Input: [Author] Court [Publish Date] Feb 24th, 2013 [Comments] 4 [Article]

Output: Starting Hand Values, Daniel Negreanu, and Open Face Chinese Each week, I try to figure out what will be the most interesting topic to write about. Usually, driving down the road or standing in the shower, I have a lot of ideas and start thinking about an outline for the article. I come across one key line of thought, usually a sideline of what I originally intended the topic to be. Around that particular thought, I am usually able to build out an ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Feb 15th, 2013 [Comments] 10 [Article]

Output: Don't Complain, Adapt â€œI canâ€™t beat him,â€ Heâ€™s so lucky,â€ â€œHow does he do it'â€ - you hear that kind of whining all the time. A player with sound fundamentals and an intuitive feel for the game can be a good player. The great players are the ones who have the ability to adapt to their opponents. Instead of spending time complaining about their opponents' good luck or ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Feb 9th, 2013 [Comments] 2 [Article]

Output: Making the Standard Play In the incomplete information game that is poker, it's all too easy to dismiss situations as standard instead of actually thinking about them and finding an edge. Thatâ€™s not to say that there arenâ€™t plenty of straightforward situations, but lots of times as players, we take the easy route and excuse a play that we pass off as standard when there was actually enough information ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Feb 8th, 2013 [Comments] 1 [Article]

Output: The Initial Set: Trips in Open Face Chinese Poker The strategical evolution of Open Face Chinese Poker (OFC) is still in its infancy, and that is where my game is as well. But, as I continue to play and think about the game, I am starting to get a better feel for and understanding of the game, although overall I feel like my OFC game is at about the level I was at in Hold'em when I was playing the $40 Limit Hold'em tourney on Paradise Poker ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Feb 1st, 2013 [Comments] 1 [Article]

Output: Open Face Chinese Poker: Don't Forget The Top For decades, gin was the game of choice for players waiting around for a card game to start. It could be played with just a couple of players, as a hand or game doesnâ€™t take that long and is a great filler while waiting on enough players to get the poker game going. A few months back, all the rage about Open Face Chinese Poker (OFC) caught my attention. I did a little research on the ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jan 25th, 2013 [Comments] 18 [Article]

Output: Breaking Down a Hand Pre-Flop: What to Do with Queens Last night, I was out and about and decided to stop by a game for a couple of hours. The game was a $2/$5 Hold'em game and was a little slow when I arrived. There were a few chips on the table, but nothing out of the ordinary, and the play was pretty snug. I decided to come in and liven it up a little bit, if nothing else. I was straddling a couple times an orbit, raising and re-raising a ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jan 11th, 2013 [Comments] 7 [Article]

Output: Why You Should Play Smaller Every once in a while, I go to a game that is smaller than what I usually play. Sometimes I do so for the purpose of being able to play differently and try some new things out. Sometimes I do so just to kill a few hours and see how the games are outside of the fairly tight circle I play in. Generally, it's a good experience. I can be the action player, get creative and run some bluffs I ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jan 4th, 2013 [Comments] 0 [Article]

Output: Evaluate Your Game the Right Way There is almost no argument that to improve as a poker player, you need to constantly analyze and evaluate your own game to find areas where you can improve and leaks that you can shore up. Players who continue to think and question will not only see improvement in their own game, but they will also be able to adapt quicker as the game itself changes and evolves.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Dec 28th, 2012 [Comments] 2 [Article]

Output: Why You Should Bluff More Gross generalization, right' How could I know if you should bluff more' I donâ€™t even know who you are. You could be the most active, three-barreling, never-let-a-hand-go, aggressive player to ever play. You could be tighter than Allen Kessler on a money bubble. Well, you are right. I donâ€™t know you and maybe you are the exception, but in general, most players donâ€™t ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Dec 21st, 2012 [Comments] 1 [Article]

Output: The Value in Value Betting Ever bet the river, get called, and lose the hand' Have you then sat there thinking, â€œWhy didnâ€™t I just check behind and save that last bet'â€ Sometimes, checking behind is the best thing. Getting a grasp on the situations where the only time you are getting called is when you are beat and the only time they are folding is when you are beating them is an important step in a ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Dec 13th, 2012 [Comments] 4 [Article]

Output: Poker Doesn't Stop When the Money Goes In: A Look at Pot Equity Having the right mindset about winning, losing, and the reality of the odds and math behind poker is an important part of understanding the game and keeping yourself in the right frame of mind. Players who often complain about bad beats and bad luck are often just expressing frustration or showing that they really donâ€™t understand, or even care to understand, the math behind the game.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Dec 7th, 2012 [Comments] 1 [Article]

Output: Playing Poker Out of Fear Playing perfectly is the goal, although none of us achieve it. Remember, Phil Ivey mucked a winning hand deep in the WSOP Main Event. If he can make that obvious of a mistake, then everyone else is making plenty of mistakes too. In a game of incomplete information, playing perfectly is impossible to define, much less achieve, but it is still the goal.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Dec 1st, 2012 [Comments] 6 [Article]

Output: Goals and Tracking 2012 is almost complete. We have rolled into December and less than a month remains in the year. In poker and in life, setting goals is common and important, and many of those goals are evaluated annually. If poker is more than a hobby, then having some clear-cut goals is an important part of what you do, and working toward them should be something that lasts longer than the first couple of ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 23rd, 2012 [Comments] 0 [Article]

Output: Why I'm Thankful for Poker We all have many things to be thankful for. In my life, I have been blessed with a long list of things to be very appreciative of and very little to complain about. As I was making my way through a relaxing and enjoyable Thanksgiving with my family, my phone started to buzz with players interested in trying to get a game together for later on in the night. Talking to my poker friends in the ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 16th, 2012 [Comments] 5 [Article]

Output: Playing Tight: When to Pull Back the Reigns? Swings are part of the game. I have come to embrace them, but over the last few weeks, I have been all over the place. Luckily, I have followed big losses with big wins to balance things out, but all of this up and down variance has made me step back and take a look at what I am doing to cause it.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 9th, 2012 [Comments] 2 [Article]

Output: Expecting Others to Act Rationally is Irrational Expecting others to act rationally is irrational. What percentage of the people you know act rationally almost all of the time' I know that most of the people I come across on a daily basis donâ€™t, and Iâ€™m sure the same could be said of me. In poker, we are constantly trying to anticipate how others will react and often their decisions baffle us. Sometimes we are faced with a ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 2nd, 2012 [Comments] 17 [Article]

Output: Poker on TV: Time for a Change? With Greg Merson winning the WSOP Main Event live on ESPN early Wednesday morning, poker on TV has been a hot topic of conversation this week. I missed him winning it, though. We watched all night while playing cards, but the game broke up sometime after 1:00am and I went home and watched another hour before calling it a night. Then, I had to be at my business the next day fairly early, so I ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Oct 26th, 2012 [Comments] 4 [Article]

Output: The Pareto Principle Applied to Poker Oftentimes, fear and lack of knowledge or comfort with a situation can cause us to avoid making a decision or deliberate too long. In life, too much time and effort are put into decisions that arenâ€™t important and not enough time and energy are dedicated to the decisions that really matter. In business, learning to be decisive and move on is a necessity for a majority of the day-to-day ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Oct 19th, 2012 [Comments] 2 [Article]

Output: Advantages of Making Poker Fun This week, an article by Donnie Peters from PokerNews has gotten a little buzz about a topic that has been one of my top talking points over the years. His main premise is that the recent evolution of poker has led to the game being more serious and less fun, which is generally bad.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Oct 12th, 2012 [Comments] 0 [Article]

Output: Specialization Versus Jack of All Trades Tournament poker was where I got my start and, for a long time, I was leery to jump into cash games. I liked the competitive nature of tournaments and being able to limit my exposure. But, between only playing No Limit Holdâ€™em and only playing tournaments and sit and gos, I felt like there was a lot out there I was missing out on.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Oct 5th, 2012 [Comments] 1 [Article]

Output: Embrace Different Styles in Poker Most poker players, like most people, donâ€™t understand different. If it isnâ€™t what we are used to and comfortable with, then something must be wrong with it. With the boom of online poker and online poker communities, the evolution of the game has increased exponentially. Players can quickly and effectively improve in a very short period of time by studying, reading, discussing, ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Sep 30th, 2012 [Comments] 4 [Article]

Output: Dangers of the Snowball Effect We all make mistakes. Both in life and in poker, decisions must be made with incomplete information, so mistakes and missteps are inevitable. The key is not to let one mistake lead to a string of increasingly compounding mistakes.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Sep 22nd, 2012 [Comments] 4 [Article]

Output: Developing a Critical Eye in Poker Most of my reading lately has been centered on small business and finance. Although neither of these topics directly relates to poker, I often find many correlations that get me thinking about my poker game. Recently, a weekly newsletter list I am on sent an article about looking at your business with critical eyes, or, as the author put it, with the eyes of a stranger.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Sep 13th, 2012 [Comments] 20 [Article]

Output: How to Allocate Your Full Tilt Poker Bankroll With the seemingly imminent disbursement of funds to U.S. players from their Full Tilt accounts, many players, both recreational and professional, will be coming into money that has been unavailable to them for 17 months now. I know that in that time, while never fully writing off the money I have on there, I was also well beyond the point of not counting on that money for anything and not ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Sep 8th, 2012 [Comments] 5 [Article]

