def METHOD_NAME(self):
    # cr_map_color
    self._create_for_enum(self.builder.get_object('cr_map_color'), TilesetMapColor)
    # cr_stirring_effect
    self._create_for_enum(self.builder.get_object('cr_stirring_effect'), TilesetStirringEffect)
    # cr_secret_power_effect
    self._create_for_enum(self.builder.get_object('cr_secret_power_effect'), TilesetSecretPowerEffect)
    # cr_camouflage_type
    self._create_for_enum(self.builder.get_object('cr_camouflage_type'), PokeType)
    # cr_nature_power_move_entry
    self._create_for_enum(self.builder.get_object('cr_nature_power_move_entry'), TilesetNaturePowerMoveEntry)
    # cr_weather_effect
    self._create_for_enum(self.builder.get_object('cr_weather_effect'), TilesetWeatherEffect)