Input: [Item] Radish Seeds [Description]

Output: Some seeds that are used to grow and harvest radish at the cost of the character's water supply.


Input: [Item] Strawberry Seeds [Description]

Output: Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply.


Input: [Item] Tomato Seeds [Description]

Output: Some seeds that are used to grow and harvest tomatoes at the cost of the character's water supply.


Input: [Item] Potato Seeds [Description]

Output: Some seeds that are used to grow and harvest potatoes at the cost of the character's water supply.


Input: [Item Number] 1 [Jack’s Difficulty Level] Hard 7th [Jill’s Difficulty Level] Easy

Output: 1st

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 2 [Jack’s Difficulty Level] Easy 1st [Jill’s Difficulty Level] Medium

Output: 4th

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 3 [Jack’s Difficulty Level] Hard 8th [Jill’s Difficulty Level] Easy

Output: 2nd

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 4 [Jack’s Difficulty Level] Easy 2nd [Jill’s Difficulty Level] Easy

Output: 3rd

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 5 [Jack’s Difficulty Level] Hard 9th [Jill’s Difficulty Level] Medium

Output: 5th

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 6 [Jack’s Difficulty Level] Medium 5th [Jill’s Difficulty Level] Hard

Output: 8th

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 7 [Jack’s Difficulty Level] Easy 3rd [Jill’s Difficulty Level] Medium

Output: 6th

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 8 [Jack’s Difficulty Level] Easy 4th [Jill’s Difficulty Level] Medium

Output: 7th

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 9 [Jack’s Difficulty Level] Medium 6th [Jill’s Difficulty Level] Hard

Output: 9th

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Item Number] 10 [Jack’s Difficulty Level] Hard 10th [Jill’s Difficulty Level] Hard

Output: 10th

SparkNotes: Test-Taking Strategies: Bombing Runs


Input: [Type] Great for... [Description]

Output: Social Events More Package Options

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Venue Type [Description]

Output: Covered deck on the third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Seating [Description]

Output: 250 reception

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Location [Description]

Output: Second level, third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Views [Description]

Output: Adjacent to Monster in left field

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Area [Description]

Output: 6,700 sq. feet

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Entrance/Exit [Description]

Output: Gate E

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Scale] Use of skills [Alpha] .69 [Item example]

Output: consciously use the cognitive coaching maps

IIER 19(3): Beltman - Educators' motivation for continuing professional learning


Input: [Scale] With whom skills used [Alpha] .73 [Item example]

Output: use CC with beginning teachers

IIER 19(3): Beltman - Educators' motivation for continuing professional learning


Input: [Scale] Outcomes of CC [Alpha] .83 [Item example]

Output: have had others seek me out to provide CC conversations

IIER 19(3): Beltman - Educators' motivation for continuing professional learning


Input: [Scale] How skills were used [Alpha] .78 [Item example]

Output: use/discuss CC with someone outside my workplace

IIER 19(3): Beltman - Educators' motivation for continuing professional learning


Input: [Scale] Future use [Alpha] .67 [Item example]

Output: would like to do more CC workshops

IIER 19(3): Beltman - Educators' motivation for continuing professional learning


Input: [Scale] Difficulties encountered [Alpha] .46 [Item example]

Output: find CC not really applicable in my situation

IIER 19(3): Beltman - Educators' motivation for continuing professional learning


Input: [Name] ADHD [Description] "So Energetic! You move faster." [Effect]

Output: Character moves 30% faster.


Input: [Name] Alektorophobia [Description] "Chickens freak you out." [Effect]

Output: Sometimes, instead of dropping a chicken leg, a chicken is spawned that runs around and can even damage the hero. Killing this chicken will drop a normal chicken leg and grants the achievement Alektorophobia. As long as you do not kill the chicken, you can come back to the room later, kill it and still pick up the normal chicken leg.For new players, this can be stressful and lead to death due to it being a shock.


Input: [Name] Alzheimers [Description] "You have trouble remembering where you are." [Effect]

Output: The Map is removed entirely yet the Minimap still functions normally. You can still get a look at the map when accessing waypoints (but with no info and little navigation).


Input: [Name] Ambilevous [Description] "You've got two left hands, and can't cast spells properly." [Effect]

Output: You have question marks come above your head and you cast projectile spells behind you rather than from your front.


Input: [Name] Baldness [Description] "The bald and the beautiful" [Effect]

Output: Removes feathers from helmet. Makes the loading screen for the Castle say 'Balding' instead of 'Building.'


Input: [Name] C.I.P. [Description] "Congenital Insensitivity to Pain. Know no pain." [Effect]

Output: Hero health is hidden from view.


Input: [Name] Clonus [Description] "You have random muscle spasms." [Effect]

Output: Occasionally during gameplay, the game controller will vibrate suddenly and intensely for approximately 5 seconds.


Input: [Name] Clumsy [Description] "You break a lot of things." [Effect]

Output: Hero cannot stand on bookshelves and all breakable objects will be broken when touched. This trait is the only way the hanging chains found in the Maya can be broken. Currently when landing on top of breakable objects, there is a momentary collision that allows the Hero to jump off of the objects if the jump is timed properly.


Input: [Name] Color Blind [Description] "You can't see colors because of monochromacy." [Effect]

Output: This will cause the world to be in grayscale. This will not affect the options menu, or the map when you pause the game.


Input: [Name] Coprolalia [Description] "%#&@!" [Effect]

Output: Hero "swears" (actually a grawlix) when hit, reducing recovery time. The Hero's final words are also replaced with a "swear". Originally called Tourettes Coprolalia Example


Input: [Name] Dextrocardia [Description] "Your HP and MP pools are swapped. Who knew?" [Effect]

Output: HP and MP bars switch places and maximum values.


Input: [Name] Dementia [Description] "You are insane!" [Effect]

Output: The player occasionally hears creepy laughter and noises. The player will also occasionally see enemies that don't "exist." Attacks from these enemies will do no damage, and the player cannot damage these enemies. Any attempts by the player to damage them will only result in question marks floating up from the enemy's head. Hallucinated enemies are sometimes from another part of the castle than you are currently in, and are always lowest-tier enemies, e.g. Corrupt Knight instead of Corrupt Vanguard or Corrupt Lord. This makes spotting hallucinations particularly easy in New Game+ modes.


Input: [Name] Dwarfism [Description] "You never get to ride rollercoasters." [Effect]

Output: Makes hero incredibly small, which allows access to many secret areas and shortcuts. However, swing range is greatly shortened.


Input: [Name] Dyslexia [Description] "You hvae trouble raednig tinhgs." [Effect]

Output: Turns all text in the game into text which has all but the first and last letters scrambled. Oddly enough it also scrambles dialogue (such as that given by the blacksmith or enchantress). In addition the standard position of areas are changed, for example Land of Darkness may be found on the right of the Castle instead of the Forest.


Input: [Name] Ectomorph [Description] "You're skinny, so every hit sends you flying." [Effect]

Output: Greatly increases knockback from enemy attacks. Your character will also appear to be quite skinny.


Input: [Name] EHS [Description] "You conduct electricity really well." [Effect]

Output: While in possession of this trait all platforms will stay open all the time.


Input: [Name] Eid. Mem. [Description] "You remember things with extreme clarity." [Effect]

Output: Enemies, chests, events and warp locations of visited rooms appears on your map.


Input: [Name] Endomorph [Description] "You're so heavy, enemies can't knock you back." [Effect]

Output: Removes knockback from enemy attacks. Also makes the hero slightly larger.


Input: [Name] Far-sighted [Effect]

Output: Your vision is blurry near your character.


Input: [Name] Flexible [Description] "You are very flexible." [Effect]

Output: The hero can turn mid-swing to redirect their attack.


Input: [Name] Gay [Description] "You are a fan of the man." If Male "You like the ladies." If Female "You're fabulous." (Demo Only) [Effect]

Output: Reverses which statue (knight or lady) grants the chicken leg or mana potion in waypoint rooms. Changing who greets the player as their lover in the final cutscene.


Input: [Name] Gigantism [Description] "You were born to be a basketball player." [Effect]

Output: Makes your sprite very large. Increases your hitbox and your swing range.


Input: [Name] Glaucoma [Description] "It's so dark." [Effect]

Output: Experience darkness in all zones


Input: [Name] Hypergonadism [Description] "You are perma-roided. Every attack knocks enemies back further." [Effect]

Output: Drastically improves knockback.


Input: [Name] Hypochondriac [Description] "You tend to EXAGGERATE" [Effect]

Output: When the player is hurt, a four- or five-digit number will show as the damage dealt. The damage number will be approximately 100 times the damage you receive: Looking at the first two/three digits of the number will tell you how much damage you took.


Input: [Name] I.B.S [Description] "Even the most valiant heroes can suffer from irritable bowels." [Effect]

Output: Hero occasionally farts while jumping or dashing.


Input: [Name] Muscle Wk. [Description] "You have weak limbs. Enemies won't get knocked back." [Effect]

Output: You can't knock back enemies.


Input: [Name] Near-sighted [Description] "Anything far away is blurry" [Effect]

Output: The area of the screen away from the hero is blurred.


Input: [Name] Nostalgic [Description] "You miss the good old days." [Effect]

Output: Gives the game a sepia tone and a grainy overlay, as in the tutorial. Makes the loading screen for the Castle say 'Reminiscing' instead of 'Building.'


Input: [Name] O.C.D. [Description] "Must. Clear. House. Break stuff to restore MP." [Effect]

Output: Hero gains 1 MP per environmental object destroyed. (vase, table, chair, etc.).


Input: [Name] P.A.D. [Description] "Peripheral Arterial Disease. No foot pulse." [Effect]

Output: Hero does not set off spike traps.


Input: [Name] Prosopagnosia [Description] "You can't tell people apart." [Effect]

Output: You cannot see any information about your ancestors (name, class, traits, etc.) when choosing one for the next run


Input: [Name] Savant [Description] "You're very talented. With a few issues." [Effect]

Output: Gives you a random spell after you cast the one currently displayed.


Input: [Name] Stereo Blind [Description] "You can't see in 3D." [Effect]

Output: Both the hero and enemies do not have turning animations and instead will show as a flipping sprite. Some enemy sprites move behind objects in the background, briefly obscuring them.


Input: [Name] Tunnel Vision [Description] "No peripheral vision." [Effect]

Output: The projectile indicators at edge of screen are not shown.


