void (@NotNull Graphics2D g, float x, float y, float w, float h) { if (w > 2) { final float outlineWidth = (float) PaintUtil.alignToInt(1, g); final Area area = new Area(new Rectangle2D.Float(x, y, w, h)); area.subtract(new Area(new Rectangle2D.Float(x + outlineWidth, y + outlineWidth, w - (2 * outlineWidth), h - (2 * outlineWidth)))); g.fill(area); } else { paintCaretBlock(g, x, y, w, h); } }