message: Removed some leftover debugging.
diff: @@ -92,7 +92,6 @@ impl Pipeline {
  ) {
  //count the total number of vertices & indices we need to handle
  let (total_vertices, total_indices) = meshes.attribute_count();
  - println!("total vertices: {}, total indices: {}", total_vertices, total_indices);
  //Only create buffers if they need to be re-sized or don't exist
  if needs_recreate(&self.vertex_buffer, total_vertices) {
  @@ -136,14 +135,11 @@ impl Pipeline {
  mesh.origin.y,
  );
  - println!("Mesh attribute data: Vertex: {:?}, Index: {:?}", mesh.buffers.vertices, mesh.buffers.indices);
  -
  let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
  let indices = bytemuck::cast_slice(&mesh.buffers.indices);
  //TODO: it's (probably) more efficient to reduce this write command and
  // iterate first and then upload
  - println!("vertex buffer len: {}, index length: {}", vertices.len(), indices.len());
  vertex_buffer.write(offset_v, vertices);
  index_buffer.write(offset_i, indices);
  