Input: [Name] Hoes [Description] Used to till dirt blocks in preparation for growing crops. [Ingredients]

Output: Sticks & Wooden Planks or Cobblestone or Iron Ingots or Gold Ingots or Diamonds


Input: [Name] Fishing Rod [Description] Used to catch fish. [Ingredients]

Output: Sticks & String


Input: [Name] Flint & Steel [Description] Creates fire. [Ingredients]

Output: Iron Ingot & Flint


Input: [Name] Compass [Description] Points to the spawn point. [Ingredients]

Output: Iron Ingots & Redstone


Input: [Name] Clock [Description] Displays the time relative to the positions of the sun and moon. [Ingredients]

Output: Gold Ingots & Redstone


Input: [Name] Bucket [Description] Used to transport water, lava and milk. [Ingredients]

Output: Iron Ingots


Input: [Name] Shears [Description] Used to collect wool from sheep and leaves from trees. [Ingredients]

Output: Iron Ingots


Input: [Description] Three consecutive cards of the same suit (Aces high or low) [Tie Breaker] Higher ranking card wins [Hand Name]

Output: Straight Flush

How to Play Three Card Poker: 13 Steps (with Pictures) - wikiHow

Three Card Poker Hand Rankings


Input: [Description] Three cards of the same rank [Tie Breaker] Higher ranking card wins [Hand Name]

Output: Three of a Kind

How to Play Three Card Poker: 13 Steps (with Pictures) - wikiHow

Three Card Poker Hand Rankings


Input: [Description] Three consecutive cards in mixed suits (Aces high or low) [Tie Breaker] Higher ranking card wins [Hand Name]

Output: Straight

How to Play Three Card Poker: 13 Steps (with Pictures) - wikiHow

Three Card Poker Hand Rankings


Input: [Description] Three cards of the same suit [Tie Breaker] Higher of the highest card in each hand wins; if a tie, compare middle ranking cards, then lowest [Hand Name]

Output: Flush

How to Play Three Card Poker: 13 Steps (with Pictures) - wikiHow

Three Card Poker Hand Rankings


Input: [Description] Two cards of the same rank, and one other card [Tie Breaker] Higher ranking pair wins; if a tie, higher of the third "odd card" wins [Hand Name]

Output: Pair

How to Play Three Card Poker: 13 Steps (with Pictures) - wikiHow

Three Card Poker Hand Rankings


Input: [Description] Three cards, not all consecutive or in the same suit [Tie Breaker] Same as Flush tiebreaks [Hand Name]

Output: High Card

How to Play Three Card Poker: 13 Steps (with Pictures) - wikiHow

Three Card Poker Hand Rankings


Input: [Type] Melee Weapons [Info]

Output: Common

Weapons - Infestation: Survivor Stories Wiki


Input: [Type] Crossbows, Handguns and Shotguns [Info]

Output: Uncommon

Weapons - Infestation: Survivor Stories Wiki


Input: [Type] Civilian Assault Rifles, Hunting Rifles [Info]

Output: Relatively rare

Weapons - Infestation: Survivor Stories Wiki


Input: [Type] Military Grade Sub-Machine Guns, Assault Rifles [Info]

Output: Very Rare

Weapons - Infestation: Survivor Stories Wiki


Input: [Type] Military Machine Guns, Sniper Rifles [Info]

Output: Extremely Rare

Weapons - Infestation: Survivor Stories Wiki


Input: [Type] 'Cool' Assault Rifles and Sub-Machine Guns [Info]

Output: Extremely rare

Weapons - Infestation: Survivor Stories Wiki


Input: [Type] Grenades [Info]

Output: Relatively Common

Weapons - Infestation: Survivor Stories Wiki


Input: [Type] Attachments [Info]

Output: Extremely rare

Weapons - Infestation: Survivor Stories Wiki


Input: [Unlockable] 01f Soldier’s Hat [How to Unlock]

Output: Clear stage while taking no damage

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 02f Warrior Trousers [How to Unlock]

Output: Clear stage with no ring outs from either side

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 03f Pauldron [How to Unlock]

Output: Switch with ally more than 2 times

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 04f Warlord’s Belt [How to Unlock]

Output: Perform 3 attack throws

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 05f Clergy Clothes [How to Unlock]

Output: Defeat an enemy with a ring out

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 06f Wonder Jacket [How to Unlock]

Output: Throw an opponent

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 07f Warrior Trousers [How to Unlock]

Output: Clear the stage without missing any attacks

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 08f Armor Ring: Ice Mirror [How to Unlock]

Output: Switch characters twice

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 09f Scarlett Blossoms [How to Unlock]

Output: Guard against the opponent’s attack 3 times in a row

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 10f Silver Boots [How to Unlock]

Output: Guard the opponent’s attack 10 times in a row

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 11f Grim Horn [How to Unlock]

Output: Defeat all enemies with a critical finish

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 12f Magus Cloth [How to Unlock]

Output: Defeat all enemies with ring outs

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 13f Pegasus Sallet [How to Unlock]

Output: Destroy all the walls

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 14f Stage: Phantom Pavilion Seesaw [How to Unlock]

Output: Perform gaurd impact more than 3 times

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 15f Submissions Belt [How to Unlock]

Output: Clear the stage using only the A and G buttons

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 16f Warlord’s Belt [How to Unlock]

Output: Clear the stage with 0 time remaining

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 17f Arm Bandages [How to Unlock]

Output: Execute a 5+ combo

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 18f Kouchu Kabuto [How to Unlock]

Output: Stand on all corners of the stage

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 19f Longhua Qippo [How to Unlock]

Output: Switch with ally more than 5 times

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 20f Life gem: Sun [How to Unlock]

Output: Clear the stage with a critical finish

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 21f Longhua Qippo [How to Unlock]

Output: Voluntarily ring yourself out

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 22f Honor Boots [How to Unlock]

Output: Perform more than 4 counter hits

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 23F Frilled Skirt [How to Unlock]

Output: Guard more than 3 times in a row

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 24f Protect Gem: Cardinal Directions [How to Unlock]

Output: Perform a combo with more than 240 damage

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 25f Zhuque Changpao [How to Unlock]

Output: Throw more than 5 times

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 26f Warthog Cuirass [How to Unlock]

Output: Execut a 10+ combo

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 27f Iron Gauntlets [How to Unlock]

Output: Clear the stage with no damage taken

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 28F Aculeus Suit [How to Unlock]

Output: Opponent guards a guard break attack at least twice

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 29f Menghu Boots [How to Unlock]

Output: Switch with ally 5+ times

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 30f Spirit Gem: Noniple Heads [How to Unlock]

Output: Clear stage without guarding

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 31f Longming Qippo [How to Unlock]

Output: Perform 5+ Just Inputs

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 32f Vane Mask [How to Unlock]

Output: Perform a low throw

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 33f Battle dress [How to Unlock]

Output: Perform 3 attack throws

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 34f Power Gem: Warrior Princess [How to Unlock]

Output: Perform guard impact 3+ times

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 35f Warthog Pauldrons [How to Unlock]

Output: Clear without switching

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 36f Parlor Blouse [How to Unlock]

Output: Clear stage with 0 time remaining

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 37f Siren’s Helm [How to Unlock]

Output: Defeat all enemies with critical finishes

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 38f Gorgon Fauld [How to Unlock]

Output: Defeat all enemies with ring out

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 39f Kingfisher Greaves [How to Unlock]

Output: Clear the stage without changing position

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 40f Deer Head [How to Unlock]

Output: Execute a 5+ combo

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 41f Minotaur [How to Unlock]

Output: Perform 5+ Just Inputs

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 42f Demonic Gloves [How to Unlock]

Output: Clear the stage without letting opponents invoke a skill

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 43f Repel Gem: Iron Shell [How to Unlock]

Output: Perform an over the back throw

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 44f War Cloak [How to Unlock]

Output: No ring outs either side

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 45f Tiger Lily Kabuto [How to Unlock]

Output: Defeat enemies without using any skills

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 46f Butterfly salet [How to Unlock]

Output: Defeat enemies without using any skills

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 47f Succubus Boots [How to Unlock]

Output: Throw 5 times

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 48f Life Dem:Jade [How to Unlock]

Output: Clear stage with a character equipped with the “invisible” skill

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 49f Horns of Calamity [How to Unlock]

Output: Clear stage with no attacks missing

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 50f Tiger Lily Breastplates [How to Unlock]

Output: Execute a 10+combo

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 51f Tiger Lily Fauld [How to Unlock]

Output: Perform more than 4 counterhits

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 52f Feathered Wings [How to Unlock]

Output: Clear stage with a critical finish

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 53f Blade Ring: Demon Lord [How to Unlock]

Output: Defeat all enemies with a ring out

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 54f Leviathan Paoldron [How to Unlock]

Output: Destroy all the walls

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 55f Priestess Kimono [How to Unlock]

Output: Perform 3 attack throws

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 56f Leviathan Burgonet [How to Unlock]

Output: Perform a combo with more than 240 damage

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 57f Voodoo Armlets [How to Unlock]

Output: Voluntarily perform a ring out

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 58f Tiger Pauldrons [How to Unlock]

Output: Defeat all enemies without any skills equipped

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 59f Voodoo Greaves [How to Unlock]

Output: Guard an enemies attack 10 times in a row

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Unlockable] 60f Voodoo Breastplate [How to Unlock]

Output: Clear the stage without switching character

Soul Calibur IV achievements and secrets : The Gaming Vault


Input: [Left] White or silver candle (Goddess) [Right]

Output: Gold or yellow candle (God)


Input: [Left] Goddess Statue [Right]

Output: God Statue


Input: [Left] Chalice with wine [Right]

Output: Wand


Input: [Left] Cup of water [Right]

Output: Censor with Incense


Input: [Left] Cauldron [Right]

Output: Bowl of salt


Input: [Left] Altar Pentacle [Right]

Output: Athame


Input: [Left] Bell [Right]

Output: Boline


Input: [Left] Crystals or Stones [Right]

Output: Matches or lighter


Input: [Name] Hard Rockin Steel [Material] Steel [Core] Hex [Winding]

Output: Roundwound

LaBella Bass Strings - Reviews, Information and More - Roundwound, Flatwound, Nylon Tapewound


Input: [Name] Slappers [Material] Nickel [Core] Hex [Winding]

Output: Roundwound

LaBella Bass Strings - Reviews, Information and More - Roundwound, Flatwound, Nylon Tapewound


Input: [Name] Deep Talkin Bass Roundwound [Material] Steel [Core] Hex [Winding]

