To create a menu with an inventory, enemy count, and lives count in a 2D platformer using Godot, follow these steps:

1. Create a new scene for the menu:
   - Click on "Scene" > "New Scene" in the top-left corner.
   - Add a "CanvasLayer" node as the root node. This will ensure that the menu is drawn on top of the game scene.
   - Save the scene as "Menu.tscn" or another name of your choice.

2. Design the menu layout:
   - Add a "Control" node as a child of the "CanvasLayer" node. This will serve as a container for the menu elements.
   - Add a "VBoxContainer" node as a child of the "Control" node. This will automatically arrange the menu elements vertically.
   - Add "Label" nodes as children of the "VBoxContainer" node for each menu element (inventory, enemy count, and lives count). Name them accordingly (e.g., "InventoryLabel", "EnemyCountLabel", "LivesCountLabel").

3. Create a script for the menu:
   - Select the "Control" node and click the "Attach Script" button in the top-right corner.
   - Choose a name and location for the script (e.g., "Menu.gd") and click "Create".
   - In the script, create variables to store the references to the "Label" nodes:

```gdscript
onready var inventory_label = $VBoxContainer/InventoryLabel
onready var enemy_count_label = $VBoxContainer/EnemyCountLabel
onready var lives_count_label = $VBoxContainer/LivesCountLabel
```

4. Update the menu with game data:
   - In the script, create a function to update the menu with the current inventory, enemy count, and lives count. You can pass these values as arguments to the function:

```gdscript
func update_menu(inventory: Array, enemy_count: int, lives_count: int):
    inventory_label.text = "Inventory: " + ", ".join([str(item) for item in inventory])
    enemy_count_label.text = "Enemies Destroyed: " + str(enemy_count)
    lives_count_label.text = "Lives Left: " + str(lives_count)
```

5. Instantiate the menu in the main game scene:
   - Open your main game scene (e.g., "Game.tscn").
   - Add a "CanvasLayer" node to the scene if you don't already have one.
   - Instance the "Menu.tscn" scene as a child of the "CanvasLayer" node.
   - In the main game script, create a reference to the menu instance:

```gdscript
onready var menu = $CanvasLayer/Menu
```

6. Update the menu with game data:
   - Whenever the inventory, enemy count, or lives count changes in your game, call the `update_menu` function on the menu instance and pass the updated values:

```gdscript
menu.update_menu(inventory, enemy_count, lives_count)
```

Now you have a basic menu that displays the inventory, enemy count, and lives count in your 2D platformer. You can further customize the appearance and functionality of the menu as needed.
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