# source: https://github.com/thuml/SPOT/tree/58c591dc48fbd9ff632b7494eab4caf778e86f4a
# https://arxiv.org/pdf/2202.06239.pdf
from typing import Any, Dict, List, Optional, Tuple, Union
import copy
from dataclasses import asdict, dataclass
import os
from pathlib import Path
import random
import uuid

import d4rl
import gym
import numpy as np
import pyrallis
import torch
import torch.distributions as td
import torch.nn as nn
import torch.nn.functional as F
import wandb

TensorBatch = List[torch.Tensor]
ENVS_WITH_GOAL = ("antmaze", "pen", "door", "hammer", "relocate")


@dataclass
class TrainConfig:
    # Experiment
    device: str = "cuda"
    env: str = "antmaze-umaze-v2"  # OpenAI gym environment name
    seed: int = 0  # Sets Gym, PyTorch and Numpy seeds
    eval_seed: int = 0  # Eval environment seed
    eval_freq: int = int(5e3)  # How often (time steps) we evaluate
    n_episodes: int = 10  # How many episodes run during evaluation
    offline_iterations: int = int(1e6)  # Number of offline updates
    online_iterations: int = int(1e6)  # Number of online updates
    checkpoints_path: Optional[str] = None  # Save path
    load_model: str = ""  # Model load file name, "" doesn't load
    # TD3
    actor_lr: float = 1e-4  # Actor learning ratev
    critic_lr: float = 3e-4  # Actor learning rate
    buffer_size: int = 20_000_000  # Replay buffer size
    batch_size: int = 256  # Batch size for all networks
    discount: float = 0.99  # Discount factor
    expl_noise: float = 0.1  # Std of Gaussian exploration noise
    tau: float = 0.005  # Target network update rate
    policy_noise: float = 0.2  # Noise added to target actor during critic update
    noise_clip: float = 0.5  # Range to clip target actor noise
    policy_freq: int = 2  # Frequency of delayed actor updates
    # SPOT VAE
    vae_lr: float = 1e-3  # VAE learning rate
    vae_hidden_dim: int = 750  # VAE hidden layers dimension
    vae_latent_dim: Optional[int] = None  # VAE latent space, 2 * action_dim if None
    beta: float = 0.5  # KL loss weight
    vae_iterations: int = 100_000  # Number of VAE training updates
    # SPOT
    actor_init_w: Optional[float] = None  # Actor head init parameter
    critic_init_w: Optional[float] = None  # Critic head init parameter
    lambd: float = 1.0  # Support constraint weight
    num_samples: int = 1  # Number of samples for density estimation
    iwae: bool = False  # Use IWAE loss
    lambd_cool: bool = False  # Cooling lambda during fine-tune
    lambd_end: float = 0.2  # Minimal value of lambda
    normalize: bool = False  # Normalize states
    normalize_reward: bool = True  # Normalize reward
    online_discount: float = 0.995  # Discount for online tuning
    # Wandb logging
    project: str = "CORL"
    group: str = "SPOT-D4RL"
    name: str = "SPOT"

    def __post_init__(self):
        self.name = f"{self.name}-{self.env}-{str(uuid.uuid4())[:8]}"
        if self.checkpoints_path is not None:
            self.checkpoints_path = os.path.join(self.checkpoints_path, self.name)


def soft_update(target: nn.Module, source: nn.Module, tau: float):
    for target_param, source_param in zip(target.parameters(), source.parameters()):
        target_param.data.copy_((1 - tau) * target_param.data + tau * source_param.data)


def compute_mean_std(states: np.ndarray, eps: float) -> Tuple[np.ndarray, np.ndarray]:
    mean = states.mean(0)
    std = states.std(0) + eps
    return mean, std


def normalize_states(states: np.ndarray, mean: np.ndarray, std: np.ndarray):
    return (states - mean) / std


def wrap_env(
    env: gym.Env,
    state_mean: Union[np.ndarray, float] = 0.0,
    state_std: Union[np.ndarray, float] = 1.0,
    reward_scale: float = 1.0,
) -> gym.Env:
    # PEP 8: E731 do not assign a lambda expression, use a def
    def normalize_state(state):
        return (
            state - state_mean
        ) / state_std  # epsilon should be already added in std.

