Sure, I can give you an outline for a platformer game using the Bevy game engine based on your specifications. Here's a basic breakdown of what the game would include:

Setting up the player and controls
Create a player character sprite
Add physics components to the player to allow for movement and collision detection
Set up input handling to allow the player to move left/right and jump
Setting up the level
Create a level with a main ground and three platforms suspended in the air
Add collision detection to the level so the player cannot move through walls or fall through the floor
Set up the elevations of each platform so they can only be reached from the previous platform
Adding enemies
Create enemy sprites and add physics components
Set up movement patterns for the enemies so they move back and forth along their respective platforms
Add collision detection so the player dies if they touch an enemy
Adding game mechanics
Give the player three lives and set up a system for tracking and displaying the number of lives remaining
Allow the player to kill enemies by jumping on them
End the game if the player loses all their lives
Adding graphics and audio
Create graphics for the player, enemies, and level elements
Add sound effects for player movement, jumping, killing enemies, and dying
Add music to the game to enhance the player's experience
That should be enough to get you started on building a basic platformer game using the Bevy game engine. Let me know if you have any questions or need further clarification on any of the steps!
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