text:
The Lublin District had a special place in the Nazi's plan to annihilate the Jews. At first, the plan was to establish Lublin as the center of Jewish extermination, but that did not materialize and Lublin's Jewry had the same fate as the rest of Polish Jewry, which was almost entirely eliminated.
The first Labor Camps were built in the Lublin District as early as 1939. The Nazis built three Extermination Camps in the area: Madanek, Belzyce and Sobivor, as well as Treblinka, which was close by. Large Labor Camps were built in the District, including Ponyatowa, Drewnik, Bidziny and others.
Pulawy was the administrative center in the Lublin District, and it included 13 villages and farms around them: Baranow, Deblin-Irena, Jozefow Nad Wisla, Kurow, Kazimierz, Konskowola, Lysoyki, Markuszow, Michow, Nalecszow, Opole, Ryki and Wawolnica.
Further on in this book we include a table showing the extermination of the Jews of Pulawy District, and a map of the district. More precisely, this is the death card of the Jews from the entire Lublin District. We obtained the document from Pages of History January-June 1950, Vol. 3, Sect. 1&2, Warsaw, published by the Jewish History Institute in Warsaw, where methodical work was carried out by T. Brostein-Bernstein regarding the fate of the Jews of the Lublin District.
The table shows that in December 1939 Jews were already being deported from Pulawy. This was the first deportation in the District. They were deported to Opole, Ryki, Nalecszow, Konskowola, and later they were shipped further, as was their fate.
Some joined the long road refugees that reached deep into the
[Page 312]
Siberian plains in Russia, and central Asia. Some remained in the Russian occupied zone, where they perished. Many were caught and placed in Nazi camps, from where only a few survived.
In the following chapters we include personal memories, testimonies and documents from the last chapters of the history of the Jewish community of Pulawy. The individuals who witnessed and lived through these events are responsible for the memoirs and testimonies.
The Death Table of the Jews of Pulawy is on pages 336-337.
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The writer was a politician in Pulawy, and felt that it was his sacred obligation that he must describe, in a clear and concise manner, what remained from his memories of the wonderful times, and later, the terrible days, so that the destruction of the city of Pulawy will be remembered.
At 10 a.m. on September 1, we saw the first German airplanes. At sunrise Saturday morning, September 2, the few people who were out in the streets were deeply frightened. They walked close to the walls to avoid the falling bombs. People forgot their daily chores and worried about how to avoid this new danger. In the meantime, a succession of bad news followed, one worse than the other. It was already known that the German tanks had defeated the Polish Army and they were over 200 Km inside Polish territory. Soon after it was learned that in the places captured by the
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Germans, Jews were immediately rounded up and terrorized, created panic. The Jewish community ceased to exist. The community leaders escaped encouraging the entire community to follow and leave town.
As far as the eye could see, there were long convoys of people on foot, animals, wagons, cars, magnificent limousines, riders on groomed horses, motorcycles, and bicycles. All this took place under the loud noise of rifle fire and choking, thick smoke. While walking, people stumbled over human corpses and dead horses lying on the road, along with abandoned limousines, and motorcycles that had run out of gas. There were hundreds of them. We stumbled and stood again trying to get as far away as possible from the carnage. Finally, exhausted, we arrived in the nearby town, Konskowola.
Eventually a Jew arrived and he escorted us to a barn where we lay down and fell asleep. At first light German airplanes reappeared. It was obvious that we had to keep on running. Hungry and thirsty we marched on and three hours later we arrived in a Polish village. We rested for an hour and marched on. Late at night we arrived in the city, Wawolnica.
Here, we found a local Jew who gave our group a cellar that used to be an apple storage room. It was damp, with the heavy smell of rotten apples, it was very hard to breathe, but still it was better than sleeping in the street.
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On September 17 a news message arrived informing us that the Russian Red Army had entered Poland and was conquering many towns and cities. In the meantime, the High Holidays arrived. The Beit Midrashes and synagogues filled with worshippers coming to pray for a good year. That same day we heard about the fall of Lublin in the hands of the Germans, which actually put this town under the control of the Germans, despite the fact that they had not yet entered the city.
With each passing day, food shortages were felt here as well. I decided to return to my town, but only after finding out the current conditions in Pulawy. How do the murderers treat the few Jews who stayed there ? in the meantime we stayed in Wawolnica. After a week of not hearing anything I left with my son. We arrived at the edge of Pulawy and entered an acquaintance's home to find out the news. Unfortunately, he didn't have good news to tell us. He informed us that the Germans built a concentration camp near Radom and sent a few Jews from Pulawy there, including Moshe Zaifman, a strong man. They were severely tortured and later released.
Through gardens and open fields, avoiding Germans along the way, we arrived at our old house two days before The Day of Atonement. We found all the fabric from our store, which was hidden in the cellar, in perfect condition.
For a few days I stayed in my apartment, which included three rooms and a kitchen, while my wife worked in the store because the German ordered, under the threat of guns, that all stores remain open daily till 5 p.m., including Saturdays and Holidays.
I pasted newspapers on the windows, leaving only a small crack, to be able to see who was approaching the house, leaving me enough time to hide in the attic.
On the Day of Atonement something happened which made me say the Thanksgiving prayer. This is what happened: In my store there were a few
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Polish illustration journals left, and one of them had a picture of Governor Back riding on Hitler's back. I didn't know about it. How could I check all the newspapers? A German officer came in and leafed through the magazines. When he noticed this picture he got very angry, kicked the table and screamed, Who is this man?. Luckily my wife realized what was happening and she told him that the man was from the Army. He threatened revenge against the Jews at the first opportunity. When I heard about it the hair on my head stood up straight: How can one avoid trouble?
Jewish citizens were humiliated, men taken to forced labor lasting from 6 a.m. till 7 p.m. Those taken to forced labor were compelled to carry brooms and shovels on their shoulders, march in rows and sing humiliating songs. This was done to degrade the Jews in the eyes of the Polish population, who always enjoyed seeing their Jewish neighbors humiliated. Women captured for forced labor were stripped of their clothes and ordered to clean floors in German offices. Respected old Jewish men draped in their Prayers shawls were taken from the synagogues on Saturdays and ordered to wash toilets with their bare hands.
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Every Jew in town tried to evade the kidnapping and they found strange places to hide. There were many different ideas: A Jew would enter the toilet and his wife or mother would lock him inside. People lay in the attic between logs and rags in a virtual self-imposed prison, hungry and thirsty just so that the Germans would not find them. It should be noted that no payment was given for forced labor, except beatings and more beatings. They were beaten before the workday started, during work and after work.
A few days after my arrival, the Germans arrived as well. They established the Udenraht, and I was part of it. School Master, Heinrich Adler was placed as the head of the Udenraht.
He put me in charge of the Jewish kitchen so I had no choice but to escape from the town, since I couldn't watch the way in which the Germans used the Udenraht for their own needs.
As had happened throughout the country, the German governors tried to trick the Jews of Pulawy, as well, into thinking it was for their own good, and in this way force Jewish leaders to carry out their evil deeds.
The Udenraht was given pseudo self-rule, but in reality it was false, since they did what the Germans ordered them to do.
Polish national pride received a terrible blow when their eternal arch-rivals called Schwabs, suddenly ruled over them, but they still enjoyed watching the Jews' suffering and humiliation. Instead of uniting with the poor Jews against their common enemy, they helped the Germans make Jewish life more unbearable. Every morning Polish youth joined the Germans searching for and catching Jews, or going to where Jews lived. They never found it necessary to protest or voice their disagreement over this.
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It was a common scene, German soldiers attacking Jewish men and women. More than one Jewish woman was attacked and her jewelry snatched off her neck. Groups of soldiers entered Jewish homes at night, ransacking them and taking whatever they could. Jews where not allowed to ride on wagons and buses. It became clear that by doing this the murderers tried to rob Jews of their livelihood and starve them.
We must mention that, in general the Germans were cruel, but there were a few who showed some emotion and feelings toward Jews. They were the Germans from Austria or the Sudets. I could converse with these Germans and we had good relations - till the Ghetto was built. They visited us, bringing us bread or chocolates, which were considered luxuries at this time. These were the bright spots in the darkness. It suddenly all changed when the ghetto was built.
This news struck us like lightning from the sky, and it was clear that something terrible was imminent, and that we hadn't yet, finished drinking from the poisoned cup.
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A major commotion erupted within the Jewish community. The neglected
neighborhood designated to house the Jews was very small and it now had to
accommodate 6000 lives, since 3000 had already left town. In addition, the
sanitary conditions were appalling. Even before the establishment of the
Ghetto, the following incident occurred:
In the early morning of November 4 reinforced Army companies appeared on the streets, all traffic halted, and Jews were not allowed to leave their homes. We racked our brains trying to understand what had suddenly happened and where it would lead. The puzzle was solved immediately. The new decree was declared in order to confiscate all Jewish stores. The Germans moved from store to store and ordered them shut and took the keys with them. All at once Jews became beggars, and all the effort and work exerted over many years to achieve something, vanished like bursting soap bubbles. Obviously, there was no one to turn to. First thing that morning the Jews started moving their few belongings from their neat apartments to 'new', dirty and crowded accommodations. After two short days it was impossible to imagine that Jews had ever lived there. The Poles spread out all over the town as if in their father's vineyard. The Jews, who had nothing to do, gathered in the courtyard of the Udenraht, which was in Adler's school. Moaning and crying till nightfall, then they had to enter their places; anyone found outside between 5 p.m. and 7 a.m. was shot on the spot.
Under the cover of darkness the Nazi robbers broke into Jewish homes and took whatever they could. Sometimes windows were shuttered and desperate screams were heard. These were screams of victims thinking that the shouts would save them, but to no avail, since other Jews could not come to their rescue due to the late hour, while the thieves, it seems, knew that nothing would happen to them.
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These so called ushers were partners in the robberies! It must be noted that it was pitch dark in the Ghetto at night. Electricity was cut off during the first days of the war, so Jews sat in darkness all night, with only one candle burning in the corner. The robbers took advantage of the darkness to execute their evil. It is obvious that the Ghetto increased the desperation level that engulfed the Jewish community. Thoughts of escape already entered the mind of this writer.
