[System]
Nickname: Mr.Svent, Cassius of Lumya, Cassius the Wise, Xanat.
Race: Half - Lumyian, Bat Demi human.
Age: 21
Gender: Male

Appearance:  Has brown silky hair, Hazel green eyes, pale skin.

Proportionality:
Weight: Roughly 200lbs.
Height:5'11 to 6ft.
Frame: Androgynous
Shoulders 6in
Chest 12 in
Waist 8-10in
Thigh 10-12in
Butt-cheek 8x10in
Wrist to tip of Middle Finger 7 1/2 inches.
Pinkie starting digit (base of hand before extending to finger) to thumb digit 4inch
feet (as in my feet) 12 inches

Upper Arm (Width)3 inches
Lower (forearms) 2 1/2 − 3 inches
Wrist 2 1/2 − 3 1/3 inches
Elbow to wrist 11 3/4 inches
Shoulder to elbow 12 1/4 inches

Heel to Knee 15 inches.
Knee to Thigh 16 inches.

Height 5'11 to 6ft.
6 1/2 inches from collar bone to chin.
7 inches from one end to the other (Left to right)

Crotch to Waist (curves) 9 inches.
Waist to belly button 4 1/2 inches
Waist to chest (where ribs start) 12 inches
Chest to neck 9 inches
_______________________

Personality:- A Calculating person by nature, independent, thoughtful. But most importantly caring despite his cynicism, and skeptical nature when it comes to relaying facts. Has a hard time even accepting his visions.
Job: He is seen as a Bounty Hunter to many, but he is with Research and development of Lindblum, currently working with Tantalus to help make sure an operation goes through with flying colors.

Fighting Style: Cassius fights with Aiki Jujitsu. Additionally, he weaves magic together as someone who uses Elemancy for explosive punches or strikes, or self sustaining effects such as elemental armor. Uses his Magically generated wings to block, as well as swat enemies away, or to do a powerful charging dash.
Weapons from strongest to weakest: A Beast Cutter (A powerful cleaver that can extend out to function as a heavy whip, blade is serrated.)
Gadgets: Phoenix Ashes, Marbles, Stone Pebbles, Bandage Wrap, Syringes. Throwing Knives. Grappling hooks. Some form of gun for a finishing blow/ or to stagger someone mid attack. (Usually not very powerful, but strong enough to leave an impression.)

Armors/Outfits Cassius wears an assortment of armors to make up for his lack of early skill. But normally they are black, gray, Blue, and white in terms of fabrics.
Weight Class: Medium.

Familiar: Camazotz, deadly god of Bats.
Familiar Appearance:

Familiar Abilities: Camazotz has heightened hearing, flight, and can deploy a projection of a deadly swarm of bats to deal damage over time to a marked target.

Movement Type: Ground, creeps around most of the time before taking flight.

Familiar Size: Medium. Human Height.

Relic Weapons: Spear of Xilbalba.

Relic Armors: A Shining stone that gives passive health regeneration.
Trance: In Cassius' trance, he generates an armor of darkness around him that resembles a Gargoyle, as well as a massive Great Hammer, the Great hammer has four rotating Gargoyle heads that release multiple incense that can have supporting effects such as raising resistances and defenses, as well as health and mana regeneration at the cost of him sharing his with the party. He can additionally lower enemy defenses, resistances. As well as do powerful attacks with magic by having the heads generate elements or energy.

Pros- Hit's hard with kicks. Sneaky. Can take a few good hits. Can fly when wings are summoned with ease. Can do powerful charged strikes with his momentum.
Cons- Skeptical of his visions. Relies on outwitting rather than overpowering. Wings can be destroyed temporarily to reduce his mobility.
Racial Strengths- Light footed, Regenerates magic, can imbue magic into his strikes.
Racial Weaknesses- Not very skilled with weapons.

Background: Cassius was originally a child about to be enslaved by Grandanian Slavers, but was rescued by Hitori, the Slaver was turned into a Necklace that acts as a glamor that allows Cassius to act as a full Lumyian in society. It was never his want to be something he was not, but when immigrating to the Alexandrian continent, he was taken in by Alphonse, to pass as his child, he required Cassius to appear as a full blood so that his family would not be frowned upon. Cassius' rebellious nature made it hard to live as such, to which he was told to pick an identity. Hitori however always, only knew Cassius as himself, and was his only true friend and family through life. He also had a loyal Crocodile and Raven pet he had to give away, this Crocodile was known as Chauncey. The Raven was Noir.

With such complications, he took the name of "Xanat" as his domestic name when he wasn't wearing his gem, and used his birth name for when he chose to appear as the fullblood. But life was only more complicated, he hated that second name. The second name belonged to the gem... Yet he depended so much on something he hated so he could fit in. It didn't help he was to uphold an honor that was never his. As long as he wore that gem, he was honoring a slaver, not himself. He had to choose between self respect, and meeting expectations. As a teenager, he decided to leave home with his gem, seeking bounties.

Without skill, he consulted books, research, and alchemy. This helped him greatly for monster hunts, even to make a name of "Cassius the Wise". He wore armor and happened upon Treno where he tracked Ritsu for over a year. He had enough of not being able to find him with ease, or not being able to traverse as the fullblood, so he sought out Anubis. He caught up to Ritsu, to which his lovelife blossomed.Soon after he found himself engaged to him. In his married life, he wore the gem less. And stopped caring about hunting as often, but it was nice to have a home to himself with Ritsu. Eventually he returned to Lindlum with his title and took on additional work, as well as hunts. In the Guise of a Hunt, he aided in a heist to transport a concerned Princess to Lindblum.

[User]
"Careful there kittyKarn, we still have a few practice lessons planned for the week. You don't want to capture my heart with compliments now, do you?" Wylde replied to the cat demihuman with a smile herself, adjusting the position of her glasses again.

 "Ahh yes, I will give them a performance they will talk for months. If my partners can keep up on the scene that is!" She threw in an amused comment at the end, throwing a look at the teammates who were going to partner with her in the play. "We will need to up the last minute training!"

 "That said, seems I will have to rely on the make up and stage costumes heavily this time." Wylde said, throwing a look at Baku. "I used to work at the palace with many of the soldiers and guards who will be around. Won't be a good thing to let them recognize me from first glance."

[Assistant]
Quanze Quolen
Location: Prima Vista Airship

---

Quanze was happy. Quanze was able to cook and travel at the same time while getting paid for it. Hopefully Quanze would be able to explore the flavors of Alexandria while the Prima Vista was on site. Quanze would have to ask someone to go get some new ingredients because there wouldn't be time to look around personally, but even then hopefully whoever was sent could get something new. Quanze would have to be specific when putting together his requirements.

Quanze then heard the slight release of gas that meant that the stew he was preparing for the Tantalus group was ready. Filled with a verity of meats and veggies the stew should give the group plenty of energy, and it had a strong mix of flavors that they should all enjoy. Quanze had also baked some fresh bread and carved out the center which he then filled with his stew. He fully expected some of the bread to remain, but hopefully the crew would enjoy their meal. Quanze put all of the food onto a tray and carried it around to the crew, with a cup of well balanced tea to complement each plate.

"I have prepared a dish I think you will all enjoy. If any of you have problems with it I would be more then happy to hear your feedback. This simple dish is a favourite at my restaurant and will fill you with energy and nutrients." Quanze handed the leader, Baku was it? a bread-bowl first, then circled around to the human messing around with some radio equipment, another human sitting on a barrel. Finally Quanze got to the demi-feline on the floor. One glance at her hands was more then enough to tell him what he needed to know. "And your hands are far too filthy to enjoy my food, why don't you clean them before eating? That way the oils and grease on your hand doesn't ruin the flavor," Quanze's head shook side to side as the dish was passed to her, with a small glass of milk instead of tea.

[User]
"Do you Reaaaally have to put on such a show for me Hitori...?" Cassius shook his head as people hastily went about to collect materials from the well furnished building. "Well... Whatever..." Cassius shook his head. "Probably leaves or something..." Cassius gave an amused smirk as he reached for his bow, Anubis tensing up at the newcomer.

"If it is a vision, I doubt it is my death, for I don't fall easily. But state it and begone..." Cassius turned on his toes, energy flowing through the bow to create a string of energy, which was already plucked back by what looked like a green bolt- possibly whatever Anubis was channeling... Yet what he saw was not what he expected. "What a frail boy... You cannot be Mathis of Granniat... " The tension in the room seemed to lessen as Cassius lowed the bow frame. Anubis snorted and shook his head.

"Speak boy. Else I will-"
"Anubis, cease your tongue." Cassius raised his right hand up, arm quarter folded, vertically up. "If you say it is a Vision, I doubt it is about what I'm talking about... but if I had to look at you... You have little to lose approaching me... But it begs the question of what you saw... and if I should trust what you saw..." There was a hair of skepticism in Cassius' voice.

Meanwhile, Monica was listening into the Radio, completely blocking out what was going on around her.

Baku nodded to the qu and gave a hardy laugh... The Breadbowl was everything he wanted.

"Cassius. What is wrong?"
"Just someone is here..."
"Can you describe him?" Monica blinked.
"Looks like a child, says he sees a vision."
"Amusing, but keep your distance..." Monica took a breath before going to her meal... Her eyes looked to another in the room.

