## Chapter 1: A new world
- Introduce the main character who enjoys playing outside
- Have the character be transported to another world through a portal or similar means while playing outside
- Describe the new world and its sights expressively
- Have the main character meet a group of people potentially finalizing the introduction

## Chapter 2: Working together
- Prepare the villain character for entry and introduce his evil deeds
- Make the group want to stop the villain
- Introduce some roadblock which they have to work together to overcome
- Eventually have them reach the villains layer after bonding on their travel

## Chapter 3: The lair
- Have the group work together to solve several puzzles. Examples could be:
    - Solve a maze
    - Pushing puzzles
    - Searching for particular objects
- Introduce some 

## Chapter 4: Final showdown
- Express an intense battle between the villain and the main character only
- Include some sort of twist, giving the villain the upper hand
- Now reintroduce the group, secretly preparing for that moment
- Let the main character triumph over the villain in the end
- Have the group restore normality to the world

## Chapter 5: The Return
- Have the main character return to the original world
- Prepare a warm welcome and let normality settle
- Reference the other world in some way again, as a cliffhanger
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