Input: [Skill Move] Bergkamp Flick [Controls] LT + Flick Right Stick D as ball is coming directly toward player. [Watch (GIF)]

Output: Watch

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Reverse Toe Bounce [Controls] While juggling, hold Right Stick L. [Watch (GIF)]

Output: Watch

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] LATW [Controls] While juggling, Right Stick D, clockwise twice fast. [Watch (GIF)]

Output: Watch

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Reverse Elastico [Controls] While moving, LT + Right Stick down and over from L to R. [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Hocus Pocus Pass [Controls] LT + R1/RB + Left Stick U, Tap X [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Precision Dribbling [Controls] L1/LB + Left Stick to Move [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Neymar Fake Shot [Controls] LT + Lob Pass/Shoot button then Pass button [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Neymar Hocus Pocus [Controls] LT + Hold Right Stick to side, Flick Left Stick Diagonal Up [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Ball Roll Flick [Controls] LT + Right Stick R, Flick U [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Fake Shot and Stop [Controls] Hold Lob Pass/Shoot button then Pass button [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Henry Pass [Controls] R1/RB + Left Stick Diagonal Up, Tap pass button [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Face-Up Dribbling [Controls] LT + RT and Left Stick [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Airborne Reverse Elastico [Controls] While Dribbling, LT + Right Stick Flick L, Flick R [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Skill Move] Backheel Shot [Controls] LT + Left Stick D, Tap Shoot button [Watch (GIF)]

Output: Temporarily Unavailable

FIFA 13 - Skill Moves | FIFA Encyclopedia


Input: [Level] 1 [Ability] Rot [Description]

Output: Deals disease damage over time to target enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 1 [Ability] Summon Minion [Description]

Output: Summons a pet to aid the Necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 2 [Ability] Heal Minion [Description]

Output: Drains health from the Necromancer, transferring it to the pet over time

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 3 [Ability] Coil [Description]

Output: Deals disease damage over time to target enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 4 [Ability] Magi's Shielding [Description]

Output: Augmentation buff that increases the caster's health, focus, and defense

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 5 [Ability] Chain [Description]

Output: Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 5 [Ability] Bind Sight [Description]

Output: Augmentation that grants the Necromancer the ability to see through the eyes of a target ally. This effect cancels when entering combat

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 6 [Ability] Cure Arcane [Description]

Output: Cures magical, mental, and divine impairments on target ally

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 7 [Ability] Favor of the Dead [Description]

Output: Group augmentation that increases the power and noxious resistance of the Necromancer's group

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 7 [Ability] Greater Rot [Description]

Output: Deals disease damage over time to target enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 8 [Ability] Locusts [Description]

Output: Deals disease damage over time to target enemy and surrounding mobs

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 9 [Ability] Dispel Magic [Description]

Output: Removes beneficial magic buffs from target enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 9 [Ability] See Invisibility [Description]

Output: Augmentation that allows a target ally to see invisible enemies

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 10 [Ability] Dark Coil [Description]

Output: Deals disease damage over time to target enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 11 [Ability] Minion's Stance: Aggression [Description]

Output: Offensive stance for the Necromancer's pet, granting lifetap, increasing haste and spell skills, while decreasing defense and parry

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 12 [Ability] Mark of the Dead [Description]

Output: Group augmentation that increases the intelligence and stamina of the Necromancer's group

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 12 [Ability] Summon Servant [Description]

Output: Summons a pet to aid the Necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 13 [Ability] Bleeding Ritual [Description]

Output: Converts health from the pet into power over time

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 13 [Ability] Aqueous Stone [Description]

Output: Summons an enduring breath stone to target ally

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 14 [Ability] Repair Bones [Description]

Output: Drains health from the Necromancer, transferring it to the pet over time

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 14 [Ability] Necromantic Mark [Description]

Output: Pet augmentation that lowers the poison and disease resistance of the pets target enemies

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 14 [Ability] Minion's Stance: Grisly Defense [Description]

Output: Defensive stance for the Necromancer's pet that grants a damage shield, increases mitigation and hate, while decreasing intelligence and attack speed

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 15 [Ability] Call Servant [Description]

Output: Summons the Necromancer's pet to his location

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 15 [Ability] Invisibility [Description]

Output: Single target augmentation that grants invisibility to target ally with a movement speed decrease

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 16 [Ability] Grasp [Description]

Output: Temporarily stuns a target enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 16 [Ability] Siphon Cloud [Description]

Output: Area of effect lifetap, drains the health from any enemies within range

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 17 [Ability] Withering Coil [Description]

Output: Deals disease damage over time to target enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 18 [Ability] Splintered Heart [Description]

Output: Summons an item to target ally that can be used to transfer health to power over time

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 19 [Ability] Enchain [Description]

Output: Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 20 [Ability] Grim Spellbinder [Description]

Output: Summons an evil warlock spirit to obey the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 20 [Ability] Lifetap [Description]

Output: Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 20 [Ability] Rotten Blast [Description]

Output: Quickly deals disease damage over time to an enemy.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 21 [Ability] Clinging Darkness [Description]

Output: Deals disease damage over time and reduces the movement speed of the target.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 21 [Ability] Favor of the Fallen [Description]

Output: An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 22 [Ability] Blight [Description]

Output: Deals disease damage over time to the targeted enemy and surrounding encounter members.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 23 [Ability] Swarm of Rats [Description]

Output: Summons a swarm of plague rats on the necromancer's victim.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 23 [Ability] Unliving Eyes [Description]

Output: A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 24 [Ability] Fear [Description]

Output: Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 24 [Ability] Undying Adherent [Description]

Output: Summons an undead fighter to obey the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 25 [Ability] Grisly Mark [Description]

Output: Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 25 [Ability] Minion's Stance: Boon of the Lifeless [Description]

Output: An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 26 [Ability] Mark of the Miasmic [Description]

Output: A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 27 [Ability] Bloody Ritual [Description]

Output: Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 28 [Ability] Mend Bones [Description]

Output: Transfers health from the necromancer to the pet.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 28 [Ability] Minion's Stance: Grisly Brace [Description]

Output: An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 28 [Ability] Necromantic Rune [Description]

Output: An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 29 [Ability] Pestilential Blast [Description]

Output: Quickly deals disease damage over time to an enemy.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 30 [Ability] Breath of the Unearthed [Description]

Output: Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 30 [Ability] Grasping Bones [Description]

Output: Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 31 [Ability] Withering Affliction [Description]

Output: Deals disease damage over an extended time to target enemy.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 32 [Ability] Shadowy Stalker [Description]

Output: Summons a shadowy assassin to serve the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 33 [Ability] Chains of Torment [Description]

Output: Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 33 [Ability] Dark Heart [Description]

Output: Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 33 [Ability] Transfer Life [Description]

Output: Transfers health from the necromancer to target ally.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 34 [Ability] Grim Thulian [Description]

Output: Summons an evil warlock spirit to obey the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 35 [Ability] Draw Life [Description]

Output: Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 35 [Ability] Ghastly Stench [Description]

Output: Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 35 [Ability] Unholy Covenant [Description]

Output: An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 36 [Ability] Decaying Darkness [Description]

Output: Deals disease damage over time and reduces the movement speed of the target.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 36 [Ability] Locust Swarm [Description]

Output: Deals disease damage over time to the targeted enemy and surrounding encounter members.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 37 [Ability] Plague of Rats [Description]

Output: Summons a swarm of plague rats on the necromancer's victim.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 38 [Ability] Rotting Thrall [Description]

Output: Summons a Rotting Thrall minion to do the Necromancer's bidding.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 38 [Ability] Terror [Description]

Output: Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 39 [Ability] Horrific Mark [Description]

Output: Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 39 [Ability] Minion's Stance: Words of the Wicked [Description]

Output: An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 40 [Ability] Deathly Pallor [Description]

Output: Gives the illusion of death to the necromancer. All summoned minions are banished.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 40 [Ability] Rending Frenzy [Description]

Output: A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 40 [Ability] Teachings of the Dead [Description]

Output: A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 41 [Ability] Devour Health [Description]

Output: Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 42 [Ability] Minion's Stance: Grisly Stele [Description]

Output: An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 42 [Ability] Necromantic Symbol [Description]

Output: An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 42 [Ability] Necrotic Mending [Description]

