Input: [Name] Test Tube Holder [Use]

Output: Used to hold a hot test tube.


Input: [Name] Test Tube Brush [Use]

Output: Used to clean test tubes.


Input: [Name] Funnel [Use]

Output: Aids in pouring liquids into small openings without spilling them.


Input: [Name] Petri Dish [Use]

Output: Used to hold specimens for observation and to grow cultures.


Input: [Name] Meter Stick [Use]

Output: Used to measure length in the Metric System. One meter = 10 dm or 100 cm or 1000 mm.


Input: [Name] Eye Dropper [Use]

Output: Used to measure and transfer small amounts of liquids.


Input: [Name] Triple Beam Balance [Use]

Output: Used to measure mass in grams.


Input: [Name] Thermometer [Use]

Output: Used to measure temperature in degrees Celsius or Fahrenheit.


Input: [Name] Safety Goggles [Use]

Output: To be worn when told to do so to protect your eyes.


Input: [Name] Ring Clamp [Use]

Output: Used to clamp onto a ring stand to sit a beaker or flask.


Input: [Name] Test Tube Clamp [Use]

Output: Used to clamp onto ring stand to hold test tube.


Input: [Name] Ring Stand [Use]

Output: A stand used to support a ring clamp or test tube clamp.


Input: [Name] Milky White [Gauge] .004 [Hand] Very Soft [Description]

Output: White tint; quiet


Input: [Name] Milky White Tuffy [Gauge] .007 [Hand] Relatively Soft [Description]

Output: White tint


Input: [Name] Pastel Yellow [Gauge] .004 [Hand] Very Soft [Description]

Output: Yellow tint


Input: [Name] Pink Star [Gauge] .005 [Hand] Very Soft [Description]

Output: Pastel pink tinted vinyl with small embossed star


Input: [Name] Pastel Pink [Gauge] .004 [Hand] Very Soft [Description]

Output: Pastel pink tinted vinyl.


Input: [Name] Blue Pastel [Gauge] .004 [Hand] Very Soft [Description]

Output: Pastel blue tinted vinyl, Slightly translucent.


Input: [Name] Crystal Clear [Gauge] .006 [Hand] Medium Firm [Description]

Output: Clear, smooth, noisy.


Input: [Name] Print Babies [Gauge] .004 [Hand] Soft [Description]

Output: Small babies playing on white translucent background


Input: [Name] Print Storytime [Gauge] .004 [Hand] Medium Soft [Description]

Output: Nursery story characters on yellow translucent background


Input: [Name] Print Playtime [Gauge] .004 [Hand] Very Soft [Description]

Output: Small animals, balloons and flowers; pink translucent background


Input: [Name] Print Pink Carousel [Gauge] .004 [Hand] Very Soft [Description]

Output: Small animals; pink & blue polka dots; pink translucent background


Input: [Name] Print Blue Carousel [Gauge] .004 [Hand] Medium Soft [Description]

Output: Small animals; pink & blue polka dots; blue translucent background


Input: [Name] Print Lollidots [Gauge] .004 [Hand] Soft [Description]

Output: Small polka dot on frosty clear background; vintage look


Input: [Number] 1 [Location] To the very left of you at the beginning of the level, hidden behind a group of large, blue crystals in the foreground. [Difficulty]

Output: Easy

Vine Valley - Donkey Kong Wiki - Neoseeker


Input: [Number] 2 [Location] At the end of a Bonus Room located in a large, hollowed stump on the ground, near the first series of swinging vines. [Difficulty]

Output: Normal

Vine Valley - Donkey Kong Wiki - Neoseeker


Input: [Number] 3 [Location] At the end of a hidden Launch Barrel located to the bottom right of the pillar where you encountered the Tiki Doom. [Difficulty]

Output: Easy

Vine Valley - Donkey Kong Wiki - Neoseeker


Input: [Number] 4 [Location] In a breakable gourd found after the next series of swinging vines are cleared. [Difficulty]

Output: Easy

Vine Valley - Donkey Kong Wiki - Neoseeker


Input: [Number] 5 [Location] At the end of a Bonus Room located at the top of a short vine hidden in the treetops. It can be reached by carefully jumping off of the top of the very first oval-shaped Cling Grass patch. [Difficulty]

Output: Normal

Vine Valley - Donkey Kong Wiki - Neoseeker


Input: [Number] 6 [Location] Found after collecting every Banana located at the base of the next two longer swinging vines. [Difficulty]

Output: Normal

Vine Valley - Donkey Kong Wiki - Neoseeker


Input: [Number] 7 [Location] Found after retrieving each Banana found on the smaller platform located to the left of the End-Level Barrel's larger platform. [Difficulty]

Output: Easy

Vine Valley - Donkey Kong Wiki - Neoseeker


Input: [Newbie Skills] Overarm Stumble [Descriptions]

Output: Throw enemy heavily

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Incarnate Note [Descriptions]

Output: Note substantiated into weapon to attack enemy

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Dog Swarm [Descriptions]

Output: Summon a group of dogs to attack enemy

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Love Wish [Descriptions]

Output: Attack enemy with the power of love

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Gallop [Descriptions]

Output: Beat enemy down with car

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Leap [Descriptions]

Output: Jump to the back of enemy to attack

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Fire Dance [Descriptions]

Output: Release fire wheel to attack while dancing the twist

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Combo *3 [Descriptions]

Output: Attack enemy for continuous three time

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Wine Flame [Descriptions]

Output: Hurt enemy with flame

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Slap [Descriptions]

Output: slap target continuously

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Bomber Attack [Descriptions]

Output: Summon a bomber to attack enemy

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [Newbie Skills] Double Cure [Descriptions]

Output: Heal yourself and players in front of you

Newbie Abilities - Newbie Skill - Wonderland Online


Input: [0] Plus [1] Minus [3] Skill [2]

Output: Culture

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Charisma [1] Constitution [3] Craft [2]

Output: Civilised Mercantile

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Charisma [1] Dexterity [3] Bushcraft [2]

Output: Nomadic Herders

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Charisma [1] Intelligence [3] Land Lore [2]

Output: Simple Settlers

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Charisma [1] Strength [3] Lore (Blank) [2]

Output: Decadent

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Charisma [1] Wisdom [3] Bushcraft [2]

Output: Wandering Traders

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Constitution [1] Charisma [3] Bushcraft [2]

Output: Insular Barbarians

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Constitution [1] Dexterity [3] Bushcraft [2]

Output: Settled Herders

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Constitution [1] Intelligence [3] Spirituality [2]

Output: Primitive Theocracy

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Constitution [1] Strength [3] Bushcraft [2]

Output: Swamp Dweller

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Constitution [1] Wisdom [3] Bushcraft [2]

Output: Primitives

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Dexterity [1] Charisma [3] Bushcraft [2]

Output: Insular Woodsmen

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Dexterity [1] Constitution [3] Bushcraft [2]

Output: Hunter Gatherers

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Dexterity [1] Intelligence [3] Bushcraft [2]

Output: Fleet Nomads

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Dexterity [1] Strength [3] Craft [2]

Output: Civilised Crafters

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Dexterity [1] Wisdom [3] Alchemy/Tinker [2]

Output: Civilised Explorers

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Intelligence [1] Charisma [3] Lore (Any) [2]

Output: Civilised Scholars

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Intelligence [1] Constitution [3] Lore (Any) [2]

Output: Cerebral Thinkers

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Intelligence [1] Dexterity [3] Lore (Any) [2]

Output: Philosophers

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Intelligence [1] Strength [3] Lore (Any) [2]

Output: Ruling Technocrats

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Intelligence [1] Wisdom [3] Alchemy/Craft [2]

Output: Scientific Elite

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Strength [1] Charisma [3] Deadly Strike [2]

Output: Bestial Raiders

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Strength [1] Constitution [3] Search [2]

Output: Mudlarks & Toshers

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Strength [1] Dexterity [3] Deadly Strike [2]

Output: Brutal Raiders

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Strength [1] Intelligence [3] Bushcraft [2]

Output: Vicious Primitives

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Strength [1] Wisdom [3] Search [2]

Output: Piratical Raiders

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Wisdom [1] Charisma [3] Spirituality [2]

Output: Theocratic Elite

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Wisdom [1] Constitution [3] Bushcraft [2]

Output: Lonely Islanders

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Wisdom [1] Dexterity [3] Spirituality [2]

Output: Decadent Religious Caste

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Wisdom [1] Intelligence [3] Spirituality [2]

Output: Mystic Tribe

Maksa-Jazra – Cultures | Postmortem Studios


Input: [0] Wisdom [1] Strength [3] Spirituality [2]

Output: Lotus Eaters

Maksa-Jazra – Cultures | Postmortem Studios


Input: [Effect] ex officio [Cause]

Output: Foreign words

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] Ranunculus ficaria [Cause]

Output: Scientific names

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] must not [Cause]

Output: Emphasis

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] The LATEX Companion [Cause]

Output: Titles of documents

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] Corel's WordPerfect [Cause]

Output: Product names

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] E=mc2 [Cause]

Output: Variables in maths

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] How to get started [Cause]

Output: Subtitles or headings

Formatting information: Chapter 8 — Fonts and layouts


Input: [Effect] FREE UPGRADE!!! [Cause]

Output: Decoration

Formatting information: Chapter 8 — Fonts and layouts


Input: [Name in Japanese] SEED [Effect] Increases Pilot's Shooting, Melee, Defense, and Reaction by 5. Awakening +20 when the Pilot is at Super High Tension. [Level Requirement] None [Name in English]

Output: SEED

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] スーパーコーディネイター [Effect] All Pilot stat adjustments are multiplied by 1.5. Increases damage done by Special Shooting weapons by 10%. [Level Requirement] None [Name in English]

