[System]
Class: Oracle/Sleeper

Appearance:

Steph is an average looking fifteen-year-old girl, if a bit on the small side. She has short, black hair and piercing blue eyes.

Personality:

Steph is usually quiet and soft-spoken, preferring to silently observe a situation, rather than impetuously rush into the unknown, a trait that should serve her well in her current circumstances. When it comes to her areas of interest (science/technology/learning about the stranger facets of her new world), she can get very intense and focused. She is also quite inquisitive, but she never allows her fascination with something to compromise her sense of caution. She has always loved computers, robotics and technology in general, and is very skilled when it comes to working with it. Naturally, she is very distressed by the current, primitive, state of the world. She is very much a fish out of temporal water, and this has a major impact on how she views the world and interacts with its inhabitants.

History:

The brilliant daughter of two equally brilliant scientists, Stephanie's genius was recognized at an early age, and by the time she turned fifteen, she already had her first doctorate. She routinely assisted her renowned parents with their work, and was well on her way to becoming one of the world's brightest minds. Unfortunately, that world would soon come to a cataclysmic end… As the world of science and progress crumbled around her, Stephanie's parents hastily worked to ensure her survival. She was given a series of highly experimental genetic enhancements, coupled with an equally experimental cybernetic nanotech control system, and placed in a cryonic stasis chamber. Since their facility was located deep underground, and hardened against even the strongest forms of attack, her parents hoped that she would be safe until the world was once again hospitable to human life. Promising Steph that they would join her in stasis shortly, her parents sealed her chamber and hoped for the best.

Abilities:

Enhanced Physical Attributes- Besides her genius-level intellect, Steph has received extensive genetic enhancement, making her stronger, faster, and more resilient than a normal human. Her senses are also much more acute.

Nanite Swarm- In addition, she has access to a small swarm of nanites, which she can control with the use of a cybernetic implant. These nanomachines are limited to performing minor to moderate healing on herself or others (only one person at a time), as well as providing information and manipulating anything made of metal (although in the future, they may be able to expand their capabilities further). The inhabitants of this backwards time will probably consider this to be magic.

Equipment:

Steph was sealed in her cryochamber with nothing other than the pictured outfit.

There was a rather large supply of advanced weapons and survival equipment at the complex in which Steph's cryo chamber is located, but the state of them after the indeterminately long amount of time she has been asleep is anyone's guess…

Steph has also acquired a suit of nanofluidic armor that can disguise itself to match the clothing of anyone nearby.

Steph used her nanites to convert much of her cryostasis chamber into a cryostasis rifle, then a sword, and, currently, a liquid metal backpack.

Steph was given the Earth Sword by Minoc.

RP Notes:

Steph's story is one of coming to terms with her new world and finding her place in it. She is (at least initally) completely alone in what seems to her like a primitive, alien world. At first, she is understandably overwhelmed by her situation, seeing the inhabitants of this new world as little more than backwards savages, but as she begins to learn more, she starts seeing them in a better light, and eventually comes to greatly respect them and the civilization they have built.

While at the start, she might look down on the People of the Realm, she doen't do this out of hatred, but out of a mixture of pity and dissapointment. She hates the fact that the world is so primitive, and wants to do her part to restore at least some of the technology of her original time. Despite this unintentional air of suprioirity, Steph is still a kind person at heart, and one who is always willing to help others.

[User]
Moving through the castle halls, Steph and Peter were careful to avoid attracting undue attention. Thankfully, there didn't seem to be many people around, probably due to the siege Tornel had mentioned. This did pose something of a problem, however, as neither Steph nor Peter had any idea of where the king's chambers were located. They needed directions, and for that, they needed someone to provide them. After ascending a few flights of stairs, they came to a large central chamber, at the far end of which, a figure in fancy armor was giving instructions to a group of several men-at-arms.

Sir Gravy

"Pardon us, sir," Steph said as she and Peter approached the group. "But would you be so kind as to tell us the way to the king's chambers? We're apprentices of Master Minoc of Tinkertown, and we have an urgent message for the king."

"Do you now?" the knight who had been giving orders responded as he turned to face them. "In that case, it shall be my honor to take you to his majesty myself. I am Sir Gravy, a paladin in the king's service, and you can rest assured that you shall be safe in my care, even in the midst of this deplorable siege! Sir Snack!" he called, and a knight in substantially less elaborate armor jumped to attention. "Continue overseeing the preparations in my stead."

With that, the paladin began leading the way to the king's chambers.

"I must say, I find myself somewhat perplexed as to how you made your way here with the dark forces of Draygon having thoroughly surrounded us," Sir Gravy noted as they walked.

"We used a secret underground passage," Steph explained. "It's only known to a select few. In fact," she added, "we didn't even know of it until Master Minoc showed us."

"Ah yes, wizards and their secrets," Sir Gravy said with a chuckle.

"I know, right? Anyway, Master Tornel was supposed to meet us when we arrived, but we haven't seen him anywhere."

"That's most likely due to the siege," the paladin noted. "A wizard of his power is undoubtedly quite busy at a time like this, preparing mighty spells and crafting grand strategies."

"Oh, of course," Steph replied, while doing her best not to roll her eyes at the paladin's high praise of Tornel. "We figured as much ourselves. That's why we were looking for someone else who could show us the way to the king."

"Speaking of his majesty, we have now arrived!" Sir Gravy declared as they stopped before an ornate gilded door. "Your Majesty," he announced. "It is I, Sir Gravy! I have with me two envoys from Tinkertown, apprentices of Master Minoc! They say they carry an urgent message for you!"

[Assistant] A distant roar shakes the ground, and Jabber rises into the sky, eyes gleaming and hungry. He soars over the ground, the land vanishing beneath his shadow, his claws tearing apart trees and roofs. He opens his massive jaws, and roars so loudly and powerfully that animals drop dead from fright. His hungry eyes glow, and a wave of liquid-like fire bursts from his jaws, setting everything around him alight. He flies over the town hall, and lands on the tallest building, roaring, making the shingles rattle, and glass crack and shatter.

[User]
Tinkertown
Dragon

| *********************************** |  Locke walked out onto the small ledge that was the remnants of the bridge. He beheld the Jabberwocky and was afraid. Bravely he forced himself to step forward and look the beast in the eye. "Your Harpy is dead!" He yelled in his strongest voice, "We killed it. There's nobody else here. You got what you came for, now leave us be!" His heart was beating out of control, he had never been so scared in his life, but even though he was only 14 he was the only one left to tell the dragon beast to go.

 |
| --- | --- |

[Assistant] He laughs, a deep, dark laugh, like a set of billows heating a blazing furnace. "What I came for? Listen to yourself, little boy. I don't care about the harpy. I'm here for the Oracle. Hand her over, or burn." He bares his sharp teeth, and grins at him, eyes glowing in hunger.

[User]
The Castle of Solace
@shadowsaint007

 The King stood up at the explosion, slightly befuddled. His ears hurt from the noise and his eyes hurt from the bright light. "Tornel what are you..." Before he could answer Tornel pushed him to the wall and placed his body between the King and the girl. Sarah healed the dog who got up and stated barking.

 "WHAT'S WRONG WITH YOU!!" She screamed. For a moment Tornel questioned himself about who she was. Then his mind resolved. Too many strange goings on were happening; the girl in the dungeon, the girl before the king, the monster at the castle walls. The wizard didn't feel in control, and nothing made him angrier then not being in control. He loaded another vial into his gauntlet.

 "Stay back Witch! I'll not have you murder out King!" He yelled.

 The King had had enough. "You will stop this Tornel!" He commanded regally.

 Tornel turned a weary eye back, "Yo... You Highness?"

 "This girl is our guest, and under my Protection!" The King was furious, "you will NEVER use such weapons in my presence! I should have you beheaded!"

 Tornel looked abashed, his face reddened, "Your Majesty I, I only mean to protect you. She is.."

 "She is an Holy Oracle," The King proclaimed.

 "a... a holy oracle." Tornel demured.

 "Your Majesty," a booming voice announced from the other side of the door leading out. "It is I, Sir Gravy! I have with me two envoys from Tinkertown, apprentices of Master Minoc! They say they carry an urgent message for you!"

 Tornel's eyes widened in panic. "Your Highness! These individuals are precisely the reason I had to come to you to warn you about! They are monster's of Draygon, shapeshifters here to fool you. Do not..."

 The King slapped the Wizard, *SMACK!* "Do not deign to tell me what I shall and shall not do," he said quietly, "I am your King! and it is I who command you." Tornel took to his knees and bowed his head.

 "Forgive me Your Highness," he said, "I live only to serve." and I will dispatch of these wretches when I get the first chance. He thought privately.

