Input: [Card] MK I Jagaroth Battlecruiser [Exp.] Reject RD3 [Type] Ref Ref Ref [In-joke]

Output: User is referred to as Sucker until it was crossed out by the idiot salesman. "Well, it doesn't really matter...": The game text is actually pretty honest about this Battlecruiser being even more accident prone than Scaroth's. On Earth (400,000,000 BC), the explosion acts like in City of Death to engender the entire human race, except in an unbalanced way.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Monk Business [Exp.] AiH [Type] Pun [In-joke]

Output: The obvious pun is on the expression "monkey business".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] More Bang for Your Buck [Exp.] 9D [Type] Pun [In-joke]

Output: The title refers to the destruction of Earth as much as to the financial idiom.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: Jamie [Exp.] TM [Type] Ref [In-joke]

Output: The second effect refers to Jamie's tendency to blurt out sensitive information, forcing the Doctor to cover it up with bad acting.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: Leela [Exp.] LoT [Type] PQ Ref [In-joke]

Output: Quote taken out of context. The last ability was inspired by her general ignorance of civilized society.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: Mel [Exp.] DoG [Type] Ref [In-joke]

Output: The third effect is a reference to how each episode of her last series featured a possible companion in case she left the program.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: The 1st Doctor [Exp.] LoT [Type] Ref [In-joke]

Output: The first "move" refers to the Doctor's gruff demeanor. The second refers to his missing entire episodes because of illness. The third refers to Hartnell's numerous fluffed lines (or "Billy fluffs").

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: The 2nd Doctor [Exp.] AF [Type] PQ Ref [In-joke]

Output: The quote was chosen because it seemed to refer to the Doctor's jump in the picture. The first and second effects relate to this Doctor's famous words "When I say run, run. Run!". The last effect refers to this Doctor guest-starring in every televised "multiple Doctors" story.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: The 4th Doctor [Exp.] AW [Type] PQ [In-joke]

Output: The picture relates to the 4th Doctor's pic in the same set. Similar except for his moving.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: The 5th Doctor [Exp.] AiH [Type] Ref [In-joke]

Output: The second effect is a reference to the 5th Doctor's TARDIS having so many passengers.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: The 13th Master [Exp.] MoW [Type] PQ [In-joke]

Output: The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moves: The 18th Master [Exp.] LoT [Type] Ref [In-joke]

Output: The last effect references The Sound of Drums because he has that song on his jukebox.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Moxx of Balhoon - Spitting Delegate [Exp.] 9D [Type] Ref [In-joke]

Output: We have no idea what that health warning is about, but it inspired the Poison Trait. The Marksman Trait is solely there to help aim the spit.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Mr. Crane - Lumic's Lieutenant [Exp.] 10D [Type] Ref [In-joke]

Output: Mr. Crane is second-in-command to Lumic, destined to become Cyber Controller. The subtitle is a reference to Cyber Leader having his Cyber Lieutenant.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Musical Key [Exp.] Key [Type] Pun [In-joke]

Output: At once a play on the expansion’s title, on the idea of opening a secret door, and on musical notation.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nap Time [Exp.] AF [Type] PQ [In-joke]

Output: The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Narrow Escape [Exp.] Basic [Type] Pun [In-joke]

Output: The usual play on narrowly escaping and a narrow ventilation shaft.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Narrows It Down [Exp.] 9D [Type] PQ [In-joke]

Output: The picture has a door narrowing Blon Slitheen's face on purpose.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nathan - Group Marshal Producer [Exp.] Reject RD2 [Type] Ref PQ [In-joke]

Output: John-Nathan Turner brought it on himself when he let the head Sontaran have his name on A Fix With Sontarans. So in order: He was producer of the show from 1980 to 1989, leading it straight into the gutter (thus the Nativity). According to many fans, he never really understood the show (the anti Aware), but was adept at cutting costs (the high Bureaucrat). He's a Producer with "God" to interact with fellow reject Studio Invasion. His first special ability (and Brains) takes a shot at the stupid mistakes made during his tenure, as well as the ridiculous costumes and haircuts he gave many regulars. The second makes mention of his rather public dislike for K-9 and the sonic screwdriver, both of which he got rid of. The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Needle in a Smokestack [Exp.] 10D [Type] Pun [In-joke]

Output: The title is a play on the expression "needle in a haystack".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] New Model Auton - Sharply Dressed [Exp.] 9D [Type] Pun [In-joke]

Output: The Auton is the new 2005 "model", but also modelling clothes (as the subtitle acknowledges).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nimrod - Cavemanservant [Exp.] TM [Type] Pun [In-joke]

Output: The subtitle is a pun, combining the words caveman and manservant.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nivek - Grand Marshal [Exp.] AF [Type] Ref [In-joke]

Output: Title based on an anagram of the actor's name, Kevin Lindsay.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nobody Expects John Cleese! [Exp.] Reject RD3 [Type] Ref (all) [In-joke]

Output: This card uses John Cleese to make a number of references to Monty Python sketches and films. Title: Refers to "Nobody expects the Spanish Inquisition!" Avitron - Death Parrot: Already a Python joke, referring to the Dead Parrot sketch. Picture of an obvious model: Refers to the model of Camelot in Monty Python and the Holy Grail. And now for something completely different...: A phrase used frequently to transition between sketches. More Avitron game text: The litany of terms that mean "dead" has barely been broached here. The It's Man: A long-bearded hermit seen in some Python openers running at the camera and saying "It's..." before the show's titles appear. Things have gotten silly: More than one sketch has been cut off by a military man saying it was just too silly and couldn't continue.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nurse Tamsin [Exp.] IS [Type] Ref [In-joke]

Output: Tamsin is the actress' actual first name.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nxi - Nesting Warrior [Exp.] RD4 [Type] EE [In-joke]

Output: Aside from the triangles which are Nxi's signature, the symbols are designed letters spelling the words "Ice Warrior".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nyssa - Social Butterfly [Exp.] AiH [Type] Pun [In-joke]

Output: The subtitle is a play on her fancy dress.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Nyssa - TARDIS Babysitter [Exp.] Basic [Type] Ref [In-joke]

Output: The subtitle refers to Nyssa’s very slim part in “Earthshock” and other episodes.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Obligatory Chase [Exp.] AF [Type] Ref [In-joke]

Output: The title refers to the chase scene cliché, made more obvious by the TV movie being an American co-production.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Ogling Peri [Exp.] Reject RD1 [Type] PQ Pun Ref [In-joke]

Output: Naughty picture AND quote (the latter a double-entendre from the same source episode, “Planet of Fire”.) Invasion (of Privacy): Not an actual Goal type, as you might imagine, but I feel sympathy for poor Nicola Bryant. The game text plays with the idea that Peri isn’t noticed for her brains or competence, but for her generous poitrine.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Omega (13) - Impure Thought [Exp.] RD2 [Type] Pun [In-joke]

Output: The subtitle refers to Omega being reputed to be a being of pure thought in "Omega", but he isn't quite that...

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Ood Way of Killing [Exp.] S10 [Type] Pun [In-joke]

Output: Ood, odd, you know the drill.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Oscar - Poet Restauranteur [Exp.] 7 Docs [Type] Ref [In-joke]

Output: The effect on Gloating Characters is because Oscar himself speaks so much, the villains can't get a word in hedgewise!

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Out of Luck [Exp.] PD [Type] PQ [In-joke]

Output: The quote's reference to throwing dice is particularly appropriate to the Playing Dice set.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Out of Touch [Exp.] 7 Docs [Type] Pun [In-joke]

Output: The title stressing touch and the picture of a hand wasn't coincidental, I admit.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Outwit and Outlast [Exp.] AW [Type] Ref [In-joke]

Output: The title is from Survivor. Seems like the author can't get away from those references no matter how hard he tries.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Overworked [Exp.] IS [Type] PQ [In-joke]

Output: The picture and quote are taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Owen Harper - Callous Physician [Exp.] RD3 [Type] Pun [In-joke]

Output: The effect regarding Medicine-related Bang! cards is a reference to Owen's exploding rat, I admit it.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Paper Pen [Exp.] S10 [Type] Pun [In-joke]

Output: Though the pen is indeed made of paper, I couldn't resist putting pen and paper together.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Paralyse! [Exp.] AF [Type] Ref [In-joke]

Output: The exclamation mark in the title is meant to mirror that of Exterminate! as if the Daleks were screaming it.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Peri - American Doll [Exp.] Basic [Type] Pun [In-joke]

Output: The subtitle is a play on “American Idol”. Many cards from Vengeance on Varos suggest, as the story does, a reality tv theme.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Peri - Astride Two Regenerations [Exp.] MoW [Type] Ref [In-joke]

Output: The designer swears the quote is not meant to poke fun at the character, nor is the subtitle supposed to sound smarmy.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Peter Streete - Mad Architect [Exp.] PD [Type] Ref [In-joke]

Output: Though the "globe" in his Shakespearean quote is his brain, he also designed the Globe Theater.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Pietro - Borgian Soldier [Exp.] TM [Type] Ref [In-joke]

Output: The Character has been named, in very choice Italian, after the actor who played him: Peter Halliday.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Pilot Fish - Bad Santa [Exp.] Inv [Type] Ref Pun [In-joke]

Output: The subtitle is a reference to the movie of the same name. The Character only has Pilot because it's in its name (but makes sense).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Plastic Surgeon - Human Expert [Exp.] 9D [Type] Pun [In-joke]

Output: The title doesn't just refer to the the Character's job, but to the material it may be made of. The author has made the leap and made them Auton-like.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Polly - Lunar Secretary [Exp.] 7 Docs [Type] Pun [In-joke]

Output: The quote has her serving beverages, but note also her Vortex of Polly Cocktail, which infers another type of drink.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Possibility Generator [Exp.] RD1 [Type] EE [In-joke]

