Input: [Title Type] Trait 4 [Title] Brash Lady's Man [Capell says...]

Output: Overemotional and angsty girls are nice, too...


Input: [Title Type] Trait 4 [Title] Aya's Man [Capell says...]

Output: Aya's my girl!


Input: [Demarcation] Deflection [-] -

Output: Would be intruders will be deflected to softer targets.

Manufacturer, supplier of Electric fencing, energizers

The JVA fence around your property shows you mean business.


Input: [Demarcation] Deterrence [-] -

Output: The safe, powerful JVA shock is a strong deterrent to intruders.

Manufacturer, supplier of Electric fencing, energizers

The JVA fence around your property shows you mean business.


Input: [Demarcation] Delay [-] -

Output: The physical barrier will delay an intruder, something they do not like.

Manufacturer, supplier of Electric fencing, energizers

The JVA fence around your property shows you mean business.


Input: [Demarcation] Detection [-] -

Output: The JVA’s voltage monitor warns you of any tampering with the fence.

Manufacturer, supplier of Electric fencing, energizers

The JVA fence around your property shows you mean business.


Input: [Demarcation] Deny [-] -

Output: A well-erected electric security fence will deny entry.

Manufacturer, supplier of Electric fencing, energizers

The JVA fence around your property shows you mean business.


Input: [Demarcation] Dependable [-] -

Output: 60 seconds a minute, 60 minutes an hour, 24 hours a day, 365 days a year, your JVA electric security fence is monitored by an alert, sober, electronic watchman.

Manufacturer, supplier of Electric fencing, energizers

The JVA fence around your property shows you mean business.


Input: [Lv.] 2 [Name] Auto Triangulate [Description]

Output: Automatically activates Triangulate upon changing your class to Botanist.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 11 [Name] Tree Whisperer [Description]

Output: Allows you to better identify the characteristics of a mature tree or patch or lush vegetation, Improving gathering rate when conditions are met.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 16 [Name] Tree Whisperer II [Description]

Output: Allows you to better identify the characteristics of a mature tree or patch or lush vegetation, Improving gathering rate when conditions are met.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 18 [Name] Enhanced Stealth I [Description]

Output: Increases the range of enemies avoidable when using Stealth to level 30.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 21 [Name] Tree Whisperer III [Description]

Output: Allows you to better identify the characteristics of a mature tree of patch or lush vegetation, Improving gathering rate when conditions are met.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 26 [Name] Tree Whisperer IV [Description]

Output: Allows you to better identify the characteristics of a mature tree of patch or lush vegetation, Improving gathering rate when conditions are met.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 28 [Name] Enhanced Stealth II [Description]

Output: Increases the range of enemies avoidable when using Stealth to level 40.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 38 [Name] Enhanced Stealth III [Description]

Output: Increases the range of enemies avoidable when using Stealth to level 50.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 39 [Name] [New Skill] [Description]

Output: Allows you to find unspoiled gathering nodes

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 41 [Name] Ward Of The Twelve I [Description]

Output: Extends gathering ward increases to crystals.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Lv.] 50 [Name] Ward Of The Twelve II [Description]

Output: Extends gathering ward increases to clusters.

FFXIV ARR Botany Guide & FAQ - FFXIV Guild


Input: [Symbol] Ch'ien [Attribute] strong [Image] heaven [Family Relationship] father [Name]

Output: the Creative

Introduction to the I Ching - By Richard Wilhelm


Input: [Symbol] K'un [Attribute] devoted, yielding [Image] earth [Family Relationship] mother [Name]

Output: the Receptive

Introduction to the I Ching - By Richard Wilhelm


Input: [Symbol] Ch�n [Attribute] inciting, movement [Image] thunder [Family Relationship] first son [Name]

Output: the Arousing

Introduction to the I Ching - By Richard Wilhelm


Input: [Symbol] K'an [Attribute] dangerous [Image] water [Family Relationship] second son [Name]

Output: the Abysmal

Introduction to the I Ching - By Richard Wilhelm


Input: [Symbol] K�n [Attribute] resting [Image] mountain [Family Relationship] third son [Name]

Output: Keeping Still

Introduction to the I Ching - By Richard Wilhelm


Input: [Symbol] Sun [Attribute] penetrating [Image] wind, wood [Family Relationship] first daughter [Name]

Output: the Gentle

Introduction to the I Ching - By Richard Wilhelm


Input: [Symbol] Li [Attribute] light-giving [Image] fire [Family Relationship] second daughter [Name]

Output: the Clinging

Introduction to the I Ching - By Richard Wilhelm


Input: [Symbol] Tui [Attribute] joyful [Image] lake [Family Relationship] third daughter [Name]

Output: the Joyous

Introduction to the I Ching - By Richard Wilhelm


Input: [Factor] x2 [Durchschnittlich] 3 [Beschreibung]

Output: Points for threads How many points should be given for single threads?


Input: [Factor] x2 [Durchschnittlich] 0 [Beschreibung]

Output: Points for Social Group Discussions Points for Social Group Messages


Input: [Factor] x0.5 [Durchschnittlich] 2 [Beschreibung]

Output: Points for tags Points that are added for every tag the user puts on a thread


Input: [Factor] x10 [Durchschnittlich] 85 [Beschreibung]

Output: Points for thread votes on own thread How many points should be given for votes?


Input: [Factor] x1 [Durchschnittlich] 3 [Beschreibung]

Output: Points for using thread rating How many points should be given for using thread rating?


Input: [Factor] x0.3 [Durchschnittlich] 5 [Beschreibung]

Output: Points for replies to own threads How many points should be given for replies to own threads?


Input: [Factor] x0.02 [Durchschnittlich] 50 [Beschreibung]

Output: Points for thread views How many points should be given for views on threads?


Input: [Factor] x50 [Durchschnittlich] 400 [Beschreibung]

Output: Points for sticky threads How many points should be given for sticky threads?


Input: [Survey Name & Link] Quick Survey - Rate Poolandspa.com Overall [Length] 1 Page [Time] 1 Min. [Status] Survey Temporarily Closed

Output: You have visited or used Poolandspa.com and want to share some brief opinions


Input: [Survey Name & Link] Rate Our Customer Service [Length] 6 Pages [Time] 4 Min. [Status] Survey Temporarily Closed

Output: You have purchased something from Poolandspa.com


Input: [Survey Name & Link] Rate Our Web Site [Length] 6 Pages [Time] 4 Min. [Status] Survey Temporarily Closed

Output: You have surfed through some of our web site


Input: [Survey Name & Link] Rate Your Own Hot Tub Spa [Length] 2 Pages [Time] 2 Min. [Status] Survey Temporarily Closed

Output: You already own a hot tub and want to tell us about it


Input: [Survey Name & Link] Your Opinions On Shopping For A New Hot Tub Spa [Length] 6 Pages [Time] 4 Min. [Status] Survey Temporarily Closed

Output: You are in the process of shopping for a hot tub spa, or have shopped for a hot tub within the last 12 months


Input: [Survey Name & Link] Rate Our Online How-To Videos [Length] 4 Pages [Time] 3 Min. [Status] Survey Temporarily Closed

Output: You have watched some of our How-To videos online or on YouTube


Input: [Survey Name & Link] Rate Our DVD How-To Videos [Length] 4 Pages [Time] 3 Min. [Status] Survey Temporarily Closed

Output: You have watched a Poolandspa.TV How-To DVD


Input: [BodyUp vs. Hoyer] Patient Lift [BodyUp Evolution] Yes! [Hoyer Lift]

Output: Yes

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [BodyUp vs. Hoyer] Versatile Money Saver [BodyUp Evolution] Yes! [Hoyer Lift]

Output: No

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [BodyUp vs. Hoyer] Used as a Transport Chair [BodyUp Evolution] Yes! [Hoyer Lift]

Output: No

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [BodyUp vs. Hoyer] Commode/Shower Seat [BodyUp Evolution] Yes! [Hoyer Lift]

Output: No

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [BodyUp vs. Hoyer] Lightweight [BodyUp Evolution] Yes! Light under 70lbs [Hoyer Lift]

Output: Heavy 300lbs+

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [BodyUp vs. Hoyer] Easy to Disassemble [BodyUp Evolution] Yes! [Hoyer Lift]

Output: No

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [BodyUp vs. Hoyer] Easy to transport [BodyUp Evolution] Yes! [Hoyer Lift]

Output: No

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [BodyUp vs. Hoyer] Personal Dignity [BodyUp Evolution] High! [Hoyer Lift]

Output: Low

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [BodyUp vs. Hoyer] Green eco-friendly! [BodyUp Evolution] Yes! [Hoyer Lift]

Output: No

ActiveForever.com | BodyUp Evolution patient lifting and transport system vs Hoyer Lift