Output: Roundwound

LaBella Bass Strings - Reviews, Information and More - Roundwound, Flatwound, Nylon Tapewound


Input: [Name] Super Steps [Material] Steel [Core] Hex [Other Info] Tapered [Winding]

Output: Roundwound

LaBella Bass Strings - Reviews, Information and More - Roundwound, Flatwound, Nylon Tapewound


Input: [Name] Deep Talkin Bass [Core] Hex [Other Info] The "M" gauge (760M) was used by James Jamerson. [Winding]

Output: Flatwound

LaBella Bass Strings - Reviews, Information and More - Roundwound, Flatwound, Nylon Tapewound


Input: [Name] Deep Talkin Bass Model L-760N [Material] Tapewound [Core] Hex [Model #] L-760N [Winding]

Output: Black Nylon

LaBella Bass Strings - Reviews, Information and More - Roundwound, Flatwound, Nylon Tapewound


Input: [Cost] 1,000gp [Cumulative Investment] 1,000gp [Reward]

Output: Establish a Mission and Opposition Recruit loyal agents, invest in some fundraising activities


Input: [Cost] 3,000gp [Cumulative Investment] 4,000gp [Reward]

Output: Set the nascent organization to work on three Goals Inspire more supporters, get basic equipment, establish a few revenue streams


Input: [Cost] 6,000gp [Cumulative Investment] 10,000gp [Reward]

Output: Recruit the first Personage to help run the organization. This personage is loyal to the organization unto death. Provide resources to fund network and the operations your goals require


Input: [Cost] 10,000gp [Cumulative Investment] 20,000gp [Reward]

Output: Construct the Stronghold at your Center of Power. This stronghold cannot be taken until all other strongholds in the organization have fallen. Invest in materials, workers, guards, and staff


Input: [Cost] 10,000gp [Cumulative Investment] 30,000gp [Reward]

Output: Gain an additional Personage or Stronghold


Input: [Cost] 10,000gp [Cumulative Investment] 40,000gp [Reward]

Output: Gain an additional Personage or Stronghold


Input: [Cost] 20,000gp [Cumulative Investment] 60,000gp [Reward]

Output: Gain an additional Personage or Stronghold


Input: [Cost] 20,000gp [Cumulative Investment] 80,000gp [Reward]

Output: Gain an additional Personage or Stronghold


Input: [Cost] 20,000gp [Cumulative Investment] 100,000gp [Reward]

Output: Gain an additional Personage or Stronghold


Input: [Cost] +50,000gp [Cumulative Investment] More [Reward]

Output: Gain an additional Personage or Stronghold


Input: [Name] pepsiman [Type]

Output: User


Input: [Name] dannyodwyer [Type]

Output: User


Input: [Name] christilton [Type]

Output: User


Input: [Name] johnnyv [Type]

Output: User


Input: [Name] mar [Type]

Output: User


Input: [Name] mccarron [Type]

Output: User


Input: [Name] nac [Type]

Output: User


Input: [Name] beachthunder [Type]

Output: User


Input: [Name] rolyatkcinmai [Type]

Output: User


Input: [Name] demoskinos [Type]

Output: User


Input: [Name] burzmali [Type]

Output: User


Input: [Name] theuselessgod [Type]

Output: User


Input: [Name] jagged85 [Type]

Output: User


Input: [Name] peezmachine [Type]

Output: User


Input: [Name] peterpasinili007 [Type]

Output: User


Input: [Name] bdhurkett [Type]

Output: User


Input: [Name] ruineru3 [Type]

Output: User


Input: [Name] billmuir3 [Type]

Output: User


Input: [Name] danryckert [Type]

Output: User


Input: [Name] Nancy Drew: Curse of Blackmoor Manor [Type]

Output: Game


Input: [Name] Ragnarok Online 2: Legend of the Second [Type]

Output: Game


Input: [Name] Metallica Pinball [Type]

Output: Game


Input: [Name] Find Your Own Way Home [Type]

Output: Game


Input: [Name] Beourg [Type]

Output: Character


Input: [Name] Knight Kalain [Type]

Output: Character


Input: [Name] Monster Professor Gretel [Type]

Output: Character


Input: [Name] Gellinda [Type]

Output: Character


Input: [Name] Frosa [Type]

Output: Character


Input: [Name] History Professor Othello [Type]

Output: Character


Input: [Name] Azif [Type]

Output: Character


Input: [Name] Cliffmax [Type]

Output: Character


Input: [Name] Nestor [Type]

Output: Character


Input: [Name] Pyke [Type]

Output: Character


Input: [Name] Green Zeppelin [Type]

Output: Character


Input: [Name] Grandmother Diana [Type]

Output: Character


Input: [Name] Grandfather Ano [Type]

Output: Character


Input: [Name] Glain [Type]

Output: Character


Input: [Name] Moss [Type]

Output: Character


Input: [Name] Farmer Mildwin [Type]

Output: Character


Input: [Name] Kafra Milenia [Type]

Output: Character


Input: [Name] Baby Poring [Type]

Output: Concept


Input: [Name] Flip [Type]

Output: Concept


Input: [Name] Angry Flip [Type]

Output: Concept


Input: [Name] Lunatic [Type]

Output: Concept


Input: [Name] Eclipse [Type]

Output: Concept


Input: [Name] Fine Training Shoes [Type]

Output: Thing


Input: [Name] Instant Jellopy Salad [Type]

Output: Thing


Input: [Name] Flip Card [Type]

Output: Thing


Input: [Name] Instant Pollen Cake [Type]

Output: Thing


Input: [Name] Supersmall Bag [Type]

Output: Thing


Input: [Place] Beach [Encouraged Traits] Loves the Outdoors, Athletic [Excluding Traits] Hates Outdoors [Encouraged Skills] Athletic [Toddlers] Yes [Careers]

Output: Professional Sports


Input: [Place] City Hall [Encouraged Skills] Charisma [Toddlers] No [Careers]

Output: Political


Input: [Place] Dance Club [Encouraged Traits] Athletic, Party Animal, Daredevil [Excluding Traits] Bookworm, Coward, Shy, Snob, Loner [Encouraged Skills] Dancing [Toddlers] No [Careers]

Output: Music


Input: [Place] Dive Bar [Encouraged Traits] Athletic, Daredevil, Loves the Outdoors, Party Animal, Vampire [Excluding Traits] Bookworm, Coward, Hates the Outdoors, Shy, Snob, Loner [Toddlers] No [Careers]

Output: Criminal


Input: [Place] Exclusive Lounge [Encouraged Traits] Star Quality, Snob, Schmoozer, Dramatic, Charismatic, Ambitious [Excluding Traits] Evil, Frugal, Loner, Neurotic, Over Emotional, Slob [Encouraged Skills] Charisma [Toddlers] No [Careers]

Output: Film


Input: [Place] Fusion Lounge [Encouraged Traits] Party Animal, Dramatic, Excitable [Excluding Traits] Bookworm, Coward, Shy, Neurotic, Loner [Encouraged Skills] Charisma, Martial Arts [Toddlers] No [Careers]

Output: Professional Sports


Input: [Place] Gym [Encouraged Traits] Athletic, Daredevil [Excluding Traits] Couch Potato [Encouraged Skills] Athletic [Toddlers] No [Careers]

Output: Professional Sports


Input: [Place] Hospital [Encouraged Traits] Snob [Toddlers] No [Careers]

Output: Medical


Input: [Place] Library [Encouraged Traits] Bookworm, No Sense of Humor, Genius, Hates Outdoors, Computer Whiz [Excluding Traits] Couch Potato [Encouraged Skills] Writing, Homework [Toddlers] Yes [Careers]

Output: Journalism


Input: [Place] Parks [Encouraged Traits] Loves the Outdoors, Angler, Green Thumb [Excluding Traits] Hates Outdoors [Encouraged Skills] Athletic [Toddlers] Yes [Careers]

Output: Professional Sports


Input: [Place] Pool [Excluding Traits] Hates Outdoors [Encouraged Skills] Athletic [Toddlers] No [Careers]

Output: Professional Sports


Input: [Place] Restaurant [Encouraged Traits] Natural Cook [Excluding Traits] Frugal [Encouraged Skills] Cooking [Toddlers] No [Careers]

Output: Culinary


Input: [Place] Shops [Encouraged Traits] Snob [Encouraged Skills] Athletic [Toddlers] No [Careers]

Output: Bookstore Clerk, Grocery Store Clerk


Input: [Place] Sports Bar [Encouraged Traits] Athletic, Daredevil, Loves the Outdoors, Party Animal, Vampire [Excluding Traits] Bookworm, Coward, Hates the Outdoors, Shy, Snob, Loner [Encouraged Skills] Athletic [Toddlers] No [Careers]

Output: Professional Sports


Input: [Place] Stadium [Encouraged Traits] Athletic, Virtuoso [Encouraged Skills] Athletic [Toddlers] Yes [Careers]

Output: Professional Sports


Input: [Place] Theatre [Encouraged Traits] Virtuoso [Encouraged Skills] Guitar, Xylophone [Toddlers] Yes [Careers]

Output: Music, Journalism


Input: [NPC] Fallon [Location] Shadow Realm [Occupation]

Output: Military Leader


Input: [NPC] Leymore [Location] Shadow Realm [Occupation]

Output: Royal Alchemist


Input: [NPC] Jenna [Location] Shadow Realm [Occupation]

Output: ex-Knight Templar


Input: [NPC] Cai [Location] Shadow Realm [Occupation]

Output: Royal Alchemist


Input: [NPC] Elatha [Location] Shadow Realm [Occupation]

Output: Shadow Walker


Input: [NPC] Tethra [Location] Shadow Realm [Occupation]

Output: Fomor Commander


Input: [MP] 12 [Description] Increases all allies' attack by one rank [Name]

Output: Tarukaja

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 12 [Description] Decreases all enemies' attack by one rank [Name]

Output: Tarunda

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 30 [Description] Decreases all enemies' attack by two ranks [Name]

Output: War Cry

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 12 [Description] Increases all allies' defense by one rank [Name]

Output: Rakukaja

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 12 [Description] Decreases all enemies' defense by one rank [Name]

Output: Rakunda

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 30 [Description] Decreases all enemies' defense by two ranks [Name]

Output: Acid Breath

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 12 [Description] Increases all allies' agility by one rank [Name]

Output: Sukukaja

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 12 [Description] Decreases all enemies' agility by one rank [Name]

Output: Sukunda

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 30 [Description] Decreases all enemies' agility by 2 ranks [Name]

Output: Fog Breath

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 25 [Description] Maximizes the user's attack, defense and agility but reduces HP to 1 [Name]

