Input: [Car Name] Duel [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: Yes

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Myth [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: No

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Romeo [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: No

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Shark [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: No

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Tamer [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: No

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Trio [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: No

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [First Candy] Coconut Wheel [What happens] Creates a row or column of Mint Stripes, detonates them, then repeats. [Second Candy]

Output: Coconut Wheel

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Coconut Wheel [What happens] Creates a row or column of Mint Stripes and detonates them. [Second Candy]

Output: Color Bomb

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Coconut Wheel [What happens] Converts a row or column of candies into Mint Stripes. [Second Candy]

Output: Mint Stripe

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Coconut Wheel [What happens] Creates a row or column of Wrapper Bombs. [Second Candy]

Output: Wrapper Bomb

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Color Bomb [What happens] Removes every candy from the board! [Second Candy]

Output: Color Bomb

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Color Bomb [What happens] All candies of that color are converted to Mint Stripes, then detonated. [Second Candy]

Output: Mint Stripe

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Color Bomb [What happens] Color Bomb detonates, then detonates a random color again. [Second Candy]

Output: Wrapper Bomb

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Jelly Fish [What happens] Creates three Color Bomb Jelly Fish and detonates them. [Second Candy]

Output: Color Bomb

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Jelly Fish [What happens] Creates three Mint Stripe fish, then detonates them. [Second Candy]

Output: Mint Stripe

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Jelly Fish [What happens] Creates three Wrapped Jelly Fish, then detonates Wrapper Bombs. [Second Candy]

Output: Wrapper Bomb

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Mint Stripe [What happens] Both candies explode, with one switching direction if they're identical. [Second Candy]

Output: Mint Stripe

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Wrapper Bomb [What happens] The explosion clears three rows and three columns. [Second Candy]

Output: Mint Stripe

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [First Candy] Wrapper Bomb [What happens] Detonates two dozen candies around each bomb. [Second Candy]

Output: Wrapper Bomb

Candy Crush Saga Cheats & Tips: Special Candy Combinations - Social and Facebook Games Reviews Previews Cheats- BBGsite.com


Input: [Gemstone] Amethyst [Code] H [Enhancement Method] Heated to Lighten Color [Use] Occasional [Stability] Excellent [Care] Special [Notes]

Output: Some unheated stones may fade in color

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Beryl-Red [Code] H or O [Enhancement Method] Colorless Oil to fill fissures [Use] Common [Stability] Very Good [Care] Special [Notes]

Output: Avoid High Temperature

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Diamond-Colored [Code] LC,F, or R [Enhancement Method] Laser drilled to improve appearance Irradiated for fancy color [Use] Very Good Occasional [Stability] Very Good Fair/Poor [Care] Normal Special [Notes]

Output: Steaming/Ultrasonic may affect color/appearance

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Emerald [Code] H or O [Enhancement Method] Oil, Wax or Resin to improve appearance [Use] Common [Stability] Fair/Very Good [Care] Special [Notes]

Output: Avoid Chemicals/Ultrasonic

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Kunzite [Code] H [Enhancement Method] Heated to improve color [Use] Common [Stability] Fair [Care] Special [Notes]

Output: Avoid strong light/ultrasonic

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Opal-White,Black [Code] N [Enhancement Method] None [Use] N/A [Stability] N/A [Care] Special [Notes]

Output: Avoid Heat/Ultrasonic/Chemicals

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Opal-White,Black [Code] O [Enhancement Method] Impregnated with Oil [Use] Rarely [Stability] Fair [Care] Special [Notes]

Output: Avoid Heat/Ultrasonic/Chemicals

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Opal-Boulder [Code] O [Enhancement Method] Infusion of colorless substances [Use] Occasional [Stability] Fair [Care] Special [Notes]

Output: Avoid Heat/Ultrasonic/Chemicals

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Opal-Fire [Code] N [Enhancement Method] None [Use] N/A [Stability] N/A [Care] Special [Notes]

Output: Avoid Heat

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Pearl-Natural [Code] B [Enhancement Method] Bleached to improve color [Use] Common [Stability] Very Good [Care] Special [Notes]

Output: Avoid Chemicals

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Pearl-Natural [Code] D [Enhancement Method] Dyed to produce grey/black [Use] Rarely [Stability] Good/Very Good [Care] Special [Notes]

Output: Avoid Chemicals/Ultrasonic

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Peridot [Code] H or O [Enhancement Method] Improve appearance [Use] Rarely [Stability] Good/Fair [Care] Special [Notes]

Output: Avoid Heat/Ultrasonic/Chemicals

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Ruby [Code] D or F [Enhancement Method] Improve color/appearance [Use] Common [Stability] Good/Poor [Care] Special [Notes]

Output: Avoid Heat/Ultrasonic/Chemicals

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Ruby [Code] DI [Enhancement Method] Artificial color [Use] Occasional [Stability] Good [Care] Special [Notes]

Output: Avoid repolishing

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Sapphire [Code] DI [Enhancement Method] Artificial color [Use] Common [Stability] Good [Care] Special [Notes]

Output: Avoid repolishing

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Sapphire [Code] R [Enhancement Method] Intense yellow or orange color [Use] Occasional [Stability] Very Poor [Care] Special [Notes]

Output: Fades quickly in light/heat

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Tanzanite [Code] H [Enhancement Method] Heated to produce blue/violet color [Use] Usually [Stability] Excellent [Care] Special [Notes]

Output: Avoid temperature changes

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Topaz-Yellow/Orange [Code] R [Enhancement Method] Intensify color [Use] Occasional [Stability] Fair [Care] Special [Notes]

Output: Avoid heat/strong light

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Topaz-Green [Code] R [Enhancement Method] Irradiated to produce color [Use] Usually [Stability] Good [Care] Special [Notes]

Output: Avoid repolishing

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Zircon [Code] N [Enhancement Method] None [Use] N/A [Stability] N/A [Care] Special [Notes]

Output: Avoid abrasives

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Gemstone] Zircon [Code] H [Enhancement Method] Heated for color [Use] Rarely [Stability] Good [Care] Special [Notes]

Output: Avoid abrasives/strong light

Gemstone Enhancements : Simply Sapphires-Blue Ceylon Sapphires, Untreated Sapphire, and Fine Colored Gems, Sapphires, Tanzanite and other fine natural gemstones


Input: [Similar to Class] Warrior Offensive [Description] Melee Attack Slash Melee Attack DOT Bleed Offensive Self Buffs DPS Stance [Skill]

Output: Combat

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Warrior Aggro/CC [Description] AOE Fear Battle Fear AOE Stun (short duration) Battle Stun AOE Debuffs --- [Skill]

Output: Domination

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Warrior Defensive [Description] Self Heal and HOT Regen HP Self Defensive Self Buffs Tank Stance [Skill]

Output: Fortitude

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Mage DPS [Description] Projectile Damage (elemental) Fire Bolt Frost Bolt AOE Damage (elemental) Fire Blast Frost Blast AOE DOT (elemental) Smolder [Skill]

Output: Destruction

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Mage Aggro/CC [Description] AOE Fear Primal Fear AOE Stun Primal Stun Stealth Ghost [Skill]

Output: Illusion

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Mage ??? [Description] Regeneration Regen MP Self Spell Armor Mage Armor Offensive Self Buffs Caster Stance [Skill]

Output: Transmutation

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Priest Heals [Description] Target Heals Mend Target Heal Target Group Heals Mend Group Heal Group Performance Self Buffs Healer Stance [Skill]

Output: Restoration

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Priest Blessings [Description] Target Blessings Bless STR Bless BDY Bless AGI Bless MND Bless WIS Bless MYS [Skill]

Output: Divination

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Priest DPS [Description] Projectile Damage (holy) Holy Bolt AOE Damage (holy) Holy Blast AOE DOT (holy) Damnation Spell Armor Divine Armor Stealth Divine Veil Feign Intervention AOE Fear Banish <--- remove [Skill]

Output: Invocation

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Similar to Class] Rogue CC Stealth [Description] Sneak Sneak AOE Stun (long duration) Stun Feign Feign Death [Skill]

Output: Evasion

WAC Working out the skill based system - General Discussion - Wizards and Champions Forums at MMORPG.com


Input: [Vehicle] Batmobile [Abilities]

Output: Lasers Tow cable

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] Bat-Tank [Abilities]

Output: Lasers Tow cable

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] Batcycle [Abilities]

Output: Lasers Tow cable

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] Catwoman's Motorcycle [Abilities]

Output: Lasers Tow cable

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] Two-Face's Armored Truck [Abilities]

Output: Lasers

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] The Joker's Van [Abilities]

Output: Lasers Activate Joker panel

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] Harley Quinn's Hammer Truck [Abilities]

Output: Lasers Activate Harley Quinn panel

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] Mr. Freeze's Kart [Abilities]

Output: Freeze Enemies

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] Garbage Truck [Abilities]

Output: Deploy explosive trash to destroy shiny silver LEGO objects

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Vehicle] Police Motorcycle [Abilities]

Output: Shoot bullets

LEGO Batman: The Videogame - Brickipedia, the LEGO Wiki


Input: [Description] The Character agrees. [Emote]

Output: Agree


Input: [Description] The Character disagrees. [Emote]

Output: Disagree


Input: [Description] The Character starts laughing. [Emote]

Output: Laugh


Input: [Description] The Character states that he is angry. [Emote]

Output: Angry


Input: [Description] The Character starts crying. [Emote]

