Input: [Element] ↓MotherShip [Level] 7±0 [Description] Set trap to catch ✰MotherShip Element [Target]

Output: Modify Field

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] ✰MotherShip [Level] 7±1 [Description] Contacts a spaceship to blast foes to pieces [Target]

Output: All Enemies

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] ✰GrimReaper [Level] 8±0 [Description] Summons Death to wreak doom and destruction [Target]

Output: All Enemies

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Slot] Chest [Type]

Output: Desire


Input: [Slot] Legs [Type]

Output: Fear


Input: [Slot] Arms [Type]

Output: Devotion


Input: [Slot] Head [Type]

Output: Knowledge


Input: [Slot] Wrist [Type]

Output: Truth


Input: [Slot] Hands [Type]

Output: Greed


Input: [Slot] Feet [Type]

Output: Survival


Input: [Name] Amos [Prefix] Birdie [Always Found] Reading [Known By] Intelligence [Strong Points]

Output: Tardiness


Input: [Name] Baker [Prefix] Blanche [Always Found] At home [Known By] Good looks [Strong Points]

Output: Her Smile


Input: [Name] Bogan [Prefix] Cap [Always Found] At Grandma's [Known By] Always Pleasant [Strong Points]

Output: Basketball


Input: [Name] Boulden [Prefix] Skinney [Always Found] Studying [Known By] Curly Hair [Strong Points]

Output: Music


Input: [Name] Bronson [Prefix] Bill [Always Found] At the hotel [Known By] Length [Strong Points]

Output: History


Input: [Name] Carmack [Prefix] Farland [Always Found] In front seat [Known By] Artistic Taste [Strong Points]

Output: Manly Stride


Input: [Name] Caldwell [Prefix] Abe [Always Found] Campbell's Cafe [Known By] Business-like manner [Strong Points]

Output: Teasing


Input: [Name] Ferguson [Prefix] Dot [Always Found] Southeast of town [Known By] Black hair [Strong Points]

Output: Too numerous to mention


Input: [Name] Gipson [Prefix] Swede [Always Found] Out west [Known By] Mustache [Strong Points]

Output: Football


Input: [Name] Hopp [Prefix] Chirp [Always Found] On the farm [Known By] Ability to argue [Strong Points]

Output: Honesty


Input: [Name] Hutchison [Prefix] Shorty [Always Found] Pegging along [Known By] Her smile [Strong Points]

Output: Lessons


Input: [Name] Jeffries [Prefix] Jeff [Always Found] With Irene [Known By] His laugh [Strong Points]

Output: Jokes


Input: [Name] King [Prefix] Elsie [Always Found] In a coupe [Known By] Bashfulness [Strong Points]

Output: Chewing gum


Input: [Name] McKinney [Prefix] Helen [Always Found] In the hall [Known By] Her height [Strong Points]

Output: Dimples


Input: [Name] Moore [Prefix] Lelah [Always Found] At the piano [Known By] Her dancing [Strong Points]

Output: Tickling the ivories


Input: [Name] Page [Prefix] Bunny [Always Found] Where he should not be [Known By] Oratorical ability [Strong Points]

Output: Sleeping


Input: [Name] Peterson [Prefix] Irene [Always Found] Before a mirror [Known By] Complexion [Strong Points]

Output: Flirting


Input: [Name] Purcifull [Prefix] Katie [Always Found] Writing letters [Known By] Quietness [Strong Points]

Output: Eyes


Input: [Name] Purcifull [Prefix] Monk [Always Found] In a Ford [Known By] Scholarly air [Strong Points]

Output: Whispering


Input: [Name] Rohrabaugh [Prefix] Red [Always Found] In mischief [Known By] Auburn skypiece [Strong Points]

Output: Athletics


Input: [Name] Stevenson [Prefix] Mary [Always Found] In an Oakland [Known By] Eye-lashes [Strong Points]

Output: Primping


Input: [Name] Stern [Prefix] Beulah [Always Found] Anywhere [Known By] Her voice [Strong Points]

Output: Cooking


Input: [Name] Turner [Prefix] Ho [Always Found] Wishing [Known By] Neatness [Strong Points]

Output: Dating


Input: [Name] Ward C. [Prefix] Wardie [Always Found] At telephone office [Known By] Ambition [Strong Points]

Output: Long distance calls


Input: [Name] Ward E. [Prefix] "S" [Always Found] Working [Known By] High standings [Strong Points]

Output: Kidding


Input: [Name] Wright [Prefix] Ferol Venus [Always Found] Up town [Known By] Ability in Latin [Strong Points]

Output: Fussing


Input: [Name] Wright [Prefix] Scrappy [Always Found] In Frankfort [Known By] Early rising [Strong Points]

Output: Drawing


Input: [Description] Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them. [Type] Active [Mastered] 20 [Element] x [Prerequisites] - [Skill Name]

Output: Stunning Strikes


Input: [Description] Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled. [Type] Active [Mastered] 20 [Element] x [Prerequisites] - [Skill Name]

Output: Unicorn Spike


Input: [Description] Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. [Type] Active [Mastered] 20 [Element] x [Prerequisites] - [Skill Name]

Output: Leap Tornado


Input: [Description] A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. [Type] Active [Mastered] 5 [Element] x [Prerequisites] - [Skill Name]

Output: Aerial Barrage


Input: [Description] Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. [Type] Active [Mastered] 20 [Element] x [Prerequisites] - [Skill Name]

Output: Gust Dive


Input: [Description] Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time. [Type] Supportive [Mastered] 20 [Element] x [Prerequisites] - [Skill Name]

Output: Ignis Roar


Input: [Description] Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks. [Type] Active [Mastered] 10 [Element] x [Prerequisites] - [Skill Name]

Output: Water Shield


Input: [Description] Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Ice Spirit: Has a chance to freeze enemies. Fire Spirit: Deals continuous fire damage to enemies. Shadow Spirit: Deals increased damage. [Type] Supportive [Mastered] 10 [Element] - [Skill Name]

Output: Elemental Knights


Input: [Name] Gurubashi Arena [Zone] Stranglethorn Vale [Time] Every 3 hours [Benefit] Bracers and quest item [Objective]

Output: A free-for-all to loot a chest in the middle of the arena. NOTE: members of the same faction can fight each other in here!

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Name] N/A [Zone] Eastern Plaguelands [Time] N/A [Benefit] Every tower under a faction's control gives that faction a damage bonus vs. undead [Objective]

Output: Capture and hold the towers

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Name] N/A [Zone] Silithus [Time] N/A [Benefit] Cenarion Circle Rep and buff [Objective]

Output: Collect Silithyst from the zone and return it to your faction's base

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Name] Hellfire Fortifications [Zone] Hellfire Penninsula [Time] N/A [Benefit] When all 3 are held the same faction, all memebers of that faction in the zone get a 5% increase to their damage. There is also a daily quests to capture all 3 for cash and honor [Objective]

Output: Capture all 3 PvP objectives

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Name] Twin Spires [Zone] Zangamarsh [Time] N/A [Benefit] Control of the central graveyard in the zone and zone-wide 5% damage buff [Objective]

Output: Capture both beacons, then run a flag to the Spire

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Name] The Bone Wastes [Zone] Terokkar Forest [Time] 6 hours [Benefit] 5% increase to the controlling factions damage and XP and allows capturing of Spirit Shards from the bosses in Auchindoun [Objective]

Output: Capture all 5 of the tower and hold them all at the same time

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Name] Halaa [Zone] Nagrand [Time] N/A [Benefit] 5% damage buff and access to Halaa Merchants and quest turn-ins [Objective]

Output: Defend Halaa or Destroy all NPC guards and capture it

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Name] Grizzly Hills [Zone] Grizzly Hills [Time] N/A [Benefit] The Venture Bay quests give you Venture Coins, which can be used for a number of Useful Items [Objective]

Output: 2 sets of quests, one at Venture Bay and one at Blue Sky Logging Grounds

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Name] Wintergrasp [Zone] Wintergrasp [Time] 2.5 hours [Benefit] The controlling side will collect Stone Keeper's Shards from defeated bosses in instances across Northrend [Objective]

Output: Siege or Defend the fortress

Revision of Newb-No-More Guide from Fri, 2010-04-09 15:07 | World of Warcraft Pro