 "ENTER Knight!" The King yelled, "and come in with the messengers." The attendant, who had made himself scarce since Tornel entered the room, opened the door to reveal Sir Gravy and Stephanie.

[Assistant]
"Greetings, your Majesty," Steph said as she entered and bowed before the king. Her eyes hardened as she took note that Tornel was also present, along with a pink-haired girl. Presumably this was the "Sarah" the fairy had mentioned. "My name is Stephanie, and this is Peter," she informed, gesturing to the young apprentice who was currently cowering behind her.

"H-Hello…" the apprentice said meekly, rather overwhelmed by his current situation. First an oracle, then the leader of the wizards, and now the king himself! This was certainly the most remarkable day of his young life, and it was getting to be a bit much for the poor young man.

"We came here at the request of Master Minoc," Steph continued. "He told us that we would be met by the wise wizard Tornel, but when we arrived, Tornel locked us in a chamber and called us servants of Draygon! Minoc even told us to present this weapon to him," she explained, while retrieving the sword from her backpack. "But he carelessly dismissed it without even looking at it! There's one other thing," she added in a more reserved tone. "I'm not an apprentice of Minoc. I'm actually what you people would call an oracle. I'm sorry, Sir Gravy," she told the knight, trying not to laugh as she said his ridiculous name. "I didn't want to lie to you, but we needed to see the king and explain the situation to him."

"Gadzooks!" the paladin exclaimed. "Are you to tell me that I have been in the presence of one of the legendary oracles this entire time?! Truly extraordinary! It was my honor to be of service to you, my lady!" he declared, bowing to her in deference. Then, sobering, he added, "And though I bristle at your deception, I can see that it was for a worthy cause. Thus, it shall be my great pleasure to accept your apology!"

"Thank you," Steph said while treating the paladin to a warm smile. "That really means a lot. Oh, and you don't need to do the whole 'my lady' thing. Just call me Steph."

"Very well, young Steph," Sir Gravy acquiesced. "I shall respect your wish for modesty. And what of you young Peter," the paladin inquired. "Are you also an oracle of legend?"

"N-No, sir," Peter stammered. "I-I'm just an ordinary apprentice. I-In fact, I p-probably shouldn't even be here…"


[System]
Mable
Nickname/Alias: Mable
Race: Valiant
Age: 20
Ethnicity: N/A
Gender: Female
Appearance: First things first, you should know what a Valiant is. A Valiant is a humanoid alien race. Upon first glance the most identifiable thing one will notice is their skin, because it's blue. Next one may notice that Valiant eyes have a wide range of colors, ranging from black, blue, red, purple, green and so forth. Mable's eyes happen to be a vibrant shade of pink, which is atypical even for a Valiant. Valiant hair follicles are much thicker than human hair, about the thickness of spaghetti. I know that may give you a gross mental image, but trust me, the comparisons stop there. Valiant hair isn't sticky and wet, nor is it nearly as delicious. Mable's red hair is cut to end just above her shoulders, the thick strands subtly curvy. She likes to fashion a single bang into a braid, and tends to accent it with a bow or other hair accessories. Mable has soft facial features, with large energetic eyes, a small perky nose, smooth jaw line and round cheeks. across her cheeks and around her nose she has a few freckles. She smiles often, revealing that she has dimples.

Mable is five feet, nine inches tall, which is actually fairly short for a Valiant. She has a fairly lithe figure, with a slim waist and slightly visible muscle definition. Let's see what else... what else is there to note about a female character's appearance... Something unique to females... bah, I'm drawing a flat blank.

Clothing: Mable wears fairly extravagant clothing, especially when compared to the drab tatters of the masses. Her position in society allows her to wear colorful and frilly clothing, such as fancy blouses and sweaters, though more often than not she likes to wear something fashionable yet comfortable such as light jackets and skirts with compression shorts.

In The Mind

Personality: Saccharine, would be a fitting word to describe Mable, but in case you aren't an English major or a pretentious writer I'll explain more. Mable is an energetic, cheery individual. She is highly extroverted, delighting in the company of others and engaging in physical activity. You'll be hard pressed to find her in a bad mood, even in distressing situations she finds a way to keep a positive attitude, always looking on the bright side and how to move forward. She can be pushy about making sure others feel the same way, insisting that people keep a smile on their face, and she will stubbornly hold to her own gleeful demeanor in spite of them.

Mable is aggressive in her endeavors, once she sets her sights on something she always intends to succeed and surpass, because of this failure can hit her hard, and cause her to act recklessly to compensate. In general, she's rather impulsive and spontaneous, often acting in brazen and strange ways. That's not to say Mable is an idiot, to the contrary in contrast to her bubbly personality she is pragmatic and insightful. While she may say and do outlandish things she does so with cause.

Likes: Extreme Sports, animals, sweets.
Dislikes: Hey, Mable loves everyone.
Fears: Failure, gloomy moods.
Quirks: Mable has a habit of smiling when nervous or distressed, it's almost as if she's incapable of frowning.

Where They've Been

History: Mable was born on a distant planet where her race originates. She had a rough childhood, as she didn't quite fit in with what was the norm on her home world. She often got in trouble with other kids, and often she would get hurt. Regardless, she always kept her head held up and strove to do her best in spite of what others thought. At the age of 16 she was involved in an incident that resulted in the death of her parents and many others. Mable stuck to the claim that she was innocent, however due to her muddled past she had little to stand on, and was exiled from the planet.

She ended up on New Earth, and at first things were tough. She tried to find a job she could enjoy, but ended up working in a factory putting together various electronics. She could have stayed like this the rest of her life, but she wasn't happy, and that was unacceptable. She learned of a talent competition being held in the city, and even though she knew it was more propaganda she joined, and won. Mable could sing, very well, Galatec took advantage of this and turned her into a Galatec brand idol. From singing songs laden with hidden messages, to appearing in ads all over the planet, she became one of the recognizable faces of Galatec.

Life became easier for Mable, Galatec provided her with money and a nice home. Yet she did not forget about the people less fortunate than her. Mable wants to change things, and as she sees it, the best way to do this is from the inside.

Talents: Mable is a great singer and dancer, she can also play the guitar. She is very athletic, and has good reflexes and adaptability.
Hindrances: Mable has a hard time focusing on things that are not right in front of her, her stubborn attitude makes her driven, but can easily backfire.
Powers: As a Valiant, Mable has much greater strength than a normal human being, to the point she can easily lift a car. Valiants are also able to emit stored energy from their body that comes out as small explosions, however overuse can cause them to pass out.
Equipment: Morpher??

Bonus Round

Quotes: "Peace and Love!"
Theme Song: N/A
Aspiration: Love and Peace!

It's Morphin' Time!

Color Designation: ??
Primary Weapon: A 7 foot long double edged batte axe
Energy Shield: Her shield is shaped like a 6 pointed star with rounded points.
Blaster Design: A blaster shaped like a megaphone that fires round sound waves that expand over distance and explode on contact.
Powers: ??
Zords:

Bright lights of various colors flashed upon a cheering crowd of countless people, music boomed from giant speakers, enthralling the masses like a hypnotic virus. On a raised stage a blue skinned young woman dressed in a frilly dress danced and sung, her body moved rhythmically to the tune of her own majestic voice and accompanying pop instrumentals. Her feet tapped and slid across the floor, her hands vogued stylishly as she pleased the crowd.

This song is terrible. She thought, as she spun around a backup dancer. These lights are probably screwing up their minds. She complained, as she hit a high note. Whoever wrote these lyrics isn't very subtle. She thought, as she sang "These chains that bind, I can't deny!"

She was putting on a performance for the people alright, but it wasn't hers. For all intents and purposes she was just another product of Galatec, if they could box her and sell her as merchandise they would. She knew she was being used, but at the very least she took solace in the fact that these people were having fun. The people of New Earth had very little to give them comfort, and if her fake performance could help them make it to the next day, then that was enough.

Eventually she ended her last song, and bowed to the cheering crowd. She raised her head and waved to them. "Thank you for coming everyone! I love you all!" She said in earnest. "Remember, Peace. And. Love!" She said posing for each word. Mable pranced offstage to the sound of clapping and elated screaming.

As she entered the back of the stage she arrived to what was essentially a TV shoot. Right after her concert, she was to meet with a few lucky fans. Sadly, there were no lucky fans, Galatec choose the people to meet her. They hadn't told her that, but it was more than obvious. She knew fake joy better than anyone, so when a teen girl that looked like a model taken from a catalog shook her hand and gushed about how this was the best day of her life, she saw right through it. She shook hand after hand, as Galatec supervisors filmed to make sure the watchers at home knew just how pleasant things were.

