Input: [Type] Upper body [Quantity] 1 [Brand]

Output: SciFit

Sports Club/LA | Miami Hotel Gym | Four Seasons Hotel Miami


Input: [Characteristic] Controlled crime scene [Visionary] No [Missionary] Yes [Comfort] Yes [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Overkill [Visionary] Yes [Missionary] No [Comfort] No [Lust] Yes [Thrill] No [Power/Control]

Output: No


Input: [Characteristic] Torture [Visionary] No [Missionary] No [Comfort] No [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Body moved [Visionary] No [Missionary] No [Comfort] No [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Specific victim [Visionary] No [Missionary] Yes [Comfort] Yes [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Weapon at scene [Visionary] Yes [Missionary] No [Comfort] Yes [Lust] No [Thrill] No [Power/Control]

Output: No


Input: [Characteristic] Prior relation to victim [Visionary] No [Missionary] No [Comfort] Yes [Lust] No [Thrill] No [Power/Control]

Output: No


Input: [Characteristic] Victim known [Visionary] Yes [Missionary] No [Comfort] Yes [Lust] No [Thrill] No [Power/Control]

Output: No


Input: [Characteristic] Aberrant sex [Visionary] No [Missionary] No [Comfort] No [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Weapons of torture [Visionary] No [Missionary] No [Comfort] No [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Strangulation [Visionary] No [Missionary] No [Comfort] No [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Penile penetration [Visionary] ? [Missionary] Yes [Comfort] Not usually [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Object penetration [Visionary] Yes [Missionary] No [Comfort] No [Lust] Yes [Thrill] Yes [Power/Control]

Output: Yes


Input: [Characteristic] Necrophilia [Visionary] Yes [Missionary] No [Comfort] No [Lust] Yes [Thrill] No [Power/Control]

Output: Yes


Input: [Name] Cannon Spike [Type] Active [Description]

Output: Summons a cannon that shoots a large number of shells at multiple enemies.

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [Name] Monkey Fury [Type] Active [Description]

Output: Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage over time. Greatly enhances Cannoneer's attack effects. Required Skill: Lv. 20 Barrel Bomb

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [Name] Monkey Wave [Type] Active [Description]

Output: Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [Name] Cannon Jump [Type] Active [Description]

Output: Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will take damage. You can use it mid-air with the Up key + jump key.

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [Name] Barrel Roulette [Type] Active [Description]

Output: Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [Name] Luck of the Die [Type] Active [Description]

Output: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [Name] Reinforced Cannon [Type] Passive [Description]

Output: Permanently increases ATT and Attack Speed by strengthening the cannon.

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [Name] Pirate Rush [Type] Passive [Description]

Output: Permanently increases HP, DEF, and Abnormal Status Resistance.

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [Name] Counter Crush [Type] Passive [Description]

Output: When hit, there is a chance of countering the attack.

Path of the Cannon - MapleWiki - the free MapleStory database anyone can edit


Input: [0] Kick Attacks: [1] Damage [2]

Output: Notes


Input: [0] Kick [1] 2D6 [2]

Output: Add Damage Bonus; from Gymnastic Skill


Input: [0] Snap-Kick [1] 2D4 [2]

Output: Add Damage Bonus; Great close range; from Hand to Hand


Input: [0] Leg-Hook [1] None [2]

Output: Success knocks them down and they loose their next attack; from Hand to Hand


Input: [0] Roundhouse-Kick [1] 3D6 [2]

Output: Add Damage Bonus; from Hand to Hand


Input: [0] Body Flip / Throw [1] 1D6 [2]

Output: Plus P.S. damage bonus (if any), and the victim also loses initiative (if he had it) and one melee attack. A body flip counts as one melee attack. A victim of a throw can try to roll with impact/fall to diminish the damage (half if successful), but other penalties are unchanged.


Input: [Hero Name] Juggernaut [Loot List]

Output: The Elegant Stroke

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Crystal Maiden [Loot List]

Output: Winter Solstice Fashion

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Disruptor [Loot List]

Output: Gwanji the Thunder Lizard

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Enchantress [Loot List]

Output: Spring's Lilium Crown

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Doom [Loot List]

Output: Fallen Sword

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Nature's Prophet [Loot List]

Output: The Savage Orchid

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Leshrac [Loot List]

Output: Chronoptic Crown

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Mirana [Loot List]

Output: Bramblehorn

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Windrunner [Loot List]

Output: Windweave Headband

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Phantom Assasin [Loot List]

Output: Blade of Misery

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Hero Name] Kunkka [Loot List]

Output: Tsunami Blade

Dota 2 14th November Patch – Content Analysis - onGamers


Input: [Name] Accents and Images [City] Killington [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] All My Mother's Treasures [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Best Wishes Gift Baskets [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Bill's Country Store [City] Killington [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Black Dog Sports [City] Killington [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Bodygears [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Bon Worth [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Boutique At Killington the [City] Killington [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Broc Community Action In SW Vt [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Cabin Fever Gifts [City] Killington [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Camille's Experienced Clothing-Vermont Costumes [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Christopher and Banks [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Clay's [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Damascus World Wide [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Deb Shops [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Effiedudley [City] Killington [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Fashion Bug [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Floral Shoppe and Gifts the Merchants Row [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Fool On the Hill [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Ginger Tree Ltd the: Size 6 To 26 [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Greenbrier Gift Shop [City] Killington [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] JCPenney [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Kay Jewelers [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Kmart [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Leather and Satin [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Marcia'sHallmark Shop [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Maurices [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Mc Neil and Reedy [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Mendon Country Store [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Nusantara [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Obermeyer Concept Shop [City] Killington [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Old Navy [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Pac Sun [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Payless ShoeSource [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Penguin Jack's [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Reincarnation [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Rockin Willys [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Rocking Horse Country Store [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Sears [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Seward Family Vermont Foods and Gifts [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Tattersall's Clothing Emporium [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] TJ Maxx [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Today's Child Nearly New Name Brands [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Truly Unique Gift Shop [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Vermont Gift and Garden Center [City] Rutland [Type]

Output: Gift Shop

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Walker's Specialty Shop Leathers For Everyone [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Name] Wandering Cowboys [City] Rutland [Type]

Output: Clothing

Mountain Meadows Cross Country Ski Area shopping, stores around Mountain Meadows Cross Country Ski Area


Input: [Rulestring] 1/1 [Name] Gnarl [Description]

Output: A simple exploding rule that forms complex patterns from even a single live cell.


Input: [Rulestring] 1357/1357 [Name] Replicator [Description]

Output: A rule in which every pattern is a replicator.


Input: [Rulestring] 02468/1357 [Name] Fredkin [Description]

Output: A rule in which, like Replicator, every pattern is a replicator.


Input: [Rulestring] /2 [Name] Seeds [Description]

Output: An exploding rule in which every cell dies in every generation. It has many simple orthogonal spaceships, though it is in general difficult to create patterns that don't explode.


Input: [Rulestring] 0/2 [Name] Live Free or Die [Description]

Output: An exploding rule in which only cells with no neighbors survive. It has many spaceships, puffers, and oscillators, some of infinitely extensible size and period.


Input: [Rulestring] /234 [Name] Serviettes [Description]

Output: An exploding rule in which every cell dies every generation (like seeds). This rule is of interest because of the fabric-like beauty of the patterns that it produces.


Input: [Rulestring] 023/3 [Name] DotLife [Description]

Output: An exploding rule closely related to Conway's Life. The B-heptomino is a common infinite growth pattern in this rule, though it can be stabilized into a spaceship.


Input: [Rulestring] 012345678/3 [Name] Life without death [Description]

Output: An expanding rule that produces complex flakes. It also has important ladder patterns.


Input: [Rulestring] 1234/3 [Name] Mazectric [Description]

Output: An expanding rule that crystalizes to form maze-like designs that tend to be straighter (ie. have longer "halls") than the standard maze rule.


Input: [Rulestring] 12345/3 [Name] Maze [Description]

Output: An expanding rule that crystalizes to form maze-like designs.


Input: [Rulestring] 23/3 [Name] Conway's Life [Description]

Output: A chaotic rule that is by far the most well-known and well-studied. It exhibits highly complex behavior.


Input: [Rulestring] 45678/3 [Name] Coral [Description]

Output: An exploding rule in which patterns grow slowly and form coral-like textures.


Input: [Rulestring] 34/34 [Name] 34 Life [Description]

Output: An exploding rule that was initially thought to be a stable alternative to Conway's Life, until computer simulation found that most patterns tend to explode. It has many small oscillators and simple period 3 orthogonal and diagonal spaceships.


Input: [Rulestring] 4567/345 [Name] Assimilation [Description]

Output: A very stable rule that forms permanent diamond-shaped patterns with partially filled interiors.


Input: [Rulestring] 5/345 [Name] Long Life [Description]

Output: A stable rule that gets its name from the fact that it has many simple extremely high period oscillators.


Input: [Rulestring] 5678/35678 [Name] Diamoeba [Description]

Output: A chaotic pattern that forms large diamonds with chaotically oscillating boundaries. Known to have quadratically-growing patterns.


Input: [Rulestring] 1358/357 [Name] Amoeba [Description]

Output: A chaotic rule that is well balanced between life and death; it forms patterns with chaotic interiors and wildly moving boundaries.


Input: [Rulestring] 238/357 [Name] Pseudo Life [Description]

Output: A chaotic rule with evolution that resembles Conway's Life, but few patterns from Life work in this rule because the glider is unstable.


Input: [Rulestring] 125/36 [Name] 2x2 [Description]

Output: A chaotic rule with many simple still lifes, oscillators and spaceships. Its name comes from the fact that it sends patterns made up of 2x2 blocks to patterns made up of 2x2 blocks.


Input: [Rulestring] 23/36 [Name] HighLife [Description]

Output: A chaotic rule very similar to Conway's Life that is of interest because it has a simple replicator.


Input: [Rulestring] 245/368 [Name] Move [Description]

Output: A rule in which random patterns tend to stabilize extremely quickly. Has a very common slow-moving spaceship and slow-moving puffer.


Input: [Rulestring] 235678/3678 [Name] Stains [Description]

Output: A stable rule in which most patterns tend to "fill in" bounded regions. Most nearby rules (such as coagulations) tend to explode.


Input: [Rulestring] 34678/3678 [Name] Day & Night [Description]

Output: A stable rule that is symmetric under on-off reversal. Many patterns exhibiting highly complex behavior have been found for it.