I started discussing with friends the possibility of getting out of hell. My wife disagreed. Her parents lived in Radom and she didn't want to separate from them. My mother-in-law persuaded her to stay in Poland. I had a tough fight with myself but I couldn't make a decision: should I stay here or leave my wife and go to Soviet-Russia? Other options to leave Poland did almost not exist. Slowly all the roads leading to the Soviet borders filled with young Jews of both sexes. My daughter and son as well sneaked out and left us here: my wife, my 10 years old son Shlomo, my mother-in-law and me. Good news did not arrive from the other side of the border. Those returning from there told about unbelievably dirty halls, Bet Midrashes and schools filled with refugees. Everything was very expensive and making a living was impossible, leading only to hunger. Still, many flocked there knowing that same fate awaited them all; Jews and Christians and if it got worse, it would be worse for everyone, but overall, the danger was not life-threatening. I wish to tell a few episodes that happened to me at that time.
1 a.m. at night. I awoke frightened from my sleep, with a flashlight shining in my face, held by a German robber.
Finally, he got tired, he did not find a gun or any other valuable items which I had previously hidden in the cellar. Suddenly he turned towards me asking:
They had enough of this game when the officer said:
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After 5 p.m.. I am in the storage room at the back of the store. Suddenly, loud banging. I did not answer. I realize they are probably cold-blooded robbers. Suddenly, I hear them demand we open the door otherwise they will break it down. Fearing for my life, I open the door. Two Germans appear at the doorway with pistols in their hands. They walk towards the back of the store, one turn on a pocket-flashlight, lights the area and starts filling his pockets with perfume bottles, soap, knives and more. After filling their backpacks they walk away. This happened in many places.
One morning, after leaving my hiding place during the day in order to avoid being taken to work, a young German with a murderous face and pig eyes, approached me. He grabbed my elbows screaming:
I begged him, I showed him a Doctor's note explaining that I had just recuperated from a bad case of the flu. He grabbed the note, examined it from all sides and asked:
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especially since I was just recovering from an illness. I was not mistaken. The door opened and in walked that soldier along with a second one carrying a rifle. He pointed me out to the second soldier and told him:
The soldier took me into the office and informed the Officer that he brought a Jew to chop the logs, but he thinks that this Jew can not perform this work, he is not well enough for this hard job.
The Officer glanced at me and replied to the soldier:
We walked further. We met a number of Jews along the way but he said nothing,
so I said nothing, as well. He realized full well that he could use this
situation in which I didn't want to point out a fellow Jew, to get more from
me. Finally, he turned to me, saying:
One fall day, an S.S. Officer passed the threshold of my store, wearing a white cross on his arm. With him were a woman who used to shop in my store during the good days, and a soldier holding a pistol.
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He moved towards the closets, opened them and threw out various suits and coats. He finally chose two new, nice, English suits, handed them over to Fritz, saying:
Thank you and good bye. With a polite, ironic motion he left the room, followed by his two companions.
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One evening, a few men and myself sat by a lamp in my room discussing the latest events. Suddenly, loud steps made by heavy shoes were heard on the steps leading to my place. It was obvious that they were Germans. The door was locked. They tried opening it, but when it didn't open, they tried breaking it down. Ber Green, who later died tragically, opened the window facing the street and shouted in a shaky voice: 'Help! Fire!. We hoped they would be frightened and leave us, but they did not. They continued banging on the door knowing that our screams would not be answered by the patrols on the street. They banged louder and louder causing the door to start cracking. We had to open it, and then invited them to join us at the table and share what was left to eat. They asked why we were screaming. We told them that we thought there was a fire, and were shouting for help. They didn't like our answer, but didn't say anything. They drank, ate and walked out reassuring us that they had no intention of harming us. Our screams must have helped, after all.
One day a few soldiers entered my store. Immediately, one of them turned to me and in an unfriendly tone said:
One day in October 1939, I traveled to Lublin to meet my uncle, brother and sister, and to discuss my plans to leave Poland. My uncle, a true Jew, learned and smart, didn't recommend it, but my brother and sister had no objections. On the contrary, she said she would like to join me but her husband refused. On my return I heard that Jews were no longer allowed to use public trains and buses. My daughter and niece, who happened to be in the train station, managed to obtain tickets, and we sneaked into the baggage car. Slowly it filled up with people. I, always a pessimist, started worrying that the Germans might search all the wagons for Jews. Very soon it became a reality when we heard the question: Are there any Jews in here? I sat down, lowered my hat over my face pretending to be asleep. I noticed the Poles talking among themselves, but didn't say anything and the Germans walked away from our car searching for Jews in other cars. Shortly after, we heard the terrible screams of Jews who were pulled off other cars by these murderous Germans.
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Long Lublin Street was almost completely erased off the face of the earth by the battles of war, but a few dozen stores remained standing and were now occupied by our lovely neighbors. If one left the Ghetto, during the two hours in which it was allowed, the scenery pinched the heart. Is that Naomi? Is that our sympathetic hometown, Pulawy? It ached even more when you saw Addes Avramek sitting in Favel Manek's Soda factory, or Josek in Yankel Mashiach's garment store, as if they were in their fathers' vineyard. There was nothing one could do about it. To avoid sadness, you forego the pleasure of leaving the ghetto for those two hours. People walked aimlessly in the ghetto, hungry, looking at the sky and wondering: Why? For whom? What will happen at the end? While gazing at the sky I wondered too: Is the sun shining on me, or only on Janeken and Baleken? Is there hope for the future? How? From the thin air? These thoughts went through the mind and burdened the soul. The cruel winter was fast approaching bringing bitter cold and snowstorms. It was impossible to get wood or coal for heating. It was no wonder that no one was smiling. Those thoughts lead Jews to total despair, saying things which were never heard before, - that there was no sense in staying alive, and the only solution was to end it. The youth didn't accept the notion that their fate was sealed, and they fled eastward through the border, which was not hermetically sealed. Small groups started moving eastward, towards Soviet Russia. A few grown-ups were lucky to make it through, as well. A few were not as lucky and they did not return, including Shlomo Scheinberg, Heinoch Recheles, Fawel Menikow, Judel Kleinwakseler, Itche Ber Scheidenfish, Dr. Davidson and others.
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They were completely wrong. Mostly the youth went to Soviet-Russia and I decided to escape there. I knew Russian and bookkeeping so I believed I could manage there. I joined a group of about 20 people. For a considerable sum we made a deal with two managers of a German transport company to take us to the border.
When it was all arranged, my son suddenly returned from the other side of the border, after enduring a few weeks of hunger and dirt, and after staying mainly in train stations. He refused to go back there and decided to stay here, under German occupation. All my efforts to persuade him to join us were to no avail until he went out on the street and a German officer passing by, kicked him for no reason. This changed his mind and he decided to leave the occupied zone, and this saved his life.
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The two drivers played their role perfectly. After a few hours of fast driving we arrived at a small village, next to the border. The streets were covered in mud. There was no pavement on the streets or sidewalks. We, more than 20 people, spent the night on the filthy floor of a laundry. Two S.S. men arrived in town during the night, visited a few Jewish homes and showed what they could do. Terrible screams were heard from all around. We got up in the morning and decided to flee this place faster than from hell.
After long negotiations we were supposed to cross the Bog River, but we only did it the following day.
All day we lay in ditches trying to hide from the Germans. The smugglers arrived with a wagon early that morning. We loaded our belongings, and the wagon started rolling through side streets, with us running behind, over broken lumber lying on the streets, always watching the wagon with the smugglers. One member of our group, Leibel Bergerin disappeared at the last minute, and his whereabouts remains unknown till today.
Tired and broken we arrived at the Bog River next to a place hidden by big, old trees. First our packages were moved across, then our group which now consisted of 19 people. Usually the Bog was about 50 meters wide, but now, after the rainy season, it was wider. The noise of gushing water made it impossible to hear one another. Foam covered the water giving it a mysterious look. We crossed in small boats with groups of 5-6 men, the tall waves seeming to swallow us. It looked as if the boat was just about to tip over with its precious cargo. I did not know how to swim, so my fear had some basis. On top of it all, the smugglers stopped the boat in the middle of the gushing river demanding the agreed upon payment, or they would tip the boat over.
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We had no choice but to hand over the payment. We were lucky they did not demand that everyone hand over all he had; we would have done that, too, to save our lives.
When we arrived on the other side we confronted a new situation. Ukrainian children, and 15-16 years old boys, came running from all sides demanding money, otherwise they would call the Soviets who patrolled the area. We gave them whatever we had, but they were not satisfied. We all ran towards the forest, and they left. We were lucky not to come across any Soviet patrols. Finally, from a grain barn, came a signal for us to approach, there we found our packages. This was a sign that the Gentile was cooperating with the smugglers from across the river. He suggested that we should hide among the grain sacks and piles of hay in the barn. In the meantime, he loaded hay onto his wagon, hid our packages and a few men from our group in it, then he headed to an unknown destination. He suggested that we follow him at a distance in small groups of 5-6 people.
Slowly, two groups left, leaving me in the last group. We left the hideout and followed quickly after the other group. After a short while, the youngsters of the second group started running as fast as they could. I started running with them till I had no energy left, and the gap between me and them, kept growing.
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|Number of Jews
|Prior to the War
|Deblin Irenan
|3750-III (3185 locals + 565 refugees)
|Jozefow n/Wisla
|XII-50 families to Opole
|1254-III (40+1214) 1700-till XI
|Kazimierz n/Wisla
|III-500 refugees & residents to Josefow
|1807 2100
|4000 4325
|XII-Opole & other
|895 1070
|IV-to Kurow & Opole
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|Expulsion & Annihilation
|8.V-1,500 to Sobivor, 500 fled.
|15.V-2,042 Fr. Slovakia (Preszow)
|6.V-2,500 to Sobivor. 15.X-To Treblinka, 2 camps were left
|V-1 camp to Panya-tow
|22&23.VII- 2nd camp to Czenst- echowa
|Deblin Irenan
|III-Residents & refugees fr. Kazimierz
|7.V-To Sobivor
|Jozefow n/Wisla
|16.IV-14 40 families Fr. Lublin & Wawolnica IV- Fr. Kazimierz
|8.VI- ?? VII-The camp 13.XI- Work camp
|III-To Opole 30.III-Through Naleczow to Belzacz, stayed at work camp. X-The work camp
|Kazimierz n/Wisla
|XII- From Pulawy
|V-1,025 Fr. Slovakia 2.VI-2,500 from Slovakia
|8.V-To Sobivor X- ?
|9.V-To Sobivor The camp remained. X- The camp.
|II-400 From The countries annexed by the Reich. XII-fr. Mlawa
|14.III & ?? From Lublin
|10.V-To Sobivor
|XII-146 Fr. Pulawy, Kurow & Markuszow
|XII-50 families Fr. Josefow. 29.XII 2,500 Fr. Pulawy
|15.II-1000 From. Wein 26.II-1,000 from Wein
|End III-Fr. Kazimierz & Wawolnica V-From Slovakia V-from farms
|31.III-Residents of Kazimierz& Wawolnica to Belzac V-To Sobivor X- or IX
|XII,XI- 92 Fr. Kurow & Garwolyn
|15.V-2,000+ fr. Czechoslo- vakia
|7.V-To Sobivor V-in Deblin Camp 15.X-An 'Action' 28.X-An 'Action' 30.X- [1]
|III-To Opole, from there to Belzac. V- ?