Input: [Name] The One [Description] "There is no spork." [Effect]

Output: Changes the background and foreground textures to a futuristic black-and-neon theme. This is the same theme used in all Boss Remix rooms. Makes the loading screen for the Castle say "Jacking In" (Which is a reference to the Matrix trilogy movies) instead of "Building".


Input: [Name] Vertigo [Description] "Welcome to Barfs-ville." [Effect]

Output: Everything on the screen is mirrored vertically (simply rotating the picture/screen will still be reversed.)


Input: [Tradeskill] Alchemy [Main material]

Output: Herbs


Input: [Tradeskill] Black Smithing [Main material]

Output: Ores


Input: [Tradeskill] Enchanting [Main material]

Output: Ores *


Input: [Tradeskill] Engineering [Main material]

Output: Ores


Input: [Tradeskill] Inscription [Main material]

Output: Herbs


Input: [Tradeskill] Jewelcrafting [Main material]

Output: Ores


Input: [Tradeskill] Leatherworking [Main material]

Output: Leather


Input: [Tradeskill] Tailoring [Main material]

Output: Cloth


Input: [Action] Ifrit Combo [Command] , , , [Description]

Output: Tri-level attack that ends by knocking the enemy down. Any part of this combo can be charged by holding down .

Ifrit - The Devil May Cry Wiki - Devil May Cry 4, Devil May Cry 3, Devil May Cry 2, and more


Input: [Action] Rolling Blaze [Description]

Output: Surround the body in flame and damage enemies upon contact.

Ifrit - The Devil May Cry Wiki - Devil May Cry 4, Devil May Cry 3, Devil May Cry 2, and more


Input: [Action] Magma Drive [Command] + + [Description]

Output: Charge power and release it in the form of a magma uppercut. Holding increases the power of the attack.

Ifrit - The Devil May Cry Wiki - Devil May Cry 4, Devil May Cry 3, Devil May Cry 2, and more


Input: [Action] Kick 13 [Command] + + [Description]

Output: A quick and powerful flaming back roundhouse kick, its impact will drive the enemy back. Level 2 is a version with a longer reach.

Ifrit - The Devil May Cry Wiki - Devil May Cry 4, Devil May Cry 3, Devil May Cry 2, and more


Input: [Action] Meteor [Command] + + (Devil Trigger) [Description]

Output: Shoot fireballs from the fists. Level 2 shoots even more destructive fireballs. Holding increases the power of the attack.

Ifrit - The Devil May Cry Wiki - Devil May Cry 4, Devil May Cry 3, Devil May Cry 2, and more


Input: [Action] Inferno [Command] Any direction+ (mid-air, Devil Trigger) [Description]

Output: Create a wall of fire and burn everything within range.

Ifrit - The Devil May Cry Wiki - Devil May Cry 4, Devil May Cry 3, Devil May Cry 2, and more


Input: [Action] Super Kick 13 [Command] + + (Devil Trigger) [Description]

Output: Kick the enemy multiple times.

Ifrit - The Devil May Cry Wiki - Devil May Cry 4, Devil May Cry 3, Devil May Cry 2, and more


Input: [Name] an unnamed lieutenant [Last Seen] The Oath [Rank]

Output: Lieutenant


Input: [Name] Allan Nowart [Last Seen] The Oath [Rank]

Output: Sergeant


Input: [Name] Brandy Harder [Last Seen] Revelations [Rank]

Output: Sergeant


Input: [Name] Venner [Last Seen] Taking a Break From All Your Worries [Rank]

Output: Corporal


Input: [Name] Unnamed ("Adama's Corporal") [Last Seen] A Disquiet Follows My Soul [Rank]

Output: Corporal


Input: [Name] Sykes [Last Seen] Rapture [Rank]

Output: Private


Input: [Name] an unnamed guard [Last Seen] Escape Velocity [Rank]

Output: Unknown


Input: [Name] an unnamed guard [Last Seen] A Disquiet Follows My Soul [Rank]

Output: Unknown


Input: [Name] Ditko [Last Seen] The Eye of Jupiter [Rank]

Output: Unknown


Input: [Name] Griggs [Last Seen] The Eye of Jupiter [Rank]

Output: Unknown


Input: [Name] Henick [Last Seen] The Eye of Jupiter [Rank]

Output: Unknown


Input: [Name] Varrick [Last Seen] The Eye of Jupiter [Rank]

Output: Unknown


Input: [Name] Danelli [Last Seen] A Measure of Salvation [Rank]

Output: Unknown


Input: [Name] Peters [Last Seen] A Measure of Salvation [Rank]

Output: Unknown


Input: [Name] Smith [Last Seen] The Hub [Rank]

Output: Unknown


Input: [Name] Nathanson [Last Seen] Someone to Watch Over Me [Rank]

Output: Unknown


Input: [RATING] Ev+ [MEANING]

Output: Contains strong evolutionary content, attacks special creation

Christianity/Evolution Ratings


Input: [RATING] Ev [MEANING]

Output: Presents evolution as fact

Christianity/Evolution Ratings


Input: [RATING] Ev- [MEANING]

Output: Makes passing references to evolution or millions of years

Christianity/Evolution Ratings


Input: [RATING] Cr+ [MEANING]

Output: Contains strong Christian content, definitely evangelistic

Christianity/Evolution Ratings


Input: [RATING] Cr [MEANING]

Output: Presents creation as fact, references to Genesis or Christ

Christianity/Evolution Ratings


Input: [RATING] Cr- [MEANING]

Output: Makes passing references to an unspecified god

Christianity/Evolution Ratings


Input: [RATING] P [MEANING]

Output: Addresses the public school curriculum

Christianity/Evolution Ratings


Input: [RATING] PE [MEANING]

Output: Favors teaching only evolution in public schools

Christianity/Evolution Ratings


Input: [RATING] PB [MEANING]

Output: Favors teaching both creation and evolution in public schools

Christianity/Evolution Ratings


Input: [RATING] PC [MEANING]

Output: Favors teaching only creation in public schools

Christianity/Evolution Ratings


Input: [Item] 1000 [Increase] 6% on TN to CA rates 6% on AR origins 3% on all others [Description]

Output: Cottonseed


Input: [Item] 2900 [Increase] 12% to Mexico gateways 3% to all other destinations [Description]

Output: Soybean/Canola Products in Boxcars


Input: [Item] 3217 [Increase] 3.5% to all destinations [Description]

Output: Deregulated Grain & Grain Products & Relate Articles


Input: [Item] 3219 [Increase] 3.5% to all destinations [Description]

Output: Deregulated Grain & Grain Products & Relate Articles


Input: [Item] 3610 [Increase] 4% to all destinations [Description]

Output: Fish Meal


Input: [Item] 3615 [Increase] 3.5% to all destinations [Description]

Output: Deregulated Grain & Grain Products & Relate Articles


Input: [Item] 4000 [Increase] 3% to all destinations [Description]

Output: Hay


Input: [Magic Item] Dwarven Armor [Level] 2 [Item Slot] Armor [Power] (Daily) Regain hit points as if you had spent a healing surge. [Action]

Output: Free

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Life Vine Armor [Level] 3 [Item Slot] Armor [Power] (Daily) When you’re hit with a crit you can spend a healing surge. You also regain bonus hit points equal to the armor’s enhancement bonus. [Action]

Output: Immediate Interrupt

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Stanching Armor [Level] 3 [Item Slot] Armor [Power] (Daily) You can spend a healing surge. You also regain bonus hit points equal to the armor’s enhancement bonus. [Action]

Output: Minor

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Cloak of the Walking Wounded [Level] 4 [Item Slot] Neck [Power] If you’re bloodied and use your second wind you can spend two healing surges instead of one. [Action]

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Robe of Contingency [Level] 4 [Item Slot] Armor [Power] (Daily) If you’re bloodied and take damage, teleport 6 squares and spend a healing surge. [Action]

Output: Immediate Reaction

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Symbol of the Holy Nimbus [Level] 4 [Item Slot] Impliment (Holy Symbol) [Power] On a crit, you or an ally can spend a healing surge. [Action]

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Armor of Sacrifice [Level] 5 [Item Slot] Armor [Power] (Daily) Spend a healing surge plus an ally regains hit points as if they too spent a healing surge. [Action]

Output: Minor

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Enduring Beast Armor [Level] 5 [Item Slot] Armor [Power] (Daily) Spend a healing surge. [Action]

Output: Minor

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Marauder’s Armor [Level] 7 [Item Slot] Armor [Power] (Daily) When you charge and hit, make a saving throw or spend a healing surge. You also regain bonus hit points equal to the armor’s enhancement bonus. [Action]

Output: Free

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Ravenclaw Warblade [Level] 8 [Item Slot] Weapon [Power] When you kill a non-minion you can spend a healing surge or make a saving throw. [Action]

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Shield of Defiance [Level] 8 [Item Slot] Arms [Power] (Daily) When you’re hit with a crit you can spend a healing surge. [Action]

Output: Immediate Reaction

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Staff of the Faithful Arcanist [Level] 8 [Item Slot] Impliment (Staff) [Power] (Daily) Use the Cleric’s healing word power. You must have the Initiate of the Faith feat. [Action]

Output: Minor

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Solar Armor [Level] 9 [Item Slot] Body [Power] (At-Will) If you take radiant damage you can spend a healing surge. You also regain bonus hit points equal to the armor’s enhancement bonus. [Action]

Output: Immediate Reaction

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Magic Item] Diamond Cincture [Level] 10 [Item Slot] Waist [Power] (At-Will) Regain hit points as if you had spent a healing surge. The belt’s item bonus is reduced by one. This power recharges after an extended rest. [Action]

Output: Minor

Brave Warrior, Heal Thyself — Dungeon's Master


Input: [Found missing] Advanced BASIC [Act naturally]

Output: Resident alien


Input: [Found missing] Soft rock [Act naturally]

Output: Genuine imitation


Input: [Found missing] Same difference [Act naturally]

Output: Good grief


Input: [Found missing] Government organization [Act naturally]

Output: Almost exactly


Input: [Found missing] Alone together [Act naturally]

Output: Sanitary landfill


Input: [Found missing] British fashion [Act naturally]

Output: Silent scream


Input: [Found missing] Small crowd [Act naturally]

Output: Living dead


Input: [Found missing] Uneventful marriage [Act naturally]

Output: Business ethics


Input: [Found missing] Software documentation [Act naturally]

Output: Military Intelligence


Input: [Found missing] Sweet sorrow [Act naturally]

