Input: [Name] Salmon Roe [1] DG [Weight] 0.2 [Value] 5 [1st Effect] Restore Stamina [2nd Effect] Waterbreathing [4th Effect] Regenerate Magicka [Source] Salmon [3rd Effect]

Output: Fortify Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Salt Pile [Weight] 0.2 [Value] 2 [1st Effect] Weakness to Magic [2nd Effect] Fortify Restoration [4th Effect] Regenerate Magicka [Source] Merchants, containers, near cooking places [3rd Effect]

Output: Slow

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Scaly Pholiata [Weight] 0.3 [Value] 4 [1st Effect] Weakness to Magic [2nd Effect] Fortify Illusion [4th Effect] Fortify Carry Weight [3rd Effect]

Output: Regenerate Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Scaly Pholiota [Weight] 0.3 [Value] 4 [1st Effect] Weakness to Magic [2nd Effect] Fortify Illusion [4th Effect] Fortify Carry Weight [Source] Dead birch trees [3rd Effect]

Output: Regenerate Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Scathecraw [1] DB [Weight] 0.1 [Value] 1 [1st Effect] Ravage Health [2nd Effect] Ravage Stamina [4th Effect] Lingering Damage Health [Source] Solstheim [3rd Effect]

Output: Ravage Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Silverside Perch [Weight] 0.3 [Value] 15 [1st Effect] Restore Stamina [2nd Effect] Damage Stamina Regen [4th Effect] Resist Frost [Source] Flowing water, lakes, barrel of fish [3rd Effect]

Output: Ravage Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Skeever Tail [Weight] 0.2 [Value] 3 [1st Effect] Damage Stamina Regen [2nd Effect] Ravage Health [4th Effect] Fortify Light Armor [Source] Skeever [3rd Effect]

Output: Damage Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Slaughterfish Egg [Weight] 0.2 [Value] 3 [1st Effect] Resist Poison [2nd Effect] Fortify Pickpocket [4th Effect] Fortify Stamina [Source] Underwater [3rd Effect]

Output: Lingering Damage Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Slaughterfish Scales [Weight] 0.1 [Value] 3 [1st Effect] Resist Frost [2nd Effect] Lingering Damage Health [4th Effect] Fortify Block [Source] Slaughterfish [3rd Effect]

Output: Fortify Heavy Armor

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Small Antlers [Weight] 0.1 [Value] 2 [1st Effect] Weakness to Poison [2nd Effect] Fortify Restoration [4th Effect] Damage Health [Source] Elk [3rd Effect]

Output: Lingering Damage Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Small Pearl [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify One-Handed [4th Effect] Resist Frost [Source] Pearl Oyster (DB) [3rd Effect]

Output: Fortify Restoration

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Snowberries [Weight] 0.1 [Value] 4 [1st Effect] Resist Fire [2nd Effect] Fortify Enchanting [4th Effect] Resist Shock [Source] Snowberry bush, snowy areas [3rd Effect]

Output: Resist Frost

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Spawn Ash [1] DB [Weight] 0.1 [Value] 20 [1st Effect] Ravage Stamina [2nd Effect] Resist Fire [4th Effect] Ravage Magicka [Source] Ash Spawn [3rd Effect]

Output: Fortify Enchanting

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Spider Egg [Weight] 0.2 [Value] 5 [1st Effect] Damage Stamina [2nd Effect] Damage Magicka Regen [4th Effect] Fortify Marksman [Source] Spider lairs [3rd Effect]

Output: Fortify Lockpicking

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Spriggan Sap [Weight] 0.2 [Value] 15 [1st Effect] Damage Magicka Regen [2nd Effect] Fortify Enchanting [4th Effect] Fortify Alteration [Source] Spriggan [3rd Effect]

Output: Fortify Smithing

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Swamp Fungal Pod [Weight] 0.5 [Value] 3 [1st Effect] Resist Shock [2nd Effect] Lingering Damage Magicka [4th Effect] Restore Health [Source] Swamps [3rd Effect]

Output: Paralysis

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Taproot [Weight] 0.5 [Value] 15 [1st Effect] Weakness to Magic [2nd Effect] Fortify Illusion [4th Effect] Restore Magicka [Source] Spriggan [3rd Effect]

Output: Regenerate Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Thistle Branch [Weight] 0.1 [Value] 1 [1st Effect] Resist Frost [2nd Effect] Ravage Stamina [4th Effect] Fortify Heavy Armor [Source] Thistle Plant [3rd Effect]

Output: Resist Poison

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Torchbug Thorax [Weight] 0.1 [Value] 1 [1st Effect] Restore Stamina [2nd Effect] Lingering Damage Magicka [4th Effect] Fortify Stamina [Source] Torchbugs, glowing at night [3rd Effect]

Output: Weakness to Magic

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Trama Root [1] DB [Weight] 0.2 [Value] 1 [1st Effect] Weakness to Shock [2nd Effect] Fortify Carry Weight [4th Effect] Slow [Source] Ashen areas of Solstheim [3rd Effect]

Output: Damage Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Troll Fat [Weight] 1 [Value] 15 [1st Effect] Resist Poison [2nd Effect] Fortify Two-handed [4th Effect] Damage Health [Source] Trolls [3rd Effect]

Output: Frenzy

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Tundra Cotton [Weight] 0.1 [Value] 1 [1st Effect] Resist Magic [2nd Effect] Fortify Magicka [4th Effect] Fortify Barter [Source] High mountains below snow line, tundra [3rd Effect]

Output: Fortify Block

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Vampire Dust [Weight] 0.2 [Value] 25 [1st Effect] Invisibility [2nd Effect] Restore Magicka [4th Effect] Cure Disease [Source] Vampires, The Silver Hand [3rd Effect]

Output: Regenerate Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Void Salts [Weight] 0.2 [Value] 125 [1st Effect] Weakness to Shock [2nd Effect] Resist Magic [4th Effect] Fortify Magicka [Source] Storm Atronach [3rd Effect]

Output: Damage Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Wheat [Weight] 0.1 [Value] 5 [1st Effect] Restore Health [2nd Effect] Fortify Health [4th Effect] Lingering Damage Magicka [Source] Grows on farms, containers [3rd Effect]

Output: Damage Stamina Regen

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] White Cap [Weight] 0.3 [Value] 0 [1st Effect] Weakness to Frost [2nd Effect] Fortify Heavy Armor [4th Effect] Ravage Magicka [Source] Mushroom clusters near caves or dungeons [3rd Effect]

Output: Restore Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Wisp Wrappings [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify Destruction [4th Effect] Resist Magic [Source] Wispmother [3rd Effect]

Output: Fortify Carry Weight

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Yellow Mountain Flower [1] DG [Weight] 0.1 [Value] 2 [1st Effect] Resist Poison [2nd Effect] Fortify Restoration [4th Effect] Damage Stamina Regen [Source] Darkfall Cave [3rd Effect]

Output: Fortify Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Item] Arrow [Description] An arrow which points in a certain direction. Used for guiding mice to a specific location. Can be rotated. Does not interact with mice. [Properties] Non-physical. [Troll Use] Lure mice into a compromising position. Spam arrows [Proper Uses]

Output: Direct mice to a certain location or in a certain direction. Can add an anchor to attach objects together that weren't originally.


Input: [Item] Spirit [Description] A Spirit which explodes in a burst of kinetic energy roughly three times its radius. Affects mice and physical objects. [Properties] Non-physical. [Troll Use] If people are stuck on a far away ledge a spirit can knock them off. It can be used to kill or mess up a wall jumper's timing. It can be used to banish useful items. [Proper Uses]

Output: It can be used anywhere and pushes objects or users around. You can use this spirit on yourself to make long jumps.


Input: [Item] Pink Spirit [Description] A Pink Spirit is the same as regular spirit. When it's used, a blast of white energy will show hot pink. It's not super spirit. (How to Spawn this Item: Use space bar when spirit is selected.) [Properties] Non-physical. [Troll Use] If people are stuck on a far away ledge a spirit can knock them off. It can be used to kill or mess up a wall jumper's timing. It can be used to banish useful items. [Proper Uses]

Output: It can be used anywhere and pushes objects or users around. You can use this spirit on yourself to make long jumps.


Input: [Item] Balloon [Description] A fun balloon! Comes in a multitude of colors. Slowly floats upward, but can be nudged with other Shaman items. Items can also be attached to the balloon itself. Does not interact with mice unless an anchor is used. [Properties] 30x30 px (circle) Density: 50 Friction: 0.5 Bounce: 0.5 Mass: 300 [Troll Use] Lifting necessary things off the map. Lifting caged mice to their deaths. Lifting AFK mice to their deaths. [Proper Uses]

Output: Lifts objects or mice up. If mice are overlapped, the last mouse that moved receives a balloon.


Input: [Item] Rune [Description] A magical arrow-shaped rune which slowly drifts in the direction it points. Defies gravity. Does not interact with mice. [Properties] 30x30 px (circle) Density: 10 Friction: 0.1 Bounce: 0.2 Mass: proportional to size [Troll Use] Pushing necessary things off the map. Pushing items into people. [Proper Uses]

Output: Pushing objects Guiding Airships Using to propel yourself on a Crate/Board.


Input: [Item] Small box [Description] A small box full of nothing. Light and useful. [Properties] 30x30 px (box) Density: 30 Friction: 0.8 Bounce: 0.2 Mass: proportional to size [Troll Use] Spam Building a smaller and more easily evaded Box God [Proper Uses]

Output: Small weight/counterweight Place for Shaman to stand while building on a tilted plank.


Input: [Item] Large box [Description] Double the size, double the usefulness! Best when used in conjunction with the small box. [Properties] 60x60 px (box) Density: 30 Friction: 0.8 Bounce: 0.2 Mass: proportional to size [Troll Use] Spam Building a larger and harder to avoid Box God Can be used along with planks to block the mouse hole Can be used alongside with cannonballs (drag) to kill AFKers or trolls [Proper Uses]

Output: A weight Stepping stone


Input: [Item] Anvil [Description] A heavy anvil, a key component in making highly-destructive devices. [Properties] 30x30 px (box) Density: 50 Friction: 0.2 Bounce: 0 Mass: 1000 [Troll Use] Building Anvil Gods Roadblock Upsetting platforms Squishing walljumpers Destroying bridges Weighing down Airships Blocking Holes Blocking Cheese [Proper Uses]

Output: Weight or counterweight Immobile stepping stone.


Input: [Item] Small Plank [Description] A small wooden plank. [Properties] 100x10 px (box) Density: 50 Friction: 0.4 Bounce: 0.2 Mass: proportional to size [Troll Use] Block off narrow corridors or even holes. [Proper Uses]

Output: Creating small bridge pieces Supporting bridges


Input: [Item] Large Plank [Description] A long wooden plank. [Properties] 200x10 px (box) Density: 50 Friction: 0.4 Bounce: 0.2 Mass: proportional to size [Troll Use] Block off further movement. Creating fake bridges Attaching to a box to block hole. [Proper Uses]

Output: Bridge distance between far gaps Shield mice from bombs. Creating elevators, swings, stairs, catapults etc. (Use your imagination)


Input: [Item] Ball [Description] A little semi-bouncy beach ball. Mice just lovebeach balls! [Properties] 30x30 px (circle) Density: 10 Friction: 0.1 Bounce: 0.9 Mass: proportional to size [Troll Use] Building a car that will roll off the map Making a contraption similar to the Anvil God [Proper Uses]

Output: Explodes on some maps to launch mice to a higher point. Makes a make-shift trampoline or bouncy platform with creative planning and careful use.