When the gap grew to approximately one kilometer, I noticed they were surrounded from all sides by a group of horse-riders. I realized that this was a Soviet patrol, so I lay on the ground, but noticed one of the youngsters was running in their direction, probably to tell them about us. I crawled backwards on thorns and tall shrubs till I found a hiding place. It didn't take long before two of the riders, with the youngster, arrived at the exact spot I had been before. They searched among the shrubbery but when the horses became irritated by the thorns they left and took the youngster with them. I was saved then, but for how long?
I stayed lying there, surrounded by tall thorns, wondering what to do next. I decided to wait till dark and then take it from there. I waited till the sun set, it was very dark without any stars; it was very cloudy.
Slowly, I pushed my head up from the ground, looked around and noticed a few flickering small lights. They were probably from farmhouses in the area. Should I approach one of them, or not? I decided against that idea because I remembered hearing that the Ukrainians were big anti-Semites and they would probably hand me over to the Soviet patrols. What should I do? I was starving, exhausted and freezing in the cold December night. I shivered trying to find a solution to my predicament. Finally I had a bright idea which turned out to be the answer to my situation. I put my ear to the ground and listened. I soon heard the heavy stomps of horses and heavy trucks, and concluded that there was a road to my right, which probably leads to some town. It pumped new hope into me and I knew I
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was not completely lost. I started walking in that direction. I had to be very careful, due to the flooding which filled all the trenches and pits with water.
I finally made it to the road. Now, which way should I turn? Right or left? Immediately I found the solution. I walked in one direction till I found a road sign. On one side it said 9, on the other 15, so I chose to walk towards the town that was only 9 kilometers away. I threw my backpack in the mud despite the fact that it contained the few items that I took with me. I was afraid that I would encounter a patrol and they might see what I have in the backpack and probably send me back. I shoved my hands into the pockets of my pants and hummed a popular song. I walked swinging from side to side like a duck or a goose. I wanted to look like a local boy, slightly intoxicated, strolling along. Indeed, it was not long before I met two Soviet soldiers from the Border Patrol who stopped me, shined a flashlight in my face and asked where I came from. I pointed towards the lights. My appearance was far from that of a local farmer. I started whistling the International.
They looked at one another, laughed, and then one of them tapped me on my shoulder and said: Go to hell! What are you doing here, you son of a bitch! Go to sleep, you rotten boy! If we see you once more, your life will not be worth much
I did not give them much time to ask any more questions. When told to go, just go! I started towards the village, but as soon as I saw that they moved farther away, I turned around. I did not see them again, but I did see a second patrol a few kilometers down the road. I walked upright and wished them: Good evening friends. Come with us, one of them muttered. We want to see what kind of a friend you are. My eyes turned dark, I shivered, but walked alongside them till we arrived where hundreds of miserable Jews gathered with drooping, sad faces.
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text:
How to Use
the Readings
Inquiry Question
Reading 1: History of the United States Air Force
Orville and Wilbur Wright achieved the world's first controlled, powered flight on December 17, 1903, on North Carolina's Outer Banks. Soon thereafter, they began trying to convince the Federal Government of the airplanes' military potential. On August 1, 1907, the War Department created the Aeronautical Division within the Army's Signal Corps to study "ballooning, air machines and all kindred subjects." When the Army advertised for an air machine that could carry two people and fly at speeds of 40 miles per hour, the Wright Brothers produced a plane that exceeded these specifications. On August 2, 1909, the Army purchased its first plane from the Wright Brothers for $25,000.
For the next several years, Army officers tended to view the airplane as merely a tool to assist ground operations rather than as an offensive force in itself. The Federal Government shared this view and did not assign funds to further military aviation. More than a decade after the first flight, when the United States declared war on Germany in 1917, military aviation was still practically non-existent. America's involvement in World War I provided the impetus for expanding the aircraft industry and military aviation.
When the United States entered the war, Germany had much more advanced aviation capabilities. To counter this, President Woodrow Wilson signed the Aviation Act in 1917, which budgeted more than $600 million to build up America's aviation program. The Army initially used military planes strictly to gather information about the enemy's positions. Soon, however, the United States produced more advanced airplanes capable of attacking enemy aircraft with machine guns and dropping bombs on selected targets. On May 24, 1918, the Aviation Section (formerly the Aeronautical Division) became separate from the Signal Corps and was renamed the United States Army Air Service. During the War, Air Service aircraft dropped roughly 115 tons of bombs during more than 200 bombing attacks.1 The Service downed more than 750 enemy aircraft, while losing less than 300 of its own. When the United States and its allies defeated Germany and the other Central Powers on November 11, 1918, the Air Service included 20,000 officers, 170,000 men, and 740 aircraft.2
After the war, the Air Service dramatically reduced its strength as funding dropped. Although some airmen argued that air power should form the core of the nation's military program, most politicians and military leaders agreed that the Service should continue to support ground troops as part of the Army. The most vocal advocate of air power was Brigadier General William "Billy" Mitchell, an Army pilot and Chief of the Air Service. He argued that airplanes could do more than spy on enemy troops or shoot down enemy planes. In fact, he proved that airplanes could destroy huge battleships that were once thought unsinkable. Although he faced much resistance within the military, Mitchell continually lobbied for increased air power. On July 2, 1926, the Air Service was expanded and renamed the United States Army Air Corps. During the 1920s and 30s, many advances in military as well as commercial airplanes took place.
In September 1939, World War II broke out in Europe as Germany invaded Poland. Attacks by the German Air Force, the Luftwaffe, on other European countries over the next year proved that air power was devastatingly effective. Aware of the events unfolding in Europe, the United States government called for rapid expansion of the Air Corps. Air Corps personnel increased from about 21,000 in 1938 to 354,000 by the end of 1941, when the Japanese air attack on Pearl Harbor brought the United States into the war.3
A few months before the bombing of Pearl Harbor, the Army had upgraded the Air Corps to the United States Army Air Forces. Headed by General Henry "Hap" Arnold, the Army Air Forces had gained considerable autonomy, if not independence. By the end of World War II, United States aviation production was the largest industry in the world. With more than two million men and 80,000 planes, it also was the largest air force in the world.4
Germany surrendered on May 8, 1945, but the Japanese government was determined to continue fighting. Rather than risk losing thousands of lives invading Japan, President Harry Truman authorized the use of the newly-developed atomic bomb. On August 6 , the B-29 Enola Gay dropped the bomb on Hiroshima, killing more than 300,000 people. A few days later another bomb destroyed the city of Nagasaki. The war ended with Japan's surrender on September 2, 1945. Air power had forever changed the way in which wars would be fought. The B-29, which played such a critical role in the victory, became a symbol of America's air power supremacy.
After the war, President Harry Truman called for a reorganization of the military. On July 26, 1947, he signed the National Security Act into law. This Act created the Central Intelligence Agency (CIA) and the National Security Council. It also called for the Air Force, Army, and Navy to be equal under a new Department of Defense. On September 18, 1947, W. Stuart Symington became the first Secretary of the Air Force, and air activities were officially transferred from the Army to the new Department of the Air Force. After 40 years under the Army, the Air Force had at last achieved full independence.
Questions for Reading 1
1. When was the first air division created? What military service was it placed under?
2. How did World War I impact the United States' military aviation program? How did the Army first use airplanes in World War I? How did this change over time?
3. Why do you think military and political leaders were initially reluctant to expand the use of airplanes beyond support for ground troops?
4. How did World War II impact the United States' military aviation program?
5. When and how did the United States Air Force become an independent service?
Reading 1 was compiled from George V. Fagan, The Air Force Academy: An Illustrated History (Boulder, Col.: Johnson Books, 1988); Nancy Warren Ferrell, The U.S. Air Force (Minneapolis: Lerner Publications Company, 1990);
Bernard Fitzsimons, U.S. Air Force (New York: Arco Publishing, Inc., 1985); and Bill Yenne, The History of the U.S. Air Force (New York: Exeter Books, 1984).
¹ Bernard Fitzsimons, U.S. Air Force (New York: Arco Publishing, Inc., 1985), 13.
¹ Bernard Fitzsimons, U.S. Air Force (New York: Arco Publishing, Inc., 1985), 13.

subset: commoncrawl


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WASHINGTON (AP) Rashad Hassan scored 16 of his 25 points in the second half to lead Savannah State to its seventh consecutive victory, 52-42 over Howard on Saturday in a Mid-Eastern Athletic Conference game.
Hassan's three-point play with 6:21 remaining broke a 38-38 tie and started a 10-0 run for the Tigers (12-9, 6-1). The senior forward made 8 of 12 shots from the field and all eight of his free throws, including four in the final 2 minutes.
Savannah State raced to a 14-6 lead in the opening 8 1/2 minutes, but the Bison (4-18, 1-7), who have lost six in a row, came back to tie it at 22 at the half.
Preston Blackman added 11 points and five assists for the Tigers, who are holding their opponents to an average of 54.6 points per game.
Brandon Ford scored 13 points and Mike Phillips 11 to lead Howard.


text:
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Nara, Nara Prefecture Sanjo-cho, 500-1
Phone:0742-20-9000 / FAX:0742-20-9008
[ Notices ]
- The check-in time is from 15:00, and the check-out time is 10:00.
- We charge a cancellation fee of 100% of the room charge for cancellations made after 15:00 on the scheduled date of accommodation.
- Ion drier
- Chair
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- Green tea(Free at recept), cup, toothbrush
- Slippers
- Tissue
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- Bath towel , face towel
- Bed (150 cm)
- Body soap
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- Rinse , shampoo
- Lady's Amenity (only for female guests)
- Air purifier with humidifier
- Ashtray (for room for smokers)
- Room LAN (wired , wireless)
- Healthy ion slippers
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- Television(Terrestrial digital broadcasting、BS、VOD、Overseas broa
- Washlet
- Razor and comb (It's distributed for free of charge in a front.)
