[System]
Colour: Sapphire

Age: 17

Gender: Female
Race: Cyborg

Weapon/s: Unlike most in Beacon who have transformable weapons, Shirako uses two different weapons. Well, three, technically.

Chain-guns - Literally metal clamps connected to chains that've been attached to Shirako's wrists which are in turn connected to two pistols. Although while many consider these impractical and a tactical disadvantage, Shirako has managed to turn them into deadly CQC and ranged weapons. The chains can be manipulated almost at will in terms of length, with the ability to extend and shorten to Shirako's liking anytime. The chains also act as an ammo belt for the pistols, allowing for complex shooting maneuvers, for example her "Gatling Gun" when she spins the chains on each of her hands around in circles whilst firing in the direction of the enemy. This allows for a near-constant rate of fire that is far more effective at dispatching enemies, however makes her magazines drier than the wasteland. The pistols can also convert into small, durable blocks that she uses when she needs to hit, trip or tie up an enemy.

Katana - As seen in the above image, Shirako has access to a long, thin katana. This blade isn't her primary weapon, however she's learned to use it well enough. Its only quality feature is that a small canister of dust (namely that of ice) can be inserted in the handle, allowing a thin coat of the stuff to be applied to the cutting edge of the blade, amplifying it's effectiveness. Shirako doesn't seem to like using it often, though, both the dust ability and the katana in general.

Weapon Type: Dust compatible - Ice, Fire, Lightning. (This applies to both weapons)
Weapon Range: Short (Katana); Short-Medium (Chain-guns)

Semblance/Special Ability: For a limited time, Shirako can gain dead-shot accuracy and overload her processors for increased perception and calculations; basically an overdrive. It can be triggered at will, however has an incredibly long cool down period, resulting in sparse use...

Personality: Shirako is a smart and calculative individual who acts more robot than human. Although she's capable of registering human emotion perfectly fine, she oftentimes speaks in a monotone and, what one would consider, "robot speak". She's quite judgmental and perhaps a little cold or blunt, however it's as much as you should expect from a cyborg. She strives to learn more about human emotions and behavior in order to better understand them and herself.

Bio: When a human life is lost, often times the remains are buried or cremated and the lost one grieved. However, Shirako was another story. With a brain that no longer functioned due to the cessation of her life, a rogue scientist father aimed to bring back his dead daughter through the power of technology. Inspired by what was being created in other areas of his field, the scientist set out to do something similar to what others had done, yet different. Instead of giving a robot the ability to live and emote, the scientist planned to give his dead daughter new life by scanning her brain and creating an artificial one to put in her body, built to live like any other human being. State-of-the-art stolen technology combined with her preserved internal organs eventually combined and created something new: an AI in the body of a living, breathing human being. Not to mention, the shackles on her wrists that were welded to pistols - restraints that not even Shirako knows why exist, yet she doesn't wish to remove them.

Of course, the damage to Shirako's brain was extensive, to the point she had no recollection of her former 'life'. Her father wished to revisit those memories with her, in hopes of her remembering who she was, however it turns out being a former leading scientist in robotics who suddenly stole equipment and disappeared puts a bounty on your head. Well not quite a bounty, however he was wanted. In order to save his new daughter's life, he told her to go to a place called Beacon, where she could discover herself, her past and her purpose, and that her name was Shirako Grey. Confused by the man who claimed to be her father's words, Shirako managed to escape and made haste for Beacon. Although she wasn't an official student, she still hoped she could get in. It was her father's wish, after all. Supposedly.

Equipment: Aside from her black coat and the various dust magazine clips at her belt (two for each element: fire, ice, electricity and wind; 8 clips in all) Shirako doesn't really have anything.

[User]
@Delta44@DiZL ReloadeD@rechonq@Princeofhearts@Polaris North@OneWayOut@Thundercrash@PatrickDrummer@Shadolord

Humanity, such a fickle species. No matter what obstacles come their way, they find a way around it. Whether they use their knowledge, weapons, or their unwillingness to give up. So they thrive on the knowledge that they can overcome anything. However, all their victories were preplanned. You see, life is like a game of chess. You send your weak pawns to be sacrificed so your opponent thinks they have the upper hand. All the while you build your army to strike them in their state of bliss. All your victories, all your accomplishments mean nothing when you lay on the ground gasping your last breath.

You now walk through the valley of the shadow of death, but you do not yet know it. For you see: I've sown the seeds of your destruction. I'll destroy the sin that corrupts this world either by death or by other means. And once you see what's knocking on your door, you'll not have the means to deal with it. This is the end of the corruption and the beginning of the cure. Humanity will see what lies ahead of it and wish for mercy, wish to be spared, and I'll look down from the mountain of corpses and whisper, "No"

So bring your hunters, your huntresses and your technology with you, for they will not help you. My plan has already been planted and once you realize it: you'll be on the ground gasping your very last breath. My plan has been in root ever since you crawled from the dust and it will end when you return to dust.

Ozpin stood on the stage of the auditorium looking out at all the students that had either entered Beacon for the first time or where returning for their next year of training. He took a deep breath and cleared his throat that echoed around the large room.

"Welcome to Beacon new students," Ozpin said before he continued, "and welcome back to any of you who have returned." Ozpin adjusted his glasses and placed his right hand over his left hand that was resting on his cane.

"You all are the next generation of Hunters and Huntresses. Your contribution to the future starts here at Beacon. Each and every one of you comes from all facts of life: Human, Faunus, rich, poor. However, you all have one goal in mind: to protect this world from the looming darkness that threatens it. Weather it's the White Fang or the Grimm," Ozpin said before he began to walk around the large stage and continue, "Your road to become a Hunter or Huntress will be hard and trivial, but know you're not alone." He stopped in the middle of the stage.

"The person next to you, in front of you, behind you. Will be on the same path and even though you may be separated in teams of four, know that everyone in this room is family. So use their strength when yours diminishes, use their power when yours has been taken, and use their courage when yours runs out. You all are the future of this world and as such it is your duty to protect it," Ozpin said before raising a hand to stop anyone from clapping.

"However, you will not simply be going in blind. Beacon has a team of instructors to help you on your journey and I'd like to introduce them. rRemember, they were once in your shoes and are now successful Hunters and Huntresses," Ozpin said before the first instructor walked out onto the stage.

"First I'd like to introduce your battle strategy instructor: Jaune Arc," Ozpin said. Jaune stood on the stage and looked a little uncomfortable, but he forced a smile and waved at the students.

"Next I'd like to introduce your Semblance instructor: Glynda Goodwitch," Ozpin said while Glynda walked on to stage and stood next to Jaune who seemed even more uncomfortable then he was when he walked out.

"Next we have you're your instructor on Grimm: Drake Darko," Ozpin said. A man in his late 30's walked out on stage wearing a black suit with a red. Atop his head was a top hat and as he walked out, his cane tapped on the hard wood floor of the stage. The way he walked, it seemed he didn't need the cane. He smiled at Glynda before he turned to the students, took off his top hat, and bowed.

"Your instructor on Dust: Weiss Schnee," Ozpin said as Weiss walked out and stood next to Drake. She seemed a little uneasy next to him while Drake seemed to not notice her.

"And finally, your Instructor for the history of Remnant," Ozpin said before he walked over to Weiss and stood next to her and added, "You all are dismissed. Tonight you'll all sleep in the ball room; however, there will be a welcoming party in the cafeteria in an hour. I do hope to see you all there." The auditorium was filled with the sounds of clapping before it died down and everyone flied out of the auditorium.

Seth yawned and stretched as he popped some joints in his right hand, "Geez, the old man knows how to make a speech boring." Seth looked around and was able to escape the crowd that now stood outside the auditorium. I've got an hour before the party; I think that should be enough time for a nap. Seth thought as he searched around for a place to sleep. he spotted a tree near the water fountain and headed towards it. the tree's shadow loomed over the grass as Seth sat against the trunk.

"A little nap should do me good before the party," Seth said before he settled in and added, "If I go that is, too many people might trigger my Semblance and that wouldn't be good."

[Assistant]
At the back of the auditorium, Cyra hugged her arms as she leaned against the wall. Her eyes flicked from person to person as they moved past her, embedding their faces into her memory. These were the people that she would be surrounded by for at least the next four years. At the very top of her mind was a single question: Can I trust them?

When the crowd had thinned out more, she grabbed the handle of the large crate that stood next to her and made her way out into the courtyard, tugging her scarf up over her mouth. That question was never far from her mind, and the fact that everyone towered over her did little to ease her nervousness. Nor did the idea of a party appeal to her, conjuring up images of rooms packed with people, bumping into each other and closing off the air. No, that did not appeal to her in the slightest.

