def METHOD_NAME(self, target, param):
    if stringVarName.value:
        if target == stringVarName.value:
            if param.lower() in ("on", "1", "true"):
                self.EnableObject()
            elif param.lower() in ("off", "0", "false"):
                self.DisableObject()
            else:
                PtDebugPrint("DEBUG: psnlVaultSDLBoolShowHide.OnBackDoorMsg:  Received unexpected parameter on %s" % self.sceneobject.getName())
                pass