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Analysis of Bungie's Destiny: Part 1, enemies and other things that caught my eye
This is part one of four parts to my analysis of Bungie's Destiny.
I'll also have a Part 2: covering player characters, story, weapons, and whether i'd buy it or not; Part 3: I spend my entire blogpost discussing how things have been named in Destiny; and Part 4: where I predict the future of Destiny's story based on evidence that Destiny is a symbolic retelling of the story from Bungie's Pathways into Darkness, but from the point of view of the monsters.
So, before Destiny was released, before it was in Beta, I wrote an article about my initial reactions to a "making of" presentation given by the lead art designer and lead writer. You can read it here. Basically, I said that I was excited about the game, clearly a lot of work went into it, but that the end product looked really boring and derivative. It seemed like something weird must have happened between the initial conception and the actual execution that seemed to take the really amazing ideas and watered them down into a bland final product.
Someone named Analyze commented on that blog post, and asked what I thought about the game now that it was out.
So, Analyze, here you go. Just for you, my thoughts on Destiny now that it's out and I've actually played it. It's long and there's quite a bit of nitpicking and microanalysis (and this is just part one). Brace yourself.
For anyone who wants to know what I think without reading too much.
Tactile design: the game is so much fun to control, it feels amazing.
Visual design: my eyes bleed from the beauty.
Sound design: it's pretty good; love the Vex death warbles.
Enemy deaths: so rewarding, so fun, it's everything I've ever wanted.
Level design: Vex have the best and most unique level design; everywhere else it's the same hallways and rooms.
Architecture: I like the Vex and Hive the best; Fallen, Cabal, and human all look the same; also, everyone has castle merlons on their walkways (check the pics).
AI and Enemy Behavior: the same boring, unintelligent AI is recycled among different races; the Vex and Cabal barely have any AI, the Fallen seem to have the most developed AI, and the Hive seem to have the most diverse AI among their units, although that's not really saying much.
Enemy visual design: Fallen is most developed, other races are boring and look alike, and the Cabal are a blatant rip off of Warhammer's Space Marines (check the pic, they look identical).
Spaceships: Love the Fallen and Hive dropships, Cabal look like Pelicans from Halo, and the players' ships look "meh".
I don't know what else to call this, even though it doesn't have to do with physical touch, it does have to do with the way the game FEELS.
And, oh my god, the game feels AMAZING. Physically, the game plays great. It's fluid, responsive, and leaves me feeling in complete control.
I think one of the epitomes of the game's "tactile" design is the Sparrow, the little hover bike you can summon and drive.
First, it feels fun and fluid to drive the Sparrow. Secondly it gives you a massive feeling of freedom and agency: you can summon it from nowhere and almost at any time, there's no penalty for crashing it, and you can zip past bad guys without having to fight them. They should have called it the Player Agency.
Thirdly, the design in its control and responsiveness is exquisite. When you're driving the Sparrow, try using the boost, and don't let up. Don't ease up on the boost, don't slow down, not even when taking turns. The fascinating thing is that you'll constantly feel like you're about to lose control… but you never do.
I am blown away by this gameplay design. I mean, imagine how much designing, testing, and iterating they had to go through to get that feeling just right. Imagine how much effort they had to put in to perfectly ride the line between "feels like I'll lose control" and "damn, I've lost control and the game's flow is broken".
Whoever designed the Sparrow, whatever individual or team of individuals did this, needs to be given a gigantic award. Seriously.
The feeling of freedom and agency you get with the Sparrow extends to other methods of movement as well.
Sliding, running, and jumping/flying all combine into a fluid system of movement that creates a tactile experience that's just fun. Evading enemies feels fun. Navigating rooms feels empowering, and with the ability to fly/doublejump/jetpack, you feel completely free and never encumbered or trapped (or at least I never felt that way).
And that feeling of empowerment also exists in the core of the game, the combat. Aiming, shooting, using melee, grenades, and supers, all of that just feels so good. I can't find the words to explain how satisfying it feels, so let me try to use a metaphor.
In some fantasy fiction there's this trope where a sword is so well crafted, and with such high quality metal, that it feels like an extension of one's own arm. It doesn't feel like an inanimate object at all. That's what Destiny feels like. It doesn't feel like I'm controlling a game, it feels like the game is an extension of my own will. Bungie must have sold their souls to the Devil to achieve this tactile design, and the price was worth it.
On a slight side note: there is no difference in tactile design on different planets. No difference in gravity, or physics, and for that, Bungie, I say, "Thank you so much." If the physics were different on different planets, that would have been cool and realistic, but also would have made the game terrible and frustrating as players would have to relearn how to play the game on every planet. Good call.
The visual design is excellent. Things look great. Things look fantastic.
The skyboxes and distant landscapes/cityscapes look amazing. The terrain, vegetation, and water, look amazing. The textures and lighting, look amazing. And each planet has it's own feel to it. If you see a picture from Destiny, whether it's an interior or exterior, you can almost certainly tell which planet it's from just from how things look.
Simple things, like the weird chemical pools on Venus, with their crusted mineral deposits, not only look really fantastic, but they also distinguish the planet from all other locations.
And everything is just dripping with atmosphere. Atmosphere is just pouring out of every pore in Destiny. I'm not surprised that all the characters can breath on all the planets because there is so much atmosphere everywhere.
Point is, I could stare at Destiny all day.
Even the sound design is good. Things sound great, especially the aliens dying. I'll talk more about this later, but I'll just say that killing a Vex is one of the most satisfying sounds I've heard in any game.
Some sounds seem perfectly constructed, perfectly designed, for what they represent or what kind of information they give the player. It's not as good as the visual design, I think, but it's still better than most games.
Moving on.
The enemies are adequate. They get the job done. They exist to be killed, and, oh man, is it fun to kill them.
I don't think I've played a game in a long time where it feels this satisfying to kill the enemies. The visual response, the animation, and the sound, it all creates this visceral reaction of pleasure. When I killed my first Cabal (my favorite death animation), I broke into a big grin because it was so enjoyable to watch.
Everyone, except maybe the Hive, have something wonderful about their deaths. The Fallen have there souls fly out of their mouths with a beam of light and a whispery hiss. The Cabal clutch at their collars as geysers of black oil and white steam burst from their helmets and spray around like a hose. The Vex either leave an electric blue cloud, or they spew white viscous liquid everywhere, and then they make that sound.
I don't even know how to describe the sound of a Vex dying, but it's perfect. It sounds digital, helpless, and completely satisfying. Let me repeat one part of that statement: when the Vex die, they sound helpless; they sound exactly like a sentient robotic being would sound like when it dies. I have no idea how Bungie's sound team did it, but that's just amazing.
The level design isn't broken, that's the best I can say about it. And the architecture is a mixed bag: some is very good and some is just repetitive.
Visually, the Vex and the Hive have the most interesting architecture.
All Vex architecture is cubes. Normally I would make fun of this, but it actually works in this situation. The designers managed to use the simple, cubist style to create interesting playspaces. The hyper geometric style fits really well with idea of the Vex being robots, and the designers made all Vex architecture out of stone, which is a nice, unexpected juxtaposition against the metal of the Vex themselves.
The Hive also have some interesting architecture. Sure, they have stupid stuff, like chains and meat hooks hanging from the ceiling that serve no in-world purpose, and they do have level design reminiscent of other factions, but there's some good stuff too. Their architecture is almost exclusively black, but light and color are used to create some dramatic effects in specific locations. They also have an interesting mix between geometric and organic structures that works well.
There's a familiar, medieval feeling to some of their architecture while it also manages to feel alien and otherworldly. It feels very deliberate and it looks good.
However, the Cabal, the Fallen, and human architecture are all pretty much the same, with some minor differences. On Mars, you fight the Cabal in both human buildings and Cabal buildings, and you can't really tell the difference.
I guess Bungie's designers might have done this repetitive architecture to create consistent playspaces, or maybe they needed this repetition because their AI is so repetitive (which I'll talk about in a little bit), but I think the designers were just slacking.
Most levels are very linear and you're just being funneled down a tube. Sometimes you have arenas where you get to form your own combat experience. Usually, though, the level design is very straightforward and doesn't create opportunities for alternate play styles or tactical innovation.
Mostly it's just tunnels or open spaces, with rocks or boxes to create cover, and some elevated area like a walkway or balcony.
Speaking of which, throughout Destiny there is this repeated bit of architecture whenever you have an elevated area. It's basically like merlons on medieval castle battlements.
Every single species in Destiny's galaxy has these merlons incorporated into their architecture. I understand the reasoning. You don't want the player to constantly be out in the open, so you want to create some cover for them. And it's not a sin in level design to have the same structure across different alien factions. But, for some reason, as soon as I noticed these merlons it just started making the world of Destiny seem very "copy-pasted" and lazily designed.
I know it's not a big deal, but Bungie, you could have very easily come up with some structure a little bit more unique to the various locations and factions. Grotesque totems, pedestals of black fire, scrolling shields of energy (like the Hydra shields but vertical), waterfalls of coolant or oil, or any sort of weird, inexplicably alien "stuff". It could all serve the same gameplay purpose as merlons, but would look more unique than a brick or a board.
Overall, I think the Vex areas have the best level design and flow. And I think this is a result of their cubist architecture. It's as if the simplicity of Vex architecture helped the level designers focus on creating a really interesting playspace rather than on making an interesting visual tableau. What do you think, my audience? Is this just my imagination?
Side Note:
Here's another example of how unimaginative the Cabal are in their visual design.
When you fight the Cabal on Mars, their alarm system sounds like an Earth alarm, and the lights are these red rotating lights which are exactly like the ones we use here, right now, on Earth, in real buildings or on emergency vehicles.
Come on! These are supposed to be aliens! You couldn't come up with a more imaginative alarm system? Here, I'll design one:
Instead of red rotating lights, how about a vertical light design. You have a vertical strip of lights, and when the alarm goes off, the light goes up the strip, briefly lingers at the top, and then it repeats. Up, up, up, UP… repeat. Kind of like a flare, but on a stationary light fixture on a wall. It could be any color you want. Since Mars has such a red color palette, maybe the alarm lights should be something contrasting, like green or blue. I just came up with that, just now, in ten seconds, and it shows more imagination than rotating ambulance lights, but still gets across the same idea.