Output: It's a Poker Hit and Run Players who sit down at a table, get a little ahead, and magically have somewhere they have to be are generally given a hard time by the others at the table for being â€œhit and runâ€ artists, but a lot of times, these players arenâ€™t only hurting the game, they are also hurting themselves. For live games especially, the logistics of getting to a game and taking a seat at the ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 31st, 2012 [Comments] 2 [Article]

Output: Track Your Poker Results Money management is a huge issue for poker players. The first step toward appropriately managing your bankroll is to have a good idea of where you stand and keep good records. I have been surprised sometimes when I go back and look at my records sorted by which games I am doing the best in. Having this data available lets me make better decisions about when and where to play to maximize the ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 25th, 2012 [Comments] 11 [Article]

Output: Embrace Losing in Poker Winning is fun, but for long-term winning poker players, embracing losing sessions and understanding their importance to your overall objectives can help as well. In this particular instance, I am focusing on players who play in regular live games with the same group of people on a regular basis, but some of the ideas will hold true even for casino games and online play.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 17th, 2012 [Comments] 2 [Article]

Output: Taking Effective Breaks from Poker Playing poker is something I enjoy and have been able to do for a profit for many years now. I still enjoy playing, but once you go from playing recreationally to playing for part or all of your income, your focus and motivation need to change. I encourage most people to play recreationally. That way, they can play when they want to and avoid the pressure of having to win.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 10th, 2012 [Comments] 5 [Article]

Output: How I Handle Swings in Poker The luck element of poker is what makes it such a great game. On any given day, any player can win. Over time, the skill element holds out, but in the short-run, almost anyone with a basic understanding of the rules can get hot and do well.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 3rd, 2012 [Comments] 9 [Article]

Output: Lose the Battle, Win the War An issue with an Olympic team throwing matches to try to give themselves a better chance at winning a medal earlier this week led to a lot of talk about "losing the battle to win the war" strategies. There's no reason for me to get into my views on whether that was acceptable behavior in the Olympics, but in poker, strategy can take many forms. I often find myself doing small things that are ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 28th, 2012 [Comments] 3 [Article]

Output: My Approach to Marathon Poker Sessions The game was our normal $5/$10 blind Pot Limit Omaha game and started around 1:00pm. Around 10:00am the next morning, the game was still going strong and players had been in and out all day. The game was still good, or great actually, but I knew fatigue was starting to set in. If I were going to keep playing, I would have to focus just to stay at a reasonable level of play and not make a huge ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 20th, 2012 [Comments] 4 [Article]

Output: Power of Perception in Poker Have you ever been riding in the passenger seat of a vehicle, glanced over at the instrument panel, and noticed the car you are in is about out of gas' Mention that to the driver and he will likely say, â€œNah, we are fine, we have a quarter of a tank still.â€ The difference in the angle changes the perception of where the needle is on the gauge and gives the passenger an inaccurate ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 14th, 2012 [Comments] 3 [Article]

Output: Massive Value in WSOP Satellites When I go to the World Series of Poker, I plan out a schedule of events and know ahead of time that those are the tournaments I will be entering. I often buy in early to avoid waiting in lines. But just because I am playing the events doesnâ€™t mean I donâ€™t take advantage of the opportunities available in the satellites that are constantly going on around the WSOP.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 6th, 2012 [Comments] 8 [Article]

Output: My Frustrating 2012 WSOP After staying away from the WSOP for the first part of the series, I finally made my way to Las Vegas in time for the $3,000 PLO8 event that I had targeted as the tournament I thought I had the best shot in and that I was really looking forward to playing. I sat down in the four-seat and until Scott emptyseat88 Fischman took his spot in the 10-seat, I didnâ€™t know anyone else at the ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 29th, 2012 [Comments] 2 [Article]

Output: Should You Mix Tournaments and Cash Games? In a few days, I am headed to Las Vegas and planning to play three or four World Series of Poker (WSOP) tournaments, including the Main Event. The trip is not with the intent of it being a vacation or â€œfor the experience.â€ While I have some other reasons for going out, one of the main factors is my perceived positive expectation playing in the tournaments.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 22nd, 2012 [Comments] 1 [Article]

Output: How I Prepare for Poker Tournaments Cash games are my thing. I started playing poker tournaments, but since I started playing seriously and for a portion of my income, cash games have been where I spend most of my time. In the last 18 months, I have played very few tournaments and a lot of live cash games.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 15th, 2012 [Comments] 0 [Article]

Output: 2012 WSOP from a Distance For the first time in over five years, I wonâ€™t be spending much time at the World Series of Poker. In years past, I was usually out there for a majority of the Series and felt like I was connected and part of the inner circle. This year, I wonâ€™t be heading to Vegas until early July when a majority of the events are complete and the feel of the Series changes as everyone shifts ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 9th, 2012 [Comments] 0 [Article]

Output: False Assumptions in Poker In poker, players are constantly making assumptions and putting their opponents on ranges of hands. Anyone who plays for a little while does some sort of range calculations in their head even if they donâ€™t consciously think about what their opponent could be holding.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 1st, 2012 [Comments] 2 [Article]

Output: Drive, Motivation, and Poker Tournaments Today, I was sitting in the driverâ€™s seat of a 1995 MasterCraft Prostar 210 looking down the glassy calm lake at a slalom course. The sun was beating on my shoulders and a longtime friend and skiing partner of mine was pulling on his vest and getting ready to hop in the water for his second slalom set of the day. I had my phone in my lap and happened to see a few congratulatory Tweets ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] May 25th, 2012 [Comments] 11 [Article]

Output: When Not to Play Poker To play at or near your best in poker, you have to be hitting on all cylinders. Just last night, I made a big mistake in playing when I shouldnâ€™t have. The game is a good one and I almost never miss it, but on my way yesterday, my throat started hurting. I know a few people who have had a bug lately that kept them pent up for a few days feeling sick and it seemed likely I had caught ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] May 18th, 2012 [Comments] 1 [Article]

Output: A Different Kind of Bad Beat Story Everyone has bad beat stories and most people get tired of hearing them. We all know someone who just canâ€™t help but tell them all the time, while others make hands into bad beats when they were really just bad plays. Iâ€™m sure I've told my share of bad beat stories too.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] May 11th, 2012 [Comments] 3 [Article]

Output: Memory Lane: 2007 WSOP Main Event The end result was sitting in a rental car in a driveway in Henderson, Nevada with no recollection of driving home. It was one of those â€œHow did I get here, what happened to the last 20 minutesâ€ moments. Iâ€™ve always been pretty even-keeled and my emotional swings are minimal. My highs arenâ€™t that high and my lows arenâ€™t that low. So, finding myself sitting ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] May 4th, 2012 [Comments] 20 [Article]

Output: Don't Limp in Poker The topic for last weekâ€™s column was by request, but writing it got my mind turning and led to a lot of other ideas. Some of those will pop up down the road, but I closed my previous column with my two-word strategy tip for beginners: â€œDonâ€™t Limp.â€ There is a lot of value in that little tidbit, but in poker, you should always understand why you are doing something ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Apr 27th, 2012 [Comments] 2 [Article]

Output: We All Started Somewhere: Tips for Beginning Poker Players Even players who are naturals at poker had a steep learning curve early on in their careers. The growth and improvement that can be experienced in the first few months of serious play is tremendous for players who dedicate themselves to improving and have some natural ability for strategy, mathematics, and psychology.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Apr 20th, 2012 [Comments] 1 [Article]

Output: Why the Weekly Live Poker Game is King The growth and explosion of online poker mirrored my own growth in the game. I came into poker as the online boom was beginning and although I started playing in small live games with friends, I quickly added online play to my routine.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Apr 13th, 2012 [Comments] 3 [Article]

Output: Knowing Your Limits After last weekâ€™s column, â€œAct Like Youâ€™ve Been There Before,â€ there was enough feedback from readers who thought I wasnâ€™t accurately giving credit to different financial situations of players.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Apr 6th, 2012 [Comments] 17 [Article]

Output: Act Like You've Been There Before During the first level of a $300 buy-in tournament, a guy wins an all-in and celebrates like he just doubled up with four people left in the WSOP Main Event. It seems all too common in poker, and many other competitive activities, for massive overreaction to events that donâ€™t warrant that sort of emotion.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 30th, 2012 [Comments] 1 [Article]

Output: The Professionals: Life After Poker When I first started traveling to poker tournaments, I knew exactly zero people. I showed up to the first event I was covering at the Bicycle Casino in August 2006 with the name of a PR person for the WPT and a list of about 10 members of PocketFives that had let us know they were playing

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 23rd, 2012 [Comments] 0 [Article]

Output: Learning Poker by Teaching A few years back, I had the opportunity to be an instructor for one of the two-day poker seminars. I took the job thinking I would be able to make a few bucks and have a new experience. At the time, I didnâ€™t expect the largest benefit would be how much it would improve my poker game. At the seminar, the coaching was pretty basic and along the lines of what I expected, but the kicker ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 16th, 2012 [Comments] 1 [Article]

Output: NCAA Brackets: An Exercise in Game Theory Sitting around a poker game last week, the conversation turned to NCAA brackets and strategies for filling them out. Like anything else, there are a lot of elements to take into consideration and significant game theory behind how and why you make the picks you do. For most people, it is a very base-level process: pick your favorite team to win it all and then fill in the rest of the spots by ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 9th, 2012 [Comments] 1 [Article]