Output: Blood Ritual

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 50 [Description] Increases all allies' attack, defense and agility by one rank [Name]

Output: Luster Candy

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 50 [Description] Decreases all enemies' attack, defense and agility by one rank [Name]

Output: Debilitate

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 20 [Description] Increases all enemies' attack and decreases all enemies' defense by 2 ranks [Name]

Output: Taunt

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 10 [Description] Removes buffs from all enemies [Name]

Output: Dekaja

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 10 [Description] Removes debuffs from all allies [Name]

Output: Dekunda

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 15 [Description] Removes buffs and debuffs to everyone [Name]

Output: Silent Prayer

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 8 [Description] Reverses buffs and debuffs to everyone [Name]

Output: Tables Turned

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 20 [Description] Increases ones' magic attack for a few turns but mutes the user. Ineffective if the user nulls mute [Name]

Output: Offered Soul

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 45 [Description] Reflects a physical attack once for all allies [Name]

Output: Tetrakarn

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 45 [Description] Reflects a magic attack once for all allies. Doesn't protect against ailment or almighty skills [Name]

Output: Makarakarn

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 15 [Description] Blocks a Hama/Mudo skill once for all allies [Name]

Output: Tetraja

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 5 [Description] More than doubles the power of the next users' Physical attack [Name]

Output: Charge

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 7 [Description] More than doubles the power of the next users' Magic attack [Name]

Output: Concentrate

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 20 [Description] Summons a demon from the DEMONICA [Name]

Output: Sabbatma

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [MP] 20 [Description] Random Effect: All allies fully recover HP; All allies fully recover MP; All allies OR all enemies gain 1 random buff; All allies OR all enemies suffer a random debuff. [Name]

Output: Lost Word

List of Shin Megami Tensei: Strange Journey Skills - Megami Tensei Wiki: a Demonic Compendium of your True Self


Input: [Location] Wheat Flour (see below) + Butter + Milk [Processed] Kitchen (Oven) [Name]

Output: Bread

Cooking Basics | Harvest Moon Animal Parade


Input: [Location] Grow Buckwheat during Winter season or buy from Marimba Farm at level 2. [Processed] Waterwheel [Name]

Output: Buckwheat Flour

Cooking Basics | Harvest Moon Animal Parade


Input: [Location] Corn seeds comes from Taylor's shop or Marimba Farm at level 2. You can buy Corn individually all year long when Marimba has the seeds available. It grows in the Summer season. [Processed] Waterwheel [Name]

Output: Cornmeal

Cooking Basics | Harvest Moon Animal Parade


Input: [Location] Chime the Blue Bell to unlock the boat and buy the Spring season Chili seeds from Samson on Toucan Island. [Processed] Waterwheel [Name]

Output: Curry Powder

Cooking Basics | Harvest Moon Animal Parade


Input: [Location] Grow Coffee Trees (Marimba Farm, lv4, 980 G each) or buy the beans from Marimba during the Summer season when the shop reached level 3. [Processed] Windmill [Name]

Output: Ground Coffee

Cooking Basics | Harvest Moon Animal Parade


Input: [Location] Olives come from trees during the Fall season and you can buy the seedlings from Marimba Farm when the shop reaches level 4, or buy Decent Olives when it reaches level 2. [Processed] Kitchen (Mixer) [Name]

Output: Olive Oil

Cooking Basics | Harvest Moon Animal Parade


Input: [Location] Found randomly in the ore rocks in any of the three mines. [Processed] Windmill [Name]

Output: Salt

Cooking Basics | Harvest Moon Animal Parade


Input: [Location] Produced from Sugarcane in the Summer season, or bought from Marimba Farm. [Processed] Windmill [Name]

Output: Sugar

Cooking Basics | Harvest Moon Animal Parade


Input: [Location] Wheat can be bought at Marimba Farm all year long when the shop is level 2 or higher, or grown in your own farm during Spring. [Processed] Waterwheel [Name]

Output: Wheat Flour

Cooking Basics | Harvest Moon Animal Parade


Input: [Upgraded Item] Nice Bow [Maiamais Required] 10 [What It Does] This bow will fire off three arrows at the same time. [Original Item Required]

Output: Bow

Cheat and Find Secrets in Zelda: a Link Between Worlds - VisiHow

Maiamai Rewards


Input: [Upgraded Item] Nice Boomerang [Maiamais Required] 10 [What It Does] This Boomerang moves faster and you can send out three at once. [Original Item Required]

Output: Boomerang

Cheat and Find Secrets in Zelda: a Link Between Worlds - VisiHow

Maiamai Rewards


Input: [Upgraded Item] Nice Hammer [Maiamais Required] 10 [What It Does] This Hammer has added spikes and the area of effect is increased. [Original Item Required]

Output: Hammer

Cheat and Find Secrets in Zelda: a Link Between Worlds - VisiHow

Maiamai Rewards


Input: [Upgraded Item] Nice Hookshot [Maiamais Required] 10 [What It Does] This Hookshot shoots faster and has a longer reach than the standard item. [Original Item Required]

Output: Hookshot

Cheat and Find Secrets in Zelda: a Link Between Worlds - VisiHow

Maiamai Rewards


Input: [Upgraded Item] Nice Bomb [Maiamais Required] 10 [What It Does] The Nice Bomb is bigger and has a larger blast zone. [Original Item Required]

Output: Bomb

Cheat and Find Secrets in Zelda: a Link Between Worlds - VisiHow

Maiamai Rewards


Input: [Upgraded Item] Nice Tornado Rod [Maiamais Required] 10 [What It Does] Tornados created with the upgraded rod will be larger with more affected area. [Original Item Required]

Output: Tornado Rod

Cheat and Find Secrets in Zelda: a Link Between Worlds - VisiHow

Maiamai Rewards


Input: [Upgraded Item] Nice Ice Rod [Maiamais Required] 10 [What It Does] Your fire pillar will be larger and faster [Original Item Required]

Output: Ice Rod

Cheat and Find Secrets in Zelda: a Link Between Worlds - VisiHow

Maiamai Rewards


Input: [Upgraded Item] Great Spin [Maiamais Required] 100 [What It Does] The classic spin attack with extra devastating power. [Original Item Required]

Output: Master Sword

Cheat and Find Secrets in Zelda: a Link Between Worlds - VisiHow

Maiamai Rewards


Input: [Item] Choco Egg 1 [Type] Kart [How to Get]

Output: Buy for 100 Coins in the shop


Input: [Item] Chocolate Chip [Type] Bike [How to Get]

Output: Buy for 200 Coins in the shop


Input: [Item] Sweety Wrapper [Type] Glider [How to Get]

Output: Buy for 250 Coins in the shop


Input: [Item] Choco Eggs [Type] Wheels [How to Get]

Output: Buy for 50 Coins in the shop


Input: [Item] Baby DK [Type] Character [How to Get]

Output: Free Gift


Input: [Item] Special Event Race [Type] Race [How to Get]

Output: Free Gift


Input: [Condition] Critical fan equipped [Boost]

Output: +6%


Input: [Condition] Overcritical fan equipped [Boost]

Output: +7%


Input: [Condition] Hypercritical fan equipped [Boost]

Output: +8%


Input: [Condition] Dire critical fan equipped [Boost]

Output: +10%


Input: [Condition] Combat action medal [Boost]

Output: +3%


Input: [Condition] Martial artist, Ranger, or Luminary [Boost]

Output: +3%


Input: [Condition] 1 other party member primed [Boost]

Output: +0.8%


Input: [Condition] 2 other party members primed [Boost]

Output: +10%


Input: [Condition] 3 other party members primed [Boost]

Output: +36%


Input: [Condition] 10% damage taken [Boost]

Output: +0.75%


Input: [Condition] 20% damage taken [Boost]

Output: +1.5%


Input: [Condition] 30% damage taken [Boost]

Output: +3%


Input: [Condition] 40% damage taken [Boost]

Output: +6%


Input: [Condition] 50% damage taken [Boost]

Output: +12%


Input: [Condition] 60% damage taken [Boost]

Output: +24%


Input: [Condition] 70% damage taken [Boost]

Output: +48%


Input: [Condition] 80% damage taken [Boost]

Output: +95%


Input: [Skill] Gear selection

Output: Selects gear to maintain reasonable cadence. Anticipates and is able to make correct changes.

Riding expectations for CTC courses | CTC


Input: [Skill] Ride over an obstacle

Output: Ride over a small (kerb sized) downward step.

Riding expectations for CTC courses | CTC


Input: [Skill] Ride up an offroad slope

Output: Able to ride up the selected area when seated and standing. Reasonable body position.

Riding expectations for CTC courses | CTC


Input: [Skill] Ride down a steep descent

Output: Shows control, effective braking and body position. Able to determine what they are unable to ride safely.

Riding expectations for CTC courses | CTC


Input: [Skill] Stop without skidding

Output: Can stop quickly with minimal skidding. Keeps cranks horizontal.

Riding expectations for CTC courses | CTC


Input: [Skill] Ride off camber

Output: Successfully rides section.

Riding expectations for CTC courses | CTC


Input: [Skill] Moderately fast corner

Output: Selects smoothest and safest line. Correct fore/aft weight balance.

Riding expectations for CTC courses | CTC


Input: [Skill] Line selection

Output: Identifies a suitable line. Keeps to obvious lines.

