Input: [Name] Desolate Prayers [Type] Divine [Affected by] Speed and Accuracy [Special Ability] This skill has the chance to lower all 4 stats of an enemy commander to 0. The target will also be immobilized in the next round. [Skill]

Output: Decaying Wane

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Dopplegangers [Type] Divine [Affected by] All [Special Ability] Each time Dopplegangers level up, the total increment of the Dopplegangers' 4 attributes is increased by an additional 5 points. At the beginning of each engagement, the Dopplegangers will copy the enemy commander's skill until the end of the engagement. The conditions required for the copied skill to trigger is also copied. The chance of the copied skill to trigger is now affected by the Dopplegangers' attributes. [Skill]

Output: Fierce Mutation

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Dune Enforcers [Type] Divine [Affected by] Dodge and Speed [Special Ability] Each time Dune Enforcers level up, the total increment of Dune Enforcers' four attributes is increased by an additional 5 points. When attacked, the Dune Enforcers have a chance to absorb all damage and reflect it back to the attacker. [Skill]

Output: Shadow Counter

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Enduring Chorus [Type] Divine [Affected by] Speed [Special Ability] Has a chance each round to fully restore all Shield and Structure points and increase the Dodge attribute of all friendly forces within 4 spaces by 5. This buff can be stacked. [Skill]

Output: Renewed Faith

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Erebus Errants [Type] Divine [Affected by] Dodge [Special Ability] Each time Erebus Errants levels up, the total value of their 4 attributes will increase by an additional 5 points. Erebus Errants also has a chance to negate all damage when attacked. [Skill]

Output: Shadow Storm

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Eschaton Adventists [Type] Divine [Affected by] Accuracy and Dodge [Special Ability] Each time Eschaton Adventists level up, the total increment of Eschaton Adventists' four attributes is increased by an additional 5 points. When Eschaton Adventists attack, there is a chance to reduce the enemy Commander's stats to 0 for the next round. [Skill]

Output: Abject Humiliation

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Eternal Terrors [Type] Divine [Affected by] Accuracy and Electron [Special Ability] While attacking, chance to instantly reload all weapons, and reduce an enemy commander's attack power and block their abilities next round. [Skill]

Output: Battle Preparations

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Fairy & Fiend [Type] Divine [Affected by] Accuracy and Speed [Special Ability] Chance to deal additional structural damage, ignoring the enemy's defenses altogether. Actual damage is based on amount dealt to enemy shields. [Skill]

Output: Double Whammy

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Fatal Furies [Type] Divine [Affected by] Accuracy and Speed [Special Ability] This skill has chance to deal 2x damage to the enemy. Total damage is unaffected by target's Shield, Modules, and Stability. [Skill]

Output: Battering Barrage

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Fearmongers [Type] Divine [Affected by] Electron [Special Ability] While attacking or defending, has a chance to increase enemy He3 cost by 5 times and reduce enemy attack power by 50% until end of next round. [Skill]

Output: Omen of Doom

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Feral Raptors [Type] Divine [Affected by] Accuracy and Speed [Special Ability] Chance to deal 6x damage while attacking but also reflects 10% of damage back to your ships. [Skill]

Output: Suicide Strike

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Frontline Surge [Type] Divine [Affected by] Speed [Special Ability] This skill has a chance to move your fleets an additional 3 spaces and increase attack values by 10% for every space that fleet moves. [Skill]

Output: Pioneer Prowl

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Hand of Lelantos [Type] Divine [Affected by] Accuracy [Special Ability] Each time Hand of Lelantos level up, the total increment of Hand of Lelantos' four attributes is increased by an additional 5 points. If the Hand of Lelantos's Accuracy is higher than the enemy commander's Dodge, all attacks will ignore the enemy fleet's Overall Ship Defense and Agility. [Skill]

Output: Unseen Strike

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Hekatian Witnesses [Type] Divine [Affected by] Accuracy and Dodge [Special Ability] Each time the Hekatian Witnesses level up, the total increment of Hekatian Witnesses' four attributes is increased by an additional 5 points. Hekatian Witnesses have a chance to destroy an entire ship stack each time it is dealt damage by the Hekatian Witnesses. [Skill]

Output: Hekatian Edict

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Impending Doom [Type] Divine [Affected by] Dodge & Electron [Special Ability] This skill increases the dodge rate of your ships and, if attacked, will deal 10% more damage the next round (stackable). [Skill]

Output: Insidious Infliction

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Indomitable Duo [Type] Divine [Affected by] Dodge [Special Ability] If Indomitable Duo's Dodge rating is higher than the enemy commander's Accuracy rating, scattering damage and formation penalty is ignored while under attack. Also increases fleet stability. [Skill]

Output: Divine Barrier

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Iron Maidens [Type] Divine [Affected by] Speed and Dodge [Special Ability] If the total combined value of Iron Maidens'base stats exceed those of the enemy commander, their ships'stability will increase to their maximum and has the chance to fully restore Shields and Structures each round. [Skill]

Output: Fountain of Youth

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Kismet Beams [Type] Divine [Affected by] Accuracy and Speed [Special Ability] This skill has a chance to deal 2x damage to the enemy and 30% Scattering damage to all enemy fleets. [Skill]

Output: Supreme Smite

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Leech Lurkers [Type] Divine [Affected by] Accuracy and Speed [Special Ability] Reduces the chance of being hit and increases Attack Power by 15% for one round. Additional chance to reduce the Durability, Structures and Shields of enemies within 2 steps by 5% each turn. [Skill]

Output: Covert Syphon

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Light & Darkness [Type] Divine [Affected by] Speed [Special Ability] This skill increases the Shield and Structure values of friendly fleets within 4 steps by 8% after each round and has a chance to reduce the Durability, structures, and Shields of enemy fleets within 2 steps by 5% after every turn. [Skill]

Output: Darkened Halo

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Luna Silvestri [Type] Divine [Affected by] Speed & Dodge [Special Ability] During her Movement Phase, Luna has a chance to reduce target's Max Shields and Structure by 90% when she attacks, nullify all bonus DMG from lateral and rear attacks and increase Stability until the end of the round. [Skill]

Output: Moon Blessing

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Lurking Light [Type] Divine [Affected by] Dodge & Speed [Special Ability] Has a chance to dodge attacks, increase Attack Power by 15% for one round, and increase Shield and Structure values of friendly forces within 4 spaces by 8% at end of the round. [Skill]

Output: Phasing Halo

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Murphy Lawson [Type] Divine [Affected by] Dodge & Speed [Special Ability] Chance to reduce ship defense of targeted enemy fleet to 0 and increase Attack Power of own fleet by 800%. Affected by the Dodge and Speed attributes. Ship defense of enemy fleets is restored at the end of the round. [Skill]

Output: Rock 'N Roll

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Pernicious Princes [Type] Divine [Affected by] Accuracy , Speed, Dodge and Electron [Special Ability] If the sum of Pernicious Princes’ 4 base stats exceed that of the enemy commander’s, any double attack or critical strike will ignore enemy fleet Defense and Agility and also trigger a double attack or critical strike for the ships in the following fleet slot. [Skill]

Output: Chain Vortex

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Queens of Blades [Type] Divine [Affected by] Accuracy and Speed [Special Ability] After moving, there's a chance Queens of Blades won't be the target of enemy attacks. Queens of Blades can be targeted if it is the only commander left. Queens of Blades also gain a 15% Attack Power boost until the end of the round and while attacking has a chance to increase the fleet's attack strength by 10%. Boost can be stacked and remains in effect until the end of battle. [Skill]

Output: Assimilation

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Rays of Destiny [Type] Divine [Affected by] Accuracy , Dodge, Speed & Electron [Special Ability] This skill has a chance to deal an additional 30% Scattering damage to all enemy forces and reflect all absorbed damage to its source. [Skill]

Output: Judgement

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Rex Scuta [Type] Divine [Affected by] Accuracy , Speed, Dodge and Electron [Special Ability] If the sum of Rex Scuta's Base Stats exceed those of the enemy commander, the Stability of Rex Scuta's ships will increase to the maximum. Effect also nullifies the enemy commander's abilities. [Skill]

Output: Immunity

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Shadow Countess [Type] Divine [Affected by] Speed & Dodge [Special Ability] At the end of the movement phase, has a chance to restore Shield and Structure of allied fleets within 4 spaces by 75%. Also increases Overall Ship Defense of allied Commanders within 4 spaces by 35 (does not stack). [Skill]

Output: Shadow Cloak

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Slayer Bael [Type] Divine [Affected by] Accuracy & Dodge [Special Ability] During movement phase, Slayer Bael has a chance to get +500 Accuracy, and deal 500% damage while attacking, until end of the Round. [Skill]

Output: Berserker Barrage

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Suicidal Sirens [Type] Divine [Affected by] Accuracy & Electron [Special Ability] Chance to deal 3x damage and instantly reload weapons, but also reflects 10% damage to attacking ship. [Skill]

Output: Risky Surge

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Summa Cum Laude [Type] Divine [Affected by] Accuracy & Speed [Special Ability] Has a chance to be unaffected by the target's Shield, Shield Modules and Stability during an attack and instantly reload all weapons after the attack. [Skill]

Output: Verdant Force

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Tactical Wizards [Type] Divine [Affected by] Dodge & Electron [Special Ability] Chance to avoid damage and increase enemy He3 costs by up to 5 times. [Skill]

Output: Bamboozle

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Technomancers [Type] Divine [Affected by] Accuracy and Dodge [Special Ability] While attacking or defending, there's a chance to prevent the enemy commander from using skills for the next round. [Skill]

Output: Null Field

Divine Commanders - Galaxy Online II Wiki


Input: [Name] The Dictators [Type] Divine [Affected by] All [Special Ability] Each time The Dictators level up, their four attributes will increase by an additional 5 points. Enemy commanders will also have their ability nullified if the sum of The Dictators' base stats is higher than that of the enemy commander. [Skill]

Output: Mutated Dominance

Divine Commanders - Galaxy Online II Wiki


Input: [Name] The Forsaken [Type] Divine [Affected by] Accuracy and Dodge [Special Ability] Chance to cause the attacking or defending enemy fleet to skip its next Round. [Skill]

Output: Brainwash

Divine Commanders - Galaxy Online II Wiki


Input: [Name] The Heartless Ones [Type] Divine [Affected by] Accuracy and Dodge [Special Ability] Chance to reduce the attacking or defending enemy commander's 4 attributes to 0. [Skill]

Output: Silence

Divine Commanders - Galaxy Online II Wiki


Input: [Name] The Pioneers [Type] Divine [Affected by] All [Special Ability] If the total combined value of The Pioneers' 4 base stats exceed those of the opposing commander, the stability of their ships will increase to their maximum strength and the fleet will not suffer any scattering damage. [Skill]

Output: Singularity

Divine Commanders - Galaxy Online II Wiki


Input: [Name] The Ravagers [Type] Divine [Affected by] Accuracy and Electron [Special Ability] If all ships in a single enemy fleet slot are destroyed by ships in a single fleet slot under the command of The Ravagers, Attack Power of those ships will double. This buff can be stacked up to 8 times. There is also a chance, affected by Accuracy and Electron attributes, that those ships will instantly reload all weapons. [Skill]

Output: Smash and Grab

Divine Commanders - Galaxy Online II Wiki


Input: [Name] The Twin Torpedoes [Type] Divine [Affected by] Accuracy [Special Ability] This skill increases the critical strike rate of the commanded fleet and the chance of attacking the target twice. [Skill]

Output: Sharpshooter Storm

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Victory Roar [Type] Divine [Affected by] Accuracy [Special Ability] This skill has the potential to cancel out a target's defenses and deal triple damage when attacking, but also inflicts 10% recoil damage to the ship commanded. [Skill]

Output: Eradicate

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Wildfire [Type] Divine [Affected by] Accuracy and Electron [Special Ability] Chance to deal 30% Scattering damage to enemy ships and instantly reload weapons. [Skill]

Output: Trigger Happy

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Winter Knights [Type] Divine [Affected by] Accuracy and Dodge [Special Ability] At the end of movement, there is a chance Winter Knights cannot be a target of enemy attacks and gain +15% Attack Power until end of the Round; also increases overall ship defense of allied fleets within 4 spaces by 10 until end of next Round. [Skill]

Output: Snow Blind

Divine Commanders - Galaxy Online II Wiki


Input: [Name] Mesta 206 [Range/ Meters] 50 [Comments]

Output: Fixed, on a tripod, and used only in a straight line. Doesn't work when the vehicle is accelerating or braking, close to high tensions lines (electricity) or in the rain. This model is being phased out.