She made her way into the garden area, wondering just what to do with herself. She could go to the ballroom, maybe figure out a safe place for her to sleep, but she didn't know the way. Not knowing anyone here at all made things even more uncomfortable. What am I supposed to do, Mom?


[System]
Appearance: Emerald is a light-green-skinned Gem that is only about 4 feet tall. He wears a plain dark green tunic that doesn't have any decorations or faction-identifiers (Like the star for the Gems or the Diamonds for the Homeworld Gems so far revealed in the series.) This is because his development was cut off and he was awoken without aesthetic completion. Has glowing circular light green eyes that emit beams of light similar to a very bright green flashlight beam.

Gem: Emerald

Gem Location: Right below where the neck meets the torso.

Emotional Strength: Rather determined.
Emotional Weakness: Sadness/Depression.

Power: Can turn into a statue made out of grayish rock with green shiny speckles. It looks like however he does the second before he became a statue. Is incredibly durable and might make for a decent weapon in Amber's case. The statue CAN be broken, but it is many times tougher than rock. It is similar to retreating into a gem in the case that it can be used for healing, but it is likely to exhaust Emerald if used frequently. When Emerald comes out of the statue, gradual chunks fall off of the statue until it reveals him.

Advanced Armor: See the above, but moldable into armor shapes and, instead of having to dismantle it, he has to keep it into it's formed shape. Emerald currently can't do this.

Terrakinesis: Can control his special rock that is statue is made of. This is set aside from the others because he can make things out of it. VERY VERY LIMITED. Not practical in any battle situation whatsoever, better for making long-term structures or just very tiny things.

Weapon: Curved saber with a pommel that can switch between a full hand-guard or just a handle. It is the color of healthy grass, the handle/guard being the same color.

Weapon Power: None

Other: Uses male pronouns. Was grown in Earth's Kindergarten (the big one) but not influenced by anything, due to the site being abandoned before he was "finished". Also, likes repairing or tuning/tinkering with things as a frequent hobby.

Can't handle being insulted, even as a joke, and tends to start crying. A lot. The reason could be potentially blamed on the possible side effects of making a gem that isn't finished. Also, he doesn't really know what anything is. This isn't a deformity, he just hasn't been outside of his hole in the Kindergarten.

Door:

Normal Emerald^

Warning: teh falwining b much very importnents
On the states: Normally, these are triggered by these emotions being present, and these states hold onto them as well as reflecting the emotion. More than one is possible at a time, in which case the personality and appearance are a mix of both, but ones that directly conflict are not possible.

Happy: Appears to have lighter clothing, with a faint glow. This state is one of perpetual optimism.

Holding a Grudge (For lack of a better word): Has a yellow stripe on his left arm for each person he is holding a grudge against. This often combines with:

Paranoia: Emerald's eyes emit a blinding yellow beam of light, which at it's dimmest is still very bright. Very jumpy, scared of things that aren't there, very suspicious of anyone he doesn't trust.

Sadness/fear:Emerald turns a dark turquoise, with his clothing turning dark green. A bit depressed. Easily frightened.

Anger:Emerald turns dark green, and his teeth are sharpened. Highly unstable and vicious, even towards friends. Thankfully, this state is also extremely unlikely to occur, and if it does appear it usually doesn't last.

[User]
Johnny didn't really know how long he played, time blending together with the song and wind. It was nice to just relax after a day of work, the people here were nice enough but work was work nonetheless and for someone used to being on the road Johnny found it key to maintaining his stress. And so he sat, drinking a root beer while munching on potato chips between playing little songs. People would walk by and usually flash a smile his way before moving on to whatever they had doing, a lazy buzz of activity much unlike the high energy of Star city. Johnny was always more of a country boy, preferring the quiet of the out cities and roads. So far, everything was looking to be a gre-

"Hello Johnny.", The small voice nearly caused Johnny to jump out of his own skin, Eve being the last person he would have expected to see. After taking about a second to compose himself, Johnny put his guitar aside and listened to what the little Gem had to say. It left him puzzled... and conflicted. On one hand he'd like to think of Eve as a friend, but on the other all he knew of this Bloodstone guy was that he was bad news and she was on his side of this whole deal. "I'm...not entirely comfortable with revealing that. It's nothing personal Eve but I mean, see this from my perspective. Your on the "bad guys" team, it's not like I can just hand that information out. Plus, I'd prefer staying out of Gem business. Nearly died the last time I was involved." Johnny scratched at the back of his neck, insecurity and a couple shades of guilt all over his face. "Sorry."

[Assistant] Amber was still numb to this whole thing, having watched one possibly two of his friends die before his eyes had left the giant Gem feeling hallow on the inside. After the group was warped back to the Temple Amber took a seat in a large metal chair that had a few pillows placed on it for cushioning, he had found it a few weeks ago in the wreckage of the town and decided he wanted it so he brought it back to the temple. He sat there, his expression as depressed and glum as it has ever been, and replayed what he had just watched over and over in his head. He may have sat there like that for hours if the Warp pad didn't light up and Bloodstone came strolling in. Amber didn't know what to do, if it was any other day he may have jumped at the Gem but now... Amber listened to Bloodstone's speech, it sounded fairly similar to what he had said a month ago, save for the part that they were made of shards of other broken Gems. Then Bloodstone said something about training them. "No..." Amber said simply as he stood from his seat and looked to the older Gem. "That history you have just spoke of, this story of other Gems dying and your woe... it isn't my history. The orange Gem continued in a tone fair too serious than his usual one. "Yo' speak of these Gems we use to be, yer friends that yo' 'ave lost because of them turning against yo', but we aren't them. Where we come from... who we come from doesn't and shouldn't decided who we are. So as sad as yer story is, no matter how much I pity yo', it does not give yo' the right to come into our 'ome and speak as if you have earned our trust... At least not mine" He said as he started to walk towards the exit of the Temple. "Those 'umans that yo' 'urt down in that town 'ave earned more of my trust than yo'... As far as I am worried about it they are my people, not yo' and the Gems yo' speak of." Amber said as he left the Temple and began to head down into the town.

[User]
Spinel

Spinel stood inside of what appeared to be a very large, misty cave. She walked for a minute, well into the cavern that was her room until she would have barely been able to see without a light of some kind if it weren't for her ability to glow. She knew the exact spot she was looking for, it was a space in the wall that opened up to form a cubby-hole of sorts where she could keep her things. She had little use for it, but it opened to reveal her one possession: a plastic skeleton mask she'd gotten from a local dollar store. She placed Aquamarine and Howlite inside and prepared to seal it shut on the off chance that Bllodstone should come looking for them, but realized how that might turn out bad if Aqua were to come back while she was inside of it. Spinel would just have to hope that Bloodstone wouldn't try to get into her room or, if he did, that he wouldn't succeed. Spinel left her room and got back into the living area just in time to catch Bloodstone saying something about training. "I don't know if I'm interested in that, but I'd like to know if you have any jobs you need done that don't involve hurting the humans or my friends." she said.

 Chromite

 "I doubt my word is worth much to you, but I can guarantee that we have no intention of starting anything violent." Chromite said. She turned to Evenkite and Reggie and said If this human isn't interesting in helping us, perhaps some other one will. Do either of you know of anyone else who might know where this temple is? If that doesn't work, we might try looking for it ourselves, or asking the commander."

[Assistant]
So there's one of your fears confirmed. You're not welcome there, Eve. If a human is reacting this way, there's no way the gems are going to be any different.

The little gem's ears flattened down as she heard Johnny's words. She held herself back before speaking, acknowledging her emotional responses (most of which were unwarranted), rationalising them, and then letting them go before she spoke, though there was definitely a small hint of disappointment and hurt in her voice. Nearly undetectable, but it was there.

"I understand why you do not want to be involved with gem business, Johnny, and I respect your wish to not tell us anything. But before I leave you be, I just want to clear up that I never joined Bloodstone. I'm Eve. I'm just Eve. And I will always remain as Eve unless I do decide that I am a 'Crystal Gem' or a 'Homeworld Gem'. Thank you nonetheless, and it was nice seeing you again. Please continue with your playing, we'll be going now."

She turned away from Johnny and rose into the air once more, looking to Chromite.

"I have no idea where the temple is, Chromite, ma'am, but..." she trailed off, grinning as she recognised a familiar orange giant of a gem making his way through town, "...I think I might know someone who does." With that, she rushed off without even waiting for Chromite or Reggie, though her grin melted away into a frown of uncertainty.

Remember, Eve, in all likelihood, he won't be as happy to see you as you are to see him.

