Input: [Level] 92 [Name] Magic focus scroll [Familiar] Wolpertinger 4.6 [Effect]

Output: Boosts Magic temporarily by 7. This is equivalent to a dose of Extreme magic potion


Input: [Level] 93 [Name] Essence shipment scroll [Familiar] Abyssal titan 1.9 [Effect]

Output: Deposits all Rune or Pure essence in the player's and titan's inventory to the bank


Input: [Level] 95 [Name] Iron within scroll [Familiar] Iron titan 4.8 [Effect]

Output: Strike 3 times the next time it attacks


Input: [Level] 96 [Name] Winter storage scroll [Familiar] Pack yak 4.8 [Effect]

Output: Send an item to the bank


Input: [Level] 99 [Name] Steel of legends scroll [Familiar] Steel titan 5 [Effect]

Output: Strike 4 times the next time it attacks


Input: [Discipline] Figure skating [Country] AUT [Gender] M [Type] Gold [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Figure skating [Country] AUT [Gender] W [Type] Silver [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Ice Hockey [Country] CAN [Gender] M [Type] Gold [Sport]

Output: Ice Hockey

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Figure skating [Country] CAN [Gender] M [Type] Bronze [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Speed skating [Country] CAN [Gender] M [Type] Bronze [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Speed skating [Country] CAN [Gender] M [Type] Silver [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Cross Country S [Country] FIN [Gender] M [Type] Bronze [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Cross Country S [Country] FIN [Gender] M [Type] Gold [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Cross Country S [Country] FIN [Gender] M [Type] Silver [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Figure skating [Country] FRA [Gender] X [Type] Gold [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Bobsleigh [Country] GER [Gender] M [Type] Bronze [Sport]

Output: Bobsleigh

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Ice Hockey [Country] GER [Gender] M [Type] Bronze [Sport]

Output: Ice Hockey

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Figure skating [Country] HUN [Gender] X [Type] Bronze [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Figure skating [Country] NOR [Gender] W [Type] Gold [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Speed skating [Country] NOR [Gender] M [Type] Silver [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Cross Country S [Country] NOR [Gender] M [Type] Bronze [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Nordic Combined [Country] NOR [Gender] M [Type] Bronze [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Nordic Combined [Country] NOR [Gender] M [Type] Gold [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Nordic Combined [Country] NOR [Gender] M [Type] Silver [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Ski Jumping [Country] NOR [Gender] M [Type] Bronze [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Ski Jumping [Country] NOR [Gender] M [Type] Gold [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Ski Jumping [Country] NOR [Gender] M [Type] Silver [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Bobsleigh [Country] SUI [Gender] M [Type] Silver [Sport]

Output: Bobsleigh

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Figure skating [Country] SWE [Gender] M [Type] Silver [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Cross Country S [Country] SWE [Gender] M [Type] Gold [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Cross Country S [Country] SWE [Gender] M [Type] Silver [Sport]

Output: Skiing

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Bobsleigh [Country] USA [Gender] M [Type] Gold [Sport]

Output: Bobsleigh

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Bobsleigh [Country] USA [Gender] M [Type] Silver [Sport]

Output: Bobsleigh

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Bobsleigh [Country] USA [Gender] M [Type] Bronze [Sport]

Output: Bobsleigh

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Ice Hockey [Country] USA [Gender] M [Type] Silver [Sport]

Output: Ice Hockey

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Figure skating [Country] USA [Gender] W [Type] Bronze [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Figure skating [Country] USA [Gender] X [Type] Silver [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Speed skating [Country] USA [Gender] M [Type] Gold [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Discipline] Speed skating [Country] USA [Gender] M [Type] Silver [Sport]

Output: Skating

Winter Olympics Medals for the 1932 games in Lake Placid


Input: [Element] Envy [=] = [Element 1] Sin [+] + [Element 2]

Output: Greed

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Gluttony [=] = [Element 1] Sin [+] + [Element 2]

Output: Food

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Greed [=] = [Element 1] Sin [+] + [Element 2]

Output: Money

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Heresy [=] = [Element 1] Religion [+] + [Element 2]

Output: Sin

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Lust [=] = [Element 1] Sin [+] + [Element 2]

Output: Sex

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Murder [=] = [Element 1] Sin [+] + [Element 2]

Output: Corpse

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Pride [=] = [Element 1] Sin [+] + Play free games | Doodle Devil | Doodle Devil Walkthrough [Element 2]

Output: Sin

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Sloth [=] = [Element 1] Sin [+] + [Element 2]

Output: Work

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Theft [=] = [Element 1] Sin [+] + [Element 2]

Output: Money

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Element] Wrath [=] = [Element 1] Sin [+] + [Element 2]

Output: Weapon

Doodle Devil Walkthrough – All 107 element combinations for Doodle Devil | Play Free Games at 1PD | 1PD Games


Input: [Swap Name] Japanese Anime/Manga swap [Swap Start Date] 03/25/07 [Participation Status] POSITIVE [Swap Organizer]

Output: raspberryred615


Input: [Swap Name] Geek Pride Round 3 [Swap Start Date] 05/25/07 [Participation Status] POSITIVE [Organizer Comments] Great swapper [Swap Organizer]

Output: HelenM


Input: [Swap Name] Once You Pop You Cant Stop Swap Round 4 [Swap Start Date] 06/20/07 [Participation Status] POSITIVE [Organizer Comments] Sent early, super swapper! [Swap Co-Organizer] sarush [Swap Organizer]

Output: dogsarecool


Input: [Swap Name] Disposable Camera Swap [Swap Start Date] 07/25/07 [Participation Status] POSITIVE [Organizer Comments] Great swapper! [Swap Co-Organizer] Jillie, Reenreen [Swap Organizer]

Output: A Capitol Idea


Input: [Swap Name] Anime/Manga Swap 2 [Swap Start Date] 08/14/07 [Participation Status] POSITIVE [Swap Organizer]

Output: dizzylizzy


Input: [Swap Name] Firefly/Serenity 6 [Swap Start Date] 09/26/07 [Participation Status] POSITIVE [Organizer Comments] Good swapper, sent late but good communication [Swap Organizer]

Output: Redheadskydiver


Input: [Swap Name] Sailor Moon Swap [Swap Start Date] 11/14/07 [Participation Status] POSITIVE [Organizer Comments] Organizer [Swap Organizer]

Output: fezzle


Input: [Swap Name] Kawaii Apron Swap [Swap Start Date] 07/08/08 [Participation Status] POSITIVE [Organizer Comments] Great swapper! Sent early! [Swap Organizer]

Output: ritapizza


Input: [Swap Name] Go Green and Recycle Swap [Swap Start Date] 07/16/08 [Participation Status] POSITIVE [Organizer Comments] great swapper, sent early [Swap Co-Organizer] ollieorange [Swap Organizer]

Output: indigo_roses


Input: [Swap Name] The Pick n Choose Theme Swap Rd 2 [Swap Start Date] 07/28/08 [Participation Status] POSITIVE [Organizer Comments] Great Swapper. [Swap Organizer]

Output: MaxParadise


Input: [Swap Name] Set of Embroidered Tea Towels Swap - Round 2 [Swap Start Date] 03/09/09 [Participation Status] POSITIVE [Organizer Comments] Great swapper! Sent 14 days late but had good communication! [Swap Co-Organizer] elvissatx [Swap Organizer]

Output: Lilyvanilli


Input: [Nation] Cygnar [Cygnar] N/A [Khador] Neutral [Llael] Allies [Ord] Friendly [Protectorate] Tense [Nyss] Unknown [Rhul] Friendly [Cryx] War [Ios]

Output: Neutral

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Nation] Khador [Cygnar] Tense [Khador] N/A [Llael] Neutral [Ord] Neutral [Protectorate] Neutral [Nyss] Tense [Rhul] Tense [Cryx] War [Ios]

Output: Neutral

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Nation] Llael [Cygnar] Allies [Khador] Neutral [Llael] N/A [Ord] Neutral [Protectorate] Tense [Nyss] Unknown [Rhul] Friendly [Cryx] Hostile [Ios]

Output: Neutral

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Nation] Ord [Cygnar] Friendly [Khador] Neutral [Llael] Neutral [Ord] N/A [Protectorate] Tense [Nyss] Unknown [Rhul] Neutral [Cryx] War [Ios]

Output: Neutral

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Nation] Protectorate [Cygnar] Hostile [Khador] Neutral [Llael] Tense [Ord] Neutral [Protectorate] N/A [Nyss] Unknown [Rhul] Neutral [Cryx] War [Ios]

Output: Neutral

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Nation] Nyss* [Cygnar] Unknown [Khador] Tense [Llael] Unknown [Ord] Unknown [Protectorate] Unknown [Nyss] N/A [Rhul] Tense [Cryx] Hostile [Ios]

Output: Tense

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Nation] Ios* [Cygnar] Tense [Khador] Tense [Llael] Tense [Ord] Tense [Protectorate] Tense [Nyss] Tense [Rhul] Neutral [Cryx] Hostile [Ios]

