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Protecting Land Protects Water
"Water is the most critical resource issue of our lifetime and our children's lifetime. The health of our waters is the principal measure of how we live on the land." —Luna Leopold
We work to protect forests and other priority lands for the prime purpose of protecting the quality and quantity of our water resources. While all land is conceivably worthy of protection from inappropriate development, the limit of time and finances creates the need for a triage system that ranks land available for protection based on these criteria.
According to the U.S. Forest Service, the conserved forests in the Nashua River watershed, and the Merrimack River watershed of which we are a sub-basin, are among the best in the country for providing clean drinking water, and are first on the list as the most threatened in the United States. View the "Forests, Water and People: Drinking water supply and forest lands in the Northeast and Midwest United States" report.
Forests provide essential "natural benefits" such as: filtering air, reducing floods and erosion, sustaining stream flows and aquatic species, ensuring watershed stability and resilience, absorbing rain and naturally filtering runoff which refills wells, streams, and groundwater aquifers. And, properly managed forests provide the economic value of wood and pulp, and the less tangible, but still highly desired, physical benefits of scenic views, places for recreation, and places for quiet contemplation.
NRWA participates in the U.S. Department of Agriculture's (USDA) Forest Legacy program, both as a project partner and as the sponsor for all funding applications in our region. Our collaborative large-scale Forest Legacy projects have protected thousands of acres of forestland to date. The NRWA is also leading a multi-year USDA-funded Forest Redesign project focused on identifying priority lands for protection using GIS mapping technology. The NRWA is a partnering organization in the Wildlands and Woodlands Partnership, an informal network that is collaborating on a 50-year vision to preserve New England's forests; the North Quabbin Regional Landscape Partnership which works to protect and enhance open space in the North Quabbin region (parts of the western reaches of our watershed); and the Nissitissit Souhegan Highlands working group protecting land in some of our New Hampshire communities.
It has been NRWA's decision to date not to hold land in fee or seek Conservation Restrictions (Conservation Easements in NH); however, we are not prohibited from doing do. According to our Conservation Restriction Policy, we consider Conservation Restrictions specifically in those cases of last resort where no other eligible conservation entity will do so.
In addition to our work on land protection projects, the NRWA also leads efforts to encourage thoughtful land stewardship and land use planning that balances development with environmental protection. NRWA also provides free education programs for adults on topics relevant to water and land protection.


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Reba McEntire to Make Pit Stop at Son's Race Before ACM Awards
Anyone who knows anything about Reba McEntire understands one thing about the seemingly ubiquitous superstar: her schedule is jam packed. But McEntire's biggest fans also know that the multi-dimensional talent always puts her family first. This weekend, McEntire will be making that loud and clear as she heads out to host the 47th annual ACM Awards with Blake Shelton. While everyone else is already in Las Vegas scrambling around in preparation for the show, McEntire will be in Birmingham, Ala. cheering on her son, Shelby Blackstock, as he races at Barber Motorsports Park.
Blackstock is an up-and-coming race car driver who will be hitting the track this weekend to compete for Roush Performance on GRAND-AM Racing's Continental Tire Sports Car Challenge circuit. And the 22-year-old can rest assured that Mom (and Dad -- Narvel Blackstock) will be there in the pits sporting their headsets and listening to the communication of the race team.
"His daddy and I are totally involved and were very supportive once we knew he had the passion to (race)," McEntire said in a press release. "I try to get to as many races as I can. As a matter of fact, I have started working the schedule of my concerts around Shelby's race schedule."
And a schedule like hers no tiny datebook to handle. In addition to hosting this year's ACM Awards, McEntire is also headed out to Los Angeles in April to film the pilot for her upcoming new TV sitcom, 'Malibu Country.' Plus, she's constantly making appearances on television shows and playing to mass crowds on her concert tour as well. Still, the fiery redhead makes an effort to put her duties as a mom before all of that. And her son seems to notice and appreciate being a priority.
"They (my parents) have been extremely helpful," Shelby says. "Because of their experience, they both help me in learning how to relate to everyone around me and be a good person. It's been great because it lets me just focus on driving."