Output: New classic


Input: [Found missing] "Now, then ..." [Act naturally]

Output: Childproof


Input: [Found missing] Christian Scientists [Act naturally]

Output: Synthetic natural gas


Input: [Found missing] Clearly misunderstood [Act naturally]

Output: Passive aggression


Input: [Found missing] Extinct Life [Act naturally]

Output: Peace force


Input: [Found missing] Plastic glasses [Act naturally]

Output: Temporary tax increase


Input: [Found missing] Computer security [Act naturally]

Output: Terribly pleased


Input: [Found missing] Definite maybe [Act naturally]

Output: Political science


Input: [Found missing] Rap music [Act naturally]

Output: Pretty ugly


Input: [Found missing] Exact estimate [Act naturally]

Output: Working vacation


Input: [Found missing] Microsoft Works [Act naturally]

Output: Religious tolerance


Input: [Found missing] Postal Service [Act naturally]

Output: Jumbo Shrimp


Input: [Found missing] Modern history [Act naturally]

Output: Technical Support


Input: [Found missing] Parlimentary debate [Act naturally]

Output: Fair trading


Input: [Found missing] Reasonable force [Act naturally]

Output: Gang mentality


Input: [Found missing] Cool as Hell [Act naturally]

Output: An Aspiring Cynic


Input: [Name] Asceticism [Beliefs]

Output: Shrines provide +1 Happiness in cities with 3 followers


Input: [Name] Cathedrals [Beliefs]

Output: Use Faith to purchase Cathedrals


Input: [Name] Choral Music [Beliefs]

Output: Temples provide +2 Culture in cities with 5 followers


Input: [Name] Divine Inspiration [Beliefs]

Output: Each World Wonder provides +2 Faith in city


Input: [Name] Feed the World [Beliefs]

Output: Shrines and Temples provide +1 Food each in city


Input: [Name] Guruship [Beliefs]

Output: +2 Production if city has a Specialist


Input: [Name] Holy Warriors [Beliefs]

Output: Use Faith to purchase pre-Industrial land units


Input: [Name] Liturgical Drama [Beliefs]

Output: Amphitheaters provide +1 Faith in cities with 3 followers


Input: [Name] Monasteries [Beliefs]

Output: Use Faith to purchase Monasteries


Input: [Name] Mosques [Beliefs]

Output: Use Faith to purchase Mosques


Input: [Name] Pagodas [Beliefs]

Output: Use Faith to purchase Pagodas


Input: [Name] Peace Gardens [Beliefs]

Output: Gardens provide +2 Happiness in city


Input: [Name] Religious Art [Beliefs]

Output: Hermitage provides +8 Culture in city Hermitage provides +5 Culture and +5 Tourism


Input: [Name] Religious Center [Beliefs]

Output: Temples provide +2 Happiness in cities with 5 followers


Input: [Name] Religious Community [Beliefs]

Output: +1% Production for each follower (Max +15%)


Input: [Name] Swords into Plowshares [Beliefs]

Output: 15% faster Growth rate for city if not at war


Input: [0] Kick Attacks: [1] Damage [2]

Output: Notes

S'Erith | A God...Rebuilt | Obsidian Portal


Input: [0] Jump Kick [1] 6D6 [2]

Output: Auto-critical. Uses all attacks for a melee. Must be used as first attack in a melee.

S'Erith | A God...Rebuilt | Obsidian Portal


Input: [0] Flying Jump Kick [1] 4D6 [2]

Output: Auto-critical. Uses all attacks for a melee. Must be used as first attack in a melee. Attack lands during the second attack of the melee.

S'Erith | A God...Rebuilt | Obsidian Portal


Input: [0] Triping Leg Hook [1] none [2]

Output: Knockdown. Can’t be parried.

S'Erith | A God...Rebuilt | Obsidian Portal


Input: [0] Backward Sweep [1] none [2]

Output: Knockdown to target in the Rear. Can’t be parried.

S'Erith | A God...Rebuilt | Obsidian Portal


Input: [0] Snap Kick [1] 1D6 [2]

Output: Good for confined spaces.

S'Erith | A God...Rebuilt | Obsidian Portal


Input: [Zone] N/A [Description] Added in 4.2, many players did this questline without thinking simply because epic capes were the final reward. But if you take the time to listen to all the dialogue, it's an interesting character sketch of Thrall--both his strengths and weaknesses. [Quest/Achievement]

Output: The Call of the World-Shaman/The Call of the World-Shaman

Questing in Cataclysm: The Best Quests and Rewards - Wowhead News


Input: [Zone] Twilight Highlands [Description] You're tasked with bringing about a political marriage between subsets of the Wildhammer clans, but quickly learn that Fanny Thundermar has a mind of her own and awesome personality. From turning down your escort aid to enthusiastically talking about the physical attributes of her groom, Fanny has a lot of sass and makes the traditional 'wedding planning' quests fun. The final quest has a surprise twist, but Words and Music By..., in which you get to write your own wedding song, is a fun highlight too! [Quest/Achievement]

Output: My Sister, Fanny

Questing in Cataclysm: The Best Quests and Rewards - Wowhead News


Input: [Zone] Vash'jir [Description] Learn about some of the Highborne's past, under Queen Azshara's rule--each vision will turn you into a Naga with special abilities! To learn how to get to this quest point, check out this comment. [Quest/Achievement]

Output: Visions of Vashj'ir Past

Questing in Cataclysm: The Best Quests and Rewards - Wowhead News


Input: [Zone] Uldum [Description] Harrison Jones is back, and you need to assist him on his fabulous adventures in Uldum--culminating in Brann Bronzebeard's reappearance. It's a very long quest chain and this comment goes over every quest in the series. [Quest/Achievement]

Output: In a Thousand Years Even You Might be Worth Something

Questing in Cataclysm: The Best Quests and Rewards - Wowhead News


Input: [Zone] Twilight Highlands [Description] This unsettling achievement takes you into the world of Thrall's nightmares, after dying. [Quest/Achievement]

Output: Consumed by Nightmare

Questing in Cataclysm: The Best Quests and Rewards - Wowhead News


Input: [Zone] Twilight Highlands [Description] Beak, Donnelly's pet gryphon, is assumed dead--until your help, which brings about a touching reunion. [Quest/Achievement]

Output: Finding Beak

Questing in Cataclysm: The Best Quests and Rewards - Wowhead News


Input: [Location] Mareeba / Eacham / Millaa Millaa [Damage]

Output: 93 damaged properties


Input: [Location] Babinda [Damage]

Output: 80% of buildings damaged


Input: [Location] Flying Fish Point [Damage]

Output: 15% of homes damaged


Input: [Location] Innisfail [Damage]

Output: 50% of homes damaged 35% of private industry damaged 25% of Government buildings damaged (schools etc)


Input: [Location] Etty Bay [Damage]

Output: 40% of homes suffered roof damage


Input: [Location] East Palmerston [Damage]

Output: 70% of homes damaged


Input: [Location] Silkwood [Damage]

Output: worst affected location 99% of homes lost roofs or suffered structural damage


Input: [Location] Kurrimine Beach [Damage]

Output: 30% of homes damaged 15% of private industry damaged


Input: [Location] El Arish [Damage]

Output: 30% of homes damaged 50% of private industry damaged


Input: [Location] Bingil Bay [Damage]

Output: 30% of homes damaged


Input: [Location] Mission Beach [Damage]

Output: 30% of homes damaged 20% of private industry damaged 45% of caravan park damaged


Input: [Location] South Mission Beach [Damage]

Output: 20% of homes damaged 20% of private industry damaged


Input: [Location] Jappoonvale [Damage]

Output: Possible tornado damage


Input: [Class] Scout [mouse3] Force-a-Nature jump (see below) [R] "Activate charge!" [Number keys] Weapon selection [Weapon lock] No [mouse2]

Output: Click: Select bat if not selected; throw ball if using sandman and if sandman selected Hold: Select bat if not selected, then throw ball immediately if using sandman


Input: [Class] Soldier [mouse3] Attack with melee weapon, then go back to previous weapon [R] "Activate charge!" [Number keys] Weapon selection [Weapon lock] No [mouse2]

Output: Rocket jump (see below)


Input: [Class] Pyro [mouse3] mouse3: Attack with melee weapon, then go back to flamethrower Shift+mouse3: Panic mode (see below) [R] "Activate charge!" [Number keys] Weapon selection [Weapon lock] Enabled by default: Mouse wheel up: Flamethrower Mouse wheel down: Shotgun/flare gun [Preferences] Mouse wheel lock can be disabled in the Preferences. [Extra features] "Ding-a-ling" sound is quieter "Ding-a-ling" sound is even quieter while firing Panic mode toggles direction [mouse2]

Output: Click: Select flamethrower if not selected; airblast if using regular flamethrower and if flamethrower selected Hold: Select flamethrower if not selected, then airblast immediately if using regular flamethrower


Input: [Class] Class [mouse3] mouse3 [R] R [Number keys] Number keys [Weapon lock] Weapon lock [Preferences] Preferences [Extra features] Extra features [mouse2]

Output: mouse2


Input: [Class] Demoman [mouse3] Sticky jump (see below) [R] "Activate charge!" [Number keys] Weapon selection [Weapon lock] No [mouse2]

Output: Explode stickies


Input: [Class] Heavy [mouse3] mouse3: Attack with melee weapon, then go back to previous weapon Shift+mouse3: Panic mode (see Pyro), with minigun. [R] "Activate charge!" [Number keys] Weapon selection [Weapon lock] Disabled by default. When enabled: Mouse wheel up: Minigun Mouse wheel down: Shotgun/nommable item [Preferences] Mouse wheel lock can be enabled in the Preferences. [Extra features] Shift+mouse1: Continuously fire minigun until Shift+mouse1 is pressed again (useful when defending with a dispenser handy or when pushing the cart) "Ding-a-ling" sound is quieter Panic mode toggles direction [mouse2]

Output: mouse2: Spins minigun/drops sandvich Shift+mouse2: Selects minigun if not selected, then keeps spinning until Shift+mouse2 is pressed again