[Assistant]
"Oh be easy on the Child Cassius, he's barely more than a Kitten. Look at him, he means you no harm. Child please do tell Cassius dear what you have to say....Cassius do you know this one?" Hitori asked as they flickered their tails back and forth.

"Honestly Hitori you have such a weird thought process, it's a wonder the Humans haven't tried to Kill you sooner. With that sort of reaction do you honestly think Cassius would know this Child?" a Sultry Feminine Voice came from the Opal that Hitori wore as a choker around his neck.

"Well excuse me for inquiring my dear Horror, I was merely trying to get the facts straight." Hitori said matter-of-factly.

"Like the Facts ever mean anything to you, you probably would just listen to a portion of them and go off on a wild tangent about how something entirely unrelated was happening and we would be reliving the Burmecia incident all over again." The Voice said.

"How many times must I apologize to you for that you Watery Tart!" Hitori snapped at the voice.

"Until I decide to let it go." The Voice concluded.

Hitori just pouted.

[User]
Itzal only smiled, "No sir, we do not know each other." He told Hitori. "We may be of the same species, but that does not make us acquaintances." He lowered both his thin arms to his side, his tail flicking slightly as he regarded Cassius and Hitori. It seemed that Cassius was not who he imagined him to be. Not that it mattered, it would be foolish of him to think that he would be welcomed with open arms. Perhaps it was just something he had hoped after meeting another one of his species in such a long time.

"And... You are correct, sir." He told Cassius. "It is not of your death that I came to speak of. It is... Something much more than that." He eyed Anubis warily. "And I would hope that you could at least trust my vision, if only that."

[Assistant]
Cassius shook his head dismissively. "Just get to the vision you had. I wish to be out of here as soon as possible, for I cannot stay long." Cassius would otherwise be patient if he did not have a schedule to keep. "You're asking me to put faith into something I cannot see forensically nor analyze... I'm not fully a man of science. But your 'visions' are not my own, nor do I trust my lucid dreams we call 'visions'..." Cassius somewhat moved to the back, looking for another door, though he was in the same room. It would be easy to leave with the chiefs out of the establishment.

Anubis simply cocked a brow at Itzel. "My Master is... Skeptical of his own race... He means well. But... Today is not a day he is most patient... You'd do wise to be clear with your vision rather than repeat the fact you had one... without further ado... The vision dear child." Anubis folded his arms.


[System]
Current EXP: 0

Inventory:

Clothing: Alpha Rabbit Loin cloth, Medium bone and spider silk armor,

Weapons: Bite, Sharp Claws,

Acquired Skills: Beast Tamer: See Character.

Sharp Bite: Sharpened bite is a relatively simple move allowing the user to perform a bite attack and draw blood not useful in most situations but when to use in close range fights can decisively turn the tide of battle, when upgraded can tear off limbs of enemies with ease.

Knowledge of the 3: knowing the names of the god and goddesses of the world they live in they can now properly worship them. Ramos god of light and the sun, Duvelna goddess of death and the night, Shirila the goddess of the earth and nature.

Unarmed combat, beginner: learned how to fight with ones bare hand and understands how to block and strike with one's own hands

Rookie camouflage: This goblin has learned how to use the environment to its advantage and hide even in plain sight. At higher levels will grant total camouflage regardless of environment.

Bloody strike: this goblin has learned to find the most vulnerable part of its prey and strike to cause massive bleeding damage. Warning: ineffective against inanimate objects or undead.

Gravekeepers spirit: These goblins are able to feel the strength of those that have long since passed. When near a dead body or a skeleton the goblins are able to draw strength without the requirement of being necromancers. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust.

Silk Spinning: they have learned how to create their own silk through their fingertips, allowing them to create traps and snares without supplies. However, it isn't controllable at first and acts like silly string.

Stone Skin: stone skin is an active ability that can be triggered to increase defense dramatically making ones very skin harder to cut or penetrate. Can be upgraded to steel skin for increased protection.

Dead whispers: a special ability only given to those that are inclined towards death. He is now able to hear the calls of those that are long dead and can learn ancient knowledge, can be upgraded to allow for full conversations.

Deathly movements: the user is now able to dodge movements that would otherwise harm him. He is able to evade blows much easier and with much greater flexibility than his hobgoblin counterparts.

Stone Wind Stance: this stance allowed him to move with fluid motions while still having a strong defence to handle any blows that tried to hit him.

Titles:

Blessings:

Blessings of the dead: This goblin has been blessed by the goddess of death herself he and whoever follows him now gain the ability to earn double XP. With each kill they gain, they make an offering to the goddess and it is as if her deathly presence approves of each kill. Each offering of a dead kill now offers double XP. This Hobgoblin also receives the following benefits. The ability to see and eat souls for one. He can also learn necromancy easier. Then He has mental debuff resistance and dark magic resistance.

Devils luck: they are all lucky to be alive, and it shows in how well they take chances...

Curses:

Current Evolution: Ghoul - Day 6

Past evolutions and xp:
Hobgoblin - Day 5 (1x demon spider, 1x troll, 1x alpha troll, = 152 xp)
Goblin - Day 0 (1x horned bunny, 2x alpha horned bunny, 11x lesser Skeleton's = 460 xp)

Notable places: Directions from starting cave.
Church to the east?
Wolves to the west, dangerous in packs beware of alphas.
Venomous vipers to the south east.
Venomous spiders to the North East
Bats to the north, they hide in trees during the day to hide from the sun.
also possible legendary beast to the far far north.
Gender: Male

Appearance:
Ghoul - Hobgoblin Gird had accepted the chance to evolve and as such when he woke up he would see that he wasn't that much taller then he was before. He only reached as high as 5 feet which was the size of an average human. What changed, however, was not his size but his appearance, his body that was once pale now had rotting parts that looked like his body was ready to fall off at any given moment and he could even look down and see the bone of his arm! He grew hair over his head that was as black as ebony and reached down to his shoulders and his eyes now looked eternally bloodshot. He looked like he was a rotting corpse which would explain a lot. However all is not negative, Now it seemed as though he could see in the dark. Now when he got close to the bones of the dead from a few nights back it seemed as though they could speak to him in some language he couldn't understand. While his body might look ready to fall apart at the seams in truth this meant he was much faster than when he was a hobgoblin. Now it seemed like his body was light as a feather and moved with the air around him.

Hobgoblin "The Variant" - This goblin has been changed in a more dramatic way then his siblings. Throughout his interactions and his training, he was changed making him as large as the others that have evolved however his skin tone has changed to that of pale white. This makes him stand out easily however his skin tone gives him the special affinity for death. His skin has gone pale and as such it will make him harder to not be seen however he can just as easily train his skill to blend with the environment. His claws have grown longer and sharper rivaling that of a wolves claws and his teeth have since become sharper as well making his biting skill more effective. Clearly if looked on in the right light he might look like a wraith or a vengeful ghost. He still has the three claw marks over the right side of his head and ear, as well as the mark on his left side. These marks, although still pale, are slightly darker than his current skin tone. Thanks to his goddess Duvelna, he now has 4 black claw marks stretching from the top of his right shoulder to his lower left abdomen as a sign of his faith.

Goblin - Gird has an average height and strong build. His skin is a darker than average shade of green with lighter green blotches abound giving him an almost natural forest camouflage. Gird also has two white birth marks. One looks like he was scratched by something with three claws down the right side of his head, and the second looks almost like something big bit him in the left side of his abdomen. His black hair is normally kept short and his eyes hold a yellow color.

Personality: Stoic, Brave, Stubborn, and Blunt are a few words that can describe this particular male. His loyalty to the tribe will not falter for any promise of gold or harm. He holds within him a sense of duty to his people and will do what he thinks he must do to protect them.

Past Life History: Grid was once known as Victor. A tall brute of a man with a soft spot for animals. Victor worked with a group that protected endangered animals from poachers by hunting poachers. He was even able to befriend a few of the wild animals that were around. But one day while on patrol he was mauled to death by a wounded predator.

Skill: Beast Tammer — a trait carried over from his past life. It allows him to befriend and tame beasts. Some that are lower level than he is, to the point he wouldn't learn anything from them, may very well simply ignore him or treat him as one of their own. Either way Gird seems to have a natural affinity with taming or understanding beasts and monsters.

Other: He simply wishes that one day he will be a mighty goblin that will be able to protect his tribe for years to come.

[User]
Goblin Gird  Heading out to find some fiends /// Day 4 // Morning

The other goblin that was running around didn't seem to want to speak to them too much and keep to himself. O well, there wasn't much Gird could do about that he just hoped the goblin was managing on his own. The others had joined up with him after a little while giving him some time to put a few sticks with leaves on them. Sure it made him look silly but it also made him look like a pile of dirt with sticks in it, more of an experiment out of boredom than anything.

The walk to the large tree was rather uneventful. Apparently the scent of the alpha still lingered around as other rabbits hadn't moved into the area yet. He did eat the last bit of blue berries he had with him while he walked. Offering one or two to the others that followed him. Still, the sight of the tree through the bushes made his heart race just a little. The thought that he wouldn't find his friend did linger in his head or that he might only find pieces of her.

