Input: [BONE CHARM NAME] Twist of Fortune II [USEFULNESS] It is much better to focus on charms that offer certain bonuses. [BONE CHARM PROPERTY]

Output: Increases a bit the chance of regenerating your mana after you drink an elixir.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Undertaker [USEFULNESS] One of the most useful charms for someone who operates in shadows. Very often, you will face a situation in which concealing a corpse will be of key importance. [BONE CHARM PROPERTY]

Output: Faster movement while carrying bodies.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Unnerving Target I [USEFULNESS] A charm that is useless to someone, who operates from hiding, and moderately useful to someone who engages in open fights. [BONE CHARM PROPERTY]

Output: Slightly cripples the enemies' ability to wield weapon.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Unnerving Target II [USEFULNESS] A charm that is useless to someone, who operates from hiding, and moderately useful to someone who engages in open fights. [BONE CHARM PROPERTY]

Output: Cripples the enemies' ability to wield weapon.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Vengeance [USEFULNESS] It is a good idea to turn your interest to this charm if you often engage in open fights [BONE CHARM PROPERTY]

Output: As you take damage, your mana increases.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Water of Life [USEFULNESS] I recommend that you wear this charm only if you do not have any better solutions concerning health regeneration. [BONE CHARM PROPERTY]

Output: Drinking tap water results in health bar being slightly regenerated.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Welcoming Host [USEFULNESS] You can ignore this charm unless you like using the power of Possession frequently. [BONE CHARM PROPERTY]

Output: The power of Possession lasts longer.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Whirlwind I [USEFULNESS] A charm useless to those who prefer to operate in shadows, and moderately useful to those who engage in open fights. [BONE CHARM PROPERTY]

Output: Bladed attacks slightly faster.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [BONE CHARM NAME] Whirlwind II [USEFULNESS] A charm useless to those who prefer to operate in shadows, and moderately useful to those who engage in open fights. [BONE CHARM PROPERTY]

Output: Bladed attacks faster.

Bone Charms - list - Collectibles - Dishonored - Game Guide and Walkthrough


Input: [How to Unlock] Complete all 12 Levels of the Firetruck Missions [Unlockable]

Output: CJ becomes Fireproof

Cheat Codes GTA San Andreas PC Game - Cheat | Trainer | PC Game


Input: [How to Unlock] Complete all 12 Levels of the Vigilante Missions [Unlockable]

Output: Armor get raised to Maximum

Cheat Codes GTA San Andreas PC Game - Cheat | Trainer | PC Game


Input: [How to Unlock] Complete all 12 Levels of the Paramedic Missions [Unlockable]

Output: Health get raised to Maximum

Cheat Codes GTA San Andreas PC Game - Cheat | Trainer | PC Game


Input: [How to Unlock] Complete all 2 Levels of the Freight Train Missions [Unlockable]

Output: $50,000 & Free Train Rides

Cheat Codes GTA San Andreas PC Game - Cheat | Trainer | PC Game


Input: [How to Unlock] Succesfully Transport 50 People(Complete 50 Fares) [Unlockable]

Output: Nirto on all Taxis/Cabbies and Taxi's and Cabbies can Hop

Cheat Codes GTA San Andreas PC Game - Cheat | Trainer | PC Game


Input: [How to Unlock] Complete level 10 of the pimping missions [Unlockable]

Output: Entertaining prositutes earns you money (instead of taking it away)

Cheat Codes GTA San Andreas PC Game - Cheat | Trainer | PC Game


Input: [Topic] General [Question] What happens if one of the team members is sick the day of the competition and that makes our team below the 8 required? [Answer]

Output: You need at least 8 registered team members present on challenge day to be eligible for the final trophy awards. If something happens to make it so that less than 8 show up then they are MORE than welcome to compete with fewer they just won't be eligible for trophies.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] General [Question] Can we use different base units comprised of more than one kit, but we would only be using one NXT. In other words, we want to just place the NXT controller onto the bases. [Answer]

Output: If you mean place the controller (RCX or NXT) in a different shell, for professional teams the answer is yes. Apprentice teams are limited to one kit. However, the controller must be same for all the missions (registered).

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] General [Question] Is there any kind of penalty if a piece falls off the robot (intentionally or unintentionally) while completing the scenario? [Answer]

Output: Unless explictly stated by the course mission itself, there is no penalty.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Display/Notebook [Question] Can your display face multiple directions? [Answer]

Output: No, your display should face one direction. It is likely that your table will be placed against a wall or something else blocking one side of the table from view.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Display/Notebook [Question] Can coaches stand next to you and tell you were to put things on your table display? [Answer]

Output: No. The creation and set-up of the Table and Notebook display should be done entirely by the student team members.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Display/Notebook [Question] Are dates important on individual entries in the notebook? [Answer]

Output: Dates are not mandatory but could be important to show the process or progress of learning over a period of time.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Display/Notebook [Question] Do team members need to stand beside the Table and Notebook Display? [Answer]

Output: No. The Table and Notebook Display does not need to be manned.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Display/Notebook [Question] Does each team have to have a separate Table Display/Notebook? We have three teams and are making one team notebook and Table Display. [Answer]

Output: Each team is a entering the challenge completely independently and in competition with each other. Each team must complete the missions independently and separate from each other - this includes the table and notebook display. You MUST designate which team the notebook/table display is for

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Display/Notebook [Question] How many team members may be used to setup the display. [Answer]

Output: All student team members (no adults allowed!)

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table/Notebook [Question] May we move the table within our allotted space? [Answer]

Output: No.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Line Follower [Question] Can we get clarification on the 1" tolerance? [Answer]

Output: The robot is considered off the track by 1" when the robot is completely off the black track by more than 1." That section will still be counted when it when off track.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Line Follower [Question] When is the course considered "complete?" [Answer]

Output: When the robot is at the 'K' mark.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] RampIt! [Question] Where is the location of the divit? [Answer]

Output: It is described now on the course scoring.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] RampIt! [Question] How long does the ball have to stay "on the spot?" (divit) [Answer]

Output: The ball must stay on the divit when the robot is removed from the course.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] RampIt! [Question] When does the robot receive credit for making it to a certain grade? [Answer]

Output: When the forwardmost part of the robot touches a point of the horizontal section defining that grade.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Runner [Question] Can I touch the same side more than one in a row? [Answer]

Output: Yes, the extra touches are allowed (no additional points are awarded though).

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Runner [Question] Can I use a light sensor? [Answer]

Output: No, the rules state that you MUST use the touch sensor.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Table Runner [Question] Does the sensor have go completely over the edge? [Answer]

Output: No

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] The scoring table confuses me. [Answer]

Output: The scoring table has been modified with additional "cumulative" information for clarity.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] Does the cart have to be upright to receive points or can it be on its side? [Answer]

Output: The whole cart should be placed with in the hospital region marked as a rectangular box. The orientation of the cart does not matter.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] Do you have to connect to the cart to move it, or can you push it? [Answer]

Output: To reach a destination you can either move the cart or push it doesn't matter.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] The instructions mention turning on a light or triggering a signal. What light are you talking about. Light Sensor or something else? [Answer]

Output: The robot could use the light (LED from the kit), this light has to be turned on anywhere in region 3.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] In the picture there is a 1"x1"x3" wall at the back of the cart parking space. Is this a fixed wall and is it within or outside of the 3x5 space? [Answer]

Output: The wall at the back of the cart is fixed outside the 3X4 space.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] The hospital and Cart parking size are both specified as 3" x 5" on the layout. The drawing has these located between 31" and 35" from the edge which leaves 4" for length. These do not seem to match. [Answer]

Output: The dimensions on the drawing are correct (31" and 35"). The space should be defined as a 3" x 4" space.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] The first answer to a similar question (now removed from this list of FAQs)indicates the hospital and cart parking spaces are 3"x5" and the answers to the second and third indicate the spaces are 3"x4". What is the size, and if 3"x5", where is it positioned? [Answer]

Output: The first question and response was a duplication and replaced by the existing question and answer (the first response has now been removed from this list of FAQs). The correct size is 3x4.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] When the light is turned on, can the light sensor be used or do you have to use the LED light? [Answer]

Output: No, a light sensor may not be used. It must be the LED.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] APICS (Hurricane) [Question] Does the Robot has to turn on the light exactly for 10 secs? [Answer]

Output: No, there is a tolerance of +/- 2 seconds.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] EC (Earthquake) [Question] After picking up the dog and before picking up the bridge to place it over the break. Where is the dog to be set down? Is there a specific location? [Answer]

Output: Yes there is a 4 inch radius around the river that the dog can be set in. It has to be set completely in that line or it doesn't count. The radius line is drawn on our course.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] EC (Earthquake) [Question] How wide is the line on the course and is it drawn on with permanent marker or put down with tape? [Answer]

Output: The line is just a line made from a normal "Sharpie" Black Marker. The width of the marker is the width of the line.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] EC (Earthquake) [Question] What if we don't use wheels, but a tread or slide or disc? [Answer]

Output: Each of these things will be count as one wheel.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] EC (Earthquake) [Question] Is the styrofoam arch glued down? [Answer]

