In this article you will learn:
- What it means to be on a digital twin campus
- How a digital twin is superior to to an atom-based campus
- How schools will be driving hybrid remote learning using a digital twin and Webinar learning like Zoom and Teams.
- How a digital twin campus opens up new revenue streams for schools and universities.
By Steve Grubbs, founder of VictoryXR
Digital twin campuses are all the rage, in light of Covid-19, anger of parents paying for a ‘Zoom’ education, and the advent of worlds built in virtual reality. Stanford has offered an anatomy class in VR and Arizona State has announced their intentions to do the same.
A digital twin is closely related to ‘the metaverse,’ which is defined as: “a virtual-reality space in which users can interact with a computer-generated environment and other users.”
Wikipedia defines it as: “The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet.”
Perhaps this story, by Cathy Hackl gives the best indepth description: https://www.forbes.com/sites/cathyhackl/2021/05/02/defining-the-metaverse-today/?sh=3c1618876448
Digital twins can stand on their own or, they can be a building or machine or object that you interact with in a metaverse.
Our friends at IBM, explain the concept of a digital twin like this:
In plain English, this just means creating a highly complex virtual model that is the exact counterpart (or twin) of a physical thing. The ‘thing’ could be a car, a tunnel, a bridge, or even a jet engine. Connected sensors on the physical asset collect data that can be mapped onto the virtual model. Anyone looking at the digital twin can now see crucial information about how the physical thing is doing out there in the real world. [https://www.ibm.com/blogs/internet-of-things/iot-cheat-sheet-digital-twin/]
Whether students are quarantined or not, in the digital world to which we have become accustomed, an online campus should exist where students can gather to talk, learn, plan and exist together. Microsoft has Altspace, Facebook just released Horizon, and VictoryXR built the largest academic campus in the world on the Engage platform, partly owned by HTC Vive.
In light of this new paradigm in e-learning environments, here are answers to questions that may clear up a few issues.
How does a digital twin campus make an institution more efficient and innovative?
A digital twin campus is unlike early virtual reality experiences in that it is a group setting which allows for live instructors and real-time classes interacting as if they were in the same space. This is very much like the real-world. But unlike the real-world, objects are digital which allows for manipulation and duplication in ways never before possible. Consider these examples:
- An anatomy class has a human cadaver, but students gets their own heart to hold and learn from and then, can make that heart 8-feet tall and step inside the heart and learn while standing inside a human organ.
- Art history class allows students to start with a blank art museum, select the art best-suited for their exhibits, based on the assignment criteria, and then create a unique exhibit ready for viewing by everyone in the world or maybe, just the professor who created the assignment.
- Biology class can dissect animals over and over without incurring the cost (or smell) of a real fetal pig or frog and enlarging each organ so it is the size of a basketball for more in-depth study.
How can a digital twin campus strengthen an educational delivery model beyond the quarantine days of Covid-19?
- Post-Covid, when students can again join together on a physical campus, the world will have changed and expectations will have changed. Requiring students to gather in one physical location will not be the only model, but staring at a 2D computer screen expecting a superior education won’t either. The better option is to supplement both (and in some cases, replace them) with a digital twin of the campus where students can gather for meetings, classes, and private sessions with professors regardless of geography. The key here is real-time conversation in a spatial 3D world just like existing in the physical world (NOTE: I understand this is almost impossible to understand without experiencing it, but this short video may help take the mystery out of the concept.)
- A post-Covid world may well be more competitive for education dollars among students who have come to expect a superior remote education. Demonstrating how education can work on a virtual reality digital twin campus will show prospective students the opportunities and justify tuition. Even more, campus visits can occur on the actual, physical campus — as they do today, or, a $300 VR headset can be shipped to the student (with a return label) and a campus tour on the digital twin will happen. If the student enrolls, they keep the headset.
How does a digital twin campus improve the revenue model of a college or university?
