Input: [1] 50 [2] Instant [3] 2min [4] None [5] None [6] Your next ability with an activation time will activate instantly. This effect lasts for up to 15 seconds. [0]

Output: Tech Override

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 51 [2] Instant [3] 90s [4] 8 [5] 30 [6] Fires an Electro Net that ensnares the target, reducing its movement speed by 50% and dealing [x] energy damage over 9 seconds. While affected, a target that moves takes 20% more damage from Electro Net, and this effect can stack up to 10 times on enemy players and 5 times on any other target. Additionally, the Electro Net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes and speed boosts. Lasts 9 Seconds. [0]

Output: Electro Net

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [Accomplishment] First play of the day [Relevant Game] All Games [Value] 10 (once a day) [Description]

Output: Played the first game of the day


Input: [Accomplishment] Good game! [Relevant Game] All Games [Value] 5 [Description]

Output: Earn a decent score or complete game.


Input: [Accomplishment] Your all-time best! [Relevant Game] All Single Player Games [Value] 50 (once a day, per mode) [Description]

Output: You surpassed an all-time record or played the game for the first time


Input: [Accomplishment] Rank in today’s top 100 [Relevant Game] All Single Player Games [Value] 10 [Description]

Output: Finish among the top 100 on today’s leaderboard


Input: [Accomplishment] Rank in the all-time top 100 [Relevant Game] All Single Player Games [Value] 100 [Description]

Output: Finish among the top 100 on the all-time leaderboard


Input: [Accomplishment] Complete Marathon [Relevant Game] Marathon [Value] 40 [Description]

Output: Play through all 15 levels of Marathon mode


Input: [Accomplishment] Survive 20 Levels [Relevant Game] Survival [Value] 40 [Description]

Output: Finish Survival Mode on level 20 or higher


Input: [Accomplishment] Great Score [Relevant Game] N-Blox [Value] 40 [Description]

Output: Score over 400,000 points


Input: [Accomplishment] Great Score [Relevant Game] 1989 [Value] 40 [Description]

Output: Score over 200,000 points


Input: [Accomplishment] Ranked 1st Place [Relevant Game] Sprint 5P Battle 6P Rally 8P [Value] 5 [Description]

Output: Finish in 1st place


Input: [Accomplishment] Win by KO [Relevant Game] Battle 2P [Value] 5 [Description]

Output: Beat your opponent with 1 or 2 KOs


Input: [Accomplishment] Win by 3KO [Relevant Game] Battle 2P [Value] 10 [Description]

Output: Beat your opponent with 3 KOs


Input: [Accomplishment] Lasted over 60 seconds [Relevant Game] Arena [Value] 5 [Description]

Output: Last over 60 seconds


Input: [Accomplishment] Earned a KO [Relevant Game] Arena [Value] 5 [Description]

Output: Earn a KO


Input: [Accomplishment] Earned 4 or more KOs [Relevant Game] Arena [Value] 10 [Description]

Output: Earn 4 or more KOs


Input: [Accomplishment] Visit TetrisFriends.com [Relevant Game] none [Value] 15 (per day) [Description]

Output: Log on to Tetris Friends each day


Input: [Accomplishment] Make an Account [Relevant Game] none [Value] 500 [Description]

Output: Sign up for a Tetris Friends to earn quick Tokens


Input: [Accomplishment] Verify Email [Relevant Game] none [Value] 100 [Description]

Output: Verify your email address


Input: [Accomplishment] Invite a Friend [Relevant Game] none [Value] 100 [Description]

Output: Invite someone to join the fun at Tetris Friends


Input: [Level] 1 [Unlock] - [Name]

Output: Prep

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 2 [Unlock] You learn how to do the school cheer [Name]

Output: Wannabe

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 3 [Unlock] - [Name]

Output: In Crowd Newbie

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 4 [Unlock] Can take photos of self & friends with smart phone & can Host Bonfire Parties [Name]

Output: Wingman

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 5 [Unlock] - [Name]

Output: Party Sponge

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 6 [Unlock] Can now Rent a Party for Charity [Name]

Output: Popular

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 7 [Unlock] - [Name]

Output: Hot Stuff

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 8 [Unlock] Unlocks extra trait slot - pick a new trait for your Sim [Name]

Output: Debutante

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 9 [Unlock] - [Name]

Output: Super Popular

Become a Master Socialite | Strategy | Primagames.com


Input: [Level] 10 [Unlock] Unlock Sports Agent career [Name]

Output: Big Sim on Campus

Become a Master Socialite | Strategy | Primagames.com


Input: [Level recommended] 20 [Quest Items] Dwarven Pickaxe, Family Brooch [Notes] by getting the Dwarven Pickaxe in the Dwarven Mines [Mission]

Output: Joining the Explorers

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 20 [Quest Items] Ice Pick, Icicle [Mission]

Output: The Ice Delivery

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 8 [Quest Items] Butterfly Conservation Kit [Mission]

Output: The Butterfly Hunt

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 25 [Quest Items] Botanist's Container [Mission]

Output: The Plant Collection

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 40 [Quest Items] Wrinkled Parchment [Mission]

Output: The Bonelord Secret

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 45 [Quest Items] Funeral Urn [Mission]

Output: The Lizard Urn

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 80 [Quest Items] Orc Powder [Mission]

Output: The Orc Powder

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 25 [Quest Items] Songs of the Forest [Mission]

Output: The Elven Poetry

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 45 [Quest Items] Memory Stone [Mission]

Output: The Memory Stone

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 35 [Quest Items] Sheet of Tracing Paper [Mission]

Output: The Rune Writings

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 25 [Quest Items] Ectoplasm Container [Mission]

Output: The Ectoplasm

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 90 [Quest Items] Spectral Dress [Notes] Hint: you can do this with The Queen of the Banshees Quest. [Mission]

Output: The Spectral Dress

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 8 [Quest Items] Spectral Stone [Mission]

Output: The Spectral Stone

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Level recommended] 8 [Mission]

Output: The Astral Portals

The Explorer Society Quest - TibiaWiki - Quests, Items, Spells, and more


Input: [Name] Magic Missile [Comment] Shoots a couple of fireballs at your enemies. A very useful skill, it hits multiple enemies at once. [Type]

Output: Active

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Fireball [Comment] A fireball which damages enemies around the target – a must have! [Type]

Output: Active

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Mana Efficiency [Comment] Lower the amount of mana needed to use a spell. If you don't have enough gold to buy potions, it's worth investing. [Type]

Output: Passive

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Polymorph [Comment] Turns the enemy into a ladybug, not very useful. [Type]

Output: Active

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Confusion [Comment] The target stands still for a couple of seconds, not very useful while fighting multiple enemies. [Type]

Output: Passive

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Magic Blast [Comment] A couple of quick attacks, unfortunately it hits only a single enemy. [Type]

Output: Active

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Mana Leech [Comment] A successful attack on an enemy turns a certain percentage of the damage into mana. [Type]

Output: Passive

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Destruction [Comment] Increases the damage of your magical attacks. [Type]

Output: Passive

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Firewall [Comment] Creates a wall of fire, unfortunately it lasts only for a little while. [Type]

Output: Active

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Healing [Comment] A healing skill. Useful if you don't have enough potions. [Type]

Output: Active

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Way of the Battle Mage [Comment] Temporarily increases your defence against magical attacks. [Type]

Output: Active

Mage - Divinity II: The Dragon Knight Saga Wiki


Input: [Name] Pelouchian [Role] The Plushie [Level] 70 [Gender] M [Nature] Docile [Characteristic] Often dozes off [Ability] Blaze [Item] BrightPowder [Stats] 166/117/90/109/94/131 [Moves] Defense Curl [11] Rollout [12] SmokeScreen [13]

Output: Substitute

Event 21 Shiny Swablu in the Sky - Page 5 - The PokéCommunity Forums


Input: [Name] Dixian [Role] The Alabamian [Level] 71 [Gender] M [Nature] Quiet [Characteristic] Often scatters things [Ability] Serene Grace [Item] Wise Glasses [Stats] 224/93/179/227/188/134 [Moves] Extrasensory [11] Shadow Ball [12] Flamethrower [13]

Output: AncientPower

Event 21 Shiny Swablu in the Sky - Page 5 - The PokéCommunity Forums


Input: [Name] Tacklian [Role] The Striker [Level] 70 [Gender] F [Nature] Bold [Characteristic] Alert to sounds [Ability] Rock Head [Item] Quick Claw [Stats] 202/152/217/61/114/86 [Moves] Wood Hammer [11] Double-Edge [12] Earthquake [13]

Output: Sucker Punch

Event 21 Shiny Swablu in the Sky - Page 5 - The PokéCommunity Forums


Input: [Name] Favian [Role] The Favorite [Level] 70 [Gender] F [Nature] Quiet [Characteristic] Quick to flee [Ability] Synchronize [Item] Leftovers [Stats] 229/112/185/115/200/116 [Moves] Secret Power [11] Screech [12] Flash [13]

Output: Confuse Ray

Event 21 Shiny Swablu in the Sky - Page 5 - The PokéCommunity Forums


Input: [Name] Rhythian [Role] The Musician [Level] 70 [Gender] F [Nature] Sassy [Characteristic] Hates to lose [Ability] Swift Swim [Item] Shell Bell [Stats] 200/165/137/116/159/127 [Moves] Return [11] Megahorn [12] Blizzard [13]

Output: Agility

Event 21 Shiny Swablu in the Sky - Page 5 - The PokéCommunity Forums


Input: [Name] Spirian [Role] The Mascot [Level] 70 [Gender] M [Nature] Rash [Characteristic] Strong willed [Ability] Snow Cloak [Item] Muscle Band [Stats] 246/210/159/130/101/154 [Moves] Rock Climb [11] Rock Slide [12] Stealth Rock [13]

Output: Light Screen

Event 21 Shiny Swablu in the Sky - Page 5 - The PokéCommunity Forums


Input: [Item Name] Regal Silk Shoulderpads [Armor] Cloth [Main Stats] Intellect/Spirit [Source] Xin the Weaponmaster [Slot]

Output: Shoulders

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Conflagrating Gloves [Armor] Cloth [Main Stats] Intellect [Source] Kuai the Brute [Slot]

Output: Wrist

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Cuffs of the Endless Shadow [Armor] Cloth [Main Stats] Intellect [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Bindings of Impeccable Strategy [Armor] Cloth [Main Stats] Intellect/Spirit [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Deposer's Leggings [Armor] Cloth [Main Stats] Intellect/Hit [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Watchful Dreamer's Trousers [Armor] Cloth [Main Stats] Intellect/Spirit [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Soulbinder Treads [Armor] Cloth [Main Stats] Intellect [Source] Xin the Weaponmaster [Slot]