Riding expectations for CTC courses | CTC


Input: [#] 1 [Rule] Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness takepriority over the technical rules. The floor person’s decision is final. [Rule Title]

Output: Floor People

Poker Tournament Rules | PokerNetwork.com


Input: [#] 2 [Rule] When it is time to color-up chips they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his or her remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race. [Rule Title]

Output: Chip Race

Poker Tournament Rules | PokerNetwork.com


Input: [#] 3 [Rule] The odd chip(s) will go to the high hand. In flop, games when there are two or more high hands or two or more low hands the odd chip(s) will go to the left of the button. In stud games, the odd chip will go to the high card by suit. However when hands have identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as possible. [Rule Title]

Output: Odd Chips

Poker Tournament Rules | PokerNetwork.com


Input: [#] 4 [Rule] Each side pot will be split separately [Rule Title]

Output: Side Pots

Poker Tournament Rules | PokerNetwork.com


Input: [#] 5 [Rule] Once a reasonable amount of time has passed and a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player’s hand will be dead. [Rule Title]

Output: Calling for a Clock

Poker Tournament Rules | PokerNetwork.com


Input: [#] 6 [Rule] Tournament play will use a dead button. [Rule Title]

Output: Dead Button

Poker Tournament Rules | PokerNetwork.com


Input: [#] 7 [Rule] A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available to the TD include verbal warnings and “missed hand” penalties. A missed hand penalty will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty; for the period of the penalty the offender shall remain away from the table. Tournament staff can assess one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties. [Rule Title]

Output: Penalties and Disqualification

Poker Tournament Rules | PokerNetwork.com


Input: [#] 8 [Rule] A player must be at his or her seat by the time all players have been dealt complete initial hands in order to have a live hand. Players must be at their seat to call time. [Rule Title]

Output: At Your Seat

Poker Tournament Rules | PokerNetwork.com


Input: [#] 9 [Rule] All cards will be turned face up once a player is all-in and all betting action is complete. [Rule Title]

Output: Face Up

Poker Tournament Rules | PokerNetwork.com


Input: [#] 10 [Rule] If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she will be required to make a full raise. The raise will be exactly the minimum raise allowed. In no-limit and pot limit, an all-in bet of less than a full raise does not reopen the betting to a player who has already acted. [Rule Title]

Output: Raise Requirements

Poker Tournament Rules | PokerNetwork.com


Input: [#] 11 [Rule] A single oversized chip will be considered a call if the player does not announce a raise. If a player puts an oversized chip into the pot and states raise but does not state the amount, the raise will be the maximum allowable up to the size of that chip. After the flop, an initial bet of a single oversized chip without comment will constitute the size of the bet. To make a raise with a single oversized chip a verbal declaration must be made before the chip hits the table surface. [Rule Title]

Output: Oversized Chip

Poker Tournament Rules | PokerNetwork.com


Input: [#] 12 [Rule] Players are obligated to protect the other players in the tournament at all times. Therefore, players, whether in the hand or not, may not: 1. Disclose contents of live or folded hands 2. Advise or criticize play before the action is complete 3. Read a hand that hasn’t been tabled The one-player-to-a-hand rule will be enforced. [Rule Title]

Output: No Disclosure No Advice One Player to a Hand

Poker Tournament Rules | PokerNetwork.com


Input: [#] 13 [Rule] Tournament and satellite seats will be randomly assigned. [Rule Title]

Output: Random Seats

Poker Tournament Rules | PokerNetwork.com


Input: [#] 14 [Rule] The English-only rule will be enforced in the United States during the play of hands. English will be used in international play along with the local or native language. [Rule Title]

Output: Official Language

Poker Tournament Rules | PokerNetwork.com


Input: [#] 15 [Rule] A player may not use a cellular phone, text-messaging device, or other communication device at the table. [Rule Title]

Output: Communication Devices

Poker Tournament Rules | PokerNetwork.com


Input: [#] 16 [Rule] Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes [Rule Title]

Output: Deck Changes

Poker Tournament Rules | PokerNetwork.com


Input: [#] 17 [Rule] When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle. [Rule Title]

Output: New Limits

Poker Tournament Rules | PokerNetwork.com


Input: [#] 18 [Rule] A player may not miss a hand. If a player announces the intent to re-buy before a new hand begins, that player is playing chips behind and is obligated to make the re-buy. [Rule Title]

Output: Re-buys

Poker Tournament Rules | PokerNetwork.com


Input: [#] 19 [Rule] Players must keep their higher denomination chips visible at all times. [Rule Title]

Output: Higher Denomination Chips Visible

Poker Tournament Rules | PokerNetwork.com


Input: [#] 20 [Rule] Verbal declarations as to the content of a player’s hand are not binding; however, any player deliberately miscalling his or her hand may be penalized. [Rule Title]

Output: Declarations

Poker Tournament Rules | PokerNetwork.com


Input: [#] 21 [Rule] No rabbit hunting is allowed. [Rule Title]

Output: Rabbit Hunting

Poker Tournament Rules | PokerNetwork.com


Input: [#] 22 [Rule] A player who intentionally dodges (a) blind(s) when moving from a broken table will incur a penalty. [Rule Title]

Output: Dodging Blinds

Poker Tournament Rules | PokerNetwork.com


Input: [#] 23 [Rule] All chips must be visible at all times. Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play. [Rule Title]

Output: Chips Visible

Poker Tournament Rules | PokerNetwork.com


Input: [#] 24 [Rule] Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button. [Rule Title]

Output: Breaking Tables

Poker Tournament Rules | PokerNetwork.com


Input: [#] 25 [Rule] In flop games when balancing tables, players will be moved from the big blind to the worst position (which is never the small blind). The table from which a player is moved will be as specified by a predetermined procedure. Play will halt on any table that is three or more players short. In stud games players will be moved by position, (the last seat to open up at the short table is the seat to be filled). [Rule Title]

Output: Balancing Tables

Poker Tournament Rules | PokerNetwork.com


Input: [#] 26 [Rule] There is no cap on the number of raises in no-limit games. A raise must be at least the size of the previous raise. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply. [Rule Title]

Output: Raises

Poker Tournament Rules | PokerNetwork.com


Input: [#] 27 [Rule] In stud-type games, if any of the players’ two down cards are exposed due to dealer error it is a misdeal. In flop games, exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button. [Rule Title]

Output: Misdeals

Poker Tournament Rules | PokerNetwork.com


Input: [#] 28 [Rule] If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to a refund of bets. However, if a player had raised and the raise had not yet been called, the raise will be returned to the player. [Rule Title]

Output: Unprotected Hands

Poker Tournament Rules | PokerNetwork.com


Input: [#] 29 [Rule] Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made. [Rule Title]

Output: Killing Winning Hand

Poker Tournament Rules | PokerNetwork.com


Input: [#] 30 [Rule] Verbal declarations in turn are binding. Action out of turn may be binding and will be binding if the action to that player has not changed. A check, call, or fold is not considered action changing. [Rule Title]

Output: Verbal Declarations

Poker Tournament Rules | PokerNetwork.com


Input: [#] 31 [Rule] A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand. [Rule Title]

Output: Exposing Cards

Poker Tournament Rules | PokerNetwork.com


Input: [#] 32 [Rule] In no-limit or pot-limit a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. [Rule Title]

Output: Methods of Raising

Poker Tournament Rules | PokerNetwork.com


Input: [#] 33 [Rule] Poker is an individual game. Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping will result in disqualification. [Rule Title]

Output: Ethical Play

Poker Tournament Rules | PokerNetwork.com


Input: [#] 34 [Rule] Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not count the pot in limit and no-limit games. [Rule Title]

Output: Pot Size

Poker Tournament Rules | PokerNetwork.com


Input: [#] 35 [Rule] When heads-up the small blind is on the button and acts first. When beginning heads-up play the button may need to be adjusted to ensure that, no player takes the big blind twice in a row. [Rule Title]

Output: Button in Heads-up

Poker Tournament Rules | PokerNetwork.com


Input: [#] 36 [Rule] Repeated etiquette violations will result in penalties. Examples include unnecessarily touching other players cards or chips, delay of the game, and excessive chatter. Players are required to act in turn. [Rule Title]

Output: Etiquette Violations

Poker Tournament Rules | PokerNetwork.com


Input: [#] 37 [Rule] At the end of last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet the player to the left of the button shows first and so on clockwise. In stud games, the player with the high board must show first. In razz, the lowest board shows first. [Rule Title]

Output: Showdown

Poker Tournament Rules | PokerNetwork.com


Input: [#] 38 [Rule] Players must remain at the table if they still have action pending on a hand. [Rule Title]

Output: Action Pending

Poker Tournament Rules | PokerNetwork.com


Input: [#] 39 [Rule] Dealers will be responsible for calling string raises. [Rule Title]

Output: String Raises

Poker Tournament Rules | PokerNetwork.com


Input: [#] 40 [Rule] A player must show both cards when playing the board in order to get part of the pot. [Rule Title]

Output: Playing the Board

Poker Tournament Rules | PokerNetwork.com


Input: [Unlockable] .44 in Safehouse [How to Unlock]

Output: Complete 10 gang wars

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] Advanced MG in Safehouse [How to Unlock]

Output: Complete 20 gang wars

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] Explosive Shotgun in Safehouse [How to Unlock]

Output: COmplete 30 gang wars

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] Gold SMG in safehouse [How to Unlock]

Output: Complete 50 gang wars

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] Golden Buzzard [How to Unlock]

Output: Beat the game to unlock a Golden Buzzard on a heliport over the Booth Tunnel

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] NOOSE APC at construction site [How to Unlock]

Output: Kill all 50 seagulls

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] Parachute in safehouse [How to Unlock]

Output: Complete 15 base jumps

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] Remove ammo cap [How to Unlock]

Output: Achieve 100% completion

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] Sticky Bombs in Safehouse [How to Unlock]

Output: Complete 40 gang wars

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Unlockable] Yellow Super Drop Diamond outside Yusef’s Apartment [How to Unlock]

Output: Beat the game

GTA Episodes from Liberty City PS3 and XBOX 360 Cheats | Grand Theft Auto Cheats


Input: [Rank/Name] Light [Weapons/Equipment] Usually equiped with Pacifican SMG, Raptors, or Bangalores. [Description]

Output: The weakest form of infantry which is built up of volunteers. Headshots, which can be executed with either the Raptor rifle or the Scorpion sniper aren't entirely necessary although it means the difference between life and death. They are among the most common of the Pacifican military.


Input: [Rank/Name] Medium [Weapons/Equipment] Mediums are able to use Pacifican SMGs, Raptors, and Subsonic/Tectonic Grenades. [Description]

Output: Also called "Raptors", Sheridan's army isn't completely made up of volunteers; some of them are war hardened veterans. Pacifican Mediums are equipped with Raptor rifles increasing their range and damage, and they are more likely to throw Tectonic grenades to raise the terrain. Special caution should be taken when engaging in close range as they are tougher than Lights and deal more melee damage.


Input: [Rank/Name] Sherman [Weapons/Equipment] A large, remote detonating, grenade launcher attached to his arm. [Description]

Output: A large extremely dangerous soldier that has a fail-safe device that activates when it dies. it has a large grenade launcher that shoots out 6 extremely dangerous sticky grenades at a time that explode in an array of neon green light. Its name pays homage to a 20th century tank of the same name. Their thick armour can be exploited and the head becomes their major flaw.


Input: [Rank/Name] Hydra [Weapons/Equipment] Bangalores [Description]

Output: Agile, just barely human and are surrounded by a red aura. extremely difficult to kill. Hydras jump to high altitudes to avoid enemy fire while shooting down on their targets for massive damage. They wield the Bangalore rocket launcher with one hand and can fire it while jumping. Their melee attacks are also devastating, and they are much more durable than even Pacifican Medium. Hydras require a short delay before jumping again; fire should be opened on them while they are grounded.