- It’s expensive to build science labs, planetariums, history museums and new building wings in the real world. Additionally, it’s very expensive to purchase learning objects like human cadavers, artwork, desks and bricks and mortar. In the digital world, the costs for these assets plummet. In many cases, a digital twin campus and classroom will work as a more-than-suitable substitute. Instead of building the new planetarium out of bricks and mortar, build it in the digital world for 1% of the cost. A digital twin campus provides many opportunities to save money in a time of tightening budgets WHILE giving students a learning opportunity they will gush about to their parents and online.
- A digital twin campus opens the door to a more robust virtual campus and justifies tuition. While parents and students may not like paying for a 2D computer screen education, interacting on a digital twin campus with live classes and real-time conversations with professors provides an opportunity to dramatically expand online education much like Phoenix University did more than a decade ago. This is a growth area for tuition revenue in a marketplace that continues to become more competitive.
Consider these 10things that happen on a digital twin virtual reality campus that cannot happen in a real-world, physical campus:
- Expand a human organ and step inside it.
- Dr. Muhsinah Morris, chemistry professor at Morehouse College, uses the Morehouse College metaverse campus to allow students to construct molecules from scratch.
- Step into a Star Trek-style transporter and beam up to a starship to learn astronomy on a space walk.
- Expand the dissectible pig to the size of a school bus and space-walk through the organs and cavities as you learn about anatomy.
- View a wooly mammoth skeleton and then step onto a time machine and go back in time 40,000 years to walk among a herd of wooly mammoths.
- Travel to the Great Wall of China, stand upon it and learn the history and engineering of this structure — all in the space of one class period.
- Select from the world’s greatest paintings and organize an exhibit in a museum — and let every student do this in their own way.
- Watch a video about dinosaurs and then watch as the dinosaurs walk out of the screen and into the middle of the classroom.
- Learn Spanish language and culture at the Pyramid of the Moon, rather than a four-walled classroom.
- Learn molecular biology by expanding molecules to the size of a basketball.
- Gain a greater understanding of history by stepping back in time to the Roman Colosseum and touring it as a class just as it stood 2500 years ago.
The final consideration is the limits of video conferencing and the result has come to be known as Zoom fatigue. From Advisory Board:
More Americans today are using online video conferencing platforms such as Zoom to host work meetings or chat with friends and family. But the constant use has spurred complaints of so-called “Zoom fatigue,” and researchers say the condition’s causes go beyond just having too many virtual meetings on our schedules, Betsy Morris writes for the Wall Street Journal.
How does a college or university get started developing a virtual reality digital twin campus?
First, find a developer. There are a handful out there right now, but the technology is still a bit nascent, so there are not a lot right now. Of course, VictoryXR is always willing to have an initial conversation.
Second, get buy-in from administration. This is a far smaller project than raising a new physical building on campus, but the impact is likely to be much bigger. So, administration needs to embrace the effort.
Third, find a handful of professors willing to teach a lab or a few classes in virtual reality on the digital twin campus. While age does not matter, a true embrace of new technologies helps and a natural curiosity is a big benefit. Three to four professors is a great starting point for the launch.
Fourth, decide what buildings need to be a digital twin and which classrooms can be branded from existing pre-created classrooms. This is the single biggest factor in cost. The more buildings or classrooms that need to be developed as digital twins, the more expensive the process gets. If you can choose a couple key buildings and perhaps an iconic quad/commons, this will keep the cost down, rather than recreating every building. In the VictoryXR model, we already have many classes created, so rebranding the auditorium, planetarium or science lab is more efficient and less costly than starting from scratch.
Five, professors work with the VR curriculum team to convert their lessons into a VR environment. This is important because lessons need to be reimagined with assets that may not be available in the real world. For example, in the real world, human cadavers are expensive. In the virtual reality world, every student gets to hold a human heart in their hand.