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] Mesta 208 [Range/ Meters] 50 [Comments]

Output: Heavy braking on your motorcycle will destabilize it. Doesn't work well if there are several vehicles on the road, and is not allowed to be used close to high tension electricity lines

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] EuroLasers [Range/ Meters] 350 [Comments]

Output: Needs to be on a tripod if the distance is over 100 meters. They need to be used against a flat surface, typically the license plate. Speed limit is 250 kph.

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] Magda [Range/ Meters] 350 [Comments]

Output: Doesn't work well if there are several vehicles on the road. Although the unit is big, it can be attached to a police car.

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] Multanova [Range/ Meters] 40 [Comments]

Output: Doesn't work well with heavy accelerations or braking, and with multiple cars. It's speed limit is 250 kph

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] Cerva [Range/ Meters] 50 [Comments]

Output: Unit sits in a car, or can be used mobile, but only front facing. Only a problem if the car calls in a patrol to stop you.

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] Multa Laser [Range/ Meters] 600 [Comments]

Output: Problems with motorcycles moving away, in fog and at night. Doesn't work accurate when motorcycle is small (aerodynamic).

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] LaserPatrol [Range/ Meters] 600 [Comments]

Output: Mostly used in town.

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] UltraLyte [Range/ Meters] 350 [Comments]

Output: Very light, and can be used anywhere.

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Name] Laser [Range/ Meters] 500 [Comments]

Output: Most of these are front facing, but some are rear facing. If it's rear facing, you've had it ! This is the latest technology used by the Police.

You Don’t Need A Big Motorcycle To Do 137 In France, Just A Good Lawyer from Bikes in the Fast Lane - Daily Motorcycle News


Input: [Feature] Nine Feet Wide [Basque Hole] Yes [Kimberly's Hole] Thirty [Mel's Hole]

Output: Yes


Input: [Feature] Appears Bottomless [Basque Hole] Yes [Kimberly's Hole] Yes [Mel's Hole]

Output: Yes


Input: [Feature] Retaining Wall [Basque Hole] Metal [Kimberly's Hole] Unknown [Mel's Hole]

Output: Stone


Input: [Feature] Periodically Emmits Black "Anti-Light" Beam [Basque Hole] Yes [Kimberly's Hole] Unknown [Mel's Hole]

Output: Yes


Input: [Feature] No Echo [Basque Hole] Yes [Kimberly's Hole] Yes [Mel's Hole]

Output: Yes


Input: [Feature] Cancels Sound [Basque Hole] Yes [Kimberly's Hole] No [Mel's Hole]

Output: No


Input: [Feature] Animals fear it [Basque Hole] Yes [Kimberly's Hole] Yes [Mel's Hole]

Output: Yes


Input: [Feature] Retaining Wall Extends as far as the Eye can see [Basque Hole] Yes [Kimberly's Hole] Yes [Mel's Hole]

Output: No


Input: [Feature] Of emmense concern to the government [Basque Hole] Yes [Kimberly's Hole] Unknown [Mel's Hole]

Output: Yes


Input: [Feature] Red Chinese envelope containing impossible 1943 roosevelt dimes found in the vacinity [Basque Hole] Yes [Kimberly's Hole] No [Mel's Hole]

Output: Yes


Input: [Level C] Parks [Level D] Lakes [Level E] Mountains [SummerReads topics]

Output: Places to Visit in Summer


Input: [Level C] Moths [Level D] Birds [Level E] Extreme Trees [SummerReads topics]

Output: Nature in Summer


Input: [Level C] Heat Wave [Level D] Thunderstorms [Level E] Hurricanes [SummerReads topics]

Output: Summer Weather


Input: [Level C] Bats & Balls [Level D] Swimming [Level E] Bikes & Boards [SummerReads topics]

Output: Summer Sports


Input: [Level C] T-Shirts & Shorts [Level D] Hats & Caps [Level E] Flip-Flops & Fins [SummerReads topics]

Output: Summer Fashion


Input: [Level C] Berries [Level D] Melons [Level E] Fruit Trees [SummerReads topics]

Output: Summer Fruits


Input: [Level C] July 4th [Level D] Labor Day [Level E] Memorial Day [SummerReads topics]

Output: Summer Holidays


Input: [Element] Fire [Descriptive Name] Supreme Controller [Organ/Official]

Output: Heart

Five Element Training| About Five Elements


Input: [Element] Fire [Descriptive Name] Official in control of transforming matter, of separating pure from impure [Organ/Official]

Output: Small Intestine

Five Element Training| About Five Elements


Input: [Element] Water [Descriptive Name] Controller of the Storage of Water [Organ/Official]

Output: Bladder

Five Element Training| About Five Elements


Input: [Element] Water [Descriptive Name] Controller of Water [Organ/Official]

Output: Kidney

Five Element Training| About Five Elements


Input: [Element] Fire [Descriptive Name] Heart Protector and Circulation-Sex Official [Organ/Official]

Output: Pericardium

Five Element Training| About Five Elements


Input: [Element] Fire [Descriptive Name] Official of Balance and Harmony [Organ/Official]

Output: Triple Energizer

Five Element Training| About Five Elements


Input: [Element] Wood [Descriptive Name] Official of Decision Making and Wise Judgment [Organ/Official]

Output: Gall Bladder

Five Element Training| About Five Elements


Input: [Element] Wood [Descriptive Name] Controller of Planning [Organ/Official]

Output: Liver

Five Element Training| About Five Elements


Input: [Element] Metal [Descriptive Name] Controller of Receiving Pure Ch'i from the Heavens [Organ/Official]

Output: Lung

Five Element Training| About Five Elements


Input: [Element] Metal [Descriptive Name] Controller of Drainage and Dregs [Organ/Official]

Output: Colon

Five Element Training| About Five Elements


Input: [Element] Earth [Descriptive Name] Official in Control of Rottening and Ripening [Organ/Official]

Output: Stomach

Five Element Training| About Five Elements


Input: [Element] Earth [Descriptive Name] Controller of Transport [Organ/Official]

Output: Spleen

Five Element Training| About Five Elements


Input: [Unlockable] Custom Sports Car [How to Unlock]

Output: Get 100,000 Burnout Points


Input: [Unlockable] Custom Super Car [How to Unlock]

Output: Get 200,000 Burnout Points


Input: [Unlockable] Custom Coupe Car [How to Unlock]

Output: Get 50,000 Burnout Points


Input: [Unlockable] Custom Muscle Car [How to Unlock]

Output: Get 25,000 Burnout Points


Input: [Unlockable] Custom Compact Car [How to Unlock]

Output: Get 10,000 Burnout Points


Input: [Unlockable] Custom Coupe Ultimate [How to Unlock]

Output: Get Gold Medals on all Crash Junctions


Input: [Item] 1 [Ishtar] The great crown on her head [Inanna]

Output: The shugurra crown of the plain on her head


Input: [Item] 2 [Ishtar] Pendants from her ears [Inanna]

Output: The measuring rod/line in her hand


Input: [Item] 3 [Ishtar] Chains around her neck [Inanna]

Output: Small stones of lapis lazuli round her neck


Input: [Item] 4 [Ishtar] Ornaments on her breast [Inanna]

Output: Sparkling stones on her breast


Input: [Item] 5 [Ishtar] Birthstones on her hips [Inanna]

Output: A gold ring on her hand


Input: [Item] 6 [Ishtar] Clasps around her hands and feet [Inanna]

Output: A breastplate on her breast


Input: [Item] 7 [Ishtar] A breechcloth for her body [Inanna]

Output: A pala-garment, "the garment of ladyship"


Input: [Skill] Holy Light [Command] ↓↘→ B [Requirements] Angelus (2) + Blessing (2) [Effect Summary]

Output: Summon a ball of light, which drops from overhead.

Acolyte Skills


Input: [Skill] Divine Protection [Command] passive [Requirements] default [4] Passive Skill [Effect Summary]

Output: Increases defense power

Acolyte Skills


Input: [Skill] Demon Bane [Command] passive [Requirements] Divine Protection (2) [4] Passive Skill [Effect Summary]

Output: Increases attack power

Acolyte Skills


Input: [Skill] Heal [Command] (D) ↓↓ B [Requirements] default [Effect Summary]

Output: HP of all characters in the circle is healed

Acolyte Skills


Input: [Skill] Increase Agi [Command] (D) →→ A [Requirements] Heal (3) [Effect Summary]

Output: Rise the AGI of all the characters in the party.

Acolyte Skills


Input: [Skill] Decrease Agi [Command] (D) ←← A [Requirements] Increase Agi (3) [Effect Summary]

Output: Decrease the AGI of all enemies around you (Slow effect)

Acolyte Skills


Input: [Skill] Angelus [Command] (D) ↓↘→ B [Requirements] Divine Protection (2) [Effect Summary]

Output: Defense for all characters in party improves.

Acolyte Skills


Input: [Skill] Blessing [Command] (D) ↓↓ A [Requirements] Divine Protection (3) [Effect Summary]

Output: Increase STR, INT, and DEX for all party

Acolyte Skills


Input: [Skill] Pneuma [Command] ↓↓ A [Requirements] Teleport(1) [Effect Summary]

Output: Block all range or projectile attack

Acolyte Skills


Input: [Skill] Teleport [Command] ↓↓ B (+Air) [Requirements] default [Effect Summary]

Output: Teleports to a random distance. Acolyte-M teleports horizontally Acolyte-F teleports vertically

Acolyte Skills


Input: [Name] Fishing Adults Seniors [Levels] 1.Fish Bait 2.Amateur 3.Intermediate 4.Master Baiter 5.Fishing Pro 6.Fish Whisperer 7.Mutant Wrangler 8.Fish-master [Description] To start this hobby, you must bring your Sim to the park and have them fish at the lake. This is also a fishing spot on the pier at the Beach Once in a while, your Sim may catch a large fish (Simsie) that will try to eat them. When they are up in the air, tap the (!) as quickly as you can. Your Sim will be released after this has been done 3 times. The more the Sim practices, the higher the chances are of getting a rare fish. [Prizes]

Output: Fishing Outfits for your adult Sims: Catch every single fish. Fish-themed posters and wallpapers: Catch every single fish for a second time.


