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Created: Saturday, 22 July 2006 20:02 Last Updated: Saturday, 13 October 2012 15:02 Written by Cassandra Henry Hits: 3020
...on the edge of our seats
RELEASED -- May 9, 2006
The four times grammy nominated, Mary Christine Brockert had a strong African-American influence in her godmother. Blessed with the gift of music at a young age, the Santa Monica, California native was raised on Motown music. Singing Harry Belafonte by age two, Ms. Marie's self-professed "Gift from God" would become fine-tuned as the years progressed.
Signed to her dream label at age 19, Teena Marie's magic would be further developed under the tutelage of the legendary, Rick James. Her 1979 debut Wild And Peaceful, produced by James, garnered a #8 R&B single with "I'm A Sucker For Your Love." One year later, her second and third albums, Lady T and Irons in the Fire were released, producing the hit classics "Behind The Groove" and "I Need Your Loving" respectively. By this time, Teena Marie took creative control of producing, writing and arranging her material. In 1981 Ms. Marie released the platinum selling It Must Be Magic which featured the up-tempo "Square Biz" and slow jam "Portuguese Love."
In 1982, Motown sued Teena Marie for breach of contract after she informed the label that she no longer wanted to perform; in turn, Ms. Marie filed a countersuit against the legendary company and won. The countersuit resulted in the landmark artists' rights initiative known as "The Brockert Initiative," - Ms. Marie's last name - placing strict limitations on the length of artist/company contracts. This historical entertainment mandate states that no recording company can contractually bind an artist while refusing to release his/her product.
After winning the lawsuit, Teena Marie signed to Epic Records (1983), and went on to record five more albums throughout the late eighties and early nineties, including Starchild and the hit single "Lovergirl" and Naked to the World which features the smash hit "Ooo La La La." Teena independently released Passion Play on her own Sarai Records in 1994, but it wasn't until ten years later that she would resurface to again share her voice and talent with the world.
As the sole artist signed to Cash Money Classics, the subsidiary of New Orleans rap entity Cash Money Records, Teena released La Doña in 2004, which yielded the grammy nominated #1 hit "Still In Love." Now with her latest effort Sapphire, Teena continues to bridge the gap across genres, cultures and colors.
The sudden passing of Teena Marie's mentor and friend Rick James in 2005 served as the backdrop to the creation of Sapphire. Their often tumultuous, always fertile relationship served as inspiration once again, for Ms. Marie's, as she put pen to paper and recalled the indescribable experience of working with such a creative force of nature as Rick James. "I really couldn't deal with my pain and I think that God intervened. Actually, I felt like Rick was with me writing. Some nights I would just sit up in the bed like he tapped me on the shoulder 'Get up and write this song.' It was a blessing that I had that album to write because I don't know what I would have done if I didn't have that creative outlet." Titled after an unreleased Rick James tune of the same name about the history of African-American women, Teena Marie also recalled that sometimes James referred to her as 'his sapphire.' While the process to create Sapphire was healing, the album is also uplifting, centered in love and layered with romantic, even sexy overtones.
Teena Marie's creative muse was also stirred by her relationship with her 14-year old daughter Alia Rose who appears throughout Sapphire. Ms. Teena describes their musical relationship comparable to Eddie and Gerald Levert, calling Alia "mini me…When we sing together in harmony you can't tell us apart. It's like the whole family thing, there's something so magical about that. She's really talented and it's beautiful to watch this flower bloom."
"Resilient (Sapphire)" featuring Alia Rose tells a powerful and honest tale. Ms. Marie originally wrote the song in honor of her best friend's grandmother Demitra, a Holocaust survivor. Coincidentally, Demitra died around the same time as Rick James. Propelled by Demitra's story and life coupled with the unfortunate advent of Hurricane Katrina, Teena Marie and Alia's duet was born. "I thought that would be a great testimony to Demitra to take a piece of what happened because she lived that same kind of life."
With guest appearances by Smokey Robinson, Kurupt and Gerald Albright, making Sapphire became a family affair for Teena Marie. As a member of first generation Motown, Smokey Robinson was Ms. Marie's silent mentor and idol before she was even signed to the label.
Nicknamed Little Smokey by her teenage peers, Teena Marie studied his writing through song, "his lyrics, love poetry, that's how I really feel I learned how to write." Collaborating for the first time on "God Has Created" and "Cruise Control," the musical chemistry was potent. "Smokey is just so brilliant. I just had to sit back, relax, and watch a master do his thing. The music, he just loved it so much because it was so Smokey Robinson influenced. My whole career was so influenced by him that it just fit, it was a perfect fit."
Being the first R&B artist to rap and sing on her own records, Ms. Marie has contributed much to the world of hip-hop and in turn positive hip-hop in it's purest form influenced her. Kurupt, his wife Gail Gotti and her sister Queen all lend their talents to Sapphire. As she describes it: "They're like my grown kids." Intrigued by the rap, sung, spoken word combination, Teena Marie wrote the rhyme Kurupt performs on "Baby Who's Is It," while Gail Gotti and Queen do their own thing on "Ladies Choice."
Forever young, Teena Marie is as focused and passionate as ever: "What I think they [the listener] will feel is the sincerity of the lyrics. The younger people, I think they'll get to hear what we [Rick James & Teena] were and more of who I am. I'm most proud professionally, of the legacy I've been able to create through my music. I also still get a charge when I see all those faces out there during a live performance. Faces that have looked back at me and touched me the way I hope I've touched them. Believe me that feeling shines as bright as any gem."
Track Listings


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News Centre
Public Input Meeting - Former Sarnia General Hospital Site
By City Staff
A public meeting will be held on July 31, 2017 at 4:00 p.m. in Council Chambers, Sarnia City Hall for a Council-led Public Input Session regarding Council's consideration of the proposal and funding options related to the former Sarnia General Hospital site.
If you wish to address Council at this meeting, please contact the City Clerk's Department at 519-332-0330 ext. 3320 or by e-mail to firstname.lastname@example.com. Presentations will be limited to 5 minutes. Individuals attending the meeting, who have not registered in advance, will be given an opportunity to address Council.
Background information, including the report presented to Sarnia City Council on July 10, 2017, is available at: http://planning.smartsarnia.com/sarnia-general-hospital/
This article was posted Thursday, July 13, 2017 10:45 AM

