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This is possibly the most complex part of all the middleware that makes up Arianne.
Role Playing Design is the determining factor on how easy is to create a new game for Arianne. We had to choose easing the creation of turn time limited based games. Arianne will work better with this kind of games (also known as realtime games).
Role Playing Design tries to be generic and game agnostic (independant of the game being made). The very basic idea behind RPManager is:
forever { Execute Actions Send Perceptions Wait for next turn }
To achieve this we use several classes:
- RPManager is coded in Marauroa and doesn't need to be modified.
- IRPRuleProcessor is the interface that you need to modify in order to personalize the actions that your game will execute.
- RPWorld is the class that you need to extend inorder to implement the onInit and onFinish methods which personalize what happens when you initialise the server and what happens when you close the server.
- IRPZone is an interface that you could implement if you wanted to achive the highest personalization possible of the engine, however, I would use MarauroaRPZone instead as that uses our great Delta2 feature.
The goal of the RP Manager is to handle the RP of the game. This means:
- run RPActions from clients
- manage RPWorld
- control triggers for events
- control AI
This is a HUGE task that is very complex. Hence we split this behavior into smaller subclasses.
RPManager exposes a simple interface to the GameManager:
- addRPAction
This function queues an action for a particular player to be executed on the next turn.
- getRPObject
This is an interface to manage RPWorld to ease the aquisition of the RPObject when exiting the game.
- onInit Player
- onExit Player
These are callback functions that are used by GameManager to notify that a player has entered or exited the game.
- transferContent
is a callback function that is called by RPRuleProcessor to stream content to players.
The main flow of RPManager is:
forever { Procced through every action in this turn { rpRuleProcessor executes action } Build Perception Remove timed out players Wait for Turn completion. Go to Next Turn }
RPScheduler is the class that handles actions to be queued for each player. All the complexity of Action management should be handled here.
RPRuleProcessor is a wrapper class for actions code and initialization and exit code.
All the actions code MUST be here.
By implementing RPRuleProcessor you personalize Marauroa to the game you want to make. However, keep in mind that you are limited to a realtime style game.
Objects and Actions
The whole Marauroa system is managed by two main entities, RPAction and RPObject. There are also several helper classes like Attributes, RPSlot and RPClass
Attributes is a collection of pairs of values in the form name-value. We can store almost any basic type in a Attribute object:
- strings
- integer
- floats
- boolean
We can't store structures in the attribute, but you can convert groups of data to a string and store it as a string. Marauroa provides helper methods for this.
All information in the Marauroa server is contained in RPObjects. An object is composed of several attributes (an attribute is similar to a variable in that it has a name and contains a value) and Slots. A Slot is a container or array of containers belonging to an object, and are used to host (store) other objects inside them.
Mandatory Object Attributes: id, type and zoneid
id is an unique identification for the Object, zoneid is the identification for the zone where the object resides and type is the type of the object aka class, so that you can share attributes for all the instances of the class.
An id is only unique inside the zone which contains that object.
NOTE: The engine provided two special types of attributes: - Attributes that begin with ! are completely hidden from all other users except the owner of the object. - Attributes that begin with # are completely hidden for all users.
Classes of Objects Explained
Classes of Objects are the basic way of structuring Marauroa data structures. The type of an attribute of a given object must be equal to a RPClass name of the type class you wish to use.
The class defines the type of the attribute, its visibility and assigns it an internal code that is used to speed up searchs and save bandwidth. You can base a class on another, this feature is known as inheritance (a new class is create from a class that already exists and takes all the original classes methods and data and extends it).
The data types available are:
- Strings
- Short strings ( up to 255 bytes )
- Integers ( 4 bytes )
- Shorts ( 2 bytes )
- Byte ( 1 byte )
- Flag ( it is a binary attribute )
Attributes can be visible which means clients see them when they change, or invisible if clients can't see them.
Objects can reside inside other objects much like you have the keys inside your pocket. The goal of Slots is to provide a richer game play while reducing the number of object in the zone.
To have objects inside, we need our hoster object to have slots to place them in. One slot can only handle one single object.
For example an avatar can have:
- left hand
- right hand
- backpack
- left pocket
- right pocket
and we can store objects in each of these slots.
Once an object has been stored inside an objects slot, the only way of accessing the stored object is through the object that contains our stored object.
As attributes, slots have two special types:
- Slots names that start with ! are only sent to owner player. (Hence only seen by the owner)
- Slots names that start with # are not sent to players. (Invisible to all)
To express the willingness of a client to do something it must send the server a MessageC2SAction message.
An action is composed of several attributes. (an attribute is similar to a variable in that it has a name and contains a value).
There are optional and mandatory attributes. If a mandatory attribute is not found, the message is skipped by the RPServerManager.
Mandatory Action Attributes are action_id and type.
The action_id is used to identify the action when a resulting response comes in a perception
The basic structure for sending world updates to clients is called perceptions.
There are two types of perception:
- Sync perceptions: these are used to synchronize clients with the server world representation. This is the only valid way of knowing world's status.
- Delta perception: this is used to send only the changes to the world since the last perception.
Our actual Perception system is called Delta2. It is heavily attached to the Marauroa core, so I recommend you to use it :)
How Perceptions and Actions work
Actions are sent from the client to the server in order to make the character perform an action. In order for the client to know the result of the action the Server needs to send a reply to the client. How will this be done?
In a first attempt, we send clients back an action that was the result of their action. However, this made the code really hard because we had to update two different things, perceptions and actions. Instead the solution appears intuitively: Why not join action reply and perceptions.