Upon closer inspection, he didn't look happy at all, regardless of whether he saw her or not. His old goofy demeanour was gone entirely, which alone was enough to cause alarm, but he looked so...Serious. Troubled. She alighted down onto the floor, her heels planted firmly to the ground. She stood there, unmoving, looking up in disbelief as to how much the younger gem had changed. By the time Amber has passed by her -had he even noticed she was there?- she still hadn't moved, aside from a small blink of her eyes.

Tussle-involved or not, it was clear that something had happened while she was gone. Shaking her head, she followed after him without her usual tip-toeing, hesitant to speak. He might've been furious with her for all she knew, he might see her as the enemy, and for all she knew he'd pound her into the ground right then and there. Approaching with caution would be the best route, and she know she should be taking that route, but seeing him like this...It was too much. She would abandon caution, and most likely regret it later. When she finally did, it sounded much higher than usual, on the verge of cracking.

"...Amber?"

Her ears fell flat once more, her left hand clutching the wrist of her right.

"...Are you okay?" What happened...What happened while I was gone?"

[User] Amber didn't know where he was going, the temple was the only home he had ever known and he doubted that he could find a place to clear his head in town. Maybe he would just keep walking, it wasn't like he needed food or sleep, he could just keep walking and walking and walking until there wasn't anywhere else to walk anymore. He didn't know what he would do and honestly he didn't care at the moment, all he wanted to do was leave the temple before he snapped. So many things were racing through his mind, he was enraged, depressed, and terrified all at the same time and he felt like it was tearing him apart. "Yo' should of done something..." He mumbled over and over and over again as he stomped his way to town, he was already almost there. He may of walked straight through town and onward if he hadn't heard the faint sound that resembled his name. He stopped cold in his track and looked around to spot something he could hardly believe, Eve. The giant of a Gem was shocked to see the yellow Gem standing after all this time. "Yo'..." Was all Amber could muster before something in him finally gave, the thing that had carried him this far. He fell to his knees with a slightly ground shaking thud and kept his eyes pinned to the ground. He stayed like that for what felt like lifetimes before a low sob escaped him. "She's gone... She's gone!" Amber said between his sobs. "Howlite is gone!" He nearly wailed as he brought his gaze back up to Eve, tears streaming down his orange shaded cheeks.

[Assistant] Bloodstone watched as Amber stormed out. He didn't expect anybody to trust him but he still wanted to try and comfort them. "Man I stuck at this. I didn't want what I said to be empty and meaningless so I explained why it applied to me. You can make your own history, that's what I wanted when I created you. The only reason I brought up history at all was to try and explain myself and what I've been through. You're not my old allies, you're your own gems. I just don't know what to say to make people feel better. I give up." Blood fell backwards, slamming himself into the ground and cracking it.


[System]
Age: 8 months since prime activation

Gender: None, goes by the male pronoun

Race: Machina model based on Mura

Appearance: Built to appear friendlier and to avoid damage through physical abuse, Cecil was built to appear as close to a Mura youngster under the assumption people would be less inclined to hurt a child. Standing at 4'8" he has a surprising weight in his arms and legs while the rest of his body is lightweight and durable. His arms and legs can be removed to change his clothing while the strap across his chest can be unbuckled from the front.

Element Affinity: N/A

Magic: Self-technopathy – Cecil can attach machinery onto his body and control it.

Gear: Power gauntlets used by construction and repair Machina upgraded to the highest spec. Comes with a self-service kit. Cecil's boots allow him to run vertically on surfaces and walk upside-down through the release of magnetic currents. He can't run or walk like this on wood and vibrations can cause him to fall.

Brief history: Part of an experimental range of Machina that are designed to be able to blend in with normal people. Designed to limit Helpers from being damaged, Cecil was due to be released and established as a builder who would help with construction; however, Cecil held little interest in being one of these and seemingly escaped. The exact circumstances of his escape are unknown, even to him as the last memory he has was being out in the great wild world. The programming within him probably knew what he was doing here so the surprise to be had was not massively overwhelming.

Cecil felt he had a purpose if he was being sent to this side of the realm and immediately he was off looking for it, searching for what he was programmed to fulfil. Completely unaware of the troubles and even the Church of the land, his outlook was naïve at best. He was a hard working Machina, he knew that much, and to find what he needed to do was his top priority. He knew how to read but couldn't write, if questioned about his looks he felt he knew the answer, telling people they were for construction work. Those travelling would rarely question him and would either be curious about the maker of his Machina to which would only confuse him.

Cecil didn't know much about this world but learning it from travellers proved fruitful. He learned that people used machinery quite commonly and people didn't appear to know he was just the same as that machinery. Learning from these people was proving to be educational, but he still had some questions that needed answering. Any other Machina he came across and tried to talk to didn't have any sort of leverage for conversation, as if they didn't have a mind like him and was simply 'following the program'. Whether he was following his program or his own curiosity he couldn't quite tell, but he had to find some answers somewhere in his own time. To explore the world and find what he needed to do was his first objective.

Additional info: Despite being a machine, there appears to be something off about this new model of Machina. If the personality he had didn't give enough suspicion, it was almost as if he was more than simply a new design, almost as if he was assimilating a sentient being without internal programming needed.

[User]
Amuné shrieked as Cecil fell to the ground, hit by some sort of bad magic. Ethan reined in their horse, the gelding prancing in agitation. It didn't like being in the middle of what was turning into a battlezone. Then the Muran pulled her off Jorvind, and she clung to him, shaking. It was the bad Magi, the one with the poison blobby half-dead things, and she was frightened. She didn't want to let go, but she knew she had to. Ethan needed to go help the others. "Don't let them get you," she begged, giving his cheek a quick kiss before he set her down behind the cart. Wyth immediately moved between her and their attacker, his fur fluffed up so he looked even bigger than he already was. He might not be able to help much to fight off the rotting beasts, but he would protect his girl, even with one paw still badly injured and his healing hip sore.

The girl didn't want to watch the fighting. Images of the bandits on the ship and the slavers in the warehouse filled her head and she was shaking. Why did this keep happening? Pressing close against the moorcat she clasped her hands tightly and did the only thing she could: prayed to the Saints to watch over her friends and the new lady and the Dimuran princess. She tried to reach with her magic, to find something that might help them get the bad Varuna to go away again. But it wouldn't work like she wanted, instead subjecting her to a dozen flickered images of everyone dying, of Wyth trying to stop a blob that came for her and being badly injured in the process, with a knowledge that he was severely poisoned too. Choking back a sob, she pushed the visions away, ignoring the push of it against her head now that she'd invited it, and the sudden weight that she felt come to settle on her shoulders from using her power.

She ventured a peek out from behind the cart. Nymira was doing okay, lighting the dripping blob beasts on fire even though it created nasty smog, and Amuné pulled the top of her shirt up to cover her nose. Cecil was up again, and the creatures couldn't really hurt him that much since they didn't make him sick. She'd lost track of the new lady, but Ethan wasn't doing so well, having to dodge and looking like he was running out of energy. She wanted to help, but her hands were far too unsteady to use her sling, and she'd never be able to do anything with her knife, not against a real fighter. "I wish I could do something helpful," she whispered, ducking down again as Wyth caught her shirt in his teeth and tried to tug her back out of sight. "All I do is get in trouble and in the way...I don't even know how to use my gift properly." Please, Saint Edos, Saint Oranoak, protect them and keep them safe.

[Assistant]
Asta sucked her cheek and shrugged, "It turned into 'we' when I got here... I could be wrong but... isn't that how pronouns work?" She asked a bit sarcastically, "And you're close enough on the phrasing - I get what you're trying to say. Don't worry, I'm not here to set you back," She explained, absently petting Myria.

The group prepared for a rest as night fell over them and Asta was thankful for the upcoming rest. They'd been awfully quiet for most of the ride and the wooden cart was hardly comfortable. Honestly, if she had the energy, she would have spent the time walking over riding. However, her recovery made walking a serious problem. Hell, if anything happened before her arm healed, she'd be stuck with only one-handed maneuvers with her blade. She helped set up camp as best she could, arranging some kindling in the midst of their small campsite. Myria ran out into the woods to find more sticks and brambles which could be set aside to better fuel it later. After a bit of time and a little help, she finally started the fire.

Asta chose a spot just a little bit set apart from the others, but still under the heat of the campfire. She rested against a tree and Myria did not hesitate to climb onto her lap and stretch out, almost covering Asta's entire body. The Ydra stroked her fur as the pair gradually fell asleep. The next morning was better than the previous day, though the woman could more clearly feel the aches of her bones and muscles as a result of their battle. She rubbed the back of her neck sorely before finally waking up her cobra fox and climbing onto her feet. It wasn't long before the whole crew was loaded back up and on the move, but even then Cecil seemed weary, like he had something on his mind. Asta thought to ask, but then decided it certainly wasn't her place - she'd only seen this boy fall from a roof and hadn't had a single conversation with him. It might only make his situation worse.

