# source: https://github.com/gwthomas/IQL-PyTorch
# https://arxiv.org/pdf/2110.06169.pdf
from typing import Any, Callable, Dict, List, Optional, Tuple, Union
import copy
from dataclasses import asdict, dataclass
import os
from pathlib import Path
import random
import uuid

import d4rl
import gym
import numpy as np
import pyrallis
import torch
from torch.distributions import Normal
import torch.nn as nn
import torch.nn.functional as F
from torch.optim.lr_scheduler import CosineAnnealingLR
import wandb

TensorBatch = List[torch.Tensor]


EXP_ADV_MAX = 100.0
LOG_STD_MIN = -20.0
LOG_STD_MAX = 2.0
ENVS_WITH_GOAL = ("antmaze", "pen", "door", "hammer", "relocate")


@dataclass
class TrainConfig:
    # Experiment
    device: str = "cuda"
    env: str = "antmaze-umaze-v2"  # OpenAI gym environment name
    seed: int = 0  # Sets Gym, PyTorch and Numpy seeds
    eval_seed: int = 0  # Eval environment seed
    eval_freq: int = int(5e4)  # How often (time steps) we evaluate
    n_episodes: int = 100  # How many episodes run during evaluation
    offline_iterations: int = int(1e6)  # Number of offline updates
    online_iterations: int = int(1e6)  # Number of online updates
    checkpoints_path: Optional[str] = None  # Save path
    load_model: str = ""  # Model load file name, "" doesn't load
    # IQL
    actor_dropout: float = 0.0  # Dropout in actor network
    buffer_size: int = 2_000_000  # Replay buffer size
    batch_size: int = 256  # Batch size for all networks
    discount: float = 0.99  # Discount factor
    tau: float = 0.005  # Target network update rate
    beta: float = 3.0  # Inverse temperature. Small beta -> BC, big beta -> maximizing Q
    iql_tau: float = 0.7  # Coefficient for asymmetric loss
    expl_noise: float = 0.03  # Std of Gaussian exploration noise
    noise_clip: float = 0.5  # Range to clip noise
    iql_deterministic: bool = False  # Use deterministic actor
    normalize: bool = True  # Normalize states
    normalize_reward: bool = False  # Normalize reward
    vf_lr: float = 3e-4  # V function learning rate
    qf_lr: float = 3e-4  # Critic learning rate
    actor_lr: float = 3e-4  # Actor learning rate
    # Wandb logging
    project: str = "CORL"
    group: str = "IQL-D4RL"
    name: str = "IQL"

    def __post_init__(self):
        self.name = f"{self.name}-{self.env}-{str(uuid.uuid4())[:8]}"
        if self.checkpoints_path is not None:
            self.checkpoints_path = os.path.join(self.checkpoints_path, self.name)


def soft_update(target: nn.Module, source: nn.Module, tau: float):
    for target_param, source_param in zip(target.parameters(), source.parameters()):
        target_param.data.copy_((1 - tau) * target_param.data + tau * source_param.data)


def compute_mean_std(states: np.ndarray, eps: float) -> Tuple[np.ndarray, np.ndarray]:
    mean = states.mean(0)
    std = states.std(0) + eps
    return mean, std


def normalize_states(states: np.ndarray, mean: np.ndarray, std: np.ndarray):
    return (states - mean) / std


def wrap_env(
    env: gym.Env,
    state_mean: Union[np.ndarray, float] = 0.0,
    state_std: Union[np.ndarray, float] = 1.0,
    reward_scale: float = 1.0,
) -> gym.Env:
    # PEP 8: E731 do not assign a lambda expression, use a def
    def normalize_state(state):
        return (
            state - state_mean
        ) / state_std  # epsilon should be already added in std.