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Bessy Conway; or, The Irish Girl in America.
The storm had passed away and with it the danger, the mainmast was replaced by another as stout and staunch, which had lain on the deck in provision for such contingency, and the Harris was again under full sail speeding away westward. The passengers released from their gloomy prison, and restored to hope and confidence, were all the more cheerful and hilarious for the cloud that had obscured their prospects. Now that the danger was passed, they could afford to talk, and even laugh, over their previous terrors, and discuss at their leisure the impressions made on their minds by the scenes they had witnessed It was drawing towards evening on the day following that first awful night at sea when the Garrick passed within sight of the Irish coast, and oh ! how beautiful it looked in the roseate light of the setting sun! How dear it was each one felt at that last sad moment -- they knew not before how much they loved that "Isle of beauty" till the wellspring in their hearts gushed forth at the sight of the land which had hitherto been their home -- the land of childhood's happy days, where dead friends lay in their quiet graves awaiting the Resurrection, and living hearts still beat warmly for them, and sadly mourned their departure. As the wanderers gazed through the mist of tears on that fastfading dream of beauty they thought that nothing could ever repay them for the sacrifice they were making, and as the last point of the well-loved island disappeared amid the waves on the distant horizon it seemed as though the last hold of life were snapped asunder. (50)
Bessy Conway had stolen out to take a last look at the fading shores of her native land, and stationed herself, as she thought, unobserved, between the end of the galley and the cabin door. She was thinking with a saddened heart on the many ties that bound her to the Old Land so rapidly passing from her view, when the voice of Herbert struck mournfully on her ear, and turning quickly she saw him at her side pale and haggard. He smiled sadly as her eyes met his.
"Thinking of home, Bessy! well it is hard to turn one's back on a country like that," and he cast his eyes languidly on the picturesque coast before them." Still your grief is not bitter; there is no dark thought of sin or shame coming between you and the fair land you love so well. Oh Bessy! were every heart here as innocent as yours, sorrow would be almost joy."
Bessy dried her own tears and looked up in surprise. She had never heard Herbert talk so before, and there was some thing in the tone of his voice that went to her heart, she knew not why. His face was turned towards the land, and he seemed so lost in his own thoughts, that he took no heed of her presence. It was but for a moment, however, for suddenly he laid his hand on her shoulder and looked her full In the face.
"Bessy," said he, "in all probability you saved my life last night when you ventured out through wind and rain to seek me. I'll never forget that to you, Bessy ! I'm not so hardened as some may think; don't cry, my little girl, and don't turn away your head. I'll be your friend if you'll only let me. I will indeed, indeed! Bessy, I have money enough for both, and you shall never know a sorrow or a want that I can prevent.
"Oh Master Henry!" said Bessy in a voice half choked with sobs, "don't don't talk so -- it is not right for me to hear you !" (51)
"And why, Bessy? why is it not right?" -- and he tried to take her hand, which she resolutely withheld -- "what care I now for the opinion of those who were called my equals? -- I am going to a country where my name is no more than yours -- share my lot, then, and I will share yours, and we shall be all the world to each other! -- you shall find that Henry Herbert is not so black as they paint him!"
"The devil himself is no blacker!" said a squeaking voice from behind, and the ill-favored countenance of the hunchback protruded itself between the two in strange and startling contrast.
At the same moment a rough heavy hand laid hold of Herbert's arm, and the Stentorian lungs of Ned Finigan vociferated. "What's goin' on here? Go about your business, my young chap! this is no place for you!"
"And who are you that dares to say so!" asked Herbert haughtily.
"It's nothing to you who I am, but take yourself off, or I'll do it for you!" The hunchback grinned from ear to ear, but Bessy, frightened by Ned's menacing look, laid her hand on his arm and whispered: "Don't look so cross, Ned! don't now! -- speak him fair and he'll do whatever you want !"
Still Herbert showed no intention of moving, but stood eyeing the big man and the little with a smile of supercilious mockery.
"You won't go, then?" said Ned very quietly as it seemed.
"Not at your bidding, most assuredly!"
Shaking off Bessy's hand as though it were a feather, Ned Finigan laid hold of Herbert, and taking him across his arms as one would a little child he mounted the companion-ladder and placed him astride on the railing which marked the boundary of the quarter deck, Herbert the while kicking and plunging as vainly in his grasp as though it were a vice that held him. (52)
"There's a fine seat for you now," said Ned in a voice loud enough to attract general attention," where the ladies can all get a sight of you. Man alive! don't twist and turn that way or you'll fall and break your bones! Steady now! steady!"
Both decks were crowded at the moment and all eyes were instantly turned on the actors in this strange scene. Shouts of laughter arose from the main deck where some notions had got abroad rather unfavorable to "the half-sir," whilst even the more polished cabin passengers at the other end were unable to restrain their mirth within the bounds of politeness. Some few there were who pitied the aggrieved person, especially when they recognized him as one of their own number.
Amongst these was Mrs. Walters, whose gentle heart was ever open to kindly sympathy. She felt anxious to see how Herbert would act under such trying circumstances, and though more than suspecting the cause of Ned's singular freak, still she was vexed at so public an exposure of the good-looking young Irishman who, after all, might be guilty of no worse crime than a liking for her pretty maid. She fully expected to see him slink away overwhelmed with shame and confusion, but she found herself mistaken.
Whatever might have been his inward emotions he managed to conceal them and that in a way that astonished every one. Stepping lightly down from his awkward position he forced a smile that made his wan face look ghastly, and turned to Ned Finigan who stood at the top of the ladder, waiting, doubtless, to enjoy his confusion.
"That was well done," said he, "very well done indeed. I really had no idea of your prodigious strength. Why, man, if you choose to enter the ring in New York you will beat Yan kee Sullivan hollow! ha! ha! ha! to take me in his arms up the ladder! Upon my honor! that is good!"
This was addressed to a gentleman standing near who had been one of the flrst to indulge his mirth at Herbert's expense. Being a stranger he could not detect the unnatural sternness (52)
that was hidden beneath that ironical laugh, or the anguish indicated by the halfuttered words. He only saw an assumption of dignity and selfpossession which surprised him under the circumstances. So it was with all the others, and as Herbert walked up the deck, still preserving the same air halfdefiant, halfhumorous, the smile and the laugh died away on every lip, and people followed him with their eyes as a person deserving of some attention. Having made a turn up and down the deck, and exchanged a few civil words with Mrs. Walters who had kindly inquired how he found himself after the night's adventure, he leaned for a few monuments against the bulwark, apparently taking a last fond look at the blue misty line which marked the outline of his native shore, then walked very composedly down the ladder and was seen no more that evening
"He's a confounded queer fellow that Herbert!" said Captain Walters to his wife the next time they were alone together; "I happened to be where I had a full view of the proceedings, and I give you my honor, Addie Walters, he played his part well to turn the laugh on the big fellow as he did. I fancy he must have felt rather small, for he made his retreat very quietly."
"Well! I know not how it is," observed the lady," but I have more sympathy with that young man than I ever thought to have. He may be bad and have bad designs, but there is nothing of the Villain about him as far as I can judge. Now tell me this, William ! if the countenance be the index of the mind, whether is Herbert or that ill-looking dwarf the mob reliable!"
"Did you never hear the old saying, Addie, that the book is not to be taken by the cover!"
"Yes, yes, but I have no faith in it; people will take the book by the cover were there fifty axioms to the contrary. I tell you I cannot believe Herbert a villain!''
"Don't trust him for all that. Addie! take my advice!" (54)
Bessy coming in at the moment the subject was, of course, dropped. The captain applied himself to his logbook, and his wife had leisure to observe that there was an angry blush on Bessy's cheek and a frown on her fair brow.
"What's the matter, Bessy?" said the mistress in a low voice.
"Oh! nothing at all, ma'am!"
"Are you sure, now!"
"Well! nothing worth speaking of -- it was only some words I had with a cousin of mine!"
Mrs. Walters smiled but said nothing. Ned has been catching it!" she said to herself, "small thanks he will get from Bessy for his offlcious meddling!"
Ned had come to about the same conclusion himself by that time. He and Bessy had quarrelled on the head of his late escapade, and she had told him pretty plainly to mind his on n business, whereupon Ned answered that he was minding his business when chastising Herbert, "for" said he, "I see well enough how things would go if I let people have their way, and if shame or blame came on my own blood, wouldn't I have my share of the disgrace! It is my own business, Bessy Conway! and there isn't a time I catch you colloguin' with that scape grace but I'll make a show of you both!" "And what good will that do you?" "Good or no good, I'll try it anyhow -- so now you're warned, and don't blame me if I have to do what I say!" Not another word would Ned hear.
What wonder was it that Bessy's brow was clouded that evening, and her mind ill at ease?
Whether it was from fear of Ned's threat or a prudent desire to avoid Herbert, the girl kept so close to Mrs. Walters' cabin for the next eight or ten days that no one could get a sight of her. Meanwhile Ned Finigan and Henry Herbert had come to an understanding, and no very amicable one either. They had been rather avoiding each other since the affair of "the chairing," as Ned's friends facetiously called Herbert's involuntary ascent to the quarter deck), but it so happened that (55)
they found themselves face to face one moonlight night about a week after, when most of the passengers were sitting in groups here and there beguiling the time with song and story.
"Ned Finigan (if that be your name)," said Herbert in a low hissing tone, "I've an account to settle with you, but the chances are against me for the present. The means are not at my disposal just now, but I have a good memory, Ned, and you will find yourself paid with reasonable interest some day when you least expect it. You understand me, I hope!"
"Indeed then I do, and I give you free leave and liberty to do your worst. I don't care that for you, Henry Herbert !" and he snapped his fingers close to his face." You understand me, I hope?" mimicking the other's tone. Herbert smiled ghastly smile, and nodded, and passed on up the ladder to join the company on the quarter deck. There was a deep red spot on either cheek and a lurid light in his eyes that boded no good, but he glided into the shade of the awning, and no one thought of observing him at the moment. Ned stood looking after him with a curious expression, half ridicule, half wonder, then turned carelessly on his heel and strode along the deck to where he saw the Murphys, and Paul Brannigan, and old Dolly Sheehan, sitting near the forecastle.