Input: [Name] Ghost Hunter Adults [Levels] 1.Crackpot 2.Doomsday Slayer 3.Spook Seeker 4.Ghost Aficionado 5.Paranormal Investigator 6.Peter Venksim (Added During The Great Ghost Escape) 7.Ghoul Whisperer 8.Master Ghostologist [Description] Unlocks after completing the Ghost Hunters quest al level 22. To Ghost Hunt, you will need haunted items in your Sim's home. Haunted items can be found in the store. They have an orange/red ghost at the bottom right corner. The more you have in your home, the more likely you will find rare ghosts. Click on an item and select one of the ghost hunting options. Your Sims will search items in their house, but while they are searching the item you will not be able to use it. Once they walk off you will be able to use the item again. When it is complete, you tap the (!) over your Sims' head and a ghost will pop out. Quickly tap the ghost 3 times to capture it. You are more likely to find them if you get a lot of Sims looking for them. [Prizes]

Output: Collect all items in the first row to unlock Spooky Stairs. Collect all items in the second row to unlock Frightening Floor Patterns. Collect all items in the third row to unlock the Halloween Party Table. Collect all items in the fourth row to unlock Wicked Wallpapers. Collect all items in the fifth row to unlock the Haunted Elevator. Collect all items in the sixth row to unlock Teen Roman Costumes. Ghost Containment Tank: Capture all ghosts.


Input: [Name] Fashion Designer Adults [Levels] 1.Fashion Disaster 2.Fashion Faux-Pas 3.The Look 4.Fashionista 5.What's Hot 6.Fashion God [Description] To start this hobby, you will need the Hobby Store (also known as the Promotion Store) located next to the Pet Store. Purchase a Fashion Studio and place it in your Sim's home. When they are done designing, a (!) will appear over their head. When tapped, a bomb and a light bulb will start scrolling. Tap the light bulb 3 times and your Sim will have successfully designed a clothing item. Note: It is possible for your Sims to wear the clothing items that they designed as sets. They can be unlocked via fashion designing (the limited gardening outfit and the fashion outfits) and fishing (the Fishersim outfit). [Prizes]

Output: Outfits for your adult Sims: Complete all designs. LUCKY HAT! Collect all designs for a second time.


Input: [Name] Diving Adults Pre-teens Teens [Levels] 1.Oafish 2.Maladroit 3.Stage Diver 4.Intermediate 5.Flipper 6.Master [Description] For this hobby, you will need the Swimming Center (unlocked with the It's all Going Swimmingly quest at level 13.) Once your Sim is there, tap the diving board and select one of the options. When your Sim is done a '!' will appear above their head and they will complete a final dive to receive a medal. [Prizes]

Output: Diving Boards for Pools at home. Collect all diving medals. Lifeguard Chair for home. Collect all diving medals a second time.


Input: [Name] Woodworking Adults [Levels] 1.What Is a Hammer? 2.Apprentice 3.Experienced 4.Skilled 5.Expert 6.Master Craftsman [Description] To get your Sims Woodworking, you must first visit the Community Center (previously named the Sports Center) and tap the button to go to the second floor. Then, tap one of the woodworking benches to get started. [Prizes]

Output: Unlock Woodworking Bench. Craft all 12 woodworking items for the first time. Get a FREE Premium Dog Kennel. Craft all 12 woodworking items for the second time. Get a FREE Foosball Table. Craft all 12 woodworking items for the third time.


Input: [Name] Figure Skating Adults Pre-teens Teens [Levels] 1.Amateur 2.Rarely Upright 3.Semi-Skilled 4.Skilled 5. Advanced 6. Skater Prestige [Description] To start this hobby you need the Snow Park (unlocked with the An Alien Concept: Weather Machines quest at level 14). Bring a Sim to the Snow Park and tap on the ice rink. You can also use a pool at home if it is frozen with the Make it Snow option on a weather machine, or with a royal decree for 24 hours. [Prizes]

Output: Unlock the Key to the Ski lift in the Snow Park: Collect all 12 figure skating medals. Unlock figure skating outfit. Collect all the 12 figure skating medals for a second time.


Input: [Name] Karate Pre-teens [Levels] 1.Yellow Belt 2.Red Belt 3.Blue Belt 4.Purple Belt 5.Brown Belt 6.Black Belt [Description] To start this hobby, you will need to build the Community Center. When your pre-teen is there, tap the Sparring Dummy or the Karate Board to start practicing. [Prizes]

Output: Unlock karate themed wallpapers and other items. Become a Black Belt.


Input: [Name] Ballet Pre-teens [Levels] 1.All Left Feet 2.Novice 3.Intermediate 4.Advanced 5.Expert 6.Professional [Description] To start this hobby, you will need a Community Center. Have your pre-teen come to the Community Center and have them practice with the Ballet Barre or Record Player. [Prizes]

Output: Unlock ballet themed wallpapers and other items. Become a professional.


Input: [Name] Teen Idol Teens (Note: Only one teen is allowed to become a teen idol) [Levels] 1.What's an Instrument? 2.Karaoke Specialist 3.Support Act 4.Triple Threat 5.Virtuoso 6.Em-TV Award Winner [Description] This hobby unlocks with the Road to Fame quest at level 20. To start this hobby, you will need to purchase a keyboard from the "teen" section of the home store. Place the keyboard anywhere within a house. Practice until your Sim has collected three music notes and the next type of instrument is unlocked. Do this with each respective instrument until all music notes are collected. The instruments that are higher in price get the tasks done faster. [Prizes]

Output: Unlock a magazine photoshoot and collect three lifestyle points. Collect all notes. Unlock the buildable Sim Town Sign. Complete the "Road to Fame" quest and collect all necessary fame-related resources (TV Show Cameo, Radio Interview and Magazine Photoshoot). Unlock the Teen Idol Mansion. Build the Sim Town Sign at level 25+. Unlock new social interactions. Get a high level teen idol to unlock new social interactions between them and other teens. Your idol can be photographed, asked for autographs, and make other teens swoon.


Input: [Name] Horse Tricks Adults [Levels] 1. Horse Servant 2. Neighbourly Friend 3. Obedience Trainer 4. Sideshow Rider 5. Trick Master 6. Horse Whisperer [Description] To start this hobby, you must bring your Sim to the Stables (unlocks with the Need for Steed quest at level 11) on Mystery Island and tap on a horse. [Prizes]

Output: Complete Tricks Collection to unlock 2-Star Horses and the Vaulting hobby.


Input: [Name] Vaulting Adults [Levels] 1. Horse Crasher 2. Flailing Jellylegs 3. Second Poser 4. Stable Statue 5. Poised Horse Master 6. Horseback Gymnast [Description] To start this hobby you must bring a Sim to the Stables on Mystery Island and tap on a 2-star or higher horse. Horse Tricks hobby needs to be completed first. [Prizes]

Output: Complete Vaulting collection to unlock 3-star Horses and the Show Jumping Hobby.


Input: [Name] Show Jumping Adults [Levels] 1. Fence Breaker 2. Puddle Jumper 3. Hogsback Clipper 4. Mane Stayer 5. Cross Rail Nailer 6. Leaping Lord [Description] This hobby unlocks with the Hidden Unicorn quest at level 14. To start this hobby you must bring a Sim to the Stables on Mystery Island and tap on a 3-star horse. [Prizes]

Output: Complete the Show Jumping collection to unlock a Unicorn


Input: [Name] Cooking Teens Adults Seniors [Levels] 1. Water Burner 2. Hot Mess Maker 3. Ready Meal Maestro 4. Home Cooking Hero 5. Flavour Saviour 6. Hail to the Chef [Description] This hobby unlocks with the Bread Winner quest at level 7. To start this hobby have a sim tap on either a stove, fridge, microwave, toaster, or chopping board and select "Cooking" instead of "Baking". More recipes will be available to cook depending on what level your sim is. [Prizes]

Output: Complete the Cooking collection to unlock Chopping Boards.


Input: [Name] Toddler Playhouse Toddlers [Levels] 1. Reservoir Cat 2. Cat Person 3. Citizen Cat 4. Lasagne Ninja Cat 5. Simshire Cat 6. Catspeare [Description] For this hobby, you will need the Swimming Center (unlocked with the It's all Going Swimmingly quest at level 12). Bring a toddler to the Swimming Center and tap on the playhouse. Each time option unlocks badges for the corresponding row in the hobby collection. *Completion of A Quest for Toddlers quest a given* [Prizes]

Output: Complete the Toddler Playhouse collection to unlock a Toddler Playhouse for home.


Input: [Name] Bird Feeding Seniors [Levels] 1. Egg 2. Fledgling 3. Pecking Orderer 4. Skilled 5. Eggspert 6. Flock Star [Description] This hobby unlocks with the Bird-Feeding quest at level 24. To start the hobby have a Senior sim go to the park and tap on the park bench with the pigeons. [Prizes]

Output: Collect all badges in the first row (park bench) to unlock Bird Feeding at the Swim Center. Collect all badges in the second row (Swim Center) to unlock Bird Feeding at the Community Center. Collect all badges in the third row (Community Center) to unlock Bird Feeding at the Snow Park. Collect all badges in the fourth row (Snow Park) to unlock parrot in a cage. Complete the hobby collection a second time to unlock the bird feeding bench for the home.


Input: [Name] Quilting Seniors [Levels] 1. Patchwork Mismatcher 2. Supervised Stitcher 3. Fabric Handler 4. Quality Quilter 5. Sewing's Secret Weapon 6. The Needle Master [Description] This hobby unlocks with the In Stitches quest at level 25. To start this hobby you need to purchase a Quilting Kit from Promotions 'R Us store. [Prizes]

Output: Complete the quilting collection once to unlock the Lazy Patch Chair. Complete the quilting collection twice to unlock the Patchpouri Couch. Complete the quilting collection thrice to unlock the Quiltinator 5000.


Input: [Name] Seashell Collecting Toddlers Preteens [Levels] 1. Amateur Beachcomber 2. Competent Comber 3. Avid Shell Collector 4. Hermit Crab Evictor 5. Conchologist 6. Lord of the Conch [Description] This hobby requires the completion of the Life Dreams & Legacies quest and the Beach. To start this hobby bring a toddler or preteen to the beach and tap on the pile of seashells (randomly moves each time). The badge you collect depends on the time of day. [Prizes]

Output: Complete the Seashell Collection collection to unlock seashell earrings for preteen girls and hats for toddlers.


Input: [Name] Snorkeling Teen Adults [Levels] 1. Splasher 2. Aquatic Investigator 3. Diving Guppie 4. Half Human, Half Fish 5. Deep One 6. Aquatic Mammal [Description] This hobby requires the completion of the Life Dreams & Legacies quest, the Beach, and the Snorkeling Kiosk. To start this hobby bring an adult or teen sim to the Beach and tap on the Snorkeling Kiosk. [Prizes]

Output: Collect all items in the 1st and 2nd rows (Tide Pool) to unlock the Lagoon. Collect all items in the 3rd and 4th rows (Lagoon) to unlock the Reef. Collect all items in the 5th and 6th rows to unlock Inflatable Seals (pool item) and Seal themed beach towels.