Output: Transfers health from the necromancer to the pet.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 43 [Ability] Skinrot [Description]

Output: Quickly deals disease damage over time to an enemy.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 44 [Ability] Accursed Cloud [Description]

Output: Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 44 [Ability] Convulse [Description]

Output: Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 45 [Ability] Death's Coil [Description]

Output: Deals disease damage over an extended time to target enemy.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 46 [Ability] Shadowy Assassin [Description]

Output: Summons a shadowy assassin to serve the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 47 [Ability] Eternal Bindings [Description]

Output: Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 47 [Ability] Exchange Life [Description]

Output: Transfers health from the necromancer to target ally.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 47 [Ability] Sacrificial Heart [Description]

Output: Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 48 [Ability] Grim Terror [Description]

Output: Summons an evil warlock spirit to obey the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 48 [Ability] Revivication [Description]

Output: Resurrects the corpse of target ally. This spell may be cast during combat and has a longer than normal range. Requires an essence of anguish.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 49 [Ability] Aspect of Undead [Description]

Output: An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 49 [Ability] Stench of the Grave [Description]

Output: Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 50 [Ability] Lich [Description]

Output: Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 50 [Ability] Siphon Life [Description]

Output: Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 50 [Ability] Torrential Plague [Description]

Output: Deals disease damage over time to the targeted enemy and surrounding encounter members.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 51 [Ability] Dooming Darkness [Description]

Output: Deals disease damage over time and reduces the movement speed of the target.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 51 [Ability] Rat Infestation [Description]

Output: Summons a swarm of plague rats on the necromancer's victim.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 52 [Ability] Diseased Servant [Description]

Output: Summons a Diseased Servant minion to do the Necromancer's bidding.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 52 [Ability] Drawing of Souls [Description]

Output: Reduces strength and intelligence on the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 52 [Ability] Fright [Description]

Output: Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 53 [Ability] Abominable Mark [Description]

Output: Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 53 [Ability] Minion's Stance: Voice of the Departed [Description]

Output: An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 54 [Ability] Rending Fury [Description]

Output: A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 54 [Ability] Teachings of the Shadows [Description]

Output: A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 55 [Ability] Control Undeath [Description]

Output: Allows the necromancer to command an undead opponent/ The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 55 [Ability] Devour Vitae [Description]

Output: Drains life from the target, and returns a portion as health replenishment to the shadowknight

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 56 [Ability] Minion's Stance: Grisly Ward [Description]

Output: An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 56 [Ability] Necromantic Insignia [Description]

Output: An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 56 [Ability] Necrotic Replenishment [Description]

Output: Transfers health from the necromancer to the pet.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 57 [Ability] Death Rot [Description]

Output: Quickly deals disease damage over time to an enemy.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 58 [Ability] Constrict [Description]

Output: Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 58 [Ability] Consumption [Description]

Output: A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 58 [Ability] Infernal Cloud [Description]

Output: Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 59 [Ability] Deathly Coil [Description]

Output: Deals disease damage over an extended time to target enemy.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 60 [Ability] Nightshade [Description]

Output: Summons a shadowy assassin to serve the necromancer.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 61 [Ability] Displace Life [Description]

Output: Transfers health from the Necromancy to a target ally

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 61 [Ability] Eternal Chains [Description]

Output: Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 61 [Ability] Ruinous Heart [Description]

Output: Summons an item to target ally that can be used to transfer health to power over time

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 62 [Ability] Grim Heretic [Description]

Output: Summons a Warlock pet to aid the Necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 63 [Ability] Awaken Grave [Description]

Output: Summons a zombie minion to attack target enemy and deal disease damage over time to all near by enemies

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 63 [Ability] Favor of the Infernal [Description]

Output: Group augmentation that increases the power and noxious resistance of the Necromancer's group.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 64 [Ability] Abate Life [Description]

Output: Deals disease damage to target enemy, converting a portion of that damage into health for the Necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 64 [Ability] Torrential Pestilence [Description]

Output: Deals disease damage over time to target enemy and all nearby enemies

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 65 [Ability] Blighted Horde [Description]

Output: Summons a temporary swarm of creatures to aid the Necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 65 [Ability] Undead Tide [Description]

Output: Summons skeletal minions to aid the Necromancer. This spell costs the Necromancer health over time. A nearby corpse will add to the number of minions

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 66 [Ability] Dread [Description]

Output: Limited fear that chases away the target enemy for a short period of time. This spell is cancelled if the target is attacked

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 66 [Ability] Undying Dreadnought [Description]

Output: Summons a fighter pet to aid the Necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 67 [Ability] Howl of the Damned [Description]

Output: Offensive stance for the Necromancer's pet, granting lifetap, increasing haste, and spell skills, while decreasing defense and parry

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 67 [Ability] Loathsome Mark [Description]

Output: Drains a target enemy's wisdom and stamina and transferring it to the Necromancer. Grants an Essence of Anguish upon target enemy's death

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 68 [Ability] Rending Fervor [Description]

Output: Augmentation for Necromancer's pet that allows the pet to go berserk, increasing its attack speed and attack damage

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 68 [Ability] Teachings of the Underworld [Description]

Output: Group augmentation that increases the stamina and intelligence of the Necromancer's group.

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 69 [Ability] Devour of the Essence [Description]

Output: Drains life from the Necromancer's pet, converting it into power over time for the Necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 70 [Ability] Arch Lich [Description]

Output: Augmentation that drains health from the Necromancer, transferring it into power. This buff includes a lifetap, adding to the Necromancer's health when attacked

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 70 [Ability] Grisly Bulwark [Description]

Output: Defensive stance for the Necromancer's pet, that grants a damage shield, increases mitigation and hate while decreasing intelligence and attack speed

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 70 [Ability] Necromantic Brand [Description]

Output: Pet augmentation that lowers the poison and disease resistance of the pets target enemies

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 70 [Ability] Necrotic Reformation [Description]

Output: Drains health from the Necromancer, granting it to his pet over time

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 71 [Ability] Bloodcloud [Description]

Output: Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 71 [Ability] Soulrot [Description]

Output: Quickly deals disease damage over time to an enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 71 [Ability] Vampire Bats [Description]

Output: Deals piercing damage over time to target enemy and decreases their defense

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Bloodcoil [Description]

Output: Deals unresistable disease damage over an extended time to target enemy

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Feasting Soul [Description]

Output: Deals disease damage to the target and returns a portion of this damage as health and power to the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Flayer's Soul [Description]

Output: Increases all offensive skills, casting skills, and increases the maximum power of a target

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Pestilent Soul [Description]

Output: Does disease damage in an area around the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Plot [Description]

Output: Briefly stuns the necromancer's target

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Servile Soul [Description]

Output: Summons a shadow to attack the target opponent. The shadow will dissipate when the target dies or when the spell expires

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Siphoning of Souls [Description]

Output: Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Soothing Soul [Description]

Output: Heals a target ally over-time

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 72 [Ability] Unstoppable Soul [Description]

Output: Augmentation that increases the physical resistance and the maximum health of a target ally

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 73 [Ability] Chains of Eternity [Description]

Output: Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 73 [Ability] Darkness Heart [Description]

Output: Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 73 [Ability] Miragul's Dark Heart Summoning [Description]

Output: Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 73 [Ability] Shadowblade [Description]

Output: Summons a shadowy assassin to serve the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 74 [Ability] Control Undead [Description]

Output: Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 74 [Ability] Filter Life [Description]

Output: Transfers health from the necromancer to target ally

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 75 [Ability] Grave Disturbance [Description]

Output: Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 75 [Ability] Grave Favors [Description]

Output: An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 75 [Ability] Grim Sorceror [Description]

Output: Summons an evil warlock spirit to obey the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 76 [Ability] Drain Life [Description]

Output: Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 76 [Ability] Gluttony [Description]

Output: A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 76 [Ability] Pandemic [Description]

Output: Deals disease damage over time to the targeted enemy and surrounding encounter members

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 77 [Ability] Horror [Description]

Output: Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 77 [Ability] Pack of Imps [Description]

Output: Summons a pack of rotting creatures on the necromancer's victim

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 77 [Ability] Undead Knight [Description]

Output: Summons an undead fighter to obey the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 78 [Ability] Howl from Beyond [Description]

Output: An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 78 [Ability] Mortality Mark [Description]

Output: Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 78 [Ability] Rending [Description]

Output: A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 78 [Ability] Undead Horde [Description]

Output: Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 79 [Ability] Devour Vigor [Description]

Output: slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 79 [Ability] Teachings of the Undead [Description]

Output: A group augmentation that increases stamina and intelligence for the necromancer's group and their pets

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 80 [Ability] Demilich [Description]

Output: Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 80 [Ability] Grisly Protection [Description]

Output: An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 80 [Ability] Necromantic Pact [Description]

Output: An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 80 [Ability] Necrotic Reconstruction [Description]

Output: Transfers health from the necromancer to the pet

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [Level] 80 [Ability] Vampirism [Description]

Output: Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage

3.0 - Complete Spell List & Training Spells | Ten Ton Hammer


Input: [0] Ability [1] Cast Time [2] Cooldown [3] Force Cost [4] Range [5]

Output: Description

Jedi Consular Basics | Disciplinary Action


Input: [0] Quick Travel [1] 10 sec [2] 30 min [3] None [4] Self [5]

Output: Returns you to your bind point. Equivalent to a WoW Heartstone.