"What's that he was sayin' to you?" whispered Paul, as Ned took possession of the place which Ally Murphy bashfully made for him next herself.
"Why, bad manners to you, Paul, have you eyes in the back of your head?" said Ned with a light-hearted laugh. " I didn't think you could see us from here?"
"You see I did, then; what did he say?"
"I'll tell you again. 'Hem!" raising his voice, "weren't you saying Ally, that you'd wish to hear ' The Shannon Side?"'
"Well ! if it's pleasin' to you, Mr. Finigan, I would, then." Clearing his throat vociferously, Ned commenced his " stave," and before he had got through the first verse his loud clear voice had attracted scores of the passengers to the spot, and (56)
the wellknown air was caught up at each refrain and repeated in a full chorus that sounded rich and musical on the stilly air, and rolled away in murmuring echoes over the moonlit waves.
Amongst the cabin passengers there was a gentleman of thin spare proportions who sat much alone, generally reading, as some of the ladies observed, " in a very curious-looking black book, which, for aught they knew, might be something akin to that taken from the wizard's grave, and the dead man's hand in fair Melrose, by ' William of Deloraine, good at need.' "
The book, indeed, and the quiet gentlemanly owner thereof were frequent subjects of speculation amongst the fair idlers of the promenade-deck, and more than once the grave and somewhat pensive countenance of this studious personage brightened with a humorous smile as he heard light, stealthy footsteps passing behind him as he sat, and knew that fair prying eyes were endeavoring to get a peep over his shoulder at the book in his hand, whose illuminated pages certainly presented a strange symbolical character.
Captain Walters contributed not a little to increase the feeling of curiosity that existed with regard to the gentleman in black who was known amongst his fellow passengers as Mr. Daly. When questioned concerning him he shook his head and either evaded the subject altogether or answered only by some hints of a very mysterious nature.
What made the matter more strange was the sort of confidential intercourse going on between Mr. Daly and certain of the steerage passengers. Ned Finigan had sundry private interviews with him, during which Ned's demeanor was observed to be of a very bashful kind as he stood before him with head uncovered, twirling his fingers, and otherwise laudably employed in kicking away some chips which luckily lay at his feet. Then the dwarf was seen in close conversation with the owner of the black book who actually testified some emotion as he listened to the little man, and lo! at Paul's next visit he (57)
brought with him no less a person than old Dolly Sheehan, and strange enough, the dark, silent, and rather dignified gentleman shook the old crone's hand very kindly and bent his head and listened quite graciously to what she had to say. This was all passing strange, and the lady passengers of the Garrick were exceedingly anxious to know what it meant, but unfortunately none of them were endowed with such organs of hearing as Prince Fine Ear in the fairy tale, and the unreasonable man in black always contrived to hold his levee and transact whatever business he had just where they could see but not hear. It vvas too bad they all agreed, but worse was yet to come, for, one fine morning comes up from the steerage in gala dress arrayed, "the biggest man on board," and with him Peery Murphy and his wife and daughters, ay! and sons, too, and last of all the dwarf, with Dolly Sheehan close by his side. In they all marched to the captain's cabin, and when the door was opened by Bessy Conway, drest in her best and radiant with smiles, who should be seen sitting within but Mr. Daly as provokingly calm and quiet as though there were no mystery about him.
All day curiosity was at its height in the cabin of the Garrick. If any there knew or suspected what was going on, they kept the secret to themselves, doubtless enjoying the mystification of the others. It so happened that most of the cabin passengers were English, with a very few Americans, and a small sprinkling of Irish None of them were Catholics, and their surmises and speculations received a solution towards evening, for which they were by no means prepared. Some of the gentlemen had gallantly volunteered to penetrate the mystery, and great merit was claimed by the lucky individual who succeeded.
"Well ! and what is it all about?"
"Who is the gentleman in black?"
"You wouldn't guess, ladies!" said Henry Herbert with assumed gravity He had known from the first all about it. (57)
"Well, then, the gentleman in black is -- is -- "
"What ! who!"
"A Catholic priest! "
"There, Bella, didn't I tell you he was a Jesuit?'
"You told me no such thing, Elly !"
"Oh fie!"
"Why, do tell ! a Catholic priest !"
"Well! what more!"
"There's been a wedding today," said another gentleman taking up the tale, "the Irish giant has been taking to himself the little Goody two shoes in the blue cloak."
"And the dwarf and the old woman -- have they come together, too?"
"Well no, not exactly, I suppose they think themselves ' O'er young to marry yet!' Why, ladies, you seem disappointed. Not a word of thanks for all my trouble?"
"La ! it don't amount to anything after all If I had known he was only a Popish priest, I wouldn't have taken the trouble even to look at him! If he had turned out to be a spy, or a Turkish dervise "
"Or a foreign magician, you know!"
"Or one of those Irish Agitators. Why, he might have been O'Connell himself, and then, only think what an item that would have been for one's journal! But a common Popish priest ! well really now it is too bad!"
Leaving the gentlemen to enjoy the discomfiture of their fair friends on the fall of their pretty card castle, let us, in virtue of our privilege, take a peep at what was going on in the captain's cabin.
The marriage ceremony was concluded and the company had all paid their respects and offered their congratulations to the happy couple (and indeed it was hard to tell which was the happiest couple there, for Peery Murphy and his wife were about as near the summit of bliss as the new-made (59)
spouses themselves), when Paul Branigan stood forward and addressed the priest in the following terms:
"Please your reverence, Father Daly, I want to make a bargain with old Mrs. Sheehan here while you and this good company is to the fore." Every one smiled, and the priest asked in a jocular way, "Is it going to make a match of it you are?"
"Deed, then, it isn't, your reverence; there's neither of us such a fool as that, askin' your reverence's pardon, but I want you all. So bear witness that if Mrs. Sheehan doesn't find her son Philip in America where she's goin' to look for him, I'm willln' to take her for a mother and do for her as if she was my own."
Before any one could express the emotion that stirred every heart, the old woman turned sharply on the hunchback:
"Get away wid you now, Paul!" she cried vehemently, "Isn't it all nonsense for you to talk that way? What would ail me but I'd find my son? Not but what I'm entirely obliged to you for your good wish, but I want no son but Philip. While God spares him to me I want no other, and I'll hare no other till I see him! He! he! an me goin' straight to Philip out in O-hi-o !"
Father Daly had been interrogating Paul by signs, the dwarf having drawn back a step or two behind Dolly, and he laid his hand gently on the old woman's shoulder and asked her what certainty she had that her son was alive.
"Wisha, then, what certainty could I have, your reverence, only that I know God would never be so cruel as to take away my boy from me, an' him all I have, an' me neither able to work or want."
The priest shook his head with a melancholy smile. "My dear woman, the ways of God are not our ways," he said in a solemn tone, "God is never cruel, but He sometimes sends us in His great mercy, very heavy afflictions just to try our faith and to withdraw our hearts from the things of this world. (60)
Your son must die one day or another like all the rest of mankind, and who knows but his turn has come before now. "
"It has not, your reference! no, no, no! The art of man wouldn't make me b'lieve it !" And the excited old creature burst into tears from the very excess of her agitation. "Please the Lord he'll see me down first, anyhow, as he ought, in the course of nature."
"Don't be too sure, now, Mrs. Sheehan, ma'am!" said the hunchback with sudden vivacity; "I don't like people to be too self-willed altogether, an' I'm not pleased with you, so I'm not. Still I'm willin' to stand to my word if you'll only act like a sensible woman and make the best of the worst ."
" I'll have nothing to say to you one way or the other," said Dolly snappishly; "don't be botherin' me, I tell you onst for all. Hegh! a purty son you'd make!" and she looked so disdainfully at Paul that the little man could stand it no longer.
"Bad as I am, maybe I'm better than none," said he tartly; "I'm all the son you'll ever have now! D'ye hear that, madam!"
"I do, you poor little sprissawn of a creature!" cried Dolly in an elevated tone, "but I don't b'lieve one word of it. You're just sayin' it to spite me!"
"Out with it, man !" said the priest in a low voice, " you'll never have a better time."
"To spite you!" repeated Paul, and he fixed his keen little eyes on her face; "ah then, it's little you know Paul Brannigan when you say that! I'd give more money than I'll ever have to see Philip Sheehan alive and well comin' to meet the ould mofber that he used to talk so much of!"
"But sure he will come to meet me. Some day; say he will. God bless you, now, and do!" and Dolly took hold of the dwarf by both arms and looked down into his face. A sad misgiving smote her breast�perhaps for the first time.
Paul looked one side, and then the other, but there was no evading the old eyes that were searching his very soul. At (61)
last, he looked up into Dolly's face with a sort of desperation -- his whole frame shook with strong emotion.
" I can't say what's not true, Mrs. Sheehan! Your son is dead. Dead."
For a moment there was not a word spoken -- the two still stood looking into each other's eyes, and the spectators were all, as it were, spellbound.
At last old Dolly spoke, in a whisper, "Are you sure of that?"
" Indeed I am, poor woman! I wish I was as sure of heaven!"
" An' you tell me I have no son to go to?"
"Sorry I am to say it!"
"And I'll never see Philip more ?"
"Not in this world," said Father Daly, making an effort to restrain his tears, and taking the old woman's hand tenderly "but in heaven you'll see him, I hope, for all eternity"
"I hope so, your reverence, I hope so !" murmured Dolly in a dreary, half-conscious way, " but then, I have no son, you see!" She turned towards the door without either a sigh or a groan, but seeing every one in tears as she passed, she stopped and looked kindly at each.
"Well! it's very good of you all to cry for a poor lone creature like me, but somehow I can't cry myself. An' they tell me Philip's dead. Dead. Well, maybe he is! maybe he is! will some one let me out?" The door was opened and she tottered out apparently but half realizing what she had heard.
Paul would fain have followed, but the priest detained him to tell the manner of Philip's death.
The women hastened after Dolly and conveyed her to her berth, where she lay for three days in a sort of stupor, neither easing nor drinking, and showing consciousness only by putting her hand occasionally to her head, muttering ever. "They say Philip's dead. Maybe he is!"
Chapter 5
Table of Contents