Output: The styrofoam arch is not glued down so you can move it.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] EC (Earthquake) [Question] Can the small bocks leave the course? [Answer]

Output: The small blocks have to be totally into the green, but cannot leave the course to get total points.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] EC (Earthquake) [Question] Can we go into the green areas with the robot? [Answer]

Output: Yes, you may go into the green areas with the robot.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] EC (Earthquake) [Question] The dimensions of the main block seem wrong. [Answer]

Output: The drawing is updated (modified dimensions are in red - ignore the old dimensions)

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] IEEE (Tornado) [Question] How high off the ground is the hard disk? [Answer]

Output: The complete instructions are now posted to build the device (in both pdf and MLCAD)

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] IEEE (Tornado) [Question] Why do the points add up to 1000? [Answer]

Output: that is because all points are not added. The last two items are an "or." You either "pass through the lobby" or you don't. Hence, the difference in points.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] IEEE (Tornado) [Question] What are the dimensions of the doors and will they placed uppright or leaning/slanted against the walls/"doorframes." [Answer]

Output: The dimensions of the cardboard gates are as follows- 1) Door for lab A - 10 INCHES x 3 1/2 INCHES 2) Door for Fuel Chamber - 12 INCHES x 3 1/2 INCHES These doors are made using cardboard found at the back of regular notepads. They will be placed leaning on the wall just like shown in the picture.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] SWE (Fire) [Question] The scoring table and drawing confuses me. [Answer]

Output: The scoring drawing has been modified to better match the table.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] SWE (Fire) [Question] Once you place the child through the window is the robot done, or is it to travel back out the house? [Answer]

Output: After the robot places the child out of the room, the robot IS done. There is no need to go back through the house. In fact, once the robot goes up the ramp (stairs), it would be impossible to come back down it because of the "damage" done to it by the fire.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] SWE (Fire) [Question] We are confused about the path the robot is to take, could there be a drawng added showing the direction to go, where each door is and so forth. [Answer]

Output: New drawing with directions has been posted. It may be confusing on which route to take because we left the course open, so certain areas of the course could be skipped, if a school's robot chose to do so. The only penalty would be the lost points from going through the skipped doors, etc. (ie. if the robot doesn't search every room, it may have missed trapped people).

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] SWE (Fire) [Question] The next to last entry on Fire scoring table is "Robot moves child off markerRobot moves child through window". Should the last part of the phrase be eliminated since it is on the last step and this means you get 200 points just for moving the child from its place? [Answer]

Output: Yes, you get 200 for just moving the "child" off the marker (completely not touching black tape "marker"). And then another 200 for moving the child through the window. This is a typo. The words "Robot moves child through window" have been removed from the scoring table. Sorry!

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] SWE (Fire) [Question] Another item on the scoring table says "Robot backs through the third door". Does this mean the robot has to go backwards? [Answer]

Output: No, the robot does not have to move backwards to get the points, just must come back through the door after completing the previous step of "entire robot passes the horizontal line". If the robot does not complete the step before this one, the points of going back through the door can not be awarded.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] SWE (Fire) [Question] On the second turn, do you have to follow the tape or go diagonally. [Answer]

Output: You are not required to follow the tape at any point. It is there as a possible method of maneuvering the course.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] I am confused between the 7 and 5 minutes in the description, how much time do we really have? [Answer]

Output: If you complete the course within 6 minutes, without the oxygen tanks, okay. The divers will survive. However, these tanks give you an extra minute of air to get the divers to the surface. The divers have 6 minutes of air with them and that is the time for this course. The oxygen tanks represent the extra minute of air for the total of 7. (The 5 in the course description has been changed to a 6, noted by the number in red).

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] How are the waves made? How deep are they? [Answer]

Output: The waves are made using the hot wire foam cutter, with the medium width blade from the kit (between 1/4" and 1/2"). Use the foam cutter to make a shallow cut into the foam. This cut will be about 1/4" deep. Note that the wave cuts are covered with paper.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] What if there is only 1 shark left? [Answer]

Output: No divers die. With 3 sharks, only 1 diver dies. Always round down for the sharks.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] Are the sharks always in the same place as shown on the drawings or will they be randomly placed? [Answer]

Output: They will always be placed approximately as shown.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] I see an RCX in the picture on the elevator, what is it for? [Answer]

Output: The pictures have changed and the RCX is not shown in the updated pictures. There will be an RCX on the elevator to operate the light when the button is pressed (details to follow).

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] On the drawing of the top level where the hole goes down to the second level, from the center of the hole to the edge shows 8". The dimensions for the space to the gole is 6". Should the 8" be 10." [Answer]

Output: No, the space to the hole is not 6", the space is 4". Which makes the 8" dimension correct.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] What happens if the "sharks" are pushed into the second level funnel? Are they still considered to be on the course? [Answer]

Output: The sharks are still considered to be on the course. They have to completely exit the entire course.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] When can we get precise details on the location of the RCX and the touch sensor on the elevator? [Answer]

Output: A new drawing has been posted which describes the plan view of the elevator containing these items.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] Does everything have to be inside the start box? [Answer]

Output: Only the NXT/RCX must be in the box to start the run.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] What if the oxygen falls out of the sub? [Answer]

Output: It still counts.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] Do we have to press the button every time to move the elevator? [Answer]

Output: Yes.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] Where is the staging zone? [Answer]

Output: The start box.

SHOCKER MINDSTORMS - Wichita State University


Input: [Topic] Wallace (Deep Sea) [Question] Can the song play during the 15 second elevator movement? [Answer]

Output: The song can only be played once the elevator has stopped. The song may not start until the 15 second moving time.

SHOCKER MINDSTORMS - Wichita State University


Input: [Penalty] +0 [Total] # [Wound Level]

Output: Healthy

Test Character McGee | L5R (Sincerity and Steel) | Obsidian Portal


Input: [Penalty] +3 [Total] # [Wound Level]

Output: Nicked

Test Character McGee | L5R (Sincerity and Steel) | Obsidian Portal


Input: [Penalty] +5 [Total] # [Wound Level]

Output: Grazed

Test Character McGee | L5R (Sincerity and Steel) | Obsidian Portal


Input: [Penalty] +10 [Total] # [Wound Level]

Output: Hurt

Test Character McGee | L5R (Sincerity and Steel) | Obsidian Portal


Input: [Penalty] +15 [Total] # [Wound Level]

Output: Injured

Test Character McGee | L5R (Sincerity and Steel) | Obsidian Portal


Input: [Penalty] +20 [Total] # [Wound Level]

Output: Crippled

Test Character McGee | L5R (Sincerity and Steel) | Obsidian Portal


Input: [Penalty] +40 [Total] # [Notes] Must spend Void to act [Wound Level]

Output: Down

Test Character McGee | L5R (Sincerity and Steel) | Obsidian Portal


Input: [Total] # [Notes] Cannot act [Wound Level]

Output: Out

Test Character McGee | L5R (Sincerity and Steel) | Obsidian Portal


Input: [Movement trained] While sitting down, bend whole body left and right, and stand up. Cognitive/visual component. [Game]

Output: Puzzle

Interactive Multimedia Technology: March 2009


Input: [Movement trained] Balance exercise by stepping with one leg while standing. [Game]

Output: Mole

Interactive Multimedia Technology: March 2009


Input: [Movement trained] Walking movement left and right. [Game]

Output: Catching grapes

Interactive Multimedia Technology: March 2009


Input: [Movement trained] Walking in place, while avoiding obstacles and thresholds. Activity of Daily Life (ADL) component. [Game]

Output: Walking

Interactive Multimedia Technology: March 2009


Input: [Movement trained] Arm stretching and reaching in all directions with one or both arms. ADL component. [Game]

Output: Arm exercise

Interactive Multimedia Technology: March 2009


Input: [Movement trained] Walking backwards, forwards and sideways. Optionally, bending down. [Game]

Output: Picking flowers

Interactive Multimedia Technology: March 2009


Input: [Movement trained] Arm stretching left, right, forwards and upwards. Cognitive component. [Game]

Output: Memory

Interactive Multimedia Technology: March 2009


Input: [Name] Pious [+/-] +2 [Situation] Amongst The Sinful [Attribute]

Output: Extrovert

Inquisitor Vila`toth | Fading Suns and Flaming Heresies | Obsidian Portal


Input: [Name] Just [+/-] +2 [Situation] When Righting a Wrong [Attribute]

Output: Passion

Inquisitor Vila`toth | Fading Suns and Flaming Heresies | Obsidian Portal


Input: [Name] Loyal [+/-] +2 [Situation] When Following a Liege [Attribute]

Output: Passion

Inquisitor Vila`toth | Fading Suns and Flaming Heresies | Obsidian Portal


Input: [Name] Eloquent [+/-] +2 [Situation] When Swaying Others Through Speech [Attribute]

Output: Extrovert

Inquisitor Vila`toth | Fading Suns and Flaming Heresies | Obsidian Portal


Input: [Name] Clueless [+/-] -2 [Situation] To Notice Social Cues [Attribute]

