Yes, I can provide an example of how to position UI elements using the 'textual' library in a Python console application. Here's a simple example that creates a window and positions a label and a button:
```python
import textual
import textual.app
import textual.widget


class MyWindow(textual.Window):
    async def on_load(self, event: textual.Event) -> None:
        label = textual.widget.Label("Hello, world!")
        button = textual.widget.Button("Click me!")
        button.action = self.button_clicked
        self.add_subviews([label, button])

    async def button_clicked(self, sender: textual.widget.Button) -> None:
        print("Button clicked!")

    def layout(self) -> None:
        self["Hello, world!"].frame = textual.geometry.Rect(1, 1, 12, 1)
        self["Click me!"].frame = textual.geometry.Rect(1, 3, 10, 1)


if __name__ == "__main__":
    textual.app.run(MyWindow)
```
In this example, we create a new class MyWindow that inherits from textual.Window. In the on_load method, we create a label and a button, and add them to the window using the add_subviews method. We also set the action property of the button to a method that will be called when the button is clicked.

In the layout method, we position the label and the button using the frame property of each widget. The frame property specifies the position and size of the widget within the window, using a Rect object that specifies the x, y, width, and height of the widget in console characters.

When we run the program using textual.app.run(MyWindow), a new window will be created, containing the label and button in the positions specified by
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