Six, invest in the professional development to train professors how to teach on a digital twin campus. This includes using the platform, managing a class, manipulating objects, moving around and loading media. While this may sound complicated, our high school science teacher — Wendy Martin — will tell you it took her about 3–4 hours to be comfortable with these tools. So, it’s not too big of a lift. In fact, VictoryXR has created a full suite of professional development lessons inside of the virtual reality experience.
Seven, choose your hardware. The Oculus Quest 2 is the least expensive headset at $300 each, but it requires each headset to be tied to a personal Facebook account. If this doesn’t work for your campus, then consider the Vive Focus Plus, or the Pico Neo II. These range in cost from $600-$800 each. The key is, they are all 6DOF headsets, which you need for true spatial learning. These are all powered by Qualcomm chips that are the industry standard right now for mobile graphics computing. The Quest 2 also has the latest Snapdragon chip which integrates 5G into it. Do not settle for an inexpensive 3DOF headset for virtual world learning and your digital twin campus.
However, for medical-grade graphics — useful for the sciences and healthcare fields, there’s no better headset than the HP Reverb 2. The sharpness and clarity of this headset leads the group. It will need to be tethered to a graphics computer, but the graphics computer along with the HP Reverb 2 should cost less than $2500 per station. For students conducting professional-grade procedures or experiments, this is the only way to go.
Eight, have a training day for students. Remember the first time you sat down at a computer and began finding your way around. It took a couple hours. Remember when you first got behind the wheel of a car, it took a few weeks. It’s the same with VR, students will figure it out quickly — especially the gamers, but having an afternoon where students are trained and come to know and understand their way around a virtual reality campus is a great orientation.
That’s about it. While I cannot speak for other development teams, at VictoryXR, our team will hold your hand through the process. Our curriculum specialist, Rene Gadelha, has helped many educators come to understand how to seamlessly integrate VR into a teaching environment and she uses her friendly charm to bring along even hesitant educators.
Colleges and universities will begin rapidly adopting digital twin campuses over the next 2–5 years. Early adopters will benefit from first-mover advantage.
INTERESTED IN A TOUR of the VictoryXR campus? Learn more or sign up at: www.VictoryXR.com/campus.
Steve Grubbs is the founder of VictoryXR, the world’s leading virtual reality curriculum company. He is a former Chair of the House Education committee in the Iowa Legislature and has degrees in finance and law from the University of Iowa.
