//  Copyright (c) 2011-present, Facebook, Inc.  All rights reserved.
//  This source code is licensed under both the GPLv2 (found in the
//  COPYING file in the root directory) and Apache 2.0 License
//  (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#if defined(OS_WIN)

#include <mutex>

#include "port/win/env_win.h"
#include "rocksdb/env.h"
#include "test_util/sync_point.h"
#include "util/compression_context_cache.h"
#include "util/thread_local.h"

namespace ROCKSDB_NAMESPACE {
namespace port {

// We choose not to destroy the env because joining the threads from the
// system loader
//    which destroys the statics (same as from DLLMain) creates a system loader
//    dead-lock.
//    in this manner any remaining threads are terminated OK.
namespace {
  std::once_flag winenv_once_flag;
  Env* envptr;
};
}

Env* Env::Default() {
  using namespace port;
  ThreadLocalPtr::InitSingletons();
  CompressionContextCache::InitSingleton();
  INIT_SYNC_POINT_SINGLETONS();
  std::call_once(winenv_once_flag, []() { envptr = new WinEnv(); });
  return envptr;
}

}  // namespace ROCKSDB_NAMESPACE

#endif