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Digital-Tutors Releases 27 New Tutorials for CG, VFX & 2D Training with over 70 Hours of New Training Content for December 2012
December 10, 2012 12:00 am
Tags: 3ds Max, CG, Cinema 4D, Digital-Tutors, Mari, Maya, Mudbox, Photoshop, Tutorials, VFX, Wacom, ZBrush
New Tutorials for Working with Wacom Devices - Training Library Now Includes Over 20,000 Videos.
Oklahoma City, OK - Digital-Tutors, providers of the world's largest CG
and visual effects training resource, today released 27 new tutorials and over 70 hours of training
covering the latest tips, tricks, techniques and workflows to help
developing and professional artists create stunning work.
December's release includes four new tutorials for Maximizing Your Wacom Device in ZBrush, MARI, Mudbox and Maya. These new courses come to members with the recent Digital-Tutors, Wacom partnership created to help artists working with 3D applications get the most out of what's possible with their Wacom display or tablet.
Additional courses this month also includes training for CG, VFX, design and a continued new focus on 2D art training. This month we also release CG101 - a new subject with training for developing artists and students on the basic fundamentals, topics, techniques and worfklows of Computer Graphics and Visual Effects. With over 450 new lessons for members to view, the Digital-Tutors training library has crossed the 20,000 video milestone - further growing the world's largest training library for digital artists.
New training and tutorials for December 2012:
nCloth Techniques for Characters in Maya
Creating Custom Muscles in Maya
Creating Cartoon Characters in Maya
Creative Development: Creating Light Rigs in Maya with Ed Whetstone
Creative Development: Look Development for Visual Effects in Maya with Xuan Prada
Creative Development: Creating a Sci-Fi Hero in Maya and Silo with Antony Ward
Creative Development: Realistic Fire and Sparks in Maya with Pankaj Malik
Creative Development: Rendering Interiors in 3ds Max and Maxwell Render with Stas Poritskiy
Maximizing Your Wacom Tablet for MARI
Maximizing Your Wacom Tablet for ZBrush
Maximizing Your Wacom Tablet for Mudbox
Maximizing Your Wacom Tablet for Maya
Creative Development: Destroying Urban Environments in NUKEX with Angelo White
Introduction to Lighting in 3ds Max
Introduction to mental ray in 3ds Max
Asset Workflows for Modular Level Design
Sculpting Workflows in CINEMA 4D
Creature Creation in CINEMA 4D
Creative Development: Sculpting Alien Concepts in ZBrush with Jonny Bone
Creative Development: Sculpting a Fantasy Monster in ZBrush and Softimage with Szabolcs Matefy
Designing a Game Boss in Photoshop
Designing Otherworldly Creatures in Photoshop
Painting Female Hairstyles in Photoshop
Illustrating Form and Folds for Clothing
Methods for Painting Realistic Skin Tones
Creating Dynamic PDF Forms with InDesign CS6
A Designer's Guide to Printing with InDesign
CG101 - Learn the Basics of Computer Graphics and VFX
Watch the December new-training video and all of the latest tutorials on the new-training page.
Subscriptions and Availability
December's new tutorials and every tutorial in the world's largest CG and VFX training resource are available with a subscription to Digital-Tutors.
About Digital-Tutors
Digital-Tutors teaches the people who make movies and games by providing the world's largest online CG and VFX tutorial and training resource. With thousands of project-based videos for more than 50 leading media and entertainment software applications, Digital-Tutors award-winning training focuses on making difficult concepts easy to understand and complex topics fun to learn.
© 2012 Digital-Tutors and the Digital-Tutors logo are registered trademarks of PL Studios, Inc. Other company and product names may be trademarks of their respective owners. http://www.digitaltutors.com
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text:
George Clooney Engaged… Officially! [VIDEO]
Wow! You go on vacation and George Clooney gets engaged? I was starting to think he was playing for the other team!
It turns out that Clooney's alleged fiance's employer inadvertently broke the news of his engagement to 36-year-old British Human Rights Attorney Amal Alamuddin... after just six months of dating! Yep, the always mum about his personal live Clooney got busted by a congratulatory announcement. What are the odds?!?!
Here's the interesting thing... apparently George has confirmed the engagement... but his parents have! True story!
Find out more about the soon to be Mrs. Clooney here:
One thing is for sure... Stacy Keibler is crying buckets wishing it were her!


text:
Girl Scouts of Eastern Massachusetts Council is offering a Babysitting course for Cadette, Senior, & Ambassador Girl Scouts on Saturday, Nov. 5 from 9 a.m. to noon at Camp Cedar Hill in Waltham.
Juliette Scouts in grades 6-12 are also eligible to register.
Program info: Babysitting is an awesome way to learn the responsibilities of caring for others and earn extra cash. This excellent training includes instruction on First Aid, safety precautions, child development, emergency procedures, age-appropriate activities, etc.
Scouts will receive a certificate and a patch upon completion.
Bring a doll or teddy bear for hands on practice and a bag lunch.
Registration is $21 per Scout. Adults & leaders are free.
Registration is closing soon. To register, visit the Council Web Site, and click on Programs.