Output: Perception

Inquisitor Vila`toth | Fading Suns and Flaming Heresies | Obsidian Portal


Input: [Name] Quasimodo [+/-] -2 [Situation] When Seducing Others [Attribute]

Output: Passion

Inquisitor Vila`toth | Fading Suns and Flaming Heresies | Obsidian Portal


Input: [Name] Hideous Burns [+/-] -2 [Situation] When Visible [Attribute]

Output: Charm

Inquisitor Vila`toth | Fading Suns and Flaming Heresies | Obsidian Portal


Input: [Navigation:] Home Page [Fetishes:] Female Domination [Fetishes:_2] Cuckolding [Fetishes:_4] Orgasm Control [Fetishes:_3]

Output: Cum Eating Instructions

Femdom Humiliation Financial Domination MyPrincessLisa.com


Input: [Navigation:] Tribute [Fetishes:] Financial Domination [Fetishes:_2] Brat Girls [Fetishes:_4] Small Penis Humiliation [Fetishes:_3]

Output: Tease and Denial

Femdom Humiliation Financial Domination MyPrincessLisa.com


Input: [Navigation:] About Me [Fetishes:] Foot Worship [Fetishes:_2] Humiliation [Fetishes:_4] Games [Fetishes:_3]

Output: Femdom POV

Femdom Humiliation Financial Domination MyPrincessLisa.com


Input: [Navigation:] Pictures [Fetishes:] Ass Worship [Fetishes:_2] Spitting [Fetishes:_4] Goddess Worship [Fetishes:_3]

Output: Giantess / GTS

Femdom Humiliation Financial Domination MyPrincessLisa.com


Input: [Navigation:] Cam Time [Fetishes:] Chastity [Fetishes:_2] Leg Fetish [Fetishes:_4] Tit Worship [Fetishes:_3]

Output: Home Wrecker

Femdom Humiliation Financial Domination MyPrincessLisa.com


Input: [Navigation:] Contact Me [Fetishes:] Masturbation Instructions [Fetishes:_2] CBT [Fetishes:_4] Ruined Orgasm [Fetishes:_3]

Output: Lipstick Fetish

Femdom Humiliation Financial Domination MyPrincessLisa.com


Input: [Item Icon] File:Forever Alone Fly.png [Item Name] Forever Alone [Effect]

Output: Spawns a blue attack fly that orbits a long distance from you. Doesn't deal as much damage as Distant Admiration.

Orbitals


Input: [Item Icon] File:DistantAdmiration.png [Item Name] Distant Admiration [Effect]

Output: An attack fly that circles further out than the Halo of Flies/Pretty Flies. The attack fly can deal damage to all enemies, unlike the other flies which can only block shots and hurt enemy flies.

Orbitals


Input: [Item Icon] File:Guardian Angel IT.png [Item Name] Guardian Angel [Effect]

Output: Increases faith just like the Rosary. In addition, also blocks incoming projectiles like Pretty Fly, Cube of Meat level 1 and 2, and the Halo of Flies. It also causes itself and any other projectile blocking power up to spin twice as fast around the character, making the overall shield more effective. Damages enemies upon touch. Unlocked by completing Sheol with Maggy. They presumably meant "Guardian Angel" but it's spelled this way in the collection. Possibly a reference to "the guardian" british newspaper, often mocking called the guadrian due to the high number of typos.

Orbitals


Input: [Item Name] Halo of Flies [Effect]

Output: Grants 2 Pretty Flies that circle the player, blocking enemy shots that hit them. These kill other flies that touch them. Can stack with a Pretty Fly and itself to reach the maximum of three flies.

Orbitals


Input: [Item Icon] File:Pill IT.png [Item Name] Pretty Fly [Effect]

Output: A Fly will circle the player, killing other flies that touch it and occasionally blocking enemy shots. More than three has no effect. Obtained from the slot machines or a pill effect by the same name. Note: The pill image is generic, any unidentified pill can be a Pretty Fly Pill and will become identified when consumed for the remainder of the current game. See Pills.

Orbitals


Input: [Item Name] Sacrificial Dagger [Effect]

Output: A dagger orbits around Isaac similar to a Pretty Fly. Much higher damage compared to other orbitals. Unlocked by completing Cathedral as Eve.

Orbitals


Input: [Mechanic] Vehicles: [Borderlands 1] Maximum of 2 players per vehicle. [Borderlands 2]

Output: New vehicles with ability to transport up to 4 players.

Dusty Cartridge – Why BL2 Will Be Game of the Year | Tales of Pandora


Input: [Mechanic] Quests: [Borderlands 1] Basic objectives and missions. [Borderlands 2]

Output: More dynamic missions, ones that affect the overall storyline depending on the outcome (think Fable). Time limits introduced for certain objectives.

Dusty Cartridge – Why BL2 Will Be Game of the Year | Tales of Pandora


Input: [Mechanic] AI: [Borderlands 1] Basic AI. [Borderlands 2]

Output: Higher level enemies will evade attacks, encourage teamwork and can use special abilities such as shielding and healing their allies.

Dusty Cartridge – Why BL2 Will Be Game of the Year | Tales of Pandora


Input: [Mechanic] Damage: [Borderlands 1] Basic damage mechanics. [Borderlands 2]

Output: Targeting specific parts of the enemy’s body will have different outcomes on how they take damage. Stunning and crippling will occur under certain circumstances.

Dusty Cartridge – Why BL2 Will Be Game of the Year | Tales of Pandora


Input: [Mechanic] Item Trading: [Borderlands 1] N/A. [Borderlands 2]

Output: A trading interface will allow players to exchange or sell items to each other.

Dusty Cartridge – Why BL2 Will Be Game of the Year | Tales of Pandora


Input: [Mechanic] Character customization: [Borderlands 1] Limited. [Borderlands 2]

Output: Skins, gear and custom “heads” are available.

Dusty Cartridge – Why BL2 Will Be Game of the Year | Tales of Pandora


Input: [Summon] Angel hair wisp [Summoning item] shimmering tendrils [Level 1 ability] Gives extra substats after combat [Level 5 ability] Converts enemy criticals to misses [Level 10 ability]

Output: Blocks enemy attacks ~17% of the time


Input: [Summon] Boba Fettucini [Summoning item] twitching trigger finger [Level 1 ability] Damages opponent during combat [Level 5 ability] Damages opponent with a more powerful attack during combat [Level 10 ability]

Output: Summons a giant sandworm to replace the opponent


Input: [Summon] Bow Tie Bat [Summoning item] smoking talon [Level 1 ability] Increases spell and weapon damage [Level 5 ability] Bites enemy when summoned, causing passive damage in subsequent rounds [Level 10 ability]

Output: Picks opponent's pocket.


Input: [Summon] Lasagmbie [Summoning item] paranormal ricotta [Level 1 ability] Increases meat drops [Level 5 ability] Does spooky damage during combat [Level 10 ability]

Output: Stuns enemy for two rounds when summoned


Input: [Summon] Penne Dreadful [Summoning item] wine-soaked bone chips [Level 1 ability] Increases booze drops [Level 5 ability] Increases food drops [Level 10 ability]

Output: Increases item drops


Input: [Summon] Spaghetti Elemental [Summoning item] decoded cult documents [Level 1 ability] Damages and delevels opponent on summon [Level 5 ability] Damages and delevels opponent during fight [Level 10 ability]

Output: Entangles opponent during fight


Input: [Summon] Spice Ghost [Summoning item] scintillating powder [Level 1 ability] Delevels enemy every round Drops spices after day's first combat Occasionally drops spices after other combats [Level 5 ability] Delevels enemy by 5 in opening round of combat [Level 10 ability]

Output: Drops spices after day's second combat


Input: [Summon] Undead elbow macaroni [Summoning item] quasi-ethereal macaroni fragments [Level 1 ability] Does spooky damage during combat [Level 5 ability] Adds to the player's spooky damage [Level 10 ability]


Input: [Summon] Vampieroghi [Summoning item] vampire glitter [Level 1 ability] Drains HP from enemy, like a mosquito [Level 5 ability] Restores MP in addition to HP [Level 10 ability]

Output: Sometimes does a stronger attack, restoring greater amounts of HP and MP


Input: [Summon] Vermincelli [Summoning item] crumbling rat skull [Level 1 ability] Damages and poisons enemy, causing passive damage in subsequent rounds [Level 5 ability] Removes negative status effects when summoned [Level 10 ability]

Output: Restores HP and MP at end of combat


Input: [Ability] Force Push Counterattack [Ability Description] When you are hit surrounding enemies automatically get hit right back with a Force Push! [Gold Cost] 1,500 [Achievement Required]

Output: Rolled the Dice

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Extra Heart [Ability Description] Get an extra heart for the next level you play. [Gold Cost] 3,000 [Achievement Required]

Output: Better When Shared

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Coin Magnet [Ability Description] All nearby coins draw towards you without you having to pick them up. [Gold Cost] 3,500 [Achievement Required]

Output: Cast Party

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Invisibility [Ability Description] You become invisible to enemies. [Gold Cost] 5,000 [Achievement Required]

Output: Rule the Dice

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Increase Damage by 50% [Ability Description] Your damage is increased. [Gold Cost] 3,000 [Achievement Required]

