Input: [#] 49 [Style] Semi Contact [Level] beginner [Age] Older Cadet 13>/15 Years Old [Division] +65kg [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 50 [Style] Semi Contact [Level] Intermediate/Advanced [Age] Older Cadet 13>/15 Years Old [Division] -42kg [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 51 [Style] Semi Contact [Level] Intermediate/Advanced [Age] Older Cadet 13>/15 Years Old [Division] -46kg [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 52 [Style] Semi Contact [Level] Intermediate/Advanced [Age] Older Cadet 13>/15 Years Old [Division] -50kg [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 53 [Style] Semi Contact [Level] Intermediate/Advanced [Age] Older Cadet 13>/15 Years Old [Division] -55kg [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 54 [Style] Semi Contact [Level] Intermediate/Advanced [Age] Older Cadet 13>/15 Years Old [Division] -60kg [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 55 [Style] Semi Contact [Level] Intermediate/Advanced [Age] Older Cadet 13>/15 Years Old [Division] -65kg [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 56 [Style] Semi Contact [Level] Intermediate/Advanced [Age] Older Cadet 13>/15 Years Old [Division] +65kg [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 57 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -57kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 58 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -63kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 59 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -69kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 60 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -74kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 61 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -79kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 62 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -84kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 63 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -89kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 64 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -94kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 65 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] +94kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 66 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -50kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 67 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -55kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 68 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -60kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 69 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -65kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 70 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] -70kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 71 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] Junior 16 < 18 [Division] +70kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 72 [Style] Semi Contact [Level] White (Beginner) [Age] 19 Years & Over [Division] -70kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 73 [Style] Semi Contact [Level] White (Beginner) [Age] 19 Years & Over [Division] -80kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 74 [Style] Semi Contact [Level] White (Beginner) [Age] 19 Years & Over [Division] +80kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 75 [Style] Semi Contact [Level] Green (Intermediate) [Age] 19 Years & Over [Division] -70kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 76 [Style] Semi Contact [Level] Green (Intermediate) [Age] 19 Years & Over [Division] -80kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 77 [Style] Semi Contact [Level] Green (Intermediate) [Age] 19 Years & Over [Division] +80kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 78 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -57kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 79 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -63kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 80 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -69kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 81 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -74kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 82 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -79kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 83 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -84kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 84 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -89kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 85 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -94kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 86 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] +94kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 87 [Style] Semi Contact [Level] Veterans + 35 yrs of age [Age] 19 Years & Over [Division] -74kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 88 [Style] Semi Contact [Level] Veterans + 35 yrs of age [Age] 19 Years & Over [Division] +74kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 89 [Style] Semi Contact [Level] White (Beginner) [Age] 19 Years & Over [Division] -65kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 90 [Style] Semi Contact [Level] White (Beginner) [Age] 19 Years & Over [Division] +65kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 91 [Style] Semi Contact [Level] Green (Intermediate) [Age] 19 Years & Over [Division] -65kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 92 [Style] Semi Contact [Level] Green (Intermediate) [Age] 19 Years & Over [Division] +65kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 93 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -50kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 94 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -55kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 95 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -60kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 96 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -65kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 97 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] -70kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 98 [Style] Semi Contact [Level] Brown/Black (Advanced) [Age] 19 Years & Over [Division] +70kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 99 [Style] Light Contact [Level] Novice [Age] 19 Years & Over [Division] -60kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 100 [Style] Light Contact [Level] Novice [Age] 19 Years & Over [Division] -70kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 101 [Style] Light Contact [Level] Novice [Age] 19 Years & Over [Division] -80kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 102 [Style] Light Contact [Level] Novice [Age] 19 Years & Over [Division] -90kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 103 [Style] Light Contact [Level] Novice [Age] 19 Years & Over [Division] +90kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 104 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -57kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 105 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -63kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 106 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -69kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 107 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -74kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 108 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -79kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 109 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -84kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 110 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -89kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 111 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -94kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 112 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] +94kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 113 [Style] Light Contact [Level] Novice [Age] 19 Years & Over [Division] -55kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 114 [Style] Light Contact [Level] Novice [Age] 19 Years & Over [Division] -65kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 115 [Style] Light Contact [Level] Novice [Age] 19 Years & Over [Division] +65kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 116 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -50kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 117 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -55kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 118 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -60kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 119 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -65kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 120 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] -70kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 121 [Style] Light Contact [Level] Intermediate/Advanced [Age] 19 Years & Over [Division] +70kg [Gender]

Output: WoMen

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 122 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -54kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 123 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -57kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 124 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -60kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 125 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -63.5kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 126 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -67kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 127 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -71kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 128 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -75kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 129 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -81kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 130 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -86kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 131 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -91kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 132 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] +91kg [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 133 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -48kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 134 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -52kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 135 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -56kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 136 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -60kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 137 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -65kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 139 [Style] Forms [Level] Traditional Hard Style [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Boys

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 140 [Style] Forms [Level] Traditional Hard Style [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 141 [Style] Forms [Level] Traditional Hard Style [Age] Older Cadet 13/16 Years Old [Division] Open Weight [Gender]

Output: Boys

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 142 [Style] Forms [Level] Traditional Hard Style [Age] Older Cadet 13/16 Years Old [Division] Open Weight [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 143 [Style] Forms [Level] Traditional Hard Style [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 144 [Style] Forms [Level] Traditional Hard Style [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 145 [Style] Forms [Level] Open Hand Form [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 146 [Style] Forms [Level] Open Hand Form [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 149 [Style] Forms [Level] Traditional Hard Style [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Boys

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 150 [Style] Forms [Level] Traditional Hard Style [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 151 [Style] Forms [Level] Open Hand Form (Musical) [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 152 [Style] Forms [Level] Open Hand Form (Musical) [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Boys

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 155 [Style] Forms [Level] Open Hand Form [Age] Older Cadet 13/16 Years Old [Division] Open Weight [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 156 [Style] Forms [Level] Open Hand Form [Age] Older Cadet 13/16 Years Old [Division] Open Weight [Gender]

Output: Boys

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 159 [Style] Forms [Level] Open Hand Form [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 160 [Style] Forms [Level] Open Hand Form [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 163 [Style] Forms [Level] Syncronised Forms [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Team

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 164 [Style] Forms [Level] Syncronised Forms [Age] Older Cadet 13/16 Years Old [Division] Open Weight [Gender]

Output: Team

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 165 [Style] Forms [Level] Syncronised Forms [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Team

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 166 [Style] Forms [Level] Syncronised Forms [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Team

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 167 [Style] Point Fighting [Level] Team Event (3 boy 1 girl) [Age] 20 Years & Over [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 168 [Style] Full Contact [Level] Advanced [Age] 19 Years & Over [Division] -70kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 169 [Style] Full Contact [Level] Advanced [Age] 20 Years & Over [Division] .+70kg [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 170 [Style] Forms [Level] Traditional Hard Style [Age] Veterans + 35 yrs Years & Over [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 171 [Style] Forms [Level] Traditional Weapons [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 172 [Style] Forms [Level] Traditional Weapons [Age] Older Cadet 13/15 Years Old [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 173 [Style] Forms [Level] Traditional Weapons [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 174 [Style] Forms [Level] Traditional Weapons [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 175 [Style] Forms [Level] Traditional Weapons [Age] Veterans + 35 yrs Years & Over [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 176 [Style] Forms [Level] Traditional Teams Synchronised ( 3 ) [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 177 [Style] Forms [Level] Traditional Teams Synchronised ( 3 ) [Age] Older Cadet 13/15 Years Old [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 178 [Style] Forms [Level] Traditional Teams Synchronised ( 3 ) [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 179 [Style] Forms [Level] Traditional Teams Synchronised ( 3 ) [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Mixed

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 180 [Style] Forms [Level] Musical Weapons [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 181 [Style] Forms [Level] Musical Weapons [Age] Younger Cadet <12 - Years Old [Division] Open Weight [Gender]

Output: Boys

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 182 [Style] Forms [Level] Musical Weapons [Age] Older Cadet 13/15 Years Old [Division] Open Weight [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 183 [Style] Forms [Level] Musical Weapons [Age] Older Cadet 13/15 Years Old [Division] Open Weight [Gender]

Output: Boys

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 184 [Style] Forms [Level] Musical Weapons [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Girls

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 185 [Style] Forms [Level] Musical Weapons [Age] Junior 16 < 18 [Division] Open Weight [Gender]

Output: Boys

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 186 [Style] Forms [Level] Musical Weapons [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Women

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [#] 187 [Style] Forms [Level] Musical Weapons [Age] 19 Years & Over [Division] Open Weight [Gender]

Output: Men

Kickboxing Irish Open International 2015 | entr.ie - Sports Competitions, Made Easy