Output: Heads-Up Poker: How it Made Me Better Although I got my start online, a vast majority of my play has been live poker. Other than in tournaments, I think I have only played live poker heads-up on one occasion, and never really sought out heads-up games online. However, I recently ended up playing a decent amount of heads-up $5/$10 cash games online.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 2nd, 2012 [Comments] 0 [Article]

Output: Memory Lane: My First Trip to the Commerce Casino My tenure on the business side of the poker industry started in August 2006, which meant when the LAPC rolled around in 2007, I had about seven months under my belt and was in the sweet spot of still being excited for not only every tournament stop, but also getting comfortable enough with the job to be able to start enjoying the trips a little as well. I've been traveling less over the last ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Feb 24th, 2012 [Comments] 1 [Article]

Output: Learning a New Game: When and How? Wanting to do something and actually doing it are two different things. After last weekâ€™s column about taking a leap and learning a new game, I received a few e-mails from players saying they wanted to learn a new game, but were unsure how to go about it. Some of the common questions were along the lines of, â€œHow experienced should I be at No Limit Holdâ€™em before I try a ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Feb 18th, 2012 [Comments] 4 [Article]

Output: Learning a New Poker Game Three years ago, I was a Holdâ€™em player only, a No Limit Holdâ€™em player only. And honestly, I couldn't really get my head around the fascination people had with learning new games. Everyone else was getting into HORSE, and Pot Limit Omaha was gaining in popularity, but I felt like I had developed a strong Holdâ€™em game, was doing well in the games I was playing, and was ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Feb 10th, 2012 [Comments] 3 [Article]

Output: Why Do We Play Poker? For as long as I can remember, strategy games have been part of my life. I grew up with Rook, Spades, Chess, Checkers, Risk, Monopoly, and all sorts of other card and board games where, to me, figuring out the optimal strategy for winning was the objective. Add to that a few turn-based and real-time strategy computer games and you can see where my view of games comes from. I always wanted to ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Feb 3rd, 2012 [Comments] 5 [Article]

Output: Don't Project, Predict "How can you call there," one player said to another incredulously. "Don't you know my reputation'" The speaker in this case is a very tight player and in a group where everyone plays together on a weekly basis and his reputation is known by all.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jan 27th, 2012 [Comments] 17 [Article]

Output: Get More Out of Poker Live games are much more enjoyable to me than online games. Driving to games, getting there early, having to wait, getting into a game that is full and not being able to get a seat for hours, and the sometimes brutally slow pace of play are all among the negatives of playing live poker. For me, that is all made up for by the social aspect of the game that is lost online.

PocketFives Articles - Courtney Harrington


Input: [Intelligence Type] Linguistic [Capability and Perception]

Output: Words and language


Input: [Intelligence Type] Logical-mathematical [Capability and Perception]

Output: Logic and numbers


Input: [Intelligence Type] Musical [Capability and Perception]

Output: Music, sound and rhythm


Input: [Intelligence Type] Bodily-Kinaesthetic [Capability and Perception]

Output: Body movement control


Input: [Intelligence Type] Spatial-visual [Capability and Perception]

Output: Images and space


Input: [Intelligence Type] Interpersonal [Capability and Perception]

Output: Other people's feelings


Input: [Intelligence Type] Intrapersonal [Capability and Perception]

Output: Self-awareness


Input: [DV] 0 [Item] Air Shard [Ore] Air Infused Stone [Color]

Output: Yellow


Input: [DV] 1 [Item] Fire Shard [Ore] Fire Infused Stone [Color]

Output: Red


Input: [DV] 2 [Item] Water Shard [Ore] Water Infused Stone [Color]

Output: Blue


Input: [DV] 3 [Item] Earth Shard [Ore] Earth Infused Stone [Color]

Output: Green


Input: [DV] 4 [Item] Order Shard [Ore] Order Infused Stone [Color]

Output: White


Input: [DV] 5 [Item] Entropy Shard [Ore] Entropy Infused Stone [Color]

Output: Gray


Input: [Flood Conversion] Alpha Conversion

Output: Convert a Spartan to the Flood as an Alpha

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Infector

Output: Kill 2 Spartans in a row as a Flood without dying

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Carrier

Output: Kill 3 Spartans in a row as a Flood without dying

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Juggernaut

Output: Kill 4 Spartans in a row as a Flood without dying

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Gravemind

Output: Kill ALL Spartans in a row as a Flood without dying

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Flood Kill

Output: Kill a Flood

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Flood Kill Assist

Output: Assist killing a Flood

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Flood Hunter

Output: Kill 4 Flood in a row as a Spartan without dying

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Flood Survivor

Output: Kill 6 Flood in a row as a Spartan without dying

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Flood Exterminator

Output: Kill 10 Flood in a row as a Spartan without dying

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Last Man Standing

Output: Be the last surviving Spartan

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Final Conversion

Output: Kill the last remaining Spartan

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Flood Victory

Output: Contribute to the Flood total conversion of all Spartans

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Ancient One

Output: Survive the entire round as a Flood and convert at least one Spartan

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [Flood Conversion] Clever

Output: Survive the entire round as a Spartan

Halo 4 Flood Mode Details, Medals and Images - MP1st


Input: [0] Quest Name [1] Source [3] Completion [4] Reward [5] Quest Status [2]

Output: Task

Quests | Kingmaker Adventure Path | Obsidian Portal


Input: [0] Wanted: Manticores [1] Wanted poster [3] Quills harvested from at least two manticores should be enough to satisfy Iosis. [4] In exchange for a a delivery of quills, Iosis has promised a payment of a rare book of ancient halfling poetry worth 3,000 gp. [5] Ongoing [2]

Output: Local (and quite eccentric) poet Iosis Vemarelian wants to write a complex epic using only pens crafted from manticore quills. He wants a healthy collection of quills to see him through this strange project.

Quests | Kingmaker Adventure Path | Obsidian Portal


Input: [0] Mmmm… Eels! [1] A local innkeeper [3] Catch and deliver 12 silver eels. [4] Not only does Beven invite whoever delivers the eels to take part in the eel bake free of charge, but he also rewards the fisherman with a family heirloom: a +2 buckler. [5] Ongoing [2]

Output: Local innkeeper, Beven Armaki, has announced an eel bake, but he’s tired of plain old river eels. He’s heard that the silver eels of Lake Silverstep make for particularly fine dining and has asked for a delivery of two dozen freshly caught eels.

Quests | Kingmaker Adventure Path | Obsidian Portal


Input: [0] Wanted: Spidersilk [1] A local weaver [3] One spider den should yield 10 square yards of usable silk; bring 50 yards to Chamaie. [4] Chamaie promises a cloak of protection +2 as a reward to whoever can supply her with silk. [5] Ongoing [2]

Output: Chamaie Lerian has heard that the giant trapdoor spiders that live in the hills east of the Tors of Levenies spin the softest silk in the area. She asks for a delivery of 50 square yards of good silk harvested from several spider dens.

Quests | Kingmaker Adventure Path | Obsidian Portal


Input: [0] Forgotten History [1] Tamerak Elenark [3] Search the ruins of the Nomen Heights for surviving clues about Iobarian culture, particularly relating to the ancient cyclops tribes. [4] He’s promised a magic circlet to anyone who can find new information for him. [5] Ongoing [2]

Output: Traveling scholar Tamerak Elenark has come to the Stolen Lands seeking clues into the history of ancient Iobarian culture.

Quests | Kingmaker Adventure Path | Obsidian Portal


Input: [0] A Missing Brother [1] Local aristocrat Edrist Hanvaki [3] Learn of Tomin’s fate and report the discovery to Edrist. [4] Edrist is prepared to award those who bring him the news he seeks a payment of 3,000 gp. [5] Ongoing [2]

Output: Edrist worries about his brother, Tomin, who recently traveled to Varnhold to seal a deal with that village’s gemcutter. Tomin’s been missing for days, and Edrist has promised a reward for news of his brohter’s fate, or at the very least, the return of his brother’s mother-of-pearl brooch.

Quests | Kingmaker Adventure Path | Obsidian Portal


Input: [0] 1 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field backgroundRatio became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [0] 2 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field bgmodel became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [0] 3 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field frameSize became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [0] 4 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field frameType became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [0] 5 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field history became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [0] 6 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field nframes became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [0] 7 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field nmixtures became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [0] 8 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field noiseSigma became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [0] 9 [Effect] Old applications will continue using this field, but it may require a different initialization of class object. [Change]

Output: Field varThreshold became protected.