Output: Bully

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Max Multiplier +1 [Ability Description] Your maximum gold multiplier is increased by 1. [Gold Cost] 6,000 [Achievement Required]

Output: Veg Head

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Become the Enemy's Favourite [Ability Description] Enemies will favour you over others. They have your scent! [Gold Cost] 2,500 [Achievement Required]

Output: Traitor

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Area of Attack Increase [Ability Description] Increases the range of your area attack. [Gold Cost] 1,500 [Achievement Required]

Output: Can't See the Future

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Multiplier Retainer [Ability Description] You won't lose your multiplier when you get hit. [Gold Cost] 5,000 [Achievement Required]

Output: One Down

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Reflect Damage [Ability Description] Any damage you take is reflected right back on your attackers. [Gold Cost] 3,000 [Achievement Required]

Output: Puppet Beats Chicken

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Double Speed [Ability Description] Your run & attack speed is doubled! [Gold Cost] 2,500 [Achievement Required]

Output: Fast & Furious

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [Ability] Gold Increase [Ability Description] You gain 10 extra gold per kill [Gold Cost] 4,000 [Achievement Required]

Output: World Champion

Abilities Board - The Fable Wiki - Fable, Fable 2, Fable 3, and more


Input: [A] B Indicates where weapons and items are aimed [Match Score/Time]

Output: Targeting Reticle

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] C Heat level of your weapons [Match Score/Time]

Output: Heat Gauge

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] D Direction of incoming damage [Match Score/Time]

Output: Damage Indicator

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] E Your location, objectives, allies, and enemies [Match Score/Time]

Output: Radar

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] F Displays available ability and cooldown time [Match Score/Time]

Output: Ability

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] G Your mech’s remaining armor [Match Score/Time]

Output: Current Armor

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] H Displays buffs, debuffs, and healing [Match Score/Time]

Output: Active Effects

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] I Remaining fuel available [Match Score/Time]

Output: Fuel Gauge

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] J Active and inactive Internals [Match Score/Time]

Output: Internals

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [A] K Available items and cooldown times [Match Score/Time]

Output: Items Available

Beginners Guide - Progression - Game Guide - HAWKEN: Free-to-Play Mech First-Person-Shooter


Input: [Bonuses] 30% chance to Avoid being Chilled 30% chance to Avoid being Frozen [Name]

Output: Avoid Freeze and Chill


Input: [Bonuses] 5% chance to Freeze [Name]

Output: Freeze Chance


Input: [Bonuses] 30% increased Chill Duration on enemies 20% increased Freeze Duration on enemies [Name]

Output: Freeze and Chill Duration


Input: [Bonuses] 10% increased Cold Damage 20% increased Freeze Duration on enemies 5% chance to Freeze [Name]

Output: Breath of Rime


Input: [Bonuses] 25% increased Damage against Frozen, Shocked, or Ignited enemies. 5% chance to Freeze, Shock, or Ignite. [Name]

Output: Celestial Punishment


Input: [Bonuses] 12% increased Elemental Resistances. 10% increased Elemental Damage. 5% chance to Freeze, Shock, and Ignite [Name]

Output: Elementalist


Input: [Bonuses] Enemies Become Chilled as they Unfreeze 5% chance to Freeze 5% chance to Freeze Enemies which are Chilled [Name]

Output: Fingers of Frost


Input: [Bonuses] 12% increased Cold Damage 5% chance to Freeze [Name]

Output: Freeze


Input: [Title] Enjoy Your Powers [Type] Platinum [Description]

Output: Collect all trophies

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Unstoppable [Type] Silver [Description]

Output: Finish the game on Expert difficulty

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Sacrifice [Type] Bronze [Description]

Output: Risk your freedom to protect those you care about

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Ruthless [Type] Bronze [Description]

Output: Look out for yourself, no matter the consequences

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Temperance [Type] Bronze [Description]

Output: Practice self-control

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Malice [Type] Bronze [Description]

Output: Get them before they get you

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Courage [Type] Bronze [Description]

Output: Stand up for the helpless

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Contempt [Type] Bronze [Description]

Output: Don't fear the weak

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Mercy [Type] Bronze [Description]

Output: Everyone deserves a second chance

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Revenge [Type] Bronze [Description]

Output: An eye for an eye, a tooth for a tooth

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Justice [Type] Bronze [Description]

Output: Expose the corruption of the powerful

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Dominance [Type] Bronze [Description]

Output: Show the world that nobody can protect them

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Reconciliation [Type] Gold [Description]

Output: Finish the story with Good Karma

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Rebellion [Type] Gold [Description]

Output: Finish the story with Evil Karma

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Everybody Out [Type] Bronze [Description]

Output: Rescue 10 suspects from suspicion pens

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Spin-off [Type] Bronze [Description]

Output: Beat down 10 sign twirlers

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Everyone's a Critic [Type] Bronze [Description]

Output: Take out 10 street musicians

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Just Say No [Type] Bronze [Description]

Output: Bust 10 drug dealers

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Freedom of Speech [Type] Bronze [Description]

Output: Disrupt 10 activist rallies

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] What Did You Call Me? [Type] Bronze [Description]

Output: Kill 10 obnoxious Akuran gang members

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Someone Your Own Size [Type] Bronze [Description]

Output: Rescue 10 escaped conduits from angry mobs

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Walk It Off [Type] Bronze [Description]

Output: Heal 10 wounded civilians

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Kicking and Screaming [Type] Bronze [Description]

Output: Finish off 10 wounded enemies or civilians

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] True Hero [Type] Silver [Description]

Output: Achieve Level 5 Good Karma

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Infamous [Type] Silver [Description]

Output: Achieve Level 5 Evil Karma

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Bweep! Bweep! Bweep! [Type] Bronze [Description]

Output: Collect half the Blast Shards

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Shardcore [Type] Silver [Description]

Output: Collect all the Blast Shards

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Nothing To See Here [Type] Bronze [Description]

Output: Destroy half the D.U.P. security cameras

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Blinded [Type] Silver [Description]

Output: Destroy all of the D.U.P. security cameras

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Inside Track [Type] Silver [Description]

Output: Collect all the Informant Audio Logs

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Blown Cover [Type] Silver [Description]

Output: Defeat all the D.U.P. Secret Agents

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Big Brother [Type] Silver [Description]

Output: Destroy all the D.U.P. Hidden Cameras

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Coloring Inside the Lines [Type] Silver [Description]

Output: Complete all the Stencil Art

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Prank Call [Type] Bronze [Description]

Output: Complete a District Showdown

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Hello Operator [Type] Bronze [Description]

Output: Complete Showdowns in half of the districts

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Final Showdown [Type] Silver [Description]

Output: Complete all of the District Showdowns in the city

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] One Down [Type] Bronze [Description]

Output: Clear the D.U.P. completely out of a district

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Home Field Advantage [Type] Bronze [Description]

Output: Clear the D.U.P. out of half the districts in the city

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Clean Sweep [Type] Silver [Description]

Output: Clear the D.U.P. out of the entire city

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Total CARnage [Type] Bronze [Description]

Output: Destroy 5 cars in 5 seconds

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Drop Everything [Type] Bronze [Description]

Output: Comet Drop over 170 meters

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Keep It Up [Type] Bronze [Description]

Output: Stay in the air for more than 45 seconds

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Put That Anywhere [Type] Bronze [Description]

Output: Defeat 10 enemies by detonating ammo crates

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Hat Trick [Type] Bronze [Description]

Output: Defeat an enemy using three different power sources

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Double Smoke Stack Attack [Type] Bronze [Description]

Output: Dash through two red air vents without touching the ground and then Comet Drop on an enemy

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Cough Drop [Type] Bronze [Description]

Output: Comet Drop on three coughing enemies

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Make Fetch Proud [Type] Bronze [Description]

Output: Hit three weak points with Neon Beam in 6 seconds

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Title] Excessive Force [Type] Bronze [Description]

Output: Use a Karmic Streak attack to defeat exactly one enemy

🎮 inFamous: Second Son Cheats & Codes for Playstation 4 (PS4) - Cheats.co


Input: [Effect] PP regeneration stops [Great identify message] It completely prevents the recovery of magical energy. [Armor prefix]

Output: antimagical

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] AUTOCURSING [Great identify message] It automatically locks itself to your body when worn. [Armor prefix]

Output: auto-locking

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] +4 Ap [Great identify message] This beautifully fashioned armor improves your looks quite a bit (+4 to Appearance). [Armor prefix]

Output: beautiful

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] occasional 2d6 shock damage to PC [Great identify message] This armor seems to charge up from time to time and then releases its deadly charge into your body. [Armor prefix]

Output: charged

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] increases PP regeneration rate [Armor prefix]

Output: empowered

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] 4x normal weight [Great identify message] It weighs four times as much as other armors of its type. [Armor prefix]

Output: extra-heavy

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] +8 Ap [Great identify message] This gorgeously crafted piece of armor immensely improves your appearance (+8 to Appearance). [Armor prefix]

Output: gorgeous

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] -Acid [Great identify message] It grants resistance to acid. [Armor prefix]