Input: [Rulestring] 23/37 [Name] DryLife [Description]

Output: An exploding rule closely related to Conway's Life, named after the fact that the standard spaceships bigger than the glider do not function in the rule. Has a small puffer based on the R-pentomino, which resembles the switch engine in the possibility of combining several to form a spaceship.


Input: [Rulestring] 235678/378 [Name] Coagulations [Description]

Output: An exploding rule in which patterns tend to expand forever, producing a thick "goo" as it does so.


Input: [Rulestring] 2345/45678 [Name] Walled cities [Description]

Output: A stable rule that forms centers of pseudo-random activity separated by walls.


Input: [Rulestring] 35678/4678 [Name] Vote 4/5 [Description]

Output: A modification of the standard Gérard Vichniac voting rule, also known as "Anneal", used as a model for majority voting.


Input: [Rulestring] 45678/5678 [Name] Vote [Description]

Output: Standard Gérard Vichniac voting rule, also known as "Majority", used as a model for majority voting.


Input: [Uniform] Dark blue [Shako] White [Silver] 9th [Gold]

Output: 3rd

Uniforms, history of by 1910 - Encyclopedia Britannica


Input: [Uniform] Dark Blue [Shako] Dark blue [Silver] 13th [Gold]

Output: 1st

Uniforms, history of by 1910 - Encyclopedia Britannica


Input: [Uniform] Dark Blue [Shako] Madder red [Silver] 5th [Gold]

Output: 8th

Uniforms, history of by 1910 - Encyclopedia Britannica


Input: [Uniform] Dark Blue [Shako] Ash grey [Silver] 11th [Gold]

Output: 15th

Uniforms, history of by 1910 - Encyclopedia Britannica


Input: [Uniform] Lt Blue [Shako] White [Silver] 12th [Gold]

Output: 2nd

Uniforms, history of by 1910 - Encyclopedia Britannica


Input: [Uniform] Lt Blue [Shako] Lt blue [Silver] 7th [Gold]

Output: 10th

Uniforms, history of by 1910 - Encyclopedia Britannica


Input: [Uniform] Lt Blue [Shako] Madder red [Silver] 4th [Gold]

Output: 14th

Uniforms, history of by 1910 - Encyclopedia Britannica


Input: [Uniform] Lt Blue [Shako] Ash grey [Silver] 16th [Gold]

Output: 6th

Uniforms, history of by 1910 - Encyclopedia Britannica


Input: [Esoteric Title] Spirit of Aether [Rulership] Air [Card]

Output: The Fool


Input: [Esoteric Title] Magus of Power [Rulership] Mercury [Card]

Output: The Magician


Input: [Esoteric Title] Priestess of the Silver Star [Rulership] The Moon [Card]

Output: The High Priestess


Input: [Esoteric Title] Daughter of the Mighty Ones [Rulership] Venus [Card]

Output: The Empress


Input: [Esoteric Title] Son/Sun of the Morning Chief among the Mighty [Rulership] Aries [Card]

Output: The Emperor


Input: [Esoteric Title] Magus of the Eternal [Rulership] Taurus [Card]

Output: The Pope/Hierophant


Input: [Esoteric Title] Children of the Voice Oracle of the Mighty Gods [Rulership] Gemini [Card]

Output: The Lovers


Input: [Esoteric Title] Child of the Powers of the Waters Lord of the Triumph of Light [Rulership] Cancer [Card]

Output: The Chariot


Input: [Esoteric Title] Daughter of the Flaming Sword [Rulership] Leo [Card]

Output: Strength


Input: [Esoteric Title] Prophet of the Eternal Magus of the Voice of Power [Rulership] Virgo [Card]

Output: The Hermit


Input: [Esoteric Title] Lord of the Forces of Life [Rulership] Jupiter [Card]

Output: The Wheel of Fortune


Input: [Esoteric Title] Daughter of Lords of Truth Ruler of the Balance [Rulership] Libra [Card]

Output: Justice


Input: [Esoteric Title] Spirit of the Mighty Waters [Rulership] Water [Card]

Output: Hanged Man


Input: [Esoteric Title] Child of the Great Transformers Lord of the Gate of Death [Rulership] Scorpio [Card]

Output: Death


Input: [Esoteric Title] Daughter of the Reconcilers Bringer-Forth of Life [Rulership] Sagittarius [Card]

Output: Temperance


Input: [Esoteric Title] Lord of the Gates of Matter Child of the Forces of Time [Rulership] Capricorn [Card]

Output: The Devil


Input: [Esoteric Title] Lord of the Hosts of the Mighty [Rulership] Mars [Card]

Output: The Tower


Input: [Esoteric Title] Daughter of the Firmament Dweller between the Waters [Rulership] Aquarius [Card]

Output: The Star


Input: [Esoteric Title] Ruler of Flux and Reflux Child of the Sons of the Mighty [Rulership] Pisces [Card]

Output: The Moon


Input: [Esoteric Title] Lord of the Fire of the World [Rulership] The Sun [Card]

Output: The Sun


Input: [Esoteric Title] Spirit of the Primal Fire [Rulership] Fire [Card]

Output: Judgement


Input: [Esoteric Title] The Great One of the Night of Time [Rulership] Saturn [Card]

Output: The World/Universe


Input: [d6] 1 [Price] In return, you will fight for me when I summon you. [Seal] To seal this pact, you will wear this amulet with the copulating monkeys. Atempting to take it off will strangulate you. [Curse] If you don’t give your utmost to win the fight, these monkeys will animate and grow and do their utmost to wreck your neighbours, your family and your friends. [Pact]

Output: I will lead you to somebody who can help.

Alex Schroeder: 2012-11-29 Temptation of Imps


Input: [d6] 2 [Price] In return, you will wear this hell sigil in your face for a year and a day, invisible to all except for those that can detect evil. [Seal] To seal this pact, I brand you with this painful hell iron. [Curse] If you fail to do this for me, you will have sown the seed of evil in the hearts those near you, triggering an alignment change, if appropriate. [Pact]

Output: I will lead you to somebody who will help.

Alex Schroeder: 2012-11-29 Temptation of Imps


Input: [d6] 3 [Price] In return, you will forswear fighting all demons and devils for a year and a day. [Seal] We will drink each other’s blood in order to seal this pact. [Curse] Should you break this pact, your muscles will wither and shrink. You will loose 4 Strength. [Pact]

Output: I will summon somebody who can help you.

Alex Schroeder: 2012-11-29 Temptation of Imps


Input: [d6] 4 [Price] In return, you will donate one tenth of any treasure found (not just your share of the treasure!) to evil deeds for a year and a day. [Seal] To seal this pact, you shall wear this ring of mine. [Curse] If the pact is not kept, this ring will poison you and you shall die. You can never take it off, obviously. [Pact]

Output: I will summon somebody who will help you.

Alex Schroeder: 2012-11-29 Temptation of Imps


Input: [d6] 5 [Price] In return, you will suffer for seven long weeks in hell when you die. You cannot be resurrected in that time. [Seal] To seal this pact, I will take a lock of your hair and keep it safe. [Curse] Even if you are rescued before you served your time, I shall keep your mind locked up. Your body will be but an ordinary, 0-level mortal until your time is up. [Pact]

Output: I will help you.

Alex Schroeder: 2012-11-29 Temptation of Imps


Input: [d6] 6 [Price] In return, your soul belongs to me and you can never be resurrected. [Seal] To seal this pact, I shall cut off your hand and replace it with this bejeweled gauntlet. [Curse] Anybody attempting to rescue you will have to face treachery and greed every step of the way. [Pact]

Output: I will solve this issue for you.

Alex Schroeder: 2012-11-29 Temptation of Imps


Input: [Times upgradable] 2 [Use] Maximizes the amount of health Joel has [Skill]

Output: Maximum Health


Input: [Times upgradable] 3 [Use] Increases the radius of Listen mode [Skill]

Output: Listen Mode Distance


Input: [Times upgradable] 3 [Use] Reduces crafting time [Skill]

Output: Crafting Speed


Input: [Times upgradable] 3 [Use] Allows the player to use health kits faster [Skill]

Output: Healing Speed


Input: [Times upgradable] 2 [Use] Reduce the sway of weapons [Skill]

Output: Weapon Sway


Input: [Times upgradable] 2 [Use] Allows Joel to use a Shiv when grabbed by a Clicker by pressing Triangle. Second upgrade allows shivs not to break if they have full durability when used to defend yourself against a Clicker. ( Unavailable on easy mode) [Skill]

Output: Shiv Master


Input: [Glyph] Glyph of Aquatic Form [Notes] Swimming sucks, this makes it suck less. [Effect]

Output: Increases your swim speed by 50% while in Aquatic Form.


Input: [Glyph] Glyph of the Chameleon [Notes] Meh. I like my hair the way it is. No Rainbow Brite for me. :) [Effect]

Output: Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color.


Input: [Glyph] Glyph of Charm Woodland Creature [Notes] Ambient creature means critter, FYI. Tame all the things, pretend to be a hunter, etc. [Effect]

Output: Teaches you the ability Charm Woodland Creature. Allows the Druid to befriend an ambient creature, which will follow the Druid for 1 hour.


Input: [Glyph] Glyph of the Cheetah [Notes] If you liked the old cheetah travel form, here you go. [Effect]

Output: Your Travel Form appears as a Cheetah. This glyph will prevent Glyph of the Stag from functioning.


Input: [Glyph] Glyph of Grace [Notes] Actually has some significant gameplay benefits for non-Feral players; fall damage has played a role in quite a few boss encounters. Worth picking up for everyone. [Effect]

Output: Feline Grace reduces falling damage even while not in Cat Form.


Input: [Glyph] Glyph of the Orca [Notes] I wish they’d made this new form baseline as well and let us glyph for the seal…thing. [Effect]

Output: Your Aquatic Form now appears as an Orca.


Input: [Glyph] Glyph of the Predator [Notes] Somewhat useful. [Effect]

Output: Your Track Humanoids ability now also tracks beasts.


Input: [Glyph] Glyph of Stars [Notes] If you play a Balance druid and envied Resto’s ability to see their gear all the time, here you go. No more moonkin for you. [Effect]

Output: Your Moonkin Form now appears as Astral Form, conferring all the same benefits, but appearing as an astrally enhanced version of your normal humanoid form.


Input: [Glyph] Glyph of the Stag [Notes] Yes, I want to hear lots of bad jokes about being mounted by party members! [Effect]

Output: Your Travel Form can now be used as a mount by party members. This glyph is disabled while Glyph of the Cheetah is active.


