def METHOD_NAME(self, delta_time):
    """Movement and game logic"""
    # Move the player with the physics engine
    self.physics_engine.update()
    # See if we hit any coins
    coin_hit_list = arcade.check_for_collision_with_list(
        self.player_sprite, self.scene["Coins"]
    )
    # Loop through each coin we hit (if any) and remove it
    for coin in coin_hit_list:
        # Remove the coin
        coin.remove_from_sprite_lists()
        # Play a sound
        arcade.play_sound(self.collect_coin_sound)
    # Position the camera
    self.center_camera_to_player()