Input: [Name] The Outer Edge [Price] SOLD OUT [Hybridizer] Polston [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] The Wonderful Thing About Tigers [Price] SOLD OUT [Hybridizer] Goudeau [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Thin Man [Price] SOLD OUT [Hybridizer] Trimmer [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Thomas Tew [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Thunder And Blazes [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Thundering Ovation [Price] SOLD OUT [Hybridizer] Carr [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Thy True Love [Price] SOLD OUT [Hybridizer] Guidry [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Tigerling [Price] SOLD OUT [Hybridizer] Stamile [Size] Small Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Timber Man [Price] SOLD OUT [Hybridizer] Townsend [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Time Can Not Erase [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Time Drifter [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Timeless [Price] SOLD OUT [Hybridizer] Hall [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Tippy Tippy Tin [Price] $4.95 [Hybridizer] Carter [Size] Large Bloom [Habit] Semi-Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Titillation [Price] SOLD OUT [Hybridizer] Gates [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tixie [Price] SOLD OUT [Hybridizer] Winniford [Size] Small Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Todd Fox [Price] SOLD OUT [Hybridizer] Peat [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Toltec Sundial [Price] SOLD OUT [Hybridizer] Millikan [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Too Much Of A Good Thing [Price] SOLD OUT [Hybridizer] Hansen [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Toopher [Price] SOLD OUT [Hybridizer] Townsend [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tooth [Price] SOLD OUT [Hybridizer] Hansen [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tootsie [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Small Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Tootsie Rose [Price] SOLD OUT [Hybridizer] Spalding [Size] Small Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Top Honors [Price] SOLD OUT [Hybridizer] Childs [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Total Commitment [Price] SOLD OUT [Hybridizer] Rice [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tower Of Babel [Price] SOLD OUT [Hybridizer] Emmerich [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Trade-Last [Price] $4.95 [Hybridizer] Sikes [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Trahlyta [Price] SOLD OUT [Hybridizer] Childs [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Tranquil Horizon [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Trial By Fire [Price] SOLD OUT [Hybridizer] Carr [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tricolor [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tricolored Bite [Price] SOLD OUT [Hybridizer] Lambertson [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Triple Cherries [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Triumphant Entry [Price] SOLD OUT [Hybridizer] Benz [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Trojan [Price] SOLD OUT [Hybridizer] Fass [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Trojan Gold [Price] SOLD OUT [Hybridizer] Salter [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tropical Hot Flash [Price] SOLD OUT [Hybridizer] Trimmer [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tropical Jewel [Price] SOLD OUT [Hybridizer] Trimmer [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Troubled Sleep [Price] $5.95 [Hybridizer] Hanson-C. [Size] Large Bloom [Habit] Semi Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] True Grit [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Truffle Belles [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Truffle Heritage [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Truffle Smile [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Truffle Sunrise [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tumbled Glass [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Turn The Other Cheek [Price] SOLD OUT [Hybridizer] Emmerich [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Turning Up The Heat [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tuscany Skies [Price] SOLD OUT [Hybridizer] Stamile-Pierce [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tutti Frutti Truffle [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Twirling Pinata [Price] SOLD OUT [Hybridizer] Roberts [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Tyger River [Price] SOLD OUT [Hybridizer] Selman-Hensley [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Tylwyth Teg [Price] $4.95 [Hybridizer] Whitacre [Size] Large Bloom [Habit] Semi-Evergreen [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Ultimate Pink [Price] $5.95 [Hybridizer] Carpenter [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Ultraviolet Mood [Price] $4.95 [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Unforgettable Glow [Price] SOLD OUT [Hybridizer] Harry [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Unique Purple [Price] SOLD OUT [Hybridizer] Childs [Size] Small Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Unity Consciousness [Price] SOLD OUT [Hybridizer] Hansen [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Unlock The Stars [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Untamed Glory [Price] $5.95 [Hybridizer] Salter [Size] Large Bloom [Habit] Semi-Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Upon This Rock [Price] SOLD OUT [Hybridizer] Korth-P.-Korth-L. [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Vanilla Candy [Price] $5.95 [Hybridizer] Stamile [Size] Small Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Velvet Butterfly [Price] $4.95 [Hybridizer] Hardy [Size] Large Bloom [Habit] Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Velvet Ribbons [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Venus Flytrap [Price] SOLD OUT [Hybridizer] Gossard [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Vera Biaglow [Price] $4.95 [Hybridizer] Moldovan [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Verdant Spring [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Vesper Sparrow [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Vi [Price] SOLD OUT [Hybridizer] Brown [Size] Small Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Victorian Lace [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Viking Magic [Price] SOLD OUT [Hybridizer] Salter [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Vin Rose [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Vintage Bordeaux [Price] SOLD OUT [Hybridizer] Kirchhoff [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Vintners Treasure [Price] SOLD OUT [Hybridizer] Grace-smith [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Violet Becomes You [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Violet Etching [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Violet Stained Glass [Price] SOLD OUT [Hybridizer] Stamile-Pierce [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Violet Tranquility [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Violet Vibrations [Price] SOLD OUT [Hybridizer] Hansen [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Viracocha [Price] $5.95 [Hybridizer] Roberts [Size] Large Bloom [Habit] Semi Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Virginia Peck [Price] SOLD OUT [Hybridizer] Durio [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Vision Of Glory [Price] SOLD OUT [Hybridizer] Benz [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Viva Pinata [Price] SOLD OUT [Hybridizer] Gossard [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Voila Francois [Price] $45.95 [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Voluptuous Pink [Price] SOLD OUT [Hybridizer] Kennedy [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Walking In Beauty [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Walter Kennedy [Price] SOLD OUT [Hybridizer] Salter [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Warrior Victorious [Price] SOLD OUT [Hybridizer] Carpenter [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Watchyl Dancing Spider [Price] $9.95 [Hybridizer] Kreger [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Water Bird [Price] $6.95 [Hybridizer] Munson [Size] Large Bloom [Habit] Semi Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Water Drops [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Watson Park Pizzazz [Price] $9.95 [Hybridizer] Jerabek [Size] Large Bloom [Habit] Semi-Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Watson Park Shazam [Price] $9.95 [Hybridizer] Jerabek [Size] Large Bloom [Habit] Semi-Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Way Cool [Price] SOLD OUT [Hybridizer] Lambertson [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Way Of Life [Price] SOLD OUT [Hybridizer] Emmerich [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wayside King Royale [Price] $4.95 [Hybridizer] Klehm [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Weavers Art [Price] SOLD OUT [Hybridizer] Morris [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Webster Lupton [Price] SOLD OUT [Hybridizer] Mercer [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wedding Band [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wedding Knight [Price] SOLD OUT [Hybridizer] Holley-B [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Whimsical [Price] $4.95 [Hybridizer] Wild [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Whistle Stop Tour [Price] SOLD OUT [Hybridizer] Salter [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] White Base [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] White Eyes Pink Dragon [Price] SOLD OUT [Hybridizer] Gossard [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] White Mountain [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] White Noise [Price] SOLD OUT [Hybridizer] Trimmer [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] White Temptation [Price] $4.95 [Hybridizer] Sellers [Size] Large Bloom [Habit] Semi-Evergreen [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Wide Eyed Wanderer [Price] $5.95 [Hybridizer] Petit [Size] Large Bloom [Habit] Evergreen [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Wide Fantasy [Price] $4.95 [Hybridizer] Powell [Size] Small Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Wild Irish [Price] SOLD OUT [Hybridizer] Gaskins [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wild Mustang [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wild North [Price] SOLD OUT [Hybridizer] Benz [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wild Silk [Price] SOLD OUT [Hybridizer] Wild [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Wild Wookie [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Will Return [Price] SOLD OUT [Hybridizer] Spalding [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] William Shakespeare [Price] SOLD OUT [Hybridizer] Smith, Fr [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Willie Markus [Price] SOLD OUT [Hybridizer] Kinnebrew [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wind Chimes [Price] SOLD OUT [Hybridizer] Wild [Size] Small Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Windsor Tan [Price] SOLD OUT [Hybridizer] Nesmith [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Wine Delight [Price] $4.95 [Hybridizer] Lenington [Size] Small Bloom [Habit] Semi-Evergreen [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Wineberry Candy [Price] $4.95 [Hybridizer] Stamile [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Wings Of Smoke [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Winning Ways [Price] $4.95 [Hybridizer] Wild [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Winsome Lady [Price] $4.95 [Hybridizer] Gates [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Winter Masquerade [Price] SOLD OUT [Hybridizer] Salter [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Winter Mint Candy [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Winter Springs [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wishmaster [Price] SOLD OUT [Hybridizer] Collins [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wizards Heir [Price] SOLD OUT [Hybridizer] Salter [Size] Small Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wolverine Eyes [Price] SOLD OUT [Hybridizer] Peat [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Woman At The Well [Price] SOLD OUT [Hybridizer] Emmerich [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wonder Child [Price] SOLD OUT [Hybridizer] Holley-B [Size] Small Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Wonderful To See [Price] SOLD OUT [Hybridizer] Mitchell K. [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wonders Never Cease [Price] SOLD OUT [Hybridizer] Carr [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wondrous [Price] SOLD OUT [Hybridizer] Munson [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wrens Song [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Written On The Wind [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Wyalla [Price] $4.95 [Hybridizer] Smith S. P. [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Tetraploid


