Input: [Name] Dead Ringers [Rank] 10 [Location] Camp Iron Lake [Class (Rank)]

Output: Armourer


Input: [Name] In Sod We Rust [Rank] 10 [Location] Camp Emerald Moss [Class (Rank)]

Output: Armourer


Input: [Name] Mailed Sailors [Rank] 1 [Location] Limsa Lominsa Lower Decks [Class (Rank)]

Output: Armourer


Input: [Name] Momodi's Sturdy Suits [Rank] 1 [Location] Camp Black Brush [Class (Rank)]

Output: Armourer


Input: [Name] Provisioning Drybone [Rank] 15 [Location] Camp Drybone [Class (Rank)]

Output: Armourer


Input: [Name] Readying The Rose [Rank] 1 [Location] Lower La Noscea [Class (Rank)]

Output: Armourer


Input: [Name] Running Rings [Rank] 1 [Location] Camp Skull Valley [Class (Rank)]

Output: Armourer


Input: [Name] Seeing Sallets To The See [Rank] 15 [Location] Limsa Lominsa Upper Decks [Class (Rank)]

Output: Armourer


Input: [Name] Spoiled Sheets [Rank] 10 [Location] Camp Bentbranch [Class (Rank)]

Output: Armourer


Input: [Name] Springripple Rising [Rank] 10 [Location] Camp Nine Ivies [Class (Rank)]

Output: Armourer


Input: [Name] Tending To Tendons [Rank] 10 [Location] Gridania [Class (Rank)]

Output: Armourer


Input: [Name] Watching The Knoll [Rank] 10 [Location] Camp Bald Knoll [Class (Rank)]

Output: Armourer


Input: [Name] Watching The Shore [Rank] 5 [Location] Camp Bloodshore [Class (Rank)]

Output: Armourer


Input: [Name] A Mother's Cutlery [Rank] 1 [Location] Camp Bentbranch [Class (Rank)]

Output: Blacksmith


Input: [Name] A Want Of Weapons [Rank] 5 [Location] Limsa Lominsa Lower Decks [Class (Rank)]

Output: Blacksmith


Input: [Name] All Out Of Ingots [Rank] 1 [Location] Lower La Noscea [Class (Rank)]

Output: Blacksmith


Input: [Name] Baderon's New Sword [Rank] 1 [Location] Camp Bearded Rock [Class (Rank)]

Output: Blacksmith


Input: [Name] Fruits Of A Vintner's Whinings [Rank] 15 [Location] Camp Bloodshore [Class (Rank)]

Output: Blacksmith


Input: [Name] Got Ingots [Rank] 1 [Location] Limsa Lominsa Upper Decks [Class (Rank)]

Output: Blacksmith


Input: [Name] Hammering The Point [Rank] 1 [Location] Camp Black Brush [Class (Rank)]

Output: Blacksmith


Input: [Name] Looking To The Horizon [Rank] 5 [Location] Camp Horizon [Class (Rank)]

Output: Blacksmith


Input: [Name] Making Headway [Rank] 20 [Location] Gridania [Class (Rank)]

Output: Blacksmith


Input: [Name] Molten Metal [Rank] 10 [Location] Camp Drybone [Class (Rank)]

Output: Blacksmith


Input: [Name] Momodi's Dancing Daggers [Rank] 1 [Location] Camp Black Brush [Class (Rank)]

Output: Blacksmith


Input: [Deferral rate] 84% [Menu objective]

Output: Summary of care at transition

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 80% [Menu objective]

Output: Send reminders to patients

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 68% [Menu objective]

Output: Syndromic surveillance

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 66% [Menu objective]

Output: Timely electronic access for patients

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 55% [Menu objective]

Output: Medication reconciliation

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 50% [Menu objective]

Output: Patient education resource

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 36% [Menu objective]

Output: Incorporate lab results

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 25% [Menu objective]

Output: Patient lists

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 21% [Menu objective]

Output: Immunizations

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Deferral rate] 15% [Menu objective]

Output: Drug formulary checks

Biggest obstacles to stage 2 EHR bonuses revealed - amednews.com


Input: [Name] Nilaya [Meaning]

Output: Home

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nileen [Meaning]

Output: Surrendered

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Niloufer [Meaning]

Output: A celestial

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nipa [Meaning]

Output: One who watches over

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Niraimadhi [Meaning]

Output: Full moon

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nirmayi [Meaning]

Output: Without blemish

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nirmitha [Meaning]

Output: Created

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nirvani [Meaning]

Output: Goddess of bliss

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nishithini [Meaning]

Output: Night

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nisita [Meaning]

Output: Night

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nitara [Meaning]

Output: Deep rooted

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nitha [Meaning]

Output: Carried, red

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nithilam [Meaning]

Output: Pure like the pearl

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Niti [Meaning]

Output: Principles

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nitika [Meaning]

Output: Angel of precious stones

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nitima [Meaning]

Output: Girl of principles

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nityasree [Meaning]

Output: With eternal beauty

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Niverta [Meaning]

Output: Bliss

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Nivritti [Meaning]

Output: Nonattachment

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Noopur [Meaning]

Output: Anklet

Hindu Baby Names | Indian Baby Names | Boys Names | Girl Names | Rare Hindu Baby Names List


Input: [Name] Alien Brain [Mood Effect]

Output: Skill Gain


Input: [Name] Aristocratic Gimlet [Mood Effect]

Output: Party


Input: [Name] Baby Candy [Mood Effect]

Output: Energy


Input: [Name] Band Slam [Mood Effect]

Output: Energy


Input: [Name] Big Mistake [Mood Effect]

Output: Crazy


Input: [Name] Bio-Booster [Mood Effect]

Output: Skill Gain


Input: [Name] Buckwheat Shooter [Mood Effect]

Output: Energy


Input: [Name] Cherry Casanova [Mood Effect]

Output: Romantic


Input: [Name] Cleanser [Mood Effect]

Output: Negative Moodlet Removal


Input: [Name] Deathflower Drops [Mood Effect]

Output: Crazy


Input: [Name] Ectoplasmic [Mood Effect]

Output: Residue


Input: [Name] Fallen Angel [Mood Effect]

Output: Romantic


Input: [Name] Falling [Mood Effect]

Output: Forever


Input: [Name] Feng Shui [Mood Effect]

Output: Fountain


Input: [Name] Flaming Flotsam [Mood Effect]

Output: Party


Input: [Name] Flaming Waylon [Mood Effect]

Output: Party


Input: [Name] Glow Goo [Mood Effect]

Output: Energy


Input: [Name] Hogan's Deep-Fried Juice [Mood Effect]

Output: Energy


Input: [Name] KTHXBYE [Mood Effect]

Output: Crazy


Input: [Name] Kyoto My Heart [Mood Effect]

Output: Romantic


Input: [Name] Liquid Courage [Mood Effect]

Output: Energy


Input: [Name] Llama Head [Mood Effect]

Output: Party


Input: [Name] Melted Snowman [Mood Effect]

Output: Negative Moodlet Removal


Input: [Name] Naughty Cheerleader [Mood Effect]

Output: Romantic


Input: [Name] Neon Breeze [Mood Effect]

Output: Party


Input: [Name] Pom Passion [Mood Effect]

Output: Romantic


Input: [Name] Rehydrant [Mood Effect]

Output: Negative Moodlet Removal


Input: [Name] Rock Roller [Mood Effect]

Output: Party


Input: [Name] Sakura Shoji Sweetness [Mood Effect]

Output: Party


Input: [Name] Saucy Sicilian [Mood Effect]

Output: Party


Input: [Name] Shillelagh [Mood Effect]

Output: Energy


Input: [Name] Simoleon Sunrise [Mood Effect]

Output: Negative Moodlet Removal


Input: [Name] Spotlight Polish [Mood Effect]

Output: Party


Input: [Name] Tropic Twister [Mood Effect]

Output: Energy


Input: [Name] Vera's Glass of Sass [Mood Effect]

Output: Energy


Input: [Name] Winning Streak [Mood Effect]

Output: Negative Moodlet Removal


Input: [Name] WooHoo on the Beach [Mood Effect]

Output: Romantic


Input: [Name] Zen Zinger [Mood Effect]

Output: Energy


Input: [Name] Metatron or Methattron [Sephira] Kether [Attribute] Sustainer of Mankind [Meaning]

Output: Crown


Input: [Name] Ratziel or Raziel [Sephira] Chokmah or Hokmah [Attribute] Knowledge & Hidden Things [Meaning]

Output: Wisdom


Input: [Name] Tzaphqiel or Tzaphkiel [Sephira] Binah [Attribute] Spiritual Strife Against Evil [Meaning]

Output: Understanding


Input: [Name] Tzadqiel or Tzadkiel [Sephira] Chesed [Attribute] Mercy & Benificence [Meaning]

Output: Mercy


Input: [Name] Khamael [Sephira] Geburah [Attribute] Strength & Courage [Meaning]

Output: Strength


Input: [Name] Raphael [Sephira] Tipareth or Tiphereth [Attribute] Brightness & Beauty [Meaning]

Output: Beauty


Input: [Name] Haniel [Sephira] Netzach [Attribute] Love & Harmony [Meaning]