subset: commoncrawl


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Caring for someone with Alzheimer's disease can present exhausting challenges and take significant toll on a caregiver's health. But, a support group can give you the assistance and reassurance you need to manage stress and take time for your own much-needed care.
Caregivers take on tremendous responsibilities that can easily overwhelm them. Ongoing guilt, anxiety and sleeplessness can lead to problems with physical health. You may eventually withdraw from friends and social activities and soon find yourself feeling alone, exhausted and depressed.
The National Alliance for Caregiving indicates that more than 65 million Americans care for a chronically ill, disabled or aged family member or friend. Those caregivers provide an average of 20 hours of care per week, often while still managing a full-time job and caring for their family.
Seek Other Caregivers for Support
Finding a support group to share stories with, seek advice from and simply have available to listen to you on a regular basis can help lower your caregiver stress and alleviate the health risks that caregivers face. Plus, support groups have information on community resources for Alzheimer's education, adult day-care services and other programs that can ease some of your workload.
Here is a list of five caregiver support groups that give assistance and comfort to caregivers trying to balance their many responsibilities. You can also run an online search for caregiver support groups specific to your city or town.
1. Alzheimer's Association Local Support Groups
Through its local support groups, the Alzheimer's Association offers a place to exchange information, talk through challenges and learn about resources in your community. Enter your zip code or search by state to find an Alzheimer's Association support group near you.
2. Memory People
A closed Facebook group, meaning only members have access, Memory People supports people interested in information about Alzheimer's. The group's goal is to provide understanding, comfort and a means for sharing experiences. Sign up on Facebook for access to posts or to post your own questions or comments as a caregiver.
3. Eldercare Locator
Available through the U.S. Administration on Aging, the Eldercare Locator connects caregivers with local support groups, community resources and other services, such as training and counseling, to assist those who care for older loved ones.
4. Veteran's Administration Caregiver Support
Family members caring for a veteran can call the VA Caregiver Support Line if they need someone to talk to, or information about local support services for caregivers of veterans. The VA also facilitates Caregiver Connections, an online forum for connecting with other caregivers and sharing stories.
5. Family Caregiver Alliance (FCA)
The FCA sponsors an unmoderated Caregiver Online Group where families, partners and other caregivers can safely discuss their concerns, challenges and rewards of caring for a loved one with Alzheimer's.
Support Your Health
Taking time to talk to someone about the ups and downs of caring for someone with Alzheimer's is important to staying healthy and happy as a caregiver. Seek a support group, find time for personal activities you enjoy, socialize, exercise and eat right to ensure you stay healthy for your sake and for the sake of your loved one.
What caregiver support groups do you belong to? How has your support group helped you as a caregiver? Share your story in the comments below.
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The IAF's Central Control Unit operates 24 hours a day, 7 days a week, 365 days a year. In the center of its activity stand young Control Officers who control the IAF's activity in real time. Here is a peek into the work of the young enlisted soldiers who have the ability to scramble fighter jets
Eitam Almadon
The IAF's Air Operations Division's Central Control Unit is called "The IAF's beating heart". The unit's personnel observe every IAF operation from IAF HQ, in routine and combat. They operate from the IAF's control stations, from which the IAF's real time operational activity is managed and observed and are responsible for planned and unplanned missions. The unit is manned 24 hours a day, all year long.
When every second counts, when a fighter jet needs to be scrambled for a strike or a hiker needs to be evacuated from a dangerous situation, the IAF's Control Officers are the ones who give the O.K.
The IAF's Control Officers, who, despite their title are in fact enlisted soldiers, manage and control the IAF's activity at any given moment alongside a senior officer – the station commander. The Control Officers convey the orders from HQ to the various AFBs, scramble aircraft and coordinate all of the details regarding every operational, event in the IAF.
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Direct Impact
The Control Officers undergo a two and a half month long course in Ouvda AFB, in which they are divided into different disciplines. They become professionals in their designated fields and upon graduation begin their Operational Training Course and undergo an exceptionally long qualification period which includes dozens of practical and theoretical tests. All this is done while simultaneously manning stations in accordance with their experience.
The IAF's Control Officers have always been enlisted personnel and their responsibilities have only multiplied throughout the years. Only a few advance to the demanding role of Master Control Officer and serve as the Head of the Control Center's direct advisers and assistants. Corporal Noa is one of the few enlisted soldiers who were promoted to Master Control Officer. "We are required to adhere to the highest standards", she shared. "The role requires eloquence, the ability to operate under pressure, make split decisions and work with the most senior elements such as the IAF Commander or Head of the General Staff. If there is a situation outside of the IAF, we are the ones who receive it and decide to scramble a force or not, an element that directly impacts the result in the field".
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Great Responsibility
According to Maj. Asaf, Commander of the Central Control Unit's Fighter Division: "At any given moment, the IAF is simultaneously involved in a number of missions and someone needs to control them. The Control Officers are the ones who make decisions and control the force. They are a significant part of the IAF's chain of control. The responsibility that rests on the Control Officers' shoulders is immense and the price of a mistake is as large. They need to be expertly familiar with all parts of the IDF, as they represent the IAF on many occasions. The Control Officer is the one that sets the mission into motion, scrambles the aircraft and is exposed to the center of the IAF's activity".
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Hazel has called Gaston County home for over 35 years. She is committed to her clients and works diligently to service all of their real estate needs. With her work in sales for 40 years and her educational background, she is more than qualified to serve as your trusted advisor.Whether buying your first home, selling and moving up, downsizing or relocating to the area, with her knowledge of the Gaston County marketplace, she will assist you in finding the perfect home.Do you ever wonder what homes are selling for in your neighborhood? Hazel can send you a custom Market Report showcasing your neighborhood's active listings, sold properties, average days on market and much more. Simply email her to begin receiving this valuable resource.Proud mother of two and dedicated grandmother of three beautiful grandchildren.Call Hazel today to become your trusted advisor for all your real estate needs.
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Photographs by Dean Kaufman
Once autumn fades, and the sun slumps, its full glide becoming visible through the southern-facing windows of the loft, the twelve residents on the third floor of a defunct garment plant will start to arm-wrestle. We generally save up our grievances till the winter, jokes Chris, a chef, on a recent crisp evening. I've been mostly doing one-arm curls.
His playful machismo nods to the loft's roots. Back in 2003, six twentysomething guys rented out 4,800 dust-caked square feet in Bushwick and began to build. Among the concrete pillars and rust-crusted pipes, small scrap-wood and drywall rooms started shouldering up next to one another, leaving the most possible space for a vast common area, a wood shop, and a band practice room. Shit was just, like, everywhere, says Shah, one of the founders, now 38, which was initially part of the appeal. The expanse became a near-anarchistic shantytown dreamscape dubbed Mancamp. Soon, half-drunk, sleepy-eyed trips to the concrete nook that miraculously had a toilet doubled as encounters with a loftmate wielding a katana. They lived big on the cheapan appealing strategy for many young adults nowadays. It beats a Lilliputian childhood bedroom.
The loft's current crew: age 26 to 39. There are four chefs. A filmmaker. An actor and stoner-rock musician (Shah, the only pioneer left). And several other artists/musicians with day jobs. There's Megan and Ethan, who tore through the wall separating their rooms after they began dating. Plus another couple, Chris and Jill. And the oldest resident, Jim, fell for Lili, 32, during one loft Thanksgiving; they now share a room, and she's pregnant with their childwhose imminent arrival will bring about their departure.
The rent is cheap ($600 per person and $800 per room-sharing couple); the temperature, a challenge (two hulking, costly gas heaters try to fend off the winter drafts, but body warmth, everyone agrees, works better); the vibe, no longer quite so Mancamp. There's now a noise curfew, designated (if oft-ignored) cleaning days, and an indoor garden. It's practically adult. They share know-how, job opportunities, and a washer-dryer.
This sounds so lame, but I just feel like there's been a lot more sensitive, open communication, says Shah as a loftmate pretends to pour a beer over his head. There's no sarcasm. No dick-waving. But at the end of the day, there are still twelve people living in one apartment, and sometimes you're like, I envisioned soaking in the tub and having a quiet night, but there's noise rock in the common space, says Megan, whom the original loft boys nicknamed Wendy Mom. So you put in your earplugs, and you share.


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Benita de Wit
Dame Joan Sutherland Fund recipient, Theatre Director
Origin: Sydney, Australia
Currently based: New York City, United States
Benita is currently undertaking a Master of Fine Arts in Theatre Directing at Columbia University in New York City. She was one of six accepted into the degree and the recipient of the Theatre Dean's Fellowship. In Australia she has worked on projects for The Sydney Gay and Lesbian Mardi Gras, Sydney Festival, The Sydney Fringe, Woodcourt Art Theatre and James Anthony Productions. Benita helped to found the workshopping body New Musicals Australia and has also worked with Griffin Theatre Company, Ensemble Theatre and Siren Theatre. Benita graduated from a Bachelor of Arts (Performance Studies) at the University of Sydney in 2008 and was an active member of the Sydney University Dramatic Society.
Who are you as an artist?
I am a theatre director creating new work and bringing theatricality and imagination into new spaces. I am interested in uncovering new audience relationships by placing theatre in unusual locations and using entertainment as a medium for social change.
What prompted you to come to the US?
The incredible theatre education opportunities and the dynamic artistic culture of New York.
What did your course/project involve?
I have just completed my first of three years of full time study. I have studied theatre history, dramatic structure, tragedy and comedy, composition, viewpoints and contemporary plays and directed over 30 short theatre projects.
What were the highlights of your experience?
I have had the opportunity to meet a large number of inspiring playwrights, directors, actors and producers who I have been able to learn from and collaborate with on a number of projects.
Where did you find inspiration?
Anywhere and everywhere. From productions I saw on Broadway, to books I read, to people I saw on the subway or a plastic duck I found in the props room!
What will you take away from this experience?
In addition to a great theoretical background and an understanding of the American theatre industry, I have gained a huge amount of practical experience as a director as well as a newly developed resourcefulness. I will take into my second year the ability to create theatre anywhere at any time using whatever I have at hand.
What is your favorite piece of work that resulted from this experience?
What are you currently working on?
The two full length projects that I will be rehearsing and presenting next semester. The first is an adaptation of Chekhov's Three Sisters underscored by live classical music and the second is a devised performance about asylum seekers in off-shore detention centres, created using text from The Tempest, shadow play and recycled objects.
What is your vision for the future?
What advice would you give other artists aspiring to come to the US?
Everyone is creatively unique and will benefit from different experiences. The US has many fantastic Universities and a dynamic creative culture. Find what excites you or what you're curious about and go for it!
Stay connected! Our email updates provide the latest news on our programs and events.
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When assistant U.S. Attorney Alan Vinegrad stood up on the morning of June 2 to deliver his summation at the trial of the police officers charged with brutalizing Abner Louima, it was one of those extraordinary opportunities prosecutors live for. A high-profile case. Unsympathetic defendants. A packed courtroom. Extravagant media coverage. And the whole city, if not much of the country, paying close attention.
But for Vinegrad, a formidable, battle-tested prosecutor, this was more than just a star turn in the post-O.J. era of celebrity lawyers. This was an opportunity to argue on behalf of an unimpeachably righteous cause. And so when he began to address the court at a little before ten, wearing a dark suit and a white shirt, he was stoked by the confidence that he was fighting the good fight.
Vinegrad spent almost three hours painstakingly recapping the government's case. At times straightforward, in a barely inflected, just-the-facts kind of way, and at times quite passionate, he took the jury back to the early morning hours of August 9, 1997.
The tragic chain of events began just shy of 4 a.m. at Club Rendezvous in Flatbush, where Abner Louima had spent the night dancing and drinking. An argument broke out in the club between two women, which quickly escalated and spilled out onto the sidewalk. Tearing at each other's clothes, the women ended up in a partially naked brawl, attracting a crowd of rowdy onlookers, many of whom had been drinking. When things began to get out of hand, someone called the police. Ten cops from the 70th Precinct responded.
In the ensuing chaos, police officer Justin Volpe was punched on the side of his head. Officers Charles Schwarz and Thomas Wiese mistakenly thought Abner Louima had done it, and they arrested him. (Later on, it was revealed that it was actually Louima's cousin who hit Volpe.)
On the way to the precinct, Louima was allegedly beaten in the back of the patrol car twice -- once by the arresting officers and once, at a different location, by Volpe and his partner, Thomas Bruder. Then, of course, the night's appalling denouement took place in the Seven-Oh's bathroom.
After hours of copious exposition covering time lines, locations, and witness statements, Vinegrad stepped out from behind the lectern and walked slowly toward the jury. Pressing right up against the rail in front of the jury box, he made sure to make eye contact with each of the twelve jurors: eight of them white, three Hispanic, and one black. It was his cinematic moment, his moment to transcend the mountain of detail and to lift the jury up with him to a place where they could clearly see and understand the essence of the case.
"This trial is about justice," Vinegrad told them, his voice growing stronger for effect. "This is not the streets of Brooklyn. This is not the back of a patrol car. This is not a station-house bathroom. This is a court of law. In this courtroom, the rule of law must prevail." Vinegrad's voice resonated in the hushed courtroom when he gave the jury his final pitch. "We ask that you return a verdict that delivers justice and vindicates the rule of law, a verdict that each of the defendants in this courtroom is guilty."
After eighteen hours of deliberation, the jury found Charles Schwarz guilty of holding Abner Louima down while Justin Volpe -- who'd already pleaded guilty to the crime -- sodomized him with the broken end of a broomstick (Schwarz, Wiese, and Bruder were acquitted of the assault in the patrol car). The verdict was a catharsis for the city, proof that the police weren't above the law. This time, the thin blue line provided no shelter; justice was done.
But was it? In the four months since the verdict was delivered, compelling doubts have been raised about Schwarz's participation in the crime. Though it seems hard to believe, given the resources devoted to this case, the questions about what happened on that August morning in the 70th Precinct are far from being answered. The investigation lasted nearly two years. It involved both the Brooklyn D.A.'s office and the office of the U.S. Attorney. Every one of the 700 investigators in the NYPD's Internal Affairs Bureau was utilized. Dozens of FBI agents worked the streets, and more than 400 people were interviewed.
Nevertheless, in the end, the government mounted a case against Schwarz built in large measure on circumstantial evidence. Parts of the trial testimony were blatantly contradictory, and the jury never got to hear critical information that plainly suggests another version of what happened. Personal animosity between Schwarz's lawyer, Stephen Worth, and Volpe's lawyer, Marvyn Kornberg, distorted the proceeding; Justin Volpe claimed that another cop had been in the bathroom with him; and Abner Louima himself, who unhesitatingly identified Justin Volpe, was never able to identify his other attacker.


