message: Don't convert svg to BGRA before passing to shader
  Now that the shader is using RGBA, this incorrectly swaps the
  components.
diff: @@ -121,15 +121,8 @@ impl<T: Storage> Cache<T> {
  img.as_mut(),
  )?;
  - let mut rgba = img.take();
  - rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
  -
  - let allocation = storage.upload(
  - width,
  - height,
  - bytemuck::cast_slice(rgba.as_slice()),
  - state,
  - )?;
  + let allocation =
  + storage.upload(width, height, img.data(), state)?;
  log::debug!("allocating {} {}x{}", id, width, height);
  let _ = self.svg_hits.insert(id);
  