However, she realized that she had been wrong when he dove from the cart and delivered a blow to protect all of them. It wasn't long before Asta and Myria followed Ethan and Nymira from the cart and her eyes fell on a Varuna. She pulled her bow from its sheath on her back and moved after Ethan, only to be absolutely amazed as the Dimuran girl released a vortex of flame from her hand. She took a step back and looked around, "You're... you're magi?" She asked in shock, looking over to Ethan. "Do you have any idea what kind of danger that brings?"

The woman scowled, she'd been hiding her own magic since the Church began seeking her kind out - using it only as a subtle ploy to walk away from people she didn't want to associate with or leave an impression on. But here was this Dimuran girl just... blasting her way through an enemy. Was Amune one of them? What about Cecil or Ethan? It was then that Nymira was confronted with a disgusting creature made of slime. It seemed to disintegrate and burn anything it touched. Was it acidic or temperature? She wondered before shaking her head. For now, she was at a loss that such an aggressively strong magic user was part of this band... even if she was royalty. The blaze, even as it reached unbearable temperatures, seemed to do little to deter the oncoming monsters and Asta noticed that nobody else had much ability to help either.

She stepped forward and drove her falcata into the dirt, reaching over to grab a few pins from their holding location on her belt. "Keep it up, Nymira!" She shouted as the girl dodged through the slimes before throwing her pins out, each finding a place near the slimes. With a flourish of her hand, Asta let out a slow breath and from the ground began to rise three separate clouds of velvety purple and black smoke. However, the smoke did not rise into the sky, it began to wrap around itself and take form as three low growls filled the air and from the summoning points rose a trio of vazra. Each of them were about the size of a wolf and they seemed to leak shadow as the smoke dissipated and left only the summoned creatures standing in its wake. They all snapped their teeth at the slimes, including the one that had attempted to follow Nymira, threateningly before pouncing on them viciously.

"Ethan, help Nymira, I'll handle these three as best I can, but I can only hold onto three - five is harder to control," She told him, her hand remaining outstretched as she focused on maintaining her summons. "Find some way to handle the other two." She tensed her jaw, furrowing her brow in concentration as she focused her magic into the beasts. They were certainly smaller than the slimes, but slightly smarter, so they could hold their own. Thankfully, the Varuna didn't try to summon anything too heavy, as he had to maintain them and use his own magic to fight off the rest of the group.


[System]
Alias: Metallia
Age: 15
Gender: Female

Appearance:

Personality:
Apathetic, she floats along life, showing little emotion even to the deeply disturbing. She does not mind doing disturbing things herself, either.
Arrogant, she believes she's better than you, even if the opposite is proven. She looks down on any petty act that has no purpose, as well.
Irritable, things that annoy her annoy her a lot, and is about to explode. She's very likely to hold a grudge, which is why she's here.
Graceful, the way she moves and talks would make you think she's royalty. This is her at her best, disturbingly graceful. At her worst…
Childish, that ice-cream looks delicious. I want it. Hey, pay attention to me. Heeeeeeeeeey. … I can't have it? … *ice-cream stand explodes*
Hmpf. Serves you right.

Powers/skills: Her one capability is her understanding of technology way out of her league and capability to construct such. However, if confronted without her toys, Metallia will be but a 15 year old girl in terms of combat prowess.

Equipment:
On herself.
Her headset, those two things on her head, contains extremely powerful transmitters and receivers, allowing her to make use of public satellites to communicate with her robots wherever they might be. They also send back any information they have to update them on what they're doing right now. Using this, Metallia can directly control her robots as if they were her own limbs, should she wish it.

Oh, and that dress is bullet-proof highest grade combat-armor. There's also metal in it, to allow her to control herself with the next machine if needed.

Her chair.
She has her own chair which is called the R5. This machine is equipped with two very powerful magnetic controllers (one in each black box by her hips in the image). These allow Metallia to fly, carry around those two giant metal arms to do her bidding and generally harass enemies with any metallic things nearby. Her magnetic control with this can be pretty powerful, though she cannot deform metal objects with it and there's a limit to how fast she can accelerate things depending on their weight. She probably can't affect a car all that much.

It is also outfitted with machine-guns, capability of launching multiple kinds of rockets or explosives, supreme impact-power in close combat, emergency thrusters and it is also rather customizable depending on what Metallia needs on her newest trip.

Robots.

Tia in the middle. Usual robots to the left and right.
First there's Tia. She's an android that Metallia felt like building because she was bored one day. Tia does not have the capability to display any emotions, but through an AI Metallia considers "rudimentary" she emulates human intelligence to a frightening level, though has no capacity to do anything but follow instructions and answer to her mistress's commands. That is, except for destroying enemies with robot strength and utilizing the rockets/machine guns in her arms. Metallia spent more time on Tia than her usual robots and she should be considered more powerful.

The usual robots are big humanoid shapes that are bulky but quite strong. In their shoulders they can carry weapons from blades, guns, explosives, whatever Metallia felt like putting in it. Metallia can control them directly or she can allow their AI to do the maneuvering based on her instructions. Though, while the AI in them is supposedly very advanced because Metallia made it, they mostly suck in combat and most heroes make short work of them. Their inability to be competent should never be underestimated. However, Metallia can make a lot of them in a relatively short amount of time. If The Presence needs an army, she can provide it.

Of course, in the future, Metallia is able to invent new robots to cause trouble for her enemies. When she does, I'll most likely delve into this link, where I found her image.
conceptrobots.blogspot.se/2012_07_01_a..

Short Bio: Metallia does not know her own backstory. But, if you wish to know, then feel free to open the hider.
Metallia is a drone from a super-villain of galactic proportions. She is, to say, a biological android, having been designed rather than born but yet still have organs and function like a normal human would. Her "father" created her and sent her to Earth in a shuttle that would germinate her on the way so she'd be born upon arrival. She was supposed to gain further orders upon arrival.

However, when Metallia was arrived on Earth and was born, no orders came. Be this because the super-villain was defeated before she arrived or for another reason entirely, the information that was supposed to spur her on her way never came. And then… she was stuck there. … However. Her mind still has information which her father considered "vital for survival", which just happened to include information on superior technology from space.
Metallia started her existence as 14 years old in England. She simply opened her eyes and there she was. Nobody knew who she was, not even herself. That said, she managed to quickly find lodging with a nice old grandma who took pity on her. The police could not find any record of her existence, and when she was sent to the hospital for a check on her mind.

In the hospital, however, something odd happened. She… became extremely annoyed at the technology they used to examine her. Because, it could be so much more efficient, so much more thorough. As it was, they could miss whatever the issue was! She lashed out in anger, and then she was down at the police again, who believed themselves to have a problem child on their hands. They had no idea.

Encouraged to do something about humanity's inferior technology, she started working. Under the name Angelica Wilder, a name she took out of nowhere, she took the job as a maid to a prevalent technological doctor while she worked tirelessly on new technology on the side. She invented something ground-breaking in the field of robotics, and she expected to be praised. Sure enough, she WAS praised by the doctor…

… Then he took patent on her invention and received all the credit. Nobody would believe a young maid like her had developed such a piece of technology. Enraged, Angelica decided to forcefully punish the doctor who took her things by building robots that would do her bidding. Taking the name "Metallia", she attacked the doctor's university. … That's when she found out she stood no chance against the heroes of today.

Managing to escape, Metallia turned her attention to these… "heroes". They had defended the doctor. They had to pay. She'd develop better robots, better weapons. She'd find out their secret identities and who their loved ones were. It became clear to her that the only way she could be allowed to make humanity better… was if she took over it all herself, first…!

… That said, she never had much luck as a super-villain. Her robots were often easily destroyed by heroes she confronted. … That's when The Presence contacted her… … …

Other: … If bored someday, you might find her aimlessly browsing the internet and/or playing a video game. She can be easily distracted if she doesn't feel like doing what she should be doing. Beware her knowledge of the internet.

She can fairly easily get and invent what she desires by selling things she made/fixed on the internet while buying, which is how she gained all the items she needs to make her contraptions. The things she buy look innocent on paper, but become significant when she starts working on them. Money has never been her goal.

[User]
Mako smiled a genuine smile at the thought of someone dressed like him, "Surely not...I am one of a kind..." His eyes betrayed him now, a look of betrayal twisted within the gray as thoughts and memories came rushing in. Having watched her acts of magic over the last two days he turned to her and spoke, "You are a practitioner of true magic. Then you might know about how prophecies can control people? Twisting good people to do monstrous things." He continued to walk ignoring the other humans on the team and only paying attention to getting to the bank, "I am the bringer of destruction to Atlantis. I was to young to be executed, thus I was cast out." He looked at her again, "But this life suits me much better than my old one." His eyes looked forward again, "Now you know more than just my name."

