I'll provide you with a high-level structure for your Battleships game using the simple-term-menu, pyfiglet, and termcolor libraries. Due to the complexity of the game, I won't be able to provide a complete implementation. However, this structure will help you get started and organize your code in multiple files for easier editing.

First, make sure to install the required libraries:

**pip install simple-term-menu pyfiglet termcolor**

Here's the structure of your project:
battleships/
│
├── main.py
├── menu.py
├── game.py
├── player.py
├── board.py
├── ship.py
├── mine.py
└── ai.py

**main.py:**

    from menu import main_menu
    
    if __name__ == "__main__":
        main_menu()

**menu.py:**

    from simple_term_menu import TerminalMenu
    from pyfiglet import Figlet
    from termcolor import cprint
    from game import Game
    
    def main_menu():
        figlet = Figlet(font="slant")
        cprint(figlet.renderText("Battleships"), "cyan")
        menu_options = ["Singleplayer", "Bot", "Local two player", "Exit"]
        menu = TerminalMenu(menu_options)

        while True:
            choice = menu.show()
            if choice == 0:
                game = Game("singleplayer")
                game.start()
            elif choice == 1:
                game = Game("bot")
                game.start()
            elif choice == 2:
                game = Game("local")
                game.start()
            elif choice == 3:
                break

**game.py:**

    from player import Player
    from board import Board
    from ai import AI

    class Game:
        def __init__(self, mode):
            self.mode = mode
    
        def start(self):
            if self.mode == "singleplayer":
                // Start singleplayer game
                pass
            elif self.mode == "bot":
                // Start game against bot
                pass
            elif self.mode == "local":
                // Start local two player game
                pass

**player.py:**

    class Player:
        def __init__(self, name):
            self.name = name
    
        // Add player methods here


**board.py:**

    class Board:
        def __init__(self, size):
            self.size = size
            self.grid = [[' ' for _ in range(size)] for _ in range(size)]
    
        // Add board methods here

**ship.py:**

    class Ship:
        def __init__(self, name, size, coordinates, orientation):
                self.name = name
            self.size = size
            self.coordinates = coordinates
            self.orientation = orientation

        // Add ship methods here

**mine.py:**

    class Mine:
        def __init__(self, coordinates):
            self.coordinates = coordinates

    // Add mine methods here

**ai.py:**

    class AI:
        def __init__(self):
            pass

        // Add AI methods here

This structure should help you get started with your Battleships game. You will need to implement the specific game logic and functionalities in the corresponding files.
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