Jedi Consular Basics | Disciplinary Action


Input: [0] Holoconference [1] unknown [2] unknown [3] None [4] Self [5]

Output: unknown

Jedi Consular Basics | Disciplinary Action


Input: [0] Saber Strike [1] Instant [2] None [3] None [4] 4m [5]

Output: Deals 100% damage spread across a flurry of three melee attacks

Jedi Consular Basics | Disciplinary Action


Input: [0] Project [1] Instant [2] 6 sec [3] 45 [4] 15m [5]

Output: Throws debris at the target, dealing moderate kinetic damage. Standard and weak targets take an additional Stun effect for 3 sec.

Jedi Consular Basics | Disciplinary Action


Input: [0] Force Valor [1] Instant [2] None [3] 10 [4] 30m [5]

Output: Buff. Increases target’s attributes and internal elemental resistances for 30 min.

Jedi Consular Basics | Disciplinary Action


Input: [0] Meditation [1] 15 sec (channeled) [2] None [3] None [4] Self [5]

Output: Pause and meditate to restore your health and Force. Interruptable by damage. Not usable in combat.

Jedi Consular Basics | Disciplinary Action


Input: [0] Revive [1] 5 sec [2] None [3] None [4] 10m [5]

Output: Revive an incapacitated player or companion

Jedi Consular Basics | Disciplinary Action


Input: [Item] Purple Rabbit Sandals Validity [Price] 49 [Introduction]

Output: Purple Rabbit Sandals feet for female

Angels Online Community Site, Free online game


Input: [Item] Purple Cotton Pajamas Validity [Price] 289 [Introduction]

Output: Purple Cotton Pajamas Body for female

Angels Online Community Site, Free online game


Input: [Item] Purple Butterfly Bow Validity [Price] 119 [Introduction]

Output: Purple Butterfly Bow Head for female

Angels Online Community Site, Free online game


Input: [Item] Coffee Bear Sandals Validity [Price] 49 [Introduction]

Output: Coffee Bear Sandals Feet for male

Angels Online Community Site, Free online game


Input: [Item] Blue Star & Moon Pajamas [Price] 289 [Introduction]

Output: Blue Star & Moon Pajamas Body for male

Angels Online Community Site, Free online game


Input: [Item] Blue Star & Moon Nightcap [Price] 119 [Introduction]

Output: Blue Star & Moon Nightcap Head for male

Angels Online Community Site, Free online game


Input: [Item] Blue Psychic Boots [Price] 49 [Introduction]

Output: Female gear

Angels Online Community Site, Free online game


Input: [Item] Blue Psychic Gown [Price] 289 [Introduction]

Output: Female gear

Angels Online Community Site, Free online game


Input: [Item] Blue Psychic Bob [Price] 119 [Introduction]

Output: Female gear

Angels Online Community Site, Free online game


Input: [Item] Green Diety Boots [Price] 49 [Introduction]

Output: Male gear

Angels Online Community Site, Free online game


Input: [Races & Professions Involved] Max for non-Litheor non-Explorers non-Hackers [Scan Power Generated] 9803+Onxicant [Bonuses Involved]

Output: Unbuffed without TitanProxies


Input: [Races & Professions Involved] Max for Litheor non-Explorers [Scan Power Generated] 9953+Onxicant [Bonuses Involved]

Output: Unbuffed without TitanProxies


Input: [Races & Professions Involved] Max for non-Litheor non-Explorers non-Hackers [Scan Power Generated] 11365+Onxicant [Bonuses Involved]

Output: Unbuffed with TitanProxies


Input: [Races & Professions Involved] Max for Litheor non-Explorers [Scan Power Generated] 11533+Onxicant [Bonuses Involved]

Output: Unbuffed with TitanProxies


Input: [Races & Professions Involved] Max for non-Litheor non-Explorers non-Hackers [Scan Power Generated] 13988+Onxicant [Bonuses Involved]

Output: Unlimited Buffs Only without TitanProxies


Input: [Races & Professions Involved] Max for Litheor non-Explorers [Scan Power Generated] 14856+Onxicant [Bonuses Involved]

Output: Unlimited Buffs Only without TitanProxies


Input: [Races & Professions Involved] Max for non-Litheor non-Explorers non-Hackers [Scan Power Generated] 17011+Onxicant [Bonuses Involved]

Output: Unlimited Buffs Only with TitanProxies


Input: [Races & Professions Involved] Max for Litheor non-Explorers [Scan Power Generated] 16880 [Bonuses Involved]

Output: Unlimited Buffs Only with TitanProxies


Input: [Races & Professions Involved] Max for non-Litheor non-Explorers non-Hackers [Scan Power Generated] 17656+Onxicant [Bonuses Involved]

Output: Limited and Unlimited Buffs without TitanProxies


Input: [Races & Professions Involved] Max for Litheor non-Explorers [Scan Power Generated] 17919+Onxicant [Bonuses Involved]

Output: Limited and Unlimited Buffs without TitanProxies


Input: [Races & Professions Involved] Max for non-Litheor non-Explorers non-Hackers [Scan Power Generated] 20455+Onxicant [Bonuses Involved]

Output: Limited and Unlimited Buffs with TitanProxies


Input: [Races & Professions Involved] Max for Litheor non-Explorers [Scan Power Generated] 20750+Onxicant [Bonuses Involved]

Output: Limited and Unlimited Buffs with TitanProxies


Input: [Character] Vaan [Obtained From] Belias [Effect] Deal heavy damage to all foes in range. [Quickening]

Output: Pyroclasm

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Character] Penelo [Obtained From] Ultima [Effect] Fully restore all allies' HP and remove debuffs. [Quickening]

Output: Dance of Rapture

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Character] Kytes [Obtained From] Chaos [Effect] Deal heavy elemental damage to all foes in range. [Quickening]

Output: Nature's Wrath

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Character] Filo [Obtained From] Mateus [Effect] Allow allies to act immediately. [Quickening]

Output: Wind Soul

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Character] Llyud [Obtained From] Hashmal [Effect] Fortify all friendly Espers. [Quickening]

Output: Fanfare

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Character] Balthier [Obtained From] Shemhazai [Effect] Deal heavy ranged damage to one foe. [Quickening]

Output: Element of Treachery

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Character] Fran [Obtained From] Exodus [Effect] Remove buffs from all foes. [Quickening]

Output: Gaze of the Void

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Character] Ashe [Obtained From] Famfrit [Effect] Prevent all foes from summoning Espers. [Quickening]

Output: Empyrean's Edict

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Character] Basch [Obtained From] Zalera [Effect] Nullify all damage to the group. [Quickening]

Output: Apocalypse Shield

Quickening (Ability) - The Final Fantasy Wiki - 10 years of having more Final Fantasy information than Cid could research!


Input: [Attack] Barrier [Type] Spec [Description]

Output: Protects itself from all damage while not attacking. Can be broken with enough magic attacks.


Input: [Attack] Summon Tentacles [Type] Spec [Description]

Output: Constantly teleports the Tentacles on its main body out of the ground, to attack the party, as long as it is alive. Does not lower its Barrier to do this. Cut the Tentacles off when they are coming out of the ground and it will remove one off the main body.