text:
Appendices to "Is Greenberg's "Macro-Carib" viable?"
Gildea, Spike
Payne, Doris L., 1952-
MetadataShow full item record
Gildea, Spike
Payne, Doris L., 1952-
Abstract of the published paper from which the posted appendices are takenː In his landmark work Language in the Americas, Greenberg (1987) proposed that Macro-Carib was one of the major low-level stocks of South America, which together with Macro-Panoan and Macro-Ge-Bororo were claimed to comprise the putative Ge-Pano-Carib Phylum. His Macro-Carib includes the isolates Andoke and Kukura, and the Witotoan, Peba-Yaguan, and Cariban families. Greenberg's primary evidence came from person-marking paradigms in individual languages, plus scattered words from individual languages collected into 79 Macro-Carib "etymologies" and another 64 Amerind "etymologies". The goal of this paper is to re-evaluate Greenberg's Macro-Carib claim in the light of the much more extensive and reliable language data that has become available largely since 1987. Based on full person-marking paradigms for Proto-Cariban, Yagua, Bora and Andoke, we conclude that Greenberg's morphological claims are unfounded. For our lexical comparison, we created lexical lists for Proto-Cariban, Proto-Witotoan, Yagua and Andoke, for both Greenberg's 143 putative etymologies (Appendix 2) and for the Swadesh 100 list (Appendix 1). From both lists, a total of 23 potential cognates were found, but no consonantal correspondences were repeated even once. We conclude that our greatly expanded and improved database does not provide sufficient evidence to convince the skeptic that the Macro-Carib hypothesis is viable. Appendix 1 presents Swadesh 100 word lists for Proto-Cariban, Andoke, Yagua, Proto-Witotoan and its two sub-branches Proto-Huitoto-Ocaina and Proto-Bora-Muinane. Appendix 2 lists all Greenberg's (1985) proposed Macro-Carib etymologies, divided into two parts. Part I contains just those putative Macro-Carib forms that he did not propose also extended to Proto-Amerind. Part II contains putative Macro-Carib forms that he believed did pertain to the Proto-Amerind etymologies. For each proposed etymon, Greenberg's data is given in the first row in bold italics. Our "modern" data is given in the second row. Numbers in the first column refer to Greenberg's Macro-Carib etyma numbers. The first file posted here is a Word document, the second a pdf file of the same appendices.


text:
Warwick's post on the ignition system got me to wondering. How many electrical connections are there on a T magneto ignition system? There are at least 18 on the field coil alone.
Secondary question: There are several places where a single disconnection could render the car inoperable, but how many connections could fail and still have the car be drivable?
For the sake of this exercise I would say at least three cylinders would need to be firing to be drivable.
When I picked up my car for the first time I got it on the trailer with 2 cylinders running. I just put it on the trailer and took it off running like this, then I fixed the coils and got it running on all four.
I drove mine home once about 7-8 miles with only two coils firing. I don't think it would have made it on one. She wasn't setting the world on fire with two dead, but it pulled itself home.
I only see two connections in the field coil. One, the grounding of one end, and the other is the solder puddle that the pickup mashes against. Other than that, the field coil is one continuous ribbon.
That's 2. (3) is the wire on the pickup. (4) is the other end of that wire, to the terminal block. (5) and (6) are the wire from the terminal block to the ignition switch. Ignoring the internal connections inside the switch, (7) and (8) are the wire from the switch to the coil box. (9) takes you to the bottom of the coil. Again ignoring the internal connections inside the coil and timer, (10) through (17) are the 4 wires from the timer to the coil box, and (18) thru (21) are from those studs to the coils themselves. Twelve more take you from the coils, thru the studs, to the plugs. I get 33 connections, not counting internals of the ignition switch, timer, and coils themselves.
Yes, that's a lot of possible failure points.
As to the other half of your question -- how many can fail without rendering the car inoperable? For the sake of simplicity, I'll say it only takes one -- # 7 or #8. But the exercise of naming the ones that could fail and still get you home, is a multi-variable equation.
Well, I guess I was talking internal connections too, as they can fail. The field coil is 16 individual coils, each has two soldered connections.
Tom is right to include all the connections on the field coil. A permanent soldered connection is less likely to fail than a removable mechanical connection. However on an early car without a battery and running on mag, any field coil connection that fails stops the car. And we know that sometimes happens if some foreign object slings around and damages the coil. So all field coil connections are potentially fatal-takes only one. External connections are prone to loosening, corrosion and high resistance buildup. The switch is most problematic as the contacts are sprung and movable.
I refuse to directly answer the question asked and wait for Tom's expert analysis (I'm lazy).
I am in a hurry so I didn't read everything, did you count where the coils touch the connectors inside the coil box?
The ignition coils also have a number of electrical connections, both inside the tar and the ones with the points on top the coils.
I do not know where Tom is coming from with regards to failed connections and still have the car drivable. Perhaps some people can drive the car with only one cylinder operating.
Then again if one is going down a very steep hill, I guess you could consider the car drivable even if the engine is not working, provided you have steering and brakes and a very long hill that you are going down and not up!
We will have to wait for Tom's "words of wisdom" in 2013. Perhaps he is giving us a brain teaser for 2013!
I would like to know the number, but it is a daunting task. It took me a couple of hours to figure out the number of connections in the field coil, and I probably got it wrong. Then there is the mechanical connections inside the motor. The field coil to the block, the block to the valve spring, the valve spring to the retainer, the retainer to the keeper, the keeper to the valve, the valve to the tappet, the tappet to the cam lobe, the cam to the timer rotor. Or does the electricity flow through the bearings? Or timing gears?


text:
68 Baker Bridge Road
Lincoln, Mass. 01773
Days & Hours
Wed. – Sun., May – October
Sat. and Sun., November – April
11:00 a.m. – 4:00 p.m.
Tours on the hour.
Last tour at 4:00 p.m.
Closed most major holidays.
$15 adults
$12 seniors and students
From Route I-95/Route 128, take Route 2 West 4.5 miles to Route 126 South past Walden Pond. Take the second left on Baker Bridge Road. Gropius House is 0.5 miles on the right.
On-site parking is available in the upper and lower parking lots adjacent to Gropius House and the visitor center.
Public Transportation
MBTA Commuter Rail on the Fitchburg Line to the Lincoln stop, 2.5 miles from Gropius House. Please note this line had been undergoing weekend maintenance so please check the schedule.
Contact Information


text:
The Austin College softball team dropped both halves of its doubleheader against visiting LeTourneau University on Monday afternoon, falling 4-3 in extra innings in game one before defensive miscues led to a 10-4 defeat in game two.
In the first game, the 'Roos jumped out to an early lead when Briana Hernandez singled home Jessica Baker in the bottom of the first, and in the second inning the 'Roos added to more runs when Rachel Ramos and Taylor Steelman came home on an error to make it 3-0. LeTourneau got two runs back in the top of the third, and tied things up in the top of the sixth to force an extra frame.
In the top of the eighth the Jackets took advantage of an error to get the go ahead run to make it 4-3, and the 'Roos would go down in order in the bottom half of the inning to end the game. Baker went 2-for-4 with two doubles and Ramos went 2-for-4 to lead the 'Roos, while Sophia Hernandez went the distance on the mound, surrendering just one earned run in the loss.
In game two the Jackets jumped out to a big lead early, scoring four runs in the first. Mallory Rossmann singled home Sophia Hernandez in the bottom half of the inning to make it 4-1, but the Jackets took advantage of another error to plate two more runs and make it 6-1. LeTourneau would add another run in the fourth, but Austin College got two back in the bottom half of the inning when Ramos hit a two run single to cut it to a 7-3 game.
LeTourneau extended the lead to 8-3 in the fifth, and two more errors helped the Jackets push their advantage to 10-3 in the sixth. Briana Hernandez drove in a run in the sixth for the 'Roos but 10-4 is as close as they would get.
Baker again went 2-for-4 and Charlotte Trudell went 2-for-3 to lead the 'Roos while Amber Pemberton took the loss, giving up four runs, three earned, on two hits in 0.1 innings of work. The 'Roos committed eight errors in game two.
Austin College athletic teams participate as a member of the NCAA Division III and the Southern Collegiate Athletic Conference.


text:
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Perfect for Mom's Day Out, an overnight at Grandmas, or daycare, these toddler backpacks are made of sturdy nylon and classic cotton seersucker. Easy to personalize, the backpacks are created with Mint's signature fabrics and colorful border designs. Match the toddler backpack with a coordinated nap mat, lunch box or snack square for a great gift set!
Approximate Dimensions: 8" x 11" (To fit a standard size notebook or binder, see the Mint Medium Backpacks.)
Materials: Nylon and Cotton Seersucker
Embroidery Information: Embroidery is centered on the backpack above the pocket zipper. Names and initials are embroidered to be approximately 1.25" tall and no more than 4" wide. Monograms are embroidered to be approximately 1.75" tall and no more than 4" wide. Please note: the longer the name, the smaller the name may have to be stitched in order to fit in the embroiderable area.


text: In January 1945, the Third Reich stood on the verge of military defeat. As Allied forces approached Nazi camps, the SS organized death marches of concentration camp inmates, in part to keep large numbers of concentration camp prisoners from falling into Allied hands. The term "death march" was probably coined by concentration camp prisoners. It referred to forced marches of concentration camp prisoners over long distances under heavy guard and extremely harsh conditions. During death marches, SS guards brutally mistreated the prisoners and killed many. The largest death marches were launched from Auschwitz and Stutthof.