Input: [Rank/Name] Spike Hydra (Variant) [Weapons/Equipment] Bangalores [Description]

Output: This variant deploys modified spike grenades that generate power to the top of the spike upon landing on top of the spike, creating a shield. This means while the Hydra in question is on top of the spike, it cannot be killed. This makes them much more dangerous to engage to compensate for the lack of teamwork from other Pacifican units. Unconventional means such as the Lodestone rifle will help to draw them from the spike. Less effective methods include destroying the spike the Hydra is on, as well as sticking Black Widow grenades to it, then as soon as it leaves its spike, detonate. An interesting note about the spike grenades is that they can be used by the player to give them a shield, also making them invulnerable to direct fire, though because of the lack of accompanying enemies with the Spike Hydra, this is of almost no practical use.


Input: [Rank/Name] Invader [Weapons/Equipment] Invaders Shotguns [Description]

Output: An Invader is only vulnerable in the head, explosions, or to melee attacks. They are deadly at close range especially at higher difficulties. Their weakness is range, and in that area are much easier to deal with than most other enemies.


Input: [Rank/Name] Cheetah [Weapons/Equipment] Pacifican SMG [Description]

Output: An almost look-alike of a light with glowing green and black arms. Augmented for greater speed and agility, their speed seeming almost like teleporting from place to place. They give the illusion that their health resets upon moving.


Input: [Rank/Name] Bolla [Weapons/Equipment] Rhino Gun [Description]

Output: A large, muscular, quadrupedal horned beast. Its supreme strength is bolstered by a bioform generator similar to that of a Rhino, which splatters opponents to death. The Bolla is only vulnerable to the spinal ridge, face and stomach. When a weak point is sufficiently damaged, the Bolla's life force is permanently damaged, but can no longer take extra damage from a dormant weak point. To defeat a Bolla is to destroy all three weak points. Sheridan takes on a unique grey/black Bolla form near the end of the game. He can summon Creepers to his aid, and once a weak spot is destroyed, he generates a force field powered by various spikes. Inside the force field. he will build up power and can fully restore the dormant weak point given enough time, forcing the player to destroy the same weak point again. On higher difficulties he may be supported by Spike Hydras as well.


Input: [0] LEVEL 1 [EXPERIENCE LEVELS]

Output: Never ridden or very little experience

Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London,


Input: [0] LEVEL 2 [EXPERIENCE LEVELS]

Output: Able to ride independently, rise to trot, learning canter

Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London,


Input: [0] LEVEL 3 [EXPERIENCE LEVELS]

Output: Able to trot and canter but rusty or lacking experience

Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London,


Input: [0] LEVEL 4 [EXPERIENCE LEVELS]

Output: Confident in all paces in arena and on tracks

Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London,


Input: [0] LEVEL 5 [EXPERIENCE LEVELS]

Output: Experienced and proficient horse rider

Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London,


Input: [0] LEVEL 6 [EXPERIENCE LEVELS]

Output: Professional qualifications or competition experience

Wimbledon Village Stables - Horse riding lessons, courses and training at Wimbledon Village Stables, London,


Input: [Achievement] Get Them Out of Our Schools [Description]

Output: Eliminate 10 Scientists and Stop them From Spreading their filthy lies

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] Master of Controls [Description]

Output: Master the mastery of controlling your controls

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] You're the Best Around! [Description]

Output: Complete the Single Player Game

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] A Little Help from Your Friends [Description]

Output: Complete the Multiplayer Game

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] Omaha Steaks, Delicious! [Description]

Output: Create 5,000 filets

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] Not a Portal Reference [Description]

Output: Collect all 47 cakes in Single Player

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] Sugar High [Description]

Output: Collect all 47 cakes in Multiplayer mode

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] Get Over Yourself [Description]

Output: Select "Credits" from the "Help & Options" menu and watch the whole thing

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] Only Gandhi Would Be Proud [Description]

Output: How long can you handle being a pacifist?

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] Lay Off the Caffeine [Description]

Output: Let your hyper little brother play the game for a bit

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] All Hail the Splode King [Description]

Output: Complete the Single Player game in Hardcore Mode

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [Achievement] Eventual Destruction of the Galaxy [Description]

Output: Be on the lookout for an old friend.

Achievements - 'Splosion Man - Wiki Guide | Gamewise


Input: [DESCRIPTION] Use a single revelation more times each day [ULTIMATE MAGIC FEATS]

Output: Abundant Revelations

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Confirm a critical hit and cast a curse as part of the attack [ULTIMATE MAGIC FEATS]

Output: Accursed Critical

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Target a creature with a hex a second time that day if it made its save the first time [ULTIMATE MAGIC FEATS]

Output: Accursed Hex

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Create an elixir that allows another to use a bloodline power [ULTIMATE MAGIC FEATS]

Output: Create Sanguine Elixir

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Your eidolon sacrifices its attacks to defend you [ULTIMATE MAGIC FEATS]

Output: Defending Eidolon

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Use ki to stave off death [ULTIMATE MAGIC FEATS]

Output: Deny Death

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Tumor familiar dies in place of its master [ULTIMATE MAGIC FEATS]

Output: Die for Your Master

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Aura of courage expands and grants protection against dragon breath weapons [ULTIMATE MAGIC FEATS]

Output: Dragonbane Aura

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Familiar gains a summoner evolution [ULTIMATE MAGIC FEATS]

Output: Evolved Familiar

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Gain an additional magus arcana [ULTIMATE MAGIC FEATS]

Output: Extra Arcana

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Arcane pool increases by 2 [ULTIMATE MAGIC FEATS]

Output: Extra Arcane Pool

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Eidolon adds 1 point to its evolution pool [ULTIMATE MAGIC FEATS]

Output: Extra Evolution

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Gain 1 extra use of summon monster per day [ULTIMATE MAGIC FEATS]

Output: Extra Summons

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Replace bard spell damage with fire damage, summoned monsters gain fire attacks [ULTIMATE MAGIC FEATS]

Output: Fire Music

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Gain +4 on concentration checks while adjacent to your eidolon [ULTIMATE MAGIC FEATS]

Output: Focused Eidolon

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Use ki to provoke fewer attacks of opportunities while moving [ULTIMATE MAGIC FEATS]

Output: Gliding Steps

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Implant a bomb in a willing or helpless creature [ULTIMATE MAGIC FEATS]

Output: Implant Bomb

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so [ULTIMATE MAGIC FEATS]

Output: Ki Stand

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Gain bonuses to Sense Motive and Spellcraft to identify magic item properties [ULTIMATE MAGIC FEATS]

Output: Oracular Intuition

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] With every summon nature’s ally extract you learn, learn a corresponding summon monster extract [ULTIMATE MAGIC FEATS]

Output: Planar Preservationist

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Once per day, enter a deep trance and gain a prophetic vision [ULTIMATE MAGIC FEATS]

Output: Prophetic Visionary

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Increase the delay on your bombs and detonate bombs remotely [ULTIMATE MAGIC FEATS]

Output: Remote Bomb

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you [ULTIMATE MAGIC FEATS]

Output: Resilient Eidolon

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Gain a +4 bonus on Perception checks when sharing your eidolon’s senses [ULTIMATE MAGIC FEATS]

Output: Sense Link

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Cast a 1st-level spell as a hex [ULTIMATE MAGIC FEATS]

Output: Spell Hex

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] A targeted hex can affect two creatures [ULTIMATE MAGIC FEATS]

Output: Split Hex

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] A targeted major hex can affect two creatures [ULTIMATE MAGIC FEATS]

Output: Split Major Hex

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless [ULTIMATE MAGIC FEATS]

Output: Vigilant Eidolon

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Use dagger as focus for witch patron spells [ULTIMATE MAGIC FEATS]

Output: Witch Knife

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Affected spell’s death effects, energy drain, and negative levels affect undead [ULTIMATE MAGIC FEATS]

Output: Thanatopic Spell

Restricted Feats | Darklands | Obsidian Portal


Input: [DESCRIPTION] Change a mind-affecting spell so it can affect undead, but not living creatures [ULTIMATE MAGIC FEATS]

Output: Threnodic Spell

Restricted Feats | Darklands | Obsidian Portal


Input: [Name] Wall Fish [Fishing Location]

Output: The Commons


Input: [Name] Small Fishbowl [Fishing Location]

Output: The Mysterious Forest


Input: [Name] Wall Anchor [Description] Keeps your hose from floating away from the wall [Fishing Location]

Output: The Narrow Sea


Input: [Name] Small Pond [Description] How you managed to fish this entire thing up is not a question we're willing to answer [Fishing Location]

Output: Lower and Upper Evergreen Forest


Input: [Name] Ship Bottle [Description] It's a ship! In a bottle! Amazing! [Fishing Location]

Output: The Deep Swamp


Input: [Name] Fish Statue [Description] Can you believe you fished up an STATUE of a fish? Crazy, right? [Fishing Location]

Output: The Terrifying Traverse


Input: [Name] Fishing Pearl [Description] A few dozen more, and you could have yourself a necklace! [Fishing Location]

Output: The Sickened Stream


Input: [Name] Mini Pool [Description] With complimentary rubber duck. Bonus! [Fishing Location]

Output: Feeshi Island


Input: [Name] Lava Rock [Description] Will somehow stay hot forever. [Fishing Location]

Output: The Molten Core


Input: [Name] Fish Tank [Description] Kind of ironic that you'd fish this up underwater... [Fishing Location]

Output: The Murky Depths


Input: [Name] Lava Wall Fish [Description] Careful not to place this near any of your flammable ribbons. [Fishing Location]

Output: The Idyllic Isles


Input: [Name] Stuffed Puppy [Description] A cute stuffed puppy. Somewhat damp. [Fishing Location]

Output: Your Ranch


Input: [Name] Sailboat [Description] A little "toy boat!" Betcha can't say that 10 times fast! [Fishing Location]

Output: The Autumnal Forest


Input: [How to play] Song of Time [How to learn] Deku Link learns the Song of Time on top of the Clock tower on the final day after midnight when he pegs the skull kid with a snot bubble and recalls a memory of Princess Zelda teaching him a song. [Where to play]

Output: The only use for this song is to turn back time to the dawn of the first day. Do this when you are finished with your current three day cycle and wish to save and begin on the first day.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Inverted Song of Time [How to learn] You don't actually have to learn this song like you do most songs. Once you play the Song of Time and use it to return to the dawn of the first day, you can play this song, too. Though, if you want to be formal about it, you can go to one of the two scarecrows in Clock Town (one is in the Items shop in West Clock Town and the other one is in the observatory.) Talk to them and they will ask you if you want to learn the song. [Where to play]

Output: You can use this song whenever you wish. It slows down time for you by half so it would be wise to use it everytime you start back on the dawn of the first day. Though, if you are doing a quest and would like time to move at its normal pace, play it again to speed things up.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Song of Double Time [How to learn] Like the Inverted Song of Time, this song can also be played without formally learning it, but if you want to be old school (for some reason, I've decided to make that old school...probably because I rarely get to say old school anymore...) you can talk to the scarecrows in either West Clock Town's Item shop or the observatory. [Where to play]

Output: Again, like its partner in crime, the Inverted Song of Time, you can play this guy anytime of the day. It will make time go ahead to the next interval of time. For example, if you play this song on the night of the first day, it will take you to the dawn of the second day. As you can see, you have one restriction. You can't play this song on the night of the final day. If you could then Link would wake up to a moon-smushed town. o_O;; Some Hero of Time he would be!

