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from m5.params import *

from m5.objects.Device import BasicPioDevice
from m5.objects.Gic import *

class NoMaliGpuType(Enum): vals = [
    'T60x',
    'T62x',
    'T760',
    ]

class NoMaliGpu(PioDevice):
    type = 'NoMaliGpu'
    cxx_header = "dev/arm/gpu_nomali.hh"
    cxx_class = 'gem5::NoMaliGpu'

    pio_addr = Param.Addr("Device base address")

    platform = Param.RealView(Parent.any, "Platform this device is part of.")

    gpu_type = Param.NoMaliGpuType("T760", "GPU type")
    ver_maj = Param.UInt32(0, "GPU Version (Major)")
    ver_min = Param.UInt32(0, "GPU Version (Minor)")
    ver_status = Param.UInt32(0, "GPU Version (Status)")

    int_gpu = Param.UInt32("Interrupt number for GPU interrupts")
    int_job = Param.UInt32("Interrupt number for JOB interrupts")
    int_mmu = Param.UInt32("Interrupt number for MMU interrupts")

class CustomNoMaliGpu(NoMaliGpu):
    """Base class for custom NoMali implementation that need to override
    configuration registers. See CustomNoMaliT760 for a usage example.

    """

    type = 'CustomNoMaliGpu'
    cxx_header = "dev/arm/gpu_nomali.hh"
    cxx_class = 'gem5::CustomNoMaliGpu'

    gpu_id = Param.UInt32("")
    l2_features = Param.UInt32("")
    tiler_features = Param.UInt32("")
    mem_features = Param.UInt32("")
    mmu_features = Param.UInt32("")
    as_present = Param.UInt32("")
    js_present = Param.UInt32("")

    thread_max_threads = Param.UInt32("")
    thread_max_workgroup_size = Param.UInt32("")
    thread_max_barrier_size = Param.UInt32("")
    thread_features = Param.UInt32("")

    texture_features = VectorParam.UInt32("")
    js_features = VectorParam.UInt32("")

    shader_present = Param.UInt64("")
    tiler_present = Param.UInt64("")
    l2_present = Param.UInt64("")

class CustomNoMaliT760(CustomNoMaliGpu):
    """Example NoMali T760 r0p0-0 configuration using the defaults from
    the NoMali library.

    """

    gpu_id = 0x07500000

    l2_features = 0x07130206
    tiler_features = 0x00000809
    mem_features = 0x00000001
    mmu_features = 0x00002830
    as_present = 0x000000ff
    js_present = 0x00000007

    thread_max_threads = 0x00000100
    thread_max_workgroup_size = 0x00000100
    thread_max_barrier_size = 0x00000100
    thread_features = 0x0a040400

    texture_features = [
        0x00fe001e,
        0x0000ffff,
        0x9f81ffff,
    ]
    js_features = [
        0x0000020e,
        0x000001fe,
        0x0000007e,
    ]

    shader_present = 0x0000000f
    tiler_present = 0x00000001
    l2_present = 0x00000001