Output: Cry


Input: [Description] The Character Cheers. [Emote]

Output: Cheer


Input: [Description] The Character thinks about something. [Emote]

Output: Think


Input: [Description] The Character applauds. [Emote]

Output: Applause


Input: [Description] The Character calls to action. [Emote]

Output: Call


Input: [Description] The Character bows. [Emote]

Output: Bow


Input: [Description] The Character salutes. [Emote]

Output: Salute


Input: [Description] The Character waves. [Emote]

Output: Wave


Input: [Description] The Character commands surrounding Prophets to advance into fight. [Emote]

Output: Command


Input: [Description] The Character provokes someone. [Emote]

Output: Provoke


Input: [Description] The Character teases someone. [Emote]

Output: Tease


Input: [Description] The Character starts begging. [Emote]

Output: Beg


Input: [Description] The Character confesses love. [Emote]

Output: Love Confession


Input: [Pin Name] Sticky [Ranks] 1 [How To Earn]

Output: Place a sticker in a level, on your sakc boy, or in your pod

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Snappy Dresser [Ranks] 1 [How To Earn]

Output: Choose a costume including a base material, a head piece and a body for your Sackboy

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Minutes of Create [Ranks] 5 [How To Earn]

Output: Spend X minutes active in the Create mode

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Plays [Ranks] 5 [How To Earn]

Output: A level you published has been played X times

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Total Plays [Ranks] 5 [How To Earn]

Output: All of your levels were played X times combined

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Unique Players [Ranks] 5 [How To Earn]

Output: A level you published has been played by X unique players

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Total Unique Players [Ranks] 5 [How To Earn]

Output: All of your levels were played X qunique players combined

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Level "Hearted" by [Ranks] 5 [How To Earn]

Output: Get a level you have published Hearted by X unique players

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Total Hearts [Ranks] 5 [How To Earn]

Output: All of your levels were hearted by X unique players combined

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Highly Rated [Ranks] 5 [How To Earn]

Output: Get a level you have published rated "Yay" by X unique players

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Highly Rated Total [Ranks] 5 [How To Earn]

Output: All of your levels were rated "Yay" by X unique players combined

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Positive Result [Ranks] 1 [How To Earn]

Output: A level you published has received mostly positive feedback

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Totally Positive Result [Ranks] 1 [How To Earn]

Output: All of your levels have received mostly positive feedback

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Toasty [Ranks] 1 [How To Earn]

Output: Fill the thermometer in Create mode

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] What…Is It? [Ranks] 1 [How To Earn]

Output: Make an overly complicated shape in Create Mode

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Controlinator Creator [Ranks] 1 [How To Earn]

Output: Place a Controlinator in Create Mode

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] My Little Friend [Ranks] 1 [How To Earn]

Output: Place a Sackbot

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Behavior Changer [Ranks] 1 [How To Earn]

Output: Change a Sackbot's Behavoir

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Puppet Master [Ranks] 1 [How To Earn]

Output: Record a Sackbot animation

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Community Spirit [Ranks] 1 [How To Earn]

Output: Publish a level

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] A Series of Tubes [Ranks] 1 [How To Earn]

Output: Publish a level containting a level link to another level

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Step into my Arena [Ranks] 1 [How To Earn]

Output: Publish a Versus mode level

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Teacher's Pet [Ranks] 1 [How To Earn]

Output: Watch all the tutorials

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Vandal [Ranks] 1 [How To Earn]

Output: Sticker another player

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] As if by Magic [Ranks] 1 [How To Earn]

Output: Use an Emitter in Create mode

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Sunsetter [Ranks] 1 [How To Earn]

Output: USe the Global Lighting Tool in Create mode

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Poseidon Would Be Impressed [Ranks] 1 [How To Earn]

Output: Use water in a level you create

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] You're a Keeper [Ranks] 1 [How To Earn]

Output: Capture an object into Popit and reuse it

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Long Term Publisher [Ranks] 5 [How To Earn]

Output: A level you creaded has been published for X days

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Custom Badger [Ranks] 1 [How To Earn]

Output: Publish a level with a custom badge created from the PlayStation Eye photo or an in-game photo

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Grapple Creator [Ranks] 1 [How To Earn]

Output: Use the Grappling Hook in a level you create

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Creatinator Creator [Ranks] 1 [How To Earn]

Output: Use the Creatinator in a level you create

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Grabinator Creator [Ranks] 1 [How To Earn]

Output: Use the Grabinator in a level you create

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Macrochip [Ranks] 1 [How To Earn]

Output: Use 10 gadget components inside 1 microchip

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [Pin Name] Share the Fun [Ranks] 1 [How To Earn]

Output: Create a level online with another player

LittleBigPlanet 2 Walkthrough - GameSpot


Input: [0] Colour Bomb [SPECIAL CANDY] Striped Candy [EFFECT]

Output: Turns every candy of that colour (including special candies and those below Liquorice Locks or Marmalade, but not including Sugar Drops) into a striped candy in a horizontal-vertical pattern from top left along the rows and then activates them all. Note: This will not activate other special candies. On iOS and Android it does activate them.


Input: [0] Colour Bomb [SPECIAL CANDY] Wrapped Candy [EFFECT]

Output: Sets off the Wrapped Candy to clear every candy of the same colour on the board, then the Colour Bomb itself will clear the most abundant colour present on the board. In effect, this combination clears two colours, and usually scores massive amounts of points.


Input: [0] Colour Bomb [SPECIAL CANDY] Colour Bomb [EFFECT]

Output: Sweeps every tile, clears every candy inside and takes out one layer of blockers.


Input: [0] Colour Bomb [SPECIAL CANDY] Candy Bomb [EFFECT]

Output: Same effect as using a colour bomb with a normal candy, except it scores you much more points, and even more depending how many bombs of the same colour are on the board.


Input: [0] Colour Bomb [SPECIAL CANDY] Jelly Fish [EFFECT]

Output: Creates three dotted fish that eat three candies as normal, and transform those candies into three more jelly fish. This has the potential to create twelve fish in total.


Input: [0] Colour Bomb [SPECIAL CANDY] Coconut Wheel [EFFECT]

Output: The colour bomb activates. After, the coconut wheel will scroll in whatever direction was made and makes a full line of vertical/horizontal striped candies. Every candy (unless already a special one) scrolled past is turned into a striped candy. Then all scrolled candies are set off.


Input: [CHECK USING..] Close Combat skill (or Fighting) [TASK]

Output: Sock a villain in the jaw


Input: [CHECK USING..] Athletics skill (or Strength) [TASK]

Output: Climb the outside of a building


Input: [CHECK USING..] Acrobatics skill (or Agility) [TASK]

Output: Do a triple-back flip


Input: [CHECK USING..] Investigation skill (or Intellect) [TASK]

Output: Find clues at a crime scene


Input: [CHECK USING..] Perception skill (or Awareness) [TASK]

Output: Notice a ninja sneaking up on you


Input: [CHECK USING..] Expertise skill (or Intellect) [TASK]

Output: Recall a particular fact


Input: [CHECK USING..] Technology skill [TASK]

Output: Fix a broken device


Input: [CHECK USING..] Deception skill (Persuasion skill, if it’s true, or Presence) [TASK]

Output: Convince someone of something


Input: [Name] Bright Specs ぱっちりメガネ [Price] 5,000 [Location] Kecleon Store Random prizes Random dungeons [Effect]

Output: Allows for Traps to be visible

Pokemon Mystery Dungeon: Gates to Infinity - Items


Input: [Name] Focus Lens ピントレンズ [Price] 2,000 [Location] Kecleon Store Random prizes Random dungeons [Effect]

Output: Increases Critical Hit Ratio

Pokemon Mystery Dungeon: Gates to Infinity - Items


Input: [Name] Insomniscope ふみんスコープ [Price] 1,500 [Location] Kecleon Store Random prizes Random dungeons [Effect]

Output: Prevents Sleep, Napping, Nightmare and Yawning status

Pokemon Mystery Dungeon: Gates to Infinity - Items


Input: [Name] Water Scope きんかいスコープ [Price] 2,500 [Location] Kecleon Store Random prizes Random dungeons [Effect]

Output: Allows to walk on water

Pokemon Mystery Dungeon: Gates to Infinity - Items


Input: [Name] X-Ray Specs みとおしメガネ [Price] 6,000 [Location] Kecleon Store Random prizes Random dungeons [Effect]

Output: Enables Pokemon to see location of items and foes

Pokemon Mystery Dungeon: Gates to Infinity - Items


Input: [Name] Gold Scope [Price] 10,000 [Location] Random prizes Random dungeons [Effect]

Output: Sells for a high price. Can be used to see hidden Gold Bars

Pokemon Mystery Dungeon: Gates to Infinity - Items


Input: [Encounter Name] Adventurer on the Way to Nearby Dungeon [Options] You can persuade them to tell you the location. [Requirements] Level 5 [Details]

Output: A mercenary is on the way to investigate a location.


Input: [Encounter Name] Arguing about HaknirDB [Requirements] On Solstheim. [Details]

Output: A pirate and pirate mage arguing over treasure.


Input: [Encounter Name] Babette on the Road Near a BodyDG [Requirements] Between 10pm and 5am, Hail Sithis! complete [Details]

Output: Babette feeding on an adventurer.