Input: [Element] Communication [Dominator Capital] Chain of Command [Nurture Capital]

Output: Lattice-work of interaction

Nurture Capital -- A New Paradigm For Business


Input: [Element] Conflict [Dominator Capital] Sue the bastards! Win-lose [Nurture Capital]

Output: Getting to yes All-win

Nurture Capital -- A New Paradigm For Business


Input: [Element] Decision- making [Dominator Capital] Golden rule: The one with the gold sets the rules [Nurture Capital]

Output: Consensus

Nurture Capital -- A New Paradigm For Business


Input: [Element] Game, Name of [Dominator Capital] Profit for company [Nurture Capital]

Output: Profit for all Environment valued

Nurture Capital -- A New Paradigm For Business


Input: [Element] Game, Score of [Dominator Capital] ROI (Return on Investment) [Nurture Capital]

Output: ROI + SRI (Social Responsibility Index)

Nurture Capital -- A New Paradigm For Business


Input: [Element] Nature [Dominator Capital] Conquest [Nurture Capital]

Output: Stewardship

Nurture Capital -- A New Paradigm For Business


Input: [Element] Performance [Dominator Capital] Bottom Line [Nurture Capital]

Output: Bottom Vector

Nurture Capital -- A New Paradigm For Business


Input: [Element] Relationships [Dominator Capital] Competition [Nurture Capital]

Output: Cooperation

Nurture Capital -- A New Paradigm For Business


Input: [Element] Structure [Dominator Capital] Hierarchy [Nurture Capital]

Output: Recursion/ Cybernetic systems

Nurture Capital -- A New Paradigm For Business


Input: [Element] Who is right? [Dominator Capital] I'm right [Nurture Capital]

Output: Everyone is right

Nurture Capital -- A New Paradigm For Business


Input: [Key] 1 [Name] Merchants Hill [Description]

Output: Called Merchants Hill is the control area for the city, it is from here the gates are opened and closed and it is one of the few areas that open to the sewers? under the city. The sewers are made of the same material as the Ivory Road and run to the south of the city one of the few Ivory structures, this building is controlled by the Amber Pope and they hold services on the first floor, currently 12 priests are here 3 are full priests the other 9 are apprentices in the order

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 2 [Name] Southern Guard [Description]

Output: Road Gaurds and the Army of Draolis are stationed here between 50 and 200 guards can be found here at any time

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 3 [Name] Northern Guard [Description]

Output: Home of the local gaurds in charge of the security of the city, about 30 people live here

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 4 [Name] Merchant Hall [Description]

Output: The city is ran from here and most business discussions etc are negotiated in its halls, only merchants and those that they invite in are allowed here.

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 5 [Name] Mayors Home [Description]

Output: Elton Menston the current mayor lives here

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 6 [Name] Labors Row [Description]

Output: Two rows of strange open cubes made out of the same material as the ivory road. 5 stories tall are 10 wide 8 feet tall and 15 deep openings with 4 inch thick walls. Each floor or row has 20 cubes for a total of 400 cubes in the two structures. Most of the cubes have had closing wall and a door installed and the working poor live in them up to 36 in a cube. A few of the cubes rent out bunks cheap

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 7 [Name] Open Air Market [Description]

Output: Merchants set up stalls here and sell goods

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 8 [Name] Inn 12 Shins [Description]

Output: A nice in where the well off stay

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 9 [Name] Inn Imperial House [Description]

Output: For those who make enough not to stay in the cubes this is the inn for the average traveler

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 10 [Name] School [Description]

Output: From age 5 to 12 the children of Garentor are taught here

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] 11 [Name] Homes [Description]

Output: The well off live here in a series of 1 or 2 story homes

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] a [Name] House Elindy [Description]

Output: Most recent house only purchasing the place in the last few years

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] b [Name] House Venton [Description]

Output: The last rements of a house from Naverene but currently exists only in Draolis

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] c [Name] House Trigoth [Description]

Output: The oldest house, has been here even before the land was part of Thaemor

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] d [Name] House Malen [Description]

Output: A subsidiary of the Malen house that is from Naverene, they control the southern two docks in the harbor

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] e [Name] Warhouse Elindy [Description]

Output: Private warehouse house Elindy made of ivory

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] f [Name] Warehouse Venton [Description]

Output: Private Warehouse house Ventorn made of ivory

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] g [Name] Warehouse Trigoth [Description]

Output: Private Warhouse house Trigoth made of ivory

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] h [Name] Warehouse Malen [Description]

Output: Private warehouse house Malen made of ivory

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] i [Name] Warehouse Mayor [Description]

Output: Wooden Warehouse controlled by the Mayor

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] j [Name] Warehouse Imperial [Description]

Output: Private Warehouse for Draolis made of ivory

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] k [Name] Warehouse Public 1 [Description]

Output: Stone Warehouse for rent from the town Controlled by the Merchant Houses

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] l [Name] Warehouse Public 2 [Description]

Output: Wooden Warehouse for rent from Draolis through the Mayor

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Key] m [Name] Public Park [Description]

Output: Open area where people may gather

Garentor | Crystal Tears of the Fractured Moon | Obsidian Portal


Input: [Warriors] 100 [Mages] 85 [Rogues] 90 [0]

Output: Starting Health

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] +4 strength [Mages] +5 magic [Rogues] +4 dexterity [0]

Output: Starting Attribute Bonuses

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] +3 dexterity [Mages] +4 willpower [Rogues] +2 willpower [0]

Output: Starting Attribute Bonuses

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] +3 constitution [Mages] +1 cunning [Rogues] +4 cunning [0]

Output: Starting Attribute Bonuses

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] Combat Training [Mages] Herbalism [Rogues] Poison-Making [0]

Output: Starting Skill

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] Shield Bash [Mages] Arcane Bolt [Rogues] Dirty Fighting [0]

Output: Starting Talent/Spell

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] 3 [Mages] 3 [Rogues] 2 [0]

Output: Level To Gain One Skill

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] 6 [Mages] 4 [Rogues] 5 [0]

Output: Health Per Level

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] 5 [Mages] 6 [Rogues] 4 [0]

Output: Stamina/Mana Per Level

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] 60 [Mages] 50 [Rogues] 55 [0]

Output: Base Attack Score

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Warriors] 45 [Mages] 40 [Rogues] 50 [0]

Output: Base Defense Score

Let's Review Dragon Age: Origins! (again) :: rpg codex > doesn't scale to your level


Input: [Title] API Tester [Team Size] 3 [3] Site [4] Source [Description]

Output: Automated tests for APIs


Input: [Title] Badger [Team Size] 3 [3] Site [4] Source [Description]

Output: Get badges for open source


Input: [Title] Black Hole [Team Size] 3 [3] Site [4] Source [Description]

Output: Mail web-app


Input: [Title] Cloud Fish [Team Size] 3 [3] Site [4] Source [Description]

Output: Cloud server manager


Input: [Title] Comminator [Team Size] 1 [3] Site [4] Source [Description]

Output: Hacker News clone


Input: [Title] Crowd Photo [Team Size] 2 [3] Site [4] Source [Description]

Output: Crowd sourcing photos


Input: [Title] Django Gallery [Team Size] 1 [3] Site [4] Source [Description]

Output: App store for photos


Input: [Title] Django Tutorial [Team Size] 3 [3] Site [4] Source [Description]

Output: Interactive Django tutorial


Input: [Title] Folio Bag [Team Size] 1 [3] Site [4] Source [Description]

Output: Portfolio generator


Input: [Title] Folivora [Team Size] 3 [3] Site [4] Source [Description]

Output: Dependency manager


Input: [Title] GAMBLOR [Team Size] 1 [3] Site [4] Source [Description]

Output: Real-time multi-user casino


Input: [Title] Gif Feed [Team Size] 1 [3] Site [4] Source [Description]

Output: Collection of Gifs


Input: [Title] Green Room [Team Size] 3 [3] Site [4] Source [Description]

Output: Dressing room opinion app


Input: [Title] Gungnir [Team Size] 3 [3] Site [4] Source [Description]

Output: Cloud server manager


Input: [Title] Heroes of Git & Hub [Team Size] 2 [3] Site [4] Source [Description]

