Runescape and Roblox are two of the most popular online games with their own in-game and third-party economic systems. Both games have similarities and differences in their systems.

In-game economy of Runescape revolves around the currency of gold coins, which players can earn by completing quests, killing monsters, and selling items. Players can buy and sell items from non-player characters (NPCs) or through the Grand Exchange, a player-to-player trading system. The value of items in Runescape is determined by supply and demand, and high-end items can be traded for very high sums of gold coins.

Roblox, on the other hand, uses Robux as its in-game currency. Players can earn Robux by selling in-game items or by buying them with real money. Roblox also has a player-to-player trading system, allowing players to trade items and Robux between themselves.

Third-party economics in Runescape is dominated by real-world trading, where players buy and sell Runescape gold coins for real money outside the game. This practice is not allowed by the game makers and can lead to account bans. In contrast, Roblox prohibits trading Robux for real money outside the game to prevent scams and frauds.

Another difference between the in-game economies of these two games is the role of cosmetic items. While Runescape offers cosmetic items that do not affect gameplay, Roblox focuses heavily on these items, called "limiteds," as they can be traded for high amounts of Robux.

To conclude, while Runescape and Roblox both have in-game and third-party economies, they differ in their currencies, trading systems, and the role of cosmetic items. However, both games rely on the principles of supply and demand in determining the value of items and have strict rules to prevent scams and frauds.
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