- Trouser presser (available on loan)
- Pajamas (available on loan)
Information from the Hotel
Healthy free breakfastWe prepare a healthy breakfast from organic Koshihikari brand Miso-soup., Koshihikari brand miso soup is from Ishikawa prefecture. Our other meals may change from day to day.
Drinks from the vending machines are free.
weekday : 6:30〜8:30
weekend and holiday 6:30〜9:00
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We are proud to introduce the ECO check-in machine. The ECO check-in machine is paperless and good for the environment.Not only is the ECO check-in machine good for the environment, but will save you time with check in and check out.


text:
The votes have been counted. We know you are anxious to find out the winners of some of your favorite Best of Bluffton categories.
BT's Best of Bluffton special section will publish June 6.
In the meantime, check blufftontoday.com, our Facebook page and the newspaper for a sneak peek at some of the winners.
TODAY'S QUESTIONS: Who is the best wedding photographer AND who is the best family photographer?
ANSWER: Scott Schroeder won both titles with 22.9 percent for best family photographer and 22.4 percent for best wedding photographer. Photography by Michelle came in second for both categories.
If you were given a $1,000 bonus, what would you spend it on? Jewelry at Goilis won with 21.3 percent of the votes. A new wardrobe from GiGi's came in a close second.
Where is the best place to buy a gift? Markel's won with 46.4 percent of the votes.
Who is the best mechanic? Mr. Morris at Morris Garage won with 17.4 percent of the votes. Stephen Bev Brodie came in a close second.
When you have guests visiting from out of town, where do you take them? Calhoun Street and Old Town Bluffton won with 25.1 percent of the vote
Which is the best public golf course? Hilton Head National with about 17 percent of the votes.
Where is the best place to watch the sun set? May River Church of the Cross with nearly 50 percent of the votes.
What golf course is the most challenging? Palmetto Bluff with 22 percent of the votes.
Which golf course has the best greens? Palmetto Bluff with 26 percent of the votes.


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Palladium Books® Weekly Update – June 23, 2011
By Kevin Siembieda
Palladium's Birthday Celebration continues with a new sale I designed to make people go wild over. Last week's Birthday Sale had some high priced ($50) items even after the sale discount.
Times are tough for a lot of people, so I decided to make this week's Birthday Celebration Sale a cost cutting bananza with prices so low you may be stunned. (Roll 1D20 – 18 or higher needed to save!) Wayne questioned my judgement. Alex tried to stop me. Julius just shook his head. Kathy said, "bring it on." Spread the word so every Palladium fan can take advantage of these sale items.
See the descriptions of sale items elsewhere in this Weekly Update. But be warned. The shock might be too much for the faint of heart.
This will be the last Birthday Sale for a while (maybe for the year), but we have other plans to celebrate Palladium's 30th Birthday in the months to come.
UPDATE: Online Sales. Father's Day and nice weather around the country resulted in weak sales over the weekend even with the sale going on. Monday's sales were the worst of the week, which is unusual. However, sales bounced back to decent levels for the rest of the week.
UPDATE: Back in Print: We are planning to bring several title back in print, including Mutant Underground™ for Heroes Unlimited™, Xiticix Invasion™ for Rifts® and others over the next month or two.
The following titles are also recently back in print and ready to ship:
- Rifts® Free Quebec™
- Rifts® Book of Magic
- Rifts® World Book 8: Rifts® Japan™
- Rifts® World Book 13: Lone Star™
- Rifts® Dimension Book™ 6: Three Galaxies™
- Rifts® Black Vault™
- Rifts® Mercenaries™
- Aliens Unlimited™ – A Heroes Unlimited™ sourcebook
- Rifts® Baseball Caps
UPDATE: Rifts® Vampire Kingdoms™. Writing has had its ups and downs, but the book is nearing completion. I gave Alex another 50 pages to edit this week. All the artwork is done, and we expect to layout next week. I just finished vampire weaknesses and weapons to fight vampires. I've added pages of clarifications, details and items. Next is finishing the Vampire R.C.C. descriptions (including the Deluded Vampire and Hero Vampire), the Vampire Hunters, a few dinosaurs used by farmers, a typical village, going over my Yucatan material and I think I'm done.
UPDATE: The Rifter® #55. All the art has been assigned. Editing has begun. We are still looking for new contributors to future issues of The Rifter®. That could be you. The Rifter® is designed to publish "fan" created source material, so what are you waiting for, send us your 8-25 page articles. The October Horror issue is next.
UPDATE: Rifts® World Book 32: Lemuria™. Art has been assigned. Need to assign the rest today.
UPDATE: DriveThruRPG.com: The Rifts® Vampire Kingdoms Sneak Preview should be going up as a FREE download in the next 7-10 days. Don't forget, other sneak previews are available, and The Rifter® Number Zero and Hades Map Pack were recently made available on DriveThruRPG.com. DriveThruRPG offers more than 90 out of print titles (and a few that are not) as PDF downloads. It is a good resource for getting The Rifter® #1-48 and to fill in your RPG library with first edition copies of Rifts®, Palladium Fantasy®, Heroes Unlimited™, and other game lines as well as books such as Nightbane® Book Four: Shadows of Light™ and both versions of the The Mechanoids® RPG (1985) and The Collected Mechanoid Invasion® Trilogy (1981-1983).
Palladium Books – Booth 1125 at Gen Con Indy – August 4-7. Gen Con is coming up FAST! It's only something like six weeks away. Yikes. We'll be there, so if you're coming to Gen Con too, you'd better be planning on swinging by to pick up the latest releases, backstock items, out of print collectibles, artwork and autographs.
Me, Wayne Smith, Brandon Aten, Nick Bradshaw, Matthew Clements, Mike Mumah and other Palladium creators will be available to chat and sign books every day of the convention. We may also debut some Birthday Celebration items at Gen Con. Join the fun. FYI: I don't think there are any "official" Palladium gaming events on the schedule but there are always a bunch of "unofficial" games.
Palladium people you'll get to meet include:
- Kevin Siembieda
- Wayne Smith
- Nick Bradshaw (artist)
- Michael Mumah (artist, tentative)
- Brandon Aten (writer)
- Matthew Clements (writer)
- And others to be announced.
UPDATE: Facebook page reaches 3,000 likes! As I'm writing this at 7:30 A.M., we have 2994 people who like the Palladium Facebook page. It's funny how each milestone seems exciting, isn't it? So please, continue to spread the word about Palladium Books' Facebook page, new website, upcoming releases and other exciting things going on at Palladium Books.
Post links to the Palladium home page and online store too. Your posting links to the Palladium Books website, the online store, and even links to specific products and discussion threads on your own websites, Facebook pages, and other websites that allow such things, really does help people discover the magic of Palladium's role-playing games. Also talk about your favorite games and new releases. Thanks again.
UPDATE: Palladium's new, awesome website. Many website issues have been addressed, but we continue to make tweaks and improvements. One of those improvements is to speed up the load time for people who have older, slower internet connections. The site loads in a few seconds for those with a fast system (3+ Mbps), but those with slower systems can take 35-45 seconds or longer. Research shows you lose 30% of the people if it takes longer than four seconds, 60% if it takes longer than 8 seconds. Of course, once you've visited once, the site loads much faster (2-6 seconds) and obviously, people who want to visit the website will wait for it. But the theory is we're missing new people who visit for one reason or another and don't have the patience to wait. Which, these days is most of us. I must admit, I get antsy after 15 seconds of waiting and I consider clicking off after 25-35 seconds. I know, because this issue has me timing myself every time I go to a new website.
The bad news with the slow load speed is that to speed it up, we may have to take away the fun, snazzy features of the site. Fewer or no moving parts, removing symbols and icons, and making the page more static. Grrrr. The overall response to the page is "awesome, "wow," and "love it." So I hope people won't mind too much or be disappointed.
Let us know what you think, and also how long it takes for our website to load for you. Thank you.
Please continue to have patience with us. I know the Forums have gone down a few times as we make changes and updates behind the scenes. It's likely to continue to happen from time to time. Just let us know when it does so we can fix 'em up.
QueenofGhouls.com – Kathy Simmons continues to whip up new creations. A pair of happy scarecrows are going up, a Zombie Doctor was added last week, and the Queen of Ghouls has plans for monsters in the weeks to come. Expect more zombies, skeleton pirates, wizards, werewolves and creatures of the night. Halloween is only four months away!
UPDATE: Alex and his house. Work on the house nears completion. The duct work, furnace, water heater, plumbing, electrical and exterior work are done. Painting, carpeting and detail work remain. After that, the city inspection and home sweet home. Hang in there, Alex.
Behind the Scenes Report:
Alex Marciniszyn has been in a bad way. Palladium has had so much bad news the last several years, I hate to bring up unpleasant things. So I regret to inform you that Alex has been struggling emotionally and physically the last couple of months. High anxiety, stress, delays fixing the house (mostly due to weather), money concerns (mostly due to the house), and family dynamics, among other things, have all taken their toll on poor Alex, resulting in sleepless nights, depression and health issues. Alex is seeing doctors and doing everything he needs to be doing. More medical tests are scheduled. With any luck, Alex can avoid hospitalization, but the verdict remains out on that front. Fingers crossed. He said he felt better this morning, so that's a good sign. I have had him staying with me for a while.
Most of you have seen Alex's name but probably don't know much about him. The last name is pronounced "Mar-sin-uh-zin." Alex Marciniszyn is a quiet giant at Palladium Books. Giant as in his many years and contributions to the company, unwavering dedication and working hard without accolades or fanfare. Well Alex, here is a little fanfare.
Alex Marciniszyn is quiet, gentle and humble. He doesn't talk about himself or his accomplishments, so people don't often realize Al has been at my side since I started the company. That he has help whenever and wherever he could, be it editing, shipping, or unloading skids of books from the back of a truck. They don't realize that Alex has edited almost every single Palladium product since 1984. They don't know Alex plundered his savings during the Crisis of Treachery and insisted on lending Palladium a sizeable amount of money (loans I still owe). They don't know Alex is my sounding board for ideas, my feedback guy, my research guy, my general assistant, best friend and left hand man.
They don't know Alex dabbles in drawing (he's pretty good too), has a brilliant mind, reads all the time and is something of an expert on aspects of World War II (mainly technology), USA aerospace history and technology, and UFOs. Or that Alex was a good friend of Rick Davis and part of the Detroit Techno Music scene in the 1980s.