Input: [Name] Footpath [Build Cost] 5G [Unlock Condition] Initially Available [Effect]

Output: Allows villagers and visitors to travel between buildings in your village


Input: [Name] Remove [Build Cost] 5G [Unlock Condition] Initially Available [Effect]

Output: Allows you to clear buildings from your village


Input: [Name] Bridge [Build Cost] 500G [Unlock Condition] Complete Bridge Research [Effect]

Output: Allows villagers and visitors to cross rivers


Input: [Name] Move [Build Cost] 20G [Unlock Condition] Clear Miyoshi Clan Battle [Effect]

Output: Allows you to rearrange buildings in your village


Input: [Name] Farmhouse [Build Cost] 40G [Maintenance] 2G [Unlock Condition] Initially Available [Effect]

Output: Allows your villagers to recover energy


Input: [Name] House [Build Cost] 100G [Maintenance] 5G [Unlock Condition] Complete House Research [Effect]

Output: Allows your villagers to recover energy at 1.5 x the normal rate


Input: [Name] Mansion [Build Cost] 200G [Maintenance] 10G [Unlock Condition] Complete Mansion Research [Effect]

Output: Allows your villagers to recover energy at 2 x the normal rate


Input: [Name] Cherry Tree [Build Cost] 20G [Unlock Condition] Initially Available [Effect]

Output: Boosts the stats of all buildings in the area of effect


Input: [Name] Flower Garden [Build Cost] 100G [Base Purchase Price] 100G [Successive Price Increase] 40G [Unlock Condition] Clear Ukita Clan Battle [Effect]

Output: Boosts the selling power of all shops in the area of effect


Input: [Name] Well [Build Cost] 150G [Base Purchase Price] 200G [Successive Price Increase] 120G [Unlock Condition] Clear Imagawa Clan Battle [Effect]

Output: Boosts the production of all facilities in the area of effect


Input: [Name] Garden [Build Cost] 200G [Base Purchase Price] 250G [Successive Price Increase] 190G [Unlock Condition] Clear Emperor [Lvl 21] Battle [Effect]

Output: Boosts the recovery rate of all houses in the area of effect


Input: [Name] Scarecrow [Build Cost] 100G [Base Purchase Price] 150G [Successive Price Increase] 80G [Unlock Condition] Clear Rokkaku Clan Battle [Effect]

Output: Boosts the food production of all Fields and Rice Paddies in the area of effect


Input: [Name] Festival Drum [Build Cost] 300G [Maintenance] 10G [Base Purchase Price] 500G [Successive Price Increase] 350G [Unlock Condition] Clear Tokugawa Clan Battle [Effect]

Output: Greatly boosts the production of all facilities in the area of effect


Input: [Name] Fireworks [Build Cost] 250G [Maintenance] 20G [Base Purchase Price] 600G [Successive Price Increase] 400G [Unlock Condition] Clear Ishiyama Hongan-ji Battle [Effect]

Output: Greatly boosts the selling power of all shops in the area of effect. (Failed fireworks will generate 10G.)


Input: [Stat] HP [Characteristic]

Output: Often dozes off

DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon - Smogon University


Input: [Stat] Atk [Characteristic]

Output: Likes to thrash about

DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon - Smogon University


Input: [Stat] Def [Characteristic]

Output: Capable of taking hits

DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon - Smogon University


Input: [Stat] SpA [Characteristic]

Output: Mischievous

DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon - Smogon University


Input: [Stat] SpD [Characteristic]

Output: Somewhat vain

DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon - Smogon University


Input: [Stat] Spe [Characteristic]

Output: Alert to Sounds

DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon - Smogon University


Input: [Title] Infinite Sentry Health [Description] Whereby a Spy and an Engineer working together can infinitely increase the health of a Sentry Gun by using the Red-Tape Recorder [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Infinite Teleporter Health [Description] Whereby an Engineer could infinitely increase the health of a Teleporter by moving and destroying the entrance. [Exists on PC] No [Exists on PS3] No [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Backstab Not Breaking Disguise [Description] Whereby a Spy could backstab while retaining their disguise. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: Yes

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Bunny Hopping [Description] A jumping technique that allowed players to move faster than they should by bypassing the velocity cap. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Reference Pose Heavy [Description] Whereby a Heavy could go into a reference pose by spinning the Minigun in spawn and switching class to Heavy. This is still performable, but another method is required. [Exists on PC] No [Exists on PS3] ? [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Cloaked Backstab [Description] Whereby a Spy could backstab while remaining Cloaked. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Critical Hit Storing [Description] Whereby players are able to store Critical hits in their weapon. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Crouch Jump [Description] Whereby players are able to build Teleporters in places that they should not be able to, such as spawn rooms. [Exists on PC] No [Exists on PS3] No [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Spectator Achievements [Description] Whereby players could complete achievements by spectating other players who earned them. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Door Block Exploit [Description] Allowed Engineer players to block spawn doors with the help of Teleporters. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Heavy Minigun Exploit [Description] Whereby a Heavy was able to run and simultaneously rev up or fire their Minigun. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Intelligence Teleportation [Description] An exploit that allowed a player to teleport with the intelligence by dropping it next to the Teleporter, then picking it up as they were teleported. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: Yes

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Melee Weapon Switching Exploits [Description] Whereby players could attack and then instantly switch to another weapon and back again, making the next attack with the melee weapon land instantly, and stack on the attack they were already making. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Needle Boosting [Description] Whereby players could be boosted by the Medic's Syringe Gun needles. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: Yes

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Occlusion Visualization Cheat (cvar) [Description] Allowed players to make use of the built-in Performance UI to enable visible occluders which would let you then see through walls. [Exists on PC] No [Exists on PS3] No [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Permanent ÜberCharge [Description] Whereby a disconnected Medic could continue to ÜberCharge his target indefinitely. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Permanent ÜberCharge #2 [Description] Whereby a Medic is able to give himself an ever-lasting ÜberCharge for the rest of the round. It requires a player to have unlocked the Kritzkrieg, and is done by switching to the Kritzkrieg whilst deploying the Über in the team respawn room. This can also be done the opposite way around - by switching to the Medi Gun, giving the player infinite Critical hits for the rest of the round. Standing near a Dispenser (or Payload while attacking), healing a teammate, or being healed by a teammate will however end the charge. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Permanent Atomic Punch [Description] Where a Scout becomes permanently under the effect of Bonk! Atomic Punch by drinking the item while moving into a supply cabinet. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Teleporter Exploit [Description] Whereby an Engineer could earn himself large amounts of points by using his own teleporter repeatedly. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: Yes

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Wall Sap [Description] Whereby a Spy could attach a Sapper to enemy buildings through thin walls. [Exists on PC] No [Exists on PS3] Yes [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Cart Upgrading [Description] Where BLU Engineers could "upgrade" the Dispenser on the cart by hitting where the blue stream comes out of the pipe on the cart, allowing it to dispense health faster than normal.[1] [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Level 3 Combat Mini-Sentry Exploit [Description] Whereby an Engineer could build a Combat Mini-Sentry that fires rockets by building a Level 3 Sentry Gun, switching to Gunslinger (either by respawning or using resupply lockers), then re-deploying the Sentry Gun. The resulted Sentry Gun would take only 2.5 seconds to build like a Combat Mini-Sentry, but fired rockets like a normal Sentry Gun. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Multiple Buildings Exploit [Description] Several methods where the Engineer (or in some cases the Spy) could build multiple copies of all his buildings. [Exists on PC] No [Exists on PS3] No [Exists on 360]

Output: No

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Multiple Buildings Exploit #2 [Description] An Engineer could pick up a building with the "Automatically respawn after loadout changes in respawn zones" option and change their loadout hereby glitching them into having a building being "carried" and allowing the Engineer to build multiple buildings using the "build x" commands. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Multiple Buildings Exploit #3 [Description] Whereby an Engineer can build an unlimited number of buildings by using the commands, "build 0 x", "build 1 x", and "build 2 x" (where x is the number of the building), and a Spy can build an unlimited number of Dispensers using "build 0 x" (where x is the number of the building). [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Invisible Buildings Exploit [Description] Any Engineer picking up a building and immediately taunting would be able to use the weapon they taunted with whilst holding this building. If placed back down with the "build x" commands, these buildings would be invisible, leaving only the sentry shadow, Dispenser screen or teleporter effect. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Infinite Crit Exploit [Description] An Engineer that had revenge Crits on the Frontier Justice could abuse a loadout-related glitch to gain infinite Crits for all weapons, including ones that don't normally Crit (such as the Southern Hospitality). [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Powerjack Heal Exploit [Description] A Pyro could switch to the Powerjack before an ignited enemy died from afterburn and still get the +75 health. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Permanent Regen Exploit [Description] By disconnecting from the server mid-taunt with the Amputator, the healing effect would stay on all in the healing radius (through death and class change), until they disconnected or the map changed. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Surviving Kamikaze Exploit [Description] Performing the Kamikaze taunt with the Rocket Jumper equipped to the primary slot will allow the Soldier to survive the taunt with no blast damage. This was removed and later re-implemented as a feature. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Spectator Halloween Gift Grab [Description] Briefly during the 2010 Halloween event, it was possible to pick up gifts whilst in spectator mode simply by running the free camera into them. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Title] Huntsman Reload Exploit [Description] By switching to a different weapon and quickly switching back, it was possible to reload the Huntsman faster than intended. [Exists on PC] No [Exists on PS3] Never Existed [Exists on 360]

Output: Never Existed

Exploits - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Mode] Ally [Description] Overdrive Bar fills up when characters turn comes up [Method Of Aquirement]

Output: Automatically Aquired.