The last bogus fan was a boy around the age of 7, he jumped up and down and exclaimed how he wanted to be an idol one day too. Mable stood from her seat and picked the boy up, hugging him like a beloved teddy bear. "You're already an idol to me, seeing how motivated you are has made my day!" She sat the boy down and shook his hand, she noticed him hand something to her in the process. This wasn't in the script, she'd never gotten a gift from one of these propaganda fan meets. Before she could say anything, the boy had taken off. Mable held the gift in her hand, hiding it from the supervisors as they cleaned up the area and packed things away.

"Ms.Love, your ride is ready." A supervisor called from behind her. She was on Galatec company time, which meant she went home when they wanted her to. She nodded and followed the supervisor, who appeared to be an aquatic alien with a round glass helmet around his head filled with water, because of this his voice came from a synthesized device. She wondered if he worked for Galatec willingly, or if he was another victim.

After a short, silent ride she arrived to her home, which was a fancy apartment in a skyscraper. As she entered the building and got into an elevator she was finally alone. She opened her palm, and saw what was given to her for the first time. It was a small cylinder tube. She took the top off and dumped a piece of paper into her hand. She unrolled it, and smiled wide as she read the message.

'The time to strike back is coming. Be prepared. And enjoy the gift, it's the least we can do for the information you have provided us.'

As the elevator doors opened Mable ate the message, and threw the cylinder away into a bin in the hall. She entered her apartment, and quickly went into her bedroom. Sitting upon her nightstand was a picture, but not just any picture. It was a framed moment of her memory, a picture of her mother and father with her. She was sixteen when it was taken, but when she looked at that picture she could remember that day like it was yesterday. She picked up the picture, and couldn't help but fall to her knees and hold it close. With a quivering smile and running eyes she laid down on her bed, and for the first time in years slept in a home that felt like home.

[User]
Jonah placed a hand on Clementine's shoulder.

 She was growing in instability, obviously shaken by the context of the discussion and while he understood her concern, that wasn't what they needed right now. They needed to think calmly, assess the situation and these people to determine their real motives. This was most likely a trap anyway, and even if it wasn't, there was no reason to just go along with whatever they said.

 Though, one of them seemed to be totally unaware of their situation. If Jonah wasn't so focused on the task at hand, he'd slap the toy-maker across the face for acting so ridiculous in the face of a serious problem. Did he think this was some sort of game? Well, it didn't matter in the end. If this was a test, Jonah was pretty sure that guy just failed it.

 The other one had his doubts, he seemed slightly more rational than the rest and rightfully questioned their chances of success. Than the woman, Samara, began talking about plans of hope and dreams and freedom. Their "mentor" even gave a speech of his own.

 And then it hit him, the final conclusion born from his philosophy.

 He laughed at the sudden realization, every other thought seemingly just passing by, washing away in the face of what stood before him. The possibility, the potential reality, all hitting him at once as he took a step forward after silently contemplating for a moment.

 "I'm gonna say I believe him since I'm doubting that this is an exercise. Given the circumstances required, it's far too unlikely that we'd be given so much attention and planning just for a simple trust exercise or screening. We're simple workers with no great power in the system, they'd more likely just kill us if they had that high a suspicion. " His sharp eyed glare never left his target. "And besides, even if he sends us back, the security cameras would have clearly seen us all disappear already. There will be questionings, investigations into our lives, that's how these things work when an empire loses track of its workers completely. Whatever freedoms we had before won't be there when the dust clears. So, you're either a liar or you just gambled with all of our lives for a self righteous ideal. Like I already said though, I'm assuming the latter option."

 But, with all of that being said, there was still only one option, only one course left.

 "I'm in."

 Because the objective truth was, his life was over, the hope speeches and ideological resolves didn't matter. His plans were gone, whatever trust Galatec had in him would probably be broken by the time he showed his face again so he might as well go all in. What is is and what is not is not, he'd deal, that's how he lived.

 "But let me make something clear, I don't believe in heroes or a righteous cause. I'm doing this because I want to."

 But even more than that, more than the logical conclusion; he had wanted this to happen, an excuse to not care. Let's face it, he'd been waiting for something like this to push him ever since he let that girl go at the mines, ever since he saw her name plastered on a random TV screen that said she had joined the rebel army officially.

 "So,"

 He folded his arms.

"When do we get started?"

[Assistant]
Adelram Drax

Adelram calculated his next course of action. With the Foreman over the railing, a swing of his axe would be very problematic for the ex-soldier. He grabbed the end of the handle of his axe that was attached to his back, but halted when a sudden communication fizzled through his communication.

His new directive was to take the Foreman captive once more, if he was not already dead. Drax's mission was just extended as the Foreman was currently still alive. He also began to consider the possibilities as to why the Regional Manager wished to see the Foreman once again. However, it was not of his concern. The mission will be completed.

"Foreman Jo'ones, Madam Ruthalia wishes to have an audience with you. Your compliance is not necessary but may be appreciated." Drax said, voice predictably even and clear. As he spoke these words he quickly paced over to where the Foreman was hanging and attempted to grab his legs with his giant left hand.


[System]
Carnation Hendricks

"Someday, I'm gonna rule the fuckin' WORLD."
Alias: Bloody Orphan or Skinglove to the public. Carn or Morgan to those she knows and trusts.
Age: 10.5
Gender: Female
Nationality: Australian
Appearance: With brown hair reaching barely to her shoulders, several freckles adorning her cheeks, and a shorter and more delicate frame, Carnation stands underweight with her short height of 50 inches even (127cm). Her clothes are normally oversized and run the gamut of being darker colored. Her shoes are old, ratty, and torn, but they serve their purpose to make sure that she doesn't step on any nails or anything. The only thing of value she wears is an oversized trench coat, with the sleeves rolled up and the tail of the coat barely lifting off the ground while she walks. It carries a lot of her things, and it's just a really nice coat.

History:
Born in Sydney, Australia, to her proud parents, Carnation was set up from the start to have a future reared in a magical destiny. She had heard tales of her father's work as a warlock, and wanted to be just like her dad, if not better. She displayed a bit of magical talent at the early age of four, and she had been practicing the magic with her father through a focus that was rather mundane - an oaken wand hand-crafted by the bloke - but it was never satisfying enough for her. It wasn't until she found a special voice under her bed.

The voice spoke in a sultry, yet masculine voice. It promised her the power she wished to seek, and a way to use that power to the furthest limits. Of course, this came with it's price, and the price was obviously that of a sacrifice or two, so at first Carnation denied. The thought of her sacrificing her own mother and father as fuel for her passion was... too risky. Too terrifying. Too awful for her.

She continued practicing her magic with her father, trying to hone it to a point where she could rival his strengths in magic. When she turned eight, her abilities waned. She couldn't improve and she felt like every time she tried to win her parents affection was spent fruitless. She couldn't get better and she couldn't impress them and show them how much she wanted to learn.

Carnation returned to her bedroom, and she made a deal with the voice under her bed. She'd offer up the sacrifices of her two parents in exchange for the strongest focus she could ever obtain. Something she couldn't make on her own, and something nobody would ever want to find out.

So the deal was struck, and Carnation began to wander the streets with a new leather glove.

The girl had it rough for a while, adjusting to street life, but she made it by after her body found her situations that didn't exactly fit the bill of something... good. Many pedophiles met their end as Carnation's kill list grew and grew. It attracted the attention of a demon banker, Antonio, that eventually struck another deal with Carnation. He would keep track and tally the souls she had been accumulating over her works as a vigilante / street rat at the low cost of his own interest. It worked for Carnation, and the two had a deal struck.

Things went pretty well for Carnation for the next year after meeting Antonio, but all good things come to an end as Antonio summoned himself willingly for once.

And with him, he brought a letter addressed to Carnation. How he got it, Carnation doesn't know or care, but what she does know is that it's calling her to Boston.
Sin: Lust - She hungers for power like nobody else she has met. She doesn't care how many must die in her wake, she will find a way to get this power.
Virtue: Temperance - When you grow up on the streets, you learn to make sure all your food is preserved and rationed well. Carnation knows this better than most.
Personality: Let's let herself describe it.

"I am the lowest of the low as I stand before you. I look like a small child, but my hand is decorated with the skins of my biggest mistakes and my greatest assets. I eat cookies and crap the thunder that will bring you to your knees and push you to tears. I am the child you find in an alleyway crying only to see her reddened hand grip your arm and choke the life out of it, the ashes of your life blowing away in the breeze. I choose to spare you this once, peasant, as I know down the road I will be ascending to royalty as I govern you all as the Queen of Earth and the dimensions beyond. Remember this mercy."

Keep in mind, Carnation said all of this to her stuffed pig, Mister Barny.

