Input: [NAME] Spliced [LV. REQ.] 30 [NAME_3] Glowing [LV. REQ._4] 1 [ABILITY_5] Radiation Damage Over Time [ABILITY]

Output: Bonus Health Points

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Extreme [LV. REQ.] 40 [NAME_3] Emitting [LV. REQ._4] 20 [ABILITY_5] Radiation Damage Over Time [ABILITY]

Output: Bonus Health Points

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Deviant [LV. REQ.] 50 [NAME_3] Fusion [LV. REQ._4] 30 [ABILITY_5] Radiation Damage Over Time [ABILITY]

Output: Bonus Health Points

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Mutated [LV. REQ.] 60 [NAME_3] Atomic [LV. REQ._4] 40 [ABILITY_5] Radiation Damage Over Time [ABILITY]

Output: Bonus Health Points

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Evolved [LV. REQ.] 70 [NAME_3] Nuclear [LV. REQ._4] 50 [ABILITY_5] Radiation Damage Over Time [ABILITY]

Output: Bonus Health Points

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Precision [LV. REQ.] 25 [NAME_3] Uranium [LV. REQ._4] 60 [ABILITY_5] Radiation Damage Over Time [ABILITY]

Output: Bypass Enemy Defense

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Flawless [LV. REQ.] 1 [NAME_3] Shielding [LV. REQ._4] 15 [ABILITY_5] Radiation Resistance [ABILITY]

Output: Damage Reduction

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Towering [LV. REQ.] 20 [NAME_3] Cooling [LV. REQ._4] 30 [ABILITY_5] Radiation Resistance [ABILITY]

Output: Damage Reduction

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Supreme [LV. REQ.] 30 [NAME_3] Cover [LV. REQ._4] 45 [ABILITY_5] Radiation Resistance [ABILITY]

Output: Damage Reduction

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Optimum [LV. REQ.] 40 [NAME_3] Diffusion [LV. REQ._4] 60 [ABILITY_5] Radiation Resistance [ABILITY]

Output: Damage Reduction

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Ultimate [LV. REQ.] 50 [NAME_3] Refuge [LV. REQ._4] 70 [ABILITY_5] Radiation Resistance [ABILITY]

Output: Damage Reduction

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Zenith [LV. REQ.] 60 [NAME_3] Agility [LV. REQ._4] 10 [ABILITY_5] Speed [ABILITY]

Output: Damage Reduction

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Seasonal [LV. REQ.] 1 [NAME_3] Swiftness [LV. REQ._4] 20 [ABILITY_5] Speed [ABILITY]

Output: Electrical Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Astonishing [LV. REQ.] 20 [NAME_3] Quickness [LV. REQ._4] 30 [ABILITY_5] Speed [ABILITY]

Output: Electrical Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Incredible [LV. REQ.] 30 [NAME_3] Symmetry [LV. REQ._4] 40 [ABILITY_5] Speed [ABILITY]

Output: Electrical Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Elite [LV. REQ.] 40 [NAME_3] Finesse [LV. REQ._4] 50 [ABILITY_5] Speed [ABILITY]

Output: Electrical Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Goddess [LV. REQ.] 60 [NAME_3] Action [LV. REQ._4] 60 [ABILITY_5] Speed [ABILITY]

Output: Electrical Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Moon [LV. REQ.] 15 [NAME_3] Speed [LV. REQ._4] 70 [ABILITY_5] Speed [ABILITY]

Output: Elemental Resistance

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Dust [LV. REQ.] 30 [NAME_3] Striking [LV. REQ._4] 1 [ABILITY_5] Strike [ABILITY]

Output: Elemental Resistance

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Earth [LV. REQ.] 50 [NAME_3] Brute [LV. REQ._4] 20 [ABILITY_5] Strike [ABILITY]

Output: Elemental Resistance

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Uncanny [LV. REQ.] 1 [NAME_3] Strength [LV. REQ._4] 40 [ABILITY_5] Strike [ABILITY]

Output: Energy Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Accurate [LV. REQ.] 20 [NAME_3] Beast [LV. REQ._4] 40 [ABILITY_5] Strike [ABILITY]

Output: Energy Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Inspired [LV. REQ.] 30 [NAME_3] Titan [LV. REQ._4] 50 [ABILITY_5] Strike [ABILITY]

Output: Energy Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Nemesis [LV. REQ.] 40 [NAME_3] Torment [LV. REQ._4] 60 [ABILITY_5] Strike [ABILITY]

Output: Energy Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Unstable [LV. REQ.] 60 [ABILITY]

Output: Energy Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [NAME] Tingling [LV. REQ.] 60 [ABILITY]

Output: Energy Damage

X-Men Legends II: Rise of Apocalypse - xbox - Walkthrough and Guide - Page 2 - GameSpy


Input: [Style Name] BILEN [Description]

Output: Green front of car

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] FLABB [Description]

Output: Red lips and white teeth

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] KUSLIG [Description]

Output: Dark blue or pink domed reading lamp

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] LJUSNING [Description]

Output: White round plastic frame with LED light

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] MINNEN [Description]

Output: Red, blue or mother-of-pearl domed reading lamp with silver-coloured spider on dome

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] MINNEN FACKLA [Description]

Output: Silver and cream torch

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] MYS HJRTLIG [Description]

Output: White bunny on green gingham background nightlight

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] MYS KANIN [Description]

Output: Sleeping bunny nightlight

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] MYS MNE [Description]

Output: Moon and stars nightlight

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] MYS RIVIG [Description]

Output: Cat nightlight

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] PIFFIG [Description]

Output: White and blue fabric domed nightlight Red, green, blue and yellow fabric domed nightlight Red fabric domed nightlight

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SEGLATS [Description]

Output: Sailboat nightlight

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SKOJIG [Description]

Output: White or green domed reading lamp with clouds

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMILA BAGGE [Description]

Output: Green bug

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMILA BLOMMA [Description]

Output: White, pink or red flower

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMILA HJRTA [Description]

Output: Red heart

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMILA MNE [Description]

Output: Yellow moon

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMILA SNACKA [Description]

Output: Blue seashell

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMILA STJRNA [Description]

Output: Blue star

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMILA SJHST [Description]

Output: Orange seahorse

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMULTRON GRODA [Description]

Output: Frog nightlight

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SMYG [Description]

Output: White tubular reading lamp with white metal sides White domed reading lamp with turquoise metal base White domed reading lamp with red metal base

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SNIG [Description]

Output: Light green, pink or white domed reading lamp

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] STOJA [Description]

Output: Blue triangle on red base

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] SUSSA [Description]

Output: White rectangular lamp with grates

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] TASSA [Description]

Output: Dark blue lamp with wooden sides

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Style Name] TASSA NATT [Description]

Output: Dancing brown frogs Blue nightlight with moon and stars Yellow nightlight with squirrel

The Fountain Pen - Recall - IKEA Various Children's Wall-Mounted Lamps


Input: [Hawkeye] X [Notes] Hawkeye is a much more capable strategist and tactician. Even though Ollie has superior instincts, Hawkeye's tutelage by Captain America outclasses him. [Trait]

Output: Strategy

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Green Arrow] X [Hawkeye] X [Notes] Neither can get a definitive edge because of their weapons and tools simply because both are so large and versatile. While Hawkeye's is more lethal, Arrow has more useful items. Hawkeye's Sky-Cycle allows for great mobility but Arrow's weapons can counter it easily. Hawkeye's armor is also a non-factor in this showdown. [Trait]

Output: Weapons/Tools/Armor

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Green Arrow] X [Hawkeye] X [Notes] Again, neither has an edge here. Both have been serving as heroes for an incredibly long time, fighting all classes of opponents and even leading their own superhero teams. Both have fought humans, super villains, aliens, and even god like beings. [Trait]

Output: Experience

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Hawkeye] X [Notes] Both may have training with martial arts masters, but Hawkeye is more comfortable with his fists then Arrow. He's brutal, relies on overwhelming force and doesn't hesitate to use any weapon he finds, as he's skilled with just about everything. Even with a sword, Arrow can't match Hawkeye's training. [Trait]

Output: Close Combat

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Hawkeye] X [Notes] Hawkeye has 4 inches and 35 pounds on Green Arrow. Both are natural athletes and acrobats, but only Hawkeye has aerialist training. Both are agile enough to dodge gunfire, but pure physicality gives Hawkeye the advantage. [Trait]

Output: Physicality/Mobility

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Green Arrow] X [Hawkeye] X [Notes] Both are masters in precision, speed, and accuracy. Green Arrow's feats are just a tad more impressive than Hawkeye's, but we can only assume the limits of their skill. Hawkeye is probably also capable of hitting a droplet of water while Arrow is probably also capable of the no look shot. They are almost completely even, and the margin of difference is negligible. [Trait]

Output: Archery

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Notes] Since they have so many in common, I decided to list them here so we can negate them from the decision making process. I will also list those that give an edge to each archer below those to give an idea of what both are capable of. [Trait]

Output: Trick Arrows

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Green Arrow] X [Hawkeye] X [Notes] These arrows are the ones they have in common and can be ignored since both can use them. Explosive, stun, flares, underwater, grappling, cables, nets, electric, incendiary, freezing, glue, boomerangs, sonic, suction, magnetic, wooden, diamond, buzz saws, razors, tangling ropes, clamps, locks, boxing gloves, impact, smoke, bolas, drills, foam, smog, ink, EMP, fireworks, rockets, tear gas, and acid. [Trait]