Input: [Attack] Tentacle Magick [Type] Mag [Description]

Output: Tentacles cast basic spells, such as Ingle, icicle spears and Levin. Each one casts quickly and while they do not do much damage they can stagger characters and leave them open to the main Eye's attacks.


Input: [Attack] Tentacle Attack [Type] Phys [Description]

Output: Tentacles will lash out at nearby targets, knocking them backwards.


Input: [Attack] Crippling Beam [Type] Status [Description]

Output: Floats up high above the arena, then shines a large beam of light from its eye down at the ground, which can cause Blindness, Poison, Magick Defense Reduction, Torpor and Petrification to all that stand within the light. It will also remove any temporary buff to Strength, Magick, Defense and Magick Defense.


Input: [Attack] Magick Attacks [Type] Mag/Status [Description]

Output: Casts various high level spells such as High Seism, High Perdition and Skill Stifling.


Input: [Attack] Tentacle Grab [Type] Phys [Description]

Output: One of the tentacles on the Eye grabs a character and throws them away, which can inflict fall damage if one gets thrown high enough. Often occurs when attacking with melee and when behind the Eye. Tentacles that spawn out of the ground can do this too.


Input: [Attack] Silentium [Type] Mag/Status [Description]

Output: Casts a spell which silences anyone within range.


Input: [Attack] Grab and Bite [Type] Phys [Description]

Output: The main Eye lunges towards a character, grabs with its 'eyelids', then proceeds to chew on them for heavy damage. Players must free themselves by wiggling the L-stick fast enough or else it will leave them with 1 hp and throw them to the ground. However, this attack will kill the pawns. If one moves away from it while it tries to bite them, it might get stuck in the floor, allowing one to wail upon it until it recovers. Its shield will be down if it is chewing on someone, allowing others to free them by damaging the Eye.


Input: [Attack] Dimensional Phase-Shift [Type] Spec [Description]

Output: After taking heavy damage, the Eye retreats to another dimension and summons tentacles that attack with weak spells and weak melee attacks. Kill the tentacles until the Eye returns. It can also use this to cover ground quickly, teleporting to one's position to execute melee attacks or teleporting away from a character.


Input: [Attack] Mouth Drop [Type] Phys [Description]

Output: If climbing on the Eye while it still has tentacles on it, one of the tentacles will proceed to grab a character and drop them into the 'mouth' of the Eye, which then it performs its biting attack. Players must wiggle the L-stick fast enough to free themselves or else they will take massive damage.


Input: [Attack] Petrification [Type] Mag/Status [Description]

Output: The Eye will cast a spell that conjure up several red balls from the ground, which then explode into a petrifying mist. Anyone standing in the area of effect when it explodes will begin to petrify.


Input: [Attack] Regenerate [Type] Spec [Description]

Output: After it has lost all its tentacles on the main body, it will eventually teleport away and adopt a regenerating stance. While it is regenerating, its barrier is down, so try to stun it before all the tentacles regrow. If you fail, all tentacles will be back.


Input: [Attack] Spin Attack [Type] Phys [Description]

Output: Spins itself around to knock anyone near it away. Knocks characters off of it as well.


Input: [Sacrifice - Apocalypse Inside] Sacrifice - Forward to Termination [CD] 2CD [Thrash Metal]

Output: Thrash Metal


Input: [Sacrifice - Apocalypse Inside] Sacrifice - Forward to Termination [CD] Patch [Thrash Metal]

Output: Thrash Metal


Input: [Sacrifice - Apocalypse Inside] Sacrifice - Sacrifice Live Hell [CD] CD [Thrash Metal]

Output: Thrash Metal


Input: [Sacrifice - Apocalypse Inside] Sacrifice - Torment in Fire [CD] CD [Thrash Metal]

Output: Thrash Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificia Mortuorum - Damnatorium Ferrum [CD] CD [Thrash Metal]

Output: Black Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificia Mortuorum - Ira Melanox / Dark Hymns of War [CD] CD [Thrash Metal]

Output: Black Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificia Mortuorum - Les Vents de L'Oubli [CD] CD [Thrash Metal]

Output: Black Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificia Mortuorum - Maturum Est [CD] CD [Thrash Metal]

Output: Black Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificial - Autohate (used) [CD] CD [Thrash Metal]

Output: Death Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificial - erect: elequent: extinct [CD] CD [Thrash Metal]

Output: Death Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificial Blood / Zombie - Split [CD] CD [Thrash Metal]

Output: Thrash Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificial Massacre - Dry Spells & Serpent Gods [CD] CD [3] $ 7.25 [Thrash Metal]

Output: Black Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificial Slaughter - The Great Oppression [CD] CD [Thrash Metal]

Output: Death Metal


Input: [Sacrifice - Apocalypse Inside] Sacrificio - Fin De La Fe [CD] CD [Thrash Metal]

Output: Death Metal


Input: [Sacrifice - Apocalypse Inside] Sacrifycia - Northern Emblem [CD] Cassette [3] $ 4.95 [Thrash Metal]

Output: Black Metal


Input: [Sacrifice - Apocalypse Inside] Sacrilege - Lost In The Beauty You Slay [CD] CD [Thrash Metal]

Output: Death Metal


Input: [Sacrifice - Apocalypse Inside] Sacrilege - The Black Sun Collection [CD] 2CD [Thrash Metal]

Output: Death Metal


Input: [Sacrifice - Apocalypse Inside] Sacrilege - The Fifth Season [CD] CD [Thrash Metal]

Output: Death Metal


Input: [Sacrifice - Apocalypse Inside] Sacrilege - Too Cool To Pray [CD] Cassette [Thrash Metal]

Output: Thrash Metal


Input: [Game Element] Virus Combo [Type] Enemy Attack [Effect]

Output: Inflicts moderate non-elemental damage and Virus.


Input: [Game Element] Virus Crunch [Type] Enemy Attack [Effect]

Output: Inflicts major non-elemental damage and Virus.


Input: [Game Element] Virus Fly [Type] Enemy Attack [Effect]

Output: Inflicts major non-elemental damage and Virus.


Input: [Game Element] Virus Powder [Type] Enemy Attack [Effect]

Output: Inflicts major non-elemental damage and Virus.


Input: [Game Element] Viral Smoke [Type] Enemy Attack [Effect]

Output: Inflicts moderate non-elemental damage and Virus to party.


Input: [Game Element] Virus Tentacle [Type] Enemy Attack [Effect]

Output: Inflicts major non-elemental damage and Virus.


Input: [Location] Ghost Ship Cove [Color] Red [Boss] Kraken [Tips]

Output: You have to first get rid of the Krakens tentacles before you can actually start to do damage. When the tentacles are gone, you can start to perform attacks on the Krackens head. Careful as other enemies will come from behind as well.

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Location] Bilbaron Subterranean Fortress [Color] Orange [Boss] Gargoyle Gate [Tips]

Output: When you approach the gate, the first thing that happens are two little goblins drop down in some sort of contraption. Get rid of them and wait for the door to open and release more enemies. Stay AWAY from the door when it is opening as it will slam down and cause damage. When the gate is down though, continue to hit the door and watch for when it opens. There are several enemies that come from behind the gate as well as behind you. Watch your back.

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Location] Castle of the Dead: Catacombs [Color] Yellow [Boss] Wraith [Tips]

Output: When you first run into the Wraith, don't try and kill it in the room. It will take some time that way. Go to the far right and hit the wall until the door way opens up. Go through the door way and pick up the torch. Run forward and up to the statue where the torch will light it. When the torch is lit, the Wraith becomes very vulnerable and you can do massive hits on him. Enemies will appear around you and the light can go out. If the light goes out, pick up the torch and run forward again until you reach the next statue.

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Location] Ancient Temple Ruins [Color] Green [Boss] Medusa [Tips]

Output: Medusa isn't to hard of a fight if you just keep attack from underneath her face or in the air. The only part that is annoying is when she turns you to stone. If you watch closely you can see when she is about to turn everything to stone, and if you look the other way you won't get turned. She does throw down snakes, but try not to focus on them to much, they don't do much harm,

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Location] Wallace's Underground Labyrinth [Color] Aqua [Boss] Cyclops [Tips]

Output: To defeat the Cyclops, start by picking up the key with and go in front of the door and hit to place the key in the hole. There should already be two cyclops out, so just throw hits on them but watch the gate closing. Occasionally, a cyclops will stick his hand out to stop the gate from closing, in which case just hit the hand a few times to make it go away.

