Input: [Recipe] Greater Unholy Warding Potion [Skill Req'd] 210 [Defiant Faction] The Grim Disciples [Guardians Faction] Order of the Death Serpent [Planarite Cost] 300 [Notoriety]

Output: Decorated

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Mighty Flame Warding Potion [Skill Req'd] 240 [Defiant Faction] Ember Scholars [Guardians Faction] Order of the Flame [Planarite Cost] 450 [Notoriety]

Output: Decorated

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Mighty Tidal Warding Potion [Skill Req'd] 240 [Defiant Faction] Mercurial Savants [Guardians Faction] Order of Purity [Planarite Cost] 450 [Notoriety]

Output: Decorated

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Mighty Zephyr Warding Potion [Skill Req'd] 240 [Defiant Faction] Zephyrian Collective [Guardians Faction] The Storm Inquisition [Planarite Cost] 450 [Notoriety]

Output: Decorated

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Mighty Titan Warding Potion [Skill Req'd] 240 [Defiant Faction] The Shale Collegiate [Guardians Faction] Mendicant Order [Planarite Cost] 450 [Notoriety]

Output: Decorated

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Mighty Holy Warding Potion [Skill Req'd] 260 [Defiant Faction] Students of the Vale [Guardians Faction] Order of Life Serene [Planarite Cost] 600 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Mighty Unholy Warding Potion [Skill Req'd] 260 [Defiant Faction] The Grim Disciples [Guardians Faction] Order of the Death Serpent [Planarite Cost] 600 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Vial of Fire Resistance [Skill Req'd] 280 [Defiant Faction] Ember Scholars [Guardians Faction] Order of the Flame [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Vial of Water Resistance [Skill Req'd] 280 [Defiant Faction] Mercurial Savants [Guardians Faction] Order of Purity [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Vial of Air Resistance [Skill Req'd] 280 [Defiant Faction] Zephyrian Collective [Guardians Faction] The Storm Inquisition [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Vial of Earth Resistance [Skill Req'd] 280 [Defiant Faction] The Shale Collegiate [Guardians Faction] Mendicant Order [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Vial of Life Resistance [Skill Req'd] 280 [Defiant Faction] Students of the Vale [Guardians Faction] Order of Life Serene [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Vial of Death Resistance [Skill Req'd] 280 [Defiant Faction] The Grim Disciples [Guardians Faction] Order of the Death Serpent [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Heroic Flame Warding Potion [Skill Req'd] 300 [Defiant Faction] Ember Scholars [Guardians Faction] Order of the Flame [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Heroic Tidal Warding Potion [Skill Req'd] 300 [Defiant Faction] Mercurial Savants [Guardians Faction] Order of Purity [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Heroic Zephyr Warding Potion [Skill Req'd] 300 [Defiant Faction] Zephyrian Collective [Guardians Faction] The Storm Inquisition [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Recipe] Heroic Titan Warding Potion [Skill Req'd] 300 [Defiant Faction] The Shale Collegiate [Guardians Faction] Mendicant Order [Planarite Cost] 800 [Notoriety]

Output: Honored

Apothecary (Rift Profession) :: Wiki :: Rift :: ZAM


Input: [Mission No.] 001 [Description] Flash tries to reason with Superman about letting his emotions get in the way. Complete the moves listed on top of the screen before saving Lois Lane. [3 Star Req.] Strengthen your skills Land a 5 Hit Combo Execute a Combo greater than 30% [Mission]

Output: Getting Started

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 002 [Description] Determined to get past Bane, Superman uses the sun's power to build his strength. Stand in the rays of the sun to charge Superman's health. [3 Star Req.] Defeat Bane Land a Level Transition Win with 50 or more seconds remaining [Mission]

Output: The Yellow Sun

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 003 [Description] Lex has attached a mind-control device to Batman. Defeat Batman while avoiding his Kryptonite batarangs. [3 Star Req.] Defeat Batman Use an Interactive Object Avoid getting hit by a Batarang [Mission]

Output: Kryptonite Batarangs

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 004 [Description] Overcome the Alternate Superman that Lex brought to Earth. Hit the matching on-screen button to power up your heat vision. [3 Star Req.] Win the battle Win without missing any button inputs Cross the line 5 times [Mission]

Output: Heating Up

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 005 [Description] Cyborg has been reprogrammed by Lex to take down Superman. Watch out for the falling debris from nearby buildings. [3 Star Req.] Defeat Cyborg Win without getting hit by more than 5 pieces of debris Connect 10 Special Moves [Mission]

Output: Rain Of Fire

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 006 [Description] Superman has been weakened by Kryptonite dropped by Lex. Survive for 20 seconds without being hit by Catwoman's attacks. [3 Star Req.] Stay alive for 20 seconds Land a 4 Hit Juggle Combo Throw twice [Mission]

Output: Meteor From Krypton

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 007 [Description] Lex's henchmen are attacking civilians. Protect the civilians by using your Heat Zap and Ground Smash to stop the incoming threats. [3 Star Req.] Save the citizen Don't miss an incoming threat Crush the bugs [Mission]

Output: Save The Human

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 008 [Description] Superman attempts to question Poison Ivy about Lois's location, but discovers Lex has freed Joker and armed him with Kryptonite poison. [3 Star Req.] Defeat The Joker Win with a throw Win without using any Special Ability [Mission]

Output: Noxious Fumes

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 009 [Description] Three of the strongest villains in the universe have been sent to destroy Superman. Use your Super Move as the final blow. [3 Star Req.] Defeat all villains Win using only punches Connect 10 Special Moves on one opponent [Mission]

Output: Man Of Steel

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Mission No.] 010 [Description] LexCorp has developed a Kryptonite energy source from Luthor's power armor. Damage Lex 10 times to deplete the energy source and save Lois. [3 Star Req.] Defeat Lex Win without Jumping Win with a Super Move [Mission]

Output: Kryptonite Plated

S.T.A.R. Labs Missions - Injustice:Gods Among Us Wiki


Input: [Name] Arena [Cost] 2 [Destiny] 2 [Type] Instant [Effect] Draw a card OR if enemy hero has more remaining health than yours,deal 3 damage to him [Rarity] Common [Set]

Output: Basic

List of Cards - Might & Magic: Duel of Champions Wiki


Input: [Name] Blood Pool [Cost] 2 [Destiny] 2 [Type] Ongoing [Effect] Deal 2 damage to your hero. All your creatures gain +1 damage [Rarity] Uncommon [Set]

Output: Basic

List of Cards - Might & Magic: Duel of Champions Wiki


Input: [Name] Blood Shaman Hut [Cost] 1 [Destiny] 1 [Type] Ongoing [Effect] Until end of turn. Take a card from your hand and put it face down on the top of your library. Target friendly creature gains +2 attack [Rarity] Common [Set]

Output: Basic

List of Cards - Might & Magic: Duel of Champions Wiki


Input: [Name] Call of the Bloodhorn [Cost] 2 [Destiny] 2 [Type] Ongoing [Effect] Until end of turn: Creatures with Enrage don't lose their Enrage counters when they attack [Rarity] Common [Set]

Output: Void Rising

List of Cards - Might & Magic: Duel of Champions Wiki


Input: [Name] Kat's Grand Finale [Cost] 4 [Destiny] 4 [Type] Instant, Unique [Effect] Deploy a creature card from your hand for free. That creature gains Quick Attack. At the end of your turn, kill that creature [Rarity] Epic [Set]

Output: Basic

List of Cards - Might & Magic: Duel of Champions Wiki


Input: [Name] Ritual of the Blood Feathers [Cost] 1 [Destiny] 2 [Type] Instant [Effect] Remove all counters from target friendly creature. Heal this creature of that much damage [Rarity] Common [Set]

Output: Void Rising

List of Cards - Might & Magic: Duel of Champions Wiki


Input: [Name] Sacrificial Altar [Cost] 1 [Destiny] 1 [Type] Instant [Effect] Kill target friendly creature. Deal damage equal to the remaining health of the killed creature to target creature [Rarity] Common [Set]

Output: Basic

List of Cards - Might & Magic: Duel of Champions Wiki


Input: [Side Bet] Player Pair [Explanation]

Output: This is a bet that the first two cards dealt to the Player hand will have the same rank. If this bet wins you will be paid odds of 11:1.


Input: [Side Bet] Banker Pair [Explanation]

Output: This is a bet that the first two cards dealt to the Banker hand will have the same rank. The odds for success are 11:1.


Input: [Side Bet] Either Pair [Explanation]

Output: This is a bet that the first two cards dealt to either the Player hand or the Banker hand will have the same rank. The odds here are 5:1.


Input: [Side Bet] Perfect Pair [Explanation]

Output: This is a bet that the first two cards dealt to either the Player hand or the Banker hand will have the same rank and suit (for example, two King of Spades). The odds for this bet are 25:1.


Input: [Side Bet] Big [Explanation]

Output: This is a bet that the number of cards dealt to both the Player hand and the Banker hand will total 5 or 6. The odds here are 0.54:1.


Input: [Side Bet] Small [Explanation]

Output: This is a bet that the number of cards dealt to both the Player hand and the Banker hand will total 4. The odds here are 1.5:1.