Input: [Glyph] Glyph of the Treant [Notes] Any spec can use this. I might pick this up as Feral, just to confuse the hell out of people in PuG’s. “Where’s the healer? He’s…DPSing in cat?” [Effect]

Output: Teaches you the ability Treant Form.


Input: [Type] Other [Title] Player Add Form [Sport]

Output: All

City of Wyoming - Parks & Recreation - Adult League Schedules & Standings


Input: [Type] Other [Title] Summer Fun Guide [Sport]

Output: All

City of Wyoming - Parks & Recreation - Adult League Schedules & Standings


Input: [Type] Rules [Title] Kickball Rules [Sport]

Output: Kickball

City of Wyoming - Parks & Recreation - Adult League Schedules & Standings


Input: [Type] Roster [Title] Kickball Roster & Waiver [Sport]

Output: Kickball

City of Wyoming - Parks & Recreation - Adult League Schedules & Standings


Input: [Type] Other [Title] Fall Kickball Registration Form [Sport]

Output: Kickball

City of Wyoming - Parks & Recreation - Adult League Schedules & Standings


Input: [Type] Rules [Title] Softball Rules [Sport]

Output: Softball

City of Wyoming - Parks & Recreation - Adult League Schedules & Standings


Input: [Type] Roster [Title] Softball Roster & Waiver [Sport]

Output: Softball

City of Wyoming - Parks & Recreation - Adult League Schedules & Standings


Input: [Type] Other [Title] Fall Softball Registration Form [Sport]

Output: Softball

City of Wyoming - Parks & Recreation - Adult League Schedules & Standings


Input: [Skill] Crossbows [Tier] Basic [Category]

Output: Combat

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Archery [Tier] Advanced [Category]

Output: Combat

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Heavy Weapons [Tier] Advanced [Category]

Output: Combat

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Light Weapons [Tier] Advanced [Category]

Output: Combat

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Polearms [Tier] Advanced [Category]

Output: Combat

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Thrown [Tier] Advanced [Category]

Output: Combat

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Investigate [Tier] Basic [Category]

Output: Mental

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Perception [Tier] Basic [Category]

Output: Mental

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Will [Tier] Basic [Category]

Output: Mental

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Craft [Tier] Advanced [Category]

Output: Mental

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Lore [Tier] Advanced [Category]

Output: Mental

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Survival [Tier] Advanced [Category]

Output: Mental

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Agility [Tier] Basic [Category]

Output: Physical

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Endurance [Tier] Basic [Category]

Output: Physical

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Might [Tier] Basic [Category]

Output: Physical

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Stealth [Tier] Basic [Category]

Output: Physical

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Husbandry [Tier] Advanced [Category]

Output: Physical

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Larceny [Tier] Advanced [Category]

Output: Physical

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Deception [Tier] Basic [Category]

Output: Social

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Empathy [Tier] Basic [Category]

Output: Social

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Provoke [Tier] Basic [Category]

Output: Social

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Rapport [Tier] Basic [Category]

Output: Social

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Contacts [Tier] Advanced [Category]

Output: Social

Skills | The Edge of Night | Obsidian Portal


Input: [Skill] Resources [Tier] Advanced [Category]

Output: Social

Skills | The Edge of Night | Obsidian Portal


Input: [Mechanic] Vehicles: [Borderlands 1] Maximum of 2 players per vehicle. [Borderlands 2]

Output: New vehicles with ability to transport up to 4 players.

Why Borderlands 2 will be Game of the Year - Dusty Cartridge


Input: [Mechanic] Quests: [Borderlands 1] Basic objectives and missions. [Borderlands 2]

Output: More dynamic missions, ones that affect the overall storyline depending on the outcome (think Fable). Time limits introduced for certain objectives.

Why Borderlands 2 will be Game of the Year - Dusty Cartridge


Input: [Mechanic] AI: [Borderlands 1] Basic AI. [Borderlands 2]

Output: Higher level enemies will evade attacks, encourage teamwork and can use special abilities such as shielding and healing their allies.

Why Borderlands 2 will be Game of the Year - Dusty Cartridge


Input: [Mechanic] Damage: [Borderlands 1] Basic damage mechanics. [Borderlands 2]

Output: Targeting specific parts of the enemy’s body will have different outcomes on how they take damage. Stunning and crippling will occur under certain circumstances.

Why Borderlands 2 will be Game of the Year - Dusty Cartridge


Input: [Mechanic] Item Trading: [Borderlands 1] N/A. [Borderlands 2]

Output: A trading interface will allow players to exchange or sell items to each other.

Why Borderlands 2 will be Game of the Year - Dusty Cartridge


Input: [Mechanic] Character customization: [Borderlands 1] Limited. [Borderlands 2]

Output: Skins, gear and custom “heads” are available.

Why Borderlands 2 will be Game of the Year - Dusty Cartridge


Input: [Character] Damien [Appearance] image [Recurring?] Hibernating [Bio/description]

Output: Punchbag


Input: [Character] Gemzy [Appearance] image [Recurring?] Hibernating [Bio/description]

Output: hottie


Input: [Character] Paul [Appearance] image [Recurring?] Dead! [Bio/description]

Output: Annoying


Input: [Character] Vardis [Appearance] image [Recurring?] Not Currently [Bio/description]

Output: Smoker


Input: [Character] Big John [Appearance] image [Recurring?] Not Currently [Bio/description]

Output: Drinker


Input: [Character] James [Appearance] image [Bio/description]

Output: Punk


Input: [Support Gem] Added Chaos Damage [Mana Cost Multiplier] 150% [Description]

Output: Adds chaos damage to a skill.


Input: [Support Gem] Added Cold Damage [Mana Cost Multiplier] 140% [Description]

Output: Adds cold damage to a skill, giving it a chance to freeze targets.


Input: [Support Gem] Added Fire Damage [Mana Cost Multiplier] 130% [Description]

Output: Adds fire damage to a skill, giving it a chance to ignite targets.


Input: [Support Gem] Added Lightning Damage [Mana Cost Multiplier] 140% [Description]

Output: Adds lightning damage to a skill.


Input: [Support Gem] Additional Accuracy [Description]

Output: Increases the skills accuracy.


Input: [Support Gem] Blood Magic [Mana Cost Multiplier] 245% max [Description]

Output: This skill is cast using life rather than mana.


Input: [Support Gem] Cold Penetration [Mana Cost Multiplier] 150% [Description]

Output: The attached skill ignores some portion of the target's cold resistance.


Input: [Support Gem] Cold to Fire [Description]

Output: Converts some of the skill's cold damage to fire damage, and increases both cold and fire damage.


Input: [Support Gem] Chance to Flee [Description]

Output: Monsters affected by the attached skill have a chance to run in terror.


Input: [Support Gem] Chance to Ignite [Mana Cost Multiplier] 110% [Description]

Output: Increases the skill's chance to ignite enemies when dealing fire damage.


Input: [Support Gem] Chain [Mana Cost Multiplier] 200% [Description]

Output: Projectiles chain to nearby enemies as they hit their targets.


Input: [Support Gem] Concentrated Effect [Mana Cost Multiplier] 160% [Description]

Output: Reduces the radius of area of effect skills and increases their damage.


Input: [Support Gem] Culling Strike [Mana Cost Multiplier] 110% [Description]

Output: Enemies die when they are reduced to 10% or less life.


Input: [Support Gem] Elemental Proliferation [Mana Cost Multiplier] 140% [Description]

Output: Elemental status effects (for example, freezing or burning) caused by this skill also affect nearby enemies.


Input: [Support Gem] Faster Attacks [Mana Cost Multiplier] 115% [Description]

Output: Increases the attack speed of physical skills.


Input: [Support Gem] Faster Casting [Mana Cost Multiplier] 120% [Description]

Output: Increases the cast speed of magic skills.


Input: [Support Gem] Faster Projectiles [Mana Cost Multiplier] 110% [Description]

Output: Increases the speed and damage of projectiles.


Input: [Support Gem] Fire Penetration [Mana Cost Multiplier] 150% [Description]

Output: The attached skill ignores some portion of the target's fire resistance.


Input: [Support Gem] Fork [Mana Cost Multiplier] 125% [Description]

Output: Projectiles fork into two new projectiles as they hit their targets.


Input: [Support Gem] Greater Multiple Projectiles [Mana Cost Multiplier] 200% [Description]

Output: Causes four additional projectiles to be fired by projectile skills.


Input: [Support Gem] Increased Area of Effect [Mana Cost Multiplier] 150% [Description]

Output: Increases the radius of area of effect skills.


Input: [Support Gem] Increased Critical Damage [Mana Cost Multiplier] 130% [Description]

Output: Increases the damage bonus from critical strikes.


Input: [Support Gem] Increased Critical Strikes [Mana Cost Multiplier] 115% [Description]

Output: Increases the chance of causing a critical strike.


Input: [Support Gem] Increased Duration [Mana Cost Multiplier] 150% [Description]

Output: Increases the duration of the skill.


Input: [Support Gem] Iron Grip [Description]

Output: Ranged attack skills have the strength melee damage bonus applied to them.


Input: [Support Gem] Iron Will [Description]

Output: Spells have the strength melee damage bonus applied to them.


Input: [Support Gem] Item Quantity [Description]

Output: Increases the number of items dropped by monsters killed with this skill.


Input: [Support Gem] Item Rarity [Description]

Output: Increases the rarity of items dropped by monsters killed with this skill.


Input: [Support Gem] Knockback [Description]

Output: Causes damage from the skill to also knock enemies back.


Input: [Support Gem] Lesser Multiple Projectiles [Mana Cost Multiplier] 150% [Description]

Output: Causes two additional projectiles to be fired by projectile skills.


Input: [Support Gem] Life Gain on Hit [Mana Cost Multiplier] 150% [Description]

Output: Restores players life when they hit an enemy.


Input: [Support Gem] Life Leech [Mana Cost Multiplier] 130% [Description]

Output: Restores players life based on damage dealt to enemies.


Input: [Support Gem] Lightning Penetration [Mana Cost Multiplier] 150% [Description]

Output: The attached skill ignores some portion of the target's lightning resistance.


Input: [Support Gem] Mana Leech [Description]

Output: Restores players mana based on damage dealt to enemies.


Input: [Support Gem] Melee Damage on Full Life [Mana Cost Multiplier] 130% [Description]

Output: While you're on full life, melee skills deal increased damage.