Input: [Name] Yabba Dabba Doo [Price] SOLD OUT [Hybridizer] Hansen [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Yasmin [Price] SOLD OUT [Hybridizer] Munson [Size] Large Bloom [Habit] Semi-Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Yazoo Lavender Rose [Price] $9.95 [Hybridizer] Smith, Wh [Size] Large Bloom [Habit] Semi Evergreen [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Yazoo Royalty [Price] SOLD OUT [Hybridizer] Smith, Wh [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Yazoo Voleta Pate [Price] SOLD OUT [Hybridizer] Smith, Wh [Size] Large Bloom [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Yellow Bouquet [Price] $4.95 [Hybridizer] Webster [Size] Small Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Yellow Cascade [Price] $4.95 [Hybridizer] Carpenter [Size] Large Bloom [Habit] Dormant [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Yellow Viper [Price] SOLD OUT [Hybridizer] Gossard [Size] Large Bloom [Habit] Dormant [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Yesterday Memories [Price] SOLD OUT [Hybridizer] Spalding [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Diploid


Input: [Name] Yuulong [Price] $4.95 [Hybridizer] Smith S. P. [Size] Small Bloom [Habit] Semi-Evergreen [6] Add To Cart [Ploidy]

Output: Diploid


Input: [Name] Zelda Ann [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Zephyrs Song [Price] SOLD OUT [Hybridizer] Stamile [Size] Large Bloom [Habit] Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Name] Zoe Allegra [Price] SOLD OUT [Hybridizer] Petit [Size] Large Bloom [Habit] Semi Evergreen [6] SOLD OUT [Ploidy]

Output: Tetraploid


Input: [Ability] Wrath [Description]

Output: Causes nature damage to a target.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM

These are the only abilities that can be use while in Moonkin Form.


Input: [Ability] Moonfire [Description]

Output: Arcane damage over time.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Thorns [Description]

Output: Places a shield of thorns on a friendly target, causing nature damage to attackers. 10 minute duration.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Entangling Roots [Description]

Output: Roots a target into place, causing damage over time. This can only be used outdoors.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Nature's Grasp [Description]

Output: Lasts 45 seconds, but while active; anytime an enemy strikes the caster they have a chance of becoming rooted. This can only be used outdoors. (Requires 1 point in the Balance tree).

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Faerie Fire [Description]

Output: Reduces the targets armor. The enemy can also not use stealth for the duration of this debuff.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Hibernate [Description]

Output: Forces the enemy target to sleep. Any damage will awaken the target. Only works on Beasts and Dragonkin.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Starfire [Description]

Output: Causes arcane damage to a target.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Insect Swarm [Description]

Output: Target is swarmed by insects, decreasing their chance to hit and causing nature damage over time. (Requires 10 point in the Balance tree).

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Soothe Animal [Description]

Output: Soothes a target beast, reducing the range at which it will attack you.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Remove Curse [Description]

Output: Dispels 1 Curse from a friendly target.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Abolish Poison [Description]

Output: Attempts to cure one poison effect on the target, and one more poison effect every 2 seconds for 8 seconds.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Hurricane [Description]

Output: Creates a violent storm in the target area causing nature damage to enemies, and increasing the time between attacks of enemies. Druid must channel to maintain the spell.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Innervate [Description]

Output: Increases the target's Spirit based mana regeneration and allows full mana regeneration while casting.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Barkskin [Description]

Output: All damage taken is reduced, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Force of Nature [Description]

Output: Summons 3 treants to attack enemy targets for 20 seconds. (Requires 40 point in the Balance tree).

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Cyclone [Description]

Output: Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time. (Cyclone suffers from diminished returns.)

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Typhoon [Description]

Output: You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back 5 yards.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [Ability] Starfall [Description]

Output: You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing Arcane damage. Also causes Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec.

Moonkin Form (WoW) :: Wiki :: World of Warcraft :: ZAM


Input: [#] 122 [Type] Event [Rarity] Common [4] search [Name]

Output: You're Under Orders, Major

Atmosphere: 122 cards


Input: [#] 121 [Type] Event [Rarity] Common [4] search [Name]

Output: You're Ghosting Us

Atmosphere: 122 cards


Input: [#] 120 [Type] Event [Rarity] Common [4] search [Name]

Output: What Do These Pulse Rifles Fire?

Atmosphere: 122 cards


Input: [#] 118 [Type] Predator Main Character [Rarity] Common [4] search [Name]

Output: Weapons Master

Atmosphere: 122 cards


Input: [#] 117 [Type] Event [Rarity] Common [4] search [Name]

Output: Weakened Armor

Atmosphere: 122 cards


Input: [#] 119 [Type] Condition [Rarity] Common [4] search [Name]

Output: We're a Rescue Team…

Atmosphere: 122 cards


Input: [#] 116 [Type] Location [Rarity] Common [4] search [Name]

Output: Waterfall

Atmosphere: 122 cards


Input: [#] 115 [Type] Event [Rarity] Common [4] search [Name]

Output: Voice Mimicry

Atmosphere: 122 cards


Input: [#] 114 [Type] Event [Rarity] Common [4] search [Name]

Output: Using the Trees

Atmosphere: 122 cards


Input: [#] 113 [Type] Event [Rarity] Common [4] search [Name]

Output: Unfinished Business

Atmosphere: 122 cards


Input: [#] 112 [Type] Event [Rarity] Common [4] search [Name]

Output: Unfair Odds

Atmosphere: 122 cards


Input: [#] 111 [Type] Cross Location [Rarity] Common [4] search [Name]

Output: Treetop Sanctuary

Atmosphere: 122 cards


Input: [#] 110 [Type] Event [Rarity] Common [4] search [Name]

Output: Tread Lightly

Atmosphere: 122 cards


Input: [#] 109 [Type] Event [Rarity] Common [4] search [Name]

Output: Trail of Blood

Atmosphere: 122 cards


Input: [#] 108 [Type] Event [Rarity] Common [4] search [Name]

Output: They Just Disappeared

Atmosphere: 122 cards


Input: [#] 107 [Type] Event [Rarity] Common [4] search [Name]

Output: There's Something In Those Trees

Atmosphere: 122 cards


Input: [#] 106 [Type] Event [Rarity] Rare [4] search [Name]

Output: There Are Monsters

Atmosphere: 122 cards


Input: [#] 105 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: The Kid

Atmosphere: 122 cards


Input: [#] 104 [Type] Condition [Rarity] Common [4] search [Name]

Output: The Elders Are Watching

Atmosphere: 122 cards


Input: [#] 103 [Type] Human Item [Rarity] Common [4] search [Name]

Output: Teflon Coated Rounds

Atmosphere: 122 cards


Input: [#] 102 [Type] Human Item [Rarity] Common [4] search [Name]

Output: Tazer

Atmosphere: 122 cards


Input: [#] 101 [Type] Event [Rarity] Common [4] search [Name]

Output: Targeting Acquisition Error

Atmosphere: 122 cards


Input: [#] 100 [Type] Event [Rarity] Common [4] search [Name]

Output: Swinging Log

Atmosphere: 122 cards


Input: [#] 99 [Type] Event [Rarity] Common [4] search [Name]

Output: Sweep Pattern

Atmosphere: 122 cards


Input: [#] 98 [Type] Event [Rarity] Common [4] search [Name]

Output: Survival Has a Price

Atmosphere: 122 cards


Input: [#] 97 [Type] Cross Location [Rarity] Common [4] search [Name]

Output: Subterranean Tunnels

Atmosphere: 122 cards


Input: [#] 96 [Type] Event [Rarity] Common [4] search [Name]

Output: Stowaway

Atmosphere: 122 cards


Input: [#] 95 [Type] Human Item [Rarity] Common [4] search [Name]

Output: Stolen I.F.F.s

Atmosphere: 122 cards


Input: [#] 94 [Type] Supporting Character [Rarity] Common [4] search [Name]

Output: Spike

Atmosphere: 122 cards


Input: [#] 93 [Type] Cross Location [Rarity] Common [4] search [Name]

Output: Sniper's Roost

Atmosphere: 122 cards


Input: [#] 92 [Type] Event [Rarity] Common [4] search [Name]

Output: Sidestep

Atmosphere: 122 cards


Input: [#] 91 [Type] Event [Rarity] Common [4] search [Name]

Output: Shadows

Atmosphere: 122 cards


Input: [#] 90 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: Sgt. Mac

Atmosphere: 122 cards


Input: [#] 89 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: Sgt. Blaine

Atmosphere: 122 cards


Input: [#] 88 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: Sgt. Billy

Atmosphere: 122 cards


Input: [#] 87 [Type] Event [Rarity] Common [4] search [Name]

Output: Royal Embryo

Atmosphere: 122 cards


Input: [#] 86 [Type] Cross Location [Rarity] Common [4] search [Name]

Output: Rocky Fissure

Atmosphere: 122 cards


Input: [#] 85 [Type] Location [Rarity] Common [4] search [Name]

Output: Riverbank

Atmosphere: 122 cards


Input: [#] 84 [Type] Event [Rarity] Common [4] search [Name]

Output: Restricted Information

Atmosphere: 122 cards


Input: [#] 83 [Type] Alien Main Character [Rarity] Common [4] search [Name]

Output: Recessive Guard

Atmosphere: 122 cards


Input: [#] 82 [Type] Vehicle Item [Rarity] Common [4] search [Name]

Output: RE700 20mm Gattling Cannon

Atmosphere: 122 cards


Input: [#] 81 [Type] Event [Rarity] Common [4] search [Name]

Output: Razor's Edge

Atmosphere: 122 cards


Input: [#] 80 [Type] Cross Location [Rarity] Common [4] search [Name]

Output: Rafters

Atmosphere: 122 cards


Input: [#] 79 [Type] Event [Rarity] Common [4] search [Name]