Output: green

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] 2x normal weight [Great identify message] It weighs twice as much as other armors of its type. [Armor prefix]

Output: heavy

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] half normal weight [Great identify message] It weighs only half as much as other armors of its type. [Armor prefix]

Output: light

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] -Stun [Great identify message] It grants resistance to stunning. [Armor prefix]

Output: padded

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] -Fire [Great identify message] It grants resistance to fire. [Armor prefix]

Output: red

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] slows HP regeneration [Great identify message] This rotting apparel slows your physical recovery. [Armor prefix]

Output: rotting

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] +1 Ap [Great identify message] This armor is so polished that it shines very nicely (+1 to Appearance). [Armor prefix]

Output: shining

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] easily damaged [Great identify message] This armor is easily damaged. [Armor prefix]

Output: soft

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] removable only via destruction or transformation with a blessed potion of exchange [Great identify message] Once worn this armor becomes so welded to your body that it can't be removed without destroying it. [Armor prefix]

Output: trapped

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] 8x normal weight [Great identify message] It weighs eight times as much as other armors of its type. [Armor prefix]

Output: ultra-heavy

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] +4 Pe [Great identify message] It is covered with eyes that increase your perceptiveness (+4 to Perception). [Armor prefix]

Output: vigilant

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] reduces Ap and Ch to 1 [Great identify message] Its appearance is extremely vile and completely ruins your apparition (Charisma and Appearance both reduced to 1). [Armor prefix]

Output: vile

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] -Cold [Great identify message] It grants resistance to cold. [Armor prefix]

Output: white

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] checks every 100 turns if 1d30 > To then sick for 10d10 turns [Great identify message] It is ridden with all kinds of insects greatly increasing your chance to get ill. [Armor prefix]

Output: worm-ridden

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [Effect] -Elec [Great identify message] It grants resistance to shock attacks. [Armor prefix]

Output: yellow

Improved ADOM Guidebook - Wearable items list

Armor Modifiers


Input: [National Origin] Greek [Term] Criterion [Original Meaning]

Output: Means of judgement

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Latin [Term] Fact [Original Meaning]

Output: An act or feat

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Italian [Term] Ditto [Original Meaning]

Output: Already said

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Malaysian [Term] Amok [Original Meaning]

Output: Rushing in a frenzy

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Persian [Term] Caravan [Original Meaning]

Output: Traveling company

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Turkish [Term] Kiosk [Original Meaning]

Output: Pavilion

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Dutch [Term] Cruise [Original Meaning]

Output: To cross

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Hindi [Term] Guru [Original Meaning]

Output: Weighty grave

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Cantonese [Term] Ketchup [Original Meaning]

Output: Tomato juice

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Arabic [Term] Sofa [Original Meaning]

Output: Seat

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Japanese [Term] Shogun [Original Meaning]

Output: General

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Gaelic [Term] Trousers [Original Meaning]

Output: Pattern of drawers

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] North America [Term] Herstory [Original Meaning]

Output: Female perspective

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [National Origin] Mayan [Term] Hurricane [Original Meaning]

Output: Mayan god, Huracan

May | 2012 | Facilitative Leadership & Facilitator Training


Input: [Quest] 1 [Motivation] Origin of the universe The Sun Radioactive isotopes in everyday life [Content]

Output: To design atomic nuclei and atoms To design a set of atomic nuclei To design electronic structures


Input: [Quest] 2 [Motivation] Starlight History of science [Content]

Output: To design electronic structures of atoms


Input: [Quest] 3 [Motivation] Ions in the plasma in outer space Ions in food, glass, seawater [Content]

Output: To design models of monatomic ions


Input: [Quest] 4 [Motivation] Stars and planets (core, crust, and atmosphere) Air pollution, solar cells, automobiles [Content]

Output: To design elemental substances Gaseous elements Liquid substances Solid substances: Elemental crystals


Input: [Quest] 5 [Motivation] Atmosphere, hydrosphere, and geosphere of Earth Corrosion [Content]

Output: To design chemical reactions between elements


Input: [Quest] 6 [Motivation] The water, carbon, and nitrogen cycles [Content]

Output: To design models of binary compounds Formulas and bonding Basic molecular shapes Basic types of crystal packings


Input: [Quest] 7 [Motivation] The water cycle and water pollution Water treatment [Content]

Output: To design and explore systems: Solutions


Input: [Quest] 8 [Motivation] Ecology Metabolic cycles [Content]

Output: To investigate and design a system: Chemical reactions Stoichiometry Kinetics Equilibrium Thermochemistry


Input: [Target: anger] anger [Source: old snake skin]

Output: The old snake skin

Anger metaphors in the English language - Orazgozel Esenova


Input: [Target: anger] the angry person [Source: old snake skin]

Output: The snake

Anger metaphors in the English language - Orazgozel Esenova


Input: [Target: anger] experiencing anger [Source: old snake skin]

Output: Carrying of the old snake skin

Anger metaphors in the English language - Orazgozel Esenova


Input: [Target: anger] getting rid of anger [Source: old snake skin]

Output: Casting off the old snake skin

Anger metaphors in the English language - Orazgozel Esenova


Input: [Target: anger] the new positive emotion/trait [Source: old snake skin]

Output: The new snake skin

Anger metaphors in the English language - Orazgozel Esenova


Input: [Target: anger] the emotional/mental renewal in the angry person [Source: old snake skin]

Output: The skin renewal in the snake

Anger metaphors in the English language - Orazgozel Esenova


Input: [Level name] Critical [Description]

Output: The health of the system or the Engine is in jeopardy; for example, an operation has failed because there is not enough memory.


Input: [Level name] Serious [Description]

Output: An operation did not succeed.


Input: [Level name] Error [Description]

Output: The user has caused an error. The error messages are provided to help the user correct the problem.


Input: [Level name] Warning [Description]

Output: An error has occurred that the system might or might not be able to work around.


Input: [Level name] Default [Description]

Output: An error has occurred that the system has already worked around.


Input: [Level name] Details [Description]

Output: Detailed information about the system.


Input: [Level name] Entry_Exit [Description]

Output: Traces the entries and exits of functions.


Input: [Level name] Debug [Description]

Output: Information that helps the user debug a problem.


Input: [Level name] Extra [Description]

Output: More information that helps the user debug a problem than the "Debug" level provides.


Input: [Level name] Everything [Description]

Output: Verbose output.


Input: [Description] Make it stick. [Snack name]

Output: Holding Charge

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] You can focus the invisible light from an electric heater. [Snack name]

Output: Hot Spot

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Why the world gets dark so fast outside the circle of the campfire. [Snack name]

Output: Inverse Square Law

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] There's more to seeing than meets the eye. [Snack name]

Output: Jacques Cousteau in Seashells

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Use gelatin as a smoked lens, to view total internal reflection, and as a color filter. [Snack name]

Output: Laser Jello

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Images of images of images can repeat forever. [Snack name]

Output: Look Into Infinity

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] See pictures in thin air. [Snack name]

Output: Magic Wand

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Iron filings will trace out the lines of a magnetic field in three dimensions. [Snack name]

Output: Magnetic Lines of Force

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Magnetic lines stop here. [Snack name]

Output: Magnetic Shielding

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Copper coils become electromagnetic swings. [Snack name]

Output: Magnetic Pendulums

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] This experiment shows how your doorbell works. [Snack name]

Output: Magnetic Suction

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] If you blow harder, will it go farther? [Snack name]

Output: Marshmallow Puff Tube

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Exploration of the basis of lactose intolerance. [Snack name]

Output: Milk Makes Me Sick

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] What you see is often affected by what you expect to see. [Snack name]

Output: Mirrorly a Window

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] When you overlap materials with repetitive lines, you create moire patterns. [Snack name]

Output: Moire Patterns

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] How ice skaters, divers, and gymnasts get themselves spinning and twisting faster. [Snack name]

Output: Momentum Machine

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] A magnet exerts a force on a current-carrying wire. [Snack name]

Output: Motor Effect

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] It's all done with mirrors. [Snack name]

Output: Parabolas

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] We are not usually aware of our eyes' limitations. [Snack name]

Output: Peripheral Vision

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Your eye and brain hold on to a series of images to form a single complete picture. [Snack name]

Output: Persistence of Vision

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] By heating a solution of soap, water and food coloring, fluid motion can be visualized. [Snack name]

Output: Pie Pan Convection

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Who needs expensive optical equipment? [Snack name]

Output: Pinhole Magnifier

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] With polarized light, you can make a stained glass window without glass. [Snack name]

Output: Polarized Light Mosaic

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] If you rotate a pair of polarizing sunglasses, you will find that they cut road glare much better in some positions than in others. [Snack name]

Output: Polarized Sunglasses

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Wiggle where you're at. [Snack name]

Output: Proprioception

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Your pupil changes size to control how much light enters your eye. [Snack name]

Output: Pupil

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Substitute coins for radiation. [Snack name]

Output: Radioactive Decay Model

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] A snack version of Mirror Mirage. [Snack name]

Output: Real Image

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Big swings from little pulls grow. [Snack name]

