Sure! Here's a Blender script that generates a donut:

```python
import bpy
import numpy as np
import math

# Set the radius and thickness of the donut
radius = 1
thickness = 0.5

# Set the number of vertices per circle
resolution = 32

# Create the outer and inner circles
outer_circle = [(radius + thickness * np.cos(2 * np.pi * i / resolution), thickness * np.sin(2 * np.pi * i / resolution), 0) for i in range(resolution)]
inner_circle = [(radius * 0.6 + thickness * np.cos(2 * np.pi * i / resolution), thickness * np.sin(2 * np.pi * i / resolution), 0) for i in range(resolution)]

# Create the faces between the circles
faces = []
for i in range(resolution):
    face = (i, (i + 1) % resolution, ((i + 1) % resolution) + resolution, i + resolution)
    faces.append(face)

# Create the mesh
mesh = bpy.data.meshes.new("donut")
mesh.from_pydata(outer_circle + inner_circle, [], faces)

# Create the object and link it to the scene
object = bpy.data.objects.new("donut", mesh)
bpy.context.scene.collection.objects.link(object)
```



This script creates a donut mesh with the specified radius and thickness, and a resolution of 32 vertices per circle. It then creates the faces between the circles and generates the mesh. Finally, it creates the object and links it to the scene. You can adjust the parameters to generate different sizes and styles of donuts.
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