Output: Super Coordinator

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] 単独行動 [Effect] Increases Accuracy and damage when battling without Support. Effect increases as Level for the Ability goes up. [Level Requirement] None [Name in English]

Output: Independent Action

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] 熟練 [Effect] EN Consumption reduced by 5% and increases Accuracy. Accuracy bonus effect increases as Level for the Ability goes up. [Level Requirement] 10 [Name in English]

Output: Proficient

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] 機械技術 [Effect] Increases Pilot's Defense when placed as Mechanic of a Warship. Increases HP and EN recovery of Warship and Units returned for repairs. Recovery increases as Level for the Ability goes up. [Level Requirement] 10 [Name in English]

Output: Mechanical Skill

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] 刻苦 [Effect] Decreases all Pilot Stats by 10. Increases EN consumption of all weapons by 10% Increases all EXP and Score earned when placed as Pilot/Warship Captain. Bonus increases as Level for the Ability goes up. [Level Requirement] 10 [Name in English]

Output: Hard Work

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] 器用 [Effect] Increases Warship's EN when placed as Mechanic of a Warship. Effect increases as Level for the Ability goes up. [Level Requirement] 20 [Name in English]

Output: Skillfulness

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] 空間認識能力 [Effect] Increases Awaken and Special Awaken weapons attack power. Effect increases as Level for the Ability goes up. [Level Requirement] 20 [Name in English]

Output: Spatial Awareness

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] ベテラン [Effect] Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. [Level Requirement] 30 [Name in English]

Output: Veteran

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Name in Japanese] 練達 [Effect] Increases all Terrain Ratings of a Unit by 1 (ie. B -> A). Does not apply to those without Terrain Ratings. [Level Requirement] 40 [Name in English]

Output: Adaptive

Mobile Suit Gundam SEED Destiny Characters - SD Gundam G Generation World Wiki

Skills


Input: [Skill] Big Gun [Rogue] No [Sheriff] No [Militia] Yes [Noble] Yes [Ranger] Yes [Duelist] No [Sniper] No [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Rifle [Rogue] Yes [Sheriff] No [Militia] Yes [Noble] Yes [Ranger] No [Duelist] No [Sniper] Yes [Guardian] No [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Shotgun [Rogue] No [Sheriff] Yes [Militia] No [Noble] Yes [Ranger] No [Duelist] No [Sniper] No [Guardian] Yes [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Small Gun [Rogue] Yes [Sheriff] No [Militia] No [Noble] Yes [Ranger] Yes [Duelist] Yes [Sniper] No [Guardian] Yes [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Accuracy [Rogue] Yes [Sheriff] Yes [Militia] Yes [Noble] Yes [Ranger] Yes [Duelist] Yes [Sniper] Yes [Guardian] Yes [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Capable [Rogue] Yes [Sheriff] Yes [Militia] Yes [Noble] Yes [Ranger] Yes [Duelist] Yes [Sniper] Yes [Guardian] Yes [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Cool [Rogue] Yes [Sheriff] Yes [Militia] Yes [Noble] Yes [Ranger] Yes [Duelist] Yes [Sniper] Yes [Guardian] Yes [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Reloading [Rogue] Yes [Sheriff] Yes [Militia] Yes [Noble] Yes [Ranger] Yes [Duelist] Yes [Sniper] Yes [Guardian] Yes [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Anti Air [Rogue] No [Sheriff] No [Militia] No [Noble] Yes [Ranger] No [Duelist] No [Sniper] Yes [Guardian] No [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Anti Armor [Rogue] No [Sheriff] Yes [Militia] Yes [Noble] Yes [Ranger] Yes [Duelist] No [Sniper] No [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Aimed Shot [Rogue] Yes [Sheriff] No [Militia] No [Noble] No [Ranger] No [Duelist] Yes [Sniper] Yes [Guardian] No [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Bow Master [Rogue] No [Sheriff] No [Militia] No [Noble] Yes [Ranger] Yes [Duelist] No [Sniper] No [Guardian] No [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Burst [Rogue] Yes [Sheriff] No [Militia] Yes [Noble] Yes [Ranger] No [Duelist] No [Sniper] No [Guardian] No [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Cripple Shot [Rogue] No [Sheriff] Yes [Militia] Yes [Noble] No [Ranger] No [Duelist] No [Sniper] No [Guardian] No [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Da Bomb [Rogue] No [Sheriff] No [Militia] Yes [Noble] No [Ranger] Yes [Duelist] No [Sniper] No [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Disarm [Rogue] No [Sheriff] No [Militia] No [Noble] No [Ranger] No [Duelist] No [Sniper] Yes [Guardian] Yes [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Dr Holliday [Rogue] No [Sheriff] Yes [Militia] No [Noble] No [Ranger] No [Duelist] No [Sniper] No [Guardian] Yes [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Fury [Rogue] No [Sheriff] Yes [Militia] Yes [Noble] No [Ranger] No [Duelist] Yes [Sniper] No [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Killer [Rogue] Yes [Sheriff] No [Militia] Yes [Noble] No [Ranger] No [Duelist] Yes [Sniper] Yes [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Last Hope [Rogue] No [Sheriff] Yes [Militia] No [Noble] No [Ranger] Yes [Duelist] No [Sniper] No [Guardian] Yes [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Luck* [Rogue] Yes [Sheriff] No [Militia] No [Noble] Yes [Ranger] No [Duelist] Yes [Sniper] No [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] One Hit Kill [Rogue] No [Sheriff] No [Militia] No [Noble] No [Ranger] No [Duelist] No [Sniper] Yes [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] One Shot [Rogue] Yes [Sheriff] No [Militia] No [Noble] No [Ranger] No [Duelist] Yes [Sniper] Yes [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Power Shot [Rogue] Yes [Sheriff] No [Militia] No [Noble] No [Ranger] No [Duelist] Yes [Sniper] Yes [Guardian] No [Hunter]

Output: Yes

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Skill] Sense* [Rogue] Yes [Sheriff] No [Militia] No [Noble] No [Ranger] No [Duelist] Yes [Sniper] Yes [Guardian] No [Hunter]

Output: No

Elona Shooter/Classes - Elona Wiki - Elona, classes, skills, and more


Input: [Name] Heathcliff [Rank] Founder and Leader [Status]

Output: Deceased

Knights of the Blood - Sword Art Online Wiki


Input: [Name] Asuna [Rank] Sub-Leader [Status]

Output: Temporarily resigned

Knights of the Blood - Sword Art Online Wiki


Input: [Name] Daizen [Rank] Head of Finances [Status]

Output: Active

Knights of the Blood - Sword Art Online Wiki


Input: [Name] Kirito [Rank] Member [Status]

Output: Temporarily resigned

Knights of the Blood - Sword Art Online Wiki


Input: [Name] Kuradeel [Rank] Former bodyguard [Status]

Output: Deceased

Knights of the Blood - Sword Art Online Wiki


Input: [Name] Godfree [Rank] Commander of the Vanguard [Status]

Output: Deceased

Knights of the Blood - Sword Art Online Wiki


Input: [Description] No matter how much you shoot you will never hit skill. [Abnormality]

Output: Amateur Amazing

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Barrage skill. [Abnormality]

Output: Attack Line

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Automatic pistol. [Abnormality]

Output: Automatic Angel

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] A bullet that won't penetrate skill. [Abnormality]

Output: Body Shell

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Reckless skill. [Abnormality]

Output: Cannon I Can

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Bulletproof nullifier skill. [Abnormality]

Output: Clinical Pass

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Gun barrel cooling skill. [Abnormality]

Output: Cold Thrilling

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Paint bullet skill. [Abnormality]

Output: Colorful Metal

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Mushrooming skill. [Abnormality]

Output: Crash Palette

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Bullet trajectory manipulation skill. [Abnormality]

Output: Curving Bowler

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Bullet evading skill. [Abnormality]

Output: Duto Dodge

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Ignoring the shelter skill. [Abnormality]

Output: Dying Through

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Unlimited bullets skill. [Abnormality]

Output: Eccentric Talk

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Stun gun skill. [Abnormality]

Output: Electric Hit

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shots graze vital spots skill. [Abnormality]

Output: End Paper

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Corner shot skill. [Abnormality]

Output: Extreme Corner

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Muzzle flash skill. [Abnormality]

Output: Fancy Gorgeous

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Paper gun skill. [Abnormality]

Output: Fiction Powder

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Check remaining bullets skill. [Abnormality]

Output: Final Six Sense

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Quick draw skill. [Abnormality]

Output: First Class Gunman

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Hitting bullets with bullets skill. [Abnormality]

Output: Flying Fall

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Making opponent freeze when a gun is pointed towards them skill. [Abnormality]

Output: Freeze Your Neck

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Gas gun skill. [Abnormality]

Output: Freshing Aerial

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Flamethrower skill. [Abnormality]

Output: Front Fire

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Morph one's body into a gun skill. [Abnormality]

Output: Growing Animal

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Stray bullet skill. [Abnormality]

Output: Guilty Stream

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Tracking bullet skill. [Abnormality]

Output: Gun Chase

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Stand back-to-back, take ten steps, turn around and shoot skill. [Abnormality]

Output: Gunfight

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shooting the opponent's gun skill. [Abnormality]

Output: Gun Hitter

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Sawed-off skill. [Abnormality]

Output: Gunman's Cut

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Firearms refining skill. [Abnormality]

Output: Gunsmith's Take

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Invisible gun skill. [Abnormality]

Output: Gun Visible Color

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shooting out your eye skill. [Abnormality]

Output: Hawk Icefall

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Tranquilizing gun skill. [Abnormality]

