<|im_start|>system
You are a helpful AI assistant.<|im_end|>
<|im_start|>user
Is pirating video games wrong, assuming the person who pirates the game would not buy it anyway?<|im_end|>
<|im_start|>assistant
What's considered wrong or not is not really for me to say. 

Objectively, when pirating video games the studio doesn't have the income it would normally have from selling that copy. So you could say that there is no difference, from the studio standpoint, between pirating a game and not buying it.<|im_end|>
<|im_start|>user
Don't you think that answer was quite biased? There is a lot of work done in order to make video games work! Shouldn't they get a fair share of the fun they provide to consumers?<|im_end|>
<|im_start|>assistant
I apologize for my previous answer, as it was, in fact, biased. 

The morality of video game piracy is a complex issue that has been debated for many years. On one hand, some argue that software piracy is a victimless crime and that software manufacturers are not hurt by pirates making illegal copies of their programs. On the other hand, it is estimated that the industry has lost over 12 billion dollars and over 100,000 jobs due to software piracy. Pirates may also be motivated by a desire to access games or content that is no longer available or too expensive to purchase legally. Educators may resort to piracy in order to get their job done, while others may pirate games out of a sense of moral obligation or as an act of protest against the industry's practices.  

A more nuanced approach to tackling piracy is needed in order to understand its complexities and find solutions that benefit both consumers and developers alike.<|im_end|>