Output: Victory


Input: [Name] Michael [Sephira] Hod [Attribute] Splendour & Wisdom [Meaning]

Output: Splendour


Input: [Name] Gabriel [Sephira] Yesod [Attribute] Truth [Meaning]

Output: Foundation


Input: [Name] Methattron or Sandolphon [Sephira] Malkuth or Malkruth [Attribute] Approacher & Prince of Prayer [Meaning]

Output: Kingdom


Input: [Ticker] FLPSX [Focus] Mid Cap Blend [Allocation] 20% [Fund]

Output: Low Priced Stock

The Best Fidelity Funds for Your 401(k) | InvestorPlace

Growth Portfolio


Input: [Ticker] FCNTX [Focus] Large Cap Growth [Allocation] 20% [Fund]

Output: Contrafund

The Best Fidelity Funds for Your 401(k) | InvestorPlace

Growth Portfolio


Input: [Ticker] FLCEX [Focus] Large Cap Blend [Allocation] 20% [Fund]

Output: Large Cap Core Enhanced

The Best Fidelity Funds for Your 401(k) | InvestorPlace

Growth Portfolio


Input: [Ticker] FSPHX [Focus] Health Care [Allocation] 15% [Fund]

Output: Select Health Care

The Best Fidelity Funds for Your 401(k) | InvestorPlace

Growth Portfolio


Input: [Ticker] SPIX [Focus] High Yield [Allocation] 15% [Fund]

Output: High Income

The Best Fidelity Funds for Your 401(k) | InvestorPlace

Growth Portfolio


Input: [Ticker] FBGRX [Focus] Large Cap Growth [Allocation] 10 [Fund]

Output: Blue Chip Growth

The Best Fidelity Funds for Your 401(k) | InvestorPlace

Growth Portfolio


Input: [Line] 1 [Image] Yes [Collection] Boyle [Title]

Output: Basket with triangular band pattern on top

Photograph Collections - Humboldt Room - HSU Library Special Collections


Input: [Line] 2 [Image] Yes [Collection] Boyle [Title]

Output: Modern style basket with open and solid work, vertical skips

Photograph Collections - Humboldt Room - HSU Library Special Collections


Input: [Line] 3 [Image] Yes [Collection] Boyle [Title]

Output: Basket with reinforced edge on top with open work around reinforced edge

Photograph Collections - Humboldt Room - HSU Library Special Collections


Input: [Line] 4 [Image] Yes [Collection] Boyle [Title]

Output: Modern type tall basket, semi-cylindrical with open work and tight weave, twined.

Photograph Collections - Humboldt Room - HSU Library Special Collections


Input: [Line] 5 [Image] Yes [Collection] Boyle [Title]

Output: Unusual basket, tight collar [?] with lid off

Photograph Collections - Humboldt Room - HSU Library Special Collections


Input: [Line] 6 [Image] Yes [Collection] Boyle [Title]

Output: Small basket with vertical ribs in design

Photograph Collections - Humboldt Room - HSU Library Special Collections


Input: [Line] 7 [Image] Yes [Collection] Boyle [Title]

Output: Cylindrical basket with rim tapered and flat lid; may not be local

Photograph Collections - Humboldt Room - HSU Library Special Collections


Input: [Level] 10 [Name] Parsimony [Effect]

Output: Reduces the MP cost of your next Black Magic spell by 50%.

Scholar (FFXI) :: Wiki :: Final Fantasy XI :: ZAM


Input: [Level] 25 [Name] Alacrity [Effect]

Output: Reduces the casting time and recast time of your next Black Magic spell by 50%.

Scholar (FFXI) :: Wiki :: Final Fantasy XI :: ZAM


Input: [Level] 30 [Name] Addendum: Black [Effect]

Output: Allows access to additional Black Magic spells while using Dark Arts.

Scholar (FFXI) :: Wiki :: Final Fantasy XI :: ZAM


Input: [Level] 40 [Name] Manifestation [Effect]

Output: Extends the effect of your next Enfeebling Black Magic spell to targets within range. MP cost and recast time are doubled.

Scholar (FFXI) :: Wiki :: Final Fantasy XI :: ZAM


Input: [Level] 55 [Name] Ebullience [Effect]

Output: Enhances the potency of the next Black Magic spell cast.

Scholar (FFXI) :: Wiki :: Final Fantasy XI :: ZAM


Input: [Level] 75 [Name] Focalization [Effect]

Output: MERIT: Increases the accuracy of your next black magic spell.

Scholar (FFXI) :: Wiki :: Final Fantasy XI :: ZAM


Input: [Level] 75 [Name] Equanimity [Effect]

Output: MERIT: Your next black magic spell will generate less enmity.

Scholar (FFXI) :: Wiki :: Final Fantasy XI :: ZAM


Input: [Points] 1 [When] 2 years ago [Where] Will local governments ever be able to meet policy obligations? [What]

Output: Added Argument

dietvorst's Reward Points | CreateDebate


Input: [Points] 2 [When] 2 years ago [Where] Will local governments ever be able to meet policy obligations? [What]

Output: Added Argument

dietvorst's Reward Points | CreateDebate


Input: [Points] 5 [When] 2 years ago [Where] Will local governments ever be able to meet policy obligations? [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 1 [When] 2 years ago [Where] Does external funding for WASH in Schools undermine national & local commitment [What]

Output: Added Argument

dietvorst's Reward Points | CreateDebate


Input: [Points] 5 [When] 2 years ago [Where] Does external funding for WASH in Schools undermine national & local commitment [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 1 [When] 2 years ago [Where] Does external funding for WASH in Schools undermine national & local committment [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 1 [When] 2 years ago [Where] Does external funding for WASH in Schools undermine national and local committme [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 1 [When] 2 years ago [Where] Are JMP Post-2015 indicators on WASH in schools a step in the right direction [What]

Output: Added Argument

dietvorst's Reward Points | CreateDebate


Input: [Points] -1 [When] 2 years ago [Where] Are JMP Post-2015 indicators on WASH in schools a step in the right direction [What]

Output: Downvoted Argument

dietvorst's Reward Points | CreateDebate


Input: [Points] 5 [When] 2 years ago [Where] Are JMP Post-2015 indicators on WASH in schools a step in the right direction [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 5 [When] 4 years ago [Where] We are sharing enough of our WASH in schools information [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 5 [When] 4 years ago [Where] We don’t need more evidence for WASH in Schools [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 5 [When] 4 years ago [Where] WASH in Schools has failed in setting standards and monitoring coverage [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 0 [When] 4 years ago [Where] Stop WASH in schools programmes if schools are not well maintained [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Points] 5 [When] 4 years ago [Where] We have failed on WASH in Schools [What]

Output: Created Debate

dietvorst's Reward Points | CreateDebate


Input: [Item] Trapper’s Quiche [Category] Egg Dish [2]

Output: Eggs, cheese, and chopped eft blended together and baked in a flaky crust. A favorite amongst Ishgardian nobles.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Giant’s Drink [Category] Panacea [2]

Output: This vitality boosting concotion containing a questionable blend of barely-legal ingredients was originally brewed by Ishgardian monks and consumed by knights before their battles with the dragon horde.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Miser’s Mythril [Category] Ore [2]

Output: Very rarely, when consuming the bodies of her victims, the Miser’s Mistress will accidentally ingest chunks of mythril ore found lying about the Aurum Vale. The strong acids found within the seedkins’ stomachs dissolve away impurities, leaving only a near-pure form of the metal.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Alumina Salts [Category] Stone [2]

Output: A fine-grain form of the mineral alumina found in the stomach of the Chimera of Cutter’s Cry. It is believed the creature grinds chunks of alumina ore with its powerful jaws and swallows the resulting powder to use as a catalyst for its firey breath.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Copper Catrum Coffer Key [Category] Miscellany [2]

Output: A small, rusted key found in the imperial fortres, Castrum Novum.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Silver Castrum Coffer Key [Category] Miscellany [2]

Output: A small, tarnished key found in the imperial fortess, Castrum Novum.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Gold Castrum Coffer Key [Category] Miscellany [2]

Output: A small, glowing key found in the imperial fortres, Castrum Novum.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Wanted: Gauwyn the Gannet [Category] Miscellany [2]

Output: An official wanted poster for weapons dealer Gauwyn the Gannet, charged with theft and other various forms of petty villainy.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Enchiridion [Category] Miscellany [2]

Output: A leatherbound copy of the teachings of Halone─the holiest of Ishgardian scripture.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Allagan Band [Category] Miscellany [2]

Output: An old, weathered ring carved with ancient runes thought to be of Allagan origin.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Oschon’s Finger [Category] Miscellany [2]

Output: When a thief is caught, a common punishment is to remove a number of fingers proportional to the value of the items stolen. These fingers are then taken and blessed by annointed priests of Oschon the Wanderer. It is thought that, when carried on a journey, these fingers will point out the safest routes, and are therefore cherished by caravan drivers and travelling merchants throughout Eorzea.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Garlean Steel Joint [Category] Metal [2]

Output: A mechanical joint made with a remarkably light variety of steel unable to reproduce in Eorzean forges.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Garlean Steel Plate [Category] Metal Sheet [2]

Output: A plate hammered from a remarkably light variety of steel impossible to reproduce in Eorzean forges.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Garlean Rubber [Category] Reagent [2]

Output: A lightweight rubber far more elastic than the common variety found in Eorzea.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Garlean Fiber [Category] Fiber [2]

Output: A lightweight fiber far more durable than any weaed in Eorzea.

