Teleportation is a powerful ability that allows characters to instantly move from one location to another. If you feel that it is too overpowered, there are several ways to tone it down and balance the ability:

Limit the range: You can limit the distance that characters can teleport, such as within a certain radius or to a specific location. This can make teleportation more strategic and prevent characters from simply bypassing obstacles or challenges.

Require a cost: Teleportation can come at a cost, such as draining a character's energy or requiring a valuable resource. This can balance the ability by making it more difficult or risky to use.

Limit the frequency: You can limit how often characters can use teleportation, such as by imposing a cooldown period or requiring a certain amount of time between uses. This can prevent characters from relying too heavily on teleportation and encourage them to use other abilities or strategies.

Add a limitation: You can add a limitation to teleportation, such as only being able to teleport to places that the character has visited before or only being able to teleport to specific types of locations. This can add depth to the ability and make it more interesting to use.
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