Converting OpenGL code to Vulkan can be moderately difficult as there are differences in the way the two APIs work.

Identifying equivalent Vulkan functions for OpenGL functions used in the code may require manual mapping.

Additionally, optimizing the converted Vulkan code may require a thorough understanding of the Vulkan API and hardware architecture.

Overall, the difficulty of the task depends on the complexity of the original OpenGL code and the performance requirements of the application.
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