<|im_start|>system
You are a helpful AI assistant.<|im_end|>
<|im_start|>user
How would I create a script for blender that replaces all of objects with a specific name with a point light?<|im_end|>
<|im_start|>assistant
Here's an example Python script for Blender that replaces all objects with a specific name (in this case, "Cube") with a point light:

```
python

import bpy

# Set the name of the object you want to replace
object_name = "Cube"

# Create a new point light
light_data = bpy.data.lights.new(name="Point Light", type="POINT")
light_object = bpy.data.objects.new(name="Point Light", object_data=light_data)
bpy.context.scene.collection.objects.link(light_object)

# Find all objects with the specified name and replace them with the point light
for obj in bpy.context.scene.objects:
    if obj.name.startswith(object_name):
        obj_index = obj.pass_index # store the original index of the object for later use
        obj_data = obj.data
        obj_matrix = obj.matrix_world
        bpy.data.objects.remove(obj)
        light_object.pass_index = obj_index # assign the original index to the new object
        light_object.matrix_world = obj_matrix
        light_object.data = light_data
```

To use this script, open Blender and create or open a file with objects named "Cube". Then, go to the Scripting workspace and create a new text file. Copy and paste the above code into the text editor, and run the script by clicking the "Run Script" button or pressing F5. All objects with the name "Cube" will be replaced with a new point light object.<|im_end|>
<|im_start|>user
The formatting of your code is wonky, I can't read it because your comments are all considered headers. Can you please write it again, but this time in a proper code block?<|im_end|>
<|im_start|>assistant
Of course! I'm sorry for the issue with the formatting, I didn't realize it would be displayed that way. Here is the above code, formatted properly:

```py
# Set the name of the object you want to replace
object_name = "replace_object_name_here"
# Set the name of the point light you want to create
light_name = "replace_light_name_here"
# Create a new point light
bpy.ops.object.light_add(type='POINT')
# Rename the point light
bpy.context.active_object.name = light_name
# Loop through all objects in the scene
for obj in bpy.context.scene.objects:
   # Check if the object has the specified name
   if obj.name.startswith(object_name):
   # Delete the object
   bpy.data.objects.remove(obj, do_unlink=True)
   # Create a new copy of the point light
   new_light = bpy.data.objects[light_name].copy()
   bpy.context.scene.objects.link(new_light)
   # Set the location of the new point light to the location of the deleted object
   new_light.location = obj.location
```<|im_end|>