Input: [Mode] Avenger [Description] Overdrive Bar fills up when ally gets killed [Method Of Aquirement]

Output: Gained when your party is killed a lot.


Input: [Mode] Comrade [Description] Overdrive Bar fills up when allies take damage [Method Of Aquirement]

Output: Automaticaly Aquired


Input: [Mode] Daredevil [Description] Overdrive Bar fills up when character fights with low HP [Method Of Aquirement]

Output: Fight alot with in critical stage (low HP)


Input: [Mode] Hero [Description] Overdrive Bar fills up when character defeats powerful enemy [Method Of Aquirement]

Output: Let the character you want to learn defeat bosses or stronger enemies.


Input: [Mode] Slayer [Description] Overdrive Bar fills up when the character defeats an enemy [Method Of Aquirement]

Output: Let the character you want to teach it to defeat a lot of enemies.


Input: [Mode] Stoic [Description] Overdrive Bar fills up when character takes damage [Method Of Aquirement]

Output: Automatically Aquired


Input: [Mode] Sufferer [Description] Overdrive Bar fills up when character suffers from status ailments [Method Of Aquirement]

Output: Let your character become inflicted by status ailments


Input: [Mode] Tactician [Description] harges when status attack succeeds [Method Of Aquirement]

Output: Use Offensive Status Attacks


Input: [Mode] Victim [Description] Overdrive Bar fills up when character is hit with status attacks [Method Of Aquirement]

Output: Automatically Aquired


Input: [Mode] Victor [Description] Overdrive Bar fills up when the party wins the battle [Method Of Aquirement]

Output: Automatically Aquired


Input: [Mode] Warrior [Description] Overdrive Bar fills up when character damages enemy [Method Of Aquirement]

Output: Let the character you want to learn it get hit by an enemy frequently.


Input: [SKILL] Acrobatics [ABILITY] Agl [UNTRAINED?] No [ACTION]

Output: move or free

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Athletics [ABILITY] Str [UNTRAINED?] Yes [ACTION]

Output: move

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Close Combat [ABILITY] Fgt [UNTRAINED?] Yes [ACTION]

Output: standard

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Deception [ABILITY] Pre [UNTRAINED?] Yes [ACTION]

Output: standard

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Expertise [ABILITY] Int [UNTRAINED?] No* [ACTION]

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Insight [ABILITY] Awe [UNTRAINED?] Yes [ACTION]

Output: free

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Intimidation [ABILITY] Pre [UNTRAINED?] Yes [ACTION]

Output: standard

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Investigation [ABILITY] Int [UNTRAINED?] No [ACTION]

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Perception [ABILITY] Awe [UNTRAINED?] Yes [ACTION]

Output: free

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Persuasion [ABILITY] Pre [UNTRAINED?] Yes [ACTION]

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Ranged Combat [ABILITY] Dex [UNTRAINED?] Yes [ACTION]

Output: standard

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Sleight of Hand [ABILITY] Dex [UNTRAINED?] No [ACTION]

Output: standard

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Stealth [ABILITY] Agl [UNTRAINED?] Yes [ACTION]

Output: move

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Technology [ABILITY] Int [UNTRAINED?] No [ACTION]

Output: standard

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Treatment [ABILITY] Int [UNTRAINED?] No [ACTION]

Output: standard

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [SKILL] Vehicles [ABILITY] Dex [UNTRAINED?] No [ACTION]

Output: move

Cheat Sheet | Stories From Exalted Publishing | Obsidian Portal


Input: [Game] Vampire: The Requiem [Morality Trait] Humanity [Alternate Suggestions] Stamina + Resolve [Effect/Dice Pool]

Output: Base time spent in torpor

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Stamina + Resolve – Blood Potency [Effect/Dice Pool]

Output: Remaining awake during the day

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Blood Potency acts as negative modifier to appropriate rolls [Effect/Dice Pool]

Output: Interacting with mortals

House Rules | Shadows in the Void | Obsidian Portal


Input: [Game] Werewolf: The Forsaken [Morality Trait] Harmony [Alternate Suggestions] Storyteller’s judgment [Effect/Dice Pool]

Output: Death Rage Stimuli

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Bonuses/penalties are based on sum of Primal Urge + Occult [Effect/Dice Pool]

Output: Dealing with spirits

House Rules | Shadows in the Void | Obsidian Portal


Input: [Game] Mage: The Awakening [Morality Trait] Wisdom [Alternate Suggestions] Bonuses/penalties are based on sum of Gnosis + Occult [Effect/Dice Pool]

Output: Dealing with spirits

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Bonuses/penalties are based on sum of Gnosis + Stamina [Effect/Dice Pool]

Output: Contesting Abyssal beings

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Intelligence + Wits [Effect/Dice Pool]

Output: Determining Paradox effects/duration

House Rules | Shadows in the Void | Obsidian Portal


Input: [Game] Promethean: The Created [Morality Trait] Humanity [Alternate Suggestions] Resolve + Composure [Effect/Dice Pool]

Output: Avoiding Torment

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Intelligence + Occult [Effect/Dice Pool]

Output: Creating a new Promethean

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Azoth (the Storyteller should consider being lenient with modifiers if using this method) [Effect/Dice Pool]

Output: Reaching the New Dawn

House Rules | Shadows in the Void | Obsidian Portal


Input: [Game] Changeling: The Lost [Morality Trait] Clarity [Alternate Suggestions] Bonuses/penalties are based on sum of Wyrd + Wits [Effect/Dice Pool]

Output: Perception

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Wits + Wyrd [Effect/Dice Pool]

Output: Kenning

House Rules | Shadows in the Void | Obsidian Portal


Input: [Game] Hunter: The Vigil [Morality Trait] Morality [Alternate Suggestions] N/A [Effect/Dice Pool]

House Rules | Shadows in the Void | Obsidian Portal


Input: [Game] Geist: The Sin-Eaters [Morality Trait] Synergy [Alternate Suggestions] Bonuses/penalties are based on sum of Psyche + Manipulation [Effect/Dice Pool]

Output: Opening Avernian Gates

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Bonuses/penalties are based on sum of Psyche + Presence [Effect/Dice Pool]

Output: Dealing with geists/Kerberoi

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Bonuses/penalties are based on sum of Psyche + Manipulation [Effect/Dice Pool]

Output: Conducting Ceremonies

House Rules | Shadows in the Void | Obsidian Portal


Input: [Alternate Suggestions] Bonuses/penalties are based on sum of Psyche + Wits [Effect/Dice Pool]

Output: Navigating the Underworld

House Rules | Shadows in the Void | Obsidian Portal


Input: [Key] 1 [When to choose this answer] Respondent refuses to participate [Reason]

Output: Refusal

Canadian Health Measures Survey (CHMS) Data User Guide: Cycle 1

Table 3 Reasons why a respondent did not complete the mCAFT test


Input: [Key] 2 [When to choose this answer] Respondent cannot perform the test at the proper cadence [Reason]

Output: Unable to maintain proper cadence

Canadian Health Measures Survey (CHMS) Data User Guide: Cycle 1


Input: [Key] 3 [When to choose this answer] Respondent feels dizzy [Reason]

Output: Dizziness

Canadian Health Measures Survey (CHMS) Data User Guide: Cycle 1


Input: [Key] 4 [When to choose this answer] Respondent cannot go on or start the test due to leg pain (lactic acid build up, injury, arthritis…) [Reason]

Output: Extreme leg pain

Canadian Health Measures Survey (CHMS) Data User Guide: Cycle 1


Input: [Key] 5 [When to choose this answer] Respondent feels nauseated or has an extreme headache [Reason]

Output: Nausea

Canadian Health Measures Survey (CHMS) Data User Guide: Cycle 1


Input: [Key] 6 [When to choose this answer] Respondent feels chest pain [Reason]

Output: Chest pain

Canadian Health Measures Survey (CHMS) Data User Guide: Cycle 1


Input: [Key] 7 [When to choose this answer] Respondent appears ill [Reason]

