text:
Racing just turned the corner!
— Tagline
Sonic & Sega All-Stars Racing (ソニック&セガオールスターズレーシング Sonikku ando Sega Ōru-Sutāzu Rēshingu?) (known as Sonic & Sega All-Stars Racing with Banjo-Kazooie on the Xbox 360 version) is a 2010 crossover kart racing video game in the Sega Superstars series developed by Sumo Digital[1] and published by Sega. It was released for the Nintendo Wii, Nintendo DS, Xbox 360, PlayStation 3 and Microsoft Windows on 23 February 2010 in North America while in Europe on 26 February 2010. A mobile version of the game was developed by Gameloft. The iOS version of the game was released on 2011. An arcade version was tested in some arcades on January 2011 and was then released for sale on March 2011.
In 2012, Sega and Feral Interactive announced that the game will be available for the Mac on its following Summer along with Sega Superstars Tennis. For the Mac, All-Stars Racing will feature online multiplayer by using Game Center which the Windows version lacked, which will be added in the next version of Mac OS X, Mountain Lion. On 4 April 2013, the game was released by Feral Interactive on the Mac as a Mac App Store exclusive. Feral Interactive (Mac)[2]
A sequel, Sonic & All-Stars Racing Transformed, was released in 2012.
The game plays similarly to other kart racing games such as Mario Kart, with characters collecting power-ups to boost their speed or hamper their opponents. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a "Star Move" unique to them, such as Sonic and Shadow transforming into Super Sonic and Super Shadow respectively, that they can use against their opponents. The game has multiplayer options for up to four players on split-screen and eight players online.[1]
Vehicles are separated into three different categories: car, bike, and hovercraft. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. Cars vary in speed and weight, with some performing better on some terrains than others. Bikes have fast acceleration and can perform wheelies for a speed boost, but can be easily bullied by heavier vehicles. Hovercrafts are not affected by any terrain and are able to perform multiple boosts after a jump, but they have poor handling and have low acceleration. All of the vehicles also have their own specific engine sounds. Sega Miles that can be spent in the in-game shop to unlock additional content such as characters, tracks, art, and songs.[3]
The game has customizable multiplayer options for local and online play, including Free Races and Arena Modes. There is also a Grand Prix, Time Trial, and Mission mode.[4][5][6]
The game was showcased at E3 2009, where it was stated that the final version of the game would have over 20 different characters.[7]
Characters drive vehicles that relate to the character. The courses that appear in the game are references to various Sonic and Sega titles.
On November 25, 2009, a special press event about the game was held in France, where the Nintendo DS version made its playable debut.
Playable characters
As with the previous entries in the Sega Superstars series, the game features characters from the Sonic the Hedgehog series and other Sega franchises.
At the start of the game, players can choose from Sonic, Tails, Dr. Eggman, Shadow, Amy, AiAi, Amigo, Billy Hatcher, and any console exclusive characters and DLC characters (Mii on the Wii, and Avatar and Banjo & Kazooie (Xbox 360), Metal Sonic & Ryo Forklift on the Xbox 360 & PlayStation 3 as DLC characters). Other characters are unlocked by purchasing them with Sega Miles.
|All-Star Move
|All-Star Theme
|All-Star Move icon
|Sonic the Hedgehog
|Sonic the Hedgehog
Blue convertible with spikes resembling quills.
Super Sonic: Sonic pulls out the Chaos Emeralds to become Super Sonic, then does a supersonic boost down the track that flips any character he comes close to.
DS Changes: N/A
|Invincibility theme - Sonic Heroes
|Miles "Tails" Prower
|Sonic the Hedgehog
Small, rounded biplane with a yellow color scheme and a triangle with two tails on the sides.
Tails Tornado: Tails presses a button and his plane performs a vertical barrel roll, making a huge tornado that pulls him forward while sucking up opponents and items in its path.[8]
DS Changes: Tails travels forwards while spinning the Tornado Racer until the All-Star is over.
|Believe in Myself - Sonic Adventure 2
|Amy Rose
|Sonic the Hedgehog
Old-fashioned pink buggy with a spare tire cover etched with "AMY".
Piko Hammer: Amy pulls out her Piko Piko Hammer and madly swings it around to smash anyone unlucky enough to get in her way.
DS Changes: N/A
|My Sweet Passion - Sonic Adventure
|Knuckles the Echidna
|Sonic the Hedgehog
A red quad bike with big wheels in the back and little wheels in the front.
Emerald Power: Powered up by the Master Emerald, Knuckles glides above the track and, by punching the ground, can unleash an earthquake that stuns and flips all opponents.[9]
DS Changes: Hammer Punch shock wave is short range only.
|Unknown From M.E. - Sonic Adventure 2
|Dr. Eggman
|Sonic the Hedgehog
His personal Eggmobile with monster truck-tire attachments and guns under the headlights.
Missile Madness: The Egg Monster transforms and takes off down the track, launching destructive rockets that wipe out rivals and leave Eggman-shaped clouds.[8]
DS Changes: Fires normal rockets instead; otherwise the same.
|Egg Albatross - Sonic Heroes
|Shadow the Hedgehog
|Sonic the Hedgehog
Super Shadow: Shadow whips out the Chaos Emeralds to become Super Shadow and can launch Chaos Spears while flying down the track at high speed.[8]
DS Changes: Works like Super Sonic in both versions.
|Chaos Control theme - Shadow the Hedgehog
|Big the Cat
|Sonic the Hedgehog
Giant Froggy: Froggy grows in size immensely and Big holds on to its tail as Froggy hops on anybody in its path.
DS Changes: Big disappears and isn't seen holding on to Froggy.
|Fish Hits! - Sonic Adventure
|Metal Sonic (DLC)
|Sonic the Hedgehog
Metal Booster Blue hoverbike with similarities to Metal Sonic.
Maximum Overdrive: After transforming into a missile-like shape, Metal Sonic's bike speeds up and deploys two pads that fly in front of him, emitting lightning bolts between them.
DS Changes: Not in DS version.
|Metallic Madness - Sonic the Hedgehog CD
|Super Monkey Ball
A kart in the shape of a bundle of bananas.
Super Monkey Roll: AiAi gets in his marble along with other characters from Super Monkey Ball following him in their marbles. They then speed up and run over the other racers.
DS Changes: Aiai is solo; the other monkeys don't join in.
|Bonus Stage - Super Monkey Ball: Banana Blitz
|Samba De Amigo
A red, Mexican-style car in the shape of a maraca.
Samba de Party: Amigo speeds up and hypnotizes the other racers with his rhythm. Then once he passes by an opponent, they follow him in a conga line and start dancing.
DS Changes: Amigo only slows the other racers.
|Title Screen - Samba de Amigo
|Billy Hatcher
|Billy Hatcher and the Giant Egg
Egg-shaped pod car with red rooster comb wings.
Egg Rodeo: After letting out a "cock-a-doodle-doo", Billy hops onto a giant egg like a circus ball and runs on it to squash his opponents.
DS Changes: N/A
|Theme Song - Billy Hatcher and the Giant Egg
Jet Set Radio
Orange and red street racer with neon, an extra stereo system in the back, and a Radio Head symbol on the hood.
Tag Jamming: Starts skating, and can also spray paint on nearby racers to obstruct their view.
DS Changes: Works like Super Sonic in all versions.
|Jet Set Groove 3 - Jet Set Radio Future
|Ryo Hazuki
Harley-Davidson-style motorcycle borrowed from Ryo's friend Naoyuki.
Working Man: Gets in his signature forklift and can toss opponents.
DS Changes: Works the same but the bike disappears before the forklift appears and vice versa when over.
|Earth and Sea - Shenmue
|Ryo Hazuki: Forklift (DLC)
A forklift borrowed from Ryo's part-time job.
Working Man: Shakes his fist, steps on the gas, and can toss opponents.
DS Changes: Not in DS version.
|Earth and Sea - Shenmue
|Alex Kidd
|Alex Kidd
A red motorcycle.
Peticopter: Hops into a mini-helicopter, allowing him to shoot damaging projectiles at opponents.
DS Changes: N/A
|Main Theme - Alex Kidd in Miracle World
|Space Channel 5
A white, futuristic hover craft, with Space Channel 5 Logo.
Tension Blast: Ulala stands on top of her hover craft and dances as Morolians circle the other racers, causing them to dance.
DS Changes: Works like Amigo's DS All-Star.
|Asteroid Belt Go! Go! Astrobeat Jr. - Space Channel 5
|B.D. Joe
|Crazy Taxi
Crazy Boost: A passenger gets in his taxi, causing BD Joe to get a boost of speed.
DS Changes: No passenger hops in; otherwise the same.
|Generic rock riff
|Fantasy Zone
Opa-Opa itself, due to it being a sentient spaceship.
Fantasy Thorn: Lets the player choose from three items to use on opponents (a rocket booster, one big missile, and four smaller missiles). The player highlights an option using the steering controls, and the highlighted option is selected when a few seconds have elapsed.
DS Changes: Works like Alex Kidd's All-Star.
|Don't Stop - Super Fantasy Zone
|ChuChu Rocket!
Cat-Walker: Normal ChuChus circle the other racers as a giant Kapu-Kapu appears and stomps down the track with Chuih riding on its head.
DS Changes: N/A
|Network Play ~ We Have A Winner! - Chuchu Rocket!
|Zobio and Zobikoa
|The House of the Dead EX
Hotrod of Horror
Old-fashioned black Cadillac with chainsaws on the sides.
Run-a-Way Love: Zobio drinks a radioactive potion, grows big, and runs around with Zobiko riding his back as Zobio smashes anybody in its path.
DS Changes: Zobio does a swipe instead of a ground pound; also Zobiko isn't riding on his shoulders.
|Mission Complete - House of the Dead 2
|Jacky and Akiraa
|Virtua Fighter
Red Lightning
A red OutRun-esque sports car.
Virtua Fight: Akira jumps out of the car and punches it, sending it flying forward with incredible speed and knocking out anything in its path.
DS Changes: Jacky attacks by spinning the car when the item button is pressed.
|Akira's Theme - Virtua Fighter 5
|Bonanza Bros. (Mobo and Robo)
|Bonanza Bros.
Get-a-Way Wagon
A black and blocky getaway car.