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Project Team Integration 'boosts' construction productivity
The Australian Construction Industry Forum (ACIF) and the Australasian Procurement and Construction Council (APCC) have produced two important and valuable guides to help the construction industry improve productivity.
The Case for Project Team Integration, and The Project Team Integration Workbook contain straightforward ways to improve project team collaboration and performance. They make a strong case for early integration of project team members, to get the best from all disciplines that can contribute to good project outcomes and, where it is used, from Building Information Modelling (BIM).
"Collaboration amongst members of project teams in the construction industry is a good thing", said Robin Fardoulys, Chairman of ACIF, announcing the release of the guides with John Tondut, Chair of the APCC Construction Leadership Group.
"Collaboration is a vital input to efficiency and productivity, reduction in wasted effort, and minimisation of disputes. BIM will produce best results (design to achieve project sponsors' objectives, minimal changes, optimal buildability, designed-in operational efficiency) when all who can contribute are involved in designing and planning for the work they will perform for the project."
"The industry is beginning to invest heavily in Building Information Modelling (BIM) to drive more efficient design, site management, construction methods, and asset management", said Tondut. "It is also a key to driving greater productivity from supply chain arrangements, offering opportunities to avoid design clashes and reduce variations during project delivery."
"The Australian construction industry has, presently, a fragmented approach to BIM, and to the use of supply chains. There are significant benefits to be had for clients of the industry from the adoption and widespread use of both tools, said Fardoulys."
"Government as buyer in Australia could spur on the productivity gains to be had from both, by normalising the market by encouraging the use of BIM, and requiring contractors to nominate the members of supply chains they will use, on all Commonwealth Government projects," said Fardoulys.
"The more challenging and potentially more rewarding, opportunity lies in government challenging the orthodox approaches to ensuring probity and value requirements are met, by finding innovative ways to appoint project teams before design solutions have been finalised", he said.
"Ideally, government procurement policy should encourage collaborative working.
Productivity gains will come from greater attention being paid to collaborative working, rather than the traditional trade and professional discipline 'silos'. Silos inhibit collaboration and the ability of all parts of the industry to contribute to design, buildability, and generation of value for money service deliveries from capital works assets."
ACIF and the APCC are continuing to work together to pursue ways to encourage the selection of members of project teams before the scope of design is settled, to facilitate those opportunities, including negotiation.
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Dale sat on the hill above the high school football field. The grass was dead and dry and scratched at his bare legs. He looked down at the meandering masses as the gathering people chose their seats and spots for the fireworks display still 90 minutes away. The hot sun hung just above the horizon; its fat, shimmering heat permeating the muggy evening. Dale peered at it through his sunglasses and silently cursed its wretched warmth.
From where Dale sat he was comfortably out of the view of the scattered populace below, and that suited him fine. People irritated him to no end, and they always had. For Dale, seeing his father -just home from the first skermish in the Middle East called Desert Storm- descend into a pit of sorrowful madness was excruciating. His dad was a strong, proud man, but the war destroyed him from his psyche outward until what was left was a ragged husk that whithered and died like an Autumn leaf. Dale watched it all and stood by his father as waste ate him to death. His father was his hero regardless, but as he slowly died, Dale questioned constantly why his own government -those men he fought for- did nothing to help. Dale was done with people, and he found his solace in an item he discovered in his dad's old Army trunk.
It was a disk about the size of a '45. Its burnished and rough exterior was emblazoned with runes and etchings that meant nothing to Dale... but what did mean something was the pulsating rouge 'eye' in the center. It spoke to him. It comforted him, and it gave him both hope and a job. Dale would soon have the vengeance his dad so richly deserved.
As Dale sat on the grassy mound, he solemnly fingered the trigger of his dad's sniper rifle. It was loaded, and the safety was off. The time was nearly at hand; he just had to wait for the colorful explosions to light up the sky. Next to him, wrapped in a loose rag was the amulet. It thrummed red in unison with Dale's own heart.
The dark night slowly overtook the light of day, and Dale heard the announcement over the school PA system that the fireworks would begin in 15 minutes. Dale laid down and positioned the rifle, and in doing so he kicked the amulet from under the rag and it slid and rolled down the hill onto the night.
Dale froze. His mind cleared from a dense fog that had been blanketing it for what felt like an eternity. He suddenly heard his father's voice. His dad reminded him how much he loved him and that what had made him fall was no fault of Dale's. He told him that by his own choice he fought for the freedoms Dale enjoys and that what he was about to do would solve nothing. Dale heard his father's words and began to weep. What was he doing?
Dale looked up past the sight and saw hundreds of people gathered together in freedom and peace. The fireworks began and their beauty was unmistakable, as was the message for which they stood.
Dale silently thanked his dad, told him he loved him forever, and retreated with his rifle back down the hill as the bombs burst in air behind him.


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NuForce Cube Portable Speaker – turn up the volume
We love listening to music. It speaks to us through the best of times and the worst of times. That being said, it should be no wonder that we want it on, loud, and playing constantly. There's nothing more annoying than having your favorite song come on, and not have the ability to be fully immersed in it because you can't turn it up any more.
This would be a good time for either an external speaker, or a way to turn up the volume even higher on your headphones. The NuForce Cube Portable Speaker will help you do just that. It will be a step up from whatever your current ear buds are, and can act solidly as a standalone speaker. It has an output of 3W, and a DAC that can provide 16bit/8kHz of sound.
It's made of aluminum, plastic, and cloth, and only weighs 6 ounces. This is perfect for presentations, cars without a sound system, or just jamming anywhere in the house. As someone who doesn't always like wireless devices (when they don't work), it makes me happy to see that this is a plug-and-play. It comes with a 3.5mm cable that is two feet long, a USB cable that is 2′ 4", and a carrying pouch. The biggest downside is that this little thing will cost you $100, which seems like just a bit too much for what it is.
Available on ThinkGeek


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Submit a Video
Be a Contributor (Submit a Video):
Makeuslive is all about bringing quality family entertainment. In order to enhance our purpose we have decided to give users a chance to collaborate with us. Users can now upload or suggest their own videos which would go through a review process and after that they would be up on our website so that millions of Makeuslive users can view them.
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Canopies UK
Growing business with enhanced communication in the cloud
Offers SMEs and mid-market organisations the ideal platform on which to build applications
Outsourcery's IaaS — Core service is the ideal platform for businesses to quickly test and deploy applications in a highly resilient environment. The control panel allows customers and partners to scale infrastructure up or down as required.
Designed with UK businesses in mind
Working with best-of-breed suppliers, like Microsoft and Dell, Outsourcery has developed a UK sovereign IaaS offering.
The offering reduces the complexity and cost of implementing robust and scalable cloud solutions, leveraging award-winning technology and economies of scale.
What's more, support is UK-based too, so users can rest assured that our dedicated team of cloud experts is always on hand.
Why Outsourcery?
The O-Cloud
At Outsourcery, we've invested heavily in our enterprise-grade, Ofcom-regulated cloud platform, the O-Cloud, from which we deliver all our solutions. The O-Cloud has been built using the latest technologies from world-class suppliers to ensure high availability and resilience for the organisations we work with.
Cloud Expertise
At Outsourcery, we have proven expertise so you can be confident in our abilities. We are a Microsoft Cloud OS Partner and a Microsoft Gold Partner. Outsourcery was also the first company outside of the US to be named Microsoft's worldwide 'Hosting Solutions Partner of the Year'. Read more about our awards and accreditations.
Professional Services
Outsourcery offers a full range of professional services, to help you to migrate to the cloud or deploy a hybrid cloud model. We can assist with network migration, implementation and customisation, to ensure that the solution we deliver is tailored to the needs of your business.
Infrastructure as a Service (IaaS) is a combination of network, compute and storage components combined to create a highly scalable and flexible offering. IaaS provides a lower total cost of ownership than on-premises infrastructure, along with a greater level of resiliency and redundancy.
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Quantum Refinances $49 Million on Improved Terms With WFCF
Quantum Corp., a global expert in data protection and big data management, announced that it has paid down $20 million of its senior debt and refinanced the remaining $49 million as part of a new five-year credit agreement with Wells Fargo Capital Finance, LLC.
That agreement includes a $55 million revolving line of credit and a $20 million revolver sub-facility, with terms that give Quantum greater operational flexibility. In addition, the refinancing is expected to save the company approximately $2 million in annual interest expense and bank fees, beginning with fiscal year 2013 (starts April 1, 2012).
"This is an important milestone for Quantum, demonstrating how far we've come in strengthening our balance sheet over the past several years," said Linda Breard, senior vice president and CFO of Quantum. "This progress also reflects the significant improvement we've made in growing our branded business and positioning the company as a key player in some of the most vibrant segments of storage – data deduplication, virtual machine and cloud-based data protection, and big data management. During the last six months, we've introduced new solutions in each of these market segments, incorporating industry-leading technologies that provide customers with better, more cost-effective options for meeting their IT and business needs."