Input: [Encounter Name] Bandit Killed With Horse Left Behind [Options] The horse is free to ride. It travels when you fast travel, but won't stay in one place. [Requirements] None [Details]

Output: An idle horse, with a dead bandit usually by its feet or hidden in the undergrowth.


Input: [Encounter Name] Bard at rest [Options] You can pay him to sing a song. [Requirements] Talsgar is alive. [Details]

Output: Talsgar the Wanderer resting by the side of the road.


Input: [Encounter Name] Bard travelling on the road [Options] You can pay him to sing a song. [Requirements] Talsgar is alive. [Details]

Output: Talsgar the Wanderer traveling the roads of Skyrim.


Input: [Encounter Name] Bitten by a vampire [Options] If you have a Potion of Cure Disease you can heal him and receive 100 Gold; if not he will run off in a panic. Only a found or purchased potion will work; one created using Alchemy won't. A map marker for a vampire lair will be added if asked. [Requirements] None [Details]

Output: A hunter approaches and asks for a potion to cure himself after being bitten by a vampire.


Input: [Encounter Name] College Application Denied [Options] Talking to him will give options to acquire a Leveled Reanimation Staff. [Requirements] Level 15 [Details]

Output: An Aspiring Mage attempts to reanimate a small animal.


Input: [Encounter Name] Corpses in the aftermath of a dragon attack, Dog left behind [Options] Lootable chest in the carriage. [Requirements] Dragon Rising complete [Details]

Output: Three burnt corpses around a carriage. A stray dog nearby and possibly a dragon.


Input: [Encounter Name] Courier Delivering an Important Message [Options] Reading the letter adds a map marker. To read the letter you can persuade the courier to give it to you, kill him, or read it while pickpocketing him (it is not necessary to take it). [Requirements] None [Details]

Output: A courier taking a letter to an investor.


Input: [Encounter Name] Courier on the Run [Requirements] A False Front not active [Details]

Output: An Imperial or Stormcloak courier running along the road.


Input: [Encounter Name] Cragslane [Options] The NPC carries a note which adds Cragslane Cavern to your map. [Requirements] None [Details]

Output: Three pit wolves near a dead NPC.


Input: [Encounter Name] Dark Elf on Pilgrimage to Azura's Shrine [Options] Talking to him will reveal the shrine's location. [Requirements] None [Details]

Output: Faldrus walking to the Shrine of Azura.


Input: [Encounter Name] Dawnguard OutriderDG [Options] She will only tell you to "Stand Aside!" if you get in her way. She carries a key and a note that give access to Dawnguard supply caches. [Requirements] Complete either The Bloodstone Chalice for the Volkihar vampires or A New Order for the Dawnguard. [Details]

Output: You encounter Saliah on the road.


Input: [Encounter Name] Dead Treasure Hunter with instructions [Options] The note adds a marker for a dungeon (other than a Dragon Lair) [Requirements] Level 8 [Details]

Output: A dead treasure hunter with a note and a leveled enchanted weapon.


Input: [Encounter Name] Drinking Companions [Options] Offering Black-Briar Mead results in insulting the brand. Offering Honningbrew Mead results in a Charmed Necklace. Having neither results in a Honningbrew Mead. [Requirements] None [Details]

Output: Three revelers offer you some Honningbrew Mead.


Input: [Encounter Name] Dwemer Junk Peddlers [Options] Asking about where they got the junk will add Deep Folk Crossing. [Requirements] None [Details]

Output: Two children, Sond and Bottar, approach and try to sell some Dwemer junk.


Input: [Encounter Name] Farmer leading Painted Cow to Giant Camp [Options] If you talk to him, he will tell you to stay away. After further questioning he will explain that he is taking the cow to a giant's camp, and that they might mistake you for a part of the offering. He advises you to keep your distance. You can then either wish him good luck, offer your help, or probe for further information. Probing further, he will explain that an annual offering keeps the giants away from his livestock, and that the paint signifies that the cow is being given willingly, adding that some people consider it to be a superstition. If you talk to him afterwards he will state that he is going to the inn, and the same three options as before appear. If the cow is killed he will only state that his wife is going to kill him when she finds out. Killing the cow does not make the farmer hostile, and, if attacked, he will draw a dagger but run away. If you follow him he will eventually end up in a giant's camp. If he gets too near to a giant they will attack him, however they will not attack the cow. [Requirements] Eastmarch or Whiterun Hold [Details]

Output: A farmer (00106a61) leads a cow to a giant camp.


Input: [Encounter Name] Farmer refugees after dragon attack [Options] You can choose to give the farmers 5 gold, or say you have no gold to spare. [Requirements] Level 4 [Details]

Output: A Farmer (001034e4) and his wife (001034e6) either walking along the road, or resting in an inn, after their farm was destroyed by a dragon.


Input: [Encounter Name] Finding the Gourmet [Options] You can tell him you're the Gourmet, but you will need the Gourmet's writ of passage to prove it. If you prove yourself to be the Gourmet, he will give you a fork and some rare ingredients. [Requirements] Balbus still alive [Details]

Output: Balbus, an aspiring cook, is wandering Skyrim looking for the Gourmet.


Input: [Encounter Name] Frostmoon InvitationDB [Requirements] You are a werewolf. [Details]

Output: A Hunter directs you to Frostmoon Crag.


Input: [Encounter Name] Giant leading a painted cow to camp [Requirements] Eastmarch or Whiterun Hold [Details]

Output: A giant leads a cow towards a giant's camp.


Input: [Encounter Name] Gift of flightDB [Requirements] On Solstheim. [Details]

Output: A wizard experiments with flight.


Input: [Encounter Name] Headless Horseman [Options] No interaction possible. [Requirements] Between 10pm and 5:30am [Details]

Output: The Headless Horseman appears and travels across Skyrim towards Hamvir's Rest.


Input: [Encounter Name] Hey you there, take this [Options] Return the item for a single coin and betray the fugitive, keep the item and betray the fugitive, or keep the item and fool the hunter. The fugitive does not take the item back if still alive. Talking to the hunter after your first dialogue just yields generic hunter dialogue and no further interaction. [Requirements] Level 2 [Details]

Output: A fugitive approaches and foists an enchanted item upon you and runs off. Then a hunter approaches and asks about the fugitive.


Input: [Encounter Name] Hook, Afflicted Refugee Headed to High Rock [Options] Adds a marker for the Shrine of Peryite when talked to. [Requirements] Level 10 and before stage 10 of The Only Cure [Details]

Output: Afflicted Refugee fleeing Skyrim.


Input: [Encounter Name] Hunter and Dog in the Wilderness [Options] Talking to hunters yields generic hunter dialogue, such as"I've been hunting and fishing in these parts for years." No other interactions available. [Requirements] None [Details]

Output: A Hunter and a dog.


Input: [Encounter Name] Hunters chasing [Options] Talking to hunters yields generic hunter dialogue, such as"I've been hunting and fishing in these parts for years." No other interactions available. [Requirements] None [Details]

Output: Two hunters hunting a deer.


Input: [Encounter Name] Looking to join Imperials [Options] When attempting to talk to him for the first time, he explains that he is on his way to Solitude to join the Imperial Legion, because he believes a united Empire is better for everyone. Attempting to talk to him further yields one of two responses, either "I was born and raised in Skyrim, but the Nords treat us like dirt," or "I want to be on the right side." Attacking him results in a bounty in whichever hold you are in. If you follow him, he will eventually reach Solitude and disappear while going through the front gate. [Requirements] Not Eastmarch or Haafingar [Details]

Output: A Dark Elf farmer (000bd759) (named Bodryn) walking to Solitude to join the Imperial Legion


Input: [Encounter Name] Looking to join Stormcloaks [Options] Attacking him results in a bounty in whichever hold you are in. If you follow him, he will eventually reach Windhelm and disappear while going through the front gate. [Requirements] Not Eastmarch or Haafingar [Details]

Output: An Imperial farmer (named Sylvian) walking to Windhelm to join the Stormcloaks, because "I may be Imperial, but Skyrim's just as much my home as any Nords'" and he believes that "Ulfric has the right of it," and because the Empire "banned the worship of Talos".


Input: [Encounter Name] Magic Student [Options] The student wishes to learn how to use ward spells by seeing one being used properly, by you. Once you have completed his request he departs, in the hope of finally gaining acceptance into the College of Winterhold. [Requirements] Any settlement except Orc Strongholds [Details]

Output: A student appears and requests help in learning how to use ward spells.


Input: [Encounter Name] M'aiq the Liar [Options] Listen to his words and try to understand their meaning. Thinking outside the box and on the other side of the 4th wall may be required. [Requirements] None [Details]

Output: M'aiq the Liar appears, and proceeds to dispense his words of wisdom.


Input: [Encounter Name] Mistwatch Escapee [Options] Direct her to the nearest city. Mistwatch will be added to your map if you have not already found it. [Requirements] None [Details]

Output: A Frightened Woman approaches and says she has escaped from Mistwatch and asks for help.


Input: [Encounter Name] Netch Hunting PartyDB [Options] You can join them on the hunt or wish them luck and leave. [Requirements] On Solstheim. [Details]

Output: Join a group of hunters who are hunting Netch.


Input: [Encounter Name] Nobles Traveling with Bodyguard [sic] [Options] If talked to, the Noble will be rude and warn you to leave, threatening to call his guard on you if you do not. This is a bluff, however, as he never does unless directly attacked. [Requirements] None [Details]

Output: A Noble riding a horse and escorted by a bodyguard.


