Input: [Name] Cubsprout [Stats] High Speed & High Physical Attack [Area] Under Azure Lake Southern Forest [Element]

Output: Nature


Input: [Name] Quirk [Stats] High Physical Attack & High Physical Defence [Area] In the Southern Forest, common. [Element]

Output: Nature


Input: [Name] Elefauna [Stats] High Element Defense & High Physical Defense [Area] Magic Flower Area [Element]

Output: Nature


Input: [Name] Snatcher [Stats] High Element Defense & High Physical Attack [Area] Magic Flower Area [Element]

Output: Nature


Input: [Name] Twiggum [Stats] High Element Attack & High Element Defense [Area] Northern Forest,Elder tree & around it [Element]

Output: Nature


Input: [Name] Weevern [Stats] Max Health & Max Elemental Attack [Area] Miscrian ForestMiscrits Admin. Gift, Arena) [Element]

Output: Nature


Input: [Name] Waddles (Rare) [Stats] High Element Attack & High Element Defense [Area] Lilly Pads and around the lake. They appear in levels of 15-30 [Element]

Output: Water


Input: [Name] Prawnja [Stats] High Health & High Physical Defense [Area] Starter Miscrit; Gift Shop(300 gems) [Element]

Output: Water


Input: [Name] Dark Prawnja (Rare) [Stats] High Health, High Physical Attack & High Physical Defense [Area] Changes Weekly At the top and the right of elder tree. found mine t the top. [Element]

Output: Water


Input: [Name] Hydroseal [Stats] High Element Attack & High Speed [Area] Southern Forest. Around the Azure Lake [Element]

Output: Water


Input: [Name] Snortus [Stats] High Physical Attack & High Physical Defense [Area] South Eastern Forest [Element]

Output: Water


Input: [Name] Nessy [Stats] High Element Attack & High Element Defense [Area] South Eastern Forest, under magic flower [Element]

Output: Water


Input: [Name] Squibee [Stats] High Element Attack & High Element Defense [Area] North Eastern Forest [Element]

Output: Water


Input: [Name] Shellbee [Stats] High Element Attack & High Element Defense [Area] North Eastern Forest East of Pond(rare) [Element]

Output: Water


Input: [Name] Breezycheecks [Stats] Strong Elemental Attack & MaxSpeed [Area] Northern and Eastern Gemma Flats/ East of the shack [Element]

Output: Wind


Input: [Name] Esquestrion [Stats] Strong Health, Elemental Defense, Physical Defense, & Speed [Area] Gemma Flats/Entrance to Mount Gemma All of Mount Gemma [Element]

Output: Wind


Input: [Name] Munkee [Stats] Random Health & Speed, Strong Element Attack & Defense [Area] Gold Crystal on Skyline Peak in Mount Gemma [Element]

Output: Wind


Input: [Name] Owlie [Stats] Strong Elemental Attack & Speed [Area] North west of the shack/Base of Crystal Cliffs [Element]

Output: Wind


Input: [Name] Poltergust [Stats] High Element Attack, High Element Defense & High Physical Attack [Area] Arena, Week 1 and 5 and Mount Gemma [Element]

Output: Wind


Input: [Name] Kiloray [Stats] Strong Elemental Attack, Physical Attack and Speed [Area] Northern and Eastern Gemma Flats/ East of Shack [Element]

Output: Lightning


Input: [Name] Jellyshock [Stats] High Physical Attack & High Physical Defence [Area] North and west of Cave Of mists [Element]

Output: Lightning


Input: [Name] Luna [Stats] High Speed, High Element Attack & High Element Defence [Area] Arena, Week 3 and Mount Gemma [Element]

Output: Lightning


Input: [Name] Sparkslug [Stats] Strong Elemental Attack & Elemental Defense [Area] Base of Crystal Cliffs [Element]

Output: Lightning


Input: [Name] Statikat [Stats] Strong Elemental Attack and Speed [Area] Gemma Flats/Cave of Mists [Element]

Output: Lightning


Input: [Name] Thundercracker (Rare) [Stats] Random [Area] Left of the Cave of Mists, in the Cactus near the Dead Tree [Element]

Output: Lightning


Input: [Name] Craggy [Stats] Strong Health & Physical Defense, Max Physical Attack [Area] Summit of Crystal Cliffs/Skyline Peak [Element]

Output: Earth


Input: [Name] Croaky [Stats] Strong Elemental Attack, Max Elemental Defense [Area] Around Cave Of Mists [Element]

Output: Earth


Input: [Name] Drilldent [Stats] High Health, High Physical Attack & High Physical Defence [Area] Gemma Flats/Entrance to Mount Gemma.Skyline Peak. [Element]

Output: Earth


Input: [Name] Eggy (Rare) [Stats] Random Health, Max Physical Attack and Strong Physical Defence [Area] Gold Crystal on Skyline Peak and the Human-like Statue beside the Shack [Element]

Output: Earth


Input: [Name] Fossillia [Stats] High Health, High Physical Attack & High Physical Defense [Area] Arena, Week 4, Week 7 and Mount Gemma [Element]

Output: Earth


Input: [Name] Mumbah [Stats] Strong Elemental Attack & Elemental Defense [Area] Northern and Eastern Gemma Flats/ East of the Shack [Element]

Output: Earth


Input: [Name] Aria [Stats] Strong Element Attack & Strong Element Defense [Area] Around the Cave Of Mists [Element]

Output: Wind


Input: [Name] Treemur [Stats] Strong Element Attack & Defense [Area] Arena, The Beach [Element]

Output: Nature


Input: [Name] Sparkspeck [Stats] Strong Speed, Strong Element Attack & Defense [Area] Arena, In Gem shop for 500 gems [Element]

Output: Lightning


Input: [Name] Microblast [Stats] Strong Speed, Strong Element Attack & Defense [Area] Ice Cavern of Cave of Mist [Element]

Output: Lightning


Input: [Name] Sledgehog [Stats] Random Health, Strong Element Attack & Defense [Area] Rocks in Cave of Mist [Element]

Output: Earth


Input: [Name] Sapphron [Stats] Strong Speed, Strong Element Attack & Defense [Area] Somewhere in the Cave of Mist (Not found yet) [Element]

Output: Earth


Input: [Book] 1 [Location] Book one can be found on top of the Fantastic Four Building. [Level]

Output: Bank Approach

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Input: [Book] 2 [Location] Book two can be found under the chair in the cubicle. The cubicle is located on the second half of the level. [Level]

Output: Hostage Situation

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Input: [Book] 3 [Location] After freeing the hostages, return to the hallway just prior to the first security door. [Level]

Output: Stop the Bomb!

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Input: [Book] 4 [Location] When the game cuts to the FMV of the two henchmen, you can find the comic on the side of the big building. [Level]

Output: Race to the Bugle

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Input: [Book] 5 [Location] After destroying all of the furniture in the room, the comic will appear in the middle. [Level]

Output: Spidey Vs. Scorpion

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Input: [Book] 6 [Location] On the last building look behind the box on the right-front. [Level]

Output: Police Chopper Chase

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Input: [Book] 7 [Location] This comic is located inside the Goblin Crane Lair. [Level]

Output: Building Top Chase

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Input: [Book] 8 [Location] On the left side of the building on the ledge. [Level]

Output: Scale The Girders

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Input: [Book] 9 [Location] The building with the skylights that get destroyed has the comic. Shoot the broken class. It'll be located behind the class. [Level]

Output: Police Evaded

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Input: [Book] 10 [Location] After destroying every barrel in the level you can find the comic in the middle of Electric Pylons. [Level]

Output: Spidey Vs. Rhino

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Input: [Book] 11 [Location] Located on the Incomplete building. [Level]

Output: Catch Venom

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Input: [Book] 12 [Location] Locate on the roof of one of the buildings. [Level]

Output: Catch Venom

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Input: [Book] 13 [Location] Lift the car and toss it aside. The comic will appear. [Level]

Output: Spidey Vs. Venom

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Input: [Book] 14 [Location] This comic is located inside the first hallway. Walk to the Cavern and then return. [Level]

Output: Sewer Entrance

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Input: [Book] 15 [Location] You'll find this one behind the waterfall. [Level]

Output: Sewer Cavern

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Input: [Book] 16 [Location] Walk down the hallway and make your first left, walk to the end. [Level]

Output: Sewer Plant

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Input: [Book] 17 [Location] Press the Fourth switch and return to the third switch. [Level]

Output: Hidden Switches

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Input: [Book] 18 [Location] Hit the switch on the first box, the comic will be in the second box. [Level]

Output: Tunnel Crawl

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Input: [Book] 19 [Location] Talk to the lizard, the comic will appear near by. [Level]

Output: The Lizard's Maze

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Input: [Book] 20 [Location] This comic is located in the vent with the Hostage. [Level]

Output: Symbiotes Infest Bugle

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Input: [Book] 21 [Location] Walk down the Hallway, it'll be at the bottom-left. [Level]

Output: Elevator Descent

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Input: [Book] 22 [Location] Lift and throw the stack of paper located on the second half of the level. [Level]

Output: Stop the Presses

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Input: [Book] 23 [Location] Shoot all four leaking pipes. The comic will become revealed when the furnace on the left explodes. [Level]

Output: Bugle's Basement

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Input: [Book] 24 [Location] Destroy all of the target on the first stage, the comic will become visible on the bottom level. [Level]

Output: Spidey Vs. Mysterio

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Input: [Book] 25 [Location] Look in the alcove. [Level]

Output: Waterfront Warehouse

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Input: [Book] 26 [Location] At the end of the level, just prior to opening the vent that leads to the next level, you must locate the hidden room behind the grating. It's the last grating before the end of the level. [Level]

Output: Waterfront Warehouse

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Input: [Book] 27 [Location] In the second machinery room you'll find a hidden switch. Return to the part where all of the gun turrets are (at the beginning of the level) and access the secret door. [Level]

Output: Underwater Trench

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Input: [Book] 28 [Location] In the center column, a small room will be located in the bottom portion. [Level]

Output: Stopping The Fog

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Input: [Book] 29 [Location] Ock Be ready for this one, it'll appear after Doc Ock's shield regenerates the first time. It'll only appear for a few seconds, so grab it quick. [Level]

Output: Spidey Vs. Doc

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Input: [Book] 30 [Location] In the middle of the bubble it'll appear and disappear and then appear and then disappear. [Level]

Output: Spidey Vs. Carnage

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Input: [Book] 31 [Location] You'll find it at the first bend in the pipe. [Level]

Output: Spidey Vs. Monster-Ock

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Input: [Book] 32 [Location] You'll find it about 3/4 of the way through the level. [Level]

Output: Spidey Vs. Monster-Ock

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Input: [GAME] Tank [TYPE] Arcade/sim [COMMENTS]

Output: BASIC. Sad little type in the angle, it draw the dots of the arc for the cannonball, and you try to hit the other tank.


Input: [GAME] Murderer [TYPE] Adventure [COMMENTS]

Output: BASIC. Walk around a town grid looking for the murderer. If you find his square, you see a horrible stick figure with meanie eyebrows.