Input: [Class] Engineer [mouse3] Attack with melee weapon, then go back to previous weapon (useful for upgrading buildings) [R] R: Auto-swings wrench until pressed again, then go back to previous weapon (useful for upgrading buildings as well) Shift+R: "Activate charge!" [Number keys] By default, set to build/destroy buildings: 1: (Re)build sentry 2: (Re)build dispenser 3: (Re)build teleporter entrance 4: (Re)build teleproter exit 5: Destroy all buildings Shift+1-5: Weapon selection [Weapon lock] By default, locked to weapons 1, 2, and 3. Can be disabled, or can be set to be locked to weapons 1 and 2. [Preferences] Weapon selection can be assigned to 1-5, and rebuilding will then be assigned to Shift+1-5 Weapon lock can be customized or disabled Disabled (no weapon lock) [mouse2]

Output: Rotate buildings


Input: [Class] Medic [mouse3] Attack with melee weapon, then go back to previous weapon [R] R: "I am fully charged!" Shift+R: "Activate charge!" [Number keys] Weapon selection [Weapon lock] No [Preferences] Autoheal can be: Set to the scripted (better) autoheal system (by default) Be reverted to TF2's built-in autoheal system Disabled [Extra features] Scripted autoheal system by default (see below) [mouse2]

Output: Activate ÜberCharge


Input: [Class] Sniper [mouse3] Attack with melee weapon, then go back to previous weapon [R] R (Hold): Switch to jarate/SMG if not selected, throw piss/spray SMG bullets, then release to switch back to previous weapon Shift+R: "Activate charge!" [Number keys] Weapon selection [Weapon lock] No [mouse2]

Output: Click: Select rifle/huntsman if not selected; zoom in if using rifle and if rifle selected; release arrow if using huntsman and if huntsman selected Hold: Select rifle/huntsman if not selected, then zoom in if using rifle


Input: [Class] Spy [mouse3] mouse3: Click to set disguise weapon to secondary, hold to sap buildings then switch back to previous weapon Shift+mouse3 (hold): Stab, then redisguise, switch to sapper, sap buildings until released. When released, switch back to revolver. [R] R: Reload Shift+R: "Activate charge!" [Number keys] By default, set to mini disguise kit mode (1-3). Can be set to full-row disguise kit, or can be set to weapon selection. 1-3: Select disguise (two steps). Press Shift during the second step to disguise as an ally 4: Reset disguise menu state Shift+4: Drop disguise [Weapon lock] By default, locked to weapons 1 and 3. Can be set to weapons 1, 2, and 3, or can be disabled. [Preferences] Auto-disguise can be disabled Disguising sound is quieter Weapon lock can be customized or disabled Disguise kit on number keys can be set to mini, full-row, or disabled. mouse3 and Shift+mouse3 actions can be swapped [Extra features] Auto-reload is disabled Auto-disguise after attacking Disguise weapon is synchronized B: Random disguise Shift+B: Last disguise/synchronize disguise weapon [mouse2]

Output: Cloak + auto-disguise


Input: [Strength] Doesn’t cost much so you can give them to a lot of people [Weakness] Will not reflect well on your brand if they appear too low in quality, let alone break quickly [Giveaway Type]

Output: Cheap stuff


Input: [Strength] Will get you noticed favorably by your clients and prospects [Weakness] Usually can’t afford to give to everyone at a show [Giveaway Type]

Output: Nice stuff


Input: [Strength] Can get more people’s attention [Weakness] May not get the right people’s attention [Giveaway Type]

Output: Trendy stuff


Input: [Strength] Can use to attract only the people who are qualified prospects [Weakness] Takes effort to research and publish, and may not attract all your best prospects [Giveaway Type]

Output: Educational stuff


Input: [Strength] Can use to attract only the people who are qualified prospects [Weakness] Will not motivate people who only care about themselves personally; plus may get fewer leads (bad if lead quantity, not lead quality, is your sole metric) [Giveaway Type]

Output: Your stuff


Input: [Strength] High perceived value and can put your logo on it [Weakness] If not good looking no one will want it, and it may end up in a drawer; plus “I’ve got enough t-shirts.” [Giveaway Type]

Output: Wearable stuff


Input: [Strength] Will attract grateful attendees [Weakness] Prospects are left with nothing that has your name on it, and you may pay double – cost to buy, plus cost to pay show hall a corking fee to giveaway food and drink [Giveaway Type]

Output: Edible stuff


Input: [DESCRIPTION] If your interests run toward things explosive, this fireworks starter pack is for you! [PRICE] 5 Merlins [ITEM]

Output: Basic Blaze Box


Input: [DESCRIPTION] It appears to be an ordinary custard cream, but get a friend to eat one, and watch the aviary wackiness ensue! Effects are short-term. [PRICE] 17 Sickles [ITEM]

Output: Canary Creams


Input: [DESCRIPTION] For those times when the Basic Blaze Box just isn't enough: A delux order of our best-selling Weasleys' Wild-Fire Whiz-Bangs fireworks. [PRICE] 20 Merlins [ITEM]

Output: Deflagration Deluxe


Input: [DESCRIPTION] Need to hear the conversation, even if you can't actually be in the room? Have a mum who thinks you're too young to participate in adult discussion, even though you're almost 18 and older than some people who get invited? Just put one end of our discreet, flesh-coloured Extendable Ear under the door and position yourself up to 87 yards away; hear every word, even whispers! Warning: will not work with Imperturbable Charms (at the moment; we're working on it). [PRICE] 10 Merlins [ITEM]

Output: Extendible Ears


Input: [DESCRIPTION] Fainting: not just for the weak. Need to faint, for whatever your reason? This delicious candy is for you. See also the Skiving Snackbox. [PRICE] 21 Sickles [ITEM]

Output: Fainting Fancy


Input: [DESCRIPTION] Can be charmed to turn into a tin parrot, rubber chicken or haddock, or bouquet of flowers. Looks like a real wand! [PRICE] 7 Merlins [ITEM]

Output: Fake Wands


Input: [DESCRIPTION] Need to get out of classwork, housework, or work work? One end of this candy gives you a fever through the roof; the other end returns it instantly to 37 degrees Celsius. Buy in multiples and give to your friends! See also the Skiving Snackbox. [PRICE] 5 Sickles [ITEM]

Output: Fever Fudge


Input: [DESCRIPTION] There are so many occasions when you need to appear headless that we won't even attempt to list them here (although, Nick, we hope you're reading!). [PRICE] 5 Merlins [ITEM]

Output: Headless Hats


Input: [DESCRIPTION] Amuse your friends, repulse your girlfriend, make an impressive exit from your Potions class. One end of the candy makes you spout fountains of blood; the other clears it right up (note: please see Miss Hermione Granger for the charming Dry Cleaning Charm she whipped up when we tested this on little brother Ron). See also the Skiving Snackbox. [PRICE] 9 Sickles [ITEM]

Output: Nosebleed Nougats


Input: [DESCRIPTION] There's nothing like a good vomit. [PRICE] 1 Merlin [ITEM]

Output: Puking Pastilles


Input: [DESCRIPTION] Always wanted to be a hip urban youth? Always pined to keep up with the cutting edge of slang? Already kewl, and just want to be kewler? Then drop a little bling in our bag, 'cause we have the kandy for U! [PRICE] 100% Off! This week only! [ITEM]

Output: Schnizzle Stix (NEW!)


Input: [DESCRIPTION] Didn't finish that Potions essay? Want to sleep, but prefer the comfort of your bed rather than a desk in Binns's classroom? Eat a light breakfast; one end makes you sick, but only until you leave the room, and eat the other end, which is charmed to settle your stomach instantly. [PRICE] 17 Sickles [ITEM]

Output: Skiving Snackbox


Input: [DESCRIPTION] Want someone to shut up? A localized Engorgement Charm will make their tongue swell up to eighty-seven times its normal size. [PRICE] 1 Merlin [ITEM]

Output: Ton Tongue Toffees


Input: [DESCRIPTION] The ultimate fireworx. Excellent for special parties, or general civic annoyance. Vanishing Spells make these babies multiply!s [PRICE] 12 Merlins; 17 Merlins [ITEM]

Output: Wildfire Whiz-Bangs


Input: [1] Role [2] Additional Info [0]

Output: Unit

Spider Race (Race Contest #2) - Wc3C.net


Input: [1] Worker [2] Harvests wood without the need of a drop point and summons buildings. [0]

Output: Laborer

Spider Race (Race Contest #2) - Wc3C.net


Input: [1] Fast Scout [2] Tiny locust capable of quickly explore the map and detect invisible units. [0]

Output: Whisperer

Spider Race (Race Contest #2) - Wc3C.net


Input: [1] Backbone Unit [2] Can chew friends and foes alike to regain health. Upgrades to most other units types. [0]

Output: Hatchling

Spider Race (Race Contest #2) - Wc3C.net


Input: [1] Fast Melee Infantry [2] Hurls acid projectiles that damage buildings and mechanical units over time. [0]

Output: Creeper

Spider Race (Race Contest #2) - Wc3C.net


Input: [1] Poisonous Ranged Infantry [2] Throws small needles that will minorly poison an unit. The poioning efect stacks with each successive attack. [0]

Output: Spitter

Spider Race (Race Contest #2) - Wc3C.net


Input: [1] Spellcaster [2] Can summon a Moldering Ward, that dispels all friendly units nearby; Fungal Feast, that disable food cost on a target unit, or food rpoduction on a target building; and Smut Plague that slows progressively an unit until it immobilizes, if the unit dies under its effect, it will spread a cloud that infects enemy units nearby. [0]

Output: Sporebearer

Spider Race (Race Contest #2) - Wc3C.net


Input: [1] Siege [2] Hurls acid projectiles that damage buildings and mechanical units over time. [0]

Output: Disgorger

Spider Race (Race Contest #2) - Wc3C.net


Input: [1] Specialist [2] Can cast Silk Lasso that traps both air and ground units and drags them with the Ranger anywhere he goes; and Lunch Break, a burrowed only ability where he suprise devours an unit. [0]

Output: Ranger

Spider Race (Race Contest #2) - Wc3C.net


Input: [Serial] F1 [Special Conditions] State the appropriate firearm handling safety rules as they are performed [Required Skill]

Output: Demonstrate the procedure for courteously accepting a firearm and operating its action

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] F2 [Required Skill]

Output: Identify the correct ammunition for a selected firearm from an assortment of dummy ammunition

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] F3 [Special Conditions] Check muzzle is clear. Use dummy ammunition [Required Skill]

Output: Demonstrate how to load a bolt action rifle and apply the safety

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] F4 [Special Conditions] Maintaining muzzle control [Required Skill]

Output: Demonstrate how to unload a bolt action rifle

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] F5 [Required Skill]

Output: Demonstrate how to carry a firearm under following conditions

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] F6 [Required Skill]

