Input: [Talent Cards] Cool as Ice [Type]

Output: Focus

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Reliable [Type]

Output: Reputation

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Action Cards [Type]

Output: Type

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Path of the Summer Gale [Type]

Output: Melee

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Swooping Hawk Strike [Type]

Output: Melee

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Path of the Autumn Wind [Type]

Output: Melee

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Final Stroke of the Master [Type]

Output: Melee

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Improved Guarded Position [Type]

Output: Support

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Improved Dodge [Type]

Output: Reaction

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Talent Cards] Find Weakness [Type]

Output: Support

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal


Input: [Type] Weapon [Discoveries] None [Item]

Output: Ancient Battleaxe

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Pattern [Discoveries] None [Item]

Output: Cornucopia

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Clothing [Discoveries] None [Item]

Output: Forest Robes

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Helmet [Discoveries] First two key knowledges uncovered. [Item]

Output: Helm of Iron Will

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Amulet [Discoveries] None [Item]

Output: Magic Amulet

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Sword [Discoveries] First four key knowledges uncovered. [Item]

Output: Purifier

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Clothes [Discoveries] None [Item]

Output: Royal Mantle

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Ring [Discoveries] None [Item]

Output: Taloned Ring

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Warhammer [Discoveries] First four key knowledges uncovered. [Item]

Output: Thunder of Uplandaal

Ward Room of The Unchained | Heroes Unchained | Obsidian Portal


Input: [Type] Melee Attack [Dice] 2d4 [Marks] +1 [Description] Swipe at an opponent with a rubbery crop. +1 to hit. [Name]

Output: Latex Lash


Input: [Type] Spell Attack [Dice] 1d6, -2 to hit [Marks] +1 per hit [Description] Throw a wave of latex over up to two enemies! One hit roll is made against both enemies' defense. [Name]

Output: Latex Surge


Input: [Type] Melee Attack [Dice] 1d6 [Marks] +1 per hit [Description] Throw yourself into a group of enemies to hit them with a latex wave. Target up to 3 enemies, grants those enemies a hit bonus equal to the number of targets against you for one turn. [Name]

Output: Latex Dive


Input: [Type] Self Buff [Dice] +1 to hit for 3 turns [Marks] +1 [Description] FocusIncrease escape rolls for this binding by the focus value. Decrease escape rolls for all other bindings by the focus value. on your power, drawing from within to increase your chance to hit. May not be cast again until it wears off. [Name]

Output: Inner Power


Input: [Type] Self Buff [Dice] +1 to damage per mark [Marks] Use 1-5 marks [Description] Gain +1 to damage per power mark for three turns. [Name]

Output: Absorb Energy


Input: [Type] Spell, Self-Buff [Dice] N/A [Marks] Use 1-10 marks [Description] Consume all marks to gain 1 HP for each two marks. Excess marks are lost. [Name]

Output: Absorb Will


Input: [Type] Spell Attack, Special [Dice] 1d6 plus 1d4 per mark [Marks] Use 2-4 marks [Description] Target an enemy with a powerful energy blast! Must spend next turn recovering, or sacrifice a mark to recover instantly. 3 turn cooldown [Name]

Output: Energy Blast


Input: [Type] Spell AoE, Special [Dice] 1d4 per mark [Marks] Use 2-5 marks [Description] Individual attack rolls made against all enemies, deals 1d4 damage per mark to each enemy hit. Warlock is stunned after use. May be used once per battle. [Name]

Output: Energy Burst


Input: [0] Christoph [shot] explosion [invincible] fall [squish] ticking bomb [bump] fall [kicked badguy]

Output: fall


Input: [0] sik0fewl [shot] explosion [invincible] fall [squish] ticking bomb [bump] fall [kicked badguy]

Output: fall


Input: [0] BuBuaBu [shot] explosion [invincible] fall [squish] ticking bomb [bump] fall [kicked badguy]

Output: ticking bomb


Input: [0] litespeed [shot] explosion [invincible] fall [squish] ticking bomb [bump] fall [kicked badguy]

Output: ticking bomb


Input: [0] ThOR27 [shot] explosion [invincible] fall [squish] ticking bomb [bump] fall [kicked badguy]

Output: fall


Input: [0] yukaili [shot] explosion [invincible] fall [squish] ticking bomb [bump] fall [kicked badguy]

Output: fall


Input: [0] FlyingPenguins [shot] ineffective [invincible] fall [squish] ticking bomb [bump] fall [kicked badguy]

Output: fall


Input: [0] Afief [shot] ineffective [invincible] fall [squish] ticking bomb [bump] ticking bomb [kicked badguy]

Output: fall


Input: [0] AnMaster [shot] explosion [invincible] fall [squish] ticking bomb [bump] fall [kicked badguy]

Output: fall


Input: [0] Julius_Freezer [shot] explosion [invincible] explosion [squish] ticking bomb [bump] ticking bomb, or fall [kicked badguy]

Output: no opinion


Input: [0] Wolfs [shot] explosion [invincible] fall [squish] ticking bomb [bump] ticking bomb [kicked badguy]

Output: explosion


Input: [0] Quispiam [shot] explosion [invincible] ticking bomb [squish] ticking bomb [bump] ticking bomb [kicked badguy]

Output: explosion


Input: [Personality Trait] Honesty [Effect] Moves are Telegraphed, easier use of Mindleech [Terrain Style]

Output: Light and Visibility

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Personality Trait] Dishonesty [Effect] Moves are concealed, Mindleech harder to use [Terrain Style]

Output: Darkness and Concealment

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Personality Trait] Calculating [Effect] Difficult to switch strategies, Defensive moves improved [Terrain Style]

Output: Predictable Layout

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Personality Trait] Intuative [Effect] Strategies are hard to maintain, Control moves more difficult [Terrain Style]

Output: Shifting Layout

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Personality Trait] Extroverted [Effect] Personality partially modifies terrain when in another’s mind [Terrain Style]

Output: Large, prominent objects and bold colors

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Personality Trait] Introverted [Effect] Control strategies difficult [Terrain Style]

Output: Hidden mental objects, dark

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Personality Trait] Perceptive [Effect] Freeze moves difficult, damaging moves stronger [Terrain Style]

Output: Combat seems to happen at range

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Personality Trait] Empathetic [Effect] Control moves easier [Terrain Style]

Output: Some aspects of invading mind can be adopted at host’s discretion

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Personality Trait] Judgemental [Effect] Freeze moves easier, difficulty increased for both when using different moves [Terrain Style]

Output: Area seems balanced, all moves seem simultanious

psycombat | Amber: War of the Crossings | Obsidian Portal


Input: [Roll] 1 [Occupation] Alchemist [Trained weapon] Staff [Trade Goods] Oil, 1 Flask1 [Notable skills]

Output: Knows how to make alchemical items


Input: [Roll] 2 [Occupation] Animal Trainer [Trained weapon] Whip [Trade Goods] Pony [Notable skills]

Output: Knows about animals


Input: [Roll] 3 [Occupation] Armorer [Trained weapon] Hammer (as club) [Trade Goods] Iron Helmet [Notable skills]

Output: Knows how to make and repair armor


Input: [Roll] 4 [Occupation] Astrologer [Trained weapon] Dagger [Trade Goods] Spyglass2 [Notable skills]

Output: Knows obscure lore


Input: [Roll] 5 [Occupation] Barber [Trained weapon] Razor (as dagger) [Trade Goods] Scissors [Notable skills]

Output: Knows about healing and basic hygiene, Jar w/ 1d3 leaches


Input: [Roll] 6 [Occupation] Beadle [Trained weapon] Staff [Trade Goods] Holy Symbol [Notable skills]

Output: Knows divine lore, and information about their god specifically


Input: [Roll] 7 [Occupation] Beekeeper [Trained weapon] Smoke-pot [Trade Goods] Jar of Honey3 [Notable skills]

Output: Knows about insects & horticulture


Input: [Roll] 8 [Occupation] Blacksmith [Trained weapon] Hammer (as club) [Trade Goods] Tongs [Notable skills]

Output: Knows about making and repairing metal tools and weapons


Input: [Roll] 9 [Occupation] Butcher [Trained weapon] Clever (as axe) [Trade Goods] Side of Beef [Notable skills]

Output: Knows about preserving/ processing meat


Input: [Roll] 10 [Occupation] Caravan Guard [Trained weapon] Short Sword [Trade Goods] Warm Cloak [Notable skills]

Output: Knows how to pilot a wagon/cart. Knows tactics and how to fight in large formations; gains +1 to attacks and damage for every 3 soldiers, mercs, Squires, Nobles, or caravan guards attacking en mass.


Input: [Roll] 11 [Occupation] Cheesemaker [Trained weapon] Cudgel (club) [Trade Goods] Stinky Cheese [Notable skills]

Output: Knows about fermentation and fungus


Input: [Roll] 12 [Occupation] Cobbler [Trained weapon] Awl (as dagger) [Trade Goods] Set of Boots [Notable skills]

Output: Knows about shoemaking and local rumors


Input: [Roll] 13 [Occupation] Confidence Artist [Trained weapon] Dagger [Trade Goods] Quality Cloak [Notable skills]

Output: Forge Document & Disguise (as thief)


Input: [Roll] 14 [Occupation] Cooper [Trained weapon] Crowbar (as club) [Trade Goods] Barrel4 [Notable skills]

Output: Knows about Woodwork & shipping things


Input: [Roll] 15 [Occupation] Costermonger [Trained weapon] Knife (as dagger) [Trade Goods] Fruit Cart5 [Notable skills]

Output: Knows about horticulture & rumors


Input: [Roll] 16 [Occupation] Cut-purse [Trained weapon] Dagger [Trade Goods] Small Chest6 [Notable skills]

Output: Pick-pockets & Sneak Silently (as thief)


Input: [Roll] 17 [Occupation] Ditch Digger [Trained weapon] Shovel (as staff) [Trade Goods] 1lb of dirt [Notable skills]

Output: Knows about tunneling and some lore of underground environments


Input: [Roll] 18 [Occupation] Dwarven Apothecarist [Trained weapon] Cudgel (as staff) [Trade Goods] Steel Vial of7 [Notable skills]

Output: Dwarf abilities, knows about healing and basic chemistry, etc.


