def METHOD_NAME(self, pos, relative=True):
    """
    Set the position of this item relative to its parent by automatically 
    choosing appropriate anchor settings.
    If relative is True, one corner of the item will be anchored to 
    the appropriate location on the parent with no offset. The anchored
    corner will be whichever is closest to the parent's boundary.
    If relative is False, one corner of the item will be anchored to the same
    corner of the parent, with an absolute offset to achieve the correct
    position. 
    """
    pos = Point(pos)
    br = self.mapRectToParent(self.boundingRect()).translated(pos - self.pos())
    pbr = self.parentItem().boundingRect()
    anchorPos = [0,0]
    parentPos = Point()
    itemPos = Point()
    if abs(br.left() - pbr.left()) < abs(br.right() - pbr.right()):
        anchorPos[0] = 0
        parentPos[0] = pbr.left()
        itemPos[0] = br.left()
    else:
        anchorPos[0] = 1
        parentPos[0] = pbr.right()
        itemPos[0] = br.right()
    if abs(br.top() - pbr.top()) < abs(br.bottom() - pbr.bottom()):
        anchorPos[1] = 0
        parentPos[1] = pbr.top()
        itemPos[1] = br.top()
    else:
        anchorPos[1] = 1
        parentPos[1] = pbr.bottom()
        itemPos[1] = br.bottom()
    if relative:
        relPos = [(itemPos[0]-pbr.left()) / pbr.width(), (itemPos[1]-pbr.top()) / pbr.height()]
        self.anchor(anchorPos, relPos)
    else:
        offset = itemPos - parentPos
        self.anchor(anchorPos, anchorPos, offset)