Input: [Skill Name] Strong ストレングス Strength [Level] 1 [Style] S [Effects]

Output: increases strength by 5%

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Tough ディフェンド Defend [Level] 1 [Style] S [Effects]

Output: increases defense by 5%

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Taunt アピール Appeal [Level] 1 [Style] T [Effects]

Output: enables the "Taunt" action by pressing the "Taunt" button this action fills the Unison Bar gauge by a small percentage

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Sharp-eyed アキュラシー Accuracy [Level] 1 [Style] T [Effects]

Output: increases accuracy by 10% increases damage done to enemies with low evasion

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Dodge イベイション Evasion [Level] 2 [Style] T [Effects]

Output: increases evasion by 5% decreases damage done by enemies with low accuracy

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Magical マジカル [Level] 2 [Style] T [Effects]

Output: increases magical strength by 5%

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Vitality バイタリティ [Level] 2 [Style] S [Effects]

Output: increases max HP by 5%

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Personal パーソナル [Level] 2 [Style] S [Effects]

Output: increases the duration of the "Holy Bottle'" item's effects

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Eternal エターナル [Level] 3 [Style] S [Effects]

Output: combines with other EX Skills to form Compound EX Skills

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Spirit スピリッツ Spirits [Level] 3 [Style] T [Effects]

Output: increases max TP by 5%

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Lucky ラッキー [Level] 3 [Style] T [Effects]

Output: increases luck by 10%

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Resurrect リコール Recall [Level] 3 [Style] S [Effects]

Output: enables a chance to revive from KO

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Immunity イミュニティ [Level] 4 [Style] S [Effects]

Output: enables a chance to resist status effects

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Stat Boost エフェクティブ Effective [Level] 4 [Style] T [Effects]

Output: increases potency of recovery and magic skills

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Angel Song エンジェルロア Angel Lore [Level] 4 [Style] S [Effects]

Output: decreasing casting time of Angelic Skills

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Skill Name] Sky Combo スカイハイ Sky High [Level] 4 [Style] T [Effects]

Output: enables hits to be chained in the air

ToS - Colette Brunel: EX Skills - Aselia, the Tales wiki - Tales of Symphonia, Tales of Eternia, games, and more


Input: [Score] ES [Description]

Output: Exceptional at the grade-level standard


Input: [Score] P [Description]

Output: Meets the grade-level standard by demonstrating proficiency of the content or processes for the measurement topic


Input: [Score] I [Description]

Output: In progress toward meeting the grade-level standard


Input: [Score] N [Description]

Output: Not yet making progress or making minimal progress toward meeting the grade-level standard


Input: [Score] M [Description]

Output: Missing data – no grade recorded


Input: [Score] NEP [Description]

Output: Not English Proficient; may be used for a level 1 or 2 ESOL student for no more than two marking periods.


Input: [Ingredient Name] Abecean Longfin [Effect 1] Weakness to Frost [Effect 2] Fortify Sneak [Effect 3] Weakness to Poison [Location 1] Riften (Plankside) [Effect 4]

Output: Fortify Restoration

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Bear Claws [Effect 1] Restore Stamina [Effect 2] Fortify Health [Effect 3] Fortify One-Handed [Location 1] Fallowstone Cave [Effect 4]

Output: Damage Magika Regen

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Bee [Effect 1] Restore Stamina [Effect 2] Ravage Stamina [Effect 3] Regenerate Stamina [Location 1] Honeystrand Cave [Effect 4]

Output: Weakness to Shock

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Beehive Husk [Effect 1] Resist Poison [Effect 2] Fortify Light Armor [Effect 3] Fortify Sneak [Location 1] Honeystrand Cave [Effect 4]

Output: Fortify Destruction

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Bleeding Crown [Effect 1] Weakness to Fire [Effect 2] Fortify Block [Effect 3] Weakness to Poison [Location 1] Pinemoon Cave [Effect 4]

Output: Resist Magic

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Blisterwort [Effect 1] Damage Stamina [Effect 2] Frenzy [Effect 3] Restore Health [Location 1] Chillwind Depths [Effect 4]

Output: Fortify Smithing

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Blue Butterfly Wing [Effect 1] Damage Stamina [Effect 2] Fortify Conjuration [Effect 3] Damage Magika Regen [Location 1] Windhelm (Wuunferth’s Quarters) [Effect 4]

Output: Fortify Enchanting

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Blue Dartwing [Effect 1] Resist Shock [Effect 2] Fortify Pickpocket [Effect 3] Restore Health [Location 1] Lund’s Hut [Effect 4]

Output: Fear

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Blue Mountain Flower [Effect 1] Restore Health [Effect 2] Fortify Conjuration [Effect 3] Fortify Health [Location 1] Solitude [Effect 4]

Output: Damage Magika Regen

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Bone Meal [Effect 1] Damage Stamina [Effect 2] Resist Fire [Effect 3] Fortify Conjuration [Location 1] Bleak Falls Barrow [Effect 4]

Output: Ravage Stamina

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Brair Heart [Effect 1] Restore Magika [Effect 2] Fortify Block [Effect 3] Paralysis [Location 1] Last Valley Redoubt [Effect 4]

Output: Fortify Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Butterfly Wing [Effect 1] Restore Health [Effect 2] Fortify Barter [Effect 3] Lingering Damage Stamina [Location 1] Nightcaller Temple [Effect 4]

Output: Damage Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Canis Root [Effect 1] Damage Stamina [Effect 2] Fortify One-Handed [Effect 3] Fortify Marksman [Location 1] Swampland SE of Folgunthur [Effect 4]

Output: Paralysis

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Charred Skeever Hide [Effect 1] Restore Stamina [Effect 2] Cure Disease [Effect 3] Resist Poison [Location 1] Fort Dunstad [Effect 4]

Output: Restore Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Chaurus Eggs [Effect 1] Weakness to Poison [Effect 2] Fortify Stamina [Effect 3] Damage Magika [Location 1] Frostflow Lighthouse [Effect 4]

Output: Invisibility

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Chicken’s Egg [Effect 1] Resist Magic [Effect 2] Damage Magika Regen [Effect 3] Waterbreathing [Location 1] Salvius Farm [Effect 4]

Output: Lingering Damage Stamina

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Creep Cluster [Effect 1] Resist Magika [Effect 2] Damage Stamina Regen [Effect 3] Fortify Carry Weight [Location 1] Bonestrewn Crest [Effect 4]

Output: Weakness to Magic

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Crimson Nirnroot [Effect 1] Damage Health [Effect 2] Damage Stamina [Effect 3] Invisibility [Location 1] Blackreach [Effect 4]

Output: Resist Magic

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Cyrodilic Spadetail [Effect 1] Damage Stamina [Effect 2] Fortify Restoration [Effect 3] Fear [Location 1] Riften (Plankside) [Effect 4]

Output: Ravage Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Daedra Heart [Effect 1] Restore Health [Effect 2] Damage Stamina Regen [Effect 3] Damage Magika [Location 1] Nightcaller Temple [Effect 4]

Output: Fear

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Deathbell [Effect 1] Damage Health [Effect 2] Ravage Stamina [Effect 3] Slow [Location 1] Labyrinthian (Shalidor’s Maze) [Effect 4]

Output: Weakness to Poison

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Dragon’s Tounge [Effect 1] Resist Fire [Effect 2] Fortify Barter [Effect 3] Fortify Illusion [Location 1] Bonestrewn Crest [Effect 4]

Output: Fortify Two-Handed

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Dwarven Oil [Effect 1] Weakness to Magic [Effect 2] Fortify Illusion [Effect 3] Regenerate Magika [Location 1] Mzinchaleft [Effect 4]

Output: Restore Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Ectoplasm [Effect 1] Restore Magika [Effect 2] Fortify Destruction [Effect 3] Fortify Magika [Location 1] Rannveig’s Fast [Effect 4]

Output: Damage Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Elves Ear [Effect 1] Restore Magika [Effect 2] Fortify Marksman [Effect 3] Weakness to Frost [Location 1] Riften (Bee and Barb) [Effect 4]

Output: Resist Fire

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Eye of Sabre Cat [Effect 1] Restore Stamina [Effect 2] Ravage Health [Effect 3] Damage Magikca [Location 1] Karthspire Camp [Effect 4]

Output: Restore Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Falmer Ear [Effect 1] Damage Health [Effect 2] Frenzy [Effect 3] Resist Poison [Location 1] Alftand [Effect 4]

Output: Fortify Lockpicking

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Fire Salts [Effect 1] Weakness to Frost [Effect 2] Resist Fire [Effect 3] Restore Magika [Location 1] Sunderstone Gorge [Effect 4]

Output: Regenerate Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Fly Amanita [Effect 1] Resist Fire [Effect 2] Fortify Two-Handed [Effect 3] Frenzy [Location 1] Pinemoon Cave [Effect 4]

Output: Regenerate Stamina

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Frost Mirriam [Effect 1] Resist Frost [Effect 2] Fortify Sneak [Effect 3] Ravage Magika [Location 1] Black-Briar Lodge [Effect 4]

Output: Damage Stamina Regen

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Frost Salts [Effect 1] Weakness to Fire [Effect 2] Resist Frost [Effect 3] Restore Magika [Location 1] Riften (Mistveil Keep and Honeyside) [Effect 4]

Output: Fortify Conjuration

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Garlic [Effect 1] Resist Poison [Effect 2] Fortify Stamina [Effect 3] Regenerate Magika [Location 1] East Empire Warehouse [Effect 4]

Output: Regenerate Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Giant Lichen [Effect 1] Weakness to Shock [Effect 2] Ravage Health [Effect 3] Weakness to Poison [Location 1] Fort Snowhawk (marshy exterior) [Effect 4]

Output: Restore Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Giant’s Toe [Effect 1] Damage Stamina [Effect 2] Fortify Health [Effect 3] Fortify Carry Weight [Location 1] Talking Stone Camp [Effect 4]

Output: Damage Stamina Regen

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Glow Dust [Effect 1] Damage Magika [Effect 2] Damage Magika Regen [Effect 3] Fortify Destruction [Location 1] Shrine of Mehrunes Dagon [Effect 4]

Output: Resist Shock

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Glowing Mushroom [Effect 1] Resist Shock [Effect 2] Fortify Destruction [Effect 3] Fortify Smithing [Location 1] Taolvald’s Cave [Effect 4]

Output: Fortify Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Grass Pod [Effect 1] Resist Poison [Effect 2] Ravage Magika [Effect 3] Fortify Alteration [Location 1] Hjaphet’s Folly [Effect 4]

Output: Restore Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Hagraven Claw [Effect 1] Resist Magic [Effect 2] Lingering Damage Magika [Effect 3] Fortify Enchanting [Location 1] Hag’s End [Effect 4]

Output: Fortify Barter

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Hagraven Feathers [Effect 1] Damage Magika [Effect 2] Fortify Conjuration [Effect 3] Frenzy [Location 1] Hag’s End [Effect 4]

Output: Weakness to Shock

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Hanging Moss [Effect 1] Damage Magika [Effect 2] Fortify Health [Effect 3] Damage Magika Regen [Location 1] Solitude (Hall of the Dead) [Effect 4]

