def METHOD_NAME(self):
    """ Draw everything """
    self.clear()
    self.coin_list.draw()
    self.trigger_sprite.draw()
    self.player_list.draw()
    # Put the instructions on the screen.
    instructions1 = "Touch a coin to set its intensity property to 'bright'."
    arcade.draw_text(instructions1, 10, 90, arcade.color.WHITE, 14)
    instructions2 = "Touch the trigger at the bottom-right to destroy all 'bright' sprites."
    arcade.draw_text(instructions2, 10, 70, arcade.color.WHITE, 14)
    # Query the property on the coins and show results.
    coins_are_bright = [coin.intensity == 'bright' for coin in self.coin_list]
    output_any = f"Any sprites have intensity=bright? : {any(coins_are_bright)}"
    arcade.draw_text(output_any, 10, 40, arcade.color.WHITE, 14)
    output_all = f"All sprites have intensity=bright? : {all(coins_are_bright)}"
    arcade.draw_text(output_all, 10, 20, arcade.color.WHITE, 14)