Input: [Unlockable] Sonic [How to Unlock]

Output: 300 Brawl Matches OR Have him join in SSE OR Beat Classic Mode with 10 characters


Input: [Unlockable] Luigi [How to Unlock]

Output: 22 Brawl Matches OR Have him join in SSE OR Complete Classic without continuing


Input: [Unlockable] Snake [How to Unlock]

Output: 130 Brawl Matches OR Have him join in SSE OR Play 15 matches on Shadow Moses Island


Input: [Unlockable] Lucario [How to Unlock]

Output: 100 Brawl Matches OR Have him join in SSE OR Complete all 5 Target Tests with a character


Input: [Unlockable] Ness [How to Unlock]

Output: 5 Brawl Matches OR Have him join in SSE OR Reflect ten projectiles


Input: [Unlockable] Falco [How to Unlock]

Output: 50 Brawl Matches OR Have him join in SSE OR Complete 100-man brawl


Input: [Unlockable] Mr. Game & Watch [How to Unlock]

Output: 250 Brawl Matches OR Have him join in SSE OR Clear Target Tests on any level with 30+ characters


Input: [Unlockable] Toon Link [How to Unlock]

Output: 400 Brawl Matches OR Fight him in Forest stage in SSE after completing it OR After beating SSE, finish the Classic mode


Input: [Unlockable] Wolf [How to Unlock]

Output: 450 Brawl Matches OR Fight him in Ruins stage in SSE after completing it OR Complete Boss Mode with Fox or Falco


Input: [Unlockable] R.O.B. (Robot) [How to Unlock]

Output: 160 Brawl Matches OR Have him join in SSE OR Get 250 different Trophies


Input: [Unlockable] Ganondorf [How to Unlock]

Output: 200 Brawl Matches OR Collect Zelda and Link trophies in SSE to have him join you OR Clear Classic on Hard with Link or Zelda


Input: [Unlockable] Marth [How to Unlock]

Output: 10 Brawl Matches OR Have him join in SSE OR Finish Classic on any difficulty


Input: [Details] If you die, look closely and you will see the gossamer strings attached to Snake. [Name]

Output: Screaming Mantis' Strings

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] Akina posters appear in the Vista Mansion in Act 2. Two Akina posters can also be found in Act 3, the first one in Midtown S Sector and the other one is in Midtown Central Sector near a bridge. If you aim at the posters or view them in first person, Snake will say "Akina!", "It's Akina!" If the player viewed all model posters, they will obtain the trophy "Are you an Otaku too?" [Name]

Output: Akina Minami Posters

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] If you wear any of the 4 Beauty & The Beast Face Camos and run up to a Resistance member in Act 3, he will try to examine you closely, talk dirty to you and hearts will dangle over his head. Strange enough, putting on the Raiden, Campbell or Otacon Face Camo will trigger a similar response, minus the hearts and flirtatious talk. [Name]

Output: Distracted Resistance Member

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] If during a cut-scene something causes Snake's psyche gauge to decrease, press X rapidly to replenish it. [Name]

Output: Refill Psyche During Cut-Scenes

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] When a character is introduced and their name comes up onscreen, press R2 to see the motion capture artist's name rather than the voice actors. [Name]

Output: Show Me Your Motions

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] When disguising Snake as a statue in Act 1, Snake can break the other statue's penis by repeatedly pressing on it, blowing his cover if he's seen by a PMC soldier. Doing so after the trophy patch unlocks the "Handle with Caution" trophy. [Name]

Output: Statue in Act 1

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] When starting a new game, you will see a variety of commercials and shows playing. You can press buttons to change the channels. There are seven in total, five showing different shows, fictional advertisements, two blank extras which simply say "HIDEO1" and "HIDEO2", and one featuring David Hayter wearing the Solid Eye, one talking about survival cooking, one talking about sea creatures, a game show and some workout commercial by someone called the Sergeant. After each program, a commercial will be shown for one of the PMCs owned by Liquid Ocelot, depending on which channel you are on. Also, the channel numbers are Hurley's lottery numbers from the TV show, LOST. [Name]

Output: Changing the channel

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] On the Mountain Trail, when you encounter a soldier laying a claymore mine, take the North-East path(there should also be a set of handprints on the ground, visible with the NVG). The metal plate you find in a clearing contains signatures and handprints of several MGS4 crew members. By lying on it, you can acquire the unique "Hand Camo". [Name]

Output: Hand Camo

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] During any briefing in which Roy Campbell calls over the viewscreen, use the Mk II/III to "attack" the remote control sitting on a table in front of the screen. [Name]

Output: Calling Campbell

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] Shoot at or knock over glass bottles almost anywhere to recover psych. You can also recover psych by shooting other kinds of objects, such as the flower pots in Naomi's lab. [Name]

Output: Shooting Gallery

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] In Act 3, Mission Briefing, if you look at Otacon's laptop, you'll see that he is viewing Naomi's breasts from a secret webcam, but she blocks out her arms to cancel the view. The webcam can be seen between Otacon's computer monitors. [Name]

Output: Otacon's Secret Webcam

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] In Act 3 you can see dwarf gekko following you through the stage. Just after meeting the resistance member in the corner before the first two PMC soldiers look where you came from and you will see its hat. Also in the park after the resistance member takes a pee in the statue, look towards the fountain and you'll see the scarabs behind the bush. It appears as well under the bridge next to the sewer before the resistance member enters in the tunnel. If you try to confront the scarabs, they will vanish. [Name]

Output: Being followed

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] Equip Solid Eye and examine a soldier. In the soldier's information should be a lightly colored icon which displays which emotion they carry into battle. Assaulting them with CQC or non-lethally shooting them will fill out the icon until it is fully colored. You can also hold them up on the ground and keep shooting a loud weapon near them. When this happens, the soldiers emotions take over their actions until they pass out. [Name]

Output: Bringing out a soldier's true feelings

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] Otacon always seems to have a conversation no matter what the situation. You can literally go through hundreds of bonus conversations by calling him in different stages (see "Codec" above for some notable examples) [Name]

Output: Otacon's Codec Moments

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] After holding up one of the FROGs, you can do a body search while they're standing. If you press the action button when prompted on the crotch, the FROG will kick Snake, knocking him down. This can be avoided by switching weapons quickly, as it cancels the animation. [Name]

Output: Female denial

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] In Twin Suns, when you reach the Heliport, go onto the helicopter landing platform to find a Chaff Grenade in the exact same place a Chaff Grenade was found in Metal Gear Solid. [Name]

Output: "Flash"back

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] In Eastern Europe, there is an area where the Alert Theme from Metal Gear can be heard. [Name]

Output: Metal Gear?