Output: Fortify One-handed

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Hawk Beak [Effect 1] Restore Stamina [Effect 2] Resist Frost [Effect 3] Fortify carry Weight [Location 1] Hawks Flying Just outside Solitude near the Docks [Effect 4]

Output: Resist Shock

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Hawk Feathers [Effect 1] Cure Disease [Effect 2] Fortify Light Armor [Effect 3] Fortify One-Handed [Location 1] Hawks Flying Just outside Solitude near the Docks [Effect 4]

Output: Fortify Sneak

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Histcarp [Effect 1] Restore Stamina [Effect 2] Fortify Magika [Effect 3] Damage Stamina Regen [Location 1] Riften (Plankside) [Effect 4]

Output: Waterbreathing

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Honeycomb [Effect 1] Restore Stamina [Effect 2] Fortify Block [Effect 3] Fortify Light Armor [Location 1] Honeystrand Cave [Effect 4]

Output: Ravage Stamina

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Human Flesh [Effect 1] Damage Health [Effect 2] Paralysis [Effect 3] Restore Magika [Location 1] Aftand [Effect 4]

Output: Fortify Sneak

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Human Heart [Effect 1] Damage Health [Effect 2] Damage Magika [Effect 3] Damage Magika Regen [Location 1] Last Valley Redoubt [Effect 4]

Output: Frenzy

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Ice Wraith Teeth [Effect 1] Weakness to Frost [Effect 2] Fortify Heavy Armor [Effect 3] Invisibility [Location 1] College of Winterhold [Effect 4]

Output: Weakness the Fire

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Imp Stool [Effect 1] Damage Health [Effect 2] Lingering Damage Health [Effect 3] Paralysis [Location 1] Chillwind Depths [Effect 4]

Output: Restore Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Jarrin Root [Effect 1] Damage Health [Effect 2] Damage Magika [Effect 3] Damage Stamina [Location 1] Dark Brotherhood Quest: To Kill an Empire [Effect 4]

Output: Damage Magika Regen

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Jazbay Grapes [Effect 1] Weakness to Magic [Effect 2] Fortify Magika [Effect 3] Regenerate Magika [Location 1] Mistwatch Folley [Effect 4]

Output: Revage Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Juniper Berries [Effect 1] Weakness to Fire [Effect 2] Fortify Marksman [Effect 3] Regenerate Health [Location 1] Markath (exterior and Cidhna Mines) [Effect 4]

Output: Damage Stamina Regen

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Large Antlers [Effect 1] Restore Stamina [Effect 2] Fortify Stamina [Effect 3] Slow [Location 1] Elk Located in Pine Forest [Effect 4]

Output: Damage Stamina Regen

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Lavender [Effect 1] Resist Magic [Effect 2] Fortify Stamina [Effect 3] Ravage Magika [Location 1] Whiterun (Temple of Kynareth, Wind District, Dragonsreach) [Effect 4]

Output: Fortify Conjuration

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Luna Moth Wing [Effect 1] Damage Magika [Effect 2] Fortify Light Armor [Effect 3] Invisibility [Location 1] Nightcaller Temple [Effect 4]

Output: Regenerate Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Moon Sugar [Effect 1] Weakness to Fire [Effect 2] Resist Frost [Effect 3] Restore Magika [Location 1] Riften (warehouse) [Effect 4]

Output: Regenerate Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Mara Tapinella [Effect 1] Restore Magika [Effect 2] Lingering Damage Health [Effect 3] Regenerate Stamina [Location 1] Frostmere Crypt [Effect 4]

Output: Fortify Illusion

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Mudcrab Chitin [Effect 1] Restore Stamina [Effect 2] Cure Disease [Effect 3] Resist Poison [Location 1] River banks near Riverwood [Effect 4]

Output: Resist Fire

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Namira’s Rot [Effect 1] Damage Magika [Effect 2] Fortify Lockpicking [Effect 3] Fear [Location 1] Chillwind Depths [Effect 4]

Output: Regenerate Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Nightshade [Effect 1] Damage Health [Effect 2] Damage Magika Regen [Effect 3] Lingering Damage Stamina [Location 1] Labyrinthian [Effect 4]

Output: Fortify Destruction

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Nirnroot [Effect 1] Damage Health [Effect 2] Damage Stamina [Effect 3] Invisibility [Location 1] Sarethi Farm [Effect 4]

Output: Resist Magic

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Nordic Barnicle [Effect 1] Damage Magika [Effect 2] Waterbreathing [Effect 3] Regenerate Health [Location 1] Orphan’s Tear [Effect 4]

Output: Fortify Pickpocket

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Orange Dartwind [Effect 1] Restore Magika [Effect 2] Restore Stamina [Effect 3] Fortify Pickpocket [Location 1] Solitude (Hall of the Dead) [Effect 4]

Output: Lingering Damage Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Pearl [Effect 1] Restore Stamina [Effect 2] Fortify Block [Effect 3] Restore Magika [Location 1] Geirmund’s Hall [Effect 4]

Output: Resist Shock

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Pine Thrush Egg [Effect 1] Restore Stamina [Effect 2] Fortify Lockpicking [Effect 3] Weakness to Poison [Location 1] Shor’s Stone (Sylgia’s House) [Effect 4]

Output: Resist Shock

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Powdered Mammoth Tusk [Effect 1] Restore Stamina [Effect 2] Fortify Sneak [Effect 3] Weakness to Fire [Location 1] Talking Stone Camp [Effect 4]

Output: Fear

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Purple Mountain Flower [Effect 1] Restore Stamina [Effect 2] Fortify Sneak [Effect 3] Lingering Damage Magika [Location 1] Dragon Bridge [Effect 4]

Output: Resist Frost

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Red Mountain Flower [Effect 1] Restore Magika [Effect 2] Ravage Magika [Effect 3] Fortify Magika [Location 1] Whiterun (Temple of Kynareth, Wind District, Dragonsreach) [Effect 4]

Output: Damage Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] River Betty [Effect 1] Damage Health [Effect 2] Fortify Alteration [Effect 3] Slow [Location 1] Riften (Plankside) [Effect 4]

Output: Fortify Carry Weight

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Rock Warbler Egg [Effect 1] Restore Health [Effect 2] Fortify One-Handed [Effect 3] Damage Stamina [Location 1] Markath (warrens) [Effect 4]

Output: Weakness to Magic

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Sabre Cat Tooth [Effect 1] Restore Stamina [Effect 2] Fortify Heavy Armor [Effect 3] Fortify Smithing [Location 1] Drelas’ Cottage [Effect 4]

Output: Weakness to Poison

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Salt Pile [Effect 1] Weakness to Magic [Effect 2] Fortify Restoration [Effect 3] Slow [Location 1] College of Winterhold (Midden) [Effect 4]

Output: Regenerate Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Scaly Pholiota [Effect 1] Weakness to Magic [Effect 2] Fortify Illusion [Effect 3] Regenerate Stamina [Location 1] Wood Cutter’s Camps: Lake Geir [Effect 4]

Output: Fortify Carry Weight

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Silverside Perch [Effect 1] Restore Stamina [Effect 2] Damage Magika Regen [Effect 3] Ravage Health [Location 1] Riften (Plankside) [Effect 4]

Output: Resist Frost

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Skeever Tail [Effect 1] Damage Stamina Regen [Effect 2] Ravage Health [Effect 3] Damage Health [Location 1] Fort Dunstad [Effect 4]

Output: Fortify Light Armor

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Slaughterfish Egg [Effect 1] Resist Poison [Effect 2] Fortify Pickpocket [Effect 3] Lingering Damage Health [Location 1] Horker Standing Stones [Effect 4]

Output: Fortify Stamina

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Slaughterfish Scales [Effect 1] Resist Frost [Effect 2] Lingering Damage Health [Effect 3] Fortify Heavy Armor [Location 1] Glenmoril Coven [Effect 4]

Output: Fortify Block

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Small Antlers [Effect 1] Weakness to Poison [Effect 2] Fortify Restoration [Effect 3] Lingering Damage Stamina [Location 1] Hunt Deer in Pine Forest Exterior [Effect 4]

Output: Damage Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Small Pearl [Effect 1] Restore Stamina [Effect 2] Fortify One-Handed [Effect 3] Fortify Restoration [Location 1] Geirmund’s Hand [Effect 4]

Output: Resist Frost

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Snowberries [Effect 1] Resist Fire [Effect 2] Fortify Enchanting [Effect 3] Resist Frost [Location 1] Driftshade [Effect 4]

Output: Resist Shock

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Spider Egg [Effect 1] Damage Stamina [Effect 2] Damage Magika Regen [Effect 3] Fortify Lockpicking [Location 1] Ironbind Barrow [Effect 4]

Output: Fortify Marksman

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Spriggan Sap [Effect 1] Damage Magika Regen [Effect 2] Fortify Enchanting [Effect 3] Fortify Smithing [Location 1] Moss Mother Cavern [Effect 4]

Output: Fortify Alteration

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Swamp Fungal Pod [Effect 1] Resist Shock [Effect 2] Lingering Damage Magika [Effect 3] Paralysis [Location 1] Movarth’s Lair (Exterior) [Effect 4]

Output: Restore Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Taproot [Effect 1] Weakness to Magic [Effect 2] Fortify Illusion [Effect 3] Regenerate Magika [Location 1] Moss Mother Cavern [Effect 4]

Output: Restore Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Thistle Branch [Effect 1] Resist Frost [Effect 2] Ravage Stamina [Effect 3] Resist Poison [Location 1] Solitude (Arch and Blue Palace) [Effect 4]

Output: Fortify Heavy Armor

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Torchbug Thorax [Effect 1] Restore Stamina [Effect 2] Lingering Damage Magika [Effect 3] Weakness to Magic [Location 1] College of Winterhold [Effect 4]

Output: Fortify Stamina

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Troll Fat [Effect 1] Resist Poison [Effect 2] Fortify Two-Handed [Effect 3] Frenzy [Location 1] East Empire Warehouse [Effect 4]

