This is an experimental feature. To enable, check Enable Experimental Features in Preferences. Experimental features are only available as part of a Professional licence.
⚠️ Note that this is a technical preview so it's possible Scenes saved in 2.0b6 may not behave in 2.0b7.
Features may change before the 2.0 release so documentation is currently very light. Jump on Discord to ask any questions.
The Particle system consists of several Layers:
- Particle Shape - The 'core' which hosts the other features.
- Emitters - Defines where Particles appear from and how many are added to the Composition:
- Modifiers - Fields which can be used to change a Particle's Attributes.
Time - This attribute is connected to the Composition's Time to animate the Particles on each frame. The connection can be replaced with keyframes or another Behaviour if required.
Start Frame - Set the frame the Particle simulation will start on.
Lifespan - Set
Emitters - Connect Emitters to this attribute to define where Particles will spawn from.
Modifiers - Modifiers can be used to manipulate the Particles movements and properties. They can be 'stacked' where each Modifier adds to the one below it.
Turbulence - Add noisy movement to the Particles.
Gravity - Set the strength and direction of a force to accelerate the Particles along.
Drag Force - Set the strength of a force acting opposite to the relative motion of the Particles.
Mass - The mass of a Particle determines its rate of acceleration when a force is applied. A Particle with a higher mass will accelerate more slowly.
Number of Particles - (Read only) The current number of Particles being emitted.
Shape Style - Set the shape for the Particles:
- Square - Emit square Particles.
- Circle - Emit circular Particles.
- Input Shape - Emit Particles as custom Shapes.
Particle Radius -
Input Shape - When Shape Style is set to Input Shape, connect a Shape to be used for the Particles.
Scale Over Lifespan - Use a graph to set a Particle's scale over its lifespan where the top left of the graph is a multiplier of 1 at the Particle's birth and the bottom right is a multiplier of 0 at the Particle's death.
Scale Strength - A multiplier for a Particle's scale.
Start Rotation - Set an angle for a Particle at its birth.
Rotation Over Lifespan - Set an angle each Particle will rotate in over the course of its lifespan.
Rotation Scalar - Use a graph to set the interpolation of a Particles rotation over the course of its lifespan where the bottom left of the graph is the start rotation at the Particle's birth and the top right is the end rotation at at the Particle's death.
Color Mode - Determine whether a Particle's color is effected by its lifespan
- Color - Set a color for the Particles.
- Color Over Lifespan - Use a gradient to set a Particle's color based on its age.
Gradient Mode - Select an interpolation for the gradient.
Color Over Lifespan - A Particle's color will evolve from the left to the right of the the gradient over its lifespan. See also Visual Modifier for more options.
Image Blend Mode - Where at Input Image is used, set its Blend Mode.
Image Quality -
Input Image -
Image Sequence Animation -
- Static -
- Animating -
Loop Sequence -
Image Index -
World Scale -
Time Step -
Use Cache -
Cache File Path -
A Particle Shape differs in certain ways from other Shapes in order to handle high particle counts in a performant way. For example, it does not include a Fill or Stroke tab. Instead, the visual appearance can be affected via the Visual tab or using the Visual Modifier. It also doesn't output a Path which means it cannot be deformed, used with Layers like the Component Constraint or rendered to SVG.
