Sure, here is how you can initialize a window in Rust using ash as your Vulkan wrapper:

```rust
use ash::vk;
use winit::{
    event::{Event, WindowEvent},
    event_loop::EventLoop,
    window::WindowBuilder,
};

fn main() {
    let event_loop = EventLoop::new();
    let window = WindowBuilder::new().build(&event_loop).unwrap();

    let instance = vk::Instance::new(
        "My Vulkan App",
        &[vk::LayerProperties::new("VK_LAYER_LUNARG_standard_validation")],
    )
    .unwrap();

    let surface = instance
        .create_surface(window.handle(), &vk::SurfaceCreateInfo::default())
        .unwrap();

    let mut events = event_loop.poll_events();
    while let Some(event) = events.next() {
        match event {
            Event::WindowEvent(WindowEvent::CloseRequested) => {
                break;
            }
            _ => {}
        }
    }
}
```

This code will create a window using the winit library and then create a Vulkan surface for that window. The surface is used to interact with the Vulkan API. The code will then poll for events from the window and close the window when the close button is pressed.

Here is a breakdown of the code:

* The `use` statements import the necessary libraries.
* The `fn main()` function is the entry point for the program.
* The `event_loop` variable is used to poll for events from the window.
* The `window` variable is the handle to the window that was created using winit.
* The `instance` variable is the Vulkan instance that was created using ash.
* The `surface` variable is the Vulkan surface that was created for the window.
* The `events` variable is a vector of events that were polled from the window.
* The `while` loop polls for events from the window and breaks when the close button is pressed.

I hope this helps! Let me know if you have any other questions.
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