Both OpenGL and Vulkan are cross-platform APIs, meaning that they can be used on multiple systems and consoles. However, OpenGL has been around for much longer and has a larger installed base, which means that it is more widely supported on different platforms and hardware configurations. It can also be used with a wider range of programming languages, making it easier to use on different platforms.

Vulkan, on the other hand, is designed to be more efficient and scalable, making it a good choice for high-performance applications, especially those that run on mobile devices. It has been gaining popularity in recent years and is becoming more widely supported on different platforms and hardware configurations.

Ultimately, the choice between OpenGL and Vulkan for cross-platform compatibility will depend on your specific needs and requirements, as well as the resources available to you. If you are targeting a wide range of platforms and hardware configurations, OpenGL may be a better choice due to its wider support. However, if you are looking for high-performance and scalability, especially on mobile devices, Vulkan may be a better choice.
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