Output: Feet

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Armbands of the Reawakened [Armor] Leather [Main Stats] Intellect [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Subjugation Bracers [Armor] Leather [Main Stats] Agility [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Hurricane Belt [Armor] Leather [Main Stats] Intellect [Source] Kuai the Brute [Slot]

Output: Waist

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Boots of Plummeting Death [Armor] Leather [Main Stats] Agility [Source] Xin the Weaponmaster [Slot]

Output: Feet

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Dreamer's Vigil Leggings [Armor] Leather [Main Stats] Intellect [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Leggings of the Empty Throne [Armor] Leather [Main Stats] Agility [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Lost Heritage Bracers [Armor] Mail [Main Stats] Intellect [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Hexxer's Lethargic Gloves [Armor] Mail [Main Stats] Intellect [Source] Gekkan [Slot]

Output: Hands

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Leggings of Clever Entrapment [Armor] Mail [Main Stats] Intellect [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Crest of the Clan Lords [Armor] Mail [Main Stats] Agility [Source] Kuai the Brute [Slot]

Output: Head

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Bracers of Swift Wrath [Armor] Mail [Main Stats] Agility [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Groundshaker Bracers [Armor] Mail [Main Stats] Agility [Source] Xin the Weaponmaster [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Leggings of Forceful Instruction [Armor] Mail [Main Stats] Agility [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Bracers of Inner Knowledge [Armor] Plate [Main Stats] Intellect [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Mind's Eye Breastplate [Armor] Plate [Main Stats] Intellect [Source] Xin the Weaponmaster [Slot]

Output: Chest

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Legplates of the Scattered Tribes [Armor] Plate [Main Stats] Intellect [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Glintrok Sollerets [Armor] Plate [Main Stats] Intellect [Source] Gekkan [Slot]

Output: Feet

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Meteoric Greathelm [Armor] Plate [Main Stats] Strength [Source] Kuai the Brute [Slot]

Output: Head

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Armplates of Martial Artistry [Armor] Plate [Main Stats] Strength [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Poet-King's Vambraces [Armor] Plate [Main Stats] Strength/Parry [Source] Relics of the Four Kings [Slot]

Output: Wrists

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Axebreaker Gauntlets [Armor] Plate [Main Stats] Strength/Parry [Source] Xin the Weaponmaster [Slot]

Output: Hands

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Mogu Warlord Legguards [Armor] Plate [Main Stats] Strength/Parry [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item Name] Weaponmaster's Legplates [Armor] Plate [Main Stats] Strength [Source] A New Lesson for the Master [Slot]

Output: Legs

Mogu'shan Palace Heroic Dungeon Guide (WoD 6.1.2) - Icy Veins


Input: [Item] FANTOM BODY Lv.5 [Description]

Output: Enhanced body from the CAGED series engineered to attain super resilience

Download contents｜REAL STEEL Game official web site


Input: [Item] CYLATRIX LEGS Lv.5 [Description]

Output: Enhanced legs from the HELIX series engineered to attain super resilience

Download contents｜REAL STEEL Game official web site


Input: [Item] FANTOM HEAD Lv.5 [Description]

Output: Enhanced head from the CAGED series engineered to attain super resilience

Download contents｜REAL STEEL Game official web site


Input: [Item] CYLATRIX ARM Lv.5 (L) [Description]

Output: Enhanced arm from the HELIX series engineered to attain super resilience

Download contents｜REAL STEEL Game official web site


Input: [Item] CYLATRIX ARM Lv.5 (R) [Description]

Output: Enhanced arm from the HELIX series engineered to attain super resilience

Download contents｜REAL STEEL Game official web site


Input: [Item] KHAOS FIST Lv.5 (L) [Description]

Output: (Hammer Type) Heavy glove outfitted with a solid iron surface; even a single attack inflicts severe destruction

Download contents｜REAL STEEL Game official web site


Input: [Item] KHAOS FIST Lv.5 ® [Description]

Output: (Hammer Type) Heavy glove outfitted with a solid iron surface; even a single attack inflicts severe destruction

Download contents｜REAL STEEL Game official web site


Input: [Item] ACHILLES X-5 [Description]

Output: Super-enhanced generator: phenomenal attack ability, at the expense of speed and power charge

Download contents｜REAL STEEL Game official web site


Input: [Item] BEHEMOTH BLOOD [Description]

Output: Brand of fluid that maximizes attack power; may disrupt overall balance (Lv.4)

Download contents｜REAL STEEL Game official web site


Input: [Item] TITAN ULTRAPROCESSOR [Description]

Output: Specially enhanced chip set that sacrifices speed to maximize attack strength

Download contents｜REAL STEEL Game official web site


Input: [Item] FANTOM Lv.5 Full Parts Set [Description]

Output: FANTOM Lv.5 series, full parts set. A super deal which also includes ACHILLES X-5, BEHEMOTH BLOOD, and TITAN ULTRAPROCESSOR as core parts.

Download contents｜REAL STEEL Game official web site


Input: [Effect] +10 Channeling, Magical Sense [Talents]

Output: Aethyric Attunement

Angran | die Alte Welt | Obsidian Portal


Input: [Effect] +10 Sight Perception, Lip Reading [Talents]

Output: Excellent Vision

Angran | die Alte Welt | Obsidian Portal


Input: [Effect] See in Natural Darkness, 30 yards [Talents]

Output: Night Vision

Angran | die Alte Welt | Obsidian Portal


Input: [Effect] +5 Starting Int [Talents]

Output: Savvy

Angran | die Alte Welt | Obsidian Portal


Input: [Effect] Cast Hedge Magic [Talents]

Output: Hedge Magic

Angran | die Alte Welt | Obsidian Portal


Input: [Effect] +3 Craft (apothecary) [Talents]

Output: Membership in Apothecary Guild

Angran | die Alte Welt | Obsidian Portal


Input: [Name] Crackling [Disadvantages] Weak against. Devil dogs, Warp Zealot, air units. [Advantages]

Output: Really fast movement and attack speed. Can burrow. Fast spawn rate. Good against Marines, slow attacking units, and armored units. Upgrade armor, health and weapon equally and they can be hard to stop. Can increase attack speed to 0.29 from center mercenary shop.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Maraider / Hybrid Destroyer [Disadvantages] Not as particularly effective at doing these things as Devil dogs or Immortals. Weak against anti bio units such as Devil dogs or Warp zealot. [Advantages]

Output: Both these units can attack ground and air, except Maraider is good against bio units with splash damage, and destroyer against armored units. Relatively inexpensive.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Warp Zealot [Disadvantages] Cannot attack air. Weak against Devil dogs and Reavers. [Advantages]

Output: Low maintenance, don’t need to micro much. Fast, kills bio units and marines quickly. Relatively inexpensive. No need to really upgrade. Not much weakness.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Reaver [Disadvantages] Cannot attack air. Cracklings and Tanklings do decent against it. [Advantages]

Output: With assault charge, very effective at killing any and all ground units. No major weakness. Can be a tank with lots of armor. Can upgrade their cleave damage at the center shop.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Devil Dog [Disadvantages] Cannot attack air. Stalker Lancers and Goliaths do decent against it. [Advantages]

Output: With armor and flamethrower / burn upgrades, can be very effective at killing bio units, especially marines. Hard to stop with lots of armor. Not many weaknesses.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Beetle [Disadvantages] Needs to be micro-ed well. Cannot attack air. Weak against Devil dogs. [Advantages]

Output: With armor upgrades, can be hard to stop. Can repeatedly burrow and attack. Does most damage to bio units out of any unit, good at killing marines.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Immortal [Disadvantages] Firing rate slow. Other immortals, brutalisks, and cracklings can kill it easily. [Advantages]

Output: Does massive damage against most units, especially armored and mechanical. Can attack ground and air. Can use hardened shield to take less damage.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Goliath [Disadvantages] Weak against immortals, hydras/brutalisks and cracklings, and temple zealot. [Advantages]

Output: Great anti-air units. Good at taking care of armored units such as stalkers, devil dogs and beetles and other goliaths. Can attack ground and air (at same time with upgrade).

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Stalker Lancer [Disadvantages] Immortals, Hydras, Goliaths and cracklings are good counters to it. Needs good micro-ing for blink. [Advantages]

Output: Good all around unit. With upgraded protoss shields and armor, can be hard to stop. Can attack ground and air. Don’t require a lot of upgrades from its mercenary base. Damage bonus against bio. Can use blink.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Wraith / Muta [Disadvantages] Bad versus anti air units such as Thor, Wraith, Viking or Goliath ,as well as psi-storm. [Advantages]

Output: They are air units, wraith is good anti air and mutalisk kill marines really well.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Dark Templar [Disadvantages] Needs strong micro-ing and resources to level. Weak against fast units such as warp zealots and cracklings. [Advantages]

Output: Cloaked. Can be leveled and if micro-ed well, good at harassing. Good against light units.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] High Templar [Disadvantages] Needs strong micro-ing and resources to level. Weak against warp zealots and cracklings. [Advantages]

Output: Psi-storm, which is good versus any unit, especially bio units such as marines and zerglings.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Colossus [Disadvantages] Weak versus air and heavy units, needs strong resources to level and strong micro-ing. [Advantages]

Output: Great at killing marines and light units. Can walk over cliffs. Chibi-colossus has insane attack speed and damage. Does well against heroes with its Ragnarok beam.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Hydralisk [Disadvantages] Needs lots of upgrades to be effective. Beetles, Devil dogs, Warp Zealots and Tanklings do well against it. [Advantages]

Output: Hydralisks are great versus armored units such as goliaths, stalkers, beetles and immortals. They can be hard to stop with upgraded health / damage, and broodlings ability.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Name] Marine [Disadvantages] Weak against alot of units, including devil dogs, colossus, warp zealot, crackling, psi-storm, etc. [Advantages]

Output: If upgraded enough, becomes the most powerful unit because of numbers and fast spawn rate. very high attack speed and DPS if upgraded. Can attack both air and ground.