Output: Resonant Pendulum

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] One reason not all buildings are equal in an earthquake. [Snack name]

Output: Resonant Rings

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] If you vibrate something at just the right frequency, you can get a big reaction. [Snack name]

Output: Resonator

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] See your blind spot. [Snack name]

Output: Seeing Your Blind Spot

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Catch a retinal net. [Snack name]

Output: Seeing Your Retina

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] What happens when you blow a fuse? [Snack name]

Output: Short Circuit

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] A clueless way to determine the size of an object. [Snack name]

Output: Size and Distance

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Making waves. [Snack name]

Output: Slinky in hand

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Create geometric art with soap films. [Snack name]

Output: Soap Bubbles

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] A soap film becomes an ever-changing work of art. [Snack name]

Output: Soap Film Painting

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] By finding a position at which the sun is as bright as the lamp the power output of the sun can be estimated. [Snack name]

Output: Solar Brightness

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Fingerprints for light sources. [Snack name]

Output: Spectra

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Discover art and science in a myriad of spherical reflections. [Snack name]

Output: Spherical Reflections

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Create graceful loops and spirals by drawing on a spinning dish. [Snack name]

Output: Spinning Blackboard

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Like a wheel within a wheel. [Snack name]

Output: Spinning Cylinder

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] This visual illusion makes the palm of your hand appear to squirm and twist. [Snack name]

Output: Squirming Palm

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] The attraction and repulsion of magnets produces entrancing, unpredictable motion. [Snack name]

Output: Strange Attractor

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Two lips make sound [Snack name]

Output: Straw Oboe

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] As motors go, this is about as simple as it gets. [Snack name]

Output: Stripped Down Motor

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] How does this stack up? [Snack name]

Output: Take It From the Top

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Using two eyes gives you depth perception. [Snack name]

Output: Thread the Needle

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Investigate how light and color interact by aligning three colored and one black overhead transparencies. [Snack name]

Output: The Three Little Pig(ments)

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Calculate the weight of a car by using air pressure. [Snack name]

Output: Tired Weight

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] You can see the spring, but you can't touch it. [Snack name]

Output: Touch the Spring

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] A face seen upside down may hold some surprises. [Snack name]

Output: Vanna

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] This toy uses components of force to walk and to stop at just the right time! [Snack name]

Output: Vector Toys

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Whirling water creates a tornado in a bottle. [Snack name]

Output: Vortex

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Make a lens and a magnifying glass by filling a bowl with water. [Snack name]

Output: Water Sphere Lens

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Rotating water has a curved surface. [Snack name]

Output: Water Spinner

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Go ahead - hit it hard! [Snack name]

Output: Whack-a-Stack

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] When you view short bursts of moving images, you see some interesting effects. [Snack name]

Output: Whirling Watcher

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Description] Relationship between taste and smell. [Snack name]

Output: Your Sense of Taste

Science Snacks: Projects and Activities You Can Do! | Exploratorium


Input: [Egg] Egg [Name] Body Slam [Type] Normal [Category] Physical [Acc %] 100% [PP] 15 [Target] One Nearby [Power]

Output: 85


Input: [Egg] Egg [Name] Counter [Type] Fight [Category] Physical [Acc %] 100% [PP] 20 [Target] Last Foe to Act [Power]

Output: If the user is hit by a Physical-based move on the turn it uses Counter, the user will attack the attacking Pokémon for 2x the total damage the user received from the move.varies


Input: [Egg] Egg [Name] Fissure [Type] Ground [Category] Physical [Acc %] 30% [PP] 5 [Target] One Nearby [Power]

Output: Instantly knocks out the target if the move hits.varies


Input: [Egg] Egg [Name] Focus Energy [Type] Normal [Category] Status or Support [Acc %] -- [PP] 30 [Target] Self [Power]


Input: [Egg] Egg [Name] Snore [Type] Normal [Category] Special [Acc %] 100% [PP] 15 [Target] One Nearby [Power]

Output: 50


Input: [Egg] Egg [Name] Mud-Slap [Type] Ground [Category] Special [Acc %] 100% [PP] 10 [Target] One Nearby [Power]

Output: 30 due to STAB20


Input: [Egg] Egg [Name] Ancient Power [Type] Rock [Category] Special [Acc %] 100% [PP] 5 [Target] One Nearby [Power]

Output: 60


Input: [Egg] Egg [Name] Endeavor [Type] Normal [Category] Physical [Acc %] 100% [PP] 5 [Target] One Nearby [Power]

Output: Does damage equal to the user's current HP minus the user's maximum HP, effectively setting both Pokémon at the same remaining HP. If the target has less HP remaining than the user, this move fails.varies


Input: [Egg] Egg [Name] Ice Shard [Type] Ice [Category] Physical [Acc %] 100% [PP] 30 [Target] One Nearby [Power]

Output: 40


Input: [Egg] Egg [Name] Head Smash [Type] Rock [Category] Physical [Acc %] 80% [PP] 5 [Target] One Nearby [Power]

Output: 150


Input: [Egg] Egg [Name] Heavy Slam [Type] Steel [Category] Physical [Acc %] 100% [PP] 10 [Target] One Nearby [Power]

Output: Heavy Slam's power is greater depending on how much heavier the user's weight is compared to the target Pokémon's weight (according to the Pokedex), with a maximum of 120 power if the user weighs 5x as much as the target.varies


Input: [Egg] Egg [Name] Play Rough [Type] Fairy [Category] Physical [Acc %] 90% [PP] 10 [Target] One Nearby [Power]

Output: 90


Input: [Physical Status Modifiers] P1 [Unit Values] 0 [Description]

Output: A normal healthy patient

Blue Cross & Blue Shield of Mississippi | Coding Policy Search


Input: [Physical Status Modifiers] P2 [Unit Values] 0 [Description]

Output: A patient with mild systemic disease

Blue Cross & Blue Shield of Mississippi | Coding Policy Search


Input: [Physical Status Modifiers] P3 [Unit Values] 1 [Description]

Output: A patient with severe systemic disease

Blue Cross & Blue Shield of Mississippi | Coding Policy Search


Input: [Physical Status Modifiers] P4 [Unit Values] 2 [Description]

Output: A patient with severe systemic disease that is a constant threat to life

Blue Cross & Blue Shield of Mississippi | Coding Policy Search


Input: [Physical Status Modifiers] P5 [Unit Values] 3 [Description]

Output: A moribund patient who is not expected to survive

Blue Cross & Blue Shield of Mississippi | Coding Policy Search


Input: [Physical Status Modifiers] P6 [Unit Values] 0 [Description]

Output: A declared brain-dead patient whose organs are being removed for donor purposes

Blue Cross & Blue Shield of Mississippi | Coding Policy Search


Input: [0] Example A [2]

Output: This position is clearly drawn, no side can mate the other.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example B [2]

Output: This position is also drawn, white can't mate black and black can't mate white. If black's king were in a corner white couldn't control all four squares in that corner with his king and his one bishop, so mate is impossible. Therefore the game is immediately drawn when a position like this occurs.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example C [2]

Output: This position is also drawn, white can't mate black even with two or more bishops if his bishops move on the same color. White could win only if he had bishops on different color squares of the board. Of course this is a strange situation, white has promoted a pawn to a bishop instead of a queen, that would have easily won the game.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example D [2]

Output: This position is also drawn, since white can't control four squares in the corner (or six squares at an edge), so can't mate black. And of course, black can't mate white. If white had one more knight, the position would not be drawn, because mate is possible with two knights. That is known, mate can't be forced with two knights, but if black plays bad enough, or takes suicide moves (like helpmate) the mate is possible. So a king and two knights against king position is not drawn based on the insufficient material rule.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example E [2]

Output: This position is drawn, no side can mate the other since all the bishops control the same color squares. The number of bishops doesn't matter if they are all on same color squares of the board. If white could take black's bishops, or black could take white's bishop, the situation would be the same, the game is would remain drawn. If there were at least one bishop on different color, the game couldn't be terminated in draw, because mate is possible.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example F [2]

Output: Black to move. This setup is drawn, because there is no way to end the game in mate. Black can't avoid white's stalemate, so the game would end in stalemate. White's last move was Qg7+. Black now would have to take the white queen to escape from check either by Kxg7, Rxg7 or Nxg7, and after that the result would be stalemate, so the game can't end in mate. This is why the game is drawn in this position according to the rule at the top of this page. Anyway this is a good example to show how white can save a half point from a lost position. Black has massive material advantage, and could easily win the game, if white didn't move Qg7+. With this move the game is drawn, regardless how strong black is.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example G [2]

Output: This example shows a setup where there is enough mating material, but mate is still impossible. Both sides are unable to free their forces, since they can't reach the opponent's pawns. All the mating pieces are blocked, only the kings could move until the end of the Time. So the game is drawn immediately when a position like this occurs. These positions are the so called dead positions.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example H [2]

Output: This example shows another valid setup, where there are lot of forces, but mate is impossible. This position is not as blocked as the previous, since white has a free bishop. The problem is, that this bishop can't reach black's forces. Mate is impossible, so the game is drawn.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example I [2]

Output: White to move. This setup is also drawn immediately according to the rule after black's move. It was Ra8+. White can't move anything else, but capture the black rook by Kxa8. After Kxa8 the setup would be drawn. So, in this position it's impossible to avoid the drawn position. Therefore there is no way to end the game in either side's mate. Therefore the game is drawn right after black's Ra8+.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example J [2]

Output: Black to move. This is just an example to show how important is to recognize incoming stalemate in time. This position is drawn according to the rule, right after white had moved Qg4+. There is only one move sequence in this position and it leads to stalemate. Therefore the game is drawn, since none of the players can mate each other. If the game hadn't ended in draw as the rule says, the move sequence would be Rxg4+, Rxg4+, Qxg4+ then Nxg4, when it would be stalemate. It's impossible to avoid stalemate, so the game can't end in mate. Therefore this position also matches the rule, so the game is immediately drawn after Qg4+.