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] In the later acts of Metal Gear Solid 4, if you die, wait a while. The screen will cut in and out; then the Exit option will flash Exist. When it does, select it. You will hear Liquid shout, "Snake! It's not over yet!" The cursor will then rehighlight Continue. [Name]

Output: Exit/Exist

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [Details] Almost every time Snake has a smoke in a cutscene there is a No Smoking sign and a stationary ashtray (not Snake's portable one.) [Name]

Output: No Smoking

Metal Gear Solid 4 secrets - The Metal Gear Wiki - Metal Gear Solid Rising, Metal Gear Solid Peace Walker, Metal Gear Solid 4, and more


Input: [0] Training sessions [2] Candidates who’s last name begins with G-M [3] Candidates who’s last name begins with N-S [4] Candidates who’s last name begins with T-Z [1]

Output: Candidates who’s last name begins with A-F


Input: [0] 1 [2] Improve your goalkeeper’s angle play and starting position. [3] Improve your goalkeeper’s angle play and starting position. [4] Improve your goalkeeper’s angle play and starting position. [1]

Output: Improve your goalkeeper’s angle play and starting position.


Input: [0] 2 [2] Improve your goalkeeper’s Shot stopping to include diving. [3] Improve your goalkeeper’s Shot stopping to include diving. [4] Improve your goalkeeper’s Shot stopping to include diving. [1]

Output: Improve your goalkeeper’s Shot stopping to include diving.


Input: [0] 3 [2] Improve your team’s ability to create scoring chances from wide positions. [3] Improve your team’s ability to build up using the wide players. [4] Improve your team’s ability to build up through the midfield. [1]

Output: Improve your team’s ability to build up from the defensive half


Input: [0] 4 [2] Improve your team’s ability to build up from the defensive half [3] Improve your team’s ability to create scoring chances from wide positions. [4] Improve your team’s ability to build up using the wide players. [1]

Output: Improve your team’s ability to create scoring chances from central positions.


Input: [0] 5 [2] Improve your team’s ability to recover in the attacking half. [3] Improve your team’s ability to defend against the counter‐attack. [4] Improve your team’s ability to defend against wide attacking play. [1]

Output: Improve your team’s ability to recover the ball in the defensive half.


Input: [0] 1 [Skills] Push Pass [Coaching Points] If the player's toes point up, the ball with stay down, which is usually desirable. Bend the knees, point the non-kicking foot toward the target, and be sure to have upper body leaning slightly forward. [Description]

Output: With non-kicking foot even with ball and body leaning slightly forward, strike ball with inside of kicking foot.


Input: [0] 2 [Skills] Receive the Ball with Inside of Foot [Coaching Points] It is better to control the ball off to the side of the body than to stop it dead, which helps the defense [Description]

Output: Raise receiving foot off of ground slightly, with toes pointing up. Cushion ball and play it off to either side of the body.


Input: [0] 3 [Skills] Hold the Ball [Coaching Points] A player is allowed to use her arms to shield, usually as long as her elbows stay down. If player bends his knees, she will shield the defender from the ball much more effectively. [Description]

Output: Using arms as "feelers" and using body as a shield, keep ball away from defending player.


Input: [0] 4 [Skills] Instep Drive [Coaching Points] If the non-kicking foot is placed behind the ball, the shot will rise, particularly if the upper body leans back slightly. [Description]

Output: With non-kicking foot even with ball, strike ball with laces of kicking foot. In striking the ball, the knee of the kicking leg comes over the top of the ball.


Input: [0] 5 [Skills] Pullback Turn [Coaching Points] Have players imagine two players trying to push the ball through each other; a pull back turn can be effective for getting out of traffic. [Description]

Output: Place sole of foot on top of ball, pull ball back toward the body, and turn 180�.


Input: [0] 6 [Skills] Dribble Inside/Outside [Coaching Points] Keeping the ball close is important if you don't want defenders to get it away from you. Also, make sure that your eyes constantly switch between the ball and the field. [Description]

Output: Alternate using both sides of one foot, play ball forward, keeping it close to the body.


Input: [0] 7 [Skills] Skip Step [Coaching Points] The skip step gives you the ability to explode suddenly to the left or to the right [Description]

Output: While dribbling the ball forward with your right foot, take a small hop forward. As you land on your left leg, you will "load up" your left leg like a spring.


Input: [0] 8 [Skills] Stop and Go [Coaching Points] Change of speed is an essential technique in attacking. [Description]

Output: While dribbling forward, do a skip step, and then stop the ball with the sole of the foot. Accelerate quickly forward, "popping" the ball forward with laces or instep


Input: [0] 9 [Skills] Fake Kick [Coaching Points] The hope in executing a fake kick is that a defender will turn her back, or will turn sideways. Watch for the defender's reaction and pull the ball in another direction. [Description]

Output: Plant non-kicking leg as if to execute a shot. Start kicking motion, but continue dribbling.


Input: [0] 10 [Skills] Chip the Ball [Coaching Points] Feet are position similar to push pass, but upper body leans more forward. Strike underside of ball with a short, downward chopping motion. [Description]

Output: Chip the ball over the head of an equal sized player standing two strides away.


Input: [0] 11 [Skills] Chest Trap [Coaching Points] As ball makes contact with a player's chest, his shoulders push forward, allowing chest to soften impact, creating a "catcher's mitt" to trap ball. [Description]

Output: To receive ball with chest, push chest forward, then allow chest to soften impact of ball, dropping to the ground on one side of body.


Input: [0] 12 [Skills] Chop Move [Coaching Points] When a defensive player is rushing you, the ability to pull the ball in and play it to the side will allow you to escape pressure. [Description]

Output: Chop the ball across the body with inside of first foot, and push ball ahead with inside of the other foot.


Input: [0] 13 [Skills] Little Toe Chop [Coaching Points] A player must bend her knees, and get body low to the ground in order to turn with speed and power. [Description]

Output: Using outside of one foot, turn ball in a complete circle.


Input: [0] 14 [Skills] Big Toe Chop [Coaching Points] Similar to above. This move can also be executed using the sole of the foot. [Description]

Output: Using inside of one foot, turn ball in a complete circle.


