Sorry about that, here is the code in a more readable format:

```cpp
using UnityEngine;
public class FirstPersonController : MonoBehaviour {
  public float speed = 5.0f;          // Use this for your first-person camera
  public Rigidbody rb;  // Update is called once per frame
  void Update() {
    float horizontalInput = Input.GetAxis("Horizontal");
    float verticalInput =
        Input.GetAxis("Vertical");  // Calculate the new horizontal and vertical
                                                    // movement based on the inputs
    float newHorizontal = horizontalInput * speed * Time.deltaTime;
    float newVertical =
        verticalInput * speed * Time.deltaTime;  // Set the new camera movement
    rb.transform.position += new Vector3(newHorizontal, newVertical, 0);
  }
}

```
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