Skills: Knife fighting and butterfly knife tricks, haggling, lying, deceiving, baking, and running. She's learned a fair bit of these after she began fighting the dangers that the streets hold.
Spells:
- Limited Pyromancy : You are allowed the ability to manipulate fire to your whim, however limited it is. While you receive immunity to fire as a result of having this, you cannot generate fire out of magic and you may only work with preexisting fires. You also suffer from range issues, making your range rather short as it only extends to roughly twice the size of your arm as for what you can fully inflence.
- Ricochet : Your throws and tosses can ricochet so long as you desire it to. Impossible shots are now made possible as a result. (Gives an item you throw elastic properties as it collides with the first nonliving surface, allowing it to bend physics.)
- Shadow Stride : Move through the shadows as if you were one with them, melting down into a black shape of your body to do so. You cannot deal any damage directly while using this, and you are restricted to moving in areas where shadows exist.
Equipment: A sharpened butterfly knife, Mister Barny the stuffed pig, a series of random trading cards of different series, a business card for a demon bank, and a mobile phone.
Focus: A glove made entirely from the skin of her dead parents, cured and turned into a nice darkened leather.
Other: A majority of the worldly belongings that Carnation owns were looted off of the numerous thugs and pedophiles she has ended. She also enjoys sweet tea from the southern part of the United States. Don't ask her how she tried it, just know she does.

This path may be barren, but you bet your ass I'm walking it. Who's comin' with?!

Pacts

Name: Antonio Ronaldson
Titles: The Bank Teller of the Seventeenth District
Ranking: 2
Domains: Currency
Appearance:
Gift Name: Deposits and Withdrawals
Effect: A small rift opens up in front of the caster, allowing them a connection to Antonio directly. While the rift is open (for a maximum of five minutes at a single time), the caster is able to make transactions of the souls they have accumulated, just like it was a bank. Upon opening the rift, the souls of the recently deceased within a five meter radius are taken into the rift as deposits, and they can then be used as currency and exchanges for the summoning of other demons and the forming of other pacts with other demons.
Cost: Instead of an immediate cost, Antonio saps the vault of its souls at a constant, but slow, rate. A soul is drained every two weeks, and it keeps both parties happy. Currently, there are around 10 souls in the vault right now in Carnation's name, and the next soul will be drained in about 5 days.
Summon Cost: The vault must be emptied for the physical manifestation of Antonio to come out and play. Even then, getting him to play and do anything severe is something he doesn't even do normally. He doesn't enjoy getting involved in combat. He's a businessman, not a boxer.

[User]
---

Mallaidh stared transfixed at the brain, like a snake to a charmer's flute. It took several seconds for the accusation to register. When it did, she scoffed, and began a response that withered like fallen petals from her lips when death was brought into the equation. She swallowed. Her lower back was suddenly very damp, and the room felt small.

Thankfully the others didn't seem so taken with this accusation, immediately turning upon him with all sorts of rhetoric and reason. Mallaidh unclenched her hands. Blood dripped, only once. She didn't notice.

Before her knees gave way, she fell into a chair, trying to suppress her now-wilting tremors.

She sat, wordless. Alonzo was the only one she knew to be lying, so she let the others handle him; best not draw herself into the limelight again. She stared into her palms, trying not to let the malaise steep her mind.

[Assistant]
Alonzo smirked as the others began to gang up on him, and chuckled with clear superiority. "Oh ye of little faith." He shook his head, looking downward, then began speaking to each of his aggressors in turn, starting with Erin. "My dear, any attempts upon my life would be quite inadvisable, I assure you. The last person to try is, well, right here." He tapped the lid of the jar sitting in front of him on the table, then turned his gaze to Carnation. "Little miss Hendricks, they are always with you, are they not?" He then spoke to the entire room, standing up from his seated position. "I have been paid by kings and celebrities, politicians and peasants, for everything from murder to espionage. If I have had the honors of Queen Elizabeth's parlor, why should this modest manor be uncomfortable to me? Your logic is pathetic. Or perhaps you would like me to divulge your secret," he spoke dramatically, turning to Elizabeth with a wry smile.

"I believe that's enough, Sebastian," spoke Lady Eve for the first time. She stepped forward. "At this point you are only digging yourself deeper and ostracizing the others. Best to put on your face again, love."

In an instant Alonzo's entire demeanor had changed, as though he were a completely different person. The tense-yet-comfortable shoulders slacked, the steely eyes became more apathetic, and his tone certainly was not that of a professional, but more of a slacker. "Man, it was just getting good. Alright."

Alonzo's skin began to bubble and reform, taking on a new tone, new height, weight, his hair altered in cut and color, even his clothes were changing. Before the group stood a new man, completely different from the grizzled, scarred Alonzo they had gotten to know over the last few minutes. "Sup?" he said, shrugging his shoulders. "The name is Sebastian. Call me Seb if you want. I'm Lady Eve's son." He sat back down, slumped really, and put both feet up on the table, crossed.

"Love, mind your manners." The Lady's tone was stern and strong. Sebastian rolled his eyes and straightened up in his chair. "Well done. That took far less time than I had anticipated. Sadly it did not give me the opportunity to observe many of your tactics and abilities, but my son will fill me on on his own observations as well."

Sebastian gave a lazy thumbs up. "I can't peer into the dark depths of your minds, but I can read surface thoughts. Anything you're actively thinking right now. It's pretty cool."

"Yes, well," Eve straightened up and blushed a bit, embarrassed by her son's blase nature. "I want to thank you all for participating at this time, and I apologize for any inconvenience. If you are no longer interested in my proposal, you are free to leave. My butler will provide you with a check for $5000 just for coming tonight and participating. If you are interested in pursuing this endeavor, then I believe it is time to work our the details, yes?"


[System]
Age: 17
Gender: Male

Appearance:

Nationality: American

Favourite Gundam Series: 0079>Zeta>Char's Counterattack>ZZ>everything else. Really likes G but has trouble ranking it, as it's barely a Gundam show in the first place.

Personality:
Even though Chuck has a sense of humor and isn't a bad person, he's not terribly fond of shenanigans and will bluntly point out things he feels are idiotic, often losing patience with others. He enjoys Gundam and Gunpla, but unlike the insane devotion most people in the world seem to have for them his life doesn't necessarily revolve around the franchise and he has other hobbies. He is also rather critical of the quality of Gundam as a whole, rather than think it the faultless masterpiece public opinion holds it as, though he's still quite knowledgeable about the franchise as a whole.

History:
Chuck is something of an anomaly in the gunpla circuit in that he's a fairly normal kid. No tragic, bizarre or otherwise terribly outstanding backstory or relation to championship players or well known organizations, no gifted dominance of fields that should by all rights be outside the scope of a teenager, he's just a kid from Texas who's into anime, videogames, comics and the like. He enjoys giant robot works in general and has hobbies other than Gunpla battle, particularly FPSes and strategy games, and though he's hardly competitive level in them he makes use of what he learned on these fields to his advantage.

Unlike the vast majority of the people in the circuit, his building skill comes not from having a million kits with which to toy around with and endless amounts of plastic and the facilities required to scratchbuild but rather precisely because he lacked all of these. His family was supportive of his hobbies, but Gunpla can be expensive and he had other things to occupy him, so what he worked on he did gradually at school and he focused on perfecting every little detail, resulting in high quality if comparatively simple pieces. A big fan of the Zeong gigantic mobile suit, he simply couldn't justify spending the money on the humongous kit, hence his primary unit.

Chuck isn't even sure how he got recruited into a school in Japan. He was the biggest player in his small town, yes, and his skills in his chosen playstyle are undeniable but he never really stepped outside his boundaries much or even competed in regionals. To his knowledge he didn't even beat anyone worth mentioning. To even find crappy videos of him playing in his town or elsewhere on vacation one has to know exactly what they're looking for or one might simply pass them up for being crappy family videos. The entire situation makes him rather leery, but he's taking the opportunity to go on a trip and maybe see if he can make a living out of his hobby.

Gunpla Info

Name: MSN-015 Axis Zeong
Scale: 1/144

Based from: AMX-015 Geymalk, MSN-02 Perfect Zeong, RMS-108 Marasai.

Mobile Suit Appearance:
A modified Geymalk made to resemble the Perfect Zeong, particularly by adding bulbous, thruster-laden skirt and leg armor, and painted in the latter's colors while still preserving the near entirety of its arsenal. It replaces the mobile suit's arms with the Zeong's from the forearm down and also gets rid of its funnel pods and replaces them with propellant tanks for increased operation times and lesser load, making it somewhat less of a near-immobile artillery platform.

It also features a modified Marasai's head also made to resemble the Zeong's, except it mounts four independently moving mono-eyes rather than the traditional lone camera and it features a pair of the Marasai's upwards-pointed antennae on the sides rather than the Zeong's horn-like, outward-pointing prongs. Save for the multiple eyes, this is done entirely for cosmetic reasons so the head looks rather like a space saucer when it operates on its own.