Output: In Common

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Notes] The Quantum arrow requires two archers to work so they don't explode in the quiver. The glider and heli-spotter arrows (which offers omni-directional sight with mirrors) are useful but easy targets. Green Arrow's flash grenade and fire extinguisher are similar to other tools, while the arrow trap is mostly ineffective against perceptive or agile opponents. [Trait]

Output: Green Arrow's Weaker Arrows

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Notes] Water, slippery grease, and barbed wire are often useful, but not against another archer. The pulley, laser, rusting chemical, and magnetic intensifier serve their purpose but won't matter much. Stink, sneezing smog, and heat seeking arrows are dangerous but can be beaten by tactics or avoidance. The weight-nullifying vibration arrow is a unique arrow as it causes an object to lose its weight, but has never been used against an organic and doesn't last very long. [Trait]

Output: Hawkeye's Weaker Arrows

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Green Arrow] X [Notes] Greek Fire is liquid flame shot from an arrow. Dangerous, but hard to control. His Tri Clamp is a dangerous tool that can incapacitate Hawkeye far better than normal bolas or nets. Of course, they're only clamps. Finally, his atomic warhead is incredibly dangerous, but he only uses it in desperate situations. [Trait]

Output: Green Arrow's Strong Arrows

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Hawkeye] X [Notes] Pym Particle arrows can work wonders on shrinking an opponent or destroying the battlefield by enlarging objects. The Adamantium arrow is sharper than diamond and comes with electrocution. It does, however, travel at normal speeds and can be shot down. The Vibranium arrow requires additional tethering, but can absorb any energy, travel at lightning speed, and even looks like a normal arrow. [Trait]

Output: Hawkeye's Strong Arrows

Who Would Win? - Hawkeye vs. Green Arrow | ScrewAttack.com


Input: [Level] E [Sample Story] A Stick That Walks from Bugs! [Stories in this level...]

Output: Consist of a few short, simple sentences with several words repeated.

One Minute Reader by Read Naturally - Sample Stories


Input: [Level] 1 [Sample Story] We Need Bees from Cool Creatures [Stories in this level...]

Output: Consist of short, simple sentences with very few difficult words.

One Minute Reader by Read Naturally - Sample Stories


Input: [Level] 2 [Sample Story] Quicksand from Ready, Set Red! [Stories in this level...]

Output: Consist of simple sentences with a few difficult words.

One Minute Reader by Read Naturally - Sample Stories


Input: [Level] 3 [Sample Story] Food Fight! from Fun Festivals [Stories in this level...]

Output: Consist of of longer sentences with several difficult words.

One Minute Reader by Read Naturally - Sample Stories


Input: [Level] 4 [Sample Story] London Burns from Disasters [Stories in this level...]

Output: Consist of some complex sentences with more difficult words.

One Minute Reader by Read Naturally - Sample Stories


Input: [Level] 5 [Sample Story] Special Delivery! from It Happened in America. [Stories in this level...]

Output: Consist of complex text with more advanced concepts.

One Minute Reader by Read Naturally - Sample Stories


Input: [Who drops it?] Maloriak [Percentage] 28 [Name]

Output: Belt of Arcane Storms

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Atramedes [Percentage] 17 [Name]

Output: Bracers of the Burningeye

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Chimaeron [Percentage] 21 [Name]

Output: Brackish Gloves

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Magmaw [Percentage] 21 [Name]

Output: Crown of Burning Waters

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Chimaeron [Percentage] 19 [Name]

Output: Einhorn's Galoshes

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Magmaw [Percentage] 28 [Name]

Output: Flame Pillar Leggings

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Maloriak [Percentage] 19 [Name]

Output: Legwraps of the Greatest Son

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Nefarian [Percentage] 18 [Name]

Output: Mantle of Nefarius

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Atramedes [Percentage] 25 [Name]

Output: Mantle of Roaring Flames

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Omnotron [Percentage] 18 [Name]

Output: Power Generator Hood

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Nefarian [Percentage] 29 [Name]

Output: Shadowblaze Robes

Greedy goblin: Intellect plate and randomness


Input: [Who drops it?] Omnotron [Percentage] 12 [Name]

Output: X-Tron Duct Tape

Greedy goblin: Intellect plate and randomness


Input: [Level] 1 [Title] Journeyman Smith [Notes] Recipes: Crude Longsword Untempered Longsword Longsword Bardiche P Crude Plate Mail Chainmail Bear Hide Armor Ramshackle Chestguard Rustic Paddle Cruddium Hammer Ferrous Hammer Basic Staff Crude Shovel P [Abilities]

Output: Can create basic weapons, armors and items at the Forge Can mine Ore from exposed rock Goods can be sold at the Smithy's Market Stall

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 2 [Notes] Recipes: Boarding Blade P Fiery Boarding Blade P Greatsword Fiery Greatsword Plate Mail Expert Paddle [Abilities]

Output: New weapons, armor and Kingball paddles unlocked at the Forge Metalworking requires slightly less time and has a slightly higher chance of success Can mine Ore from exposed rock Goods can be sold at the Smithy's Market Stall

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 3 [Notes] Recipes: Cutlass P Fiery Cutlass P Rapier P Fiery Rapier P Fiery Bardiche P Steel Plate Mail Ivory Paddle P Steel Hammer Staff of the Watcher Steel Shovel P [Abilities]

Output: New armor, hammers and staves unlocked at the Forge Metalworking requires slightly less time and has a slightly higher chance of success

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 4 [Notes] Recipes: Steel Longsword Fiery Steel Longsword Obsidian Paddle P Lifeless Mechanical Falcon P Mechanical Bird Brain P [Abilities]

Output: New weapons unlocked at the Forge Metalworking requires less time and has a higher chance of success

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 5 [Title] Blacksmith [Notes] Recipes: Embossed Longsword Fiery Embossed Longsword Dread Pike P,M Advortonian Scale Excalipaddle Watcher's Hammer Staff of Indeterminate Evil [Abilities]

Output: New weapons, armor, hammers, and Kingball paddles unlocked at the Forge Metalworking requires noticeably less time and has a noticeably higher chance of success

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 6 [Notes] Recipes: Precise Scimitar Fiery Precise Scimitar Sword of the Chinchilla M Watcher's Blade M Knight's Plate [Abilities]

Output: New weapons, armor and staves unlocked at the Forge Metalworking requires a lot less time and has a lot higher chance of success

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 7 [Notes] Recipes: Lord's Plate Magical Staff [Abilities]

Output: New armor unlocked at the Forge Metalworking requires much less time and has much higher chance of success

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 8 [Notes] Recipes: Mithral Longsword Fiery Mithral Longsword Adamantle Battleplate Angelshammer Doomstaff [Abilities]

Output: New armor, weapons, hammers, staves unlocked at the Forge Metalworking requires much less time and has much higher chance of success

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 9 [Notes] Recipes: Darkstone Bulwark [Abilities]

Output: New weapons and armor unlocked at the Forge Metalworking requires almost no time and has a great chance of success

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Level] 10 [Title] Forgemaster/ Forgemistress [Notes] Recipes: Mana's Edge Angel's Talon M Doomsword M Angelsguard Doomplate [Abilities]

Output: New weapons and armor unlocked at the Forge Metalworking requires almost no time and has a great chance of success

Blacksmith - The Sims Medieval Wiki, a wiki about The Sims Medieval that anyone can edit!


Input: [Move] Rick [Controls] B [Compound] None [Description]

Output: Rick puts his parasol on his nose and his partner rolls around on top of it. This attack is not very useful offensively, but it will block projectiles from the top, as well as break any Star Blocks above the duo.

Parasol - Kirby Wiki - The Kirby Encyclopedia


Input: [Move] Coo [Controls] B [Compound] None [Description]

Output: A parasol comes out of Coo's head and he spins around. This move is less like Parasol, and more like Tornado. He can move freely while using this attack.

Parasol - Kirby Wiki - The Kirby Encyclopedia


Input: [Move] Kine [Controls] B [Compound] None [Description]

Output: Kine sticks a Parasol out of his mouth protecting his front, and damaging any rammed enemies. In the sequel, Kine sticks the parasol upwards, slowing his fall. Kine is free to move around while this move is being used.

Parasol - Kirby Wiki - The Kirby Encyclopedia


Input: [Move] Nago [Controls] B [Compound] None [Description]

Output: Nago and his partner use the Parasol like a pogo stick. This will block projectiles from below and smash through enemies. The duo are invincible while using this move.

Parasol - Kirby Wiki - The Kirby Encyclopedia


Input: [Move] ChuChu [Controls] B [Compound] None [Description]

Output: ChuChu and her partner hop in the parasol, as it slowly slides along the ground. Enemies/Projectiles from above will still damage the duo.

Parasol - Kirby Wiki - The Kirby Encyclopedia


Input: [Move] Pitch [Controls] B [Compound] None [Description]

Output: Pitch is hit like a golf ball by his partner. When he reaches the end of his path, he flies back to his partner. Damage will be dealt to any enemies Pitch runs into. Unfortunately, Pitch's partner is left vulnerable while he is gone.