[E4EC] The insufficient Mating Material Rule


Input: [0] Example K [2]

Output: If you think these examples are not enough live, then please see this one. This was the setup between Friedrich Amelung and Helmersen in Tallinn in 1890. 1.Ngxf6+ Qxf6+ (if 1...exf6, the next would be 2.Ne7#) At this point the game is drawn according to the rule in subject, because the game can not end in either side's win. Because white has to take the queen: 2.Hxf6+, then black has to take that knight: 2...exf6 Now both kings are blocked, none of them can move, and none of them is attacked. Only the queen side pawns remain, but they will be blocked sooner or later too. Checkmate is not possible. Thanks for the example to Pal Benyovszki. If you have the whole game, please send it in!

[E4EC] The insufficient Mating Material Rule


Input: [Building] Lvl 1 Castle [Quests available] Castle quests [Resources available] All resources [Advantages]

Output: Increase 1 level for guild base and guild, increasing numbers of army available in a guild. Allows for construction of lvl 1 buildings

Everything Forsaken World: Guild Base information


Input: [Building] Lvl 1 Housing [Service to members] Use merit to exchange for certain numbers of double experience scrolls. Housing quests, Acquire dailes, Receive awards [Quests available] Housing quests [Resources available] Economy Civilization [Advantages]

Output: Decrease GB maintenance fee by a percentage.

Everything Forsaken World: Guild Base information


Input: [Building] Level 1 Vault [Service to members] Can receive wages in normal currency. Can receive vault quests with soul currency as awards. [Quests available] Vault quests [Resources available] Economy [Advantages]

Output: Increase max limit for guild fund and tax. Completing one vault quest can increase guild fund.

Everything Forsaken World: Guild Base information


Input: [Building] Level 1 Trade Center [Service to members] Through merchant run, one can receive soul currency, increase merchant’s credit, and raise merchant’s experience value. [Advantages]

Output: Allows for Merchant runs to increase guild funds; Collect taxes.

Everything Forsaken World: Guild Base information


Input: [Building] Level 1 Banquet Hall [Service to members] Banquet quests, awards can be exchanged for Socialite skill books, [Quests available] Banquet quests [Resources available] Civilization Economy [Advantages]

Output: Internal affair Officer can host one banquet (bonfire) per day. During which time, one can receive exp and aquire long duration buffs (long duration HP regeneration, MP regeneration)

Everything Forsaken World: Guild Base information


Input: [Building] Lvl 1 Architectural Society [Advantages]

Output: Increase the number of constructions that a guild base can go through at any give time. Decrease guild funds needed to construct, increase max resource.

Everything Forsaken World: Guild Base information


Input: [Author] Fink [Time/Location] Near end of war [Level of English] Average [Title]

Output: The Tenth Man

Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem


Input: [Author] Fink [Time/Location] Pre-ghetto [Level of English] Average – weaker [Title]

Output: The Key Game

Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem


Input: [Author] Borowski [Time/Location] Post-liberation [Level of English] Advanced [Title]

Output: The World of Stone

Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem


Input: [Author] Delbo [Time/Location] In the camps [Level of English] Average [Title]

Output: The Commanding Officer

Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem


Input: [Author] Levi [Time/Location] Lodz ghetto [Level of English] Average – Advanced [Title]

Output: The Story of a Coin

Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem


Input: [Author] Levi [Time/Location] Auschwitz [Level of English] Average - Advanced [Title]

Output: The Cantor and the Barracks Chief

Selected Readings - Educational Materials - Education & E-Learning - Yad Vashem


Input: [Name] Attrib_OverhealDecay_Disabled [Description] The primary attribute of the removed Overhealer. Nonfunctional. [Function]

Output: Overheal bonus doesn't decay.

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_FistsHaveRadialBuff [Description] Former attribute of the K.G.B. Oddly, if the player scores a kill with an item possessing this attribute, Heavy will taunt. Nonfunctional. [Function]

Output: On Kill: +50 health on nearby teammates. On Kill: +10% Crit Chance on nearby teammates.

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_DmgPenaltyVsNonStunned [Description] Previous downside of the Sandman. [Function]

Output: %s1% damage vs non-stunned players.

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_ZoomSpeedMod_Disabled [Description] Walkabout's positive attribute. [Function]

Output: No move speed penalty from zoom.

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_SniperNoCharge [Description] Walkabout's downside. [Function]

Output: No zoom or damage charge.

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_SniperCharge_Per_Sec [Description] Walkabout's upside/downside. [Function]

Output: Increased or decreased charge rate.

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_SniperZoom_Penalty [Description] Walkabout's downside. [Function]

Output: Decreased scope sight.

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_NoDoubleJump [Description] Former negative attribute of the Sandman before it was changed to -15 health. [Function]

Output: Disables double jump on wearer.

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_AbsorbDmgWhileCloaked [Description] Completely unused attribute indicating new Cloak type. The attribute was never fully coded into the game. Unimplemented. [Function]

Output: Absorbs %s1% damage while cloaked

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_RocketLauncherSeeker [Description] Removed Rocket Launcher. It is unknown whether this attribute retains its functionality [Function]

Output: Fires laser guided rockets

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_ChargedAirblast [Description] Degreaser design experiment. Works, but has no HUD elements to show it. [Function]

Output: Airblast can now be charged, which will push enemies further

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] Attrib_AirblastCost_Decreased [Description] Degreaser design experiment. [Function]

Output: %s1% airblast cost

Unused content - Official TF2 Wiki | Official Team Fortress Wiki


Input: [Name] White-Throated Monitor [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Water Monitor [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Advanced


Input: [Name] Veiled Chameleon [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Intermediate


Input: [Name] Tuatara [Captive Lifespan] Not Applicable [Care Level]

Output: Not Applicable


Input: [Name] Tokay Gecko [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Texas Horned Lizard [Captive Lifespan] Less than 2 Years [Care Level]

Output: Advanced


Input: [Name] Sungazer [Captive Lifespan] More than 20 Years [Care Level]

Output: Advanced


Input: [Name] Standing's Day Gecko [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Beginner


Input: [Name] Spiny-tailed (Black) Iguana [Captive Lifespan] More than 20 Years [Care Level]

Output: Advanced


Input: [Name] Spearpoint Leaf-tailed Gecko [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Intermediate


Input: [Name] Southern Alligator Lizard [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Beginner


Input: [Name] Solomon Island Prehensile-tailed Skink [Captive Lifespan] More than 20 Years [Care Level]

Output: Intermediate


Input: [Name] Smooth Knob-Tailed Gecko [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Intermediate


Input: [Name] Shingleback Skink [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Savannah Monitor [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Advanced


Input: [Name] Satanic Leaf-tailed Gecko [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Intermediate


Input: [Name] Rough Knob-Tailed Gecko [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Intermediate


Input: [Name] Rhinoceros Iguana [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Red Tegu [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Prehensile-tailed Skink [Captive Lifespan] More than 20 Years [Care Level]

Output: Intermediate


Input: [Name] Plumed Basilisk [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Intermediate


Input: [Name] Panther Chameleon [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Intermediate


Input: [Name] Ornate Uromastyx [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Northern Alligator Lizard [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Beginner


Input: [Name] Nile Monitor [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] New Caledonian Giant Gecko [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Mountain Horned Dragon [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Intermediate


Input: [Name] Monkey-tailed Skink [Captive Lifespan] More than 20 Years [Care Level]

Output: Intermediate


Input: [Name] Moloch [Captive Lifespan] Not Applicable [Care Level]

Output: Not Applicable


Input: [Name] Mexican Beaded Lizard [Captive Lifespan] More than 20 Years [Care Level]

Output: Advanced


Input: [Name] Marine Iguana [Captive Lifespan] Not Applicable [Care Level]

Output: Not Applicable


Input: [Name] Mangrove Monitor [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Mali Uromastyx [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Madagascar Giant Day Gecko [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Beginner


Input: [Name] Lined Day Gecko [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Beginner


Input: [Name] Leopard Gecko [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Beginner


Input: [Name] Komodo Monitor [Captive Lifespan] Not Applicable [Care Level]

Output: Not Applicable


Input: [Name] Knight Anole [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Intermediate


Input: [Name] Jeweled Lacerta [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Jackson’s Chameleon [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Intermediate