Katika makala hii utajifunza: - Nini maana ya kuwa katika chuo cha pacha wa dijiti - Jinsi pacha wa dijiti ni bora kuliko chuo cha msingi wa atomu - Jinsi shule zitakavyoendesha kujifunza mbali kwa kutumia pacha wa dijiti na kujifunza kwa wavuti kama Zoom na Timu. - Jinsi chuo cha dijiti cha mapacha kinafungua vyanzo vipya vya mapato kwa shule na vyuo vikuu. "Steve Grubbs, mwanzilishi wa VictoryXR, alisema: ""Vituo viwili vya dijiti ni hasira, kwa kuzingatia Covid-19, hasira ya wazazi kulipa kwa elimu ya ""Zoom"" na kuwasili kwa ulimwengu uliojengwa katika hali halisi." Chuo cha Stanford kimetoa mafunzo ya anatomia katika VR na Chuo Kikuu cha Arizona kimetangaza nia yao ya kufanya vivyo hivyo. "Meta-Ulimwengu ni ""mahali pa kweli halisi ambapo watumiaji wanaweza kuingiliana na mazingira yaliyotengenezwa na kompyuta na watumiaji wengine"" (wikipedia.org) na ""mahali pa kawaida pa pamoja, kilichoundwa na kuunganishwa kwa hali halisi ya mwili na hali halisi ya mwili, ikiwa ni pamoja na jumla ya ulimwengu wote wa virtual, hali halisi ya kuongezeka, na mtandao"" (wikipedia.org) " "Mwanzoni mwa wiki hii, IBM ilitoa ufafanuzi wa ""digital twin"" - mfano wa mfano wa kawaida wa kitu halisi." "Kitu" hicho kingeweza kuwa gari, handaki, daraja, au hata injini ya ndege. Sensorer zilizounganishwa kwenye mali ya kimwili hukusanya data ambayo inaweza kupangwa kwenye mfano wa virtual. Kwa hivyo, mtu yeyote anayetazama pacha wa dijiti sasa anaweza kuona habari muhimu juu ya jinsi kitu hicho cha kimwili kinavyofanya huko nje katika ulimwengu halisi. """Kama wanafunzi ni quarantined au si, katika ulimwengu digital ambayo tumekuwa kutumika, chuo online lazima kuwepo ambapo wanafunzi wanaweza kukusanyika kuzungumza, kujifunza, mpango na kuwepo pamoja." Microsoft ina Altspace, Facebook tu iliyotolewa Horizon, na VictoryXR kujengwa kubwa chuo kikuu chuo kikuu katika dunia juu ya Engage jukwaa, sehemu inayomilikiwa na HTC Vive. Kwa kuzingatia mfano huu mpya katika mazingira ya e-kujifunza, hapa ni majibu ya maswali ambayo yanaweza kufafanua masuala machache. Jinsi gani chuo cha dijiti cha mapacha hufanya taasisi iwe na ufanisi zaidi na ubunifu? Kampasi ya pacha ya dijiti ni tofauti na uzoefu wa mapema wa hali halisi kwa kuwa ni mazingira ya kikundi ambayo inaruhusu walimu wa moja kwa moja na madarasa ya wakati halisi kuingiliana kana kwamba wako katika nafasi moja. Hii ni kama ulimwengu halisi. Lakini tofauti na ulimwengu halisi, vitu ni digital ambayo inaruhusu kwa udhibiti na duplication katika njia kamwe kabla ya inawezekana. "Kama mfano, ""Mwanafunzi ana mwili wa binadamu, lakini wanafunzi wanapata moyo wao wenyewe wa kushikilia na kujifunza kutoka, na kisha wanaweza kufanya moyo huo kuwa na urefu wa futi nane na kuingia ndani ya moyo na kujifunza wakati wa kusimama ndani ya kiungo cha binadamu.""" "Mafunzo ya historia ya sanaa huwawezesha wanafunzi kuanza na makumbusho ya sanaa tupu, kuchagua sanaa inayofaa zaidi kwa maonyesho yao, kulingana na vigezo vya kazi, na kisha kuunda maonyesho ya kipekee tayari kwa kila mtu duniani kote au labda, profesa tu aliyeunda kazi hiyo.""" "Klasi ya biolojia inaweza kuchimba wanyama tena na tena bila kuathiri gharama (au harufu) ya nguruwe halisi ya fetal au chura na kupanua kila kiungo ili iwe ukubwa wa mpira wa kikapu kwa utafiti wa kina zaidi. """ Jinsi gani chuo cha dijiti cha mapacha kinaweza kuimarisha mtindo wa utoaji wa elimu