    def scale_reward(reward):
        # Please be careful, here reward is multiplied by scale!
        return reward_scale * reward

    env = gym.wrappers.TransformObservation(env, normalize_state)
    if reward_scale != 1.0:
        env = gym.wrappers.TransformReward(env, scale_reward)
    return env


class ReplayBuffer:
    def __init__(
        self,
        state_dim: int,
        action_dim: int,
        buffer_size: int,
        device: str = "cpu",
    ):
        self._buffer_size = buffer_size
        self._pointer = 0
        self._size = 0

        self._states = torch.zeros(
            (buffer_size, state_dim), dtype=torch.float32, device=device
        )
        self._actions = torch.zeros(
            (buffer_size, action_dim), dtype=torch.float32, device=device
        )
        self._rewards = torch.zeros((buffer_size, 1), dtype=torch.float32, device=device)
        self._next_states = torch.zeros(
            (buffer_size, state_dim), dtype=torch.float32, device=device
        )
        self._dones = torch.zeros((buffer_size, 1), dtype=torch.float32, device=device)
        self._device = device

    def _to_tensor(self, data: np.ndarray) -> torch.Tensor:
        return torch.tensor(data, dtype=torch.float32, device=self._device)

    # Loads data in d4rl format, i.e. from Dict[str, np.array].
    def load_d4rl_dataset(self, data: Dict[str, np.ndarray]):
        if self._size != 0:
            raise ValueError("Trying to load data into non-empty replay buffer")
        n_transitions = data["observations"].shape[0]
        if n_transitions > self._buffer_size:
            raise ValueError(
                "Replay buffer is smaller than the dataset you are trying to load!"
            )
        self._states[:n_transitions] = self._to_tensor(data["observations"])
        self._actions[:n_transitions] = self._to_tensor(data["actions"])
        self._rewards[:n_transitions] = self._to_tensor(data["rewards"][..., None])
        self._next_states[:n_transitions] = self._to_tensor(data["next_observations"])
        self._dones[:n_transitions] = self._to_tensor(data["terminals"][..., None])
        self._size += n_transitions
        self._pointer = min(self._size, n_transitions)

        print(f"Dataset size: {n_transitions}")

    def sample(self, batch_size: int) -> TensorBatch:
        indices = np.random.randint(0, self._size, size=batch_size)
        states = self._states[indices]
        actions = self._actions[indices]
        rewards = self._rewards[indices]
        next_states = self._next_states[indices]
        dones = self._dones[indices]
        return [states, actions, rewards, next_states, dones]

    def add_transition(
        self,
        state: np.ndarray,
        action: np.ndarray,
        reward: float,
        next_state: np.ndarray,
        done: bool,
    ):
        # Use this method to add new data into the replay buffer during fine-tuning.
        self._states[self._pointer] = self._to_tensor(state)
        self._actions[self._pointer] = self._to_tensor(action)
        self._rewards[self._pointer] = self._to_tensor(reward)
        self._next_states[self._pointer] = self._to_tensor(next_state)
        self._dones[self._pointer] = self._to_tensor(done)

        self._pointer = (self._pointer + 1) % self._buffer_size
        self._size = min(self._size + 1, self._buffer_size)
        # raise NotImplementedError


def set_env_seed(env: Optional[gym.Env], seed: int):
    env.seed(seed)
    env.action_space.seed(seed)


def set_seed(
    seed: int, env: Optional[gym.Env] = None, deterministic_torch: bool = False
):
    if env is not None:
        set_env_seed(env, seed)
    os.environ["PYTHONHASHSEED"] = str(seed)
    np.random.seed(seed)
    random.seed(seed)
    torch.manual_seed(seed)
    torch.use_deterministic_algorithms(deterministic_torch)


def wandb_init(config: dict) -> None:
    wandb.init(
        config=config,
        project=config["project"],
        group=config["group"],
        name=config["name"],
        id=str(uuid.uuid4()),
    )
    wandb.run.save()


def is_goal_reached(reward: float, info: Dict) -> bool:
    if "goal_achieved" in info:
        return info["goal_achieved"]
    return reward > 0  # Assuming that reaching target is a positive reward


