While both ForSource and Git are version control systems that can be used for game development with Unreal Engine, they have different strengths and weaknesses. Here are some of the downsides of both systems:

Downsides of ForSource:

   - ForSource is a proprietary version control system that requires a license, which can be a significant cost for larger game development teams.
   - ForSource has a smaller user base and community compared to Git, which may make it harder to find resources, tutorials, and support.
   - ForSource may have limited compatibility with other tools and software used in game development, which can be a drawback for teams that rely on a wide range of tools.

Downsides of Git:

   - Git has a steeper learning curve compared to ForSource, which can make it harder for new users to get started.
   - Git can be more complex to set up and configure, especially for teams that are new to version control.
   - Git can have performance issues with very large projects or repositories, which can be a challenge for game development projects with extensive codebases and asset libraries.

Overall, while both systems have their advantages and disadvantages, Git is often recommended over ForSource for game development with Unreal Engine due to its popularity, flexibility, and cost advantages. Git is also the version control system officially supported by Unreal Engine, which means it has been extensively tested and optimized for use with the engine.
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