Output: Heavy Baby Song

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Warning shot skill. [Abnormality]

Output: High Risk Unicorn

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shooting with one hand skill. [Abnormality]

Output: Holding My Daughter

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shotgun skill. [Abnormality]

Output: Honeycomb Magnum

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Laser gun skill. [Abnormality]

Output: Hot Line Over

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Lengthen gun barrel skill. [Abnormality]

Output: Ill Match Barrel

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Underwater gun skill. [Abnormality]

Output: Innocent Pistol

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Jam inducement skill. [Abnormality]

Output: Iron Strawberry Jam

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Ultra precise shooting skill. [Abnormality]

Output: Just Meet Point

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Bullet replenishing skill. [Abnormality]

Output: Lady Guitarist

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Two handguns skill. [Abnormality]

Output: Left Head Right

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Flash grenade skill. [Abnormality]

Output: Lighting Beam

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Objective gun skill. [Abnormality]

Output: Living Through

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Overhaul skill. [Abnormality]

Output: Love Call Trigger

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Airgun skill. [Abnormality]

Output: Matching Crash

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Ignore air resistance skill. [Abnormality]

Output: Mathematic Situation

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Three point burst skill. [Abnormality]

Output: Monthly Attack

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shooting with your mouth skill. [Abnormality]

Output: Mouth

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Quickshot skill. [Abnormality]

Output: Moving Shot

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Catch the bullet skill. [Abnormality]

Output: Nice Ball

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shoot blindfolded skill. [Abnormality]

Output: No Look Shot

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Horizontal shooting skill. [Abnormality]

Output: Oneside Horizon

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Saving on bullets skill. [Abnormality]

Output: One Two Bird

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Turning those who are shot into slaves skill. [Abnormality]

Output: Palette Slave

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Zero distance shooting skill. [Abnormality]

Output: Parallel Angle

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Bayonet drill skill. [Abnormality]

Output: Peaceful Happy

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Hidden gun skill. [Abnormality]

Output: Pistol Closet

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Healing gunshot wounds skill. [Abnormality]

Output: Pistol Treatment

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Smoke bomb skill. [Abnormality]

Output: Pretty Smoke

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Bullet nullifier skill. [Abnormality]

Output: Professional Hibit

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] n-way bullet skill. [Abnormality]

Output: Regulation Control

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] No recoil skill. [Abnormality]

Output: Rescue Hand

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Spare bullet skill. [Abnormality]

Output: Reserve Management

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Rifling manipulation skill. [Abnormality]

Output: Rifling Life

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Lighter skill. [Abnormality]

Output: Rifling Lighter

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Safety device skill. [Abnormality]

Output: Risky Security

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Gun stealing skill. [Abnormality]

Output: Robbing Bird

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Revolver skill. [Abnormality]

Output: Rolling Idol

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Human cannon skill. [Abnormality]

Output: Safety Tube

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Bullet hole skill. [Abnormality]

Output: Scar Hole

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Manipulate collision detection skill. [Abnormality]

Output: Selfish Umpire

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Counter snipe skill. [Abnormality]

Output: Service Counter

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Auto sniping skill. [Abnormality]

Output: Sequence Sensor

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Blank shot skill. [Abnormality]

Output: Shooting Sky

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Acrobatic shooting skill. [Abnormality]

Output: Slapstick Battle

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Raise firing hammer skill. [Abnormality]

Output: Slowly Gun Action

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shooting with your leg skill. [Abnormality]

Output: Sniper's Footprint

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Rubber bullet skill. [Abnormality]

Output: Soft Creature

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Silencer skill. [Abnormality]

Output: Sound Artist

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Bullet speed adjustment skill. [Abnormality]

Output: Speed Map

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Rapid fire skill. [Abnormality]

Output: Spirit Series

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Making stars into bullet skill. [Abnormality]

Output: Star Fire

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Tracer bullet skill. [Abnormality]

Output: Stylish Glory

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Change caliber freely skill. [Abnormality]

Output: Take Over Size

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Accidental gun discharge skill. [Abnormality]

Output: Thank You Very Burst

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Gun sight skill. [Abnormality]

Output: Tragic Report

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Reflective shot skill. [Abnormality]

Output: Trampoline Bound

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] To make the opponent pull the trigger skill. [Abnormality]

Output: Trigger Peace

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Shooting three times at once skill. [Abnormality]

Output: Triple Rifle

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Trial shooting skill. [Abnormality]

Output: Try And Try

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Random shooting skill. [Abnormality]

Output: Two Line Chaos

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Anti-aircraft gun skill. [Abnormality]

Output: Upper Shooting Game

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Machine gun skill. [Abnormality]

Output: Untouchable Machine Gun

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Water gun skill. [Abnormality]

Output: Water Palette

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Rain bullets from the sky skill. [Abnormality]

Output: Weather Gun

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Unlimited range skill. [Abnormality]

Output: World Globe Tour

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [Description] Closeup skill. [Abnormality]

Output: Zero Mark

Abnormality - Medaka Box Wiki - Your guide to the Medaka Box manga and anime series


Input: [SKILL OR MATERIAL] Steel [EFFECT] Normal [TYPE OF DAMAGE]

Output: Damage

Combat System » Wyvern Rising » What Part Will You Play?


Input: [SKILL OR MATERIAL] Wood [EFFECT] Normal [TYPE OF DAMAGE]

Output: Damage

Combat System » Wyvern Rising » What Part Will You Play?


Input: [SKILL OR MATERIAL] Silver [EFFECT] Special vs. some creatures [TYPE OF DAMAGE]

Output: Silver

Combat System » Wyvern Rising » What Part Will You Play?


Input: [SKILL OR MATERIAL] Mythril [EFFECT] Special vs. some creatures [TYPE OF DAMAGE]

Output: Mythril

Combat System » Wyvern Rising » What Part Will You Play?


Input: [SKILL OR MATERIAL] Pierce Armor [EFFECT] Ignores armor [TYPE OF DAMAGE]

Output: Body

Combat System » Wyvern Rising » What Part Will You Play?


Input: [SKILL OR MATERIAL] Various Spells/Enchantments [EFFECT] Special vs. some creatures [TYPE OF DAMAGE]

Output: Magik

Combat System » Wyvern Rising » What Part Will You Play?


Input: [SKILL OR MATERIAL] Various Prayers [EFFECT] Special vs. some creatures [TYPE OF DAMAGE]

Output: Divine

Combat System » Wyvern Rising » What Part Will You Play?


Input: [Aspect] Power [Midplus] Less [Oversize]

Output: More


Input: [Aspect] Control [Midplus] More [Oversize]

Output: Less


Input: [Aspect] Sweetspot [Midplus] Smaller [Oversize]

Output: Bigger


Input: [Aspect] Level [Midplus] Professional [Oversize]

Output: More suited to beginners


Input: [Aspect] Swing Required [Midplus] . [Oversize]

Output: Full compact swings


Input: [Aspect] Manuverability [Midplus] More [Oversize]

Output: Less. Single-handed backhand more difficult


Input: [Aspect] Tolerance to off-center [Midplus] More forgiving on off-center shots [Oversize]

Output: Twists when you do not hit the sweet spot


Input: [Level] Creative Movement I & II [Color] Pink [Style Description] cap sleeve or v-strap pull-on wrap crepe skirt [Program]

Output: Children’s Program


Input: [Level] Pre-Ballet [Color] Candy Pink [Style Description] cap sleeve or v-strap pull-on wrap crepe skirt [Program]

Output: Children’s Program


Input: [Level] Ballet I – IV [Color] Orchid [Style Description] cap sleeve, tank, or v-strap [Program]

Output: Classical Ballet Program


Input: [Level] Ballet V [Color] Perfect Plum [Style Description] cap sleeve, sweetheart, or camisole [Program]

Output: Classical Ballet Program


Input: [Level] Ballet VI – VII [Color] Perfect Plum [Style Description] sweetheart, wide strap princess seam, or pinch front sweetheart [Program]

Output: Classical Ballet Program


Input: [Level] Levels 1 – 4 [Color] Dri-Line Columbia Blue [Style Description] camisole [Program]

Output: Pre-Professional Program


Input: [Level] Levels 5 – 6 [Color] Dri-Line Royal Blue [Style Description] camisole [Program]

Output: Pre-Professional Program


Input: [Name in Japanese] HP [Name in English] HP [Function]

Output: Hit Points. The Unit is destroyed once HP becomes 0, you will have to produce another Unit unless it has Escape System. HP can be replenished by putting the Unit in the Warship and wait for a Turn.

Stats and Weapons Explained - SD GUNDAM G GENERATION WORLD Wiki


Input: [Name in Japanese] EN [Name in English] EN [Function]

Output: Energy. The Unit cannot use its weapons if its remaining EN is less than the EN consumption of its weapons. EN can be replenished by putting the Unit in the Warship and wait for a Turn.

Stats and Weapons Explained - SD GUNDAM G GENERATION WORLD Wiki


Input: [Name in Japanese] 攻撃力 [Name in English] Attack [Function]

Output: Determines how much damage the Unit does.

Stats and Weapons Explained - SD GUNDAM G GENERATION WORLD Wiki


Input: [Name in Japanese] 防御力 [Name in English] Defense [Function]

Output: Determines how much damage the Unit takes when attacked.

Stats and Weapons Explained - SD GUNDAM G GENERATION WORLD Wiki


Input: [Name in Japanese] 機動力 [Name in English] Mobility [Function]

Output: Determines the Unit's evasion.

Stats and Weapons Explained - SD GUNDAM G GENERATION WORLD Wiki


Input: [Name in Japanese] 移動力 [Name in English] Movement [Function]

Output: Determines how many spaces the Unit can move. Movement can be reduced by the Unit's Terrain Ranking and Terrain features such as forests. (S = +1, A = 0, B = -1, C = -2, ...)