Starcraft 2: Marine Arena Strategy | Blue is Me


Input: [Colour of Globe] red [Order of Globe] 1st [Spell Negated By] Cone Of Cold [Effects of Globe]

Output: prevents all non-magical missiles - inflicts 10 hit points of damage


Input: [Colour of Globe] orange [Order of Globe] 2nd [Spell Negated By] Gust Of Wind [Effects of Globe]

Output: prevents all magical missiles -inflicts 20 hit points of damage


Input: [Colour of Globe] yellow [Order of Globe] 3rd [Spell Negated By] Disintegrate [Effects of Globe]

Output: prevents poisons, gases and petrification - inflicts 40 hit points of damage


Input: [Colour of Globe] green [Order of Globe] 4th [Spell Negated By] Passwall [Effects of Globe]

Output: prevents all breath weapons - save vs. poison or dead


Input: [Colour of Globe] blue [Order of Globe] 5th [Spell Negated By] Magic Missile [Effects of Globe]

Output: prevents location/detection and psionics - save vs. petrification or turned to stone


Input: [Colour of Globe] indigo [Order of Globe] 6th [Spell Negated By] Continual Light [Effects of Globe]

Output: prevents all magical spells - save vs. wand or insane


Input: [Colour of Globe] violet [Order of Globe] 7th [Spell Negated By] Dispel Magic [Effects of Globe]

Output: force field protection - save vs. magic or sent to another plane


Input: [Month] January [Description] Pick the odd brooch (image) out from a set of three then discuss your answer with a friend since more than one answer can be correct. [Platform] Cards [Hug Rating] 0 [Mechanic & Game Name]

Output: Odd Brooch Out in Business Card Game

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] February [Description] Each player’s icon is a broken heart, if you move and stay close to the other player you can take actions within the game. [Platform] Web [Hug Rating] 3 [Mechanic & Game Name]

Output: Moving in Sync in Together In Love

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] March [Description] Compete for ingredients so you can create your own unique cookies to eat at the end of the game. [Platform] Kitchen [Hug Rating] 2 [Mechanic & Game Name]

Output: Real World Baking in The Cookie Baking Game

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] April [Description] Piece together “what happened last night” by searching for clues in the story and deciding whether to remember or forget each line. [Platform] Web [Hug Rating] 3 [Mechanic & Game Name]

Output: Observation in Marie’s Mr Right

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] May [Description] Place picture and caption card combinations, then use your imagination to tell your part of the story. [Platform] Cards [Hug Rating] 4 [Mechanic & Game Name]

Output: Storytelling in Storytime

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] June [Description] Navigate an unlit mansion (a black screen) using clues from the voice-only AI alarm system. [Platform] Web, Google Play [Hug Rating] 4 [Mechanic & Game Name]

Output: Audio Adventure in Imogen’s Mansion

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] July [Description] Edit comic book speech bubbles to try to get two time travellers to have a successful first date. [Platform] Web [Hug Rating] 4 [Mechanic & Game Name]

Output: Conversation Editing in Back to the First Date

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] August [Description] Help an AI program get over being dumped by telling it which emotions it should feel, not what it should do next. [Platform] Web [Hug Rating] -5 [Mechanic & Game Name]

Output: Emotions as Actions in The AI with a Broken Heart

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] September [Description] A mod of Ninja: work as a pair to “assassinate” opponents in a real world playing field. [Platform] Field [Hug Rating] 5 [Mechanic & Game Name]

Output: Co-op Field Game in Team Ninja

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] October [Description] Sit next to a friend to translate a dragon’s pictogram speech where each of you only has half of the dictionary. [Platform] Google Play, iOS [Hug Rating] 5 [Mechanic & Game Name]

Output: Co-op Translation in The Dragon Whisperers

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] November [Description] A two person point-and-click adventure where you take turns to find family heirlooms and choose whether to keep or share them with your “sister”. [Platform] Web [Hug Rating] 4 [Mechanic & Game Name]

Output: Keep/Share Prizes in The Will

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Month] December [Description] Add excitement to a long car trip by quickly, but accurately guessing how far away other cars are. [Platform] Car [Hug Rating] 1 [Mechanic & Game Name]

Output: Pressure Guessing in Guesstimate!

Gamasutra: Jenn Sandercock's Blog - Making Games That Give Me Hugs


Input: [Control] Left mouse button [Behavior] Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character. [Action]

Output: Punch/Kick


Input: [Control] Press Q [Behavior] If close to an enemy, the weapon will be thrown. Larger weapons are less accurate; Knives and spears work best. If the enemy has detected you, he may catch and use the weapon. [Action]

Output: Throw a Weapon


Input: [Control] (While holding weapon) Left mouse button [Behavior] Makes the player attack with a weapon in the hands. [Action]

Output: Slash


Input: [Control] Right mouse button [Behavior] If you tap right mouse button as you're being attacked, you'll perform an active block that will leave your opponent open for a moment. [Action]

Output: Active Block


Input: [Control] Movement Keys [Behavior] If you move in a direction as you're being attacked, you'll perform an active dodge that will work against weapons while unarmed. [Action]

Output: Active Dodge


Input: [Control] Hold right mouse button [Behavior] If you press and hold right mouse button as you're being attacked, you'll perform a counter throw on your opponent, in a136 this was changed to only be possible after a successful active block. [Action]

Output: Judo Throw


Input: [Control] Hold right mouse button [Behavior] Choke holds are only possible if an enemy has not yet detected your presence. From a choke hold you can render the enemy unconscious with your hands, cut their throat with a weapon, or move them a short distance. [Action]

Output: Choke Hold


Input: [Control] (While in choke hold) Press Left mouse button [Behavior] Quickly cuts the throat of enemy in choke hold. [Action]

Output: Throat Cut


Input: [Control] (While airborne) Left mouse button [Behavior] You'll kick with both legs towards the enemy's chest area, launching you towards the sky and your opponent to the ground. [Action]

Output: Leg Cannon


Input: [Control] (While crouching) Left mouse button [Behavior] Makes the player sweep the feet of enemies. [Action]

Output: Sweep


Input: [Control] Tap Right Mouse Button as you are about to hit the ground [Behavior] When you are about to hit the ground, recover quickly . [Action]

Output: Tech


Input: [Chakra] 1st Chakra [Sanskrit Name] Muladhara [Location] Base of Spine [Color] Red [Name]

Output: Root

A Primer on Major and Minor Chakra | Humanity Healing Network


Input: [Chakra] 2nd Chakra [Sanskrit Name] Svadhishthana [Location] Below the Navel [Color] Orange [Name]

Output: Sacral or Sexual

A Primer on Major and Minor Chakra | Humanity Healing Network


Input: [Chakra] 3rd Chakra [Sanskrit Name] Manipura [Location] Below the Chest [Color] Yellow [Name]

Output: Solar Plexus

A Primer on Major and Minor Chakra | Humanity Healing Network


Input: [Chakra] 4th Chakra [Sanskrit Name] Anahata [Location] Center of Chest [Color] Green [Name]

Output: Heart

A Primer on Major and Minor Chakra | Humanity Healing Network


Input: [Chakra] 5th Chakra [Sanskrit Name] Vishuddha [Location] Throat [Color] Blue [Name]

Output: Throat

A Primer on Major and Minor Chakra | Humanity Healing Network


Input: [Chakra] 6th Chakra [Sanskrit Name] Ajna [Location] Center of Forehead [Color] Indigo [Name]

Output: Third Eye

A Primer on Major and Minor Chakra | Humanity Healing Network


Input: [Chakra] 7th Chakra [Sanskrit Name] Sahasrara [Location] Top of head [Color] Violet [Name]

Output: Crown

A Primer on Major and Minor Chakra | Humanity Healing Network


Input: [Weapon] Excessive force used [Tool]

Output: Arm used for balance

2010 Referee Week In Review Week 10 - U.S. Soccer


Input: [Weapon] Safety of the player is endangered [Tool]

Output: Normal body movement

2010 Referee Week In Review Week 10 - U.S. Soccer


Input: [Weapon] Hard surface (forearm/elbow/hand) contacting soft surface (facial and neck region) [Tool]

Output: No swing of the arm INTO the opponent

2010 Referee Week In Review Week 10 - U.S. Soccer


Input: [Weapon] Arm/elbow/hand UP and IN to opponent [Tool]

Output: Opponent into arm/elbow/hand â€“ not arm/elbow/hand into opponent

2010 Referee Week In Review Week 10 - U.S. Soccer


Input: [Weapon] Arm/elbow/hand is swung toward opponentâ€™s facial region [Tool]

Output: Arm/elbow was out before the challenge was initiated

2010 Referee Week In Review Week 10 - U.S. Soccer


Input: [Weapon] UP and IN â€“ arm used as a â€battering ramâ€ [Tool]

Output: Not UP and IN â€“ just UP

2010 Referee Week In Review Week 10 - U.S. Soccer


Input: [Weapon] Injury results [Tool]

Output: Â

2010 Referee Week In Review Week 10 - U.S. Soccer


Input: [Name] Weakness and Stiffness [Description]

Output: Gradual, progressive weakness and stiffness of the legs

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Weight Loss [Description]

Output: Weight Loss

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Excessive Muscle Tone [Description]

Output: Excessive Muscle Tone

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Difficulty Walking [Description]

Output: Difficulty Walking

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Visual Defects [Description]

Output: Visual Defects

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Difficulty in Articulating Words [Description]

Output: Difficulty in Articulating Words

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Behavioral Changes [Description]

Output: Behavioral Changes

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Adrenal Insufficiency [Description]

Output: Adrenal Insufficiency

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Seizures [Description]

Output: Seizures

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Impotence [Description]

Output: Impotence

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Bladder Dysfunction [Description]

Output: Bladder Dysfunction

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Mild Peripheral Neuropathy [Description]

Output: Mild Peripheral Neuropathy

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Nausea [Description]

Output: Nausea

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Ataxia [Description]

Output: Loss of the ability to coordinate muscle movement

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Muscular atrophy [Description]

Output: Atrophy of the limb muscles occur over a period of time

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Name] Lower back pain [Description]

Output: Lower back pain

Adrenomyeloneuropathy Details - Rareshare.org - Connecting Those Affected by Rare Disorders


Input: [Spell Name] Teleport to South Falador [Magic Level] 72 [Produce Points] 69,840 [Effect/Use]

Output: Teleports you near the farming patch south of Falador.


Input: [Spell Name] Repair Rune Pouch [Magic Level] 75 [Produce Points] 139,760 [Effect/Use]

Output: Repairs and reinforces a rune essence pouch.


Input: [Spell Name] Teleport to North Ardougne [Magic Level] 76 [Produce Points] 227,120 [Effect/Use]

Output: Teleports you near the farming patch north of Ardougne.


Input: [Spell Name] Remote Farming [Magic Level] 78 [Produce Points] 314,480 [Effect/Use]

Output: Allows you to check the status of any farming patch and remotely cure those which are diseased.


Input: [Spell Name] Spiritualise Food [Magic Level] 80 [Produce Points] 401,840 [Effect/Use]

Output: Spiritualizes one piece of food in your inventory, feed it to a familiar to restore its Life points, boost its combat stats, and replenish its timer.


