<story><title>Show HN: I spent two years working on an HTML5 game. I finally released it</title><url>http://ektomarch.com/blog/?p=48</url></story><parent_chain><item><author>fiblye</author><text>If javascript could run outside of the browser, I&apos;d use it for everything.&lt;p&gt;Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I&apos;m &lt;i&gt;definitely&lt;/i&gt; going to keep making short, simple games with javascript because it&apos;s a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this&apos;ll probably be my last huge game with the language (sadly). If you&apos;re planning on doing a 2D game, javascript is a great language. Flash would still be &quot;best&quot; at this point in time due to all the support and speed at which you can create something, but, in a way, the problem solving and brain wracking is what makes development fun.&lt;p&gt;Unity&apos;s something I&apos;ve been looking into for a while now, so it&apos;s a possibility for future projects.&lt;p&gt;The OS X issues have been screwing me over inside of outside of the browser. Performance dropped like a rock after Snow Leopard, so the real question is whether or not I&apos;ll continue using OS X.</text></item><item><author>tayl0r</author><text>Knowing what you do now, with the memories of the terrible bugs you had to work through due to Chrome / OSX, would you still choose HTML5 over other cross-platform game engines like Unity?</text></item></parent_chain><comment><author>epaik</author><text>I couldn&apos;t agree with you more. It&apos;s really fun to hack a game together in Javascript. I tried out JS + HTML5 two Ludum Dares ago and managed to create something fun within 72 hours[1]. The biggest issue I had at the time was dealing with cross-browser compatibility issues. Although my game would run flawlessly on Chrome, every other browser had at least one issue. I&apos;ve been meaning to get around to fixing it up, but it&apos;s not much fun debugging browser compatibility weirdness...&lt;p&gt;I suspect most browsers have improved a lot in the time since then. I&apos;d like to use Javascript for another game soon; I really like the language, despite its rough edges.&lt;p&gt;[1]&lt;a href=&quot;http://ekun.nukenine.com/two/game.html&quot; rel=&quot;nofollow&quot;&gt;http://ekun.nukenine.com/two/game.html&lt;/a&gt;</text></comment>
<story><title>Show HN: I spent two years working on an HTML5 game. I finally released it</title><url>http://ektomarch.com/blog/?p=48</url></story><parent_chain><item><author>fiblye</author><text>If javascript could run outside of the browser, I&apos;d use it for everything.&lt;p&gt;Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I&apos;m &lt;i&gt;definitely&lt;/i&gt; going to keep making short, simple games with javascript because it&apos;s a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this&apos;ll probably be my last huge game with the language (sadly). If you&apos;re planning on doing a 2D game, javascript is a great language. Flash would still be &quot;best&quot; at this point in time due to all the support and speed at which you can create something, but, in a way, the problem solving and brain wracking is what makes development fun.&lt;p&gt;Unity&apos;s something I&apos;ve been looking into for a while now, so it&apos;s a possibility for future projects.&lt;p&gt;The OS X issues have been screwing me over inside of outside of the browser. Performance dropped like a rock after Snow Leopard, so the real question is whether or not I&apos;ll continue using OS X.</text></item><item><author>tayl0r</author><text>Knowing what you do now, with the memories of the terrible bugs you had to work through due to Chrome / OSX, would you still choose HTML5 over other cross-platform game engines like Unity?</text></item></parent_chain><comment><author>a1k0n</author><text>&amp;#62; If javascript could run outside of the browser, I&apos;d use it for everything.&lt;p&gt;node.js?</text></comment>