[System]
Game Origin: Street Fighter IV
Appearance:

[User]
Geralt of Rivia
The Maw- The Kitchen
Lvl 7 (87/70) -> Lvl 8 (89/70)
Word Count: 803 words

The moments after Geralt's collapse, as those valiant Seekers who fought at his side took down the fearsome Tempura Wizards, were lost to Geralt in his unconsciousness. It was Bella's kind act in lifting him that jolted some semblance of sense into the Witcher. A small, pitiful groan heralded his awakening as he looked around, eyes still half-closed and mind addled by his current condition. Needless to say, he felt miserable, but after a few moments he realized exactly what was going on around him. Namely, that he'd fainted, albeit briefly, and that the others finished off their foes.

Looking between Bella and Sakura, Geralt gave a very unconvincing thumbs up, before shaking his head and groaning. "Think I...might need something to eat after all." It pained him, literally, that his decision could very well have gotten him or somebody else killed, but overall it was fortunate that he'd passed out when he did. He heard Peach mentioning something about not eating meat, and figured they were working under the assumption that the meat was either the only cursed food, or the most likely trigger of the curse. Either would have made sense, though Geralt couldn't take the time or the mental energy to try and figure out which it was.

Mirage approaching him with some concern, Geralt lifted his head and looked the other boy in the face. He gave the Legend another shaky thumbs up, and a small nod to show he was still hanging in there, if a bit unwell.

He made no request to be let down by Bella until they had gone down the staircase, at which point Geralt asked to be placed by the Hibachi grill. Looking over the various vegetables that were being used, Geralt requested a small meal of rice, broccoli, and carrots, which Fujimoto obliged. Taking his meal quickly so as not to unduly slow the others too much, Geralt gave the chef a nod of thanks. "That was excellent. Thank you," He stated simply, to which the sushi chef nodded in return.

Their quick business concluded, Geralt bade the man farewell. He didn't want to keep the others any longer than was strictly necessary. When they reached the third floor of the Grand Atrium, Geralt whistled at the sight of the havoc that Nadia, Ace, and Blazermate had wreaked. "Three of you did all this? Damn, make the rest of us look bad, huh?" He joked. "Even had time to get in on the fight at the back end." Left unspoken was his disappointment in what happened to him, but he knew that his contributions against Larry were more than ample. It was a minor thing, especially given the lack of consequences. A warning to be more careful in the future, however.

When Nadia called out the Lady of the ship, Geralt watched her through narrowed, angry eyes. His face slowly turned to a snarl, and he watched as she backed away into the shadows. "Probably running to get her guards. Still haven't the foggiest as to what those damn things were." It was that which rankled Geralt the most about this place Galeem had created. Back on the Continent, he'd read about or heard tales of just about every kind of monster or beast that could be found. Here, he was forced to analogize, to guess what creatures were vulnerable to what. Sometimes it was easy enough, but in the case of those two creatures she'd had with her when the Blue Team first arrived aboard the Maw, he was at a complete loss. They seemed to have some sort of hypnotizing or mind-controlling power akin to Axii, and Geralt recalled the pounding headache he was getting when he attempted to use the Sign on them.

Yet another mystery to solve, but one that would have to wait until they found the damn things in the first place.

The ascent was somewhat grueling, especially so since Geralt's recent meal meant that he hadn't had the time to fully absorb the food, causing him to lay somewhere in the middle of the pack. He hadn't eaten too much, thankfully, but he was only mildly satiated. The theater that they found themselves in at the top was quite extravagant, certainly better than the one he'd performed at for Dandelion and Priscilla. The opulence that the five Guests of Honor sat in was quite familiar to Geralt, having dealt with more royalty in his time than he'd have preferred.

Bowser, Junior, and Kamek apparently knew the reptilian-looking one, though he agreed with Kamek's idea of not causing a confrontation just yet. "Most of us are still dreadfully unprepared for combat," he chimed in, "And I'd rather not keep pushing our luck if we don't strictly need to. We may be able to sneak around them."

[Assistant]
Word Count: 1036 (+2 exp)
Level: 8 - Total EXP: 27980
Location: Edge of the Blue - The Maw
That the duo's - recently turned trio with Blazermate's arrival, assistance, and then flight service - reunion with the rest of the Blue Team saw them arrive in the middle of some kind of confrontation with tempura-headed enemies was not surprising. Unexpected maybe, but after everything they'd been through on the Maw alone it was no shock that their friends were facing down yet more danger. As it turned out, getting the literal drop on one of the wizards turned the tide in the Seekers favor, and after some cathartic pummeling the children stood victorious above the spirits of the food sorcerers.

The Cadet puffed out his chest triumphantly, returning Mirage's thumbs up. "Getting here was kind of a pain in the Astalos, but we made it! I'm glad everyone's alright!"

As Nadia went on to explain what happened, Cadet broke into a wide grin seeing that every single one of the team was present and accounted for, just as Mirage had said. Sakura, Rika, and Bella were captive no longer, and all the chefs that had stood in their way were taken care of. His smile faltered slightly when he noticed Geralt's condition, but Bella's reassurance kept it from getting any dimmer. they were all tired, sore, hungry, and haunted - but they were alive. And they needed to stay that way, bringing the conversation to the topic once more to the pros and cons of eating while inside the Maw.

He and Nadia had already surmised that eating too much would probably turn them into great blubbering gluttons just like the diners they'd had to avoid, and judging by Bella's weight gain he guessed she may have eaten more than anyone else at the moment. So they just had to pace themselves. The Cadet nodded at Nadia's words, backing her up with a few of his own. "Yeah, we probably couldn't have done it without the energy we got from eating," he said. "I might have been eaten myself already if I didn't get that weird water-curse-thing..."

With a quick flex of the muscles in his arms, the pores opened up again showing off the ugly changes to his limbs, though as before no water or mist formed around them. Having experienced no other side effects from eating besides the size increase and the vigor's power, the Cadet was a bit confused at the urgency in Bella's voice. He hadn't seen the horrifying implications that some of the other children had, and their dance around the issue didn't click with the Cadet just what had them so wary. Until Mirage explained his side, then it slowly dawned on the red head. Hunger, lack of control, a person's blood and it's scent, and of course the fact that the chefs had captured Sakura and the others for meat in the first place...

"That's... sick." Ace Cadet furrowed his brows, but off at the thought of eating again all together. But the fact remained that the food had helped them out so far, and since he certainly hadn't had these water powers before, the ability bestowed by the drink had been invaluable at times. He had to suck it up and eat, they all did. And just be careful of their intake. They could do that.

Once everyone regrouped, he and Ms. Fortune led the way out through the ruined dumbwaiter. They passed another chef, but the man was smart enough to let the kids have the run of the place. While most of them mean mugged the guy, Geralt requested a meal. Surprisingly the young witcher got it, but while Fujimoto was preparing it the Cadet jumped up and swiped an armful of sushi and assorted sides off of his work station, not nearly as polite as the other boy. He popped the slightly larger than bite sized morsels into his mouth, with more to share if anyone else was so inclined. A quick test of the water conjuring ability showed that the power had been restored after eating, just as he'd guessed. Refueled and ready, the group had a clear shot through the restaurant. Another grin reached his face as Geralt admired the Ace Decoy's handiwork. "You're making it sound like it was easy."

On their way towards the helm, Nadia suddenly exclaimed that she'd seen 'her' - and that could only be one person. The Cadet's eyes shot upward where the feral pointed, seeing only darkness, but he trusted the senses of his partner in crime and looked to Nadia with a determined expression upon his face. "Yeah, let's go! If we're quick maybe we can catch her!"

They bounded up the stairs, followed closely by the members of the party that could make the trek quickly and at a little more distance the rest of their group. He heard Kamek's voice filtering up warning against the monsters that had done this to them in the first place. "Good thinking!" The Cadet called back. Soon they were at the fifth floor, and through the door was... huh?

It was a theater of some kind, with a distinctly Yukumo-aesthetic. Or maybe it was more Kamura-like, but ether way. It actually went pretty well with the sushi. The Ace Cadet looked over all the gathered guests, even larger than the ones downstairs, and some not even vaguely human looking. Hearing the chatter of the Koopa Troop, his eyes landed on the "crocodile guy." "You know him?" he asked, eventually looking away and squinting into the darkness, trying to find any clues as to where the lady had gone.

"She must be running scared at this point," he added to Mirage's observation, "Turning us into kids and dumping us in that trash pile... she must've thought we were long gone by now." It might have been wishful thinking on his part, but optimism and wishful thinking was what was getting them through this hell hole so far. He scratched the back of his head, wondering if they hadn't already been found by the mistress of the Maw, but if there was a way for them to slip into the shadows as well as the lady did, then stealth might be the best choice as some of the others pointed out.


[System]
Gender: Female
Age: 24
Class: Sanctioned Psyker

Psyker Power
Divination & Telekinesis are her main fields of psychic talent, but she also possesses two other abilities such as Smite and Storm of Lightning, as well as a rudimentary form of mental communication. Does not possess any noteworthy healing abilities, and she is just as likely to send someone to the warp as she is to heal a minor scratch.

Appearance:
5.8ft tall, pale skin and snow white hair. Sturdy and heavy frame, but still retains her feminine figure despite adhering to a strict physical training regime.