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Darkest Dungeon [Build 23941 + 4 DLC] (2016) PC | GOG |Size:2.44 GB
Year of release: 2016
Genre: Action , RPG , Rogue
Developer: Red Hook Studios
Publisher: Red Hook Studios
Game Version: Build 23941
Publication Type: License (GOG)
Language: Russian / English
Language: English
Tablet: Not required (DRM Free )
Darkest Dungeon - hardcore role-playing game, whose action takes place in the dungeons, where a group of four heroes is sent. They have to fight not only with monsters, but also to resist hunger, disease and stress. Darkest Dungeon - this is not a game where every hero wears shiny armor and forces enemies to leave the battlefield with one big smile. This game is about death and heroic deeds.
The project implemented a permanent death system: if a hero dies, he dies forever. To make up for the team, you have to hire new characters and develop them from scratch. The combat system Darkest Dungeon is presented in a step-by-step form, where you have to combine tactics with the abilities of the characters.
The system of suffering - fight not only with monsters, but also with stress. Fight with paranoia, masochism, fear, irrationality and other bizarre phobias.
Stunning artistic style that looks like a gothic drawing with a pen.
An innovative step-by-step battle system will help you defeat the hordes of evil devils.
Over 10 classes of characters, including a doctor, treating for plague, mischief and even leper.
Having arranged a halt, you can cure your characters not only through bandages and medications, but also inspirational speeches.
Arrange leisure in time for tired heroes. Do not let stress break them.
Features inherent in classic role-playing games and "bagels" - permanent deaths, procedural generation of dungeons and incredible replayability.
Darkest Dungeon: The Crimson Court
Darkest Dungeon: The Shieldbreaker
Darkest Dungeon: The Color of Madness
Darkest Dungeon: The Musketeer
1. Install the game
2. Install add-ons
3. Play
System Requirements:
√ Operating system: Windows 7
√ Processor: Intel Dual Core 2.4 GHz, AMD Athlon X2 4200+
√ Video card: GeForce GTS 260 / Radeon HD 4850
√ Sound Card: Compatible with DirectX 9.0c
√ Free space on hard disk: 5 GB
Code:http://nitroflare.com/view/846F1E31999FF99/darkest_dungeon.part1.rar http://nitroflare.com/view/0EAAD400DDD3982/darkest_dungeon.part2.rar http://nitroflare.com/view/8BDEBD01E6AFA8D/darkest_dungeon.part3.rarCode:https://rapidgator.net/file/75af609c9512de7b6ca9dba128f11768/darkest_dungeon.part1.rar.html https://rapidgator.net/file/30d9e6f474da05f0af228072855069fd/darkest_dungeon.part2.rar.html https://rapidgator.net/file/905f2722f143c71bf73e2683aef1fcd0/darkest_dungeon.part3.rar.htmlCode:https://uploadgig.com/file/download/a4Bdc41c231Fedbc/darkest_dungeon.part1.rar https://uploadgig.com/file/download/f6bC8d58ea4e4dea/darkest_dungeon.part2.rar https://uploadgig.com/file/download/9801345e7bf6746a/darkest_dungeon.part3.rar
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allows you to rearrange (reorder, delete, & duplicate) pages in a single document and/or merge pages from multiple PDF documents. Multiple documents will be merged in the order they are listed in the 'Source Documents' window. If page ranges are not specified, PDFTK Builder will assume all pages for that document are to be included. Page ranges can be indicated by using a single page number, or a hyphen between start and end pages, and reversed page orders are also allowed. Multiple ranges are indicated by using commas or semi-colons between ranges. Collate can be used to remove pages from a single document simply by specifying the page ranges you wish to retain for that document. Collate can also be used to insert pages from one pdf document into another.
Example:- if you wished to insert pages from one document into the middle of another, then the primary document would need to be listed twice: once before the insertion document, listing pages to appear before; and once after, listing pages to appear after the the insertion document.
Download / Source link : http://angusj.com/pdftkb/