Output: Demonstrate how to cross a fence when alone

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] F7 [Required Skill]

Output: Demonstrate how to cross a fence when with a partner

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] 8 [Required Skill]

Output: Demonstrate the safe zones of fire when hunting with a partner

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] F9 [Required Skill]

Output: Demonstrate the safe zones of fire when hunting with two partners

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] 10 [Special Conditions] Use either a soft or hard gun case [Required Skill]

Output: Demonstrate how to case a firearm and place it in a vehicle

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] 11 [Required Skill]

Output: Demonstrate how to place a firearm in a boat

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] F12 [Special Conditions] Under live fire conditions [Required Skill]

Output: Demonstrate the ability to follow range commands

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] 13 [Required Skill]

Output: Demonstrate correct sight alignment

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] 14 [Special Conditions] Use laser and video when available [Required Skill]

Output: Demonstrate knowledge of correct shot placement on a game animal

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [Serial] 15 [Special Conditions] Should be able to recognize dangerous situations such as: Skylined target; another person, road or habitation in line of fire; other game in line of fire; [Required Skill]

Output: Demonstrate good judgment of "shoot-no-shoot" situations

Oregon Hunter Education Instructors Manual: Section 5, Annexes - Oregon Department of Fish and Wildlife


Input: [1] Bomb [2]

Output: For each collected bomb you can lay down one more bomb at the same time


Input: [1] Flame [2]

Output: For each collected flame the reach of a bomb is raised by one field


Input: [1] Double arrow [2]

Output: Raises the speed of Bomberman


Input: [1] Through bombs [2]

Output: Bomberman can walk through bombs


Input: [1] Through walls [2]

Output: Bomberman can walk through walls


Input: [1] Remote ignition [2]

Output: Bombs get ignitable from remote (keep fire button pressed for a while to trigger laid out bombs)


Input: [1] Skull [2]

Output: Bomberman gets an additional talent such as higher speed, protective shield and so on. But there can also be a negative effect such as reversed controls, slower speed, smaller reach of the bombs, random laying down of bombs...


Input: [1] Exit [2]

Output: The exit hides below a destructible wall. All enemies need to be destroyed to activate the exit (flashes, when active))


Input: [Lift Name] Blitzen [Lift Open] No [Information] Triple chair with midpoint unload and load serving all terrain levels. [Open Schedule]

Output: Open


Input: [Lift Name] Prancer [Lift Open] No [Information] Double chair with midpoint unload and load serving all terrain levels. [Open Schedule]

Output: Closed


Input: [Lift Name] Comet [Lift Open] No [Information] High speed six chair, serves intermediate and advanced terrain. [Open Schedule]

Output: Open


Input: [Lift Name] Dasher [Lift Open] No [Information] High Speed Quad lift servicing the western runs [Open Schedule]

Output: Open


Input: [Lift Name] Santa [Lift Open] No [Information] Triple chair serving beginner runs. [Open Schedule]

Output: Closed


Input: [Lift Name] Frosty-the-Snowman [Lift Open] No [Information] Conveyor surface lift in the beginner learning area. [Open Schedule]

Output: Open


Input: [Lift Name] Blizzard [Lift Open] No [Information] New 600’ High Speed Sunkid Conveyor Lift [Open Schedule]

Output: Open


Input: [Item] Butter-Rum Coffee [5X] 95 TP [Benefits]

Output: Get special HP and SP regen in public areas restores uses of bard songs and cleric turn undead attempts. Removed on rest or when leaving a public area. Lasts 10 minutes. Can cause fatigue when the effects wear off.


Input: [Item] Pirate's Grog [1X] 25 TP [Benefits]

Output: Causes humanoids that you kill anywhere in game to have a chance of dropping doubloons and map pieces. Lasts one hour.


Input: [Item] Pirate Port [3X] 10 TP [10X] 25 TP [Benefits]

Output: Instantly brings you back to Crystal Cove's entrance. This item also has a very small chance of dropping in game from any of the pirate enemies in Smuggler's Rest.


Input: [Item] Treasure Compass [1X] 50 TP [Benefits]

Output: Grants your character access to the special Crystal Cove area during Euphonia's Treasure Challenge. This item also has a small chance of dropping in game from any of the pirate enemies in Smuggler's Rest.


Input: [Item] Crystal Barrel Requisition [1X] 50 TP [Benefits]

Output: Use this form to increase your kobold barrel cap.


Input: [Item] Incense Torch Requisition [1X] 50 TP [Benefits]

Output: Use this form to increase your incense torch cap.


Input: [Item] Kobold Worker Requisition [1X] 50 TP [Benefits]

Output: Use this form to increase your kobold worker cap.


Input: [Item] Kobold Teleporter Requisition [1X] 50 TP [Benefits]

Output: Use this form to get another kobold teleporter.


Input: When all mobs have died, respawn them all. [ReplaceSingle]

Output: ReplaceTeam


Input: Like ReplaceTeam, but only spawn them when a player is in a specific area. [ReplaceSingle]

Output: Ambush


Input: [Spawn] Target never choose an attack target [ReplaceSingle]


Input: Chooses the target closest to the monster [ReplaceSingle]

Output: Closest


Input: Chooses the target closest to any controlled monster [ReplaceSingle]

Output: ClosestTeam


Input: Chooses the last combatant who attacked the monster [ReplaceSingle]

Output: LastAttacker


Input: Chooses the last combatant who attacked any monster of the team [ReplaceSingle]

Output: LastAttackerTeam


Input: Chooses the combatant who did most damage to monster [ReplaceSingle]

Output: BestAttacker


Input: Chooses the combatant who did most damage to all monsters of the team [ReplaceSingle]

Output: BestAttackerTeam


Input: [Spawn] Roaming do not move when not in combat [ReplaceSingle]


Input: Return to spawn position when not in combat [ReplaceSingle]

Output: Guard


Input: Move randomly around the whole map [ReplaceSingle]

Output: Map


Input: Move randomly around the spawn area [ReplaceSingle]

Output: Area


Input: Move randomly to positions around the center of the team [ReplaceSingle]

Output: Team


Input: Move along a predefined set of waypoints [ReplaceSingle]

Output: Patrol


Input: Move along a predefined set of waypoints, wait until everyone has reached the waypoint [ReplaceSingle]

Output: PatrolTeam


Input: [Spawn] Attack never attack, never move when in combat [ReplaceSingle]


Input: Use a random attack which is in range [ReplaceSingle]

Output: Stationary


Input: Choose random attack. When in range, use it. When not in range, move into range. [ReplaceSingle]

Output: Pursuit


Input: Choose random attack, move close to maximum range, use it. [ReplaceSingle]

Output: Stalk


Input: Don't attack. Try to hold a minimum distance to target. [ReplaceSingle]

Output: Flee


Input: [Building Name] Dwarven Bunker [Rational behind choice] Given that I haven’t raided at all in Cataclysm, a slightly higher chance to get decent upgrades whilst questing would be useful.I like the transmogrification sets, especially the cloth one which can be gathered through the Bunker.Making my seals of tempered fate go further will be useful given how much I hate farming. [Size of Plot]

Output: Large


Input: [Building Name] Stables [Rational behind choice] Show me a list and I’m hooked. Collecting whether mounts, pets or toys is a massive draw to me so being able to get mounts through the Stables is a big part of the attraction.As a Holy Priest being able to gather quest items on the go rather than necessarily having to dismount and fight suits me when solo.Being dazed is up there with the suppression rooms in terms of my pet WoW hates. Riding 20 percent faster on Draenor means getting places faster and could be handy for that odd bit of world PvP. [Size of Plot]

Output: Large


Input: [Building Name] Lunarfall Inn [Rational behind choice] Ignoring the RP aspect, i.e. how can you have a Garrison without an Inn.. this appeals again to the collector in me. There are two pets, the adorable Everbloom Peachick and the Sentinel’s Companion available from questing through the Inn as well as toys like Gamon’s Braid and the Void Totem. [Size of Plot]

Output: Medium


Input: [Building Name] Trading Post [Rational behind choice] Whilst reputations are perhaps less important in this expansion than they have been in the past, i.e. not providing much in the way of gear upgrades, they do give toys and pets. I’m also particularly interested in both Wrynn’s Vanguard as they allow you to acquire some PvP gear and also the Sha’tari Defense whose goodies are only available through the Trading Post. [Size of Plot]

Output: Medium


Input: [Building Name] Engineering Works [Rational behind choice] One of Snowflower’s primary professions [Size of Plot]

Output: Small


Input: [Building Name] Alchemy Lab [Rational behind choice] One of Snowflower’s primary professions plus I’ll already have a herb gatherer in Draenor before Snow due to leveling constraints. [Size of Plot]

Output: Small


Input: [Building Name] Enchanter’s Study [Rational behind choice] Because disenchanting always comes in useful. [Size of Plot]

Output: Small


Input: [Category] Aerobics [Activity]

Output: Water Aerobics

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Basketball [Activity]

Output: Basketball

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Boarding - View All [Activity]

Output: Rope Boarding Skiboarding

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Boating [Activity]

Output: Dragon Boating

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] CrossFit [Activity]

Output: CrossFit

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Curling [Activity]

Output: Curling

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Dancing [Activity]

Output: Ballroom Dancing

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Lumbering [Activity]

Output: Boom Run

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Marathon [Activity]

Output: Half Marathon

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Martial Arts [Activity]

Output: Chi Gong

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Running [Activity]

Output: Running

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Category] Triathlon [Activity]

Output: Triathlon

Bentonville, AR Sports and Recreational Activities - FindSportsNow


Input: [Step] 1 [Name] An Impossible Problem [Description]

Output: While analyzing the Epitaph of Wisdom, Asamah has learned of a magical axe called Gazkh wielded by his ancestors. But there is something that cannot be discovered using only the Epitaph, and he asks for your help in obtaining the knowledge he needs.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 2 [Name] Find the Pillars of Wisdom Again [Description]

Output: Asamah believes that the Gazkh fragment somehow caused Mushika's illness, and he suspects that the abnormal events occurring throughout the island are also related to the magical axe. Visit Ulu Kaimu for more information.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 3 [Name] Dialogue with Ulu Kaimu [Description]

Output: You have obtained the power necessary to awaken and question the sleeping Ulu Kaimu. Seek it's wisdom about the relationship between the strange events occurring throughout the island and the fragment of Gazkh.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 4 [Name] The Melody [Description]

