/***************************************************************************
 *
 *   Copyright (C) 2012 by Ben Barsdell and Andrew Jameson
 *   Licensed under the Academic Free License version 2.1
 *
 ***************************************************************************/

#ifndef NETWORK_SOCKET_H
#define NETWORK_SOCKET_H

#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <unistd.h>
#include <string>
#include <arpa/inet.h>

const int MAXHOSTNAME = 200;
const int MAXCONNECTIONS = 5;
const int MAXRECV = 8388608;

class Socket
{
  public:
    Socket();
    virtual ~Socket();

    // Server initialization
    bool create();
    bool bind ( const char * address, const int port );
    bool listen() const;
    bool accept ( Socket& ) const;

    // Client initialization
    bool connect ( const std::string host, const int port );

    // Data Transimission
    bool send ( const std::string ) const;
    int recv ( std::string& ) const;

    void set_non_blocking ( const bool );

    bool is_valid() const { return m_sock != -1; }

    int select_timeout ( float sleep_secs );

  private:

    int m_sock;

    sockaddr_in m_addr;

};

#endif /*NETWORK_SOCKET_H*/