Input: [GAME] Gold Quest [TYPE] Adventure [COMMENTS]

Output: BASIC. Actual locations to find items and dig for gold!


Input: [GAME] Xenon I – IV Adventures [TYPE] Adventure [COMMENTS]

Output: BASIC. After writing real adventures, it was fun to write a huge adventure made up of leading descriptions that got you to type the next obvious thing to do or look at, which led to the next IF statement. They were all in a big loop, so if you typed GO STARSHIP, you’d jump forward to that part of the game. Silly but fun to make because they were so incredibly epic with no effort.


Input: [GAME] Deserted Island [TYPE] Adventure [COMMENTS]

Output: Fun little adventure that I don’t remember at all.


Input: [GAME] Monkey Adventure [TYPE] Adventure [COMMENTS]

Output: Not quite the spectacle of fun that Monkey Island was, but it was fun to get him to do stuff by taunting him with banana goodies.


Input: [GAME] Ed’s Superspy Course [TYPE] Adventure [COMMENTS]

Output: BASIC. He’s Ed. He’s got a superspy course! Collect all the treasures on the spy testing grounds… Published on Softdisk as my first assembly language adventure.


Input: [GAME] Aztec Temple [TYPE] Adventure [COMMENTS]

Output: My mom’s favorite, published later on Softdisk. It was pretty good. Some rather clever puzzles.


Input: [GAME] Box Canyon [TYPE] Adventure [COMMENTS]

Output: Fun little adventure. No great shakes.


Input: [GAME] Rescue on Alka [TYPE] Adventure [COMMENTS]

Output: Rescue the princess from the Castle Selzer. Get it?


Input: [GAME] Starcruiser [TYPE] Adventure [COMMENTS]

Output: On a bet, I wrote this in two hours. It was pretty cool for two hours. Escape the doomed starship!


Input: [GAME] Submarine [TYPE] Adventure [COMMENTS]

Output: Some cool puzzles in this baby. Sliding down a pipe on a belt and junk.


Input: [GAME] Cyclo [TYPE] Adventure [COMMENTS]

Output: First of a set of nine adventures: The Ultimate Adventure. Never made the other eight. Hee.


Input: [GAME] The Last Hope [TYPE] Adventure [COMMENTS]

Output: Sci-fantasy game with you trying to save the life-source of a planet from dying….


Input: [GAME] Shipwreck [TYPE] Adventure [COMMENTS]

Output: Pretty dang tough adventure.


Input: [GAME] Lighthouse [TYPE] Adventure [COMMENTS]

Output: Cool puzzles with timed tides and stuff.


Input: [GAME] Secret Evil Petrified Desert [TYPE] Adventure [COMMENTS]

Output: Huge and epic, about alien ships hidden inside petrified trees, which you find after, you know, crossing a desert. Really cool, and so big that when I tried to compile it with a BASIC compiler, it wouldn’t fit in memory!


Input: [GAME] Monolith [TYPE] Adventure [COMMENTS]

Output: Really tough adventure that was pretty spooky too.


Input: [GAME] Amusement Park [TYPE] Adventure [COMMENTS]

Output: Funny, cool adventure that I later redid for Softdisk. Some rather hilarious parts.


Input: [GAME] Primero Dinero [TYPE] Simulation [COMMENTS]

Output: FINALLY, I get off the adventure kick with… a sim that plays like an adventure. History class simulation of managing your supplies when stranded on an island.


Input: [GAME] Dungeon [TYPE] Role-playing [COMMENTS]

Output: Sort of a text adventure with fights in the middle of it. Eamonish, I guess. Why no graphics since Murderer?


Input: [GAME] Gunner [TYPE] Shoot-’em-up [COMMENTS]

Output: Shape tables Shooter. Basically, you’re a tail gunner. One of the creatures was “Space Mite”. Followed by a bunch of too-slow, flashy, awful arcade games that shouldn’t have ever been done in BASIC by a rational person. But this one was okay.


Input: [GAME] Zapper [TYPE] Shoot-’em-up [COMMENTS]

Output: Shouldn’t have been done in BASIC by a rational person.


Input: [GAME] Superzot [TYPE] Shoot-’em-up [COMMENTS]

Output: Shouldn’t have been done in BASIC by a rational person.


Input: [GAME] Dexicon [TYPE] Shoot-’em-up [COMMENTS]

Output: Shouldn’t have been done in BASIC by a rational person.


Input: [GAME] Space Peepers [TYPE] Shoot-’em-up [COMMENTS]

Output: Cool idea where little Kilroys pop out of moon craters. Saw the game game later on a console system. Ah well. Good intro anim for flash.


Input: [GAME] Madvoober [TYPE] Shoot-’em-up [COMMENTS]

Output: Basically this is Mad Bomber, but with non-page flipped shapes that flashed (voobed) really annoyingly.


Input: [GAME] Mass Poopage [TYPE] Shoot-’em-up [COMMENTS]

Output: You shoot a bird that is pooping massively above you. Of course, the poop is utterly lethal.


Input: [GAME] Monkey [TYPE] Platform [COMMENTS]

Output: Imagine Donkey Kong Junior on two poles, with stuff coming down the screen that he’s got to avoid. Get to the top of the screen! Yes!


Input: [GAME] Musical Snowbound [TYPE] Maze [COMMENTS]

Output: A version of Pacman I wrote quickly for my sister, because she was bad at games–this one had no ghosts, which made it considerable easier.


Input: [GAME] Walk Into the Dot [TYPE] Action/Puzzle [COMMENTS]

Output: Kind of a cool simple game idea that actually got published on Softdisk later as a joke. First level: one bad dot, one good dot. Walk into the good dot. Second level: two bad dots. And on. After the thirty-sixth level, it is almost impossible. If you run into a bad dot, you go back one level. The dots are random, so you can get screwed. Strangely fun, though. Well, to me, anyway.


Input: [GAME] Zap [TYPE] Shoot-’em-up [COMMENTS]

Output: Such a forgettable game, I forgot it.


Input: [GAME] Jumpy [TYPE] Platform [COMMENTS]

Output: I’m sure this had to do with jumping…


Input: [GAME] Horse Race [TYPE] Race [COMMENTS]

Output: Bet on one of four horses and they race! Kept track of historical scores.


Input: [GAME] Slot Machine [TYPE] Casino [COMMENTS]

Output: Pull the lever. Wow!


Input: [GAME] LGADV Adventure [TYPE] Adventure [COMMENTS]

Output: Sad lo-res graphics for rooms, but at least they were graphics!


Input: [GAME] LGADV2: Cheese Factory Adventure [TYPE] Adventure [COMMENTS]

Output: Not quite so sad, as there’s cheese in it. And duct-crawling-through!


Input: [GAME] The Silver Cow [TYPE] Adventure [COMMENTS]

Output: Hi-res tiles Ultima-style game with no Ultima style depth. An amusing voice-digitized “MOO!” at the start, on an Apple ][!


Input: [GAME] Alphabetics [TYPE] Educational [COMMENTS]

Output: Bring the two matching letters to the momma rabbit. The controls (four arrows and space bar) we way above the heads of the super-young kids it was designed for. A lesson I learned from my teacher friend Mr. K.


Input: [GAME] Death Ships From the Ninth Galaxy [TYPE] Shoot-’em-up [COMMENTS]

Output: Joke game: three HUGE ships at the top of the screen don’t fire, so you can just blow them up. But avoid the falling pilot’s corpse!


Input: [GAME] Korp [TYPE] Shoot-’em-up [COMMENTS]

Output: More dang disposable shooters.


Input: [GAME] Spire City [TYPE] Shoot-’em-up [COMMENTS]

Output: Disposable shooter with enemies on a spiral path. Wow.


Input: [GAME] Here Comes the Grunge [TYPE] Educational [COMMENTS]

Output: Character generator (later published at Word Castle) Cool hangman game without the gruesome corpse thingy.


Input: [GAME] Changemaker [TYPE] Educational [COMMENTS]

Output: Helped kids learn to make change with Eddie and his piggy bank! Used by learning-disabled kids.


Input: [Position] 1 [Example 2] Over the Eyes [Example 3]

Output: Over the Eyes


Input: [Position] 2 [Example 2] Temples [Example 3]

Output: Top of the head


Input: [Position] 3 [Example 2] Back of the head, base of skull [Example 3]

Output: Back of the head


Input: [Position] 4 [Example 2] Throat [Example 3]

Output: Chin and jawline


Input: [Position] 5 [Example 2] Heart – centre of chest [Example 3]

Output: Neck, collarbone and heart


Input: [Position] 6 [Example 2] Solar plexus [Example 3]

Output: Ribs and ribcage (front)


Input: [Position] 7 [Example 2] Middle of abdomen [Example 3]

Output: abdomen


Input: [Position] 8 [Example 2] Lower abdomen and groin [Example 3]

Output: Pelvic area


Input: [Position] 9 [Example 2] Top of the shoulders [Example 3]

Output: Shoulder blades


Input: [Position] 10 [Example 2] Shoulder blades [Example 3]

Output: Mid back


Input: [Position] 11 [Example 2] Kidneys [Example 3]

Output: Lower back


Input: [Position] 12 [Example 2] Base of spine, coccyx [Example 3]

Output: Sacrum


Input: [Rank] 1/9 [Effect] Allows the use of Iron Ingots. [Ability]

Output: Metal Working


Input: [Rank] 1/3 [Effect] Ore in the world will be easier to see when you are 20 meters or closer. [Ability]

Output: Keen Eye: Ore


Input: [Rank] 1/3 [Effect] A miner hireling will send you ore and possibly other items every day. [Ability]

Output: Miner Hireling


Input: [Rank] 1/3 [Effect] Improves the chances of extracting Blacksmithing ingredients. [Ability]

Output: Metal Extraction


Input: [Rank] 1/3 [Effect] Reduces research time by 5% and allows the research of two items at once. [Ability]

Output: Metallurgy


Input: [Rank] 1/3 [Effect] Increases the chance of improving items with tempers. [Ability]

Output: TemperExpertise


Input: [Effect] List all console commands [Screen] Any [Code]

Tim's Vault - PC Cheats - UFO: Afterlight


Input: [Effect] +25 of each equipment type [Screen] Global [Code]

Output: full_store

Tim's Vault - PC Cheats - UFO: Afterlight


Input: [Effect] Add experience [Screen] People [Code]

Output: add_experience

Tim's Vault - PC Cheats - UFO: Afterlight


Input: [Effect] Get resources [Screen] Global [Code]

Output: resource_all

Tim's Vault - PC Cheats - UFO: Afterlight


Input: [Effect] Complete training for selected person [Screen] People [Code]

Output: finish_trainings

Tim's Vault - PC Cheats - UFO: Afterlight


Input: [Effect] Kill all on map [Screen] Mission [Code]

Output: kill_enemies

Tim's Vault - PC Cheats - UFO: Afterlight


Input: [Magic Number] P1 [Type] Portable bitmap [Encoding]

Output: ASCII


Input: [Magic Number] P2 [Type] Portable graymap [Encoding]

Output: ASCII


Input: [Magic Number] P3 [Type] Portable pixmap [Encoding]

Output: ASCII


Input: [Magic Number] P4 [Type] Portable bitmap [Encoding]

Output: Binary


Input: [Magic Number] P5 [Type] Portable graymap [Encoding]

Output: Binary


Input: [Magic Number] P6 [Type] Portable pixmap [Encoding]

Output: Binary


Input: [Name] Argon's Blessing An aura that displays the favor of Argon. [Subcategory] Specialty [Cost] 545 [Notes]

Output: Equip this item to display a golden aura on your character that shows your devotion to Argon!