Input: [Item] Trampoline [Description] A bouncy trampoline with which to reach great heights! [Properties] Wooden Part 100x10 px (box) Density: 50 Friction: 0.4 Bounce: 0.2 Mass: proportional to size Bouncy Part 80x10 px (trapezoid) Density: 10 Friction: 0 Bounce: 1.5 Mass: proportional to size [Troll Use] Bounce users off map Trampoline Singularity [Proper Uses]

Output: Allow mice to bounce to a higher point.


Input: [Item] Down Drag [Description] A very heavy, very fast-moving cannonball. Fires very quickly in the direction it's pointing. Can be rotated to any direction, but will never shoot upward. [Properties] 30x30 px (circle) Density: 1 Friction: 0.2 Bounce: 0.2 Mass: 1000 [Troll Use] Knocks mice off the screen Breaks necessary platforms. The "downward" version is commonly used to kill/knock down walljumpers. [Proper Uses]

Output: Freeing trapped mice (if turned in a upper direction, will go slower because up drag isn't possible)


Input: [Item] Right Drag [Description] See above. [Properties] See above. [Troll Use] See above. [Proper Uses]

Output: Can be used to propel yourself across the map. Pushing stuck mice through small holes in contraptions


Input: [Item] Left Drag [Description] See above. [Properties] See above. [Troll Use] See above. [Proper Uses]

Output: See above.


Input: [Item] Warp (In) Warp (Out) [Description] Two items used to create a magical warp portal. Affects mice and objects (except for arrow andspirit). [Properties] Non-physical. Mice can enter and exit either portal. [Troll Use] Changing the location of the already existent portal Warping falling bombs to mice Warping mice to their death. Blocking important areas such as the mouse hole or the cheese (difficult to do, as a mouse can go through the other portal and easily reach the blocked objective.) [Proper Uses]

Output: Teleporting mice to another location. Teleporting objects to another location.


Input: [Item] Conjuration [Description] Spawnable block that can be mass created to make a freeform ground/wall/ceiling. [Properties] Temporary, and physical. [Troll Use] Trapping a mouse Luring mice to their death [Proper Uses]

Output: Creating a bridge Creating a ramp


Input: [Chakra] 1st/Root [Function] Survival in the Body and Security [Related Gland] Male: Testes Female: Ovaries [Location]

Output: Base of spine

Chakra Chart Infographic for easy understanding


Input: [Chakra] 2nd/Spleen [Function] Emotionality, Sexuality and Clairscentience [Related Gland] Pancreas [Location]

Output: A few finger widths below the navel

Chakra Chart Infographic for easy understanding


Input: [Chakra] 3rd/Solar Plexus [Function] Energy Distribution and Personal Power [Related Gland] Adrenals [Location]

Output: Solar Plexus

Chakra Chart Infographic for easy understanding


Input: [Chakra] 4th/Heart [Function] Love, Ability to Validate and Be at Peace [Related Gland] Thymus [Location]

Output: Center of chest

Chakra Chart Infographic for easy understanding


Input: [Chakra] 5th/Throat [Function] Communication and Expression [Related Gland] Thyroid [Location]

Output: Base of neck and throat

Chakra Chart Infographic for easy understanding


Input: [Chakra] 6th/Third Eye [Function] Clearseeing and Clairvoyance [Related Gland] Pituitary [Location]

Output: Through center of forehead

Chakra Chart Infographic for easy understanding


Input: [Chakra] 7th/Crown [Function] Knowingness and Higher Spiritual Information [Related Gland] Pineal [Location]

Output: Crown of the head

Chakra Chart Infographic for easy understanding


Input: [Rate] 0.95 [Condition of winning] After cards dealt, Banker has a higher hand [Type]

Output: Banker


Input: [Rate] 1 [Condition of winning] After cards dealt, Player has a higher hand [Type]

Output: Player


Input: [Rate] 8 [Condition of winning] After cards dealt, Player and Banker have the same hand [Type]

Output: Tie


Input: [Rate] 11 [Condition of winning] Banker first two cards are the same, Non-suit [Type]

Output: Banker Pair


Input: [Rate] 11 [Condition of winning] Player first two cards are the same, Non-suit [Type]

Output: Player Pair


Input: [Rate] 0.54 [Condition of winning] After cards dealt, Player and Banker have a total of 5 or 6 cards [Type]

Output: Big


Input: [Rate] 1.5 [Condition of winning] After cards dealt, Player and Banker have a total of 4 cards [Type]

Output: Small


Input: [Rate] 25 [Condition of winning] Banker or the player is out of the first two cards of the same rank and suit, even if one party out [Type]

Output: Perfect Pair


Input: [Rate] 5 [Condition of winning] Either (banker or player) out of the first two cards of the same number of points card, even if one party out. [Type]

Output: Either Pair


Input: [Priority (SF/Genie)] 9 / critical [User perception] the application is completely unusable [Examples] application can't be compiled application doesn't even start [Description]

Output: Catastrophic bug


Input: [Priority (SF/Genie)] 8 / vital [User perception] the application is partially usable (for testing), but it doesn't make sense [Examples] can't start battlescape can't build a required base building no loot at the end of battle (thus no way to advance campaign) [Description]

Output: A vital feature doesn't work


Input: [Priority (SF/Genie)] 7 / important [User perception] the application is usable, but its not enough fun [Examples] can't build a certain base building frag grenades don't work [Description]

Output: An important feature doesn't work


Input: [Priority (SF/Genie)] 6 / normal [User perception] the application is usable, but it's less fun [Examples] soldiers don't gain experience at all flashbangs don't work [Description]

Output: A minor feature doesn't work


Input: [Priority (SF/Genie)] 5 / not set [Description]

Output: The default priority when the item is created.


Input: [Priority (SF/Genie)] 4 / low [User perception] the application is fully usable [Examples] soldiers don't gain experience at the speed defined in the specs/docs a wooden texture on a concrete wall [Description]

Output: Any other minor misbehaviour the user might notice


Input: [Priority (SF/Genie)] 3 / very low [User perception] the application is fully usable [Examples] strange results for some extreme testcases some code wastes some resources [Description]

Output: Any other minor misbehaviour only a dev can notice


Input: [Event Description] Chainsaw Carving Using their reliable Husqvarna chainsaws, you will be amazed at what our lumberjacks can carve from a standing log in under two minutes! [Full Show] Yes [Mountain Show] Yes [Women of Wood]

Output: Yes

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Standing Block Chop Also known as the standing hard hit. This event is a test of the lumberjack’s strength and accuracy. A lumberjack from each team uses his racing axe to chop a standing log in the least amount of hits. The lumberjacks need the crowd’s help to count how many swings each lumberjack takes as they alternate turns chopping through their respective logs. [Full Show] Yes [Mountain Show] Yes [Women of Wood]

Output: Optional

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Axe Throwing A lumberjack from each team will stand 20 feet from the target and throw a double bitted axe at the target. The Bull’s eye counts as 5 points, then 4, 3, 2 and 1. The lumberjack with highest score in three throws wins. Lots of crowd cheering involved! [Full Show] Yes [Mountain Show] Yes [Women of Wood]

Output: Yes

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Tree Climbing The tree climbing is always a crowd favorite. Watch as two climbers race up the climbing trees to a height of 40 feet and back down again. Watch closely, it happens fast. [Full Show] Yes [Mountain Show] Optional [Women of Wood]

Output: Optional

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Underhand Chop A lumberjack from each team stands on top of a horizontal log and chops between his feet using a razor sharp racing axe. Once he reaches the halfway point he turns around and chops through the back side of the log. The lumberjack whose log is cut in half first wins! [Full Show] Optional [Mountain Show] Optional [Women of Wood]

Output: Optional

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Jack 'n Jill Cross-Cut A lady from each side of the crowd is chosen to participate. Using the same cross-cut saw that the lumberjacks use, the ladies will saw through the log along with their lumberjack partners. The winner will receive a special prize and of course, the loser will not go away empty handed either. [Full Show] Yes [Mountain Show] Yes [Women of Wood]

Output: Yes

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Hot Saw Race Using a modified, specially tuned and piped Husqvarna power saw, this event is loud and fast! The hot saw will be matched against a stock Husqvarna power saw to cut through a horizontal log. To even the race out, the hot saw makes two cuts and the stock saw only one! Pick a winner... [Full Show] Yes [Mountain Show] Yes [Women of Wood]

Output: Yes

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Springboard Chop This is one of the most exciting and dangerous events in the show. A lumberjack from each team will use his axe to make a notch into a standing tree butt. He will then place a wooden springboard (originally used in the mid-1800’s) into the notch, climb on the board and then chop a second notch. A second springboard goes into the second notch and the lumberjack, now being almost ten feet off the ground, will chop the block off the top. Speed and accuracy are essential when on the springboard! [Full Show] Yes [Mountain Show] Yes [Women of Wood]

Output: No

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Cross-Cut Sawing Race Two lumberjacks from each team will compete against each other with an old fashioned two-man cross-cut saw to make their way through a horizontal log. This event is a test of the lumberjack’s speed, strength and teamwork. [Full Show] Yes [Mountain Show] Yes [Women of Wood]

Output: Yes

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Cross-Cut vs. Chainsaw The winning team in the cross-cut sawing will give the losers another chance, this time using any saw the losers have. The losers choose a Husqvarna chainsaw to make their cut!! Which is faster, the modern chainsaw or the traditional cross-cut saw? Watch closely to find out? [Full Show] Yes [Mountain Show] Yes [Women of Wood]

Output: Yes

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Event Description] Log Rolling Log rolling is typically a highlight of the show. A lumberjack from each team will stand on top of a floating red cedar log and attempt to roll the other off. Watch for fast foot work and lots of water flying. The best of three falls wins. [Full Show] Yes [Mountain Show] Optional [Women of Wood]

Output: Yes

Show Events :: West Coast Lumberjack Shows :: Fun, Family-Style Entertainment


Input: [Upgrade to] Level 5 [Unlocks] Class Selection [Rewards] 500 [Description]

Output: You will rise to Level 5 after you complete Region 1. After class selection, you will be able to use distinctive class skills.


Input: [Upgrade to] Level 6 [Unlocks] City Hall [Rewards] 500 [Description]

Output: You will become Level 7 after claiming the rewards for completing Region 1. The City Hall supplies you with Silver and Crystals and is required to construct other buildings.


Input: [Upgrade to] Level 9 [Unlocks] Arena [Rewards] 500 [Description]

Output: You will become Level 9 after claiming all Quests Rewards. You can battle with and against other players in the Arena! The game has three modes: 1v1, 2v2 and 4v4.


Input: [Upgrade to] Level 10 [Unlocks] Challenge Hall [Rewards] 500 [Description]

Output: In the Challenge Hall you can adventure with other players and claim rich rewards. Standard pack Contains 6 random standard cards. May contain Epic rank cards.


Input: [Upgrade to] Level 11 [Unlocks] Guild Hall [Rewards] 1000 [Description]

Output: Gain experience from Map Regions, Boss Fights and Arena battles. Make friends and research powerful Tech in the Guild Hall!