Output: Put 'em On a Leash

Atmosphere: 122 cards


Input: [#] 78 [Type] Event [Rarity] Common [4] search [Name]

Output: Prophecy Stones

Atmosphere: 122 cards


Input: [#] 77 [Type] Human Vehicle [Rarity] Common [4] search [Name]

Output: Prisoner Transport

Atmosphere: 122 cards


Input: [#] 76 [Type] Event [Rarity] Common [4] search [Name]

Output: Primitive Traps

Atmosphere: 122 cards


Input: [#] 75 [Type] Predator Item [Rarity] Common [4] search [Name]

Output: Plasma Shielding

Atmosphere: 122 cards


Input: [#] 74 [Type] Event [Rarity] Common [4] search [Name]

Output: Pit

Atmosphere: 122 cards


Input: [#] 73 [Type] Event [Rarity] Common [4] search [Name]

Output: Payback Time

Atmosphere: 122 cards


Input: [#] 72 [Type] Event [Rarity] Common [4] search [Name]

Output: Pack Cry

Atmosphere: 122 cards


Input: [#] 71 [Type] Event [Rarity] Common [4] search [Name]

Output: Overdrive

Atmosphere: 122 cards


Input: [#] 70 [Type] Event [Rarity] Common [4] search [Name]

Output: Nothing Could Have Lived At That Range

Atmosphere: 122 cards


Input: [#] 69 [Type] Predator Main Character [Rarity] Common [4] search [Name]

Output: Night Stalker

Atmosphere: 122 cards


Input: [#] 68 [Type] Event [Rarity] Common [4] search [Name]

Output: Net Trap

Atmosphere: 122 cards


Input: [#] 67 [Type] Event [Rarity] Common [4] search [Name]

Output: Natural Instinct

Atmosphere: 122 cards


Input: [#] 66 [Type] Vehicle [Rarity] Common [4] search [Name]

Output: Motorcycle

Atmosphere: 122 cards


Input: [#] 65 [Type] Event [Rarity] Common [4] search [Name]

Output: Mortal Wound

Atmosphere: 122 cards


Input: [#] 64 [Type] Vehicle Item [Rarity] Common [4] search [Name]

Output: Medical Scanner

Atmosphere: 122 cards


Input: [#] 63 [Type] Event [Rarity] Common [4] search [Name]

Output: Massive Blood Loss

Atmosphere: 122 cards


Input: [#] 62 [Type] Supporting Character [Rarity] Common [4] search [Name]

Output: Marine Prisoners

Atmosphere: 122 cards


Input: [#] 61 [Type] Human Item [Rarity] Common [4] search [Name]

Output: Makeshift Long Bow

Atmosphere: 122 cards


Input: [#] 60 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: Major Dutch

Atmosphere: 122 cards


Input: [#] 59 [Type] Cross Location [Rarity] Common [4] search [Name]

Output: Maintenance Shafts

Atmosphere: 122 cards


Input: [#] 58 [Type] Location [Rarity] Common [4] search [Name]

Output: Maintenance Bay

Atmosphere: 122 cards


Input: [#] 57 [Type] Vehicle Item [Rarity] Common [4] search [Name]

Output: M932 Turret Mounted Assault Cannon

Atmosphere: 122 cards


Input: [#] 55 [Type] Human Vehicle [Rarity] Common [4] search [Name]

Output: M577 Armored Personnel Carrier

Atmosphere: 122 cards


Input: [#] 54 [Type] Human Item [Rarity] Common [4] search [Name]

Output: M27 UZI

Atmosphere: 122 cards


Input: [#] 56 [Type] Human Item [Rarity] Rare [4] search [Name]

Output: M-77 Minigun

Atmosphere: 122 cards


Input: [#] 53 [Type] Predator Main Character [Rarity] Common [4] search [Name]

Output: Lone Shadow

Atmosphere: 122 cards


Input: [#] 52 [Type] Event [Rarity] Common [4] search [Name]

Output: Lock 'n Load

Atmosphere: 122 cards


Input: [#] 51 [Type] Predator Item [Rarity] Common [4] search [Name]

Output: Intravascular Stimulant

Atmosphere: 122 cards


Input: [#] 50 [Type] Event [Rarity] Common [4] search [Name]

Output: Interrogation

Atmosphere: 122 cards


Input: [#] 49 [Type] Predator Item [Rarity] Common [4] search [Name]

Output: Integrated Repair Module

Atmosphere: 122 cards


Input: [#] 48 [Type] Event [Rarity] Common [4] search [Name]

Output: Instinctive Swarm

Atmosphere: 122 cards


Input: [#] 47 [Type] Event [Rarity] Common [4] search [Name]

Output: Inherent Stealth

Atmosphere: 122 cards


Input: [#] 46 [Type] Event [Rarity] Common [4] search [Name]

Output: In Harm's Way

Atmosphere: 122 cards


Input: [#] 45 [Type] Event [Rarity] Common [4] search [Name]

Output: I See You…

Atmosphere: 122 cards


Input: [#] 44 [Type] Event [Rarity] Common [4] search [Name]

Output: I Saw Something…

Atmosphere: 122 cards


Input: [#] 43 [Type] Event [Rarity] Common [4] search [Name]

Output: Human Shield

Atmosphere: 122 cards


Input: [#] 42 [Type] Event [Rarity] Common [4] search [Name]

Output: Honorable Experience

Atmosphere: 122 cards


Input: [#] 41 [Type] Cross Location [Rarity] Common [4] search [Name]

Output: Hived Tunnels

Atmosphere: 122 cards


Input: [#] 40 [Type] Event [Rarity] Common [4] search [Name]

Output: High Ground

Atmosphere: 122 cards


Input: [#] 39 [Type] Event [Rarity] Common [4] search [Name]

Output: Hidden Egg

Atmosphere: 122 cards


Input: [#] 37 [Type] Event [Rarity] Common [4] search [Name]

Output: Helping Hand

Atmosphere: 122 cards


Input: [#] 36 [Type] Event [Rarity] Common [4] search [Name]

Output: Headlong Rush

Atmosphere: 122 cards


Input: [#] 38 [Type] Event [Rarity] Common [4] search [Name]

Output: He's Busted Up Pretty Bad

Atmosphere: 122 cards


Input: [#] 35 [Type] Human Item [Rarity] Common [4] search [Name]

Output: H.E.A.P. Rounds

Atmosphere: 122 cards


Input: [#] 34 [Type] Location [Rarity] Common [4] search [Name]

Output: Guerrilla Base Camp

Atmosphere: 122 cards


Input: [#] 33 [Type] Event [Rarity] Common [4] search [Name]

Output: Genetic Experiment: Augmented Intelligence

Atmosphere: 122 cards


Input: [#] 32 [Type] Event [Rarity] Common [4] search [Name]

Output: Genetic Experiment: Aquatic Adaptation

Atmosphere: 122 cards


Input: [#] 31 [Type] Event [Rarity] Common [4] search [Name]

Output: Genetic Experiment: Alien Awareness

Atmosphere: 122 cards


Input: [#] 30 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: Gates

Atmosphere: 122 cards


Input: [#] 29 [Type] Event [Rarity] Common [4] search [Name]

Output: Forced Entry

Atmosphere: 122 cards


Input: [#] 28 [Type] Event [Rarity] Common [4] search [Name]

Output: For His Own Good

Atmosphere: 122 cards


Input: [#] 27 [Type] Alien Main Character [Rarity] Common [4] search [Name]

Output: Elite Guard

Atmosphere: 122 cards


Input: [#] 26 [Type] Cross Location [Rarity] Common [4] search [Name]

Output: Elevator Shaft

Atmosphere: 122 cards


Input: [#] 25 [Type] Event [Rarity] Common [4] search [Name]

Output: Dug in Like an Alabama Tick

Atmosphere: 122 cards


Input: [#] 24 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: Ducheck

Atmosphere: 122 cards


Input: [#] 23 [Type] Event [Rarity] Common [4] search [Name]

Output: Diversion

Atmosphere: 122 cards


Input: [#] 22 [Type] Event [Rarity] Common [4] search [Name]

Output: Dishonorable Defeat

Atmosphere: 122 cards


Input: [#] 21 [Type] Location [Rarity] Common [4] search [Name]

Output: Dense Jungle

Atmosphere: 122 cards


Input: [#] 20 [Type] Predator Main Character [Rarity] Promotional [4] search [Name]

Output: Dark Spirit

Atmosphere: 122 cards


Input: [#] 19 [Type] Human Item [Rarity] Common [4] search [Name]

Output: Custom Data Drive

Atmosphere: 122 cards


Input: [#] 18 [Type] Location [Rarity] Common [4] search [Name]

Output: Crash Site

Atmosphere: 122 cards


Input: [#] 17 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: Cpt. Poncho

Atmosphere: 122 cards


Input: [#] 16 [Type] Human Main Character [Rarity] Common [4] search [Name]

Output: Cpl. Hawkins

Atmosphere: 122 cards


Input: [#] 15 [Type] Event [Rarity] Common [4] search [Name]

Output: Covered in Mud

Atmosphere: 122 cards


Input: [#] 14 [Type] Event [Rarity] Common [4] search [Name]

Output: Corruption Virus

Atmosphere: 122 cards


Input: [#] 13 [Type] Human Item [Rarity] Common [4] search [Name]

Output: Claymore Mines

Atmosphere: 122 cards


Input: [#] 12 [Type] Predator Main Character [Rarity] Common [4] search [Name]

Output: Clan Gladiator

Atmosphere: 122 cards


Input: [#] 11 [Type] Event [Rarity] Common [4] search [Name]