Blimp Strike: Mobo hops in their blimp and attacks nearby racers with bombs.
DS Changes: Robo joins Mobo in the blimp.
|Level Complete - Bonanza Bros.
|Banjo and Kazooie (Xbox 360 exclusive content)
|Banjo & Kazooie
Bolt Bucket
A customized jeep.
Jiggy Rain: Kazooie pecks Banjo's head, then pulls out her magical wrench from Nuts & Bolts and causes Jiggies to rain down on the track, blocking and spinning out the other racers.
DS Changes: Not in DS version.
|Power-up/Main Theme - Banjo-Kazooie
|Xbox 360 Avatar (Xbox 360 exclusive)
|The Xbox360 Avatars (The New Xbox Experience)
An Xbox 360-like, green and white kart.
Party Power: Four Avatar friends pick up the player's car and start running while knocking out anything in their path.
DS Changes: Not in DS version.
|Mii (Wii exclusive)
|Mii Channel
A Wii-like, light blue and white dragster.
Parade Power: Four of your Miis pick up your car and start running, knocking out anybody in the way.
DS Changes: Not in DS version.
Changes in the DS version
- Zobio and Zobiko are replaced with Zobio
- The Bonanza Bros. are replaced with Mobo (Bonanza Bro. in blue)
- The ChuChus were replaced with Chuih (blue ChuChu)
- Jacky & Akira are replaced with Jacky Bryant
Scrapped characters
The following characters were intended to become playable and can be seen on early concept art and screenshots for the game and did not make it into the final product.[11]
Tracks and Cups
Chao Cup
- Seaside Hill - Whale Lagoon
- Billy Hatcher - Icicle Valley
- Casino Park - Roulette Road
- Carnival Town - Sunshine Tour ^a
Graffiti Cup
- Tokyo-To - Shibuya Downtown
- Curien Mansion - Outer Forest
- Final Fortress - Turbine Loop
- Super Monkey Ball - Treetops
Egg Cup
- Billy Hatcher - Rampart Road
- Final Fortress - Dark Arsenal
- Carnival Town - Jump Parade
- Casino Park - Pinball Highway
Horror Cup
- Curien Mansion - Sewer Scrapes
- Seaside Hill - Lost Palace
- Super Monkey Ball - Sandy Drifts
- Tokyo-To - Rokkaku Hill
Samba Cup
- Carnival Town - Rocky-Coaster ^b
- Tokyo-To - Highway Zero
- Curien Mansion - Deadly Route
- Seaside Hill - Ocean Ruin
Monkey Cup
- Casino Park - Bingo Party
- Billy Hatcher - Lava Lair
- Super Monkey Ball - Monkey Target
- Final Fortress - Thunder Deck
^a The race course "Studio Amigo" replaces "Sunshine Tour" in the Nintendo DS version.
^b The race course "Sun Fair" replaces "Rocky-Coaster" in the Nintendo DS version.
In "Studio Amigo" on the DS it has a secret route, but in the PS3/XBOX 360 instruction booklet, it shows the track of Studio Amigo, not 'Sunshine Tour'
|Mission Number
|Mission Name
|Playable Racer
|Sonic Crush!
|Rival Race
|Mardis Gras!
|Fight to the Finish!
|Treasure Island!
|White Knuckle Time!
|Hedgehog Target Practice!
|Dr. Eggman
|Hit Contest
|Graffiti Speed Star!
|Seaside Cup
|Grand Prix
|Egg-Stremely Simple!
|Billy Hatcher
|Time Gates
|Race Your Bets!
|Alex Kidd
|Jet Set Slide!
|Egg-Citing Times!
|Billy Hatcher
|Hit Contest
|Emerald Snatcher!
|Dr. Eggman
|Beat the Dealer!
|Rival Race
|Fiesta Food Dodge!
|Big the Cat
|Blizzard Cup
|Billy Hatcher
|Grand Prix
|Fiesta Clean-Up Crew!
|Big the Cat
|Hit Contest
|Jet Set Race!
|Nitro Nights!
|Zobio & Zobiko
|Seafood Dinner!
|Hit Contest
|Alex Kidd
|Monkey Capsules, I Love 'Em!
|Time Gates
|Sky Pirate!
|Bonanza Bros.
|Battle Race
|Tokyo-To Cup
|Grand Prix
|Battle Race
|Spooky Speedway!
|Maraca Madness!
|Dr. Eggman
|Banana Bonus!
|Water Slide!
|Time Gates
|Fare Game!
|B.D. Joe
|Rival Race
|Chu Chu Avenue!
|Hit Contest
|Carnival Cup
|Grand Prix
|Big Banker Payout!
|Creepy Crawlies!
|Jacky & Akira
|Fortress Fiasco!
|Hidden Ring Stash!
|To Drift or Not to Drift?
|B.D. Joe
|Time Gates
|Monkey Muddle!
|Drift From a Rose!
|Casino Cup
|Grand Prix
|Things Go Bump in the Night!
|Zobio & Zobiko
|Battle Race
|Monkey Trouble!
|Bonanza Bros.
|Score Gates
|Egg-Splosive Slide!
|Billy Hatcher
|Tokyo-To Show!
|Time Gates
|Have You Seen Lan Di?
|Factory Frolics!
|Rival Race
|Horrible Cup
|Zobio & Zobiko
|Grand Prix
|Going Bananas!
|Space Channel Drive!
|Battle Race
|Haunted Hoedown!
|Jacky and Akira
|Hit Contest
|Bonanza Blast!
|Bonanza Bros.
|Factory Crash!
|Time Gates
|House of the Dread!
|Slip Slide!
|Super Monkey Cup
|Grand Prix
|Lethal Lava!
|Final Countdown!
|Super Monkey's All!
|Rival Race
|Graffiti Dash!
|Beach Party!
|Battle Race
|Every Second Counts!
|Big the Cat
|Time Gates
|Robot Cup
|Dr. Eggman
|Grand Prix
|Save the Day Sonic!!
|Hit Contest
|Seaside Speedway
|Crazy Coin Grab
|Safety Gates
|Billy Hatcher
|White Knuckle
|Seaside Shoot'em
|Hit Contest
|House of the Egg
|Dr. Eggman
|Off the Clock
|B.D. Joe
|Golden Egg
|Billy Hatcher
|Timed Gates
|2 Beats per Minute
|Crazy Like A Fox
|Random Gates
|Where Hog?
|Seafood Danger
|Number One Hit
|Hit Contest
|Space Channel Drive
|Downtown Dash
|Alex Kidd
|Drift From A Rose
|Icicle Rally
|One of Those Rings
|Taxi Time Trial
|B.D. Joe
|Timed Gates
|Rose Hits
|Hit Contest
|Fun in the Sun
|Top Banana
|Hatcher Plan
|Billy Hatcher
|Random Gates
|Billy Gates Gruff
|Billy Hatcher
|Treetop Tussle
|A Ring in Time
|Hit 'N' Miss
|Kidd Gloves
|Alex Kidd
|Hit Contest
|Sliding Tackle
|A Gate of Chance
|Timed Gates
|Call the Doctor
|Dr. Eggman
|Banana Drama
|Watch the Bass Bins
|Jacky's Jet Set
|Jacky Bryant
|Reach For the Stars
|Random Gates
|Every Rose...
|Destination Drift
|B.D. Joe
|Timed Gates
|Which Came First?
|Hard to Earn
|Jump to the Beat
|Automaton Attack!
|Hit Contest
|Gates of Glory
|Dr. Eggman
|Random Gates
|Fist Full of Fun
|I'll Miss You
|Monkey Mayhem
|Race to the Future
|Jacky Bryant
|Claws for Thought
|Hit Contest
|Love to Gate You
|Timed Gates
|Chu's To Slide
|His Name Is Ryo
|Ryo Hazuki
|Them's the Gates
|Timed Gates
|Banananza Bros.
|Egg-Stravagant Ending
Character biographies
Sonic is the world's fastest hedgehog, capable of running at the speed of sound (768 mph). His other abilities include a "Spin Attack", a "Spin Dash" and his "Super Sonic" transformation which makes him indestructible and gives him the gift of run-flight. Sonic is not an expert swimmer, but is fearless – even of Dr. Eggman. Alongside his best friend Tails, Sonic runs around the world stopping Dr. Eggman's schemes. He drives the Speed Star – a car built by his friend Tails – it helps to make a fair race as no one can beat Sonic on foot.
Tails is a two-tailed yellow fox, equally at home, on the ground, in the air, or in the water. He's super-smart and likes nothing better than inventing and fixing planes, cars, and all things mechanical. He's an honorable and courageous friend in the face of danger. He teams up with his best friend Sonic – and their other friends – to help save the creatures of the South Island from Dr. Eggman. Tails built his own plane, the Tornado Racer, from parts found after an attempted invasion by Dr Eggman. Its short-winged design allows it to execute sharper turns than ordinary airplanes.
One-time leader of Team Rose, Amy and her friend Big the Cat are no strangers to speed. She is always running after Sonic, and in love with love. She's all about competition and style which is why her car, the Pink Cabriolet, is kitted out for speed and to look good. It is also designed to stay steady enough when she unleashes her lethal Piko-Piko Hammer.
Dr. Eggman
Sonic's arch-enemy, and a genius to boot, Dr. Eggman loves whipping up crazy robotic armies that look like him to help with his dastardly schemes.His IQ level is 300. In his evil genius mind he dreams of creating a place called Eggmanland – and he will destroy anyone who tries to stop him. Dr. Eggman's all-terrain vehicle, the Egg Monster, has large wheels and an extra high riding seat so he can look down on everyone he overtakes and enjoy it!
Shadow is an artificial life form, created by Dr. Eggman's grandfather. His initial hatred of Sonic has now developed into a friendly rivalry. Like Sonic, Shadow is about speed – his acceleration and "Spin Attack" coming from his rocket skates. With Chaos Emeralds he can power up his Chaos Control and warp time and space. If he has all seven emeralds he can transform into Super Shadow – which, like Sonic, makes him invulnerable and gives him run-flight. Shadow uses a modified G.U.N. motorcycle known as the Dark Rider.