Parasol - Kirby Wiki - The Kirby Encyclopedia


Input: Intelligence: Information [Poison fruit] simplemindedness

Output: Intelligence: Information processing skills: tensor-like


Input: Parameter: perimeter [Poison fruit] superficiality

Output: Parameter: Mathematically defined variable or constant


Input: Rank: Position on a line [Poison fruit] hierarchy

Output: Rank: Position in a multidimension space


Input: Justice: Retribution and revenge [Poison fruit] punitiveness

Output: Justice: Mutually reciprocal fariness


Input: Human rights: My rights [Poison fruit] egocentrism

Output: Human rights: Everybody's rights


Input: Terrorism: An attack on America [Poison fruit] ethnocentrism

Output: Terrorism: An attack on humanity


Input: [Effect] PvE stun immunity [Source(s)] Purchased or Crafted [Name]

Output: Adamant Defiance

Purple Slot Adornments - EQ2i, the EverQuest 2 Wiki - Quests, guides, mobs, npcs, and more


Input: [Effect] PvE stifle immunity [Source(s)] Purchased or Crafted [Name]

Output: Adamant Resolve

Purple Slot Adornments - EQ2i, the EverQuest 2 Wiki - Quests, guides, mobs, npcs, and more


Input: [Effect] PvE fear immunity [Source(s)] Purchased or Crafted [Name]

Output: Blinding Gleam

Purple Slot Adornments - EQ2i, the EverQuest 2 Wiki - Quests, guides, mobs, npcs, and more


Input: [Effect] +12% Max Power, restores 289 power every 3 seconds [Source(s)] Purchased or Crafted [Name]

Output: Ethernean Will

Purple Slot Adornments - EQ2i, the EverQuest 2 Wiki - Quests, guides, mobs, npcs, and more


Input: [Effect] On receiving melee damage, 12% chance to increase taunts by 1100 and prevent AoE for 15 seconds. [Source(s)] Purchased or Crafted [Name]

Output: Gossamer Deflection

Purple Slot Adornments - EQ2i, the EverQuest 2 Wiki - Quests, guides, mobs, npcs, and more


Input: [Effect] On receiving melee damage, reduces threat priority by 2 positions. Only triggers once every 45s. [Source(s)] Purchased or Crafted [Name]

Output: Obfuscation

Purple Slot Adornments - EQ2i, the EverQuest 2 Wiki - Quests, guides, mobs, npcs, and more


Input: [Effect] Reduces power cost of the group's abilities by 16.5%. [Source(s)] Purchased or Crafted [Name]

Output: Oracular Illumination

Purple Slot Adornments - EQ2i, the EverQuest 2 Wiki - Quests, guides, mobs, npcs, and more


Input: [Tip #] Tip 1 [Tip Name] 10 Minutes of Practice Revised 5/3/03 [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 2 [Tip Name] Pressure Shots [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 3 [Tip Name] See Better By Closing Your Eyes [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 4 [Tip Name] What do you do with that Trail Leg? [Average Rating]

Output: All Averages


Input: [Tip #] Tip 5 [Tip Name] How to Practice on an Easy House Shot [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 6 [Tip Name] How to Play the Twig [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 7 [Tip Name] How to Hold the Ball [Average Rating]

Output: All Averages


Input: [Tip #] Tip 8 [Tip Name] Match Play: What's Your Attitude Toward Your Opponent [Average Rating]

Output: All Averages


Input: [Tip #] Tip 9 [Tip Name] High Plains Drifter (Part 1) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 10 [Tip Name] High Plains Drifter (Part 2) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 11 [Tip Name] Finger Dancing [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 12 [Tip Name] Just Let it Fall [Average Rating]

Output: All Averages


Input: [Tip #] Tip 13 [Tip Name] Next to Last Step Timing [Average Rating]

Output: All Averages


Input: [Tip #] Tip 14 [Tip Name] What Weight Ball? Could 14 lbs be your "Sweet Weight"? [Average Rating]

Output: All Averages


Input: [Tip #] Tip 15 [Tip Name] Speed Control (Part 1): How to Throw the Ball Slower [Average Rating]

Output: All Averages


Input: [Tip #] Tip 16 [Tip Name] Speed Control (Part 2): How to Throw the Ball Faster [Average Rating]

Output: All Averages


Input: [Tip #] Tip 17 [Tip Name] Breakpoints and Drawing Lines on the Lane (Part 1) Edited 7/5/06 [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 18 [Tip Name] Breakpoints and Drawing Lines on the Lane (Part 2) Edited 7/5/06 [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 19 [Tip Name] Breakpoints and Drawing Lines on the Lane (Part 3) Edited 7/5/06 [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 20 [Tip Name] The Bowler’s Release [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 21 [Tip Name] A Timing Tune-Up [Average Rating]

Output: All Averages


Input: [Tip #] Tip 22 [Tip Name] Working through a Slump [Average Rating]

Output: All Averages


Input: [Tip #] Tip 23 [Tip Name] Summer is for “Real” Bowlers [Average Rating]

Output: All Averages


Input: [Tip #] Tip 24 [Tip Name] Getting Deeper [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 25 [Tip Name] Falling Off the Shot [Average Rating]

Output: All Averages


Input: [Tip #] Tip 26 [Tip Name] The FORCE is NOT with You [Average Rating]

Output: All Averages


Input: [Tip #] Tip 27 [Tip Name] How to Handle Dry Lanes [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 28 [Tip Name] A Smooth Landing (Part 1) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 29 [Tip Name] A Smooth Landing (Part 2) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 30 [Tip Name] Pulling the Ball (Part 1) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 31 [Tip Name] Pulling the Ball (Part 2) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 32 [Tip Name] Teaching Old Dogs (Part 1) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 33 [Tip Name] Teaching Old Dogs (Part 2) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 34 [Tip Name] The Most Common Mistakes Bowlers Make [Average Rating]

Output: All Averages


Input: [Tip #] Tip 35 [Tip Name] Learning New Releases (Part 1) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 36 [Tip Name] Learning New Releases (Part 2) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 37 [Tip Name] Learning New Releases (Part 3) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 38 [Tip Name] Learning New Releases (Part 4) [Average Rating]

Output: 180 Average & Up


Input: [Tip #] Tip 39 [Tip Name] Dropping the Ball [Average Rating]

Output: All Averages


Input: [Tip #] Tip 40 [Tip Name] Dropping the Shoulder [Average Rating]

Output: All Averages


Input: [Tip #] Tip 41 [Tip Name] How High Can A Free Swing Go? [Average Rating]

Output: All Averages


Input: [Tip #] Tip 42 [Tip Name] Kickball for Strikes & Spares [Average Rating]

Output: All Averages


Input: [Tip #] Tip 43 [Tip Name] Swing Paths (Part 1) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 44 [Tip Name] Swing Paths (Part 2) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 45 [Tip Name] Swing Paths (Part 3) [Average Rating]

Output: All Averages


Input: [Tip #] Tip 46 [Tip Name] Don't Let Your Aim Get in the Way [Average Rating]

Output: All Averages


Input: [Label] g [Name] Glabella [Description*]

Output: The most prominent midline point between the eyebrows

FBI — Research and Technology - Forensic Science Communications - April 2008

Table 1: List of the 30 Landmarks Used in the Geometrix Study and Shown in Figure 5


Input: [Label] sl [Name] Sublabiale [Description*]

Output: Determines the lower border of the lower lip and upper border of the chin

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] pg [Name] Pogonion [Description*]

Output: The most anterior midpoint of the chin

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] en [Name] Endocanthion (l, r) [Description*]

Output: The point at the inner commissure of the eye fissure

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] ex [Name] Exocanthion (l, r) [Description*]

Output: The point at the outer commissure of the eye fissure

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] p [Name] Pupil (l, r) [Description*]

Output: Determined when the head is in the rest position and the eye is looking straight forward

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] pi [Name] Palpebrale inferius (l, r) [Description*]

Output: The lowest point in the mid-portion of the free margin of each lower eyelid

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] se [Name] Sellion [Description*]

Output: The deepest landmark located in the bottom of the nasofrontal angle

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] prn [Name] Pronasale [Description*]

Output: The most protruded point of the apex nasi

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] al [Name] Alar (l, r) [Description*]

Output: The most lateral point on each alar contour

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] c’ [Name] Highest point of columella (l, r) [Description*]

Output: The point on each columella crest, level with the tip of the corresponding nostril

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] ls [Name] Labiale superius [Description*]

Output: The midpoint of the upper vermillion line

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] li [Name] Labiale inferius [Description*]

Output: The midpoint of the lower vermillion line

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] sto [Name] Stomion [Description*]

Output: The imaginary point at the crossing of the vertical facial midline and the horizontal labial fissure between gently closed lips, with the teeth shut in the natural position

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] ch [Name] Cheilion (l, r) [Description*]

Output: The point located at each labial commissure

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] sa [Name] Superaurale (l, r) [Description*]

Output: The highest point on the free margin of the auricle

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] sba [Name] Subaurale (l, r) [Description*]

Output: The lowest point on the free margin of the ear lobe

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] pa [Name] Postaurale (l, r) [Description*]

Output: The most posterior point on the free margin of the ear

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [Label] obi [Name] Otobasion inferius (l, r) [Description*]

Output: The point of attachment of the ear lobe to the cheek

FBI — Research and Technology - Forensic Science Communications - April 2008


Input: [game] Airport Traffic Control [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D geometry, logic