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Location] Forgotten Sanctuary [Color] Blue [Boss] Arch Demon [Tips]

Output: The Arch Demon is always changing his attacks throughout the whole fight. Sometimes he jumps and slams down, sometimes he teleports from one spot to the next and sometimes he will grab you and stick you in his mouth. After he is done jumping around, he will bring out the magic. Watch the floor and when you see the magic circle forming below him, move out of the way. His attacks can be very powerful, so try to stay out of his way.

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Location] Old Capital [Color] Purple [Boss] Red Dragon [Tips]

Output: This is a tough fight. The Red Dragon is very powerful. To get the Talisman you need to defeat him in the room, not the bridge. You will want to focus your toughest attacks on the Dragon. He will blow out fire, jump and cause rocks to fall from the ceiling. Keep moving to avoid his attacks while you lay out some of your toughest on him.

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Location] Mage's Tower [Color] White [Boss] Chimera [Tips]

Output: The Chimera is only tough because there are three heads with three attacks. You need to just focus on one head at a time. The lions head is a bit easier then the snake and goat. The fight itself isn't so bad as long as you focus on one head and focus on moving out of the way of the other heads attacks.

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Location] Lost Woods [Color] Black [Boss] Killer Rabbit [Tips]

Output: Don't be fooled by the cuteness and tininess of this rabbit, his bite is a hell of a lot bigger then his bark. You want to be fast when you throw attacks at him and fast to move away. The Rabbit will sometimes spin into a tornado that will suck you up and do damage. He also will jump on you non stop causing massive damage to you. He has one attack where he bites you that kills you instantly. As long as you are fast and avoid his attacks, you will be okay.

Dragon's Crown Trophy Guide - PS3 Trophies Forum


Input: [Situation] 0 [Case] First [Switched card]

Output: Third

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 1 [Case] Zeroth [Switched card]

Output: If the four Blacks are ascending it's the lone Red

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 1 [Case] Second [Switched card]

Output: If the four Blacks are dominant descending, it's whichever of second or fourth is Black

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 2 [Case] First [Switched card]

Output: If the three Blacks are descending, it's the non-central Red

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 2 [Case] Third [Switched card]

Output: If the three Blacks are not descending, it's whichever of the first, third or fifth is Black

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 3 [Case] Second [Switched card]

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 3 [Case] Fourth [Switched card]

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 4 [Case] Third [Switched card]

Output: If the four Reds are dominant ascending, it's whichever of second or fourth is Red

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 4 [Case] Fifth [Switched card]

Output: If the four Reds are descending it's the lone Black

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Situation] 5 [Case] Fourth [Switched card]

Output: Third

Poker-Faced Over the Phone | Mathematical Association of America


Input: [Name] Bardock [Available at Start] No

Output: Traditional appearance Light purple palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Broly [Transformations] Super Saiyan Legendary Super Saiyan [Available at Start] No

Output: Traditional appearance Purple palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Cell Jr. [Available at Start] No

Output: Traditional appearance Red palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Cooler [Transformations] Base form Final form Meta-Cooler [Available at Start] No

Output: Traditional appearance Blue palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Kid Goku [Available at Start] No

Output: Purple gi Turtle school gi

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Omega Shenron [Available at Start] No

Output: Traditional appearance Dark gray palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Saibaman [Available at Start] No

Output: Traditional appearance Red palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Super Gogeta [Transformations] Super Saiyan Veku [Available at Start] No

Output: Traditional appearance Green & yellow palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Super Saiyan 4 Gogeta [Transformations] Super Saiyan 4 [Available at Start] No

Output: Traditional appearance Silver hair, red and dark blue vest palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Name] Uub [Available at Start] No

Output: White pants, brown sash Blue palette swap

Dragon Ball Z: Budokai 3 - Dragon Ball Wiki


Input: [Class] Monk [Comments] Great buff overall [Priority]

Output: Great

[L90 / MoP] Guardian Druid Tanking Guide (Update Pending) - Guides - Wowhead


Input: [Class] Death Knight [Comments] This is alright, but not one I personally would choose first. [Priority]

Output: Good

[L90 / MoP] Guardian Druid Tanking Guide (Update Pending) - Guides - Wowhead


Input: [Class] Paladin [Comments] Great for fights/trash with 3 or more targets [Priority]

Output: Good

[L90 / MoP] Guardian Druid Tanking Guide (Update Pending) - Guides - Wowhead


Input: [Class] Rogue [Comments] Can be good for fights with a lot of magical AoE damage [Priority]

Output: Situational

[L90 / MoP] Guardian Druid Tanking Guide (Update Pending) - Guides - Wowhead


Input: [Class] Shaman [Comments] The damage is subpar, and the buff has 10 charges. [Priority]

Output: Last Resort / Okay

[L90 / MoP] Guardian Druid Tanking Guide (Update Pending) - Guides - Wowhead


Input: [Class] Warrior [Comments] A lot of the bosses so far don't have many reflectable abilities, but it's available if it's needed. [Priority]

Output: Situational

[L90 / MoP] Guardian Druid Tanking Guide (Update Pending) - Guides - Wowhead


Input: [Class] Warlock [Comments] You can use this to gain rage before boss fights, if you need or want 100 rage to start a fight, though it is a bit overkill. [Priority]

Output: Highly Situational

[L90 / MoP] Guardian Druid Tanking Guide (Update Pending) - Guides - Wowhead


Input: [Level] 0 [Effect] You gain a bonus equal to your charisma modifier on your next craft check. Casting this spell takes 1 minute. [Name]

Output: Craft

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 1 [Effect] You can mend small breaks or tears in objects. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. Casting this spell takes 10 minutes and the effect is permanent. [Name]

Output: Restore Object

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 2 [Effect] This spell allows you to repeat the last spell you cast without a cost in spell points. This can only be used on transmutation spells. Casting this spell takes one minute. [Name]

Output: Repeat spell

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 3 [Effect] You can form an existing piece of material into any shape that suits your purpose. While it’s possible to make crude coffers, doors, however fine detail isn’t possible. Casting this spell takes 1 minute and the effect is permanent. [Name]

Output: Sculpt

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 4 [Effect] You gain a bonus equal to your caster level on your next craft check. Casting this spell takes 1 minute. [Name]

Output: Master craft

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 5 [Effect] You convert material of one sort into a product that is of the same material. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. You must make an appropriate Craft check to fabricate articles requiring any degree of craftsmanship. The object can not be larger than 1 cubic foot per caster level. Casting this spell takes 1 minute and the effect is permanent. [Name]

Output: Fabricate

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 6 [Effect] You decrease the size of one object by 50%. The object can not be larger than 1 cubic foot per caster level. Casting this spell takes 1 minute and the effect is permanent. [Name]

Output: Shrink

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 7 [Effect] You increase the size of one object by 50%. The object can not be larger than 1 cubic foot per caster level. Casting this spell takes one minute and the effect is permanent. [Name]

Output: Grow

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 8 [Effect] You can change one type of material to another type of material of your choosing. You can turn wood to stone, stone to metal, metal to stone or stone to wood. The object maintains the same weight so transmuting a 2 ft. long piece of wood would only produce a very small quantity of gold. The object can not be larger than 1 cubic foot per caster level. Casting this spell takes 1 minute and the effect is permanent. [Name]

Output: Transmute

Transmutation | Théophagie | Obsidian Portal


Input: [Level] 9 [Effect] The next spell you casts is a swift action. This can only be used on transmutation spells. Casting this spell is a free action. [Name]

Output: Quicken Transformation

Transmutation | Théophagie | Obsidian Portal


Input: [Unlock Method] Obtain all other trophies. [Trophy Type] Platinum [Name]

Output: Tenka Musou

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Finish any mission for any stage. [Trophy Type] Bronze [Name]

Output: Congratulations for a Mission Accomplished

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Attack and hit a foe with any character. [Trophy Type] Bronze [Name]

Output: Congratulations for an Effective Attack

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Succeed victory conditions for any stage. [Trophy Type] Bronze [Name]