@torch.no_grad()
def eval_actor(
    env: gym.Env, actor: nn.Module, device: str, n_episodes: int, seed: int
) -> Tuple[np.ndarray, np.ndarray]:
    env.seed(seed)
    actor.eval()
    episode_rewards = []
    successes = []
    for _ in range(n_episodes):
        state, done = env.reset(), False
        episode_reward = 0.0
        goal_achieved = False
        while not done:
            action = actor.act(state, device)
            state, reward, done, env_infos = env.step(action)
            episode_reward += reward
            if not goal_achieved:
                goal_achieved = is_goal_reached(reward, env_infos)
        # Valid only for environments with goal
        successes.append(float(goal_achieved))
        episode_rewards.append(episode_reward)

    actor.train()
    return np.asarray(episode_rewards), np.mean(successes)


def return_reward_range(dataset: Dict, max_episode_steps: int) -> Tuple[float, float]:
    returns, lengths = [], []
    ep_ret, ep_len = 0.0, 0
    for r, d in zip(dataset["rewards"], dataset["terminals"]):
        ep_ret += float(r)
        ep_len += 1
        if d or ep_len == max_episode_steps:
            returns.append(ep_ret)
            lengths.append(ep_len)
            ep_ret, ep_len = 0.0, 0
    lengths.append(ep_len)  # but still keep track of number of steps
    assert sum(lengths) == len(dataset["rewards"])
    return min(returns), max(returns)


def modify_reward(dataset: Dict, env_name: str, max_episode_steps: int = 1000) -> Dict:
    if any(s in env_name for s in ("halfcheetah", "hopper", "walker2d")):
        min_ret, max_ret = return_reward_range(dataset, max_episode_steps)
        dataset["rewards"] /= max_ret - min_ret
        dataset["rewards"] *= max_episode_steps
        return {
            "max_ret": max_ret,
            "min_ret": min_ret,
            "max_episode_steps": max_episode_steps,
        }
    elif "antmaze" in env_name:
        dataset["rewards"] -= 1.0
    return {}


def modify_reward_online(reward: float, env_name: str, **kwargs) -> float:
    if any(s in env_name for s in ("halfcheetah", "hopper", "walker2d")):
        reward /= kwargs["max_ret"] - kwargs["min_ret"]
        reward *= kwargs["max_episode_steps"]
    elif "antmaze" in env_name:
        reward -= 1.0
    return reward


def asymmetric_l2_loss(u: torch.Tensor, tau: float) -> torch.Tensor:
    return torch.mean(torch.abs(tau - (u < 0).float()) * u**2)


class Squeeze(nn.Module):
    def __init__(self, dim=-1):
        super().__init__()
        self.dim = dim

    def forward(self, x: torch.Tensor) -> torch.Tensor:
        return x.squeeze(dim=self.dim)


class MLP(nn.Module):
    def __init__(
        self,
        dims,
        activation_fn: Callable[[], nn.Module] = nn.ReLU,
        output_activation_fn: Callable[[], nn.Module] = None,
        squeeze_output: bool = False,
        dropout: float = 0.0,
    ):
        super().__init__()
        n_dims = len(dims)
        if n_dims < 2:
            raise ValueError("MLP requires at least two dims (input and output)")

        layers = []
        for i in range(n_dims - 2):
            layers.append(nn.Linear(dims[i], dims[i + 1]))
            layers.append(activation_fn())
            if dropout > 0.0:
                layers.append(nn.Dropout(dropout))
        layers.append(nn.Linear(dims[-2], dims[-1]))
        if output_activation_fn is not None:
            layers.append(output_activation_fn())
        if squeeze_output:
            if dims[-1] != 1:
                raise ValueError("Last dim must be 1 when squeezing")
            layers.append(Squeeze(-1))
        self.net = nn.Sequential(*layers)