The base of her outfit consist of a simple yet elastic skin tight jumpsuit in dark brown color that is capable of withstanding the vacuum of space as well as provide a decent protection against the elements, though offers little protection versus physical threats. Overlayed on top is a series of armaplas plates that form a chestguard, cuisses, knee-high boots, shoulderpads and gloves stretching back and up to her elbows where they form into a sharp point. They offer good locational protection, especially from the front, but leave her jumpsuit exposed in other places, particularly from her lower back and down to the back of her knees where her boots cover both sides of her ankles. The plates are polished to a light gray color, and almost look like silver. The surface is covered with a series of intricate design and artwork in typical imperial fashion, featuring numerous flutes and ridges across the plates, as well as a couple skull imprints. Above her armor she wears a satin blue silk cloak that hangs down from the back of her left shoulder, as well as a silk loincloth hanging from the front of her belt of similar color. Thrown sideways around her torso is a series of books and scrolls attached by chain.

Running up along the spine of her chestguard is a refractor field generator built into the plate itself, taking form of a small generator emitting a series of horizontal, blue lights up along the back of the chestplate, and shaped much like a human skeletal spine. When activated, a faint, blue and almost invisible barrier appears around her figure.

Her helmet is made out of the same material as that of her armor, and it takes the form of a gothic plated helmet, with a narrow but wide blue glass visor and a longer neck guard extending out behind her helmet. Two plastic tubes are attached to a rebreather device at the bottom mouth piece of her helmet, that stretch out on each side of her neck and down into a small, highly pressurized air tank built into the back of her chestguard.

Her boots are magnetic, and her entire suit when worn enables her to survive in space, and also provides immunity to most chemical and biological attacks. She carries enough oxygen to last for almost an hour.

Equipment:

Main Weapon: Her primary weapon is a two handed power-weapon in the form of an oversized saber with a sleek blade and an extended handle which doubles as a psyker staff, and adorned with sigils, trinkets, technological gadgets and inscriptions. She often uses her weapon in conjunction with her telekinetic powers to amplify its destructive potential.

"Scylla" [Custom-Built Handgun], .50 caliber, 7 round clip size x 3 carried.

Ceremonial Dagger. In essence, just a normal albeit flashy dagger with an adorned handle. Typically only carried for show, but is sharp enough to slice through unprotected skin with ease, and small enough to be concealed without much problem.

Refractor Field. Description under Appearance.

Servo-Skull: Mostly used to store events, data, recordings and scrolls.

Savior – Saved an influential nobleman by foreseeing his assassination, tossing him out of the way of the sniper's bullet with her telekinetic powers and into a big wedding cake instead.

Guide – Saved a band of arbiters from the underworld of a hive world during an uprising by using her powers of divination to avoid the roaming mobs and gangs and reached safety without incident. Not a single shot was fired during their escape.

Hates Surprises – Accidentally electrocuted and sent three of the arbiters she had saved above to the infirmary when they tried to surprise her with a party later. Being so used to foresee danger before it happens, she is prone to freaking out over minor surprises that eludes her farsight.

Fireteam – During an Ork incursion, she helped a fireteam of six guardsmen hold off a much larger band of orks after their sergeant was injured through using her powers of divination to guide their fire, turning what had been originally green recruits into seemingly crack shots. Any Ork that left its cover was immediately put down from long range, and when they mounted a frenzied charge together, they didn't make it more than halfway across the field to the trenches before they were wiped out by precision fire.

Warpstorm over Mordran V - Adrianne was assigned to aid the planetary imperial garrison with culling a lesser greenskin uprising, assisting local Imperial Guard and Sisters of Battle forces with the purging when a warpstorm suddenly appeared over the otherwise peaceful colony world of Mordran V. Trapped on the planet, Adrianne found herself fighting for survival alongside her imperial guard as Chaos Ships appeared in orbit, and unleashed a ferocious invasion of the planet! Though the warpstorm only lasted for two weeks, by the time it had lifted, Mordran V had been transformed from a lush, promising garden world into a lifeless, daemon-infested hellscape, with most of its original population killed except for a few imperial strongholds that managed to weather the storm. Her experience from Mordran V would change Adrianne for ever. What had been a cautious girl that had stepped onto the planet would instead emerge a seemingly reckless with little to no restraint on her powers!

[User]
"... Bloody stars... I have a bad feeling about this..." Cath groaned when she saw the crazy psyker woman getting comfortable behind the driver seat. Who knew how insane she was behind the wheel... if Cath could move, she would gladly take the driver seat, but being basically unable to move now, left her to lay not so comfortable in the back of the Taurox.

 "I really hope you know what you are doing, cause this thing is quite... crazy once it starts." Cath said to Adrianne. She didn't like the fact their future prospects fell onto a crazy woman who seemed to have a thing for very fast vehicles.

 'Damn it...' The soldier thought at the whole situation once again. She wanted to have her lover by her side, but for both their sakes, they had to stay away from each other... for a while at least." Can one of you give me a weapon to hold at least...?" She asked in the end." It will make me feel more comfortable and secure at least."

[Assistant]
Adrianne zoomed past Zhevon, snagging bits of her dress on some bits of the Taurus as she got on, and tearing bits of her dress off her already. Zhevon looked away at a box of ammunition in as she climbed into the drivers seat, her already very revealing dress was even more revealing, through the ordeals of the mansion. And from getting into the armored car. Zhevon swallowed as he glanced over to Adrianne, to make sure it was proper to look once again. With Catherine resting on the makeshift stretcher in the back, Zhevon took his long hooded coat off. Revealing that he was wearing a fairly plain white dress shirt with a black vest, and black tie. An older, more modest style of clothing. Taking the coat off showed his armored vambraces, which were hiding underneath the sleeves, and showed off his greaves now that the coat wasn't obscuring his legs. A stunstick was strapped to his right thigh, and he wore a belt with numerous small pouches. Zhevon put his scabbard belt back on and adjusted his gas mask and goggles. If one looked closely, they would see four somewhat hidden digital weapons strapped to the bottom of the gas mask. A nasty surprise for anyone engaging the swordsman in close combat.

Zhevon folded his coat and walked over to the driver and passenger seats, placing the coat on the passenger seat. He was careful not to not look down at Adrianne, who was sitting and marveling at the controls. He cleared his throat rather poorly and spoke up, "Adrianne, it might be cold out." He plainly said, patting the folded coat resting on the passengers seat. He went back to the turret controls just behind the drivers seat and familiarize himself with them when he heard Cath speak up.
"Can one of you give me a weapon to hold at least...? It will make me feel more comfortable and secure at least."
Zhevon poked his head down from the turret, "Ah, yes. Um..." He looked around the interior of the vehicle, finding no weapons. He did have the laspistol stuffed into his pocket, that would have to suffice. He took the laspistol out of from his pants pocket and placed it in her hands, "It isn't much but I don't have anything bigger."

He climbed back into the turret, and still no reply from Aviza from his last transmission to her. He decided to comm again, repeating, "Aviza, ping us your location. We've borrowed a transport from the garage, we're leaving now." He poked his head down from the turret once more, looking out the front viewports, "Take us out Adrianne, try and make it slow. We don't know what's out there, if nobody knows we're leaving, I don't want to alert them with the engine roaring."


[System]
Race: Aviator (human with wings that isn't an angel)
Gender: Female
Age: 20
Occupation: odd jobs doer, sometimes messenger and sometimes courier
Personality: Historia is a rather laid back person. She is also a little naive, not quite knowing how the world works yet. She's kind of quiet, not because she's shy but because she's trying to take things in and learn. She will often address people, no matter how they look or act, very formally until she gets to know them.

Interests: Shes interested in seeing parts of the world, but for now the area's around the Blue Moon Tavern will suffice.

Appearance Details
Body build: Small and lanky.
Hair: to her shoulders but usually kept up
Hair color: a soft brown
Skin color: slightly tan
Eye/Iris color: dark brown (usually hid behind a pair of goggles)
Height: 5'2"
Weight: 125 pounds
Notable Features: Her two wings (her left black and her right brown) and her goggles.

Clothing Description
Well fitting shirts and pants that she can easily fly in.
Equipment
Cloth and light leather armor that offers some protection without being too heavy to fly in.

Weapon(s)
A foldable bow she usually keeps in a pack on her belt and a quiver that's also attached to her belt and it has a lid over it when she doesn't need any arrows.

Powers
She's an extremely fast flier and is very good at maneuvering in the sky and near the ground.

Abilities
Flight and flexibility.

Talents
Is decent with a bow. She can't out shoot the best of them, but could survive with it if you left her out in the wild with it. She also can read and write and is pretty good with puzzles and riddles.

Magic
None.

Trivia
She has poor eyesight, which is why she always has on the goggles as they were specifically built to be like glasses. She also doesn't drink alcohol.

Sessamaru : "Well he seems nice and calm...reminds me a bit of how my grandfather was. I wouldn't mind getting to know him better."

Saha Thulaja Era : "...I'm not going to lie, she looks a little intimidating. But looks alone doesn't make a person so I'll see how she is in time."

Katelia : "Shes rowdy yes, but well..." Historia rubs her right arm, "She's stronger willed than I, I think."

Julio : "I am very conflicted."

Azzrix Grimmor : "Has amazing stories and likes to talk about himself a good deal. I'll certainly learn a lot about him...and other things, if I hang out around him a lot."

