Certainly! Here's an example of a Blender Python script to create a donut mesh:
```
import bpy
import math

# Set the radius and thickness of the donut
radius = 1
thickness = 0.5

# Set the number of vertices per circle
resolution = 32

# Create the outer and inner circles
outer_circle = [(radius + thickness * math.cos(2 * math.pi * i / resolution), thickness * math.sin(2 * math.pi * i / resolution), 0) for i in range(resolution)]
inner_circle = [(radius * 0.6 + thickness * math.cos(2 * math.pi * i / resolution), thickness * math.sin(2 * math.pi * i / resolution), 0) for i in range(resolution)]

# Create the faces between the circles
faces = []
for i in range(resolution):
    face = (i, (i + 1) % resolution, ((i + 1) % resolution) + resolution, i + resolution)
    faces.append(face)

# Create the mesh
mesh = bpy.data.meshes.new("Donut")
mesh.from_pydata(outer_circle + inner_circle, [], faces)

# Create the object and link it to the scene
obj = bpy.data.objects.new("Donut", mesh)
bpy.context.scene.collection.objects.link(obj)
```
This script uses Blender's bpy module to create a donut mesh with the specified radius, thickness, and resolution. It creates two circles (outer and inner) using trigonometric calculations, and then defines the faces between the circles. Finally, it creates a mesh object from the vertex and face data, and links it to the Blender scene.

You can run this script within Blender's Text Editor, or by saving it as a .py file and using the "Scripting" workspace in Blender to run it. It will create a donut object in the Blender scene.
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