Alright, here we get to a crucial part of the game. And this is where my raving positivity really mellows out.
Setting aside the amazing deaths of the enemies, their AI behavior ranges from mediocre to adequate to just okay.
Most of the difficulty in Destiny has to do with number crunching. It's about DPS vs. Hitpoints, not tactics vs. intelligence. Which is disappointing.
One issue is that a lot of the enemy behavior gets reused among different races. The Cabal, the Hive, and the Fallen all have units that act the same, including when they lean out from cover to fire some shots and then hide again, kind of like whack-a-moles. Then, there's some Fallen (Captains usually) who have the same teleportation ability as the Vex, and they even telegraph it the same way. Maybe there's a narrative reason behind that, but it still looks like Bungie is recycling the same mechanic.
Then, the actual tactics of many enemies are simplistic and boring, and their behavior feels like placeholder behavior for a game still in testing.
The Vex are the worst because they just walk slowly at the player in a relatively straight line. That's all they do and, like I just mentioned, it feels like placeholder AI used to test out the engine. (Even the monsters in Doom had more interesting behavior than this.) Goblins, Hobgoblins, and Minotaurs all behave this way. The only difference is that the Hobgoblins activate a shield the first time they're hit, and the Minotaurs have better number crunching which results in shields and a stronger attack. The Hydras float in one spot and have a shield that rotates around their body, and that's it, they don't DO anything. The Harpies are the most unique of the Vex units simply because they dodge side to side when in combat. Way to go Harpies, you're so clever. Moving SIDEWAYS instead of forwards, who would have thought of that? No one but you, that's who.
Then there's the Cabal, who either walk slowly at the player or they stand still. Some of them use a jetpack, but it seems random. I once saw a Cabal Legionary stand completely still as he shot at me, then he jetpacked a hundred feet into the air, only to land five feet in front of where he was JUST standing. I didn't have to alter my behavior or change my tactics, I just kept firing in the same direction. The Cabal with the shields don't create more challenging gameplay either, they're just more annoying to fight. The Cabal also have those Psions which act a little different than other Cabal, and by "a little different" I mean they act like the Fallen.
The Fallen seem to have the most developed AI, which isn't saying much. They're the most mobile, they move around a lot at a variety of different speeds. However, they don't really do anything interesting with their mobility like flank the player, scatter, regroup, or assist each other.
The Hive actually seem to have the greatest diversity in unit behavior. They have the hyper-aggressive melee Thrall, the mobile Acolytes that take cover like Fallen, the Knights which walk like the Vex and prefer attacking from a distance and rarely seek cover (because they have shields like Vex Hobgoblins), and the Wizards which are kind of like floating Knights in terms of behavior except they flee to cover sometimes.
But, for the most part, the AI among the different species and units is essentially the same. I don't feel like I'm using different tactics when fighting different enemies. Maybe that's a good thing, maybe that's a bad thing, but it's definitely a boring thing.
Luckily for Destiny, the AI design is overshadowed by the tactile design. The basic gameplay (moving, shooting, etc.) is so satisfying, and seeing the alien deaths is so rewarding, that the boring nature of the enemy AI is almost unnoticeable when you're playing.
But still, when you stop and think about it, you'll notice the identical, cookie cutter behavior, and you notice that some of the enemies are literally just standing still. When you notice this, you can't help but feel that maybe the enemy behavior isn't finished yet. Like this is only the skeleton of what the AI was supposed to be. Keep in mind, the Fallen, the Hive Acolytes, and the Cabal Psions, all have the exact same behavior including their tactic of leaning out from cover. It feels like it's been copy-pasted.
Side Note:
You can't get headshots on Vex. Their weak point is their glowing stomach. I like this because it is a subversion typical game design. I just wish there were more things like this, more enemy behavior that subverted our expectations as an audience. Not only would this make for a more interesting game, but it would underscore that these are supposed to be alien life forms that are different from human life.
The quality of the enemy visual design is all over the place.
The Fallen visual design is pretty decent. It's not the greatest, but it's good enough to be "good". Their armor and helmets are relatively detailed, and it's relatively easy to distinguish their different units based on body shape and helmet style, although there isn't much variety. So, they look pretty good.
Except, of course, the Servitors which are just spheres.
Seriously? Come on! Not only is making a sphere an incredibly lazy character design, but it doesn't even fit with the Fallen's visual tone and motif. The Servitors stand out like sore thumbs. Why? There's probably some narrative reason why the Servitors look, 1) like the Traveler, and 2) like they don't belong among the Fallen, but that's no excuse for lazy and overly simplistic visual presentation.
Speaking of boring and lazy character design: the Vex infantry. They're just humanoid robots. The Goblins have some interesting fan shaped head gear, so that's okay. Then the Hobgoblins have a set of horns, and they have a tail, which is weird for a robot to have so I like it.
But then the Minotaurs have no distinguishing features. They're just mannequins. It's like Bungie's visual artists were like,
"Okay, we've got these robots and they all look boring. We need to give them something visually distinct. What can we add to these Goblins?"
"How about we put half a circle on their heads?"
"Genius! I could kiss you on the mouth! How about the Hobgoblins?"
"We just turn the half circle upside down and it's like they have horns!"
"Oh my god! You're like the Jesus of good ideas!"
"And then we can give them tails so they look more like the Devil!"
"I have no idea why you think that makes sense, but I'm giving you a raise! What about the Minotaur?"
"Come on. Something, anything… We put a pyramid on their head?"
"How about if we make them look like the dudes from the Star Wars prequels."
Here's some ideas for Bungie's visual artists: an elongated neck; rhinoceros horns; tusks of some sort; a mohawk; hands for feet; feet for hands. Literally any additional physical features would have improved the Minotaurs "look". Were the artists not able to implement any idea other than "bland"?
Also, if you have two enemies, and one is called the Minotaur and other one is called something else, why would you give the horns and tail to the one NOT called the Minotaur?
Anyway, the Hive.
Among the Hive there's clear visual distinctiveness between the Thrall and the other Hive, so that's good. But, the Acolytes and Knights almost look identical.
Their general shape/silhuette looks very similar. That's bad. Not only that, but the visual design of the Hive tends to be really ugly and boring. Just look at the Knight's armor. It's all one color, all one texture, and it doesn't have any real character or distinctiveness. It's like it's a placeholder armor model, or like it's an armor model that never got textured properly. It looks boring.
The Hive Ogres have an interesting backstory. Using magic and torture, a regular Hive unit is altered, mutated, and grown into a savage, intelligent, angry warrior. That's kind of cool, except the final product is just a big guy.
He's just a big dude with warts for a face. Like, I want to get excited about it all, but it's just so boring.
Then there's the Cabal, who have my favorite death animation, but whose visual design is boring and stolen. The Cabal are Space Marines from Warhammer, plain and simple. Giving them shields only makes them look MORE like the space marines from Warhammer. So, needless to say, very boring visual presentation that's actually stolen directly from other franchises.
How has Games Workshop not sued Bungie yet?
So, most of the aliens look pretty generic or boring, but you almost never notice that in-game. The quality of the general visual design and the vibrant atmosphere totally overshadow the individual alien design. It's hard to notice how boring most of the aliens look when the areas you fight in are so gorgeous.
I think maybe that's part of why Bungie didn't put as much effort into the enemy visual design.
Why waste the effort on making interesting enemy design if the player is barely going to notice any of it in the actual game?
Take this example: In the Vault of Glass raid, you end up doing some time traveling and you see Vex from the past and Vex from the future. If you look at their close up images in the grimoire cards, you'll see that the vex from the different time periods have distinct designs and head ornamentation. It looks cool, but when you're actually playing the Vault of Glass it's almost impossible to tell that the Vex you're fighting look different from the regular Vex you fight everywhere else.
I'd think that if I was Bungie, I'd want to design the enemies in such a way that you can very quickly tell the difference between them. But, I guess they just decided not to.
You see the ships in loading screens. But you can't do anything with them. You can't make them spin or boost, even just as a cosmetic effect. All you can do is look at them, which is lame because they're not that interesting. Human spaceships just look okay.
The visual presentation of the alien dropships, however, is excellent (with the exception of the Cabal).
The Hive have these black teleporting Tombships, and they look like what a tombship would look like. They're simple, sleek sarcophagi, which makes them feel mysterious and oppressive. And, the visual presentation of their arrival is one of the best I've seen. When you're in an underground cavern, you don't expect ships to come flying by. That's why when a wreath of smoke appears in the cave and a Hive Tombship slides out of nothingness, it is a really impressive sight.
Even the way they drop off their troops is interesting. A red light moves up and down the bottom of the ship and troops appear underneath it. In my mind, this red light reminds me of a zipper on a black body bag, opening it up to spill out the corpses. I don't know if that was the intent with the visuals, but that's what I got from it.
And the Fallen ships. Man, do I love the visual design of these things. They're bizarrely shaped, with their bulbous fore, sleek aft, and all those spindles and spines sticking out at weird angles. They genuinely look like they're from another world.
And the way the Fallen come out of them, by climbing out on these poles, is unique, looks visually interesting, and gives an atmospheric sense these aliens' culture/backstory.
It's great. Even the larger Ketch ships of the Fallen look interesting because of their asymmetry. Way to go Fallen.
Notice, how once again, the Fallen seem like they've had the most work put into their design.
I already mentioned how the Cabal's architecture (even their alarm lights) are way too human, and make them look unimaginative. Well, same goes for their dropships, which look like human dropships that could of appeared in in Halo. It's your basic hover plane with doors in a horizontal row from which the soldiers jump out of.
Here's the thing. Making this vehicle look alien and unique requires only one small change. Turn it ninety degrees so that it's vertical instead of horizontal.
Suddenly this tall, vertical ship looks really interesting and something that could have been designed by an alien mind. And here's the thing. A vertical ship design seems to be what the Cabal were originally going to have:
That's a concept board that Bungie made in the initial design of their alien races. You can see that the Hive (green) were originally going to have the soul ripping death animation that later went to the Fallen. You can also see that the Cabal (grey) have a lot of height/verticality to the design of their buildings and vehicles. Those things in their sky are probably vertical ships, and they look imposing and imperial. But, for some reason, Bungie changed the Cabal ship design to be something boring and unoriginal and from Halo.
To be continued in Part 2: weapons, player characters, story, and why can't we pick up alien weapons, it's 2015