    def scale_reward(reward):
        # Please be careful, here reward is multiplied by scale!
        return reward_scale * reward

    env = gym.wrappers.TransformObservation(env, normalize_state)
    if reward_scale != 1.0:
        env = gym.wrappers.TransformReward(env, scale_reward)
    return env


class ReplayBuffer:
    def __init__(
        self,
        state_dim: int,
        action_dim: int,
        buffer_size: int,
        device: str = "cpu",
    ):
        self._buffer_size = buffer_size
        self._pointer = 0
        self._size = 0

        self._states = torch.zeros(
            (buffer_size, state_dim), dtype=torch.float32, device=device
        )
        self._actions = torch.zeros(
            (buffer_size, action_dim), dtype=torch.float32, device=device
        )
        self._rewards = torch.zeros((buffer_size, 1), dtype=torch.float32, device=device)
        self._next_states = torch.zeros(
            (buffer_size, state_dim), dtype=torch.float32, device=device
        )
        self._dones = torch.zeros((buffer_size, 1), dtype=torch.float32, device=device)
        self._device = device

    def _to_tensor(self, data: np.ndarray) -> torch.Tensor:
        return torch.tensor(data, dtype=torch.float32, device=self._device)

    # Loads data in d4rl format, i.e. from Dict[str, np.array].
    def load_d4rl_dataset(self, data: Dict[str, np.ndarray]):
        if self._size != 0:
            raise ValueError("Trying to load data into non-empty replay buffer")
        n_transitions = data["observations"].shape[0]
        if n_transitions > self._buffer_size:
            raise ValueError(
                "Replay buffer is smaller than the dataset you are trying to load!"
            )
        self._states[:n_transitions] = self._to_tensor(data["observations"])
        self._actions[:n_transitions] = self._to_tensor(data["actions"])
        self._rewards[:n_transitions] = self._to_tensor(data["rewards"][..., None])
        self._next_states[:n_transitions] = self._to_tensor(data["next_observations"])
        self._dones[:n_transitions] = self._to_tensor(data["terminals"][..., None])
        self._size += n_transitions
        self._pointer = min(self._size, n_transitions)

        print(f"Dataset size: {n_transitions}")

    def sample(self, batch_size: int) -> TensorBatch:
        indices = np.random.randint(0, self._size, size=batch_size)
        states = self._states[indices]
        actions = self._actions[indices]
        rewards = self._rewards[indices]
        next_states = self._next_states[indices]
        dones = self._dones[indices]
        return [states, actions, rewards, next_states, dones]

    def add_transition(
        self,
        state: np.ndarray,
        action: np.ndarray,
        reward: float,
        next_state: np.ndarray,
        done: bool,
    ):
        # Use this method to add new data into the replay buffer during fine-tuning.
        self._states[self._pointer] = self._to_tensor(state)
        self._actions[self._pointer] = self._to_tensor(action)
        self._rewards[self._pointer] = self._to_tensor(reward)
        self._next_states[self._pointer] = self._to_tensor(next_state)
        self._dones[self._pointer] = self._to_tensor(done)

        self._pointer = (self._pointer + 1) % self._buffer_size
        self._size = min(self._size + 1, self._buffer_size)


def set_env_seed(env: Optional[gym.Env], seed: int):
    env.seed(seed)
    env.action_space.seed(seed)


def set_seed(
    seed: int, env: Optional[gym.Env] = None, deterministic_torch: bool = False
):
    if env is not None:
        set_env_seed(env, seed)
    os.environ["PYTHONHASHSEED"] = str(seed)
    np.random.seed(seed)
    random.seed(seed)
    torch.manual_seed(seed)
    torch.use_deterministic_algorithms(deterministic_torch)


def wandb_init(config: dict) -> None:
    wandb.init(
        config=config,
        project=config["project"],
        group=config["group"],
        name=config["name"],
        id=str(uuid.uuid4()),
    )
    wandb.run.save()


def is_goal_reached(reward: float, info: Dict) -> bool:
    if "goal_achieved" in info:
        return info["goal_achieved"]
    return reward > 0  # Assuming that reaching target is a positive reward