Output: The quote is reproduced in various fonts and sizes not only as a play on "possibilities", but also to reproduce the echo effect in the "Auld Mortality" audio.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] President Basil - Britain's Leader [Exp.] 10D [Type] Ref [In-joke]

Output: Actor Don Warrington's father was a Trinidadian politician by the name of Basil Warrington, so that's where that came from.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Primord - Regressed Human [Exp.] AW [Type] Pun [In-joke]

Output: The quote about how hot it is shows up in the special ability, infering that things get "hotter" for the player when he or she has fewer options in hand.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Princess Astra - Sixth Segment [Exp.] AF [Type] Ref [In-joke]

Output: The quote subtly refers to Lalla Ward soon becoming Romana.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Professor Laird - Scientist [Exp.] Basic [Type] PQ [In-joke]

Output: The quote seems to infer she’s a weak Character card. Well, in the Brawn department at any rate.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Psychedelic Overload [Exp.] Inv [Type] Ref [In-joke]

Output: The title might've been Psychic Overload, but the graphics in The Claws of Axos annoyingly overload on the psychedelia.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Psycho [Exp.] TL [Type] Ref [In-joke]

Output: The title and image are both designed to remind you of Alfred Hitchcock.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Quarry Query [Exp.] TL [Type] Ref [In-joke]

Output: The entire idea behind this card is a play on the fact that the same old rock quarries often doubled for alien planets.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Quicksand [Exp.] TL [Type] PQ [In-joke]

Output: The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rani Chandra - Bridesmaid [Exp.] S10 [Type] Ref [In-joke]

Output: Though she technically didn't meet everyone she gives a bonus to, they were all brides on the series.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Replaced by Aliens [Exp.] Basic [Type] PQ [In-joke]

Output: The pic uses a window’s distortion at once to highlight the alien nature of the character and to play off the quote.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rest and Relaxation [Exp.] AW [Type] Ref [In-joke]

Output: One of the very few cards picturing Earth in Alien Worlds, it is nonetheless about wanting to leave it (or a rest from alien worlds).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rewrite History... Every Line [Exp.] AiH [Type] Ref [In-joke]

Output: The title pays homage to the Doctor's line in The Aztecs about not rewriting History, "not a single line".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Romana (1) - Ringer for the Princess [Exp.] AW [Type] Ref [In-joke]

Output: The subtitle also looks ahead to Princess Astra who looks just like the second Romana (both are played by Lala Ward).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Romana (2) - A Match for the Doctor [Exp.] 7 Docs [Type] Ref PQ [In-joke]

Output: The subtitle is an oblique reference to Lala Ward (the actress) having married Tom Baker (the Doctor at the time). That quote is certainly a double-entendre about acting in the series, especially for characters who had to say a lot of technobbable.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Romana (2) - Flighty Tourist [Exp.] TM [Type] Pun [In-joke]

Output: The subtitle refers to the cheeky last scene of City of Death where it appears the Doctor and Romana have flown off the Eiffel Tower.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Roll: 9 [Exp.] PD [Type] Ref [In-joke]

Output: Though all Dice cards' quotes are from the Master, the 9th Doctor never met him. Instead, the quote is from that Doctor's final defeat.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Roll: d20 [Exp.] Reject RD4 [Type] Ref Pun [In-joke]

Output: The card makes references to role-playing games' propensity for result tables, basing each table on a Doctor Who cliché/convention. Critical Success: New Who has up to now garnered more critical success than Classic Who (winning Hugos and the like). A critical success in a role-playing game usually involves rolling a top number for the best possible result.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rose Tyler - Bad Girl [Exp.] Reject RD3 [Type] Pun Ref Ref [In-joke]

Output: The subtitle is a play on Bad Wolf. Sliveen: How Rose pronounces Slitheen. "Marginalia" is an incomplete fanfic (only the teaser exists) from a frequent contributor to this game, "Doc Filth". Marginal indeed.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rose Tyler - Orphan of Two Worlds [Exp.] 10D [Type] Rel Ref [In-joke]

Output: The designer thought it funny to give each TARDIS Character with multiple versions in the 10D set a version dressed as a servant. Her subtitle refers to the old comic book story, "Flash of Two Worlds".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rose Tyler - Timorous Beastie [Exp.] 10D [Type] Pun [In-joke]

Output: Her subtitle, though taken straight from the dialogue, highlights the wolf theme of the source episode, and her role as the Bad Wolf.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Roth - Fast Friend [Exp.] AF [Type] Pun [In-joke]

Output: The subtitle refers both to his running skills and to how quickly he befriended Sarah Jane.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Routine Infiltration [Exp.] RD2 [Type] Pun PQ [In-joke]

Output: The title plays on the meaning of Routine and shows Tom trying to mimick a Roboman routine. The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rubber Arm [Exp.] TL [Type] Pun [In-joke]

Output: This title plays on the expression "twist my rubber arm" (based on the quote and the fact the monsters were made of latex).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rubbish [Exp.] IS [Type] Ref [In-joke]

Output: That title was bound to show up in the game.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rudge - Bad Security Officer [Exp.] IS [Type] Pun [In-joke]

Output: The word Bad in the subtitle may be taken two ways.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Rup Slitheen - General Asquith [Exp.] 9D [Type] Ref [In-joke]

Output: Unnamed, this Slitheen was called Rup because the actor playing Asquith is Rupert Vansittart.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Salamander - Enemy of the World [Exp.] TL [Type] Ref [In-joke]

Output: The subtitle is the title of his story.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Salateen - Emotionless Major [Exp.] 7 Docs [Type] PQ [In-joke]

Output: The subtitle and even his special ability are pokes at the acting here.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Samantha Briggs - Brassy Scouser [Exp.] TL [Type] PQ [In-joke]

Output: The quote is a bit of a joke on the idea that she came on as a possible companion, but then decided not to stay with the show.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sarah Jane Smith - Liberated Woman [Exp.] TL [Type] Pun [In-joke]

Output: There's a play on the word "Liberated". She's a feminist, but can also vortex Escape cards.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Say Cheese! [Exp.] TM [Type] Ref [In-joke]

Output: The second effect actually takes a "picture" of the target Character.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Schlong - Extra Evil [Exp.] Reject RD4 [Type] Pun Ref Ref Pun Ref/Pun [In-joke]

Output: His subtitle refers to the show he was pulled from: Extras. His species refers to another silly monster, the Slitheen (actually Raxacoricofallapatorians). Bureaucrat: Ricky Gervais' previous show was The Office. Victimized: Ricky Gervais' character in Extras is a born victim. Game text: Refers to the plot of Extras Series 2, in which Gervais gets a pilot made for a television show, but is forced to dumb it down with funny wigs and catchphrases. Producers are mentioned on other Reject cards, namely Studio Invasion and Nathan - Group Marshal Producer.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Scoped [Exp.] 7 Docs [Type] Pun [In-joke]

Output: The title plays on both the Mini-Scope and on being seen/watched.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sea Devil Hijacker - Eocene Soldier [Exp.] MoW [Type] PQ [In-joke]

Output: The quote mentions a different devil.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Second Opinion [Exp.] Key [Type] Pun [In-joke]

Output: The title refers to there being 2 Doctors in the scene, such opinions usually coming from doctors.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Second Star to the Right [Exp.] Inv [Type] Ref [In-joke]

Output: Not a Star Trek VI reference, but rather a Peter Pan reference, which is appropriate for this boyish 10th Doctor.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sewers [Exp.] MoW [Type] Ref [In-joke]

Output: This is essentially another version of Corridors and Mineshafts, inspired by the very similar quotes.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sgt. Price - Good Cop [Exp.] 9D [Type] Pun PQ [In-joke]

Output: His name may or may not have anything to do with his special ability (as it pertains to Cost). The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Shafted [Exp.] Basic [Type] Pun [In-joke]

Output: The scene takes place in a mineshaft.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sherwin - Alien Expert [Exp.] 9D [Type] Ref [In-joke]

Output: The name is a hommage to the creator of UNIT, Derrick Sherwin, who wrote their first appearance, "The Invasion".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sil - Fishy Delegate [Exp.] Basic [Type] Pun [In-joke]

Output: “Fishy” refers to both his aquatic origins and the suspicions he attracts.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sisterhood of Karn [Exp.] LoT [Type] EE [In-joke]

Output: Their chanting echoes through the graphic design.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Slitheen - Businessthing [Exp.] 9D [Type] Pun [In-joke]

Output: The subtitle is a play on "businessman", of course.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Solow - Corrupt Physician [Exp.] MoW [Type] Ref [In-joke]

Output: Actress Ingrid Pitt was best known for starring in vampire movies such as Countess Dracula and as Camilla in The Vampire Lovers, thus her Monster-fighting ability extends to Vampires. KA-YAA!