Input: [0] 15 [Skills] Pull the V [Coaching Points] Another move for getting out of a traffic jam, and into clear space. [Description]

Output: Put sole of right foot on ball, and pull the ball back towards standing position. Using the right foot, play the ball across to the left foot. Play the ball ahead at a 45� angle with left foot.


Input: [0] 16 [Skills] Pull the L [Coaching Points] Another way to get out of a traffic jam. [Description]

Output: Start with ball in front of you. Pull back just like the �V� move, and pass the ball behind your standing leg. Repeat with the other foot.


Input: [0] 17 [Skills] Head the Ball [Coaching Points] Keep your eyes open as long as possible to track the ball. Typically, offensive players want to head the ball downward toward goal. [Description]

Output: Strike ball with the top of the forehead, just at the hairline.


Input: [0] 18 [Skills] Step Over 180 [Coaching Points] A move for reversing the flow of play while keeping the body in a position to shield the ball from defenders. [Description]

Output: Step over ball, turn 180� and take ball away with the outside of foot.


Input: [0] 19 [Skills] Matthews [Coaching Points] Don't play the ball too hard on the first touch you just need to get the defender leaning to one side before you accelerate off in the other. [Description]

Output: Brush ball across body with inside of foot, push ball with outside of the same foot at a 45� angle.


Input: [0] 20 [Skills] Cruyff [Description]

Output: A fake kick combined with pulling the L. Fake a kick, then pull the ball behind your standing leg, and into space.


Input: [0] 21 [Skills] Revelino [Coaching Points] Similar to the Matthews, just without the actual first touch. [Description]

Output: This dribble fake is executed by stepping over the ball with the front foot, as if to play it with the inside of the that foot. Then play the ball away with the outside of the front foot, and accelerate away at a 45� angle.


Input: [0] 22 [Skills] Hip Swivel [Coaching Points] As you play the ball forward with the inside of your right foot, accelerate. [Description]

Output: As you approach a defender, swivel you hips, and swing your left foot around the front of the ball as though to cut to the left. Swivel your hips back to the right and play the ball forward.


Input: [0] 23 [Skills] Maradona [Coaching Points] The is not a move to try when the defender is in a position to tackle hard, as you will not be able to see him until you are lying on the ground ! [Description]

Output: Play the ball forward toward the defender with your right foot. Spin your body so that your back is to the defender for a moment. As you spin, drag the ball with your right foot in a pull back motion so that you continue in the same direction you were going originally.


Input: [0] 24 [Skills] Bicycle Kick [Coaching Points] This is not a move to try in traffic, as a caution for dangerous play will be called. Some players recommend practicing the controlled fall on a mat, or some other padded material in order to get a feel for how to land well. [Description]

Output: With ball approaching you from behind, fall backwards into a backward roll. Extend both arms behind yourself to cushion your fall. Strike ball as your kicking leg swings over head.


Input: [0] 25 [Skills] Rainbow [Description]

Output: Place one foot directly in front of ball, and with inside of the other foot, pull ball upward onto heel of front foot. Flick front leg upward, sending ball up and over your head.


Input: [Command] help [Description]

Output: Summons Nana to help you, complete with crazy-awesome sword!

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Command] attack [Description]

Output: Anonymously informs the people in your vicinity that you called them fat and kicked their dog.

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Command] police [Description]

Output: Calls the cops on the player, though they won't arrest you if you aren't misbehaving.

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Command] look [Description]

Output: Makes all NPCs look at the camera. Kinda creepy ain't it?

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Command] unison [Description]

Output: Fills your unison gauge instantly. Pull of insane combo strips with no effort.

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Command] pantydrop [Description]

Output: Makes an npc close to you drop a pair of panties.

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Command] pantyjump [Description]

Output: Makes any panties in the vicinity fly up in the air, then gently flutter to the ground.

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Command] pantynado [Description]

Output: Yep. That's a panty tornado.

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Command] join XX [Description]

Output: This command creates an NPC named after you. Replace XX with anything you want to make the NPC say anything you want!

Akiba's Trip: Undead & Undressed: The TAY Review


Input: [Description] Modifies the Earth's orbit, rotation, inclination, and color to produce instant winter! [Upgrade Type] Primary Defense [Item]

Output: A.C.M.E. Artificial Winter Machine

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] From the depths of the cosmos to you. [Upgrade Type] Primary Utility [Item]

Output: Absolute Zero Waves

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] Use the "light snow" setting if you just want to add some snow for dramatic flair. [Upgrade Type] Primary Offense [Item]

Output: 24px Airbursting Fragmentation Ice Bomb

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] Who knows what mysterious ancient things may be locked in this million year old ice? [Upgrade Type] Primary Defense [Item]

Output: Ancient Ice Core Sample

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] The Aesir also included some broken winds, free of charge. [Upgrade Type] Primary Defense [Item]

Output: Asgardian Winds

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] Chill out! At least it's not powered by ultra expensive precious gems or something like that. [Upgrade Type] Primary Offense [Item]

Output: Freezing Ice Raygun

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] This mysterious spell transmutes your skin into pure ice! [Upgrade Type] Primary Defense [Item]

Output: Frost Skin Ritual

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] "Hey you kids, get off my frozen lawn!" -Grandfather Winter [Upgrade Type] Primary Defense [Item]

Output: Grandfather Winter's Staff

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] There is no cooler ammunition. [Upgrade Type] Primary Offense [Item]

Output: Liquid Nitrogen Bullets

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Description] Wow! Don't drink this stuff... unless, ya know, you want to. [Upgrade Type] Primary Utility [Item]

Output: 24px Radioactive Eggnog

Attack of the Misfit Toys/Items - The Champions Online Wiki - Heroes, Villains, Races, and more


Input: [Code] blood [Effect]

Output: Sets player character's blood pool to approximately 75% full

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] blood # [Effect]

Output: Sets player character's blood pool to indicated amount

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] blood 500 [Effect]

Output: Give extra or infinite blood to withstand greater attacks

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] cmdlist [Effect]

Output: List console commands

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] debug_infinite_ammo 2 [Effect]

Output: Infinite ammo for all weapons except flamethrower

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] giftxp # [Effect]

Output: Get experience points

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] give item_a_ [Effect]

Output: Spawn clothing; cursor up or down to scroll console list

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] give item_g_ [Effect]

Output: Spawn item; cursor up or down to scroll console list

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] give item_m_ [Effect]

Output: Spawn money item; cursor up or down to scroll console list

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] give item_p_ [Effect]

Output: Spawn vampire artifact or book; cursor up or down to scroll console list

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] give item_w_ [Effect]

Output: Spawn weapon; cursor up or down to scroll console list

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] give [item] [Effect]

Output: Spawn indicated item

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] give item_w_sheriff_sword [Effect]

Output: Spawn Sheriff's sword.