OpenCV: 2.3.1 to 2.4.0 binary compatibility report


Input: [Weapon] Fire Staff [Attack Effect] A great fireball flies and explodes on the enemy. [Element] Fire [Attack]

Output: Fireball

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Ice Staff [Attack Effect] A blizzard ball falls on the enemy. Able to ricochet onto other foes. [Element] Ice [Attack]

Output: Ice Bolt

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Lightning Staff [Attack Effect] Many thunder-strikes hit the enemy. [Element] Thunder [Attack]

Output: Thunder Strike

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Divine Staff [Attack Effect] Gas floats near the enemy and fiercely explodes. [Element] Fire [Attack]

Output: Explosion

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Demon Staff [Attack Effect] Hail falls from the sky in a similar manner to Hail Mary. [Element] Ice [Attack]

Output: Ice Storm

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Heaven Staff [Attack Effect] Creates a lightning cloud that fires a thunderbolt in the shape of a triangle. [Element] Thunder [Attack]

Output: Chain Lightning

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Ancient Staff [Attack Effect] The ground erupts with firey gas, similar to the hottest part of the desert. [Element] Fire [Attack]

Output: Great Eruption

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Wood Staff [Attack Effect] A blizzard ball falls on the enemy. Able to ricochet onto other foes. [Element] Ice [Attack]

Output: Ice Bolt

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Iron Staff [Attack Effect] A great fireball flies towards and explodes on the enemy. [Element] Fire [Attack]

Output: Fireball

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Silver Staff [Attack Effect] Many thunder-strikes hit the enemy. [Element] Thunder [Attack]

Output: Thunder Strike

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Defense Staff [Attack Effect] Creates a barrier to minimize damage. [Element] Neutral [Attack]

Output: Barrier

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Soothing Staff [Attack Effect] Cures all status effects apart from Tumble and Knockback. [Element] Neutral [Attack]

Output: Status Heal

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Healing Staff [Attack Effect] Fires a green arrow to hit the enemy. [Element] Neutral [Attack]

Output: Magic Bolt

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Great Thunder Staff [Attack Effect] Creates a lightning cloud that fires a thunderbolt in the shape of a triangle. [Element] Thunder [Attack]

Output: Chain Lightning

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Great Fire Staff [Attack Effect] A great fireball flies and explodes on the enemy. [Element] Fire [Attack]

Output: Fireball

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Great Ice Staff [Attack Effect] A blizzard ball falls on the enemy. Able to ricochet onto other foes. [Element] Ice [Attack]

Output: Ice Bolt

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Weapon] Friendship Staff [Attack Effect] Fires a green arrow towards the enemy. [Element] Neutral [Attack]

Output: Magic Bolt

Mahopon - Patapedia - the Patapon database that anyone can edit!


Input: [Name] Andesite [Uses] Polished Andesite [Description]

Output: A block found naturally underground in large deposits.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Apple [Uses] Golden Apple [Description]

Output: Apples can be found in abandoned mine shafts or from destroying tree leaves.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Barrier [Uses] Invisible Walls [Description]

Output: An invisible block that is only available in creative mode. Used to make invisible walls in adventure mode.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Bedrock [Uses] None [Description]

Output: Appears at the bottom of the earth. It is indestructible.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Blaze Rod [Uses] Blaze Powder, Brewing Stand [Description]

Output: Dropped from blazes.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Bone [Uses] Bone Meal [Description]

Output: Drops from skeletons when killed.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Brown Mushroom [Uses] Mushroom Stew [Description]

Output: Appears randomly in dark areas throughout the world and the Nether.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cactus [Uses] Cactus Green [Description]

Output: Cactus grows on sand mostly in Desert biomes. It damages all characters and mobs that touch it.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Carrot [Uses] Golden Carrot, Carrot on a Stick [Description]

Output: Found in villages and rarely from zombies.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Clay [Uses] Clay Block, Brick [Description]

Output: Found near sand. There are four clay per clay block.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Clownfish [Uses] Food [Description]

Output: A rare fish found from fishing. Restores half a hunger.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Coal [Uses] Torches, Ore Blocks, Fuel for Powered Minecart and Furnace [Description]

Output: Found from Coal Ore. Charcoal, which functions the same as Coal, can be created by smelting wood.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cobblestone [Uses] Stone, Furnace, Stairs, Slabs, Tools, Sword, Levers, Dispensers, Piston, Cobblestone Walls, Dropper [Description]

Output: Harvested when mining stone. Forms when lava and water meet.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cobweb [Uses] None [Description]

Output: Occurs naturally in Abandoned Mine Shafts. They slow down your movement greatly if you touch them.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cocoa Beans [Uses] Cookies, Brown Wool [Description]

Output: They are occasionally found as a reward in dungeon chests. They also grow on jungle trees.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cooked Chicken [Uses] Food [Description]

Output: Restores 3 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cooked Fish [Uses] Food [Description]

Output: Restores 2.5 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cooked Mutton [Uses] Food [Description]

Output: Cooked from Raw Mutton. Restores 3 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cooked Porkchop [Uses] Food [Description]

Output: Restores 4 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cooked Rabbit [Uses] Food [Description]

Output: Cooked from Raw Rabbit. Restores 2.5 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cooked Salmon [Uses] Food [Description]

Output: Restores 3 hunger.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Command Block [Uses] Server commands [Description]

Output: Runs server commands (like teleporting, time changing) when given a redstone pulse. Click here for a full list information regarding commands.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Cracked Stone Brick [Uses] Decoration [Description]

Output: A decorative block found naturally in Strongholds. It can be made by smelting Stone Bricks.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Dandelion [Uses] Dandelion Yellow [Description]

Output: Spawns randomly on dirt blocks.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Diamond Gem [Uses] Tools, Swords, Armor, Diamond Block, Jukebox, Enchantment Table [Description]

Output: Gathered from Diamond Ore (level 16 and below).

Minecraft Crafting Guide - Raw Materials


Input: [Name] Diorite [Uses] Polished Diorite [Description]

Output: A block found naturally underground in large deposits.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Dirt [Uses] Building material, spawns animals when covered in grass [Description]

Output: Harvested from the top layers of the earth.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Egg [Uses] Cake [Description]

Output: Laid by chickens at random intervals.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Emerald [Uses] Emerald Block [Description]

Output: It is obtained through trading, mining emerald ore or in desert/jungle temple chests. It is the currency used for trading with villagers.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Ender Pearl [Uses] Eye of Ender [Description]

Output: Dropped by Endermen. Teleports the player when thrown.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Feather [Uses] Arrows, Book and Quill [Description]

Output: Dropped from chickens.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Fire [Uses] Armor [Description]

Output: Fire blocks are only obtainable with a /give command or inventory editor. They can be crafted into chainmail armor pieces.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Flint [Uses] Flint and Steel, Arrows [Description]

Output: Found occasionally when harvesting gravel.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Flowers [Uses] Dyes [Description]

Output: Many new flowers have been added that can be crafted into dyes. Rose has been renamed Poppy. In order by picture: Red Tulip Orange Tulip White Tulip Pink Tulip Blue Orchid Azure Bluet Oxeye Daisy Allium Rose Bush Peony Lilac Sunflower

Minecraft Crafting Guide - Raw Materials


Input: [Name] Ghast Tear [Uses] Potions [Description]

Output: Dropped from ghasts.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Glowstone Dust [Uses] Glowstone Block, Potions [Description]

Output: Gathered from Glowstone Blocks in the Nether.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Gold Nugget [Uses] Gold Ingot, Golden Apple, Glistering Melon, Golden Carrot [Description]

Output: Dropped from zombie pigmen.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Granite [Uses] Polished Granite [Description]

Output: A block found naturally underground in large deposits.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Gravel [Uses] Flint, Building material [Description]

Output: Found underwater, near pits and in the nether. Obeys the effect of gravity.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Gunpowder [Uses] TNT [Description]

Output: Dropped from creepers and ghasts.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Head [Uses] Spawning Wither [Description]

Output: Currently only the Wither Skeleton head drops naturally, while the others are found in the Creative menu. They are placeable on the ground and wearable.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Horse Armor [Uses] Armor [Description]

Output: Horse armor can be found in 3 types, iron, gold and diamond. They are found in dungeon chests and reduce the amount of damage your horse takes. It has unlimited durability.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Ice [Uses] None [Description]

Output: Forms when water is exposed to snow. Turns into a Water source block when broken.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Ink Sac [Uses] Light Gray Dye, Gray Dye, Black Wool [Description]

Output: Dropped from squids.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Iron Bars [Uses] Decoration [Description]

Output: Blocks off an area, similar to fences.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Lapis Lazuli Dye [Uses] Lapis Lazuli Block, Blue Wool, Cyan Dye, Light Blue Dye, Purple Dye [Description]

Output: Gathered from Lapis Lazuli Ore. 4-8 dyes drop per ore.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Leather [Uses] Armor, Book [Description]

Output: Dropped from cows and horses.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Melon Block [Uses] Melon Slices [Description]

Output: Grown from a central vine.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Melon Slice [Uses] Food, Melon Seeds, Melon Block [Description]

Output: Restores 1 food point.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Melon Seeds [Uses] Melons [Description]

Output: Used to grow melons.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Milk [Uses] Cake [Description]

Output: Gathered from cows by clicking their udder with a bucket. Removes poison and potion effects when used.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Minecart with Command Block [Uses] Commands [Description]

Output: A Minecart with a Command Block in it. It will execute commands when it passes over an Activator Rail.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Monster Spawner [Uses] Source of monsters for a mob trap [Description]

Output: Spawns monsters around its location.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Music Disc [Uses] Jukebox [Description]

Output: They are occasionally found as a reward in dungeon chests and drop when a skeleton's arrow kills a creeper.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Name Tag [Uses] Naming mobs [Description]

Output: Name tags are found in dungeon chests and can rename any mob except for the Enderdragon and adult Villagers. The name tag can be used in an anvil to set the name, and then right clicked on a mob to apply the name to the mob.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Netherrack [Uses] Nether Bricks [Description]

Output: Found in the Nether. It is very fragile and while burn continuously when lit.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Nether Star [Uses] Beacon [Description]