Input: [Roll] 19-20 [Occupation] Dwarven Blacksmith [Trained weapon] Hammer [Trade Goods] Mithril (1oz) [Notable skills]

Output: Dwarf abilities, can make and repair metal tools, weapons, and armor with great skill. Can use gear-work


Input: [Roll] 21 [Occupation] Dwarven Chest maker [Trained weapon] Chisel (as dagger) [Trade Goods] Block of wood (5lbs) [Notable skills]

Output: Dwarf abilities, Knows carpentry


Input: [Roll] 22 [Occupation] Dwarven Herder [Trained weapon] Staff [Trade Goods] Random Animal8 [Notable skills]

Output: Dwarf abilities, Knows mountain survival skills


Input: [Roll] 23-24 [Occupation] Dwarven Miner [Trained weapon] Pick-axe9 [Trade Goods] Lantern [Notable skills]

Output: Dwarf abilities, Knows mine engineering and refining/ smelting ore


Input: [Roll] 25 [Occupation] Dawrven Mushroom-farmer [Trained weapon] Shovel (as dagger) [Trade Goods] Filter Mask/ & Goggles10 [Notable skills]

Output: Dwarven abilities, Knows all about Mycology


Input: [Roll] 26 [Occupation] Dwarven Rat-catcher [Trained weapon] Club [Trade Goods] Net11 [Notable skills]

Output: Dwarven abilities, Knows dozens of recipes for rats


Input: [Roll] 27-28 [Occupation] Dwarven Stonemason [Trained weapon] Hammer [Trade Goods] Block of stone (5lbs) [Notable skills]

Output: Dwarven abilities, Knows more about stone & construction than the average dwarf


Input: [Roll] 29 [Occupation] Elven Artisan [Trained weapon] Staff [Trade Goods] Clay, 1lb [Notable skills]

Output: Elven abilities, mastered a type of art/craft


Input: [Roll] 30 [Occupation] Elven Barrister [Trained weapon] Quill (as dagger) [Trade Goods] Book [Notable skills]

Output: Elven abilities, Knows laws and customs of 1d3 races


Input: [Roll] 31 [Occupation] Elven Chandler [Trained weapon] Scissors (as dagger) [Trade Goods] Candles, 20 [Notable skills]

Output: Elven abilities, Knows about making candles


Input: [Roll] 32 [Occupation] Elven Falconer [Trained weapon] Dagger [Trade Goods] Falcon12 [Notable skills]

Output: Elven abilities, Knows hunting & animal training


Input: [Roll] 33-34 [Occupation] Elven Forester [Trained weapon] Short Bow [Trade Goods] Arrows, 20 [Notable skills]

Output: Elven abilities, Knows more about the wilderness than the average elf


Input: [Roll] 35 [Occupation] Elven Glass-blower [Trained weapon] Hammer (as club) [Trade Goods] Glass Beads, 50 [Notable skills]

Output: Elven abilities, Knows how to make glass and ceramic tools and utensils


Input: [Roll] 36 [Occupation] Elven Navigator [Trained weapon] Calipers (as dagger) [Trade Goods] World Map13 [Notable skills]

Output: Elven abilities, Knows geography and the obscure lore of far off places


Input: [Roll] 37 [Occupation] Elven Sage [Trained weapon] Dagger [Trade Goods] Parchment, Qill [Notable skills]

Output: Elven abilities, Knows obscure lore for 1d3+1 subjects


Input: [Roll] 38 [Occupation] Elven Shepherd [Trained weapon] Staff [Trade Goods] Random Animal8 [Notable skills]

Output: Elven abilities, Knows animal lore beter than most elves.


Input: [Roll] 39-47 [Occupation] Farmer [Trained weapon] Pitchfork (as spear) [Trade Goods] Random Animal8 [Notable skills]

Output: Has 60% chance to accurately predict the weather; multiply luck modifier by10% and add to the base to fine out accuracy rate.


Input: [Roll] 48 [Occupation] Fortune Teller [Trained weapon] Dagger [Trade Goods] Tarot Deck [Notable skills]

Output: Minor divination skills14


Input: [Roll] 49 [Occupation] Gambler [Trained weapon] Club [Trade Goods] Dice [Notable skills]

Output: Knows people in low places, Hide in shadows (as thief)


Input: [Roll] 50 [Occupation] Gongfarmer [Trained weapon] Trowel (as dagger) [Trade Goods] Sack of night soil, 5lbs [Notable skills]

Output: Sneak Silently & Hide in Shadows (as thief)


Input: [Roll] 51-52 [Occupation] Grave Digger [Trained weapon] Shovel (as staff) [Trade Goods] Skull15 [Notable skills]

Output: Knows basic funerary rights & undead lore


Input: [Roll] 53 [Occupation] Guild Beggar [Trained weapon] Sling [Trade Goods] Crutches [Notable skills]

Output: Knows Disguise and Sneak Silently (as thief)


Input: [Roll] 54 [Occupation] Guild Pilot [Trained weapon] Cross-bow [Trade Goods] Powered-cart16 [Notable skills]

Output: Guild Secrets, Knows how to pilot a wagon/cart and use gear-work17


Input: [Roll] 55 [Occupation] Half-orc, scout [Trained weapon] Hand axe [Trade Goods] Rabbit Meat [Notable skills]

Output: Half-orc abilities, Knows wilderness and survival lore


Input: [Roll] 56-59 [Occupation] Half-orc, hunter [Trained weapon] Club [Trade Goods] Random live animal8 [Notable skills]

Output: Half-orc abilities, Knows how to track and hunt


Input: [Roll] 60-61 [Occupation] Half-orc, mutant [Trained weapon] Dagger [Trade Goods] Hooded Cloak [Notable skills]

Output: Half-orc abilities, Probably has powers, strange abilities


Input: [Roll] 62 [Occupation] Half-orc, blacksmith [Trained weapon] Hammer (as club) [Trade Goods] Bronze Breastplate18 [Notable skills]

Output: Half-orc abilities, Knows about making weapons and armor


Input: [Roll] 63-64 [Occupation] Half-orc, cook [Trained weapon] Brass ladle (as club) [Trade Goods] Brass Stew Pot [Notable skills]

Output: Knows how to cook nearly anything and make it digestible.


Input: [Roll] 65 [Occupation] Healer [Trained weapon] Club [Trade Goods] Holy Water, 1 vial [Notable skills]

Output: Knows healing arts


Input: [Roll] 66 [Occupation] Herbalist [Trained weapon] Club [Trade Goods] Herbs19, 1lb [Notable skills]

Output: Knows Herb lore and can make healing poultices and poisons


Input: [Roll] 67 [Occupation] Herder [Trained weapon] Staff [Trade Goods] Herding Dog8 [Notable skills]

Output: Knows Animal Lore


Input: [Roll] 68-69 [Occupation] Hunter [Trained weapon] Short Bow [Trade Goods] Deer Pelt [Notable skills]

Output: Knows how to track and survive in the wild


Input: [Roll] 70 [Occupation] Indentured Servant [Trained weapon] Staff [Trade Goods] Locket20 [Notable skills]

Output: Sneak Silently (as thief), Knows local rumors


Input: [Roll] 71 [Occupation] Jester [Trained weapon] Dart [Trade Goods] Silk Clothing [Notable skills]

Output: Knows Acrobatics, Juggling, and obscure lore as well as local and foreign rumors


Input: [Roll] 72 [Occupation] Jeweler [Trained weapon] Dagger [Trade Goods] 20gp Gem [Notable skills]

Output: Knows Gem cutting/setting and basic non-ferrous metal-working


Input: [Roll] 73 [Occupation] Locksmith [Trained weapon] Dagger [Trade Goods] Fine Tools [Notable skills]

Output: Knows Engineering, Find and Disable traps (as thief)


Input: [Roll] 74 [Occupation] Mendicant [Trained weapon] Club [Trade Goods] Holy Symbol [Notable skills]

Output: Knows divine lore, and basic survival skills


Input: [Roll] 75 [Occupation] Mercenary [Trained weapon] Long Sword [Trade Goods] Hide Armor [Notable skills]

Output: Knows tactics and how to fight in large formations; gains +1 to attacks and damage for every 3 soldiers, mercs, Squires, Nobles, or caravan guards attacking en mass. Knows codes & laws as well as geography


Input: [Roll] 76 [Occupation] Merchant [Trained weapon] Dagger [Trade Goods] 4gp, 14sp, 27cp [Notable skills]

Output: Knows codes & laws as well as geography, and can figure out what things are worth. Also knows how to pilot a wagon/cart.


Input: [Roll] 77 [Occupation] Miller/Baker [Trained weapon] Club [Trade Goods] Sack of Flour, 1lb [Notable skills]

Output: Knows how to make breads and cakes as well as grinding flour


Input: [Code] future Can be used without Tree of Wisdom [Effect]

Output: Gives zombies Future Sunglasses.

Codes - Plants vs. Zombies Wiki, the free Plants vs. Zombies encyclopedia


Input: [Code] moustache/mustache Can be used without Tree of Wisdom [Effect]

Output: Zombies now have moustaches (or mustaches).

Codes - Plants vs. Zombies Wiki, the free Plants vs. Zombies encyclopedia


Input: [Code] trickedout Can be used without Tree of Wisdom [Effect]

Output: Alternate Lawn Mower appearance. (but Pool Cleaner and Roof Cleaner do not change appearance).

Codes - Plants vs. Zombies Wiki, the free Plants vs. Zombies encyclopedia


Input: [Code] daisies 100 ft [Effect]

Output: Zombies leave small daisies behind when killed.

Codes - Plants vs. Zombies Wiki, the free Plants vs. Zombies encyclopedia


Input: [Code] dance 500 ft [Effect]

Output: Makes zombies dance.

Codes - Plants vs. Zombies Wiki, the free Plants vs. Zombies encyclopedia


Input: [Code] pinata 1000 ft [Effect]

Output: A shower of candy appears when a zombie dies.

Codes - Plants vs. Zombies Wiki, the free Plants vs. Zombies encyclopedia


Input: [Code] sukhbir Can be used without Tree of Wisdom [Effect]

Output: Toggles the zombie's call for brains sound, a wheezing call kind of like an old man.

Codes - Plants vs. Zombies Wiki, the free Plants vs. Zombies encyclopedia


Input: [Code] ↑↑↓↓←→←→BA (Konami code) Can be used without Tree of Wisdom [Effect]

Output: A popping sound, but this has no real effect.

Codes - Plants vs. Zombies Wiki, the free Plants vs. Zombies encyclopedia


Input: [Name] Charleston Elementary School [Level]

Output: Primary

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] Charleston High School [Level]

Output: High

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] County Line Elementary School [Level]

Output: Primary

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] County Line High School [Level]

Output: High

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] Elgin B. Milton Elem. School [Level]

Output: Primary

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] Millsap Intermediate School [Level]

Output: Middle

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] Ozark High School [Level]

Output: High

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] Ozark Junior High School [Level]

Output: Other/Ungraded

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] Ozark Kindergarten School [Level]

Output: Primary

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] Ozark Middle School [Level]

Output: Middle

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Name] Pleasant View Junior High [Level]

Output: Middle

Franklin County AR Schools, School Attendance Zones, Boundaries & Maps


Input: [Levels] Red [Length] 30 mins [Ratio] 1:4 [Age] 3-5 [Goals]

Output: Comfortable in the pool with the teachers Monkey walk Submersion with assistance Float on the back with assistance Swim a short distance (5 yards) with digging and kicking unassisted Climb out of the pool, jump into the pool and swim back to the wall with assistance


Input: [Levels] Orange [Length] 30 mins [Ratio] 1:4 [Age] 4-6 [Goals]

Output: Float on back for 10 seconds unassisted Swim a short distance (10 yards) with digging and kicking with upward breathing unassisted Climb out of pool, jump into pool and swim back to wall unassisted


Input: [Levels] White [Length] 45 mins [Ratio] 1:5 [Age] 4-6 [Goals]

Output: Rolly Polly alternately swimming dog paddle for 5 seconds on front and back Kick on your back the entire width of the pool using sculling hands Flutter kick on stomach and back in streamline Flutter kick on side


Input: [Levels] Yellow [Length] 45 mins [Ratio] 1:5 [Age] 5-7 [Goals]

Output: Kicking: Flutter kick on the stomach and the back in streamline Freestyle and Backstroke: Introduce freestyle with bilateral side breathing Freestyle and Backstroke: Introduce backstroke Treading Water and Diving: Tread water in deep water with assistance Treading Water and Diving: Dive in deep water with assistance


Input: [Levels] Navy [Length] 45 mins [Ratio] 1:5 [Age] 5-8 [Goals]

Output: Kicking: Flutter kick on the side Freestyle and Backstroke: Introduce flutter kick on the side Freestyle and Backstroke: Introduce side breathing with proper body position


Input: [Levels] Green [Length] 45 mins [Ratio] 1:5 [Age] 6-8 [Goals]