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] god [Effect]

Output: Enable invincibility

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] impulse 101 [Effect]

Output: Gives all weapons, ammo and clothing

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] money # [Effect]

Output: Increases all female characters' breast size by the indicated amount. The default value is 1, 3 is the maximum (however, this limit has been lifted in the Unofficial Patch).

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] noclip [Effect]

Output: Disable clipping mode, enabling you to walk through walls.

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] notarget [Effect]

Output: Invisible to everyone

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] quit [Effect]

Output: Exit to desktop

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] v_hidevgui # [Effect]

Output: Hides the HUD if set to 1, default value is 0

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] vitems [Effect]

Output: List items that can be spawned

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] vchar_edit_histories 1 [Effect]

Output: Edit player character's history during character creation

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] vskip_intro [Effect]

Output: Skip beginning sequence

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] vstats buy [Effect]

Output: Use up any XP pooled from the "vstats sell" code

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] vstats sell [Effect]

Output: Sell off dots in any attribute for experience points [Note]

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] vstats get [stat] [0-5] [Effect]

Output: Set indicated attribute to indicated value

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] vstats get automatic_soak_successes [1-10] [Effect]

Output: Add indicated value to all soak rolls

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] vstats get automatic_str_successes [1-10] [Effect]

Output: Add indicated value to unarmed and melee combat feat rolls

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Code] OceanHouseQuestComplete() [Effect]

Output: Skip the The Ghost Haunts at Midnight mission.

Console - Vampire: The Masquerade – Bloodlines Wiki


Input: [Ethrelic] Ethrelic [Usage] Imbue normal equipment (Workman's Touch) [Buy] Check trading realm [Sell] Check trading realm [Obtainable]

Output: All monsters drops


Input: [Ethrelic] Condensed Etherlic [Usage] Imbue originally green glowing equipment (Astral) [Buy] Check trading realm [Sell] Check trading realm [Obtainable]

Output: Dungeon mob drops


Input: [Ethrelic] Godly Ethrelic [Usage] Imbue originally blue glowing equipment (Artisan's Work) [Buy] Check trading realm [Sell] Check trading realm [Obtainable]

Output: Late level dungeon mob drops


Input: [Ethrelic] Astral Ethrelic [Usage] Imbue originally dark blue glowing equipment (Master's Achievment) [Buy] Check trading realm [Sell] Check trading realm [Obtainable]

Output: Xanada mob drops


Input: [Ethrelic] Destiny Ethrelic [Usage] Used to refine/(Imbue) Destiny Gear (lvl 75/90/100) [Buy] Check trading realm [Sell] Check trading realm [Obtainable]

Output: Combination of Godly Ethrelic and Natural Stone


Input: [Ethrelic] Ethrelic of Dragon Blood [Usage] Material used for Imbuing Dragon Slayer & Dragon Lord gear [Buy] Check trading realm [Sell] Check trading realm [Obtainable]

Output: Can be diged, drop Mob lvl 105


Input: [Name] Heal Potion [Cost] 50G [Unlocked After] Always available [Type]

Output: Consumable Item

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mana Potion [Cost] 200G [Unlocked After] ? [Type]

Output: Consumable Item

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Revival Powder [Cost] 140G [Unlocked After] Always available [Type]

Output: Consumable Item

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Antidote Grass [Cost] 50G [Unlocked After] Always available [Type]

Output: Consumable Item

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Antiplegia Root [Cost] 70G [Unlocked After] Always available [Type]

Output: Consumable Item

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Reveille Herb [Cost] 70G [Unlocked After] Always available [Type]

Output: Consumable Item

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Ward Chime [Cost] 100G [Unlocked After] Always available [Type]

Output: Consumable Item

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Inspectacles [Cost] 40G [Unlocked After] Always available [Type]

Output: Consumable Item

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Chromium Pearl Lv. 1 [Cost] 800G [Unlocked After] After Albana [Type]

Output: Weapon Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Guardian Pearl Lv. 1 [Cost] 800G [Unlocked After] After Albana [Type]

Output: Armor Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Fire Shard [Cost] 260G [Unlocked After] After Albana [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Water Shard [Cost] 260G [Unlocked After] After Albana [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Wind Shard [Cost] 260G [Unlocked After] After Albana [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Earth Shard [Cost] 260G [Unlocked After] After Albana [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mini Fire Pebble [Cost] 400G [Unlocked After] After Greede [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mini Water Pebble [Cost] 400G [Unlocked After] After Greede [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mini Wind Pebble [Cost] 400G [Unlocked After] After Greede [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mini Earth Pebble [Cost] 400G [Unlocked After] After Greede [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mini Fire Crystal [Cost] 600G [Unlocked After] After Greede [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mini Water Crystal [Cost] 600G [Unlocked After] After Greede [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mini Wind Crystal [Cost] 600G [Unlocked After] After Greede [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Mini Earth Crystal [Cost] 600G [Unlocked After] After Greede [Type]

Output: Attribute Enhancer

Items - White Knight Chronicles Wiki - Neoseeker


Input: [Name] Talic of Ignorant [Used for:] Weapons [Effect]

Output: Increases attack

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Destruction [Used for:] Weapons [Effect]

Output: Absorbs some of target's HP

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Darkness [Used for:] Weapons, Capes [Effect]

Output: Lowers target's block rate

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Chaos [Used for:] Weapons [Effect]

Output: Temporarily stuns target

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Hatred [Used for:] Long range weapons [Effect]

Output: Increases attack range

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Favor [Used for:] Armor [Effect]

Output: Increases defense

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Wisdom [Used for:] Headwear [Effect]

Output: Reduces debuff duration

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of SacredFire [Used for:] Shirts, Pants, Shield, Cape, Close range weapon [Effect]

Output: Increases fire resistance

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Belief [Used for:] Shirts, Pants, Shield, Cape, Close range weapon [Effect]

Output: Increases water resistance

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Guard [Used for:] Shirts, Pants, Shield, Cape, Close range weapon [Effect]

Output: Increases terra resistance

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Glory [Used for:] Shirts, Pants, Shield, Cape, Close range weapon [Effect]

Output: Increases wind resistance

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Grace [Used for:] Gloves [Effect]

Output: Increases accuracy

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Mercy [Used for:] Shoes [Effect]

Output: Increases avoidance rate

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Talic of Rebirth [Used for:] All equipment [Effect]

Output: Takes out last upgraded talic

RF Online: Rising Force Online - Fantasy Sci-fi 3D MMORPG - Talics


Input: [Name] Armourer's Scrap [Stack Size] 40 [Description]

Output: Improves the quality of an armour. Right click this item then left click an armour to apply it. Has greater effect on lower rarity armours. The maximum quality is 20%.


