Input: [0] Ice, yo! [Description]

Output: One of those shiny ice asteroids. With the old, smaller, denser sectors people used to absent mindedly smash themselves on these things all the time. The ice asteroids gave more collision damage due to a quirk with their shape. Rabid Panda suggested to the devs that ships give a collision warning for ice roids, hence the term.


Input: [0] Issue [Description]

Output: To die in a collision, as with a roid, station, bot or other player, or with the /explode command. The term comes from the game's message for this type of death, "player is having issues."


Input: [0] Jump [Description]

Output: The act of going from one sector to another via every ship's intrasystem jump drive. A player must be at least 3000m from any large object to initiate a jump.


Input: [0] log [Description]

Output: The act of logging out of VO.


Input: [0] lua [Description]

Output: Lua is a scripting language, used to program the bots.


Input: [0] moth [Description]

Output: Shortened name for Behemoth ships.


Input: [0] NPC [Description]

Output: Non-Player Character. Otherwise known as "bots."


Input: [0] Pie rat [Description]

Output: Another term for pirate


Input: [0] Queening [Description]

Output: The process of going to hunt for Hive Queens


Input: [0] rev [Description]

Output: Shortened name for Revenant ships.


Input: [0] Roid [Description]

Output: The short name for an asteroid. Commonly found in nearly every sector. They will kill you if you run into them at high speeds. Roids will not explode if you shoot at them; they just sit there, acting as obstacles to the unobservant trader or fighter. Minerals can be mined from roids using mining beams.


Input: [0] Roid Warping [Description]

Output: Warping into a system and promptly smashing into an asteroid.


Input: [0] Sectors [Description]

Output: The squares on the 16 by 16 grid. You can freely travel to any sector in a system, except for the sectors located in and around stars. We're not sure about those sectors yet, but we will figure out soon enough if we can use them eventually.


Input: [0] Space Quake [Description]

Output: How VO is referred to at times due to its FPS style of movement and combat. Not all people agree with this description. (This name was much more accurate before the new navigation system came to be.)


Input: [0] Station Mining [Description]

Output: The act of dropping mines near stations, killing other players. This is no longer a good idea because the defense bots will destroy the mines, and if someone gets hurt the defense bots will be hostile and you will be labeled KOS.


Input: [0] Suicide Bots [Description]

Output: Term for Aerna Seekers whose primary mode of attack is to self destruct near the target.


Input: [0] System [Description]

Output: One of 30 named areas, each containing a 16 by 16 grid of sectors. The systems can be viewed by hitting "n" (or whatever is bound to the nav map) and pressing "Zoom to Universe."


Input: [0] Warp [Description]

Output: The act of going from one System to another through a wormhole.


Input: [0] Widgets [Description]

Output: The cargo available for sale in stations.


Input: [0] Level [1] 1 – Beginner [2] 1.5 [4] 2.5 [5] 3.0 [6] 3.5 [3]

Output: 2.0

Badminton Victoria | Resource for badminton in the Greater Victoria region


Input: [0] Overhead Strokes [1] Can hit 2-3/10 overheads, no accuracy, no depth [2] Can hit 5/10 overheads. can hit back to server [4] Can hit 10/10 Accuracy: 3/10 placement. mid-court depthDrops: 5/10Pace: low [5] 20/20 overheadsDepth: back double-service line.Accuracy: 5/10 to FH or BH courtDrop: 8/10, good bird angle Pace: low [6] – 100% overheads- Back court line- accuracy 8/10- drops 10/10 – pace low – basic overhead backhand clear [3]

Output: Can hit 8/10 overheads. no placement accuracy. depth:can hit to mid-courtlearning to drop2-3/10

Badminton Victoria | Resource for badminton in the Greater Victoria region


Input: [0] Underhand Strokes [1] Very basic underhand shots – service is 2/10 [2] Learned basic concepts. May or may not hit shuttle consistently [4] Serves are better, but singles serve does not reach the back line, short serve is still a bit high at the net and introduction to the flick is underway [5] Long serve can consistently go to the back line, short serve is no longer high at the net but still not completely consistent [6] All serves are now proficient and complete– Can lift a doubles smash straight with ¾ depth [3]

Output: Can serve, but inconsistent in both getting the shuttle to the right place and consistency (backhand versus forehand serve)

Badminton Victoria | Resource for badminton in the Greater Victoria region


Input: [0] Neutral Strokes [1] Shuttle contact is less than 20% for neutral shots [2] Learned basic concepts for a push, and drive. Execution is inconsistent [4] Can hit neutral strokes with some consistency but still has difficulty in placing the shots where they need to go [5] Now can hit the basic underhand strokes 10 times in a row or more. Can now hit a full court clear and a drop consistently in the court (the above shots are not neutral) [6] Pace and control of all shots is now higher and maintains consistency. Development of crosscourts is now underway but inconsistent [3]

Output: Understand the differences between drives, blocks visually but is unable to replicate and is only able to hit shots in the most basic manner

Badminton Victoria | Resource for badminton in the Greater Victoria region


Input: [0] Movement [1] Mostly static, in-place hitting with occasional movement [2] Starting to move to intercept the shuttle but lacks coordination [4] Beginning toGrasp and utilize recovery skills [5] Movement is now consistent, but not necessarily as quick as needed for a higher level of playPlayer can move backwards on court with advanced skills like shuffle and chasse– Can perform basic defensive scissor kick [6] Movement skills are now complete in that a player is able to move proficiently around the court be it in singles or doubles [3]

Output: Knows the shots must be hit off of racquet foot and that shots at the net must be reached with the racket leg, but is inconsistent.

Badminton Victoria | Resource for badminton in the Greater Victoria region


Input: [0] Game Knowledge [1] None to minimalGrip is incorrect [2] Knows basic linesBasic counting with errors.Grip is basic but correct now [4] Basic singles positioning is understood but difficulty with the speed of recovery, doubles rotation is understood but inconsistent. Scoring is mastered [5] Understanding of tournament structure is being learned, Scoring is proficient in both singles and doubles [6] Strategy in how to construct points is now beginning to be understood and developed. Although inconsistent the player is now beginning to think ahead of their shots and play [3]

Output: Can keep score, but may get confused when keeping score in doubles. Just beginning to learn how to rotate in doubles and positioning in singles

Badminton Victoria | Resource for badminton in the Greater Victoria region


Input: [0] Appropriate Level of Play [1] Community center, school phys ed class, low level club or beginner league [2] Community center, school phys ed class, low level club, or beginner league [4] Community center, school intramurals or high school badminton team, low level club/mid-level club, or recreational league, low level tournament play [5] High school badminton team, mid-level club, or recreational/competitive league, regional tournament play [6] High school/secondary badminton team, mid-level club/competitive club, or competitive league, regional/provincial tournament play [3]

Output: Community center, school phys ed class or school intramurals, low level club, or beginner/recreational league

Badminton Victoria | Resource for badminton in the Greater Victoria region


Input: [General Skills] Astrogation [Characteristic] Intellect [Rank] 1 [Type]

Output: Pilot Bonus

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [General Skills] Computers [Characteristic] Intellect [Rank] 1 [Type]

Output: Mechanic Career

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [General Skills] Coordination [Characteristic] Agility [Rank] 1 [Type]

Output: Mechanic Career

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [General Skills] Discipline [Characteristic] Willpower [Rank] 0 [Type]

Output: Mechanic Career

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [General Skills] Mechanics [Characteristic] Intellect [Rank] 2 [Type]

Output: Mechanic Career and Outlaw Tech Bonus

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [General Skills] Perception [Characteristic] Cunning [Rank] 0 [Type]

Output: Mechanic Career

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [General Skills] Pilot – Planet [Characteristic] Agility [Rank] 1 [Type]

Output: Mechanic Career

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [General Skills] Streetwise [Characteristic] Cunning [Rank] 1 [Type]

Output: Outlaw Tech Bonus

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [General Skills] Surveillance [Characteristic] Intellect [Rank] 1 [Type]

Output: Mechanic Career

Ballan Wec | Star Wars: Edge of the Empire | Obsidian Portal


Input: [Blowback.] Delay Sinking.

Output: Temporarily prevents ship from sinking.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Eldritch Enemy.

Output: A band of energy deals damage to a target attempting to cast a spell.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Forsaken.

Output: Temporarily impedes all contact with target and his deity.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Slow Skin.

Output: Delays onset of damage for a limited numbers of rounds.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Touch of Transference.

Output: Allows you to transfer any or all of your abjuration spells to another creature.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Wardbane.

Output: Creature protected is defended against the effect of magical wards.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Weaponbane.

Output: Target enjoys immunity to attacks from physical weapons of chosen type.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Word of Warding VII.

Output: Counters any spell of its own level or lower.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Abju] Conj [Blowback.] Bind Guardian VII.

Output: Bind a monster summoning VII creature, preventing it from leaving.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Call Loyal Servant.

Output: Summon a human NPC to your party.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Conjure (specific creature).

Output: Calls specific creature.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Creation, Greater.

Output: As major creation with increased duration.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Death Wish.

Output: Summons an outsider to do battle with caster.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Doorway to the Infernum.

Output: Opens a portal to hell.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Echoing Call I.

Output: A hanging conjuration repeats a summon monster I, II, or III spell.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Elemental Parasite.

Output: Conjures tiny elemental creature.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Fatal Attraction.

Output: Creates vortex that inexorably draws creatures into its grasp.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Lightning Vice.

Output: Sheets of lightning form a cage surrounding target area.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Raise Island.

Output: Island of bare stone raises instantly from depths of ocean.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Wave of Unbinding.

Output: Unravels the energies of conjured beings and object to prime material.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Abju] Div [Blowback.] Analyse Creature, Greater.

Output: Details comparative information on one living or dead creature.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Darkest Knowing.

Output: Subject is the target of his own darkest truths.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Gilded Thoughts.

Output: Caster can project false thoughts and ideas to those attempting to detect his thoughts, establish mental contact, or control his actions.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Mindshriek.

