message: Point out style for imports
diff: * Avoid line breaks when possible, but if you cannot make it fit, add line breaks as late as possible.
  * When breaking on binary operators, put the operator at the beginning of the new line.
  +##Imports
  +
  +* Imports should be in asciibetical order.
  +
  +```Rust
  +use shared::basetsd::UINT64;
  +use shared::minwindef::{BOOL, BYTE, INT, LPVOID, UINT};
  +use um::d3dcommon::{
  + D3D_CBUFFER_TYPE, D3D_FEATURE_LEVEL, D3D_INTERPOLATION_MODE, D3D_MIN_PRECISION, D3D_NAME,
  + D3D_PARAMETER_FLAGS, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_REGISTER_COMPONENT_TYPE,
  + D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_INPUT_TYPE, D3D_SHADER_VARIABLE_CLASS,
  + D3D_SHADER_VARIABLE_TYPE, D3D_SRV_DIMENSION, D3D_TESSELLATOR_DOMAIN,
  + D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING, ID3DBlob,
  +};
  +```
  +
  ##Extern functions
  * First parameter is the 32-bit calling convention.
  