Input: [Upgrade to] Level 12 [Unlocks] Alchemy Lab [Rewards] 1000 [Description]

Output: Get experience from Map Regions, Boss Fights and the Arena. The Alchemy Lab can Combine, Extract and Fuse cards. Build / Upgrade the Alchemy Lab in the City Hall.


Input: [Upgrade to] Level 13 [Unlocks] Seaport [Rewards] 1000 [Description]

Output: Get can gain experience from Map Regions, Boss Fights and the Arena battles. Go on Expeditions from the Seaport and gather Exp., Silver and Crystal! Build and upgrade the Seaport in the City Hall.


Input: [Upgrade to] Level 14 [Unlocks] Blacksmith [Rewards] 1000 [Description]

Output: Get experience from Map Regions, Boss Fights and the Arena. Enchant and Combine equipment at the Blacksmith's forge! Upgrade the Blacksmith in the City Hall.


Input: [Upgrade to] Level 15 [Unlocks] Shimmering Cave (N) [Rewards] 1000 3 [Description]

Output: Boss Fights can yield equipment, Epic cards, Gold, Silver and more! A Standard Race pack has 6 random cards from a certain race. May contain Epic cards.


Input: [Upgrade to] Level 20 [Unlocks] Dark Forest (N) [Rewards] 10 6 [Description]

Output: The Elite pack has a higher chance of Rare and Epic rank cards.


Input: [Upgrade to] Level 25 [Unlocks] Ascension Tower, Sanguine Tribe (N) [Rewards] 1000 2 [Description]

Output: The Ascension Tower has 50 levels, each with great rewards! Increase Reputation points with items from the Tower shop. Battle the Sanguine Tribe (N).


Input: [Upgrade to] Level 30 [Unlocks] Windy Cliff (N) [Rewards] 30 4 [Description]

Output: Windy Cliff (Normal) isn't so easy, we'd suggest you take 3 friends!


Input: [Upgrade to] Level 35 [Unlocks] Boss Fight Hard [Rewards] 2000 6 [Description]

Output: Boss Fights (H) can yield 'King's Equipment', up to Legendary rank cards, plus Gold and Silver! (Hard) Boss Fights are very tough... take some friends!


Input: [Upgrade to] Level 40 [Unlocks] Desert Fortress, Castle of Bones [Rewards] 90 1 [Description]

Output: Desert Fortress & Castle of Bones can drop unique equipment, up to Legendary rank cards, Gold and Silver. These Boss Fights are very difficult, take allies!


Input: [Upgrade to] Level 45 [Unlocks] King's Masoulseum [Rewards] 180 2 [Description]


Input: [Imperium] Devil / Zone Devil [Keepers] Spawn / Prime Spawn [Why it's appropriate]

Output: The Imperium sees it as a horror, the Keepers respect it as a force of nature.


Input: [Imperium] Fiend / Viscera Fiend [Keepers] Freak / Prime Freak [Why it's appropriate]

Output: It has a long tongue, looks hungry for meat, and is a 'freak of nature.'


Input: [Imperium] Bane / Bane of Men [Keepers] Thing / Great Thing [Why it's appropriate]

Output: The Imperium sees it as a horror, the Keepers respect it as a force of nature.


Input: [Imperium] Man-eater [Keepers] Wild / Pride of Wild [Why it's appropriate]

Output: The Imperium sees it as a horror, the Keepers respect it as a force of nature.


Input: [Imperium] Doomtail [Keepers] Drinker/ Primedrinker [Why it's appropriate]

Output: The Imperium sees it as a horror, the Keepers respect it as a force of nature.


Input: [Imperium] Skulk [Keepers] Lurk [Why it's appropriate]

Output: It sneaks and hides.


Input: [Imperium] Hydra [Keepers] Ya-te-veo [Why it's appropriate]

Output: Names of mythical man-eating plants and plantlike creatures.


Input: [Imperium] Cryptid [Keepers] Chimera [Why it's appropriate]

Output: A cryptid is a modern mythic creature (big foot, etc.).


Input: [Imperium] Apex [Keepers] Monarch [Why it's appropriate]

Output: Apex predators are the highest on the food chain and the king of the jungle.


Input: [Imperium] Catcher / Nightcatcher [Keepers] Startle/ Deathstartle [Why it's appropriate]

Output: It catches people at night and surprises its prey.


Input: [Imperium] Mutant/Mutation [Keepers] No-Eyes [Why it's appropriate]

Output: It is a mutation caused by prime and it cannot see.


Input: [Imperium] Lick/Licker [Keepers] Tongue/Arm-tongue [Why it's appropriate]

Output: It's got a long, powerful tongue.


Input: [Imperium] Necrotic [Keepers] Fleshwaster [Why it's appropriate]

Output: It's venom, perhaps, causes flesh to melt away.


Input: [Imperium] Snapper/Green Snapper [Keepers] Mort/Morteverde [Why it's appropriate]

Output: From "green death."


Input: [Imperium] Blackheart [Keepers] Predacious [Why it's appropriate]

Output: It preys upon whatever it can catch.


Input: [Imperium] Tracer/Heartbeat Tracer [Keepers] Stalker/Stalker of the Woods [Why it's appropriate]

Output: It can hear you and it follows you.


Input: [Imperium] Abomination [Keepers] Hellion [Why it's appropriate]

Output: Self-explanatory.


Input: [Imperium] Mandible [Keepers] Thorax [Why it's appropriate]

Output: Anatomical terms for the jaw and body.


Input: [Imperium] Alien [Keepers] Unknown [Why it's appropriate]

Output: It is strange.


Input: [Imperium] Diesect [Keepers] Priminal [Why it's appropriate]

Output: Die+insect = Diesect. Priminal = Prime + Criminal.


Input: [Imperium] Homivore [Keepers] Prime-borne [Why it's appropriate]

Output: Because it eats people and is born of prime.


Input: [Imperium] Fright [Keepers] Scare [Why it's appropriate]

Output: Self-explanatory.


Input: [Imperium] Masticator [Keepers] Chew [Why it's appropriate]

Output: It chews things up.


Input: [Imperium] Spittle [Keepers] Drool [Why it's appropriate]

Output: Perhaps its mouth oozes saliva.


Input: [Imperium] Anomaly [Keepers] Oddity [Why it's appropriate]

Output: It is strange.


Input: [Imperium] Skitterer [Keepers] Insatiable One [Why it's appropriate]

Output: It's quadrupedal and perhaps it eats a lot.


Input: [Imperium] Mawhorn [Keepers] Pincer [Why it's appropriate]

Output: It has many boney protrusions.


Input: [Imperium] Corrosive [Keepers] Caustic [Why it's appropriate]

Output: Perhaps its venom melts things.


Input: [Imperium] Render [Keepers] Ripper [Why it's appropriate]

Output: It tears things apart.


Input: [Imperium] Sinew [Keepers] Muscle [Why it's appropriate]

Output: It looks strong.


Input: [Imperium] Butcher [Keepers] Gutter [Why it's appropriate]

Output: It tears things apart.


Input: [Imperium] Eviscerator [Keepers] Mauler [Why it's appropriate]

Output: It tears things apart.


Input: [Original] レベル [Translation] Level [Description]

Output: Allows you to see the status of any player on your starting 11 players or your bench players. In Travel Mode, you can also use this option to equip items to the player.

Touhou Soccer Moushuuden/Gameplay - Touhou Wiki - Characters, games, locations, and more


Input: [Original] チェンジ [Translation] Change [Description]

Output: Allows you to change your starting 11 players if used during the pre-match briefing, or substitute players from the first team with bench players during the game. Substituted players cannot be reused for that match.

Touhou Soccer Moushuuden/Gameplay - Touhou Wiki - Characters, games, locations, and more


Input: [Original] フォーメーション [Translation] Formation [Description]

Output: Allows you to change the formation of your starting 11 between 7 different types. See Touhou Soccer Moushuuden: Formations

Touhou Soccer Moushuuden/Gameplay - Touhou Wiki - Characters, games, locations, and more


Input: [Original] デフェンスタイプ [Translation] Defense Type [Description]

Output: Allows you to change the mentality of your players when not in possession of the ball. See Touhou Soccer Moushuuden: Formations

Touhou Soccer Moushuuden/Gameplay - Touhou Wiki - Characters, games, locations, and more


Input: [Original] 敵データ [Translation] Opponent Data [Description]

Output: Allows you to view the opposing team's players, statistics, positions and any items equipped.

Touhou Soccer Moushuuden/Gameplay - Touhou Wiki - Characters, games, locations, and more


Input: [Original] マーク [Translation] Marking [Description]

Output: Allows you to assign a player to mark an opposing player. If a mark is assigned to a player, the opposing player's name will turn yellow when your player is highlighted. Marking will make your assigned player stick to the assigned opposing player, attempting to intercept any passes to them and encounter them if they have possession of the ball.

Touhou Soccer Moushuuden/Gameplay - Touhou Wiki - Characters, games, locations, and more


Input: [Original] おしまい [Translation] End [Description]

Output: Return to Pre-Match Meeting screen.

Touhou Soccer Moushuuden/Gameplay - Touhou Wiki - Characters, games, locations, and more


Input: [Level] 0 [Description]

Output: The debugging event is disabled.

Event 10046 – Full List of Levels | Striving for Optimal Performance


Input: [Level] 1 [Description]

Output: The debugging event is enabled. For each processed database call, the following information is given: SQL statement, response time, service time, number of processed rows, number of logical reads, number of physical reads and writes, execution plan, and little additional information. Up to 10.2 an execution plan is written to the trace file only when the cursor it is associated with is closed. The execution statistics associated to it are values aggregated over all executions. As of 11.1 an execution plan is written to the trace file only after the first execution of every cursor. The execution statistics associated to it are the ones of the first execution only.

Event 10046 – Full List of Levels | Striving for Optimal Performance


Input: [Level] 4 [Description]

Output: As in level 1, with additional information about bind variables. Mainly, the data type, its precision, and the value used for each execution.

Event 10046 – Full List of Levels | Striving for Optimal Performance


Input: [Level] 8 [Description]

Output: As in level 1, plus detailed information about wait time. For each wait experienced during the processing, the following information is given: the name of the wait event, the duration, and a few additional parameters identifying the resource that has been waited for.

Event 10046 – Full List of Levels | Striving for Optimal Performance


Input: [Level] 16 [Description]

Output: As in level 1, plus the execution plans information is written to the trace file for each execution. Available as of 11.1 only.

Event 10046 – Full List of Levels | Striving for Optimal Performance


Input: [Level] 32 [Description]

Output: As in level 1, but without the execution plans information. Available as of 11.1 only.

Event 10046 – Full List of Levels | Striving for Optimal Performance


Input: [Level] 64 [Description]

Output: As in level 1, plus the execution plans information might be written for executions following the first one. The condition is that, since the last write of execution plans information, a particular cursor consumed at least one additional minute of DB time. This level is interesting in two cases. First, when the information about the first execution is not enough for analysing a specific issue. Second, when the overhead of writing the information about every execution (level 16) is too high. Generally available as of 11.2.0.2 only.

