Input: [Attack] Shot [Damage] Unknown [Description] The Ustanak aims and fires with its gun attachment. [Strategy]

Output: This ranged attack can only be performed while the Ustanak has its gun attachment equipped. Although the Ustanak must take stance before it fires, the window is smaller than some of his other moves. The best course of action is to simply dive in either direction as soon as possible.


Input: [Attack] Throw [Damage] Unknown [Description] The Ustanak throws the target in his left hand away. [Strategy]

Output: This is only a danger if the player is in his grasp, so as long as a distance is kept, it is not a danger. Once grabbed, it is unknown currently how to escape.


Input: [Attack] Fist Smash [Damage] 1-2 Bars [Description] Simple left-handed fist attack [Strategy]

Output: This attack only occurs in close-range and only with his left hand. Best course is to keep a distance. Circling clockwise around the Ustanak could avoid it, but could also lead to a Claw Backhand or even a Kick.


Input: [Attack] Backhand [Damage] 1-2 Bars [Description] Backhanded strike with its attached weapon [Strategy]

Output: A close-range attack, the most advisable strategy is to keep a distance. Staying in-range but away from its claw could lead to a Fist Smash or Kick attack instead.


Input: [Attack] Overhead Smash [Damage] 3-4 Bars [Description] Powerful overhead swing with its attached weapon [Strategy]

Output: Another close-range only attack, it is best to just keep a distance. If the player does stay close, the attack is heavily orchestrated and easy to spot, making it even easier to get away. This can be a devastating follow-up to a Kick however.


Input: [Attack] Kick [Damage] 3-4 Bars, 5 sec. stun [Description] Simple yet powerful kick attack [Strategy]

Output: Like Fist Smash, this will only happen in close range. Due to this attack stunning the player long enough for the Ustanak to easily follow up with a kill, it is best advised to keep a distance so this attack never happens.


Input: [Attack] Battering Ram [Damage] 4 Bars [Description] Powerful charging attack that can trample over targets. [Strategy]

Output: Like the Extending Claw, this move is highly advertised by the Ustanak as it crouches down and prepares to charge with its shoulder. The method of avoidance is the same, however the Ustanak can change its course and turn while charging so waiting to dive out of the way last minute is most effective.


Input: [Attack] Grenade [Damage] Varied [Description] Attack with a three-grenade explosive from its pouch. [Strategy]

Output: When the Ustanak throws its grenade, it is very easy to avoid as it takes a few seconds before exploding. It has the power to instantly down a player if they are standing on top of it so moving away is, obviously, highly advisable.


Input: [Attack] Blood Drain [Damage] 1 Bar (possible Death) [Description] Body-piercing attack with four hydraulic needles. [Strategy]

Output: After taken by Snatch or Extending Claw, the only way to escape without damage is for the a partner to damage the Ustanak. After the initial attack it will deal steady damage, but the player can spin/move the analog to escape. The Ustanak can eventually drain a player completely of health, killing them.


Input: [Attack] Crush [Damage] Instant Death [Description] Torso-crushing squeeze with its claw. [Strategy]

Output: The only way to avoid this attack is to make sure to run away during a chase sequence. If the Ustanak catches up to the player, it is impossible to avoid or escape and will instantly kill the player.


Input: [Trait] Restore Health [Anti Trait]

Output: Ravage Health

Alchemy - Information, Reagents, Effects


Input: [Trait] Restore Magicka [Anti Trait]

Output: Ravage Magicka

Alchemy - Information, Reagents, Effects


Input: [Trait] Restore Stamina [Anti Trait]

Output: Ravage Stamina

Alchemy - Information, Reagents, Effects


Input: [Trait] Increase Weapon Power [Anti Trait]

Output: Lower Weapon Power

Alchemy - Information, Reagents, Effects


Input: [Trait] Increase Spell Power [Anti Trait]

Output: Lower Spell Power

Alchemy - Information, Reagents, Effects


Input: [Trait] Weapon Crit [Anti Trait]

Output: Lower Weapon Crit

Alchemy - Information, Reagents, Effects


Input: [Trait] Spell Crit [Anti Trait]

Output: Lower Spell Crit

Alchemy - Information, Reagents, Effects


Input: [Trait] Increase Armor [Anti Trait]

Output: Lower Armor

Alchemy - Information, Reagents, Effects


Input: [Trait] Increase Spell Resist [Anti Trait]

Output: Lower Spell Resist

Alchemy - Information, Reagents, Effects


Input: [Trait] Unstoppable [Anti Trait]

Output: Stun

Alchemy - Information, Reagents, Effects


Input: [Trait] Speed [Anti Trait]

Output: Reduce Speed

Alchemy - Information, Reagents, Effects


Input: [Trait] Invisibility [Anti Trait]

Output: Detection

Alchemy - Information, Reagents, Effects


Input: [lvl] 277 [Type] Sword [Spec] Phys.DPS [Slot] One-Hand [Item] Bloodvenom Blade [Source]

Output: saurfang-25-hard

Eiskronen Zitadelle Hard Modes: ICC Heroic Loot von Mark´gar, Todeswisper, Luftschiffkampf und Saurfang


Input: [lvl] 277 [Type] Mail [Spec] Spell MP5 [Slot] Waist [Item] Belt of the Blood Nova [Source]

Output: saurfang-25-hard

Eiskronen Zitadelle Hard Modes: ICC Heroic Loot von Mark´gar, Todeswisper, Luftschiffkampf und Saurfang


Input: [lvl] 277 [Type] Leather [Spec] Phys.DPS [Slot] Wrist [Item] Toskk’s Maximized Wristguards [Source]

Output: saurfang-25-hard

Eiskronen Zitadelle Hard Modes: ICC Heroic Loot von Mark´gar, Todeswisper, Luftschiffkampf und Saurfang


Input: [lvl] 277 [Type] Back [Spec] Spell [Slot] Back [Item] Greatcloak of the Turned Champion [Source]

Output: saurfang-25-hard

Eiskronen Zitadelle Hard Modes: ICC Heroic Loot von Mark´gar, Todeswisper, Luftschiffkampf und Saurfang


Input: [lvl] 277 [Type] Trinket [Spec] Phys.DPS [Slot] Trinket [Item] Deathbringer’s Will [Source]

Output: saurfang-25-hard

Eiskronen Zitadelle Hard Modes: ICC Heroic Loot von Mark´gar, Todeswisper, Luftschiffkampf und Saurfang


Input: [lvl] 80 [Type] Tier 10 [Spec] Token (H) [Item] Vanquisher’s Mark of Sanctification [Source]

Output: Multiple Bosses

Eiskronen Zitadelle Hard Modes: ICC Heroic Loot von Mark´gar, Todeswisper, Luftschiffkampf und Saurfang


Input: [lvl] 80 [Type] Tier 10 [Spec] Token (H) [Item] Protector’s Mark of Sanctification [Source]

Output: Multiple Bosses

Eiskronen Zitadelle Hard Modes: ICC Heroic Loot von Mark´gar, Todeswisper, Luftschiffkampf und Saurfang


Input: [lvl] 80 [Type] Tier 10 [Spec] Token (H) [Item] Conqueror’s Mark of Sanctification [Source]

Output: Multiple Bosses

Eiskronen Zitadelle Hard Modes: ICC Heroic Loot von Mark´gar, Todeswisper, Luftschiffkampf und Saurfang


Input: [Name] A Cup of Joy [Level] 38 [Starter] Aurelle [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] A Fool and His Life Are Soon Parted [Level] 37 [Starter] Meduil [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Before the Dawn [Level] 50 [Starter] Haurchefant [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Burn Before Reading [Level] 38 [Starter] Eugennoix [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Dark and Stormy Night [Level] 37 [Starter] Arthurioux [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Dead Is Dead [Level] 37 [Starter] Corentiaux [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Don't Light My Fire [Level] 37 [Starter] Corentiaux [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Eyes Unclouded [Level] 50 [Starter] Alphinaud [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Feats of Strength [Level] 37 [Starter] Haurchefant [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Following the Evidence [Level] 38 [Starter] Haurchefant [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] In the Eyes of Gods and Men [Level] 38 [Starter] Haurchefant [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Papa Do Preach [Level] 37 [Starter] Duchesnelt [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Road to Redemption [Level] 38 [Starter] Haurchefant [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Sebastian vs. the Ogre [Level] 38 [Starter] Yaelle [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Second Lives [Level] 38 [Starter] Juline [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Stand and Quiver [Level] 37 [Starter] Belmont [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Strength in Unity [Level] 50 [Starter] Alphinaud [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] The Final Flight of the Enterprise [Level] 38 [Starter] Haurchefant [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] The Forest for the Trees [Level] 37 [Starter] Belmont [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] The Intercession of Saints [Level] 50 [Starter] Alphinaud [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] The Talk of Coerthas [Level] 37 [Starter] Haurchefant [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Too Many Enemies [Level] 37 [Starter] Belmont [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] When the Cold Sets In [Level] 50 [Starter] Haurchefant [Type]

Output: Main Scenario Quest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Name] Where's My Juice [Level] 38 [Starter] Edwyn [Type]

Output: Sidequest

Camp Dragonhead - Gamer Escape's Final Fantasy XIV (FFXIV, FF14) wiki


Input: [Zone] Boarding Party [Item] Mercenary's Foundry Chestplate [Type] Heavy Armor [Mode] Normal [Slot]

Output: Chest


Input: [Zone] Boarding Party [Item] Agile Assassin's Foundry Robe [Type] Light Armor [Mode] Normal [Slot]

Output: Chest


Input: [Zone] Boarding Party [Item] Marauder's Foundry Boots [Type] Medium Armor [Mode] Normal [Slot]

Output: Feet


Input: [Zone] Boarding Party [Item] Mercenary Medic's Foundry Chestplate [Type] Heavy Armor [Mode] Normal [Slot]

Output: Chest


Input: [Zone] Boarding Party [Item] Sniper's Foundry Pants [Type] Medium Armor [Mode] Normal [Slot]