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Robe [Category] Attire [2]

Output: Required Level: 50／Requires: Discipline of Magic

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Cuirass [Category] Full Plate [2]

Output: Required Level: 50／Requires: GLA MRD PLD WAR

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Harness [Category] War Garb [2]

Output: Required Level: 50／Requires: PGL LNC ARC MIN BTNFSH MNK DRG BRD

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Imperial Operative Dalmatica [Category] Attire [2]

Output: Required Level: 50／Requires: Discipline of Magic

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Gryphonskin Tunic [Category] Attire [2]

Output: Required Level: 50／Requires: Discipline of War

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Darksteel Haubergeon [Category] War Garb [2]

Output: Required Level: 50／Requires: GLA MRD LNC PLD WARDRG

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Ringbands [Category] Gloves [2]

Output: Required Level: 50／Requires: Discipline of Magic

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Gauntlets [Category] Gauntlets [2]

Output: Required Level: 50／Requires: GLA MRD PLD WAR

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Mitt Gauntlets [Category] Gauntlets [2]

Output: Required Level: 50／Requires: PGL LNC ARC MIN BTNFSH MNK DRG BRD

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Duckbills [Category] Shoes [2]

Output: Required Level: 50／Requires: Discipline of Magic

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Sabatons [Category] Greaves [2]

Output: Required Level: 50／Requires: GLA MRD PLD WAR

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Militia Caligae [Category] Greaves [2]

Output: Required Level: 50／Requires: PGL LNC ARC MIN BTNFSH MNK DRG BRD

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Spruce Pattens [Category] Shoes [2]

Output: Required Level: 50／Requires: Discipline of Magic

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Vanya Sash [Category] Sash [2]

Output: Required Level: 50／Requires: Discipline of Magic

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Imperial Operative Wristlets [Category] Bracelets [2]

Output: Required Level: 50／Suits: All Classes

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Item] Imperial Operative Choker [Category] Necklace [2]

Output: Required Level: 50／Suits: All Classes

FFXIV Patch 1.22b Notes – New Items | Zantetsuken - A Final Fantasy XIV (FFXIV) Fan Site


Input: [Accessory] Accessory with effect: +STR [Effect] +3 STR [Price]

Output: Basic accessory STR Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect: +DEX [Effect] +3 DEX [Price]

Output: Basic accessory DEX Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect: +CON [Effect] +3 CON [Price]

Output: Basic accessory CON Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect: +MEN [Effect] +3 MEN [Price]

Output: Basic accessory MEN Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect: +INT [Effect] +3 INT [Price]

Output: Basic accessory INT Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect: +WIT [Effect] +3 WIT [Price]

Output: Basic accessory WIT Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect +Critical Rate [Effect] +50 Critical Rate [Price]

Output: Basic accessory Critical Rate Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect +Critical Damage [Effect] +90 P. Critical Rate +68 M. Critical Rate [Price]

Output: Basic accessory Critical Damage Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect +P. Def. [Effect] +5% P. Def. [Price]

Output: Basic accessory P. Def. Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect +M. Def. [Effect] +5% M. Def. [Price]

Output: Basic accessory M. Def. Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect: +Evasion [Effect] +5 Evasion [Price]

Output: Basic accessory Evasion Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect +P. Atk. [Effect] +5% P. Atk. [Price]

Output: Basic accessory P. Atk. Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect +M. Atk. [Effect] +10% M. Atk. [Price]

Output: Basic accessory M. Atk. Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Accessory] Accessory with effect: +Accuracy [Effect] +5 Accuracy [Price]

Output: Basic accessory Accuracy Pendant

Aden Donation System - Lineage 2 Encyclopaedia


Input: [Dice] 1 [Natural] The veins or digestive tract of a vast beast [Artificial]

Output: Wood-panelled corridors


Input: [Dice] 2 [Natural] Volcanic caves [Artificial]

Output: Primitive stone


Input: [Dice] 3 [Natural] Solutional caves [Artificial]

Output: Advanced masonry


Input: [Dice] 4 [Natural] Glacier caves [Artificial]

Output: Mines and construction works


Input: [Dice] 5 [Natural] Infinitely deep sinkhole with caves leading off [Artificial]

Output: Giant worm, mole, ant tunnels


Input: [Dice] 6 [Natural] Crystal caves [Artificial]

Output: Metallic corridors


Input: [Location] Eyelops Owl Emporium [How to get] Available from the start [Cost] 1,250 [Brick]

Output: Silhouettes

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Eyelops Owl Emporium [How to get] Available from the start [Cost] 2,500 [Brick]

Output: Ice Rink

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Eyelops Owl Emporium [How to get] Available from the start [Cost] 5,000 [Brick]

Output: Disguise

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Eyelops Owl Emporium [How to get] Available from the start [Cost] 10,000 [Brick]

Output: Carrot Wands

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Herbology Greenhouse (2) [How to get] Place three Mandrakes into their pots to reveal the red brick. [Cost] 75,000 [Brick]

Output: Singing Mandrake

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Charms Classroom (Right) [How to get] Use Griphook to open the secret passage underneath the class then drop down into it. Go all the way to the right and speak Parseltongue to the snake in the last room. Finally, use dark magic on the ball the snake gives you to get the brick. [Cost] 250,000 [Brick]

Output: Character Token Detector

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Gryffindor Common Room [How to get] Move the flowery plant off the trunk on the left then open the chest that was underneath to reveal the brick. [Cost] 125,000 [Brick]

Output: Fall Rescue

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Great Hall [How to get] At the far end of the room, on the left hand table there is a brown object. When you hit it it will turn into a chicken and start running around the room. Eventually it runs into a wall and explodes leaving behind the red brick. [Cost] 75,000 [Brick]

Output: Character Studs

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Clocktower [How to get] In the middle of the room there are four pedestals with a chest either side. Open both of the chests and four clocks will come out. Each of the clocks and the pedestals are colour coded so place each clock on itʼs matching pedestal. [Cost] 200,000 [Brick]

Output: Score x2

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Slytherin Dormitory [How to get] As soon as you enter the dormitory the brick can be found next to the bed on the right hand side closest to the screen. [Cost] 400,000 [Brick]

Output: Score x4

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Muggle Studies Classroom [How to get] Hit the printer on the table twice to get the brick. [Cost] 600,000 [Brick]

Output: Score x6

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Boy’s Bathroom [How to get] In the middle of the room there are four showers. Place the two broken off shower heads back onto the showers then hit all four of them in turn to get the brick. [Cost] 800,000 [Brick]

Output: Score x8

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Potions (Back Room) [How to get] Find three green keys around the room (Hufflepuff portrait, Griphook key, Rune cabinet) then build the bricks from behind the gate up so you can reach the ledge on the right and get the brick. [Cost] 1,000,000 [Brick]

Output: Score x10

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Quidditch Pitch (Time Turner) [How to get] In the corner to the right of the tent is a big block of ice. Beside it is a hammer and chisel which you must use to break the block down until you reveal the brick. [Cost] 250,000 [Brick]

Output: Stud Magnet

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Defense Against the Dark Arts Classroom (Right) [How to get] Use Reducto to open the chest beside the blackboard then tip out the contents and build them into a doorway to a secret area. Go into the new area and get rid of five boggarts for the brick. [Cost] 50,000 [Brick]

Output: Regenerate Hearts

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Charms Classroom (Left) [How to get] Use Reducto to open the secret passageway underneath the classroom then drop down into it and go to the very end of the passageway. Use dark magic to break the oversized black golf ball and get the brick. [Cost] 75,000 [Brick]

Output: Extra Hearts

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Dumbledore’s Office [How to get] All you have to do is walk up to Fawkes (the phoenix) and the brick will appear. [Cost] 500,000 [Brick]

Output: Invincibility

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Library (Restricted Section) [How to get] In the corner, near the rune cabinet there are three books on the floor (1 x green, 1 x red, 1 x yellow). Place each one on the bookshelf next to another book of the same colour. [Cost] 250,000 [Brick]

Output: Red Brick Detector

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Ravenclaw Common Room [How to get] Around the room there are various pieces of dark grey lego. Use Wingardium Leviosa on them to move them to the middle of the room. You will know when you have all the pieces because a cloud of smoke will come off of them all. When they are all together hit them collection with a spell and it will fly up into the air and drop the brick. [Cost] 250,000 [Brick]

Output: Hogwarts Crest Detector

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Owlrey (Time Turner) [How to get] Go up the stairs and place the broken piece back onto the projector to reveal the brick. [Cost] 250,000 [Brick]

Output: Gold Brick Detector

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Hufflepuff Dormitory [How to get] Make the large plant in the middle of the room grow and then knowck all the flowers off it. [Cost] 80,000 [Brick]

Output: Christmas

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Clocktower Courtyard [How to get] Smash the four statues around the fountain in the middle of the area, then build the knight to release the brick. [Cost] 99,000 [Brick]

Output: Collect Ghost Studs

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] Defense Against the Dark Arts Classroom (Left) [How to get] Use a dark wizard to break the oversized black golf ball in the corner of the room. [Cost] 75,000 [Brick]

Output: Fast Magic

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Location] The Grounds [How to get] Halfway between the entrance to the castle and the Quidditch pitch is a stack of grey circles. Use WIngardium Leviosa on them to make a cloud then raise it up and move it from left to right until four groups of flowers have appeared. Remove all the flowers to find the brick. [Cost] 60,000 [Brick]

Output: Fast Dig

Lego Harry Potter: Years 1-4 Red Bricks | Bone Fish Gamer


Input: [Divinity Number] 0 [Rank Cost] 0

Output: None, this is the level of a mortal, up to mortal heroes or leaders. Can only function within the constraints of reality.

