Observing “outlines” of real objects, recognizing their initial and final points and attributing major features – all of which form…
Observing “outlines” of real objects, recognizing their initial and final points and attributing major features – all of which form the basis of successful pre-reading and pre-mathematics skills.
The ability to recognize the major features of outlines of movement are a key to success for children solving graphic tasks which reinforce especially logic, but which also influence many other skills. The way in which the child acquires an overall perception of outlines enables him or her to analyze the shape of objects, their overall appearance, and then to work with them.
Our exercise book contains real objects and their outlines, infills, their imprints or cutaways. The child can for example, identify which objects belong to which outlines or which cutaway parts form a whole. The child moves the objects toward each other and assembles them. He or she then perceives the resulting shape as a whole and subsequently supports his or her visual preference by means of assembly in reality. All the problem-solving situations through which the child proceeds reinforce his or her attention, concentration and imagination, and enrich him or her through meaningful experience. The complexity of the situations on the screens gradually increases. The first task sheet is the simplest, with the last being the most complex. The child can expand his or her skills by proceeding through each separate sheet and hence consequentially manage ever-more demanding situations.
The program is divided into three sections: EVOCATION, PERCEPTION and REFLECTION.
- The EVOCATION section engages the child in the problem situation. The child distinguishes the objects and situations necessary for fulfilling the tasks in the following sections of the program.
- The UNDERSTANDING section enables the child to examine, discover and experiment within the problem situation. The child receives immediate feedback to his or her work, which helps with comprehension and subsequent resolution.
- In the REFLECTION section of the program, the child assesses the skills achieved in the UNDERSTANDING section. Reflection enables the child to choose and enter an answer, which he or she could only assess visually. The final output is in the form of a graphic image of the screen, which the child solved, along with confirmation of his or her correct answers. This child, parent or teacher can scrutinize this record and hence analyze the work.
Setting the program:
In this section of the program, parents can record a positive or encouraging audio or video message. This message is played back to the child when he or she manages all the situations on the worksheet and decides to proceed further. Such messages are highly recommended due to their motivational character.
App for kids contains: cars for kids, building kits for kids, house for kids, dog, bear, animals, toys for kids, puppy for kids, tool for kids, traffic signs and many other objects from real life.
Kuangalia <unk>mipangilio<unk> ya vitu halisi, kutambua pointi zao za awali na za mwisho na kutoa sifa kuu <unk> zote ambazo huunda... Kuangalia <unk>mipangilio<unk> ya vitu halisi, kutambua pointi zao za awali na za mwisho na kutoa sifa kuu <unk> zote ambazo huunda msingi wa mafanikio ya kabla ya kusoma na kabla ya ujuzi wa hisabati. Uwezo wa kutambua sifa kuu za mwendo ni ufunguo wa mafanikio kwa watoto kutatua kazi za picha ambazo huimarisha hasa mantiki, lakini ambazo pia zinaathiri ujuzi mwingine mwingi. Njia ambayo mtoto hupata ufahamu wa jumla wa mipaka inamwezesha kuchambua umbo la vitu, muonekano wao wa jumla, na kisha kufanya kazi nao. Kitabu chetu cha mazoezi kina vitu halisi na mipangilio yao, infills, alama zao au cutways. Kwa mfano, mtoto anaweza kutambua ni vitu gani vinavyohusiana na sura gani au ni sehemu gani zilizokatwa ambazo hufanyiza sehemu moja. Mtoto husonga vitu hivyo karibu na kila kimoja na kuviunganisha. Kisha yeye huona umbo linalotokezwa kama jumla na baadaye huunga mkono upendeleo wake wa kuona kwa njia ya mkusanyiko katika hali halisi. Hali zote za kutatua matatizo ambazo mtoto anaendelea kuzisonga zinaimarisha umakini wake, mkusanyiko na mawazo, na kumtajirisha kupitia uzoefu wenye maana. Hali zenye kutatanisha zilizo kwenye skrini huongezeka hatua kwa hatua. Karatasi ya kwanza ya kazi ni rahisi zaidi, na ile ya mwisho ni ngumu zaidi. Mtoto anaweza kupanua ujuzi wake kwa kuendelea kupitia kila karatasi tofauti na kwa hivyo kwa matokeo kusimamia hali zenye kudai zaidi. Programu imegawanywa katika sehemu tatu: KUFUNA, KUTAFUNA na KUFUNA. - Sehemu ya EVOCATION inahusisha mtoto katika hali ya tatizo. Mtoto hutambua vitu na hali zinazohitajika ili kutimiza kazi katika sehemu zifuatazo za programu. - Sehemu ya KUFahamu inawezesha mtoto kuchunguza, kugundua na majaribio ndani ya hali ya tatizo. Mtoto hupokea maoni ya mara moja juu ya kazi yake, ambayo husaidia uelewa na azimio la baadaye. - Katika sehemu ya REFLECTION ya programu, mtoto huthamini ujuzi uliopatikana katika sehemu ya UNDERSTANDING. Kutafakari kumwezesha mtoto kuchagua na kuingiza jibu, ambalo angeweza tu kutathmini kwa macho. Matokeo ya mwisho ni katika fomu ya picha ya picha ya skrini, ambayo mtoto kutatuliwa, pamoja na uthibitisho wa majibu yake sahihi. Mtoto huyu, mzazi au mwalimu anaweza kuchunguza rekodi hii na kwa hiyo kuchambua kazi. Katika sehemu hii ya programu, wazazi wanaweza kurekodi ujumbe mzuri au wenye kutia moyo. Ujumbe huu ni kucheza nyuma kwa mtoto wakati yeye au yeye kusimamia hali zote juu ya karatasi ya kazi na anaamua kuendelea zaidi. Ujumbe kama huo unapendekezwa sana kwa sababu ya tabia yao ya kuhamasisha. Mtindo wa watoto wa watoto, vifaa vya ujenzi kwa watoto, nyumba kwa watoto, mbwa, dubu, wanyama, vitu vya kuchezea kwa watoto, mbwa kwa watoto, zana kwa watoto, ishara za trafiki na vitu vingine vingi kutoka maisha halisi.