Input: [Name] Two .45 caliber pistols [Expert Rank] 11 [Reasoning]

Output: Possible means of self-propulsion


Input: [Name] One case of powdered milk [Expert Rank] 12 [Reasoning]

Output: Bulkier duplication of food concentrate


Input: [Name] Two tanks of oxygen [Expert Rank] 1 [Reasoning]

Output: Most pressing survival need


Input: [Name] Stellar map (of the Moon's constellations) [Expert Rank] 3 [Reasoning]

Output: Primary means of navigation


Input: [Name] Self-inflating life raft [Expert Rank] 9 [Reasoning]

Output: CO2 bottle in raft may be used for propulsion


Input: [Name] Magnetic compass [Expert Rank] 14 [Reasoning]

Output: Magnetic field on Moon is not polarized; worthless for navigation


Input: [Name] Fifteen liters of water [Expert Rank] 2 [Reasoning]

Output: Replacement for tremendous liquid loss on lighted side


Input: [Name] Signal flares [Expert Rank] 10 [Reasoning]

Output: Can be used as a distress signal


Input: [Name] First-aid kit [Expert Rank] 7 [Reasoning]

Output: Vitamins, medicines, etc. can be used to sustain health


Input: [Name] Solar-powered FM Walkie Talkie [Expert Rank] 5 [Reasoning]

Output: For communication with rescue party; but FM requires line-of-sight transmission and short ranges


Input: [Sword] Normal Sword [Points] Free [Description]

Output: The sword that all players start with. It deals low damage but is medium ranged.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Dagger [Points] 200 [Description]

Output: A small sword that has high damage, albeit with low range. It has the potential to deal out a great amount of damage but it is often outclassed by other swords in range. When the Dagger is used in conjunction with weapons like the Energy Sword to out-maneuver a player's opponent, a dagger is more deadly than Darkheart.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Golden Katana [Points] 550 [Description]

Output: This sword has a high damage rate, and is medium-long ranged. This is one of the most commonly used swords as it is a VIP perk and many players start the game with it.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Bluesteel Claws [Points] 600 [Description]

Output: This sword has medium-high damage and a low range.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Elf Blade [Points] 600 [Description]

Output: The Elf Blade is similar to the Dagger, however, it cannot lunge. It makes up for this by afflicting higher amounts of damage.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Energy Dagger [Points] 600 [Description]

Output: The Energy Dagger has relatively low damage and is low ranged. However, when an opponent is hit, it begins to emit blue sparkles that can obscure the opposing player's view.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Orc Blade [Points] 600 [Description]

Output: A blade that costs 600 points. The Orc Blade has medium-high damage and is low ranged. The blade is not able to lunge, unlike other swords.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Cerulean Vengence [Points] 650 [Description]

Output: It has medium damage, and is medium ranged.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Sword Cane [Points] 700 [Description]

Output: The Sword Cane is one of the most powerful swords in the game, although when used, it drops a player's speed down to roughly eight. This sword is another commonly used sword as it's unusual swing allows players to defend against attacks more easily.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Stone Hammer [Points] 900 [Description]

Output: It has high damage and is low ranged. Players cannot lunge with this hammer, however this flaw is made up for by the high damage.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Energy Sword [Points] 1,100 [Description]

Output: When using this sword, players are able to perform the high jump by lunging and then jumping.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Spiked Club [Points] 1,200 [Description]

Output: The Spiked Club has high damage, as well as a low range. Players cannot lunge with this club, however this flaw is made up for by the high damage.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Board with a Nail in It [Points] 3,000 [Description]

Output: It has high damage, but a low range. Players are not able to lunge while using this sword.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Venomshank [Points] 7,000 [Description]

Output: The damage of the Venomshank is low, and has very high ranged. The Venomshank may be weak in terms of damage, but the poison makes it a deadly sword sapping away around half the targets HP over 7 seconds. In addition to the 7,000 points, players need 10 wins in order to gain the Venomshank.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Firebrand [Points] 10,000 [Description]

Output: It has medium-high damage and is high ranged. The Firebrand is featured in SFOTH IV, and has about twice the damage as the normal sword. In SFOTH IV, this sword makes players immune to the famous 1-hit kill Ice Dagger.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Dual Swords [Points] 10,000 [Description]

Output: These swords were created by idontkno, they have medium damage and medium range. Players are given two swords, as opposed to one. Dual Swords have approximately the same damage as the Normal Sword, but the damage is doubled because there are two swords instead of one.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Illumina [Points] 35,000 [Description]

Output: The Illumina has high damage, and is medium ranged. TheGamer101 modified its original stats and abilities to be different from SFOTH IV. Players can still lunge-jump.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Sword] Darkheart [Points] 50,000 [Description]

Output: The Darkheart is the most powerful sword in Sword Fighting Tournament and it is also featured in SFOTH IV.

Community:TheGamer101/Sword Fighting Tournament - ROBLOX Wikia


Input: [Titles] Breaking Strongholds [Price] $50 [PHXUT Credits] 3 [Description]

Output: There are many different strongholds in our lives that are designed to take us out. This course exposes these Strongholds and walks you through the steps to break them!

The Institute of Vision, Purpose, and Destiny


Input: [Titles] Healing Immersion CD [Price] $10 [PHXUT Credits] n/a [Description]

Output: This is a CD that is included in the Breaking Strongholds set. It's a prayer filled CD designed to break off and set you free!

The Institute of Vision, Purpose, and Destiny


Input: [Titles] Ready Set Now! [Price] $50 [PHXUT Credits] 1 [Description]

Output: Put your trust in God! This course teaches you how to live in now faith on a daily basis!

The Institute of Vision, Purpose, and Destiny


Input: [Titles] Tools of the Trade [Price] $50 [PHXUT Credits] 1 [Description]

Output: Equip yourself with key tool with which to use against the enemy and to let God's glory shine through you.

The Institute of Vision, Purpose, and Destiny


Input: [Titles] Prophet and the Seer [Price] $50 [PHXUT Credits] 1 [Description]

Output: Talks about the difference between prophets and seers, and how they are both valuable in the body of Christ.

The Institute of Vision, Purpose, and Destiny


Input: [Titles] God's Glory [Price] $50 [PHXUT Credits] 1 [Description]

Output: Learn about the different facets and the meaning of the word Glory. Learn about God's glory and how it manifests itself all around you.

The Institute of Vision, Purpose, and Destiny


Input: [Titles] False Religions [Price] $50 [PHXUT Credits] 1 [Description]

Output: There are many people that say they speak truth. This course exposes top religious beliefs and gives you the facts!

The Institute of Vision, Purpose, and Destiny


Input: [Titles] Love Language Profile [Price] $5 [PHXUT Credits] n/a [Description]

Output: Learn more about your love languages and why certain things bless you more, than others. You can better bless people if you understand what the five love languages are.

The Institute of Vision, Purpose, and Destiny


Input: [Titles] Personality Profile [Price] $10 [PHXUT Credits] n/a [Description]

Output: Learn more about yourself and the people around you. With this fun and dynamic course you will learn a lot about you and your neighbor!

The Institute of Vision, Purpose, and Destiny


Input: [charge movement] + charge approaching [instrument response]

Output: RED

The table below summarizes the instrument's responses to various charge conditions.


Input: [charge movement] + charge receding [instrument response]

Output: RED changing to GREEN


Input: [charge movement] - charge approaching [instrument response]

Output: GREEN


Input: [charge movement] - charge receding [instrument response]

Output: GREEN changing to RED


Input: [charge movement] + & - charges present [instrument response]

Output: RED and GREEN


Input: [charge movement] no charge present [instrument response]

Output: no LEDs lighted


Input: [Mission Name] Capture the Flag [Level]

Output: Expert


Input: [Mission Name] Dead Aim [Level]

Output: Advanced


Input: [Mission Name] DM [Level]

Output: Advanced


Input: [Mission Name] Fugitive [Level]

Output: Intermediate


Input: [Mission Name] Gladiator [Level]

Output: Intermediate


Input: [Mission Name] Highlander [Level]

Output: Intermediate


Input: [Mission Name] Individual [Level]

Output: Beginner


Input: [Mission Name] Masters [Level]

Output: Intermediate


Input: [Mission Name] Partners [Level]

Output: Beginner


Input: [Mission Name] Photon Emulation [Level]

Output: Intermediate


Input: [Mission Name] Shadows [Level]

Output: Intermediate


Input: [Mission Name] Space Marines 4 [Level]

Output: Advanced


Input: [Mission Name] Space Marines 5 [Level]

Output: Expert


Input: [Mission Name] Supercharge (indiv) [Level]

Output: Beginner


Input: [Mission Name] Supercharge (team) [Level]

Output: Beginner


Input: [Mission Name] Tag [Level]

Output: Intermediate


Input: [Mission Name] Team [Level]

Output: Beginner


Input: [Mission Name] Timewarp [Level]

Output: Advanced


Input: [Mission Name] Wedlock [Level]

Output: Advanced


Input: [Tips] In Canifis or Burthorpe (Night) there will occasionally spawn a zombie, this will be indicated by a message saying "An infected creature has spawned". Robbers can change into this zombie, if they do this and they next change form, they will remain in zombie form. However the villager they previously were also becomes a zombie. Doing this they can create several zombies, which may cause guards to become confused and unable to find them. Guards however can obtain up to 5 vaccines from the equipment chest, which is found in jail. If they use these, all villagers who were zombies around them will revert to their original form and become stunned for a few moments. They will also stumble a few random words, however robbers will remain quiet. [Random Event]

Output: Zombie Outbreak


Input: [Tips] The player might find either house keys, or an upset woman. If they talk to the woman she will tell her that she lost her keys, if the player finds the keys and brings them back she will reward them. [Random Event]

Output: Upset Woman


Input: [Tips] The player can find either a Wanted Poster or a Shady Stranger, if they talk to the stranger they will tell them that a Wanted Poster makes their criminal carreer more difficult. If they tear the poster down he will reward the player. [Random Event]

Output: Wanted Poster


Input: [Tips] A young boy lost his ball, if the player finds it and brings it back he will reward them. [Random Event]

Output: Lost Ball


Input: [Tips] An injured man can be found in the game, if they talk to him he will start following the player. The player will move more slowly when this happens, they will have to lead him to medical supplies and give him a first aid kit to get the reward. [Random Event]

Output: Injured Man


Input: [Tips] Sometimes the player can find a cat or a shocked woman, get the cat to follow you and lead it back to the woman to receive the reward. [Random Event]

Output: Lost Cat


Input: [Availability] Innate Skill [Consumption] Free [Ability Description] Fairy will automatically open locked chests [Abilities]