text:
Module 7- Lay Pastor Development Program
Location:2386 Haines Road, Mississauga ON L4Y1Y6
Start date:February 24, 2018
Time:10:00 AM – 03:00 PM
The Leadership Development Program is a comprehensive, 12 Module Curriculum that has been developed to assist Pastors and Spiritual Care Workers in the following five areas: leadership training, spiritual healing, bible knowledge, character development and practical ministry training. This course of study is suggested for all Christians and primarily for those entering ministry as a Spiritual Care Workers, Lay Pastor, or Licensed Pastor. Contact us at (416)-832-3078 or at email@example.com


text:
Select one of the symptoms below to find possible causes and common solutions for your MTD push mower.
Possible Causes
Corrective Actions
1Spark plug is fouled, fault or gap is too wide
Replace spark plug or reset gap to proper setting.
Dirty air filter
Clean or replace air filter.
Carburetor is adjusted improperly
Adjust carburetor according to your engine manual.
1-800-269-6215Mon. - Fri.: 9AM - 7PM ESTSat.: 9AM - 6PM EST
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You can use the Part Finder to help find your model and the right part for your machine.Don't know your model #? How to locate your model #?


text:
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text:
|[Gentoo Linux Home] [GLEP Index] [GLEP Source]
|Critical News Reporting
|Ciaran McCreesh <ciaranm at gentoo.org>
|2005/11/07 17:02:42
|Standards Track
|1-Nov-2005, 5-Nov-2005
This GLEP proposes a new way of informing users about important updates and news regarding tree-related items.
There are currently several ways of getting news out to our users, none of them particularly effective:
A more reliable way of getting news of critical updates out to users is required to avoid repeats of the various recent upgrade debacles. This GLEP proposes a solution based around pushing news items out to the user via the rsync tree.
An adequate solution must meet all of the following requirements:
The following characteristics would be desirable:
News items are published and delivered to users as follows:
Each news item will be represented by a single text file. This file will be encoded using UTF-8 for compatibility with and for the same reason as existing Gentoo documentation [1] and tree [6] practices.
The news item will be named in the form yyyy-mm-dd-item-name.en.txt, where item-name is a very short name (e.g. apache-updates) and en is the two letter ISO 639 [9] language code for the news item. The short name must consist only of characters a-z, A-Z, 0-9 and - (hyphen).
News items may be signed using GPG. If this is done, a detached signature should be used.
The directory and file name rules are designed specifically to allow easy sorting by date.
An English (en) version must be available for all news items. Other languages may be provided either by the original author or by other translators who have commit access. This anglocentricity is justified on the grounds that nobody objected to it with GLEP 34 [7].
A news item's content will consist of an RFC 822 [11] style header followed by the main body of the message as plain text. This GLEP defines various optional and mandatory headers. Future GLEPs may propose new headers -- tools handling these news items must ignore any unrecognised header.
The following headers describe the purpose and format of the news item:
The following headers are used for filtering. If none of these headers are specified, the news item is displayed for all users. Otherwise, the news item is displayed if at least one header matches.
The header section must be followed by a blank line, then the main body of the text.
The text body should be wrapped at 72 characters. No fancy formatting or tab characters should be used -- the news item may be being displayed directly to a terminal. Paragraphs should be separated by a blank line.
Hyperlinks may be used to refer to further information (for example, an upgrade guide). However, the main body of the news item should be descriptive and not simply a "read this link" text. It is assumed that the user will have access to a web browser somewhere, but not necessarily on the box which is being administrated -- this will be the case on may servers and routers, for example.
The following hypothetical news item could be used for an upgrade to the YourSQL database format which breaks forward compatibility. It should be named 2005-11/2005-11-01-yoursql-upgrades.en.txt.
Title: YourSQL Upgrades from 4.0 to 4.1 Author: Ciaran McCreesh <firstname.lastname@example.com> Content-Type: text/plain Posted: 01-Nov-2005 Display-If-Installed: <dev-db/yoursql-4.1_alpha YourSQL databases created using YourSQL version 4.0 are incompatible with YourSQL version 4.1 or later. There is no reliable way to automate the database format conversion, so action from the system administrator is required before an upgrade can take place. Please see the Gentoo YourSQL Upgrade Guide for instructions: http://www.gentoo.org/doc/en/yoursql-upgrading.xml Also see the official YourSQL documentation: http://dev.yoursql.com/doc/refman/4.1/en/upgrading-from-4-0.html After upgrading, you should also recompile any packages which link against YourSQL: revdep-rebuild --library=libyoursqlclient.so.12 The revdep-rebuild tool is provided by app-portage/gentoolkit.
There have been complaints regarding the comprehensibility of some upgrade notices and news items in the past. This is understandable -- not every Gentoo developer speaks English as a first language. However, for the sake of clarity and professionalism it is important that any language problems be corrected before inflicting a news item upon end users.
Thus, all proposed news items must be posted to the gentoo-dev or gentoo-core mailing list, and Cc:ed to firstname.lastname@example.com at least 72 hours before being committed (exceptions may be made in exceptional circumstances). Any complaints regarding wording or clarity must be addressed before the news item goes live.
News items must only be for important changes that may cause serious upgrade or compatibility problems. Ordinary upgrade messages and non-critical news items should remain in einfo notices. The importance of the message to its intended audience should be justified with the proposal.
The filtering system means that it is appropriate to send out news items which are aimed at users of an uncommon package or architecture. Thus, the justification should be in the form "this message is important to YourSQL users because ...", not "YourSQL is important because ...".
News items are to be made available via the Portage tree. This removes any need for polling of a remote source.
A new repository will be created for news items. The type (CVS or Subversion), location and access controls on this repository are beyond the scope of this GLEP.
A previous draft of this GLEP instead used the main gentoo-x86 tree. This was changed following advice from Infrastructure [10]. Both solutions have the same end result.
This repository will contain directories named yyyy-mm/, where yyyy is the current year and mm is the current month number (01 for January through 12 for December). This separation will help keep news items more manageable.
The contents of this repository will automatically be merged with the main rsync tree, placing the items under a top-level news/ directory. The method used for merging these items is beyond the scope of this GLEP -- a similar setup is already used for merging GLSAs into the rsync tree.
The profiles/ directory will not be used. This fits in with the Portage team's future plans for profiles/ and metadata/ separation.
Whenever relevant unread news items are found, emerge will copy or symlink the news file into /var/lib/gentoo/news/.
Notification that new relevant news items will be displayed via the emerge tool in a similar way to the existing "configuration files need updating" messages:
* Important: 3 config files in /etc need updating. * Type emerge --help config to learn how to update config files. * Important: there are 5 unread news items. * Type emerge --help news to learn how to read news files.
The unread news message will also be displayed immediately after an emerge sync.
Portage may also warn of unread news items using, for example, a red flashy before actions such as merging a package.
Portage must keep track of news items which have already been installed to avoid repeatedly reinstalling a deleted news item.
Users who really don't care about news items can use rsync_excludes to filter out the news/ directory.
Once a news item is 'installed', third party tools (or a traditional Unix pager and rm) can be used to display and view the news files. An eselect [2] module shall be created as the 'suggested' display tool; other display tools (for example, a news to email forwarder, which would be ideal for users who sync on a cron) are left as options for those who desire them -- the simple file format make this relatively simple.
News items can be removed (by removing the news file from the main tree) when they are no longer relevant, if they are made obsolete by a future news item or after a long period of time. This is the same as the method used for updates entries.
It would be trivial to convert these news items into the format used for news items on the Gentoo website or posts for the gentoo-announce mailing list.
There is an existing automated tool [3] for posting GLSAs to the forums. A similar tool can be used for these news items.
Backwards compatibility is not a concern here. Existing tools will simply ignore the news/ directory.
A demonstration eselect news display script follows:
# Copyright 1999-2005 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Id: glep-0042.html,v 1.3 2005/11/07 22:26:59 ciaranm Exp $ DESCRIPTION="Read important Gentoo news items" MAINTAINER="email@example.com" SVN_DATE='$Date: 2005/11/07 22:26:59 $' VERSION=$(svn_date_to_version "${SVN_DATE}" ) get_news_item_list() { [[ -d "${ROOT}/var/lib/gentoo/news" ]] || return ( local news for news in "${ROOT}/var/lib/gentoo/news/"*.txt ; do echo $(basename ${news%%.*} ) done ) | sort -u } get_filename() { local best_lang=${LANG%%_*} lang= filename="${1}" [[ -e "/${filename}" ]] || for lang in "${best_lang}" "en" ; do filename="${ROOT}/var/lib/gentoo/news/${1}.${lang}.txt" [[ -e "${filename}" ]] && break done [[ -e "${filename}" ]] && echo "${filename}" || die -q "Can't find '${1}'" } get_all_filenames() { if [[ -z "${1}" ]] ; then echo "${ROOT}/var/lib/gentoo/news/"*.??".txt" else echo "${ROOT}/var/lib/gentoo/news/${1}."??".txt" fi } get_headers() { sed -e '/^$/Q' < $(get_filename "${1}" ) } get_body() { sed -e '1,/^$/d' < $(get_filename "${1}" ) } get_title() { get_headers "${1}" | sed -n -e '/^[Tt]itle: /s/^[^:]\+:[ \t]*//p' } ### list action ## {{{ list stuff describe_list() { echo "List available news items" } do_list() { write_list_start "Available news items:" local empty=yes n=1 for news in $(get_news_item_list ) ; do write_numbered_list_entry ${n} "$(highlight $(get_title ${news} ) ) (${news})" n=$(( n + 1 )) done } ## }}} ## {{{ show stuff describe_show(){ echo "Show a news item" } do_show() { [[ -z "${1}" ]] && die -q "You didn't tell me which news item to read" local target=${1} filename= if is_number "${target}" && [[ ${target} -ge 1 ]] ; then targets=( $(get_news_item_list ) ) target=${targets[$(( ${target} - 1 ))]} fi ( get_headers "${target}" | grep -v '^Display-If-\|Content-Type:' echo get_body "${target}" ) | ${PAGER:-cat} } ## }}} # {{{ delete stuff describe_delete() { echo "Delete a news item" } do_delete() { [[ -z "${1}" ]] && die -q "You didn't tell me which news item to delete" for target in $@ ; do if is_number "${target}" && [[ ${target} -ge 1 ]] ; then targets=( $(get_news_item_list ) ) target=${targets[$(( ${target} - 1 ))]} fi rm $(get_all_filenames "${target}" ) || die -q "Couldn't delete ${target}" done } # }}} # {{{ delete-all describe_delete-all() { echo "Delete all news items" } do_delete-all() { rm $(get_all_filenames ) || die -q "Couldn't delete news items" } # }}}
A demonstration shell script which delivers news items via email follows:
#!/bin/bash to_address="root@localhost" mail="mailx" best_lang="${LANG%%_*}" for news in /var/lib/gentoo/news/*.*.txt ; do [[ -z "${best_lang}" ]] || news="${news%%.*}.${best_lang}.txt" [[ -f "${news}" ]] || news="${news%%.*}.en.txt" [[ -f "${news}" ]] || continue title=$(sed -n -e '/^Title:/ { s,^[^:]\+:[ \t]\+,,p ; q }' < ${news} ) sed -e '1,/^$/ { /^Display-If\|Content-Type/d }' < "${news}" | \ ${mail} -s "Gentoo news: ${title}" "${to_address}" && \ for file in ${news%%.*}.*.txt ; do rm "${file}" ; done done
The idea behind notifying users of news updates via Portage comes from Stuart Herbert [12].
Thanks to Lance Albertson, Donnie Berkholz, Grant Goodyear, Brian Harring, Dan Meltzer, Paul de Vrieze and Alec Warner for input. Some of the ideas presented here are theirs, others go completely against their suggestions.
|Gentoo XML Guide, Daniel Robbins et al., http://www.gentoo.org/doc/en/xml-guide.xml
|eselect modular framework for configuration and administration utilities, http://www.gentoo.org/proj/en/eselect/index.xml
|Forums user GLSA, http://forums.gentoo.org/profile.php?mode=viewprofile&u=55648
|(1, 2) Forums thread "Gentoo Apache2 Config Change Idiocy", http://forums.gentoo.org/viewtopic-t-384368.html
|GLEP 22: "New "keyword" system to incorporate various userlands/kernels/archs", Grant Goodyear, http://www.gentoo.org/proj/en/glep/glep-0022.html
|GLEP 31: "Character Sets for Portage Tree Items", Ciaran McCreesh, http://www.gentoo.org/proj/en/glep/glep-0031.html
|GLEP 34: "Per-Category metadata.xml Files", Ciaran McCreesh, http://www.gentoo.org/proj/en/glep/glep-0034.html
|GLEP 36: "Subversion/CVS for Gentoo Hosted Projects", Aaron Walker, http://www.gentoo.org/proj/en/glep/glep-0036.html
|ISO 639 "Code for the representation of names of languages"
|"Re: [gentoo-dev] GLEP ??: Critical News Reporting", Lance Albertson, http://marc.theaimsgroup.com/?l=gentoo-dev&m=113111585907703&w=2
|RFC 822 "Standard for the format of ARPA Internet text messages"
|"Favouring an automatic news mechanism", Stuart Herbert, http://stu.gnqs.org/diary/gentoo.php/2005/10/28/favouring_an_automatic_news_mechanism
This document has been placed in the public domain.


