Icon () { if (isCurrent()) { return AllIcons.Debugger.ThreadCurrent; } if (isAtBreakpoint()) { return AllIcons.Debugger.ThreadAtBreakpoint; } if (isFrozen()) { return AllIcons.Debugger.ThreadFrozen; } if (isSuspended()) { return AllIcons.Debugger.ThreadSuspended; } return AllIcons.Debugger.ThreadRunning; }