To make procedural animations in Unreal Engine 5, you can use a combination of Blueprints and animation blueprints. Here are the general steps you can follow:

1.    Create a new Blueprint actor for your procedural animation.
2.    Create the animations you want to use as your base in a separate animation Blueprint.
3.    Add a Skeletal Mesh component to your procedural animation Blueprint actor and set it to use the base animations you created.
4.    In the Blueprint graph, you can use a combination of math and logic nodes to manipulate the transform of the Skeletal Mesh component to create your procedural animation.
5.    To update the animation at runtime, you can use the Event Tick node to continuously update the Skeletal Mesh component's transform.

Here are some specific examples of what you can do:

*    You can use math nodes to generate smooth sine waves to make the Skeletal Mesh component move back and forth or up and down.
*    You can use a timeline node to animate the Skeletal Mesh component moving from one location to another over a set period of time.
*    You can use a random number generator to create a randomized animation, such as randomly moving the arms of a character.
*    You can use logic nodes to create conditional animations, such as having a character change their walking animation speed based on whether they're on a flat surface or a slope.

These are just a few examples, but with the power of Blueprint scripting and the flexibility of the Unreal Engine, the possibilities for procedural animation are endless.
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