Yes, there is a way to have animations on an actor while simulating physics at the same time in Unreal Engine. This is known as ragdoll physics, which allows the characters to react physically to hits and collisions.

To set up ragdoll physics for your characters, you will need to create a physics asset for each character in your game. The physics asset is a collection of physical bodies that are attached to the bones of your character's skeleton. Once you have created the physics asset, you can set up the collision and constraints for each physical body.

When the character is hit or collides with an object, the physics engine takes over and simulates the physical reaction of the character based on the constraints and collisions you have set up in the physics asset. The character's bones and physical bodies move and react to the collision, giving the appearance of a realistic physical reaction.

To enable ragdoll physics in your game, you will need to create a blueprint that switches the character's animation to ragdoll mode when a collision or hit occurs. You can also set up constraints and collisions for the character's physical bodies in the blueprint, to control the character's physical reaction.

Overall, ragdoll physics is a powerful tool for creating realistic physical reactions in your game, without the need for complex animations. With the right setup, your characters will be able to react naturally to hits and collisions, adding an extra layer of immersion and realism to your game.
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