When she talked about the tech lovers he just smirked, "Most metals I can bite right through...the stronger ones I use a couple other gifts I have." He showed her the black cylinder that had little runes carved in it, "Atlantean magics..." He put it away and smirked again, "they can steal all the electronic money they want...I want the gold. If this is Europe's largest bank then there is gold within." He whispered the next words, "I believe that you and I would be effective in retrieving it." Mako was no fool, he knew he would need allies if they were all to remain a team and someone with magic was the perfect fit for him as his fighting was mainly close combat. It also didn't hurt that he found her rather enjoyable and beautiful...in the way one sees the beauty of a hurricane.

[Assistant]
Metallia turned her eyes and gave an appreciative nod in Maverick's direction, before turning forward and continuing her walk. It felt a little infuriating to have to trust in another's protection, but as it stood, they were a team. Metallia knew she wasn't the most physically durable. Looked like she could depend on at least one of the others, though she hoped the rest would also collaborate.

'...' There was a brief instance of a smile, Metallia's lips curling just the slightest and her head straightening where it had fallen a bit to keep her face hidden. Being called just "Princess"... Was even better. Her feeling of having her ego stroked made her tongue loosen quite easily.

'I've never had an interest in the inferior technology used by the general public. Their computers do not interest me beyond their common use for daily life. For everything of value, I've made my own systems.' … She suddenly realized what she was saying was "Nope, can't do a damn thing". The smile vanished, replaced with a blank look, but she kept talking.

'... As such, no, I do not currently possess the means to access their security systems beyond the public access. I could have invested time and effort into making something that would allow me to infiltrate their primitive systems, had I known to prepare for it.' There was a certain edge in her voice, directed mostly towards The Presence. Now, it was perfectly possible the plan did not contain any hacking at all, but not knowing annoyed Metallia something awful.

Creating the means to hack was most certainly within Metallia's capabilities. Just not something she had the means to do right now.

[User]
Handing the injection to Jackel he smiled "If you're willing to try it go ahead, but I won't promise there won't be any side effects, though I'm sure someone like you can handle them". Nergal explained, interested to see just how well the toxins would work, having only used his powers for killing people it was a new path to use them in more of an assistance way.

---

After they reached the city, Nergal was somewhat annoyed at the mission update "You think information like this could have been given while we were flying in" He muttered to the group "I wonder if they're leaving us in the dark on purpose, they don't care enough to tell us in advance or if they are trying to keep information hidden from someone else". None of the options were really an appealing answer, either the Presence was treating them like pawns or there was some kind of superhero working against them, which meant there was a possibility of one of them showing up to this heist. Nergal had always tried to stay low to avoid attracting any "do-gooders" but it seemed that would be coming to an end working for the presence.

As they made their way through the crowds, shooing away fans who got to interested in the group while they began discussing tactics and abilities, he couldn't help but turn his attention the crowd wonder if there were any heroes hidden amongst them. Out of curiosity he asked the others "So have any of you ever encountered a hero of any kind?", phrasing the question in such a way that anyone overhearing it wouldn't get an idea as to what they were up to, "Can't say I've had the pleasure of meeting one myself so I wouldn't know what to expect if we were to encounter one of them"

[Assistant]
… Metallia's expression twitched a little as Nergal asked about heroes. Multiple memories sprung to her mind about the matter. … Alright. If for the case of educating the inexperienced one...

'... I have.' She answered. 'They're annoying people that get in your way when you're trying to accomplish your goals. They come in all shapes and sizes, they come alone or in teams. Those who come alone are typically fairly powerful, but this does not mean those in teams are necessarily weak. Regardless, they always come uninvited and seemingly out of nowhere.' She gave Nergal a stale look, to see how he was listening up until now.

'Their abilities are too varied to give examples of, and to talk about each I've seen would take too long for the time we have right now, I can go into more detail about the heroes I've faced at a later time, but they're typically very hard to kill. Many of them have powers that support them, but even those that don't should not be underestimated.' There was a great deal of annoyance in her expression, which was speaking for the multiple losses she had suffered against their kind.

'Many also have codes of honour. It can be easy to take advantage of it. More than once have I been able to take advantage of a hero's loss of fighting spirit upon seeing that his or her opponent was someone like me.' There was a feeling of that Metallia's sense of superiority was insulted by such actions in her expression as she said that. Because, she obviously felt that they had insulted her by being unwilling to harm her. … Though, then there was that time...

'... Then there are those that... don't.' Metallia hesitated a bit in her word, thinking about the event. She turned her head forward again, her body tensing up a little at a particular memory. 'I've met... at least one who hunted for the one who attacked with no mercy or hesitation, intending nothing more than to end my life for good. ...' Metallia frowned, getting a little slower in her steps, recalling the rather frightening event...

'... Regardless.' Metallia sighed a little, regaining her cool and returning to the present. 'As a group, we should be better suited to dealing with the typical hero-attack as a whole team compared to me when I was on my own.
Though I was better prepared when I was on my own...
' She grunted something. 'Then again, I never attacked something as big and valuable as a central bank in a big city, either. I cannot promise the accuracy of my own experiences. Be on your guard.' She breathed out in satisfaction after her own rundown, slightly satisfied with it.


[System]
Former faction: Decepticons
Role: Engineer/medic

Normal Appearance:

Do not let her streamlined looks fool you - that only means that her weapons are protected in retractable pods. Nightscream stands about 9 meters tall. Her 'helmet' has a retractable visor that covers the entirety of her face when deployed and serves as a HUD.

Alternate form:
Cybertronian jet. As the word 'stealth' is not even in her vocabulary, Nightscream was against hiding on the human world from the get-go, not wanting to 'downgrade' to any human design. Her vehicle mode has the length of about 6 meters and top speed in atmosphere of about Mach 6. As usual with Cybertronian strikecraft, she is fully spaceworthy.

Weapons and tools:
2x retractable blades (Forearms) - Only available in robot mode. A last ditch weapons for when somebody manages to get too close to her.
4x energy blaster (Wings/Wrist pods) - The basic cannons. Not really powerful unless the target is hit with several shots, but with high rate of fire and good energy efficiency.
2x null ray (Hull mounts/Shoulder pods) - High-power weapons that can disable target's electronics (or nervous system) in a single shot and permanently fry it in few, depending on the target's size. The downside is the reload which can take from 60 seconds to five minutes, depending on how much power is Nightscream directing to her other systems.
2x Fusion bomb (Bomb bay) - Only available in vehicle mode. Nightscream's cargo bay can either hold 2 guided glider bombs or minicons/capsule transformers.
Disruptor field (Minicon/Cyber key/...) - When connected to a strong power source, Nightscream gainst the ability to generate an energy barrier around herself that protects her from harm for 60 seconds of continuous fire before it overheats and needs to cool down for 2 minutes.

Personality:
Nightscream is not a very pleasant fellow, having her own ideas about how to do things. Her loyalties lie first and foremost with herself and her own well being. As far as decepticons go, she was loyal to Soundwave who has been her mentor and master since the beginning, but despised Megatron and Starscream for being incompetent. She is often indifferent to the actual battle between the 'Cons and the 'Bots, only on the 'Con team because she doesn't feel like dying for the greater good.

In combat however, she is relentless. Wherever she goes, loud booms follow, as she doesn't believe in stealth, only in raw power. She can focus to the point of the world becoming nonexistent save for her objective, making her very determined, sometimes downright stubborn. Nightscream had an idea of forming a splinter faction within the decepticons, hoping to gain independence from them and the war.

That was before Cybertron was abandoned by both of its leaders, leaving her to realize her plans without any disturbance from a high pitched voice commander demanding her to join air patrols and waste her precious time and intelligence.

History:
Nightscream is a veteran, being an engineer long before Lord Megatron rose to power and serving the decepticons as one and also as field medic and air trooper for decades. Even from the beginning she chose to side with them more from wanting to be on the winning team rather than having the same ideology, always working on her own agenda. Thus she managed to survive to present day.

Nightscream welcomed Megatron's departure as the war seemed to quiet down. With the uncertainty of survival, she is vigilant and on edge, trying to take over of as much of the decepticon intelligence network to get her eyes and ears everywhere she can so she could put her plan to motion. She started gathering followers that could help her find an alternate source of energy for their planet that would render them independent on supplies sent by those that left.