Output: Kicking: Introduce Dolphin kick on kickboard Kicking: Introduce Breaststroke kick on kickboard Freestyle and Backstroke: Proper freestyle with bilateral side breathing Freestyle and Backstroke: Proper backstroke Treading Water and Diving: Tread water in deep water for 30 seconds unassisted Treading Water and Diving: Proper dive in deep water unassisted Treading Water and Diving: Proper surface dive from treading water Flip Turns: Introduce somersaults and tucks assisted and unassisted


Input: [Levels] Aqua [Length] 45 mins [Ratio] 1:5 [Age] 6-8 [Goals]

Output: Kicking: Breaststroke kick and drills Freestyle and Backstroke: Proper freestyle with bilateral side breathing Freestyle and Backstroke: Proper backstroke Butterfly: Introduce butterfly Flip Turns: Proper flip turns pushing off wall


Input: [Levels] Blue [Length] 45 mins [Ratio] 1:6 [Age] 6-10 [Goals]

Output: Freestyle and Backstroke: Continue to refine freestyle and backstroke Butterfly: Proper butterfly Breaststroke: Refine breaststroke kick and introduce arms for breaststroke Turns: Continue to refine flip turns


Input: [Levels] Purple [Length] 45 mins [Ratio] 1:6 [Age] 6-10 [Goals]

Output: Freestyle, Backstroke and Butterfly: Continue to refine freestyle, backstroke and butterfly Breaststroke: Proper breaststroke Turns: Proper flip turns


Input: [Course] Hors d'Oeuvre [Ingredient] BB Corn [Capture Level] 35 [Status]

Output: Decided

Toriko


Input: [Course] Soup [Ingredient] Century Soup [Capture Level] 60 [Status]

Output: Decided

Toriko


Input: [Course] Fish Dish [Ingredient] Blank [Capture Level] ? [Status]

Output: Undecided

Toriko


Input: [Course] Meat Dish [Ingredient] Blank [Capture Level] ? [Status]

Output: Undecided

Toriko


Input: [Course] Main Course [Ingredient] GOD [Capture Level] Immeasurable [Status]

Output: Yet to Obtain

Toriko


Input: [Course] Salad [Ingredient] Blank [Capture Level] ? [Status]

Output: Undecided

Toriko


Input: [Course] Dessert [Ingredient] Rainbow Fruit [Capture Level] 12 [Status]

Output: Decided

Toriko


Input: [Course] Drink [Ingredient] Blank [Capture Level] ? [Status]

Output: Undecided

Toriko


Input: [1] Abilities [2] ALIGNMENT [0]

Output: MARK

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Ignore the effects of wounds. [2] ANY [0]

Output: Frenzy

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Earn pips for any hits your champions or troops take. [2] ANY [0]

Output: Insanity

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] May melee after taking extra move. [2] Khorne [0]

Output: Fury

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Earn +1 pip for melee overkills. Reavers cost -2. [2] Khorne [0]

Output: Slaughter

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Base melee +o. [2] Khorne [0]

Output: Bloodlust

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Earn +2 pips for killing a stunned model. [2] Slaanesh [0]

Output: Suffering

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Attack rolls of 1+ will stun on a tie. [2] Slaanesh [0]

Output: Agony

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Attack rolls of 1+ will wound on a tie. [2] Nurgle [0]

Output: Plague

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] When your unwounded are killed, treat as wounded instead. [2] Nurgle [0]

Output: Decay

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Draw LOS for Psy attacks from any of your models. [2] Tzeentch [0]

Output: Infusion

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Earn +1 pip for Psy attacks. Psykers cost -2. [2] Tzeentch [0]

Output: Sorcery

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] Reroll ranged / melee. [2] Unaligned [0]

Output: Murder

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [1] May hide for free if no enemies within 12" [2] Unaligned [0]

Output: Distortion

BLACK CRUSADE Campaign Rules for Chaos Warbands


Input: [Name] bubbleb.mid [Game] Bubble Bobble [Person] K. Damevski [Description]

Output: Main theme from Bubble Bobble


Input: [Name] digdug-move.mid [Game] Dig Dug [Person] H. Dickman [Description]

Output: Music that plays in Dig Dug when you move


Input: [Name] digdug-ready.mid [Game] Dig Dug [Description]

Output: Music that plays at the beginning of the stage in Dig Dug


Input: [Name] marblem-lv2.mid [Game] Marble Madness [Description]

Output: Level 2 music in Marble Madness


Input: [Name] mspacman.mid [Game] Ms. Pac Man [Person] E. Saldana [Description]

Output: Intro music for Ms. Pac Man


Input: [Name] polep-fanfare.mid [Game] Pole Position [Description]

Output: Tune at the beginning of the race


Input: [Name] spyhunter.mid [Game] Spy Hunter [Person] P. Alexander [Description]

Output: Peter Gunn theme that plays during Spy Hunter


Input: [Count] 1 [Party] D [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Agriculture, Nutrition & Forestry

Government and Social Media Wiki - Senate Committees


Input: [Count] 2 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Agriculture, Nutrition & Forestry

Government and Social Media Wiki - Senate Committees


Input: [Count] 3 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Appropriations

Government and Social Media Wiki - Senate Committees


Input: [Count] 4 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Appropriations

Government and Social Media Wiki - Senate Committees


Input: [Count] 5 [Party] D [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Armed Services

Government and Social Media Wiki - Senate Committees


Input: [Count] 6 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Armed Services

Government and Social Media Wiki - Senate Committees


Input: [Count] 7 [Party] D [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Banking, Housing & Urban Affairs

Government and Social Media Wiki - Senate Committees


Input: [Count] 8 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Banking, Housing & Urban Affairs

Government and Social Media Wiki - Senate Committees


Input: [Count] 9 [Party] D [Name]

Output: Budget

Government and Social Media Wiki - Senate Committees


Input: [Count] 10 [Party] R [Facebook] No [RSS] No [Name]

Output: Budget

Government and Social Media Wiki - Senate Committees


Input: [Count] 11 [Party] D [Facebook] No [Twitter] No [Name]

Output: Commerce, Science, Transportation

Government and Social Media Wiki - Senate Committees


Input: [Count] 12 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Commerce, Science, Transportation

Government and Social Media Wiki - Senate Committees


Input: [Count] 13 [Party] D [Facebook] No [Youtube] No [Name]

Output: Energy and Natural Resources

Government and Social Media Wiki - Senate Committees


Input: [Count] 14 [Party] R [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Energy and Natural Resources

Government and Social Media Wiki - Senate Committees


Input: [Count] 15 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Environment and Public Works

Government and Social Media Wiki - Senate Committees


Input: [Count] 16 [Party] R [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Environment and Public Works

Government and Social Media Wiki - Senate Committees


Input: [Count] 17 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Finance

Government and Social Media Wiki - Senate Committees


Input: [Count] 18 [Party] R [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Finance

Government and Social Media Wiki - Senate Committees


Input: [Count] 19 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Foreign Relations

Government and Social Media Wiki - Senate Committees


Input: [Count] 20 [Party] R [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Foreign Relations

Government and Social Media Wiki - Senate Committees


Input: [Count] 21 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Health, Education, Labor & Pensions

Government and Social Media Wiki - Senate Committees


Input: [Count] 22 [Party] R [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Health, Education, Labor & Pensions

Government and Social Media Wiki - Senate Committees


Input: [Count] 23 [Party] D [Twitter] No [Youtube] No [Name]

Output: Homeland Security & Governmental Affairs

Government and Social Media Wiki - Senate Committees


Input: [Count] 24 [Party] R [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Homeland Security & Governmental Affairs

Government and Social Media Wiki - Senate Committees


Input: [Count] 25 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Judiciary

Government and Social Media Wiki - Senate Committees


Input: [Count] 26 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Judiciary

Government and Social Media Wiki - Senate Committees


Input: [Count] 27 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Rule and Administration

Government and Social Media Wiki - Senate Committees


Input: [Count] 28 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Rule and Administration

Government and Social Media Wiki - Senate Committees


Input: [Count] 29 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Small Business and Entrepreneurship

Government and Social Media Wiki - Senate Committees


Input: [Count] 30 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Small Business and Entrepreneurship

Government and Social Media Wiki - Senate Committees


Input: [Count] 31 [Party] D [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Veteran's Affairs

Government and Social Media Wiki - Senate Committees


Input: [Count] 32 [Party] R [Facebook] No [Twitter] No [Youtube] No [Name]

Output: Veteran's Affairs

Government and Social Media Wiki - Senate Committees


Input: [Count] 33 [Party] D [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Indian Affairs

Government and Social Media Wiki - Senate Committees


Input: [Count] 34 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Indian Affairs

Government and Social Media Wiki - Senate Committees


Input: [Count] 35 [Party] D [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Select Committee on Ethics

Government and Social Media Wiki - Senate Committees


Input: [Count] 36 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Select Committee on Ethics

Government and Social Media Wiki - Senate Committees


Input: [Count] 37 [Party] D [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Select Committee on Intelligence

Government and Social Media Wiki - Senate Committees


Input: [Count] 38 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Select Committee on Intelligence

Government and Social Media Wiki - Senate Committees


Input: [Count] 39 [Party] D [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Select Committee on Aging

Government and Social Media Wiki - Senate Committees


Input: [Count] 40 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Select Committee on Aging

Government and Social Media Wiki - Senate Committees


Input: [Count] 41 [Party] D [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Joint Committee on Taxation

Government and Social Media Wiki - Senate Committees


Input: [Count] 42 [Party] R [Facebook] No [Twitter] No [Youtube] No [RSS] No [Name]

Output: Joint Committee on Taxation

Government and Social Media Wiki - Senate Committees


Input: [Count] 43 [Party] D [Name]

Output: Joint Economic Committee

Government and Social Media Wiki - Senate Committees


Input: [Count] 44 [Party] R [Name]

Output: Joint Economic Committee

Government and Social Media Wiki - Senate Committees


Input: [Condition] Normal [Result] Battle [Action]

Output: Occupy Town

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Condition] Town already occupied [Result] Battle [Action]

Output: Occupy Town

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Condition] Town occupied by same Alliance [Result] Not allowed [Action]

Output: Occupy Town

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Condition] Player goes inactive before occupation arrives [Result] Not allowed [Action]

Output: Occupy Town

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Condition] Town occupied [Result] Battle [Action]

Output: Free Town

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Condition] Destination town occupied by other alliance [Result] Not allowed [Action]

Output: Deploy Troops

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Condition] Destination town occupied by same alliance [Result] Troops join occupation [Action]

Output: Deploy Troops

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Condition] Destination town occupied [Result] Battle, Town pillaged, Occupation lifted [Action]

Output: Pillage occupied town

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Condition] Town occupied by same alliance [Result] Not allowed [Action]

Output: Pillage occupied Town

Occupation - WikIkariam, the Ikariam wiki - Buildings, Units, Ships, Guides, and more


Input: [Spell Name] Arrow of Night [Threads] 1 7/15 [Casting Difficulty] 6 [Range] Touch [Duration] 1 round [Effect]

Output: +8 missile damage test bonus

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Dark Messenger [Threads] 1 7/15 [Casting Difficulty] TSD [Range] Touch [Duration] Rank hours [Effect]

Output: Sends a nightflyer to deliver a message

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Death Trance [Threads] 2 7/12 [Casting Difficulty] TSD [Range] Touch [Duration] Rank+3 hours [Effect]

Output: Puts target into hibernation

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Death’s Head [Threads] 1 7/14 [Casting Difficulty] TSD [Range] Self [Duration] Rank+5 rounds [Effect]