Output: Battles of GitHub projects


Input: [Title] Ipse Dixit [Team Size] 3 [3] Site [4] Source [Description]

Output: Collection of quotes


Input: [Title] Kirchenreich [Team Size] 3 [3] Site [4] Source [Description]

Output: Maps mashup for churches


Input: [Title] Lemidora [Team Size] 3 [3] Site [4] Source [Description]

Output: Photo sharing


Input: [Title] Lictor [Team Size] 3 [3] Site [4] Source [Description]

Output: Stack trace visualizer


Input: [Title] Like I'm 5ive [Team Size] 3 [3] Site [4] Source [Description]

Output: Dictionary / wiki tool


Input: [Title] Miracles Live [Team Size] 3 [3] Site [4] Source [Description]

Output: Instagram/Flickr mashup of world wonders


Input: [Title] Mosaic [Team Size] 2 [3] Site [4] Source [Description]

Output: Open source project portfolio generator


Input: [Title] Old Mail [Team Size] 3 [3] Site [4] Source [Description]

Output: Group email collboration


Input: [Title] Pelican Migrator [Team Size] 3 [3] Site [4] Source [Description]

Output: Migrate blogs to Pelican


Input: [Title] Project Starter [Team Size] 2 [3] Site [4] Source [Description]

Output: Landing page generator


Input: [Title] Promisely [Team Size] 3 [3] Site [4] Source [Description]

Output: Collection of promises


Input: [Title] Publican [Team Size] 1 [3] Site [4] Source [Description]

Output: Business ledger app


Input: [Title] Quester [Team Size] 3 [3] Site [4] Source [Description]

Output: Create quest games on a world map


Input: [Title] Red Check [Team Size] 3 [3] Site [4] Source [Description]

Output: Spell checker for websites


Input: [Title] Slug.in [Team Size] 3 [3] Site [4] Source [Description]

Output: Custom URL shortener


Input: [Title] Tamli [Team Size] 1 [3] Site [4] Source [Description]

Output: Social bookmarking


Input: [Title] The Busitizer [Team Size] 3 [3] Site [4] Source [Description]

Output: Add Gary Busey to Facebook photos


Input: [Title] The Hack Box [Team Size] 3 [3] Site [4] Source [Description]

Output: Hackathon manager


Input: [Title] Try Box [Team Size] 3 [3] Site [4] Source [Description]

Output: Online IDE for programming tutorials


Input: [Title] Try Try [Team Size] 2 [3] Site [4] Source [Description]

Output: Interactive programming tutorials


Input: [Title] Tutor Us [Team Size] 3 [3] Site [4] Source [Description]

Output: Create & run online classes


Input: [Title] Wikipedia Analytics [Team Size] 2 [3] Site [4] Source [Description]

Output: Create charts from Wikipedia data


Input: [Name] Mutli-Shot [Description]

Output: A skill utilizing the Lock-On system, by aligning your crosshair with an enemy you can select it. When you use the skill again it will automatically fire arrows in the directions of the selected targets.


Input: [Name] Speed Shot [Description]

Output: If you hold down the Speed Shot key you will fire arrows at a faster rate then with the basic attack.


Input: [Name] Archer’s Sign [Description]

Output: When aiming at an enemy you can place a temporary Sign on it. Enemy targets marked with the Sign will receive 15% more damage from the Archer.


Input: [Name] Spiderweb Trap [Description]

Output: Places a clever Spiderweb Trap on the ground. Enemies that step on the trap will have their movements speed temporarily lowered.


Input: [Name] Stun Trap [Description]

Output: Place a Stun Trap on the ground. Enemies that step on the trap will stun temporarily


Input: [Name] Poisonous Trap [Description]

Output: Places a lethal Poisonous Trap on the ground. Enemies that step on the trap will lose HP gradually for an amount of time.


Input: [Attack Type] Charm [Primary Attribute] Charisma [Tertiary Attribute] Intelligence [Description] The attacker is trying to beguile or overawe their opponent. [Secondary Attribute]

Output: Discipline


Input: [Attack Type] Fear* [Primary Attribute] Charisma [Tertiary Attribute] Discipline [Description] The attacker is trying to intimidate their opponent. [Secondary Attribute]

Output: Strength


Input: [Attack Type] Mind [Primary Attribute] Intelligence [Tertiary Attribute] Wisdom [Description] The attacker is bringing the force of their own mind to bear on their opponent. [Secondary Attribute]

Output: Discipline


Input: [Attack Type] Magic [Primary Attribute] Wisdom [Tertiary Attribute] Discipline [Description] The attacker is creating an effect that acts of its own accord on the opponent. [Secondary Attribute]

Output: Intelligence


Input: [Attack Type] Power* [Primary Attribute] Strength [Tertiary Attribute] Discipline [Description] The attacker is applying sheer physical brutality. [Secondary Attribute]

Output: Stamina


Input: [Attack Type] Spirit [Primary Attribute] Wisdom [Tertiary Attribute] Intelligence [Description] The attacker is clashing their soul against their opponent's. [Secondary Attribute]

Output: Charisma


Input: [Destination] Truk [Star course]

Output: Rising Altair

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Pulusuk [Star course]

Output: Rising Gienah

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Lamotrek [Star course]

Output: Setting Tarazed

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Olimarao [Star course]

Output: Setting Orion's Belt

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Farailap [Star course]

Output: Setting Pleiades

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Gaferut [Star course]

Output: Setting Schedar

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] West Fayu [Star course]

Output: Setting Kochab

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Pikelot [Star course]

Output: Rising Schedar

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Ulul [Star course]

Output: Rising Pleiades

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Pisaris [Star course]

Output: Rising Orion's Belt

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Destination] Puluwat [Star course]

Output: Rising Tarazed

Follow the Drinking Gourd - Wayfinding the celestial way..


Input: [Talent Cards] Foresight [Type]

Output: Focus

Tiberion of Marienburg | The Haarlem Mercenaries | Obsidian Portal


Input: [Talent Cards] Charismatic [Type]

Output: Reputation

Tiberion of Marienburg | The Haarlem Mercenaries | Obsidian Portal


Input: [Talent Cards] Action Cards [Type]

Output: Type

Tiberion of Marienburg | The Haarlem Mercenaries | Obsidian Portal


Input: [Talent Cards] Backstab [Type]

Output: Melee

Tiberion of Marienburg | The Haarlem Mercenaries | Obsidian Portal


Input: [Talent Cards] Find Weakness [Type]

Output: Support

Tiberion of Marienburg | The Haarlem Mercenaries | Obsidian Portal


Input: [Talent Cards] Pilfering Strike [Type]

Output: Criminal

Tiberion of Marienburg | The Haarlem Mercenaries | Obsidian Portal


Input: [Name] Abuse [Cooldown] 11 seconds [Attribute]

Output: When you hit a target you have a 10% chance to gain a damage increase of 8/16/24% for 5 seconds.


Input: [Name] Aggression [Cooldown] 9 seconds [Attribute]

Output: When you hit a weakened target you have a 15% chance to gain 5/10/15% damage increase for 6 seconds.


Input: [Name] Breaching [Cooldown] 7 seconds [Attribute]

Output: When you penetrate a target you make that target take 8/16/24% more damage from further penetrating hits for 7 seconds.


Input: [Name] Castigation [Cooldown] 4/8/12 seconds [Attribute]

Output: When you hit a target you have a 10% chance to make your next 4/8/12 hits never glance and 1/2/3% more damage.


Input: [Name] Detainment [Cooldown] None [Attribute]

Output: Your hinder effects last 10/20/30% longer.


Input: [Name] Fury [Cooldown] 6 seconds [Attribute]

Output: When you achieve 10 hits you gain 5/10/15% damage increase for 6 seconds.


Input: [Name] Laceration [Cooldown] 15 seconds [Attribute]

Output: When you critically hit a target you gain a critical damage increase of 8/16/24% for 15 seconds.


Input: [Name] Obedience [Cooldown] None [Attribute]

Output: When you hit an impaired target you gain increased damage of 2/4/6% per stack for 5 seconds, up to 3 stacks.


Input: [Name] Opportunism [Cooldown] None [Attribute]

Output: When you hit an afflicted target, you have a 20% chance to hit them for an additional 74/149/224 magical damage.