Hii ni kipengele cha majaribio. Ili kuwezesha, kuangalia Kuwezesha vipengele vya majaribio katika Mapendeleo. Vipengele vya majaribio zinapatikana tu kama sehemu ya leseni ya kitaaluma. "Kumbuka kwamba hii ni preview ya kiufundi hivyo inawezekana ""Scenes saved in 2.0b6 may not behave in 2.0b7.""" Vipengele vinaweza kubadilika kabla ya kutolewa kwa 2.0 kwa hivyo nyaraka kwa sasa ni nyepesi sana. Kuingia Discord na kuuliza maswali yoyote. Mfumo wa chembe inajumuisha tabaka kadhaa: - Umbo la Chembe - 'kati' ambayo inakaribisha vipengele vingine. - Emitters - Inafafanua ambapo Chembe kuonekana kutoka na jinsi wengi ni aliongeza kwa muundo: - Modifying - Mashamba ambayo inaweza kutumika kubadilisha sifa Chembe ya. Wakati - sifa hii ni kushikamana na Composition ya Wakati wa kuamsha Chembe juu ya kila frame. Uunganisho unaweza kubadilishwa na keyframes au mwenendo mwingine kama inahitajika. Kuanza Frame - Kuweka frame chembe simulation itaanza juu. Lifespan - Set Emitters - Kuunganisha Emitters kwa sifa hii kufafanua ambapo Chembe itakuwa spawn kutoka. Modifying - Modifying inaweza kutumika kudhibiti harakati Chembe na mali. Wanaweza kuwa'stacked' ambapo kila Modificator anaongeza kwa moja chini yake. Turbulence - Ongeza harakati ya kelele kwa Chembe. Gravity - Kuweka nguvu na mwelekeo wa nguvu ya kuharakisha Chembe pamoja. Drag Force - Kuweka nguvu ya nguvu kutenda kinyume na mwendo wa jamaa ya Chembe. - Misa - Misa ya Chembe huamua kiwango chake cha kasi wakati nguvu inapotekelezwa. Chembe yenye uzito mkubwa zaidi itaharakisha polepole zaidi. Idadi ya Chembe - (Kusoma tu) Idadi ya sasa ya Chembe zinazotolewa. Shape Style - Kuweka umbo kwa Chembe: - Square - Emit mraba Chembe. - Mzunguko - Emit mviringo Chembe. - Input Shape - Emit Chembe kama maumbo desturi. Chembe Radius - Input Shape - Wakati Shape Style ni kuweka kwa Input Shape, kuunganisha Shape kutumika kwa Chembe. Scale Over Lifespan - Tumia grafu kuweka kiwango cha chembe kwenye maisha yake ambapo upande wa juu wa kushoto wa grafu ni multiplier ya 1 wakati wa kuzaliwa kwa chembe na upande wa chini wa kulia ni multiplier ya 0 wakati wa kifo cha chembe. Scale Nguvu - Multiplier kwa ajili ya kiwango cha Chembe. Kuanza Rotation - Kuweka pembe kwa Chembe katika kuzaliwa kwake. Rotation Zaidi ya Lifespan - Kuweka pembe kila Chembe itakuwa kuzunguka katika kozi ya maisha yake. Scalar ya mzunguko - Tumia grafu kuweka interpolation ya mzunguko wa chembe katika kipindi cha maisha yake ambapo chini kushoto ya grafu ni mzunguko wa kuanza wakati wa kuzaliwa kwa chembe na juu kulia ni mzunguko wa mwisho wakati wa kifo cha chembe. Rangi Mode - Kuamua kama rangi ya Chembe ni athari na maisha yake - Rangi - Kuweka rangi kwa Chembe. - Rangi juu ya Lifespan - Kutumia gradient kuweka rangi ya Chembe kulingana na umri wake. Gradient Mode - Chagua interpolation kwa gradient. Rangi juu ya Lifespan - Rangi ya Chembe itabadilika kutoka kushoto hadi kulia ya gradient juu ya maisha yake. Angalia pia Visual Modifier kwa chaguzi zaidi. Picha Blend Mode - Ambapo katika Input Picha ni kutumika, kuweka yake Blend Mode. Image Quality - Input Image - Image Sequence Animation - - Static - - Animating - Loop Sequence - Image Index - World Scale - Time Step - Use Cache - Cache File Path - A Particle Shape inatofautiana kwa njia fulani kutoka kwa Shapes nyingine ili kushughulikia idadi ya chembe za juu kwa njia ya utendaji. Kwa mfano, haina ni pamoja na kujaza au Stroke tab. Badala yake, muonekano wa kuona unaweza kuathiriwa kupitia tab Visual au kutumia Visual Modifier. Pia haina pato Njia ambayo ina maana haiwezi kuwa deformed, kutumika na tabaka kama Component Constraint au rendered kwa SVG.