Output: Change of Command

Atmosphere: 122 cards


Input: [#] 10 [Type] Human Item [Rarity] Common [4] search [Name]

Output: C-4

Atmosphere: 122 cards


Input: [#] 9 [Type] Event [Rarity] Common [4] search [Name]

Output: Betrayal

Atmosphere: 122 cards


Input: [#] 8 [Type] Predator Item [Rarity] Rare [4] search [Name]

Output: Automated Return System

Atmosphere: 122 cards


Input: [#] 7 [Type] Supporting Character [Rarity] Common [4] search [Name]

Output: Anna

Atmosphere: 122 cards


Input: [#] 6 [Type] Alien Main Character [Rarity] Common [4] search [Name]

Output: Alien Sentry

Atmosphere: 122 cards


Input: [#] 5 [Type] Location [Rarity] Common [4] search [Name]

Output: Airfield 112

Atmosphere: 122 cards


Input: [#] 4 [Type] Event [Rarity] Common [4] search [Name]

Output: Ain't Got Time to Bleed

Atmosphere: 122 cards


Input: [#] 3 [Type] Condition [Rarity] Rare [4] search [Name]

Output: Advanced Hive

Atmosphere: 122 cards


Input: [#] 2 [Type] Event [Rarity] Common [4] search [Name]

Output: Adaptive Leadership

Atmosphere: 122 cards


Input: [#] 1 [Type] Event [Rarity] Common [4] search [Name]

Output: Acidic Residue

Atmosphere: 122 cards


Input: [Effect] Paralyzes the target. [Type] Electric [Pwr] N/A [Acc] 100% [Move]

Output: Thunder Wave

Psypoke's Psydex :: #179 - Mareep (Movesets)


Input: [Effect] Has a 10% chance to paralyze the target. [Type] Electric [Pwr] 95 [Acc] 100% [Move]

Output: Thunderbolt

Psypoke's Psydex :: #179 - Mareep (Movesets)


Input: [Effect] The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. [Type] Normal [Pwr] N/A [Acc] N/A [Move]

Output: Substitute

Psypoke's Psydex :: #179 - Mareep (Movesets)


Input: [Effect] At the beginning of the round, the user tightens its focus; the attack itself usually goes last and will fail if the user is attacked by any other Pokemon during the turn. [Type] Fighting [Pwr] 150 [Acc] 100% [Move]

Output: Focus Punch

Psypoke's Psydex :: #179 - Mareep (Movesets)


Input: [Effect] Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. [Type] Grass [Pwr] Var BP [Acc] 100% [Move]

Output: Hidden Power

Psypoke's Psydex :: #179 - Mareep (Movesets)


Input: [Effect] Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. [Type] Ice [Pwr] Var BP [Acc] 100% [Move]

Output: Hidden Power

Psypoke's Psydex :: #179 - Mareep (Movesets)


Input: [Effect] Has a 10% chance to burn the target. [Type] Fire [Pwr] 75 [Acc] 100% [Move]

Output: Fire Punch

Psypoke's Psydex :: #179 - Mareep (Movesets)


Input: [Effect] Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. [Type] Normal [Pwr] N/A [Acc] N/A [Move]

Output: Heal Bell

Psypoke's Psydex :: #179 - Mareep (Movesets)


Input: [Effect] Damage against humans: +10%. [Means of acquisition] Examine the body in the catacombs during With Flickering Heart quest in Chapter II (Iorveth's path). [Chapter begun] 2 (Iorveth) [Ability name]

Output: Anatomy Lesson


Input: [Effect] Intensity of all Signs: +0.5. [Means of acquisition] Earned by completing The Gargoyle Contract in Chapter III. [Chapter begun] 3 [Ability name]

Output: Arcane Knowledge


Input: [Effect] Damage dealt by attacking from behind: +25% [Means of acquisition] Find the dead Altaïr (from Assassin's Creed) look-alike next to some hay in the courtyard near the ballista during the Prologue. [Chapter begun] 0 [Ability name]

Output: Assassin


Input: [Effect] Allows the use of the Axii sign during conversations to obtain information or other benefits. [Means of acquisition] Use the Axii sign option during specific conversations [Chapter begun] 0 [Ability name]

Output: Axii Sign Hex


Input: [Effect] Chance of instant kill with a redirected arrow: 20%. [Means of acquisition] Requires ability to redirect arrows toward the shooter. Earned by redirecting approximately 10 arrows back at NPCs. [Chapter begun] 1 [Ability name]

Output: Batter


Input: [Effect] Vigor regeneration when fighting +5% [Means of acquisition] Not in the game, nor mentioned in the guide. [Chapter begun] Possibly intended to be in the game but never fully developed or taken out later. [Ability name]

Output: Battle Seasoned


Input: [Effect] Damage against harpies: +10%. [Means of acquisition] Complete The Harpy Contract quest during Chapter II (Iorveth's path). [Chapter begun] 2 (Iorveth) [Ability name]

Output: Birdman


Input: [Effect] Vitality regeneration at night: +2. [Means of acquisition] Sneak through the camp undetected during the Where is Triss Merigold? quest (Iorveth's path) near the end of Chapter II. [Chapter begun] 2 (Iorveth) [Ability name]

Output: Child of the Night


Input: [Effect] Signs damage: +3. [Means of acquisition] Automatically given for using the Axii Sign Hex during a conversation. [Chapter begun] 0 [Ability name]

Output: Conjuror


Input: [Effect] Damage reduction: +10%. [Means of acquisition] Stay under Triss' protective umbrella without exiting during the beginning of Chapter I, or sneak up on the first two guards in Loredo's compound while looking for the Kayran trap, and knock them out. [Chapter begun] 1 [Ability name]

Output: Cover


Input: [Effect] Damage dealt to opponents much bigger than Geralt: +10% [Means of acquisition] Kill the golem the kingslayer's hideout in Chapter II (Roche's path). [Chapter begun] 2 (Roche) [Ability name]

Output: David


Input: [Effect] +1% to Instant Kill Chance [Means of acquisition] Kill Aryan La Valette, Adam Pangratt and let Roche kill Henselt (Roche's path, at the end of Chapter II). [Chapter begun] 0 [Ability name]

Output: Executioner


Input: [Effect] Damage against all spectres and wraiths: +10%. [Means of acquisition] Remove the curse from the king in Chapter II (Roche's path). [Chapter begun] 2 (Roche) [Ability name]

Output: Exorcist


Input: [Effect] +10% Bonus to Experience Earned [Means of acquisition] Destroy 10 different training dummies to get this. There are 5 in Foltest's camp during the Prologue, 2 by the market exit of Flotsam, 2 by the non-human exit, 2 in Loredo's compound, 2 upstairs in the guard house off the square in Flotsam (drawing your sword will make the guards hostile, but the guardhouse is empty until after Stringing Up Sods. Alternatively, you can attack the dummies with your fists and the guards will not turn hostile), 2 in the Temerian Quarter and 2 in the Order's camp in Chapter III. (Note:If you wait in Foltest's camp after destroying the training dummies they will eventually respawn, allowing you to learn this ability right away.[patch removed this exploit.]) [Chapter begun] 0 [Ability name]

Output: Experienced


Input: [Effect] -20% to price of items in shops. [Means of acquisition] Convince the merchant to double the fee by using the Axii sign during The Kayran: A Matter of Price quest in Chapter I. You get the ability after defeating the kayran and picking up payment from the merchant. [Chapter begun] 1 [Ability name]

Output: Haggling


Input: [Effect] Resistance to all critical effects +10% [Means of acquisition] Defeat Letho during the main story quest in Chapter I. (how ?) [Chapter begun] 1 [Ability name]

Output: Half-Pirouette


Input: [Effect] Regeneration of vitality when not fighting +20% [Means of acquisition] Not in the game, nor mentioned in the guide. [Chapter begun] Possibly intended to be in the game but never fully developed or taken out later. [Ability name]

Output: Healthy Diet


Input: [Effect] Allows the use of intimidation during conversations in order to obtain information or other benefits. [Means of acquisition] Use the intimidate option during specific conversations like Geralt's interactions. [Chapter begun] 0 [Ability name]

Output: Intimidate


Input: [Effect] Vitality +20 [Means of acquisition] Not in the game, nor mentioned in the guide. [Chapter begun] Possibly intended to be in the game but never fully developed or taken out later. [Ability name]

Output: Invincible


Input: [Effect] Chance of automatic riposte after blocking a blow: 10%. [Means of acquisition] Requires the Riposte ability from the Swordsmanship tree. Earned by using Riposte a certain number of times. (Approximately 30-50 times, both silver and steel count towards the threshold) [Chapter begun] 1 [Ability name]

Output: Parry


Input: [Effect] Allows the use of persuasion during conversations in order to obtain information or other benefits. [Means of acquisition] Use the persuasion option during specific conversations. [Chapter begun] 0 [Ability name]

Output: Persuasion


Input: [Effect] Chance of all critical effects +5%. [Means of acquisition] Not in the game, nor mentioned in the guide. [Chapter begun] Possibly intended to be in the game but never fully developed or taken out later. [Ability name]

Output: Precision


Input: [Effect] Critical effect chance: incineration +20%. (It adds 20% of your actual incineration percentage, i.e. if you are wielding a sword with 2 fire runes which give you a 20% chance of incineration, with this ability you will make that 24% in total) [Means of acquisition] Receive a certain amount of damage by being set on fire. Set Geralt ablaze by walking into a campfire and repeat approximately 5 times. You can earn this Ability at any time in the game. One of the best ways is in Foltest's camp during the Prologue. There is a Circle of Power which grants +2 Vitality regeneration and near it is a camp fire. Use the Circle of Power, set yourself ablaze and regenerate very fast. Repeat. [Chapter begun] 0 [Ability name]