My friendship with Alex goes back long before Palladium. We've been best friends since eighth grade and have been co-conspirators in many adventures including publishing fanzines and five issues of the A+Plus comic book, art, music, gaming, role-playing, the Detroit Gaming Center, going to and running comic book conventions, developing our skills as creators, discovering girls and much, much more. In our teen years, Alex and I were like the Two-Musketeers. We did everything together and were constantly working on some new story, artwork, comic book or creative idea. My Dad used to introduce Alex to people as, "This is my third son, Alex." — Gosh, I miss my Dad. Boy, am I glad to have a friend like Alex. We've been there for each other through the thick and thin of each other's lives for 43 years now.
Alex is an important part of the Palladium family, so you won't be surprised that we are all concerned about him. His difficulties with the house fire, family and now his health, have taken us all a bit out of our game, but we are optimistic. The house repairs are almost finished, Alex is getting the medical attention he needs, and he is not alone in this. We were all pleased to hear he felt (and looked) a bit better this morning, and we're all rooting for him on all fronts. We love you, Alex.
Three new releases in July. Nothing ever goes easy, does it? I've been writing well, but for some reason, not as fast as I need to be doing. Over the last month, I've had a few days here and there where I was in "dynamo mode" and writing like a whirlwind, but most of the time I find myself writing well but slow. Days where I'm forced to deal with other matters don't help either. I want to apologize for the logjam this has caused and the delay in new releases. I know delays disappoint and frustrate you. They also hurt Palladium, so I'm on it. As always, we want to give you the quality books you expect from us. Books that please, surprise and put a smile on your faces. Books that make you want to play. We have some truly epic books in various stages of completion and development. Once I get past Vampire Kingdoms™, which is almost finished, I think books will come out much faster.
In the month of July you will see The Rifter #55, Rifts® Vampire Kingdoms™, and Rifts® Lemuria released. Followed by Robotech® New Generation, Rifts® Vampires Sourcebook, Megaverse® in Flames™ and some surprises. For example, did you know Lemuria will be followed by a Rifts® New Navy book? Or that we have books planned for Chaos Earth™, Palladium Fantasy®, Splicers® and most of Palladium's game lines? And that's just a bit of what we've been working on in secret.
Keep the faith, send Alex your positive thoughts and prayers, and please keep those imaginations burning bright.
– Kevin Siembieda, Publisher
Palladium's 30th Birthday Sale
– June 23-27, 2011 – 5 Days Only!
It's Palladium's 30th Birthday. The economy sucks and gamers are struggling. Kevin has heard your pleas and is giving you something to celebrate about by closing out the month of June with some blow-out sales bundles. Tell every Palladium fan you know.
We need you to spread the word, because this sale is only offered online and advertised in this Update and on the Palladium website. If you don't tell your gaming friends they'll miss out on what might be our best and last Birthday Sale of the year!
Since 2011 is Palladium's 30th Anniversary/Birthday, most items are bundled in groups of three. The savings of this sale are truly mind-numbing. Sale lasts five days only and ends Tuesday morning, June 28, 2011.
This sale is a great way to add to your collection or buy gifts for birthdays, graduation, anniversaries and other occasions. And don't forget to pick up those new books, T-shirts and back in print titles you've been meaning to buy.
Game on and spread the word about this 5-day sale.
Rifts® Minion War™ Special
You get three sourcebooks that can be used to start your Minion War™ campaign or use as stand-alone sourcebooks. All are suitable for use in Rifts®, Phase World®, Heroes Unlimited™ and Palladium Fantasy RPG™.
- Rifts® Dimension Book™ Hades, 224 pages, $24.95 retail, Cat. No. 872. 30 demons and sub-demons, demon bone weapons, Soulmancy, Netherbeast riding animals, and the plane of Hades described. Many maps.
- Rifts® Minion War™ Crossover Book: Heroes of the Megaverse®, 112 pages, $16.95 retail, Cat. No. 877. The fabled Book of Heroes and its powers described, creation of super-heroes via the book, 101 Super Abilities, NPC heroes, and adventure ideas.
- Armageddon Unlimited™, a Heroes Unlimited™ Minion War™ Crossover, 160 pages, $20.95 retail, Cat. No. 527. 15 new Major Super Abilities, 7 Minor Abilities, 15 types of magic weapons, Demon Hunter and Heroic Hellion R.C.C.s, epic adventure and villain NPCs galore.
- $31.42 is your special sale price for ALL three items! Available for FIVE DAYS ONLY. Offer ends Tuesday morning, June 28, 2011.
- $62.85 is the total value at normal retail for these three items.
- Cat. No. MEM17.
Rifts® Coalition War™ Special
You get three sourcebooks that focus on the power and war machines of the Coalition States. A ton of weapons, gear and adventure ideas.
- Rifts® World Book 11: Coalition War Campaign, 224 pages, $24.95 retail, Cat. No. 821. CS weapons, gear, armor, power armor, robots, rocket bikes, tanks, aircraft, O.C.C.s, police, and much more. 'Nuff said.
- Rifts® Sourcebook Four: Coalition Navy™, 128 pages, $16.95 retail, Cat. No. 828. Sea SAMAS, warships, monsters, naval O.C.C.s, pirates and more.
- Rifts® Coalition Wars®: Final Siege, 224 pages, $24.95 retail, Cat. No. 844. More weapons, magic, Cyber-Knights, heroes, villains and more than 40 NPCs with complete stats. The Kingdom of Tolkeen described and mapped. Many gamers say you need this book first to play a campaign set in Tolkeen or the Siege on Tolkeen. Also makes a good template for other magic communities. Epic.
- $33.45 is your special sale price for ALL three items! Available for FIVE DAYS ONLY. Offer ends Tuesday morning, June 28, 2011.
- $66.85 is the total value at normal retail for these three items.
- Cat. No. MEM18.
Palladium Fantasy® Special
This is your chance to try playing the Palladium Fantasy RPG® and get two major sourcebooks – 624 total pages – for $15 less than the price of the Pathfinder Core Rule Book alone. How can you pass this deal up? Tell your friends!
- The Palladium Fantasy Role-Playing Game® – core rule book, 336 pages, $26.95 retail, Cat. No. 450. Everything you need to play except dice and players – more than 25 character classes, non-human player races, more than 300 spells, plus magic circles, wards, rune language, magic items, psionics, weapons, armor, and much, much more. A unique world setting.
- Palladium RPG Book 13: Northern Hinterlands™, 192 pages, $24.95 retail, Cat. No. 467. Monsters, magic, cold climate survival rules, Shadow Coast, the Northern Hinterlands, adventure ideas, maps and more. A good place to start a campaign.
- Mysteries of Magic™ – Book One: The Heart of Magic™, 96 pages, $20.95 retail, Cat. No. 472. New mage character classes, apprentice, priest variant, P.P.E. batteries, 23 new Wizard spells, 27 new Warlock spells, new mage skills, info and history about magic and how it works, and more.
- $34.42 is your insanely special sale price for ALL three items! Available for FIVE DAYS ONLY. Offer ends Tuesday morning, June 28, 2011.
- $68.85 is the total value at normal retail for these three items. Palladium Books – always with the best prices on role-playing games.
- Cat. No. MEM19.
Rifter® #14, #16 & Best Of Special
You get three editions of The Rifter®. On the collectors' market these issues can sell for as much as $20. Palladium sells them at conventions for $11.95 each.
- The Rifter® #14, 112 pages, includes the Atorian Empire for Heroes Unlimited™, an adventure for Ninjas & Superspies™, subterranean monsters for Palladium Fantasy RPG®, Rifts® Black Market/Horlock weapons and robots, life in a Fadetown and more. $11.95 retail.
- The Rifter® #16, 112 pages, includes Palladium Fantasy® source material, Nightbane® adventure and source material, Ninjas & Superspies™ adventure, questions and answers, fiction, news and more. $11.95 retail.
- The Best of The Rifter®, 128 pages, includes P.P.E. Channeling, Thinking Big, 13 Deadly Magicks, Trickster Mage, Ludicrous Magic, Nightbane Morphus tables, adventure, a comprehensive index of Rifter® issues 1-33, and more. $12.95 retail.
- $18.42 is your special sale price for ALL three items! Available for FIVE DAYS ONLY. Offer ends Tuesday morning, June 28, 2011.
- $36.85 is the total value at Palladium prices.
- Cat. No. MEM20.
Nightbane® RPG Special
This is your chance to try playing the Nightbane® RPG and get two major sourcebooks – 552 total pages – for less than what most companies charge for one core book. Don't pass this deal up.
- Nightbane Role-Playing Game® – core rule book, 240 pages, $24.95 retail, Cat. No. 730. Everything you need to play except dice and players. Nightbane® is unlike anything you have ever played before: Modern horror, combined with conspiracy, demonic invasion and super beings. The super abilities of the Nightbane have awakened, but they have two problems. One, their powers don't come with an instruction manual. Two, they must turn into monsters to use their abilities. Magic, psionics, secret societies, mirrors to another dimension, monsters and demonic invaders that most people don't even know have taken over the world's governments fill out the book. Can your Nightbane stop them?
- Nightbane® World Book 13: Through the Glass Darkly™, 152 pages, $20.95 retail, Cat. No. 733. New types of magic like the Fleshsculptor, Cybermage and Mirrormage, 50+ new magic spells, magic charms and artifacts, and rules for creating variant magic, plus adventure ideas and more.
- Nightbane® Survival Guide™, 160 pages, $20.95 retail, Cat. No. 735. Information to keep your Nightbane player character alive, plus new powers, Morphus tables, creation guidelines, background, contacts, survival tips, rules for creating factions, a complete adventure and more.
- $37.71 is your special sale price for ALL three items! Available for FIVE DAYS ONLY. Offer ends Tuesday morning, June 28, 2011.
- $62.85 is the total value at normal retail for these three items. Palladium Books – always with the best prices on role-playing games.
- Cat. No. MEM21.
Rifts® Monster Miniatures Special
You get three sets of Rifts® miniatures, including Xiticix, Black Faerie, Brodkil, Witchling, and Skelebots. Ideal for gaming, painting or display.
- Pack #8002: Rifts® Xiticix & Black Faerie™, three 25 mm metal miniatures, two Xiticix warriors and a Black Faerie. $6.00 retail. Xiticix warriors require construction.