Input: [Name] Green Water Dragon [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Green Iguana [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Green Basilisk [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Advanced


Input: [Name] Green Anole [Captive Lifespan] 2 to 5 Years [Care Level]

Output: Beginner


Input: [Name] Grand Cayman Blue Iguana [Captive Lifespan] Not Applicable [Care Level]

Output: Not Applicable


Input: [Name] Gold Tegu [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Gold-Dust Day Gecko [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Beginner


Input: [Name] Gila Monster [Captive Lifespan] More than 20 Years [Care Level]

Output: Advanced


Input: [Name] Gargoyle Gecko [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Beginner


Input: [Name] Galapagos Land Iguana [Captive Lifespan] Not Applicable [Care Level]

Output: Not Applicable


Input: [Name] Frog-Eye Gecko [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Frilled Lizard [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Intermediate


Input: [Name] Flying Gecko [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Intermediate


Input: [Name] Fire Skink [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Beginner


Input: [Name] Fat-Tailed Gecko [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Beginner


Input: [Name] Egyptian Uromastyx [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Eastern Fence Lizard [Captive Lifespan] 2 to 5 Years [Care Level]

Output: Intermediate


Input: [Name] Dumeril's Monitor [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Advanced


Input: [Name] Desert Iguana [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Intermediate


Input: [Name] Cuban Rock Iguana [Captive Lifespan] More than 20 Years [Care Level]

Output: Advanced


Input: [Name] Crocodile Monitor [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Advanced


Input: [Name] Crested Gecko [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Beginner


Input: [Name] Common Tegu [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Collared Lizard [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Intermediate


Input: [Name] Chuckwalla [Captive Lifespan] More than 20 Years [Care Level]

Output: Intermediate


Input: [Name] Chinese Water Dragon [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Intermediate


Input: [Name] Central American Banded Gecko [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Beginner


Input: [Name] Cape Monitor [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Advanced


Input: [Name] Caiman Lizard [Captive Lifespan] 8 to 12 Years [Care Level]

Output: Advanced


Input: [Name] Brown Basilisk (Striped or Common) [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Intermediate


Input: [Name] Brown Anole [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Beginner


Input: [Name] Blue-Tongued Skink [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Beginner


Input: [Name] Black Rough-Necked Monitor [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Black and White Tegu [Captive Lifespan] 12 to 20 Years [Care Level]

Output: Advanced


Input: [Name] Bibron's Gecko [Captive Lifespan] 5 to 8 Years [Care Level]

Output: Beginner


Input: [0] Aggiba, the Malevolent Sh'nn S'yo [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] LIGHT [Level] 10 [ATK] 3,000 [DEF] 3,000 [Type]

Output: Fiend

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Armament of the Lethal Lords [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] DARK [Level] 8 [ATK] 2,500 [DEF] 2,500 [Type]

Output: Warrior

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Chimaera, the Master of Beasts [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] LIGHT [Level] 9 [ATK] 3,000 [DEF] 3,000 [Type]

Output: Beast

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Emperor of Lightning [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] LIGHT [Level] 8 [ATK] 2,600 [DEF] 2,600 [Type]

Output: Thunder

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] E☆HERO Pit Boss [Limitation Text] This card cannot be used in a Duel. [Card type] Xyz Monster [Attribute] LIGHT [ATK] 2,600 [DEF] 2,000 [Type]

Output: Spellcaster

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Grandopolis, The Eternal Golden City [Limitation Text] This card cannot be used in a Duel. [Card type] Xyz Monster [Attribute] LIGHT [ATK] 2,800 [DEF] 3,500 [Type]

Output: Machine

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Grizzly, the Red Star Beast [Limitation Text] This card cannot be used in a Duel. [Card type] Synchro Monster [Attribute] EARTH [Level] 8 [ATK] 2,700 [DEF] 2,300 [Type]

Output: Beast

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] King Landia the Goldfang [Limitation Text] This card cannot be used in a Duel. [Card type] Xyz Monster [Attribute] LIGHT [ATK] 3,000 [DEF] 2,500 [Type]

Output: Beast-Warrior

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] King of Destruction - Xexex [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] DARK [Level] 10 [ATK] 3,000 [DEF] 2,500 [Type]

Output: Fiend

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Legendary Magician of Dark [Limitation Text] This card cannot be used in a Duel. [Card type] Xyz Monster [Attribute] DARK [ATK] 2,500 [DEF] 2,100 [Type]

Output: Spellcaster

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Leonardo's Silver Skyship [Limitation Text] This card cannot be used in a Duel. [Card type] Pendulum Monster [Attribute] WIND [Level] 7 [ATK] 0 [DEF] 3,000 [Type]

Output: Machine

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Lorelei, the Symphonic Arsenal [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] LIGHT [Level] 8 [ATK] 2,400 [DEF] 2,000 [Type]

Output: Machine

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Meteo the Matchless [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] DARK [Level] 8 [ATK] 2,400 [DEF] 2,000 [Type]

Output: Beast-Warrior

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Obelisk the Tormentor (original) [Limitation Text] This card cannot be used in a Duel. [Card type] Egyptian God [Attribute] DIVINE [Level] 10 [ATK] 4,000 [DEF] 4,000 [Type]

Output: Divine-Beast

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Queen Nereia the Silvercrown [Limitation Text] This card cannot be used in a Duel. [Card type] Xyz Monster [Attribute] LIGHT [ATK] 2,500 [DEF] 2,400 [Type]

Output: Plant

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Queen of Fate - Eternia [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] LIGHT [Level] 8 [ATK] 2,400 [DEF] 2,000 [Type]

Output: Fairy

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Skuna, the Leonine Rakan [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] DARK [Level] 8 [ATK] 2,600 [DEF] 2,000 [Type]

Output: Beast-Warrior

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Slifer the Sky Dragon (original) [Limitation Text] This card cannot be used in a Duel. [Card type] Egyptian God [Attribute] DIVINE [Level] 10 [?ATK] X000 [?DEF] X000 [Type]

Output: Divine-Beast

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Stardust Divinity [Limitation Text] This card cannot be used in a Duel. [Card type] Synchro Monster [Attribute] LIGHT [Level] 10 [ATK] 3,000 [DEF] 3,000 [Type]

Output: Fairy

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Testament of the Arcane Lords [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] LIGHT [Level] 10 [ATK] 3,000 [DEF] 3,000 [Type]

Output: Spellcaster

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] The Twin Kings, Founders of the Empire [Limitation Text] This card cannot be used in a Duel. [Card type] Pendulum Monster [Attribute] LIGHT [Level] 8 [ATK] 3,000 [DEF] 2,200 [Type]

Output: Beast

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Tyr, the Vanquishing Warlord [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] LIGHT [Level] 10 [ATK] 3,000 [DEF] 3,000 [Type]

Output: Fairy

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] Ulevo [Limitation Text] This card cannot be used in a Duel. [Card type] Effect Monster [Attribute] EARTH [Level] 10 [ATK] 3,000 [DEF] 2,500 [Type]

Output: Winged Beast

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [0] The Winged Dragon of Ra (original) [Limitation Text] This card cannot be used in a Duel. [Card type] Egyptian God [Attribute] DIVINE [Level] 10 [?ATK] ???? [?DEF] ???? [Type]

Output: Divine-Beast

Illegal - Yu-Gi-Oh! - It's time to Duel!


Input: [Comparison to other player] < -50% [Result]

Output: unbalanced match

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] -50% to -20% [Result]

Output: inferior challenge

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] -20% to -10% [Result]

Output: lesser challenge

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] -10% to -5% [Result]

Output: greater challenge

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] -5% to -1% [Result]

Output: superior challenge

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] -1% to 1% [Result]

Output: tie

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] 1% to 5% [Result]

Output: inferior win

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] 5% to 10% [Result]

Output: lesser win

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] 10% to 20% [Result]

Output: greater win

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] 20% to 50% [Result]

Output: superior win

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Comparison to other player] > 50% [Result]

Output: unbalanced match

Yehuda: Yehuda's Alternative Results for Competitions (YARC)

YARC Table


Input: [Type] Treadmills [Quantity] 25 [Brand]

Output: LifeFitness

Sports Club/LA | Miami Hotel Gym | Four Seasons Hotel Miami


Input: [Type] Climbers [Quantity] 16 [Brand]

Output: Stairmaster and Stepmill

Sports Club/LA | Miami Hotel Gym | Four Seasons Hotel Miami


Input: [Type] Elliptical trainers [Quantity] 20 [Brand]

Output: Precor

Sports Club/LA | Miami Hotel Gym | Four Seasons Hotel Miami


Input: [Type] Recumbent bikes [Quantity] 13 [Brand]

Output: Life Fitness and Cross Conditioning

Sports Club/LA | Miami Hotel Gym | Four Seasons Hotel Miami


Input: [Type] Upright bikes [Quantity] 6 [Brand]

Output: Life Fitness

Sports Club/LA | Miami Hotel Gym | Four Seasons Hotel Miami


Input: [Type] Versa climbers [Quantity] 1 [Brand]

Output: Heart Rate

Sports Club/LA | Miami Hotel Gym | Four Seasons Hotel Miami