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 1 [Rank Cost] 1

Output: Personal superhuman and supernatural abilities that still mostly work within the constraints of their reality

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 2 [Rank Cost] 2

Output: working within or creating an area equivalent to a town. Influencing and controlling 1000 entities or organisms. Creating 1 entity or organism Maximum starting rank

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 3 [Rank Cost] 3

Output: working within an area equivalent to a city. Influencing and controlling 10,000 entities or organisms. Creating 1,000 entities or organisms

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 6 [Rank Cost] 6

Output: (Maximum Starting ranks in Divinity) working within or creating an area equivalent to a geographical area; a plain, a forest, a mountain, a valley, a ravine, a river, a lake, etc. Influencing and controlling 100,000 entities or organisms. Creating 10,000 entities or organisms

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 9 [Rank Cost] 9

Output: working within or creating an area equivalent to a continent or ocean. Influencing and controlling 1,000,000 entities or organisms. Creating 100,000 entities or organisms

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 12 [Rank Cost] 12

Output: working within or creating an area equivalent to an entire world. Influencing and controlling an entire species of entities or organisms. Creating 1,000,000 entities or organisms

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 15 [Rank Cost] 15

Output: working within or creating an area equivalent to an entire world. Influencing and controlling an entire ecosystem of entities or organisms. Creating a world-spanning species of entities or organisms

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 18 [Rank Cost] 18

Output: working within or creating an area equivalent to a Solar system or equivalent celestial system

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 21 [Rank Cost] 21

Output: working within an entire reality or universe

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Divinity Number] 24 [Rank Cost] 24

Output: Working outside of or creating an entire reality or universe.

Reference Charts | Pantheon | Obsidian Portal

Miracle Scale – Creation, Manipulation, Destruction.


Input: [Name] Ancient Tile [Interior Theme] Antique/Horror [Color 1] none [Style]

Output: Old

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Atelier Floor [Interior Theme] Hobby [Color 1] none [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Backyard Lawn [Interior Theme] Natural [Color 1] green [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Balloon Floor [Interior Theme] Hobby [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Bamboo Flooring [Interior Theme] Oriental/Natural [Color 1] green [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Basement Floor [Interior Theme] Horror [Color 1] none [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Bath Tile [Interior Theme] Oriental [Color 1] none [Style]

Output: Old

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Birch Flooring [Interior Theme] Natural/Stylish [Color 1] white [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Block Floor [Interior Theme] Hobby [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Blue Flooring [Interior Theme] none [Color 1] blue [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Boxing Ring Mat [Interior Theme] none [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Cabana Flooring [Interior Theme] Oriental [Color 1] none [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Cabin Rug [Interior Theme] Natural [Color 1] red [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Ceramic Tile [Interior Theme] Stylish [Color 1] yellow [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Charcoal Tile [Interior Theme] none [Color 1] gray [Style]

Output: Old

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Checkered Tile [Interior Theme] Stylish/Hobby [Color 1] black [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Cheese Floor [Interior Theme] none [Color 1] yellow [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Chessboard Rug [Interior Theme] Hobby [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Citrus Carpet [Interior Theme] Natural [Color 1] orange [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Classic Carpet [Interior Theme] Natural [Color 1] green [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Classroom Floor [Interior Theme] Science [Color 1] none [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Closed Road [Interior Theme] Horror [Color 1] none [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Cloud Flooring [Interior Theme] none [Color 1] white [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Concrete Floor [Interior Theme] Science/Horror [Color 1] none [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Cowhide Rug [Interior Theme] none [Color 1] brown [Style]

Output: Rock

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Creepy Carpet [Interior Theme] Horror [Color 1] none [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Daisy Meadow [Interior Theme] Natural [Color 1] none [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Depths of the Earth Floor [Interior Theme] none [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Diner Tile [Interior Theme] Stylish [Color 1] green [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Egg Floor [Interior Theme] Hobby [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Exhibit Floor [Interior Theme] none [Color 1] none [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Exotic Rug [Interior Theme] Oriental/Natural [Color 1] brown [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Exquisite Rug [Interior Theme] Oriental [Color 1] colorful [Style]

Output: Formal

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Fancy Carpet [Interior Theme] Antique [Color 1] colorful [Style]

Output: Gorgeous

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Fish Floor [Interior Theme] none [Color 1] aqua [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Flower Rug [Interior Theme] Natural/Fairytale [Color 1] orange [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Forest Floor [Interior Theme] Fairytale [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Golden Floor [Interior Theme] Antique [Color 1] none [Style]

Output: Old

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Gorgeous Floor [Interior Theme] Stylish [Color 1] none [Style]

Output: Gorgeous

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Gracie Carpet [Interior Theme] Stylish [Color 1] none [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Green Rug [Interior Theme] Natural [Color 1] green [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Harvest Rug [Interior Theme] Fairytale [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Hopscotch Floor [Interior Theme] none [Color 1] gray [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Ice Floor [Interior Theme] Fairytale [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Illusion Floor [Interior Theme] Stylish/Hobby [Color 1] gray [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Imperial Tile [Interior Theme] Oriental/Antique [Color 1] gray [Style]

Output: Formal

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Jingle Carpet [Interior Theme] Hobby [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Jungle Floor [Interior Theme] none [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Kiddie Carpet [Interior Theme] Hobby [Color 1] colorful [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Kitchen Flooring [Interior Theme] none [Color 1] orange [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Kitchen Tile [Interior Theme] none [Color 1] beige [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Kitschy Tile [Interior Theme] Stylish [Color 1] orange [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Lab Floor [Interior Theme] Science/Horror [Color 1] gray [Style]

Output: Rock

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Labyrinth Floor [Interior Theme] Stylish/Science/Hobby [Color 1] white [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Ladybug Carpet [Interior Theme] Hobby [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Lovely Carpet [Interior Theme] Fairytale [Color 1] pink [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Lunar Surface [Interior Theme] Science [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Maple Floor [Interior Theme] Natural [Color 1] red [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Mermaid Floor [Interior Theme] Fairytale [Color 1] aqua [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Mixed Wood Floor [Interior Theme] Natural [Color 1] brown [Style]

Output: Gorgeous

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Modern Tile [Interior Theme] Stylish [Color 1] gray [Style]

Output: Formal

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Mosaic Tile [Interior Theme] Antique [Color 1] brown [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Mossy Carpet [Interior Theme] Oriental [Color 1] none [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Museum Floor [Interior Theme] none [Color 1] none [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Music-Room Floor [Interior Theme] none [Color 1] none [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Near Future Floor [Interior Theme] Stylish/Science [Color 1] orange [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Office Flooring [Interior Theme] none [Color 1] none [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Old Board Floor [Interior Theme] Oriental/Natural/Horror [Color 1] brown [Style]

Output: Old

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Old Flooring [Interior Theme] Natural/Horror [Color 1] brown [Style]

Output: Old

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Opulent Rug [Interior Theme] Oriental/Horror [Color 1] brown [Style]

Output: Old

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Ornate Rug [Interior Theme] Natural/Fairytale [Color 1] orange [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Palace Tile [Interior Theme] Antique/Fairytale [Color 1] blue [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Parquet Floor [Interior Theme] Natural [Color 1] brown [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Pastel-Dot Rug [Interior Theme] Stylish [Color 1] colorful [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Pave Floor [Interior Theme] Stylish [Color 1] none [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Persian Rug [Interior Theme] Antique [Color 1] colorful [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Pipe Shaggy Rug [Interior Theme] Stylish/Science [Color 1] black [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Plank Flooring [Interior Theme] Natural [Color 1] brown [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Planked Tatami [Interior Theme] Oriental [Color 1] beige [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Playroom Rug [Interior Theme] Hobby [Color 1] colorful [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Plaza Tile [Interior Theme] none [Color 1] brown [Style]

Output: Gorgeous

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Plush Carpet [Interior Theme] Antique [Color 1] red [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Polka-Dot Carpet [Interior Theme] Stylish [Color 1] yellow [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Princess Carpet [Interior Theme] Antique/Fairytale [Color 1] none [Style]

Output: Gorgeous

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Ranch Flooring [Interior Theme] Natural [Color 1] green [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Red Tile [Interior Theme] Stylish [Color 1] brown [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Regal Carpet [Interior Theme] Antique/Fairytale [Color 1] blue [Style]