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Anaconda [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D geometry, logic; not only do you have to figure out how to put the snake together, you have to decide which side of each piece to use

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Animal Logic [# to play] 1 [multi- level?] yes [made by] Fat Brain Toys [main features]

Output: sequential reasoning; logic these puzzles go fairly quickly from straightforward to quite tricky

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Antivirus [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: sequential reasoning, 2D spatial reasoning like Rush Hour but with an interesting diagonal grid

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Ball of Whacks [# to play] 1+ [multi- level?] no [made by] Creative Whack Co [main features]

Output: beautiful 3D geometry; free-form construction involving strong magnets

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Bend-It [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D geometric logic puzzle; bendable pieces make this game unusual

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Burst [# to play] 1 or 2 [multi- level?] no [made by] MindWalk [main features]

Output: 3D geometry involving pentagons & hexagons; magnetic geodesic puzzle with variations

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Camouflage North Pole [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D geometry, logic

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Cart Before the Horse [# to play] 1 [multi- level?] yes [made by] MindWare [main features]

Output: logic, 2D spatial reasoning; very good for building verbal precision

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Chocolate Fix [# to play] 1 [multi- level?] yes [made by] ThinkFun [main features]

Output: logic, 2D spatial reasoning, visual clues

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Colour Code [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D geometry, pattern recognition; stack coloured shapes to make a given picture; appealing and easily accessible to younger students

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Connect4 [# to play] 2 [multi- level?] no [made by] Hasbro [main features]

Output: 2D logic, strategy; several versions available; easily accessible

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Dee Cubes [# to play] 1 [multi- level?] yes [made by] Dee's Invention [main features]

Output: wooden 3D geometric puzzles; make the shapes suggested or create your own

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Find Your Way Gnome [# to play] 1 [multi- level?] yes [made by] MindWare [main features]

Output: pathways, spatial reasoning; connect gnomes to homes without paths crossing

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Hide & Seek Canada [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D shapes, logic; what makes this “Canadian” is pictures of moose, beavers, raccoons & grizzlies; other versions of the game (Pirates, Safari) are available

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Hoppers [# to play] 1 [multi- level?] yes [made by] ThinkFun [main features]

Output: 2D path, sequential reasoning; this is a variation on peg solitaire

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] IQ Circle IQ Blocks [# to play] 1 [multi- level?] no [made by] Petoy [main features]

Output: 2D geometric puzzles; I haven’t seen these sold anywhere in years, but they are very popular whenever I bring them out

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] IQ Fit [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 3D geometric puzzles; these get nicely challenging

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] IQ Twist [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D geometric puzzles; these become surprisingly tricky

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Izzi [# to play] 1+ [multi- level?] yes [made by] ThinkFun [main features]

Output: 2D logical puzzles, very visual; you can make this a free-form cooperative game for all ages

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Katamino [# to play] 1+ [multi- level?] y [made by] Gigamic [main features]

Output: 2D puzzles based on Pentominoes; appealing wooden blocks; lots of levels; very accessible

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Lab Mice [# to play] 1 [multi- level?] yes [made by] MindWare [main features]

Output: pathways, spatial reasoning; connect mice to cheese without paths crossing

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] logic links [# to play] 1 [multi- level?] yes [made by] MindWare [main features]

Output: logic; very good for building precision of speech; you can find age-specific versions at the MindWare site

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Oblo [# to play] 1 [multi- level?] no [made by] Great Circle Works [main features]

Output: 3D spherical puzzle; develops hand-eye coordination as well as spatial reasoning; very appealing

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Penguins On Ice [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D geometry, logic; you can change the shape of the pieces, which makes this unusual; the puzzles get hard fairly quickly

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Q-bitz [# to play] 1+ [multi- level?] yes [made by] MindWare [main features]

Output: patterns; can played as solitaire, cooperatively, or as a competitive game; easily accessible

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Quantumino [# to play] 1 [multi- level?] not really [made by] Family Games [main features]

Output: 3D geometry; very difficult – even the clues that come with it are hard to follow; look for the Youtube video; a similar but more accessible game is Katamino

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Quarto [# to play] 2 [multi- level?] no [made by] Family Games [main features]

Output: patterns, strategy; you choose your opponent’s next piece, which is unusual; lovely wooden pieces, very tactile

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Qwirkle [# to play] 1+ [multi- level?] no [made by] MindWare [main features]

Output: patterns, strategy; fun to play cooperatively (or solo) as well as competitively; feel free to make up your own patterns!

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Qwirkle Cubes [# to play] 2+ [multi- level?] no [made by] MindWare [main features]

Output: patterns, more strategy involved than with original Qwirkle

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] River Crossing [# to play] 1 [multi- level?] yes [made by] ThinkFun [main features]

Output: order of operations, logic, 2D spatial reasoning

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Rush Hour [# to play] 1 [multi- level?] yes [made by] ThinkFun [main features]

Output: order of operations on a rectangular grid; spatial reasoning very popular

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Set [# to play] 1+ [multi- level?] yes [made by] Set Enterprises [main features]

Output: pattern recognition, logic; a real favourite the original game is competitive, but it can be played cooperatively and solo (see the Set website and my “Set variations”); several versions available, including the original cards, a board game, and on-line

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Spot It [# to play] 2+ [multi- level?] no [made by] Blue Orange [main features]

Output: pattern recognition, requires mental rotations and resizing; comes with several variations described by the manufacturer, all involving speed and competition; easily accessible

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Square by Square [# to play] 1 [multi- level?] no [made by] ThinkFun [main features]

Output: 2D geometry, logic, visual; easily accessible

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Swish [# to play] 2+ [multi- level?] yes [made by] ThinkFun [main features]

Output: mental rotation of 2D shapes; can play cooperatively as well as competitively

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Tantrix [# to play] 1+ [multi- level?] yes [made by] Family Games [main features]

Output: 2D mapping, logic; several versions available, including solitaire, multi-player, and on-line

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Tipover [# to play] 1 [multi- level?] yes [made by] ThinkFun [main features]

Output: 3D spatial reasoning, order of operations, visual

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Trucky3 [# to play] 1 [multi- level?] yes [made by] SmartGames [main features]

Output: 2D spatial reasoning; don’t be fooled by the fact that it looks like a toy for toddlers - the puzzles get surprisingly tricky

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Turnstile [# to play] 1 [multi- level?] yes [made by] ThinkFun [main features]

Output: 2D order of operations, logic; this involves pieces that rotate, which is different

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Unhinged [# to play] 1 [multi- level?] yes [made by] ThinkFun [main features]

Output: geometry, logic gets tricky quite quickly

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] Utopia [# to play] 1 [multi- level?] yes [made by] Popular Playthings [main features]

Output: 3D reasoning; easily accessible on-line versions: Brainbashers calls it “Skyscrapers”, while Simon Tatham calls it “Towers”

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [game] 3D tic-tac-toe [# to play] 2 [multi- level?] no [made by] various, or make your own [main features]

Output: spatial reasoning; there are various versions, including on-line; much more interesting than the 2D version, as you can keep playing until all the pieces are used up, then count the number of rows of three; outcomes are not easily predicted

Math Games for Holiday Gifts | Pacific Institute for the Mathematical Sciences - PIMS


Input: [0] Head [Preheroic] Eviscerator's Facemask [Azshannya]

Output: Weakness Spectralizers

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Neck [Preheroic] Torta's Oversized Choker [Azshannya]

Output: Mark of the Unyielding

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Shoulders [Preheroic] Trollwoven Spaulders [Azshannya]

Output: Valorous Dreamwalker Shoulderpads

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Chest [Preheroic] Polar Vest [Azshannya]

Output: Tunic of Indulgence

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Waist [Preheroic] Trollwoven Girdle [Azshannya]

Output: Belt of the Tortured

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Legs [Preheroic] Mind-Expanding Leggings [Azshannya]

Output: Proto-hide Leggings

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Feet [Preheroic] Jormscale Footpads [Azshannya]

Output: Dawnwalkers

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Wrist [Preheroic] Drake-Champion's Bracers [Azshannya]

Output: Thrusting Bands

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Hands [Preheroic] Handwraps of Preserved History [Azshannya]

Output: Dislocating Handguards

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Finger1 [Preheroic] Ring of Earthen Might [Azshannya]

Output: The Leviathan's Coil

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Finger2 [Preheroic] Iceforged Battle Ring [Azshannya]

Output: Gatekeeper

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Trinket1 [Preheroic] Goblin Rocket Launcher [Azshannya]

Output: Essence of Gossamer

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Trinket2 [Preheroic] Scarab of Displacement [Azshannya]

Output: Defender's Code

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Back [Preheroic] Durable Nerubhide Cape [Azshannya]

Output: Cloak of the Shadowed Sun

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] MainHand [Preheroic] Stave of Shrouded Mysteries [Azshannya]

Output: Origin of Nightmares

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [0] Ranged [Preheroic] Idol of Terror [Azshannya]

Output: Idol of Terror

ThinkTank: [Druid]Nerfing stamina the right way 2 - more examples


Input: [How to get Achievement] Win as an English civilization. [Gamer Points] 15 [Achievement Title]

Output: One Mistress and No Master


Input: [How to get Achievement] Win as an Egyptian civilization. [Gamer Points] 15 [Achievement Title]