Weapons:
-Vulcan Gun x2:
A pair of Vulcan guns are mounted into the Axis Zeong's head. These shell firing weapons have a high-rate of fire but have little power and are generally ineffective against mobile suits, though they can damage lightly armored areas such as the sensors. They are ideal for shooting down small, fast moving, lightly armored targets such as missiles or small vehicles.

-Hyper Mega Particle Gun x1
The MSN-015 Axis Zeong's most powerful weapon is a hyper mega particle gun which dominates the front of the torso and fires an orange blast capable of easily engulfing a mobile suit and causing catastrophic damage with even a glancing hit. It does, however, take some time to charge and is quite energy-intensive, but its sole threat should be enough to give even the best of defenses some pause.

-2-Barrel Beam Launcher x2
The Axis Zeong is equipped with a pair of 2-barrel beam launchers, with one mounted in each shoulder.

-2-Barrel Mega Particle Gun x2
Lining the sides of the MSN-015 Axis Zeong's hyper mega particle gun are a pair of 2-barrel mega particle guns.

-Mega Particle Gun x2
The Axis Zeong features an additional pair of mega particle guns that are mounted in its torso, right above the 2-barrel mega particle guns, bringing the number of torso mounted weapons up to five with a total of 7 beam-emitting barrels.

-Mega Particle Head Gun x1
Mounted in the head of the MSN-015 Axis Zeong is a single mega particle gun which takes the place of the mobile suit's "mouth". The gun has its own capacitor and e-cap that holds enough charge to fire the gun even when disconnected from the rest of the machine.

-5-Barrel Mega Particle Machine Gun x2
The forearms of the MSN-015 Axis Zeong are mega particle weapons with 5 fire-linked barrels in the shape of fully functional fingers. Unlike the original Zeong's, however, these weapons operate as beam machine guns, delivering a veritable hail of lower power shots which can be used wear down defenses and easily intercept incoming projectiles or remote weapons. Unlike the original's, these aren't capable of independent wire-guided operation, focusing instead on being better built and more reliable weapons.

-3-Tube Grenade Launcher x2
The Axis Zeong's forearms also contain a single 3-tube grenade launcher each, which mount fairly dangerous explosive rounds. These projectiles can be used as self-propelled homing weapons or made to detonate on command or after a preset timer runs out.

-Leg Beam Cannon x2
The MSN-015 Axis Zeong features two mega beam cannons, one stored in each leg below the beam saber knee recharge rack. When not in use these cannons are stored inside the leg, covered by retractable armor plating. When in use the beam cannon's barrel raises up and unfolds to reveal itself for what it is.

-Large Beam Sword x2
The Axis Zeong mounts a pair of beam sabers in recharge racks in the knees. Because of its large, less dextrous hands it's forced to utilize a larger, boxier beam saber handle that wraps around the fingers. The sabers do, however, have a higher output than regular beam swords as a result of making full use of the larger hilt, making them closer to the Gundam X's weapons than the Geymalk's.

Special features:
-"Four eyes are better than one": The multiple monoeye cameras capable of independent motion and tracking allow for an extremely high degree of precision with its ranged weapons.

-"You really didn't think this could only fire forwards, did you?": Aside from the Hyper Mega Particle Gun, all of the machine's body-mounted beam weapons have slightly flexible emitters, allowing for some degree of target tracking and a better variety of firing angles without having to move the entire body.

-"Legs are just for show": While hardly the case, the Axis Zeong is indeed capable of separating from its legs and operating akin to the original mobile suit it's based off of with the number of thrusters equipped on its skirt and back, along with extra thrusters revealed after the legs are separated.

-"If you didn't expect this, you're a casual": The Axis Zeong's head can separate from its body and serve as an independent fighter craft. It's not terribly good at it, at least not compared to more dedicated machines, but it can still be used as a surprise measure in the heat of battle and its small size allows for it to be used as a scouting craft with minimal chances of detection, while its mega particle gun gives it respectable firepower. It also ends up looking somewhat like a flying saucer, which is cool.

-Plavsky Craft: Allows the Axis Zeong some degree of unaided flight on fields with gravity. It still relies on its thrusters for motion and isn't particularly fast or mobile, but at least it's not grounded.

AMX-102 Zssa
A well built and painted but otherwise wholly unremarkable AMX-102 Zssa equipped with its booster unit and painted in the Zeong's colors. Its 66 missiles of varying sizes lend themselves well to Chuck's preferred playstyle and are more than capable of blowing even mobile armors to smithereens from the sheer number of explosions directed at them. The machine is also armed with head vulcans, beam sabers, a scattering beam gun mounted on its torso and a pair of hand-carried beam machineguns, but those are there as backup. The Zssa is smaller and faster than the Axis Zeong and can transform into a waverider mode but it's less well armored and can't quite match its firepower.

[User]
Yuki spent the day watching a few battles and messing around with her God/Destiny custom. One battle she found amusing was this fight between what looked to be an Eypon/Sazabi/Legilis custom, and a red and yellow ground combat GM with a cape, and the GM actually won, with a single punch to it's opponents torso.

Yuki couldn't help but giggle at the absurdity of the fight. Apart from that most the fights where pretty decent, but unremarkable.

Her work on her custom was, less amusing. She was having some issue getting parts to do what she wanted, some thing, like the arms and wings came together nicely, but the legs weren't, which was causing her some stress. So she switched to the Fenix, and started to put that together.

[Assistant] IT was done it took awhile and despite everything she managed to get it complete. She worked all day and night on it but it was done so with a yawn she rested her head down on the table and fell asleep. Unaware of anything that may or may not happen around her. All through the night she worked and painstakingly set up to create the "pumpkin king" the crossbone zero custom was finally done.

[User] Chisame sat down in the room she claimed as her own staring at the two models that stood on her desk. She always favored straight builds so even with the custom build she went and made it close to a stragiht build as possible while technically being a custom a cop out probably but she didn't care. Her Murakumo astray was finally finished a kitbash between three different astrays the basic red and blue frame with the red frame revise for good measure. It was something that she was not prepared for but in the end it was done and that was all that mattered.

[Assistant]
Kyo got up from the table and stopped suddenly. They felt something off about themselves and reached into their pocket. "how the.. what the... how?" they asked, seeing an orange and black gunpla in their pocket. Staring at it, the memories came back, middle of the night they went out and got a series of flashbacks from the previous night.

Kyo got up from his desk, staring at several sharpies and the contents leftover from the three part build. "Need... body..." they said and got up, walking away from their desk and into verdi's room. They found her asleep on the table. "scooter, taking i am." they said, grabbing the keys. They had made their way down to a local 24/7 gunpla store and picked up a Gundam GP01 and several sharpies with some pocket change. They drove the scooter back and locked it up, before heading up to the room and putting the keys back on Verdi's desk. "Arigato..." they said and walked back to their own room, putting the lock on their door and beginning to work in a fever on inspiration.

They looked around themselves. "She must never know..." Kyo said quietly.

[User] It was finally back to that one specific class where once more the professor entered though he really didn't stay long since he put something on the board before the headmaster came in wearing a red suit with his black sunglasses glinting under the light. "Students.... NO that is not what you are GUNPLA FIGHTERS!!! I present to you something big something bigger than that today we will be participating with a few other schools. A tournament not just any tournament a special "world championship tournament" That you as fighters will be participating in this tournament will pit five team members against individual scenarios from computer simulations to actual fighting it will be a one v one but a team will consist of five members. Your job is to with your team go forth without falter conquer the tournament and win not only a year supply of gunpla but for a limited time a chance to go against a world championship level fighter from across the globe of your choice. With that said people please walk down and draw lots the lots will match you to your team mates and let the games begin!" Verdi looked up as the headmaster walked out the classroom so this is what the customs was needed for a tournament but also a chance for the the school itself to show off huh. With a smile on her face she looked around and personally wondered just whom she will be paired with.

[Assistant]
Chuck rolled his eyes at the "teacher" calling them "GUNPLA FIGHTERS" and hoped he wouldn't call himself something ridiculous like Gunpla Meister next. The tournament sounded nice but kind of overblown, it was simply sending a team of reps from the school and each would have to do individual competitions. This was extremely common and he wasn't sure why a big deal was made out of it, beyond Gunpla Battle having 3v3 rules as well. Whatever the case, the prize sounded good to him, though since the Academy had more or less provided him with more tools and parts than he knew what to do with already the Gunpla would probably sit pristine in their boxes should he win them.