Input: [Description] Harvest a variety of herbs and roots that can be eaten, smoked, and mixed together into various concoctions. [Class] Druid, Sentinel, Sylvan [Skill]

Output: Concoctions


Input: [Description] Create a selection of armour and weapons, slaving away at the forge. [Class] Paladin, Infernal, Runewarden [Skill]

Output: Forging


Input: [Description] Using magical rituals and the ourobori, create magical items, or enchant existing ones. [Class] Magi [Skill]

Output: Enchantment


Input: [Description] Using various coloured inks, inscribe runes onto weapons or players to augment them. You may also sell organizations such as cities or Houses totems to be installed for defensive purposes [Class] Shaman, Runewarden [Skill]

Output: Runelore


Input: [Description] Secrete about 30 different venoms into your fangs and milk them into vials for sale to weapons users, including yourself. This requires access to a milking room, which are currently only available in select Houses. [Class] Serpent [Skill]

Output: Venoms


Input: [Description] Allows you to (among other things) create a variety of bombs that can be sold to other players. You may also sell firecrackers that you can create, for festive occasions. [Class] Jesters [Skill]

Output: Pranks


Input: [Description] Using cloth commodities, create your own designs and sell them to other players. Requires a tailoring permit to be purchased for 200 credits. [Class] Any [Skill]

Output: Tailoring


Input: [Description] Craft gorgeous jewellery of your own design, from plain silver earrings to the most exquisite ruby and diamond necklaces, pendants, brooches, hairpins, noserings, and more! Requires a jewellery permit to be purchased for 200 credits. [Class] Any [Skill]

Output: Jewellery


Input: [Description] Design your own recipes and cook delicious victuals from commodities obtained with the Gathering skill! Requires a cooking permit to be purchased for 200 credits. [Class] Any [Skill]

Output: Cooking


Input: [Description] Create your own inks from commodities obtained with the Gathering skill for use in tattoos, custom-dyed posters and letters, warpaint, and more! [Class] Any [Skill]

Output: Inkmilling


Input: [Description] Collect a variety of commodities for use in Cooking and Inkmilling. [Class] Any [Skill]

Output: Gathering


Input: [Trait] Outgroup (Lobe-finned fish) [Dorsal Nerve Cord] Yes [Legs] No [Nature of egg] Requires water [Nature of development] In egg [Presence of pouch] No [Bidpedal posture] No [Hair]

Output: No

Taxonomic Classification and Phylogenetic Trees


Input: [Trait] Frog [Dorsal Nerve Cord] Yes [Legs] Yes [Nature of egg] Requires water [Nature of development] In egg [Presence of pouch] No [Bidpedal posture] No [Hair]

Output: No

Taxonomic Classification and Phylogenetic Trees


Input: [Trait] Turtle [Dorsal Nerve Cord] Yes [Legs] Yes [Nature of egg] Hard shell prevents drying [Nature of development] In egg [Presence of pouch] No [Bidpedal posture] No [Hair]

Output: No

Taxonomic Classification and Phylogenetic Trees


Input: [Trait] Kangaroo [Dorsal Nerve Cord] Yes [Legs] Yes [Nature of egg] Develops inside the mother [Nature of development] Marsupial [Presence of pouch] Yes [Bidpedal posture] Yes [Hair]

Output: Yes

Taxonomic Classification and Phylogenetic Trees


Input: [Trait] Mouse [Dorsal Nerve Cord] Yes [Legs] Yes [Nature of egg] Develops inside the mother [Nature of development] Placental [Presence of pouch] No [Bidpedal posture] No [Hair]

Output: Yes

Taxonomic Classification and Phylogenetic Trees


Input: [Trait] Human [Dorsal Nerve Cord] Yes [Legs] Yes [Nature of egg] Develops inside the mother [Nature of development] Placental [Presence of pouch] No [Bidpedal posture] Yes [Hair]

Output: Reduced

Taxonomic Classification and Phylogenetic Trees


Input: [Rules] Wealth check vs. DC 8 gives +1d4 treasure [Domain action]

Output: Accumulate Treasure

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] Send troops to a target location [Domain action]

Output: Attack a location

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] eliminate an asset an it’s upkeep cost [Domain action]

Output: Disband an asset

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] Make three successful asset checks versus each of military/wealth/social (one per domain turn). Difficulty is versus 12 + assets cost or benefit value for that asset. Failed rolls reduce all difficulties by one if you continue construction. Spend 1 point of treasure for a +1 bonus on the roll, up to +5. [Domain action]

Output: Establish an asset

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] Create or Raze a new site in an domain [Domain action]

Output: Establish or Erase a location

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] Move units to a new location [Domain action]

Output: Move an Asset

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] destroy a scapegoat and remove 1d4+2 atrocity points [Domain action]

Output: Punish Atrocity

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] Remove 1d4+2 points of disruption from an asset [Domain action]

Output: Rectify Disruption

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] Heal units HD equal to military value [Domain action]

Output: Repair an Asset

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] Sent units to address an obstacle [Domain action]

Output: Solve an Obstacle

Domain | Deathless Gods | Obsidian Portal


Input: [Rules] Turn 1 treasure into 500 gp * wealth (3 treasure into 1000 gp * Wealth, 6 treasure into 1500 gp * Wealth, etc. ) [Domain action]

Output: Withdraw Treasure

Domain | Deathless Gods | Obsidian Portal


Input: [Band] detail [Associated Row] Row at pointer [Location of Pointer]

Output: Body of the DataWindow

PowerBuilder 6 Unleashed -- Ch 14 -- DataWindow Scripting


Input: [Band] header [Associated Row] The first row visible in the body [Location of Pointer]

Output: Header of the DataWindow

PowerBuilder 6 Unleashed -- Ch 14 -- DataWindow Scripting


Input: [Band] header.n [Associated Row] The first row of the group [Location of Pointer]

Output: Header of group level n

PowerBuilder 6 Unleashed -- Ch 14 -- DataWindow Scripting


Input: [Band] trailer.n [Associated Row] The last row of the group [Location of Pointer]

Output: Trailer of group level n

PowerBuilder 6 Unleashed -- Ch 14 -- DataWindow Scripting


Input: [Band] footer [Associated Row] The last row visible in the body [Location of Pointer]

Output: Footer of the DataWindow

PowerBuilder 6 Unleashed -- Ch 14 -- DataWindow Scripting


Input: [Band] summary [Associated Row] The last row before the summary [Location of Pointer]

Output: Summary of the DataWindow

PowerBuilder 6 Unleashed -- Ch 14 -- DataWindow Scripting


Input: [Stage] Upon Completion [Location] College of Winterhold [Quest]

Output: The Eye of Magnus


Input: [Stage] Upon Completion [Location] Morthal [Quest]

Output: Laid to Rest


Input: [Stage] Upon Completion [Location] Whiterun or Ysgramor’s Tomb [Quest]

Output: Glory of the Dead


Input: [Stage] Upon Completion [Location] Riften [Quest]

Output: A Chance Arrangement


Input: [Stage] While en route to the Whiterun watch tower [Location] Dragonsreach or Whiterun [Quest]

Output: Dragon Rising


Input: [Stage] Before retrieving the Horn [Quest]

Output: The Horn of Jurgen Windcaller


Input: [Stage] After speaking with Delphine [Location] Riverwood, Kynesgrove, Sky Haven Temple, or while accompanying Delphine [Quest]

Output: A Blade in the Dark


Input: [Stage] Before attending the party [Location] The Sleeping Giant Inn or The Winking Skeever [Quest]

Output: Diplomatic Immunity


Input: [Stage] Before recovering the scroll [Quest]

Output: Elder Knowledge


Input: [Stage] Prior to departing for Sovngarde [Location] Dragonsreach [Quest]

Output: The World-Eater’s Eyrie


Input: [Stage] Upon Completion [Quest]

Output: Dragonslayer


Input: [Prerequisites] None [Effects] Begins a war [Diplomatic Action]

Output: Declare War


Input: [Prerequisites] War [Effects] Negotiation menu [Diplomatic Action]

Output: Sue for Peace


Input: [Prerequisites] Both parties must be monarchies, same religion group [Effects] Royal marriages allow for personal unions and the spread of dynasties [Diplomatic Action]

Output: Royal Marriage


Input: [Prerequisites] None [Effects] Alliance created with target [Diplomatic Action]

Output: Offer Alliance


Input: [Prerequisites] Both alliance members must be at peace [Effects] Alliance is dissolved, relations suffer [Diplomatic Action]

Output: Dissolve this Alliance


Input: [Prerequisites] None [Effects] Bans target's merchants from local COT and cuts trade revenue in their COTs from issuer's provinces [Diplomatic Action]