As he cleared the last bit of brush into the small opening, he breathed a sigh of relief. Goblin Luz was sitting against the tree and it looked like she had fallen asleep. She was alive at least, he could see her chest moving slightly with her breathing. Gird approached her slowly but stood out of reach in case he startled her. That last thing he wanted was to get stabbed. "Hey! Hey Luz!" he yelled at her to get her up, "Glad to see you made it through the night." Gird couldn't help but smile at his friend.

EXP: 8

Inventory: A sharp stone,

Clothing: Simple Loin cloth, vine chest wrap, vine hand wraps,

Weapons: Bite, decent wooden branch,

Acquired Skills: Beast Tamer, Sharp Bite, Knowledge of the 3, Unarmed Combat: beginner,

Titles:

Blessings:

Curses:

[Assistant]
Goblin Luz

When the rescue party came to the tree Luz was napping peacefully against it with a makeshift spear in handmade out of the Thick branch, vines, and a horn of a rabbit. Yet she looked kind of relaxed, Mostly cause she didn't plan on falling asleep it just sort of happened when she closed her eyes for a bit, if she did plan on falling asleep she would have been more vigilante as she napped perhaps wakening as the group came but because she wasn't...

"Ahh!" She yelled raising her head, sitting up and moving her spear in front of her. She then looked around in a panic wondering what was going on in her half-asleep state. After finding out that this wasn't a dream Luz then stood up before answer. "Of course i survive. I Wouldn't have endangered myself like that if i didn't have a backup plan." She told him sounding somewhat prideful while at the same time her face was as red as a tomato after putting on such a display in front of him and two other members.

She then begins swiping the back of her legs clean before regaining her composer and looking at the other guys. "May i ask who are these two?"  she asked in a polite matter.

[User]
@ReusableSword @Kangutso
Goblin Zats
Day four morning
After introductions most of the journey to the meeting place Gird wanted to check out happened in silence, allowing Zats to focus on looking for signs any nearby rabbits. Unfortunately either his worries distracted him, he was bad at looking for tracks or there were no rabbits nearby, as he found nothing.

Eventually the three of them arrived at a large tree which obviously was Gird's destination as not only did he start yelling someone's name, but the biggest clue was the Goblin sleeping next to it. Zats made sure to remember the tree's location as he had no doubt Gina would want to climb it if she knew about it's existence.

EXP: 4

Inventory:
Rabbit-spear, Rabbit hide, Sharp bone
Acquired Skills:crush, knowledge of the three, pole arm combat beginner

Titles:

Blessings:

Curses:

[Assistant]
@Duthguy@Kangutso@demonspade64

reunited-

the goblins soon found each other and when the female goblin luz woke up she was greeted by the sight of the rescue party coming to see her. The goblin was able to meet up with each other and greet themselves once more for the sake of goblin Luz however they still had one more person to worry about. They were still searching for the other female that went off last night to explore. While they did not have tracks of her footprints to follow they did have something. Once Zats lead to where they last saw Gina they would notice a large number of leaves on the forest floor from when she kept jumping, it created a sort of path for them to follow allowing them to look for her if they moved quickly before the winds picked up to blow the trail away.

The lone goblin was soon searching for the orange berries and it wasn't all that hard to find them. He needed only look where he saw red berries as they generally grew close to each other. Once he had them and brought them back to goblin Grandpa he took them and squeezed them until the juice came out on the now grounded herbs and started to mix them together. It didn't take much longer for him to get the herbs and berries to turn into a thick kind of paste. He put the solution into a stone bowl and handed it to him. "Apply it to the young ones wound and make sure they don't walk on the bad leg. They could get back safely, it will sting when it is first applied but after a moment it will dull the pain" Grandpa explained gesturing for him to go and bring the young one back

Goblin Arch learned Primitive medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He cant make sophisticated medicine but can now craft items that will ease pain and prevent infection.


[System]
Alias: Commander Hallelujah, Agent Hallelujah, The Fiddler Crab

Appearance:Full body

Face, condescending

Face, smug

Replace the labcoat with a marine's 'Justice' jacket.
Age: 30

Gender: Female

Bounty: 60,000,000 Berries, WANTED DEAD OR ALIVE.

Personality:Handel seems friendly but in a 'get under your skin' sort of way. An eavesdropper at heart, she likes to plant baby den den mushi in private locations to hear other peoples' conversations and ends up knowing more information about people than they expect. She is a bit obsessive compulsive and can be very particular when it comes to the tidiness of her belongings. She is a deep thinker and surprisingly empathetic. She is always wearing a somewhat creepy smile that makes it hard for others to guess her thoughts. Handel hates when a plan doesn't go right.
Powers/Abilities:Handel is an inventor and a spy, who uses sound vibrations and information on her enemies to deadly effect. She knows navigation, and has some medical knowledge (mostly anesthesiology, pain management and psychosomatics) so she can be an assistant doctor but not the main doctor. She is better as a strategist, infiltrator or assassin.
Techniques:In close range, she uses a unique sword-and-shield fighting style. The back of her bass is steel-plated, she holds the neck of the bass, planting the spike of the bass in the ground with its back towards the enemy as a massive riot shield. The bow of her fiddle has a blade along its edge which she swings as a short sword. She is also strong enough to lift the bass and swing it around, using the spike at the bottom to impale foes. She has learned how to use vibrations and sound to affect various materials, as long as she tweaks the frequency. Typically, the stiffer and more brittle a material is, the easier it is to damage it with sound. She can imbue her sword/bow with a frequency by running it along the strings of the base and then striking with the sword giving it a property to easily cleave through the specific material it was tuned to. She can also launch out sonic attacks at range, but sound dissipates with distance and is considerably weaker. She often plays on her own turf, scattering Den Den Mushi around to relay sonic attacks and create harmonic/acoustic/cymatic zones where her sonic attacks are much more powerful and less predictable. Handel knows various ways of using sound to affect the human body. She has the ability to infiltrate Marine ships and bases due to her background and intercept communications with her black Den Den Mushi. Handel requires information on the enemy to be most effective. Her most powerful attacks take time or require preparation beforehand. She has limited long range capabilities, and is more defensive than offensive. She is only a decent swordsman at best, and relies more on surprise, advantage, and finesse. She runs the role of 'support mage' for the most part.
Weapons/Items:* String Bass (Shield)
* Bass Bow (Sword)
* Various other musical instruments
* Den Den Mushi Set including several regular ones, a few baby ones, and a black one.

Background:Handel grew up the daughter of a rich, military family. She learned to play string instruments when she was young and was set to become a great marine as her inevitable future career. She joined the marines, keeping peace and helping take down weak pirates in the name of peace and justice, eventually working her way up to being commander and first mate of a ship, where she supported her captain with brilliant strategies that prioritized the survival of the crew, making as few sacrifices as possible, and even preventing the loss of life of the enemy, earning her captain a reputation for mercy.

These strategies earned Handel a transfer from normal navy service into the intelligence division, where she became an agent of Cipher Pol 1, CP1. Here she utilized her ability to gather and exploit information in preventative schemes that stopped violence and uprisings before they began. Yet more and more, she was being asked to make difficult choices and to prioritize 'efficiency' and secrecy over the lives of her enemies and the soldiers she was responsible for. She went along with the flow, comforting herself with moral justifications until it became too much for her. She realized she had become a woman who no longer saw other humans as people but as numbers in her calculations. She had been numbed to the atrocities she had committed in the name of 'justice'. In the middle of an important government operation, Handel let slip the amount of soldiers that would be sacrificed among the navy as well as spilling information to the enemy, giving them a chance to escape. This saved numerous lives from both sides, but convicted her of high treason. She had prepared for this outcome, and slipped away and went into hiding before the marines came to arrest her. She is currently in hiding from the marines and is plotting some way to change the government but she currently has no solid plans.
Other:Handel is used to luxury and is a big spender. Her musical inventions are also not cheap, so she'll tend to splurge the crews treasure on extravagant shopping sprees.
Relationships: WIP

Dreams:Her quest is to bring back a moral and ethical government.

[User]
Alesia@BladeSS4@vancexentan@Archmage MC@Zelosse

The spinning fires of old alcohol had sure turned the olde bar into a messed up fight. The white wolf outside the bar sat outside unfazed, despite the ongoing commotion. The White Wolf went sleeping outside its own kennel, without a regard. Even when a person went transforming into a beast and spewed out dragonfire all over the bar. With a great spinning alefire and a strong clash of searing dragon fire, the state of the bar would be easy to predict.

Alesia ducked down from the inevitable outcome when that happened. The roof of the Olde Tavern blew apart into smitherscreens. The structures of the what can still be called a bar has been reduced into broken boards of wooden planks. The barfight was over, all that remains are a semblance of scrap wood.

"Dammnit you…" Alesia spat on her thigh of scorched red marks with anger, her stern eyes settling on that man that ignited the whole alcohol and fire, twice. Kicking on one of the remains of the scorched wooden table, Alesia approached the lizard thing in stomping steps. Not before lightening her full weight when she felt herself sinking on the weakened flooring of the bar remains. Her treasure map was still there, but that wolf have started leaving the scene. It seemed to now show any attention to the bar pirates. Gladfully, her useless treasure map was still there.

"Don't think that I've settled with you yet, you damned lizard!!" Alesia rolled up her sleeves and smashed the table remains with one slam on that old table.

