void (final Graphics2D g) { synchronized (myFragments) { int offset = 0; final Icon icon = myIcon; // guard against concurrent modification (IDEADEV-12635) if (icon != null && !myIconOnTheRight) { doPaintIcon(g, icon, 0); offset += myIpad.left + icon.getIconWidth() + myIconTextGap; } doPaintTextBackground(g, offset); offset = doPaintText(g, offset, myFocusBorderAroundIcon || icon == null) + myIconTextGap; if (icon != null && myIconOnTheRight) { doPaintIcon(g, icon, offset); } } }