When he got up to draw a lot, a few murmurs went around the class. No one recognized him or had seen him before. It made sense considering he'd started late because of a bad cold and hadn't spent much of his free time outside his dorm, where he kept himself busy working on what he gingerly referred to as "It", his dream project in Gunpla. Only a handful of students from separate classes had had the misfortune of challenging Chuck over perceived slights the few times he shuffled out to get more parts, paint, food or medicine and things had ended quickly and badly for them, as the nonplussed texan teen was none too keen to spend more time outside than necessary.

Chuck was, in short, pretty much completely unknown across the Academy at large.


[System]
Race: Naga
Gender: Female
Age: 28
Occupation: Wanderer/Mercenary

Personality/Interests
Does whatever it takes to accomplish the goal. Conquering.
Still calibrating her moral compass. Is protective of herself and puts herself first as her species is wont to do when they're single.
Solemn, wary of strangers. Jovial among friends.
Nagas are immune to alcohol, so Saha has never been drunk, but she does drink a large amount and pretend like she is.
Lust rather than love at her young age, swings both ways.
Loves music, a good dancer.
Not a fan of vegetables.
Animals, esp prey types, don't warm up to her easily.

Appearance
Details
Body build: Fit, very toned
Hair: Long, to chest; tied up
Hair color: Black
Skin color: Tan
Eye/Iris color: Yellow eyes with round black pupils
Height/Weight: 5'10" i.e 178cm, 154lbs i.e 70kg
Notable Features: Her skin is lightly scaled and feels a little cold and snake-y to the touch. It is shed twice a year in seclusion. She has small sharp teeth and two dangerous fangs that eject venom, although her tongue and jaws are like a regular human's and she speaks without sibilant. Wears a cloak and hood generally for many species don't seem welcoming of her kind. Eats a large amount when she can and can go on without food or water for a longer period of time than humans.

Clothing Description
Light armor.

Equipment
(More) healing and (less) mana potions.
Astika's Bracelet: charmed and bound to her arm for a one-time use to heal a deathly injury.

Weapon(s)
A well-made steel blade and a dagger.

Powers
(Innate talents that are "abnormal" and not considered to be "magical")
Venomous fangs that inject neurotoxins and cause severe pain, blurred vision, vertigo, drowsiness, paralysis and coma; can spit the venom too for lesser effects; using their fangs in a fight is considered undignified and shameful for a Naga warrior but it's fine to coat their swords in their own venom.

Abilities
(Traits commonly found in only your race)
High dexterity and reflexive speed.
Nagas have normal eyesight like a human but are better at sensing movements near or far. In battle, in addition to their vision, they breathe through their mouths to rely on their Jacobson's organ that gives them a sharper and more instantaneous idea of the situation.
Longevity: 200-300 years of living, and so age slower and heal faster than a human. They tend to begin settling down in the later half of their first century.

Talents
(Natural strengths developed by years of training)
Close combat.
Stealth.
Saha is more patient with and approachable to animals than most other Nagas. She spent a lot of time in the forests learning how to make herself likeable to them when she lived with her parents.

Magic
(What school(s) of magic are you trained in?; if applicable)
Nature magic: starting a fire, etc for basic survivalism; moving the earth, grass, whipping up the wind etc, all to surprise, destabilise and give her an edge over the enemy in battle.

Impressions

Sess - "A great warrior, but his strict altruism might be his downfall."
Historia - "A small flying human with a pair of strange contraptions for her eyes."
Katelia - "She must have incredible stories to tell, and I am curious about the pet, Hel."
Julio - "I will need his healing skills later on. I must not insult his angelic heritage."
Azzrix - "*scoffs* a rat."
Margaret - "An interesting woman of the cold. Beware."
Naida - "Attractive."
Drubbins - "Amusing. Perhaps I can become his new Da Boss."
Mysaren - "Approach cautiously, pry open with beer."
Tahira - "I can learn about the world from her."
Rimau - "*with distaste* a lizard. I might have to swallow my pride when I need something from him."
 Claire - "A fellow warrior."
Viggo - "A musician! with a strangely attractive scent about him."
Rouen - "A fanatic human warrior. Guard up."
Felan - "A Nature man. We might get along."

[User] Claire nearly dropped her fork when the music she had mostly ignored took a new turn. She felt a little...different. Restless? Not possible...she just spend a night in an alley, sleep hadn't been good. The same clenching feeling was clasping her chest. Magic? Was it the musician? She gave a searching look for the sound. Through the smoke, the many moving bodies and other obstructions, they barely caught the man thrashing about. Interesting, annoying, angering. A shaky sigh left the small woman. As if to calm her, her winged partner began to speak once more. Sharing pieces of her past and who she was. In turn, the third party of the trio gave her piece. A bit more to the point, a bit less informative. Not so jumpy anymore apparently? "...I'm afraid I have to agree with her Historia dear...Sometimes your past is to be...retained." She thought for a moment. "Though It doesn't seem you have anything to hide, which is quite..." She searched for a word. "Magical..." she decided. Her voice trailed off at that last word. Her tone was, sad, almost, but perhaps more so it seemed to be...longing. Perhaps envious. She tried to give a smile to accompany the word, but it didn't really find it's way out. "Thank you for sharing." She added softly. "Both of you..." She realized she had hardly addressed the other girl. Perhaps she should be making some effort to do so...

[Assistant]
Felan sat quietly at his table as he waited, looking around at the patrons inside the tavern. There were a few new faces, but most he'd seen before. The girl that stayed here often, her name escaped him, was roaming about with her leopard. Felan was impressed by the creature. He had slightly embarrassed himself upon seeing it for the first time, having assumed it was a fellow skin changer. Obviously, that was not the case.

He noticed an ogre was among the people bustling around, and Felan's lip curled slightly. He didn't care much for their kind, having had not-so-good experiences with them in the past. Of course, as long as the creature didn't act up, he wouldn't purposely cross paths with him.

Another patron caught his eyes: a younger man casting magic on another customer. Felan watched, shifting uncomfortably in his seat. Magic was not his forte. He didn't do it, didn't like it, and typically tried to avoid it.

Before long, Naida swung by to take his order. Of course he just wanted his regular; Felan was a man of habit. Soon, it was on a plate in front of him: a juicy cut of meat, cooked very rare, and a glass of ale. His large hands fumbled with the eating utensils as he attempted to cut his food up. When at home, he wouldn't even bother. But in public, Felan made an attempt to appear remotely civilized.

[User]
Historia quietly listened to the advice Miss Mysaren shared with her, noticing that Miss Claire was also in agreement. Historia smiled at the both of them cheerfully. "I don't quite believe I gave that much away." She told them. "Anybody with any knowledge of the Anemoi islands would know that's where I hail from. It's the only place that I know of where you can find my race. My name is my name, I would have to be really in trouble if I was trying to hide it. And for what else I told you, it's what happened a week ago in this very Tavern, and there's not much there to use against me, but I do appreciate the advice. There's not a lot of people here that be so kind to do that." Plus...if they really wanted dirt on Historia...well, her wings were more than enough really to a specific few. She paused a moment, wondering if perhaps anyone was looking for her. She really hadn't thought of it till now...

Historia was pulled from her thoughts when Miss Claire said that it didn't seem like Historia had anything to hide and that was magical. "Ah, thank you Miss Claire." Historia told her, smiling even brighter. "But if I'm to refrain from speaking of my past, we should perhaps find something else to talk about...it'll hopefully take my mind off the music that currently playing." She told them with a hint of annoyance. Historia had no problem with the music itself. It was the spell that went with it. Not that Historia had any problems with magic either (though it wasn't till recently that she had even first got exposed to magic in general), but she didn't like for spells to be casted on her without her permission. This spell in particular made her wings twitch, like she should just get up and fly right out of the Tavern and into the wild blue yonder. Which would not have been a good plan as she did not have the funds to leave yet.

"So," Historia said, pulling up her googles to rub her eyes, trying to be less annoyed as annoyance could lead to poor judgement. "Is there anything you two would like to discuss?"

[Assistant]
The music playing was magic, Mysaren could tell that much. At least, it made her feel irrationally... angry. Courageous. She wanted to fight and argue against almost everyone near her. She swallowed her anger and clenched her fists, gritting her teeth impatiently. She wanted to bash in the head of that idiot that was playing the music that made her feel weird, she wanted to fight the orc that was standing across the room, she wanted to use her sword on the useless rat beside her that was blowing smoke all over the place. She had the courage to do it now, but didn't, she resisted her urges. Who let this moron play music like this in a tavern?

Mysaren let a grin tug at the side of her mouth as she listened to Historia, shaking her head slightly. "Sorry for uhm, the advice, Historia," She said, letting her dark blue eyes scan over Historia again. She wished she could be like that, naive and carefree. "It's just that, well, where I come from, telling people hopes and dreams is kinda a death wish. I didn't mean to offend you, of course." She still didn't feel comfortable telling anyone where she was from, but her accent probably clued them in that she wasn't from around these parts.