Output: WIL+5

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Dispel Nethermancy Magic [Threads] 1 6/13 [Casting Difficulty] 6 [Range] 30 yds [Duration] 1 Round [Effect]

Output: WIL

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Fog of Fear [Threads] 2 8/18 [Casting Difficulty] 6 [Range] 24 yds [Duration] Rank+6 rounds [Effect]

Output: WIL+5

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Grave Message [Threads] 4 7/19 [Casting Difficulty] 6+ [Range] 100 miles [Duration] Rank days [Effect]

Output: Sends a message to a Nethermancer

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Pack Bags [Threads] 1 7/11 [Casting Difficulty] 6 [Range] 6 yds [Duration] 1 round [Effect]

Output: WIL-1

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Pain [Threads] 0 NA/11 [Casting Difficulty] TSD [Range] 4 yds [Duration] Rank+3 rounds [Effect]

Output: WIL

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Preserve [Threads] 2 7/12 [Casting Difficulty] 6 [Range] Touch [Duration] Rank+ days [Effect]

Output: Stops target decay

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Shadow Meld [Threads] 2 7/15 [Casting Difficulty] TSD [Range] Touch [Duration] Rank minutes [Effect]

Output: WIL+6

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Spirit Double [Threads] 1 11/19 [Casting Difficulty] 10 [Range] Self [Duration] Rank+10 minutes [Effect]

Output: Creates a spirit double of caster

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Spell Name] Summon Bone Ghost [Threads] 1 7/12 [Casting Difficulty] 9 [Range] 4 yds [Duration] Rank+1 minute [Effect]

Output: Summons a bone spirit

Gerneck | Earthdawn - Who Really Kaers? | Obsidian Portal


Input: [Event] Find abandoned ships (note Deathstars can't be found) [Result]

Output: Gain ships

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Find an Alien Virus [Result]

Output: Nothing

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Find some small pets [Result]

Output: Nothing

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Particle Storm [Result]

Output: Fleet is delayed

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Find an alien or pirate fleet and be attacked [Result]

Output: A combat report is made; your ships may be destroyed

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Find a hostile planet [Result]

Output: A combat report is made; your ships may be destroyed

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Find Solar Wind, a wormhole, or other propulsion aid [Result]

Output: Your fleet returns sooner

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Get lost / Hyperspace jump misscalculated [Result]

Output: The fleet takes longer to return

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Get lost [Result]

Output: The fleet is lost

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Your fleet took some good pictures of outer space [Result]

Output: Nothing

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Find friendly aliens [Result]

Output: Gain one merchant

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] The Fleet gets sucked in by a Black Hole [Result]

Output: The fleet is lost

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Save a cargo vessel after an emergency signal [Result]

Output: Gain one merchant

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Event] Find an asteroid with minerals [Result]

Output: Gain some minerals

Expedition - The OGame Wiki - Guides, alliances, ships, and more


Input: [Description] One owner [Meaning]

Output: Hertz


Input: [Description] Ideal for enthusiast [Meaning]

Output: Total restoration needed


Input: [Description] Slight attention needed [Meaning]

Output: Needs major overhaul


Input: [Description] Good mechanics [Meaning]

Output: Bad body


Input: [Description] Good body [Meaning]

Output: Bad Mechanics


Input: [Description] Marriage forces sale [Meaning]

Output: It can be done in a Triumph, they did, and must get married


Input: [Description] Stored two years [Meaning]

Output: Most parts seized, grass in chassis


Input: [Description] No dealers [Meaning]

Output: No body who knows anything about cars, please


Input: [Description] Collector's item [Meaning]

Output: Price is over-inflated


Input: [Description] Good t tires [Meaning]

Output: That's all that is good about it


Input: [Description] Excellent condition [Meaning]

Output: Buyer beware


Input: [Description] Genuine reason for sale [Meaning]

Output: I've got to dump it


Input: [Description] Company car forces sale [Meaning]

Output: I've got a better job and getting a decent car


Input: [Description] Baby forces sale [Meaning]

Output: Can't pour any more money into this thing


Input: [Description] House forces sale [Meaning]

Output: Neighbors complaining


Input: [Description] In need of total restoration [Meaning]

Output: In pieces


Input: [Description] Lack of time forces sale [Meaning]

Output: Spent more time than it's worth


Input: [Description] Dismantled for restoration [Meaning]

Output: I can't put it back together


Input: [Description] Slight accident damage [Meaning]

Output: Total write off


Input: [Description] OBO (or best offer) [Meaning]

Output: I don't expect the asking price


Input: [Description] Offers [Meaning]

Output: I haven't the nerve to put a price on the car


Input: [Description] Used daily [Meaning]

Output: High mileage and jillion things wrong with it


Input: [Description] Genuine mileage [Meaning]

Output: Disconnected speedo-cable


Input: [Description] Drives good [Meaning]

Output: Looks terrible


Input: [Description] Strong runner [Meaning]

Output: same as above


Input: [Description] Owned by careful lady [Meaning]

Output: The others were maniacs


Input: [Description] Will bargain [Meaning]

Output: I'll get mad, you won't buy the car and I'll hit you


Input: [Description] Will consider trade [Meaning]

Output: Anything to get out from under this dog


Input: [Group II Merit Badges] Bird Study [Group I Merit Badges]

Output: Energy


Input: [Group II Merit Badges] Fishing [Group I Merit Badges]

Output: Environmental Science


Input: [Group II Merit Badges] Gardening [Group I Merit Badges]

Output: Fish and Wildlife Management


Input: [Group II Merit Badges] Geology Insect Study [Group I Merit Badges]

Output: Forestry


Input: [Group II Merit Badges] Landscape Architecture [Group I Merit Badges]

Output: Public Health


Input: [Group II Merit Badges] Mammal Study [Group I Merit Badges]

Output: Soil and Water Conservation


Input: [Skill] Agility [Base formula] DEX x 2 [Total %] 42% [Competency]

Output: Efficient

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Athletics [Base formula] STR + DEX [Total %] 23% [Competency]

Output: Fair

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Boating [Base formula] STR + CON [Total %] 18% [Competency]

Output: Inept

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Brawn [Base formula] STR + SIZ [Total %] 17% [Competency]

Output: Inept

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Conceal [Base formula] DEX + POW [Total %] 52% [Competency]

Output: Professional

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Deceit [Base formula] INT + CHA [Total %] 53% [Competency]

Output: Professional

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Drive [Base formula] DEX + POW [Total %] 27% [Competency]

Output: Fair

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Endurance [Base formula] CON x 2 [Total %] 20% [Competency]

Output: Inept

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] First Aid [Base formula] INT + DEX [Total %] 31% [Competency]

Output: Fair

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Idea [Base formula] INT x 2 [Total %] 34% [Competency]

Output: Fair

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Influence [Base formula] CHA x 2 [Total %] 51% [Competency]

Output: Professional

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Insight [Base formula] WIS x 2 [Total %] 28% [Competency]

Output: Fair

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Native Tongue [Base formula] (INT + CHA / 2) x 5 [Total %] 80% [Competency]

Output: Expert

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Perception [Base formula] WIS + POW [Total %] 42% [Competency]

Output: Efficient

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Ride [Base formula] DEX + POW [Total %] 27% [Competency]

Output: Fair

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Stealth [Base formula] DEX + WIS [Total %] 47% [Competency]

Output: Efficient

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Unarmed [Base formula] STR + DEX [Total %] 22% [Competency]

Output: Fair

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Skill] Willpower [Base formula] POW + WIS [Total %] 32% [Competency]

Output: Fair

Alan Burroughs | Knell of Zion | Obsidian Portal


Input: [Description] Biggest Game Score you've achieved that scored 9+ review score [Field]

Output: Top Score


Input: [Description] A value by which you should improve over your Top Score to score a 10 [Field]

Output: Delta


Input: [Description] Amount of Bugs in your game [Field]

Output: Bugs


Input: [Description] Amount of Design points in your game [Field]

Output: Design


Input: [Description] Amount of Technology points in your game [Field]

Output: Tech


Input: [Description] Ideal balance for your genre (1.8 for Action, 0.6 for RPG etc.) [Field]

Output: Ideal T/D Bal


Input: [Description] 0=small, 1=medium, 2=large, 3=AAA [Field]

Output: Size Mod


Input: [Description] 0.85 if you missed "Strange Combos" trend, 1.2 if you hit other trend [Field]

Output: Trend Mod


Input: [Description] Take this from raw data tables, this is based on Platform/Genre Combination. In case of PC its always 1. [Field]

Output: Platform Mod


Input: [Point Award] +10 [Maximum/Time] +10 [Activity]

Output: First participation

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +1 [Maximum/Time] +1 per day [Activity]

Output: Log in

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +1 [Maximum/Time] +15 per day [Activity]

Output: Rate show

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +5 [Maximum/Time] +5 [Activity]

Output: Create avatar

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +1 [Maximum/Time] +25 [Activity]

Output: Add show or character to profile

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +1 [Maximum/Time] +20 [Activity]

Output: Add friend

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +1 [Maximum/Time] +50 [Activity]

Output: Be friended

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +3 [Maximum/Time] +3 per question [Activity]

Output: Give best answer

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +1 [Maximum/Time] +5 per review [Activity]

Output: Have a review voted helpful

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +3 [Maximum/Time] +5 per show [Activity]

Output: Upload a character image

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +5 [Maximum/Time] +5 per show [Activity]

Output: Upload a show image

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Point Award] +3 [Maximum/Time] +3 per show [Activity]

Output: Add show description

Objects, Inputs, Scope, and Mechanism [Building Web Reputation Systems]


Input: [Male] Public Garden magic (Towosi) [Mixed] Beauty Magic [Female]

Output: Rites of first pregnancy

Affection of the genitals with discharge


Input: [Male] Fishing [Mixed] Love Magic [Female]

Output: Skirt making

Affection of the genitals with discharge


Input: [Male] Hunting [Mixed] Private garden magic [Female]

Output: Prevention of dangers at birth

Affection of the genitals with discharge


Input: [Male] Canoe building [Female]

Output: Toothache

Affection of the genitals with discharge


Input: [Male] Magic of kula (Mwasila) [Female]

Output: Elephantiasis, swellings

Affection of the genitals with discharge


Input: [Male] Weather (sun and rain) [Female]

Output: Affection of the genitals with discharge

Affection of the genitals with discharge


Input: [Male] Wind [Female]

Output: (Gonorrhea?)