Output: Facial pallor

Canadian Health Measures Survey (CHMS) Data User Guide: Cycle 1


Input: [Key] 8 [When to choose this answer] Any other reason not mentioned above. You will be prompted to explain this reason in a text box. [Reason]

Output: Other – Specify

Canadian Health Measures Survey (CHMS) Data User Guide: Cycle 1


Input: [Points] 1,500 [Item] Robber Rig [Req. Rank] Novice [Notes]

Output: A fishing apparatus comprised of several luminescent hooks. The hooks are designed to latch on to the fish's scales.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 30,000 [Item] Frog Fishing [Req. Rank] Novice [Notes]

Output: This special technique requires the use of a live fly on your line. It is perfect for catching amphibious prey.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 10,000 [Item] Fisherman's Belt [Req. Rank] Apprentice [Notes]

Output: A belt that has Enchantment: Fishing Support.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 70,000 [Item] Waders [Req. Rank] Journeyman [Notes]

Output: A pair of boots that give +2 to your Fishing skill.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 100,000 [Item] Fisherman's Apron [Req. Rank] Artisan [Notes]

Output: An apron that reduces your chances of fishing up items.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 50,000 [Item] Net And Lure [Req. Rank] Artisan [Notes]

Output: A piece of Furniture that gives Moghancement: Fishing.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 95,000 [Item] Serpent Rumors [Req. Rank] Adept [Notes]

Output: A compilation of data retrieved from sightings of a giant snake-like beast living in the depths of Vana'diel's waters. There is enough information here to shed light on where you may find it...

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 15,000 [Item] Fishermen's Emblem [Req. Rank] Veteran [Notes]

Output: The familiar emblem of the Fishermen's Guild. Used to make Fishermen's Stall.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 115,000 [Item] Mooching [Req. Rank] Veteran [Notes]

Output: Mooching is a legendary technique used by anglers across Vana'diel. It involves using live fish as bait to attract those more "finicky" big targets.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 150,000 [Item] Fishing Hole Map [Req. Rank] Veteran [Notes]

Output: A piece of Furniture that gives Moghancement: Fishing Skill.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 200,000 [Item] Fisherman's Signboard [Req. Rank] Veteran [Notes]

Output: A sign used by fishermen to indicate their guild's services to the public.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Points] 20,000 [Item] Angler's Almanac [Req. Rank] Veteran [Notes]

Output: (Must have spoken to Thubu Parohren after reaching Fishing skill 98+) A Key Item that enables the Tiger Shark to be caught.

Fishing - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more


Input: [Energy Center] 1st Root [Location] Base of Spine [Element] Earth [Color] Red [Right] To Have [Note] C [Issues]

Output: Physical needs


Input: [Energy Center] 2nd Sacral [Location] Lower Abdomen [Element] Water [Color] Orange [Right] To Feel [Note] D [Issues]

Output: Sexuality, Emotions


Input: [Energy Center] 3rd Solar Plexus [Location] Solar Plexus [Element] Fire [Color] Yellow [Right] To Act [Note] E [Issues]

Output: Power, Vitality


Input: [Energy Center] 4th Heart [Location] Heart [Element] Air [Color] Green [Right] To Love [Note] F [Issues]

Output: Love


Input: [Energy Center] 5th Throat [Location] Throat [Element] Sound [Color] Blue [Right] To Speak [Note] G [Issues]

Output: Communication


Input: [Energy Center] 6th Third Eye [Location] Brow [Element] Light [Color] Indigo [Right] To See [Note] A [Issues]

Output: Intuition


Input: [Energy Center] 7th Crown [Location] Top of Head [Element] Thought [Color] Violet [Right] To Know [Note] B [Issues]

Output: Understanding


Input: [Energy Center] 8th Soul [Location] Above Head [Element] Spirit [Color] White [Right] To Live [Note] High C [Issues]

Output: Purpose


Input: [Costume] Agent Liberty's Battlesuit [Requirement] 200 M [Description]

Output: Equipping The Agent Liberty Costume Will outfit you with Agent Liberty;s Jet Pack and weaponry. It will also increase your melee damage and health, as well as allowing you to fly

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Ambush Bug Costume [Requirement] 400 W [Description]

Output: Equipping the Ambush Bug costume will cause the real ambush bug to teleport to your aid when you are in a fight

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Animal Man Costume [Requirement] 200 L [Description]

Output: Equipping the Animal Man costume provides a scratching attack that increases your melee damage. The costume also slightly increases your health as well as increasing your movement speed and allowing you to fly

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Aquaman Costume [Requirement] 300 L [Description]

Output: Equipping the aquaman costume causes nearby fish to protect you, allows you to swim fast, and allows you to briefly confuse your enemies via telepathy you melee damage is also increased, and your trident can be used for water and lightning attacks

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Atrocitus Costume [Requirement] 200L [Description]

Output: Equipping the Atrocitus costume gives you a red beam attack and red construct weapons for melee it also increaes your melee damage and health, as well as increasing your movement speed and allowing you to fly

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Azrael Batman Costume [Requirement] 200 W [Description]

Output: Equipping the Azrael Batman costume provides a ranged attack and a close range flame thrower. It also slightly increases your melee damage

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Azrael's Armor [Description]

Output: Equipping Azrael's armor provides a flamethrower attack. It also increases your melee damage and slightly increases your health.

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Azrael's Suit of Sorrows [Requirement] 200 W [Description]

Output: Equipping Azrael's Suit of Sorrows outfits you with a pair of swords and provides you a small increase in health

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Aztek Battlesuit [Requirement] 300 G [Description]

Output: Equipping the Aztek costume provides you with occasional invisibility and yellow plasma beam attacks. It also increases your melee damage, hitpoints and speed, and allows you to fly

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Bane Costume [Requirement] 400 W [Description]

Output: Equipping the Bane costume gives you the strength to pick up almost any object and enables you to body slam your opponents. It increases your melee damage and slightly increases your health

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Batman Costume [Requirement] 300 W [Description]

Output: Equipping the batman costume provides batarangs for ranged attacks and the ability to disarm opponents that use guns. It also increases your melee damage and slightly increases your health, as well as improving your movement speed and providing you with a smoke bomb effect that confuses your enemies.

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Blue Beetle Costume [Requirement] 200 G [Description]

Output: Equipping the blue beetle costume enables you to shoot energy beams. It also increases your melee damage and allows you to fly

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Blue Lantern Costume [Requirement] 200 L [Description]

Output: Equipping the blue lantern costume gives you a blue beam attack and spawns a green lantern companion to fight for you. It also increases your health, improves your movement speed and allows you to fly

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Booster Gold Costume [Requirement] 300 L [Description]

Output: Equipping the booster gold costume gives you laser attack and spawns booster gold's sidekick skeets to accompany you. It will also slightly increase your melee damage and health, and you will be able to fly and move faster

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Brainiac Five Costume [Requirement] 200 G [Description]

Output: Equipping the Brainiac-Five costume provides a small increase to your melee Damage and a very large increase to your health. It also allows you to fly.

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Bushmaster's Costume [Requirement] 200 G [Description]

Output: Equipping the Bushmaster Costume gives you a poisonous gun attack. It also slightly increases your melee damage and health, as well as increasing your movement speed and allowing you to fly.

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Clayface Costume [Requirement] 300 W [Description]

Output: Equipping the clayface costume causes you to grow in size when attacking. It also increases your melee damage and health

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Cyborg Costume [Requirement] 300 L [Description]

Output: Equipping the cyborg costume gives you multiple laser attacks. It also increases your melee damage and slightly increases your health, as well as improving your movement speed

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Darkstar Exomantle [Requirement] 400 G [Description]

Output: Equipping this battlesuit will give you orange beam attacks. It will also increase your melee damage, health and movement speed as well allowing you to fly

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Costume] Superman Costume [Requirement] 250 G [Description]

Output: Equipping this costume gives you heat vision and ice breath attacks. It also greatly boosts your melee damage and health, increases your speed, allows you to fly and gives you the strength to pick up almost any object

Scribblenauts Unmasked Guide: Costumes | Quick Gamer


Input: [Characteristic] emergence [Young Seed] slower [Old Seed]

Output: faster

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] stand [Young Seed] greater [Old Seed]

Output: lesser

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] early vigor [Young Seed] greater [Old Seed]

Output: lesser

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] foliage [Young Seed] more [Old Seed]

Output: less

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] stems/plant [Young Seed] less [Old Seed]

Output: more

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] tuber formation [Young Seed] later [Old Seed]

Output: earlier

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] formation period [Young Seed] longer [Old Seed]

Output: more uniform

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] tuber number [Young Seed] less [Old Seed]

Output: more

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] tuber bulking [Young Seed] longer [Old Seed]