Output: Issue Embargo


Input: [Prerequisites] Have an embargo [Effects] Revokes embargo [Diplomatic Action]

Output: Revoke Embargo


Input: [Prerequisites] None (Unavailable to Merchant Republics ) [Effects] Your merchants no longer compete with the target's at any COTs, -2% Trade Efficiency [Diplomatic Action]

Output: Offer Trade Agreement


Input: [Prerequisites] Have a trade agreement with target [Effects] Cancels agreement [Diplomatic Action]

Output: Cancel Trade Agreement


Input: [Prerequisites] Royal marriage, military alliance, relations ≥ 190, same religion, and target at peace [Effects] Target becomes a vassal, you get 50% of their income [Diplomatic Action]

Output: Offer Vassalisation


Input: [Prerequisites] None [Effects] Target becomes Independent. You lose 10 prestige. [Diplomatic Action]

Output: Cancel Vassalisation


Input: [Prerequisites] Target must have been a vassal for 10 years, you did not annex another vassal for 10 years, relations ≥ 190 [Effects] Vassal is incorporated into your nation, +1 move to Decentralisation (), -1 Stability () [Diplomatic Action]

Output: Demand Annexation (Commonly called diplo-annexing)


Input: [Prerequisites] None [Effects] Get called to arms against anyone who attacks the target [Diplomatic Action]

Output: Proclaim Guarantee


Input: [Prerequisites] None [Effects] Get CB on target if they declare war on anybody (on your neighbours ) [Diplomatic Action]

Output: Send Warning


Input: [Prerequisites] None [Effects] Establishes/Cancels military access, which allows you access to foreign provinces and support limits. [Diplomatic Action]

Output: Ask for/Cancel Military Access


Input: [Prerequisites] None [Effects] Gives/Revokes military access from target [Diplomatic Action]

Output: Give/Revoke Military Access


Input: [Prerequisites] Enough ducats [Effects] Increases relations with target. Cost is proportional to target's wealth [Diplomatic Action]

Output: Send Gift


Input: [Prerequisites] None [Effects] Lowers relations with target, gives them CB. This is the only way to end personal union as junior partner (relations must be ≤100). [Diplomatic Action]

Output: Send Insult


Input: [Prerequisites] Royal Marriage [Effects] Gain CB on target, drastically reduces relations [Diplomatic Action]

Output: Claim Throne


Input: [Prerequisites] Enough ducats [Effects] Loan menu: allows you to set loan size, interest rate, and repayment schedule in months [Diplomatic Action]

Output: Loan Offer


Input: [Prerequisites] Enough ducats (but no war) [Effects] Transfers portion of your monthly income to target. In Heir to the Throne, AI will subsidise you if you fight a common enemy. [Diplomatic Action]

Output: War Subsidies


Input: [Prerequisites] ≥ 1 province [Effects] Sell province menu: allows you to set a price in 20 ducat increments. Cores are worth more, inaccessible provinces are rejected. [Diplomatic Action]

Output: Sell Province


Input: [Prerequisites] Papal controller, target is Catholic and has under 100 relations with Papal State [Effects] All Catholics gain Excommunication CB on target [Diplomatic Action]

Output: Excommunication


Input: [Prerequisites] Papal controller, non-Catholic target [Effects] All Catholics get Holy War CB on target, plus advantages should they declare war. [Diplomatic Action]

Output: Declare Crusade


Input: [Prerequisites] Must be Merchant Republic [Effects] Targets provinces all generally trade from republic's COT [Diplomatic Action]

Output: Invite to Trade League


Input: [Prerequisites] Must be Merchant Republic [Effects] Provinces producing agreed upon trade good will trade from republic's COT [Diplomatic Action]

Output: Ask for Trade Rights


Input: [Prerequisites] Prestige of 10 or greater [Effects] Sphere of Influence is extended over the target [Diplomatic Action]

Output: Expand Influence


Input: [Prerequisites] Be Emperor, Have at least 1 Authority [Effects] Reduce Authority by 1, raise relations with target [Diplomatic Action]

Output: Bestow Imperial Grace


Input: [Prerequisites] Be Emperor, Have at least 1 Authority [Effects] Reduce Authority by 1, request target changes religion to Emperor religion [Diplomatic Action]

Output: Enforce Religious Unity


Input: [Role] Commander [Color]

Output: Black

SPACE: 1999


Input: [Role] Technical [Color]

Output: Brown

SPACE: 1999


Input: [Role] Main Mission [Color]

Output: Flame

SPACE: 1999


Input: [Role] Service Section [Color]

Output: Yellow

SPACE: 1999


Input: [Role] Pilot/Reconnaissance [Color]

Output: Orange

SPACE: 1999


Input: [Role] Security [Color]

Output: Purple

SPACE: 1999


Input: [Role] Medical [Color]

Output: White

SPACE: 1999


Input: [Role] Civilian [Color]

SPACE: 1999


Input: [SP] 001 [Magic] Damage enemy for 104% of pet damage [Fighting] Damage enemy for 104% of pet damage [Assistance] Increase Players chance to hit by 20% for 2 rounds [Mischief] Reduce enemy damage by 8% for 3 turns [Protection]

Output: Increase healing by 11% for 3 rounds


Input: [SP] 009 [Magic] Damage enemy for 108% of pet damage [Fighting] Damage enemy for 108% of pet damage [Assistance] Increase Players chance to hit by 40% for 2 rounds [Mischief] Reduce enemy damage by 9% for 3 turns [Protection]

Output: Increase healing by 12% for 3 rounds


Input: [SP] 017 [Magic] Damage enemy for 112% of pet damage [Fighting] Damage enemy for 112% of pet damage [Assistance] Increase Players chance to hit by 60% for 2 rounds [Mischief] Reduce enemy damage by 10% for 3 turns [Protection]

Output: Increase healing by 13% for 3 rounds


Input: [SP] 025 [Magic] Damage enemy for 116% of pet damage [Fighting] Damage enemy for 116% of pet damage [Assistance] Increase Players chance to hit by 80% for 2 rounds [Mischief] Reduce enemy damage by 11% for 3 turns [Protection]

Output: Increase healing by 14% for 3 rounds


Input: [SP] 033 [Magic] Damage enemy for 120% of pet damage [Fighting] Damage enemy for 120% of pet damage [Assistance] Increase Players chance to hit by 100% for 2 rounds [Mischief] Reduce enemy damage by 12% for 3 turns [Protection]

Output: Increase healing by 15% for 3 rounds


Input: [SP] 041 [Magic] Lower enemy resist to pet's ele. by 8% for 3 rounds [Fighting] 100% Dmg + DOT enemy for 24% over 3 rounds [Assistance] Increase player's END by 5 for 10 turns [Mischief] Reduce enemy chance to hit by 1% for 3 turns [Protection]

Output: Increase Block by 8 for 3 rounds


Input: [SP] 049 [Magic] Lower enemy resist to pet's ele. by 9% for 3 rounds [Fighting] 100% Dmg + DOT enemy for 27% over 3 rounds [Assistance] Increase player's END by 10 for 10 turns [Mischief] Reduce enemy chance to hit by 2% for 3 turns [Protection]

Output: Increase Block by 9 for 3 rounds


Input: [SP] 057 [Magic] Lower enemy resist to pet's ele. by 10% for 3 rounds [Fighting] 100% Dmg + DOT enemy for 30% over 3 rounds [Assistance] Increase player's END by 15 for 10 turns [Mischief] Reduce enemy chance to hit by 3% for 3 turns [Protection]

Output: Increase Block by 10 for 3 rounds


Input: [SP] 065 [Magic] Lower enemy resist to pet's ele. by 11% for 3 rounds [Fighting] 100% Dmg + DOT enemy for 33% over 3 rounds [Assistance] Increase player's END by 20 for 10 turns [Mischief] Reduce enemy chance to hit by 4% for 3 turns [Protection]

Output: Increase Block by 11 for 3 rounds


Input: [SP] 073 [Magic] Lower enemy resist to pet's ele. by 12% for 3 rounds [Fighting] 100% Dmg + DOT enemy for 36% over 3 rounds [Assistance] Increase player's END by 25 for 10 turns [Mischief] Reduce enemy chance to hit by 5% for 3 turns [Protection]

Output: Increase Block by 12 for 3 rounds


Input: [SP] 081 [Magic] Attack for 6%, 2% chance of stun [Fighting] Attack for 6%, 2% chance of stun [Assistance] Increase player's INT by 5 for 10 turns [Mischief] Reduce enemy ele. Resist to ALL by 1% for 3 turns [Protection]