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We are very happy to announce that CP3-Researcher Mads Toudal Frandsen has received a Research Leader grant of 6,847,200 DKK from the Danish Council for Independent Research (DFF). The grant will support Mads's research into the origin of mass and the particle nature of dark matter.
For more information, see the announcement on the SDU website and the DFF website (both in Danish).

subset: commoncrawl


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|Pete Postlethwaite voice
Benjamin is a donkey in Animal Farm. A cynical animal, Benjamin is best friends with Boxer, but does not hold out much hope for Old Major's utopia to come to fruition. He watches as his worst fears are realized, and along with Jessie and Muriel, escapes the farm to wait for Napoleon's reign to crumble.


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1. Chuppah- This is a tent-like structure that couples stand under during the ceremony in Jewish weddings. There is a lot of freedom in the design of the Chuppah, which is good since I'm not really sure what I want to do. I'm thinking simple, rustic wood poles and a beautiful piece of lace, maybe with some decorative flowers along the front. Something like this, only with lace:
2. Programs- Again, simple and country, without too much fuss or flair. Here's what I'm hoping to do:
3. Favors- Although I know edible favors are a popular choice, I'm thinking of filling little, clear glass vases with a few sprigs of dried flowers (lavender maybe?) and tying a bow around the vase, using yellow or blue "rustic ribbon." I also plan on ordering favor tags in our colors, with the wedding date on one side. The favors will be arranged at each place setting on the tables, thus saving me some table decor worries! I haven't been able to find a true inspiration picture yet but here's what I want the vases to look like, use your imagination for the rest:
4. Ceremony Decor- This will most likely include aisle decorations, for which I'm envisioning shepherd's hooks with hanging glass lanterns filled with flowers. Or maybe paper pomanders. Or Martha Stewart's paper circle thingies. Or fabric bunting flags. Or some other beautiful DIY I have yet to stumble apon. Clearly I am undecided on this one.
5. Escort Cards- Not sure how I want to display them but I feel confident I can make the actual cards. I want something very simple and pretty, nothing too complicated. I'm trying to decide between displaying them hanging on rope, pinned with clothespins, or pin the cards up on a corkboard covered in fabric. Here's an example of each that I love:
These cards even have yellow on them, one of my wedding colors!
I love the simplicity of this one. Aren't the butterflies sweet?
Those are the 5 main projects that I am the most excited about and will make sure to find the time to complete. There are several other ideas floating around in my head that I haven't given that much thought about. Decorated flip flops in a cute basket, a card box or decorated birdcage, table numbers and menus are all on the list, as well....
Let the crafting insanity begin! What's your DIY list looking like? Anyone else feeling slightly overwhelmed?


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Parents clearly desire the best for their children and always want to make certain that they are as happy as possible, in addition to being as healthy as possible. One of things that parents ought to expect, however, is signs that their child might be struggling with autism or autistic spectrum disorder. The signs of this condition are not right away apparent as compared to a cut finger or bruised knee.
The signs of autism, if you are watching for them, are best to be found prior to the child reaches 1 years of age. When caught early, the chances of minimizing the effects of autism are significantly reduced. Even at very young ages such as a couple of weeks to a couple of months, you might be worried if the child has little or no responsiveness to external stimuli, perhaps seems unconcerned to parents or caretakers in the very same room or holding them. As they get a bit older, another indication is a failure to prepare for movement, such as when you stroll by or wave your hand in front of them.
Kids with autism are typically diagnosed at around three or before. In some cases, it the signs and symptoms of autism can go unnoticed by the parents if they are not very evident. High functioning autism types like Asperger is among those autism types that do disappoint signs that are extremely evident. Aside from that, the traditional autism signs are rather noticeable. Despite which type of autism the child has, there are some methods to pick up these signs and signs of autism. Parents must be more notified about autism to understand ways to detect it as early as possible.
Keep in mind that no one single thing alone means autism. Autism is notable by a pattern of signs and symptoms rather than any one single symptom. The main features of autism are impairments in interaction, limited interests with repetitive habits as well as social interaction difficulties.
Even More Info….
As parents wanting the best for their youngsters to be able to mature and fully grown in a typical manner, it is necessary to expect signs of this disorder, also referred to as Autistic Spectrum Disorder, as rapidly as possible. The effects of this disorder can do major harm to the child's social development, social interactions, communication skills with others, and their ability to adjust to new situations, which can even include sticking with you in a hotel on holiday instead of being in their own bed.
There is also a health danger that is enhanced for children with autism, because studies have revealed that the autistic child will develop more slowly than other children of the same age and will certainly also typically be more prone to diseases and diseases such as allergies, some light digestive disorders, and even breathing problems.
Responsiveness irregularities. Children with autism do not respond in the same way as children without autism, and often do not even react to hearing their own name. Kids with autism are understood to essentially overlook specific sounds.
Attention period. Children with autism are often not able to focus or concentrate on things that are shown to them, and also have problems following motion, such as when a mom and dad strolls past them.
Absence of emotional skills. Autistic kids regularly do not imitate their parents with facial expressions or gestures such as waving, smiling, or making faces.
Poor social skills. Individuals affected with this disorder commonly have trouble in understanding other individuals's sensations, relating to others around them, or even to be able to show compassion for someone else in distress.
Absence of imagination. Autistic youngsters often have problems in playing pretend video games' or using their creativity. Children with autism regularly are not able to see things in such a way besides the way things really are.
It is very important to watch for these signs at extremely early ages throughout a child's development, considering that if autism is effectively identified at an early age, the possibilities are far better that measures can be taken at that really young age to reduce the effects of the disorder.