Event 10046 – Full List of Levels | Striving for Optimal Performance


Input: [Name] Trax Farms Market [Type]

Output: Bakeries


Input: [Name] Baker Installations [Type]

Output: Bakeries


Input: [Name] Mary Jane's Cookie's From Home [Type]

Output: Bakeries


Input: [Name] Good To Go Restaurant & Catering [Type]

Output: Caterers


Input: [Name] Hair-O-Dynamics [Type]

Output: Barbers


Input: [Name] Kountry Kreations [Type]

Output: Art Galleries


Input: [Name] Bms Belt Cleaners [Type]

Output: Dry Cleaning & Laundry


Input: [Name] Mega Bounce Rental [Type]

Output: Party & Event Planning


Input: [Name] W G Tomko Inc [Type]

Output: Contractors


Input: [Name] Dupree's Garden Center [Type]

Output: Flowers & Gifts


Input: [Name] Rua's Mirror [Location] Ysgard [Destination] Water [Type] Portal [Key]

Output: A stone inscribed with the aquan symbol for 'wisdom'.


Input: [Name] Migral's Ring [Location] Arcadia [Destination] Air [Type] Portal [Key]

Output: A ring or circular object thrown into the air


Input: [Name] Mistfallen [Location] Elysium [Destination] Demiplane [Type] Portal [Key]

Output: The flowering evil of a fallen celestial + a death


Input: [Name] Felonious Ferry [Location] Carceri [Destination] Shadow [Type] Portal [Key]

Output: Recite names of 313 escaped prisoners


Input: [Name] Secret Treats [Location] Pandemonium [Destination] Pandemonium [Type] Portal [Key]

Output: Vast quantities of food


Input: [Name] Moonjink [Location] Sigil [Destination] Ysgard [Type] Portal [Key]

Output: an ounce of silver


Input: [Name] Obsidian Arch [Location] Prime World [Destination] Earth [Type] Gate [Key]

Output: a handful of powdered ruby


Input: [Name] Dark Pool [Location] Shadow [Destination] Prime World [Type] Gate [Key]

Output: Dive into the pool with a leaf from one of the shadow trees in your mouth


Input: [Name] The BRalian Arch [Location] Sigil [Destination] Prime World [Type] Portal [Key]

Output: Horrible poetry recited while spinning three times widdeshins


Input: [Name] Elysium Stair [Location] Sigil [Destination] Elysium [Type] Portal [Key]

Output: Sincere feelings of remorse


Input: [Name] Coolgrass [Location] Fire [Destination] Sigil [Type] Portal [Key]

Output: Drop of fresh dew


Input: [Name] Windcrypt [Location] Arborea [Destination] Sigil [Type] Portal [Key]

Output: A dust reed (consumed)


Input: [Name] BronzeBlood [Location] Baator [Destination] Sigil [Type] Gate [Key]

Output: None, simply walk into the hoop


Input: [Name] Skullbiter [Location] Baator [Destination] Baator [Type] Portal [Key]

Output: Unknown. Something terrible, no doubt.


Input: [Name] Goldhook [Location] Other [Destination] Baator [Type] Portal [Key]

Output: Seventeen gold nails (consumed)


Input: [Name] Darkeater [Location] Sigil [Destination] Shadow [Type] Portal [Key]

Output: piece of aeserpent skin (consumed)


Input: [Name] StrangeBurn [Location] Water [Destination] Fire [Type] Portal [Key]

Output: the cooling corpse of a recently-killed ice lizard


Input: [Name] The Colorless Pool [Location] Astral [Destination] Multiverse [Type] Gate [Key]

Output: Losing your hearing


Input: [Name] Godsucker [Location] Astral [Destination] Sigil [Type] Portal [Key]

Output: Unknown. Maybe a sufficient quantity of dead-god blood?


Input: [Name] From the Dark to the Dark [Location] Negative [Destination] Other [Type] Portal [Key]


Input: [Name] Dragons Three [Location] Sigil [Destination] Prime World [Type] Portal [Key]

Output: From Sigil to Eberron: A peace of a construct; From Eberron to Sigil: A kyber dragonshard


Input: [Name] Ooze Portals [Location] Sigil [Destination] Earth [Type] Gate [Key]

Output: none, or perhaps a shoe activates them


Input: [Name] Swear & Sweat [Location] Sigil [Destination] Gatetown [Type] Portal [Key]

Output: Drop of bariaur sweat


Input: [Name] Pillar of Gates [Location] Prime World [Destination] Other [Type] Gate [Key]


Input: [Name] Paintoads [Location] Gehenna [Destination] Sigil [Type] Portal [Key]

Output: Painful scream from losing at least 3 hit points


Input: [Name] Blood Marsh Gate [Location] Gatetown [Destination] Gehenna [Type] Gate [Key]

Output: None, simply dive into the quicksand


Input: [Name] Tonguebiter [Location] Acheron [Destination] Acheron [Type] Gate [Key]

Output: None, simply affirm the majesty of Maglubiyet


Input: [Name] Grimknee [Location] Acheron [Destination] Acheron [Type] Portal [Key]

Output: A single grim thought


Input: [Name] Junkheap [Location] Sigil [Destination] Acheron [Type] Portal [Key]

Output: A rusty fork-knife-spoon set


Input: [Name] Immeasurable Gate [Location] Limbo [Destination] Gatetown [Type] Portal [Key]

Output: None, simply dive into the monolith


Input: [Name] Slagmess [Location] Sigil [Destination] Gatetown [Type] Portal [Key]

Output: A hearty scream


Input: [Name] LadyCircle [Location] Sigil [Destination] Beastlands [Type] Portal [Key]

Output: wren's feather (consumed)


Input: [Name] Crumbling [Location] Sigil [Destination] Negative [Type] Portal [Key]

Output: Doomguard faction symbol palm up


Input: [Name] Alluvius [Location] Sigil [Destination] Negative [Type] Portal [Key]

Output: Doomguard faction symbol palm up


Input: [Name] Sealt [Location] Sigil [Destination] Negative [Type] Portal [Key]

Output: Doomguard faction symbol palm up


Input: [Name] Exhalus [Location] Sigil [Destination] Negative [Type] Portal [Key]

Output: Doomguard faction symbol palm up


Input: [Name] DrySea [Location] Sigil [Destination] Ethereal [Type] Portal [Key]

Output: a sea anemone tentacle; a bag of spices (consumed)


Input: [Name] Roaring [Location] Sigil [Destination] Beastlands [Type] Portal [Key]

Output: Animal bone


Input: [Name] Rainy Day [Location] Sigil [Destination] Gray Waste [Type] Portal [Key]

Output: Depressed attitude


Input: [Name] One Last Tango [Location] Sigil [Destination] Abyss [Type] Portal [Key]

Output: Lit match


Input: [Name] Jiggidy-Jig [Location] Abyss [Destination] Acheron [Type] Portal [Key]

Output: Magically animated skeleton


Input: [Name] War leads to Chaos [Location] Acheron [Destination] Limbo [Type] Portal [Key]

Output: Bottle of Chaos-stuff


Input: [Name] Brightdance [Location] Arborea [Destination] Prime World [Type] Portal [Key]

Output: Dancing a jig


Input: [Name] Blacksands [Location] Baator [Destination] Earth [Type] Portal [Key]

Output: Diamond, any size.


Input: [Name] 3Food [Location] Beastlands [Destination] Ysgard [Type] Portal [Key]

Output: Three apples


Input: [Name] Daydreaming at Work [Location] Bytopia [Destination] Astral [Type] Portal [Key]

Output: Broken dagger


Input: [Name] The Hidden Gate [Location] Carceri [Destination] Outlands [Type] Portal [Key]

Output: Break a magic wand (destroyed)


Input: [Name] Peacewine [Location] Elysium [Destination] Outlands [Type] Portal [Key]

Output: Cup full of honey-wine


Input: [Name] BlowDown [Location] Gehenna [Destination] Ysgard [Type] Portal [Key]

Output: Empty scroll tube, blank scroll (return)


Input: [Name] Edge of Infinity [Location] Gehenna [Destination] Far Realm [Type] Portal [Key]

Output: A bloody knife


Input: [Name] Fire&Ice [Location] Fire [Destination] Sigil [Type] Portal [Key]

Output: An icicle.


Input: [Name] Zerth Escape [Location] Limbo [Destination] Baator [Type] Portal [Key]

Output: Reciting the poem 'A Tiefling's Lament'


Input: [Name] Weary Mind [Location] Outlands [Destination] Bytopia [Type] Portal [Key]

Output: Smoke from burning leather


Input: [Name] Waste of Breath [Location] Gray Waste [Destination] Pandemonium [Type] Portal [Key]

Output: Small gold rod


Input: [Name] Giantquencher [Location] Ysgard [Destination] Water [Type] Portal [Key]

Output: Wooden staff


Input: [Name] Heavy Breathing [Location] Air [Destination] Elysium [Type] Portal [Key]

Output: 8 lb. chunk of marble


Input: [Name] DeepWell [Location] Water [Destination] Ysgard [Type] Portal [Key]

Output: 1-inch iron sphere


Input: [Name] SteelTree [Location] Mechanus [Destination] Arborea [Type] Portal [Key]

Output: Three precise musical notes


Input: [Name] Sweetbread [Location] Negative [Destination] Mt. Celestia [Type] Portal [Key]

Output: Loaf of fresh bread


Input: [Name] Rusty Cage [Location] Negative [Destination] Sigil [Type] Portal [Key]

Output: Breath of a cat


Input: [Name] Saltskin [Location] Negative [Destination] Mechanus [Type] Portal [Key]

Output: A kiss; an oily rag


Input: [Name] Newlook [Location] Fire [Destination] Outlands [Type] Portal [Key]

Output: Glass lens


Input: [Name] Heart of Stone [Location] Earth [Destination] Positive [Type] Portal [Key]

Output: Wooden mallet (destroyed)


Input: [Name] Suction [Location] Negative [Destination] Pandemonium [Type] Portal [Key]

Output: Bamboo flute; sneeze


Input: [Name] More Light [Location] Positive [Destination] Limbo [Type] Portal [Key]

Output: The word 'lipid'


Input: [Name] Runestone [Location] Earth [Destination] Ysgard [Type] Portal [Key]

Output: Dwarven rune carved on a stone


Input: [Name] Snake-ice [Location] Negative [Destination] Abyss [Type] Portal [Key]

Output: Clench a fist three times


Input: [Name] Pyrewood [Location] Air [Destination] Beastlands [Type] Portal [Key]

Output: Feeling of hope


Input: [Name] Nighthowl [Location] Sigil [Destination] Pandemonium [Type] Portal [Key]

Output: A scream of genuine fear


Input: [Name] Descender [Location] Sigil [Destination] Baator [Type] Portal [Key]

Output: Lipstick on parchment


Input: [Name] Surgeon's Edge [Location] Sigil [Destination] Acheron [Type] Portal [Key]

Output: A patient dying within 50 feet


Input: [Name] The Great Gear [Location] Gatetown [Destination] Mechanus [Type] Gate [Key]

Output: None, simply step on the gear.


Input: [Name] Greenflame Gate [Location] Gatetown [Destination] Arcadia [Type] Gate [Key]

Output: None, simply reach the top of the pyramid.


Input: [Name] The Rising Staircase [Location] Gatetown [Destination] Mt. Celestia [Type] Gate [Key]

Output: None, simply reach the highest stair. It is guarded by Per though.