Input: [Name] Blacksmith's Whetstone [Stack Size] 20 [Description]

Output: Improves the quality of a weapon. Right click this item then left click a weapon to apply it. Has greater effect on lower rarity weapons. The maximum quality is 20%.


Input: [Name] Blessed Orb [Stack Size] 20 [Description]

Output: Randomises the numeric values of the implicit properties of an item. Right click this item then left click another item to apply it.


Input: [Name] Cartographer's Chisel [Stack Size] 20 [Description]

Output: Improves the quality of a map. Right click this item then left click a map to apply it. Has greater effect on lower rarity maps. The maximum quality is 20%.


Input: [Name] Chaos Orb [Stack Size] 10 [Description]

Output: Reforges a rare item with new random properties. Right click this item then left click a rare item to apply it.


Input: [Name] Chromatic Orb [Stack Size] 20 [Description]

Output: Reforges the colour of sockets on an item. Right click this item then left click a socketed item to apply it.


Input: [Name] Divine Orb [Stack Size] 10 [Description]

Output: Randomises the numeric values of the random properties on an item. Right click this item then left click a magic, rare or unique item to apply it.


Input: [Name] Eternal Orb [Stack Size] 10 [Description]

Output: Creates an imprint of an item for later restoration. Right click this item then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state.


Input: [Name] Exalted Orb [Stack Size] 10 [Description]

Output: Enchants a rare item with a new random property. Right click this item then left click a rare item to apply it. Rare items can have up to six random properties.


Input: [Name] Gemcutter's Prism [Stack Size] 20 [Description]

Output: Improves the quality of a gem. Right click this item then left click a gem to apply it. The maximum quality is 20%.


Input: [Name] Glassblower's Bauble [Stack Size] 20 [Description]

Output: Improves the quality of a flask. Right click this item then left click a flask to apply it. Has greater effect on lower rarity flasks. The maximum quality is 20%.


Input: [Name] Jeweller's Orb [Stack Size] 20 [Description]

Output: Reforges the number of sockets on an item. Right click this item then left click a socketed item to apply it. The item's quality value is consumed to increase the chances of obtaining more sockets.


Input: [Name] Mirror of Kalandra [Stack Size] 10 [Description]

Output: Creates a mirrored copy of an item. Right click this item then left click an equipable non-unique item to apply it. Mirrored copies cannot be modified.


Input: [Name] Orb of Alchemy [Stack Size] 10 [Description]

Output: Upgrades a normal item to a rare item. Right click this item then left click a normal item to apply it.


Input: [Name] Orb of Alteration [Stack Size] 20 [Description]

Output: Reforges a magic item with new random properties. Right click this item then left click a magic item to apply it.


Input: [Name] Orb of Augmentation [Stack Size] 30 [Description]

Output: Enchants a magic item with a new random property. Right click this item then left click a magic item to apply it. Magic items can have up to two random properties.


Input: [Name] Orb of Chance [Stack Size] 20 [Description]

Output: Upgrades a normal item to a random rarity. Right click this item then left click a normal item to apply it.


Input: [Name] Orb of Fusing [Stack Size] 20 [Description]

Output: Reforges the links between sockets on an item. Right click this item then left click a socketed item to apply it. The item's quality value is consumed to increase the chances of obtaining more links.


Input: [Name] Orb of Regret [Stack Size] 40 [Description]

Output: Grants a passive skill refund point. Right click on this item to use it.


Input: [Name] Orb of Scouring [Stack Size] 30 [Description]

Output: Removes all properties from an item. Right click this item then left click on a magic or rare item to apply it.


Input: [Name] Orb of Transmutation [Stack Size] 40 [Description]

Output: Upgrades a normal item to a magic item. Right click this item then left click a normal item to apply it.


Input: [Name] Portal Scroll [Stack Size] 40 [Description]

Output: Creates a portal to town. Right click on this item to use it.


Input: [Name] Regal Orb [Stack Size] 10 [Description]

Output: Upgrades a magic item to a rare item. Right click this item then left click a magic item to apply it. Current properties are retained and a new one is added.


Input: [Name] Scroll of Wisdom [Stack Size] 40 [Description]

Output: Identifies an item. Right click this item then left click an unidentified item to apply it.


Input: [Name] Vaal Orb [Stack Size] 10 [Description]

Output: Corrupts an item, modifying it unpredictably. Right click this item then left click an item to corrupt it. Corrupted items cannot be modified again.


Input: [Card Name] Card Name [Type] Type [Attribute] Attribute [Sub Type] Sub Type [ATK] ATK [DEF] DEF [Buy It] Buy It [Card Text]

Output: Card Text

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ally of Justice Cosmic Gateway [Type] Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 2400 [DEF] 1200 [Card Text]

Output: If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ally of Justice Light Gazer [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 2400 [DEF] 1600 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ally of Justice Thunder Armor [Type] Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 2700 [DEF] 2200 [Card Text]

Output: This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Alsei, the Sylvan High Protector [Type] Xyz/Effect Monster [Attribute] LIGHT [Sub Type] Plant [ATK] 2300 [DEF] 3200 [Card Text]

Output: 2 Level 8 monsters Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Amulet Dragon [Type] Fusion/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 2900 [DEF] 2500 [Card Text]

Output: "Dark Magician" + 1 Dragon-Type monster. Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ancient Gear Gadjiltron Dragon [Type] Effect Monster [Attribute] EARTH [Sub Type] Machine [ATK] 3000 [DEF] 2000 [Card Text]

Output: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ancient Gear Golem [Type] Effect Monster [Attribute] EARTH [Sub Type] Machine [ATK] 3000 [DEF] 3000 [Card Text]

Output: Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Angel of Zera [Type] Synchro/Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 2800 [DEF] 2300 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Arcana Force XXI - The World [Type] Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 3100 [DEF] 3100 [Card Text]

Output: When this card is Summoned, toss a coin: * Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. * Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Archfiend Emperor, the First Lord of Horror [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 3000 [DEF] 2000 [Card Text]

Output: You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Archfiend Empress [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 2900 [DEF] 2100 [Card Text]

Output: If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Archlord Kristya [Type] Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 2800 [DEF] 2300 [Card Text]

Output: If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Archlord Zerato [Type] Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 2800 [DEF] 2300 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied."