Input: [Encounter Name] On the way to the Wedding [Options] The player can act as a highwayman and demand they hand over their wedding presents, starting a fight. Looting them grants you expensive jewelry and gems. [Requirements] Bound Until Death not started [Details]

Output: Plautis Carvain and his wife Salonia Carvain, with their bodyguard travel to Solitude to attend a wedding.


Input: [Encounter Name] Vigilants Patrol [Options] Due to bugs, they might turn hostile if healed or beneficial illusion magic is cast upon them. [Requirements] None [Details]

Output: Two Vigilants of Stendarr patrolling the roads of Skyrim.


Input: [DC] 5 [Result]

Output: Asuta paragons are well known for being highly resilient.

Asuta Paragon (3.5e Racial Paragon Class) - Dungeons and Dragons Wiki

Knowledge (religion)


Input: [DC] 10 [Result]

Output: Asuta paragons are composed of both good and evil, able to smite those who oppose them. Their wings gradually strengthen to carry them aloft.

Asuta Paragon (3.5e Racial Paragon Class) - Dungeons and Dragons Wiki

Knowledge (religion)


Input: [DC] 15 [Result]

Output: Asuta paragons manifest the innate powers of their disparate essences to resist the effects of other outsiders, transform their features and imbue their weapons with energy.

Asuta Paragon (3.5e Racial Paragon Class) - Dungeons and Dragons Wiki

Knowledge (religion)


Input: [DC] 20 [Result]

Output: Asuta paragons are able to channel their essences to drive them to despair, rapture or maddened frenzy.

Asuta Paragon (3.5e Racial Paragon Class) - Dungeons and Dragons Wiki

Knowledge (religion)


Input: [DC] 25 [Result]

Output: Give player the details of 4th level class features and below.

Asuta Paragon (3.5e Racial Paragon Class) - Dungeons and Dragons Wiki

Knowledge (religion)


Input: [DC] 30 [Result]

Output: Give player the details of 8th level class features and below.

Asuta Paragon (3.5e Racial Paragon Class) - Dungeons and Dragons Wiki

Knowledge (religion)


Input: [Balance component] QRECH [type] recharge [Origin of data]

Output: Meteorological data and SMB

Geologica Belgica | PoPuPS |  Université de Liège


Input: [Balance component] QIRF [type] recharge [Origin of data]

Output: Model calibration, fraction of QEX

Geologica Belgica | PoPuPS |  Université de Liège


Input: [Balance component] QMFR [type] recharge [Origin of data]

Output: Model calibration

Geologica Belgica | PoPuPS |  Université de Liège


Input: [Balance component] QEX [type] discharge [Origin of data]

Output: Registered data

Geologica Belgica | PoPuPS |  Université de Liège


Input: [Balance component] QRIV [type] discharge [Origin of data]

Output: Absent in present situation

Geologica Belgica | PoPuPS |  Université de Liège


Input: [Balance component] QSUB [type] discharge [Origin of data]

Output: Neglected because very small

Geologica Belgica | PoPuPS |  Université de Liège


Input: [Types] Helm [Area of protection]

Output: Head

Armor (Daggerfall) - The Elder Scrolls Wiki


Input: [Types] Right Pauldron [Area of protection]

Output: Right shoulder and arm

Armor (Daggerfall) - The Elder Scrolls Wiki


Input: [Types] Left Pauldron [Area of protection]

Output: Left shoulder and arm

Armor (Daggerfall) - The Elder Scrolls Wiki


Input: [Types] Cuirass [Area of protection]

Output: Chest and back

Armor (Daggerfall) - The Elder Scrolls Wiki


Input: [Types] Gauntlets [Area of protection]

Output: Hands

Armor (Daggerfall) - The Elder Scrolls Wiki


Input: [Types] Greaves [Area of protection]

Output: Waist and upper legs

Armor (Daggerfall) - The Elder Scrolls Wiki


Input: [Types] Boots [Area of protection]

Output: Lower legs and feet

Armor (Daggerfall) - The Elder Scrolls Wiki


Input: [Description] At day, bears don't attack the player unless the player harms the bear ( only in easy difficulty or higher). Bears usually prefer hunting other mobs, but they will hunt the player at night. They drop fur when killed. [Name]

Output: Bears


Input: [Description] Crocodiles spawn in swamps and if they detect a victim, they will try to carry them into the water and perform a death roll. Sometimes, they remain static, but they can be ready to attack. They drop Croc ribs, usable to craft "croc" armor, similar to leather armor. [Name]

Output: Crocodiles


Input: [Description] Boars have the same model as pigs, but the texture is different. It will attack the player if attacked or if the player gets too close. It will attack smaller prey when they are hungry. They deal about 2 hearts of damage. They drop porkchops when killed. [Name]

Output: Boars


Input: [Description] These will not attack the player unless they are harmed or if it is night. They drop leather when killed. These do not replace the wolves from vanilla Minecraft. [Name]

Output: Wolves


Input: [Description] Foxes will only attack mobs that are smaller than them. They will only attack you if you attack them. Drop 1 piece of fur when killed. [Name]

Output: Foxes


Input: [Description] During the day, rats are neutral towards the player, but at night or in caves they are aggressive and will attack on sight. Rats drop coal when killed. [Name]

Output: Rats


Input: [Description] Sting rays will poison you if you get too close, but will not actively attack you. They don't drop anything. [Name]

Output: Sting rays


Input: [Description] Jellyfish float about in the water and become luminescent at night. They will poison you if you get too close, but will not chase you. They are easy to kill and drop slimeballs. [Name]

Output: Jellyfish


Input: [Description] Ostriches are most commonly found in the desert. They will only attack if you take their eggs. However, males will attack you if you attack them. The females just stick their heads in the sand. [Name]

Output: Ostriches


Input: [Fly Star] White 1 [Fly Star_1] Green 4 [House Type] House of Intelligence [Luck or Bad Luck]

Output: Wisdom Luck


Input: [Fly Star] White 6 [Fly Star_1] White 8 [House Type] House of Baby Boy [Luck or Bad Luck]

Output: Better Chance to have Baby Boy


Input: [Fly Star] White 1 [Fly Star_1] Green 3 [House Type] House of Baby Boy [Luck or Bad Luck]

Output: Better Chance to have Baby Boy


Input: [Fly Star] Black 2 [Fly Star_1] White 8 [House Type] House of Money [Luck or Bad Luck]

Output: Money Luck


Input: [Fly Star] Black 2 [Fly Star_1] White 3 [House Type] House of Wealth [Luck or Bad Luck]

Output: Wealth Opportunity


Input: [Fly Star] Black 2 [Fly Star_1] Green 4 [House Type] House of Love [Luck or Bad Luck]

Output: Romance and Love


Input: [Fly Star] White 8 [Fly Star_1] Purple 9 [House Type] House of Love [Luck or Bad Luck]

Output: Love and Marriage Luck


Input: [Fly Star] Green 3 [Fly Star_1] Red 7 [House Type] House of Debt [Luck or Bad Luck]

Output: Bad Luck in Money


Input: [Fly Star] Black 2 [Fly Star_1] Yellow 5 [House Type] House of Health [Luck or Bad Luck]

Output: Poor Health


Input: [Fly Star] White 6 [Fly Star_1] Red 7 [House Type] House of Weakness [Luck or Bad Luck]

Output: Bad Health


Input: [Fly Star] Brown 5 [Fly Star_1] Brown 5 [House Type] House of Disaster [Luck or Bad Luck]

Output: Bad Luck


Input: [Fly Star] Red 7 [Fly Star_1] Purple 9 [House Type] House of Inferno [Luck or Bad Luck]

Output: Chance to have Fire Accident


Input: [Level] 1 [Description] Shoot a fireball at a target. [Skill]

Output: Fireball


Input: [Level] 1 [Description] Summon a column of flame directly in front of you that burns any enemies within it. [Skill]

Output: Flame Pillar


Input: [Level] 2 [Description] Quickly back up out of harm’s way. [Skill]

Output: Backstep


Input: [Level] 2 [Description] Replenishes MP for several seconds. [Skill]

Output: Mana Infusion


Input: [Level] 4 [Description] Arc a fiery projectile several meters away, where it explodes, damaging anyone nearby. [Skill]

Output: Magma Bomb


Input: [Level] 6 [Description] Set a trap that explodes in all directions when stepped on. Trap lasts ten seconds. [Skill]

Output: Painful Trap


Input: [Level] 8 [Description] Lock on to and immobilize targets. [Skill]

Output: Time Gyre


Input: [Level] 10 [Description] Launch an ice shard that briefly slows the movement speed of each target it pierces. [Skill]

Output: Ice Needle


Input: [Level] 12 [Description] Leap to your feet while attacking your target. You can use this skill only when knocked down. [Skill]

Output: Retaliate


Input: [Level] 14 [Description] A charging skill that drains MP from opponents. [Skill]

Output: Mana Siphon


Input: [Level] 14 [Description] Inflict periodic damage on enemies. [Skill]

Output: Painblast


Input: [Level] 16 [Description] Freeze the ground before you as you leap backward, damaging and briefly decreasing the movement speed of those nearby. [Skill]

Output: Glacial Retreat


Input: [Level] 18 [Description] A charging skill that sends an energy ball through multiple enemies. [Skill]

Output: Arcane Pulse


Input: [Level] 20 [Description] Lock on to targets and deal impressive damage. [Skill]

