message: Add `TODO` to mouse input conversion in `ggez` example
diff: @@ -59,7 +59,7 @@ impl event::EventHandler for Game {
  self.runtime.on_event(iced::Event::Mouse(
  iced::input::mouse::Event::Input {
  state: iced::input::ButtonState::Pressed,
  - button: iced::input::mouse::Button::Left,
  + button: iced::input::mouse::Button::Left, // TODO: Map `button`
  },
  ));
  }
  @@ -74,7 +74,7 @@ impl event::EventHandler for Game {
  self.runtime.on_event(iced::Event::Mouse(
  iced::input::mouse::Event::Input {
  state: iced::input::ButtonState::Released,
  - button: iced::input::mouse::Button::Left,
  + button: iced::input::mouse::Button::Left, // TODO: Map `button`
  },
  ));
  }
  