Output: shorter

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] tuber sizing [Young Seed] larger [Old Seed]

Output: smaller

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] senescence [Young Seed] later [Old Seed]

Output: sooner

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] early harvest yield [Young Seed] lower [Old Seed]

Output: greater

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Characteristic] late harvest yield [Young Seed] greater [Old Seed]

Output: lower

Physiological Disorders - UNL Potato Education Guide | CropWatch | University of Nebraska-Lincoln


Input: [Counts ------>] one [Women Do ------>] kick with right [Men Do ------>]

Output: kick with left


Input: [Counts ------>] two [Women Do ------>] put kicking right foot down [Men Do ------>]

Output: put kicking left foot down


Input: [Counts ------>] three [Women Do ------>] kick with left [Men Do ------>]

Output: kick with right


Input: [Counts ------>] four [Women Do ------>] put left kicking foot down [Men Do ------>]

Output: put right kicking foot down


Input: [Counts ------>] five [Women Do ------>] back (right) [Men Do ------>]

Output: back (left)


Input: [Counts ------>] six [Women Do ------>] forward (left) [Men Do ------>]

Output: forward (right)


Input: [Wicked Wing Attributes] The Wicked Wing Flying Thing® can be thrown very low to the ground for up to 100 yards, even as low as inches and still maintain its lift across a level field. [Other Flying Disc Attributes]

Output: Other flying discs do not have enough lift to maintain a low flight pattern, especially in distances approaching 100 yards.

Revolutionary New Flying Disc - Wicked Wing Flying Thing


Input: [Wicked Wing Attributes] The Wicked Wing Flying Thing® can easily fly into the wind, even if the wind is strong. [Other Flying Disc Attributes]

Output: Other flying discs get easily pulled downward from high winds.

Revolutionary New Flying Disc - Wicked Wing Flying Thing


Input: [Wicked Wing Attributes] The Wicked Wing Flying Thing® can be thrown in a controlled manner; it can be thrown to curve right or left at will. [Other Flying Disc Attributes]

Output: Other flying discs lose their stability when thrown at angles.

Revolutionary New Flying Disc - Wicked Wing Flying Thing


Input: [Wicked Wing Attributes] The Wicked Wing Flying Thing’s® wings act as handles, creating extra initial force and constant lift. [Other Flying Disc Attributes]

Output: Other flying discs have no handles or wings to give them extra force, lift or stability.

Revolutionary New Flying Disc - Wicked Wing Flying Thing


Input: [Wicked Wing Attributes] The wings of the Wicked Wing Flying Thing® deter it from rolling continuously when landing on the ground. [Other Flying Disc Attributes]

Output: Other flying discs that are round will roll inconveniently away from intended targets.

Revolutionary New Flying Disc - Wicked Wing Flying Thing


Input: [Wicked Wing Attributes] The Wicked Wing Flying Thing® is designed to be thrown more similarly to a baseball making it easier to aim at targets. It does not have to be thrown back-handed. [Other Flying Disc Attributes]

Output: Other discs are typically thrown in a back-handed style which can affect distance and accuracy.

Revolutionary New Flying Disc - Wicked Wing Flying Thing


Input: [Obtained from Mob:] Acharak [Level] 8 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Cromos [Level] 7 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Dark Marauder [Level] 7 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Dark Raider [Level] 9 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Destroyer [Level] 11 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Disc Reaper [Level] 9 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Elder Ghilliedhu [Level] 2 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Ghilliedhu [Level] 1 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Hardened Ghilliedhu [Level] 3 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Horned Ghilliedhu [Level] 4 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Kariagon [Level] 9 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Kugai [Level] 12 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Noruk [Level] 1 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Orcan Guardian [Level] 7 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Orcan Raider [Level] 7 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Ponderous Sporewalker [Level] 5 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Prowling Cromos [Level] 9 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Rockcrawler Cleaver [Level] 5 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Runekeeper [Level] 11 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Scion Scout [Level] 10 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Shaggy Noruk [Level] 7 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Sickly Noruk [Level] 3 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Sporewalker [Level] 5 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Stonebeak Highcrest [Level] 3 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Terron Chief [Level] 1 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Terron Lama [Level] 7 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Terron Ringleader [Level] 3 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Vekas [Level] 4 [Chance] Very Low [Location]

Output: Island of Dawn

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Bastion Lancer [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Bastion Mystic [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Bastion Priest [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Bastion Reaper [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Bastion Slayer [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Bastion Sorcerer [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Broken Zuulhound [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Assassin [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Bodyguard [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Butcher [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Shaman [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Nephir [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Tarnos [Level] 20 [Chance] Low [Location]

Output: Secret Base

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Bloated Sporewalker [Level] 14 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Centaur [Level] 12 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Centaur Insurgent [Level] 12 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Cruel Sorcerer [Level] 12 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Dark Sorcerer [Level] 12 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Feral Unicorn [Level] 14 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Garash Bloodtusk [Level] 15 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Garkior [Level] 14 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Hulking Sabertooth [Level] 13 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Likhan [Level] 13 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Long Tusk Warthog [Level] 11 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Lumbering Sporewalker [Level] 14 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Merciless Jalmarak [Level] 14 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Sabertooth [Level] 11 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Slinking Sabertooth [Level] 12 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Sullen Unicorn [Level] 14 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Tradon [Level] 15 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Warthog Brute [Level] 11 [Chance] Very Low [Location]

Output: Fey Forest

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Aggravated Sporewalker [Level] 15 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Agitated Sporewalker [Level] 15 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Basenius [Level] 17 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Dakanius [Level] 16 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Dark Maiden [Level] 16 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Arcanist [Level] 16 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Bandit [Level] 15 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Blademaster [Level] 17 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Brigand [Level] 16 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Chanter [Level] 15 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Kulsilva [Level] 18 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Robber [Level] 15 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Scrapper [Level] 15 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Devan Warrior [Level] 14 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Dur Barak [Level] 18 [Chance] Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Ebonheart Sorcerer [Level] 17 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Furious Dragoon [Level] 17 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Grayal [Level] 17 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Mossy Ghilliedhu [Level] 19 [Chance] Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Reaver of Resurrection [Level] 17 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Tuebenius [Level] 16 [Chance] Very Low [Location]

Output: Oblivion Woods

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Abrata [Level] 20 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Crisaka [Level] 20 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Dakarius [Level] 20 [Chance] Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Grazing Noruk [Level] 16 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Great Tusk Warthog [Level] 18 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Brigand [Level] 16 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Clawtamer [Level] 16 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Hyena [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Juggernaut [Level] 19 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Kulkari [Level] 16 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Pillager [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Raider [Level] 16 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Reaper [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Seer [Level] 18 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Sentry [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Gutrend Skullcrusher [Level] 16 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Hillwalker Warthog [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Hyena Stalker [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Krashar [Level] 20 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Lakrax [Level] 19 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Lokian Battlerager [Level] 19 [Chance] Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Lokian Darkcaller [Level] 19 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Lokian Mystic [Level] 19 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Lokian Reapmaster [Level] 19 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Lokian Reaver [Level] 19 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Ravenous Bear [Level] 18 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Ravenous Hyena [Level] 16 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Scavenging Bear [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Scion Justicar [Level] 19 [Chance] Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Smulch [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Starving Hyena [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Stomping Noruk [Level] 17 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Torax [Level] 19 [Chance] Very Low [Location]

Output: Valley of Titans

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Hungry Cullar [Level] 19 [Chance] Low [Location]

Output: Tuwangi Mire

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Inky Sabertooth [Level] 20 [Chance] Low [Location]

Output: Tuwangi Mire

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Muddy Sporewalker [Level] 19 [Chance] Low [Location]

Output: Tuwangi Mire

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Tentacullar [Level] 19 [Chance] Low [Location]

Output: Tuwangi Mire

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Obtained from Mob:] Tuwangi Overseer [Level] 20 [Chance] Very Low [Location]

Output: Tuwangi Mire

Dawnhide - Crafting Material - Item - TERA Codex


Input: [Max Level] IV [Item] Armour [Effects] Slightly reduces damage from all sources except the Void and Hunger. [Name]

Output: Protection


Input: [Max Level] IV [Item] Armour [Effects] Burn time is shortened, and fire does less damage. [Name]

Output: Fire Protection


Input: [Max Level] IV [Item] Boots [Effects] Reduces fall damage [Name]

Output: Feather Falling


Input: [Max Level] IV [Item] Armour [Effects] Reduces explosive knockback and damage [Name]

Output: Blast Protection


Input: [Max Level] IV [Item] Armour [Effects] Reduces damage caused by projectile attacks [Name]

Output: Projectile Protection


Input: [Max Level] III [Item] Helmet [Effects] Less air loss underwater [Name]