Output: I Will Not Be Triumphed Over


Input: [How to get Achievement] Win as an Aztec civilization. [Gamer Points] 15 [Achievement Title]

Output: Flower and Song


Input: [How to get Achievement] Win as a Greek civilization. [Gamer Points] 15 [Achievement Title]

Output: A Short Life of Glory


Input: [How to get Achievement] Win as a Spanish civilization. [Gamer Points] 15 [Achievement Title]

Output: Fair and Softly Goes Far


Input: [How to get Achievement] Win as a German civilization. [Gamer Points] 15 [Achievement Title]

Output: Blood and Iron


Input: [How to get Achievement] Win as a Roman civilization. [Gamer Points] 15 [Achievement Title]

Output: Veni Vidi Vici


Input: [How to get Achievement] Win as a Russian civilization. [Gamer Points] 15 [Achievement Title]

Output: A Great Wind is Blowing


Input: [How to get Achievement] Win as a Chinese civilization. [Gamer Points] 15 [Achievement Title]

Output: Let a Hundred Flowers Bloom


Input: [How to get Achievement] Win as an American civilization. [Gamer Points] 15 [Achievement Title]

Output: We the People


Input: [How to get Achievement] Win as a French civilization. [Gamer Points] 15 [Achievement Title]

Output: Imagination Rules the World


Input: [How to get Achievement] Win as an Indian civilization. [Gamer Points] 15 [Achievement Title]

Output: An Indomitable Will


Input: [How to get Achievement] Win as an Arab civilization. [Gamer Points] 15 [Achievement Title]

Output: A Knight Without Fear or Blame


Input: [How to get Achievement] Win as an African civilization. [Gamer Points] 15 [Achievement Title]

Output: This World is a Harsh Place


Input: [How to get Achievement] Win as a Mongolian civilization. [Gamer Points] 15 [Achievement Title]

Output: All Others Must Fail


Input: [How to get Achievement] Win as a Japanese civilization. [Gamer Points] 15 [Achievement Title]

Output: Victory Over Lesser Men


Input: [How to get Achievement] Win a victory with each civilization. [Gamer Points] 30 [Achievement Title]

Output: Difficulties Mastered


Input: [How to get Achievement] Win a Cultural Victory. [Gamer Points] 20 [Achievement Title]

Output: A Revelation of Man


Input: [How to get Achievement] Win a Cultural Victory on at least King difficulty. [Gamer Points] 30 [Achievement Title]

Output: Embiggens the Smallest Man


Input: [How to get Achievement] Win a Cultural victory on Deity difficulty. [Gamer Points] 45 [Achievement Title]

Output: Citizen of the World


Input: [How to get Achievement] Win a Domination Victory. [Gamer Points] 20 [Achievement Title]

Output: Have Fun Storming the Castle


Input: [How to get Achievement] Win a Domination Victory on at least King difficulty. [Gamer Points] 30 [Achievement Title]

Output: Vi Victa Vis


Input: [How to get Achievement] Win a Domination victory on Deity difficulty. [Gamer Points] 45 [Achievement Title]

Output: Such Joy Ambition Finds


Input: [How to get Achievement] Win an Economic Victory. [Gamer Points] 20 [Achievement Title]

Output: A Penny Saved is a Penny Earned


Input: [How to get Achievement] Win an Economic Victory on at least King difficulty. [Gamer Points] 30 [Achievement Title]

Output: The Guy Who Signs the Checks


Input: [How to get Achievement] Win an Economic victory on Deity difficulty. [Gamer Points] 45 [Achievement Title]

Output: Playing the Game


Input: [How to get Achievement] Win a Technology Victory. [Gamer Points] 20 [Achievement Title]

Output: Ideas Control the World


Input: [How to get Achievement] Win a Technology Victory on at least King difficulty. [Gamer Points] 30 [Achievement Title]

Output: 640K Ought to be Enough


Input: [How to get Achievement] Win a Technology victory on Deity difficulty. [Gamer Points] 45 [Achievement Title]

Output: Indistinguishable From Magic


Input: [How to get Achievement] Win all types of victories (Domination, Technology, Cultural, and Economic). [Gamer Points] 30 [Achievement Title]

Output: Destroyer of Worlds


Input: [How to get Achievement] Develop a city to produce 100 culture per turn [Gamer Points] 25 [Achievement Title]

Output: The Universal Brotherhood of Man


Input: [How to get Achievement] Develop a city to produce 200 science per turn. [Gamer Points] 25 [Achievement Title]

Output: Organized Knowledge


Input: [How to get Achievement] Develop a city to produce 200 gold per turn. [Gamer Points] 25 [Achievement Title]

Output: The Root of All Evil


Input: [How to get Achievement] Develop a city to produce 200 resources per turn. [Gamer Points] 25 [Achievement Title]

Output: Curse of the Drinking Class


Input: [How to get Achievement] Make contact with another civilization. [Gamer Points] 3 [Achievement Title]

Output: Buy the Ticket, Take the Ride


Input: [How to get Achievement] Build a Wonder of the World. [Gamer Points] 9 [Achievement Title]

Output: Culture is Worth a Little Risk


Input: [How to get Achievement] Combine three identical units into an army. [Gamer Points] 5 [Achievement Title]

Output: Once More Unto the Breach


Input: [How to get Achievement] Accumulate culture to unlock a famous person. [Gamer Points] 5 [Achievement Title]

Output: 80% of Success is Showing Up


Input: [How to get Achievement] Construct a special building. [Gamer Points] 3 [Achievement Title]

Output: Home is Where One Starts From


Input: [How to get Achievement] Discover an ancient artifact. [Gamer Points] 9 [Achievement Title]

Output: Good Afternoon, Doctor Jones.


Input: [How to get Achievement] Earn a special unit ability in combat. [Gamer Points] 5 [Achievement Title]

Output: Before all Else, Be Armed


Input: [How to get Achievement] Complete development of any technology. [Gamer Points] 3 [Achievement Title]

Output: Scientia Potentia Est


Input: [How to get Achievement] Defeat an enemy unit [Gamer Points] 3 [Achievement Title]

Output: Napalm in the Morning


Input: [How to get Achievement] Build a second city in a game. [Gamer Points] 5 [Achievement Title]

Output: The Fruit of Labor


Input: [How to get Achievement] Grow a city to size 20. [Gamer Points] 25 [Achievement Title]

Output: What is the City But the People?


Input: [How to get Achievement] Win 20 battles with one unit. [Gamer Points] 25 [Achievement Title]

Output: The Will to Win is Everything


Input: [How to get Achievement] Unlock all famous persons. [Gamer Points] 45 [Achievement Title]

Output: Here's Looking at You, Kid


Input: [How to get Achievement] Win the game by year 1000 AD on King difficulty or higher. [Gamer Points] 25 [Achievement Title]

Output: That We May Live in Peace


Input: [How to get Achievement] Win without changing governments on King difficulty or higher. [Gamer Points] 25 [Achievement Title]

Output: Absolute Power is Kind of Neat


Input: [How to get Achievement] Win with only one city on at least King difficulty. [Gamer Points] 25 [Achievement Title]

Output: Power Never Takes a Back Step


Input: Summons a Saber Cougar servitor from the beast dimension. Saber Cougar deals good close-range melee damage. [Summon Cute Bear]

Output: Summon Saber Cougar

Classes | Lineage® II: Goddess of Destruction™


Input: Summons a Grim Reaper servitor from a dark dimension. It attacks with magical abilities. [Summon Cute Bear]

Output: Summon Grim Reaper

Classes | Lineage® II: Goddess of Destruction™


Input: Causes HP damage over time and decreases targets' resistance to debuffs. [Summon Cute Bear]

Output: Mark of Weakness

Classes | Lineage® II: Goddess of Destruction™


Input: Causes HP damage over time. Part of the damage it inflicts restores your character and your character's servitor's HP/MP. [Summon Cute Bear]

Output: Mark of the Void

Classes | Lineage® II: Goddess of Destruction™


Input: Causes HP damage over time and interferes with targets' recovery. [Summon Cute Bear]

Output: Mark of the Plague

Classes | Lineage® II: Goddess of Destruction™


Input: Causes HP damage over time and interferes with targets' skill use. [Summon Cute Bear]

Output: Mark of Tricks

Classes | Lineage® II: Goddess of Destruction™


Input: Damages enemies around the target with a powerful magical attack. [Summon Cute Bear]

Output: Convoke

Classes | Lineage® II: Goddess of Destruction™


Input: Exiles the target to another dimension. [Summon Cute Bear]

Output: Exile

Classes | Lineage® II: Goddess of Destruction™


Input: Imbues your character's servitor's battle abilities with the power of an ancient Giant. [Summon Cute Bear]

Output: Blessings of Giants

Classes | Lineage® II: Goddess of Destruction™


Input: Increases the magical critical rate for all party members except for Wynn Summoners. [Summon Cute Bear]

Output: Wynn Force

Classes | Lineage® II: Goddess of Destruction™


Input: [Device] Humour [Province] Human nature [Method] Observation [Audience] The sympathetic [Motive]

Output: Discovery


Input: [Device] Wit [Province] Words and ideas [Method] Surprise [Audience] The intelligent [Motive]

Output: Throwing light


Input: [Device] Satire [Province] Morals and manners [Method] Accentuation [Audience] The self-satisfied [Motive]