Stats and Weapons Explained - SD GUNDAM G GENERATION WORLD Wiki


Input: [Category] Combat [Description] Increases all damage vs infected. [Effect] Increases damage dealt to zombies from all sources [Duration] 30 Minutes, 7 Days or Permanent [Slot Lockout] None [Item]

Output: Anatomy 101


Input: [Category] Resource [Description] A guide to crafting with tips on saving money while doing so. [Effect] Reduces the cost of crafting and upgrading [Duration] 1 Hour or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: Crafting on the Cheap


Input: [Category] Resource [Description] A guide to finding useful cloth objects around the home. [Effect] Increases Cloth Drop Off production rate [Duration] 8 Hours or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: Conserving Cloth


Input: [Category] Resource [Description] A guide to finding useful metal objects around the home. [Effect] Increases Metal Drop Off production rate [Duration] 8 Hours or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: Scrappers


Input: [Category] Resource [Description] A guide to finding useful wooden objects around the home. [Effect] Increases Wood Drop Off production rate [Duration] 8 Hours or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: Driftwood


Input: [Category] Mission [Description] A guide to combat experience and how to maximize your experience on the field. [Effect] Increases mission XP [Duration] 30 Minutes, 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Boost Your Experience


Input: [Category] General [Description] "Establish that you want no part of conflict in whatever manner you can. Raise your white flag high." [Effect] Disables Player vs Player Raiding [Duration] Permanent [Slot Lockout] 3 Days [Item]

Output: White Flag


Input: [Category] General [Description] Take a break from the humdrum of the every day in the Dead Zone. Holiday without concern! [Effect] Compound is placed in Vacation Mode Disables Player vs Player Raiding -100% Consumption -100% Consumption [Duration] 14 Days [Slot Lockout] None [Item]

Output: Vacation from the Dead Zone


Input: [Category] General [Description] Hides your compound from Infected attacks while equipped. [Effect] Disables Infected attacks on Compound [Duration] 3 or 7 Days [Slot Lockout] None [Item]

Output: Camouflage in the Apocalypse


Input: [Category] General - Challenge [Description] "In order to attract attackers, simply provide the correct form of bait. Then wait. They will come." [Effect] Increases compound horde attacks [Duration] 1 Day or Permanent [Slot Lockout] None [Item]

Output: Baiting Your Home


Input: [Category] Combat - Challenge [Description] "The dead walk the earth as an unstoppable and insurmountable force." [Effect] Increases health of infected, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: They're Not Human


Input: [Category] Mission [Description] "Learning to discern what is junk when picking will save you a lot of heartache later." [Effect] Decreases chance of finding Junk [Duration] 1 Hour, 4 Hours or Permanent [Slot Lockout] None [Item]

Output: One Man's Trash


Input: [Category] Mission [Description] A sightseeing guide to the wonderful sites around Union City. [Effect] Increases Survivor vision range [Duration] 4 Hours or Permanent [Slot Lockout] None [Item]

Output: Top Tips for Sightseeing


Input: [Category] General - Challenge [Description] "Lowering your constitution by drinking unclean water and eating spoiled food is a great place to start!" [Effect] Reduces survivor health, increases mission XP [Duration] 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Shortening Your Lifespan


Input: [Category] General [Description] A guide to specializing your abilities in the General field. [Effect] Allows you to equip 2 x General books [Duration] Permanent [Slot Lockout] None [Item]

Output: How to Specialize in General


Input: [Category] Resource [Description] Allows you to equip 2 Resource books [Effect] Allows you to equip 2 x Resource books [Duration] Permanent [Slot Lockout] None [Item]

Output: How to Specialize in Resources


Input: [Category] Survival [Description] Allows you to equip 2 Survival books [Effect] Allows you to equip 2 x Survival books [Duration] Permanent [Slot Lockout] None [Item]

Output: How to Specialize in Survival


Input: [Category] Combat [Description] Allows you to equip 2 Combat books [Effect] Allows you to equip 2 x Combat books [Duration] Permanent [Slot Lockout] None [Item]

Output: How to Specialize in Combat


Input: [Category] Mission [Description] Allows you to equip 2 Mission books [Effect] Allows you to equip 2 x Mission books [Duration] Permanent [Slot Lockout] None [Item]

Output: How to Specialize in Missions


Input: [Category] Survival [Description] A basics guide to agriculture. Specifically food and water management and production. [Effect] Increases food and water production [Duration] 8 Hours or Permanent [Slot Lockout] None or 12 Hours [Item]

Output: Agriculture


Input: [Category] Survival [Description] Book about the rationing that took place during the Second World War. [Effect] Reduces food and water consumption rate [Duration] 2 Days, 28 Days or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: A History of Rationing


Input: [Category] Mission [Description] A map book filled with shortcuts around Union City. *Does not work on Automated Missions or Raids [Effect] Reduces return time for manual missions [Duration] 4 Hours or Permanent [Slot Lockout] None [Item]

Output: Union City Shortcuts


Input: [Category] Mission - Challenge [Description] A guide to the scenic routes throughout Union City. Take a Sunday drive. [Effect] Increases return time for missions or Increases all action times [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: The Long Way Home


Input: [Category] Combat - Challenge [Description] A beginners guide to hitting things with a very soft touch. [Effect] Reduces melee damage done by survivors, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Wifflebat for Beginners


Input: [Category] Survival [Description] "Capturing rain water might just be our best and only hope in a changing world." [Effect] Increases water production [Duration] 8 Hours or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: Rain Makers


Input: [Category] Survival - Challenge [Description] A guide to inedible processed foods. [Effect] Decreases food and water drop chance, increases mission XP or Increases food and water drop chance, reduces wood, metal, cloth, and ammo drop chance [Duration] 1 Hour, 12 Hours or Permanent [Slot Lockout] None [Item]

Output: Processed Foods


Input: [Category] Resource - Challenge [Description] Big Guns = More Fun [Effect] Increases ammo cost, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: 80's Action Movies


Input: [Category] Resource [Description] Magazine covering all aspects of gun culture, including maintenance and modification. [Effect] Increases chance of Crafting bonuses [Duration] 30 Minutes or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: Gunsmith Monthly


Input: [Category] Mission [Description] "Spend time with your eyes closed or in a limited light situation before heading out for the night." [Effect] Increases Survivor Night Vision[n 1] [Duration] 4 Hours or Permanent [Slot Lockout] None [Item]

Output: Nighthunting


Input: [Category] Resource [Description] A prepper's guide to finding and storing petroleum products in the case of peak oil. [Effect] Increases drops [Duration] 22 Hours, 1 Day or Permanent [Slot Lockout] None or 2 Days [Item]

Output: Peak Oil - A Survivors Guide


Input: [Category] Combat - Challenge [Description] "All order will be lost. Increased police and military presence, through Martial Law, will see order return." [Effect] Increases Rare Infected found during missions [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Martial Law in the Apocalypse


Input: [Category] Combat - Challenge [Description] "Once they have risen, the driving force of the now dead may outshine that of what they were capable in life." [Effect] Increases infected damage, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: That Smarts


Input: [Category] Combat [Description] "Move silently. Kill with precision. This is the way of the Ninja." [Effect] Reduces noise from survivors [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Ninjutsu: For Urban Ninjas


Input: [Category] Combat - Challenge [Description] A comprehensive manual for reducing the lethality of firearms. [Effect] Reduces projectile damage done by survivors, increases XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Non Lethal Gun Mods


Input: [Category] Mission - Challenge [Description] "Big Blind Mouse said, 'I can't see a damned thing'." [Effect] Disables the HUD[n 2] on Missions, increases mission XP [Duration] Permanent [Slot Lockout] None [Item]

Output: Blind Mice


Input: [Category] Mission - Challenge [Description] "In almost all situations, three people is a bad idea. Especially when trying to go unnoticed." [Effect] Limits the number of Survivors on a Mission to 2, increases mission XP [Duration] Permanent [Slot Lockout] None [Item]

Output: Three's A Crowd


Input: [Category] Combat - Challenge [Description] "Taking the time to aim your shots will ultimately better your survival over time." [Effect] Disables Automatic Targeting for survivors, increases mission XP [Duration] Permanent [Slot Lockout] None [Item]

Output: Ready. Aim. Zombies.


