| Class no. | Class Name | Description | Strength | Dexterity | Constitution | Intelligence | Wisdom |
| ----- | -----| ----- | ----- | ----- | ----- | ----- | ----- |
| 0 | Archer | Archers prefer to keep the combat as far away from them as possible, but can pack a devastating punch if given the high ground. Usually, Archers are trained and somewhat wealthy (though this may not always be the case), so it's expected for them to be somewhat well read and sociable. | 2 | 3 | 1 | 2 | 2 |
| 1 | Bard | The bard is a lover, not a fighter! Nonetheless, their ability to distract enemies, perform crowd control, and use his excellent charisma to their advantage should prove quite useful while adventuring. Maybe sometimes a good song and some merry drink can make the a rough adventurer a little more feasible. | 2 | 2 | 1 | 2 | 3 |
| 2 | Mage | The wise, learned Mage is a scholar at heart. Their ability to channel magical energy and his knowledge of tomes and tomes of arcane writings can turn the tide in any adventure, so long as there isn't much physical exertion required to get there. | 1 | 2 | 2 | 3 | 2 |
| 3 | Paladin | The noble Paladin stands bravely in the face of danger! Their body is a shield, and their determination a sword. Though perhaps not the brightest adventurer, many a foe would be stricken with fear at the sight of their gleaming, silver armor. | 3 | 1 | 3 | 1 | 2 |
| 4 | Thief | You'd best check your pockets around the Thief. Slippery, conniving, deadly... not quite the usual aspects one would search for in an adventurer, but oh-so valuable in the right circumstances. A fantastic asset when the night is dark , or a silver tongue can do so much more than silver armor. As long as there's a place to flee, the thief will be home free. | 1 | 3 | 1 | 2 | 3 |

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