Input: [Name] Surfing Teens Adults [Levels] 1. Wipeout 2. Body Surfer 3. Overboarder 4. Wave Rider 5. Tube Shredder 6. King of Surf [Description] This hobby requires the completion of the Life Dreams & Legacies quest, the Beach, and the Surfing Kiosk. To start this hobby bring an adult sim to the Beach and tap on the Surfing Kiosk. [Prizes]

Output: Complete each row to unlock the next surfboard. Complete the Surfing collection to unlock the Surfer's Van.


Input: [Name] Arcade Machine Teens [Levels] 1. Button Masher 2. Quarter Muncher 3. High Scorer 4. Local Hero 5. Kill Screen Hunter 6. World Record Holder [Description] This hobby requires the completion of the Life Dreams & Legacies quest and the Ice Ape Arcade. To start this hobby bring a teen sim to the Arcade and tap on the first arcade game machine. [Prizes]

Output: Completion of each row unlocks the next arcade game machine. Completion of the Arcade Machine hobby collection unlocks an All-In-One Arcade machine for home.


Input: [Name] Skill Tester Preteens [Levels] 1. Claw Fumbler 2. Gambler 3. Prize Holder 4. Bester 5. Machine Sweeper 6. God of Claw [Description] This hobby requires the completion of the Life Dreams & Legacies quest, the Ice Ape Arcade, and the Skill Tester area. To start this hobby bring a preteen sim to the arcade and tap on the first skill tester machine. [Prizes]

Output: Complete each row to unlock the next skill tester machine. Complete the Skill Tester collection to unlock the Skill Practiser for home.


Input: [Name] Pinball Machine Adults Seniors [Levels] 1. Flipper Spammer 2. Tilted 3. Multiball Champion 4. Skill Shot Hero 5. Scoreboard Destroyer 6. Pinball Wizard [Description] This hobby requires the completion of the Life Dreams & Legacies quest, the Ice Ape Arcade, and the Pinball Machine area. To start this hobby bring an adult sim to the arcade and tap on the first pinball machine. [Prizes]

Output: Completion of each row unlocks the next pinball machine. Completion of the Pinball Machine collection unlocks the White Knight Pinball Machine for home.


Input: [Name] Juggling Teens Adults [Levels] 1. Fumbler 2. Ball Handler 3. Pin Flipper 4. Torch Tosser 5. Siteswap Superstar 6. Circus Celebrity [Description] This hobby requires the completion of the Life Dreams & Legacies quest and the Carnival. To start the hobby bring a teen or adult sim to the Carnival and tap on the juggling stage. [Prizes]

Output: Complete each row to unlock the next juggling item. Complete the Juggling collection to unlock Oversized Clown Shoes for adults.


Input: [Name] High Striker Adults [Levels] 1. Feather Touch 2. Hit and Miss 3. Pocket Powered 4. Slam Server 5. Power Puncher 6. Heavy Hitter [Description] This hobby requires the completion of the Life Dreams & Legacies quest, the Carnival, and the High Striker. To start the hobby bring an adult sim to the carnival and tap on the high striker. [Prizes]

Output: Completing the High Striker hobby unlocks oversized plush toys.


Input: [Name] Dog Obedience Teens Adults Seniors [Levels] 1. Attack Dummy 2. Dogs Breakfast 3. Puppy Buddy 4. Walker 5. Guider of Dogs 6. Dog Whisperer [Description] This hobby requires completion of the Life Dreams & Legacies quest and the Barkshire Pet Park. To start this hobby bring a teen, adult, or senior and a dog (needs a collar) to the pet park and tap on the statue in the Dog Obedience Grounds. [Prizes]

Output: Completion of the Dog Obedience collection unlocks the dog pool slide for home.


Input: [Name] Dog Agility Teens Adults [Levels] 1. Stunt Fumbler 2. Shaky Stunt Sim 3. Slow and Steady 4. Quick and Nasty 5. Sure Pawed 6. Agility God [Description] This hobby equites completion of the Life Dreams & Legacies quest, the Barkshire Pet Park, and the Dog Agilit Grounds. To start this hobby bring a teen or adult and a dog (needs a collar) to the pet park and tap on the Tyre Jump in the Dog Agility Grounds. [Prizes]

Output: Completing the Dog Agility collection unlocks the Dog Agility items for home.


Input: [Name] Cat Show Teens Adults Seniors [Levels] 1. Moggie Messer 2. Tom Thrasher 3. Kitty Keeper 4. Puss Preener 5. Cat Carer 6. Catwalk Hero [Description] This hobby requires completion of the Life Dreams & Legacies quest, the Barkshire Pet Park, and the Cat Show Pavilion. To start this hobby bring a teen, adult, or senior and a cat (needs a collar) to the pet park and tap on the cat grooming station or the catwalk. [Prizes]

Output: Completing the Cat Show collection unlocks the Cat Run for home.


Input: [Name] Spell Casting Teens Adults [Levels] 1. Aspiring Illusionist 2. Illusionist 3. Aspiring Magician 4. Magician 5. Aspiring Wizard 6. Wizard [Description] This hobby requires the completion of The Book of Spells quest. To start it buy a Magic Wand Podium from the Sorcerous Supplies or the Promotions 'R Us store, place it in a home and tap on it. [Prizes]

Output: Once unlocked you have 7 days to complete the Spell Casting hobby collection to unlock a pet owl. Completing the collection also unlocks the Broomstick Flying hobby.


Input: [Name] Broomstick Flying Teens Adults [Levels] 1. Street Sweeper 2. Nose Diver 3. Low Rider 4. Speed Needer 5. High Flyer 6. Broom Master [Description] This hobby requires the completion of the Spell Casting hobby collection at least once. To start buy a Broomstick closet from the Sorcerous Supplies store, place it in a home and tap on it. [Prizes]

Output: Once unlocked you have 7 days to complete the Broomstick Flying collection to unlock the Fantasian Cleaning Mop. Completing the collection also unlocks the Wizardly Home Builders Kit.


Input: [Name] Salsa Dancing Adults [Levels] 1. Flailing Fiasco 2. Out of Step 3. Wily Dancer 4. Hot Stepper 5. Dancing Dynamo 6. Sovereign of Salsa [Description] This hobby requires the completion of the A Dance to Remember quest. To start it buy a Salsa Jukebox from the Promotions 'R Us store, place it in a home and have one Sim select 'Wait for Dance Partner' and another Sim select either 'Quick Salsa' or 'Extended Mambo'. [Prizes]

Output: Once unlocked you have 7 days to complete the Salsa Dancing collection to unlock the Latin Villa house template. Completing the collection also unlocks the Break Dancing hobby.


Input: [Name] Break Dancing Teens Adults [Levels] 1. Biting Breaker 2. Foundation Fanatic 3. Power Move Monster 4. Clean and Dope 5. Fresh Flava 6. Legendary Style Head [Description] This hobby requires the completion of the Salsa Dancing collection at least once. To start it buy a Break Dancing Boom Box from the Promotions 'R Us store, place it in a home and tap on it. [Prizes]

Output: Once unlocked you have 7 days to complete the Break Dancing collection to unlock the DJ Booth. Completing the collection also unlocks the Themed Break Dancing Home Pack.


Input: [Name] Catwalk Modelling Teens Adults [Levels] 1. Face Planter 2. Two Right Feet 3. Mover and Faker 4. The Walk 5. The Look 6. Blue Steel [Description] This hobby requires the building of the mall, the completion of the Sunset Mall quest, the cleaning of Mall Area 1, the building of Mall Area 2, and the building of the Modelling Catwalk. To start it have a sim tap on the modelling catwalk. [Prizes]

Output: Collect all items in the first row to unlock the ability to build two stores in the mall (Casual Clothing and Wumple Zone). Collect all items in the second row to unlock the ability to build two more stores in the mall (No Small Feet and Growing Up!) Collect all items in the third row to unlock the ability to build four more stores in the mall (Shoulder Pad, Heel Yr Sole (Shoes), Style for Men, and Zip It). Collect all items in the fourth row to unlock the ability to build four more stores in the mall (Sport and Skate, SIMmer Fun Fashion, Leap, and Seniors Clothing). Completing all rows unlocks the Bowling Alley


Input: [Name] Bowling Teens Adults [Levels] 1. Gutter Baller 2. Split Master 3. Spare Setter 4. Spin King 5. Punch Out Queen 6. The Perfect Bowler [Description] This hobby requires the completion of the Catwalk Modeling hobby, the building of Mall Area 5, and the building of the Bowling Alley. To start it have a sim tap on a bowling lane. [Prizes]

Output: Collect all items in the second row to unlock the ability to build the Dreams store in the mall. Collect all items in the fourth row to unlock the ability to build the Classy Clothing store in the mall. Completing all rows unlocks the ability to build the Juice Bar in the mall.


Input: [Name] Archery Teens Adults [Levels] 1. Public Hazard 2. Wonky Shooter 3. Hit & Miss 4. Hot Shot 5. Bullseye Hero 6. The Chosen One [Description] This hobby requires the completion of the Royal Lineage quest. To start it tap one of the targets in the Northern Glade Castle garden. [Prizes]

Output: Collect all items in the first row to unlock the ability to build the Archer's Statue. Collect all items in the second row to unlock the ability to build the Jester's Statue. Collect all items in the third row to unlock the ability to build the Statue of the Prince. Collect all items in the fourth row to unlock the ability to build the Statue of the Princess. Completing all rows unlocks the ability to build the Royal Gallery.


Input: [Name] Jester Adults [Levels] 1. Beginner 2. Novice 3. Intermediate 4. Skilled 5. Advanced 6. Master Fool [Description] This hobby requires the completion of the Archery hobby, the building of the four statues in the garden, and the building of the Royal Gallery. To start it tap on the brown chest in the Royal Gallery. [Prizes]

Output: Competing all rows unlocks the ability to build the Royal Throne Room.


Input: [Name] Edinburgh Film Company [Comment]

Output: keeping us online

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Eclectic Mud [Comment]

Output: Keeping it real

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] QueryClick [Comment]

Output: clever clever folk

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Café Andaluz [Comment]

Output: our compliments to the chef

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] The Dogs [Comment]

Output: perfect in every way

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Film Hub [Comment]

Output: our focus on film

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Divine [Comment]

Output: a legend

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Code Base [Comment]

Output: for one to watch

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] EDCM [Comment]

Output: more buzz than a barrel of bees

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Edinburgh Chambers of Commerce [Comment]

Output: for the great and good to do their thang

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] ScotlandIS [Comment]

Output: girl power!

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Informatic Ventures [Comment]

Output: great views

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Edinburgh Cameo [Comment]

Output: proper old school

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] The National Trust for Scotland [Comment]

Output: we’d love to work with you!

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Edinburgh Assay Office [Comment]

Output: dynamic, traditional and innovative

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] The Fringe [Comment]

Output: the world’s largest arts festival – in our own backyard!