AiAi – A monkey hero, who has a destiny to marry MeeMee, and be father to a baby boy called – wait for it – Baby. In his monkey ball AiAi is fast, nimble and not too light. As the hero of the Super Monkey Ball series, he must save both Jungle Island and MeeMee from the wrath of the evil Dr. Bad-Boon. In his spare time, he likes to eat bananas, spend time with his family, play games and live easy. AiAi and friends have tried to design the fastest banana ever: his car – the Blazing Banana.
Billy Hatcher
Billy Hatcher's an inquisitive boy from the human world. He eliminates everybody else in the race with his secret move of egg capture. To activate simply be in first and press X or A (depending on system) repeatedly. After saving a helpless chick from an attack by crows, Billy and his friends are transported to Morning Land by the Chicken King. With the courage bestowed upon him by the chicken elders, he dons the legendary rooster suit and embarks on a grand adventure to save Morning Land from eternal night. Billy must stop Dark Raven or the darkness will spread to the human world. Billy's Racing Rooster car is highly maneuverable, so watch out – he may wear a rooster suit, but nobody calls this boy chicken!
Amigo is one maraca-wielding, party-loving monkey! Along with his sister Amiga, and their friends Linda, Bingo, Bongo, Rio, Chumba and Wamba, Amigo's life is a non-stop carnival and the more skillfully he shakes his maracas, the hotter the party gets! Amigo's car is built into a giant maraca. Keep an eye on this guy, he's likely to break out the samba at any point!
Knuckles is the guardian of the Master Emerald, which gives Angel Island its power to float in the sky. He is the last of the Echidnas of the island's native people. His name comes from his powerful fists, which allow him to punch through rock and make him a skilled burrower and climber. He can also use his dreadlocks to glide for short distances. He drives a tough little all-terrain vehicle called the Land Breaker.
Big is a large, purple, long-eared cat. He's laid-back, easy-going, and has a gentle nature despite his prodigious strength. He loves to fish and is never without his trusty rod. He lives in the jungle near the Mystic Ruins with his best friend, Froggy, a small, green frog with a pointed tail. Big's adventures often involve him trying to find Froggy, who has a tendency to get himself lost or swallow a Chaos Emerald. Big's motorbike is called the Green Hopper. The bike may be small, but Big's size makes sure he won't be easily pushed around.
Zobio and Zobiko
He, Zobio, was a prison guard. She, Zobiko, was an inmate thrown into jail by a mad doctor. Zobio decided to break out Zobiko, so that they could start a new life together. But will either of them ever really be free? They race in their Hotrod of Horror, a turbo-charged, armor-plated monstrosity.
Beat was a young "rudie" who ran away from home to join one of the gangs of Tokyo-to. He impressed fellow "rudies" Gum and Tab with his skating and graffiti skills in Shibuya bus station, and joined as a member of the gang, the GG's. Beat spends his time skating around fighting for turf with rival gangs by marking his territory with graffiti and eradicating others' tags. This attracts the attention of Police Captain Onishima and his S.W.A.T. team, who relentlessly pursue Beat and his friends. Beat drives a heavily customized street racer, with all the extras – including an extra bass system and neon under-lights!
Jacky & Akira
Jacky's a skilled race car driver and powerful martial artist. He was once seriously injured in a racing accident and took two years to recover from his injuries. During that time he discovered a mystery group was behind his crash and it was no accident. He believes this same group is responsible for the disappearance of his sister, Sarah, but will he ever learn the truth? Akira was winner of the second World Fighting Tournament. He strives for perfection and trains relentlessly. He is currently the Master at Yuki Budokan. Jacky and Akira join forces to create a formidable racing team, competing in Jacky's muscle car Red Lightning.
Ulala was orphaned at an early age in a spaceship accident in which she was the sole survivor. She was rescued from the void of outer space by a Space Channel 5 reporter and ten years later, she's now their top reporter. She shot to fame when she confronted the Morolians, who imprisoned humans and forced them to dance against their will. She is mainly confronted by her frendly rival Pudding. She out-danced them at the same time as presenting her Swingin' Report Show. What a gal! Ulala races in her Astro Glider, a kind of floating pod.
B.D. Joe
Always friendly and cheerful… that's B.D. Joe. He's at his happiest when he can bring a smile to the face of the customers in his 'Crazy Taxi'. B.D. Joe is master of driving – and talking. But that's not all. He can drum with just about anything and he's not too sloppy at card tricks either – anything to help fill other peoples' days with something a little special. He drives a customized yellow cab with the plate number '2HOP260' – 'To Hop To Go' – see? He's always ready to get things moving!
Alex Kidd
Alex Kidd spent seven years living on Mt. Eternal, on planet Aries, studying Shellcore, an ancient art of shattering rocks with bare fists. Alex is a Prince of planet Aries, son of King Thunder and twin brother of Prince Egle. Alex must stop the evil Janken the Great and his minions from usurping his father. Battles are fought with a best-of-three game of rock, paper, scissors! Alex's vehicle of choice is his Sukopako Motorcycle – don't underestimate this small but very nimble motorbike.
Ryo Hazuki
Ryo Hazuki dropped out of Yokosuka High School to embark on an epic journey to avenge his father's seemingly senseless murder. Trained in martial arts and driven by revenge, he hunts his father's killer, Lan Di, and seeks the Dragon Mirror that Lan Di took. Ryo can call on the help of many childhood and family friends, in particular Nozomi Harasaki who harbors a deep love for Ryo. But Ryo's quest will always take precedence for him. Ryo's wheels are a motorcycle he borrowed from close friend Naoyuki Ito.
Ryo Hazuki - Forklift
Ryo Hazuki dropped out of Yokosuka High School to embark on an epic journey to avenge his father's seemingly senseless murder. Trained in martial arts and driven by revenge, he hunts his father's killer, Lan Di, and seeks the Dragon Mirror that Lan Di took. Ryo can call on the help of many childhood and family friends, in particular Nozomi Harasaki who harbors a deep love for Ryo. But Ryo's quest will always take precedence for him. Ryo's ride is the Number 5 forklift truck, on loan from his part-time job.
The ChuChus are cute space mice who use their super quick rockets to escape the jaws of the hungry space cats known as KapuKapus. The ChuChus race in a ChuChu Rocket, modified for maximum horizontal propulsion while comfortably seating four ChuChus for cat n' mouse chaos in space! The ChuChus are Chuih, Chubea, Chupea, and Chubach.
Bonanza Bros.
Mobo and Robo are a pair of burglars who target a bank, a mansion, a casino, a mint, an art gallery and a treasury on their crime spree. With a combination of stealth and slapstick, they escape with all the loot in their trusty blimp. Racing in their Get-a-Way Wagon, they're sure to have plenty of sneaky tricks under the hood.
Opa-Opa is a sentient spacecraft, battling to stop the planet Menon from stealing the other planets' currency to build a huge fortress. In winning this battle, Opa-Opa hopes to restore peace to the Fantasy Zone. Opa-Opa can hover and fly using its wings or sprout feet to walk on the ground.
Metal Sonic
Created by Dr. Eggman and programmed to destroy Sonic, Metal Sonic is a robotic copy of our hero and shares many of his abilities. He can mimic Sonic's spin dash and homing attack, and thanks to the jet engine in his torso, he can beat Sonic's acceleration and equal Sonic's speed! He has extra abilities however, due to his mechanoid form. These include his Ring Spark Field, telescopic limbs, and a forcefield known as the Black Shield.
Banjo & Kazooie
Banjo and Kazooie are an adventurous bear and bird duo, always on hand to thwart the schemes of their nemesis, the rhyming hag Gruntilda. Banjo himself is a big, amiable Honey Bear, polite and well-mannered – in stark contrast to the Red-Crested Breegull Kazooie who lives in his backpack. Loud, sarcastic and rude, Kazooie's inability to keep her beak shut often lands the pair in trouble. Together they race in the Bolt Bucket, a quirky vehicle custom-built by their longstanding ally (and a real wizard in the garage) Mumbo Jumbo.
The Avatar is you! It likes what you like, it wears what you wear (or wish you could wear!), and does what you tell it to. Well, most the time anyway.
The Ava-Car 720 is the Avatar's mode of transport - a sleek, custom-built kart with all the mod-cons.
Miis are cartoonish caricatures of friends or family members that can be used in some games.
The Super Zoomer is the Mii's mode of transport in this game - a sleek, custom-built kart with all the mod-cons.
Capsule Items
These are the items that can be collected from Item Capsules. Some items can also come in a set of three, in which case the player can use all three at once by holding their "Fire" button for one second.
|Mega Horn
|Creates a destructive soundwave that flips surrounding rivals.
|Speed Shoes
|Sonic's signature Speed Shoes. They increase the racer's speed momentarily, allowing them to tackle their way through opponents and obstacles. Also available as a set of three; if used all at once, it provides a speed boost with equivalent length to three separate Speed Shoes.
|Confusion Star
|Targets the nearest rival and confuses them by temporarily flipping their game screen upside down. The victim also briefly spins out.
|Manual Rocket
|A rocket that when launched, homes in on the nearest opponent ahead of the player to flip them over. Also available as a set of three; if used all at once, they will target the nearest three drivers.
|Energy Shield
|Creates an energy shield around the player for a limited time that withstands a single attack.
|A motion-activated mine that players can place in the path of oncoming vehicles in order to slow them down. They spin around the other racers by exploding on contact or after a certain time has passed. Also available as a set of three; if used all at once, they are placed in a line perpendicular to the front of the user's vehicle.
|K.O. Glove
|A projectile covered in a boxing glove that when deployed, bounces off the sides of tracks to easily knock out rivals. Also available in a set of three; if used all at once, they are fired at different angles: one straight ahead (or straight behind) and the other two at a 30-degree angle.
|Pocket Rainbow
|A small rainbow trap that temporarily obstructs the view of other racers with a spectrum of dazzling colors.
|Giant Rocket
|A giant rocket that flies down the center of the track, usually acquired when falling behind in the race. Press the "use item" button again to trigger a devastating detonation that spins out other racers.
|Bowling Bomb
A big bomb that barrels out in front of the player and lands with an explosion that slows down rivals. In the DS version the bomb is thrown in an arc and explodes on impact with the ground. Also available as a set of three.
