Shape () { Path2D arrow = new Path2D.Float(); int aw = ARROW_WIDTH.get(); int ah = ARROW_HEIGHT.get(); switch (direction) { case SOUTH -> { arrow.moveTo(0, 0); arrow.lineTo(aw, 0); arrow.lineTo(aw / 2.0, ah); arrow.closePath(); } case NORTH -> { arrow.moveTo(0, 0); arrow.lineTo(aw, 0); arrow.lineTo(aw / 2.0, -ah); arrow.closePath(); } default -> {} } return arrow; }