message: Move `Atlas::deallocate` after `allocate`
diff: @@ -132,27 +132,6 @@ impl Atlas {
  }
  }
  - fn deallocate(&mut self, allocation: &Allocation) {
  - log::info!("Deallocating atlas: {:?}", allocation);
  -
  - match allocation {
  - Allocation::Full { layer } => {
  - self.layers[*layer] = Layer::Empty;
  - }
  - Allocation::Partial { layer, region } => {
  - let layer = &mut self.layers[*layer];
  -
  - if let Layer::Busy(allocator) = layer {
  - allocator.deallocate(region);
  -
  - if allocator.is_empty() {
  - *layer = Layer::Empty;
  - }
  - }
  - }
  - }
  - }
  -
  fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
  // Allocate one layer if texture fits perfectly
  if width == SIZE && height == SIZE {
  @@ -251,6 +230,27 @@ impl Atlas {
  None
  }
  + fn deallocate(&mut self, allocation: &Allocation) {
  + log::info!("Deallocating atlas: {:?}", allocation);
  +
  + match allocation {
  + Allocation::Full { layer } => {
  + self.layers[*layer] = Layer::Empty;
  + }
  + Allocation::Partial { layer, region } => {
  + let layer = &mut self.layers[*layer];
  +
  + if let Layer::Busy(allocator) = layer {
  + allocator.deallocate(region);
  +
  + if allocator.is_empty() {
  + *layer = Layer::Empty;
  + }
  + }
  + }
  + }
  + }
  +
  fn upload_allocation(
  &mut self,
  buffer: &wgpu::Buffer,
  