Output: Amendment


Input: [Device] Sarcasm [Province] Faults and foibles [Method] Inversion [Audience] Victim and bystander [Motive]

Output: Inflicting pain


Input: [Device] Invective [Province] Misconduct [Method] Direct statement [Audience] The public [Motive]

Output: Discredit


Input: [Device] Irony [Province] Statement of facts [Method] Mystification [Audience] An inner circle [Motive]

Output: Exclusiveness


Input: [Device] Cynicism [Province] Morals [Method] Exposure of nakedness [Audience] The respectable [Motive]

Output: Self-justification


Input: [Device] Sardonic [Province] Adversity [Method] Pessimism [Audience] The self [Motive]

Output: Self-relief


Input: [Card No.] DKBD-001 [Name] Black Tyrannosaurus [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-002 [Name] Saurophaganax [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-003 [Name] Wild Daspletosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-004 [Name] Forest Camo Abelisaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-005 [Name] Alpha Giganotosaurus [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-006 [Name] Roaring Metriacanthosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-007 [Name] Lurking Alioramus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-008 [Name] Black Spinosaurus [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-009 [Name] Seismosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-010 [Name] Futabasaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-011 [Name] Placid Cetiosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-012 [Name] Alpha Amargasaurus [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-013 [Name] Majestic Camarasaurus [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-014 [Name] Swamp Opisthocoelicaudia [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-015 [Name] Black Pentaceratops [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-016 [Name] Charging Styracosaurus [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-017 [Name] Snow-Peak Pachyrhinosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-018 [Name] Alpha Arrhinoceratops [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-019 [Name] Squall Line Diceratops [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-020 [Name] Beachcomber Achelousaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-021 [Name] Stormcaller Brachyceratops [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-022 [Name] Black Saichania [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-023 [Name] Ruin Guard Stegosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-024 [Name] Alpha Sauropelta [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-025 [Name] Sandstorm Gastonia [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-026 [Name] Thirsty Kentrosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-027 [Name] Boulder Bash Lexovisaurus [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-028 [Name] Dune Climber Talarurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-029 [Name] Black Saurolophus [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-030 [Name] Charging Saurolophus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-031 [Name] Prairie Shantungosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-032 [Name] Oasis Iguanodon [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-033 [Name] Alpha Tsintaosaurus [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-034 [Name] Baby Maiasaura [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-035 [Name] Lost Valley Muttaburrasaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-036 [Name] Black Megaraptor [Type] Dinosaur [Rarity] Gold Rare [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-037 [Name] Lost Megaraptor [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-038 [Name] Leaping Utahraptor [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-039 [Name] High Noon Deltadromeus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-040 [Name] Alpha Sinraptor [Type] Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-041 [Name] Gale-force Monolophosaurus [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-042 [Name] Raging Velociraptor [Type] Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-043 [Name] Poison Mist [Type] Move [Rarity] Common [Element/ Affiliation]

Output: Normal

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-044 [Name] Surge of Strength [Type] Move [Rarity] Common [Element/ Affiliation]

Output: Normal

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-045 [Name] Elemental Elite [Type] Move [Rarity] Common [Element/ Affiliation]

Output: Normal

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-046 [Name] Elemental Team-Up [Type] Move [Rarity] Common [Element/ Affiliation]

Output: Normal

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-047 [Name] Black Rampage [Type] Move [Rarity] Silver Rare [Element/ Affiliation]

Output: Black

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-048 [Name] Black Roar [Type] Move [Rarity] Common [Element/ Affiliation]

Output: Black

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-049 [Name] Fire Scorcher [Type] Move [Rarity] Gold Rare [Element/ Affiliation]

Output: Black

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-050 [Name] Super Alpha Droids [Type] Move [Rarity] Common [Element/ Affiliation]

Output: Alpha

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-051 [Name] Alpha Sonar [Type] Move [Rarity] Common [Element/ Affiliation]

Output: Alpha

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-052 [Name] Alpha Blast [Type] Move [Rarity] Common [Element/ Affiliation]

Output: Alpha

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-053 [Name] Searing Lava [Type] Super Move [Rarity] Common [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-054 [Name] Drowning Deluge [Type] Super Move [Rarity] Common [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-055 [Name] Static Surge [Type] Super Move [Rarity] Common [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-056 [Name] Rumbling Roll [Type] Super Move [Rarity] Common [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-057 [Name] Nature's Harmony [Type] Super Move [Rarity] Common [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-058 [Name] Breakneck Blitz [Type] Super Move [Rarity] Common [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-059 [Name] Steam Blast [Type] Super Move [Rarity] Silver Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-060 [Name] Boiling Bite [Type] Super Move [Rarity] Gold Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-061 [Name] Gushing Geyser [Type] Super Move [Rarity] Silver Rare [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-062 [Name] Erosion Sword [Type] Super Move [Rarity] Gold Rare [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-063 [Name] Electric Ivy [Type] Super Move [Rarity] Silver Rare [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-064 [Name] Spark of Life [Type] Super Move [Rarity] Gold Rare [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-065 [Name] Crystal Flame [Type] Super Move [Rarity] Silver Rare [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-066 [Name] Bedrock Blaze [Type] Super Move [Rarity] Gold Rare [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-067 [Name] Leaf Tornado [Type] Super Move [Rarity] Silver Rare [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-068 [Name] Spore Storm [Type] Super Move [Rarity] Gold Rare [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-069 [Name] Lightning Twister [Type] Super Move [Rarity] Silver Rare [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-070 [Name] Whip Shock [Type] Super Move [Rarity] Gold Rare [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-071 [Name] Max Taylor [Type] Character [Rarity] Common [Element/ Affiliation]

Output: D-Team

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-072 [Name] Rex Owen [Type] Character [Rarity] Common [Element/ Affiliation]

Output: D-Team

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-073 [Name] Zoe Drake [Type] Character [Rarity] Common [Element/ Affiliation]

Output: D-Team

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-074 [Name] Dr. Owen [Type] Character [Rarity] Silver Rare [Element/ Affiliation]

Output: D-Team

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-075 [Name] Dr. Z [Type] Character [Rarity] Common [Element/ Affiliation]

Output: Alpha Gang

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-076 [Name] Seth [Type] Character [Rarity] Silver Rare [Element/ Affiliation]

Output: Alpha Gang

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-077 [Name] Dr. Taylor [Type] Character [Rarity] Common [Element/ Affiliation]

Output: D-Team

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-078 [Name] Helga [Type] Character [Rarity] Common [Element/ Affiliation]

Output: Alpha Gang

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-079 [Name] Terry [Type] Special Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-080 [Name] Terry (Battle Mode) [Type] Special Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-081 [Name] Spiny [Type] Special Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-082 [Name] Spiny (Battle Mode) [Type] Special Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-083 [Name] Chomp [Type] Special Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-084 [Name] Chomp (Battle Mode) [Type] Special Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-085 [Name] Tank [Type] Special Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-086 [Name] Tank (Battle Mode) [Type] Special Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-087 [Name] Paris [Type] Special Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-088 [Name] Paris (Battle Mode) [Type] Special Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-089 [Name] Ace [Type] Special Dinosaur [Rarity] Common [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-090 [Name] Ace (Battle Mode) [Type] Special Dinosaur [Rarity] Silver Rare [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-091 [Name] Black Tyrannosaurus [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-092 [Name] Saurophaganax [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-093 [Name] Futabasaurus [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-094 [Name] Snow-Peak Pachyrhinosaurus [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-095 [Name] Spiny (Battle Mode) [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Water

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-096 [Name] Terry (Battle Mode) [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Fire

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-097 [Name] Tank (Battle Mode) [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Earth

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-098 [Name] Paris (Battle Mode) [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Grass

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-099 [Name] Chomp (Battle Mode) [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Lightning

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Card No.] DKBD-100 [Name] Ace (Battle Mode) [Type] Dinosaur [Rarity] Colossal Rare [Element/ Affiliation]

Output: Wind

Dinosaur King TCG - Series 4: Black Dinosaur Rampage - Dinosaur King


Input: [Quest Name] Goosegirl Cameo [Starting Location] The Wounded Coast [Description]

Output: During the Bounty Hunter quest, extract the item from Heborah de Soliere and deliver it to Vorse de Soliere in Lowtown.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] Lyrium-Laced Bilge Hoop [Starting Location] Deep Roads [Description]

Output: Collect this item next to the Treasure Cache during the Fool's Gold quest and head to Darktown to find the Whiskey Master.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] Ream-Rot Knife [Starting Location] Sundermount Caverns [Description]

Output: The item of the same name is found from close to the eastern exit of the map. Faj in Lowtown will reward you for it.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] Seal of the Old God Dumat [Starting Location] Disused Passage [Description]

Output: In the Disused Passage accessed via a manhole in the Docks at night, retrieve this item from a crate in a tiny room to the south. Deliver it to Bolund the Amateur Annalist hanging about in Hightown.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] "South-Song" Gerralt's Corpse [Starting Location] Abandoned Thaig [Description]

Output: You'll find this corpse while doing the piecemeal Forbidden Knowledge quest. When you get the quest, head over to Lowtown and speak to "East-Wise" Gerrale.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] Swatch of the Jackyard [Starting Location] The Wounded Coast [Description]

Output: During the Raiders on the Cliff quest, slay Fell Order and loot his corpse for this item. Return it to the Ship Spotter at the Docks.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] The Eyes of Azure Jamos [Starting Location] Sundermount [Description]

Output: Tucked away in the Sundermount mountains is a combat-inclined recluse called the Crazed Loner. He's located around the mountain graveyard where Merrill's quest took place in Act 1. Defeat him and collect the item from his dead body. Azure Jamos in Hightown is the person whom you want to give this item to.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] The One True Pantaloons [Starting Location] Gallows Dungeon [Description]

Output: During the Dissent quest, you'll need to battle with various Lyrium Smugglers and their dwarven cohorts. One of the dwarves from the first of many encounters drops these. Apparently, Impeccable Bulf in Hightown is interested in taking them off your hands.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] Waxler's Hat [Starting Location] Disused Passage [Description]

Output: Found in a sack in the Disused Passage. Waxler will be very pleased to have his hat returned to him in The Hanged Man.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Quest Name] Wentworth's Sixth Finger [Starting Location] The Bone Pit [Description]

Output: The Petrified Human Finger item that initiates this quest can be found in a sack south of the mine entrance. Present it to Sister Phylias in Hightown.