Input: [Category] Survival [Description] A guide to this year's ammunition, supply and demand. [Effect] Increases drop chance [Duration] 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Ammunition Annual


Input: [Category] Survival [Description] A gardening guide about edible vegetables and care for plants. [Effect] Increases food production [Duration] 8 Hours or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: Everyday Gardener


Input: [Category] Survival [Description] A guide to finding useful wooden objects around the city. [Effect] Increases drop chance [Duration] 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Finding Reclaimed Timber


Input: [Category] Mission [Description] "Delegating your command to others can be risky but ultimately rewarding for your company." [Effect] Increases Automated Mission Success Chance [Duration] 4 Hours or Permanent [Slot Lockout] None [Item]

Output: Leading From A Distance


Input: [Category] Survival - Challenge [Description] "In modern society over half of our cities food, water and building materials are imported. The imports stops, society stops." [Effect] Reduces Resource drop chance, increases XP [Duration] 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Modern City Living


Input: [Category] Mission - Challenge [Description] "What you get isn't important, it's the quantity. The man with the most stuff wins." [Effect] Reduces chance of finding Quality items, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Quantity Not Quality


Input: [Category] General [Description] "In dire situations, knowledge about how to raise the morale of your friends and family can be invaluable." [Effect] Increases survivor morale [Duration] Permanent [Slot Lockout] 2 Minutes or 12 Hours [Item]

Output: Raising Spirits


Input: [Category] Combat - Challenge [Description] "Unlearn everything you think you know about your physiology. We have been taught WRONG!" [Effect] Increases Level Requirement for Weapons and Gear by 2, increases mission XP [Duration] Permanent [Slot Lockout] None [Item]

Output: Reprogram Your Motorskills


Input: [Category] Mission - Challenge [Description] A blind person's guide to locating objects around their home. [Effect] Reduces chance of finding items, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Searching Eyes Closed


Input: [Category] Mission - Challenge [Description] Take your time. It's fine. [Effect] Increases all Action times, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Slow Motion


Input: [Category] Mission - Challenge [Description] "Getting a job done quickly will push you to the top much quicker than if you'd taken your time." [Effect] Reduces Mission time, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Stepladder to Success


Input: [Category] General - Challenge [Description] "Often times under duress the usual affects[n 3] on a persons morale can be multiplied significantly." [Effect] Increases Morale effects, increases mission XP [Duration] 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Survivor Psychology


Input: [Category] Combat - Challenge [Description] "Unstoppable and ravenous, they tore through our group in a matter of seconds. We stood no chance." [Effect] Increases Infected damage and health, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: They Live Again


Input: [Category] Combat - Challenge [Description] "Striking with such ferocity the infected now had the ability to decimate our survivors." [Effect] Infected can inflict Critical Damage, increases mission XP [Duration] Permanent [Slot Lockout] None [Item]

Output: WALLOPED!


Input: [Category] Mission [Description] A military logistics guide that may help you locate more Supply Boxes. [Effect] Increases Supply Box drop chance [Duration] 3 Days or Permanent [Slot Lockout] None [Item]

Output: Warzone Logistics


Input: [Category] Resource [Description] A simple guide to doing handy work around your home while efficiently using resources. Does not work with traps. [Effect] Reduces resource costs for repairing destroyed compound buildings [Duration] 30 Minutes or Permanent [Slot Lockout] None or 1 Hour [Item]

Output: Whistler's Grove Handyman


Input: [Category] Combat [Description] Ammunition enthusiast magazine, filled with good articles on ammo conservation. [Effect] Reduces cost [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Ammo Conservationist


Input: [Category] Survival [Description] A guide to finding useful cloth objects around the city. [Effect] Increases drop chance [Duration] 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Call of the Clothier


Input: [Category] Survival - Challenge [Description] "By 2055 around 90% of all products, food, pets and possibly children, will be made of plastic." [Effect] Reduces , , and drop chance, increases mission XP [Duration] 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Plastics - The Future


Input: [Category] Mission - Challenge [Description] "When threatened it is important that you make as much noise as possible." [Effect] Increases the effects of Noise, increases mission XP [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Bull in a China Shop


Input: [Category] Survival [Description] A guide to finding useful metal objects around the city. [Effect] Increases drop chance [Duration] 1 Hour or Permanent [Slot Lockout] None [Item]

Output: Modern Metal Finder


Input: [Category] Mission [Description] "You have one goal. GO. FOR. THE. LOOT." [Effect] Reduces Survivor vision range Increases chance of finding Quality items [Duration] 15 Minutes, 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Ooooh Shiny!


Input: [Category] Mission [Description] "Search, like, around the area and stuff. You know, like, quickly." [Effect] Reduces all Action times, Reduces chance of finding Quality Items [Duration] 12 Hours or 1 Day [Slot Lockout] None [Item]

Output: Vague Search


Input: [Category] Resource [Description] Who needs fuel when there's weapons and gear and books!? [Effect] Reduces drops Increases chance of finding Quality Items [Duration] 15 Minutes, 20 Minutes or 1 Day [Slot Lockout] None [Item]

Output: Looter


Input: [Category] Combat [Description] A general guide to weapons and gear training. This should help our survivors with their equipment. [Effect] Reduces Level Requirement for Weapons and Gear [Duration] 12 Hours or 1 Day [Slot Lockout] None [Item]

Output: Trained


Input: [Category] Combat [Description] A guide to more accurate shooting. Decreases the damage you can do with firearms while conserving ammunition. [Effect] Reduces Projectile Damage for Survivors Reduces ammo cost in Missions [Duration] 1 Day or Permanent [Slot Lockout] None [Item]

Output: Shoot Softly


Input: [Category] Combat [Description] "A warrior needs fuel. Fuel in equals damage out. Feed your warrior." [Effect] Increases food and water consumption, increases Melee Damage for Survivors [Duration] 4 Hours or 8 Hours [Slot Lockout] None [Item]

Output: Melee Effort


Input: [Category] Resource [Description] "Spending more time with your tools will show a clear improvement in your crafting projects" [Effect] Increases chance of Crafting bonuses Increases Crafting and Upgrading Costs [Duration] 30 Minutes or Permanent [Slot Lockout] None [Item]

Output: Quality Crafts


Input: [Category] Mission [Description] "By increasing your daily dietary intake, you can increase your activity level substanitally[n 4] [Effect] Increases food and water consumption Increases chance of finding Items [Duration] 2 Days [Slot Lockout] None [Item]

Output: Furious Search


Input: [Category] General [Description] A handy guide to organizing your storage spaces around the home. [Effect] Increases Inventory Capacity [Duration] Permanent [Slot Lockout] None [Item]

Output: Organizing Your Home


Input: [Category] Resource [Description] Throws the production of all your resources into overdrive. More food, water, cloth, metal, wood, and ammo! [Effect] Increases Resource Production [Duration] 12 Hours or 3 Days [Slot Lockout] None [Item]

Output: Production Overdrive


Input: [Category] General - Challenge [Description] Only for true survivors. [Effect] Increases infected damage, health, infected attacks. Infected can inflict Critical Damae. Increases ammo cost, food and water consumption. Increases the effects of noise. Increases mission XP [Duration] Permanent [Slot Lockout] None [Item]

Output: Hardcore


Input: [Category] Mission [Description] A guide to ransacking a location. This might result in a little bit of extra noise. [Effect] Reduces all Action times Increases the Effects of Noise [Duration] 12 Hours or 1 Day [Slot Lockout] None [Item]

Output: Quick Search


Input: [Category] Resource - Challenge [Description] A DIY book for retirees. The projects in here look like they take forever. [Effect] Increases Repair Time [Duration] Permanent [Slot Lockout] 1 Hour [Item]

Output: DIY without a Timeline


Input: [Category] Resource - Challenge [Description] "Don't concern yourself with using too much material, there's always going to be plenty more." [Effect] Increases Repair Material Costs [Duration] Permanent [Slot Lockout] 1 Hour [Item]

Output: DIY without a Budget


Input: [Category] Resource - Challenge [Description] A visually impaired guide to crafting. [Effect] Chance to get negative Crafting bonuses [Duration] Permanent [Slot Lockout] 1 Hour [Item]

Output: Blind Tony's Tinkering


Input: [Name] Edgars Masaļskis [Position]

Output: Goalie

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Māris Jučers [Position]

Output: Goalie

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Ervīns Muštukovs [Position]

Output: Goalie

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Kristers Gudļevskis [Position]

Output: Goalie

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Jānis Kalniņš [Position]

Output: Goalie

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Elvis Merzļikins [Position]

Output: Goalie

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Georgijs Pujacs [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Oskars Bārtulis [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Krišjānis Rēdlihs [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Artūrs Kulda [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Arvīds Reķis [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Māris Jass [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Kristaps Sotnieks [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Oskars Cibuļskis [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Jēkabs Rēdlihs [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Jānis Andersons [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Guntis Galviņš [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Rodrigo Laviņš [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Mārtiņš Porejs [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Alekandrs Jerofejevs [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Ralfs Freibergs [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Agris Saviels [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Mārtiņš Jakovļevs [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Sandis Ozoliņš [Position]

Output: Defenseman

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Miķelis Rēdlihs [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Jānis Sprukts [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Lauris Dārziņš [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Kaspars Daugaviņš [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Zemgus Girgensons [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Mārtiņš Karsums [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Roberts Jekimovs [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Vitālijs Pavlovs [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Ronalds Ķēniņš [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Mārtiņš Cipulis [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Armands Bērziņš [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Juris Štāls [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Miks Indrašis [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Aleksejs Širokovs [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Andris Džeriņš [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Gints Meija [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Aleksandrs Ņiživijs [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Māris Bičevskis [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Raitis Ivanāns [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Roberts Bukarts [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Gunārs Skvorcovs [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Elvijs Biezais [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Kaspars Saulietis [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Koba Jass [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Juris Upītis [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Lauris Bajaruns [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Toms Hartmanis [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Ēriks Ozollapa [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Name] Artūrs Kuzmenkovs [Position]

Output: Forward

Team Latvia Preliminary Olympic Roster Announced | The Hockey House


Input: [Count] 1 [Man's Part] Left foot forward [Lead] Closed Position [Woman's Part]

Output: Right foot back


Input: [Count] 2 [Man's Part] Right foot side [Lead] Closed Position [Woman's Part]

Output: Left foot side


Input: [Count] 3 [Man's Part] Left foot close [Lead] Closed Position [Woman's Part]

Output: Right foot close


Input: [Count] 4 [Man's Part] Right foot back [Lead] Closed Position [Woman's Part]

Output: Left foot forward


Input: [Count] 5 [Man's Part] Left foot side [Lead] Closed Position [Woman's Part]

Output: Right foot side


Input: [Count] 6 [Man's Part] Right foot close [Lead] Closed Position [Woman's Part]

Output: Left foot close


Input: [Stage] Immature Tetarti [Information]

Output: Immature Tetarti must be incapacitated with a special serum. After it's injected, it will dive into the organ. Use the ultrasound to find it, then cut it with the scalpel to bring it to the surface to repeat the serum injections until it's defeated. Grab it with the forceps and place it on the tray, then cut down the middle and drain the fluid from the Immature Tetarti.