Output: Legs


Input: [Zone] Boarding Party [Item] Unwavering Powertech's Foundry Belt [Type] Heavy Armor [Mode] Normal [Slot]

Output: Waist


Input: [Zone] Boarding Party [Item] Tral-tech Fusion Rifle [Type] Blaster Rifle [Mode] Normal [Slot]

Output: Main Hand


Input: [Zone] Boarding Party [Item] Unwavering Juggernaut's Foundry Hood [Type] Heavy Armor [Mode] Normal [Slot]

Output: Head


Input: [Zone] Boarding Party [Item] Relic of Imperiling Serenity [Type] Misc [Mode] Hard [Slot]

Output: Relic


Input: [Zone] Boarding Party [Item] Relic of the Primeval Fatesealer [Type] Misc [Mode] Hard [Slot]

Output: Relic


Input: [Zone] Boarding Party [Item] Relic of Boundless Ages [Type] Misc [Mode] Hard [Slot]

Output: Relic


Input: [Zone] Boarding Party [Item] Relic of Forbidden Secrets [Type] Misc [Mode] Hard [Slot]

Output: Relic


Input: [Zone] Boarding Party [Item] Relic of the Shrouded Crusader [Type] Misc [Mode] Hard [Slot]

Output: Relic


Input: [0] Type of Spider [2] Where to find it [3] Get the bug spray? [1]

Output: Appearance

Pest Control Advice Archives - Truly Nolen Pest Advice Blog


Input: [0] Common House Spider [2] Basements, garages, under furniture, around windows and near lights. [3] The common house spider poses no real threat and is more of a nuisance. [1]

Output: Long abdomen Yellow/brown in color

Pest Control Advice Archives - Truly Nolen Pest Advice Blog


Input: [0] Jumping Spider [2] Around windows, doors, fences, decks and bushes. [3] If threatened, the jumping spider can bite in defense, but their bite is not dangerous. [1]

Output: Black with light markings Shorter legs and more compact body

Pest Control Advice Archives - Truly Nolen Pest Advice Blog


Input: [0] Long-bodied Cellar Spiders [2] Dark, damp places like basements and cellars. High humidity areas like sink cabinets, bathtubs, inside closets [3] No real threat as these spiders do not bite. [1]

Output: Small body with long skinny legs Range from pale yellow to light brown in color

Pest Control Advice Archives - Truly Nolen Pest Advice Blog


Input: [0] Brown Recluse Spider [2] Under woodpiles, debris, inside storage areas, baseboards, closets and attics. [3] The brown recluse will bite in defense often leading to a painful bite and associated fever, sores and restlessness. Requires immediate medical treatment to avoid allergic reaction. [1]

Output: Range from light to dark brown Noticeable dark brown violin shape marking on its back

Pest Control Advice Archives - Truly Nolen Pest Advice Blog


Input: [0] Black Widow Spider [2] Found in boxes, around woodpiles or firewood and lower level areas. [3] Female black widows can be aggressive if they are guarding recently laid eggs. A bite from a black widow can lead to high blood pressure, nausea and fever. [1]

Output: Shiny and black body Red hourglass shape on their underbelly

Pest Control Advice Archives - Truly Nolen Pest Advice Blog


Input: [Item] A&P Series Hero [Last VU] 9.4.3 [Frequency]

Output: Rare

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Advanced Scanning Sensor [Last VU] 9.3.2 [Frequency]

Output: Uncommon

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Advanced Stone Extractor [Last VU] 10.4.2 [Frequency]

Output: Unknown

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Animal Eye Oil [Last VU] 10.4.2 [Frequency]

Output: Very often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Animal Hide [Last VU] 10.4.2 [Frequency]

Output: Very often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Animal Muscle Oil [Last VU] 10.4.2 [Frequency]

Output: Very often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Animal Oil Residue [Last VU] 10.4.2 [Frequency]

Output: Very often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Animal Thyroid Oil [Last VU] 10.4.2 [Frequency]

Output: Very often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Basic Electronic Fluid Memory [Last VU] 10.4.2 [Frequency]

Output: Uncommon

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Basic Gem Extractor [Last VU] 10.4.2 [Frequency]

Output: Unknown

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Basic Stone Extractor [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Basic Strategic Combat Processor [Last VU] 9.4.4 [Frequency]

Output: Uncommon

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Empty Skill Implant (L) [Last VU] 8.7.4 [Frequency]

Output: Rare

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Explosive Projectiles [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Face Paint (Purple) [Last VU] 10.4.2 [Frequency]

Output: Uncommon

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Fine Hide [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Fine Wool [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Fire Forge SGH 2200 [Last VU] Unknown [Frequency]

Output: Extremely rare

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Hunter Arm guards [Last VU] 10.4.2 [Frequency]

Output: Uncommon

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Light BLP Pack [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Light Weapon Cells [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Medium BLP Pack [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Medium Weapon Cells [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Paint Can (Brown) [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Paint Can (Dark Steel Blue) [Last VU] 10.4.2 [Frequency]

Output: Unknown

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Paint Can (Purple) [Last VU] 9.4.1 [Frequency]

Output: Common

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Paint Can (Violet Cream) [Last VU] 10.4.2 [Frequency]

Output: Uncommon

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Shogun Face guard [Last VU] 10.4.2 [Frequency]

Output: Uncommon

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Shogun Face Guard, SGA Edition [Last VU] Unknown [Frequency]

Output: Event

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Soft Hide [Last VU] 10.1 [Frequency]

Output: Very often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Thin Wool [Last VU] 10.4.2 [Frequency]

Output: Unknown

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Tripudion skin [Last VU] 10.4.2 [Frequency]

Output: Often

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Item] Wool [Last VU] 10.4.2 [Frequency]

Output: Unknown

Creature:Tripudion - EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info


Input: [Nation/CP Value/ +] Austria [6] + [Event Name] Hussars & Grenzers [Clarifications & Comments]

Output: If this event is played in response to the flagging of an Austrian space to negate that flag, the CP spent for that purpose is not lost and may be used in some other fashion. However, it can only unflag the last flag placed. You cannot watch a string of French actions and then play this card to undo them all. The response will only undo the last action taken. Play of this event after the play of Turning Movement allows interception of that Army.


Input: [Nation/CP Value/ +] Britain [6] + [Event Name] Admiralty [Clarifications & Comments]

Output: Comment: The basis for much of the British strategy in the early game; the option to trade one for two is a powerful incentive to control six sea Zones. Alas, the game can be cruel and yield only a pair of 2's for your efforts. Even so, because you do not have to immediately play one of the two cards drawn you can build a Hand to challenge French preemption.


Input: [Nation/CP Value/ +] Britain [5] + [Event Name] Parliament [Clarifications & Comments]

Output: When played as an event the card can be given to any "Coalition nation" ... including Minors. Though given in the British Impulse, the receiver will have to wait until his own Impulse to play the card, although it can elect to hold onto it for later play, by playing a different card instead. However, if the Turn ends with the Parliament card still unplayed, the recipient loses it back to the British hand with no recompense. Once given away, Parliament is no longer considered a "+" card until returned to the British Hand and thus is not subject to the prohibition of playing two "+" cards in the same Impulse.


Input: [Nation/CP Value/ +] Denmark [4] [Event Name] Admiral Fischer [Clarifications & Comments]

Output: The event can be played as a Response when attacked so as to give the Danish Fleet added capabilities on defense. Once played, the Danes would have to use the four Maneuvers before her attackers did anything else other than resolve the current battle or forfeit them. This allows the Danes to actually use four Maneuvers immediately even though it is not their Impulse - before the current Impulse continues.


Input: [Nation/CP Value/ +] France [6] + [Event Name] Guerre de Course [Clarifications & Comments]

Output: Since play of this event is voluntary, Refit Squadrons cannot be used by the French to raid commerce. If the French move two Squadrons into the offmap box per this card, and the Brits send only one after them, the British IMMEDIATELY lose a randomly drawn card. They would still be subject to further card losses for any French Squadrons remaining there until the Interphase. Their Home cards, however, are never subject to loss even if the only cards they have remaining. In that case, the British player would not be subject to immediate card loss for failure to match the French Squadrons in the offmap box. Once committed to the offmap box, the British squadrons cannot be removed solely to satisfy the Squadron removal requirements of subsequently played Foreign Wars.


Input: [Nation/CP Value/ +] France [5] + [Event Name] Imperial Guard [Clarifications & Comments]

Output: Neither Leader Wounded or Commander's Health would prevent play of this event since it is only Napoleon's presence that is required; not his health. Even if killed by Leader Wounded, he (and the Guard) is still present. Comment: Resist the temptation to play it. As long as you hold the Guard, Napoleon is a threat to win any major battle.


Input: [Nation/CP Value/ +] Ottoman Turks [5] [Event Name] Janissaries [Clarifications & Comments]

Output: Comment: The Turks can be either incredibly powerful or totally inept.


Input: [Nation/CP Value/ +] Prussia [6] + [Event Name] Raise the Landwehr [Clarifications & Comments]

Output: It is the event - not the "+" aspect or the 6 CPs that cannot be used in 1805 (6.18).


Input: [Nation/CP Value/ +] Russia [6] + [Event Name] Holy Mother Russia [Clarifications & Comments]

Output: When this event is played to draw two new cards, one of them must be played immediately. However, because the event is also a "+" card, the Russian also has the option of playing yet a third card. Russian Winter cannot be voided by Persian War. While Subject Neutral or in the same Camp with her former conqueror, Russia can ignore Ceded Duchies controlled by that conqueror with respect to using the Holy Mother Russia event.


Input: [Nation/CP Value/ +] Spain [5] [Event Name] Partisans [Clarifications & Comments]

Output: Comment: As long as the Spanish hold this card, you campaign in Spain at your risk.


Input: [Nation/CP Value/ +] Sweden [4] [Event Name] Gott Mitt Uns [Clarifications & Comments]

Output: Comment: Don't mess with the Swedes on their home turf.