Input: [Name] Sadism [Cooldown] None [Attribute]

Output: When you hit a target you have a 10% chance to hit them for an additional 142/284/426 magical damage.


Input: [Points] 25 [Description] Blast away the top half of an enemy. [Name]

Output: Topless


Input: [Points] 25 [Description] Blow the legs off an enemy. [Name]

Output: Legless


Input: [Points] 50 [Description] Kill a downed enemy by blasting him against the floor. [Name]

Output: Splatterpunk


Input: [Points] 50 [Description] Get an enemy airborne, then shotgun blast him into an environmental hazard. [Name]

Output: Pump Action


Input: [Points] 50 [Description] Kill an enemy by shooting him while sliding. [Name]

Output: Torpedo


Input: [Points] 100 [Description] Get an enemy airborne, then smash him into a surface with the shotgun blast. [Name]

Output: Piledriver


Input: [Points] 100 [Description] Blast an airborne enemy twice, then kill him before or on landing. [Name]

Output: Juggler


Input: [Points] 50 [Description] Kill two or more enemies with one standard shot. [Name]

Output: Slugfest


Input: [Points] 25 [Description] CHARGED: Vaporize two or more enemies with a single Charge Shot. [Name]

Output: Burn


Input: [Points] 50 [Description] CHARGED: Vaporize two or more enemies in mid-air. [Name]

Output: Acid Rain


Input: [Treasure] Sapphire [Cant]

Output: Berry Wine

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Money [Cant]

Output: Bits

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Jewel [Cant]

Output: Booze

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Bronze [Cant]

Output: Bronze

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Ruby [Cant]

Output: Chunk o' Brandy

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Diamond [Cant]

Output: Chunk o' Gin

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Jewelry [Cant]

Output: Fancy Booze

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Ring [Cant]

Output: Finger Joint

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Emerald [Cant]

Output: Green Beer

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Earrings [Cant]

Output: Lobe Latches

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Pearl [Cant]

Output: Milk

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Necklace [Cant]

Output: Noose

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Copper [Cant]

Output: Rust

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Platinum [Cant]

Output: Shiny Tin

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Loot [Cant]

Output: Stuffing

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Silver [Cant]

Output: Tin

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Treasure] Gold [Cant]

Output: Yellow Tin

Simple Thieves' Cant - Cant to English Translation - The slang and coded speech of thieves and assassins


Input: [Name] Rake [Use]

Output: Used for getting rid of weeds in a plot.


Input: [Name] Spade [Use]

Output: The most useful Farming tool. Used for harvesting crops, clearing away dead plants and removing plant roots and bushes.


Input: [Name] Watering can [Use]

Output: Used for watering plants to help them grow.


Input: [Name] Seed dibber [Use]

Output: Used for planting Seeds in a plot.


Input: [Name] Gardening trowel [Use]

Output: Used for filling Plant Pots with Soil.


Input: [Name] Secateurs [Use]

Output: Used for cutting away diseased Branches and Bushes.


Input: [Name] Basket [Use]

Output: Used for storing fruit. Holds up to 5 fruits of any type.


Input: [Name] Sack [Use]

Output: Used for storing vegetables. Holds up to 10 vegetables of any type.


Input: [Name] Plant pot [Use]

Output: Used for growing Tree Saplings in.


Input: [0] ♥♦♣♠ [1] Name [2] Measure [4] Formula [3]

Output: Description


Input: [0] VP$IP [1] Voluntarily Put Money in the pot [2] How loose or tight a player acts. Higher VP$IP indicates more loose play; lower indicates more tight play. [4] ( Total Times Voluntarily Put Money in the Pot / Total Hands Played ) * 100 [3]

Output: The percentage of hands the player voluntarily put money into the pot preflop out of all hands. This does not include posting any blind money.


Input: [0] PFR [1] Pre-Flop Raise [2] Extremely correlated with VP$IP, it measures pre-flop looseness and tightness. [4] ( Total Hands Raised Pre-Flop / Total Hands Played ) * 100 [3]

Output: The percentage of hands where the player made any raise pre-flop.


Input: [0] AF [1] Aggression Factor [2] Higher AF is one indication of the overall aggressiveness of a player. [4] ( Total Times Bet + Total Times Raised ) / (Total Times Called ) [3]

Output: A total measure of how aggressive or passive a player is across all streets.


Input: [0] WTSD [1] Went to Showdown [2] Players’ willingness to see their opponents’ hands; possibly an alternative measure of aggression. [4] ( Total Times Went to Showdown / Total Times Saw The Flop ) * 100 [3]

Output: The percentage of times the player went to showdown (exposing a hand) after seeing the flop.


Input: [0] BB/100 [1] Big Bets per 100 Hands [2] The win rate of a player normalized for stakes. [4] Total BB Won / ( Total Hands Played / 100 ) [3]

Output: The average amount of big bets won or lost per 100 hands. A Big Bet is a turn or river limit bet, usually twice the size of the big blind.


Input: [lvl] -3 [Fudge Level] Terrible [Difficulty level] n.a. [Expertise level]

Output: Zero


Input: [lvl] -2 [Fudge Level] Poor [Difficulty level] Easy [Expertise level]

Output: Beginner


Input: [lvl] -1 [Fudge Level] Mediocre [Difficulty level] Simple [Expertise level]

Output: Amateur


Input: [lvl] 0 [Fudge Level] Fair [Difficulty level] Average [Expertise level]

Output: Qualified


Input: [lvl] +1 [Fudge Level] Good [Difficulty level] Hard [Expertise level]

Output: Professional


Input: [lvl] +2 [Fudge Level] Great [Difficulty level] Daunting [Expertise level]

Output: Expert


Input: [lvl] +3 [Fudge Level] Superb [Difficulty level] Extreme [Expertise level]

Output: Master


Input: [Name] Military Engine [Upper Tool] Upper [Lower Tool] Lower [Compact] Compact [Heavy]

Output: Heavy

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Default [Upper Tool] Yes [Lower Tool] Yes [Compact] Yes [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Compact Directed Ejection Field [Upper Tool] Yes [Lower Tool] Yes [Compact] Yes [Heavy]

Output: No

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Compressor [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Conic Dispersal [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Directed Suspension Field [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Precision Tip [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Rail Accelerator [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Repeater [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] EG-900 SMG Tip* [Upper Tool] Yes [Lower Tool] Yes [Compact] Yes [Heavy]

Output: No

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] EL1 Rapido Tip* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Evangelizer Conic Dispersal* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Evangelizer Directed Ejection Field* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Marauder Repeater* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Sharpshooter Tip* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Plasma Core [Upper Tool] Upper [Lower Tool] Lower [Compact] Compact [Heavy]

Output: Heavy

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Default Tip [Upper Tool] Yes [Lower Tool] Yes [Compact] Yes [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Compact Conic Dispersal [Upper Tool] Yes [Lower Tool] Yes [Compact] Yes [Heavy]

Output: No

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Diffraction Torus [Upper Tool] No [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Precision Tip [Upper Tool] Yes [Lower Tool] No [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Planet Cracker Tip* [Upper Tool] Yes [Lower Tool] Yes [Compact] Yes [Heavy]

Output: No

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Tundra Recon Tip* [Upper Tool] Yes [Lower Tool] Yes [Compact] Yes [Heavy]

Output: No

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Pneumatic Torch [Upper Tool] Upper [Lower Tool] Lower [Compact] Compact [Heavy]

Output: Heavy

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Rip Core [Upper Tool] Upper [Lower Tool] Lower [Compact] Compact [Heavy]

Output: Heavy

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Directed Ejection Field [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Telemetry Spike [Upper Tool] Upper [Lower Tool] Lower [Compact] Compact [Heavy]

Output: Heavy

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Diffraction Torus [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Skewer Tip* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Tesla Core [Upper Tool] Upper [Lower Tool] Lower [Compact] Compact [Heavy]

Output: Heavy

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Broadbow Arc Cutter Tip* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Negotiator Precision Tip* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Negotiator Directed Ejection Field* [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Enervator Tip* [Upper Tool] Yes [Lower Tool] No [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Hydraulic Engine [Upper Tool] Upper [Lower Tool] Lower [Compact] Compact [Heavy]