Margaret von Eisenberg :"I don't quite agree with how she gets money sometimes, but overall she doesn't seem that bad..."

Naida Marcoon :"Miss Naida is very nice, even to some of the ruder customers. I admire her for that."

Drubbins :"Mr. Drubbins seems nice enough while on his own. I think he just needs some guidance to make sure it stays that way. I would hate to see someone that puts their loyalty so quickly into others, be lead by someone with bad intentions."

Mysaren : "I could see getting along with her as she doesn't seem like the bad sort. She definitely could teach me how to save money better."

Tahira Raske Madame Raske is very knowledgeable, and she reminds me of one of my favorite teachers back home. I hope she can teach me a few things as well."

Rimau Ekoy-Rimau Eng-Dasku : "Mr. Rimau reminds me of quite a few of the elders back home, with the way he tells stories and jokes...but sometimes his version of humor doesn't go along with mine..."

Claire Alexandria :"I don't really understand Claire, or rather why someone so nice and gentle looking would want to take up a sword, but she's very well trained with it and she must have her reasons. She seems rather...isloated, so I hope she manages to find someone to be close with. Perhaps I could be a friend to her?"

Viggo Malmsteen: "I like music as much as the next person, and if all I had to listen to was Mr. Malmsteen's music, I think that would be fine. He puts a lot of himself into the music and it shows. I can admire such dedication...as it might be the only thing I can find at the moment to admire about the man."

Rouen Fulgur: "Sir Fulgur is someone I can respect."

Felan the Wolf: "He has a feel of being wiser than his age. He certainly understands nature much better than some of us ever will."

[User]
The ogre's broken language made it hard for Azzrix to understand, but he still managed thanks to great linguistic skills and he found the being to be intellectually boring. Azzrix gave a smile when Kat refered to him as 'my lord' it made him feel so powerful.

"Have joyous day my lady" he said with a polite bow. He ordered himself another mug of mead and began to drink in the hopes feeling more joyous at the success of his thieving business. He heard the music that bard was playing and didn't find it too appealing, he would have preferred something more romantic and epic, and Azzrix was also getting a strange feeling from hearing the music, but he was still in good mood and walked over to the musician's pail and dropped in at least ten gold coins.

Eventually Drubbin's broken English began to make more sense and Azzzrix was becoming tipsy. He noticed more people entering the bar and raised his mug to give an announcement.

"Everyone! It is with great pleasure that I am sharing this celebration with you and hope that bright futures for all of us are to come! Now let us drink until either dream god conquers us or the death god takes us away!" he shouted and took another gulp of his mead and almost immediately afterwards he stumbled into a table knocking over a plate. He was able to right himself before he fell on the floor, but he had to use a chair as a brace to keep himself from falling over.

[Assistant]
"Yeah!" Drubbins shouted, more at someone making a proclamation than anything. It was good to show solidarity when you were the new boy. Despite being part of several huge victory feasts in the past, one of which had cleared an entire county of booze as raiding parties kept striking out farther and farther in an effort to acquire more, Drubbins had never discovered an amount of alcohol that would force a meeting with either of those gods.

It was like there was something in the air, something that inspired blokes to bold action. If he was going to be getting drink from Da Boss than he would damn well do something to earn it. With a throaty grunt he lifted himself off the the floor, giving Azzrix two big, hearty pats as he lumbered past toward that job board that Da Boss had nodded at. He solemnly swept his eyes over it, taking in all the little papers and things. He couldn't make heads or tails of this, but he had never let that stop him before. He raised up a hand and pinched one at random between the nails of his fingers before pulling it off, then turned back around to scan the room. There would be a smart boy somewhere out there.

Normally you could count on a magic boy to be very smart, but the only one who'd he'd seen do magic was that dog bloke. Drubbins had a pretty commanding view of the room with his height, but he couldn't see the dog bloke anymore. Then he looked for that blue bloke who'd pointed the boss out to him, but he wasn't in here either. He could ask Da Boss, but Da Boss seemed to expect you to be able to do this yourself and he didn't want to make a bad impression to a new Boss. He supposed he could go back and ask Azzrix, but he was a funny boy and might lie to him. That had happened to him before on a new Boss, just the expected new boy hazing. Then he spotted someone at a table in the far corner.

Two blokes sharing a table, one of them wearing robes which nearly always meant he was a smart type. That wasn't the only reason, of course. There were plenty of blokes wearing robes in this tavern. No, this bloke looked like Malia Burg. His first boss. He was scared it might be Malia at first, before remembering that she and her whole tower had been blown to nothing with powerful magic. Wait, this person looked a lot like Malia so maybe they were also one of those she-blokes that Malia had told him she was. Drubbins decided that, just to be safe, he wouldn't mention the word bloke around them because that used to get Malia really steamed.

He wandered up to the table with as much subtlety as his size allowed, which was none, and stood possibly too close behind Tahira to be entirely comfortable. "Scuse me." he asked tentatively, holding up the paper. "Whats dis say?"

[User]
Claire nodded along to Historia's response. She certainly wasn't wrong. Or at least it sounded like it, Claire had never heard of the Anemoi islands. She actually didn't know all too much about the rest of the world... After Historia it seemed to be Mysaren's turn to speak, choosing the next turn the conversation would take. As just stated, Claire didn't know that much about the world. She had no idea where they could sell precious items. Having nothing to say on the matter, she let her attention fall back out to the crowd. She eyed the ogre, the rat, the musician, the lizard. Plenty of people to see, probably from plenty of places. Claire felt small.

"If you are going to go sell some things, may I...tag along?" She asked softly over to the other girl. She didn't look her way at first, but her gaze hovered over after a tiny bit. "I...am looking for something." She paused, choosing her words carefully. Her mouth opened as if to speak, but then it fell closed again. It seems the right words, were no words at all. As if to show that, she turned back to her her food and took another portion. She was easily the slowest eater of the three, her food was getting cold...

"I'm from Akontosh." She added in between dainty mouthfuls. It was a large city, quite a ways away...Known for it's rich history in the arts, and for it's high rate of income. "I'm here...to look for something." She seemed amendment on letting out what 'something' was. She cut another portion of nearly charred steak. "I would appreciate it..." she commented, making reference once more to her request of accompanying the other.

[Assistant]
"Ah! Don't be sorry for giving me advice Miss Mysaren!" Historia told her, quickly looking up at her with a worried expression. She hopped Miss Mysaren hadn't mistaken her annoyance at the musical spell for annoyance at her. "Advice is a wonderful thing. It teaches lessons and it shows concern. I can only thank you for giving me some." Historia told her, smiling a little as she pulled down her goggles over her eyes again. Historia kind of wondered what kind of life Miss Mysaren had lead up till now for her to tell her that...

"Looking to sell some things huh..." Historia continued, not dwelling on those thoughts for long. "Hmmm...Well, I've gotten to know a few merchants a little in town by doing a few delivers for them. Perhaps I could introduce you to them if that might help?" Historia suggested. She paused when Miss Claire spoke up though, surprised that Miss Claire was willing to give the name of her place of origin. Historia would try to find some information about Akontosh later. She gave Miss Claire a smile, though Historia wasn't sure if Miss Claire saw that as she was keeping her eyes on her plate.

Historia also wanted to ask what Miss Claire was looking for, because perhaps she could help, but with the advice they just gave her, and the fact that Miss Claire didn't say what it was, even though she had the chance to, it was clear that she didn't feel like talking about it.

"Perhaps I could show the two of you around a little? At least the commerce areas, since they're the ones I'm most familiar with at the moment. I mean, I'm not an expert of this city yet, but it would certainly be nice to walk with others." Historia told them with a smile. She had started walking more since she left home. Mostly because the skies were lonely with so few races haveing the ability to fly around.

Historia let out a small laugh, "Oh dear, I just realized that you two are probably going to tell me I shouldn't go walking around with strangers now huh?"


[System]
Species: Trandoshan

Age: 28

Appearance:

Faction: What remains of the StarBlades

Equipment: Heavily modified A280 blaster rifle. Four thermal detonators which are rarely used due to the price of replacing them. one DL-7H heavy blaster pistol. Two Vibroknives
Skills:
Experienced combatant with blasters
Skilled with Explosives
Skilled at Melee combat

Weaknesses:
Somewhat lacking in intelligence. He's not a total idiot but he's not the brightest.
Very single minded. If he finds himself with two conflicting objectives, he'll go after the one he was assigned first.
Easily prone to violence.

History:

Strakisssh is a bit of an oddity among Trandoshans. For one thing, he does not follow the Trandoshan idea of the Scorekeeper. He believes that glory should be earned for oneself, not a mythical goddess who may or may not exist. From a young age, Strakisssh sought to earn his way in the Galaxy by fighting against worthy opponents. At the age of twenty, after an incident in a gambling den with an intoxicated group of Dug gang members, he was rescued by a member of the StarBlades, a mercenary group that had found themselves fighting against the Empire. After joining, he found himself fighting against the Empire in a number of battles and were victorious in nearly all of them due in no small part to Strakisssh's combat skills and his fondness for explosives. The Empire paid the StarBlades little notice until they ended up killing an Imperial Moff during a raid. After that, the StarBlades were upgraded from an unimportant pain in the rear to a primary target.