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Space Invaders [Exp.] IS [Type] Ref [In-joke]

Output: Though the game played is some variant of Galaxian, Space Invaders is a more generic title from the same era of video games.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Space Museum [Exp.] TL [Type] PQ [In-joke]

Output: The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Space Pig - Terrified Diversion [Exp.] 9D [Type] Ref [In-joke]

Output: It is specifically a Space Pig, rather than an Alien Pig, etc. to reference the Muppets' "Pigs in Space" feature.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sparks Fly [Exp.] Inv [Type] Ref [In-joke]

Output: Captain Jack's omni-sexuality is referred to here, though the designer takes no credit for the quote's double-entendre. It is clearly the Doctor's own.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Spike! [Exp.] 9D [Type] PQ [In-joke]

Output: The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sporty Auton - Fit Mannequin [Exp.] 10D [Type] PQ [In-joke]

Output: The picture inspired the abstract special ability simply because it looks like a dance move.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Stahlman - Irresponsible Scientist [Exp.] AW [Type] PQ [In-joke]

Output: The quote isn't taken out of context, but it does play on the word "bore" to insult Stahlman.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Starstruck [Exp.] IS [Type] Pun [In-joke]

Output: The title is a play on an expression that might describe any number of us meeting David Tennant or Nicola Bryant.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Staser [Exp.] LoT [Type] Ref [In-joke]

Output: The last ability pokes fun at the idea that we never see anyone regenerate when killed on Gallifrey.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sticky Tape [Exp.] Inv [Type] Ref [In-joke]

Output: In the early 70s, Doctor Who's writers didn't seem to understand that you couldn't protect yourself from a nuclear explosion by hiding behind a truck.This is the origin of having an effect triggered by NO Science.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Stray Tentacle [Exp.] Basic [Type] PQ [In-joke]

Output: The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Strike as a Unit [Exp.] Basic [Type] Pun [In-joke]

Output: The title plays on the UNIT organization and military units.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Strong Reaction [Exp.] AW [Type] PQ [In-joke]

Output: The quote plays on the idea of OTT performances in Who rather than going over the wall.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Studio Invasion [Exp.] Reject RD1 [Type] PQ PQ Ref Ref [In-joke]

Output: The picture is strictly behind-the-scenes material, with Cybermen actors walking into the studio. So is the quote, being from a documentary on “Earthshock”. Invasion (duh!): Speaks for itself. The game text plays on the idea that “Earthshock” had a closed set to keep people from knowing the Cybermen were going to be in it. Note also the BBC Strike, not a card, but a frequent occurrence that has affected Doctor Who’s shooting schedule over the years. References to a BBC Executive, a Producer with “God” (shades of JNT?) and the point about turning off the lights (union rules had the plug being pulled at 10 PM no matter what in the studio).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sucker! [Exp.] Basic [Type] Pun [In-joke]

Output: The title plays on a tentacle’s suction cups and the common insult. (There is no real wish to relate the quote - GURK - to the word “gurn”, but it’s there if you want it.)

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sucker Punch [Exp.] 9D [Type] Pun [In-joke]

Output: The title is obviously a pun.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Suki - Wage Slave [Exp.] IS [Type] Pun [In-joke]

Output: The subtitle is an expression meant to represent white-collar workers, but of course, the Editor's control over Suki is more than salary.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sunburn [Exp.] 9D [Type] Pun [In-joke]

Output: The title is something of an understatement.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Susan - An Ethereal Child [Exp.] RD4 [Type] Ref [In-joke]

Output: The title deliberately takes off from Susan (1) - An Unearthly Child since she comes from the same episode shot twice. Other abilities are also deliberately similar.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Susan (1) - An Unearthly Child [Exp.] LoT [Type] Ref [In-joke]

Output: The subtitle of course refers to the very first Doctor Who episode.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Susan (1) - Becoming a Woman [Exp.] Inv [Type] Ref [In-joke]

Output: Susan's relationship to Weak Ankle was an oft-used cliché.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Susan (1) - “British” “Schoolgirl” [Exp.] Key [Type] PQ [In-joke]

Output: The overuse of quotation marks in the subtitle plays on Susan’s portrayal in An Unearthly Child where she is really neither.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sutekh - Milkman of Death [Exp.] Reject RD1 [Type] Pun Ref Ref Pun [In-joke]

Output: Bloating: Instead of Gloating, a food joke. Pantomime: Not an actual Trait, it refers to Sutekh’s backup career according to “O Mummy”. Poison?: One wonders if his milk is good to drink. “…refreshes instead of destroys”: Another play on milk being the gift of Sutekh.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Sweet Dalek - Tooth Rotter [Exp.] Reject RD2 [Type] Pun Pun Pun Ref Ref Ref [In-joke]

Output: Nativity: The Dalek was crafted on Blue Peter, which has presenters, so this becomes a pun on the Present era. Bloating: Just like the rejected Sutekh, a food joke based on Gloating. Glazer: Similar, but this time punning on Laser and glaze. Poison: Rots your teeth, doesn't it? Qualities: All changed to reflect the sweet's nutritional attributes. Add milk (Sutekh) for a better snack. Special ability: The two youngest TARDIS Characters are most likely to eat him.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] T Mat [Exp.] Basic [Type] Ref [In-joke]

Output: The quote was chosen because it had a Canadian reference (the author’s home country.)

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Tarak - Rebellious Rebel [Exp.] DoG [Type] Ref [In-joke]

Output: Tarak is such a rebel in State of Decay (he even rebels against his own people), that the word Rebel appears four times on this card. Hope it's enough.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] TARDIS - At the End of the Lane [Exp.] TL [Type] Ref Rel [In-joke]

Output: The subtitle refers toTotter's Lane, where the Foreman junkyard was located in "An Unearthly Child". It mentions an "end" when it's really where it all starts. This is the very first image of the TARDIS broadcast, and so is the 1st card in a set called Timeline. The expansion icon is changed to reflect this as well.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] TARDIS - Christmas Gift [Exp.] Reject RD4 [Type] Ref [In-joke]

Output: Just Christmasy opening of presents and the 12 Days of Christmas references to go with the cheery picture.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] TARDIS - Comic Shop Back Room [Exp.] Reject RD4 [Type] Ref Ref Ref Ref [In-joke]

Output: The card is from Spaced, so its stars can be aboard (SimonPegg as The Editor and Jessica Hynes as Joan Redfern). Play for free: Karkus because he's a comic book character, and cards that use illustrations rather than pictures. Jar-Jar: In the show, Tim hates Star Wars Episode 1. Capacity: Since it's an infinite comic store back room, it can contain a million back issues.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] TARDIS Key [Exp.] 9D [Type] Ref [In-joke]

Output: The quote also refers to how long players had to wait for this famous artifact on the show.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] TARDIS - Dog House [Exp.] MoW [Type] Ref [In-joke]

Output: The basis for this card is that in this era, K9 was frequently left aboard the TARDIS or otherwise disabled so he couldn't act as a deus ex machina.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] TARDIS - Number 2 Control Room [Exp.] IS [Type] PQ [In-joke]

Output: The blandest possible TARDIS, which is why it's due for renovations.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] TARDIScombobulation [Exp.] AW [Type] Pun [In-joke]

Output: The title plays on the word "discombobulation". Yes, it's pretty bad.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Taureau [Exp.] RD4 [Type] Rel [In-joke]

Output: Since the creature has a French name and is French, a French version of the card was created.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Teen Blowfish - Uncommon Thief [Exp.] AiH [Type] Rel [In-joke]

Output: This Character is actually common.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Tegan Jovanka - Time Stewardess [Exp.] TM [Type] Pun [In-joke]

Output: The subtitle is a play on "air stewardess", but since Tegan flies elsewhere...

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Temporal Grace [Exp.] Key [Type] PQ [In-joke]

Output: The picture is empty of people because as the quote suggests, they “don’t exist.”

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Terileptil - Renaissance Monster [Exp.] Inv [Type] Pun [In-joke]

Output: The subtitle is a play on Renaissance Man, as the Teris are versed in both science and art, as well as being Native to that era.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Terrorise! [Exp.] AF [Type] Ref [In-joke]

Output: The exclamation mark in the title is meant to mirror that of Exterminate! as if the Daleks were screaming it.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Thalek - Improbable Enemy [Exp.] RD2 [Type] Ref PQ [In-joke]

Output: The subtitle refers to Thaleks being met through in an alternate universe (with different probabilities) and the idea that they are not enemies in Storm of Angels. The image is based on one of the original Dalek designs by Ray Cusick, so might have been an actual Dalek if things had gone differently (unbound).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Thalia (6) - Interdimensional Expert [Exp.] LoT [Type] Ref [In-joke]

Output: Although Flavia's generation is more or less random, Thalia's is exactly 1 generation behind her because Thalia was originally meant to have Flavia's role in The Five Doctors.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Beast - Satan Incarnate [Exp.] AW [Type] Ref [In-joke]

Output: Qualities make 6-6-6 for obvious reasons.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Beatles - Fab Four [Exp.] Reject RD3 [Type] Ref Ref Ref Ref Ref Ref Ref [In-joke]

Output: They actually appear in Doctor Who singing the quoted song on the telly. Screamer (Ringo): A joke on the drummer's singing voice. ...add "God": From that time they said they were bigger than Jesus. Handgun: Because of the album Revolver. Partners in Time: Because of the song "I Wanna Hold Your Hand"; the card shows a picture of the Doctor holding hands with Rose. Protective of Her: The quote on that card unwittingly references the song "Get Back" (now a card title in its own right). ...only remove Paul's Qualities and Traits: Refers to the whole "Paul is dead" phenomenon/hoax.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Brain of Morbius [Exp.] LoT [Type] Ref [In-joke]

Output: This Plot card literally acts as a jar for Morbius' brain.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Brigadier - Up to Colonel [Exp.] Inv [Type] PQ [In-joke]

Output: The quote is a wink at the idea that he's one of the best-known characters in Doctor Who.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Chief Officer - Mole [Exp.] Basic [Type] Pun [In-joke]

Output: The subtitle is a play on “The Mole” tv series. Many cards from Vengeance on Varos suggest, as the story does, a reality tv theme.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Christmas Invasion [Exp.] TL [Type] Ref [In-joke]

Output: All the cards that can be Vortexed by this card have a mention of Christmas somewhere on them.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Dalek Invasion of Earth [Exp.] TL [Type] PQ [In-joke]

Output: The quote subtly hints at the Goal represented by Core Values.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor - Angry Grandfather [Exp.] RD4 [Type] Ref [In-joke]

Output: The title deliberately takes off from The Doctor (1) - Distrustful Grandfather since he comes from the same episode shot twice. Other abilities are also deliberately similar.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (1) - Battling Monk [Exp.] AiH [Type] Pun [In-joke]