Output: While speaking with Ulu Kaim you heard the first verse of the unknown melody. You do not know its significance, but suspect that it may be an important clue. Memorize it.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 5 [Name] Find Balu Kaimu [Description]

Output: Ulu Kaimu was unable to completely answer the question. Instead, it tells you to find its kin, Balu Kaim and to seek additional knowledge there.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 6 [Name] Coming to an Understanding with Balu Kaimu [Description]

Output: You find Balu Kaimu and begin communication. Conduct the conversation more carefully this time in order to obtain the desired response.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 7 [Name] The Decisive Tune [Description]

Output: While speaking with Balu Kaim you hear a melody similar to the one you heard from Ulu Kaimu. It definitely seems to be important, so memorize it well.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 8 [Name] The Revealed Truth [Description]

Output: Balu Kaimu is able to give you a more substantial answer, and it even tells you that the unknown melody is a song once beloved by the ancient Elrokian warriors. To hear the rest of the story, though, you must find Chuta Kaimu.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 9 [Name] Gazkh and the Isle [Description]

Output: You finally communicate with Chuta Kaim the last of the Pillars of Wisdom. Listen to its tale about Gazkh and the strange events occurring throughout the island.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 10 [Name] Song of Lament [Description]

Output: Chuta Kaimu says that the axe Gazkh longs for its long-dead owner. It also tells you that the melody you heard from the other two Pillars of Wisdom is the song that Gazkh's owner loved to sing. Be sure to memorize this melody.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 11 [Name] Warrior's Grave [Description]

Output: Chuta Kaimu advises you to find the grave of Gazkh's former owner and pray for the warrior's soul.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 12 [Name] Tribute to the Unknown Warrior [Description]

Output: You find a single grave at the spot Chuta Kaimu told you about. Perhaps it is the final resting place of Gazkh's former owner. Try praying there.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 13 [Name] Spirit of the Elrokian Warrior [Description]

Output: You spoke with the soul of the Elrokian warrior who lies buried in the forgotten grave. You begin to see the connection between Gazkh and the strange events on the island. Listen to his story carefully.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 14 [Name] A Memorial Service [Description]

Output: The Elrokian warrior's soul says that for you to become a true warrior able to wield Gazkh, you will need his ashes. Before obtaining them, you must first perform a proper memorial service.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 15 [Name] A Memorial Service [Description]

Output: You correctly sang the melody of the first verse of the Warrior's Song! Attempt the second verse.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 16 [Name] Sing the Second Verse [Description]

Output: You succeeded in singing the second verse! Now only the last verse remains. If you sing it correctly, you can properly perform the memorial service.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 17 [Name] The Warrior's Song Calms the Soul [Description]

Output: You successfully completed the third verse. Now speak with the Elroki warrior's spirit and obtain the ashes of his bones.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 18 [Name] Find the Seal Stone [Description]

Output: You have obtained the ancient Elrokian warrior's ashes. Take them to the Seal Stone that guards Sailren the dinosaur and you will learn how to handle the axe Gazkh.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 19 [Name] The Seal Stone's Warning [Description]

Output: You found the Seal Stone, which revealed itself to be Shilen's Stone Statue. After hearing about the events on the island, the statue warns you that the seal over Sailren has been broken and even worse things may soon occur. Find out how you can control Sailren.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 20 [Name] A True Elrokian Warrior [Description]

Output: Shilen's Stone Statue, which reveals itself as Shilen's Avatar, has bestowed on you the right to wield Gazkh in Shilen's stead. Now you must find the location of all the fragments of Gazkh. Return to Asamah and tell him these things.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 21 [Name] The Location of Gazkh [Description]

Output: You have told Asamah about your experience in the Lost Nest. Ask what he has learned about the Gazkh fragment while you were gone.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 22 [Name] Return to Mushika [Description]

Output: Asamah has not learned much about the fragment, but tells you that his father Mushika has discovered something important. Go meet with him.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [Step] 23 [Name] The Scroll's Hidden Password [Description]

Output: Using a secret code hidden in the ancient scroll, Mushika has finally discovered the location of the remaining Gazkh fragments! Hear what the code says and learn what you must do to retrieve the fragments.

The Name of Evil - 2 - Quest | Lineage Database & Drop Calculator


Input: [#] 7 [Name] Link [First Game / Move] The Legend of Zelda 07/87 [How to Unlock] Complete Classic Mode as Link [Description]

Output: Even in his youth, Link was already becoming the warrior who would carry the destiny of Hyrule (and many other lands) on his shoulders. His epic struggles against the forces of darkness are written in legend, and he is bound to the Princess Zelda and the archfiend Ganondorf by the awesome power of the Triforce.


Input: [#] 8 [Name] Link [Smash] [First Game / Move] B: Bow Smash B: Boomerang [How to Unlock] Complete Adventure Mode as Link [Description]

Output: Burdened with a Shield, a heavy Sword, and plenty of equipment, Link is not a very mobile character. Nevertheless, he's skilled with the blade, and his varied supply of missile weapons makes him a powerful fighter. To master Link, you must control the pace by balancing your long-range attacks with head-to-head swordplay.


Input: [#] 9 [Name] Link [Smash] [First Game / Move] Up & B: Spin Attack Down & B: Bomb [How to Unlock] Complete All-Star Mode as Link [Description]

Output: Link's Bow, Boomerang, and Bombs all take time to wield, so you may want to try drawing them in midair to prevent your foes from attacking you while you're vulnerable. The Spin Attack can score consecutive midair hits, and the final slash is very powerful. Link's Bombs are his trump card, but he can't pull one out if he's carrying another item.


Input: [#] 70 [Name] Young Link [First Game / Move] The Legend of Zelda 07/87 [How to Unlock] Complete Classic Mode as Young Link [Description]

Output: Link's younger incarnation is often considered to be the true Link: he was a young boy in the very first Legend of Zelda game, and he has appeared as a youth in most of the subsequent games. Since his debut on the original NES in 1987, Link's appearance has changed over and over again, each time adding to the mystique of his incomparable story.


Input: [#] 71 [Name] Young Link [Smash] [First Game / Move] B: Fire Bow Smash B: Boomerang [How to Unlock] Complete Adventure Mode as Young Link [Description]

Output: Young Link is lighter and faster than his older self, and his Kokiri Sword packs less punch. Even though his Boomerang has a shorter range, he has greater control over it. He's a smaller target, and while his Hookshot has less reach than older Link's, you can still use it in midair as a last ditch attempt to grab a ledge.


Input: [#] 72 [Name] Young Link [Smash] [First Game / Move] Up & B: Spin Attack Down & B: Bomb [How to Unlock] Complete All-Star Mode as Young Link [Description]

Output: With a youthful spring in his step, Young Link can perform amazing wall-jumps. Once he hits a wall, tap the Control stick in the opposite direction to send him leaping upward; you can practice to your heart's content in Target Test. His Spin Attack can strike multiple times even on the ground, and although it's hard to discern, so do his Bombs.


Input: [Gem] Chipped [Helm] 5% Extra Gold from Monsters [Other] +6 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 10%


Input: [Gem] Flawed [Helm] 7% Extra Gold from Monsters [Other] +10 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 15%


Input: [Gem] Regular [Helm] 9% Extra Gold from Monsters [Other] +14 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 20%


Input: [Gem] Flawless [Helm] 11% Extra Gold from Monsters [Other] +18 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 25%


Input: [Gem] Perfect [Helm] 13% Extra Gold from Monsters [Other] +22 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 30%


Input: [Gem] Radiant [Helm] 15% Extra Gold from Monsters [Other] +26 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 35%


Input: [Gem] Square [Helm] 17% Extra Gold from Monsters [Other] +30 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 40%


Input: [Gem] Flawless Square [Helm] 19% Extra Gold from Monsters [Other] +34 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 45%


Input: [Gem] Perfect Square [Helm] 21% Extra Gold from Monsters [Other] +38 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 50%


Input: [Gem] Radiant Square [Helm] 23% Extra Gold from Monsters [Other] +42 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 60%


Input: [Gem] Star [Helm] 25% Extra Gold from Monsters [Other] +46 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 70%


Input: [Gem] Flawless Star [Helm] 27% Extra Gold from Monsters [Other] +50 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 80%


Input: [Gem] Perfect Star [Helm] 29% Extra Gold from Monsters [Other] +54 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 90%


Input: [Gem] Radiant Star [Helm] 31% Extra Gold from Monsters [Other] +58 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 100%


Input: [Gem] Marquise [Helm] 33% Extra Gold from Monsters [Other] +62 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 110%


Input: [Gem] Imperial [Helm] 35% Extra Gold from Monsters [Other] +100 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 115%


Input: [Gem] Flawless Imperial [Helm] 37% Extra Gold from Monsters [Other] +160 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 120%


Input: [Gem] Royal [Helm] 39% Extra Gold from Monsters [Other] +220 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 125%


Input: [Gem] Flawless Royal [Helm] 41% Extra Gold from Monsters [Other] +280 Dexterity [Weapon]

Output: Critical Hit Damage Increased by 130%


Input: [Name] Acushla [Approx. Pronounciation] ah COOSH la [Irish Form] a cuisle [Meaning]

Output: pulse


Input: [Name] Alannah [Approx. Pronounciation] ah LON a [Irish Form] a leanbh [Meaning]

Output: oh child


Input: [Name] Aroon [Approx. Pronounciation] ah ROON [Irish Form] a rún [Meaning]

Output: oh love


Input: [Name] Asthore [Approx. Pronounciation] ah STORE [Irish Form] a stór [Meaning]

Output: oh love


Input: [Name] Astoreen [Approx. Pronounciation] ah STORE een [Irish Form] a stóirín [Meaning]

Output: oh little love


Input: [Name] Creena [Approx. Pronounciation] CREE na [Irish Form] Críona [Meaning]

Output: (my) heart


Input: [Name] Cushla Macree [Approx. Pronounciation] COOSH la muh CREE [Irish Form] Cuisle mo chroí [Meaning]

Output: pulse of my heart


Input: [Name] Macree [Approx. Pronounciation] muh CREE [Irish Form] Mo chroí [Meaning]

Output: my heart


Input: [Name] Macushla [Approx. Pronounciation] muh COOSH la [Irish Form] mo chuisle [Meaning]

Output: my pulse


Input: [Name] Mavourneen [Approx. Pronounciation] MAH vor neen [Irish Form] ma mhuirnín [Meaning]