Input: [Name] Master Trader [Location] Gatetown [Destination] Bytopia [Type] Gate [Key]

Output: An excellent trade


Input: [Name] The Bone Plinth [Location] Gatetown [Destination] Elysium [Type] Gate [Key]

Output: None, simply reach the pool


Input: [Name] Wrath's Pool [Location] Gatetown [Destination] Beastlands [Type] Gate [Key]

Output: Answer Wrath's questions or be denied.


Input: [Name] The Wandering Gate [Location] Gatetown [Destination] Arborea [Type] Gate [Key]

Output: Unknown


Input: [Name] The Watergate [Location] Gatetown [Destination] Ysgard [Type] Gate [Key]

Output: None, simply dive in.


Input: [Name] Hermit's Cave [Location] Gatetown [Destination] Ysgard [Type] Gate [Key]

Output: None, simply walk into the cave.


Input: [Name] Xaos Gate [Location] Gatetown [Destination] Limbo [Type] Gate [Key]

Output: None?


Input: [Name] The Howling Gate [Location] Gatetown [Destination] Pandemonium [Type] Gate [Key]

Output: None, just walk into the tower.


Input: [Name] Gate to the Abyss [Location] Gatetown [Destination] Abyss [Type] Gate [Key]

Output: Unknown


Input: [Name] Blackvine Arch [Location] Gatetown [Destination] Carceri [Type] Gate [Key]


Input: [Name] Blackpit Gate [Location] Gatetown [Destination] Gray Waste [Type] Gate [Key]


Input: [Name] Bloodstone Gate [Location] Gatetown [Destination] Gehenna [Type] Gate [Key]

Output: None, simply approach the eye


Input: [Name] The Cursed Gate [Location] Gatetown [Destination] Baator [Type] Gate [Key]

Output: None, simply walk into the pillar


Input: [Name] The Lion's Gate [Location] Gatetown [Destination] Acheron [Type] Gate [Key]

Output: None, simply walk into the eye.


Input: [Name] Greedy Fish [Location] Gatetown [Destination] Sigil [Type] Portal [Key]

Output: Any magical dagger (reusable)


Input: [Name] Silky Shade [Location] Shadow [Destination] Sigil [Type] Portal [Key]

Output: Lit arcadian beeswax candle; any magical potion/poison


Input: [Name] Black Isle [Location] Sigil [Destination] Demiplane [Type] Portal [Key]

Output: Sphere of chaos-stuff enclosed in Otiluke's Resilient Sphere


Input: [Name] Swamp Thing [Location] Outlands [Destination] Earth [Type] Portal [Key]

Output: Planar fish skeleton (consumed); thrice whisper "Semuanya"


Input: [Name] Bonedust [Location] Sigil [Destination] Earth [Type] Portal [Key]

Output: Scraps of clothing from a dead Bleaker


Input: [Name] Lambskin [Location] Sigil [Destination] Bytopia [Type] Portal [Key]

Output: Large silver Bytopian coin (consumed)


Input: [Name] Githgrudge [Location] Sigil [Destination] Prime World [Type] Portal [Key]

Output: An ulitharid's tentacle (reusability unknown)


Input: [Name] Burningbones [Location] Sigil [Destination] Abyss [Type] Portal [Key]

Output: Bone with light cast upon it (reusable); bone with darkness cast upon it (consumed)


Input: [Name] Scream617 [Location] Sigil [Destination] Pandemonium [Type] Portal [Key]

Output: A hearty scream.


Input: [Name] Red Lantern [Location] Sigil [Destination] Outlands [Type] Portal [Key]

Output: A fine paper lantern (consumed)


Input: [Name] Demonhand [Location] Sigil [Destination] Abyss [Type] Portal [Key]

Output: Black rose (consumed); a handful of dust from the surrounding ruins (consumed)


Input: [Name] Silverdark [Location] Gatetown [Destination] Abyss [Type] Portal [Key]

Output: Mace forged in the Abyss


Input: [Name] Mind&Hand [Location] Outlands [Destination] Outlands [Type] Portal [Key]

Output: Hand from one of Ilsensine's damned zombies (consumed)


Input: [Name] Raincorn [Location] Positive [Destination] Arborea [Type] Portal [Key]

Output: Horseshoe


Input: [Name] Lavabath [Location] Air [Destination] Fire [Type] Portal [Key]

Output: Footman's mace


Input: [Name] JustEnough [Location] Earth [Destination] Carceri [Type] Portal [Key]

Output: 5 feet of rope


Input: [Name] Featherhead [Location] Sigil [Destination] Pandemonium [Type] Portal [Key]

Output: A painful kick to the shins


Input: [Name] Highdiver [Location] Mt. Celestia [Destination] Sigil [Type] Portal [Key]

Output: A tender memory of your mother or creator


Input: [Name] Floatstone [Location] Limbo [Destination] Sigil [Type] Portal [Key]

Output: Swallow a small pearl (50+ gp)


Input: [Name] Final Secret [Location] Gehenna [Destination] Sigil [Type] Portal [Key]

Output: Reciting the Book of Inverted Darkness


Input: [Name] Roseprice [Location] Sigil [Destination] Prime World [Type] Portal [Key]

Output: A freshly-cut flower


Input: [Name] Whitelove [Location] Sigil [Destination] Elysium [Type] Portal [Key]

Output: A pure white lily


Input: [Name] Inhaler [Location] Sigil [Destination] Air [Type] Portal [Key]

Output: A scale from a lillend; a feather from an avoral


Input: [Name] Cracks [Location] Sigil [Destination] Ordial [Type] Portal [Key]

Output: A square circle


Input: [Name] Howler's Crag [Location] Pandemonium [Destination] Multiverse [Type] Gate [Key]

Output: Shout above the howling wind+one other thing


Input: [Name] Labour's Reward [Location] Bytopia [Destination] Bytopia [Type] Portal [Key]

Output: A day's hard-earned wages and whistling.


Input: [Name] Loamy [Location] Sigil [Destination] Earth [Type] Portal [Key]

Output: Smashing 3 nutmegs


Input: [Name] Pipeline [Location] Sigil [Destination] Water [Type] Portal [Key]

Output: Liquid ice (blue havoc), 1 gallon.


Input: [Name] Roaster [Location] Sigil [Destination] Fire [Type] Portal [Key]

Output: Barbecued iguana


Input: [Name] Blackest Void [Location] Other [Destination] Negative [Type] Portal [Key]

Output: Pitch black darkness


Input: [Name] Crikeon [Location] Sigil [Destination] Gray Waste [Type] Portal [Key]

Output: Asphodel flower, must be eaten


Input: [Name] Latchkey [Location] Sigil [Destination] Carceri [Type] Portal [Key]

Output: Glass orb with something inside.


Input: [Name] Hellride [Location] Outlands [Destination] Baator [Type] Vortex [Key]

Output: Fresh black diamond demonheart


Input: [Name] Claw of Shadows [Archtype] Freeform [Status]

Output: Reformed Villain

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Congressionalist [Archtype] Freeform [Status]

Output: Misfit Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Diamondskin [Archtype] Freeform [Status]

Output: Probation Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Dire Wolf [Archtype] The Savage [Status]

Output: Misfit Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Foxfire [Archtype] Freeform [Status]

Output: Misfit Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Fuchsia the Blind [Archtype] The Radiant [Status]

Output: Misfit Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Kometstryke [Archtype] Freeform [Status]

Output: Misfit Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Ms. Ultimate [Archtype] Freeform [Status]

Output: Reformed Villain

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Obditus [Archtype] Freeform [Status]

Output: Probation Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Titania [Archtype] Freeform [Status]

Output: Misfit Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Starforge [Archtype] Freeform [Status]

Output: Probation Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Name] Wednesday [Archtype] Freeform [Status]

Output: Misfit Hero

Category:Epsilon Squad - PRIMUS Database


Input: [Item] Burn Gel [Cost] ₡ 2 [Availibility] I [Notes]

Output: 4 applications

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Fire Jelly [Cost] ₡ 0.2 [Availibility] E [Notes]

Output: Heating element for cooking

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Forensics Kit [Cost] ₡ 20 [Availibility] C [Notes]

Output: Contains evidence gathering and analysis supplies

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Forgery Kit [Cost] ₡ 40 [Availibility] I [Notes]

Output: Supplies for falsifying documents

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Fusion Torch [Cost] ₡ 2 [Availibility] R [Notes]

Output: Welding torch

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Garden Bunk [Cost] ₡ 18 [Availibility] C [Notes]

Output: Shipboard mini-garden

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Generator, Portable [Cost] ₡ 12 [Availibility] E [Notes]

Output: Runs indefinitely without fuel

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Grappler [Cost] ₡ 8 [Availibility] R [Notes]

Output: Grapple gun and 50 feet of line

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Gun Vac Case [Cost] ₡ 2.6 [Availibility] C [Notes]

Output: Allows a firearm to function in a vacuum

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Gun Cleaning Kit [Cost] ₡ 2.4 [Availibility] E [Notes]

Output: Gun and knife cleaning care and gear

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Multiband [Cost] ₡ 4.8 [Availibility] C [Notes]

Output: Multi-function watch

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Multi-Tool [Cost] ₡ 2 [Availibility] E [Notes]

Output: Multi-function pocket tool

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Paint Set [Cost] ₡ 2 [Availibility] E [Notes]

Output: Set of paints, brushes, brush cleaners, and canvas

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Patch Tape [Cost] ₡ 1.2 [Availibility] E [Notes]

Output: 10-yard roll of airtight cloth patching

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Purification Cystals [Cost] ₡ 0.4 [Availibility] E [Notes]

Output: Prepares 20 gallons of water to drink

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Sewing Kit [Cost] ₡ 1 [Availibility] E [Notes]

Output: Contains the basics for clothing repairs

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Snaplink [Cost] ₡ 1 [Availibility] E [Notes]

Output: Metal clip for linking chains and gear together

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Trash Incinerator [Cost] ₡ 7.4 [Availibility] E [Notes]

Output: Disposes of organic trash

General Tools | Finders & Keepers | Obsidian Portal


Input: [Item] Welding Tape [Cost] ₡ 1 [Availibility] E [Notes]

Output: Strong chemical adhesive; price per meter

General Tools | Finders & Keepers | Obsidian Portal


Input: [Effect] Maximum HP +100%, HP recovery +20% [How to get] Rare drop [Ring]

Output: Health

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Maximum MP +100%, MP recovery +20% [How to get] Rare drop [Ring]

Output: Mana

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Knockback distance +20% [How to get] Rare drop [Ring]

Output: Knockback

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Damage -20%, Evade chance +20% [How to get] Rare drop [Ring]

Output: Defense

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Critical chance +50%, Mega Critical chance +1% [How to get] Rare drop [Ring]

Output: Critical

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Encounter delay -25% [How to get] Rare drop [Ring]

Output: Encounter

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Attack speed +50% (maximum: 25) [How to get] Rare drop [Ring]

Output: Speed

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] 50% chance to ignore enemy Evasion, allowing attacks to hit regardless of other factors. [How to get] 14,000 Pixels at shop or ultra rare drop [Ring]

Output: Accuracy

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] 5% chance to encounter the monster you need for your mission, no matter where you are. [How to get] 350,000 Pixels at shop or ultra rare drop [Ring]

Output: Revenge

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] When you wear this ring, you will not lose any Rings and Pixels when you die. [How to get] 70,000 Pixels at shop or ultra rare drop [Ring]