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|This cracks me up every time I see it. One of my friends on FB posted it… !!
I can hardly believe that it's already May. Actually, I simply can't.
Time really does fly. booooo
So… anyone have any goals for the beautiful month of MAY?!
I love to-do lists {not that everything ever gets checked off of it or anything}, and I like having things laid out in front of me, I love to plan and I like to fill my calendar with good stuff. Who doesn't, right? So, should I blog about what my goals are for the month??? Maybe…
Just off the top of my head, there are a few things that I need/want to do.
♦ copy the old pics & vids off my cell phone to make room for NEW ones! {It is SO frustrating to go to take another picture or take another video, or record another voice memo… and I have no space. GRR!!!}
♦ take more pictures with my nice camera, this includes learning MORE about my camera. {I should really sit down and read the manual!!!! }
♦ stay on top of laundry {this is probably going to piss me off the most!!! – I LOATHE YOU, LAUNDRY!}
♦ paint the living room, entry way, and hallway!!!! {the icky paint scheme the previous owners slopped on the walls is really getting on my last nerve!!!}
♦ workout MORE {meaning… like 5x a week, MINIMUM} {am i totally screwing myself here?}
♦ eat less crap {i love crap, btw}
♦ less TV for Mr. B {it's not like I set him in front of the television all the time, it's just that sometimes nothing can get done unless he's preoccupied …completely – thank you, Bubble Guppies & recently, Doc McStuffins}
♦ Figure out and possibly DO landscaping {Our yard really needs some TLC, anyone know where I can get some super cute gardening gloves??? It's tough to pull weeds with a big ol' leather glove NOT meant for such things!}
♦ Finish organizing the kitchen {at least!!! other rooms to follow, but the kitchen needs it MOST!}
♦ Paint master bedroom furniture {to white!}
Ok, I need to stop. This list is getting out of hand!!!!
Do you have any goals for May? Well, do ya?!


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Wedding Dance
10/7/2017 Jon and Alina
"Richard is a lovely bloke and makes all of his lessons fun. Alina and I are not natural dancers and we thought that learning our wedding dance would be nothing but a chore. However, Richard planned out and adjusted our dance to suit our needs and he made it a really enjoyable experience with plenty of laughs. He really knows how to put you at ease which makes the learning far more effective.
One more practice to go until the big day. Crossing our fingers that we won't mess it up on the night.
Many thanks Richard,
All the best,
Jon and Alina X'
19/11/2016 Romesh Perera
10/10/2016 Gez Maznavi
Richard is a fantastic coach and dance teacher. Having never really danced before we booked a class with Richard to help us feel more comfortable for the first dance at our upcoming wedding.
We had such a wonderful experience in the first session that we booked 2 more and Richard managed to choreograph an interesting and fun dance for us.
Within just 3 sessions… (and some hard work and practice at home) we are now excited and looking forward to doing our dance on our big day!
Thank you Richard… we will be back 😉
15/06/2015 Bobby and Susy Kostadinov
"I've never enjoyed dancing before and the wedding dance was the element I truly dreaded during our wedding day. Finding Richard was the best thing my wife could have done to help me out! He is an amazing teacher, very experienced. As a professional he helped us develop our routine, as well as train us how to perform to best effect (Smiles and waves to auntie!). He could tell from the first lesson that I had no experience and was feeling awkward and he really helped me relax and enjoy the dance. After only 5 lessons our performance was a great success and everyone was talking how well we've done! Now that the wedding is over, we will be looking to attend his group classes in the future.
Bobby & Suzy From Carpenders Park / Watford"
9/12/2013 Bogdan & Galina Marinuc
What can we say about Richard?
We were already taking tango lesson when we decided to ask him to offer us some private classes for our wedding dance.
The only problem was (beside my "tremendous" dancing skill – me as in the groom), we could not focus on a particular song. We did have "our song" like so many couples, but we wanted something different for our wedding first dance.
We wanted something lovely, dynamic, and funny, yet elegant at the same time and Richard succeeded in coming up with the loveliest song and the loveliest dance routine, (which turned into the funniest dance when we started dancing it.)
Anyway, we would like to thank Richard for being such an amazing teacher and friend.
The lessons and time spent learning with Richard was absolutely great and funny for us, tiring, exhausting for Richard maybe.
In the end we had a lovely first wedding dance on the loveliest of songs and rhythm.
Richard is so much more than just a dance teacher; he also managed to find a song that described us so well. It was just perfect.
And that's thanks to Richard. for turning a stiff groom into a latino dancer.
Bogdan and Galina
13/02/2013 Joanne Pellow (via FreeIndex)
My husband and I had some private lessons with Richard who was brilliant and very patient especially as we have no dance experience. Would thoroughly recommend and will be booking us in for the 6 week course to learn more Salsa. Excellent fun and really good value and service.


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NEWTON, MASSACHUSETTS (USA) - The Federal Highway Administration (FHWA) recently released the latest freight flow data derived from the 2007 Commodity Flow Survey and other sources. The Freight Analysis Framework (FAF) Version 3 provides estimates of flows by tonnage and value by commodity type, mode, origin, and destination. FAF3 details domestic shipments between 123 U.S. zones and imports and exports from and to 8 international zones.
FAF integrates data from a variety of sources to create a comprehensive picture of US freight movement among states and major metropolitan areas by all modes of transportation. FAF version 2 (FAF2) provides estimates for 2002 and the most recent year plus forecasts through 2035. FAF version 3 (FAF3) improves and updates version 2 estimates with data from the 2007 Commodity Flow Survey and other sources (FHWA, 2010).
For your convenience, Caliper Corporation has processed the FAF version 3 data files to create TransCAD compatible files. All of these files can be downloaded from the Caliper User Center. If you are a TransCAD user you may register to obtain the free data at http://usercenter.caliper.com.
TransCAD has been designed to facilitate freight demand modeling as well as passenger models. TransCAD can manage all of your freight data no matter how many origins, destinations, shipments, or commodities are involved. TransCAD offers a complete solution for modeling commodity flows and truck movements. Freight traffic can be easily assigned to the transportation network and there are also specialized assignment procedures available for rail waybill assignment.
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in 2014 and it is even higher in the Augusta area, with 13.5 percent affected in Richmond County and some surrounding counties above 17 percent. Were in a diabetes belt, Nussbaum said. The emphasis on prevention of diabetic eye disease starts with regular care of the disease, he said. Primary care docs now are more keyed into the fact their patients who have diabetes have to have an annual eye screening, Nussbaum said. Almost All People With Diabetes Show Signs Of Retinal Damage After About 20 Years Of Living With The Condition. | Good Christian SimmonsThe longer you have diabetes, the greater the likelihood you are going to develop damage. Because the early stages of the disease dont have symptoms, most patients dont know there is a problem until vision is affected. The problem is it can be a sudden change in vision but it is a disease that has been going on for so long, Nussbaum said. In Lowe's case, it is a small membrane that formed on the surface of the retina in his left eye that may be causing him to lose some vision. Lowe said he thought he might be developing a cataract. After looking over his scans, Nussbaum told him that the part of the problem with leaky blood vessels has stabilized from earlier treatments.
For the original version including any supplementary images or video, visit http://www.washingtontimes.com/news/2017/jan/1/new-drug-might-help-with-diabetes-related-blindnes/?utm_source=RSS_Feed&utm_medium=RSS
These.tudies include: The effect of sunlight exposure, which may be associated with an increased risk of cataract. If you like the idea of being less dependent on glasses after cataract surgery, one way to correct presbyopia and reduce your need for reading glasses is to have your cataract surgeon adjust the power of one of your mono focal cols assuming you have cataract surgery performed in both eyes to give you a mono vision correction, similar to mono vision with contact lenses . A change in glasses may initially help once vision begins to change from a cataract. A cataract is a dense, cloudy area that forms in the lens of the eye. The lens consists mostly of water and protein. Or, it may be that the protein in the lens just changes from the wear and tear it takes over the years. August 1998. Other things that can raise your risk of getting cataracts include cigarette smoke, air pollution, and heavy drinking. It focuses light onto the retina at the back of the eye, where an image is recorded. Additional measurements of your eyes will be taken to determine the curvature of your cornea and the length of your eye.
The clouding may become severe enough to cause blurred vision. Cataract surgery is very common and is generally a safe procedure. Extracapsular surgery involves removing the cloudy part of the lens through a long incision in the cornea. Cataracts affect vision slowly over time, so many people wait to have surgery until glasses or contacts no longer improve their vision enough. What is a cataract and how is it treated? http://advisingeyesurgeon.beatthetrain.org/2016/12/05/getting-advice-on-swift-products-in-eye-surgery/Lasers of sufficient power output are known to damage the eyes and skin. Mayo Clinic, Rochester, Finn. In about 90 percent of cases, people who have cataract surgery have better vision afterwards. A cataract may not need to be removed right away if your lifestyle isn't significantly affected. They minimize or eliminate the need for reading glasses after surgery.