Output: Damage Health

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Tundra Cotton [Effect 1] Resist Magic [Effect 2] Fortify Magika [Effect 3] Fortify Block [Location 1] Solitude (Buildings in Avenues District) [Effect 4]

Output: Fortify Barter

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Vampire Dust [Effect 1] Invisibility [Effect 2] Restore Magika [Effect 3] Regenerate Health [Location 1] North Shriekwind Bastian [Effect 4]

Output: Cure Disease

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Void Salts [Effect 1] Weakness to Shock [Effect 2] Resist Magic [Effect 3] Damage Health [Location 1] Solitude (Proudspire Manor Alchemy Lab) [Effect 4]

Output: Fortify Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Wheat [Effect 1] Restore Health [Effect 2] Fortify Health [Effect 3] Damage Stamina Regen [Location 1] Katla’s Farm [Effect 4]

Output: Lingering Damage Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] White Cap [Effect 1] Weakness to Frost [Effect 2] Fortify Heavy Armor [Effect 3] Restore Magika [Location 1] Chillwind Depths [Effect 4]

Output: Ravage Magika

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [Ingredient Name] Wisp Wrappings [Effect 1] Restore Stamina [Effect 2] Fortify Destruction [Effect 3] Fortify Carry Weight [Location 1] Frostmere Crypt [Effect 4]

Output: Resist Magic

Skyrim - Complete Alchemy Ingredients List - Just Push Start


Input: [FarmTown] When you reach Level 15 you can expand your farm using coins; at Level 25 you can expand to a 24 X 24 Farm. After that you can no longer expand, and there are no immediate plans to add more expansions. [FarmVille] Your level and number of neighbors dictate when you can expand, and expansions are few and far between. They also cost more. The 24 X 24 expansion is still locked for all players. [Winner] Farm Town [0]

Output: Land Expansions

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] There are a lot of options for decorating your farm. You can create 3-D effects and elevation by using the decorations available. Simply, there is a lot more than you do with your farm on Farm Town. However, will all of those options, it is easy to run out of land very quickly. [FarmVille] There are options for decorating your farm, but many of them are purchased with FarmVille Cash (purchased with your very real money). In addition, what you see is what you get. You can’t use your creativity to create illusions of elevation, lakes, pools, etc. [Winner] Farm Town [0]

Output: Decorations, Buildings, and Landscaping

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] You can hire other farmers to do your plowing and harvesting, thus saving a lot of time. Hiring others is also what makes the game very social and interactive. However, when you hire someone to plow for you, you give them a portion of any experience points earned. On the positive side, when you hire someone to harvest for you, you get 25% more profit. [FarmVille] You can’t hire others to harvest, plow, or seed for you. [Winner] Farm Town [0]

Output: Harvesting, Plowing, & Seeding

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] When you achieve trophies you don’t earn coin, experience points, or gifts. [FarmVille] When you earn a ribbon you get experience points, coins, and sometimes gifts. [Winner] FarmVille [0]

Output: Ribbons Awards Trophies

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] You can’t harvest your animals for profit. Animals can be purchased with coin, or gifted. [FarmVille] You can harvest your animals for coin. Animals can be gifted, bought with coin, and 5 of the animals are only available for purchase with FarmVille Cash. [Winner] FarmVille [0]

Output: Animals

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] Animals roam your farm freely, unless you freeze them. [FarmVille] Animals have a small range of motion, unless you set them to stay. [Winner] Farm Town [0]

Output: Movement of animals

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] Trees are harvested for coin. There are 30 trees available. You can purchase 15 varieties using coin; the rest must be gifted to you by your neighbors. [FarmVille] Trees are harvested for coin. There are 19 trees available. 2 varieties must be purchased with FarmVille Cash, some must be gifted, and other purchased with coin. [Winner] Farm Town [0]

Output: Trees

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] Farm Town has 26 available seeds, but they are restricted for purchase per your level. [FarmVille] FarmVille has 43 seed varieties, but are also restricted for purchase per your level. One of the available seeds is only available through purchase with FarmVille Cash. [Winner] FarmVille [0]

Output: Seeds

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] There is a lot of social interaction with 4 different areas to meet and chat (Marketplace, Real Estate Office, and The Inn). You also interact with others when you hire them to farm for you, or you farm their lands. If a neighbor or buddy is on their farm, there is a green circle by their name, and you can pop over for a chat. [FarmVille] There are no common areas, or places to meet and chat with other players. Messages are exchanged by posting a sign at your neighbors’ farms. [Winner] Farm Town [0]

Output: Social Interaction

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] You can increase your coins and experience points by working for other farmers, so if you work hard, you can move up very quickly. You also earn coin by visiting your neighbors, and by watering their plants. [FarmVille] The lions-share of experience points and coin are earned by working on your own farm. You can earn a small amount of coin and experience points by helping your neighbors [Winner] Farm Town [0]

Output: Ease of earning experience points, coins, and leveling up

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] You can purchase convenience vehicles for plowing, seeding, and harvesting. Fuel is gifted to you by neighbors. [FarmVille] You can purchase convenience vehicles for plowing, seeding, and harvesting. However, in order to get the fuel for those vehicles you have to buy FarmVille Cash. A small amount of fuel accumulates over time, but it doesn’t get you very far. [Winner] Farm Town [0]

Output: Convenience Vehicles

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] The majority of the items are free. Some of the buildings and decorations do require FarmCash. [FarmVille] Many of the items premium (cooler) items must be purchased with FarmVille Cash. [Winner] Farm Town [0]

Output: Number of items that are purchased with coins versus FarmCash or FarmVille cash.

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] Not Available [FarmVille] Available [Winner] FarmVille [0]

Output: Fertilizing

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] Many of the bugs that result in getting booted (and losing points and coins) have been resolved. There is a “save” option that helps prevent loss, even if you are booted. If you save your changes, you can leave your farm and not lose your work. [FarmVille] There are still quite a few glitches that will cause you to freeze, and as a result lose your work. There is no “save” option, so you can’t do anything else until your avatar catches up with the farming. [Winner] Farm Town [0]

Output: Glitches

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [FarmTown] While Farm Town graphics are more customizable, they are frequently considered inferior to FarmVille. [FarmVille] Most players agree that FarmVille has better graphics. [Winner] FarmVille [0]

Output: Graphics

Farm Town VS FarmVille: A side by side comparison | Pet gaming - Yeepet


Input: [Level name] Critical [Description]

Output: The health of the system or the Engine is in jeopardy; for example, an operation has failed because there is not enough memory.


Input: [Level name] Serious [Description]

Output: An operation did not succeed.


Input: [Level name] Error [Description]

Output: The user has caused an error. The error messages are provided to help the user correct the problem.


Input: [Level name] Warning [Description]

Output: An error has occurred that the system might or might not be able to work around.


Input: [Level name] Default [Description]

Output: An error has occurred that the system has already worked around.


Input: [Level name] Details [Description]

Output: Detailed information about the system.


Input: [Level name] Entry_Exit [Description]

Output: Traces the entries and exits of functions.


Input: [Level name] Debug [Description]

Output: Information that helps the user debug a problem.


Input: [Level name] Extra [Description]

Output: More information that helps the user debug a problem than the "Debug" level provides.


Input: [Level name] Everything [Description]

Output: Verbose output.


Input: [Boss] Golem [Map] Mine [Location] Knock through the wall to the left of where the boulder stops chasing you [Notes]

Output: Defeat before crossing the lake in the Village

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] King Grub [Map] Forest [Location] Collect the Forest Cell Key from the Mine where the Golem is located to open the door [Notes]

Output: Defeat before crossing the lake in the Village

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] Queen Fly [Map] Cave [Location] Bomb the floor to the right of the 5 spiders [Notes]

Output: Defeat before crossing the lake in the Forbidden Swamp

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] Gargoyle [Map] Fortress Outskirts [Location] Lower the drawbridge in the Fortress Ground Floor [Notes]

Output: Can be defeated at any time

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] Mataeus [Map] Library [Location] Examine the Black Book at the top of the Library [Notes]

Output: Defeat before creating the Fire Shield

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] Phoenix [Map] Fortress Mine [Location] Take the long way out and knock through the wall immediately to the right of the save point [Notes]

Output: Can be defeated at any time

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] Sewer Dweller [Map] Sewer [Location] Collect the Sewage Restricted Zone key by purifying the small slime pool where you used the 3 Access keys [Notes]

Output: Defeat before being sent to the Wasteland

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] Salamander [Map] Inner-Cave Network [Location] Collect the Scorpion statue [Notes]

Output: Defeat before returning from the Wasteland

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] The Black Book [Map] Library [Location] Read the Occult Book in the Library [Notes]

Output: Defeat Mataeus, collect all 4 statues, read the entire monster encyclopedia and then the weapon enchantment book again

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] Azriel [Map] Graveyard [Location] Collect Ivan's Keepsake in the Tomb [Notes]

Output: Open the safe in the Library

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Boss] Chaos [Map] ??? [Location] ??? [Notes]

Parallel Realities: Fantastic Bosses and Where to Find Them


Input: [Generic Example] Vegetarian hot dogs [Movement Example] Flop instead of roll over high jump bar [SCAMPER Idea]

Output: Substitute


Input: [Generic Example] Musical greeting cards [Movement Example] Biathalon / Triathalon [SCAMPER Idea]

Output: Combine


Input: [Generic Example] Snow tires [Movement Example] Playing football in the rain [SCAMPER Idea]

Output: Adapt


Input: [Generic Example] Scented crayons [Movement Example] Aluminum baseball bats [SCAMPER Idea]

Output: Modify


Input: [Generic Example] Super-sized french fries [Movement Example] Larger tennis rackets [SCAMPER Idea]

Output: Magnify


Input: [Generic Example] Bite-sized snicker bars [Movement Example] Shortening spiking approach [SCAMPER Idea]

Output: Minify


Input: [Generic Example] Towel as fly swatter [Movement Example] Tires as floor obstacles [SCAMPER Idea]

Output: Put to other use


Input: [Generic Example] Cordless telephone [Movement Example] Balancing while blind-folded [SCAMPER Idea]

Output: Eliminate


Input: [Generic Example] Vertical stapler [Movement Example] Sequencing tumbling routine differently [SCAMPER Idea]

Output: Rearrange


Input: [Generic Example] Reversable clothing [Movement Example] Shooting reverse lay-up [SCAMPER Idea]

Output: Reverse


Input: [Code] d1_under_04 [Effect]

Output: Spawn the lab chapter near the end.


