Input: [Snack name] Stripped Down Motor [Description]

Output: As motors go, this is about as simple as it gets.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Take It From the Top [Description]

Output: How does this stack up?

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Thread the Needle [Description]

Output: Using two eyes gives you depth perception.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] The Three Little Pig(ments) [Description]

Output: Investigate how light and color interact by aligning three colored and one black overhead transparencies.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Tired Weight [Description]

Output: Calculate the weight of a car by using air pressure.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Touch the Spring [Description]

Output: You can see the spring, but you can't touch it.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Vanna [Description]

Output: A face seen upside down may hold some surprises.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Vector Toys [Description]

Output: This toy uses components of force to walk and to stop at just the right time!

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Vortex [Description]

Output: Whirling water creates a tornado in a bottle.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Water Sphere Lens [Description]

Output: Make a lens and a magnifying glass by filling a bowl with water.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Water Spinner [Description]

Output: Rotating water has a curved surface.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Whack-a-Stack [Description]

Output: Go ahead - hit it hard!

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Whirling Watcher [Description]

Output: When you view short bursts of moving images, you see some interesting effects.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Your Sense of Taste [Description]

Output: Relationship between taste and smell.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Name] Warchief's Mantle [Source] Quest- Escape from Durnholde [Slot]

Output: Shoulders

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Hydralick Armor [Source] Random Drop [Slot]

Output: Chest

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Royal Qiraji Belt [Source] Ahn Qiraj - Vek'lor [Slot]

Output: Belt

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Ornate Mithril Pants [Source] Blacksmithing [Slot]

Output: Legs

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Ornate Mithril Boots [Source] Blacksmithing [Slot]

Output: Boots

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Ornate Mithril Gloves [Source] Blacksmithing [Slot]

Output: Hands

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Conqueror's Helmet [Source] Random Green [Slot]

Output: Hands

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Prideful Gladiator's Gavel [Source] PvP Vendor [Slot]

Output: Main Hand

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Shield of Mockery [Source] Siege of Orgrimar [Slot]

Output: Shield

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Pet Name] Guapo [Damage] 2 [Critical] 2% [Happiness Bonus] 5% Boost to movement speed [Arcane Ability] Powerful Bite A bite attack that damage enemy and reduce enemy armor by 10% [Special Notes] Beginner [Passive Ability]

Output: Bite A quick bite attack that damage single target


Input: [Pet Name] Precious [Damage] 2 [Critical] 2% [Happiness Bonus] +10 Dex and +5% Dodge [Arcane Ability] Pounce Damage single target and has chance to cause bleed [Special Notes] Beginner [Passive Ability]

Output: Claw Rakes a single opponent with a deadly claw swipe


Input: [Pet Name] Timber [Damage] 2 [Critical] 2% [Happiness Bonus] +5% damage [Arcane Ability] Surging Bite A vicious spinning uppercut that damages a single target. Chance to reduce enemy hit chance by 10% [Special Notes] Beginner [Passive Ability]

Output: Bite A quick bite attack that damage single target


Input: [Pet Name] Blight [Damage] 2 [Critical] 2% [Happiness Bonus] +10% Damage, +5% Crit, and +5 Mana regen [Arcane Ability] Corrosive Nova Releases a nova around the dragon, dealing damage and reducing enemy armor by 10% for 4 seconds [Special Notes] Platinum [Passive Ability]

Output: Poison Spit A ranged attack that damages a single target


Input: [Pet Name] Cerella [Damage] 2 [Critical] 2% [Happiness Bonus] +4 Health Regen, +60 Armor [Arcane Ability] Ankle Bite A vicious attack that has a chance to reduce enemy movment by 30% [Special Notes] Platinum [Passive Ability]

Output: Bite A quick bite attack that damage single target


Input: [Pet Name] Dart [Damage] 2 [Critical] 2% [Happiness Bonus] +3 Mana Regenration [Arcane Ability] Gelatinous Armor Damage reduced by 10% for all allies within range for 5 seconds [Special Notes] Platinum [Passive Ability]

Output: Magic Ball A ranged attack that damages a single target


Input: [Pet Name] Deary [Damage] 2 [Critical] 2% [Happiness Bonus] +10 Str and +10 Dex [Arcane Ability] Grace Grants 15 strength, dexterity, and intellect to all allies in range [Special Notes] Platinum [Passive Ability]

Output: Headbutt An attack that damages a single target


Input: [Pet Name] Esteban [Damage] 2 [Critical] 2% [Happiness Bonus] +10% damage, +5% crit, and +10% dodge [Arcane Ability] Graceful Stomp Reduces enemy damage, armor and hit chance by 10% [Special Notes] Platinum [Passive Ability]

Output: Focused Headbutt A heavy attack that damages a single target


Input: [Pet Name] Flap Jack [Damage] 2 [Critical] 2% [Happiness Bonus] +15% damage, +8 Health Regen, +8 Mana Regen [Arcane Ability] War Shrill A war cry that has a high chance to stun enemies in range and reduces their armor by 10% [Special Notes] Platinum [Passive Ability]

Output: Forceful Peck Damages a single target with a sharp peck.


Input: [Pet Name] Flounder [Damage] 2 [Critical] 2% [Happiness Bonus] +5% damage and +3 Health Regen [Arcane Ability] Avoidance Increase dodge chance for all allies in range by 15% for 5 seconds [Special Notes] Platinum [Passive Ability]

Output: Peck Damages a single target with a sharp peck


Input: [Pet Name] Frost [Damage] 2 [Critical] 2% [Happiness Bonus] +15 Int and +5% Movement Speed [Arcane Ability] Ice Nova Releases a nova of frost around the dragon, dealing minimal damage and slowing all enemies by 30% for 3 seconds [Special Notes] Platinum [Passive Ability]

Output: Ice Spit A ranged attack that damages a single target


Input: [Pet Name] Granite [Damage] 2 [Critical] 2% [Happiness Bonus] +25 Dex, +5% dodge, and +4 Mana Regen [Arcane Ability] Horn Slam A vicious strike that damages a single target, has a chance to stun the target and an area around them [Special Notes] Platinum [Passive Ability]

Output: Heavy Headbutt A vicious strike that damages a single target


Input: [Pet Name] Hazel [Damage] 2 [Critical] 2% [Happiness Bonus] +30 Str, +7% Movement Speed, and +3 Health Regen [Arcane Ability] Mass Slow Slows up to 5 enemies in range of the owl by 30% for 5 seconds [Special Notes] Platinum [Passive Ability]

Output: Gnashing Claws A claw attack that also has a chance to cause the target to bleed.


Input: [Pet Name] Malison [Damage] 2 [Critical] 2% [Happiness Bonus] +20 Str, +20 Dex, +20 Int, and +5% Crit [Arcane Ability] Dragon's Cry Increase dodge chance for all allies in range by 15% for 5 seconds [Special Notes] Platinum [Passive Ability]

Output: Dark Spit A ranged attack that damages a single target


Input: [Pet Name] Nexus [Damage] 2 [Critical] 2% [Happiness Bonus] +15 Str, +10 Dex, +2 Mana Regen, and incoming damage reduced by 5% [Arcane Ability] Mana Flood Restores mana to you and your allies in range [Special Notes] Platinum [Passive Ability]

Output: Arcane Ball A ranged attack that can hurt multiple targets


Input: [Pet Name] Ribbit [Damage] 2 [Critical] 2% [Happiness Bonus] +25 Str, +7% Crit, ,+8 Health Regen [Arcane Ability] Accuracy Player has 40% chance to crit for 3 seconds [Special Notes] Platinum [Passive Ability]

Output: Arcane Ball A ranged attack that can hurt multiple targets


Input: [Pet Name] Barney [Damage] 2 [Critical] 2% [Happiness Bonus] +5% Damage, +3 Health Regen [Arcane Ability] Healing Gust Restores health to you and your allies in range [Special Notes] Quest / Dropped [Passive Ability]

Output: Claws A claw attack that damages a single Enemy


Input: [Pet Name] Abigail [Damage] 2 [Critical] 2% [Happiness Bonus] +4% Crit and +35 Armor [Arcane Ability] Cunning Presence Grants +5 Strength, +5 Dexterity, +5 Intelligence, and +2 Mana Regen for all nearby allies [Special Notes] Dropped [Passive Ability]

Output: Claw Rakes a single opponent with a deadly claw swipe


Input: [Pet Name] Aspen [Damage] 2 [Critical] 2% [Happiness Bonus] +10 Int, +10% Crit, and +3 Health Regen [Arcane Ability] Hooved Fury Increase damage for all allies in range by 15% for 4 seconds [Special Notes] Dropped [Passive Ability]

Output: Heavy Headbutt A vicious strike that damages a single target


Input: [Pet Name] Bismark [Damage] 2 [Critical] 2% [Happiness Bonus] +10 Int and +3 Mana Regen [Arcane Ability] Regeneration Generates health for all nearby allies every 3 seconds for 6 seconds [Special Notes] Dropped [Passive Ability]

Output: Bit A quick bite attack that damages a single target


Input: [Pet Name] Bop-Bop [Damage] 2 [Critical] 2% [Happiness Bonus] +10% Dodge [Arcane Ability] Angry Pecks Damages a single target, has a chance to reduce enemy armor by 10% [Special Notes] Dropped [Passive Ability]

Output: Peck Damages a single target with a sharp peck


Input: [Pet Name] Chase [Damage] 2 [Critical] 2% [Happiness Bonus] Incoming damage reduced by 10% [Arcane Ability] Debilitating Howl A fierce howl that lowers your enemies chances to dodge [Special Notes] Dropped [Passive Ability]

Output: Bite A quick bite attack that damages a single target


Input: [Pet Name] Cinder [Damage] 2 [Critical] 2% [Happiness Bonus] +5% damage [Arcane Ability] Dive Bomb A darting attack that damages and has a chance to knock down the target [Special Notes] Dropped [Passive Ability]

Output: Firespit A ranged attack that strikes a single target


Input: [Pet Name] Dauphin [Damage] 2 [Critical] 2% [Happiness Bonus] +2 Health Regeneration [Arcane Ability] Heal Restores health to you and any allies within range [Special Notes] Dropped [Passive Ability]

Output: Magic Ball A ranged attack that damages a single target


Input: [Pet Name] Horton [Damage] 3 [Critical] 2 [Happiness Bonus] +20 Dex, +10% Crit, +5 Mana Regen [Arcane Ability] Owl's Wisdom Grants 15 intelligence to all nearby allies for 8 seconds [Special Notes] Dropped [Passive Ability]

Output: Gnashing Claws A claw attack that also has a chance to cause the target to bleed.