Output: Refill 6% of total mana


Input: [SP] 089 [Magic] Attack for 7%, 4% chance of stun [Fighting] Attack for 7%, 4% chance of stun [Assistance] Increase player's INT by 10 for 10 turns [Mischief] Reduce enemy ele. Resist to ALL by 2% for 3 turns [Protection]

Output: Refill 7% of total mana


Input: [SP] 097 [Magic] Attack for 8%, 6% chance of stun [Fighting] Attack for 8%, 6% chance of stun [Assistance] Increase player's INT by 15 for 10 turns [Mischief] Reduce enemy ele. Resist to ALL by 3% for 3 turns [Protection]

Output: Refill 8% of total mana


Input: [SP] 105 [Magic] Attack for 9%, 8% chance of stun [Fighting] Attack for 9%, 8% chance of stun [Assistance] Increase player's INT by 20 for 10 turns [Mischief] Reduce enemy ele. Resist to ALL by 4% for 3 turns [Protection]

Output: Refill 9% of total mana


Input: [SP] 113 [Magic] Attack for 10%, 10% chance of stun [Fighting] Attack for 10%, 10% chance of stun [Assistance] Increase player's INT by 25 for 10 turns [Mischief] Reduce enemy ele. Resist to ALL by 5% for 3 turns [Protection]

Output: Refill 10% of total mana


Input: [SP] 121 [Magic] 100% Dmg + DOT enemy for 48% over 3 rounds [Fighting] 100% Dmg + DOT enemy for 48% over 3 rounds [Assistance] Increase player's damage by 6% for 3 turns [Mischief] 42% chance to stun target for 1 round [Protection]

Output: Heal player for 6% of total health


Input: [SP] 129 [Magic] 100% Dmg + DOT enemy for 51% over 3 rounds [Fighting] 100% Dmg + DOT enemy for 51% over 3 rounds [Assistance] Increase player's damage by 7% for 3 turns [Mischief] 44% chance to stun target for 1 round [Protection]

Output: Heal player for 7% of total health


Input: [SP] 137 [Magic] 100% Dmg + DOT enemy for 54% over 3 rounds [Fighting] 100% Dmg + DOT enemy for 54% over 3 rounds [Assistance] Increase player's damage by 8% for 3 turns [Mischief] 46% chance to stun target for 1 round [Protection]

Output: Heal player for 8% of total health


Input: [SP] 145 [Magic] 100% Dmg + DOT enemy for 57% over 3 rounds [Fighting] 100% Dmg + DOT enemy for 57% over 3 rounds [Assistance] Increase player's damage by 9% for 3 turns [Mischief] 48% chance to stun target for 1 round [Protection]

Output: Heal player for 9% of total health


Input: [SP] 153 [Magic] 100% Dmg + DOT enemy for 60% over 3 rounds [Fighting] 100% Dmg + DOT enemy for 60% over 3 rounds [Assistance] Increase player's damage by 10% for 3 turns [Mischief] 50% chance to stun target for 1 round [Protection]

Output: Heal player for 10% of total health


Input: [SP] 161 [Magic] 102 dmg with 80% crit chance [Fighting] 184 dmg special attack [Assistance] Increase player's crit by 11% for 3 turns [Mischief] 5% chance to shrink target [Protection]

Output: Refill both HP and mana by 4%


Input: [SP] 169 [Magic] 104 dmg with 85% crit chance [Fighting] 188 dmg special attack [Assistance] Increase player's crit by 12% for 3 turns [Mischief] 10% chance to shrink target [Protection]

Output: Refill both HP and mana by 5%


Input: [SP] 177 [Magic] 106 dmg with 90% crit chance [Fighting] 192 dmg special attack [Assistance] Increase player's crit by 13% for 3 turns [Mischief] 15% chance to shrink target [Protection]

Output: Refill both HP and mana by 6%


Input: [SP] 185 [Magic] 108 dmg with 95% crit chance [Fighting] 196 dmg special attack [Assistance] Increase player's crit by 14% for 3 turns [Mischief] 20% chance to shrink target [Protection]

Output: Refill both HP and mana by 7%


Input: [SP] 193 [Magic] 110 dmg with 100% crit chance [Fighting] 200 dmg special attack [Assistance] Increase player's crit by 15% for 3 turns [Mischief] 25% chance to shrink target [Protection]

Output: Refill both HP and mana by 8%


Input: [Type] Great for... [Description]

Output: Social Events More Package Options

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Venue Type [Description]

Output: Covered deck on the third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Seating [Description]

Output: 250 reception

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Location [Description]

Output: Second level, third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Views [Description]

Output: Adjacent to Monster in left field

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Area [Description]

Output: 6,700 sq. feet

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Entrance/Exit [Description]

Output: Gate E

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Name:] Abandoned Car Fort [Number:] 1E [Description:]

Output: Abandoned fortified area, contains a heap of ammunition crates

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Agatha's Shack [Number:] 31 [Description:]

Output: Lone shack with lone inhabitant, tied to Agatha's Song quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Alien Crash Site [Number:] S1 [Description:]

Output: Not a POI, location of alien blaster

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Andale [Number:] 91 [Description:]

Output: Small idyllic community of cannibals

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] AntAgonizer's Lair [Number:] 28 [Description:]

Output: Dungeon filled with giant ants, home of the AntAgonizer, tied to The Superhuman Gambit quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Arefu [Number:] 2C [Description:]

Output: Small besieged settlement, tied to Blood Ties quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Bethesda Ruins [Number:] 41 [Description:]

Output: Ruins, infested by raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Bigtown [Number:] 39 [Description:]

Output: Settlement of Little Lamplight outcasts,under siege by super mutants and raiders, tied to Big Trouble in Bigtown quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Broadcast Tower KB-5 [Number:] 11 [Description:]

Output: Broadcast tower

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Broadcast Tower LP-8 [Number:] 2A [Description:]

Output: Broadcast Tower

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Canterbury Commons [Number:] 29 [Description:]

Output: Small settlement, tied to The Superhuman Gambit quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Charnel House [Number:] 47 [Description:]

Output: Ruins, infested with raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Chaste Acres Diary Farm [Number:] 0E [Description:]

Output: Diary farm, infested with raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Chryslus Building [Number:] 44 [Description:]

Output: Ruins, infested with super mutants

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Cliffside Cavern [Number:] 90 [Description:]

Output: Dungeon, filled with raiders, leads to Yao Guai cave

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Clifftop Shacks [Number:] 08 [Description:]

Output: Super mutant camp

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Corvega Factory [Number:] 3A [Description:]

Output: Factory, infested with giant ants and a giant ant queen

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Deathclaw Sanctuary [Number:] 12 [Description:]

Output: Dungeon, filled with deathclaws

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Dickerson Tabernacle Chapel [Number:] 13 [Description:]

Output: Ruined church with lone sniper, contains hints about Oasis

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Drowned Devil's Crossing [Number:] 1C [Description:]

Output: Raider camp

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Dunwich Building [Number:] 8C [Description:]

Output: Ruins infested with a lot of ghouls

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Everglow National Campground [Number:] 36 [Description:]

Output: Campground

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Evergreen Mills [Number:] 58 [Description:]

Output: Building, raider area

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Faded Pomp Estates [Number:] 1F [Description:]

Output: Ruins

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Fairfax Ruins [Number:] 83 [Description:]

Output: Ruins

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Farragut West Metro Station [Number:] 4C [Description:]

Output: Metro station

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Five Axles Rest Stop [Number:] 26 [Description:]

Output: Ruined trucks with raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Fordham Flash Memorial Field [Number:] 37 [Description:]

Output: Memorial field, often with a few raiders around

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Fort Bannister [Number:] 42 [Description:]

Output: Talon Company outpost

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Fort Constantine [Number:] 05 [Description:]

Output: Abandoned outpost, contains T-51b Power Armor

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Fort Independence [Number:] 82 [Description:]

Output: Brotherhood of Steel Outcasts HQ

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] F. Scott Keytrailer & Campground [Number:] 8B [Description:]

Output: Campground with deathclaw and deathclaw hand schematic

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Germantown Police HQ [Number:] 22 [Description:]

Output: Building where super mutants keep their captives, tied to Big Trouble in Big Town quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Girdershade [Number:] 6B [Description:]

Output: Small settlement, tied to The Nuka-Cola Challenge quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Grayditch [Number:] 6C [Description:]

Output: Abandoned settlement, tied to Those! quest, infested with fireants

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Greener Pastures Disposal Site [Number:] 16 [Description:]

Output: Disposal site, filled with toxic waste

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Grisly Diner [Number:] 17 [Description:]

Output: Diner with some raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Hallowed Moors Cemetary [Number:] 2F [Description:]

Output: Ruins, with super mutants

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Hamilton's Hideaway [Number:] 2E [Description:]