Output: Protection

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Mastery +20% (maximum: 100%) [How to get] Rare drop [Ring]

Output: Mastery

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Damage dealt +15% [How to get] Rare drop [Ring]

Output: Power

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] EXP Gain +20% [How to get] Rare drop [Ring]

Output: Experience

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Effect] Coin and Pixel Gain +20% [How to get] Rare drop [Ring]

Output: Greed

Anti-Idle: The Game/Battle Arena - The Kongregate Wiki - Kongregate, challenges, badges and more


Input: [Status Effect] Berserk [How To Cure Effect] Remedy item, Esuna spell [Effects On Character]

Output: Character goes into battle fury, turns red, and starts performing physical attacks randomly on the enemy. Character cannot be controlled until cured.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Condemned [How To Cure Effect] None [Effects On Character]

Output: A countdown appears over character's head. When the countdown reaches 0, the character will be KO'd.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Confuse [How To Cure Effect] Remedy item, Esuna spell, a physical attack against the character [Effects On Character]

Output: Character spins around and attacks allies as well as enemies

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Darkness [How To Cure Effect] Eye Drop item, Remedy item, Esuna spell [Effects On Character]

Output: Character cannot see. Hit percentage decreases drastically.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Frog [How To Cure Effect] Maiden's Kiss item, Remedy item, Toad spell, Esuna spell [Effects On Character]

Output: Character turns into a frog. Hit rate and damage drastically decrease. Character becomes unable to use most magic.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Fury* [How To Cure Effect] Tranquilizer item, Remedy item, Esuna spell [Effects On Character]

Output: Limit Break bar turns red and fills at twice the normal rate; hit percentage decreases slightly

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Haste [How To Cure Effect] None [Effects On Character]

Output: ATB gauge fills much faster, causing character to have more frequent turns.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] KO* [How To Cure Effect] Life spell, Life2 spell, Phoenix Down item, Phoenix Summon [Effects On Character]

Output: Character's HP is in the red, and character lies on the ground. Cannot act until revived.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Mini [How To Cure Effect] Cornucopia item, Remedy item, Mini spell, Esuna spell [Effects On Character]

Output: Character shrinks, drastically decreasing damage and rendering character unable to use most magic.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Paralyze [How To Cure Effect] Remedy item, Esuna spell [Effects On Character]

Output: Character cannot move until paralysis wears off.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Petrify [How To Cure Effect] Remedy item, Soft item, Esuna spell [Effects On Character]

Output: Character turns into stone and is unable to act until Petrification is removed.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Poison [How To Cure Effect] Antidote item, Remedy item, Esuna spell, Poisona spell [Effects On Character]

Output: Character flashes green and HP gradually decreases

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Reflect [How To Cure Effect] None [Effects On Character]

Output: All spells cast on the character will be reflected back at caster. This applies to both recovery and attack magic, but has no effect on summon magic.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Regen [How To Cure Effect] None [Effects On Character]

Output: Character's HP slowly recovers; opposite of Poison.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Sadness* [How To Cure Effect] Hyper item, Remedy item, Esuna spell [Effects On Character]

Output: Limit Break bar turns blue and fills at half the normal rate.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Silence [How To Cure Effect] Remedy item, Echo Screen item, Esuna spell [Effects On Character]

Output: Small white speech bubble with "..." inside appears over character's head. Cannot use magic, Enemy Skills or summon magic.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Sleep [How To Cure Effect] Physical attack, Remedy item, Esuna spell [Effects On Character]

Output: Character has "Zzz" over his/her head and will not act until awakened

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Slow [How To Cure Effect] Remedy item, Esuna spell, Haste spell [Effects On Character]

Output: ATB gauge fills much more slowly, causing character to have less frequent turns.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Slow Petrify [How To Cure Effect] Soft item, Remedy item, Esuna spell [Effects On Character]

Output: A countdown appears over character's head and the character glows white. When the countdown reaches 0, the character will be Petrified.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Status Effect] Stop [How To Cure Effect] Remedy item, Esuna spell [Effects On Character]

Output: Character stops moving and cannot act until Stop wears off.

The RPG Place - Final Fantasy VII - Miscellaneous - Status Guide


Input: [Weapon Class] Axes [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Claws [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Curved Swords [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Curved Greatswords [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Daggers [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Fists [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Greataxes [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Great Hammers [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Greatswords [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Halberds [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Hammers [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Katanas [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Lances [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Reapers [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Spears [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Straightswords [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Thrusting Swords [Works? (Yes/No)]

Output: Yes


Input: [Weapon Class] Twinblades [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Ultra Greatswords [Works? (Yes/No)]

Output: No


Input: [Weapon Class] Whips [Works? (Yes/No)]

Output: No


Input: [Profession] Leatherworking [Recipe] Tsunami Helm [Materials]

Output: 5 Heavy Savage Leather


Input: [Profession] Tailoring [Recipe] Spiritmend Robe [Materials]

Output: 6 Bolt of Embersilk Cloth 2 Eternium Thread


Input: [Profession] Blacksmithing [Recipe] Stormforged Boots [Materials]

Output: 5 Folded Obsidium


Input: [Profession] Jewelcrafting [Recipe] Alcite Pendant [Materials]

Output: Jewelers Setting Alcite


Input: [Profession] Jewelcrafting [Recipe] Jasper Ring [Materials]

Output: Jewelers Setting Jasper


Input: [Profession] Jewelcrafting [Recipe] Hessonite Band [Materials]

Output: Jewelers Setting Hessonite


Input: [Profession] Jewelcrafting [Recipe] Nightstone Choker [Materials]

Output: Jewelers Setting Nightstone


Input: [Item] Dry Bag for Essential Kit [Details]

Output: Can be individual or large overall bags


Input: [Item] Night / Camp Clothing [Details]

Output: We recommend long arm / leg wear


Input: [Item] Coffee / Tea [Details]

Output: Great after long / tough stages


Input: [Item] Buff / Headwear [Details]

Output: Can be used as shade and to cool with water


Input: [Item] Gloves [Details]

Output: To help with grabbing trees


Input: [Item] Money in Peruvian Soles for After Race [Details]

Output: You can grab a beer and relax in town!


Input: [Description] The only building which cannot be relocated, the village hall sits at the centre of every village, and does not need to be placed by the player. This is where banquet goods are stored. The closer that housing, decorative, entertainment and justice buildings are placed to the village hall, the more effective they are. [Produces] N/A [Building]

Output: Village Hall

Official Stronghold Kingdoms Wiki - Buildings:General


Input: [Description] Hovels are used to increase the number of peasants which may be housed in a village. The closer the hovel is to the village hall, the greater the number of peasants that can be housed in it. The size of the hovels may be upgraded with Housing Capacity research, found in the Education tab of the research tree. The base cost of placement is 200 wood and 400 stone. [Produces] housing space [Building]

Output: Hovels

Official Stronghold Kingdoms Wiki - Buildings:General


Input: [Description] There are five types of decorative buildings: Flower Beds, Dovecotes, Stone Statues, Formal Gardens and Gilded Statues. Each increases the honour multiplier of the village they are in. The closer each building is to the village hall, the greater its honour bonus will be. Before these buildings may be placed, players must research Decoration in the Education tab of the research tree. The maximum honour multiplier for each building is: Large flower beds - +2, dovecotes - +4, stone statues - +6, formal gardens - +6, gilded statues - +8. All Decorative Buildings require gold, stone and wood to place. The cost of placement ranges from 50 wood, 50 stone and 100 gold up to 500 wood, 500 stone and 1,000 gold. [Produces] honour [Building]

Output: Decorative Buildings

Official Stronghold Kingdoms Wiki - Buildings:General


Input: [Description] There are five types of entertainment buildings: Theatre, Jester’s Court, Dancing Bear, Troubadour Arbour and Maypole. Only one (1) of each of these buildings may be placed, and each increases the popularity of a village. The closer they are to village hall, the greater the popularity bonus they give. Before these buildings may be placed, players must research Literature in the Education tab of the research tree. The maximum popularity bonus for each building is +6. All Entertainment Buildings require wood and stone to place. The cost of placement ranges from 1,000 wood and 3,000 stone up to 10,000 wood and 15,000 stone. [Produces] popularity [Building]

Output: Entertainment Buildings

Official Stronghold Kingdoms Wiki - Buildings:General


Input: [Description] There are five types of religious buildings: Small Shrines, Large Shrines, Chapels, Churches and Cathedrals. Religious buildings are used to generate faith points, which are used by monks when performing actions in the world. Some religious buildings also give honour multiplier bonuses. Before these buildings may be placed, players must research Theology in the Education tab of the research tree. The faith and honour multiplier bonuses are: small shrine - +1 faith point, large shrine - +4 faith points, Chapel - +8 faith points & +3 honour, church - +15 faith points & +8 honour, cathedral - +100 faith points and +26 honour. All Religious Buildings require stone and wood to place, ranging from 500 up to 30,000 wood and stone. Chapels, Churches and Cathedrals also require gold to place, ranging from 1,000 to 20,000 gold. [Produces] faith points, honour bonus [Building]

Output: Religious Buildings

Official Stronghold Kingdoms Wiki - Buildings:General


Input: [Description] There are four types of justice buildings: Stocks, Burning Post, Stretching Rack, and Gibbet. Each increases the honour multiplier for the village they are in but gives a negative to popularity. Before these buildings may be placed, players must research Justice in the Education tab of the research tree. The maximum honour bonuses are: stocks - +16 honour & -5 popularity, burning post - +20 honour & -5 popularity, rack- +24 honour & - 5 popularity, gibbet - +28 honour & - 5 popularity. The closer to the village hall, the greater the honour multiplier. All Justice Buildings require gold, wood and stone to place. The cost of placement ranges from 2,000 gold, 1,000 wood and 1,000 stone up to 20,000 gold, 10,000 wood and 10,000 stone. [Produces] honour bonus, negative popularity [Building]

Output: Justice Buildings

Official Stronghold Kingdoms Wiki - Buildings:General


Input: [Characteristic Pattern:] Atomic Number (aufbau Sequential) [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Atomic Weight [Schemata of the Elements] Yes [Mendeleev Table]

Output: Yes

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Cycles (compact) [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Densities [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Electro-negativity [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Families [Schemata of the Elements] Yes [Mendeleev Table]

Output: Yes

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Families (without gaps) [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Groups [Schemata of the Elements] Yes [Mendeleev Table]

Output: Yes

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Ionization [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Metals, Metalloids, Non-Metals [Schemata of the Elements] Yes [Mendeleev Table]

Output: Yes

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Molecular formulae [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Odd/Even (Stable Isotopes) [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Periodicity (numerical) [Schemata of the Elements] Yes [Mendeleev Table]

Output: Yes

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Periodicity (spacing) [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Projections: [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] 168-Elements [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] 216-Elements [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Proton, Neutron, Electron Counts [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Radioactivity (compact) [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Sectors [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Shells [Schemata of the Elements] Yes [Mendeleev Table]

Output: Yes

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Symmetry of First Twenty Elements [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Valence electrons [Schemata of the Elements] Yes [Mendeleev Table]

Output: Yes

The New Periodic Table: The Schemata of the Elements


Input: [Characteristic Pattern:] Weighable/unweighable elements [Schemata of the Elements] Yes [Mendeleev Table]

Output: No

The New Periodic Table: The Schemata of the Elements


Input: [Overview Background] Green [Chat Tag] Green box with star [State]

Output: Corp Member

Eve Boffin: A Rookie's Guide to Eve Online


Input: [Overview Background] Flashing Red [Chat Tag] Red box with a star [State]

Output: At War

Eve Boffin: A Rookie's Guide to Eve Online


Input: [Overview Background] Flashing Orange [Chat Tag] Orange box with a star [State]

Output: Enemy Militia

Eve Boffin: A Rookie's Guide to Eve Online


Input: [Overview Background] Solid Red [Chat Tag] Flashing red skull [State]

Output: Criminal

Eve Boffin: A Rookie's Guide to Eve Online


Input: [Overview Background] Solid Red [Chat Tag] None [State]

Output: Outlaw

Eve Boffin: A Rookie's Guide to Eve Online


Input: [Overview Background] Solid Yellow [Chat Tag] Flashing yellow skull [State]

Output: Suspect

Eve Boffin: A Rookie's Guide to Eve Online


Input: [Skill Name] Moshu Disaster [Description]

Output: Has a chance to make target disappear, only effective on characters above a certain LV.