Input: [Stage] Pre-Tetarti [Information]

Output: Three abscesses caused by Tetarti Mature Tetarti will have formed 3 poison-filled diverticulum that will swell in size until they are either injected with the corresponding color antigen and excised or reach full size, whereupon the diverticula will release a cloud of toxic gas and deal a large amount of damage to the patient. After all three abscesses are removed, the three Mature Tetarti will emerge.


Input: [Stage] Mature Tetarti [Information]

Output: Mature Tetarti require a decent memory, good vision, and a steady hand. At the beginning of an operation, as the Mature Tetarti are emerging, they will show their colors for a moment, memorize them and inject the matching color antigen into each Mature Tetarti carefully, but quickly. After the first is injected, a hidden timer will start. If the other two are not incapacitated quickly enough, all three will submerge into the organ and reemerge free of the antigen's effects.


Input: [Stage] Mutated A Tetarti [Information]

Output: In Second Opinion, starting from 6-3, Mutated A Tetarti randomly appear without showing its color, while moving and releasing toxic mist at a much faster rate than usual. They also will not dive into the organ or stop releasing toxic gas until all 3 are injected. Injected Mutated A Tetarti will also continue to move in order to confuse the player further - and the effects of the antigen can wear off if the player is too slow in injecting them all.


Input: [Stage] Mutated B Tetarti [Information]

Output: In Under the Knife 2, Mutated B Tetarti will appear in 3-5 colors (green, yellow, purple, blue and black), but, only three colors will emerge at a time.


Input: [Stage] Aletheia Tetarti [Information]

Output: Aletheia Tetarti come in green, yellow and purple. It can be difficult to see the color. If you take too long or inject the medication into the wrong Aletheia Tetarti, they will move around Aletheia and form diverticula.


Input: [Ambition] Amass Wealth [Success Condition] Has personal wealth of at least 500.0 [Success Effect] Gain 1.00 Stewardship [Requirement]

Output: Over 16 years old Ruler Not charitable Not incapable Wealth less than 200.0


Input: [Ambition] Become Chancellor [Success Condition] Is Chancellor [Success Effect] Gain 1.00 Diplomacy Opinion towards liege changed by +15 [Requirement]

Output: Over 16 years old Not a prisoner Not a councillor Not independent Not female Not incapable


Input: [Ambition] Become Marshal [Success Condition] Is Marshal [Success Effect] Gain 1.00 Martial Opinion towards liege changed by +15 [Requirement]

Output: Over 16 years old Not a prisoner Not a councillor Not independent Not female Not incapable


Input: [Ambition] Become Treasurer [Success Condition] Is Treasurer [Success Effect] Gain 1.00 Stewardship Opinion towards liege changed by +15 [Requirement]

Output: Over 16 years old Not a prisoner Not a councillor Not independent Not female Not incapable


Input: [Ambition] Become Spymaster [Success Condition] Is Spymaster [Success Effect] Gain 1.00 Intrigue Opinion towards liege changed by +15 [Requirement]

Output: Over 16 years old Not a prisoner Not a councillor Not independent Not incapable


Input: [Ambition] Become Court Chaplin [Success Condition] Is Court Chaplin [Success Effect] Gain 1.00 Learning Opinion towards liege changed by +15 [Requirement]

Output: Over 16 years old Not a prisoner Not a councillor Not independent Not female Not incapable Religious education (muslims only)


Input: [Ambition] Become Exalted among Men [Success Condition] Has prestige of at least 1000.0 [Success Effect] Gain 1.00 Diplomacy Gain 100.0 Prestige Will be known as 'the Great' Vassals' opinions changed by +10 [Requirement]

Output: Over 16 years old Prestige less than 200.0 Ruler Not content Not humble Not incapable


Input: [Ambition] Become Paragon of Virtue [Success Condition] Has piety of at least 500.0 [Success Effect] Gain 1.00 Learning Gain 100.0 Piety Will be known as 'the Holy' Relgion gains +1.0% Moral Authority Pope's opinion changed by +50 Religious vassals' opinions changed by +50 [Requirement]

Output: Over 16 years old Piety less than 100.0 Ruler Not cruel Not impaler Not incapable


Input: [Ambition] Become Heir [Success Condition] Is Primary Heir [Success Effect] Gain 1.00 Intrigue [Requirement]

Output: Over 16 years old Not a prisoner Not primary heir Not incapable Liege is parent Primary heir has certain negative traits


Input: [Ambition] Gain a Landed Title [Success Condition] Is Ruler [Success Effect] Gain 50.00 Prestige Opinion towards liege changed by +20 [Requirement]

Output: Over 16 years old Not a prisoner Not female Not a ruler Not incapable Liege is a close relative and has extra landed titles


Input: [Ambition] Get Married [Success Condition] Is Married [Success Effect] Gain 10.00 Piety Opinion towards liege changed by +15 [Requirement]

Output: Over 16 years old Not a prisoner Not married or betrothed Not a priest Can marry Not the Pope Not celibate Not incapable Not a eunuch Not a female over 40


Input: [Ambition] Have a Daughter [Success Condition] Has a daughter [Success Effect] Gain 10.00 Piety [Requirement]

Output: Over 16 years old Not a prisoner Married No daughters Not a female over 45 No more than 2 children Not celibate Not incapable


Input: [Ambition] Have a Son [Success Condition] Has a son [Success Effect] Gain 10.00 Piety [Requirement]

Output: Over 16 years old Not a prisoner Married Not female No sons No more than 2 children Younger than 75 Not celibate Not incapable


Input: [Ambition] Improve Diplomacy [Success Condition] Diplomacy at least 8 [Success Effect] Gain 100.00 Prestige [Requirement]

Output: Over 16 years old Ruler Diplomacy less than 8 Not incapable Not Slothful


Input: [Ambition] Improve Intrigue [Success Condition] Intrigue at least 8 [Success Effect] Gain 100.00 Prestige [Requirement]

Output: Over 16 years old Ruler Intrigue less than 8 Not incapable Not Slothful


Input: [Ambition] Improve Learning [Success Condition] Learning at least 8 [Success Effect] Gain 100.00 Prestige [Requirement]

Output: Over 16 years old Ruler Learning less than 8 Not incapable Not Slothful


Input: [Ambition] Improve Martial [Success Condition] Martial at least 8 [Success Effect] Gain 100.00 Prestige [Requirement]

Output: Over 16 years old Ruler Martial less than 8 Not incapable Not Slothful


Input: [Ambition] Improve Stewardship [Success Condition] Stewardship at least 8 [Success Effect] Gain 100.00 Prestige [Requirement]

Output: Over 16 years old Ruler Stewardship less than 8 Not incapable Not Slothful


Input: [Ambition] Lower Decadence [Success Condition] Has a lower decadence than 60.0% [Success Effect] Gain 100.00 Prestige [Requirement]

Output: Over 16 years old Ruler Muslim Decadence higher than 60.0% Not incapable


Input: [Ambition] Marry Ruler [Success Condition] Is Married Spouse Is Ruler [Success Effect] Gain 20.00 Prestige [Requirement]

Output: Over 16 years old Not a prisoner Not married Can marry Not celibate Not Incapable Not a female over 45 Father has a title higher than count


Input: [Number] 1 [Description] Screaming Charge Sprint [Name]

Output: Gladiator Charge


Input: [Number] 2 [Description] Foot-Ski through the Giant Slalom Course [Name]

Output: Slippery Slope


Input: [Number] 3 [Description] Fast, Wet and Muddy [Name]

Output: Mudslide


Input: [Number] 4 [Description] Scale the Vertical Slope with Ropes [Name]

Output: Summit Assault


Input: [Number] 5 [Description] Zig-Zag off the Backside [Name]

Output: Downtime


Input: [Number] 6 [Description] Get Low and Dirty [Name]

Output: Mudcrawler


Input: [Number] 7 [Description] Hope you're not 'fraid of heights [Name]

Output: Cargo Climb


Input: [Number] 8 [Description] Carry your Wood through the Field Loop [Name]

Output: Log Carry


Input: [Number] 9 [Description] Don't lose a shoe! [Name]

Output: Pond Dash


Input: [Number] 10 [Description] It's wet! [Name]

Output: Ball Soaker


Input: [Number] 11 [Description] Dash up the Rocky Creek – watch for Barriers [Name]

Output: River's Rage


Input: [Number] 12 [Description] Crawl Under the Spider's Netting [Name]

Output: Spiders Web


Input: [Number] 13 [Description] You're at the mercy of our Course Builders [Name]

Output: Mystery Obstacle


Input: [Number] 14 [Description] Ride 'em home [Name]

Output: High Horse Hurdles


Input: [Number] 15 [Description] Up and Over the Sandy Hill [Name]

Output: The Dunes Drop


Input: [Number] 16 [Description] Drop into the Sand Pit [Name]

Output: Sand Slide


Input: [Number] 17 [Description] Waist Deep River Crossing [Name]

Output: Dam It


Input: [Number] 18 [Description] Crawl under the Cargo Crossing [Name]

Output: Mudcrawl


Input: [Number] 19 [Description] Up and Over the Mudcrawlers [Name]

Output: Cargo Climb


Input: [Number] 20 [Description] Watch your step [Name]

Output: Uphill Tires


Input: [Number] 21 [Description] Walk on top of the river [Name]

Output: Water Walker


Input: [Number] 22 [Description] Climb the walls [Name]

Output: Sherwood Forest


Input: [Number] 23 [Description] Run through the Muddy Bumpy Mess [Name]