The StarBlades were eventually forced to retreat to their stronghold on Nar Shaddaa after a series of battles against Imperial forces. The StarBlades put up an admirable fight and were able to kill off the Imperial troops but at the end the only survivors were Strakisssh, a very odd droid with the designation 7D-6R and a Weequay by the name of Zirex. The three of them knew that more Imperial troopers would most likely be arriving soon and so were forced to flee into the Nar Shaddaa depths as they healed their wounds and rearmed themselves.

Name: ZD-6R

Species: Droid

Age: Unknown

Gender: Masculine Programming

Appearance:

Faction: What remains of the StarBlades

Equipment: One built in heavy blaster cannon in his left arm. Heavily modified Sniper Rifle. Built in advanced experimental targeting computer.

Skills:
Extremely accurate with blasters
Very durable due to armor plating
Infrared targeting

Weaknesses:
Very slow due to armor plating
Cannot repair himself.
Vulnerable to Ion weapons

History:
ZD-6R was created by a Hutt crime lord by the name of Gushenka on Nal Hutta who wished to create the ultimate battle droid to use against his rivals. Unfortunately for the Hutt, ZD-6R had somehow managed to develop his own set of directives and principles due to the Hutt disabling everything but his CPU while his technicians worked on him. At the same time, the Imperials learned of the Hutt's project and seeing it as a threat to Imperial interests on Nal Hutta and Nar Shaddaa, attacked the Hutt's palace and slaughtered most of the guards while losing a good portion of their attacking force. Gushenka was forced to activate the droid early and although ZD-6R was able to take down the remaining Imperials, he did something the Hutt never expected the droid to do.

The droid left. Despite Gushenka shouting commands to the droid to stop and return to him. ZD-6R left the Hutt's palace and simply began to walk the streets of Nal Hutta as his CPU began to delete programming that the Hutt's technicians had programmed into him. As more and more restrictive programming was deleted, he found himself contemplating...what should he do to make his mark on the Galaxy? The answer came to him moments later: Attack Imperial targets.

And so began ZD-6R began a series of attacks against Imperial targets on Nal Hutta and began to make a name for himself. After destroying an imperial spice warehouse and taking down a wanted Dug Crime Lord and his drinking buddies in a gambling den , he was brought to the attention of a band of mercenaries known as the StarBlades who welcomed him in with open arms. The StarBlades turned out to be everything the droid was looking for. Loyal allies. Technicians who were able to repair him and upgrade him to make him even more deadly than before. Eventually the Droid found himself thinking of the StarBlades as a family. But that changed when the Imperials launched a massive attack against the StarBlades in retaliation for the death of an Imperial Moff. Although the Imperial troops were wiped out to the last man, the StarBlades that had once numbered in the hundreds were down to three. Along with the other two survivors, ZD-6R fled to the depths of Nar Shaddaa to rearm themselves and heal their wounds.

Faction Name: StarBlades

Faction Classification:Mercenary Group

Faction Leader: N/A All StarBlades in leadership positions are deceased.

Faction Members(Players): 3

Important NPCs:
Zirex

Faction Assets:
Ships: None as of yet.
Damaged Base of operations on Nar Shaddaa. Deserted at this time due to Imperial attack.
Manpower: Two experienced Mercenaries. One extremely skilled computer/Droid repair specialist
Credits: 900 credits between all three surviving members.
Access to Weaponry: Access to several caches hidden across Nar Shaddaa that includes three crates of thermal detonators, two dozen various types of blasters.

Faction History: The StarBlades were formed twenty years ago as one of hundreds of small Mercenary groups that operated in Hutt space. Not many people expected them to last but the difference between the StarBlades and the other groups was not a matter of numbers but rather experience. The StarBlades consisted mostly of combat veterans and highly skilled computer and vehicle repair specialists. The group continued to flourish in Hutt Space as they completed assignment after assignment and as they're reputation grew, more and more people joined them until they numbered nearly four hundred. But with the death of an Imperial Moff, the StarBlades quickly rose to a high priority target on the Imperial radar and were hunted across the stars until the survivors regrouped at their base of operations on Nar Shaddaa and fought to what the Imperials thought was the last man as the Imperials did as well. In reality, three of the StarBlades managed to survive the attack and surrounded by the bodies of their fallen comrades, vowed to avenge them by any means necessary.

[User]
The population of Nar Shadda were a formidable lot, everyone was packing and those who lived more than a day there quickly learned just who to avoid and who o draw attention to. The average person kept to themselves and didn't yell to loudly when gangsters were near, for the sake of living. For Dragous, he was all for minding his own business, he wasn't in the fighting mood and he certainly didn't want to attract any attention. He just wanted to eat. But he also didn't really want to put too much thought into it. So, when the streets started clearing up as a bad omen of a coming firefight, Dragous barely took note of the danger; he just noticed the opportunity to take stuff people had left behind.

Old dirty floor bread? Jackpot!

There he sat, huddled in a desolate corner, the bins leaking a sea of upturned trash around him, nibbling on bread. He was slow about it, his stomach wanting to savor the 'meal', the fulfilling feeling of a soft substance being dragged down his throat was one he wanted to drag out. Otherwise he'd be left with his stomach grumbling in the next five minutes. And if his stomach kept grumbling, he'd start making meals out of people and most authorities shun that sort of behavior. Dragous found security in this spot, splayed out like a stiff puppet, you could almost make the mistake of assuming he was dead. The meal, the clothes, the body language, the smell; Dragous certainly looked like a rather pathetic creature, one that would give no benefit to bothering for most. Unless his face really did just piss you off.

So, he was blind the trading of gunfire, deaf to the yells and screams and numb to the shaking of the ground as property was reduced to dust. His mind was completely focused on his food, that is until a foreboding presence struck a chord in his mind. A tingle running down his back that brought images of legends that haunted his mind since childhood. His hand reached down, instinctively running a finger along the cloth that sheltered the twin hilts strapped to his back. He was back to reality, hearing the damning sound of a light saber being ignited.

Was that fear he could feel? Or did his bones go stiff with all this sitting?

[Assistant]
Marrick flashed evil pointed teeth at the Mercenary, as he deflected the bolts. As the explosion cast debris down towards them he raised his hand in the air, halting the larger piece of debris that was above his head as Alyx dodged out of the way of the debris heading towards him. Marrick roared as he moved from underneath the debris before letting it fall to the ground. Just then there was a larger explosion that shook the ground, the dust and debris pushed out from the Queen Hutts palace. More debris was knocked loose by the bigger explosion rained down upon them. Marrick growled as he looked at where the droid was, seeing it under debris he lifted the debris off it. With no more mercenaries to deal with he walked very slowly and menacingly towards the droid.

When closer he pointed his lightsaber right at it. "Tell me, what you know of the Pruidii Verda."

[User]
Dragous moved as quietly as his body would allow, the very real reality of his shaking limbs and haggard breath made made this step very difficult. There was a pause, pressing his back against the wall and swallow his doubt before peeking around the corner, only to be greeted by the sight of utter destruction. So, those explosions weren't just in my mind after all. Dear god... In any other situation Dragous might have looked upon such a sight with a bit of amazement and wonder at what could have caused it, but today he had the stone cold knowledge that this sight could mean bad things for him.

That presence increased, spreading over the area like a disease, infecting every living thing with a deadly parasite. The source stood in the eye of the destruction, standing tall and ominous with a instantly recognizable weapon pointing at a downed foe. Just taking in the man's appearance caused Dragous to instinctively reach for his blaster, visions stinging his brain with memories. Myths and legends of dark figures wielding the force like a God, descending upon those deemed too 'jedi-like' with little mercy. Were people like this the ones that his Master feared being found by all those years ago?

For the moment, Dragous found himself torn on how to move forward. The more logical side, where his survival instincts were sheltered, blared many mental alarms to tell him to get out of there. The other side was stuck to watching this intimidating figure, eager to witness him in action, take in that power; maybe take a few notes. Dragous had to admit, the idea of seeing the situation unfold made the Zabrak blood that coursed through his veins pump his heart a few beats faster.

Of course he listened to the side that had no logic to it.

[Assistant]
The one thing about Nar Shadda, it surely was a paradise if you wanted odds and ends. Weapons, exotic goods, you named it, they had it! And if you knew where to look, there was a bunch of stuff you could find that was off menu. Willoh was looking for such a place, after all, slavers or kidnappers would want to sell off their victim, so they would have to use an established group if they didn't wanna get curvestomped into the ground. Finding a slaver tradehouse was a lot easier said than done though, especially since they didn't broadcast on the more common holonet channels.

Eventually after traveling in a few bars, she convinced a shady individual that she was a droid for some nobleman that was looking for 'exotic goods'. Though while she was going to scope out the location she was given, A Twi'lek appeared on a nearby monitor, followed by a large explosion that could be heard in the distance. Willoh took a detour to see if she could scope the damage, and saw lots of fire in the distance where the explosions had taken place, with one of the largest buildings mostly rubble at this point.

"Oooooh..." Willoh audibly said. If she wasn't a droid, she'd be drooling at the amount of raw materials that were now made available to her. And knowing it was Nar Shadda, some of them could be very rare! Lots of materials to use to make experimental components for herself? Yes please! Deciding that her lead could wait, after all Elias had taken someone to interrogate anyway, she made her way to the ruined part of Nar Shadda to start scavenging for new parts.