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Wild Scotland [Comment]

Output: an old old friend

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Sea Life surveys [Comment]

Output: if you’re ever on Mull – look them up

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] The Skinny [Comment]

Output: crowd sourced culture

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Anna Isola Crolla [Comment]

Output: making the world beautiful

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Eteaket [Comment]

Output: nice cuppa tea

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] Spencerfield Spirit [Comment]

Output: sip sheep dip, stroke a Pig’s Nose

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Name] CCA [Comment]

Output: Expect the unexpected

Hot Tin Friends | Edinburgh PR Agency | Hot Tin Roof


Input: [Description] This foul spell protects the Necromancer and their cronies against damage, absorbing the first few points from each strike. There is a maximum amount of damage that can be absorbed before the spell fails. [Mana] 60 [Name]

Output: Runed Flesh

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Description] Black spirits attend the Necromancer to absorb magic attacks. The resistance to fire damage of the Necromancer and their accomplices improves. [Level] 15 [Mana] 242 [Name]

Output: Quell the Ether

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Description] A dark book of necromancy appears in the sorcerer's hand, imparting hideous secrets and increasing their unholy magic rating. Cannot be used with Dark Knowledge. [Level] 1 [Mana] 65 [Name]

Output: Vile Insight

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Description] A dark book of necromancy appears in the sorcerer's hand, imparting hideous secrets and increasing their cold magic rating. Cannot be used with Vile Insight [Level] 8 [Mana] 44 [Name]

Output: Dark Knowledge

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Description] The all-father snake of Stygia empowers the necromancer's sorceries. Ice Strike and Deathly Blizzard cause their victims to take additional damage from cold attacks. Cannot be used with Set's Ruin or Set's Cold Hatred [Name]

Output: Set's Cold Hatred

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Description] Pestilential Blast and Blasphemous Ruin also reduce the victim's caster level, making their spells and special abilities less powerful.Cannot be used with Set's Blasphemy or Set's Cold Hatred. [Name]

Output: Set's Ruin

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Description] This long lasting sorcerous shield protects the necromancer from damage, while unleashing counterattacks upon any who strike them in combat . [Level] 40 [Name]

Output: Scythe Shield

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Description] Pestilential Blast and Blasphemous Ruin augment the caster's attacks (and their group) with a chance of inflicting bonus unholy damage. Cannot be used with Set's Cold Hatred or Set's Ruin. [Name]

Output: Blasphemy

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Description] These vile tablets greatly augment necromantic sorcery. Ice Strike & Deathly Blizzard trigger the Freeze effect. Pestilential Blast and Blasphemous Ruin trigger a Gangrenous Touch effect. The amount of life returned when Life Leech is cast is greatly increased, Attacks against the caster have a chance of applying a healing effect on the necromancer. Grants additional cold and unholy magic damage to the necromancer's party and significantly increases the recast time for Deathly Blizzard and Blasphemous Ruin. [Name]

Output: Tome of Epithur

Spells/Necromancer - AoCWiki, the Age of Conan wiki - Archetypes, classes, lore, and more


Input: [Runes Required] 10 of any type of Runey [Wonder Description] Creates a Rune Stone of the same element of Runeys used. [Rune Wonder]

Output: Create Rune Stone

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Runes Required] 3 Grass, 4 Rock [Wonder Description] More Bamboo Shoots will grow than normal in all crop areas for 1 day. (Can only be used in Spring) [Rune Wonder]

Output: Bamboo Day

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Runes Required] 6 Water [Wonder Description] Fish bite quicker and are easier to catch for 1 day. [Rune Wonder]

Output: Fish Day

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Runes Required] 2 of each type [Wonder Description] All tamed monsters will have their affection increased. [Rune Wonder]

Output: Friendship Day

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Runes Required] 6 Tree [Wonder Description] All Fruit Trees will have bare more fruit than normal. [Rune Wonder]

Output: Fruit Day

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Runes Required] 6 Grass [Wonder Description] Grass will go faster than normal the next day. If just cut, it will normally be ready to cut again the next day. [Rune Wonder]

Output: Grass Day

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Runes Required] 3 Grass, 4 Rock [Wonder Description] More Mushrooms will grow than normal in all crop areas for 1 day. (Can only be used in Autumn) [Rune Wonder]

Output: Mushroom Day

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Runes Required] 12 Water [Wonder Description] Likely to rain or snow for the entire week. Increased chances of major storms in Winter or Summer. [Rune Wonder]

Output: Rainy / Snowy Week

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Runes Required] 1 Grass, 1 Rock, 1 Tree [Wonder Description] Very little chance of any precipitation for the next week. [Rune Wonder]

Output: Sunny Week

Crimson Tear - Rune Factory Frontier: Runey Guide


Input: [Dice] 1 [Artificial] Wood-panelled corridors [Natural]

Output: The veins or digestive tract of a vast beast


Input: [Dice] 2 [Artificial] Primitive stone [Natural]

Output: Volcanic caves


Input: [Dice] 3 [Artificial] Advanced masonry [Natural]

Output: Solutional caves


Input: [Dice] 4 [Artificial] Mines and construction works [Natural]

Output: Glacier caves


Input: [Dice] 5 [Artificial] Giant worm, mole, ant tunnels [Natural]

Output: Infinitely deep sinkhole with caves leading off


Input: [Dice] 6 [Artificial] Metallic corridors [Natural]

Output: Crystal caves


Input: [Activities] Badges awarded [Amount] 645 [Diff to previous week]

Output: -07.59%

This Week in Fedora | This Week in Fedora


Input: [Activities] Builds [Amount] 12105 [Diff to previous week]

Output: -19.71%

This Week in Fedora | This Week in Fedora


Input: [Activities] Copr build completed [Amount] 3354 [Diff to previous week]

Output: +02.82%

This Week in Fedora | This Week in Fedora


Input: [Activities] Copr build started [Amount] 3361 [Diff to previous week]

Output: +02.63%

This Week in Fedora | This Week in Fedora


Input: [Activities] Edit on the wiki [Amount] 561 [Diff to previous week]

Output: -01.58%

This Week in Fedora | This Week in Fedora


Input: [Activities] FAS user created [Amount] 102 [Diff to previous week]

Output: -12.07%

This Week in Fedora | This Week in Fedora


Input: [Activities] Meeting completed [Amount] 32 [Diff to previous week]

Output: +33.33%

This Week in Fedora | This Week in Fedora


Input: [Activities] Meeting started [Amount] 31 [Diff to previous week]

Output: +24.00%

This Week in Fedora | This Week in Fedora


Input: [Activities] New packages [Amount] 59 [Diff to previous week]

Output: -07.81%

This Week in Fedora | This Week in Fedora


Input: [Activities] Posts on the planet [Amount] 68 [Diff to previous week]

Output: +09.68%

This Week in Fedora | This Week in Fedora


Input: [Activities] Retired packages [Amount] 0 [Diff to previous week]

This Week in Fedora | This Week in Fedora


Input: [Activities] Updates to stable [Amount] 390 [Diff to previous week]

Output: -15.77%

This Week in Fedora | This Week in Fedora


Input: [Activities] Updates to testing [Amount] 662 [Diff to previous week]

Output: -01.34%

This Week in Fedora | This Week in Fedora


Input: [Item] Peppers [How long will it last?] 1-2 weeks [How to store it]

Output: washed or unwashed in fridge


Input: [Item] Tomatoes [How long will it last?] ~1 week [How to store it]

Output: room temperature


Input: [Item] Cucumbers [How long will it last?] 1-2 weeks [How to store it]

Output: washed or unwashed in fridge


Input: [Item] Summer Squash and Zucchini [How long will it last?] 1-2 weeks [How to store it]

Output: unwashed in fridge


Input: [Item] Swiss Chard [How long will it last?] 1-2 weeks [How to store it]

Output: washed & thoroughly dried or unwashed, in fridge, sealed in container or plastic bag


Input: [Item] Cabbage [How long will it last?] 1-2 weeks [How to store it]

Output: washed or unwashed in fridge


Input: [Item] Eggplant [How long will it last?] 3-4 days [How to store it]

Output: room temperature


Input: [Item] Sweet Corn [How long will it last?] Enjoy as soon as possible! [How to store it]

Output: shucked or with husks on in the coldest part of your fridge (usually the bottom vegetable crisper)


Input: [Item] Basil [How long will it last?] 1-2 weeks [How to store it]

Output: store in an unclosed container in fridge, or snip off bottom of stalks and immerse in water


Input: [Level] 9 [Description] I speak and understand English completely fluently. [CEF*] C2 [LSE Class]

Output: Very Advanced


Input: [Level] 8 [Description] I speak and understand very well but sometimes have problems with unfamiliar situations and vocabulary. [CEF*] C2 [LSE Class]

Output: Advanced


Input: [Level] 7 [Description] I speak and understand well but still make mistakes and fail to make myself understood occasionally. [CEF*] C1 [LSE Class]

Output: Pre-advanced


Input: [Level] 6 [Description] I speak and understand well but still make mistakes and fail to make myself understood occasionally. [CEF*] B2 [LSE Class]

Output: Upper Intermediate


Input: [Level] 5 [Description] I can speak and understand reasonably well and can use basic tenses but have problems with more complex grammar and vocabulary. [CEF*] B1 [LSE Class]

Output: Intermediate


Input: [Level] 4 [Description] I can make simple sentences and can understand the main points of a conversation but need much more vocabulary. [CEF*] B1 [LSE Class]

Output: Low Intermediate


Input: [Level] 3 [Description] I can communicate simply and understand in familiar situations but only with some difficulty. [CEF*] A2 [LSE Class]

Output: Pre-Intermediate


Input: [Level] 2 [Description] I can say and understand a few things in English. [CEF*] A1/2 [LSE Class]

Output: Elementary


Input: [Level] 1 [Description] I do not speak any English. [LSE Class]

Output: Beginner


Input: [Name] acater [Description]

Output: A present day caterer. A person who supplied food provisions to various outlets

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Name] ale-conner [Description]

Output: official who tested quality and measure of ale served in public houses

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Name] aledraper [Description]

Output: seller of ale

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Name] ale tunner [Description]

Output: employed by the brewery to fill ale casks (tuns) with ale

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Name] alewife [Description]

Output: woman tavern-keeper

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Name] boniface [Description]

Output: keeper of an inn

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Name] brewster [Description]

Output: female brewer or brewer

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Name] burneman [Description]

Output: carrier of barm or water for brewers

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Name] distiller [Description]

Output: brewer of alcoholic beverages

Kumsal Obuz | Crafter | Web Developer | Game Designer | Trainer


Input: [Level] Level 1: Flatlander [Description]

Output: You have never skied or snowboarded before.

Panorama Ski and Snowboard School | Panorama Mountain Village in British Columbia Canada


Input: [Level] Level 2: Highwaymen [Description]

Output: You can slide around and stop on gentle slopes/can slide on edges and stop on gentle slopes.

Panorama Ski and Snowboard School | Panorama Mountain Village in British Columbia Canada


Input: [Level] Level 3: Glider [Description]

Output: Can turn in a wedge both ways on all green terrain/can turn on both edges and control speed.

Panorama Ski and Snowboard School | Panorama Mountain Village in British Columbia Canada


Input: [Level] Level 4: Showoff [Description]

Output: Can start a turn in a wedge and finish with parallel skis on all green terrain/comfortable link turns on green runs.

