Some popular options to create texture atlas are:

1. **TexturePacker**: TexturePacker is a widely used commercial tool that allows you to create texture atlases efficiently. It supports various output formats and provides features like automatic trimming, rotation, and scaling of textures.

2. **Adobe Photoshop**: Photoshop is a powerful and versatile image editing software that can be used to create texture atlases. You can manually arrange and optimize your textures on a single image canvas and export it as a texture atlas.

3. **GIMP** (GNU Image Manipulation Program) is a free and open-source alternative to Photoshop. It offers similar functionality and can be used for creating texture atlases by arranging textures on a single image canvas.

4. **Aseprite**: Aseprite is a specialized tool for pixel art and sprite creation. While primarily designed for pixel art animation, it can also be used to create texture atlases for games or other applications that require pixel-perfect textures.

5. **Texture Atlas Generators in Game Engines**: Many game engines, such as Unity or Unreal Engine, provide built-in tools or plugins for creating texture atlases. These tools often have features tailored to game development, including support for texture compression formats and integration with the engine's rendering pipeline.

6. **Texture Atlas Libraries**: If you prefer a programmatic approach, you can use texture atlas libraries like *LibGDX*, *TexturePackerLib*, or the *Texture Atlas module* in the **Phaser** framework. These libraries allow you to generate texture atlases dynamically within your code.

These are just a few examples of tools available for creating texture atlases. Hope you find it useful!
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