Input: [Code] d1_trainstation_03 [Effect]

Output: Spawns in the train station after the second load point.


Input: [Code] d1_trainstation_05 [Effect]

Output: Spawns in the train station after the third load point.


Input: [Code] d1_canal_09 [Effect]

Output: Spawns in you in the canals after the eighth load point.


Input: [Code] d1_canals_12 [Effect]

Output: Spawns in you in the canals after the eleventh load point.


Input: [Code] d1_canals_06 [Effect]

Output: Spawns in you in the canals after the fifth load point.


Input: [Code] d1_canals_05 [Effect]

Output: Spawns in you in the canals after the fourth load point.


Input: [Code] d1_canal_10 [Effect]

Output: Spawns in you in the canals after the ninth load point.


Input: [Code] d1_canals_03 [Effect]

Output: Spawns in you in the canals after the second load point.


Input: [Code] d1_canal_08 [Effect]

Output: Spawns in you in the canals after the seventh load point.


Input: [Code] d1_canals_07 [Effect]

Output: Spawns in you in the canals after the sixth load point.


Input: [Code] d1_canals_11 [Effect]

Output: Spawns in you in the canals after the tenth load point.


Input: [Code] d1_canals_04 [Effect]

Output: Spawns in you in the canals after the third load point.


Input: [Code] d1_canals_13 [Effect]

Output: Spawns in you in the canals close to the end.


Input: [Code] d1_eli_01 [Effect]

Output: Spawns you after the canal, outside of Eli's Lab.


Input: [Code] d3_citadel_02 [Effect]

Output: Spawns you after the first load point in the Citadel.


Input: [Code] d3_citadel_03 [Effect]

Output: Spawns you after the second load point in the Citadel.


Input: [Code] d3_citadel_04 [Effect]

Output: Spawns you after the third load point in the Citadel.


Input: [Code] d1_breen_01 [Effect]

Output: Spawns you at the beginning of Chapter 13.


Input: [Code] d3_citadel_05 [Effect]

Output: Spawns you at the end of the Citadel.


Input: [Code] d1_canals_02 [Effect]

Output: Spawns you deeper in the canals.


Input: [Code] d3_c17_09 [Effect]

Output: Spawns you in City 17 after the eighth load point.


Input: [Code] d3_c17_12 [Effect]

Output: Spawns you in City 17 after the eleventh load point.


Input: [Code] d3_c17_06 [Effect]

Output: Spawns you in City 17 after the fifth load point.


Input: [Code] d3_c17_02 [Effect]

Output: Spawns you in City 17 after the first load point.


Input: [Code] d3_c17_05 [Effect]

Output: Spawns you in City 17 after the fourth load point.


Input: [Code] d3_c17_10 [Effect]

Output: Spawns you in City 17 after the ninth load point.


Input: [Code] d3_c17_03 [Effect]

Output: Spawns you in City 17 after the second load point.


Input: [Code] d3_c17_08 [Effect]

Output: Spawns you in City 17 after the seventh load point.


Input: [Code] d3_c17_07 [Effect]

Output: Spawns you in City 17 after the sixth load point.


Input: [Code] d3_c18_11 [Effect]

Output: Spawns you in City 17 after the tenth load point.


Input: [Code] d3_c17_04 [Effect]

Output: Spawns you in City 17 after the third load point.


Input: [Code] d1_eli_02 [Effect]

Output: Spawns you in Eli's Lab.


Input: [Code] d1_under_01 [Effect]

Output: Spawns you in lab


Input: [Code] d2_prison_01 [Effect]

Output: Spawns you in Nova Prospekt


Input: [Code] d2_prison_06 [Effect]

Output: Spawns you in Nova Prospekt after the fifth load point.


Input: [Code] d2_prison_02 [Effect]

Output: Spawns you in Nova Prospekt after the first load point.


Input: [Code] d2_prison_03 [Effect]

Output: Spawns you in Nova Prospekt after the second load point.


Input: [Code] d2_prison_07 [Effect]

Output: Spawns you in Nova Prospekt after the sixth load point.


Input: [Code] d2_prison_04 [Effect]

Output: Spawns you in Nova Prospekt after the third load point.


Input: [Code] d2_prison_05 [Effect]

Output: Spawns you in Nova Prospekt near the end of the level.


Input: [Code] d1_town_01 [Effect]

Output: Spawns you in Ravenholm


Input: [Code] d1_town_02 [Effect]

Output: Spawns you in Ravenholm after the first load point area.


Input: [Code] d1_town_03 [Effect]

Output: Spawns you in Ravenholm after the second load point area.


Input: [Code] d1_town_04 [Effect]

Output: Spawns you in Ravenholm after the third load point area.


Input: [Code] d1_canals_01 [Effect]

Output: Spawns you in the canals.


Input: [Code] d3_c17_01 [Effect]

Output: Spawns you in the city 17 rebellion


Input: [Code] d2_coast_09 [Effect]

Output: Spawns you in the coast area after the eighth load point.


Input: [Code] d2_coast_06 [Effect]

Output: Spawns you in the coast area after the fifth load point.


Input: [Code] d2_coast_02 [Effect]

Output: Spawns you in the coast area after the first load point.


Input: [Code] d2_coast_05 [Effect]

Output: Spawns you in the coast area after the fourth load point.


Input: [Code] d2_coast_10 [Effect]

Output: Spawns you in the coast area after the ninth load point.


Input: [Code] d2_coast_03 [Effect]

Output: Spawns you in the coast area after the second load point.


Input: [Code] d2_coast_07 [Effect]

Output: Spawns you in the coast area after the sixth load point.


Input: [Code] d2_coast_11 [Effect]

Output: Spawns you in the coast area after the tenth load point.


Input: [Code] d2_coast_04 [Effect]

Output: Spawns you in the coast area after the third load point.


Input: [Code] d2_coast_08 [Effect]

Output: Spawns you in the coast area near the end of it.


Input: [Code] d1_under_02 [Effect]

Output: Spawns you in the lab chapter after the second load point.


Input: [Code] d1_under_03 [Effect]

Output: Spawns you in the lab chapter after the third load point.


Input: [Code] d1_trainstation_01 [Effect]

Output: Spawns you in train station


Input: [Code] d1_trainstation_02 [Effect]

Output: Spawns you in train station after the first load point.


Input: [Code] d3_citadel_01 [Effect]

Output: Spawns you near the beginning of the Citadel.


Input: [Code] d3_c17_13 [Effect]

Output: Spawns you near the end of City 17.


Input: [Code] d2_prison_08 [Effect]

Output: Spawns you near the end of Nova Prospekt.


Input: [Code] d1_town_05 [Effect]

Output: Spawns you near the end of Ravenholm.


Input: [Code] d1_canals_end [Effect]

Output: Spawns you near the end of the canals.


Input: [Code] d2_coast_12 [Effect]

Output: Spawns you near the end of the coast area.


Input: [Code] d1_trainstation_06 [Effect]

Output: Spawns you near the end of the train station.


Input: [Code] d2_coast_01 [Effect]

Output: Spawns you on the coast (Vehicle)


Input: [Code] credits [Effect]

Output: Starts you at the credits


Input: [Code] intro [Effect]

Output: Starts you at the games Intro.


Input: [Insult] You smell funny! [Spell power modifier] -1524 [Anger modifier]

Output: +35


Input: [Insult] Have you ever been mistaken for a Very Stinky Cheese and rolled down a hill in Meridell? [Spell power modifier] -528 [Anger modifier]

Output: +20


Input: [Insult] Being shot at is really nothing new to me. *yawn* [Spell power modifier] -378 [Anger modifier]

Output: +25


Input: [Insult] Didn't you ever learn how to use your words? [Spell power modifier] +146 [Anger modifier]

Output: +10


Input: [Insult] Nobody likes a homicidal maniac! [Spell power modifier] +286 [Anger modifier]

Output: +20


Input: [Insult] Didn't your mother teach you it's rude to try to vaporise people? [Spell power modifier] +434 [Anger modifier]

Output: +15


Input: [Insult] Your mastery of magic is like Jelly World—it doesn't exist! [Spell power modifier] +752 [Anger modifier]

Output: +35


Input: [Insult] Could we hurry this up a little? I've got places to be. [Spell power modifier] +804 [Anger modifier]

Output: +20


Input: [Insult] There are Petpetpets on Kreludor who could aim better than you! [Spell power modifier] +1196 [Anger modifier]

Output: +35


Input: [Insult] You're not good with moving targets, are you? [Spell power modifier] +1230 [Anger modifier]

Output: +10


Input: [Insult] Do you get all of your clothes from scrounging around the Money Tree, or just that rag? [Spell power modifier] +1714 [Anger modifier]

Output: +35


Input: [Insult] Speckled? What, you couldn't afford a Blue Paint Brush? [Spell power modifier] +1930 [Anger modifier]

Output: +15


Input: [Insult] Did you win the Neopie for "Neopia's Nerdiest Magician"? [Spell power modifier] +2196 [Anger modifier]

Output: +10


Input: [Insult] Here's a Neopoint, maybe you can go buy a clue with it. [Spell power modifier] +2346 [Anger modifier]

Output: +20


Input: [Insult] Let me guess—you're doing your best Edna impression? [Spell power modifier] +2446 [Anger modifier]

Output: +15


Input: [Insult] Now I see why you needed this artefact—your magic skills stink! [Spell power modifier] +2778 [Anger modifier]

Output: +15


Input: [Insult] Nox must've died from laughing at your magical abilities. [Spell power modifier] +2880 [Anger modifier]

Output: +10


Input: [Insult] Something tells me you didn't study with the faeries long enough. [Spell power modifier] +3164 [Anger modifier]

Output: +25


Input: [Insult] You're just jealous you'll never be as powerful as Fyora! [Spell power modifier] +3310 [Anger modifier]