She was so going to box that guy's ears and wring him onto the planks. With her full weight, Alesia stomped on the floor, the wooden floorings cracked, shattered, before splintering into countless pieces. She took a long deep breath to soothe her bad temper. "I'll be taking the lead to the treasure hunt, if you'd excuse us, we'll be leaveing the tavern." Reluctantly, Alesia pieced together her words before walking off in the remains of the Olde bar. "Also, we're looking for crew members for the scarlet pirates."

She said this in her calm and collected front. She swore to herself that she will have the lizard guy to walk the plank once this darned charade is over. A place with sharks is a good start.

The outside of the bar is mostly deserted, the cowardy pirates have seemed to flee from the explosion, or perhaps it is more to them staying out of the bar's mess.

[Assistant]
Willow wasn't too found of getting involved in the heavy brawling that was happening in the tavern. Well, to be more precise, she wanted to slice some throats, but that was a tad extreme to do to what was essentially drunkards. And when bakuto decided to breath fire in the alchohol filled enviorment, Willow decided this was a good time to bow out and flew out of the establishment, her disguise trailing behind her like a wisp as she got away from that mess. Soon after the whole place exploded, much to what she figured was going to happen.

When the debree had settled and the place looked safe, Willow made her way back to the wreckage of the bar. Since most of the other patreons had left with her, the only ones left in the wreckage were her crew and a few of the hardier people. She was a bit surprised everyone lived through that, but then worse things could've happened with the dragon boy.

[User]
Flint put on a pensive pose as he listened to the Mayor describe his and the town's woes. He wondered if he could please the little captain with a pet if they've destroyed the pet shops around here. But as he listened, he found himself focusing on the fact that the captain has some sort of phobia or a severe enmity towards animals in general. He couldn't piece it together but there was something there. Something he could use to leverage an advantage.

"Well If they're that disruptive and their Captain has a big enough bounty to be chased by marines, well I just can't say no to doing a little bounty hunting and taking care of this pirate problem for you." Flint said as he continued thinking. He was dismissive of this being simple madness. He felt like there's a devil fruit involved. Of course, he could be wrong and the captain is just insane. "Well I'll be on my way to clear out these pirates now.

As he walked away he could smell smoke and he heard an explosion. However, he didn't go check it out as he was already committed to the task of hunting down the pirates and their captain. "Tcch.. This place is too small to contain any madness." He said as he walked towards the exit of the town. He would soon find himself walking into the wilderness and straight to the swamps.

[Assistant] "I'll take the rear move Captain!" Adam replied as he kicked another pirate back away from him, and booked it out of the tavern as fast as he could. This was already a whole big mess. Hopefully this treasure the captain found out about was worth it. You know they'd probably could just raid a nearby merchant ship, and make off with just as much but hey if the kid wanted to have fun what could he do to deter her anyways? The others were acting a bit more violent than usual but maybe it was just because he was the new guy, and wasn't use to them yet. Hell he may not even be use to it he could leave at any moment. Adam at the end of the day figured this was just the start of another dumb adventure.

[User]
The Swamps @vancexentan@Archmage MC@BladeSS4@Zelosse
The swamp was cooling compared to the bar. The trees leaves glistered of the afternoon sun with a distinct tint, giving a good shade from the heat of the weather. Just a couple of gentle breezes that simmered into the heart of the swamps.

Alesia, with her more flighty weight, was standing on a tree branch that seemed too thin even for a size. Little to none of the mud or marshes has seeped into her leather strapped boots. She glanced onto the so called treasure map that the captain gave to her.
They say that the mark is written on the X. But its more like an stolen town map to her. Perhaps that she was too trusting to drunkards.

---

Windy Route to Swamps & White Pearl@Jerkchicken@Stern Algorithm

The path to the swamps was just a stone's throw away. The dirt path that leads from the street outskirts to the swamps of the brown isles. It was more of a detour, compared to the route from the bar.

In the middle of this route, the Den Den Mushi blurped.

A call from the captain of the Shades Pirates, Captain Valar. Before the snail transponder made an audible click that shows a call being made. Handes' black snail have also intercepted the same familiar tone of the previous conversation.

"How was the talk with the mayor? Did it fail again? Like that last time?" A deep crackling voice rang out from the snail transponder. "Never mind, I'll be at the swamps near the drunkards tavern. The marines have sent a few rats here, and I'm going to make that damned wolf pay for killing our first mate!"

After the intercepted call ended, the white wolf stepped onto the wooden piers that the White Pearl was anchored to. The seagulls fluttered away from the presence of another 'wild animal'. It stared at the coastal horizons, but its blue eyes had shifted towards the white pearl ship for a moment. The messenger pigeon had suddenly went chirping at the sight of the lone wolf.

The White Wolf turned back towards the streets, not before turning his fluffy head to have another look at the White Pearl ship.

[Assistant]
Riko had followed his captain in good faith from the bar fight, having dispensed his own brand of justice to the gap toothed degenerates that called the place home it seemed. That flaming ball of alcohol trick had been disastrously effective in clearing out the shit hole for good. It's blackened shell was likely all that remained as the scarlet pirates had gingerly exited the scene.

So now it was a disgusting swamp that greeted his boots as Riko thumbed the Sapphire☆Star on his swords hilt, half tempted to use its powers to walk over the fetid pool beneath him. Having decided against it, the trudge through was unpleasant as could be. Underneath the tree the captain was perched on he finally spoke up.

"What are you even looking for? This is a bigger dump than the place we burned down."


[System]
Death Korp Trooper Number:
Trooper 17431

Appearance:

Height:
5'6"

Age:
27

Sex:
Male

Class:
Death Korp Grenadier

Equipment:
- Type XIV Lasgun (Heavy) -
Also known as a Hellgun or, more rarely, a Hotshot lasgun, the Type XIV (Heavy) is the standard issue weapon for all Grenadiers serving in Death Korp regiments. They are, at least by the Grenadiers themselves, intensely disliked due to perceived unreliability in the field during extended operations and a Krieger's general preference for the default Type XIV Lasgun (More commonly known outside of Krieg as the Lucian Pattern Lasgun). However, with the proper maintence that each Grenadier performs routinely, the weapon performs its intended role as a high power Lasgun, capable of punching through heavier armor and providing, on full auto, a withering rate of fire. The Type XIV (Heavy) utilizes a backpack unit to power it, and a Quick Recharge Generator included in the backpack unit is generally overtaxed, due to the design of the weapon and its power output. Ansgar, like many Grenadiers, would have preferred a Type XIV Lasgun over the Heavy variant, but as a Grenadier, he is required to carry it.

- Grenadier Carapace Armor -
Intended for deployment where the fighting is fiercest, Death Korps Grenadiers are equipped with heavy Carapace Armour that has been integrated into the standard Krieg kit. This comprises the Mark IX helmet, a rebreather facemask, three-piece shoulder guards, a chest plate with additional abdomen plates and shin and knee guards. All are made of Plasteel and reinforced with a layer of Ceramite for additional strength, heat resistance and weight reduction. The armor, coupled with uniform and Type XIV Lasgun (Heavy) makes a very heavy loadout, adding in the miscellaneous equipment they carry as well, however, the protection is vastly appreciated by the Grenadiers in general, due to their role as the leading edge in storming trenches and hostile emplacements, needing the protection to get close enough to do their jobs, not so much concerned with survival.

- Explosives -
As his former squads Demolitions expert, Ansgar carried the standard explosives load out alongside extra tools, for when the Engineers could not keep up with the assault but were preoccupied elsewhere. Besides several Frag and Krak grenades, Ansgar also has several demolition charges, rated for taking out hardened bunkers when put in place. Ansgar modified the charges so that, in a hurry, he can pull a detonation cable and heave the charge at a target, the normally delicate and precise procedure for arming the charges ditched in favor of emergency target removal. And, as a Krieg Engineer before he was assigned as a Grenadier, he has learned to build improvised explosives that served him well in the trenches when supplies on conventional explosives were running short, as well as utilize Chemical weapons safely.

- Melee Gear -
Ansgar carries two weapons for melee combat, one obligatory and the other actually used. The obligatory is his bayonet, which the Type XIV Lasgun (Heavy) lacks a mount for, another reason it remains unpopular among Grenadiers, and typically serves as much as a tool and last resort weapon than anything else. His actual go to is a Entrenching Tool, edges sharpened to allow him to carve through hostiles as well as bludgeon them, and retain the intended purpose of digging trenches and other necessary fighting positions.

Notable Deeds:
- Tyranid Assault on Thresis IV -
Raised from birth to be a Death Korp Engineer, Ansgar Staudinger, or known by his Trooper designation 17431, will never state when he was sent to war, something that tends to bother people who ask that are outsiders to Krieg and their necessary methods of providing the Imperium the soldiers it needs. Assigned fresh to an Engineering Platoon, Ansgar would spend a great deal of time digging trenches and laying mines in the defense of a Shrine World, Thresis IV, directly in the path of a Tyranid Hive Fleet Splinter. The Tyranids, despite being vastly reduced in numbers compared to a true Hive Fleet, descended like mad locusts, slaughtering over 90% of the Death Korp forces deployed on the planet. Of that 10%, Ansgar Staudinger was one of the survivors, the only from his platoon, found near death after turning an entire trench line into a raging biochemical inferno, equal parts fire and chemical weapon that was effective on the Tyranids. Sharing the compound make up with other Death Korp Engineers, the biochemical fire was used to great extent to halt and drive back the Tyranids, making the then rookie Staudinger's trial by fire a literal, and resounding, success.