Output: Gorgeous

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Robo-Floor [Interior Theme] Science/Hobby [Color 1] gray [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Rococo Floor [Interior Theme] Antique/Fairytale [Color 1] beige [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Round Carpet [Interior Theme] none [Color 1] beige [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Ruins Floor [Interior Theme] Horror [Color 1] gray [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Saharah's Desert [Interior Theme] none [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Sand Garden [Interior Theme] Oriental/Horror [Color 1] none [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Sandlot [Interior Theme] none [Color 1] none [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Scandinavia Rug [Interior Theme] Natural [Color 1] colorful [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Seabed Floor [Interior Theme] none [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Shanty Mat [Interior Theme] Oriental/Natural/Horror [Color 1] brown [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Ship Deck [Interior Theme] Horror [Color 1] brown [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Sidewalk [Interior Theme] none [Color 1] none [Style]

Output: Rock

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Simple Floor [Interior Theme] Stylish [Color 1] beige [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Ski Slope Floor [Interior Theme] none [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Slate Flooring [Interior Theme] Oriental [Color 1] gray [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Sloppy Floor [Interior Theme] Horror [Color 1] blue [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Snowman Carpet [Interior Theme] Fairytale [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Spaceship Floor [Interior Theme] Science/Hobby [Color 1] none [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Spooky Carpet [Interior Theme] Horror [Color 1] none [Style]

Output: Crazy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Sporty Floor [Interior Theme] none [Color 1] beige [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Steel Flooring [Interior Theme] Stylish/Science/Horror [Color 1] gray [Style]

Output: Rock

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Stone Tile [Interior Theme] Antique [Color 1] gray [Style]

Output: Old

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Stripe Floor [Interior Theme] Stylish [Color 1] gray [Style]

Output: Modern

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Sweets Floor [Interior Theme] Fairytale [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Tartan Rug [Interior Theme] Stylish [Color 1] brown [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Tatami [Interior Theme] Oriental [Color 1] none [Style]

Output: Traditional

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Tropical Floor [Interior Theme] none [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Trump Floor [Interior Theme] Hobby [Color 1] none [Style]

Output: Fancy

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Western Desert [Interior Theme] none [Color 1] none [Style]

Output: Sporty

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Name] Wildflower Floor [Interior Theme] Natural [Color 1] colorful [Style]

Output: Safe

Animal Crossing New Leaf - Carpets - Other1 - MyProffs


Input: [Baby Name] Acheron [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: River of woes

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Achilles [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Actaeon [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Admentus [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Adonis [Category] Mythology [Gender] M [Origin] Greek/Roman [Meaning]

Output: Handsome

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aeacus [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Goat skin shield

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aegeus [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aegir [Category] Mythology [Gender] M [Origin] Teutonic [Meaning]

Output: God of the sea

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aegyptus [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aeneas [Category] Mythology [Gender] M [Origin] Greek/Roman [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aeolus [Category] Mythology [Gender] M [Origin] Greek/Roman [Meaning]

Output: God of the winds

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Agamemnon [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aglaia [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Ajax [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Alas

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Alberich [Category] Mythology [Gender] M [Origin] Teutonic [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Alcestis [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Alcestis [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Althaea [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Healer

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Amphion [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Androclus [Category] Mythology [Gender] M [Origin] Roman [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Andromeda [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Rescued

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Anna [Category] Mythology [Gender] F [Origin] Roman [Meaning]

Output: Grace

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Antaeus [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: One who is opposite

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Anthea [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Flower like

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Antigone [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Anubis [Category] Mythology [Gender] M [Origin] Egyptian [Meaning]

Output: God of death

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aphrodite [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Goddess of love

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Apollo [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: God of youth and beauty

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aquilo [Category] Mythology [Gender] M [Origin] Roman [Meaning]

Output: The north wind

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Arachne [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Spider

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Ares [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: War

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Arethusa [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Unknown

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Argus [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Watchful

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Ariadne [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Holy one

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Artemis [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Goddess of the moon

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Asclepius [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: God of medicine

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Atalanta [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Mighty Huntress

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Athene [Category] Mythology [Gender] F [Origin] Greek [Meaning]

Output: Goddess of wisdom

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Atlas [Category] Mythology [Gender] M [Origin] Greek [Meaning]

Output: Titan who upholds the world

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Aurora [Category] Mythology [Gender] F [Origin] Roman [Meaning]

Output: Dawn or daybreak

Mythology Baby Names | Names associated with Myths


Input: [Baby Name] Avalon [Category] Mythology [Gender] F [Origin] Celtic [Meaning]

Output: Island of apples

Mythology Baby Names | Names associated with Myths


Input: [Observation] Holds crotch and says “Teacher” until told OK to proceed to the bathroom. [Intentional] yes [Function of Message] Wants permission. [Means]

Output: speech + gesture

Communicative Functions or Purposes of Communication


Input: [Observation] Begins to throw things when told Mom will be late for pickup today. [Intentional] no [Function of Message] Protests change; needs information. [Means]

Output: behavioral

Communicative Functions or Purposes of Communication


Input: [Observation] Announces “trick or treat” as he wanders over to the candy dish. [Intentional] yes [Function of Message] Wants Candy. [Means]

Output: echolalia

Communicative Functions or Purposes of Communication


Input: [Observation] Jumps up and down with excitement [Intentional] no [Function of Message] Expresses emotion. [Means]

Output: behavioral

Communicative Functions or Purposes of Communication


Input: [Observation] Gives his aide a picture of a book using Picture Exchange (PECS). [Intentional] yes [Function of Message] Wants activity-reading. [Means]

Output: communication book

Communicative Functions or Purposes of Communication


Input: [Observation] Says, “What’s your name?” and other questions of stranger; this routine occurs frequently. [Intentional] yes [Function of Message] Wants interaction, not information. [Means]

Output: speech routine

Communicative Functions or Purposes of Communication


Input: [Seed] Tasty Seed [Description]

Output: Produces a tree that grows Tasty Fruit.

Chao Island - Sonic Adventure 2 Battle - Seeds


Input: [Seed] Round Seed [Description]

Output: Produces a tree that grows Round Fruit.

Chao Island - Sonic Adventure 2 Battle - Seeds


Input: [Seed] Square Seed [Description]

Output: Produces a tree that grows Square Fruit.

Chao Island - Sonic Adventure 2 Battle - Seeds


Input: [Seed] Triangle Seed [Description]

Output: Produces a tree that grows Triangle Fruit.

Chao Island - Sonic Adventure 2 Battle - Seeds


Input: [Seed] Dark Seed [Description]

Output: Produces a tree that grows Dark Fruit.

Chao Island - Sonic Adventure 2 Battle - Seeds


Input: [Seed] Hero Seed [Description]

Output: Produces a tree that grows Hero Fruit.

Chao Island - Sonic Adventure 2 Battle - Seeds


Input: [Seed] Strong Seed [Description]

Output: Produces a tree that grows Strong Fruit.

Chao Island - Sonic Adventure 2 Battle - Seeds


Input: [Objects Inside A Pooja Room] Lamp stand or up-lighter [Best Direction] South-East corner [Advice]

Output: A lamp according to vastu for pooja room should always be right in front of the Idols.

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Objects Inside A Pooja Room] Aimirah or show-case [Best Direction] Southern or Western Wall [Advice]

Output: Should be lower than the idols

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Objects Inside A Pooja Room] Idols [Best Direction] East or West [Advice]

Output: Height of the idols must not be less than 2” and more than 9”. Holy idols must never face south or north. The idols must not be placed right in front of the entry. The idols must never face each other There should never be 2 idols of the same God in the room Idols must be an inch away from the walls

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Objects Inside A Pooja Room] Doors and windows [Best Direction] North or East [Advice]

Output: According to vastu for windows and doors, puja room doors must always have two shutters There should be no door closer Doors must not open or close automatically They must not be made of material such as iron or tin.

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Objects Inside A Pooja Room] Homekund or Agnikund [Best Direction] South-East direction [Advice]

Output: The offerings to the fire must always be made with the person’s face towards east.