Output: The subtitle is a play on his being a fighting monk AND also fighting the Meddling Monk.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (1) - Old-Fashioned Timelord [Exp.] Key [Type] PQ [In-joke]

Output: The quote refers to this Doctor being the original, even though he is played by another actor and definitely not the original.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (3) - Barflying Under the Radar [Exp.] RD1 [Type] Pun Ref Ref [In-joke]

Output: Obviously, the subtitle is a pun: Barfly / Flying under the radar The Poison Trait is there because she poisoned herself every night with alcohol. The bar where she has been composited is from the Hitchhiker's Guide to the Galaxy tv series, which was famously written by Douglas Adams who served as Doctor Who's script editor for a year. Since this Unbound installment was comedy, the visual reference is even more fitting.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (3) - Peacemonger [Exp.] LoT [Type] Ref [In-joke]

Output: The subtitle is meant to be a mirror of his Nemesis', The Master (13) - Warmonger.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (4) - Holmesian Detective [Exp.] Basic [Type] Pun [In-joke]

Output: Holmesian: Refers as much to Sherlock Holmes as to Doctor Who writer Robert Holmes, who wrote the source episode.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (4) - Off-Kilter [Exp.] TL [Type] Pun [In-joke]

Output: The subtitle is a play on his Scottish garb.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (5) - Unenlightened [Exp.] TL [Type] Ref [In-joke]

Output: The subtitle stems from the source of the picture, i.e. "Enlightenment".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (6) - Callous Survivor [Exp.] Basic [Type] Pun PQ [In-joke]

Output: The subtitle is a play on the reality show, Survivor. Many cards from Vengeance on Varos suggest, as the story does, a reality tv theme. The quote slyly refers to this Doctor not exactly being the favorite among fans (not sure if the author did it on purpose though).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (6) - Gallifreyan Buccaneer [Exp.] RD2 [Type] PQ [In-joke]

Output: Doctor Who and the Pirates turns into a Gilbert & Sullivan musical at some point. The picture ot Colin Baker is from a G&S show he did.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (6) - Mini-Clone [Exp.] Reject RD2 [Type] PQ Ref Ref Ref [In-joke]

Output: The quote is taken out of context. The BBC Meson gun is not a real card, but an object given Gareth on the Jim'll Fix It show. The Techicolor Coat isn't a card either, but refers to a the biblical musical and here, to Gareth's Nan who made it for him. Oh yeah, and we couldn't help but take a potshot at Adric as well.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (6) - Violent Agent [Exp.] MoW [Type] PQ [In-joke]

Output: The picture with the police agent's hat is a visual pun.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (8) - Amnesiac Saviour [Exp.] AF [Type] Rel [In-joke]

Output: Reference to the Doctor being a Saviour in the subtitle is meant to play off The Master (16) - Devil Incarnate in the same set.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (9) - A Life Less Ordinary [Exp.] TM [Type] Ref PQ [In-joke]

Output: The subtitle echoes a film by Danny Boyle, a director Christopher Eccleston has more than once worked with. The picture was specifically chosen to echo the Christ figure aspect of this Doctor.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (9) - Dancing to a Different Tune [Exp.] TL [Type] Ref [In-joke]

Output: The subtitle refers to the source story's title "The Doctor Dances".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (9) - Total Stranger [Exp.] RD3 [Type] Ref [In-joke]

Output: The new series destroyed any hope of the webcast's version of the 9th Doctor to ever having more adventures and becoming well known. Thus, the subtitle.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (10) - Animated Speaker [Exp.] S10 [Type] Pun [In-joke]

Output: This is the animated version of The Doctor. The pun is obvious.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (10) - Ginger Gentleman [Exp.] Reject RD3 [Type] Ref Ref Ref Ref Ref [In-joke]

Output: This Doctor, as played by Mark Gatiss, has ginger hair. The generation number if (10) because the 10th Doctor wanted to be "ginger". The subtitle refers to Gatiss being a member of the League of Gentlemen. In the sketch, this Doctor can't really be bothered and requires an appointment before saving the world. This is represented in his vortex and special ability. "...Monday is right out." A reference to Monty Python and the Holy Grail. Charisma (sorta): A poke at the character being a right git, yet pursuasive.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (10) - Ready for Anything [Exp.] 10D [Type] Rel [In-joke]

Output: The designer thought it funny to give each TARDIS Character with multiple versions in the 10D set a version dressed as a servant.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor (10) - The Man in the Brown Suit [Exp.] S10 [Type] Ref [In-joke]

Output: The subtitle is taken from a book by Agatha Christie, with whom the Doctor co-stars.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor's Gimmicks [Exp.] TL [Type] Ref [In-joke]

Output: The umbrella, of course, was a gimmick of the 7th Doctor.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Doctor's Kiss [Exp.] AF [Type] Ref [In-joke]

Output: Captain Jack's omni-sexuality is once again mentioned. With all his Traits, you'll note that Jack is an excellent kisser.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Editor - Zombie Master [Exp.] IS [Type] Ref [In-joke]

Output: The subtitle is a reference to Shawn of the Dead, in which Simon Pegg also stars.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Enemy Within [Exp.] AF [Type] Ref [In-joke]

Output: The last effect refers to the Time Lords bringing the Master back as a warrior in the Time War.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Future Is Wild [Exp.] AiH [Type] Ref [In-joke]

Output: Took the title from another BBC series, the faux-documentary far future sequel to Walking with Dinosaurs.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Governor - Big Brother [Exp.] Basic [Type] Pun [In-joke]

Output: The subtitle is a play on the reality show, Big Brother. Many cards from Vengeance on Varos suggest, as the story does, a reality tv theme.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Lost Episodes [Exp.] Reject RD1 [Type] Ref [In-joke]

Output: The game text refers to a number of black and white episodes being lost when the BBC destroyed the master tapes (mostly from the 2nd Doctor’s era). A number of lost episodes, or at least clips from them, were found in Australia and New Zealand, where the copies of the episodes were sent for local broadcast, or in collections around the world.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Master (13) - Serious Threat to Peace [Exp.] TL [Type] Pun [In-joke]

Output: Called a Serious Threat because he posed as the Commissioner of Sirius 4. Ouch.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Master (13) - Warmonger [Exp.] LoT [Type] Ref [In-joke]

Output: The subtitle is meant to be a mirror of his Nemesis', The Doctor (3) - Peacemonger.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Master (14) - Game Master [Exp.] RD3 [Type] Ref/Pun [In-joke]

Output: The subtitle refers to role-playing game terminology, since the computer game the card is sourced from is an RPG of sorts. The term is a natural since it contains the word "Master".

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Master (16) - Devil Incarnate [Exp.] AF [Type] Rel [In-joke]

Output: Reference to the Master being the Devil in the subtitle is meant to play off The Doctor (8) - Amnesiac Saviour in the same set.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Master (18) - Harold Saxon [Exp.] LoT [Type] PQ [In-joke]

Output: His picture mirrors that of Arthur Winters - Last U.S. President.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Master's Plan [Exp.] DoG [Type] Pun [In-joke]

Output: The Master's Plan... the master plan... aw ferget it.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Past Is Always Present [Exp.] AiH [Type] Pun [In-joke]

Output: The title has some wordplay to it (oh time travel syntax!).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Plaything of Sutekh [Exp.] Reject RD1 [Type] PQ Ref Pun Ref [In-joke]

Output: The author cannot take credit (or blame) for the quote’s pun. This is actually from “O Mummy”. The card’s self-Vortex is a play on rabbit’s ability to reproduce quickly. The Doctor (6) - Pun-isher: To punish that awful “Neil” pun, and a pun itself. The 6th Doctor seemed the natural version on which to stick this subtitle. Leela - Campfire Cook: Another Character card that will not be made, existing only to boil Neil.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Same Mind [Exp.] LoT [Type] Ref [In-joke]

Output: The card makes two references to past Doctors: The quote reminds us of the 4th Doctor, and the costume of the 3rd.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Shift [Exp.] RD2 [Type] EE [In-joke]

Output: The Shift's ability to infiltrate text has the meme talk to the player and give cynical comments about the card's effects.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Steward - Grade A Snoot [Exp.] 9D [Type] Pun [In-joke]

Output: The Steward's subtitle explicitly mirrors Raffalo's.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Three Doctors [Exp.] TL [Type] PQ [In-joke]

Output: The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Usual Escape Plan [Exp.] AW [Type] PQ [In-joke]

Output: Not only is the escape plan pictured here a Dr. Who cliché (as the quote intimates knowingly), but the title is meant to play on The Usual Trappings'.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] The Usual Trappings [Exp.] Key [Type] Pun [In-joke]

Output: The title plays on traps (kidnapping) and that (as the quote suggests) this kind of thing happens all the time in Doctor Who.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Thrown for a Loop [Exp.] Inv [Type] Pun [In-joke]

Output: The title is a play on the Doctor's time loop.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Time Corridor [Exp.] Basic [Type] PQ [In-joke]

Output: The quote isn’t really meant to comment on Tegan’s outfit.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Time Storm [Exp.] AW [Type] PQ [In-joke]

Output: The quote slyly refers to the card making certain Characters more playable than before.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Timenap [Exp.] PD [Type] Pun [In-joke]

Output: The title is a play on the word kidnap, of course, but plays with nap as well, seeing as the scientists are mostly in their jammies.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Timeslip [Exp.] TM [Type] EE [In-joke]

Output: The card template is made to shake like the image.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Tish Jones - Ministerial Maid [Exp.] LoT [Type] Pun [In-joke]

Output: The subtitle is a pun on the term Ministerial Aide.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] To the Rescue [Exp.] AW [Type] PQ Rel [In-joke]

Output: On release, the meta-game was really in favour of Enemies, with the Doctor not Opposing enough. The card attempts to re-establish a balance, and the quote answers the game's critics in reference to this problem. This is the only card (except for Rest and Relaxation, and the Inferno stuff) in the Alien Worlds set that pictures something taking place on Earth, but as the Doctor says in The Girl in the Fireplace: "France. It's a different planet."