Following the release of Sega Superstars Tennis, Sumo Digital decided to do a racing title, based on their experience with recent Out Run titles. Sumo Digital executive producer, Steve Lycett, said that in an early prototype of the game, Sonic raced on foot, Dr. Eggman rode an Eggpod with legs, Tails flew in a biplane, Amy Rose drove a car, and Gilius Thunderhead, from Golden Axe, rode one of the Chickenleg creatures from the game. This version, however, was reportedly not fun to play, largely due to the varying sizes between the different characters, but also because the drift mechanic wouldn't work with racers who were on foot. According to Lycett:
It was later revised so that everyone would be in cars, bikes, or modified flyers.[12]
The soundtrack for the game consists of various old and new tracks from the various Sonic and Sega franchises, though it features original songs by various artists including Richard Jacques. Each course would start with one track, with more being unlocked as players earn Sega Miles. The Nintendo DS version of the game features Musical Instrument Digital Interface versions of the tracks composed by Allister Brimble.[3]
Planned characters
ToeJam & Earl were originally planned to be in Sonic & SEGA All-Stars Racing as a duo driving their spaceship, but Sega could not come to terms with ToeJam & Earl Productions co-founder Greg Johnson.[13] However, fans did call and mass-emailed Johnson for his characters' return.[14][15] He responded on the official Sega forums under the pseudonym 'Big Earl' stating "I'll give it another try and see if I can get the homies at Sega to talk again on the phone."[16][17] He later mentioned that the duo will not be appearing in the retail game, since it is too late in development.[18][19]
In its prototype form, Gilius Thunderhead from Golden Axe was a playable character who rode one of the Chickenleg monsters from the game. While he was scrapped from the game's roster, he does appear in the sequel. In his developer diary, Lycett makes it clear that this did not confirm him as a final character.[12] This was the case with Gilius, as he did not make the cut into the final roster. Lycett has also talked about Vyse from Skies of Arcadia in an interview with Gamereactor (Interesting to note, both Vyse and Thunderhead appear in the game's sequel).[20] Segata Sanshiro was also considered as a possible character, riding a Sega Saturn, as well as Nei from Phantasy Star II, though neither ended up in the roster.[21] Early in development, Mario was considered as a Wii-exclusive addition, but Sega decided against it so as not to cause cross-contamination with its Mario and Sonic series.[22]
Lycett has also mentioned there will be various cameo appearances from other Sega characters who didn't make it in the playable roster, such as Ristar in the Death Egg track.[23]
In the Wii and Steam versions of the game, one of the playing cards shown on the Roulette Road track, which would normally show Amy Rose, shows a picture of Sonia the Hedgehog from Sonic Underground, adapted from a fan art of the character by deviantARTist, RianaLD. The artwork was initially used as placeholder artwork, mistaken as official artwork. Sonic Team noticed the error and requested it be fixed, however it somehow remained on the Wii and 'low-res' PC versions of the track.[24] Lycett has offered his sincere apologies to the original artist, citing the incident as unintentional. The image was removed from the PC version however, the Wii version retained the image due to the lack of an update feature on the console.[25]
Theme Song
The theme song for the game is called "So Much More...". It is composed, produced and sung by Bentley Jones. It is in Bentley Jones' "So Much More" album as well. The song has different versions:
- So Much More... (Ballad Version)
- So Much More... (Fantazia Projekt Radio Mix)
- So Much More... (Fantazia Projekt Remix)
- So Much More... (Phunkstar Extended Mix)
- So Much More... (2015 Version)
Downloadable Content
It was officially confirmed that additional characters and tracks would be downloadable in the future.[26] Steve Lycett of Sumo Digital stated that NiGHTS could possibly be added as a downloadable character, if the game was successful.[27]
On March 25, 2010, an accessory and clothing line promoting Sonic & SEGA All-Stars Racing was added onto the Avatar Marketplace for the Xbox 360.
As a bonus for pre-ordering the Xbox 360 and PlayStation 3 versions in Europe and Australia, an additional Ryo Hazuki (called Ryo-F) was made available to download in which he would drive his forklift outside his All-Star move as his regular vehicle. This alternate vehicle was later made available for purchase on the Xbox Live Marketplace on April 1, 2010.
On April 1, 2010, a DLC pack consisting of Metal Sonic as a playable character and a Death Egg Zone track called "Egg Hangar" was leaked onto the European PSN Store. However, the pack was soon removed due to being released before its predetermined release date. The DLC was later released on the Xbox Live Marketplace on April 8, 2010, and on the PSN on April 22, 2010. Also, Ristar, another iconic Sega character, makes a cameo in the Egg Hangar race track, despite the high demand for him to be a playable character. [28][29]
It was stated on April 27, 2010 from Sumo Digital's Steve Lycett that Sega released all the DLC they requested Sumo to make (Metal Sonic and Ryo-F), and that future DLC depended solely upon whether or not Sega wished to have more made.[30]
Sonic & SEGA All-Stars Racing had sold 1.07 million copies at the end of Sega's fiscal 2010 (end of March 2010), making it one of the best-selling and most profitable Sega games of 2010 along with Mario & Sonic at the Olympic Winter Games, which had sold a ridiculous 6.53 million copies at the end of Sega's fiscal 2010.[31]
GamesMaster gave the game 83% for the console versions and 70% for the DS version, calling it 'the best kart racer on 360/PS3, but not quite the Mario Kart-beater we hoped for'. Nintendo Power gave the Wii version 8/10 and the DS version 6/10. Official Nintendo Magazine gave both the DS and Wii version 75%. Computer Bild Spiele, the top video game magazine in Germany, rated the Xbox 360 and PS3 versions a score of 2.32, which is about an A grade. The Wii version was given a 2.46 score.
JVN gave Sonic & SEGA All-Stars Racing a 16/20 score, which boils down to an 80% ranking. IGN gave all versions an 8.0 out of 10 giving the game as an "impressive" and said that the game is the best kart-racer on the Xbox and PS3. 1up gave the game a B+. And Game Informer gave the game 7.75 out of 10. Gamespot also gave it 8.0 out of 10, praising its responsive controls and excellent track design. Kotaku called it a competent racer which evokes fond memories, although laments that the tracks and music selection don't delve as deep into Sega lore as the character roster. GameTrailers gave the game 8.0 as well, praising its track design and addictive gameplay.
Gamespot gave it a 8.0 out of 10, saying that "Smooth controls and a bunch of awesome tracks make this an exciting kart racer." They also called the decision of putting Amy and Big in the game "scraping the bottom of the barrel when looking for characters to be in the game". Metacritic gave the Wii version a 78 out of 100.
- The theme for Sonic & SEGA All-Stars Racing is "So Much More..." and is on the So Much More Bentley Jones album.
- The game also has released posters and stickers in the UK.
- Jazwares released toys in honor of this game. The toys available are Sonic, Knuckles, Amy, Shadow, Tails, Dr. Eggman, Aiai, Amigo, and Beat.
- The Wii version of the game also features its own WiiWheel, with "Sonic & SEGA All-Stars Racing" typed above the Wii Remote, and the SEGA logo typed below.
- The European PlayStation 3 owners got somewhat similar bundle that includes both the game and DualShock 3 wheel-attachment manufactured by 4gamers.
- NKOK produced a line of RC racers, they released Sonic and Knuckles, NKOK also released a "Sonic vs. Knuckles" Mini RC track set.
- Gamerz Skinz released skins for all 4 DS models. They featured the group picture in front of a Seaside Hill background.
These are the achievements on the Xbox 360 and PlayStation 3 versions of Sonic & Sega All Stars Racing and most of them apply to the PC version as well. These achievements are also available in the Wii version (under the name "Challenges"), but the challenges that require Nintendo WFC are no longer achievable due to the discontinuation of the service.
NOTE: For Android and iOS devices (either through Google Play Games Servies on Android or Game Center on iOS), not all achievements shown below can be achieved in those mobile versions.
- At loading screens, Sonic appears with a "Sonic Says" hint. This is a reference to the American Sonic cartoon, Adventures of Sonic the Hedgehog.
- Banjo & Kazooie are playable in the 360 version, making it their first appearance in any Sonic or Sega game.
- The playable characters in Sega Superstars Tennis that don't make playable appearances in this game are NiGHTS, Reala, Gum, Pudding, Gilius Thunderhead, and MeeMee. However, they appear in the next racing game, Sonic & All-Stars Racing Transformed.
- Similarly, the series' that are represented in SST that aren't represented here are Puyo Pop Fever, Space Harrier, Virtua Squad, Golden Axe, NiGHTS, OutRun, and After Burner.
- This marks Billy Hatcher's first appearance on the Xbox 360, DS, and PS3 and his second appearance on the Wii and PC.
- This is Big the Cat's first playable appearance in a Seventh-Gen game that is not DS exclusive.
- This is also Big's second playable appearance in a spin-off game after Sonic Shuffle.
- NiGHTS didn't appear as a playable character but instead took the role as the referee who flies and swings the checkered flag to start the race.
- Although the ChuChus originated from ChuChu Rocket!, this is the first real appearance of Chuih, ChuPea, ChuBei, & ChuBach. This is because they were only mentioned in that game's instruction manual and never physically appeared in the game itself (even though they piloted the rockets of their corresponding colors).
- Avatars (Xbox 360) and Miis (Wii) have set icons no matter what Avatar/Mii is being used. The icon for Avatars is a dark gray male Avatar silhouette, while the icon for Miis is a default Mii (seen when you make a new Mii on the Mii Channel before you customize it, only here it has a smile).
- Metal Sonic's bio is the only bio that doesn't mention his vehicle.
- The picture of Metal Sonic in his bio is his decal from Mario & Sonic at the Olympic Winter Games.
- Except for E-102 Gamma, all of the playable characters from Sonic Adventure DX: Director's Cut (Sonic, Tails, Knuckles, Amy, Big and Metal Sonic) are also present in All-Stars Racing as playable characters.
- There are more Sonic the Hedgehog series characters in the roster than the others.
- This due to the Sonic series being Sega's biggest franchise and have the most amount of famous characters.
- A similar thing happens in the Super Smash Brothers series in which the Mario characters and their spin-offs have the most amount of characters in those games.
- This due to the Sonic series being Sega's biggest franchise and have the most amount of famous characters.
- Nearly all of the voice clips for the Sonic the Hedgehog characters are from Sonic the Hedgehog (2006). The only exception is Big the Cat, who was absent from that game.