Output: Heavy

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Default Tip [Upper Tool] No [Lower Tool] Yes [Compact] Yes [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Conic Dispersal [Upper Tool] No [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Marauder Hedgetrimmer* [Upper Tool] No [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Survey Charge [Upper Tool] Upper [Lower Tool] Lower [Compact] Compact [Heavy]

Output: Heavy

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Name] Default Tip [Upper Tool] Yes [Lower Tool] Yes [Compact] No [Heavy]

Output: Yes

Dead Space 3 Weapons - The Dead Space Wiki - Dead Space, Dead Space: Extraction, Dead Space 2, and more


Input: [Modifiers] funny [Categories] hip hop [Key Terms]

Output: video


Input: [Modifiers] stupid [Categories] training [Key Terms]

Output: videos


Input: [Modifiers] music [Categories] fighting [Key Terms]

Output: clips


Input: [Modifiers] free [Categories] Categories [Key Terms]

Output: cideo codes


Input: [Modifiers] homemade [Categories] wrestling [Key Terms]

Output: clips


Input: [Modifiers] mini [Categories] psp [Key Terms]

Output: vids


Input: [Modifiers] fight [Categories] rap [Key Terms]

Output: flick


Input: [Japanese] no [Ancient II] 4 [Ancient I] 4 [Korean] 16+1 [China] no [SST] no [Taiw] no [NA] no [NZ] no [subject / dialect]

Output: Set up stones


Input: [Japanese] fixed [Ancient II] non [Ancient I] non [Korean] non [China] free [SST] free [Taiw] ? [NA] fixed [NZ] free [subject / dialect]

Output: handicap placement


Input: [Japanese] yes [Ancient II] no [Ancient I] no [Korean] no [China] yes [SST] yes [Taiw] yes [NA] yes [NZ] yes [subject / dialect]

Output: Passing allowed


Input: [Japanese] no [Ancient II] no [Ancient I] no [Korean] no [China] no [SST] yes [Taiw] yes [NA] no [NZ] yes [subject / dialect]

Output: Suicide allowed


Input: [Japanese] >2 [Ancient II] >2 [Ancient I] >2 [Korean] >2 [China] >2 [SST] no [Taiw] ? [NA] no [NZ] no [subject / dialect]

Output: Configuration repeation cycle length


Input: [Japanese] territory [Ancient II] territory [Ancient I] stone [Korean] territory* [China] area [SST] area [Taiw] area [NA] area/territory [NZ] area [subject / dialect]

Output: board scoring type


Input: [Japanese] difficult+ [Ancient II] difficult [Ancient I] simple [Korean] simple [China] modest [SST] simple [Taiw] simple [NA] depends [NZ] simple [subject / dialect]

Output: worst case of scoring procedure


Input: [Japanese] 10 [Ancient II] 10 [Ancient I] 20 [Korean] 12 [China] 15 [SST] 19 [Taiw] 11 [NA] 10/15 [NZ] 11 [subject / dialect]

Output: average time the tedious phase lasts


Input: [Effect] ex officio [Cause]

Output: Foreign words

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] Ranunculus ficaria [Cause]

Output: Scientific names

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] must not [Cause]

Output: Emphasis

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] The LATEX Companion [Cause]

Output: Titles of documents

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] Corel's WordPerfect [Cause]

Output: Product names

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] E=mc2 [Cause]

Output: Variables in maths

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] How to get started [Cause]

Output: Subtitles or headings

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] FREE UPGRADE!!! [Cause]

Output: Decoration

Formatting information: Chapter 8 — Fonts and layouts


Input: [Level] 11 [Jedi Consular (light)] Jedi Initiate's [Sith Inquisitor (light)] Dark Acolyte's [Jedi Sentinel (medium)] Apprentice's [Sith Marauder (medium)] Sith Dueling [Sith Juggernaut (heavy)] Sith Dueling [Jedi Defender (heavy)]

Output: Apprentice's

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 15 [Jedi Consular (light)] Force Initiate's [Sith Inquisitor (light)] Inquisitor's [Jedi Sentinel (medium)] Aspiring Knight's [Sith Marauder (medium)] Warrior's [Sith Juggernaut (heavy)] Warrior's [Jedi Defender (heavy)]

Output: Aspiring Knight's

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 19 [Jedi Consular (light)] Consular's [Sith Inquisitor (light)] Sorcerer's [Jedi Sentinel (medium)] Sentinel's [Sith Marauder (medium)] Marauder's [Sith Juggernaut (heavy)] Warlord's [Jedi Defender (heavy)]

Output: Peacekeeper's

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 23 [Jedi Consular (light)] Traditional Nylite [Sith Inquisitor (light)] Traditional Nylite [Jedi Sentinel (medium)] Ablative Laminoid [Sith Marauder (medium)] Ablative Laminoid [Sith Juggernaut (heavy)] Reinforced Battle [Jedi Defender (heavy)]

Output: Reinforced Battle

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 27 [Jedi Consular (light)] Jedi Sage's [Sith Inquisitor (light)] Channeler's [Jedi Sentinel (medium)] Blade Master [Sith Marauder (medium)] Sith Combatant [Sith Juggernaut (heavy)] Warrior's Pulsing [Jedi Defender (heavy)]

Output: Knight's Crusade

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 31 [Jedi Consular (light)] Traditional Thermoweave [Sith Inquisitor (light)] Traditional Thermoweave [Jedi Sentinel (medium)] Ablative Plasteel [Sith Marauder (medium)] Ablative Plasteel [Sith Juggernaut (heavy)] Reinforced Chanlon [Jedi Defender (heavy)]

Output: Reinforced Chanlon

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 35 [Jedi Consular (light)] Annointed Demicot [Sith Inquisitor (light)] Annointed Demicot [Jedi Sentinel (medium)] Resilient Lacqerous [Sith Marauder (medium)] Resilient Lacqerous [Sith Juggernaut (heavy)] Fortified Phobium [Jedi Defender (heavy)]

Output: Fortified Phobium

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 39 [Jedi Consular (light)] Traditional Demicot [Sith Inquisitor (light)] Traditional Demicot [Jedi Sentinel (medium)] Ablative Lacqerous [Sith Marauder (medium)] Ablative Lacqerous [Sith Juggernaut (heavy)] Reinforced Phobium [Jedi Defender (heavy)]

Output: Reinforced Phobium

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 43 [Jedi Consular (light)] Consular Adept [Sith Inquisitor (light)] Sorcerer Adept [Jedi Sentinel (medium)] Sentinel Elite [Sith Marauder (medium)] Marauder Elite [Sith Juggernaut (heavy)] Warlord Elite [Jedi Defender (heavy)]

Output: Peacekeeper Elite

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 47 [Jedi Consular (light)] Traditional Brocart [Sith Inquisitor (light)] Traditional Brocart [Jedi Sentinel (medium)] Ablative Resinite [Sith Marauder (medium)] Ablative Resinite [Sith Juggernaut (heavy)] Reinforced Diatium [Jedi Defender (heavy)]

Output: Reinforced Diatium

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 50 [Jedi Consular (light)] Annointed Zeyd-Cloth [Sith Inquisitor (light)] Annointed Zeyd-Cloth [Jedi Sentinel (medium)] Resilient Polyplast [Sith Marauder (medium)] Resilient Polyplast [Sith Juggernaut (heavy)] Fortified Electrum [Jedi Defender (heavy)]

Output: Fortified Electrum

The complete list of craftable orange outfits - I Play Star Wars The Old Republic


Input: [Level] 1 [Skill] Sharan Bolt [Description]

Output: Unleash a bolt of disruptive Sharan energy at a target.


Input: [Level] 1 [Skill] Arun’s Vitae [Description]

Output: Gather Arunic power into a mote that, when picked up, restores health and removes all harmful effects.


Input: [Level] 2 [Skill] Mana Infusion [Description]

Output: Replenishes your mana for several seconds.


Input: [Level] 2 [Skill] Metamorphic Blast [Description]

Output: Project a cone of energy that damages nearby enemies.


Input: [Level] 4 [Skill] Thrall of Protection [Description]

Output: Summon a Thrall of Protection that draws aggro from monsters and makes melee attacks.


Input: [Level] 6 [Skill] Metamorphic Smite [Description]

Output: Blast any enemies directly in front of you.