Affection of the genitals with discharge


Input: [Male] War magic (Boma) [Female]

Output: Abortion

Affection of the genitals with discharge


Input: [Male] Safety at sea (Kayga'u [Female]

Output: Female witchcraft (Yoyova or

Affection of the genitals with discharge


Input: [Male] Wood carving (Kabitam [Female]

Output: Molukwausi)

Affection of the genitals with discharge


Input: [Ingredients] Sticks and Wooden Planks or Cobblestone or Iron Ingots or Gold Ingots or Diamond Gems. [Input >> Output] Makes mining stone-type blocks faster. [Name]

Output: Pickaxes

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] Sticks and Wooden Planks or Cobblestone or Iron Ingots or Gold Ingots or Diamond Gems. [Input >> Output] Makes digging dirt, snow, gravel, sand and grass faster. [Name]

Output: Shovels

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] Sticks and Wooden Planks or Cobblestone or Iron Ingots or Gold Ingots or Diamond Gems. [Input >> Output] Used on grass and dirt to acquire seeds or prepare for farming crops. [Name]

Output: Hoes

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] Sticks and Wooden Planks or Cobblestone or Iron Ingots or Gold Ingots or Diamond Gems [Input >> Output] Makes chopping wood-type blocks faster. [Name]

Output: Axes

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] 3 Iron Ingots [Input >> Output] Can hold lava, water or milk. [Name]

Output: Bucket

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] 1 Iron Ingot and 1 Flint [Input >> Output] Used to set fire to things. [Name]

Output: Flint and Steel

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] 3 Sticks and 2 String [Input >> Output] Used to catch fish. Can also be used to pull mobs and other entities. [Name]

Output: Fishing Rod

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] 4 Iron Ingots and 1 Redstone Dust [Input >> Output] Always points to your spawn point. [Name]

Output: Compass

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] 8 Paper and 1 Compass [Input >> Output] Used to record and find locations that you have explored. It records the areas you explore when you are holding the map in your hands. [Name]

Output: Map

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] 4 Gold Ingots and 1 Redstone Dust [Input >> Output] Tells current positions of the sun and moon. [Name]

Output: Clock

ตารางคราฟ ของ - MineCraft


Input: [Ingredients] 2 Iron Ingots [Input >> Output] Used to collect leaves, tall grass, vines as well as wool from sheep. Breaks Wool faster than by hand. [Name]

Output: Shears

ตารางคราฟ ของ - MineCraft


Input: [Name of Boulder] Timer Boulder [Use of Block] Counts down from 15 seconds and then changes all adjacent same-coloured blocks to an Indestructible Boulder [Strategy]

Output: Try to remove these blocks first in order to avoid the pesky Indestructable Boulders.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Indestructible Boulder [Use of Block] No use - is indestructible [Strategy]

Output: Avoid at all costs!

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Fill Boulder [Use of Block] Adds a row of boulders to the top [Strategy]

Output: Get the best out of this power-up by waiting until each row has dropped at least a little. This power-up can be very useful in helping you get those few extra points.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Explode Boulder [Use of Block] Destroys all adjacent boulders. (Does not require adjacent boulder of same colour) [Strategy]

Output: Don't use this until the end. It can help you score those last few points or score you massive bonus points by destroying the final, stray boulders.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Overkill Boulder [Use of Block] Destroys all boulders of the same colour. [Strategy]

Output: Though this seems like a great power-up, it only awards you points for the original click, not the extra boulders of the same colour, i.e you could remove 50 boulder but only get points for the 5 you clicked on. Therefore, it is suggested that you use this boulder in a large combo that contains most of that colour, or when the majority of the same coloured boulders have been removed. This way you will get the maximum points.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Multiplier Boulder [Use of Block] Multiplies score of set of boulders by 3 - usually seen at Level 3+ [Strategy]

Output: This is an extremely helpful power-up! A great strategy is to try and build up the biggest combo you can by not removing any boulders of this power-up's colour until the very end.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Morph Boulder [Use of Block] Boulder changes colours randomly; can become any colour available on the level [Strategy]

Output: The Morph Boulder can be helpful in linking two large combos. Aim for the biggest combo possible to get the maximum score.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Wildcard Boulder [Use of Block] Represents a block of any colour (Does not require adjacent boulder of same colour) [Strategy]

Output: The Wildcard boulder is also very helpful in linking two large combos and can be used with the same strategy as the Morph Boulder.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Shuffle Block [Use of Block] Glubgar flies across the screen and shuffles all boulders, changing their colours randomly (Boulder structure remains the same) [Strategy]

Output: Use this Block to get yourself out of sticky situations. When you are close to running out of moves and haven't reached your goal, Glubgar can reshuffle the tiles and hopefully give you a couple of extra moves.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Undo Block [Use of Block] Undoes last move made only if last move did not involve Power-Up Block [Strategy]

Output: Overall this isn't an extremely useful tile, but it can help if you make a big mistake such as breaking up a huge combo.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [Name of Boulder] Scamander Block [Use of Block] Keeps one column of boulders from rising (Other columns will rise; only in Extreme Mode) [Strategy]

Output: Most of the time those blocks are moving much too fast for you to worry about Scamander strategy, simply get them when you can and forget them when you can not.

Destruct-O-Match 3 | Game Guide | Jellyneo.net


Input: [0] A [2]

Output: On lower floor, near Bane's Chamber, there is a small room with a treasure chest that advises it cannot be opened. On the upper level, this is where the Eclipser will spawn that attempts to distract people trying to get through the door after the switch is pulled at iii.


Input: [0] B [2]

Output: This is the sewer entrance. People wishing to get to Cerubin must use this passageway, as the door at H will not open from this side.


Input: [0] C [2]

Output: The chamber behind the Kizzermole pathway, in which a team can see Dark Summoners and another chest, can be accessed by jumping to the top of the waterfall here.


Input: [0] D [2]

Output: An ancient obelisk, similar to the Unredeemed statues of the Shadowlands, rests here. It is unclear what it does.


Input: [0] E [2]

Output: An Awakened Pit Demon will spawn here when the sluicelock switch at location iv is pulled.


Input: [0] F [2]

Output: The door opened by the switch at iv and at v. It is the door to move on from the sewers.


Input: [0] G [2]

Output: The door to Cerubin's Antechamber, it is opened by the switch at vi.


Input: [0] H [2]

Output: This is the "inoperable" door guarded by the Necromancer. It is opened by the switch at vii, by teams heading out from Cerubin's Crypt.


Input: [0] I [2]

Output: The door to Cerubin's Crypt.


Input: [#] 1 [Frq] C [Name] Careful Aim [Type] Attack [Effect]

Output: Play when you use a close or area attack power. Omit one creature from the power’s area of effect.


Input: [#] 2 [Frq] U [Name] Crafty Strike [Type] Attack [Effect]

Output: Play when your at-will or encounter attack power hits an enemy granting you combat advantage. You gain a +4 bonus to the power’s damage roll against that enemy.


Input: [#] 3 [Frq] U [Name] Exposed Target [Type] Attack [Effect]

Output: Play when you make a ranged attack. You gain a +2 bonus to the attack roll against any target of that attack that does not have cover.


Input: [#] 4 [Frq] U [Name] Fair Fight [Type] Attack [Effect]

Output: Play at the start of your turn. Until the end of this turn, you gain a +2 bonus to the attack rolls of at-will attack powers.


Input: [#] 5 [Frq] C [Name] Full Speed Ahead [Type] Attack [Effect]

Output: Play when you charge on your turn. You gain combat advantage against the target of the charge attack.


Input: [#] 6 [Frq] R [Name] Gambler’s Effort [Type] Attack [Effect]

Output: Play at the start of your turn. Roll a d20 to determine this card’s effect. 1-9 your attacks deal half damage. 10-20 your attacks gain a bonus to damage rolls equal to 2 + one-half your level.


Input: [#] 7 [Frq] R [Name] Grim Determination [Type] Attack [Effect]

Output: Play at the start of your turn. You gain a bonus to your first attack roll this turn equal to the number of bloodied allies within 5 squares of you.


Input: [#] 8 [Frq] R [Name] I Will Avenge You! [Type] Attack [Effect]

Output: Play when ally drops to 0 hit points. You make one melee or ranged basic attack as a free action.


Input: [#] 9 [Frq] R [Name] Keep at It! [Type] Attack [Effect]

Output: Play on your turn when you miss with an attack roll. Reroll the missed attack roll. You take damage equal to your level.


Input: [#] 10 [Frq] U [Name] Loose Rocks [Type] Attack [Effect]

Output: Play when you knock an enemy prone with an attack. The enemy also takes damage equal to 2 + one-half your level. You fall prone the next time you take damage before the start of your next turn.


Input: [#] 11 [Frq] R [Name] Mano a Mano [Type] Attack [Effect]

Output: Play at the start of your turn. Until the end of this turn, you gain a bonus to damage rolls against enemies that have no creatures adjacent to them other than you. The bonus equals 1 + one-half your level.


Input: [#] 12 [Frq] R [Name] Measured Cut [Type] Attack [Effect]

Output: Play at the start of your turn. Once during your turn, you can take a minor action to gain a +2 to your next attack roll.


Input: [#] 13 [Frq] R [Name] Mind over Metal [Type] Attack [Effect]

Output: Play at the start of your turn. The first attack roll you make this turn targets Will instead of the defense the attack normally targets.


Input: [#] 14 [Frq] R [Name] Outnumbered, Undaunted [Type] Attack [Effect]

Output: Play at the start of your turn. You gain a bonus to your next damage roll this turn equal to the number of enemies within 2 squares of you.


Input: [#] 15 [Frq] R [Name] Overbear [Type] Attack [Effect]

Output: Play when your at-will attack power hits a target granting you combat advantage. You also knock that target prone.


Input: [#] 16 [Frq] C [Name] Phantom Ally [Type] Attack [Effect]

Output: Play at the start of your turn. During this turn, you gain combat advantage against the targets of your at-will attack powers.


Input: [#] 17 [Frq] C [Name] Reckless Onslaught [Type] Attack [Effect]

Output: Play when you miss with an attack. Reroll the attack roll. You must use the second roll, even if it’s lower. You then fall prone and take damage equal to your level.


Input: [#] 18 [Frq] R [Name] Reckless Swing [Type] Attack [Effect]

Output: Play when you make an attack on your turn. You gain a +2 bonus to the attack rolls and damage rolls of that attack against targets adjacent to you. Making that attack provokes opportunity attacks.


Input: [#] 19 [Frq] C [Name] Reckless Violence [Type] Attack [Effect]

Output: Play when you make an attack on your turn. You take a -2 penalty to the attack rolls and gain a +4 bonus to the damage rolls of that attack. You grant combat advantage until the start of your next turn.


Input: [#] 20 [Frq] R [Name] Stronger Together [Type] Attack [Effect]

Output: Play when you make an attack on your turn. You gain a bonus to the attack roll of that attack equal to the number of allies adjecent to you.


Input: [#] 21 [Frq] U [Name] Skulking Strike [Type] Attack [Effect]

Output: Play when you attack a target while hidden. If the attack hits, you also slide that target 1 square. After the attack, you can make a Stealth check to remain hidden.


Input: [#] 22 [Frq] R [Name] Sucker Punch [Type] Attack [Effect]

Output: Play when you deal damage to an enemy granting you combat advantage. That enemy takes 1d6 extra damage. On a roll of 6, you also take 6 damage.


Input: [#] 23 [Frq] R [Name] Surprise! [Type] Attack [Effect]

Output: Play at the start of your turn. You gain combat advantage with your next attack this turn against an enemy that is adjacent to your ally.


Input: [#] 24 [Frq] R [Name] To the Ground [Type] Attack [Effect]

Output: Play on your turn when you hit a target adjacent to you. You knock the target prone. You then fall prone.


Input: [#] 25 [Frq] R [Name] Touch of Fate [Type] Attack [Effect]

Output: Play when you miss every target with an at-will attack power. You gain a Stroke of Luck*, which you can use any time before the end of the encounter


Input: [#] 26 [Frq] R [Name] Wave of Fate [Type] Attack [Effect]

Output: Play when you miss every target with an encounter attack power. You gain a Stroke of Luck*, which you can use at any time before the end of the encounter.


Input: [#] 27 [Frq] R [Name] Balance of Fate [Type] Defense [Effect]

Output: Play either when you are bloodied by an attack or when you are hit by an attack while bloodied. You gain a Stroke of Luck*, which you can use any time before the end of the encounter.


Input: [#] 28 [Frq] C [Name] Beat Feet [Type] Defense [Effect]

Output: Play at the start of your turn. During this turn, you can take a move action to move up to your speed + 2. You cannot end this movement adjacent to an enemy.