Output: Guards caster’s mind by setting up a psychic trap.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Touch of the Mystic.

Output: Target can freely use detect magic and identify.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Abju] Ench [Blowback.] Bonded Souls.

Output: Your life force is tied to that of a charmed target. Target can also deliver touch spells and is affected by your personal spells.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Bonded Thoughts.

Output: You and a charmed designate share telepathic communication over any distance.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Control Lycanthrope.

Output: You can command lycanthropes for a short period, like charm monster.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Dream Thief.

Output: Steals the dreams of target and prevents sleep.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Favour’s Focus VII.

Output: Melee attack grants a bonus to enchantment spell against the struck opponent.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Torment of Loss.

Output: Causes creature formerly under a charm spell to be filled with terrible regret over the loss of the bond with caster.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Undying Loyalty.

Output: Initiates a spiritual change in the target bonding target to caster in death.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Xenophobic Rage.

Output: Make subjects instantly aggressive to anyone not of their own race.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Abju] Evoc [Blowback.] Night Bolt.

Output: Causes a ray of darkness dealing 1d6 damage (max 15d6).

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Rupture the Eye.

Output: Blinding light explodes in target’s face searing face and boiling eyes.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Swarming Missiles.

Output: Swarm of magic missiles explodes from caster’s hand.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Tempest.

Output: Localised storm materialises around a ship attempting to shipwreck it.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Abju] Illus [Blowback.] Crafted Figment VII.

Output: Create enduring figments.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Crafted Glamour VII.

Output: Create enduring glamours.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Crafted Pattern VII.

Output: Create enduring patterns.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Crafted Phantasm VII.

Output: Create enduring phantasms.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Crafted Shadow VII.

Output: Create enduring shadows.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Déjà Vu.

Output: A target relives the damage he suffered last round.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] False Visage VII.

Output: Create glamours to mask the appearance objects or people.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Improvised Figment VII.

Output: Create figments limited by your concentration.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Phantasmal Item VII.

Output: Creates an image in the minds of all within visual range.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Recurring Image.

Output: Like programmed image except image follows predetermined script of caster.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Shadow Conjuration VII.

Output: Mimics any conjuration spell but are only one-fifth real.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Shadow Evocation VII.

Output: Mimics any evocation spell but are only one-fifth real.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Stream of Unconsciousness.

Output: Produced pattern causes creatures to fall unconscious.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Abju] Necro [Blowback.] A King in Crimson with Eyes of Starless Night.

Output: Caster assumes traits and powers of a master vampire.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Grave Storm.

Output: Cone of grave dirt, maggots and putrid flesh splatters opponents for 1d6/level (max 20d6).

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Pestilence.

Output: Creates a cloud of deadly plague vapours that carries every virulent disease.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Raise Death Hulk.

Output: Raises sunken ship complete with undead crew.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Abju] Trans [Blowback.] Ethereal Caress.

Output: Touch attack deals unarmed damage and may materialise incorporeal opponents.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Future Banishment.

Output: Target is sent 10 minute into the future.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Make Manifest.

Output: Permanently, transforms an image/icon into the object it represents.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Skyship.

Output: Raise a ship above the water to become a skyship for a short period.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Sleep of Power.

Output: Caster falls into a coma-like sleep in effect lengthening the duration of previously cast spell.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Blowback.] Teleportive Burst.

Output: All creatures in area of effect are instantly teleported to chosen locations.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Abju] Univ [Blowback.] Bond Transferal.

Output: You transfer your familiar to another willing creature.

A wall of shrieking power throws any targets it collides with to the ground.


Input: [Name] Bless [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Bless weapon [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Cure light wounds [Level] 1 [Extend (+1)] no [Maximize (+3)] yes [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: yes

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Deafening clang [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Divine favor [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Endure elements [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Magic weapon [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Protection from alignment [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Resistance [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Virtue [Level] 1 [Extend (+1)] yes [Maximize (+3)] no [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Aid [Level] 2 [Extend (+1)] yes [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: yes

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Aura of glory [Level] 2 [Extend (+1)] yes [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Bull's strength [Level] 2 [Extend (+1)] yes [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: yes

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Eagle's splendor [Level] 2 [Extend (+1)] yes [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: yes

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Remove paralysis [Level] 2 [Extend (+1)] no [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Resist elements [Level] 2 [Extend (+1)] yes [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Output: no

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Cure moderate wounds [Level] 3 [Extend (+1)] no [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Dispel magic [Level] 3 [Extend (+1)] no [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Greater magic weapon [Level] 3 [Extend (+1)] yes [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Magic circle against alignment [Level] 3 [Extend (+1)] yes [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Prayer [Level] 3 [Extend (+1)] yes [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Name] Remove blindness/deafness [Level] 3 [Extend (+1)] no [Maximize (+3)] n/a [Silent (+1)] yes [Still (+1)] yes [Empower (+2)]

Metamagic - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Paladin metamagic


Input: [Move] Landing [Description]

Output: Bending the knees when toes make contact with ground (never land flat footed; always land on toes and ball of your foot).


Input: [Move] Cat Balance [Description]

Output: Quadrapedal movement along the crest of an obstacle


Input: [Move] Underbar [Description]

Output: Jumping or swinging through a gap between obstacles


Input: [Move] Pop Vault [Description]

Output: Overcoming a tall structure, usually by use of a step off the wall to transform forward momentum into upward momentum, then using the arms to climb onto and over the object.


Input: [Move] Vault [Description]

Output: To move over an object with the help of one's hand(s).


Input: [Move] Muscle-Up [Description]

Output: To get from a hanging position to a position where your upper body is above the obstacles


Input: [Move] Presicion [Description]

Output: Static or moving jump that involves juping from one object to a precise spot on another.


Input: [Class] Fighter [Max Proficiency Allowed]

Output: Grand Mastery


Input: [Class] Berserker (Fighter Kit) [Exceptions] Proficient in ranged weapons [Max Proficiency Allowed]

Output: Grand Mastery


Input: [Class] Kensai (Fighter Kit) [Exceptions] Cannot use ranged weapons [Max Proficiency Allowed]

Output: Grand Mastery


Input: [Class] Fighter (Multi-class) [Exceptions] Restricted to cleric or druid weapon selection if using respective class Mastery in Two Weapon Style [Max Proficiency Allowed]

Output: Specialized


Input: [Class] Ranger [Exceptions] Mastery in Two Weapon Style (starts Specialized) [Max Proficiency Allowed]

Output: Specialized


Input: [Class] Archer (Ranger Kit) [Exceptions] Grand Mastery in Crossbow, Long Bows, and Short Bows (undocumented) Proficient in melee weapons Mastery in Two Weapon Style (starts Specialized) Proficient in other fighting styles besides Two Weapon Style [Max Proficiency Allowed]

Output: Specialized


Input: [Class] Beast Master (Ranger Kit) [Exceptions] Cannot use metal weapons (Club and Quarter Staff are only melee options) Mastery in Two Weapon Style (starts Specialized) [Max Proficiency Allowed]

Output: Specialized


Input: [Class] Paladin, Barbarian [Exceptions] Mastery in Two Weapon Style [Max Proficiency Allowed]

Output: Specialized


Input: [Class] Cavalier (Paladin Kit) [Exceptions] Cannot use ranged weapons Mastery in Two Weapon Style [Max Proficiency Allowed]

Output: Specialized


Input: [Class] Cleric [Exceptions] Can only use blunt weapons: War Hammer, Club, Flail, Morningstar, Mace, Quarter Staff, and Sling [Max Proficiency Allowed]

Output: Proficient


Input: [Class] Druid [Exceptions] Can only use certain weapons: Scimitar, Dagger, Club, Spear, Quarter Staff, Dart, and Sling [Max Proficiency Allowed]

Output: Proficient


Input: [Class] Thief [Exceptions] Can only use certain weapons: Long Sword, Short Sword, Katana, Wakizashi, Ninja-To, Scimitar, Dagger, Club, Quarter Staff, Crossbow, Short Bow, Dart, and Sling [Max Proficiency Allowed]

Output: Proficient


Input: [Class] Swashbuckler (Thief Kit) [Exceptions] Specialized in Thief melee weapons (but doesn't gain additional attacks) Mastery in Two Weapon Style Specialized in fighting styles besides Two Weapon Style [Max Proficiency Allowed]

Output: Proficient


Input: [Class] Bard [Max Proficiency Allowed]

Output: Proficient


Input: [Class] Blade (Bard Kit) [Exceptions] Mastery in Two Weapon Style [Max Proficiency Allowed]

Output: Proficient


Input: [Class] Monk [Exceptions] Can only use certain weapons: Long Sword, Short Sword, Katana, Wakizashi, Ninja-To, Scimitar, Dagger, Club, Dart, and Sling Cannot use fighting styles other than Single Weapon Style [Max Proficiency Allowed]

Output: Proficient


Input: [Class] Mage, Sorcerer [Exceptions] Can only use certain weapons: Dagger, Quarter Staff, Dart, and Sling Cannot use fighting styles [Max Proficiency Allowed]

Output: Proficient


Input: [Accomplishment] First play of the day [Relevant Game] All Games [Value] 10 (once a day) [Description]

Output: Played the first game of the day


Input: [Accomplishment] Good game! [Relevant Game] All Games [Value] 5 [Description]

Output: Earn a decent score or complete game.