Output: Dungeon with a few raiders and creatures, tied to Galaxy News Radio quest (possible reward)

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Jalbert Brothers Waste Disposal [Number:] 3D [Description:]

Output: Dumping grounds, irradiated

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Jocko's Pop & Gas Stop [Number:] 7F [Description:]

Output: Shack

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Jury Street Metro Station [Number:] 48 [Description:]

Output: Metro station

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Kaelyn's Bed & Breakfast [Number:] 3F [Description:]

Output: Ruins, infested with raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Little Lamplight [Number:] 3C [Description:]

Output: Settlement of little children, needed to get into Vault 87

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Mason Dixon Salvage [Number:] 14 [Description:]

Output: Shacks, infested with super mutants

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] MDPL Mass Relay Station [Number:] 27 [Description:]

Output: Relay station with a few raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] MDPL-05 Power Station [Number:] 03 [Description:]

Output: Power station with some loot

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] MDPL-13 Power Station [Number:] 1D [Description:]

Output: Power station infested with feral ghouls

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] MDPL-16 Power Station [Number:] 0F [Description:]

Output: Power station

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] MDPL-21 Power Station [Number:] 07 [Description:]

Output: Power station with some loot

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Megaton [Number:] 59 [Description:]

Output: Major settlement, tied to main quest and Power of the Atom quest, location of Jericho

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Meresti Trainyard [Number:] 30 [Description:]

Output: Trainyard, tied to Blood Ties quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Minefield [Number:] 23 [Description:]

Output: Town held by lone sniper, filled with mines, tied to The Wasteland Survival Guide quest.

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Montgomery County Reservoir [Number:] 9C [Description:]

Output: Water reservoire, infested with raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Moonbeam Outdoor Cinema [Number:] 38 [Description:]

Output: Outdoor cinema

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Mount Mabel Campground [Number:] 19 [Description:]

Output: Campground

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Northwest Seneca Station [Number:] 2D [Description:]

Output: Metro station

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Nuka-Cola Plant [Number:] 9B [Description:]

Output: Building with a few mirelurks, protectrons and the only location of nukalurks

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Oasis [Number:] 02 [Description:]

Output: Oasis of trees hidden amongst rocks, location of Harold, tied to Oasis quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Old Olney [Number:] 0A [Description:]

Output: Abandoned town, infested with deathclaw

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] The Overlook Drive-In [Number:] 9A [Description:]

Output: Drive-In

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Paradise Falls [Number:] 21 [Description:]

Output: Slaver settlement, tied to Strictly Business and Rescue from Paradise quests, location of Clover

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Raven Rock [Number:] 01 [Description:]

Output: Enclave HQ, can not be entered except through main quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Reclining Groves Resort Homes [Number:] 15 [Description:]

Output: Ruins

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Red Racer Factory [Number:] 92 [Description:]

Output: Building patrolled by super mutants and feral ghouls under control of a mad scientist, The Surgeon

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Relay Tower KX-B8-11 [Number:] 18 [Description:]

Output: Relay tower, will send out Signal Oscar Zulu when activated

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] The Republic of Dave [Number:] 0B [Description:]

Output: Small settlement, self-declared republic led by Dave, tied to You Gotta Shoot 'Em in the Head quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] RobCo Facility [Number:] 8F [Description:]

Output: Facility infested with molerats and radroaches, tied to The Wasteland Survival Guide quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Robot Repair Center [Number:] 34 [Description:]

Output: Dungeon filled with robots, lair of the Mechanist, tied to The Superhuman Gambit quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Rockbreaker's Last Gas [Number:] 2B [Description:]

Output: Ruins

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Rock Creek Caverns [Number:] 45 [Description:]

Output: Dungeon, filled with mirelurks

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Rockopolis [Number:] S2 [Description:]

Output: Not a POI, bobblehead location

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Roosevelt Academy [Number:] 20 [Description:]

Output: Ruins, home to super mutants

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] SatCom Array NN-03d [Number:] 06 [Description:]

Output: SatCom array, held by raiders

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] SatCom Array NW-05a [Number:] 04 [Description:]

Output: SatCom array, held by Talon Company mercs

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] SatCom Array NW-07c [Number:] 10 [Description:]

Output: SatCom array

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Scrapyard [Number:] 32 [Description:]

Output: Junkyard, location of Dogmeat

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Sewer Waystation [Number:] 5A [Description:]

Output: Waystation

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Shalebridge [Number:] 25 [Description:]

Output: Dungeon with a small colony of friendly ants, under attack from bigger, unfriendly ants

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] The Silver Lining Drive-In [Number:] 1B [Description:]

Output: Drive-In

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Smith Casey's Garage [Number:] 57 [Description:]

Output: Building, access point to Vault 112

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Springvale [Number:] 4A [Description:]

Output: Ruins

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Springvale School [Number:] 43 [Description:]

Output: Building, held by raiders, with a giant ant nest in the basement

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Super-Duper Mart [Number:] 4B [Description:]

Output: Building, infested with raiders, tied to The Wasteland Guide quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Temple of the Union [Number:] 24 [Description:]

Output: Fortified holding of escaped slavers, tied to Head of State quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Tenpenny Tower [Number:] 8E [Description:]

Output: Luxurious settlement, tied to Tenpenny Tower quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] VAPL-56 Power Station [Number:] 3E [Description:]

Output: Power station

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] VAPL-66 Power Station [Number:] 80 [Description:]

Output: Power station

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] VAPL-84 Power Station [Number:] 81 [Description:]

Output: Power station with some loot

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Vault 87 [Number:] 35 [Description:]

Output: Vault tied to main quest, unreachable directly due to radiation, contains G.E.C.K. and Fawkes

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Vault 92 [Number:] 09 [Description:]

Output: Vault, infested with bloatflies and mirelurks

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Vault 101 [Number:] 49 [Description:]

Output: Traveller point of origin, location of Butch

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Vault 106 [Number:] 40 [Description:]

Output: Vault, filled with hostile dwellers and psychotropic drugs in the air

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Vault 108 [Number:] 3B [Description:]

Output: Vault, filled with hostile Gary clones

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Warrington Station [Number:] 99 [Description:]

Output: Metro station, metro tunnels filled with feral ghouls, leads to small ghoul settlement tied to Tenpenny Tower quest

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Warrington Trainyard [Number:] 8D [Description:]

Output: Trainyard

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Wheaton Armory [Number:] 33 [Description:]

Output: Fort occupied by raiders, with an impressive weapon stash behind a very hard locked door

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Wilhelm's Warf [Number:] 5B [Description:]

Output: Small warf with a single inhabitant

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] WKML Broadcast Station [Number:] 1A [Description:]

Output: Broadcast station, will send out Signal Kilo Bravo when activated

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Name:] Yaoi Guai Tunnels [Number:] 46 [Description:]

Output: Dungeon, filled with Yaoi Guai

No Mutants Allowed - Your Post Nuclear News Center!


Input: [Location(s)] The Hippy Camp, The Penultimate Fantasy Airship [Effect] Egg-stortionary Tactics [Egg Name]

Output: black paisley oyster egg


Input: [Location(s)] The Obligatory Pirate's Cove [Effect] Combat item (steals meat) [Egg Name]

Output: black plastic oyster egg


Input: [Location(s)] The Dungeons of Doom, The Icy Peak [Effect] Egg-stortionary Tactics [Egg Name]

Output: black polka-dot oyster egg


Input: [Location(s)] Cobb's Knob Treasury, Lair of the Ninja Snowmen [Effect] Egg-stortionary Tactics [Egg Name]

Output: black striped oyster egg


Input: [Location(s)] The Misspelled Cemetary, The Batrat and Ratbat Burrow [Effect] Gain ~30 MP [Egg Name]

Output: blue paisley oyster egg


Input: [Location(s)] The eXtreme Slope [Effect] Combat item (Restore ~45 MP) [Egg Name]

Output: blue plastic oyster egg


Input: [Location(s)] The Valley of Rof L'm Fao, Orcish Frat House [Effect] Gain ~30 MP [Egg Name]

Output: blue polka-dot oyster egg


Input: [Location(s)] Degrassi Knoll [Effect] Gain ~30 MP [Egg Name]

Output: blue striped oyster egg


Input: [Location(s)] Outskirts of Cobb's Knob [Effect] Gain ~13 Mys and ~13 Mox [Egg Name]

Output: lavender paisley oyster egg


Input: [Location(s)] Entryway (The Bat Hole), Thugnderdome [Effect] Combat item (attacks) [Egg Name]

Output: lavender plastic oyster egg


Input: [Location(s)] The Typical Tavern, South of the Border [Effect] Gain ~25 Moxie [Egg Name]