Dragon Age II - ps3 - Walkthrough and Guide - Page 77 - GameSpy


Input: [Position] 1 [Name] Dot Up [Description]

Output: Pig lies on its left side

Journal of Statistics Education, v14n3: John C. Kern II


Input: [Position] 2 [Name] Dot Down [Description]

Output: Pig lies on its right side

Journal of Statistics Education, v14n3: John C. Kern II


Input: [Position] 3 [Name] Trotter [Description]

Output: Pig stands on all fours

Journal of Statistics Education, v14n3: John C. Kern II


Input: [Position] 4 [Name] Razorback [Description]

Output: Pig lies on its spine, with feet skyward

Journal of Statistics Education, v14n3: John C. Kern II


Input: [Position] 5 [Name] Snouter [Description]

Output: Pig balances on front two legs and snout

Journal of Statistics Education, v14n3: John C. Kern II


Input: [Position] 6 [Name] Leaning Jowler [Description]

Output: Pig balances on front left-leg, snout, and left-ear

Journal of Statistics Education, v14n3: John C. Kern II


Input: [Lyric] Set Fire To Your Hair [Gender] Male [Color] Azure [Number] 1 [Singing] Yes [Name]

Output: Numpty


Input: [Lyric] Poke a stick at a grizzly bear [Gender] Male [Color] Yellow [Number] 2 [Singing] No [Name]

Output: Hapless


Input: [Lyric] Eat medicine that's out of date [Gender] Male [Color] Teal [Number] 3 [Singing] Yes [Name]

Output: Pillock


Input: [Lyric] Use your Private Parts as Piranha bait [Gender] Male [Color] Thulian Pink [Number] 4 [Singing] Yes [Name]

Output: Dippy


Input: [Lyric] Get your Toast out with a Fork [Gender] Male [Color] Rose [Number] 5 [Singing] No [Name]

Output: Dummkopf


Input: [Lyric] Do your Own Electrical Work [Gender] Female [Color] Azure, Taupe [Number] 6 [Singing] Yes [Name]

Output: Dimwit


Input: [Lyric] Teach Yourself how to Fly [Gender] Female [Color] Lime [Number] 7 [Singing] Yes [Name]

Output: Stupe


Input: [Lyric] Eat a Two Week Old Unrefrigerated Pie [Gender] Male [Color] Cornflower [Number] 8 [Singing] Yes [Name]

Output: Lax


Input: [Lyric] Invite a Psycho Killer inside [Gender] Male [Color] Olivine [Number] 9 [Singing] No [Name]

Output: Clod


Input: [Lyric] Scratch a Drug Dealer's brand new ride [Gender] Male [Color] Plum [Number] 10 [Singing] Unknown [Name]

Output: Doomed


Input: [Lyric] Take your Helmet off in Outer Space [Gender] Male [Color] Lime [Number] 11 [Singing] No [Name]

Output: Numskull


Input: [Lyric] Use a Clothes Dryer as a Hiding Place [Gender] Male [Color] Pink [Number] 12 [Singing] Yes [Name]

Output: Bungle


Input: [Lyric] Keep a rattlesnake as a pet [Gender] Male [Color] Green [Number] 13 [Singing] Yes [Name]

Output: Mishap


Input: [Lyric] Sell both your kidneys on the internet [Gender] Male [Color] Blue [Number] 14 [Singing] No [Name]

Output: Dunce


Input: [Lyric] Eat a tube of superglue [Gender] Male [Color] Brown [Number] 15 [Singing] No [Name]

Output: Calamity


Input: [Lyric] I wonder what's this red button do? [Gender] Female [Color] Orange [Number] 16 [Singing] Yes [Name]

Output: Ninny


Input: [Lyric] Dress up like a moose during hunting season [Gender] Male [Color] Green [Number] 17 [Singing] Yes [Name]

Output: Botch


Input: [Lyric] Disturb a nest of wasps for no good reason [Gender] Male [Color] Yellow [Number] 18 [Singing] Yes [Name]

Output: Doofus


Input: [Lyric] Stand on the edge of a train station platform [Gender] Male [Color] Pink [Number] 19 [Singing] Yes [Name]

Output: Stumble


Input: [Lyric] Drive around the boom gates at level crossing [Gender] Male [Color] Green [Number] 20 [Singing] Yes [Name]

Output: Bonehead


Input: [Lyric] Run across the tracks between the platforms [Gender] Male [Color] Purple [Number] 21 [Singing] Yes [Name]

Output: Putz


Input: [Item] Hood of Swirling Senses [Enchant] N/A [Drops From] Immerseus [Slot]

Output: Helm


Input: [Item] Untainted Guardian's Chain [Enchant] N/A [Drops From] Norushen [Slot]

Output: Neck


Input: [Item] Chronomancer Mantle [Enchant] Greater Crane Wing Inscription [Drops From] Siegecrafter Blackfuse [Slot]

Output: Shoulders


Input: [Item] Xing-Ho, Breath of Yu'lon [Enchant] Superior Intellect [Drops From] Legendary Questline [Slot]

Output: Back


Input: [Item] Akolik's Acid-Soaked Robes [Enchant] Glorious Stats [Drops From] Thok the Bloodthirsty [Slot]

Output: Chest


Input: [Item] Bracers of Sonic Projection [Enchant] Super Intellect [Drops From] Paragons of the Klaxxi [Slot]

Output: Wrist


Input: [Item] Fusespark Gloves [Enchant] Superior Mastery [Drops From] Siegecrafter Blackfuse [Slot]

Output: Hands


Input: [Item] Miasmic Skullbelt [Enchant] Living Steel Belt Buckle [Drops From] Malkorok [Slot]

Output: Waist


Input: [Item] Chronomancer Leggings [Enchant] Greater Cerulean Spellthread [Drops From] Paragons of the Klaxxi [Slot]

Output: Legs


Input: [Item] Toxic Tornado Treads [Enchant] Pandaren's Step [Drops From] Kor'kron Dark Shaman [Slot]

Output: Feet


Input: [Item] Petrified Pennroyal Ring [Enchant] N/A [Drops From] The Fallen Protectors [Slot]

Output: Finger 1


Input: [Item] Signet of the Dinomancers [Enchant] N/A [Drops From] Thok the Bloodthirsty [Slot]

Output: Finger 2


Input: [Item] Purified Bindings of Immerseus [Enchant] N/A [Drops From] Immerseus [Slot]

Output: Trinket 1


Input: [Item] Black Blood of Y'Shaarj [Enchant] N/A [Drops From] Garrosh Hellscream [Slot]

Output: Trinket 2


Input: [Item] Immaculately Preserved Wand [Enchant] Jade Spirit [Drops From] Spoils of Pandaria [Slot]

Output: Main Hand


Input: [Item] Revelation's of Y'Shaarj [Enchant] Major Intellect [Drops From] Garrosh Hellscream [Slot]

Output: Off Hand


Input: [State] Arizona [Notes] Excellent trophy quality, easier to draw than sheep, antelope, or the premier mule deer units. [General Tag Quality] N/A [Limited Tag Quality] Average to Excellent [Strategy] If you're applying in Arizona, definitely apply for elk too. [Odds of Drawing Limited Tags]

Output: Poor


Input: [State] Colorado [Notes] You can have a run-of-the-mill elk hunt whenever you get the urge, and you can build preference points towards a higher quality hunt. [General Tag Quality] Poor to Average [Limited Tag Quality] Average to Excellent [Strategy] Apply for quality tags ... or just go buy an over-the-counter this fall ... or both. [Odds of Drawing Limited Tags]

Output: Poor to Excellent


Input: [State] Montana [Notes] There are a very few great units that might be worth applying for, but I usually can't fit Montana in to my schedule, so I don't apply here. If you're looking for an average bull, Colorado is probably a better place to apply. If you're looking for a trophy, many other states are more interesting. Cost can be prohibitive as well. [General Tag Quality] Poor to Average [Limited Tag Quality] Average to Excellent [Strategy] Pass. [Odds of Drawing Limited Tags]

Output: Poor to Average


Input: [State] Nevada [Notes] Not a lot of opportunity, but great if you can get drawn. [General Tag Quality] N/A [Limited Tag Quality] Average to Excellent [Strategy] Apply! [Odds of Drawing Limited Tags]