@torch.no_grad()
def eval_actor(
    env: gym.Env, actor: nn.Module, device: str, n_episodes: int, seed: int
) -> Tuple[np.ndarray, np.ndarray]:
    env.seed(seed)
    actor.eval()
    episode_rewards = []
    successes = []
    for _ in range(n_episodes):
        state, done = env.reset(), False
        episode_reward = 0.0
        goal_achieved = False
        while not done:
            action = actor.act(state, device)
            state, reward, done, env_infos = env.step(action)
            episode_reward += reward
            if not goal_achieved:
                goal_achieved = is_goal_reached(reward, env_infos)
        # Valid only for environments with goal
        successes.append(float(goal_achieved))
        episode_rewards.append(episode_reward)

    actor.train()
    return np.asarray(episode_rewards), np.mean(successes)


def return_reward_range(dataset: Dict, max_episode_steps: int) -> Tuple[float, float]:
    returns, lengths = [], []
    ep_ret, ep_len = 0.0, 0
    for r, d in zip(dataset["rewards"], dataset["terminals"]):
        ep_ret += float(r)
        ep_len += 1
        if d or ep_len == max_episode_steps:
            returns.append(ep_ret)
            lengths.append(ep_len)
            ep_ret, ep_len = 0.0, 0
    lengths.append(ep_len)  # but still keep track of number of steps
    assert sum(lengths) == len(dataset["rewards"])
    return min(returns), max(returns)


def modify_reward(dataset: Dict, env_name: str, max_episode_steps: int = 1000) -> Dict:
    if any(s in env_name for s in ("halfcheetah", "hopper", "walker2d")):
        min_ret, max_ret = return_reward_range(dataset, max_episode_steps)
        dataset["rewards"] /= max_ret - min_ret
        dataset["rewards"] *= max_episode_steps
        return {
            "max_ret": max_ret,
            "min_ret": min_ret,
            "max_episode_steps": max_episode_steps,
        }
    elif "antmaze" in env_name:
        dataset["rewards"] -= 1.0
    return {}


def modify_reward_online(reward: float, env_name: str, **kwargs) -> float:
    if any(s in env_name for s in ("halfcheetah", "hopper", "walker2d")):
        reward /= kwargs["max_ret"] - kwargs["min_ret"]
        reward *= kwargs["max_episode_steps"]
    elif "antmaze" in env_name:
        reward -= 1.0
    return reward


def weights_init(m: nn.Module, init_w: float = 3e-3):
    if isinstance(m, nn.Linear):
        m.weight.data.uniform_(-init_w, init_w)
        m.bias.data.uniform_(-init_w, init_w)


class VAE(nn.Module):
    # Vanilla Variational Auto-Encoder

    def __init__(
        self,
        state_dim: int,
        action_dim: int,
        latent_dim: int,
        max_action: float,
        hidden_dim: int = 750,
    ):
        super(VAE, self).__init__()
        if latent_dim is None:
            latent_dim = 2 * action_dim
        self.encoder_shared = nn.Sequential(
            nn.Linear(state_dim + action_dim, hidden_dim),
            nn.ReLU(),
            nn.Linear(hidden_dim, hidden_dim),
            nn.ReLU(),
        )

        self.mean = nn.Linear(hidden_dim, latent_dim)
        self.log_std = nn.Linear(hidden_dim, latent_dim)

        self.decoder = nn.Sequential(
            nn.Linear(state_dim + latent_dim, hidden_dim),
            nn.ReLU(),
            nn.Linear(hidden_dim, hidden_dim),
            nn.ReLU(),
            nn.Linear(hidden_dim, action_dim),
            nn.Tanh(),
        )

        self.max_action = max_action
        self.latent_dim = latent_dim

    def forward(
        self,
        state: torch.Tensor,
        action: torch.Tensor,
    ) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor]:
        mean, std = self.encode(state, action)
        z = mean + std * torch.randn_like(std)
        u = self.decode(state, z)
        return u, mean, std