Input: [Skill Name] Ego Abstraction [Description]

Output: Causes target to lose Health over time.


Input: [Skill Name] Boghi Works [Description]

Output: Causes target to lose Spirit over time.


Input: [Skill Name] Foja Blessing [Description]

Output: Nearby targets Defense is increased, and removes negative conditions. Less effective on characters lower than LV 90.


Input: [Skill Name] Soul Mirror [Description]

Output: Nearby friendly targets Resistances are increased. If character's resistances are higher than 500, it is possible to withstand effects that ignore resistances.


Input: [Skill Name] Ebb and Flow [Description]

Output: When Health is low, the caster has a chance to avoid lethal damage.


Input: [Skill Name] True Conversion [Description]

Output: Health and Stun Resistance is permanently increased. Evasion is also increased once the skill reaches a certain LV.


Input: [Skill Name] Karmatic Justice [Description]

Output: Reflects negative status effects back to the attacker.


Input: [Skill Name] Myna of War [Description]

Output: Consume all Health to create Rough Myna Orbs, with which the character can exchange for special Pet training items from the Pet Tamer. Only one Myna is effective per pet. Increases Max Attack and Min Attack. This item cannot be traded, and will disappear after a set amount of time. If pet is re-tamed or killed by monsters, this effect will disappear. Improvement of Pet Grade grants an additional bonus to the Max and Min Attacks.


Input: [Skill Name] Slaughter Prints [Description]

Output: When you using high LV Espers, the Esper Attack is boosted by a percentage of the character's Defense.


Input: [Skill Name] Myna of Light [Description]

Output: Consume all Health to create Rough Light Orbs, with which the character can exchange for special Pet training items from the Pet Tamer. Only one Myna is effective per pet. Increases Defense. This item cannot be traded, and will disappear after a set amount of time. If pet is re-tamed or killed by monsters, this effect will disappear. Improvement of Pet Grade grants an additional bonus to Defense.


Input: [Effect] Outputs the build-date of the game [Cheat]

Output: build info


Input: [Effect] Outputs the number of objects in the game [Cheat]

Output: count me


Input: [Effect] Toggles the fog of war on and off [Cheat]

Output: deity


Input: [Effect] Starts/stops the demonstration mode [Cheat]

Output: demo


Input: [Effect] Outputs unit information and statistics [Cheat]

Output: droidinfo


Input: [Effect] Cycles through different weathers: rain, snow and clear [Cheat]

Output: john kettley


Input: [Effect] Plays audio clip: "There are no faults in the renderer at the moment" [Cheat]

Output: no faults


Input: [Effect] Toggles display of the sensor ranges of units and buildings on and off [Cheat]

Output: sensors


Input: [Effect] Outputs network and renderer information [Cheat]

Output: timedemo


Input: [Item] Shiny Bauble [Amount] 5 [Where to Buy] Fishing Supply Vendor [What it’s For]

Output: To use as a lure from 1-50


Input: [Item] Nightcrawlers [Amount] 10 [Where to Buy] Fishing Supply Vendor [What it’s For]

Output: To use as a lure from 50-100


Input: [Item] Bright Baubles [Amount] 60 [Where to Buy] Fishing Supply Vendor [What it’s For]

Output: To use as a lure from 100 and up


Input: [Item] Aquadynamic Fish Attractor or Feathered Lure [Amount] These are in limited supply on vendors so just buy what they have or check the Auction House [Where to Buy] Fishing Supply Vendor/Auction House [What it’s For]

Output: To use as a lure from 100 and up


Input: [Item] Fishing Pole [Amount] 1 [Where to Buy] Fishing Supply Vendor [What it’s For]

Output: To fish with


Input: [Item] Strong Fishing Pole [Amount] 1 [Where to Buy] Fishing Supply Vendor [What it’s For]

Output: To fish with after you reach fishing level 10


Input: [Item] Refreshing Spring Water [Amount] 60 [Where to Buy] General Goods Vendor or Innkeeper [What it’s For]

Output: To make Nightfin Soup


Input: [Item] Northern Spices [Amount] At least 35 [Where to Buy] Cooking Supplies Vendor in Dalaran or Auction House [What it’s For]

Output: To make Imperial Manta Steak


Input: [Title] Nudist [Requirement] Wear no armour [Effects]

Output: +8 ARMOR when wearing no armor


Input: [Title] Nonviolent [Requirement] Kill no enemies [Effects]

Output: +2 STAMINA


Input: [Title] Ascetic [Requirement] Have an empty backpack [Effects]

Output: +1 to all stats when inventory is empty


Input: [Title] Humbled [Requirement] Reach floor 1 [Effects]

Output: +2 WILLPOWER


Input: [Title] Killer [Requirement] Kill 1 enemy [Effects]

Output: +1 STRENGTH +1 INTELLECT


Input: [Title] Hoarder [Requirement] Have a full backpack [Effects]

Output: +2 ARMOR when inventory is full


Input: [Title] Explorer [Requirement] Reach floor 2 [Effects]

Output: +1 STAMINA +1 WILLPOWER


Input: [Title] Traveled [Requirement] Travel 5000 tiles [Effects]

Output: +5% run speed


Input: [Title] Stone Skin [Requirement] Receive 5000 damage [Effects]

Output: +1 ARMOR


Input: [Title] Brave [Requirement] Be attacked by 5 enemies at once [Effects]

Output: +1 ARMOR for each enemy over 2 when surrounded


Input: [Title] Dauntless [Requirement] Be attacked by 10 enemies at once [Effects]

Output: +2 ARMOR for each enemy over 2 when surrounded


Input: [Title] Deadly [Requirement] Kill 20 enemies [Effects]

Output: +2 STRENGTH +2 INTELLECT


Input: [Title] Bonebane [Requirement] Kill 20 skeletons [Effects]

Output: +50% damage to skeletons


Input: [Title] Strong [Requirement] Have 30 STRENGTH [Effects]

Output: +3 STRENGTH


Input: [Title] Tough [Requirement] Have 30 STAMINA [Effects]

Output: +3 STAMINA


Input: [Title] Wise [Requirement] Have 30 WILLPOWER [Effects]

Output: +3 WILLPOWER


Input: [Title] Intelligent [Requirement] Have 30 INTELLECT [Effects]

Output: +3 INTELLECT


Input: [Title] Iron Skin [Requirement] Receive 10000 damage [Effects]

Output: +2 ARMOR


Input: [Title] Spelunker [Requirement] Reach floor 5 [Effects]

Output: +2 STAMINA +2 WILLPOWER


Input: [Title] Experienced [Requirement] Reach level 5 [Effects]

Output: +1 to all stats


Input: [Title] Marathoner [Requirement] Travel 10000 tiles [Effects]

Output: +10% run speed


Input: [Title] Steel Skin [Requirement] Receive 20000 damage [Effects]

Output: +3 ARMOR


Input: [Title] Legendary [Requirement] Reach level 10 [Effects]

Output: +2 to all stats


Input: [Title] Herculian [Requirement] Have 50 STRENGTH [Effects]

Output: +5 STRENGTH


Input: [Title] Indomitable [Requirement] Have 50 STAMINA [Effects]

Output: +5 STAMINA


Input: [Title] Iron Willed [Requirement] Have 50 WILLPOWER [Effects]

Output: +5 WILLPOWER


Input: [Title] Genius [Requirement] Have 50 INTELLECT [Effects]

Output: +5 INTELLECT


Input: [Title] Lethal [Requirement] Kill 100 Enemies [Effects]

Output: +3 STRENGTH +3 INTELLECT


Input: [Title] Bonemaster [Requirement] Kill 50 skeletons [Effects]

Output: 20% chance any skeleton that sees you will temporarily be charmed


Input: [Title] Abyssal [Requirement] Reach floor 10 [Effects]

Output: +3 STAMINA +3 WILLPOWER


Input: [Title] Epic [Requirement] Reach level 15 [Effects]

Output: +3 to all stats


Input: [Title] Devastating [Requirement] Kill 200 enemies [Effects]

Output: +5 STRENGTH +5 INTELLECT


Input: [0] Home [Handicap] 0 [0:0] bet refund [1:0] win full bet [0:1] lose full bet [2:0] win full bet [Home win more than 2 goals] win full bet [Away win more than one goal]

Output: lose full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Away [Handicap] 0 [0:0] bet refund [1:0] lose full bet [0:1] win full bet [2:0] lose full bet [Home win more than 2 goals] lose full bet [Away win more than one goal]

Output: win full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Home [Handicap] -1/4 [0:0] lose 1/2 bet [1:0] win full bet [0:1] lose full bet [2:0] win full bet [Home win more than 2 goals] win full bet [Away win more than one goal]

Output: lose full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Away [Handicap] +1/4 [0:0] win 1/2 bet [1:0] lose full bet [0:1] win full bet [2:0] lose full bet [Home win more than 2 goals] lose full bet [Away win more than one goal]

Output: win full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Home [Handicap] -1/2 [0:0] lose full bet [1:0] win full bet [0:1] lose full bet [2:0] win full bet [Home win more than 2 goals] win full bet [Away win more than one goal]

Output: lose full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Away [Handicap] +1/2 [0:0] win full bet [1:0] lose full bet [0:1] win full bet [2:0] lose full bet [Home win more than 2 goals] lose full bet [Away win more than one goal]

Output: win full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Home [Handicap] -3/4 [0:0] lose full bet [1:0] win 1/2 bet [0:1] lose full bet [2:0] win full bet [Home win more than 2 goals] win full bet [Away win more than one goal]

Output: lose full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Away [Handicap] +3/4 [0:0] win full bet [1:0] lose 1/2 bet [0:1] win full bet [2:0] lose full bet [Home win more than 2 goals] lose full bet [Away win more than one goal]

Output: win full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Home [Handicap] -1 [0:0] lose full bet [1:0] bet refund [0:1] lose full bet [2:0] win full bet [Home win more than 2 goals] win full bet [Away win more than one goal]

Output: lose full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [0] Away [Handicap] +1 [0:0] win full bet [1:0] bet refund [0:1] win full bet [2:0] lose full bet [Home win more than 2 goals] lose full bet [Away win more than one goal]