Input: [Spell Name] Make Leather [Magic Level] 83 [Produce Points] 489,200 [Effect/Use]

Output: Tans up to 5 hides in your inventory.


Input: [Spell Name] Disruption Shield [Magic Level] 90 [Produce Points] 576,560 [Effect/Use]

Output: Protects you from any damage from one enemy attack. This spell has a 30 second cooldown. It only works in PvP.


Input: [Spell Name] Teleport to Trollheim [Magic Level] 92 [Produce Points] 744,400 [Effect/Use]

Output: Teleports you to the farming patch in Trollheim.


Input: [Spell Name] Teleport Group to Trollheim [Magic Level] 93 [Produce Points] 806,400 [Effect/Use]

Output: Teleports the group nearest to you to the farming patch in Trollheim.


Input: [Spell Name] Vengeance Group [Magic Level] 95 [Produce Points] 663,920 [Effect/Use]

Output: Casts Vengeance on any player near to you. Up to 50 players can have it active in a 7x7 area.


Input: [Spell Name] Borrowed Power [Magic Level] 99 [Produce Points] 850,000 [Effect/Use]

Output: Grants you the ability to cast the following spells: (when used with an arcane capacitor necklace.) Wind wave, Water wave, Earth wave, Fire wave, Entangle, Enfeeble and Telekinetic grab.


Input: [Defect] Oil Stains [Effect] Impaired appearance of most granites [Solutions] Clean with approved solvents [Description]

Output: Greasy shapes or lines

Defects Found In Stone - Stone Panel Information


Input: [Defect] Rust Spots [Effect] Impaired appearance of most stones [Solutions] N/A [Description]

Output: Rust colored spots and lines

Defects Found In Stone - Stone Panel Information


Input: [Defect] Magrosita [Effect] Impaired appearance of granites and marbles [Solutions] Coat with resin and polish stone [Description]

Output: Parts of stone that cannot be polished

Defects Found In Stone - Stone Panel Information


Input: [Defect] Peli furbi [Effect] Impaired appearance and strength of most stones [Solutions] N/A [Description]

Output: Fractures that open during installation

Defects Found In Stone - Stone Panel Information


Input: [Defect] Tarolo [Effect] Impaired appearance of marble [Solutions] Fill with resin and polish [Description]

Output: Small pits in stone

Defects Found In Stone - Stone Panel Information


Input: [Defect] Strappi [Effect] Impaired appearance and strength of marble and granite [Solutions] Coat with resin and polish stone. [Description]

Output: Small light-colored fractures

Defects Found In Stone - Stone Panel Information


Input: [Name] Sash of the Channeler [Item Level] 86 [Role] Healer [Type]

Output: Armor Waist

Psycho - Item Style - DC Universe Online Database


Input: [Name] Watcher's Sash [Item Level] 86 [Role] Controller [Type]

Output: Armor Waist

Psycho - Item Style - DC Universe Online Database


Input: [Name] Foot Wraps of Flowing Sand [Item Level] 85 [Role] Controller [Type]

Output: Armor Feet

Psycho - Item Style - DC Universe Online Database


Input: [Name] Epaulets of Rennovation [Item Level] 84 [Role] Healer [Type]

Output: Armor Shoulders

Psycho - Item Style - DC Universe Online Database


Input: [Name] Zealot's Shoulders [Item Level] 40 [Type]

Output: Armor Shoulders

Psycho - Item Style - DC Universe Online Database


Input: [Name] Spiked Boots of Lunacy [Item Level] 40 [Type]

Output: Armor Feet

Psycho - Item Style - DC Universe Online Database


Input: [Name] Aberrant's Pack [Item Level] 40 [Type]

Output: Armor Back

Psycho - Item Style - DC Universe Online Database


Input: [Name] Wit's End [Item Level] 40 [Type]

Output: Armor Head

Psycho - Item Style - DC Universe Online Database


Input: [Name] Delusion's Leggings [Item Level] 40 [Type]

Output: Armor Legs

Psycho - Item Style - DC Universe Online Database


Input: [Name] Hallucinator's Guard [Item Level] 40 [Type]

Output: Armor Waist

Psycho - Item Style - DC Universe Online Database


Input: [Name] Delirium's Starred Chestguard [Item Level] 40 [Type]

Output: Armor Chest

Psycho - Item Style - DC Universe Online Database


Input: [Name] Deranger's Grips [Item Level] 40 [Type]

Output: Armor Hands

Psycho - Item Style - DC Universe Online Database


Input: [Name] Overload (Rank 1) [Level] 4 [Description]

Output: Deals moderate energy damage and knockback to all enemies within 8m. Standard and weak enemies are additionally knocked down for 3s.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Electrocute [Level] 8 [Description]

Output: Electrocutes the target, dealing low damage and stunning it for 4s.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Whirlwind [Level] 8 [Description]

Output: Traps the target in a whirlwind for 60s. Any damage will end the effect prematurely

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Dark Heal [Level] 8 [Description]

Output: Heals a friendly target for a moderate amount of health

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Lightning Drain (Rank 2) [Level] 10 [Description]

Output: Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Backlash [Level] 14 [Description]

Output: Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15s. In addition, once per second, the shield shocks melee attackers dealing low energy damage.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Unbreakable Will [Level] 18 [Description]

Output: Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controling effects.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Force Speed [Level] 24 [Description]

Output: Increases movement speed by 70% for 2s. Does not break stealth.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Cloud Mind [Level] 28 [Description]

Output: Clouds the mind of an enemy, instantly lowering the threat to a moderate amount.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Deflection [Level] 32 [Description]

Output: Increase the chance of deflecting blaster bolts by 70% for 15s.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Sacrifice [Level] 26 [Description]

Output: Sacrifice companion for instant health to 75% of your total health.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Name] Nightmare [Level] 46 [Description]

Output: Send a nightmare down upon all enemies within 8m causing them to cower in fear for 8s. Damage causes this effect to end prematurely.

SWTOR Sith Inquisitor Guide | SWTOR Leveling Guide


Input: [Number] 001 [Name] Ben [Description]

Output: Saves your game

Ben 10 HyperScan - Ben 10 Planet, the Ultimate Ben 10 Resource!


Input: [Number] 002 [Name] Four Arms [Description]

Output: Built for battle, the Tetramand is a massive species with four powerful arms and a dense armor-plated skin.

Ben 10 HyperScan - Ben 10 Planet, the Ultimate Ben 10 Resource!


Input: [Number] 003 [Name] Stinkfly [Description]

Output: Lepidopterrans are an insectoid race with transparent wings, sturdy exoskeletons, and stinging tails that deploy a variety of chemical weapons.

Ben 10 HyperScan - Ben 10 Planet, the Ultimate Ben 10 Resource!


Input: [Number] 004 [Name] Ripjaws [Description]

Output: The fighting fish Volanns' jaw can grip with the strength of an industrial vise using rows of razor-sharp teeth that can chomp through almost anything.

Ben 10 HyperScan - Ben 10 Planet, the Ultimate Ben 10 Resource!


Input: [Number] 005 [Name] XLR8 [Description]

Output: Kinecelerans reach speeds of more than 500 MPH by manipulating friction, enabling them to defy gravity and run across sheer surfaces.

Ben 10 HyperScan - Ben 10 Planet, the Ultimate Ben 10 Resource!


Input: [Number] 008 [Name] Diamondhead [Description]

Output: Warriors composed of jagged shards of crystals, Petrosapiens reflect light beams and can cut through virtually anything.

Ben 10 HyperScan - Ben 10 Planet, the Ultimate Ben 10 Resource!


Input: [Number] 009 [Name] Ghostfreak [Description]

Output: Living phantoms, Ectonurites can phase through solid objects, make themselves invisible, and often inherit other bodies for limited amounts of time.

Ben 10 HyperScan - Ben 10 Planet, the Ultimate Ben 10 Resource!


Input: [Number] 010 [Name] Grey Matter [Description]

Output: Galvans are five inches tall with soft and flexible bones that allow them to squeeze into tight spaces or spring quickly from danger.

Ben 10 HyperScan - Ben 10 Planet, the Ultimate Ben 10 Resource!


Input: [Perk] Bounty values for all of the players' committed crimes are halved. [Fame Title]

Output: LEGEND


Input: [Perk] You will never go wanted for stealing or hijacking a horse, and you get free drinks at every saloon. [Fame Title]

Output: GUNSLINGER


Input: [Perk] Increases time between law or bounty hunter pursuits from 24 hours to 48 hours, (1 day to 2 days game time). [Fame Title]

Output: MERCENARY


Input: [Perk] The cost to bribe lawmen is lowered by 25%. [Fame Title]

Output: BUCKAROO


Input: [Perk] More people plead for the players' assistance (more ambient challenges become available). [Fame Title]

Output: GREENHORN


Input: [Perk] No perks, people don't know who John Marston/Jack Marston is. [Fame Title]

Output: NOBODY


Input: [Attack] One-handed Weak Attack [Description]

Output: Horizontal slashes. High starting lag and staggering power.


Input: [Attack] One-handed Strong Attack [Description]

Output: The player holds his sword with one hand for a second and does a charged stab, Very high starting lag and staggering power.


Input: [Attack] Two-handed Weak Attack [Description]

Output: Two-handed horizontal slashes. High starting lag and staggering power


Input: [Attack] Two-handed Strong Attack [Description]

Output: The player holds his sword with both hands for a second and does a charged stab, Very high starting lag and staggering power.


Input: [Attack] Jump Attack [Description]

Output: Player jumps and slams the blade down. Medium ending lag.


Input: [Attack] Running Attack [Description]

Output: Player takes one step, then leans forwards and slams the blade down. Low ending lag.


Input: [Attack] Rolling Attack [Description]

Output: Strong stab. Standard starting lag for rolls.


Input: [Attack] Kick [Description]

Output: Stardard kick.


Input: [Attack] Left-handed Weak Attack [Description]

Output: Standard block.


Input: [Attack] Left-handed Strong Attack [Description]

Output: Horizontal slash, High starting lag.