Output: Flaming Barrage


Input: [Level] 22 [Description] Teleport a short distance in the direction the camera faces. [Skill]

Output: Teleport Jaunt


Input: [Level] 24 [Description] Briefly puts enemies to sleep. [Skill]

Output: Mindblast


Input: [Level] 26 [Description] Blast any targets in a large flaming circle a few meters in front of you. [Skill]

Output: Fireblast


Input: [Level] 28 [Description] Set a trap with a ten-second duration that briefly paralyzes anyone in its area of effect. [Skill]

Output: Lightning Trap


Input: [Level] 32 [Description] Your next attack within a few seconds does more damage. [Skill]

Output: Overchannel


Input: [Level] 36 [Description] Launch a powerful sphere at a single target. [Skill]

Output: Void Pulse


Input: [Level] 40 [Description] Create a magical shield that absorbs damage. Consumes MP with every hit. [Skill]

Output: Mana Barrier


Input: [Level] 44 [Description] Lock on to a target and deal massive periodic damage. [Skill]

Output: Burning Breath


Input: [Level] 48 [Description] Increase your Attack Speed for a few seconds. [Skill]

Output: Burst of Celerity


Input: [Level] 52 [Description] Summons an ice storm in front of you that damages and progressively slows everyone within it. [Skill]

Output: Hail Storm


Input: [Level] 56 [Description] Lock on to PvP opponents and prevent them from using skills. [Skill]

Output: Nerve Exhaustion


Input: [Level] 58 [Description] Lock on to PvP opponents and drain their MP. [Skill]

Output: Mana Volley


Input: [Level] 60 [Description] Encase your body in stone, becoming immune to all attacks and dropping aggro. [Skill]

Output: Stone Skin


Input: [Level] 61 [Description] Deal massive damage to nearby enemies. [Skill]

Output: Nova


Input: [Level] 63 [Description] Cancel incoming damage for a few seconds, and replenish MP for each hit taken. [Skill]

Output: Warp Barrier


Input: [Category] Stings [Title] And We're Back [Description]

Output: Acoustic Blend of Contentment

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Blast Off [Description]

Output: Digital Interruption Looped Fade Out

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Brewing News [Description]

Output: Fluttery Filtered Synth

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Check this Out [Description]

Output: Club Beat to Filtered Fade Out

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Current Affair [Description]

Output: Intriguing Broadcast with Filtered Noise

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Damaged DJ [Description]

Output: Scratching to Pad Then Dropout

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Dance Club [Description]

Output: Touch Down Needle Drop Dance Club Anthem

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Dark Pad [Description]

Output: Dark Depths Explosion Pad

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Feedback [Description]

Output: Dive Bomb Rock God Stadium Feedback

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Final Answer [Description]

Output: Eerie Discontent Times Up

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Freakin Laser Beam [Description]

Output: Digital Laser Synth Noise

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Pacific Memory [Description]

Output: Trilly Piano over Asian Shimmer

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Plasma Blast [Description]

Output: Build Up to Metallic Impact

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Pre Game Warmup [Description]

Output: Energy Building Intensity with Synth Impacts

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Retro Rewind [Description]

Output: Impact to Time Rewind with Retro Feel

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Takeoff [Description]

Output: Explosive Thrilling Escape

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Stings [Title] Techno Splash [Description]

Output: Bounce Round Pad to Sharp Sting Ending

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] 2am Rave [Description]

Output: Rave Synth Groove with Fade Out

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Call in Now [Description]

Output: Synth Drum Fill to Progress with Piano

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Club Life [Description]

Output: R&B Night on the Town Wah Funk

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Cool Clown Cars [Description]

Output: Intense High Speed Bouncing Rhythm

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Cruising City Lights [Description]

Output: Light Jazzy Bouncing Thought Provoking Groove

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Digital Metal [Description]

Output: Metal Distortion Chugging Driven Rhythm

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Dr. Dogg Pound [Description]

Output: West Side Gangsta Hip Hop Mysterious

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Easy Get Away [Description]

Output: Dark Night Glistening Beats

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Hard Facts [Description]

Output: Meaningful Undercurrent Affair

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Industrial State [Description]

Output: Radio Frequency Impact with Fade Out

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Its Happening Now [Description]

Output: Eruption to Bubbly Pad

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Lapd on the Case [Description]

Output: West Side Symphonic Hip Hop Groove

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Night Drivin [Description]

Output: Chilled Out Night Driving

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Pinball Game [Description]

Output: Intense Industrial Driving Rhythm

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Rain-Forest Cafe [Description]

Output: Air Blast to Tropical Tech Rhythm & Pad

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Soul Searching [Description]

Output: Rock Anthem Drum Intro to Thought Provoking Sustain

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Category] Things [Title] Space Movement [Description]

Output: Dive Bomb Rock Stadium Feedback

Stings & Things Imaging Disc - Production Elements at Sounddogs.com


Input: [Top-ranked:Behaviour] Sex/ making love [Pleasure] 1st [Meaning] 1st [Engagement] 1st [Happiness]

Output: 1st

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Drinking alcohol/ partying [Pleasure] 2nd [Meaning] 10th [Engagement] 5th [Happiness]

Output: 2nd

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Care-giving/ volunteering [Pleasure] 9th [Meaning] 3rd [Engagement] 6th [Happiness]

Output: 3rd

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Meditating/ religious activities [Pleasure] 8th [Meaning] 2nd [Engagement] 7th [Happiness]

Output: 4th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Childcare/ playing with children [Pleasure] 10th [Meaning] 4th [Engagement] 11th [Happiness]

Output: 5th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Listening to music/ podcast [Pleasure] 3rd [Meaning] 17th [Engagement] 13th [Happiness]

Output: 6th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Socialising/ talking/ chatting [Pleasure] 5th [Meaning] 11th [Engagement] 10th [Happiness]

Output: 7th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Hobbies/ arts/ crafts [Pleasure] 4th [Meaning] 5th [Engagement] 4th [Happiness]

Output: 8th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Shopping/ errands [Pleasure] 15th [Meaning] 16th [Engagement] 16th [Happiness]

Output: 9th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Gaming/ video-games [Pleasure] 6th [Meaning] 24th [Engagement] 9th [Happiness]

Output: 10th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Washing/ dressing/ grooming [Pleasure] 22nd [Meaning] 29th [Engagement] 30th [Happiness]

Output: 21st

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Internet/ on computer [Pleasure] 20th [Meaning] 28th [Engagement] 21st [Happiness]

Output: 22nd

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Commuting/ travelling [Pleasure] 27th [Meaning] 23rd [Engagement] 29th [Happiness]

Output: 23rd

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Paid work [Pleasure] 26th [Meaning] 15th [Engagement] 17th [Happiness]

Output: 24th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Lectures/ class/ lab [Pleasure] 23rd [Meaning] 8th [Engagement] 15th [Happiness]

Output: 25th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Texting/ emailing [Pleasure] 21st [Meaning] 18th [Engagement] 18th [Happiness]

Output: 26th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Studying/ working on education [Pleasure] 28th [Meaning] 7th [Engagement] 14th [Happiness]

Output: 27th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Housework/ chores/ DIY [Pleasure] 29th [Meaning] 27th [Engagement] 27th [Happiness]

Output: 28th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Facebook [Pleasure] 24th [Meaning] 30th [Engagement] 28th [Happiness]

Output: 29th

UC News - University of Canterbury - New Zealand


Input: [Top-ranked:Behaviour] Sick/ healthcare [Pleasure] 30th [Meaning] 25th [Engagement] 25th [Happiness]

Output: 30th

UC News - University of Canterbury - New Zealand


Input: [How to Unlock] Accumulate a total of 50 unlocked "Venus Clips" throughout the game with any girls. [Unlockable]

Output: Beach Flag


Input: [How to Unlock] Accumulate a total of 100 unlocked "Venus Clips" throughout the game with any girls. [Unlockable]

Output: Butt Battle


Input: [How to Unlock] Complete the game once with any characters to unlock this selection in the hotel. [Unlockable]

Output: Go Home Tomorrow


Input: [How to Unlock] Complete the game once with any characters to unlock this selection in the main menu. [Unlockable]

Output: Private Paradise


Input: [How to Unlock] Receive the "Zack's Challenge" item in hotel, go to "Casino" and challenge Rio in Blackjack and win with 1 Blackjack. [Unlockable]

Output: Rio


Input: [How to Unlock] Get 99% of Venus Clips for ALL girls [Unlockable]

Output: Unlock Christie's slot machine


Input: [How to Unlock] First unlock Christie's Slot Machine, afterwards hit jackpot on her slot machine in order to get a "Secret Ticket" as present from Zack as present. [Unlockable]

Output: Unlocking all pole dancing clips


Input: [Score Mean] 112 [Interpretation] High confidence [Topic]

Output: Will grow monthly volume in diagnostic and interventional radiology

Imaging Managers More Optimistic About Growth | Diagnostic Imaging


Input: [Score Mean] 63 [Interpretation] Very low confidence [Topic]

Output: Will receive adequate reimbursement from Medicare for diagnostic and interventional imaging

Imaging Managers More Optimistic About Growth | Diagnostic Imaging


Input: [Score Mean] 123 [Interpretation] High confidence [Topic]

Output: Internal operating and staff costs will remain constant

Imaging Managers More Optimistic About Growth | Diagnostic Imaging


Input: [Score Mean] 99 [Interpretation] Neutral [Topic]