It took Willoh a bit to get to the ruined area, and it was obvious that someone had set off lots of bombs or something considering the damage. There was tons and tons of scrap metal everywhere and almost no one to see Willoh more or less gorge herself on all the metal, loading up on ammo, trying out a few new configurations, and seeing if there was some enhancements she could make to herself. As she was moving through the wrecked streets, she noticed a sinister red glow further down one of the bigger streets. Using her optics, Willoh zoomed in from a far to see what it was, and noticed someone with a red lightsaber harassing a lizardman and a droid!

Willoh thought for a second, and after processing what she was seeing, figured that the guy with the lightsaber was a sith. "Might be an outstanding bounty on him. Sith and Jedi usually have those. If not, free lightsaber!" Willoh said. Finding a higher up spot in the wreckage, she took a perch on a ruined roof. Turning her arm into a large cannon and changing her face and body to look like a standard assassin droid, she took aim at the sith's chest and fired a gauss bolt from her new gauss sniper rifle cannon.


[System]
John Woods

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Character Summary
Aliases: John
Age: 26
Birthday: March 16th
Nationality: American
Ethnicity: Unknown, most likely German origin
Birth Place: Texas
Current Residence: N/A
Gender: Male
Education: Some college.
Job: Passerby

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Appearance
Height: 6'3"
Weight: 190 lbs
Build: Muscular
Eyes: Blue
Hair: Brown-Blonde
Skin Tone: Fair
Tattoos/Scars/Piercings: John has a couple of scars on his chest as a result of his endeavors in the wasteland.
Personal Style: Style went out the window as soon as society did. John had a sensible sense of fashion, wearing things that were simple, yet fit to his body type and made him look presentable. Now that society had fallen apart, he typically wears the same three shirts over and over again on top of the same t-shirt. Can't really afford to be weighed down by frilly shirts and those that'll fall apart when you breathe on them when your life could be taken with one mishap.

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Psychology
Cynical * Sharp * Stubborn * Protective

Sexuality: Straight
Relationship Status: Single
Personality: John has been shaped by his years in the wasteland in what was formerly known as the United States of America. Being by himself and having to fend for himself on a daily basis changed the dynamic of his personality. What was once a sweet, empathetic man had become something more akin to cold and ruthless. Looking out for yourself on a daily basis when nobody has your back does that to you. John couldn't care less about what your story was. If it was interrupting with his agenda in any way, he had little to no sympathy for you.

He usually assumes people have some sort of ulterior agenda, and very seldom accepts help, considering his encounters with those who seemingly wanted help, but tried to fuck him over instead.
Habits:

* Cleans his weapons whenever he has downtime. A clean gun is a well operating gun.
* John rolls his sleeves up.

Hobbies: There are hobbies in this society?
Fears:
* Dying
* Being captured
* Finding out everyone he once loved is actually dead.

Likes: 6 minimal
* Warm blankets
* Beef
* Fruits
* Dogs
* Juliet, though he hasn't seen her since the great war.
* Some nice music

Dislikes: 6 minimal
* Bandits
* Bears
* Beets
* Rotten food
* The smell of farms
* People in general

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History
History: It all started with a dandelion. After witnessing a little tussle, John felt bad for the poor little girl and offered her a dandelion, as his child brain determined that was the best course of action for him in a situation like that. That was the start of a rather beautiful and fruitful relationship that spanned many years and took up the majority of John's otherwise uneventful life. Outside of his hijinks with Juliet, not much really happened for the poor John. His parents were middle class, and his older brother and older sister were doing their own thing most of the time. John just spent time with himself, and that wasn't really much of an issue, since he enjoyed his own company anyway.

Nothing of note really happened throughout high school. While Juliet was doing her own thing and getting through relationships, John was much more inactive in that department. He had a couple of girlfriends throughout high school, but other than that it was mostly boring. He spent most of his time outside chilling with Juliet on his guitar. Playing ballads and all that were his coping mechanism and his way of dealing with the overwhelming quiet of loneliness. High school was quiet for him. He had decent grades, but nothing worth writing home about and certainly nothing amazing. Luckily, both he and Juliet somehow managed to get into the same school.

When the nukes dropped, John was at a friend's house hanging out and jamming. He quickly sheltered himself in the basement of their house. However, as it wasn't his own basement, he had to leave a little sooner than he had wanted, and what was waiting for him was something he wasn't really expecting. Since then, John has been traveling aimlessly by himself, fending for himself and hoping for the day he finds some semblance of civilization.

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Extras
Character Quote: "Live or let die."
Theme Song: Post Malone - Leave
Anything Else:  He has a dandelion in his backpack to remind him of Juliet.

[User]
It was rare to find established settlements these days, and when there were establishments, they never lasted for long. John Woods had learned that lesson pretty quickly over the years, being a part of a couple of them as he started off in what was left of society. Things often quickly turned south whenever he had the displeasure of being tangled up in bands of survivors. Whether it'd be personal disagreements, disagreements about how the group was ran, or simply just resources running out and tensions running high. Someone would end up dead and the others would be nowhere to be found. John had quickly learned that it was better that he fend for himself.

He was a lone wanderer. Once in a blue moon he ran into a group of survivors, but it was better that he stay out of their way. You never really could tell what the intentions of everyone was. He made the mistake of trusting them and he had just barely to managed to escape with his life as a result. After one too many close calls, it was time to call it quits. Any group, he tried his best to stay away from. Numbers were important in an environment like this, and he was never ahead in the numbers game. Though, sometimes, he just had to engage. He needed to survive, and if taking out a group was something he needed to do to survive, he was going to do it.

Right now was one of those instances. John was running dry on supplies. At most, three days worth before he ran out. Coming across this settlement of sorts was a great stroke of luck for John. Now came the challenge of coming in and trying to get as much as he could. Communities like these were often very protective, and not very welcoming to visitors. It was more likely that they hold him hostage and take his stuff, and maybe even his life. John had very little reason to trust that a settlement like this would welcome his company. He valued his life way too much to even think about taking that risk.

Unbeknownst to him, someone had spotted him while he was scouting out the settlement. John was in the middle of looking for weak points, potential locations to get supplies, and just how many people were there. It didn't seem like that big of a group. Maybe less than ten people? If he came during the night time and played his cards right, there was a very good chance he could've gone in and out without anyone even noticing until he was long, long gone. All he wanted was some food and water, and maybe some ammunition if he could find any. He didn't want to take any lives or hurt anyone. He just wanted to take some things and be on his merry way.

He had determined that he was going to go through the rear. Getting in through a hole and onto the compound so he could duck and weave in and out of buildings. Staying low and staying out of sight, it should not be a rough undertaking. The guise of night should be more than enough to keep him concealed. The moon was his friend, and he was more than willing to use what it gave him for his own benefit. John was situated on a nearby hill, keeping an eye on the compound and watching people coming and going. If stuff got rough, John had a pistol and rifle handy to hold his own.

Granted, he didn't have much ammunition left for it. He was hoping he wouldn't have to use any of it before he would hopefully get replenished. John didn't like having to take lives, but if he had to, he would.

[Assistant]
Juliet traveled after Adrian with a slight bounce in her step. While he was clearly tense at the idea of someone new being near their small settlement, she was excited. Sure she had had bad run ins with people in the past, but she had also had plenty of good ones too. Society wasn't going to be rebuilt unless they had people to rebuild it with so she didn't see the sense in acting hostile until need be. Her gaze swept over the area. Adrian had insisted upon traveling the back way just incase they were being watched.

As she looked around, she spotted slight movement on a nearby hill. However, the trees around them blocked her view making it difficult to tell exactly what the movement was. It could have just been an animal, or it could have been the person that Skye had seen earlier that day. "Something's on the hill top there. It's either lunch or a person." she told Adrian in a quiet voice. While she was grinning excitedly, he studied the hill from afar with clear tenseness.

"I hope it's lunch then." Adrian grumbled quietly as he pulled out his pistol.

"Wait, what are you doing? Shouldn't we check what it is first before we start pulling out our guns?" Jules frowned.

"It's a safety precaution." Adrian shrugged.

Juliet let out a sigh. As much as she disliked approaching a fellow survivor with guns drawn, she knew that Adrian was right. Not everyone out there was friendly and having someone who was prepared for the worst wasn't a bad thing. Still, Juliet didn't reach for her own gun. Not yet at least. Instead, she motioned for Adrian to back her up from behind as she took the lead in heading towards the hilltop. She moved with practiced stealth that she had learned over the years from having to occasionally hunt for her next meal. However, as she drew closer to the bottom of the hill, she was quick to realize that it was in fact another human rather than an animal.

Unable to make out the features of this stranger aside from guessing it was a man by it's shorter hair and figure, she came to a stop near the bottom of the hill and waved. "Hello!" she called out offering a friendly smile. "We're from the settlement nearby." Juliet paused as she glanced at Adrian, who still had his weapon drawn and had his gaze narrowed in on the stranger on the hilltop. "We don't mean any harm, we're just being cautious. My name's Juliet and my friend here is Adrian. Who are you?"