Input: [Name] Black Bear Hood A stylish black bear mask. [Subcategory] Specialty [Cost] 455 [Notes]

Output: This costume hood is perfect for when your own face just isn't intimidating enough.


Input: [Name] Bonecrusher Headdress An ornate bonecrusher mask. [Subcategory] Specialty [Cost] 455 [Notes]

Output: Judging by the feathers on this costume head piece, there must be a bald bonecrusher out there somewhere... and it's likely to be annoyed.


Input: [Name] Cinder Shoulders An aura of flaming shoulders. [Subcategory] Specialty [Cost] 545 [Notes]

Output: Equip this item to display an aura that lets your shoulders smolder!


Input: [Name] Cold Shoulders An aura of frosted shoulders. [Subcategory] Specialty [Cost] 545 [Notes]

Output: Give your foes the cold shoulder. Equip this item to display an aura that gives your character a frosty mantle!


Input: [Name] Crown of Xukiss An aura that displays devotion to Xukiss. [Subcategory] Specialty [Cost] 545 [Notes]

Output: Equip this item to display an aura on your character that shows your dedication to Xukiss!


Input: [Name] Ghazmok's Test An aura that displays devotion to Ghazmok. [Subcategory] Specialty [Cost] 545 [Notes]

Output: Equip this item to display an aura on your character that shows your dedication to Ghazmok!


Input: [Name] Hogsnout Mascot Mask A full-covering hogsnout mask. [Subcategory] Specialty [Cost] 455 [Notes]

Output: You can /cheer with pride while wearing this hogsnout costume mask!


Input: [Name] Nidgit Disguise A goofy nidgit mask. [Subcategory] Specialty [Cost] 455 [Notes]

Output: Need a scapegoat? You can blame it all on those pesky nidgits with this impish costume mask!


Input: [Name] Prowler Headpiece A fancy prowler mask. [Subcategory] Specialty [Cost] 455 [Notes]

Output: Stalk friends and enemies alike with this prowler costume headpiece!


Input: [Name] Shroud of Vakgarr An aura that displays devotion to Vakgarr. [Subcategory] Specialty [Cost] 545 [Notes]

Output: Equip this item to display a deathly aura on your character that shows your devotion to Vakgarr!


Input: [Name] Triasha's Mantle An aura that displays the favor of Triasha. [Subcategory] Specialty [Cost] 545 [Notes]

Output: Equip this item to display a leafy aura on your character that shows your devotion to Triasha!


Input: [Name] Zanyana's Reach An aura that displays the favor of Zanyana. [Subcategory] Specialty [Cost] 545 [Notes]

Output: Equip this item to display a fiery aura on your character that shows your devotion to Zanyana!


Input: [0] Goons [2]

Output: Goons are the first enemy you'll run into. They're pretty mindless and will simply move in a straight line.

AtariProtos.com - All Your Protos Are Belong To Us!


Input: [0] Snags [2]

Output: Snags are really nasty creatures. They move like Goons, but their middle disappears and reappears. Watch out that you don't end up shooting an energy ball right through the middle of thin air.

AtariProtos.com - All Your Protos Are Belong To Us!


Input: [0] Yo-Yos [2]

Output: Yo-Yo's move just like their name suggests. They move forward and then quickly move back. The trick to killing Yo-Yos is to get behind them and shoot before they snap back. Unlike other enemies, Yo-Yo's won't move all the way across the screen.

AtariProtos.com - All Your Protos Are Belong To Us!


Input: [0] Nods [2]

Output: Nods are pretty harmless for such a high level enemy. They move like Goons but quickly charge forward with great speed.

AtariProtos.com - All Your Protos Are Belong To Us!


Input: [0] Brats [2]

Output: Brats are as nasty has their names suggest. Brats move is a weaving pattern back and forth across the screen. Hitting Brats takes careful timing.

AtariProtos.com - All Your Protos Are Belong To Us!


Input: [0] Runts [2]

Output: Runts are cute little harmless guys who like to commit suicide by running into the sides of the screen. When a Runt escapes from the center of the screen make sure you grab it before it's too late.

AtariProtos.com - All Your Protos Are Belong To Us!


Input: [Hand] Losing hand [Decision]

Output: Fold

Face Up ™ Three Card Poker Basic Strategy


Input: [Hand] Pair or Better [Decision]

Output: Play


Input: [Hand] Ten-high or less [Decision]

Output: Fold


Input: [Hand] Jack-high [Decision]

Output: Play if your 2nd card higher than the dealer upcard; else Fold.


Input: [Hand] Queen-high [Decision]

Output: Play against a lower dealer upcard, and play Q-9 against a Queen upcard; else Fold.


Input: [Hand] King-high [Decision]

Output: Play against a lower dealer upcard, and play K-9 against a King upcard; else Fold.


Input: [Hand] Ace-high [Decision]

Output: Play against a lower dealer upcard, and play A-9 against an Ace upcard; else Fold.


Input: [Name] Andrew Ross [Blog/Website] Massively website [Decisions/Predictions] Like many people, I fully expect the game to go either free-to-play or buy-to-play eventually, and I've felt that "founder burn" from other single-player-with-multiplayer-options RPG before. The question of how much the game will be worth after a conversion is too strong in my mind to ignore. I just don't think the value is there right now for an MMO player like me, and I don't see an easy fix, with or without PvP. [Source] Website 14 Feb 2014 [Opinions]

Output: This is the very feature that is perplexing me about The Elder Scrolls Online: Multiplayer at this early stage seems irrelevant. ...the few choice I've made (when given an option) didn't seem to change anything, in contrast to my experience with SWTOR's conversation trees and dice roll-offs that created reasons to repeat quests, both alone and in groups.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Araxes [Blog/Website] The Rat Warlock [Decisions/Predictions] It's not out to break the mold and it’s not going to redefine anything in the genre, but it’s a lot of fun. If you enjoy a good, solid MMO with linear PVE, faction-based PVP in restricted areas, gorgeous scenery, interesting classes with unique ways to grow your character, you’ll be right at home. [Source] Blog 17 Feb 2014 [Opinions]

Output: TESO is a gorgeous, gorgeous game. It’s undoubtedly the most beautiful MMO I’ve played to date, and it rivals many single-player games, as well. The visuals are as good as anything in Skyrim. In some cases, better.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Belghast [Blog/Website] Tales of the Aggronaut [Decisions/Predictions] This is the type of game that grows on you over time. The biggest problem is you cannot go into playing it with the expectations of it being something else. I feel like this game is trying to start its own little genre. There is more than enough meat on its bones to allow players to happily explore it for hundreds and hundreds of hours. [Source] Blog 15 Feb 2014 [Opinions]

Output: At its core this is in fact The Elder Scrolls… Online. This game lives and breathes the Elder Scrolls Lore and settings, and is immediately recognizable the first time you see a creature made famous by the series out in the wild. I am not normally a fan of player versus player in any game. However Elder Scrolls has me more than a bit excited to be honest. We are finally returning to the most successful PvP set up that any game has had… the Frontiers of Dark Age of Camelot.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Bhagpuss [Blog/Website] Inventory Full [Decisions/Predictions] TESO...looks set to disappoint just about everyone. [Source] Blog 30 Dec 2013 [Opinions]

Output: I don't have any residual affection for the IP so if it ends up appealing to me even in the slightest I'll be both surprised and delighted. Plenty of other people, however, are very heavily invested indeed and when an MMO gets made from an IP that people love it doesn't often seem to go down as well as either the developers or the fans might hope or expect. LotRO might be the exception although even that's had its ups and downs, but the commercial and/or artistic history of the rest - SWG, SW:ToR, Warhammer, AoC, STO, DDO, Lego Universe, to name just a few of the better-known - well, it doesn't make pretty reading.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Clockwork [Blog/Website] Out of Beta [Decisions/Predictions] An MMO is where a franchise goes to die. [Source] Blog 11 Feb 2014 [Opinions]

Output: Steak-Flavored Tofu. My interest in TESO…has been lukewarm at best and stirred to a ball of incoherent rage at worst. …linear, end-game focused monstrosity.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Doone [Blog/Website] T.R. Red Skies / XP Chronicles [Decisions/Predictions] The beta has been thoroughly underwhelming. My expectations for this game are non-existent. [Source] Out of Beta 11 Feb 2014 (comment dated 16 Feb 2014) [Opinions]

Output: …the open world aspect of the single player game are its heart. If Zenimax ignores this to opt for the theme park, they'll be drying their tears on their shirts, not with the c-notes they think they'll rake in by developing the game in this way.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Duke of O [Blog/Website] Null Signifier [Decisions/Predictions] Will add fuel to the F2P/Sub debate for months to come. Skyrim purists will hate the game. MMO purists will hate the game. Tobold will straddle the middle ground, and then ask meekly, “Should I play this game?” while having no intent to do so as a way to drum up blogging traffic. He will also initiate more flame wars with Richard Bartle by calling him “self-referential” rather than “narcissistic”. Hackers will find a way to fly with the Elder Scrolls, prompting hundreds of awed player to flood fan sites with requests as to where this particular skill can be found. Gold sellers will spam Cyrodiil general chat with discount gold and power levelling services, proving once again, that in the end, the gold farmers always win. The first Emperor will be someone either pre-pubescent or unemployed. Hail the Emperor! The second Emperor will be found dead in an Internet cafe, having tragically overdosed on Red Bull, instant noodles and Burger Rings. The Aldmeri Dominion will try to hold a solemn in-game funeral but the ceremony will be crashed by Ebonheart Pact forces who got lost on their way to an objective due to Team Speak issues. Much hand-wringing and forum flaming ensues. In the meantime, the Daggerfall Covenant takes advantage of all the commotion and crowns the third Emperor. The third Emperor will be a Korean WCS Starcraft 2 player on a sabbatical, and he illustrates the gulf between normal players and tournament players by killing everyone in Cyrodiil. On a non-gaming mouse. Left handed. Gevlon will declare TESO solely for morons and slackers and continue to push for harsher death penalties in EVE Online as a way of increasing subs and welcoming newbies to New Eden. The most popular names will be Nerevar or Dovakhiin, or derivatives thereof. Coming a close second will be LeetPvP, Ipwnubitches or Noobslayer. A character named James will be banned for using a name that doesn't conform to role-playing conventions. An overzealous feminist writer will get offended at the representation of the Khajit, declaring indignantly that “pussies don’t wear armour like that.” Male misogynists will counter “Oh hell yes they do” and then spam comments on the feminists website, using the rationale that if they use enough gibberish no one will be able to engage in any real debate. PvErs will demand that Cyrodiil be turned into a voluntary flagging area because they hate PvP. PvPers will demand that that the starting areas be turned into PvP zones because they hate PvE. Zenimax will ignore both parties, then release a new Malukah video as a way of soothing the unruly mob. “Beware, beware, the Dragonborn comes…” WoW will shamelessly rip off the Cyrodiil idea in their own world PvP zone come the next expansion and show that when it comes to keeping the money flowing in, they are the undisputed masters of the MMO genre. Belghast wants TESO to succeed because he loves the MMO genre. Scree wants TESO to fail because he loves the MMO genre. My cat took a piss because it loves the MMO genre. THE DAGGERFALL COVENANT WILL PWN ALL. The Aldmeri Dominion and the Ebonheart Pact will try but fail miserably. Yeah, bitches. Sup. [Source] Blog 11 Mar 2014 [Opinions]

Output: TWO THUMBS UP!!! I've tried other MMOs. But this one is the best! Before I played TESO no girl would look twice at me. Now I have to beat them off with a stick! Thank you TESO! TESO will lower your blood cholesterol and keep you regular! It will also keep your skin smooth as silk, while removing disfiguring acne and blemishes. Better than SEX!