Input: [Support Gem] Melee Physical Damage [Mana Cost Multiplier] 140% [Description]

Output: Increases melee physical damage dealt.


Input: [Support Gem] Minion Damage [Mana Cost Multiplier] 150% [Description]

Output: Increases damage done by minions.


Input: [Support Gem] Minion Life [Mana Cost Multiplier] 140% [Description]

Output: Increases minions life.


Input: [Support Gem] Minion Speed [Mana Cost Multiplier] 150% [Description]

Output: Increases minions movement speed.


Input: [Support Gem] Pierce [Mana Cost Multiplier] 110% [Description]

Output: Gives projectile skills a chance to pierce their target and hit additional targets.


Input: [Support Gem] Point Blank [Mana Cost Multiplier] 120% [Description]

Output: Ranged attack skills deal more damage to very close targets and less damage to farther away targets.


Input: [Support Gem] Ranged Attack Totem [Mana Cost Multiplier] 250% [Description]

Output: Summons a totem that can use the attached attack.


Input: [Support Gem] Reduced Mana [Mana Cost Multiplier] 71-90% [Description]

Output: Reduces the mana cost of the skill.


Input: [Support Gem] Remote Mine [Mana Cost Multiplier] 150% [Description]

Output: Lays a Remote Mine that can be detonated to use the attached spell.


Input: [Support Gem] Spell Totem [Mana Cost Multiplier] 250% [Description]

Output: Summons a totem that can use the attached spell.


Input: [Support Gem] Stun [Description]

Output: Increases the chance to stun enemies.


Input: [Support Gem] Trap [Mana Cost Multiplier] 140% [Description]

Output: Attached skills can be thrown as traps that use the skill when monsters move near them.


Input: [Support Gem] Weapon Elemental Damage [Mana Cost Multiplier] 170% [Description]

Output: Increases elemental damage dealt by weapons.


Input: [Auto-Activate] Manually activated. [Price] 50 gold [Comments] A useful kit indeed. Once activated by pressing its hotkey, it repairs all modules immediately. Probably a must have for clan and tournament battles. [Consumable]

Output: Large Repair Kit Repairs all damaged modules.

World of Tanks Strategy - Optional Modules and Consumables


Input: [Auto-Activate] Manually activated. [Price] 50 gold [Comments] A useful kit indeed. Once activated by pressing its hotkey, its restores all your crew. Probably a must have for clan and tournament battles. [Consumable]

Output: Large First Aid Kit Heals all injured crew members.

World of Tanks Strategy - Optional Modules and Consumables


Input: [Auto-Activate] Auto activated at battle start. [Price] 50 gold [Comments] Another very useful item. A plus 10% increase in view range, gun loading speed, aiming speed, etc.. Just superb, except for its high price. Auto-activated at beginning of battle, so it is always consumed after the battle. A must have for clan and tournament battles. For German vehicles only. [Consumable]

Output: Chocolate +10% to all crew skills through the end of the battle.

World of Tanks Strategy - Optional Modules and Consumables


Input: [Auto-Activate] Auto activated at battle start. [Price] 50 gold [Comments] Really cool stuff. Does what the chocolate does, except this is for Soviet vehicles only. Auto-activated at beginning of battle, so it is always consumed after the battle. A must have for clan and tournament battles. For Soviet vehicles only. [Consumable]

Output: Extra Combat Rations +10% to all crew skills through the end of the battle.

World of Tanks Strategy - Optional Modules and Consumables


Input: [Auto-Activate] Auto activated at battle start. [Price] 50 gold [Comments] Same as Chocolate and Extra Combat Rations, except this is for US vehicles only. Auto-activated at beginning of battle, so it is always consumed after the battle. A must have for clan and tournament battles. For US vehicles only. [Consumable]

Output: Case of Cola +10% to all crew skills through the end of the battle.

World of Tanks Strategy - Optional Modules and Consumables


Input: [Auto-Activate] Auto activated when there is a fire. [Price] 50 gold [Comments] Nice to have, but preference goes to the Repair kit and First Aid kit over this. [Consumable]

Output: Automatic Fire Extinguisher -10% chance of fire. Extinguishes fire automatically.

World of Tanks Strategy - Optional Modules and Consumables


Input: [Auto-Activate] Auto activated at battle start. [Price] 50 gold [Comments] You can make your own conclusions about this. For me, its not a very useful item. For German and US gasoline engines only. Auto-activated at beginning of battle, so it is always consumed after the battle. [Consumable]

Output: 105-octane Gasoline +10% to engine power and turret traverse speed.

World of Tanks Strategy - Optional Modules and Consumables


Input: ['Respect' cost] 5% [Description] Learn about some of the workshop's 'undocumented features' and you'll be able to repair the workshop's burst pipes more quickly. [Reward]

Output: Quick Repairs


Input: ['Respect' cost] 15% [Description] Become a better at repairing and you'll gain 10% more Smithing XP for any burst pipes you fix in the future. [Reward]

Output: Repair Expert


Input: ['Respect' cost] 20% [Description] You've shown your commitment to learn, so you will gain a 2% boost to any Smithing XP earned while making the current lesson's burial armour. [Reward]

Output: Quick Learner


Input: ['Respect' cost] 40% [Description] You've shown the artisans that you're a quick study, so will gain a further 2% boost to any Smithing XP earned while making the current lesson's burial armour. (Requires and stacks with 'Quick Learner' for a 4% total boost.) [Reward]

Output: Budding Student


Input: ['Respect' cost] 60% [Description] You're top of the class now, so this will give you a final extra 1% boost to any Smithing XP earned while making the current lesson's burial armour. (Requires and stacks with 'Budding Student' for a 5% total boost.) [Reward]

Output: Master Student


Input: ['Respect' cost] 30% each [Description] Purchase five different plans for ceremonial swords. If you manage to make a perfect version of one of these plans at the ceremonial sword smithing area (in the metal of your choice), you get to keep it! [Reward]

Output: Ceremonial Sword Plans I-V


Input: ['Respect' cost] 50% [Description] Buy this and Elof will be happy to 'pimp' your own dwarf multicannon into a golden machine of death. You can convert it back at any time. [Reward]

Output: Golden Cannon


Input: ['Respect' cost] 100% [Description] If you don't think a golden cannon is already excessive, then buy this to earn the option of having Elof convert your dwarf multicannon into an agro-inducing, golden-and-jewel-encrusted monstrosity. (Requires Golden Cannon.) [Reward]

Output: Royale Cannon


Input: [1] Flash Strike (Spear) [2] 15 [3]

Output: Allows you to use several Thrust attacks with the Spear.


Input: [1] Cannon Reload [2] 20 [3]

Output: Refines Skill Stone and bullets and turns them into special bullets for Cannon.


Input: [1] Device Shoot [2] 20 [3]

Output: Summons small devices as a support attack.


Input: [1] Shooting Jump [2] 20 [3]

Output: Fire cannons to ground instantly to give AoE damage and allow you to jump as a recoil.


Input: [1] Shooting Ray [2] 20 [3]

Output: Allows you to explode numerous cannons airborn to devastate the specific area.


Input: [1] Lock-on Target Shoot [2] 20 [3]

Output: Allows you to change your position to fire cannons as ranged attacks.


Input: [1] Upper Kick [2] 20 [3]

Output: Delivers a kick to set enemies nearby afloat.


Input: [1] Fast Moving [2] 23 [3]

Output: Allows you to move forward instantly with the recoil of cannons.


Input: [1] Spear Pierce [2] 25 [3]

Output: Activates a powerful thrust forward using the weight of Gunlance.


Input: [1] Gravity Cannon [2] 25 [3]

Output: Fire special bullets to create a gravity field reducing enemies’ movement.


Input: [1] Multi-target Shoot [2] 28 [3]

Output: Lock on multiple targets at the same time and fire guided missiles to attack enemies.


Input: [1] Device Enchant [2] 30 [3]

Output: Reinforce Gunlance temporarily and give a variety of effects to equipment.


Input: [1] Flamethrower [2] 35 [3]

Output: Deals DoT and additional fire damage to enemies in front by shoot a flame.


Input: [1] Anti-gravity Cannon [2] 35 [3]

Output: Fire special bullets to create anti-gravity field reducing enemies’ defense, and increasing allies’ defense.


Input: [1] Photon Cannon [2] 50 [3]

Output: Shoots Photon Cannon wiping out all enemies by shooting high power energy instantly forward.


Input: [1] Infinity Blast [2] 50 [3]

Output: Summons a powerful device materialized by power of Akene Goddess and efforts of Workshop.


Input: [0] 1 [Name] Xanadu [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 2 [Name] Adalbert [Description] intelligent or noble [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 3 [Name] Adaleigh [Description] Means Noble [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 4 [Name] Adalgisa [Description] noble hostage [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 5 [Name] Adalgiso [Description] noble hostage [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 6 [Name] Addie [Description] joyful, kind [Origin] German [Votes] 4 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 7 [Name] Addison [Description] "noble" [Origin] German [Votes] 9 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 8 [Name] Adelbert [Description] famous for nobility [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 9 [Name] Adelfried [Description] who protects the descendants [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 10 [Name] Adelina [Description] noble [Origin] German [Votes] 4 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 11 [Name] Adelino [Description] noble [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 12 [Name] Adelmo [Description] noble protector [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 13 [Name] Ademaro [Description] glorious in battle [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 14 [Name] Adler [Description] eagle [Origin] German [Votes] 2 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 15 [Name] Adolfina [Description] noble wolf, noble hero [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 16 [Name] Adolph [Description] noble wolf, noble hero [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 17 [Name] Ahren [Description] eagle [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 18 [Name] Ailin [Description] precious [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 19 [Name] Al [Description] from the name Albert [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 20 [Name] Alaric [Description] noble ruler [Origin] German [Votes] 5 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 21 [Name] Albert [Description] noble and bright [Origin] German [Votes] 2 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 22 [Name] Alberta [Description] noble and bright [Origin] German [Votes] 2 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 23 [Name] Aldous [Description] old wealthy [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 24 [Name] Aleric [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 25 [Name] Alger [Description] noble warrior [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 26 [Name] Allie [Description] of noble birth [Origin] German [Votes] 2 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 27 [Name] Allison [Description] of noble birth [Origin] German [Votes] 17 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 28 [Name] Ally [Origin] German [Votes] 2 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 29 [Name] allyssia [Description] from alicia pure [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 30 [Name] Alphonse [Description] noble estate, eager [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 32 [Name] AnnaMaria [Description] Bitter grace [Origin] German [Votes] 2 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 33 [Name] Antje [Description] grace [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 34 [Name] Arabelle [Description] beautiful eagle [Origin] German [Votes] 2 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 35 [Name] Archie [Description] truly brave (from the name Archibald) [Origin] German [Votes] 3 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 36 [Name] Arne [Description] eagle [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 37 [Name] Arnold [Description] eagle, powerful [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 38 [Name] Aubrey [Description] elf rule [Origin] German [Votes] 14 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 39 [Name] August [Description] revered, exalted [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 40 [Name] Ausleigh [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 41 [Name] Ava [Description] a bird [Origin] German [Votes] 19 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 42 [Name] Baldwin [Description] bold friend [Origin] German [Votes] 3 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 43 [Name] Barend [Description] bear [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 44 [Name] Barnardo [Description] variant of Bernard; brave [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 45 [Name] Bathilda [Description] heroine [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 46 [Name] Bergen [Description] mountain dweller [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 47 [Name] Berit [Description] bright, glorious [Origin] German [Votes] 0 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 48 [Name] Bernadette [Description] bold as a bear [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: girl