Output: Unlock


Input: [Availability] Innate Skill [Consumption] 10 Hearts [Ability Description] Fairy will replenish a small amount of Hector's health [Abilities]

Output: Heal Lv.1


Input: [Availability] Potential Skill [Consumption] 5 Hearts [Ability Description] Heals Hector when he is poisoned [Abilities]

Output: Antidote


Input: [Availability] Potential Skill [Consumption] 6 Hearts [Ability Description] Continuous healing magic Hector's HP will increase gradually for a brief period [Abilities]

Output: Time Heal


Input: [Availability] Potential Skill [Consumption] Free [Ability Description] Magic that poisons an enemy [Abilities]

Output: Poison Powder


Input: [Availability] Potential Skill [Consumption] 20 Hearts [Ability Description] Heals Hector moderately [Abilities]

Output: Heal Lv.2


Input: [Availability] Potential Skill [Consumption] 5 Hearts [Ability Description] Heals Hector when he is turned to stone [Abilities]

Output: Stone Breaker


Input: [Availability] Potential Skill [Consumption] 10 Hearts [Ability Description] Press the attack button to stop the spinning reels. The combination of pictures alters the HP healed [Abilities]

Output: Lucky Slot


Input: [Availability] Earned through enemy defeats [Consumption] Free [Ability Description] Draws stars in the air then smashes them into foes [Abilities]

Output: Twinkle Shot


Input: [Availability] Earned through enemy defeats [Consumption] Free [Ability Description] Sends surrounding enemies to sleep with a mysterious song [Abilities]

Output: Lullaby


Input: [Availability] Earned through enemy defeats [Consumption] 50 Hearts [Ability Description] Heals Hector significantly [Abilities]

Output: Heal Lv.4


Input: [Number of Step] 1 [Reaction] Bumps rubber ball [Action]

Output: Release Chitty Chitty car with mouse driving it


Input: [Number of Step] 2 [Reaction] Dominoes trigger the first mousetrap [Action]

Output: Ball knocks down the dominoes


Input: [Number of Step] 3 [Reaction] String starts toy record player which plays Hickory Dickory Dock [Action]

Output: Mousetrap pulls a string


Input: [Number of Step] 4 [Reaction] Gears slowly wind the string pulling up a paperclip [Action]

Output: Record player spins the gears


Input: [Number of Step] 5 [Reaction] Breaks the circuit of the electromagnet [Action]

Output: Paper clip detaches from other paperclip


Input: [Number of Step] 6 [Reaction] Moving mouse pulls a string [Action]

Output: Electromagnet releases mouse in a car down a ramp


Input: [Number of Step] 7 [Reaction] Hook releases a red parachute man who flies down an incline [Action]

Output: The string pulls a hook (paper clip)


Input: [Number of Step] 8 [Reaction] The pulled pencil/string combination lets a heavy ball drop down a tube [Action]

Output: Man pulls another string from tube that has a pencil at the end


Input: [Number of Step] 9 [Reaction] Attached string makes another mouse "go up the clock" [Action]

Output: The dropping ball pulls an attached string up


Input: [Number of Step] 10 [Reaction] 2 small ball-bearings are released from under mouse's tail [Action]

Output: As mouse moves upward


Input: [Number of Step] 11 [Reaction] Mousetrap triggers the mechanical bank [Action]

Output: Ball bearings land on mousetrap


Input: [Number of Step] 12 [Reaction] A dog puts the coins into the bank [Action]

Output: Causing a tiny picture of Rube Goldberg who watches closely


Input: [Description] Starts Resin with output to the console [Changed behavior] The previous behavior way to run on the console was to run the resin.jar without any command. The “console” command is now required. [Command]

Output: console

Caucho Technology » Blog Archive » Launching Resin and the Watchdog


Input: [Description] Starts a new Resin instance in the background. If the Watchdog is already running, this command simply contacts the Watchdog to start that new Resin instance. If the Watchdog is not already running, it is started and then it starts the Resin instance [Changed behavior] No change [Command]

Output: start

Caucho Technology » Blog Archive » Launching Resin and the Watchdog


Input: [Description] Restart a running Resin instance. Will start the Resin instance as well if it’s not already running. [Changed behavior] No change [Command]

Output: restart

Caucho Technology » Blog Archive » Launching Resin and the Watchdog


Input: [Description] Stops a running Resin instance [Changed behavior] Does not stop the Watchdog in any situation. In 3.1, the “stop” command would also stop the Watchdog if there were no more running Resin instances after the target instance was stopped. In 4.0, the Watchdog will continue to run even without Resin instances. [Command]

Output: stop

Caucho Technology » Blog Archive » Launching Resin and the Watchdog


Input: [Description] Forces a Resin instance to stop [Changed behavior] Does not stop the Watchdog (similar to “stop”) [Command]

Output: kill

Caucho Technology » Blog Archive » Launching Resin and the Watchdog


Input: [Description] Stops all running Resin instances and the Watchdog [Changed behavior] New command [Command]

Output: shutdown

Caucho Technology » Blog Archive » Launching Resin and the Watchdog


Input: [Description] Shows the running status of all the running Resin instances [Changed behavior] The process id is now shown for scripts that might want this information [Command]

Output: status

Caucho Technology » Blog Archive » Launching Resin and the Watchdog


Input: [Action] Connect to a ball [Method] Press f when close to the ball and fly ship until the connector becomes long enough (and drawn solid) [Comment]

Output: You can't connect to your own ball when it is in the treasure box.


Input: [Action] Drop ball [Method] Press d [Comment]

Output: Can be used to throw the ball.


Input: [Action] Cash enemy ball [Method] Connect to the enemy ball and put or throw it into your own treasure box [Comment]

Output: This might earn you and your team a lot of points.


Input: [Action] Save own ball [Method] Run over (pop) the ball or be the last one to have connected to it before it hits the enemy box [Comment]

Output: In any case, don't allow the enemy team to cash your ball.


Input: [Action] Replace own ball [Method] Connect to own ball and put it in own treasure box [Comment]

Output: This will earn you a few points.


Input: [Action] Make ballrun [Method] Steal enemy ball from his treasure box and fly with it to your own box, cashing the ball [Comment]

Output: Ballruns should be fast and reliable. Don't miss your box or let the ball hit a wall at too high speed.


Input: [Feat] Earth’s Embrace [Attainment] Flaw [Description]

Output: d12 damage per round opponent is pinned

Edvar | The Withered Fortress | Obsidian Portal


Input: [Feat] Improved Initiative [Attainment] Flaw [Description]

Output: +4 Initiative

Edvar | The Withered Fortress | Obsidian Portal


Input: [Feat] Monastic Training – Psychic Warrior [Attainment] Level 1 [Description]

Output: may freely cross-class with Monk

Edvar | The Withered Fortress | Obsidian Portal


Input: [Feat] Improved Grapple [Attainment] Monk Level 1 [Description]

Output: +4 grapple check, no AoO from opponent

Edvar | The Withered Fortress | Obsidian Portal


Input: [Feat] Combat Manifesting [Attainment] PsyWar Level 1 [Description]

Output: +4 Concentration while grappling or manifesting defensively

Edvar | The Withered Fortress | Obsidian Portal


Input: [Feat] Tashalatora [Attainment] Level 3 [Description]

Output: stack Monk and PsyWar levels for certain abilities

Edvar | The Withered Fortress | Obsidian Portal


Input: [Feat] Linked Power [Attainment] PsyWar Level 2 [Description]

Output: manifest 2 powers at once, one is delayed

Edvar | The Withered Fortress | Obsidian Portal


Input: [Puzzle] Sample 1 [Title] Vertical shuffle [Notes]

Output: Shuffle round and pair off the eight coloured blocks


Input: [Puzzle] Sample 2 [Title] Help or hinder [Notes]

Output: Are those black marbles a help or a hindrance?


Input: [Puzzle] Sample 3 [Title] Through the eye [Notes]

Output: Two pairs of double blocks and one small gap


Input: [Puzzle] Sample 4 [Title] Bridge builder [Notes]

Output: Build a bridge to connect the two anchored blocks


Input: [Puzzle] Sample 5 [Title] Jiggle [Notes]

Output: Not much space to manoeuvre here, so keep jiggling


Input: [Puzzle] Sample 6 [Title] No walls [Notes]

Output: As pictured above


Input: [Extra Tips] Great for holding offDefenders. [Skill Name]

Output: Fake Back


Input: [Extra Tips] Show off with this,It looks pretty sweet [Skill Name]

Output: Knee Feint


Input: [Extra Tips] Hold the ball on your neck.Humiliate your opponent [Skill Name]

Output: Neck Stall


Input: [Extra Tips] Crazy skill, looks greatwhen done right. [Skill Name]

Output: Fake Back Rainbow


Input: [Extra Tips] Same as Fifa 12.Ball shoots off sometimes. [Skill Name]

Output: McGeady Spin


Input: [Extra Tips] Really hard to do rightNeeds lots of space [Skill Name]

Output: Blanco Hop


Input: [Extra Tips] Easy skill, Looks amazingClose up. [Skill Name]

Output: Ginga Toe Chop


Input: [Extra Tips] Easier version of fake back.As seen in Fifa 12. [Skill Name]

Output: Ginga Fake Back


Input: [Extra Tips] Nice skill, tease your opponent. [Skill Name]

Output: Ginga Tic Tac


Input: [Extra Tips] Dance around the ball, comboswell with other skills. [Skill Name]

Output: Ginga Spin On Ball


Input: [Extra Tips] Nice skill for moving past anopponent. Combined withrabona cross looks great. [Skill Name]

Output: Ginga Roulette


Input: [Extra Tips] Nice but hard to control.Master it first. [Skill Name]

Output: Hocus Pocus


Input: [Extra Tips] Tease defenders, combos wellwith in air elastico. [Skill Name]

Output: Around the World


Input: [Extra Tips] Nice looking, combo withrainbow flick or juggling. [Skill Name]

Output: Stand on Ball to Smack Down


Input: [Extra Tips] Brilliant trick, combo withjuggling or rainbow flick. [Skill Name]

Output: Fake Back to Smack Down


Input: [Extra Tips] Crazy street trick, looksgreat on Fifa Street. [Skill Name]

Output: Rainbow Swirl


Input: [Extra Tips] As seen on Fifa 12.Useful against keepers. [Skill Name]

Output: Elastico Chop


Input: [Extra Tips] Show off trick. Use towardsthe middle of the pitch. [Skill Name]

Output: Freeze 360


Input: [Extra Tips] Awesome skill, easy to doand looks great. [Skill Name]