Input: [Item] #1 [Responsible Member] KingAragorn [Outcome] Amroth, Ederchil, Gamling, Hyarion, KingAragorn, Mith, and Morgan were all in attendance. [Discussion Point]

Output: Meeting opening.

Tolkien Gateway:Meetings/5 August 2012 - Tolkien Gateway


Input: [Item] #2 [Responsible Member] KingAragorn [Outcome] It was agreed that we they should be used or removed. [Discussion Point]

Output: Should we get rid of these

Tolkien Gateway:Meetings/5 August 2012 - Tolkien Gateway


Input: [Item] #3 [Responsible Member] KingAragorn [Outcome] Extended edition films should follow the convention used in this example: "The Lord of the Rings: The Fellowship of the Ring (extended edition)". It was agreed that information on the different formats for each film and extended edition film should be put into an appropriate section and not a separate article. [Discussion Point]

Output: How should we name our articles for the extended editions? Should these articles be about the DVD release (i.e. including information on the Appendices discs) or just how the films are extended? The Fellowship of the Ring extended edition, at least, was also released on VHS so is it wrong that our Extended Edition article should be called The Lord of the Rings: The Fellowship of the Ring (extended edition)? This brings up a broader question: should we have separate articles for different releases of the films (i.e. one for the VHS, one for the DVD, one for the Blu-ray)?

Tolkien Gateway:Meetings/5 August 2012 - Tolkien Gateway


Input: [Item] #4 [Responsible Member] KingAragorn [Outcome] After some discussion it was agreed that the category should be diffused into two categories, "Romanic names" and "Ancient Greek names". [Discussion Point]

Output: Was I wrong to rename Sage's Category:Greco-Romance names? I thought it was an error, but Morgan suggested that "Romance" could refer to the Romance languages. Even if "Greco-Romance" is correct I'm not sure that it's a term that most people will understand.

Tolkien Gateway:Meetings/5 August 2012 - Tolkien Gateway


Input: [Item] #5 [Responsible Member] KingAragorn [Outcome] It was agreed to use the rule as state in the Manual of Style: 'Use capital letters when writing about the races of Middle-earth, but lower-case when writing about individuals or groups of individuals i.e. Elves, Dwarves, Men, Hobbits, Orcs, Istari, Valar, etc. (e.g. "the hobbits walked down the road", "Hobbits have hairy feet", "the hobbit jumped over the fence", "the Elf lord bowed before them", "the orcs were running over the plain").' [Discussion Point]

Output: Should we capitalise the names of races? Should there be times when we do capitalise them and when we should not?

Tolkien Gateway:Meetings/5 August 2012 - Tolkien Gateway


Input: [Item] #6 [Responsible Member] KingAragorn [Outcome] Morgan raised the discussion started here. It was agreed that regions and realms with the same histories should have one page (i.e. the regions and realms of Gondor and Rohan). In some cases a seperate article is appropriate (i.e. the region of Rhovanion versus the kingdom of Rhovanion). The broader debate about what information should go where, and how to stop duplication of information, was not discussed - this should continue on the talk page. [Discussion Point]

Output: Adjournment discussions and meeting adjournment.

Tolkien Gateway:Meetings/5 August 2012 - Tolkien Gateway


Input: [Perk] Alchemist (5 levels) [Skill Level Requirement] 0/20/40/60/80 [Effect]

Output: Potions and Poisons you make are 20% stronger

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Perk] Physician [Skill Level Requirement] 20 [Perk Requirement] Alchemist (any level) [Effect]

Output: Potions you mix that restore Health, Magicka or Stamina are 25% more powerful

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Perk] Poisoner [Skill Level Requirement] 30 [Perk Requirement] Physician [Effect]

Output: Poisons you mix are 25% more effective

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Perk] Concentrated Poison [Skill Level Requirement] 60 [Perk Requirement] Poisoner [Effect]

Output: Poisons applied to weapons last for twice as many hits.

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Perk] Green Thumb [Skill Level Requirement] 70 [Perk Requirement] Concentrated Poisons [Effect]

Output: Two ingredients are gathered from plants.

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Perk] Benefactor [Skill Level Requirement] 30 [Perk Requirement] Physician [Effect]

Output: Potions you mix with beneficial effects have an additional 25% greater magnitude.

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Perk] Experimenter (3 levels) [Skill Level Requirement] 50/?/? [Perk Requirement] Benefactor [Effect]

Output: Eating an indgredient reveals 2/3/4 of it's effects.

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Perk] Snakeblood [Skill Level Requirement] 80 [Perk Requirement] Concentrated Poison (or) Experimenter [Effect]

Output: 50% resistance to all poisons.

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Perk] Purity [Skill Level Requirement] 100 [Perk Requirement] Snakeblood [Effect]

Output: All negative effects are removed from created potions, and all positive effects are removed from created potions.

Alchemy - Skyrim - Elder Scrolls V Wiki - Neoseeker


Input: [Name] Antennule [Region] head [Other names used] 1st antennae [Function]

Output: sensory


Input: [Name] Antennae [Region] head [Other names used] 2nd antennae [Function]

Output: sensory


Input: [Name] Mandible [Region] head [Other names used] jaw [Function]

Output: crushing or grinding food items


Input: [Name] Maxillae [Region] head [Comments] 1 or 2 pairs [Other names used] acessory jaws [Function]

Output: chewing and shredding food items


Input: [Name] Maxilliped [Region] thorax [Comments] 0-3 pairs [Function]

Output: manipulating food items


Input: [Name] Pereopod [Region] thorax [Comments] as many as 5 pairs [Other names used] walking legs [Function]

Output: walking, clinging


Input: [Name] Pleopod [Region] abdomen [Other names used] natapods, swimmerettes [Function]

Output: respiration, swimming, holding offspring


Input: [Name] Uropod [Region] telson (last abd. segment) [Other names used] tail fan [Function]

Output: protection, escape


Input: [Name] Warchief's Mantle [Source] Quest- Escape from Durnholde [Slot]

Output: Shoulders

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Hydralick Armor [Source] Random Drop [Slot]

Output: Chest

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Royal Qiraji Belt [Source] Ahn Qiraj - Vek'lor [Slot]

Output: Belt

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Ornate Mithril Pants [Source] Blacksmithing [Slot]

Output: Legs

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Ornate Mithril Boots [Source] Blacksmithing [Slot]

Output: Boots

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Ornate Mithril Gloves [Source] Blacksmithing [Slot]

Output: Hands

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Conqueror's Helmet [Source] Random Green [Slot]

Output: Hands

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Prideful Gladiator's Gavel [Source] PvP Vendor [Slot]

Output: Main Hand

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Name] Shield of Mockery [Source] Siege of Orgrimar [Slot]

Output: Shield

Pyckles Fashion Plates - Transmog Outfits for the Role Player


Input: [Description] Increases the machine's HP level. There is no fake, or gray, version of this patch. Any HP patches found in blue boxes is just one patch instead of 2 or more, unless an event occurs. [Name]

Output: HP Patch


Input: [Description] Increases the machine's offensive capabilities. [Name]

Output: Offense Patch


Input: [Description] Increases the machine's charging rate. [Name]

Output: Charge Patch


Input: [Description] Increases the machine's defensive capabilities. [Name]

Output: Defense Patch


Input: [Description] Increases the machine's handling. [Name]

Output: Turn Patch


Input: [Description] Increases the vehicle's top speed. [Name]

Output: Top Speed Patch


Input: [Description] Increases the vehicle's acceleration. [Name]

Output: Boost Patch


Input: [Description] Increases the vehicle's weight, preventing sliding during a charge. [Name]

Output: Weight Patch


Input: [Description] Increases the vehicle's gliding capabilities. [Name]

Output: Glide Patch


Input: [Description] Increases all the machine's abilities by 1 point. This rare patch is usually found in events such as the UFO, or very rarely in blue boxes, or simply appearing. There are no fake, or gray, versions of this patch. Appears multicolored. These patches appear normally (by appearing or being found in blue boxes) more often when the player plays the stadium Vs. King Dedede, but they are still rare. [Name]

Output: All Up Patch


Input: [0] 1. [USCF rule] Only the players may call a fallen flag. [FIDE rule]

Output: The arbiter can call fallen flags without a claim by the player or the opponent.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 2. [USCF rule] The director will correct illegal moves observed unless either player has less than five minutes remaining in the time control. (On the other hand, variation 11H1 is often used, although not typically announced. Under this variation, the director does not correct illegal moves unless a player makes a claim.) Other rule violations (such as "touch move") require the opponent to make a claim. [FIDE rule]

Output: The arbiter will correct all observed rules violations (such as illegal moves and "touch move" violations) even if the opponent does not make a claim. (However, the opponent may make a claim if the arbiter does not observe the violation.)

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 3. [USCF rule] USCF rule 20N provides for a time penalty the first time a player's cell phone rings. [FIDE rule]

Output: The Laws of Chess forbid a player from having a cell phone or other electronic means of communication in the playing venue at all, even if the device is powered off. The penalty is loss of the game, but the rules of a competition may specify a lesser penalty. The arbiter may require the player to allow his clothes, bags, or other items to be inspected in private.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 4. [USCF rule] USCF rule 15A require the player to make the move first and only then record the move. However, a commonly used variation (often unannounced) allows a player using a paper scoresheet to write the move on the scoresheet before making the move on the board. [FIDE rule]

Output: You must make your move on the board first and only then record the move unless you are claiming a draw by triple occurrence of position or by the 50 move rule (or sealing a move).

