For a mobile game like Subway Surfers, I would recommend using the Universal Render Pipeline (URP). URP is optimized for mobile and VR devices, which means it can provide better performance and efficiency compared to the Built-in Render Pipeline. Additionally, URP supports a wide range of rendering techniques and can be extended through custom render passes, which can help you achieve the desired look and feel for your game.

One of the main advantages of URP is that it is lightweight and optimized for mobile devices. This means that it can run smoothly on a wide range of devices without compromising on graphics quality. URP also provides a lot of flexibility in terms of customization, which can help you achieve the desired look and feel for your game.

I would recommend using URP for your mobile game development project. It provides a good balance between performance, efficiency, and graphics quality, making it an ideal choice for mobile games like Subway Surfers.
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