Extras and additional information:
- She is a combat engineer. As such, Nightscream most of the time stays out of a fight or participates indirectly, however she will intervene if she thinks her skills are needed or the situation is rather dire.
- Nightscream has a weird interest in Human culture and is especially fond of the movies.
- Voice actor: Alix Wilton Regan
- Theme: Jinki Extend OST, 18 - Game Kaishi
Name: Nightscream

Former faction: Decepticons

Role: Engineer / Medic / Mad Scientist

Normal Appearance:

When choosing an Earth form, Nightscream was hard pressed to keep her body's power consumption low enough. Thus she chose to make her actual body rather small for the day-to-day things and capable of powerlinking with additional parts attachable to her vehicle mode in a larger, more armored and armed Brute mode. In this form she is almost universally grey and silver with purple and yellow accents. Unlike her cybertronian form that was designed to work in labs, Nightscream's Earth form is bulkier and more armored and also capable of flight in a proto form. Her face has a deployable visor and faceplate.
(Same shape as Armada Jetfire)

Brute Mode:

Nightscream can combine with the unused parts of her alternate mode that take the shape of the boosters and external tank. Her main body collapses it's limbs to form attachment points of the larger limbs and additional armor made out of the disassembled ET. The boosters split in half, the bottom transforming into shoulder mounted cannons while the top transforms into a new set of arms ended in a heavy-duty three arm grapples for hands. In this form she is mostly purple with yellow accents and grey cannons and arms

Alternate form:

The space shuttle. Still not a proponent of stealth, Nightscream kept her usual color scheme. The main body of the shuttle is mostly grey, connected to a purple tank and grey set of boosters. The alt-mode is capable of functioning without the parts that form Nightscream's Brute Mode, sacrificing thrust power for increased agility.

Weapons and tools:

Plasma blaster (Protoform): A gun firing plasma bolts. Trades in rate of fire for heavier hit.
Shield (Protoform): A simple bit of heavy armor that serves as a shield.
2x Missiles (All modes): Wing mounted missiles. Nightscream can swap the warheads if she has alternatives available, but usually she will keep one armed with high explosive and another with an EMP warhead.
4x Energy blaster (Vehicle mode): The standard ranged weapon of choice mounted in the leading edge of the wings. Low energy consumption and damage, high rate of fire. Nightscream has the habit of cycling the barrels on her weapons, virtually quadrupling her rate of fire.
2x Rocket blaster (Brute mode): Monstrous cannons capable of bringing down buildings. They require several seconds of charge before firing and five minutes to cool down and consume unhealthy amount of energon, but one or two hits is all it takes to bring down even larger transformers or to disable a key system on a spaceship.
Null field (Minicon/Cyber Key/...): When connected to a strong power source, Nightscream gainst the ability to generate an energy barrier around herself that protects her from harm for 60 seconds of continuous fire before it overheats and needs to cool down for 2 minutes. She can expand the field's volume at the cost of its longevity.
Laserbeak: Nightscream took possession of Soundwave's deployer for the time being. He can launch out of her cargo bay in vehicle mode or chest in her protoform. She is unable to deploy laserbeak in Brute mode.

Personality:

Nightscream is not a very pleasant fellow, having her own ideas about how to do things. Her loyalties lie first and foremost with herself and her own well being, followed by other Seekers, her mentor Soundwave and then maybe some greater causes. As far as decepticons go, she was loyal to Soundwave who has been her mentor and master since the beginning, but despised Megatron and Starscream for being incompetent. She is often indifferent to the actual battle between the 'Cons and the 'Bots, only on the 'Con team because she doesn't feel like dying for the greater good.

In combat however, she is relentless. Wherever she goes, loud booms follow, as she doesn't believe in stealth, only in raw power. She can focus to the point of the world becoming nonexistent save for her objective, making her very determined, sometimes downright stubborn. Nightscream had an idea of forming a splinter faction within the decepticons, hoping to gain independence from them and the war.

That was before Cybertron was abandoned by both of its leaders, leaving her to realize her plans without any disturbance from a high pitched voice commander demanding her to join air patrols and waste her precious time and intelligence.

Her projects came to be used in a different manner than she intended, having to give up her prototype chassis to extend the life of one of her new 'comrades' and in the wake of the threat of Megatronus, she is willing to enter the battle if it means liberating her brother from his grasp and making sure his influence will never extend to Cybertron.

History:

Nightscream is a veteran, being an engineer long before Lord Megatron rose to power and serving the decepticons as one and also as field medic and air trooper for decades. Even from the beginning she chose to side with them more from wanting to be on the winning team rather than having the same ideology, always working on her own agenda. Thus she managed to survive to present day.

Nightscream welcomed Megatron's departure as the war seemed to quiet down. With the uncertainty of survival, she remained vigilant and on edge, trying to take over of as much of the decepticon intelligence network to get her eyes and ears everywhere she can so she could put her plan to motion. She started gathering followers that could help her find an alternate source of energy for their planet that would render them independent on supplies sent by those that left.

Extras and additional information:

* She is a combat engineer. As such, Nightscream stays out of a fight most of the time or participates indirectly, however she will intervene if she thinks her skills are needed or the situation is rather dire.
* Nightscream has a weird interest in Human culture and is especially fond of the movies.
* Voice actor: Lexa Doig
* Theme

Relations with other characters:

* Prsim: Nightscream is neutral to the autobot, often amused by her at times naive and always straightforward approach to things, usually involving explosives or other causes of heavy damage. Suffice to say the seeker know whom to call upon if there is a building block that offends her. She enjoys schooling the younger autobot with mean and harsh devices, but does it in fact out of the goodness of hešr spark, trying to expand her ways of thinking.
* Turbulence: She approves of him being in the autobot minority to actually use a flight capable alternate mode, as well as being amazed at his internal design. Unfortunately for her, it doesn't look like she would be able to perform experiments on him any time soon.
* Sklog: Having invested lot of her research resources into the former dinobot turned something greater than a predacon, Nightscream is interested in seeing if Sklog's mind would be able to make use of the newfound processing capability and to what potential he can bring her invention. She does harbor some personal bond to the other decepticon, what with seeing him through his reincarnation.
* Cyclonus: Primus! And I thought I was the relic of an old era here!
* Blackarachnia: Ah, my favorite toy. Too bad it got infested and had to be burned.
* Soundwave: Despite bonding to the point of referring to each other as siblings, one look will identify Nightscream as a seeker when the second will identify Soundwave as anything but, disproving the theory of them being related. Their bond goes just as deep though.
* Trine: Nightscream did not share the names of her trine, whether they are still alive or what faction they fight for.

[User]
"I guess it's off to the lab." Prism mused to herself, intending for Turbulence to hear it but didn't speak as loudly as she believed she did. She didn't need repairs as badly as Turbulence did. She was pretty much fine, other than the blank spots in her memory bank, but that wasn't enough of a problem to go looking for help. It wasn't like she'd be going anywhere else. She needed to drop off Turbulence at the lab, and it wouldn't so any harm to see what was what in the decepticon base of operations.

With haste, she transformed into her vehicle form, waiting patiently for her aerial friend to climb on. It wasn't often that she transported people around, but she did know how to work with a whole extra bot hanging off of her. She even honked her horn for good measure, making sure that he was aware that she was ready.

Whenever he chose to climb aboard, Prism was quick to hit the gas and follow her own beacon.

[Assistant]
Turbulence watched as Prism converted her Cybertronian body into that of a impressively large ground vehicle. He had been somewhat skeptical at first in regards to Prism transporting Autobot flyer due to his above average sized alt mode but now he could very well see there was no issue to certainly speak of. With Nightscream and Sklog already taking off ahead of them and Prism now literally honking at him, Turbulence nodded and hurried up to her vehicle mode.

"Hope you have good suspension." said Turbulence as he too switched to his chopper mode.

While his transformation went off without issue, Turbulence was once more greeted with internal alerts as took airborne. He could definitely feel the poor instability of his rotors trying to keep him up with thick vapors already steaming from the friction of his damaged components. Luckily though, it was only a brief moment as he neatly landed atop the wide and flat surface of Prism's vehicle mode, his own landing skate's magnetizing to her hull just before they hit the road. Turbulence was once more impressed how much throttle Prism backed; then again he was never carried before.

"Ever thought about getting a trailer? Just curious."


[System]
Race: Jackalope - disguised as a human

Apparent Age: 20

Actual Age: She isn't quite sure, but she guesses somewhere around 200 or so years old.

Appearance:

Profession: Florist / artist

Possessions:
 - an impressive collection of art supplies, mostly including pencils, brushes, and paints.
 - an old, silver saber.