Output: Will have access to capital for imaging equipment and IT needs

Imaging Managers More Optimistic About Growth | Diagnostic Imaging


Input: [Score Mean] 128 [Interpretation] High confidence [Topic]

Output: Will maintain/grow as a profit center

Imaging Managers More Optimistic About Growth | Diagnostic Imaging


Input: [Score Mean] 104 [Interpretation] Neutral [Topic]

Output: Composite score across all areas

Imaging Managers More Optimistic About Growth | Diagnostic Imaging


Input: [Name] ABSCOND [Levy Question] The city tax collector has absconded with all the money. [Reward 1] silver +900 [Answer 2] Hunt him down by yourself to get the money back. [Reward 2] Citizen Loyalty +5, silver [Answer 1]

Output: List him as wanted.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] AGENT [Levy Question] The battle plan of our troop has been stolen by an enemy agent. You have locked the camp and no one can go away. [Reward 1] RP = TC * 15 [Answer 2] Investigate everyone of the soldiers to find the enemy agent. [Reward 2] Citizen Loyalty +5, Silver +1000 [Answer 1]

Output: Arrest all possible agents for the safety of the plan

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] AMBUSH [Levy Question] You have received the information that some bandits are planning an ambush to rob your supplies. [Reward 1] RP +150 [Answer 2] Change the transit route. [Reward 2] Citizen Loyalty +4, Silver 875 [Answer 1]

Output: Plan an anti ambush

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] ASSASSIN [Levy Question] When you were at a banquet with your friends, one of the friends was murdered by an assassin. [Reward 1] silver +1200 [Answer 2] Launch a war against the country where the assassin is from [Reward 2] gold +3 [Answer 1]

Output: Execute the assasin and prepare for the friends funeral

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] AURA [Levy Question] An aura has shown in the sky. People are surprised. [Reward 1] Citizen Loyalty +5, levy +1 [Answer 2] It’s just a rare weather. [Reward 2] Citizen Loyalty +10 [Answer 1]

Output: Its god’s work.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] BOWMEN [Levy Question] Your enemy has sent troops to invade your country. Their bowmen have taken the advantage of wind and shooted arrows toward your soldiers. [Reward 1] Citizen Loyalty +4, levy +1 [Answer 2] Send additional troops to help. [Reward 2] RP +374 [Answer 1]

Output: Wait for the change of wind

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] BREACH [Levy Question] A villager has found a breach on the dyke. [Reward 1] Citizen Loyalty +6 [Answer 2] Call for public attention since you are too busy to deal with it. [Reward 2] RP = TC * 8 [Answer 1]

Output: Take the lead in repairing the dyke.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] COINCIDENCE [Levy Question] Two guys meet in a public bathroom and find they were born on the same day. [Reward 1] Citizen Loyalty +7, silver +1000 [Answer 2] They should start being friends. [Reward 2] gold +10 [Answer 1]

Output: It's impossible

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] COLEAGUES [Levy Question] You found in your colleages many people pervert justice for a bribe. [Reward 1] Citizen Loyalty -2, Gold +3 [Answer 2] Take exception to their behaviors and be incorruptable. [Reward 2] Citizen Loyalty +7, RP 192 [Answer 1]

Output: Follow those examples and enjoy good life.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] CONFIDENCE [Levy Question] A normal girl has become famous by her unique and confident performance. [Reward 1] Citizen Loyalty +6 [Answer 2] With confidence one can achieve anything. [Reward 2] Citizen Loyalty +2, RP +185 [Answer 1]

Output: Skills are more important then confidence.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] CRIME [Levy Question] A bully in town commited a crime [Reward 1] Citizen Loyalty +6 [Answer 2] Show mercy. [Reward 2] ?? [Answer 1]

Output: Deal with it lawfully.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] CROP FAILURE [Levy Question] The storms and draught this year has caused crop failure in your land. [Reward 1] Citizen Loyalty +6 [Answer 2] Lead people to open up waste lands. [Reward 2] Citizen Loyalty +5, Levy CD -20 [Answer 1]

Output: Use national Treasury to help people suffering from the crop Failure.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] CROWDED LAND [Levy Question] More and more people are moving into cities along with the economic development. Everyone is getting a smaller piece of land has become a fact. [Reward 1] Gold +10 , Levy Times -1 [Answer 2] Encourage people to open up new lands. [Reward 2] Levy Times +1 [Answer 1]

Output: Move the local people and help them settle in new places.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] CULT [Levy Question] An evil cult has become popular amoung people. The hierarch is said to be capable of curing all diseases. [Reward 1] levy times +1 [Answer 2] Punish the hierarch and educate people [Reward 2] Citizen Loyalty +8 [Answer 1]

Output: Its ridiculous and impossible.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] DESERTER [Levy Question] At the critical momotent during the battle. Some rookies in the army have got cold feet and try to escape the battle. [Reward 1] RP = TC * 4 [Answer 2] Let them go and cherish lives [Reward 2] Citizen Loyalty +4 [Answer 1]

Output: Put them to execution according to military law.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] DISASTER RELIEF [Levy Question] A hurricane has turned the city into ruins. [Reward 1] Citizen Loyalty +5 [Answer 2] Give a impulse to trade [Reward 2] silver +910 [Answer 1]

Output: Encourage people to open up waste land and develop agriculture.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] DISEASE [Levy Question] A serious epidemic has broken out in the country. If not controlled it may cause mass mortality. [Reward 1] Citizen Loyalty +6 [Answer 2] Quarantine the infected people to save lives. [Reward 2] Silver +1400 [Answer 1]

Output: Develop Medicines to cure this disease.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] EARTHQUAKE [Levy Question] An earthquake has come to the city and taken thousands of lives and buildings [Reward 1] Citizen Loyalty +8 [Answer 2] Call for donation to help disaster relief [Reward 2] Silver = TC * 40 [Answer 1]

Output: Convey sympathy for the people of earthquake-striken area

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] FAMILY AFFAIR [Levy Question] A villager has reported to you about a domestic dispute with his wife. [Reward 1] Citizen Loyalty +5, gold +2 [Answer 2] You are too busy for small things like this. [Reward 2] levy +1 [Answer 1]

Output: Help them deal with it.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] FELLOW TOWNSMAN [Levy Question] A bully in the city is your fellow townsman. Lately he has commited a crime. [Reward 1] Citizen Loyalty +6 [Answer 2] Show mercy to him since he is your fellow townsman . [Reward 2] Silver, Levy CD [Answer 1]

Output: Deal with it lawfully

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] FLOOD [Levy Question] A once in a century flood has sweeped the city. thousands of people lost their homes. [Reward 1] Citizen Loyalty +6 [Answer 2] build a new city and help them settle down there [Reward 2] gold, silver +1620 [Answer 1]

Output: Help people rebuild their houses.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] HARVEST [Levy Question] It's been a year of good harvest. Farmers are singing and dancing on their farms. [Reward 1] Citizen Loyalty +5, Gold +5 [Answer 2] Increase the tax for better balance. [Reward 2] silver +4920 [Answer 1]

Output: Celebrate the good year with the farmers.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] HOLY NIGHT [Levy Question] Some Christians have brought their religious belief and celebrations to your country. [Reward 1] Citizen Loyalty +6, levy CD -20 [Answer 2] Reject it and stick to your own belief. [Reward 2] Citizen Loyalty +3, rp +300, gold +2 [Answer 1]

Output: Accept it and enjoy the holiday with other people.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] HOROSCOPE [Levy Question] you are told that a famous astrologer said that the horoscope has shown that you will be the emperor of this land. [Reward 1] RP +135-155 [Answer 2] Be humble and stop this rumor. [Reward 2] Citizen Loyalty +6 [Answer 1]

Output: Believe in it and feel confident.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] IMMORTAL [Levy Question] You see an old man sleeping under a tree. Local people believe he's immortal. [Reward 1] RP = TC * 11, Levy CD -30 [Answer 2] Leave with respect [Reward 2] Citizen Loyalty +6 [Answer 1]

Output: Go to ask for advice

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] INJUSTICE [Levy Question] A suspect is put to executtion today. Someone in the crowd of onlookers standed out to redress an injustice. [Reward 1] Citizen Loyalty +6 [Answer 2] Go on with the execution since the case is closed [Reward 2] Citizen Loyalty +5 [Answer 1]

Output: Rehear the case

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] MARKET DOMINATOR [Levy Question] A monopolistic merchant has made a big fortune but others in the industry feel hard to survive in the unfair competition. [Reward 1] Citizen Loyalty +7 [Answer 2] Collect higher tax on him. [Reward 2] Citizen Loyalty +5, RP +210 [Answer 1]

Output: Punish him to improve the market condition.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] METEOR SHOWER [Levy Question] War academy has forcasted a 1000-year return meteor shower. [Reward 1] Citizen Loyalty +8 [Answer 2] Take is as a good omen and plan a war activity. [Reward 2] RP = TC * 11 [Answer 1]

Output: Watch the meteor shower with citizens.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] MIRAGE [Levy Question] The mirage shows an image of battling troops. People are at panic. [Reward 1] Levy CD -20, RP +175 [Answer 2] educate people the cause of the mirage [Reward 2] Citizen Loyalty +3, levy +1 [Answer 1]

Output: send troops to battlefield to show them it's nothing to woory about.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] MYTHICAL ANIMAL [Levy Question] A mythical animal has been found in mountains. It looks as strong as a dinosaur [Reward 1] Gold +10, citizen Loyalty +7, RP = TC * 6.93 [Answer 2] Catch him and make it your mount. [Reward 2] RP +700, Gold +3, Levy +1 [Answer 1]

Output: Worship it as a god

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] NEIGHBOR [Levy Question] A diesease has broken out in a neighbor city. Many people come to your city to seek safty. [Reward 1] Citizen Loyalty +7, silver -300 [Answer 2] It's the best time to attack that city! [Reward 2] RP = TC * 9 [Answer 1]

Output: Help these people with medicines

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] PLAGUE OF LOCUSTS [Levy Question] Locusts are plaguing every farm of your country. [Reward 1] Citizen Loyalty +4, levy +1 [Answer 2] pray for the end of this plague [Reward 2] Citizen Loyalty +7 [Answer 1]

Output: Develop a new insecticide to kill locusts

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] POINSED [Levy Question] A octopus who is know for accurate predictions has been poisoned recently [Reward 1] Citizen Loyalty +3, Gold +5 [Answer 2] The octopus must be special. [Reward 2] Citizen Loyalty +5, silver -1000, RP +290 [Answer 1]

Output: It's rediculous. Why can't he predict his death then?