    def importance_sampling_estimator(
        self,
        state: torch.Tensor,
        action: torch.Tensor,
        beta: float,
        num_samples: int = 500,
    ) -> torch.Tensor:
        # * num_samples correspond to num of samples L in the paper
        # * note that for exact value for \hat \log \pi_\beta in the paper
        # we also need **an expection over L samples**
        mean, std = self.encode(state, action)

        mean_enc = mean.repeat(num_samples, 1, 1).permute(1, 0, 2)  # [B x S x D]
        std_enc = std.repeat(num_samples, 1, 1).permute(1, 0, 2)  # [B x S x D]
        z = mean_enc + std_enc * torch.randn_like(std_enc)  # [B x S x D]

        state = state.repeat(num_samples, 1, 1).permute(1, 0, 2)  # [B x S x C]
        action = action.repeat(num_samples, 1, 1).permute(1, 0, 2)  # [B x S x C]
        mean_dec = self.decode(state, z)
        std_dec = np.sqrt(beta / 4)

        # Find q(z|x)
        log_qzx = td.Normal(loc=mean_enc, scale=std_enc).log_prob(z)
        # Find p(z)
        mu_prior = torch.zeros_like(z).to(self.device)
        std_prior = torch.ones_like(z).to(self.device)
        log_pz = td.Normal(loc=mu_prior, scale=std_prior).log_prob(z)
        # Find p(x|z)
        std_dec = torch.ones_like(mean_dec).to(self.device) * std_dec
        log_pxz = td.Normal(loc=mean_dec, scale=std_dec).log_prob(action)

        w = log_pxz.sum(-1) + log_pz.sum(-1) - log_qzx.sum(-1)
        ll = w.logsumexp(dim=-1) - np.log(num_samples)
        return ll

    def encode(
        self,
        state: torch.Tensor,
        action: torch.Tensor,
    ) -> Tuple[torch.Tensor, torch.Tensor]:
        z = self.encoder_shared(torch.cat([state, action], -1))

        mean = self.mean(z)
        # Clamped for numerical stability
        log_std = self.log_std(z).clamp(-4, 15)
        std = torch.exp(log_std)
        return mean, std

    def decode(
        self,
        state: torch.Tensor,
        z: torch.Tensor = None,
    ) -> torch.Tensor:
        # When sampling from the VAE, the latent vector is clipped to [-0.5, 0.5]
        if z is None:
            z = (
                torch.randn((state.shape[0], self.latent_dim))
                .to(self.device)
                .clamp(-0.5, 0.5)
            )
        x = torch.cat([state, z], -1)
        return self.max_action * self.decoder(x)


class Actor(nn.Module):
    def __init__(
        self,
        state_dim: int,
        action_dim: int,
        max_action: float,
        init_w: Optional[float] = None,
    ):
        super(Actor, self).__init__()

        head = nn.Linear(256, action_dim)
        if init_w is not None:
            weights_init(head, init_w)

        self.net = nn.Sequential(
            nn.Linear(state_dim, 256),
            nn.ReLU(),
            nn.Linear(256, 256),
            nn.ReLU(),
            head,
            nn.Tanh(),
        )

        self.max_action = max_action

    def forward(self, state: torch.Tensor) -> torch.Tensor:
        return self.max_action * self.net(state)

    @torch.no_grad()
    def act(self, state: np.ndarray, device: str = "cpu") -> np.ndarray:
        state = torch.tensor(state.reshape(1, -1), device=device, dtype=torch.float32)
        return self(state).cpu().data.numpy().flatten()


class Critic(nn.Module):
    def __init__(self, state_dim: int, action_dim: int, init_w: Optional[float] = None):
        super(Critic, self).__init__()

        head = nn.Linear(256, 1)
        if init_w is not None:
            weights_init(head, init_w)

        self.net = nn.Sequential(
            nn.Linear(state_dim + action_dim, 256),
            nn.ReLU(),
            nn.Linear(256, 256),
            nn.ReLU(),
            head,
        )

    def forward(self, state: torch.Tensor, action: torch.Tensor) -> torch.Tensor:
        sa = torch.cat([state, action], 1)
        return self.net(sa)