Input: [0] 49 [Name] Bernard [Description] bold as a bear [Origin] German [Votes] 3 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [0] 50 [Name] Bertram [Description] bright [Origin] German [Votes] 1 [Vote for this name] Log In to Vote [Gender]

Output: boy


Input: [Special Attack] Aid another [Brief Description]

Output: Grant an ally a +2 bonus on attacks or AC

Table: Special Attacks


Input: [Special Attack] Bull rush [Brief Description]

Output: Push an opponent back 5 feet or more

Table: Special Attacks


Input: [Special Attack] Charge [Brief Description]

Output: Move up to twice your speed and attack with a +2 bonus

Table: Special Attacks


Input: [Special Attack] Disarm [Brief Description]

Output: Knock a weapon from your opponent’s hands, or grab a worn item

Table: Special Attacks


Input: [Special Attack] Feint [Brief Description]

Output: Negate your opponent’s Dex bonus to AC

Table: Special Attacks


Input: [Special Attack] Grapple [Brief Description]

Output: Wrestle with an opponent

Table: Special Attacks


Input: [Special Attack] Mounted Combat [Brief Description]

Output: Fight while riding your steed

Table: Special Attacks


Input: [Special Attack] Overrun [Brief Description]

Output: Plow past or over an opponent as you move

Table: Special Attacks


Input: [Special Attack] Sunder [Brief Description]

Output: Strike an opponent’s weapon or shield

Table: Special Attacks


Input: [Special Attack] Throw splash weapon [Brief Description]

Output: Throw container of dangerous liquid at target

Table: Special Attacks


Input: [Special Attack] Trip [Brief Description]

Output: Trip an opponent

Table: Special Attacks


Input: [Special Attack] Turn (rebuke) undead [Brief Description]

Output: Channel positive (or negative) energy to turn away (or awe) undead

Table: Special Attacks


Input: [Special Attack] Two-weapon fighting [Brief Description]

Output: Fight with a weapon in each hand

Table: Special Attacks


Input: [Disruptor] Personal computers [Disruptee]

Output: Mainframe and mini computers


Input: [Disruptor] Mini mills [Disruptee]

Output: Integrated steel mills


Input: [Disruptor] Cellular phones [Disruptee]

Output: Fixed line telephony


Input: [Disruptor] Community colleges [Disruptee]

Output: Four-year colleges


Input: [Disruptor] Discount retailers [Disruptee]

Output: Full-service department stores


Input: [Disruptor] Retail medical clinics [Disruptee]

Output: Traditional doctor’s offices


Input: [Place] The Haunted Mansion [Region] Irish Tropical Escapes [Hint]

Output: Seek out Dr. Frankenstein

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] Pumpkin Town [Region] SL9B By Us1 [Hint]

Output: A ghost in polka dots, a red tree and Pumpkin Lake. Easy!

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] Haunted Paths [Region] Fantasya [Hint]

Output: You will go “batty” as beneath the ground you will have to go.

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] Killer Haunted Ride [Region] Rixendale [Hint]

Output: Relax, have a rest, gather your courage for the Ride!

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] Miskatonia [Region] Arkham [Hint]

Output: Climb the stairs in the “Ivory Tower” and look right and left for what you seek.

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] Bentham Forest [Region] Elven Mist [Hint]

Output: Don’t annoy the red eyed monster to the point of pulling his hair out!

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] Abduction Alley [Region] Nestlefire [Hint]

Output: Look for funereal cousins!

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] Frightmare [Region] Misfitz [Hint]

Output: It can be maddening!

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] Raven’s Gate [Region] Dead Zone [Hint]

Output: Arm yourself, stroll through the town, see the children in the playground and find the nearby factory.

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Place] The Point of Derivation [Region] Faberge [Hint]

Output: Clean drinking water?

Prim Perfect’s Halloween Hunt and Quest: Hunt Hints! | Happy Hunting!


Input: [Slot] Blue Slots [Mod]

Output: Restoration & Health


Input: [Slot] Yellow Slots [Mod]

Output: Restoration or Restoration & Power


Input: [Slot] Red Slots [Mod]

Output: Restoration & Precision or Restoration & Might


Input: [Slot] Weapon Slot [Mod]

Output: Restorative Adapter or Absorption Adapter


Input: [Slot] Neck Slot [Mod]

Output: Focused Restoration


Input: [Slot] Back White Slot [Mod]

Output: Breakout Protection


Input: [Slot] Feet White Slot [Mod]

Output: Deadly Block or Explosive Block


Input: [Slot] Chest White Slot [Mod]

Output: Reserve Tank or Core Strength


Input: [Slot] Hands White Slot [Mod]

Output: Regenerative Shielding


Input: [#] 1 [Location] Inception Hill [Description] "In the area surrounding Sanctum Ruins, I discovered the fossil of a Spectrobe. It's a powerful fighter, with a golden yellow body that matches absolutely perfectly its Fire property." [Obtained From]

Output: Master's Cave interior


Input: [#] 2 [Location] Excavation Site [Description] "I heard the most peculiar rumor from the blacksmith of Haven Village. He told me that there was something shining in a pond at the excavation site behind the village. Perhaps a Spectrobe of the Water property could reveal it if the rumor is true." Note: Hints at the Zeni fossil [Obtained From]

Output: NPC at Forest Shortcut entrance


Input: [#] 3 [Location] Dawn Bridge [Description] "I spied a pair of very rare twin Spectrobes on a hill with a view of a waterfall near the Dawn Bridge. They have a nearly unstoppable co-op attack unlike any Spectrobe I have ever seen." Note: Hints at the Tobasu fossil [Obtained From]

Output: NPC in Verdant Village after defeating Drilzon


Input: [#] 4 [Location] Sunny Grassland [Description] "The name Sunny Grassland comes from the golden sunlight that pours down onto a massive tree. It is said that through this tree, the power of the sky is channeled into the earth." [Obtained From]

Output: NPC on bridge to Dawn Bridge


Input: [#] 5 [Location] Valley of Mist [Description] "Upon examining the ground scarred by Grant's landing, my Sky-property Child Form found a large mineral deposit. It's as if the power of the sky was suddenly awakened by the impact of his crashing ship." [Obtained From]

Output: NPC in the Stuffed Belly


Input: [#] 6 [Location] Ancient Village [Description] "Legend says that there once lived many Spectrobe Masters in the ancient village by the base of the mountain. I went there and found a note left behind from ages past which stated a fossil was hidden somewhere in the village, but alas, I was unable to find it." [Obtained From]

Output: Fisherman in Verdant Village


Input: [#] 7 [Location] Mt. Awakening [Description] "The massive volume of Sky power emitted from the summit of Mt. Awakening flows down to the mountain's base. There the energy collects and is transformed into minerals at a certain spot on a narrow trail branching from the road to the mountain." [Obtained From]

Output: Salia after receiving Cosmokey from Kamtoga


Input: [#] 8 [Location] Forest Shortcut [Description] "On the path to the Tree of Life I have discovered a hidden path well hidden in the green. Beyond the hidden path is an area that appeared to be of no significance, that is until I went there with a Spectrobe of the Plant property." [Obtained From]

Output: Kamtoga after equipping Legendary Weapon


Input: [#] 9 [Location] Tree of Life [Description] "I found a Spectrobe fossil by the Tree of Life. The Spectrobe's horn is as sharp as a razor and as powerful as a hammer. No doubt this tough fighter will aid me in battle." [Obtained From]

Output: NPC in Kamtoga's Camp


Input: [#] 10 [Location] Serenity Woods [Description] "It is said that the blue umbrella-shaped tree in Serenity Woods has the power to nurture living creatures. Perhaps that is why young creatures are often found sleeping under its branches. I wonder if there are ever Spectrobes among them..." [Obtained From]

Output: Neal at Desert Ruins 3


Input: [#] 11 [Location] Triple Falls [Description] "I heard a strange rumor from the people of Verdant Village. It seems a rare cactus has been discovered near Triple Falls. But what is far more interesting are the reports from people claiming they saw the cactus move." Note: Hints at the Sabo fossil [Obtained From]

Output: NPC in Dyrus' Camp


Input: [#] 12 [Location] Thunder Crag [Description] "There seems to be no end to the variety of plant life found on Doldogo. near the river that flows under Thunder Crag sightings of strange "flying grass" have been reported. I must investigate whether this grass can indeed fly." Note: Hints at the Hananomi fossil [Obtained From]

Output: Scout at Tower 2F after gaining access to Bahmud


Input: [#] 13 [Location] Glow Moss Cave [Description] "I happened to discover a small, hidden passage inside Glow Moss Cave. Beyond the passage I found the fossil of a Water property Spectrobe that is well protected by a layer of hard armor. It's a clever Spectrobe and a very useful addition to my team." [Obtained From]

Output: Neal in Kamtoga's Camp after gaining access to the Krawlosphere


Input: [Cost] Cost of ropes [Time] 1 turn [Job]

Output: Splice two lengths of rope (no chance of slipping)

Quickly, Quietly, Carefully: August 2010


Input: [Cost] 1 gp rope [Time] 1 turn [Job]

Output: Create a safe humanoid climbing harness from rope

Quickly, Quietly, Carefully: August 2010


Input: [Cost] 2 gp per carrier [Time] 1.5 turns per carrier [Job]