Input: [#] 29 [Frq] C [Name] Coward’s Boon [Type] Defense [Effect]

Output: Play at the end of your turn if you did not make an attack that turn. You gain temporary hit points equal to 3 + one-half your level.


Input: [#] 30 [Frq] C [Name] Eye for Danger [Type] Defense [Effect]

Output: Play at the start of your turn. Until the start of your next turn, being flanked doesn’t cause you to grant combat advantage.


Input: [#] 31 [Frq] C [Name] Gambler’s Dodge [Type] Defense [Effect]

Output: Play when you take damage. Roll a d20. On a roll of 10 or higher, you take half the normal damage. On a 9 or lower, you take extra damage equal to your level.


Input: [#] 32 [Frq] R [Name] Gambler’s Sidestep [Type] Defense [Effect]

Output: Play at the start of your turn. Roll a d20 to determine this card’s effect. 1-9 Take a -2 penalty on all defenses. 10-20 take a +2 bonus to all defenses.


Input: [#] 33 [Frq] R [Name] Gambler’s Solace [Type] Defense [Effect]

Output: Play at the start of your turn. Roll a d10 or a d20. If the result is even, you gain that many temporary hit points. If it is odd, you lose that many hit points.


Input: [#] 34 [Frq] R [Name] Hang in There [Type] Defense [Effect]

Output: Play at the start of your turn. Each bloodied ally within 5 squares of you gains temporary hit points equal to 3 + one-half your level.


Input: [#] 35 [Frq] R [Name] Hold Steady [Type] Defense [Effect]

Output: Play at the end of your turn if you did not move on that turn. You gain temporary hit points equal to 3 + one half your level.


Input: [#] 36 [Frq] C [Name] Inner Strength [Type] Defense [Effect]

Output: Play either when you spend a healing surge or when you take the total defense action. You make a saving throw.


Input: [#] 37 [Frq] C [Name] Live and Let Live [Type] Defense [Effect]

Output: Play at the end of your turn if you did not make an attack on that turn. You gain a +4 bonus to all defenses until the start of your next turn.


Input: [#] 38 [Frq] U [Name] Not in the Face! [Type] Defense [Effect]

Output: Play when an enemy attacks you with combat advantage. You do not grant combat advantage for that attack.


Input: [#] 39 [Frq] U [Name] Only a Flesh Wound [Type] Defense [Effect]

Output: Play when you make a death saving throw. You gain a +5 bonus to that death saving throw.


Input: [#] 40 [Frq] R [Name] Opportunistic Fate [Type] Defense [Effect]

Output: Play when an enemy makes an opportunity attack against you. You gain a Stroke of Luck*, which you can use at any time before the end of the encounter.


Input: [#] 41 [Frq] U [Name] Painful Escape [Type] Defense [Effect]

Output: Play when you take damage from an attack. You shift up to 3 squares as a free action.


Input: [#] 42 [Frq] R [Name] Reinvigorate [Type] Defense [Effect]

Output: Play when you hit an enemy with an at-will attack power while you are bloodied. You regain hit points equal to 5 + one-half your level.


Input: [#] 43 [Frq] R [Name] Rejuvenating Fate [Type] Defense [Effect]

Output: Play when you fail a saving throw. You gain a Stroke of Luck which you can use at any time before the end of the encounter.


Input: [#] 44 [Frq] U [Name] Stand By Me [Type] Defense [Effect]

Output: Play during your turn. Until the start of your next turn, you gain a bonus to AC equal to the number of allies adjacent to you.


Input: [#] 45 [Frq] C [Name] Stand Firm [Type] Defense [Effect]

Output: Play when you are pulled, pushed, slid, or teleported. You negate that movement.


Input: [#] 46 [Frq] U [Name] Stave Off Death [Type] Defense [Effect]

Output: Play when you drop to 0 hit points or fewer. You lose one healing surge. You instead are reduced to 1 hit point.


Input: [#] 47 [Frq] R [Name] Unwavering [Type] Defense [Effect]

Output: Play when you drop to 0 hit points or fewer. Until the end of your next turn, you remain conscious but are still dying. You cannot regain hit points until after the end of your next turn.


Input: [#] 48 [Frq] C [Name] Wary Shot [Type] Defense [Effect]

Output: Play when you make a ranged or area attack. That attack does not provoke opportunity attacks.


Input: [#] 49 [Frq] C [Name] Whoops! [Type] Defense [Effect]

Output: Play when an attack knocks you prone. One creature adjacent to you also falls prone.


Input: [#] 50 [Frq] R [Name] Defiant Stand [Type] Defense [Effect]

Output: Play when an ally ends his or her turn adjacent to two or more enemies. That ally gains temporary hit points equal to 3 + one-half your level. That ally does not gain combat advantage until the start of his or her next turn.


Input: [#] 51 [Frq] C [Name] Dependability [Type] Tactic [Effect]

Output: Play when you or an ally makes a skill check or an ability check. Treat the check result as if the player had rolled a 10.


Input: [#] 52 [Frq] C [Name] Distracting Banter [Type] Tactic [Effect]

Output: Play at the start of your turn. Once during this turn, you can take a move action to allow one ally within 5 squares of you to shift up to 3 squares as a free action.


Input: [#] 53 [Frq] R [Name] Fate of the Reckless [Type] Tactic [Effect]

Output: Play when an enemy makes an opportunity attack against an ally. That ally gains a Stroke of Luck*, which he or she can use at any time before the end of the encounter.


Input: [#] 54 [Frq] U [Name] Free Passage [Type] Tactic [Effect]

Output: Play at the start of your turn. Whenever you move during this turn, entering squares occupied by your allies costs you no squares of movement.


Input: [#] 55 [Frq] R [Name] Gambler’s Stride [Type] Tactic [Effect]

Output: Play at the start of your turn. Roll a d20 to determine the card’s effect. The effect lasts until the end of this turn. Roll 1-9 You are immobilized. 10-20 You gain a +4 to speed.


Input: [#] 56 [Frq] U [Name] Gang Up [Type] Tactic [Effect]

Output: Play at the start of your turn. Until the start of your next turn, allies gain a +2 bonus to damage rolls against enemies that are adjacent to you.


Input: [#] 57 [Frq] C [Name] Get a Grip [Type] Tactic [Effect]

Output: Play when you or an ally adjacent to you fails a saving throw. That character rerolls the saving throw.


Input: [#] 58 [Frq] R [Name] Go for It! [Type] Tactic [Effect]

Output: Play at the start of your turn. Choose one enemy adjacent to you. Until the start of your next turn, your allies gain combat advantage with charge attacks against that enemy.


Input: [#] 59 [Frq] U [Name] Hold It! [Type] Tactic [Effect]

Output: Play when an enemy makes a ranged or melee attack against an ally adjacent to you. That ally gains a +2 bonus to all defenses against that attack.


Input: [#] 60 [Frq] R [Name] It’s a Trap! [Type] Tactic [Effect]

Output: Play when an enemy ends its turn adjacent to you. One ally within 3 squares of you shifts up to 2 squares as a free action to a square adjacent to that enemy.


Input: [#] 61 [Frq] R [Name] Kip Up [Type] Tactic [Effect]

Output: Play when you or an ally is knocked prone by an enemy. That character can use a minor action to stand on his or her next turn.


Input: [#] 62 [Frq] U [Name] Look at Me! [Type] Tactic [Effect]

Output: Play at the start of your turn. Until the start of your next turn, enemies that are adjacent to you grant combat advantage to your allies, and you grant combat advantage to enemies that are adjacent to you.


Input: [#] 63 [Frq] C [Name] Lucky Fall [Type] Tactic [Effect]

Output: Play when you or any ally takes falling damage. That character takes half damage from the fall and lands standing.


Input: [#] 64 [Frq] U [Name] Might Makes Right [Type] Tactic [Effect]

Output: Play when you make an Intimidate or Diplomacy check. You gain a bonus to the check equal to the number of unbloodied allies adjacent to you.


Input: [#] 65 [Frq] R [Name] Mounting Trepidation [Type] Tactic [Effect]

Output: Play when you make an attack that targets Will or Fortitude. You gain a bonus to the attack roll equal to the number of bloodied enemies within 10 squares of you (maximum +5).


Input: [#] 66 [Frq] R [Name] One for the Team [Type] Tactic [Effect]

Output: Play when you are targeted by a close or area attack. That attack automatically misses its other targets and scores a critical hit against you.


Input: [#] 67 [Frq] C [Name] Push Through the Crowd [Type] Tactic [Effect]

Output: Play at the start of your turn. Until the end of this turn, you can move through enemies’ spaces. Enemies that make opportunity attacks against you on this turn gain combat advantage with those attacks.


Input: [#] 68 [Frq] R [Name] Quick Feet [Type] Tactic [Effect]

Output: Play when an ally adjacent to you shifts. That ally shifts 1 additional square.


Input: [#] 69 [Frq] U [Name] Reinforcement [Type] Tactic [Effect]

Output: Play at the start of your turn. Once as a move action during this turn, you can shift up to 3 squares to a square adjacent to an ally.


Input: [#] 70 [Frq] R [Name] Resurgent Fate [Type] Tactic [Effect]

Output: Play when a critical hit is scored against you or an ally. That character gains a Stroke of Luck*, which he or she can use at any time before the end of the encounter.


Input: [#] 71 [Frq] C [Name] Risky Move [Type] Tactic [Effect]

Output: Play at the start of your turn. Once as a move action during this turn, you can shift up to your speed. At the end of this shift, roll d20. On a result of 9 or lower, you fall prone.


Input: [#] 72 [Frq] U [Name] Self-Preservation [Type] Tactic [Effect]

Output: Play when an ally adjacent to you takes damage from a melee attack. You shift up to 2 squares.


Input: [#] 73 [Frq] U [Name] Self-Sacrifice [Type] Tactic [Effect]

Output: Play when an ally adjacent to you is hit by a melee or ranged attack. That attack hits you instead.


Input: [#] 74 [Frq] R [Name] Shared Fate [Type] Tactic [Effect]

Output: Play when one enemy attacks you and at least two allies on the same turn You or one of those allies gains a Stroke of Luck which that character can use at any time before the end of the encounter.


Input: [#] 75 [Frq] R [Name] Shifty Moves [Type] Tactic [Effect]

Output: Play at the start of your turn. During this turn, you can shift 1 square as a minor action.


Input: [#] 76 [Frq] C [Name] Trained Advance [Type] Tactic [Effect]

Output: Play when an ally within 5 squares of you takes a move action to shift. You shift 1 square as a free action.


Input: [#] 77 [Frq] R [Name] Unfair Advantage [Type] Tactic [Effect]

Output: Play when you or an ally knocks an enemy prone. One ally makes a basic attack against the prone enemy as a free action.


Input: [#] 78 [Frq] C [Name] Watchful Approach [Type] Tactic [Effect]

Output: Play at the start of your turn. During this turn, you can take a standard action to shift up to your speed.


Input: [#] 79 [Frq] R [Name] Wear Them Down [Type] Tactic [Effect]

Output: Play when an ally misses an target with an at-will attack power. That target takes damage equal to 2 + one-half your level.


Input: [#] 80 [Frq] R [Name] Why Me? [Type] Tactic [Effect]

Output: Play when an enemy’s attack damages you. You take maximum damage from the attack. One ally within 5 squares of you makes a basic attack against that enemy.


Input: [#] P1 [Frq] R [Name] One More Chance [Type] Attack [Effect]

Output: Play at the start of your turn. If you have no encounter attack powers remaining, the first enemy you hit this turn takes 5 extra damage.