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As a Born Again Christian your heart is fertile ground for God's Word – through Scripture confessions – to take root. When you plant the seed of God's Word, by faith, in your heart you begin a process of 'Seed time and Harvest'. (Genesis 8:22)
But there are conditions that must be met in order to see good fruit from your confessions of Scripture and planting.
1. Is there anything currently in your heart that has the potential to choke God's Word?
For example, are you currently harbouring un-forgiveness, offence, bitterness or jealousy towards anyone? These will surely choke the Word of God and leave you disappointed and possibly confused!
2. Check again: how is your love level at the moment? Faith works in the environment of Love; and love is a decision that we must make – not based upon how we feel, nor how justified emotionally to being, say, offended. "…faith working through love`'. Ask Father God to create in you a clean heart and renew a right spirit within you. (Ps 51)
3. Do you love and accept yourself? Unfortunately we can many times be our own most harsh critic. Whilst everyone else may have forgiven you (including Father God); if you do not forgive yourself you are in bondage to fear. "But perfect love drives out fear!"(1 Jn. 4:18).
4. "Faith works by love." (Gal 5:6) Again, check your love levels. Grace is a gift of God in sending His only begotten Son to die for our sins. It cannot be earned. It is by Grace through faith in Christ Jesus that we are accepted, loved and blessed.
5. Do a thorough search for any 'Religious spirit' keeping you in bondage to fear! We cannot earn God's favour with good works. Incredibly God still loves us when we sin; and that's because the punishment for our sin came upon Jesus. We only need to believe it and embrace it. However, if we come out of our protection we are vulnerable to enemy attack – more often than not 'Condemnation!'
6. Religion will keep you in a 'works' mentality. Jesus Himself declared that '"It is finished" just before He died on the Cross.(Jn. 19:30). We must remember that it was He that finished it and not us!
7. So, now we rest in the Truth; "The Truth that makes us free". (Jn. 8:32 )
Jesus is the Way the Truth and the Life! (Jn. 14:6).
8. "Therefore if the Son makes you free, you shall be free indeed." (Jn. 8:36)
If you would like help: Click Here For Your Free and without obligation FREE INTRODUCTORY CHRISTIAN LIFE COACHING SESSION. You will be required to fill in a short form.
I welcome enquiries from UK and Worldwide.


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Baby Wallets
Baby Wallets
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text: Home Extreme Paginated Post: 9 Best Places to Go Camping Around the World 3 years ago 3 years ago Extreme, Paginated Post, Travel Paginated Post: 9 Best Places to Go Camping Around the WorldFind the next place to have a fabulous camping! by admin 3 years ago3 years ago 9views 0 0shares Facebook Twitter 2. Sahara Desert, Morocco Post PaginationPrevious PagePrevious2 / 3Next PageNext capmping, geography, TravelLike it? Share with your friends! 0 0shares Facebook Twitter Posted by admin 0 Comments Cancel reply Connect with: Facebook Google Twitter Your email address will not be published. Required fields are marked * Previous Post 25 Amazing Facts You Didn't Know About Animals by admin


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Taryn Kleinberg is a character in Wendell and Vinnie. She is Wendell and Vinnie's recently divorced neighbor and close friend. She comes from Houston, Texas.
She is portrayed by Haley Strode.
Taryn previously lived in Houston, Texas, and married. Recently, she has divorced and moved into the apartment next door to Wendell and Vinnie. She has become friends with them, and has met Wilma Basset briefly. Vinnie has fallen in love with Taryn and hopes to one day become more than just friends with her. She enjoys her new life, although she has had some embarassing moments, such as in "Abra and Cadabra" when she wore a sleek suit when acting as Wendell the magician's assistant at the school talent show, and the top of the suit came off, revealing her breasts, without a bra to cover them, to the show's entire audience.
Taryn knows that her new friends enjoy her presence, and she does like being with them. She knows that the normally crazy Vinnie tries to be a good neighbor to her. This is proven in "Wendell and the Sleepover" when she makes nutritious snacks for Vinnie and Wendell before Wendell's first sleepover, and Vinnie tries to pretend that they are not bad, although the taste is not delightful.
Taryn has tan (peach) skin and red (orange-colored) hair. She has blue eyes and red lips. She has a stomach and a belly button seen in "Vinnie & Wendell" when she is jogging with a small, turquoise-colored shirt. She normally wears a variety of different shirts and pants, such as normal-length pants and extremely short jeans. Her normal outfit also contains a bra over her breasts and a pair of panties under her pants. She normally wears shoes on her feet. Taryn has also been seen in pajamas ("Wendell & the Sleepover") and a one-piece magician's assistant suit with fishnet and sequins ("Abra & Cadabra").


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4 Small Business Insurance OptionsSmall business insurance is key to preserving your business assets, protecting your personal property
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Independent Contractor Insurance Options to ConsiderIn many ways, an independent contractor is very much like a small business, and some parts of the tax
Can an Out-of-Work-At-Home Mom Qualify for Unemployment Insurance?Unemployment insurance was founded by the Federal-State Unemployment Compensation (UC) Program whose
Insurance Coverage Options for Your Home BusinessIf you're opening a home business, you may be wondering about how to procure insurance coverage and what
Choosing Home Business Insurance: 5 OptionsOne expense that you cannot overlook is home business insurance. There is risk involved in any type of
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Danbury film series to start Wednesday
DANBURY -- Richter Association for the Arts will launch its 40th anniversary year with a free four-part film series on the theme of creativity this Wednesday from 3 to 4 p.m. at Danbury Public Library, 170 Main St.
The first film is a Dutch production from 1933 that illustrates how early hobbyist films were used to tell a story.
Topics in future weeks range from a look at early crafts like homespun cloth and wooden shoe making, to a tutorial on painting by renowned artist Richard Schmid.
An informal discussion and refreshments will follow each showing. The public is welcome. Call 203-775-7035 or visit www.danbury.org/richter for more information.