Panorama Ski and Snowboard School | Panorama Mountain Village in British Columbia Canada


Input: [Level] Level 5: Outrider [Description]

Output: Parallel on all green terrain but still find blues challenging/can turn on blue runs, learning to carve and small airs.

Panorama Ski and Snowboard School | Panorama Mountain Village in British Columbia Canada


Input: [Level] Level 6: Surfer [Description]

Output: Can ski confidently on all blues, easy blacks and small bumps/ride comfortable on all blue runs, medium airs and some bumps.

Panorama Ski and Snowboard School | Panorama Mountain Village in British Columbia Canada


Input: [Level] Level 7: Summit [Description]

Output: Confident on all terrain but want to improve off piste, short radius and carving/confident rider on all terrain, want to improve off piste, carving and airtime.

Panorama Ski and Snowboard School | Panorama Mountain Village in British Columbia Canada


Input: [Name] Blood Collector [Tracking Disrupt] Yes [Nosferatu] - [Type]

Output: Frigate


Input: [Name] Blood Seeker [Tracking Disrupt] Yes [Nosferatu] - [Type]

Output: Frigate


Input: [Name] Blood Priest [Tracking Disrupt] Yes [Nosferatu] Yes [Type]

Output: Cruiser


Input: [Name] Blood Revenant [Tracking Disrupt] Yes [Nosferatu] - [Type]

Output: Cruiser


Input: [Name] Blood Sage [Tracking Disrupt] - [Nosferatu] Yes [Type]

Output: Cruiser


Input: [Name] Blood Arch Templar [Tracking Disrupt] Yes [Nosferatu] Yes [Type]

Output: Cruiser


Input: [Name] Blood Archbishop [Tracking Disrupt] Yes [Nosferatu] Yes [Type]

Output: Battleship


Input: [Name] Blood Harbinger [Tracking Disrupt] - [Nosferatu] Yes [Type]

Output: Battleship


Input: [Name] Blood Monsignor [Tracking Disrupt] - [Nosferatu] Yes [Type]

Output: Battleship


Input: [Equipment] Thermometer [Requires Actions] Daily [Proven Effective?] Yes [Predicts Ovulation Beforehand] No Yes [Symptom]

Output: Basal Body Temperatures

An Overview of Fertility Symptoms to Chart


Input: [Equipment] None [Requires Actions] Daily [Proven Effective?] Yes [Predicts Ovulation Beforehand] Yes Yes [Symptom]

Output: Cervical Mucus

An Overview of Fertility Symptoms to Chart


Input: [Equipment] Ovulation Predictor Kits [Requires Actions] Some Days [Proven Effective?] Yes [Predicts Ovulation Beforehand] Yes No [Symptom]

Output: LH Ovulation Tests

An Overview of Fertility Symptoms to Chart


Input: [Equipment] Monitor plus test strips [Requires Actions] Daily [Proven Effective?] Yes [Predicts Ovulation Beforehand] Yes Yes [Symptom]

Output: Fertility Monitor

An Overview of Fertility Symptoms to Chart


Input: [Equipment] None [Requires Actions] Daily [Proven Effective?] Yes [Predicts Ovulation Beforehand] Yes No [Symptom]

Output: Cervix Observations

An Overview of Fertility Symptoms to Chart


Input: [Equipment] Microscope [Requires Actions] Daily [Proven Effective?] Questionable [Predicts Ovulation Beforehand] Yes No [Symptom]

Output: Saliva Ferning

An Overview of Fertility Symptoms to Chart


Input: [Equipment] None [Requires Actions] Infrequent [Proven Effective?] For Some Women [Predicts Ovulation Beforehand] Yes Yes [Symptom]

Output: Rhythm Method

An Overview of Fertility Symptoms to Chart


Input: [0] Reaction [1] Negative Special (2) [2] Negative (3-4) [3] Neutral (5-9) [5] Positive Special (12) [4]

Output: Positive (10-11)

SECRET SANTICORE: Innocent Bystanders Table! | Wrathofzombie's Blog


Input: [0] Authoritarian [1] One of the bystanders is a high-ranking guardsman, a Fighter of 2nd-4th level, and he is pissed that the PCs are fighting in his streets. [2] Flee to alert the local authorities and accuse the PCs of jacking Santa. [3] Flee to alert the local authorities but don’t make any particular statements about the incident. [5] The PCs’ enemies are already wanted for crimes, or have a political enemy. A bounty will be paid to the PCs if they defeat the enemy. [4]

Output: Flee to alert the local authorities and accuse Santa of jacking the PCs.

SECRET SANTICORE: Innocent Bystanders Table! | Wrathofzombie's Blog


Input: [0] Communitarian [1] A frenzied mob forms and attempts to lynch the PCs. [2] Swarm in to arrest the PCs by force, or flee to get more help if they seem too much to handle. [3] Band together and chase both parties out of town. [5] After the PCs’ victory, an old lady invites them back to her house for tea. This house will be a safe place for the party thereafter. [4]

Output: Swarm in to arrest Santa, or flee to get help if he seems too much to handle.

SECRET SANTICORE: Innocent Bystanders Table! | Wrathofzombie's Blog


Input: [0] Anarchic [1] An old enemy is amidst the crowd and takes the opportunity to jump out and shank the PCs. If no old enemies are available, it is a new enemy who hates the PCs for something they’ve done or wants something they have. [2] Watch the altercation for an opportunity – to stab the PCs in the back, ambush them later, or just go through their pockets after they’re dead. [3] Go on about their business. “Oh, you got stabbed in the guts? Around here we call that ‘Monday’.” [5] The bystanders take this fight as an opportunity to settle their own scores and/or let off some steam. Within a few minutes the PCs are at the epicentre of a riot. [4]

Output: Offer the PCs assistance or an escape route, but only for a price.

SECRET SANTICORE: Innocent Bystanders Table! | Wrathofzombie's Blog


Input: [0] Voyeuristic [1] The PCs are considered highly entertaining. After they defeat or escape the current encounter, the bystanders will capture them and carry them to the gladiatorial arena or trap gauntlet to further prove their mettle. [2] Curse and jeer at the PCs, mock their fighting abilities and place bets on Santa. If the PCs win, those who bet against them will be furious. [3] Attempt to surround the incident and make sure it is an honourable fight to the death. [5] The PCs are regarded as sacred champions after their victory. This means the community is now relying on them to slay the local monster that’s terrorizing the countryside. [4]

Output: Watch, egg the PCs on to escalating violence, and place bets. If the PCs win, those who bet on them will be glad and generous.

SECRET SANTICORE: Innocent Bystanders Table! | Wrathofzombie's Blog


Input: [0] Meek [1] The jacking of Santa is so frightening that the meek citizens abandon their town entirely. Within a day it is completely deserted and the people have relocated elsewhere. [2] Flee and bar their doors against the PCs thereafter until some service has been done to rectify the situation. [3] Flee and hide. [5] One formerly meek bystander suddenly gains courage and joins in the fray for the PCs. If they survive, they will go on to transform this cowardly town into a Spartan war-society over the course of several months. [4]

Output: Flee and hide, but first render what assistance they can to the PCs in the form of items, information, or merely encouragement.

SECRET SANTICORE: Innocent Bystanders Table! | Wrathofzombie's Blog


Input: [Displayed status] Ready [Real status]

Output: DISARMED, READY TO ARM

DISARMED, with one or more FAULTED zones

Honeywell Ademco Vista Alarm Panels via AD2USB


Input: [Displayed status] NotReady [Real status]

Output: DISARMED, with one or more FAULTED zones

DISARMED, with one or more FAULTED zones

Honeywell Ademco Vista Alarm Panels via AD2USB


Input: [Displayed status] Armed [Real status]

Output: AWAY

DISARMED, with one or more FAULTED zones

Honeywell Ademco Vista Alarm Panels via AD2USB


Input: [Displayed status] ArmedInstant [Real status]

Output: MAXIMUM

DISARMED, with one or more FAULTED zones

Honeywell Ademco Vista Alarm Panels via AD2USB


Input: [Displayed status] Stay [Real status]

Output: STAY

DISARMED, with one or more FAULTED zones

Honeywell Ademco Vista Alarm Panels via AD2USB


Input: [Displayed status] StayInstant [Real status]

Output: INSTANT

DISARMED, with one or more FAULTED zones

Honeywell Ademco Vista Alarm Panels via AD2USB


Input: [Displayed status] Night [Real status]

Output: NIGHT-STAY

DISARMED, with one or more FAULTED zones

Honeywell Ademco Vista Alarm Panels via AD2USB


Input: [Name] Basket of Snake Eggs [Cost] 3 Donuts [Benefits]

Output: Place 10 eggs in a friend's city

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Elite Whacking License [Cost] 50 Donuts [Benefits]

Output: Can whack up to 10 snakes in a friend's city

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Green Practice Snake [Cost] 10 Donuts [Benefits]

Output: Decorative + 0.25% bonus cash and XP

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Purple Practice Snake [Cost] 10 Donuts [Benefits]

Output: Decorative + 0.25% bonus cash and XP

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Red Practice Snake [Cost] 10 Donuts [Benefits]

Output: Decorative + 0.25% bonus cash and XP

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Snake Speakers [Cost] 50 Donuts [Benefits]

Output: Decorative + 2.5% bonus cash and XP

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Yellow Practice Snake [Cost] 10 Donuts [Benefits]

Output: Decorative + 0.25% bonus cash and XP

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Whacking Day Banner [Cost] 1,000 Cash [Benefits]

Output: Increases player's Vanity rating

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Whacking Mugs Stall [Cost] 15,000 Cash [Benefits]

Output: Increases player's Vanity rating

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Whacking Stick Stall [Cost] 15,000 Cash [Benefits]

Output: Increases player's Vanity rating

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Whacking T-Shirt Stall [Cost] 4,500 Cash [Benefits]

Output: Increases player's Vanity rating

The Simpsons: Tapped Out Whacking Day guide


Input: [Name] Wind Sock [Cost] 19,000 Cash [Benefits]

Output: Increases player's Vanity rating

The Simpsons: Tapped Out Whacking Day guide


Input: [0] 1 [Disharmony Pattern] Exterior [Yin/Yang] Yang [Manifestations]

Output: An exterior pattern is generated by "external influences" such as wind and cold. (i.e. common cold)

The Application of Yin Yang Theory in Traditional Chinese Medicine


Input: [0] 2 [Disharmony Pattern] Interior [Yin/Yang] Yin [Manifestations]

Output: An interior pattern is generated by internal disharmony such as a disorder of organ function.

The Application of Yin Yang Theory in Traditional Chinese Medicine


Input: [0] 3 [Disharmony Pattern] Cold [Yin/Yang] Yin [Manifestations]

Output: A cold pattern is manifested by the signs such as a pale face, cold limbs, aversion to cold, clear urine, or watery stools. The signs are usually related to non-excitatory physiological functions.

The Application of Yin Yang Theory in Traditional Chinese Medicine


Input: [0] 4 [Disharmony Pattern] Heat [Yin/Yang] Yang [Manifestations]

Output: A heat pattern is manifested by signs of a red face, high fever, dislike of heat, dark urine, or constipation. The signs are usually related to excitatory physiological functions.

The Application of Yin Yang Theory in Traditional Chinese Medicine


Input: [0] 5 [Disharmony Pattern] Deficiency [Yin/Yang] Yin [Manifestations]

Output: Signs of frail and weak movements, tiredness, shortness of breath, low voice, or dizziness indicate a deficiency pattern. The signs are usually related to lack of energy of normal functions.