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Toby Zed - Chief Dramatist [Exp.] AW [Type] Ref [In-joke]

Output: The subtitle refers to his being something of a drama queen.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Tom Campbell - Diehard Cop [Exp.] Movie [Type] Ref [In-joke]

Output: The subtitle refers to the Diehard movie series because he's so often in similar, "battling from the inside against impossible odds" situations.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Town - Prison Guard [Exp.] Basic [Type] Ref [In-joke]

Output: This nameless character was named after Dalek operator, Cy Town.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Toy Soldier - Wound Up Tight [Exp.] AW [Type] Pun [In-joke]

Output: The subtitle plays on the character being a wound-up toy, and an expression for being uptight.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Trantis - Argumentative Delegate [Exp.] Key [Type] Ref [In-joke]

Output: The only reason for Trantis’ Vampire Trait is because he looks so much like one.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Tremas - Master of Traken [Exp.] TL [Type] Pun [In-joke]

Output: The subtitle plays on the idea that Tremas' body was quickly taken over by The Master, as do the game text and quote.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Trin-E - Extreme Machine [Exp.] 9D [Type] Ref [In-joke]

Output: The subtitle refers to yet another reality tv show.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Ultimate Sacrifice [Exp.] Basic [Type] PQ [In-joke]

Output: The card has no quote, just as the episode had no closing theme music (as a moment of silence for a dead companion).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Under Suspicion [Exp.] 7 Docs [Type] PQ [In-joke]

Output: The picture is purposely mirroring that of Welcoming Committee.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Unravelling Identity [Exp.] PD [Type] Pun [In-joke]

Output: The title plays on the Doctor unravelling his scarf.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Unreasonable Request [Exp.] AW [Type] PQ [In-joke]

Output: The picture with the boot has nothing to do with the quote, but it's funnier this way.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Up and Away [Exp.] 7 Docs [Type] PQ [In-joke]

Output: The quote is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Vervoid Intruder - Hidden Plant [Exp.] IS [Type] Pun PQ [In-joke]

Output: The subtitle is a play on words. The quote refers to the Vervoid's extremely rude appearance.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Victor Kennedy - Untouchable [Exp.] 10D [Type] Pun/Ref [In-joke]

Output: The subtitle is a play on his not wanting to be touched and his old-fashioned gangster appearance.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Voyage of the Damned [Exp.] S10 [Type] Ref [In-joke]

Output: The reference to the "Free" Voc from Robots of Death makes it equivalent to the similarly designed Host.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Welcoming Committee [Exp.] 7 Docs [Type] PQ [In-joke]

Output: The picture is purposely mirroring that of Under Suspicion.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] What Once Went Wrong [Exp.] TM [Type] Ref [In-joke]

Output: The title refers to another time travel show's opening monologue, that of Quantum Leap.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] What's Under Heathrow? [Exp.] Inv [Type] Ref [In-joke]

Output: The title is a joke about the amount of advanced technology left in the past for Heathrow airport to be built over (in The Visitation and Time-Flight).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] White - Republican Guard [Exp.] AW [Type] Ref [In-joke]

Output: White is an homophone of Wyatt, and here's why: The stuntman playing Wyatt falling off a building in "Inferno" is the same playing this unnamed soldier (yes, he shoots himself!).

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] William Shakespeare - Time Meddler [Exp.] RD4 [Type] EE [In-joke]

Output: Like cards from The Shakespeare Code, the picture includes a quote from the works of Shakespeare, in this case from Richard III.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Whodunit [Exp.] Basic/RD4 [Type] Pun [In-joke]

Output: The title plays on classic mystery tales and the title of the show.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Wizened [Exp.] LoT [Type] Pun [In-joke]

Output: The title is a pun on Wizard, which is a Condition that references the healthy 10th Doctor, as well as his being called Gandalf here.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Woman Wept (2963) [Exp.] 9D [Type] Ref [In-joke]

Output: The made-up date is a 1000 years after the show's first airdate.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Wooden [Exp.] TL [Type] Pun [In-joke]

Output: The title does not refer to any actor's performance. Really it doesn't.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Yesterday's Enterprise [Exp.] 9D [Type] Ref [In-joke]

Output: The title is the same as that of a famous Star Trek episode. Though you may think the designer is showing his roots again by making this reference/pun, this was totally the idea of contributor Colin "Doc Filth" Hicks. So there.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Yeti Advance [Exp.] Inv [Type] PQ [In-joke]

Output: From The Web of Fear, the pic was chosen because the tunnel looks like webbing.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] Yeti Mark II - Web Spinner [Exp.] Inv [Type] PQ [In-joke]

Output: The image is reminiscent of an old B-movie poster, which is appropriate for a story that took most of its cues from Hammer horror films.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] You Are Actually an Ant! [Exp.] Reject RD1 [Type] PQ Ref Pun [In-joke]

Output: The title is a play on the actual card You Are an Ant! Zarbi, from “The Web Planet”, look like giant ants. Vortex Exterminate: A play on the extermination of pests.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Card] You've Got the Wrong Man! [Exp.] AW [Type] PQ [In-joke]

Output: The picture is taken out of context.

Unauthorized Dr. Who CCG - What's That Inside Joke?


Input: [Name] Pupil [Effect] Gives you +2 SP and +5 all stats per week while training with a master. [Leveled Effect] +4 SP and +10 all stats instead. [Description]

Output: You are the greatest student a master could have, catching on and learning things much quicker than others.

List of Passives


Input: [Name] Loyal [Effect] Allows you to fight along side a friend that already has the maximum number of allies. [Leveled Effect] Increases charisma by +100 in battle. [Description]

Output: You are very loyal to your friends and family, and will stop at nothing to help them.

List of Passives


Input: [Name] Champion [Effect] Increases battle and spar rewards by +10%. [Leveled Effect] +15% instead. [Description]

Output: Your battle savvy offers you insight into the world of physical growth quicker than the normal half of civilization.

List of Passives


Input: [Name] Professional [Effect] Doubles stats gained from jobs, and increases zeni gained by +25%. [Leveled Effect] +30% zeni instead and raises the limit of zeni you can hold before being sneak attacked from 5,000 to 10,000. If captain or co-captain of an alliance, raises vault sneak attack zeni from 10,000 to 12,000. [Description]

Output: Your ability to be professional during all situations has granted you access into the higher tiers of financial success.

List of Passives


Input: [Name] Mentor [Effect] Increases partner training gains by +18 all stats for you and those training with you as well. Cannot mentor yourself. [Leveled Effect] Increases partner training gains by +23 all instead and allows you to teach green techniques that you know to someone training with you for their highest SP cost amongst masters. Must also have the teacher, sensei, or master job. [Description]

Output: Your ability to mentor those around you is a powerful passive ability.

List of Passives


Input: [Name] Adventurer [Effect] You gain 10% more rewards for completing quests, personal roleplays, and personal sagas. Needs to be mentioned in your RP report. Does not increase zeni or RPC. [Leveled Effect] +15% instead. [Description]

Output: You love nothing more than a good adventure, and it seems from years of travel you can get to what you want faster than others.

List of Passives


Input: [Name] Street Fighter [Effect] +10% strength in battle. [Leveled Effect] +15% instead. [Description]

Output: You have a natural talent to beat your enemy to a pulp with nothing more than street smarts and your fists. No one seems to know how you manage to beat a warrior bigger and stronger than you, but this just may be the key.

List of Passives


Input: [Name] Die Hard [Effect] +10% vitality in battle. [Leveled Effect] +15% instead. [Description]

Output: You seem to be able to survive the most devastating attacks, attacks that no other man has survived. With this passive you can count on living strong.

List of Passives


Input: [Name] Perseverance [Effect] +10% stamina in battle. [Leveled Effect] +15% instead. [Description]

Output: You have a will to keep on fighting at your best no matter how tired you get.

List of Passives


Input: [Name] Steeled Mind [Effect] +10% toughness in battle. [Leveled Effect] +15% instead. [Description]

Output: Mental training has increased your pain threshold to a much higher level, making you more resistant to various forms of punishment.

List of Passives


Input: [Name] Graceful [Effect] +12% speed in battle. [Leveled Effect] +17% instead. [Description]

Output: You are much faster than the average person, and knowing that you learned how to move and jump and twist your body in graceful motions making you even faster than you were before.

List of Passives


Input: [Name] Tactician [Effect] Gives you +1 action per post after your third post in a battle. [Leveled Effect] +1 action after two posts instead. [Description]

Output: You don't have a problem pretending you're weaker than the enemy to give yourself an edge in the long run, with this passive you can wait things out and then go for the kill.

List of Passives


Input: [Name] Hot Head [Effect] Allows you first post in a battle regardless of speed. You get +1 action in your first two posts that ignores the limit. Increases strength during these posts by +15%. [Leveled Effect] +25% strength instead. [Description]

Output: You're pissed and everyone knows it; you don't care who is in your path you're going to get the first shot and show them what you're made of.

List of Passives


Input: [Name] Pure Power [Effect] Increases transformation benefits by +4% all stats. [Leveled Effect] +5% instead. [Description]

Output: You have discovered the secret to unlocking the full potential of your transformations.

List of Passives


Input: [Name] Encyclopedic Knowledge [Effect] Increases advanced technique slots by +1. [Leveled Effect] Increases power up technique slots by +1. [Description]

Output: You possess a vast knowledge of techniques to utilize in combat.

List of Passives


Input: [Name] Intimidation [Effect] Choose 2 of your opponent's stats to lower by your determination (capped at -15,000 power level or half - whichever comes first). [Leveled Effect] Choose 4 stats instead (cap increased to -25,000 pl or half - whichever comes first). [Description]

Output: Your relentlessness projects an imposing figure that intimidates your opponents.

