message: Prevent gratuitous resizing in integration example
  If I didn't miss anything, that `resized` variable is never set back to `false`, meaning that swapchain recreation is retriggered every frame after the first resize.
diff: @@ -144,6 +144,8 @@ pub fn main() {
  present_mode: wgpu::PresentMode::Mailbox,
  },
  );
  +
  + resized = false;
  }
  let frame = swap_chain.get_next_texture().expect("Next frame");
  