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Medal of Honor Underground – FAQ/Walkthrough
FAQ/Walkthrough by odino
Version: 1.0 | Updated: 03/28/09
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COLLABORATE??...OR RESIST? ULTIMATE SACRIFICE. ULTIMATE VICTORY. FAQ/Walkthrough PS 2000 Version: 1.0 released on the 28th of March 2009 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | | Options | G0210 | | Evaluation | G0220 | | Weapons | G0230 | | Characters | G0240 | | Vehicles | G0250 | | Hints | G0260 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | | Mission One: Occupied! | G0310 | | Midnight Rendez-Vous | G0311 | | Amongst the Dead | G0312 | | Without a Trace | G0313 | | Tread Carefully | G0314 | | Mission Two: Hunting the Desert Fox | G0320 | | Casablanca | G0321 | | Lighting the Torch | G0322 | | Burning Sands | G0323 | | Ally in the Desert | G0324 | | Mission Three: Undercover in Crete | G0330 | | Getting the Story | G0331 | | What Lies at Knossos | G0332 | | Labyrinth | G0333 | | Mission Four: Wewelsburg: Dark Camelot | G0340 | | Ascent to the Castle | G0341 | | Dark Valhalla | G0342 | | A Vicious Cycle | G0343 | | Mission Five: Last Rites at Mount Cassino | G0350 | | Roundabout | G0351 | | Prisoners of War | G0352 | | Mayhem in the Monestary | G0353 | | Mission Six: A Mittelwerk Saboteur | G0360 | | Plans for Destruction | G0361 | | Sabotage! | G0362 | | Sidecar Shootout | G0363 | | Mission Seven: Liberation! | G0370 | | Final Uprising | G0371 | | Street by Street | G0372 | | Operation Marketplace | G0373 | | The End of the Line | G0374 | | From the files of the OSRD | G0380 | | Where Beagles Dare | G0381 | | Rotten to the Corps | G0382 | | I, PANZERKNACKER! | G0383 | |----------------------------------------------------------------+-----------| | 04.) Secrets & Cheats | G0400 | | 05.) Multiplayer | G0500 | |----------------------------------------------------------------+-----------| | XX.) FAQ | GXX00 | | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Medal of Honor: Underground' for the PlayStation, developed by Dreamworks Interactive and published by Electronic Arts in 2000. "Germans invaded your country. Your leaders surrendered, and some are now collaborating with the enemy. Join the resistance and battle the Reich from Paris to North Africa. The fight against tyranny is in your hands." Although MoHU is a sequel to the original Medal of Honor game, it does not directly continue the story of the first game. It is also not exactly a prequel either as called in some sources, as it starts earlier than the previous game but moves through WWII on its own pace, eventually ending up later than were MoH stopped in the last mission. In other words, this is a totally unrelated story than you have played before. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Read the manual first, and only then you should rely on this information for expanded descriptions. OPTIONS G0210 ======= This includes all the features you can access from the base sans the multiplayer feature which has its own section. Difficulty `````````` This option only works for starting a new game. There are three levels of difficulty. They do not affect the number of enemies but the amount of damage they can take and dish out as well as the ammo and health drops (as far as I know). The aiming is also slightly harder with each step up. EASY: Start each level with full health. It will fill up from the last one no matter how much/little you completed it. Enemies are easier. MEDIUM: Start each level with at least 50% health. If you have less than that at the end of the last level then you will get a small boost. If you have more than 50% it carries over. HARD: Health carries over from level to level. You do not get any boost from the previous mission, thus you should aim to finish it in a good health status. Controller `````````` Config: The controls can be changed, here is the default: X: Shoot, Throw (hold for throwing farther) []: Reload, Action Button O: Change Weapon /_\: Jump L1: Strafe Left R1: Strafe Right L2: Crawl, Duck R2: Aim Start: Pause/Unpause, Mission Objectives, Quit Fast Aim: Makes the analog sticks faster to aim with, but for some this might be too fast and harder to control. Zoom Aim: When aiming your weapon, the game will zoom slightly allowing for a better view. Invert Y-Axis: Invert the analog stick's movement. Cross Hairs: A crosshair for aiming even when not using the button to aim. It helps to show where your gun is currently pointing at, often useful when you do not have time to aim. Vibration: Select to have this on or off. Audio ````` Various changes depending on your TV hardware or preferences. Sound Effects, Background volumes, Stereo/Mono, or turn the music off completely. Mission Log ``````````` This lets you see your completed missions, and replay them as well. It can be used to raise your evaluation to reach an excellent status. Personal Records ```````````````` This is an overall evaluation of your performance, including all the levels. It is not used for unlocking anything and just keeps track of your stats. Mementos ```````` These are rewards you achieve by playing the game and scoring an excellent evaluation. For more info, see the secrets section. New Game ```````` This restarts the game from the beginning, without any records. Load Game ````````` Load a saved game to continue. Save Game ````````` Save your current game. Credits ``````` Shows a credit roll of the staff who worked on this game. Mission ``````` For any mission you have completed, you will automatically unlock this video. History ``````` These are the videos you also see at the start and end of a mission. Making Of ````````` When you complete a mission you can view pictures of the levels including the enemies and a 3D map. EVALUATION G0220 ========== At the end of each level you receive the evaluation of the your performance in the following areas. Total Enemies Neutralized ````````````````````````` This often miscalculates while you are in a mission. I have found that often you kill somebody and it simply stays the same number as before. I assume this is a bug in the game. Overall Rating `````````````` Average.......Complete Level Good..........Kill >95% of Enemies Excellent.....Kill >95% of Enemies & Finish with >75% Health Receiving an Excellent rating on a level will unlock a multiplayer extra, and receiving it on all but one level in a mission rewards you with a memorabilia as well as unlocks a new mode. Accuracy: ````````` This is simply a calculation of how often you shoot and how many of those shots have hit the target. Hitting a barrel or otherwise explosive object does not count as a hit. Using the shotgun will screw up this statistic as it will count five shots for each one you take, as the ammo works like that. Gunnery Evaluation `````````````````` These are just some names I have received when playing, there may be some more I have yet to encounter or they are in the wrong category as listed below. Head: Head Waiter, Decongester, Mad Hatter Arms: A-wrist-ocrat, Kablooey Armstrong, Disarmer, Armpitter Torso: Abdomonizer, Jacques o' Lantern, Napoleon Blownaparte Legs: Sir Limps-A-Lot Groin: Palm Frites WEAPONS G0230 ======= **PISTOLS** Walther P38 ``````````` Clip: 8 Max Ammo: 50 The starting weapon in the game and rather poor to get real damage done, but still good enough against the earlier enemies and headshots still only take one shot. HiStandard Silenced Pistol `````````````````````````` Clip: 8 Max Ammo: 50 Using the silencer will prevent this gun from alerting nearby enemies. It is otherwise nearly identical to the Walther P38. Colt .45 (Multiplayer-Only) ```````` Clip: 8 Max Ammo: 50 This multiplayer-only pistol is fast to fire and fast to reload too. Its only downside is that is just a pistol. **MACHINEGUNS** Sten SMG ```````` Clip: 32 Max Ammo: 300 The first machine gun you will use, and it is rather average but does the trick. Accuracy is low and the clip is large enough to take out enemies in groups, which is all right unless the hide and you need good shots that hit the target. StG 44 (Sturmgewehr 44 Assault Rifle) `````` Clip: 32 Max Ammo: 300 This is a historic weapon you need to find dropped from the Germans before having access. Its accuracy is much better than the SMG and faster too, with the same ammo clip. MP40 SMG ```````` Clip: 32 Max Ammo: 300 The fastest machine gun off the regular three, and its accuracy is also the highest. If an enemy is hiding around corners you can almost snipe them with this. BAR (Browning Automatic Rifle) ``` Clip: 20 Max Ammo: 300 Only available in one mission, and then you really need this uber-powerful fun. It dispenses bullets at a rapid pace and will kill anything you hit, but the small clip makes it a big risk if you fail at that. Reloading is rather slow but your choices for not using are not very good at that point. M1 Gardand `````````` This is a multi-player only weapon. **HEAVY WEAPONS & GRENADES** Petrol Bomb ``````````` Clip: 1 Max Ammo: 9 A petrol bomb (aka molotov cocktail) is risky to use as its explosion causes a wide range of fire. They are awkward to use; aiming is a little tricky, and their damage against vehicles is questionable. The upside is that they kill anything you hit, including yourself. I have seen these being thrown back at you if you get it right at the enemy from close range, but it happens rarely. Stielhandgranate (Stickhandgrenade AKA Potato Masher) ```````````````` Clip: 1 Max Ammo: 9 Much better than the petrol bomb, this grenade is thrown with good accuracy and will explode after a short time unless you hit the target directly. The AI is clever enough to kick it away, throw it back, or sometimes cover it with their body to avoid damage to others. One trick is to throw a grenade and cause some confusion among the enemies thus to have an easier time to kill them with another weapon or even another grenade. Panzerfaust ``````````` Clip: 1 Max Ammo: 4 This is the biggest amount of damage you can cause. Just make sure you hit the target properly, as it is easy to fire against an object by mistake. The blast radius is huge to take out a large group of enemies. The downside is that you are slower when holding (somehow not when you are keeping it in your backpack or belt), and the reloading is the slowest in the game unless you use the reload trick. Ideal weapon against tanks and some large groups of enemies. Bazooka ``````` Clip: 1 Max Ammo: 4 This multi-player only pretty much is the same as the Panzerfaust. **RIFLES** Gewehr 43 Sniper Rifle `````````````````````` Clip: 5 Max Ammo: 100 This would be great weapon, and in the PC game you almost get away with only using this gun, but in the limited Playstation sight range you hardly ever have an enemy in your sight from far away without them noticing you. I have found only a handful of enemies that are simply placed to be killed by this gun, and if you try to use it against others they will be running around too fast for you follow with the scope. The upside is that it kills with one shot even when you fail to hit the head (sometimes you will need a second shot) and for a sniper rifle its reloading time is quite good. Still, disappointing. **MISC** Shotgun ``````` Clip: 8 Max Ammo: 40 The shotgun is superb for close range battles. It will kill enemies no matter where you hit them, providing enough bullets hit it. It fires several bullets at once which all count as a hit, thus you can actually cause a huge amount of headshots per level. If the enemy is slightly further away then it is still quite useful, but alternative weapons may better suitable. The shotgun is useless for long-range attacks. The small clip is compensated with the really fast reloading time, but the max ammo count makes this gun fast to be dry. 'Big Joe' Crossbow `````````````````` Clip: 1 Max Ammo: 20 This is an experimental weapon which was apparently designed by the OSS for assassinations. One shot is enough to kill any enemy, including those pesky knights. The huge downside is that the reloading time is a killer when not using the reload trick, and if you miss then you are in for some damage. The second downside is that ammo is nearly impossible to find. The few levels you get to use this gun only has one stash of extra ammo as far as I know. This weapon is purely for fun or if you want to save on ammo, or if you really ran out of ammo for everything else and do not want to rely on swinging your weapons instead. Camera `````` This is your disguise, it is not a weapon, but can be indirectly used as one if you read the hints section. CHARACTERS G0240 ========== (note that this section contains spoilers!) **Allies** Manon Baptiste `````````````` Manon is a resistance fighter and the heroine of this game. You will play her in seven out of eight missions. She was also in the first game as a non-playable character and her story is described within the game thus I do not want to get into it much more. Jacques Baptiste ```````````````` Manon's brother and originally in the resistance before Manon joins. You have to meet him in the first mission and he is mentioned again a few more times. French Resistance: ````````````````` These allies are a couple of mission and will help you fight the Germans to liberate Paris. They are weak fighters and usually die quickly, but they make for good meat shields and distractions. There are also enough of these guys to make you not worry if they die. Jimmy Patterson ``````````````` He is the hero of the first game and you get to play him in the epilogue (eighth mission) as well. He is also the pilot in one of Manon's mission but you do not get to see or interact with him. Panzerknacker (Red) ````````````` As you build this robot from parts you have collected, he will fight on your side. He is a very strong and durable fighter who will help you fight the evil Panzerknackers in the final mission. If you are careful to keep him alive you may just keep him to bring back to the OSS, but the game does not care if he dies or escapes along with you. Other agents ```````````` There are a few more agents in the game, such as Sonntag, some who will turn out to be less useful than the rest, and the game does not generally treat them as essential to keep alive and in Sonntag's case he is not killable. Axis: ````` Soldiers ```````` These soldiers range from common riflemen to machine gunners and Panzerfaust- yielders. It would be tricky to distinguish them all, but in the walkthrough I often use terms like rangers if they wear green and are armed with a rifle. Milice `````` The milice are local militia in France who collaborate with the Nazis even during the days of the uprising. They are not much different to Germans but in looks. Officers ```````` You can notice these from their uniform, but otherwise they act almost the same as normal soldiers. What makes them different is that they are often only armed with a pistol, but are not fooled by any fake papers. SS Police ````````` These are tough version of the soldiers found in the catacombs. They are armed with machine guns and seem like the toughest you will have to face early in the game but are only a preview of things to come. Agents `````` By agents I mean the local militia the Axis has as support in Casablanca. They wear with, a red fez and pack a pistol, which means they are easy to kill. Usually they try to run back for help though alerting Germans in the area. SS Knight ````````` There are two kinds of knights. The lesser strong one yields a sword and the more powerful yields an axe. They are wearing armor like a real knight from the crusades, something the Nazis apparently really did try to bring back for their crazy elite society. The armor means that they can not be harmed when you shoot anything but their head, and killing an axe knight is pretty tough. Dog ``` These dogs appear like normal dogs gone mad at first, but when you see them dancing then you should know something is up. When they start acting like humans by standing on both legs armed with machine guns or even a Panzerfaust I would be worried about what the hell went on in that castle. They even learnt how to drive a tank! Zombies ``````` These Frankenstein's monster-like opponents are the elite guards of the castle. You only have to deal with them in one mission and you should be greatful for that. They not only pack a heavy machine gun but also fire extremely fast, are always ready for you, and step around the corners with lightning pace. They also often come in at least pairs or have an axe-yielding SS Knight surrounding them, which either distracts you or shields them from damage while they seem to be able to fire through the knight. Finally, when the undead is really dead it will explode a second later! Panzerknacker (Green & Blue) ````````````` These are evil Panzerknackers found in the final mission. They are robots out to kill you, but otherwise they act almost like normal soldiers. VEHICLES G0250 ======== Half-Track: ``````````` These are armored trucks with mounted machine guns. The gunner can be killed with some explosives and then you only need to worry about the on the side. If you stay at its blindspot you can destroy it without taking any damage as it is rather slow, but not as slow as tanks. Sidecar: ```````` This is a motorcycle with a seat on the in case you have not seen in it in movies or other places. The seat has a mounted machine gun which can only aim forward in roughly 45 degree angles. Shooting the driver will make the other guy jump out, then the sidecar will roll forward and eventually explode. The sidecar can also drive you over. If you get enough damage done to the motorcycle it will explode instantly before anyone has the chance to escape. Tank ```` As opposed to the first game, tanks can move in this game. They are tough to beat as they have a deadly cannon and a rapid-fire machine gun at both sides. The only upside is that you are more maneuverable and its cannon is really slow. If you find its blindspot you can throw plenty of ammo against it, and a few Panzerfaust shells are enough to destroy it. Bombers: ```````` These fighters only appear in one level and drop some bombs on the streets that kill anything in a wide range. It also lets rip its machine gun onto the roads as you have seen in movies, and it will kill you instantly if you happen to take a stroll around there. HINTS G0260 ===== Fast Reloading: Reloading is rather fast for most guns in the game, but there is an even faster way. This works better if you have few weapons, best is 2. Quickly press the change weapon button and your clip will be full again. Some guns, like the pistol, is already fast in reloading the normal way. It really helps when having to reload a Panzerfaust though, or the crossbow, and knowing how often you have to press the change weapon button is also good. Downside of this trick? When you reload, the crosshair aim will not default to the middle, but changing weapons does. It is therefore a little less useful. Head Waiter: Nobody will withstand a headshot, that is the beauty of the game. No Ubermensch on the German side. Therefore, always aim for the enemies heads. It they were headgear, you can still get them if you aim a bit lower, but the shot against the helmet will most likely take it off and then you can take care of him with the second while they are stunned. Stunner: Aiming for headshots is the best way to go, but if you get another part of their body then that is good too, as they will most likely be stunned, holding their foot, or whatnot. Often if you shoot them again with a light weapon such as a pistol they will regain control quickly if you make a lousy hit. For example, you shoot a guard in his shoulder and he will hold it. If you shoot him again in the torso then he may just be ready to shoot again. Use the stun effect to make a decent shot next. Camera-Kill: Many missions have you pose as a photographer. This means you have a camera as weapon and most enemies will believe you are one of their own. Nonetheless do you want to kill them, and switching your gun always arouses suspicion. Your best way to deal with this is to aim with your camera as if you were taking a picture, you even have a nice crosshair to aim with, then while the enemy poses, press the switch-weapon button and you will be aiming your shot at their head within a millisecond. No-Aim Kills: Aiming can be slow, thus if the enemy is in plain sight in front of you then you are faster just spraying your machine gun and get the kill faster that way. Once the enemy is stunned you can still use the chance to aim for a sure kill instead. Healing Wisely: Use the health around the level wisely. If you see a first aid kits and you only have little damage, do not waste it. It heals 25%. Canteens are plenty in supply and are often dropped from enemies. Keep the first aid kits when you took some moderate damage and usually you want to leave the field surgeon packs for emergencies. I think it is common sense to leave a 25% healing item if you are only slightly damaged, but I thought I should mention this nonetheless. Mounted Machine Gunning: The spread of the machine gun is often enough to kill almost anything around the area; however, keeping a steady line will ensure that the enemy trying to get through its path is ensured to be dead by trying. This is very important to remember when you are playing the sidecar mission. Strafe & Peak: The strafe buttons are extremely useful, they keep you alive in the later levels. Without you are going to have a really hard time as standing around in plain sight will get you killed quickly. Strafing is also the only way to ensure you are sidestepping a Panzerfaust or tank shell. Peaking around the corner keeps you hidden for the most part and still lets you shoot around the corner. You may not be as flexible as the enemies can wrap their arms around boxes and walls, but by keeping the aim button down and strafing left or right you only slightly in danger. Sneaking: Using the sneak toggle makes Manon quiet but slow, yet it is one of the best ways to sneak up on unsuspecting enemies. The downside is that often enemies spawn at places only because you triggered it, and are thus going to attack you nonetheless. Crawling also makes you slightly less vulnerable to getting hit by guns, but strafing is slower to avoid bullets and shells. Compass: The compass in the top left corner not only shows the directions which are pretty useless for anything but the walkthrough giving you an idea where to go, but it also shows you where you have been hit from rather than the entire screen flashing red like some other games. If you are unsure where the enemy has just damaged you from, use this to figure it out. This is especially true when some enemies have creeped up on you, or are shooting from impossible places you would not thing they can hit you from such as below a ladder. Alarm! I was not going to mention at first because it says in the manual, but you can shoot and destroy an alarm. The manual also mentions that it will explode. What I do not like about this trick is that it actually makes a lot of noise which alerts nearby guards, and that is exactly what you are not trying to do. In some levels it does not even matter if they raise the alarm, and in fact an alarm box will distract the enemy from shooting YOU, thus it is good to have around. France: A Travel Guide For Lovers Let the game run at the menu and it will automatically play this amusing video sequence. You have to at least see this once! =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== Mission One: Occupied! G0310 ********************** Midnight Rendez-Vous (1 May 1942) G0311 ```````````````````` ------------------------------------------------------------------------------- Manon, ma petite! Thank you for deciding to help us on our midnight raid. The ever increasing Nazi presence in the city has made it more and more difficult for the resistance to get its hands on much needed supplies. Acquiring this truck full of ammunition and explosives will no doubt strengthen our cause. Thanks to the Vicky Regime, Petain's French police thugs, the Milice will be out in force. I'm giving you a pistol, and a few petrol bombs. Please be careful, sister. I'll meet you beneath the Eiffel Tower, and from there it's just a short path from the park to the academy, where the supply truck should be waiting. I should be able to get us into the building, but I'll need you to provide cover fire while I'm working on the locks. Once we get to the truck, you open the garage doors, and we'll drive out in the countryside. If anything should go wrong, head to the underground catacombs. We have friends there who will keep you safe. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 20 [] Find Your Brother [] Open Garage Door ------------------------------------------------------------------------------- Forget about your petrol bombs, you should only use them when you have run out of pistol ammo, which is most likely not going to happen. Start walking ahead to the fountain and shoot the guard going around it. As you enter the alley there is one guard patrolling where you come in and another one near the arches. He will most likely jump behind a corner and try to shoot you from there. Alternatively you can wait for the first guy to be near the start of the alley and shoot him, then the other guy will come running. Be careful at the end of thie alley as there is a guy waiting to the right, very sneaky. As you enter the Eiffel Tower park there is a guard walking your way. He will turn left and back up the other way but you should already take him out here. There are two patrols in the next hedge square, and you can spot your BROTHER on the left corner. If you wish you can ignore him for now and scout ahead, but he is not too vulnerable with his little machine gun and can take enough damage to get by. At the end of the park is another guard, then you can go three different ways. Your brother will go left where another patrol is, thus you may wish to go and help him out there. Your actual direction is right which is also guarded. The first corner you get to has a small niche on the right, with a guy waiting for you. However, the other side is patrolled by a machine gunner and your brother will no doubt be already trying to go that way. Take your pick, either taking damage by helping your bro and then most likely getting shot in the back by the alley rat, or taking out the latter and hoping your brother will take it easy on the damage-taking. As you progress through this winding path, you will eventually arrive at the academy. Your brother will unlock the door, you cannot proceed without him thus the first object has to be met by now, either you did it first thing or waited until now. Follow him through the corridors but when he takes a few steps down, quickly turn around and wait for the two guys to pop up from the end of the corridor. Once they are dead, run into the garage and press the button on the right side of the gate to OPEN GARAGE DOOR. You CAN actually get in front of the truck and shoot some guards here. For the casual player, just sit back and watch the explosion, then duck into staircase on the left to enter the catacombs. Funny thing is, you can actually do this before the truck even gets going. For receiving the excellent rating, however, you should go ahead and kill the militia waiting outside, or at least clean up who survived the blast. These guys are no push-over, thus you may also need to run back through the level to collect some health packs. Amongst the Dead (1 May 1942) G0312 ```````````````` ------------------------------------------------------------------------------- If you are reading this, your attempt to steal munitions did not go as planned. Jacques was always rather impetuous and inclined to trust, and now it seems the Gestapo are on to us. Our group, Combat, has been using the Catacombs to move personnel and supplies, and now, we soldiers of the night must evacuate. Fortunately we planned for our eventual discovery. With this note you will find several detonators and a STEN submachine gun. The STEN ammo should be compatible with the MP 3008 weapons that the German's will be using. The Gestapo and Vichy's Milice brutes have been coming through crawl spaces that connect to the streets above. Each entrance is above the main level of the catacombs and moonlight will be visible through them. We have explosives placed ready to do the work. Detonate them by pressing the action button at the spots marked with a red box and stand clear. We also need you to secure some forged papers hidden behind a crawlspace marked by the resistance symbol. Then, sneak through the sarcophagus room to find an exit leading to a mortuary, where an ex-collaborator awaits burial outside Paris. Take his place in the hearse, and one of our agents will get you to Sainte Marie des Champs where you should be safe until the heat dies down. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 47 [] Seal Catacomb Entrances [] Find Forged Papers ------------------------------------------------------------------------------- Switch to the SMG, you will only be using this unless you run out of ammo. Your first kill is waiting around the corner, easy enough, you can still use the pistol for it if you wish. Down the corridor is a patrol. If you do this right, you will not alarm the man leaning against the pillar in the large room ahead. Take that one out too of course. As you progress into the next corridor, spot the guard in the further right archway before he gets a move on you. Taking him out will not doubt raise the alarm of the nearby Gestapo agent who will come running. These guy are a little tougher than the normal goons. He is accompanied by one of those who will most likely stick behind the corner and shoot from there. Turn right when you get the choice and kill the guard taking a rest behind the pillar. There are lots of supplies here, then return to the main path and continue straight ahead and left. You can see a ramp ahead, do not move ahead yet! Look around the corner and spot the officer on the top floor and shoot him. Take the ramp up and turn the corner. This is the first CATACOMB ENTRANCE you need to seal. Be careful, each entrance has a guard crawling through it with a submachine gun, you have to either shoot him quickly or place the charges quickly, both work out around the same and both count for your kill. The latter is faster and safes you ammo, but you may take slightly more damage. Return to the top of the ramp and drop down on the right. Turn the corner and shoot the guard, officer and most likely the guard from further down has been alerted by the turmoil. Follow the winding path until you see an opening on the right. You will see a column in front of you, turn right and shoot the Gestapo officer in the small room and then the other officer lurking around too. When they are taken care of, ascend the ladder and crouch into the crawlspace (the Resistance symbol is on the right of it if you remember the briefing). At the end is a nice stash of supplies as well as the FORGED PAPERS. Return to the main path and continue straight ahead, shooting the Gestapo officer up on the ledge. Climb up the ladder and shoot the guy crawling in the CATACOMB ENTRANCE quickly. This time is it better to just take him out first. Place a bomb at the spot and jump down, continuing ahead. Walk around the well and shoot the guard patrolling here. Ahead is a sort of wine cellar. One guard is leaning against the wall and another one sits behind the pillar on the left. If you stand on right side of the corridor you can shoot them both without them even turning around. The next set of guards and officers are more alert than that, as one is waiting around the corner and a couple more in the corridor with those nice pillars to hide behind. At the end of this corridor as you turn left, you will hear an officer shout and most likely hide up the ramp. You cannot shoot him from your position if he does that, so concentrate on the guard on your floor for now. Now that he is gone, look up and walk backwards against the wall on the right until you get him in your sight. His position gives him an advantage and you could just run ahead and leave him up there, but you do want to eliminate him after all, right?! As you proceed, two alert guards will run your way. This path leads to the upper floor. When given the choice, turn right and shoot the guy waiting around the corner guarding a nice stash of supplies. Go the other way and shoot the guy near the cross. Turn left and quickly place a charge (or shoot the militia first) to complete the CATACOMB ENTRANCE objective. Going the only other way you can, shoot the officer in the distance and then more guards take cover. This is actually a good place to use your petrol bombs. Throw one at the nearby guys first and then aim further for anyone hiding there. Once they are gone, a guard will drop in from the hole in the back. You should still be standing on the ledge on the opposite end, thus simply slay him with your SMG. Stay here, reload, still aiming at the same spot the guard dropped down and shoot the second who wants to commit suicide by coming down here. An officer will drop down last, then you can proceed to the other end. You can also jump to the side ledges for some supplies. When you hear the words "HALT!" being shouted, aim for the small ladder on the right side where an officer will sprint down. Easy prey. Three more regular guards are on the way to the cemetery. Outside are two officers guarding the tomb entrance on the left. Turn right and shoot the officer at the end of the narrow corridor. Another one is in the back behind the fence, last guy you need to kill, thus enter the hearse. Without a Trace (10 May 1942) G0313 ``````````````` ------------------------------------------------------------------------------- Welcome to Sainte Marie des Champs, Manon. My name is Fabrice Delacroix. It seems trouble continues to hound you. A Panzer unit has surrounded the village, and they have brought the Milice with them. They are conducting a house-to-house search for members of the Combat resistance group. The village is a major center for the printing and distribution of our group's underground newspaper. We need to get several key members out of town before they are either located or outright denounced by those they call friends. To slow the search, locate 3 WWI surplus Hotchkiss machineguns we've hidden throughout the village, and use them to disrupt the Milice and Panzergrenadier. Use "Action" to open the crates, and "Action" again to operate the guns. We must protect the businesses that are helping to print and distribute the paper. Find and destroy the bundled papers at three locations around town. A local butcher has been using his trucks to get the paper to surrounding towns. See if the Milice have discovered the trucks. If so, eliminate the collaborating cowards, and destroy the compromised vehicles, however valuable they may be. Finally, find and hide the printing press. Camouflage has been set up, you need only activate it. Many lives depending on you, Manon. Bonne Chance! ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 60 [] Destroy Distribution Evidence [] Check Distribution Trucks [] Hide Printing Press [] Find Hidden Machineguns [] Destroy Distribution Trucks ------------------------------------------------------------------------------- Switch to the SMG and walk forward into the church. Look right to see two men talking. Aim for the right guy's head and then spread the bullet to kill them both before they even see you. Leave the church and kill the guard patrolling this alley. There is another one around the corner who will come running by now, and the end of the road has a new type of ranger militia stationed. Switch to the petrol bomb as you walk to the end and open the door on the right as the game tells you to. Lob a few bombs into there, holding down X and aiming slightly up to throw some over the counter. This should not only take care of the two units chatting in there, but also the destroy the first DISTRIBUTION EVIDENCE. Walk along, kill the guard and ranger on the bridge in the distance, then turn right and face the truck. If you get close to the fence you will get the message that the DISTRIBUTION TRUCKS have been compromised. Shoot the guard from here if you want, it is easier than him hiding around the truck later, but then also be aware of another guy running around the corner to your right soon as you go that way too. When you reach the truck, look for a staircase on the left and kill the guard upstairs. Open up the crate and man the HOTCHKISS MACHINEGUN. Once you do, enemies will pop up from both sides of the truck. It appears as if they will come forever but they are finite. A new group will also only respawn once you have killed all of the previous guys. They also stop coming when you unman the gun but the more you kill, the better your chances for an excellent rating later. Be aware of some enemies sneaking up on your from the stairs, like on almost immediately when you start out shooting. If you get shot and the radar shows the shot came from the right, quickly take care of that guy first. While manning the gun, use it to DESTROY the DISTRIBUTION TRUCK. Go ahead into the next alley and kill the sentry on the left, who seems to have missed out on all the fun just a few yards from his position. He tends to be very un-alert, but be careful of the ranger running around the corner from what appears to be nowhere. His hideout also has some petrol bombs, grab those. Crawl through the wall nearby, then shoot the DISTRIBUTION EVIDENCE on the floor. A guard is patrolling the inner fence, he will most likely come running soon. There is another patrol around the fence itself, and a ranger on the blocked off bridge when going east. Your actual path leads you south, There are two guards ahead, and a ranger at the end of the alley with the low wall. This is a dead-end, but kill him anyway. The small side alley leading to a hole is your direction, behind the sand barricade is another guard though. You can ditch past him if you wish, but I do not recommend doing that. Down here, destroy the boxes for supplies, then ascend the ladder. Shoot the guard on the left behind the sandbags, then the one on the other end of the alley. Run down into the small basement building and uncover your second HOTCHKISS MACHINEGUN. Enemies are easier to kill this time around, and no sneaking up you. There will always be one guy on the right of the windows, he is your first priority as he is much closer. There are one or two militia running down the alley on the left, and as they take longer to get to you and do generally worse at aiming if they stay far away, take them out secondary. After a few rounds there are no more coming and you can move on. When you reach a more open area, kill the ranger in the field on the right. then the guard ahead. Take the stairs up behind the low wall to find your third HOTCHKISS MACHINEGUN. This one is a little tougher than the rest, as a lot of rangers appear in the far distance. There is generally one around the corner in the northwest area, and two run in from the east behind the wall, hiding there. A couple of normal guards will also be running up the stairs behind in, simply turn around and blast them with the Hotchkiss. Do not forget to actually DESTROY the last DISTRIBUTION TRUCK. Go into the next open area, kill the ranger in the field on the right and then the guard down on the path, you can easily take him out from here. There is most likely another guard at the bottom of the stairs, or he may be patrolling them right now. The next part is a real shoot-out. For once there is a guard at the top of the stairs waiting for you. Kill him quickly. Then turn around and look into the wide alley to see a ranger. Kill him, then aim up left onto the balcony to find another sentry. One more guard should be running at you as you do all this, and another one as you take a few steps forward. Also notice another guard up on a balcony on the far right. He can shoot you before getting in sight it seems. That is all for enemies here. Be careful not to skip ahead to the end of the alley as the level will end in failure. Instead, enter the room on the left across from the Frenchy sign, to find the last DISTRIBUTION EVIDENCE to destroy. The room on the right further up contains the PRINTING PRESS. Stand near the rope and press 'Action' to lower the rope onto the press in order to hide it. Now leave the level by reaching the gate at the end of the alley. Tread Carefully (10 May 1942) G0314 ``````````````` ------------------------------------------------------------------------------- Our printing operation is safe. Now it is vital you delay the Panzer column from leaving the village. As we speak, the luckiest of our key personnel are escaping the village by car or truck, the rest by bicycle or on foot. By destroying enough tanks, you may slow them long enough to help save the lives of some of our most dedicated people. It's not easy for a single soldier to stop a tank, but by using your superior mobility you have a much better chance. Keep clear of the front of the tanks; in addition to the cannon on their turret, they have a foward firing machine gun. If you keep moving, the tank's gunner should have a difficult time getting a lock on you. High explosives are the key-Panzerfausts in particular. They're heavy, so the Germans tend to leave them lying around. Petrol bombs are less effective but, with enough use, still get the job done. If all else fails, you can use small arms fire, but it takes a large quantity of lucky shots or a mounted machine gun to get the job done. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 38 [] Find A Panzerfaust [] Stop The Tanks ------------------------------------------------------------------------------- The mission briefing is inaccurate about the damage a tank can take from the various weapons. A Panzerfaust takes several shells to destroy it, and at same time you are slow, cannot take care of other enemies around you, reloading is slow, and you are in dangerous of planting of the shots too close for comfort. It is the same for the petrol bombs, they too dangerous, slow, and take a long time to annihilate a tank. Instead I would always recommend a mounted machine gun, the only downside is that you are immobile while using it. Walk ahead and stop the guy peeing against the wall, how rude! Switch to the SMG and blast the guys around the corner. Let the tank go for now, then enter the small area on the right with a mounted machine gun. Here you will also find a PANZERFAUST. However, keep your ammo as you can take out the returning TANK with the mounted machine gun. The wide area ahead is a little tricky and dangerous. Look around the corner and try to shoot whoever is on the open field, either running, shooting or what-not. The rest of the enemies tend to hide behind the pillars really well, and they armed really swell too. You may be better off trying to throw petrol bombs at them, or at least one to rattle their position a little. The gate at the end is locked, thus enter the area on the right to find more Panzefaust ammo. Crawl through the space and quickly run right to mount the machinegun. It will take a while to kill everyone here, and often when you try and advance there will be another person showing up thus run back to your machinegun a couple of times. Finally when you proceed, a tank will roll into the alley. Run back to the mounted gun and wait for the TANK to be in sight. Shoot at it for a while to take it out as well as its entourage. Turn the corner up ahead and shoot more militia. The path continues up the stairs. At the top of the stairs is a guard on the left who is mighty dangerous. Another guard is behind the pillars who will take shots you almost immediately. The finale of the mission is quite tough. You are facing two TANKS, luckily one after the other. The first one is already here, taking aim at you. Keep the middle column in-between you and the tank's cannon as well as the turret. It will try to move around, and once it moves to the right it will have to turn around. Once that happens it is your turn to move. Mount the machine gun and blast ahead, taking its cannon out in no time. You can now focus on the ground troops for a bit before finishing off the tank. If you can, try to leave its dead shell somewhere it is not blocking the path on the right too much. The reason being, that the second tank will be behind it and you want to drill it with the mounted machine gun as well. That means you want a small gap where you can aim at it, but not enough to block it entirely. Eventually the dead tank disappears if you are having trouble with this, but the second tank is less trouble as it turns to be blocked off. Stick around and kill off more enemies with the mounted gun until you rake up the kill amount, then exit via the gate. Mission Two: Hunting the Desert Fox G0320 *********************************** Casablanca (5 November 1942) G0321 `````````` ------------------------------------------------------------------------------- Hello, Manon. My name is Captain Ted Aubrick. I was part of the original OSS office in Washington and have just been assigned as your control. I must say it's always exciting to watch our ranks grow with brave, honorable individuals such as you. How are things in sunny Africa? You were to be meeting a local operative, but unfortunately, he has since been discovered. The mission now rests soundly on you. Local Nazi agents are searching your hotel, and they've brought troops from the Afrika Corps with them. Escape the hotel and find your way to our operative's house. There you will find a dossier on the Logistics officer who has been shipping supplies to a secret base in the desert to the west. Use this dossier to locate the officer's house. You will find the location of the Afrika Corps supply base there. With the location of the depot in hand, infiltrate the supply convoy and quietly hitch a ride to that location. Things seem to have rapidly fallen apart, but by acting fast you can still help make Operation Torch a complete success. After getting our of the hotel, find the operative's house and obtain the dossier on the Logistics officer. Then find the location of the supply depot and get yourself out of town. Go to it, Manon. You've got your work cut out for you. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 72 [] Escape Hotel [] Find Logistics Officer Dossier [] Find Location Of Supply Depot [] Leave City By Truck ------------------------------------------------------------------------------- Although this looks like a stealth mission as you stand around with your silenced pistol and the guard outside is slowly approaching your room, it is not. Take all the stuff from the room and go outside to blast him. Switch to the SMG for the troops coming up, there are many. Once you clear them out, go along for more troops and eventually you will ESCAPE the HOTEL. Short but also very violent objective. You may have noticed that these enemies take a lot more beating than the previous mission. Shoot the guard standing there as well as the one jumping over the wall. As you continue, there is a local agent around the left corner. If you wait around too long after killing him, a guard will come from the room on the left below. Shooting him will in turn alert a guard around the right corner who usually just leans against the wall. Backtracking to the position of the agent, there is a room of supplies to his right and in the room the guard came out from is also some more stuff including the LOGISTICS OFFICER DOSSIER. As you go down the road you will spot an entrance ahead. Stay behind the corner on the left and sneak around to find an agent walking the street, and a guard in the window high up. The guy up there takes a long time to aim, so I suggest you kill the agent first before he hides around the corner, then you yourself hide for reloading, and finally you go for that window camper. Once he is dead, aim at the bottom of the window (street level) as there will be another guard jumping down in a second, only to fall straight into your gun fire. Before entering the door, go down the rest of the main path to kill a guard and possibly take some canteens, then enter the doorway. There is a guard in here, and an agent in the following narrow downward path. There is an opening on the right but first take out the soldier hiding in the left one, take all the stuff in there, then optionally enter the right one to kill the guard on the right and the one jumping down the window almost immediately. Back on the main path, when the surface is stone again you will turn the corner and face an agent and a guard. At the end, turn left and slay the officer waiting around, take the stuff he was "guarding" and open the huge gate. A sentry will jump down in the center, thus aim there and shoot him quickly. Another guard will come from the right, be prepared. When you see the green door, get ready for another guard to jump down almost opposite this winding path. On the left is a small dead-end with a guard jumping the wall, another one will be down the road around the corner, and an officer jumps through the window on the right. The room he was in has some supplies. Taking the steps down at the end, turn the corner and aim up to kill the officer in the window. Once he is dead, concentrate on the guard who jumped the wall, then aim up again as another officer has taken the dead ones place. Turn left and quickly shoot the sentry jumping the wall, then face the opposite way to enter the room there. Out the other side, two guards will jump over the wall. Up the stairs is an agent waiting for you. When you see the windows on the left then aim ahead as a guard will come running and most likely drop himself onto the ground. Face the windows to shoot the guard on the other side of the courtyard before moving on to a similar-looking position. This time, shoot the guy across on the balcony and then the agent running around the corner. Going ahead, quickly shoot the officer in the distance before he takes notice, then step closer to have a guy drop in front of you. Yet another guard is around the corner and most likely running away from you at this point. If you are in the need for desperate supplies, or simply want to do something optional at this point, jump into the small ledge and from there leap onto the roof of the window. This will allow you to reach the roof on the house across the gap which has some supplies stashed away in the corner. To return you can simply drop off the roof and use the ladder. Soon you will face a small bridge with two guards on the other end. Shoot them from here as there will an officer spawning behind your position and you want to take away his surprise encounter. There are two ways to continue from here, by going into the room ahead, or jumping off on the right. I suggest the "normal" way to continue into the room, but the alternative has the advantage of less sneaky guards waiting for you. You will know what I mean soon enough. Anyhow, if you do jump down, quickly turn around to shoot the enemies, then go the direction you jumped down until you also read the room, then jump back down and go the other way. However, as I said, the normal way is better, thus I will describe it next. Enter the room and take the map on the LOCATION OF SUPPLY DEPOT. Is is hanging on the wall and the game will give you a hint when you are close. Face the stairs and wait for the agent to pop around the corner. After him there will be a guard, who tends to run straight into you rather than be the usual sneaky fellow. This makes it unpredictable and often harder to aim for. When you are walking down the next set of stairs, be very careful of the guy hiding at the bottom right corner. This is easier if you come from the other way, but if you are very slow and maybe lure him out, he is dead before doing any harm. As you run through the narrow corridor leaving the building, be aware of yet another sneaky guard hiding on the left of it. Do the same as with the other guy, then you will already see the bridge you were on. A guard will jump down and an officer aim at your from the top. Another guard is around the corner. Shoot the officer at the T-junction before he has the chance to hide, then turn right to shoot the agent jumping the wall. There are supplies here too. Going the opposite way, shoot guard jumping the wall and the officer in the window. As you proceed, the nice round courtyard has two sentries just waiting to be picked up. Be careful though, as alerting then will trigger a guard to jump over the wall behind you (or better, to the right of you, where the previous guy also jumped over). Sometimes this guard is already triggered well earlier, do not be confused about it. The other side of the courtyard has a small army of three guarding the truck, and finally an agent is at the truck itself. Board it to leave this bloody level. Lighting the Torch (5 November 1942) G0322 `````````````````` ------------------------------------------------------------------------------- Once the truck has stopped within the walls of the supply depot, it's your job to gather all the information you can regarding the movement of the Afrika Corps, and pass it on to the American Fleet of Operation Torch. First find the motor pool's dispatch hut and get your hands on their shipping records. Next, we've learned that a photographer from a Nazy propaganda magazine in France is visiting the depot. By stealing her identity you should be able to move about the fort more easily. To insure she doesn't expose the deception, find a way to detain her until your mission is complete. Just play your role, Manon. If a soldier approaches you, try to convince him of your identity by aiming the camera and taking his picture. And above all, never reveal that you are carrying a weapon. Use your new identity to gain access to a radio and contact the American Fleet with the location of the supply depot. They will send a plane to pick you up, followed closely by bombers to destroy the depot. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 39 [] Find Shipping Records [] Find Disguise [] Radio American Fleet [] Trap Photographer ------------------------------------------------------------------------------- The first part of the level is rather easy, I prefer to plow through it with the silenced pistol because it feels more stealthy, and there is not too much SMG ammo left from my previous level. The visiblity outside is so bad that the guards will have a hard time spotting you. There is not much health available at the beginning, but I should think you are not in the need for that much either. Jump out of the vehicle, turn right and walk towards the next truck. There is one guard patrolling here, and two more will jump out from the back of the truck. Easy. You should also start hearing announcements about the sandstorm and to wear appropriate clothes when going outside. Go around the truck and walk to the next one, which has a guard and two more jumping out. Sounds familiar? Well after you walk around the back of the truck to find another one, there is a guard on the left and two more will jump out of the truck, again. Continue going and when you have the choice, first go left and around the corner, quickly shooting the guard camping out here. He is a fast shooting too. Go the other way, turn left and shoot the guards around the corner. You will soon arrive at a wide open area. Immediately turn left and wait between the house and the wall. Shoot the guard when he patrols the wall in front of you and then wait for another one to run from the right. After they are gone, look around the corner and shoot the guy in the far distance. His shooting is very bad and yours is still excellent in these conditions. Open up the house and kill the officer here too, who is guarding the SHIPPING RECORDS in the file cabinet. As you approach the large (brown) gate, it will open and two guards come out. Wait for them to walk out a bit and then kill them before they can run back for cover. Two more guards are waiting in the stables around the corner. When you have taken care of those guys, two more will appear as you come closer. One pops up from the right so you want to concentrate on him, the other guy tends to run back from his position to the next stable room. Hunt him down to there. Hide behind the box as there are three more sentries in this area as you get closer. Their hideouts are pretty good. Whip out the SMG if you need to. Go up the ladder on the other side, then look outside into the courtyard. There is one patrol at the ground floor, one at the door to the next building, and one in the window. I suggest the patrol first, then the ones at the other end of yard. There is also a guard on the left wall, but I often miss him. Perhaps he only spawns when you are in the room on the other side. Climb up the ladder to the other building and take the DISGUISE from the table. Use the action button in front of the bathroom door to TRAP the PHOTOGRAPHER. Leave your weapon as the camera, which shows the papers when you press the action button. This will fool all the guards in the area. Sometimes they may need a photo taken to be convinced. If you are aiming for an excellent rating, you will have to first show your disguise, then shoot them in the back of the head when they are not looking as well as nobody spotting them. It is up to you how to proceed. There are three guards in the corridors following the photographer's room. By going right first you end up at a room at the end with some supplies, not too common in this level (this is supposed to be a supply depot?). Proceed to the end of the other corridor to find a guard. Show him 'zee paperz' and he will open the door. Open the door down the stairs and do not forget to show your credentials to the guard waiting behind it, as you may not see him and run off, then they tend to shoot at you in return. Show the guard at the door your credentials too and he will open the door. If you want to shoot these two guys, stand on the left side of the stairs and shoot the guard nearby first, then shoot across the yard to get the other one. In fact, your cover is blown at this point, as you need to use the radio in a minute. Forget about the camera and whip out a weapon instead. Go up the stairs to the radio but do not use it yet! Instead, walk towards the locked door on the right and you will hear footsteps nearing. These are coming from where you just entered, down the stairs. Aim at the staircase and kill the two guards running into the room. If you use the radio first, you will be corned by these two guards as well as the ones coming into the room from the locked door. Thus, RADIO the AMERICAN FLEET and shoot the officer coming through the locked door now. He is armed with a submachine gun. With him gone, jump on the table in the room he was in and jump out of the window... Burning Sands (5 November 1942) G0323 ````````````` ------------------------------------------------------------------------------- Nice work, Manon. Bombers are on the way to Ait Benhaddou to destroy the depot you've discovered, but we must make sure Rommel's tanks are sufficiently deprived of fuel. There should be an armory somewhere nearby. Find it and procure some explosives. Locating a pass may help you elude the Guards in the area of the Armory. You will encounter doors sealed with pad locks. Rather than searching for a key, it will be easier to simply shoot off the locks. But be forewarned, this will attract the attention of any enemy personnel nearby. We've learned that a cipher key we have not broken is somewhere in the fort. Locate it and use the photographer's camera to get as much information on film as you can. Once you have the bombs, use them to destroy the 4 fuel trucks that are now loaded with gasoline for Afrika Tanks. Our bombers will take care of the rest of the supplies, buy any trucks that are already loaded will surely make a run for it at the first sign of an air raid. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 23 [] Get Access To Armory [] Find Explosives [] Destroy 4 Fuel Trucks [] Photograph Cypher Key Book ------------------------------------------------------------------------------- This is a part stealth mission, as you want to stay in disguise for as long as you can. This time around, you also want to kill anyone without them taking notice. You are safe as long as nobody saw you kill somebody, and if they have not raised the alarm. You can also use the SMG in many places, although it is not recommended. Climb up the ladder, the announcer mentions there is a female photographer in the depot and that the troops should behave themselves. That means that you do not need to show your papers unless they look at you funny. Silently kill the guy nearby and then descend the other way. There is a guy coming up the stairs who will not survive this much longer, especially if he is blocking the way of a lady like that. The small yard below is guarded by an enemy who wants to see your papers. He will step aside for you, but sometimes he does not. Well, you will kill him anyway so it does not matter. Soon you will come to some corridors with doors. The guard nearby is nice to you by default, take him out. Turn right and kill the guard in that part of the corridor once you have passed him. Open the door on the left (it looks different than the rest, and also has the game telling you to press action). Show the officer inside your papers to calm him down, then kill him quickly. If you try to sneak around him for a better shot you may accidentally pick up the armory pass, which alerts him a little. Better not try. Take the armory papers anyway, then PHOTOGRAPH THE CYPHER KEY BOOK on the table. At the end of the other corridor, turn left and show the guard your papers. He will step aside, then kill him. Turn around and shoot the lock on the door to find some supplies in the room. Descend the stairs the guard was blocking and show your pass to the first guard, then the second guard at the door. He will move up the stairs, and you should move to the right of the stairs. Face the two guards and whip out your SMG to kill them both in a single spray if you can. Shoot the lock on the door GET ACCESS TO the ARMORY. Inside are more goodies, including EXPLOSIVES. Ascend the ladder and show the guard your pass. Try to shoot him while you are near the wall as the guy down in the yard may see something. If so, quickly jump down to shoot him too. Else, jump down and show him the papers and then calmly blow his brains out as well. Climb up the FUEL TRUCK and place an explosive into the tank, then quickly jump down the way you came and hide in the path ahead. The blast of the explosion is so large that it may take out the enemies in the next area already. If not, there are two guards without a clue anything was going on next door. Dispatch them if necessary, but leave the truck for now. Continue up the stairs and down the spiraling tower. Show the guard your papers before he is a goner. Crawl through the wall and enter the last courtyard containing two trucks. There is one guard here, do the usual to dispatch him, then backtrack to truck you left alone. Climb up the FUEL TRUCK and before you destroy it you could jump to the right wall and find some goodies, but usually by now health and ammo is still fine and the jump can be frustrating to pull off. Blow up the truck and wait near the bottom of the stairs (not in plain view of course). Two officers will run down, and they tend not to stop on the way. Easy enough prey for you. Continue on to the place where you had to crawl through the wall, this time there is a guard on the other side. He may have raised the alarm by now, but you can ignore it and simply turn off when it is safe again. There is also another guard in the area, he may also be around the corner or in the next yard, possibly stuck behind a wall or something. In the last yard, climb the nearby FUEL TRUCK to blow it up. Two guards will come from what will be your exit. When blowing up the final FUEL TRUCK, hide in the corner where there is a small niche with a health pack, as the guy will spawn right in there. Picking up his health pack should ensure you get an excellent rating. Ally in the Desert (5 November 1942) G0324 `````````````````` ------------------------------------------------------------------------------- Your mission is accomplished, but your cover was definitely blown. Your challenge now is to escape before the bombers arrive. We've sent one of your best pilots to pick you up, but he cannot land until you have cleared the area. Remember, this is a base for the Afrika Corps, so there are sure to be tanks in or around the fort. Use the terrain to your advantage. Stay out of the open, and keep an eye peeled. Even without antitank weapons, a determined soldier can destroy a Panze wither superior tactics. There are 3 Antiaircraft emplacements around the airfield that need to be disabled so our plane may land safely. Toss a grenade inside the emplacement and the gun's own ammunition should take care of the rest. Once the guns are disabled, signal the pilot by turning on the landing lights. The controls for these lights will be in the control tower. Once you have turned on the lights, move to the airfield as quickly as you can to board the plane. Oh, and enjoy the ride. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 41 [] Disable Antiaircraft Guns [] Turn On Landing Lights [] Escape Morocco By Plane ------------------------------------------------------------------------------- This mission sounds really tough at first, and it is a little hard at the beginning, but if you take it slow and do not take on the entire army at once then it is not so bad. Your cover is blown, thus whip our your SMG. You will only be using this to fight infantry, some Stielhandgranaten for the tanks. Enter the room ahead for heaps of supplies, most importantly those stick grenades. Switch to those and walk outside. Look ahead to see a tank is approaching the yard below. Walk backwards for safety and listen to the tank roll in. When it is there, lob a grenade down or two. Make sure they are down and that it is not currently aiming up to your position. One shot can take you out. Even when you hear an explosion, do not feel safe until you actually see the smoke. Do not worry about losing grenades, you have plenty and only need them now, besides you get more soon enough. You will probably also take out the infantry, but they also enter the base of the tower. That would mean you need to kill up to three guards here, and two more running towards the yard as you enter it. You can hide behind the ruined tank pretty well. There are two more guards outside the yard, hiding behind a palmtree each. If that is not enough, there is another enemy on the left (go that way to ruin his surprise entrance) and one shooting from the left window up ahead. If you stay near the wall on your side then he may not have spotted you yet. As you enter the next building, two guards will greet you. Proceed, kill the guarding running at you and shoot the one up on a ledge. Continue up the small steps for more guards around the corner, especially the one in the window ledge. It may seem like a lot is going on in this level, but you have nearly completed the tough part. You can see the first antiaircraft gun in the distance. You could shoot the guy from here, but it means that another one will run towards your position when you may not expect it to happen. Leave them alone for now. Instead, go up the stairs on the left to small supply stash, and some guys down below. Do not bother trying to shoot them as a plane will drop bombs in a second. Just hide behind a wall until this happens and see your kill count increase by 2. Return down the stairs and go the other hand towards the ANTIAIRCRAFT GUN. Kill the lookout, then run towards the mounted machinegun further up. There is a German here you need to kill first. Quickly mount the gun and start digging holes into that tank. It will not last long enough to even turn around its turret, but will most likely escape before exploding for good. You will have noticed a guy appear on the right side as well, behind the palmtree or at the AA gun. Kill him and now wait for more to come out, Once the entire crew is dead, the game will give you a message and you can move on. Take care of the tank for good, by either using the maching gun or your grenades, then run down the road to the bridge. Bombs will drop, but they tend to only take out the left sentry. Shoot the right one some more for him to drop as well. Ahead is almost the same situation you were just in. The mounted machine gun is guarded by two guys, including an officer, but you can even run to the gun and shoot them with it if you wish. The tank is still behind the barrier for a while, and you cannot shoot it until it passes the gate. By that time you should have elimited that two guards and possible one from the ANTIAIRCRAFT GUN crew. Shoot the tank as soon as it comes into the non-safe zone and it will be harmless soon enough. Let it roll into the next area for now as you will have to deal with some more AA crew members instead. When the tank rolls back in, give it some more holes to explode for good. Walk through the gate to a new area and when you see a tank, step back as a bomber will soon take care of the cannon for you. That means you only need to dodge its machine gun turret. I sugges you throw some of your grenades at it for good measure, but you can also mount a machine gun ahead and wait for it to return. The machine gun should be mounted for shooting the ANTIAIRCRAFT GUN crew lookout in the corner, then wait for more guys to pop out. They can be shot as they are still climbing, and they do not stand a chance against your firepower. Do not forget to check for goodies behind the AA gun. Walk through the fence to the building entrance, but first walk past it to shoot the two Germans around the corner. Inside is another guard at the end of the corridor, two are on the next level, and a machine gunning officer is on the top floor which also has the LANDING LIGHTS switch. Careful as some of these guys throw grenades, although I have seen them blow themselves up a few times as well. The door opposite of the building entrance has now been opened for you to escape. Around the corner you are greeted by the final three enemies in the mission, two on the left and one coming from the runway, and then you only need to approach the plane to escape. Mission Three: Undercover in Crete G0330 ********************************** Getting the Story (12 June 1943) G0331 ````````````````` ------------------------------------------------------------------------------- Exceptional work in Africa! After baking on that hot desert sand, I trust you're going to enjoy the locale of your next mission. I only wish it were under better circumstances. Your destination is the island of Crete. Some coastally embedded cannons have sunk many ships in the region, and I'm sorry to say we aren't able to offer you many leads as to their location. We can at least, however, get you started. We've bought off the captain of a small fishing vessel, and he's agreed to transport you to the port town of Iraklion. Since this port is occupied, we believe it to be a likely place to find a paper trail leading to the secret artillery installation. Discreetly make your way through town and uncover that base. Oh, there's one more thing. Rumor has it the Germans have been trying to form an alliance with a band of outlaw privateers, but both sides have been less than pleased with each other. It's possible that open fighting may break out between the two factions. If so, keep clear of the crossfire. And if you're lucky, the problem will take care of itself. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 48 [] Get Photo Pass [] Get Restricted Pass [] Get Archaeology Pass [] Photograph Map [] Find Supply Schedule [] Board Knossos Truck ------------------------------------------------------------------------------- You steath here, is pretty lousy. Sure you can fool some Germans into thinking you are on their side, but most of them will shoot before asking questions and then there are these privateers who will take you for their enemy anyway. The two factions do kill each other, however, which makes it easier on your ammo (which is slightly sparse here) and you can always let them fight it out first and mop up later. The best situation is when somebody is stunned, then you can often move in for a kill. Start out by approaching the window and shooting the officer with your silenced pistol. There is another guard in the first storage house. These two will never question your identity unless you show a gun, thus they are optional to kill. I say do it anyway, if not only so you can shoot open those boxes for some ammo. You will also find the PHOTO PASS lying around here. Crawl through to the other side. This sentry will never believe your credentials, thus shoot him before even approaching him. Optionally you can climb up the step-like boxes and jump to a large chest across the room for some extra ammo. Leaving the room you will encounter the first fight between the factions. There are two Germans behind a chest, and a nearby privateer who is going to bite the bullet almost immediately. There is another sailor in the alley on the left who will keep them busy for a while. The Germans do not believe you are a photographer once they have to fight anyone, thus your cover is blown for now. Kill the remaining guys or whoever turns on you sooner, then walk left into the alley. Turn left at the end to find another one-on-one fight. The German behind the crate has the better position. Turn around when you are done here, note that you also got an SMG here as far as I know. In the alley on the right up ahead are two privateers blocking the way. Shoot them in the back and then clean out the Germans who were on the other end of the fight. Move along to find more privateers in a small market corner, and you can shoot them quickly from here. The German they are fighting may be dead by then. Switch to the camera for now. Ahead is a new section of the level, which means the greeting guard has no clue what went on earlier. You can use your disguise to shoot him in the back of the head, and a privateer should have spawned in the market area and come your way. Turn around to follow the path to a house on the left. As you get closer, two privateers will run around the corner and go in there, thus move back for now and watch them get riddled with bullets. Another guy will jump over the wall and try his luck (he will go for you if you stand too close). Finally, it is your turn to get your SMG out and shoot the guys barricaded in there. Pick up the RESTRICTED PASS when it is all taken care of. The small house up ahead has two Germans running in there to defeat the sailor, and you can then mop up what is left. If you look down the next alley you will see another gunfight, kill whoever remains. Watch out for the sailor jumping the wall, and the German down the path. The house on the right side at the end has a privateer standing guard, and the stair-like block which both lead to the same place has a privateer and a German sentry. They may or may not be fighting it out already as you approach. As you walk down the stairs on the other side, two sailors will take on a lone German who is better equipped. Another German is down the road but he tends to stay out of the action and you can easily snipe him from your position. Check the building for some supplies and then crawl to the next area. The officer on the left blocking the entrance to the building is asking for your papers. You can show it to him for now, but you will have to kill him for two reasons. For one he is blocking the way to a mission objective, and the second is that another German will soon run down the path saying you are no photographer, and then he will attack you from the back. Kill him now, then two Germans will run down and attack you. Kill them and then take the SUPPLY SCHEDULE from the small building. Walk down the path and you will find the gate to the truck on the right. You can shoot the guard there now. I believe this triggers a privateer to jump over the wall on the main path. Another German is inside the barracks on the left. Finally, enter the house at the end of the path and kill the officer guarding the map. You will also find the ARCHAEOLOGY PASS on the table. Whip out your camera and make a photo of the map on the wall. This triggers several privateers to spawn on the main path, jumping over the wall. Run up and down the path to clean them all up, use the enemy counter to know when you are done, it should be on 47. If you wish you can equip your camera to fool the guard behind the gate one last time, then kill him and board the truck to Knossos. What Lies at Knossos (12 June 1943) G0332 ```````````````````` ------------------------------------------------------------------------------- Terrific work, Manon! That supply schedule revealed an unusually large amount of munition being diverted to, all places, an archaeological dig. Given what else we have, this is our best lead yet! The time to strike is now. We've heard that troops have been diverted from this location to restore order in Iraklion, allowing us an excellent opportunity to determine if this dig is indeed a cover for their artillery emplacements. To do this, you'll be reprising your role as a home front propaganda photographer. Using your newly acquired credentials, make your way through the Palace of Knossos under the guise you're interested in their work, while keeping a sharp eye out for hidden artillery. We don't expect you'll have much trouble with the guards posted here, as they're most likely bored out of their minds. But remain cautious nonetheless. As you search the ruins, locate and eliminate the archaeologists. Though their research is baseless, it seems a terrible injustice to allow them to deface history in the name of the Reich. Oh, and if the opportunity presents itself, recover some of the relics they're crating up to send home. Good luck! ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 31 [] Eliminate Archaeologists [] Locate Propaganda Report [] Recover Relics [] Destroy Bunker Supplies [] Locate Bunker Entrance ------------------------------------------------------------------------------- Once again you are undercover, and once again it is not as useful as you wish it to be. For the most guards you are a photographer, but the important places all have an officer stationed who will look at you funny, asking "I assume someone approved this!?". In that cast you know he is not going to let you pass by without pulling his gun out, and you better take this time for him to still wonder to pull out your gun instead and take him and bodyguards out. All you are hoping for here is not let them raise the alarm or have a nearby sentry run towards this mess. It general you should be ok, and I suggest having the photocamera as your weapon of choice while killing people silently afterwards. Start by going forward and turning right. The friendly guard patrols the outside area, just take him out anywhere not near the stairs. A guard is stationed down there. Kill him, then move on around the corner and go straight when given the choice. There are two guards with this huge supply of ammunition, and only the right one should let you pass. This means you need to take care of them both anyway. Open the door on the other side to find your first ARCHAEOLOGIST to eliminate. The next room has yet another ARCHAEOLOGIST and a RELIC in the crate. Return to he AMMUNITION crates and shoot them, careful though, they explode. Backtrack to the T-junction and this time go down the long turquoise corridor with the gaps in the columns. At the end is another room with ammunition crates and two sentries. One will not accept your papers, thus kill them both. There is a guard in the corner down the corridor who may come with your use an SMG. He does not always notice you blowing up the AMMUNITION either, but you can go there to slay him first if you feel insecure about being ambushed. Before moving on that way, open up the door in this room and go down the hall. There is an officer with what appears to be the leader of the Archaeologists' team (he does not count as one of them required to be killed but you will see that you need to kill him for another objective). Your papers do not work on the officer, thus kill them both. The leader will drop the PROPAGANDA REPORT. Backtrack to the previous room where the ammunition was stored, turn right and follow it around (the guard is at the corner if you ignored him earlier). Whip out your SMG for the next corridor, as two doubting officers with machine guns will be at the alarm system. One is most likely walking away from you at this point, thus you can deal with them both quickly. Nobody will be hearing your shots from this location, just make sure they are dealt with quickly. Continue straight and open the door, eliminate the ARCHAEOLOGIST and take the RELIC from the crate. Take the long hall with the vases to find an officer with a guard in tow. The officer will test you if you speak German, so at this point you might as well kill them quickly. Descend the stairs to find the last of the ARCHAEOLOGISTs to eliminate. There are also some supplies stashed in the corners. Ascend both sets of stairs to find a guard who actually buys your credentials for a change. Kill him anyway, then first slowly descend the stairs to find an alarm system. There should be two Germans around the corner, one of them being an officer, who are set out to kill you. Deal with them appropriately. Optionally you can turn around again and enter the room you passed, but it only contains a sentry with some supplies. Down the stairs is another huge ammunition dump and a set of guards to shoot. After you are done destroying the rest of the ammunition, follow the corridor on the right side to find a wider area. A room up ahead has a guard near an alarm system, but he takes you as a photographer when you show your papers and is rather harmless. The door up ahead leads to an archaeologists (does not count for your objective) and the final RELIC. Return to where the ammunition was stashed and open the final door. Be prepared for a party of three running towards you with heavy guns. It is best to run around the pillars, or back to the stairs, then aim down where the alarm system is. They tend to go for that instead of focusing on you, giving you time to shoot them. By the way, if you raise the alarm (or it gets raised), I have noticed a guard appear from the bunker entrance. I am unsure if this is the case with other locations too, thus you could possibly raise your kill total, but you will still get an excellent if you did not make any new enemies spawn (it is a percentage after all). Anyhow, cross through the room where the ambush was waiting, turn right to kill the guard who is aiming at you, then descend into the BUNKER. Labyrinth (12 June 1943) G0333 ````````` ------------------------------------------------------------------------------- Finding the artillery installation is only part of the larger assignment. Now, to take out those cannons, you're going to need firepower. Ditch the photographer get up; I doubt it'll get you much further. Swipe any weapon you can find and make your way as quickly as possible to those cannons. It appears this part of the base is in the labyrinth where legend tells us Thesus slew the Minotaur. Leave it to the Germans to set up shop there. Regardless, we're sure there's a communications center somewhere in that base, and we need you to sabotage it before they recall their divisions from town. Once the center is eliminated, you should have enough time to progress through the labyrinth and find those cannons. Uncover them as quickly as possibly, Manon. I've just received word that one of our convoys is entering range, and if those guns aren't taken out soon...well, I don't need to tell you what will happen. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 41+ [] Locate Artillery Bunker [] Destroy All Cannons [] Locate Communications Room [] Destroy Comm Devices ------------------------------------------------------------------------------- This is a hardcore fighting mission where you have enemies appear almost every corner. You will only be using the SMG unless you run out of ammo or wish to throw a grenade for some reason. I suggest you do not throw grenades in these tight corridors. There is not much of a labyrynth, I even think the previous mission was more of a maze than this. Go around the corner and select your weapon of choice. Wait around half-way down the stairs until the guard approaches from down the corridor. Wait for him to pass the crate (else he hides there and is rather well protected). You should aim to kill him in one shot. There are guards waiting around each corner. They will either run at the guard you shot if you are lucky, because then they are in the open area to be killed easily. Else they will take cover at the edge of the corner and you have to sling it out with good aim. Run straight into the wall, which is actually a door to be opened, to find the COMMUNICATIONS ROOM. There are two officers in there. Shoot the equipment to destroy the COMM DEVICES. That is two objectives down already. The rest will not be so easy. You may also want to leave that health pack for later if you run really low. Walk down the other corridor to find a guard down the stairs. When you kill him the guards in the courtyard will be alerted. You can actually aim for them from the stairs. Another couple of guards will run in and hide behind the crates. They are a little tougher to deal with. You may need to flush them out by running around the pillars. The next corridor has a guard patrolling it, easy prey. The path will split up ahead with a fountain in the middle. Both sides have a guard running down them, Do not forget about the canteens on the fountain ledges if you need some. The path rejoins behind the fountain, then has another set of guards down the hall. The bright room will be ambushed from the front as you enter, be prepared. Enemies also start throwing grenades sometimes. The next area is even tougher as the high wall makes it hard to spot enemies' locations. There are a total of four guards in here, but two only show up when the others are dead, I think. The next square garden has a guard hiding behind the low wall in the far back. He is easier to be dealt with than the rest. There are several enemies in the small square block coming up. They also throw grenades which can harm their own troops. This one is a little dangerous if you do not pay attention. The door on the west side leads to the barracks with two guards in it. There is not much point in coming here, not even good supplies. Take the eastern door to continue. The corridor ahead bends around the right and a sentry should run at you. Two more Germans are down in the pillared hall. This is a tricky place as they are well covered and your position is not very ideal. Take these two out, then slowly walk forward as more will jump from the sides. They alway scome in pairs, first in the far back, then again in the middle. When they are finally all dead, open the gate to locate the ARTILLERY BUNKER. First go right and kill the two guys around the cannon. You can also just throw one grenade to take out the gun and them. Do the same on the other end of the corridor. Both CANNONS are destroyed and you can leave. Mission Four: Wewelsburg: Dark Camelot G0340 ************************************** Ascent to the Castle (19 September 1943) G0341 ```````````````````` ------------------------------------------------------------------------------- As you've been briefed, Manon, this mission is not run of the mill. The only weapon you have at your disposal is an experimental crossbow, the "Big Joe." While it is absolutely silent, it is very slow to reload. To reach the castle, you're going to have to eliminate the German forces, and commandeer a cable car up the mountain. To do this, you'll need to find some tools to disable the controls in the station. Otherwise, the car might be called back to the station before you've reached your destination. Follow the train tracks, they will take you to a road that leads to the cable car station and a radio building. The SS are everywhere, and will quickly warn the castle if they smell any sign of trouble. Destroy the radio and cut off their line of communication before you head up the mountain. Also, we've heard that the Germans have just developed a new submachine gun. Keep your eyes open for any information on this weapon. Be careful, and good luck. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 53 [] Find A Crowbar [] Find Wire Cutters [] Destroy Radio [] Steal A Cable Car [] Disable Emergency Break [] Disable Control Override ------------------------------------------------------------------------------- You only start with the silly crossbow. It is really slow in reloading and the reload trick will not work if you have no other weapon. The good news is that there is a napping guard on the right of the boxes up ahead. Just make sure you get this kill in one go! He will drop some STG ammo, which means you can switch to a proper gun. Do this, but notice you only have little ammo. There are two smoking guards on the left of the boxes up ahead, make sure you kill them with what you have got. Switch back to the crossbow and kill the guard on the bridge silently. Else the troops underneath it will take notice and run up. Go down and shoot them with the plenty of STG ammo you should have now. Sneak up on the two guards under the lamp post up ahead, making sure that they are both dead before one can hide behind the crate. Usually this alerts some guards up ahead, and it is better if it does. Stand at the corner looking down the tracks to find a guard running along them. Kill him and aim to the left of the tracks for another one shortly after. If they do not come running then the next part is not as cool, you will see in a second. Slowly approach the house and whip out your crossbow, shooting at the rope holding the crate above the guard. Of course you can simply aim for the guard, but why not at least do it once?! An officer will come running from the left soon, he was stationed inside the house. Use your weapon of choice for him, I would use the crossbow but if you miss it can be quite hazardous. Before entering the house I suggest you walk past the front and look around the corner for the final guard in this area. If you go around the other way I find he is more deadly in his shots, as the lamp post blocks most of his shots and you are farther away. Inside the house you will find a ladder leading up to the CROWBOR, adding a new objective to the mission. By the way, if you can not get the guards to run down the tracks then they will only be alerted when you approach the house, and the guard underneath the crate will also be attacking as well as the officer inside the house. Crawl underneath the fence to a new area. There are two guards up ahead who will spot you from their position, thus you may shoot at them as soon as you can in the hope to kill them instead of a lengthy gunfight behind crates. Inside the house is a peeing German, he should not be a problem. I suggest you take a quick detour into the kitchen even if you do not need the canteens on the worktop, as a guard will jump down from the roof as you make your way back out. If you do not spawn him this way, he will drop when you going away from the house. Also do not forget about the guard around the corner of the house. The path continues along the bushes and the fence, turn right at the tracks and use your crossbow (if you still have some useless ammo left) to kill the lone guard taking a smoke break. You will also have noticed you have a sniper rifle at this point. Going the other way of the tracks, use the STG to kill the guards and snipe the guy in the tower. Go up there and aim down to the left of the little building. There will be an army coming down this path for a while, at least eight guys. Keep staying up there until they are all dead. When you go down this path there will be one more guard to greet you at the corner. Turn left and snipe the guy in the tower. You do not have to go that way unless you want/need supplies. Down the other way you will soon spot a crate on the right. There is another one before that with two Germans hiding behind it. These guys are dangerous, as not only do they have machine guns but they also throw grenades and have a great hideout place as opposed to yours. The best way to kill them is to shoot at the crate they are hiding behind. In case you have not noticed, it is explosive and will take care of the first guy. The second tends to survive and still throw a grenade, so be careful. Walk along and pass the bridge for now. There is a little communications building up ahead. Walk around on the right side and peek around the corner to kill the two guards at the door. There is a trigger happy officer inside waiting for you as well. Once he is dead, DESTROY the RADIO on the table and go back outside. Two Germans will have run towards the building. Returning up the path you will notice those two pesky guys have respawned, or at least it appears like it is them. You can this time shoot the other crate to remove the cover and then finally cross the bridge. There are two guards patrolling the bridge, easy enough task. There is another guard inside the house you can spot from the entrance. This is a little trickier to describe as the guards tend to move around in the building. One starts out as the reception but runs into the back when he gets alerted, and also throws grenades in these tight hallways which is rather risky for his own health. There is also an officer near the controls. There are three heavy weapon guards for the cable car, and one can be shot from the control room. The other two will then run up the long hallway so you better make your way back to greet them gunfire. Do not go down the ladder inside the building, instead go back out and peek down the hole on the side of the building. You will surely notice light coming from there. Kill the officer down there and drop down. Grab the CUTTERS on the table and ascend the ladder. In the control room, DISABLE the EMERGENCY BRAKE and DISABLE the CONTROL OVERRIDE. Finally, go around the long hallway and enter the CABLE CAR to STEAL it. Dark Valhalla (19 September 1943) G0342 ````````````` ------------------------------------------------------------------------------- If the Germans haven't been alerted to your presence, they won't be expecting you when you reach the castle. I suggest trying to find another way besides to main entrance. Those are SS troopers you'll be facing; so you'll want to catch them unaware if at all possible. In Himmler's office, a large safe protects the records of the castle's activities. Your first priority is to find some demolitions, blow the safe open, and acquire incriminating documents for the allies. As a side note, we've been informed that the legendary Knife of Abraham has been stolen and is being kept within the walls of Wewelsburg. As a personal favor, please do your best to liberate the blade from them. We'll be sure it is returned to its rightful owner. Himmler seems to have become lost in his mystic worships and occult beliefs. He's begun seeing himself as a sort of new King Arthur and his 12 highest- ranking SS officers are his Knights of the Round Table. We've heard references to someplace codenamed "Valhalla.", but don't quite know what to make of it. We're not sure what you'll find in that castle, so be prepared for just about anything. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 48 [] Enter The Castle [] Get Knife Of Abraham [] Find Demolition Charges [] Get Contents Of Safe [] Find Valhalla ------------------------------------------------------------------------------- You start out in the cable car with the sniper rifle. You can use this to kill the German up ahead, you should have plenty of ammo and it is not very useful in this level for anything else. Go along the path until you spot another one having a smoke at a lamp post. Again, snipe rifle will do fine. As you approach the castle, you will first spot a German up in the window. Snipe him. You now have the choice between sneaking in or going through the front entrance. Both lead to the same place, and if you want an excellent evaluation then you need to come to the main courtyard anyway, but the quiet way is slightly easier. Pass through the broken wall and underneath the bridge, then climb up the ivy on the wall. Up in the tower is an unsuspected German looking out the wrong side. Take care of him and go down the spiral stairs to ENTER THE CASTLE. Down there are two more unsuspecting guards facing the wrong way. This is really easy coming from the tower. You will also hear the gates closing again, creepy. There is a heavily armed guy in the room on the left so be extra careful. He is guarding the DEMOLITION CHARGES you want to pick up. Crawl through to the main hall and open the gate on the right side. This leads to the courtyard and this entrance is guarded by two Germans. I suggest you let them run into the gate rather than you stepping outside. When they are dead, face the two tunnels on the right south side of the yard as all enemies come from there. There are at least two Germans in the right tunnel and another two in the left one. They tend to run from one to the other and it is hard to keep track where they spawn. One thing is sure, coming down that way (the right tunnel) is a lot harder to fight in when the enemies spawn behind you. The left tunnel leads to the room where you sniped the German in the window, you can find some supplies up there if you need it. Re-enter the main hall and enter the museum straight across it. The second showroom has the KNIFE OF ABRAHAM in the center. Swipe and get ready for the masses of enemies that will surely come into the room to protect it... OK, for once absolutely nothing happens. Go down the only corridor you have not been, then crawl through to the other side and shoot the enemy you can see from this angle. Stay crouched as there is another guy behind the round table waiting for you. He is really easy to take out if you simply sneak around to the left side and shoot him from underneath the table. The round junction up ahead is dangerous as it has a machine gunner on each side as you step into it. Tread carefully. Notice the hole in the ground, drop down there. You will see two armors around the corner as well, not to take away a cool moment or anything, but these two are actually knights who will attack soon, thus you better shoot their brains out before they even get close. They only have a strong melee attack but them running straight for you is half the offensive tactic. If you are unprepared they can shock you. Nevertheless, they were guarding a room with a safe, thus place the demolition charges and take cover. take the CONTENTS OF SAFE and go back up to the round junction. There are two guards at the end of this short corridor, then turn right and left immediately, down the stairs and turn right again but keeping to the left side of this squared room. You will see two officers talking, take them out from a distance. As you enter the room you will spot another suit of armor in the corner. Of course I do not need to tell you that it is another knight wanting to ambush you. First time you play this game and not knowing what to expect, totally different than reading about it now. The corridor up ahead is the heart of the level. There will be a big gunfight first from the front and then from the back. In-between you get a visit from a knight in the room to the right. It is hard to describe which event happens when, just watch out on both sides. The guys also carry grenades but they usually just explode them at the large room with the fireplace. The rooms on both sides only hold supplies, thus continue via the one at the end of the corridor. If you are not sure when to move on, I had 36 kills at this point. Once you open the door, two knights will run through it. Walk backwards as you shoot them, it is not too hard. Turn right and take the corridor to an open area. Shoot the guard ahead and concentrate on the left wall with the lamps which has two guards soon. Walk their way when they are dead, continue straight to a what appears like a dead-end, and then interact with the lights on the wall in the following order: Middle, Left, Right. A wall will open and reveal a huge supply of ammunition, including those lousy bowgun arrows you were probably itching to get more of. Take the red carpet stairs down and turn left around the corner to find a very narrow corridor leading further down. You will probably hear some Germans marching around, and they will be running up these stairs. When the coast is clear, descend down but be aware of not one, not two, but three knights at the end. You should be walking backwards to reload and shoot some more bullets into them as they approach, and in the mix there also more German guards and officers. Overall this is mighty easy (not easy to avoid the gunfire if you stay in the corridor) and the entire "oh no three knights in one go" often does not work out the way the developers have thought it should, but if it does happen to you then it is mighty cool. Nevertheless, you have found VALHALLA. A Vicious Cycle (20 September 1943) G0343 ``````````````` ------------------------------------------------------------------------------- So, Valhalla is really a room for communing with dead German kings, as well as the future home of the ashes of Hitler and other Nazi high officials? Well, Himmler is even further gone than we originally suspected. You've escaped the castle, however, there is no cable car available for your descend - so you'll have to head downhill on foot. You will soon run into a road that leads to the town of Buren. There is a German barracks just across a bridge off the main road. Use some of the explosives you found in the castle to destroy the bridge and slow down the enemies. Sirens have been triggered, and Germans are scouring the hillside looking for you. Locate the control shack for the sirens and turn them off... permanently. Once you have reached Buren, you will need to meet up with one of your underground operatives. Head to the house marked with the weathervane and go inside. He will hide you for a few days until we can bring you back to base. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 54 [] Destroy Bridge To Barracks [] Destroy Siren Controls [] Go To Safe House ------------------------------------------------------------------------------- This level is similar to on in the first game, with the hedges and all. Switch to the STG, you will mainly use it unless told otherwise. There are also some minor glitches in this level with the sidecars, especially if you decide to run away from them. No biggie. Leave the castle and walk down to the first clearing. There is a guard behind the trees and another one running up the hill behind him. Go to the next clearing where, if quick enough, you can shoot an officer patrolling the area. Another German is hiding behind the tree on the left and soon one to the right. If you walk backwards they will actually follow you soon, but they also throw grenades so be careful. Continue down the hill and soon another clearing will appear. This time a sidecar will jump from the right side and drive off into the opposite direction you are coming from. Shoot the driver to take it out of commission. It will continue going and explode, do not go near it. If you are fast enough you can run forward and shoot the sidecar driver while it is still going the other way, then it will explode down there near a tree. It is much safer and you have lots of time to pull this off. Two rangers will drop out of the bushes on the right side as well soon after the sidecar is gone, kill them both quickly. The sirens will go off, this is unavoidable, and you will have to live with the noise for now. As you come down the hill some more you will reach a road. There is a roadblock on the left side with a machine gunner guarding it, and another guard on the right side when you enter. Make your choice which one to kill first, I tend to go for the roadblock one. Two more rangers will run up the road too. Walk along the path and when you see a small opening on the left, run in there. Another sidecar will drive along soon and you better take it out quickly and step aside as it may run into you. A ranger will accompany it. Down the road is another roadblock and you can spot a ranger from far away, then take out the one hiding in the bushes on the left. This is your way to continue. The small clearing has two guards waiting for you, but they do not spot you easily. Shoot the left one and then the right one will drop to the floor, where you can still shoot him from your position. Move through the clearing and quickly shoot the guard on the right hand road block. Another one will probably run across the bridge once this happens. Set the charges on the BRIDGE TO BARRACKS in a way that you are on the opposite side when it explodes, but you can still jump over the gap if necessary. Before that you may want to snipe the guy on the tower but sometimes he does not even notice you until you pass by. Run down the path and soon you will spot three Germans down the hill. Sometimes one will run right into the bushes and appear on top of the small wall. You can cut across through the bushes on the other end too, and there is a health pack up there too. Keep an eye out on the left side when a small path opens up and a patrol should be there as well. Before going that way, take a few more steps forward on the main path and snipe the guy in the tower up ahead. This will spawn to rangers to come up the path so take care of them before returning to the little branch. At the end is a small building with a German on the right who will immediately spot you. Take extra care of the other guard around the other side of the building as his hideout is really well protected by a lamp post. Inside the building are the SIREN CONTROLS you want to destroy. Ignore the tower unless you need some supplies, then return to the main path. The small branch has a machine gunner and an officer waiting for you, this is a major shocker if you are playing for the first time, especially when they start blasting their guns almost immediately. Going along the path you will soon hear the noises of a sidecar engine. It will also appear soon, coming straight for you. If you are not fast in taking it out, backstep a little as you shoot. There is also a ranger on the right and he could be killed by the exploding sidecar, or you once that is out of the way. Continuing on the bridge is a dead-end thus take the small path on the right side, down below the bridge. Turn left and shoot the two rangers around the camp fire before going through the bushes behind it. You may want to crouch before reappearing on the other side, as there are two trigger happy Germans waiting for you. They tend to shoot almost before they can really hit you, from way down below. When you get them, do not bother going towards the bridge and instead crawl through the bushes near where you came out from. A guard is patrolling the clearing up ahead, and you can almost always kill him from your crouching position in the bushes. There is another guard further left before you can move on to another road. Run along until a sidecar comes riding your way. Take it out of commission and then shoot the Germans running out from the village, there should be two more in the first part of the village. The house on the left has a health pack if you need it badly. Going through small corridor will take you the main area with a fountain. Careful, do not step rapidly as there are two Germans waiting to greet you, an officer with grenades will join them too, and a forth guy is in the back of the village. He sometimes stays there until you reach that area. You may have seen the small weather crane, that is indeed the house you want to reach. If you are sure all the enemies are dead then you can enter it, and the arch on the right past this house has a health pack to ensure you exit the mission healthy. Mission Five: Last Rites at Mount Cassino G0350 ***************************************** Roundabout (15 June 1944) G0351 `````````` ------------------------------------------------------------------------------- Benvenuto in Italia, Manon. We've got a difficult job for you so let's get right to the details. Monte Cassino has proven a very tough nut to crack, and our success thus far has been negligible. In fact, the first phase of your mission will be to actually gain access to the abbey, not a minor heat in itself. We think your best chances is through a back entrance leading up to the abbey's crypt. Unfortunately, getting there means going through a supply depot protected by a very nasty guard tower. I'm afraid you're going to have to find an alternative way into the abbey. There are less used forest paths that go around the abbey, and link up to the main road. This is convenient since we want you to stop a series of supply trucks from supporting Monte Cassino. They must not be allowed to reach the abbey. Take out the trucks, any supplies you find, and the guard tower for good measure. Watch your back, Manon. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 40 [] Disable Guard Tower [] Destroy Supply Truck [] Destroy Supply Depot [] Locate Crypt Entrance ------------------------------------------------------------------------------- I find this mission rather easy. Sure, most enemies start to carry machine guns now, but overall you can finish this with ease. Try to keep enough STEN ammo left for the next mission, although using the pistol is not always recommended either. In the winding paths you will often be surprised by a guard, and in those cases it is better to simply blast without aiming - faster and more effective. All right, the beginning bit is quite difficult to do well. You start out with very little useful ammunition. Around the first bend is the first road block. There are two guards at the gate who will run and shoot at you immediately, and a guard in the tower. Fortunately the tower lookout is not so dangerous. Additionally, a guard will often be close enough to join into the fun from the left trees. To deal with this situation, you have several choices. You can do the ordinary way to shoot it out, but you may run dry on ammunition quickly. The second choice is to throw a grenade into the path of the two guards in order to spread them out a little. They may even die in the process. The third, and maybe odd sounding, choice is to pull out the Panzerfaust and shoot it at the gate to kill them. This is actually more useful than you think, but the problem is that you really need to aim well to get this done. Do not worry about lacking Panzerfaust ammo later. After collecting all the ammo in this area, move on. The first little passage has a guard waiting, and as I have pointed out earlier, it may be faster to simply strafe and shoot rather than aim slowly. If you have fast aim on then this may still be ok. Another German will run to your position and you have to be careful in this scenario as the green plants often hide the fact that someone is around the corner. When you reach a fence, first shoot the guard patrolling on the right and then turn left to kill the two guards there. This is a dead-end so follow along the fence where the patrol was. Around the corner are two Germans, then two more near the walls. When you drop down you will have to destroy the first batch of trucks. There are three in total but they come along really slowly, and always with troops. First kill the trooper on the right and grab more Panzerfaust ammo if necessary. There is plenty to be found here. Shoot on at the truck and if you hit it clean it will stop and should explode shortly after. You should also try to shoot it towards the right side and maybe near the ground so its blast takes out the army tagging along. Else you can always shoot another Panzerfaust against the side of the wall they are running along, or switch to another weapon. To speed things up you can also go into the direction the TRUCKS are coming from destroy them. Move along the opposite way, follow the path connection the roads which also holds four Germans, then walk left instead of into the roadblock. Kill the approaching troops and blast the truck with a Panzerfaust. If you need more ammo for it, there is a crate behind the nearby tree and another one sitting on the wall when the fences start. The remaining three TRUCKS will drive towards you and this time you want to aim whichever place takes out the surrounding army. There are roughly a dozen troops on this road to the supply depot. Collect all the ammo and then take one step into the depot itself and quickly throw a grenade onto the ammo crates on the left. This may take out one or both of the guards appearing around here, else just pump them full of lead. There are two machine gunners waiting around the far right corner which is also where you should DISABLE the GUARD TOWER. With the ammo crates already taken care of, use the pistol to shoot the barrels lined up against the wall and also two near the guard tower lamp post. Finally, throw a grenade into the crates stashed behind the building for them to explode and you should have DESTROYED the SUPPLY DEPOT with this. Take the path leading away from the depot and shoot the loner guarding the CRYPT ENTRANCE. Jump down and approach the ladder. Prisoners of War (15 June 1944) G0352 ```````````````` ------------------------------------------------------------------------------- The next phase of your mission is an errand of mercy. You see, we'd received word that a group of pilots from the 8th Air Force had recently been taken prisoner when shot down over Monte Cassino. We don't want them on the list of casualties once we start bombing. They've all earned a free ticket home, Manon. But first, you've got to get them out. Locate and free the CO of the group. It's likely the Germans are interrogating him. Once free, he'll help you locate the others. You'll most likely need to provide cover as he jimmies the locks imprisoning his comrades. It's very important all the pilots make it out before the bombing commences. Once the pilots are out, search for a command center (we suspect is hidden) somewhere inside the abbey. Despite heavy shelling on the German position, they've still maintained order, so we suspect their command center to be in the abbey itself. Locate and eliminate both it, and the command staff. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 44 [] Free Captain [] Rescue Pilots From Cells [] Protect Captain [] Destroy War Room [] Eliminate Command Staff ------------------------------------------------------------------------------- This mission is almost reverse to the previous one, in that it is rather easy at first and then quite in the final moments. There is so much machine gun ammo in this level that you only need to use this gun unless switching to a grenade when desired. Find the stairs and kill the guard coming down. As you ascend, turn right and kill the guard in front of the door. You now have the choice to go right and get the captain, or left and scout ahead, killing all the enemies that may harm the captain. The captain is not too much of a wussie, but it is the safer way to play the level. It is up to you. Scouting Ahead: Turn left, go along the corridor while ignoring all the doors and turn right again. A room to the left has some crates with guards. The room to the right also has crates but will continue through to another hallway. There are two guards waiting at this point. This corridor has a room to the side with some wine barrels and two Germans. The end of the corridor has a few more troops and more will come down at the end of the stairs. You may be low on health here as the rooms you are suppose to open have some medipacks, but you should still be doing all right. If you wish you can go up the stairs and start the gunfight in the main abbey, but the captain would normally leave you hear anyway so this is again optionally to at this point. Return to the stairs near the beginning of the level and turn right, freeing the captain in the room and then going ahead as you normally would, only this time you do not have to worry about the guards Freeing the Captain: Turn right and better change to the pistol to shoot the officer through the glass. You risk shooting the captain in the process. There is another guard on the left side. The captain will automatically unlock the door to FREE himself. Follow him along the corridors and let him unlock the doors to free the prisoners. You do not really need to care for them as they will run down to the start of the level and suddenly disappear into thin air, which is basically rescuing them. From the first door, look ahead and shoot the German creeping around the corner. The second door look down the T-junction, the third door back into the corridor you came from, there are two guys here and one may stay back a little so be careful if he tries to get the prisoner or the captain. As you run down the T-junction, a guard will spawn behind you, then one in each side room. Nothing happens as the captain unlocks the next door, but a guard is at the corner to the last prisoner. At the final door you have to watch out for a guard coming down the stairs. Do not forget to check the prisoner cells for supplies, but you may want to leave any health packs for real need later. With the last door unlocked you have RESCUED the PILOTS. The captain will also stay at the bottom of the stairs thus you have finished PROTECTING him. If you did the gunfight in the abbey earlier than you do not have to bother with it now, but there are only four Germans here at this point. Turn right from the stairs and pick up the grenades if necessary. Equip one and open the large painting door. Turn the corner and throw a grenade down into the WAR ROOM. If you have not destroyed it already, throw another one, or just to ELIMINATE the COMMAND STAFF. Entering the room has spawned multiple guards in the abbey, thus take care of the top of the stairs. The abbey is really crowded with Germans at this point, and nearly each pillar leading to the door has one hiding behind it. Take it slow and stay covered to accomplish this, it is not so easy. Luckily there are two health packs down in the war room and you may have left plenty in the prisoner cells for this situation. Do not miss out on the two Germans waiting in the small entrance room when you think it is safe to leave. Exit the abbey to move on. Mayhem in the Monestary (15 June 1944) G0353 ``````````````````````` ------------------------------------------------------------------------------- Sorry Manon, but your mission's about to become even more difficult. Because Monte Cassino is so heavily fortified, we need to make sure that certain elements do not survive the bombing. So, on your way out of the abbey, it's imperative you take care of a few things. First, take out any supplies you lay eyes on. If our bombing doesn't achieve the desired results, then this will become a war of attrition, meaning the sooner the enemy's out of supplies, the sooner the battle is over. Second, find the quartermaster's ledge so we can gauge just how long the Germans can hold out. Finally, destroy all of the half-tracks you encounter. Those vehicles will make mincemeat of our troops if any are allowed to survive. So find cover, give those vehicles a heavy dose of explosive ordnance, and get yourself out of there. Be careful, Manon. This is a tough one. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 68 [] Locate Quartermaster Ledger [] Destroy Munitions [] Destroy Supplies [] Destroy All Half Tracks ------------------------------------------------------------------------------- The announcer mentions some escaped prisoners. There are many alert guards here and it is a real mayhem as the title of the level describes. It is also rather hard to detail the enemy positions as they move around a lot in the smaller areas. For example, the first courtyard has five guys waiting for you. They hide pretty well behind the pillars. Move into the corridor and kill the two guards at the end who are not so well hidden. Careful of the officer waiting in the room to the right and there are some supplies in there that are surely helpful. You already hear the first HALF TRACK at this point, thus get your Panzerfaust ready and turn the corner to blast it quickly. Two good hits should take it out, else you are wasting ammunition. You can also use some grenades to finish it off but that is riskier with all those German guards around. Kill the rest of the goons in this yard and the ones that are up the wide staircase. When given the choice, turn right and kill the guard, then quickly run left around the corner for cover and some supplies. Face the corridor to kill the guard that was standing there and two more that will come running. Run down the corridor with windows on the right and instead of wasting ammot to try and shoot the Germans across the other side, crouch and continue until you can simply shoot them straight-on. Turn left at the junction and kill the Germans waiting for you, then go back to the windows and continue along to a dead-end for some supplies. In that corridor are three pairs of Germans, each dangerous. Your best bet is to approach the corner, run backwards and then let them come around so you can blast them. When you fear them shout "evacuate" you know they are coming. At the end you will notice a hole on the right. Enter it and shoot the mounted machine gunner. If the half track is somewhere on the right then you should mount the gun yourself and blast the guards and the ammunition boxes. If you want you can leave the boxes to make the half track explode quicker, but I suggest you do not let it in your sight as it will take a lot of damage to your health. There is Panzerfaust ammo in the corner which you should use to destroy the HALF TRACK. If you shoot all the boxes than the MUNITIONS are destroyed too. Go down the only corridor you have not been and it is of course crawling with more Germans. At the you will see ladder but ignore it for now. Go the right way and kill the German, this guy is pesky. Turn around and go up the ladder. Quickly mad the machine gun and take out the gunner behind the wall. There will be more Germans jumping from the windows on the right and you cannot spot them from your position. They usually try to go for the gun and you can even shoot them before they reach it. Sometimes a guard will be below you and shoot up the ladder in some miracle bending bullet style, so you have to decend to kill him and then go back up. This whole affair takes a while, I had 55 kills by the time it was finished. Blow up all the SUPPLIES to complete this objective. Grab all the health and ammo in the area and crawl through the wall to the next area. You can spot a German down the other side of the room. Kill him, then wait for two officers to run into view to kill them as well. Grab the LEDGER on the chest, equip the grenade and walk into the next corridor. Throw a grenade into the path of the two guards and shoot them if they want to throw/kick it back. This area might look familiar, but it just looks like that. There are more troops down the end and then be careful as you approach the stairs. Take one or two steps up and shoot at the corner, then wait for the two heavy machine gunners to come into your gunfire. The next yard is the final area. First kill the two guys around the corner if they step into the doorway, you would not want a Panzerfaust blown in your face, would you? When you think it is ok, pull out the Panzerfaust and shoot the final HALF TRACK. There are lots of supplies in this area, not sure why, but health is always welcome. The entrance has two more Germans to eliminate and then you can finally leave this bloody level. Mission Six: A Mittelwerk Saboteur G0360 ********************************** Plans for Destruction (4 July 1944) G0361 ````````````````````` ------------------------------------------------------------------------------- Welcome back to France, Manon! The Nazis have nestled a secret factory in the hills near Lille to build their insidious V1 "buzz bombs". Lucky for us, a Nazi double agent has acquired detailed schematics of the factory, and is willing to risk his life to get them to us. He has left a backpack of explosive charges for you along the mountain path. Find the explosives, then find the agent up the trail from a signal fire. Once you have the plans, follow him to small town where you will find a cable car that departs from the village, with a destination up near the factory. You'll need to power up the generators near the station to get the cable car running. It's hard to believe the Nazis have turned this once beautiful resort town into a heavily fortified war machine. Use extreme caution, Manon, there are snipers and well-trained mountain troopers everywhere. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 77 (*) [] Find The Explosives Backpack [] Get The Plans For The Factory [] Activate The Generator [] Activate The Tram ------------------------------------------------------------------------------- You start this mission with the shotgun, and although it is not necessarily a bad weapon, it is not suited too well for this terrain. The enemies tend to be medium to far distance away from you. However, the ammo for the shotgun is more available than the SMG thus you should still try to use both when you can. You also have grenades thus get used to cycle through the weapons quickly without making the mistake to throw one of those. As you turn the corner you can already use your new toy to kill this guy. Switch to the SMG for the sniper in the back and then kill the guard coming around the right corner. Walk along and when you spot a crate at the next one, shoot it twice for it to explode and take the guard behind it to hell. If not, use another shot of course. Run up the rest of this ascend and then quickly lean against the left wall with the green door. There is a mounted machine gun up on the roof which will rip you to shreds. Walk along the path and run up to the roof, quickly turn and run towards the fence to avoid the gunfire, and finally kill the trooper. Mount the gun yourself and shred the Germans who have come up to pieces, and wait for more to arrive. There are two from the right side, who will stop at the little shed's entrance, and three or four at the left corner. You also want to destroy those barrels of course, especially when a guard is next to it. Drop down again and enter the little shed to find the EXPLOSIVES BACKPACK. Continue on the path and kill the guy running down to you, then the sniper on the hill above. When you see a crossroad, turn left and kill the sentry first, then you have the choice of where to go. For the proper game flow you want to go left, but of course you can also go right and kill all the guards in the hope of them not killing your undercover agent later, but since this will almost certainly happen anyway, just go left towards Lille (I think 'Aufsatz' means 'plateau'.) You will find a guard patrolling the next stretch, a sniper in the background, and another one up on the hill on the right who is easy to miss. Do not let him shoot you in the back. Another guard will run down into your direction and then you will see a wall in front of you. A sniper is on the right side, and another one in the distance to the right of that. Climb up for supplies and then climb up the small ladder on the right to continue. You will see a camp fire on the right, two Germans are camping there. Go up the hill and meet the double agent who will you zee PLANS FOR THE FACTORY. He will also tag along, but he is pretty weak. I have rarely seen him kill somebody, mainly snipers who were slow to shoot him first, and if he gets shot like once he is already a dead man. Additionally, he can only go as far as the place where you need to crawl, therefore it is not useful to try and keep him around. Nevertheless, drop down the mountain and go left. Turn left and shoot he sniper and turn down to the bridge. Several Germans will be hiding out before, on, and after the bridge. It is irregular where they hide. Watch out around the corner after the bridge too. This is the place where you crawl, get a health pack, and leave the double agent to rot should he still be alive. When you reach the other side, stay crouched. Do not think about getting up. This is the toughest part of the level, simply because if you are unlucky then you get shot to pieces. There is a mounted machine gun in the tower to the left and it will shoot often when you are still in the tunnel. Glitch perhaps. Sneak around the left and past the sandbags, then turn left and shoot the German here. You can get up now, point up and shoot the nasty guy in the tower. Optionally you can now return to the hole in the wall and go past it down into the woods. Soon you will find a sign post, go the opposite way it is pointing for a dead-end with two guards, then down the T-junction until you reach the part with the sign posts where you went towards Lille. You can now return the way you came, or re-do the part towards Lille. I have noticed three German guards spawning near the bridge and they killed the agent I suppose, but I am not sure if this is normal to happen. Read the note at the end of this level to find out more. Whether or not you have done a small detour just now, you should be at the machine gun tower now. Go west past it and through a corridor. There are several guards around here. When you see a ladder, shoot the guy to the left of it, then wait for one to appear at the top of the ladder. Sometimes a guard will also run in from the left side, or stay at the house that is that way. If he did not, shoot the barrels around him for a quick kill. The barrel on the right of the house holds a helpful health pack. Ascend the ladder, then shoot the sentry awaiting you as well as the sniper up the really long ladder. Ascend this one, then kill all the guys ahead near the fence going down a steep cliff. The roadblock on the left has some health and the right ascend further up the hill. Kill the two guards near the roadblock there, continue up the hill. Turn right and snipe the sniper, then aim at the corner to the left where a machine gunner will pop out. Cross the bridge but watch out at the corner as two guys will want to kill you. A third one usually follows them. Inside the village you have a rifleman for a change, easy. On the right are some barrels, where the one near the blockade holds a health pack. You may want to leave this for later if you are nearly full. Slightly tricky part coming up, and so close to the end. Run through the narrow corridor on the right and quickly turn the corner with a grenade ready to throw. You should try to get it over the sandbags, but if not then the German will usually go for it anyway. Quickly kill him, it is important you do this well or you are toast if he mounts the machine gun. If you prefer not to use the grenades, aim well! Mount the machine gun and kill any oncoming soldiers. There are quite a few here. When this is finally completed, continue right through the narrow corridor and quickly shoot the guy near the mounted machine gun here. When you approach the gun three more guards will spawn, which means you want to riddle them with bullets. Also blow up the crates as they hold health which is probably needed at this point. These are the last enemies in the level, so collect any more health you have left to fill your evaluation requirement, enter the small hut at the south side of the village to ACTIVATE THE GENERATOR, then walk up the stairs to the large house in the west, which is the tram station. Inside is a red lever to ACTIVE THE TRAM. Wait a moment for it to arrive and open the door and also the gate to it. Approach it to ascend to the factory. (*)When trying different paths I have once managed to respawn a few enemies, which I take it to be a glitch in the game. Thus you can actually get more kills for this level than the normal count. I have put the number I have received without this glitch. Sabotage! (4 July 1944) G0362 ````````` ------------------------------------------------------------------------------- The Nazis have converted this vacation resort into a barracks of sorts, and according to the plans you were given, they've "remodeled" quite a bit. There is a full-blown manufacturing plant winding deep into the mountainside. First, acquire the supervisor's control room key. The manufacturing sectors of the plant are scaled behind heavy doors, so once you get the key, make your way to the control room and open up those sectors. Next, destroy all 9 pieces of equipment using those explosive charges you picked up along the hillside. Once you've crippled their ability to make new rockets, you'll need to wipe out the stockpile of parts they've already built. The parts depot appears to be at the far end of the factory. This is where it gets tricky, Manon. The resulting explosion from this stockpile will be massive. Set the demo charge and run for your life. There is an exit directly down the hall from the depot. This assignment is your toughest yet, but I'm confident you'll be able to handle it. If you fail, buzz bombs production in the region will continue, and the Allies will no doubt suffer heavy losses. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 53 [] Find Control Room Key [] Activate Door Controls [] Destroy V1 Machinery [] Destroy V1 Stockpile ------------------------------------------------------------------------------- Again you should use both the shotgun and SMG for the appropriate situation, but you are ok with the shotgun for the corridors unless enemies hide behind a corner. Grab the supplies and shoot the first guard at the end of the corridor. Usually he does not hide at first so if you are quick he can be shot before it happens. There is a German hiding behind the corner in the left branch which is a dead- end but has some canteens. Follow the other way straight and not right when given the choice, then after a quick winding path with some crates you have two Germans waiting for you at the end of the corridor. There is a machine gunner in the bedroom on the right who will drop the CONTROL ROOM KEY when dead. The other room is a shower and overall this is another dead-end, thus return to where I said not to turn right, and turning north this time. Kill the guard around the corner, then the other three at the end of the corridor. This bedroom leads to nowhere, but you must have noticed the hole in the wall which leads to the factory proper. You will also hear an announcer mentioned shots being fired, but do not worry it. In the factory, go the only way you can and when you see some crates and a barrel you need to watch out for oncoming guards. The barrels makes it easy to dispatch them. Run into the narrow corridor and if you are fast then you can take out the guy on the other end before he starts shooting. Watch out for the sentry on the small steps and then turn right at the next junction. You will get to another junction soon enough, and a door straight ahead leading to the control room. ACTIVATE the DOOR CONTROLS and watch for the enemies pouring around the corner. If you simply aim the shotgun towards the left side of the doorway then you should only require three shots and take minimal or no damage. Do a U-turn and go straight, past the door on the right. Maneuver through the winding path with no enemies, then go up the long staircase. There is a German at the top but he tends to run back and end up in a room with a desk where you can kill him with ease. Crawl through the hole in the end and snipe the two engineers from up here, but they do take notice as soon as you see them. Explode the first MACHINERY, then approach the left one up ahead and wait one second as you hear the door move. Attach another explosive on the MACHINERY and it should take out the first enemy who enters. There are roughly half a dozen more coming in, some stay around the corner in the hallway. The machine gun is best at this point. Do not forget to explode the third MACHINERY before leaving. Run back down to the junction you were earlier, going straight and into the narrow corridor from before as well. The door ahead is now open, and three engineers will greet you on the left side. The machine here is kind of annoying as it is a cover for anyone standing behind it, and the person behind it can shoot over it without any blockage. You want them to be further left before wasting any ammo. Destroy the first two MACHINERY and if you need/want some more supplies you can crawl underneath the box on the left side. Walk backwards into the short connecting corridor to the room in the back, because as soon as you do a guard and an engineer will spawn in the room outside the door. They will run in and you should be ready for it, this time using the machine as cover yourself. Blow up the third MACHINERY in the back and return to the junction past the narrow corridor. Go right back to the control room, do not be scared that the doors re-open, this is the game's technical limitation. Go right and this time turn right again into the corridor you past earlier. Shoot the troops around the corner, some hiding behind a crate, then descend down and kill the guy around the left corner. Quickly look down the chute and shoot the German down there, but he may already have left to go meet you up the path. There is a health pack as you go around the bend, should you need it badly. In the middle section of this path, look down the chute again to kill another guard. At the end of all this you have a guard coming up the stairs, two more further down with one usually staying around the corner whereas the second runs towards you as well. After a while you will end up in a room with crates. Usually this means enemies hiding somewhere, and in this case two are behind the last one on the right. You have a choice to go west or east now, turn west and shoot the guards around the corner and running at you from the distance. Again, the SMG is best here but the shotgun can take of it as well. If you turn around now you can enter the bathroom for a canteen, and a health pack is behind the crate the other guards were hiding. Destroy the last three MACHINERY in the huge room, then step on the platform at the end to ascend. Take the left or right path up there, they both lead to the same place, but it depends where the guard up ahead is hiding I suppose. He may not have noticed you yet. The door can only be opened if you have destroyed all the machinery already, but you must have done following this guide. Turn left and kill the guard, then quickly turn right and shoot the one in the very narrow corridor. The eastern one leads to a room with supplies, the western one continues the level. Kill the two Germans up ahead, then when you find a T-junction there is another guard up ahead. The white sign 'Ausgang' means 'Exit', but as you are not done yet you should continue straight ahead. Sometimes another guard will come around the corner, if not then he is around the bend and some more up ahead near the crate. These are the last units to kill. Before moving into the room on the left you want to ensure you have collected all the health and ammo you want, as once you place an explosive to DESTROY the V1 STOCKPILE you have to run out of here and the only place to go is into the corridor with the exit sign. Do not look back a keep moving if you do not want to be blown up with the factory. Sidecar Shootout (4 July 1944) G0363 ```````````````` ------------------------------------------------------------------------------- Unbelievable job, Manon! The explosion created by your seek and destroy mission was spotted by English planes returning from a bombing run near Cologne. Unfortunately, every Nazi in the vicinity saw it as well, so they'll be hunting you down like mad dogs. The only way out of there is a long winding road down the backside of the mountain. The road is heavily manned, and to make matters worse, shows damage from recent failed artillery attempts on the factory you just destroyed. A near impossible mission without some help... Lucky for you we were able to get a man on the inside. He's a mechanic named Sonntag and he's pretty good with a motorcycle. He'll be waiting for you nearby, so just press the action button to get in. You'll have a mounted machine gun attached to your sidecar. Take dead aim on the Nazis swarming up the road toward you or you'll never make it down the mountain alive. Oh, and along the way, there are two V1 rockets being readied for launch as we speak. Sonntag knows where they are, but you'll have to deal with them yourself. Once you make it to the tunnel at the end of town, you'll be home free. This is a rough one Manon, but I know you're up for it! ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 89 (90?) [] Destroy First Launch Site [] Destroy Second Launch Site [] Exit Town ------------------------------------------------------------------------------- This is mission is ridiculously easy, especially compared to what you have been through lately. Most of it is on a sidecar which makes it tricky to ensure that you kill everyone in the level, but not too tough. Killing all enemies also avoids them actually taking a shot at you, thus minimizing damage in those parts. Shoot the guard directly in front of you, who does not even notice you if you wait around yourself. Two guards around the corner will already have seen you though, I suppose they are on alert from the factory bombing or can see through the wall. Take care of those boys, then approach the trees for two more behind them. The factory will have a small explosion but nothing that will actually harm you. Approach the gate and lob a grenade just past the guard house (not too much further) and the guy hiding behind it will probably try and throw it back. Often it will just be thrown against the guard house, others he may try to throw it back at you but then he is also in plain sight for a kill. This is the final guy in the first area, and if you have not spotted the surgeon packs on an elevated platform near the start of the level then you can refill all your health now. Use the action button to mount the machine gun on Sonntag's sidecar and get ready to shoot the guards. I can try to give some vague directions of where to look for them. Shoot ahead at all times, you have unlimited ammo and the gun does not overheat. Sometimes you will already perform a kill in the distance before they come into sight, but they can also shoot at you before you can spot them. By the way, driving over them also counts for a kill if it was fatal. The first three guys are spread out, then the next three start near a barrel. Three more are just past the house. As you go around the bend, aim right to kill the two Germans rather than when the sidecar comes around. Keep aiming right as you go around and there will be two more on the side which are easy to miss if you are not lined up with the gun, then kill the third of this gang to continue. Three more guys are up ahead, two tend to be on the left side of the road. The last two are before the roadblock shortly afterwards so be quick to get them both. You will automatically exit the sidecar when you arrive. The FIRST LAUNCH SITE is guarded by just three people. Two of them will run at you not too long after arriving, and the third will probably hide around the corner at the house. There are many supplies to be found in the crates and your mission is to place an explosive onto the V1 rocket. Get back onto the sidecar to move on. Aim to the left as soon as you get through the gate to kill the first two guys. Keep it left for the next couple as well, one is tight to reach in the bend and may slip past if you are too slow. Aim straight ahead for the next three, one is easy to get because he is standing next to a bunch of explosive barrels. The same is true for the next set of three, the barrels take them out very quickly. Aim left after this, forgetting about the right barrels you see. Kill the officer first as he often slips by, the barrels are too far for the enemy running towards it at this point anyway, and then later you risk harming yourself if you explode them. As he is in under way you are probably going to run this guy over if you do not kill him by then. Up ahead is an officer on the right and a guy near a barrel next to the house. For the next set of enemies near the bushes it is not easy to say where they will go. You want to shoot whatever you see and then riddle the bushes some more where you think one may have gone into. Aim right as you go around the bend, taking aim at the three Germans before they get the better of you. These sneaky guys often shoot at you before you arrive and you could take a hit without being able to do anything about it. No fair. Another three guys are in the avenue up ahead, with the high bushes on both sides. Keep shooting to the left of the road side for there will be two enemies at the tunnel entrance and one more on the right inside the guard house. Careful of the exploding barrels. Inside the tunnel you should be aiming more right for the first guard running towards you, and this guy often takes a dive so better aiming may be required. There are two more guards at the end of the tunnel after this one. When you see two more enemies, then you can kill them in any order. The officer on the left is may a little trickier, but the green one often runs up the hill. There are two more officers before the ramp and this should bring your kill count to 62 at this point. The SECOND LAUNCH SITE is guarded by just three lousy officers. The first one does not even notice you if you sneak through the tunnel quietly. Collect all the supplies you want and set the charger, then return through tunnel while killing the officer you thought of sneaking up on you from that side. I wonder if Sonntag was taking his Sunday nap for letting this guy through to you. Mount the machine gun to move on to the final stretch. Aim left almost immediately. There are two guards at the first roadblock, which makes them slightly harder to kill behind the barricades. Three more are running at you once you enter the narrow tunnel. One may hiding behind a crate, which is unlucky for you. After the long stretch without anything you will turn right. This is a tough part to get right, aim right to get all the enemies as you turn into the bend but they may still slip past you. If you keep the machine gun steady and not move around then the spread will be harder to slip through, thus only move it when the guy on the left wall is dead and then quickly move right for the inner line before finally killing the third one. Keep aiming right and shoot the officer on the bridge with another one in tow. Another one is past the bridge behind some sandbags, but he is still easy to get. Three guards will be on the bend going left, thus aim left and get shooting early. The good news is that they are almost always lined up to be driven over should you fail to kill them otherwise. After a short time there will be three guards in the village. One is on the left besides are barrel, make him first priority. Another one is behind the wall on the right but will run into the open immediately, with another guy behind him who will often get blown up with the barrels as you try to get the one running around in front. Up next is the toughest part to get right in this level. There are five guards, but they come in two groups of sorts. The first group are three, with two being on the right. You really have to aim almost as far right as you can, then do not move the gun but keep shooting to kill the German running in from the alley. Keep the gun like this to get the second guy who comes from the street. If you get the aim wrong then you may only injure one of them, or even miss completely. As I said, this is tough. Additionally, as soon as you done with them you need to aim left to shoot the barrels and kill the enemy lurking around on that side. There is a sandbag barrier with a guy behind it. I am quite sure this guy is impossible to kill, as the machine gun will shoot the top of the sandbags if you aim at him and anything higher will just go too far up. I have tried so many times, I think he is just not killable. This is why I have marked the count as 90 in brackets, because just maybe it is sometimes happening by mistake. Instead of trying to shoot him, focus on the guard running on the street. Finally you have a guard on each side of the tunnel EXITing TOWN. Mission Seven: Liberation! G0370 ************************** Final Uprising (Sunday, August 19th, 1944) G0371 `````````````` ------------------------------------------------------------------------------- Bienvenue a Paris, Manon. My name is Helene Fourcade. Our resistance group near the Latin Quarter was informed of your arrival. We Parisians are ready to take back our city, but are in need of a well-equipped government building to make our HQ, and are short on weapons to say the least. We need you to help us capture the Prefecture de Police, roughly 200 yards from Notre Dame. Controlling the Prefecture will give us the means to organize the Paris police force, not to mention the armory within. The Prefecture will be lightly defended since we will be diverting the German forces by simultaneously staging a riotous take-over on the Hotel de Ville, just to the north. Unfortunately, you will have to undergo your portion of the mission alone. The traitorous Milice will be out in force tonight. If they capture you, pray they deal with you quickly. In most ways, they are worse than the SS. We have hidden a stash of petrol bombs near the obelisk across from the bridge. Get them quickly, and watch for half-tracks that may be in the area. You should be able to take the office without firing a shot. The clerical staff running it is tired of the occupation and will be glad to see a French person in charge. De Gaulle himself has already chosen a new police chief, and once the police are on our side, our chances improve dramatically. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 69 [] Find Petrol Bomb Cache [] Destroy All Half Tracks [] Neutralize Prefecture Guards [] Enter The Paris Prefecture ------------------------------------------------------------------------------- This mission, and this level alone, is pretty tough for several reason. First of all, your ammo is pretty low for most of it, and the weapons you have are pretty lousy. The sniper rifle is almost useless as the game only shows you so much far ahead, and it is only useful for not spending your important SMG ammo when you can. For example, the snipers on the balcony, or unsuspecting guards. The petrol bombs will have to do for destroying half-tracks, which is not easy to pull off. second, the enemies are now pretty tough, have machine guns, grenades, and worse - rocket launchers. These guys do not even make an alarm cry when they aim at you, thus they are silent instant killers. They are also throughout the mission, even at the very end. Frustrating to say the least. Enemies also jump out of the windows all over the place. Thirdly, health is extremely sparse. This only makes it tough to survive, but also pretty tough to receive the excellent evaluation. Mission seven is also sort of the last level of the game, with the eighth one being more of an epilogue. Before you get all afraid to tackle this mission, the beginning is not as bad as it sounds. Use the sniper rifle to silently kill the militia up ahead on the left of the burning barrel. If the game would have a farther sight than this, the sniper rifle would be awesome for the streets. Nevertheless, keep the rifle for now as you pick up the PETROL BOMB CACHE on the opposite corner. Easy objective done. Cross the bridge and when you see two guards quickly backstep and snipe them as they try to get closer. This should still be no problem. As you still only have the rifle, use it to quickly kill the guy waiting on the right as the bridge ends. If you are quick enough you can make it before he shoots. Move ahead on the road only to quickly return as there are a guard on each side. The left one is behind the barrel in the niche, the other one on the opposite side. If you stay behind the corner then you only have to deal with one for now, and you can try to take out the barrel to kill him. Watch out for grenades behind thrown. The right one is actually easier, as the crate blocks his shots more than your accurate sniper rifle. These two guys should finally drop some STG ammo and you now have the choice to use it. I still suggest using the rifle for now, as you want to collect some large amount of machine gun ammo for the later stages. If you continue you will have a guy appear on the right side. He will probably hide in the same niche as the previous guard, thus you snipe him easier than he shoots you. After you kill him, another guard will jump out from the window on the left. Take cover and kill him before he does any major damage, he is a bit more of a kamikaze guy. 2 more militia are waiting around the left corner. Behind the sandbag barricade is some ammo and a health pack. If you do not need to use of all it right now, I suggest you keep that for later. In the next road, only go as far as the first lamp post on the right side. Look into the road around the corner and slowly sidestep on the wall with the sniper rifle ready so you can shoot the sniper on the balcony. Run forward to spawn a guy jumping over the barricade where the tank is, but stay back as there are two militia around the corner as well. You can leave these guys to shoot randomly as long as you stay out of sight. After taking care of the lone guard, you should kill those two and then go forward a bit more to kill another one on this side as well as one in the archway opposite. You should be using the machine gun at this point. Walk straight and do not go for the health pack unless it is really necessary. Keep going straight to the end and then turn right to find two guys behind a barrel. The first one is easy to kill by just exploding the barrel, the other one is also in the open. Use the sniper rifle to kill the guy up on a balcony further ahead, then turn the corner to quickly kill the guard here. This is a good position to kill the oncoming troops. They come in three sets and first two, then another two, the one more. You should always have them come to your position as they will be easy to kill as you peek around the corner. Collect their ammo and use the sniper rifle to kill the guy up on a balcony dead ahead. Backtrack again, going into the street you missed but from the opposite side of course. This takes all of the militia by surprise as they expect you from the other direction, and they are easier to kill like this as well. After getting all three, take or leave the health and ammo as desired (leaving some for the upcoming part is still suggested if you can spare it). Continue to the road where the sniper was, then turn right. Kill the guy behind the sand barricade and walk into it backwards, aiming at the western building. A guard will drop down in a second, easy to kill if you know about it. Behind the barricade is a surgeon pack, you really do not want to waste this if you have enough health right now. Run down the road to the gate and quickly kill the guard jumping out of the window on the left side, he can be harmful! Peek around the corner to kill the army in this alley, then do the same at the end of it. If you move ahead you will find a HALF TRACK coming down this way. The main harm with this vehicle is the guy on the mounted gun point forward. The first petrol bomb should take care of this while you wait around the corner as he gets close enough. Stay in front of it so the back guns do not harm you, and throw a few more petrol bombs to take him out. This is rather easy compared to the other one. However, watch out for the rocketeer coming down the alley afterwards! Another one is further down, then a machine gunner in-between those pillars, and another rocketeer afterwards. Keep on the right of that old news kiosk and peek around the left side and slightly up to find two snipers on the balconies. They can also spot you back here but it is still a good position for you. Up ahead is the second and final HALF TRACK. This one is not so easy if you do not know what you are doing. First of all, hide in the small niche on the right and let is go into the area to the east. It cannot harm you there. You may already have noticed a guard behind the sandbags, he is better taken out with the machine gun from your current position. Next, peek around the right corner and up as there is a sniper on the higher level. Notice that opening in the building to the right of this guy? Another machine gunner will jump out from there in a moment. Step back to the opposite side of this opening and quickly take him out, then run to your previous niche position but stay at the opposite side where there is one of those fancy lamps at the corner. If you are taking too long for all this and the half track came back by now, just run down the alley to the kiosk and wait for it to come around again later. Get your petrol bombs ready and lob them just over this corner so it hits the front of the half track. One more like this and the mounted machine gun is surely out of commission. You can now either wing it and quickly throw some more, or try the more expert way and maneuvering around its front as you did with the last one. This will ensure you do not get shot, but is harder to pull off as it moves around more. I tend to just quickly dispose of it rather than anything expert, but on a hard difficulty level you may need to resort to this. As soon as the track is destroyed, aim your sniper rifle down to the opening at the opposite end of this yard, slightly to the left entrance, as a rocketeer will take up position there in a moment. Do not let your achievement of destroying the half track be thwarted by this guy!! If you are low on health at this point, backtrack to those health packs you should have left around. Finally done with this portion. I would say the tough part is done now, but you still have to pay attention for the rocketeers, especially in the park. The park up ahead has several guards, some of them being rocketeers. One of those us just up ahead. There is a surgeon pack around the corner stashed behind the crates, but be aware of another guard having spawned in the yard behind you as soon as you are engaging this area. Go back to kill them, then continue through the park. At the end are two guys around the corner, that was it already. Do not forget to destroy the crates for health and ammo. As you turn again at the junction, quietly look right and notice three guards on the road going to the prefecture. One of the guys further away is a rocketeer, make him your first priority. All three should be killed in one ammo clip really. The road up ahead is heavily guarded by Germans and militia. Take it slow and hide in the niches of the building to make this a breeze. Also at one point you will notice a barrel on the left, two guards will drop down behind it making them easy to kill. As you find the entrance to the prefecture, continue right and kill the last PREFECTURE GUARD jumping out from the opening high up in the building. Now is the time to backtrack for health and ammo; however, be aware of three guards having spawned which will get your kill counter to 69. The first is down the road from the prefecture, he is usually not looking at your direction. The next one is at the beginning of the park (from your perspective, not where you came from earlier). This rocketeer is a little dangerous as your shots are often blocked by the low wall at the corner. The final new guy is at the other end of the park. When you are done with all this you can finally ENTER THE PARIS PREFECTURE. Street by Street (Monday, August 21st, 1944) G0372 ```````````````` ------------------------------------------------------------------------------- Fantastic effort! Getting that armory was a huge boost. Our fighters have begun pressing the Germans to the center of the city. Frederic Joliet-Curie has been making petrol bombs in the Prefecture with ingredients from the very lab wherein his mother-in-law discovered radium. These should give Jerry a bad case of hotfoot! Once you leave our resistance base in Pigalle, you'll find many fighters defending the area alongside you. Watch each other's back, and mind your fire-- one stray bullet could spell the end of the fellow countryman. You're with good men, but they need your experience to take out three German barricades. The Wehrmacht are on the defensive, and have holed up in a few dangerous strongpoints. If you can eliminate the guards behind the barricades, our fighters can finish the job. These barricades are extremely deadly, and we don't know what other surprises the night might throw your way. See if you can't steal some paperwork from one of the officers. We are not sure what they are planning next. If you get us a copy of their orders, we can have it deciphered and be one step ahead of them. Finally, we need you to go to the marketplace. No, this isn't a shopping trip. Once there, you will meet with another resistance agent who we've learned has vital enemy information. Allons! ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 64 [] Neutralize Barricade Guards [] Find Subway Map [] Enter Marketplace ------------------------------------------------------------------------------- Forget about the fellow French countryman. He will be dead in no time and only helps as some meatshield for a few enemies and if they kill and distract some then that is actually helpful. I find this level is much easier than the previous one, but I suppose if you have played it before and know where the enemies spawn as well as what to expect, it is much easier to handle. In other words, you will get the hang of this if you fail at first. You are treated with some nice German music for the most part. Go up the stairs to find your compatriot, and as mentioned earlier, you should just leave him to do his own stuff. It is impossible to properly protect him, and you may as well save some ammo on your part. He will most likely take out the first guy outside, maybe even the sniper up on the balcony, and move on and to the left. However, he is totally forgetting about the guard on the right - which will be your task. Up ahead he is either dead already or took care of the guy in the building on the right, which has a German behind a table barricade. However, with two more Germans coming up the stairs he is surely dead by now if you left him alone. Take care of business and go down the stairs, killing the German down here, then up on the other side where you want face left and up to snipe the guy on the balcony as you ascend. Up ahead is the first BARRICADE. This is tough if you try to play it macho. Stay to the right and quickly dash around the corner and hide at the wall behind the lamp post. Pull out the sniper rifle and slowly creep to the right (as the lamp post will block your shots, even if you think it should not). Crawl forward until the machine gunner is in sight, then pop one in this head. The second guy will take over and his fate should be the same. A third guy will then appear shortly afterwards, but he does not always mount the machine gun. You may also have noticed a French compatriot showing up behind you, and probably scaring you into thinking he is an enemy. He is not much help as you might have guessed, As soon as the third guy is dead, aim up left to the balcony and a German will spawn there. It will happen the same time you get the "2 barricades left" message. He drops a medikit you probably want to grab. Walk to the yard up ahead and turn left into the alley. At the end are two Germans who are surprised to see you. Quickly kill them but leave the field surgeon pack for real use later. As you leave the alley, turn left and snipe the guy on the balcony. The rest of pretty chaotic as it all depends on where you walk and how much your comrades have taken out. There is a new guy on the mounted machine gun down the road, so be careful as you return there. When you snipe him you will also have to deal with another German on the balcony and then one coming up the stairs. During all this a rocketeer will have appeared in the yard which is important not to neglect. Sometimes the compatriots will help you a lot, sometimes they die almost immediately. Down the road is a turn left and the second BARRICADE. Crouch at the opposite wall and sneak closer to take a shot. Also kill the guy on the left door who may be more important first. After shooting all the guards in the barricade you need to be ready to explode a sidecar which will come jumping over the barricade. There may also be extra guards here and there, just go through the area again before finally crawling into the hole opposite the second barricade. There is a surgeon pack which is a waste if you only need little, thus you may want to pad your health with some less healing items you can find around to fill your health to the max. As you arrive at the end side you will the noise from a sidecar. If you are experienced in this level you can throw a petrol bomb at them as they jump over the barricade on the left, or shortly thereafter. This is rather easy. Kill the guard hiding around the corner on the right and then go up the stairs of the building. Do not go down the alley beside it. Crouch as you are up there just like the Frenchman, then stick to the wall opposite the window. You will have to stand up for the actual shot as the window ledge is too high, but it should be possible to shoot the machine gunner without him taking any shots. And if he does shoot then probably just because the French guy stood up and tried to be a hero. Snip the rest of the guards around the barricade too. As you enter the square you will once again hear a sidecar approaching. You could possibly take it out as soon as it enters by throwing a petrol bomb, but the sidecar will roll into the Frenchman on the right. However, if you leave the sidecar it will shoot a few times and then Frenchman might not even survive that. If he stays alive he is a little beneficiary, so it is up to you to try. Stick around and aim towards the roof of the opposite building. A guy will spawn to the left of the right chimney. Next up there will be a guy in the balcony to the left of where you entered (facing the square, thus not the corner your compatriot was in). Another German will spawn on the roof as before and then you can continue into the alley where the sidecar came from to kill a German waiting there. This also triggers one to appear on the roof of the Patisserie and he tends to throw grenades down. After crawling through some debris you will find another compatriot running by. Let him go ahead and aim at the balcony to kill the Panzerfaust. There is a guy at the left entrance and one on the right, who is probably busy with the French guy or dead already. Go up the stairs, over the balcony, then aim at the guy in the broken building at the opposite side. Go down the stairs and kill the Germans running at you. Soon you will walk through a very narrow corridor to an open area. Switch to the petrol bombs and aim high as you walk into the bar up ahead. You want to throw it at the bar and take out all three guys in one go, which is rather easy as they never spot you. Switch to the STG and stand on the north end of the road, looking down south until the German runs your way. Another one has spawned inside the corridor you came out of, take care of him too. Grab the SUBWAY MAP the officer dropped in the bar and kill the guy who spawned on the balcony just outside the bar. Up ahead, go down the left stairs for some supplies, but be aware of two snipers spawning as you do this. One is at the window at the end of the road, the second is at the top of the opposite side you will ascend up the stairs from, on the corner block. Descend the other stairs and kill the German in the tunnel, then ascend at the other end. Strafe onto the main road looking to the left to quickly kill the trooper, then face the other way and shoot the guard running at you from the distance. Lean against the wall on the left and face it, strafe right into the sandbags as a guard will spawn as soon as you enter the middle of it. It will be easy to kill him like this. Pull out the sniper rifle and look down the road you are on. Behind the first sandbags is the final BARRICADE. Slowly creep forward to get the machine gunner in range, then kill him and let the rest mount it only to have the same happen to them. When the message appears that you have accomplished this objective, quickly swap to your petrol bombs and throw it at the sidecar jumping the barricade. Enter the house to get behind the sandbags the guard spawned in that weird fashion, then continue down slowly. Stay on the right and as soon as you see the message that you have reached the marketplace, backstep and wait for the machine gunner to run around the corner. He has often needed me to run back for health. You can now do the same if you need to, else ENTER the MARKETPLACE. Operation Marketplace (Monday, August 21st, 1944) G0373 ````````````````````` ------------------------------------------------------------------------------- Great work! With the barricades destroyed, our operatives can mobilize throughout Paris. Luckily, we've discovered a cache of German anti-tank weapons hidden near the market entrance. Get your hangs on that before you go any further. The Jerrys are mobilizing several Panzer throughout the city, and you're bound to need those weapons sooner or later. At the far corner of the market square, you will meed with a resistance agent. He will provide information about the location of the German HQ here in Paris. The orders you previously acquired bring us grave news. While General Cholitz, the Commander whom Hitler has ordered to burn Paris, wishes to see no more bloodshed, one of this underlings has gone over his head and ordered much of Paris to be wired with explosives. The Elite Demolitions Squad of the VII SS - Panzer Korps is Germany's most ruthless demolition squad and is made up of the same men who trapped your brother in that schoolyard ambush so long ago. They will be arriving by train in one of the metro stations in town. Once you have met your contact, make your way down to the metro platform on the other side of the park. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 47 [] Find Panzerfaust [] Meet Contact [] Escape Into Subway Tunnels [] Stop The Tanks ------------------------------------------------------------------------------- This level is quite famous in the MoH world. It is really tough at the beginning, and then the rest of is still kind of challenging. However, once you get past the mayhem it is actually quite mild. If you do not want to be spoiled the fun I suggest you try this level once without reading about it, at least until you die early on. So I assume by now you do not care about spoilers. The agent you are supposed to contact is a spy and you will be ambushed. He also carries a machine gun to make things worse. Should you get too close he will just shout "Germany forever" or something and then all hell breaks loose. There are two things you can do to make this easier. For one, collect ammo, and collect it the right way, to tackle all those tanks that will come through. There are a total of three tanks in succession. The second help is to eliminate the contact from a distance without even getting close, thus he does not shoot you and you in a much better position to get cracking at those tanks. To get things started, turn around the right corner and shoot the two troopers. The left one has a Panzerfaust. Turn around and go to the end of this alley to kill two more Germans. Do not collect the Panzerfaust ammo in the corner, but you can take the rest if you want. The reason will become apparent soon. Return to the beginning and enter the marketplace. Stay away from the agent at the wall and only collect the ammo as I say. Turn right immediately for some STG ammo and petrol bombs. Go to the southeast corner for the PANZERFAUST which will give you six shots. Now stand at the entrance of the marketplace so you can still snipe the contact. Killing him counts just as if you MEET CONTACT. You get a message that he was a traitor and a tank will break down the wall. Germans jump in from the east and west, with several more through this fight. For now you want to quickly backtrack into the alley came from, at the corner from just where you started, and aim your STG down into the market area. German troops will pour in from time to time and you always have to ensure you can quickly change weapons as required. Your aim is to destroy the tank of course, you have received that as a new objective. When the tank comes rolling in from the left side, hit a Panzerfaust against its front, then another one against the main body as it comes closer. Do not try to hit it again at this point, as it will retaliatate with the turret soon. If you think it is ready before, only hit it once. You cannot risk getting hit by a shell. Wait at the position you started the level at and the tank will continue rolling. This is your cue to look back down the alley and shoot any infantry that comes running down as before. When the tank is coming back from the right, hit a Panzerfaust against the front, the middle, and one more if needed. Hide and let it go if you are having trouble. It should be destroyed by now though. Shoot any troops that are following you into the alley as you make your way to the Panzerfaust ammo I told you to ignore at the very beginning of the level. This will give you enough ammo for the second tank. Simply repeat what you did with the first one, this should be easy enough to understand at this point. When the second tank is gone, quickly dash across the marketplace into the room there. If you are desperate for health, here is a field surgeon pack. If not then I suggest you leave it for a little later. There is more Panzerfaust ammo you need, and you can now repeat what you did earlier from this side. The enemies are slightly better covered at the entrance to the room, and they often camp out outside. You can throw a petrol bomb if you want, but I do not suggest it. If you are still in the need for ammo you can dash to where the turncoat was standing for some more, and if all else fails then the petrol bombs can do some damage. The tank rolls all the way down the street behind the broken wall, which gives you enough time to collect the ammo and not get shot at. When the third tank is destroyed you have managed to STOP THE TANKS. I think the amount of kills you make depends one how long it takes to destroy the tanks, as they keep on having more entourage. I usually have 15 but maybe it is more if you take longer. Since they only count to the percentage if they have spawned, it does not matter for the evaluation. Collect any ammo and health you left around and move on through the broken wall. There are some troops behind the barrier, take care of them quickly. The path is blocked thus you need to crawl through the corner. Shoot the guy behind some sandbags in the right corner and watch the bomber fly by and kill anyone who was behind the other barricade. Walk along the road until you spot some guards and another bomber coming along, then quickly backstep and stay to the right and watch them getting bombarded. The bazooka trooper on the right usually survives with his dangerous arms, thus you want to kill him quickly and step away from anything he dropped live. Shoot anyone who survived at the other side of the road, often they do not even step into the bombs being dropped if you are too close, instead they will hide or drop down as cover. Take out the petrol bombs and run along to the next junction, turn right and throw it around the corner to kill the troops there. You can use the STG but I find it too slow, as one petrol bomb should take them all out or at least stun those that have survived. You can always throw another one for good measure. Wait for another guard to jump from the southern window as you collect the ammo around here. Maneuver around the first sandbag barrier but stay at the left side of the wall in front of a lamppost as a German will drop from the window in front of you and more will come around the corner on the left. Kill them, then wait for another rocketeer to come running. There is a medi kit if you need it. Strafe on the left side of the tunnel to kill the guards around the corner without getting fully shot in the face, then the guys behind the sandbag barrier. Watch out for the guy with the Panzerfaust. As you reach a greenery, you can actually use the sniper rifle to kill the lone officer behind the blockade at the next tunnel entrance. You cannot pass through there, thus the park will have to do. The park is home to a Panzer and a Panzerfaust trooper. Thanks to the open area you can strafe around and kill the tank with ease, and take care of the guy with one shot at the same time. There is some ammo on the northern gate and by that time you will have some guys on your tail from the southern edge. Shoot them with the STG, then the guard inside the tunnel at the southern end. Watch out for the German further up the tunnel who throws down grenades, and there are three machine gunners awaiting your arrival at then. The STG is good enough here as they are so close together. I never had a problem to dispatch them quickly. The subway park has three more guards spread out, and they like to take cover behind the potted trees. I will leave this up to you, then take all the supplies and descend into the subway station to ESCAPE INTO the SUBWAY TUNNEL. The End of the Line (Tuesday, August 22nd, 1944) G0374 ``````````````````` ------------------------------------------------------------------------------- There was a traitor among us! We have been plagued with turncoats since the beginning of the resistance. It enrages me how many men and women are willing to sell their country and their soul for a few German Reichmarks. No matter how carefully you screen the agents' backgrounds, a double agent always seems to sneak through the ranks. Right now, however, you have a train to catch. The demolition squad is scheduled to arrive in Paris any moment. If that weren't enough, a trainload of explosives capable of leveling every monument in Paris is being brought in on another train at the same time. You will need to get a hold of a train schedule to find exactly which trains are arriving where, and then high tail it over to the station where the trains are due to arrive. If you're really creative, perhaps you can find a way to see to it those soldiers and their explosives never see the light of day. This is the big one, Manon. We're depending on you to help us preserve Paris' proud history. The war is nearly over, and if we can diffuse the threat of this final German treachery, we will be that much closer to returning to our families and our lives. Do it for your brother, Manon. Do it for all of us. Bonne chance, et vive La Resistance! ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 45 [] Get Train Schedule [] Unlock Train Doors [] Divert First Train Track [] Divert Second Train Track ------------------------------------------------------------------------------- The last level with Manon and it is quite easy. No enemies with bazookas, but they all, I repeat, all, have machine guns. It is very short and sweet, too bad the level only makes limited use with the train sequence. There is some ammo where you start, pick that up if you need it. Start by attempting to descend the stairs, but quickly run back to the corner. When you see a guard running down there, throw a petrol bomb to the lower level. This should kill at least two of them. Use the STG to aim at the corner and kill anything that comes up the stairs. These machine gunners are really tough. Once you have nine kills you can move on. Go straight and up the stairs to kill the guard who seems to come from a locked gate. Hide at this corner for the German who is coming from behind. Take the northern stairs up to the control room and interact with the controls to UNLOCK the TRAIN DOORS. Open the train doors but run back behind some pillars as there are two guards in there who often shoot through the walls. Kill them both and collect ammo in the first train before going through the door to the second compartment. The train will start and you have to wait for the doors to open again. When they do, two Germans are in the second compartment. Kill the left one first as he can cover behind the bench, the right one is easier to kill. Move ahead and stay behind the left bench for all the troops will come running through the cabin door ahead. They always come in twos and are easy to kill before even getting a shot off. After a while they stop coming and you can enter the door to the next cabin. The train will stop before opening the doors again. Shoot the two Germans at the far back and collect the health if you need it. Outside you should quickly run up the nearby stairs, kill the German on it, then turn around and shoot anyone who followed you. collect the TRAIN SCHEDULE in the control room and interact with the console to DIVERT FIRST TRAIN TRACK and unlock a gate further up. Shoot anyone following as before, then stay in the main hall and aim up the stairs in the distance. Several guards will come running, in pairs as usual, and until you have killed them all I suggest you stay here. Approach the stairs and turn right to find the now unlocked gate. The next station platform has another dogfight in store for you. Kill the guards behind the first pillar, then turn and shoot the one behind the windows. Continue shooting the Germans coming down the far stairs, my kill count was 45 at this point. Enter the control room and interact with the console to DIVERT SECOND TRAIN TRACK. At this point you can no longer move around, but you can still shoot the Germans behind the glass window if you want. They do not count towards your kills even if you shoot them, and they do not harm you at all. The explosion kills them and you are probably better off letting them go crazy for a bit more. This is the end of Manon's campaign. If you have received all the honors in the previous missions then you will now receive the Legion d'honneur and Dreamworks Medal of Valor with Clusters. Well done! From the files of the OSRD G0380 ************************** Office of Scientific Research & Development TOP SECRET Where Beagles Dare (23 June 1944) G0381 `````````````````` ------------------------------------------------------------------------------- Long time no see, Jimmy. I trust you've been well. Shall we get right down to business? We've been getting bizarre reports from German civilians about strange noises coming from a nearby castle. The castle has supposedly been deserted for some time, but over the last year or so it's been home to an ex SS scientist. Since we don't have the manpower to divert any of the regular army to check it out, and the threat assessment is very low, we've selected you to pay the inhabitants of this castle a little visit, and find out if these reports hold and merit. The locals have complained of howling, so there might be a guard dog or two keeping the scientist company. I expect you'll end up scaring some crazy old man and his dogs, but who knows? Oh, and be on the lookout for the scientist's technical journal, which may hold some clues to what he's working on. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 63 [] Locate Journal [] Find Panzerknacker Legs [] Find Panzerknacker Arms ------------------------------------------------------------------------------- This is often referred to as Mission Eight, as it follows the sevenths, but it is more of an epilogue than an eight campaign. The video does not introduce it as such, it is more of an obscure X-Files-like theme, you also play as Jimmy Patterson instead of Manon, and the game's box even only mentions seven missions (although it says throughout Europe and you also have one mission in Africa). Nevertheless, this is the hardest mission in the game. It is extremely easy to score a huge amount of head shots in this mission, you will notice yourself. Anyhow, as with the previous mission with the agent, it is kind of more fun to play this on your own first to check out what is going on. It is rather mysterious from the briefing and it is rather shocking when you play the first time. All enemies in this level are dogs. Yes, dogs. No more Germans, but instead German Shepherds. Maybe they meant them to be beagles like the level title suggests, but I think it is just a pun as they do not like beagles. The first one is easy enough to kill, use your pistol for that one. Then switch to the shotgun and stick with it for almost all the level. As you turn around the corner you will already see something weird happening, but fair enough, they can dance. Kill them, one well-placed shot should take them out. Backtrack a little and turn left into a hideout in the wall where a gate blocks your way at the end. You can see more dogs below the bridge though, and shooting them from here is a lot more harmless than going there later. Go ahead into the tunnel and shoot the dog on the left, the another one further up. Turn back for now and descend into the trench around the entrance. Collect the supplies, then follow the tunnel to the castle yard. First shoot the dog with the bazooka up on the ledge to the left, who often kills himself though, then throw grenades onto the half-track to destroy it. Throw another one behind the fountain to kill the three dogs there, collect the supplies and then approach the window you hear a lot of barking from. If you stand on the first ledge you can spend some pistol ammo on those dogs and not waste anything valuable. It works well enough, just takes some time. Be careful not to stand too close to the window as they may still bite you from there. Back to the shotgun it is, jump through the window and collect the JOURNAL. Two more objectives are added, you can probably make out what this will be ending up as but more will be explained in the next briefing. Approach the doorway to the next room but quickly backstep and aim at the next doorway as a dog with a Panzerfaust will come around the corner. Kill him quickly, ignoring the dog that comes running for now. Kill it next, then follow the path around the corner. Kill the dog in the room to the right and then backstep and turn south to kill the oncoming dog too. Collect the supplies and enter the larger hallway. Turn left into the room and kill the guard as you backstep to the start of the hallway. Wait for the other dog to come running and kill it, then shoot the one that comes around the far side of the hallway where the portrait hangs. Grab the PANZERKNACKER LEG in the room and approach the portrait, turn left and take a quick shot at the dog with the machine gun before running backwards into the large hall again. Kill the dog coming from that dead-end as well as the one from the opposite side, and if you did not manage to kill the trooper then it will come too of course. Grab the supplies in the dead-end and then go the other way. Look down into the library and shoot one of the dogs, then step back and wait for the second to come running up. Go backwards down into the library and wait for the machine gunner to step into the doorway. Aim in front of you until the dog runs down the stairs as it is too fast to be shot on them. Grab the supplies and continue into the next corridor. There are lots of dogs in the room to the left, kill one and run backwards to kill the rest before they get too close. This can be tight but is entirely possible. Another dog should be running down this corridor as you walk along, then quickly kill the one with the Panzerfaust near the portrait. It is the one on the left side. The other dog will run at you and then one more comes from the room to the left. Look into that room to find another dog, kill it, then wait for the second one to come running out. The room holds an PANZERKNACKER ARM. Two dogs come running around the bend in this corridor, then you will hear some growling from nearby. Kind of scary. There is a heavy machine gunner on the left at this junction, it helps to throw a grenade against the wall and it will bounce close enough to kill it. This one is very dangerous, must worse than those dogs that come running so make them secondary kills. Go right and kill the dogs in this room guarding some supplies. Walk the other way and kill the dogs around the corner, then throw a grenade down the hall where you see a window. It will disturb the human-like dogs which makes the come from their hideout on the left. Two of them are machine gunners and one carries a Panzerfaust.Grab the PANZERKNACKER LEG and shoot the window with the pistol if the blast from the grenade has not taken it out, then aim down to kill the helpless dogs there. Drop outside and right immediately. If you need health then grab the canteen behind this hedge first. Pass the door and turn left into the path between the wall and hedge. Kill the Panzerfaust-yielding dog and move along slowly. Turn right at the end and shoot the dogs on the right before they shoot you, then kill the dog and running towards this position. Shoot the glass of the window if necessary, then I suggest dropping a grenade just to where the ledge is to kill the dog running around underneath. You cannot step on this ledge to shoot down as it is like a ladder, and you cannot aim while climbing. Getting rid of the dog makes it easier to concentrate on the two dogs with weapons inside. The blast often also takes out the other dogs if they lurk here, it seems almost random. Grab the second PANZERKNACKER ARM and follow the corridor. There are dogs on the right side and left up the stairs, which lead to the exit of the level. Rotten to the Corps (28 June 1944) G0382 ``````````````````` ------------------------------------------------------------------------------- Okay. So there were a few more dogs then anticipated. Perhaps this scientist is not to be taken lightly. Who knows what other strange projects he's been developing over the last year? But if dogs capable of driving half-tracks are any indication, it's important that we find out. The journal included plans for a secret automaton project. We've no record of any such project, but apparently it's real. The R&D division would love to get their hands on a prototype, and since you've found a few of the pieces already, try to get the rest of them. They're bound to be scattered around there somewhere. Well Jimmy, be on your guard. Your situation couldn't get any worse then it already is-right? ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 78 [] Find Panzerknacker Torso [] Find Panzerknacker Head ------------------------------------------------------------------------------- At least the dogs are gone, but they are actually easier to deal with than what is coming for you in the castle ahead. The elite zombie troops in green have crazy strong machine gun, shoot rapidly, and explode when they are dead. Stay away from their corpses. The knights are also upgraded from the previous type, as they can take a lot of damage with their armor and dish out more with their axes. Aim for the head at all times. Also, I am not sure why is suddenly 5 days later in the game, I suppose that is a typo and you did not camp out with those mad dogs for that long - not even Jimmy could manage that! Seriously, each enemy you encounter feels like a fight for your life, as they are so deadly with their weapons. The knights are ok, but the zombie can be counted as end bosses times a hundred. You also have four types of weapons which makes changing over a little bit of a hassle. The pistol is utterly useless, the shotgun rather bad too, but the grenades will help out from time to time. Soon you will get the SMG to use. Walk along and look through the doorway ahead to find two zombies coming through it. Use the shotgun to blast them away. You can pick up SMG ammo on the left, finally a better weapon. Not much ammo for it yet though. Stay on the left side of the next doorway and see the elite zombie spawn just around the corner, quickly dispatch him, and if you are lucky him blowing up also takes care of the knight coming from the left side of this room, but usually he is already on the way through. You can try to quickly step right after killing the other guy and shooting the knight to slow him as he draws closer, then the blast will take care of him. Move on into the room and stay at the corner to look around it. A zombie is on the stairs there and a knight next to him. The knight is thankfully far away. As you run up the stairs, you are in big risk of taking damage up the stairs. There is not only a trigger happy zombie on the right of it, facing your way and totally expecting you, but another one will step into the doorway any second. If you do not take any damage here it will be very skilled. Outside the door are two more guys, one being a knight, and this time he is not too far away. Around the corner is another zombie, and you can hear a sidecar approaching. Shoot it quickly as it will drive you over and also shoot of course. As you head along the path, a zombie will run out from the open gate, followed by a knight who often gets blown up for this reason. The same is true for the zombie around the left corner, if you get the better of him fast then the knight is not a problem and saves you ammo. Inside the gate is a health pack. Staying indoors, around the corner are two zombies, one who may be outside (if you go the other way you also end up here). Continue indoors and I suggest you throw a grenade into the small room in the corner to scare out the two guys waiting at the left wall. The knight may cause more trouble in these close quarters. Now follow the path outside until you see an entrance on the right. A zombie will run out from there and a sidecar down the road. Shoot the sidecar first and avoid it as well, and then quickly kill the zombie and the knight that follows. Inside the room is the PANZERKNACKER TORSO. Get the shotgun out for the two knights around the next corner, simply to save ammo. If you do not feel save with the shotgun then use the SMG, but the shotgun is generally just good enough to kill knights in this level, as long as you aim properly. Continue on the snowy path and get ready for a shootout with two zombies and one knight. From this distance you can leave the knight for later, and even pull out the shotgun when the zombies are dead, again to save some ammo. There are two more zombies up ahead, use the corner as cover. Throw a grenade into the building on the left in order to smoke out the knights, or just alert them and waste them with your shotgun. I say grenades because you will get more in this building along with some health. There are two elite zombies in the room on the right up ahead, inside is only a picture of a "hot" babe on the wall you can check out. Enter the corridor on the right to find a split. The right has nothing, but the left is a long room with a zombie and a knight at the end. Throw a grenade to shock them, then follow up with lead. Heading deeper into the room will spawn two elite zombies outside who will follow you. Turn around and waste them as they run around the corner. Once you pick up the PANZERKNACKER HEAD off the table, return to the snowy path and continue. At the end you must go back inside, but take a long tour left as you do not want to be sprayed by those bullets coming from there. When you kill the two zombies, go up the stairs for some more. Inside the room on the left are two knights who may pretend to be statues at first. Retreating down the stairs is a good option, but shooting them as you descend the stairs is not, as you will usually just hit the impenetrable armor. Find some good supplies in the room, then head to the next room ahead but stay on the right as you can just about make out a zombie in the doorway that continues south. If can shoot him from here then you simply have to wipe out the knight coming around the right corner. You definitely want to throw a grenade through this southern doorway, wait for a zombie to go for it and then kill him, the knight and another zombie coming around the right side. Look down the stairs and aim for the left doorway as a zombie will be coming through there soon. The knight tends to stand there until something happens. As you reach the end of the stairs, another zombie will pop up at the far end with a knight running in from the outside. Go there yourself, then lob a grenade through the windows. This will either kill or alert some zombies, then throw another one over to do more mayhem. Be alert for any to come around the corner to see you. Use the pause menu to check if the counter has gone up. Enter the room opposite this balcony to find two knights and a zombie in all the corners. Retreat and let them come out, then take care of them before grabbing the supplies, then continue the indoor path. There is another knight in the area, but he could be killed by the grenade through the window earlier. In the large room is a health kit, but be careful of the zombie coming through the doorway soon. A knight will follow, and three more zombies as you step outside and quickly retreat again. Kill one and they blow up, but they are also so tight together in this doorway that the SMG spray will do the trick. Outside, first turn left and grab the health if necessary, or keep it in mind for later! Three knights greet you at the other end of this outdoor area. In my case I used the shotgun as you can retreat so far back with ease, but your SMG ammo count should be ok by now that you use whatever you like. Inside again, quickly dash into the room on the right and wait for the zombie and knight to follow, rather than fighting it out in the hallway. At the of the corridor, look left and spot the zombie in the corridor on the south side. Kill him quickly to cause an explosion and hopefully make the oncoming army much smaller. Usually there are three zombies and one knight, but the knight is also too fast for the explosion and often blocks your shot range. Very pesky guy. Thankfully these were the last enemies in the level! If you need health now, there is on the table right there. More health is where I told you just a minute ago, but then you have visited most places with supplies using this guide. I guess it does not hurt to seek for more if you really want to get that excellent evaluation. Exit the level by approaching the door down the stairs. I, PANZERKNACKER! (28 June 1944) G0383 ````````````````` ------------------------------------------------------------------------------- Don't blame me! Who could've possibly expected that? This is getting really bizarre, and I'm hedging my bets that it's going to get worse. Much worse. The castle courtyard is teeming with activity, and I don't think it's from any of our four legged friends this time. It sounds like, this scientist has managed to come up with some tanks and several of those automatons. And they're all looking to keep you from escaping. They may have you outgunned and outnumbered, but I've got an idea. You've got some technical training, yes? It might be your only hope. Take those pieces you collected and put them together. With any luck, you may just make a friend to help tip the odds in your favor. If the two of you work together, you may have the fighting chance you need to blast your way out of the castle. ------------------------------------------------------------------------------- Mission Objectives: ~~~~~~~~~~~~~~~~~~~ Total Enemies Neutralized: 39 [] Assemble Panzerknacker [] Escape Castle ------------------------------------------------------------------------------- This level is in my opinion not as hard as the previous one, but some may disagree. It not huge step up, that is for sure. I think the main problem is the low clip the BAR machine gun can hold. Its 20 clips are hardly enough to take out two enemies here, and if you are having trouble getting good shots in then reloading is a killer. Your shotgun works against these guys too, but then you should be close enough and actually kill them with one shot, else it is just too slow. If you know what is coming as per following this walkthrough, then it may just be what you want to use. There are no enemies at the start to just run along till you reach the huge table. This is where the real level starts. The game tells you to press Action so follow its lead to ASSEMBLE PANZERKNACKER. Panzerknacker (Tank Cracker) is a robot who allies with you. It moves along slowly so you can take this level at a slow pace as well. This is what I think makes the level slightly easier. It can take quite a big hit and survive, but I doubt you will manage to keep it alive forever. The longer the better, naturally. All enemies are also Panzerknacker-type robots. They carry machine guns and act like the soldiers. In other words, just tough enemies that look funny. Their appearance is, as you might have guessed, like the nutcracker soldiers. There is one in the room just around the wall, and one hiding in the niche with the hanging meat. When those are dead, and they probably seem tough because their superior positioning, move towards the end of the room for two Panzerknackers to run around the corner. There are some great supplies behind the meat if you crawl through this room, but that means you will let your little friend go ahead and he will be in danger. Move along the path for now and kill the two robots behind the wine barrels, then you can return to the stash as your ally will wait at these barrels. This oval room contains nothing, but two more guys will be in the doorway continuing. Aim there as you move forward. Go through this small room to run into two more Panzerknackers, then one at the end of the slightly longer corridor up ahead. One more guy is waiting around the corner to the left. This is where it gets tougher. the next room has two doorways. One is up ahead and one to the right. Both will have enemies as soon as you step into it. Normally you would wait around your end of the room and shoot around the corner, but as Mr. Panzerknacker has better ideas and rushes ahead, he is most likely a dead robot in a second. It is a shame that his AI is so badly programmed, as this level would be much more fun if you keep him around a bit more. All right, it is not impossible to lose Panzy, so let us try. Throw a grenade into the doorway up ahead, shoot him trying to get it, then quickly shoot the ones on the right. Your ally should be helping here. Forget the room on the right and kill anything around the corner going ahead. Careful as one more spawns here as you are actually at the corner, this is a little weird. If your friend is still fighting it out with the enemy then you obviously want to help him out back there for now, you are only going ahead because if he does it then he is dead metal. Another guard should be running into your corridor from the large room with meat hanging around. There is one bazooka guy at one end of the corridor, he changes position from time to time so I cannot tell you exactly. Now you want to backtrack into the room on the right you left alone earlier, where two more robots will spawn when you enter. One of them has a Panzerfaust, careful. They are guarding a medikit though, very useful. If you have managed to keep your friend alive he will be in the large meat room waiting for you. Continue through and shoot the robots up the stairs. They are not ready for you which makes them easy targets. Run straight and be ready for the one rocketeer stepping around at the end and the one peeking around the corner. Look down the other corridor and notice two large boxes. Two enemies will run around it, one holding a Panzerfaust in his arms, and as they are not ready you should have an easy time killing them. This dead-end has supplies including a health pack, then return half-way to the previous corridor where some beds are. Crawl through the space but note that you can stand up again later inside this wall. Goodbye Panzerknacker, it was nice knowing you. Oh wait, it can follow it you. Nice. As you reach the new section there will be a robot waiting for you in the doorway up ahead and one more in the one on the left. Go into that one and shoot the guards around the right corner, this is a dead-end though. Return to the main area and walk straight to fight it out with more robots where your ally is hopefully helping out. Go around the corner and shoot the one running towards you, then continue past the crates and quickly shoot the ones running towards you. This may be good for the shotgun as they are already rather close and you can possibly stun them both with one shot, then take them out with another one. You have nearly reach the yard, and you can hear a tank outside. First kill the two Panzerknackers one both side of the archway, then quickly run past the tank so its machine gun does not have you in their sight. Whatever your ally is doing it up to him, but of course he is hopefully out of sight of both this and the cannon. Dump a lot of grenades to destroy the tank and then move on to the castle exit. There are no more enemies, but you may want to run back to get health now, if any is left. There is nothing different if you ended the level with or without Panzerknacker in tow, only that I find him most useful as a meat shield especially with the tank in the yard. Overall a pretty short level. If you beat all the levels with an excellent rating you reward is a neat Panzerknacker statue in the mementos cabinet and next to the records box in the menu. =============================================================================== 04.) SECRETS & CHEATS G0400 =============================================================================== Password ======== Input codes to unlock secrets which are normally only available once you have achieved by getting excellent ratings in all but one or more levels per mission. ENTREZVOUS Enable Codes PORTECLEFS Unlock Everything RICOCHET Bouncing Bullets MOHDESSINS Cartoon Sketch Pictures DWIECRANS Dreamworks Pictures PUISSANCE Invincibility LATIREUSE Podoski Mode BALLESVITE Quadruple Firing Rate MOHUEQUIPE Team Pictures LEMONSTRE Unlock 'From the files of the OSRD' Mission AUTODINGUO Wacky Taxi Secret Codes ============ Unless you use a password to input these, they unlock by completing level with an excellent rating. Nearly every level has one, and completing a mission with all levels on excellent you will unlock even more. (The list below may have some inaccuracies...) Mission 1 Swell Multiplayer Level 1 Petain (Petain) Level 2 Marie Antoinette (Marie) Level 3 Snotty Waiter (Garcon) Level 4 Mime (Marcel) Mission 2 Bouncing Bullet Mode Level 1 Moroccan Fez Spy (Viktor) Level 2 Joan of Arc (Joan) Level 3 Cyrano (Cyrano) Level 4 Bogart's Casablanca Character (Rick) Mission 3 No Reload Mode Level 1 Archeologist (Rheinhold) Level 2 Greek Smuggler (Jakob) Level 3 Minotaur (Deadalus) Mission 4 Civil War Mode Level 1 Wewelsburg Knight (Lothar) Level 2 Nosferatu (Shrek) Mission 5 Podoski Mode Level 1 LATIREUSE Paratrooper (Erich) Level 2 POW (Wild Bill) Level 3 Snotty French Waiter (Garcon) Mission 6 4x Firing Rate Level 1 Hooded Mountain Trooper (Herbert) Level 2 Napoleon (Napoleon) Level 3 Factory Worker (Olly) Mission 7 Invulnerability, Secret Mission Mission 8 Wacky Taxi Mode, Jimmy Patterson (Jimmy) Level 1 Panzerknacker Level 2 Julia Child (Jewels) Level 3 Heino (Schlagermeister) Mementos ======== Jacques' Locket Reward for completing three out of four levels with an Excellent rating in Mission One (Occupied!). Foreign Legion's Badge Reward for completing three out of four levels with an Excellent rating in Mission Two (Hunting for Desert Fox). Photograph of Knossos Ruin Being Defaced Reward for completing two out of three levels with an Excellent rating in Mission Three (Undercover in Crete). Captured SS Ring Reward for completing two out of three levels with an Excellent rating in Mission Four (Wewelsburg: Dark Camelot). La Medaille de la campaign d'Italie Reward for completing two out of three levels with an Excellent rating in Mission Five (Last Rites at Monte Cassino). Piece of Destroyed V1 Reward for completing two out of three levels with an Excellent rating in Mission Six (A Mittlewerk Saboteur). La Croix de guerre Reward for completing three out of four levels with an Excellent rating in Mission Seven (Liberation!). La Medaille de la France liberee Reward for beating the seventh Mission (Liberation!) and thus completing Manon's campaign. La Croix de la Liberation Reward for completing all but one level with an Excellent rating in the entire game up and including Mission Seven (Liberation!). Legion d'honneur Reward for completing all levels with an Excellent rating in the game up to and including Mission Seven (Liberation!). DreamWorks Medal of Valor with Clusters Reward for receiving all medal up to and including Mission Seven (Liberation!) which means you will have received all medals but this one and the Panzerknacker statue. Panzerknacker Reward for completing two out of three levels with an Excellent rating in the last mission (From the files of the OSRD). =============================================================================== 05.) MULTIPLAYER G0500 =============================================================================== Medal of Honor Underground's multiplayer is not as bad as you might think. A console release usually suffers under split-screen problems such as knowing where the other person is at right now, and visual problems in the squeezed display. Nevertheless it can be some fun to play around with. Theater ``````` Select the arena in which your battle takes place. You start out with four maps to choose from: *Aztec Turtle House *The Shoot Hole IV *Metro Plex *The Missionary By unlocking more in the single player campgain you will also receive the maps Squaresville and Shostakovich Nightmare. Weapons: ```````` You can switch the available weapons between eight available sets. 1: MP40 Stielhandgrenades Walther P38 STG 44 2: Sten SMG Colt .45 Petrol Bombs Shotgun 3: Gewehr 43 Sniper Rifle Big Joe Crossbow HiStandard Silenced Pistol Stielhandgrenades 4: STG 44 Stielhandgrenades Panzerfaust M1 Garand 5: Panzerfaust STG 44 Stielhandgrenades Shotgun 6: Gewehr 43 Sniper Rifle Big Joe Crossbow Petrol Bombs Sten SMG 7: Gewehr 43 Sniper Rifle Petrol Bombs Colt .45 Sten SMG 8: Panzerfaust Petrol Bombs Stielhandgrenades M1 Garand Game Type ````````` Choose between a timed match of 2, 5, 10, or 21 minutes or an unlimited time, or First to X wins match of 3, 10, or 21 wins. Uniform ``````` Each player can select a uniform to wear. This is more like a character you pick rather than just the dress. You start out with only six but unlock a lot more during the single player campaign. See the secret section for more information. Swell Multiplayer ````````````````` Once you unlock this feature by completing Mission One (Occupied!) with all excellent ratings you can toggle this option. It will alter the game in one way. When a player dies, it will drop a box which will activate a special effect. Some of them are good, while some of them are bad, which makes it your risk to pick this box up. The effect only lasts a minute. The available effects are as follows: 4x Firing Rate: The weapons fire at a four-time speed than normal. Achilles Mode: Invincibility. Air Walk: Press jump to fly and crouch to descend. Blink: The action/reload button will warp you around to random location each time you press it. Bouncing Bullets: All bullets and shells will bounce off the walls. Double Damage: Deals double damage than normally. Frozen: You are stuck on this spot and can only look around. Shooting is still possible but you are a sitting duck. Half-Damage: You only take half the damage from the opponent's weapon, i.e. your half double armor. Random Controls: Every time you press a button it will have a random action, i.e. once it may be shoot, then the next time you press it could be jump. Reverse Controls: All the movement is reverse, i.e. left is right. Slow: You move at a slower pace than normal, and are thus easier to follow. Swap Ammo: The two players change ammo between each other, thus you end up with the opponent's ammo and s/he with yours. =============================================================================== XX.) FAQ GXX00 =============================================================================== Q: Is this game really based on WWII events or made up? A: Most of it is based on facts, but bent a little to match your mission. Often they change names but the campaigns are real and the videos show it. Q: Is Mission 7 the end, or the one after? A: Mission 7 is the last mission of the proper campaign, the following one is an epilogue that fits to the first game. It is incorrect to call it "Mission 8". Q: What kind of secrets are in the game? A: Most secrets are in the secrets section, and on all sorts of websites. During the mission one can only find some niches with extra supplies that are otherwise off the main path, or one has to jump to reach them, but that is about it. In Mission 4 you can find a secret room which is explained in the walkthrough. Q: I do not have the same amount of enemy kills as in your guide. A: You probably did not let enough spawn when mounting a machine gun, because otherwise you can still search through the level to find more. If not then there may have been a glitch that activates one or two more enemies when normally it would not. Q: Some other sites/guides list the mementos and unlockables different. A: Unlockables might have some inaccuracies, I am not sure. The mementos are correct I believe. I have seen others say that you achieve some by completing the entire game but actually the last mission (From the files of the OSRD) only nets you the statue, not any of the others. It is likely that they have played the game in a different order of receiving an Excellent evaluation (i.e. went back to replay a level later after finishing the game along with the bonus mission), but I made sure to get one with each single level and this is how I had received the mementos. Q: What is the "Panzerknacker Unleashed" mission? A: It is the alternative name for "From the files of the OSRD", which is the last mission in the game. Q: Is there any different between the North American and European version of the game? A: Apart from the framerate differences I do not see any, and I am not even sure the European version is multilanguage. The French version is called "Medal of Honor: Resistance" by the way. Q: Is Manon hot or what? A: Well it is hard to tell from the first game's in-game graphics, and in MoHU you only have a few good images, but the cover makes her seem pretty and she has a sexy voice in my opinion... If the Nazis are really into her when she poses as a photographer is questionable, as they may not have seen any woman in forever. Hmm...I do not know why this question is here... Q: What is the OSS? I do not hear about them these days. A: You can read about the Office of Strategic Services in many sources. They were something like the CIA during WWII although you cannot really compare the two since its transition. Q: Why does Manon not receive the Medal of Honor like Jimmy in the first game? A: The Medal of Honor is only available for anyone serving in the US army, and Manon only indirectly works for the OSS and is actually just part of the French resistance group. The highest reward she can get in the French army is the Legion d'honneur (Legion of Honor). =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First release (March 28th 2009) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file and the cheats. Dreamworks Interactive for developing the game, EA for publishing it and later ruining a series by screwing with yet another the developing team they take over. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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