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Eliot Lefebvre [Blog/Website] Massively website [Decisions/Predictions] Unless you're an enormous fan of the Elder Scrolls franchise, there's not much to recommend ESO right now. It's another generic fantasy MMO in a field already filled with them. And I just don't get it. [Source] Website 7 Feb 2014 [Opinions]

Output: I've always had a profound antipathy toward the Elder Scrolls franchise. I've also never seen anything that's reached out and grabbed me, no inspiring bits of lore, no systems that particularly grab my interest, just the promise that "you can do anything you want" without a great deal of encouragement.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Jaedia [Blog/Website] Jaedia's Menagerie [Decisions/Predictions] I wouldn’t be at all surprised if this game doesn’t do as well as they seem to be expecting…putting a price tag on everything is not the way to win loyalty, which is really what’s at stake here. [Source] Blog 30 Jan 2014 [Opinions]

Output: I mean it’s Elder Scrolls in an MMO setting, I’m bound to adore it. I love fantasy. I love MMOs. I love exploration. It’s right up my street. But I’m not happy, guys…I just can’t justify spending £50 on a game that I’d then have to pay £8.99 per month on on top of that.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Joseph Skyrim [Blog/Website] JVT Workshop [Decisions/Predictions] In the state I experienced the game at, I'm forced to only score it 2 dragons out of 5. Hopefully Zenimax fixes up all the broken pieces before release because this would easily double its score. Will I pay to play it though? That's a silly question. Of course not. [Source] Blog 16 Feb 2014 [Opinions]

Output: It is pretty cool and fantastically beautiful. ...the instances were very "phase" heavy. If I was playing with a friend and I happened to finish a quest before or differently as to how he did in an area then we wouldn't see each other despite standing in the same spot. This is to keep with our individual immersion I guess, but I can see how that will be problematic later.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] J3w3l [Blog/Website] Healing the Masses [Decisions/Predictions] ...do we even think this is a fair fight? (between TESO and Wildstar) [Source] Blog 8 Mar 2014 [Opinions]

Output: Tamriel is just beautiful. That's B-e-a-utiful. Sometimes the breadth of all this story and lore is a little overwhelming to me. I didn’t feel as strangled by the design when questing through ESO which is an amazing feeling. I could go as fast or slow as I wanted. I could stay on the path or venture out and there was a lot out there to find if I wanted story, experience, gear or other rewards and I felt like I had more time to just experience my surroundings.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Paul Tassi [Blog/Website] Forbes Online [Decisions/Predictions] In short, Bethesda and Zenimax spend an ungodly amount of money developing a game for an audience that may not even exist. We’ve seen a number of high profile online launch disasters recently, and The Elder Scrolls Online seems like a prime candidate for a similar meltdown. The biggest video game disaster of 2014. [Source] Website 2 Jan 2014 [Opinions]

Output: MMOs as a genre may not be dead yet, but the monthly subscription model certainly is for new entries, and Bethesday/ZeniMax were foolish not to have the foresight to realize this.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Scree [Blog/Website] The Cynic Dialogues [Decisions/Predictions] (talking about TESO) I am entirely opposed to this game succeeding. [Source] Blog 5 Mar 2014 [Opinions]

Output: (talking about Wildstar) What's a bigger testament for a game's success and justification for your passion for a title than to see it succeed and its gaming population flourish.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Syl [Blog/Website] MMO Gypsy [Decisions/Predictions] I don’t intend on buying at launch, in fact I am not sure I’m gonna buy at all for as long as there is also a monthly subscription. [Source] Blog 16 Feb 2014 [Opinions]

Output: My admittedly short beta testings were a painfully disappointing experience and while they might not be completely fair or balanced, they are lacking in ways that cannot be made up by playing the game longer or praying for the unlikely wonders of another two months of final polishing. My issues with the game are of no subtle nature – they are fundamental.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Syncaine [Blog/Website] Hardcore Casual [Decisions/Predictions] Pre-ordered the digital collectors edition, in part because I think the game will be a good time, and also in part because the genre blows outside of spaceships. If ESO has less than 500k subs across all platforms after the first 6 months, the game will be a failure. I don’t believe that will be the case. [Source] Blog 14 Feb 2014 [Opinions]

Output: …the first area is 100% linear, the second feels like a typical themepark zone, and the third feels like a comfortable cross between a full open world and an MMO themepark.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Syp [Blog/Website] Bio Break [Decisions/Predictions] I wouldn’t have chosen ESO to be such an ambassador, not with how it’s being made and positioned, but I don’t have a say in that matter. So instead, I’m hoping for all of our sake that it does well enough to avoid the type of downfall and backlash that some love to perpetuate. [Source] Blog 6 Mar 2014 [Opinions]

Output: I’m not a fan of the game world, but more than that, the game itself looks so incredibly dull. There’s precious little innovation here and I’m deeply concerned that ZeniMax/Bethesda doesn’t really understand the MMO industry and is perhaps stubbornly ignoring lessons of the past by assuming that ESO will succeed by the virtue of its name alone.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Tremayne [Blog/Website] Tremayne's Law [Decisions/Predictions] One brutal, close-quarters fight later we had lost but the general consensus in chat was “That’s awesome, let’s do it again!” When the gamers on the LOSING side say that, there’s something very right with the game. [Source] Blog 5 Mar 2014 [Opinions]

Output: I had an absolute blast that was both reminiscent of my favourite DAoC memories and included some fun new twists.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Wilhelm Arcturus [Blog/Website] The Ancient Gaming Noob [Decisions/Predictions] And will I be pre-ordering it and playing the game at launch? No. Not because I do not like the game...I just don’t need another MMO to play and nobody with whom I play with regularly is interested in the game at this point. So I will be sticking with WoW and EVE Online for now. [Source] Blog 17 Feb 2014 [Opinions]

Output: I can say the game feels like Skyrim…The intro is very linear, as with Skyrim, and everybody is extremely patient while you get your bearings and try to find your way out… as with Skyrim. While I still think a Borderlands 2 4-player co-op model with plenty of post launch DLC was the winning move for an Elder Scrolls game, the MMO version still works.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Wolfshead [Blog/Website] Wolfshead Online [Decisions/Predictions] I was very excited about Elder Scrolls Online. I had even pre-ordered the collectors edition with the figurine but after the first beta weekend I cancelled it as I could not reconcile paying $120 for another unambitious, predictable MMO theme park. [Source] Blog 5 Mar 2014 [Opinions]

Output: There seems to be no compelling reason to be a part of this virtual world. There are no revolutionary features here that excite me. The lack of social cohesion, challenge, danger and dynamic content is also troubling.

Null Signifier: Letters from Tamriel, Part I - Prophets, Prognosticators and Party-Poopers


Input: [Name] Glass Bottle [Ingredients] Glass [Description]

Output: Used in brewing.

Minecraft Brewing Recipes - Minecraft Crafting Guide


Input: [Name] Cauldron [Ingredients] Iron Ingot [Description]

Output: Storage of water for Glass Bottles.

Minecraft Brewing Recipes - Minecraft Crafting Guide


Input: [Name] Brewing Stand [Ingredients] Blaze Rod & Cobblestone [Description]

Output: Used in brewing.

Minecraft Brewing Recipes - Minecraft Crafting Guide


Input: [Name] Blaze Powder [Ingredients] Blaze Rod [Description]

Output: Used to craft an Eye of Ender and Magma Cream.

Minecraft Brewing Recipes - Minecraft Crafting Guide


Input: [Name] Magma Cream [Ingredients] Slimeball & Blaze Powder [Description]

Output: Used in potions.

Minecraft Brewing Recipes - Minecraft Crafting Guide


Input: [Name] Fermented Spider Eye [Ingredients] Spider Eye, Brown Mushroom & Sugar [Description]

Output: Used in potions.

Minecraft Brewing Recipes - Minecraft Crafting Guide


Input: [Name] Glistering Melon [Ingredients] Melon Slice & Gold Nugget [Description]

Output: Used in potions.

Minecraft Brewing Recipes - Minecraft Crafting Guide


Input: [Number] 01 [Location] Stonefather's Vale [Requirements] None [How to Acquire]

Output: Floating around at the northeast corner of Stonefather's Vale.


Input: [Number] 02 [Location] Baneswood [Requirements] None [How to Acquire]

Output: In the open section of Baneswood, there is a Maker statue at the eastern portion. The page is just behind the statue.


Input: [Number] 03 [Location] The Cauldron [Requirements] None [How to Acquire]

Output: Found in the large open room that has multiple Blue orbs. Beyond the gate at the southeast part of the room, the page is floating near the corner.


Input: [Number] 04 [Location] The Cauldron [Requirements] None [How to Acquire]

Output: After defeating Gharn, Death will pull a giant lever, which raises the lid off the Cauldron and restores the Fire of the Fountain. Break some nearby clutter to find the page.


Input: [Number] 05 [Location] The Drenchfort [Requirements] None [How to Acquire]

Output: In the main central chamber of the Drenchfort. Once you enter the room, turn to the right and you’ll see a broken portion of the edge of the balcony. Grab onto the top of the hand hold here and drop down to another hand hold. Wall run passed the wooden peg to reach the Book of the Dead Page.


Input: [Number] 06 [Location] The Drenchfort [Requirements] None [How to Acquire]

Output: After traveling to the far west part of The Drenchfort and pulling the lever, Death will need to journey back to the main chamber. The water flow takes a detour at the northwest part of the dungeon. With the water filling part of the area, Death will be able to reach a large broken pipe that was previously too high. The page is found inside.