Output: Create a carrying harness that allows several men to move heavy objects by combining their strength

Quickly, Quietly, Carefully: August 2010


Input: [Cost] 50 gp [Time] 2d4 hours [Job]

Output: Create a pulley system to safely shift a 1 ton load 10'

Quickly, Quietly, Carefully: August 2010


Input: [Cost] 42 gp [Time] 2d4 days [Job]

Output: Build a 50' rope bridge

Quickly, Quietly, Carefully: August 2010


Input: [Cost] 45 gp + 3 gp per 50' deep [Time] 2d12+6 hours [Job]

Output: Build a platform elevator atop a deep pit

Quickly, Quietly, Carefully: August 2010


Input: [Code] god [Effect]

Output: Invulnerability

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] Ammo [Effect]

Output: Stocks player with ammunition

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] Guns [Effect]

Output: Stocks player with all weapons

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] armor [Effect]

Output: Gives player full armor

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] Health [Effect]

Output: Restocks player's health

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] poltergeist [Effect]

Output: Ghost mode

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] gear [Effect]

Output: Increased health and boosted reflexes (as if picking up a health booster and reflex booster each time you enter it)

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] kfa [Effect]

Output: All weapons + full ammo, armor & health

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] tears [Effect]

Output: All weapons + infinite ammo (still need to reload, but otherwise infinite)

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Code] maphole [Effect]

Output: Next level

F.E.A.R. - Wiki4Games, the free video game wiki


Input: [Japanese] モンスターのフン [Name] Dung [Facility] Field Row [Effect] Increase yield [Where to Obtain]

Output: Reward for slaying an Aptonoth, gather in Area 8 in Moga Woods.

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Japanese] 特大サイズのフン [Name] Super-sized Dung [Facility] Field Row [Effect] Increase yield [Where to Obtain]

Output: Reward for slaying a large Aptonoth

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Japanese] 肥沃なドロ [Name] Fertile Mud [Facility] Field Row [Effect] Increase yield [Where to Obtain]

Output: Hunt a Barroth

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Japanese] 薬用ムシドンドン [Name] BugMaker! Pro [Facility] Insect Box [Effect] Increase yield [Where to Obtain]

Output: Trade from the Argosy Captain

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Japanese] 強烈なフェロモン [Name] Funky Pheromones [Facility] Insect Box [Effect] Increase yield [Where to Obtain]

Output: Reward for slaying a large Bnahabra

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Japanese] キノコの培菌 "培 [Name] Shroom Germ [Facility] Mushrooms [Effect] Increase yield [Where to Obtain]

Output: Reward for slaying an Altaroth

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Japanese] キノコの倍々菌 [Name] Shroom Germ+ [Facility] Mushrooms [Effect] Increase yield [Where to Obtain]

Output: Reward for slaying a large Altaroth

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Japanese] ドスはたらきバチ [Name] Bizzy Bees [Facility] Bee Hive [Effect] Increase yield [Where to Obtain]

Output: Trade from the Argosy Captain

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Japanese] ツチノコトラップ [Name] Saturnian Trap [Facility] All [Effect] Increase yield May also catch a Saturnian [Where to Obtain]

Output: Trade from the Argosy Captain

Moga Farm - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more


Input: [Item] AHU [VAV] Large [Net for ACB] + [ACB]

Output: Small

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Ductwork [VAV] Large [Net for ACB] + [ACB]

Output: Small

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Risers [VAV] Large [Net for ACB] + [ACB]

Output: Small

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Ceiling Space [VAV] Large [Net for ACB] + [ACB]

Output: Small

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Pipework [VAV] Small [Net for ACB] - [ACB]

Output: Large

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Fan Energy [VAV] High [Net for ACB] + [ACB]

Output: Low

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Pump Energy [VAV] Low [Net for ACB] - [ACB]

Output: High

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Tenant Satisfaction [VAV] Low [Net for ACB] + [ACB]

Output: High

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Air Side System Cost [VAV] Low [Net for ACB] + [ACB]

Output: High

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Water Side System Cost [VAV] Low [Net for ACB] - [ACB]

Output: High

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Individual Control [VAV] Low [Net for ACB] + [ACB]

Output: High

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Thermal Comfort [VAV] Low [Net for ACB] + [ACB]

Output: High

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Generated Noise [VAV] High [Net for ACB] + [ACB]

Output: Low

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Maintenance [VAV] High [Net for ACB] + [ACB]

Output: Low

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Risk of Condensation [VAV] Low [Net for ACB] - [ACB]

Output: High

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] System Comlpexity [VAV] Low [Net for ACB] + [ACB]

Output: High

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Item] Control System Complexity [VAV] High [Net for ACB] + [ACB]

Output: Low

DADANCO - Active Chilled Beams: Sustainable Air Conditioning | Active Chilled Beams


Input: [Name] Allspice [Description]

Output: Strength and willpower


Input: [Name] Amber [Description]

Output: Attracts love, understanding, beauty, happiness


Input: [Name] Anise [Description]

Output: Aids in clairvoyance, brings good luck and protection


Input: [Name] Aphrodisia [Description]

Output: Attracts love and great passion


Input: [Name] Apple Blossom [Description]

Output: General happiness, peace of mind, attracting love


Input: [Name] Apricot [Description]

Output: To increase sensuality


Input: [Name] Arabian Nights [Description]

Output: Attracts new friends and lovers


Input: [Name] Attraction [Description]

Output: Attracts lovers, brings general good luck. Sprinkle a few drops on the soles of your shoes and you will carry its power wherever you go


Input: [Name] Balsam [Description]

Output: Strength and courage, dispelling negativity


Input: [Name] Basil [Description]

Output: Love, wealth, harmony


Input: [Name] Bayberry [Description]

Output: Protection, mastery over a situation


Input: [Name] Benzoin [Description]

Output: For purification, for health and beauty spells


Input: [Name] Better Business [Description]

Output: Attracts customers with money to spend to your business


Input: [Name] Blessing [Description]

Output: Spiritual purification, for healing spells, for blessing the magic circle


Input: [Name] Banishing [Description]

Output: For aid in driving away negative forces


Input: [Name] Black Opium [Description]

Output: Opens the door to unseen worlds


Input: [Name] Bergamot [Description]

Output: For happiness and good spirits. Also attracts money


Input: [Name] Camphor [Description]

Output: For physical and mental strength


Input: [Name] Cast Off Evil [Description]

Output: For anointing altars and/or temples before rituals to cast out negative forces


Input: [Name] Carnation [Description]

Output: Healing spells, general blessing


Input: [Name] Cassia [Description]

Output: To enhance psychic power


Input: [Name] Cedar [Description]

Output: For purification, especially before rituals. Promotes health.


Input: [Name] Cherry Blossom [Description]

Output: For magnetism and charisma, brings confidence, helps overcome low self-worth


Input: [Name] Conjure [Description]

Output: For use in candle magic, it attracts the spirits who will help you accomplish your goal


Input: [Name] Chypre [Description]

Output: For general financial gain


Input: [Name] Cinnamon [Description]

Output: To spice up your sex and social life, to bring good luck


Input: [Name] Citronella [Description]

Output: Cleansing, to attract money and general good fortune


Input: [Name] Cleopatra [Description]

Output: To attract passionate love into your life, to make yourself enticing and fascinating


Input: [Name] Clove [Description]

Output: To help relieve pain, to stimulate mental activity


Input: [Name] Cumin Seed [Description]

Output: Brings peace and harmony, especially in regard to domestic life


Input: [Name] Cypress [Description]

Output: For healing, protection, financial gain and good luck


Input: [Name] Damiana [Description]

Output: To encourage sexual attraction


Input: [Name] Divination [Description]

Output: To anoint tools before divination


Input: [Name] Dixie Love Perfume [Description]

Output: Attracts love and romance


Input: [Name] Dove's Blood [Description]

Output: Helps bring peace and tranquillity. Calms your nerves


Input: [Name] Dragon's Blood [Description]

Output: For protection, courage and strength.


Input: [Name] Elm [Description]

Output: General good luck. Attracts the blessings of the Goddess because elm is particularly associated with her.


Input: [Name] Eye [Description]

Output: A powerful love charm oil. You can use it when creating a love talisman.


Input: [Name] Fantasy [Description]

Output: Helps your dreams become a reality


Input: [Name] Fast Luck [Description]

Output: Attracts friends and fortune. Mix it with water and wash your home or business with it for extra luck.


Input: [Name] Frankincense [Description]

Output: Excellent all-purpose anointing oil, aids clairvoyance and astral strength


Input: [Name] Gardenia [Description]

Output: Peace, love, health


Input: [Name] Ginger [Description]

Output: Brings power in rituals, attracts money


Input: [Name] Glow of Attraction [Description]

Output: Draws others to you. Attracts financial gain


Input: [Name] Goddess [Description]

Output: For women to enhance their beauty and bring admiration and adoration


Input: [Name] Good Luck Mystic [Description]

Output: Aids psychism


Input: [Name] Helping Hand [Description]

Output: Soothes the mind. Brings peace to stormy domestic situations. Anoint a candle with it and burn it before going to bed


Input: [Name] Hermes [Description]

Output: Develops artistic creativity and communication skills. A good oil for meditating.


Input: [Name] High John the Conqueror [Description]

Output: Brings great good luck and increases self-confidence. Can help if you are in a difficult situation


Input: [Name] Holy [Description]

Output: Protection, brings healing


Input: [Name] Honeysuckle [Description]

Output: Money, increases psychic power


Input: [Name] House Blessing [Description]

Output: Brings good spirits to your home, brings protection and great blessing to the home in which it is burned


Input: [Name] Jasmine [Description]

Output: Attracts love, brings good luck. Dab it behind your left ear before you go to bed and it will help you remember what you are told in your dreams


Input: [Name] Jinx (Green) [Description]

Output: General success, monetary gain


Input: [Name] Jinx (Red) [Description]

Output: Encourages attraction. Very powerful.