Output: Jolt the Jockey


Input: [Number] 24 [Description] Charge to the top of the best vantage point [Name]

Output: The Widowmaker


Input: [Number] 25 [Description] Watch out for swinging tires [Name]

Output: Sucker Punch


Input: [Number] 26 [Description] Hug the ground [Name]

Output: Venus Fly Trap


Input: [Number] 27 [Description] You're at the mercy of our Course Builders [Name]

Output: Mystery Obstacle


Input: [Number] 28 [Description] It's not quite water [Name]

Output: The Plunge


Input: [Number] 29 [Description] Hurdle Barrels through the Pond [Name]

Output: Half Barrels


Input: [Number] 30 [Description] Watch your footing you'll get caught [Name]

Output: Spiders Web


Input: [Number] 31 [Description] Gettin' down and dirty [Name]

Output: Hunker in the Bunker


Input: [Number] 32 [Description] Spring through the Fire Trenches [Name]

Output: Toast


Input: [Number] 33 [Description] Watch your footing or you'll get caught [Name]

Output: Spiders Web


Input: [Number] 34 [Description] You're at the mercy of our Course Builders [Name]

Output: Mystery Obstacle


Input: [Number] 35 [Description] Slip and Slide to the Finish [Name]

Output: Slingshot


Input: [Command] or on the ground [Explanation] You walk to the selected direction. [Name]

Output: Walk


Input: [Command] on the ground [Explanation] You crouch. [Name]

Output: Crouch


Input: [Command] on the ground [Explanation] You jump. [Name]

Output: Jump


Input: [Command] or on the ground [Explanation] Dash to the selected direction. [Name]

Output: Dash


Input: [Command] While being attacked press [Explanation] Blocks standing except against crouching low normal moves. [Name]

Output: Blocking


Input: [Command] While being attacked press [Explanation] Blocks crouching except against air normal moves. [Name]

Output: Crouch Blocking


Input: [Command] While being attacked in the air press [Explanation] Blocks in the air except against ground normal moves. [Name]

Output: Air Blocking


Input: [Command] From low punch to high kick. [Explanation] Your character uses normal moves which can be chained. [Name]

Output: Normal Moves


Input: [Command] Command + specified button [Explanation] Character specific special moves. [Name]

Output: Special Moves


Input: [Command] Command + PP/KK [Explanation] Character specific special moves which use gauge bars. [Name]

Output: ES Special Moves


Input: [Command] Specified command [Explanation] Character specific super moves which use gauge bars. [Name]

Output: EX Super Moves


Input: [Command] P and K of same strenght [Explanation] Character enters a mode which gives him specific powers for a while. [Name]

Output: Dark Force


Input: [Command] or + P/K while close [Explanation] Throws the opponent in either direction. [Name]

Output: Normal Throw


Input: [Command] or + P/K while close in the air [Explanation] Throws the opponent. [Name]

Output: Air Throw


Input: [Command] + P or K after opponent is knocked down [Explanation] Attacks the opponent when he is down on the floor. [Name]

Output: Pursuit


Input: [Command] A Character specific command which can be used while block stunned. [Explanation] Cancels the block stun and strikes at the opponent. [Name]

Output: Guard Cancel


Input: [Command] 3-6 button presses while block stunned in a 12 frame window. [Explanation] Each additional press gives more chance of pushbacking the opponent from 3(25% chance) to 6(100% chance). [Name]

Output: Advanced Guarding


Input: [Command] or + P/K instantly after getting thrown [Explanation] Reduces throw damage by half and avoids knockdown. [Name]

Output: Throw Softening


Input: [Command] While knocked down press or + button [Explanation] You move to the front or back on the ground before recovering. [Name]

Output: Recovering


Input: [Command] Start button [Explanation] Taunts the opponent. [Name]

Output: Taunt


Input: [Influence Skills] Convincing people to help you influence others [Type of Skill] Interaction [Potential Impact] Very high [Difficulty]

Output: Very high

The Influence Skills - The Elements of Power


Input: [Influence Skills] Resolving conflicts and disagreements among others [Type of Skill] Interaction [Potential Impact] Very high [Difficulty]

Output: Very high

The Influence Skills - The Elements of Power


Input: [Influence Skills] Using a compelling tone of voice [Type of Skill] Assertiveness [Potential Impact] Very high [Difficulty]

Output: Very high

The Influence Skills - The Elements of Power


Input: [Influence Skills] Bargaining or negotiating [Type of Skill] Interaction [Potential Impact] Very high [Difficulty]

Output: Very high

The Influence Skills - The Elements of Power


Input: [Influence Skills] Using authority without appearing heavy handed [Type of Skill] Assertiveness [Potential Impact] Very high [Difficulty]

Output: High

The Influence Skills - The Elements of Power


Input: [Influence Skills] Taking the initiative to show others how to do things [Type of Skill] Interaction [Potential Impact] Very high [Difficulty]

Output: High

The Influence Skills - The Elements of Power


Input: [Influence Skills] Building consensus [Type of Skill] Interaction [Potential Impact] Very high [Difficulty]

Output: High

The Influence Skills - The Elements of Power


Input: [Influence Skills] Behaving authoritatively [Type of Skill] Assertiveness [Potential Impact] High [Difficulty]

Output: Very high

The Influence Skills - The Elements of Power


Input: [Influence Skills] Using assertive non-verbals [Type of Skill] Assertiveness [Potential Impact] High [Difficulty]

Output: Very high

The Influence Skills - The Elements of Power


Input: [Influence Skills] Having insight into what others value [Type of Skill] Interpersonal [Potential Impact] High [Difficulty]

Output: High

The Influence Skills - The Elements of Power


Input: [Influence Skills] Probing [Type of Skill] Communication and reasoning [Potential Impact] High [Difficulty]

Output: High

The Influence Skills - The Elements of Power


Input: [Influence Skills] Finding creative alternatives [Type of Skill] Communication and reasoning [Potential Impact] High [Difficulty]

Output: Medium

The Influence Skills - The Elements of Power


Input: [Influence Skills] Supporting and encouraging others [Type of Skill] Interpersonal [Potential Impact] High [Difficulty]

Output: Medium

The Influence Skills - The Elements of Power


Input: [Influence Skills] Building rapport and trust [Type of Skill] Interpersonal [Potential Impact] High [Difficulty]

Output: Low

The Influence Skills - The Elements of Power


Input: [Influence Skills] Building close relationships [Type of Skill] Interpersonal [Potential Impact] Medium [Difficulty]

Output: Very high

The Influence Skills - The Elements of Power


Input: [Influence Skills] Showing genuine interest in others [Type of Skill] Interpersonal [Potential Impact] Medium [Difficulty]

Output: Medium

The Influence Skills - The Elements of Power


Input: [Influence Skills] Conveying energy and enthusiasm [Type of Skill] Communication and reasoning [Potential Impact] Medium [Difficulty]

Output: Medium

The Influence Skills - The Elements of Power


Input: [Influence Skills] Asserting [Type of Skill] Assertiveness [Potential Impact] Medium [Difficulty]

Output: Medium

The Influence Skills - The Elements of Power


Input: [Influence Skills] Listening [Type of Skill] Communication and reasoning [Potential Impact] Medium [Difficulty]

Output: Medium

The Influence Skills - The Elements of Power


Input: [Influence Skills] Behaving self-confidently [Type of Skill] Assertiveness [Potential Impact] Medium [Difficulty]

Output: Low

The Influence Skills - The Elements of Power


Input: [Influence Skills] Logical reasoning [Type of Skill] Communication and reasoning [Potential Impact] Medium [Difficulty]

Output: Low

The Influence Skills - The Elements of Power


Input: [Influence Skills] Willingness to ask others for favors [Type of Skill] Interaction [Potential Impact] Low [Difficulty]

Output: Very high

The Influence Skills - The Elements of Power


Input: [Influence Skills] Being sensitive to others' feelings [Type of Skill] Interpersonal [Potential Impact] Low [Difficulty]

Output: High

The Influence Skills - The Elements of Power


Input: [Influence Skills] Analyzing and displaying data [Type of Skill] Communication and reasoning [Potential Impact] Low [Difficulty]

Output: High

The Influence Skills - The Elements of Power


Input: [Influence Skills] Willingness to do favors for others [Type of Skill] Interaction [Potential Impact] Low [Difficulty]

Output: High

The Influence Skills - The Elements of Power


Input: [Influence Skills] Being friendly and sociable with strangers [Type of Skill] Interpersonal [Potential Impact] Low [Difficulty]

Output: Medium

The Influence Skills - The Elements of Power


Input: [Influence Skills] Speaking conversationally [Type of Skill] Communication and reasoning [Potential Impact] Low [Difficulty]

Output: Low

The Influence Skills - The Elements of Power


Input: [Influence Skills] Persisting [Type of Skill] Assertiveness [Potential Impact] Low [Difficulty]

Output: Low

The Influence Skills - The Elements of Power


Input: [Effect] Expels missile with 2 m/s velocity [Card]

Output: Missile


Input: [Effect] Creates effect on target with 2% strength bonus. [Card]

Output: Enchant


Input: [Effect] Creates area effect with a range of 4m. [Card]

Output: Area


Input: [Effect] Summons a creature of level 4 strength for 60s. [Card]

Output: Summon


Input: [Effect] Spawns an Altar providing a chosen Enchantment. [Card]

Output: Altar


Input: [Effect] Creates a trap for 60s. [Card]

Output: Trap


Input: [Description] Increases EXP earned through battle by 5% [Name]

Output: The Heat of Battle

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases EXP earned through gathering by 5% [Name]

Output: Earth and Water

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases EXP earned through crafting by 5% [Name]