Input: [Wealth Bonus] +0 [Financial Condition]

Output: Impoverished or in debt


Input: [Wealth Bonus] +1 to +4 [Financial Condition]

Output: Struggling


Input: [Wealth Bonus] +5 to +10 [Financial Condition]

Output: Middle class


Input: [Wealth Bonus] +11 to +15 [Financial Condition]

Output: Affluent


Input: [Wealth Bonus] +16 to +20 [Financial Condition]

Output: Wealthy


Input: [Wealth Bonus] +21 to +30 [Financial Condition]

Output: Rich


Input: [Wealth Bonus] +31 or higher [Financial Condition]

Output: Very rich


Input: [Type] General [Summary] You gain +1 to one ability score. [Title]

Output: Ability Training


Input: [Type] General [Prerequisites] Rogue level 6 [Summary] You gain a special rogue ability. [Title]

Output: Accomplished Scoundrel


Input: [Type] General [Prerequisites] Paladin level 6 [Summary] Your weapons are considered good. [Title]

Output: Blessed Blade


Input: [Type] Spell [Prerequisites] Character Level 6th, ability to cast a 3rd-level Evocation [cold] spell [Summary] You can cast Cone of Cold. [Title]

Output: Cone of Cold


Input: [Type] General [Prerequisites] Cleric level 6, Wis 18+, Knowledge (religion) 9 ranks, Divine Insight [Summary] You can cast spells from the Domain you choose with Divine Insight, Lesser. [Title]

Output: Divine Insight, Greater


Input: [Type] General [Prerequisites] Cleric level 6, Wis 18+, Knowledge (religion) 9 ranks [Summary] You gain a new Domain Power from a Domain associated with your deity. [Title]

Output: Divine Insight, Lesser


Input: [Type] General [Prerequisites] Character Level 6th, ability to cast 3rd level spells. [Summary] You can cast one 4th level spell [Title]

Output: Epic Spell


Input: [Type] General [Prerequisites] Character Level 6th [Summary] You gain additional spell slots. [Title]

Output: Expanded Caster Stamina


Input: [Type] General [Prerequisites] Character Level 6th, Ability to cast Lesser Invocations [Summary] You get a new invocation. [Title]

Output: Expanded Invocation Reservoir


Input: [Type] Spell [Prerequisites] Character Level 6th, ability to cast a 3rd-level Evocation [cold] spell. [Summary] You can cast Ice Storm. [Title]

Output: Ice Storm


Input: [Type] Item Creation [Prerequisites] Warlock or Dragonfire Adept level 6 [Summary] You gain the Imbue Item warlock ability. [Title]

Output: Imbue Item


Input: [Type] General [Prerequisites] Barbarian level 6 [Summary] You gain DR 1/- [Title]

Output: Invulnerable Rager


Input: [Type] Fighter Bonus Feat, General [Prerequisites] Fighter level 6th. [Summary] You qualify for higher level feats. [Title]

Output: Martial Veteran


Input: [Type] General [Prerequisites] Bard level 6 [Summary] Increase the benefit of your Inspire Courage by 1. [Title]

Output: Masterful Rhapsody


Input: [Type] General [Prerequisites] Druid level 6 [Summary] You can wild shape into a single large animal. [Title]

Output: Nature’s Chosen


Input: [Type] Spell [Prerequisites] Character Level 6th, ability to cast a 3rd-level Conjuration [acid] spell [Summary] You can cast Orb of Acid. [Title]

Output: Orb of Acid


Input: [Type] Spell [Prerequisites] Ability to cast spells from either the Good, Evil, Law, or Chaos domains. [Summary] You gain spells based on an Alignment Domain. [Title]

Output: Paragon


Input: [Type] Spell [Prerequisites] Character Level 6th, ability to cast 3rd-level divine spells, Wisdom 18, Healing 9 Ranks [Summary] You can cast Restoration [Title]

Output: Restoration


Input: [Type] General [Prerequisites] Character Level 6th [Summary] Increase your max allowable ranks in a skill. [Title]

Output: Skill Beyond Your Years


Input: [Type] General [Prerequisites] Ranger level 6 [Summary] You gain new Ranger Abilities. [Title]

Output: Step of the Wild Lands


Input: [Type] Spell [Prerequisites] Character 6th level, ability to cast 3rd-level arcane spells, Intelligence 18, Craft (Alchemy) 9 Ranks [Summary] Once a day you can cast Stone to Flesh. [Title]

Output: Stone to Flesh


Input: [Type] General [Prerequisites] Monk level 6 [Summary] Your Flurry improves. [Title]

Output: Storm of Blows


Input: [Type] Spell [Prerequisites] Character Level 6th, ability to cast a 3rd-level Evocation [fire] spell. [Summary] Once a day you can cast Wall of Fire. [Title]

Output: Wall of Fire


Input: [Type] Item Creation [Prerequisites] Character Level 6th, Craft Wondrous Item [Summary] You can make rings. [Title]

Output: Wondrous Rings


Input: [Color] Blue [Quality] Power and Faith [Chakra] Throat [Ray]

Output: First


Input: [Color] Yellow [Quality] Wisdom and Illumination [Chakra] Crown [Ray]

Output: Second


Input: [Color] Pink [Quality] Love and Beauty [Chakra] Heart [Ray]

Output: Third


Input: [Color] White [Quality] Ascendancy and Purity [Chakra] Base-of-the-Spine [Ray]

Output: Fourth


Input: [Color] Green [Quality] Science, Healing and Supply [Chakra] Third Eye [Ray]

Output: Fifth


Input: [Color] Purple and Gold [Quality] Ministration and Service [Chakra] Solar Plexus [Ray]

Output: Sixth


Input: [Color] Violet [Quality] Transmutation and Diplomacy [Chakra] Seat-of-the-Soul [Ray]

Output: Seventh


Input: [0] Simple present [PASSIVE] Is the room beautifully painted by you? [ACTIVE]

Output: Do you paint the room beautifully?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [0] Present continuous [PASSIVE] Is the room being beautifully painted? [ACTIVE]

Output: Are you painting the room beautifully?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [0] Present perfect [PASSIVE] Has the room been beautifully painted? [ACTIVE]

Output: Have you painted the room beautifully?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [0] Simple past [PASSIVE] Was the room beautifully painted? [ACTIVE]

Output: Did you paint the room beautifully?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [0] Past continuous [PASSIVE] Was the room being beautifully painted? [ACTIVE]

Output: Were you painting the room beautifully?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [0] Past perfect [PASSIVE] Had the room been beautifully painted? [ACTIVE]

Output: Had you painted the room beautifully?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [0] (Simple) future [PASSIVE] Will the room be beautifully painted? [ACTIVE]

Output: Will you paint the room beautifully?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [0] Future perfect [PASSIVE] Will the room have been beautifully painted before I come home? [ACTIVE]

Output: Will you have painted the room beautifully before I come home?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [0] Infinitive “to” [PASSIVE] Does the room have to be beautifully painted? [ACTIVE]

Output: Do you have to paint the room Beautifully?

Contoh, Rumus, dan Pembentukan kalimat The Passive Voice ~ M Ahkam A


Input: [Feature Name] Darkfire (chosen) [Feature Type]

Output: Drow Racial Feature

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Cloud of Darkness [Feature Type]

Output: Drow Racial Feature

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Divine Challenge [Feature Type]

Output: Paladin Class Feature

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Lay on Hands [Feature Type]

Output: Paladin Class Feature

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Divine Mettle [Feature Type]

Output: Paladin Class Feature

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Divine Strength [Feature Type]

Output: Paladin Class Feature

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Versatile Expertise (Axes and Holy Symbols) [Feature Type]

Output: Feat

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Weapon Prof. (Execution Axe) [Feature Type]

Output: Feat

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Improved Defenses [Feature Type]

Output: Feat

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Brilliant Darkfire [Feature Type]

Output: Feat

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Bardic Dilettante [Feature Type]

Output: Feat

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Feature Name] Radiant Touch [Feature Type]

Output: Feat

Krenal'onar Kenrahel | Nieda-Harsas Bureau of Tourism | Obsidian Portal


Input: [Attribute Materials] Strength Dust [Ratio] 99 Strength Dust=1 Strength Stone [Stones’ Added Attribute] Physical Attack+ [Attribute Stone]

Output: Strength Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Shield Dust [Ratio] 99 Shield Dust=1 Shield Stone [Stones’ Added Attribute] Physical Defense+ [Attribute Stone]

Output: Shield Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Magic Dust [Ratio] 99 Magic Dust=1 Magic Stone [Stones’ Added Attribute] Magical Attack+ [Attribute Stone]

Output: Magic Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Spell Dust [Ratio] 99 Spell Dust=1 Spell Stone [Stones’ Added Attribute] Magical Defense+ [Attribute Stone]

Output: Spell Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Absorption Dust [Ratio] 99 Absorption Dust=1 Absorption Stone [Stones’ Added Attribute] Damage Absorption+ [Attribute Stone]

Output: Absorption Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Health Dust [Ratio] 99 Health Dust=1 Health Stone [Stones’ Added Attribute] Max HP+ [Attribute Stone]

Output: Health Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Mana Dust [Ratio] 99 Mana Dust=1 Mana Stone [Stones’ Added Attribute] Max HP+ [Attribute Stone]

Output: Mana Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Blood Dust [Ratio] 99 Blood Dust=1 Blood Stone [Stones’ Added Attribute] HP Restoration Speed+ [Attribute Stone]

Output: Blood Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Vigor Dust [Ratio] 99 Vigor Dust=1 Vigor Stone [Stones’ Added Attribute] MP Restoration Speed + [Attribute Stone]

Output: Vigor Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Accuracy Dust [Ratio] 99 Accuracy Dust=1 Accuracy Stone [Stones’ Added Attribute] Hit Rating+ [Attribute Stone]

Output: Accuracy Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Psychic Dust [Ratio] 99 Psychic Dust=1 Psychic Stone [Stones’ Added Attribute] Dodge Rating+ [Attribute Stone]

Output: Psychic Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Fury Dust [Ratio] 99 Fury Dust=1 Fury Stone [Stones’ Added Attribute] Crit Bonus [Attribute Stone]

Output: Fury Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Tenacity Dust [Ratio] 99 Tenacity Dust=1 Tenacity Stone [Stones’ Added Attribute] Crit Resistance [Attribute Stone]

Output: Tenacity Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Impact Dust [Ratio] 99 Impact Dust=1 Impact Stone [Stones’ Added Attribute] Physical Damage+ [Attribute Stone]

Output: Impact Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Fervor Dust [Ratio] 99 Fervor Dust=1 Fervor Stone [Stones’ Added Attribute] Magical Damage+ [Attribute Stone]

Output: Fervor Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Punishment Dust [Ratio] 99 Punishment Dust=1 Punishment Stone [Stones’ Added Attribute] Hit Rating Buff+ [Attribute Stone]

Output: Punishment Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Purge Dust [Ratio] 99 Purge Dust=1 Purge Stone [Stones’ Added Attribute] Dodge Rating Buff+ [Attribute Stone]

Output: Purge Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Guard Dust [Ratio] 99 Guard Dust=1 Guard Stone [Stones’ Added Attribute] Healing Done [Attribute Stone]

