#Statecraft for #GameDesigners Lesson 1: Minimum Wage. 

@davidkfried  You'll enjoy this one. Time to start feeding you the good stuff!

-France has a scaling minimum wage.  
1) The more employees a company has, the more they pay each worker.
2) Most companies end up growing to 49 employees and stopping.

Why is that?

France's scaling minimum wage is based on human accounting limits so if you hit X employees a year, it's a plateau... Like 1,5,10,20,50.

Due to the law of scaling multiples, having 50 and a big step means it's a jump most companies cannot do.

For the most part, exploitive big corps pay higher wages and mom and pop are held intact by France's law... It's a good law, but could be better.

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We live in an era of computers that does not need plateaus.

We could put the minimum wage at 9.50, and add 1 cent per employee a company/corporation has until 1000 employees where it gets capped at $19.50/hr (these numbers up to balance, just here for the exponential pay discussion).

We have the strength of France for keeping Mom and Pop stores afloat hiring local kids at a low rate, but Amazon/McDonalds and such which have economy of scale and just pay less as a form of exploitation, well they are forced to pay a living wage.

With automated payment systems each week's paycheck will rise and fall. It gives small incentive for employees to see the corporation grow.  It gives great incentive to help train and encourage others in the workplace.

I'm gonna ask @RichardGarriott @notch @pmolyneux @romero if you're interested in "Statecraft for Game Designers".  I don't want to spam you guys, but you really don't know how important game designers are in their knowledge of human behavior and how it's one of the best fields to write quality legislation because of experience of cause and effect with people and drives/desires.  

Unless you guys want me to tag you in future "Statecraft for Game Designers", I won't.

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#Statecraft #GameDesigners