"Not much. I would like to know where maybe I could sell a few family heirlooms. " She said. Mysaren was also well aware of how a good lie worked. One, you never added too much detail unless questioned. Too many details, and you look suspicious, it seems to well thought out. Two, you practice, like Mysaren had been for most of her life. She had been to too many cities, met too many people in skeevy taverns and bars to not know how to lie. She didn't like lying anymore, though, but this was a necessary evil, at least to her. She needed money, and no one would want some piss poor necromancer freak to work for them.


[System]
Nancy Parker
Character Quote: "How very."

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Character Summary
Aliases: Nance
Age: 15
Birthday: October 31st, 1967
Ethnicity: Caucasian
Birth Place: Las Vegas, Nevada
Godly Parent: Apollo
Legacy: N/A
Cohort: First
How Many Years At Camp: Two
Gender: Female
Rank: Centurion
Occupation At Camp: Cohort Centurion and (reluctant) seer
Languages: English, Latin, Italian

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Appearance
Height: 5'3"
Weight: 98 pounds
Body Type: Skinny
Eye Color: Dark Brown
Hair Color: Rich Warm Brown
Skin Tone: Peach
Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears
Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle.

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Psychology
Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off

Sexuality: Asexual
Relationship Status: Single
Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain.

Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future.

Fatal Flaw: Anger
Habits: Shuffling her cards, Whistling
Hobbies: Poker, Singing, Dancing
Fears: * Sexual Assault
* Drowning
* Claustrophobia

Likes: * Large Dogs
* Sweets
* Tea
* Coffee
* Music
* Practical Jokes
* Rainy Days
* Secrets

Dislikes: * People touching her cards - she'll gut them
* Ham
* Entitlement
* Hypocrites
* Death Omens
* Cigarette Smoke

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Skills
Demigod Abilities: * Prophecy
* Audiokinesis

General Skills: * Singing
* Dancing
* Sleight of Hand
* Photography
* Psychoanalysis
* Strategy

Combat Skills: * Hand to Hand Combat
* Sword
* Daggers
* Acrobatics

Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy.
* Twin Enchanted Imperial Gold Daggers - the pair always return to her hands

What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket
* Purse/Wallet - ID, 10 Denarius, $50 U.S.
* Tarot Cards
* Twin Enchanted Imperial Gold Daggers
* Pack of Bubble Gum
* Sunglasses
* Hip Flask (nectar)

Possessions In Bunk:* Imperial Gold Sword
* Camp Jupiter t-shirt
* Diary
* Walkman & Headphones
* Polaroid Camera & Film
* Cassette Collection

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History
Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager.

Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip.

She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang.

How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies.

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Additional Information
Theme Song: Bad Reputation by Joan Jett
Extra Information: ~included in previous CS~
I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.

[User]
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Niah Bautista

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Location: The Auguries
Skills: N/A

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Niah winced as Alexandria held a dagger at Nancy. She supposed that was family business. They could hold daggers at each other if they wanted. As long as Alexandria wasn't holding it at her. Thankfully the dagger was sheathed. Madalyne retrieved a stuffed bunny for Alexandria who proceeded to do her thing. With surprisingly little complaint.

"Thank you." Niah said. And nodded in agreement with Nancy's request. "Do you know which fauns? Or is this an ask around till we find a sufficiently guilty-looking one?" Niah disliked the fauns. They were, in her opinion, nearly useless. She didn't even understand why they kept them around New Rome. At least give them a task. Now one was guilty of stealing an important gem from camp.

[Assistant]
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Madalyne Crane

Location: Camp Jupiter, New Rome, the Auguries
Skills: N/A

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Alexandra shrugged slightly, she didn't recognize their faces, Fauns always came and went to camp all of the time and in her opinion they were pretty much useless other than begging food and taking things that aren't theirs. She was glad that they weren't allowed to work in the Legion really either. "Unless you guys want to pay me to help you search and question fauns all day. But yeah I can go to the Senate and have an assembly later in the day." Alexandra was rudely woken up by her half sister Nancy after all.

Madalyne always did feel pretty bad for the Fauns around camp however and would always help them out whenever they did ask for something she'd give them some money or food to eat. She looked at Niah and Nancy to see what the two of them wanted to do, question some Fauns until they assembly could start or do something else while they waited. Madalyne didn't really care to much about having to wait either really at least she wasn't a Praetor or anything like that yet that job wouldn't be to fun for her in her opinion anyway.

[User]
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☀ Nancy Parker ☀

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Location: New Rome - the Auguries
Skills: N/A

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 "Pff, we're not paying you, sis," Nancy told Alexandra confidently. "One, don't have the money for that. Two, if we had the money for that, why in Pluto's name would we want to give it to you? What would you even use it for - to buy out a Build-a-Bear workshop?" she scoffed. She had seen one when she was being brought to Camp Jupiter from the Lotus Hotel and Casino. It had been sickeningly adorable - the sort of thing she would have adored having in her childhood. Of course, Nancy didn't have a good concrete reason to dislike Alexandra so much. Maybe she could blame it on the fact that in Alexandra, she saw a fate she never wanted - becoming an Augury, reduced to just a mouthpiece for prophecies. Or maybe it was the fact that Alexandra just reeked of casinos. Maybe Nancy just disliked blondes.

 "I'm not sure it's worth questioning the fauns," Nancy then admitted. "We know where this gem is - Mount Rushmore, in the eye of good old George. We know it's being guarded by a dragon. The fauns seem... irrelevant, to me? I think we just gotta motor, get the gem, and bring it back here." She didn't have a hatred for fauns or anything, she didn't like them but she didn't dislike them either. They were just sorta there, other beings that lived in Camp Jupiter and depended on them for (stolen) food. They might as well have been shrubbery.

[Assistant]
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Niah Bautista

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Location: The Auguries
Skills: N/A

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They would have extra time between now and when the Senate meeting would start. They were always a little slow. She would rather get going. Niah shifted on her feet a bit considering her options. She winced a bit when Nancy was mean to Alexandra, but she did agree with Nancy. They didn't have the cash to pay Alexandra to help them question fauns for like two hours.

"I partially agree with you Nancy, about the fauns, but they might be able to give us some details about the dragon. If they do then we might have an idea of what we are dealing with. Personally I've never met a dragon. I'd like a step up against it, they might be able to help with that." She turned back to Alexandra, "Thank you though. When will we be able to meet with the Senate?"

[User]
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Madalyne Crane

Location: Camp Jupiter, New Rome, the Auguries -> Senate Building
Skills: N/A

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Alexandra looked at Niah and gave a slight shrug. "Maybe an hour or two, someone will send for you guys." Alexandra said as she started to gather her things and started to head out, and set up the meeting while their current session was on their afternoon break. Madalyne looked at Nancy, and Niah and gave a slight shrug. "I guess we can go and quest some Fauns see if they know the one who stole the gem." Madalyne said as she made her way out of the Auguries.

A little bit over two hours later, Madalyne couldn't really find any kind of information from any of the Fauns that were in or around camp, until one of the messengers came over to the three of them. "The senate is ready to meet you guys." Before handing the three of them the letter before heading off. Madalyne looked down at it, and then the two of them, she had only been in there a few times once she had gotten her Centurion rank, as well as her initial placement within the legion as well. Madalyne stood in the room seeing all of the senators within the room talking amongst each other.

[Assistant]
☀ Nancy Parker ☀

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Location: New Rome - the Senate Building
Skills: N/A

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 Nancy always felt that the Senate was dreadfully boring. Ten demigods served on it, deciding pretty much everything for the legion. She could hardly imagine sitting on the stone benches for hours at a time, debating the finer aspects of quests and the possibility of war. She liked to keep moving if at all possible. The only time she ever slowed down was to get her coffee from New Rome - and even then, she could hardly resist gulping it all down at once like a shot. She peered at the letter, squinting her eyes as she tried to make her dyslexic brain focus on it. It was in English, but she got the gist of it pretty quick. They were summoned by the Senate.

 She made her way to the Senate House with the other two, taking a moment to look around. Of the two praetors, one of them was from Nancy's cohort - Maggie Ortega, daughter of Venus. The other, Jasper Moon, son of Bacchus, was from the fourth cohort. It wasn't a terrible cohort to be from, but it definitely lacked the shiny reputation of the first and second. Yet even though she was a centurion, Nancy didn't know too much about both of them beyond just that. She had no idea if they would get pedantic about things, if they would try to give this quest to someone else, or if they would be reasonable and give them the green light to go. "So do we sit anywhere?" Nancy asked, standing and feeling a bit awkward.