Output: Drops from the Wither.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Nether Quartz [Uses] Quartz Block, Daylight Sensor, Redstone Comparator [Description]

Output: Mined from Nether Quartz Ore in the Nether.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Obsidian [Uses] Portal to the Nether (4x5 rectangle), Ender Chest, Enchantment Table, Beacon [Description]

Output: Appears when water hits a lava source block.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Packed Ice [Uses] None [Description]

Output: A darker, less transparent form of ice found naturally in Ice Spikes biomes. It does not form water source blocks when it is broken.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Podzol [Uses] None [Description]

Output: A type of Grass that is found in Mega Taiga biomes. It functions similar to Mycelium, but does not spread to adjacent dirt blocks.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Poppy [Uses] Rose Red [Description]

Output: Spawns randomly on dirt blocks. Formerly named Rose.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Potato [Uses] Food, Baked Potato [Description]

Output: Found in villages and rarely from zombies. Occasionally when harvesting, a poisonous potato will drop, which gives a poison debuff. Can be cooked to make a Baked Potato.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Prismarine Crystals [Uses] Sea Lantern [Description]

Output: An item that drops from Guardians. They are used to make Sea Lanterns.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Prismarine Shard [Uses] Prismarine, Prismarine Bricks, Dark Prismarine, Sea Lantern [Description]

Output: An item that drops from Guardians and Elder Guardians. They are used to make Prismarine blocks.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Pufferfish [Uses] Potions, Food [Description]

Output: Used to brew Potion of Water Breathing. Can be eaten to restore half a hunger, but will give the player Hunger III and Nausea II for 15 seconds, and Poison IV for 1 minute.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Pumpkin [Uses] Helm, Jack-O-Lantern [Description]

Output: Appears randomly in groups of up to 20. Can be farmed with Pumpkin Seeds.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Pumpkin Seeds [Uses] Pumpkins [Description]

Output: Used to grow pumpkins.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Rabbit Hide [Uses] Leather [Description]

Output: Drops from Rabbits. It is used to make Leather.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Rabbit's Foot [Uses] Potion of Leaping [Description]

Output: A rare drop from Rabbits. It is used to make a Potion of Leaping.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Raw Beef [Uses] Steak [Description]

Output: Dropped by cows. Restores 2 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Raw Chicken [Uses] Cooked Chicken [Description]

Output: Dropped by chickens. Restores 1 food point, and has a chance to poison you.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Raw Fish [Uses] Cooked Fish [Description]

Output: Obtained by fishing. Restores 1 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Raw Mutton [Uses] Cooked Mutton [Description]

Output: Dropped by sheep. Restores 1 food point.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Raw Porkchop [Uses] Cooked Porkchop [Description]

Output: Dropped by pigs. Restores 1.5 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Raw Rabbit [Uses] Cooked Rabbit [Description]

Output: Dropped by rabbits. Restores 1.5 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Raw Salmon [Uses] Food [Description]

Output: Another type of fish found from fishing. Restores one hunger, can be cooked to make Cooked Salmon.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Red Mushroom [Uses] Mushroom Stew [Description]

Output: Appears randomly in dark areas throughout the world and the Nether.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Red Sand [Uses] None [Description]

Output: A variant of Sand found in Mesa biomes. It functions the same as sand but cannot be made into Sandstone.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Redstone Dust [Uses] Redstone circuits, Redstone Torch, Compass, Clock, Dispenser, Note Block, Powered Rail, Detector Rail, Piston, Redstone Lamp [Description]

Output: Gathered from Redstone Ore. 4-5 dusts drop per ore.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Rotten Flesh [Uses] Food [Description]

Output: Dropped by zombies. Restores 2 food points but poisons you. Can be used to feed wolves without negative effects.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Sand [Uses] Glass, Sandstone, TNT [Description]

Output: Usually found near water and in desert biomes. Obeys the effect of gravity.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Sapling [Uses] Growing Trees, Furnace fuel [Description]

Output: Drops from tree leaves. Can be planted to make a new tree.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Seeds [Uses] Farming wheat [Description]

Output: Found by punching tall grass. They are used to grow wheat. Used to attract and breed Chickens.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Slimeball [Uses] Sticky Pistons [Description]

Output: Dropped from slimes.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Snow [Uses] Snow Block, Snowball [Description]

Output: Appears in cold biomes. Grants one snowball when harvested with a shovel.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Snowball [Uses] Snow Block [Description]

Output: Can be thrown like eggs, doing no damage but some knockback. Does some damage to Blazes and the Enderdragon.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Spawn Eggs [Uses] Spawning Creatures [Description]

Output: Spawn eggs can be used to spawn almost all different types of creatures and monsters. They can be fired from a dispenser. Only available in Creative Mode.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Spider Eye [Uses] Fermented Spider Eye [Description]

Output: Dropped from spiders.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Sponge [Uses] Water removal [Description]

Output: Obtained from smelting a Wet Sponge. Sponge will remove water touching it in a 5x5x5 area around it. After absorbing water, it will turn back into a Wet Sponge.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Steak [Uses] Food [Description]

Output: Restores 4 food points.

Minecraft Crafting Guide - Raw Materials


Input: [Name] String [Uses] Bow, Fishing Rod, Wool [Description]

Output: Dropped from spiders. Used as tripwire between two tripwire hooks.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Stone [Uses] Button, Pressure Plate, Slabs, Redstone Repeater, Redstone Comparator [Description]

Output: Found when mining. Smelting cobblestone produces stone.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Sugar Cane [Uses] Sugar, Paper [Description]

Output: Grows next to water on dirt or sand blocks.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Vines [Uses] Decoration, Ladder [Description]

Output: Placeable on walls. Gather vines by cutting them with shears. You can climb up them when placed on a block.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Wheat [Uses] Bread, Cake, Cookies, Hay Bale [Description]

Output: Farmed by planting seeds on fertile ground near water. Used to attract and breed Cows and Sheep.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Wet Sponge [Uses] Sponge [Description]

Output: Has a chance to spawn in certain Ocean Monument rooms and drops from the Elder Guardian. Can be dried into Sponge by smelting in a furnace.

Minecraft Crafting Guide - Raw Materials


Input: [Name] Wood [Uses] Wooden Planks, Charcoal [Description]

Output: Harvested from trees. There are three different kinds of wood (oak, birch and pine).

Minecraft Crafting Guide - Raw Materials


Input: [Name] Wool [Uses] Colored Wool, Painting, Bed, Carpet [Description]

Output: Sheared from sheep or made from string.

Minecraft Crafting Guide - Raw Materials


Input: [Single] No [Complextion] Hair Color [Fair] Black [Status]

Output: Have Children

Rahimyar Khan Shaadi Muslim : Sunni groom Bababi Shadi Punjab Matrimonial Pakistan Single Muslim / Islam


Input: [Single] Yes [Complextion] Hair Length [Fair] Short [Status]

Output: Want Children

Rahimyar Khan Shaadi Muslim : Sunni groom Bababi Shadi Punjab Matrimonial Pakistan Single Muslim / Islam


Input: [Single] Secret [Complextion] Disabilities [Fair] None [Status]

Output: Height

Rahimyar Khan Shaadi Muslim : Sunni groom Bababi Shadi Punjab Matrimonial Pakistan Single Muslim / Islam


Input: [Single] 66 Kg / 147 Lbs / 10.5 St [Complextion] Blood Group [Fair] B+ [Status]

Output: Weight

Rahimyar Khan Shaadi Muslim : Sunni groom Bababi Shadi Punjab Matrimonial Pakistan Single Muslim / Islam


Input: [Single] Average [Complextion] HIV [Fair] No [Status]

Output: Build

Rahimyar Khan Shaadi Muslim : Sunni groom Bababi Shadi Punjab Matrimonial Pakistan Single Muslim / Islam


Input: [Single] Black [Complextion] Glasses / Contacts [Fair] Glasses [Status]

Output: Eye Color

Rahimyar Khan Shaadi Muslim : Sunni groom Bababi Shadi Punjab Matrimonial Pakistan Single Muslim / Islam


Input: [Description] 2 cards of the same value [If 2 hands show the same rank] The hand with the higher value pair wins. If they are the same, then the highest value card in the remaining 3 cards determines who wins. If they are also the same, the highest value card in the remaining 2 cards determines who wins and so on. [Ranks of Hand]

Output: One Pair

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Description] 2 different value pairs [If 2 hands show the same rank] The hand with the highest value pair wins. If they are the same, then the value of the second pair determines who wins. If they are also the same, then the value of the remaining card determines who wins. [Ranks of Hand]

Output: Two Pairs

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Description] 3 cards of the same value [If 2 hands show the same rank] The hand with the higher matching 3 cards wins. [Ranks of Hand]

Output: Three of a kind

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Description] A run of 5 cards, regardless of suit [If 2 hands show the same rank] The Straight that starts with the highest value card wins. [Ranks of Hand]

Output: The Straight

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Description] 5 cards of the same suit [If 2 hands show the same rank] The hand with the highest value card wins or if the highest cards are the same, the value of the second highest cards determines the winner and so on. [Ranks of Hand]

Output: The Flush

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Description] 3 cards of the same value and 2 cards of the same different value [If 2 hands show the same rank] The hand with the higher matching 3 cards wins. [Ranks of Hand]

Output: The Full House

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Description] 4 cards of the same value [If 2 hands show the same rank] The hand with the higher matching 4 cards wins. [Ranks of Hand]