Output: Congratulations for First Victory

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Unlock any character. [Trophy Type] Bronze [Name]

Output: Praise for the Birth of a New Star

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Select a playable character. [Trophy Type] Bronze [Name]

Output: Praise for the Hero's Appearance

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Use the Color Editor to change a character's costume. [Trophy Type] Bronze [Name]

Output: Congratulations for Shading

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Change the max limit for any of the character's stats. [Trophy Type] Bronze [Name]

Output: Praise for the Birth of a Great One

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Obtain a new weapon for any playable character. [Trophy Type] Bronze [Name]

Output: Martial Arts Acquisition Celebration

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Have one character appraised with a rank after a battle. [Trophy Type] Bronze [Name]

Output: General Examination Prize

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Finish any Story Mode with any character once. [Trophy Type] Bronze [Name]

Output: One World

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Finish chapter 1 of History Mode. [Trophy Type] Bronze [Name]

Output: Tale of Warring States ~Part 1~

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Finish chapter 2 of History Mode. [Trophy Type] Bronze [Name]

Output: Tale of Warring States ~Part 2~

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Finish chapter 3 of History Mode. [Trophy Type] Bronze [Name]

Output: Tale of Warring States ~Part 3~

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Begin and play through a scenario with a strength theme in Original Career Mode. [Trophy Type] Bronze [Name]

Output: Greatest Warrior of the Land

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Begin and play through a scenario with an intelligence theme in Original Career Mode. [Trophy Type] Bronze [Name]

Output: Strategic Punishment

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Begin and play through a scenario with a monetary theme in Original Career Mode. [Trophy Type] Bronze [Name]

Output: A Very Rich One

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Obtain ten victories in Original Career Mode. [Trophy Type] Bronze [Name]

Output: Successful Victories

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Fight for over fifty days in Original Career Mode. [Trophy Type] Bronze [Name]

Output: A Long Road Traveled

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Obtain 1,000 K.O.s in the Kengō Challenge Mode. [Trophy Type] Bronze [Name]

Output: Great Swordsmen

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] During the Tōha Challenge Mode, arrive inside the keep within five minutes. [Trophy Type] Bronze [Name]

Output: Fast Travel

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Earn 1,500 points in the Shibuki Challenge Mode. [Trophy Type] Bronze [Name]

Output: Splashing Waves

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Accomplish 1,000 K.O.s during any stage. [Trophy Type] Bronze [Name]

Output: One Versus a Thousand

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Use a normal Musou to defeat 100 people during one stage. [Trophy Type] Bronze [Name]

Output: Acquainting with Secret Techniques

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] During one stage, use a True Musou to defeat 100 opponents. [Trophy Type] Bronze [Name]

Output: Near Death Regeneration

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Team up with another player. Activate the two-player musou technique to defeat 100 opponents in one stage. [Trophy Type] Bronze [Name]

Output: The Power of Two

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Use an Ultimate Musou (Musou Kaiden) to defeat 100 opponents in one stage. [Trophy Type] Bronze [Name]

Output: Seal of Initiation

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Use a Special Attack (Rengi) to defeat 100 opponents in one stage. [Trophy Type] Bronze [Name]

Output: Instant Killing Shadow

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Make a combo with 500 hits. [Trophy Type] Bronze [Name]

Output: Combo Rain

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Unlock Method] Make a 1,000 hit combo. [Trophy Type] Bronze [Name]

Output: Combo Storm

Sengoku Musou 3: Moushouden - The Koei Wiki - Dynasty Warriors, Samurai Warriors, Warriors Orochi, and more


Input: [Skill] Understand basic applications of new technology lighting in customer applications [Comment]

Output: Ability to comment on lighting applications form

Visions of Recovery and Changes in Electrical Distribution | Commentary content from Electrical Wholesaling Magazine

Skill sets needed by field salespeople to properly sell and support Green Tech Lighting. This plan assumes salespeople have limited knowledge of new technology.


Input: [Skill] Knows the competitive landscape for new tech lighting in our territory and within companies [Comment]

Output: Manufacturers and local distributors

Visions of Recovery and Changes in Electrical Distribution | Commentary content from Electrical Wholesaling Magazine


Input: [Skill] Present Green Tech product overview [Comment]

Output: Using color glossy tool

Visions of Recovery and Changes in Electrical Distribution | Commentary content from Electrical Wholesaling Magazine


Input: [Skill] Set up Green Tech Lighting on location using special software tool [Comment]

Output: Demonstrated while on call with Specialist

Visions of Recovery and Changes in Electrical Distribution | Commentary content from Electrical Wholesaling Magazine


Input: [Skill] Select a part number from Green Tech's catalog [Comment]

Output: Easy applications w/o modifications

Visions of Recovery and Changes in Electrical Distribution | Commentary content from Electrical Wholesaling Magazine


Input: [Skill] Quote price and delivery on standard lighting system [Comment]

Output: Group A lighting products only

Visions of Recovery and Changes in Electrical Distribution | Commentary content from Electrical Wholesaling Magazine


Input: [Relic] Lucrative Opportunity [Relic Location] the reward Marcus gives you for turning in the quest “Safe and Sound” to him, instead of turning it in to Moxxie and getting the shotgun “The Heartbreaker” (Thanks To Alex for the update) [Relic Characteristic]

Output: Causes shop timers to count down faster

Borderlands 2 Legendary & Unique Relics Guide | Video Game Blog, Video Games Reviews & News


Input: [Relic] Deputy’s Badge [Relic Location] Mission: “Showdown” [Relic Characteristic]

Output: Increases fight for your life time by 10% for every player equipped with a deputy’s badge

Borderlands 2 Legendary & Unique Relics Guide | Video Game Blog, Video Games Reviews & News


Input: [Relic] Sheriff Badge [Relic Location] Sherrif, Lynchwood [Relic Characteristic]

Output: Increases fight for your life time and max health by 15% for every player equipped with a sheriff’s badge

Borderlands 2 Legendary & Unique Relics Guide | Video Game Blog, Video Games Reviews & News


Input: [Relic] Moxxi’s Endowment [Relic Location] Mission” The good, the bad and the mordecai” [Relic Characteristic]

Output: Increases XP gained by killing enemies

Borderlands 2 Legendary & Unique Relics Guide | Video Game Blog, Video Games Reviews & News


Input: [Relic] Vault Hunter’s Relic [Relic Location] For sure it came with the pre-order .. dont know anyone else that has found one yet outside of that.. let me know. [Relic Characteristic]

Output: Increases chance of enemies dropping rare loot

Borderlands 2 Legendary & Unique Relics Guide | Video Game Blog, Video Games Reviews & News


Input: [Relic] The Afterburner [Relic Location] Mission: “Positive self-image” [Relic Characteristic]

Output: Enhances vehical boost capabilities

Borderlands 2 Legendary & Unique Relics Guide | Video Game Blog, Video Games Reviews & News


Input: [Spells Casted] Wingardium Leviosa and Levicorpus [Movement]

Output: Raising the remote and nunchuk

Harry Potter and the Order of the Phoenix (video game) - Harry Potter Wiki


Input: [Spells Casted] Reparo and Expelliarmus [Movement]

Output: Waving the remote clockwise

Harry Potter and the Order of the Phoenix (video game) - Harry Potter Wiki


Input: [Spells Casted] Reducto [Movement]

Output: Waving the remote anti-clockwise

Harry Potter and the Order of the Phoenix (video game) - Harry Potter Wiki


Input: [Spells Casted] Petrificus Totalus, Incendio, and Expecto Patronum [Movement]

Output: Shaking the remote horizontally

Harry Potter and the Order of the Phoenix (video game) - Harry Potter Wiki


Input: [Spells Casted] Protego and Accio [Movement]

Output: Flicking the remote up

Harry Potter and the Order of the Phoenix (video game) - Harry Potter Wiki


Input: [Spells Casted] Depulso and Rictusempra [Movement]

Output: Flicking the remote down

Harry Potter and the Order of the Phoenix (video game) - Harry Potter Wiki


Input: [Spells Casted] Stupefy [Movement]

Output: Pushing the remote and nunchuk forward

Harry Potter and the Order of the Phoenix (video game) - Harry Potter Wiki


Input: [Name] Passionate [How to get] ??? [Description]

Output: Roses are the symbol of love. Deliver your love with no delays.