Output: Guard Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Attribute Materials] Restoration Dust [Ratio] 99 Restoration Dust=1 Restoration Stone [Stones’ Added Attribute] Increases Healing [Attribute Stone]

Output: Restoration Stone

How to earn Dust to become Stones | GodswarGuide


Input: [Name] Lifeguard [Cause of death] Buried in sand [Killer] Chucky [Notes] Shown in slideshow [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Cab driver [Cause of death] Ran over by taxi [Killer] Chucky [Notes] Shown in slideshow [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Man [Cause of death] Ran over by bus [Killer] Chucky [Notes] Slideshow [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Man [Cause of death] Hung from tower by rope [Killer] Chucky [Notes] Slideshow [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Man [Cause of death] Arms cut off/fell off cliff [Killer] Chucky [Notes] Slideshow [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Man [Cause of death] Either hack apart, or arms and legs hanging out of twine ball [Killer] Chucky [Notes] Slideshow [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Dad [Cause of death] Knifed in chest, fell off 2nd floor balcony [Killer] Glen [Notes] Dream [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Mom [Cause of death] Knifed, tripped over bathtub/head bashed on floor [Killer] Glen [Notes] Dream [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Tony Gardner [Cause of death] Decapitated with piano wire [Killer] Chucky, Tiffany [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Britney Spears [Cause of death] Car rammed by truck, crashed into telephone pole/exploded [Killer] Chucky, Glen [Notes] Glen was at the pedals, had no idea that he had killed her, so accident [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Pete Peters [Cause of death] Backed into shelf, jar of sulphuric acid fell/half of face burned off [Killer] Glen [Notes] Accident [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Redman [Cause of death] Gutted with knife [Killer] Tiffany [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Martha Stewart [Cause of death] Executed [Killer] The Courts [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Joan [Cause of death] Set on fire with hairspray/candle, fell over 2nd floor balcony [Killer] Glenda [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Unknown man [Cause of death] Macheted in head [Killer] Chucky [Notes] Killed sometime during daytime with Glen [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Unknown man [Cause of death] Smothered with bag [Killer] Chucky [Notes] Killed during daytime with Glen [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Unknown man [Cause of death] Impaled through back with carving fork [Killer] Chucky [Notes] Killed during daytime with Glen [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Stan [Cause of death] Kitchen knife thrown into chest [Killer] Chucky [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Tiffany [Cause of death] Hit in forehead with axe [Killer] Chucky [Notes] Revenge for leaving him [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Jennifer Tilly [Cause of death] Soul transferred into body by ritual [Killer] Tiffany [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Chucky [Cause of death] Axed in chest/dismembered/decapitated in axe [Killer] Glen [Notes] He survived it [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Baby boy [Cause of death] Glen's soul transferred into body by ritual [Killer] Tiffany [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Baby girl [Cause of death] Glenda's soul transferred into body by ritual [Killer] Tiffany [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Fulvia [Cause of death] Beaten 4 times with doll [Killer] Tiffany [Notes] Revenge for insulting Glenda [On-screen]

Output: Yes

List of deaths in Child's Play series - Horror Film Wiki


Input: [Name] Glen [Cause of death] Strangled by Chucky's right arm (debatable) [Killer] Chucky [Notes] Fate unknown [On-screen]

Output: No

List of deaths in Child's Play series - Horror Film Wiki


Input: [Score Mean] 102 [Interpretation] Neutral [Topic]

Output: Will grow monthly volume in diagnostic and interventional radiology

Imaging Managers’ Confidence in Reimbursement “Very Low” | ConsultantLive


Input: [Score Mean] 66 [Interpretation] Very low confidence [Topic]

Output: Will receive adequate reimbursement from Medicare for diagnostic and interventional imaging

Imaging Managers’ Confidence in Reimbursement “Very Low” | ConsultantLive


Input: [Score Mean] 125 [Interpretation] High confidence [Topic]

Output: Internal operating and staff costs will remain constant

Imaging Managers’ Confidence in Reimbursement “Very Low” | ConsultantLive


Input: [Score Mean] 86 [Interpretation] Neutral [Topic]

Output: Will have access to capital for imaging equipment and IT needs

Imaging Managers’ Confidence in Reimbursement “Very Low” | ConsultantLive


Input: [Score Mean] 119 [Interpretation] High confidence [Topic]

Output: Will maintain/grow as a profit center

Imaging Managers’ Confidence in Reimbursement “Very Low” | ConsultantLive


Input: [Score Mean] 98 [Interpretation] Neutral [Topic]

Output: Composite score across all areas

Imaging Managers’ Confidence in Reimbursement “Very Low” | ConsultantLive


Input: [Lvl] 1st [BAB] +1 [Fort] +2 [Ref] +2 [Will] +2 [AC Bonus] +4 [Special]

Output: Armored in Life, Fatal Strike, Willow Step, Fighting Style


Input: [Lvl] 2nd [BAB] +2 [Fort] +3 [Ref] +3 [Will] +3 [AC Bonus] +5 [Special]

Output: Rain of Flowers, Abundant Leap


Input: [Lvl] 3rd [BAB] +3 [Fort] +3 [Ref] +3 [Will] +3 [AC Bonus] +5 [Special]

Output: Fighting Style


Input: [Lvl] 4th [BAB] +4 [Fort] +4 [Ref] +4 [Will] +4 [AC Bonus] +6 [Special]

Output: Diamond Soul


Input: [Lvl] 5th [BAB] +5 [Fort] +4 [Ref] +4 [Will] +4 [AC Bonus] +6 [Special]

Output: Fighting Style


Input: [Lvl] 6th [BAB] +6 [Fort] +5 [Ref] +5 [Will] +5 [AC Bonus] +7 [Special]

Output: Walk of a Thousand Steps


Input: [Perk Name] Brothers in Arms [Description] This perk increases the training level of each crew member's Role/Major Qualification by 5%. It also improves the Repair, Firefighting, and Camouflage skills by 5%. It does not affect role-specific skills, nor any perks (in-game description is incorrect). There is no benefit whatsoever unless all of the crew have this trained to 100%. The perk stays in effect if a crew member is knocked out during battle. The perk is cumulative with Improved Ventilation and skill boostingconsumables. [Role]

Output: All


Input: [Perk Name] Sixth Sense [Description] Allows the Commander to know if the vehicle has been detected by the enemy. Three seconds after being detected by the enemy, an indicator appears on your UI. The indicator turns off after a few seconds whether you are still detected or not. There is no indicator to show whether or not you have become hidden again. Primarily helpful for TDs, SPGs, and passive scouts. Many players have mentioned they'd prefer the indicator to remain on for as long as the enemy detects you, but that is not how it currently works. [Role]

Output: Commander


Input: [Perk Name] Eagle Eye [Description] This perk enables the Commander to identify the critical damage of targeted vehicles after a delay of 4 seconds. Indicators for each damaged module will then appear below the targeted vehicle. It will only work for enemies spotted by your crew, not for enemy contacts relayed by your team. Primarily helpful for snipers and in some cases for flankers. [Role]

Output: Commander


Input: [Perk Name] Deadeye [Description] This perk increases the chance to critically damage enemy vehicle modules and crew with AP, APCR, or HEAT shells by 3%. It does not work with HE shells. If combined with the Eagle Eye perk, you'll be able to get an idea of how well this perk is working. [Role]

Output: Gunner


Input: [Perk Name] Designated Target [Description] This perk makes targeted enemy vehicles within 10 degrees of your reticle remain visible for two more seconds than they normally would be. Your crew will only make use of this perk while in arcade view or sniper view. Your crew will not make use of it while in strategic view (SPG only). However, any vehicle will benefit from a team mate's use of this perk, including SPGs using strategic view. If two Gunners have the perk, the effect is not cumulative. Primarily helpful for snipers and in some cases for scouts. [Role]

Output: Gunner


Input: [Perk Name] Preventative Maintenance [Description] This perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment by 25%. The perk is cumulative with the reduced chance of fire from Automatic Fire Extinguishers. [Role]

Output: Driver


Input: [Perk Name] Call for Vengeance [Description] This perk allows a Radio Operator who survived the destruction of his vehicle to report enemy positions for an additional two seconds. If two Radio Operators have the perk, the effect is not cumulative. Primarily helpful for scouts. [Role]

Output: Radio Operator


Input: [Perk Name] Safe Stowage [Description] The Loader stacks the shells in such a way that they do not come into contact with each other. The result is simulated as an increase in ammo rack durability of 12.5%. If two Loaders have the perk, the effect is not cumulative. The perk is cumulative with the increased ammo rack durability that comes with using a "Wet" Ammo Rack. [Role]

Output: Loader


Input: [Perk Name] Adrenaline Rush [Description] This perk shortens reload time by 9.1% if the vehicle has less than 10% of its hit points left. If two Loaders have the perk, the effect is not cumulative. The perk is cumulative with the increased loading speed from using a Gun Rammer. [Role]

Output: Loader


Input: [Perk Name] Intuition [Description] This perk creates a 17% chance that the shell type will switch instantly when changing shell types, regardless of whether the gun was loaded and ready to fire or in the middle of the loading process. At least from v0.7.5, the effect is cumulative, so two Loaders with this perk will create a 34% chance. After the perk takes effect, the gun must be completely reloaded before it can take effect again. Primarily helpful on tanks where you change shell types a lot. [Role]

Output: Loader


Input: [Severity] 0 [Type] Cosmetic [Full Recovery?] Guaranteed [Medicine Results] — [Effects]

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 1 [Type] Flesh [Full Recovery?] Guaranteed [Medicine Results] — [Effects]

Output: Disadvantage on all PHYSICAL Tests until the end of the next Exchange.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 2 [Type] Blood [Full Recovery?] Possible [Medicine Results] (Easy) Full Recovery [Effects]

Output: Disadvantage on all PHYSICAL Tests until the end of the Scene.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 3 [Type] Bone [Full Recovery?] Possible [Medicine Results] (Moderate) Full Recovery [Effects]

Output: Disadvantage on all PHYSICAL Tests until medical attention is received.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 4 [Type] Internal [Full Recovery?] Possible [Medicine Results] (Moderate) Full Recovery [Effects]

Output: Disadvantage on all Tests until medical attention is received.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 5 [Type] Organ [Full Recovery?] Unlikely [Medicine Results] (Difficult) Full Recovery, or (Moderate) Permanent -1 to Physical [Effects]

Output: Disadvantage on all Tests until medical attention is received.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 6 [Type] Crippling [Full Recovery?] Unlikely [Medicine Results] (Difficult) Full Recovery, or (Moderate) Permanent Disadvantage on all Tests with target limb [Effects]

Output: Disadvantage on all Tests until medical attention is received. You grant Advantage to all opponents attacking you.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 7 [Type] Loss [Full Recovery?] Unlikely [Medicine Results] (Difficult) Full Recovery sans-limb, or (Moderate) permanent Disadvantage on all PHYSICAL Tests. [Effects]

Output: Can never use target limb again. Disadvantage on all Tests until medical attention is received. You grant Advantage to all opponents attacking you.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 8 [Type] Handicapping [Full Recovery?] Impossible [Medicine Results] (Difficult)Survive, permanent Disadvantage on all Tests. [Effects]

Output: Unable to effectively fight until medical attention is received. Must make a PHYSICAL ENDURANCE Test (Easy) every minute or suffer a Level 9 Wound. You grant Advantage to all opponents attacking you. Any incoming Wounds of Level 1 or higher Severity immediately become Level 10.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 9 [Type] Mortal [Full Recovery?] Impossible [Medicine Results] (Impossible)Survive, permanent Disadvantage on all Tests. [Effects]

Output: Unable to effectively fight until medical attention is received. Must make a PHYSICAL ENDURANCE Test (Difficult) every minute or die. You grant Advantage to all opponents attacking you. Any incoming Wounds of Level 1 or higher Severity immediately become Level 10.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [Severity] 10 [Type] Fatal [Full Recovery?] Impossible [Medicine Results] — [Effects]

Output: Immediately dead.