All-Star Moves
- Billy Hatcher's All-Star Move has him running on a giant egg (the one containing the Water Comb), however, in Billy Hatcher and the Giant Egg, he can only do this if he's wearing the circus hat (which, interestingly, looks exactly like NiGHTS' hat).
- In the middle of the race, when Amy uses her All-Star Move, the announcer will say, "Amy unleashes her Piko Hammer!", although the hammer's real name is the Piko Piko Hammer. This is because there is only one 'Piko' in the name of the All-Star.
- Knuckles' All-Star Move is the most powerful of them all. This is because if you hold the required button long enough, his fist will turn bright red and vibrate in a fast motion. If you let go at that point, it will cause a type of earthquake that knocks over every opponent.
- Oddly enough, when Shadow uses his All-Star move, Super Shadow, his nose color changes from black to the same lemon-cream color as his fur, but this is just a small error on the developers' part. However, the same mistake can be seen in the game's official All-Star Move trailer.
- The ChuChus' All-Star move is also similar to the Ultimate Pac-Mobile in Pac-Man World Rally.
- In the instruction manual for the DS version, Zobiko, Akira, ChuPea, ChuBei, ChuBach, and Robo make appearances (on the same page as their console partners) despite never appearing in this version.
- Although, Robo is briefly playable during Mobo's All-Star Move, while in the console versions, Mobo would be on the blimp.
- In the DS version, Opa-Opa's all-star move only has shooting missiles. In the console versions, there are 3 options or the Parts Shop mini-menu.
- Amy's car has similarities to the car she drove in Sonic R, except for it having a different color scheme, and being less bulky (though this may have been because of the polygonal graphics used in games at the time of Sonic R's release).
- Tails hovercraft, the Tornado Racer, is more unique than the other hovercrafts. It qualifies more as a car with a good acceleration and good handling when the hovercrafts are supposed to have poor acceleration and poor handling since they are not affected by terrain.
- When Tails jumps off of a ramp, cliff, or he goes off the course and lands the Tornado Racer has a slight recoil. The front of the plane tilts upward from the speed boost from landing and until it rebalances itself it will be unable to make another air trick if it goes off the course again.
- Shadow's bike, the Dark Rider, is the same bike he used in Sonic the Hedgehog (2006) but with the Black Arms' symbol on the sides.
- The characters with returning cars/bikes/aircrafts are Shadow, Jacky & Akira, B.D. Joe, Alex Kidd (normal & All-Star), Ryo (normal & All-Star/DLC), the Bonanza Bros. (All-Star), and (technically) Opa-Opa.
- Though they appear to be a part of the class, Metal Sonic and Knuckles' karts are not classified as bikes, but have bike like stats.
- Jacky's Red Lightning references Outrun because, despite being a muscle car, it strongly resembles the series' flagship car, the Ferrari Testarossa.
- While drifting with Amy's car in the DS version, it shows that the car has 2 exhausts. While in the console versions of the game, it shows a single exhaust.
- The game used to be called "SEGA Superstars Racer."[32]
- Ever since the game was announced, fans have been complaining and constantly asking, "Why is Sonic in a car?" Executive producer, Steve Lycett, answered the question, and said that they originally tried making the game with Sonic and friends racing on foot instead. Size and proportion issues occurred however, and drifting was deemed impossible for characters outside of vehicles. After several attempts at tweaking the engine, it was decided that all characters should have a vehicle for easier play.[12]
- There was a joke about this in the Off-Panel comic of Sonic Universe Issue 45, where Sonic, on foot, wins the race in a millisecond.
- This is the last game to ever feature voice actors from 4Kids Entertainment. From then on, they've all been replaced with voice actors from Studiopolis and Funimation.
- Although ChuBei has artwork for this game, he (for an unknown reason) doesn't appear to have any other artwork.
- This is the first SEGA Superstars game to not be for the PlayStation 2.
- An interview with Omar Woodley states that the game was previously going to have 50 characters, but for some reasons it was canceled.
- Sonic and Billy Hatcher make the same exact pose, only mirrored, in their character art. Also, Jacky & Akira's artwork is taken directly from Virtua Fighter 5.
- The artwork for Chuih, ChuPea, ChuBei, & ChuBach in this game is very similar to their artwork for ChuChu Rocket!. The only differences being that Chuih & ChuBei's tails are not seen (most likely due to the fact that they are looking straight ahead) and ChuPea & ChuBach are slightly turned to the side (ChuPea faces left, ChuBach faces right).
- Japanese Sega Saturn mascot, Segata Sanshiro was originally considered for this game.
- An arcade edition of Sonic & SEGA All-Stars Racing, ported by Sega Amusements, exists in random arcades. It was seen at a Skokie, Illinois Chuck E. Cheese's restaurant. It was believed to be there temporarily as part of a location test, but is now available through the Sega Amusements website. One was also located in the UK in Bournemouth, inside the former SegaWorld location there. it has since been removed.
- Mario was planned to be in the Wii version of this game but taken out after agreeing to only have crossovers for the Olympic Games series.[33]
- On the iOS version, Knuckles, Shadow and Ulala were not characters until an update.
- The same thing happened to Sun Fair.
- Another update caused Ulala to be a playable character and Ocean Ruin, Bingo Party, and Monkey Target to be playable stages.
- This could mean that SEGA was working on Sonic & SEGA All-Stars Racing on the iOS before Transformed got released.
- The instruction manual for the Xbox 360 and PS3 version mentions an achievement called "Wheelie Good (perform a six second wheelie)". Not only does this achievement not exist in the actual game, but it is impossible to perform it. This is because they used the same chart as the DS Instruction Booklet has in it.
- The Achievements/Trophies on the 360 and PS3 version are mostly references to other Sega games; like "Triple Trouble" (perform 3 tricks in one jump and make the landing), "Altered Beast" (win a race using an All-Star item), and "Classic Collection" (play with each racer). It even makes references to other things involving Sega; like To be this good takes AGES! (one of the early SEGA mottos) (AGES is actually SEGA spelled backwards), and "Mega Driver.
- One of the Achievements/Trophies (Billy Hatcher squashing Crows with his All-Star Move) is actually a mission in the console version, making it easy to achieve.
- The black teeth that is part of the orthographic interface and goes to an effect is hidden during the gameplay because the original aspect ratio is 16:9. That can only be exposed if the PC version is running on narrow aspect ratios including 4:3.
- The E3 Demo of the Xbox 360 version has differences from the final such as the map of the course being shown on the lower right of the HUD and the All-Star Move being accessible while not being last.
- This game contains the drifting sound effect from Pac-Man World Rally, another racing game.
- A dōjin circle named Alstroemeria Records arranged a song from the stage 2 theme of a vertical shooting game, Story of Eastern Wonderland, entitled "End of Daylight" which has the tune almost identical to the main menu theme of Sonic & Sega All-Stars Racing.
- The album, Fragment Reactions, which contains the song was released at 2009, a year before the Sonic & Sega All-Stars Racing is released, which makes the mystery that which was composed first, the song or the main menu theme.
- A similar case happens with the song "Imperishable Night". However, the album, Double Counterpoint, which contains the song was released at 2010.
- Similar to NASCAR games, instead of a map of the track, the game has a scrolling bar at the top of the screen that shows each racer's position.
- On the Xbox 360 boxart, instead of Tails flying to the left of Sonic, Banjo & Kazooie are racing by in the same area Tails was.
- The (Java) mobile version of the game features a unique gameplay mechanic in which there are Rings the player can collect to fill up meter that allows the player to boost.
- On the character section of this game's minisite, if you scroll to Jacky & Akira, Jacky isn't there.
- None of the voice actors' names are given in the credits, not even new voices like the announcer. However, most of the voice acting for the Sonic characters in this game were just recycled voice clips from previous Sonic games, mostly from Sonic '06.
- In the introduction in the DS version, Akira is seen with Jacky Bryant in their car. However, Akira doesn't actually appear in that version of the game.
- The PS3, iOS, PC, and DS versions of this game are the only versions without exclusive characters.
- Sonic & SEGA All-Stars Racing ported over to the MAC/iOS and have online multiplayer through the Game Center. However, The PC Version doesn't have online multiplayer.
- There is a glitch on the iPhone/iPad version of Shibuya Downtown course. If the character goes on one of the dash pads, occasionally the speed boost will not be given.
- All of the Sonic-related tracks except for the Egg Hangar are from Sonic Heroes.
- In the console version after racing on a Final Fortress Track and going back to the menus a screen appears on the left side which oddly enough shows Amy and what appears to be information regarding her.
- This is so far the only Sonic game which supports the Xbox 360 Wireless Racing Wheel accessory, unlike the sequel.
- The instruction manual for Sonic Generations contains an ad for this game, however it says that it is rated E10+ while the actual game is rated E. This likely caused by the Jet Set Radio songs.
- Silver is the only hedgehog in the mainstream Sonic games that did not appear in this game, as Sonic, Shadow, Amy, and Metal Sonic (via DLC) did.
- On both this game and even its sequel, Sonic & All-Stars Racing Transformed, the background of the cover is Seaside Hill.
- On the Billy Hatcher track, Lava Lair, there's an announcer typo. The track takes place in Dino Mountain, but the announcer says Blizzard Castle. This error also happens in the Billy Hatcher Grand prix, as it's called Blizzard Cup.
- In Multiplayer mode, there is a glitch where only P1 can control Opa-Opa's part Shop, even if other players are using it.
- Some of the DS version's tracks have different designs/layouts than the console versions.
- The DS version mission "His Name is Ryo" is a bike race as all characters who ride bike's or similar vehicles are set to always appear.
- The iOS/Android versions are actually downgraded from the DS version containing less characters and uses the same HUD as the Console/PC versions.
- In the iOS/Android version, Jacky and Akira does not appear in the game despite being in the intro.
At the 2012 Toy Fair in New York, Sega revealed a new toy line based on the game and confirmed to Kotaku that a sequel is in production, to be revealed later that same year. The game appeared for preorder online for Xbox 360 and PlayStation 3. And later, Nintendo Wii U, Nintendo 3DS, and PlayStation Vita versions were hinted at. The confirmed title for the sequel was revealed to be Sonic & All-Stars Racing Transformed which was released in late 2012 on November 16.