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 5. [USCF rule] The penalty for an illegal move is to add two minutes to the opponent's clock. There is no limit on the number of illegal moves a player may make in a game. [FIDE rule]

Output: The penalty for the first illegal move is to add two minutes to the opponent's time. A second illegal move results in loss of the game.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 6. [USCF rule] If an illegal move is not corrected within ten moves (or within two moves in a sudden death time control in a time pressure situation), the illegal move stands. [FIDE rule]

Output: There is no limit how far back in the game an illegal move may be corrected.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 7. [USCF rule] A player may stop recording moves for the rest of the time control if the opponent has less than five minutes remaining. If the time control has an increment of at least 30 seconds per move, both players are required to record moves at all times. [FIDE rule]

Output: You must continue recording moves if you have at least five minutes on the clock, even if the opponent has less than five minutes remaining. If the time control has an increment of at least 30 seconds per move, both players are required to record moves at all times.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 8. [USCF rule] If a player does not replace a pawn on the last rank with a promotion piece and presses the clock, the opponent may immediately press the clock or stop the clock and summon a director (advisable in an increment time control). The player does not lose the right of choice of promotion piece. [FIDE rule]

Output: If the player moves a pawn to the last rank and presses the clock without replacing the pawn with a promotion piece, the player has completed an illegal move (see item 5 for implications) and the pawn shall be replaced by a queen of the same color as the pawn. The player has no choice in the promotion piece, even if promoting the pawn to a queen causes stalemate.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 9. [USCF rule] To claim a win on time in a non-sudden death time control, the opponent must have a reasonably complete scoresheet with no more than three missing or incorrect move pairs for the time control. A player may call his own flag as a means of preventing the opponent from filling in missing moves on the scoresheet. (Once the flag has been called, the opponent may not update the scoresheet.) [FIDE rule]

Output: It is not necessary to have a complete scoresheet to win on time in a non-sudden death time control. Calling your own flag to prevent the opponent from filling in moves on an incomplete score sheet won't help.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 10. [USCF rule] When castling, the player may touch either the king or the rook first. [FIDE rule]

Output: When castling, the player must touch the king first (or the king and rook at the same time). If the player touches the rook first, castling with that rook is not allowed, and the touch move rule is applied to the rook.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [0] 11. [USCF rule] This rule does not exist in the Official Rules of Chess. Addition of this rule is proposed for the 2014 Delegates' Meeting (August 2-3, 2014). [FIDE rule]

Output: The game is drawn without either player making a claim if the same position occurs on the board after five consecutive pairs of moves for each player ("five-fold repetition") or if both players have completed 75 moves without a capture or a pawn move.

The United States Chess Federation - USCF - FIDE Rule Differences (July 2014 FIDE Laws)


Input: [Rank:] 1 [Title:] Seer [Raiment:]

Output: light green robe or tunic with 1 small holy symbol

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 2 [Title:] Seer [Raiment:]

Output: light green robe or tunic with 2 small holy symbols

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 3 [Title:] Expounder [Raiment:]

Output: light green robe or tunic with 3 small holy symbols

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 4 [Title:] Expounder [Raiment:]

Output: light green robe or tunic with 4 small holy symbols

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 5 [Title:] Guardian of Destiny [Raiment:]

Output: light green robe or tunic with 5 small holy symbols and 1 silver stripe on the collar

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 6 [Title:] Guardian of Destiny [Raiment:]

Output: light green robe or tunic with 6 small holy symbols and 1 silver stripe on the collar

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 7 [Title:] Prophet [Raiment:]

Output: light green robe or tunic with 7 small holy symbols and 2 silver stripes on the collar

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 8 [Title:] Prophet [Raiment:]

Output: light green robe or tunic with 8 small holy symbols and 2 silver stripes on the collar

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 9 [Title:] High Prophet [Raiment:]

Output: light green robe or tunic with 9 small holy symbols, 3 silver stripes on the collar, and a silver cap

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Rank:] 10 [Title:] Timelord [Raiment:]

Output: light green robe or tunic with 10 small holy symbols, 4 silver stripes on the collar, and a silver cap

Inevitable Order of Time | DANgerous Kalamar 4 | Obsidian Portal


Input: [Hole] 1 [Distance (ft.)] -- [Par] 3 [Score] 3 [Putts] 1 [Penalty] 1 [Note]

Output: It was pretty dark when we played this hole so I just threw at the palms on the left. I pulled my drive a bit and it didn't come back far enough to get across the road. I felt like Joe was right there with me in score so I felt like I really needed to s

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 2 [Distance (ft.)] -- [Par] 3 [Score] 3 [Putts] 1 [Penalty] -- [Note]

Output: Threw my forehand drive through the backhand window and ended up about a third of the way up the hill. I threw my approach right at the basket and actually thought I had made it because it was right on it.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 3 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Parked my drive. I feel like it is a function of luck when I have a look on this hole and this one was parked.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 4 [Distance (ft.)] -- [Par] 3 [Score] 3 [Putts] 2 [Penalty] -- [Note]

Output: Put my drive on a good line and was disappointed that it still ended up short. Still should have made the putt because it was inside the circle but I wasn't smooth with my release.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 5 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Put my drive on a good line and ended up about pin high and a little left.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 6 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Skipped my drive up to about 16 feet.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 7 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Got my drive pretty close.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 8 [Distance (ft.)] -- [Par] 3 [Score] 3 [Putts] 2 [Penalty] -- [Note]

Output: I felt quite tentative with my backhand drives and this was no exception. I ended up quite short and had to throw a hyzer putt around the little tree.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 9 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Hit a pretty good line with my drive and was gratified to see it fairly close.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 10 [Distance (ft.)] -- [Par] 3 [Score] 3 [Putts] 2 [Penalty] -- [Note]

Output: Threw my drive backhand with my Saint and hit a pretty good line. Ended up just slightly farther than the guardian tree with an open look and short-armed my putt. I really wanted that one.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 11 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Parked my drive.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 12 [Distance (ft.)] -- [Par] 3 [Score] 4 [Putts] 3 [Penalty] -- [Note]

Output: Pulled my drive and hit early tree and it kicked almost into the lake. Didn't really have a line from there and tried to flex my Drone through a couple of openings without success. Left myself to the left on the hillside partially blocked by the guardia

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 13 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Parked my drive with my Escape backhand.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 14 [Distance (ft.)] -- [Par] 3 [Score] 3 [Putts] 2 [Penalty] -- [Note]

Output: Threw my Escape on a good line but it was too low and just barely made it over the hill.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 15 [Distance (ft.)] -- [Par] 3 [Score] 3 [Putts] 2 [Penalty] -- [Note]

Output: Again, I didn't commit to the shot and it faded out 60 feet to the left.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 16 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Got my drive to within tester range and made the putt.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 17 [Distance (ft.)] -- [Par] 3 [Score] 3 [Putts] 1 [Penalty] -- [Note]

Output: Hit the left palm with my drive which took a lot off the distance. Made it about 50 feet past the palm at the base of the hill. Threw my Drone from there and hit a good line but I thought I had overcooked it. When I got up to the basket, I discovered tha

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [Hole] 18 [Distance (ft.)] -- [Par] 3 [Score] 2 [Putts] 1 [Penalty] -- [Note]

Output: Really wanted to hit my line here and I did. Came up about 18 feet short.

Scorecards for Ford Park in Redlands, CA - Disc Golf Course Review


Input: [#] 000 [Item] No Item [Description]

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 001 [Item] Master Ball [Description]

Output: Will always catch a wild Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 002 [Item] Ultra Ball [Description]

Output: Has double chance of catching a wild Pokémon than a Poké Ball.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 003 [Item] Great Ball [Description]

Output: Has a 1.5 times chance of catching a wild Pokémon than a Poké Ball.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 004 [Item] Poké Ball [Description]

Output: The Basic ball used to catch wild Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 005 [Item] Town Map [Description]

Output: A Basic map showing the Kanto region.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 006 [Item] Bicycle [Description]

Output: Basic Bicycle used for faster transportation.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 008 [Item] Safari Ball [Description]

Output: Has a 1.5 times chance of catching a Pokémon inside the Safari Zone.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 009 [Item] Pokédex [Description]

Output: Contains data of caught Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 010 [Item] Moon Stone [Description]

Output: Used to evolve some Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 011 [Item] Antidote [Description]

Output: Used to heal Poison effects.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 012 [Item] Burn Heal [Description]

Output: Used to heal Burn effects.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 013 [Item] Ice Heal [Description]

Output: Used to heal Freezing effects.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 014 [Item] Awakening [Description]

Output: Used to heal Sleep effects.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 015 [Item] Parlyz Heal [Description]

Output: Used to heal Paralysis effects.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 016 [Item] Full Restore [Description]

Output: Fully heals Health and Status effects.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 017 [Item] Max Potion [Description]

Output: Fully heals Health.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 018 [Item] Hyper Potion [Description]

Output: Restores 200HP.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 019 [Item] Super Potion [Description]

Output: Restores 50HP.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 020 [Item] Potion [Description]

Output: Restores 20HP.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 029 [Item] Escape Rope [Description]

Output: Used to escape caves and buildings.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 030 [Item] Repel [Description]

Output: Repels Wild Pokémon for 100 steps.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 031 [Item] Old Amber [Description]

Output: Contains a fossilised Aerodactyl.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 032 [Item] Fire Stone [Description]

Output: Used to evolve some Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 033 [Item] Thunder Stone [Description]

Output: Used to evolve some Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 034 [Item] Water Stone [Description]

Output: Used to evolve some Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 035 [Item] HP Up [Description]

Output: Increases the maximum HP of a Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 036 [Item] Protein [Description]

Output: Raises the Attack Stat.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 037 [Item] Iron [Description]

Output: Raises the Defence Stat.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 038 [Item] Carbos [Description]

Output: Raises the Speed Stat.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 039 [Item] Calcium [Description]

Output: Raises the Special Stat.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 040 [Item] Rare Candy [Description]

Output: Increases the level of a Pokémon by 1.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 041 [Item] Dome Fossil [Description]

Output: Contains a fossilised Kabuto.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 042 [Item] Helix Fossil [Description]

Output: Contains a fossilised Omanyte.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 043 [Item] Secret Key [Description]

Output: Unlocks the Door in Cinnabar Island.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 045 [Item] Bike Voucher [Description]

Output: Used to receive a Bike.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 046 [Item] X Accuracy [Description]

Output: Increases Accuracy during Battle.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 047 [Item] Leaf Stone [Description]

Output: Used to evolve some Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 048 [Item] Card Key [Description]