class SPOT:  # noqa
    def __init__(
        self,
        max_action: float,
        actor: nn.Module,
        actor_optimizer: torch.optim.Optimizer,
        critic_1: nn.Module,
        critic_1_optimizer: torch.optim.Optimizer,
        critic_2: nn.Module,
        critic_2_optimizer: torch.optim.Optimizer,
        vae: nn.Module,
        vae_optimizer: torch.optim.Optimizer,
        discount: float = 0.99,
        tau: float = 0.005,
        policy_noise: float = 0.2,
        noise_clip: float = 0.5,
        policy_freq: int = 2,
        beta: float = 0.5,
        lambd: float = 1.0,
        num_samples: int = 1,
        iwae: bool = False,
        lambd_cool: bool = False,
        lambd_end: float = 0.2,
        max_online_steps: int = 1_000_000,
        device: str = "cpu",
    ):
        self.actor = actor
        self.actor_target = copy.deepcopy(actor)
        self.actor_optimizer = actor_optimizer
        self.critic_1 = critic_1
        self.critic_1_target = copy.deepcopy(critic_1)
        self.critic_1_optimizer = critic_1_optimizer
        self.critic_2 = critic_2
        self.critic_2_target = copy.deepcopy(critic_2)
        self.critic_2_optimizer = critic_2_optimizer

        self.vae = vae
        self.vae_optimizer = vae_optimizer

        self.max_action = max_action
        self.discount = discount
        self.tau = tau
        self.policy_noise = policy_noise
        self.noise_clip = noise_clip
        self.policy_freq = policy_freq

        self.beta = beta
        self.lambd = lambd
        self.num_samples = num_samples
        self.iwae = iwae
        self.lambd_cool = lambd_cool
        self.lambd_end = lambd_end
        self.max_online_steps = max_online_steps

        self.is_online = False
        self.online_it = 0

        self.total_it = 0

        self.device = device

    def elbo_loss(
        self,
        state: torch.Tensor,
        action: torch.Tensor,
        beta: float,
        num_samples: int = 1,
    ) -> torch.Tensor:
        """
        Note: elbo_loss one is proportional to elbo_estimator
        i.e. there exist a>0 and b, elbo_loss = a * (-elbo_estimator) + b
        """
        mean, std = self.vae.encode(state, action)

        mean_s = mean.repeat(num_samples, 1, 1).permute(1, 0, 2)  # [B x S x D]
        std_s = std.repeat(num_samples, 1, 1).permute(1, 0, 2)  # [B x S x D]
        z = mean_s + std_s * torch.randn_like(std_s)

        state = state.repeat(num_samples, 1, 1).permute(1, 0, 2)  # [B x S x C]
        action = action.repeat(num_samples, 1, 1).permute(1, 0, 2)  # [B x S x C]
        u = self.vae.decode(state, z)
        recon_loss = ((u - action) ** 2).mean(dim=(1, 2))

        KL_loss = -0.5 * (1 + torch.log(std.pow(2)) - mean.pow(2) - std.pow(2)).mean(-1)
        vae_loss = recon_loss + beta * KL_loss
        return vae_loss

    def iwae_loss(
        self,
        state: torch.Tensor,
        action: torch.Tensor,
        beta: float,
        num_samples: int = 10,
    ) -> torch.Tensor:
        ll = self.vae.importance_sampling_estimator(state, action, beta, num_samples)
        return -ll

    def vae_train(self, batch: TensorBatch) -> Dict[str, float]:
        log_dict = {}
        self.total_it += 1

        state, action, _, _, _ = batch
        # Variational Auto-Encoder Training
        recon, mean, std = self.vae(state, action)
        recon_loss = F.mse_loss(recon, action)
        KL_loss = -0.5 * (1 + torch.log(std.pow(2)) - mean.pow(2) - std.pow(2)).mean()
        vae_loss = recon_loss + self.beta * KL_loss

        self.vae_optimizer.zero_grad()
        vae_loss.backward()
        self.vae_optimizer.step()

        log_dict["VAE/reconstruction_loss"] = recon_loss.item()
        log_dict["VAE/KL_loss"] = KL_loss.item()
        log_dict["VAE/vae_loss"] = vae_loss.item()

        return log_dict

    def train(self, batch: TensorBatch) -> Dict[str, float]:
        log_dict = {}
        self.total_it += 1
        if self.is_online:
            self.online_it += 1

        state, action, reward, next_state, done = batch
        not_done = 1 - done

        with torch.no_grad():
            # Select action according to actor and add clipped noise
            noise = (torch.randn_like(action) * self.policy_noise).clamp(
                -self.noise_clip, self.noise_clip
            )

            next_action = (self.actor_target(next_state) + noise).clamp(
                -self.max_action, self.max_action
            )