Output: +25


Input: [Insult] Until I met you, I didn't even know there was an Ugly Paint Brush! [Spell power modifier] +3502 [Anger modifier]

Output: +25


Input: [Level Number] Level 1 [Level Name] Turtle [Color] Yellow Dino [Notes]

Output: First time on skis.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Level Number] Level 2 [Level Name] Bear [Color] Red Dino [Notes]

Output: Controls speed and stops with wedge on surface lifts.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Level Number] Level 3 [Level Name] Beaver [Color] Green Dino [Notes]

Output: Links controlled wedge turns on gentle green terrain. Ready for the chair lift.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Level Number] Level 4 [Level Name] Moose [Color] Purple Dino [Notes]

Output: Variety of green terrain including chair lifts. Can link wedge turns in a variety of turn sizes and shapes.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Level Number] Level 5 [Level Name] Porcupine [Color] Orange Dino [Notes]

Output: Even the most difficult green terrain. Turns by using wedge through part of the turn, but matches skis only after the fall line.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Level Number] Level 6 [Level Name] Raccoon [Color] Blue Dino [Notes]

Output: All green and easy blue terrain. Begins turning by using a wedge and matches skis in or just before the fall line. Skis all groomed green terrain parallel.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Level Number] Level 7 [Level Name] Owl [Color] Blue Dino+ [Notes]

Output: Variety of blue terrain. Skis parallel on all groomed terrain, may use a slight opening of the skis to begin turn on off-groomed blue terrain.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Level Number] Level 8 [Level Name] Wolf [Color] Black Dino [Notes]

Output: All blue groomed and easier black terrain. Strong parallel turn with consistent turn shape.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Level Number] Level 9 [Level Name] Rabbit [Color] - [Notes]

Output: All terrain. Uses ski design to make parallel turns; uses poles effectively; is comfortable exploring a variety of terrain including off-groomed slopes on easier black terrain. Skis a dynamic parallel turn in all terrain.

Skill Levels | Mountain Sports and Lessons | Big Sky Resort, Montana


Input: [Magical] No [Taken By] Added to Coins above [Description] Smells like slime [Item]

Output: 33gp

Shadowfell Keep | Points of Light | Obsidian Portal


Input: [Magical] No [Taken By] Added to Coins above [Description] Smells like cheap slime [Item]

Output: 157sp

Shadowfell Keep | Points of Light | Obsidian Portal


Input: [Magical] Yes [Identified] Yes [Taken By] Medea [Item]

Output: Potion Healing

Shadowfell Keep | Points of Light | Obsidian Portal


Input: [Magical] Yes [Identified] Yes [Taken By] Pamila [Description] As a standard action, once per encounter, this large shield (value 680gp) provides you and an adjacent ally with resist 5 to all damage until the end of your next turn [Item]

Output: Shield of Protection

Shadowfell Keep | Points of Light | Obsidian Portal


Input: [Magical] No [Description] A map showing the location of Shadowfell Keep [Item]

Output: Message Cylinder

Shadowfell Keep | Points of Light | Obsidian Portal


Input: [Magical] No [Description] An unsigned message: “Remember, don’t wet the nodule-unless Kalarel is not receptive to the offer. Then, wet it only from a distance, and then, turn and run. Water will bring the creature out of its dormancy, and it will consume anything it can reach.” [Item]

Output: Message Cylinder

Shadowfell Keep | Points of Light | Obsidian Portal


Input: [Magical] No [Description] A letter in the same handwriting as the message: “Greetings, Kalarel. I have recently learned of your activity in the area and have an offer for you. During your time in the region, if you should capture any humanoids, we are eager to buy them. We have duergar allies in Thunderspire in need of slave stock. If you are interested, send an envoy back to me. My messengers will show the way – Chief Krand of the Bloodreavers” [Item]

Output: Message Cylinder

Shadowfell Keep | Points of Light | Obsidian Portal


Input: [Tech Name] Butterfly Boost [Controls] Hold Space (While in midair) [Energy Usage] Not Calculated [Function]

Output: Press and hold Jump in the air to float around with this Butterfly Boost tech.


Input: [Tech Name] Random Blink [Controls] F [Energy Usage] 20 [Function]

Output: Teleports the player to a random location within 40 blocks Teleportation has a minor chance of failure


Input: [Tech Name] Camera Man Boost [Controls] Space + Arrow Key (While in midair) [Energy Usage] Not calculated [Function]

Output: Propels the player in a chosen direction, ignoring gravity Much, much slower than Bubble or Butterfly Boost (Exact speed not calculated) This tech is hidden, and cannot be obtained without an inventory editor.


Input: [Tech Name] Flying Jump [Controls] Space (While in midair) [Energy Usage] 0 [Function]

Output: Allows the player to jump four times in midair before landing This tech is hidden, and cannot be obtained without an inventory editor.


Input: [Tech Name] Apex Mech [Controls] F [Energy Usage] 30 per second [Function]

Output: Press F. Use this tech, spawn a mech. Then destroy things.


Input: [Tech Name] Glitch Mech [Controls] F [Energy Usage] 30 per second [Function]

Output: Press F. Use this tech, spawn a mech. Then destroy things.


Input: [Tech Name] Human Car [Controls] F [Energy Usage] 10 per second [Function]

Output: Press F to use this. Traverses rough terrain quicker. It can also jump! Travels at 30 blocks per second


Input: [Tech Name] Human Hoverbike [Controls] F [Energy Usage] 10 per second [Function]

Output: Traverses rough terrain quicker.


Input: [Tech Name] Human Jeep [Controls] F [Energy Usage] 10 per second [Function]

Output: Press F to use this. Traverses rough terrain quicker. It can also jump! Travels at 30 blocks per second


Input: [Message] "This liquid tastes very cold." [When the message occurs] At any time. Even when it cures (or causes) corruption, it still will not be identified. [Item used]

Output: Potion of cure corruption


Input: [Message] "You feel cleaned." [When the message occurs] The PC drinks one whilst not poisoned [Item used]

Output: Potion of cure poison


Input: [Message] "Nothing happens." [When the message occurs] The potion attempts to remove status conditions that the PC doesn't have [Item used]

Output: Blessed potion of confusion, deafness, blindness


Input: [Message] "This liquid tastes very refreshing." [When the message occurs] PC drinks the potion at full HP [Item used]

Output: Potion of extra healing


Input: [Message] "This liquid tastes very good." [When the message occurs] PC drinks the potion at full HP [Item used]

Output: Potion of healing


Input: [Message] "Completely tasteless." [When the message occurs] Occurs if the effect of a cursed potential stat potion tries to lower the PC's potential stat, but the stat's potential is the same as the stat's current value. The player can compare these values to guess which stat this potion affects the potential of. [Item used]

Output: Cursed potion of potential -stat-


Input: [Message] "This liquid tastes extremely refreshing." [When the message occurs] PC drinks the potion at full HP [Item used]

Output: Potion of ultra healing


Input: [Message] "This potion lacks any substantial effects." [When the message occurs] PC drinks the potion whilst not invisible. [Item used]

Output: Potion of visibility


Input: [Message] "You feel absolutely nothing." [When the message occurs] PC drinks the potion but has not been unnaturally aged. [Item used]

Output: Potion of youth


Input: [Message] "Quaffing down this vile liquid suddenly causes you a lot of grief!" [When the message occurs] PC drinks the potion. (The potion is not identified if the PC dips anything in it either; it is still possible to identify oil of rust removal by material-based Identification though, since they are always white potions) [Item used]

Output: Oil of rust removal


Input: [Message] "You greatly improve your knowledge about reading and writing." [When the message occurs] Your Literacy skill improves. Very strange that this does not identify the potion. [Item used]

Output: Potion of literacy


Input: [0] Close [Pattern] Spiral Slouch [Skill Level] 1 [Craft]

Output: Crochet


Input: [0] Close [Pattern] Rose Window Slouch [Skill Level] 2 [Craft]

Output: Crochet


Input: [0] Close [Pattern] Mandala Hat [Skill Level] 2 [Craft]

Output: Knitting


Input: [0] Close [Pattern] Bramble Hat [Skill Level] 2 [Craft]

Output: Knitting


Input: [0] Close [Pattern] Seeded Rib Hat [Skill Level] 1 [Craft]

Output: Knitting


Input: [0] Close [Pattern] Sleek Cloche [Skill Level] 1 [Craft]

Output: Crochet


Input: [0] Close [Pattern] Swirling Eddies Hat [Skill Level] 2 [Craft]

Output: Knitting


Input: [0] Close [Pattern] Japanese Maple Hat [Skill Level] 2 [Craft]

Output: Knitting


Input: [0] Close [Pattern] Mod Cap [Skill Level] 1 [Craft]

Output: Crochet


Input: [0] Close [Pattern] Centrifugal Hat [Skill Level] 1 [Craft]

Output: Crochet


Input: [0] Close [Pattern] Clematis Cloche [Skill Level] 1 [Craft]

Output: Knitting


Input: [0] Close [Pattern] Couvercle Cap [Skill Level] 1 [Craft]

Output: Knitting


Input: [0] Close [Pattern] Dapper Cloche [Skill Level] 2 [Craft]

Output: Knitting


Input: [0] Close [Pattern] Bas Relief Hat [Skill Level] 2 [Craft]

Output: Knitting


Input: [Name] Old Long Run [Size] 161K [Description]

Output: Tree clearing detail

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Old Long Run [Size] 130K [Description]

Output: Making Crossing

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Old Long Run [Size] 128K [Description]

Output: Climbing out of crossing

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Old Long Run [Size] 109K [Description]

Output: Convergence and Lunch

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Old Long Run [Size] 155K [Description]

Output: Convergence and Lunch

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Old Long Run [Size] 147K [Description]

Output: Convergence and Lunch

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Old Long Run [Size] 105K [Description]

Output: Scout

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Gawley Ridge near entrance to Old Long Run [Size] 93K [Description]

Output: Power Lines

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Gawley Ridge near entrance to Old Long Run [Size] 77K [Description]

Output: Power Lines

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Gawley Ridge near entrance to Old Long Run [Size] 123K [Description]