Output: lavender polka-dot oyster egg


Input: [Location(s)] Cobb's Knob Menagerie, Level 3 [Effect] Gain ~12 Mus/Mox [Egg Name]

Output: lavender striped oyster egg


Input: [Location(s)] Whitey's Grove [Effect] Gain ~25 Mys [Egg Name]

Output: mauve paisley oyster egg


Input: [Location(s)] Cobb's Knob Kitchens, Camp Logging Camp, The Sleazy Back Alley [Effect] Combat item (attacks) [Egg Name]

Output: mauve plastic oyster egg


Input: [Location(s)] Cobb's Knob Menagerie, Level 1 [Effect] Gain ~12 Mys/Mox [Egg Name]

Output: mauve polka-dot oyster egg


Input: [Location(s)] The Sleazy Back Alley [Effect] Gain ~12 Mus/Mys [Egg Name]

Output: mauve striped oyster egg


Input: [Location(s)] The Hippy Camp (In Disguise) [Effect] Eggs-tra Sensory Perception [Egg Name]

Output: off-white paisley oyster egg


Input: [Location(s)] The Deep Fat Friars' Gate, The Goatlet [Effect] Combat item (confuses) [Egg Name]

Output: off-white plastic oyster egg


Input: [Location(s)] The Haiku Dungeon [Effect] Eggs-tra Sensory Perception [Egg Name]

Output: off-white polka-dot oyster egg


Input: [Location(s)] The Roulette Tables [Effect] Eggs-tra Sensory Perception [Egg Name]

Output: off-white striped oyster egg


Input: [Location(s)] Itznotyerzitz Mine, Cobb's Knob Menagerie, Level 2 [Effect] Gain ~12 Mus/Mys [Egg Name]

Output: puce paisley oyster egg


Input: [Location(s)] The Castle in the Clouds in the Sky, The Spooky Gravy Barrow [Effect] Combat item (attacks) [Egg Name]

Output: puce plastic oyster egg


Input: [Location(s)] the Haunted Pantry [Effect] Gain ~12 Mus/Mox [Egg Name]

Output: puce polka-dot oyster egg


Input: [Location(s)] The Orcish Frat House (In Disguise), The Palindome [Effect] Gain ~25 Mus [Egg Name]

Output: puce striped oyster egg


Input: [Location(s)] The Spooky Forest [Effect] Restore ~35 HP [Egg Name]

Output: red paisley oyster egg


Input: [Location(s)] Knob Goblin Laboratory, The "Fun" House [Effect] Combat item (heals) [Egg Name]

Output: red plastic oyster egg


Input: [Location(s)] Cobb's Knob Harem, Guano Junction [Effect] Restore ~35 HP [Egg Name]

Output: red polka-dot oyster egg


Input: [Location(s)] The Hole in the Sky, Itznotyerzitz Mine (In Disguise) [Effect] Restore ~35 HP [Egg Name]

Output: red striped oyster egg


Input: [Location(s)] The Beanbat Chamber [Effect] Egg-headedness [Egg Name]

Output: yellow paisley oyster egg


Input: [Location(s)] Fernswarthy's Tower, The Hidden Temple [Effect] Comabt item (random) [Egg Name]

Output: yellow plastic oyster egg


Input: [Location(s)] The Poker Room [Effect] Egg-cellent Vocabulary [Egg Name]

Output: yellow polka-dot oyster egg


Input: [Location(s)] The Limerick Dungeon [Effect] Egg-stra Arm [Egg Name]

Output: yellow striped oyster egg


Input: [Ability] Resistance (Ex): You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed as a standard action. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type. [CL]

Output: 1st

Warlock | Crimson Skies | Obsidian Portal


Input: [Ability] Protective Ward (Su): As a standard action, you can create a 10 foot radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their AC for the duration (1 round minimum). This bonus increases by +1 for every five warlock levels you possess. [CL]

Output: 1st

Warlock | Crimson Skies | Obsidian Portal


Input: [Ability] Arcane Grip (Su): Any door, window, chest, or other opening with a lid that you touch remains locked as per the arcane lock spell. You must continue to touch the object in order for this effect to remain in place. Anything that can open an arcane lock can also foil this ability. [CL]

Output: 4th

Warlock | Crimson Skies | Obsidian Portal


Input: [Ability] Energy Absorption (Su): At 6th level, you gain an amount of energy absorption equal to 3 times your warlock level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and resistance first and apply the rest to this absorption, reducing your daily total by that amount. Any damage in excess of your absorption is applied to you normally. [CL]

Output: 6th

Warlock | Crimson Skies | Obsidian Portal


Input: [Ability] Break Enchantment (Su): This ability works exactly as the spell of the same name. You can only use this ability on a single person or object once per day. [CL]

Output: 12th

Warlock | Crimson Skies | Obsidian Portal


Input: [Ability] Mind Veil (Su): Your mind is shielded from scrying or manipulation as per the mind blank spell. [CL]

Output: 16th

Warlock | Crimson Skies | Obsidian Portal


Input: [Merchant] Required Guild Rank: 25 [Apprentice Level]

Output: Guild Investment points 20000 Event Ranking???


Input: [Apprentice Level]

Output: A Class that earns and saves a lot of Dorri. Cost of ENHANCE and EVOLVE is less, get more Dorrifrom Login Bonuses, however all Skill Bonuses in Battle are decreased.


Input: [Merchant] Level 1 Skill: Talented Trader [Apprentice Level]

Output: Saves a lot of Dorri, save a small amount of Dorri. Cost of ENHANCE and EVOLVE is less.


Input: [Merchant] Level 5 Skill: Smart Trader [Apprentice Level]

Output: Saves a lot of Dorri, save a moderate amount of Dorri. Cost of ENHANCE and EVOLVE is less.


Input: [Merchant] Level 10 skill: Crafty trader [Apprentice Level]

Output: Saves a lot of Dorri, save a major amount of Dorri. Cost of ENHANCE and EVOLVE is less.


Input: [Merchant] Level 20 skill: Ingenious trader [Apprentice Level]

Output: Saves a lot of Dorri, save a big amount of Dorri. Cost of ENHANCE and EVOLVE is less.


Input: [Rating] Ease of finding what you are looking for [Explanation] How easily were you able to find the product your were looking for [Source]

Output: at checkout


Input: [Rating] Selection of products [Explanation] Types of products available [Source]

Output: at checkout


Input: [Rating] Clarity of product information [Explanation] How clear and understandable was the product information [Source]

Output: at checkout


Input: [Rating] Prices relative to other online merchants [Explanation] Prices relative to other web sites [Source]

Output: at checkout


Input: [Rating] Overall look and design of site [Explanation] Overall look and design of the site [Source]

Output: at checkout


Input: [Rating] Shipping charges [Explanation] Shipping charges [Source]

Output: at checkout


Input: [Rating] Variety of shipping options [Explanation] Desired shipping options were available [Source]

Output: at checkout


Input: [Rating] Charges stated clearly before order submission [Explanation] Total purchase amount (including shipping/handling charges) displayed before order submission [Source]

Output: at checkout


Input: [Rating] Availability of product you wanted [Explanation] Product was in stock at time of expected delivery [Source]

Output: after delivery


Input: [Rating] Order tracking [Explanation] Ability to track orders until delivered [Source]

Output: after delivery


Input: [Rating] On-time delivery [Explanation] Product arrived when expected [Source]

Output: after delivery


Input: [Rating] Product met expectations [Explanation] Correct product was delivered and it worked as described/depicted [Source]

Output: after delivery


Input: [Rating] Customer support [Explanation] Availability/Ease of contacting, courtesy & knowledge of staff, resolution of issue [Source]

Output: after delivery


Input: [Rating] Would shop here again [Explanation] Likelihood to buy again from this store [Source]

Output: after delivery


Input: [Rating] Overall rating [Explanation] Overall experience with this purchase [Source]

Output: after delivery


Input: [Rating] Likelihood to recommend [Explanation] How likely are you to recommend this merchant [Source]

Output: after delivery


Input: [SMG’s] Accessory Effect [1] Bandit [2] Dahl [3] Hyperion [5] Tediore [4]

Output: Maliwan

Strength Gamer: Guide: 'Borderlands 2' Accessory Prefixes List


Input: [SMG’s] Bullet Speed Increase [1] Bulets Go Fasterfied [2] Flying [3] Proactive [5] Brisk [4]

Output: Impetuous

Strength Gamer: Guide: 'Borderlands 2' Accessory Prefixes List


Input: [SMG’s] Reload Speed Increase [1] Agresive [2] Skirmish [3] Social [5] Refill [4]