Input: [Level] 8 [Skill] Teleport Jaunt [Description]

Output: Teleport a short distance in the direction the camera faces.


Input: [Level] 10 [Skill] Corruption Ring [Description]

Output: Drain health from targets nearby, storing it as spiritual energy. After you cast Corruption Ring, it becomes Infusion Ring. Cast Infusion Ring to release the stored energy as mana for you and your party.


Input: [Level] 12 [Skill] Retaliate [Description]

Output: Leap to your feet while attacking your target. You can use this skill only when knocked down.


Input: [Level] 12 [Skill] Thrall of Vengeance [Description]

Output: Summon a Thrall of Vengeance that makes ranged attacks against your enemies.


Input: [Level] 14 [Skill] Volley of Curses [Description]

Output: Lock onto your target and inflict a curse that does constant damage. Effect stacks up to three times.


Input: [Level] 14 [Skill] Sonorous Dreams [Description]

Output: Lock onto your foes and put them briefly to sleep.


Input: [Level] 16 [Skill] Arun’s Cleansing Touch [Description]

Output: Select your allies and purge all harmful effects from them.


Input: [Level] 16 [Skill] Thrall of Life [Description]

Output: Summon a Thrall of Life that heals you and removes harmful effects.


Input: [Level] 18 [Skill] Titanic Favor [Description]

Output: Immediately heal allies you select, then heal them further over time.


Input: [Level] 18 [Skill] Resurrect [Description]

Output: Restore life to a nearby dead party member.


Input: [Level] 20 [Skill] Aura of the Swift [Description]

Output: An aura emanates from you that increases group members’ movement speed.


Input: [Level] 22 [Skill] Summon: Party [Description]

Output: Teleport any of your group members within the same province to your side.


Input: [Level] 24 [Skill] Regression [Description]

Output: Remove all beneficial effects on nearby enemies.


Input: [Level] 26 [Skill] Aura of the Unyielding [Description]

Output: An aura emanates from you, greatly increasing group members’ resistance to critical hits.


Input: [Level] 26 [Skill] Titanic Wrath [Description]

Output: Energy pours into you and nearby party members, increasing your strength.


Input: [Level] 28 [Skill] Arun’s Tears [Description]

Output: Gather Arunic power into a mote that, when picked up, instantly restores a large quantity of mana.


Input: [Level] 32 [Skill] Mire [Description]

Output: Select several targets and cripple their movement.


Input: [Level] 36 [Skill] Aura of the Tenacious [Description]

Output: An aura emanates from you, restoring mana to your nearby group members.


Input: [Level] 38 [Skill] Thrall of Wrath [Description]

Output: Summon a Thrall of Wrath armed with a powerful area attack.


Input: [Level] 42 [Skill] Ancient Binding [Description]

Output: Hurl a magical bolt that slows down its target.


Input: [Level] 42 [Skill] Vow of Rebirth [Description]

Output: Form a bond between you and one group member, who will now resurrect if killed.


Input: [Level] 46 [Skill] Curse of Exhaustion [Description]

Output: Select and curse enemies, increasing their cooldown times for all their skills by 20%.


Input: [Level] 50 [Skill] Aura of the Merciless [Description]

Output: An aura emanates from you, doubling the critical hit rate of group members.


Input: [Level] 50 [Skill] Shara’s Lash [Description]

Output: Cast a caustic bolt of Sharan energy that explodes at range or on contact, briefly stunning foes.


Input: [Level] 56 [Skill] Curse of Confusion [Description]

Output: Select several enemies and terrify them into running away.


Input: [Example] 'I don't like that kind of personal question either [Score] +2 [Subjects behaviour]

Output: Agrees

Cognitive, Social and Physiological Determinants of Emotional State

Anger - Scoring of subject's behaviour


Input: [Example] 'Take it easy, they probably have a good reason for wanting the information' [Score] -2 [Subjects behaviour]

Output: Disagrees

Cognitive, Social and Physiological Determinants of Emotional State

Anger - Scoring of subject's behaviour


Input: [Example] Non-committal or irrelevant response [Score] 0 [Subjects behaviour]

Output: Neutral

Cognitive, Social and Physiological Determinants of Emotional State

Anger - Scoring of subject's behaviour


Input: [Example] 'Boy, I hate this kind of thing' [Score] +2 [Subjects behaviour]

Output: Initiates agreement

Cognitive, Social and Physiological Determinants of Emotional State

Anger - Scoring of subject's behaviour


Input: [Example] 'I'm enjoying this' [Score] -2 [Subjects behaviour]

Output: Initiates disagreement

Cognitive, Social and Physiological Determinants of Emotional State

Anger - Scoring of subject's behaviour


Input: [Score] 0 [Subjects behaviour]

Output: Watches

Cognitive, Social and Physiological Determinants of Emotional State

Anger - Scoring of subject's behaviour


Input: [Score] -1 [Subjects behaviour]

Output: Ignores

Cognitive, Social and Physiological Determinants of Emotional State

Anger - Scoring of subject's behaviour


Input: [Skyrim] Yes [Mortal Online] Yes [0]

Output: Huge View Distance were you can explore almost everything you see.


Input: [Skyrim] Yes you can craft weapons and armor [Mortal Online] You have to go to NASA to calculate how many different weapons Mortal Online has. However there is only really 3 different styles of armor [0]

Output: Craftable Armor and Weapons


Input: [Skyrim] Awesome believable battles with Dragons [Mortal Online] Sorry no Dragons but you can hit a wisent in the ass with a polearm. [0]

Output: Dragons


Input: [Skyrim] Yes, but it's more annoying than fun [Mortal Online] Yes the raw material and crafting system in Mortal intense. [0]

Output: gather raw materials refine it and eventually use types of raw materials for crafting


Input: [Skyrim] Yes [Mortal Online] Sorry mobs in Mortal Online are usually retarded. [0]

Output: Great Mob/NPC AI


Input: [Skyrim] No [Mortal Online] Yes large scale 50+ player battles which after the TC patch works fairly flawlessly [0]

Output: Play with friends or your guild in massive multiplayer


Input: [Skyrim] No, There are still some minor bugs but with the recent patch it's really not that bad. [Mortal Online] Glearing annoying bugs. It's better than it was at launch but Mortal still has some annoying bugs. [0]

Output: Relatively bug free


Input: [Skyrim] Sort of. I hardly noticed how my actions in game had any impact on the overall games economy. [Mortal Online] Sort of yes. It's annoying to have to scream in town for hours to buy a horse but I believe it's still better than Skyrim [0]

Output: Working economy


Input: [Skyrim] Yes very much like Mortal Online [Mortal Online] Yes very much like to Skyrim [0]

Output: FPS style combat


Input: [Systemic] basic trust [Dystemic] basic mistrust [Memnonic] HOPE [Life Stage]

Output: Infancy

How To Stay Young -- Grow Old Gracefully


Input: [Systemic] autonomy [Dystemic] shame,doubt [Memnonic] WILL [Life Stage]

Output: Early Childhood

How To Stay Young -- Grow Old Gracefully


Input: [Systemic] Initiative [Dystemic] Guilt [Memnonic] PURPOSE [Life Stage]

Output: Play Age

How To Stay Young -- Grow Old Gracefully


Input: [Systemic] Industry [Dystemic] Inferiority [Memnonic] COMPETENCE [Life Stage]

Output: School Age

How To Stay Young -- Grow Old Gracefully


Input: [Systemic] Identity [Dystemic] Confusion [Memnonic] FIDELITY [Life Stage]

Output: Adolescence

How To Stay Young -- Grow Old Gracefully


Input: [Systemic] Intimacy [Dystemic] Isolation [Memnonic] LOVE [Life Stage]

Output: Young Adulthood

How To Stay Young -- Grow Old Gracefully


Input: [Systemic] Generative [Dystemic] Self-absorption [Memnonic] CARE [Life Stage]

Output: Adulthood

How To Stay Young -- Grow Old Gracefully


Input: [Systemic] Integrity [Dystemic] Despair [Memnonic] WISDOM [Life Stage]

Output: Old Age

How To Stay Young -- Grow Old Gracefully


Input: [Level] 42 [Name] Spirit of Wizard [Type] Daily [Region]

Output: Lost Historic Site

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 43 [Name] Get rid of Waspmon! [Type] Daily [Region]