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Objects Inside A Pooja Room] Mezzanine protruding out of the worship room [Best Direction] West or South [Advice]

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Objects Inside A Pooja Room] Water body [Best Direction] North or East [Advice]

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Objects Inside A Pooja Room] Puja Samigri [Best Direction] South East [Advice]

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Objects Inside A Pooja Room] Alter [Best Direction] North-East [Advice]

Vastu for Pooja Room | Vastu Tips for Pooja Room | Vastu Location Of Pooja Room


Input: [Park Name] Peach Town [Description] Peach's castle, the inside, and all the surrounding areas. [Good for...] Air/Flatland [Mini-Boss] Bob-Ombert [Boss] Koopa [Yoshi Egg Locations]

Output: On the balcony inside the castle On top of the fountain Above the lake Inside the chimney of an omelet shop Inside the secret passage

Mario Skateboarding - Fantendo, the Video Game Fanon Wiki


Input: [Park Name] Mushroom City [Description] A large city with many curbs and wires to grind. Enter a pipe to go into the sewers! [Good for...] Grinds [Mini-Boss] Bandit [Boss] Birdo [Yoshi Egg Locations]

Output: On the tallest building Next to the sewage treatment plant Above the western pipe Dropped by Bandit when run over In the wreckage above Mangylox Plaza

Mario Skateboarding - Fantendo, the Video Game Fanon Wiki


Input: [Park Name] Shy Guy Park [Description] An amusement park with a Tribal coaster and Shy-Guy Head Ferris wheel! [Good for...] Grinds/Air [Mini-Boss] Fat Guy [Boss] Bowser Jr. [Yoshi Egg Locations]

Output: On the coaster tracks At the highest point of the wheel In the gift shop Given by hot dog stand owner if you bring him a carnival token stolen by Fat Guy On top of the windmill in the mini-golf course

Mario Skateboarding - Fantendo, the Video Game Fanon Wiki


Input: [Park Name] Pianta Harbor [Description] A giant shipping harbor with lots of ramps and moving objects! [Good for...] Air [Mini-Boss] Gooper Blooper [Boss] Hammer Bro [Yoshi Egg Locations]

Output: On top of a crane In the hull of a cargo ship In the path of a moving catwalk Given by captain if you bring him Gooper Blooper's tentacle. Hauled in crate by sailors.

Mario Skateboarding - Fantendo, the Video Game Fanon Wiki


Input: [Park Name] Mushroom Mall [Description] A huge shopping mall with 2 floors and lots of little railings and benches to grind! [Good for...] Grinds/Flatland [Mini-Boss] Shadow Mario [Boss] Magikoopa [Yoshi Egg Locations]

Output: In the food court At the bottom of the ball pit In the middle of the giant clock Given by store owners when you defeat Shadow Mario In parking lot

Mario Skateboarding - Fantendo, the Video Game Fanon Wiki


Input: [Park Name] Bowser's Castle [Description] Bowser's huge fortress, with spiraling towers, a giant half-pipe, and Mecha Bowser! [Good for...] Anything [Mini-Boss] Bowser Jr. [Boss] Bowser [Yoshi Egg Locations]

Output: Given by Bowser when you defeat him On top of Mecha Bowser On the peak of the tower Left behind by Bowser Jr. Appears in central courtyard when the other 29 are collected

Mario Skateboarding - Fantendo, the Video Game Fanon Wiki


Input: [Active] The dog bit the man. [Passive]

Output: The man was bitten by the dog.


Input: [Active] The scientists disputed the inferences. [Passive]

Output: The inferences were disputed by the scientists.


Input: [Active] He is stroking the dog. [Passive]

Output: The dog is being stroked by him.


Input: [Active] I will eat the crisps. [Passive]

Output: The crisps will be eaten by me.


Input: [Active] He has been to France. [Passive]

Output: France is where he has been.


Input: [Active] The boss fired Henry. [Passive]

Output: Henry got fired.


Input: [Active] He had had a good time. [Passive]

Output: A good time had been had by him.


Input: [Name] Icy Tuna [TCV (?)]

Output: Medium


Input: [Name] Spicy Tuna [TCV (?)]

Output: Medium


Input: [Name] Dicy Tuna [TCV (?)]

Output: Medium


Input: [Name] Titanium Ironjaw [TCV (?)]

Output: Hard


Input: [Name] Hematite Ironjaw [TCV (?)]

Output: Hard


Input: [Name] Blood Ironjaw [TCV (?)]

Output: Hard


Input: [Name] Past perfect [Marker] ta [Description]

Output: finished in the past


Input: [Name] Habitual [Marker] gege [Description]

Output: happens again and again


Input: [Name] Far future [Marker] chimele [Description]

Output: will happen in the far future


Input: [Name] Ancient past [Marker] khata [Description]

Output: happened in the far past


Input: [Name] Desire to [Marker] yu-o [Description]

Output: desire to achieve effect


Input: [Name] Subjunctive [Marker] kai [Description]

Output: hypothetical


Input: [Name] Negation [Marker] chekai [3] used independently as a negative copula [Description]

Output: not the case that


Input: [Name] Causation [Marker] dolona [Description]

Output: is the cause of


Input: [Name] Passive periphrastic [Marker] rara [Description]

Output: obligation. must occur


Input: [Spell] Arcane Circle Myrshalee [Secs] 0.5 [Mana] 24 [Skill] 0 [Effect]

Output: When cast with other spellweavers, creates an arcane focus which enhances the effects of spellweaving spells. The general benefit of having the arcane focus is increased intensity and increased duration of other spellweaving spells. This spell only works when at least one other spellweaver is standing next to you; in effect they cast the spell with you. Each spellweaver in the circle provides a bonus of one point (up to a maximum of 5 total), plus one point bonus if you are standing in the center of a physical arcane circle, abbatoir, or pentagram, and one more bonus point if you are in the Prism of Light or Sanctuary. One person casts the spell and every other spellweaver within 20 skill points of the caster will receive the arcane focus. Arcanists who are hidden, or are already in another arcane circle will not be a part of your circle. The arcane focus has a limited duration, but is also lost when any of the spellweavers is over 40 steps away from any of the other spellweavers in the circle.


Input: [Spell] Gift of Renewal Olorisstra [Secs] 3.0 [Mana] 24 [Skill] 0 [Effect]

Output: This spell can be cast on a target, granting them hit point regeneration at a rate of about 10 hit points every two seconds for about one minute. If the target is poisoned at any time, the poison is cured and the gift of renewal is lost. A spellweaver can cast this spell only once every three minutes.


Input: [Spell] Immolating Weapon Thalshara [Secs] 1.0 [Mana] 32 [Skill] 10 [Effect]

Output: When cast, the melee weapon held by the caster becomes enveloped with fire. The fire does additional fire damage on each hit.


Input: [Spell] Attunement Haeldril [Secs] 1.0 [Mana] 24 [Skill] 0 [Effect]

Output: The caster becomes attuned with all melee combat and absorbs a certain amount of melee damage. When the maximum amount of damage is taken, the attunement ends. Attunement also ends if the caster casts another spell of any kind. This spell can be cast only once every two minutes.


Input: [Spell] Thunderstorm Erelonia [Secs] 1.5 [Mana] 32 [Skill] 10 [Effect]

Output: Performs an area energy attack surrounding the caster. If one of the targets is casting a spell and disrupted by the thunderstorm, they will receive a faster cast recovery penalty of one second (resistable), plus additional seconds if the caster has an arcane focus. The FCR penalty lasts for a few seconds. The penalty does not change the FCR cap; if you wear enough FCR you will be unaffected by this spell.


Input: [Spell] Nature's Fury Rauvvrae [Secs] 1.5 [Mana] 24 [Skill] 0 [Effect]

Output: Summons a swarm of insects. The insects will attack nearby targets and cannot be controlled. Can be cast directly at a target creature, but will cost double the mana.


Input: [Spell] Summon Fey Alalithra [Secs] 2.0 [Mana] 10 [Skill] 38 [Effect]

Output: Summons a commandable pixie. Pixies take two follower slots.


Input: [Spell] Summon Fiend Nylisstra [Secs] 2.0 [Mana] 10 [Skill] 38 [Effect]

Output: Summons a commandable imp. Casting this spell will reduce your karma. Imps take two follower slots.


Input: [Spell] Reaper Form Tarisstree [Secs] 2.5 [Mana] 34 [Skill] 24 [Effect]

Output: Transforms you into a reaper, changing you as follows: swing speed increase of 10 plus your arcane focus; bonus spell damage of 10 plus your arcane focus; 25% penalty to fire resistance but bonus in all other resistances; can only move at walking speed.


Input: [Spell] Wildfire Haelyn [Secs] 2.5 [Mana] 50 [Skill] 66 [Effect]

Output: Creates a field of fire surrounding the caster. The field appears to have only a few columns of fire, but the fire will spread within the area.


Input: [Spell] Essence of Wind Anathrae [Secs] 3.0 [Mana] 40 [Skill] 52 [Effect]

Output: Performs an area cold attack surrounding the caster. All targets can receive penalties of 2 faster casting and swing speed slowed by 0.5 seconds, though these penalties can be resisted. In addition, the faster casting penalty does not affect the cap; if you have 6FC you will not feel the casting penalty. The penalty lasts for a few seconds.


Input: [Spell] Dryad Allure Rathril [Secs] 3.0 [Mana] 40 [Skill] 52 [Effect]

Output: Attempts to charm a humanoid creature. More powerful creatures are more difficult to charm, but once charmed they will obey your commands like a tame pet. In general, all non-named creatures vulnerable to a repond slayer can be charmed. Charmed creatures do not need to be fed. If you fail to charm a creature it will anger and attack you. There's no reason to attempt to charm it again; creatures that are in combat cannot be charmed.


Input: [Spell] Ethereal Voyage Orlavdra [Secs] 3.5 [Mana] 32 [Skill] 24 [Effect]

Output: Transforms you into the form of an ethereal meer mage. In this form most monsters will ignore you, though named monsters will still attack. This spell cannot be cast while you are in combat, and can only be used once every five minutes.