Output: Apt

Strength Gamer: Guide: 'Borderlands 2' Accessory Prefixes List


Input: [SMG’s] Damage Increase [1] Murduring [2] Stopping [3] Rightsizing [5] Hefty [4]

Output: Consummate

Strength Gamer: Guide: 'Borderlands 2' Accessory Prefixes List


Input: [SMG’s] Melee Increase [1] Cuting [2] Bladed [3] Cutting Edge [5] Perma-Sharp [4]

Output: Acuminous

Strength Gamer: Guide: 'Borderlands 2' Accessory Prefixes List


Input: [SMG’s] Stability Increase [1] Ballanced [2] Stoic [3] Corporate [5] Quality [4]

Output: Lucid

Strength Gamer: Guide: 'Borderlands 2' Accessory Prefixes List


Input: [SMG’s] Accuracy Increase [1] Akurate [2] Deft [3] Analytical [5] Guaranteed [4]

Output: Guileless

Strength Gamer: Guide: 'Borderlands 2' Accessory Prefixes List


Input: [Character] Louie [Plain] Same [Light] Same [Dark] Same [Notes] Will never appear if shop is too gaudy, unless there's an order [Gaudy]

Output: Almost Never


Input: [Character] Charme [Plain] Same [Light] Same [Dark] Up [Notes] May appear under any atmosphere. Rarely appears at the first cycle of the day. [Gaudy]

Output: Up


Input: [Character] Caillou [Plain] Same [Light] Down [Dark] Up [Notes] Books and sinister things as showcase items will raise probability of appearance. [Gaudy]

Output: Same


Input: [Character] Tielle [Plain] Same [Light] Up [Dark] Same [Notes] Sweets in showcase increase chances of appearance. [Gaudy]

Output: Up


Input: [Character] Elan [Plain] Up [Light] Up [Dark] Down [Notes] Sweets and cheap items in showcase will increase odds, will never appear if shop is too gaudy. [Gaudy]

Output: Down


Input: [Character] Nagi [Plain] Same [Light] Same [Dark] Same [Notes] May appear in any atmosphere. [Gaudy]

Output: Same


Input: [Character] Griff [Plain] Same [Light] Never [Dark] Up [Notes] Appears only at evening and night cycles. [Gaudy]

Output: Same


Input: [Character] Arma [Plain] Same [Light] Same [Dark] Same [Notes] May appear under any atmosphere. [Gaudy]

Output: Same


Input: [Character] Euria [Plain] Down [Light] Same [Dark] Up [Notes] The more you buy her insanely high prices, the more she appears. [Gaudy]

Output: Up


Input: [Character] Alouette [Plain] Down [Light] Up [Dark] Down [Notes] Favors gaudy generally, may make random appearances on other atmospheres. [Gaudy]

Output: Up


Input: [Character] Prime [Plain] Down [Light] Down [Dark] Up [Notes] Favors dark generally, may appear whenever Alouette appears. [Gaudy]

Output: Up


Input: [Character] Guildmaster [Plain] Same [Light] Same [Dark] Same [Notes] Can appear in any atmosphere. Purchasing items from the guild increases the chances. [Gaudy]

Output: Same


Input: [Character] Girl [Plain] Down [Light] Up [Dark] Down [Notes] Not very fond of dark places. Loves sweets. [Gaudy]

Output: Up


Input: [Character] Woman [Plain] Down [Light] Down [Dark] Down [Notes] Excepting gaudy, any other value near the extremes of the chart makes her appear less. Likes house decorations. [Gaudy]

Output: Up


Input: [Character] Man [Plain] Same [Light] Same [Dark] Same [Notes] Can appear in any atmosphere. [Gaudy]

Output: Same


Input: [Character] Old Man [Plain] Same [Light] Down [Dark] Up [Notes] Extreme dark atmospheres don't stop him from appearing. Likes occult and rare items. [Gaudy]

Output: Same


Input: [Unlockable] All Juiced Up [How to Unlock]

Output: Collect all Reflex Injectors in the game.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Bad Robot [How to Unlock]

Output: Destroy 2 enemy Powered Armor units in the same ranked round with a carried weapon.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Bank Shot [How to Unlock]

Output: Kill 10 enemies using combat opportunities.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Blinding Truth [How to Unlock]

Output: Slice up 10 enemies with the Laser.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Bloodbath [How to Unlock]

Output: Get 20 kills during a ranked match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] City Planner [How to Unlock]

Output: Destroy 100 combat ops while piloting a Powered Armor unit during ranked play.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Approach [How to Unlock]

Output: Complete Mission on any difficulty: Approach

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Awakening [How to Unlock]

Output: Complete Mission on any difficulty: Approach

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Climax [How to Unlock]

Output: Complete Mission on any difficulty: Climax

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Discovery [How to Unlock]

Output: Complete Mission on any difficulty: Discovery

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Elementary [How to Unlock]

Output: Complete Mission on any difficulty: Elementary

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Epicenter [How to Unlock]

Output: Complete Mission on any difficulty: Epicenter

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Keegan [How to Unlock]

Output: Complete Mission on any difficulty: Keegan

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Nurse's Office [How to Unlock]

Output: Complete Mission on any difficulty: Nurse's Office

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Replica [How to Unlock]

Output: Complete Mission on any difficulty: Replica

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Ruin [How to Unlock]

Output: Complete Mission on any difficulty: Ruin

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Sanctuary [How to Unlock]

Output: Complete Mission on any difficulty: Sanctuary

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Snake Fist [How to Unlock]

Output: Complete Mission on any difficulty: Snake Fist

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Top [How to Unlock]

Output: Complete Mission on any difficulty: Top

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Complete: Withdrawal [How to Unlock]

Output: Complete Mission on any difficulty: Withdrawal

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Control Freak [How to Unlock]

Output: Defend a control point 10 times during a ranked Control match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Dastardly Disarmer [How to Unlock]

Output: Disarm a C4 charge 3 times in a ranked FailSafe match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Dead Eye [How to Unlock]

Output: Headshot 10 enemies with the Sniper Rifle.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Deadly Ballet [How to Unlock]

Output: Kill 4 enemies with one Slow-mo use.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Demolitions Expert [How to Unlock]

Output: Set the C4 charge 3 times in a ranked FailSafe match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Enlisted [How to Unlock]

Output: Promoted to rank: Private

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Finishing First [How to Unlock]

Output: Be the highest scoring player for 3 consecutive ranked matches in any game mode.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Five Star General [How to Unlock]

Output: All multiplayer achievements unlocked.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Flash Dance [How to Unlock]

Output: Kill 3 players while blinded from a shock grenade during any ranked match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Four Star General [How to Unlock]

Output: Promoted to rank: Four Star General

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Gotta Cap 'Em All [How to Unlock]

Output: Capture a control point 10 times during a ranked Control match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Historian [How to Unlock]

Output: Collect 50% of the journal intelligence found throughout the game.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Home Wrecker [How to Unlock]

Output: Use 50 pieces of interactable cover.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] I'll Take Those Odds [How to Unlock]

Output: Have more kills than deaths at the end of any ranked match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Kiss the Cook [How to Unlock]

Output: Roast 10 enemies with the Napalm Cannon.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Monogamous Fragger [How to Unlock]

Output: Kill the same player 5 times during any ranked match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] MVP [How to Unlock]

Output: In a ranked Blitz match that your team wins, be the only player on your team to capture a PHLAG.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Officer and Gentleman [How to Unlock]

Output: Promoted to rank: Second Lieutenant

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Oracle [How to Unlock]

Output: Collect 100% of the journal intelligence found throughout the game.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Paparazzi [How to Unlock]

Output: Collect 25% of the journal intelligence found throughout the game.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Raining Men [How to Unlock]

Output: Kill 4 enemies with one Grenade

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Snake Fist! [How to Unlock]

Output: Kill 10 enemies with Melee

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Stalker [How to Unlock]

Output: Collect 75% of the journal intelligence found throughout the game.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Stick Around [How to Unlock]

Output: Pin 10 enemies to the wall with the Hammerhead.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Suicidal Tendencies [How to Unlock]

Output: Kill yourself 5 times.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] The Mad Capper [How to Unlock]

Output: Capture a PHLAG 10 times during a ranked match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Time well spent [How to Unlock]

Output: Play 8 hours worth of ranked multiplayer.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Untouchable [How to Unlock]

Output: Survive an entire ranked deathmatch match.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Unlockable] Veteran [How to Unlock]

Output: Complete all Missions on the hardest difficulty.