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Nation] Rhul [Cygnar] Friendly [Khador] Neutral [Llael] Friendly [Ord] Neutral [Protectorate] Neutral [Nyss] Neutral [Rhul] N/A [Cryx] War [Ios]

Output: Neutral

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Nation] Cryx* [Cygnar] Hostile [Khador] Hostile [Llael] Hostile [Ord] Hostile [Protectorate] Hostile [Nyss] Hostile [Rhul] Hostile [Cryx] N/A [Ios]

Output: Hostile

Historical | Iron Kingdoms: Flight from the North | Obsidian Portal


Input: [Skill] Alchemy [Requirements] Mortar, pestle, reagents

Output: Create magical potions


Input: [Skill] Begging [Requirements] Wealthy NPCs

Output: Gain small amounts of gold from NPCs


Input: [Skill] Blacksmithing [Requirements] Forge, tools, ingots

Output: Create arms


Input: [Skill] Healing [Requirements] Bandages

Output: Improve health of a character


Input: [Skill] Item Identification [Requirements] Objects with varying qualities

Output: Determine the quality of something


Input: [Skill] Lumberjacking [Requirements] Axe, trees

Output: Get wood from trees


Input: [Skill] Snooping [Requirements] Other players

Output: Covertly inspect what someone is carrying


Input: [Skill] Stealing [Requirements] Other players with things worth stealing

Output: Get items from PCs and NPCs


Input: [Skill] Tailoring [Requirements] cotton, flax, hides, sewing tools

Output: Make clothing, armor, bandages


Input: [Name] The End? [How to get] Complete all 15 levels in the Campaign Mode. [Description]

Output: Complete the Campaign.


Input: [Name] Strike Force Hero [How to get] Defeat the Creators of the game in the level "Meet your makers", level 15 of Challenges Mode. [Description]

Output: Defeat the Creators of the game.


Input: [Name] Maxed [How to get] Reach the level 50 with any soldier, this is the max level of the game. [Description]

Output: Reach level 50 with any soldier.


Input: [Name] Guns and Ammo [How to get] Buy all Primary Guns with any soldier. [Description]

Output: Buy all primary guns with any soldier.


Input: [Name] Streaking [How to get] Buy all Killstreaks with any soldier. [Description]

Output: Buy all killstreaks with any soldier.


Input: [Name] Skilled [How to get] Buy all Skills with any soldier. [Description]

Output: Buy all skills with any soldier.


Input: [Name] Daylight Sensor [Description] Sends out a redstone signal during sunlight. The signal strenght depends on the sunlight intensity. [Ingredients]

Output: Glass + Nether Quartz + Wood Slabs

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Dispenser [Description] Dispensers can store 9 stacks of items or blocks in a 3x3 grid. When powered by a Redstone charge, it ejects the items in random order. Snowballs, eggs, fireworks and arrows are fired out as projectiles. [Ingredients]

Output: Cobblestone + Redstone + Bow

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Doors [Description] Wooden Doors can be activated by right-clicking on them or by an electrical redstone signal. Iron Doors on the other hand, can only be activated by an electrical redstone signal. [Ingredients]

Output: Wood Planks or Iron Ingots

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Dropper [Description] Block that drops an item from it\'s inventory as an entity (as if it were dropped by the player)each time it is powered. If there is a block with an inventory immediately in front of the dropper when it is powered, it will instead store the item within th [Ingredients]

Output: Cobblestone + Redstone

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Hopper [Description] Moves items in and out of chests, dispensers and other blocks that can hold items. [Ingredients]

Output: Iron Ingots + Chest

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Jukebox [Description] Used to play music discs. Right-click the jukebox with a music disc selected to play it. [Ingredients]

Output: Wood Planks + Diamond

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Lever [Description] Sends an electrical signal when switched to the "on" position. Stays in its current state, unless it is clicked again. [Ingredients]

Output: Cobblestone + Stick

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Note Block [Description] Plays a note when used or powered by redstone. Right click it to change the pitch of the note. A different instrument is played depending on the type of block it is placed on. [Ingredients]

Output: Wood Planks + Redstone

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Piston [Description] Pushes blocks or entities 1 space forward. Can also move players and mobs. Activated by redstone circuits. [Ingredients]

Output: Wood Planks + Cobblestone + Iron Ingot + Redstone

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Pressure Plates [Description] Triggers an electrical charge, when a player or mob walks on it. Wood Pressure Plates are also activated when something is dropped on them. [Ingredients]

Output: Stone or Wood Planks

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Redstone Comparator [Description] Function similar to redstone repeaters. However, instead of one signal, the comparator receives two signals. [Ingredients]

Output: Redstone Torches + Nether Quartz + Stone

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Redstone Lamp [Description] Emits a light when powered by redstone. [Ingredients]

Output: Redstone + Glowstone

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Redstone Repeater [Description] Redstone Repeaters can extend the current of a redstone wire beyond the 15 block limit. It can also delay the incoming signal. The switch can be toggled by clicking it and has 4 settings from 0.1 to 0.4 seconds delay. [Ingredients]

Output: Stone + Redstone + Redstone Torch

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Redstone Torch [Description] Sends a constant electric signal. Can also be used as a receiver/transmitter when connected to the side of a block. Emits a small amount of light. [Ingredients]

Output: Redstone + Stick

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Sticky Piston [Description] Pushes and pulls blocks and objects 1 space. Pulls the block it is touching when retracted. Activated or controlled by redstone circuits. [Ingredients]

Output: Piston + Slimeball

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Stone Button [Description] Sends an electrical signal when pressed. The signal lasts for approximately one second. [Ingredients]

Output: Stone

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Trapdoor [Description] Functions as a horizontal door but are only 1x1 block in size. Can be activated by right-clicking it or with redstone. [Ingredients]

Output: Wood Planks

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Trapped Chest [Description] Chest that sends out a signal when opened. Can be used to create traps. [Ingredients]

Output: Chest + Tripwire Hook

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Tripwire Hook [Description] Used to create a tripwire that activates a redstone signal. You can hang a string across a pair of hooks, and the tripwire will be activated when someone runs across it. [Ingredients]

Output: Iron Ingot + Stick + Wood Plank

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Weighted Pressure Plates [Description] Similar to a normal pressure plate, but can only be activated by items. The number of items determines the strength of the signal. Comes in two versions, a light (gold) and a heave (iron). [Ingredients]

Output: Iron Ingots or Gold

Minecraft Crafting Guide | Full Recipes List


Input: [Name] Wooden Button [Description] Sends an electrical signal when pressed like the stone button. The signal lasts for approximately one second. [Ingredients]

Output: Wood Planks

Minecraft Crafting Guide | Full Recipes List


Input: [Name] All Pair Honours [Description] Seven pairs of Ones/Nines/Winds/Dragons [Award]

Output: Half Limit


Input: [Name] Fourfold Plenty [Description] Four Kongs and a pair [Award]

Output: Limit


Input: [Name] Knitting [Description] Seven pairs of tiles in any two out of the three suits. No Winds or Dragons. [Award]

Output: Half Limit


Input: [Name] Triple Knitting [Description] Four sets of the three tiles in the different suits and a pair. No Winds or Dragons. [Award]

Output: Half Limit


Input: [Name] The Gates of Heaven [Description] A concealed Pung of Ones, a concealed Pung of Nines, a run from Two to Eight with one pair in the same suit. [Award]

Output: Limit


Input: [Name] Imperial Jade [Description] Pungs/Kongs of the green tiles and a pair. Green tiles are Green Dragons and Twos, Threes, Fours, Sixes and Eights of Bamboos. [Award]

Output: Limit


Input: [Name] Twofold Fortune [Description] Made by a player who declares a Kong, draws a tile which allows the declaration of another Kong and then draws a tile which allows the declaration of Mah Jong. [Award]

Output: Limit


Input: [Name] All Winds and Dragons [Description] Pungs/Kongs of Winds/Dragons. No Suit tiles. [Award]

Output: Limit


Input: [Union of elements] Earth+Water [Taste] Sweet [Effect]

Output: It gives cooling effect, increases Kapha diseases and decreases Vata and Pitta diseases.

AYURVEDA - PRINCIPLES - TRIDOSHA - OJAS - VATA - PITTA - KAPHA.


Input: [Union of elements] Earth+Fire [Taste] Sour [Effect]

Output: It gives heat effect, increases Kapha diseases and decreases Vata and Pitta diseases.

AYURVEDA - PRINCIPLES - TRIDOSHA - OJAS - VATA - PITTA - KAPHA.


Input: [Union of elements] Water+Fire [Taste] Salty [Effect]

Output: It gives heat effect, increases Vata diseases and decreases Kapha and Pitta diseases.

AYURVEDA - PRINCIPLES - TRIDOSHA - OJAS - VATA - PITTA - KAPHA.


Input: [Union of elements] Fire+Air [Taste] Spicy [Chili taste] [Effect]

Output: It gives heat effect, decreases Kapha diseases and increases Vata and Pitta diseases.

AYURVEDA - PRINCIPLES - TRIDOSHA - OJAS - VATA - PITTA - KAPHA.


Input: [Union of elements] Earth+Air [Taste] Astringent [Effect]

Output: It gives cooling effect, increases Vata diseases, decreases Kapha and Pitta diseases.