Output: my darling; sweetheart


Input: [Name] Milish [Approx. Pronounciation] MILL ish [Irish Form] milis [Meaning]

Output: sweet


Input: [Password] Crazy Hops [Effect]

Output: Bouncy Ball


Input: [Password] Unhittable [Effect]

Output: Crazy Pitches


Input: [Password] Gotcha [Effect]

Output: Rocket Arms


Input: [Password] Last Chance [Effect]

Output: Super Wall Climbs


Input: [Password] Dream Team [Effect]

Output: Topps 2k6 All-Stars


Input: [Password] Black Sox [Effect]

Output: Unlock all Cheats


Input: [Password] Game On [Effect]

Output: Unlock all Extras


Input: [Password] Derek Jeter [Effect]

Output: Unlock Everything


Input: [Password] Lookin Good [Effect]

Output: Unlocks all classic jerseys


Input: [Password] Home Sweet Home [Effect]

Output: Unlocks all classic stadiums


Input: [Password] Ghosts of Greatness [Effect]

Output: Unlocks all classic teams


Input: [Definition] Assuming the group position of taking the most agro from Mobs [Description and notes] A tank is usually a warrior or other melee specialized character. Because of their inherent high armor factor, they can take more damage than most characters. For healing classes, it is much more efficient to heal only one player in a group as opposed to all group members. Choosing a tank is a fundamental group tactical decision. [Term]

Output: Tanking

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Aggression [Description and notes] Aggro is a measure of a mob's interest in a specific character. In many groups you want the tank to hold aggro so other less hearty characters don't get any damage. [Term]

Output: Aggro

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Spousal aggression [Description and notes] As a companion to aggro, spouse aggro is when a player's spouse interrupts play with real life. As in, "Stop playing that game and pay attention to me for a change." When this happens, all a player has to say is "spouse aggro" and the group will know all it needs to know. [Term]

Output: Spouse aggro

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Additional mobs [Description and notes] During a battle a mob not part of the original battle may join the fight. Group members should announce an add so everyone knows there are more to fight. [Term]

Output: Add

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Bring a friend [Description and notes] If you pull one mob for a fight, it will bring at least one friend â€“ so pulling one really means pulling at least two. [Term]

Output: BAF

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Kill on sight [Description and notes] Many mobs will try to kill you without provocation. [Term]

Output: KOS

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Consider [Description and notes] To consider the fighting ability of a mob before engaging it. In most games mobs are color coded to make it easier to identify a trivial encounter from an epic one. [Term]

Output: Con

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Critical hit [Description and notes] Most damage dealt by a player will be within a range. When the maximum amount of damage for that attack is reached, it is called a critical hit. [Term]

Output: Crit

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Direct damage [Description and notes] An attack or spell that does direct damage to a specific target. [Term]

Output: DD

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Damage over time [Description and notes] An attack or spell that does damage to a target over a specific span of time. For example, 10 points of damage every second for 10 seconds. [Term]

Output: DOT

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Area of effect [Description and notes] Doing damage to mobs standing within a certain range radiating out from the spot where the spell was targeted. [Term]

Output: AOE

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Point blank area of effect [Description and notes] Doing damage mobs standing within a certain range radiating out from the caster. [Term]

Output: PBAE

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Heal over time [Description and notes] Healing a target a certain amount over a specific span of time. For example, healing for 10 points every second for 10 seconds. [Term]

Output: HOT

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Casting a spell that requires that you don't move [Description and notes] To get the full effect of a channeling spell, the caster must not move or be interrupted by a mob during a specific time. [Term]

Output: Channeling

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] A tactical technique that reduces the amount of melee damage taken [Description and notes] For some casting classes, an effect fighting technique is to cast a spell run for a bit cast another spell and run some more. Like flying a kite, the mob follows you until it is dead. [Term]

Output: Kiting

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Mesmerize [Description and notes] A form of crowd control. The player casts a spell or initiates an attack that mesmerizes a mob for a certain amount of time. While "mezzed," the mob will not participate in a fight. Damage will often break a mez, so players should be careful not to break mez until the proper time. [Term]

Output: Mez or mes

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Out of mana or out of power [Description and notes] As a caster it is your responsibility to inform your group when you are out of power and cannot cast until you create more. [Term]

Output: OOP or OOM

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] The art of initiating a battle with a mob [Description and notes] Pulling is an art form. A good puller can make a grouping experience pleasant while a bad puller will likely lead to frustration. Some classes are better at pulling then others. Some players have an affinity for pulling, but many don't. [Term]

Output: Pulling

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Casting a spell or an attack to hold a mob in place [Description and notes] A form of crowd control where a mob is held in place by some form of magic for a certain amount of time. Damage will often break a root, so players should be careful not to break root until the proper time. [Term]

Output: Root

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] The ranking a mob uses to determine whom to fight next in a group encounter. [Description and notes] A tank tries to keep on top of the threat list, but healing or doing a large amount of damage can cause the mob to move a caster up on the threat list. [Term]

Output: Threat list

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Crowd control [Description and notes] A tried and true technique where certain party members will take steps to limit the number of mobs actively fighting during an encounter. Taking a group of mobs on one at a time is preferential to taking them all on at once. [Term]

Output: CC

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Casting a spell or an attack that will stop a mob from fighting [Description and notes] Part of the crowd control options. Stun usually doesn't last as long as other CC techniques. [Term]

Output: Stun

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] The ability for one spell to co-exist with another spell [Description and notes] Some spells stack and compliment other spells, but some spells will cancel the effects of another spell. Every game has different rules about what can stack, but the general rule of thumb is that spells that have the exact same effect will not stack. In other words, you cannot get a stamina increasing buff from two casters and multiply the benefits. [Term]

Output: Stacking

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Definition] Damage per second [Description and notes] A measurement of how much damage a player, weapon, or spell can do. DPS is used to compare one item with another or one spell with another. [Term]

Output: DPS

Playing a MMORPG is not all fun and games, you better have the right vocabulary | TechRepublic


Input: [Effect] All physical attacks become absolute hit [Willpower]

Output: Accuracy


Input: [Effect] +30% Accuracy and Evasion [ExA] * [Willpower]

Output: Aura of Leadership


Input: [Effect] +Critical and Capture rate [Willpower]

Output: Hunter


Input: [Effect] +Accuracy and Critical Rate [Willpower]

Output: Kill Switch


Input: [Effect] Negates damage = levelx3 [Willpower]

Output: Qigong


Input: [Effect] +50% Accuracy and Evasion [Willpower]

Output: Satori


Input: [Type] Great for... [Description]

Output: Social Events More Package Options

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Venue Type [Description]

Output: Covered deck on the third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Seating [Description]

Output: 250 reception

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Location [Description]

Output: Second level, third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Views [Description]

Output: Adjacent to Monster in left field

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Area [Description]

Output: 6,700 sq. feet

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Entrance/Exit [Description]

Output: Gate E

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Name] Arlo [Breed] Terrier Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Balki [Breed] Domestic Short Hair [Gender] F [Status] Found A Home [Species]

Output: Cat


Input: [Name] Blitzen [Breed] Domestic Short Hair [Gender] F [Status] Needs A Home [Species]

Output: Cat


Input: [Name] Brandy [Breed] Terrier Mix [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Brassie [Breed] Domestic Short Hair [Gender] F [Status] Needs A Home [Species]

Output: Cat


Input: [Name] Brewer [Breed] Lab Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Chantilly [Breed] Lab Mix / Pit Bull Terrier [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Chip [Breed] Cocker Spaniel [Gender] M [Status] Found A Home [Species]

Output: Dog


Input: [Name] Cisco Kid [Breed] Pit Bull Terrier Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Cooter [Breed] Lab Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Dali [Breed] Hound Mix [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Dora [Breed] Thoroughbred [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Dozer [Breed] Hound Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Evie (SCJC 28) [Breed] Chihuahua Mix [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Firecracker [Breed] Quarterhorse / Pony [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Frazier [Breed] Domestic Short Hair [Gender] M [Status] Needs A Home [Species]

Output: Cat


Input: [Name] Geronimo [Breed] Quarterhorse [Gender] M [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Grace Ann [Breed] Quarterhorse [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Harriet Truman [Breed] Pit Bull Terrier [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Hatie [Breed] Domestic Short Hair [Gender] F [Status] Needs A Home [Species]

Output: Cat


Input: [Name] Jackie [Breed] Miniature [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] javon [Breed] Beagle [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Jingle [Breed] Terrier Mix [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Jordan [Breed] Hound Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Kiera [Breed] Lab Mix [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Kyle [Breed] Terrier Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Lexi [Breed] Paint/Pinto / Quarterhorse [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Loma [Breed] Lab Mix [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Ludwig [Breed] Hound Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Marshal [Breed] Domestic Short Hair [Gender] M [Status] Needs A Home [Species]

Output: Cat


Input: [Name] Mennie [Breed] Lab Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Mesa [Breed] Grade [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Mighty Max [Breed] Grade [Gender] M [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Mustang Sally [Breed] Mustang [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Nicole [Breed] Paint/Pinto / Quarterhorse [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Noir [Breed] Domestic Medium Hair [Gender] F [Status] Needs A Home [Species]

Output: Cat


Input: [Name] Nyasa "SuSu" [Breed] Pit Bull Terrier [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Onyx [Breed] Black Labrador Retriever [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Peggy Sue [Breed] Paint/Pinto / Mustang [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Phil [Breed] Lab Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Pumpkin [Breed] Domestic Short Hair [Gender] F [Status] Needs A Home [Species]

Output: Cat


Input: [Name] Radcliff [Breed] Terrier Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Rambo [Breed] Lab Mix / Shepherd Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Rocky [Breed] Pointer Mix [Gender] M [Status] Found A Home [Species]

Output: Dog


Input: [Name] Rose [Breed] Pony [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] SC #11 [Breed] Lhasa Apso [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] SCJC14 (June) [Breed] Brussels Griffon Mix [Gender] F [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Spunky [Breed] Quarterhorse [Gender] M [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Stephanie [Breed] Quarterhorse / Pony [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Tiger [Breed] Beagle Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Tim Bob [Breed] Grade [Gender] M [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Timmy [Breed] Hound Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Toller [Breed] Hound Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Trinket [Breed] Paint/Pinto / Quarterhorse [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Troy [Breed] Lab Mix [Gender] M [Status] Needs A Home [Species]

Output: Dog


Input: [Name] Violet [Breed] Grade [Gender] F [Status] Needs A Home [Species]

