message: Rename `is_pressed` to `is_dragging` in `text_input`
diff: @@ -283,17 +283,17 @@ where
  self.state.last_click = Some(click);
  }
  - self.state.is_pressed = is_clicked;
  + self.state.is_dragging = is_clicked;
  self.state.is_focused = is_clicked;
  }
  Event::Mouse(mouse::Event::Input {
  button: mouse::Button::Left,
  state: ButtonState::Released,
  }) => {
  - self.state.is_pressed = false;
  + self.state.is_dragging = false;
  }
  Event::Mouse(mouse::Event::CursorMoved { x, .. }) => {
  - if self.state.is_pressed {
  + if self.state.is_dragging {
  let text_layout = layout.children().next().unwrap();
  let target = x - text_layout.bounds().x;
  @@ -611,7 +611,7 @@ where
  #[derive(Debug, Default, Clone)]
  pub struct State {
  is_focused: bool,
  - is_pressed: bool,
  + is_dragging: bool,
  is_pasting: Option<Value>,
  last_click: Option<mouse::Click>,
  cursor: Cursor,
  @@ -632,7 +632,7 @@ impl State {
  pub fn focused() -> Self {
  Self {
  is_focused: true,
  - is_pressed: false,
  + is_dragging: false,
  is_pasting: None,
  last_click: None,
  cursor: Cursor::default(),
  