3D-Coat and Blender are both powerful 3D modeling and sculpting software tools, and each has its own strengths and weaknesses. Here are a few things that 3D-Coat excels at compared to Blender:

Sculpting: 3D-Coat is primarily a sculpting tool, and it has a range of advanced sculpting tools that make it easier to create detailed and intricate models. Its voxel sculpting technology allows for high-resolution sculpting and painting, which is ideal for creating organic shapes and characters.

Retopology: Retopology is the process of creating a new, low-resolution mesh over a high-resolution mesh to create a more efficient model for animation and rendering. 3D-Coat has powerful retopology tools that make it easier to create clean, efficient meshes from high-resolution sculpted models.

Texturing: 3D-Coat has advanced texturing tools that allow for easy UV unwrapping and painting. It also has a range of tools for creating normal maps, displacement maps, and other types of textures.

PBR workflows: 3D-Coat has a physically based rendering (PBR) workflow that allows you to create realistic materials and textures that react to light and shadows in a realistic way. This is especially useful for creating game assets and animations.

That being said, Blender has its own strengths as well, including its robust animation tools and its ability to create complex models using procedural workflows. Ultimately, the choice between 3D-Coat and Blender will depend on your specific needs and preferences as a 3D artist.
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