AYURVEDA - PRINCIPLES - TRIDOSHA - OJAS - VATA - PITTA - KAPHA.


Input: [Union of elements] Space+Air [Taste] Bitter [Effect]

Output: It gives cooling effect, increases Vata diseases and decreases Kapha and Pitta diseases.

AYURVEDA - PRINCIPLES - TRIDOSHA - OJAS - VATA - PITTA - KAPHA.


Input: [Ablility] Attack [AP Required] 00 [Effect]

Output: Attack the enemy

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Trigger Happy [AP Required] 00 [Effect]

Output: Multiple hits against an enemy

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Potshot [AP Required] 20 [Effect]

Output: Damages enemy

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Cheap Shot [AP Required] 30 [Effect]

Output: Damages enemy, regardless of Defense

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Enchanted Ammo [AP Required] 30 [Effect]

Output: Does magical damage to the enemy

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Target MP [AP Required] 30 [Effect]

Output: Tagets enemies enemy

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Quarter Pounder [AP Required] 40 [Effect]

Output: Reduces target MP by 1/4

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] On the level [AP Required] 40 [Effect]

Output: Damages enemy depending on users Level

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Burst Shot [AP Required] 60 [Effect]

Output: Deals a critical hit to target

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Tableturner [AP Required] 60 [Effect]

Output: Higher Defense of enemy = more damage

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Scattershot [AP Required] 80 [Effect]

Output: Damages all enemies

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Scatterburst [AP Required] 120 [Effect]

Output: Does critical Damage to all enemies

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Darkproof [AP Required] 30 [Effect]

Output: Immune to Darkness

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Sleepproof [AP Required] 30 [Effect]

Output: Immune to Sleep

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Trigger Happy Lv2 [AP Required] 80 [Effect]

Output: Extends time for Trigger Happy

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Ablility] Trigger Happy Lv3 [AP Required] 150 [Effect]

Output: Extends time for Trigger Happy

Gunner (FFX-2) - Final Fantasy Wiki - Neoseeker


Input: [Source] Jindo Krey [Item] Tionese Combat Medic’s Gauntlets [Type] Heavy Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Combat Tech’s Gauntlets [Type] Heavy Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Eliminator’s Gauntlets [Type] Heavy Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Enforcer’s Gloves [Type] Medium Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Field Medic’s Gloves [Type] Medium Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Field Tech’s Gloves [Type] Medium Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Force-Master’s Gloves [Type] Light Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Force-Mystic’s Gloves [Type] Light Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Stalker’s Handwraps [Type] Light Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Supercommando’s Gauntlets [Type] Heavy Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Survivor’s Handwraps [Type] Light Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Vindicator’s Handgear [Type] Heavy Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese War Leader’s Gloves [Type] Heavy Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Jindo Krey [Item] Tionese Weaponmaster’s Gloves [Type] Medium Armor [Mode] Hard [Slot]

Output: Hands

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] The Unslung Hero [Type] Blaster Rifle [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Ludo Kressh’s War Sword [Type] Knife [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Hatred [Type] Lightsaber [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Fast Credits [Type] Blaster Pistol [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Lightlance Rifle [Type] Sniper Rifle [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Chrome-Plated Killer [Type] Blaster Pistol [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Comet Strike [Type] Blaster Rifle [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Dantooine’s Last Hope [Type] Double-Bladed Lightsaber [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Darth Bandon’s Double-Bladed Lightsaber [Type] Double-Bladed Lightsaber [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Force-Multiplier Five [Type] Assault Cannon [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Justice [Type] Lightsaber [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Last Bastion [Type] Double-Bladed Lightsaber [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Longshot [Type] Blaster Rifle [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Master Chamma’s Lightsaber [Type] Lightsaber [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Professional’s Choice [Type] Blaster Pistol [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Qel-Droma Ancestral Blade [Type] Lightsaber [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Taung Blaster [Type] Blaster Pistol [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Temptation [Type] Lightsaber [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] The Glowing Gun [Type] Blaster Pistol [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] The Hurricane [Type] Assault Cannon [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] HK-47 (False Emperor) [Item] Triumph [Type] Blaster Rifle [Mode] Hard [Slot]

Output: Main Hand

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Combat Medic’s Enhancer [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Combat Medic’s System [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Eliminator’s Enhancer [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Eliminator’s System [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Enforcer’s Implant [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Enforcer’s Package [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Field Medic’s Enhancer [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Field Medic’s System [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Force-Master’s Implant [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Force-Master’s System [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Stalker’s Implant [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Stalker’s Motivator [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Supercommando’s Implant [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Supercommando’s Package [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Survivor’s Implant [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Survivor’s Motivator [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese War Leader’s Implant [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese War Leader’s Package [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Weaponmaster’s Implant [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Sith Entity [Item] Tionese Weaponmaster’s Package [Type] Misc [Mode] Hard [Slot]

Output: Implant

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Darth Malgus [Item] Unassembled Columi Covert Tech Jacket [Type] Misc [Mode] Hard [Slot]

Output: Token

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Darth Malgus [Item] Unassembled Columi Frontline Force Jacket [Type] Misc [Mode] Hard [Slot]

Output: Token

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Darth Malgus [Item] Unassembled Columi Master Force Robe [Type] Misc [Mode] Hard [Slot]

Output: Token

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Source] Darth Malgus [Item] Unassembled Columi Wargrade Tech Battle Armor [Type] Misc [Mode] Hard [Slot]

Output: Token

Flashpoint Guide: The False Emperor - Star Wars Gaming news


Input: [Soulknife Ability] Shape Mind Blade [Requirements] - [Description]

Output: You gain the Shape Mind Blade class feature as a Soulknife.


Input: [Soulknife Ability] Free Draw [Requirements] - [Description]

Output: You gain the Free Draw class feature as a Soulknife.


Input: [Soulknife Ability] Throw Mind Blade [Requirements] - [Description]

Output: You gain the Throw Mind Blade class feature as a Soulknife.


Input: [Soulknife Ability] Multiple Throw [Requirements] Throw Mindblade, Free Draw [Description]

Output: You gain the Multiple Throw class feature as a Soulknife.


Input: [Soulknife Ability] Extended Reach [Requirements] Throw Mindblade [Description]

Output: Your thrown Mind Blade has a range increment of 100 ft instead of 30 ft.


Input: [Soulknife Ability] Bladewind [Requirements] - [Description]

Output: You gain the Bladewind class feature as a Soulknife.


Input: [Soulknife Ability] Mind Blade Specific Feat [Requirements] See Text [Description]

Output: You gain a bonus feat of your choice, so long as that feat applies specifically to your Mind Blade. For example, Weapon Focus (Mind Blade) is a valid feat, whereas Weapon Finesse is not. You may also take feats that allow you to reshape your Mind Blade into other weapon forms. You must qualify for the feat in order to select it. For example, you need to have Weapon Focus (Mind Blade) before you can select Weapon Specialization (Mind Blade). You may select this Soul Ability multiple times, and each time you gain a new feat.


Input: [Benefit] A noble elf, grants 1D affiliation with Elven Etharchs [Trait]

Output: Etharchal

Fingol | The Black Legion | Obsidian Portal


Input: [Benefit] Your grief has turned to bitter spite [Trait]

Output: Spite

Fingol | The Black Legion | Obsidian Portal


Input: [Benefit] Mandatory stealing related instinct [Trait]

Output: Thief

Fingol | The Black Legion | Obsidian Portal


Input: [Benefit] Character trait [Trait]

Output: Murderous

Fingol | The Black Legion | Obsidian Portal


Input: [Benefit] You always lie, not always well [Trait]

Output: Compulsive Liar

Fingol | The Black Legion | Obsidian Portal


Input: [Benefit] You can speak the tongue of Orcs and Trolls [Trait]

Output: Vile Language

Fingol | The Black Legion | Obsidian Portal


Input: [Benefit] Your clothes and appearance are always neat and clean [Trait]

Output: Tidy Aspect

Fingol | The Black Legion | Obsidian Portal


Input: [Benefit] Born Under the Silver Stars, Essence of the Earth, Fair and Statuesque, First Born, Keen Sight [Trait]

Output: Elf Common Traits

Fingol | The Black Legion | Obsidian Portal


Input: [Heading] W / L [Position] QB [Explanation_3] Quarterback [Explanation]

Output: Wins / Losses

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] ATS [Position] RB [Explanation_3] Running Back [Explanation]

Output: Record Against The Spread

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] H [Position] FB [Explanation_3] Full Back [Explanation]

Output: Home

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] A [Position] TE [Explanation_3] Tight End [Explanation]

Output: Away

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] O/U [Position] WR [Explanation_3] Wide Receiver [Explanation]

Output: Over/Under Record

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] AF [Position] C [Explanation_3] Center [Explanation]

Output: Average Points For

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] AA [Position] OL [Explanation_3] Offensive Linemen [Explanation]

Output: Average Points Against

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Y/R [Position] C [Explanation_3] Center [Explanation]

Output: Yards Per Rush

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Y/A [Position] LB [Explanation_3] Line Backer [Explanation]

Output: Yards Per Attempt

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] LEA [Position] CB [Explanation_3] Conerback [Explanation]