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Armed Protector Dragon [Type] Effect Monster [Attribute] LIGHT [Sub Type] Dragon [ATK] 2000 [DEF] 2800 [Card Text]

Output: Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Armoroid [Type] Effect Monster [Attribute] EARTH [Sub Type] Machine [ATK] 2700 [DEF] 2000 [Card Text]

Output: When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Avenging Knight Parshath [Type] Synchro/Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 2600 [DEF] 2100 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Batteryman Industrial Strength [Type] Effect Monster [Attribute] LIGHT [Sub Type] Thunder [ATK] 2600 [DEF] 0 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Battleguard King [Type] Effect Monster [Attribute] EARTH [Sub Type] Warrior [ATK] 3000 [DEF] 1100 [Card Text]

Output: Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Baxia, Brightness of the Yang Zing [Type] Synchro/Effect Monster [Attribute] LIGHT [Sub Type] Wyrm [ATK] 2300 [DEF] 2600 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Beast King Barbaros [Type] Effect Monster [Attribute] EARTH [Sub Type] Beast-Warrior [ATK] 3000 [DEF] 1200 [Card Text]

Output: You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Beast Machine King Barbaros �r [Type] Effect Monster [Attribute] EARTH [Sub Type] Beast-Warrior [ATK] 3800 [DEF] 1200 [Card Text]

Output: You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Beelze of the Diabolic Dragons [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 3000 [DEF] 3000 [Card Text]

Output: 1 DARK Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Belial - Marquis of Darkness [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 2800 [DEF] 2400 [Card Text]

Output: Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Berserk Dragon [Type] Effect Monster [Attribute] DARK [Sub Type] Zombie [ATK] 3500 [DEF] 0 [Card Text]

Output: Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Black Brutdrago [Type] Synchro/Effect Monster [Attribute] FIRE [Sub Type] Dragon [ATK] 3000 [DEF] 2600 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner Gemini monsters Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Black Luster Soldier [Type] Ritual Monster [Attribute] EARTH [Sub Type] Warrior [ATK] 3000 [DEF] 2500 [Card Text]

Output: This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual".

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Black Luster Soldier - Envoy of the Beginning [Type] Effect Monster [Attribute] LIGHT [Sub Type] Warrior [ATK] 3000 [DEF] 2500 [Card Text]

Output: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects. Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect. During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Black-Winged Dragon [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 2800 [DEF] 1600 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner monsters Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Blackfeather Darkrage Dragon [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 2600 [DEF] 1600 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner monsters Once per turn, when you take damage from an attack or a card effect: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Blackwing - Silverwind the Ascendant [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Winged Beast [ATK] 2800 [DEF] 2000 [Card Text]

Output: 1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Blaze Fenix, the Burning Bombardment Bird [Type] Fusion/Effect Monster [Attribute] FIRE [Sub Type] Pyro [ATK] 2800 [DEF] 2300 [Card Text]

Output: 1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Blizzard Princess [Type] Effect Monster [Attribute] WATER [Sub Type] Spellcaster [ATK] 2800 [DEF] 2100 [Card Text]

Output: You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Blue-Eyes Toon Dragon [Type] Toon Monster [Attribute] LIGHT [Sub Type] Dragon [ATK] 3000 [DEF] 2500 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Blue-Eyes White Dragon [Type] Normal Monster [Attribute] LIGHT [Sub Type] Dragon [ATK] 3000 [DEF] 2500 [Card Text]

Output: This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Bonfire Colossus [Type] Effect Monster [Attribute] FIRE [Sub Type] Beast-Warrior [ATK] 2600 [DEF] 2200 [Card Text]

Output: If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Brotherhood of the Fire Fist - Kirin [Type] Synchro/Effect Monster [Attribute] FIRE [Sub Type] Beast-Warrior [ATK] 2000 [DEF] 2800 [Card Text]

Output: 1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Caius the Mega Monarch [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 2800 [DEF] 1000 [Card Text]

Output: You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. You can target 2 cards, instead.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Chaos Emperor Dragon - Envoy of the End [Type] Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 3000 [DEF] 2500 [Card Text]

Output: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Chaos Goddess [Type] Synchro/Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 2500 [DEF] 1800 [Card Text]

Output: 1 LIGHT Tuner + 2 or more non-Tuner DARK monsters Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Chevalier de Fleur [Type] Synchro/Effect Monster [Attribute] WIND [Sub Type] Warrior [ATK] 2700 [DEF] 2300 [Card Text]

Output: Fleur Synchron + 1 or more non-Tuner monsters Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Chimeratech Fortress Dragon [Type] Fusion/Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 0 [DEF] 0 [Card Text]

Output: Cyber Dragon + 1 or more Machine-Type monsters This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Chirubim�, Princess of Autumn Leaves [Type] Effect Monster [Attribute] EARTH [Sub Type] Plant [ATK] 1800 [DEF] 2800 [Card Text]

Output: Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubim�, Princess of Autumn Leaves".