Combat Short Sheet | Animus Lost | Obsidian Portal


Input: [0] Imperium [The Covenant (Sangheli)] Allies of Convenience [The Covenant (Jiralhanae)]

Output: Desperate Allies


Input: [0] Chaos Daemons [The Covenant (Sangheli)] Allies of Convenience [The Covenant (Jiralhanae)]

Output: Allies of Convenience


Input: [0] Chaos Space Marines [The Covenant (Sangheli)] Allies of Convenience [The Covenant (Jiralhanae)]

Output: Allies of Convenience


Input: [0] Dark Eldar [The Covenant (Sangheli)] Desperate Allies [The Covenant (Jiralhanae)]

Output: Desperate Allies


Input: [0] Eldar [The Covenant (Sangheli)] Allies of Convenience [The Covenant (Jiralhanae)]

Output: Allies of Convenience


Input: [0] Harlequins [The Covenant (Sangheli)] Allies of Convenience [The Covenant (Jiralhanae)]

Output: Allies of Convenience


Input: [0] Necrons [The Covenant (Sangheli)] Come the Apocalypse [The Covenant (Jiralhanae)]

Output: Come the Apocalypse


Input: [0] Orks [The Covenant (Sangheli)] Allies of Convenience [The Covenant (Jiralhanae)]

Output: Battle Brothers


Input: [0] Tau Empire [The Covenant (Sangheli)] Allies of Convenience [The Covenant (Jiralhanae)]

Output: Desperate Allies


Input: [0] Tyranids [The Covenant (Sangheli)] Come the Apocalypse [The Covenant (Jiralhanae)]

Output: Come the Apocalypse


Input: [Description] Sign a player for your team [Name]

Output: He's Signed!

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You guided your team to victory in a competitive fixture [Name]

Output: First Victory

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Play a match without conceding a goal [Name]

Output: Clean Sheet

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] One of your players scored a hat-trick [Name]

Output: Hat-Trick

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your team scored in 10 consecutive competitive matches [Name]

Output: Scoring Streak

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your team was unbeaten in 10 consecutive competitive matches [Name]

Output: Unbeatable!

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] One of your players collected a goal of the month award [Name]

Output: What A Goal!

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Five of your players were named in a team of the week [Name]

Output: Team Performance

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won a manager of the month award [Name]

Output: Top Of The Class

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] One of your players was selected in the Team Of The Year [Name]

Output: Star Man

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your team didn't concede a goal in 5 consecutive league games [Name]

Output: Parked The Bus

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You bought a player for £30 million or more [Name]

Output: Splashing The Cash

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won the Manager Of The Year award [Name]

Output: The Boss

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your team scored the most league goals over an entire season [Name]

Output: Unstoppable Force

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won the top league in a nation [Name]

Output: Champions!

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won 10 consecutive competitive matches [Name]

Output: You're On Fire

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your player was the top league goalscorer over an entire season [Name]

Output: Goal Machine

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] One of your players was selected in the World Cup Best XI [Name]

Output: International Superstar

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your team conceded the least league goals over an entire season [Name]

Output: Iron Curtain

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won a top domestic cup [Name]

Output: Cup Glory!

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You were offered a job in international management [Name]

Output: National Service

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won a match after being 2 or more goals down at half-time [Name]

Output: Comeback King!

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Guide your team to promotion in a domestic league [Name]

Output: You're Up!

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You sold a player for £30 million or more [Name]

Output: Cash To Burn

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won a continental cup competition [Name]

Output: Super Cup Glory

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your player won the European Player Of The Year award [Name]

Output: Best In Europe

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your player collected a goal of the season award [Name]

Output: Superb Strike

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won a nations top league and cup competitions in the same season [Name]

Output: Do The Double

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your player won the World Player Of The Year award [Name]

Output: Best In The World

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your team played the entire season without losing a league game [Name]

Output: Invincible!

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have won 3 consecutive top division league titles [Name]

Output: Domination

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your player was the top scorer at a World Cup [Name]

Output: Golden Boot

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] One of your players scored 6 or more goals [Name]

Output: Double Hat-Trick

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You qualified for the World Cup [Name]

Output: All Around The World

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You stayed at one club for 5 seasons [Name]

Output: Loyalty Card

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have won the Manager Of The Month award 10 times [Name]

Output: Best In The Business

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have won the Manager Of The Year award 5 times [Name]

Output: Legend

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your players have collected 10 goal of the month awards [Name]

Output: Highlight Reel

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You qualified for an international competition [Name]

Output: Qualified

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Your team didn't concede a goal in 10 consecutive competitive matches [Name]

Output: Parked The Tank

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have made it into the worldwide hall of fame [Name]

Output: World Renowned

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have won the World Cup [Name]

Output: On Top Of The World

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won 5 different cup competitions [Name]

Output: Cup Streak

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have won an international championship [Name]

Output: Freedom Of The Country

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have won 20 cup competitions [Name]

Output: Trophy Hoarder

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have won the Confederations Cup [Name]

Output: Confederations Winner

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have stayed at one club for 10 seasons [Name]

Output: Part Of The Furniture

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have become the greatest manager of all-time! [Name]

Output: The Greatest

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won 5 different league competitions [Name]

Output: Champions Streak

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You achieved promotion from the lowest to the highest league in France [Name]

Output: French Hero

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You achieved promotion from the lowest to the highest league in England [Name]

Output: English Hero

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You achieved promotion from the lowest to the highest league in Italy [Name]

Output: Italian Hero

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You achieved promotion from the lowest to the highest league in Spain [Name]

Output: Spanish Hero

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You achieved promotion from the lowest to the highest league in Brazil [Name]

Output: Brazilian Hero

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won a continental cup on 3 different continents [Name]

Output: Continental King

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You achieved promotion from the lowest to the highest league in Scotland [Name]

Output: Scottish Hero

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] Congratulations! You have played Football Manager for 30 seasons [Name]

Output: Value For Money

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have gained at least 75% scouting knowledge for your club [Name]

Output: The Professor

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You won 5 different top league competitions [Name]

Output: Well Travelled

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Description] You have stayed at one club for 20 seasons [Name]

Output: Club Legend

Achievements (2010) - Football Manager Wiki - Neoseeker


Input: [Level] One [Energized Organs] Lungs [Observable Response]

Output: The woman sighs, breathes heavy, salivates


Input: [Level] Two [Energized Organs] Heart [Observable Response]

Output: Woman extends tongue to her lover while kissing


Input: [Level] Three [Energized Organs] Spleen, Pancreas, Stomach [Observable Response]

Output: Woman grasps and holds man tightly with activated muscles


Input: [Level] Four [Energized Organs] Kidneys, Bladder [Observable Response]

Output: Vaginal spasms and secretions flow


Input: [Level] Five [Energized Organs] Bones [Observable Response]

Output: Joints loosen and she may feel the urge to bite her lover


Input: [Level] Six [Energized Organs] Liver, Nerves [Observable Response]

Output: Woman undulates and gyrates like a snake, wrapping limbs around her lover


Input: [Level] Seven [Energized Organs] Blood [Observable Response]

Output: Blood boiling, she frantically touches her lover everywhere


Input: [Level] Eight [Energized Organs] Muscles [Observable Response]

Output: Muscles relax. Urge to bite intensifies as she grabs her lover's nipples


Input: [Level] Nine [Energized Organs] Entire Body Energized [Observable Response]

Output: Woman collapses in "mini death", surrenders to her lover and is completely open


Input: [Ship Name] Lord Imperial [Ship Type]

Output: Starburst Light Cruiser


Input: [Ship Name] Imperial Champion [Ship Type]

Output: Rapier Escort Destroyer


Input: [Ship Name] Royal Vengence [Ship Type]

Output: Kinnuir Colonial Cruiser


Input: [Ship Name] Imperial Justicar [Ship Type]

Output: Chrysanthemum Escort Destroyer


Input: [Ship Name] Kron Prinzessin [Ship Type]

Output: Midu Agashaam Destroyer


Input: [Ship Name] Protector of the Realm [Ship Type]

Output: Midu Agashaam Destroyer


Input: [Ship Name] Star of Solee [Ship Type]

Output: Valor Missile Corvette


Input: [Ship Name] Victory [Ship Type]

Output: Valor Missile Corvette


Input: [Ship Name] Pride of the Empire [Ship Type]

Output: Valor Missile Corvette


Input: [Ship Name] Royal Defender [Ship Type]

Output: Patrol Cruiser


Input: [Ship Name] Imperial Guardian [Ship Type]

Output: Patrol Cruiser


Input: [Ship Name] Glorious Empire [Ship Type]

Output: Gazelle Close Escort


Input: [Ship Name] Triumph [Ship Type]

Output: Gazelle Close Escort


Input: [Ship Name] Eternal Vigilance [Ship Type]

Output: Gazelle Close Escort


Input: [Ship Name] Empress' Shield, [Ship Type]

Output: Fiery Close Escort


Input: [Ship Name] Empress' Sword [Ship Type]

Output: Fiery Close Escort


Input: [Ship Name] Empress' Crown [Ship Type]

Output: Fiery Close Escort


Input: [Ship Name] Empress' Lance [Ship Type]

Output: Fiery Close Escort


Input: [Ship Name] Empress' Charger [Ship Type]

Output: Fiery Close Escort


Input: [Ship Name] Empress' Scepter [Ship Type]

Output: Fiery Close Escort


Input: [Ship Name] Heroes of the Empire [Ship Type]

Output: Broadsword Mercenary Cruiser


Input: [Ship Name] Jewel of the Empire [Ship Type]

Output: Persistance System Defense Boat


Input: [Ship Name] Imperial Destiny [Ship Type]

Output: Persistance System Defense Boat


Input: [Ship Name] Royal Courage [Ship Type]

Output: Persistance System Defense Boat


Input: [Ship Name] Conqueror [Ship Type]

Output: Persistance System Defense Boat


Input: [Ship Name] Her Majesty's Servant [Ship Type]

Output: Persistance System Defense Boat


Input: [Rank] Cattle [Text]

Output: NoTEXT

Event Guide: H2k7 - Gaiapedia, the Gaia Online wiki - Gaia, layouts, avatars, and more


Input: [Rank] Wanderer [Text]

Output: You're as mysterious as you are inexperienced. Your next rank-up is in 16 points.