List of Passives


Input: [0] Diamonds [Cost] Highest [Hardness] 10.0 [No Flaws] Rare [Brilliance] Higher [Fire] High [Colorless]

Output: Rare

Man Made Diamonds and Rings: The Handy Guide Before You Buy


Input: [0] Nexus Simulant [Cost] Lower [Hardness] 9.10 [No Flaws] Yes [Brilliance] Higher [Fire] High [Colorless]

Output: Yes

Man Made Diamonds and Rings: The Handy Guide Before You Buy


Input: [0] Moissanite Simulant [Cost] Medium [Hardness] 9.25 [No Flaws] Yes [Brilliance] Highest [Fire] Highest [Colorless]

Output: Slight Tint

Man Made Diamonds and Rings: The Handy Guide Before You Buy


Input: [0] Cubic Zirconia Simulant [Cost] Lowest [Hardness] 8.5 [No Flaws] Yes [Brilliance] High [Fire] Higher [Colorless]

Output: Yes

Man Made Diamonds and Rings: The Handy Guide Before You Buy


Input: [0] HPHT Synthetic [Cost] Higher [Hardness] 10.0 [No Flaws] Nearly [Brilliance] Higher [Fire] High [Colorless]

Output: Yes

Man Made Diamonds and Rings: The Handy Guide Before You Buy


Input: [0] CVD Synthetic [Cost] Higher [Hardness] 10.0 [No Flaws] Nearly [Brilliance] Higher [Fire] High [Colorless]

Output: Yes

Man Made Diamonds and Rings: The Handy Guide Before You Buy


Input: [#] 230 [Class] Ext [Trig] SR [Spd] Fast [Target]

Output: Next Highest Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 229 [Class] Ext [Trig] S1 [Spd] Fast [Target]

Output: Next Highest Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 228 [Class] Ext [Trig] WR [Spd] Fast [Target]

Output: Next Highest Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 227 [Class] Ext [Trig] W1 [Spd] Fast [Target]

Output: Next Highest Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 234 [Class] Ext [Trig] SR [Spd] Fast [Target]

Output: Next Lowest Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 233 [Class] Ext [Trig] S1 [Spd] Fast [Target]

Output: Next Lowest Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 232 [Class] Ext [Trig] WR [Spd] Fast [Target]

Output: Next Lowest Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 231 [Class] Ext [Trig] W1 [Spd] Fast [Target]

Output: Next Lowest Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 238 [Class] Ext [Trig] SR [Spd] Fast [Target]

Output: Current Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 237 [Class] Ext [Trig] S1 [Spd] Fast [Target]

Output: Current Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 236 [Class] Ext [Trig] WR [Spd] Fast [Target]

Output: Current Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [#] 235 [Class] Ext [Trig] W1 [Spd] Fast [Target]

Output: Current Floor

Linedef type - The Doom Wiki at DoomWiki.org - Doom, Heretic, Hexen, Strife, and more


Input: [Name] Azi Hera [Description] war torn desert kingdoms of simple elegance [Regional Benefit]

Output: You gain resist 2 fire (or your existing fire resistance increases by 2). This value increases to 5 at 11th level and 8 at 21st level. You also add Endurance to your class skill list and you gain a +1 bonus to Endurance checks.


Input: [Name] Barbaria [Description] disparate tribes of element and spirit worshippers and the focal point of psionic power in Dwagara [Regional Benefit]

Output: Add the higher of your Intelligence score or your Constitution score to your starting hit points (instead of automatically adding your Constitution score). Your number of healing surges is still based on your Constitution score.


Input: [Name] Battlefields of Keln [Description] vast haunted plains used for battle millenia ago [Regional Benefit]

Output: You add History and Religion to your class skill list, and you gain a +1 bonus to History and Religion checks. You also gain a +2 bonus to saving throws against fear.


Input: [Name] D’Kender [Description] the ancestral land of the elves [Regional Benefit]

Output: You add Elven to your list of languages known, you add Arcana and Nature to your class skill list, and you gain a +1 bonus to Arcana and Nature checks.


Input: [Name] Feudal Plains [Description] a land of disparate fiefdoms constantly battling for any advantage ever since the fall of the Corsec Empire [Regional Benefit]

Output: You add History and Streetwise to your class skill list, and you gain a +1 bonus to History and Streetwise checks.


Input: [Name] Frozen North [Description] a desolate frozen world ruled by powerful beasts [Regional Benefit]

Output: You add Endurance to your class skill list and you gain a +3 bonus to Endurance checks.


Input: [Name] Green Vale [Description] the highland home of the hillmen, werewolves, orcs and trolls [Regional Benefit]

Output: You add Athletics and Nature to your class skill list, and you gain a +1 bonus to Athletics and Nature checks.


Input: [Name] Inner Sea [Description] the commercial hub of the old world whose cities are rich in politics and streets are filled with skulduggery [Regional Benefit]

Output: You add Bluff and Streetwise to your class skill list, and you gain a +1 bonus to Bluff and Streetwise checks.


Input: [Name] Ironhills [Description] the northern mountain home of the dwarves [Regional Benefit]

Output: You add Dwarven or Deep Speech to your list of languages known, you add Dungeoneering to your class skill list, and you gain a +2 bonus to Dungeoneering checks.


Input: [Name] Kelora [Description] the holy land for worshipers of the pantheon of Dwagara [Regional Benefit]

Output: You can reroll any Religion check, but you must keep the second result, even if it is worse.


Input: [Name] Kirra Ko [Description] the eastern island nation home of the samurai [Regional Benefit]

Output: You add Draconic to your list of languages known, you add Insight to your class skill list, and you gain a +2 bonus to Insight checks.


Input: [Name] Mirewood [Description] a marshy rainforest of bullywugs, lizardmen, yuan-ti, sylvan elves, gnomes and others [Regional Benefit]

Output: You add Perception and Nature to your class skill list, and you gain a +1 bonus to Perception and Nature checks.


Input: [Name] Moon Sea [Description] a land of mystics and superstitious people in the center of the Great Continent [Regional Benefit]

Output: Add the higher of your Wisdom score or your Constitution score to your starting hit points (instead of automatically adding your Constitution score). Your number of healing surges is still based on your Constitution score.


Input: [Name] New Loria [Description] a heraldic kingdom refounded on the principals of honor, pride and glory [Regional Benefit]

Output: You add Diplomacy and Heal to your class skill list, and you gain a +1 bonus to Diplomacy and Heal checks.


Input: [Name] Northlands [Description] a land of pine forests and tundra filled with human raiders and dragonborn [Regional Benefit]

Output: You gain resist 2 cold (or your existing cold resistance increases by 2). This value increases to 5 at 11th level and 8 at 21st level. You also add Intimidate to your class skill list and you gain a +1 bonus to Intimidate checks.


Input: [Name] Oshikarra [Description] the descendants of the ancient Great Amber Empire, secluded on the eastern coast [Regional Benefit]

Output: You add History to your class skill list and you can reroll any History check, but you must keep the second result, even if it is worse.


Input: [Name] Red Mountains [Description] the elementally chaotic volcanic mountain range of Corin [Regional Benefit]

Output: You gain resist 2 fire, cold and lightning (or your existing fire, cold or lightning resistance increases by 2). This value increases to 5 at 11th level and 8 at 21st level.


Input: [Name] Ruun [Description] a magocracy recently fallen to the goblin horde [Regional Benefit]

Output: You can reroll any Arcana check, but you must keep the second result, even if it is worse.


Input: [Name] Seesay [Description] a kingdom of strict laws, but overwhelming opportunity [Regional Benefit]

Output: You add Insight to your class skill list, and you gain a +2 bonus to Insight checks. You also gain one additional language of your choice.


Input: [Name] Shadowlands [Description] bathed in twilight and home of the shadowfolk, people of death and darkness [Regional Benefit]

Output: You can reroll any Stealth check, but you must keep the second result, even if it is worse.


Input: [Name] Titan Range [Description] the towering mountain range bordering Corin and Dankor where goblins dwell [Regional Benefit]

Output: You add Goblin to your list of languages known, you add Athletics to your class skill list, and you gain a +2 bonus to Athletics checks.


Input: [Name] White Coast [Description] a series of free ports frequented by pirates [Regional Benefit]

Output: You add Acrobatics and Thievery to your class skill list, and you gain a +1 bonus to Acrobatics and Thievery checks. You also gain one additional language of your choice.