Output: Lost Historic Site

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 44 [Name] Go round the Lost Historic Site 1 [Type] Daily [Region]

Output: Lost Historic Site

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 47 [Name] File Island Waterfront [Type] Main [Region]

Output: File Island Waterfront

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 47 [Name] The Children of the Rumor [Type] Main [Region]

Output: File Island Waterfront

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 47 [Name] For the Lovely Beach [Type] Main [Region]

Output: File Island Waterfront

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 47 [Name] The Story Behind the File Island Waterfront [Type] Main [Region]

Output: File Island Waterfront

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 47 [Name] The Story Behind the File Island Waterfront 2 [Type] Main [Region]

Output: File Island Waterfront

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 47 [Name] Strange Payphone [Type] Sub [Region]

Output: File Island Waterfront

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 47 [Name] Lost on the Beach [Type] Daily [Region]

Output: File Island Waterfront

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Level] 47 [Name] Beach Invaders [Type] Daily [Region]

Output: File Island Waterfront

Quests - Digimon Masters Online Wiki - DMO Wiki


Input: [Item] Absorb Bulb [Type] Hold [FlavorText] A disposable bulb, if it is held, when the Pokémon receives a Water-type attack its Special Attack rises. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Adamant Orb [Type] Hold [FlavorText] A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Air Balloon [Type] Hold [FlavorText] If held by a Pokémon it will float in the air. Will break if hit by an attack. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Amulet Coin [Type] Hold [FlavorText] An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Big Root [Type] Hold [FlavorText] A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Binding Band [Type] Hold [FlavorText] A band that aids with moves that require applying pressure to the opponent. If held these moves increase in power. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Black Belt [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] BlackGlasses [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Black Sludge [Type] Hold [FlavorText] A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Blue Scarf [Type] Hold [FlavorText] An item to be held by a Pokémon. It boosts the "Beauty" aspect of the holder in a Contest. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Bright Powder [Type] Hold [FlavorText] An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Bug Gem [Type] Hold [FlavorText] A Bug-type jewel. It will strengthen the power of Bug-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Burn Drive [Type] Hold [FlavorText] A cassette that makes the move Techno Blast become Fire-type if held by Genosect. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Cell Battery [Type] Hold [FlavorText] A disposable rechargeable battery. If held the Pokémon's attack stat raises when hit by an Electric-type attack. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Charcoal [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Chill Drive [Type] Hold [FlavorText] A cassette that makes the move Techno Blast become Ice-type if held by Genosect. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Choice Band [Type] Hold [FlavorText] An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move. [Classification]

Output: Choice

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Choice Scarf [Type] Hold [FlavorText] An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move. [Classification]

Output: Choice

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Choice Specs [Type] Hold [FlavorText] An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used. [Classification]

Output: Choice

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Cleanse Tag [Type] Hold [FlavorText] An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Damp Rock [Type] Hold [FlavorText] A Pokémon hold item that extends the duration of the move Rain Dance used by the holder. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Dark Gem [Type] Hold [FlavorText] A Dark-type jewel. It will strengthen the power of Dark-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Deepseascale [Type] Hold [FlavorText] An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Deepseatooth [Type] Hold [FlavorText] An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Destiny Knot [Type] Hold [FlavorText] A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Douse Drive [Type] Hold [FlavorText] A cassette that makes the move Techno Blast become Water-type if held by Genosect. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Draco Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Dragon Fang [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Dragon Gem [Type] Hold [FlavorText] A Dragon-type jewel. It will strengthen the power of Dragon-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Dread Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Earth Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Eject Button [Type] Hold [FlavorText] If it is held when you are hit by an attack the holder can escape the battle-field and switch with a team member. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Electric Gem [Type] Hold [FlavorText] A Electric-type jewel. It will strengthen the power of Electric-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Everstone [Type] Hold [FlavorText] An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Eviolite [Type] Hold [FlavorText] A piece of evolution's wonder. If held, a pre-evolved Pokémon's Defense and Special Defense increase. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Expert Belt [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Exp. Share [Type] Hold [FlavorText] An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Fighting Gem [Type] Hold [FlavorText] A Fight-type jewel. It will strengthen the power of Fight-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Fire Gem [Type] Hold [FlavorText] A Fire-type jewel. It will strengthen the power of Fire-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Fist Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Flame Orb [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle. [Classification]

Output: Negative

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Flame Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Float Stone [Type] Hold [FlavorText] A very light stone. If held the holder's weight decreases. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Flying Gem [Type] Hold [FlavorText] A Flying-type jewel. It will strengthen the power of Flying-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Focus Band [Type] Hold [FlavorText] An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Focus Sash [Type] Hold [FlavorText] An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Full Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving. [Classification]

Output: Negative

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Gene Wedge [Type] Hold [FlavorText] Not available until localization. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Ghost Gem [Type] Hold [FlavorText] A Ghost-type jewel. It will strengthen the power of Ghost-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Grass Gem [Type] Hold [FlavorText] A Grass-type jewel. It will strengthen the power of Grass-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Green Scarf [Type] Hold [FlavorText] An item to be held by a Pokémon. It boosts the "Smart" aspect of the holder in a Contest. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Grip Claw [Type] Hold [FlavorText] A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Griseous Orb [Type] Hold [FlavorText] A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Ground Gem [Type] Hold [FlavorText] A Ground-type jewel. It will strengthen the power of Ground-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Hard Stone [Type] Hold [FlavorText] An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Heat Rock [Type] Hold [FlavorText] A Pokémon hold item that extends the duration of the move Sunny Day used by the holder. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Ice Gem [Type] Hold [FlavorText] A Ice-type jewel. It will strengthen the power of Ice-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Ice Heal [Type] Hold [FlavorText] A spray-type medicine. It defrosts a Pokémon that has been frozen solid. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Icicle Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Icy Rock [Type] Hold [FlavorText] A Pokémon hold item that extends the duration of the move Hail used by the holder. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Insect Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Iron Ball [Type] Hold [FlavorText] A Pokémon hold item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves. [Classification]

Output: Negative

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Iron Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] King's Rock [Type] Hold [FlavorText] An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Lagging Tail [Type] Hold [FlavorText] An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. [Classification]

Output: Negative

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Lax Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe's accuracy. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Leftovers [Type] Hold [FlavorText] An item to be held by a Pokémon. The holder's HP is gradually restored during battle. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Life Orb [Type] Hold [FlavorText] An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Light Ball [Type] Hold [FlavorText] An item to be held by Pikachu. It is a puzzling orb that raises the Sp. Atk stat. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Light Clay [Type] Hold [FlavorText] A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Luck Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Lucky Egg [Type] Hold [FlavorText] An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Lucky Punch [Type] Hold [FlavorText] An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Lustrous Orb [Type] Hold [FlavorText] A brightly gleaming orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Macho Brace [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed. [Classification]

Output: Effort

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Magmarizer [Type] Hold [FlavorText] A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Magnet [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Meadow Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Mental Herb [Type] Hold [FlavorText] An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Metal Coat [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Metal Powder [Type] Hold [FlavorText] An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Metronome [Type] Hold [FlavorText] A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Mind Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Miracle Seed [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Muscle Band [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Mystic Water [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] NeverMeltIce [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Normal Gem [Type] Hold [FlavorText] A Normal-type jewel. It will strengthen the power of Normal-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Odd Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Pink Scarf [Type] Hold [FlavorText] An item to be held by a Pokémon. It boosts the "Cute" aspect of the holder in a Contest. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Poison Barb [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Poison Gem [Type] Hold [FlavorText] A Poison-type jewel. It will strengthen the power of Poison-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Power Anklet [Type] Hold [FlavorText] A Pokémon hold item that promotes Speed gain on leveling, but reduces the Speed stat. [Classification]

Output: Effort

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Power Band [Type] Hold [FlavorText] A Pokémon hold item that promotes Sp. Def gain on leveling, but reduces the Speed stat. [Classification]

Output: Effort

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Power Belt [Type] Hold [FlavorText] A Pokémon hold item that promotes Defense gain on leveling, but reduces the Speed stat. [Classification]

Output: Effort

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Power Bracer [Type] Hold [FlavorText] A Pokémon hold item that promotes Attack gain on leveling, but reduces the Speed stat. [Classification]