Output: Used to Open Doors inside Silph Co.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 049 [Item] Nugget [Description]

Output: Sold for a high amount.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 050 [Item] PP UP [Description]

Output: Increases the PP of a move.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 051 [Item] PokéDoll [Description]

Output: Used to distract wild Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 052 [Item] Full Heal [Description]

Output: Heals any Status problem.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 053 [Item] Revive [Description]

Output: Revives a fainted Pokémon to half health.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 054 [Item] Max Revive [Description]

Output: Revives a fainted Pokémon to full health.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 055 [Item] Guard Spec [Description]

Output: Prevents stat reduction temporarily.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 056 [Item] Super Repel [Description]

Output: Repels wild Pokémon for 200 steps.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 057 [Item] Max Repel [Description]

Output: Repels wild Pokémon for 250 steps.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 058 [Item] Dire Hit [Description]

Output: Increases Critical Hit chance during battle.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 059 [Item] Coin [Description]

Output: The currency used.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 060 [Item] Fresh Water [Description]

Output: Heals 50HP.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 061 [Item] Soda Pop [Description]

Output: Heals 60HP.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 062 [Item] Lemonade [Description]

Output: Heals 70HP.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 063 [Item] S.S. Ticket [Description]

Output: Allows access to S.S. Ann.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 064 [Item] Gold Teeth [Description]

Output: Warden Slowpoke's false teeth.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 065 [Item] X Attack [Description]

Output: Increases the Attack Stat during battle.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 066 [Item] X Defend [Description]

Output: Increases the Defence Stat during battle.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 067 [Item] X Speed [Description]

Output: Increases the Speed Stat during battle.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 068 [Item] X Special [Description]

Output: Increases the Special Stat during battle.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 069 [Item] Coin Case [Description]

Output: Used to hold coins.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 070 [Item] Oak's Parcel [Description]

Output: Deliver to Prof. Oak.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 071 [Item] Item Finder [Description]

Output: Locates hidden items on the ground.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 072 [Item] Silph Scope [Description]

Output: Allows you to see Ghost type Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 073 [Item] PokéFlute [Description]

Output: Used to Awaken sleeping Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 074 [Item] Lift Key [Description]

Output: Used to access the Lifts inside Rocket's Hideout.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 075 [Item] Exp. All [Description]

Output: Experience gained will be shared between all non-fainted Pokémon inside the trainer's party.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 076 [Item] Old Rod [Description]

Output: Used to catch weak Water type Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 077 [Item] Good Rod [Description]

Output: Used to catch Water type Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 078 [Item] Super Rod [Description]

Output: Used to catch strong Water type Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 079 [Item] Ether [Description]

Output: Restores 10 PP on one move.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 080 [Item] Max Ether [Description]

Output: Fully restores PP on one move.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 081 [Item] Elixer [Description]

Output: Restores 10 PP on all moves on one Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 082 [Item] Max Elixer [Description]

Output: Fully restores PP on all moves on one Pokémon.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 083 [Item] HM01 [Description]

Output: Contains the move Cut.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 084 [Item] HM02 [Description]

Output: Contains the move Fly.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 085 [Item] HM03 [Description]

Output: Contains the move Surf.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 086 [Item] HM04 [Description]

Output: Contains the move Strength.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 087 [Item] HM05 [Description]

Output: Contains the move Flash.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 088 [Item] TM01 [Description]

Output: Contains the move Mega Punch.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 089 [Item] TM02 [Description]

Output: Contains the move Razor Wind.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 090 [Item] TM03 [Description]

Output: Contains the move Swords Dance.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 091 [Item] TM04 [Description]

Output: Contains the move Whirlwind.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 092 [Item] TM05 [Description]

Output: Contains the move Mega Kick.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 093 [Item] TM06 [Description]

Output: Contains the move Toxic.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 094 [Item] TM07 [Description]

Output: Contains the move Horn Drill.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 095 [Item] TM08 [Description]

Output: Contains the move Body Slam.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 096 [Item] TM09 [Description]

Output: Contains the move Take Down.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 097 [Item] TM10 [Description]

Output: Contains the move Double-Edge.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 098 [Item] TM11 [Description]

Output: Contains the move BubbleBeam.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 099 [Item] TM12 [Description]

Output: Contains the move Water Gun.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 100 [Item] TM13 [Description]

Output: Contains the move Ice Beam.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 101 [Item] TM14 [Description]

Output: Contains the move Blizzard.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 102 [Item] TM15 [Description]

Output: Contains the move Hyper Beam.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 103 [Item] TM16 [Description]

Output: Contains the move Pay Day.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 104 [Item] TM17 [Description]

Output: Contains the move Submission.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 105 [Item] TM18 [Description]

Output: Contains the move Counter.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 106 [Item] TM19 [Description]

Output: Contains the move Seismic Toss.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 107 [Item] TM20 [Description]

Output: Contains the move Rage.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 108 [Item] TM21 [Description]

Output: Contains the move Mega Drain.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 109 [Item] TM22 [Description]

Output: Contains the move Solar Beam.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 110 [Item] TM23 [Description]

Output: Contains the move Dragon Rage.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 111 [Item] TM24 [Description]

Output: Contains the move Thunderbolt.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 112 [Item] TM25 [Description]

Output: Contains the move Thunder.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 113 [Item] TM26 [Description]

Output: Contains the move Earthquake.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 114 [Item] TM27 [Description]

Output: Contains the move Fissure.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 115 [Item] TM28 [Description]

Output: Contains the move Dig.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 116 [Item] TM29 [Description]

Output: Contains the move Psychic.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 117 [Item] TM30 [Description]

Output: Contains the move Teleport.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 118 [Item] TM31 [Description]

Output: Contains the move Mimic.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 119 [Item] TM32 [Description]

Output: Contains the move Double Team.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 120 [Item] TM33 [Description]

Output: Contains the move Reflect.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 121 [Item] TM34 [Description]

Output: Contains the move Bide.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 122 [Item] TM35 [Description]

Output: Contains the move Metronome.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 123 [Item] TM36 [Description]

Output: Contains the move Self Destruct.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 124 [Item] TM37 [Description]

Output: Contains the move Egg Bomb.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 125 [Item] TM38 [Description]

Output: Contains the move Fire Blast.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 126 [Item] TM39 [Description]

Output: Contains the move Swift.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 127 [Item] TM40 [Description]

Output: Contains the move Skull Bash.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 128 [Item] TM41 [Description]

Output: Contains the move Softboiled.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 129 [Item] TM42 [Description]

Output: Contains the move Dream Eater.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 130 [Item] TM43 [Description]

Output: Contains the move Sky Attack

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 131 [Item] TM44 [Description]

Output: Contains the move Rest.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 132 [Item] TM45 [Description]

Output: Contains the move Thunder Wave.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 134 [Item] TM46 [Description]

Output: Contains the move Psywave.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 135 [Item] TM47 [Description]

Output: Contains the move Explosion.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 136 [Item] TM48 [Description]

Output: Contains the move Rock Slide.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 137 [Item] TM49 [Description]

Output: Contains the move Tri Attack.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [#] 138 [Item] TM50 [Description]

Output: Contains the move Subsitute.

Item Dex (Blue/Red) - Pokémon Wiki - Neoseeker


Input: [Fire] Costs more AP to cast [Ice]

Output: Costs less AP to cast

Mage - Seal Online Wiki - Classes, characters, equipment, and more


Input: [Fire] Weakens most enemies [Ice]

Output: Slows most enemies down

Mage - Seal Online Wiki - Classes, characters, equipment, and more


Input: [Fire] Shorter cast range [Ice]

Output: Longer cast range

Mage - Seal Online Wiki - Classes, characters, equipment, and more


Input: [Fire] Higher level skills do more damage [Ice]

Output: Higher level skills do less damage

Mage - Seal Online Wiki - Classes, characters, equipment, and more


Input: [Fire] Good against steel enemies [Ice]

Output: Good against fire enemies

Mage - Seal Online Wiki - Classes, characters, equipment, and more


Input: [Fire] Slower cooldown [Ice]

Output: Faster cooldown

Mage - Seal Online Wiki - Classes, characters, equipment, and more


Input: [Fire] Mastery increases damage [Ice]

Output: Mastery increases cast rate

Mage - Seal Online Wiki - Classes, characters, equipment, and more


Input: [Metric] Average population per map copy [Change]

Output: +225%

VirginWorlds.com - Exploring Massively Multiplayer Games


Input: [Metric] Player goes to the same map as his or her party [Change]

Output: +25%

VirginWorlds.com - Exploring Massively Multiplayer Games


Input: [Metric] Average population from the same party as the player on joined map [Change]

Output: +36%

VirginWorlds.com - Exploring Massively Multiplayer Games


Input: [Metric] Average population from the same guild as the player on joined map [Change]

Output: +5%

VirginWorlds.com - Exploring Massively Multiplayer Games


Input: [Metric] Average population from the same home world as the player on joined map [Change]

Output: +6%

VirginWorlds.com - Exploring Massively Multiplayer Games


Input: [Metric] Average population speaking the same language as the player on joined map [Change]

Output: +41%

VirginWorlds.com - Exploring Massively Multiplayer Games


Input: [Item Name] Large Clearstone Shard [Item Description]

Output: Large shard of Clearstone

Unused Content - Demon's Souls English Wiki


Input: [Item Name] Large Greystone Shard [Item Description]

Output: Large shard of Greystone

Unused Content - Demon's Souls English Wiki


Input: [Item Name] Large Bladestone Shard [Item Description]

Output: Large shard of Bladestone

Unused Content - Demon's Souls English Wiki


Input: [Item Name] Shard of Bronze_test1 [Item Description]

Output: Weapon Material_test

Unused Content - Demon's Souls English Wiki


Input: [Item Name] Shard of Steel_test2 [Item Description]

Output: Weapon Material_test

Unused Content - Demon's Souls English Wiki


Input: [Item Name] Material_test3 [Item Description]

Output: Material_test3

Unused Content - Demon's Souls English Wiki


Input: [Item Name] Material_test4 [Item Description]

Output: Material_test4

Unused Content - Demon's Souls English Wiki


Input: [Item Name] Material_test5 [Item Description]

Output: Material_test5

Unused Content - Demon's Souls English Wiki


Input: [Gripper Type] The Guide [Resistance (lbs)] 60 [Notes]

Output: Lowest resistance gripper, yet still ~twice the resistance of a standard sporting goods gripper. Just about anyone can close these for reps


Input: [Gripper Type] The Sport [Resistance (lbs)] 80 [Notes]

Output: Slightly stronger than the previous one, should be easily closed by most people.