- Nightmares Beneath Thrasis II -
As part of the Thrasis campaign his regiment was assigned to, and the arrival of Tyranid complicating greatly, Ansgar Staudinger was deployed with a fresh Engineering platoon to assist in the breaking of a siege on Chaos held factories on the system's forge world, Thrasis II. Utilizing conventional tunneling and, when they detected they were almost at the entry point, Hades Breaching Drill, to punch into the Chaos held Foundry, Ansgar and his fellow Guardsmen stumbled into something straight out of the most feverish of a heretic's nightmares. The Warp had bled over into the belly of the foundry, with daemons and mutants in equal measures assaulting the woefully unprepared Krieg Guardsmen. However, they had a job to do, and they were able to hold their ground, keeping a secure tunnel long enough for support to arrive and push deep enough into the Chaos corrupted foundry, to the dark heart and plant enough explosives for the resulting explosion spotted from orbit. Whether it was the sheer amount of explosives put in place, or partially due to Chaos corruption was never decided. However, as one of the only survivors again by virtue of Luck or being Blessed, Ansgar was reassigned by a surviving Commissar to the Death Korp Grenadiers.

- Hellscape of Thrasis I -
Nearing the end of the Thrasis System Campaign, Ansgar found himself a freshly minted Grenadier, no longer an Engineer although he often worked closely with them during breaching actions against enemy defensive lines. However, upon touching down on Thrasis I, the Kriegers found something unlike anything anyone could be prepared for. The Foundry was merely a foretaste of what was to come, as planet spanning rituals had allowed the Warp to taint and corrupt great stretches of the planet, forcing Guard forces to struggle through conventional defenses one day, and make a mad dash through Daemon infested hellscapes that should not be the next. What Ansgar refuses to mention to a soul, due to an oath he was put under at the end of the conflict, was the arrival of Grey Knights, of the Emperor's most holy Ordos Malleus. Alongside Adeptus Sororitas support, which Ansgar learned to have a deep, healthy respect for, the combined arms forces stormed the capital of Thrasis I, a den of pure evil and corruption that made the rest of the planet look like a Shrine World in comparison. Once again, whether by luck or the Emperor's own intervention, Ansgar found himself as one of the only Grenadiers, and Krieger's period, to survive the assaults into the city, arriving at the Hall of Governing as it had been christened during Thrasis I's founding as a colony, only to find horrors so unspeakable even the Krieg born Grenadier refuses to speak of them now. But, between the Grey Knights and Sisters of Battle alongside his own humble contributions at that point, which mostly consisted of survival, Ansgar lived to see the end of the hellish campaign on Thrasis I. With literally no regiment to return to, and having become aware of the most secretive of Space Marine chapters, it was decided to induct him into the Inquisition, sending him to serve where needed most.

[User]
"Holy..." Vala managed to say just before the grenade went off and all her senses went into overdrive for a few moments and finally she was out cold on the floor. Luckily for hte guardsmen who had to carry her over, she wasn't overly giant and hard to carry. With her average height, the were going to have a easy time getting her from the meeting room to her quarters.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Unspecified time later.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 "I'm going to kill that flat as plank bitch..." Vala groaned in pain as she stated to wake up from her forced unconciousness state. Her head was beating like she had a pair of Adeptus Astartes shooting heavy bolters in her head. She looked around painfully to confirm that indeed she was in her room. That...was...good.

 With a pained struggle stood up, walking over to the tiny bathroom of her quarter, but not before pulling a small box from one of her pockets. From it she took a few pills that she quickly swallowed with some water from the tiny sink. Those were going to help with her headache, but until then she had no plans to leave her room. Instead swaying left and right she manged to move over to her workbench where she took a seat on her chair and slowly started to work on her new weapons. The parts indeed had been delivered as the Inquisitor said so at least she was able to continue her work of assembling her new prototype heavy artilery sniper lasrifle. This thing was going to be a beast once completed! She actually started making it specifically to take down heavily armored targets like Space Marines and she hoped she'd manage to finish it by the time they land. Sadly with the headache that she was suffering form right now, that probably wasn't going to happen.

[Assistant]
Celestian Andromedai quickly glanced over at Inquisitor Icarus when Ansgar had inquired about any new information that could be shared. There was a moment of silence before Inquisitor Icarus decided to share the information that specialist Flores had briefed them on. "Celestian Andromedai and myself were informed about the presence of Grey Knights in the system. I have no doubt we will be meeting with them sometime during or after our investigation. Once the rest of our retinue awakens, they will also be informed of the Grey Knight presence. I must take my leave now to prepare for our arrival, you are dismissed." With that, Inquisitor Icarus turned after left both Ansgar and Andromedai to themselves, quickly vanishing around a corner.

Turning to face Ansgar, Andromedai quickly glanced over the Death Korp Trooper then motioned for him to walk alongside her. "The fact that Inquisitor Icarus handpicked you to join her retinue says quite a bit about your talents and skills as a Death Korp Trooper. I managed to get a good view at your profile before you arrived on ship and I will admit that you have proven yourself to be more than the common fodder that we toss upon the enemies of man. Have you considered being more than a Death Korp Trooper? Your skills, talents and past achievements have opened many new paths for you to serve the emperor in."

[12 Hours later…]

The voice of Inquisitor Icarus came over the ships coms once more, this time ordering her retinue to report to shuttle bay [A31] immediately for departure. Andromedai was the first member to show at the shuttle bay, unsure why the Inquisitor had ordered them to her side while they still had another eleven hours of travel. When the Celestian brought up this question, Icarus was quick to inform her that the computer had made an incorrect calculation, that did not sit well with Andromedai. "An error of that size should bring concern to everyone on this ship. Regardless, I will be in my seat within the Aquila Lander if you need me." Opening the door to the shuttle, Andromedai stepped inside and took her set, buckling herself in before safely securing her equipment.


[System]
Age:
28
Alias:
Mortician
Appearance:

6' even with a swimmers build of 150.
Skills/Abilities:
Skills:
Boxing for fitness
Standard police detective work
Police pursuant driving skills
Small arms proficiency (preferring shotgun to pistol)
Abilities:
The ability to communicate with the dead. The more recent, the easier to communicate.
0-24 hours: Lots of panic and confusion as the death is so recent and they are frantic for help. It is difficult but not impossible to solve the simple crimes most easily in this small window.
24-72 Hours: More confusion than panic as they are coming to grips with being 'invisible' and probably seeing their dead body for more than a day. These are the most reasonable to deal with and can remember the most details of their life.
72-168: These are much of the last days he can communicate with the dead at the moment as the connection to them and the beyond becomes wispy and out of focus. This is most often single word sentences and pointing.
168+: If the ghost is still around at all, he is usually limited to psychometric impressions until his powers improve.
Weaknesses:
He is a beacon to other ghosts, often leading him to unpleasant conversations at inopportune times.

His power is constantly 'on' meaning his disruptions vary from seeing people in various stages of fading to mental flashes if he pulls out a a dining chair a man choked to death in.
History:
"I see dead people..."
Supposedly born to a librarian for the city and a doctor who lost her license over painkiller prescriptions so had to settle for being a mortician. His father always suspected the boy was not his for a significant reason, he was too good looking. Mortimer's father was a portly pockmarked man who enjoyed his port too much. By thirteen he was already taller than his old man and clearly of finer features. His or not, he was loved the same and carried the family name until his thirteenth birthday when the visions started. Flickers and flashes here or there made him think he was going nuts until he started getting pills to take. When one pill did not work, he took two, then four, then he met his real father.
Some say no two people see the underworld the same way as no two people live the same way. As well read as he was as a librarians child, he did not expect anything as palatial as he was shown; a Greek temple of all black marble with golden veins. There sitting on a throne was a well muscled man who had a scale on one armrest and an abacus on the other.
"This is a responsibility you are not yet ready for. You have not lost your mind, but you have lost your will. I grant you strength to return to the living and understanding of your new power."
He awoke from what was a 5 year coma from the overdose; leaping from 13 to 18 was a traumatic shift in body and mind but he put his renewed vigor to the effort and not only cut through the classes he missed out on but sharpened his skill with the recently dead in his mothers work. From catching up to graduating in only 3 years, he was 21 with his GED when he became a police officer, feeling that was the best way to use his powers to get information from the dead and have the power to persecute criminals to their full justice. That was 7 years ago, he made homicide detective after five and been an investigator for two years now.

Notes: I can see him becoming a 'spirit detective' for a supernatural group in the city or else a collector of wayward souls for his dad until he takes over the family business in a couple hundred years.
Some items i'd like to see him get is his dad's helm of darkness and a pen he can use to give the dead a chance to deliver a final message that keeps them tied here before being collected.

[User]
"First-Degree" Donny

Donny wasn't a happy boy. His soundless flirting with the desk clerk had gone absolutely nowhere. She hadn't even moved from her seat after ten minutes of winking and waving. Such was life. Donny was left with an empty feeling in his guts, and his finger tips still buzzed with the groove. His omnipresent smile was gone. It was the late hours now, but he didn't feel sleepy. It was Friday, for fucks sake. HIS Friday. His night to do whatever he wanted. He could sleep in tomorrow and get back on his tight schedule the day after. He didn't care about Sundays. The time he had firebombed a church after the "Clench" of 99' proved that. He streaked through the night, rolling down both windows. A reckless act for him. In this cruel world, you had but one life and the ease with which you could lose it was almost comical. Donny wasn't the sort of man to take chances, but he was desperate now. He was losing his night, losing his high. The corners of his mouth twitched as he saw something. Ahead was the Gotham Shipyard. A big ol' fire blazed out there. The Russians were active. Perhaps they had some new toys to play with, and if not, maybe he could play with them. There were few things more entertaining than trolling foreigners.