Event Guide: H2k7 - Gaiapedia, the Gaia Online wiki - Gaia, layouts, avatars, and more


Input: [Rank] Apprentice [Text]

Output: You're getting the hang of this. Vamps beware! Your next rank-up is in 21 points.

Event Guide: H2k7 - Gaiapedia, the Gaia Online wiki - Gaia, layouts, avatars, and more


Input: [Rank] Veteran [Text]

Output: You're fully equipped with all the tools necessary for vampire hunting. Your next rank-up is in 20 points.

Event Guide: H2k7 - Gaiapedia, the Gaia Online wiki - Gaia, layouts, avatars, and more


Input: [Rank] Hunter [Text]

Output: Vampires can find you by following the trail of ash. Your next rank-up is in 49 points.

Event Guide: H2k7 - Gaiapedia, the Gaia Online wiki - Gaia, layouts, avatars, and more


Input: [Rank] Lightbringer [Text]

Output: Vampires now cower at the mention of your name. Your next rank-up is in 47 points.

Event Guide: H2k7 - Gaiapedia, the Gaia Online wiki - Gaia, layouts, avatars, and more


Input: [Rank] Death Dealer [Text]

Output: No vampire or demon is safe while you still draw breath. Your next rank-up is in 47 points.

Event Guide: H2k7 - Gaiapedia, the Gaia Online wiki - Gaia, layouts, avatars, and more


Input: [Rank] Slayer [Text]

Output: Vampires avoid encounters with you at all costs, and those who don't are obliterated. You are one of the saviors of humankind.

Event Guide: H2k7 - Gaiapedia, the Gaia Online wiki - Gaia, layouts, avatars, and more


Input: [Level*] 80 [Comments]

Output: Average level required to obtain 'good air quality' index

Freelance Traveller - The Lab Ship - Atmospheres - General Notes and Oxygen


Input: [Level*] 160 [Comments]

Output: Average level required to obtain 'standard air quality' index

Freelance Traveller - The Lab Ship - Atmospheres - General Notes and Oxygen


Input: [Level*] 200 [Comments]

Output: Abnormal lung function possible following 8 hours of exposure

Freelance Traveller - The Lab Ship - Atmospheres - General Notes and Oxygen


Input: [Level*] 240 [Comments]

Output: Abnormal lung function following 1 hour of exposure

Freelance Traveller - The Lab Ship - Atmospheres - General Notes and Oxygen


Input: [Level*] 400 [Comments]

Output: Increased incidence of asthma attacks, etc. with any exposure

Freelance Traveller - The Lab Ship - Atmospheres - General Notes and Oxygen


Input: [Level*] 800 [Comments]

Output: Increased risk for those with cardiorespiratory disease

Freelance Traveller - The Lab Ship - Atmospheres - General Notes and Oxygen


Input: [Level*] 1000 [Comments]

Output: Healthy persons at risk. Minimise exertion, stay indoors.

Freelance Traveller - The Lab Ship - Atmospheres - General Notes and Oxygen


Input: [Level*] 1200 [Comments]

Output: Premature death of ill and elderly.

Freelance Traveller - The Lab Ship - Atmospheres - General Notes and Oxygen


Input: [Run] New Chum [Status] open [Grooming] groomed [Snowmaking]

Output: snowmaking


Input: [Run] Pig Gully [Status] open [Grooming] groomed [Snowmaking]

Output: snowmaking


Input: [Run] Plum Pine [Status] open [Grooming] groomed [Snowmaking]

Output: no snowmaking


Input: [Run] The Meadows [Status] open [Grooming] not groomed [Snowmaking]

Output: no snowmaking


Input: [Run] Kangaroo Ridge [Status] open [Grooming] groomed [Snowmaking]

Output: no snowmaking


Input: [Run] Tantangara Drive [Status] open [Grooming] groomed [Snowmaking]

Output: no snowmaking


Input: [Run] Long Arm [Status] open [Grooming] groomed [Snowmaking]

Output: no snowmaking


Input: [Run] Ski School [Status] open [Grooming] groomed [Snowmaking]

Output: no snowmaking


Input: [Run] Home Run [Status] open [Grooming] groomed [Snowmaking]

Output: no snowmaking


Input: [Run] Racecourse [Status] open [Grooming] groomed [Snowmaking]

Output: snowmaking


Input: [Run] Township [Status] open [Grooming] groomed [Snowmaking]

Output: snowmaking


Input: [Run] Emus Chase [Status] open [Grooming] groomed [Snowmaking]

Output: no snowmaking


Input: [Basic Mode] 80 [Ultimate Mode] 80 [0]

Output: Level Cap

Difficulty Modes | Shaiya Episode 8 - Aeria Games - Free MMORPG at Aeria Games


Input: [Basic Mode] Normal [Ultimate Mode] Low [0]

Output: EXP Rate

Difficulty Modes | Shaiya Episode 8 - Aeria Games - Free MMORPG at Aeria Games


Input: [Basic Mode] Full access [Ultimate Mode] Full access [0]

Output: Guilds

Difficulty Modes | Shaiya Episode 8 - Aeria Games - Free MMORPG at Aeria Games


Input: [Basic Mode] Basic skills [Ultimate Mode] Bonus skills [0]

Output: Skills

Difficulty Modes | Shaiya Episode 8 - Aeria Games - Free MMORPG at Aeria Games


Input: [Basic Mode] 7 [Ultimate Mode] 9 [0]

Output: Stats per Level

Difficulty Modes | Shaiya Episode 8 - Aeria Games - Free MMORPG at Aeria Games


Input: [Basic Mode] 4 [Ultimate Mode] 5 [0]

Output: Skill Points per Level

Difficulty Modes | Shaiya Episode 8 - Aeria Games - Free MMORPG at Aeria Games


Input: [Basic Mode] Cannot use Ultimate Mode gear [Ultimate Mode] Full access to gear [0]

Output: Equipment

Difficulty Modes | Shaiya Episode 8 - Aeria Games - Free MMORPG at Aeria Games


Input: [Name] A Blind Fool [Rank] 10 [Location] Ul'dah Merchant Strip [Class (Rank)]

Output: Alchemist


Input: [Name] A Mother's Delicacies [Rank] 1 [Location] Camp Bentbranch [Class (Rank)]

Output: Alchemist


Input: [Name] A Sticky Situation [Rank] 1 [Location] Limsa Lominsa Upper Decks [Class (Rank)]

Output: Alchemist


Input: [Name] Arboreal Alchemy [Rank] 5 [Location] Camp Nine Ivies [Class (Rank)]

Output: Alchemist


Input: [Name] Baderon's New Soles [Rank] 1 [Location] Camp Bearded Rock [Class (Rank)]

Output: Alchemist


Input: [Name] Blue In The Eye [Rank] 10 [Location] Camp Horizon [Class (Rank)]

Output: Alchemist


Input: [Name] Chalk On Ice [Rank] 1 [Location] Ul'dah Merchant Strip [Class (Rank)]

Output: Alchemist


Input: [Name] Chalking It Up [Rank] 1 [Location] Gridania [Class (Rank)]

Output: Alchemist


Input: [Name] Feeding The Trainees [Rank] 10 [Location] Camp Skull Valley [Class (Rank)]

Output: Alchemist


Input: [Name] Flowers For Steel [Rank] 10 [Location] Camp Black Brush [Class (Rank)]

Output: Alchemist


Input: [Name] Growing Strains [Rank] 5 [Location] Camp Emerald Moss [Class (Rank)]

Output: Alchemist


Input: [Name] Keeping It Green [Rank] 5 [Location] Camp Bentbranch [Class (Rank)]

Output: Alchemist


Input: [Name] Momodi's Condiment Conundrum [Rank] 1 [Location] Camp Black Brush [Class (Rank)]

Output: Alchemist


Input: [Name] Preserving The Region [Rank] 1 [Location] Camp Bluefog [Class (Rank)]

Output: Alchemist


Input: [Name] Provisioning Broken Water [Rank] 15 [Location] Camp Broken Water [Class (Rank)]

Output: Alchemist


Input: [Name] Right As Rubber [Rank] 1 [Location] Ul'dah Merchant Strip [Class (Rank)]

Output: Alchemist


Input: [Name] Saint Allene's Fire [Rank] 1 [Location] Camp Drybone [Class (Rank)]

Output: Alchemist


Input: [Name] Starveling Soldiers [Rank] 10 [Location] Camp Bloodshore [Class (Rank)]

Output: Alchemist


Input: [Name] Training And Eating [Rank] 10 [Location] Camp Bearded Rock [Class (Rank)]

Output: Alchemist


Input: [Name] A Mother's Foundry [Rank] 1 [Location] Camp Bentbranch [Class (Rank)]

Output: Armourer


Input: [Name] A Rock Wired [Rank] 10 [Location] Camp Bearded Rock [Class (Rank)]

Output: Armourer


Input: [Name] A Step Ahead [Rank] 5 [Location] Limsa Lominsa Lower Decks [Class (Rank)]

Output: Armourer


Input: [Name] Baderon's New Barbuts [Rank] 1 [Location] Camp Bearded Rock [Class (Rank)]

Output: Armourer


Input: [Name] Battered And Bent [Rank] 10 [Location] Ul'dah Merchant Strip [Class (Rank)]

Output: Armourer


Input: [Name] Buckling Down [Rank] 5 [Location] Camp Black Brush [Class (Rank)]

Output: Armourer


Input: [Name] Buckling Under [Rank] 5 [Location] Camp Horizon [Class (Rank)]

Output: Armourer