Input: [Gripper Type] The Trainer [Resistance (lbs)] 100 [Notes]

Output: Entry level gripper. Anyone with some resistance training background will probably be able to close this for reps. An average person without resistance training experience may be able to close this for a few reps.


Input: [Gripper Type] #1 [Resistance (lbs)] 140 [Notes]

Output: This is the first breaking point, so to speak. Anyone with some moderate experience in the weight room may be able to close this gripper. After this one, the gripper become a serious challenge.


Input: [Gripper Type] #1.5 [Resistance (lbs)] 167.6 [Notes]

Output: This bridges the gap between the resistance of a No. 1 and a No. 2. Since the jump from 1 to 2 can be quite difficult this can help you progress to the next level a bit easier


Input: [Gripper Type] #2 [Resistance (lbs)] 200 [Notes]

Output: This is where the going gets really tough. It takes some actual grip training to be able to close this gripper.


Input: [Gripper Type] #2.5 [Resistance (lbs)] 237.5 [Notes]

Output: Another bridge between numbers. Except this time the difference between the lower and upper gripper is more pronounced and much more difficult.


Input: [Gripper Type] #3 [Resistance (lbs)] 280 [Notes]

Output: To be able to close this gripper is actually quite a feat of hand strength. This is at the strongman competitor level of grip strength, and we all know how strong those guys are.


Input: [Gripper Type] #3.5 [Resistance (lbs)] 322.5 [Notes]

Output: If you're going to close the No.4, you're going to need all the help you can get. The progression from a 3 to a 4 is the highest (85lbs).


Input: [Gripper Type] #4 [Resistance (lbs)] 365 [Notes]

Output: Ironmind reports that 5 people have officially closed the No. 4 gripper. It is truly a feat of hand strength to close this gripper.


Input: [Effect] Arme sprays fire from the tip of her staff. (Note: Does not require an enemy to perform combo.) [Name]

Output: Basic Combo


Input: [Keystrokes] + [Effect] In the middle of her combo, Arme sprays fire forward. [Name]

Output: Critical Attack


Input: [Keystrokes] + [Effect] At the end of her combo, Arme sprays fire forward. [Name]

Output: Double Attack


Input: [Keystrokes] + [Effect] Arme jumps up and swings her staff forward. [Name]

Output: Jump Attack


Input: [Keystrokes] + + [Effect] Arme jumps up and shoots a firebolt diagonally downward. When she shoots the Firebolt, her MP stops regenerating until the animation of the attack is complete. [Name]

Output: Jump Attack (Down)


Input: [Effect] Arme teleports a certain distance, phasing through most enemies and obstacles. During this state, she is intangible and impervious to damage. [Name]

Output: Dash


Input: [Keystrokes] + [Effect] While teleporting, Arme conjures wind to knock her enemies upward. [Name]

Output: Dash Attack


Input: [Keystrokes] + + [Effect] While teleporting, Arme creates a shield that deflects arrows and firebolts. [Name]

Output: Frozen Shield


Input: [Keystrokes] + [Effect] Arme grabs her opponent with the tip of her staff before throwing them to the ground. (Note: Both players are invincible throughout the animation.) (Note: Only works in PvP; Dungeon monsters cannot be grabbed.) (Note: Due to lag, it may not work, or may intercept the opponent's attack/skill.) [Name]

Output: Grab


Input: [Type] Thanks [Emote]

Output: Thank you.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Well played [Emote]

Output: Well played.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Greetings [Emote]

Output: The pleasure is mine.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Sorry [Emote]

Output: Sorry about that.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Oops [Emote]

Output: Mistakes were made.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Threaten [Emote]

Output: I will be your death!

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Attack [Emote]

Output: Here we go.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Concede [Emote]

Output: I give up.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Opening remark [Emote]

Output: Watch your back.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Thinking [1] [Emote]

Output: Hmmm...

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Thinking [2] [Emote]

Output: I wonder...

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Thinking [3] [Emote]

Output: So many options...

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Running out of time [Emote]

Output: I must choose soon!

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Almost out of cards [Emote]

Output: I'm almost out of cards!

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Out of cards [Emote]

Output: I'm out of cards!

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Too many minions [Emote]

Output: I have too many minions.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Generic [Emote]

Output: I can't do that.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Hand already full [Emote]

Output: My hand is too full!

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Hero already attacked [Emote]

Output: I already attacked.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Minion not ready [Emote]

Output: Give that minion a turn to get ready.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Minion exhausted [Emote]

Output: That minion already attacked.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Not enough mana [Emote]

Output: I don't have enough mana.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Need a weapon [Emote]

Output: I need a weapon.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Can't play that card [Emote]

Output: I can't play that.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Can't target stealthed minions [Emote]

Output: I can't target Stealthed minions.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Not a valid target [Emote]

Output: That's not a valid target.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Error: Must attack taunt minion [Emote]

Output: I must attack the minion with Taunt.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Type] Selection in Arena [Emote]

Output: They'll never see it coming.

Valeera Sanguinar - Hearthstone: Heroes of Warcraft Wiki


Input: [Start with] Dominant [Result] Dominant with 9, #11, and 13 [Add]

Output: Major triad up a whole step

Greg Howlett - Polychords made easy? (Maybe not)


Input: [Start with] Dominant [Result] Dominant with b9 and #11. [Add]

Output: Major triad up a tritone

Greg Howlett - Polychords made easy? (Maybe not)


Input: [Start with] Dominant [Result] Altered dominant (#9 and b13) [Add]

Output: Major triad up a minor 6th

Greg Howlett - Polychords made easy? (Maybe not)


Input: [Start with] Dominant [Result] Dominant with b9 [Add]

Output: Diminished 7th up a half step

Greg Howlett - Polychords made easy? (Maybe not)


Input: [Start with] Minor 7th [Result] Minor 7th with 9, 11, and 13 [Add]

Output: Minor triad up a whole step

Greg Howlett - Polychords made easy? (Maybe not)


Input: [Start with] Major 7th [Result] Major 7th with 9, #11, and 13 [Add]

Output: Major triad up a whole step

Greg Howlett - Polychords made easy? (Maybe not)


Input: [Unlockable] Aphrodite's Garter- Allows continued use of the Blades of Athena [How to Unlock]

Output: When you reach Aphrodite's chamber, go to the left of her bed and glide behind it using Icarus Wings.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Daedalus's Schematics- Infinite Item Meter [How to Unlock]

Output: Can be found in the room with several warpholes after a puzzle-solving sequence.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Hades' Helm - Max health, magic and item meters [How to Unlock]

Output: After killing Hades and jumping into the River Styx, swim down and to the right (against the current) and locate the helm at the bottom of the river.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Helios' Shield - Triples combo meter [How to Unlock]

Output: Located to the right of where you kill Helios.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Hephaestus' Ring - Automatically win all context sensitive attacks [How to Unlock]

Output: After you kill Hephaestus its located on his left by the pool of water.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Hera's Chalice - Slowly drains health meter [How to Unlock]

Output: Located to the left of where Hera falls in the garden.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Hercules' Sholder Guard - Decrease damage taken by a third. [How to Unlock]

Output: After finding Hercules floating in the water swim beneath him to find his Shoulder Guard

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Hermes' Coin - 10x red orbs [How to Unlock]

Output: Located behind the rubble while chasing Hermes.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Poseidon's Conch Shell - Infinite Magic [How to Unlock]

Output: Located in the chamber where you rescue the Poseidon Princess.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Unlockable] Zeus' Eagle - Infinite Rage of Sparta [How to Unlock]

Output: Climb the wall to the right of the Heart of Gaia; item is located on the ground in plain view.

yudhistira.4-all.org: CHEAT PS 3 GAME : GOD OF WAR 3


Input: [Name] ULTIMATE DIAMOND ANTI-AGING EYE CREAM [Brand] American Beauty [Type]

Output: Skincare - Moisturizer or Treatment

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Eyes to Kill Stretch [Brand] Armani [Type]

Output: Mascara

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] marteelaine [Brand] 100 Percent Pure [Type]

Output: Blush

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Curl Conscious Reactivating Mist [Brand] Bumble & Bumble [Type]

Output: Hair - Treatment or Styling Products

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Precision Pore Cleansing Pad [Brand] Sephora Brand [Type]

Output: Brushes and Tools

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Smooth Sphere [Brand] eos [Type]

Output: Lips - Other

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Active Breathable Sunblock SPF 45 [Brand] Neutrogena [Type]

Output: Skincare - Sunscreen

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Tokidoki Robbery Palette: The Arlecchino [Brand] Unlisted Brand [Type]

Output: Palette - Mixed Item

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] emphasEYES Aqua Gel eyeliner [Brand] Tarte [Type]

Output: Eyeliner

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Blacktrack Fluidline [Brand] MAC [Type]

Output: Eyeliner

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Afterparty Eye Shadow in Playful [Brand] TiGi [Type]

Output: Eyeshadow

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Master Makeup Collection [Brand] e.l.f. [Type]

Output: Palette - Mixed Item

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Tokidoki Palette: Royal Pride [Brand] Unlisted Brand [Type]

Output: Palette - Mixed Item

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Tye Dye For collection [Brand] LORAC [Type]

Output: Lipgloss

KarlaSugar Interact - Interact with KarlaSugar


Input: [Name] Pokerface [Brand] NARS [Type]

Output: Nail Polish

KarlaSugar Interact - Interact with KarlaSugar


Input: [Item] Pistol Bayonet [Bonus]