    def forward(self, x: torch.Tensor) -> torch.Tensor:
        return self.net(x)


class GaussianPolicy(nn.Module):
    def __init__(
        self,
        state_dim: int,
        act_dim: int,
        max_action: float,
        hidden_dim: int = 256,
        n_hidden: int = 2,
        dropout: float = 0.0,
    ):
        super().__init__()
        self.net = MLP(
            [state_dim, *([hidden_dim] * n_hidden), act_dim],
            output_activation_fn=nn.Tanh,
            dropout=dropout,
        )
        self.log_std = nn.Parameter(torch.zeros(act_dim, dtype=torch.float32))
        self.max_action = max_action

    def forward(self, obs: torch.Tensor) -> Normal:
        mean = self.net(obs)
        std = torch.exp(self.log_std.clamp(LOG_STD_MIN, LOG_STD_MAX))
        return Normal(mean, std)

    @torch.no_grad()
    def act(self, state: np.ndarray, device: str = "cpu"):
        state = torch.tensor(state.reshape(1, -1), device=device, dtype=torch.float32)
        dist = self(state)
        action = dist.mean if not self.training else dist.sample()
        action = torch.clamp(self.max_action * action, -self.max_action, self.max_action)
        return action.cpu().data.numpy().flatten()


class DeterministicPolicy(nn.Module):
    def __init__(
        self,
        state_dim: int,
        act_dim: int,
        max_action: float,
        hidden_dim: int = 256,
        n_hidden: int = 2,
        dropout: float = 0.0,
    ):
        super().__init__()
        self.net = MLP(
            [state_dim, *([hidden_dim] * n_hidden), act_dim],
            output_activation_fn=nn.Tanh,
            dropout=dropout,
        )
        self.max_action = max_action

    def forward(self, obs: torch.Tensor) -> torch.Tensor:
        return self.net(obs)

    @torch.no_grad()
    def act(self, state: np.ndarray, device: str = "cpu"):
        state = torch.tensor(state.reshape(1, -1), device=device, dtype=torch.float32)
        return (
            torch.clamp(self(state) * self.max_action, -self.max_action, self.max_action)
            .cpu()
            .data.numpy()
            .flatten()
        )


class TwinQ(nn.Module):
    def __init__(
        self, state_dim: int, action_dim: int, hidden_dim: int = 256, n_hidden: int = 2
    ):
        super().__init__()
        dims = [state_dim + action_dim, *([hidden_dim] * n_hidden), 1]
        self.q1 = MLP(dims, squeeze_output=True)
        self.q2 = MLP(dims, squeeze_output=True)

    def both(
        self, state: torch.Tensor, action: torch.Tensor
    ) -> Tuple[torch.Tensor, torch.Tensor]:
        sa = torch.cat([state, action], 1)
        return self.q1(sa), self.q2(sa)

    def forward(self, state: torch.Tensor, action: torch.Tensor) -> torch.Tensor:
        return torch.min(*self.both(state, action))


class ValueFunction(nn.Module):
    def __init__(self, state_dim: int, hidden_dim: int = 256, n_hidden: int = 2):
        super().__init__()
        dims = [state_dim, *([hidden_dim] * n_hidden), 1]
        self.v = MLP(dims, squeeze_output=True)

    def forward(self, state: torch.Tensor) -> torch.Tensor:
        return self.v(state)


class ImplicitQLearning:
    def __init__(
        self,
        max_action: float,
        actor: nn.Module,
        actor_optimizer: torch.optim.Optimizer,
        q_network: nn.Module,
        q_optimizer: torch.optim.Optimizer,
        v_network: nn.Module,
        v_optimizer: torch.optim.Optimizer,
        iql_tau: float = 0.7,
        beta: float = 3.0,
        max_steps: int = 1000000,
        discount: float = 0.99,
        tau: float = 0.005,
        device: str = "cpu",
    ):
        self.max_action = max_action
        self.qf = q_network
        self.q_target = copy.deepcopy(self.qf).requires_grad_(False).to(device)
        self.vf = v_network
        self.actor = actor
        self.v_optimizer = v_optimizer
        self.q_optimizer = q_optimizer
        self.actor_optimizer = actor_optimizer
        self.actor_lr_schedule = CosineAnnealingLR(self.actor_optimizer, max_steps)
        self.iql_tau = iql_tau
        self.beta = beta
        self.discount = discount
        self.tau = tau