Input: [Name] Name [Super Angel 5500] Super Angel 5500 [Green Star Elite] Green Star Elite [Omega 8006] Omega 8006 [Breville bjs600xl] Breville bjs600xl [Kuving whole slow] Kuving whole slow [Breville 800JEXL] Breville 800JEXL [Omega vrt350hd]

Output: Omega vrt350hd


Input: [Name] Type [Super Angel 5500] Twin Gear Masticating Juicer [Green Star Elite] Twin Gear Masticating Juicer [Omega 8006] Single Gear Horizontal Masticating Juicer [Breville bjs600xl] Vertical Masticating Juicer [Kuving whole slow] Vertical Masticating Juicer [Breville 800JEXL] Centrifugal Juicer [Omega vrt350hd]

Output: Vertical Masticating Juicer


Input: [Name] Feed Tube [Super Angel 5500] Not Wide [Green Star Elite] Not Wide [Omega 8006] Not Wide [Breville bjs600xl] Wide [Kuving whole slow] Wide++ [Breville 800JEXL] Wide++ [Omega vrt350hd]

Output: Wide


Input: [Name] Time Taken to make Glass of Juice [Super Angel 5500] A [Green Star Elite] A [Omega 8006] B [Breville bjs600xl] A [Kuving whole slow] A [Breville 800JEXL] A+++ [Omega vrt350hd]

Output: A


Input: [Name] Cleaning? [Super Angel 5500] A [Green Star Elite] A [Omega 8006] A+ [Breville bjs600xl] A+ [Kuving whole slow] A++ [Breville 800JEXL] A+++ (Easiest to clean) [Omega vrt350hd]

Output: A+


Input: [Name] Juices Wheatgrass [Super Angel 5500] Yes [Green Star Elite] Yes [Omega 8006] Yes [Breville bjs600xl] Yes [Kuving whole slow] Yes [Breville 800JEXL] Do not juice greens well [Omega vrt350hd]

Output: Yes


Input: [Name] Makes nut butters, baby foods and frozen sorbets? [Super Angel 5500] Yes [Green Star Elite] Yes [Omega 8006] Yes [Breville bjs600xl] No [Kuving whole slow] Yes [Breville 800JEXL] No [Omega vrt350hd]

Output: No


Input: [Name] Juice Quality [Super Angel 5500] World Best Quality -Least Pulp [Green Star Elite] Excellent++ Quality -Least Pulp [Omega 8006] Excellent Quality - Very Little Pulp [Breville bjs600xl] Excellent Quality - Pulpier Juice [Kuving whole slow] Excellent Quality - Pulpier Juice [Breville 800JEXL] Very Good - Virtually Pulp Free Juice [Omega vrt350hd]

Output: Excellent Quality - Pulpier Juice


Input: [Name] Yield [Super Angel 5500] Highest [Green Star Elite] Excellent++ [Omega 8006] Excellent [Breville bjs600xl] Excellent [Kuving whole slow] Excellent [Breville 800JEXL] Good [Omega vrt350hd]

Output: Excellent


Input: [Name] Warranty [Super Angel 5500] 10 Year [Green Star Elite] 12 Year [Omega 8006] 15 year [Breville bjs600xl] 1 Year Motor Warranty- 10 years [Kuving whole slow] 10 Year [Breville 800JEXL] 1 Year [Omega vrt350hd]

Output: 10 year


Input: [Name] Construction [Super Angel 5500] Surgical Quality Stainless Steel [Green Star Elite] Plastic Housing [Omega 8006] Plastic Housing [Breville bjs600xl] Plastic Housing [Kuving whole slow] Plastic Housing [Breville 800JEXL] Stainless Steel [Omega vrt350hd]

Output: Plastic Housing


Input: [Name] Price [Super Angel 5500] $1650 [Green Star Elite] $530 [Omega 8006] $240 [Breville bjs600xl] $255 [Kuving whole slow] $430 [Breville 800JEXL] $300.00 [Omega vrt350hd]

Output: $310


Input: [Name] Review [Super Angel 5500] Read Super Angel 5500 Review [Green Star Elite] Read Green Star Elite Review [Omega 8006] Read Omega 8006 Review [Breville bjs600xl] Read Breville bjs600xl Review [Kuving whole slow] Read Kuvings whole slow Review [Breville 800JEXL] Read Breville 800JEXL Review [Omega vrt350hd]

Output: Read Omega vrt350hd Review


Input: [Bone(s)] Skull [Location] Another Fossil Valley [Details]

Output: In the big skull at the excavation site


Input: [Bone(s)] Pelvic Bone [Location] Another Guldove [Details]

Output: Talk to the trader on the docks


Input: [Bone(s)] Angry Scapula [Location] Another Shadow Forest [Details]

Output: Under notebook in the cave behind the waterfall


Input: [Bone(s)] Good Backbone [Location] Another Hydra Marshes [Details]

Output: In a small cave on the eastern side of the marsh


Input: [Bone(s)] Sturdy Ribs [Location] Another Water Dragon Isle [Details]

Output: Talk to the man near the dried-up waterfall


Input: [Bone(s)] Mixed Bones [Location] Another Isle of the Damned [Details]

Output: Cave in the top-left on the first screen


Input: [Possible Best Traits] Champion ________ [Traits] Intelligent [Traits_2] Airhead [Possible Worst Traits]

Output: Insane

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Professional ________ [Traits] Fake [Traits_2] Athletic [Possible Worst Traits]

Output: Addicted

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Master ________ [Traits] Aloof [Traits_2] Activist [Possible Worst Traits]

Output: Fearful

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Top _____ [Traits] Affectionate [Traits_2] Moody [Possible Worst Traits]

Output: Worrywart

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Beatnik [Traits] Middle class [Traits_2] Dead inside [Possible Worst Traits]

Output: Mean

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Model ___ [Traits] Corporate [Traits_2] Gypsy [Possible Worst Traits]

Output: Alcoholic

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Warrior [Traits] Negative [Traits_2] Hippie [Possible Worst Traits]

Output: Thief

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Beautiful [Traits] Positive [Traits_2] Intuitive [Possible Worst Traits]

Output: Poor

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Courageous [Traits] Cool [Traits_2] Dork [Possible Worst Traits]

Output: Annoying

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Rich [Traits] Well educated [Traits_2] Perfectionist [Possible Worst Traits]

Output: Depressed

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Charming [Traits] Funny [Traits_2] Loving [Possible Worst Traits]

Output: Hot tempered

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Talented [Traits] Peaceful [Traits_2] Irresponsible [Possible Worst Traits]

Output: Playboy

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Prodigy [Traits] Worldly [Traits_2] Tough [Possible Worst Traits]

Output: Stubborn

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Possible Best Traits] Survivor [Traits] Burned out [Traits_2] High strung [Possible Worst Traits]

Output: Stressed

How To Write A Script | Free Screenwriting Class | Writing A Script Fast | Animation Scripts


Input: [Skill] Artillery [Description] Big cannons like a howitzer [Prerequisite] Basic math 25% [Governing Attribute]

Output: Intelligence

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Heavy Arms [Description] Machine Guns Greanade Launchers [Governing Attribute]

Output: Strength

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Long Arms [Description] Rifles shotguns [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Small Arms [Description] Pistols Sub Machine guns [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Energy Heavy Arms [Description] Plamsa cannons Laser cannons (people sized not ship) [Governing Attribute]

Output: Strength

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Energy Long Arms [Description] Energy Rifles [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Energy Small Arms [Description] Energy Pistols [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Siege Weapons [Description] Ballistas, trebuchets, catapult [Governing Attribute]

Output: Intelligence

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Ancient Projectile [Description] Bows, Crossbows ect. [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Thrown Weapons [Description] Knives, Ninja Stars, atlatal [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Blades [Description] Swords knives edged things [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Blunt [Description] Hammers, cudgels, Axes ect. [Governing Attribute]

Output: Strength

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Polearms [Description] Staffs, Nagitana, Halbards ect. [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Shields [Description] Kite, bucker, those kinds of shields [Governing Attribute]

Output: Agility

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Skill] Blind Fighting [Description] Sucessful check removes blindness penalty for 5 seconds. Does not count as an action. [Governing Attribute]

Output: Perception

Weapons Skills | The Diary Of John Sing | Obsidian Portal


Input: [Player X] neutral [Player Y] neutral [Action] attacks [Add murderer points] No [Player X result]

Output: hostile

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] neutral [Player Y] neutral [Action] kills [Add murderer points] Yes [Player X result]

Output: murderer

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] neutral [Player Y] hostile [Action] attacks [Add murderer points] No [Player X result]

Output: hostile

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] neutral [Player Y] hostile [Action] kills [Add murderer points] No [Player X result]

Output: hostile

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] neutral [Player Y] hostile [Action] helps [Add murderer points] No [Player X result]

Output: hostile

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] neutral [Player Y] murderer [Action] helps [Add murderer points] No [Player X result]

Output: hostile

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] hostile [Player Y] neutral [Action] kills [Add murderer points] Yes [Player X result]

Output: murderer

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] hostile [Player Y] hostile [Action] kills [Add murderer points] No [Player X result]

Output: hostile

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] murderer [Player Y] neutral [Action] kills [Add murderer points] Yes [Player X result]

Output: murderer

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] murderer [Player Y] hostile [Action] kills [Add murderer points] No [Player X result]

Output: murderer

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [Player X] murderer [Player Y] murderer [Action] kills [Add murderer points] No [Player X result]

Output: murderer

Player versus Player Combat | Gekkeiju Onlineâ¢


Input: [S] N [Set] Turn Single [Change places] Change places [G]


Input: [S] K [Set] Back to back [Change places] Hands round [G]


Input: [S] T [Set] Turn [Change places] Right and Left [G]


Input: [S] S [Set] Set [Change places] Lead through bottom [G]


Input: [S] N [Set] Turn Single [Change places] Lead through top [G]


Input: [S] K [Set] Back to back [Change places] Cast off [G]


Input: [S] T [Set] Turn [Change places] Turn [G]


Input: [Ability] Mining [Uses]

Output: Gathering metal ores


Input: [Ability] Quarrying [Uses]

Output: Gathering stone slabs, uncut gems, unfocused crystals and clay


Input: [Ability] Stoneworking [Uses]

Output: Crafting slabs into bricks


Input: [Ability] Smelting [Uses]

Output: Crafting ore into bars


Input: [Ability] Spellcraft [Uses]

Output: Crafting bricks into spell shards Crafting spell shards into spells


Input: [Ability] Scalecraft [Uses]

Output: Crafting bars and bricks into scales Crafting bars and gems into claws


Input: [Ability] Essence Harvesting [Uses]

Output: Gathering essence


Input: [Ability] Dragon Essence Shaping [Uses]

Output: Crafting orbs


Input: [Ability] Dragon Transmutation [Uses]

Output: Modifying a resource to one of the higher tier


Input: [Ability] Dragon Ingenuity [Uses]

Output: Crafting random items (i.e. snowballs, Withered Bane) Gathering confectioner resources (garnishes, fish) Gathering animal hides


Input: [Ability] Dragon Gemworking [Uses]

Output: Crafting cut gems


Input: [Ability] Crystal Shaping [Uses]

Output: Crafting focused crystals


Input: [Ability] Lairshaping [Uses]

Output: Crafting lairshaping resources Applying lairshaping resources to lair rooms