Input: [#] P2 [Frq] U [Name] Cautious Maneuver [Type] Defense [Effect]

Output: Play at the start of your turn. Until the end of this turn, you take half damage from opportunity attacks made against you.


Input: [#] P3 [Frq] U [Name] Impervious [Type] Defense [Effect]

Output: Play when a critical hit is scored against you. The critical hit is instead a normal hit.


Input: [#] P4 [Frq] C [Name] Enduring Focus [Type] Tactic [Effect]

Output: Play at the start of your turn. Until the start of your next turn, allies within 2 squares of you gain a +2 bonus to saving throws.


Input: [#] P5 [Frq] R [Name] Gambler’s Eye [Type] Attack [Effect]

Output: Play at the start of your turn. Roll a d20 to determine this card’s effect. The effect lasts until the end of this turn. 1–9 You take a –2 penalty to attack rolls. 10–20 Your [sic] gain a +2 bonus to attack rolls.


Input: [#] P9 [Frq] C [Name] Stay with Me! [Type] Tactic [Effect]

Output: Play when a bloodied ally is hit by an enemy. That ally gains temporary hit points equal to 3 + one-half your level.


Input: [Direction] North [Association] Harmony and spirit [Element] Water [Gemstone]

Output: Opal or pearl


Input: [Direction] Northeast [Association] Career and personal journey [Element] Earth [Gemstone]

Output: Andalusite or tourmaline


Input: [Direction] East [Association] Wisdom and self-cultivation [Element] Wood [Gemstone]

Output: Jet or amber


Input: [Direction] Southeast [Association] Family and community [Element] Wood [Gemstone]

Output: Jet or amber


Input: [Direction] South [Association] Prosperity and self/net-worth [Element] Fire [Gemstone]

Output: Peridot or obsidian


Input: [Direction] Southwest [Association] Success and reputation [Element] Earth [Gemstone]

Output: Andalusite or tourmaline


Input: [Direction] West [Association] Relationships and partnership [Element] Metal [Gemstone]

Output: Malachite or azurite


Input: [Direction] Northwest [Association] Creativity and children [Element] Metal [Gemstone]

Output: Malachite or azurite


Input: [Direction] Center [Association] Achievement and benefactors [Element] Earth [Gemstone]

Output: Andalusite or tourmaline


Input: [Description] Guarantees at least 15 inventory slots and 15% armor When equipped hacking takes one less stage to complete NOTE: You must complete Dead Space Ignition to obtain this RIG! [Suit Name]

Output: Hacker Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Basic engineering suit with no bonus effects At least 5% armor and 10 inventory slots [Suit Name]

Output: Engineering Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 25% armor and 25 inventory slots health packs restore 15% more health [Suit Name]

Output: Engineering Elite Suit*

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 15% armor and 20 inventory slots 10% discount on all items in the store [Suit Name]

Output: Vintage Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 25% armor and 25 inventory 15% discount of all items in store [Suit Name]

Output: Elite Vintage Suit*

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 10% armor and 15 inventory slots 5% bonus damage to the Pulse Rifle [Suit Name]

Output: Security Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 25% armor and 25 inventory slots 10% bonus damage to contact beam NOTE: Unlocked after finishing Dead Space 2 under any difficulty. [Suit Name]

Output: Riot Security Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 25% armor and 25 inventory slots 15% bonus damage to javelin gun [Suit Name]

Output: Elite Security Suit*

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 15% armor and 10 inventory slots Bonus 5% damage when using the Zealot Force Gun NOTE: Only available to those who bought The collectors edition of the game. [Suit Name]

Output: Zealot Security Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 20% armor and 25 Inventory slots 50% drop in recharge time for stasis [Suit Name]

Output: Advanced Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 25% armor and 25 inventory slots Bonus 10% damage to all weapons and 15% boost to stasis duration time [Suit Name]

Output: Advanced Elite Suit*

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees at least 25% armor and Inventory slots 10% Bonus damage to the Flamethrower Note: You must Complete Zealot to unlock this RIG. [Suit Name]

Output: Arctic Security Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Description] Guarantees 25% armor and Inventory slots Bonus 15% damage to the Seeker Rifle NOTE: you must Complete Hard Core to unlock this RIG. [Suit Name]

Output: Soldier Suit

Armor suits/RIGs - Dead Space 2 wiki | WikiGameGuides.com


Input: [Chakra:] Traditional [Root] survival [Abdomen] procreation [Solar Plexus] will [Throat] creativity [Third Eye] insight [Crown] cosmos [Heart]

Output: love

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Realm [Root] physical [Abdomen] economic [Solar Plexus] political [Throat] creative [Third Eye] mental [Crown] spiritual [Heart]

Output: emotional

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Life area [Root] health [Abdomen] home [Solar Plexus] politics [Throat] arts [Third Eye] writing [Crown] spirituality [Heart]

Output: relationship

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Julia Cameron [Root] health [Abdomen] possessions [Solar Plexus] leisure [Throat] creativity [Third Eye] career [Crown] spirituality [Heart]

Output: relationship

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Steven Covey [Root] self [Abdomen] family [Solar Plexus] social [Throat] community [Third Eye] world [Crown] cosmos [Heart]

Output: personal

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Abraham Maslow [Root] life [Abdomen] security [Solar Plexus] belonging [Throat] respect [Third Eye] self-esteem [Crown] self- actualization [Heart]

Output: affection

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Deepak Chopra [Root] potential [Abdomen] giving [Solar Plexus] karma [Throat] intention [Third Eye] detachment [Crown] purpose [Heart]

Output: first effects

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Nathaniel Brandon [Root] awareness [Abdomen] acceptance [Solar Plexus] responsibility [Throat] assertiveness [Third Eye] integrity [Crown] purpose [Heart]

Output: esteem

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Dominguez and Robin [Root] self [Abdomen] job [Solar Plexus] others [Throat] expression [Third Eye] world [Crown] inner peace [Heart]

Output: community

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Positive emotion [Root] energy [Abdomen] excitement [Solar Plexus] pride [Throat] ecstasy [Third Eye] beauty [Crown] joy, calm [Heart]

Output: empathy

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Negative emotion [Root] anger [Abdomen] impatience [Solar Plexus] indignation [Throat] disappoint- ment [Third Eye] anxiety [Crown] emptiness [Heart]

Output: grief

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Chakra:] Needs and Activities [Root] food, water, fuel, exercise, habitat [Abdomen] shelter, heat, clothing, work, land [Solar Plexus] friendship, cooperation, community [Throat] creativity, social life, arts and media [Third Eye] reading, writing, discussion, news [Crown] solitude, spiritual practice, nature, ritual, peace and freedom [Heart]

Output: family, relationship, leisure, travel

Philosophy Essay on Balanced, Healthy Lifestyle


Input: [Heading] W / L [Explanation] Wins / Losses [Position] QB [Explanation_3]

Output: Quarterback


Input: [Heading] ATS [Explanation] Record Against The Spread [Position] RB [Explanation_3]

Output: Running Back


Input: [Heading] H [Explanation] Home [Position] FB [Explanation_3]

Output: Full Back


Input: [Heading] A [Explanation] Away [Position] TE [Explanation_3]

Output: Tight End


Input: [Heading] O/U [Explanation] Over/Under Record [Position] WR [Explanation_3]

Output: Wide Receiver


Input: [Heading] AF [Explanation] Average Points For [Position] C [Explanation_3]

Output: Center


Input: [Heading] AA [Explanation] Average Points Against [Position] OL [Explanation_3]

Output: Offensive Linemen


Input: [Heading] Y/R [Explanation] Yards Per Rush [Position] C [Explanation_3]

Output: Center


Input: [Heading] Y/A [Explanation] Yards Per Attempt [Position] LB [Explanation_3]

Output: Line Backer


Input: [Heading] LEA [Explanation] League Average [Position] CB [Explanation_3]

Output: Conerback


Input: [Heading] DIFF [Explanation] Difference Between Team and the League [Position] S [Explanation_3]

Output: Safety


Input: [Heading] O [Explanation] Overall [Position] DB [Explanation_3]

Output: Defensive Back


Input: [Heading] Tot [Explanation] Total [Position] DT [Explanation_3]

Output: Defensive Tackle


Input: [Heading] Rus [Explanation] Rush [Position] DE [Explanation_3]

Output: Defensive End


Input: [Heading] Pas [Explanation] Pass [Position] T [Explanation_3]

Output: Tackle


Input: [Heading] Prob [Explanation] Probable [Position] LS [Explanation_3]

Output: Long Snapper


Input: [Heading] Ques [Explanation] Questionable [Position] K [Explanation_3]

Output: Kicker


Input: [Heading] Doub [Explanation] Doubtful [Position] P [Explanation_3]

Output: Punter


Input: [0] Cheat Token #1 [Reward] Staff Credits available in options menu [Requirement(s)] Only the 20 Scarabs [Location]

Output: ThornTail Store's main hall

Cheat Token - Arwingpedia, the Star Fox wiki - Star Fox 64, Adventures, Assualt, and more


Input: [0] Cheat Token #2 [Reward] Music Test in audio menu [Requirement(s)] Bomb Spore, Fire Blaster [Location]

Output: In a cave in the first part of Ice Mountain

Cheat Token - Arwingpedia, the Star Fox wiki - Star Fox 64, Adventures, Assualt, and more


Input: [0] Cheat Token #3 [Reward] Message about an enemy (¤) [Requirement(s)] SharpClaw Prison Key [Location]

Output: In the end of a river in SnowHorn Wastes

Cheat Token - Arwingpedia, the Star Fox wiki - Star Fox 64, Adventures, Assualt, and more


Input: [0] Cheat Token #4 [Reward] Dino language setting in options menu, or message about destiny (¤¤¤¤¤) [Requirement(s)] MoonSeed, Flame Command [Location]

Output: In the end of Moon Mountain Pass

Cheat Token - Arwingpedia, the Star Fox wiki - Star Fox 64, Adventures, Assualt, and more


Input: [0] Cheat Token #5 [Reward] Message about a friend (¤¤) [Requirement(s)] LightFoot Tribe membership [Location]

Output: Chase baby LightFoots from underground in LightFoot Village

Cheat Token - Arwingpedia, the Star Fox wiki - Star Fox 64, Adventures, Assualt, and more


Input: [0] Cheat Token #6 [Reward] Sepia mode (black and white screen) setting in options menu [Requirement(s)] Portal Device [Location]

Output: Shoot a rock wall with a cannon in Cape Claw

Cheat Token - Arwingpedia, the Star Fox wiki - Star Fox 64, Adventures, Assualt, and more


Input: [0] Cheat Token #7 [Reward] Encouragement message (¤¤¤) [Requirement(s)] Third SpellStone, Moonseed, Flame Command [Location]

Output: Grow a Moonseed right outside Volcano Force Point Temple

Cheat Token - Arwingpedia, the Star Fox wiki - Star Fox 64, Adventures, Assualt, and more


Input: [0] Cheat Token #8 [Reward] Message warning about a sorrow (¤¤¤¤) [Requirement(s)] Fourth SpellStone, Portal Device [Location]

Output: After the electric floor in Ocean Force Point Temple

Cheat Token - Arwingpedia, the Star Fox wiki - Star Fox 64, Adventures, Assualt, and more


Input: [Activities] Badges awarded [Amount] 564 [Diff to previous week]

Output: +12.13%


Input: [Activities] Builds [Amount] 16399 [Diff to previous week]

Output: +00.10%


Input: [Activities] Copr build completed [Amount] 3445 [Diff to previous week]

Output: -11.96%


Input: [Activities] Copr build started [Amount] 3469 [Diff to previous week]

Output: -11.78%


Input: [Activities] Edit on the wiki [Amount] 562 [Diff to previous week]

Output: +02.18%


Input: [Activities] FAS user created [Amount] 103 [Diff to previous week]

Output: -08.04%


Input: [Activities] Meeting completed [Amount] 22 [Diff to previous week]

Output: -21.43%


Input: [Activities] Meeting started [Amount] 22 [Diff to previous week]

Output: -21.43%


Input: [Activities] New packages [Amount] 49 [Diff to previous week]


Input: [Activities] Posts on the planet [Amount] 55 [Diff to previous week]

Output: -17.91%


Input: [Activities] Retired packages [Amount] 0 [Diff to previous week]


Input: [Activities] Updates to stable [Amount] 366 [Diff to previous week]

Output: +50.00%


Input: [Activities] Updates to testing [Amount] 429 [Diff to previous week]

Output: -04.24%


Input: [Factor] x4 [Average] 158 [Description]

Output: Points for threads How many points should be given for single threads?