Output: Poor


Input: [State] New Mexico [Notes] Good bulls, easier to draw than some states. You can also buy landowner tags, but that get expensive. [General Tag Quality] N/A [Limited Tag Quality] Average to Excellent [Strategy] Apply! [Odds of Drawing Limited Tags]

Output: Poor to Average


Input: [State] Utah [Notes] You can only apply for deer, elk, or antelope. [General Tag Quality] Poor to Average [Limited Tag Quality] Excellent [Strategy] Apply for either deer or elk, both are very attractive opportunities. [Odds of Drawing Limited Tags]

Output: Poor


Input: [State] Wyoming [Notes] Wyoming does a good job managing the quality of their herd. [General Tag Quality] Average [Limited Tag Quality] Good to Excellent [Strategy] Apply! [Odds of Drawing Limited Tags]

Output: Poor to Average


Input: [Name] Fairy dragon [Symbol] D [Corpse effects] Cures sickness, confuses, small chance of +1 Ma [Special attacks/defenses]

Output: Breathes water, confusion, sleep, casts spells (teleportation)


Input: [Name] Fire beetle [Symbol] i [Corpse effects] 50% chance to grant fire resistance [Special attacks/defenses]

Output: Immune to fire


Input: [Name] Fire demon [Symbol] & [Misc] Vulnerable to cold [Special attacks/defenses]

Output: Corrupting touch, immune to fire


Input: [Name] Fire drake [Symbol] D [Corpse effects] Fire resistance [Misc] Vulnerable to cold [Special attacks/defenses]

Output: Breathes fire, immune to fire


Input: [Name] Fire elemental [Symbol] E [Misc] Vulnerable to cold [Special attacks/defenses]

Output: Breathes fire, immune to fire


Input: [Name] Fire giant [Symbol] H [Corpse effects] Fire resistance, (+1 St) [Misc] Vulnerable to cold; can smash doors [Special attacks/defenses]

Output: Immune to fire, throws rocks


Input: [Name] Fire giant king [Symbol] H [Corpse effects] +1 St [Misc] Vulnerable to cold; can smash doors [Special attacks/defenses]

Output: Immune to fire, throws rocks


Input: [Name] Fire grue [Symbol] x [Misc] Vulnerable to cold [Special attacks/defenses]

Output: Corrupting touch, immune to fire


Input: [Name] Fire lizard [Symbol] l [Corpse effects] 10% chance to gain fire resistance [Misc] Vulnerable to cold [Special attacks/defenses]

Output: Breathes fire, immune to fire


Input: [Name] Fire vortex [Symbol] V [Misc] Vulnerable to cold [Special attacks/defenses]

Output: Explodes as fireball if in melee range; immune to fire


Input: [Name] Floating eye [Symbol] e [Special attacks/defenses]

Output: Paralyzes; ignores water


Input: [Name] Frost giant [Symbol] H [Corpse effects] Cold resistance, (+1 St) [Misc] Vulnerable to fire; can smash doors [Special attacks/defenses]

Output: Immune to cold


Input: [Name] Frost giant berserker [Symbol] H [Corpse effects] Cold resistance, (+1 St) [Misc] Vulnerable to fire; can smash doors [Special attacks/defenses]

Output: Immune to cold


Input: [Name] Frost giant jarl [Symbol] H [Corpse effects] Cold resistance, +1 St [Misc] Vulnerable to fire; can smash doors [Special attacks/defenses]

Output: Immune to cold


Input: [Group] Aundae Clan [Leader] Madeline [Members (Active/Total)] 10/33 [Recruitment] Apply [Description]

Output: We are the kindred, Hells ancient descendants, Begging the night not to go. Would you die for the dead yet still living? Starved of a life that's now gone, We are the children, The hungry children. Erupt in violence. As the ancients slumbered Wanker p...

Hell Rising . com - A Browser-Based Horror/Survival Game


Input: [Group] Dept. of Emergency Management [Leader] jerran1 [Members (Active/Total)] 7/8 [Recruitment] Apply [Description]

Output: The Department of Emergency Management, dedicated to protecting survivors in Malton, has made its way into Serling. Our goal is to protect survivors in any way available. Whether it's healing survivors, retaking buildings, or taking out a rampaging PK...

Hell Rising . com - A Browser-Based Horror/Survival Game


Input: [Group] G A L A C T I C ~ O U T L A W [Leader] WakaWa [Members (Active/Total)] 6/8 [Recruitment] Apply [Description]

Output: Solely dedicated to annihilating the vampire-race by any means necessary, whether it be by TKing them as a vampire, zombifying them as a zed, or for more sport hunting them as a human and tormenting them. Even as their numbers grow small, the more the cha...

Hell Rising . com - A Browser-Based Horror/Survival Game


Input: [Group] Combat Medics [Leader] Hawkeye Pierce [Members (Active/Total)] 5/34 [Recruitment] Apply [Description]

Output: Often imitated but never duplicated and still one of the oldest remaining groups in Hell Rising, we are a M.A.S.H unit. We come to the Aid to all pro-human groups and we will provide what aid we can to all pro-undead groups. We Help All In Need. Armed wit...

Hell Rising . com - A Browser-Based Horror/Survival Game


Input: [Group] RUSSIAN SPACE SEX GECKOS [Leader] Lambda [Members (Active/Total)] 5/6 [Recruitment] Invite [Description]

Output: BIG BAD BULLIES

Hell Rising . com - A Browser-Based Horror/Survival Game


Input: [Group] Death Squad [Leader] hiei229 [Members (Active/Total)] 4/56 [Recruitment] Apply [Description]

Output: We are back, for probably the 5th time. Death Squad was one of the major groups early in the game led by yours truly, hiei229. Essentially a ragtag band of mercs, we ended up starting a lot of fights. Now I will restart it again. We accept any races thoug...

Hell Rising . com - A Browser-Based Horror/Survival Game


Input: [Benefit] Reduces the cost of removing Cloning Sickness by 50%. [Maintenance] 8,000 cr [Specialization]

Output: Cloning Lab

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Benefit] 3 hour reduction per cycle [Maintenance] 20,000 cr [Specialization]

Output: DNA Laboratory

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Benefit] Storyteller items last an extra 12 hours [Maintenance] 20,000 cr [Specialization]

Output: Encore Performance

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Benefit] Increased entertainer buff duration and tick [Maintenance] 8,000 cr [Specialization]

Output: Entertainment District

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Benefit] 20% bonus payout for missions accepted from terminals. [Maintenance] 8,000 cr [Specialization]

Output: Improved Job Market

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Benefit] 10% bonus to crafting assembly phase [Maintenance] 5,000 cr [Specialization]

Output: Manufacturing Center

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Benefit] 10% medical buffs and healing in the Medical Center [Maintenance] 8,000 cr [Specialization]

Output: Medical Center

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Benefit] 15% bonus to crafting experimentation phase [Maintenance] 12,500 cr [Specialization]

Output: Research Center

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Benefit] 20% resources gathered while sampling and a 10% chance of finding resources. [Maintenance] 7,000 cr [Specialization]

Output: Sample Rich

Player city - SWG Wiki, the Star Wars Galaxies wiki


Input: [Name] Command module [Description]

Output: You start with this command module. It contains weak thrusters allowing it to move forwards, backwards, and sideways, as well as rotate. It also has a laser that fires at the speed of a Bravo Laser but is as powerful as an Alpha Laser. All other modules must be attached (directly or indirectly) to this module and if it gets destroyed, you lose. Note that the enemy ships' command modules do not contain guns, but they do have thrusters.


Input: [Name] Laser [Description]

Output: This is the basic weapon you will use to destroy other ships. It fires a single shot in a straight line ahead of it. Lasers don't have much health and they are usually facing your ship, so it is difficult to get one without destroying it first.


Input: [Name] Prismatic Laser [Description]

Output: This weapon is relatively rare compared to normal lasers. It fires three shots - one straight forward, one forward-left and one forward-right relative to the laser. Each shot is as powerful as a shot from a normal laser of the same level.


Input: [Name] Booster [Description]

Output: This is a better thruster that you can attach to your ship for increased speed and maneuverability. These are essential if you want to get anywhere quickly. They will respond to your commands based on their position and orientation relative to the command module. They can only push your ship in one direction.


Input: [Name] Girder [Description]

Output: This module does not thrust or shoot, but you can attach other modules to it. If it is destroyed, all modules attached to it directly or indirectly will be destroyed.


Input: [Name] Blurst Sheild [Description]

Output: Reflects lasers, torpedoes, and missiles that hit it. Ramming Spikes will deal damage to it similar to a regular girder. Also provides space to attach modules.Very rare to find in Captain Forever.


Input: [Name] Pickaxes [Description] Used to mine stone blocks and ores. [Ingredients]

Output: Sticks & Wooden Planks or Cobblestone or Iron Ingots or Gold Ingots or Diamonds


Input: [Name] Axes [Description] Used to chop wood blocks faster than by hand. [Ingredients]

Output: Sticks & Wooden Planks or Cobblestone or Iron Ingots or Gold Ingots or Diamonds


Input: [Name] Shovels [Description] Used to dig sand, gravel, dirt, grass and snow faster than by hand. [Ingredients]

Output: Sticks & Wooden Planks or Cobblestone or Iron Ingots or Gold Ingots or Diamonds