zaidi ya siku za karantini za COVID-19? Baada ya COVID-19, wakati wanafunzi wataweza tena kujiunga pamoja kwenye chuo halisi, ulimwengu utakuwa umebadilika na matarajio yatabadilika. Kuhitaji wanafunzi kukusanyika katika eneo moja halisi si mtindo pekee, lakini kutazama kwenye skrini ya kompyuta ya 2D kutarajia elimu ya juu pia haitakuwa. Chaguo bora ni kuongeza zote mbili (na katika baadhi ya kesi, kuchukua nafasi yao) na pacha wa dijiti wa chuo ambapo wanafunzi wanaweza kukusanyika kwa mikutano, madarasa, na vikao vya kibinafsi na maprofesa bila kujali jiografia. "Kitu muhimu hapa ni mazungumzo ya wakati halisi katika ulimwengu wa anga ya 3D kama vile kuwepo katika ulimwengu wa kimwili (Kumbuka: Ninaelewa hii ni karibu haiwezekani kuelewa bila kuiona, lakini video hii fupi inaweza kusaidia kuchukua fumbo nje ya dhana.""" Ulimwengu wa baada ya COVID-19 unaweza kuwa na ushindani zaidi kwa dola za elimu kati ya wanafunzi ambao wamekuja kutarajia elimu ya mbali bora. Kuonyesha jinsi elimu inaweza kufanya kazi katika chuo cha virtual reality digital twin itaonyesha wanafunzi wa baadaye fursa na kuhalalisha masomo. Zaidi ya hayo, ziara ya chuo inaweza kutokea katika halisi, chuo kimwili kama wanafanya leo, au, $ 300 VR headset inaweza kusafirishwa kwa mwanafunzi (na return label) na ziara ya chuo juu ya pacha digital itatokea. Ikiwa mwanafunzi anajiandikisha, wao huhifadhi headset. Jinsi gani chuo cha dijiti cha mapacha kinaweza kuboresha mfano wa mapato ya chuo kikuu au chuo kikuu? - Ni ghali kujenga maabara ya sayansi, planetariums, makumbusho ya historia na mabawa ya ujenzi mpya katika ulimwengu halisi. Kwa kuongezea, ni ghali sana kununua vitu vya kujifunza kama maiti za binadamu, kazi za sanaa, dawati na matofali na chokaa. Katika ulimwengu wa dijiti, gharama za mali hizi hupungua sana. Katika visa vingi, chuo cha dijiti na darasa la mapacha itafanya kazi kama mbadala bora zaidi. Badala ya kujenga planetarium mpya kutoka matofali na chokaa, kujenga katika ulimwengu digital kwa 1% ya gharama. Kampasi ya dijiti ya mapacha hutoa fursa nyingi za kuokoa pesa katika wakati wa bajeti za kukandamiza wakati wa kuwapa wanafunzi fursa ya kujifunza watakavyozungumza na wazazi wao na mtandaoni. - Digital twin chuo hufungua mlango kwa chuo nguvu zaidi virtual na haki masomo. Wakati wazazi na wanafunzi wanaweza kuwa hawapendi kulipa kwa ajili ya elimu ya 2D, kuingiliana katika chuo cha dijiti cha mapacha na madarasa ya moja kwa moja na mazungumzo ya wakati halisi na maprofesa hutoa fursa ya kupanua elimu ya mtandaoni kama vile Chuo Kikuu cha Phoenix kilifanya zaidi ya miaka kumi iliyopita. Hii ni eneo la ukuaji kwa mapato ya masomo katika soko ambalo linaendelea kuwa na ushindani zaidi. "Kama unavyoona, kuna mambo 10 yanayoweza kutokea katika chuo cha digital twin virtual reality ambayo hayawezi kutokea katika chuo halisi cha kimwili: ""Kupanua kiungo cha binadamu na kuingia ndani yake.""" Muhsinah Morris, profesa wa kemia katika Chuo cha Morehouse, anatumia chuo cha Morehouse College cha metaverse ili kuruhusu wanafunzi kujenga molekuli kutoka mwanzo. - Hatua katika Star Trek-style transporter na beam juu ya starship kujifunza