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One of best examples of the greatness that happens when truly talented artists come together.
Thursday, December 20, 2007
Kanye x Daft Punk =
One of best examples of the greatness that happens when truly talented artists come together.
Posted by ChicaGoGetter at 4:54 PM No comments:
Kanye on The Cover of SPIN
Posted by ChicaGoGetter at 4:48 PM No comments:
A Real GoGetter: Nyasha Foy
Since belting out Lionel Richie's famed "Sela" at the tender age of three, to performing in her own shows, Nyasha Shani has come a long way in her career. Since culminating her studies at the most prominent creative music University in the country with Honors, Nyasha Shani has returned to her notebook to begin work on her first album. As a songwriter, she has a strong command of the pen; with the ability to captivate real-life situations through genuine emotion and the cleverness of her lyrics.
Nayasha Shani on her craft:
"I have so many inspirations, musically. I love the jazz era for its musicality and innovation; and I love the birth of R&B for continuing the trend of black music, but I can't deny that I was raised on the Quiet Storm.Nothing else can set the mood for me better than a good love song, so I use all those inspirations when I write and when I sing.I've always had a love affair with music and panache for attention. My first performances were from my car seat and on top of my living room table for my family. I was anointed the name Supernova and well, I live up to my moniker."
We applaud Nyasha for having the guts to pursue her dreams! For that, she's a real GoGetter. We look forward to seeing how she continues to grow. Check her out at: www.myspace.com/nyashathediva
TheChicaGoGetter Team
Posted by ChicaGoGetter at 2:11 PM No comments:
Wednesday, December 19, 2007
GoGetterMix: Hump Day!
ChicaGoGetters! We haven't posted a GoGetter mix in a couple weeks, but we've recieved a few requests for a soundtrack to help folks coast through this week. Check it out!
The ChicaGoGetterTeam
Posted by ChicaGoGetter at 2:26 PM No comments:
Chicas: Party with Urban Upscale This Thursday
Happy Hump Day ChicaGoGetters! If you're grinding out that last bit of work today and need some relief tomorrow, check out this event hosted by Urban Upscale Entertainment.
The ChicaGoGetter Team
Posted by ChicaGoGetter at 1:27 PM No comments:
Monday, December 17, 2007
GoGetterCertified - The Cool
The Cool is the second studio album by Lupe Fiasco. It will be dropping tomorrow, December 18, 2007 in the United States and January 14, 2008 in the United Kingdom (sorry for the delay to my Chicas in the UK). The Cool is Lupe's first concept album, based on a song from his debut album Food & Liquor of the same name. The album features production from Soundtrakk, Unkle, and Patrick Stump, among others. Guest appearances include, but are not limited to, GemStones, Snoop Dogg, and Matthew Santos.
I've had a private listen of the album and am definitely IMPRESSED. Not too many sophomores hit a home run, but Lupe stays true to his beliefs and convictions and does not disappoint. He also continues to proudly represent Chicago with witty mentions of the city of wind on several of the album's tracks.
ChicaGoGetter, RD
Posted by ChicaGoGetter at 5:37 PM 2 comments:
Labels: GoGetter Certified
Winter Can't Stop Us!
Chicago was blessed with about a TON of snow this past weekend! It was the first big snow of the season, but it didn't stop Chica's from hitting up State Street and Michigan Ave. for some semi-last minute holiday shopping. I even found myself having some hot flashes in Macy's after coming in from the snow and getting a wee bit overheated while trying to fight the crowds in my goose down coat. After Macy's I headed down to H&M to pick up a few good trinkets for some folks who have made my "nice" list for the year. They had some fly gift boxes and bags, gratis, to take that sometimes arduous task of gift wrapping off your shoulders this year . What's even better is the comprehensive list that one of our favorite ChicaGoGetter's, Astin, pulled together. She has compiled the contact info and locations of area businesses that just may have the perfect gift for someone on your list (I personally reccomend checking out Solemates and Soul Salon Spa for great gifts and gift certificates!
ChicaGoGetter, RD
A Piece of Cake
9649 S Western Ave
Chicago, IL 60643
Advantage Auto Group
9510 W. Joliet Rd
Hodgkins, IL 60525
Afri-Ware Inc.
948 Lake Str.
Oak Park, IL 60301
(708) 524-8398
African American Images Inc
1909 W 95th St
Chicago, IL 60643-1105
Afrocentric Bookstore
4655 S King Drive
Chicago, IL 60653
Alpha II Omega
1838 W.95th St
Chicago, IL 60643
Black Ensemble Theater
4520 N Beacon Street
Chicago, IL 60640
Black Expression Book Source
9500 S Western Ave
Evergreen Park, IL 60805-2800
Books Ink
1835 W. 103rd Street
Chicago, IL 606
COOP's Records
1613 W 87th St
Chicago, IL 60620
Dr. Wax
5225 S Harper Ave
Chicago, IL 60615
DuSable Museum of African American History
740 E. 56th Pl
Chicago, IL 60637
ETA Creative Arts Foundation
7558 S South Chicago Ave
Chicago, IL 60619
Flowers Unlimited & Gifts, Inc.
8621 S Stony Island Ave
Chicago, IL 60617
Gallery Guichard
3521 S King Drive
Chicago, IL 60653
George's Music Room
3915 W Roosevelt Road
Chicago, IL 60624
69 E 16th Street
Chicago, IL 60616
Honey Child
735 N LaSalle Ave
Chicago, IL
Island Furs, Inc.
1827 W 103rd St
Chicago, IL 60643-2816
Phone: 773-881-3877
Jokes and Notes, Comedy Club
4641 S. King Drive
Chicago, IL 60653
Phone: 773-373-3390 Fax: 312-296-3164
Khamryn B Shoes and Accessories
8301 S Ashland Ave
Chicago, IL 60620
Kreative Soul by Pilar
3744 N Broadway St
Chicago, IL 60613
Leaders 1354
4351 S Cottage Grove Ave
Chicago, IL 60653
Little Black Pearl Art & Design Center
1060 East 47th Street
Chicago, IL 60653
Nubian Nation Greek Apparel
7525 S. Vincennes
Chicago, IL 60620
Nicole's Art Gallery
230 W Huron
Chicago, IL 60610
Self Conscious
1021 W. Lake Street
Chicago, IL 60607
The Living Word Bookstore
3512 S. King Drive
Chicago, IL 60653
(312) 225-7500
Lushena Bookstore
607 Country Club Drive, Unit E
Bensenville, IL 60106
5210 S Harper Ave
Chicago, IL 60615
Reading Room Bookstore
112 S. State Street
Chicago, IL 60603
Soul Salon Spa
4256 S. Cottage Grove
Chicago, IL 60653
Sensual Steps
4518 S Cottage Grove Ave
Chicago, IL 60653
Sole Lounge
1516 E. 63rd St
Chicago, IL 60637
2708 N Halsted St
Chicago, IL 60614
Sutton Ford Inc.
21315 Central Ave.
Matteson, IL 60443
Unique Greek
184 S Halsted
Chicago Heights, IL 60411
Posted by ChicaGoGetter at 5:09 PM No comments:
Wednesday, December 12, 2007
Meditation Station
We've all had days when we've needed to center ourselves; block out the rest of the world and just breathe. For Chica's all over, from corporations to college, this time of year can get a little frantic (finals and fiscal year forcasts..yikes).
On my way into the j-o-b this morning, while thumbing through my crackberry and doing some random Googling of the word "meditative phrases" I ran across www.MeditationStation.com . It is a cool little site pulled together by the Meditation Society of America (they have a society for everything). On the site they have compiled an impressive list of "Words of Wisdom" . Check out some of them below. Something to think on during one of your crazy days.
"Empty your mind of negativity and the universe will fill it with love, wisdom, and bliss."
"If at first you don't succeed, that's what was supposed to happen."
"If you help less, you will be helpless."
"Your inner beauty is pure, luminous, and glorious. This real essence is yours eternally. Don't worry for a second about your external beauty. If you're in touch with your inner beauty, your outer beauty will be beautiful."
"The most serene person is the most selfless person. The saddest person is the most selfish person."
"There is consciousness everywhere; in, on, and between everything, and you are united with it infinitely, eternally."
"The tongue is the hardest sense instrument to tame. Our need to comment is obsessive and compulsive. Chasing after taste bud pleasure is slavery. Witness your inner silence and be free."
ChicaGoGetter - RD
Posted by ChicaGoGetter at 5:02 PM No comments:
According to TMZ . Ike Turner passed away at his home in San Marcos, CA. Ike was the well known ex-husband of Tina Turner, and was depicted as a woman beater in the hit film "What's Love Got To Do With It". Rest in Peace Ike.
Posted by ChicaGoGetter at 4:29 PM No comments:
Saturday, December 8, 2007
New Music - Lupe "Superstar"
The official new club banger...
Posted by ChicaGoGetter at 4:50 PM No comments:
HAPPY ANNIVERSARY myFASHIONATION!
We have to give a shout to our peeps at MyFashionation and $uzy, the head honcho and lead fashionista, on their 1-Year Anniversary! Go Chica and here's to many more years!
Posted by ChicaGoGetter at 4:38 PM No comments:
Friday, December 7, 2007
Whats Poppin Tonight Chicago?
Word on the street is that First Fridays at Dragon Fly on Randolph Street is the event of the evening! The ChicaGoGetter Team will definitly be in the building! We'll be bringing you the pictures tomorrow! You never know...you just may see yourself on ChicaGoGetter.com!
Posted by ChicaGoGetter at 7:10 PM No comments:
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37721 / 44456 Adverts
Gîte - Self Catering - Stone-Built Residence Detached, 2 floors, separate entrance, in a farm setting
from $A102/Night (rates)
5 people 5 adults
3 bedrooms
Liveable floor area : 60m²
Ground surface : 4000m²
3 bedrooms
Liveable floor area : 60m²
Ground surface : 4000m²
Swimming poolParkingBaby chair
- View : Country side, swimming pool, farmland, forest, village
- Children welcome
- Setting : Country setting, Suitable for a relaxing break
- Forest at 200m
- Pets accepted
Advert No. 16732
For your guidance
Contact by phone
Contact by email
For safety and quality control reasons, we strongly recommend to contact the owner through IHA Holiday Ads.
Reviews about the Advert 16732
Be the first to provide a review about this advert!
Advert 16732Vouvant - Vendée - France
Advert details 16732
Assets Residence and castle
Swimming pool : Shared swimming pool, rectangular
Parking : Parking uncovered : 4 off road.
Advantages : Volley ball court, pétanque pitch
baby equipment : Baby chair
Interior Stone-Built Residence with View: country side, swimming pool, farmland, ...
Receive up to : 5 person(s) (5 adults)
Liveable floor area : 60m²
Interior layout : 3 bedroom(s), 1 shower room, living room, separate kitchen, patio
Sleeps - bed(s) : 3 double bed(s), 1 single bed(s), 1 baby cot(s)
Guest facilities : T.V., hi-fi system, book collection, wardrobe, cupboard, Hanging wardrobe, hair dryer, electric heating, Curtains
Appliances : Crockery/cuttlery, kitchen utensils, cafetiere, electric coffee maker, electric kettle, toaster, food processor, gas cooker, oven, micro-wave oven, refridgerator, vacuum cleaner, iron, ironing board
Exterior Gîte - Self Catering in Setting: country setting, suitable for a relaxing break
Ground surface : 4000m²
Outside accommodation : Terrace
Outside setting : Private courtyard, enclosed grounds, landscaped garden
Outside amenities : BBQ, garden table(s), garden seat(s), garden seated area, chaise(s) longue(s), sun recliner(s), sun lounger, child's swing
Rates Calendar Availability Gîte - Self Catering in Vouvant
Seasons & Availability Stone-Built Residence in Vouvant
Rates Stone-Built Residence in Vouvant
Check-in day
Season Night Weekend week 2 weeks Month
Low season - - - - -
Mid season - - $A709* Sat - -
High season - - $A866* Sat - -
Festive specials - - - - -
Promotional period - - - - -
ServiceFrequencyIncluded / SuppliedSupplementRates
Sheets1 X / per week
Towels1 X / per week
Linen1 X / per week
Cleaning on departure
Garden/swimming pool maintenance
Snow clearance
Airport transfers
Guest table2 X / per week$A31
Picnic basket7 X / per week$A16
For your guidance
Information :
Children welcome
Pets accepted
Present on site : pets
Non smoking rental
Mobile telephone network coverage
Personal transport advisable
Water : hot/cold
Local voltage supply : 220-240V / 50Hz
Electricity supply : mains
Booking conditions
Reservation :
Payment made upon reservation : 50% of rental sum
Payment balance : on handing over the keys
rentals :
Service charges included
Day tax included
Cleaning charge on departure included
Accepted methods of payment :
Bank transfer (wire)
Bankers draft
Leisure, Surroundings, Location House 16732
Leisure activities less than 20 km / 12 miles : Bathing, pedalo, canoeing, tennis, riding school, hiking, horse trecking, volleyball
Supervised : Riding school
Attractions and relaxation : Bar/pub, restaurant, cinema, karaoke, park and garden, zoo/animal park, art gallery, historical site, museum, festivals, local craftshop, cellar and wine tasting, beauticians, fitness centre
SurroundingsCountryside - Vendée
Locality :
Heated swimming pool at 15km
Sea/ocean at 50km
Sandy beach at 50km
Shingle beach at 50km
Creek at 50km
Public swimming pool at 15km
Public tennis court at 1,5km
18 hole golf course at >50km
Windsurfing spots at 50km
River at 5km
Stretch of water at 5km
Lake at 5km
Forest at 200m
Marina at 50km
Amenities :
Village centre at 1,5km
Bike/mountain bike hire at 2km
Car rental at 10km
Boat rental at 5km
Breadshop at 1,5km
Local shops at 2km
Supermarket at 10km
Hairdressing salon at 1,5km
Post office at 1,5km
Bank at 10km
Cash point at 7,5km
Chemist at 1,5km
Doctor at 1,5km
Hospital at 15km
Dispensing clinic at 1,5km
Location AccessResidence and castle Vouvant
Les Pousses Vieilles
85120 VouvantPays de la Loire
GPS coordinates of accommodation
Latitude 46°33'27"N
Longitude 0°44'59"W
Access routes Gîte - Self Catering 16732
at >300km / 4h
Sea port Saint Malo
Saint-Malo, Ille-et-Vilaine, Brittany, France
at 55km / 1h 30min.
Airport La Rochelle île de Ré
La Rochelle, Charente-Maritime, Poitou-Charentes, France
Towns close by
Mervent (4km)
Fontenay-le-Comte (15km)
Close to Canal du Clain, Bois de la Meilleraye, Canal du Sablon, Bois de la Baugisiere, Canal de la Vieille Autise, Ruisseau le Cure, Sevre-Niortaise, Lay, Petit Lay, Canal du Marais Sauvage, Viette, Bois du Defand, L'Etang Neuf, Pointe Saint-Clement, Canal de Pomere, Ruisseau la Courance, Rade de Royan, Foret de Secondigny, Canal d'Andilly, Foret de Benon, Bois de la Foye
Towns close by
Nearby places
Photos Residence and castle 16732
Terrace, Stone-Built Residence in Vouvant - Advert 16732 @cc
Outside setting, Stone-Built Residence in Vouvant - Advert 16732 @cc
Swimming pool, Stone-Built Residence in Vouvant - Advert 16732 @cc
Guest facilities, Stone-Built Residence in Vouvant - Advert 16732 @cc
Bedroom, Stone-Built Residence in Vouvant - Advert 16732 @cc
Return to the rental listingsContact