Output: League Average

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] DIFF [Position] S [Explanation_3] Safety [Explanation]

Output: Difference Between Team and the League

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] O [Position] DB [Explanation_3] Defensive Back [Explanation]

Output: Overall

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Tot [Position] DT [Explanation_3] Defensive Tackle [Explanation]

Output: Total

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Rus [Position] DE [Explanation_3] Defensive End [Explanation]

Output: Rush

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Pas [Position] T [Explanation_3] Tackle [Explanation]

Output: Pass

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Prob [Position] LS [Explanation_3] Long Snapper [Explanation]

Output: Probable

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Ques [Position] K [Explanation_3] Kicker [Explanation]

Output: Questionable

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Doub [Position] P [Explanation_3] Punter [Explanation]

Output: Doubtful

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] I-R [Explanation]

Output: Injured Reserve

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Yds [Explanation]

Output: Yards

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Comp% [Explanation]

Output: Completion Percentage

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] TD/INT [Explanation]

Output: Touchdown/Interceptions

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Heading] Rat [Explanation]

Output: Quarterback Rating

Live Scores, Live Odds, Game Matchups and Transactions


Input: [Spell] Freezing Touch [Level] 1 [Description] Surrounds your melee weapon or fist in a frigid aura, allowing you to freeze opponents by striking them. [Type]

Output: Instant


Input: [Spell] Shrieking Star [Level] 1 [Description] Hurls forth a shrieking disc of firey sparks that does low damage to any monsters it passes near. [Type]

Output: Ready


Input: [Spell] Fire Mines [Level] 2 [Description] Creates a number of small burning fires that damage enemies that touch them and sets them on fire. [Type]

Output: Ready


Input: [Spell] Magic Missile [Level] 2 [Description] Fires a minor magical projectile at your current target that explodes upon impact, blasting any enemies within the radius of the explosion. [Type]

Output: Ready


Input: [Spell] Burning Hands [Level] 2 [Description] Lights the caster's melee weapon or fists on fire, allowing him to set enemies ablaze by striking them. [Type]

Output: Instant


Input: [Spell] Blasting Winds [Level] 3 [Description] Forceful winds blast forth from your finger tips, hurling opponents away from you. [Type]

Output: Ready


Input: [Spell] Fire Burst [Level] 3 [Description] Fires dual minor fire projectiles at your current target that explode upon impact, blasting any enemies within the radius of the explosion. [Type]

Output: Ready


Input: [Spell] Fireball [Level] 4 [Description] Creates a powerful ball of flame that is hurled at your current target, exploding on contact and damaging and setting any enemies within the explosion ablaze. [Type]

Output: Ready


Input: [Spell] Freeze [Level] 4 [Description] A powerful, single-target ice spell that freezes a target solid for a moderate amount of time. [Type]

Output: Instant


Input: [Spell] Shooting Sparks [Level] 4 [Description] Sparks spew forth from your fingertips, damaging nearby opponents. [Type]

Output: Ready


Input: [Spell] Zap [Level] 4 [Description] Electricity shoots forth from your fingertips, shocking your enemies and damaging them. [Type]

Output: Ready


Input: [Spell] Burning Vapors [Level] 5 [Description] Generates a burning cloud of gas that travels forth, damaging any enemies within the cloud and setting them ablaze. [Type]

Output: Instant


Input: [Spell] Ice Shards [Level] 5 [Description] Fires machinegun-like shards of ice. Deals low damage but can freeze many opponents. [Type]

Output: Ready


Input: [Spell] Whirlwind [Level] 5 [Description] Creates a miniature tornado that whirls enemies about and damages them. [Type]

Output: Instant


Input: [Spell] Blast Nova [Level] 6 [Description] Generates a ring of force that blasts opponents back and inflicts damage upon them. [Type]

Output: Ready


Input: [Spell] Flamethrower [Level] 6 [Description] Searing flames blast forth from your finger tips, setting your enemies ablaze. [Type]

Output: Ready


Input: [Spell] Iceball [Level] 6 [Description] Creates a powerful ball of magic ice that is hurled at your current target, exploding on contact and damaging and freezing any enemies within the explosion. [Type]

Output: Ready


Input: [Spell] Freezing Vapors [Level] 7 [Description] Generates a freezing cloud of gas that travels forth, damaging any enemies within the cloud and freezing them immobile. [Type]

Output: Instant


Input: [Spell] Fire Missiles [Level] 8 [Description] Fires a machinegun-like blast of small, firey projectiles that spray nearby opponents, damaging them and setting them ablaze. [Type]

Output: Ready


Input: [Spell] Ice Nova [Level] 8 [Description] Generates a ring of ice that damages opponents and freezes them. [Type]

Output: Ready


Input: [Spell] Fire Storm [Level] 9 [Description] Calls down a rain of fire that damages your opponents and sets them ablaze. [Type]

Output: Instant


Input: [Spell] Ice Storm [Level] 9 [Description] Calls down a rain of icy projectiles which damage and freeze opponents. [Type]

Output: Instant


Input: [Spell] Fire Nova [Level] 10 [Description] Generates a ring of fire that damages opponents and sets them ablaze. [Type]

Output: Ready


Input: [Spell] Cataclysm [Level] 12 [Description] Generates a huge, nova-like explosion that radiates out from the target and devestates it and any other nearby enemies. [Type]

Output: Ready


Input: [Name] Guild Wars 2 - Mad King Thorn [Clicks] 13 [Description]

Output: The helloween days in Guild Wars 2 are just over, but the mad king Thorn is still in our minds. If you still couldn't get enough, you can watch this video to see his defeat. :P This video shows the complete fight against him, starting with "The Mad King says" and finishing at the big chest at the very bottom.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Tixx' Airplane - Sylvari flavoured [Clicks] 1 [Description]

Output: ArenaNet released X-Mas content in Guild Wars 2. Tixx is a toymaker and he's visiting one of the major race cities every day. The players have the chance to help him in the airplane with the various problems he has there. His toys somehow tend to malfunction and the players have to deal with this. And Skritt infiltrated the airplane and are causing trouble there! This video is from the Sylvari-airplane.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Metrica Province Jump Puzzle [Clicks] 2 [Description]

Output: There's a Jump Puzzle that starts in the Asura starting area Metrica Province. It's a very fun Jump Puzzle with different areas and different dangers waiting for you. Luckily they implemented a save-system. Once you made your way to the real start you can save before every area.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Morgan's Spiral Jump Puzzle [Clicks] 6 [Description]

Output: There's a Jump Puzzle that starts in Morgan's Spiral in the Sylvari starting area Caledon Forest. Especially the last bit (where you'll hear some of my guild mates talking) is especially hard. But with this video you hopefully should be able to do all the jumps and even fight your way through the Nightmare Sylvari on your own.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Character Generation - Sylvari Female Necromancer + Fight against the Dream-Dragon [Clicks] 2 [Description]

Output: This is my first Guild Wars 2 video after the release of the game. My new character is a female Sylvari Necromancer. I think she is beautiful. :) After creating the character you can see the whole introduction which ends in a battle against a giant wood dragon in the Dream.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Character Creation Sylvari Female Ranger [Clicks] 6 [Description]

Output: This video shows the whole character creation of a female Sylvari Ranger from the last Beta-Weekend of Guild Wars 2.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Chargen - Asura Female Elementalist + Introduction [Clicks] 4 [Description]

Output: This video shows the whole character creation of a female Asura Elementalist from the last Beta-Weekend of Guild Wars 2. After the character creation it shows the whole introduction/tutorial which ends with the battle a against a giant golem. And sorry, forgot to turn my microphone off. At least you've got some funny comments from me in the video. :)

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Character Generation - Human Necromancer [Clicks] 3 [Description]

Output: This is another character creation video from me or... rather my girl-friend. She likes to make new characters in games and so I let her. It took her especially long to find good clothes for her character. *g* Girls and clothes *cough*

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 Beta - Gameplay Video 2 + Crafting impressions [Clicks] 3 [Description]

Output: My second gameplay video shows more or less random gameplay scenes, some boss fights and a brief overview of the crafting system in Guild Wars 2.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 Beta Gameplay Video 1 [Clicks] 8 [Description]

Output: This is the first video of my Guild Wars 2 Gameplay videos from the Guild Wars 2 Beta.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Story Quest - On the Mend [Clicks] 6 [Description]

Output: On the Mend is one of the first Story Quests you'll have to do as a human commoner in Guild Wars 2. This video shows the whole quest so that you can see how these type of quests work in the game.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 PVP - Battle of Kyhlo [Clicks] 3 [Description]

Output: Interested in seeing how PVP works in Guild Wars 2? Then this is the right video for you. You can join a PVP game from anywhere in the world. You'll get thrown into a random battleground. So far I've seen two different battlegrounds and in both of them you had to conquer specific points in the map and had to defend those against the enemy team. This video shows "The Battle of Kyhlo" battleground.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 PVP - Conquest Forest [Clicks] 1 [Description]

Output: Interested in seeing how PVP works in Guild Wars 2? Then this is the right video for you. You can join a PVP game from anywhere in the world. You'll get thrown into a random battleground. So far I've seen two different battlegrounds and in both of them you had to conquer specific points in the map and had to defend those against the enemy team. This video shows the "Conquest Forest" battleground.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Name] Guild Wars 2 - Character Generation - Female Human Engineer [Clicks] 12 [Description]

Output: This video shows the character generation of a female human engineer in the upcoming MMORPG Guild Wars 2.