Input: [Name] Juniper [Description]

Output: To calm nerves, for protection


Input: [Name] Jyoti [Description]

Output: For financial gain and overcoming bad energy sent to you, wittingly or unwittingly, by others


Input: [Name] Kyphi [Description]

Output: Attracts love, good fortune, luck


Input: [Name] Lady Luck [Description]

Output: Use when playing the lottery


Input: [Name] Lasta Manoshkar [Description]

Output: Attracts love and a good marriage


Input: [Name] Lavender [Description]

Output: Love, healing, cleansing


Input: [Name] Laxmi Dhoop [Description]

Output: Attracts material gain


Input: [Name] Lemon [Description]

Output: Brings energy to your spell, attracts spirits, brings health and long life


Input: [Name] Lilac [Description]

Output: Attracts good spirits, wards off negative forces and soothes a troubled mind


Input: [Name] Love-Drawing [Description]

Output: Highly magnetic, attracts love


Input: [Name] Magnet [Description]

Output: Brings general good fortune, especially good for business


Input: [Name] Meditation [Description]

Output: Creates vibrations favourable for meditation, aids in psychism.


Input: [Name] Money-Drawing [Description]

Output: Powerfully attracts money and business. Can be added to your scrub water when you are cleaning either your home or office.


Input: [Name] Musk [Description]

Output: Encourages sexual attraction and love, increases confidence


Input: [Name] Mystic Veil [Description]

Output: Encourages visions, speeds healing, aids in changing physical appearance for the better


Input: [Name] Myrrh [Description]

Output: Good meditation oil. Burn in a lamp ring before going to bed to bring prophetic dreams.


Input: [Name] Myrtlewood [Description]

Output: Enhances sexual attractiveness


Input: [Name] New Mown Hay [Description]

Output: To bless new beginnings and ventures


Input: [Name] Night Queen [Description]

Output: Brings passion and romantic enchantment into your life


Input: [Name] Nirvana [Description]

Output: Heightens psychism and helps you communicate with spirits


Input: [Name] Olibanum [Description]

Output: For protection against bad energy


Input: [Name] Orange [Description]

Output: Attracts good fortune, happiness and harmony. Also attracts men.


Input: [Name] Patchouli [Description]

Output: For love, fidelity in a mate, brings mastery over a situation, peace of mind, self-confidence


Input: [Name] Peaceful [Description]

Output: Settles nerves and brings domestic harmony


Input: [Name] Pennyroyal [Description]

Output: For purification and healing


Input: [Name] Power [Description]

Output: Attracts friends and lovers, dispels negative forces and hatred, brings money and general good fortune


Input: [Name] Prosperity [Description]

Output: Powerfully attracts material gain


Input: [Name] Psychic [Description]

Output: Dab on your third eye (the area between and very slightly above your eyebrows to increase your psychic powers)


Input: [Name] Quabal [Description]

Output: Develops psychic power and aids in communicating with spirits.


Input: [Name] Rose [Description]

Output: Enhances passion, can also be used for house blessing and to increase fertility. Burn in a lamp ring before going to bed to dream of a future lover.


Input: [Name] Rosemary [Description]

Output: Brings good luck, energy, aids in remembrance


Input: [Name] Sage [Description]

Output: For purification, especially before rituals. Promotes health.


Input: [Name] Sandalwood [Description]

Output: Good for all spells and rituals as it attracts spirits and increases magical power


Input: [Name] Seven Africans [Description]

Output: A very powerful oil that brings help in matters of the heart, makes your sex life better, increases personal power and attracts good luck forces


Input: [Name] Shi-Shi [Description]

Output: Brings financial gain, especially to those experiencing really hard times


Input: [Name] Spirit [Description]

Output: Aids in communication with spirits. Enhances psychic power


Input: [Name] Spring Mint Perfume [Description]

Output: Sprinkle it around your place of business. It will bring new customers.


Input: [Name] Success [Description]

Output: Overcomes any roadblocks on your way to success. Gives you an edge over the competition


Input: [Name] Stay at Home [Description]

Output: To encourage fidelity in a mate, to bring peace and harmony to your home


Input: [Name] Sweet Pea Perfume [Description]

Output: Brings new friendships and love prospects


Input: [Name] Three Kings [Description]

Output: Brings good luck to all areas of your life. Very powerful.


Input: [Name] Uncrossing [Description]

Output: A powerfully protective oil, it removes without fail any bad energy that has been sent your way


Input: [Name] Van-Van [Description]

Output: For purification, particularly before rituals, uncrossing


Input: [Name] Wisteria [Description]

Output: Brings good luck especially when used at midnight


Input: [Name] Wolf's Heart [Description]

Output: Brings great courage, said to overcome fear of death


Input: [Tool] News [Item] Item [Limit] 400 [Field]

Output: Headline


Input: [Tool] Content [Item] Module and Topic [Limit] 150 [Field]

Output: Title


Input: [Tool] Discussions [Item] Forum and Topic [Limit] 250 [Field]

Output: Title


Input: [Tool] Discussions [Item] Message [Limit] 150 [Field]

Output: Subject


Input: [Tool] Dropbox [Item] Folder [Limit] 128 [Field]

Output: Name


Input: [Tool] Quizzes [Item] Quiz [Properties and Submission Views and Reports] [Limit] 256 [Field]

Output: Name


Input: [Tool] Quizzes [Item] Quiz [Restrictions] [Limit] 20 [Field]

Output: Password


Input: [Tool] Quizzes [Item] Question Library [Sections and Random Sections] [Limit] 256 [Field]

Output: Name


Input: [Tool] Quizzes [Item] Question Library [Questions and Information] [Limit] 256 [Field]

Output: Title


Input: [Tool] Quizzes [Item] Question Library [Question Images] [Limit] 1791 [Field]

Output: Description


Input: [Tool] Grades [Item] Grade Item and Category [Limit] 127 [Field]

Output: Name


Input: [Tool] Email [Item] Compose New Message [Limit] 256 [Field]

Output: Subject


Input: [Tool] Attendance [Item] Register and Session [Limit] 128 [Field]

Output: Name


Input: [Tool] Attendance [Item] Session [Limit] 128 [Field]

Output: Description


Input: [Tool] Calendar [Item] Event [Limit] 128 [Field]

Output: Title


Input: [Tool] Chat [Item] Chat [Limit] 150 [Field]

Output: Title


Input: [Tool] Chat [Item] Chat [Limit] 400 [Field]

Output: Message


Input: [Tool] Checklist [Item] Checklist and Item [Limit] 128 [Field]

Output: Name


Input: [Tool] Groups [Item] Category and Group [Limit] 128 [Field]

Output: Name


Input: [Tool] Groups [Item] Group [Limit] 50 [Field]

Output: Code


Input: [Position] Standing [Attack] Normal [Defense]

Output: Normal


Input: [Position] Crouching [Attack] -2 [Defense]

Output: Ranged weapons -2 to hit you; normal vs. others


Input: [Position] Kneeling [Attack] -2 [Defense]

Output: Ranged weapons -2 to hit you; -2 to any active defense


Input: [Position] Crawling [Attack] Only close attacks [Defense]

Output: Ranged weapons -4 to hit you; -3 to any active defense


Input: [Position] Sitting [Attack] -2 [Defense]

Output: As for kneeling


Input: [Position] Lying down [Attack] -4, except with crossbow or gun [Defense]

Output: As for crawling


Input: [Brother] Dharok the Wretched [Attack Style] Slayer dart [Strategy]

Output: Use Slayer dart and pray protect from melee. You should keep an eye on your prayer as Dharok can hit very hard if he has low lifepoints.

Barrows Guide - Pages :: Tip.It RuneScape Help :: The Original RuneScape Help Site!


Input: [Brother] Ahrim the Blighted [Attack Style] Melee OR Range [Strategy]

Output: It is not worth trying to kill Ahrim with magic so the best option is to either take him down with melee or range (preferably with a Rune crossbow or better).

Barrows Guide - Pages :: Tip.It RuneScape Help :: The Original RuneScape Help Site!


Input: [Brother] Karil the Tainted [Attack Style] Melee OR Slayer dart [Strategy]

Output: You will post likely be running low on prayer at this point so you can either drink a dose of prayer potion or choose to tank Karil. Players with high combat stats should be able to melee him without any problems. Lower levelled players should use protect from range and Slayer dart.

Barrows Guide - Pages :: Tip.It RuneScape Help :: The Original RuneScape Help Site!


Input: [Brother] Guthan the Infested [Prayer or Curse] None [Attack Style] Slayer dart [Strategy]

Output: Use Slayer dart and he should die pretty quickly, unless he gets some lucky healing hits on you.

Barrows Guide - Pages :: Tip.It RuneScape Help :: The Original RuneScape Help Site!


Input: [Brother] Torag the Corrupted [Prayer or Curse] None [Attack Style] Slayer dart [Strategy]

Output: Again just run down his health using Slayer dart and he shouldn't pose much of a threat

Barrows Guide - Pages :: Tip.It RuneScape Help :: The Original RuneScape Help Site!


Input: [Brother] Verac the Defiled [Prayer or Curse] None [Attack Style] Slayer dart [Strategy]

Output: Use Slayer dart and just keep an eye on your health, if you are struggling you can either drink a dose of prayer potion to reduce his damage or use the Staff of light's special attack. The former is preferable if you still have to fight Akrisae.

Barrows Guide - Pages :: Tip.It RuneScape Help :: The Original RuneScape Help Site!


Input: [Brother] Akrisae the Doomed [Prayer or Curse] None [Attack Style] Korasi's sword special AND melee. [Strategy]

Output: Kill Akrisae with a combination of your melee weapon and Korasi's sword special attack. If you don't have Korasi's sword, alternate between melee and magic when necessary.

Barrows Guide - Pages :: Tip.It RuneScape Help :: The Original RuneScape Help Site!


Input: [0] Adaptation [Category] Possible spell (M6, C7) [Access?] No [Enable survival?] All planes [Enable breathing?] All planes [Enable vision?] Maybe [Enable movement?]

Output: Maybe


Input: [0] Airy (element) [Category] Known spell (M5) [Access?] No [Enable survival?] No [Enable breathing?] Yes [Enable vision?] No [Enable movement?]

Output: No


Input: [0] Amulet of the Planes [Category] Magic item [Access?] "Random" location, probably a livable one [Enable survival?] Maybe [Enable breathing?] Maybe [Enable vision?] Maybe [Enable movement?]

Output: Maybe


Input: [0] Body control [Category] Psionics [Access?] No [Enable survival?] Yes [Enable breathing?] Yes [Enable vision?] Maybe [Enable movement?]

Output: Maybe


Input: [0] Codex of Infinite Planes [Category] Artifact [Access?] Yes [Enable survival?] Unknown [Enable breathing?] Unknown [Enable vision?] Unknown [Enable movement?]