Output: Effort

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Power Herb [Type] Hold [FlavorText] A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Power Lens [Type] Hold [FlavorText] A Pokémon hold item that promotes Sp. Atk gain on leveling, but reduces the Speed stat. [Classification]

Output: Effort

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Power Weight [Type] Hold [FlavorText] A Pokémon hold item that promotes HP gain on leveling, but reduces the Speed stat. [Classification]

Output: Effort

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Prism Scale [Type] Hold [FlavorText] A beautiful scale that will cause a certain Pokémon to evolve. It shines in all the colours of the rainbow. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Psychic Gem [Type] Hold [FlavorText] A Psychic-type jewel. It will strengthen the power of Psychic-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Pure Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Quick Claw [Type] Hold [FlavorText] An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Quick Powder [Type] Hold [FlavorText] An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Rare Candy [Type] Hold [FlavorText] A candy that is packed with energy. It raises the level of a single Pokémon by one. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Razor Claw [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Razor Fang [Type] Hold [FlavorText] An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Red Card [Type] Hold [FlavorText] A card with a mysterious power. If held it can cause an opposing Pokémon who's hit the holder with a move to exit the field. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Red Scarf [Type] Hold [FlavorText] An item to be held by a Pokémon. It boosts the "Cool" aspect of the holder in a Contest. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Ring Target [Type] Hold [FlavorText] If a move failed because of an opposing Pokémon's type, Bull's Eye will make the move hit. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Rock Gem [Type] Hold [FlavorText] A Rock-type jewel. It will strengthen the power of Rock-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Rock Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Rocky Helmet [Type] Hold [FlavorText] If held by a Pokémon it will damage the opponent when hit with an attack. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Rose Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Scope Lens [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Sea Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Sharp Beak [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Shed Shell [Type] Hold [FlavorText] A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Shell Bell [Type] Hold [FlavorText] An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Shock Drive [Type] Hold [FlavorText] A cassette that makes the move Techno Blast become Electric-type if held by Genosect. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Silk Scarf [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] SilverPowder [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Sky Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Smoke Ball [Type] Hold [FlavorText] An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Smooth Rock [Type] Hold [FlavorText] A Pokémon hold item that extends the duration of the move Sandstorm used by the holder. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Soft Sand [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Soothe Bell [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Soul Dew [Type] Hold [FlavorText] A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Spell Tag [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Splash Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Spooky Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Steel Gem [Type] Hold [FlavorText] A Steel-type jewel. It will strengthen the power of Steel-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Stick [Type] Hold [FlavorText] An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Sticky Barb [Type] Hold [FlavorText] A hold item that damages the holder on every turn. It may latch on to foes that touch the holder. [Classification]

Output: Negative

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Stone Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Thick Club [Type] Hold [FlavorText] An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Toxic Orb [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle. [Classification]

Output: Negative

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Toxic Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] TwistedSpoon [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Water Gem [Type] Hold [FlavorText] A Water-type jewel. It will strengthen the power of Water-type moves once if held. [Classification]

Output: Jewel

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Wave Incense [Type] Hold [FlavorText] An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves. [Classification]

Output: Type

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] White Herb [Type] Hold [FlavorText] An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Wide Lens [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Wise Glasses [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Yellow Scarf [Type] Hold [FlavorText] An item to be held by a Pokémon. It boosts the "Tough" aspect of the holder in a Contest. [Classification]

Output: Misc

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Zap Plate [Type] Hold [FlavorText] An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves. [Classification]

Output: Species

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Item] Zoom Lens [Type] Hold [FlavorText] An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted. [Classification]

Output: Battle

Hold Items - ListDex - PokéDex :: PLDH.net


Input: [Scores/points] 0,01*$item [Actions awarded by ranking] Item purchase [Condition]

Output: Every time when purchasing


Input: [Scores/points] 0,01*$item [Actions awarded by ranking] Selling item [Condition]

Output: Every time when selling


Input: [Scores/points] 0,01*$item [Actions awarded by ranking] Uploading item [Condition]

Output: Every time when item


Input: [Scores/points] 0,5 [Actions awarded by ranking] Referred buyer [Condition]

Output: Every time when a new referred buyer**


Input: [Scores/points] 0,2 [Actions awarded by ranking] Referred seller [Condition]

Output: Every time when a new referred author ***


Input: [Scores/points] 0,01 [Actions awarded by ranking] Site visit [Condition]

Output: Once a day


Input: [Scores/points] 0,001 [Actions awarded by ranking] Commenting [Condition]

Output: Every time when a new comment ( message)


Input: [Scores/points] 0,001 [Actions awarded by ranking] Received "like" [Condition]

Output: Every time when somebody "likes" you.


Input: [Scores/points] 1 [Actions awarded by ranking] Zizaza patriot [Condition]

Output: When an award is received


Input: [Scores/points] 1 [Actions awarded by ranking] Beta tester [Condition]

Output: When an award is received


Input: [Scores/points] 1 [Actions awarded by ranking] Pioneer [Condition]

Output: When an award is received


Input: [Change] +225% [Metric]

Output: Average population per map copy

| Heartlessgamer.com | Guild Wars 2 MEGA MEGA MEGA MEGA SERVER


Input: [Change] +25% [Metric]

Output: Player goes to the same map as his or her party

| Heartlessgamer.com | Guild Wars 2 MEGA MEGA MEGA MEGA SERVER


Input: [Change] +36% [Metric]

Output: Average population from the same party as the player on joined map

| Heartlessgamer.com | Guild Wars 2 MEGA MEGA MEGA MEGA SERVER


Input: [Change] +5% [Metric]

Output: Average population from the same guild as the player on joined map

| Heartlessgamer.com | Guild Wars 2 MEGA MEGA MEGA MEGA SERVER


Input: [Change] +6% [Metric]

Output: Average population from the same home world as the player on joined map

| Heartlessgamer.com | Guild Wars 2 MEGA MEGA MEGA MEGA SERVER


Input: [Change] +41% [Metric]

Output: Average population speaking the same language as the player on joined map

| Heartlessgamer.com | Guild Wars 2 MEGA MEGA MEGA MEGA SERVER


Input: [0] 1 [Required/Optional] Required [Standard]

Output: Is there open and effective collegial communication between your service and the anesthesia department?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 2 [Required/Optional] Required [Standard]

Output: Is safety the top priority in the anesthesia department?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 3 [Required/Optional] Required [Standard]

Output: Does the anesthesiologist participate in the time out and operating room briefings?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 4 [Required/Optional] Required [Standard]

Output: Would you allow any member of this anesthesia department to anesthetize you or a family member?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 5 [Required/Optional] Required [Standard]

Output: Are the anesthesiologists accessible to the surgeons

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 6 [Required/Optional] Optional [Standard]

Output: Do you feel the anesthesia department works with you and your service as a team to achieve mutual goals?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 7 [Required/Optional] Optional [Standard]

Output: Is there a culture of professionalism within the department?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 8 [Required/Optional] Optional [Standard]

Output: If requested, does the anesthesia department offer educational opportunities for you and/or your staff?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 9 [Required/Optional] Optional [Standard]

Output: Do the anesthesiologists actively assist in starting cases on time?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [0] 10 [Required/Optional] Optional [Standard]

Output: Is the anesthesia department actively engaged in running the operating room, improving efficiency, and providing adequate access to the operating room?

Anesthesia Business Consultants, LLC | Anesthesia Business Consultants, LLC


Input: [Title Type] Trait 1 [Title] Versatile [Capell says...]

Output: I'm pretty good at everything, and very good at nothing.


Input: [Title Type] Trait 2 [Title] Dullard [Capell says...]

Output: I'm lazy and proud of it! Why do anything today that I can put off until tomorrow?


Input: [Title Type] Trait 2 [Title] Go-getter [Capell says...]

Output: I can do anything when I put my mind to it!


Input: [Title Type] Trait 3 [Title] Strongman [Capell says...]

Output: My legs and arms may look weak, but I'm pretty tough!


Input: [Title Type] Trait 4 [Title] Lady's Man [Capell says...]

Output: I'm not picky when it comes to women. I love them all!


Input: [Title Type] Trait 4 [Title] Older Lady's Man [Capell says...]

Output: Older women are so much more... mature.