Output: Fake Back Roulette


Input: [Extra Tips] My Favourite skill, needsplenty of space. Great way todestroy defenders. [Skill Name]

Output: Double Heel Pop


Input: [Extra Tips] Use in centre circle, flick itright over opponent’s head. [Skill Name]

Output: Air Flip Flap


Input: [Extra Tips] Cool skill, combos well aftera ‘smack down.’ [Skill Name]

Output: Air Roulette


Input: [Extra Tips] Classy skill, hard to use right. [Skill Name]

Output: Touzani Around The World


Input: [Extra Tips] As seen in Fifa 12. Show offskill really. Combo withrainbow flick. [Skill Name]

Output: Reverse Toe Bounce


Input: [Extra Tips] Tease defenders, combo within air Flip Flap. [Skill Name]

Output: Around The World Reverse


Input: [Extra Tips] Double around the world.Looks amazing. [Skill Name]

Output: Lemmens Around The World


Input: [Extra Tips] Crazy skill, humiliate defenders Combos wellwith In Air Flip Flap [Skill Name]

Output: Air Flip-Flap Fake


Input: [Extra Tips] Show off skill, looks great. Combo with rainbow flick. [Skill Name]

Output: Back Heel Air Touch


Input: [Exits encountered] 0 [Monster] Monster moves randomly two steps per player turn, choosing from any available adjacent direction [Dungeon generator]

Output: Open rooms with some corridors

Ascii Dreams: 8PRL - My 8 pixel roguelike design


Input: [Exits encountered] 1 [Monster] Monster moves towards the grid occupied by the player, moving one step per player turn. If it is not possible to move towards the player, it stands still. [Dungeon generator]

Output: Open rooms with some corridors.

Ascii Dreams: 8PRL - My 8 pixel roguelike design


Input: [Exits encountered] 2 [Monster] Monster sits still. If the player is in line of sight of the monster for two turns or more, the monster fires a spell at the player’s position the turn before, which does one damage. [Dungeon generator]

Output: Cave like maze with pillars

Ascii Dreams: 8PRL - My 8 pixel roguelike design


Input: [Exits encountered] 3 [Monster] Monster moves two steps per player turn, always turning right when it gets to an intersection. This monster requires two hits to kill. [Dungeon generator]

Output: Maze with loops

Ascii Dreams: 8PRL - My 8 pixel roguelike design


Input: [Exits encountered] 4 [Monster] Monster moves towards the player one step every two player turns. The monster can pass through walls and doors, but not over water. This monster requires two hits to kill. [Dungeon generator]

Output: Open rooms with some corridors. Some rooms are filled with water; except for a width 1 border around the room which is floor.

Ascii Dreams: 8PRL - My 8 pixel roguelike design


Input: [Exits encountered] 6 [Monster] Monster moves one turn per player turn. If closer than 4 grids, the monster moves away from the player; otherwise the monster moves towards the player. If the player is in line of sight of the monster for two turns or more, the monster fires a spell at the player’s position the turn before, which does one damage. This monster can pass through doors. [Dungeon generator]

Output: Open rooms with some corridors.

Ascii Dreams: 8PRL - My 8 pixel roguelike design


Input: [Code] 2LT [US Army] Second Lieutenant [Promotion Conditions]

Output: You've shown your mettle by leading your men to victory at least 3 times, and managing to survive to tell the tale!

Officer Ranks - Memoir '44 Online | Days of Wonder


Input: [Code] 1LT [US Army] First Lieutenant [Promotion Conditions]

Output: Your victories as Allied Commander-in-Chief are becoming well known. Equally important is your newfound knowledge of the enemy's maneuvers.

Officer Ranks - Memoir '44 Online | Days of Wonder


Input: [Code] CPT [US Army] Captain [Promotion Conditions]

Output: By now you're beginning to think you've seen it all. Knowledge of the enemy's tactics come close to being second nature for you. Your superb tactics and growing sense of command have also helped win the day in a battle where many others failed before you.

Officer Ranks - Memoir '44 Online | Days of Wonder


Input: [Code] MAJ [US Army] Major [Promotion Conditions]

Output: Word at HQ is that you've scored well over a dozen victories against a variety of opponents. This certainly seems to be true, judging from the ribbons and awards you collected!

Officer Ranks - Memoir '44 Online | Days of Wonder


Input: [Code] LTC [US Army] Lieutenant Colonel [Promotion Conditions]

Output: The promotion from Major to Lieutenant-Colonel is one long slog. Those that make it have proven they can best their peers, regardless of the Theater of Operations in which they were posted!

Officer Ranks - Memoir '44 Online | Days of Wonder


Input: [Code] COL [US Army] Colonel [Promotion Conditions]

Output: Colonels have seen - and won - it all... But the capacity to train new Cadets into Combat is what makes a true leader!

Officer Ranks - Memoir '44 Online | Days of Wonder


Input: [Code] BG [US Army] Brigadier General [Promotion Conditions]

Output: Brigadier Generals are Experts from all sides.

Officer Ranks - Memoir '44 Online | Days of Wonder


Input: [Description] Reduces the recharge on all virtues; linked to Vitrues [Attribute]

Output: Willpower


Input: [Description] Improves the damage of warrior burst attacks; linked to Discipline [Attribute]

Output: Brawn


Input: [Description] Reduces the recharge on all tool belt skills; linked to Tools [Attribute]

Output: Ingenuity


Input: [Description] Improves pet attributes; linked to Beastmastery [Attribute]

Output: Empathy


Input: [Description] Reduces the recharge of the steal ability; linked to Trickery [Attribute]

Output: Cunning


Input: [Description] Reduces the recharge of the four elemental attunemets; linked to Arcana [Attribute]

Output: Intelligence


Input: [Description] Reduces the recharge on all shatter skills; linked to Illusions [Attribute]

Output: Guile


Input: [Description] Increases the size of the necromancer's life force pool; linked to Soul Reaping [Attribute]

Output: Hunger


Input: [Capability] Catches Fish (L), King Fish, Pirate Treasures and Ancient Fossils. [Tool]

Output: Cursed Fishing Rod

Cursed Tools (FoMT) - The Harvest Moon Wiki - Harvest Moon, Harvest Moon DS, Harvest Moon Wonderful Life, and more


Input: [Capability] Tills 12x3 squares of land at once. [Tool]

Output: Cursed Hoe

Cursed Tools (FoMT) - The Harvest Moon Wiki - Harvest Moon, Harvest Moon DS, Harvest Moon Wonderful Life, and more


Input: [Capability] Chops ALL tree stumps on the screen you're on. [Tool]

Output: Cursed Axe

Cursed Tools (FoMT) - The Harvest Moon Wiki - Harvest Moon, Harvest Moon DS, Harvest Moon Wonderful Life, and more


Input: [Capability] Breaks boulders and large boulders in 1 hit. [Tool]

Output: Cursed Hammer

Cursed Tools (FoMT) - The Harvest Moon Wiki - Harvest Moon, Harvest Moon DS, Harvest Moon Wonderful Life, and more


Input: [Capability] Waters 6x13 squares of land at once. [Tool]

Output: Cursed Watering Can

Cursed Tools (FoMT) - The Harvest Moon Wiki - Harvest Moon, Harvest Moon DS, Harvest Moon Wonderful Life, and more


Input: [Capability] Cuts 9x9 squares of grass/weed. [Tool]

Output: Cursed Sickle

Cursed Tools (FoMT) - The Harvest Moon Wiki - Harvest Moon, Harvest Moon DS, Harvest Moon Wonderful Life, and more


Input: [Monster] Chicken [Reccomended combat level] Any [Details]

Output: Chickens are one of the easiest monsters to kill in runescape. Pick up their feather's which is stackable if you wish to make money. sell the loot in the Grand Exchange. There is no way to die from a chicken, they will always hit 0's when a players life point is 1, making them the ideal monster to kill at much lower level's. Feathers are used both by members fleatching arrow's and by F2P/P2P alike training fishing through the fly fishing method. The Chicken is found in the Varrock Champion's guild, Lumbridge farm's or the farm south of Fallador.

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Cow [Reccomended combat level] Any, Level 10+ reccomended [Details]

Output: The Cow can be found in the Lumbridge cow field's and the north-eastern Draynor field. They drop bone's, cow hide's and raw beef. All 3 are popular and in demand and can easily be sold to the Grand Exchange for a good price. It is good experience/cash for lower level's, but cow's can be dangerous to a starting player, so caution and/or food is advised at lower level's.

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Wizards [Reccomended combat level] Level 20+ [Details]

Output: Be very careful when killing a Wizard, their magical attack's can be deadly for their low level and if you wear metal armour, you are as good as dead. These blue robed spellcasters can be found in Wizard's Tower and drop a range of runes as well as expensive wizard robe's (collect these) and the occasional water talisman (These are worth a average of 10,000 GP in the Grand Exchange!)

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Strongholf of Player Safety Monsters [Reccomended combat level] Depending on monster: 20-70+ respectively [Details]

Output: The cockroaches of the Stronghold of Player Safety drop a varienty of items worth several thousand gold each. The Higher level one's can drop rare and expensive rune item's and are therefore a decent way to earn money.

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Lumbridge Catacomb Monsters [Reccomended combat level] 20+ [Details]

Output: These monsters drop a variety of thing's, some stackable and therefore worthwhile. for example the ranger and mage creatures drop various magic and ranger equipment which all stack's up.

Money making guide - The F2P RuneScape Wiki


Input: [Monster] PVP [Reccomended combat level] 20+ [Details]

Output: Ok, other player's are not monster's but they sure are more dangerous then one! kill other people in risky and fun situations. They drop loot when you kill them, you get it? This can be done in either a PVP or Bounty Hunter world

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Hill giants [Reccomended combat level] 35+ [Details]

Output: Kill them, either bury the big bones or collect them with some of the more rarer loot. Very popular monster, killed by many nearly all the time.

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Dark Wizards [Reccomended combat level] 41+ [Details]

Output: More dangerous then their blue clad fellow spellcaster's, found just outside varrock and agressive to all under level 41.

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Hobgoblin [Reccomended combat level] 45+ [Details]

Output: The best place is the peninsula near the crafting guild where loads of hobgoblins wander about. Great Money/Experience balence and close to a bank.

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Moss Giant [Reccomended combat level] 50+ [Details]

Output: Stronger than Hill giant and with better drops. Found in Crandor and Varrock sewers.