- Pack #8018: Rifts® Brodkil and Witchling™, two different Brodkil sub-demons and a Witchling. 25 mm metal miniatures, $6.00 retail. NO construction required.
- Pack #8019: Rifts® Skelebots™, Four Skelebots in different poses ready for patrol. 25 mm metal miniatures, $6.00 retail. NO construction required.
- $7.00 is your special sale price for ALL three items! Available for FIVE DAYS ONLY. Offer ends Tuesday morning, June 28, 2011.
- $18.00 is the total value at normal retail for these three items.
- Cat. No. MEM22.
Rifts® Logo Baseball Cap Special
What better time to buy a baseball cap than Summer? Quality cotton cap with adjustable size, and side venting. Khaki with black highlights and black Rifts® logo. Everyone at Palladium owns one, you should too.
- $10.00 is your special sale price! Available for FIVE DAYS ONLY. Offer ends Tuesday morning, June 28, 2011.
- $14.95 is the usual retail price (Cat. No. 2544) for this item.
- Cat. No. MEM23.
Rifts® World Book 22: Free Quebec
– Back in Print – Available Now
If you like Glitter Boys, high technology and/or Canada, you want this book. It is another World Book jammed full of valuable characters, information and adventure ideas.
- Six new O.C.C.s.
- Six different Glitter Boys, plus other power armor including the Pale Death SAMAS, Violator SAMAS and others.
- Free Quebec robots, weapons and equipment.
- Free Quebec combat vehicles and cyborgs.
- Free Quebec Navy with power armor and weapons.
- Overview of Free Quebec with maps and key places.
- Conflict between Free Quebec and the Coalition States.
- NPC villains, people, places and adventure ideas.
- Art by Ramon Perez, Michael Wilson and others.
- Written by Francois DesRochers and Kevin Siembieda.
- 192 pages – $24.95 retail – Cat. No. 837. Available now.
Rifts® Book of Magic
– Back in Print – Available Now
This is the ultimate guide to magic on Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, Automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference. This is a great reference book. Kevin and all of us at Palladium use it and the Rifts® Game Master Guide constantly.
- 850+ spells of great variety.
- 370+ magic items, weapons and devices.
- Elemental Magic, Temporal Magic, Ley Line Magic, Cloud Magic and Necromancy.
- Tattoo Magic, Nazca Line Magic, Nature Magic, Whalesongs and Ocean Magic, and more.
- Magic Songs, Chants, Biomancy, Magic Herbs, and Iron Juggernauts.
- Techno-Wizard weapons and devices, Rune Weapons, Millennium Tree wands and other magic items.
- Magic herbs, plants, components and symbiotes.
- Shamanistic magic, Fetishes, Talismans and more.
- Comprehensive index of Practitioners of Magic.
- Designer notes, comments, tips & hints for running magic characters.
- Written by Kevin Siembieda and others.
- 352 pages – $26.95 retail – Cat. No. 848. Available now.
NEW! Rifts® World Book One:
Vampire Kingdoms™, Expanded & Updated – ships July
Kevin Siembieda is completely rewriting, reorganizing, and expanding one of the most popular Rifts® World Books ever published: Vampire Kingdoms™. Updated to 109 P.A., there is so much new material that it is practically a new book, yet it also preserves most of the original characters, concepts and information. The new material is built upon the original text, only rewritten, clarified and expanded. Vampire Kingdoms™ will be updated and expanded in a more dramatic fashion than Kevin's work in Rifts® Sourcebook One a few years ago. Best of all, it will be quickly followed by the Rifts® Vampires Sourcebook™.
- The Vampire Hunter O.C.C.
- Techno-Wizard vampire slaying weapons and devices, new and old.
- Vampires: Their strengths, weaknesses and powers.
- The Vampire Kingdoms expanded.
- Travel through the Vampire Kingdoms and surrounding areas.
- Desert survival rules and guidelines.
- Vampire strategies and plans for conquest.
- The observations of Doc Reid.
- Camazotz, Lord of Bats and Darkness – his plans for conquest of the Vampire Kingdoms and humanity.
- Ciudad Juarez mapped and described. A typical village and other places also described.
- The Yucatan Peninsula, and adventure ideas galore.
- Were-Jaguars and other Were-Beasts of the Yucatan.
- Updated and revised to 110 P.A., plus Archie Three and more.
- Cover by E.M. Gist.
- New artwork by Mike Wilson, Kent Burles, Mike Mumah and Nick Bradshaw, plus the best of Kevin Long and Tim Truman from the original book.
- Written by Kevin Siembieda.
- 192 to 224 pages – $24.95 retail – Cat. No. 802-E. Ships July.
NEW! Rifts® Vampires Sourcebook™
All new source material
Trouble is stirring in the Vampire Kingdoms as ambitious vampire lords, ladies and misanthropes seek to expand their power to dominate more mortal life forms.
Written by Kevin Siembieda and a handpicked selection of other writers, this sourcebook explores the vampires of Mexico and their kingdoms in ways you never imagined. Tons of new data, adventure ideas and revelations.
- Vampire protectors and guardians.
- Vampire rogues, mercenaries and warlords.
- Vampire operations away from the Kingdoms.
- Vampire incursions along the southern borderlands.
- New vampire hunters and human strongholds.
- Vampire hunter "exterminators."
- Frightful revelations, secrets, and adventure ideas.
- And much, much more.
- Cover by Michael C. Hayes. Interior art by various artists.
- Written by Kevin Siembieda, Braden Campbell and Mark Dudley.
- 128 pages – $16.95 retail – Cat. No. 884. August release.
NEW! The Rifter® #55
– Ships July
The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider.
The Rifter® #55: Is under construction. Wayne Smith is busy selecting material for this issue even as you read this.
- Palladium Fantasy RPG® source material.
- Rifts® source material.
- Rifts® Thundercloud Galaxy source material.
- News and coming attractions.
- And more.
- Cover by R.C. Aradio.
- $11.95 retail – 96 pages – Cat. No. 155. July release.
NEW! Rifts® World Book: Lemuria™
– Ships July 26
The power, secrets and magic of the underwater realm of Lemuria revealed. Player characters can use symbiotes, magic and technology to breathe underwater and spend time below the waves.
Lemuria is more than an underwater civilization of aquatic beings. They can trace their lineage as far back as the Atlanteans and can survive on dry land as well as underwater. In fact, their greatest secret is that there is no one resting place for the Lemurians, their great cities are always moving. Learn about the people of Lemuria, new Biomancy magic and weapons, Biomancy engineered riding animals, sea herbs, new powers of healing, sea monsters, and more. Epic adventure awaits.
- The Lemurians, their race, history and society.
- New O.C.C.s including the Serpent Hunter, Shriekers, Oceanic Guardsman, Aquatic Biomancer and others.
- The Stone Guardians of Easter Island and other mysteries.
- Biomancer Gardens and Aquatic Biomancy.
- Biomancy armor, weapons and equipment.
- Symbiotic creatures and constructs; some that enable air-breathers to survive underwater, indefinitely.
- New psionic abilities.
- Sea Serpents, Sea Dragons, monsters, and riding animals.
- New dangers, new challenges, adventure ideas and more.
- Written by Greg Diaczyk.
- Cover by John Zeleznik.
- 160 pages – $20.95 retail – Cat. No. 885. Final page count and price may be subject to expansion and increase. July 2011.
NEW! Robotech® New Generation™ Sourcebook
This Robotech® sourcebook will be a Summer 2011 release.
- Rules for using mecha, power armor and technology from all four eras of Robotech.
- Kit-bashed mecha and rules for jury-rigging and combining parts from different generations of mecha.
- Freedom Fighter O.C.C.s and resistance organizations.
- Rogues and misfits from the three Robotech Wars.
- New weapons, vehicles, mecha and more.
- Villains, traitors, bandits, Invid henchmen, adventure and adventure ideas galore.
- Written by Kevin Siembieda and Irvin Jackson.
- A "manga" size sourcebook.
- 192-256 pages – $16.95 retail – Cat. No. 554. Final page count and price may be subject to change. August 2011 release.
NEW! Rifts® Megaverse® in Flames™
The Minion War spills across Rifts Earth, where demons and infernals hope to recruit allies and use the Rifts as gateways of destruction. Their influence shakes things up across the planet, especially at locations where demons and Deevils already have a strong presence. More details to follow, but for now, 'nuff said.
- Soulmancer and Blood Magic.
- The Seven Deadly Plagues.
- The Demon Plagues across the globe.
- Battleground: Earth – as demons and infernals amass their legions.
- Rifts Calgary – also known as Hell's Pit; the kingdom described.
- Ciudad de Diablo, Harpies' Island and other notable Hell holes on Earth.
- Lord Doom, Pain and other demonic leaders.
- Horune treachery, Dimension Stormers and other villains.
- Global chaos and the places most dramatically affected by the Demon Plagues.
- Notable demonic generals, mercenaries, people and places.
- Many adventure ideas.
- Written by Carl Gleba.
- 192 pages – $24.95 retail – Cat. No. 876. August 2011.
NEW! Rifts® Chaos Earth™ Sourcebook: First Responders
Data about the chaos and madness of the early days of the Great Cataclysm, and the brave men and women who tried to stem the tide of destruction and save lives, the First Responders.
- Apocalypse Plagues: Strange diseases, symbiotes and mutations that transform, torment, harm and kill Earth's survivors.
- First Responder O.C.C.s, skills and special equipment.
- Civilian O.C.C.s, skills and orientation.
- Notable rescue vehicles, robot drones, and technology.
- New weapons, vehicles, mecha and more.
- Character modification and enhancement rules.
- Creatures from the Rifts and adventure ideas galore.
- Written by Jason Richards & Kevin Siembieda.
- 96 to 128 pages – $16.95 retail – Cat. No. 665. Coming in 2011.
Rifts® Dimension Book™ 14: Thundercloud Galaxy™
– Available Now
The book is sitting in our warehouse waiting for your orders. It is packed with great ideas, great art, unique, new alien races available as player characters, weird creatures and monsters, secrets of the Gene-Tech, weapons of the Dominators, ancient ruins, colony creation rules, adventure galore and much, much more.
The Scramble is the mad dash to claim and colonize the thousands of worlds of the Thundercloud Galaxy. Colonists flock to the Thundercloud filled with dreams. Space Pirates and an array of cutthroats also flock to the galaxy, guns in hand, ready to rob and fleece the colonists. Lawmen and heroes are in great demand, and the opportunities for clever adventurers are said to be without limit. As the civilizations of the Anvil and Corkscrew Galaxies scramble to colonize the Thundercloud, they are beginning to realize the galaxy holds more riches, beauty, horrors and secrets than anyone has ever imagined, making it a place of discovery, adventure and treachery like no other.