Output: Four of a kind

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Description] A run of 5 cards of the same suit [If 2 hands show the same rank] The Straight Flush that starts with the highest value card wins. [Ranks of Hand]

Output: The Straight Flush

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Description] A run of 5 cards of the same suit starting with a ten. [If 2 hands show the same rank] N/A [Ranks of Hand]

Output: The Royal Flush

Rules of Draw Poker, Stud Poker and Texas Hold'em


Input: [Unlockable] Faster weapon reload [How to Unlock]

Output: Beat 45 or more Points at the shooting range

Grand Theft Auto: Vice City Hints & Cheats


Input: [Unlockable] Fireproof on Foot [How to Unlock]

Output: Beat a level 12 Firetruck Mission

Grand Theft Auto: Vice City Hints & Cheats


Input: [Unlockable] Taxi Hydraulics [How to Unlock]

Output: 100 Taxi fares

Grand Theft Auto: Vice City Hints & Cheats


Input: [Unlockable] 150 Health [How to Unlock]

Output: Beat a level 10 Pizza Boy Mission

Grand Theft Auto: Vice City Hints & Cheats


Input: [Unlockable] Infinite Sprint on Foot [How to Unlock]

Output: Beat a level 12 Paramedic Mission

Grand Theft Auto: Vice City Hints & Cheats


Input: [Unlockable] 150 Armor [How to Unlock]

Output: Beat a level 12 Vigilante Mission

Grand Theft Auto: Vice City Hints & Cheats


Input: [Name] Swiftwall Materia [Effect] Block Rate + [Body Part]

Output: Hands


Input: [Name] Sound of Suffering Materia [Effect] Enfeebling Magic Potency + [Body Part]

Output: Hands


Input: [Name] Sanguinary Might Materia [Effect] Critical Attack Power + HP + [Body Part]

Output: Waist


Input: [Name] Stellar Might Materia [Effect] Magic Critical Potency + MP + [Body Part]

Output: Waist


Input: [Name] Sound of Serenity Materia [Effect] Healing Magic Potency + MP + [Body Part]

Output: Feet


Input: [Name] Savage Aim Materia [Effect] Critical Rate + [Body Part]

Output: Legs


Input: [Name] Evenflow Materia [Effect] Store TP + Accuracy + [Body Part]

Output: Hands


Input: [Name] Sound of Certainty Materia [Effect] Enhancement Magic Potency + [Body Part]

Output: Head


Input: [Building Name] Keep [2] Adjust Tax Rate, View Production Rates, Hide/Unhide Troops, Manage Conquered Wilds [Description]

Output: This is the command center for your city.

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Great Hall [2] Manage Hero Experience Boosts, Assign Heroes to City Tasks [Description]

Output: Recruits and Houses Heroes

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] City Wall [2] Train Defenses, Manage Defense Training Queue [Description]

Output: Protects city and allows defensive unit training

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Academy [2] Research [Description]

Output: Allows you to research new technologies

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Home [2] N/A [Description]

Output: Increases Population

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Barracks [2] Train Troops, Manage Troop Training Queue [Description]

Output: Allows you to train troops

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Armory [2] Required for certain Research and Training Options [Description]

Output: Allow the construction of more advanced weaponry (Higher Tiers)

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Forge [2] Required for certain Research and Training Options [Description]

Output: Allows training of more advanced units (Higher Tiers)

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Sage’s Tower [2] Manage/Exchange Relics [Description]

Output: Holds the Relics you obtain from defeating Goblin Camps (Lvl 6+) or other Players

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Tavern [2] N/A [Description]

Output: Reduces travel times between your city and ally cities

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Stables [2] Required for certain Research and Training Options [Description]

Output: Allows you to build Mounted Troops

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Embassy [2] View Encamped Allies [Description]

Output: Required for Joining/Creating an Alliance. Also required to house ally troop encampments

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Watch Tower [2] View Incoming Attacks/Use Concealing Mists to prevent scouting [Description]

Output: Detects Incoming Attacks and prevents enemies from scouting your city

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Vault [2] N/A [Description]

Output: Protects a limited amount of resources from being taken during attacks

The Hobbit: KoM City Management Guide | GuideScroll


Input: [Building Name] Muster Field [2] View Troops, View Active Marches, March Troops [Description]

Output: Lets you send attacks, reinforce allies, and transport resources between your city and ally cities

The Hobbit: KoM City Management Guide | GuideScroll


Input: [What it does] Increases your chance to score a critical hit [Offset by] Evade and Defense of your opponent [Attribute]

Output: Critical Rating

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [What it does] Increases the output of your successful critical hits/heals [Offset by] Failing to crit [Attribute]

Output: Critical Power

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [What it does] Increases your chance to score a penetrating hit [Offset by] The Block value of your opponent [Attribute]

Output: Penetrate

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [What it does] Increases your chance to hit the opponent [Offset by] Defense and evade of your opponent [Attribute]

Output: Hit

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [What it does] Increases your chance to block an opponent [Offset by] Penetrate of your opponent [Attribute]

Output: Block

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [What it does] Increases the chance your opponents hits will be glancing [Offset by] Hit rating of your opponent [Attribute]

Output: Defense

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [What it does] Increases your chance to completely avoid an opponent attack [Offset by] Hit rating of your opponent [Attribute]

Output: Evade

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [What it does] Reduces damage from magical sources [Offset by] Physical or Filth damage [Attribute]

Output: Magical Protection

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [What it does] Reduces damage from physical sources [Offset by] Magical or Filth damage [Attribute]

Output: Physical Protection

When it comes to glyphs, contingency theory reigns supreme » TSW Guides


Input: [Effort level] 1 [Effort rating] None [Description] Standing still

Activity (approximate, depending on fitness)


Input: [Effort level] 2 [Effort rating] Minimal [Description] Minimal activity

Output: Shuffle

Activity (approximate, depending on fitness)


Input: [Effort level] 3 [Effort rating] Easy [Description] Used in cool down

Output: Slow walk

Activity (approximate, depending on fitness)


Input: [Effort level] 4 [Effort rating] Light [Description] Normal pace - used in warm up/cool down

Output: Moderate walk

Activity (approximate, depending on fitness)


Input: [Effort level] 5 [Effort rating] Fairly light [Description] Walking - striding out or jogging a little above march pace; heart rate and breathing increase a little

Output: Brisk walk/light jog

Activity (approximate, depending on fitness)


Input: [Effort level] 6 [Effort rating] Moderate [Description] Easy jog - active but not challenging; breathing is easy and steady

Output: Jog/easy running

Activity (approximate, depending on fitness)


Input: [Effort level] 7 [Effort rating] Slightly challenging [Description] Sustainable steady running - general race pace; breathing and heart rate are raised but not uncomfortable

Output: Steady running

Activity (approximate, depending on fitness)


Input: [Effort level] 8 [Effort rating] Challenging/slightly hard [Description] Brisk - challenging running at increased pace; breathing should be harder

Output: Tempo running

Activity (approximate, depending on fitness)


Input: [Effort level] 9 [Effort rating] Hard [Description] Fast running with arms pumping - used in speed work and 400 to 800m distances

Output: Hard running

Activity (approximate, depending on fitness)


Input: [Effort level] 10 [Effort rating] Maximum [Description] Maximum effort - sustainable for one minute or less

Output: Maximum

Activity (approximate, depending on fitness)


Input: [Threat] Scrambling [Enemies] All [Class] Frigates [Response] No good response [Notes]

Output: Kill these frigates first if you may need to escape the mission, otherwise ignore


Input: [Threat] Webbing [Enemies] All [Class] Frigates [Response] Afterburners [Notes]

Output: Kill these frigates if you need to fly around at speed, otherwise ignore


Input: [Threat] Jamming [Enemies] Caldari, Guristas [Class] Cruisers [Response] Drones, ECCM, FOF Missiles [Notes]

Output: The most annoying EWar, kill it first


Input: [Threat] Energy Neutralizing [Enemies] Blood [Class] Battleships [Response] Cap Boosters, pulsing your tank [Notes]

Output: Deadly if you don't pay attention, largely harmless if you do


Input: [Threat] Tracking Disruption [Enemies] Amarr, Sanshas [Class] Cruisers [Response] Tracking Computers, Tracking Enhancers, Webs [Notes]

Output: Only affects turrets


Input: [Threat] Sensor Dampening [Enemies] Gallente, Serpentis [Class] Cruisers [Response] Sensor Boosters [Notes]

Output: Target nearby ships early in the mission. Long-range targets will de-target frequently


Input: [Threat] Target Painting [Enemies] Minmatar, Angels [Class] Cruisers [Response] None [Notes]

Output: Essentially harmless, ignore it


Input: [Core Value] Compassion [Scout Law]

Output: Kind


Input: [Core Value] Cooperation [Scout Law]

Output: Helpful


Input: [Core Value] Courage [Scout Law]

Output: Brave


Input: [Core Value] Health and Fitness [Scout Law]

Output: Clean


Input: [Core Value] Honesty [Scout Law]

Output: Trustworthy


Input: [Core Value] Postive Attitude [Scout Law]

Output: Cheerful


Input: [Description] Ever notice how much time they spend jogging in war movies? Cardio is an essential part of every combatant’s training. You earn points for this ribbon by running, sprinting (hold down the SHIFT key) and riding bicycles. [Combat Ribbon]

