To get started with WebGL, you will need to have a good understanding of JavaScript, as well as 3D graphics concepts. WebGL is a low-level API for rendering 3D graphics in a web browser, so you will need to be comfortable with the basics of computer graphics, including 3D math, shaders, and rendering pipelines.

Here are some steps to get started with WebGL:

- Learn the basics of JavaScript: WebGL is a JavaScript API, so you will need to have a good understanding of the language. If you're new to JavaScript, start by learning the basics of the language, such as data types, functions, and control structures.
- Learn the basics of 3D graphics: You will need to understand the basic concepts of 3D graphics, including the use of matrices, vectors, and 3D coordinate systems.
- Learn the basics of WebGL: Once you have a solid understanding of JavaScript and 3D graphics, you can start learning WebGL. The best place to start is the official WebGL documentation, which provides a comprehensive guide to the API.
-Choose a library or framework: There are many libraries and frameworks available for WebGL, which can make it easier to work with the API. Some popular options include Three.js, Babylon.js, and Pixi.js.
- Start building: Once you have a good understanding of WebGL and have chosen a library or framework, start building! Start with simple projects and gradually work your way up to more complex ones.

Overall, getting started with WebGL can be challenging, but it's a rewarding experience that can lead to the creation of amazing 3D graphics applications in a web browser.
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