Thundercloud Galaxy™ is a perfect companion to the rest of the Phase World®/Three Galaxies™ based Dimension Books as well as the Minion War™ series. Players can be pirates, raiders, brigands or hired guns, or they may be explorers, adventurers, Spacers, or any number of heroes trying to protect the colonists or the indigenous peoples of countless worlds and colonies. The possibilities are truly limited only by your imagination.
- 17 new alien R.C.C.s plus the Elder Races, Dominators and more.
- 9 notable monsters and strange creatures, plus minions.
- Learn about the mysterious Elder Races, complete with stats.
- Dominator weapons, gear and salvage available to players.
- Gene-Tech and their chemical enhancements, gear and salvage available to players.
- Monster Creation Tables.
- Colony Creation Tables.
- Indigenous People Tables.
- 101 Ruin Adventures.
- Notable spacecraft, weapons, power armor and gear.
- Discover the Exiles, Splugorth Bio-Wizard Doctors, Denlech, Trensik Mercenaries and other mysterious people.
- An overview of the Thundercloud Galaxy, bits of history, new insights and many avenues of adventure.
- Any type of space opera and science fiction scenario you can imagine can be played out in the Thundercloud Galaxy.
- Written by Braden Campbell and Kevin Siembieda.
- Cover by John Zeleznik. Art by Michael Mumah.
- 160 pages – $20.95 retail – Cat. No. 883. Available now.
Rifts® World Book 8: Rifts® Japan™
– Back in Print – Available now
This fan-favorite sourcebook is filled with high-tech wonders, magic and monsters. There are 20 O.C.C.s (Occupational Character Classes) that range from the traditional ninja and samurai to power armor, giant robots and cyborgs.
- 20 O.C.C.s including the Mystic Ninja, Ninja Cyborg, Ninja Juicer, Cyber-Samurai, Ninja Techno-Wizard, Japanese Demon Queller & more.
- 12 suits of power armor including Samurai SAMAS and Glitter Boys.
- 9 giant robots.
- Cyborgs of Japan, including Dragon Cyborgs and other bionics.
- Advanced weapons, melee weapons and other gear.
- Mystical powers and martial arts.
- Enchanted weapons and items including the Living Samurai Sword.
- 11 notable demons, goblins and dragons of Japan.
- Kyoto Millennium Tree, visions, wands and weapons.
- Overview of Japan, its people, magic and technology.
- Written by C.J. Carella.
- 216 pages – $24.95 retail – Cat. No. 818. Available now.
Rifts® World Book 13: Lone Star™
– Back in Print – Available now
The Coalition State of Lone Star is a wild and woolly place of contrast and conflict. The Coalition States claims the entire State of Texas as their own, but they only control a small corner of it. It is here, at the Lone Star Complex, that the CS engages in genetic engineering and creates the famous Dog Boys and a host of other mutants. The rest of the state is held by the Pecos Empire – an empire of bandits, outlaws and rebels. The perfect companion to Rifts® New West™, Rifts® Spirit West™ and Rifts® Machinations of Doom™.
- 19 R.C.C.s, many of which are mutants.
- A few new O.C.C.s.
- Dog Boys – an in-depth look at how they are designed, bred and trained.
- Dog Boy armor and CS weapons.
- CS Death Wing assault armor.
- Hover cycles of the Lone Star state.
- Notable characters in the region.
- Overview of Lone Star and the Pecos Empire.
- Overview of the Lone Star Complex and the mad doctor who runs it.
- A wealth of background material and adventure ideas.
- Written by Kevin Siembieda.
- 176 pages – $20.95 retail – Cat. No. 825. Available now.
Armageddon Unlimited™
for Heroes Unlimited™ and the Minion War™ – Available now
Armageddon Unlimited™ is the ultimate good vs evil setting and adventure. The fate of the world hangs in the balance and only you can stop its destruction as demons and Deevils fight for control of the Earth and bringing about the end of life as we know it.
Armageddon Unlimited™ is more than an epic world-saving adventure, it is also a sourcebook jam-packed with new powers, magic, weapons and Power Categories that can be incorporated into any Heroes Unlimited™ campaign. This book can be used as a standalone adventure sourcebook for Heroes Unlimited™ or as a pivotal plot in an expansive Minion War™ campaign. Get a free sneak preview of the book from DriveThruRPG.com.
- 7 new Minor and 14 Major Super Abilities.
- Deevil and Demon magical Chaos Weapons.
- Enchanted Weapons of Order and a few Enchanted Objects.
- Demon Hunter Power Category and abilities.
- Crusader of Light Power Category and abilities.
- Heroic Hellion Power Category – play a "reformed demon."
- Hellion monster creation table.
- Magically Bestowed Variant Power Categories and abilities let you wield weapons that empower good and destroy evil.
- Doctor Vilde, the mastermind behind the Armageddon plot.
- The secret island base of Doctor Vilde and 16 maps.
- More than a dozen NPC villains.
- The Church of Unity and its role in bringing about Armageddon.
- The Chaos Generators – the key to stopping Armageddon.
- A menagerie of evil villains, people and places.
- The Armageddon scenario, adventure ideas and Minion War™ on Earth.
- Written by Carl Gleba. Additional text by Kevin Siembieda.
- Cover by John Zeleznik.
- 160 pages – $20.95 retail – Cat. No. 527. Available now.
PDF downloads from DriveThruRPG.com
This is a great resource for getting out of print Palladium titles and other select books. We've made 90 titles available as PDF digital downloads fromDriveThruRPG.com. This is a great way to try Palladium products and get access to out of print RPG source material. Some notable titles include.
- Splicers® RPG
- Beyond the Supernatural™ RPG, First Edition Rules.
- Boxed Nightmares™ for BTS, First Edition Rules.
- Nightbane® Book Four: Shadows of Light™.
- The Mechanoids® RPG and The Mechanoid Invasion® RPG Trilogy.
- Palladium Fantasy RPG®, First Edition Rules and select 1st Edition sourcebooks.
- After the Bomb® RPG and sourcebooks.
- The Rifter® issues 1-48.
- The Best of The Rifter®
- Deluxe Revised RECON® RPG and Advanced RECON® Sourcebook.
- And more – go to DriveThruRPG.com and check 'em out.
2011 Palladium Releases
2011 New Releases & Back in Print
- Rifts® Dimension Book™ 14: Thundercloud Galaxy™ – New – Available now!
- Armageddon Unlimited™ – New – Available now!
- The Rifter® #53 – New – Available now!
- The Rifter® #54 – New – Available now!
- Aliens Unlimited™ – A Heroes Unlimited™ sourcebook – Back in print – Available now
- Rifts® World Book 20: Canada – Back in print – Available now
- Rifts® Dark Conversions™ – Back in print – Available now
- Palladium Fantasy RPG® – Back in print – Available now
- Rifts® Game Master Guide – Back in print – Available now
- Rifts® World Book 5: Triax & The NGR™ – Back in print – Available now
- Rifts® Bionics Sourcebook – Back in print – Available now
- Rifts® China One – Back in print – Available now
- Rifts® Megaverse® Builder – Back in print – Available now
- Rifts® Baseball Cap – Back in stock – Available now
- Rifts® Dimension Book™ 6: Three Galaxies™ – Back in print – Available now
- Rifts® Black Vault™ – Back in print – Available now
- Rifts® Mercenaries™ – Back in print – Available now
- Rifts® World Book 8: Rifts® Japan™ – Back in print – Available now
- Rifts® World Book 13: Lone Star™ – Back in print – Available now
- Rifts® Book of Magic – Back in print – Available now
June 2011 Releases
- Rifts® WB 23: Free Quebec™ – BACK IN PRINT – Available now
July 2011 Releases
- The Rifter® #55 – New
- Rifts® WB One: Vampire Kingdoms™, Expanded & Updated - New
- Rifts® World Book™: Lemuria – New
- Rifts® Coalition Wars® Book One: Sedition – coming back in print
- Rifts® Coalition Wars® Book Two: Coalition Overkill – coming back in print (tentative)
August 2011 Releases
- Rifts® Vampires Sourcebook™ – New (tentative)
- Rifts® Megaverse® in Flames (Minion War™ crossover) – New
- Robotech® New Generation™ Sourcebook – New (tentative)
New Releases Coming Soon (tentative)
- Rifts® Chaos Earth™ Sourcebook: First Responders (as soon as we can slot it in)
- Dead Reign™ Sourcebook Three
In the Pipeline
- Robotech® UEEF Marines and other Robotech® sourcebooks.
- Rifts® sourcebooks
- Rifts® Chaos Earth™ sourcebooks
- Palladium Fantasy®: Mysteries of Magic™ Two & Three
- Palladium Fantasy® other sourcebooks
- Warpath™ Urban Jungle RPG
- And other good stuff. Lots of other good stuff!
Recently Back in Print
Palladium Fantasy Role-Playing Game®
- 336 pages – $26.95 retail – Cat. No. 450.
Rifts® World Book 20: Rifts® Canada™
- 192 pages – $24.95 retail – Cat. No. 835.
Rifts® Dark Conversions™
- 192 pages – $24.95 retail – Cat. No. 852.
Rifts® Game Master Guide
- 352 pages – $26.95 retail – Cat. No. 845.
Rifts® Bionics Sourcebook™
- 112 pages – $16.95 retail – Cat. No. 850.
Rifts® World Book Five: Triax & the NGR™
- 224 pages – $24.95 retail – Cat. No. 810.
Rifts® World Book 8: Rifts® Japan™
- 216 pages – $24.95 retail – Cat. No. 818.
Rifts® World Book 13: Lone Star™
- 176 pages – $20.95 retail – Cat. No. 825.
Rifts® World Book 24: Rifts® China One
- 160 pages – $20.95 retail – Cat. No. 857.
Rifts® Dimension Book 7: Megaverse® Builder
- 96 pages – $16.95 retail – Cat. No. 859.
Aliens Unlimited™ – For Heroes Unlimited™
- 208 pages – $24.95 retail – Cat. No. 515.
Rifts® Dimension Book™ 6: Three Galaxies™
- 160 pages – $20.95 retail – Cat. No. 851.
Rifts® Adventure Sourcebook: The Black Vault™
- 48 pages – $9.95 retail – Cat. No. 855.