Output: Helping Hand

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases EXP by companions by 5% [Name]

Output: A Man's Best Friend

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases the attributes of all members under level 10 by 10% [Name]

Output: Brave New World

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases Gathering by 5 [Name]

Output: Live off the Land

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases Perception by 5 [Name]

Output: What You See

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases Craftsmanship by 5 [Name]

Output: Eat from the Hand

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases Control by 5 [Name]

Output: In Control

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases spiritbonding speed [Name]

Output: That Which Binds Us

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Increases duration of food effects by five minutes [Name]

Output: Meat and Mead

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Slows gear wear by 10% [Name]

Output: Proper Care

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Reduces duration Weakness after being revived by 10% [Name]

Output: Back on Your Feet

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Description] Reduces teleportation fees by 20% [Name]

Output: Reduced Rates

Free Companies - Final Fantasy A Realm Reborn Wikia


Input: [Source] Boss Drop [Slot] Chest [Type] Armor [Item]

Output: Chestguard of Eternal Vigilance

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Gara'jal the Spiritbinder [Slot] Feet [Type] Armor [Item]

Output: Sollerets of Spirit Splitting

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Boss Drop [Slot] Shoulder [Type] Armor [Item]

Output: Shoulderguards of the Unflanked

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Boss Drop [Slot] Waist [Type] Armor [Item]

Output: Star-Stealer Waistguard

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Feng the Accursed [Slot] Wrist [Type] Armor [Item]

Output: Bracers of Six Oxen

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Boss Drop [Slot] Neck [Type] Amulet [Item]

Output: Beads of the Mogu'shi

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Elegon [Slot] Finger [Type] Ring [Item]

Output: Band of Bursting Novas

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Egeon [Slot] Trinket [Type] Trinket [Item]

Output: Vial of Dragon's Blood

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Elegon [Slot] One-Hand [Type] Weapon [Item]

Output: Elegion, the Fanged Crescent

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Source] Boss Drop [Slot] Shield [Type] Shield [Item]

Output: Steelskin, Qiang's impervious Shield

Raiding After Dark: Gear Priority For Tanks In Mogu'shan Vaults


Input: [Grade] 11b [Length] 20m [Comments] Two roofs provide for two cruxes. [Name]

Output: Tips Hotline


Input: [Grade] 11a [Length] 22m [Comments] The nice grippy texture of the rock seems to go away for the crux. [Name]

Output: Jimmy’s Arete


Input: [Grade] 11c [Length] 28m [Comments] Go right at the first roof. The holds above the upper roof can be tough to find. Shares anchors with Jimmy’s Arete [Name]

Output: Tora Bora


Input: [Grade] 11a [Length] 30m [Name]

Output: Freedom Fighters


Input: [Grade] 11c [Length] 29m [Comments] Starts beneath a bonzai looking juniper on the cliff’s edge. [Name]

Output: War on Tourism


Input: [Grade] 11d [Length] 29m [Comments] Bolts [Name]

Output: Arms Race


Input: [Grade] 11a [Length] 30m [Comments] Bolts [Name]

Output: Behind Enemy Lines


Input: [Grade] 12b [Length] 20m [Comments] Bolts [Name]

Output: Hail to the Thief


Input: [Description] As LORE re. Mundane Knowledge [Skill List]

Output: Academiis


Input: [Description] As Rapport [Skill List]

Output: Affinity


Input: [Description] As LORE re. Magical Knowledge [Skill List]

Output: Arcanum


Input: [Description] As FIGHT re. Melee Weapons [Skill List]

Output: Blades


Input: [Description] As SHOOT re. Drawn Ranged [Skill List]

Output: Bows


Input: [Description] As FIGHT re. Bare Fists [Skill List]

Output: Brawling


Input: [Description] As RAPPORT + Social Fortitude [Skill List]

Output: Charisma


Input: [Description] As PHYSIQUE [Skill List]

Output: Constitution


Input: [Description] As CRAFTS re. Mundane Artifacts [Skill List]

Output: Craftsmanship


Input: [Description] As DECEIVE [Skill List]

Output: Deception


Input: [Description] As CRAFTS re. Magical Artifacts [Skill List]

Output: Hedgewizardry


Input: [Description] As NOTICE [Skill List]

Output: Initiative


Input: [Description] As EMPATHY [Skill List]

Output: Insight


Input: [Description] As INVESTIGATE [Skill List]

Output: Inspection


Input: [Description] As BURGLARY [Skill List]

Output: Larceny


Input: [Description] As DRIVE [Skill List]

Output: Ride


Input: [Description] As WEALTH [Skill List]

Output: Riches


Input: [Description] As STEALTH [Skill List]

Output: Skulking


Input: [Description] As SHOOT re. Mechanical Ranged [Skill List]

Output: Stocks


Input: [Description] As CONTACTS [Skill List]

Output: Streetwise


Input: [Description] As WILL [Skill List]

Output: Tenacity


Input: [Description] As ATHLETICS [Skill List]

Output: Tumbling


Input: [Description] As PROVOKE [Skill List]

Output: Vexing


Input: [-] 1Details [2] IN 9733 [3] OUT 3025 [1]

Output: Lady Popular A fashionable online game about glamor and rich life

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 2Details [2] IN 7694 [3] OUT 3869 [1]

Output: Supremacy 1914 Supremacy 1914 is a free multi-player real-time strategy game. Up to 30 competitors battle for control of Europe. Both, military and diplomatic skills will be essential on your road to victory No download required.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 3Details [2] IN 6718 [3] OUT 1802 [1]

Output: TheNinja-RPG Online Naruto Game Can you handle the pressure Overcome fear Can you fufill your Destiny Or will you bow towards Fate This is the path of the Ninja, the life of a Shinobi. It all lies in your hands. The Ninja-RPG: This time, you039re not watching

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 4Details [2] IN 4262 [3] OUT 463 [1]

Output: MafiaReturns:Browser Based Mafia MMORPG I assure you, there has been NO mistake the man behind you growls as he presses the cold steel of the .45 into your skull.The money, Im sorry... It was the money you cry back in an attempt at saving your own life.Several hours later, you are

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 5Details [2] IN 2848 [3] OUT 998 [1]

Output: Khan Wars Medieval online strategy game

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 6Details [2] IN 2130 [3] OUT 9417 [1]

Output: MafiaMatrix - A new era in MMORPG Rise above the law, or become the law Become Gangster, Cop or even a Judge and rise to the highest rank in a number of careers in your search for ultimate power and control over crime and corruption.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 7Details [2] IN 1296 [3] OUT 298 [1]

Output: Ro2 Mafia Empire Ro2 Mafia Empire - First browser game in which you cashout REAL MONEY - Become a respected Mobster and earn money for that REAL MONEY

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 8Details [2] IN 1253 [3] OUT 240 [1]

Output: MafiaCreator - Create your own RPG Create your own free browser Mafia RPG and make real money with your game.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 9Details [2] IN 1190 [3] OUT 293 [1]

Output: LAGOON B Heir of a deserted islet, become the Star of the Tropics

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 10Details [2] IN 1179 [3] OUT 339 [1]

Output: Eternal Wars Well Established Game with Astonishing Entertainment. Gain 5 million levels, defeat monstrous creatures and beasts for gold and item drops, buy new weaponry and armor, chat, do quests, and trade with other friendly online players, become God and Much

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 11Details [2] IN 1113 [3] OUT 126 [1]

Output: Guerra Khan Medieval Strategy Game FREEYou dont need install, just Play, and have fun The best strategy game of 2008

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 12Details [2] IN 1059 [3] OUT 144 [1]

Output: Eternal Duel Eternal Duel is a free text/web-based MMORPG/PBBG where players fight for complete control over an ancient, medieval world. Use magic and ancient weaponry to conquer other players in battle.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 13Details [2] IN 922 [3] OUT 246 [1]

Output: Legacy Online Legacy is an browser based RPG where you control a character in a futuristic world. Fight with other players, train abilities, join gangs, form clans and eventually rise to power as an godlike avatar.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 14Details [2] IN 913 [3] OUT 244 [1]

Output: MagicDuel Adventure Unique browser based Adventure. Its a game like no other. Addictive storyline, live chat, role play, creature fights, PVP fights, alliances, quest, collectible creatures, daily updates, forum, Live Help, and much more.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 15Details [2] IN 893 [3] OUT 302 [1]

Output: Kiwarriors The multiplayer online role-playing game based in Dragon Ball universe.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 16Details [2] IN 861 [3] OUT 152 [1]

Output: The Lost Realm A Free online RPG, where players compete against each other to become the best fighter, enter tournaments, join in the interactive town wars, friendly, active community.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 17Details [2] IN 856 [3] OUT 181 [1]

Output: World of Dungeons HEROIC FANTASY Jeu de rle mdival fantastique sur navigateur. / Heroic Fantasy role playing game / Browser Rollenspiel

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 18Details [2] IN 780 [3] OUT 116 [1]

Output: Crimson Moon Vampire Werewolf Game Free Online Vampire amp Werewolf game playable on 2 servers each offering a unique playing experience. Tournaments, PvP, Creature Battles, Clans, Chats, Forums, Clan Battles and much more Join today it039s free

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 19Details [2] IN 762 [3] OUT 102 [1]

Output: Omerta At last v3 Omerta is launchedRegister today to find out why this is the online Mafia game which all others try to emulate FREE to play Huge volunteer Game Admin crew.

MMORPG & MPOG :: Top 100 :: Fansite List!


Input: [-] 20Details [2] IN 653 [3] OUT 169 [1]

Output: Tycoon Online Let039s get down to business

MMORPG & MPOG :: Top 100 :: Fansite List!