Input: [Accomplishment] Your all-time best! [Relevant Game] All Single Player Games [Value] 50 (once a day, per mode) [Description]

Output: You surpassed an all-time record or played the game for the first time


Input: [Accomplishment] Rank in today’s top 100 [Relevant Game] All Single Player Games [Value] 10 [Description]

Output: Finish among the top 100 on today’s leaderboard


Input: [Accomplishment] Rank in the all-time top 100 [Relevant Game] All Single Player Games [Value] 100 [Description]

Output: Finish among the top 100 on the all-time leaderboard


Input: [Accomplishment] Complete Marathon [Relevant Game] Marathon [Value] 40 [Description]

Output: Play through all 15 levels of Marathon mode


Input: [Accomplishment] Survive 20 Levels [Relevant Game] Survival [Value] 40 [Description]

Output: Finish Survival Mode on level 20 or higher


Input: [Accomplishment] Great Score [Relevant Game] N-Blox [Value] 40 [Description]

Output: Score over 400,000 points


Input: [Accomplishment] Great Score [Relevant Game] 1989 [Value] 40 [Description]

Output: Score over 200,000 points


Input: [Accomplishment] Ranked 1st Place [Relevant Game] Sprint 5P Battle 6P Rally 8P [Value] 5 [Description]

Output: Finish in 1st place


Input: [Accomplishment] Win by KO [Relevant Game] Battle 2P [Value] 5 [Description]

Output: Beat your opponent with 1 or 2 KOs


Input: [Accomplishment] Win by 3KO [Relevant Game] Battle 2P [Value] 10 [Description]

Output: Beat your opponent with 3 KOs


Input: [Accomplishment] Lasted over 60 seconds [Relevant Game] Arena [Value] 5 [Description]

Output: Last over 60 seconds


Input: [Accomplishment] Earned a KO [Relevant Game] Arena [Value] 5 [Description]

Output: Earn a KO


Input: [Accomplishment] Earned 4 or more KOs [Relevant Game] Arena [Value] 10 [Description]

Output: Earn 4 or more KOs


Input: [Accomplishment] Visit TetrisFriends.com [Relevant Game] none [Value] 15 (per day) [Description]

Output: Log on to Tetris Friends each day


Input: [Accomplishment] Make an Account [Relevant Game] none [Value] 500 [Description]

Output: Sign up for a Tetris Friends to earn quick Tokens


Input: [Accomplishment] Verify Email [Relevant Game] none [Value] 100 [Description]

Output: Verify your email address


Input: [Accomplishment] Invite a Friend [Relevant Game] none [Value] 100 [Description]

Output: Invite someone to join the fun at Tetris Friends


Input: [Type] Great for... [Description]

Output: Social Events More Package Options

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Venue Type [Description]

Output: Covered deck on the third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Seating [Description]

Output: 250 reception

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Location [Description]

Output: Second level, third base side

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Views [Description]

Output: Adjacent to Monster in left field

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Area [Description]

Output: 6,700 sq. feet

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Type] Entrance/Exit [Description]

Output: Gate E

Event Venues at Fenway Park - Third Base Deck | redsox.com: fenway_events

Venue details


Input: [Modifier / Variable] [ctrl], [shift], [alt] [Result] When Control is pressed, casts Bloom on self. When it is not pressed - casts Bloom on mouseover. [Usage]

Output: cast [ctrl] @self Bloom cast @mouseover Bloom

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] [notactive] [Result] Only used for toggled abilities. As the name states, it will cast a spell if it is not currently active. Great if you're a button spammer! [Usage]

Output: cast [not active] Entropic Veil

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] @self [Result] Casts Bloom on yourself [Usage]

Output: cast @self Bloom

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] @mouseover / @mouseoverui [Result] Casts Bloom on your mouseover target [Usage]

Output: cast @mouseover Bloom

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] @lasttarget [Result] Casts Bloom on your previous target [Usage]

Output: cast @lasttarget Bloom

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] @targettarget [Result] Casts Bloom on the target of your current target. [Usage]

Output: cast @targettarget Bloom

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] @focus [Result] Casts Bloom on your /focus target. [Usage]

Output: cast @focus Bloom

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] @pet [Result] If you have a pet in your current purpose - this would cast Bloom on your pet. [Usage]

Output: cast @pet Bloom

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] @gtae [Result] This will cast your AoE targetable ability on the ground around the current selected target. [Usage]

Output: cast @gtae Fire Storm

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] @mark # (or Skull, Shield etc) [Result] Casts bloom on the unit that has the #2 Marked over their head. [Usage]

Output: cast @mark 2 Bloom

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] #show [Result] Will show the icon and tooltip of whatever ability you specify. *must be used at the very top line of the macro* [Usage]

Output: #show Void Bolt cast Countdown cast Void Bolt

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] wait # [Result] Casts wild growth then waits 12 seconds and announces to raid for next person to go. [Usage]

Output: cast Wild Growth wait 12 raid Wild Growth over! Next person cast!

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] stopcasting [Result] If you are mid cast and immediately need to stop and switch targets, stopcasting is your friend - it alts cast and let's you immediately (minus GCD) attack something else. [Usage]

Output: stopcasting target Deathbound cast spell

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] suppressmacrofailures [Result] If there are any error messages in regards to cooldowns or just anything really, this suppresses the error from spamming on your screen. I use it in almost all of my macros. [Usage]

Output: #show Void Bolt suppressmacrofailures cast Countdown cast Void Bolt

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] %t [Result] * Player waves at target player name. [Usage]

Output: me waves at %t.

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] %r [Result] * Player gasps at the sight of a Mathosian. [Usage]

Output: me gasps at the sight of a %r

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] %o [Result] * Player likes him/her. [Usage]

Output: me likes %o.

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] %p [Result] * Player thinks thats his/hers. [Usage]

Output: me thinks thats %p.

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Modifier / Variable] %s [Result] * Player wonders who she/he is. [Usage]

Output: me wonders who %s is.

Macros: Understanding Rift’s Macro system | RiftScene


Input: [Effect] ex officio [Cause]

Output: Foreign words

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] Ranunculus ficaria [Cause]

Output: Scientific names

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] must not [Cause]

Output: Emphasis

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] The LATEX Companion [Cause]

Output: Titles of documents

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] Corel's WordPerfect [Cause]

Output: Product names

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] E=mc2 [Cause]

Output: Variables in maths

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] How to get started [Cause]

Output: Subtitles or headings

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] FREE UPGRADE!!! [Cause]

Output: Decoration

Formatting information: Chapter 8 — Fonts and layouts


Input: [Cheat] PROFESSIONALSKIT [Effect]

Output: Weapon Set 2, Professional Tools

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] PLEASANTLYWARM [Effect]

Output: Sunny Weather

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] TOODAMNHOT [Effect]

Output: Very Sunny Weather

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] SPEEDITUP [Effect]

Output: Faster Gameplay

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] SLOWITDOWN [Effect]

Output: Slower Gameplay

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] VROCKPOKEY [Effect]

Output: Spawn Racecar

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] WHERESTHEFUNERAL [Effect]

Output: Spawn Romero

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] CELEBRITYSTATUS [Effect]

Output: Spawn Stretch

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] TRUEGRIME [Effect]

Output: Spawn Trashmaster

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] WHEELSONLYPLEASE [Effect]

Output: Invisible car

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] STICKLIKEGLUE [Effect]

Output: Perfect Handling

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] GOODBYECRUELWORLD [Effect]

Output: Suicide

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] FLYINGFISH [Effect]

Output: Boats Fly

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] BUFFMEUP [Effect]

Output: Max Muscle

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] BLUESUEDESHOES [Effect]

Output: Elvis is Everywhere

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] ONLYHOMIESALLOWED [Effect]

Output: Gang Members Everywhere

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] BIFBUZZ [Effect]

Output: Gangs Control the Streets

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] NINJATOWN [Effect]

Output: Ninja Theme

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] EVERYONEISPOOR [Effect]

Output: Traffic is Cheap Cars

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] EVERYONEISRICH [Effect]

Output: Traffic is Fast Cars

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] CJPHONEHOME [Effect]

Output: Huge Bunny Hop

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] ITSALLBULL [Effect]

Output: Spawn Dozer

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] FLYINGTOSTUNT [Effect]

Output: Spawn Stunt Plane

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] FOURWHEELFUN [Effect]

Output: Spawn Quad

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] OHDUDE [Effect]

Output: Spawn Hunter

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] NATURALTALENT [Effect]

Output: Max All Vehicle Skill Stats

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] PROFESSIONALKILLER [Effect]

Output: Hitman In All Weapon Stats

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] HELLOLADIES [Effect]

Output: Max Sex Appeal

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] WORSHIPME [Effect]

Output: Max Respect

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] ROCKETMAYHEM [Effect]

Output: Recruit Anyone (Rockets)

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] GHOSTTOWN [Effect]

Output: Reduced Traffic

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] FULLCLIP [Effect]

Output: Infinite Ammo, No Reload

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] CRAZYTOWN [Effect]

Output: Funhouse Theme

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] STATEOFEMERGENCY [Effect]

Output: Chaos Mode

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] ROCKETMAN [Effect]

Output: Have Jetpack

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] BRINGITON [Effect]

Output: Six Star Wanted Level

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] KANGAROO [Effect]

Output: Mega Jump

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] SCOTTISHSUMMER [Effect]

Output: Thunderstorm

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] NIGHTPROWLER [Effect]

Output: Always Midnight

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] BUBBLECARS [Effect]

Output: Cars Float Away When Hit

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] JUMPJET [Effect]

Output: Spawn Hydra

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] SPEEDFREAK [Effect]

Output: All Cars Have Nitro

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] MONSTERMASH [Effect]

Output: Spawn Monster

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] Testeducationalskills [Effect]

Output: No Wanted Level

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] STINGLIKEABEE [Effect]

Output: Mega Punch

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Cheat] OLDSPEEDDEMON [Effect]

Output: Spawn Devil

Cheat GTA San Andreas PC ~ Tips and Tricks


Input: [Lowest Score] Agnostics [Highest Score] Anti-Theists [Scale]

Output: RYFF Autonomy

Non-Belief Research in the United States


Input: [Lowest Score] Antitheists [Highest Score] Ritual Atheists [Scale]

Output: RYFF Positive Relations with Others

Non-Belief Research in the United States


Input: [Lowest Score] Activists [Highest Score] Antitheists [Scale]

Output: Narcissism

Non-Belief Research in the United States


Input: [Lowest Score] Ritual Atheists [Highest Score] Anti-Theists [Scale]

