Sure, I can try to code a flappy bird game in Python 3. Here is what I came up with:

```python
# Flappy Bird game in Python 3
# Using pygame module for graphics and sound

import pygame
import random
import sys

# Initialize pygame and create a window
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("Flappy Bird")
clock = pygame.time.Clock()

# Load images and sounds
bird = pygame.image.load("bird.png")
bird = pygame.transform.scale(bird, (100, 70))
pipe_up = pygame.image.load("pipe_up.png")
pipe_up = pygame.transform.scale(pipe_up, (100, 500))
pipe_down = pygame.image.load("pipe_down.png")
pipe_down = pygame.transform.scale(pipe_down, (100, 500))
background = pygame.image.load("background.png")
background = pygame.transform.scale(background, (800, 600))
flap_sound = pygame.mixer.Sound("flap.wav")
hit_sound = pygame.mixer.Sound("hit.wav")
score_sound = pygame.mixer.Sound("score.wav")

# Define some colors and fonts
black = (0, 0, 0)
white = (255, 255, 255)
font = pygame.font.SysFont("Arial", 32)

# Define some variables and constants
gravity = 1 # Gravity acceleration
bird_speed = 0 # Bird vertical speed
bird_y = 300 # Bird initial y position
pipe_x = 800 # Pipe initial x position
pipe_gap = 150 # Gap between pipes
pipe_speed = 5 # Pipe horizontal speed
score = 0 # Score
game_over = False # Game over flag

# Main game loop
while True:
    # Check for events
    for event in pygame.event.get():
        # Quit the game if the user closes the window or presses Esc
        if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
            pygame.quit()
            sys.exit()
        # Make the bird flap if the user presses space or clicks the mouse
        if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE or event.type == pygame.MOUSEBUTTONDOWN:
            bird_speed = -10 # Give the bird an upward speed
            flap_sound.play() # Play the flap sound

    # Update the game logic
    if not game_over:
        # Move the bird according to its speed and gravity
        bird_speed += gravity
        bird_y += bird_speed

        # Move the pipe to the left according to its speed
        pipe_x -= pipe_speed

        # Check if the pipe is out of the screen and reset its position and gap
        if pipe_x < -100:
            pipe_x = 800
            pipe_gap = random.randint(100, 200)
            score += 1 # Increase the score by one
            score_sound.play() # Play the score sound

        # Check for collisions between the bird and the pipes or the ground or the ceiling
        if (bird_y < pipe_gap or bird_y > pipe_gap + 100) and pipe_x == 100 or bird_y > 530 or bird_y < 0:
            game_over = True # Set the game over flag to True
            hit_sound.play() # Play the hit sound

    # Draw everything on the screen
    screen.blit(background, (0, 0)) # Draw the background image
    screen.blit(pipe_up, (pipe_x, 0)) # Draw the top pipe image
    screen.blit(pipe_down, (pipe_x, pipe_gap + 100)) # Draw the bottom pipe image
    screen.blit(bird, (100, bird_y)) # Draw the bird image
    score_text = font.render(f"Score: {score}", True, black) # Render the score text
    screen.blit(score_text, (10, 10)) # Draw the score text

    # If the game is over, draw a game over text and wait for a key press to restart the game
    if game_over:
        game_over_text = font.render("Game Over! Press any key to restart.", True, black) # Render the game over text
        screen.blit(game_over_text, (200, 300)) # Draw the game over text

        # Check for any key press and reset all variables and constants to restart the game
        if event.type == pygame.KEYDOWN:
            game_over = False 
            bird_speed = 0 
            bird_y = 300 
            pipe_x = 800 
            pipe_gap = 150 
            score = 0 

    # Update the display
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