Output: Respiration


Input: [Max Level] I [Item] Helmet [Effects] Allows mining underwater to be done at the same speed as on land [Name]

Output: Aqua Affinity


Input: [Max Level] III [Item] Armour [Effects] Provides a chance for attackers to take damage [Name]

Output: Thorns


Input: [Max Level] V [Item] Sword, Axe [Effects] Extra damage with every hit [Name]

Output: Sharpness


Input: [Max Level] V [Item] Sword, Axe [Effects] Increases damage to "undead" mobs [Name]

Output: Smite


Input: [Max Level] V [Item] Sword, Axe [Effects] Increases damage to "arthropod" mobs [Name]

Output: Bane Of Arthropods


Input: [Max Level] II [Item] Sword [Effects] Provides extra knockback on hit [Name]

Output: Knockback


Input: [Max Level] II [Item] Sword [Effects] Ignites the target [Name]

Output: Fire Aspect


Input: [Max Level] III [Item] Sword [Effects] Killed mobs drop extra loot [Name]

Output: Looting


Input: [Max Level] V [Item] Tools [Effects] Faster mining [Name]

Output: Efficiency


Input: [Max Level] I [Item] Tools [Effects] Any mined blocks that normally drop something else will drop themselves. This works on many mod blocks as well. [Name]

Output: Silk touch


Input: [Max Level] III [Item] Armour, Sword, Bow, Tools [Effects] Tools last longer [Name]

Output: Unbreaking


Input: [Max Level] III [Item] Tools [Effects] Mined blocks that drop items either drop more of that item or have a greater chance of dropping that item. [Name]

Output: Fortune


Input: [Max Level] V [Item] Bow [Effects] Extra damage [Name]

Output: Power


Input: [Max Level] II [Item] Bow [Effects] Increases knockback [Name]

Output: Punch


Input: [Max Level] I [Item] Bow [Effects] Sets arrows, mobs and players on fire [Name]

Output: Flame


Input: [Max Level] I [Item] Bow [Effects] Gives unlimited shots as long as you have a single arrow in your inventory (bow still loses durability) [Name]

Output: Infinity


Input: [Name of Paint] Green [Turret Protection] 0% all weapons [Price (Cry)] 0 [Rank Unlocked] Recruit [Paint Description]

Output: Honoring the tradition of a classical tank, this simple color is an industry standard.

Basic Paints


Input: [Name of Paint] Red [Turret Protection] 0% all weapons [Price (Cry)] 100 [Rank Unlocked] Recruit [Paint Description]

Output: The color of fury and courage is also quite practical as it hides bloodstains on your armor plates.

Basic Paints


Input: [Name of Paint] Blue [Turret Protection] 0% all weapons [Price (Cry)] 100 [Rank Unlocked] Recruit [Paint Description]

Output: This color was left in the official list as a tribute to a canceled project of amphibious tank called Sheatfish. It was supposed to use small rivers to get close to the enemy unsighted

Basic Paints


Input: [Name of Paint] Holiday [Turret Protection] 0% all weapons [Price (Cry)] 0 [Rank Unlocked] Recruit [Paint Description]

Output: This unique intelligent coat can change its look depending on different events. It is covered with black and white checked pattern in ordinary days but during holidays the paint transforms.

Basic Paints


Input: [Name of Paint] Black [Turret Protection] 0% all weapons [Price (Cry)] 100 [Rank Unlocked] Recruit [Paint Description]

Output: This color has become the unofficial standard for tank divisions that specialize in diversions and stealth operations behind enemy lines at night.

Basic Paints


Input: [Name of Paint] White [Turret Protection] 0% all weapons [Price (Cry)] 100 [Rank Unlocked] Recruit [Paint Description]

Output: This paint was specially designed for ground operations in countries with cold climate. A tank using this paint is a lot harder to detect in snowy areas.

Basic Paints


Input: [Name of Paint] Orange [Turret Protection] 0% all weapons [Price (Cry)] 100 [Rank Unlocked] Recruit [Paint Description]

Output: We didn't plan to include this color in the official list, since it didn't represent any practical value, probably, except for providing non-remarkable camouflage in deserts. But army experts proved that orange color has a positive effect on expendables’ psychological health.

Basic Paints


Input: [Component Name] Mezoa-Pattern Theta-7 Drive [Additional Effects]

Output: If a “Thrusters Damaged” or “Engines Crippled” critical hit is received, the severity roll will always be 10.

Omnissiah's Burden | Rogue Trader: Just Here for the Explosions | Obsidian Portal


Input: [Component Name] Emergency Field [Additional Effects]

Output: If the ship unexpectedly drops into the warp, it activates automatically on a 3+.

Omnissiah's Burden | Rogue Trader: Just Here for the Explosions | Obsidian Portal


Input: [Component Name] Smuggler’s Bridge [Additional Effects]

Output: When working towards a Criminal objective, the Explorers earn an additional 50 Achievement points towards completing that objective.

Omnissiah's Burden | Rogue Trader: Just Here for the Explosions | Obsidian Portal


Input: [Component Name] Repulsor Shield [Additional Effects]

Output: Ship does not suffer maneuver penalties when travelling through astral phenomena.

Omnissiah's Burden | Rogue Trader: Just Here for the Explosions | Obsidian Portal


Input: [Component Name] X-470 Ultimo Array [Additional Effects]

Output: +15 to detect vessels on Silent Running when using Active Augury. Vessels targeting a ship equipped with this component gain +5 to all Ballistic Skill Tests to fire their weapons.

Omnissiah's Burden | Rogue Trader: Just Here for the Explosions | Obsidian Portal


Input: [Component Name] Pressed-Crew Quarters [Additional Effects]

Output: Decrease Morale permanently by 2.

Omnissiah's Burden | Rogue Trader: Just Here for the Explosions | Obsidian Portal


Input: [Component Name] Mark 1.r Life Sustainer [Additional Effects]

Output: Increase all Morale loss by 1.

Omnissiah's Burden | Rogue Trader: Just Here for the Explosions | Obsidian Portal


Input: [Far Seeing Level] Level 1 [Information]

Output: Gives exact amount of resources except gold.

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 2 [Information]

Output: Adds the # and level of resource field buildings

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 3 [Information]

Output: Adds the type of troops and wall defense

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 4 [Information]

Output: Adds gold and an estimate of the # of wall defenses

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 5 [Information]

Output: Adds an estimate of the # of troops, exact # of wall defenses

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 6 [Information]

Output: Adds the # and type of city buildings

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 7 [Information]

Output: Adds the exact # of troops

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 8 [Information]

Output: Nothing

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 9 [Information]

Output: Adds the research levels of the opponent.

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Far Seeing Level] Level 10 [Information]

Output: Nothing

Player's Guide to Battle - Hobbit Armies Wiki


Input: [Penalty] +0 [Total] # [Wound Level]

Output: Healthy

Doji Azai [Christopher Hand - Tournament Organizer/Magistrate] | The House of the Golden Dragonfly [An L5R CCG Tournament Site] | Obsidian Portal


Input: [Penalty] +3 [Total] # [Wound Level]

Output: Nicked

Doji Azai [Christopher Hand - Tournament Organizer/Magistrate] | The House of the Golden Dragonfly [An L5R CCG Tournament Site] | Obsidian Portal


Input: [Penalty] +5 [Total] # [Wound Level]

Output: Grazed

Doji Azai [Christopher Hand - Tournament Organizer/Magistrate] | The House of the Golden Dragonfly [An L5R CCG Tournament Site] | Obsidian Portal


Input: [Penalty] +10 [Total] # [Wound Level]

Output: Hurt

Doji Azai [Christopher Hand - Tournament Organizer/Magistrate] | The House of the Golden Dragonfly [An L5R CCG Tournament Site] | Obsidian Portal


Input: [Penalty] +15 [Total] # [Wound Level]

Output: Injured

Doji Azai [Christopher Hand - Tournament Organizer/Magistrate] | The House of the Golden Dragonfly [An L5R CCG Tournament Site] | Obsidian Portal


Input: [Penalty] +20 [Total] # [Wound Level]

Output: Crippled

Doji Azai [Christopher Hand - Tournament Organizer/Magistrate] | The House of the Golden Dragonfly [An L5R CCG Tournament Site] | Obsidian Portal


Input: [Penalty] +40 [Total] # [Notes] Must spend Void to act [Wound Level]

Output: Down

Doji Azai [Christopher Hand - Tournament Organizer/Magistrate] | The House of the Golden Dragonfly [An L5R CCG Tournament Site] | Obsidian Portal


Input: [Total] # [Notes] Cannot act [Wound Level]

Output: Out

Doji Azai [Christopher Hand - Tournament Organizer/Magistrate] | The House of the Golden Dragonfly [An L5R CCG Tournament Site] | Obsidian Portal