Output: Rokeach Dogmatism Scale

Non-Belief Research in the United States


Input: [Lowest Score] Academics [Highest Score] Anti-Theists [Scale]

Output: Multidimensional Anger Inventory

Non-Belief Research in the United States


Input: [Lowest Score] Multiple [Highest Score] Multiple [Scale]

Output: NEO Neuroticism Subdomain

Non-Belief Research in the United States


Input: [Lowest Score] Non-Theists [Highest Score] Activists [Scale]

Output: NEO Openness to Experience Subdomain

Non-Belief Research in the United States


Input: [Lowest Score] Antitheists [Highest Score] Multiple [Scale]

Output: NEO Agreeableness Subdomain

Non-Belief Research in the United States


Input: [Benefit Point] Survive a killing blow (reduced to 0 HP instead) [Cost] 3 [Ability]

Output: Second Chances

Prestige | Kingmaker! a Pathfinder Adventure Path | Obsidian Portal


Input: [Benefit Point] Reroll HP gained at time of leveling [Cost] 2 [Ability]

Output: Vital Fortune

Prestige | Kingmaker! a Pathfinder Adventure Path | Obsidian Portal


Input: [Benefit Point] Re-train a feat or spell [Cost] 3 [Ability]

Output: Change of Focus

Prestige | Kingmaker! a Pathfinder Adventure Path | Obsidian Portal


Input: [Benefit Point] Attain +1 competence bonus to any skill [Cost] 2 [Ability]

Output: Skills Training

Prestige | Kingmaker! a Pathfinder Adventure Path | Obsidian Portal


Input: [Benefit Point] Gain a bonus Character Trait upon creation [Cost] 4 [Ability]

Output: Accomplished

Prestige | Kingmaker! a Pathfinder Adventure Path | Obsidian Portal


Input: [Benefit Point] Gain a bonus Feat [Cost] 8 [Ability]

Output: Renaissance Man

Prestige | Kingmaker! a Pathfinder Adventure Path | Obsidian Portal


Input: [Benefit Point] Raise ability score 1 point [Ability]

Output: Improvement

Prestige | Kingmaker! a Pathfinder Adventure Path | Obsidian Portal


Input: [R.C.C. Abilities] Bio-Regeneration (2) [Success] — [Description]

Output: Heals 25 points of damage per minute or 6 points at the end of each melee round. Plus, Adam can regenerate severe injuries that would normally require medical treatment or magic to heal (broken bones, organ damage, etc.) but can no longer receive cybernetic or bionic augmentation. The surgery is next to impossible because of the rapid healing (-30% penalty) and even if the surgery is successful, their body will reject the technology and expel it within 1D6 minutes.

Adam Lebrandt | Rifts®: Megaversal Highway™ | Obsidian Portal


Input: [R.C.C. Abilities] Demonic Heritage: Generic [Success] — [Description]

Output: The character’s true name can be used against them as a weapon. When facing any opponent that knows and is willing to use their true name against them, the Demon-Blooded loses all bonuses to save vs magic, psionics and poison; and all other bonuses are reduced by half. Additionally, unless disguised demons will recognize the character’s heritage on sight.

Adam Lebrandt | Rifts®: Megaversal Highway™ | Obsidian Portal


Input: [R.C.C. Abilities] Demonic Heritage: Mormo [Success] — [Description]

Output: In sunlight the character’s natural abilities and skills are reduced by half, and they are vulnerable to attacks from ordinary weapons (S.D.C. inflict the equivalent M.D.). Furthermore, cold-based attacks, holy weapons, rune weapons and the attacks of angels all inflict double damage.

Adam Lebrandt | Rifts®: Megaversal Highway™ | Obsidian Portal


Input: [R.C.C. Abilities] Fire Resistance [Success] — [Description]

Output: Half damage from Heat and Fire and can survive in arid environs without harm.

Adam Lebrandt | Rifts®: Megaversal Highway™ | Obsidian Portal


Input: [R.C.C. Abilities] Supernatural Being [Success] — [Description]

Output: The character is considered a Supernatural Being for all intents and purposes. Which means the character cannot be raised from the dead and may be subject to summoning, some wards and other similar magics.

Adam Lebrandt | Rifts®: Megaversal Highway™ | Obsidian Portal


Input: [R.C.C. Abilities] Winged Flight [Success] — [Description]

Output: Can fly at the impossible speed of 140 miles per hour and maintain flight for up to 23 hours straight before succumbing to fatigue. Note: Adam’s wings have been severed preventing flight.

Adam Lebrandt | Rifts®: Megaversal Highway™ | Obsidian Portal


Input: [#] 1 [Masculine Male] not allowed [Effeminate Female] yes [Research Study Conclusion]

Output: Participates in public nudity on vacation

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 2 [Masculine Male] not allowed [Effeminate Female] yes [Research Study Conclusion]

Output: Risque dressing for work

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 3 [Masculine Male] rarely no [Effeminate Female] often yes [Research Study Conclusion]

Output: Genitalia arousal and sexual desire disconnected

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 4 [Masculine Male] no [Effeminate Female] yes [Research Study Conclusion]

Output: Brain and feet connected sexually

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 5 [Masculine Male] n/a [Effeminate Female] yes [Research Study Conclusion]

Output: More likely to flaunt flesh when ovulating

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 6 [Masculine Male] n/a [Effeminate Female] yes [Research Study Conclusion]

Output: More likely to cheat when ovulating

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 7 [Masculine Male] minimally [Effeminate Female] consistently [Research Study Conclusion]

Output: Loses sex-drive with the same sex partner

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 8 [Masculine Male] n/a [Effeminate Female] yes [Research Study Conclusion]

Output: Increased sexual attraction to bad boy behaviors

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 9 [Masculine Male] no [Effeminate Female] yes [Research Study Conclusion]

Output: Sexual partner selection independent of good genes

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 10 [Masculine Male] some [Effeminate Female] no [Research Study Conclusion]

Output: Has monogamous-type bonding gene

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 11 [Masculine Male] no [Effeminate Female] yes [Research Study Conclusion]

Output: More and better orgasms with richer partners

Last Call Blog | Examination of heterosexual partnerships in America


Input: [#] 12 [Masculine Male] no [Effeminate Female] yes [Research Study Conclusion]

Output: Has a cheat gene when fit

Last Call Blog | Examination of heterosexual partnerships in America


Input: [Result] 2 [Description] The gods smile upon you [Outcome]

Output: +1 on all die rolls during one combat


Input: [Result] 3 [Description] Fortune favors you [Outcome]

Output: +1 on all Perception checks


Input: [Result] 4 [Description] You will receive help in your time of need [Outcome]

Output: Re-roll one result


Input: [Result] 5 [Description] An auspicious omen [Outcome]

Output: Force the DM to re-roll one result


Input: [Result] 6 [Description] The gods are not against you [Outcome]

Output: No effect


Input: [Result] 7 [Description] The stars are neutral [Outcome]

Output: No effect


Input: [Result] 8 [Description] The gods rest [Outcome]

Output: No effect


Input: [Result] 9 [Description] A bad omen [Outcome]

Output: Double the chance of random encounters


Input: [Result] 10 [Description] A malign spirit will intercede [Outcome]

Output: The first natural 20 the party rolls is treated as a 1


Input: [Result] 11 [Description] Ill fortune dogs you [Outcome]

Output: Subtract 5% from all treasure found


Input: [Result] 12 [Description] The gods are against you [Outcome]

Output: Delay a week before departing


Input: [Precombat] 24.5 [Postcombat] 29.5 [0]

Output: The concern your company has for families


Input: [Precombat] 31.7 [Postcombat] 29.1 [0]

Output: The respect the Army shows spouses


Input: [Precombat] 35.0 [Postcombat] 27.0 [0]

Output: How your spouse would feel if you made the Army a career


Input: [Precombat] 43.8 [Postcombat] 40.8 [0]

Output: The kind of family life you can have in the Army


Input: [Precombat] 39.6 [Postcombat] 36.1 [0]

Output: The Army as a way of life


Input: [Precombat] 41.1 [Postcombat] 39.4 [0]

Output: The effectiveness of the rear detachment in taking care of the needs of the single soldier


Input: [Name] The Never-Ending Adventure Starts Now! [Description]

Output: Proof that you have cleared a quest in multiplayer.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] PSE BURST! [Description]

Output: Proof that a PSE Burst had occurred.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Can I Come Again? [Description]

Output: Made a +10 enhancement to any weapon or accessory in the grinding counter.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] I Have Decided to Help You [Description]

Output: Proof that you have activated a photon blast.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] You Are Not Alone [Description]

Output: Entered your team's room for the first time.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Super! Exciting!! [Description]

Output: Proof that you got a high score in Trick Darts.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Vol Dragon: The Champion of Purgatory [Description]

Output: Proof that you have defeated the Vol Dragon. *Limited to a single party area

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Quartz Dragon: The Ruler of the Blue Sky [Description]

Output: Proof that you have defeated the Quartz Dragon. *Limited to a single party area

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Fang Banther: The Assassin of the Jungle [Description]

Output: Proof that you have defeated the Fang Banther. *Limited to a single party area

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Big Vardha: The Dreadnought Battleship [Description]

Output: Proof that you have destroyed the Big Vardha. *Limited to a single party area

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Dark Ragne: The Predator of the Abyss [Description]

Output: Proof that you have defeated the Dark Ragne. *Limited to a single party area

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Became "The Strongest Warrior" [Description]

Output: Have a Level 30+ Hunter as your main class.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Became "The Explosive Flame Shooter" [Description]

Output: Have a Level 30+ Ranger as your main class.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Became "The Creator of All Things" [Description]

Output: Have a level 30+ Force as your main class.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Became "The Zero-Distance Fracture" [Description]

Output: Have a level 30+ Fighter as your main class.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Became "The Meteor-clad Musketeer" [Description]

Output: Have a level 30+ Gunner as your main class.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Became "The One Who Dominated the World" [Description]

Output: Have a level 30+ Techer as your main class.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Brightly! Intensely Vivid!! [Description]

Output: Proof that you have cleared a quest with Quna.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Falz Hunar: The Raven of Guidance [Description]

Output: Proof that you have defeated Falz Hunar. *Limited to a single party area

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Chrome Dragon: The Mad Tyrant of Food [Description]

Output: Proof that you have defeated the Chrome Dragon. *Limited to a single party area

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [Name] Maybe Your Luck Isn't Wonderful [Description]

Output: Failed to strengthen the item.