Money making guide - The F2P RuneScape Wiki


Input: [Monster] Greater Demon [Reccomended combat level] 80+ [Details]

Output: Hold up! why is'nt the lesser demon mentioned? the reason is: their drop's are terrible, they hit almost as often as the greater and they are far away from a bank. Greater demons are found in the Wilderness Volcano, right near a bank and drop better rune Items that the Cockroach soldier from the stronghold of player safety. Since it is part of the Wilderness, watch out for revenants!

Money making guide - The F2P RuneScape Wiki


Input: [NAME] NAME [COCKROACH KILLER RATING] COCKROACH KILLER RATING [COCKROACH KILLER REVIEWS]

Output: COCKROACH KILLER REVIEWS

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] Dupont Advion Cockroach Gel Bait [COCKROACH KILLER RATING] ★★★★★ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: THIS IS THE GOOD STUFF. Used it all day long. Especially for German Cockroaches. Applied easily to any surface, inside any drawer, underneath cupboards, basically anywhere. You want to avoid sprays when killing cockroaches. Follow the cockroaches as they pick it up and take it home. YOU WILL LITERALLY SWEEP UP Piles of Dead Cockraoches

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] Invict Gold GEL [COCKROACH KILLER RATING] ★★★★★ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: GOLD STANDARD FOR GERMAN COCKROACH CONTROL. I would put it up as an equal to the Dupont Advion Gel. Active ingredient Imidacloprid which is highly known to control moisture loving insects like German Cockroaches and Water Bugs.

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] Maxforce FC Magnum GEL [COCKROACH KILLER RATING] ★★★★★ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: Let me reiterate for the knuckleheads. YOU WANT TO USE GEL BAIT for Cockroaches. If you go in with a mask and a can of raid spray, you will end up with more cockroaches than you started with. You CANNOT Expect to get rid of cockroaches with contact killer, it just won't happen. This Maxforce Gel is beautiful. Carried loads of it in my pest control truck. IT TAKES PATIENCE BUT IT IS WORTH IT.

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] Advion Roach Bait Stations [COCKROACH KILLER RATING] ★★★★½ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: After Gel, we used bait stations. Bait stations are GREAT. First of all they are easy to use. You can just put them into the drawers, cupboards, locations where the cockroaches hang out. These advion products are PROFESSIONAL Grade and very convenient. I would definitely get a bucket full of this when attacking cockroaches.

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] Maxforce BAIT [COCKROACH KILLER RATING] ★★★★½ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: What to say about Maxforce bait for Cockroaches? We used it all the time. Red see through top made customers happy because they could see the progress. I would say that this product is a very INEXPENSIVE AND EFFECTIVE ALTERNATIVE to getting rid of cockroaches. If you live in an apartment in Florida/the South, get a handful of these to go with you.

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] COMBAT SOURCE GEL [COCKROACH KILLER RATING] ★★★★½ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: Not much that I can say against this Combat Gel. I have personally never used it. It is a retail product and not sold for commercial use, as far as I know. HOWEVER, the list price is very cheap, the active ingredients are effective, and the reviews on Amazon are good. I would definitely go for this stuff.

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] COMBAT BAIT STATIONS [COCKROACH KILLER RATING] ★★½ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: WO THERE SLOW DOWN COMBAT. Sorry, but I'm not a huge fan of Combat Bait Stations or any other product that is advertised as getting rid of "Large Cockroaches" such as American Cockroaches, and Water bugs. THE Large cockroaches are not the problem. They don't infest homes in groups like the Germans do. More frequently, they fly in one at a time. We were not even allowed to advertise that we could control large cockroach populations. Call me skeptical.

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] Trapper Insect Trap [COCKROACH KILLER RATING] ★★★½ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: Love the Insect Trappers. Great way to diagnose your problem and start working on a solution. By itself, it is not going to finish the job, but definitely something to put into the pest control truck.

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [NAME] Raid Baits [COCKROACH KILLER RATING] ★★★½ Order on Amazon [COCKROACH KILLER REVIEWS]

Output: Sorry Raid, but I'm not a huge fan of this product. I'm not a hater though. I do think it is effective, but not as great as some other products that I've used.

NoCockroaches.com | Get Rid of Cockroaches for Good


Input: [Quality] Chipped Amethyst [Helm] +5% Life [Weapon] Each Hit Adds +2 Life [Other]

Output: +6 Vitality


Input: [Quality] Flawed Amethyst [Helm] +6% Life [Weapon] Each Hit Adds +3 Life [Other]

Output: +10 Vitality


Input: [Quality] Regular Amethyst [Helm] +7% Life [Weapon] Each Hit Adds +6 Life [Other]

Output: +14 Vitality


Input: [Quality] Flawless Amethyst [Helm] +8% Life [Weapon] Each Hit Adds +10 Life [Other]

Output: +18 Vitality


Input: [Quality] Perfect Amethyst [Helm] +9% Life [Weapon] Each Hit Adds +15 Life [Other]

Output: +22 Vitality


Input: [Quality] Radiant Amethyst [Helm] +10% Life [Weapon] Each Hit Adds +25 Life [Other]

Output: +26 Vitality


Input: [Quality] Square Amethyst [Helm] +11% Life [Weapon] Each Hit Adds +35 Life [Other]

Output: +30 Vitality


Input: [Quality] Flawless Square Amethyst [Helm] +12% Life [Weapon] Each Hit Adds +65 Life [Other]

Output: +34 Vitality


Input: [Quality] Perfect Square Amethyst [Helm] +13% Life [Weapon] Each Hit Adds +105 Life [Other]

Output: +38 Vitality


Input: [Quality] Radiant Square Amethyst [Helm] +14% Life [Weapon] Each Hit Adds +190 Life [Other]

Output: +42 Vitality


Input: [Quality] Star Amethyst [Helm] +15% Life [Weapon] Each Hit Adds +300 Life [Other]

Output: +46 Vitality


Input: [Quality] Flawless Star Amethyst [Helm] +16% Life [Weapon] Each Hit Adds +400 Life [Other]

Output: +50 Vitality


Input: [Quality] Perfect Star Amethyst [Helm] +17% Life [Weapon] Each Hit Adds +500 Life [Other]

Output: +54 Vitality


Input: [Quality] Radiant Star Amethyst [Helm] +18% Life [Weapon] Each Hit Adds +600 Life [Other]

Output: +58 Vitality


Input: [Quality] Marquise Amethyst [Helm] +19% Life [Weapon] Each Hit Adds +700 Life [Other]

Output: +62 Vitality


Input: [Quality] Imperial Amethyst (RoS only) [Helm] +20% Life [Weapon] Each Hit Adds +3000 Life [Other]

Output: +100 Vitality


Input: [Quality] Flawless Imperial Amethyst (RoS only) [Helm] +21% Life [Weapon] Each Hit Adds +6400 Life [Other]

Output: +160 Vitality


Input: [Quality] Royal Amethyst (RoS only) [Helm] +22% Life [Weapon] Each Hit Adds +8800 Life [Other]

Output: +220 Vitality


Input: [Quality] Flawless Royal Amethyst (RoS only) [Helm] +23% Life [Weapon] Each Hit Adds +11200 Life [Other]

Output: +280 Vitality


Input: [Cheats] Dakar [Cheats_2] Gulliver [Effect_3] Race with Small Cars/Toy Cars [Effect]

Output: Drive like a Rally-car

Download Porsche Unleashed PC with Cheats nfs 2000 - Need for Speed Games Free Download | NFS Games


Input: [Cheats] Smash Up [Cheats_2] fetherw8 [Effect_3] Your car will be heavier and you can crash without damaging [Effect]

Output: Destruction Derby

Download Porsche Unleashed PC with Cheats nfs 2000 - Need for Speed Games Free Download | NFS Games


Input: [Cheats] freewill [Cheats_2] fuzzyfuz [Effect_3] Some of the Cops will follow you in Quick Races Mode [Effect]

Output: Doual Speed in Single Player Mode

Download Porsche Unleashed PC with Cheats nfs 2000 - Need for Speed Games Free Download | NFS Games


Input: [Cheats] yraGyraG [Cheats_2] RKOCAR [Effect_3] Unlock all cars [Effect]

Output: All of your cars will drive like 933 Tturbo

Download Porsche Unleashed PC with Cheats nfs 2000 - Need for Speed Games Free Download | NFS Games


Input: [Cheats] RKOPATH [Cheats_2] RKOALL [Effect_3] Unlock all cars & Tracks [Effect]

Output: Unlock all Tracks

Download Porsche Unleashed PC with Cheats nfs 2000 - Need for Speed Games Free Download | NFS Games


Input: [Cheats] RKOCASH [Effect]

Output: Get 9999999$ in evolution career mode

Download Porsche Unleashed PC with Cheats nfs 2000 - Need for Speed Games Free Download | NFS Games


Input: [Class] Death Knight [Ability received]

Output: Icebound Fortitude

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Hunter [Ability received]

Output: Deterrence

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Mage [Ability received]

Output: Ice Block

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Monk [Ability received]

Output: Fortifying Brew

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Paladin [Ability received]

Output: Cleanse

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Priest [Ability received]

Output: Leap of Faith

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Rogue [Ability received]

Output: Evasion

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Shaman [Ability received]

Output: Spiritwalker’s Grace

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Warlock [Ability received]

Output: Demonic Circle: Teleport

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Class] Warrior [Ability received]

Output: Intimidating Roar

Restoration Druid Guide for Mists of Pandaria | Cannot be Tamed


Input: [Description] If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you. [Weapon] Crescent Blade Battle Axe [Advanced Skill]

Output: Toughness

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Can use true musou regardless of health and doubles the attack power of musou. [Weapon] Great Club Iron Rod [Advanced Skill]

Output: Godly Hammer

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Grants you maximum speed. This speed is the same as the "MAX SPEED BOOST" granted as a random slot ability. It brings your speed up to 200. [Weapon] Scimitar Pirate Sword [Advanced Skill]

Output: Godly Speed

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Slowly refill your musou bar regardless of health. Your musou bar will also fill at double the normal rate when attacking enemies. [Weapon] Battle Rod Twin Rods [Advanced Skill]

Output: Fury

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Triples your Attack. [Weapon] Hand Axe Twin Picks [Advanced Skill]

Output: Aggression

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players. [Weapon] Twin Sabers Twin Maces [Advanced Skill]

Output: Rally

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Doubles your attack range. [Weapon] Bronze Spear Cudgel [Advanced Skill]

Output: Reach

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Grants hyper armor and Defense x2 to allied troops. [Weapon] Twin Fans Strategist Fan [Advanced Skill]