Input: [Minor Abilities] Precognition [Threshold] 6 [Sustained] Yes [Range] Me [Description] +10 Dodge +10 WS to Parry [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Distort Vision [Threshold] 8 [Sustained] No [Range] Me [Description] With this power your physical form distorts and you almost fade from view. Your precise location becomes extremely difficult to discern, and until the start of your next turn all attacks against you suffer a –30 penalty to hit. Characters with the Blind Fighting Talent only suffer a –10 penalty. A successful Challenging (+0) Psyniscience Test removes this penalty for the attacker. Sensory equipment based on standard optical sensors are fooled by this power; ones that read thermal patterns, use motion sensors, or rely on some other form of detection are not. Creatures and sensors that do not rely on sight are not affected by this power [Focus Time]

Output: Free Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Weapon Jinx [Threshold] 8 [Sustained] No [Range] 50m [Description] You reach into a nearby weapon with your mind to disrupt its function. Any one weapon within range that is not in the primitive weapon category instantly jams. For every 5 points above threshold, I can extend range by 10 meters, or effect one additional weapon. [Focus Time]

Output: Full Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Deja Vu [Threshold] 8 [Sustained] No [Range] 30m [Description] Create a memory loop in a persons mind, causing their thoughts to slip back a few seconds. Elina must be able to see the target and they must be within range of the power. They are permitted a WP test to resist. If fail, they must repeat the same action they took the last round [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Wall Walk [Threshold] 8 [Sustained] Yes [Range] Me [Description] Elina can negate all penalties from low or high gravity worlds. In addition, Elina can walk on walls or ceilings for as long as this power is active. Elina moves across surfaces as 1/2 movement rate. Agility test to go between a wall and ceiling and ice versa, unless a full action is used to ease way onto new surface. [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Fearful Aura [Threshold] 7 [Sustained] Yes [Range] Me [Description] Elina can twist reality in such a way to make her appear more sinister and dangerous. Elina becomes the source of dread for anyone who looks upon her. She gains fear rating of 2. For every 10 points above threshold, Fear rating gets +1 [Focus Time]

Output: Full Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Sense Presence [Threshold] 7 [Sustained] Yes [Range] 50m [Description] Elina can get vague inkling of other life forms within range. She automatically detects all living creatures in ares. Elina is aware of the direction of each life-form, but not their exact distance or location. You can distinguish between different sizes (eg. miniscule, puny…enormous, massive) but you cannot determine exact species or race. For every 5 points above threshold, extend range by 10 meters [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Chameleon [Threshold] 7 [Sustained] Yes [Range] Me [Description] Elina can blur reality around her and blend in with surroundings. +30 Concelement Tests. All opponents get -20 to Ballistic skill Tests against Elina [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Touch of Madness [Threshold] 11 [Sustained] No [Range] 100m [Description] Elina reaches into the mind of a target within range and force the target to experience images of utter insanity. Target gets WP test to resist. If fail, roll on Mental Traumas chart. For every 10 poitns over, affect additional target [Focus Time]

Output: Full Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] White Noise [Threshold] 8 [Sustained] Yes [Range] 10m [Description] Any tests to detect presence as well as anyone in range of Elina using either psychic or technological means count as Hard(-20). If the means dont require a test, the user must make an Ordinary( 10) WP test if using Psychic means, or an Ordinary(10) Int Test if using Technological means. For every 5 points above threshold, +10 meter [Focus Time]

Output: Full Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Spasm [Threshold] 7 [Sustained] No [Range] 50M [Description] Cause targets muscles to spasm. WP test to resist power. Target will twitch in uncontrollable and possibly humorous way. If carrying a ballistic weapon, it will go off, making Ballistic test to hit closest creature. In addition, target falls to ground and must use stand action to regain their feet. For every 5 points above threshold, can effect additional target, or worsen difficulty of WP test by one step. [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Healer [Threshold] 7 [Sustained] No [Range] 10m [Description] Willing target removes 1d5 damage. If used on subject more than once in 6 hour period, they must make Toughness test or take 1d5 damage instead. (No reduction from armour or Toughness) [Focus Time]

Output: Full Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Forget Me [Threshold] 6 [Sustained] No [Range] 10m [Description] Elina becomes instantly forgettable, and peson cant seem to recall meeting me. Target gets Ordinary(+10) WP test. Memory returns after 1d10 min. Every 5 over threshold, can pick from following: extend effects to one additional target, add extra 1d10 min to duration, or worsen difficulty of WP by one step. [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Resist Possession [Threshold] 6 [Sustained] No [Range] Me [Description] Elina creates a mental ward to shield her mind from the warp. Any time in the next hour, she may re-roll any failed test to resist being possessed by a demon [Focus Time]

Output: Reaction

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Flash Bang [Threshold] 6 [Sustained] No [Range] 20m [Description] Create a bright flash and a deafening bang. Anyone within range must succeed Routine(+20) WP test or become stunned for 1 round. For every 5 above threshold, Difficulty worsens by one step [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Minor Abilities] Inflict Pain [Threshold] 8 [Sustained] Yes [Range] 100m [Description] WP test to resist. target suffes -10 to all Tests as they struggle to control pain. For every 10 points above threshold, extend power to additional target. [Focus Time]

Output: Half Action

Elina Idona (Dark Heresy Char) -- Not Used | Hidden Dynasty | Obsidian Portal


Input: [Location] Base of spine [Element] Earth [Issues] Physical needs [Right] To have Red [Note] C [Energy Center]

Output: 1st Root

Quartz Crystal Singing Bowls for Healing and Meditation


Input: [Location] Lower abdomen [Element] Water [Issues] Sexuality, emotions [Right] To feel Orange [Note] D [Energy Center]

Output: 2nd Sacral

Quartz Crystal Singing Bowls for Healing and Meditation


Input: [Location] Solar plexus [Element] Fire [Issues] Power, vitality [Right] To act Yellow [Note] E [Energy Center]

Output: 3rd Solar Plexus

Quartz Crystal Singing Bowls for Healing and Meditation


Input: [Location] Heart [Element] Air [Issues] Love [Right] To love Green [Note] F [Energy Center]

Output: 4th Heart

Quartz Crystal Singing Bowls for Healing and Meditation


Input: [Location] Throat [Element] Sound [Issues] Communication [Right] To speak Blue [Note] G [Energy Center]

Output: 5th Throat

Quartz Crystal Singing Bowls for Healing and Meditation


Input: [Location] Brow [Element] Light [Issues] Intuition [Right] To see Indigo [Note] A [Energy Center]

Output: 6th Third Eye

Quartz Crystal Singing Bowls for Healing and Meditation


Input: [Location] Top of Head [Element] Thought [Issues] Understanding [Right] To know Violet [Note] B [Energy Center]

Output: 7th Crown

Quartz Crystal Singing Bowls for Healing and Meditation


Input: [Name of the Hub Mission] Tabloid Tidy Up – Daily Bugle Use Telekinessis to rearrange trophies in the office [Powers Given]

Output: x4 Multiplayer

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] A Shock Withdrawal – Federal bank Use Telekinesis to rearrange trophies in the ofifce [Powers Given]

Output: Ghost Studs

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] House Party Protoco – Stark Tower Use Telekinesis to break open a pinata [Powers Given]

Output: x10 Multiplayer

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] Nuff Said – Marvel HQ Use Telekinesis to assemble a picture of deadpool in the back corner [Powers Given]

Output: Gold Brick Detector

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] Feeling Fisky – Fisk Towers Use Telekinesis on a pictureof kingpin, destroying the golden door with heat bean. [Powers Given]

Output: x6 multipler

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] Put Up Your Dukes – Fogwell Gym Use the control pad next to Captain America [Powers Given]

Output: Fast build

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] Stunt Show Surprise – Circust tent Use Magnetic power to break open a metallic cage [Powers Given]

Output: Attract Studs

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] Reptillian Ruckus – reptopia Change a transformer, use magtetic power to open a metalic container [Powers Given]

Output: x8 multiplayer

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] Stranger Danger – sanctum Sactorum move through the sand pit, use telekinesis to access a crate and place all the pieces together while pulling grapple. [Powers Given]

Output: Minikit detector

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] The Thrill of the Chess – The Raft Use Venom to go through the symbioteon the left wall [Powers Given]

Output: Token Detector

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Name of the Hub Mission] Bro-Tunheim with a heat bean to melt the icy. [Powers Given]

Output: Main Character

Lego Marvel Super Heroes Deadpool Bricks Locations Guide - GamerFuzion


Input: [Level] 03 [Name] Moradin’s Blessing of Iron [Flavor] You can’t force a storm [Effect] If an enemy pushes you, you can reduce the distance you are pushed by 2. If an enemy pulls you and that pull leaves you adjacent to that enemy, you can make a melee basic attack against that enemy as an opportunity action. [Mechanic]