Phantasy Star Online 2 - Phantasy Star Wiki


Input: [0] Subject [Service-Craft] Behaviors [Hand-Craft]

Output: Things

Cybernetics and Service-Craft: Language for Behavior-Focused Design


Input: [0] Participant(s) [Service-Craft] Team [Hand-Craft]

Output: Individual

Cybernetics and Service-Craft: Language for Behavior-Focused Design


Input: [0] Thinking [Service-Craft] Reasoned [Hand-Craft]

Output: Intuitive

Cybernetics and Service-Craft: Language for Behavior-Focused Design


Input: [0] Language [Service-Craft] Shared [Hand-Craft]

Output: Idiosyncratic

Cybernetics and Service-Craft: Language for Behavior-Focused Design


Input: [0] Process [Service-Craft] Explicit [Hand-Craft]

Output: Implicit

Cybernetics and Service-Craft: Language for Behavior-Focused Design


Input: [0] Work [Service-Craft] Abstracted [Hand-Craft]

Output: Concrete

Cybernetics and Service-Craft: Language for Behavior-Focused Design


Input: [0] Construction [Service-Craft] Mediated [Hand-Craft]

Output: Direct

Cybernetics and Service-Craft: Language for Behavior-Focused Design


Input: [Page] 19 [Rule] Karma For Character Development [Text]

Output: You get 5 Karma for completing the 20 Questions

House Rules | Corporate Intrigue | Obsidian Portal


Input: [Page] 41 [Rule] Karma System [Text]

Output: Covered in Character Creation

House Rules | Corporate Intrigue | Obsidian Portal


Input: [Page] 76 [Rule] Alternate Elemental Attacks [Text]

Output: drake characters may switch their Elemental Attack to a different elemental effect, including those listed on pp. 164–165 of Street Magic by paying 15 Karma. This new elemental effect is permanent until the character decides to pay another 15 Karma and change it again.

House Rules | Corporate Intrigue | Obsidian Portal


Input: [Page] 78 [Rule] Infected Lifestyle [Text]

Output: Infected character’s Lifestyle costs are increased by 30 percent, and the character is assumed to receive sufficient metahuman blood or flesh to satisfy their dietary requirement—note that this does not cover Essence Loss. Their Necessities category must be at least at Middle.

House Rules | Corporate Intrigue | Obsidian Portal


Input: [Page] 87 [Rule] Alternate Shapeshifters [Text]

Output: Players may, with the gamemaster’s permission, exchange their shapeshifter’s Vulnerability and Allergy for another natural, uncommon substance appropriate to the paracritter’s local environment. It’s also possible to be a shapeshifter who has Shift (Dwarf) or whatever instead of Shift (Human) by picking their metatype like normal.

House Rules | Corporate Intrigue | Obsidian Portal


Input: [Page] 99 [Rule] Codes Of Conduct [Text]

Output: Various Positive Qualities that are available.

House Rules | Corporate Intrigue | Obsidian Portal


Input: [Page] 131 [Rule] Maintaining Contacts [Text]

Output: If a character has a contact with a Loyalty rating higher than 3, that contact expects to interact with the character in non-business situations. Any month that the character and contact don’t interact in a non-work related manner, make a Charisma + Etiquette Test, with a threshold equal to the contact’s Loyalty rating. If the test fails, the contact’s Loyalty rating drops by a point. Recovering that point of Loyalty is possible, but it will require a Favor (p. 288, SR4A) from the player character of a rating equal to the rating just lost.

House Rules | Corporate Intrigue | Obsidian Portal


Input: [Page] 150 [Rule] Lifestyles [Text]

Output: This entire section, including the Advanced Lifestyle System, is in play.

House Rules | Corporate Intrigue | Obsidian Portal


Input: [Make] Acura [Model] Integra [Driver] ---- [Offense]

Output: cut off driver in front of me TWICE


Input: [Make] Honda [Model] Passport [Driver] 30 Something Ass [Offense]

Output: pulled out of parking space in front of me as I was driving thru lot


Input: [Make] Land Rover [Model] Land Cruiser [Driver] 30 something female [Offense]

Output: turned right into parking lot from the LEFT lane. I was in right lane at the time


Input: [Make] Toyota [Model] Small Pickup [Driver] 20 Something Male [Offense]

Output: Cut me off


Input: [Make] VW [Model] Jetta [Driver] 30 Something Male [Offense]

Output: Driving on wrong side of parking garage. Because unable to pull in space when driving on the correct side. Expected me to wait for him to park.


Input: [Make] Lincoln [Model] LS [Driver] 40-50 Something Male [Offense]

Output: Ran stop sign, almost hit me.


Input: [No.] 1 [Name] Sow [Description]

Output: Open the Seed window to select which Seed you wish to plant.

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 2 [Name] Transplant [Description]

Output: Click on the items you wish to shift and adjust.

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 3 [Name] Harvest [Description]

Output: Click on a Bloomed Flower to harvest it and gain rewards (any flower not bloom but harvested will only gain you 1 DENs).

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 4 [Name] Watering [Description]

Output: Click and hold on the plant to water it.

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 5 [Name] Fertilizer [Description]

Output: Click on the plant to add fertilizer to help it grow.

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 6 [Name] Bug Catching [Description]

Output: Oh no! Worms have infested your Garden - quickly click to hammer them away!

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 7 [Name] Dust Elimination [Description]

Output: Click on the plant to dust it and keep it clean.

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 8 [Name] Perfect Nutrients [Description]

Output: Click on the plant you want to use it on - add some nutrients to reduce the chance of the flower wilting.

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 9 [Name] Revival [Description]

Output: When your flower has wilted, you can use the Revival Brooch to revive the flower!

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 10 [Name] Settings [Description]

Output: Opens the Couple Garden Accessories window where you can select which decoration you purchased to place in your Garden.

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [No.] 11 [Name] Delete [Description]

Output: Click on the Couple Garden Accessory item you wish to remove (note that removal is permanent).

AuditionSEA - Best Online Dancing Game in Singapore/Malaysia from Korea!


Input: [Combat Maneuver] Adjust [Brief Description]

Output: Alter priority between accuracy, damage, and defense

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Aid Another [Brief Description]

Output: Assist another character in their action

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Attack [Brief Description]

Output: An attempt to directly damage a target

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Bull Rush [Brief Description]

Output: Move an opponent about the battlefield

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Charge [Brief Description]

Output: A rushing attack

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Coup de Grâce [Brief Description]

Output: A lethal attack against a helpless opponent

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Counterattack [Brief Description]

Output: An attack provoked by an opponent’s opening

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Demoralize [Brief Description]

Output: Use of Intimidation to weaken opponents

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Dirty Trick [Brief Description]

Output: Crafty fighting that inflicts inconveniences on opponents

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Disarm [Brief Description]

Output: An attack that knocks an opponent’s weapon from their grip

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Disengage [Brief Description]

Output: An attempt to get away from an opponent without provoking a counter attack

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Feint [Brief Description]

Output: A false attack that reduces an opponent’s defenses

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Full Attack [Brief Description]

Output: An all out assault against as many opponents as one can strike

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Goad [Brief Description]

Output: Use of the Diplomacy skill to draw an opponent’s attention

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Grapple [Brief Description]

Output: An attack that grabs an opponent rather than damaging them

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Drag (Grapple) [Brief Description]

Output: Moving a grappled opponent about the battlefield

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Escape (Grapple) [Brief Description]

Output: Use of Acrobatics to escape a grapple

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Pin (Grapple) [Brief Description]

Output: An attack that holds an opponent immobile rather than damage them

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Choke (Grapple) [Brief Description]

Output: An attack that holds an opponent immobile and damages them

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Hide [Brief Description]

Output: Use of Sneak to avoid detection in combat

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Multistrike [Brief Description]

Output: A deft attack with two or more weapons

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Overrun [Brief Description]

Output: An attempt to aggressively move through an opponent’s space

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Parley [Brief Description]

Output: Use of the Diplomacy skill to talk an opponent down

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Ready Action [Brief Description]

Output: Biding one’s time rather than springing directly into action

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Contingent Action (Ready) [Brief Description]

Output: Preparing oneself to interrupt others’ actions with one’s own

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Counter Spell (Ready) [Brief Description]

Output: Preparing oneself to specifically disrupt an opponent’s spells

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Hold Action (Ready) [Brief Description]

Output: Preparing oneself with no specific action or contingency in mind

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Recover [Brief Description]

Output: Use of (Athletics?) to restore Hp or recover from [Fatigue]

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Size Up [Brief Description]

Output: Use of Sublinguistics to assess the difficulty of an opponent

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Snipe [Brief Description]

Output: An attack that takes advantage of being hidden without losing it

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Sunder [Brief Description]

Output: An attack that attempts to break an item rather than damage an opponent

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Take Aim [Brief Description]

Output: By taking their time a character can line up a solid attack

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Trip [Brief Description]

Output: An attack that attempts to knock an opponent prone, rather than deal damage

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Run (Travel) [Brief Description]

Output: Faster movement across the battlefield

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Combat Maneuver] Withdraw [Brief Description]

Output: An attempt to remove oneself from battle

Combat Maneuvers | FateWeaver | Obsidian Portal


Input: [Cheat effect] Gives you 1000 food (or enter a space followed by another number to get another amount) [Cheat text]