: Download Digiosos Guild Wars 2 - End of Last Beta Weekend - Hunger Royale :


Input: [Outfit name] The Outsider Outfit [How To Unlock] Reach Rank 13 [Description]

Output: Don't believe everything you read in the papers.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Outfit name] Chicago Lightning [How To Unlock] Sign up for Rockstar Social Club [Description]

Output: Shoot straighter with the Thompson and the Shotgun.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Outfit name] Sword of Justice [How To Unlock] Reach Rank 3 [Description]

Output: The City of Angels is much more dangerous by night.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Outfit name] Golden Boy [How To Unlock] Start Traffic Desk [Description]

Output: Get yourself two suits and get them pressed.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Outfit name] Hawkshaw [How To Unlock] Reach Rank 18 [Description]

Output: Take an extra dose of damage and stay standing.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Outfit name] Sunset Strip [How To Unlock] Reach Rank 8 [Description]

Output: Best worn while rubbing shoulders with movie stars.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Outfit name] The Broderick [How To Unlock] Pre-order bonus from Amazon [Description]

Output: Hit harder and take more punches before going down.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Outfit name] The Sharpshooter [How To Unlock] Pre-order bonus from Best Buy [Description]

Output: Shoot straighter with the Garand and the Colt .45.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Outfit name] The Button Man [How To Unlock] Pre-order bonus from Game Stop/Finish the Badge Pursuit Challenge (exclusive bonus from GameStop) [Description]

Output: Carry extra ammo for all weapons, just in case.

L.A. Noire - xbox360 - Walkthrough and Guide - Page 4 - GameSpy


Input: [0] Feat Name [2] Prerequisites [1]

Output: Type

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Adaptive Style [2] Crusader, Swordsage, or Warblade level 1st [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Extra Granted Maneuver [2] Crusader level 1st [1]

Output: General

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Extra Readied Maneuver [2] Swordsage level 1st [1]

Output: General

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Shadow Trickster [2] 1 Shadow Hand stance, Caster level 1st [1]

Output: General

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Song of the White Raven [2] Bardic Music, 1 White Raven maneuver [1]

Output: General

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Sudden Recovery [2] 1 Martial maneuver [1]

Output: General

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Unnerving Calm [2] 1 Diamond Mind maneuver [1]

Output: General

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Vital Recovery [2] 2 Martial maneuvers [1]

Output: General

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Divine Spirit [2] Turn Undead or Channel Energy, 1 Devoted Spirit stance [1]

Output: Divine

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Avenging Strike [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Blade Meditation [2] BAB +4, 1 Martial maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Desert Fire [2] 1 Desert Wind maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Desert Wind Dodge [2] Dex 13, 1 Desert Wind maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Devoted Bulwark [2] 1 Devoted Spirit maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Evasive Reflexes [2] Dex 13 [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Falling Sun Attack [2] Stunning Fist, 1 Setting Sun maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Ironheart Aura [2] 1 Iron Heart stance [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Martial Stance [2] 1 Martial maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Martial Study [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Rapid Assault [2] BAB +1 [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Shadow Blade [2] 1 Shadow Hand maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Snap Kick [2] BAB +6, Improved Unarmed Strike [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Stone Power [2] Str 13, 1 Stone Dragon maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Superior Unarmed Strike [2] BAB +3, Improved Unarmed Strike [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Tiger Blooded [2] 1 Tiger Claw maneuver, Ability to Rage or Shapechange [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] White Raven Defense [2] 1 White Raven maneuver [1]

Output: Combat

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Inscribe Martial Script [2] Crusader or Swordsage level 1st [1]

Output: Item Creation

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Instant Clarity [2] Manifester level 4th [1]

Output: Psionic

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Psychic Renewal [1]

Output: Psionic

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Clarion Commander [2] BAB +6, White Raven Defense, 2 White Raven maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Distant Horizon [2] Int 13, BAB +6, Falling Sun Attack, 2 Setting Sun maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Faith Unswerving [2] BAB +6, Devoted Bulwark, 2 Devoted Spirit maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Gloom Razor [2] BAB +6, Shadow Blade, Stealth 6 ranks, 2 Shadow Hand maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Perfect Clarity of Mind and Body [2] BAB +6, Unnerving Calm, 2 Diamond Mind maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Reaping Talons [2] BAB +6, Two-weapon Fighting, 2 Tiger Claw maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Scorching Sirocco [2] BAB +6, Desert Wind Dodge, 2 Desert Wind maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Shards of Granite [2] BAB +6, Stone Power, 2 Stone Dragon maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [0] Stormguard Warrior [2] BAB +6, Ironheart Aura, 2 Iron Heart maneuvers [1]

Output: Tactical

Feats | Reins of Darkness | Obsidian Portal


Input: [Game Mode] Battle [Description]

Output: Traditional Deathmatch-style game-play - the only individual game mode. The score at which the game ends depends on the number of players, and decisions of the game host, but is by default set to 20, the more killed, the better.

Call of Duty 3 - Encyclopedia Gamia - Humanity's collective gaming knowledge at your fingertips.


Input: [Game Mode] Team Battle [Description]

Output: Two teams (Allies and Axis) battle, the only objective being to eliminate the opposing team. The score at which the game ends depends on the number of players, and decisions of the game host, but is by default set to 100.

Call of Duty 3 - Encyclopedia Gamia - Humanity's collective gaming knowledge at your fingertips.


Input: [Game Mode] War [Description]

Output: There are five fixed flags around the map, teams must gain control of one before moving onto the next. Allies start with two flags, Axis start with two flags and a neutral flagpoint in the center. Team who takes all five flagpoints first wins. On smaller maps, there are only three flagpoints to be taken.

Call of Duty 3 - Encyclopedia Gamia - Humanity's collective gaming knowledge at your fingertips.


Input: [Game Mode] Capture-the-Flag (CTF) [Description]

Output: Each team has a flag at their base. Teams must infiltrate the enemy base and bring the enemy flag back to their own base. Generally, the first team to capture the enemy's flag 5 times is victorious. In the event of a tie, the team with most kills will be the winner.

Call of Duty 3 - Encyclopedia Gamia - Humanity's collective gaming knowledge at your fingertips.


Input: [Game Mode] Single CTF [Description]

Output: Teams spawn on either side of the map. Flag spawns in center. Objective is to successfully take the flag to the opposing team's base. Generally, the first team to take the flag to the enemy base 5 times is victorious.

Call of Duty 3 - Encyclopedia Gamia - Humanity's collective gaming knowledge at your fingertips.


Input: [Game Mode] Headquarters [Description]

Output: A radio spawns at a random location on the map - teams must possess the radio. The team who successfully possesses the radio establishes a base there. Teams must either defend or attack the base. The team who established a base at the radio gains a point for each second they remain in control of the base - if the opposing team destroys the base, they gain ten points. Normally, the first team to 300 points wins.

Call of Duty 3 - Encyclopedia Gamia - Humanity's collective gaming knowledge at your fingertips.


Input: [If your card is...] an ace first [of the player on your...]

Output: left


Input: [If your card is...] a deuce second [of the player on your...]

Output: left


Input: [If your card is...] a three third [of the player on your...]

Output: left


Input: [If your card is...] a four fourth [of the player on your...]

Output: left


Input: [If your card is...] a five fifth [of the player on your...]

Output: left


Input: [If your card is...] a six last [of the player on your...]

Output: left


Input: [If your card is...] a seven first [of the player on your...]

Output: right


Input: [If your card is...] an eight second [of the player on your...]

Output: right


Input: [If your card is...] a nine third [of the player on your...]

Output: right


Input: [If your card is...] a ten fourth [of the player on your...]

Output: right


Input: [If your card is...] a jack fifth [of the player on your...]

Output: right


Input: [If your card is...] a queen last [of the player on your...]