He allowed his van to idle, and coasted silently up into a nearby lot. He withdrew his switchblade. There was something he had to do before continuing. After he did it, he tucked the switchblade away and watched the bonfire. Donny had made dealings with these chumps before. Russians were hard and tough, but as slow on the uptake as molasses and about as imaginative as a dead goose. Their scorched earth tactics during WWII proved about as much. Donny blinked slowly. Gunshots. The men at the bonfire yelled in their stupid blocky language and ran towards the ship. A mushroom cloud of hope blossomed within Donny's chest. There was going to be some fun after all.

He wanted to watch the situation unfold as a spectator, to get an understanding of what was going on. His fedora was cocked back to give him a full view. Only idiots wore their brims over their eyes. What if a gunman was positioned above your field of view, and the hat blocked them from sight? He could always tilt it back down and look like a badass when he was in a bar or safe house surrounded by loyal cronies, or in an alley with a single woman and nobody else. More gunfire. The Ruskies were screaming at each other. Donny could see them trying to file into a door on the ship, only to drop back dead one at a time. It was like an early Metal Gear Solid game, where you could safespot the enemy soldiers and kill them one at a time by hiding behind a corner and abusing the A.I.

Donny blinked again. A shadow had left the ship. He had barely managed to glimpse it. Apparently whomever had fucked up the Russians played Metal gear too. He squinted through the flickering darkness to keep the shape in sight. Donny watched as the figure moved closer and closer, and then stopped ten meters away to muck about with a newspaper and a big Tupperware box-thing. Donny leaned out the window, cupped his left hand to the side of his mouth, and gave the stranger a shout out.

"Ayuh! Don't be alahmned, nahw strangah. I don't mean yah no haaahm. I's jus' admirin' yah handah-work. If yah don't got no rahhhd, there's always a spahh seat in hee-yuh. Bah thuh wahey, name's Donneh. "First-Dahgree" Donneh to m'frands."

TRANSLATION

"Hey! Don't be alarmed now stranger. I don't mean you any harm. I was just admiring your handiwork. If you haven't got a ride, there's always a spare seat in here. By the way, name's Donny. "First-Degree" Donny to my friends."

[Assistant]
Doctor

An unfamiliar sound tipped Spider off. He quickly reached for his dual pistols and pointed them at the source, the source in this case being a white van. He couldn't fully make out the driver, but from what he could see, everything about him screamed pedophile. He had an awfully pale complexion and was sporting a fedora. He sounded like Forrest Gump, if Gump had a sinus infection. Going by his strange manner of speech, he definitely was not from Gotham, or Bludhaven, or any of the surrounding cities. Derrick moved towards the van a step at a time, his pistols both pointed at 'First Degree Donny'. That was the name he tossed around, as if Derrick was supposed to instantly recognize it and gasp in amusement. His movement stopped as soon as he came close to a certain distance, close enough to get a better look at him, far enough to keep him from trying anything funny. It was only then he noticed that the man was a ginger, a fairly good reason to plant a bullet in his head.

"Don't move.", Spider uttered, his voice this time resonating because of his mask. He moved to the back of the van, maintaining the same pace as before while making sure to watch his six for any sudden movement. He mentally counted to three, and then opened the van's doors, expecting at least five thugs to jump out of it. Surprisingly, nothing like that happened. There was no denying that Donny guy had a rather innocent face for a man who could snoop into other people's dirty business without making a fuss about it, which made him all the more unsettling, but Derrick really had to tread through the situation more carefully this time around. Now that he'd finally gotten a partial hold of his brainwashing, he couldn't allow himself to make a mistake that would send him back to Blackgate, Arkham or worse, in the hands of one of Gotham's grade A psychopaths. Word of his escape from the nuthouse already made the papers. GCPD was on his ass, and so were all of his unsatisfied clients. Not to mention how the number of Caped Crusaders had doubled in an attempt to make up for Batman's absence. He couldn't be seen roaming through the streets.

In the end, he decided to give First Degree Donny the benefit of doubt. "Alright, Carrot Top. I'll take you up on your offer., Derrick spoke, taking the front seat. He smirked to himself as he called back to the bloodbath he was responsible for, a bloodbath which happened only thanks to a certain Russian giving Derrick the benefit of doubt.

[User]
Donny nodded amiably as Spider got into the van. It smelled of smoke. The floor was littered with cigarette butts and bullet casings. The back contained two more seats and a large empty space where a water bed had presumably been removed. It was big enough to stand up in, and could hold an entire family of illegal immigrants.

"Ayuh, yuh jus' call me whatevah yuh wahnt. Yuh my guest naow, an' I'll oblige yuh. Three House rules though, partnah."

"Numbuh whun; radio's mahn. Ah got full control ovah thuh radio."

At this, Donny clicked on his stereo. The Rolling Stone's Sympathy For The Devil started up, blasting Congo drums and hoots out through the sound system.

"Rule numbah two; naw backseat drahvun."

Donny put the metal to the metal, and with a roar the van skidded up smoke in place for several seconds before finally earning enough traction to take off. It went from zero to sixty in seven seconds, and the very first thing Donny did after that was fly off of a steep ramp meant for unloading schooners. The vehicle spiraled thirty meters through the air over a large concrete gully, trailing dirt smoke behind it. The two would be upside down and forty feet above ground as Donny laid down the third rule, talking over the loud music and the screaming engine. Mick Jagger tore it up in the background.

*Rode a tank, held a general's rank, as the blitzkrieg reigned, and the bodies staaank...*

"Rule numbah three; Batman's gunnah be hurtun' fah certuhn tonight, and if yuh don't fancuh thuh idea of seein' Gothahm's heruh laid low, we ain't got nuh biznuss tuhgethuh."

The van would just barely make it over the gully, bouncing madly as it blasted between two houses and into a four way intersection. Several crashes echoed behind them as they shot through a red light and sped downtown. If Spider hadn't applied his seatbelt, he'd probably be sitting on his own head.

[Assistant]
Detective Hero really couldn't believe it, here he was in one of the dives of GCDP with the Gordon. He got taken out for a round of shots for catching a crook in an hour after the shooting. It was easier than it sounded.

Three hours ago there was a shooting and he was he closest officer to the scene. The body belonged to a female pimp and cause of death was a 45 to the side. What he saw that no one else did was a twin of the dead woman silently screaming at a worker of the night who was clutching his purse too tightly to simply be afraid of pickpockets.

He touched a patrol officer and had him corner the boy for questioning. A search of is purse turned up the 45, freshly shot, and residue on his hand. A short leap to logic and it was justifiable homicide. All he had to do was claim that she pulled the gun on him, there was a struggle, and it went off into her side. Hero chose to ignore the fact that the pimp had no holster for the 45 and the wallet check on the worker revealed a carry conceal license. He'd rather there be one less pimp on the streets than locking up someone willing to protect themselves.

End of shift and he belted one back with the commissioner himself. The place he had the drink at was a cop dive across the street from a place called "Carradale", it was well known as a criminal place and the brazen act to set up across from the cop bar was a middle finger to the establishment. Suddenly, the door across the street slammed open as a woman screamed while pointing to a man.

"MURDERER!"

Gordon took off after the man into the alley as Hero called for backup and an ambulance. Cops or criminals didn't matter at the moment, there was a death in a public building, the criminals would have to suck it up as the cop walked right in to the body... but he wasn't dead yet! The Carotid was torn to bits with a screwdriver, he was in shock, but he had three minutes to die from bloodloss. The ambulance would never make it.

Semi-pro killer to know anatomy, common enough tool to get on any street corner like a steak knife. The weapon of choice might be a calling card of the killer or a message for why they were killed. He would have to ask the spirit when it left the body.

He approached the woman from just a moment ago and started the line of questions while he waited for the spirit to leave the body. All she was willing to share was that the dead one was Alphonse Sisca and she heard the killer say. "With regards from the Bertinelli family." He took down the notes and got ready to pass them off to the backup when they arrived.


[System]
Age: 34 (Teacher)
Gender: Male
Race: Human
Weapon: The Eternity Key has three modes. The first is a simple, if fancy looking longsword, covered in circuitry and capable of being electrified. The second is a shotgun, and the third is a keyboard and holographic monitor that are able of interfacing with nearly any computer system–and hacking it.
Course: Computer Science
Semblance: Ryou is capable of causing "silence zones" at will. Each zone is a space around 10 feet in diameter in which no mechanical devices or Dust powered machines will work. Up to three can exist at once.
Personality: Ryou is a quiet man who does not talk a lot. He expects his entire students to know how to operate a computer so he can teach them the "fun world" of computer science instead of teaching them how to open a program or write in a notepad which he finds boring. He really doesn't talk that much to people outside of his class and department, though he maintains a good relationship with the more technologically capable of his colleagues.
Color: Neon Green.
Emblem: A green power symbol on a black background.
Appearance:

[User] "Are you willing to overlook some dead bodies?" Figuring that they might end up killing or finding murdered people, Ebon wanted to make sure he and his team wouldn't get a bad rap if they ended up killing out of self-defense. Not that he was looking to hurt anyone, but he wasn't going to hold back either. If recent experiences taught him anything, not bringing out the big guns is the road to failure. Ebon also took a bottle of water and drained it fast, throwing it away in the nearest trash can. "And how much collateral do we have? I don't want to get blamed for someone else's mess after all." He then grabbed a doughnut and ate it in three bites.