Output: i want pizza


Input: [Cheat effect] Gives you 1000 wood (or enter a space followed by another number to get another amount) [Cheat text]

Output: bring me my axe


Input: [Cheat effect] Gives you 1000 metal (or enter a space followed by another number to get another amount) [Cheat text]

Output: your money or your life


Input: [Cheat effect] Gives you 1000 stone (or enter a space followed by another number to get another amount) [Cheat text]

Output: i see a mountain here


Input: [Cheat effect] Reveals the map [Cheat text]

Output: jame jam


Input: [Cheat effect] Increases the maximum population you can have (without the need to build houses etc) to the maximum limit (300 by default, or 500 if you've used TARDIS) [Cheat text]

Output: the hive master


Input: [Cheat effect] Increases the maximum population you can have to 500 (requires houses to support them, unless the "the hive master" cheat is used) [Cheat text]

Output: TARDIS


Input: [Cheat effect] Gives you a random hero (you need to have a building selected), if you add a space and then enter a number you can set how many units you want to have created at the building. If you select an enemy building the unit/units will belong to that enemy. [Cheat text]

Output: iwanttopwnthem


Input: [Cheat effect] Converts the currently selected unit to belong to you [Cheat text]

Output: wololo


Input: [Cheat effect] Kills the currently selected units. [Cheat text]

Output: black death


Input: [Cheat effect] Speeds up actions like gathering, building, fighting, but not e.g. moving [Cheat text]

Output: i am too busy


Input: [Cheat effect] Creates one or more fighter planes. Enter a space and a number after the questionmark to get more than one, and you need to have a building selected for it to work. [Cheat text]

Output: how do you turn this on?


Input: [Cheat effect] Defeats a player. By default player 2, but enter a space and a number to select another player. Note that you can destroy your own player as well, so be careful with this one. [Cheat text]

Output: exodia


Input: [Cheat effect] Creates one or more infantry citizen soldiers. Enter a space and a number after the questionmark to get more than one, and you need to have a building selected for it to work. [Cheat text]

Output: salad bowl


Input: [Cheat effect] Advances the current phase. [Cheat text]

Output: back to the future


Input: [Cheat effect] Can be used to get technologies instantly and without costs. simple mode: Researches technologies that can be researched by the selected building. syntax: "brainiac number [pair]" number: Determines which tech to advance (starting from 1 and going from left to right) pair: Only needed, if tech is a pair. Can be either "top" or "bottom". Default value is "top". example: "brainiac 1" (researches the 1. tech or the top tech of the 1. pair) example: "brainiac 4 bottom" (researches the bottom tech of the 4. pair) expert mode: Researches a technology which is selected by its JSON-Filename. syntax: "brainiac filename_of_technology" example: "brainiac health_regen_units" [Cheat text]

Output: brainiac


Input: [#] 1 [High School] | [College] | [Statments]

Output: My parents or teachers will remind me about my responsibilities.

Academic and Learning Support :: La Salle University


Input: [#] 2 [High School] | [College] | [Statments]

Output: I have a lot of choices and freedom.

Academic and Learning Support :: La Salle University


Input: [#] 3 [High School] | [College] | [Statments]

Output: Extra credit is often available to help raise my grade.

Academic and Learning Support :: La Salle University


Input: [#] 4 [High School] | [College] | [Statments]

Output: I have to keep track of my own courses and make sure Im fulfilling all requirements for graduation.

Academic and Learning Support :: La Salle University


Input: [#] 5 [High School] | [College] | [Statments]

Output: My teacher assigns but doesnt check my homework, and yet Im expected to do similar tasks correctly on a test.

Academic and Learning Support :: La Salle University


Input: [#] 6 [High School] | [College] | [Statments]

Output: I have a lot of free time during my day that Im responsible for using well.

Academic and Learning Support :: La Salle University


Input: [#] 7 [High School] | [College] | [Statments]

Output: Most of my work takes place in class, not on my own.

Academic and Learning Support :: La Salle University


Input: [#] 8 [High School] | [College] | [Statments]

Output: I dont have many tests, but the ones I have cover a lot of material and are worth a large percentage of my final grade.

Academic and Learning Support :: La Salle University


Input: [#] 9 [High School] | [College] | [Statments]

Output: If I forget to do my homework, my teacher will remind me that its due.

Academic and Learning Support :: La Salle University


Input: [#] 10 [High School] | [College] | [Statments]

Output: I need to study at least two hours outside of class for each hour in class.

Academic and Learning Support :: La Salle University


Input: [#] 11 [High School] | [College] | [Statments]

Output: My teachers are trained as experts in their subject, not necessarily in teaching.

Academic and Learning Support :: La Salle University


Input: [#] 12 [High School] | [College] | [Statments]

Output: Teachers help identify the important material by writing key words, ideas, and definitions on the board or overhead.

Academic and Learning Support :: La Salle University


Input: [#] 13 [High School] | [College] | [Statments]

Output: My day is scheduled for me.

Academic and Learning Support :: La Salle University


Input: [#] 14 [High School] | [College] | [Statments]

Output: If theres a textbook, the teacher may not follow it closely, but Ill still be expected to read it on my own.

Academic and Learning Support :: La Salle University


Input: [#] 15 [High School] | [College] | [Statments]

Output: The teaching is more about concepts, not just facts.

Academic and Learning Support :: La Salle University


Input: [#] 16 [High School] | [College] | [Statments]

Output: The teacher goes over the assigned reading in class.

Academic and Learning Support :: La Salle University


Input: [#] 17 [High School] | [College] | [Statments]

Output: I take frequent tests that cover smaller amounts of material.

Academic and Learning Support :: La Salle University


Input: [#] 18 [High School] | [College] | [Statments]

Output: Teachers take school events and other teachers assignments into account when they schedule tests or due dates.

Academic and Learning Support :: La Salle University


Input: [#] 19 [High School] | [College] | [Statments]

Output: On tests, students are expected to apply what theyve learned to new problems, not just memorize and repeat information.

Academic and Learning Support :: La Salle University


Input: [#] 20 [High School] | [College] | [Statments]

Output: Homework makes up a substantial portion of my grade.

Academic and Learning Support :: La Salle University


Input: [Benefit] Build up adrenaline much faster [Penalty] Adrenaline takes much less time to cool down [Charm]

Output: Vengeance


Input: [Benefit] Daud deals greater damage with his sword [Penalty] He swings his sword slower [Charm]

Output: Power Slash


Input: [Benefit] Bolts shot by wristbow do more damage [Penalty] Bolts almost always break when shot at enemies [Charm]

Output: Splintering Bolts


Input: [Benefit] Enemies have a high chance to miss ranged attacks [Penalty] Daud is more visible to enemies [Charm]

Output: Shivering Silhouette


Input: [Benefit] Damage taken is reduced [Penalty] Overall movement speed is reduced [Charm]

Output: Tank


Input: [Benefit] Pull power distance and speed are increased [Penalty] Mana cost for pull power is increased [Charm]

Output: Leverage


Input: [Benefit] Daud will not be spotted by enemies while standing still, unless in combat [Penalty] Mana does not regenerate [Charm]

Output: Statuesque


Input: [Benefit] When taking damage, Daud's mana is drained before his health [Penalty] Mana does not regenerate [Charm]

Output: Witch's Skin


Input: [Benefit] Overall movement speed is increased [Penalty] Damage taken is increased [Charm]

Output: Zephyr


Input: [Name] Notable Question [Description]

Output: Asked a question with 300 views

Frequently Asked Questions - Unity Answers


Input: [Name] Popular Question [Description]

Output: Asked a question with 200 views

Frequently Asked Questions - Unity Answers


Input: [Name] Famous Question [Description]

Output: Asked a question with 500 views

Frequently Asked Questions - Unity Answers


Input: [Name] Critic [Description]

Output: First down vote

Frequently Asked Questions - Unity Answers


Input: [Name] Good Question [Description]

Output: Question voted up 5 times

Frequently Asked Questions - Unity Answers


Input: [Name] Supporter [Description]

Output: First up vote

Frequently Asked Questions - Unity Answers


Input: [Name] Nice Question [Description]

Output: Question voted up 3 times

Frequently Asked Questions - Unity Answers


Input: [Name] Great Answer [Description]

Output: Answer voted up 8 times

Frequently Asked Questions - Unity Answers


Input: [Name] Great Question [Description]

Output: Question voted up 8 times

Frequently Asked Questions - Unity Answers


Input: [Name] Nice Answer [Description]

Output: Answer voted up 3 times

Frequently Asked Questions - Unity Answers


Input: [Name] Good Answer [Description]

Output: Answer voted up 5 times

Frequently Asked Questions - Unity Answers


Input: [Name] Disciplined [Description]

Output: Deleted own post with score of 3 or higher

Frequently Asked Questions - Unity Answers


Input: [Name] Cleanup [Description]

Output: First Rollback

Frequently Asked Questions - Unity Answers


Input: [Name] Strunk & White [Description]

Output: Edited 10 entries

Frequently Asked Questions - Unity Answers


Input: [Name] Editor [Description]

Output: First edit

Frequently Asked Questions - Unity Answers


Input: [Name] Citizen Patrol [Description]

Output: First flagged post

Frequently Asked Questions - Unity Answers


Input: [Name] Civic Duty [Description]

Output: Voted 15 times

Frequently Asked Questions - Unity Answers


Input: [Characteristic] Handedness [Variation]

Output: left-handed


Input: [Characteristic] Lactose intolerance [Variation]

Output: lactose-intolerant


Input: [Characteristic] Eye color [Variation]

Output: Brown


Input: [Characteristic] Ability to Tan [Variation]

Output: Yes


Input: [Characteristic] Nicotine dependence [Variation]

Output: ex-smoker, 7 cigarettes/day


Input: [Characteristic] Hair Color [Variation]

Output: brown


Input: [Characteristic] Hair Type [Variation]

Output: Wavy


Input: [Characteristic] Amblyopia [Variation]

Output: True


Input: [Characteristic] Strabismus [Variation]