Input: [Opportunity Count] 2 [Run 1] Pass [Run 2] Pass [Run 3] Pass [Run 4] Pass [Run 5]

Output: Pass


Input: [Opportunity Count] 28 [Run 1] Pass [Run 2] Fail [Run 3] Pass [Run 4] Fail [Run 5]

Output: Pass


Input: [Opportunity Count] 30 [Run 1] Pass [Run 2] Fail [Run 3] Pass [Run 4] Pass [Run 5]

Output: Fail


Input: [Opportunity Count] 31 [Run 1] Fail [Run 2] Pass [Run 3] Fail [Run 4] Pass [Run 5]

Output: Fail


Input: [Opportunity Count] 50 [Run 1] Fail [Run 2] Pass [Run 3] Fail [Run 4] Fail [Run 5]

Output: Pass


Input: [Opportunity Count] 62 [Run 1] Fail [Run 2] Fail [Run 3] Fail [Run 4] Fail [Run 5]

Output: Fail


Input: [Opportunity Count] 150 [Run 1] Fail [Run 2] Fail [Run 3] Fail [Run 4] Fail [Run 5]

Output: Fail


Input: [Behaviour] Sex [Pleasure] 1st [Meaning] 1st [Happiness] 1st [Engagement]

Output: 1st

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Partying [Pleasure] 2nd [Meaning] 10th [Happiness] 2nd [Engagement]

Output: 5th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Care-giving [Pleasure] 9th [Meaning] 3rd [Happiness] 3rd [Engagement]

Output: 6th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Meditating [Pleasure] 8th [Meaning] 2nd [Happiness] 4th [Engagement]

Output: 7th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Childcare [Pleasure] 10th [Meaning] 4th [Happiness] 5th [Engagement]

Output: 11th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Listening to music [Pleasure] 3rd [Meaning] 17th [Happiness] 6th [Engagement]

Output: 13th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Socialising [Pleasure] 5th [Meaning] 11th [Happiness] 7th [Engagement]

Output: 10th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Hobbies [Pleasure] 4th [Meaning] 5th [Happiness] 8th [Engagement]

Output: 4th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Shopping [Pleasure] 15th [Meaning] 16th [Happiness] 9th [Engagement]

Output: 16th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Gaming [Pleasure] 6th [Meaning] 24th [Happiness] 10th [Engagement]

Output: 9th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Grooming [Pleasure] 22nd [Meaning] 29th [Happiness] 21st [Engagement]

Output: 30th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Internet [Pleasure] 20th [Meaning] 28th [Happiness] 22nd [Engagement]

Output: 21st

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Commuting [Pleasure] 27th [Meaning] 23rd [Happiness] 23rd [Engagement]

Output: 29th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Paid work [Pleasure] 26th [Meaning] 15th [Happiness] 24th [Engagement]

Output: 17th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Lectures [Pleasure] 23rd [Meaning] 8th [Happiness] 25th [Engagement]

Output: 15th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Texting [Pleasure] 21st [Meaning] 18th [Happiness] 26th [Engagement]

Output: 18th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Studying [Pleasure] 28th [Meaning] 7th [Happiness] 27th [Engagement]

Output: 14th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Housework [Pleasure] 29th [Meaning] 27th [Happiness] 28th [Engagement]

Output: 27th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Facebook [Pleasure] 24th [Meaning] 30th [Happiness] 29th [Engagement]

Output: 28th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Behaviour] Sick [Pleasure] 30th [Meaning] 25th [Happiness] 30th [Engagement]

Output: 25th

Canterbury University's shock facts about sex and partying | The National Business Review


Input: [Rank] 1 [Reason] Strength is popular among pures, who tend to have low defence and very high strength. Very cheap and easy to train. [Skill]

Output: Strength

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 2 [Reason] Cooking is one of the fastest and easiest 99s to achieve. It requires very little attention and is fairly cheap. [Skill]

Output: Cooking

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 3 [Reason] Fletching is one of the fastest and easiest 99s to achieve. It requires very little attention and is fairly cheap. [Skill]

Output: Fletching

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 4 [Reason] Attack is also popular among pures, though pures and lower levels tend to get strength first. Very cheap and easy to train. [Skill]

Output: Attack

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 5 [Reason] 99 hitpoints comes passively with high combat. Most players will achieve 99 hitpoints before achieving 99s in all other combat skills. [Skill]

Output: Hitpoints

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 6 [Reason] Defence is the least popular of the combat skills, though it is still common because it is very cheap and easy to train. [Skill]

Output: Defence

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 7 [Reason] Ranged is a very useful skill, if chinchompas are used it is one of the fastest 99s, it is still popular in both PvP and PvM. [Skill]

Output: Ranged

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 8 [Reason] Woodcutting is an easy 99 to achieve. It can be done quickly with no profit or slowly with quite a large amount of money. Little attention is required. [Skill]

Output: Woodcutting

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 9 [Reason] Magic is debatably the ‘hardest’ combat skill to master. It is not particularly hard, but it requires a lot of attention and can be very expensive. [Skill]

Output: Magic

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 10 [Reason] Firemaking is one of the fastest 99s to achieve. It requires a lot of attention but is fairly cheap. [Skill]

Output: Firemaking

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 11 [Reason] Though Fishing is not particularly fast, little attention is required, and it produces money. [Skill]

Output: Fishing

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 12 [Reason] Prayer is one of the fastest 99s to achieve. However, it is extremely expensive and is often achieved for the cape rather than its utility. [Skill]

Output: Prayer

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 13 [Reason] Hunter is a tedious 99 to achieve. Although it may seem slow at first, at higher levels it becomes quicker. Constant attention is required; it is a popular skill for money. [Skill]

Output: Hunter

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 14 [Reason] Thieving is one of the fastest 99s to achieve depending on the method. However, it requires constant attention. [Skill]

Output: Thieving

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 15 [Reason] Crafting is one of the fastest 99s to achieve. It requires very little attention but is extremely expensive. [Skill]

Output: Crafting

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 16 [Reason] Smithing can be a fast 99 to achieve. It requires some attention and is generally expensive, depending on the method used. [Skill]

Output: Smithing

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 17 [Reason] Slayer is leveled alongside with combat, however players will almost always achieve 99 in all other combat skills before 99 slayer is achieved. It is often achieved simply for the cape. It also produces money. [Skill]

Output: Slayer

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 18 [Reason] Farming is a fairly easy 99 to achieve. It can be trained passively as plants can go unattended for long periods of time, however, depending upon how you train it, you will either gain or lose a lot of money. [Skill]

Output: Farming

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 19 [Reason] Agility goes at a slow-medium pace. Constant attention is required. The skill is often achieved simply for the skill cape, rather than for utility as it produces no money. [Skill]

Output: Agility

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 20 [Reason] Mining is a tedious 99 to achieve. Though it is not particularly fast, and constant attention is required, it produces money if the ores are banked, which, in many times, aren’t in order to level up faster. [Skill]

Output: Mining

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 21 [Reason] Summoning is one of the fastest 99s to achieve, once all the charms are gathered, which is extremely time consuming. It is also extremely expensive. [Skill]

Output: Summoning

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 22 [Reason] Herblore is a fairly fast 99 to achieve. Doesn’t require much attention but is extremely expensive. [Skill]

Output: Herblore

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 23 [Reason] Construction is debatably the fastest 99 to achieve. It requires constant attention and all effective ways of training are expensive. [Skill]

Output: Construction

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Rank] 24 [Reason] Runecrafting is a tedious 99 to achieve. Though it is slow, and it requires constant attention, it is currently the best skill for money once a high level is achieved. [Skill]

Output: Runecrafting

Runescape Skill Guides | Wowdarunescape's Blog


Input: [Accomplishment] First play of the day [Relevant Game] All Games [Value] 10 (once a day) [Description]

Output: Played the first game of the day


Input: [Accomplishment] Good game! [Relevant Game] All Games [Value] 5 [Description]

Output: Earn a decent score or complete game.


Input: [Accomplishment] Your all-time best! [Relevant Game] All Single Player Games [Value] 50 (once a day, per mode) [Description]

Output: You surpassed an all-time record or played the game for the first time


Input: [Accomplishment] Rank in today’s top 100 [Relevant Game] All Single Player Games [Value] 10 [Description]

Output: Finish among the top 100 on today’s leaderboard


Input: [Accomplishment] Rank in the all-time top 100 [Relevant Game] All Single Player Games [Value] 100 [Description]

Output: Finish among the top 100 on the all-time leaderboard


Input: [Accomplishment] Complete Marathon [Relevant Game] Marathon [Value] 40 [Description]

Output: Play through all 15 levels of Marathon mode


Input: [Accomplishment] Survive 20 Levels [Relevant Game] Survival [Value] 40 [Description]

Output: Finish Survival Mode on level 20 or higher


Input: [Accomplishment] Great Score [Relevant Game] N-Blox [Value] 40 [Description]

Output: Score over 400,000 points


Input: [Accomplishment] Great Score [Relevant Game] 1989 [Value] 40 [Description]

Output: Score over 200,000 points


Input: [Accomplishment] Ranked 1st Place [Relevant Game] Sprint 5P Battle 6P Rally 8P [Value] 5 [Description]

Output: Finish in 1st place


Input: [Accomplishment] Win by KO [Relevant Game] Battle 2P [Value] 5 [Description]

Output: Beat your opponent with 1 or 2 KOs


Input: [Accomplishment] Win by 3KO [Relevant Game] Battle 2P [Value] 10 [Description]

Output: Beat your opponent with 3 KOs


Input: [Accomplishment] Lasted over 60 seconds [Relevant Game] Arena [Value] 5 [Description]

Output: Last over 60 seconds


Input: [Accomplishment] Earned a KO [Relevant Game] Arena [Value] 5 [Description]

Output: Earn a KO


Input: [Accomplishment] Earned 4 or more KOs [Relevant Game] Arena [Value] 10 [Description]

Output: Earn 4 or more KOs


Input: [Accomplishment] Visit TetrisFriends.com [Relevant Game] none [Value] 15 (per day) [Description]

Output: Log on to Tetris Friends each day


Input: [Accomplishment] Make an Account [Relevant Game] none [Value] 500 [Description]

Output: Sign up for a Tetris Friends to earn quick Tokens


Input: [Accomplishment] Verify Email [Relevant Game] none [Value] 100 [Description]

Output: Verify your email address


Input: [Accomplishment] Invite a Friend [Relevant Game] none [Value] 100 [Description]

Output: Invite someone to join the fun at Tetris Friends


Input: [Flaws] Bad Reputation [Description]

Output: bad luck;-4 to Cha checks; NPC’s never more than friendly

Serbitar | Pathfinder LOST | Obsidian Portal


Input: [Flaws] Colorblind [Description]

Output: only sees in black and white

Serbitar | Pathfinder LOST | Obsidian Portal


Input: [Flaws] Disfigurement [Description]

Output: Easily noticed and remembered; wild shape is also an albino

Serbitar | Pathfinder LOST | Obsidian Portal


Input: [Flaws] Intolerant of Necromancy [Description]