Rifts® Mercenaries™
- 160 pages – $20.95 retail – Cat. No. 813.
Rifts® Book of Magic™
- 352 pages – $26.95 retail – Cat. No. 848.
Rifts® World Book 23: Rifts® Free Quebec™
- 160 pages – $20.95 retail – Cat. No. 837.
The Queen of Ghouls: Life-Sized Halloween Props
Check out the new creations by Palladium's very own Kathy Simmons. See her zombie doctor and other new zombies, Jack Skellington and Sally, and more. New creations are on the drawing board, and so is a new website. Each Halloween prop is truly life-sized (most are 6 feet or taller – Jack is almost 8 feet) and seems almost alive.
Each is an all-weather, life-sized Halloween prop that can handle rain and snow, and is a one-of-a-kind work of art (no two are exactly the same). Each looks frighteningly "real." All come apart and fold down to slightly larger than a king-size pillow for easy storage. Comes with easy instructions, a plastic storage bag, and the lawn stake to stand it up in your front yard. Indoor stand sold separately.
Types of "Ghouls" include: Zombies (all kinds!), killer clowns, wizards, witches, devils, grave ghouls, scarecrows, executioners, mad doctors, deadly nurses, vampires, werewolves, and more. Kathy's also now offering an array of hand-painted Halloween signs, signs with heads and bodies hanging from them, witch's brewing pots, Halloween centerpieces and more. Best of all, her high quality creations are much more affordable and imaginative than most competitors or mass produced items in a store, making them affordable Halloween fun.
If you think the photos online look good, you should see them in person. A typical "ghoul," as she calls her creations, costs $129-$259. You can see some of her work at her Queen of Ghouls™ Ebay store – queenofghouls.com.
© Copyright 2011 Palladium Books Inc. All rights reserved.
Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. Beyond the Supernatural™, Chaos Earth, Coalition States, Dead Reign, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, Warpath, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.
Robotech® and Robotech® The Shadow Chronicles® are Registered Trademarks of Harmony Gold USA, Inc.
This press release may be reprinted, reposted, linked and shared for the sole purpose of advertising, promotion and sales solicitation.


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Items where Author / Artist / Editor is "Vahakuopus, Jelena"
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Akhutina, Tat'yana and Foreman, Nigel and Krichevets, Anatoly and Matikka, Leena and Narhi, Vesa and Pylaeva, Natalia and Vahakuopus, Jelena (2003) Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability & Rehabilitation, 25 (24). pp. 1361-1371. ISSN 0963-8288


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If you would like to contact actors, crew or personnel from any of the shows, please find the mailing addresses and email addresses in our FAQ sections, for each show. We do not forward emails meant for the actors, crew or personnel to the shows. At times we do gather comments from emails and display them on the site for others to read. When we do this, only your first name and city will be posted, along with your comment.


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For the curious wrestling fan, shoot interviews are the perfect supplement to their wrestling craving. K and S Promotions' latest release, a David Sammartino Shoot Interview, is a provocative look at the old school days of wrestling and the struggle of one man to break free from his father's chains.
Ken Pulvidente and Steve Muraglio (K and S Promotions), first appeared on the scene to promote their Wrestlefest 2005 event in September. Having conducted shoots with the likes of Maven, Kid Kash and Trinity, K and S Promotions have developed the right formula for concocting an enjoyable shoot.
David Sammartino's interview clocks in at a whopping three discs, well worth the 20 bucks (plus shipping). The first two hours of the set focus mainly on the Sammartino family, and what it was like having Bruno for a father. "Anything my dad would tell me to do, I would," he comments at one point. "If he told me to kill a man, I would have done it."
The younger Sammartino faced many hurdles following his legendary father into the ring, and comments on his Bruno Sammartino Jr. gimmick: "That was all my father's idea, I didn't like it. People started calling me 'Jr.' and nobody likes to be called Jr."
The proverbial black sheep of the family, David admits that he rarely talks to his mother or father and alludes to the fact that he doesn't regularly speak with his siblings.
He doesn't avoid the hot topics of the day, either. "[Bruno] knew I was on steroids. I told my dad I smoked marijuana."
As the shoot progressed, things really took shape. Sammartino told a story of how he was in a huge bar fight that nearly got him one year in jail and a fine. However, Bruno and the bar owner saved him from certain doom. It was interesting to hear how certain promoters treated him as a result of the fight, especially when it came time to swap wrestlers around to different territories.
Other wrestlers and bookers weren't as sympathetic to his plight. "I told Ole (Anderson) that I needed to stay, because I had to go to court anyway. He told me 'I don't want to hear about your personal problems.' I practically had to beg him," he says.
Sammartino continued on, describing in depth how each territory was. One thing you can't complain about is Sammartino's detail. Almost to the exact moment, Sammartino chronicles the highs and lows of his career, not afraid to use some colorful language towards a few people along the way.
From start to finish, this Shoot will keep you captivated. Sammartino's enthusiasm comes across rock solid, and helps to keep you interested and attentive. It doesn't matter what anyone has said about the Sammartino family, this shoot puts any rumors to rest and gives you the scoop straight.
The shoot interview is available at www.kandswrestlefest.com
Chris Sokol is from Long Island, NY and is giving away a brand new copy of the David Sammartino Shoot Interview Triple Disc set, courtesy of K and S Promotions, to the first person to email him at firstname.lastname@example.com. Good luck!


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Olympus M.ZUIKO DIGITAL ED 12-50mm f3.5-6.3 EZ mounted on Olympus OM-D E-M1 Mark II : Tests and Reviews
Further readings for the Olympus M.ZUIKO DIGITAL ED 12-50mm f3.5-6.3 EZ
To provide photographers with a broader perspective about mobiles, lenses and cameras, here are links to articles, reviews, and analyses of photographic equipment produced by DxOMark, renown websites, magazines or blogs.
In part 2 of our review of best lenses for the Olympus OM-D E-M1 II (Olympus E-M1 II), we're looking at the performance of zoom lenses. More versatile than a fixed focal length prime, zoom lenses offer the convenience of a range of focal lengths in a single lens. We've tested 20 such lenses on the E-M1 II, covering focal lengths from an ultra-wide-angle 7mm through to a super-telephoto 300mm, equivalent to 14mm to 600mm in 35mm terms. Scores range from a high of 25 points on pro-oriented options such as the Olympus M.Zuiko Digital ED 12-40mm f/2.8 PRO, to a low of 8 points on the Olympus M.Zuiko Digital ED 14-42mm f/3.5-5.6.
As an equivalent to a 28-300mm, this mark II version is an update to the earlier retro-looking model by the same name. It features the darkened chrome cosmetics and finely-machined zoom and focus rings of the maker's pro-oriented models, and now includes dust- and splash-proofing and new coatings. Read on to find out how well this new model performs.
When launched, the EOS-M complete with the EF-M 18-55mm f3.5-5.6 IS STM zoom was $899, but the kit can now be had for as little as $345. With lens available separately for $269 that sounds too good to be true. Read on to see how well the combination performs.
The depth of high quality primes and zooms for the PEN is, arguably, the most compelling reason to invest in the Micro Four Thirds system over rival mirrorless camera offerings. If you're already a PEN E-P5 owner or you're looking for advice or insights in lens performance in advance, this guide will aid you in making the right choice. Read onto find out which lens models in the range perform best optically.
Panasonic Lumix G VARIO 14-42 f3.5-5.6 II Asph. Mega OIS review - The Cheapest 'Standard Zoom' for Micro 4:3 and Surprisingly Good
The Micro 4:3 market is full of technology, each new generation apparently having some new enhancement, with a new, more superlative name. Panasonic is no different, but this new Lumix G VARIO 14-42 f3.5-5.6 II Asph. Mega OIS carries neither the 'Power Zoom', or the 'Power O.I.S'; there are aspheric elements but no ED glass. Without all the latest refinements is it worth having at all? Yes, it is: well priced and punches above its weight.
Designed with compactness in mind, micro 4/3 lenses go for the smallest size possible most of the time. But to achieve these dimensions, they sometimes have to compromise on image quality. In this review, we cover a wide range of standard lenses, both prime and zoom, and show that not all lenses are equal in terms of the trade-off between compactness and image quality.
The Olympus M.ZUIKO DIGITAL ED 12-50mm f/3.5-6.3 EZ is the kit zoom launched by Olympus for the OM-D E-M5. We can't test the lens on an E-M5 for the moment, since as of this writing the camera is not yet commercially available. But while we wait, let's take a look at how this lens performs on other micro 4/3 cameras.


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peterb needed a new logo design and created a contest on 99designs.
A winner was selected from 273 designs submitted by 76 freelance designers.
boxfox is a box delivery business. If your moving office home or need archive boxes or packing materials boxfox delivers to your door. We are quick and professional. boxfox provides a packing service for anything from paintings, computers, to books. If you have an item thats got to be moved or shiped boxfox is the service you need. Office archive boxes and archive service. So the logo needs a corporate feel but also a home use feel as well. Nothing cheesy.
We want something clean and simple. The logo will be used on vans and trucks large banners down to business card size so needs to adaptable. Most important it will be printed onto corrugated brown boxes. So two color print is all we can do here. All other print full color.
- Item 1...The logo should have orange and blue in it. We are quite open to suggestions here and would like to leave this open. We like logos like apple, target and fedex.
- Item 1...Yes I don't like rainbows or cute things must be sharp and easy to remeber.
Find out how a design contest works or learn more about our logo design services.


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Pearl Sea in the Xiannairi snow peak of the feet, in the Tibetan language called" Zhuomalacuo", is Haizi formed by melting snow of Xiannairi. here is the holy mountain is snow-capped mountains and watch the reflection of the good location, preferably in the morning, The light is not good afternoon. From Chonggusi to Pearl Sea needs to walk
Sichuan Province, the "River"or "Shu", the provincial capital of Chengdu, located in southwest China, the Yangtze River, in longitude 97 ° 21 '~ 108 ° 31', latitude 26 ° 03 '~ 34 ° 19' between. To benefits, benefit, Azusa, Kui four named, the province of the total area of 48.5 square kilometers. Brief plateau phase the west, east of the Three Gorges Xianfeng overlap, north of Qinling Bashan barriers surround the south Yunnan-Guizhou Plateau, the formation of a famous Sichuan Basin. Sichuan Province, vast land and has a long history since ancient times to enjoy the "Land of Abundance"reputation.