Output: +4% damage dealt in fights


Input: [Item] Roadster [Bonus]

Output: -7% damage received in fights


Input: [Item] Golden Skull [Bonus]

Output: a 30 second reduction on your health regen timer


Input: [Item] Money Plate [Bonus]

Output: a 5% discount on property purchases


Input: [Item] Chainsaw Bayonet [Bonus]

Output: a 30 second reduction on your stamina regen timer


Input: [Item] State Senator [Bonus]

Output: a 5% discount on property repairs


Input: [Item] Helicopter [Bonus]

Output: a 30 second reduction on your energy regen timer


Input: [Item] Private Island [Bonus]

Output: a 5% bonus on job experience


Input: [Item] Golden Throne [Bonus]

Output: 2x the energy regenerated per regen period


Input: [Language] Spanish [Name] Rueda que te Rueda [Meaning]

Output: Wheel to Wheel You

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Norwegian [Name] Rock 'n' Roll [Meaning]

Output: Rock 'n' Roll

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Finnish [Name] Rock n Roll Veturi [Meaning]

Output: Rock n Roll Locomotive

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Dutch [Name] Rock 'n' Roll [Meaning]

Output: Rock 'n' Roll

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Japanese [Name] ロックンロール [Meaning]

Output: Rock 'n' Roll

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Czech [Name] Rokenrol [Meaning]

Output: Rock and roll

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Russian [Name] Рок н ролл [Meaning]

Output: Rock 'n' Roll

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Italian [Name] Rock 'n' Roll [Meaning]

Output: Rock 'n' Roll

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Welsh [Name] Roc a Rôl! [Meaning]

Output: Rock and Roll!

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Language] Slovenian [Name] Ples na tirih [Meaning]

Output: Dancing on Rails

Rock 'n' Roll (episode) - Thomas the Tank Engine Wikia


Input: [Comments] Feb. 27, 2014 For everyone who does not realize this, if you are low on gems just go back to a weaker mineral that you can mine in one click. Gem rewards appear to be based on each successful finish of a mineral, so if you go back to something you can mine quite easily you can then rack up gems if you are low.  [Game]

Output: Idle Mine


Input: [Comments] Apr. 30, 2013 So far pretty good... however, I still have some suggestions. One, I would highly suggest increasing the rate at which you acquire money through quests and missions and otherwise, it is getting fairly repetitive to grind old missions so early in the game. The rate at which you unlock abilities should be much closer to the rate at which you acquire money than it is right now. This issue also somewhat leads into my number two... make it a good game for people who don't want to pay to play! I realize I don't 'have' to pay, but if I wanted to afford the upgrades I have available, I would HAVE to buy in-game money. A simple example of this is the post-battle survey bot. Instead of always finding something, it comes at some expense. It makes sense as a game mechanism...until you take into account the rarity of gems and the low worth of the finds and you realize there is hardly a reason to take that option unless you have a disposable amount of gems (meaning real life $$$$). Developer response from ShinyShoeGames Hi, thanks for the feedback, glad you're liking the game overall! In the next version of the game it will be easier to find gems with the free basic bot, and the advanced bot will bring back even more loot. To be clear, the basic bot is always free and sometimes finds gems. The advanced bot costs gems to use, but it always finds something good and will occasionally find something really valuable. edit | delete  [Game]

Output: OFFWORLD


Input: [Comments] Feb. 05, 2013 Definitely a steep curve to the difficulty of levels but thankfully you can go back and farm for levels... interesting concept to have to make a building to enable tower building, but many levels feel a bit cramped to really make use of this... but i guess that's the point Overall very enjoyable though, great theme and good variety of monsters as well as different strategies  [Game]

Output: Demons vs Fairyland


Input: [Comments] Nov. 13, 2012 Really enjoyable game! Reminds me of Pet Protector, but in an 'open-world' format. Obviously any comments about potential improvements are pointless now since there are two follow-up games to this one, but I must say I am glad I decided to play them in order instead of just jumping into the third one, it was definitely worth checking this one out! What impressed me most is the amount of available dungeons on the world map, even with the first set that appears there is quite a bit to do, and the dungeons that show up are actually pretty diverse. I can't wait to finish playing through this so I can see what the next two entires are like  [Game]

Output: Arkandian Crusade


Input: [Comments] Nov. 12, 2012 It would be amazing if my troops were actually consistent in following my orders... instead of diverting all the time whether it is because they see another structure or enemy en route to their destination or if it is when they abandon fortifying a structure after taking it and instead just stand outside of it... other than that a phenomenal game, very fun to play despite some minor flaws in the basic a.i. performance  [Game]

Output: Takeover


Input: [Comments] May. 16, 2012 It would be really really nice if you could make another character or change classes even once without having to pay real money / delete your current character  [Game]

Output: Realm of the Mad God


Input: [Comments] May. 10, 2012 Friendly fire would be a welcome addition, otherwise a job well done!  [Game]

Output: Pirateers


Input: [Comments] Apr. 04, 2012 Awesome game, it was balanced well enough that I could have taken any sort of upgrade path or used a couple of different strategies and still succeeded... I ran into the same glitch as Delcat42 did though, at one point all the enemies on-screen froze and I didn't have to fight anything for another wave... it unfroze mid-wave 24 but then froze again at the end, at which point I was able to finish repairing the truck. Still fun though!  [Game]

Output: Dude and Zombies


Input: [Comments] Mar. 29, 2012 Really intriguing game, it's easy enough to follow a line of neurons until suddenly the line shifts, or another neuron comes in and cuts you off. More exciting than repetitive, which is good  [Game]

Output: Axon


Input: [Comments] Feb. 06, 2012 really surprising to play a game that seems to be more story than it's worth at first but turns into a game where i am breezing through the actual combat missions just to get back to the story to learn more about what's going on. amazing game  [Game]

Output: RPG Shooter: Starwish


Input: [Comments] Jan. 28, 2012 would be nice if there was a quality i could play on that didn't periodically lag... would be even better if the lower qualities froze up less...  [Game]

Output: Accelerator


Input: [Comments] Jan. 14, 2012 a lot of these games would be less "difficult" (and i put that in quotations for a reason) if the speed/sensitivity of the games was better, the games where you need speed the cursor is unbelievably slow and then when you need precision everything moves way too fast... i realize this is almost a good way to make a challenge but instead of making 50 awful games that aren't really even games perhaps you could make one decent game instead... also, it's not very impressive when you say there are 50 games but there are at least 3 that are completely identical... the games where you mash left/right are all the same, in case you didn't notice, which means you don't even have 50 awful games you have less and some pathetic duplicates  [Game]

Output: Four Second Frenzy


Input: [Comments] Jan. 14, 2012 Wait, getting to 350 was for a hard badge? I thought it would be a medium.... anywho kudos to killing me 85 times for getting too ambitious and trying to climb to 100 meters as quickly as possible only to jump into an off-screen spike wall, the game seemed to be able to predict my every move  [Game]

Output: ESCAPE


Input: [Comments] Apr. 17, 2011 too bad the badge is glitched (or the game, or the detection, whatever it happens to be) so that even if you fulfill the requirements it doesn't mean anything. beating the game, refreshing the page... nothing. awesome.  [Game]

Output: Straw Hat Samurai


Input: [Comments] Apr. 15, 2011 oh, you mean canabalt with pointless upgrades?  [Game]

Output: Fade


Input: [Comments] Apr. 15, 2011 meh... the detection is terrible... i have no idea how to beat the catapult (well, i know i can just never get it to work...see complaint #1)... the last boss fight was pretty stupid as well (again, see first complaint)... and of course when i get stuck all i have to do is reload the page and the game advances me anyways. dumb.  [Game]

Output: Straw Hat Samurai


Input: [Comments] Nov. 24, 2010 Liked the addition of the new weapon types... bravo, they're pretty cool... however, the building-person collision needs to be better... people are having castles collapse on them and just brushing it off.  [Game]

Output: Crush The Castle 2


Input: [Comments] Oct. 08, 2010 Yeah, if you're going to make a game that uses the mouse for everything you should probably make sure the hit zones are manageable... its not very rewarding to play a single scene 20 times over until you find the box.  [Game]

Output: Creative Kill Chamber


Input: [Comments] Aug. 22, 2010 I find it quite amusing that half of everyone has made a comment that reads "WOW OMG THIS IS JUST LIKE SHADOW OF THE COLLOSSUS!" duh. it says that was part of the author's inspiration for the game. lern2reed  [Game]

Output: Heir


Input: [Comments] Aug. 07, 2010 Well, i haven't encountered any of this apparently terrible lag that people seem to be reporting... i had no problems with the achievements activating in-game or anything like that. Fun game though, reminds me a lot of canabalt but with a lot more points involved.  [Game]

Output: Epic Coaster


Input: [Level] 1 [Name] Howl scroll [Familiar] Spirit wolf 0.1 [Effect]

Output: Causes NPCs to flee


Input: [Level] 4 [Name] Dreadfowl strike scroll [Familiar] Dreadfowl 0.1 [Effect]

Output: Magical attack causing up to 30 damage


Input: [Level] 4 [Name] Fetch casket scroll [Familiar] Meerkats [Effect]

Output: Digs for a Treasure Trail casket without making wizards appear


Input: [Level] 10 [Name] Egg spawn scroll [Familiar] Spirit spider 0.2 [Effect]

Output: Spawns Red spider's eggs around the spider (does not work inside a bank)


Input: [Level] 13 [Name] Slime spray scroll [Familiar] Thorny snail 0.2 [Effect]

Output: Inflict up to 80 damage


Input: [Level] 16 [Name] Stony shell scroll [Familiar] Granite crab 0.2 [Effect]

Output: Temporary +4 Defence boost


Input: [Level] 17 [Name] Pester scroll [Familiar] Spirit mosquito 0.5 [Effect]

Output: Attacks a target


Input: [Level] 18 [Name] Electric lash scroll [Familiar] Desert wyrm 0.4 [Effect]