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Like certain models of cars, some computer games inspire avid players to dream up mods, or ways to modify and enhance the games. NetHack (http://www.nethack.org), a free, open source dungeon exploration game that's nearly eighteen years old, is just such a game.
Over the years, NetHack fans with programming talent have dreamed up and realized all kinds of clever ways to enhance the basic game, including adding player character races, monsters, and spells. Other fans with a more artistic bent have also upgraded the original game's minimalist graphics, replacing its baroque palette of ASCII symbols — @ for your character, $ for gold, and = for a ring — with bitmap images.
Two notable projects that enhance gameplay and graphics are Slash'EM and Falcon's Eye. Slash'EM (http://slashem.sourceforge.net) is unique because it combines the best patches and upgrades that others have made to NetHack and runs the game in a graphical window interface. Falcon's Eye (http://falconseye.sourceforge.net) goes even further, adding a graphical, SimCity-like, isometric perspective to game play.
Let's take a look at Slash'EM and Falcon's Eye, and in the process, follow the labyrinthine twists and turns of NetHack history.
Exploring NetHack
NetHack began simply as "Hack," a dungeon exploration game modeled after another dungeon exploration game, rogue, developed at the University of California, Berkeley to run on BSD Unix. Early in the course of its evolution, "Net" was eventually added to "Hack." "Net" isn't a reference to the gameplay — NetHack isn't played on a network, it's a solo-player adventure — but to the Internet, through which dozens of contributors have collaborated to refine the game over the years. Figure Four shows the genealogy of NetHack.
Here's the gist of NetHack: you're a dungeon adventurer and treasure seeker. While there are hordes of monsters to battle, the emphasis is on exploration instead of outright hacking, slashing, and killing. In fact, going on a DOOM-like killing spree is a surefire way to lose real fast. You can pick your character's race (human, orc, elf, dwarf, or gnome) and choose a role (the possibilities include knight, ranger, rogue, and wizard).
Dungeon maps feature doorways, traps, ladders, and stairs. Some of the many items to be found are weapons, armors, spellbooks, amulets, gems, and gold stashes. Keeping the game play fresh, every session of NetHack is unique: the code cranks out a randomly-generated dungeon map whenever you start a new game.
The design philosophy of NetHack is to maintain a deceptively simple looking, minimalist appearance, but offer underlying gameplay that's incredibly deep and rich. (Yes, NetHack can be maddeningly complex to learn how to play.) Thus, the code is not weighed down by extraneous material like graphics, sound or elaborate user input code. This approach helps to insure that NetHack's source remains readily portable: NetHack runs on virtually any platform (Linux, UNIX, Windows, DOS, Macintosh, BeOS, OS/2 and so on) with minimal hassle. NetHack presents the player with no flash. No dazzle. Just "pure" gameplay. Figure One captures the simple graphics of NetHack.
Yet NetHack's code modularity has enabled many programmers, most of whom aren't among the official NetHack development team, to upgrade it with added gameplay features or lay fancy multimedia elements over the basic "engine" of the game. Figure Four shows the genealogy of NetHack and other variants.
Mash 'em to Make Slash'EM
"It's overstating it to say that Slash'EM includes virtually every [NetHack] patch — probably about half of [all patches] eventually make it into Slash'EM," says J. Ali Harlow, 36, a programmer from London, England, and one of the current maintainers of Slash'EM.
Slash'EM is written in C, and its Qt window interface in C++. Of course, because of its NetHack lineage, it contains lots of code that the present team supporting it didn't originally develop. Normally, incorporating code from outside a project can be a hassle due to incompatibilities among various open source licenses. Fortunately, Harlow says things work differently within the NetHack community because code is shared among different projects. "There's no such problem with code that's been written to be used with NetHack. We seek to use the best of these whenever possible."
Slash'EM's origins date back to 1996 when Warren Cheung first tried to merge a variant of NetHack called Slash with the popular Wizard Patch. At the time, Cheung — now 23 and a computer research assistant in Vancouver, British Columbia, Canada — had no prior knowledge of C and had never compiled anything before. Thus, his initial attempt at combining the two failed. A year went by before he gave the idea another shot, and finally, after applying "… a small amount of additional knowledge, a healthy portion of luck, and … simple stubbornness," according to Cheung, Slash'EM was born. A screenshot of Slash'EM is shown in Figure Two.
Interestingly, few technical conflicts arose in blending the separate Slash and Wizard Patch code. This is partly because the design of each of those code sets was different from the other's: Slash's code added new gameplay elements — such as more monsters and objects. The Wizard Patch primarily dealt with upgrading the spellcasting component of the game, which is largely untouched by Slash.
After Slash and the Wizard Patch were melded, code from several other NetHack variants and patches — including AllegroHack, glHack, and the Lethe Patch — were added to the mix. But, all throughout, the Slash'EM developers found that they didn't have to alter the code of these patches much either to get them to work together. "True conflicts only occur when two patches change the same aspect of the code — do we keep the original, one of the patches, or somehow make everyone 'play ball'?" says Cheung.
Thus, because of NetHack's code modularity, integrating so many patches to create Slash'EM has been relatively "simple." Harlow says that integrating GTK+ was pretty easy, too: "I don't recall any problems with doing that, although over the years I have slowly re-written the interface for various reasons until the current version is very different from [the author's] original. It still looks much the same, though."
"Knock-on Consequences"
That's not to imply that there are no technical issues when merging different NetHack flavors under the Slash'EM banner. The strength of NetHack's code lies in the huge range of interactions it allows between objects in the game and the consistency it maintains while doing this. Complex interactions have a downside, as Harlow describes: "As soon as you change one thing, you need to think very carefully about what else needs changing to keep consistency."
One example of this problem is lava. Harlow wanted to alter the gameplay so that objects are vulnerable to damage by lava pools (represented by a } in NetHack). Doing this was straightforward, until Harlow realized that he also had to consider what should happen to containers, another element in the game that's damaged by lava. Ultimately, he decided all containers, except ice boxes, would be destroyed by lava and their contents damaged.
Adding any new interactive feature in NetHack has a trickle-down effect throughout its gaming environment, and these effects need to make logical sense in terms of gameplay. "Every change has knock-on consequences, and the hardest thing is working through them and making the right judgment calls so that the end result is a better game," says Harlow.
Then there's the process of incorporating NetHack itself. Whenever a new version of the (core) game is released, the Slash'EM developers have to choose what immediate elements of their code should be altered to accommodate the latest NetHack. A new release of NetHack generally results in what Cheung describes as a gargantuan patch that modifies almost every file within Slash'EM. From there, the team must slog through a 5-10 MB patch file and integrate the changes.
"Most of it is an all-or-nothing deal — you either change everything or only change a very small part of the code," says Cheung. "This made the upgrade to NetHack 3.3 fairly scary. There was a period of three months where Slash'EM was basically dead while I slowly whittled away at the patch file. The massive effort that tackled NetHack 3.4 (of which I was only a small part) impressed me to no end. That one focused, coordinated effort finished the entire merge in little more than a week."
Of Windows and Keyboards
Beyond code merging, one of the significant technical challenges in developing Slash'EM has been perfecting its proxy window interface. The concept of a proxy window interface is rather simple: the game runs as one process while the window interface runs as another, separate process — each may even run on different machines. But the two must communicate with one another using a protocol that's understood by the proxy window interface.
Harlow's been been working on this element. The major challenge has been to design a protocol independent of machine architecture (Harlow settled on RFC 1014, XDR: External Data Representation Standard) and doesn't require much overhead. He says, "I'm still working on fine-tuning the protocol to reduce overhead. One obvious improvement would be to move to an asynchronous protocol, rather than the current, simple synchronous protocol."
(An advantage of the synchronous protocol is that both the client and server know whether they should be reading or writing. Because NhExt packets contain a length field in the header, the proxy interface can issue a read call without worrying about the fact that it may block. With an asynchronous protocol, the proxy interface has to be able to issue non-blocking read calls. There also needs to be a system for tracking packets so that replies can be associated with requests. "Of course, none of these problems are new and, in particular, have been solved in the X11 protocol, which I am hoping to use as a pattern [for Slash'EM]," Harlow says.)
The Slash'EM window interfaces pose another problem: while NetHack has a well-defined API for use when the game calls a window interface, it has very little in the way of an API for a window interface to use when querying back to the game, which is what the Slash'EM interface needs to do. The solution to this had to be designed from scratch.
"The process is complicated by the fact that we need to be flexible enough that future window interfaces will have everything they need, but not so flexible that an external window interface could be used to cheat when playing with an official binary," says Harlow. "I believe I've achieved the latter, but I'm still a long way from achieving the former. What we need to do is examine the state information that the game holds and decide which parts should be made available to external interfaces. Once this is established, new remote procedures can be designed to provide the information to prospective external interfaces."
Piling on so many gameplay features has posed a new quandary: figuring out the best way to assign key commands. Most of the letters on the keyboard have already been assigned to control the many functions assembled from so many NetHack variants. "Adding new actions isn't quite as simple as it used to be," says Cheung. "Part of the challenge is trying to figure out a way to do what you want without radically changing the current interface."
A New (Isometric) Perspective on NetHack
"Text-based games may not seem so appealing to computer gamers nowadays. On the other hand, I knew that NetHack's game content was varied and interesting. It seemed natural to upgrade the graphics to better appreciate the gameplay," says Jaakko Peltonen, a 25-year-old from Helsinki, Finland, who works as a neural network researcher. He created Falcon's Eye (http://falconseye.sourceforge.net), perhaps the most sophisticated makeover of NetHack yet.
Falcon's Eye overlays NetHack's ASCII characters with detailed graphics presented in an isometric, "two-and-a-half dimensions" perspective, and adds sound effects and music. It also adds mouse support, shortcuts for several keyboard commands, and many customization options. Falcon's Eye coats NetHack with so much eye candy that it makes the originally minimalist game look, sound, and play almost like a commercially produced role-playing title. A picture of Falcon's Eye is shown in Figure Three.
Falcon's Eye itself does not alter NetHack's gameplay. Instead, it adds some helpful features, like a path-finding algorithm to navigate the player's character on "autopilot" over long distances in a dungeon map. Otherwise, this graphical window interface remains strictly compatible with the official releases of NetHack. "NetHack has been developed over many years. Many people prefer the gameplay in its current form," Peltonen explains his reasoning.
Still, Falcon's Eye's pretty graphics alter the NetHack gaming experience. One issue in early versions was the visibility of the map. Most NetHack enthusiasts prefer to see the entire level of the dungeon at once, but Falcon's Eye only shows a small portion of the map on-screen as a scrollable area. Given feedback from players, Peltonen compromised by adding a radar-like mini-map — a separate top-down map window — in one corner of the screen.
Peltonen originally developed a self-standing engine for displaying isometric graphics, then grafted it onto NetHack so he could utilize his other creative skills — drawing and sound composing. In terms of its design, artwork and programming, Falcon's Eye has mainly been his work. However, many other people have sent him suggestions, bug reports, and fixes. Others submit art and sound effects, which are usually added to the latest releases.
Falcon's Eye is programmed in C, with a few system-dependent functions in C++. It uses an outside graphics, sound, and input library — namely, the Simple DirectMedia Layer (http://www.libsdl.org). Aside from this, the rest of the code was written by Peltonen.
Implementing something as "simple" as the mouse interface, however, was a challenge. The NetHack game control scheme is designed for the keyboard, so Peltonen had to incorporate "work-arounds" into Falcon's Eye's code to make the mouse controls work. "If you right-click an in-game creature or item, Falcon's Eye opens a context menu with possible actions, such as 'Open' or 'Kick.' NetHack doesn't have built-in support for such menus, so Falcon's Eye creates them on its own, and translates your choices to keyboard commands," Peltonen says.