Input: [Pet Name] Jahooty [Damage] 2 [Critical] 2% [Happiness Bonus] +3 Mana Regeneration [Arcane Ability] Arcane Wings An aura of arcane energy damages up to 5 nearby enemies [Special Notes] Dropped [Passive Ability]

Output: Claws A claw attack that damages a single enemy


Input: [Pet Name] Tankton [Damage] 2 [Critical] 2% [Happiness Bonus] +15 Dex, +3 Health Regen [Arcane Ability] Shell Grants a 10% armor buff and 5% dodge to all allies in range [Special Notes] Story Token [Passive Ability]

Output: Bite A quick bite attack that damages a single target.


Input: [Name] Sweet Treat [SP used] 1 [Item required] Magical Map [Description]

Output: A weak technique that slightly restores Heart Points and Flower Points.

Star Power - Super Mario Wiki, the Mario encyclopedia


Input: [Name] Earth Tremor [SP used] 2 [Item required] Diamond Star [Description]

Output: An attack using shock waves that deals up to six points of damage to all enemies.

Star Power - Super Mario Wiki, the Mario encyclopedia


Input: [Name] Clock Out [SP used] 2 [Item required] Emerald Star [Description]

Output: Produces a huge time bomb that immobilizes its targets and affects either Mario's team, the enemy group, or the audience.

Star Power - Super Mario Wiki, the Mario encyclopedia


Input: [Name] Power Lift [SP used] 3 [Item required] Gold Star [Description]

Output: Increases the attack and defense stats of Mario and his current partner.

Star Power - Super Mario Wiki, the Mario encyclopedia


Input: [Name] Art Attack [SP used] 4 [Item required] Ruby Star [Description]

Output: Summons a small cursor and lets the player circle around the enemies. Each complete circle causes up to three points of damage to the enclosed enemies.

Star Power - Super Mario Wiki, the Mario encyclopedia


Input: [Name] Sweet Feast [SP used] 5 [Item required] Sapphire Star [Description]

Output: A recovery move resembling Sweet treat, though it's more powerful and can restore more Heart Points and Flower Points.

Star Power - Super Mario Wiki, the Mario encyclopedia


Input: [Name] Showstopper [SP used] 2 [Item required] Garnet Star [Description]

Output: Has a chance to instantly defeat all enemies in battle.

Star Power - Super Mario Wiki, the Mario encyclopedia


Input: [Name] Supernova [SP used] 6 [Item required] Crystal Star [Description]

Output: Deals up to fifteen points of damage to each enemy on the battlefield.

Star Power - Super Mario Wiki, the Mario encyclopedia


Input: [Percentile Score] 47 [Name]

Output: English To Spanish Translation Skills Test

Johana Lucia Juha Donado - Spanish Article Writer, Seo & Virtual Team Management - Upwork Freelancer from Santiago De Compostela, Spain


Input: [Percentile Score] 91 [Name]

Output: Spanish Spelling Skills Test

Johana Lucia Juha Donado - Spanish Article Writer, Seo & Virtual Team Management - Upwork Freelancer from Santiago De Compostela, Spain


Input: [Percentile Score] 36 [Name]

Output: Spanish To English Translation Skills Test

Johana Lucia Juha Donado - Spanish Article Writer, Seo & Virtual Team Management - Upwork Freelancer from Santiago De Compostela, Spain


Input: [Percentile Score] 50 [Name]

Output: Spanish Vocabulary Skills Test

Johana Lucia Juha Donado - Spanish Article Writer, Seo & Virtual Team Management - Upwork Freelancer from Santiago De Compostela, Spain


Input: [Percentile Score] 98 [Name]

Output: Spanish Word Usage Test

Johana Lucia Juha Donado - Spanish Article Writer, Seo & Virtual Team Management - Upwork Freelancer from Santiago De Compostela, Spain


Input: [Percentile Score] 66 [Name]

Output: Spanish Word Usage Test

Johana Lucia Juha Donado - Spanish Article Writer, Seo & Virtual Team Management - Upwork Freelancer from Santiago De Compostela, Spain


Input: [Percentile Score] 75 [Name]

Output: UK English Basic Skills Test

Johana Lucia Juha Donado - Spanish Article Writer, Seo & Virtual Team Management - Upwork Freelancer from Santiago De Compostela, Spain


Input: [Chakra] soul star [Tone] C [Colour] white [Energy]

Output: integrating universal essence and oneness

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Chakra] crown [Tone] B [Colour] violet [Energy]

Output: connection with higher self

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Chakra] 3rd eye [Tone] A [Colour] indigo [Energy]

Output: concentration, focus and telepathy

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Chakra] throat [Tone] G [Colour] blue [Energy]

Output: communication and self expression

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Chakra] heart [Tone] F [Colour] green [Energy]

Output: love, opening of the heart

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Chakra] solar plexus [Tone] E [Colour] yellow [Energy]

Output: sense of self, personal truth

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Chakra] sacral [Tone] D [Colour] orange [Energy]

Output: emotions and sexuality

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Chakra] root [Tone] C [Colour] red [Energy]

Output: grounding, stability

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Chakra] earth star [Tone] A [Colour] magenta [Energy]

Output: connection to mother earth

Elfen Harmonics Byron Bay - Elfen Energy Chimes


Input: [Trophy Type] Platinum [Description] Obtained all Trophies. [Name]

Output: Full Domination

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Gold [Description] Cleared all scenarios [Name]

Output: Creator of history

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Gold [Description] Have every general under your leadership at least once. [Name]

Output: Supervise the Chinese

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Had over 400 generals under your leadership at least once [Name]

Output: Wang Ki virtue endeared

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Triggered a secret plan [Name]

Output: Tactics and Arrangements

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Beat 200 generals [Name]

Output: Peerless Warlord

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the "Oryubi Hanzhong" scenario [Name]

Output: Oryubi Hanzhong

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the "Pacified The State" scenario [Name]

Output: Pacified the state

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the "Battle of Tong Gate" scenario [Name]

Output: Battle of Tong Gate

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the "Special Confidence" scenario [Name]

Output: Special Confidence

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the "Battle of the Passing Officer" scenario [Name]

Output: Battle of the passing officer

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the "War to Subdue Lü Bu" scenario [Name]

Output: Lü Bu punitive campaign

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the Transition Xu Province scenario [Name]

Output: Transition Xu Province

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the Powerful Numbers scenario [Name]

Output: Powerful numbers

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the Anti-Dong Zhuo Alliance scenario [Name]

Output: Anti-Dong Zhuo Alliance

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the Yellow Turban Rebellion scenario [Name]

Output: Yellow Turban Rebellion

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the "Nanao Sengoku" scenario [Name]

Output: Nanao Sengoku

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Silver [Description] Cleared the Rise of Heroes scenario [Name]

Output: Gathered Heroes

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Hidden [Description] Cleared the Reincarnation of Nobunaga scenario [Name]

Output: Reincarnation of Nobunaga

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Total troop strength reached 1 million [Name]

Output: Committed Hero

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Scored 20 victories [Name]

Output: Supreme General

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Killed over 100 troops [Name]

Output: Hero

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Acquired first technique [Name]

Output: Extroardinary Polemic

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Witnessed the Peach Garden Oath scene [Name]

Output: Testimony of an Oath

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Witnessed the Beauty of Diaochan scene [Name]

Output: Witness of the Courtesan

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Witnessed the Battle of the Passing Officer scene [Name]

Output: Testimony of optimum strength

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Witnessed the Battle of Red Cliffs scene [Name]

Output: Witness Fire

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Witnessed the Table of Expedition scene [Name]

Output: A Testimony of Gratitude

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Succesfully recommend an officer [Name]

Output: Majesty of a King

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Fire skill used 30 times [Name]

Output: Knack of a Soldier

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Developed all tactics [Name]

Output: Free Tactics

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Researched all techniques to their max [Name]

Output: Artificer

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Completely routed an enemy force [Name]

Output: Small "Haou"

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Had at least 200 generals under your leadership [Name]

Output: Main Warlords

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Killed 50 troops [Name]

Output: Veteran General

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Win your first battle [Name]

Output: Phosphorus Piece

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Appointed as a military commander [Name]

Output: Talented General

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Acquired a Skill [Name]

Output: Introducing the Strategist

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Acquired a Technique [Name]

Output: Introducing the Politician

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Researched a Card [Name]

Output: Introducing the Scholar

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Win a duel [Name]

Output: Honour of the Warrior

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] ??? [Name]

Output: Disposition of the Minister

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Upgrade a facility [Name]

Output: Administration

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Trophy Type] Bronze [Description] Went to combat training [Name]