Output: Pyromaniac


Input: [Effect] Damage reduction in case of magical attacks: +20% (It adds 20% of your actual magic resistance, i.e. if you are wearing a set of armor that give you a 15% reduction of damage from magic, with this ability you will receive 18% in total) [Means of acquisition] Reject Triss in the Elven Bath and cast Aard to open the way out during The Rose of Remembrance in Chapter I. [Chapter begun] 1 [Ability name]

Output: Resistance to Magic


Input: [Effect] Chance of avoiding damage dealt by traps and bombs 50% [Means of acquisition] Interrupt Geralt (by interacting with another object, using his medallion, or possibly using other methods) five times while he is in the process of disarming a trap. [This can be done in the Camp at game start. Set a trap, then interrupt with Medallion.] [Chapter begun] 1 [and 0] [Ability name]

Output: Sapper


Input: [Effect] Geralt can carry more items. Total Capacity: +50. [Means of acquisition] Spare Aryan La Valette and help him escape the La Valette's dungeon during the Prologue. It will be awarded upon exiting the dungeon. This can also be awarded by losing a fistfight (needs clarification). (See note on talk page) [Chapter begun] 0 [Ability name]

Output: Strong Back


Input: [Effect] Resistance to critical effect: poisoning: +10%. [Means of acquisition] Drink Mongoose potion during Chapter I. [Chapter begun] 1 [Ability name]

Output: Strong Stomach


Input: [Effect] Damage caused during sword fights: +4. [Means of acquisition] Awarded after defending King Henselt from the two assassins in Chapter II (Roche's path). [Chapter begun] 2 (Roche) [Ability name]

Output: Swordsman


Input: [Effect] Quen Sign: +10% chance to Incinerate enemies who strike while Quen is in effect. [Means of acquisition] Awarded when visiting a shrine in Chapter 1 in the swamp outside Lobinden. (after patch 3.3) [Chapter begun] 1 [Ability name]

Output: Summer's Crown


Input: [Effect] Damage dealt by throwing knives: +5. [Means of acquisition] Defeat Ves in a knife throwing contest during the party at the Blue Stripes hangout in Chapter I. [Chapter begun] 1 [Ability name]

Output: Thrower


Input: [Effect] Opponents that damage Geralt may be poisoned if Geralt is using potions. Chance of poisoning 30%. [Means of acquisition] Poison Geralt using a Devil's Puffball. [Chapter begun] 1 [Ability name]

Output: Toxic Blood


Input: [Effect] Changes Aard Sign into the freezing Ice Aard, which adds a 20% chance of freezing opponents hit with the Sign. [Means of acquisition] Awarded when visiting a shrine in Chapter 3 outside of Loc Muinne. (after patch 3.3) [Chapter begun] 3 [Ability name]

Output: Winter's Shroud


Input: [Feat] Chaotic Spell Recall [Prerequisites] Any one demonic ancestry lineage feat, Daemonic Ancestry [Benefit]

Output: A few choice spells never stray far from your mind.

Feats (Arachonomicon; the Book of Spiderkind Chapter) - D&D Wiki


Input: [Feat] Demonic Skin [Prerequisites] Demonic Ancestry [Benefit]

Output: Your skin has rough, scaly patches that enhances your natural armor.

Feats (Arachonomicon; the Book of Spiderkind Chapter) - D&D Wiki


Input: [Feat] Eyes of the Abyss [Prerequisites] Demonic Ancestry [Benefit]

Output: Your eyes glow with an inner fire of some unusual color. The glow increases your perception and allows you to see in the dark.

Feats (Arachonomicon; the Book of Spiderkind Chapter) - D&D Wiki


Input: [Feat] Highborn Drow [Prerequisites] Drow [Benefit]

Output: You have learned to tap into the advanced arachane abilities available to you through your drow noble heritage.

Feats (Arachonomicon; the Book of Spiderkind Chapter) - D&D Wiki


Input: [Feat] Improved Levitation [Prerequisites] Drow [Benefit]

Output: You are skilled in the use of Levitation.

Feats (Arachonomicon; the Book of Spiderkind Chapter) - D&D Wiki


Input: [Feat] Master Weaver [Prerequisites] Arachnomancer [Benefit]

Output: You can twist your weaves to omit small areas from your weaves.

Feats (Arachonomicon; the Book of Spiderkind Chapter) - D&D Wiki


Input: [Feat] Precognitive Visions [Prerequisites] Demonic Ancestry [Benefit]

Output: You periodically experience visions of the near future.

Feats (Arachonomicon; the Book of Spiderkind Chapter) - D&D Wiki


Input: [Feat] Staggering Critical [Prerequisites] Ability to score a critical hit with a weapon group on the roll of 19-20 [Benefit]

Output: Your critical hits sent your foes reeling.

Feats (Arachonomicon; the Book of Spiderkind Chapter) - D&D Wiki


Input: [Action] Each player takes an agricultural plantation (corn, indigo, sugar, tobacco or coffee) [Privilege] The Active Player may take a quarry instead of an agricultural plantation [Role]

Output: Settler


Input: [Action] Each player may buy a building. [Privilege] The Active Player spends one doubloon less for his building [Role]

Output: Builder


Input: [Action] Every player gets a colonist. [Privilege] The Active Player gets a bonus colonist. [Role]

Output: Mayor


Input: [Action] Each player produces agricultural goods. [Privilege] The Active Player produces one bonus good. [Role]

Output: Craftsman


Input: [Action] Each Player may sell a good to the back for doubloons. [Privilege] The Active Player gets a bonus doubloon. [Role]

Output: Trader


Input: [Action] Each player loads goods onto the ships, and receives one victory point for every good loaded. [Privilege] The Active Player gets a bonus victory point. [Role]

Output: Captain


Input: [Action] None! [Privilege] The Active Player gets a doubloon from the bank. [Role]

Output: Prospector


Input: [Item/ Destination] Compass [Description]

Output: After some cutscene with the previous monster from level 1; head down, left, down, right, down, right, and up (through the middle path). Step on the blue switch there, head right, and open the chest for the Compass.


Input: [Item/ Destination] Dungeon Map [Description]

Output: Form the screen with compass; head left, down, right, up three screens, down, left, down, left, and step on the blue switch there. Step on the warp tile there, and you'll be warped to other screen. From there; head down a screen, left a screen, up two screens, left a screen, and shoot the crystal in the western wall with an arrow. Head right a screen, down two screens, left a screen, and up a screen to return at the beginning. Head up again a screen, and jump down the hole there to be warped to the Dark Side. From here; head right, down, left, down twice, and hit the hidden switch below the bridge there. Head right a screen, and kill the Darknut with bomb to open the path. Head up, left twice, up, and shoot the crystal there. Head left, down, open the chest for Dungeon Map, and step on the warp tile there to return to the beginning at the Light Side.


Input: [Item/ Destination] Small Key #1 [Description]

Output: From the beginning; head right two screens, and jump into the eastern hole to go back at the Dark Side. Head right (open the chest for recovery heart), up twice, right, left, down, left, up, and hit the switch there. From here; head down, right, down, left twice, and jump into the western hole to return to the Light Side. Head up a screen, and bomb the north-western wall to uncover a door. Head up two screens, and hit the switch there. Head down, left, and slash the bushes there to uncover hidden switch. Step on it to activate the blue portal there (you can step on the green portal there to fight some Zols that always drop magic decanter). Step on the blue portal, and you'll be warped to the unreachable part of Light Side in the north. Head left, down, and kill the Manhandla there with bomb (drop the bomb from it right side). Make your way back to the previous portal, and step on it to return to previous room. Head right, up, and hit the switch to lower the red block. Return to the screen with Manhandla, and head up a screen. Open the chest for Small Key, return down, and slash the bush there to uncover a portal. Step on it to return at the beginning.


Input: [Item/ Destination] Power Rod [Description]

Output: From the beginning; head up, and jump into the hole to go to the Dark Side. Head up two screens, and hit the switch there to lower the blue blocks. Make your way back to the beginning in the Light Side. From here; head left, and jump down into the western hole to return to the Dark Side. Head right, up (through hidden path below the bridge), down, up, and left. Hit the switch few times until you can walk west past the blocks. Then head up, right, up, left, down, and open the chest there for some Arrows. From here; head up, right, and jump into the eastern hole to go to the Light Side. There; head right, and step on the portal there to warp to the room in the west. Step on the blue switch there, and head up for Mini-Bosses battle with the group of Wizzrobes. To defeat them; just stay on the middle of this room while attacking. Make sure to always avoid their attacks. When you're done; head up, and open the chest for the Power Rod. Take the warp to return at the beginning.


Input: [Item/ Destination] Small Key #2 [Description]

Output: From the beginning; head up, and jump into the hole to the Dark World. There; head up, right (shoot the flower), down, and open the chest for 5 Arrows. Head up, left, up, and hit the switch to lower the red block. Head down twice, up once (through upper-right path), and open the chest for Magic Decanter. Return to the screen with crystal, and hit it to lower the blue blocks. Head down twice, right, down twice, left, and shoot the flower there with the Power Rod. Head left, up, and shoot the small hole in northern wall to make the chest appear. Open it for magic decanter. Head down two screens, and shoot the mirror in the south-west with the Power Rod until the magic is reflected into the switch there. Head down through the new opened path, and shoot the small hole in the eastern wall with arrow to make the chest appear. Open the chest for Magic Decanter, and head left a screen. In the next screen; use the Power Rod to remove the flowers, walk through invisible path, and bomb the pillar with the chest there. Open it for Small Key, and step on the portal to return to the beginning.