Input: [Name] Dream Guide [How to get] Make 10x Sweet Dreamland and 20x Primrose Dreamland. [Description]

Output: Dreams are your new passion.


Input: [Name] Dream Conductor [How to get] Make 30x Blue Flax Dreamland and 50x Envy Dreamland. [Description]

Output: Dreams are your new reality.


Input: [Name] Desert Savant [How to get] Make 40x Desert Blessing and 40x Desert Water. [Description]

Output: You have a valuable expertise.


Input: [Name] Woodland Savant [How to get] Make 50x Lunagrant Blessing and 50x Moonlight Sweet Wine. [Description]

Output: You have a valuable expertise.


Input: [Name] Gloomy Savant [How to get] Make 60x Gloomy Blessing and 60x Gloomy Sadness. [Description]

Output: You have a valuable expertise.


Input: [Name] Acute Angler [How to get] Complete 3 perfect fishing contests (250 medals in each contest) in one day. [Description]

Output: You are the Fishing Contest Champion.


Input: [Name] Shimmering [How to get] Create Perfect Diamond 5 times (requires Artisan level 2) [Description]

Output: You are radiant.


Input: [Name] Landlubber [How to get] Exchange 100 special bait with Hemmer. (1 title from Lures per week) [Description]

Output: You have turned in a handful of Lures.


Input: [Name] Scallywag [How to get] Exchange 200 special bait with Hemmer. [Description]

Output: You have turned in quite a few Lures.


Input: [Name] Cabin Boy [How to get] Exchange 300 special bait with Hemmer. [Description]

Output: You have turned in a good amount of Lures.


Input: [Name] Crewman [How to get] Exchange 400 special bait with Hemmer. [Description]

Output: You have turned in a bunch of Lures.


Input: [Name] Helmsman [How to get] Exchange 500 special bait and 1 token of faith with Hemmer. [Description]

Output: You have turned in a whole lot of Lures.


Input: [Name] First Mate [How to get] Exchange 600 special bait and 1 blue Alleria pet stone with Hemmer. [Description]

Output: You have turned in a boatload of Lures.


Input: [Name] Captain of the High Seas [How to get] Exchange 700 special bait and 15 glacier essence with Hemmer. [Description]

Output: How did you get that many Lures?


Input: [Description] Play a Power Card in the same turn as all ninjas & Sensei. [Name]

Output: 4 Ninja Combo stamp

Card-Jitsu Snow - Club Penguin Wiki - The free, editable encyclopedia about Club Penguin


Input: [Description] Win after all ninjas have fallen and been revived. [Name]

Output: Team Revival stamp

Card-Jitsu Snow - Club Penguin Wiki - The free, editable encyclopedia about Club Penguin


Input: [Description] Heal a ninja 15 times in a battle. [Name]

Output: Heal 15 stamp

Card-Jitsu Snow - Club Penguin Wiki - The free, editable encyclopedia about Club Penguin


Input: [Description] Damage 3 Snow Minions with 1 Water Power Card. [Name]

Output: Tidal Wave stamp

Card-Jitsu Snow - Club Penguin Wiki - The free, editable encyclopedia about Club Penguin


Input: [Description] Blast 3 Snow Minions with 1 Fire Power Card. [Name]

Output: Fire Blast stamp

Card-Jitsu Snow - Club Penguin Wiki - The free, editable encyclopedia about Club Penguin


Input: [Description] Blast 3 Snow Minions with 1 Fire Power Card in a Combo. [Name]

Output: Fire Blast Combo stamp

Card-Jitsu Snow - Club Penguin Wiki - The free, editable encyclopedia about Club Penguin


Input: [Description] Play 3 Power Card Combos in a battle. [Name]

Output: 3 Combos stamp

Card-Jitsu Snow - Club Penguin Wiki - The free, editable encyclopedia about Club Penguin


Input: [0] Letter [1] Things to Glue on Letter [2] Art [3] Science [4]

Output: Other Ideas

Alphabet Activities


Input: [0] A [1] Apple Jack cereal ABC pasta Alien A Animal crackers [2] Apple prints [3] Ants Applesauce [4]

Output: Gym 1. Animal walks

Alphabet Activities


Input: [0] B [1] Balloon Button Bandaid Butter Blueberry Baking soda [2] Balloon Painting [3] Bears [4]

Output: Gym Play basketball bouncing the ball while counting Beanbags, balls Gummy bear sort and then divide to share BINGO

Alphabet Activities


Input: [0] C [1] Cotton balls Corn Use C's to make a caterpillar [2] Cut C and put on red paper Clifford stamps [3] Colors (finger-painting) Blindfold, smell and identify foods Colored ice cubes and students mix [4]

Output: Make C with body Clothespin critters C is for Cookie with a big bite taken out Trace C on computer room door

Alphabet Activities


Input: [0] D [1] Bingo dabber D's Dots from paper punch to make D's [2] Dirt Pictures [3] Dissolving Digging for dinosaurs in the dirt [4]

Output: Trace d's on the door as you leave or enter Dance to different types of music

Alphabet Activities


Input: [0] E [1] Egg shells Elbow macaroni [3] Electricity (static) [4]

Output: Discuss emotions - embrace, encourage, excite, embarrass, envy

Alphabet Activities


Input: [0] F [1] Feathers Felt Fruit loops [2] Finger-paint with frosting Collage of flowers or favorite food Make footprints or fingerprints [3] Flubber Things that float [4]

Output: Build float Funny fashion show - fun but foolish clothes Trace the letter F 4, 5, 14 or 15 times

Alphabet Activities


Input: [0] G [1] Green glitter Gold glitter Grass Gumdrops Green yarn [2] Finger-paint with green Grapefruit prints Glue pictures Glue ghosts [3] Guessing [4]

Output: Write letter with green Practice gliding then galloping Children look gloomy, goofy, gay, giggle, grouchy, glad, glare, gaze, grin

Alphabet Activities


Input: [0] H [1] Hairy H (fun fur) Look for happy faces in magazines [3] Heat - how to make house hot [4]

Output: Finger-paint in honey Hat day Hokey Pokey Hickory Dickory Dock Humpty Dumpty Hot potato Have children run in spot or go for a run outside - run until they are making the H sound - can be called the tired letter When printing H bridge, you run over and make the tired sound. H looks like a chair because you need to rest Hopping in gym

Alphabet Activities


Input: [0] J [1] Jewels Jell-O - scratch 'n sniff Jelly or jam [2] Junk prints [4]

Output: Jumping jacks, flying like jets, jog in gym Jack and Jill Jack be nimble, Jack be quick Juggle with balloons Jumping contest Graph jackets with hoods, jackets without

Alphabet Activities


Input: [0] K [1] Kidney beans Koolaid Kissing King Key [2] Kicking K's Finger-paint in ketchup Key rubbing [3] Koala Kangaroo [4]

Output: Kickball - kick balls back and forth Keep Away Pretend to be kangaroos and crawl like kittens Sort keys Counting with kernels of corn Kiss students by gluing Hershey's Kisses to their work Katie No Pocket - video or book

Alphabet Activities


Input: [0] L [1] Leaves Lace Lima beans Licorice [2] Make lions or lambs L - lizard Lipstick L L Lemon printing Ladders out of straws, stir sticks, etc. Laughing L's Lettuce leaf printing - paint on sponge, press lettuce on sponge and place on paper [3] Lacing Light bulbs Discuss and taste lemons and limes [4]

Output: Lacing cards Listening centre Lick lollipops

Alphabet Activities


Input: [0] M [1] Lacing cards Listening centre Lick lollipops [2] Use large marshmallows to stamp M's Mouse M Styrofoam cup - color green and put in oven to melt - makes a hat to put on a leprechaun Melt other items Give a mitten outline and they draw a pattern in pencil - copy and now have a set to decorate identical to use as a matching game afterwards Marble painting [3] Magnets Measuring Melting - put beads etc in pill bottles and melt [4]

Output: March to music Good sounding letter m-m-m-m Matching mittens Making musical instruments

Alphabet Activities


Input: [0] N [1] Noodles Nutmeg Newspaper - trace letter on and children cut out [2] String noodles to make necklace [3] Nose - smelling [4]