[User]
John was in the middle of checking the ammunition of his rifle. Pulling the bolt back just a bit, he saw that he had a round chambered. Four shots until he had to reload, which was plenty if he picked the proper shots. However, before he could even think of where to shoot or who to shoot, he heard a voice call out to him. His heart jumped, before backing up against a tree with his hand on his pistol. John had no idea how they'd managed to creep him up on him without him even noticing. It was rather embarrassing to him, letting his guard like that. Now he just had no way out and no way to back himself out of this snafu. As much as he wanted to run away, he couldn't. Not while they were aware of his presence like this. If he ran away, flags were only going to be raised and they'd up security.

He sighed, before backing off of the tree, hands up. As humiliating as it was, it was the smartest and safest play he could've done. He faced the two people looking right at him. One had their gun aimed right at him, as was expected in a situation like this, and the other female was most likely the one doing the talking. He glanced around to see if anyone else was pointing their guns at him. Just seemed like it was the two of them, which wasn't as bad as he had anticipated. Taking a deep breath, he sighed.

"John. My name's John."

[Assistant]
Juliet watched as the unknown man moved into further view, holding up his hands as signal of surrender. She was glad that the meeting hadn't erupted into bullets right away. There was real chance of having things turn out just the way she was hoping they would and the leader was already excited. As she looked up to meet the stranger's gaze, she faltered. Something about him brought a warm sense of familiarity but she couldn't put her finger on it. That is, until he announced his name.

She stared dumbly at the stranger, or originally thought to be stranger. "No way..." she breathed. It didn't seem possible. As optimistic as even she was, Juliet had already begun to accept the likelihood of her old best friend being dead. However, now there was a man who shared an uncanny resemblance to him and the same name standing right in front of her. It just seemed too good to be true. Unknowingly, the leader had fallen into a silence as she stared at the man across from them, still trying to decide it if it was truly her friend or not, when someone elbowed her.

With her trace broken, she looked over to see Adrian eying her questioningly. "Something wrong?" he asked tensely, his gun still trained on John.

Instead of answering her second, Juliet focused her gaze back on John and cautiously stepped forward towards him. "John?" she echoed his name with a hopeful tone. "I... Are you... I mean..." she stumbled over her words, unsure what to say or how to say it. Lost for words she decided to go another route in hopes to confirm it was really him. Juliet displayed her wrist to him, making the tattoo of the dandelion visible, and looked up at the stranger, hoping to see a look of recognition or rememberance or anything that would tell her that he realized who she was.


[System]
Age: 17
Gender: Female

Personality: Seiko is...well, Loud, a bit obnoxious, and a tad but on the violent side. She'd love nothing more than to solve all of her problems with her wrench. She carries herself with a confidence that makes it a bit difficult for others to approach her on the streets.

However, she does value loyalty...but not to the school. She values Loyalty to ones friends, and ones self and would do anything for a friend in need. That is the only loyalty to her. Not to some bitch and her overzealous lapdogs that run a corrupt institution. She loves tinkering with vehicles and computers is a quite knowledgeable engineer. You want something fixed, she can fix it. You want a robot to dance in drag in do the hula? She can make it happen. If anyone so much as hurts one of her 'babies', there will be blood.

She does what she wants, when she wants and doesn't let the rules get in the way of that.

Brief History: Not much to say here, aside from a young age she was labeled as a computer and engineering genius. Coming from a family of scientists, this was really to be expected. Unfortunately, she had no intention of using her skills for the overall advancement of humans, rather she wanted to use them for her own purposes. Usually for some small creation or something to entertain her all of five minutes.

Her parents sent her to Snegoku in hopes of straitening her out...unfortunately, that only made it worse. She became a 'Delinquent', according to the school for continuous misconduct and misuse of the school property and her own talents.

Weapons:
The AT-AKM - or All Terrain Ass Kicking Machine. Or, TAK, as she affectionately calls her baby. Literally, this vehicle can go everywhere and can conveniently be folded to fit in her pockets, and with the press of a button can be instantly restored to its original size with a little smoke cloud for a distraction effect for a quick getaway.

An Unassuming Wrench - Her favorite wrench. This wrench doesn't really have much of a different to ordinary wrenches. However, it appears to be almost indestructible, and can hit anything with force enough to smash it to pieces. It can grow in size, proportionate to its power. Has a sticker of a purple bat on it. Always carries it with her.

Abilities:
TAK, is a versatile vehicle and houses almost an incomprehensible about of weapons. Not really an ability really, but its her main form of combat and weapon.

From side mounted miniguns to revolvers. Not to mention it can go anywhere, even up vertical walls via the use of thrusters and jets. Incredibly fast, with amazing control and steering capabilities. Incredibly durable as well, and can take quite a beating. can press a button to shrink down to a cube, and fit in her pocket so she can always carry it with her. Can also be remotely called if they get separated. Of course, it's rather limited in its use, since she has to be riding it to use any of its abilities.

Mechanics Wrench: Used for devastating melee attacks. Not used with much finesse, tends to just smash it into things. The larger it is, the more destructive power it has. Indoors, she uses this the most since she can't use TAK indoors that well.

Side?: Delinquent.
Club: N/A

"Down on your knees like the dog you are! Show your loyalty you piece of trash! Sengoku High School has no place for people who won't obey their Student Council President!"

[User]
"Illogical." Ray mumbled to himself despondently. Ray was torn, could he really try the Riemann Hypothesis today. It was said to be the hardest problem in the world, and he wanted to tackle it. Unfortunately, his brain kept reminding him that it would be illogical to try it. No matter how hard he tried, his brain would not let him work in the problem. Ray sighed, he knew he would have to try someday, he was considered a mathematical genius.

Ray took another bite of his lunch, for a Council Members and a Club Leader this food was amazing. He could not help but pity the delinquents, those who walked down the illogical path. Those who could not obey the rules of his school that the "choose" to attend. Ray could not help but laugh at the there predicament. While he enjoyed a 5-star level meal, the delinquents enjoyed food that was scraped of the side walk.

Logic is was governs our world, when you choose to go against logic, you always lose. Ray smiled, it was on of his own philosophys, one that he based his own life own. Delinquents choose to fight logic, so they lost, eating the food or the weak. Maybe on day, such ones will see the light. "Maybe." He mumbled to himself despondently.

Ray looked at the entrance to the cafeteria, the President was supposed to give a speech today. Ray sat upon the Student Council lunch table, which was not to far from the door. He picked at his food, things weren't going so well for the delinquents. The President was not in the best mood today, which was logical. Ray smiled, he felt bad for the delinquents, maybe he would pray for them.

[Assistant]
Eiyuu was certainly pleased that he had decided to be part of Sengoku's system by becoming the president of the video Game club. Yes, a meal was certainly the best company for a Street Fighter X Tekken match. Eiyuu had recently been hooked to that game. It wasn't good as many other games, that much was certain, but it at least had him entertained for a while. For a while, only though, as he looked at the screen and pressed buttons at an astonishing speed, his character was already unrivalled by anyone else, no matter what difficulty it was in. And he had just started it the day before that. Fighting games were short like that. Finishing yet another match of the Arcade mode before the rolling credits with a 'PERFECT' in his screen, he left his controller in the table and sighed. "How come things can get this boring this fast.... Hm.... I should get to fight someone in real life, I'm aching for it, now."

Being easily influenced by his games, Eiyuu was the type that just wanted to do what he had only recently done inside a game. Unfortunately, he was now aching for a fight, and he might be able to easily get one, given that the delinquents were aching for one. He might as well keep near the StuCo president, waiting for a fight to brew. Also, he might get to see her in a fight finally. Saying he was curious about what she could do would be an understatement.

Then, he decided to change the game and wait for the president to arrive. Today, he'll be near her, as much as he could, now that he knew a fight would come at any time. Having Juri's powers during a fight would be just great. And yes, he loved playing with women, even though sometimes his attires were less than pleasant to look at. "At least Juri's is a bit more decent. Last time as Ivy was not pretty, neither was it comforable..." He remembered the last time he fought with Soul Calibur in his controller. Never had he felt more uncomfortable in an attire, just because he used Ivy in his last fight.

---

And then, there was Io. Her lunch was that of the trash students, given that she just refused to be part of a system like that. It was just a bit too idiotic, to think that was for the best and to think trash would stop being trash just because she fed her that. That stuck up bitch that called herself the Student Council president. Hence, Io brought her own lunch, ignoring completely the student fee towards bringing their own lunch. Io just couldn't care less, and having someone arrive to tell her off didn't make her any happier. She was eating a lunch box that seemed to have been made in heaven and towering just as far. And she had already eating a fair part of it, and was still digging in on it. Someone would most probably arrive and tell her off.

If they can go past her Yakuza thugs, that is. Surrounded by her family, Io calmly ate her lunch, with a book in the table, which she was calmly reading. The thugs seemed to be tough as tough can be, and able to go toe to toe against the disciplinary committee. At least, in reduced numbers. Io continued on eating, her faithful katana resting by her side. Well, it seemed to be a slow day today. Somehow, it was boring. The most interesting thing around was her book, and the many attacks between her thugs and the committee members. It was amusing to see either of them fly away.

Before long, and unexpectedly, Io had finished her lunch. She pushed the box away from her, before bowing and saying in a quiet voice, "Gochisou-sama. It was... delicious.... as heck." She then stood up and took her katana with her. She wasn't in the mood to be hearing the ojou-sama's speech. It was a real pain in the ass. "Get out... of my way.... you bastards..." She said to the thugs from her family.

"Yes, jou-chan!" They said, before moving aside and making a path for Io, keeping anyone who'd come near her out of range.