Output: Physical Training

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Knowing how to move in combat when fully geared up is vital for any soldiers survival. Earn points for this ribbon by walking carefully (hold down the ALT key while moving) or moving in a crouched position (hold the CTRL key). [Combat Ribbon]

Output: Combat Movement

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] The ability to jump out of a flying plane and land safely on the ground is vital for aerial combat. Pilots are not as easily replaced as planes. Points for this ribbon are earned by successfully parachuting to the ground. [Combat Ribbon]

Output: Parachute

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Defending your ground is just as important as gaining new. Earn points for this ribbon by killing enemies while they try to capture your control points and winning battles as the defender. [Combat Ribbon]

Output: Defence

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Capturing control points is the key to winning battles — and to upgrading this ribbon. Use the map (M) to find the nearest control point and stand near the radio to capture it. [Combat Ribbon]

Output: Tactical

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Moving with stealth and striking with precision, Recons scout the combat zone ahead of the main assault, giving their side an advantage over the enemy. Points for this ribbon are earned by getting through battles without dying, capturing without being spotted and making headshots with sniper rifles. [Combat Ribbon]

Output: Recon

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Learning to defend yourself when you are out of ammunition can save your life. Points for this ribbon are scored by killing enemy soldiers using your combat knife or even your spade. [Combat Ribbon]

Output: Close Combat

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Using a handgun in combat will earn you points for this ribbon. More points are awared for killing enemy soldiers. The highest award is given for headshots. [Combat Ribbon]

Output: Handgun Assault

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Using a bolt-action rifle in combat will earn you points for this ribbon. More points are awared for killing enemy soldiers. The highest award is given for headshots. [Combat Ribbon]

Output: Bolt-Action Rifle Assault

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Using a semi-automatic rifle in battle will earn you points for this ribbon. More points are awared for killing enemy soldiers. The highest award is given for headshots. [Combat Ribbon]

Output: Semi-Automatic Rifle Assault

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Using a submachine gun in combat will earn you points for this ribbon. More points are awared for killing enemy soldiers. The highest award is given for headshots. [Combat Ribbon]

Output: Submachine Gun Assault

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] The light machine gun is a powerful infantry weapon. Using it in combat will earn you points for this ribbon. The highest award is given for headshots. [Combat Ribbon]

Output: Light Machine Gun Assault

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Using a scoped rifle in combat will earn you points for this ribbon. More points are awared for killing enemy soldiers. The highest award is given for headshots. [Combat Ribbon]

Output: Sniper Assault

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Grenades and mines pose a very serious threat to your enemies. Kill enemies with hand grenades to earn points for this ribbon. [Combat Ribbon]

Output: Explosives

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Fighting tanks on foot is a very dangerous business. Points for this ribbon are scored by destroying armor using anti-tank weapons, mines or grenades. [Combat Ribbon]

Output: Tank Destruction

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Moving fast from one tactical position to another during combat is crucial for winning battles. Driving military as well as civilian vehicles will earn you points for this ribbon. [Combat Ribbon]

Output: Driver

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Getting soldiers quickly from one tactical position to another during combat is vital for ensuring victory. Transporting friendly soldiers using military and civilian vehicles will earn you points for this ribbon. [Combat Ribbon]

Output: Chauffeur

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Maneuvering tanks in battle requires skill and training. The more you drive tanks of any kind, the more points you earn for this ribbon. [Combat Ribbon]

Output: Tank Driver

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Scoring successful kills against enemy armor using the main cannon of your tanks will earn point for this ribbon. [Combat Ribbon]

Output: Armor Damage

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Combat aviation’s finest dicipline is the battle between two skilled pilots. Points for this ribbon are earned by flying a fighter plane into combat, skillful using its armament and downing enemy fighter planes. [Combat Ribbon]

Output: Dog Fight

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] Dropping a single bomb precisely on a ground target requires great skill. Points for this ribbon are earned by bombing enemy vehicles and soldiers. [Combat Ribbon]

Output: Tactical Bomber

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [Description] The support of a fighter aircraft is greatly appreciated by ground forces. Points for this ribbon are earned by destroying enemy vehicles and killing enemy soldiers using the machineguns and cannons of a fighter aircraft. [Combat Ribbon]

Output: Ground Support

Combat Ribbons: How Do They Work? | Heroes and Generals HQ


Input: [BUTTON] Info [Description]

Output: Open the reference screen that describes the different game components.

Play Archer | Play Slots Online | Gala Casino


Input: [BUTTON] Auto Start / Stop [Description]

Output: Spin the reels a number of times in succession. / End the active Auto Start reelspin mode.

Play Archer | Play Slots Online | Gala Casino


Input: [BUTTON] + and – buttons [Description]

Output: Increase or decrease the number of successive spins made with Auto Start.

Play Archer | Play Slots Online | Gala Casino


Input: [BUTTON] Bet Multiplier [Description]

Output: Change the bet multiplier.

Play Archer | Play Slots Online | Gala Casino


Input: [BUTTON] Bet Max [Description]

Output: Activate the maximum bet multiplier and spin the reels.

Play Archer | Play Slots Online | Gala Casino


Input: [BUTTON] Spin [Description]

Output: Spin the reels.

Play Archer | Play Slots Online | Gala Casino


Input: [BUTTON] Gamble [Description]

Output: Gamble the winnings in an attempt to increase the winnings from the spin.

Play Archer | Play Slots Online | Gala Casino


Input: [Event] Sprint and Barrier Surmount [Event Description]

Output: Rise without the assistance of hands/arms, run approximately 60 ft, and scale a 6 ft chain link fence.

Civil Service Rules & Regulations | Human Resources | City of Fort Worth, Texas


Input: [Event] Stair Climb [Event Description]

Output: Run approximately 40 ft. and climb the equivalent of a four story building.

Civil Service Rules & Regulations | Human Resources | City of Fort Worth, Texas


Input: [Event] Physical Restraint Task/Power Training Machine (PTM) [Event Description]

Output: Run 18 ft. to the PTM. The PTM replicates the dynamic force, strength, and endurance necessary to restrain a 180 lb individual. Grasping a rope attached to the handle of the machine, apply enough pulling force to lift the weights, and then rotate the machine through four consecutive 180 degree rotations, keeping the weights at all times at the required height. Repeat this task through another four consecutive rotations, this time by pushing the handle to lift the weights, rather than pulling.

Civil Service Rules & Regulations | Human Resources | City of Fort Worth, Texas


Input: [Event] Pursuit Run [Event Description]

Output: Run approximately 300 ft in a rectangular pattern.

Civil Service Rules & Regulations | Human Resources | City of Fort Worth, Texas


Input: [Event] Victim Rescue [Event Description]

Output: Run approximately 19 ft to a 175 lb mannequin. Taking hold of the strap, drag the mannequin 30 ft.

Civil Service Rules & Regulations | Human Resources | City of Fort Worth, Texas


Input: [Event] Trigger Pull [Event Description]

Output: Run approximately 22 ft. to a stand holding an unloaded hand gun. Holding the weapon at arms length and keeping the barrel inside a medium-sized ring, pull the trigger 12 times with the dominant hand, and then 11 times with the non-dominant hand.

Civil Service Rules & Regulations | Human Resources | City of Fort Worth, Texas


Input: [Opportunity] The Honor Roll [Description] Increase school performance to get an A and be on the honor roll [Reward 1] $250 [Timed]

Output: No

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [Opportunity] The Boiler Room [Description] Fix the boiler at the school [Reward 1] $300 [Reward 2] +School Performance [Timed]

Output: Restricted

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [Opportunity] Work/School Learning Project [Description] Work one day at the business office [Reward 1] $500 [Reward 2] +School Performance [Timed]

Output: Restricted

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [Opportunity] A Fishy Science Project [Description] Catch a fish and deliver it to the science facility [Reward 1] +School Performance [Timed]

Output: Restricted

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [Opportunity] After School Employment [Description] Get a part-time job [Reward 1] +School Performance [Timed]

Output: No

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [Opportunity] The Research Project [Description] Go to the science facility to do research [Reward 1] +School Performance [Timed]

Output: Restricted

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [Opportunity] Outside Reading [Description] Read Demand Excellence or You'll Get Mediocrity [Reward 1] +School Performance [Timed]

Output: No

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [Opportunity] The Writing Club [Description] Increase writing skill by one level [Reward 1] +School Performance [Timed]

Output: No

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [Opportunity] Young Politician's Club Induction [Description] Increase charisma skill by one level [Reward 1] +School Performance [Timed]

Output: No

Mod The Sims - Game_Help:Sims_3_Opportunities


Input: [#] 210 [Achievement] Say 5 phrases correctly on the event map [Title]

Output: Alluring Mouse


Input: [#] 249 [Achievement] Say 10 phrases correctly on the event map [Title]

Output: Omelettovore


Input: [#] 313 [Achievement] Say 20 phrases correctly on the event map [Title]

Output: Just Married


Input: [#] 250 [Achievement] Say 40 phrases correctly on the event map [Title]

Output: My Cutie Pie


Input: [#] 212 [Achievement] Say 60 phrases correctly on the event map [Title]

Output: Latin Lover


Input: [#] 315 [Achievement] Say 80 phrases correctly on the event map [Title]

Output: Broken Heart


Input: [#] 294 [Achievement] Say 100 phrases correctly on the event map [Title]