Output: win full bet

Asian Handicap Expalined In Details For Soccer Betting


Input: [Arcane] Hear the Whispers of Aether [Mystical] Detect Mystical Links [Demonic] Eye of the Demon [Original]

Output: Detect Magic

Terminal Space: Alternate spell names part 1


Input: [Arcane] Silver Chains of Denial [Mystical] Guardian of the Passage [Demonic] Demonic Gatekeeper [Original]

Output: Hold Portal

Terminal Space: Alternate spell names part 1


Input: [Arcane] Knowing the Words of Djinni [Mystical] Unveil the Secrets [Demonic] Unveil the Signs of Hell [Original]

Output: Read Magic

Terminal Space: Alternate spell names part 1


Input: [Arcane] Glowing Shield of Angels [Mystical] Repulse the Messenger of Underworld [Demonic] Hell Ward [Original]

Output: Protection/Evil

Terminal Space: Alternate spell names part 1


Input: [Arcane] Nebular Radiation [Mystical] Word of Brightness [Demonic] Hellish Glow [Original]

Output: Light

Terminal Space: Alternate spell names part 1


Input: [Arcane] Mystical Shackles [Mystical] Overwhelm the Weak [Demonic] Grasp the Soul [Original]

Output: Charm Person

Terminal Space: Alternate spell names part 1


Input: [Arcane] Shimmering Mists of Somnolence [Mystical] Words of Slumber [Demonic] Whispers of Darkness [Original]

Output: Sleep

Terminal Space: Alternate spell names part 1


Input: [Abbreviation] STR [What It Does] Affects attack power. [Attribute]

Output: Strength

Character Creation - Wizardry Online Wiki


Input: [Abbreviation] VIT [What It Does] Affects physical defense and speed when weapon is drawn. Also increases max equip weight. [Attribute]

Output: Vitality

Character Creation - Wizardry Online Wiki


Input: [Abbreviation] DEX [What It Does] Affects damage range and critical hit rate. Also affects the chance that treasure chest traps can be disabled and regular traps can be avoided. [Attribute]

Output: Dexterity

Character Creation - Wizardry Online Wiki


Input: [Abbreviation] AGI [What It Does] Affects received damage amount and received critical hits. [Attribute]

Output: Agility

Character Creation - Wizardry Online Wiki


Input: [Abbreviation] INT [What It Does] Affects magic skills for mages. Also reduces the damage of enemy magic. [Attribute]

Output: Intelligence

Character Creation - Wizardry Online Wiki


Input: [Abbreviation] PIE [What It Does] Affects magic skills for Priests. Also reduces the damage of enemy magic. [Attribute]

Output: Piety

Character Creation - Wizardry Online Wiki


Input: [Abbreviation] LUC [What It Does] Increased revival rate and increased percentance of opening chests. Might also affect other things involving luck in game such as forging, but unconfirmed as of now. [Attribute]

Output: Luck

Character Creation - Wizardry Online Wiki


Input: [Observation] Check [Personal Value] I am the eldest of three boys. [Element]

Output: Brothers

I Wasn’t Ready For Space Brothers | We Remember Love


Input: [Observation] Check [Personal Value] I too, wanted to be an astronaut as a boy. [Element]

Output: Space Travel

I Wasn’t Ready For Space Brothers | We Remember Love


Input: [Observation] Check [Personal Value] I used to go into grassy clearings; thickets, etc. to get the best view of the night sky. [Element]

Output: Astronomy

I Wasn’t Ready For Space Brothers | We Remember Love


Input: [Observation] Tentative [Personal Value] As much as I enjoy Protoculture, etc. I love me a hard science fiction story too. [Element]

Output: Hard Science

I Wasn’t Ready For Space Brothers | We Remember Love


Input: [Observation] Check [Personal Value] Been there. [Element]

Output: Unemployment

I Wasn’t Ready For Space Brothers | We Remember Love


Input: [Observation] Check [Personal Value] Kind of like Planetes, but totally BRO. [Element]

Output: Burning Shounen Ambition

I Wasn’t Ready For Space Brothers | We Remember Love


Input: [Mean Score] 1.8 [TKGL Score] 1.3 [TKGL better than average?] Yes

Output: The law firm is unpredictable in its behavior

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [Mean Score] 4.9 [TKGL Score] 5.1 [TKGL better than average?] Yes

Output: The law firm is consistent in its behavior

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [Mean Score] 5.0 [TKGL Score] 5.3 [TKGL better than average?] Yes

Output: The law firm is reliable in its behavior

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [Mean Score] 4.8 [TKGL Score] 5.1 [TKGL better than average?] Yes

Output: The law firm keeps its promises

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [Mean Score] 5.2 [TKGL Score] 5.4 [TKGL better than average?] Yes

Output: We cooperate well with the law firm

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [Mean Score] 5.1 [TKGL Score] 5.3 [TKGL better than average?] Yes

Output: The law firm keeps to its commitments with us

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [Mean Score] 4.6 [TKGL Score] 4.9 [TKGL better than average?] Yes

Output: The law firm keeps to the deadlines

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [Mean Score] 2.0 [TKGL Score] 1.7 [TKGL better than average?] Yes

Output: We doubt the law firm's willingness to keep agreements with us

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [Mean Score] 3.7 [TKGL Score] 4.0 [TKGL better than average?] Yes

Output: We feel that we can make ourselves dependent on the law firms

Electronic Law Journals - JILT 2002 (1) - Gottschalk

Do you agree or disagree with the following concerning the selected law firm?


Input: [type] storm [spreading] Can move to a neighboring field the next day [frequency] once in 2 days [effect]

Output: Destroys animal husbandry or animal husbandry AND farming.

Knights Honor - strategic medieval role play turn based browser game - free


Input: [type] fire [frequency] once in 2 days [effect]

Output: Destroys Horse Breeding or Horse Breeding AND Forge

Knights Honor - strategic medieval role play turn based browser game - free


Input: [type] pestilence [spreading] Can spread to a neighboring field (max. of 3 days) [frequency] once in 2 days [effect]

Output: Destroys animal husbandry + farming OR militia + advanced militia OR horse breeding

Knights Honor - strategic medieval role play turn based browser game - free


Input: [type] drought [frequency] once in 2 days [effect]

Output: Destroys animal husbandry or farming

Knights Honor - strategic medieval role play turn based browser game - free


Input: [type] bandits [frequency] once in 2 days [effect]

Output: Destroys farming OR animal husbandry OR horse breeding

Knights Honor - strategic medieval role play turn based browser game - free


Input: [type] pirates (on sea fields only) [frequency] once in 3 days on 1 sea field [effect]

Output: Possibility of looting the armies chest. Only 1 army out of 3 on the field can be robbed

Knights Honor - strategic medieval role play turn based browser game - free


Input: [type] sea storm (on sea fields only) [frequency] once in 2 days on 1 sea field [effect]

Output: Can cause a capsizing of the ship - army will be disbanded. Can only happen to 1 army out of 3 per field

Knights Honor - strategic medieval role play turn based browser game - free


Input: [Thunderous Squall] Typhoon Slash

Output: A vortex that draws enemies in and then sends them flying with a powerful area of effect attack.

A thunderous barrage of attacks that leaves the opponent incapacitated.


Input: [Thunderous Squall] Slipaway

Output: A dodge skill that puts distance between you and your enemy, allowing for a quick strike or sneaky escape.

A thunderous barrage of attacks that leaves the opponent incapacitated.


Input: [Thunderous Squall] Blade Heart

Output: Increases your power after each successful attack, allowing you to rack up massive damage in a short time.

A thunderous barrage of attacks that leaves the opponent incapacitated.


Input: [Thunderous Squall] Cross Cut

Output: Automatically counter an enemy attack. Time the skill correctly to unleash a devastating blow.

A thunderous barrage of attacks that leaves the opponent incapacitated.


Input: [Thunderous Squall] Backlash

Output: Automatically counter an enemy attack. Time the skill correctly to unleash a devastating blow.

A thunderous barrage of attacks that leaves the opponent incapacitated.


Input: [Thunderous Squall] Cyclone

Output: Attack a boss with a barrage of blades to deal massive damage while it's incapacitated.

A thunderous barrage of attacks that leaves the opponent incapacitated.


Input: [Code] BACJ [Tassel & Hood Color] White [Degree Name]

Output: Bachelor of Arts in Criminal Justice


Input: [Code] BASS [Tassel & Hood Color] White [Degree Name]

Output: Bachelor of Arts in Sustainability Studies


Input: [Code] BLS [Tassel & Hood Color] Black [Degree Name]

Output: Bachelor of Liberal Studies


Input: [Code] BPS [Tassel & Hood Color] Black [Degree Name]

Output: Bachelor of Professional Studies


Input: [Code] BSHTM [Tassel & Hood Color] Golden yellow [Degree Name]

Output: Bachelor of Science in Hospitality & Tourism Management


Input: [Code] MATD [Tassel & Hood Color] White [Degree Name]

Output: Master of Arts in Training & Development


Input: [Code] MAHPI [Tassel & Hood Color] White [Degree Name]

Output: Master of Arts in Human Performance Improvement


Input: [Code] MSHTM [Tassel & Hood Color] Golden yellow [Degree Name]

Output: Master of Science in Hospitality & Tourism Management


Input: [Code] PSP [Tassel & Hood Color] Purple [Degree Name]

Output: Certificate in Paralegal Studies


Input: [World] Traverse Town [Location] Secret Waterway [Reward] Orichalcum [Notes]

Output: In the middle of the passage, where the short tunnel connects with the main tunnel.

Trinity - The Keyhole: Ye Olde Kingdom Hearts Fansite


Input: [World] Wonderland [Location] Lotus Forest [Reward] Lady Luck [Notes]

Output: In the closed off area that can be reached through the painting on the wall of the Bizarre Room.

Trinity - The Keyhole: Ye Olde Kingdom Hearts Fansite


Input: [World] Olympus Coliseum [Location] Coliseum Gates [Reward] Violetta [Notes]

Output: On the ground in the very center of the area.

Trinity - The Keyhole: Ye Olde Kingdom Hearts Fansite


Input: [World] Deep Jungle [Location] Cavern of Hearts [Reward] Orichalcum [Notes]

Output: In front of the Keyhole.

Trinity - The Keyhole: Ye Olde Kingdom Hearts Fansite


Input: [World] Agrabah [Location] Cave: Entrance [Reward] Comet-G [Notes]

Output: Entrance, in front left-hand side.

Trinity - The Keyhole: Ye Olde Kingdom Hearts Fansite


Input: [World] Halloween Town [Location] Moonlight Hill [Reward] Comet-G In Kingdom Hearts Final Mix, puppies 67, 68, 69 are given instead. [Notes]

Output: To the left of the entrance, near a broken segment of wall.

Trinity - The Keyhole: Ye Olde Kingdom Hearts Fansite


Input: [World] Monstro [Location] Chamber 6 [Reward] Thundaga-G In Kingdom Hearts Final Mix, a Dark Matter is given instead. [Notes]

Output: In the low-lying area behind the tallest "step".

Trinity - The Keyhole: Ye Olde Kingdom Hearts Fansite


Input: [World] Atlantica [Location] Triton's Palace [Reward] Orichalcum [Notes]

Output: On the floor in the center of the spiral shell structure.

Trinity - The Keyhole: Ye Olde Kingdom Hearts Fansite