Falcon's Eye's graphics currently do not feature animation, but lots of people have asked for it. Peltonen is considering adding "static" animation like flickering torches or flowing water fountains. "Dynamic" animation, like characters walking, is more difficult to implement. "First, to work well, it needs separate animations for each movement direction," says Peltonen. "Second, the interface then needs to find out what happened between turns — NetHack doesn't provide this by default. Neither is impossible to solve, but they do require more background logic for the interface."
Peltonen did consider using 3D models for his NetHack window interface's graphics. This would have made putting in such animated sequences in Falcon's Eye far easier, since each animation frame for a 3D model is just a set of object positions. In a 2D game, the frames are separate images that take up more memory and disk space.
"This would be rather easy programming, since only the actual tile drawing would change — most other graphics and background logic would be the same. I intended to add artificial elevation differences, just to make the levels look more interesting," Peltonen says. However, each dungeon level in NetHack is a 2D plane. Adding elevation differences, such as rising and falling floors that would affect combat justified the use of 3D graphics, but he ultimately elected against doing this because he felt that such alterations would make the gameplay confusing and stray from the essence of NetHack.
Overall, he was pleasantly surprised to discover how well NetHack's code had been designed to accommodate different user interfaces. NetHack doesn't assume much about what the user interface will be like: the game tells what dungeon maps and messages to display and what to ask from the player, but the details about how to do these things are left up to the interface.
This separation and modularity of NetHack's display and game logic aided the development of Falcon's Eye. "NetHack only has a few files for the display functions of each interface, and its internal data representation is generally display-independent. This versatility helped a lot to create Falcon's Eye. If NetHack had been tied to a character-based interface, I might have needed to work around it a lot. Thankfully, this was not the case," Peltonen says.
Building Your Own Variant of NetHack
When it comes to creating a graphical window interface for NetHack or for another kind of game also with very minimal graphics, Peltonen came to a few specific conclusions from his experience with Falcon's Eye.
Determine what the exact purpose of the interface is and how it can convey the gameplay in very clear, specific ways. Too many graphical effects can make a game's GUI appear cluttered.
For input, the keyboard is probably still the best bet.
Simply adding on-screen buttons in place of keyboard key presses doesn't improve game play and may actually worsen it. "Instead, one should consider how the mouse can best be used in tandem with the keyboard," Peltonen says. "The GUI should work in concert with the keyboard interface. Especially with widely used programs, users have learned how to use the character interface quickly, and changing this functionality probably adds an unnecessary learning step. The GUI should instead provide alternatives — some users may eventually use a combination midway between the old and new interfaces. Allowing this can sometimes mean making several different ways to do a task, which takes much work (in both design and implementation), but I believe it is well worth the trouble."
Advising those who want to develop yet another flavor of NetHack or a patch, Slash'EM's Cheung suggests, "Start with a small modification, then work out all the ramifications. It's amazing how everything in NetHack can interact, and the player can do almost any action with any object. So one simple addition can lead to many more ideas that are interconnected. NetHack is an amazingly complex program, and small changes can have far-reaching, unexpected effects."
But don't all these extensions and added graphics to NetHack get away from the heart of the game? Consider Falcon's Eye: it doesn't just show a different "view" of NetHack. Though the gameplay itself is technically the same, you have to keep reminding yourself of this as you play because it simply "feels" different from NetHack. The candy-colored coating alters a player's perception of the game being played. NetHack is loved by its ardent fans for focusing squarely on its computer gaming minimalism — right down to the #'s, $'s, and ^'s. With NetHack enhancements like Slash'EM, Falcon's Eye and others, how much is too much?
"The overall experience is what matters," says Peltonen. "I believe the graphical overlays are a useful middle ground, each with different amounts of changes. All [of them] leave room for the player's imagination as well."
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Wednesday, July 3, 2013
Project log: NG Victory Gundam
Yes I'm using fancy titles from now on :-p
anyway mildly chilly weather is keeping me from doing anything other than priming so I decided to just document what I've done so far.
the kit has received very minor modding other than seams and sink marks being filled, and maybe raising the head by point-something millimeters, but I was lucky enough to find in my old scraps some alternate hands from a V-gundam custom set I bought long ago, in a distant land.
These include trigger hands, and open hands and one clenched fist, I still need to find the right-hand fist but that's for another day.
I also did some major gap filling--
But decided to keep it simple enough, again, for purpose of having a fair comparison with the upcoming HG
Stuff is coming along swimmingly, save for the painting front. Hopefully we'll get a little bit of sun next week so I can start painting.
Posted by miko tizon at 12:40 PM
Labels: 1/144 scale, Gunpla, old kit
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Balanchine's Dramatic FIREBIRD Highlights NYCB Season
Jazz' Rising Star SARAH MORROW Joins Fest Lineup; Celebrated WISTER QUARTET Returns to Chamber Music FestivalSaratoga Springs, N.Y.- French-born conductor Stéphane Denève, Chief Conductor of the Stuttgart Radio Symphony Orchestra and Music Director of the Royal Scottish National Orchestra, will conduct three opening week performances of The Philadelphia Orchestra's Saratoga season including Opening Night on Wednesday, August 1. The news was unveiled as part of SPAC's "Building of a Season" digital announcement series at spac.org. Online ticket sales for this performance and all SPAC classical events begin on Monday, FEB 13 for SPAC members and for the public on Monday, MARCH 12 at spac.org. Through appearances with the world's leading orchestras, Denève has emerged as one of the most exciting conductors of his generation, earning critical praise from reviewers across the globe, including the Chicago Tribune which noted, "...conductors of this quality don't come along very often, and, when they do, attention must be paid and admiration extended." "Last season's guest conducting appearances by Stéphane Denève were a major highlight of the Orchestra's program. A brilliant conductor, he is also a wonderful communicator whose passionate, articulate explanations of orchestral works engaged our audiences and added depth to the experience," said Marcia J. White, SPAC's President and Executive Director. "We look forward to welcoming him back to the podium in 2012." AUG 1 - 3 Stéphane Denève, Guest Conductor The Philadelphia Orchestra Chief Conductor of the Stuttgart Radio Symphony Orchestra and Music Director of the Royal Scottish National Orchestra, Stéphane Denève, has been described as "impressive," "gifted" and a "kinetic presence on the podium." Recognized internationally as a conductor of the highest caliber, Denève has won praise from audiences and critics alike for his performances and programming. His achievements as Music Director of the Royal Scottish National Orchestra, a post which he assumed in 2005, have earned particular admiration. During his five years with the ensemble he has overseen a number of critically acclaimed initiatives including a cycle of Albert Roussel's orchestral works for Naxos and a disc of orchestral music by Guillaume Connesson for Chandos. The Orchestra lauded Deneve's tenure, which concludes with the 2012 season, as "one of the most rewarding in the organization's recent history." A graduate and prize-winner of the Paris Conservatoire, Stéphane Denève began his career as Sir Georg Solti's assistant with the Orchestre de Paris and Paris National Opera, also assisting Georges Prêtre and Seiji Ozawa during this time. At home in a broad range of repertoire and a champion of new music, Denève has a particular affinity with the music of his native France, and in recent years he has also premiered a number of works by the contemporary French composer Guillaume Connesson. Recent engagements have included debuts with the Boston Symphony, Bavarian Radio Symphony, London Symphony Orchestra, NDR Symphony Hamburg and Maggio Musicale Florence; and returns to the Philharmonia Orchestra, Philadelphia Orchestra, The Cleveland Orchestra, Los Angeles Philharmonic, Toronto Symphony, and Deutsches Symphonie Orchester Berlin among others. Denève leads three varied programs at SPAC, including an Opening Night performance of Rachmaninoff's formidable Symphony No. 2, last performed at SPAC in 1992; a program of works by Bernstein, Ravel and Gershwin; and an evening with Cirque de la Symphonie. JUL 10, 12 & 13 Firebird New York City Ballet New York City Ballet, one of the world's foremost dance companies, will present a dazzling program of classical and contemporary masterpieces during its Saratoga residency, July 10 - 21, including George Balanchine's iconic Russian folk tale ballet Firebird. Set to music by Igor Stravinsky, Firebird was one of Balanchine's first creations for New York City Ballet, premiering in 1949. The work conveys the story of a magical glowing Firebird that is both a blessing and a curse to its captor. Because Balanchine chose to use the orchestral suite rather than the complete three-act score, he simplified the story and emphasized the mythical elements of the Firebird's character. At Balanchine's invitation, in 1970, the artist Marc Chagall designed brilliantly colorful new sets and costumes for New York City Ballet's production and Jerome Robbins contributed new choreography for the monsters' dance. The work was restaged again in 1985 at which time a variation, pas de deux, and berceuse of the original Balanchine version were reinstated; Chagall's striking set and costume design remained intact. "Balanchine's Firebird is one of the most visually stunning works in City Ballet's vast repertory and a favorite with audiences everywhere, said White. "This legendary story ballet, which includes roles for several local children, offers an unforgettable experience for families and audiences of all ages." SAT, JUN 30 Sarah Morrow, jazz trombonist 35th Freihofer's Saratoga Jazz Festival Jazz trombonist Sarah Morrow, praised as "strong and soulful" by JazzReview.com, will be part of the Gazebo stage lineup for the Freihofer's Saratoga Jazz Festival on Saturday, June 30. Morrow has received international recognition and critical acclaim performing and touring with her own quintet and as a sideman with many great artists. She has been praised worldwide by reviewers including AllAboutJazz.com which stated, "Trombonist Sarah Morrow has it all; creative music with a strong foundation and superb musical skills..." Discovered by Ray Charles and the first female instrumentalist to become a member of his orchestra, Morrow toured with the legendary pianist and singer from November 1995 through May 1997 and left the group to join Foley, Miles Davis' lead bass player, in Europe as part of a three horn section playing funk. Later she toured with Grammy award-winning vocalist Dee Dee Bridgewater, David Murray, the Duke Ellington Orchestra, organist Rhoda Scott, funk legend Pee Wee Ellis, the American All-Stars in Paris, and the Tribute to Mingus band featuring Mingus alumni Ted Curson and Ricky Ford. With the release of her first album "Greenlight" in 1999, Sarah launched her solo career and has gone on to win critical acclaim as a prominent soloist, bandleader, and composer /arranger. Winner of the 2005 Cork Jazz Festival "Rising Star" award, Sarah continues to tour as a leader and guest artist throughout the world. Sarah will be performing selections from her most recent critically album Elektric Air. TUES, AUG 7 The Wister Quartet Saratoga Chamber Music Festival at the Spa Little Theatre The Wister Quartet, Philadelphia's celebrated chamber music ensemble, returns to the Saratoga Chamber Music Festival for the 2012 season. The Grammy-nominated group will perform on TUES, AUG 7, along with Festival Music Director and piano virtuoso André - Michel Schub and cellist Hai-Ye Ni in a program featuring works by Boccherini, Debussy and Dohnanyi. The famed chamber music quartet, in their 25th season, consistently earns high marks from critics and audiences alike for outstanding musicianship. The Quartet, whose members include Lloyd Smith, cello; Nancy Bean, violin; Davyd Booth, violin, and Pamela Fay, violin, has shared the stage with many of the music world's finest artists including Yo-Yo Ma, Wolfgang Sawallisch and Alicia de Larrocha. As David Greene of the Bethlehem, PA Globe-Times wrote, "The Wisters, individually and collectively, produce some of the richest string sound I've encountered. Their ensemble is magnificent and they play with imagination and passion." Daniel Webster of the Philadelphia Inquirer put it simply, "The Quartet has become the foremost [Philadelphia] chamber music ensemble." In addition to concerts in Europe and China, the Quartet performs widely in the Philadelphia region, including concerts at Arcadia, Haverford and Swarthmore Universities and Gettysburg College. They appear regularly in concert series presented by The Philadelphia Orchestra, The German Society of Pennsylvania, The Chamber Music Society of Bethlehem, the Glencairn Museum, and the Renaissance Musical Arts series in Albany, New York. The quartet has recorded for Direct-to-Tape Records, with its first CD receiving a Grammy nomination. Prior to the Quartet's performance, Andre-Michel Schub will host a 7 p.m. presentation of "Early on Tuesday," a new chamber music Pre-Talk series that will take place each Tuesday at 7 p.m. in the Spa Little Theatre.