[System]
Username: POOHEAD189
Race/Species: Human (From the Kingdom of Harek)

Gender: M

Age: 26

Career/Class: Mercenary/Armsman/Amateur Swordmage

Weapons:

* Bastard Sword
* Kite Shield

Physical Description (as detailed as possible please, pictures not accepted.): A lean, fit, but refined man with dark hair and eyes, with a navy blue tunic over chainmail (covering leather) and loose fitting dark brown trousers. He has a fair face, albeit with a scar at the left of his chin and running down his jawline. His hair is wavy, loose and tousled. Not entirely groomed as he was raised, he still looks more or less presentable, and perhaps charming when he feels the need to present himself as such. He has the look of a youth that has been refined like silver through various trials by fire.

Armor:

* Chainmail hauberk
* Leather armor over it.
* Leather bracers/pauldrons

Equipment/Other

* Sword sharpening/cleaning kit
* Water Jug
* Herbal remedy to halt light bleeding
* 3 pounds of beef jerky

Mental Description/Personality: Markus is a strong willed and adventurous young man, having left his moderately home to seek his fortunes to the east. He enjoys learning, his rebellious attitude having dimmed somewhat from his training by his Elvish master. He has a good mind about him when it comes to common sense, though he can be a bit rash if he lets his anger get the better of him. Generally he has a friendly, if wary demeanor. He will sometimes spout wisdom he has learned on his travels. In truth he has more general knowledge than spell knowledge, for he is only a fledgling spell caster. Still, he'll always be interested in learning more of the arcane arts. He has a curiosity about him that he sometimes can't help. Ironically, he'll chastise others for taking risks he might take as well.

Goals: Markus' goals are to seek his own fame and fortune, through his own skill. He wants to live as a free man, outside of the pointless bickering of the lords.

Background/History:
The bastard nephew of a lord, Markus had always been more focused on exploration in the surrounding forests and his various interests rather than his duties as a vassal. He used his standing not to further his family's fortunes, but to further his own. Not out of selfishness, mind. He'd often seen children who were less fortunate to be encouraged by their parents to do well for themselves. All he had ever heard from his family was what he could do for them.

One day his older brother was killed in a raid, which lead Markus and his father to argue and break off their relationship through a fit of anger. Markus escaped the next day, taking a modest sum of money as well as some equipment and traveling east, taking up arms with a few mercenary companies. He found despite his individuality, he was not a bad leader to smaller groups of companions, at least as long as they were after the same prize and had shared goals.

Before long he culminated enough funds to find an Elvish tutor in magic and swordplay. He lived there for 3 years, learning from the Elf in a forested tower before he was hired onto a fine expedition to explore the surrounding mountains. The adventure came into disaster, rock trolls making the group split up. Markus survived the mountains and found himself on the other side of them, next to a great body of water called the Sunlight Sea. He spent a year on the Cutlass coast, taking small, boring jobs on various ships as a guard before he found himself in HighMast.

[User]
The dark eyed Swordmage let out a breath when he received his payment, feeling the coins between his fingers before slipping them into his coinpouch. All except one gold coin that he flipped with his thumb and caught it. "See you again soon." Markus told Tobias, giving the man a nod and a friendly farewell grin as the burly merchant made his way up the street.

Behind them, people began unpacking their goods and hauling them past the two young Sellswords. His hands in his pockets now, thumbs sticking out, he let his mind unwind for a second. That had been a longer day than he had first realized. He almost felt like there was nothing better to do than to go lie down. At least, he would have thought that usually.

"Well, where to? We have some extra coin on our hands, it seems." Valerie said, just next to him. He gave a small smile to himself, realizing the meaning of her words meant that she'd rather stick by him for now. He'd not exactly done this in a year or two but... "Hey," he began, turning to her. One hand left his pocket and rubbed the back of his neck. "I was wondering if you wanted to get that drink now. I know you can pay for your own stuff, but I've saved up a bit. How about I buy you one?"

[Assistant]
Valerie found herself unable to keep from smiling, mostly from the slight awkwardness Markus was displaying. He was handsome in a rugged mercenary way, but it was somewhat obvious that he wasn't really in practice when it came to these sorts of things. Was it a bit early in the day for drinks? Perhaps not, with the chaos of the fight and the subsequent quiet of the aftermath, Valerie had lost track of time a bit. Maybe it was a bit early for her, but then, she was a mercenary now, and probably needed to get used to it.

Come to think of it, she'd never really been asked to get a drink in this way, like the common people did it. It actually made her feel a bit awkward to think about it. It was always over-groomed courtiers in the throne room, presenting themselves before her and her father, always with the very visible strings attached, in the form of whatever benefit their family would bring the Winters from a pairing. All things considered, she found the simple approach much more appealing.

"Alright," she said, doing her best to make sure her tone was encouraging. "I'd like that. Lead the way."

[User]
He'd just met her, and usually when he found a girl that intrigued him he waited a few nights to even ask about spending some time talking or drinking. But he'd already felt a kinship with this girl, and she was a friend already if nothing else. He'd not enjoyed talking about Mercenary work with anyone in a long time. Usually he just did it, and didn't speak about it. If someone on other expeditions asked a question, they usually did so nervously, and it made others nervous because it showed they didn't know what they were doing. But Valerie seemed both capable and inquisitive. She was sharp and well tempered, and endearing to chat with. He'd felt at ease helping her earlier and would again, he realized.

Or maybe most of the girls you've met were just tavern wenches, or died too early to get to know. Well, that may or may not be the case. But he found her smile contagious, and he met her eyes as a smile grew on his face as well. "Cool." he said, his smile now blooming into a grin. He passed her by slowly and gestured with a nod for her to follow his lead as he strode out of the courtyard. It had been a little awkward asking her, but he felt some of his confidence coming back. Just buying a drink for a new friend you're helping out.

The Tavern they made it to was called "Orc Ire and Dragon Fire." The sign hanging above the cobblestone street at the doorway held a sigil of an Open flame, crisscrossed by an Axe and a Scimitar. Inside, lantern light could be seen from the windows they passed. The merry stories and shouts of jovial laughter was suddenly unmuted once the door opened. Markus held the door open with one hand for Valerie to walk in. Once they were inside, the Swordmage waved to a few nondescript people in the crowd, leading over to a table left of the front door, a few tables down and against the wall. Two cushioned chairs were set.

All about them, men played cards or drinking games. Some told stories and laughed merrily. A few had decided to sit alone, and some even sat two at a time like Markus and Valerie were. There were a few Elves, Dwarves, even a Gnome with two Halflings among the crowd.

"I'll go grab our drinks. One sec." he told her, and headed over to the barkeep across the floor from their table. He rested his elbows on the counter, his back turned to her as he waited for the order to be met. Within a minute, he headed over to Valerie with two fine Ales, and set one in front of her. He let out a long sigh as he plopped into his chair. The room was warm and the hearth on the right side of the room blazed brightly. Next to it, a woman sang a folk song, though not too loudly.

[Assistant]
Orc Ire and Dragon Fire. Valerie had already had her fill of one for the day, that was for sure. Perhaps the Dragon Fire referred to the drink. She certainly hoped so; a dragon being thrown into her day would probably be too much to survive. In all, the mood inside the place was lighter than Valerie had expected, and it brought a small smile to her face as she sank into the cushioned chair. Only leaving her home behind could truly make her understand the value of a good cushion. Her current chair was a little flattened from overuse, but it certainly beat the back of a wagon.

It was a rather unique place, as far as venues for her first dates had gone. Was this a date? Her gut said no, it wasn't, she and Markus were just fellow mercenaries that had survived a hard fight together, but the fact that he was off buying her drink made her feel like it was. Whatever it was, Valerie felt like she'd missed out on establishments such as this when she was younger. High-class taverns were overrated.

"Mm," she said after taking a drink, "I have to admit I expected much worse." The ale was excellent in all honesty, and Valerie felt the warmth of it snaking down into her belly. It was strong, but not overly so. She wasn't embarrassingly lightweight, but heavy drinking was not among her talents.

She grinned somewhat sheepishly at Markus. "Not the best I've looked going for a drink. I think there's still some blood on me, honestly..." She glanced down at her breastplate, which she hadn't bothered removing. "But I suppose everyone here is a little beat up."

Valerie reached behind her, untying the knot her hair was in and letting it fall past her shoulders. It was a bit of a mess, but she ran a hand through it and ruffled it behind her, trying to get it in some sense of order. "So, you said you've some noble blood? I wouldn't have guessed, actually, but I mean that in the best way possible." Nobles tended to have certain qualities that left them feeling elevated above the rest. Valerie was still trying to stamp out some of those qualities in herself, but it was a work in progress.