Output: True


Input: [Characteristic] Astigmatism [Variation]

Output: True


Input: [Characteristic] Colour Blindness [Variation]

Output: False


Input: [Characteristic] Do you like the taste of hops? [Variation]

Output: No


Input: [Characteristic] Abnormal Blood Pressure [Variation]

Output: Normal


Input: [Characteristic] Does cilantro taste like soap to you? [Variation]

Output: No


Input: [Characteristic] Asthma [Variation]

Output: Had as a child, not anymore


Input: [Characteristic] Tongue roller [Variation]

Output: Non-Roller


Input: [Characteristic] Moles raised [Variation]

Output: rare


Input: [Characteristic] Freckling [Variation]


Input: [Characteristic] Beard Color [Variation]

Output: No beard-female


Input: [Characteristic] white skin [Variation]

Output: True


Input: [Characteristic] Webbed toes [Variation]


Input: [Characteristic] Morton's Toe [Variation]

Output: Second Toe Longer


Input: [Characteristic] Artistic ability [Variation]

Output: No


Input: [Characteristic] Do hops taste like soap? [Variation]

Output: Yes


Input: [Characteristic] Interest in Spirituality and Mysticism [Variation]

Output: medium


Input: [Characteristic] Good / poor eater as child [Variation]

Output: good eater


Input: [Characteristic] Number of wisdom teeth [Variation]

Output: 4


Input: [Characteristic] Subjective dream intensity [Variation]

Output: high


Input: [Characteristic] Political Ideology [Variation]

Output: Libertarian


Input: [Characteristic] Sex [Variation]

Output: female


Input: [Characteristic] Taste of broccoli [Variation]

Output: fucking delicious


Input: [Characteristic] Jogger [Variation]

Output: never


Input: [Characteristic] Type II Diabetes [Variation]

Output: normal


Input: [Characteristic] Physician-diagnosed celiac/coeliac disease [Variation]

Output: no


Input: [Characteristic] Penis Length [Variation]


Input: [Characteristic] Penis Circumference at Glans [Variation]


Input: [Characteristic] Sneezing induced by sexual ideation or orgasm? [Variation]

Output: no response


Input: [Characteristic] Ability to find a bug in openSNP [Variation]

Output: c-c-combo breaker!


Input: [Characteristic] Number of toes [Variation]

Output: 10 (5 + 5)


Input: [Characteristic] Wake up preference [Variation]

Output: late riser


Input: [Characteristic] Peanut butter preference [Variation]

Output: Like peanut butter and prefer chunky.


Input: [Characteristic] Musical Perfect Pitch [Variation]

Output: No


Input: [Characteristic] Dyslexia [Variation]

Output: No


Input: [Characteristic] Index Toe Longer than Big Toe [Variation]

Output: Index Toe Larger Than Big Toe


Input: [Characteristic] ring finger longer than index finger [Variation]

Output: No


Input: [Characteristic] hair on fingers [Variation]

Output: slight


Input: [Characteristic] natural skinny [Variation]

Output: no


Input: [Characteristic] Enjoy driving a car [Variation]

Output: no


Input: [Characteristic] (Male) Nipple's size [Variation]


Input: [Characteristic] (male) penis releases pre-cum when sexually aroused. [Variation]


Input: [Characteristic] libido [Variation]

Output: High


Input: [Characteristic] lips size [Variation]

Output: big


Input: [Characteristic] Acrophobia [Variation]

Output: no


Input: [Characteristic] Insect bites and stings [Variation]

Output: very sensitive


Input: [Characteristic] Lisp [Variation]

Output: no


Input: [Characteristic] Enjoy using the Internet [Variation]

Output: yes


Input: [Characteristic] Intolerance: gluten, casein, soy [Variation]

Output: no intolerance


Input: [Characteristic] Photic Sneeze Reflex (Photoptarmis) [Variation]

Output: no sneezing


Input: [Characteristic] Fish Preference [Variation]

Output: Dislike


Input: [Characteristic] SAT - when taken [Variation]

Output: From country with no sat


Input: [Characteristic] Allergic/bad reaction to fish oil supplements [Variation]

Output: No


Input: [Characteristic] SAT Math [Variation]

Output: Country with no sat


Input: [Characteristic] Panic Disorder [Variation]

Output: No


Input: [Characteristic] Migraine frequency [Variation]

Output: 1-2


Input: [Characteristic] Earwax type [Variation]

Output: Wet


Input: [Characteristic] SAT Verbal [Variation]

Output: Country with no sat


Input: [Characteristic] prognathism [Variation]

Output: Maxillary prognathism


Input: [Characteristic] Aspirin Allergy [Variation]

Output: No


Input: [Characteristic] Widow's Peak [Variation]

Output: No


Input: [Characteristic] Woolnerian Tip (Darwin's Tubercle) [Variation]

Output: No


Input: [Characteristic] Energy Level [Variation]

Output: Low


Input: [Characteristic] apthous in mouth tendency [Variation]

Output: Rare


Input: [Characteristic] Eye with Blue Halo [Variation]

Output: No


Input: [Characteristic] Penicillin reaction [Variation]


Input: [Characteristic] SAT Writing [Variation]

Output: Country with no sat


Input: [Characteristic] Sense of smell [Variation]

Output: Average


Input: [Characteristic] Height [Variation]

Output: 171 cm


Input: [Characteristic] Sports interest [Variation]

Output: No interest in sports


Input: [Characteristic] Sport interest [Variation]

Output: No


Input: [Characteristic] Cystic Fibrosis Like Disease [Variation]

Output: No


Input: [Characteristic] Can you smell cut-grass? [Variation]

Output: Yes


Input: [Characteristic] Asparagus Metabolite Detection [Variation]

Output: Yes


Input: [Characteristic] erectil disfunction [Variation]


Input: [Characteristic] ADHD [Variation]

Output: True


Input: [Characteristic] Hypermobility [Variation]


Input: [Characteristic] sex drive [Variation]

Output: High


Input: [Characteristic] Ear wiggling [Variation]

Output: No


Input: [Characteristic] rolled tongue [Variation]

Output: No


Input: [Characteristic] Ectopia Lentis [Variation]

Output: No


Input: [Characteristic] Phobia [Variation]

Output: Yes


Input: [Characteristic] ALS [Variation]

Output: No


Input: [Characteristic] congenital talipes equinovarus (CTEV) [Variation]

Output: No


Input: [Characteristic] Multiple Sclerosis [Variation]


Input: [Characteristic] Keloid [Variation]


Input: [Characteristic] Depression [Variation]

Output: Yes


Input: [Characteristic] Do you like the taste of bananas? [Variation]

Output: Yes


Input: [Characteristic] Can You Spread Your Toes? [Variation]

Output: Yes- both feet


Input: [Characteristic] Hair color changed from blonde to brown [Variation]

Output: Always brown


Input: [Characteristic] Age you started wearing glasses [Variation]

Output: 10


Input: [Characteristic] Dimple in the chin [Variation]

Output: No


Input: [Characteristic] Body shape [Variation]

Output: Inverted triangle


Input: [Characteristic] Eyebrow Mover [Variation]

Output: Left eyebrow can be raised only


Input: [Characteristic] Do you have dust-mite allergies [Variation]

Output: No- I do not have dust-mite allergies


Input: [Characteristic] Extra Fingers (Polydactyly) [Variation]


Input: [Characteristic] Do you grind your teeth [Variation]

Output: Yes


Input: [Characteristic] No headaches EVER [Variation]

Output: False


Input: [Characteristic] Impacted Canines [Variation]

Output: Canines not impacted


Input: [Characteristic] SLE - Lupus [Variation]

Output: Not diagnosed with sle


Input: [Characteristic] Supernumerary Kidney [Variation]

Output: No


Input: [Characteristic] African [Variation]

Output: No


Input: [Characteristic] Ear - darwin's tubercle [Variation]

Output: Not present


Input: [Characteristic] Enneagram Personality Type [Variation]

Output: Type 5 - thinker / masterful hermit


Input: [Characteristic] Personality Disorder test - top result [Variation]

Output: Schizotypal


Input: [Characteristic] First word [Variation]

Output: Dada


Input: [Characteristic] Ancestry [Variation]

Output: Balkan


Input: [Characteristic] Enjoy watching TV [Variation]

Output: Moderate


Input: [Characteristic] Retinitis pigmentosa [Variation]

Output: No


Input: [Characteristic] Social Level [Variation]

Output: Asocial


Input: [Characteristic] Degree of Empathy [Variation]

Output: Low


Input: [Characteristic] Handwriting/Fine Motor Skills [Variation]

Output: Messy


Input: [Characteristic] Would you invite strangers into your living space? [Variation]

Output: No


Input: [Characteristic] how do you like your steak? [Variation]

Output: Vegetarian


Input: [Characteristic] Myers-Briggs Type Indicator [Variation]

Output: INTP


Input: [Characteristic] Red Hair [Variation]

Output: No


Input: [Characteristic] Have You Been Diagnosed With Brown's Syndrome (Tendon Sheath Syndrome)? [Variation]

Output: No


Input: [Characteristic] Do You Have Lucid Dreams? [Variation]

Output: Yes, many times per year


Input: [Characteristic] Clotting disorder [Variation]


Input: [Characteristic] Female with Ring Finger longer than Index Finger [Variation]

Output: No


Input: [Characteristic] Allergy to artificial grape flavoring [Variation]

Output: No


Input: [Characteristic] Otosclerosis [Variation]

Output: Not diagnosed with otosclerosis


Input: [Characteristic] Anxiety [Variation]

Output: Diagnosed with anxiety


Input: [Unlockable] Assassin! [How to Unlock]

Output: Hit and kill an opponent with a melee attack from behind.


Input: [Unlockable] Beat Down! [How to Unlock]

Output: Hit and kill an opponent with a melee attack.


Input: [Unlockable] Bomb Planted! [How to Unlock]

Output: Plant the bomb in a Assault Gametype.


