Sure! Here's an implementation of the Möller-Trumbore algorithm in JavaScript:

function intersectTriangle(ray, triangle) {
  const edge1 = triangle.v2.subtract(triangle.v1);
  const edge2 = triangle.v3.subtract(triangle.v1);
  const h = ray.direction.cross(edge2);
  const a = edge1.dot(h);
  if (a > -EPSILON && a < EPSILON) {
    return false;  // ray is parallel to triangle
  }
  const f = 1.0 / a;
  const s = ray.origin.subtract(triangle.v1);
  const u = f * s.dot(h);
  if (u < 0.0 || u > 1.0) {
    return false;  // intersection point is outside of triangle
  }
  const q = s.cross(edge1);
  const v = f * ray.direction.dot(q);
  if (v < 0.0 || u + v > 1.0) {
    return false;  // intersection point is outside of triangle
  }
  const t = f * edge2.dot(q);
  if (t > EPSILON) {
    return t;  // ray intersects triangle
  } else {
    return false;  // ray misses triangle
  }
}
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