- ↑ 1.0 1.1 http://www.sega.com/games/sonicracing/
- ↑ Feral Interactive news - Sonic & SEGA All-Stars Racing out now for Mac
- ↑ 3.0 3.1 http://www.originalsoundversion.com/?p=5693
- ↑ http://www.computerandvideogames.com/article.php?id=215942
- ↑ http://www.tssznews.com/2009/11/25/inside-sega-frances-asr-powwow/#more-9270
- ↑ http://forums.sega.com/showpost.php?p=5465308&postcount=67
- ↑ Sonic & SEGA All-Stars Racing Video Game, E3 09: Developer Walkthrough HD. GameTrailers.com (2009-06-03). Retrieved on 2009-08-21.
- ↑ 8.0 8.1 8.2 http://www.sega.com/sonicracing/
- ↑ Video of all characters' All-Star Moves
- ↑ 10.0 10.1 http://www.sonicstadium.org/board/sonic-sega-all-stars-racing-t1347-pid-120326-page-5040.html/page__p__120326#entry120326
- ↑ "Sonic & Sega All-Stars Racing Concept Art"
- ↑ 12.0 12.1 12.2 http://blogs.sega.com/usa/2009/11/12/sonic-sega-all-stars-racing-dev-diary-concept/
- ↑ http://www.seganerds.com/2009/10/06/toejam-earl-were-planned-for-sonic-sega-all-stars-racing/
- ↑ http://www.gonintendo.com/viewstory.php?id=99528
- ↑ http://kotaku.com/5375494/there-will-be-no-toe-jam--earl-in-your-sega-all+stars-games
- ↑ http://forums.sega.com/showpost.php?p=5290608&postcount=50
- ↑ http://www.gonintendo.com/viewstory.php?id=99588
- ↑ http://kotaku.com/5401043/catching-up-with-toejam--earl
- ↑ http://forums.sega.com/showpost.php?p=5360575&postcount=306
- ↑ http://www.gamereactor.eu/previews/2095/Sonic+&+Sega+All-Stars+Racing/
- ↑ http://www.tssznews.com/2009/12/02/segata-sanshiro-considered-for-asr-but-unlikely/
- ↑ http://seganerds.thekartel.com/blog/2010/02/22/exclusive_qa_with_sonic_and_sega_all-star_racings_producers
- ↑ http://forums.sega.com/showthread.php?p=5338915
- ↑ http://rianald.deviantart.com/journal/30845710/
- ↑ http://www.sonicstadium.org/news/sonic-undergrounds-sonia-in-asr-wii-pc
- ↑ http://sonicstadium.org/news/playrs-asr-video-preview-more-dlc-characters-tracks-confirmation
- ↑ http://sonicstadium.org/news/steve-lycett-we-didnt-forget-nights
- ↑ PS3 ASR DLC: Metal Sonic, Death Egg Zone and Ryo-F (Update 7: DLC Removed) - The Sonic Stadium
- ↑ Sega America Blog | Metal Sonic DLC for Sonic & Sega All-Stars Racing
- ↑ http://www.sonicstadium.org/news/asr-dlc-ball-in-segas-court-now
- ↑ Mario, Sonic, and Profits in Sega's fiscal 2010 | Joystiq
- ↑ http://www.samneale.co.uk/SamNeale_Products.html
- ↑ Exclusive Q&A with Sonic and Sega All-Star Racing's producers (February 22, 2010). Archived from the original on 2016-17-06.
External links
- SEGA :: GAMES: Sonic & SEGA All Stars Racing Site
- Official Micro-site
- Official site for the Mac version from Feral Interactive


text:
Repeatedly fail the the License Tests. Eventually Goya will allow you to pass the tests anyway, due to your enthusiasm.Hunter Badge
To get one of the Hunter Badges, go to the Twin Axis server. When you are at the part with the Sonic statue, Bit says "There is a secret with this statue, lets look around." To find the secret of the statue, go behind the pillars. You will see a small white dot. Attack the buttons. There is one on each pillar. The first one is on the left of the arch way that you need to find the repair program for. Next, go to your left and skip the next one. Attack the one after it. Again, go to your left, skip the next one, and attack the one after it. By then the next one should be the one to the right of the unrepaired door. Do not attack that one yet. Next, attack the pillar that is directly across from the last one you hit. After hitting the last two an intermission sequence will start. Sonic will start to spin, fly into the air, and turn into Super Sonic. As this is happening he will drop a three star box that has a Hunters Badge in it. Note: You need a three star Virtua Soul to get it.

subset: commoncrawl


text:
No. 93,612
In the Matter of the Marriage of
1. Jurisdiction and venue are not interchangeable. The Uniform Child-Custody Jurisdiction and Enforcement Act addresses jurisdiction for Kansas courts but does not address the determination of venue between Kansas district courts.
2. Questions of venue in post-judgment actions are controlled by K.S.A. 60-607 and K.S.A. 2004 Supp. 60-609, which govern venue and change of venue, respectively, in domestic relations actions.
3. A provision in a separation agreement providing for venue in a particular county with respect to "litigation concerning the parties' minor child" is not enforceable under K.S.A. 2004 Supp. 60-1610(b)(3) even though it is incorporated into the divorce decree because it involves matters related to custody and parenting time, which are excepted under the statute.
4. The judgment of a district court, if correct, may be upheld even though the district court relied upon the wrong ground or assigned erroneous reasons for its decision.
5. Where the district court made factual findings that the county named in a venue agreement would not be a convenient forum for the parties, but did not rely upon those findings in denying transfer of venue, the denial of transfer of venue was nevertheless appropriate under K.S.A. 2004 Supp. 60-209(a).
Appeal from Cowley District Court; J. MICHAEL SMITH, judge. Opinion filed November 18, 2005. Affirmed.
William F. Ebert, of William F. Ebert, P.A., of Topeka, for appellant.
Mark W. Krusor, of Taylor, Krusor & Passiglia, L.L.P., of Winfield, for appellee.
Before MARQUARDT, P.J., McANANY and CAPLINGER, JJ.
CAPLINGER, J.: Laura Hulse appeals the district court's decision denying her motion to change venue from Cowley County to Shawnee County in an action brought by Brian Yount to modify custody of the parties' minor child. We hold that although the district court did not err in refusing to apply a venue agreement contained in the parties' separation agreement, it did err in denying a change of venue based upon the Uniform Child-Custody Jurisdiction and Enforcement Act (UCCJEA), K.S.A. 38-1336 et seq. However, we affirm the decision on other grounds, as the district court's factual findings were sufficient under K.S.A. 2004 Supp. 60-609(a) to conclude a transfer would not be convenient for the parties.
Hulse and Yount were married in January 1996. Between January 1996 and the time the couples' son was born in May 1996, Hulse lived in Topeka while Yount lived and attended medical school in Kansas City, Kansas. Yount filed for divorce in Cowley County District Court in November 1998. At the time, Hulse and the couples' child were still living in Shawnee County, and Yount was living in Wichita.
Yount testified that the divorce action was filed in Cowley County because she and Yount had an attorney friend there who could inexpensively handle their "mediation." When it subsequently became clear the attorney would represent her husband in the divorce proceeding, Hulse obtained her own counsel. On May 11, 1999, the district court of Cowley County entered a divorce decree, and a property settlement dated April 26, 1999, was incorporated into the divorce decree.
At the time she signed the property settlement, Hulse was still residing in Shawnee County and wanted venue to rest in that county. The property agreement reached by the parties provided:
"Following the time in which the decree of divorce is entered herein, if there is any further litigation concerning the parties' minor child, the parties agree that venue for this action shall be changed to Shawnee County, Kansas, which is the present county residence of Wife and minor child."
Following the parties' divorce, Yount relocated to Oklahoma and Hulse remarried and relocated to Johnson County.
On July 13, 2001, Yount filed a motion to modify his parenting time and to be reimbursed for travel expenses. Additionally, he moved to have venue of the case changed to Shawnee County. Yount's venue motion was never ruled upon, and venue remained in Cowley County. A journal entry containing a parenting plan was entered by the Cowley County District Court on December 31, 2001.
On October 30, 2003, Hulse filed a motion with the Cowley County District Court to increase child support. On March 3, 2004, she also filed a motion in Cowley County to award her attorney fees. However, Hulse did not move for a change of venue.
On March 15, 2004, the Cowley County District Court entered an order modifying child support, indicating in the order that Hulse had withdrawn her request for attorney fees.
On May 28, 2004, Hulse filed a motion in Cowley County District Court to have venue changed to Shawnee County. On September 14, 2004, Yount responded, objecting to a change in venue, moving for a modification in parenting time, and requesting a change in the designated location for exchange of the parties' son.
On September 27, 2004, the Cowley County district court held a hearing to address the parties' motions and on October 21, 2004, overruled Hulse's motion to change venue. Additionally, the court ordered the parties to participate in mediation for the purpose of determining a parenting time schedule, to cooperate with each other to effectuate parenting time while mediation was pending, and to share transportation responsibilities equally.
In denying Hulse's motion to change venue, the district court found that Hulse was no longer a resident of Shawnee County and she currently lived and worked in Johnson County. The court further remarked that Hulse's testimony lacked credibility in that it failed to establish a connection between Hulse and the child to Shawnee County, or any intention to return to Shawnee County.
The district court concluded that "jurisdiction" is a matter of statute and not a matter of agreement between the parties. It denied Hulse's motion to change venue, concluding:
"In [K.S.A.] 38-1337, and the statutes that follow there, reflect a continuing jurisdiction; and the court made the initial determination reflects exclusive jurisdiction in that court. I consider those statutes as controlling and conclude that whether based upon facts or the law, the statutes apply in this case.
"The motion to change venue is not supported in either case by fact or law, and the motion is therefore overruled."
On November 19, 2004, Hulse filed a notice of appeal challenging the court's decision to deny her motion to change venue from Cowley County to Shawnee County.
Standard of review
According to K.S.A. 2004 Supp. 60-609, a district court has the discretion to grant or deny a motion to change venue. See Schmidt v. Shearer, 26 Kan. App. 2d 760, 765, 995 P.2d 381 (1999). "Judicial discretion is abused only when no reasonable person would take the view adopted by the trial court. [Citations omitted.]" Varney Business Services, Inc. v. Pottroff, 275 Kan. 20, 44, 59 P.3d 1003 (2002).
