void () { float x = 3.0F + <warning descr="'3/5': integer division in floating-point context">3/5</warning>; double y = <warning descr="'1 / 2 / 3': integer division in floating-point context">1 / 2 / 3</warning>; double z = <warning descr="'1 / 2 / 3 / 4.0': integer division in floating-point context">1 / 2 / 3 / 4.0</warning>; double z1 = 1.0 / 2 / 3 / 4.0; float a = (3 + <warning descr="'3/5': integer division in floating-point context">3/5</warning>) + 8 + 8; }