Input: [Spell] Word of Death Nyraxle [Secs] 3.5 [Mana] 50 [Skill] 80 [Effect]

Output: Attempts to deal a massive amount of damage to a target, but is only successful if the creature is below a certain percentage of its max hit points. When the creature is not below this threshold, the damage will be minimal. The hit point threshold depends on your arcane focus; with no arcane focus, the creature should be at 5% health before the spell is effective. Each point of arcane focus strength increases the threshold by 5%.


Input: [Spell] Gift of Life Illorae [Secs] 4.0 [Mana] 70 [Skill] 38 [Effect]

Output: When cast on yourself or your bonded pet, provides instant resurrection upon death. The effect lasts for about thirty seconds and is good for one resurrection. When you resurrect using this spell, you return to life at 50% health.


Input: [Spell] Arcane Empowerment Aslavdra [Secs] 4.0 [Mana] 50 [Skill] 24 [Effect]

Output: For a period of 15-30 seconds, increases your spell damage and healing effectiveness in other spells (magery, chivalry, necromancy). Summoned creatures have more hit points and higher dispel resistance.


Input: [Item] Cadmium Vermillion Red Paint [Alternative]

Output: Mercury-free and cadmium-free paint


Input: [Item] Ceramic Glazes [Alternative]

Output: Lead and cadmium free glazes


Input: [Item] Dyes (cold water and commercial) [Alternative]

Output: Vegetable dyes


Input: [Item] Inhalation Hazards (e.g., clay in dry form, powdered paints, glazes, pigments, wheat paste and aerosol products) [Alternative]

Output: Wet or liquid non-aerosol products


Input: [Item] Instant Paper-mache [Alternative]

Output: Paper-mache made from black and white newspaper and library or white paste or flour and water paste


Input: [Item] Solvent-based glues [Alternative]

Output: Water-based glues


Input: [Item] Solvent-based paints [Alternative]

Output: Water-based paints


Input: [Item] Permanent markers [Alternative]

Output: Water-based markers


Input: [Item] Polymer clay (designed to harden at conventional oven temperatures) [Alternative]

Output: Paper-based, flour-based or wax-based clays


Input: [Item] Low-temperature modeling clays (may contain glycol ethers or primary phthalate ethers) [Alternative]

Output: Paper-based, flour-based or wax-based clays


Input: [Item] True Vermillion Paint (contains Mercury sulfide) [Alternative]

Output: Mercury-free paint


Input: [Item] Wood stains [Alternative]

Output: Water-based wood stains


Input: [Item] Moth repellants (for textiles) [Alternative]

Output: Cedar chips, eucalyptus oil


Input: [Item] Pigments used in printing inks, oils paints, and other media [Alternative]

Output: Cadmium-free, lead-free and mercury-free alternatives are available


Input: [Item] Solders for silver jewelry [Alternative]

Output: Cadmium-free solder for silver jewelry


Input: [Item] Stained-glass solders [Alternative]

Output: Lead-free solder


Input: [Stamp ID] 334 [Member] False [Description] Collect your first cannon piece [Difficulty] Easy [Name]

Output: Begin Build

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 340 [Member] False [Description] Defeat a crab boss once [Difficulty] Medium [Name]

Output: Crab Attack

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 344 [Member] True [Description] Defeat 6 crab bosses in a single play session [Difficulty] Hard [Name]

Output: Crab Battle

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 342 [Member] True [Description] Defeat 3 crab bosses in a single play session [Difficulty] Hard [Name]

Output: Crab Crash

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 338 [Member] True [Description] Build the Epic Cannon [Difficulty] Hard [Name]

Output: Epic Cannon

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 336 [Member] False [Description] Build a cannon [Difficulty] Medium [Name]

Output: Launch Ready

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 350 [Member] True [Description] Complete all 36 levels in under 18 minutes [Difficulty] Extreme [Name]

Output: Light Speed Launch

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 346 [Member] True [Description] Complete all 36 levels in under 35 minutes [Difficulty] Medium [Name]

Output: Quick Launch

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 348 [Member] True [Description] Complete all 36 levels in under 25 minutes [Difficulty] Hard [Name]

Output: Supersonic Launch

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 354 [Member] True [Description] Defeat the crab in turbo mode [Difficulty] Hard [Name]

Output: Turbo Battle

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 356 [Member] True [Description] Complete all 36 levels in turbo mode [Difficulty] Extreme [Name]

Output: Turbo Master

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Stamp ID] 352 [Member] True [Description] Complete a level in turbo mode [Difficulty] Medium [Name]

Output: Turbo Time

Cpps Stamp IDs | Club Penguin Private Server Commands


Input: [Name] Laser Eye [Description] Attacks one enemy [Item Required]


Input: [Name] Ultra Waves [Description] Attacks all enemies [Item Required]

Output: Spider web


Input: [Name] Electrocute [Description] Thunder- elemental attack on all enemies [Item Required]

Output: Coral Fragment


Input: [Name] LV? Death [Description] Kills all enemies whose level is a multiple of the number [Item Required]

Output: Curse Spike


Input: [Name] Degenerator [Description] Kills one enemy [Item Required]

Output: Black Hole


Input: [Name] Aqua Breath [Description] Water- elemental attack on all enemies [Item Required]

Output: Water Crystal


Input: [Name] Micro missile [Description] Attacks one enemy [Item Required]

Output: Missile


Input: [Name] Acid [Description] Damage and Vit-0 to one enemy [Item Required]

Output: Mystery Fluid


Input: [Name] Gatling gun [Description] Attacks one enemy [Item Required]

Output: Running Fire


Input: [Name] Fire breath [Description] Fire- elemental attack on all enemies [Item Required]

Output: Inferno Fang


Input: [Name] Bad Breath [Description] Causes all status changes at once on all enemies. [Item Required]

Output: Malboro Tentacle


Input: [Name] White Wind [Description] Restores HP to all equal to Quistis's HP [Item Required]

Output: Whisper


Input: [Name] Homing laser [Description] Attacks one enemy [Item Required]

Output: Laser cannon


Input: [Name] Mighty Guard [Description] Casts Protect and Shell on party [Item Required]

Output: Barrier


Input: [Name] Ray-Bomb [Description] Attacks all enemies [Item Required]

Output: Power Generator


Input: [Name] Shockwave Pulsar [Description] Ultimate Blue Magic. Massive damage to all enemies [Item Required]

Output: Dark Matter


Input: [Holes] 1 [Location] Death Mountain Trail [Requirements] ”Song of Storms” [Directions and Notes]

Output: Head up Death Mountain Trail toward Goron City and climb onto the stone platform where there is a circle of stones. Play the “Song of Storms.” Inside are a small chest, bugs, fish, and a Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 2 [Location] Death Mountain Trail [Requirements] Bomb [Directions and Notes]

Output: Heading up the trail toward Death Mountain Crater, Link will come to stone steps that are blocked by several boulders. After removing the boulders blocking the steps and climbing up, at the top is another boulder. Bomb the boulder and jump inside. A cow sits inside.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 3 [Location] Death Mountain Crater [Requirements] Megaton Hammer [Directions and Notes]

Output: In the future, go to Darunia’s room and pull the large statue out of the way. Go through the passageway behind it and Link will come out at Death Mountain Crater. Turn left and hit the boulder with the Megaton Hammer. Inside are three Business Scrubs.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 4 [Location] Death Mountain Crater [Requirements] Bomb [Directions and Notes]

Output: Walk up the Death Mountain Trail and go through the entrance to Death Mountain Crater. Ahead will be a circle of stones. Bomb the middle. Inside are a small chest, bugs, fish, and a Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 5 [Location] Lost Woods [Requirements] Bomb [Directions and Notes]

Output: Enter the Lost Woods, go right, then left. Bomb the boulder. Inside are a small chest, bugs, fish, and a Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 6 [Location] Lost Woods [Requirements] Nothing [Directions and Notes]

Output: Enter the Lost Woods, go right, left, right, left, left. To the left of the tree is a hole hidden in the clover. This is the ‘Forest Stage.’