Output: Magical attack, hits up to 50 damage and stuns opponent


Input: [Level] 19 [Name] Venom shot scroll [Familiar] Spirit scorpion 1 [Effect]

Output: Next Ranged weapon used counts as being poisoned (if it can be poisoned)


Input: [Level] 22 [Name] Fireball assault scroll [Familiar] Spirit Tz-kih 1.1 [Effect]

Output: Hits 2 targets for up to 70 damage


Input: [Level] 23 [Name] Cheese feast scroll [Familiar] Albino rat 2.3 [Effect]

Output: Forages 4 Cheese instantly ready to be withdrawn


Input: [Level] 25 [Name] Sandstorm scroll [Familiar] Spirit kalphite 2.5 [Effect]

Output: Hits 5 targets for up to 20 damage each


Input: [Level] 28 [Name] Generate compost scroll [Familiar] Compost mound 0.6 [Effect]

Output: Instantly fills a Compost bin with 15 loads of Compost (chance of creating Supercompost instead)


Input: [Level] 29 [Name] Explode scroll [Familiar] Giant chinchompa 2.9 [Effect]

Output: Explodes and damages nearby targets


Input: [Level] 31 [Name] Vampire touch scroll [Familiar] Vampire bat 1.6 [Effect]

Output: Damage an opponent for up to 120 damage. Chance of healing 20 life points


Input: [Level] 32 [Name] Insane ferocity scroll [Familiar] Honey badger 1.6 [Effect]

Output: Boosts your Attack and Strength and lowers your Defence


Input: [Level] 33 [Name] Multichop scroll [Familiar] Beaver 0.7 [Effect]

Output: Cuts up to 3 logs from a nearby tree and holds it


Input: [Level] 34 [Name] Call to arms scroll [Familiar] Void spinner Void ravager Void torcher Void shifter 0.7 [Effect]

Output: Teleports the player to the Void Knight Outpost


Input: [Level] 36 [Name] Bronze bull rush scroll [Familiar] Bronze minotaur 3.6 [Effect]

Output: Magic attack that deals up to 40 damage. Chance of stunning opponent


Input: [Level] 40 [Name] Unburden scroll [Familiar] Bull ant 0.6 [Effect]

Output: Restores energy depending on Agility level


Input: [Level] 41 [Name] Herbcall scroll [Familiar] Macaw 0.8 [Effect]

Output: Fetches a random grimy herb (can only be used once per minute)


Input: [Level] 42 [Name] Evil flames scroll [Familiar] Evil turnip 2.1 [Effect]

Output: Magical attack. Lowers the opponent's Ranged level


Input: [Level] 43 [Name] Petrifying gaze scroll [Familiar] Spirit cockatrice (and variants) 0.9 [Effect]

Output: Damage an opponent for up to 100 damage and lower a stat by 3 levels (depending on cockatrice used)


Input: [Level] 46 [Name] Iron bull rush scroll [Familiar] Iron minotaur 4.6 [Effect]

Output: Magic attack that deals up to 60 damage. Chance of stunning opponent


Input: [Level] 46 [Name] Immense heat scroll [Familiar] Pyrelord 2.3 [Effect]

Output: Crafts jewellery without a furnace


Input: [Level] 47 [Name] Thieving fingers scroll [Familiar] Magpie 0.9 [Effect]

Output: Temporarily boosts Thieving by 2


Input: [Level] 49 [Name] Blood drain scroll [Familiar] Bloated leech 2.5 [Effect]

Output: Damage yourself to cure poison, disease, and restore lowered stats


Input: [Level] 52 [Name] Tireless run scroll [Familiar] Spirit terrorbird 0.8 [Effect]

Output: Restores energy depending on Agility level


Input: [Level] 54 [Name] Abyssal drain scroll [Familiar] Abyssal parasite 1.1 [Effect]

Output: Magical attack that drains opponent's [guide]Prayer[guide] points


Input: [Level] 55 [Name] Dissolve scroll [Familiar] Spirit jelly 5.5 [Effect]

Output: Magical attack that deals up to 120 damage. Drains opponent's Attack


Input: [Level] 56 [Name] Steel bull rush scroll [Familiar] Steel minotaur 5.6 [Effect]

Output: Magic attack that deals up to 40 damage. Chance of stunning opponent


Input: [Level] 56 [Name] Fish rain scroll [Familiar] Ibis 1.1 [Effect]

Output: Creates raw mackerel, bass, or cod around the Ibis


Input: [Level] 57 [Name] Ambush scroll [Familiar] Spirit kyatt 5.7 [Effect]

Output: Attack a target instantly without delay


Input: [Level] 57 [Name] Rending scroll [Familiar] Spirit larupia 5.7 [Effect]

Output: Magic attack that drains opponent's Strength


Input: [Level] 57 [Name] Goad scroll [Familiar] Spirit graahk 5.7 [Effect]

Output: Select a target to attack it (as familiars have an option to attack, this special move is useless)


Input: [Level] 58 [Name] Doomsphere device scroll [Familiar] Karamthulu overlord 5.8 [Effect]

Output: Damage an opponent for up to 160 life points


Input: [Level] 61 [Name] Dust cloud scroll [Familiar] Smoke devil 3.1 [Effect]

Output: Deal up to 80 damage on up to 6 opponents


Input: [Level] 62 [Name] Abyssal stealth scroll [Familiar] Abyssal lurker 1.9 [Effect]

Output: Boosts Thieving and Agility temporarily by 4


Input: [Level] 63 [Name] Ophidian incubation scroll [Familiar] Spirit cobra 3.2 [Effect]

Output: Converts Eggs to Cockatrice eggs (also works with some other eggs)


Input: [Level] 64 [Name] Poisonous blast scroll [Familiar] Stranger plant 3.2 [Effect]

Output: Deal 20 damage with a 50% chance of poisoning your opponent


Input: [Level] 66 [Name] Mithril bull rush scroll [Familiar] Mithril minotaur 6.6 [Effect]

Output: Magic attack that deals up to 40 damage. Chance of stunning opponent


Input: [Level] 66 [Name] Toad bark scroll [Familiar] Barker toad 1 [Effect]

Output: Damage an opponent for up to 180 life points


Input: [Level] 67 [Name] Testudo scroll [Familiar] War tortoise 0.7 [Effect]

Output: Temporarily boosts Defence level by 8


Input: [Level] 68 [Name] Swallow whole scroll [Familiar] Bunyip 1.4 [Effect]

Output: Eat raw fish without cooking it (Cooking level required to cook the fish is needed)


Input: [Level] 69 [Name] Fruitfall scroll [Familiar] Fruit bat 1.4 [Effect]

Output: Creates fruit around the bat (notably Papaya)


Input: [Level] 70 [Name] Famine scroll [Familiar] Ravenous locust 1.5 [Effect]

Output: Destroys one piece of a player's food


Input: [Level] 71 [Name] Arctic blast scroll [Familiar] Arctic bear 1.1 [Effect]

Output: Magic attack that deals up to 150 damage. Chance of stunning opponent


Input: [Level] 72 [Name] Rise from the ashes scroll [Familiar] Phoenix 5 [Effect]

Output: Target Ashes on the floor to make the Phoenix appear from it and damage nearby targets. The lower its health, the more it hits


Input: [Level] 73 [Name] Volcanic strength scroll [Familiar] Obsidian golem 7.3 [Effect]

Output: Boosts Strength temporarily by 8


Input: [Level] 74 [Name] Rushing clawscroll [Familiar] Granite lobster 3.7 [Effect]

Output: Deals up to 140 damage. Drains opponent's Defence level by 5


Input: [Level] 75 [Name] Mantis strike scroll [Familiar] Praying mantis 3.8 [Effect]

Output: Deals Magic damage, binds and drains opponent's Prayer


Input: [Level] 76 [Name] Inferno scroll [Familiar] Forge regent 1.5 [Effect]

Output: Disarm an opponent's weapon (does not work if he/she is wearing Ice gloves)


Input: [Level] 76 [Name] Adamant bull rush scroll [Familiar] Adamant minotaur 7.6 [Effect]

Output: Magic attack that deals up to 40 damage. Chance of stunning opponent


Input: [Level] 77 [Name] Deadly claw scroll [Familiar] Talon beast 11.7 [Effect]

Output: Hits three times rapidly with Magic


Input: [Level] 78 [Name] Acorn missile scroll [Familiar] Giant ent 1.6 [Effect]

Output: Deal up to 170 damage on up to 3 opponents, and may drop Acorns


Input: [Level] 79 [Name] Titan's constitution scroll [Familiar] Fire titan Ice titan Moss titan 7.9 [Effect]

Output: Boost life points by 80 and Defence by 12.5%


Input: [Level] 80 [Name] Regrowth scroll [Familiar] Hydra 1.6 [Effect]

Output: Use on a tree planted using Farming that has been cut down to instantly restore it


Input: [Level] 83 [Name] Spike shot scroll [Familiar] Spirit dagannoth 4.2 [Effect]

Output: Deals up to 180 Ranged damage, and stuns opponent


Input: [Level] 83 [Name] Ebon thunder scroll [Familiar] Lava titan 8.3 [Effect]

Output: Magic attack that drains player's special attack bar


Input: [Level] 85 [Name] Swamp plague scroll [Familiar] Swamp titan 4.3 [Effect]

Output: Deals Magic damage on multiple opponents with a chance of poisoning them


Input: [Level] 86 [Name] Rune bull rush scroll [Familiar] Rune minotaur 8.6 [Effect]

Output: Magic attack that deals up to 40 damage. Chance of stunning opponent


Input: [Level] 87 [Name] Ghastly request scroll [Familiar] Ghast ??? [Effect]

Output: Instantly restore 100 Prayer points


Input: [Level] 88 [Name] Healing aura scroll [Familiar] Unicorn stallion 1.8 [Effect]

Output: Heals player for 15% of maximum life points (affected by life point-boosting equipment)


Input: [Level] 89 [Name] Boil scroll [Familiar] Geyser titan 8.9 [Effect]

Output: Attack that deals more damage based on defensive bonuses