to pursue better looking mobile alternatives than some of the terrible clones in the App Store.</text></comment>