Output: General Candidate

Romance of the Three Kingdoms XII - Gongjin's Campaign Memorials


Input: [Description] Push left or right on the D-pad to initiate Sonic's movement in either direction. As you hold the button down, Sonic gains speed. [Name]

Output: Walk

Sonic the Hedgehog (1991) - Sonic News Network, the Sonic Wiki


Input: [Description] Begin walking and hold down the button to make Sonic gain speed. After a few seconds, he'll break into a run. [Name]

Output: Run

Sonic the Hedgehog (1991) - Sonic News Network, the Sonic Wiki


Input: [Description] While running, quickly press and hold the opposite direction on the D-pad to make Sonic screech to a halt. He'll skid for a short distance, based on how fast he was moving. [Name]

Output: Screech halt

Sonic the Hedgehog (1991) - Sonic News Network, the Sonic Wiki


Input: [Description] While standing still, press up on the D-pad to make Sonic gaze to the sky. As you hold up, the camera pans upward, giving you a view of Sonic's overhead surroundings. [Name]

Output: Look up

Sonic the Hedgehog (1991) - Sonic News Network, the Sonic Wiki


Input: [Description] While standing still, press down on the D-pad to make Sonic duck down. As you hold down, the camera pans downward, giving you a view of the stage beneath where Sonic stands. [Name]

Output: Crouch

Sonic the Hedgehog (1991) - Sonic News Network, the Sonic Wiki


Input: [Description] Often called the Spin Attack or just the roll in later games, pressing down on the D-pad while moving will make Sonic curl into a rolling attack. He'll remain in this position until you jump or slow down. The speed of Sonic's movement while in spin mode is based on how fast you're moving when you launch it, and also on the terrain Sonic rolls along. [Name]

Output: Super Sonic Spin Attack

Sonic the Hedgehog (1991) - Sonic News Network, the Sonic Wiki


Input: [Description] Renamed the Spin Jump in later games, pressing an action button at any time will make Sonic leap into the air with rolling attack. The height of the jump is proportional to how long you hold the button down. [Name]

Output: Super Sonic Spin Attack

Sonic the Hedgehog (1991) - Sonic News Network, the Sonic Wiki


Input: [Description] Certain blocks can be pushed by running up against them. Continue holding the D-pad against the offending cube to have Sonic push it along the ground. This sprite will be shown if you attempt this with an object that can't be pushed but won't harm you. [Name]

Output: Push

Sonic the Hedgehog (1991) - Sonic News Network, the Sonic Wiki


Input: [Description] Cash is king and money talks! Stack the cash quick! [Links] Read More [Game Guides]

Output: Quick Cash Guide


Input: [Description] Take out all the ctOS towers and unlock extra missions! [Links] Read More [Game Guides]

Output: ctOS Tower Guide


Input: [Description] Figure out which weapons you will be using in Watch Dogs! [Links] Read More [Game Guides]

Output: Weapon List: Unlock Special Weapons


Input: [Description] Bring down gangs and gather up skill points with this guide! [Links] Read More [Game Guides]

Output: Side Missions Guide


Input: [Description] Get cars, cash and weapons quickly with this guide! [Links] Read More [Game Guides]

Output: How To Unlock Almost Everything Quickly


Input: [Description] Figure out how to ditch the fuzz in style! [Links] Read More [Game Guides]

Output: Escape The Police


Input: [Description] Find all the weapons crates throughout the city! [Links] Read More [Game Guides]

Output: Weapons Trade Guide


Input: [Description] Craft explosives and city hacks with this guide! [Links] Read More [Game Guides]

Output: Crafting Guide


Input: [Description] Figure out which songs you will be jamming to during your hacking! [Links] Read More [Game Guides]

Output: Soundtrack List


Input: [Description] Walk through for the mission Sometimes You Still Lose [Links] Read More [Game Guides]

Output: Sometimes You Still Lose Guide


Input: [Description] Find out how to quickly get around the city! [Links] Read More [Game Guides]

Output: How To Fast Travel


Input: [Description] Walk through for the mission Dressed In Peels [Links] Read More [Game Guides]

Output: Dressed In Peels


Input: [Description] Walk through for the mission Hope Is A Sad Thing [Links] Read More [Game Guides]

Output: Hope Is A Sad Thing


Input: [Description] Walk through for the mission By Any Means Necessary [Links] Read More [Game Guides]

Output: By Any Means Necessary


Input: [Screen] Any [Cheat Code] ? [Result]

Output: List all console commands

UFO: Afterlight Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC


Input: [Screen] Global [Cheat Code] full_store [Result]

Output: +25 of each equipment type

UFO: Afterlight Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC


Input: [Screen] Global [Cheat Code] resource_all [Result]

Output: Get resources

UFO: Afterlight Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC


Input: [Screen] People [Cheat Code] add_experience [number] [Result]

Output: Add experience

UFO: Afterlight Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC


Input: [Screen] People [Cheat Code] finish_trainings [Result]

Output: Complete training for selected person

UFO: Afterlight Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC


Input: [Screen] Mission [Cheat Code] kill_enemies [Result]

Output: Kill all on map

UFO: Afterlight Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC


Input: [#] 1 [Voice Macro] Thanks [Usage]

Output: Thank nearby ally for heal, revive, repair, etc.


Input: [#] 2 [Voice Macro] Heal [Usage]

Output: Request to be healed by a nearby Combat Medic


Input: [#] 3 [Voice Macro] Repair [Usage]

Output: Request to be repaired by a nearby Engineer


Input: [#] 4 [Voice Macro] Ammo [Usage]

Output: Request Ammunition Package by a nearby Engineer


Input: [#] 5 [Voice Macro] Transport [Usage]

Output: Request transport by any nearby Vehicles


Input: [#] 6 [Voice Macro] Taunt [Usage]

Output: Taunt nearby player


Input: [#] 7 [Voice Macro] Help [Usage]

Output: Request help by a nearby ally


Input: [#] 8 [Voice Macro] Sorry [Usage]

Output: Apologize for mistake, such as accidentally shooting a nearby ally


Input: [#] 9 [Voice Macro] Confirm [Usage]

Output: Confirm question or statement by nearby ally


Input: [#] 0 [Voice Macro] Check Fire [Usage]

Output: Request ally to check their fire


Input: [Item] Tal Rasha’s Relentless Pursuit Of the wizard’s set’s items, this is the one everyone wants. It’s the only chest with IAS and therefore a must-have for many CMWW wizards. As for the random rolls, keep in mind that chest can roll up to 300 vitality which is huge. AR is the most wanted stat on TR chest, along with vit, armor, and life%. [Drawbacks]

Output: Since every wizard wants one, it’s still not quite cheap, and it’s almost impossible to get your hands on one with high AR and still have reasonably high other stats (unless you plan on selling your mother).

[Guide] Wizard Gear Guide [PRE 2.0 PATCH] - Wizard: The Ancient Repositories - Diablo III Class Forums - Forums - Diablo Fans


Input: [Item] Tyrael’s Might If you’re Archon and gearing up, this is a great choice, because it provides you with MS. Pick a random roll of your choice, the best one in terms of DPS being 3 sockets. [Drawbacks]

Output: If you want to match the DPS of a TR chest, you need 3 sockets and high gems, which makes it almost equally expensive. Once you get MS on bracers or pants, consider moving on.

[Guide] Wizard Gear Guide [PRE 2.0 PATCH] - Wizard: The Ancient Repositories - Diablo III Class Forums - Forums - Diablo Fans


Input: [Item] Zunimassa’s Marrow The witch doctor’s set has nice bonuses (130 int and 55 AR), which makes it an interesting target for us as well. Their chest has the same stats but AR instead of IAS. Not a bad choice if you’re not craving for IAS and own one or two pieces of the set already. [Drawbacks]

Output: Since IAS is quite important for almost all wizard builds, and EHP is easier to obtain than DPS at some point, consider Tal Rasha’s first.

[Guide] Wizard Gear Guide [PRE 2.0 PATCH] - Wizard: The Ancient Repositories - Diablo III Class Forums - Forums - Diablo Fans


Input: [Item] Blackthorne’s Surcoat If you’re a pure CMWW support wizard, your APS is fine and you just want to stack more EHP, this is great, especially since the pants and amulet are also nice items for CMWW and the set bonus isn’t bad either. Get a mix of int, vit, armor, or life% as random stats. [Drawbacks]

Output: In most cases, you would prefer the IAS from Tal Rasha chest over the slight EHP bonus this chest offers. It’s rather for gearing up if you’re on low budget.

[Guide] Wizard Gear Guide [PRE 2.0 PATCH] - Wizard: The Ancient Repositories - Diablo III Class Forums - Forums - Diablo Fans


Input: [Item] Archon Armor of Intelligence Highest possible int roll (up to 330!). [Drawbacks]

Output: Needs a lot of money and patience to get a lucky roll that has good other stats (high EHP, preferably).

[Guide] Wizard Gear Guide [PRE 2.0 PATCH] - Wizard: The Ancient Repositories - Diablo III Class Forums - Forums - Diablo Fans


Input: [Item] Rare chest Despite the great choice of set and legendary chests, a rare chest might be worth a look, too. If you don’t need the IAS from Tal Rasha’s or the MS from Tyrael’s, you can get all other important stats from any rare as well – int, vit, AR, armor, sockets. [Drawbacks]

Output: Even a godly roll won’t make it to BiS.

[Guide] Wizard Gear Guide [PRE 2.0 PATCH] - Wizard: The Ancient Repositories - Diablo III Class Forums - Forums - Diablo Fans


Input: [Bandscore] Band 9 [Skill level] Expert user [Description]

Output: You have a full operational command of the language. Your use of English is appropriate, accurate and fluent, and you show complete understanding.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 8 [Skill level] Very good user [Description]

Output: You have a fully operational command of the language with only occasional unsystematic inaccuracies and inappropriate usage. You may misunderstand some things in unfamiliar situations. You handle complex detailed argumentation well.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 7 [Skill level] Good user [Description]

Output: You have an operational command of the language, though with occasional inaccuracies, inappropriate usage and misunderstandings in some situations. Generally you handle complex language well and understand detailed reasoning.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 6 [Skill level] Competent user [Description]

Output: Generally you have an effective command of the language despite some inaccuracies, inappropriate usage and misunderstandings. You can use and understand fairly complex language, particularly in familiar situations.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 5 [Skill level] Modest user [Description]

Output: You have a partial command of the language, and cope with overall meaning in most situations, although you are likely to make many mistakes. You should be able to handle basic communication in your own field.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 4 [Skill level] Limited user [Description]

Output: Your basic competence is limited to familiar situations. You frequently show problems in understanding and expression. You are not able to use complex language.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 3 [Skill level] Extremely limited user [Description]

Output: You convey and understand only general meaning in very familiar situations. There are frequent breakdowns in communication.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 2 [Skill level] Intermittent user [Description]

Output: You have great difficulty understanding spoken and written English.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 1 [Skill level] Non-user [Description]

Output: You have no ability to use the language except a few isolated words.

Understand how to calculate your IELTS scores


Input: [Bandscore] Band 0 [Skill level] Did not attempt the test [Description]

Output: You did not answer the questions.

Understand how to calculate your IELTS scores


Input: [Trait] Infants, Children & Adolescents [Matrism (not armored)] More indulgence [Patrism (armored)]

Output: Less indulgence

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] More physical affection [Patrism (armored)]

Output: Less physical affection

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Infants not traumatized [Patrism (armored)]

Output: Infants traumatized

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Absence of pain in initiations [Patrism (armored)]

Output: Painful initiations

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Children's democracies [Patrism (armored)]

Output: Dominated by family

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Mixed sex children's houses [Patrism (armored)]

Output: Sex-segregated houses or military, or age villages

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Trait] Sexuality [Matrism (not armored)] Permissive attitude [Patrism (armored)]

Output: Restrictive attitude

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] No genital mutilations [Patrism (armored)]

Output: Genital mutilations

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] No female virginity taboo [Patrism (armored)]

Output: Female virginity taboo

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Adolescent lovemaking freely permitted [Patrism (armored)]

Output: Adolescent lovemaking severely censured

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Absence of homosexual tendence or strong taboo [Patrism (armored)]

Output: Homosexual tendency plus severe taboo

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Absence of incest tendency or taboo [Patrism (armored)]

Output: Incest tendency plus severe taboo

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Absence of concubinage or prostitution [Patrism (armored)]

Output: Concubinage and/or prostitution may exist

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Trait] Women [Matrism (not armored)] More freedom [Patrism (armored)]

Output: Limits on freedom

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Equal status [Patrism (armored)]

Output: Inferior status

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] No vaginal blood taboo [Patrism (armored)]

Output: Vaginal blood taboo (hymenal, menstrual & childbirth blood)

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Will chose own mate [Patrism (armored)]

Output: Cannot choose own mate

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Can divorce at will [Patrism (armored)]

Output: Cannot divorce at will

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Females control own fertility [Patrism (armored)]

Output: Males control female fertility

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Trait] Cultural & Family Structure [Matrism (not armored)] Democratic [Patrism (armored)]

Output: Authoritarian

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Egalitarian [Patrism (armored)]

Output: Hierarchal

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Matrilineal [Patrism (armored)]

Output: Patrilineal

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Matrilocal [Patrism (armored)]

Output: Patrilocal

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Non-compulsive monogamy [Patrism (armored)]

Output: Compulsive lifelong monogamy

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Rarely polygamous [Patrism (armored)]

Output: Often polygamous

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] No full-time military [Patrism (armored)]

Output: Military caste structures

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Nonviolent [Patrism (armored)]

Output: Violent, sadistic

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Trait] Religion & Beliefs [Matrism (not armored)] Pleasure welcomed and institutionalized [Patrism (armored)]

Output: Asceticism, avoidance of pleasure

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Sontaneity, nature worshiped [Patrism (armored)]

Output: Inhibition, fear of nature

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] No full-time religious specialists [Patrism (armored)]

Output: Full-time religious specialists

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Male or female shamans [Patrism (armored)]

Output: Male shamans

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Matrism (not armored)] Absence of strict codes [Patrism (armored)]

Output: Strict behavior codes

James DeMeo, Origin and Diffusion of Patrism in Saharasia


Input: [Fractal] Aquatic Ruins [Boss] Giant Jellyfish [Agony attack description]

Output: Players receive agony when the boss consumes them. This isn’t lethal as downed players can quickly rally by attacking the low health jellyfish adds nearby.

GW2 Fractal of the Mists FOTM guide - Dulfy


Input: [Fractal] Cliffside [Boss] Legendary Archdiviner [Agony attack description]

Output: Red circles on the ground and white AoEs when the boss gets to <50% when you fight him a second time. Both can be dodged. The white AoE requires timing on the dodges based on the cues(see Cliffside Fractal)

GW2 Fractal of the Mists FOTM guide - Dulfy


Input: [Fractal] Snowblind [Boss] Son of Svanir Shaman [Agony attack description]

Output: Red circles on the ground when the boss ports up. 100% avoidable, see Snowblind fractal for safe spot to stand in.

GW2 Fractal of the Mists FOTM guide - Dulfy


Input: [Fractal] Swampland [Boss] Mossman & Bloomhunger [Agony attack description]

Output: Mossman throws axes with agony that can be dodged or reflected (put up reflect stuff when Mossman comes out of stealth) Bloomhunger’s attacks (red circles on the ground) will inflict agony on you if you stand in them. Don’t stand in water as the red circles are harder to see. Can be blocked by reflection shields etc

GW2 Fractal of the Mists FOTM guide - Dulfy


Input: [Fractal] Underground Facility [Boss] Dredge Powersuit & Ice elemental [Agony attack description]

Output: Dredge Powersuit has a AoE stomps with a roomwide agony that can be avoided by dodging twice in a row or use special class specific skills (watch for the stability icon on the Powersuit as it will appear shortly before the agony stomp). Ice elemental have red circles with agony that can be avoided and seems all of his AoEs have agony with them. Just max range him.

GW2 Fractal of the Mists FOTM guide - Dulfy


Input: [Fractal] Urban Battlegrounds [Boss] Captain Ashym [Agony attack description]

Output: He has a proximity based fire AoE that causes agony to all nearby foes (this wipe out all the charrs) at 50% HP (preceded by a frontal pull) and then casts rain of fireballs that inflict agony on anyone standing in them. Just circle strafe.

GW2 Fractal of the Mists FOTM guide - Dulfy


Input: [Fractal] Volcanic Fractal [Boss] Legendary Grawl Shaman [Agony attack description]

Output: Agony is applied to the arrow he shoots at random group members. This can be either dodged or blocked with projectile reflections. This arrow will often miss as you are constantly moving anyways during this fight.

GW2 Fractal of the Mists FOTM guide - Dulfy


Input: [Fractal] Uncategorized [Boss] Raving Asura [Agony attack description]

Output: The asura will shoot a chain of arcing lighting balls at random players. Each of these balls inflicts agony so you will need to dodge towards the boss to avoid them all. This agony attack can also be reflected or have someone kite the asura around the pillars while the rest of the group kill the golems.

GW2 Fractal of the Mists FOTM guide - Dulfy


Input: [Card Name] Informational Card 1 [Amount in Deck] 1 [Text]

Output: Contains additional game rules: Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a residential living space. Opponents attack and defend by playing cards, some of which must utilize local features such as chairs, tables, brooms, and refrigerators. Generally, players use their right pocket as their draw pile and their left pocket as their discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket. Each match should settle a dispute you have with the person. participants are encouraged to act out the fight. Movie quality sound effects such as crashes and explosions can be easily and cheaply simulated by using the mouth. Ham it up, show off your Bruce Lee moves.


Input: [Card Name] Informational Card 2 [Amount in Deck] 1 [Text]

Output: Contains the game rules and website: Before the Match: Building the level - choose at least five rooms connected in a linear sequence You Begin in the middle of the level To Win, knock your opponent back off his edge of the level. You must be in the same room as him to deliver the finishing blow. During Your Turn: Draw cards until you have 3 in your hand Play as many cards as you'd like, in any order. After you announce your card, discard it and act it out. Discard any cards you don't want Some cards have an additional bonus ability you can use if a certain object is handy. In many cases the card will destroy that object, meaning it cannot be used again during this match.


Input: [Card Name] Pope Card [Amount in Deck] 1 [Text]

Output: The bearer of this card is a blah blah blah


Input: [Card Name] Attack (Chair) [Amount in Deck] 2 [Text]

Output: Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room. Power Attack: Destroy a chair. Your opponent is also considered knocked down and cannot voluntarily move. The next time he plays a card which would allow him to move, he stands up instead of moving to an adjacent room.


Input: [Card Name] Attack (Push) [Amount in Deck] 2 [Text]

Output: Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room. Power Attack: Destroy a set of shelves. You push your opponent into them, forcing him back an additional room.


Input: [Card Name] Attack (Slam) [Amount in Deck] 2 [Text]

Output: Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room. Power Attack: Destroy a table, desk, or counter. You slam your opponent on top of it, forcing him back an additional room.


Input: [Card Name] Attack (Smash) [Amount in Deck] 2 [Text]

Output: Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room. Power Attack: Destroy a TV or computer monitor. You smash your opponent with it, forcing him back an additional room.


Input: [Card Name] Attack (Broom) [Amount in Deck] 1 [Text]

Output: Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room. Weapon: If there is a broom present, after you play this card, return it to your hand instead of discarding it. You may only do this once per turn. You may not move weapons to other rooms.


Input: [Card Name] Attack (Frying Pan) [Amount in Deck] 1 [Text]

Output: Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room. Weapon: If there is a frying pan present, after you play this card, return it to your hand instead of discarding it. You may only do this once per turn. You may not move weapons to other rooms.


Input: [Card Name] Throw Stuff (Lamp) [Amount in Deck] 2 [Text]

Output: Play this card when your opponent is in an adjacent room. You throw things at your opponent until he is forced back 1 room. Power Attack: Destroy a lamp. Your attack forces your opponent back an additional room.


Input: [Card Name] Throw Stuff (From the Fridge) [Amount in Deck] 1 [Text]

Output: Play this card when your opponent is in an adjacent room. You throw things at your opponent until he is forced back 1 room. Power Attack: Destroy a refrigerator. You throw all of its contents, forcing your opponent back an additional room.


Input: [Card Name] Throw Stuff (Garbage) [Amount in Deck] 2 [Text]

Output: Play this card when your opponent is in an adjacent room. You throw things at your opponent until he is forced back 1 room. Power Attack: Destroy a garbage can. You throw all of its contents, forcing your opponent back an additional room.


Input: [Card Name] Attack and Move [Amount in Deck] 4 [Text]

Output: Play this card when in the same room as your opponent. Knock your opponent back 1 room and then move 1 room. You may skip either the movement or attack.


Input: [Card Name] Move and Attack [Amount in Deck] 4 [Text]

Output: Play this card when your opponent is in an adjacent room. You may move into your opponent's room and then knock him back 1 room. You may skip the attack and use this as a move instead.


Input: [Card Name] Move [Amount in Deck] 10 [Text]

Output: Move to an adjacent room. You may not pass your opponent.


Input: [Card Name] Double Move [Amount in Deck] 4 [Text]

Output: Move up to 2 rooms. You may not pass your opponent.


Input: [Card Name] Block [Amount in Deck] 4 [Text]

Output: Play this card when your opponent forces you to move. Reduce forced movement by 1 room. No objects are destroyed by the attack.


Input: [Card Name] Block and Counter [Amount in Deck] 2 [Text]

Output: Play this card when your opponent forces you to move. Reduce forced movement by 1 room. No objects are destroyed by the attack. If you are still in the same room as your opponent, and you have a red card, you may play it immediately.


Input: [Card Name] Guardian [Amount in Deck] 2 [Text]

Output: Put this card down in the same room as you. You summon a monster which blocks your opponent from passing that room. It can be killed/discarded by any attack.


Input: [Card Name] Steal [Amount in Deck] 1 [Text]

Output: Play this card when in the same room as your opponent and he has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. Return it to your opponent's discard pile after it is played.


Input: [Card Name] Focus [Amount in Deck] 1 [Text]

Output: Play this card at any time, even if it's not your turn. Draw 2 cards and put them in your hand.


Input: [Name] Thistledown [Subspecies] Arboreal [Class] Dependent [Notes] Former Life stage alt. [Gender]

Output: Hermaphrodite

Skiltaire - WikiFur, the furry encyclopedia

Past Characters


Input: [Name] Perion [Subspecies] Arboreal [Class] Interdependent [Notes] Former Life stage alt. [Gender]

Output: Male

Skiltaire - WikiFur, the furry encyclopedia

Past Characters


Input: [Name] Samsur [Subspecies] Arboreal [Class] Unknown [Notes] Former Life stage alt. [Gender]

Output: Male

Skiltaire - WikiFur, the furry encyclopedia

Past Characters


Input: [Name] Opafire [Subspecies] Hybrid [Class] Unknown [Notes] Reason for expiration unknown. [Gender]

Output: Hermaphrodite

Skiltaire - WikiFur, the furry encyclopedia

Past Characters


Input: [Name] Murlie [Subspecies] Arboreal [Class] Feral [Notes] Former Life stage alt. [Gender]

Output: Female

Skiltaire - WikiFur, the furry encyclopedia

Past Characters


Input: [Name] Argyle [Subspecies] Arboreal [Class] Feral [Notes] Former Life stage alt. [Gender]

Output: Female

Skiltaire - WikiFur, the furry encyclopedia

Past Characters


Input: [Name] Iyur [Subspecies] Arboreal [Class] Feral [Notes] Former Life stage alt. [Gender]

Output: Female

Skiltaire - WikiFur, the furry encyclopedia

Past Characters


Input: [Name] Lessa [Subspecies] Arboreal [Class] Unknown [Notes] Reason for expiration unknown. [Gender]

Output: Female

Skiltaire - WikiFur, the furry encyclopedia

Past Characters


Input: [0] Neutral attack [Damage] 2% (hit 1), 3% (hit 2), 5% (hit 3) (10% total) [Description]

Output: Toon Link swings his sword downwards, spins around in a circle and swings his sword in front of him, then swings his sword upwards while jumping.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Forward tilt [Damage] 10% (body), 11% (blade), 12% (tip) [Description]

Output: Toon Link slashes in an arc above him, starting from behind his head and ending in front of him. The beginning of the attack can hit enemies behind him.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Up tilt [Damage] 9% [Description]

Output: Toon Link does a quick overhead swipe. It acts similarly to his up smash, except slightly faster and less powerful. The knockback from this move is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on an enemy that is at a low percent.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Down tilt [Damage] 9% [Description]

Output: Toon Link kneels and jabs his sword outward. There is an electric hitbox on the tip of the sword that meteor smashes opponents. This attack is similar in appearance to Marth's down-tilt.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Dash attack [Damage] 10% (clean), 8% (late) [Description]

Output: Toon Link lunges forward, holding his sword in front of him. If a clean hit is scored, it will send enemies at a horizontal trajectory, making it a powerful edgeguarding tool. This move also has a late hitbox, punishing opponents that recover high trying to avoid an edgeguard.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Forward smash [Damage] 16% [Description]

Output: Toon Link spins his sword once behind, then leaps forward while swinging his sword above his head, similar to a jump attack from the Zelda series. It is very powerful, has great range, and sends opponents at a good angle, but it has significant starting lag. This move is very effective against opponents hard-to-sweetspot recoveries like Ness'.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Up smash [Damage] 13% (base), 13% (tip) [Description]

Output: Toon Link swings his sword above his head. It is a slower, more powerful version of up tilt. It can be used as an effective juggling tool against some characters, but it doesn't KO until relatively late.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Down smash [Damage] 13%/15% (front/body), 12% (back) [Description]

Output: Toon Link quickly sweeps the sword across the ground in front of him and then behind him. The first hit of this move has higher knockback than the second hit. This move is a good horizontal KO move due to its good speed, decent knockback, and nice knockback angle.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Neutral aerial [Damage] 12% (first hit), 9% (second hit) [Description]

Output: Toon Link quickly slashes in front of him then behind him. It is an excellent move to SHFFL, and is also a good shield pressure option.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Forward aerial [Damage] 8%/11% (body/arm), 14% (sword) [Description]

Output: After a very brief delay, Toon Link slashes his sword in front of him from below him to above him. It serves as a good combo finisher due to its good knockback. The sword's tip deals more knockback than the other parts of the move.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Back aerial [Damage] 10% [Description]

Output: Toon Link quickly slashes his sword behind him from below him to above him. This is a very good combo move, sending opponents above and behind Toon Link and leading into another aerial attack or an up special.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Up aerial [Damage] 15% (clean), 12% (late) [Description]

Output: Toon Link holds his sword upwards. It has very long lasting hitboxes which can makes it a strong combo extender.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Down aerial [Damage] Initial: 14% (early), 17% (late); Firespike: 16% (early), 21% (late), 8% (bounce hit) [Description]

Output: Toon Link grips onto the handle of his blade and falls downward with it underneath him. The hilt of the sword has a powerful hitbox that applies a flame effect onto the opponent while spiking them, while the other hitboxes have very powerful vertical knockback. If an opponent or shield is hit, the player will 'bounce' off with the sword and potentially hit multiple times, dealing lower damage and fixed, light knockback.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Grab aerial [Damage] 4% [Description]

Output: Toon Link uses his hookshot while in the air. It is useful for spacing due to its long range, and can be useful as an alternate recovery option. This move can also be used while Toon Link is holding a bomb, allowing him to recover with a bomb in his hands.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Grab [Damage] — [Description]

Output: Toon Link extends his hookshot, grabbing anyone hit by the tip of it.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Pummel [Damage] 3% [Description]

Output: Toon Link hits his opponents with the hilt of his sword.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Forward throw [Damage] 3% (hit), 4% (throw) (7% total) [Description]

Output: Toon Link shoves his opponent forwards using his shoulder. It is a good DI mixup; if the opponent doesn't DI correctly, allowing for an aerial or up special followup.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Back throw [Damage] 3% (hit), 4% (throw) (7% total) [Description]

Output: Toon Link rolls backward and flings the opponent behind him. This throw does not cause tumbling until mid-percents.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Up throw [Damage] 4% (hit), 5% (throw) (7% total) [Description]

Output: Toon Link tosses his opponent upward and hits them with his sword. This throw has high base knockback, making it an effective combo starter until very high percents.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Down throw [Damage] 2% (hit), 4% (throw) (7% total) [Description]

Output: Toon Link slams his opponent against the ground. It can be a very effective combo starter on all characters, leading into many different moves.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Floor attack (front) [Damage] 6% [Description]

Output: Toon Link does two quick swipes to either side of him.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Floor attack (back) [Damage] 6% [Description]

Output: Toon Link does two quick swipes to either side of him.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Floor attack (trip) [Damage] 5% [Description]

Output: Toon Link slashes in front of him and then behind him.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Edge attack (fast) [Damage] 8% [Description]

Output: Toon Link flips onto the stage and slashes from head to toe.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Edge attack (slow) [Damage] 10% [Description]

Output: Toon Link slowly gets up and stabs forward.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Neutral special [Name] Hero's Bow [Damage] 6-11%, 3% (grounded arrows) [Description]

Output: Toon Link pulls out a bow and shoots a fiery arrow. Holding the special button will charge the attack, increasing the damage the arrow deals and how far the arrow flies. The arrows stick into the stage, dealing small damage with no knockback to any opponents that walk over it. The arrow's low trajectory can be used to hinder opponent's recovery and apply pressure to an offstage opponent, potentially leading to an easy edgeguard.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Side special [Name] Boomerang [Damage] 19% (close), 7% (far), 3% (return) [Description]

Output: Toon Link throws his trusty boomerang out in front of him. The boomerang can be angled sideways, diagonally upwards, or diagonally downwards. If the boomerang hits an opponent right at the start of the move, it will deal increased damage and knockback. Toon Link can only have one boomerang out at a time; if side special is used while Toon Link already has a boomerang out, the animation will play but Toon Link will not throw a boomerang.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Up special [Name] Spin Attack [Damage] 11%-19% (ground), 17-8% (air) [Description]

Output: Toon Link spins around while holding his sword out. When used on the ground, it is a very damaging multi-hit move, and in the air it is a powerful finisher which decreases in damage over time, similarly to a sex kick. The move can be charged on the ground, increasing damage and knockback as well as increasing the distance that Toon Link can move sideways during the move. This move is an amazing finisher when used in the air, netting KOs as early as 80% on some characters, and is an effective out-of shield option on the ground.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Down special [Name] Bomb [Damage] 13% total [Description]

Output: Toon Link pulls out a bomb. Toon Link can throw the bomb upwards, downwards, left, or right, and if he is in the air he can press the grab button to drop the bomb on the ground. If Toon Link drops a bomb while he is close to the ground, the bomb will land on the ground and not explode until the bomb's timer runs out, but other players can pick up the bombs. The blast radius of the bombs are more similar to Young Link's bombs rather than Toon Link's Brawl bombs, in that the blast radius is quite small and the bomb hits multiple times, dealing fewer damage the further the target is from the bomb. This move is a very good move for setting up combos due to its fixed knockback, possibly leading into many different moves.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [0] Final Smash [Name] Triforce Slash [Damage] 5% (trapping), 4% (hits 1-15), 18% (hit 16) (78% total) [Description]

Output: Toon Link traps the opponent and strikes them with many quick slashes before ending with an impressive final blow.

Toon Link (PM) - SmashWiki, the Super Smash Bros. wiki


Input: [Cost (Teeth)] 5 [Description] Sentry Guns you place can sustain more damage. [Upgrade]

Output: Sentry Armor

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 5 [Description] Armor Piercing Ammo will inflict increased damage. [Upgrade]

Output: High Grade Armor Piercing Ammo

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 10 [Description] With armor equipped, this will periodically stun attackers. [Upgrade]

Output: Stun Armor

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 10 [Description] Shortens the time it takes for you to get revived. [Upgrade]

Output: Faster Revive

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 5 [Description] Regenerate Health Faster [Upgrade]

Output: Faster Health Regeneration

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 10 [Description] Increases the damage of all attacks by 5%. [Upgrade]

Output: Damage Upgrade

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 5 [Description] Take less damage from exploding Seekers. [Upgrade]

Output: Seeker Explosion Protection

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 40 [Description] Start with a Locker Key on missions with lockers. [Upgrade]

Output: Start with a Locker Key

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 5 [Description] Incendiary Ammo does more total damage. [Upgrade]

Output: Higher Quality Incendiary Ammo

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 20 [Description] Start each game with an extra Skill Point. [Upgrade]

Output: Start with a Skill Point

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 50 [Description] With this upgrade, players who use a hypno-knife on a Rhino can turn him into a valuable ally. [Upgrade]

Output: Hypno-Knife a Rhino

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 20 [Description] A stowed Riot Shield will burn enemies while blocking attacks from the rear. [Upgrade]

Output: Flaming stowed Riotshield

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 20 [Description] Start with an extra $1000. [Upgrade]

Output: More Cash

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 30 [Description] Electrically charges the knife so that a successful melee will arc electricity to nearby Cryptids, stunning them. The Electric Knife has a recharge time of 4 seconds. [Upgrade]

Output: Electric Knife

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 40 [Description] Sniper Rifle hits are always critical and kills will earn more cash. [Upgrade]

Output: Sniper Deadeye

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Cost (Teeth)] 25 [Description] Flinch less when taking damage. [Upgrade]

Output: Toughness

Extinction - The Call of Duty Wiki - Black Ops II, Ghosts, and more!


Input: [Element] Fire [Seasonal: North] Hot & Wet [Seasonal: South] Cold & Dry [Elemental Qualities]

Output: Hot & Dry

Astrology on the Web: Elemental Qualities


Input: [Element] Earth [Seasonal: North] Hot & Wet [Seasonal: South] Cold & Dry [Elemental Qualities]

Output: Cold & Dry

Astrology on the Web: Elemental Qualities


Input: [Element] Air [Seasonal: North] Hot & Wet [Seasonal: South] Cold & Dry [Elemental Qualities]

Output: Hot & Wet

Astrology on the Web: Elemental Qualities


Input: [Element] Water [Seasonal: North] Hot & Dry [Seasonal: South] Cold & Wet [Elemental Qualities]

Output: Cold & Wet

Astrology on the Web: Elemental Qualities


Input: [Element] Fire [Seasonal: North] Hot & Dry [Seasonal: South] Cold & Wet [Elemental Qualities]

Output: Hot & Dry

Astrology on the Web: Elemental Qualities


Input: [Element] Earth [Seasonal: North] Hot & Dry [Seasonal: South] Cold & Wet [Elemental Qualities]

Output: Cold & Dry

Astrology on the Web: Elemental Qualities


Input: [Element] Air [Seasonal: North] Cold & Dry [Seasonal: South] Hot & Wet [Elemental Qualities]

Output: Hot & Wet

Astrology on the Web: Elemental Qualities


Input: [Element] Water [Seasonal: North] Cold & Dry [Seasonal: South] Hot & Wet [Elemental Qualities]

Output: Cold & Wet

Astrology on the Web: Elemental Qualities


Input: [Element] Fire [Seasonal: North] Cold & Dry [Seasonal: South] Hot & Wet [Elemental Qualities]

Output: Hot & Dry

Astrology on the Web: Elemental Qualities


Input: [Element] Earth [Seasonal: North] Cold & Wet [Seasonal: South] Hot & Dry [Elemental Qualities]

Output: Cold & Dry

Astrology on the Web: Elemental Qualities


Input: [Element] Air [Seasonal: North] Cold & Wet [Seasonal: South] Hot & Dry [Elemental Qualities]

Output: Hot & Wet

Astrology on the Web: Elemental Qualities


Input: [Element] Water [Seasonal: North] Cold & Wet [Seasonal: South] Hot & Dry [Elemental Qualities]

Output: Cold & Wet

Astrology on the Web: Elemental Qualities


Input: [Clairvoyance Level] Level 1 [What You Can See With Spies]

Output: Idea of resources, but not gold

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 2 [What You Can See With Spies]

Output: Exact # of resources, but not gold

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 3 [What You Can See With Spies]

Output: Idea of troops

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 4 [What You Can See With Spies]

Output: Exact # of troops

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 5 [What You Can See With Spies]

Output: Type of troops

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 6 [What You Can See With Spies]

Output: Wilderness owner

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 7 [What You Can See With Spies]

Output: Idea of researches levels

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 8 [What You Can See With Spies]

Output: Exact research levels

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 9 [What You Can See With Spies]

Output: Exact # of gold

Farming Cities - Dragons Of Atlantis Wiki


Input: [Clairvoyance Level] Level 10 [What You Can See With Spies]

Output: Last Login time/date in GMT

Farming Cities - Dragons Of Atlantis Wiki


Input: [Name] Community Arts Council of the Saanich Peninsula [Capacity] 40 [Event Frequency] Frequently [Stage] no [Sound] no [Specs] full specs [Type]

Output: Irregular Venue

Venue Finder - Arts Victoria Online Directory


Input: [Name] The Ministry of Casual Living [Event Frequency] Unknown [Stage] no [Sound] no [Specs] full specs [Type]

Output: Irregular Venue

Venue Finder - Arts Victoria Online Directory


Input: [Name] Ground Zero Printmakers Studio GZPS [Event Frequency] Frequently [Stage] ? [Sound] ? [Specs] full specs [Type]

Output: Irregular Venue

Venue Finder - Arts Victoria Online Directory


Input: [Name] Sons of Norway [Capacity] 150 [Event Frequency] Regularly [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: Multi-Purpose / Hall

Venue Finder - Arts Victoria Online Directory


Input: [Name] Vic Theatre [Capacity] 213 [Event Frequency] Regularly [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: Theatre

Venue Finder - Arts Victoria Online Directory


Input: [Name] Langham Court Theatre [Capacity] 177 [Event Frequency] Never [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: Theatre

Venue Finder - Arts Victoria Online Directory


Input: [Name] My Bar and Grill [Event Frequency] Frequently [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: Pub

Venue Finder - Arts Victoria Online Directory


Input: [Name] Intrepid Theatre Club [Capacity] 50 [Event Frequency] Frequently [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: Theatre

Venue Finder - Arts Victoria Online Directory


Input: [Name] Art Atelier 546 [Capacity] 200 [Event Frequency] Regularly [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: unknown

Venue Finder - Arts Victoria Online Directory


Input: [Name] Hermann's Jazz Club [Capacity] 150 [Event Frequency] Regularly [Stage] no [Sound] Yes [Specs] full specs [Type]

Output: Restaurant

Venue Finder - Arts Victoria Online Directory


Input: [Name] Bartholomews Pub [Capacity] 0 [Event Frequency] Regularly [Stage] no [Sound] ? [Specs] full specs [Type]

Output: Pub

Venue Finder - Arts Victoria Online Directory


Input: [Name] Dales Gallery [Capacity] 75 [Event Frequency] Frequently [Stage] no [Sound] Yes [Specs] full specs [Type]

Output: Multi-Purpose / Hall

Venue Finder - Arts Victoria Online Directory


Input: [Name] the fifty fifty arts collective [Event Frequency] Rarely [Stage] no [Sound] no [Specs] full specs [Type]

Output: unknown

Venue Finder - Arts Victoria Online Directory


Input: [Name] Troublemakers [Event Frequency] Frequently [Stage] ? [Sound] ? [Specs] full specs [Type]

Output: unknown

Venue Finder - Arts Victoria Online Directory


Input: [Name] Sunset Labs [Capacity] 100 [Event Frequency] Frequently [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: Multi-Purpose / Hall

Venue Finder - Arts Victoria Online Directory


Input: [Name] Gage Gallery Arts Collective [Capacity] 50 [Event Frequency] Regularly [Stage] no [Sound] no [Specs] full specs [Type]

Output: Irregular Venue

Venue Finder - Arts Victoria Online Directory


Input: [Name] Bard & Banker [Capacity] 320 [Event Frequency] Regularly [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: Pub

Venue Finder - Arts Victoria Online Directory


Input: [Name] Winchester Galleries - Oak Bay [Capacity] 60 [Event Frequency] Regularly [Stage] ? [Sound] ? [Specs] full specs [Type]

Output: unknown

Venue Finder - Arts Victoria Online Directory


Input: [Name] Greater Victoria Public Library - Central Branch [Capacity] 65 [Event Frequency] Occasionally [Stage] no [Sound] no [Specs] full specs [Type]

Output: unknown

Venue Finder - Arts Victoria Online Directory


Input: [Name] Merlin's Sun Inc. [Capacity] 50 [Event Frequency] Occasionally [Stage] Yes [Sound] Yes [Specs] full specs [Type]

Output: Irregular Venue

Venue Finder - Arts Victoria Online Directory


Input: [Name] Express Paid Surveys [List Rating] Good 10/10 [Safety Rating] No Risk [Notes] Great bonus of free access to there mystery shopping site. [Visit Site] Click Here [Review]

Output: One of the best all round survey directory available. Click Here For Full Review.


Input: [Name] Maximum Paid Surveys [List Rating] Good 9/10 [Safety Rating] No Risk [Notes] Highly Recommended [Visit Site] Click Here [Review]

Output: One of , if not the biggest directories available and also the best. Click Here For Full Review


Input: [Name] Paid For Free [List Rating] Good 8/10 [Safety Rating] No Risk [Notes] None [Visit Site] Click Here [Review]

Output: Great all round surveys directory.


Input: [Name] Survey Hawk [List Rating] Average 6/10 [Safety Rating] No Risk [Notes] UK residents Highly Recommended [Visit Site] Click Here [Review]

Output: Great directory for UK residents but only average for anyone else . Click Here For Full Review


Input: [Name] Top Dollar Surveys [List Rating] Good 7/10 [Safety Rating] No Risk [Notes] Poor customer service and site layout. [Visit Site] Click Here [Review]

Output: Members won’t have any reason to complain with a solid list. Click Here For Full Review.


Input: [Name] Daily Paid Surveys [List Rating] Good 7/10 [Safety Rating] N/A [Notes] New so not yet an established directory [Visit Site] Click Here [Review]

Output: New site that still needs to improve. Good list though. Click Here For Review.


Input: [Name] Surveys For Checks [List Rating] Good 8/10 [Safety Rating] No Risk [Notes] None [Visit Site] Click Here [Review]

Output: Better list of companies than most and nice lay out for members to navigate


Input: [Name] Great Net Money [List Rating] Good 7/10 [Safety Rating] N/A [Notes] New so not yet an established directory [Visit Site] Click Here [Review]

Output: Another new site that offers a decent enough list but needs to improve slightly to be recommended


Input: [Name] Paid Surveys Etc. [List Rating] Good 8/10 [Safety Rating] Medium Risk [Notes] Personally I’ve had no problems but apparently the risk is there [Visit Site] Click Here [Review]

Output: A very good list but links to red sites according to web safety software. Click Here For Full Review


Input: [Description] How much damage the soldier can take. [Attribute]

Output: HP


Input: [Description] Resistance to psionics and panic. Also a factor in psionic testing, and the successful use of psionic abilities. [Attribute]

Output: Will


Input: [Description] How accurate the unit is. [Attribute]

Output: Aim


Input: [Description] How difficult the unit is to hit. [Attribute]

Output: Defense


Input: [Description] Chance that a successful hit will be a critical hit. [Attribute]

Output: Critical Hit Chance


Input: [Description] Critical hit damage. [Attribute]

Output: Critical Hit Damage


Input: [Description] Movement ÷ 1.625 = Maximum number of tiles a soldier can move each turn. A hidden stat, the only way to determine it in-game is by observation. [Attribute]

Output: Movement


Input: [Description] XCOM soldiers have a 27-tile sight radius. Hidden stat. [Attribute]

Output: Sight Radius


Input: [Skill] Endurance [Level]

Output: Great

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Athletics [Level]

Output: Good

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Might [Level]

Output: Good

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Melee Weapons [Level]

Output: Good

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Leadership [Level]

Output: Fair

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Alertness [Level]

Output: Fair

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Resolve [Level]

Output: Fair

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Academics [Level]

Output: Fair

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Fists [Level]

Output: Average

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Intimidation [Level]

Output: Average

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Survival [Level]

Output: Average

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Artificer [Level]

Output: Average

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Empathy [Level]

Output: Average

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Skill] Ranged Weapons [Level]

Output: Average

Risca Lindemann | The Border Kingdoms | Obsidian Portal


Input: [Gear] Water Capacity [Run/Zipline/Run] 2L per person [Paddle] 1L per person [Run]

Output: 2L per person

Big Mountain AR @ America's Mountain 2012 - Adventure Racing, Athletic and Adventure Events | Colorado Springs, CO


Input: [Gear] Sufficient food for the duration of leg [Run/Zipline/Run] per person [Paddle] per person [Run]

Output: per person

Big Mountain AR @ America's Mountain 2012 - Adventure Racing, Athletic and Adventure Events | Colorado Springs, CO


Input: [Gear] Emergency Blanket [Run/Zipline/Run] per person [Paddle] per person [Run]

Output: per person

Big Mountain AR @ America's Mountain 2012 - Adventure Racing, Athletic and Adventure Events | Colorado Springs, CO


Input: [Gear] Whistle [Run/Zipline/Run] per person [Paddle] per person [Run]

Output: per person

Big Mountain AR @ America's Mountain 2012 - Adventure Racing, Athletic and Adventure Events | Colorado Springs, CO


Input: [Gear] First Aid Kit [Run/Zipline/Run] per team [Paddle] per team [Run]

Output: per team

Big Mountain AR @ America's Mountain 2012 - Adventure Racing, Athletic and Adventure Events | Colorado Springs, CO


Input: [Gear] Cell Phone [Run/Zipline/Run] per team [Paddle] per team [Run]

Output: per team

Big Mountain AR @ America's Mountain 2012 - Adventure Racing, Athletic and Adventure Events | Colorado Springs, CO


Input: [Gear] Map (provided) [Run/Zipline/Run] per team [Paddle] per team [Run]

Output: per team

Big Mountain AR @ America's Mountain 2012 - Adventure Racing, Athletic and Adventure Events | Colorado Springs, CO


Input: [Gear] Compass [Run/Zipline/Run] per team [Paddle] per team [Run]

Output: per team

Big Mountain AR @ America's Mountain 2012 - Adventure Racing, Athletic and Adventure Events | Colorado Springs, CO


Input: [Name] Arackulele [Incubation] 42:00:00 [Type] Etherealmech, Etherealghost [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Bellowfish [Incubation] 42:00:00 [Type] Etherealmech, Etherealshard [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Blabbit [Incubation] 19:00:00 [Type] Water [You've Obtained] Login to add [Rarity]

Output: Limited

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Boodoo [Incubation] 42:00:00 [Type] Etherealghost, Etherealshard [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Bowgart [Incubation] 12:00:00 [Type] Cold, Plant, Water [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Clamble [Incubation] 12:00:00 [Type] Cold, Earth, Plant [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Congle [Incubation] 12:00:00 [Type] Cold, Water, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Cybop [Incubation] 08:00:00 [Type] Earth, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Dandidoo [Incubation] 08:00:00 [Type] Plant, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Deedge [Incubation] 24:00:00 [Type] Cold, Plant, Water, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Dragong [Incubation] 42:00:00 [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Drumpler [Incubation] 00:30:00 [Type] Cold, Earth [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Entbrat [Incubation] 24:00:00 [Type] Cold, Earth, Plant, Water [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Fung Pray [Incubation] 42:00:00 [Type] Etherealgoo [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Furcorn [Incubation] - [Type] Cold, Plant [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Fwog [Incubation] 00:30:00 [Type] Earth, Water [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] G'joob [Incubation] - [Type] Mythical [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Ghazt [Incubation] 36:00:00 [Type] Etherealgoo [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Grumpyre [Incubation] 36:00:00 [Type] Etherealghost [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Hoola [Incubation] 25:00:00 [Type] Earth, Air [You've Obtained] Login to add [Rarity]

Output: Limited

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Humbug [Incubation] 36:00:00 [Type] Etherealmech [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Jeeode [Incubation] 36:00:00 [Type] Etherealshard [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Jellbilly [Incubation] 42:00:00 [Type] Etherealghost, Etherealgoo [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Kazilleon [Incubation] 42:00:00 [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Mammott [Incubation] 00:02:00 [Type] Cold [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Maw [Incubation] 00:30:00 [Type] Cold, Water [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Nebulob [Incubation] 42:00:00 [Type] Etherealgoo, Etherealmech [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Noggin [Incubation] 00:00:30 [Type] Earth [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Oaktopus [Incubation] 08:00:00 [Type] Plant, Water [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Pango [Incubation] 08:00:00 [Type] Cold, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Pompom [Incubation] 12:00:00 [Type] Cold, Earth, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] PomPom [Incubation] 12:00:00 [Type] Air, Cold, Earth [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Potbelly [Incubation] 02:00:00 [Type] Plant [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Pummel [Incubation] 12:00:00 [Type] Earth, Plant, Water [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Punkleton [Incubation] 18:00:00 [Type] Earth, Plant [You've Obtained] Login to add [Rarity]

Output: Limited

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Quarrister [Incubation] 24:00:00 [Type] Cold, Earth, Plant, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Quibble [Incubation] 08:00:00 [Type] Water, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Reebro [Incubation] 36:00:00 [Type] Etherealmech [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Reedling [Incubation] 12:00:00 [Type] Earth, Plant, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Riff [Incubation] 24:00:00 [Type] Cold, Earth, Water, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Schmoochle [Incubation] 31:00:00 [Type] Air [You've Obtained] Login to add [Rarity]

Output: Limited

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Scups [Incubation] 12:00:00 [Type] Earth, Water, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shellbeat [Incubation] 24:00:00 [Type] Earth, Plant, Water, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shrubb [Incubation] 08:00:00 [Type] Earth, Plant [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shugabass [Incubation] - [Type] Legendary [You've Obtained] Login to add [Rarity]

Output: Legendary Rarity

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shugabeats [Incubation] 35:00:00 [Type] Legendary [You've Obtained] Login to add [Rarity]

Output: Legendary Rarity

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shugabush [Incubation] 35:00:00 [Type] Legendary [You've Obtained] Login to add [Rarity]

Output: Legendary Rarity

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shugabuzz [Incubation] 35:00:00 [Type] Legendary [You've Obtained] Login to add [Rarity]

Output: Legendary Rarity

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shugajo [Incubation] 35:00:00 [Type] Legendary [You've Obtained] Login to add [Rarity]

Output: Legendary Rarity

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shugarock [Incubation] 35:00:00 [Type] Legendary [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shugavox [Incubation] 35:00:00 [Type] Legendary [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Shugitar [Incubation] 35:00:00 [Type] Legendary [You've Obtained] Login to add [Rarity]

Output: Legendary Rarity

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Sox [Incubation] 42:00:00 [Type] Etherealmech [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Spunge [Incubation] 12:00:00 [Type] Plant, Water, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] T-Rox [Incubation] 08:00:00 [Type] Cold, Earth, Water [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Thumpies [Incubation] 12:00:00 [Type] Cold, Plant, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Toe Jammer [Incubation] 00:02:00 [Type] Water [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Tweedle [Incubation] 04:00:00 [Type] Water, Air [You've Obtained] Login to add [Rarity]

Output: Common

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Whisp [Incubation] 42:00:00 [Type] Etherealgoo, Etherealghost [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Wubbox [Incubation] 48:00:00 [Type] Electric [You've Obtained] Login to add [Rarity]

Output: Rare

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Name] Yool [Incubation] 36:00:00 [Type] Cold [You've Obtained] Login to add [Rarity]

Output: Limited

My Singing Monsters Monsters - My Singing Monsters Breeding


Input: [Rank] 1 [Indicator] Confident to be successful [Mean] 1.09 [Interpretation]

Output: very often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 2 [Indicator] Work hard to complete work [Mean] 1.27 [Interpretation]

Output: very often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 3 [Indicator] Privilege to be part of the organization [Mean] 1.47 [Interpretation]

Output: very often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 4 [Indicator] Proud to be part of the organization [Mean] 1.47 [Interpretation]

Output: very often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 5 [Indicator] Sense of belongingness [Mean] 1.47 [Interpretation]

Output: very often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 6 [Indicator] Loyal to the company [Mean] 1.72 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 7 [Indicator] Identify alternative solution [Mean] 1.75 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 8 [Indicator] Help co-workers [Mean] 1.76 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 9 [Indicator] Exert full effort [Mean] 1.78 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 10 [Indicator] Ability to cope with change [Mean] 1.78 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 11 [Indicator] Excited to work and energetic [Mean] 1.87 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 12 [Indicator] High confidence over the decision of the management [Mean] 1.89 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 13 [Indicator] Recommend the company as good working environment to others [Mean] 1.93 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 14 [Indicator] Do the job well with high quality [Mean] 1.94 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Rank] 15 [Indicator] Highly initiatively [Mean] 2.16 [Interpretation]

Output: often

THE KEY FACTORS OF INDICATORS IN THE MOTIVATION OF EMPLOYEES IN AN ORGANIZATION: CASE OF APPLE INC. - Thinking Bookworm


Input: [Name] Desert Widow [Level] 42 [Aggro] Yes [Type]

Output: Beast

Scorching Wind Desert - Grand Fantasia Wiki


Input: [Name] Sand Scorpion [Level] 42 [Aggro] Yes [Type]

Output: Beast

Scorching Wind Desert - Grand Fantasia Wiki


Input: [Name] Bath Warrior [Level] 43 [Aggro] Yes [Type]

Output: Undead

Scorching Wind Desert - Grand Fantasia Wiki


Input: [Name] Bath Ghoul [Level] 43 [Aggro] Yes [Type]

Output: Undead

Scorching Wind Desert - Grand Fantasia Wiki


Input: [Name] Bath Lich [Level] 43 [Aggro] Yes [Type]

Output: Undead

Scorching Wind Desert - Grand Fantasia Wiki


Input: [Name] Stone Pillar Dragon [Level] 44 [Aggro] Yes [Type]

Output: Beast

Scorching Wind Desert - Grand Fantasia Wiki


Input: [Name] Roaring Dragon Whelp [Level] 44 [Aggro] Yes [Type]

Output: Beast

Scorching Wind Desert - Grand Fantasia Wiki


Input: [Name] Scrubland Scorpion [Level] 45 [Aggro] Yes [Type]

Output: Beast

Scorching Wind Desert - Grand Fantasia Wiki


Input: [Name] Dunewalker Scorpion (Boss) [Level] 45 [Aggro] Yes [Type]

Output: Beast

Scorching Wind Desert - Grand Fantasia Wiki


Input: Devourer Dimensionalst [Attribute X]

Output: Assault

Amphitheatre Unchained | cynara's Age of Conan blog


Input: Convoker Dimensionalst [Attribute X]

Output: Constitution

Amphitheatre Unchained | cynara's Age of Conan blog


Input: Convoker Devourer [Attribute X]

Output: Dexterity

Amphitheatre Unchained | cynara's Age of Conan blog


Input: Devourer Convoker [Attribute X]

Output: Intelligence

Amphitheatre Unchained | cynara's Age of Conan blog


Input: Dimensionalist Convoker [Attribute X]

Output: Strength

Amphitheatre Unchained | cynara's Age of Conan blog


Input: Dimensionalist Devourer [Attribute X]

Output: Wisdom

Amphitheatre Unchained | cynara's Age of Conan blog


Input: [Attack] Hand Switch [Damage] Health Drain [Description] While holding a target in its claw, it will switch them to its other hand. [Strategy]

Output: Should the player be caught in this state, the player is prompted to shake the analog stick to break free from its grasp. The player can use Breakout to quicken this process.


Input: [Attack] Grab [Damage] Unknown [Description] Simple grab with its hand [Strategy]

Output: This is a close-range attack, meaning it will only occur if the Ustanak is close enough to its target. Best strategy is to simple stay away from him so it does not occur. It is unknown if there is a way to escape, though a partner character can force the Ustanak to drop the player.


Input: [Attack] Snatch [Damage] None [Description] Simple grab with its claw [Strategy]

Output: As the Ustanak will only attempt to grab you this way at close-range, the best course of action is to stay away from the Ustanak. He will attempt a variation of this move when further away, but it is much easier to deal with at a distance.


Input: [Attack] Extending Claw [Damage] None [Description] Distant grab attack by extending its claw [Strategy]

Output: This is much easier to avoid than its close-range version, Snatch. The attack is highly orchestrated by the Ustanak rearing its claw back before extending it. It is easily avoidable by diving to either side or simply running away during its preparation.


Input: [Attack] Cage Deposit [Damage] Health Drain [Description] The Ustanak places a victim in his claw into the cage upon its back. [Strategy]

Output: This will only occur with the claw attachment without needles, while the Ustanak has the cage. The player can escape the cage by performing the require button presses, though what happens otherwise is unknown at this time.