The Application of Yin Yang Theory in Traditional Chinese Medicine


Input: [0] 6 [Disharmony Pattern] Excess [Yin/Yang] Yang [Manifestations]

Output: An excess pattern exhibits signs of heavy movements, heavy and coarse respiration, or discomfort when touched with pressure. The signs are usually related to an excess/accumulation of evils/metabolic waste.

The Application of Yin Yang Theory in Traditional Chinese Medicine


Input: [0] 7 [Disharmony Pattern] Yin [Yin/Yang] Yin [Manifestations]

Output: General pattern groups for Yin manifestations include interior, cold and deficiency patterns.

The Application of Yin Yang Theory in Traditional Chinese Medicine


Input: [0] 8 [Disharmony Pattern] Yang [Yin/Yang] Yang [Manifestations]

Output: General pattern groups for Yang manifestations include exterior, heat and excess patterns.

The Application of Yin Yang Theory in Traditional Chinese Medicine


Input: [Class:] HERO [Weapon:] Levanter [Reason:]

Output: Gives him a Blaze lv3

The Ultimate Shining Force II Guide: Weapons - Mithril Weapons


Input: [Class:] VICR [Weapon:] Mystery Staff [Reason:]

Output: Regains 2MP each round

The Ultimate Shining Force II Guide: Weapons - Mithril Weapons


Input: [Class:] MMNK [Weapon:] Giant Knuckles [Reason:]

Output: Really strong!

The Ultimate Shining Force II Guide: Weapons - Mithril Weapons


Input: [Class:] WIZ/SORC [Weapon:] Mystery Staff [Reason:]

Output: Regains 2MP each round

The Ultimate Shining Force II Guide: Weapons - Mithril Weapons


Input: [Class:] GLDT/BRN/RDBN [Weapon:] Rune Axe [Reason:]

Output: Strongest

The Ultimate Shining Force II Guide: Weapons - Mithril Weapons


Input: [Class:] PLDN/PGNT [Weapon:] Mist Javelin [Reason:]

Output: Strongest & diagonal attacks

The Ultimate Shining Force II Guide: Weapons - Mithril Weapons


Input: [Class:] BRGN/SNIP/BWNT [Weapon:] Grand Cannon [Reason:]

Output: Strongest

The Ultimate Shining Force II Guide: Weapons - Mithril Weapons


Input: [Walk] Route guide for Cwm Rhaeadr Waterfall, Rhaeadr Rhosan and Merchon Falls [Abilities (key)]

Output: Beginner Experienced Expert


Input: [Walk] Route guide for Pwll Uffern [Abilities (key)]

Output: Experienced Expert


Input: [Walk] Route guide for Pwll Uffern-Gothi [Abilities (key)]

Output: Expert


Input: [Walk] Route guide for Nant Ystalwyn Waterfall [Abilities (key)]

Output: Beginner Experienced


Input: [Walk] Route guide for Sgwd Wen [Abilities (key)]

Output: Experienced


Input: [Walk] Route guide for Pwll y March and Sgwd y Ffrwd [Abilities (key)]

Output: Moderate Experienced


Input: [Drops off] Barz and Zurm [Armour piece] Boots [Gem]

Output: Near Perfect Sapphire

The Lord of the Rings Online (LotRO) : The Rift Guide


Input: [Drops off] Fruz [Armour piece] Gloves or Gauntlets [Gem]

Output: Sparking Diamond

The Lord of the Rings Online (LotRO) : The Rift Guide


Input: [Drops off] Zogtark [Armour piece] Leggings [Gem]

Output: Glinting Amethyst

The Lord of the Rings Online (LotRO) : The Rift Guide


Input: [Drops off] Narnulubat [Armour piece] Chest [Gem]

Output: Glowing Red Ruby

The Lord of the Rings Online (LotRO) : The Rift Guide


Input: [Drops off] Thrang [Armour piece] Helm [Gem]

Output: Pristine Opal

The Lord of the Rings Online (LotRO) : The Rift Guide


Input: [Drops off] Thaurlach [Armour piece] Shoulder [Gem]

Output: Dazzling Emerald

The Lord of the Rings Online (LotRO) : The Rift Guide


Input: [Drops off] Thaurlach [Armour piece] Weapon or Shield [Gem]

Output: Firey Quartz

The Lord of the Rings Online (LotRO) : The Rift Guide


Input: [Attribute Materials] Strength Dust [Ratio] 99 Strength Dust=1 Strength Stone [Stones’ Added Attribute] Physical Attack+ [Attribute Stone]

Output: Strength Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Shield Dust [Ratio] 99 Shield Dust=1 Shield Stone [Stones’ Added Attribute] Physical Defense+ [Attribute Stone]

Output: Shield Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Magic Dust [Ratio] 99 Magic Dust=1 Magic Stone [Stones’ Added Attribute] Magical Attack+ [Attribute Stone]

Output: Magic Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Spell Dust [Ratio] 99 Spell Dust=1 Spell Stone [Stones’ Added Attribute] Magical Defense+ [Attribute Stone]

Output: Spell Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Absorption Dust [Ratio] 99 Absorption Dust=1 Absorption Stone [Stones’ Added Attribute] Damage Absorption+ [Attribute Stone]

Output: Absorption Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Health Dust [Ratio] 99 Health Dust=1 Health Stone [Stones’ Added Attribute] Max HP+ [Attribute Stone]

Output: Health Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Mana Dust [Ratio] 99 Mana Dust=1 Mana Stone [Stones’ Added Attribute] Max HP+ [Attribute Stone]

Output: Mana Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Blood Dust [Ratio] 99 Blood Dust=1 Blood Stone [Stones’ Added Attribute] HP Restoration Speed+ [Attribute Stone]

Output: Blood Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Vigor Dust [Ratio] 99 Vigor Dust=1 Vigor Stone [Stones’ Added Attribute] MP Restoration Speed + [Attribute Stone]

Output: Vigor Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Accuracy Dust [Ratio] 99 Accuracy Dust=1 Accuracy Stone [Stones’ Added Attribute] Hit Rating+ [Attribute Stone]

Output: Accuracy Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Psychic Dust [Ratio] 99 Psychic Dust=1 Psychic Stone [Stones’ Added Attribute] Dodge Rating+ [Attribute Stone]

Output: Psychic Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Fury Dust [Ratio] 99 Fury Dust=1 Fury Stone [Stones’ Added Attribute] Crit Bonus [Attribute Stone]

Output: Fury Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Tenacity Dust [Ratio] 99 Tenacity Dust=1 Tenacity Stone [Stones’ Added Attribute] Crit Resistance [Attribute Stone]

Output: Tenacity Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Impact Dust [Ratio] 99 Impact Dust=1 Impact Stone [Stones’ Added Attribute] Physical Damage+ [Attribute Stone]

Output: Impact Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Fervor Dust [Ratio] 99 Fervor Dust=1 Fervor Stone [Stones’ Added Attribute] Magical Damage+ [Attribute Stone]

Output: Fervor Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Punishment Dust [Ratio] 99 Punishment Dust=1 Punishment Stone [Stones’ Added Attribute] Hit Rating Buff+ [Attribute Stone]

Output: Punishment Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Purge Dust [Ratio] 99 Purge Dust=1 Purge Stone [Stones’ Added Attribute] Dodge Rating Buff+ [Attribute Stone]

Output: Purge Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Guard Dust [Ratio] 99 Guard Dust=1 Guard Stone [Stones’ Added Attribute] Healing Done [Attribute Stone]

Output: Guard Stone

Decomposition System - Game Guide - Godswar Online


Input: [Attribute Materials] Restoration Dust [Ratio] 99 Restoration Dust=1 Restoration Stone [Stones’ Added Attribute] Increases Healing [Attribute Stone]

Output: Restoration Stone

Decomposition System - Game Guide - Godswar Online


Input: [Subject] Identifiable [Release needed?] Yes [Description]

Output: Any person who is identifiable in any way

When a model release is required


Input: [Subject] Silhouette [Release needed?] Yes [Description]

Output: Recognisable by shape

When a model release is required


Input: [Subject] Professional sports and team logos (identifiable) [Release needed?] Yes [Description]

Output: The players face and/or the players number, team jersey logo, or helmet icon is visible

When a model release is required


Input: [Subject] Crowd scene [Release needed?] Yes [Description]

Output: Any person who is identifiable in any way

When a model release is required


Input: [Subject] Public / Civil servants, uniforms and equipment [Release needed?] Yes [Description]

Output: Police, Fire, Medics

When a model release is required


Input: [Subject] Celebrities or public figures [Release needed?] Yes [Description]

Output: Recognisable figures photographed in an arranged or public situation intended for any advertising use

When a model release is required


Input: [Subject] Body part (hand model) [Release needed?] Yes [Description]

Output: Includes all body parts, even if face is not visible

When a model release is required


Input: [SI Beta Unit] Picobeta [Previous Terminology] A Vague Idea [Notes]

Output: “Hey, chief, we should make a game or something…”

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Nanobeta [Previous Terminology] A Vague Idea written down on the back of a fag packet [Notes]

Output: “… and it would have adventures in it and stuff…”

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Microbeta [Previous Terminology] Tech Demo [Notes]

Output: “… you’ll just have to imagine the sky. And grass. And other players. You control your movement with these two knobs on the side, and… oh, hang on, just need to reboot the system…”

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Millibeta [Previous Terminology] Crowdfunding [Notes]

Output: An idea sufficiently fleshed out to be a viable prospect on Kickstarter or similar; may feature a Microbeta

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Centibeta [Previous Terminology] Alpha [Notes]

Output: A partially complete version of some elements of the game

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Beta [Previous Terminology] Closed Beta [Notes]

Output: A feature complete version of the game released to a limited number of people for the purpose of testing

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Kilobeta [Previous Terminology] Open Beta [Notes]

Output: A feature complete version of the game released to everyone and their dog for gathering metrics and enfrothening the hype-vortex

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Megabeta [Previous Terminology] Stress Test [Notes]

Output: A feature complete version of the game released to everyone and their dog, but only for a limited period of time depending on the temperature you want the login servers to reach (two hours should be sufficient to fry a few rashers of bacon and a couple of eggs, two days for a nice slow-cooked casserole)

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Gigabeta [Previous Terminology] Open “Beta” [Notes]

Output: A game for sale, or with a cash shop, with no character/item wipe in prospect if it’s multiplayer, but still under development. Or “a game”, according to current terminology.