Output: Horse


Input: [Name] Zoey [Breed] Beagle Mix [Gender] F [Status] Found A Home [Species]

Output: Dog


Input: [Armor Name] Crysteel [AC Bonus] +7 [Enhancement Bonus] +2 [Special]

Output: +2 Will

Two birds with one stone: Magic Items and Weapon Expertise | The Wizards Community


Input: [Armor Name] Pitmail [AC Bonus] +9 [Enhancement Bonus] +3 [Special]

Output: +2 Will

Two birds with one stone: Magic Items and Weapon Expertise | The Wizards Community


Input: [Armor Name] Stormscale [AC Bonus] +8 [Enhancement Bonus] +2 [Special]

Output: +2 Fortitude

Two birds with one stone: Magic Items and Weapon Expertise | The Wizards Community


Input: [Armor Name] Titanscale [AC Bonus] +10 [Enhancement Bonus] +3 [Special]

Output: +2 Fortitude

Two birds with one stone: Magic Items and Weapon Expertise | The Wizards Community


Input: [Armor Name] Specter plate [AC Bonus] +9 [Enhancement Bonus] +2 [Special]

Output: Resist 2 all

Two birds with one stone: Magic Items and Weapon Expertise | The Wizards Community


Input: [Armor Name] Tarrasque plate [AC Bonus] +11 [Enhancement Bonus] +3 [Special]

Output: Resist 5 all

Two birds with one stone: Magic Items and Weapon Expertise | The Wizards Community


Input: [Effect] ex officio [Cause]

Output: Foreign words

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] Ranunculus ficaria [Cause]

Output: Scientific names

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] must not [Cause]

Output: Emphasis

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] The LATEX Companion [Cause]

Output: Titles of documents

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] Corel's WordPerfect [Cause]

Output: Product names

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] E=mc2 [Cause]

Output: Variables in maths

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] How to get started [Cause]

Output: Subtitles or headings

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] FREE UPGRADE!!! [Cause]

Output: Decoration

Formatting information: Chapter 8 — Fonts and layouts


Input: [Name] Satan [Occupation]

Output: prosecutor of Mankind


Input: [Name] Belial [Occupation]

Output: angel of darkness


Input: [Name] Gabriel [Occupation]

Output: angel of death for kings


Input: [Name] Kaftziel [Occupation]

Output: angel of death for youths


Input: [Name] Mashbir [Occupation]

Output: angel of death for children


Input: [Name] Mashbit [Occupation]

Output: angel of death for animals


Input: [Name] Khemah [Occupation]

Output: angel of death for men


Input: [Example Race] Rafteon [Description] Gain the ability to breathe water and swim at land movement speed [Trait Name]

Output: Aquatic

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Avic [Description] gain the ability to fly at land speed [Trait Name]

Output: Aerial

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Temporal [Description] allows perception to see supernatural auras [Trait Name]

Output: Arcane Sight

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Treefolk [Description] +1 toughness [Trait Name]

Output: Bark Skin

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Geckin [Description] +2 die to stealth when not moving [Trait Name]

Output: Blending

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Frostkin [Description] Free two hits on saves to avoid ill effects from magical and mundane cold [Trait Name]

Output: Frost Resistance

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Flamekin [Description] Free two hits on saves to avoid ill effects from magical and mundane heat [Trait Name]

Output: Flame Resistance

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Gnomes [Description] Free 3 die tricky spell, 0 mana [Trait Name]

Output: Innate Magic

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Elves [Description] +1 perception [Trait Name]

Output: Perceptive

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Geckin [Description] Gain a climb speed as base speed [Trait Name]

Output: Natural Climber

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Occuria [Description] Free use of drive when rolling a skill specifically for knowledge [Trait Name]

Output: Knowledge of the Ages

Racial Trait List | Gaia | Obsidian Portal


Input: [Example Race] Heartless [Description] This character is blind, however she can sense her surroundings out to 60 feet [Trait Name]

Output: Shadowed

Racial Trait List | Gaia | Obsidian Portal


Input: [Rarity] Common white text [Description] Found virtually everywhere. Most items and weapons are of this rarity. [Reward] Yes [Chests (weapons)] Unlocked metal chests Very high [Dropped (zombie)] Yes Very high [Looted (items)]

Output: Yes Very high


Input: [Rarity] Uncommon green text [Description] Commonly found in metal chests and given as a reward from quests. Uncommon weapons are occasionally dropped by zombies on death. [Reward] Yes [Chests (weapons)] Metal/Locked chests Moderate [Dropped (zombie)] Yes Moderate [Looted (items)]

Output: Yes Low


Input: [Rarity] Rare blue text [Description] Often given as a reward from quests but can be found on corpses and uncommonly in metal chests. [Reward] Yes [Chests (weapons)] Metal/Locked chests Low [Dropped (zombie)] Yes Low [Looted (items)]

Output: No


Input: [Rarity] Unique, Superior (Riptide) purple text [Description] Can be given as a reward from quests, or rarely found in chests and on corpses. [Reward] Yes [Chests (weapons)] Metal/Locked chests Low [Dropped (zombie)] Yes Very Low [Looted (items)]

Output: No


Input: [Rarity] Exceptional, Ultimate (Riptide) orange text [Description] Weapons extremely hard to come across, but can be awarded by completing high level quests and found rarely in locked metal chests or on corpses. Also, Exceptional weapons will not contain weapon affixes unless modded. [Reward] Yes [Chests (weapons)] Metal/Locked chests Extremely Low [Dropped (zombie)] Yes Extremely Low [Looted (items)]

Output: No


Input: [Rarity] Legendary orange text [Description] Weapons typically rewarded for completion of only the most ruthless of quests, these are the rarest items in the game. They can also appear in the same locations as Exceptional items: locked chests and on the corpses of ONLY Rams and Butchers. Like Exceptional weapons, legendary weapons will not contain weapon affixes unless modded. Main article: Legendary Weapons [Reward] Yes [Chests (weapons)] Metal/Locked chests Extremely Low [Dropped (zombie)] Yes Extremely Low [Looted (items)]

Output: No


Input: [Targeted System] Shields [Effects]

Output: Temporarily drain power from enemy shields.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Engines [Effects]

Output: Temporarily reduce the enemy's evasion to 0.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Medbay [Effects]

Output: Temporarily drains health from crew in Medbay.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Cloning Bay [Effects]

Output: Shuts down Cloning Bay.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Oxygen [Effects]

Output: Temporarily drain the enemy ship of oxygen.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Weapons [Effects]

Output: Temporarily drain charge from enemy weapons.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Drones [Effects]

Output: Stuns enemy drones.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Hacking [Effects]

Output: Shuts down enemy Hacking.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Mind Control [Effects]

Output: Free any currently controlled people and temporarily mind control an enemy unit.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Cloaking [Effects]

Output: Temporarily shut down the enemy's ability to cloak.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Piloting [Effects]

Output: Temporarily reduce the enemy ship's evasion to 0.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Sensors [Effects]

Output: Temporarily shut down enemy sensors

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Doors [Effects]

Output: Temporarily lock down all enemy doors.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [Targeted System] Battery Backup [Effects]

Output: Temporarily shut down Battery Backup and disable 2 power bars of enemy reactor.

Systems - FTL Wiki - FTL: Faster Than Light Wiki


Input: [1] Level Learned [2] Cast Time [3] Cooldown [4] Ammo [5] Range [6] Description [0]

Output: Name

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 10 [2] Passive [3] Passive [4] None [5] None [6] Able to equip a power generator in your off-hand. [0]

Output: Armor Proficiency: Power Generator

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 10 [2] 1.5s [3] None [4] 3 [5] 30m [6] Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for X weapon damage. Requires Assault Cannon. [0]

Output: Charged Bolts

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 10 [2] Passive [3] Passive [4] None [5] None [6] Reduces the cooldown of Revive by 100% [0]

Output: Frontline Physician

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 10 [2] 2.5s [3] None [4] 3 [5] 30m [6] Summons a probe that heals for Z. [0]

Output: Medical Probe

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 10 [2] Passive [3] Passive [4] None [5] None [6] Able to equip assault cannon and other heavy ranged weapons. [0]

Output: Weapon Proficiency: Assault Cannon

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 12 [2] 1.5s [3] None [4] None [5] None [6] Loads your rifle with an armor-piercing powercell. While active, armor penetration is increased by 35%. Only one cell can be active at a time. [0]

Output: Armor-piercing Cell

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 12 [2] 3s [3] None [4] 4 [5] 30m [6] Launches waves of blaster fire at up to 5 targets within 5 meters of the target area, dealing X weapon damage over the duration. Standard and weak targets are sometimes knocked back by the hail of bolts. Requires Assault Cannon. [0]

Output: Hail of Bolts

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 14 [2] 1.5s [3] None [4] None [5] None [6] While active, Hammer Shot charges your powercell with each use. Charges increase all damage and healing dealt, up to a maximum of 3% at 30 charges. In addition, targeting an ally with Hammer Shot will heal the target for 100% of your tech bonus healing. Only one cell can be active at a time. [0]

Output: Combat Support Cell

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 14 [2] Instant [3] 30s [4] 2 [5] None [6] Deals 20-21 elemental damage and pushes up to 5 nearby enemies back away from the Trooper. Targets have their movement speed reduced for 4.0 seconds after being knocked back. [0]

Output: Concussion Charge

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 16 [2] 1.5s [3] 12s [4] 2 [5] 30m [6] Summons a probe that heals for 52-69. [0]

Output: Advanced Medical Probe

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 18 [2] 1.5s [3] 30s [4] 4 [5] 30m [6] Lobs a plasma grenade that detonates on contact, dealing 63-76 kinetic damage to up to 3 targets within 5 meters and igniting the targets in fiery plasma, dealing 86 additional elemental damage over 6 seconds. Standard and weak targets enter a state of pain from the flames. [0]

Output: Plasma Grenade

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 22 [2] 2s [3] 1m [4] 1 [5] 30m [6] Fires a round at the target that knocks it out for up to 60 seconds. Non-player targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [0]

Output: Concussive Round

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 24 [2] Instant [3] 4.5m [4] 2 [5] 30m [6] Cleanses a friendly target of up to 2 negative tech or physical effects. [0]

Output: Field Aid

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more


Input: [1] 30 [2] Instant [3] 45s [4] None [5] None [6] Reduces the threat towards all current enemies. [0]

Output: Diversion

Commando - Star Wars: The Old Republic Wiki - classes, species, planets and more