Output: Fortify

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Lights up the whole map for allies and reveals all enemy player locations. Darkens whole map for enemies and hides allied player locations. Overrides the effect of Enchanted Mirror. If both sides have illusion in effect then both sides will be able to see all enemy locations. The first illusion to run out will then have their map darkened until the opposing side's duration is up. [Weapon] Vision Staff Sorcerer's Staff [Advanced Skill]

Output: Illusion

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Grants level 3 Armor. You cannot be stunned by arrows, normal soldier/mage attacks, and normal attacks from players. You can stack with the lieutenant skill iron wall and/or tiger fur item to increase your status to Super Armor(doesn't flinch against charge attacks) or Hyper Armor(doesn't flinch against musou attacks). You still take damage though and are still effected by elements. [Weapon] Iron Claws Nanman Gauntlets [Advanced Skill]

Output: Steadfastness

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Grants elemental activation to all attacks. This includes normal attacks, charge attacks, jump attacks, and musou. [Weapon] Iron Sword Tyrant Sword [Advanced Skill]

Output: Phoenix

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Triples your defense and grants increased protection against elemental attacks. [Weapon] Battle Shield Whip [Advanced Skill]

Output: Strong Guard

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Restores life to you in proportion to the amount of damage you do to the enemy. Great for gathering troops in bunches. Stealing the life of troops or players with no health will not give you life either. [Weapon] Curved Voulge Pole Blade [Advanced Skill]

Output: Leech

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Triples your Damage. [Weapon] Noble Sword Iron Spear [Advanced Skill]

Output: Obliterate

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Grants all allied players health regen. Effect does not apply to user. [Weapon] Wood Nunchaku Chakram [Advanced Skill]

Output: Protect

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Grants protection against all elemental statuses including stun. [Weapon] Bronze Pike Iron Blade [Advanced Skill]

Output: Fortitude

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Prevents all enemy and allied players from regaining musou. Effect does not work for in battle items that restore musou. [Weapon] Feather Fan Boomerang [Advanced Skill]

Output: Wither

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] All troops, officers, towers, juggernauts, and urns in allied bases will be given increased defense while skill is active. All affected units will glow green, as if under the "Defense X2" boost. [Weapon] Wolf Sword Broadsword [Advanced Skill]

Output: Perseverance

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Depending on your life, your attack, damage, and defense will increase or decrease proportionately. However, the maximum limit is twice your normal amount(At 450 life). Your abilities will decrease at 50 life. Stacks with attack x2 and defense x2 boosts granted from random slot abilities. [Weapon] Eastern Sword Tonfa [Advanced Skill]

Output: Majesty

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] All attacks done to your front will be automatically guarded even when moving. Musou counter(initiated by block + holding charge attack) will also be initiated more quickly. [Weapon] Buckler Blade War Blade [Advanced Skill]

Output: Deflect

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Randomizes advanced skills of all players on the field, both enemy and ally. Whatever random advanced skill the user gets will then be invoked. If you are fighting solo or doing a quests, it will grant a random advanced skill chosen from all the skills available in the game. [Weapon] Battle Spear Flute [Advanced Skill]

Output: Luck

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Grants you and ally players a boost in speed depending on the inherit speed of the weapon. Slower weapons will receive larger speed boosts. [Weapon] Twin Blade Apex Blade [Advanced Skill]

Output: Acceleration

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Lowers the stats of your weapon, in exchange, the stats of the weapons of all other allied players are increased. Your life will slowly drain too. [Weapon] Cursed Deck Trident Lightning Spear [Advanced Skill]

Output: Sacrifice

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Doubles your defense. Also when you successfully guard an attack you will regain life. [Weapon] Long Fork Glaive [Advanced Skill]

Output: Recovery Guard

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Will deal damage to an enemy even if they are blocking. [Weapon] Iron Halberd [Advanced Skill]

Output: Berserk

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Gives aura that repels enemies while in the running attack mode. This will knock them back and do minor damage to them. This will count as an attack and you will gain musou from each hit you do. Attack x2 will affect this as well. [Weapon] Horned Blade Jamadhar [Advanced Skill]

Output: Thunderclap

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] When activated, able to block attacks from any direction, you must be blocking and standing still or this effect will not happen while the advance is active. Each successful block causes the duration of the skill to drop. [Weapon] Greatsword Rapier [Advanced Skill]

Output: Boundary

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Consuming recovery items and temporary stat boosts(Attack/Defense x2, Max Speed) while the Advance is in effect teammates will receive a portion of the recovery/duration based on the number of teammates. Player under Resonance will retain full effect of the item. Does not work on flask effect(no temper in stat). Highest it will divide by is 4. [Weapon] Fang Sword Double Fans [Advanced Skill]

Output: Resonance

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Attack x2 and weight increase proportional to Life lost. Blue health = lower jump, Yellow Health = Stone Belt, Red Health = Granite Belt. [Weapon] Fanged Club Snake Sword [Advanced Skill]

Output: Gravity

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Successful guards while advance is in effect will cause enemy to flinch and lose musou. Elemental effects are not applied. [Weapon] Ogre's Fist Dragon Barbs [Advanced Skill]

Output: Drain Guard

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] All commanders within range of the user will be slowed and unable to jump. [Weapon] Marbles of Corruption [Advanced Skill]

Output: Inertia Field

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Weapon] Throwing Knives [Advanced Skill]

Output: Poison Attack

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Description] Decrease musou consumed for weapon switch while increasing break damage. [Weapon] Curved Sword Drill Spear [Advanced Skill]

Output: Smash

Weapon List - Dynasty Warriors Online Eng Wiki


Input: [Page Two] Resurrect [Page Three] Phasing [Page Four] Nova [Page Five (Hellfire)] Lightning Wall [Page One]

Output: Inherent Skill


Input: [Page Two] Fire Wall [Page Three] Mana Shield [Page Four] Golem [Page Five (Hellfire)] Immolation [Page One]

Output: Firebolt


Input: [Page Two] Telekinesis [Page Three] Elemental [Page Four] Teleport [Page Five (Hellfire)] Warp [Page One]

Output: Charged Bolt


Input: [Page Two] Lightning [Page Three] Fireball [Page Four] Apocalypse [Page Five (Hellfire)] Reflect [Page One]

Output: Holy Bolt


Input: [Page Two] Town Portal [Page Three] Flame Wave [Page Four] Bone Spirit [Page Five (Hellfire)] Berserk [Page One]

Output: Healing


Input: [Page Two] Flash [Page Three] Chain Lightning [Page Four] Blood Star [Page Five (Hellfire)] Ring of Fire [Page One]

Output: Heal Other


Input: [Page Two] Stone Curse [Page Three] Guardian [Page Four] Etherealize [Page Five (Hellfire)] Search [Page One]

Output: Inferno


Input: [You are a:] Newcomer to Bionicle [Comment:] The Nuva replace the originals. [Must-have factor:] There really won't be any other choice. [Interested mostly in:]

Output: Starting your collection

Bionicle - BZPower News, Reference and Discussion


Input: [You are a:] Casual LEGO player (kid) [Comment:] If you've got the original Toa, these would be redundant [Must-have factor:] If you haven't completed your set, these are good additions [Interested mostly in:]

Output: Acquiring different sets for playing

Bionicle - BZPower News, Reference and Discussion


Input: [You are a:] Casual LEGO player (adult) [Comment:] If you follow the storyline, the Nuva are vital [Must-have factor:] Medium [Interested mostly in:]

Output: Acquiring different sets for playing

Bionicle - BZPower News, Reference and Discussion


Input: [You are a:] Casual Bionicle fan [Comment:] Those tools! Those masks! [Must-have factor:] High [Interested mostly in:]

Output: Following the storyline, acquiring and playing with some sets

Bionicle - BZPower News, Reference and Discussion


Input: [You are a:] Dedicated Bionicle fan [Comment:] You are the target audience [Must-have factor:] Like there's a possibility you won't get them? [Interested mostly in:]

Output: Collect and play with anything branded Bionicle

Bionicle - BZPower News, Reference and Discussion


Input: [You are a:] Collector [Comment:] Mask packs will be out shortly with Kanohi Nuva (and Krana) [Must-have factor:] High [Interested mostly in:]

Output: Completing my Toa/Kanohi/Krana collection

Bionicle - BZPower News, Reference and Discussion


Input: [You are a:] MOC builders, completist collectors [Comment:] The new tools and Kanohi, along with the armor, are very versatile [Must-have factor:] Must-have [Interested mostly in:]

Output: Gathering pieces to make really cool custom creations

Bionicle - BZPower News, Reference and Discussion


Input: [Description] Inflicts poison damage over time [Skill]

Output: Poison

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Blinds enemies, slowing them down [Skill]

Output: Mudslap

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Sets a timer for enemy's demise [Skill]

Output: Black Count

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Enemy loses 10% health, and so do all of your flan [Skill]

Output: Drop 10

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Enemies are infected with shadow poison [Skill]

Output: Dark Toxin

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Enemies defense drops to zero for a short time [Skill]

Output: Weakness

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Lucky hits inflict extra damage [Skill]

Output: Unlucky Aura

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Attracts random plasma bolts [Skill]

Output: Plasma Rod

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Enemy attack power drops to zero for a short time [Skill]

Output: Disarm

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Blasts enemies with less than 25% health [Skill]

Output: Wipeout

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Enemies become weak against summoned monsters [Skill]

Output: Dread Moon

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] You absorb the enemy's life [Skill]

Output: Absorb

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Enemy attack and defense power is reduced for the rest of the battle [Skill]

Output: Eclipse

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Attack power is enhanced for a short time [Skill]

Output: Shadowclip

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Description] Summons the Flantom [Skill]

Output: Flantom

Legacy of Flan 4: Flan Rising - IndieFAQs

Purple Skills


Input: [Cheat] PROFESSIONALSKIT [Effect]

Output: Weapon Set 2, Professional Tools


Input: [Cheat] PLEASANTLYWARM [Effect]

Output: Sunny Weather


Input: [Cheat] TOODAMNHOT [Effect]

Output: Very Sunny Weather


Input: [Cheat] SPEEDITUP [Effect]

Output: Faster Gameplay


Input: [Cheat] SLOWITDOWN [Effect]

Output: Slower Gameplay


Input: [Cheat] VROCKPOKEY [Effect]

Output: Spawn Racecar


Input: [Cheat] WHERESTHEFUNERAL [Effect]

Output: Spawn Romero


Input: [Cheat] CELEBRITYSTATUS [Effect]

Output: Spawn Stretch


Input: [Cheat] TRUEGRIME [Effect]

Output: Spawn Trashmaster


Input: [Cheat] WHEELSONLYPLEASE [Effect]