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Song of Healing [How to learn] Once you have learned the Song of Time and you have returned to the dawn of the first day, go talk to the mask salesman in the clock tower. He'll keep his end of the bargain and teach you the song, though you didn't live up to your end.... [Where to play]

Output: There are many things you can do with this song. If you play it for a Gossip Stone, the stone will surrender a fairy you can bottle. Also, by playing it when you first learn it, you will transform back into human Link and create the Deku mask. You can also play it for Darmani the goron, Mikau the zora, Kamaro the dancing ghost and the father in Ikana Canyon to give you the Goron mask, the Zora mask, Kamaro's mask and the Gibdo mask, respectively. Finally, by playing it to the ledgekeeper in Ikana Canyon in his house, he will lower the price of his minigame! ^_^

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Epona's Song [How to learn] To learn this song, Link has to finish Romani's archery game in under two minutes before the night of the first day at Romani Ranch. You'd think that Link would remember this song from his days back in Hyrule.... Seems to be a very important tune, if you ask me. [Where to play]

Output: Play this song anywhere in Termina Field, Romani Ranch, Milk Road or the entrances to the swamp, bay and canyon. Anywhere else, Epona cannot reach you. Another possibility for a use of this song is to play it for Gossip Stone since it will release a bottle-able fairy upon hearing it.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Song of Soaring [How to learn] Beside the waterfall entrance to Woodfall temple sits Kaepora Gaebora, the all-knowing, all-annoying owl from Hyrule. He sits on a tablet that has a song inscribed on it. Check it out and you will learn the Song of Soaring. [Where to play]

Output: One of the more useful songs in the game, the Song of Soaring will teleport you to any owl statue you have thwarted with your sword. This saves some time by eliminating the journey you'd normally have to take (though Link may need the exercise...) You must have hit an owl statue with your sword or else the statue will remain inactive, leaving you unable to warp. This is very similar to the warping songs from Ocarina of Time.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Song of Storms [How to learn] On the night of the first day, enter the Ikana graveyard, talk to one of the stalchildren circling a grave while wearing the Captain's Hat and tell them to open the grave. Jump on it and walk through the imaginary wall to get to a room with an iron knuckle in it. Defeat it and you will meet Flat and see what is behind the curtain. It's the Song of Storms! [Where to play]

Output: As you enter the mysterious cave by the musicbox house in Ikana Canyon, you will have to play the Song of Storms to save Flat's tormented brother, Sharp's soul. This makes the river flow and turns the waterwheel on the musicbox house, letting the good music ring out once more. If you get hit by a blue bubble, playing this song will lift the curse it casts on you after contact.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Sonata of Awakening [How to learn] Termina monkeys are much more intelligent than their crap-flinging Earthling counterparts! They can talk and teach you songs. Like what Mr. Monkey is going to do for you. All you have to do is find the jail the monkey is in (Termina even has criminal monkeys) talk to him as human Link, attempt to cut his ropes, transform into deku Link and pull out your ocarina which apparently were really pipes all along. O_o [Where to play]

Output: In Woodfall, right outside the temple is a little shrine thing with an owl statue, a pink deku flower and a wooden disk with a deku painted on it. Hop on the disk and play your little heart out as deku Link. As though controlled by magic or possibly vampires, the temple will be lifted from its watery bed, open to the public! Also, in the swamp's Gold Skulltula House, there is a deku in the room to the right of where you come in who is asleep. Play the song to get his lazy butt out of bed... or flower, rather. The Stalchildren's captain in Ikana graveyard also needs to be roused, so wake him up and chase him around! One last thing with this song. There are four holes in the ground in Termina field that have three normal sized Gossip Stones and one mammoth one. By playing this song as deku Link to the giant Gossip stone, it will spin around and turn green. Play it to all four giant stones and you'll receive a piece of heart.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Lullabye Intro [How to learn] After talking to the Elder's son as goron Link in the Goron shrine, save the Elder. You can do this by finding the snowy boulder that contains his temporary home and smashing it, then pulling out some hot spring water and melting away his icy encasement. The Elder's position changes each day. On the first day, he is close to the entrance to Goron Village in the same area that Tingle is in. On day two, he has moved to the snowy ramp by the entrance to the Mountain Village. Again, in the area Tingle resides. On the final day, he has moved close to the owl statue in the Mountain Village. Once unthawed, talk to him as goron Link and the Elder will teach you only the intro to the lullabye since his memory escapes him. [Where to play]

Output: There is only one use for this song. When you play it to the Elder's son, he will teach you the rest of the song. Since the intro does not go on your Quest Statue Subscreen, you will forget this song when you go back in time to save. Make sure that you play it for the Elder's son on the same three day cycle you learn it on. There will be dire consequences if you don't!

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Goron Lullabye [How to learn] Poor Elder. He only missed teaching you the whole song and saving his dignity by two notes, but alas he just couldn't remember and lost face in front of you. This song is learned by playing the Lullabye Intro to the Elder's son. That's all it's good for, so I suggest that's all you use it for. [Where to play]

Output: You now possess the awesome power to put gorons to sleep at will! What are you going to do with this awesome power? Play it for the most invisible, best air-blowing, biggest freaking goron in the game who guards outside Snowhead Temple and watch the poor guy drift into sleep and off the edge of the cliff... you big meanie... ,-__- Another thing that can be done with this song is to sing it to all four giant Gossip stones that reside in holes in Termina Field with three other regular-sized stones. Playing for all four stones while as goron Link yields a piece of heart.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] New Wave Bossa Nova [How to learn] This little number is learned from the little zora tadpoles that hatch in the Great Bay laboratory once you have collected all seven zora eggs. You can find the locations of the eggs in the Great Bay walkthrough. As soon as they hatch, the tadpoles will contort their back to make the shape of an eighth note so run to the front of the aquarium as zora Link and pull out your guitar. You've learned a new song at the cost of seven tadpoles' spines. [Where to play]

Output: Lulu's voice will return to her if you play this song for her. The science of birth astounds me. She can be found moping at Zora's Cape. Play the New Wave Bossa Nova for her as zora Link and she will sing along with you. Once she has finished singing, she will have summoned a giant turtle with a palm tree growing on his shell... o_O;; Also, by playing the song as zora Link to the four giant Gossip stones in holes in Termina Field, you'll receive a piece of heart.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Elegy of Emptiness [How to learn] Learning this song is your reward for infiltrating the Ancient Castle of Ikana and killing Igos du Ikana... again.... That's really all there is to it. It's the journey to the battle that is the hard part, so see the Ikana Canyon walkthrough if you get stuck on it. [Where to play]

Output: This song is pretty neat. When you play it as human Link, a life-sized statue of a Kokiri will appear where you were standing when you played the song (but it is a very creepy looking statue....) If you're wearing the Deku, Goron or Zora mask, though, you will create a statue of either a deku guard, Darmani or Mikau. All these statues have one thing in common, creepiness. To use these statues effectively, create them while standing on a switch that won't stay down on it's own. Since deku Link can't hold down a switch, neither can the statue. So just use the human, goron and zora version. They're all you'll need.

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to play] Oath to Order [How to learn] By releasing the spirit from the evil clutches of Odolwa's mask, the spirit (One of the four giants, the things Tael was trying to tell you about) will teach you this song. Alls ya gotta do is defeat Odolwa in Woodfall temple and you've got this hip, new song in your inventory. [Where to play]

Output: You only have to play this song once. That is when you have freed all four spirits from their masky prisons and are on top of the clock tower after midnight on the final day. Play it after the cutscene with the skull kid and "the four who are there" will come to you and stop the moon from falling. ^_^

The Legend of Zelda : Majora's Mask -- Songs


Input: Result [2] Ingredient 2 [3] Ingredient 3 [4] Ingredient 4 [5] Ingredient 5 [1]

Output: Ingredient 1


Input: Focus earth [2] Medium twisted shrapnel [3] Medium glowing arrowhead [4] Medium infernal chain [5] Medium energy cell [1]

Output: Medium gnawed bone


Input: Essence ethereal [2] Medium glowing arrowhead [3] Medium infernal chain [4] Medium sulfurous stone [5] Medium energy cell [1]

Output: Medium devil scales


Input: Gem dominion [2] Medium devil scales [3] Medium twisted shrapnel [4] Medium infernal chain [5] Medium energy cell [1]

Output: Medium gnawed bone


Input: Great shard ede [2] Focus earth [3] Gem dominion [4] Essence ethereal [5] Medium energy cell [1]

Output: Shard of great power


Input: Corrosion VI [Greater] Stoneskin [2] Great shard ede [3] Medium energy cell [1]

Output: Greataxe


Input: [Effect] Increases Fire skill effects [Name]

Output: Fire Release


Input: [Effect] Increases Water skill effects [Name]

Output: Water Release


Input: [Effect] Increases Earth skill effects [Name]

Output: Earth Release


Input: [Effect] Increases Thunder skill effects [Name]

Output: Thunder Release


Input: [Effect] Increases Wind skill effects [Name]

Output: Wind Release


Input: [Effect] Increases Body Technique skill effects [Name]

Output: Body Technique


Input: [Effect] Increases Ninja Tool skill effects [Name]

Output: Ninja Tool


Input: [Effect] Increases Sealing Technique skill effects [Name]

Output: Sealing Technique


Input: [Effect] Increases Illusionary Technique skill effects [Name]

Output: Illusionary Technique


Input: [Effect] Increases Healing Jutsu skill effects [Name]

Output: Healing Jutsu


Input: [Ritual Mastery] 2 [Feat] Summoning [Description]

Output: Allows to to call up and harmonize with a construct. A Summon Takes one Hour per Hit Die to last a number of days equal to the given Hit Dice of the creature then dissolves at dusk/dawn. No more hit dice may be gained then you level. Requires Perform: Summon check DC (the creatures highest attribute). You start only able to call a tiny construct that looks somewhat like you, see the homunculus profile below as the base creature. Each summon require expenditure of one Hit Point and then investiture of a portion of your reserve points

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 3 [Feat] Summoning [Description]

Output: You have learned the ability to call up additional summon types including more dangerous animals, select one group of creatures Terrestrial, Aquatic, Aerial, Magical, or Elemental. Each time you take this feat you gain access to one of these groups, the first time you take this feet you may select two, the first one you select gets a +2 bonus and each time you take this feat all categories you already have gain a +1. Stackable Each such summon requires a fetish to be made for it specifically, often requiring esoteric components of similar animals to create. You may only create summons up to one size category away from your own, ie. Small, Medium, and Large, but not tiny or huge

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 3b [Feat] Summoning [Description]

Output: Gain One permanent Summon (now referred to as your Familiar),while present it grants +2 to all skills in Mysticism Skill Group. This does not count against/towards your summon limit, it does not take any checks for you to summon (though still takes the time) and grants a +8 bonus to any summoning of another construct whose characteristics are exactly the same. It doen not require any Reserve Points, but does require the single Hit Point.