        self.total_it = 0
        self.device = device

    def _update_v(self, observations, actions, log_dict) -> torch.Tensor:
        # Update value function
        with torch.no_grad():
            target_q = self.q_target(observations, actions)

        v = self.vf(observations)
        adv = target_q - v
        v_loss = asymmetric_l2_loss(adv, self.iql_tau)
        log_dict["value_loss"] = v_loss.item()
        self.v_optimizer.zero_grad()
        v_loss.backward()
        self.v_optimizer.step()
        return adv

    def _update_q(
        self,
        next_v: torch.Tensor,
        observations: torch.Tensor,
        actions: torch.Tensor,
        rewards: torch.Tensor,
        terminals: torch.Tensor,
        log_dict: Dict,
    ):
        targets = rewards + (1.0 - terminals.float()) * self.discount * next_v.detach()
        qs = self.qf.both(observations, actions)
        q_loss = sum(F.mse_loss(q, targets) for q in qs) / len(qs)
        log_dict["q_loss"] = q_loss.item()
        self.q_optimizer.zero_grad()
        q_loss.backward()
        self.q_optimizer.step()

        # Update target Q network
        soft_update(self.q_target, self.qf, self.tau)

    def _update_policy(
        self,
        adv: torch.Tensor,
        observations: torch.Tensor,
        actions: torch.Tensor,
        log_dict: Dict,
    ):
        exp_adv = torch.exp(self.beta * adv.detach()).clamp(max=EXP_ADV_MAX)
        policy_out = self.actor(observations)
        if isinstance(policy_out, torch.distributions.Distribution):
            bc_losses = -policy_out.log_prob(actions).sum(-1, keepdim=False)
        elif torch.is_tensor(policy_out):
            if policy_out.shape != actions.shape:
                raise RuntimeError("Actions shape missmatch")
            bc_losses = torch.sum((policy_out - actions) ** 2, dim=1)
        else:
            raise NotImplementedError
        policy_loss = torch.mean(exp_adv * bc_losses)
        log_dict["actor_loss"] = policy_loss.item()
        self.actor_optimizer.zero_grad()
        policy_loss.backward()
        self.actor_optimizer.step()
        self.actor_lr_schedule.step()

    def train(self, batch: TensorBatch) -> Dict[str, float]:
        self.total_it += 1
        (
            observations,
            actions,
            rewards,
            next_observations,
            dones,
        ) = batch
        log_dict = {}

        with torch.no_grad():
            next_v = self.vf(next_observations)
        # Update value function
        adv = self._update_v(observations, actions, log_dict)
        rewards = rewards.squeeze(dim=-1)
        dones = dones.squeeze(dim=-1)
        # Update Q function
        self._update_q(next_v, observations, actions, rewards, dones, log_dict)
        # Update actor
        self._update_policy(adv, observations, actions, log_dict)

        return log_dict

    def state_dict(self) -> Dict[str, Any]:
        return {
            "qf": self.qf.state_dict(),
            "q_optimizer": self.q_optimizer.state_dict(),
            "vf": self.vf.state_dict(),
            "v_optimizer": self.v_optimizer.state_dict(),
            "actor": self.actor.state_dict(),
            "actor_optimizer": self.actor_optimizer.state_dict(),
            "actor_lr_schedule": self.actor_lr_schedule.state_dict(),
            "total_it": self.total_it,
        }

