message: Use string literal as panic message in `iced_glow`
diff: @@ -17,7 +17,7 @@ pub unsafe fn create(
  gl.compile_shader(shader);
  if !gl.get_shader_compile_status(shader) {
  - panic!(gl.get_shader_info_log(shader));
  + panic!("{}", gl.get_shader_info_log(shader));
  }
  gl.attach_shader(program, shader);
  @@ -27,7 +27,7 @@ pub unsafe fn create(
  gl.link_program(program);
  if !gl.get_program_link_status(program) {
  - panic!(gl.get_program_info_log(program));
  + panic!("{}", gl.get_program_info_log(program));
  }
  for shader in shaders {
  