Output: -4 on all social based rolls and checks regarding it

Serbitar | Pathfinder LOST | Obsidian Portal


Input: [Flaws] Jump to conclusion [Description]

Output: No retry on failed skill check until following day

Serbitar | Pathfinder LOST | Obsidian Portal


Input: [Flaws] Loner [Description]

Output: Unable to have an animal companion

Serbitar | Pathfinder LOST | Obsidian Portal


Input: [Experiment] Bubbling Cauldron Dough [Description] Create a spooky potion to bubble over in your cauldron on Halloween. [Season]

Output: Fall

Science At Home - Maryland Science Center


Input: [Experiment] Gobble Gobble Bird Call [Description] Craft a turkey and experiment with sound. [Season]

Output: Fall

Science At Home - Maryland Science Center


Input: [Experiment] Shrinky Dink Charms [Description] Create shrinky dink charms from recycled polystyrene plastics to celebrate America Recycles Day on November 15. [Season]

Output: Fall

Science At Home - Maryland Science Center


Input: [Experiment] Spud Science [Description] Do you have any leftover potatoes from your Thanksgiving dinner? Grab a handful of spuds and try these potato-tastic experiments! [Season]

Output: Fall

Science At Home - Maryland Science Center


Input: [Experiment] Stomach Stones [Description] Celebrate National Fossil Day (October 15) with this dinosaur digestion experiment. [Season]

Output: Fall

Science At Home - Maryland Science Center


Input: [Experiment] DIY Kazoo [Description] Celebrate National Kazoo Day (January 28) by creating your own kazoo at home. [Season]

Output: Winter

Science At Home - Maryland Science Center


Input: [Experiment] Snowflake Jar [Description] Add holiday decór to your home with this crystallizing experiment. [Season]

Output: Winter

Science At Home - Maryland Science Center


Input: [Experiment] Butterfly Feeder [Description] Create a feeder for your yard to attract and help these colorful insects. [Season]

Output: Spring

Science At Home - Maryland Science Center


Input: [Experiment] Construct a Rainstick [Description] Explore the properties of sound as you construct an instrument. [Season]

Output: Spring

Science At Home - Maryland Science Center


Input: [Experiment] Dancing Hearts [Description] Explore density with your favorite conversation hearts. [Season]

Output: Spring

Science At Home - Maryland Science Center


Input: [Experiment] Eggs-troidinary Eggs-periment [Description] Watch what happens when an egg mixes with vinegar and corn syrup. [Season]

Output: Spring

Science At Home - Maryland Science Center


Input: [Experiment] Finger Basketball [Description] Get ready for March Madness. Create your own finger basketball game and test your shots from the top of the key. [Season]

Output: Spring

Science At Home - Maryland Science Center


Input: [Experiment] Frog Skin Eggs-periment [Description] April is National Frog Month! Try this experiment to see why keeping the environment clean helps our favorite amphibians. [Season]

Output: Spring

Science At Home - Maryland Science Center


Input: [Experiment] Green Eggs and Cabbage [Description] Celebrate St. Patrick’s Day with this breakfast recipe. [Season]

Output: Spring

Science At Home - Maryland Science Center


Input: [Experiment] Flower Prints [Description] Enjoy the colors of the season by creating some unique prints! [Season]

Output: Summer

Science At Home - Maryland Science Center


Input: [Experiment] O! Say Can You See? [Description] Learn about the Battle of Baltimore and celebrate our country by making red, white, and blue fireworks. [Season]

Output: Summer

Science At Home - Maryland Science Center


Input: [Experiment] Human Sundial [Description] Celebrate the summer solstice by creating a human sundial. [Season]

Output: Summer

Science At Home - Maryland Science Center


Input: [Experiment] Solar Oven [Description] Convert sunlight into heat energy and make your own snacks. Recipes included. [Season]

Output: Summer

Science At Home - Maryland Science Center


Input: [Price (CP)] 2857 [Description] Open to get a +6 Stone. You need to pay fee to open it since the 2nd time. The more times the lower fee. It can be opened 3 times at most. [Item]

Output: +6 Stone Package

Fortnight Crazy Sale - A Free Classic PVP Online Game and MMORPG for PC, Mac and iPad - Conquer Online - co.99.com


Input: [Price (CP)] 25456 [Description] Open to get a +8 Stone. You need to pay fee to open it since the 2nd time. The more times the lower fee. It can be opened 3 times at most. [Item]

Output: +8 Stone Package

Fortnight Crazy Sale - A Free Classic PVP Online Game and MMORPG for PC, Mac and iPad - Conquer Online - co.99.com


Input: [Price (CP)] 1950 [Description] Open to get a Tough Drill. You need to pay fee to open it since the 2nd time. The more times the lower fee. It can be opened 3 times at most. [Item]

Output: Tough Drill Package

Fortnight Crazy Sale - A Free Classic PVP Online Game and MMORPG for PC, Mac and iPad - Conquer Online - co.99.com


Input: [Price (CP)] 3831 [Description] Open to get a Big Permanent Stone. You need to pay fee to open it since the 2nd time. The more times the lower fee. It can be opened 3 times at most. [Item]

Output: Big Permanent Stone Package

Fortnight Crazy Sale - A Free Classic PVP Online Game and MMORPG for PC, Mac and iPad - Conquer Online - co.99.com


Input: [Price (CP)] 1212 [Description] Open to get 10 Vital Pills. You need to pay fee to open it since the 2nd time. The more times the lower fee. It can be opened 3 times at most. [Item]

Output: Vital Pill Package

Fortnight Crazy Sale - A Free Classic PVP Online Game and MMORPG for PC, Mac and iPad - Conquer Online - co.99.com


Input: [Price (CP)] 2090 [Description] Open to get 100 million silvers. You need to pay fee to open it since the 2nd time. The more times the lower fee. It can be opened 3 times at most. [Item]

Output: Silver Package

Fortnight Crazy Sale - A Free Classic PVP Online Game and MMORPG for PC, Mac and iPad - Conquer Online - co.99.com


Input: [Item Name] Praetorian's Energeiac Silk Gloves [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Praetorian's Energeiac Silk Hat [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Praetorian's Energeiac Silk Pantaloons [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Praetorian's Energeiac Silk Robe [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Praetorian's Energeiac Silk Sleeves [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Praetorian's Energeiac Silk Slippers [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Praetorian's Energeiac Silk Wristband [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Praetorian's Energeiac Silken Wristband [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Praetorian's Energeiac Silky Wristband [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Bark at the Moon Rk. II [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Intertwining Energy Rk. II [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Kedgefish Venom Rk. II [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Mind Phobiate Rk. II [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Rampaging Servant Rk. II [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Specter of Renewal Rk. II [Minimum Faction Required]

Output: Ally

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Chaos Immolation Rk. II [Minimum Faction Required]

Output: Warmly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Iceflame Body Rk. II [Minimum Faction Required]

Output: Warmly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Mind Dissection Rk. II [Minimum Faction Required]

Output: Warmly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Rune of the Kedge Rk. II [Minimum Faction Required]

Output: Warmly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Song: Jonthan's Mightful Caretaker Rk. III [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Annihilate the Unnatural Rk. II [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Burial Rites Rk. III [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Mammoth-Hide Guard Rk. III [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Mana Recursion Rk. II [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Marrowthirst Horror Rk. III [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Nature's Entropy Rk. III [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Pyre of the Fallen Rk. II [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Tendrilmist Guard Rk. II [Minimum Faction Required]

Output: Kindly

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Citizen's Energeiac Silk Hat [Minimum Faction Required]

Output: Amiable

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Citizen's Energeiac Silk Slippers [Minimum Faction Required]

Output: Amiable

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Beam of Molten Slag Rk. II [Minimum Faction Required]

Output: Amiable

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Beam of Solteris Rk. II [Minimum Faction Required]

Output: Amiable

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Bonestitch Fetish Rk. II [Minimum Faction Required]

Output: Amiable

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Entrancer's Aura Rk. II [Minimum Faction Required]

Output: Amiable

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Citizen's Energeiac Silk Gloves [Minimum Faction Required]

Output: Indifferent

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Citizen's Energeiac Silk Wristband [Minimum Faction Required]

Output: Indifferent

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Burnout VI Rk. II [Minimum Faction Required]

Output: Indifferent

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Perplexing Flash Rk. II [Minimum Faction Required]

Output: Indifferent

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Umbra Orb Rk. II [Minimum Faction Required]

Output: Indifferent

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Item Name] Spell: Wildmagic Strike Rk. II [Minimum Faction Required]

Output: Indifferent

Combine Empire Merchants :: Factions :: EverQuest :: ZAM


Input: [Name] Carbuncle Cohort [Type] Divine [Affected by] Dodge [Special Ability] Will reflect 20% of the original damage taken, and then further reduce damage taken by 15%, and finally spread the remaining damage equally across all ships in the fleet. [Skill]

Output: Corrosive Coil

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Chrome Dome [Type] Divine [Affected by] Accuracy and Dodge [Special Ability] During Movement Phase, Chrome Dome has a chance to increase fleet ATK by 10x and deal 20% Scattering damage to enemy ships until the end of the Round. [Skill]

Output: 10-Ton Strike

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Deadly Duo [Type] Divine [Affected by] Accuracy [Special Ability] This skill has a chance to deal an additional 50% Scattering Damage and 40% Piercing damage during all attacks. [Skill]

Output: Crucifer Sweep

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Death from Above [Type] Divine [Affected by] Accuracy, Speed, Dodge and Electron [Special Ability] If Death from Above successfully deals either a double or critical attack while the sum of their 4 base stats exceed that of the enemy's, all adjacent ships will deal double attacks or critical strikes. Enemy abilities will be nullified as well. [Skill]

Output: Death's Clutches

Divine Commanders - Galaxy Online II Wiki