Input: [Item/ Destination] Boss Key [Description]

Output: From the beginning; head down, left, down, right, down, left, shoot the mirror there with the Power Rod to reflect the magic into the switch. Head up, and hit the switch to lower the blue blocks. Head down a screen, right two screens, and jump into the southern hole to go to the Dark Side. From there; head right, up, right twice, left, up (through hidden path below the bridge), and jump into the northern hole to return to the Light Side. Head down, left, and shoot the mirror there with the Power Rod to reflect the magic into the switch. Head up two screens, kill all Stalfos here, and continue walk up a screen through hidden path below the bridge. In the next screen; shoot the mirror there with the Power Rod to reflect the magic into the Stalfos there. After they all die; head right, and step on the blue switch there to create a shortcut. Head left, up, right, and hit the switch there to lower the red blocks. Head left, up, right, up, and kill all enemies here. Slash the lone bush in the north-west to uncover the switch. Step on it, then head right, and shoot the mirror there with the Power Rod to reflect the magic into the switch. Jump into northern hole to go to the Dark Side. From here; Head right, and push the stone block into the eastern hole. Head right, down, and then up through right most path. Here; you must hit and shoot the crystal there in the right order. When you're done; shoot the mirror there with the Power Rod to reflect the magic into the Stalfos there. Push the blocks there, and jump into northern hole to go to Light Side. Head down a screen, and slash the bushes there to uncover the green portal. You can step on that portal to fight some Zols that will always drop magic decanter. When you're done; head up, right two screens, down a screen, left a screen, and jump into southern hole to go to Dark Side. Shoot the small hole in the north-eastern wall with arrow to open the door. Head up, shoot the mirror there with the Power Rod to reflect the magic into the switch, and open the chest for the Boss Key.


Input: [Item/ Destination] Getting to the Boss Room [Description]

Output: From the room with Boss Key; head down, right, and step on the portal there. Head up three screens, and hit the switch there to lower the blue blocks. Return down two screens, and return to the Light World. In the Light World; head down, left, and jump into western hole to go to Dark Side. Head right, and shoot the flower below the bridge to clear the path. Head up through right most path, and hit the switch to lower the blue blocks. Head down twice to arrive at another room with mirrors. When the mirrors position is right; shoot the bottom mirror with the Power Rod two times to reflected the magic into the switch there. When you're done; head down, right, and use the Power Rod to remove the flowers. Head up, walk through the invisible path while avoiding the fireballs, and open the boss door. Head up for a boss fight with the Digdoggers. Use your ocarina to split the Giant Digdoggers into four smaller one, and kill them with your sword or arrows. You'll fight the Digdoggers in two stages.


Input: [Item/ Destination] Heart Container [Description]

Output: When you have killed all Digdoggers, head up and pick up the Heart Container there. Step on any portal to return to the beginning. In the cutscene, you will see that the blue flower that blocked the path in Tahou Woods disappears. Now, leave this dungeon.


Input: [Type] Men [Class] Formula Experience [Results] Overall Results [Discipline]

Output: Windsurfing

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Type] Women [Class] Formula Experience [Results] Overall Results [Discipline]

Output: Windsurfing

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Type] Men [Class] Laser [Grade] 50 [Results] Overall Results [Discipline]

Output: Fleet racing

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Type] Women [Class] Laser Radial [Grade] 50 [Results] Overall Results [Discipline]

Output: Fleet racing

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Type] Youth [Class] Optimist [Results] Overall Results [Discipline]

Output: Fleet racing

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Type] Open [Class] Snipe [Results] Overall Results [Discipline]

Output: Fleet racing

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Type] Men [Class] Sunfish [Results] Overall Results [Discipline]

Output: Fleet racing

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Type] Women [Class] Sunfish [Results] Overall Results [Discipline]

Output: Fleet racing

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [#] 1 [Level Needed] 0 [Description]

Output: You hit a button on your utility belt and it starts playing a Panic at the Disco/Death Cab For Cutie song! Your opponent feels kinda sissy! (Your opponent's strength is reduced by 10%.)


Input: [#] 2 [Level Needed] 0 [Description]

Output: You hit a button on your utility belt and a net flies out, entangling your opponent and slowing them down! (Your opponent's speed is reduced by 10%.)


Input: [#] 3 [Level Needed] 0 [Description]

Output: You hit a button on your utility belt and a cloud of noxious gas shoots out, making your opponent cough and weakening them! (Your opponent's power is reduced by 10%.)


Input: [#] 4 [Level Needed] 10 [Description]

Output: You hit a button on your utility belt and a beam of pure nudity shoots out, stripping your opponent of their armor's protection!


Input: [#] 5 [Level Needed] 20 [Description]

Output: You hit a button on your utility belt and a bunch of weaksauce shoots out and hits your opponent in the face! Your opponent's weapon stops functioning properly!


Input: [#] 6 [Level Needed] 30 [Description]

Output: You hit a button on your utility belt and a bunch of ninja shuriken fly out, striking your opponent in the face for great damage!


Input: [#] 7 [Level Needed] 40 [Description]

Output: You hit a button on your utility belt and a tranquilizing needle flies out and hits your opponent in the butt! Your opponent's power, strength, and speed are reduced by 5%!


Input: [#] 8 [Level Needed] 50 (Solo Fights Only) [Description]

Output: You hit a button on your utility belt and a pair of dice fly out and land on snake eyes! Your experience for this battle is increased by 50%!


Input: [#] 8 [Level Needed] 50 (Group Fights Only) [Description]

Output: Your utility belt goes into overdrive! Your opponent drops their weapon and armor! Their weapon falls on their foot! They take great damage! Their power, strength, and speed are reduced by 5%!


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How do you experience anger as an emotion? [Study]

Output: Dimensions of Anger Reactivity

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] Are you prone to shame or guilt compared to others? [Study]

Output: Guilt and Shame Proneness

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How do you react, emotionally and behaviorally, to various interpersonal situations? [Study]

Output: Interpersonal Reactivity Index

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How do you react when confronted by others? [Study]

Output: Hong Reactance Scale

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] What do you find disgusting and how does it relate to morality? [Study]

Output: Disgust Scale

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] Does natural, artistic, or moral beauty engage you? [Study]

Output: Beauty scale

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How prone are you to experiencing gratitude? [Study]

Output: Gratitude Quotient

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How threatened do you feel in life? [Study]

Output: Threat Index

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [My Results] No Results Yet [Link] Please Register to Take Study [About This Study] How do you react to certain restrictions on your movement? [Study]

Output: Close Spaces Study

Morality Quiz/Test your Morals, Values & Ethics - YourMorals.Org


Input: [Name] Category [Red Butt Skunk]

Output: Steelhead

Red Butt Skunk Presented by Salmonfly.Net


Input: [Name] Hook [Red Butt Skunk]

Output: Size 1/0 to 8

Red Butt Skunk Presented by Salmonfly.Net


Input: [Name] Tail [Red Butt Skunk]

Output: Scarlet Wisps

Red Butt Skunk Presented by Salmonfly.Net


Input: [Name] Butt [Red Butt Skunk]

Output: Red Chenille

Red Butt Skunk Presented by Salmonfly.Net


Input: [Name] Body [Red Butt Skunk]

Output: Black Chenille

Red Butt Skunk Presented by Salmonfly.Net


Input: [Name] Ribbing [Red Butt Skunk]

Output: Medium Silver Tinsel

Red Butt Skunk Presented by Salmonfly.Net


Input: [Name] Collar [Red Butt Skunk]

Output: Black Saddle Hackle

Red Butt Skunk Presented by Salmonfly.Net


Input: [Name] Wing [Red Butt Skunk]

Output: White Bucktail or Polar Bear Hair (I subbed a synthetic material that I like called "Big Fly Fiber"

Red Butt Skunk Presented by Salmonfly.Net


Input: [Name] Head [Red Butt Skunk]

Output: Black

Red Butt Skunk Presented by Salmonfly.Net


Input: [Popularity] 6 star [Type] Major [Glyph]

Output: Glyph of Lightning Shield

Best Elemental Shaman Glyphs for 6.2 Warlords of Draenor of World of Warcraft - WoW Popular - Filter by Glyphs, Shaman class, Elemental spec, PvP playstyle


Input: [Popularity] 4 star [Type] Major [Glyph]

Output: Glyph of Flame Shock

Best Elemental Shaman Glyphs for 6.2 Warlords of Draenor of World of Warcraft - WoW Popular - Filter by Glyphs, Shaman class, Elemental spec, PvP playstyle


Input: [Popularity] 3 star [Type] Major [Glyph]

Output: Glyph of Thunder

Best Elemental Shaman Glyphs for 6.2 Warlords of Draenor of World of Warcraft - WoW Popular - Filter by Glyphs, Shaman class, Elemental spec, PvP playstyle


Input: [Popularity] 5 star [Type] Minor [Glyph]

Output: Glyph of the Lakestrider

Best Elemental Shaman Glyphs for 6.2 Warlords of Draenor of World of Warcraft - WoW Popular - Filter by Glyphs, Shaman class, Elemental spec, PvP playstyle


Input: [Popularity] 4 star [Type] Minor [Glyph]

Output: Glyph of Totemic Encirclement

Best Elemental Shaman Glyphs for 6.2 Warlords of Draenor of World of Warcraft - WoW Popular - Filter by Glyphs, Shaman class, Elemental spec, PvP playstyle