Output: I Cheese You


Input: [#] 211 [Achievement] Say 150 phrases correctly on the event map [Title]

Output: Temptress


Input: [#] 314 [Achievement] Say 200 phrases correctly on the event map [Title]

Output: Candy Apple


Input: [#] 251 [Achievement] Say 300 phrases correctly on the event map [Title]

Output: Fiancée


Input: [#] 316 [Achievement] Say 500 phrases correctly on the event map [Title]

Output: Honeymoon


Input: [Tank setup] General community tank

Output: Natural pea-gravel or silica sand

Summary: Recommended substrate materials


Input: [Tank setup] Planted tank

Output: Fine lime-free gravel and/or nutrient substrate additive


Input: [Tank setup] Soft water fishes

Output: Lime-free gravel or silica sand


Input: [Tank setup] Cichlids from hard water

Output: Natural gravel, silica sand or coral sand


Input: [Tank setup] Breeding tanks

Output: No substrate or thin layer of sand


Input: [Tank setup] Quarantine/isolation tanks

Output: No substrate


Input: [Recommendation] Situational [Comment] Somewhat useful in 5 man dungeons. Consider it for raids where your party is widely spread and there is no stacking point for melee. Mostly useful for 10man raids, close to useless for 25man raids. [Major Glyph]

Output: Glyph of Chaining

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Recommended [Comment] Straight on throughput bonus based on smart damage reduction on the raid member that needs it the most. [Major Glyph]

Output: Glyph of Healing Stream Totem

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Skip [Comment] Very valuable early on, but diminishes on heroic encounters, where you will be casting fewer and fewer Healing Waves. [Major Glyph]

Output: Glyph of Healing Wave

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Skip [Comment] Unless there is a boss fight that requires dispelling multiple magic effects from the boss do not opt for this. [Major Glyph]

Output: Glyph of Purge

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Recommended [Comment] The tradeoff for this glyph is losing 75% of its initial heal. Its benefits include 100%uptime for Tidal Waves buff. Having no cooldown Riptide becomes an amazing tool for spread out situations enhances your mobility and guarantees that your Chain Heal spell will always be buffed.. [Major Glyph]

Output: Glyph of Riptide

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Situational [Comment] Considering one of the main weaknesses of shaman healing is mobility, spiritwalkers grace is a major band aid to this weakness. Any fight that has considerable movement, makes this glyph an attractive choice, especially fights that require heavy healing while moving (lei shi). [Major Glyph]

Output: Glyph of Spiritwalker's Grace

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Situational [Comment] Boasting at a 3955mp5(chaincasting at 3500haste rating), this glyph can be potentially useful for fights with long pauses. Note however that GC himself referred to this glyph as just a way for resto shamans not to be punished for helping out with DPS rather than it being a staple mana regen. [Major Glyph]

Output: Glyph of Telluric Currents

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Situational [Comment] Any fight where this reliably triggers ( calculated at 2.63 times per 1min to be superior than its unlglyphed version ) this glyph will land you with a huge mp5gain. In this tier there are only two occasions that this glyph is needed. (For a detailed table with recommendations refer to the Mana Sources - Water Shield section. ) [Major Glyph]

Output: Glyph of Water Shield

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Skip [Comment] For boss fights where your raid needs a lot of dispelling while incoming damage is high. Note that what was lost in the transition was the mana cost reduction which made Cleansing Waters such a valuable talent to take before MoP.With the added cooldown of 8sec on our dispels this glyph provides little to justify a major slot. [Major Glyph]

Output: Glyph of Cleansing Waters

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Skip [Comment] Could be useful while gearing up in 5man dungeons, completely useless in raids. [Major Glyph]

Output: Glyph of Hex

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [Recommendation] Recommended [Comment] Could be proven useful for neutralizing mana cost of Healing Stream Totem. Conditions include, whether you can afford to spend one GCD everytime you drop HST and impeccable timing so you won't miss out of HST healing throughput recalling it the very last second which is unrealistic. Given the fact that GCD rules apply to it you will also need to be sure you weren't casting any spell before using your recall.Remember you will recall all of your totems so use sparingly when you are utilizing Primal Elementalist talent. [Major Glyph]

Output: Glyph of Totemic Recall

[Resto] It's Raining Heals 5.4 - Shamans - Elitist Jerks


Input: [BONE CHARM NAME] Acrobat [USEFULNESS] Quite interesting a charm but, in many cases, it is better to teleport instead of climbing. [BONE CHARM PROPERTY]

Output: Faster climbing.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Albino [USEFULNESS] You can easily ignore this charm unless you use Possession frequently. [BONE CHARM PROPERTY]

Output: Increased chance for albino rats to appear.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Carrion Killer [USEFULNESS] Not really useful. You can easily ignore it. [BONE CHARM PROPERTY]

Output: You receive adrenaline points for killing rats.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Clockwork Malfunction [USEFULNESS] A charm that is virtually useless for those, who remain in shadows. You can ignore it even if you occasionally participate in fights. [BONE CHARM PROPERTY]

Output: Grenades thrown by your enemies take slightly more time to explode.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Falling Star [USEFULNESS] It is a good idea to wear this charm only if you like landing on enemies to kill them. [BONE CHARM PROPERTY]

Output: You receive mana points each time you kill an enemy from above by jumping down on them.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Fleet Fighter [USEFULNESS] A bonus offered by this charm is especially handy if you fight often but, even if you avoid open conflicts, it is a good idea to have both weapons drawn, just in case. [BONE CHARM PROPERTY]

Output: Holding your weapons in your hands doesn't slow you down.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Healthy Appetite I [USEFULNESS] Not really useful for someone who stays in shadows at all times. It's also moderately useful for someone who needs to replenish their health points on a regular basis. [BONE CHARM PROPERTY]

Output: You receive more health points when you eat your food.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Healthy Appetite II [USEFULNESS] Not really useful for someone who stays in shadows at all times. It's also moderately useful for someone who needs to replenish their health points on a regular basis. [BONE CHARM PROPERTY]

Output: You receive considerably more health points when you eat your food.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Ox Blood [USEFULNESS] A very interesting charm that is worth getting regardless of the preferred gaming style. A longer mana bar makes for a more frequent and more convenient use of powers. [BONE CHARM PROPERTY]

Output: Extends mana bar.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Plague Affinity [USEFULNESS] A charm that is useless for those who operate in shadows, because they avoid coming into any contact with weepers. You can check it out if you prefer a more aggressive approach. [BONE CHARM PROPERTY]

Output: Taking damage from weepers comes with receiving additional mana points.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Plague Resistant [USEFULNESS] The charm is useless for those who operate in shadows, because they avoid coming into any contact with weepers. You can check it out if you prefer a more aggressive approach. [BONE CHARM PROPERTY]

Output: Weepers deal less damage to you.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Rat Scent [USEFULNESS] The charm may turn out to be useful regardless of the preferred style of game play, although rats can be avoided easily, on the other hand, or simply killed. [BONE CHARM PROPERTY]

Output: Rats attack Corvo only if he comes really close.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Reinforced Bolts [USEFULNESS] It is a good idea to wear this charm if you like using your crossbow frequently.. [BONE CHARM PROPERTY]

Output: A lower chance for a bolt to break when it sticks into enemy body.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Robust I [USEFULNESS] Not really useful to those who remain in shadows, an moderately useful to those who need to replenish their health frequently. [BONE CHARM PROPERTY]

Output: You receive more health points when you drink a potion.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Robust II [USEFULNESS] Not really useful to those who remain in shadows, an moderately useful to those who need to replenish their health frequently. [BONE CHARM PROPERTY]

Output: You receive considerably more health points when you drink a potion.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Spirit Water [USEFULNESS] I recommend that you wear it only if you have no better solutions connected with mana regeneration. [BONE CHARM PROPERTY]

Output: Drinking tap water slightly regenerates your mana.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Spiritual Pool [USEFULNESS] Quite useful a charm, especially if you use powers frequently . [BONE CHARM PROPERTY]

Output: Faster mana regeneration.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Strong Arms [USEFULNESS] One of the most useful charms for those operating in shadows. Allows faster movement between locations occupied by the enemy. [BONE CHARM PROPERTY]

Output: Choking enemies is faster.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Sturdy Bolts [USEFULNESS] It is a good idea to wear this charm if you like using crossbow frequently. [BONE CHARM PROPERTY]

Output: Decreases the risk of breaking a bolt.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Sustained Rage [USEFULNESS] It is a good idea to wear this charm only if you often take part in open fights. [BONE CHARM PROPERTY]

Output: Adrenaline lasts for longer.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Swift Shadow [USEFULNESS] It's one of the more useful charms for a player who constantly stays in shadows. It allows easier movement between locations occupied by enemy units. [BONE CHARM PROPERTY]

Output: Faster movement if you stay in shadows.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Throwing Hand [USEFULNESS] This charm is not that useful, unless you often use grenades or other throwable objects. [BONE CHARM PROPERTY]

Output: You toss items over longer distances.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Tough Skin [USEFULNESS] Wear this charm only if you opt for aggressive gameplay. [BONE CHARM PROPERTY]

Output: Extends the health bar.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Twist of Fortune I [USEFULNESS] It is much better to focus on charms that offer certain bonuses. [BONE CHARM PROPERTY]

Output: Slightly increases the chance of regenerating your mana after you drink an elixir.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough