Input: [Action] Trigger an event tile conversation in a Pair Up [Support Points Awarded]

Output: +9

Support - The Fire Emblem Wiki - Shadow Dragon, Radiant Dawn, Path of Radiance, and more


Input: [Action] Relationship Barracks conversation [Support Points Awarded]

Output: +9

Support - The Fire Emblem Wiki - Shadow Dragon, Radiant Dawn, Path of Radiance, and more


Input: [Action] Use a Seed of Trust while in a Pair Up. [Support Points Awarded]

Output: +9

Support - The Fire Emblem Wiki - Shadow Dragon, Radiant Dawn, Path of Radiance, and more


Input: [Result] -9 or less [Attacker Takes] All [Defender Takes] 0

Output: Massacre. The boarding party is massacred, leaving a blot on the attacking captain's reputation (or the commanding officer who is known to have ordered the attack if not the captain). Loss of 5 Reputation points. The officer leading the defenders on the other ship gains 5 Reputation points.

Alternate or Additional Dramatic Effects


Input: [Result] -7 – -8 [Attacker Takes] 4 [Defender Takes] 0

Output: Grape Shot. The defenders managed to move a swivel gun and point it into the attackers' ranks, causing great damage with grape shot and demoralizing the attackers. All crew rolls on the attackers' ship are at -1 kept die from now until a decisive victory improves morale or until the commanding officer rallies his troops (Panache + Incitation, TN 20).

Alternate or Additional Dramatic Effects


Input: [Result] -5 – -6 [Attacker Takes] 4 [Defender Takes] 1

Output: Counterstrike. The defenders launch a counter-offensive and storm the attacking ship in turn. Run a second boarding action next round, where the former attacking ship is now defending.

Alternate or Additional Dramatic Effects


Input: [Result] -3 – -4 [Attacker Takes] 3 [Defender Takes] 0

Output: She's Going Down! The two ships have become locked and the defending ship is beginning to sink. The officer commanding the boarding party must make a Wits + Leadership roll, TN 25, to get his crew to cut the attacking ship free from the sinking ship. After five rounds, the defending ship is sinking too fast and drags the attacker along if it has not been cut free. Heroes can jump in any time during those five rounds to take over the efforts to cut the ship free. After that roll on the Ship Sinking chart in Pirate Nations to see how long the two ships will take to go down.

Alternate or Additional Dramatic Effects


Input: [Result] -1 – -2 [Attacker Takes] 3 [Defender Takes] 1

Output: Take That! The boarding party's commander takes 3 Dramatic Wounds and gains a 1 pt Defeated or Vendetta Background (player's choice). Assuming he survives, of course.

Alternate or Additional Dramatic Effects


Input: [Result] 0 [Attacker Takes] 2 [Defender Takes] 0

Output: Rescue. In the middle of the fray, the main sail falls (or is dropped) on the entire boarding party and puts it out of action, trapped underneath. The attacker may send another boarding party to free the first, next round if still using this chart or on his next available action if switching to normal skirmish rules. Until they are freed, the members of the first boarding party are of no use.

Alternate or Additional Dramatic Effects


Input: [Result] 1 – 2 [Attacker Takes] 2 [Defender Takes] 1

Output: Locked in Combat. The boarding action is indecisive. The attacker may opt to pursue the boarding action for another round. This may be done by rolling on this chart again or by switching to normal skirmish rules.

Alternate or Additional Dramatic Effects


Input: [Result] 3 – 4 [Attacker Takes] 0 [Defender Takes] 1

Output: Tides of Battle. The boarding action is indecisive. At his discretion, the attacker may choose to spend one Drama Die (either from the ship's pool or, if commanded by a Hero, from the leader of the boarding party's pool) to re-roll this result entirely. The new result must be kept, even if it is worse (unless a result of 3 or 4 is obtained again, of course.)

Alternate or Additional Dramatic Effects


Input: [Result] 5 – 6 [Attacker Takes] 1 [Defender Takes] 2

Output: Locked in Combat. The boarding action is indecisive. The attacker may opt to pursue the boarding action for another round. This may be done by rolling on this chart again or by switching to normal skirmish rules.

Alternate or Additional Dramatic Effects


Input: [Result] 7 – 8 [Attacker Takes] 1 [Defender Takes] 3

Output: Important Prisoner. The boarding party captures someone important; it may be the enemy captain, a wealthy merchant travelling on board, a noble that will bring a handsome ransom, or other character of interest, at the GM's discretion.

Alternate or Additional Dramatic Effects


Input: [Result] 9 – 10 [Attacker Takes] 0 [Defender Takes] 3

Output: Abandon Ship! The defenders, seeing all but lost, set fire to the powder magazine and jumped overboard (too bad if there are sirens around or if the water is ice-cold.) The attackers' boarding party returns in a hurry, and the attacking ship has only a short time to get far enough away from the 10k5 explosion. For each Action, the attacker may roll Panache/Sails against a TN of 15; each success takes one unkept die off the explosion roll (e.g., the first success turns it into a 9k5 explosion). Raises may be taken on the Panache/Sails roll to take more unkept dice off. After all the unkept dice have been dropped, the kept dice are taken away (duh.) Regardless of what the attacker does, the now-abandoned defender ship blows up after one full Round + 1d10 Actions (10s explode too, ha-ha.)

Alternate or Additional Dramatic Effects


Input: [Result] 11 – 12 [Attacker Takes] 1 [Defender Takes] 4

Output: Strike her Colours! The boarding party also captures the enemy's colours. The officer leading the boarding party gains 5 Reputation points. And the enemy flag as a cool war trophy.

Alternate or Additional Dramatic Effects


Input: [Result] 13 – 14 [Attacker Takes] 0 [Defender Takes] 4

Output: Take the Stateroom. The boarding party captures the enemy captain's stateroom. If he is a Hero, the officer leading the boarding party gains a 1 pt Treasure Map Background. The captain of the attacking ship gains a Free Raise to all Navigation rolls for the next Act.

Alternate or Additional Dramatic Effects


Input: [Result] 15+ [Attacker Takes] 0 [Defender Takes] All *

Output: Clean Sweep. The defending crew is swept away by the boarders or throws down its weapons in terror. All Heroes participating in the boarding action gain 5 Reputation points, and the captain of the attacking ship gains 5 as well (cumulative if the captain led the boarding action.) [And yes, I know that's not what "clean sweep" means.] * At the discretion of the attacker, the defenders may simply be captured, having surrendered unconditionally.

Alternate or Additional Dramatic Effects


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 1,600.00 [Item]

Output: Rent


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 453.56 [Item]

Output: Utilities (electricity, phone, and so forth)


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 342.00 [Item]

Output: Insurance


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 88.50 [Item]

Output: Lease payment for cash register


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 8,600.00 [Item]

Output: Cost of goods sold


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 200.00 [Item]

Output: Advertising fee paid to the mall


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 1,450.00 [Item]

Output: Joslin's salary (she has hired no help)


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 240.00 [Item]

Output: Cost of cleaning service paid to the mall


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 143.39 [Item]

Output: Paper, postage, and other supplies


Input: [Fixed or Variable?] _____________________ [Costs for One Month] $ 245.00 [Item]

Output: Depreciation on investment in equipment


Input: [Name] Ancient Phoru [How to Obtain] Bought from the Item Mall (400 K-Ching), Korean Version (3000) [Info]

Output: A courageous Ancient Phoru that can breathe fire!


Input: [Name] Shadow Ancient Phoru [How to Obtain] Event Time purchase only [Info]

Output: A courageous Ancient Phoru that can breathe fire!


Input: [Name] Evil Ancient Phoru [How to Obtain] Event Time purchase only [Info]

Output: A courageous Ghost Phoru that can breathe fire!


Input: [Name] Hellfire Ancient Phoru [How to Obtain] Event Time purchase only [Info]

Output: A courageous Ghost Phoru that can breathe fire!


Input: [Name] Hallow Ancient Phoru [How to Obtain] Event Time purchase only [Info]

Output: A courageous Ghost Phoru that can breathe fire!


Input: [Name] Seraph Ancient Phoru [How to Obtain] Event Time purchase only [Info]

Output: A courageous Ghost Phoru that can breathe fire!


Input: [Applies To] Agriculture [Name] Dea Dia [Gender] Female [Function]

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Agriculture [Name] Nympha [Gender] Female [Function]

Output: Assures the watering of the crops

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Cattle [Name] Bubona [Gender] Female [Function]

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Cattle [Name] Faustitas [Gender] Female [Function]

Output: Protector of Cattle, and a fertility god, husband to Fauna

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Crops [Name] Tellus [Gender] Female [Function]

Output: Birth and death. Very ancient god of farming; personfiied earth god

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Crops [Name] Fauna or Fatua [Gender] Female [Function]

Output: Wife of Faunus;night festival in May; women only; mystery rites fun and feasting

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Field work [Name] Runcina [Gender] Female [Function]

Output: Oversees soil removal (runcation)

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Field Work [Name] Vervactor [Gender] Male [Function]

Output: preparing soil

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Field work [Name] Redarator [Gender] Male [Function]

Output: sowing

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Field work [Name] Insitor [Gender] Male [Function]

Output: weeding

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Flowering wheat [Name] Matura [Gender] Female [Function]

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Growing wheat [Name] Lacturna [Gender] Female [Function]

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Harrowing [Name] Occator [Gender] Male [Function]

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Harvest [Name] Ops [Gender] Female [Function]

Output: Very popular goddess; shared the December Saturnalia with Saturn wherein roles were reversed and masters served slaves for a day

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Herds [Name] Pales [Gender] Female [Function]

Output: Sometimes a male entity named Palilia which was also his festival in April celebrated Rome's founding

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Hoeing and Weeding [Name] Sarritor [Gender] Male [Function]

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Manure [Name] Sterculius [Gender] Male [Function]

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Robigo [Gender] Male [Function]

Output: against wheat mildew; Sacrificed to annually in April to spare the crops

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Robiga [Gender] Female [Function]

Output: against wheat mildew; wife of Robigo

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Consus [Gender] Male [Function]

Output: harvested wheat; Very important god; connected to horses and mules; underground chapel in Rome; cult partner of Female Ops; Consualia festival in August featured mule races

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Tutilina [Gender] Female [Function]

Output: stored grain

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Nodotus [Gender] Male [Function]

Output: the nodes of the stems on wheat plants

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Seia [Gender] Male [Function]

Output: the seed in the ground

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Volutina [Gender] Female [Function]

Output: the sheaves

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Patelana [Gender] Female [Function]

Output: the shoots

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Protection [Name] Hostilina [Gender] Female [Function]

Output: the stems

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Applies To] Straw [Name] Segetia [Gender] Female [Function]

MythHome: Gregory Flood's Table of Roman Gods-Native or Borrowed

Agricultural


Input: [Name] Gypsum [Type]

Output: Water Agent

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] 5.2 pH Stabilizer [Type]

Output: Water Agent

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Water Salts [Type]

Output: Water Agent

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Yeast Nutrient Powder [Type]

Output: Other

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Cocoa Powder [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Peppermint Extract [Type]

Output: Flavor

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Candied Ginger [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Pumpkin Puree [Type]

Output: Other

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Pumpkin Spice [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Pumpkin Chunks [Type]

Output: Flavor

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Lyle's Golden Syrup [Type]

Output: Flavor

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Vanilla Bean [Type]

Output: Flavor

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Cinnamon Stick [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Nutmeg [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Ground Cloves [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Ground Ginger [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Ground Cinnamon [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Earl Grey Tea [Type]

Output: Other

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Bourbon [Type]

Output: Flavor

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [Name] Allspice [Type]

Output: Spice

Homebrewing Ingredients - Miscellaneous Ingredients - Brewed By Us


Input: [How to Unlock] Complete all 12 Levels of the Firetruck Missions [Unlockable]

Output: CJ becomes Fireproof

roman cheater batam: cheat GTA: San Andreas Unlockables


Input: [How to Unlock] Complete all 12 Levels of the Vigilante Missions [Unlockable]

Output: Armor get raised to Maximum

roman cheater batam: cheat GTA: San Andreas Unlockables


Input: [How to Unlock] Complete all 12 Levels of the Paramedic Missions [Unlockable]

Output: Health get raised to Maximum

roman cheater batam: cheat GTA: San Andreas Unlockables


Input: [How to Unlock] Complete all 2 Levels of the Freight Train Missions [Unlockable]

Output: $50,000 & Free Train Rides

roman cheater batam: cheat GTA: San Andreas Unlockables


Input: [How to Unlock] Succesfully Transport 50 People(Complete 50 Fares) [Unlockable]

Output: Nirto on all Taxis/Cabbies and Taxi's and Cabbies can Hop

roman cheater batam: cheat GTA: San Andreas Unlockables


Input: [How to Unlock] Complete level 10 of the pimping missions [Unlockable]

Output: Entertaining prositutes earns you money (instead of taking it away)

roman cheater batam: cheat GTA: San Andreas Unlockables


Input: [Description] sorry i have to go now a conga line is forming behind me [Type] Public [Name]

Output: I Love Music


Input: [Description] ive read all your posts and I want a refund [Type] Public [Name]

Output: I Love Everything


Input: [Description] The Hores That Liked Sandwiches [Type] Public [Name]

Output: 1 pWN 3v3Ry+h1n G!!!1


Input: [Description] Top Level [Type] Public [Name]

Output: Aeon Flux Top Level


Input: [Description] neti pot, kombucha, where to buy weed [Type] Public [Name]

Output: All Noise Dude Summertime Fun Board and Pickle Bar


Input: [Description] I have a drawerful of oranges at work [Type] Public [Name]

Output: Ask A Drunk


Input: [Description] F.R.E.A.M. [Type] Public [Name]

Output: Ask Dr Freud


Input: [Description] With his trusty, life-longfriend and master providorer King Boy Pato on board... the dream soon became reality. [Type] Public [Name]

Output: Cape Of Good Hope


Input: [Description] de site uit de lucht vanwege een administratieve blunder [Type] Public [Name]

Output: De Subjectivisten


Input: [Description] b b c o d e [Type] Public [Name]

Output: HTML playground


Input: [Description] we're through the beef looking glass here people [Type] Public [Name]

Output: I Love TMI


Input: [Description] why is logindatetime getting set to null [Type] Public [Name]

Output: I Like Computers


Input: [Description] But what about poor old North Melbourne? [Type] Public [Name]

Output: I Love AFL


Input: [Description] a neverending cycle of statistics and "u mad" [Type] Public [Name]

Output: I Love Baseball


Input: [Description] Dusty-dusty him sad [Type] Public [Name]

Output: I Love Books


Input: [Description] gotta feel for my automobile [Type] Public [Name]

Output: I Love Cars


Input: [Description] Captain America! I command you to **WANK** [Type] Public [Name]

Output: I Love Comics


Input: [Description] keen cheese ideas [Type] Public [Name]

Output: I Love Cooking


Input: [Description] DUMPLINGS! [Type] Public [Name]

Output: I Love Cricket


Input: [Description] RIP Donald LaFontaine [Type] Public [Name]

Output: I Love Film


Input: [Description] FREE CHEAT CODES [Type] Public [Name]

Output: I Love Games


Input: [Description] fuck baseball [Type] Public [Name]

Output: I Love Hoops


Input: [Description] http://assets.sbnation.com/assets/1420967/tebowpass_medium.gif [Type] Public [Name]

Output: I Love NFL


Input: [Description] paste of smashed peanut butter chips and curdled milkpuke between my boobs [Type] Public [Name]

Output: I Love People-Making


Input: [Description] Pop your top off love, I have an idea [Type] Public [Name]

Output: I Love Photography


Input: [Description] insane gown posse [Type] Public [Name]

Output: I Love Style


Input: [Description] Latest fashionable helmets, maintenance, and other topics germane to the riding of bicycles [Type] Public [Name]

Output: I Love To Ride My Bicycle


Input: [Description] Moss Covered Three Handled Family Grudunzle [Type] Public [Name]

Output: I Love WWE


Input: [Description] rekkerds and flooring. mostly rekkerds [Type] Public [Name]

Output: I Love Vinyl!


Input: [Description] Running The Klon Through The Blockhead [Type] Public [Name]

Output: I Make Music


Input: [Description] Threads Discussing The Boards and Their Moderation [Type] Public [Name]

Output: I Must Protest!


Input: [Description] You are not young people, or cool. [Type] Public [Name]

Output: I Rate Everything


Input: [Description] we came from the best worst town in the world man shit [Type] Public [Name]

Output: Idiot Thread Repository


Input: [Description] FETCH QUEST [Type] Public [Name]

Output: ILG Player's Club


Input: [Description] HELP 4 U [Type] Public [Name]

Output: Moderator Request Forum


Input: [Description] Your art or cultural production which uses the Internet as its primary medium or inspiration (but not necessarily as its subject). [Type] Public [Name]

Output: net art


Input: [Description] ILX Bible Camp [Type] Public [Name]

Output: The Church


Input: [Description] bizarro aim [Type] Public [Name]

Output: The Workshy Allstar Teadrinker's Society of North


Input: [Description] Mayan deathcult thread repository [Type] Invite Only [Name]

Output: Thread Dump


Input: [Description] We expect Doris to be one of the leading dinner ladies in the country by 2014 [Type] Public [Name]

Output: I Love Football


Input: [Description] because we're living in the material world [Type] Public [Name]

Output: ILX Marketplace


Input: [Description] ILX University [Type] Public [Name]

Output: I Love Learning


Input: [Description] Where greige is a word [Type] Public [Name]

Output: I Love Home


Input: [Description] Server status blog [Type] Link [Name]

Output: Server status


Input: [Description] ILX iPhone app [Type] Link [Name]

Output: Zing for iPhone


Input: [Description] Details of script to hide posts from certain users [Type] Link [Name]

Output: Killfile


Input: [Description] C is for Cookie [Type] Link [Name]

Output: Privacy policy


Input: [Factor] x2 [Average] 8 [Description]

Output: Points for threads How many points should be given for single threads?


Input: [Factor] x2 [Average] 15 [Description]

Output: Points for Social Group Discussions Points for Social Group Messages


Input: [Factor] x0.5 [Average] 14 [Description]

Output: Points for tags Points that are added for every tag the user puts on a thread


Input: [Factor] x10 [Average] 107 [Description]

Output: Points for thread votes on own thread How many points should be given for votes?


Input: [Factor] x1 [Average] 5 [Description]

Output: Points for using thread rating How many points should be given for using thread rating?


Input: [Factor] x0.3 [Average] 20 [Description]

Output: Points for replies to own threads How many points should be given for replies to own threads?


Input: [Factor] x0.02 [Average] 93 [Description]

Output: Points for thread views How many points should be given for views on threads?


Input: [Factor] x50 [Average] 150 [Description]

Output: Points for sticky threads How many points should be given for sticky threads?


Input: [Status Meaning] Senior Council [Color or Trim Pattern]

Output: Purple stole


Input: [Status Meaning] Member [Color or Trim Pattern]

Output: Blue stole


Input: [Status Meaning] Member with a Century of Service [Color or Trim Pattern]

Output: Red stole


Input: [Status Meaning] Master Alchemists [Color or Trim Pattern]

Output: Braided silver cord


Input: [Status Meaning] Master Healers [Color or Trim Pattern]

Output: Gold stitched Caduceus


Input: [Status Meaning] Doctorate in Scholarly Discipline [Color or Trim Pattern]

Output: Copper chevron


Input: [Status Meaning] Master Exorcist [Color or Trim Pattern]

Output: Seal of Solomon


Input: [Secondary stat] Crit [Source] Halls of Origination [Name]

Output: Band of Life Energy

Tales of a gearing healing priest - Whimsical.Nu Whimsical.Nu


Input: [Secondary stat] Crit, less spirit [Source] The Vortex Pinnacle [Name]

Output: Ring of Frozen Rain

Tales of a gearing healing priest - Whimsical.Nu Whimsical.Nu


Input: [Secondary stat] Mastery [Source] Blackrock Caverns [Name]

Output: Kibble

Tales of a gearing healing priest - Whimsical.Nu Whimsical.Nu


Input: [Secondary stat] Haste [Source] Bind on Equip [Name]

Output: Ring of the Great Whale

Tales of a gearing healing priest - Whimsical.Nu Whimsical.Nu


Input: [Secondary stat] Mastery [Source] Lost City of the Tol’vir [Name]

Output: Veneficial Band

Tales of a gearing healing priest - Whimsical.Nu Whimsical.Nu


Input: [Secondary stat] Non-spirit [Source] Archeology Bind to Account [Name]

Output: Ring of the Boy Emperor

Tales of a gearing healing priest - Whimsical.Nu Whimsical.Nu


Input: [Code] AT [Name] AeroTow [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] AWCL [Name] Assisted Windy Cliff [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] CL [Name] Cliff Launch [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] FL [Name] Foot Launch [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] FSL [Name] Flat Slope Launch [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] H-0 [Name] Student [Rating Or Skill] Rating [Rating Class]

Output: Solo


Input: [Code] H-1 [Name] Beginner [Rating Or Skill] Rating [Rating Class]

Output: Solo


Input: [Code] H-2 [Name] Novice [Rating Or Skill] Rating [Rating Class]

Output: Solo


Input: [Code] H-3 [Name] Intermediate [Rating Or Skill] Rating [Rating Class]

Output: Solo


Input: [Code] H-4 [Name] Advanced [Rating Or Skill] Rating [Rating Class]

Output: Solo


Input: [Code] H-5 [Name] Master [Rating Or Skill] Rating [Rating Class]

Output: Solo


Input: [Code] HA [Name] High Altitude Launch [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] LGO [Name] Landing Gear Only [Rating Or Skill] Special Skill [Rating Class]

Output: Tandem


Input: [Code] PL [Name] Platform Launch [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] RLF [Name] Restricted Landing Field [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] ST [Name] Surface Tow [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] T-1 [Name] Tandem 1 [Rating Or Skill] Rating [Rating Class]

Output: Tandem


Input: [Code] T-2 [Name] Tandem 2 [Rating Or Skill] Rating [Rating Class]

Output: Tandem


Input: [Code] TAT [Name] Tandem AeroTow [Rating Or Skill] Special Skill [Rating Class]

Output: Tandem


Input: [Code] TFL [Name] Tandem Foot Launch [Rating Or Skill] Special Skill [Rating Class]

Output: Tandem


Input: [Code] TPL [Name] Tandem Platform Launch [Rating Or Skill] Special Skill [Rating Class]

Output: Tandem


Input: [Code] TST [Name] Tandem Surface Tow [Rating Or Skill] Special Skill [Rating Class]

Output: Tandem


Input: [Code] TUR [Name] Turbulence [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Code] X-C [Name] Cross Country [Rating Or Skill] Special Skill [Rating Class]

Output: Solo


Input: [Name] Backpack reservoir [Builder] Ben [Description]

Output: How to build a backpack water reservoir.

Homemade water guns - Super Soaker Central


Input: [Name] Pump construction [Builder] Drenchenator [Description]

Output: How to build a quality pump.

Homemade water guns - Super Soaker Central


Input: [Name] Homemade check valves [Builder] WaterWolf [Description]

Output: How to make homemade check valves which are cheaper than those available in stores.

Homemade water guns - Super Soaker Central


Input: [Name] Firing valves [Builder] Drenchenator [Description]

Output: Overview of commonly used firing valves.

Homemade water guns - Super Soaker Central


Input: [Name] Simpler air canisters [Builder] WaterWolf [Description]

Output: How to make simple air canisters for use with WBLs.

Homemade water guns - Super Soaker Central


Input: [Name] Water balloon shells [Builder] WaterWolf [Description]

Output: How to make very high performance water balloon shells.

Homemade water guns - Super Soaker Central


Input: [Name] Layering LRT/CPH chambers [Builder] Killer 7 [Description]

Output: A latex rubber tubing layering method.

Homemade water guns - Super Soaker Central


Input: [Name] The problem with high efficiency WBLs [Builder] sbell [Description]

Output: Why high efficiency water balloon launchers should be avoided.

Homemade water guns - Super Soaker Central


Input: [Name] Latex rubber tubing [Builder] Ben [Description]

Output: An in-depth introduction to latex rubber tubing and its use in homemade CPS water guns.

Homemade water guns - Super Soaker Central


Input: [Name] Versatile Hose System [Builder] C-A_99 [Description]

Output: A new homemade QFD with a nozzle to defend yourself when refilling.

Homemade water guns - Super Soaker Central


Input: [Name] Homemade nozzle laminator [Builder] JLspacemarine [Description]

Output: A device that laminates streams from homemade water gun nozzles, improving range.

Homemade water guns - Super Soaker Central


Input: [Required weapon] all [Effect] provides +2 to attack and -2 to defense [Fighting styles]

Output: Offensive combat stance

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Required weapon] all [Effect] provides +2 to defense and -2 to attack [Fighting styles]

Output: Defensive combat stance

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Required weapon] hammer [Effect] provides -50% to attack; the armor of the opponent is ignored [Fighting styles]

Output: Sunder

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Required weapon] spear [Effect] provides -2 to attack; the critical hit chance is doubled [Fighting styles]

Output: Impale

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Required weapon] sword [Effect] provides -25% to damage caused; the chance to miss an attack is halved [Fighting styles]

Output: Whirling Blades

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Required weapon] staff [Effect] provides -25% to damage caused; the chance to get hit is halved (works exactly like the trait Dodging, but is not cumulative with this trait) [Fighting styles]

Output: Staff Defense

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Required weapon] rapier [Effect] provides -2 to attack; if the character hits with his/her first attack, a second attack is immediately started (works exactly like the trait Fast Attack, but is not cumulative with this trait) [Fighting styles]

Output: Swift Blade

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Required weapon] dagger [Effect] the damage caused by the first attack against a monster is doubled [Fighting styles]

Output: Hidden Blade

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Required weapon] polearm [Effect] provides -2 to attack; all enemies near to the character are attacked at once (works exactly like the trait Surround Attack, but is not cumulative with this trait) [Fighting styles]

Output: Sweeping Attack

Lost Labyrinth ~ The best Roguelike on the Net


Input: [Name] ホットアイスやま Hotto Aisu Yama [Meaning] Hot Ice Peaks [Language]

Output: Japanese

Hailfire Peaks - The Banjo-Kazooie Wiki - Banjo-Kazooie, Nuts and Bolts, music, and more


Input: [Name] Picos Fuegohelados [Meaning] Hailfire Peaks [Language]

Output: Spanish

Hailfire Peaks - The Banjo-Kazooie Wiki - Banjo-Kazooie, Nuts and Bolts, music, and more


Input: [Name] Pics Fournaise [Meaning] Furnace Peaks [Language]

Output: French

Hailfire Peaks - The Banjo-Kazooie Wiki - Banjo-Kazooie, Nuts and Bolts, music, and more


Input: [Name] Steinhagel-Gipfel [Meaning] Stonehail Peaks [Language]

Output: German

Hailfire Peaks - The Banjo-Kazooie Wiki - Banjo-Kazooie, Nuts and Bolts, music, and more


Input: [Name] Picco Nevefoco [Meaning] Snowfire Peak [Language]

Output: Italian

Hailfire Peaks - The Banjo-Kazooie Wiki - Banjo-Kazooie, Nuts and Bolts, music, and more


Input: [Name] Iufa-keua [Meaning] Shiverburn Galaxy [Language]

Output: Swedish

Hailfire Peaks - The Banjo-Kazooie Wiki - Banjo-Kazooie, Nuts and Bolts, music, and more


Input: [Type] Great for... [Description]

Output: Social Events More Package Options

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Venue Type [Description]

Output: Covered deck on the third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Seating [Description]

Output: 250 reception

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Location [Description]

Output: Second level, third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Views [Description]

Output: Adjacent to Monster in left field

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Area [Description]

Output: 6,700 sq. feet

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Entrance/Exit [Description]

Output: Gate E

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Mods Included] Buildcraft 3 [Features]

Output: Adds pipes, engines and automations

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Railcraft [Features]

Output: Added features for Minecarts and rails

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Forestry [Features]

Output: Adds bees, automated farms, ores, backpacks and more. Works best when used with buildcraft

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Extra Bees (Forestry addon) [Features]

Output: Adds more bee species, bee products and machines that manipulate bees.

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Steve's Carts [Features]

Output: Add new modules and upgrade to carts which allows them to mine, place torch, bridge, farm, fight mobs, place rails, breed animals and more

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Portal Gun [Features]

Output: Adds portal guns and more

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Ender Storage [Features]

Output: Adds 4096 different shared ender chests.

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Redpower [Features]

Output: Adds custom redstone wires, microblocks, lamps, project table, tools, bags, machines, computers, power, frames, easy automation and more

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Factorization [Features]

Output: Adds many useful machines and things. Notably for ore processing, crafting and transferring items.

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] NEI [Features]

Output: Provides a list of items and the recipes used to craft them

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] ChickenChunks [Features]

Output: Adds chunkloader that is very not buggy, works after server reset, custom range and works with redpower 2 frames.

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] ExtraBiomesXL [Features]

Output: Adds additional biomes, plants and terrain blocks

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] IndustrialCraft2 [Features]

Output: Changes vanilla blocks, adds batteries, reactors, ores, rubber trees, cables, machines, tools and more

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Advanced machines (IndustrialCraft addon) [Features]

Output: Adds faster but more expensive machines

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Compact Solars (IndustrialCraft addon) [Features]

Output: Adds compact version of solar panels

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Gravitation Suite (IndustrialCraft addon) [Features]

Output: Adds advanced version of some items, most importantly the GraviChestPlate which enables flight

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] GregTech (IndustrialCraft addon) [Features]

Output: Changes IndustrialCraft recipes and machines to make it harder. Adds end-game machines and items

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Nuclear Control (IndustrialCraft addon) [Features]

Output: Adds devices that make monitoring and controlling nuclear reactor possible

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Modular Force Field System [Features]

Output: Adds forcefield with configurable settings to camouflage forcefield, customize shape, kill players or mob, take players item and more

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Thaumcraft 3 [Features]

Output: Adds an aura/flux system. Adds items and blocks that does a wide range of things

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Thermal Expansion [Features]

Output: Adds machines with configurable input and output for ore processing, storing energy and making many different things. Works well with buildcraft.

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] ComputerCraft [Features]

Output: Adds the ability to make and program computers and turtles

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] MiscPeripherals (ComputerCraft addon) [Features]

Output: Give turtles and computers many useful miscellaneous tweaks and upgrades. Works best when used with various other mods.

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Wireless Redstone(WR-CBE) [Features]

Output: Adds the ability to send redstone signal via wireless frequency.

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Mystcraft [Features]

Output: Allows players to travel to different Ages (worlds like the Nether, End and Overworld)

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Twilight Forest [Features]

Output: Adds a new dimension with new bosses and biomes.

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Rei's Minimap [Features]

Output: Adds a minimap

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Mods Included] Iron Chests [Features]

Output: Adds a range of new chests

Feed the Beast - The Unofficial Fan-Run MindCrack and HermitCraft Wiki


Input: [Quest] Dark Artifact [Insight] Master [Items Received] Dark Ring, Dark Ring Spell [Legend Mark]

Output: Discovered the Dark Ring


Input: [Quest] Grassy Fields [Insight] Master [Items Received] Rogue/Warrior/Monk Master Hat [Legend Mark]

Output: Great Soldier of the Goblin War


Input: [Quest] Medusa [Insight] Master [Items Received] Grand Master Equipment [Legend Mark]

Output: Defeated the Medusa Creant


Input: [Quest] Lady Phoenix [Insight] Master [Items Received] Grand Master Equipment [Legend Mark]

Output: Defeated the Lady Phoenix Creant


Input: [Quest] Tauren [Insight] Master [Items Received] Grand Master Equipment [Legend Mark]

Output: Defeated the Tauren Creant


Input: [Quest] Shamensyth [Insight] Master [Items Received] Grand Master Equipment [Legend Mark]

Output: Defeated the Shamensyth Creant


Input: [Quest] Arsaidh Aon [Insight] Master [Items Received] Ancient Hy-brasyl Orb Replica, Engagement Ring [Legend Mark]

Output: Defeated Arsaidh Aon


Input: [Roll] <0 [Result]

Output: The mage was lucky; no effect


Input: [Roll] 0 [Result]

Output: The mage feels a tingling or a faint pain run through his body; this is a "special effect" warning only.


Input: [Roll] 1 [Result]

Output: The mage sustains minor internal injuries; he suffers the equivalent of a Scratch which does not go away until healed as if it were a normal Hurt wound.


Input: [Roll] 2 [Result]

Output: The mage experiences headaches, and is at -1 to all rolls for the next 5+4dF hours.


Input: [Roll] 3 [Result]

Output: The mage falls unconscious, and can not be awakened for 6+4dF combat rounds (5 seconds, or pi seconds, or whatever you use for the length of a combat round). If not awakened, the mage will sleep peacefully for 7+4dF hours.


Input: [Roll] 4 [Result]

Output: The mage experiences hallucinations (auditory and/or visual) for 5+4dF days; he is at -1 to any rolls having to do with concentration or coordination (including spell casting).


Input: [Roll] 5 [Result]

Output: One of the mage's arms is paralyzed for 6+4dF days; it will hang limp and useless at his side. This may hamper the casting of spells which require gestures!


Input: [Roll] 6 [Result]

Output: The mage's Threshold and Recovery Rate are reduced to half their normal value for the next 8+4dF weeks.


Input: [Roll] 7 [Result]

Output: The mage sustains serious internal injuries; the mage is Hurt.


Input: [Roll] 8 [Result]

Output: The mage looses all ability to cast spells or manipulate mana for the next 5+4dF weeks.


Input: [Roll] 9 [Result]

Output: The mage gains a new minor Fault (GM's option, though it should be something appropriate). This is a normal Fault, permanent unless the mage buys it off with experience points and performs the necessary in-game functions (atonement and healing, psychotherapy, etc.). This could be a mental fault (e.g. delusions), or a physical fault (e.g. the uncontrollable mana surge does the equivalent of permanent radiation damage to the mage's skin, rendering him ugly).


Input: [Roll] 10 [Result]

Output: The mage is sustains critical internal injuries; the mage is Very Hurt.


Input: [Roll] 11 [Result]

Output: The mage's connection to the natural mana fields is weakened; reduce Threshold by 10 and Recovery by 3 permanently.


Input: [Roll] 12 [Result]

Output: The mage falls into a coma and does not wake up for 5+4dF weeks.


Input: [Roll] 13 [Result]

Output: The mage sustains life-threatening internal injuries; the mage is Incapacitated.


Input: [Roll] 14 [Result]

Output: The mage instantly ages 10+4dF years (assuming a human mage; scale the age range up appropriately for races with longer lifespans).


Input: [Roll] 15 [Result]

Output: The mage suffers an injury to his brain; his skill level with all magical realms and colleges is reduced by one.


Input: [Roll] 16 [Result]

Output: The mage suffers permanent damange to his nervous system. Dexterity (or Agility or similar) and all skills of a physical nature are reduced by one level.


Input: [Roll] 17 [Result]

Output: The mage gains a new major Fault (potentially worth two Faults). This is something serious; e.g. the mage's eyes melt, and the mage is blinded, or the mage becomes a berserker, flying into uncontrollable ranges every time he fails a Will (or equivalent) roll during a stressful situation. (Be creative.)


Input: [Roll] 18 [Result]

Output: There is no immediate apparent effect. However, the mage radiates a mana signature which will be immediately visible to magical and supernatural creatures. What's more, this signature acts as a sort of beacon. Once a week for the next four weeks, a demon or other powerful supernatural creature will seek out and attack the mage, attempting to kill him. Any other supernatural creatures the mage comes across during that time may, at the GMs option, view the mage as a dangerous abomination and likewise attempt to kill him. The mage will know he is radiating this signature.


Input: [Roll] 19 [Result]

Output: The mage loses all ability to cast spells, and may never regain it under any circumstances.


Input: [Roll] 20+ [Result]

Output: The mage explodes in a radiant and gory burst of mana and gibs. Anybody within 1 meter of the mage takes 6 points of damage, anybody within 2 meters of the mage takes 3 points of damage, anybody within 3 meters of the mage takes 1 point of damage, and anybody within 5 meters of the mage gets covered by little bits of gore. Armor protects normally against the explosive damage. Note that the mage explodes before the spell is complete; the spell automatically fails.


Input: [Skill Gem] Added Chaos Damage [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Added Cold Damage [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Added Fire Damage [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Added Lightning Damage [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Additional Accuracy [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Anger [Base Level] 10 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Blood Magic [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Chance To Flee [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Chance to Ignite [Base Level] 19 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Clarity [Base Level] 10 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Cold Snap [Base Level] 4 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Cold to Fire [Base Level] 19 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Concentrated Effect [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Critical Weakness [Base Level] 19 [Type]

Output: Curse

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Culling Strike [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Determination [Base Level] 31 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Discipline [Base Level] 31 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Elemental Proliferation [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Elemental Weakness [Base Level] 19 [Type]

Output: Curse

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Enfeeble [Base Level] 19 [Type]

Output: Curse

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Ethereal Knives [Base Level] 4 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Faster Attacks [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Faster Casting [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Faster Projectiles [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Fireball [Base Level] 1 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Firestorm [Base Level] 4 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Freezing Pulse [Base Level] 1 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Frost Wall [Base Level] 19 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Grace [Base Level] 31 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Greater Multiple Projectiles [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Haste [Base Level] 31 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Hatred [Base Level] 10 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Ice Nova [Base Level] 1 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Ice Spear [Base Level] 4 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Increased Area Of Effect [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Increased Critical Damage [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Increased Critical Strikes [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Increased Duration [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Iron Grip [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Iron Will [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Item Quantity [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Item Rarity [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Knockback [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Lesser Multiple Projectiles [Base Level] 19 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Life gain on Hit [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Life Leech [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Lightning Warp [Base Level] 24 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Mana Leech [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Melee Damage on Full Life [Base Level] 19 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Melee Physical Damage [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Minion Damage [Base Level] 19 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Minion Life [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Minion Speed [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Pierce [Base Level] 19 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Point Blank [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Projectile Weakness [Base Level] 19 [Type]

Output: Curse

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Purity [Base Level] 31 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Reduced Mana Cost [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Remote Mine [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Spark [Base Level] 1 [Type]

Output: Spell

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Stun [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Temporal Chains [Base Level] 19 [Type]

Output: Curse

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Totem [Base Level] 31 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Trap [Base Level] 24 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Vitality [Base Level] 24 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Vulnerability [Base Level] 24 [Type]

Output: Curse

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Warlord's Mark [Base Level] 19 [Type]

Output: Curse

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Weapon Elemental Damage [Base Level] 15 [Type]

Output: Support

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [Skill Gem] Wrath [Base Level] 10 [Type]

Output: Aura

FSVG: Path of Exile Complete Skill Gem Quest Reward List


Input: [0] Skill [1] Limiter [2] Similar Skills [3] Expert Bonus [5] Consequence [4]

Output: Master Bonus


Input: [0] Acrobatics [1] Coordination [2] Climbing, Dancing [3] Character becomes a highly skilled lover [5] Max carry weight halved. [4]

Output: Reroll all coordination based critical failures


Input: [0] Assessment [1] Perception [2] None [3] Skill becomes Passive [4]

Output: +4 to knowledge levels for assessment tests.


Input: [0] Climbing [1] Coordination [2] Acrobatics, Stealth [3] Can climb without tools [4]

Output: Can climb horizontal surfaces


Input: [0] Fencing [1] Coordination [2] None [3] Can Disarm opponents [5] There can be only one, Challengers will appear from time to time. [4]

Output: All hits are critical hits.


Input: [0] First Aid [1] Intelligence [2] None [3] can heal injuries [4]

Output: Able to heal without the aid of equipment.


Input: [0] Haggling [1] Intelligence [2] Charm [3] NPC will sell things that they normally wouldn't [4]

Output: Everyone is willing to buy and sell.


Input: [0] Mental Control [1] Sanity [2] None [3] Become aware of psychic attacks [5] Becomes unemotional NPC's can no longer tell how the character is feeling [4]

Output: A critical success reflects a psychic attack back on the attacker


Input: [0] Pick Pocketing [1] Coordination [2] Lock Picking, Painting, Stealth [3] ignore size penalties [5] Given the suspicious trait [4]

Output: Can steal equipped items


Input: [0] Stealth [1] Perception [2] Climbing, Pick Pocketing, Survival [3] Can conceal during combat [4]

Output: Ignore all lighting and environment penalties


Input: [0] Technical [1] Intelligence [2] Operation, Lock Picking, Writing [3] Can gain schematics by analyze devices [4]

Output: Gain the MacGyver trait


Input: [Level] 1 [Name] Whirling Blade [Prerequisite] None [Attack] None [Defense] None [Damage] Very Low [Effect] None [Fatigue Cost]

Output: High

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 2 [Name] Stabbing Blade [Prerequisite] Whirling Blade [Attack] Medium Bonus [Defense] None [Damage] Low [Effect] Bleeding, 8 damage/ tick, 20s duration [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 4 [Name] Frost Cut [Prerequisite] You block [Attack] Low Bonus [Defense] None [Damage] High [Effect] 16% Attack Speed Debuff, 20s duration [Fatigue Cost]

Output: Low

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 6 [Name] Draw Out [Prerequisite] None [Attack] High Bonus [Defense] Medium Penalty [Damage] Medium [Effect] Taunt [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 8 [Name] Northern Lights [Prerequisite] In front of target [Attack] Low Bonus [Defense] None [Damage] Medium [Effect] 19% Attack Speed Debuff, 20s duration [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 10 [Name] Assault [Prerequisite] You parry [Attack] Medium Bonus [Defense] None [Damage] Low [Effect] None [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 12 [Name] Temper [Prerequisite] None [Attack] None [Defense] Medium Bonus [Damage] None [Effect] Detaunt [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 15 [Name] Aurora [Prerequisite] Northern Lights [Attack] Medium Bonus [Defense] None [Damage] High [Effect] Bleeding, 14 damage/ tick, 20s duration [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 18 [Name] Baldur's Fury [Prerequisite] Assault [Attack] Medium Bonus [Defense] None [Damage] Medium [Effect] Stunned, 5s duration [Fatigue Cost]

Output: High

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 21 [Name] Reinforcement [Prerequisite] You parry [Attack] Medium Bonus [Defense] Low Penalty [Damage] High [Effect] Bleeding, 14 damage/ tick, 20s duration [Fatigue Cost]

Output: Low

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 25 [Name] Ice Storm [Prerequisite] You evade [Attack] Medium Bonus [Defense] None [Damage] High [Effect] None [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 29 [Name] Rush [Prerequisite] Reinforcement [Attack] None [Defense] Medium Penalty [Damage] High [Effect] 21% Attack Speed Debuff, 20s duration [Fatigue Cost]

Output: Low

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 34 [Name] Polar Rift [Prerequisite] None [Attack] Medium Bonus [Defense] None [Damage] High [Effect] None [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 39 [Name] Niord's Fury [Prerequisite] Frost Cut [Attack] Medium Bonus [Defense] None [Damage] High [Effect] Stunned, 8s duration [Fatigue Cost]

Output: Low

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 44 [Name] Sif's Revenge [Prerequisite] Ice Storm [Attack] Medium Bonus [Defense] None [Damage] High [Effect] Bleeding, 32 damage/ tick, 20s duration [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Level] 50 [Name] Ragnarok [Prerequisite] Behind target [Attack] Medium Bonus [Defense] Low Penalty [Damage] High [Effect] Hindered, 40% Snare, 23s duration [Fatigue Cost]

Output: Medium

Dark Age of Camelot - Play the award winning RvR MMO RPG!


Input: [Technique] Laser Shot [Boss] Hyleg Ourobockle [Weapon] Buster Shot [Description] Shoot a laser that is capable of going right through enemies. [Element]

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Triple Shot [Boss] Poler Kamrous [Weapon] Buster Shot [Description] Splits in three directions upon impact. Requires the Ice Chip. [Element]

Output: Ice

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Spark Shot [Boss] Panter Flauclaws [Weapon] Buster Shot [Description] Attack that splits vertically when it hits the enemy. Requires the Thunder Chip. [Element]

Output: Thunder

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Blast Shot [Boss] Fighting Fefnir [Weapon] Buster Shot [Description] Engulfs surrounding enemies in an explosion. Requires the Flame Chip. [Element]

Output: Flame

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Tenshouzan (『天昇斬』, Heaven Rising/Ascension Slash) [Boss] Phoenix Magnion [Weapon] Z-Saber [Description] A rising upward slash. With the Flame Chip equipped, it is a fire element attack like Ryuenjin. [Element]

Output: Flame

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Sengatotsu (『旋牙突』, Spinning Fang Thrust) [Boss] Kuwagust Anchus [Weapon] Z-Saber [Description] The dashing slice becomes a thrust. With the Thunder Chip equipped, it is an electric attack like Raikousen. [Element]

Output: Thunder

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Sharp Edge/Rakuretsuzan (『落烈斬』, Falling Fury Slash) [Boss] Fairy Leviathan [Weapon] Z-Saber [Description] Stab downwards while jumping. With the Ice Chip equipped, it is an ice element attack like Hyouretsuzan, and can be steered slightly left and right. [Element]

Output: Ice

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Kougenjin (『光幻刃』, Mirage Blade) [Boss] Sage Harpuia [Weapon] Z-Saber [Description] Launches a non-elemental shockwave. Can punch through shields. [Element]

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Energy Chain [Boss] Burble Hekelot [Weapon] Chain Rod [Description] Absorb life energy from enemies with the Chain Rod. [Element]

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Technique] Filter Shield [Boss] Rainbow Devil MK-II [Weapon] Shield Boomerang [Description] Changes enemy projectiles into E-Crystals by drawing the shield right as the projectile hits it. [Element]

Zero's weaponry - MMKB, the Mega Man Knowledge Base - Mega Man 10, Mega Man X, characters, and more


Input: [Project Name] Café [Erection Cost] 298,000 [Demolition Cost] n/a [How to Unlock] Donate 50 items to the museum. Seven days must have passed since the Museum Shop was built. [Size] 5x4 [Details]

Output: Allows the player to buy cups of coffee and to get a part time job as a barista.

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Campsite [Erection Cost] 59,800 [Demolition Cost] n/a [How to Unlock] Available from the start. [Size] 3x3 [Details]

Output: Once constructed, a random, non-resident villager will set up a tent or an igloo at the campsite on any day of the week.

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Classic police station [Erection Cost] 264,000 [Demolition Cost] n/a [How to Unlock] Suggested by villagers of any personality. [Size] 3x3 [Details]

Output: Allows the player to access the town's lost and found and increases living points. Unlike the modern police station, it is run by Booker instead of Copper.

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Dream Suite [Erection Cost] 234,000 [Demolition Cost] n/a [How to Unlock] Catch Isabelle sleeping one week after creating the town and building at least one public works project. [Size] - [Details]

Output: Allows the player to visit other towns by dreaming and to share a dream of their own town for others to visit.

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Fortune Teller's shop [Erection Cost] 340,000 [Demolition Cost] n/a [How to Unlock] Receive 20 fortunes from Katrina. [Size] - [Details]

Output: Allows the player to receive fortunes on a daily basis.

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Museum renovation [Erection Cost] 198,000 [Demolition Cost] n/a [How to Unlock] Donate 20 items to the museum; with at least one in each category (aquatics, bugs, paintings and fossils). Also, speak to Blathers at least once on 14 different days. [Size] - [Details]

Output: Allows the player to rent four exhibition rooms for 10,000 Bells from Celeste and to access the museum shop

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Modern police station [Erection Cost] 264,000 [Demolition Cost] n/a [How to Unlock] Suggested by villagers of any personality. [Size] 3x3 [Details]

Output: Allows the player to access the town's lost and found and increases living points. Unlike the Classic Police Station, it is run by Copper instead of Booker.

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Reset Surveillance Center [Erection Cost] 368,000 [Demolition Cost] n/a [How to Unlock] Reset the game. [Size] 1x1 [Details]

Output: Allows the player to visit the Reset Surveillance Center, where Mr. Resetti and his brother, Don, can be found, on certain days. In addition, it unlocks Mr. Resetti's lectures when the player quits the game without saving.

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Station reconstruction (Fairy Tale) [Erection Cost] 498,000 [Demolition Cost] n/a [How to Unlock] Have players visit town at least 100 times. [Size] - [Details]

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Station reconstruction (Japanese) [Erection Cost] 498,000 [Demolition Cost] n/a [How to Unlock] Have players visit town at least 100 times. [Size] - [Details]

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Station reconstruction (Modern) [Erection Cost] 498,000 [Demolition Cost] n/a [How to Unlock] Have players visit town at least 100 times. [Size] - [Details]

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Town Hall reconstruction (Fairy Tale) [Erection Cost] 498,000 [Demolition Cost] n/a [How to Unlock] Achieve perfect town status. [Size] - [Details]

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Town Hall reconstruction (Japanese) [Erection Cost] 498,000 [Demolition Cost] n/a [How to Unlock] Achieve perfect town status. [Size] - [Details]

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Project Name] Town Hall reconstruction (Modern) [Erection Cost] 498,000 [Demolition Cost] n/a [How to Unlock] Achieve perfect town status. [Size] - [Details]

Public works project - Nookipedia, the Animal Crossing wiki


Input: [Book Title] De Re Militari [Bonus to Stat] +1 Tactics [Bonus Type]

Output: Permanent

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] A Grammatical Outline of the Russian Language [Bonus to Stat] +1 Intelligence [Bonus Type]

Output: Permanent

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] Maxims of State [Bonus to Stat] +1 Leadership [Bonus Type]

Output: Permanent

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] A Discourse of Trade from England unto the East Indies [Bonus to Stat] +1 Trade [Bonus Type]

Output: Permanent

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] Rhetoric of Philip Melanchthon [Bonus to Stat] +1 Persuasion [Bonus Type]

Output: Permanent

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] On the Art of Fighting with Swords [Bonus to Stat] +1 Weapon Master [Bonus Type]

Output: Permanent

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] Geometry [Bonus to Stat] +1 Engineer [Bonus Type]

Output: Permanent

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] Art of War [Bonus to Stat] +1 Trainer [Bonus Type]

Output: While in Inventory

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] Healing [Bonus to Stat] +1 Wound Treatment [Bonus Type]

Output: While in Inventory

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Book Title] On Surgery and Instruments [Bonus to Stat] +1 Surgery [Bonus Type]

Output: While in Inventory

Mount&Blade: With Fire & Sword - Mount and Blade Wiki

Books and the bonuses they confer


Input: [Comment] Battle: Battle me now! [What it means]

Output: What the trainer says before starting the battle. This comment becomes a simple text message which says "Battle me now!". Use "\m" to split the comment's message up into separate text messages. There can be more than one of these comments, and each one after the first gives the introduction text for a different rematch battle (in order). Also, if there is more than one "Battle" comment, then the player will register the trainer in the phone after defeating them. You should have the same number of these comments as you do versions of the trainer (including the original), even if they are all the same phrase.


Input: [Comment] EndSpeech: I enjoyed that. [What it means]

Output: What the trainer says (still in the battle screen, after the trainer has reappeared on the screen) when the player wins a battle. There can be more than one of these comments, and each one after the first gives the post-battle text for a different rematch battle (in order). Ideally you should have as many of these comments as you do "Battle" comments.


Input: [Comment] EndBattle: I'll trainer even harder! [What it means]

Output: What the trainer says when you talk to them again after defeating them. Use "\m" to split the text into individual messages. There can be more than one of these comments, and each one after the first gives the after-battle text for a different rematch battle (in order). Ideally you should have as many of these comments as you do "Battle" comments.


Input: [Comment] RegSpeech: Here's my number. [What it means]

Output: What the trainer says when the player registers their phone number.


Input: [Comment] Type: CAMPER [What it means]

Output: The internal name of the trainer's type.


Input: [Comment] Name: Dave [What it means]

Output: The trainer's name.


Input: [Comment] BattleID: 1 [What it means]

Output: If there are multiple versions of this trainer, then this number is the one used to distinguish one version from the others (see above). This should only be used for isolated battles against the same trainer (e.g. the rival who shows up in different places) or a trainer with the same name as another (e.g. Team Rocket Grunts). For regular trainers that stay in the same place that you can rebattle, don't use this comment and instead just rely on using multiple "Battle" comments.


Input: [Comment] DoubleBattle: true [What it means]

Output: This battle is a double battle. Typically used for when you have a single trainer type (i.e. sprite) that depicts two trainers (e.g. "Sis and Bro" depicts a female "Swimmer" and a male "Tuber"), or when you just want a double battle against one opponent.


Input: [Comment] Continue: true [What it means]

Output: Makes the player able to continue the game (with their party fully healed) if they lost a battle against this trainer, rather than blacking out and returning to a Poké Center. If this trainer has been set up with rematches by using multiple "Battle" comments, this continue effect will apply to all of those battles.


Input: [Comment] EndIfSwitch: 42 [What it means]

Output: If the Global Switch with this number is ON, the battle is treated as already over. Typically used for trainers in a Pokémon Gym, which are deactivated after beating the Leader, regardless of whether they have been battled themselves.


Input: [Comment] VanishIfSwitch: 42 [What it means]

Output: If the Global Switch with this number is ON, the game won't show the event at all. This only updates during a map transfer; it will still be visible until then.


Input: [Comment] Backdrop: Mystic [What it means]

Output: Sets the battle background for this battle. For this example, the background images will have filenames of "battlebgMystic.png", "playerbaseMystic.png" and "enemybaseMystic.png".


Input: [Comment] Outcome: 42 [What it means]

Output: The outcome of this battle will be stored in the Global Variable with this number.


Input: [Passive Voice] America was discovered by Columbus [Active Voice]

Output: Columbus discovered America.

Active Voice and Passive Voice in English | Differents Between Active and Passive Voice | Active Voice and Passive voice Exercises | Active Voice and Passive Voice Rules | Active Voice to Passive Voice Difference | Change Active Voice into Passive Voice | Active and Passive Voice PDF Download | Some Important Rules for Active Voice and Passive Voice | Rules for active voice & passive voice | Active Voice or Passive Voice with Sentence Definitions | Examples for Active Voice and Passive Voice | Free Active Voice and Passive Voice Training | Learn Active Voice and Passive Voice through Online | Passive Sentences Examples | Active Sentences Examples | Active & Passive Voice of Sentences | Active and Passive Sentences | English Grammar Active and Passive Voice | Passive and Active Voice Exercises Multiple Choices | Question and Answers for Active and Passive Voice | List of Active and Passive Components | Active and Passive Voice in English Grammar | English Active and Passive Voice Exercises | What is Active Voice and Passive Voice in Grammar | Definition of Impersonal Passive - Web Learn.in


Input: [Passive Voice] By whom was this work done? [Active Voice]

Output: Who did this work?

Active Voice and Passive Voice in English | Differents Between Active and Passive Voice | Active Voice and Passive voice Exercises | Active Voice and Passive Voice Rules | Active Voice to Passive Voice Difference | Change Active Voice into Passive Voice | Active and Passive Voice PDF Download | Some Important Rules for Active Voice and Passive Voice | Rules for active voice & passive voice | Active Voice or Passive Voice with Sentence Definitions | Examples for Active Voice and Passive Voice | Free Active Voice and Passive Voice Training | Learn Active Voice and Passive Voice through Online | Passive Sentences Examples | Active Sentences Examples | Active & Passive Voice of Sentences | Active and Passive Sentences | English Grammar Active and Passive Voice | Passive and Active Voice Exercises Multiple Choices | Question and Answers for Active and Passive Voice | List of Active and Passive Components | Active and Passive Voice in English Grammar | English Active and Passive Voice Exercises | What is Active Voice and Passive Voice in Grammar | Definition of Impersonal Passive - Web Learn.in


Input: [Passive Voice] Let the window be opened [Active Voice]

Output: Open the window

Active Voice and Passive Voice in English | Differents Between Active and Passive Voice | Active Voice and Passive voice Exercises | Active Voice and Passive Voice Rules | Active Voice to Passive Voice Difference | Change Active Voice into Passive Voice | Active and Passive Voice PDF Download | Some Important Rules for Active Voice and Passive Voice | Rules for active voice & passive voice | Active Voice or Passive Voice with Sentence Definitions | Examples for Active Voice and Passive Voice | Free Active Voice and Passive Voice Training | Learn Active Voice and Passive Voice through Online | Passive Sentences Examples | Active Sentences Examples | Active & Passive Voice of Sentences | Active and Passive Sentences | English Grammar Active and Passive Voice | Passive and Active Voice Exercises Multiple Choices | Question and Answers for Active and Passive Voice | List of Active and Passive Components | Active and Passive Voice in English Grammar | English Active and Passive Voice Exercises | What is Active Voice and Passive Voice in Grammar | Definition of Impersonal Passive - Web Learn.in


Input: [Passive Voice] A letter is being written by him [Active Voice]

Output: He is writing a letter

Active Voice and Passive Voice in English | Differents Between Active and Passive Voice | Active Voice and Passive voice Exercises | Active Voice and Passive Voice Rules | Active Voice to Passive Voice Difference | Change Active Voice into Passive Voice | Active and Passive Voice PDF Download | Some Important Rules for Active Voice and Passive Voice | Rules for active voice & passive voice | Active Voice or Passive Voice with Sentence Definitions | Examples for Active Voice and Passive Voice | Free Active Voice and Passive Voice Training | Learn Active Voice and Passive Voice through Online | Passive Sentences Examples | Active Sentences Examples | Active & Passive Voice of Sentences | Active and Passive Sentences | English Grammar Active and Passive Voice | Passive and Active Voice Exercises Multiple Choices | Question and Answers for Active and Passive Voice | List of Active and Passive Components | Active and Passive Voice in English Grammar | English Active and Passive Voice Exercises | What is Active Voice and Passive Voice in Grammar | Definition of Impersonal Passive - Web Learn.in


Input: [Passive Voice] I will finish the work [Active Voice]

Output: The work will be finished by me

Active Voice and Passive Voice in English | Differents Between Active and Passive Voice | Active Voice and Passive voice Exercises | Active Voice and Passive Voice Rules | Active Voice to Passive Voice Difference | Change Active Voice into Passive Voice | Active and Passive Voice PDF Download | Some Important Rules for Active Voice and Passive Voice | Rules for active voice & passive voice | Active Voice or Passive Voice with Sentence Definitions | Examples for Active Voice and Passive Voice | Free Active Voice and Passive Voice Training | Learn Active Voice and Passive Voice through Online | Passive Sentences Examples | Active Sentences Examples | Active & Passive Voice of Sentences | Active and Passive Sentences | English Grammar Active and Passive Voice | Passive and Active Voice Exercises Multiple Choices | Question and Answers for Active and Passive Voice | List of Active and Passive Components | Active and Passive Voice in English Grammar | English Active and Passive Voice Exercises | What is Active Voice and Passive Voice in Grammar | Definition of Impersonal Passive - Web Learn.in


Input: [Passive Voice] The room was cleaned yesterday. [Active Voice]

Output: Somebody cleaned the room yesterday

Active Voice and Passive Voice in English | Differents Between Active and Passive Voice | Active Voice and Passive voice Exercises | Active Voice and Passive Voice Rules | Active Voice to Passive Voice Difference | Change Active Voice into Passive Voice | Active and Passive Voice PDF Download | Some Important Rules for Active Voice and Passive Voice | Rules for active voice & passive voice | Active Voice or Passive Voice with Sentence Definitions | Examples for Active Voice and Passive Voice | Free Active Voice and Passive Voice Training | Learn Active Voice and Passive Voice through Online | Passive Sentences Examples | Active Sentences Examples | Active & Passive Voice of Sentences | Active and Passive Sentences | English Grammar Active and Passive Voice | Passive and Active Voice Exercises Multiple Choices | Question and Answers for Active and Passive Voice | List of Active and Passive Components | Active and Passive Voice in English Grammar | English Active and Passive Voice Exercises | What is Active Voice and Passive Voice in Grammar | Definition of Impersonal Passive - Web Learn.in


Input: [Announcement] a godpower accumulator won't let you use more than 3 charges during this fight. [Meaning]

Output: Each god may not use more than 3 charges during the fight.


Input: [Announcement] an anonymous philanthropist promises a generous award for the loss - three gold bricks [Meaning]

Output: The hero who is defeated will receive three gold bricks.


Input: [Announcement] arena priests set maximum action limit to 2 (instead of 4) for this fight. [Meaning]

Output: Each god can only use 2 more actions than their opponent does, potentially leading to quicker action locks.


Input: [Announcement] each turn both opponents lose some health points. [Meaning]

Output: Each turn both heroes will lose~ 3% of their total health.


Input: [Announcement] heroes won't be able to hear their gods due to audience uproar. [Meaning]

Output: Voice commands will not work.


Input: [Announcement] local priests promise to pray hard and restore some godpower each turn. [Meaning]

Output: Each turn both gods will gain 10-15 godpower.


Input: [Announcement] the audience is impatient, so this fight will be twice as fast as usual. [Meaning]

Output: Instead of taking turns, both heroes will attack every step.


Input: [Announcement] the divine influences here are more likely to backfire than usual. [Meaning]

Output: There is a higher chance that an encourage or punish will miss, hit the wrong hero or hit both heroes.


Input: [Announcement] the longer the fight the bigger the extra gold prize for the winner. [Meaning]

Output: The winner will receive extra gold based on the length of the duel. It appears to be at a rate of 300-500 gold coins per step.


Input: [Announcement] the outcome of this fight will not affect the duel win/loss counter and pantheon rating. [Meaning]

Output: This duel will not be registered as having happened in either gods Wins/Losses and will not affect their pantheon rankings.


Input: [Announcement] the winner will also get a log for the ark. [Meaning]

Output: As well as the usual rewards, the winner will get a log of gopher wood. This rule happens only when the fighters have temples.


Input: [Announcement] the winner will get three gold bricks instead of one. [Meaning]

Output: The hero who wins will receive three gold bricks.


Input: [Faction] People of Loudwater [Attitude]

Output: Friendly

Faction Ratings | Forgotten Tomorrows | Obsidian Portal


Input: [Faction] Law of Loudwater [Attitude]

Output: Indifferent

Faction Ratings | Forgotten Tomorrows | Obsidian Portal


Input: [Faction] Alabaster Court [Attitude]

Output: Unfriendly

Faction Ratings | Forgotten Tomorrows | Obsidian Portal


Input: [Faction] Wolves of the North [Attitude]

Output: Unfriendly

Faction Ratings | Forgotten Tomorrows | Obsidian Portal


Input: [Faction] Black Raven Fleet [Attitude]

Output: Hostile

Faction Ratings | Forgotten Tomorrows | Obsidian Portal


Input: [Faction] Horde of the Worm [Attitude]

Output: Hostile

Faction Ratings | Forgotten Tomorrows | Obsidian Portal


Input: [Faction] The Lost & The Damned [Attitude]

Output: Hostile

Faction Ratings | Forgotten Tomorrows | Obsidian Portal


Input: [Faction] Bandit Keith’s Band [Attitude]

Output: Defeated

Faction Ratings | Forgotten Tomorrows | Obsidian Portal


Input: [Number] 1 [Name] Gladiator Charge [Description]

Output: Screaming Charge Sprint


Input: [Number] 2 [Name] Slippery Slope [Description]

Output: Foot-Ski through the Giant Slalom Course


Input: [Number] 3 [Name] Mudslide [Description]

Output: Fast, Wet and Muddy


Input: [Number] 4 [Name] Summit Assault [Description]

Output: Scale the Vertical Slope with Ropes


Input: [Number] 5 [Name] Downtime [Description]

Output: Zig-Zag off the Backside


Input: [Number] 6 [Name] Mudcrawler [Description]

Output: Get Low and Dirty


Input: [Number] 7 [Name] Cargo Climb [Description]

Output: Hope you're not 'fraid of heights


Input: [Number] 8 [Name] Log Carry [Description]

Output: Carry your Wood through the Field Loop


Input: [Number] 9 [Name] Pond Dash [Description]

Output: Don't lose a shoe!


Input: [Number] 10 [Name] Ball Soaker [Description]

Output: It's wet!