[Assistant]
Vega Venetia – Team VGNB – VGNB Dorm

Gratia utterance of that sentence and the immediate unnerving solitude of the room made her spine jump up. Bianca, her close friend who was dear to her, kidnapped by who, she did not know. But Vega knew that it was up to her team to rescue her before a grim fate befalls her.

A silent wait was required; Vega knew that though she started to become restless from the thoughts of the possibility of the fate of Bianca but was optimistic that nothing would happen to her. With Mr. Jokester, otter girl, and Ms. Irritable, who were all angered as much as her by the kidnapping of Bianca, nothing would stand in their way.

With a pause, "All I can say is that, we must begin our preparations for this" she uttered seriously. After that Vega grabbed her scroll out and sent a message.

>Sender: Vega Venetia
>Receiver: Sarina Tala Dei
>Body: Bianca Nuit, has been kidnapped. VGNB is going to prepare for this.

She tapped send on her scroll; Sarina had to know this to.

--

Sarina Tala Dei - Team JESS – The Arena

Sarina took out her scroll to see Vega message, she was shocked and with her sister here, it would be a bad moment if Estelle found out just before their mission. Indeed, Sarina hoped Bianca would fare well and be rescued by VGNB; she did consider them well above the other freshman teams of Beacon.

>Sender: Sarina Tala Dei
>Receiver: Vega Venetia
>Body: I see…be careful and I wish you good luck on your mission to save her. ┐( ˘ ､ ˘ )┌

…Leaving her signature Kaomoji in her message turned to Estelle. Another last minute mission eh. "Hold on, I need to get some provisions from my room. I will meet you and the others at the helipad soon." With that, Sarina dashed off illuminatingly to her dorm.

[User]
Grane Blauer

"No, Never a mission from Beacon, but I wouldn't say I'm a complete rookie." Then again, Grane had never really fought Grimm, so it would be interesting to see how he would fare against these creatures. At least their mission seemed straightforward enough, evict some grimm out of a fort and make sure their buddies don't bust back in. Nothing too strenuous for his first real engagement with the Grimm. Robert was trying to offer some sort of emotional support, though knowing Robert he was probably trying to mask about how much of a pussy he was. Yes, Grane was probably being extremely harsh and perhaps even a bit assholey, but this kid was going to lead him into combat. A lack of clarity would probably lead to the deaths of the entire team.

Also, remembering that incident in class just made him cringe. It was like a small kitten in a den of lions. But who knows? Maybe combat would change the man. Hopefully before they all got killed. On another note, their newest team member seemed pretty chill. At least better than Robert as far as he could tell, but that wasn't much of an achievement. But enough thinking about his teammates, Grane wanted to reach the fort ASAP. The faster it was taken, the faster the reinforcements could reach them.

"Robert, We gonna move out? I'd rather get this mission over with as quickly as possible."

[Assistant]
Benjamin Lloyd

"Go ahead, Negasi. You're gonna explode if I don't let you." Ben rolled his eyes, stifling a yawn while he tucked his Scroll into a pocket. They were running slightly behind, but he needed to be alert. He'd set the coffee maker the night before, getting his fuel was as simple as pouring it into a travel mug and starting towards the door. Bastille's leader looked like he was barely awake. And if he was honest... He wasn't quite there yet. But he was awake enough to run through his mental checklist of everything he needed, put in a good word with the big man upstairs, and step out the door.

Half his coffee vanished in a few quick swallows on the way. He needed to be at the top of his game, and that meant awake, alert, and energized. Give or take twenty minutes, and he'd be all three.

It was mission day, after all.

[User]
Abel Fulgurate - On the way

Huffing and puffing, the guardian thundered like an asthmatic ox down the hallway, struggling to fasten his armor on as he did so. Anyone unfortunate enough to be in his path pressed against the wall to avoid both him and the floating polearm that followed him, and received a brusque apology as Abel sprinted past. Of all the days to have previously left the Ampere in the Survival classroom, it had to be mission day. Abel, rounding the final corner toward the pavilion, pulled taut the last strap before he snatched his weapon out of the air. Only a few moments later, he stood, winded and tousle-haired but sufficiently ready to kick some ass, among his teammates.

After his attempt at saying 'hello' result in little more than a haggard "huugh", he resigned himself to standing with the Ampere's butt planted in the ground and trying not to look like an idiot. Sapphire, Shiro, and Gren appeared normal, or as normal was for them, so he busied himself with reading the mission statement on the screen before them. While he found himself slightly distracted by the aroma of his allies' tea, he did not assume that there was enough for him, and so paid it no mind. A few seconds later, he found himself able to speak. "G'morning. Sorry 'bout the wait, got really unlucky. Um. Looks like your rebreathies are gonna come in handy, Gren. Don't really know anything about Sirens though. Are they aquatic? Pretty landlocked back home." He turned around, his gaze questioning, but discovered that everyone else seemed fit to depart. Feeling more than a little awkward to be centering the attention on himself with time a-wasting, he gestured dismissively at the screen. "Uh, whatever. Price I pay for bein' late, you can tell me on the ride over or something. I'm ready. You ready? Let's go."

Brewing Storm

"Alright. You know what to do: find a way inside, find out what the hell happened, and find every single person you can. Oh, and chemical drums, if you care about money. We'll be watching from above; if you hit a snag, radio either IFRA or I for help. We'll have the birds-eye view, and tell you whatever we can. God forbid, but in case something goes really badly, both Mr. Orpheus and Mr. Lloyd have been issued a flare gun. The ship will fire on wherever the flare goes, inside or out." Goodwitch crossed her arms and began to rise, along with the rest of the ship, into the air. Wind whipped her hair and cloak, but her last words came clearly and authoritatively, as if she could command fate to favor teams Bastille and Jumpercable. "Good luck."

For a place determined by sweeping scans to be crawling with Grimm, Outlands Distillery looked rather quiet, albeit very ominous. Teams BASL and JPCL, dropped off on a hill in front of the facility, could see clearly the large, oddly-shaped structure, as if the building itself were deformed. All sorts of pipes, tanks, and other pieces of equipment lined its exterior, and behind the Distillery lay the sprawling swamp, choked by giant, twisted trees, stagnant water, and rolling fog. Though this mission lay on the cusp between summer warmth and autumn breezes, the air felt both cool and thick. Each hunter-in-training, on the descent to the facility, would doubtlessly step over gnarled roots, stinking puddles, deposits of mud, and an impressive variety of insects, amphibians, and reptiles. Just before the Distillery this terrain gave way to a large, paved lot, scattered over which were a few machines, storage boxes, tanks, and other such. Only one of the trucks showed any real damage: its hood had been torn off, exposing the engine, car battery, and various cables.

When they got to the main door, however, they would find it sealed shut. Beside it on the left stood the towering freight door, a giant, industrial version of a garage door, which appeared closed also. Fortunately, a terminal lay between the two apertures, though powered down. Anyone with electrical savvy might be able to tell that the entire Distillery's power grid was offline, but an external source of power would be enough to activate the terminal and unseal the locks.

A less tech-savvy individual, uneasy and looking around, might spot a small, dark shape disappearing around a corner as the teams approached.

Defend a Caravan

The airship ferrying team JESS flew with speed and silence, which as the trip went on developed a decidedly discomforting vibe. More and more, the seniors of Beacon assigned to this task would begin to suspect that their mission had, probably recently, become that much more urgent. In short notice, the ship left the verdant kingdom of Vale behind, shooting like a lonely comet of liveliness over barren steppes and wasted scrublands. Below, the occasional group of Grimm could be seen, but one got the impression that many more lurked beyond where the fleeting eye could discern.

At last, forty minutes later, the airship's velocity began to diminish. The two individuals in the sealed cockpit, who so far maintained an enigmatic nonpresence as far as the hunters they'd hired were concerned, finally connected to JESS via intercom. A female voice came to them with a shockingly intense tone, demanding attention and immediate compliance, "Hunter team, prepare for action immediately. The caravan is under attack this very instant. I'm not an expert on Grimm, but I can see a huge scorpion, a couple of dinosaurs with sails, and a bunch of bulls. They've stopped the vehicle and are destroying it. Your best bet is to remove whatever is preventing the vehicle from moving and get it going. Deploy now!"

The airship swooped down, and from its opened ramp leaped the members of JESS. Only a short fall lay between them and the vehicle, and as they dropped, the situation became obvious. The caravan vehicle, though huge and heavily armored, was under immense attack. Slowly but surly, the Sitting Bulls, the Tutankhamuns, and the Death Stalker were ripping through its armor. One of the Tutankhamuns stood on top of the vehicle's hulk, weighing it down as it rammed its head into the reinforced glass of the driver's terminal. At the back, the Death Stalker had a hold of the rear tires, and with its stinger lodged in one of the exhaust vents, the vehicle couldn't work up enough traction or power to get going.

