void (@NotNull Graphics2D g, @NotNull Object valueAA, @NotNull Runnable paint) { if (valueAA == RenderingHints.VALUE_ANTIALIAS_DEFAULT) { paint.run(); return; } Object key = g.getRenderingHint(RenderingHints.KEY_ANTIALIASING); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, valueAA); try { paint.run(); } finally { g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, key); } }