astronomia juu ya kutembea nafasi. - Kuongeza nguruwe dissectable kwa ukubwa wa basi la shule na nafasi-kutembea kwa njia ya viungo na cavities kama wewe kujifunza kuhusu anatomy. Mfano wa mnyama huyo ni mnyama anayeitwa mammoth, ambaye amepanda kwenye mashine ya wakati na kurudi nyuma miaka 40,000 katika wakati na kutembea katikati ya kundi la mamati. - Kusafiri kwa Ukuta Mkubwa wa China, kusimama juu yake na kujifunza historia na uhandisi wa muundo huu - wote katika nafasi ya kipindi kimoja cha darasa. - Chagua kutoka kwa michoro kubwa zaidi ulimwenguni na uandalishe maonyesho katika jumba la makumbusho <unk> na uache kila mwanafunzi afanye hili kwa njia yake mwenyewe. Tazama video ya dinosaur na kisha angalia dinosaur akitembea nje ya skrini na kuingia katikati ya darasa. - Jifunze lugha na utamaduni wa Kihispania katika Piramidi ya Mwezi, badala ya darasa lenye kuta nne. - Jifunze biolojia ya molekuli kwa kupanua molekuli hadi ukubwa wa mpira wa kikapu. Kujifunza zaidi kuhusu historia ya Roma na Colosseum, na kutembelea kama darasa kama ilivyokuwa miaka 2500 iliyopita. "Kama matokeo ya mazungumzo ya video, matokeo ya mazungumzo ya video yanajulikana kama ""Zoom fatigue.""" Wamarekani wengi leo wanatumia jukwaa la mkutano wa video mtandaoni kama vile Zoom kuandaa mikutano ya kazi au kuzungumza na marafiki na familia. "Lakini matumizi ya mara kwa mara yamechochea malalamiko ya ""uchovu wa Zoom,"" na watafiti wanasema sababu za hali hiyo zinaenda zaidi ya kuwa na mikutano mingi sana ya kawaida kwenye ratiba zetu, ""Betsy Morris anaandika kwa Wall Street Journal." Jinsi gani chuo kikuu cha kitaaluma kinaweza kuunda chuo kikuu cha dijiti cha kweli? Kwanza, tafuta mtengenezaji. Kuna baadhi ya njia za kufanya hivyo, lakini teknolojia bado ni ndogo, kwa hivyo hakuna mengi ya kufanya. Kwa kweli, VictoryXR daima yuko tayari kuwa na mazungumzo ya awali. Pili, kupata kuungwa mkono na usimamizi. Hii ni mradi mdogo sana kuliko kujenga jengo jipya la kimwili kwenye chuo kikuu, lakini athari ni uwezekano wa kuwa kubwa zaidi. Kwa hiyo, utawala unahitaji kukumbatia juhudi. Tatu, kupata wachache wa maprofesa tayari kufundisha maabara au madarasa machache katika hali halisi virtual katika chuo digital pacha. Ingawa umri haujali, kukumbatia kweli teknolojia mpya husaidia na udadisi wa asili ni faida kubwa. Tatu hadi nne maprofesa ni hatua kubwa ya kuanzia kwa ajili ya uzinduzi. Kuamua ni majengo gani yanahitaji kuwa pacha wa dijiti na ni madarasa gani yanaweza kutajwa kutoka kwa madarasa yaliyopo yaliyobuniwa mapema. Hii ni sababu moja kubwa zaidi katika gharama. Kadiri majengo au vyumba vya madarasa vinavyohitaji kutengenezwa kama mapacha wa dijiti, ndivyo mchakato unavyokuwa ghali zaidi. Ikiwa unaweza kuchagua majengo kadhaa muhimu na labda quad ya kifahari au commons, hii itahifadhi gharama chini, badala ya kuunda upya kila jengo. Katika mfano wa VictoryXR, tayari tuna madarasa mengi yaliyoundwa, kwa hivyo kubadilisha jina la ukumbi wa mikutano, planetarium au maabara ya sayansi ni ufanisi zaidi na gharama nafuu kuliko kuanza kutoka mwanzo. Kwa mfano, wanafunzi wa shule ya msingi ya VR wanaweza kuunda programu ya VR na kuunda programu