Input: [Popularity] 3 star [Type] Minor [Glyph]

Output: Glyph of the Spectral Wolf

Best Elemental Shaman Glyphs for 6.2 Warlords of Draenor of World of Warcraft - WoW Popular - Filter by Glyphs, Shaman class, Elemental spec, PvP playstyle


Input: [Lining] Greater Armored Lining [Effect]

Output: +20% Armor


Input: [Lining] Greater Expansive Lining [Effect]

Output: +4% Experience Bonus


Input: [Lining] Greater Fire Ward Lining [Effect]

Output: +9% Fire Resist


Input: [Lining] Greater Frost Ward Lining [Effect]

Output: +9% Frost Resist


Input: [Lining] Greater Immunity Lining [Effect]

Output: +15% Poison Resist


Input: [Lining] Greater Mending Lining [Effect]

Output: +12% Bleeding Resistance


Input: [Lining] Greater Prosperous Lining [Effect]

Output: +6% Gold Drops


Input: [Lining] Greater Reinforced Lining [Effect]

Output: +20% Block Efficacy


Input: [Lining] Greater Rigid Lining [Effect]

Output: +19 Armor


Input: [Set] PP [#] VDM1 [Text] If Buffy and Angel are in play, gain +1 Destiny Point when this event is used. Buffy gains +1 Charm until the end of the game. Angel gains +1 Butt-Kicking and is considered a Villain instead of a Hero until the end of the game. [Name]

Output: Moment of True Bliss

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] PP [#] P10 [Text] Each player gets to draw an extra card when they draw cards during fights, challenges and the Draw Step. [Name]

Output: Sign of the Apocalypse

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] 19 [Text] Until the end of the turn this event is played no characters may ascend. [Name]

Output: PDA

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] 20 [Text] For the remainder of the game, all players need 2 extra Destiny Points to win the game. [Name]

Output: Something Weird

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] 21 [Text] When this event is played, all players may look at their Challenge Deck and rearrange it in any order. [Name]

Output: The Plan

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] 61 [Text] For the remainder of the game, whenever another card allows exactly one player to draw a card, all of that player’s opponents draw a card. [Name]

Output: A Fervant Wish

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] 62 [Text] During the Draw Step, players place their hands face-up on the table except for 2 cards of their choosing. Any further cards drawn this turn are placed face up as well. This effect lasts until the end of the turn. [Name]

Output: Immolation-O-Gram

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] 111 [Text] For the remainder of the game, any supporting characters that are defeated in a fight are sent to the Crypt instead of the discard pile. [Name]

Output: Death

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] 112 [Text] Until the end of the turn this event is played, no characters may Stunt-Double. No characters may Stunt-Double for a Slayer for the remainder of the game and vice-versa. [Name]

Output: Slayer’s Burden

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] Pre2 [Text] When this event is played, starting with you and going clockwise, all players may search their Resource Deck for a character, show it to their opponents, and place it into their hands. [Name]

Output: Home Again

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] AC [#] P7 [Text] When this event is played, the turn becomes night and cannot be changed to day for the remainder of this turn. For the remainder of the game, players need 1 less Destiny Point to ascend characters. [Name]

Output: Full Moon

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 29 [Text] When this event is played, the player that played this event may search her Resource Deck for any item, show it to her opponent, and place it into her hand. [Name]

Output: Birthday Tradition

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 30 [Text] For the remainder of the game, whenever a player wins a fight, that player may choose to have a Companion or a Minion at the same location be discarded instead of the losing character. [Name]

Output: Caught in the Crossfire

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 31 [Text] When this event is played, the player of this event chooses a supporting Hero or Companion. That Hero or Companion is now a Villian until that character leaves play. [Name]

Output: Come to the Dark Side

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 32 [Text] Until the end of the turn that this event is played, if a Slayer starts a fight with a Human, the attacking player loses 1 Destiny Point. [Name]

Output: Disciplinary Council

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 33 [Text] When this event is played, all players show their hands to their opponents and discards all items in their hands. [Name]

Output: Locker Search

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 103 [Text] For the remainder of the game, players may not gain more than 4 Destiny Points for any challenges with the Pergamum Prophecy or Angel’s Curse expansion symbols. [Name]

Output: In the Past

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 104 [Text] For the remainder of the turn this Event is played, characters do not fatigue during the Challenge/Resolve Stage. [Name]

Output: Young at Heart

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 153 [Text] For the remainder of the game, events may be placed into talent stacks to boost a talent of your choice by 1, just like items and skills. [Name]

Output: Eventful Combat

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 154 [Text] For the remainder of the turn this Event is played, players may face 1 Challenge during the Resource Step. [Name]

Output: Initiation

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 208 [Text] If it is day when this event is played, it is now night. During the End Step of the turn this event is played, Vampires may start fights with Humans. [Name]

Output: Fast Food

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 209 [Text] For the remainder of the game, if a player has 30 or more cards in his Crypt, not counting locations or challenges, that player immediately loses the game. [Name]

Output: Out of Options

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] 257 [Text] When this event is played, at the beginning of the next Conflict Step, all characters in play are placed in Sunnydale Park. A player cannot pass in that Conflict Step as long as 1 of his characters can start a fight. [Name]

Output: Day of Ascension

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] Pre4 [Text] When this event is played, no player may face more than 1 challenge during the next Conflict Step. [Name]

Output: Freshman Year

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Set] ‘99 [#] P9 [Text] When this event is played, all players gain 1 Destiny Point in a clockwise manner starting with the player of this card. [Name]

Output: The Dream

Buffy the Vampire Slayer CCG Card Spoilers


Input: [Rank] 1 [%] 58 [Reason]

Output: Desire to get students more involved with technology

Needs, Concerns and Practices of Online Instructors


Input: [Rank] 2 [%] 58 [Reason]

Output: Opportunity to use technology more innovatively to enhance course quality

Needs, Concerns and Practices of Online Instructors


Input: [Rank] 3 [%] 55 [Reason]

Output: Opportunity to meet needs of students at a distance

Needs, Concerns and Practices of Online Instructors


Input: [Rank] 4 [%] 45 [Reason]

Output: Increased flexibility in working hours and location

Needs, Concerns and Practices of Online Instructors


Input: [Rank] 5 [%] 39 [Reason]

Output: Response to students asking for on-line educational opportunities

Needs, Concerns and Practices of Online Instructors


Input: [Rank] 6 [%] 26 [Reason]

Output: Chance to interact with students more frequently

Needs, Concerns and Practices of Online Instructors


Input: [Rank] 7 [%] 19 [Reason]

Output: The course was required to be an on-line course

Needs, Concerns and Practices of Online Instructors


Input: [SoulType] 1 [Egyptian God] RE-Atum-Ptah [Spiritual Purpose]

Output: Illuminates the soul

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [SoulType] 2 [Egyptian God] Tefnut [Spiritual Purpose]

Output: Breathes life into the body

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [SoulType] 3 [Egyptian God] Shu [Spiritual Purpose]

Output: Holds the magic moment "now"

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [SoulType] 4 [Egyptian God] Nut [Spiritual Purpose]

Output: Aligns the body with the soul and the cosmos

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [SoulType] 5 [Egyptian God] Geb [Spiritual Purpose]

Output: Awakens consciousness

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [SoulType] 6 [Egyptian God] Neb Het [Spiritual Purpose]

Output: Creates the home shaped by the soul's love

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [SoulType] 7 [Egyptian God] Set [Spiritual Purpose]

Output: Finds the nature of the divine identity

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [SoulType] 8 [Egyptian God] Aset [Spiritual Purpose]

Output: Bonds and binds the soul to the body

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [SoulType] 9 [Egyptian God] Asaru [Spiritual Purpose]

Output: Leads from the divine substance of the soul

The Autonomous Autochthon International Muurish Gansul - International Muurs Accreditation & pg 8


Input: [Discipline] Windsurfing [Type] Men [Results] Overall Results [Class]

Output: Formula Experience

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Discipline] Windsurfing [Type] Women [Results] Overall Results [Class]

Output: Formula Experience

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Discipline] Fleet racing [Type] Men [Grade] 50 [Results] Overall Results [Class]

Output: Laser

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Discipline] Fleet racing [Type] Women [Grade] 50 [Results] Overall Results [Class]

Output: Laser Radial

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Discipline] Fleet racing [Type] Youth [Results] Overall Results [Class]

Output: Optimist

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Discipline] Fleet racing [Type] Men [Results] Overall Results [Class]

Output: Sunfish

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Discipline] Fleet racing [Type] Women [Results] Overall Results [Class]

Output: Sunfish

Events | ISAF | World Sailing | Official Website : Regatta Information


Input: [Type] Plot [Region] Tenth Street [Location] Morgue [Race] Human [Gender] Male [Description] The first characters Jake encounters. [Dialogue] The Morticians [Name]

Output: Morticians

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] Town Square [Race] Human [Gender] Male [Description] Approaches Jake on exiting the morgue. [Dialogue] Decker [Name]

Output: Decker

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] Town Square [Race] Human [Gender] Male [Description] Multiple NPC’s around the Town Square. [Dialogue] Tenth Street Scenery [Name]

Output: A Busy Man

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] Dark Ally [Race] Dog [Gender] Male [Description] Encountered after obtaining the pistol and armor. [Dialogue] Dog [Name]

Output: Dog

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Merchant [Region] Tenth Street [Race] Human [Gender] Male [Description] Sells grenades and lone star badge. [Dialogue] Business Man [Name]