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 4 [Feat] Summoning [Description]

Output: Gain the ability to call up and additional number of summons equal to your Intelligence Modifier additional Summons at one time, they are all summoned at the same time and have the same characteristics, Stackable

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 5 [Feat] Summoning [Description]

Output: You can enhance your summons with various characteristics: see table below for options, this adds to the DC of all checks while summoning the construct, you may add no more characteristics then the number of feats you have in summoning

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 6 [Feat] Summoning [Description]

Output: All of your summons gain Shared Senses, This also extends the range your summons can travel from you to a mile per feats + levels

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 7 [Feat] Summoning [Description]

Output: You may enhance or diminish the size of you summons by one category from their natural state by adding an hour to summon time. You can also now summon Huge and Tiny constructs. These modifications grant stat and hit point bonuses/penalties (see table below). This can be performed on your familiar to alter it by one category.

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 8 [Feat] Summoning [Description]

Output: You can bind summons to a task and a location provided the location has some magic able to fuel them, this construct is summon as usual at the location and then exist there indefinitely no longer counting as your summon, for any purpose, though it is still an arcane link to you. It serves it purpose until destroyed, or its magical energy source destroyed

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 9 [Feat] Summoning [Description]

Output: Your Familiar may now be called in rounds instead of hours, it is also able to benefit from any of the enhancements (summoning 5, and unlimited modifications by summoning 7) though you must now roll for the summoning ritual checks.

Summoning | Water or Blood | Obsidian Portal


Input: [Ritual Mastery] 10 [Feat] Summoning [Description]

Output: All summons you possess Fetishes for now count as Familiars (but the number cap still applies)

Summoning | Water or Blood | Obsidian Portal


Input: [Code] SPEEDFREAK [Effect]

Output: All Cars Have Nitro

رمز تمام بازی ها


Input: [Code] NIGHTPROWLER [Effect]

Output: Always Midnight

رمز تمام بازی ها


Input: [Code] FLYINGFISH [Effect]

Output: Boats Fly

رمز تمام بازی ها


Input: [Code] BUBBLECARS [Effect]

Output: Cars Float Away When Hit

رمز تمام بازی ها


Input: [Code] STATEOFEMERGENCY [Effect]

Output: Chaos Mode

رمز تمام بازی ها


Input: [Code] BLUESUEDESHOES [Effect]

Output: Elvis is Everywhere

رمز تمام بازی ها


Input: [Code] SPEEDITUP [Effect]

Output: Faster Gameplay

رمز تمام بازی ها


Input: [Code] CRAZYTOWN [Effect]

Output: Funhouse Theme

رمز تمام بازی ها


Input: [Code] ONLYHOMIESALLOWED [Effect]

Output: Gang Members Everywhere

رمز تمام بازی ها


Input: [Code] BIFBUZZ [Effect]

Output: Gangs Control the Streets

رمز تمام بازی ها


Input: [Code] ROCKETMAN [Effect]

Output: Have Jetpack

رمز تمام بازی ها


Input: [Code] PROFESSIONALKILLER [Effect]

Output: Hitman In All Weapon Stats

رمز تمام بازی ها


Input: [Code] CJPHONEHOME [Effect]

Output: Huge Bunny Hop

رمز تمام بازی ها


Input: [Code] FULLCLIP [Effect]

Output: Infinite Ammo, No Reload

رمز تمام بازی ها


Input: [Code] WHEELSONLYPLEASE [Effect]

Output: Invisible car

رمز تمام بازی ها


Input: [Code] NATURALTALENT [Effect]

Output: Max All Vehicle Skill Stats

رمز تمام بازی ها


Input: [Code] BUFFMEUP [Effect]

Output: Max Muscle

رمز تمام بازی ها


Input: [Code] WORSHIPME [Effect]

Output: Max Respect

رمز تمام بازی ها


Input: [Code] HELLOLADIES [Effect]

Output: Max Sex Appeal

رمز تمام بازی ها


Input: [Code] KANGAROO [Effect]

Output: Mega Jump

رمز تمام بازی ها


Input: [Code] NINJATOWN [Effect]

Output: Ninja Theme

رمز تمام بازی ها


Input: [Code] STICKLIKEGLUE [Effect]

Output: Perfect Handling

رمز تمام بازی ها


Input: [Code] ROCKETMAYHEM [Effect]

Output: Recruit Anyone (Rockets)

رمز تمام بازی ها


Input: [Code] GHOSTTOWN [Effect]

Output: Reduced Traffic

رمز تمام بازی ها


Input: [Code] BRINGITON [Effect]

Output: Six Star Wanted Level

رمز تمام بازی ها


Input: [Code] SLOWITDOWN [Effect]

Output: Slower Gameplay

رمز تمام بازی ها


Input: [Code] ITSALLBULL [Effect]

Output: Spawn Dozer

رمز تمام بازی ها


Input: [Code] OHDUDE [Effect]

Output: Spawn Hunter

رمز تمام بازی ها


Input: [Code] JUMPJET [Effect]

Output: Spawn Hydra

رمز تمام بازی ها


Input: [Code] MONSTERMASH [Effect]

Output: Spawn Monster

رمز تمام بازی ها


Input: [Code] FOURWHEELFUN [Effect]

Output: Spawn Quad

رمز تمام بازی ها


Input: [Code] VROCKPOKEY [Effect]

Output: Spawn Racecar

رمز تمام بازی ها


Input: [Code] WHERESTHEFUNERAL [Effect]

Output: Spawn Romero

رمز تمام بازی ها


Input: [Code] CELEBRITYSTATUS [Effect]

Output: Spawn Stretch

رمز تمام بازی ها


Input: [Code] FLYINGTOSTUNT [Effect]

Output: Spawn Stunt Plane

رمز تمام بازی ها


Input: [Code] TRUEGRIME [Effect]

Output: Spawn Trashmaster

رمز تمام بازی ها


Input: [Code] GOODBYECRUELWORLD [Effect]

Output: Suicide

رمز تمام بازی ها


Input: [Code] PLEASANTLYWARM [Effect]

Output: Sunny Weather

رمز تمام بازی ها


Input: [Code] SCOTTISHSUMMER [Effect]

Output: Thunderstorm

رمز تمام بازی ها


Input: [Code] EVERYONEISPOOR [Effect]

Output: Traffic is Cheap Cars

رمز تمام بازی ها


Input: [Code] EVERYONEISRICH [Effect]

Output: Traffic is Fast Cars

رمز تمام بازی ها


Input: [Code] TOODAMNHOT [Effect]

Output: Very Sunny Weather

رمز تمام بازی ها


Input: [Code] PROFESSIONALSKIT [Effect]

Output: Weapon Set 2, Professional Tools

رمز تمام بازی ها


Input: [Global effect] Regression [Event]

Output: Slowing of mid-ocean rifting


Input: [Effect on local region] Coastal uplift produces regression [Effect on distant areas] Very minor transgression [Event]

Output: Active margin


Input: [Global effect] Regression [Effect on local region] In areas with continental ice sheet burden: Transgression [Effect on distant areas] Regression [Event]

Output: Ice Age onset


Input: [Global effect] Transgression [Effect on local region] Melting produces Regression [Effect on distant areas] Transgression [Event]

Output: Ice Age end


Input: [Effect on local region] Regression [Effect on distant areas] Transgression [Event]

Output: Traps volcanism, plume rising


Input: [Effect on local region] Transgression [Effect on distant areas] Regression [Event]

Output: Traps volcanism, after eruption


Input: [Type] Type 1 [Description]

Output: Separate hard lumps, like nuts

Bristol Stool Form Scale


Input: [Type] Type 2 [Description]

Output: Sausage-shaped but lumpy

Bristol Stool Form Scale


Input: [Type] Type 3 [Description]

Output: Like a sausage or snake but with cracks on its surface

Bristol Stool Form Scale


Input: [Type] Type 4 [Description]

Output: Like a sausage or snake, smooth and soft

Bristol Stool Form Scale


Input: [Type] Type 5 [Description]

Output: Soft blobs with clear-cut edges

Bristol Stool Form Scale


Input: [Type] Type 6 [Description]

Output: Fluffy pieces with ragged edges, a mushy stool

Bristol Stool Form Scale


Input: [Type] Type 7 [Description]

Output: Watery, no solid pieces

Bristol Stool Form Scale


Input: [Name] Strength/Claws [Activation] square [Description]

Output: While transformed into Dark Jak, Jak's physical attacks inflict additional damage.

Dark Jak - The Jak and Daxter Wiki - Jak and Daxter, The Precursor Legacy, Jak II, Jak 3 and more


Input: [Name] Dark Blast [Activation] square +x , or hold l1 +square [Description]

Output: Dark Jak jumps into the air and begins spinning rapidly, shooting arcs of dark eco from his body and damaging multiple enemies within range. It presumably eliminates vehicles much more effectively than the dark bomb and has a longer range. After using this attack, Jak will immediately turn back to normal and the dark eco meter will be drained completely.

Dark Jak - The Jak and Daxter Wiki - Jak and Daxter, The Precursor Legacy, Jak II, Jak 3 and more


Input: [Name] Dark Bomb [Activation] x +square [Description]

Output: An attack where Dark Jak leaps into the air and slams his fist into the ground, creating a large shockwave that deals considerable damage to any enemy caught in its radius. This attack is slightly more powerful than the Dark Blast and if you physically hit an enemy, it will do far more damage. After using this attack, Jak will immediately return to normal and the dark eco meter will be drained completely.