Output: Invisible car


Input: [Cheat] STICKLIKEGLUE [Effect]

Output: Perfect Handling


Input: [Cheat] GOODBYECRUELWORLD [Effect]

Output: Suicide


Input: [Cheat] FLYINGFISH [Effect]

Output: Boats Fly


Input: [Cheat] BUFFMEUP [Effect]

Output: Max Muscle


Input: [Cheat] BLUESUEDESHOES [Effect]

Output: Elvis is Everywhere


Input: [Cheat] ONLYHOMIESALLOWED [Effect]

Output: Gang Members Everywhere


Input: [Cheat] BIFBUZZ [Effect]

Output: Gangs Control the Streets


Input: [Cheat] NINJATOWN [Effect]

Output: Ninja Theme


Input: [Cheat] EVERYONEISPOOR [Effect]

Output: Traffic is Cheap Cars


Input: [Cheat] EVERYONEISRICH [Effect]

Output: Traffic is Fast Cars


Input: [Cheat] CJPHONEHOME [Effect]

Output: Huge Bunny Hop


Input: [Cheat] ITSALLBULL [Effect]

Output: Spawn Dozer


Input: [Cheat] FLYINGTOSTUNT [Effect]

Output: Spawn Stunt Plane


Input: [Cheat] FOURWHEELFUN [Effect]

Output: Spawn Quad


Input: [Cheat] OHDUDE [Effect]

Output: Spawn Hunter


Input: [Cheat] NATURALTALENT [Effect]

Output: Max All Vehicle Skill Stats


Input: [Cheat] PROFESSIONALKILLER [Effect]

Output: Hitman In All Weapon Stats


Input: [Cheat] HELLOLADIES [Effect]

Output: Max Sex Appeal


Input: [Cheat] WORSHIPME [Effect]

Output: Max Respect


Input: [Cheat] ROCKETMAYHEM [Effect]

Output: Recruit Anyone (Rockets)


Input: [Cheat] GHOSTTOWN [Effect]

Output: Reduced Traffic


Input: [Cheat] FULLCLIP [Effect]

Output: Infinite Ammo, No Reload


Input: [Cheat] CRAZYTOWN [Effect]

Output: Funhouse Theme


Input: [Cheat] STATEOFEMERGENCY [Effect]

Output: Chaos Mode


Input: [Cheat] ROCKETMAN [Effect]

Output: Have Jetpack


Input: [Cheat] BRINGITON [Effect]

Output: Six Star Wanted Level


Input: [Cheat] KANGAROO [Effect]

Output: Mega Jump


Input: [Cheat] SCOTTISHSUMMER [Effect]

Output: Thunderstorm


Input: [Cheat] NIGHTPROWLER [Effect]

Output: Always Midnight


Input: [Cheat] BUBBLECARS [Effect]

Output: Cars Float Away When Hit


Input: [Cheat] JUMPJET [Effect]

Output: Spawn Hydra


Input: [Cheat] SPEEDFREAK [Effect]

Output: All Cars Have Nitro


Input: [Cheat] MONSTERMASH [Effect]

Output: Spawn Monster


Input: [Cheat] Testeducationalskills [Effect]

Output: No Wanted Level


Input: [Cheat] STINGLIKEABEE [Effect]

Output: Mega Punch


Input: [Cheat] OLDSPEEDDEMON [Effect]

Output: Spawn Devil


Input: [Implant Set] Centurion [Effect of implants] Increases optimal range of all electronic warfare [Low grade/Both]

Output: Low grade

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Crystal [Effect of implants] Increases shield boost amount [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Edge [Effect of implants] Reduces booster side effects [Low grade/Both]

Output: Low grade

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Grail [Effect of implants] Increases radar (Amarr) sensor strength [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Halo [Effect of implants] Reduces ship signature radius [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Harvest [Effect of implants] Increases mining laser range [Low grade/Both]

Output: Low grade

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Jackal [Effect of implants] Increases ladar (Minmatar) sensor strength [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Nomad [Effect of implants] Increases ship agility [Low grade/Both]

Output: Low grade

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Slave [Effect of implants] Increases ship armor hit points [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Snake [Effect of implants] Increases ship velocity [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Spur [Effect of implants] Increases mag (Gallente) sensor strength [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Talisman [Effect of implants] Reduces duration of all energy transfer modules [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Talon [Effect of implants] Increases grav (Caldari) sensor strength [Low grade/Both]

Output: Both

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Implant Set] Virtue [Effect of implants] Increases probe scan strength [Low grade/Both]

Output: Low grade

Jester's Trek: Guide: Implants and Jump Clones, Part 3


Input: [Description] Your island has a few farming villages, one of which has already been subjugated. Here you can demand a regular tribute of resources. If you decide to loot, you will get more resources but this can also lead to a revolt. First, demand some resources as a tribute from the village. [Requirements] Demand or loot some resources from a farming village on the map. [Reward] 6 Swordsmen. [Name]

Output: Demanding and Looting


Input: [Description] Conquer more farming villages by defeating the local defenders. As soon as you order an attack, the troop movement is displayed in the upper bar. Directly after the attack is carried out, you will receive a report on the outcome of the battle. [Requirements] Conquer your second Farming Village. [Reward] 2 Slingers. [Name]

Output: Conquer Farming Villages


Input: [Description] The more farming villages you control on your island, the more troops you will need to conquer additional villages. Invest unused resources in training your troops. If you don't have enough resources, demand more from your farming villages. [Requirements] Recruit Swordsmen until you have a total of 7. [Reward] 5 Slingers. [Name]

Output: Recruiting


Input: [Description] As their ruler, a portion of each farming village's resources belong to you. If they refuse to pay their tribute, then you must take the resources by force. [Requirements] Conquer your third farming village. [Reward] 5 Hoplites. [Name]

Output: Expanding your Influence


Input: [Description] Conquer more farming villages to demand tribute from them. Remember to pay close attention to the defender's defensive stats. Slingers possess minimal defense against distance weapons, and swordsmen are weak against sharp weapons. [Requirements] Control 5 farming villages. [Reward] 5 Hoplites and 5 Horsemen. [Name]

Output: Tribute


Input: [Description] The greater your sphere of influence is, the more demanding the management of collecting tribute from all your villages becomes. The captain can alleviate some of this burden. He has decided to offer you his services free of charge for three days. [Requirements] Activate or extend the services of the captain. (You are given 3 days for free). [Reward] 5 Horsemen [Name]

Output: Hiring a Captain


Input: [Description] The captain's farming villages overview allows you to demand tribute from all the farming villages on an island at the same time. [Requirements] Demand resources from your farming villages using the overview. [Reward] 100 100 100 [Name]

Output: Village Management


Input: [Achievement] Adventure [Excitement] Freedom [Security]

Output: Service/Helping Others


Input: [Achievement] Authority [Excitement] Glamour [Security]

Output: Social Recognition


Input: [Achievement] Change/Variety [Excitement] Justice [Security]

Output: Stablility Stability


Input: [Achievement] Comfort [Excitement] Location [Security]

Output: Wealth


Input: [Achievement] Creativity [Excitement] Peace [Security]

Output: Work Alone


Input: [Achievement] Environment [Excitement] Power [Security]

Output: Work on Teams


Input: [Task to Be Done] Clean Dining room and Kitchen to prepare for the feast [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: GolfPro

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Shop for Groceries for the Feast [Person(s) Who Could Do It] GolfPro, Shadow Shadow

Output: GolfPro

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Prepare the Turkey and put it in the oven [Person(s) Who Could Do It] Kitty, Bookworm or GolfPro with training or instruction; Shadow Shadow

Output: Shadow

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Do the Prep work (cutting potatoes, apples, slicing celery, etc.) [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow - this year with help from Kitty

Output: Kitty and Bookworm, with a little help from Shadow

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Make the Waldorf Salad [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: Shadow and Bookworm

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Make the Mashed Potatoes [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: Kitty

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Make the Sweet Potatoes, Beans, etc. [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: Shadow

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Set the Table [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: Kitty

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Bake the crescent rolls (Pillsbury... not even from scratch) [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: Shadow

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Carve the Turkey [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow GolfPro

Output: GolfPro

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Do the prep work for the gravy (chopping gizzards etc.) [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Varies - sometimes Shadow, sometimes Kitty, sometimes Golf Pro

Output: Shadow

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] clear the table [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: GolfPro, Kitty, Shadow, Bookworm

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] strip the carcass [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow GolfPro

Output: GolfPro

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Kitchen clean up - (dishes etc) [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: Shadow & GolfPro

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Make the turkey stock for soup [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: Shadow

Kitty and Bookworm, with a little help from Shadow


Input: [Task to Be Done] Make the turkey soup [Person(s) Who Could Do It] Kitty, Bookworm, GolfPro, Shadow Shadow

Output: Shadow

Kitty and Bookworm, with a little help from Shadow


Input: [SPEC] SPRINT [IN-GAME EFFECT]

Output: Increases maximum sprint speed

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] AMMO [IN-GAME EFFECT]

Output: Increases maximum inventory of bullets

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] C4 EXPLOSIVES [IN-GAME EFFECT]

Output: Increases maximum inventory of C4 explosives

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] COVER [IN-GAME EFFECT]

Output: Decreases amount of incoming suppression

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] SUPPRESSION [IN-GAME EFFECT]

Output: Increases the amount of outgoing suppression

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] FLAK [IN-GAME EFFECT]

Output: Decreases explosion damage

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] GRENADES [IN-GAME EFFECT]

Output: Increases maximum inventory of hand grenades

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) ROCKETS [IN-GAME EFFECT]

Output: Increases maximum inventory of AT (anti-tank) and AA (anti-air) ammo

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) MINES [IN-GAME EFFECT]

Output: Increases maximum inventory of AT Mines or M2 SLAM

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) STEALTH [IN-GAME EFFECT]

Output: Player is undetected by Motion Sensors except when sprinting

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) HOLD BREATH [IN-GAME EFFECT]

Output: Increases time you can Steady your scope

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) FAST REPAIR [IN-GAME EFFECT]

Output: Increases speed and sabotage of Repairs

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) DEFIB UPGRADE [IN-GAME EFFECT]

Output: Increases charge up speed of the defibrillators

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) 40mm GRENADES [IN-GAME EFFECT]

Output: Increases maximum inventory of 40mm grenades

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) ADVANCED SPOT [IN-GAME EFFECT]

Output: Increases time your targets are Spotted

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) MEDKITS UPGRADE [IN-GAME EFFECT]

Output: Increases maximum deployed medic bags and packs

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) MOTION SENSORS UPGRADE [IN-GAME EFFECT]