Input: [Factor] x2 [Average] 142 [Description]

Output: Points for Social Group Discussions Points for Social Group Messages


Input: [Factor] x0.5 [Average] 0 [Description]

Output: Points for tags Points that are added for every tag the user puts on a thread


Input: [Factor] x5 [Average] 110 [Description]

Output: Points for thread votes on own thread How many points should be given for votes?


Input: [Factor] x2 [Average] 48 [Description]

Output: Points for using thread rating How many points should be given for using thread rating?


Input: [Factor] x.5 [Average] 546 [Description]

Output: Points for replies to own threads How many points should be given for replies to own threads?


Input: [Factor] x0.02 [Average] 1,478 [Description]

Output: Points for thread views How many points should be given for views on threads?


Input: [Factor] x50 [Average] 86 [Description]

Output: Points for sticky threads How many points should be given for sticky threads?


Input: [Item] Groceries [SC/NC Cities] 0.5% below national average [Other Cities]

Output: 6.3% above national average

Living Expenses: Save on Cost of College in Spartanburg


Input: [Item] Housing [SC/NC Cities] 11.8% below national average [Other Cities]

Output: 26.0% above national average

Living Expenses: Save on Cost of College in Spartanburg


Input: [Item] Utilities [SC/NC Cities] 10.5% below national average [Other Cities]

Output: 7.4% above national average

Living Expenses: Save on Cost of College in Spartanburg


Input: [Item] Transportation [SC/NC Cities] 2.9% below national average [Other Cities]

Output: 6.4% above national average

Living Expenses: Save on Cost of College in Spartanburg


Input: [Item] Health Care [SC/NC Cities] 3.0 above national average [Other Cities]

Output: 8.0% above national average

Living Expenses: Save on Cost of College in Spartanburg


Input: [Item] Miscellaneous [SC/NC Cities] 0.8% below national average [Other Cities]

Output: 5.3% above national average

Living Expenses: Save on Cost of College in Spartanburg


Input: [Points] 3 [When] 1 year ago [Where] Is Islam a religion of violence or a religion of peace? [What]

Output: High Rated Argument


Input: [Points] 1 [When] 2 years ago [Where] Does this break your freedom of speech? [What]

Output: Added Argument


Input: [Points] 1 [When] 2 years ago [Where] Should teachers reward students for performing well? [What]

Output: Added Argument


Input: [Points] 9 [When] 2 years ago [Where] Pro-life vs. Pro-choice [What]

Output: Added Argument


Input: [Points] 2 [When] 2 years ago [Where] Which is better? Federalism or Anti-Federalism? [What]

Output: Created Debate


Input: [Points] 5 [When] 2 years ago [Where] Should the prices for tickets be based on passengers' body weights? [What]

Output: Created Debate


Input: [Points] 5 [When] 2 years ago [Where] Did video games cause Sandy Hook Massacre? [What]

Output: Created Debate


Input: [Points] 4 [When] 2 years ago [Where] Should funding towards abortion be terminated? [What]

Output: Created Debate


Input: [Points] 3 [When] 2 years ago [Where] Should assisted suicide be legal? [What]

Output: Added Argument


Input: [Points] 2 [When] 2 years ago [Where] Should abortion be illegal? [What]

Output: Created Debate


Input: [Points] 3 [When] 2 years ago [Where] Should we pursue human cloning for any reason? [What]

Output: Created Debate


Input: [Points] 5 [When] 2 years ago [Where] Should assisted suicide be legal? [What]

Output: Created Debate


Input: [Points] 1 [When] 2 years ago [Where] Gays going to the supreme court for marriage will they win or lose [What]

Output: Added Argument


Input: [Points] 2 [When] 2 years ago [Where] Should Bullies get Harsh punishments for Bullying [What]

Output: Added Argument


Input: [Points] 1 [When] 2 years ago [Where] Should Prostitution Be Legalized? [What]

Output: Added Argument


Input: [Points] 2 [When] 2 years ago [Where] Should the American Government place stricter laws on gun possession? [What]

Output: Added Argument


Input: [Points] 5 [When] 2 years ago [Where] Do you believe in the Death Penalty? [What]

Output: Added Argument


Input: [Points] 1 [When] 2 years ago [Where] Ban dangerous objects? [What]

Output: Added Argument


Input: [Points] 3 [When] 2 years ago [Where] Justifiable Torture [What]

Output: Added Argument


Input: [Points] 2 [When] 2 years ago [Where] Should welfare programs be eliminated? [What]

Output: Added Argument


Input: [Points] 1 [When] 2 years ago [Where] A life without government [What]

Output: Added Argument


Input: [Points] 6 [When] 2 years ago [Where] Should Adolecents be sentenced to life without parole? [What]

Output: Added Argument


Input: [Points] 6 [When] 2 years ago [Where] Should welfare programs be eliminated? [What]

Output: Added Argument


Input: [Cheat] PROFESSIONALSKIT [Effect]

Output: Weapon Set 2, Professional Tools


Input: [Cheat] PLEASANTLYWARM [Effect]

Output: Sunny Weather


Input: [Cheat] TOODAMNHOT [Effect]

Output: Very Sunny Weather


Input: [Cheat] SPEEDITUP [Effect]

Output: Faster Gameplay


Input: [Cheat] SLOWITDOWN [Effect]

Output: Slower Gameplay


Input: [Cheat] VROCKPOKEY [Effect]

Output: Spawn Racecar


Input: [Cheat] WHERESTHEFUNERAL [Effect]

Output: Spawn Romero


Input: [Cheat] CELEBRITYSTATUS [Effect]

Output: Spawn Stretch


Input: [Cheat] TRUEGRIME [Effect]

Output: Spawn Trashmaster


Input: [Cheat] WHEELSONLYPLEASE [Effect]

Output: Invisible car


Input: [Cheat] STICKLIKEGLUE [Effect]

Output: Perfect Handling


Input: [Cheat] GOODBYECRUELWORLD [Effect]

Output: Suicide


Input: [Cheat] FLYINGFISH [Effect]

Output: Boats Fly


Input: [Cheat] BUFFMEUP [Effect]

Output: Max Muscle


Input: [Cheat] BLUESUEDESHOES [Effect]

Output: Elvis is Everywhere


Input: [Cheat] ONLYHOMIESALLOWED [Effect]

Output: Gang Members Everywhere


Input: [Cheat] BIFBUZZ [Effect]

Output: Gangs Control the Streets


Input: [Cheat] NINJATOWN [Effect]

Output: Ninja Theme


Input: [Cheat] EVERYONEISPOOR [Effect]

Output: Traffic is Cheap Cars


Input: [Cheat] EVERYONEISRICH [Effect]

Output: Traffic is Fast Cars


Input: [Cheat] CJPHONEHOME [Effect]

Output: Huge Bunny Hop


Input: [Cheat] ITSALLBULL [Effect]

Output: Spawn Dozer


Input: [Cheat] FLYINGTOSTUNT [Effect]

Output: Spawn Stunt Plane


Input: [Cheat] FOURWHEELFUN [Effect]

Output: Spawn Quad


Input: [Cheat] OHDUDE [Effect]

Output: Spawn Hunter


Input: [Cheat] NATURALTALENT [Effect]

Output: Max All Vehicle Skill Stats


Input: [Cheat] PROFESSIONALKILLER [Effect]

Output: Hitman In All Weapon Stats


Input: [Cheat] HELLOLADIES [Effect]

Output: Max Sex Appeal


Input: [Cheat] WORSHIPME [Effect]

Output: Max Respect


Input: [Cheat] ROCKETMAYHEM [Effect]

Output: Recruit Anyone (Rockets)


Input: [Cheat] GHOSTTOWN [Effect]

Output: Reduced Traffic


Input: [Cheat] FULLCLIP [Effect]

Output: Infinite Ammo, No Reload


Input: [Cheat] CRAZYTOWN [Effect]

Output: Funhouse Theme


Input: [Cheat] STATEOFEMERGENCY [Effect]

Output: Chaos Mode


Input: [Cheat] ROCKETMAN [Effect]

Output: Have Jetpack


Input: [Cheat] BRINGITON [Effect]

Output: Six Star Wanted Level


Input: [Cheat] KANGAROO [Effect]

Output: Mega Jump


Input: [Cheat] SCOTTISHSUMMER [Effect]

Output: Thunderstorm


Input: [Cheat] NIGHTPROWLER [Effect]

Output: Always Midnight


Input: [Cheat] BUBBLECARS [Effect]

Output: Cars Float Away When Hit


Input: [Cheat] JUMPJET [Effect]

Output: Spawn Hydra


Input: [Cheat] SPEEDFREAK [Effect]

Output: All Cars Have Nitro


Input: [Cheat] MONSTERMASH [Effect]

Output: Spawn Monster


Input: [Cheat] Testeducationalskills [Effect]

Output: No Wanted Level


Input: [Cheat] STINGLIKEABEE [Effect]

Output: Mega Punch


Input: [Cheat] OLDSPEEDDEMON [Effect]

Output: Spawn Devil


Input: [Name] Blazebit (Rare) [Stats] Random [Area] 7% Elder Tree, 4% Magic Flower [Element]

Output: Fire


Input: [Name] Blazertooth [Stats] High Element Attack & High Element Defense [Area] Gift Shop as 400gems and last time was the gift. [Element]

Output: Fire


Input: [Name] Flue [Stats] High Physical Attack & High Health [Area] Starter/Gift Shop [Element]

Output: Fire


Input: [Name] Dark Flue [Stats] High Physical Attack, High Physical Defense & High Health [Area] Behind the Elder Tree(Subject to change)around it also [Element]

Output: Fire


Input: [Name] Sparkupine [Stats] High Physical Attack & High Physical Defense [Area] Western Forest [Element]

Output: Fire


Input: [Name] Flameling [Stats] High Element Attack & High Element Defense [Area] Southern Forest [Element]

Output: Fire


Input: [Name] Lumera [Stats] High Element Attack & High Speed [Area] South Eastern Forest [Element]

Output: Fire


Input: [Name] Hotfoot [Stats] High Physical Attack & High Physical Defense [Area] Eastern Forest [Element]

Output: Fire


Input: [Name] Steamguin [Stats] High Health & High Element Attack [Area] Eastern Forest [Element]

Output: Fire


Input: [Name] Tulipinny (Rare) [Stats] MaxElement Attack & High Element Defense [Area] The pink flower near the entracnce.It is 6% chance you can find it.7% at magic flower 5% around it [Element]

Output: Nature


Input: [Name] Flowerpiller [Stats] Max Element Attack & High Speed [Area] Starter Miscrit; Gift Shop(300gems) [Element]

Output: Nature