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] PROMISE [Levy Question] A very rich merchant wants to get a promise from you for 1000 gold. [Reward 1] Gold +5 [Answer 2] Your promises are priceless [Reward 2] RP +210 [Answer 1]

Output: Give him a promise and get the gold

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] PROPHET [Levy Question] You have met a man who claims to be a prophet on your recent trip. [Reward 1] Citizen Loyalty +6 [Answer 2] Believe in yourself instead of destiny [Reward 2] Citizen Loyalty +7 [Answer 1]

Output: Invite him to join your crfew and ask for advice

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] PYTHON [Levy Question] It's said pythons can be a great tonic [Reward 1] silver +340-470 [Answer 2] Its weird plus pythons are already endangered [Reward 2] RP +134-164 [Answer 1]

Output: I wanna try some

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] REFUGEES [Levy Question] Some refugees are coming to your city but your forage is only enough to feed people in your city. [Reward 1] Citizen Loyalty +7 [Answer 2] conscript them in reserve forces [Reward 2] Citizen Loyalty +4, silver +120-250 [Answer 1]

Output: Accept them as your citizens

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] SPY [Levy Question] Many people migrant to your city of respect for your fame. But some spies of enemy powers might be hidden among them. [Reward 1] Citizen Loyalty +6 [Answer 2] Kill all these migrants for the safty of your land. [Reward 2] RP = TC lvl * 10 [Answer 1]

Output: Accept all these people as citizens.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] STRONG MAN [Levy Question] A man lives in mountains is said to be the strongest person of this country [Reward 1] RP = TC * 14 [Answer 2] Brute strength is all he has [Reward 2] Gold +5 [Answer 1]

Output: Treat him with respect

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] SURRENDER [Levy Question] A well-equiped enemy troop has surrendered to you, saying they have respect for your reputation. [Reward 1] RP +198, Levy CD -20 [Answer 2] Reject them since they may be spies. [Reward 2] Citizen Loyalty +5-8, Silver +800, Gold +8 [Answer 1]

Output: Accept them and incorporate them into your troops.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] SWEATSHOP [Levy Question] A migrant worker has moved to the city and worked in a shop, where he has been abused and forced to work overtime. [Reward 1] Citizen Loyalty +5 [Answer 2] Arrest his boss [Reward 2] RP +150 [Answer 1]

Output: help him escape

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] THE RICHEST [Levy Question] The Richest Person of the city wants to build the highest building of the world. People are complaining about this prodigal project. [Reward 1] Citizen Loyalty -2, silver +2800 [Answer 2] Dissaprove the project. [Reward 2] Loyalty +8 [Answer 1]

Output: This building can be a new landmark

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] THEATER [Levy Question] After years of war, the town theater is barely functioning. [Reward 1] RP +350 [Answer 2] Allocate funds to rebuild it. [Reward 2] Citizen Loyalty +8, silver -1200 [Answer 1]

Output: Focus on work and call for donations.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] THIEF [Levy Question] A thief is famous for taking from the rich and giving to the poor. A rich person whose belongings have been stolen has reported the case. [Reward 1] Citizen Loyalty +5 [Answer 2] Deal with it lawfully [Reward 2] silver = TC lvl * 40 [Answer 1]

Output: Muddle through the case and express sympathy

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] TIGER [Levy Question] A furious tiger have come off the mountain and injured many people [Reward 1] Citizen Loyalty +6 [Answer 2] Hunt the tiger to protect your people. [Reward 2] RP = TC * 9 [Answer 1]

Output: The tiger is of an endangered species. People should protect him

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] Tributes [Levy Question] Dependencies have prepared valuable tributes to show their gratitude [Reward 1] silver, gold +5 [Answer 2] show your hospitality but refuse the tributes [Reward 2] citizen loyalty +7, silver -500 [Answer 1]

Output: Accept the tributes and extend your gratitude.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] TYPHOON [Levy Question] A typhoon is coming to your city [Reward 1] levy cd -5, RP +210 [Answer 2] arrange people to evacuate [Reward 2] Citizen Loyalty +7 [Answer 1]

Output: Protect the public properties

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] VEGETATION FIRE [Levy Question] A hill in suburban area has caught fire because of the hot weather. [Reward 1] Citizen Loyalty +7 [Answer 2] Call for public attention since you are too busy to deal with it. [Reward 2] RP + 296 [Answer 1]

Output: Take the lead in firefighting.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] WITNESS [Levy Question] An engaged couple has asked you to be the witness of their coming wedding. [Reward 1] Citizen Loyalty +8 [Answer 2] Focus on your work and send them a gift. [Reward 2] RP +200 [Answer 1]

Output: Accept it happily

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [Name] WRITER [Levy Question] A popular writer is famous for his all-around knowledge. [Reward 1] Silver -800, gold +2, levy +1 [Answer 2] A writer is just a writer. [Reward 2] Citizen Loyalty +5, RP [Answer 1]

Output: Admire him and ask him for advice.

WarFlow: Levy Messages Answers Guide– Reviews, Cheats, Walkthrough, Guide - BBGsite.com


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How much do you enjoy novelty and challenge? [Study Length] 7 questions [Study]

Output: The Curiosity Scale

Happiness Quizzes & Personality Tests - Beyond The Purchase


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] What are your consumption values? [Study Length] 26 questions [Study]

Output: Social Values Scale

Happiness Quizzes & Personality Tests - Beyond The Purchase


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] Compare your values on 10 dimensions from hedonism to benevolence. [Study Length] 58 questions [Study]

Output: Schwartz Values Scale

Happiness Quizzes & Personality Tests - Beyond The Purchase


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How scared are you of negative judgment? [Study Length] 11 questions [Study]

Output: Fear of Negative Evaluation

Happiness Quizzes & Personality Tests - Beyond The Purchase


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How confident are you in yourself? [Study Length] 10 questions [Study]

Output: Self-Esteem Scale

Happiness Quizzes & Personality Tests - Beyond The Purchase


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] What influences your attitude toward economic systems? [Study Length] 25 questions [Study]

Output: Freemarket Ideology Study

Happiness Quizzes & Personality Tests - Beyond The Purchase


Input: [Name] teleporter_red_exit [Description and Notes]

Output: The Glow effect generate from a Red exit Teleporter.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_arms_circle_red [Description and Notes]

Output: The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_red_entrance [Description and Notes]

Output: The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_red_charged [Description and Notes]

Output: The first stage of the glow effect produced by a teleporter.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_red_charged_level2 [Description and Notes]

Output: The second stage of the glow effect produced by a teleporter.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_red_charged_level3 [Description and Notes]

Output: The third stage of the glow effect produced by a teleporter.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_red_entrance_level2 [Description and Notes]

Output: The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_red_entrance_level3 [Description and Notes]

Output: The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_red_charged_wisps [Description and Notes]

Output: The small particles generated by a teleporter trail.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_red_wisps_level2 [Description and Notes]

Output: The teleporter circles generated in a teleporter trail.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_exit [Description and Notes]

Output: The Glow effect generate from a Blu exit Teleporter.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_arms_circle_blue [Description and Notes]

Output: The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_entrance [Description and Notes]

Output: The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_charged [Description and Notes]

Output: The first stage of the glow effect produced by a teleporter.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_charged_level2 [Description and Notes]

Output: The second stage of the glow effect produced by a teleporter.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_charged_level3 [Description and Notes]

Output: The third stage of the glow effect produced by a teleporter.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_entrance_level2 [Description and Notes]

Output: The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_entrance_level3 [Description and Notes]

Output: The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_charged_wisps [Description and Notes]

Output: The small particles generated by a teleporter trail.

List of TF2 Particles - Valve Developer Community


Input: [Name] teleporter_blue_wisps_level2 [Description and Notes]

Output: The teleporter circles generated in a teleporter trail.