    def load_state_dict(self, state_dict: Dict[str, Any]):
        self.qf.load_state_dict(state_dict["qf"])
        self.q_optimizer.load_state_dict(state_dict["q_optimizer"])
        self.q_target = copy.deepcopy(self.qf)

        self.vf.load_state_dict(state_dict["vf"])
        self.v_optimizer.load_state_dict(state_dict["v_optimizer"])

        self.actor.load_state_dict(state_dict["actor"])
        self.actor_optimizer.load_state_dict(state_dict["actor_optimizer"])
        self.actor_lr_schedule.load_state_dict(state_dict["actor_lr_schedule"])

        self.total_it = state_dict["total_it"]


@pyrallis.wrap()
def train(config: TrainConfig):
    env = gym.make(config.env)
    eval_env = gym.make(config.env)

    is_env_with_goal = config.env.startswith(ENVS_WITH_GOAL)

    max_steps = env._max_episode_steps

    state_dim = env.observation_space.shape[0]
    action_dim = env.action_space.shape[0]

    dataset = d4rl.qlearning_dataset(env)

    reward_mod_dict = {}
    if config.normalize_reward:
        reward_mod_dict = modify_reward(dataset, config.env)

    if config.normalize:
        state_mean, state_std = compute_mean_std(dataset["observations"], eps=1e-3)
    else:
        state_mean, state_std = 0, 1

    dataset["observations"] = normalize_states(
        dataset["observations"], state_mean, state_std
    )
    dataset["next_observations"] = normalize_states(
        dataset["next_observations"], state_mean, state_std
    )
    env = wrap_env(env, state_mean=state_mean, state_std=state_std)
    eval_env = wrap_env(eval_env, state_mean=state_mean, state_std=state_std)
    replay_buffer = ReplayBuffer(
        state_dim,
        action_dim,
        config.buffer_size,
        config.device,
    )
    replay_buffer.load_d4rl_dataset(dataset)

    max_action = float(env.action_space.high[0])

    if config.checkpoints_path is not None:
        print(f"Checkpoints path: {config.checkpoints_path}")
        os.makedirs(config.checkpoints_path, exist_ok=True)
        with open(os.path.join(config.checkpoints_path, "config.yaml"), "w") as f:
            pyrallis.dump(config, f)

    # Set seeds
    seed = config.seed
    set_seed(seed, env)
    set_env_seed(eval_env, config.eval_seed)

    q_network = TwinQ(state_dim, action_dim).to(config.device)
    v_network = ValueFunction(state_dim).to(config.device)
    actor = (
        DeterministicPolicy(
            state_dim, action_dim, max_action, dropout=config.actor_dropout
        )
        if config.iql_deterministic
        else GaussianPolicy(
            state_dim, action_dim, max_action, dropout=config.actor_dropout
        )
    ).to(config.device)
    v_optimizer = torch.optim.Adam(v_network.parameters(), lr=config.vf_lr)
    q_optimizer = torch.optim.Adam(q_network.parameters(), lr=config.qf_lr)
    actor_optimizer = torch.optim.Adam(actor.parameters(), lr=config.actor_lr)

    kwargs = {
        "max_action": max_action,
        "actor": actor,
        "actor_optimizer": actor_optimizer,
        "q_network": q_network,
        "q_optimizer": q_optimizer,
        "v_network": v_network,
        "v_optimizer": v_optimizer,
        "discount": config.discount,
        "tau": config.tau,
        "device": config.device,
        # IQL
        "beta": config.beta,
        "iql_tau": config.iql_tau,
        "max_steps": config.offline_iterations,
    }

    print("---------------------------------------")
    print(f"Training IQL, Env: {config.env}, Seed: {seed}")
    print("---------------------------------------")