In this appeal, Hulse argues the district court abused its discretion when it erroneously relied upon the UCCJEA to support its conclusion that as a matter of law the only proper venue for this action was Cowley County District Court. Additionally, Hulse argues the district court erred when it disregarded the parties' agreement establishing Shawnee County as the venue for future litigation regarding the parties' minor child, as this agreement was incorporated into the divorce decree. Citing K.S.A. 2004 Supp. 60-1610(b)(3), Hulse points out that Kansas law has long recognized that courts cannot ignore or disregard a judgment incorporating an agreement between parties. Given these errors, Hulse contends this court should set aside the district court's order and remand the case with instructions to transfer the case to Shawnee County District Court.
The district court's reliance on the UCCJEA
As Hulse points out, the UCCJEA "'does not address the determination of venue between the state's district courts.'" (Quoting In re Rumsey, 276 Kan. 65, 77, 71 P.3d 1150 [2003].) She thus contends the trial court erred when it applied the UCCJEA to resolve an intrastate venue dispute.
In response, Yount concedes the UCCJEA was designed for interstate rather than intrastate conflict resolution. Nevertheless, he argues it was not unreasonable for the district court to utilize the UCCJEA to analyze this intrastate conflict. We disagree.
Jurisdiction and venue are not interchangeable. As the Kansas Supreme Court noted in In re Rumsey, 276 Kan. at 77, "[t]he UCCJEA addresses jurisdiction for Kansas courts. It does not address the determination of venue between the state's district courts." Thus, we conclude the district court erred in finding it had venue over a post-divorce custody action based on the UCCJEA. Rather, questions of venue in post-judgment actions are controlled by K.S.A. 60-607 and K.S.A. 2004 Supp. 60-609, which govern venue and change of venue, respectively, in domestic relations actions.
Yount suggests that even if the district court relied on the wrong body of law, its decision regarding venue was a matter of discretion and should be upheld if it was correct for any reason. Yount suggests K.S.A. 2004 Supp. 60-609 provides sufficient statutory basis to support the district court's decision regarding venue.
Before considering whether the denial of venue may be upheld under K.S.A. 2004 Supp. 60-609, we must first consider Hulse's argument that the district court was without discretion to deny the change of venue based upon the parties' choice of venue provision incorporated into the divorce decree.
The venue provision
(1) Enforceability of the separation agreement under K.S.A. 2004 Supp. 60-1610(b)(3)
Hulse argues the district court erred in refusing to enforce the couple's agreement to transfer venue of "any further litigation concerning the parties' minor child." She argues that because the agreement was incorporated into the divorce decree, it must be enforced as a valid separation agreement pursuant to K.S.A. 2004 Supp. 60-1610(b)(3). That section in its entirety, mandates:
"If the parties have entered into a separation agreement which the court finds to be valid, just and equitable, the agreement shall be incorporated in the decree. A separation agreement may include provisions relating to a parenting plan. The provisions of the agreement on all matters settled by it shall be confirmed in the decree except that any provisions relating to the legal custody, residency, visitation parenting time, support or education of the minor children shall be subject to the control of the court in accordance with all other provisions of this article. Matters settled by an agreement incorporated in the decree, other than matters pertaining to the legal custody, residency, visitation, parenting time, support or education of the minor children, shall not be subject to subsequent modification by the court except: (A) As prescribed by the agreement or (B) as subsequently consented to by the parties." (Emphasis added.)
Yount argues the venue provision is unenforceable because this matter directly relates to child custody and parenting time, which are excepted under the statute. Hulse counters that the venue provision concerns a procedural issue not related to child custody. Under the circumstances presented here, we do not agree that this is a procedural issue.
First, as Yount notes, by its very language the venue provision applies only to "litigation concerning the parties' minor child." Moreover, the district court could not address the issue of venue in this case without first determining whether this issue concerned the custody of a minor child. The district court's subject matter jurisdiction was based on the fact that this was a "child custody proceeding," as defined by K.S.A. 38-1337. See K.S.A. 38-1349. We conclude that because this matter related to the custody of a minor child, the court was not bound under K.S.A. 2004 Supp. 60-1610(b)(3) to enforce the venue provision incorporated into the divorce decree.
Further, even assuming this was an issue the parties could mandate via an agreement, the provision was still subject to modification under K.S.A. 2004 Supp. 60-1610(b)(3)(B) if the parties consented to such modification. Here, the parties sought relief on several occasions from the Cowley County District Court in relation to post-divorce modifications and that court issued orders modifying the parenting time schedule and child support. Thus, by their own actions, the parties manifested an intention to modify the venue provision.
We thus conclude that the district court was not bound by the venue agreement, both because the agreement concerned a matter excepted under K.S.A. 2004 Supp. 60-1610(b)(3) and because the parties, by their own actions, consented to a modification of the provision.
(2) Enforceability of venue agreement as a forum selection clause
Hulse argues even if the venue agreement was not enforceable under K.S.A. 2004 Supp. 60-1610(b)(3), the district court was bound by the venue agreement because it was the equivalent of a forum selection clause, which Kansas courts routinely enforce.
However, this court has recognized that a provision agreeing that venue will lie with a specific court may not constitute a forum selection clause and need not be given exclusive effect. Aylward v. Dar Ran Furniture Industries, Inc., 32 Kan. App. 2d 697, 700, 87 P.3d 341 (2004). "'[T]he controlling factor in governing enforcement of a venue provision in any agreement by confining venue to a specific court is whether the parties intended to commit the actions to that court to the exclusion of all others.'" Double A Home Care, Inc. v. Epsilon Systems, Inc., 15 F. Supp. 2d 1114, 1115 (D. Kan. 1998) (quoting SBKC Services Corp. v. 1111 Prospect Partners, L.P., 105 F.3d 578 [10th Cir. 1997]).
Although the provision contains the language "the parties agree that venue for this action shall be changed to Shawnee County," there is no clear indication that the parties intended for Shawnee County to hold exclusive venue. Nor have the parties manifested such an intent by their actions, in that they have filed several post-divorce motions to modify child custody issues with the Cowley County District Court.
Further, even if the provision could be construed as a forum selection clause, it was not enforceable. Such a clause "will not be enforced unless the selected forum bears 'a reasonable relationship to the transaction.' [Citation omitted.]" Aylward, 32 Kan. App. 2d at 700. Here, the district court made factual findings indicating that Hulse and the child had no connection to Shawnee County. Thus, the selection of Shawnee County as the place where venue would lie bore no relationship to the custody issues before the court and was unenforceable.
Finally, Yount argues even if the provision qualified as an enforceable forum selection clause at one time, Hulse has since waived her right to enforce it. Yount notes that a waiver of contractual rights can be implied through a party's actions. (Citing Prince Enterprises, Inc. v. Griffith Oil Company, 8 Kan. App. 2d 644, 664 P.2d 877 [1983].) He contends when Hulse sought relief from the Cowley County District Court through her motion to modify child support, she waived her right to enforce the venue clause incorporated into the divorce decree.
This court was presented with a similar situation in In re Marriage of Powell, 13 Kan. App. 2d 174, 176, 766 P.2d 827 (1988), rev. denied 244 Kan. 737 (1989). There, a husband accepted the assets from a judgment dividing marital property in a divorce action but then appealed, arguing the judgment was invalid because the action was brought in the wrong county. This court recognized the rule that a party may acquiesce to a judgment by accepting its benefits, thereby waiving the right to object to or appeal from such judgment. 13 Kan. App. 2d at 176. However, the court also recognized that this rule should not be strictly applied in domestic cases because of the equitable considerations which apply. 13 Kan. App. 2d at 176. Even so, the court found that the husband had waived his right to object to the judgment given that it appeared he had waited until after he was dissatisfied with the court's judgment to raise his venue objection. 13 Kan. App. 2d at 177.
Similarly, in this case, Hulse had several opportunities to seek enforcement of the venue provision. She did not join Yount's motion to change venue in 2001 or object when the court failed to rule on the motion. Nor did Hulse seek a transfer of venue when she filed her 2003 motion to modify child support or her 2004 motion seeking attorney fees in Cowley County District Court -- motions which certainly came within the venue agreement's application to "matters concerning the parties' minor child." Accordingly, we conclude Hulse waived enforcement of the venue agreement.
In summary, we do not believe that the parties' venue agreement constitutes a valid or enforceable forum selection clause, but even if it did, we believe Hulse, by her own actions, waived enforcement of the clause.
Application of K.S.A. 2004 Supp. 60-609(a)
Yount points out that in addition to the UCCJEA, the district court cited K.S.A. 2004 Supp. 60-609 as support for its decision denying Hulse's motion to change venue. However, in explaining its decision, the district court appeared to rely exclusively on the UCCJEA. Specifically, the court stated: "[T]he provisions of 38-1349 which convert[] exclusive and continuing jurisdiction, are determinative of this issue." Thus, we do not agree that the district court relied upon K.S.A. 2004 Supp. 60-609 in denying venue.
Nevertheless, the judgment of a district court, if correct, may be upheld even though the district court relied upon the wrong ground or assigned erroneous reasons for its decision. See, e.g., Pieren-Abbott v. Kansas Dept. of Revenue, 279 Kan. 83, 100, 106 P.3d 492 (2005). Thus, we will consider whether the denial of venue may be upheld under K.S.A. 2004 Supp. 60-609, which provides:
"(a) Upon the motion of a party, a district court may transfer any civil action to any county where it might have been brought upon a finding that a transfer would better serve the convenience of the parties and witnesses and the interests of justice.
"(b) In any action in the district court which is commenced pursuant to chapter 60 of the Kansas Statutes Annotated and in which it shall be made to appear that a fair and impartial trial cannot be had in the county where the action is pending, for reasons other than the disqualification of the judge, the court, upon application of either party, may change the place of trial to some county where the objection does not exist.
"(c) When all parties who are not in default agree and the agreement is approved by the court of original venue and the supreme court, a civil action may be transferred to any county."
Neither party suggests that section (b) applies here, and section (c) is inapplicable since an agreement was not approved by the court of original venue or the supreme court. Rather, the only possible basis for Hulse to request a change of venue is found under section (a), which permits a transfer if it would "better serve the convenience of parties and witnesses and the interests of justice." Yount argues that because this is a matter left to the discretion of the district court, we should affirm the district court's denial of Hulse's change of venue under this provision.