            # Compute the target Q value
            target_q1 = self.critic_1_target(next_state, next_action)
            target_q2 = self.critic_2_target(next_state, next_action)
            target_q = torch.min(target_q1, target_q2)
            target_q = reward + not_done * self.discount * target_q

        # Get current Q estimates
        current_q1 = self.critic_1(state, action)
        current_q2 = self.critic_2(state, action)

        # Compute critic loss
        critic_loss = F.mse_loss(current_q1, target_q) + F.mse_loss(current_q2, target_q)
        log_dict["critic_loss"] = critic_loss.item()
        # Optimize the critic
        self.critic_1_optimizer.zero_grad()
        self.critic_2_optimizer.zero_grad()
        critic_loss.backward()
        self.critic_1_optimizer.step()
        self.critic_2_optimizer.step()

        # Delayed actor updates
        if self.total_it % self.policy_freq == 0:
            # Compute actor loss
            pi = self.actor(state)
            q = self.critic_1(state, pi)

            if self.iwae:
                neg_log_beta = self.iwae_loss(state, pi, self.beta, self.num_samples)
            else:
                neg_log_beta = self.elbo_loss(state, pi, self.beta, self.num_samples)

            if self.lambd_cool:
                lambd = self.lambd * max(
                    self.lambd_end, (1.0 - self.online_it / self.max_online_steps)
                )
            else:
                lambd = self.lambd

            norm_q = 1 / q.abs().mean().detach()

            actor_loss = -norm_q * q.mean() + lambd * neg_log_beta.mean()

            log_dict["actor_loss"] = actor_loss.item()
            log_dict["neg_log_beta_mean"] = neg_log_beta.mean().item()
            log_dict["neg_log_beta_max"] = neg_log_beta.max().item()
            log_dict["lambd"] = lambd

            # Optimize the actor
            self.actor_optimizer.zero_grad()
            actor_loss.backward()
            self.actor_optimizer.step()

            # Update the frozen target models
            soft_update(self.critic_1_target, self.critic_1, self.tau)
            soft_update(self.critic_2_target, self.critic_2, self.tau)
            soft_update(self.actor_target, self.actor, self.tau)

        return log_dict

    def state_dict(self) -> Dict[str, Any]:
        return {
            "vae": self.vae.state_dict(),
            "vae_optimizer": self.vae_optimizer.state_dict(),
            "critic_1": self.critic_1.state_dict(),
            "critic_1_optimizer": self.critic_1_optimizer.state_dict(),
            "critic_2": self.critic_2.state_dict(),
            "critic_2_optimizer": self.critic_2_optimizer.state_dict(),
            "actor": self.actor.state_dict(),
            "actor_optimizer": self.actor_optimizer.state_dict(),
            "total_it": self.total_it,
        }

    def load_state_dict(self, state_dict: Dict[str, Any]):
        self.vae.load_state_dict(state_dict["vae"])
        self.vae_optimizer.load_state_dict(state_dict["vae_optimizer"])

        self.critic_1.load_state_dict(state_dict["critic_1"])
        self.critic_1_optimizer.load_state_dict(state_dict["critic_1_optimizer"])
        self.critic_1_target = copy.deepcopy(self.critic_1)

        self.critic_2.load_state_dict(state_dict["critic_2"])
        self.critic_2_optimizer.load_state_dict(state_dict["critic_2_optimizer"])
        self.critic_2_target = copy.deepcopy(self.critic_2)

        self.actor.load_state_dict(state_dict["actor"])
        self.actor_optimizer.load_state_dict(state_dict["actor_optimizer"])
        self.actor_target = copy.deepcopy(self.actor)

        self.total_it = state_dict["total_it"]