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this continued for a while, until one day @alexziebart, the editor-in-chief at wow insider, mentioned using it for the do-over purpose to @mumper, the lead content designer at blizzard. mumper's response can be summed up as "wait what huh? you can do that?" and within days, there was a hotfix and wild pets no longer re-spawned when you killed your browser. this prompted much wailing on the forums, with absolute universal agreement that it was always used by everyone only to help out friends, that it was a social feature that belonged in the game, and that nobody never ever would dream of using it as a cheat to undo their own clumsiness in attempting a capture.
i has a dubious.
now along come the patch 5.2 notes. looking through them, i see the following:
assuming the game ends up working the way the notes say (not always a safe assumption with pet battles, i have found), here's how i interpret this: if you want to hold a pet for a friend while they're on their way over, blizzard is okay with that. in fact, they won't even force you to alt-f4 - you can just flee the battle and take a small health penalty. however, if you accidently kill a pet you wanted to capture, too feckin' bad. it's gone for good. i'm guessing that if you kill the first pet, his friends won't somehow re-span either. not sure how it'll work if you kill the second or third pet but not the first.
sounds like a reasonable approach to encourage cooperation among players while discouraging cheating. we shall see how many salute it when it goes up the flagpole.


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Pilot Owned Stations
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Posted: Wed Mar 19, 2003 8:46 am
Post subject: Pilot Owned Stations
POS Buyers Beware
This is a link to US JOSSH
In "Flight Academy" there is a section on POS. There is no guarantee that the same conditions/prices will apply, but read before you buy.
For those who do not think they need to read it, this is an extract of the WEEKLY upkeep costs:
2-point Station Core c500000
4-point Station Core c6000000
8-point Station Core c12000000
Storage Warehouse c4000000
Market Warehouse c4000000
Ship Hangar c20000000
Ore Silo c500000
Repair Shop c150000
Ammunition Shop c150000
Refueling Tank c150000
This means a 4-point station with Refuel/Rearm/Repair and a Ship Hanger requires 26.45 mill credits maintenance PER WEEK.
I will post Station and module costs once I can find them out. (Unless EP2 beats me too it)
Latest info to hand:
Cost to buy parts (with a PR of 100):
2 station : 11,490,985
4 station : 45,969,876
8 station : 103,417,661
Ammo Mod : 28,727,223
Market Mod : 45,963,427
Hanger Mod : 86,181,418
Additional information:
* Flux spawn rates go way up. Expect 5 spawn in almost every sector.
* Flux killing exp goes DOWN. I have been told that C4 exp is now LESS than C3 and C6 Manta is down to 1000. Other figures not yet available.
* If you hear of a swarm coming, RUN! It is usually 10-30 flux lead by a C10 or higher (including some above C12 but noone I know has actually seen this yet. Only heard rumors of it)
As mentioned
, upkeep prices will with the current EP2 patch be identical to US. Take note that US is taking concentrated efforts to alter their economy to reduce farming etc. In the end, the upkeep issue might become a universal thing, discounting cash still available in players from the farming days.
I see spindoctoring...
GMHollis wrote:
Erm, perhaps I misunderstood you. What Toast wrote is true, and this is what I repeated. In the initial patch, there will be no possibilities allowing MightyGames to alter the upkeep costs. These will arrive a bit later.
anyways, back on topic...
Actually, they've been quite up front with us by saying all along that the upkeep costs were going to be extremely high. I bought a 2-pt station, with a refuel module and an ore depot, and my upkeep is going to be an easily manageable 1.150 million. I knew right from the start that I wouldn't be able to afford a huge station, and I also knew I couldn't play as much to afford it either. I thought about a 4-pt station, but until I save more money I'm fine with what I have now.
Unlike some of the people that I've seen placing stations, the very first thing I looked for were the upkeep costs. Some people just seem to automatically want to have the biggest and best POS out there, yet don't want to actually pay the money for it.
Just buy what you can afford. Would I like to be able to afford some of the stuff that the matter farmers can? Sure I would. But if it helps to get some of the money out of this game, then I don't have a problem with it
Ridgeway wrote:
8 prosthetic flights a week. Bit more than 20 minutes effort a day. For the biggest g'dang thing possible? Please, cut down the whine and cheese here. The kneedeep irony is that the people complaining there asses off are those that only knew how to make a few credits with MC farms. Well wake up guys, use a market lister and visit more than the same 2 stations time and time again. I think PoS upkeep currently is perfectly fine, even a tad low on some modules - and thats coming from one of the poorer squads around.
So even a seasoned casual player can afford an 8 point. 20 minutes a day is really on the casual side - split it up on any sizable squad and you've got ~1-2 minutes per member. Shrugs.
thing is i hope they FIX "farming" and the rest of the economy so we can lower the stupid high costs involved...either that or accept the economy is busted and the cash sinks will only harm those who refuse to farm. Sad isn't it? in one fell swoop the "pro-farmers" will have the psychological advantage in any flame wars. (no wonder FS_Mr_Kat quit)
too bad the silly pussy forgot that hope springs eternal. perhaps one day ND will take the nonpvp side of things seriously...until then we can only play with something that's
to be classed as a player influenced economy.
[SPAM]Navy wrote:
GM_Josh, if your gonna keep the maintenance costs the same on the POS, can you please turn back on matter farming. That is the only way we can afford the damn things!
Last edited by MajorFreak on Sun Mar 23, 2003 7:14 pm; edited 11 times in total
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Posted: Wed Mar 19, 2003 10:05 am
Post subject:
I just have a few questions regarding POS's
First off, it doesn't make it quite clear...Do the ship hangers require that you have enough just for people to dock? Or can people dock even if you don't have a ship hanger. Meaning, are ship hangers simply for you to store your ships, or do you need enough space just for your squad, pilots granted access, or room for the public to dock?
Secondly, it states that you lose your investment if you destroy your station but do you lose it if you remove modules?
Last, but not least....Does anyone have any beer? I got drunk just before EP2 came out and ran out during the 3 hour wait ....not that I'm complaining....
Thanks in advance
THE Nuro
Bushi wrote:
The ship Hanger MOD is a wholly seperate entity from the number of ships which can dock at your PoS. The Hanger is, as Alph stated, just for the owner, or their squadmates (of the same faction) to use for storing a ship.
Even if you don't have any Hangers, folks can dock and use your PoS.
Also, once you outfit a MOD to your PoS, it's permenant. If you remove it, you loose the cash for it.
You can upsize your PoS, but you can't DownSize it. And removing of anything from your PoS results in, at the very least, a total loss of any invested monies. And you'll be happy to know that -=MACK=- stocks beers from around the Galaxy at many of our fine PoS establishments.
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Posted: Wed Mar 19, 2003 4:38 pm
Post subject:
A Miracle! VALEN actually posts constructive feedback!
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Posted: Wed Mar 19, 2003 5:18 pm
Post subject:
POS market problem
So only the owner of a POS can "sell" equipment to the station market. Sounds fine, however....
What happens when a pilot lands at my POS and accidentally buys one too many missiles, such that he is over his cargo limit?
I'll tell you what happens, he can't launch and is stuck in the POS until another pilot with more cargo space comes and rescues him! We tested this last night, and my squadmate had to wait for me to trade the stuff from him. If I had set the station access to squad only, and the rest of the squad had logged, he would have had to log for the night. This seems like a pretty obvious problem. Is there something I'm missing, or is there really this big of a problem?
ND, you need to let pilots sell to the station, or at least GIVE stuff to the station. Especially if it's an item the player JUST BOUGHT!
I agree with all of this. Essentially, the argument for no sales to a POS is that a pilot could sell as many Instigators as possible to a Station, to leave the owner having to haul them out. This leaves the owner vulnerable to piracy and griefing. While i agree that this should be prevented the current solution is very inconvenient. I would like to set permissions for who the station can buy off.
for example: /trustpilot {pilotname} - should allow the station to buy any item from the named pilot. [insert disclaimer for coding time]
Kenndog wrote:
I was thinking more along the lines of:
/setstock {item} {quantity}
so, for example:
/setstock Instigator 10
That would limit the number of Instigators in the station to 10 (or the current limit of the station market). The default would be 0 (so that no one is allowed to sell at all). If the station owners drops 122 Flashfires, the number automatically gets set to 122. This way if someone accidentally buys one, and wants to sell it back, he can.
If I hire -=Mack=- to deliver 25 Havens, then I can
/setprice Haven {contract price per unit}
/setstock Haven 25
As for selling noob gear, TRI should use their magical "teleport refined ore" powers to spirit that garbage away.
VALEN wrote:
If your squad /homes at a station, and they pod back to that station, how do they sell the n00b gear they are automatically given?
Last edited by MajorFreak on Wed Mar 19, 2003 6:04 pm; edited 1 time in total
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Posted: Wed Mar 19, 2003 6:02 pm
Post subject:
Today while sorting arties I lost CB-3s which we over-written with the EB-1s I had moved from storage back to the tow. Contrary to the quote above, though, no new arties were created.
Also, I put S1 PP on the market without problems but both RB-1 and RB-3 repair beams dissappeared when I tried them. After that I stopped since I was pretty sure it wasn't lag.
Also, putting PoS Station ModXs into inventory caused some problems. 1 got transformed to a ModX we already had mounted and a second one disappeared. It was an expensive lesson.
I'm not sure what the problem may be but perhaps there is some sort of stack or array or something causing the problem. The one thing I know is that we have often run out of inventory slots because the tow only allows so many different KINDS of items in a tow (i.e. there are inventory slots available but can't be used because we have 1 of too many different inds of items).
Anyway, I reported the bug for the arties and stn modx in the bug report forum, too, so hopefully it all gets resolved shortly.
Also, I'd like to take a minute to thank everyone who has worked on EP2 to get it ready. For such a major release I am pleasantly surprized at how few issues there have been. I voted for taking time to make it bug free as possible and would have to say that compared to any other MMORPG this has been smoother than any other I have encountered and that includes most others minor updates (let alone 1 of this magnitude!), so you guys get a big "two udders up" from the cow!
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Posted: Thu Mar 20, 2003 12:19 pm
Post subject:
First let me ask you guys this. Would you rather have prices set too high to begin with and then lowered or too low and then raised. More people would throw a fit about prices going up in a couple weeks then going down. Chances are ND failed on the conservative side. Which if you read Archon's comments they will probably reduce some of the upkeep costs.
Second to everyone complaining about placing stations. The info was on the Jossh Flight Academy link at the beginning of the EP2 release. Last I checked in the real world not reading a speed limit sign won't get you out of the speeding ticket because you thought the speed limit was higher. Same goes for the POS info was available. Yes there are some bugs which will be fixed.
Third, all the talks I've seen were that everyone would be able to have a station but the large stations would require teamwork from a squad to maintain. This has happened. The 8 point stations were designed not for the matter farmers but for squad use to hold equipment for equiping ships.
Fourth, you complain about the price of a hanger well at 10% tax everytime you have to switch between a Fighter, Tow, Ranger, and Light Miner/Transport. How much money do you lose. Especially once these new ships come out with the size 5, 6 and 7 pieces of equipment. The hangers are designed so you don't have to worry about always paying that tax and swapping ships becomes easy. The other thing it does means you don't have to worry about a station not having an item you need to fully equip out your new ship.
Fifth, are stations profitable. Not really, the markets aren't designed to make money unless the person is in dire need of an item, an arti, or refuel/repair/rearm. But those depend on location refuel/rearm/repair will probably be the most profitable as long as it is placed in a good location but if there are 50 gas stations in a sector because every pilots has a POS then they are not profitable. The market modx was designed for the arti hunters to sell arti's when they are not online or for squads to have a stocked station for re-equiping. They are not to make a profit because who in there right mind will dock at a station charging 15% tax when they can dock at any station for less than 10% tax.
sixth quit your whining and come up with constructive arguements. The developers are not going to change something so that you get your way. It doesn't work like that in the real world and it doesn't work in Jumpgate. Come up with a solution for your complaint that is possible. The comments on repair/refuel/rearm are good and they will probably be taken into account. But posts like it costs too much for me to get what I want will not work. We would all like a nice big house, car and such but we won't get them through whining we get them through hard work or luck if you win the lottery. So please try to be constructive in your arguements. Otherwise the GMs, developers and people like me and WileE have to go BrB because we're tired of hearing a bunch of crap. The other thing is if you don't like it you can always leave. It is the great thing about America and about Jumpgate. If you don't like what they are doing you don't have to pay the $9.95 a month Otherwise you have a voice as long as you are reasonable about it.
Sykosys000 wrote:
Heh seems fine