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Terabeta [Previous Terminology] Finished Product [Notes]

Output: Pull up a chair, kids, and I’ll tell you about a time, long, long ago, when you went into a place they called a “shop”, and you bought a “game” on a bunch of “disks”, and then you “installed” and “played” it, and if it needed updating the game company would have to send you the patch in what we called “the post”…

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Petabeta [Previous Terminology] Do dooo do do do [Notes]

Output: A beta run by a bunch of muppets

waffle | Killed in a Smiling Accident. | Page 2


Input: [SI Beta Unit] Exabeta [Previous Terminology] Finished Product (Italian) [Notes]

Output: This-a beta, ees a no more-a, bereft of life it rests in Pisa. (Deprecated; slightly racist)

waffle | Killed in a Smiling Accident. | Page 2


Input: [Class] Control Wizard [Secondary Role(s)] DPS [Skill] Arcana [Solo Play Difficulty*] Easy [Group Play Difficulty*] Medium [Primary Role]

Output: Crowd Control


Input: [Class] Devoted Cleric [Secondary Role(s)] DPS, Tank [Skill] Religion [Solo Play Difficulty*] Easy [Group Play Difficulty*] Hard [Primary Role]

Output: Healer


Input: [Class] Great Weapon Fighter [Secondary Role(s)] Tank [Skill] Dungeoneering [Solo Play Difficulty*] Medium [Group Play Difficulty*] Easy [Primary Role]

Output: DPS


Input: [Class] Guardian Fighter [Secondary Role(s)] DPS [Skill] Dungeoneering [Solo Play Difficulty*] Medium [Group Play Difficulty*] Medium [Primary Role]

Output: Tank


Input: [Class] Trickster Rogue [Secondary Role(s)] Trap Disarming [Skill] Thievery [Solo Play Difficulty*] Medium [Group Play Difficulty*] Medium [Primary Role]

Output: DPS


Input: [Class] Hunter Ranger [Secondary Role(s)] AoE, DPS [Skill] Nature [Solo Play Difficulty*] Medium [Group Play Difficulty*] Medium [Primary Role]

Output: DPS


Input: [Ingredients] 3 health potions of the same quality [Details] The resulting potion is of the next quality level*. [Result item]

Output: Health potion


Input: [Ingredients] 3 mana potions of the same quality [Details] The resulting potion is of the next quality level*. [Result item]

Output: Mana potion


Input: [Ingredients] Any 2 set items [Details] The recipe averages the level of the ingredients. For example, if you use for crafting two items of levels 20 and 30, the transmuted item you get will be a set item of level 25. [Result item]

Output: Set item


Input: [Ingredients] Any 4 unique items [Details] Averages the level like the set item recipe. [Result item]

Output: Unique item


Input: [Ingredients] Any 2 spell scrolls [Details] Averages the level like the set item recipe. [Result item]

Output: Spell scroll


Input: [Ingredients] Unsocketed item plus two gems [Details] One of the gems has to be of higher level than the item you want to socket. The number of sockets created is random, but it is granted that at least one will be crafted. [Result item]

Output: Add sockets


Input: [Ingredients] Any 3 gems [Details] The resulting socketable level depends on the gem levels you use. If you transmute three high level gems, the result will be a rare high level gem. [Result item]

Output: Rare gem


Input: [Level] Individual [Social Institutions] None [Relationship]

Output: Self


Input: [Level] Family [Social Institutions] Dependency Hierarchy [Relationship]

Output: Intimate


Input: [Level] Tribe, Community, Town [Social Institutions] Corporate Activity [Relationship]

Output: Interpersonal


Input: [Level] City, County [Social Institutions] Bureaucratic Institutions [Relationship]

Output: Impersonal


Input: [Level] State [Social Institutions] Bureaucratic Organism [Relationship]

Output: Institutional


Input: [Level] Federation [Social Institutions] Regional Alliance [Relationship]

Output: Interstate


Input: [Level] World [Social Institutions] Global Governance [Relationship]

Output: Global


Input: [Effect] Endurance +10 [Handler] Mina Tang [Description] Mina's presence on your earpiece drives you forward - giving you an extra dose of willpower to shrug off pain and distraction. [Name]

Output: Constant Encouragement

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Input: [Effect] Endurance +15 [Handler] Mina Tang [Description] With Mina's reassuring presence on your earpiece, you feel like you could walk through a hail of bullets. [Name]

Output: Constant Encouragement II

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Input: [Effect] -5% Cooldown Bonus on all abilities [Handler] Mina Tang [Description] Your dislike of Mina keeps you unconcerned with her judgments of your conduct - and more focused on getting things done. [Name]

Output: Too Busy to Play Nice

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Input: [Effect] -10% Cooldown Bonus on all abilities [Handler] Mina Tang [Description] Having completely divorced yourself from Mina's observations and judgment calls, you are completely focused on your work whenever she's handling your missions. [Name]

Output: Too Busy to Play Nice II

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Input: [Effect] Gadget Damage +10% [Handler] Sean Darcy [Description] Darcy may have an attitude, but he knows his tech. With him in charge of the mission, you'll get the most out of your ordnance. [Name]

Output: Tech Savvy

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Input: [Effect] Gadget Damage +20% [Handler] Sean Darcy [Description] With Darcy watching your back, you have the advice of a trained tech specialist at your disposal. His guidance will improve the effectiveness of your technological weapons. [Name]

Output: Tech Savvy II

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Input: [Effect] Endurance +5 [Handler] Sean Darcy [Description] Knowing that your death would imply Darcy might have been a better choice to go on the mission, your resolve is strengthened. [Name]

Output: Who's the Better Agent?

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Input: [Effect] Endurance +10 [Handler] Sean Darcy [Description] Your will to live is strengthened by the knowledge that dying would make Darcy happy. That can't happen - not at any cost. [Name]

Output: Who's the Better Agent? II

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Input: [Effect] 5% Cooldown Bonus on all abilities [Handler] Yancy Westridge [Description] Knowing that Westridge is watching your back keeps you focused. [Name]

Output: By the Book

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Input: [Effect] 10% Cooldown Bonus on all abilities [Handler] Yancy Westridge [Description] Westridge's careful observations of your mission gives you a boost of confidence and keeps you focused. [Name]

Output: By the Book II

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Input: [Effect] Favored Weapon Damage +1 [Handler] Yancy Westridge [Description] Westridge isn't exactly your number one fan, and knowing that makes you all the more eager to cause mayhem while he's listening in. [Name]

Output: Loose Cannon

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Input: [Effect] Favored Weapon Damage +2 [Handler] Yancy Westridge [Description] Westridge doesn't like you, and you don't much like Westridge. Listening to his voice over your earpiece fills you with the urge to cause bodily harm. [Name]

Output: Loose Cannon II

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Input: [Effect] Pistol and Assault Rifle Accuracy +1 [Handler] Scarlet Lake [Description] Scarlet Lake's voice over your radio steadies your nerves (and your aim). [Name]

Output: Death By Zoom Lens

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Input: [Effect] Pistol and Assault Rifle Accuracy +2 [Handler] Scarlet Lake [Description] Hearing Scarlet Lake over your earpiece keeps you centered and aware - a state of mind that's quite useful for lining up a perfect shot. [Name]

Output: Death By Zoom Lens II

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Input: [Effect] -5% Cooldown Bonus on all abilities [Handler] Scarlet Lake [Description] Your general dislike of Scarlet Lake provokes you into trying your best - to show her up, of course. [Name]

Output: Rivalry

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Input: [Effect] -10% Cooldown Bonus on all abilities [Handler] Scarlet Lake [Description] Being forced to work with Scarlet Lake is driving you nuts... fortunately, that anger keeps you focused. [Name]

Output: Rivalry II

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Input: [Effect] SMG and Assault Rifle Recoil Control +1 [Handler] SIE [Description] With SIE assisting you over the earpiece, you're picking up several pointers on how to properly lay down suppressive fire. [Name]

Output: Size Matters

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Input: [Effect] SMG and Assault Rifle Recoil Control +2 [Handler] SIE [Description] The German mercenary with the over-sized gun is helping you on this mission. She can pass on several pointers on handling large hardware, whatever that means. [Name]

Output: Size Matters II

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Input: [Effect] Damage Resistance +5% [Handler] SIE [Description] There's something about SIE's androgynous voice over your earpiece that makes you less inclined to die - it's probably the fear that if you were wounded on your mission, she'd rescue you and lick your wounds. [Name]

Output: Never Show Fear to a Cougar

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Input: [Effect] Damage Resistance +10% [Handler] SIE [Description] Like it or not, you're working with SIE for this mission. At least her annoying accent and awkward innuendos distract you from the pain of injury. [Name]

Output: Never Show Fear to a Cougar II

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Input: [Effect] Enemy Sight Range -5% [Handler] Madison Saint James [Description] She may not be an international woman of mystery, but Madison will do whatever she can to keep you safe. While she's helping you on this mission, she'll impart her cautious nature, giving you a slight edge in staying out of sight. [Name]

Output: Due Caution

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Input: [Effect] Favored Weapon Damage +1 [Handler] Madison Saint James [Description] Having a civilian handler like Madison makes you long for a competent agent feeding you information. This frustration is easily vented on anyone crossing your path. [Name]

Output: Redirected Frustration

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Input: [Effect] Favored Weapon Damage +2 [Handler] Madison Saint James [Description] Madison's irritating presence over your earpiece may be a distraction, but putting that extra bullet in someone's head sounds like a good way to overcome the annoyance. [Name]

Output: Redirected Frustration II

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Input: [Effect] CQC Strike Damage +1 [Handler] Steven Heck [Description] Heck is your handler on this mission, and he's imparting a fair bit of his know-how on the subject of hands-on violence. [Name]

Output: Fighting Dirty

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Input: [Effect] CQC Strike Damage +2 [Handler] Steven Heck [Description] Heck and you share a bizarre rapport - maybe it's because you're both men of mystery, or more likely because you both enjoy getting your hands dirty. Either way, having Heck as your Handler brings out your violent tendencies. [Name]

Output: Fighting Dirty II

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Input: [Effect] Enemy Sight Range -5% [Handler] Steven Heck [Description] Given the choice, Heck would solve most problems with cacophonous violence. As long as he's over your earpiece, you are more inclined to be subtle. [Name]

Output: Ignore the Sociopath

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Input: [Effect] Enemy Sight Range -10% [Handler] Steven Heck [Description] The more you hear Heck's voice over your earpiece, the more you want to kill him in his sleep. You can't help but feel the contrarian urge to ignore his ravings and exercise caution. [Name]

Output: Ignore the Sociopath II

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Input: [Effect] Enemy Sight Range -5% [Handler] Albatross [Description] Albatross is a veteran of countless covert operations. As your handler, he imparts some of his cautious methodology on you. [Name]

Output: The Subtle Approach

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Input: [Effect] Enemy Sight Range -10% [Handler] Albatross [Description] Though Albatross isn't a trusting man, he's grown to like you. With him as your handler, you have a master of infiltration watching over you and giving you pointers. [Name]

Output: The Subtle Approach II

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Input: [Effect] Endurance +5 [Handler] Albatross [Description] You don't trust Albatross, and he doesn't trust you. This animosity keeps you going when pain might slow you down. [Name]

Output: Competition

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Input: [Effect] Endurance +15 [Handler] Albatross [Description] The only thing worse than Albatross' voice in your earpiece is the thought of his smug grin if you died. That thought alone leaves you unwilling to give up in the face of grievous harm. [Name]

Output: Competition II

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Input: [Lump name] dsboard [Sound]

Output: Sound made when using the character's Extreme Gear

2.0:SRB2 Riders/Character WAD - SRB2 Wiki


Input: [Lump name] dsstart [Sound]

Output: Taunt used at the start of a race

2.0:SRB2 Riders/Character WAD - SRB2 Wiki


Input: [Lump name] dsrwin [Sound]

Output: Taunt used for winning a race

2.0:SRB2 Riders/Character WAD - SRB2 Wiki