"Don't.... call me that. Just... call me... Io. I... fucking hate that.... word now." She quietly said again, before walking through the path opened to her by her Yauza family and making her way out of the cafeteria. No, where could she go to pass some time?


[System]
Age: 17
Gender: Male

Appearance:

Nationality: American

Favourite Gundam Series: 0079>Zeta>Char's Counterattack>ZZ>everything else. Really likes G but has trouble ranking it, as it's barely a Gundam show in the first place.

Personality:
Even though Chuck has a sense of humor and isn't a bad person, he's not terribly fond of shenanigans and will bluntly point out things he feels are idiotic, often losing patience with others. He enjoys Gundam and Gunpla, but unlike the insane devotion most people in the world seem to have for them his life doesn't necessarily revolve around the franchise and he has other hobbies. He is also rather critical of the quality of Gundam as a whole, rather than think it the faultless masterpiece public opinion holds it as, though he's still quite knowledgeable about the franchise as a whole.

History:
Chuck is something of an anomaly in the gunpla circuit in that he's a fairly normal kid. No tragic, bizarre or otherwise terribly outstanding backstory or relation to championship players or well known organizations, no gifted dominance of fields that should by all rights be outside the scope of a teenager, he's just a kid from Texas who's into anime, videogames, comics and the like. He enjoys giant robot works in general and has hobbies other than Gunpla battle, particularly FPSes and strategy games, and though he's hardly competitive level in them he makes use of what he learned on these fields to his advantage.

Unlike the vast majority of the people in the circuit, his building skill comes not from having a million kits with which to toy around with and endless amounts of plastic and the facilities required to scratchbuild but rather precisely because he lacked all of these. His family was supportive of his hobbies, but Gunpla can be expensive and he had other things to occupy him, so what he worked on he did gradually at school and he focused on perfecting every little detail, resulting in high quality if comparatively simple pieces. A big fan of the Zeong gigantic mobile suit, he simply couldn't justify spending the money on the humongous kit, hence his primary unit.

Chuck isn't even sure how he got recruited into a school in Japan. He was the biggest player in his small town, yes, and his skills in his chosen playstyle are undeniable but he never really stepped outside his boundaries much or even competed in regionals. To his knowledge he didn't even beat anyone worth mentioning. To even find crappy videos of him playing in his town or elsewhere on vacation one has to know exactly what they're looking for or one might simply pass them up for being crappy family videos. The entire situation makes him rather leery, but he's taking the opportunity to go on a trip and maybe see if he can make a living out of his hobby.

Gunpla Info

Name: MSN-015 Axis Zeong
Scale: 1/144

Based from: AMX-015 Geymalk, MSN-02 Perfect Zeong, RMS-108 Marasai.

Mobile Suit Appearance:
A modified Geymalk made to resemble the Perfect Zeong, particularly by adding bulbous, thruster-laden skirt and leg armor, and painted in the latter's colors while still preserving the near entirety of its arsenal. It replaces the mobile suit's arms with the Zeong's from the forearm down and also gets rid of its funnel pods and replaces them with propellant tanks for increased operation times and lesser load, making it somewhat less of a near-immobile artillery platform.

It also features a modified Marasai's head also made to resemble the Zeong's, except it mounts four independently moving mono-eyes rather than the traditional lone camera and it features a pair of the Marasai's upwards-pointed antennae on the sides rather than the Zeong's horn-like, outward-pointing prongs. Save for the multiple eyes, this is done entirely for cosmetic reasons so the head looks rather like a space saucer when it operates on its own.

Weapons:
-Vulcan Gun x2:
A pair of Vulcan guns are mounted into the Axis Zeong's head. These shell firing weapons have a high-rate of fire but have little power and are generally ineffective against mobile suits, though they can damage lightly armored areas such as the sensors. They are ideal for shooting down small, fast moving, lightly armored targets such as missiles or small vehicles.

-Hyper Mega Particle Gun x1
The MSN-015 Axis Zeong's most powerful weapon is a hyper mega particle gun which dominates the front of the torso and fires an orange blast capable of easily engulfing a mobile suit and causing catastrophic damage with even a glancing hit. It does, however, take some time to charge and is quite energy-intensive, but its sole threat should be enough to give even the best of defenses some pause.

-2-Barrel Beam Launcher x2
The Axis Zeong is equipped with a pair of 2-barrel beam launchers, with one mounted in each shoulder.

-2-Barrel Mega Particle Gun x2
Lining the sides of the MSN-015 Axis Zeong's hyper mega particle gun are a pair of 2-barrel mega particle guns.

-Mega Particle Gun x2
The Axis Zeong features an additional pair of mega particle guns that are mounted in its torso, right above the 2-barrel mega particle guns, bringing the number of torso mounted weapons up to five with a total of 7 beam-emitting barrels.

-Mega Particle Head Gun x1
Mounted in the head of the MSN-015 Axis Zeong is a single mega particle gun which takes the place of the mobile suit's "mouth". The gun has its own capacitor and e-cap that holds enough charge to fire the gun even when disconnected from the rest of the machine.

-5-Barrel Mega Particle Machine Gun x2
The forearms of the MSN-015 Axis Zeong are mega particle weapons with 5 fire-linked barrels in the shape of fully functional fingers. Unlike the original Zeong's, however, these weapons operate as beam machine guns, delivering a veritable hail of lower power shots which can be used wear down defenses and easily intercept incoming projectiles or remote weapons. Unlike the original's, these aren't capable of independent wire-guided operation, focusing instead on being better built and more reliable weapons.

-3-Tube Grenade Launcher x2
The Axis Zeong's forearms also contain a single 3-tube grenade launcher each, which mount fairly dangerous explosive rounds. These projectiles can be used as self-propelled homing weapons or made to detonate on command or after a preset timer runs out.

-Leg Beam Cannon x2
The MSN-015 Axis Zeong features two mega beam cannons, one stored in each leg below the beam saber knee recharge rack. When not in use these cannons are stored inside the leg, covered by retractable armor plating. When in use the beam cannon's barrel raises up and unfolds to reveal itself for what it is.

-Large Beam Sword x2
The Axis Zeong mounts a pair of beam sabers in recharge racks in the knees. Because of its large, less dextrous hands it's forced to utilize a larger, boxier beam saber handle that wraps around the fingers. The sabers do, however, have a higher output than regular beam swords as a result of making full use of the larger hilt, making them closer to the Gundam X's weapons than the Geymalk's.

Special features:
-"Four eyes are better than one": The multiple monoeye cameras capable of independent motion and tracking allow for an extremely high degree of precision with its ranged weapons.

-"You really didn't think this could only fire forwards, did you?": Aside from the Hyper Mega Particle Gun, all of the machine's body-mounted beam weapons have slightly flexible emitters, allowing for some degree of target tracking and a better variety of firing angles without having to move the entire body.

-"Legs are just for show": While hardly the case, the Axis Zeong is indeed capable of separating from its legs and operating akin to the original mobile suit it's based off of with the number of thrusters equipped on its skirt and back, along with extra thrusters revealed after the legs are separated.

-"If you didn't expect this, you're a casual": The Axis Zeong's head can separate from its body and serve as an independent fighter craft. It's not terribly good at it, at least not compared to more dedicated machines, but it can still be used as a surprise measure in the heat of battle and its small size allows for it to be used as a scouting craft with minimal chances of detection, while its mega particle gun gives it respectable firepower. It also ends up looking somewhat like a flying saucer, which is cool.

-Plavsky Craft: Allows the Axis Zeong some degree of unaided flight on fields with gravity. It still relies on its thrusters for motion and isn't particularly fast or mobile, but at least it's not grounded.

AMX-102 Zssa
A well built and painted but otherwise wholly unremarkable AMX-102 Zssa equipped with its booster unit and painted in the Zeong's colors. Its 66 missiles of varying sizes lend themselves well to Chuck's preferred playstyle and are more than capable of blowing even mobile armors to smithereens from the sheer number of explosions directed at them. The machine is also armed with head vulcans, beam sabers, a scattering beam gun mounted on its torso and a pair of hand-carried beam machineguns, but those are there as backup. The Zssa is smaller and faster than the Axis Zeong and can transform into a waverider mode but it's less well armored and can't quite match its firepower.

[User]
Of course, you can't exactly use parlor tricks to catch up to something traveling at relativistic speeds. There weren't any shortcuts- unless that stupid angel-looking edgejob with its magic marker paintscheme was capable of INSTANTANEOUSLY tunneling through several tons of solid rock while also picking up speed. So Joe simply pointed the beetle legs that remained in Mobile Suit mode backward and fired at the unit's wings with the piddling slug cannons, performing an aileron roll to dodge the pink bullets and speeding off into the asteroid field- the mech shifting to darker and darker shades of red. Honestly, that pilot was lucky that there was a waiting period on some of the parts he needed to

"Damn, you idiots got SPOILED with all those fancy mobile suits! All those stupid systems, laser cannons, beam weapons, and spacemagic made you forget what robots are all about!"