Input: [Unlockable] Bulltrue! [How to Unlock]

Output: Kill an opponent who is in the act of a sword lunge.


Input: [Unlockable] Death from the Grave! [How to Unlock]

Output: Kill an opponent after you have died.


Input: [Unlockable] Double Kill! [How to Unlock]

Output: Kill 2 opponents within 4 seconds of each other.


Input: [Unlockable] Extermination! [How to Unlock]

Output: Get an overkill on the opposing team, wiping out all of the members.


Input: [Unlockable] Flag Kill! [How to Unlock]

Output: Get a melee kill with the flag in a CTF gametype.


Input: [Unlockable] Flag Score! [How to Unlock]

Output: Capture the opposing team's flag in a CTF gametype.


Input: [Unlockable] Grenade Stick! [How to Unlock]

Output: Kill an opponent by sticking him/her with a Plasma Grenade or a Spike Grenade.


Input: [Unlockable] Hail to the King! [How to Unlock]

Output: Kill 5 consecutive opponents in a single life from inside the hill before it moves in a King of the Hill gametype.


Input: [Unlockable] Hell's Janitor! [How to Unlock]

Output: Kill 10 zombies in a row as a human without dying in an Infection gametype.


Input: [Unlockable] Highjacker! [How to Unlock]

Output: Board an enemy ground vehicle.


Input: [Unlockable] Incineration! [How to Unlock]

Output: Kill an opponent by using the Flamethrower.


Input: [Unlockable] Infection Spree! [How to Unlock]

Output: Kill 5 humans in a row as a zombie without dying in an Infection gametype.


Input: [Unlockable] Invincible! [How to Unlock]

Output: Kill 30 opponents in a row without dying.


Input: [Unlockable] Juggernaut Spree! [How to Unlock]

Output: Kill 5 consecutive opponents in a single run as the Juggernaut in a Juggernaut gametype.


Input: [Unlockable] Killapocalypse! [How to Unlock]

Output: Kill 9 opponents within 4 seconds of each other.


Input: [Unlockable] Killed Bomb Carrier! [How to Unlock]

Output: Kill the opposing bomb carrier in a Assault Gamtype.


Input: [Unlockable] Killed Flag Carrier! [How to Unlock]

Output: Kill the opposing flag carrier in a CTF gametype.


Input: [Unlockable] Killed Juggernaut! [How to Unlock]

Output: Kill the Juggernaut in a Juggernaut gametype.


Input: [Unlockable] Killed VIP! [How to Unlock]

Output: Kill the opposing VIP in a VIP Gametype.


Input: [Unlockable] Killimanjaro! [How to Unlock]

Output: Kill 7 opponents within 4 seconds of each other.


Input: [Unlockable] Killing Frenzy! [How to Unlock]

Output: Kill 10 opponents in a row without dying.


Input: [Unlockable] Killing Spree! [How to Unlock]

Output: Kill 5 opponents in a row without dying.


Input: [Unlockable] Killionaire! [How to Unlock]

Output: Kill 10 opponents within 4 seconds of each other.


Input: [Unlockable] Killjoy! [How to Unlock]

Output: End an opponent's killing spree—any spree.


Input: [Unlockable] Killtacular! [How to Unlock]

Output: Kill 5 opponents within 4 seconds of each other.


Input: [Unlockable] Killtastrophe! [How to Unlock]

Output: Kill 8 opponents within 4 seconds of each other.


Input: [Unlockable] Killtrocity! [How to Unlock]

Output: Kill 6 opponents within 4 seconds of each other.


Input: [Unlockable] Laser Kill! [How to Unlock]

Output: Kill an opponent by using the Spartan Laser.


Input: [Unlockable] Last Man Standing! [How to Unlock]

Output: Be the last human of the game in an Infection gametype.


Input: [Unlockable] Linktacular! [How to Unlock]

Output: Play in a matchmade game comprised of all Bungie.net users. (Secret Medal)


Input: [Unlockable] Mmmm Brains! [How to Unlock]

Output: Kill 10 humans in a row as a zombie without dying in an Infection gametype.


Input: [Unlockable] Oddball Kill! [How to Unlock]

Output: Get a melee kill when holding the ball in a Oddball gametype.


Input: [Unlockable] Open Season! [How to Unlock]

Output: Gun down 10 opponents with a Shotgun in a row without dying.


Input: [Unlockable] Overkill! [How to Unlock]

Output: Kill 4 opponents within 4 seconds of each other.


Input: [Unlockable] Perfection! [How to Unlock]

Output: Win a slayer game with 15+ kills without dying.


Input: [Unlockable] Rampage! [How to Unlock]

Output: Kill 20 opponents in a row without dying.


Input: [Unlockable] Running Riot [How to Unlock]

Output: Kill 15 opponents in a row without dying.


Input: [Unlockable] Sharpshooter! [How to Unlock]

Output: Snipe 10 opponents in a row without dying.


Input: [Unlockable] Shotgun Spree! [How to Unlock]

Output: Gun down 5 opponents with a Shotgun in a row without dying.


Input: [Unlockable] Skyjacker! [How to Unlock]

Output: Board an enemy aircraft.


Input: [Unlockable] Slice 'N Dice! [How to Unlock]

Output: Cut down 10 opponents with the Plasma Sword in a row without dying.


Input: [Unlockable] Sniper Kill! [How to Unlock]

Output: Kill an opponent by using a sniping weapon.


Input: [Unlockable] Sniper Spree! [How to Unlock]

Output: Snipe 5 opponents in a row without dying.


Input: [Unlockable] Splatter Spree! [How to Unlock]

Output: Splatter 5 opponents in a row without dying.


Input: [Unlockable] Splatter! [How to Unlock]

Output: Hit and kill an opponent with a vehicle.


Input: [Unlockable] Steaktacular! [How to Unlock]

Output: Beat the opposing team by over 20 kills; (Luke owes you a steak dinner) (Secret Medal)


Input: [Unlockable] Sword Spree! [How to Unlock]

Output: Cut down 5 opponents with the Plasma Sword in a row without dying.


Input: [Unlockable] Triple Kill! [How to Unlock]

Output: Kill 3 opponents within 4 seconds of each other.


Input: [Unlockable] Unstoppable! [How to Unlock]

Output: Kill 10 consecutive opponents in a single run as the Juggernaut in a Juggernaut gametype.


Input: [Unlockable] Untouchable! [How to Unlock]

Output: Kill 25 opponents in a row without dying.


Input: [Unlockable] Vehicular Manslaughter! [How to Unlock]

Output: Splatter 10 opponents in a row without dying.


Input: [Unlockable] Wheelman! [How to Unlock]

Output: Be the driver of a vehicle when a passenger kills an opponent.


Input: [Unlockable] Zombie Killing Spree! [How to Unlock]

Output: Kill 5 zombies in a row as a human without dying in an Infection gametype.


Input: [Breed] 1.American Staffordshire Terrier [Originally Bred for] Bull-batiting [Trainability] Average [Active Level]

Output: High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 2.Australian Sheperd [Originally Bred for] Herding [Trainability] High [Active Level]

Output: High to Very High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 3.Australian Cattle Dog [Originally Bred for] Herding [Trainability] High [Active Level]

Output: High to Very High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 4.Basenji [Originally Bred for] Hunting [Trainability] High [Active Level]

Output: High to Very High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 5.Border Collie [Originally Bred for] Herding [Trainability] High [Active Level]

Output: Very High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 6.German Shorthaired Pointer [Originally Bred for] Herding [Trainability] High [Active Level]

Output: Very High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 7.German Shepherd Dog [Originally Bred for] Herding [Trainability] High [Active Level]

Output: High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 8.Golden retriever [Originally Bred for] Retrieving water fowl & upland game [Trainability] High [Active Level]

Output: Moderate to High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 9.Labrador Retriever [Originally Bred for] Retrieving game [Trainability] High [Active Level]

Output: High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 10.Parson and Jack Russel Terrier [Originally Bred for] Fox Hunting [Trainability] High [Active Level]

Output: Very High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 11.Schnauzer (miniature) [Originally Bred for] Ratter [Trainability] High [Active Level]

Output: High to Very High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 12.Shetland Sheepdog [Originally Bred for] All-purpose dog [Trainability] High [Active Level]

Output: High to Very High

High-Energy Dog Breeds | The Doggy World


Input: [Breed] 13.Siberian Husky [Originally Bred for] Endurance sled dog [Trainability] Low [Active Level]

Output: Very High

High-Energy Dog Breeds | The Doggy World


Input: [God of] Sun [Name] Ra [Appearance]

Output: head of falcon and sun disk


Input: [God of] Music [Name] Hathor [Appearance]

Output: horns of cow and sun disk


Input: [God of] Destruction [Name] Sekhmet [Appearance]

Output: head of lion


Input: [God of] Sky [Name] Nut [Appearance]

Output: blue with golden stars


Input: [God of] Earth [Name] Geb [Appearance]

Output: colour of plants and Nile mud


Input: [God of] Dead [Name] Osiris [Appearance]

Output: dressed in white with crook and flail


Input: [God of] Desert [Name] Seth [Appearance]

Output: animal head with long curved snout


Input: [God of] Pharoah [Name] Horus [Appearance]

Output: head of hawk and crown of Egypt


Input: [God of] Magic [Name] Isis [Appearance]

Output: throne on head or holding baby


Input: [God of] Wisdom [Name] Thoth [Appearance]

Output: head of ibis


Input: [God of] Embalming [Name] Anubis [Appearance]

Output: head of jackal


Input: [God of] Justice [Name] Ma'at [Appearance]

Output: feather in her hair


Input: [God of] Creation [Name] Amun [Appearance]

Output: crowned with feathers


Input: [God of] Cats [Name] Bastet [Appearance]

Output: head of cat


Input: [Talent Cards] Footwork [Type]

Output: Tactic

Anierra Ierrionessa | Sigmar's Heirs | Obsidian Portal