F.E.A.R. 2 - PROJECT ORIGIN - VIDEOS WALKTHROUGH


Input: [Description] Farmers, Ranchers, and Other Agricultural Managers [Change] -124,620 [% Change]

Output: -22%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] Construction Managers [Change] -93,185 [% Change]

Output: -38%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] Real Estate Sales Agents [Change] -71,132 [% Change]

Output: -22%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] Carpenters [Change] -67,497 [% Change]

Output: -14%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] First-Line Supervisors of Construction Trades and Extraction Workers [Change] -64,446 [% Change]

Output: -33%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] First-Line Supervisors of Retail Sales Workers2 [Change] -62,494 [% Change]

Output: -19%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] Childcare Workers [Change] -52,502 [% Change]

Output: -9%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] Heavy and Tractor-Trailer Truck Drivers [Change] -35,342 [% Change]

Output: -15%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] Painters, Construction and Maintenance [Change] -28,054 [% Change]

Output: -13%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Description] First-Line Supervisors of Non-Retail Sales Workers2 [Change] -27,568 [% Change]

Output: -21%

Number of Self-Employed Workers in U.S. Down 5 Percent Since End of Recession


Input: [Pascal] Canceled [Not] Cancelled [Camel]

Output: canceled


Input: [Pascal] FileName [Not] Filename [Camel]

Output: fileName


Input: [Pascal] Hashtable [Not] HashTable [Camel]

Output: hashtable


Input: [Pascal] Id [Not] ID [Camel]

Output: id


Input: [Pascal] Ok [Not] OK [Camel]

Output: ok


Input: [Pascal] UserName [Not] Username [Camel]

Output: userName


Input: [Character] Skyrancher [Dramatic Poles] Family vs. Tribe [Role]

Output: Owner of many flocks


Input: [Character] Ironarm [Dramatic Poles] Greed vs. Generosity [Role]

Output: Blacksmith


Input: [Character] Rootgrinder [Dramatic Poles] Healer vs. Raider [Role]

Output: Healer


Input: [Character] Lionclaw [Dramatic Poles] Bravery vs. Self-Preservation [Role]

Output: Warrior


Input: [Character] Foxface [Dramatic Poles] Inspiration vs. Madness [Role]

Output: Shaman


Input: [Character] Bigback [Dramatic Poles] Duty vs. Fulfillment [Role]

Output: Salt-Carrier


Input: [Skill] Focus Survival, action, problem-solving

Output: On Objectives


Input: [Skill] Decision making Decisive, Immediate

Output: Deliberate


Input: [Skill] Authority Direct Involvement

Output: Delegate


Input: [Skill] People Recruit talent Communications

Output: Develop


Input: [Skill] Respected for: Financial credibility

Output: Management reputation


Input: [Skill] Known for: Ability to shift gears

Output: Consistency


Input: [Item] Tech 1 No script [Scan Resolution] +25% [Targeting Range]

Output: +25%

Sensor Booster


Input: [Item] Tech 1 Scan resolution script [Scan Resolution] +50% [Targeting Range]

Output: +0%

Sensor Booster


Input: [Item] Tech 1 Targeting range script [Scan Resolution] +0% [Targeting Range]

Output: +50%

Sensor Booster


Input: [Item] Tech 2 No script [Scan Resolution] +30% [Targeting Range]

Output: +30%

Sensor Booster


Input: [Item] Tech 2 Scan resolution script [Scan Resolution] +60% [Targeting Range]

Output: +0%

Sensor Booster


Input: [Item] Tech 2 Targeting range script [Scan Resolution] +0% [Targeting Range]

Output: +60%

Sensor Booster


Input: [Episode] 1 [Type] Single battle [Opponent] J [Result]

Output: Lose


Input: [Episode] 4 [Type] Single battle [Opponent] Security guard [Result]

Output: Win


Input: [Episode] 4 [Type] Single battle [Opponent] Bashin [Result]

Output: Lose


Input: [Episode] 9 [Type] Single battle [Opponent] Striker [Result]

Output: Win


Input: [Episode] 9 [Type] Single battle [Opponent] Bashin [Result]

Output: Win


Input: [Episode] 11 [Type] Single battle [Opponent] Striker [Result]

Output: Win


Input: [Episode] 13 [Type] Single battles [Opponent] Nameless opponents [Result]

Output: Win


Input: [Episode] 14 [Type] Single battle [Opponent] Number Nine [Result]

Output: Lose


Input: [Episode] 17 [Type] Tag with J [Opponent] Bashin and Striker [Result]

Output: Win


Input: [Episode] 18 [Type] Tag with J [Opponent] Bashin and Striker [Result]

Output: Win


Input: [Episode] 19 [Type] Tag with Bashin (booster draft) [Opponent] J and Striker [Result]

Output: Lose


Input: [Episode] 20 [Type] Single battle [Opponent] Striker [Result]

Output: Win


Input: [Episode] 20 [Type] Single battle [Opponent] Bashin [Result]

Output: Lose


Input: [Episode] 21 [Type] Single battle [Opponent] Bashin [Result]

Output: Win


Input: [Episode] 25 [Type] Single battle [Opponent] Bashin [Result]

Output: Lose


Input: [Episode] 31 [Type] Single battle (My Sunshine deck) [Opponent] J [Result]

Output: Lose


Input: [Episode] 36 [Type] Single battle [Opponent] Amade [Result]

Output: Win


Input: [Episode] 38 [Type] Single battle [Opponent] Meganeko [Result]

Output: Win


Input: [Episode] 40 [Type] Tag with Bashin [Opponent] Nameless opponents [Result]

Output: Win


Input: [Episode] 44 [Type] Single battle (Striker's love dream ) [Opponent] Kyouka [Result]

Output: Lose


Input: [Episode] 47-48 [Type] Tag with Striker [Opponent] Number Nine and Number Eight [Result]

Output: Lose


Input: [Points] 5.000 [Result] Free Theater visits [Reward]

Output: Complimentary Entertainment

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 5.000 [Result] Cheaper food [Reward]

Output: Discount Diner

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 5.000 [Result] Don't get fat through eating [Reward]

Output: Fast Metabolism

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 5.000 [Result] Everybody shows up at your parties and have a great time [Reward]

Output: Legendary Host

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 5.000 [Result] Learn traits from other Sims faster [Reward]

Output: Observant

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 5.000 [Result] Better relations at work with colleagues [Reward]

Output: Office Hero

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 5.000 [Result] Can stay home without losing job [Reward]

Output: Professional Slacker

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 5.000 [Result] Clean up twice as fast [Reward]

Output: Speedy Cleaner

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 10.000 [Result] Cheaper books [Reward]

Output: Bookshop Bargainer

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 10.000 [Result] Can change Lifetime wish [Reward]

Output: Change Lifetime Wish

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 10.000 [Result] More chance of twins and triplets [Reward]

Output: Fertility Treatment

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 10.000 [Result] Become better at your job/homework [Reward]

Output: Multi-Tasker

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 10.000 [Result] Sims always find your jokes funny and conversations interesting [Reward]

Output: Never Dull

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 10.000 [Result] Bigger rewards for opportunities [Reward]

Output: Opportunistic

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 10.000 [Result] Never have to pee again [Reward]

Output: Steel Bladder

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 15.000 [Result] Other Sims will like you more [Reward]

Output: Attractive

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 15.000 [Result] Speeds up learning [Reward]

Output: Fast learner

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 15.000 [Result] Pay less for items [Reward]

Output: Haggler

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 15.000 [Result] Hygiene need never decreases [Reward]

Output: Perma-Clean

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 15.000 [Result] Can take vacationdays off without penalty [Reward]

Output: Vacationer

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 20.000 [Result] Friends relations decay slower [Reward]

Output: Long Distance Friend

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 20.000 [Result] Can change your Traits [Reward]

Output: Mid-Life crisis

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 20.000 [Result] Grow superiour vegetables [Reward]

Output: Super Green Thumb

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 25.000 [Result] Hunger need decays slower [Reward]

Output: Hardly Hungry

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 30.000 [Result] Can change bodytype [Reward]

Output: Body Sculptor

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 30.000 [Result] Increases Creativity skill [Reward]

Output: Extra Creative

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 30.000 [Result] Earn more on royalties [Reward]

Output: Great Author

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 40.000 [Result] Tool to identify new finds [Reward]

Output: Collection Helper

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 50.000 [Result] Speeds up food preperation [Reward]

Output: Food Replicator

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 60.000 [Result] Can use on another Sim to change their motives [Reward]

Output: Mood Modifier

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [Points] 75.000 [Result] Can teleport to anywhere within the neighbourhood [Reward]

Output: Teleportation pad

@ Sims 3 Cri @ - The Sims 3 game fansite | Cheats and lifetime rewards - Premi Aspirazione


Input: [0] ID [1] Name of the Task [2] Accepting People [3] Accepting condition [4] Task Introduction [5] Requirement [6] Relevent NPC [7]

Output: Rewards

Voyage century Online Community Site, Free 3D online nautical game