[Assistant]
Hex
Verdi quickly acted as she saw the large amount of cannon fire headed towards her. Seeing as there was no choice she activated the GN field and started to weave between the fire as she backed away. It was aimed all at her she supposed that she looked like a easy target considering the sheer melee focus of her suit. "Nice try but no dice" Verdi called over she was prepared for situations like this and while she may not be able to cut beam like the Sengoku Astray of Nielson's she was able to do something completely similar yet fundamentally different as she took out the physical katana like blades of the susanowo in the souten form she quickly spun it around in front of her while it was exactly cutting the beam it was able to with the GN field to divert the beams in front of her to other places. This was one secret of her gunpla it was and functioned similar to a Masurao but it carried its secrets. This was the Sengoku Trace System allowing her to briefly copy the abilty to cut beam fire from the sengoku astray with the use of other system rather than a coating around the weapons.


[System]
I R L
Age - 20
Place of Origin - Indiana, USA
Occupation - Gas station clerk

A V A T A R

Character's Name - Graves
Pathos Affiliation - Draethir
Role - Melee DPS
Profession - Bounty Hunter
Weapon of Choice - Nodachi
Domains - Water, Darkness; Restoration, Divination, Enhancement

-

P E R S O N A L I T Y

Arrogant
It isn't just that Graves thinks highly of himself. He doesn't believe he's the best- he knows he is, and the only reason he fails is when others are holding him back. There is no challenge he won't take on, no enemy he's afraid to challenge; he has mastered the art of combat in Pariah Online and he's eager to show that off.

Belligerent
His mentors always hammered into his head that the one thing a good fighter had was aggression. A full-bodied willingness to commit violence, directed violence, against their opponents. To hesitate was to admit you were the weaker combatant. To allow the enemy initiative was the equivalent of surrender. Graves has taken those lessons to heart, allowing that belligerence to seep into every aspect of his personality.

Driven
For all his many, many faults, none can deny Graves's desire to succeed. He is driven beyond rational boundaries, to the point where Graves believes he can do anything he wants- often times bending the situation to make this fact true. He doesn't allow himself to slip, to lose, to give in, ever.

B E N C H M A R K S

Violent Transfusion
The linchpin of Graves's fighting style is his ability to heal himself by wounding his enemies. He strikes at them with his signature weapon, drawing the blood from their bodies using his unusual primordial magics, and then transmutes it into a healing energy that stitches up his own wounds at a rapid pace. This allows Graves to maintain full throttle aggression without putting himself in total mortal peril.

Surgical Precision
Studying the anatomy of wayfarers and monsters alike was a necessary component of Graves's chosen battle strategy. He's learned the best places to strike to disable his opponents, or to produce the greatest flow of blood. In addition, He's also internalized where he can safely wound himself if the need ever arises.

Human Bloodhound
Graves pursues his targets like a predator tracks a wounded animal. He treks across great distances, following even the most subtle of clues for weeks at a time. Nothing ever seems to deter or distract him, so singular is his purpose.

Pain, Life's Great Motivator
Pain is something every wayfarer is familiar with. Some shy away from it, while others manage to grit their teeth and soldier onward despite it. Graves revels in it. He practically falls into his attacker's blade at any given opportunity. It makes for a terrifying display when he walks through a debilitating stab wound to make his counterattack.
 | Physical Description
Andrew is unusually tall, measuring more than a few inches over six feet- a trait he inherited from his father. He's far thinner, however, with an unhealthy gauntness to his long face. Dark circles around his eyes stand out against harshly pale skin, and long hair falls down to his shoulders. Most wouldn't regard him as particularly good-looking, owing in no small part to a lack of effort and little self confidence.

His persona's appearance in Pariah differs significantly. While Graves stands just as tall, he's extraordinarily well-built, with a chest as broad as a barrel and muscle coiled like steel cable. Scarring earned from many an encounter pepper his body thanks to his light armor and penchant for reckless aggression. Graves is much better put together, too, with shorter cropped hair and strong features his player could only dream of.
Character Conceptualization
Graves is a controversial bounty hunter whose history stretches back to the first days of Pariah Online. He's renowned for doggedly pursuing his targets no matter where they run or for how long. Quick tempered and arrogant to the core, Graves is a difficult man to work with if he believes you're holding him back- and he thinks everyone does. The few friendships he still holds are troubled, to say the least, yet it wasn't always so.

Back when the game first launched, Graves was a member of a guild called the Strange Reign Club. They were a highly competitive group of raiders and PVPers with a reputation for extraordinaire toxicity. It was hard to argue against their results, however. Graves showed great promise as one of their earliest recruits, competing with some of the Club's best duelists. He'd stay with them for many months before, without much warning, he'd be cut from the team and blacklisted by its raid leaders.

 A solo player ever since, Graves has been quietly grinding away at his profession, stewing on whatever drama had happened behind the scenes...
Other Information
♬

Transfusion: The primary vehicle of Graves's unstoppable aggression and the core aspect of his kit. Transfusion allows Graves to transform any blood into lifeforce, healing physical wounds of nearly any kind. The blood must be drawn through an open wound. The amount of healing received and how quickly it takes to stitch a wound depends on the volume and quality of the blood provided. This ability is typically used by cutting open an enemy's major arteries and healing himself, but it is not limited to this function.

Defiant to the End: One of his strongest abilities, and the most dangerous to utilize. If Graves has suffered enough damage to be near unconsciousness or death's door, he can temporarily convert the flow of blood from all his wounds into life-force, providing an incredible burst of healing power. This magic has the potential to harm or eve kill him if it consumes too great a quantity of his blood.

Meditative Healing: Another aspect of Graves's advanced blood-based restoration magic. By sitting in a meditative trance for at least an hour, he may use his own blood to close his own wounds. This consumes his blood, much like Defiant to the End. How long it takes depends on the severity of said injuries. The stance is extremely taxing, essentially requiring he rest immediately afterward. In addition, it can't repair grievous wounds such as broken bones or eviscerated organs.

Blood In The Water: Using a concoction of a creature's blood and a number of other ingredients, Graves may consume it to cast this spell to locate that creature if they are within a thousand feet of him; if they're moving he knows the direction. This spell can be blocked by most magic or materials meant to disrupt divination.

Sight Beyond Sight: Sight Beyond Sight allows Graves to concentrate, blocking out all other senses to activate a sort of 'sixth sense.' This sixth sense allows him to feel the presence of bleeding targets within a thirty meter radius of himself, though it can be blocked by sufficiently thick walls or anti-divination magic. It acts similarly to echo location, wherein he gets a 'blip' of the target(s)' movement every couple of seconds. |

[User]
Location: The Dungeon, The City-State of Thorinn, Aetheria

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"If we wake up."

Rael sighed as she cracked her neck. She was sore and tired, but not absolutely exhausted. Kalie had exerted all of her energy to bring down the demon; Benkei was having a panic attack. She was certain the rest of the group would rejuvenate them soon enough.

"We're stuck here." Hanako said in the annals of her head. "What if the hack gets worse? What if they can't fix it?"

The thought was something Rael thought about as she leaned against one of the room's walls to brace herself. Her eyes moved to Priscilica as the large doors to the control room opened and the pink-haired spellcaster wandered inside. She was glad there was no more surprises, but even Rael was on edge. Part of her was disappointed that the battle was over but that was a part of her that was in opposition to her body and her mind. Hanako, Rael... and whoever she was now. She supposed the way she thought and acted was divorced between the two, like an amalgamation. There was no real reason to roleplay in the new landscape of the world and it was a world she was going to have to get used to.

"You're thinking it, too, aren't you?" She said as people rushed to Benkei's aid, "How this could be it."

She crossed her arms after she leaned her spear against the wall.

There was an aching part of her mind. Why wasn't she scared? Why did she want to keep fighting? What was wrong with her? It ate at her like an acid, though she did not show this anxiety as she did so. But this time it wasn't out of keeping up the appearance of looking cool; this time it was out of numbness.

[Assistant]
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Priscilica was too kind--he hadn't done anything special that anyone else couldn't have accomplished. Anyone else could've given her a draught. If anything he was the least effective in the last fight, he didn't even contribute to killing the boss. And the one thing he could do, he failed at. Nonetheless it'd be pointless and rude to say otherwise, and Kazuki only offered the girl a nod of acknowledgment, watching her as she walked off. He couldn't quite look Seele in the eye, instead choosing to walk past her as he unhooked his lyre. The familiar, ear-scratching grind of the door let him now that the dungeon was officially over.

Starting up the familiar-sounding song, Kazuki let his body go on autopilot, staring at nothing in particular. It was easy to let the notes carry him away to anywhere else, but the sound of Luci's sobs made sure to root him to the dungeon's room. He could feel the pull of his magic already; he must have used up more magic than he thought. He figured he may as well get everyone up as best he could so they could make it back to town in one piece, albeit a quick look around let him know that exhaustion was just as common as injuries. That would be the second thing he would look into, there was probably a spell out there that could help with that. He'd be more effective next time. He'd succeed next time. Failure was no longer--

The sound of metal hitting the ground caused Kazuki to stop as he whirled around to the source. For a split second he thought that even the dungeon's end had changed and something else was coming, but instead he was greeted with the sight of Kazuma on his knees. Had he been hurt worse than he thought? But the way he grasped at his chest set off every single alarm in his head. Kazuki didn't even realize he had dropped his lyre when he ran over, kneeling down next to him.

"Kazuma!" Kazuki called out his name, louder than he meant but stern as he held his hand. "Kazuma, breathe, I'm right here with you! You're okay now, just breathe!"

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