def METHOD_NAME(self, obj):
    texture = bpy.data.textures.new(name='coral', type='VORONOI')
    texture.noise_scale = log_uniform(.02, .03)
    texture.noise_intensity = log_uniform(1.5, 2)
    texture.distance_metric = 'MINKOVSKY'
    texture.minkovsky_exponent = uniform(1, 1.5)
    butil.modify_mesh(obj, 'DISPLACE', True, strength=-self.factory.noise_strength * uniform(1, 2),
                      mid_level=1, texture=texture)