The actual upkeep seems like a fine idea. It keeps space from becomming to cluttered with POS and at the same time makes an 8 point station a rarity. Only the really large wealthier squads can actually support an 8 pointer. Also what I've noticed everyone complaining about is the actual Hanger mod. Yes the upkeep for that mod is enormous. I really don't know what to say cause personally I don't need that. I mean does the "CASUAL" gamer need a hanger mod??
A 2 mod station is insanely affordable to the "CASUAL" gamer. a 2 mod 1 repair and 1 refuel station costs only 800k creds a week. Thats 1 GOOD cargo run of COMMODS!!!!! I like the way its set up........for now anayways.
GOOD JOB once again to Net devil and all else responsible for ep2.
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Posted: Fri Mar 21, 2003 9:28 am
Post subject:
Data on ore refineries at POS
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Posted: Sat Mar 22, 2003 2:17 pm
Post subject:
POS orientation
Is there any information available about the orientation of a newly built station in relation to the ship that built it? Is orientation random? Or does it depend on where the ship is facing?
For example, if I build a station while facing oct core, will my docking tube face oct core? or 180 degrees away from oct core? somewhere else? Would be nice to know before I build mine And is this orientation chosen differently for each size station?
[Spam]Navy wrote:
Since I already built mine I know a little about it. VALEN built his before i built mine. I rotated around until the orientation of VALENS station was verticle on my radar. I then faced the gate in the sector hoping the entry would also face the gate. When I placed it, my station was oriented the same as VALENs as it was verticle the same way as his was when I placed mine. The station docking rings however face away from the gate i was facing when placing it. If I were to do it again, I would try to face away from the gate and see if that works. Not too much info but at least a little info from someone who already placed.
Anguish wrote:
We never bothered to pursue this detail, but I think the conclusion was that all stations point the same way. Could be wrong; we didn't try THAT hard to study it.
[Spam]Navy wrote:
Why did I think this thread was gonna be a lecture on all the ins and outs of a PoS?
Someone ought to be writing all these questions down and creating a nice "PoS 101 Guide". I would but Im too damn lazy!
I must say my stock on the black market just rose, no?
Muffy Stock�
Last edited by MajorFreak on Sat Mar 22, 2003 4:12 pm; edited 1 time in total
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Posted: Sat Mar 22, 2003 2:34 pm
Post subject:
ND general forum thread
another helpful bunch of posts about POS and hangers
BTW, here's the price "drop"
20 Mill Plus? Are you kidding? Upkeep on a 2 point station with a hangar is 20 MILLION plus? Tell me this is a typo, or that the GM's are planning to drop that price... pleeease!
1c3man wrote:
It already occured. THe hanger upkeep was slashed by a 4th. I think the complete list is in the announcement forums. Josh posted the info there.
Larommi wrote:
I just checked. He is right its 20 mil and the others have been slashed to almost free. So much for incentive to go out and do something in this game. Might as well give it all away for free.
Achilles wrote:
I just checked Josh's announcement.
A 2 point with Hangar is now 5.5 mill a week.
With a little towing on mining, no problem.
Guess what I am doing tonight?
Latest POS Upkeep Prices
Here are the latest upkeep prices for the various stations and modules, which should hit their first cycle at approximately Tuesday the 25th.
Station cores:
Station modules:
REPAIR 150,000c
REARM 150,000c
REFUEL 150,000c
ORE 500,000c (may be reduced before our first upkeep charges are applied)
STORAGE 1,000,000c
MARKET 1,000,000c
HANGER 5,000,000c
Last edited by MajorFreak on Sat Mar 22, 2003 2:43 pm; edited 4 times in total
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Posted: Sat Mar 22, 2003 2:37 pm
Post subject:
has the /setprice bug been fixed yet?
Has the /setprice bug been fixed yet? I was wondering because I'm looking forward to opening up the station to a wider market so that I can sell gear to help pay for the station upkeep, but I don't want to lose the money for taxes + profit.
Also..why not have a 4th listing for the PoS allowing only faction ships to dock?
Grinder wrote:
Me and Grimgriz tested this tonight and it is still bugged. I had set my purgs for 10k, and only got 8500 out of the purg he bought....
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Posted: Sat Mar 22, 2003 2:53 pm
Post subject:
POS hanger /shipname command
's one miscellaneous category
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Posted: Sat Mar 22, 2003 3:23 pm
Post subject:
WARNING! the below post is rated "low" for reliability and "high" for troll probability
Actually GM_Josh said on the dev speak on IRC, that he was analyzing the situation of increasing cargo space as it relates to memory being used on the server. He said that the PoS have a relatively low memory footprint, so we will likely get an increase in capacity in the PoS markets.
Just an FYI.
Whatever Josh told you about memory and whatnot is a load of crock - it has always been known that huge PoS storage is technically possible. The reason for the 'small' sizes was
storage accounts are income
if large storage PoS are too cheap, its a huge invitation to griefing tactics
the lack of centralisation creates this problem, if a ~50m PoS (market+2point) allows me to store equip for months the whole thing will be amplified by several times - storage sizes as of now are useful for any large group (~50 fighters stored easily), but too expensive to abuse. Of course, I'm not saying he wouldn't go ahead on this - short term thinking is very popular at ND, as proven by the last-minute move from the freighter designed for heavy loads exclusively towards the current one that outdoes a tow at anything and really anything.
WARNING! the above post is rated "high" for 'Spin' (ie. spindoctored)
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Posted: Sat Mar 22, 2003 4:16 pm
Post subject:
The thing with Hangars is that although they are available for those pilots who have their own stations, I foresee the most likely use being for squads to allow them to quickly move between ships. Now a squad can surely afford 5 million a week if they think about it.
That doesn't mean that it isolates single pilots as well though, Single pilots who can afford a hangar and to fill it with ships will surely for example have a tow for trading, a fighter for fluxxing / pvp, maybe a ranger for arte hunting and a miner for mining.
If they have setups for all these ships, they have a very easy way to make at least 5 million a week. Even by selling artefacts on their POS they can make that amount very easily.
And due to the capabilities a pilot or squad will have being able to change a ship from their POS instead of from a home station, the cost reflects the usefulness of the module.
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Posted: Sat Mar 22, 2003 4:29 pm
Post subject:
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Posted: Sat Mar 22, 2003 5:16 pm
Post subject:
Be Careful Buying Guns from a POS
Just bought a pair of Barraks from a POS and mounted them on my Pheaton. Launched and target the first flux. Pulled the trigger and ... nothing!
After a moment of panic I noticed that I HAD NO AMMO for the new gun.
If you buy a gun from a POS, make sure you rearm it before you launch!
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Posted: Sun Mar 23, 2003 6:39 pm
Post subject:
On the issue of maintenance look at it this way.
4 Point + refuel + rearm + repair + hangar = 8.65mil a week.
This equates approximately to the following:
1) 35 PoDs a week/5 PoDs a day for our Pirate Fraternity
2) 7 reasonably profitable Tow cargo missions (I am talking 500 level 2 Cargo Mission or similar, not 500 Matters Aman to Hyp) per week/1 per day for the Traders
Swap Rearm for Ore Silo = 9mil a week
3) Approx. 2000 Common, 200 Ice, 200 Rad, 200 Semi a week if you sell for cash at POS, or profit from trading commods at levels you decide. HM can easily do 200 common in 15 minutes easy. Park your Miner POS next to someone elses Grav. Factory POS and sell him the commods at 50% markup, he dont have to make a big trip and you make a VERY good return on investment.
4) Dont know how the Factory modules are gonna work yet but I am sure they will turn a profit commensurate with their 70mil price tag.
If you still cant figure out how your gonna pay for your POS then the answer is simple, dont buy one. Youve managed until now without one, and if they are THAT expensive youll be better off without one
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Posted: Sun Mar 23, 2003 8:47 pm
Post subject:
there will be a josh based list of all public stations that will use the /publish command. Josh is still working on setting it up, but eventually it will go
. Just giving you a heads up.
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Posted: Tue Mar 25, 2003 10:35 pm
Post subject:
How do you "trade" a ship into the hanger? Bottom line: Can you have multiple ship types (i.e., a tow, ranger, miner, and fighter) docked at the same time at your POS, fully outfitted for use? Are all faction ship types available when you install a hanger mod? If not, how do you make them available??
Solfrann wrote:
OK, here's what happens. You Select "Ship Configuration" or wahtever the button is, you then look up to where you would normally find different ship types to buy(i can't remember what the buttons called). You basically "sell" your ship to your hanger, and switch it for a newbie shuttle. Then, you fly to one of your faction's stations, buy a new ship just like you normally would, fly it back to your station, switch it for one of the other newb shuttles and repeat. The extra ships you have stored in your station show up like the ships do in faction stations where you would normally buy them, except instead of buying them, you already own them and you are just trading them in and out of your hanger. All faction ships are not available, just your own.
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Posted: Wed Mar 26, 2003 6:46 am
Post subject:
A note about today's mining change
Prior to today's change ore that was sold to a player's station was directed to the core station of that player's faction, instead the ore's various components will now be sent to your home faction's storage depot to allow pilots to pick up the cargo and move it where they choose.
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Posted: Wed Mar 26, 2003 5:26 pm
Post subject:
Yes. It was a good move IMO. Miners collect ore that will be passed to factions' Depot station and be refined to commods there. Then, haulers needed to supply production stations.
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Posted: Fri Apr 04, 2003 10:05 pm
Post subject:
If you wish to sell your own proccessed ore, then the PoS with an ore module is useful. If you wish to work in a sector, and smelt down your ore to it's commods before going to a TRI station to sell, then its useful. If not, then its a waste.
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Tonight, HBO airs the long-awaited "Blackwater" episode of Game of Thrones. Below is last week's exclusive interview with Thrones showrunners David Benioff and D.B. Weiss. The writer-producers reveal the behind-the-scenes battle to mount one of the most ambitious hours of TV ever made.o
Also, check out EW.com's live recapping of the episode here.
The first part of this interview was conducted in HBO's Los Angeles offices several months ago. The producers had just finished shooting season two. There's very minor logistical spoilers in terms of the raw battle components, but nothing that isn't shown in HBO's previews.
ENTERTAINMENT WEEKLY: So how was shooting the Battle of the Blackwater?
D.B. WEISS: The Blackwater stuff was so much fun. I mean, it was miserable. Forty-two degrees and raining and mud up to your ankles.
DAVID BENIOFF: This whole story of Blackwater goes back to the first season because we were supposed to have that battle with Tyrion and we ended up not able to shoot it. And so we had him go down to friendly fire early. We always promised ourselves, we're gonna have our major battle.
Weiss: We always wanted to do it and we didn't know if we'd be able to pull it off. I mean, it's a massive battle and it's a naval battle and involves so much visual effects. And at the last minute due to a personal emergency the director had to drop out. So we were left without a director and about a week before.
Benioff: We were scrambling. We were like going over the list of who is available. And most of it was really terrifying. And then on that list Neil Marshall's name pops out. He did Centurion and Dog Soldiers, movies where the guy's doing an incredible amount of really intensive, impressive action on a thin budget. He had never seen [Thrones] before. We had to give him a crash course. But he's such a fast learner and so enthusiastic and just fell in love with it and ended up being a great choice.
Weiss: He was a kid with the giant crayon box with the sharpener on the side. He got to play with all these amazing toys and built this amazing 80-foot high battle set out in the middle of this quarry, with fully functional castle walls and gates and everything. He was throwing stuff in instead of taking stuff out.
And I'm assuming you set it at night so you don't have to do full CGI backgrounds of every shot?
Weiss: It was partly budgetary. But there are certain elements of the battle we always thought will look so much more intense at night.
Benioff: Flaming arrows at night look gorgeous.
Elements of this kind of battle have been done before, particularly Helm's Deep sequence in LOTR. Can you talk about how you went about dramatizing Blackwater in a fresh way?
Weiss: On the resources we have, you're never gonna be able to compete with that level of spectacle. It really has to become more about pulling into the characters and making it more about their personal experience of this event rather than giving us the giant bird's eye view.
Benioff: One great advantage we have over the movies is that when one of our characters wades into battle, we've spent almost 19 hours with these characters. You know them so well and hopefully you're worried for them. And some of them are gonna die. There is a way of shooting a battle where you see an army of a hundred thousand attacking an army of two hundred thousand. There's also the ground's eye view where you're an infantryman and you're running out there with an axe or a sword or something, you're not seeing the grand scale of it. You're just kind of seeing what's directly in front of you. And that can be a really visceral way of shooting a battle.
Weiss: Any time you read any military account of a soldier's experience of battle, whether it was in ancient Rome or all the way up to Vietnam and beyond, it's never, "Then this flank moved over here." It's always, "This chaotic, cluster f–k and I didn't know which way I was going and half the time I wasn't sure if I was shooting at my own guys." It's that fog of war experience that you actually can replicate without showing the giant Helm's Deep kind of battle.
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