Output: Business Man

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Race] Human [Gender] Female [Description] Mr. Glutman’s Secretary. [Dialogue] Secretary [Name]

Output: Secretary

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] Phone [Race] Human [Gender] Female [Description] Jake’s ex girlfriend. [Dialogue] Sassie [Name]

Output: Sassie

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] Graveyard [Race] Human [Gender] Male [Description] Injured man in graveyard who gives plot item. [Dialogue] Indian Shaman [Name]

Output: Indian Shaman

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] Outside The Cage [Race] Human [Description] Seen walking outside The Cage. [Dialogue] Tenth Street Scenery [Name]

Output: Loyal Citizen

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] Outside The Cage [Race] Human [Gender] Male [Description] Seen walking outside The Cage. [Dialogue] Tenth Street Scenery [Name]

Output: Heavy Dune

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] Jake’s Apartment [Description] Message left on commlink. [Dialogue] Jakes Apartment [Name]

Output: Voicemail

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] Grim Reaper Club [Race] Human [Gender] Male [Description] The bartender of the club [Dialogue] Grim Reaper Manager [Name]

Output: Club Manager

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] Grim Reaper Club [Race] Human [Gender] Male [Description] Tired and Thirsty patron [Dialogue] Grim Reaper Patron [Name]

Output: Club Patron

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] Grim Reaper Club [Race] Human [Gender] Male [Description] Retired Street Doc [Dialogue] Retired Street Doc [Name]

Output: A Busy Man

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Shadowrunner [Region] Tenth Street [Location] Grim Reaper Club [Race] Ork [Gender] Male [Description] desc [Dialogue] Hamfist [Name]

Output: Hamfist

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Shadowrunner [Region] Tenth Street [Location] Grim Reaper Club [Race] ? [Gender] Male [Description] The Jamaican on the phone. [Dialogue] Jangadance [Name]

Output: Jangadance

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] The Cage [Race] Troll [Gender] Male [Description] blank. [Dialogue] Cage Bouncer [Name]

Output: Bouncer

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] The Cage [Race] Human [Gender] Female [Description] blank. [Dialogue] Tenth Street Scenery [Name]

Output: A Waitress

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] The Cage [Race] Human [Gender] Male [Description] blank. [Dialogue] Tenth Street Scenery [Name]

Output: A Busy Man

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] The Cage [Race] Human [Gender] Male [Description] blank. [Dialogue] Cage Manager [Name]

Output: Club Manager

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] The Cage [Race] Human [Gender] Female [Description] Well Dressed woman on the dance floor. [Dialogue] Tenth Street Scenery [Name]

Output: Sassie

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Scenery [Region] Tenth Street [Location] The Cage [Race] Human [Gender] Male [Description] Man on the dance floor. [Dialogue] Tenth Street Scenery [Name]

Output: Dancing Hippie

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] The Cage [Race] Human [Gender] Male [Description] Talks about Ghouls. [Dialogue] Cage Heavy Dude [Name]

Output: Heavy Dude

Characters | SNES Shadowrun | Obsidian Portal


Input: [Type] Plot [Region] Tenth Street [Location] The Cage [Race] Human [Gender] Male [Description] Shady character near the band. [Dialogue] Glutman [Name]

Output: Glutman

Characters | SNES Shadowrun | Obsidian Portal


Input: [Dye Name] Faded Dwemer Scholar Red [Achievement to Unlock] Dwarven Secrets Gatherer [Hue] Red [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Forge Ember Red [Achievement to Unlock] Apprentice Deconstructor [Hue] Red [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Aspect Red [Achievement to Unlock] Aspect [Hue] Red [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Oblivion Vermilion [Achievement to Unlock] Oblivion Shard Gatherer [Hue] Red [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Mudcrab Maroon [Achievement to Unlock] Chitin Accumulator [Hue] Red [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Fighters Guild Red [Achievement to Unlock] Associate of the Fighters Guild [Hue] Red [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Dragonknights’ Blood [Achievement to Unlock] Grand Dragonknight Slayer [Hue] Red [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Quester Yellow [Achievement to Unlock] Quester [Hue] Yellow [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Master Gold [Achievement to Unlock] Level 50 Hero [Hue] Yellow [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Templar’s Last Dawn [Achievement to Unlock] Grand Templar Slayer [Hue] Yellow [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Automaton Bronze [Achievement to Unlock] Dwarven Construct Slayer [Hue] Yellow [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Restorative Gold [Achievement to Unlock] Greater Dungeon Healer [Hue] Yellow [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Dragonthorn Yellow [Achievement to Unlock] Apprentice Crafting Harvester [Hue] Yellow [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Essence Green [Achievement to Unlock] Essence [Hue] Green [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Explorer Green [Achievement to Unlock] Explorer [Hue] Green [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Spriggan Green [Achievement to Unlock] Nature Collector [Hue] Green [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Battaglir Green [Achievement to Unlock] Recipe Card [Hue] Green [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Jute Green [Achievement to Unlock] Expert Crafting Harvester [Hue] Green [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Corporal’s Green [Achievement to Unlock] Alliance War Corporal [Hue] Green [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Gangrene Green [Achievement to Unlock] Undead Hoarder [Hue] Green [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Hunter Green [Achievement to Unlock] Nature Slayer [Hue] Green [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Guardian Blue [Achievement to Unlock] Greater Dungeon Blocker [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Victor Turquoise [Achievement to Unlock] Dungeon Annihilator [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Apprentice Blue [Achievement to Unlock] Level 20 Hero [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Mages Guild Blue [Achievement to Unlock] Student of the Mages Guild [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Motif Pattern Blue [Achievement to Unlock] Alliance Style Master [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Potency Blue [Achievement to Unlock] Potency [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Bugloss Blue [Achievement to Unlock] Apprentice of Refinement [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Nightblades’ Indigo [Achievement to Unlock] Grand Nightblade Slayer [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Dolmen Deep Blue [Achievement to Unlock] Anchor Destroyer [Hue] Blue [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Sorcerers’ Bane Violet [Achievement to Unlock] Grand Sorcerer Slayer [Hue] Purple [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Soul Gem Purple [Achievement to Unlock] Chasing Shadow [Hue] Purple [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Amethyst Violet [Achievement to Unlock] Learn a Trait [Hue] Purple [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Hyacinth Pink [Achievement to Unlock] Journeyman Crafting Harvester [Hue] Purple [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Adept Purple [Achievement to Unlock] Level 30 Hero [Hue] Purple [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Beast Collector Violet [Achievement to Unlock] Tamriel Beast Collector [Hue] Purple [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Shein Violet [Achievement to Unlock] Recipe Book [Hue] Purple [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Captain’s Violet [Achievement to Unlock] Alliance War Captain [Hue] Purple [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Yokudan Cod Tan [Achievement to Unlock] Craglorn Angler [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Novice Tan [Achievement to Unlock] Level 10 Hero [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Raw Hide Tan [Achievement to Unlock] Master Crafting Harvester [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Centurion Metal [Achievement to Unlock] Alliance War Centurion [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Dried Blood Brown [Achievement to Unlock] Recruit of the Undaunted [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Heartlands Umber [Achievement to Unlock] Support the Fight [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Book Cover Brown [Achievement to Unlock] Racial Style Learned [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Trolls Fur Brown [Achievement to Unlock] Monstrous Component Collector [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Bandit Brown [Achievement to Unlock] Humanoid Slayer [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Wolf’s Fur Brown [Achievement to Unlock] Lycanthropy [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Boss Butcher Brown [Achievement to Unlock] Dungeon Lord [Hue] Brown [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Birch White [Achievement to Unlock] Expert of Refinement [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Volunteer’s Iron [Achievement to Unlock] Alliance War Volunteer [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Boethiah Gray [Achievement to Unlock] Daedra Slayer [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Obsidian Black [Achievement to Unlock] Expert Deconstructor [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Mort Flesh White [Achievement to Unlock] Undead Slayer Achievement [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Expert Gray [Achievement to Unlock] Level 40 Hero [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Tombstone Gray [Achievement to Unlock] Dungeon Damage Dispenser [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Noxophilic Black [Achievement to Unlock] Vampirism Achievement [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Elemental White [Achievement to Unlock] Atronach Element Collector [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Legionary’s Lead [Achievement to Unlock] Alliance War Legionary [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Soul Shriven Gray [Achievement to Unlock] Soul Shriven in Coldharbour [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Sergeant’s Charcoal [Achievement to Unlock] Alliance War Sergeant [Hue] Grey [Rarity]

Output: Common

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Khenarthi Red [Achievement to Unlock] Khenarthi’s Roost Pathfinder [Hue] Red [Rarity]

Output: Uncommon

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Recipe Reaper Red [Achievement to Unlock] Recipe Compendium [Hue] Red [Rarity]

Output: Uncommon

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Pact Fisher Red [Achievement to Unlock] Pact Fisherman [Hue] Red [Rarity]

Output: Uncommon

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Strangler Maw Red [Achievement to Unlock] Shadowfen Master Explorer [Hue] Red [Rarity]

Output: Uncommon

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Kresh Flower Red [Achievement to Unlock] Grand Master Crafting Harvester [Hue] Red [Rarity]

Output: Uncommon

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Flame-Knight Light Red [Achievement to Unlock] Stormhaven Master Explorer [Hue] Red [Rarity]

Output: Uncommon

ESO Dye Guide - Complete List of Dyes - Tamriel Journal


Input: [Dye Name] Riften Copper [Achievement to Unlock] Shattered Remnants [Hue] Red [Rarity]

Output: Uncommon

ESO Dye Guide - Complete List of Dyes - Tamriel Journal