message: Attempt to fix scissor_rect validation error
  Update wgpu/src/backend.rs
  Cargo fmt
diff: @@ -110,7 +110,16 @@ impl Backend {
  target_width: u32,
  target_height: u32,
  ) {
  - let bounds = (layer.bounds * scale_factor).snap();
  + let target_bounds = iced_graphics::Rectangle::with_size(
  + iced_graphics::Size::new(target_width as f32, target_height as f32),
  + );
  + let mut bounds_float = layer.bounds * scale_factor;
  + bounds_float.width =
  + bounds_float.width.min(target_width as f32 - bounds_float.x);
  + bounds_float.height = bounds_float
  + .height
  + .min(target_height as f32 - bounds_float.y);
  + let bounds = bounds_float.snap();
  if !layer.quads.is_empty() {
  self.quad_pipeline.draw(
  