To get started with WebGL, you will need to have a basic understanding of HTML, CSS, and JavaScript. Additionally, you should have knowledge of 3D graphics concepts and linear algebra.

Here are some steps to get started:

Learn the basics of WebGL by reading tutorials or watching online videos. There are many resources available online that can help you get started with WebGL. Some popular ones include WebGLFundamentals and Three.js.

Choose a framework or library to use. There are several popular libraries available for WebGL development that can simplify the process and provide additional features. Three.js is a popular library for WebGL that provides a high-level API for creating and manipulating 3D graphics in the browser. Other libraries include Babylon.js, Pixi.js, and PlayCanvas.

Start experimenting with code. Once you have a basic understanding of WebGL and have chosen a library to use, start experimenting with code. Create simple 3D objects, add lighting and textures, and learn how to manipulate them in real-time.

Join a community. Joining a community of developers can be a great way to learn more about WebGL and get help with any questions or issues you encounter. The WebGL subreddit and the Three.js forum are great places to start.

Overall, getting started with WebGL can be challenging, but there are many resources available online to help you get started. With practice and persistence, you can create stunning 3D graphics and animations in the browser.
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