def METHOD_NAME(world: MultiWorld, player: int):
    # Act 1 Card Draws
    set_rule(world.get_location("Card Draw 1", player), lambda state: True)
    set_rule(world.get_location("Card Draw 2", player), lambda state: True)
    set_rule(world.get_location("Card Draw 3", player), lambda state: True)
    set_rule(world.get_location("Card Draw 4", player), lambda state: state._spire_has_relics(player, 1))
    set_rule(world.get_location("Card Draw 5", player), lambda state: state._spire_has_relics(player, 1))
    # Act 1 Relics
    set_rule(world.get_location("Relic 1", player), lambda state: state._spire_has_cards(player, 1))
    set_rule(world.get_location("Relic 2", player), lambda state: state._spire_has_cards(player, 2))
    set_rule(world.get_location("Relic 3", player), lambda state: state._spire_has_cards(player, 2))
    # Act 1 Boss Event
    set_rule(world.get_location("Act 1 Boss", player), lambda state: state._spire_has_cards(player, 3) and state._spire_has_relics(player, 2))
    # Act 1 Boss Rewards
    set_rule(world.get_location("Rare Card Draw 1", player), lambda state: state.has("Beat Act 1 Boss", player))
    set_rule(world.get_location("Boss Relic 1", player), lambda state: state.has("Beat Act 1 Boss", player))
    # Act 2 Card Draws
    set_rule(world.get_location("Card Draw 6", player), lambda state: state.has("Beat Act 1 Boss", player))
    set_rule(world.get_location("Card Draw 7", player), lambda state: state.has("Beat Act 1 Boss", player))
    set_rule(world.get_location("Card Draw 8", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 6) and state._spire_has_relics(player, 3))
    set_rule(world.get_location("Card Draw 9", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 6) and state._spire_has_relics(player, 4))
    set_rule(world.get_location("Card Draw 10", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 4))
    # Act 2 Relics
    set_rule(world.get_location("Relic 4", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 2))
    set_rule(world.get_location("Relic 5", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 2))
    set_rule(world.get_location("Relic 6", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 3))
    # Act 2 Boss Event
    set_rule(world.get_location("Act 2 Boss", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 4) and state.has("Boss Relic", player))
    # Act 2 Boss Rewards
    set_rule(world.get_location("Rare Card Draw 2", player), lambda state: state.has("Beat Act 2 Boss", player))
    set_rule(world.get_location("Boss Relic 2", player), lambda state: state.has("Beat Act 2 Boss", player))
    # Act 3 Card Draws
    set_rule(world.get_location("Card Draw 11", player), lambda state: state.has("Beat Act 2 Boss", player))
    set_rule(world.get_location("Card Draw 12", player), lambda state: state.has("Beat Act 2 Boss", player))
    set_rule(world.get_location("Card Draw 13", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
    set_rule(world.get_location("Card Draw 14", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
    set_rule(world.get_location("Card Draw 15", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
    # Act 3 Relics
    set_rule(world.get_location("Relic 7", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
    set_rule(world.get_location("Relic 8", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
    set_rule(world.get_location("Relic 9", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
    set_rule(world.get_location("Relic 10", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
    # Act 3 Boss Event
    set_rule(world.get_location("Act 3 Boss", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 7) and state.has("Boss Relic", player, 2))
    set_rule(world.get_location("Heart Room", player), lambda state: state.has("Beat Act 3 Boss", player))
    world.completion_condition[player] = lambda state: state.has("Victory", player)