    # Initialize actor
    trainer = ImplicitQLearning(**kwargs)

    if config.load_model != "":
        policy_file = Path(config.load_model)
        trainer.load_state_dict(torch.load(policy_file))
        actor = trainer.actor

    wandb_init(asdict(config))

    evaluations = []

    state, done = env.reset(), False
    episode_return = 0
    episode_step = 0
    goal_achieved = False

    eval_successes = []
    train_successes = []

    print("Offline pretraining")
    for t in range(int(config.offline_iterations) + int(config.online_iterations)):
        if t == config.offline_iterations:
            print("Online tuning")
        online_log = {}
        if t >= config.offline_iterations:
            episode_step += 1
            action = actor(
                torch.tensor(
                    state.reshape(1, -1), device=config.device, dtype=torch.float32
                )
            )
            if not config.iql_deterministic:
                action = action.sample()
            else:
                noise = (torch.randn_like(action) * config.expl_noise).clamp(
                    -config.noise_clip, config.noise_clip
                )
                action += noise
            action = torch.clamp(max_action * action, -max_action, max_action)
            action = action.cpu().data.numpy().flatten()
            next_state, reward, done, env_infos = env.step(action)

            if not goal_achieved:
                goal_achieved = is_goal_reached(reward, env_infos)
            episode_return += reward

            real_done = False  # Episode can timeout which is different from done
            if done and episode_step < max_steps:
                real_done = True

            if config.normalize_reward:
                reward = modify_reward_online(reward, config.env, **reward_mod_dict)

            replay_buffer.add_transition(state, action, reward, next_state, real_done)
            state = next_state
            if done:
                state, done = env.reset(), False
                # Valid only for envs with goal, e.g. AntMaze, Adroit
                if is_env_with_goal:
                    train_successes.append(goal_achieved)
                    online_log["train/regret"] = np.mean(1 - np.array(train_successes))
                    online_log["train/is_success"] = float(goal_achieved)
                online_log["train/episode_return"] = episode_return
                normalized_return = eval_env.get_normalized_score(episode_return)
                online_log["train/d4rl_normalized_episode_return"] = (
                    normalized_return * 100.0
                )
                online_log["train/episode_length"] = episode_step
                episode_return = 0
                episode_step = 0
                goal_achieved = False

        batch = replay_buffer.sample(config.batch_size)
        batch = [b.to(config.device) for b in batch]
        log_dict = trainer.train(batch)
        log_dict["offline_iter" if t < config.offline_iterations else "online_iter"] = (
            t if t < config.offline_iterations else t - config.offline_iterations
        )
        log_dict.update(online_log)
        wandb.log(log_dict, step=trainer.total_it)
        # Evaluate episode
        if (t + 1) % config.eval_freq == 0:
            print(f"Time steps: {t + 1}")
            eval_scores, success_rate = eval_actor(
                eval_env,
                actor,
                device=config.device,
                n_episodes=config.n_episodes,
                seed=config.seed,
            )
            eval_score = eval_scores.mean()
            eval_log = {}
            normalized = eval_env.get_normalized_score(eval_score)
            # Valid only for envs with goal, e.g. AntMaze, Adroit
            if t >= config.offline_iterations and is_env_with_goal:
                eval_successes.append(success_rate)
                eval_log["eval/regret"] = np.mean(1 - np.array(train_successes))
                eval_log["eval/success_rate"] = success_rate
            normalized_eval_score = normalized * 100.0
            evaluations.append(normalized_eval_score)
            eval_log["eval/d4rl_normalized_score"] = normalized_eval_score
            print("---------------------------------------")
            print(
                f"Evaluation over {config.n_episodes} episodes: "
                f"{eval_score:.3f} , D4RL score: {normalized_eval_score:.3f}"
            )
            print("---------------------------------------")
            if config.checkpoints_path is not None:
                torch.save(
                    trainer.state_dict(),
                    os.path.join(config.checkpoints_path, f"checkpoint_{t}.pt"),
                )
            wandb.log(eval_log, step=trainer.total_it)


if __name__ == "__main__":
    train()