Output: Unknown


Input: [0] Cubic gate [Category] Magic item [Access?] Five fixed locations, probably livable [Enable survival?] Maybe [Enable breathing?] Maybe [Enable vision?] Maybe [Enable movement?]

Output: Maybe


Input: [0] Element adaptation [Category] possible spell (M5, C5) [Access?] No [Enable survival?] One element [Enable breathing?] One element [Enable vision?] One element [Enable movement?]

Output: One element


Input: [0] Element breathing [Category] Known spell (M4, C3) [Access?] No [Enable survival?] No [Enable breathing?] One element [Enable vision?] No [Enable movement?]

Output: No


Input: [0] Elemental plane protection [Category] Variant spell (C3) [Access?] No [Enable survival?] Yes [Enable breathing?] No [Enable vision?] No [Enable movement?]

Output: No


Input: [0] Ethereal travel [Category] DM's device [Access?] Yes [Enable survival?] No [Enable breathing?] No [Enable vision?] No [Enable movement?]

Output: No


Input: [0] Gate [Category] DM places [Access?] One point [Enable survival?] Maybe [Enable breathing?] Maybe [Enable vision?] Maybe [Enable movement?]

Output: Maybe


Input: [0] Gate spell [Category] Known spell (C7, M9) [Access?] One dangerous place [Enable survival?] No [Enable breathing?] No [Enable vision?] No [Enable movement?]

Output: No


Input: [0] "Just Passing Through" [Category] Proposed spells (M5 individual, M7 group) [Access?] No [Enable survival?] No [Enable breathing?] No [Enable vision?] No [Enable movement?]

Output: Yes


Input: [0] Mirror of mental prowess [Category] Magic item [Access?] Yes [Enable survival?] No [Enable breathing?] No [Enable vision?] No [Enable movement?]

Output: No


Input: [0] Polymorph self [Category] Known spell (M4) [Access?] Maybe [Enable survival?] Maybe [Enable breathing?] Yes [Enable vision?] Yes [Enable movement?]

Output: Yes


Input: [0] Plane Shift [Category] Known spell (C5) [Access?] Yes [Enable survival?] Probably [Enable breathing?] Probably [Enable vision?] Likely [Enable movement?]

Output: Likely


Input: [0] Teleport Without Error [Category] Known spell (M7) [Access?] Yes, still risky [Enable survival?] Probably not [Enable breathing?] Probably not [Enable vision?] Probably not [Enable movement?]

Output: Probably not


Input: [0] Vortex [Category] DM places [Access?] Yes [Enable survival?] No [Enable breathing?] No [Enable vision?] No [Enable movement?]

Output: No


Input: [Time/Space Magic] Speed [Effect] Slows down the battle speed. [Equivalent To]

Output: Speed


Input: [Time/Space Magic] Slow [Effect] Enemies are slowed by the passage of time. [Equivalent To]

Output: Slow


Input: [Time/Space Magic] Regene [Effect] A certain amount of HP is gradually recovered. [Equivalent To]

Output: Regen


Input: [Time/Space Magic] Mute [Effect] Neither spells nor songs may be cast/sung. [Equivalent To]

Output: Mute


Input: [Time/Space Magic] Haste [Effect] Speeds up one friend. [Equivalent To]

Output: Haste


Input: [Time/Space Magic] Leviteto [Effect] Defend oneself from damage on the ground. [Equivalent To]

Output: Float


Input: [Time/Space Magic] Gravite [Effect] HP is reduced to 1/2 via the power of gravity. [Equivalent To]

Output: Demi


Input: [Time/Space Magic] Stop [Effect] Enemies stop moving. [Equivalent To]

Output: Stop


Input: [Time/Space Magic] Telepo [Effect] Escape from dungeons and battles. [Equivalent To]

Output: Exit


Input: [Time/Space Magic] Comet [Effect] A group of meteorites rains down. [Equivalent To]

Output: Comet


Input: [Time/Space Magic] SlowGa [Effect] A more powerful Slow (on everyone). [Equivalent To]

Output: Slow2


Input: [Time/Space Magic] GraviGa [Effect] A stronger Gravite (HP [is reduced to] 1/4). [Equivalent To]

Output: Quarter


Input: [Time/Space Magic] HasteGa [Effect] A more powerful Haste (on everyone). [Equivalent To]

Output: Haste2


Input: [Time/Space Magic] Meteo [Effect] A swarm of meteorites rains down upon everyone. [Equivalent To]

Output: Meteo


Input: [Time/Space Magic] Quick [Effect] Time stops around you. [Equivalent To]

Output: Quick


Input: [Time/Space Magic] Degeon [Effect] Distorts the dimensional fabric; enemies disappear. [Equivalent To]

Output: X-Zone


Input: [Title] Novice [New locations] Meadow [Total locations*] 1 [Shield]

Output: white shield


Input: [Title] Recruit [New locations] Town of Gnawnia King's Arms King's Party Zone [Total locations*] 4 [Shield]

Output: white shield with a vertical grey line down the middle


Input: [Title] Apprentice [New locations] Windmill Tournament Hall [Total locations*] 6 [Additional abilities] Send supplies via Give To Friends feature 15 minutes Hunter's Horn Improved contents in Loyalty Chests Use the Marketplace [Shield]

Output: yellow shield


Input: [Title] Initiate [New locations] Harbour King's Gauntlet [Total locations*] 8 [Crafting slots] 2 [Additional abilities] Crafting Accumulate Stale Cheese [Shield]

Output: yellow shield with a vertical black line down the middle


Input: [Title] Journeyman [New locations] Mountain Calm Clearing [Total locations*] 10 [Crafting slots] 3 [Additional abilities] Use Charms Improved contents in Loyalty Chests [Shield]

Output: orange shield


Input: [Title] Master [New locations] Laboratory Town of Digby Mousoleum Great Gnarled Tree [Total locations*] 14 [Crafting slots] 4 [Additional abilities] Send Stale Cheese and Radioactive Sludge via Gifting Obtain Gouda cheese without waiting for Events [Shield]

Output: purple shield


Input: [Title] Grandmaster [New locations] Bazaar Training Grounds Dojo Meditation Room Pinnacle Chamber Lagoon [Total locations*] 20 [Crafting slots] 5 [Shield]

Output: blue shield


Input: [Title] Legendary [New locations] Catacombs Forbidden Grove Acolyte Realm S.S. Huntington III Cape Clawed Elub Shore Nerg Plains Derr Dunes [Total locations*] 28 [Crafting slots] 6 [Additional abilities] Improved contents in Loyalty Chests [Shield]

Output: green shield


Input: [Title] Hero [New locations] Jungle of Dread Toxic Spill [Total locations*] 30 [Crafting slots] 7 [Shield]

Output: black shield with a white star in the center


Input: [Title] Knight [New locations] Dracano Balack's Cove [Total locations*] 32 [Crafting slots] 8 [Shield]

Output: black shield with a yellow cross in the center


Input: [Title] Lord/Lady [New locations] Seasonal Garden Zugzwang's Tower Crystal Library Slushy Shoreline Iceberg Claw Shot City Gnawnian Express Station [Total locations*] 39 [Crafting slots] 9 [Additional abilities] Improved contents in Loyalty Chests Maximum Tower Amplifier of 150% [Shield]

Output: black shield with a blue outline and a gold bullseye in the center


Input: [Title] Baron/Baroness [New locations] Fiery Warpath Muridae Market Living Garden Lost City Sand Dunes Twisted Garden Cursed City Sand Crypts [Total locations*] 44 [Crafting slots] 10 [Additional abilities] Maximum Tower Amplifier of 160% [Shield]

Output: black shield with a blue outline and 2 golden lines down the middle with 2 golden stars on the edges


Input: [Title] Count/Countess [New locations] Gnawnia Rift Sunken City [Total locations*] 46 [Crafting slots] 11 [Additional abilities] Maximum Tower Amplifier of 175% [Shield]

Output: red shield with a dark blue outline and a single black stripe down the middle


Input: [Title] Duke/Duchess [New locations] Burroughs Rift Fungal Cavern Whisker Woods Rift [Total locations*] 49 [Crafting slots] 12 [Shield]

Output: black shield with a dark blue outline and a turquoise dot at the top-center above two diagonal golden wings connected at their base


Input: [Title] Grand Duke/ Grand Duchess [Total locations*] 49 [Crafting slots] 13 [Shield]

Output: green shield


Input: [Title] Archduke/ Archduchess [Total locations*] 49 [Crafting slots] 13 [Shield]

Output: light blue shield


Input: [0] Number [1] Information [2] How Info is Gathered [3] Time [4]

Output: Place

Strolen's Citadel: Seeking Vengeance; Adventurers Needed By caesar193


Input: [0] 1. [1] Protector works through use of a demon [2] Technical drawings of summoning circle around Circle of Culthus with notes in margins; overhearing Rilthus discussing drawing new circle with second-in-command [3] Third day, evening [4]

Output: Rilthus' quarters

Strolen's Citadel: Seeking Vengeance; Adventurers Needed By caesar193


Input: [0] 2. [1] New Protector is wanted [2] Asking/listening to cult members [3] First to third day [4]

Output: Anywhere

Strolen's Citadel: Seeking Vengeance; Adventurers Needed By caesar193


Input: [0] 3. [1] Rilthus planning attack on Merthia City [2] Listening to Rilthus discussing plans with second-in-command [3] Second day, noon [4]

Output: Rilthus' quarters

Strolen's Citadel: Seeking Vengeance; Adventurers Needed By caesar193


Input: [0] 4. [1] Rilthus attack on Merthia City [2] Rilthus gives a speech to the gathered congregation on the evils of the government and how they are causing this danger, and why they are attacking it the next day. [3] Fifth day, evening, same times as 5. and 6. [4]

Output: Circle of Culthus

Strolen's Citadel: Seeking Vengeance; Adventurers Needed By caesar193


Input: [0] 5. [1] Transportation of Protector to Merthia City for attack [2] Listening to second-in-command as he uses magic to temporarily change Protector into small, ten-inch tall model wooden statue. [3] Fifth day, evening, same time as 4. and 6. [4]

Output: Second-in-command's quarters

Strolen's Citadel: Seeking Vengeance; Adventurers Needed By caesar193


Input: [0] 6. [1] Cult's cart being used for attack [2] Rilthus' general informing stablehands that cart cannot be used for wood transport, as Rilthus needs it tomorrow. [3] Fifth day, evening, same time as 4. and 5. [4]

Output: Stables

Strolen's Citadel: Seeking Vengeance; Adventurers Needed By caesar193