message: add a link to wgpu supported platforms list
diff: [![License](https://img.shields.io/crates/l/iced_wgpu.svg)](https://github.com/iced-rs/iced/blob/master/LICENSE)
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  -`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced in native platforms.
  +`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced on [native platforms].
  [`wgpu`] supports most modern graphics backends: Vulkan, Metal, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming [WebGPU API].
  @@ -22,6 +22,7 @@ Currently, `iced_wgpu` supports the following primitives:
  [documentation]: https://docs.rs/iced_wgpu
  [`iced_native`]: ../native
  [`wgpu`]: https://github.com/gfx-rs/wgpu
  +[native platforms]: https://github.com/gfx-rs/wgpu#supported-platforms
  [WebGPU API]: https://gpuweb.github.io/gpuweb/
  [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
  @@ -39,7 +40,7 @@ you want to learn about a specific release, check out [the release list].
  ## Current limitations
  -The current implementation is quite naive, it uses:
  +The current implementation is quite naive; it uses:
  - A different pipeline/shader for each primitive
  - A very simplistic layer model: every `Clip` primitive will generate new layers
  