As stated, although the district court did not rely on K.S.A. 2004 Supp. 60-609 in denying venue, it nevertheless recognized that the statute applied. Further, the district court made factual findings which would support a denial of a change of venue under K.S.A. 2004 Supp. 60-609(a). For instance, the court found that Hulse lived and worked in Johnson County and the child's numerous medical providers were located in the Kansas City area. The district court further pointed out that the only connection Hulse could establish with Shawnee County was that her parents lived there, which the court found was not relevant or material to the issue. Further, the district court found that Hulse was not credible with respect to her attempt to establish connections to Shawnee County.
Because we do not believe the district court abused its discretion in its findings concerning Hulse's lack of contact with Shawnee County, we conclude the denial of Hulse's venue was appropriate under K.S.A. 2004 Supp. 60-609(a).
In summary, we conclude the parties' choice of venue, which was incorporated into the divorce decree, was not enforceable because the agreement concerned a matter excepted under K.S.A. 2004 Supp. 60-1610(b)(3) and because the parties, by their own actions, modified the provision by seeking modification of custody and child support in Cowley County District Court.
Further, we hold the parties' venue agreement does not constitute a valid or enforceable forum selection clause; but even if it did, Hulse, by her own actions, waived enforcement of the clause.
Finally, we find that although the district court erred in applying the UCCJEA to support its decision to deny Hulse's change of venue motion, the decision is affirmed on separate grounds. Specifically, the district court's factual findings were sufficient under K.S.A. 2004 Supp. 60-609(a) to conclude a transfer would not be convenient for the parties.


text:
Why Do We Knock on Wood?
Reader Dante wrote in to ask, "Why is knocking on wood good luck?"
Traditionally, when you speak of your own good fortune, you follow up with a quick knock on a piece of wood to keep your luck from going bad. More recently, simply saying the phrase "knock on wood"—or "touch wood" in the UK—has replaced actually knocking. Where'd all this come from?
Before Christianity and Islam came around to spoil the party with their rules about idolatry, many pagan groups and other cultures—from Ireland to India to elsewhere in the world—worshipped or mythologized trees. Some peoples used trees as oracles, some incorporated them into worship rituals and some, like the ancient Celts, regarded them as the homes of certain spirits and gods.
Authors Stefan Bechtel and Deborah Aaronson both suggest two connections between knocking on wood and these spirits in their respective books, The Good Luck Book and Luck: The Essential Guide.
The first possible origin of knocking on wood is that it's a much more laid-back version of the ruckus that pagan Europeans raised to chase away evil spirits from their homes and trees or to prevent them from hearing about, and ruining, a person's good luck.
The other origin they suggest is that some of these tree worshippers laid their hands on a tree when asking for favor from the spirits/gods that lived inside it, or did it after a run of good luck as a show of gratitude to the supernatural powers. Over the centuries, the religious rite may have morphed into the superstitious knock that acknowledges luck and keeps it going.
"In either case, you are seeking protection against envy and anger," Bechtel and co-author Laurence R. Stains* write. "The envy of evil spirits and the anger of the gods, who take a dim view on mortals bearing too much pride and who get especially annoyed when they're responsible for your run of good luck and you're not grateful."


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Ronstan Bridge to Bridge race
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Joined: 30 Mar 2009
Posts: 86
Posted: Sat Sep 01, 2012 10:02 pm
Post subject: Ronstan Bridge to Bridge race
I tried to run the course a few days earlier in the week and develop a strategy based on the winds and tides along the city front and in the southern shipping channel. My goal was to stay in the breeze, gybe early if needed to and stay upright at all cost in the voodoo chop. Max ebb was a 4:54 with a 3.65k outgoing tide
I was becoming comfortable with my custom double chicken strap on the starboard 167 formula board through the disorganized chaos of chop and swell on the course.
This years starboard goes especially well off the breeze and Ive learned that it doesn't need a big fin at all to stay powered.
My cut down 64cm kashy fin made the ride tolerable and even somewhat enjoyable.
The last piece of my quiver was the avanti 10.0 sail.
Despite being a light wind slalom sail- the sail blazes downwind.
Its my go to sail for sailing in most any condition on formula in the SF Bay.
68 other high performance sailing craft joined the fun for a 5:30 start.
Rumor had it 2 Ac 45's were going to race plus l'hydropture- an amazing experiment in fluid hydrodynamics and all out sailing power. To give you an idea of what the hydropture is capable of- take the record they broke earlier in the week practicing speed runs on the SF Bay.
In winds just above 20 knots, the boat reached 44.5 knots driven by skipper Alain Thébault and with the CEO of Americas Cup team Artemis Racing, Paul Cayard, aboard. That's more than 20 percent faster than even the bay's high speed ferries (which run at 36 knots). In heavy wind the boat has a top end potential of 61 knots (more than 70 mph.)
I tried lining up with her earlier in the week and got spat out like a water melon seed in the turbulence of wind and water wake as they passed me like I was standing still.
During the line up during the pre start- it became obvious the boat wasn't in a safe position with all the other kites and formula boards jetting in every direction. The took the wise move and started 5 min early for the safety of everyone around. No sight of the Ac45's :/
That however still left the Aussie 18 skiffs and kite boarders to content with as well as a handful of other foiling trimaran powered kites, extreme 40 catamarans, and what not's on the starting line.
The start was postponed as we waited for in inbound tug and an outbound freight to clear the starting area. The start line was set between the red nun buoy west of the south tower and a start boat set just north of mid span. The line was broken up into 3rds with the kite and formula boards starting in the most northern section of the line.
I knew there would be a mid line sag with the ebb and the fact the 2 mid boat lines were not sighting the line. I had Johnny Heineken just below me as we both squirted out from the pack 5 seconds early and got a good jump on the pack at the start. I've sailed enough against Heineken that I know I can trap him, at least temporarily, by sailing beneath him and limiting his kite but I wasnt looking for any battles. I was just looking to go as fast as I could downwind 7.5 miles to the finish line set beneath the eastern most span of the Bay Bridge. Besides Ive given up on trying to beat the kites downwind while powered. They can go super deep. The only chance is when it lightens up and the formula board is back in the game again.
I continued on starboard tack off the line till around the St.FYC where I gybed back and could tell the top few kites had much deeper angles and I crossed just in front of the first skiff and held a good lead on the rest of the windsurfers. The pressure was starting to drop in the middle of the Bay so I gybed back and had a nice line just above Alcatraz. There was a lot of disorganized chop and I was going between the chicken and the double chicken strap as the pressure went from 14-22k.
The tug that delayed our start was now bearing directly towards the finish line with the top few kites weaving around it. I choose to stay north where the pressure was as I didn't want to get trapped on the south side of the tug where the city front winds could be lighter as we turned the corner towards the Bay bridge.
The move paid off as I was still in the hunt in the top 10. Gomes went down hard just in front of me as he dipped his edge of his kite in the water while trying to stay alive on his slalom style kiteboard.
A ton of different strategies on what works best on a strictly downwind course.
Sylvester used his 9.0 and 61cm fin for maximum efficiency.
Heineken, who was using a course board, 13m Ozone edge kite but smaller fins had walked away at this point and was nearing the finish line. I was making some gain on kiter, Adam Koch on his course board in the lighter stuff but one or two puffs carried him 100m deeper and out of reach. Nearing the finish the top skiff just crossed in front of me but I had better speed bearing away for the finish.
It was going to be really close.
We were overlapped at the finish with the skiff finishing at the pin and and myself at the boat end.
I looked around and was happily surprised I was able to get all the other windsurfers and about 90 seconds back from the winner.
With the kites taking the top 7 positions, the first skiff just edging me out, I sat in 9th overall.
Johnny Heineken a new course record with a time of 14 minutes and 14 seconds blazing deeper and faster than anything else on the course.
Steve Sylvester was the 2nd windsurfer about a min back from me with Eric Christianson following close behind.
You can always count on the St.FYC to throw a good party and awards after the final competitors are picked up, boards put away and sails rolled up.
Johnny's secret- go fast and don't look back!
race report w/ photos results at
4515 Time(s)
Last edited by usa4 on Sun Sep 02, 2012 1:25 am; edited 1 time in total
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Joined: 18 Jun 2000
Posts: 1084
Posted: Sat Sep 01, 2012 11:03 pm
Post subject:
Great Report!!! Thanks! I enjoyed reading it.
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Joined: 24 Oct 2003
Posts: 393
Posted: Sat Sep 01, 2012 11:46 pm
Post subject:
Thanks for the report!
Congrats on the win!
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Joined: 23 Aug 2007
Posts: 936
Posted: Sun Sep 02, 2012 10:54 am
Post subject:
Nice report, thank you!
Dead downwind seems to be the only place where Kites have a definite advantage over Windsurfs, and where the windsurf advantage over other sail powered vessels disappears. It makes sense, since we only have the equivalent of a mainsail.
I wonder how it might be possible to develop a downwind sail for a windsurf. Something like this
that integrates a Kite like wing into the body of the sail ...
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Joined: 30 Mar 2009
Posts: 86
Posted: Sun Sep 02, 2012 11:53 am
Post subject:
Thanks for the kind words.
The top course racing kite boards have better angle and speed upwind as well :/
In a way- we're always going upwind with the apparent wind so far forward.
The kites are just able to take better advantage by looping their kites and creating even more apparent wind off the breeze.
However you've got to stay upright to win.
Its way easier to keep a rig upright on a formula board vs a kite if the wind drops
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Joined: 10 Apr 2000
Posts: 263
Posted: Mon Sep 03, 2012 3:46 pm
Post subject:
i was sailing TI on Friday and got way up by the bay bridge on my 5.0 and 85 liter board so i know how windy and how crazy the chop was in there. Then as i was driving along the shoreline back to the bridge i see the BtoB finish. Whipped out the binocs and watched the insanity. Wow, that looks like fun! Every sort of sail powered contraption seeme to be in the field. Made me consider [again] the whole Formula thing.
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Joined: 05 Apr 2002
Posts: 64
Posted: Tue Sep 04, 2012 1:26 am
Post subject:
Here's a nice video of the race taken from a heli:
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