Output: right


Input: [Metaphor] ARM [Kenning]

Output: The force of the bow The leg of the shoulder blade

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] WIND [Kenning]

Output: The brother of fire The wolf of ropes

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] ARROW; TIP [Kenning]

Output: The hail of the sword storm The thorn of the wound The whistling bug of battlefields

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] FIRE [Kenning]

Output: The dog of the rooftops The nightmare of the yew The sunshine of the houses

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] GOLD; MONEY; COINS [Kenning]

Output: The dragon's nest The ferment of strife The snow of the purse

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] MIRROR [Kenning]

Output: The ferment of vanity The one who never lies The trap of light

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] NECKLACE [Kenning]

Output: The neck ornament The splendor of the chest The sun of the bosom

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] RAVEN PLUMAGE [Kenning]

Output: The array of the swan on the wave of corpses The attire of the seagull of hatred The coat of the bird of battles

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] RECIPIENT FILLED WITH BLOOD [Kenning]

Output: The chalice of the battle dew The corn of the ravens' brew The cup of the sweat of war

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] BLOOD [Kenning]

Output: The nectar of the wounds The stream of the wolves The sweat of the sword The water of the tree of wounds

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Metaphor] RAVEN [Kenning]

Output: The falcon of the sword's dew The eagle's cousin The red swan The seagull of discord

Dracula 3: The Path of the Dragon - Cheat - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums


Input: [Numbers] 1 [Twice] Communicative [Thrice] Talkative [Four Times] Compassionate [Once]

Output: Introvert

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Numbers] 2 [Twice] Bright [Thrice] Very sensitive [Four Times] Loners [Once]

Output: Sensitive

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Numbers] 3 [Twice] Creative [Thrice] Over imaginative [Four Times] Over imaginative [Once]

Output: Excellent

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Numbers] 4 [Twice] Pragmatic [Thrice] Hard working [Four Times] More physical activity [Once]

Output: Orderly and stable

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Numbers] 5 [Twice] Persistent [Thrice] Dertermined [Four Times] Instantaneous action [Once]

Output: Caring

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Numbers] 6 [Twice] Originative [Thrice] High Tempered [Four Times] Emotional [Once]

Output: Good advisora

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Numbers] 7 [Twice] Spiritual [Thrice] Learn through loss [Four Times] Difficulties in many fronts of life [Once]

Output: Learn through experience

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Numbers] 8 [Twice] Adamant [Thrice] Materialistic [Four Times] Ceaselessly in motion [Once]

Output: Scrupulous

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Numbers] 9 [Twice] Critical [Thrice] Givers [Four Times] Brilliant but, loners [Once]

Output: Intelligent

Lo Shu Magic Square, Magic Squares - Lo Shu, Lo Shu Square, Magic square, Chinese magic square, Feng Shui Lo Shu Square, Magic Square in the Luo Shu Format


Input: [Name] Enchanted gem [Requirements] None [Price] 1 gp [Uses]

Output: Contact your Slayer Master


Input: [Name] Ice cooler [Requirements] None [Price] 1 gp [Uses]

Output: Killing weakened Desert Lizards


Input: [Name] Bag of Salt [Requirements] None [Price] 60gp [Uses]

Output: Killing weakened Rockslugs


Input: [Name] Rock Hammer [Requirements] None [Price] 500gp [Uses]

Output: Killing weakened Gargoyles


Input: [Name] Spiny helmet [Requirements] 5 Defence [Price] 650gp [Uses]

Output: Fends off Wall Beast attacks


Input: [Name] Facemask [Requirements] 10 Slayer [Price] 200gp [Uses]

Output: Protection against Dust Devils


Input: [Name] Earmuffs [Requirements] 15 Slayer [Price] 200gp [Uses]

Output: Protection against Banshees


Input: [Name] Slayer Gloves [Requirements] 17 Slayer [Price] 200gp [Uses]

Output: Protection against Fever Spiders


Input: [Name] Mirror shield [Requirements] 25 Slayer 20 Defence [Price] 5000gp [Uses]

Output: Protection against Cockatrice & Basilisk


Input: [Name] Fishing explosive [Requirements] 32 Slayer [Price] 90-100gp [Uses]

Output: Needed to lure Mogres


Input: [Name] Harpie Bug Lantern [Requirements] 33 Slayer [Price] 130gp [Uses]

Output: Needed to kill Harpie Bug Swarms


Input: [Name] Witchwood icon [Requirements] 35 Slayer [Price] 540gp [Uses]

Output: Needed to kill Cave Horrors


Input: [Name] Slayer Boots [Requirements] 37 Slayer [Price] 200gp [Uses]

Output: Needed to kill Killerwatts


Input: [Name] Slayer bell [Requirements] 39 Slayer [Price] 150gp [Uses]

Output: Allow Molanisks to be attacked


Input: [Name] Leaf-Bladed Spear [Requirements] 55 Slayer 50 Attack [Price] 31,000gp [Uses]

Output: Needed to kill Turoths and Kurasks


Input: [Name] Broad arrows [Requirements] 55 Slayer 50 Ranged [Price] 60gp [Uses]

Output: Needed to kill Turoths and Kurasks


Input: [Name] Slayer's staff [Requirements] 55 Slayer 50 Magic [Price] 21,000gp [Uses]

Output: Allows use of the Magic Dart spell to kill Turoths and Kurasks


Input: [Name] Crystal chime [Requirements] 56 Slayer [Price] Obtained during The Path of Glouphrie [Uses]

Output: Needed to kill Warped Tortoise and Terrorbirds.


Input: [Name] Fungicide spray [Requirements] 57 Slayer [Price] 300gp [Uses]

Output: Needed to kill Zygomites


Input: [Name] Nosepeg [Requirements] 60 Slayer [Price] 200gp [Uses]

Output: Protection against Aberrant Specters


Input: [Combat Perks] Perk Name [2] Bonus Conferred [1]

Output: How to Unlock


Input: [Combat Perks] Pistol Proficiency [2] +1 pistol accuracy [1]

Output: Score 25 Critical Hits with pistols


Input: [Combat Perks] Pistol Mastery [2] +1 pistol damage [1]

Output: Score 100 Critical Hits with pistols


Input: [Combat Perks] SMG Fury [2] +1 SMG recoil control [1]

Output: Reach the maximum SMG Critical Multiplier three times


Input: [Combat Perks] SMG Havoc [2] +1 SMG damage [1]

Output: Reach the maximum SMG Critical Multiplier seven times


Input: [Combat Perks] Shotgun Rampage [2] +1 shotgun recoil control [1]

Output: Score 50 Critical Hits with shotguns


Input: [Combat Perks] Shotgun Crowd Control [2] +1 shotgun damage [1]

Output: Score 100 Critical Hits with shotguns


Input: [Combat Perks] Assault Rifle Precision [2] +1 assault rifle accuracy [1]

Output: Score 50 head shots with the assault rifle


Input: [Combat Perks] Assault Rifle Marksmanship [2] +1 assault rifle recoil control [1]

Output: Score 100 head shots with the assault rifle


Input: [Combat Perks] Black Belt [2] +1 CQC Damage [1]

Output: Defeat 50 enemies while unarmed


Input: [Combat Perks] Limited Bloodshed [2] +10 Endurance [1]

Output: Defeat 50 enemies by non-lethal means


Input: [Combat Perks] Merciful [2] +25 Endurance [1]

Output: Defeat 150 enemies by non-lethal means


Input: [Combat Perks] Deadeye [2] +1 recoil control on favored weapon [1]

Output: Complete five missions with 90% accuracy across all weapons used


Input: [Item] Flamberge [Soul Cost] 10,000 [Description]

Output: This weapon is designed to flay the skin and causes heavy bleeding


Input: [Item] Stone Greatsword [Soul Cost] 15,000 [Description]

Output: The same magic which created the stone knights is imbued in the sword. Unleash this power by wielding the sword with two hands (Darkroot Garden Giant Stone Knights sword)


Input: [Item] Demon Great Machete [Soul Cost] 10,000 [Description]

Output: The sword is imbued with no particular magic, but for those who have the strength, its weight will smash foes mercilessly


Input: [Item] Shotel [Soul Cost] 10,000 [Description]

Output: Requires great skill to wield, but evades shield defence to sneak in damage


Input: [Item] Uchigatana [Soul Cost] 5,000 [Description]

Output: The Uchigatana cuts beautifully and causes bleeding, but its blade is easily nicked


Input: [Item] Washing Pole [Soul Cost] 20,000 [Description]

Output: The blade is extremely long, but as a result, quite easily broken


Input: [Item] Demon's Greataxe [Soul Cost] 10,000 [Description]

Output: This axe is flashy, but can beat foes to a pulp with ease, provided you have the strength to wield it


Input: [Item] Claw [Soul Cost] 5,000 [Description]

Output: Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land


Input: [Item] Demon's Spear [Soul Cost] 15,000 [Description]

Output: The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning


Input: [Item] East Wood Grain Ring x1 [Soul Cost] 10,000 [Description]

Output: Slows the loss of weapon durability, and is particularly useful to bearers of delicate swords crafted in the East.


Input: [0] Familiar [1] Statistics [2]

Output: Special Ability


Input: [0] Dodo [1] Dodo [2]

Output: Master gains a +4 bonus on initiative checks


Input: [0] Dwarf caiman [1] Dwarf caiman [2]

Output: Master gains a +3 bonus on Stealth checks


Input: [0] Giant isopod [1] Giant isopod [2]

Output: Master gains a +1 natural armor bonus to AC


Input: [0] Marine iguana [1] Dwarf caiman [2]

Output: Master gains a +3 bonus on Swim checks


Input: [0] Mongoose [1] Weasel [2]

Output: Master gains a +2 bonus on Fortitude saves


Input: [0] Osprey [1] Hawk [2]

Output: Master gains a +3 bonus on Survival checks


Input: [0] Parrot [1] Raven [2]

Output: Master gains a +3 bonus on Linguistics checks


Input: [0] Toucan [1] Raven (cannot speak) [2]

Output: Master gains a +3 bonus on Diplomacy checks


Input: [0] Sea krait [1] Viper [2]

Output: Master gains a +2 bonus on Fortitude saves


Input: [0] Seal [1] Seal [2]

Output: Master gains a +3 bonus on Swim checks


Input: [0] Snail kite [1] Hawk [2]

Output: Master gains a +3 bonus on Fly checks


Input: [Damage type] Phaser [Effect]

Output: Deals extra Phaser damage. Chance to stun target and decrease run speed.