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 7 [Location] Lost Woods [Requirements] Bomb [Directions and Notes]

Output: Enter the Lost Woods, go right, left, right, left, middle, left. Bomb the boulder to reveal a hole. Inside is a Business Scrub with a Deku Nut upgrade.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 8 [Location] Sacred Forest Meadow [Requirements] Bomb [Directions and Notes]

Output: At the entrance to the Sacred Forest Meadow, just before the maze, there is a hidden hole in the ground. Use the Shard of Agony to detect it or randomly bomb the ground. It is fairly center in the middle of the clearing. Inside are three Wolfos to fight that reveal a small chest.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 9 [Location] Hyrule Field [Requirements] Bomb [Directions and Notes]

Output: Another hole lies in wait behind the small tree to the left of the entrance to Kakariko Village. Bomb the ground near the tree. A Big Skulltula guards a Gold Skulltula inside.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 10 [Location] Hyrule Field [Requirements] Bomb [Directions and Notes]

Output: On the way to Lake Hylia, there is a group of trees to the left. Bomb the boulder and jump down the hole for another chest, bugs, fish, and Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 11 [Location] Hyrule Field [Requirements] Bomb [Directions and Notes]

Output: In the fenced in square before Lake Hylia, bomb the ground in the very center to reveal another hole. A Business Scrub with a Piece of Heart for sale waits inside.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 12 [Location] Hyrule Field [Requirements] Nothing [Directions and Notes]

Output: Near the fenced in area before Lake Hylia is a hole out in the open. Jump down for a small chest, bugs, fish and Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 13 [Location] Hyrule Field [Requirements] Megaton Hammer, Bomb [Directions and Notes]

Output: Before Gerudo Valley, to the right is a boulder among a circle of stones. Smash the boulder with the Megaton Hammer and bomb the ground to show a hidden hole. Burn the cobwebs to reveal a cow, bugs, a Gossip Stone, a Big Skulltula and a Gold Skulltula.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 14 [Location] Hyrule Field [Requirements] Megaton Hammer [Directions and Notes]

Output: In an area to the left of the castle with a river that flows out of one wall and empties through a grate into another, go across the river and use the Megaton Hammer to smash the boulder. Inside the hole is a Fairy Fountain.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 15 [Location] Hyrule Field [Requirements] Bomb [Directions and Notes]

Output: To the far left of the castle, in front of the river, is a tree all by its lonesome. Bomb the ground right next to it. Inside the hole is a pool of water and at the bottom is a heart piece that requires the Golden Scale or the Iron Boots.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 16 [Location] Hyrule Field [Requirements] Nothing [Directions and Notes]

Output: To the immediate left of the castle is an open hole by the moat. Inside the hole is a small chest, bugs, fish and a Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 17 [Location] Gerudo Valley [Requirements] ”Song of Storms” [Directions and Notes]

Output: Behind the Carpenters’ tent, play the “Song of Storms” to reveal a hole. Inside, two Business Scrubs.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 18 [Location] Zora's River [Requirements] ”Song of Storms” [Directions and Notes]

Output: Near the beginning of Zora’s River, in a circle of stones, play the “Song of Storms” for a hole hiding two Business Scrubs.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 19 [Location] Zora's River [Requirements] Bomb [Directions and Notes]

Output: A circle of stones rests atop a big ledge that can be reached by Magic Bean Plant or by following the water current from Zora's Domain to a split in the river, following the left narrow stream to a low ledge on the right, and climbing the ladder on the ledge. After bombing the ground in the center of the stones, another Fairy Fountain will reveal itself.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 20 [Location] Zora's River [Requirements] Nothing [Directions and Notes]

Output: If you find the previous hole, a hole out in the open will welcome you just a ledge’s jump away. Inside are a small chest, bugs, fish, and a Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 21 [Location] Zora's Domain [Requirements] “Song of Storms” [Directions and Notes]

Output: Upon entering Zora’s Domain, climb down the ladder on the left and play “Song of Storms” to make a hole appear on the platform below. Inside is a Fairy Fountain.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 22 [Location] Hyrule Castle [Requirements] "Song of Storms" [Directions and Notes]

Output: As a child, go back to where you met Talon for the first time at Hyrule Castle, turn around and there should be a lone tree, and when you get near the Shard of Agony should react. Use the Song of Storms and the hole should appear. Inside is a Gold Skulluta, bugs, and a Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 23 [Location] Kakariko Village [Requirements] Bomb [Directions and Notes]

Output: This hole is best found using the Shard of Agony. It is located near the entrance to Kakariko Village, in the middle of the courtyard by the tree. Defeat two ReDead inside the hole for a small chest containing a Huge Rupee.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 24 [Location] Kakariko Village [Requirements] Nothing [Directions and Notes]

Output: Go into the Potion Shop near the entrance to Death Mountain Trail, once inside go out the back door near the counter. Once back outside, jump down, and the hole should be right in front of you. Inside is a small chest, bugs, fish, and a Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 25 [Location] Goron City [Requirements] Longshot, “Song of Time” [Directions and Notes]

Output: At the top level in Goron City, there is a door on the far right that leads into a lava room. Use the “Song of Time” to call down a block. Step onto the block and Longshot to the platform across the way. Fall into the hole for a Deku Scrub store.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 26 [Location] Lake Hylia [Requirements] Nothing [Directions and Notes]

Output: Pull back the gravestone on the smallest island in Lake Hylia to reveal another hole containing three Business Scrubs.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 27 [Location] Gerudo's Fortress [Requirements] "Song of Storms" [Directions and Notes]

Output: On the ground floor of the fortress in the square alcove by the four crates, two crates on either side; when facing the alcove there's a hole behind the right crates that requires the song of storms. Inside: a Fairy Fountain.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Holes] 28 [Location] Kokiri Forest [Requirements] "Song of Storms" [Directions and Notes]

Output: Right before going into the Lost Woods, the Shard of Agony will start to react when you get near the Gossip Stone. Use the "Song of Storms" and the hole will appear. Inside is a small chest, bugs, fish, and a Gossip Stone.

The Legend of Zelda: Ocarina of Time Secrets - Zeldapedia, the Legend of Zelda wiki - Twilight Princess, Ocarina of Time, A Link Between Worlds, and more


Input: [Item Name] Green Lute [Ability] Used to craft Olaf the Metal-Faced Bard [Difficulty] All [Type]

Output: Crafting Component

Nidhogg (Raid) - Dawn of the Dragons Wiki


Input: [Item Name] Green Runestone [Ability] Used to craft Greater Impending Doom [Difficulty] All [Type]

Output: Crafting Component

Nidhogg (Raid) - Dawn of the Dragons Wiki


Input: [Item Name] Blue Lute [Ability] Used to craft Olaf the Metal-Faced Bard [Difficulty] All [Type]

Output: Crafting Component

Nidhogg (Raid) - Dawn of the Dragons Wiki


Input: [Item Name] Blue Runestone [Ability] Used to craft Greater Impending Doom [Difficulty] All [Type]

Output: Crafting Component

Nidhogg (Raid) - Dawn of the Dragons Wiki


Input: [Item Name] Yule Tribe Boots [Atk] 48 [Def] 72 [Ability] Increases Stamina by 2 [Difficulty] All [Type]

Output: Boots

Nidhogg (Raid) - Dawn of the Dragons Wiki


Input: [Item Name] Yule Tribe Pants [Atk] 48 [Def] 72 [Ability] Increases Stamina by 2 [Difficulty] All [Type]

Output: Pants

Nidhogg (Raid) - Dawn of the Dragons Wiki


Input: [Chakra] First [Location] Feet to base of spine [Color & Stone] Black, brown, red Garnet [Function]

Output: Grounding

Meaning Chakra Stones | Healing Chakra Stones | Price Chakra Stones | Healing Crystals Stones | Affordable Chakra Stone | Cheap Chakra Stones Wholesale


Input: [Chakra] Second [Location] Genital area [Color & Stone] Red, orange Carnelian [Function]

Output: Sexuality

Meaning Chakra Stones | Healing Chakra Stones | Price Chakra Stones | Healing Crystals Stones | Affordable Chakra Stone | Cheap Chakra Stones Wholesale


Input: [Chakra] Third [Location] Abdominal area [Color & Stone] Yellow Tigers eye [Function]

Output: Personal power

Meaning Chakra Stones | Healing Chakra Stones | Price Chakra Stones | Healing Crystals Stones | Affordable Chakra Stone | Cheap Chakra Stones Wholesale


Input: [Chakra] Solar Plexus [Location] Diaphragm [Color & Stone] Coral, yellow-green [Function]

Output: Emotional release

Meaning Chakra Stones | Healing Chakra Stones | Price Chakra Stones | Healing Crystals Stones | Affordable Chakra Stone | Cheap Chakra Stones Wholesale


Input: [Chakra] Fourth [Location] Heart [Color & Stone] Pink, green Malachite [Function]

Output: Love, healing

Meaning Chakra Stones | Healing Chakra Stones | Price Chakra Stones | Healing Crystals Stones | Affordable Chakra Stone | Cheap Chakra Stones Wholesale


Input: [Chakra] Fifth [Location] Ear, nose, throat [Color & Stone] Blue Sodalite [Function]

Output: Communication

Meaning Chakra Stones | Healing Chakra Stones | Price Chakra Stones | Healing Crystals Stones | Affordable Chakra Stone | Cheap Chakra Stones Wholesale


Input: [Chakra] Sixth [Location] Brow [Color & Stone] Dark blue, purple Amethyst [Function]

Output: Inner wisdom

Meaning Chakra Stones | Healing Chakra Stones | Price Chakra Stones | Healing Crystals Stones | Affordable Chakra Stone | Cheap Chakra Stones Wholesale


Input: [Chakra] Seventh [Location] Crown of head [Color & Stone] White Rutilated Quartz [Function]

Output: Oneness

Meaning Chakra Stones | Healing Chakra Stones | Price Chakra Stones | Healing Crystals Stones | Affordable Chakra Stone | Cheap Chakra Stones Wholesale


Input: [Unlockable] Jigglypuff [How to Unlock]

Output: 350 Brawl Matches OR Fight her in Swamp stage in SSE after completing it OR complete SSE then Events 1-20


Input: [Unlockable] Captain Falcon [How to Unlock]

Output: 70 Brawl Matches OR Have him join in SSE OR Beat Classic in 12 minutes or less then defeat him in the following match