Here is a sample implementation of the functions described in the previous response:

```c
// Displays the game board to the console.
void display_board(char board[3][3]) {
  printf("\n");
  for (int i = 0; i < 3; i++) {
    for (int j = 0; j < 3; j++) {
      printf("| %c ", board[i][j]);
    }
    printf("|\n");
  }
  printf("\n");
}

// Gets the player's move.
void get_player_move(int* row, int* column) {
  printf("Enter a row and column number (1-3): ");
  scanf("%d %d", row, column);

  // Validate the input.
  while (*row < 1 || *row > 3 || *column < 1 || *column > 3) {
    printf("Invalid input. Please enter a row and column number (1-3): ");
    scanf("%d %d", row, column);
  }
}

// Makes a move on the game board.
void make_move(char board[3][3], int row, int column) {
  board[row - 1][column - 1] = 'X';
}

// Checks if there is a winner.
bool check_winner(char board[3][3]) {
  // Check for horizontal wins.
  for (int i = 0; i < 3; i++) {
    if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != '-') {
      return true;
    }
  }

  // Check for vertical wins.
  for (int i = 0; i < 3; i++) {
    if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != '-') {
      return true;
    }
  }

  // Check for diagonal wins.
  if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != '-') {
    return true;
  }

  if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != '-') {
    return true;
  }

  // No winner yet.
  return false;
}

// Checks if the game is a draw.
bool check_draw(char board[3][3]) {
  for (int i = 0; i < 3; i++) {
    for (int j = 0; j < 3; j++) {
      if (board[i][j] == '-') {
        return false; // There are still empty spaces on the board, so the game is not a draw yet.
      }
    }
  }

  // All of the board spaces are filled, so the game is a draw.
  return true;
}
```

To use these functions, you would simply initialize the game board and then start the game loop:

```c
// Initialize the game board.
char board[3][3] = {{'-', '-', '-'}, {'-', '-', '-'}, {'-', '-', '-'}};

// Start the game loop.
while (true) {

    // Display the game board.
    display_board(board);

    // Get the player's move.
    int row, column;
    get_player_move(row, column);

    // Make a move on the board.
    make_move(board, row, column);

    // Check if there is a winner.
    if (check_winner(board)) {
        // A player has won!
        break;
    }

    // Check if the game is a draw.
    if (check_draw(board)) {
        // The game is a draw!
        break;
    }
}
```

You can then add additional features to your game, such as:

* Allow the player to choose their symbol at the beginning of the game.
* Implement a computer player.
* Keep track of the number of wins and losses
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