ConnectFourState extends TwoDimensionalBoardGameState { @Override public List<Integer> getWinners() { checkWinners(); return winners; } ConnectFourState();  ConnectFourState(ConnectFourState state);  ConnectFourState(int[][] board, int nextPlay, List<Integer> win); @Override boolean endState(); @SuppressWarnings("unchecked") @Override Set<T> possibleBoardGameStates(T currentState); @SuppressWarnings("unchecked") @Override T copy(); @Override List<Integer> getWinners(); @Override void setupStartingBoard(); @Override int getBoardWidth(); @Override int getBoardHeight(); @Override char[] getPlayerSymbols(); @Override Color[] getPlayerColors(); @Override boolean moveOnePiece(); @Override boolean moveSinglePoint(Point goTo); @Override boolean moveDoublePoint(Point goTo, Point moveTo);  }
@Test public void testGetWinners() { fail("Not Yet Implemented"); }