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//www.sephi.com/wp-content/uploads/APD-3.jpg 1053 700 Sephi Bergerson //www.sephi.com/wp-content/uploads/LOGO-ITC-BLACK-2.png Sephi Bergerson2006-06-17 19:13:572014-12-02 14:25:48Disabled children in Bangalore
Disabled children in Bangalore
APD – 'the Association for People with Disabilities' runs a school for children with physical disabilities in Bangalore. The school caters to children with disabilities from varied socio-economic backgrounds. Children not only get to sharpen their academic skills, but also learn to manage their lives and work towards a brighter future.
The images were used by SCIAF for posters and communication material for raising awareness and financial support for the school.


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Succeeding in Academic Essay Writing
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- Research. First up, you need to research your topic and make yourself an expert. There are a lot of resources you can refer to, including the internet, the library, and the academic databases. You need to immerse yourself in the great words while taking notes.
- Analysis. Since you have got a good knowledge about your topic, now it's time to analyze the arguments in the essay you are going to write. Define your claims but don't forget to list the reasons and evidence. Look for both weakness and strengths of the logic.
- Thesis. Brainstorm yourself and think of your insights for the essay. Now you need to pick one idea as your best, and it will be the main point. Make sure you sum it up in a concise sentence, so the readers will know the direction you are going.
- Outline. Make a sketch of your essay before you write it out straight away. Use brief words to describe each paragraph and use bullet points for what you are about to put in each paragraph. Play with the structure of the essay and the orders of the contents.
- Introduction, paragraphs, and conclusion. Now you sit down and write the academic essay. You need to grab readers' attention in the introduction. You also want to set up the issue and lead your readers into your thesis. Each paragraph needs to focus on a single idea supporting your thesis. You should begin a paragraph with a topic sentence and support the assertions with evidence. Use the most sensible and clearest way you can to expound your ideas. At the end, make a graceful exit by using a wrap-up sentence and some memorable thoughts. Maybe use an interesting twist of logic, or a quotation to leave your readers in deep thoughts.
- Formatting and proofreading. Format your academic assay following the correct citation. MLA style is what's commonly used. After formatting the essay, it's time for you to polish your language and correct any mistakes.


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While power pop singer-songwriter Dwight Twilley had previously scored chart hits with the singles I'm on Fire and Girls, his 1986 LP Wild Dogs came out so quietly that many fans didn't even know it was released. Another piece of a career plagued by record label woes, Wild Dogs stood little chance for promotion after the label it was recorded for folded, leading to a rushed release through Epic's CBS Associated Records.
The oversight was criminal because Wild Dogs is arguably one of Twilley's strongest albums. Some fans might be put off by the increased use of synthesizers throughout, but the high quality of the material is undeniable. The LP features lush, melodic gems in Sexual, You Don't Care, Ticket to My Dream and Secret Place, while the title track, Hold On, Baby Girl and Radio offer a good dose of fun rock and roll swagger. Shooting Stars (the final collaboration with Twilley's long-time musical partner, Phil Seymour) and Spider & the Fly are dreamy and passionate slow numbers.
Twilley is one of the most talented singers and songwriters in power pop, but has never gotten the credit he deserves. Wild Dogs - which still hasn't seen release on CD - is just a sliver of his essential material, most of which you can purchase here.
Dwight Twilley - Wild Dogs (1986)
Track listing:
1 - Sexual
2 - Wild Dogs
3 - You Don't Care
4 - Hold On
5 - Shooting Stars
6 - Baby Girl
7 - Ticket to My Dream
8 - Secret Place
9 - Radio
10 - Spider & the Fly
Monday, March 31, 2008
DWIGHT TWILLEY - Wild Dogs
Posted by Frank K at 1:14 PM
Labels: 1986, dwight twilley, Power Pop, wild dogs
7 comments:
- Uncle E said...
A friend of mine at work brought up Dwight Tilley at work today, saying that this was a guy I should look up.
So I sent him a link to your blog.
I will investigate.
- April 1, 2008 at 10:25 PM
- Franko6677 said...
Cool, you definitely should. I'd suggest starting with the "best of" compilation, "XXI."
- April 1, 2008 at 10:41 PM
- Holly A Hughes said...
I must confess, I'm still working on the Dwight Twilley thing. Some of his songs I liked on first listening and then got bored of -- others took a very long time to grow on me. Maybe if I'd first heard them in the 80s they wouldn't have sounded so over-produced to me -- after all, that was the sound of that era. I find his songwriting a little weak and conventional, but his vocals keep bringing me back.
Is it possible he's one of those rockers that only men really dig?
- April 22, 2008 at 3:01 PM
- Franko6677 said...
Holly, what did you listen to of Dwight's? "Wild Dogs" is probably not a good start, especially if you don't like that overproduced 80s sound. I don't mind that sound and it was the last of the Twilley albums for me to discover so I liked it instantly.
If you haven't, I suggest trying out some of his earliest stuff. Songs such as "Sincerely," "Looking for the Magic," "Sky Blue" and "Out of My Hands." Check out the greatest hits, "XXI."
If that doesn't hit you, you're probably just not a Twilley fan.
- April 22, 2008 at 3:54 PM
- Holly A Hughes said...
XXI is what I picked up a few months ago, on a friend's recommendation. The tracks I've got on my iPod are Sincerely, TV, 1,000 American Scuba Divers, Little Bit of Love, and That Thing You Do. I'm always happy when those come up on my shuffle, but then I forget about them.
It's kinda the same way I feel about Matthew Sweet; I can see why folks would like them, and I appreciate a few tracks. The just somehow haven't kicked in for me at the deeper level.
- April 22, 2008 at 4:50 PM
- Guilherme said...
Kim Carnes provides background vocals on "Hold On".
- February 19, 2011 at 1:19 AM
- LakerCrazy said...
Could you please re-up this gem. I've been looking for a copy since my vinyl copy got nicked. Thanks in advance. You have a very interesting blog.
- August 25, 2013 at 6:43 AM