Dark Jak - The Jak and Daxter Wiki - Jak and Daxter, The Precursor Legacy, Jak II, Jak 3 and more


Input: [Name] Dark Strike (Jak 3 only) [Activation] Hold r1 and release [Description]

Output: Allows Dark Jak to shoot a large mass of concentrated dark eco at his intended target. Dark Strike is often used to break down obstacles. This attack is powerful and has a very long range.

Dark Jak - The Jak and Daxter Wiki - Jak and Daxter, The Precursor Legacy, Jak II, Jak 3 and more


Input: [Name] Dark Giant (Jak II only) [Activation] l2 +l2 [Description]

Output: Dark Jak grows three times his size. In his Dark Giant state he can run faster, jump higher and further, and deal even more damage to enemies than usual. If Dark Bomb or Dark Blast is used in this form, they become even more powerful; Dark Bomb covers a greater area and the bolts unleashed during Dark Blast stretch beyond normal boundaries. Using this power drains the dark eco meter faster than the others.

Dark Jak - The Jak and Daxter Wiki - Jak and Daxter, The Precursor Legacy, Jak II, Jak 3 and more


Input: [Name] Invincibility (Jak II only) [Activation] l2 [Description]

Output: This power gives Dark Jak immunity to damage as long as he stays in that form and does not fall off a high ledge, fall in a dark eco pool, get crushed, etc.

Dark Jak - The Jak and Daxter Wiki - Jak and Daxter, The Precursor Legacy, Jak II, Jak 3 and more


Input: [Name] Dark Invisibility (Jak 3 only) [Activation] triangle after approaching a dark idol triangle (with secret unlocked) [Description]

Output: Allows Jak to become invisible for a short amount of time through the use of special statues found in the desert or Monk Temple. This power does not grant very much invisibility because the user still casts a shadow and a transparent look, but it is enough to allow Jak to pass through the temple challenges without being spotted. While invisible, if shot, Jak can take damage, but if it is a melee attack it goes through Jak. Even though Jak is invisible, enemies still seem to follow Jak if he runs though do not attempt to hit him.

Dark Jak - The Jak and Daxter Wiki - Jak and Daxter, The Precursor Legacy, Jak II, Jak 3 and more


Input: [Type] Antlion [Pankration] Yes [Charmable]

Output: Yes


Input: [Type] Bee [Pankration] Yes [Charmable]

Output: Yes


Input: [Type] Beetle [Pankration] Yes [Charmable]

Output: Yes


Input: [Type] Chigoe [Pankration] Yes [Charmable]

Output: No


Input: [Type] Crawler [Pankration] Yes [Charmable]

Output: Yes


Input: [Type] Diremite [Pankration] Yes [Charmable]

Output: Yes


Input: [Type] Fly [Pankration] Yes [Charmable]

Output: Yes


Input: [Type] Mantid [Pankration] No [Charmable]

Output: No


Input: [Type] Scorpion [Pankration] Yes [Charmable]

Output: Yes


Input: [Type] Spider [Pankration] Yes [Charmable]

Output: Yes


Input: [Type] Wamoura [Pankration] Yes [Charmable]

Output: No


Input: [Type] Wamouracampa [Pankration] Yes [Charmable]

Output: No


Input: [Level] 1 [Example] talc [Field Test]

Output: leaves soft, greasy flakes on the fingers


Input: [Level] 2 [Example] gypsum [Field Test]

Output: easily scratched by a fingernail


Input: [Level] 3 [Example] calcite [Field Test]

Output: cuts easily with a nail, can be scratched by a penny


Input: [Level] 4 [Example] fluorite [Field Test]

Output: scratched easily by a knife


Input: [Level] 5 [Example] apatite [Field Test]

Output: can be scratched by a knife, but with difficulty


Input: [Level] 6 [Example] orthoclase [Field Test]

Output: can be scratched by a steel file


Input: [Level] 7 [Example] quartz [Field Test]

Output: will scratch a steel file


Input: [Level] 8 [Example] topaz [Field Test]

Output: can scratch quartz


Input: [Level] 9 [Example] corundum [Field Test]


Input: [Level] 10 [Example] diamond [Field Test]


Input: [Effect] +5 Fishing Mastery per successful catch. [How To Unlock] Starts Unlocked [Type]

Output: Basic Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] Higher chance to catch good fish / junk items. [How To Unlock] Raise your Fishing Skill to 15. [Type]

Output: Improved Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] When you catch a Treasure Box or a Key, it is guaranteed to be Golden. [How To Unlock] 5% chance from Golden Treasure Box. [Type]

Output: Golden Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] Activates a harder mode, but if you get a perfect catch, you gain 2x EXP, score, and have a higher chance to catch better fish / junk items. [How To Unlock] Reach a Perfect Streak of 25x or higher. [Type]

Output: Cursed Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] Allows you to catch only junk and special items. [How To Unlock] Purchase in the Mystery Shop for 250,000 . [Type]

Output: Anti–Fish Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] Allows you to catch only fish and special items. [How To Unlock] Purchase in the Mystery Shop for 350,000 . [Type]

Output: Anti–Junk Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] Increases your chance to catch items when idling by 20%. [How To Unlock] Raise your Fishing Skill to 30. [Type]

Output: Idler’s Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] Slows down all catches until 15x streak [How To Unlock] Get 50,000,000 fishing score in a day. [Type]

Output: Easy Mode Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] Greatly increases the spawn rate of all items. [How To Unlock] Achieve a total score of 1,000,000,000. [Type]

Output: Rainbow Fishing Rod

List of all 10 Fishing Rods


Input: [Effect] Increases chance to catch Treasure Boxes / Keys. Chance to stop you from catching Treasure Boxes if you have more Treasure Boxes than Keys, and vice–versa. [How To Unlock] 20,000 perfect catches or 7 other rods unlocked. [Type]

Output: Mysterious Fishing Rod

List of all 10 Fishing Rods


Input: [Ingredient] 1 Axe + 1 Dagger + a Stack of Throwing Knives [Notes] Any kind of axe, dagger, or throwing knives can be used, but all types yield plain throwing axes [Sent by] diabloii.net [Transmute to]

Output: One stack of Throwing Axes


Input: [Ingredient] 3 Perfect Gems + 1 Magical Weapon [Notes] Good results with rings and amulets have been reported [Sent by] diabloii.net [Transmute to]

Output: A new magical weapon


Input: [Ingredient] 6 Gems + 1 Sword [Notes] Any type of gem, and any normal or unique sword (magical and rare don't work) [Sent by] diabloii.net [Transmute to]

Output: One Socketable Long Sword


Input: [Ingredient] 2 Quivers of Arrows [Notes] Can save a trip to town to buy more [Sent by] diabloii.net [Transmute to]

Output: 1 Quiver of Bolts


Input: [Ingredient] 2 Quivers of Bolts [Notes] Can save a trip to town to buy more [Sent by] diabloii.net [Transmute to]

Output: 1 Quiver of Arrows


Input: [Ingredient] 1 Spear + 1 Quiver of arrows [Notes] Only makes javelins, never higher quality Javelin Class items, no matter the ingredients [Sent by] diabloii.net [Transmute to]

Output: A stack of Javelins


Input: [Artefact] Dagger [Hint 1] An Artefact is located in a Market. [Hint 2] The Market is located next to an Aqueduct. [Hint 3] The Market is located East of an Cistern. [Reward] Video from prod - "Interstitial" [Description]

Output: A Damascus steel dagger of great quality. It is said that such blades can slice a piece of silk floating in the wind...

Assassin's Creed: Revelations - Path to Revelations - Assassin's Creed Wiki


Input: [Artefact] Altaïr's sword [Hint 1] An Artefact is located on an Aqueduct. [Hint 2] The Aqueduct is located between another Aqueduct and a Cistern. [Hint 3] The Artefact is not located next to a Market. [Reward] Artwork - "Ezio's face" [Description]

Output: Holding his weapon in my hands is enough to make me relive adventures of this legendary grand master.

Assassin's Creed: Revelations - Path to Revelations - Assassin's Creed Wiki


Input: [Artefact] Templar's helm [Hint 1] An Artefact is located in a Cistern. [Hint 2] The Cistern is located to the west of a Templar's camp. [Hint 3] The Templar's camp is next to a Market. [Reward] Wallpaper - "PC" [Description]

Output: A solid and imposing piece of armour whose etchings betray its affiliations.

Assassin's Creed: Revelations - Path to Revelations - Assassin's Creed Wiki


Input: [Artefact] Templar's robe [Hint 1] An Artefact is located in a Templar's camp. [Hint 2] The Templar's camp is located near a Mosque. [Hint 3] The Mosque is located next to a Forge. [Reward] Artwork - "Bombs" [Description]

Output: The illustrious apparel of the Robert de Sable guards. They must have not gone unnoticed.

Assassin's Creed: Revelations - Path to Revelations - Assassin's Creed Wiki


Input: [Artefact] Medallion [Hint 1] An Artefact is located in a Stable. [Hint 2] The Stable is located near a Mosque. [Hint 3] The Stable is not located next to a library. [Reward] Video - "The End of an Era" [Description]

Output: The distinctive symbol of the Order in a pendant depicting a horse mounted by two horsemen.

Assassin's Creed: Revelations - Path to Revelations - Assassin's Creed Wiki


Input: [Artefact] Byzantine vase [Hint 1] An Artefact is located in a Mosque. [Hint 2] The Mosque is located to the south of a Cistern. [Hint 3] The Cistern is located next to a Stable. [Reward] Artwork - "ACR Soldiers" [Description]

Output: A painted amphora bedecked with biblical symbols. It bears the mark of the Imperial Services of Constantinople.

Assassin's Creed: Revelations - Path to Revelations - Assassin's Creed Wiki


Input: [Artefact] Chalice [Hint 1] An Artefact is located in a Church. [Hint 2] The Church is next to a Library. [Hint 3] The Church is located to the South of the Cistern Artefact. [Reward] Wallpaper - "Smartphone" [Description]

Output: This old goblet fascinates me; I have the feeling that I have already heard of it.

Assassin's Creed: Revelations - Path to Revelations - Assassin's Creed Wiki


Input: [Artefact] Ancient book [Hint 1] An Artefact is located in a Library. [Hint 2] The Library is located to the North of a Templar's camp. [Hint 3] The Library is located between two Stables. [Reward] Artwork - "Yusuf" [Description]

Output: On the first page I can decipher the words: "Nothing is true, everything is permitted", but the name of the author has worn away.

Assassin's Creed: Revelations - Path to Revelations - Assassin's Creed Wiki