Tholian Crystalline Sword - Star Trek Online Wiki


Input: [Damage type] Disruptor [Effect]

Output: Deals extra Disruptor damage. Chance to decrease target's damage resistance.

Tholian Crystalline Sword - Star Trek Online Wiki


Input: [Damage type] Plasma [Effect]

Output: Deals extra Plasma damage. Chance to ignite the target and deal additional plasma damage over time.

Tholian Crystalline Sword - Star Trek Online Wiki


Input: [Damage type] Tetryon [Effect]

Output: Deals extra Tetryon damage. Chance to deal additional damage to target's shields.

Tholian Crystalline Sword - Star Trek Online Wiki


Input: [Damage type] Polaron [Effect]

Output: Deals extra Polaron damage. Chance to disable target's ranged weapons.

Tholian Crystalline Sword - Star Trek Online Wiki


Input: [Damage type] Antiproton [Effect]

Output: Deals extra Antiproton damage. Bonus Critital Severity.

Tholian Crystalline Sword - Star Trek Online Wiki


Input: [Author] Court [Publish Date] Dec 27th, 2013 [Comments] 16 [Article]

Output: Farewell for Now After two years of weekly articles and seven-and-a-half years of being involved with PocketFives, I have made the decision to step back. I am blessed to be in a situation where I have enough going on, both poker-related and otherwise, that I have to prioritize my time enough that stepping away just makes sense for me. I will continue to play poker and have even been getting the itch to play a ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Dec 20th, 2013 [Comments] 2 [Article]

Output: Get Your Records Straight The end of the year is quickly approaching. Now is the time to start preparing for how you are going to structure and track your play over the next year. If you aren't doing anything at all, you should. If you are already tracking your play and results, it is a good time to look at how well you are doing in terms of religiously tracking every session and what other data could be useful to you.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Dec 14th, 2013 [Comments] 4 [Article]

Output: Picking on Devo Bryan badbeatninja Devonshire (pictured) is a great poker player and someone I consider a close friend. He is also a player and a person who I believe generally gets it and is great for the game. He is interesting, personable, and fun to be around. But, I want to pick on him a little bit today. I noticed a Tweet from him a few days back complaining about a floorman not reducing the rake to ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Dec 6th, 2013 [Comments] 4 [Article]

Output: The Next Street is Coming Poker, like chess, requires that you think a few moves ahead in order to be successful. The luck element of the game, though, can allow you to get away with not thinking ahead and can even reward you, in the short-run, for making faulty decisions. The most common place players don't think ahead is when playing from the small blind, but the concept applies to almost every decision in poker.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 29th, 2013 [Comments] 6 [Article]

Output: Being Thankful for Poker Poker can be frustrating, but for any of us who are in a situation to play poker at all, we have a lot to be thankful for. Poker has given me the flexibility to live a lifestyle that many don't achieve until later in life, has introduced me to an interesting and unique network of friends and acquaintances I'd have never met otherwise, encouraged me to travel around the world and expand my ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 22nd, 2013 [Comments] 0 [Article]

Output: Back to Basics: Aggression There are many different styles in poker that can be affective, but aggression is a key element in almost all of them. Adapting to the game and to your opponents is important, but if you play passively, you are putting yourself behind the eight ball, making it much harder to win and limiting your potential.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 18th, 2013 [Comments] 5 [Article]

Output: Back to Basics: Starting Hand Selection More than anything else, the hands you choose to enter the pot to begin with will have a major impact on your bottom line. Starting hand selection is where our basic poker strategy development begins. Once we learn the rules and mechanics of the game, the next thing is coming up with a plan for which hands we will play and which we will throw away.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 8th, 2013 [Comments] 1 [Article]

Output: Back to Basics: Position Position is important. There's nothing new here, but going back to the basics is important. Having a strong foundation allows us to branch out as players, be creative, and try new things. But, over time, we can stray far enough off our base that we need to evaluate and make sure we are still grounded in strong fundamentals that allow for everything else we do to work. And position is a key ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Nov 2nd, 2013 [Comments] 1 [Article]

Output: WSOP Main Event: The Pinnacle of Tournament Poker The World Series of Poker Main Event final table is coming up in a couple of days. I'm jealous. Most things in, around, and about poker I take in stride as well as anyone. I credit most of my success to my ability to see the long view: what is really important and what has the most impact, and then focus on those things while not getting caught up in the minutia. Part of that for me was ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Oct 25th, 2013 [Comments] 2 [Article]

Output: Folding the Best Hand Sometimes you have to. Nobody likes doing it and finding out you have laid down a winning hand can be tilt-inducing and send many players into a downward spiral. But, if you are never folding the best hand, it means you are calling too often with hands that are not the best.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Oct 16th, 2013 [Comments] 1 [Article]

Output: Constant Pressure in Poker By the time I found my way to playing poker, everything was No Limit Hold'em and then Pot Limit Omaha. Limit games were dying out and the "saving a bet" or "getting in an extra bet" techniques that had been so vital in Limit fell off as a "bet" changed from being a blind or two into potentially hundreds of big blinds. Over the years, I have played a little Limit poker, but still prefer the No ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Oct 11th, 2013 [Comments] 1 [Article]

Output: Adapt or Get Run Over The other day, I was reading an article totally unrelated to poker. It had to do with business concepts and growth strategy. A quote from the article caught my attention and made me immediately think of poker. It also took me back to my roots of playing strategy-based games long before I ever played a hand of poker.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Sep 21st, 2013 [Comments] 1 [Article]

Output: Open Face Chinese Poker: Play in Moderation Learning new games and taking on new activities is enjoyable, causes you to get out of your comfort zone, and often helps you improve in unexpected ways in other areas. Learning new variations of poker has helped me improve my Hold'em game and poker game in general. Open Face Chinese Poker, while very different from all forms of poker that involve betting, is still a game that causes you to ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Sep 20th, 2013 [Comments] 1 [Article]

Output: Understanding Swings in Poker It seems like my largest winning and losing sessions tend to come in clumps. Lose big one day, then win big the next. Put up a couple of big winning sessions, then have a huge losing day. Any time I am putting up big numbers either way, it makes me take an extra hard look at what is going on and the possible explanations for it.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Sep 13th, 2013 [Comments] 2 [Article]

Output: Three Tips for Open Face Chinese Poker The top, the middle, and the bottom: three simple hands, but making them all work together without fouling and also beating your opponent, or multiple opponents, at the same time is the target that can make OFC so interesting and, at times, frustrating. I'm going to give you a simple tip for each line that I hope will get you on the right track with each hand and lead you to in-depth strategy ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Sep 6th, 2013 [Comments] 3 [Article]

Output: Position in Open Face Chinese Poker "Location, location, location" is important in the real estate world. In poker, it is "position, position, position," and in Open Face Chinese Poker, position is tremendously important. Position gives you a wealth of information from the start and an advantage on every street for the rest of the hand. The information is available to you, but it is up to you to pay attention and take advantage ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 30th, 2013 [Comments] 0 [Article]

Output: Controlling Your Opponent in Open Face Chinese Poker Building your hand is key in Open Face Chinese Poker, but there are opportunities to alter your play in a way that changes how your opponent plays. This can be done on multiple lines, but to get the concept across I'm going to focus on how you can make a different play up top with the expectation of getting your opponent to make a play that gives you an advantage.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 16th, 2013 [Comments] 1 [Article]

Output: Open Face Chinese Poker: Focus on the Middle Making the best hand I could on the bottom was my first focus when I started playing Open Face Chinese Poker. Then, I quickly learned that if I could get a high card up to the top, I could often win that line pretty easily. It took me a little longer to realize that while I was focusing on the bottom and top hands, I was often using the middle as a dumping ground for cards I didn't want in the ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 9th, 2013 [Comments] 6 [Article]

Output: Intrinsic Value of Open Face Chinese Poker Without money involved and the betting element of poker, the game quickly loses its appeal to many players. Once you have played poker for money, it is very hard to play just for fun and get any enjoyment out of it. Open Face Chinese Poker is a totally different ballgame, however. The framework of the game makes it just as good around the kitchen table with your kids as it does at the Rio ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Aug 2nd, 2013 [Comments] 3 [Article]

Output: Open Face Chinese Poker: Value of the Top The top hand in OFC is where I see the most blatant mistakes from new and intermediate players. Usually, this comes in the form of putting low cards up top early on and quickly finishing out the top with some eight-high throwaway hand that has no value and can allow your opponent to quickly lock up a win with a simple high card. This allows him to then have a dumping ground for unwanted cards ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 26th, 2013 [Comments] 6 [Article]