@pyrallis.wrap()
def train(config: TrainConfig):
    env = gym.make(config.env)
    eval_env = gym.make(config.env)

    is_env_with_goal = config.env.startswith(ENVS_WITH_GOAL)

    max_steps = env._max_episode_steps

    state_dim = env.observation_space.shape[0]
    action_dim = env.action_space.shape[0]

    dataset = d4rl.qlearning_dataset(env)

    reward_mod_dict = {}
    if config.normalize_reward:
        reward_mod_dict = modify_reward(dataset, config.env)

    if config.normalize:
        state_mean, state_std = compute_mean_std(dataset["observations"], eps=1e-3)
    else:
        state_mean, state_std = 0, 1

    dataset["observations"] = normalize_states(
        dataset["observations"], state_mean, state_std
    )
    dataset["next_observations"] = normalize_states(
        dataset["next_observations"], state_mean, state_std
    )
    env = wrap_env(env, state_mean=state_mean, state_std=state_std)
    eval_env = wrap_env(eval_env, state_mean=state_mean, state_std=state_std)
    replay_buffer = ReplayBuffer(
        state_dim,
        action_dim,
        config.buffer_size,
        config.device,
    )
    replay_buffer.load_d4rl_dataset(dataset)

    max_action = float(env.action_space.high[0])

    if config.checkpoints_path is not None:
        print(f"Checkpoints path: {config.checkpoints_path}")
        os.makedirs(config.checkpoints_path, exist_ok=True)
        with open(os.path.join(config.checkpoints_path, "config.yaml"), "w") as f:
            pyrallis.dump(config, f)

    # Set seeds
    seed = config.seed
    set_seed(seed, env)
    set_env_seed(eval_env, config.eval_seed)

    vae = VAE(
        state_dim, action_dim, config.vae_latent_dim, max_action, config.vae_hidden_dim
    ).to(config.device)
    vae_optimizer = torch.optim.Adam(vae.parameters(), lr=config.vae_lr)

    actor = Actor(state_dim, action_dim, max_action, config.actor_init_w).to(
        config.device
    )
    actor_optimizer = torch.optim.Adam(actor.parameters(), lr=config.actor_lr)

    critic_1 = Critic(state_dim, action_dim, config.critic_init_w).to(config.device)
    critic_1_optimizer = torch.optim.Adam(critic_1.parameters(), lr=config.critic_lr)
    critic_2 = Critic(state_dim, action_dim, config.critic_init_w).to(config.device)
    critic_2_optimizer = torch.optim.Adam(critic_2.parameters(), lr=config.critic_lr)

    kwargs = {
        "max_action": max_action,
        "vae": vae,
        "vae_optimizer": vae_optimizer,
        "actor": actor,
        "actor_optimizer": actor_optimizer,
        "critic_1": critic_1,
        "critic_1_optimizer": critic_1_optimizer,
        "critic_2": critic_2,
        "critic_2_optimizer": critic_2_optimizer,
        "discount": config.discount,
        "tau": config.tau,
        "device": config.device,
        # TD3
        "policy_noise": config.policy_noise * max_action,
        "noise_clip": config.noise_clip * max_action,
        "policy_freq": config.policy_freq,
        # SPOT
        "beta": config.beta,
        "lambd": config.lambd,
        "num_samples": config.num_samples,
        "iwae": config.iwae,
        "lambd_cool": config.lambd_cool,
        "lambd_end": config.lambd_end,
        "max_online_steps": config.online_iterations,
    }

    print("---------------------------------------")
    print(f"Training SPOT, Env: {config.env}, Seed: {seed}")
    print("---------------------------------------")

    # Initialize actor
    trainer = SPOT(**kwargs)

    if config.load_model != "":
        policy_file = Path(config.load_model)
        trainer.load_state_dict(torch.load(policy_file))
        actor = trainer.actor

    wandb_init(asdict(config))
    evaluations = []

    print("Training VAE")
    for t in range(int(config.vae_iterations)):
        batch = replay_buffer.sample(config.batch_size)
        batch = [b.to(config.device) for b in batch]
        log_dict = trainer.vae_train(batch)
        log_dict["vae_iter"] = t
        wandb.log(log_dict, step=trainer.total_it)