Input: [PPS Level] 100% [Ambulation] Full [Self Care] Full

Output: Normal activity and work No evidence of disease

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 90% [Ambulation] Full [Self Care] Full

Output: Normal activity and work Some evidence of disease

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 80% [Ambulation] Full [Self Care] Full

Output: Normal activity with effort Some evidence of disease

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 70% [Ambulation] Reduced [Self Care] Full

Output: Unable to do normal job/work Significant disease

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 60% [Ambulation] Reduced [Self Care] Occasional Assistance Necessary

Output: Unable to do hobby/housework Significant disease

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 50% [Ambulation] Mainly sit/lie [Self Care] Considerable Assistance Necessary

Output: Unable to do any work Extensive disease

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 40% [Ambulation] Mainly in bed [Self Care] Mainly Assistance

Output: Unable to do most activity Extensive disease

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 30% [Ambulation] Totally bed bound [Self Care] Total Care

Output: Unable to do any activity Extensive disease Normal or reduced for intake

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 20% [Ambulation] Totally bed bound [Self Care] Total Care

Output: Unable to do any activity Extensive disease Minimal to sips for intake

FHPC-Physician's Guide to Making a Hospice Referral


Input: [PPS Level] 10% [Ambulation] Totally bed bound [Self Care] Total Care

Output: Unable to do any activity Extensive disease Mouth care only for intake

FHPC-Physician's Guide to Making a Hospice Referral


Input: [Site name:] British granny porn [Site description:] Bad British grannies get fucked good. [Niche:]

Output: Granny


Input: [Site name:] Filthy Britain [Site description:] Horny British Amateurs that fuck &suck [Niche:]

Output: Amateur


Input: [Site name:] Busty Britain [Site description:] Big boobed hardcore amateurs [Niche:]

Output: Big tits


Input: [Site name:] Suburban amateurs [Site description:] Suburban Amateurs nasty amateur babes [Niche:]

Output: Amateur


Input: [Site name:] On a dogging mission [Site description:] All the latest from the dogging scene [Niche:]

Output: Dogging


Input: [Site name:] UK street sluts [Site description:] Filthy sluts picked up paid & fucked [Niche:]

Output: Reality


Input: [Site name:] Real couples [Site description:] Genuine couples filmed fucking [Niche:]

Output: Amateur


Input: [Site name:] UK road trips [Site description:] Hardcore road trips with Marino [Niche:]

Output: Reality


Input: [Site name:] Nicki Lewis [Site description:] Horny British exhibitionist strips & fucks [Niche:]

Output: Exhibitionism


Input: [Site name:] Janeys web [Site description:] Housewife Janeys naughty sex antics. [Niche:]

Output: Amateur


Input: [Name] Nausea [Base Cost] 2 DNA [Effect]

Output: Irritated stomach lining leads to discomfort. Slight chance of infection when kissing


Input: [Name] Coughing [Base Cost] 4 DNA [Effect]

Output: Chance of infection by spreading pathogen into surroundings, especially in high density, urban areas


Input: [Name] Rash [Base Cost] 3 DNA [Effect]

Output: The skin becomes blistered and painful, slightly increasing infectivity


Input: [Name] Insomnia [Base Cost] 2 DNA [Effect]

Output: Inability to sleep makes people irritable and less productive


Input: [Name] Cysts [Base Cost] 2 DNA [Effect]

Output: Painful lumps containing pockets of the pathogen. Slight chance of bursting which can spread disease


Input: [Name] Anaemia [Base Cost] 2 DNA [Effect]

Output: Decrease in red blood cells or haemoglobin in the blood can lead to hypoxia in the organs


Input: [Name] Vomiting [Base Cost] 4 DNA [Effect]

Output: The expulsion of infected material through projectile vomiting increases the risk of infection


Input: [Name] Pneumonia [Base Cost] 6 DNA [Effect]

Output: Serious fluid build and discharge from the lungs. People in cold climates especially vulnerable


Input: [Name] Sweating [Base Cost] 7 DNA [Effect]

Output: The loss of fluid through sweating increases infection rates due to poor hygiene. More dangerous in cold countries


Input: [Name] Paranoia [Base Cost] 5 DNA [Effect]

Output: Irrational delusions and mental symptoms. Victims distrust of others makes them unlikely to seek treatment or cooperate with others


Input: [Name] Hyper sensitivity [Base Cost] 2 DNA [Effect]

Output: Increases likelihood of allergic reactions which can distract the immune system. Rich nations particularly vulnerable.


Input: [Name] Abscesses [Base Cost] 2 DNA [Effect]

Output: Pockets of infected flesh are painful and act as breeding grounds for the pathogen, increasing infection rates when burst.


Input: [Name] Haemophilia [Base Cost] 3 DNA [Effect]

Output: Reduced blood clotting prevents wound healing. Pathogen able to spread through infected blood


Input: [Name] Sneezing [Base Cost] 5 DNA [Effect]

Output: Fluid discharge through sneezing greatly increases infection rates.


Input: [Name] Pulmonary Oedema [Base Cost] 7 DNA [Effect]

Output: Potentially fatal heart abnormality causes breakdown of respiratory system, releasing pathogens into the air.


Input: [Name] Tumours [Base Cost] 11 DNA [Effect]

Output: Pathogens disrupt cell growth pathways, causing uncontrolled, eventually fatal tumour growth


Input: [Name] Internal Haemorrhaging [Base Cost] 12 DNA [Effect]

Output: Flesh eating pathogens breaks down arterial membranes causing rapid internal bleeding and death


Input: [Name] Fever [Base Cost] 9 DNA [Effect]

Output: Increase in temperature, contagiousness and severe dehydration, which can be fatal


Input: [Name] Skin Lesions [Base Cost] 8 DNA [Effect]

Output: Breakdown in the epidermis causes large open wounds which significantly increases infectivity.


Input: [Name] Seizures [Base Cost] 4 DNA [Effect]

Output: Random blackouts and fits reduce the patient's ability to function independently. Can be fatal


Input: [Name] Inflammation [Base Cost] 5 DNA [Effect]

Output: Inflammation obstructs bodily processes. Swelling can obstruct breathing and be fatal


Input: [Name] Diarrhoea [Base Cost] 6 DNA [Effect]

Output: Pathogen active in digestive tract, causing infection through faeces and potentially lethal dehydration. Poor countries V. vulnerable.


Input: [Name] Dysentery [Base Cost] 19 DNA [Effect]

Output: A complete breakdown in the digestive tract causes infected sewage, dehydration, starvation and death


Input: [Name] Insanity [Base Cost] 18 DNA [Effect]

Output: Neuropathic action of the pathogen in the frontal lobe causes severe emotional and behavioural abnormalities. Significantly harder to cure.


Input: [Name] Necrosis [Base Cost] 27 DNA [Effect]

Output: Large swathes of infected tissue lose blood supply and become fatal sources of gangrene. Decomposed bodies remain a vector of transmission


Input: [Name] Hemorrhagic Shock [Base Cost] 23 DNA [Effect]

Output: Failure of the heart to pump effectively causes oxygen deprivation, loss of consciousness and death


Input: [Name] Paralysis [Base Cost] 10 DNA [Effect]

Output: Pathogen destroys motor neurons to cause paralysis. Significantly harder to cure and lethal


Input: [Name] Coma [Base Cost] 21 DNA [Effect]

Output: Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly harder to cure


Input: [Name] Systemic Infection [Base Cost] 17 DNA [Effect]

Output: Pathogen affects multiple organ and tissue types, causing body-wide infections that spread fast and can be fatal


Input: [Name] Pulmonary Fibrosis [Base Cost] 6 DNA [Effect]

Output: Scarring of the lungs causes shortness of breath and extreme coughing. Can be fatal when combined by intense exercise


Input: [Name] Immune Suppression [Base Cost] 12 DNA [Effect]

Output: Pathogens attach to lymphocytes, suppressing immune system and allowing significantly greater freedom of mutation.Can be fatal.


Input: [Name] Total Organ Failure [Base Cost] 28 DNA [Effect]

Output: Catastrophic cell death of multiple tissue types causes body-wide organ failure and rapid death


Input: [Reason for Ribbon] Recruitment of 5 Nations [Ribbon Name]

Output: Bronze Recruitment


Input: [Reason for Ribbon] Recruitment of 10 Nations [Ribbon Name]

Output: Silver Recruitment


Input: [Reason for Ribbon] Recruitment of 15 Nations [Ribbon Name]

Output: Gold Recruitment


Input: [Reason for Ribbon] Recruitment of 20 Nations [Ribbon Name]

Output: Air Recruitment


Input: [Reason for Ribbon] Recruitment of 25 Nations [Ribbon Name]

Output: L5 Recruitment


Input: [Reason for Ribbon] Gained 999.99 Infrastructure [Ribbon Name]

Output: Bronze Infrastructure


Input: [Reason for Ribbon] Gained 1999.99 Infrastructure [Ribbon Name]

Output: Silver Infrastructure


Input: [Reason for Ribbon] Gained 2999.99 Infrastructure [Ribbon Name]

Output: Gold Infrastructure


Input: [Reason for Ribbon] Gained 3999.99 Infrastructure [Ribbon Name]

Output: Air Infrastructure


Input: [Reason for Ribbon] Gained 4999.99 Infrastructure [Ribbon Name]

Output: L5 Infrastructure


Input: [Reason for Ribbon] 3 Months of Membership [Ribbon Name]

Output: Bronze Membership


Input: [Reason for Ribbon] 6 Months of Membership [Ribbon Name]

Output: Silver Membership


Input: [Reason for Ribbon] 12 Months of Membership [Ribbon Name]

Output: Gold Membership


Input: [Reason for Ribbon] 18 Months of Membership [Ribbon Name]

Output: Air Membership


Input: [Reason for Ribbon] 24 Months of Membership [Ribbon Name]

Output: L5 Membership


Input: [Reason for Ribbon] Responded to 5 Pings [Ribbon Name]

Output: Bronze Activity Ping


Input: [Reason for Ribbon] Responded to 10 Pings [Ribbon Name]

Output: Silver Activity Ping


Input: [Reason for Ribbon] Responded to 15 Pings [Ribbon Name]

Output: Gold Activity Ping


Input: [Reason for Ribbon] Responded to 20 Pings [Ribbon Name]

Output: Air Activity Ping


Input: [Reason for Ribbon] Responded to 25 Pings [Ribbon Name]

Output: L5 Activity Ping


Input: [Reason for Ribbon] Nuclear Capable [Ribbon Name]

Output: Nuclear Development


Input: [Reason for Ribbon] Taken a Nuke for T5E [Ribbon Name]

Output: Nuclear Sacrifice


Input: [Reason for Ribbon] Passed the Academy [Ribbon Name]

Output: Academy


Input: [Reason for Ribbon] Doing T5E a Great Service i.e. Being Epic [Ribbon Name]

Output: Epicness Medal


Input: [Code] marketing [Effect]

Output: God mode

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] weapons [Effect]

Output: All weapons

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] enchant [Effect]

Output: Enchant weapons

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] spells [Effect]