Output: Increases the maximum inventory of Motion Sensors. Increases the range of T-UGS and MAV

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) MORE DEPLOYED EXPLOSIVES [IN-GAME EFFECT]

Output: Increases maximum deployed Explosives

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) AMMO BAG UPGRADE [IN-GAME EFFECT]

Output: Increases maximum deployed ammo boxes and packs

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) ARMOR [IN-GAME EFFECT]

Output: Reduces incoming damage to the chest

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) QUICK UNSPOT [IN-GAME EFFECT]

Output: Reduces time you are spotted

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) MEDICAL UNIT [IN-GAME EFFECT]

Output: Occupied vehicles will slowly heal nearby soldiers

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) SUPPLY UNIT [IN-GAME EFFECT]

Output: Occupied vehicles will slowly resupply nearby soldiers

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) REPAIR UNIT [IN-GAME EFFECT]

Output: Occupied vehicles will slowly repair nearby vehicles

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) REDUCED FALL [IN-GAME EFFECT]

Output: Increases height you can fall without damage

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) QUICK REGEN [IN-GAME EFFECT]

Output: Decreases time before out of combat heal

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) MP-APS UPGRADE [IN-GAME EFFECT]

Output: Longer uptime on MP APS

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) INDIRECT FIRE UPGRADE [IN-GAME EFFECT]

Output: Increases maximum M224 ammo. Increases maximum XM25 magazines

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [SPEC] (NEW) CLAYMORES [IN-GAME EFFECT]

Output: Increases the maxium inventory of claymores

The Road to Battlefield 4: Tweaked to the Core - The Battlefield Blog | The Battlefield Blog


Input: [Vehicle Upgrade] 20MM Cannon [Requirement] Default [Slot]

Output: Primary Weapon

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Heatseekers [Requirement] Default [Slot]

Output: Secondary Weapon

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] IR Smoke [Requirement] Default [Slot]

Output: Countermeasure

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Zoom Optics [Requirement] Default [Slot]

Output: Vehicle Optics

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Maintenance [Requirement] Default [Slot]

Output: Upgrades

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Thermal Camo [Requirement] 2,000 [Slot]

Output: Upgrades

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] IRNV Optics [Requirement] 3,000 [Slot]

Output: Vehicle Optics

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Autoloader [Requirement] 4,000 [Slot]

Output: Upgrades

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Passive Radar [Requirement] 5,000 [Slot]

Output: Secondary Weapon

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Proximity Scan [Requirement] 7,000 [Slot]

Output: Upgrades

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Smokescreen [Requirement] 8,000 [Slot]

Output: Countermeasure

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] 30MM Cannon [Requirement] 9,000 [Slot]

Output: Primary Weapon

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Thermal Optics [Requirement] 10,000 [Slot]

Output: Vehicle Optics

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Reactive Armor [Requirement] 11,000 [Slot]

Output: Upgrades

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Fire Extinguisher [Requirement] 12,000 [Slot]

Output: Countermeasure

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Zuni Rockets [Requirement] 13,000 [Slot]

Output: Secondary Weapon

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Air Radar [Requirement] 14,000 [Slot]

Output: Upgrades

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Active Radar [Requirement] 15,000 [Slot]

Output: Secondary Weapon

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Vehicle Upgrade] Active Protection [Requirement] 16,000 [Slot]

Output: Countermeasure

Battlefield 4 Unlocks Guide for all Kits, Weapons, and Vehicles | Attack of the Fanboy


Input: [Mastership] Sales Master [Prerequisite] Special Agent with more than 2.5 million Group PV under each leg [Rate of Masters’ Bonus]

Output: 10% of total PV distributed equally to Sales Masters

Commissions - ATOMY Membership | 아토미 | 애터미 회원가입


Input: [Mastership] Diamond Master [Prerequisite] Manager with minimum 2 Sales Masters under each leg [Rate of Masters’ Bonus]

Output: 5% of total PV distributed equally to Diamond Masters and higher Masterships

Commissions - ATOMY Membership | 아토미 | 애터미 회원가입


Input: [Mastership] Sharon-Rose Master [Prerequisite] Distributor with minimum 2 Diamond Masters under each leg [Rate of Masters’ Bonus]

Output: 2% of total PV distributed equally to Sharon-Rose Masters and higher Masterships

Commissions - ATOMY Membership | 아토미 | 애터미 회원가입


Input: [Mastership] Star Master [Prerequisite] Distributor with minimum 2 Sharon-Rose Masters under each leg [Rate of Masters’ Bonus]

Output: 1.2% of total PV distributed equally to Star Masters and higher Masterships

Commissions - ATOMY Membership | 아토미 | 애터미 회원가입


Input: [Mastership] Royal Master [Prerequisite] Distributor with minimum 2 Star Masters under each leg [Rate of Masters’ Bonus]

Output: 1% of total PV distributed equally to Royal Masters and higher Masterships

Commissions - ATOMY Membership | 아토미 | 애터미 회원가입


Input: [Mastership] Crown Master [Prerequisite] Distributor with minimum 2 Royal Masters under each leg [Rate of Masters’ Bonus]

Output: 0.5% of total PV distributed equally to Crown Masters and higher Masterships

Commissions - ATOMY Membership | 아토미 | 애터미 회원가입


Input: [Mastership] Imperial Master [Prerequisite] Distributor with minimum 2 Crown Masters under each leg [Rate of Masters’ Bonus]

Output: 0.3% of total PV distributed equally to Crown Masters

Commissions - ATOMY Membership | 아토미 | 애터미 회원가입


Input: [Name of Job] Beamer [Where Carried Out] Winding Room [Description]

Output: Takes cones of thread by the hundred and organises them to make the warp ready for weaving. The beam is a huge bobbin.


Input: [Name of Job] Beam twister [Where Carried Out] Weaving Shed [Description]

Output: A Twister


Input: [Name of Job] Beam warper [Where Carried Out] Winding Room [Description]

Output: A Beamer.


Input: [Name of Job] Bobbin carrier [Where Carried Out] Weaving Shed [Description]

Output: Carries bobbins of thread to the looms ready for use by the weavers. A weaver without a ready supply of thread would be most unhappy!


Input: [Name of Job] Bobbin maker [Where Carried Out] Workshop [Description]

Output: Makes the bobbins used for holding thread. Usually wood with a steel core. An engineering job, involving a lathe.


Input: [Name of Job] Box tenter [Where Carried Out] Weaving Shed [Description]

Output: Jacquard and other multi-weft thread looms had a box containing several shuttles with different colours and this box rotated to make the patterns. A box tenter was the person whose job was filling the box corectly.


Input: [Name of Job] Card tenter [Where Carried Out] Card Room [Description]

Output: A carder. Someone who tends a carding machine.


Input: [Name of Job] Carder or Card Room Hand [Where Carried Out] Card Room [Description]

Output: Carding machines perform a combing operation, aligning the fibres so they will make a strong thread when spun. The process leaves the operator covered in cotton fluff. Seen as a low-status job by others in the industry.


Input: [Name of Job] Cloth hooker [Where Carried Out] Warehouse [Description]

Output: Puts cloth from a roll onto hooks so that the cloth can be folded concertina-fashion, making a parcel ready for shipping.


Input: [Name of Job] Cloth picker [Where Carried Out] Warehouse [Description]

Output: Removes the slubs (bits sticking up from the surface of the cloth). Also does quality control of the finished cloth.


Input: [Name of Job] Comber [Where Carried Out] Card Room [Description]

Output: Another term for a Carder. In some places it may refer to Doubling, because of the combing action inside the doubling machine.


Input: [Name of Job] Comb maker [Where Carried Out] Workshop [Description]

Output: See Reed maker


Input: [Name of Job] Cone winder [Where Carried Out] Winding Room [Description]

Output: Takes thread from hanks (from spinning) and winds onto cardboard bobbins forming a cone of thread.


Input: [Name of Job] Cop reeler [Where Carried Out] Winding Room [Description]

Output: Early term for a creeler.


Input: [Name of Job] Creeler [Where Carried Out] Winding Room [Description]

Output: A creel is a bobbin of thread used either for warp or weft. If used for warp it went on to the Beamer, if for the weft it went straight to the weaving shed. Also known as a Quill. A Creeler winds thread onto these bobbins.


Input: [Name of Job] Creeler [Where Carried Out] Spinning Room [Description]

Output: In spinning, a creeler replaces the roving being fed to the spindles as the supply runs out.


Input: [Name of Job] Crofter [Where Carried Out] Bleach Croft or Dye Croft [Description]

Output: A croft is a piece of land where Bleaching or Dyeing is carried out. After processing, the cloth would be stretched and allowed to dry in the open air. When the air became more polluted, these trades had to move indoors.


Input: [Name of Job] Doffer [Where Carried Out] Spinning Room [Description]

Output: Loads empty bobbins and unloads full bobbins from a spinning machine.


Input: [Name of Job] Doubler [Where Carried Out] Carding Room [Description]

Output: Doubling is the combination of two or more groups of fibres (roving) into a single group ready for spinning. The original rovings may be of different qualities.


Input: [Name of Job] Drawer or Drawer-in [Where Carried Out] Reaching Room [Description]

Output: Organises the pattern of threads, taking threads from several beams of thread to form a pattern. The finished beam may have several different colours, forming stripes in the finished cloth. The actual work is done by a Reacher under his supervision.


Input: [Name of Job] Finisher [Where Carried Out] Bleach Works [Description]

Output: Tidies up the surface of the cloth after bleaching.


Input: [Name of Job] Fly maker [Where Carried Out] Workshop [Description]

Output: A fly is the mechanism which moves back and forth so that thread is wound neatly on a spindle. An engineering job.


Input: [Name of Job] Frame tenter [Where Carried Out] Spinning Room [Description]

Output: Someone who looks after spinning frames.


Input: [Name of Job] Fustian cutter [Where Carried Out] Finishing Room [Description]

Output: Fustian is a fabric woven like a close corduroy. By cutting the loops, a finish like velvet is obtained. A knife about a yard long, with a blade about an inch deep near the handle and tapering to a very sharp point, is slid into the loops to cut them. The fabric would be stretched on a long table and the cutter would walk along with their knife. Top quality fustian would need 40 cuts per inch, so a cutter would walk 72 miles to cut a pair of cloths each 145 yards long and 18" wide.


Input: [Name of Job] Half-timer [Where Carried Out] All areas [Description]

Output: A child who spent half the day at school and the other half earning money in a mill. Typically they would start work at 6am, work in the mill until 1pm, then go to school until 4pm. It was quite common for them to fall asleep during lessons.