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|There is Hope Radio is an outreach of Fairhaven House a faith-based clean & sober housing ministry and is sponsored by Seattle Open Door Church in Burien, WA.
There is Hope Sponsors
Pastor Rich believes every person, both Christian and non-Christian need to experience recovery from the consequences of sin, and there are Biblical principles that if applied, will change the lives of those who apply these principles.
The truth is what sets people free from bondage. Too many pastors are fearful to speak the truths found in Scripture. Pastor Rich says "Let's Be Real-the Truth Sets You Free, not sugar coating the truth".
If you desire change in your life, There is Hope Radio may be just what you need.
There is Hope Programming
Richard Dover, Pastor of Seattle Open Door Church and Program Director of Fairhaven House. Richard has been involved in jail/prison ministry, street ministry, evangelism, lay counseling, and teaching Bible Studies for over 25 years.
Contact Us
Call 1-866-346-7186 or email us at email@example.com.
There is Hope is an outreach of Fairhaven House and is sponsored by Seattle Open Door Church.
There is Hope Radio
Copyright 2017. All Rights Reserved. Fairhaven House & There is Hope Radio


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Project Information
Project Title
"Blended working: When, and for whom, does it work?"
University of Groningen - Organizational Psychology
PhD Student
Kiki de Jonge
Prof.dr. Nico van Yperen (University of Groningen)
Dr. Eric Rietzschel (University of Groningen)
1 September 2014 - 1 September 2017
University of Groningen
The past years have seen the rise of blended working practices: time- and location-independent collaboration, facilitated by seamless integration of new ICTs into individual and joint work efforts. This development creates unprecedented opportunities for enhancing worker engagement and performance, yet also introduces new potential threats. In this project, the key question is when, and for whom, blended working practices will work. We propose that the effectiveness of blended working depends on (a) the individual needs of the employee, and (b) the development of shared mental models among employees and coworkers.
« back


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Rainbow Creating Book
BoredPanda staff
If you suddenly decided to see a rainbow it would be really problematic – not only you'd have to wait for the rain to come, but there should also be a sun shining through the falling raindrops.
Luckily, now there is this cool rainbow creating book! It's a flip-book, but rather than seeing animation, it creates a 3D rainbow in your hand.
"Rainbow In Your Hand" started as a personal project in summer 2007, and was soon published from a Japanese bookstore "Utrecht". Since being published it has been featured on Japanese TV, Newspapers, major news & blogsites like yahoo news, coolhunting, fffffound and now on boredpanda. This book aslo won this years NY ADC silver cube. (via 1 2)
Just be sure not to flip it too much, as others might think you are sending some kind of secret rainbow signals to them.
P.S.: don't forget to grab our RSS feed here.
P.S.: if you like what you see – don't forget to grab our RSS feed here.


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Looking for McMenamin of Philadelphia
looking for family of James McMenamin of Philadelphia. My G.Grandfather he lived on Hazzard St and died at home. He was an conductor for Rail Road and wife was Katherine Henry. He was born May 1863 in Pennsylvania died April 19/1905 at age 42 and He is buried in Section J Block 4 Lot 36 (a plot owned by Patrick McMemamin) at the New Cathedral Cemetery in Phila.
1900 Census records show his father to be born in Delaware(-don't know if state or Co of Pennsylvania) Mother born in Pennsylvania. I not sure of her name. I don't know his connection to Patrick and I haven't been able to find his parents. There are eight (8) Mcmenamin memebers buried in the same section. They are:
Annie March 1882 Buried 9/30/1882 .7 md
James May 1863 Buried 4/19/1905 42 yr
Joseph 1876 Buried 3/5/1900 24 yr
Margaret 1893 1/20/1956 63 yr
Raymond 1894 11/16/1968 74 yr (Margaret and Raymond are buried at W/M-- Spouse??)
Margaret * 1849 10/24/1914 65 yr
Patrick * 1838 2/16/1905 67 yr Patrick born in Ireland *Margaret & Patrick buried at 2/E
William 1875 7/14/1955 79 yr
There seems to be a big connection since My Grandfather and his brothers carried the names James, Joseph, William and Raymond.
on 2012-12-06 10:26:11
rkraft has been a Family Tree Circles member since Dec 2012.
I have added to my original post I hope this will help
I too have found this 1870 Census but I have no way to know it is my greatGrand father and his family for sure. My Grand father Raymond was only 4 when he died and I knew nothing of his father or any other family except his Mother Katie Henry McMenamin and My Great Uncles (his brothers) James, Joseph and William and a baby the died at birth that was Edward.
I also don't know why the spelling was Mcmenaman on the 1900 Census but I have found variations on the Census records so I guess the person writing spelled the best they could.
Thanks for your help I need all I can get.


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Pink Bear Charm : Plush & Lush
This Pink Bear Charm with a pass case is a collaboration with "Push & Lush" FREE'S SHOP which sells cute bags and accessories.
It could be an eye-catching accessory.
Related Posts
- Mini Tote Bag from Curly Collection
- Stripey Cat body pillow from CRAFT HOLIC
- Milk Fed collaborated with Care Bears
- Honey Bear Charms form honey salon
- Cosmetic Pouches form Honey Salon


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Situated in Bonny Strathyre, the first village in the Highlands of Scotland, one hour drive from Glasgow and Edinburgh. The Ben Sheann Hotel is a superb vantage point on the Rob Roy Way (N7 Cycle Route) to visit Scotland 's scenic beauty. New Entry: Reviews coming soon
Main Street, Strathyre, FK18 8NA
Open all year round with a warm welcome to all from the proprietors, Tom and Mary. En suite accommodation and family rooms available.
Prices from: £27 per person/night
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Edinburgh Apartments |
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Edinburgh Hotels |
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If you are looking to get the best price on airline tickets, it takes more than going to an online comparison site. One area that can help bring down the price you pay is the flexibility you have when making the reservations. Here are some things to consider when trying to get the best deal on an airline ticket.
Departure times: Choosing an early morning or late at night "red eye" can decrease the cost of your ticket.
Departure Days: Tuesdays, Wednesdays and Saturdays are usually the cheapest days to fly and many comparison sites will let you factor in a few day window into the search. Just be sure to remember a better deal on the flight isn't saving you money if you have to pay for an extra night hotel room and an extra day of car rental.
Booking windows: Airlines use 21 days, 14 days and 7 days in advance booking windows with prices increasing the closure to the departure date.
Alternate airports: Smaller airports on the outskirts of cities often are less expensive to fly into and out of than the main airport. Just make sure that the money saved on the ticket is enough to justify any extra costs in getting to the smaller airport.
Time: If you're willing to do stop overs and not take a direct flight, you can often save money, but you should calculate what your time is worth to determine whether or not the savings on the ticket is worth it.
Once you have determined how flexible you can be, you can check the following places to find the best price.
Main comparison web sites: Start be using the main airline comparison sites: Expedia, Orbitz and Travelocity.
Airline aggregators: Once you find the best deal on the main sites, try some aggregators to see if you can find something better: Booking Buddy, Cheap Flights, Fare Chase, Kayak and Mobissomo.
Airline web sites: The next step once you have found the best deal from the main comparison sites and the aggregators is to visit that airline's web site directly. You can often find the same ticket on the airline's site at a cheaper price since they do not charge a booking fee.
Discount airlines: Some of the discount airlines run website only promotions or may not be listed, so it's worthwhile to visit their sites directly to see if they have a better deal: Southwest Airlines, JetBlue and Skybus
Travel agent: Once you have found what you believe to be the best ticket price, contact a travel agent to see if you can get a better price. Sometimes they come up with a travel plan that works that you never considered.
Travel packages: If you are also going to need a hotel and rental car, consider travel packages as they can be less expensive than reserving each individually.
Taking the above into account will help you get a good price on your next airline ticket.
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Zillertal in Winter
Our house is surrounded by the biggest and most fabulous ski resorts in Zillertal. Our convenient location means that these ski areas can be accessed quickly and easily.
Your ski gear can be left in our ski store room to dry.
Great fun in the snow
There are plenty of other ways to pass the time if you don't happen to be a skier.
Tobogganing, sleigh rides, cross country skiing, ice skating, etc., all nearby.
Interesting websites on the region
Ski-Zillertal3000 – The largest ski area in Zillertal
Hintertuxer Gletscher – Skiing in winter and summer
Mayrhofner Bergbahnen


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It's fall, aka THE BEST season. So, because we love all things fall, we've listed out some reasons why it is, in fact, the best!
Fall Smells Like a Campfire
I am not sure why fall always seems to smell like this, but it is an astounding quality for a season to have and it is great. Just something in the air, I suppose. Campfire smell is the best smell. I'm not sure why the other seasons don't smell like this.
The Temperature Is Perfect
Everyone who likes summer is a sociopath. (Sorry, not sorry.) You feel like you should go outside during summer but you don't because it's a billion degrees, and in certain states, everything is on fire. Things mostly stop being on fire in fall, which is nice. If you want to argue that winter is the season with the best weather, congratulations on being a polar bear.
All the Good Sports Are in Full Swing
College basketball and the NBA start up in the fall. College football and European soccer are in full swing. Those are the only good sports and during fall, they are all happening at the same time.
The Leaves Look Pretty
The leaves, while in the process of withering and dying and falling off branches to the ground — to be turned into the dirt and become nutrients for the trees and eventually turn back into leaves — look extremely good.
It Has Halloween
Halloween is fine, if you're into that sort of thing, I guess. It's not my personal cup of tea but if you want to do the whole dress up, get really drunk, try to hook up with strangers who are also in costume, fail and go to bed sad, and wake up still in your costume, you go for it. I assume there are other ways to experience Halloween but that seems to be the way my generation does it.
Thanksgiving is the best holiday, bar none. It has tons of food, drinking — but not Fourth of July-New Year's Eve-St. Patrick's Day-Halloween drinking — very little effort in terms of how festive you're supposed to be, and football provides an easy way to avoid talking to your relatives. Thanksgiving forever!
Flannels Are Finally in Season
This is the only time of year when comfortable shirts are actually fashionable, so take advantage while you can.
The Pumpkin Spice Latte Debate Heats Up
Are Pumpkin Spice Lattes good? Are they actually bad? The answer is extremely subjective, but that doesn't stop folks from passionately debating each other over the merits of a coffee drink.
The best thing about PSL debates is watching them. Generally, the people in the 'for' camp are like, "the drink tastes good," and the 'against' camp counters with "WHY ARE YOU SO BASIC AAAAAHHHH." It's fun. Really.
Fall Has Columbus Day
Just kidding, no one cares about Columbus Day.
My Birthday Is in the Fall
This is actually the only reason for the list.
Why do YOU think the fall is the best season? Let us know in the comments below.