ya VR ya VR. Hii ni muhimu kwa sababu masomo yanahitaji kuelezwa upya na mali ambazo zinaweza kutopatikana katika ulimwengu halisi. Kwa mfano, katika ulimwengu halisi, maiti za wanadamu ni ghali. Katika ulimwengu wa hali halisi, kila mwanafunzi anapata kushikilia moyo wa binadamu mkononi mwao. "Kwanza, ""kuendeleza mafunzo ya kitaaluma kwa walimu wa chuo kikuu katika chuo kikuu cha dijiti.""" Hii ni pamoja na kutumia jukwaa, kusimamia darasa, manipulating vitu, kusonga karibu na kupakia vyombo vya habari. Ingawa hii inaweza kuonekana ngumu, mwalimu wetu wa sayansi wa shule ya sekondari Wendy Martin atakuambia ilimchukua masaa 3 hadi 4 kuwa na raha na zana hizi. Kwa hiyo, si kubwa sana ya kuinua. Kwa kweli, VictoryXR imeunda seti kamili ya masomo ya maendeleo ya kitaaluma ndani ya uzoefu wa hali halisi. 7 Chagua vifaa vyako. Oculus Quest 2 ni kifaa cha kifahari zaidi cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari cha kifahari. Kama hii haifanyi kazi kwa ajili ya chuo yako, kisha kuzingatia Vive Focus Plus, au Pico Neo II. Gharama ya kila moja huanzia $ 600 hadi $ 800. Kwa kweli, ni kweli kwamba vifaa vya 6D na 6D ni vifaa vya msingi vya kujifunza kwa nafasi. Vifaa hivi vyote vinatumiwa na chips za Qualcomm ambazo ni kiwango cha sekta sasa kwa kompyuta za picha za rununu. Quest 2 pia ina chip ya Snapdragon ya hivi karibuni ambayo inaunganisha 5G ndani yake. Usiwe na wasiwasi juu ya vifaa vya 3D-DOS vya bure vya kujifunza, na ufanye kazi kwa njia ya kompyuta. Hata hivyo, kwa ajili ya matibabu-grade graphics <unk> muhimu kwa sayansi na huduma za afya mashamba, hakuna headset bora kuliko HP Reverb 2. Uwezo na uwazi wa vichwa vya sauti hivi huongoza kikundi hicho. Kwa mfano, kwa mfano, kompyuta ya picha ya HP Reverb 2 inaweza kuwa na gharama ya chini ya $ 2,500 kwa kituo. Kwa wanafunzi kufanya taratibu za kitaalamu-daraja au majaribio, hii ni njia pekee ya kwenda. 8 - Siku ya mafunzo kwa wanafunzi Kumbuka mara ya kwanza ulipoketi kwenye kompyuta na kuanza kutafuta njia. Ilichukua saa kadhaa. Kumbuka wakati wewe kwanza got nyuma ya gurudumu la gari, ilichukua wiki chache. Ni sawa na VR, wanafunzi itabidi kufikiri ni nje haraka - hasa gamers, lakini kuwa na alasiri ambapo wanafunzi ni mafunzo na kuja kujua na kuelewa njia yao kuzunguka chuo virtual ukweli ni mwelekeo mkubwa. Hiyo ni kuhusu hilo. Ingawa siwezi kuzungumza kwa ajili ya timu nyingine za maendeleo, katika VictoryXR, timu yetu kushikilia mkono wako kupitia mchakato. Mtaalamu wetu wa mtaala, Rene Gadelha, amesaidia walimu wengi kuelewa jinsi ya kuunganisha VR kwa urahisi katika mazingira ya kufundisha, na anatumia charm yake ya kirafiki kuleta hata walimu wa kusita. Chuo kikuu na vyuo vikuu vitatumia vyuo vikuu vya dijiti kwa kasi zaidi katika miaka miwili ijayo. Watumiaji wa mapema watanufaika na faida ya kwanza. Unavutiwa na ziara ya chuo cha VictoryXR? Kujifunza zaidi au kujiandikisha katika: www.victoryxr.com Steve Grubbs ni mwanzilishi wa VictoryXR, kampuni inayoongoza ulimwenguni ya mtaala wa hali halisi. Yeye ni Mwenyekiti wa zamani wa Kamati ya Elimu ya Nyumba katika Bunge la Iowa na ana digrii katika fedha na sheria kutoka Chuo Kikuu cha Iowa.