Input: [Name of Job] Hooker [Where Carried Out] Warehouse [Description]

Output: See Cloth hooker


Input: [Name of Job] Jack frame tenter [Where Carried Out] Card Room [Description]

Output: A jack frame is a machine for lightly twisting the roving as it leaves the carding machine.


Input: [Name of Job] Jacquard operator [Where Carried Out] Weaving Shed [Description]

Output: A Jacquard loom uses punched cards to control the production of fancy patterns in the finished cloth. In extreme cases, full colour pictures can be made this way. A higher status job than ordinary weaving, since the finished product is worth more.


Input: [Name of Job] Loomer [Where Carried Out] Weaving Shed [Description]

Output: A weaver.


Input: [Name of Job] Masher-up [Where Carried Out] Bleach Works [Description]

Output: Prepares the chemicals ready for bleaching the cloth.


Input: [Name of Job] Mule spinner [Where Carried Out] Spinning Room [Description]

Output: A spinning mule spins a length of thread at a time, with a frame moving towards the operator as the thread is spun, then back again as the spun thread is wound onto bobbins. It was invented by Samuel Crompton, and combined features from two different earlier machines, hence "mule".


Input: [Name of Job] Overlooker [Where Carried Out] All areas [Description]

Output: Someone whose job is to keep the shop working smoothly. What is known these days as Middle Management.


Input: [Name of Job] Picker maker [Where Carried Out] Workshop [Description]

Output: Pickers are strong pieces of leather at each side of a loom, used to drive the shuttle from side to side. The leather needed to be durable. One of my relatives describes himself as a "Buffalo leather picker maker".


Input: [Name of Job] Piecer [Where Carried Out] Spinning Room [Description]

Output: Mends broken threads during spinning. Often called a “little piecer” because they started young. Usually employed by the spinner, rather than directly by the mill owners. A spinner would often employ their own children, thus keeping the money in the family.


Input: [Name of Job] Plater [Where Carried Out] Warehouse [Description]

Output: Mechanised equivalent of a cloth hooker.


Input: [Name of Job] Quiller or quilter [Where Carried Out] Winding Room [Description]

Output: A quill is the metal spindle in a shuttle which holds the thread, otherwise known as a Creel. This person’s job is to wind the thread onto these quills.


Input: [Name of Job] Reacher [Where Carried Out] Reaching Room [Description]

Output: Does the actual work for a Drawer-in.


Input: [Name of Job] Reed maker [Where Carried Out] Workshop [Description]

Output: Reeds are fine-toothed comb-like devices used on a loom to push the weft into place against the previous row. Making these items is an engineering job.


Input: [Name of Job] Reeler [Where Carried Out] Winding Room [Description]

Output: See Creeler.


Input: [Name of Job] Ring spinner [Where Carried Out] Spinning Room [Description]

Output: Ring spinning uses a different action to the mule, generating thread in a continuous process.


Input: [Name of Job] Roller coverer [Where Carried Out] Workshop [Description]

Output: The rollers in many of the machines used to make thread are covered in leather to get the right amount of grip. This skilled tradesman makes a tube of leather which is then stretched over the core of the roller and then smoothed to give the right surface.


Input: [Name of Job] Rover [Where Carried Out] Card Room [Description]

Output: Roving is the name for the loosely assembled group of fibres before it is twisted to make a thread. A rover operates the machine which takes the mat of aligned threads coming from the carding machine and splits it into these groups of fibres.


Input: [Name of Job] Ruler [Where Carried Out] Winding room [Description]

Output: Mis-transcription of Reeler


Input: [Name of Job] Scavenger [Where Carried Out] Spinning Room [Description]

Output: Cleans up the cotton fluff which inevitably accumulates under machinery. Commonly a job for a child, who would go on to become a piecer. The cleaning had to be done while the machinery was operating, making this a dangerous job.


Input: [Name of Job] Scutcher [Where Carried Out] Card Room [Description]

Output: Scutching is the separation of the valuable fibres from the woody seeds of the raw cotton. Considered one of the worst jobs in the mill – very low status!


Input: [Name of Job] Self-actor minder [Where Carried Out] Spinning Room [Description]

Output: Operates a self-acting spinning mule, patented by Richard Roberts, which could be operated by semi-skilled personnel.


Input: [Name of Job] Setter on [Where Carried Out] Spinning Room [Description]

Output: Another name for a Doffer.


Input: [Name of Job] Sizer [Where Carried Out] Sizing Room [Description]

Output: The beams of prepared warp sometimes need sizing. A sort of glue (like starch) is applied to stiffen the fibres and make the shuttle’s path smoother.


Input: [Name of Job] Spindle maker [Where Carried Out] Workshop [Description]

Output: Makes the spindles used for holding thread on the looms


Input: [Name of Job] Spinner [Where Carried Out] Spinning Room [Description]

Output: Operates one or more usually two facing each other, spinning machines, each with many spindles, to make thread. Because the floor beneath spinning machines was soaked in the oil from the cotton, spinners usually worked barefoot. Spinners normally employed their own piecers and paid them directly. A spinning mule might have up to 1200 spindles from end to end and be nearly 100 yards long. A spinner would be paid according to the amount of thread produced. Poor quality cotton with short fibres broke more easily. Ask a spinner to spin Surat and they would be most unhappy, knowing that their piecers would be unable to keep up with the number of breaks, forcing them to stop the mule.


Input: [Name of Job] Stitcher [Where Carried Out] Bleach Works [Description]

Output: Joins the start of a roll of cloth onto the end of the previous one, so that the progress through the bleaching tanks can be a continuous one.


Input: [Name of Job] Stripper and grinder [Where Carried Out] All areas [Description]

Output: Maintains machinery. An engineering job.


Input: [Name of Job] Tackler [Where Carried Out] Weaving Shed [Description]

Output: Someone who sets up a loom ready for weaving. Threads the warp in etc. In some places the name refers to someone who installs the machinery. The stereotypical tackler is possessed of more brawn than brain and is the butt of many jokes.


Input: [Name of Job] Tape weaver [Where Carried Out] Weaving Shed [Description]

Output: Weaves cotton tape - up to a couple of inches wide.


Input: [Name of Job] Tenter [Where Carried Out] All areas [Description]

Output: General term for someone who tends machinery. One of my relatives was a "Gate tenter" - operating a level crossing on the railway.


Input: [Name of Job] Throstle spinner [Where Carried Out] Spinning Room [Description]

Output: Runs a Throstle – a type of spinning machine named after the noise it makes. Throstle is an alternative name for a thrush.


Input: [Name of Job] Twister [Where Carried Out] Weaving Shed [Description]

Output: Joins the ends of a fresh beam of threads onto the warp already on the loom. A sitting-down job, sometimes done by people who were crippled.


Input: [Name of Job] Warehouseman [Where Carried Out] Warehouse [Description]

Output: Still the same job today


Input: [Name of Job] Warper [Where Carried Out] Winding Room [Description]

Output: A Beamer.


Input: [Name of Job] Weaver [Where Carried Out] Weaving Shed [Description]

Output: Runs one or more looms to weave cloth. The more looms, the more money. Weaving is a very noisy operation, leaving many weavers deaf. Whether deaf or not, most weavers will have learned to lip-read since this is the only way to hold a conversation in the weaving shed. Making the lip movements without bothering to produce sound is known as "Mee-mawing".


Input: [Name of Job] Weft carrier [Where Carried Out] Weaving Shed [Description]

Output: Another name for Bobbin carrier.


Input: [Name of Job] Winder [Where Carried Out] Winding Room [Description]

Output: Either a Beamer, or someone who winds thread onto the spindles used in shuttles


Input: [How to Unlock] Beat a level 12 Paramedic Mission [Unlockable]

Output: Infinite Sprint on Foot


Input: [How to Unlock] Beat a level 10 Pizza Boy Mission [Unlockable]

Output: 150 Health


Input: [How to Unlock] 100 Taxi fares [Unlockable]

Output: Taxi Hydraulics


Input: [How to Unlock] Beat a level 12 Firetruck Mission [Unlockable]

Output: Fireproof on Foot


Input: [How to Unlock] Beat 45 or more Points at the shooting range [Unlockable]

Output: Faster weapon reload


Input: [How to Unlock] Beat a level 12 Vigilante Mission [Unlockable]

Output: 150 Armor


Input: [Element] TurnBlack [Level] 1±7 [Description] Turn foe's attribute / ally's attacks black [Target]

Output: Single Enemy/Ally

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] GravityBlow [Level] 1±7 [Description] Blows away foe with a ball of pure gravity [Target]

Output: Single Enemy

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] x1BlackOut [Level] 2±0 [Description] Removes black status effects [Target]

Output: Single Ally

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] HellSoul [Level] 2±0 [Description] Attempts to remove the soul from foe's body [Target]

Output: Single Enemy

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] AntiWhite [Level] 3±5 (innate only) [Description] Temporarily seals white Elements [Target]

Output: Single Enemy

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] Gravitonne [Level] 3±5 [Description] Crushes foes with a supergravity field [Target]

Output: All Enemies

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] Genius [Level] 4±4 [Description] Temporarily increases your magical power [Target]

Output: Single Ally

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] Imbecile [Level] 4±4 [Description] Temporarily decreases foe's magical power [Target]

Output: Single Enemy

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] HellBound [Level] 4±0 [Description] Sends your enemy on a trip to hell [Target]

Output: Single Enemy

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] Revenge [Level] 5±3 (innate only) [Description] Shifts your status effects onto enemy [Target]

Output: Single Enemy

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] ↓FreeFall [Level] 5±0 [Description] Set trap to catch FreeFall Element [Target]

Output: Modify Field

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] FreeFall [Level] 5±3 [Description] Drops foe from the sky at supersonic speed [Target]

Output: Single Enemy

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] x1Nostrum [Level] 6±0 [Description] Restores HP (Large) [Target]

Output: Single Ally

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] Diminish [Level] 6±2 [Description] Temporarily halves Elemental damage [Target]

Output: Modify Field

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] SealAll [Level] 6±2 (innate only) [Description] Temporarily stops everyone's Elements [Target]

Output: Modify Field

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] ↓BlackHole [Level] 6±0 [Description] Set trap to catch BlackHole Element [Target]

Output: Modify Field

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers


Input: [Element] BlackHole [Level] 6±2 (innate only) [Description] Sucks everything in the area into a super-vacuum [Target]

Output: All Enemies

List of Chrono Cross Elements - Chronopedia - Chrono Trigger, Chrono Cross, Radical Dreamers