message: Implement state-less scrolling in `TextInput`
diff: @@ -87,10 +87,7 @@ impl text_input::Renderer for Renderer {
  vertical_alignment: VerticalAlignment::Center,
  };
  - let content = Primitive::Clip {
  - bounds: text_bounds,
  - offset: Vector::new(0, 0),
  - content: Box::new(if text_input.state.is_focused {
  + let (contents_primitive, offset) = if text_input.state.is_focused {
  use wgpu_glyph::{GlyphCruncher, Scale, Section};
  let text_before_cursor = &text_input
  @@ -110,8 +107,8 @@ impl text_input::Renderer for Renderer {
  .map(|bounds| bounds.width().round())
  .unwrap_or(0.0);
  - let spaces_at_the_end = text_before_cursor.len()
  - - text_before_cursor.trim_end().len();
  + let spaces_at_the_end =
  + text_before_cursor.len() - text_before_cursor.trim_end().len();
  if spaces_at_the_end > 0 {
  let space_width = {
  @@ -140,17 +137,29 @@ impl text_input::Renderer for Renderer {
  border_radius: 0,
  };
  + (
  Primitive::Group {
  primitives: vec![value, cursor],
  - }
  + },
  + Vector::new(
  + ((text_value_width + 5.0) - text_bounds.width).max(0.0)
  + as u32,
  + 0,
  + ),
  + )
  } else {
  - value
  - }),
  + (value, Vector::new(0, 0))
  + };
  +
  + let contents = Primitive::Clip {
  + bounds: text_bounds,
  + offset,
  + content: Box::new(contents_primitive),
  };
  (
  Primitive::Group {
  - primitives: vec![border, input, content],
  + primitives: vec![border, input, contents],
  },
  if is_mouse_over {
  MouseCursor::Text
  