A procedural generation voxel game is a game where the world is composed of voxels (3D pixels) and the terrain is generated algorithmically (procedurally) as the player explores the world.

Some key characteristics:

- The world is made up of voxels, 3D blocks/pixels. This allows for destructible and constructible environments.
- The terrain is generated procedurally, meaning algorithmically and on-the-fly. It is not pre-designed or pre-built. Parts of the world are generated as the player explores.
- This combination of voxels and procedural generation allows for a massive, endless open world that can be explored and modified.

Minecraft is the most famous example of a procedural generation voxel game. The endless blocky world is generated algorithmically as players explore, and players can break and place blocks, creating constructions. The procedural voxel nature enables the huge open-ended sandbox gameplay of Minecraft.
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