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Jules Dress in Ashbury Floral
$188 at J.Crew To Buy
So simple. So chic. The colors are amazing. The boxy silhouette is my favorite and it is begging for any of my statement necklaces. Duh, this bubble necklace from my wish list works well too. Although this dress is meant for Spring and bare legs, I can't help but imagine it with my favorite opaque black tights and booties. A 4-season wonder!
Only one problem...perhaps you noticed the price tag?
So simple. So chic. So expensive...which leads me to this:
So simple. So chic. So expensive...which leads me to this:
Perfect Shirt in Ashbury Floral
$88 at J.Crew To Buy
Despite not really being into blouses, I am having a blouse moment. By opting for the blouse instead of the dress, not only is there a financial savings, but I might be gaining in versatility as well. This blouse would work awesome with my red pants ala Rachel Bilson. I kind of think my newly-purchased pleather skirt would be great too. Of course, this blouse with jeans and flats would be a Spring staple.
Hmmmm. Is a statement blouse a worthwhile CC investment?


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Sunday, 2 August 2009
Doily and Gifts
I am a bit apprehensive about the next round though. You see, it requires leaving bare thread between rings. I am never good at estimating how much thread I need to leave before making the next ring. They are seldom of consistent length, sometimes longer and sometimes shorter than it should be. Does anyone have any tips to make then of regular length?
Then, there is the problem regarding tension. My rings are usually closed quite tight. I anticipate a number of re-dos before I can get it right.
Or, the easy way out - I can just stop here. It doesn't look too bad as it is, although there are four more rounds to go. It is quite large enough already at 24cm (9.5 inches) across.
What say you all - do I continue or stop here?
On a another, happier note - I received some lovely thread from Ulla in Sweden. Ulla wrote in the ShuttleandNeedles Yahoo group offering some thread to anyone interested. All we needed to do was e-mail our addresses, which I did promptly.
And these are what I received. Five balls of Altin Basak thread in size 50 in such beautiful colours. Thank you Ulla.
As you can see, I have started something with them. It is the beginning of the 'Arches' doily from the Yarnplayer. The pattern for the doily is here.
16 comments:
I Love it the way it is! I thought it was finished! Like you, I am not good at that "bare thread between rings" thing, either. I don't like having to pick up a tool to measure it, either! I just wanna TAT! LOL! Sometimes I notice that the ring "moves" on the bare thread when I close it so there ends up being more thread than what I had measured out...maybe I should take that into account next time...but it doesn't seem to be consistent, either...hmmm...maybe if I paid enough attention to it I could figure the subtleties that make a person really good at that.ReplyDelete
....aaaaaaand I'm rambling! LOL!
It's beautiful now as it is, Jon! But I'd enjoy seeing it with the additional 4 rounds.ReplyDelete
It looks beautiful as it is Jon, I have found that when I need to leave thread space if you use beads or bugle beads you can get the exact length every time,,maybe you want to do that???ReplyDelete
But it is beautiful just as it is if you don't want to continue.
And you received such beautiful threads..Lucky gal!
Oh I feel this doily is gorgeous and sufficiently large, Jon. The colours are lovely.ReplyDelete
And you are so lucky to have received all the thread to test them out. Tell us how they tat.
Good for you receiving those beautiful threads. Have you used Altin Basak before? I have and love them!!!! Your doily is great just the way it is.ReplyDelete
Happy Tatting
You asked - do it!! It is an opportunity to stretch your already wonderfully competent and talented wings and grow even more! You can always remove it if it doesn't please you. You already know all this! : )) FoxReplyDelete
Good Morning Jon, yes, your doily does look lovely just as it is, but if you want to finish it so you have a larger one, then use a picot gauge or cut a piece of plastic from a lid or other item that is the correct width. Use that to measure your thread space just as you would a picot gaugeReplyDelete
The doiley looks like such a lot of work, but it is beautiful. Altin basak thread is very pretty in such lovely colours, if a little soft. Arches doiley is looking nice, another to do!ReplyDelete
I think if it were me I would stop there. It looks lovely just how it is....ReplyDelete
Wow! That doily is gorgeous! I've never been able to tat anything that big, so I would probably stop while I was ahead. I have done a bookmark several times that required leaving spaces of thread, and simply guesstimated about how much space to leave. I've never used a picot gauge, but maybe that would help?ReplyDelete
I think the doily is lovely just as it is. I love the pink and green! Your new threads are beautiful too! I decided to print the Arches doily pattern to try some time.ReplyDelete
Beautiful the doily. Your threads colours from Ulla is also nice.ReplyDelete
Looks like we are doing the same doily but i'm not sure when mine will be completed.
The doily is beautiful! I think you should at least try the next round. I'm not much for a picot gauge either. I've actually marked my finger with a Sharpie (permanent fine tip marker) and used that as a gauge. At least you don't have to pick up a tool to try for evenly spaced rings that way.ReplyDelete
The doily is looking beautiful and it would be a shame not to do the last 4 rows. Large doilies are rare and they are so special, so I vote, please finish it.ReplyDelete
Happy to see the sweet doilies you are doing.I'm so happy you can use the yarns I'v sent you.Althi has realy wonderful colours and I really love the quality.ReplyDelete
Reading all your comments, I am going to brave it and try and complete the doily in full. That means doing the remaining four rounds. Give me a few days and I'll show you some pictures.ReplyDelete


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Fresh-cut Apples
We have found that by adding fresh cut apples to our menu it has given our customers more choices… Apples only compliment what we are already doing with our brand".
Tina F., Independent Purchasing Cooperative
Biting into a piece of crisp, sweet apple is practically a favorite past time. So a variety of the finest red and green are on order, available in a number of package shapes and sizes to ensure you can serve your customer their favorite any time of the year.
Serving Ideas
- Pair with cheese for a perfect snack
- Throw pieces in a salad
- Add them to baking
- A hit with kids, they're an excellent source of vitamin C


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Founded by Liam Steevenson, Red&White work with small producers to find unique wines with the simple goal in mind - to ensure their customers drink better wine than everyone else!
The Red&White website makes use of our easy-to-use e-commerce system to ensure the whole shop can be managed easily.
The company makes excellent use of our built-in e-mail newsletter editor, and we have built them several templates to help optimise the design of each e-mail for the purpose of the message.
view site


text: Hi On Thu, May 31, 2007 at 05:30:16PM -0700, Trent Piepho wrote: [...] > > so i think you will agree with me that gcc does not gain any knowledge > > of the read/written memory locatons by introducing extra operands in this > > case ... > > > > and in the case that you agree we are back to the original: > > current code (breaks old buggy apple assembler) vs. more operands which might > > And uses incorrect syntax. maybe, its not overly relevant as we will likely not keep that code like it is, but still iam curious, could you quote the part of the manual which says its incorrect? > > > break with old gcc vs. writing the loop in asm which will be faster, > > more compatible and wont depend on the moon phases when gcc was > > released > > I think you'll find writing that loop in asm to not be so easy. > You'll > need to have a lot of operands to the asm block, no, the 4 arguments passed to the function are sufficient iam not saying it should be implemented like that iam just proofing you wrong ... > and that might break with > old gcc. if (the false claim where true) yes > And since it "might" break with old gcc it's impossible to do it. no even if the above false claims where true this is not true it would have to be tested like any other solution and if it works there would be no problem, or are you arguing that the solution we choose should not be tested? anyway i dont understand why every thread in which you participate degenerates into such trolling may i suggest that you reread your replies and think about the correctness of your statements before hitting the send button? so ive came up with the following decissions: 1. trent please stay out of disscussions related to gnu/elf/pic if you cannot accept that your views are not shared by the other people 2. the code should be changed so the loop statements are in asm and not in C this is the obvious optimal solution 3. as a temporary solution the SSE FFT can be disabled for mac osx or any other solution like the one proposed by trent can be commited but _before_ any solution is commited it should be benchmarked and tested with at least current gcc and gcc 2.95 [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Democracy is the form of government in which you can choose your dictator -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: not available URL: <http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/attachments/20070601/f08ae506/attachment.pgp>


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Thursday, April 23, 2015
REALITY IS SCARY... but we need to put an end to sexual assault, harassment and violence against women.
A powerful and edgy Ontario Government Sexual Assault spot against sexual violence depicts four disturbing vignettes of women being assaulted by men while onlookers do nothing to intervene.
the ad has gone global and has been viewed more than 7.1 million times in just over a month.
It has become a viral sensation around the world, with 2.48-million Facebook views in Turkey, where local activists added Turkish subtitles, and 1.42 million times in Portugal.
Created by Leo Burnett Toronto
Posted by Anthony Kalamut at 4/23/2015 12:05:00 AM
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