Output: Power Lines

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Big Jeep [Size] 78K [Description]

Output: Todd's Jeep

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Big Jeep [Size] 97K [Description]

Output: Todd's CJ

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Deans CJ [Size] 102K [Description]

Output: Clines Hacking

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Tomas 5/19/01 [Size] 85K [Description]

Output: Clines Hacking

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Clines Hacking [Size] 76K [Description]

Output: Break Time

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Drivee Big Jeep [Size] 98K [Description]

Output: Tomas 5/19/01

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Second Mountain [Size] 153K [Description]

Output: Headed out

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Second Mountain [Size] 137K [Description]

Output: Headed out

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Crossing under power lines [Size] 75K [Description]

Output: Second Mountain

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Mud puddle traffic jam [Size] 82K [Description]

Output: Second Mountain

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Crossing under power lines [Size] 83K [Description]

Output: Second Mountain

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Mud puddle traffic jam [Size] 118K [Description]

Output: Second Mountain

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Second Mountain [Size] 65K [Description]

Output: Crossing under power lines

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Second Mountain [Size] 61K [Description]

Output: Crossing under power lines

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Second Mountain [Size] 88K [Description]

Output: Crossing under power lines

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Drivee Big Tractor [Size] 69K [Description]

Output: Tomas 5/19/01

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Drivee Big Tractor [Size] 59K [Description]

Output: Tomas 5/19/01

4x4 Icon - Old Long Run 5/19/01 Clean-up Run Index

Picture File List


Input: [Name] Bulgar [Description]

Output: A form of wheat that has been parboiled, dried, and cracked


Input: [Name] Couscous [Description]

Output: Dried granules of semolina (see below)


Input: [Name] Durum [Description]

Output: A type of wheat


Input: [Name] Einkorn [Description]

Output: A type of wheat


Input: [Name] Emmer [Description]

Output: A type of wheat


Input: [Name] Farro [Description]

Output: A type of wheat


Input: [Name] Kamut [Description]

Output: A type of wheat


Input: [Name] Semolina [Description]

Output: A granular product of durum wheat


Input: [Name] Spelt [Description]

Output: A type of wheat


Input: [Name] Triticale [Description]

Output: A hybrid cross between wheat and rye


Input: [Name] Triticum [Description]

Output: The Latin name for wheat


Input: [Fluttered and amazed] Divided [The supports of heaven] The Sea [By His] By His [Reproof]

Output: Power

Genesis 1:1 - Genesis 1:2 - Creation - Holy Spirit


Input: [Fluttered and amazed] Smote [The supports of heaven] The proud or Rahab [By His] By His [Reproof]

Output: understanding

Genesis 1:1 - Genesis 1:2 - Creation - Holy Spirit


Input: [Fluttered and amazed] Decorated / garnished [The supports of heaven] The Heavens [By His] By His [Reproof]

Output: Spirit

Genesis 1:1 - Genesis 1:2 - Creation - Holy Spirit


Input: [Fluttered and amazed] Formed [The supports of heaven] Serpent Constellation [By His] By His [Reproof]

Output: Hand

Genesis 1:1 - Genesis 1:2 - Creation - Holy Spirit


Input: [Fluttered and amazed] Supplied [The supports of heaven] All power [By His] By His [Reproof]

Output: Thundering Voice

Genesis 1:1 - Genesis 1:2 - Creation - Holy Spirit


Input: [Fluttered and amazed] Job [The supports of heaven] Continued [By His] His [Reproof]

Output: Parable

Genesis 1:1 - Genesis 1:2 - Creation - Holy Spirit


Input: [Criteria] 1. Ability to Diagnose from a Variety of Inputs [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 2. Knowledge of the Cause of Disease [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 3. Remote Healing and Diagnosing [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 4. Transmission of the Healing Ability to a Third Person [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 5. Financial Considerations [Healer] Yes [Master Healer] Yes [Grand- Master Healer] Yes [Practitioner]

Output: Yes


Input: [Criteria] 6. Energy and Auras [Healer] Yes [Master Healer] Yes [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 7. Transfer of the Ability to See and Feel Energy [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 8. Devotion to God [Healer] Yes [Master Healer] Yes [Grand- Master Healer] Yes [Practitioner]

Output: Yes


Input: [Criteria] 9. Protection from Disease (AIDS, Cancer, MS) [Healer] No [Master Healer] Yes [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 10. Transmission of the Healer’s Energy Bank or Battery [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 11. Purification of Body and Mind [Healer] Yes [Master Healer] Yes [Grand- Master Healer] Yes [Practitioner]

Output: Yes


Input: [Criteria] 12. Conversion of Mass to Energy and Energy to Mass [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 13. Energizing / De-energizing of Material [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 14. The Power of Intention [Healer] No [Master Healer] No [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Criteria] 15. Documented Proof [Healer] Yes [Master Healer] Yes [Grand- Master Healer] Yes [Practitioner]

Output: Yes


Input: [Criteria] 16. Ability to Train Others [Healer] Yes [Master Healer] Yes [Grand- Master Healer] Yes [Practitioner]

Output: No


Input: [Award name] Most Summons Summon more units than your opponent(s) [Description]

Output: Self explanatory

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Units Have more surviving units than you opponent(s) [Description]

Output: Most units in play at end of game

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Mana Spent Spend more mana on summoning than your opponent(s) [Description]

Output: Self explanatory

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Victimised Get attacked and hit more than the rest of your opponent(s) [Description]

Output: The person that was hit the most

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Buildings Hold more buildings at the end of the game than your opponent(s) [Description]

Output: Self explanatory

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] King Black Dragon Summoner Summon the King Black Dragon in a game. [Description]

Output: Self explanatory

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Toughest Unit Unit must have most health [Description]

Output: Unit that has killed the most enemy units

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Biggest Bully Attack one player more than 50%? [Description]

Output: Person who Attacks one player most

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Cruel Probably a minimum number to be taken over? [Description]

Output: Taking over the most enemy structures (portals, villages, towers)

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Health Lost Get attacked and lose more health than your opponent(s) [Description]

Output: Self explanatory

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Health Recovered Most health healed by Monks, Priests, Strength potions etc. etc. [Description]

Output: Self explanatory

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Kills Kill more units than your opponent(s) [Description]

Output: Self explanatory

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Award name] Most Honourable Only attack as revenge? [Description]

Output: Unknown

Armies of Gielinor - FunOrb Wiki - Games, Orb coins, members, and more


Input: [Qty] Quote [Item] 11428 [Product] Castile Soap Base 1 Pound each 1.05 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: GloryBee

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 11429 [Product] Castile Soap Base 1 Pound each, 36 per case 37.80 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: Commodity

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 11430 [Product] Castile Soap Base 5 Pound each 5.25 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: GloryBee

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 11431 [Product] Castile Soap Base 5 Pound each, 8 per case 42 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: Commodity

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 11432 [Product] Castile Soap Base 43 Pound each 45 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: GloryBee

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 12500 [Product] Goats Milk Soap Base 1 Pound each 1.05 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: GloryBee

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 12502 [Product] Goats Milk Soap Base 5 Pound each 5.25 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: GloryBee

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 12504 [Product] Goats Milk Soap Base 43 Pound each 45 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: GloryBee

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 15578 [Product] Translucent Glycerin Soap Base 1 Pound each 1.05 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: GloryBee

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Qty] Quote [Item] 15580 [Product] Translucent Glycerin Soap Base 44 Pound each 46 lb [Category] Melt & Pour Soap Bases [Price] Login for price [Brand]

Output: GloryBee

GloryBee | Wellness | Skincare Bases | Melt & Pour Soap Bases


Input: [Gem Quality] 1% [Effect]

Output: 0% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 2% [Effect]

Output: 1% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 3% [Effect]

Output: 1% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 4% [Effect]

Output: 2% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 5% [Effect]

Output: 2% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 6% [Effect]

Output: 3% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 7% [Effect]

Output: 3% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 8% [Effect]

Output: 4% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 9% [Effect]

Output: 4% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 10% [Effect]

Output: 5% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 11% [Effect]

Output: 5% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 12% [Effect]

Output: 6% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 13% [Effect]

Output: 6% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 14% [Effect]

Output: 7% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 15% [Effect]

Output: 7% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 16% [Effect]

Output: 8% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 17% [Effect]

Output: 8% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 18% [Effect]

Output: 9% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 19% [Effect]

Output: 9% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [Gem Quality] 20% [Effect]

Output: 10% chance to Freeze enemies on hit with Cold Damage

Gem: Added Cold Damage | Path of Exile Gem-DB


Input: [0] 1. [Movement] Flexion Ball and socket Condyloid Hinge Pivot Saddle [Short Definition]

Output: A movement decreasing the angle between articulating bones. (Some texts express this as "decreasing the inner angle of the joint".)


Input: [0] 2. [Movement] Extension Ball and socket Condyloid Hinge Pivot Saddle [Short Definition]

Output: A movement increasing the angle between articulating bones. Another way to express this is "increasing the inner angle of the joint".


Input: [0] 3. [Movement] Hyperextension Some of the types of joints that can permit extension (above). [Short Definition]

Output: A movement to increase the angle between articulating bones to take a body-part or limb beyond its normal range.


Input: [0] 4. [Movement] Abduction Ball and socket Condyloid Saddle [Short Definition]

Output: A movement away from the mid-line of the body.


Input: [0] 5. [Movement] Adduction Ball and socket Condyloid Saddle [Short Definition]

Output: A movement towards the mid-line of the body - also applies to movements inwards and across the body.


Input: [0] 6. [Movement] Circumduction Ball and socket e.g. shoulder and hip [Short Definition]

Output: A conical movement of a limb extending from the joint (e.g. shoulder or hip) at which the movement is controlled. True circumduction allows for 360o of movement.