Output: Item

Ajax Bronzechest | Medjay - Scales of war | Obsidian Portal


Input: [Level] 09 [Name] Backlash Tattoo [Flavor] Lightning shoots into a weapon that injures Ajax, electrocuting its weilder [Effect] The first time you’re bloodied during an encounter, you can make a basic attack as an immediate reaction. [Mechanic]

Output: Item

Ajax Bronzechest | Medjay - Scales of war | Obsidian Portal


Input: [Level] 08 [Name] Monastic Discipline [Flavor] Just because Ajax is holding his weapon in two hands, doesn’t mean he can’t throw a punch every now and then [Effect] Choose one of the monk’s Flurry of Blows powers. You can use that power once per encounter. In addition, you can wield monk implements. [Mechanic]

Output: Feat

Ajax Bronzechest | Medjay - Scales of war | Obsidian Portal


Input: [Level] 10 [Name] Deft Hurler Style [Flavor] Ajax can arc lightning from one foe to another, blasting them both off their feet or pulling them closer [Effect] Cleave: Ajax can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of his cleave. This ranged basic attack does not provoke opportunity attacks. (Polearm=Improvised heavy thrown, 1d4 damage) [Mechanic]

Output: Feat

Ajax Bronzechest | Medjay - Scales of war | Obsidian Portal


Input: [Level] 11 [Name] Polearm Gamble [Flavor] Ajax immediately lashes out at any enemy brave enough to come near, challenging them to fight [Effect] When a nonadjacent enemy enters a square adjacent to Ajax, he can make an opportunity attack with a polearm against that enemy, but he grants combat advantage to that enemy until the end of the enemy’s turn. [Mechanic]

Output: Feat

Ajax Bronzechest | Medjay - Scales of war | Obsidian Portal


Input: [Level] 14 [Name] Crown of the Brilliant Sun [Flavor] Kord smiles on Ajax, lending him his radiant might [Effect] When Ajax hits an enemy with a lightning power and deals damage to it, he can deal radiant damage instead. [Mechanic]

Output: Item

Ajax Bronzechest | Medjay - Scales of war | Obsidian Portal


Input: [Level] 17 [Name] Ring of the Radiant Storm [Flavor] Lightning arcs from Ajax weapon, causing his weapon to seek out his foe [Effect] Property: When Ajax hits an enemy with a lightning or radiant power and deal damage to it, he can roll the damage twice and use either result. Power (Daily): Free Action. Trigger: Ajax attacks an enemy with an encounter lightning or radiant power and miss every target. Effect: Ajax regains the use of the power. If he has reached at least one milestone today, a daily lightning or radiant power can trigger this power instead. [Mechanic]

Output: Item

Ajax Bronzechest | Medjay - Scales of war | Obsidian Portal


Input: [Mechanism] Link Cleaner Delayed Link Processing [Event] More than 1000/10000 links removed when an object is logically deleted [Action] Links are physically removed [Recycle Bin State]

Output: Off

How the Active Directory–Data Store Really Works (Inside NTDS.dit)–Part 4 « Christoffer Andersson


Input: [Mechanism] Link Cleaner Delayed Link Processing [Event] More than 1000/10000 links removed when an object is physically deleted (Note: The object remains represented as a none-object also known as a phantom and the row in the database remains until all links has been deleted) [Action] Links are physically removed [Recycle Bin State]

How the Active Directory–Data Store Really Works (Inside NTDS.dit)–Part 4 « Christoffer Andersson


Input: [Mechanism] Link Cleaner Delayed Link Processing [Event] More than 1000/10000 links are touched (making the replicator replicate them out – as when a none-universal group changes into an universal group) [Action] Links replicate out to the GCs [Recycle Bin State]

How the Active Directory–Data Store Really Works (Inside NTDS.dit)–Part 4 « Christoffer Andersson


Input: [Mechanism] Link Cleaner Delayed Link Processing [Event] More than 1000/10000 links are removed as a results of an universal group being changed to a none-universal group [Action] Links disappear from the GCs [Recycle Bin State]

How the Active Directory–Data Store Really Works (Inside NTDS.dit)–Part 4 « Christoffer Andersson


Input: [Mechanism] Delayed Link Processing [Event] More than 10000 links are removed when an object is logically deleted [Action] Links are deactivated [Recycle Bin State]

Output: On

How the Active Directory–Data Store Really Works (Inside NTDS.dit)–Part 4 « Christoffer Andersson


Input: [Mechanism] Delayed Link Processing [Event] An object with more than 10000 links transforms from being logically deleted into being recycled. [Action] Links are physically removed [Recycle Bin State]

Output: On

How the Active Directory–Data Store Really Works (Inside NTDS.dit)–Part 4 « Christoffer Andersson


Input: [Mechanism] Delayed Link Processing [Event] An object with more than 10000 links are being undeleted [Action] Links are activated [Recycle Bin State]

Output: On

How the Active Directory–Data Store Really Works (Inside NTDS.dit)–Part 4 « Christoffer Andersson


Input: [Number] 1.1 [Term] 1 [Credits] 5 [Achievement Standard]

Output: Participate actively in a variety of physical activities and explain factors that influence own participation


Input: [Number] 1.2 [Term] 1 [Credits] 5 [Numeracy Literacy] L [Achievement Standard]

Output: Describe the function of the body as it relates to the performance of physical activity.


Input: [Number] 1.3 [Term] 2 [Credits] 3 [Achievement Standard]

Output: Demonstrate quality movement in the performance of a physical activity


Input: [Number] 1.4 [Term] 3 [Credits] 4 [Numeracy Literacy] L [Achievement Standard]

Output: Describe the societal influences on physical activity and the implications for self and others


Input: [Number] 1.5 [Term] 4 [Credits] 4 [Numeracy Literacy] L [Achievement Standard]

Output: Demonstrate interpersonal skills in a group and explain how these skills impact on others


Input: [Number] 1.6 [Term] 2 [Credits] 3 [Numeracy Literacy] L [Achievement Standard]

Output: Demonstrate strategies to improve the performance of a physical activity and describe the outcomes


Input: [Action] Aim [Subtype(s)] Concentration [Description] +10 bonus to hit as a Half Action or +20 to hit as a Full Action on the character’s next attack, or target a specific body location. [Type]

Output: Half/Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] All Out Attack [Subtype(s)] Attack, Melee [Description] +20 to WS, cannot Dodge or Parry. [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Brace Heavy Weapon [Subtype(s)] Miscellaneous [Description] Prepare to fire a heavy weapon. [Type]

Output: Half

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Called Shot [Subtype(s)] Attack, Concentration, Melee or Ranged [Description] Attack a specific location on the target with a -20 to WS or BS. [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Charge [Subtype(s)] Attack, Melee, Movement [Description] Must move 4 meters, +10 to WS. [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Defensive Stance [Subtype(s)] Concentration, Melee [Description] Gain an additional Reaction, opponents suffer -20 to WS. [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Delay [Subtype(s)] Miscellaneous [Description] Before character’s next Turn, he may take any Half Action. [Type]

Output: Half

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Disengage [Subtype(s)] Movement [Description] Break off from melee and move. [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Dodge [Subtype(s)] Miscellaneous [Description] Test Dodge to negate a hit [Type]

Output: Reaction

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Feint [Subtype(s)] Attack, Melee [Description] Opposed WS Test, if character wins, his next attack cannot be Dodged or Parried. [Type]

Output: Half

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Focus Power [Subtype(s)] Concentration [Description] Use a psychic power. [Type]

Output: Varies

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Full Auto Burst [Subtype(s)] Attack, Ranged [Description] +20 to BS, additional hit for every Degree of Success. [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Grapple [Subtype(s)] Attack, Melee [Description] Affect a Grappled opponent or escape from a Grapple. [Type]

Output: Half/Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Guarded Attack [Subtype(s)] Attack, Concentration, Melee [Description] -10 WS, +10 to Parry and Dodge [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Jump or Leap [Subtype(s)] Movement [Description] Jump vertically or leap horizontally. [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Knock-Down [Subtype(s)] Attack, Melee [Description] Try to knock an opponent to the ground. [Type]

Output: Half

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Manoeuvre [Subtype(s)] Attack, Melee, Movement [Description] Opposed WS Test, if character wins, move enemy 1 meter. [Type]

Output: Half

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Move [Subtype(s)] Movement [Description] Move up to movement as a Half Action or twice movement as a Full Action. [Type]

Output: Half/Full

Combat Actions | The Measure of Man | Obsidian Portal


Input: [Action] Multiple Attacks [Subtype(s)] Attack, Melee or Ranged [Description] Use Swift Attack or Lightning Attack Talents to make multiple attacks. [Type]

Output: Full

Combat Actions | The Measure of Man | Obsidian Portal