List of TF2 Particles - Valve Developer Community


Input: [Character] The Knight [Usefulness] Allows you to get through areas where you have to walk around a long way by ignoring fall damage. [Ability]

Output: Invincibility

The Cave FAQ/Walkthrough v1.5 - Neoseeker Walkthroughs


Input: [Character] The Hillbilly [Usefulness] Allows you to go through long water sections, really only useful in his section. [Ability]

Output: Hold Breath

The Cave FAQ/Walkthrough v1.5 - Neoseeker Walkthroughs


Input: [Character] The Time Traveler [Usefulness] Allows you to bypass a lot of doors, really useful. [Ability]

Output: Phase Shift

The Cave FAQ/Walkthrough v1.5 - Neoseeker Walkthroughs


Input: [Character] The Scientist [Usefulness] Allows you to bypass puzzles that require you to open doors by simply hacking them open. [Ability]

Output: Hacking

The Cave FAQ/Walkthrough v1.5 - Neoseeker Walkthroughs


Input: [Character] The Adventurer [Usefulness] Allows you to bypass small sections by grappling, but not overly useful. [Ability]

Output: Grapple

The Cave FAQ/Walkthrough v1.5 - Neoseeker Walkthroughs


Input: [Character] The Twins [Usefulness] Allows you to skip sections that normally require 2+ people. [Ability]

Output: Ghost

The Cave FAQ/Walkthrough v1.5 - Neoseeker Walkthroughs


Input: [Character] The Monk [Usefulness] Allows you to bypass the whole Zoo level by sucking the Hot Dog out of the machine, as well as other cases. [Ability]

Output: Telekinesis

The Cave FAQ/Walkthrough v1.5 - Neoseeker Walkthroughs


Input: [Description] Harvest and Withering [Book/Page] CL 159 [Contract]

Output: Eternal Autumn

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Growth and Rejuvenation [Book/Page] CL 151 [Contract]

Output: Eternal Spring

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Heat and Light [Book/Page] CL 155 [Contract]

Output: Eternal Summer

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Cold [Book/Page] CL 162 [Contract]

Output: Eternal Winter

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Manipulate Fear [Book/Page] CL 156 [Contract]

Output: Fleeting Autumn

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Manipulate Desire [Book/Page] CL 149 [Contract]

Output: Fleeting Spring

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Manipulate Wrath [Book/Page] CL 153 [Contract]

Output: Fleeting Summer

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Manipulate Sorrow [Book/Page] CL 160 [Contract]

Output: Fleeting Winter

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Direction [Book/Page] WM 134 [Contract]

Output: Four Directions

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Manipulate Passion [Book/Page] LoS 39 [Contract]

Output: Verdant Spring

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Tools of War [Book/Page] LoS 59 [Contract]

Output: Punishing Summer

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Sorcery [Book/Page] LoS 79 [Contract]

Output: Spell-Bound Autumn

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Description] Personal Sorrow [Book/Page] LoS 99 [Contract]

Output: Sorrow-Frozen Heart

Contract - White Wolf Wiki - World of Darkness, Exalted, Trinity Universe and Sword & Sorcery


Input: [Name] crimson_orchid [Type]

Output: User


Input: [Name] the_psyentist [Type]

Output: User


Input: [Name] kiara_sullivan [Type]

Output: User


Input: [Name] sc [Type]

Output: User


Input: [Name] mercy_ [Type]

Output: User


Input: [Name] 614azrael [Type]

Output: User


Input: [Name] joygirl [Type]

Output: User


Input: [Name] chevaliere [Type]

Output: User


Input: [Name] fuchsia_nightingale [Type]

Output: User


Input: [Name] lady_liberty [Type]

Output: User


Input: [Name] salem_hex [Type]

Output: User


Input: [Name] lykopis [Type]

Output: User


Input: [Name] zauberin [Type]

Output: User


Input: [Name] ananasi [Type]

Output: User


Input: [Name] kayle_rez [Type]

Output: User


Input: [Name] wildvine [Type]

Output: User


Input: [Name] _araneae_ [Type]

Output: User


Input: [Name] bumpyboo [Type]

Output: User


Input: [Name] kratesis [Type]

Output: User


Input: [Name] bruxae [Type]

Output: User


Input: [Name] lucrecia [Type]

Output: User


Input: [Name] _strigidae_ [Type]

Output: User


Input: [Name] arquitenens [Type]

Output: User


Input: [Name] jeshi [Type]

Output: User


Input: [Name] fukuro_zoku [Type]

Output: User


Input: [Name] amaranth [Type]

Output: User


Input: [Name] eagle_of_the_east [Type]

Output: User


Input: [Name] ellie_knightfall [Type]

Output: User


Input: [Name] schlampe [Type]

Output: User


Input: [Name] xnahtebx [Type]

Output: User


Input: [Name] the_cheesemaker [Type]

Output: User


Input: [Name] madame_techia [Type]

Output: User


Input: [Name] lady_magicka [Type]

Output: User


Input: [Name] beast_of_brass [Type]

Output: User


Input: [Name] street_samurai [Type]

Output: User


Input: [Name] Conan [Type]

Output: Character


Input: [Name] Red Sonja [Type]

Output: Character


Input: [Name] Shuma-Gorath [Type]

Output: Character


Input: [Name] Solomon Kane [Type]

Output: Character


Input: [Name] Tuzun Thune [Type]

Output: Character


Input: [Name] Set [Type]

Output: Character


Input: [Name] Kull [Type]

Output: Character


Input: [Name] Thulsa Doom [Type]

Output: Character


Input: [Name] Belit [Type]

Output: Character


Input: [Name] Xaltotun [Type]

Output: Character


Input: [Name] Rotath [Type]

Output: Character


Input: [Name] Tarim [Type]

Output: Character


Input: [Name] Zug [Type]

Output: Character


Input: [Name] Mitra [Type]

Output: Character


Input: [Name] Scathach [Type]

Output: Character


Input: [Snack name] Holding Charge [Description]

Output: Make it stick.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Hot Spot [Description]

Output: You can focus the invisible light from an electric heater.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Inverse Square Law [Description]

Output: Why the world gets dark so fast outside the circle of the campfire.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Jacques Cousteau in Seashells [Description]

Output: There's more to seeing than meets the eye.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Laser Jello [Description]

Output: Use gelatin as a smoked lens, to view total internal reflection, and as a color filter.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Look Into Infinity [Description]

Output: Images of images of images can repeat forever.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Magic Wand [Description]

Output: See pictures in thin air.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Magnetic Lines of Force [Description]

Output: Iron filings will trace out the lines of a magnetic field in three dimensions.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Magnetic Shielding [Description]

Output: Magnetic lines stop here.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Magnetic Pendulums [Description]

Output: Copper coils become electromagnetic swings.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Magnetic Suction [Description]

Output: This experiment shows how your doorbell works.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Marshmallow Puff Tube [Description]

Output: If you blow harder, will it go farther?

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Milk Makes Me Sick [Description]

Output: Exploration of the basis of lactose intolerance.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Mirrorly a Window [Description]

Output: What you see is often affected by what you expect to see.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Moire Patterns [Description]

Output: When you overlap materials with repetitive lines, you create moire patterns.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Momentum Machine [Description]

Output: How ice skaters, divers, and gymnasts get themselves spinning and twisting faster.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Motor Effect [Description]

Output: A magnet exerts a force on a current-carrying wire.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Parabolas [Description]

Output: It's all done with mirrors.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Peripheral Vision [Description]

Output: We are not usually aware of our eyes' limitations.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Persistence of Vision [Description]

Output: Your eye and brain hold on to a series of images to form a single complete picture.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Pie Pan Convection [Description]

Output: By heating a solution of soap, water and food coloring, fluid motion can be visualized.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Pinhole Magnifier [Description]

Output: Who needs expensive optical equipment?

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Polarized Light Mosaic [Description]

Output: With polarized light, you can make a stained glass window without glass.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Polarized Sunglasses [Description]

Output: If you rotate a pair of polarizing sunglasses, you will find that they cut road glare much better in some positions than in others.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Proprioception [Description]

Output: Wiggle where you're at.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Pupil [Description]

Output: Your pupil changes size to control how much light enters your eye.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Radioactive Decay Model [Description]

Output: Substitute coins for radiation.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Real Image [Description]

Output: A snack version of Mirror Mirage.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Resonant Pendulum [Description]

Output: Big swings from little pulls grow.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Resonant Rings [Description]

Output: One reason not all buildings are equal in an earthquake.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Resonator [Description]

Output: If you vibrate something at just the right frequency, you can get a big reaction.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Seeing Your Blind Spot [Description]

Output: See your blind spot.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Seeing Your Retina [Description]

Output: Catch a retinal net.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Short Circuit [Description]

Output: What happens when you blow a fuse?

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Size and Distance [Description]

Output: A clueless way to determine the size of an object.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Slinky in hand [Description]

Output: Making waves.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Soap Bubbles [Description]

Output: Create geometric art with soap films.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Soap Film Painting [Description]

Output: A soap film becomes an ever-changing work of art.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Solar Brightness [Description]

Output: By finding a position at which the sun is as bright as the lamp the power output of the sun can be estimated.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Spectra [Description]

Output: Fingerprints for light sources.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Spherical Reflections [Description]

Output: Discover art and science in a myriad of spherical reflections.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Spinning Blackboard [Description]

Output: Create graceful loops and spirals by drawing on a spinning dish.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Spinning Cylinder [Description]

Output: Like a wheel within a wheel.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Squirming Palm [Description]

Output: This visual illusion makes the palm of your hand appear to squirm and twist.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Strange Attractor [Description]

Output: The attraction and repulsion of magnets produces entrancing, unpredictable motion.

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Snack name] Straw Oboe [Description]

Output: Two lips make sound

Science Snacks: Projects and Activities You Can Do! | Exploratorium