Input: [Number] 11 [Name] River's Rage [Description]

Output: Dash up the Rocky Creek – watch for Barriers


Input: [Number] 12 [Name] Spiders Web [Description]

Output: Crawl Under the Spider's Netting


Input: [Number] 13 [Name] Mystery Obstacle [Description]

Output: You're at the mercy of our Course Builders


Input: [Number] 14 [Name] High Horse Hurdles [Description]

Output: Ride 'em home


Input: [Number] 15 [Name] The Dunes Drop [Description]

Output: Up and Over the Sandy Hill


Input: [Number] 16 [Name] Sand Slide [Description]

Output: Drop into the Sand Pit


Input: [Number] 17 [Name] Dam It [Description]

Output: Waist Deep River Crossing


Input: [Number] 18 [Name] Mudcrawl [Description]

Output: Crawl under the Cargo Crossing


Input: [Number] 19 [Name] Cargo Climb [Description]

Output: Up and Over the Mudcrawlers


Input: [Number] 20 [Name] Uphill Tires [Description]

Output: Watch your step


Input: [Number] 21 [Name] Water Walker [Description]

Output: Walk on top of the river


Input: [Number] 22 [Name] Sherwood Forest [Description]

Output: Climb the walls


Input: [Number] 23 [Name] Jolt the Jockey [Description]

Output: Run through the Muddy Bumpy Mess


Input: [Number] 24 [Name] The Widowmaker [Description]

Output: Charge to the top of the best vantage point


Input: [Number] 25 [Name] Sucker Punch [Description]

Output: Watch out for swinging tires


Input: [Number] 26 [Name] Venus Fly Trap [Description]

Output: Hug the ground


Input: [Number] 27 [Name] Mystery Obstacle [Description]

Output: You're at the mercy of our Course Builders


Input: [Number] 28 [Name] The Plunge [Description]

Output: It's not quite water


Input: [Number] 29 [Name] Half Barrels [Description]

Output: Hurdle Barrels through the Pond


Input: [Number] 30 [Name] Spiders Web [Description]

Output: Watch your footing you'll get caught


Input: [Number] 31 [Name] Hunker in the Bunker [Description]

Output: Gettin' down and dirty


Input: [Number] 32 [Name] Toast [Description]

Output: Spring through the Fire Trenches


Input: [Number] 33 [Name] Spiders Web [Description]

Output: Watch your footing or you'll get caught


Input: [Number] 34 [Name] Mystery Obstacle [Description]

Output: You're at the mercy of our Course Builders


Input: [Number] 35 [Name] Slingshot [Description]

Output: Slip and Slide to the Finish


Input: [The duel list:] Eve Online [Character:] Many… [Notes:]

Output: I spent the end of 2010 doing a bit of PvP out in Fountain. I ended up losing a lot of ships and couldn't keep up the cash flow to support the 50mil per ship loss. Even though I lost only a handful of ships and killed easily 8 times as much as I lost, I had to move back to high sec and try my hand at my own POS (player owned station). I'm currently considering going back to PvP, but taking a break, right now.


Input: [The duel list:] Minecraft [Character:] Hanse [Notes:]

Output: A fully customizable world has always intrigued me. That's why I play Dwarf Fortress and, some time ago, Second Life. I can't wait for him to put some additional depth and reason to the game.


Input: [The duel list:] Civilization 5 [Character:] Many… [Notes:]

Output: I played Civ 4 quite a bit, but this new version seems to have been dumbed down a bit. I still play it, but it's not as fun as the previous versions.


Input: [The duel list:] World of Warcraft [Character:] Ruy [Notes:]

Output: I've finished the expansion content, but I haven't done any raiding. My gear is over 329, but I am not as compelled to raid. This is probably due to the same raiding style they have in the game, which seems repetitive and unchallenging to me.


Input: [The duel list:] Civilization 4: Beyond the Sword [Character:] Julius Ceasar [Notes:]

Output: I've been playing Civilization for as long as long as the series has been out. There's no need to put it on the dead list, because I never get tired of it.


Input: [The duel list:] Starcraft 2 [Character:] Hanse [Notes:]

Output: It's typical that I would still be playing this game. Although its interface is still not as advanced as Supreme Commander, they made it that way on purpose. I've been sitting at only 1995 achievement points for a while, but I expect I'll get a bunch more soon.


Input: [The duel list:] Team Fortress 2 [Character:] Hanse [Notes:]

Output: I play on Team Interrobang servers (?!). I consistently piss off admin by shooting them in the head. Repeatedly.


Input: [The duel list:] Mount and Blade: Warband [Character:] Hanse [Notes:]

Output: I've trained hundreds of knights and taken over half the world, but I'm wearing a little thin on the content. I hope the new version coming out soon will keep me playing longer.


Input: [1] As zone of truth, but others know the target is affected by the spell. [1st Level]

Output: Abadar’s Truthtelling

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Replaces nonmagical ammunition every round. [1st Level]

Output: Abundant Ammunition

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Creates a small pocket of air around your head or an object. [1st Level]

Output: Air Bubble

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Triples carrying capacity of a creature. [1st Level]

Output: Ant Haul

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Enemies take –1 on attack rolls and saves against fear. [1st Level]

Output: Bane

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Allies gain +1 on attack rolls and saves against fear. [1st Level]

Output: Bless

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Makes holy water. [1st Level]

Output: Bless Water

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Like bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. [1st Level]

Output: Blessing of the Watch

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. [1st Level]

Output: Burning Disarm

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] One creature of 5 HD or less flees for 1d4 rounds. [1st Level]

Output: Cause Fear

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] One subject obeys selected command for 1 round. [1st Level]

Output: Command

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Compels opponents to attack you instead of your allies. [1st Level]

Output: Compel Hostility

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] You understand all spoken and written languages. [1st Level]

Output: Comprehend Languages

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Cures 1d8 damage + 1/level (max +5). [1st Level]

Output: Cure Light Wounds

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Makes unholy water. [1st Level]

Output: Curse Water

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Animates a lantern that follows you. [1st Level]

Output: Dancing Lantern

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Reveals how near death subjects within 30 ft. [1st Level]

Output: Deathwatch

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Turn corpse into clean skeleton. [1st Level]

Output: Decompose Corpse

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Reveals creatures, spells, or objects of selected alignment. [1st Level]

Output: Detect Chaos/Evil/Good/Law

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Detect strength and location of charms, compulsions, and possession auras on creatures in the area. [1st Level]

Output: Detect Charm

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] You can detect other worshipers of your deity. [1st Level]

Output: Detect the Faithful

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Reveals undead within 60 ft. [1st Level]

Output: Detect Undead

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] You gain +1 per three levels on attack and dmg rolls. [1st Level]

Output: Divine Favor

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Detect and identify diseases. [1st Level]

Output: Diagnose Disease

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] One subject takes –2 on attack rolls, damage rolls, saves, and checks. [1st Level]

Output: Doom

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. [1st Level]

Output: Dream Feast

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Exist comfortably in hot or cold regions. [1st Level]

Output: Endure Elements

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Ranged attacks against you have 20% miss chance. [1st Level]

Output: Entropic Shield

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Target obeys your command to not do something. [1st Level]

Output: Forbid Action

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Suit of armor becomes covered in iron spikes. [1st Level]

Output: Gorum’s Armor

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Undead can’t perceive one subject/level. [1st Level]

Output: Hide from Undead

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Touch a creature with devils blood, giving it fast healing 1. [1st Level]

Output: Infernal Healing

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Touch deals 1d8 damage +1/level (max +5). [1st Level]

Output: Inflict Light Wounds

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Gain +10 on a monster Knowledge check. [1st Level]

Output: Know the Enemy

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Target makes an Escape Artist check as an immediate action and gains a bonus on it. [1st Level]

Output: Liberating Command

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Three stones gain +1 on attack, deal 1d6 +1 damage. [1st Level]

Output: Magic Stone

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Weapon gains +1 bonus. [1st Level]

Output: Magic Weapon

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Doubles a morale bonus. [1st Level]

Output: Moment of Greatness

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Target is compelled to kill its ally. [1st Level]

Output: Murderous Command

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Fog surrounds you. [1st Level]

Output: Obscuring Mist

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] +2 to AC and saves, plus additional protection against selected alignment. [1st Level]

Output: Protection vs Alignment

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Ray makes the subject sickened. [1st Level]

Output: Ray of Sickening

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Determine the weather, direction and wind speed for the next 24 hours. [1st Level]

Output: Read Weather

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Temporarily mitigates the fragile quality in targeted weapon or armor. [1st Level]

Output: Reinforce Armaments

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. [1st Level]

Output: Remove Fear

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Suppress disease, nausea, and the sickened condition. [1st Level]

Output: Remove Sickness

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Skeletal corpse grows flesh. [1st Level]

Output: Restore Corpse

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Prevent a corpse from becoming an undead creature. [1st Level]

Output: Sanctify Corpse

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Opponents can’t attack you, and you can’t attack. [1st Level]

Output: Sanctuary

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Aura grants +2 or higher deflection bonus. [1st Level]

Output: Shield of Faith

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Summon 1d3 Tiny animals. [1st Level]

Output: Summon Minor Monster

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Summons extraplanar creature to fight for you. [1st Level]

Output: Summon Monster I

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. [1st Level]

Output: Swallow Your Fear

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. [1st Level]

Output: Tap Inner Beauty

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [1] Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. [1st Level]

Output: Unbreakable Heart

Blessed Brother Jupiter | The Dying Oak | Obsidian Portal


Input: [Name] Box matches [Expert Rank] 15 [Reasoning]

Output: No oxygen on Moon to sustain flame: virtually worthless


Input: [Name] Food concentrate [Expert Rank] 4 [Reasoning]

Output: Efficient means of supplying energy requirements


Input: [Name] Eighteen meters of nylon rope [Expert Rank] 6 [Reasoning]

Output: Useful in scaling cliffs and/or tying injured together


Input: [Name] Parachute silk [Expert Rank] 8 [Reasoning]

Output: Protection from the Sun's rays


Input: [Name] Solar-powered heating unit [Expert Rank] 13 [Reasoning]

Output: Not needed unless on dark side