Input: [Action] Cure [Effect] -75% Incoming healing, -75% Outgoing healing [Name]

Output: Decrepitude


Input: [Action] Ignore [Effect] +100% Power costs, removes a huge amount of power if cured [Name]

Output: Enervating Plague


Input: [Action] Cure away from others [Effect] DoT, Drops a contagious cloud on the ground where it's cured [Name]

Output: Contagious Cloud


Input: [Action] Cure away from others [Effect] Slows movement and attack speed/Dizzyness. AoE stun on cure. [Name]

Output: Sleeping Sickness


Input: [Action] Uncurable [Effect] +20% Incoming damage, +20% Tactical Damage (Stacks to 5) [Name]

Output: Creeping Infection


Input: [Action] Uncurable [Effect] 917 Acid Damage every 3 seconds for 15 seconds [Name]

Output: Septic Arrow


Input: [Action] Cure [Effect] Acid DoT, spawns a Rot Maggot if not cured [Name]

Output: Maggot Infestation


Input: [Year] 2005 [Official description] Players accepting this Challenge must venture to the Kingdom of Loathing to defeat an alternate-universe Wizard of Yendor [Challenge]

Output: The Kingdom of Loathing Challenge

/dev/null/nethack tournament - NetHack Wiki


Input: [Year] 2006 [Official description] Harkening back to Zork, players accepting this Challenge must find and figure out how to use the Frobozz Company Inter-Dimensional Portal Generator before being eaten by a Grue [Challenge]

Output: The Grue Challenge

/dev/null/nethack tournament - NetHack Wiki


Input: [Year] 2007 [Official description] For the serious retro-gaming fetishist, this Challenge requires the player to complete a NetHack-ified PacMan game before being allowed to eat any fruit [Challenge]

Output: The PacMan Challenge

/dev/null/nethack tournament - NetHack Wiki


Input: [Year] 2008 [Official description] For the very dedicated rogue-like gamer, this Challenge requires the player to complete a game of ZAPM before being allowed to wish This Challenge has its own scoreboard, the trophies for which can be viewed (by players who have accepted the Challenge) here. [Challenge]

Output: The ZAPM Challenge

/dev/null/nethack tournament - NetHack Wiki


Input: [Year] 2009 [Official description] For the serious retro-gaming fetishist, this Challenge requires the player to complete a NetHack-ified DigDug game before being allowed to dig [Challenge]

Output: The DigDug Challenge

/dev/null/nethack tournament - NetHack Wiki


Input: [Year] 2010 [Official description] Referring to the 'Where's Waldo?' books, this Challenge requires the player to find Waldo somewhere in the game before being allowed to tame new pets [Challenge]

Output: The Waldo Challenge

/dev/null/nethack tournament - NetHack Wiki


Input: [Year] 2012 [Official description] Contributed by Nathaniel Waisbrot, requires the player to solve a life-size pool game using boulders and a pool queue before being able to push boulders around [Challenge]

Output: The Pool Challenge

/dev/null/nethack tournament - NetHack Wiki


Input: [Level] Emergency [Description]

Output: The system is unusable.

Monitoring Tools. (cisco call manager software) - Cisco CallManager Fundamentals (2nd Edition)

Table 6-1. Alarm Event Levels


Input: [Level] Alert [Description]

Output: Indicates a condition that warrants immediate action.

Monitoring Tools. (cisco call manager software) - Cisco CallManager Fundamentals (2nd Edition)

Table 6-1. Alarm Event Levels


Input: [Level] Critical [Description]

Output: Indicates a critical condition.

Monitoring Tools. (cisco call manager software) - Cisco CallManager Fundamentals (2nd Edition)

Table 6-1. Alarm Event Levels


Input: [Level] Error [Description]

Output: Indicates an error such as an unregistered device or a CallManager failure.

Monitoring Tools. (cisco call manager software) - Cisco CallManager Fundamentals (2nd Edition)

Table 6-1. Alarm Event Levels


Input: [Level] Warning [Description]

Output: Indicates a warning condition.

Monitoring Tools. (cisco call manager software) - Cisco CallManager Fundamentals (2nd Edition)

Table 6-1. Alarm Event Levels


Input: [Level] Notice [Description]

Output: Indicates a normal but significant condition.

Monitoring Tools. (cisco call manager software) - Cisco CallManager Fundamentals (2nd Edition)

Table 6-1. Alarm Event Levels


Input: [Level] Informational [Description]

Output: Provides information messages only.

Monitoring Tools. (cisco call manager software) - Cisco CallManager Fundamentals (2nd Edition)

Table 6-1. Alarm Event Levels


Input: [Level] Debug [Description]

Output: Provides detailed messages for use in debugging by Cisco engineers.

Monitoring Tools. (cisco call manager software) - Cisco CallManager Fundamentals (2nd Edition)

Table 6-1. Alarm Event Levels


Input: [Language] Chinese [Name] 暴烈极速 Bàoliè Jísù [Meaning]

Output: Violent Speed


Input: [Language] French [Name] Vitesse foudroyante [Meaning]

Output: Lightning Speed


Input: [Language] German [Name] Rasantes Tempo [Meaning]

Output: Rapid Speed


Input: [Language] Italian [Name] Velocità fulminante [Meaning]

Output: Fulminant Speed


Input: [Language] Japanese [Name] ブレージングスピード Burējingu Supīdo [Meaning]

Output: Blazing Speed


Input: [Language] Portuguese [Name] Velocidade de raio [Meaning]

Output: Lightning Speed


Input: [Language] Spanish [Name] Velocidad de rayo [Meaning]

Output: Lightning Speed


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] SPEEDFREAK [Effect]

Output: All Cars Have Nitro

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] NIGHTPROWLER [Effect]

Output: Always Midnight

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] FLYINGFISH [Effect]

Output: Boats Fly

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] BUBBLECARS [Effect]

Output: Cars Float Away When Hit

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] STATEOFEMERGENCY [Effect]

Output: Chaos Mode

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] BLUESUEDESHOES [Effect]

Output: Elvis is Everywhere

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] SPEEDITUP [Effect]

Output: Faster Gameplay

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] CRAZYTOWN [Effect]

Output: Funhouse Theme

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] ONLYHOMIESALLOWED [Effect]

Output: Gang Members Everywhere

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] BIFBUZZ [Effect]

Output: Gangs Control the Streets

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] ROCKETMAN [Effect]

Output: Have Jetpack

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] PROFESSIONALKILLER [Effect]

Output: Hitman In All Weapon Stats

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] CJPHONEHOME [Effect]

Output: Huge Bunny Hop

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] FULLCLIP [Effect]

Output: Infinite Ammo, No Reload

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] WHEELSONLYPLEASE [Effect]

Output: Invisible car

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] NATURALTALENT [Effect]

Output: Max All Vehicle Skill Stats

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] BUFFMEUP [Effect]

Output: Max Muscle

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] WORSHIPME [Effect]

Output: Max Respect

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] HELLOLADIES [Effect]

Output: Max Sex Appeal

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] KANGAROO [Effect]

Output: Mega Jump

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] NINJATOWN [Effect]

Output: Ninja Theme

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] STICKLIKEGLUE [Effect]

Output: Perfect Handling

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] ROCKETMAYHEM [Effect]

Output: Recruit Anyone (Rockets)

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] GHOSTTOWN [Effect]

Output: Reduced Traffic

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] BRINGITON [Effect]

Output: Six Star Wanted Level

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] SLOWITDOWN [Effect]

Output: Slower Gameplay

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] ITSALLBULL [Effect]

Output: Spawn Dozer

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] OHDUDE [Effect]

Output: Spawn Hunter

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] JUMPJET [Effect]

Output: Spawn Hydra

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] MONSTERMASH [Effect]

Output: Spawn Monster

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] FOURWHEELFUN [Effect]

Output: Spawn Quad

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] VROCKPOKEY [Effect]

Output: Spawn Racecar

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] WHERESTHEFUNERAL [Effect]

Output: Spawn Romero

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] CELEBRITYSTATUS [Effect]

Output: Spawn Stretch

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] FLYINGTOSTUNT [Effect]

Output: Spawn Stunt Plane

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] TRUEGRIME [Effect]

Output: Spawn Trashmaster

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] GOODBYECRUELWORLD [Effect]

Output: Suicide

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] PLEASANTLYWARM [Effect]

Output: Sunny Weather

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] SCOTTISHSUMMER [Effect]

Output: Thunderstorm

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] EVERYONEISPOOR [Effect]

Output: Traffic is Cheap Cars

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] EVERYONEISRICH [Effect]

Output: Traffic is Fast Cars

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] TOODAMNHOT [Effect]

Output: Very Sunny Weather

رمزgta5 - رمزبازی وتوضیح بازی


91037cb0_رمزgta5___رمزبازی_وتوضیح_بازی__Effect

Input: [Code] PROFESSIONALSKIT [Effect]

Output: Weapon Set 2, Professional Tools

رمزgta5 - رمزبازی وتوضیح بازی


Input: [TYPE] Cracker [ADAPTATION]

Output: Seed eaters like sparrows and cardinals have short, thick conical bills for cracking seed.


Input: [TYPE] Shredder [ADAPTATION]

Output: Birds of prey like hawks and owls have sharp, curved bills for tearing meat.


Input: [TYPE] Chisel [ADAPTATION]

Output: Woodpeckers have bills that are long and chisel-like for boring into wood to eat insects.


Input: [TYPE] Probe [ADAPTATION]

Output: Hummingbird bills are long and slender for probing flowers for nectar.


Input: [TYPE] Strainer [ADAPTATION]

Output: Some ducks have long, flat bills that strain small plants and animals from the water.


Input: [TYPE] Spear [ADAPTATION]

Output: Birds like herons and kingfishers have spear-like bills adapted for fishing.


Input: [TYPE] Tweezer [ADAPTATION]

Output: Insect eaters like warblers have thin, pointed bills.


Input: [TYPE] Swiss Army Knife [ADAPTATION]

Output: Crows have a multi-purpose bill that allows them to eat fruit, seeds, insects, fish, and other animals.


Input: [How to:] F1~F3 [What it does:]

Output: Individual Pet/Partner control


Input: [How to:] F4 [What it does:]

Output: Selects all avaliable Nosmates


Input: [How to:] F5 [What it does:]

Output: Selects all controllable targets


Input: [How to:] Ctrl+Left Click [What it does:]

Output: Selects pets