No problem! In the context of diplomacy, a proxy refers to an intermediary or representative who acts on behalf of another party in negotiations or communications. A proxy can also refer to a situation where one party indirectly supports or influences another party or conflict, often by providing resources, strategic advice, or military aid. This is commonly known as "proxy warfare" or "proxy conflict."

Regarding examples related to the games you mentioned:
1. Sid Meier's Civilization: In the Civilization series, proxy warfare can be observed when a player establishes alliances or supports other civilizations through trade, resources, or military assistance to indirectly weaken a common enemy or to maintain a balance of power.
2. Diplomacy: In the board game Diplomacy, players often use proxy strategies by forming alliances or making deals with other players to influence actions or decisions. For example, two players might agree to support each other's military units in attacking a third player, with one player acting as a proxy to weaken the target.
3. Mass Effect 3: The conflict between the various races in the Mass Effect series can be seen as a form of proxy warfare. In Mass Effect 3, the player can gather war assets to fight against the Reapers. These assets can include alliances with other races or factions, which serve as proxies in the larger conflict.

In these games, proxies are used to exert influence, gather resources, and control territories without direct confrontation or engagement, reflecting the strategic nature of diplomacy and conflict management.
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