message: Align text position to pixel grid in `iced_wgpu`
  This avoids re-rasterizing glyphs and cache reuploads when the HiDPI factor is
  nonintegral.
diff: @@ -365,8 +365,8 @@ impl Renderer {
  // Target physical coordinates directly to avoid blurry text
  let text = Section {
  screen_position: (
  - text.screen_position.0 * dpi,
  - text.screen_position.1 * dpi,
  + (text.screen_position.0 * dpi).round(),
  + (text.screen_position.1 * dpi).round(),
  ),
  bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
  scale: wgpu_glyph::Scale {
  