Skills/Magic/Talents:
 - Advanced senses: Ein has an exceptional sense of hearing and smell, as well as keen reflexes and a surprising amount of agility and stamina, though she isn't too terribly strong, so it is mostly reserved for running.
 - Electrical Manipulation: Ein is able to generate a small amount of electrical shock. Its enough to stun a normal human, maybe even kill them if she tried, but anything further becomes too taxing on her body, so she avoids overdoing it.
 - Longevity: Jackalope age very slowly. One hundred years could pass and it'd merely feel like a decade or so for her.
 - Swordplay: Ein is half decent with a saber, though she can't entirely remember where she learned the skill from.
 - The arts: Ein has a good eye for aesthetics and is incredibly creative. Most practiced with pencils or paints-- prefers doing landscapes.

Demeanour:
 Ein is a reserved and calm person, rarely displaying her inner emotions and leans more on the cautious and independent side. She has a keen eye for detail, and isn't easily fooled or persuaded by others. Despite her more distrusting side, she often acts kindly and almost motherly towards others, and prefers to keep herself and those she is fond of out of direct conflict. Surprisingly, she has an oddly dark sense of humor, and can act quite playful if shes comfortable enough with someone.

History:
Ein cant entirely remember when she became trapped in a human form, or even how exactly it happened to her. All she can really remember are a few vague memories of her life before and the undeniable feeling that this form is not her own. Despite being sure she wasn't originally human, she often doubts the foggy images in her head and the validity that they hold over her past existence. Since finding herself like this, she's taken up the quiet life of a artists and florist, residing in a small cottage located in the forests near the coast. It isn't too far from town, where she often travels to sell bouquets and assorted paintings. Though she spends most of her days reading history books or creating art in peace, she sometimes finds herself searching restlessly for clues to her past, unsettled by the blankness that blankets her memories.

[User]
Amon smiled wryly at Wally he'd dealt with this type of response before. Overly certain, determined and a little too cocky for his own good. He'd doubted that the threats would've worked but it was always worth a try. As for his comments regarding the sword Amon was glad he'd kept his powers quiet, if the man tried anything he'd just lock up his muscles without a second thought. Better that he have to deal with the ire of the populace than trying to reknit his throat with his powers.

'I've no doubt you've faced worse thief' said Amon smiling, 'But if you think a sword is all I've got up my sleeve then you're a lot less perceptive than the rest of those who would ply your trade. Molly is right I will gladly run you through if that's what's required of me.'

'Molly, Lady Amalthea' Amon said addressing them, 'Could one of you fetch some guards to see this man locked away? Have the guards take every precaution and whatever happens let me walk him to the cell alongside the guards. But before you go, Lady Amalthea what has happened to you?'

[Assistant]
At Amon's request to Molly, Carver spoke. He had been listening for some time now, but he felt it was best he voice his concern now. "Let us be not so hasty, friend. Though the circumstances of our mutual meeting have been... less than ideal, it would be presumptuous to assume that there is no virtue in this man."

The knight glanced around the table. "I am troubled, friends. In this land I have seen much degradation - the people who I pass fear me, for they have suffered abuses at the hands of men in armor. I arrived in this place seeking to offer my aid, as did Amon; but we have been disregarded. My pride is not so important that this should be a great offense, yet it is troubling. It is troubling that we have been warned away from speaking to the king for fear of our safety, and it is most troubling of all that this innocent maiden," he gestured sympathetically to Amalthea, "Has been so affected by his treatment. You say he cares only for her comings and goings - but a king must have eyes for the good of his people."

The knight rose. "I intend to have audience with the King, and I wish that you all might accompany me. Amon, you have shown yourself to be clever, and of noble heart; and Fletcher, while we may disagree in your actions, you are still skilled, and your compassion for the Lady is clear. If we have our audience, and do not like what we hear, I believe you may be valuable allies to me in doing... what must be done. What say you all?"

[User]
The Lady Amalthea glanced over her shoulder from her watch at the fire towards the men as her lips pursed. A sorrowful look crept over her features, a lonesome sigh passing from her. Molly pinched the bridge of her nose slightly and let out a huff before peeking outside of the kitchen to make sure the king was not there before looking back at them.

 "You would not understand. The king only keeps two things in his presence. That is what is needed and that which makes him happy. A few guards is all he needs to keep his kingdom in line for he has other things which tend to all needs. I am only here because he feels I am needed for the Lady Amalthea and.." she paused as she cat rubbed up against her leg, the gentle tap of its pegleg echoing from the stone.

 "The Lady Amalthea is the only thing which makes him happy," she sighed. The Lady Amalthea looked down grimly before turning her head and looking back at the flames flickering in the hearth.

 "You will have your meeting in the morning," Molly began but was cut off as the last rays of sun set and the castle quaked slightly from beneath, a gravely high pitched roar echoing through the stone.

[Assistant]
Wally would have loved to keep snapping at the other man whose name he did not know. He was arrogant and was a terrible person behind his attitude. Talking about killing him and all that yet pretending to be a good person. It was always fun to deal with hypocrites. Wally liked the knight guy more. He seemed more stable than this other man.

Wally looked over at the servant woman. "Willing to bet I could get her out if I have a bit of time. Also these two seem competent fighters should we need it. " He said as he tried to figure out his plan. Wally pushed the sword back down before he stood up. "Well I like you more than this guy so I am with you." He said to the knight guy. "Push come to shove we could just climb over the wall like how I got in. Or just run down the path. I like the stealthy way more. We would need a distraction though." He said clearly trying to make a plan of how to get out of this place. "Though maybe we should meet the King. I mean I didn't climb the cliffs for nothing." He said as he adjusted his gear.

"Never did catch either of your names." He said leaning against the wall so the angry guy could not keep his sword on him. "What was that roar? Are we not alone here?" He said as he drew his daggers.

[User]
Amon smiled once more, the thief's harsh description wasn't wrong, but then again Amon never thought of himself as a good man. He was ruthless when he needed to be and was more than willing to manipulate others if he had to. But he did have a strong sense of honour and justice that overrode all other considerations, and the man had technically done nothing wrong... other than breaking and entering, of course. He sheathed his sword and clasped the case of his scrying glass, it was cold to the touch… a scowl formed on his face something was about to happen...

He looked to the thief who had just asked him his name 'My name is Amon, if you are to accompany Ser Carver then I shall do likewise. I shan't let my new friend go into danger with nothing more than a rogue at his side.'

Suddenly the whole castle seemed to shake, pain shot through Amon and his back arched and he gasped as the whole castle seemed to shake. He fell to his knees fists clenched, he punched the ground and lightning crackled in his fist. The rumbling stopped and returning to his feet saw that Wally had drawn two daggers, Amon's sword was in his hand instantly and the lightning that had been forced out of him continued to crackle in his hand.

'I do not know what that was, but I do not like it. Whatever this King Hagard has done I am going to speak to him now!' spat Amon through clenched teeth 'Ser Carver I will let you take the lead, Wally I assume we can look over the interrogation until we find out what in the name of the sands is going on here! Lady Amalthea, Molly I suggest you either find some guards or stay behind us. I for one intend to challenge this king and if he is as quick to anger as you would suggest then I shan't think he'll be in the best of moods.'

[Assistant]
The Lady Amalthea seemed unmoved by the sudden shift of the castle, simply rising from her place as Molly watched her. Grasping the silken folds of her gown she paced lightly over to the opening of the kitchen make to the main corridor. Molly took a long breath as she righted several earthenware cups that had toppled over.

 "That was the Red Bull, he has awaken for the evening," Molly said, seemingly as unphased as the Lady Amalthea was.

 "He burns, shaking the earth," The Lady Amalthea said in a soft voice as her hand rested against the cold stone. "He drives them, to the sea."

 "And he will drive the Lady Amalthea there if you try to take her," Molly warned as she sat there.


[System]
Species: Asari

Age: 125

Gender: Female

Appearance: Voira

Voira is unnaturally tall for an Asari, standing at 6ft exactly. She attributes it to her father.

Weapons/Equipment:

-Thunder Assault Rifle

-Viper Shotgun

-Two Razer pistols

-Bottle of Ryncol

-Omni-tool, which she only uses for application and storage of her large supply of omni gel, and as a melee weapon in a pinch.

-Several different types of ammos (specifically, shredder rounds, Anti-armor rounds, poison rounds, and explosive rounds.)

Skills and Abilities:

-Powerful biotic. Due to rigorous training in biotic strength from her adoptive mother and the variety of skill sets she learned from her adoptive family, Voira is both a powerful biotic and a versatile one

-Skilled combatant. Another thing her adoptive mother and family's insisted on. From a young age(50, to be exact) Voira had been trained in combat by all members.From the training of the Serrice Guard, to pirate combat, to Krogan battle training, Voira has been taught well.

-Field Medic. Voira is good at patching people up, if Omni-Gel isn't on hand, especially during the heat of battle.