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Clear Vice Dragon [Type] Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] ? [DEF] 0 [Card Text]

Output: You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Cloudian - Eye of the Typhoon [Type] Effect Monster [Attribute] WIND [Sub Type] Aqua [ATK] 3000 [DEF] 1000 [Card Text]

Output: This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack change the battle position of all face-up monsters, except "Cloudian" monsters.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Coach Captain Bearman [Type] Effect Monster [Attribute] FIRE [Sub Type] Beast-Warrior [ATK] 2600 [DEF] 2700 [Card Text]

Output: You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Coach King Giantrainer [Type] Xyz/Effect Monster [Attribute] FIRE [Sub Type] Warrior [ATK] 2800 [DEF] 2000 [Card Text]

Output: 3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can use the effect of "Coach King Giantrainer" up to thrice per turn.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Colossal Fighter [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Warrior [ATK] 2800 [DEF] 1000 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Cosmo Queen [Type] Normal Monster [Attribute] DARK [Sub Type] Spellcaster [ATK] 2900 [DEF] 2450 [Card Text]

Output: Queen of the galaxies and mistress of the stars.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Crab Turtle [Type] Ritual Monster [Attribute] WATER [Sub Type] Aqua [ATK] 2550 [DEF] 2500 [Card Text]

Output: This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute form your Field or your hand.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Crimson Blader [Type] Synchro/Effect Monster [Attribute] FIRE [Sub Type] Warrior [ATK] 2800 [DEF] 2600 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Cyber Twin Dragon [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Machine [ATK] 2800 [DEF] 2100 [Card Text]

Output: Cyber Dragon + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Cyberdark Dragon [Type] Fusion/Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 1000 [DEF] 1000 [Card Text]

Output: Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] D.3.S. Frog [Type] Fusion/Effect Monster [Attribute] WATER [Sub Type] Aqua [ATK] 2500 [DEF] 2000 [Card Text]

Output: Des Frog + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark End Dragon [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 2600 [DEF] 2100 [Card Text]

Output: 1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Flattop [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 0 [DEF] 3000 [Card Text]

Output: 1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Horus [Type] Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 3000 [DEF] 1800 [Card Text]

Output: Once per turn, if a Spell Card is activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. You must control this face-up card to activate and to resolve this effect.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Lucius LV8 [Type] Effect Monster [Attribute] EARTH [Sub Type] Fiend [ATK] 2800 [DEF] 900 [Card Text]

Output: If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Magician of Chaos [Type] Effect Monster [Attribute] DARK [Sub Type] Spellcaster [ATK] 2800 [DEF] 2600 [Card Text]

Output: When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Master - Zorc [Type] Ritual/Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 2700 [DEF] 1500 [Card Text]

Output: You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Necrofear [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 2200 [DEF] 2800 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Nephthys [Type] Effect Monster [Attribute] DARK [Sub Type] Winged Beast [ATK] 2400 [DEF] 1600 [Card Text]

Output: If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Paladin [Type] Fusion/Effect Monster [Attribute] DARK [Sub Type] Spellcaster [ATK] 2900 [DEF] 2400 [Card Text]

Output: "Dark Magician" + "Buster Blader" This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dark Voltanis [Type] Effect Monster [Attribute] DARK [Sub Type] Fairy [ATK] 2800 [DEF] 1400 [Card Text]

Output: After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Darklord Asmodeus [Type] Effect Monster [Attribute] DARK [Sub Type] Fairy [ATK] 3000 [DEF] 2500 [Card Text]

Output: Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. When this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Darklord Superbia [Type] Effect Monster [Attribute] DARK [Sub Type] Fairy [ATK] 2900 [DEF] 2400 [Card Text]

Output: When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Darklord Zerato [Type] Effect Monster [Attribute] DARK [Sub Type] Fairy [ATK] 2800 [DEF] 2300 [Card Text]

Output: If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if this card activated this effect this turn: Destroy this card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Darkstorm Dragon [Type] Gemini Monster [Attribute] DARK [Sub Type] Dragon [ATK] 2700 [DEF] 2500 [Card Text]

Output: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect. Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell/Trap Cards on the field.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Demise, King of Armageddon [Type] Ritual/Effect Monster [Attribute] DARK [Sub Type] Fairy [ATK] 2400 [DEF] 2000 [Card Text]

Output: This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Despair from the Dark [Type] Effect Monster [Attribute] DARK [Sub Type] Zombie [ATK] 2800 [DEF] 3000 [Card Text]

Output: When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Destiny HERO - Dogma [Type] Effect Monster [Attribute] DARK [Sub Type] Warrior [ATK] 3400 [DEF] 2400 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Destiny HERO - Dreadmaster [Type] Effect Monster [Attribute] DARK [Sub Type] Warrior [ATK] ? [DEF] ? [Card Text]

Output: If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Destiny HERO - Plasma [Type] Effect Monster [Attribute] DARK [Sub Type] Warrior [ATK] 1900 [DEF] 600 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Divine Dragon Knight Felgrand [Type] Xyz/Effect Monster [Attribute] LIGHT [Sub Type] Warrior [ATK] 2800 [DEF] 1800 [Card Text]

Output: 2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dododo Swordsman [Type] Effect Monster [Attribute] EARTH [Sub Type] Warrior [ATK] 0 [DEF] 3000 [Card Text]

Output: While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Doom Dozer [Type] Effect Monster [Attribute] EARTH [Sub Type] Insect [ATK] 2800 [DEF] 2600 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect Type monsters from your Graveyard. When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Doomkaiser Dragon/Assault Mode [Type] Effect Monster [Attribute] FIRE [Sub Type] Zombie [ATK] 2900 [DEF] 2000 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dragonecro Nethersoul Dragon [Type] Fusion/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 3000 [DEF] 0 [Card Text]

Output: 2 Zombie-Type monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie-Type/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dragunity Arma Leyvaten [Type] Effect Monster [Attribute] WIND [Sub Type] Dragon [ATK] 2600 [DEF] 1200 [Card Text]

Output: You can Special Summon this card from your hand or your Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dragunity Knight - Barcha [Type] Synchro/Effect Monster [Attribute] WIND [Sub Type] Dragon [ATK] 2000 [DEF] 1200 [Card Text]

Output: 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard and equip them as Equip Cards to this card. This card gains 300 ATK for each "Dragunity" Equip Card equipped to this card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Dreadscythe Harvester [Type] Effect Monster [Attribute] WIND [Sub Type] Insect [ATK] 2300 [DEF] 1600 [Card Text]

Output: You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] El Shaddoll Construct [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 2800 [DEF] 2500 [Card Text]

Output: 1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Escuridao [Type] Fusion/Effect Monster [Attribute] DARK [Sub Type] Warrior [ATK] 2500 [DEF] 2000 [Card Text]

Output: 1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Great Tornado [Type] Fusion/Effect Monster [Attribute] WIND [Sub Type] Warrior [ATK] 2800 [DEF] 2200 [Card Text]

Output: 1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Inferno [Type] Fusion/Effect Monster [Attribute] FIRE [Sub Type] Pyro [ATK] 2300 [DEF] 1600 [Card Text]

