Sure, I can do that! 

A texture atlas is a collection of textures or images that are combined into a larger image. The purpose of a texture atlas is to reduce the number of texture switches that need to occur during rendering. By combining multiple textures into one, a 3D model can be rendered more efficiently. 

Here is an example of a texture atlas:
https://www.turbosquid.com/FullPreview/Index.cfm/ID/1246037

This is a preview of a texture atlas for a 3D model of a wooden crate. As you can see, all the textures for the various parts of the crate are combined into one larger image. This texture atlas can then be applied to the 3D model, providing a more efficient method of rendering the crate.

I hope this example is helpful! Let me know if you have any other questions.
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