Output: All spells

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] scare [Effect]

Output: Casts scare spell

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] nightvision [Effect]

Output: Cast nightvision spell

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] nuke [Effect]

Output: Cast nuke spell

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] freeze [Effect]

Output: Cast freeze spell

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] magicarrow [Effect]

Output: Casts magic arrow spell

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] opendoors [Effect]

Output: Cast open doors spell

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] fly [Effect]

Output: Cast fly spell

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] fireball [Effect]

Output: Casts fireball spell

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] potions [Effect]

Output: All potions

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] strength [Effect]

Output: Drink strength potion

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] health [Effect]

Output: Drink health potion

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] curepoison [Effect]

Output: Drink cure poison potion

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] resistfire [Effect]

Output: Drink resist fire potion

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] armor [Effect]

Output: Adds armor

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] keys [Effect]

Output: All keys

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] invis [Effect]

Output: Invisibility

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] level #(level 1-15) [Effect]

Output: Level select

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] nobreak [Effect]

Output: No broken weapons

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] showmap [Effect]

Output: Full map

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] experience [Effect]

Output: Add 10,000 experience points

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] herotime [Effect]

Output: Start Hero time

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] intracorp [Effect]

Output: IntraCorp contact and company information

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] list [Effect]

Output: List type, size of actors*

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] showobjects [Effect]

Output: Show actors and objects on map

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] pentagram [Effect]

Output: Receive Pentagram

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] ruben [Effect]

Output: Skull monster

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] shield [Effect]

Output: Receive Midian shield

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] shield2 [Effect]

Output: Receive Ciraen shield

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] spikeme [Effect]

Output: View death pit sequence

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] killme [Effect]

Output: Kills player

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] killall [Effect]

Output: Kills all monsters on a level

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Code] scareme [Effect]

Output: Spawns scary skull

RTCM - Knowledge Base - Build Games - Witchaven II


Input: [Name] Abecean Longfin [Weight] 0.5 [Value] 15 [1st Effect] Weakness to Frost [2nd Effect] Fortify Sneak [4th Effect] Fortify Restoration [Source] Flowing water, lakes, barrel of fish [3rd Effect]

Output: Weakness to Poison

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Ancestor Moth Wing [1] DG [Weight] 0.1 [Value] 2 [1st Effect] Damage Stamina [2nd Effect] Fortify Conjuration [4th Effect] Fortify Enchanting [Source] Ancestor Glade [3rd Effect]

Output: Damage Magicka Regen

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Ash Creep Cluster [1] DB [Weight] 0.3 [Value] 20 [1st Effect] Damage Stamina [2nd Effect] Invisibility [4th Effect] Fortify Destruction [Source] Ash covered areas of Solstheim [3rd Effect]

Output: Resist Fire

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Ash Hopper Jelly [Weight] 0.3 [Value] 20 [1st Effect] Restore Health [2nd Effect] Fortify Light Armor [4th Effect] Weakness to Frost [Source] Ash Hopper Corpses [3rd Effect]

Output: Resist Shock

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Ashen Grass Pod [1] DB [Weight] 0.1 [Value] 1 [1st Effect] Resist Fire [2nd Effect] Weakness to Shock [4th Effect] Fortify Sneak [Source] Ash covered areas of Solstheim [3rd Effect]

Output: Fortify Lockpicking

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Bear Claws [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify Health [4th Effect] Damage Magicka Regen [Source] Bears [3rd Effect]

Output: Fortify One-Handed

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Bee [Weight] 0.1 [Value] 3 [1st Effect] Restore Stamina [2nd Effect] Ravage Stamina [4th Effect] Weakness to Shock [Source] Beehive [3rd Effect]

Output: Regenerate Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Beehive Husk [Weight] 1 [Value] 5 [1st Effect] Resist Poison [2nd Effect] Fortify Light Armor [4th Effect] Fortify Destruction [Source] Beehive [3rd Effect]

Output: Fortify Sneak

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Berit's Ashes [Weight] 0.5 [Value] 5 [1st Effect] Damage Stamina [2nd Effect] Resist Fire [4th Effect] Ravage Stamina [Source] Quest item given by Thadgeir [3rd Effect]

Output: Fortify Conjuration

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Bleeding Crown [Weight] 0.3 [Value] 10 [1st Effect] Weakness to Fire [2nd Effect] Fortify Block [4th Effect] Resist Magic [Source] Mushroom clusters [3rd Effect]

Output: Weakness to Poison

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Blisterwort [Weight] 0.2 [Value] 12 [1st Effect] Damage Stamina [2nd Effect] Frenzy [4th Effect] Fortify Smithing [Source] Caves and dark areas [3rd Effect]

Output: Restore Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Blue Butterfly Wing [Weight] 0.1 [Value] 2 [1st Effect] Damage Stamina [2nd Effect] Fortify Conjuration [4th Effect] Fortify Enchanting [Source] Blue Butterfly [3rd Effect]

Output: Damage Magicka Regen

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Blue Dartwing [Weight] 0.1 [Value] 1 [1st Effect] Resist Shock [2nd Effect] Fortify Pickpocket [4th Effect] Fear [Source] Hovering above water [3rd Effect]

Output: Restore Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Blue Mountain Flower [Weight] 0.1 [Value] 2 [1st Effect] Restore Health [2nd Effect] Fortify Conjuration [4th Effect] Damage Magicka Regen [Source] Mountain flower clumps [3rd Effect]

Output: Fortify Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Boar Tusk [1] DB [Weight] 0.5 [Value] 20 [1st Effect] Fortify Stamina [2nd Effect] Fortify Health [4th Effect] Frenzy [Source] Tusked Bristlebacks [3rd Effect]

Output: Fortify Block

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Bone Meal [Weight] 0.5 [Value] 5 [1st Effect] Damage Stamina [2nd Effect] Resist Fire [4th Effect] Ravage Stamina [Source] Draugr and skeletons [3rd Effect]

Output: Fortify Conjuration

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Briar Heart [Weight] 0.5 [Value] 20 [1st Effect] Restore Magicka [2nd Effect] Fortify Block [4th Effect] Fortify Magicka [Source] Forsworn Leaders [3rd Effect]

Output: Paralysis

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Burnt Spriggan Wood [1] DB [Weight] 0.5 [Value] 20 [1st Effect] Weakness to Fire [2nd Effect] Fortify Alteration [4th Effect] Slow [Source] Burnt Spriggans [3rd Effect]

Output: Damage Magicka Regen

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Butterfly Wing [Weight] 0.1 [Value] 3 [1st Effect] Restore Health [2nd Effect] Fortify Barter [4th Effect] Damage Magicka [Source] Monarch Butterfly [3rd Effect]

Output: Lingering Damage Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Canis Root [Weight] 0.1 [Value] 5 [1st Effect] Damage Stamina [2nd Effect] Fortify One-Handed [4th Effect] Paralysis [Source] Near rocky areas [3rd Effect]

Output: Fortify Marksman

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Charred Skeever Hide [Weight] 0.5 [Value] 1 [1st Effect] Restore Stamina [2nd Effect] Cure Disease [4th Effect] Restore Health [Source] Found at campfires [3rd Effect]

Output: Resist Poison

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Chaurus Eggs [Weight] 0.2 [Value] 10 [1st Effect] Weakness to Poison [2nd Effect] Fortify Stamina [4th Effect] Invisibility [Source] Falmer caves [3rd Effect]

Output: Damage Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Chaurus Hunter Antennae [1] DG [Weight] 0.1 [Value] 2 [1st Effect] Damage Stamina [2nd Effect] Fortify Conjuration [4th Effect] Fortify Enchanting [Source] Chaurus Hunter, Chaurus Hunter Fledgling [3rd Effect]

Output: Damage Magicka Regen

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Chicken's Egg [Weight] 0.5 [Value] 2 [1st Effect] Resist Magic [2nd Effect] Damage Magicka Regen [4th Effect] Lingering Damage Stamina [Source] Chicken's Nest [3rd Effect]

Output: Waterbreathing

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Creep Cluster [Weight] 0.2 [Value] 1 [1st Effect] Restore Magicka [2nd Effect] Damage Stamina Regen [4th Effect] Weakness to Magic [Source] Hydro-thermal areas [3rd Effect]

Output: Fortify Carry Weight

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Crimson Nirnroot [Weight] 0.2 [Value] 10 [1st Effect] Damage Health [2nd Effect] Damage Stamina [4th Effect] Resist Magic [Source] Blackreach [3rd Effect]

Output: Invisibility

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Cyrodilic Spadetail [Weight] 0.3 [Value] 15 [1st Effect] Damage Stamina [2nd Effect] Fortify Restoration [4th Effect] Ravage Health [Source] Flowing water, lakes, barrel of fish [3rd Effect]

Output: Fear

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Daedra Heart [Weight] 0.5 [Value] 250 [1st Effect] Restore Health [2nd Effect] Damage Stamina Regen [4th Effect] Fear [Source] Daedra [3rd Effect]

Output: Damage Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Deathbell [Weight] 0.1 [Value] 4 [1st Effect] Damage Health [2nd Effect] Ravage Stamina [4th Effect] Weakness to Poison [Source] Wild, on planters [3rd Effect]

Output: Slow

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Dragon's Tongue [Weight] 0.1 [Value] 5 [1st Effect] Resist Fire [2nd Effect] Fortify Barter [4th Effect] Fortify Two-handed [Source] Hydro-thermal areas [3rd Effect]

Output: Fortify Illusion

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Dwarven Oil [Weight] 0.3 [Value] 15 [1st Effect] Weakness to Magic [2nd Effect] Fortify Illusion [4th Effect] Restore Magicka [Source] Dwemer Ruins [3rd Effect]

Output: Regenerate Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Ectoplasm [Weight] 0.1 [Value] 25 [1st Effect] Restore Magicka [2nd Effect] Fortify Destruction [4th Effect] Damage Health [Source] Ghostlike creatures [3rd Effect]

Output: Fortify Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Elves Ear [Weight] 0.1 [Value] 10 [1st Effect] Restore Magicka [2nd Effect] Fortify Marksman [4th Effect] Resist Fire [Source] Plant, hanging herbs [3rd Effect]

Output: Weakness to Frost

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Emperor Parasol Moss [1] DB [Weight] 0.3 [Value] 1 [1st Effect] Damage Health [2nd Effect] Fortify Magicka [4th Effect] Fortify Two-handed [Source] Emperor Parasol, Tel Mithryn [3rd Effect]

Output: Regenerate Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Eye of Sabre Cat [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Ravage Health [4th Effect] Restore Health [Source] Sabre Cat,Snowy Sabre Cat [3rd Effect]

Output: Damage Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Falmer Ear [Weight] 0.2 [Value] 10 [1st Effect] Damage Health [2nd Effect] Frenzy [4th Effect] Fortify Lockpicking [Source] Falmer [3rd Effect]

Output: Resist Poison

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Felsaad Tern Feathers [1] DB [Weight] 0.1 [Value] 15 [1st Effect] Restore Health [2nd Effect] Fortify Light Armor [4th Effect] Resist Magic [Source] Felsaad Tern [3rd Effect]