Output: Open Face Chinese Poker: Know What You Need When players first start playing Open Face Chinese Poker, they tend to focus heavily on their own hand and are almost oblivious to their opponents' hands until showdown. Often, they are aware of the individual cards their opponent may have, but not the hand they are up against. For example, if a player needs the 9 of diamonds to make a straight flush, he may be aware that his opponent has the ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 17th, 2013 [Comments] 2 [Article]

Output: Preparing for Major Poker Tournaments Coming off the Main Event, I have been amazed and honored by how interested people have been in my run that culminated in a 270th place finish. In a previous article, I detailed how each day went, mentioning key hands, some that went my way and I played well and a few I wish I could have back. Outside of hand details, one of the most common and somewhat surprising questions has been what I did ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 17th, 2013 [Comments] 4 [Article]

Output: Open Face Chinese Poker at the WSOP The World Series of Poker is about tournaments and bracelets. That is the focus and where everything starts and ends. But, there is a lot more to it than that. There are satellites and cash games. There is seeing people you havenâ€™t seen since the same time last year. There are games that you canâ€™t find any other time of year. And this year there was live Open Face Chinese ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 13th, 2013 [Comments] 5 [Article]

Output: My WSOP Main Event Recap Things went great, right up until the last level of Day 4. The field had dropped to fewer than 300 players from the 6,352 that started. We had cleared the money bubble earlier in the day and I came back with two hours to play in the day and 800,000 chips at the 6,000/12,000/2,000 blind level. A brief 30 minutes later, I was standing at the payout cage deciding if I wanted cash, chips, or a ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jul 5th, 2013 [Comments] 3 [Article]

Output: Bad Experience: High Limit Games at the WSOP On the way out, I was excited. I was headed to Vegas to play in the World Series of Poker. Even after many years of being in the industry on many different fronts and playing a lot of events all over the world, there is still something very exhilarating leading up to playing in a WSOP bracelet event with a shot at the hardware and the big prize money up top every time you play. My schedule ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 28th, 2013 [Comments] 2 [Article]

Output: Good Times: The WSOP Seniors Event The Seniors Event at the World Series of Poker was a booming success and something that everyone involved in putting on tournaments should take a hard look at. It's a glimpse into what a healthy and vibrant poker economy looks like. On the other hand, the $75/$150 Omaha 8 game running at the Rio during the WSOP is the exact opposite. Iâ€™ll get to that down the road, but for now, I want ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 21st, 2013 [Comments] 12 [Article]

Output: I'm Going to the WSOP. Are You? Iâ€™m excited. For the first time since 2006, I thought I was not going to be a part of the World Series of Poker, but now it looks like I will get to go out after all, and likely go twice for the two tournaments I am most interested in. While I would like to play almost all of the No Limit events, Pot Limit events, and a few of the Limit Draw events, my schedule and responsibilities ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 14th, 2013 [Comments] 6 [Article]

Output: Managing the Grind Poker players often refer to what they do as a "grind." Iâ€™ve never really cared for that terminology or the negativity that goes with it. For some, they use it as a way to say they are treating their play like a real job, putting in significant hours and really doing work. For many, though, it's just a way to complain.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 8th, 2013 [Comments] 9 [Article]

Output: WSOP Tips: Smaller Buy-In Events Everyone is abuzz about the World Series of Poker. Trips have been planned and, at every game, the â€œwhen are you going out'â€ conversation comes up at least a few times. Many players will be making their first trip to the series and it seems like a lot of people have chosen this year as the time to make the leap and play in a bracelet event. â€œAny advice for me' Iâ€™m ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Jun 2nd, 2013 [Comments] 21 [Article]

Output: Finked! Why Is Slowrolling a Big Deal? He couldnâ€™t keep a straight face as he said, â€œI didnâ€™t see it. I donâ€™t know him well enough to do that.â€ Everyone else was falling out of their chair laughing. Johnny Fink has a reputation for slowrolling and gets great pleasure out of getting someone. He is a nice guy, everyone likes him, and his goal is just to have a good time, but for whatever reason, he ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] May 24th, 2013 [Comments] 4 [Article]

Output: World Series of Poker: Relish the Experience Poker, for most players, is neither a profession nor a profitable venture. It is entertainment, and often very high quality entertainment, that has a lot of value beyond the money won or lost in the game. Most players arenâ€™t pros and most never get the chance to play in a World Series of Poker event, much less the Main Event. Some donâ€™t for financial reasons, but many feel they ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] May 17th, 2013 [Comments] 3 [Article]

Output: What Makes a Good Game? â€œSorry the game wasnâ€™t any good; they just werenâ€™t gambling last night,â€ a dealer from a game that I go to every once in a while told me after I had come up to play in one of the games that wasnâ€™t as wide open as usual. The game was a $5/$10 round and round game with Hold'em and Omaha. Often, this particular game can be wide open with huge pots hand after hand ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] May 10th, 2013 [Comments] 1 [Article]

Output: My First World Series of Poker It was the summer of 2006 and I was very much still in the early days of my â€œcareerâ€ as a poker player. I had been playing a little more seriously and regularly, but by no means thought of myself as a professional. I was very much on the outside of the poker world. I was playing a lot of tournaments online and had transitioned into playing in some slightly larger live cash games, ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] May 3rd, 2013 [Comments] 3 [Article]

Output: Bet the Blocker Ever hear someone say they donâ€™t like Pot Limit Omaha or PLO/8 because there is no way to bluff' If so, you have identified someone you want to be playing against who is missing out on a big part of the game. I play in some of the loosest games you can find with plenty of action and a mass of players who are getting to showdown with a high percentage of hands. Even with that, I find ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Apr 26th, 2013 [Comments] 6 [Article]

Output: Make Yourself a Better Poker Player: Do Something Else Long before I had ever played a hand of poker, I spent many hours behind a boat on skis, wakeboards, and just about anything else you can tow. Water skiing has been a passion of mine for as long as I can remember and this time of year when the weather gets nice and the water temperatures in the lakes start to get back up to a reasonable level, I am doing my best to get out to the lake any ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Apr 19th, 2013 [Comments] 5 [Article]

Output: The Color of Money Pool and poker have always gone hand-in-hand, both serving as vehicles for gambling where a skilled player has an advantage and, in the right situation, can be profitable over time. The other night, I watched â€œThe Color of Money,â€ in which Tom Cruise is an up-and-coming pool player with a lot of talent and Tom Newman is a wizened veteran trying to show him the ropes.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Apr 13th, 2013 [Comments] 7 [Article]

Output: Big Bets and Amateurs I feel like I am constantly running into players who think they are better than they really are. Often, I am trapped into listening to their grumbling about why they canâ€™t beat the bad players or, more accurately, amateur players with less knowledge of the game.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Apr 5th, 2013 [Comments] 13 [Article]

Output: You Are Your Own Coach â€œWhen you are hot, keep shooting,â€ and â€œThe only way to get out of a slump is to shoot your way out of itâ€ are the mottos of shooters and how I always viewed my role on a basketball team. A decent jump shot was generally what I brought to the table. If I was in the game, I was in there to take a shot when it came my way.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 29th, 2013 [Comments] 0 [Article]

Output: Open Face Chinese Poker: Fantasyland Builds Fantasyland in Open Face Chinese Poker is a variation in which you are rewarded for making a qualifying hand that has a pair of queens or better up top. If you meet the qualifications, you then get to set your next hand after seeing all of your cards, giving you a huge advantage. This variation has caught on and is being played by more and more of the Open Face Chinese community. You can play ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 22nd, 2013 [Comments] 0 [Article]

Output: Open Face Chinese Poker: The Problem With the Flush Often, I find myself going for a flush down low, as it is one of the most common royalties to make. But, sometimes going for a flush isnâ€™t the right play, and there are some significant issues with playing for flushes in Open Face Chinese Poker. The four-point bonus is great, but trying to make it can often leave you with a hand that doesnâ€™t build well and is all-or-nothing at ...

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 15th, 2013 [Comments] 1 [Article]

Output: Open Face Chinese Poker: Scoop, Don't get Scooped The strategy you should employ in Open Face Chinese Poker is based on the scoring system you are using. Because flushes are overvalued compared to straights, you see players going for them much more often. While this valuation seems intuitive to most, the value of a scoop compared to the value of winning only 2 out of 3 lines is often overlooked. You can play OFC using this mobile app.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 8th, 2013 [Comments] 0 [Article]

Output: Open Face Chinese Poker: Unwanted Cards Royalties are extremely important in Open Face Chinese Poker, and preserving the opportunity to make them as long as you can is a key part of the strategy of the game. At the same time, balancing the chance to make royalties with not giving away the other parts of your hand and opening yourself up to getting scooped is also important.

PocketFives Articles - Courtney Harrington


Input: [Author] Court [Publish Date] Mar 1st, 2013 [Comments] 0 [Article]

Output: Open Face Chinese Poker: The Backup Plan We all like OFC hands where we make a flush on the bottom, two pair in the middle, and a nice pair up top. Those hands happen, but much more commonly, we are scrapping to get a high card or are thrilled to make a pair of fives in the middle so that we donâ€™t foul, unless the case ten pairs us up top. By the way, you can play OFC using this app.

PocketFives Articles - Courtney Harrington