    vae.eval()
    state, done = env.reset(), False
    episode_return = 0
    episode_step = 0
    goal_achieved = False

    eval_successes = []
    train_successes = []

    print("Offline pretraining")
    for t in range(int(config.offline_iterations) + int(config.online_iterations)):
        if t == config.offline_iterations:
            print("Online tuning")
            trainer.is_online = True
            trainer.discount = config.online_discount
            # Resetting optimizers
            trainer.actor_optimizer = torch.optim.Adam(
                actor.parameters(), lr=config.actor_lr
            )
            trainer.critic_1_optimizer = torch.optim.Adam(
                critic_1.parameters(), lr=config.critic_lr
            )
            trainer.critic_2_optimizer = torch.optim.Adam(
                critic_2.parameters(), lr=config.critic_lr
            )
        online_log = {}
        if t >= config.offline_iterations:
            episode_step += 1
            action = actor(
                torch.tensor(
                    state.reshape(1, -1), device=config.device, dtype=torch.float32
                )
            )
            noise = (torch.randn_like(action) * config.expl_noise).clamp(
                -config.noise_clip, config.noise_clip
            )
            action += noise
            action = torch.clamp(max_action * action, -max_action, max_action)
            action = action.cpu().data.numpy().flatten()
            next_state, reward, done, env_infos = env.step(action)

            if not goal_achieved:
                goal_achieved = is_goal_reached(reward, env_infos)
            episode_return += reward
            real_done = False  # Episode can timeout which is different from done
            if done and episode_step < max_steps:
                real_done = True

            if config.normalize_reward:
                reward = modify_reward_online(reward, config.env, **reward_mod_dict)

            replay_buffer.add_transition(state, action, reward, next_state, real_done)
            state = next_state
            if done:
                state, done = env.reset(), False
                # Valid only for envs with goal, e.g. AntMaze, Adroit
                if is_env_with_goal:
                    train_successes.append(goal_achieved)
                    online_log["train/regret"] = np.mean(1 - np.array(train_successes))
                    online_log["train/is_success"] = float(goal_achieved)
                online_log["train/episode_return"] = episode_return
                normalized_return = eval_env.get_normalized_score(episode_return)
                online_log["train/d4rl_normalized_episode_return"] = (
                    normalized_return * 100.0
                )
                online_log["train/episode_length"] = episode_step
                episode_return = 0
                episode_step = 0
                goal_achieved = False

        batch = replay_buffer.sample(config.batch_size)
        batch = [b.to(config.device) for b in batch]
        log_dict = trainer.train(batch)
        log_dict["offline_iter" if t < config.offline_iterations else "online_iter"] = (
            t if t < config.offline_iterations else t - config.offline_iterations
        )
        log_dict.update(online_log)
        wandb.log(log_dict, step=trainer.total_it)
        # Evaluate episode
        if (t + 1) % config.eval_freq == 0:
            print(f"Time steps: {t + 1}")
            eval_scores, success_rate = eval_actor(
                eval_env,
                actor,
                device=config.device,
                n_episodes=config.n_episodes,
                seed=config.seed,
            )
            eval_score = eval_scores.mean()
            eval_log = {}
            normalized = eval_env.get_normalized_score(np.mean(eval_scores))
            # Valid only for envs with goal, e.g. AntMaze, Adroit
            if t >= config.offline_iterations and is_env_with_goal:
                eval_successes.append(success_rate)
                eval_log["eval/regret"] = np.mean(1 - np.array(train_successes))
                eval_log["eval/success_rate"] = success_rate
            normalized_eval_score = normalized * 100.0
            eval_log["eval/d4rl_normalized_score"] = normalized_eval_score
            evaluations.append(normalized_eval_score)
            print("---------------------------------------")
            print(
                f"Evaluation over {config.n_episodes} episodes: "
                f"{eval_score:.3f} , D4RL score: {normalized_eval_score:.3f}"
            )
            print("---------------------------------------")
            if config.checkpoints_path is not None:
                torch.save(
                    trainer.state_dict(),
                    os.path.join(config.checkpoints_path, f"checkpoint_{t}.pt"),
                )
            wandb.log(eval_log, step=trainer.total_it)


if __name__ == "__main__":
    train()