Background:

Voira knows firsthand what it's like to lose everything in an instant. She was still a child at 48 years old when the Reapers finally made it to the Asari home world. She lost both her biological parents(A Krogan for her father) and her twin sister. That was the most devastating blow. While she had loved her parents, she had had a deep bond with her sister that was only increased by their biotic abilities. They could hear each other's thoughts, feel what the other was feeling and were even referring to themselves in plural rather than singular. They were, in short, inseparable. Then the Reapers came, and Voira's world was remade in fire and ash.

She doesn't remember much of the actual event. Bits and pieces. She remembered panic, fear, running, hiding, praying to the Asari goddess, a collapsing building, and being trapped alone. Then there was a blinding red light, blistering pain, and a screaming in her head she thought would never stop.

She didn't know how long it had been when she woke to the sounds of people arguing. Someone, with a deep gravelly voice, wanted to leave. Someone else wanted to stay and look for 'the extraction target' a little while longer. Other voices commented for or against the idea of leaving, but those were the ones Voira heard the most. She tried calling for help once. All that came out was a soft rasp. She tried twice, and winced at the pain in her throat. The voices sounded like they were going away, leaving. Panic filled her and Voira screamed for help. Pain wracked her body and she ended up coughing violently, tasting blood coughed up from her ravaged throat.

Despite the pain, her cry for helped work. Through the familiar and comforting blue glow of biotics, her tomb of rubble was removed. The first face she saw was an Asari, reaching down to haul her out. Voira sobbed in relief, wrapping her arms around the mercenary, pressing her face against the emblem on her chest. The other Asari's arms wrapped around her, holding her close. The last thing Voira heard before falling back unconscious was, "We're taking her with us."

When Voira next awoke, she was on a strange ship, with the same Asari sitting next to her, quietly watching. After introductions were done and it was explained, where she was and that, that she wasn't well enough to leave on her own, Voira slipped back into sleep. Almost Every time she woke up, Voira found Dahlia, as the Asari had introduced herself, sitting there. Sometimes she would look ragged, as if she had just come from a fight, but she would always be quietly there, waiting and watching over her. They would talk, quietly, and then Voira would grow tired again and slip back into sleep. It continued like this for an uncertain amount of time for Voira, before she was well enough to wander the ship on her own. The war had been won in her rest. The Reapers destroyed, the human Shepard dying to activate the Crucible. Voira didn't care. It had finally hit her. Her family was dead, her other half killed by the burning beam of the Reapers. What did she have to live for?

Tevura caught her the first time. Biotics knocked the pistol from her hand and pinned her to the wall. Ignoring her screams of rage and curses, the mercenary commander merely looked at her with sad, understanding eyes. Various others stopped her next dozen tries. A Krogan, a human, another Asari, and a Quarian being the most frequent. Finally, Tevura's eyes went from sad and understanding to hard and pitiless.

 She told Voira, bluntly, that she was acting like a selfish child, that her family and least of all her twin wouldn't want her killing herself needlessly, and if she felt like explaining to her family why she was so selfish as to join them before she had to die it was her choice. Before she exited the door she made one final comment. If Voira chose to live, Tevura would want to adopt her. She then left Voira with a pistol. For a long time Voira stayed in that room. Multiple times she almost did it. She put the gun to her head and nearly pulled the trigger. Finally, she put it down for good. Tevura was right, her family wouldn't approve and she couldn't tell if she was more afraid of their condemnation when she met them in whatever afterlife there was, or if the idea of 'Embracing eternity' permanently was what terrified her.

She walked out into the hallway, smiling slightly at the clear relief on Tevura's face, and said she accepted. What followed next was decades of training by her new adoptive family. Over time she began to see them not as those who took her in and finally as her new family. Even Tasi, who scared her sometimes, she grew to love. She even met what she considered to be her extended family, that is, the surviving Barbacus crew. About thirty-five years ago, she hit the maiden stage and declared herself ready to go see what the universe had to offer. Tevura(who had told Voira her secrets long ago), agreed to let her go, but made sure she was prepared.

The next several decades were spent wandering, getting into adventures with mercenary groups and generally exploring the universe and what it had to offer. She never stayed in one place for very long, always moving on to see the next big thing the universe had. She hunted thresher maws with Krogans, fought(and was nearly killed by) a Drell assassin, and even charged into the teeth of a battalion of Elcor soldiers. However, the experience she remembers most fondly is when she met Raa'Kina.

The Quarian was trying to back out of a shady deal with five Turians who were rather…insistent that she pay them for services rendered, one way or another. When, after a comment by the Quarian, the Turians started getting a little too touchy with the Quarian Voira decided to intervene. Two of them were dead before they realized what was happening, and the rest were knocked over by a biotic blast while the Quarian rapidly backpedaled into cover. What happened next was a traditional firefight, with them both to busy concentrating on not dying to do introductions. After the remaining Turians were killed they introduced themselves. Raa'Kina was so naïve and cheerful and friendly that Voira couldn't just leave her alone.

What started out as a simple escort to safer areas turned into, after some time talking to Raa'Kina, into a decision to not let the Quarian go on her own through her pilgrimage. At least for a little while.

She's still following Raa.

Misc Details:

-Voira's favored drink is Ryncol, a drink she picked up from her aunt Kalros.

-While on a trip to Earth with her uncle Dave, Voira picked up the habit of smoking. More specifically, Earth Cuban Cigars. She quit years ago, but she still carries around a pack of them. Not to smoke, but to chew on when she's thinking hard or to smell to calm nerves.

-Voira still refers to herself in plural. I or me becomes we, mine becomes ours, etc.

[User]
After the grenade went off everything began moving at a break neck speed. Those not involved in actively holding up the barrier took up positions on either of the two holding up the barriers with weapons drawn. When the Geth broke ranks and ran through the biotics the Asari also then quickly broke ranks. The large bubbles that were blocking off the hallway quickly turned into two large translucent walls which also just so happened to block bullets. Tacticus and his team began getting shots in between the mass of allies that were now engaging the enemy directly. It quickly became two risky to fire into the group once Donny joined the fray and everyone quickly switched gears to waiting for an opening and scanning for more enemies. Sura's voice chimed in over the comms. "Cactus Numso, check the diplomats. Make sure they didn't hurt themselves."

Both of them squeezed their respective Turian barrier projectors on the shoulder to let them know they were leaving. Just before they turned around a large noise echoed through the hallway. Almost as quickly as the crack of what sounded like a sniper rifle came the AI also piped up over the comms about an incoming Turian. Rotating on his heel Tacticus looked back at where the diplomats were and saw a Turian clad in non-standard Turian military armor, spec-ops maybe. Not wanting to take chances on a quick glance he and Numso both imbued themselves with bitotic energy and charged to just in front of the unknown Turian weapons raised. They both turned up mere feet in front of the Turian effectively blocking his path with just their bodies. "Identify yourself and your unit now soldier!" Tacticus barked at the Turian.

[Assistant]
Taking an advanced tactical position behind the group, Solares enabled Shredder rounds for his executioner pistol before firing at each hostile whenever he was able to. Every time he fired the weapon it would kick back and cause a loud pop to echo down the hallway. Removing a used thermal clip from his weapon and reloading, he watched as the same Geth he had seen only a short while ago, turn it's attention away from the Krogan and onto the Turians. This however did not last long, for one of the other members of the group used a biotic charge against the last two remaining Turians, knocking them back. Both of them were then quickly and efficiently eliminated. The Geth snapped its attention back to the Krogan and shot a couple poisoned shotgun rounds through his body, along with a barrage from the Asari. The Krogan fell to the ground and proceeded to make grotesque sounds before finely dying in a pool of his own blood beneath him. The battle was over as quickly as it had started, and the group had managed to impress Solares, which was honestly a feat in itself.

Standing up slowly, he placed the pistol onto the back of his armor and let his arms fall loosely alongside his body. Knowing that the group would want an explanation as to why he had helped them and where he came from. Solares was about to open his mouth to talk to all of them though before he could talk there was a bright flash of blue light, and suddenly two Turians appeared only a couple feet in front of him. Without flinching, or showing any discomfort, intimidation, or fear at all, he raised both of his hands. Grabbing onto his helmet slowly and cautiously, he removed it and placed it down next to him, his light blue eyes peering back at the two Turians standing in front of him. "I am Sergeant Major Solares Vanore, AGTSAT branch of the Turian Special Forces." He would pause and salute the two in front of him before going back to his relaxed position. "I was ordered to protect a diplomat upon the space station but, in all his infinite wisdom, he ordered me to stand outside of the room and down the hall as if he was expecting something to happen. I have not seen him since I heard the shooting so I am going to presume he is dead. If it is not too much, I would like to ask who all of you are? Also, could all of you please lower your weapons and not point them at me? I assure you I am not a hostile and honestly have no idea what is going on here."