Output: Elemental HERO Heat + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Marine Neos [Type] Fusion/Effect Monster [Attribute] WATER [Sub Type] Warrior [ATK] 2800 [DEF] 2300 [Card Text]

Output: Elemental HERO Neos + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Nova Master [Type] Fusion/Effect Monster [Attribute] FIRE [Sub Type] Warrior [ATK] 2600 [DEF] 2100 [Card Text]

Output: 1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Plasma Vice [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Warrior [ATK] 2600 [DEF] 2300 [Card Text]

Output: Elemental HERO Sparkman + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Shining Flare Wingman [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Warrior [ATK] 2500 [DEF] 2100 [Card Text]

Output: Elemental HERO Flame Wingman + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Shining Phoenix Enforcer [Type] Fusion/Effect Monster [Attribute] FIRE [Sub Type] Warrior [ATK] 2500 [DEF] 2100 [Card Text]

Output: Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Tempest [Type] Fusion/Effect Monster [Attribute] WIND [Sub Type] Warrior [ATK] 2800 [DEF] 2800 [Card Text]

Output: Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Terra Firma [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Warrior [ATK] 2500 [DEF] 2000 [Card Text]

Output: Elemental HERO Ocean + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO The Shining [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Warrior [ATK] 2600 [DEF] 2100 [Card Text]

Output: 1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Wild Wingman [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Warrior [ATK] 1900 [DEF] 2300 [Card Text]

Output: Elemental HERO Wildheart + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Elemental HERO Wildedge [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Warrior [ATK] 2600 [DEF] 2300 [Card Text]

Output: Elemental HERO Wildheart + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Evigishki Levianima [Type] Ritual/Effect Monster [Attribute] WATER [Sub Type] Aqua [ATK] 2700 [DEF] 1500 [Card Text]

Output: You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card and reveal it. If the revealed card is a "Gishki" monster, look at 1 random card in your opponent's hand.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Evigishki Soul Ogre [Type] Ritual/Effect Monster [Attribute] WATER [Sub Type] Aqua [ATK] 2800 [DEF] 2800 [Card Text]

Output: Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle it into the Deck.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Evil Dragon Ananta [Type] Effect Monster [Attribute] DARK [Sub Type] Reptile [ATK] ? [DEF] ? [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of Reptile-Type monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Evil HERO Dark Gaia [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Fiend [ATK] ? [DEF] 0 [Card Text]

Output: 1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Evil HERO Malicious Fiend [Type] Fusion/Effect Monster [Attribute] FIRE [Sub Type] Fiend [ATK] 3500 [DEF] 2100 [Card Text]

Output: Evil HERO Malicious Edge + 1 Level 6 or higher Fiend-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Evil HERO Wild Cyclone [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Fiend [ATK] 1900 [DEF] 2300 [Card Text]

Output: Elemental HERO Avian + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Exxod, Master of the Guard [Type] Effect Monster [Attribute] EARTH [Sub Type] Rock [ATK] 0 [DEF] 4000 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Fabled Dianaira [Type] Effect Monster [Attribute] LIGHT [Sub Type] Fiend [ATK] 2800 [DEF] 100 [Card Text]

Output: You can Tribute 1 "Fabled" monster to Tribute Summon this card in face-up Attack Position. Once per turn, when your opponent activates a Normal Spell Card, its effect become "Your opponent selects and discards 1 card from their hand".

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Fabled Valkyrus [Type] Synchro/Effect Monster [Attribute] LIGHT [Sub Type] Fiend [ATK] 2900 [DEF] 1700 [Card Text]

Output: 1 "Fabled" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Felgrand Dragon [Type] Effect Monster [Attribute] LIGHT [Sub Type] Dragon [ATK] 2800 [DEF] 2800 [Card Text]

Output: This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Fiendish Engine O (Omega) [Type] Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 2800 [DEF] 2000 [Card Text]

Output: During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Fire King High Avatar Garunix [Type] Effect Monster [Attribute] FIRE [Sub Type] Winged Beast [ATK] 2700 [DEF] 1700 [Card Text]

Output: During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Flying Fortress SKY FIRE [Type] Effect Monster [Attribute] WIND [Sub Type] Machine [ATK] 3000 [DEF] 2500 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor � SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Frightfur Chimera [Type] Fusion/Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 2800 [DEF] 2000 [Card Text]

Output: 3 "Frightfur" monsters Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Gaia Plate the Earth Giant [Type] Effect Monster [Attribute] EARTH [Sub Type] Rock [ATK] 2800 [DEF] 1000 [Card Text]

Output: You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Galaxy Knight [Type] Effect Monster [Attribute] LIGHT [Sub Type] Warrior [ATK] 2800 [DEF] 2600 [Card Text]

Output: If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Galaxy Tyranno [Type] Effect Monster [Attribute] LIGHT [Sub Type] Dinosaur [ATK] 2000 [DEF] 0 [Card Text]

Output: When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Galaxy-Eyes Full Armor Photon Dragon [Type] Xyz/Effect Monster [Attribute] LIGHT [Sub Type] Dragon [ATK] 4000 [DEF] 3500 [Card Text]

Output: 3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Galaxy-Eyes Photon Dragon [Type] Effect Monster [Attribute] LIGHT [Sub Type] Dragon [ATK] 3000 [DEF] 2500 [Card Text]

Output: You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Gandora the Dragon of Destruction [Type] Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 0 [DEF] 0 [Card Text]

Output: Cannot be Special Summoned. You can pay half your Life Points; destroy all other cards on the field, and if you do, banish them. This card gains 300 ATK for each card destroyed this way. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Gatling Dragon [Type] Fusion/Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 2600 [DEF] 1200 [Card Text]

Output: "Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Gearspring Spirit [Type] Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 100 [DEF] 100 [Card Text]

Output: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Gem-Knight Zirconia [Type] Fusion Monster [Attribute] EARTH [Sub Type] Rock [ATK] 2900 [DEF] 2500 [Card Text]

Output: 1 "Gem-Knight" monster + 1 Rock-Type monster

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] General Grunard of the Ice Barrier [Type] Effect Monster [Attribute] WATER [Sub Type] Warrior [ATK] 2800 [DEF] 1000 [Card Text]

Output: During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Genex Ally Axel [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 2600 [DEF] 2000 [Card Text]

Output: 1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.

Yu-Gi-Oh! Level 8 Monsters - Yu-Gi-Oh! Card Guide