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Semantics for Translation Students
Ali Almanna
a wide range of central topics in semantics. this book fills a real gap and will be of use to students of translation at undergraduate, masters and doctoral levels.' – James dickins, university of leeds, uK 'Written in a highly pedagogical language and filled with useful examples and exercises, it aims to give future translators the unquestionably necessary training in the field of linguistics/semantics and its application to translation.' – Juan José martínez Sierra, universitat de València, Spain 'it is a useful book with clear definitions, lush examples and insightful summary questions. it will be most welcome for those willing to ground their intuitions on translation on more solid linguistic (and especially semantic) foundations.' – nicolas frœliger, université Paris diderot (Paris 7), france this book is an introduction to semantics for students and researchers who are new to the field, especially those interested in arabic–english translation and arabic–english contrastive studies. the book first presents key concepts in semantics, pragmatics, semiotics, syntax and morphology and gradually introduces readers to the central questions of semantics. these issues are then analysed and discussed in conjunction with the act of translating between arabic and english. Seeking a balance between theoretical developments and empirical investigation, the book thus provides both a systematic overview of semantics and an application in the field of english and arabic contrastive semantics, hence offering a resource for students and teachers of arabic–english translation. ali almanna has a Phd in translation Studies from the university of durham and...
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Vasco: Ivory Coast striker Mechac Koffi saved Churchill Brothers from defeat as they came from behind to hold East Bengal to a 1-1 draw in the Hero I-League on Monday.
The match was hotly contested with East Bengal taking the lead in the 26th minute through Jobby Justin. But Churchill Brothers rode on Koffi's brilliance to restore parity in the 75th minute.
After Monday's draw, East Bengal remained at the top with 18 points from nine matches.
Jovel Martins and Wayne Vaz, who have been loaned from FC Pune City, made their debut along with Ivory Coast striker Koffi as Churchill brothers tried to change their fortunes in the new year after five losses last year.
They showed lot of promise probing into the rival goal often and had scoring chances in early part of the match but Uttam Rai, Peter Omodmamuke along with Nicholas Fernandes failed to score.
With Churchill Brothers doing most of the attacking it was East Bengal who took the lead in the 26th minute.
Yusa Katsumi from the middle initiated the move and relayed the ball to Laldanmawia Ralte who from the right who send a low cross into the box for Justin who found the net with a diving header.
The goal saw East Bengal step up the ante as they grew in more confident and Al Amna could have double the lead two minutes later when he made his way inside the box between two rival defenders but shot out from close.
Churchill lacked motivation in the second half which they displayed in the early part of the first half.
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Updated Date: Jan 08, 2018 23:22:41 IST


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A month after the Senate's defeat of Judge Robert H. Bork, life has yet to return to normal for many of the conservative Southern Democrats who voted against President Reagan's Supreme Court nominee.
Many received harsh criticism at home and are still warily monitoring the political fallout. Senator J. Bennett Johnston of Louisiana was labelled a ''prostitute'' by his hometown newspaper and he and others are still feeling the lash. ''I'm still getting pretty well rawhided,'' Senator Howell Heflin of Alabama, whose position on the Judiciary Committee made him particularly visible, said this week in an interview.
Sixteen of the 17 Southern Democrats in the Senate voted against Judge Bork, who was rejected by a vote of 58 to 42. The only exception was Senator Ernest F. Hollings of South Carolina.
The Southerners' collective sense of vulnerability has in turn contributed to the atmosphere of relief that has greeted Judge Anthony M. Kennedy, the third and latest nominee for the Supreme Court vacancy.
Judge Kennedy, who was nominated Nov. 11, has made a decidedly positive impression during several days of courtesy calls on senators. His confirmation hearings are scheduled to begin Dec. 14, and senators of both parties predict the proceedings will be shorter and more relaxed than Judge Bork's confirmation hearings, which lasted three weeks. Kennedy Spells ReliefContinue reading the main story
Asked to describe the current mood among his fellow Southern Democrats, Senator Bob Graham of Florida replied: ''It's a relief that we're not facing another contentious, divisive period. There is a sense of initial regard for Judge Kennedy. He starts out in a positive position.''
By voting for Judge Kennedy, Southerners could in effect validate their opposition to Judge Bork, demonstrating that they based their position on Judge Bork's views rather than on a desire to block President Reagan from filling the vacancy.
''All I'm looking for is a judge we can put on the Court,'' said Senator Richard Shelby of Alabama. ''We need a unifying influence on the Court.''
Senator Shelby, a freshman, said he thought his vote against Judge Bork ''is going to play out O.K.'' But he rejected the word ''relief'' to describe his current state of mind. ''We don't look to relief in politics,'' he said. ''We just look to the next issue. You have to be alert and aware.''
''It's tough,'' Senator Johnston said in an interview. ''Undoubtedly there were some nerves really touched. It's a serious problem for those of us who voted against Judge Bork.''
Senator Johnston, a senior member and leader among the Southern Democrats, was one of the first of the group to announce against Judge Bork, describing the nominee's scholarship as ''devoid of moral content.'' Senator Johnston's Oct. 1 declaration, coming just after the confirmation hearings ended, was one of the first concrete indications that the tide was turned against Judge Bork in the Senate as a whole. Caught in the Middle
''I hope we'll survive it,'' he said in the interview, speaking for himself and his fellow Southerners. ''I think we will. I haven't for a moment doubted that it was the right thing to do, and I haven't heard anyone else say they doubted it either.''
The Bork nomination was so politically divisive that by the time the vote came, there was no cost-free position for a Southern Democrat. Black voters, a crucial factor in the election of several of the freshmen senators, were overwhelmingly opposed to the nomination. Nonetheless, most of the Southerners appear to have concluded that the position they took was, on balance, the riskier one.
''There were intense, emotional attacks by people in significant places,'' said Senator John B. Breaux of Louisiana. ''It wasn't any fun at all.''
Senator Heflin, who agonized in public for days before arriving at his decision on Judge Bork, said that the theme of the attacks on himself and the other Southerners was that ''we're all pawns and puppets of the Kennedy-Biden faction.'' Senators Edward M. Kennedy of Massachusetts and Joseph R. Biden Jr. of Delaware, both liberals, led the opposition to Judge Bork.
The Alabama Senator laughed. ''Around here, we're considered to be the most conservative element of the party - all of a sudden we're kneejerk liberals.'' But recent polls indicated that he has not lost ground with Alabama voters, Senator Heflin said, adding, ''Maybe I've picked up some sympathy votes.''
Just when they were feeling most vulnerable, the Southerners received a welcome and unexpected gift in the form of the failed nomination of Judge Douglas H. Ginsburg, Mr. Reagan's second choice. He withdrew nine days after being chosen following disclosures that he had used marijuana while he was a professor at Harvard Law School.
''The Ginsburg affair sort of silenced the zealots on the right,'' said Senator Wyche Fowler Jr. of Georgia. ''Now people understand us when we say, 'Look, we owe it to you to examine these people and make sure we get somebody who is balanced and judicious.' The combination of Bork and Ginsburg actually was an excellent public education for a lot of people.''
Senator Breaux added, ''With Ginsburg, people saw that it's a complicated process to pick a Supreme Court justice.''
But the short-lived Ginsburg nomination did not blunt the pain for all the senators who voted against Judge Bork. For Republicans, the issue remains one of party loyalty. ''The feelings about Bork are still high and I don't think the Ginsburg issue affected it at all,'' Senator Arlen Specter, a Pennsylvania Republican who voted against Judge Bork, said in an interview.
As the only Republican on the Judiciary Committee to vote against Judge Bork, Senator Specter was more visible than five other Republicans who also voted against confirmation. He said he was having trouble persuading Pennsylvania Republicans that his position had merit.
''There is a feeling in many parts that it is simply a party line matter, like a Cabinet position,'' he said. Asked whether people were ''unforgiving,'' Senator Specter said he preferred to say they were ''not understanding.''
He added, ''I'm really glad to see Judge Kennedy looking so good.''Continue reading the main story


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