Output: Write N n 9, 19… times Number 9 No spell no Names - cover with various materials -seeds, etc Do nice things for others

Alphabet Activities


Input: [0] O [1] Cheerios Oatmeal Ovals Onion [2] Finger-paint in olive oil Orange prints Make owls O - Olives [3] In spring, walk out and look for old and new things [4]

Output: Say Oh and trace on lips Pill container for oatmeal "Owen Do Not Open the Oatmeal" Owen does and says Q Opposites Obstacle course Move like an ox, octopus, otter, owl and ostrich

Alphabet Activities


Input: [0] P [1] Popcorn Pudding Pumpkin seeds [2] Play dough Puzzle piece P's Potato printing Polka dotted P's Pasta pictures [3] Plants Making popcorn [4]

Output: Have a pajama party Patterning Parachute Penny rubbing Vinegar and salt - place dirty pennies in and they will be clean Picnic Pegboards for centres Puppet theatre Pink and purple party

Alphabet Activities


Input: [0] Q [1] Quaker oatmeal Quilting Q with a Q-tip leg Queen [2] Quilt - children decorate a square assemble to make a quilt Baggie Quilt made out of Ziploc bags Q-tip pictures Quarter rubbing [4]

Output: Q & U wedding - queen kicks up her leg because she is so excited

Alphabet Activities


Input: [0] R [1] Rainbow R Rice Rip red paper and glue to form letter Ribbon Rope [2] Rice art R- rocking and rolling [3] Rainbows Rocks Raisins - add carbonated pop and they dance Put out grapes and observe what happens Rockets [4]

Output: Rectangles Sing Row, Row Your Boat Write R in red Relay races Be a robot Rice table Reindeer

Alphabet Activities


Input: [0] S [1] Stickers Seeds Sand Salt Spaghetti Sunflower seeds Sparkly sand Star Sticker S's [2] S - snakes Sponge pictures Shaving cream prints Star - laminating film Stamping String pictures [3] Safety needs [4]

Output: Slither like snakes Play Simple Simon Twinkle, Twinkle Little Star 6 and 7

Alphabet Activities


Input: [0] T [1] Masking tape Tt on const. Paper Toothpicks Tissue paper T's [2] Tree Torn paper art Tiger masks then become terrific tigers, tiny tigers, terrified tigers, tigers playing tag Toothpaste art Tape picture - put tape on paper, color over and peel off tape to get picture Tape boxes - cover milk cartons with tape (woodchips) and cover with brown shoe polish [3] Taste things Touching [4]

Output: Tracing letters 2, 10 and 12 times Gym - Tumbling, tip toe, tap dance or tightrope walk Tortoise and Hare Tag Tug of War Tent and telephone centres Towers of 2, 10, 12 cubes

Alphabet Activities


Input: [0] U [2] Make umbrellas [3] Under Upside down Animals that live underground [4]

Output: Teach as sound you make when punched in the stomach Teach as baby reaching up and wanting u-u-up Undoing, unzipping, untie, unbuttoning

Alphabet Activities


Input: [0] V [1] Velvet Velcro Vanilla pudding [2] Valentines V - vases Vegetable printing [3] Vegetables Locate veins in arms Volcanoes [4]

Output: Sound of vacuum - top teeth over your bottom lip Volleyball with balloons Visitors to class Collect canned vegetables and discuss then donate to food bank Seed that match canned vegetables and children try to match up the 2

Alphabet Activities


Input: [0] W [1] Wall paper W Wood - dixie cup sticks [2] Wax pictures - draw with candle/crayon and then paint over W-walrus [3] Plant watermelon seeds Chart weather Weights Water [4]

Output: Dressing white on Wednesday Learn days of the week

Alphabet Activities


Input: [0] X [1] X - x marks the spot Toothpicks Straws Pipe cleaners Dog bone on an X [2] Place noodles on an X cutout to look like X-ray [3] X- ray [4]

Output: Dough - 2 lines and cross for X Road sign with X on tic-tac-toe

Alphabet Activities


Input: [0] Y [1] Yarn · Yellow · Yogurt [2] Yarn art · Yellow play dough [3] · Yogurt pops · Yeast [4]

Output: Learn months of the year · Yesterday

Alphabet Activities


Input: [0] Z [1] Glue zeroes to make the letter Zippers Zigzags Zig zag rick rack [3] Zoo [4]

Output: Zero the hero whenever there is an 0 in a number

Alphabet Activities


Input: [Class] Death Knight [Balance] Anti-magic shell [guardian] Bone Shield [restoration] Icebound Fortitude [feral]

Output: Death Coil


Input: [Class] Hunter [Balance] Misdirection [guardian] Ice Trap [restoration] Deterrence [feral]

Output: Play Dead


Input: [Class] Mage [Balance] Mirror Image [guardian] Mage Ward [restoration] Ice Block [feral]

Output: Frost Nova


Input: [Class] Monk [Balance] Grapple Weapon [guardian] Elusive Brew [restoration] Fortifying Brew [feral]

Output: Clash


Input: [Class] Paladin [Balance] Hammer of Justice [guardian] Consecration [restoration] Cleanse [feral]

Output: Divine shield


Input: [Class] Priest [Balance] Mass Dispel [guardian] Fear Ward [restoration] Leap of Faith [feral]

Output: Dispersion


Input: [Class] Rogue [Balance] Cloak of Shadows [guardian] Feint [restoration] Evasion [feral]

Output: Redirect


Input: [Class] Shaman [Balance] Purge [guardian] Lightning Shield [restoration] Spiritwalker Grace [feral]

Output: Feral Spirit


Input: [Class] Warlock [Balance] Unending Resolve [guardian] Life Tap [restoration] Demonic Circle: Teleport [feral]

Output: Soul Swap


Input: [Class] Warrior [Balance] Intervene [guardian] Spell Reflection [restoration] Intimidating Roar [feral]

Output: Shattering Blow


Input: [Characteristic] Medium of exchange [Gold Coins] High [Silver Coins] High [Fulus] Medium [Paper] High [Description]

Output: Acceptable in exchange


Input: [Characteristic] Unit of Account [Gold Coins] Medium [Silver Coins] High [Fulus] Low [Paper] High [Description]

Output: Used in expressing values of goods and services


Input: [Characteristic] Store of value [Gold Coins] High [Silver Coins] High [Fulus] Poor [Paper] High [Description]

Output: Used in holding wealth


Input: [Characteristic] Standard of Deferred Payment/ Capital [Gold Coins] High [Silver Coins] High [Fulus] Poor [Paper] High [Description]

Output: Used in expressing loan/investment/credit transactions


Input: [Characteristic] Portability Durability Divisibility Standardis-ability Recogniz-ability [Gold Coins] High High Low High High [Silver Coins] High High Medium High High [Fulus] High Low High Poor Low [Paper] High High High High High [Description]

Output: Ease in carrying Ability to endure physical Uses/strains and prevent worn-out Ability to divide itself in Increasingly small units as per the market needs Ability to standardize in the form of units of equal quality and indistinguishable physical Appearance Ability to be recognized quickly and distinguished from counterfeit


Input: [Characteristic] Intrinsic Value Predict-ability of value [Gold Coins] High High [Silver Coins] High High [Fulus] Poor Poor [Paper] Poor Poor [Description]

Output: Value in use, as opposed to value in exchange Ability to Predict the Value(exchange rate/purchasing power)in the face of changing Demand/supply conditions


Input: [Characteristic] Extent of Supply [Gold Coins] Low [Silver Coins] Low [Fulus] High [Paper] High [Description]

Output: Adequacy of Quantities to meet economic needs


Input: [Characteristic] Control Oversight Multiple Standards [Gold Coins] Govt./ Pvt. None Yes [Silver Coins] Govt./ Pvt. None Yes [Fulus] Govt./ Pvt. None Yes [Paper] Govt. Bank Central Banks No [Description]

Output: Sources of Supplies National Monitoring Agency Simultaneous Existence of Several currencies


Input: [Car Name] Tiger [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: Yes

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Snake [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: Yes

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Action [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: No

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Solution [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: No

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki


Input: [Car Name] Spirit [A Type] Yes [B Type] Yes [D Type] No [C Type]

Output: Yes

Drift City/Drift Shop — StrategyWiki, the video game walkthrough and strategy guide wiki