Output: Cure Disease

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Fire Salts [Weight] 0.3 [Value] 50 [1st Effect] Weakness to Frost [2nd Effect] Resist Fire [4th Effect] Regenerate Magicka [Source] Flame Atronach [3rd Effect]

Output: Restore Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Fly Amanita [Weight] 0.1 [Value] 2 [1st Effect] Resist Fire [2nd Effect] Fortify Two-handed [4th Effect] Regenerate Stamina [Source] Mushroom clusters in and around caves [3rd Effect]

Output: Frenzy

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Frost Mirriam [Weight] 0.1 [Value] 1 [1st Effect] Resist Frost [2nd Effect] Fortify Sneak [4th Effect] Damage Stamina Regen [Source] Homes, businesses, giant camps [3rd Effect]

Output: Ravage Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Frost Salts [Weight] 0.3 [Value] 100 [1st Effect] Weakness to Fire [2nd Effect] Resist Frost [4th Effect] Fortify Conjuration [Source] Frost Atronach [3rd Effect]

Output: Restore Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Garlic [Weight] 0.3 [Value] 1 [1st Effect] Resist Poison [2nd Effect] Fortify Stamina [4th Effect] Regenerate Health [Source] Homes, businesses, cooking areas [3rd Effect]

Output: Regenerate Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Giant Lichen [Weight] 0.3 [Value] 5 [1st Effect] Weakness to Shock [2nd Effect] Ravage Health [4th Effect] Restore Magicka [Source] Swamps [3rd Effect]

Output: Weakness to Poison

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Giant's Toe [Weight] 1 [Value] 20 [1st Effect] Damage Stamina [2nd Effect] Fortify Health [4th Effect] Damage Stamina Regen [Source] Giants [3rd Effect]

Output: Fortify Carry Weight

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Gleamblossom [1] DG [Weight] 0.1 [Value] 5 [1st Effect] Resist Magic [2nd Effect] Fear [4th Effect] Paralysis [Source] Harvested in Darkfall Cave, Forgotten Vale [3rd Effect]

Output: Regenerate Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Glow Dust [Weight] 0.5 [Value] 20 [1st Effect] Damage Magicka [2nd Effect] Damage Magicka Regen [4th Effect] Resist Shock [Source] Wispmother [3rd Effect]

Output: Fortify Destruction

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Glowing Mushroom [Weight] 0.2 [Value] 5 [1st Effect] Resist Shock [2nd Effect] Fortify Destruction [4th Effect] Fortify Health [Source] Caves, Dwemer ruins [3rd Effect]

Output: Fortify Smithing

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Grass Pod [Weight] 0.1 [Value] 1 [1st Effect] Resist Poison [2nd Effect] Ravage Magicka [4th Effect] Restore Magicka [Source] Tundras [3rd Effect]

Output: Fortify Alteration

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Hagraven Claw [Weight] 0.3 [Value] 20 [1st Effect] Resist Magic [2nd Effect] Lingering Damage Magicka [4th Effect] Fortify Barter [Source] Hagraven [3rd Effect]

Output: Fortify Enchanting

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Hagraven Feathers [Weight] 0.1 [Value] 20 [1st Effect] Damage Magicka [2nd Effect] Fortify Conjuration [4th Effect] Weakness to Shock [Source] Hagraven [3rd Effect]

Output: Frenzy

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Hanging Moss [Weight] 0.3 [Value] 1 [1st Effect] Damage Magicka [2nd Effect] Fortify Health [4th Effect] Fortify One-Handed [Source] Caves, Buildings [3rd Effect]

Output: Damage Magicka Regen

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Hawk Beak [Weight] 0.3 [Value] 15 [1st Effect] Restore Stamina [2nd Effect] Resist Frost [4th Effect] Resist Shock [Source] Hawk [3rd Effect]

Output: Fortify Carry Weight

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Hawk Feathers [Weight] 0.1 [Value] 15 [1st Effect] Cure Disease [2nd Effect] Fortify Light Armor [4th Effect] Fortify Sneak [Source] Hawk [3rd Effect]

Output: Fortify One-Handed

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Histcarp [Weight] 0.3 [Value] 6 [1st Effect] Restore Stamina [2nd Effect] Fortify Magicka [4th Effect] Waterbreathing [Source] Flowing water, lakes, barrel of fish [3rd Effect]

Output: Damage Stamina Regen

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Honeycomb [Weight] 1 [Value] 5 [1st Effect] Restore Stamina [2nd Effect] Fortify Block [4th Effect] Ravage Stamina [Source] Beehive [3rd Effect]

Output: Fortify Light Armor

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Human Flesh [Weight] 0.3 [Value] 1 [1st Effect] Damage Health [2nd Effect] Paralysis [4th Effect] Fortify Sneak [Source] Falmer Vampire dens [3rd Effect]

Output: Restore Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Human Heart [Weight] 1 [Value] 0 [1st Effect] Damage Health [2nd Effect] Damage Magicka [4th Effect] Frenzy [Source] Falmer Vampire dens [3rd Effect]

Output: Damage Magicka Regen

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Ice Wraith Teeth [Weight] 0.3 [Value] 30 [1st Effect] Weakness to Frost [2nd Effect] Fortify Heavy Armor [4th Effect] Weakness to Fire [Source] Ice Wraith [3rd Effect]

Output: Invisibility

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Imp Stool [Weight] 0.3 [Value] 0 [1st Effect] Damage Health [2nd Effect] Lingering Damage Health [4th Effect] Restore Health [Source] Mushrooms [3rd Effect]

Output: Paralysis

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Jarrin Root [Weight] 0.5 [Value] 10 [1st Effect] Damage Health [2nd Effect] Damage Magicka [4th Effect] Damage Magicka Regen [Source] Dark Brotherhood Quest [3rd Effect]

Output: Damage Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Jazbay Grapes [Weight] 0.2 [Value] 1 [1st Effect] Weakness to Magic [2nd Effect] Fortify Magicka [4th Effect] Ravage Health [Source] Hydro-thermal regions [3rd Effect]

Output: Regenerate Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Juniper Berries [Weight] 0.1 [Value] 1 [1st Effect] Weakness to Fire [2nd Effect] Fortify Marksman [4th Effect] Damage Stamina Regen [Source] Juniper Trees [3rd Effect]

Output: Regenerate Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Large Antlers [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify Stamina [4th Effect] Damage Stamina Regen [Source] Deer, Elk [3rd Effect]

Output: Slow

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Lavender [Weight] 0.1 [Value] 1 [1st Effect] Resist Magic [2nd Effect] Fortify Stamina [4th Effect] Fortify Conjuration [Source] Outdoors in clumps [3rd Effect]

Output: Ravage Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Luna Moth Wing [Weight] 0.1 [Value] 5 [1st Effect] Damage Magicka [2nd Effect] Fortify Light Armor [4th Effect] Invisibility [Source] Luna Moth [3rd Effect]

Output: Regenerate Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Moon Sugar [Weight] 0.3 [Value] 50 [1st Effect] Weakness to Fire [2nd Effect] Resist Frost [4th Effect] Regenerate Magicka [Source] Khajit Caravans [3rd Effect]

Output: Restore Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Mora Tapinella [Weight] 0.3 [Value] 4 [1st Effect] Restore Magicka [2nd Effect] Lingering Damage Health [4th Effect] Fortify Illusion [Source] Dead Trees [3rd Effect]

Output: Regenerate Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Mudcrab Chitin [Weight] 0.3 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Cure Disease [4th Effect] Resist Fire [Source] Mudcrabs [3rd Effect]

Output: Resist Poison

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Namira's Rot [Weight] 0.3 [Value] 0 [1st Effect] Damage Magicka [2nd Effect] Fortify Lockpicking [4th Effect] Regenerate Health [Source] Caves [3rd Effect]

Output: Fear

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Netch Jelly [1] DB [Weight] 0.5 [Value] 20 [1st Effect] Paralysis [2nd Effect] Fortify Carry Weight [4th Effect] Fear [Source] Netch [3rd Effect]

Output: Restore Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Nightshade [Weight] 0.1 [Value] 8 [1st Effect] Damage Health [2nd Effect] Damage Magicka Regen [4th Effect] Fortify Destruction [Source] Graveyards, undead areas [3rd Effect]

Output: Lingering Damage Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Nirnroot [Weight] 0.2 [Value] 10 [1st Effect] Damage Health [2nd Effect] Damage Stamina [4th Effect] Resist Magic [Source] Near water [3rd Effect]

Output: Invisibility

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Nordic Barnacle [Weight] 0.2 [Value] 5 [1st Effect] Damage Magicka [2nd Effect] Waterbreathing [4th Effect] Fortify Pickpocket [Source] Underwater [3rd Effect]

Output: Regenerate Health

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Orange Dartwing [Weight] 0.1 [Value] 1 [1st Effect] Restore Stamina [2nd Effect] Ravage Magicka [4th Effect] Lingering Damage Health [Source] Hovering above water [3rd Effect]

Output: Fortify Pickpocket

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Pearl [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify Block [4th Effect] Resist Shock [Source] Satchels, Pearl Oyster (DB) [3rd Effect]

Output: Restore Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Pine Thrush Egg [Weight] 0.5 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify Lockpicking [4th Effect] Resist Shock [Source] Nests in forests [3rd Effect]

Output: Weakness to Poison

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Poison Bloom [1] DG [Weight] 0.3 [Value] 5 [1st Effect] Damage Health [2nd Effect] Slow [4th Effect] Fear [Source] Darkfall Cave [3rd Effect]

Output: Fortify Carry Weight

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Powdered Mammoth Tusk [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify Sneak [4th Effect] Fear [Source] Giant's Camp [3rd Effect]

Output: Weakness to Fire

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Purple Mountain Flower [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify Sneak [4th Effect] Resist Frost [Source] Mountain flower clumps [3rd Effect]

Output: Lingering Damage Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Red Mountain Flower [Weight] 0.1 [Value] 2 [1st Effect] Restore Magicka [2nd Effect] Ravage Magicka [4th Effect] Damage Health [Source] Mountain flower clumps [3rd Effect]

Output: Fortify Magicka

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] River Betty [Weight] 0.3 [Value] 15 [1st Effect] Damage Health [2nd Effect] Fortify Alteration [4th Effect] Fortify Carry Weight [Source] Lakes, rivers, streams and fish barrels [3rd Effect]

Output: Slow

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Rock Warbler Egg [Weight] 0.5 [Value] 2 [1st Effect] Restore Health [2nd Effect] Fortify One-Handed [4th Effect] Weakness to Magic [Source] Rock Warbler Nest [3rd Effect]

Output: Damage Stamina

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab


Input: [Name] Sabre Cat Tooth [Weight] 0.1 [Value] 2 [1st Effect] Restore Stamina [2nd Effect] Fortify Heavy Armor [4th Effect] Weakness to Poison [Source] Sabre Cat,Frost Sabre Cat [3rd Effect]

Output: Fortify Smithing

Alchemy Ingredient List - The Elder Scrolls V: Skyrim - Darliandor's Alchemy Lab