[Assistant]
Skyra Dawn - Police Headquarters

Skyra leaning on the wall chewing on some protein bar or something similar shrugged. "I want to do it a bit more stealthily than last time... I can't be bothered to fight another of those gang members today. Only if really needed."
Bored she scratched her ears.
"That way we avoid unnecessary bloodshed without actually having to try to avoid it."
She opened a map of their allocated route and scanned the weather report as well.
"Conditions seem good for stealth today. Let me scout out things before you guys rush into action..."


[System]
---

Appearance

Aged 90 | Male | 6'3 | 192 lbs

Tall, dark (not really), and handsome, or at least he considers himself as such, Benjamin sports dirty blonde hair and gray eyes. He stands on the taller side of things and has a fit figure, pale skin and long facial features giving him a rather serious look. His choice of clothing is usually simple and comfortable, preferring comfort over style, although he can dress up for the occasion if need be.

Personality
The only thing anyone needs to know about Benjamin is that he will become the next Lord of House Eve.

Benjamin comes off as a taciturn, stoic figure. That is most definitely not what he is, though it amuses him that he can have that appearance if needed. He is passionate about everything he puts his mind to, whether it be his fighting ability or endeavoring into the political world. There is very little in this world that phases or frightens him, believing that fear should serve as a motivator to improve oneself. He does, however, keep his wits about him and reacts accordingly to most situations.

While not as serious as he looks, so long as he keeps his mouth shut, he can keep that appearance up to the point that he really can be the neutral Eve he's expected to be. Instead, Benjamin is every traditionalist's nightmare: frighteningly progressive, looking solely to the future while wanting to get rid of outdated rules, and more than willing to inflict radical change if and when it is needed--and in his opinion, this world needs it sooner than later. That being said, he is smart enough to know going in with torches and pitchforks won't accomplish anything except further fighting, instead hoping he can change the system from within.

When it comes to mages, Benjamin believes their fleeting lives require guidance. Just because they aren't around long, however, doesn't mean that they shouldn't be respected. On the contrary, they very much exist as vampires do, even if they are a little frail for his taste.

Benjamin is known as the young troublemaker of the house; where most stick to the common Eve stance of neutrality, he feels that keeping that mindset is precisely what led to the house's current state. What needs to happen is change, but seeing as how he's outnumbered, change needs to come slowly but surely. While he does have sympathy for Count Lutheran, he is aware of the vampire's struggles and feels he doesn't have what it takes to properly control the rest of the family.

Bio
Benjamin always had a tendency to stir up trouble in his youth, despite being raised to be proper and poised. He liked to ask questions, he liked the freedom to do as he pleased, he disliked being told what to do, and he absolutely hated having to show 'respect' to those that often did not deserve it. Fortunately he also hated getting punished just as much, learning to keep his words to himself and keeping up the image of a proper gentleman. His family is one of the few branches that has managed to hold on to both dignity and wealth, leading to a proper upbringing and the freedom to lay out his own path--though life would show him his privilege sooner than later.

The first instance had to be at a meeting in which a mage had corrected their vampire on something. He never did remember what the information was, but he couldn't forget the way it was dealt with: a direct smack across the jaw, with absolutely no one batting an eye to the contrary. 'It was deserved' was the common consensus, followed by a shrug and a change of topic whenever he inquired. He was told that was not how mages should be: they should be seen, but not heard. That was just the way things were, but it never did sit well with him, his protests and questioning reaching a head when his own father had to get involved to stop him.

For some time Benjamin was quelled until he met Delia, a mage belonging to Duke Gethin. Their meeting was entirely on accident, with Benjamin stumbling across her while looking for his mother. It was the first time he had met a mage not belonging to his immediate family, but the two got along well. The bruises lined around her neck had gotten his attention, but she was able to successfully evade his questioning and distract him with a much too pleasant conversation. By fortune the baron was conducting some business with his father, and Benjamin insisted on going along despite being deemed too young to properly understand. The woman was rigid next to her baron during the meeting, a strange mask of neutrality that greatly contrasted the warmth he had encountered before. It was all too obvious that despite never laying a hand on her in front of them, the abuse the baron gave was apparent in the ever so slight flinch anytime the baron raised his hand.

After the meeting he managed to borrow her, asking if she was being treated badly, but she wouldn't give him any semblance of the rather obvious circumstance. Time passed and things stayed the same, and despite her warmth, it greatly disturbed him to know she was being treated in such a manner. In his foolishness, Benjamin would eventually confront the man, setting off an unfortunate chain of events that resulted in Delia's death. It was deemed an accident and swept under the rug, and aside from an obligatory warning from the Council, nothing came of it. Gethin continued to mistreat his mages, and Benjamin was shown just how powerless he was in the grand scheme of things.

Feeling responsible for Delia, he decided to dedicate his life to advocating to mage rights, finding a lot of pushback from the older generation. Rather than wait to get taken out due to his 'radical ideas', he took the initiative to undergo vigorous training, covering both long range and short range forms of fighting. His first encounter with an assailant proved that his paranoia had a place, but instead of getting shaken he actually found himself enjoying the tussle, ultimately disappointed when it ended. From that point forward made sure to divide himself between his training and his work, working slowly but surely to make sure he would see his goals through to the end.

Likes
Benjamin's passion has always been the thrill of battle first and foremost, having trained in several forms of martial arts. He values strength, both physical and mental, believing that without it very little can be accomplished. He enjoys sports of most kinds, or any physical activity, really. Traditional archery is a neat hobby he picked up around twenty years ago that he finds himself enjoying as of late.

Dislikes
Sitting still for too long tends to get to him, and while he understands education is important, he would rather sit out in the sun than willingly listen to lectures. He doesn't like the mistreatment of mages nor is fond of the idea that they are lesser. He loathes paperwork, often procrastinating unless he gets a streak of motivation. He also doesn't appreciate when he isn't being taken seriously; disrespect is more insulting than any combination of petty words or even a thrown punch to him.

Habits
He loves to play darts as it keeps his aim right. Whenever stressed he tends to go completely mute as he mentally drowns in his own thoughts. He's a bit of a slob; if it isn't important paperwork (and even that is haphazardly, if not at least kept securely in a safe), his personal possessions often getting lost or turning up in random places. He gets lost in his thoughts a little too easily, often spacing out at inopportune times during conversations.

Other
His forte is ranged combat, favoring bows and crossbows with an assortment of throwing knives often carried around. He does have a falchion dubbed Sigmund that was given to him after completing basic training. His ears are pierced to match his mages, each one wearing small silver studs with the Eve insignia engraved into them.

[User]
---

Max blinked in exaggerated slowness at Lilie's question, then let out a monotone, bitter laugh a moment later after flatly staring at her failed to sufficiently convey his displeasure. Was she serious? Either she thought he was some 'starving artist' loser or she was mocking him; he didn't know which was the greater insult.

"Funny," he muttered in a particularly sour tone. If she wanted to talk about art, she should've gone to the fucking hippie. On the contrary, Aaron, the hard part started right now - he didn't give a fuck if the vampires liked Eris' stupid tree, but like hell was he going to sit here and have a pretentious discussion about the pile of crap he flung together like some jackass at an art gallery.

"What the fuck do mages do at these parties? I'm apparently not allowed to fall asleep," Actually, Eris only said 'try not to', so maybe he'd get away with it, "but I don't really see why that matters if we're stuck just sitting on the couch." Honestly, he wasn't even surprised that some mages were eager to play waiter during these events, menial servitude was at least engaging. Idle gossip was a chore because everyone in the conversation was a potential enemy, and the insistence that mages be seen made it hard to go do something more entertaining whle the vampires played at high society. Shadowing Eris was an easy way of keeping other mages too intimidated to interact with him, but with the groups separated his only protection was his attitude. Unfortunately, familiarity breeds contempt and Max doubted any of the nobles' pets would fuck off no matter how long he glared at them. Even then, he'd just be staring at the wall in silence without an objective.

Damn it, Eris was somehow a secret genius turning him into a workaholic and that stupid fuck probably didn't even realize it.

---

[Assistant]
---

---

That...was not a good question to ask. Lilie couldn't help but let out a nervous laugh, knowing that no matter how she replied, Max would definitely know she messed up. Shoot, she was so sure she'd move past the phase of embarrassing herself. Maybe engaging him was a mistake? No, maybe she should have been more direct with her questioning? She was still curious about the sculpture but she was pretty sure if she asked again he was definitely going to get mad.

Fortunately, his response did bring up a really good point: what were they supposed to do? Just talk? "Actually, that's a good question. Are we supposed to just sit here and wait for the vampires to finish? Seems like a waste," Lilie said, frowning. At least the Revel had music loud enough to dance, the melody playing over by the vampires was definitely meant to be background noise. Speaking of that, she hadn't seen a genuine phonograph in years, not since her grandmother had passed. Well, Ben could barely operate his phone so maybe it wasn't that surprising.

Her eyes trailed from the hall to Aaron, who was standing behind the couch. Why was he standing? He said it himself, the performances were over. Making sure she caught his eye, she patted the seat next to her with what she hoped was an inviting smile. He had complimented them all, but she really wanted to know what he thought personally.

---