So the action reply is stored inside each object (that executed the action ) with a set of attributes that determine the action return status and the attributes. This way of doing replies makes it a bit harder on RPManager but it simplifies the creation of new clients a lot.
See Actions reply in the Objects documentation to know exactly what is returned. However, keep in mind that the return result depends of each particular game.
Delta2 perception Algorithm
The idea behind the DPA is to avoid sending ALL the objects to a client each time, but only those that have been modified.
Imagine that we have 1000 objects, and only O1 and O505 are active objects that are modified each turn.
The Traditional method:
- Get objects that our player should see ( 1000 objects ) - Send them to player ( 1000 objects ) - Next turn - Get objects that our player should see ( 1000 objects ) - Send them to player - Next turn ...
I hope you see the problem... we are sending objects that haven't changed each turn.
The delta perception algorithm:
- Get objects that our player should see ( 1000 objects ) - Reduce the list to the modified ones ( 1000 objects ) - Store also the objects that are not longer visible ( 0 objects ) - Send them to player ( 1000 objects ) - Next turn - Get objects that our player should see ( 1000 objects ) - Reduce the list to the modified ones ( 2 objects ) - Store also the objects that are not longer visible ( 0 objects ) - Send them to player ( 2 objects ) - Next turn ...
The next step of the delta perception algorithm is pretty clear: delta2 The idea is to send only what changes of the objects that changed. This way we save even more bandwidth, making perceptions around 20% of the original delta perception size.
The delta2 algorithm is based on four containers:
- List of added objects
- List of modified added attributes of objects
- List of modified deleted attributes of objects
- List of deleted objects
An area very related to DPA is RPZone (see lower in this doc)
As you should know, an MPEG video adds a full frame each X number of frames, so it can be used as synchronization in case the file gets corrupted. The idea is that if you fail to continue decompressing data, you can always omit things until the next full frame and then you get synced. The idea here is similar, if we fail to synchronize with server we send it an Out of Sync Message so that server will send a sync perception so that the clients can synchronize. Remember, UDP is not a secure transport.
To make perceptions work, it is important to call the modify method in RPZone, so this way objects modified are stored in the modified list.
Zones and Worlds
Worlds in Marauroa can be so big, so huge, that we need to split them in to several pieces. Each of these pieces are what we call an RPZone.
So our world is made of several RPZones that are independent of each other. To move from one RPZone to another RPZone you have to code the correct behaviour in RPRuleProcessor. Just look at any of our coded examples.
As we have already said, RPWorld stores several RPZones that are independent of each other.
RPWorld provides onInit and onFinish methods that are called on server initialisation and server finalization to define what to do with the world on these events. There is no default behaviour and you need to extend this class to redefine the behaviour.
Also it provides methods for adding and getting new RPZones:
- addRPZone
- getRPZone, which can be used with either RPZone.ID or RPObject.ID
Finally it also contains methods for managing RPObjects as:
- addRPObject, that need that our RPObject contains a valid RPZone.ID inside its RPObject.ID
- getRPObject
- modifyRPObject
- changeZone that moves one object from the old zone to the new zone and adds a proper valid id.
At last, RPWorld also contains a method called nextTurn that is called by RPManager to move from one turn to the next turn. It resets the delta2 data.
Objects must be stored somewhere, and we use Zones now to store them. A zone is just a container of Objects which has a name.
Each RPZone must have a unique name.
In order to improve the modifiability of the Marauroa platform we have made RPZone to be an interface so that if you want you can implement it as you require.
But in most cases, if you think the Delta2 system is fine and matches your games style, you can use MarauroaRPZone that is our reference implementation of Delta2 algorithm.
The actual Marauroa RPZone consists of several data structures:
- a HashMap of RPObject.ID to RPObject
- a List of RPObject
- a Perception
The idea is to have already computed, in the Zone, the perception hence saving LOTS of time that would normally be needed to generate it. All the data structures contain the same objects, but the hashmap is used to do a fast search of objects using the RPObject.ID. This is the most common way for locating an object with a known ID. List is used to improve the time required to build a total perception. Perception is used to pre-calculate the delta perception (i.e. to find the changes between the current state of the zone and the previous state send to the client last turn)
The perception is the same for all the players in the Zone.
In order to make perceptions work, you have to manually call the modify method so that you notify the zone about changes in a character or object.


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Gildor's Homepage
Umodel Frequently Asked Questions
Table of Contents:
- General
- Starting umodel
- Viewer questions
- Texturing Questions
- Unreal engine 4 specific questions
- Exporter and PSK/PSA questions
How can I check for umodel updates?
There is RSS feed available on the main site - check icon on ther upper right corner. But not every game takes its own entry in a news list.
Forum RSS feed is also available.
Another option is to subscribe on the facebook umodel news. I am trying to keep it up to date. You can also find a link to the facebook page on the left column of this page, below the site menu.
The best way to check for a new version is to verify online version of readme file. It contains detailed changelog.
Which game titles are supported?
There are more than 200 games made with all Unreal engine versions, for all platform supported by Epic Games. Check this table:
I'm trying to keep it up-to-date, mostly with reports posted on my forum. Note presense of the filter on the top of the table which lets you to find a game by the part of its name or by the company name quickly.
Why don't you add support for non-Unreal engine games?
Other game engines has different principles of data storage. Umodel is focused on Unreal engine games and most of it's code works with Unreal engine data. Another reasons (that's why I did not created separate application for other games): other game engines are usually has more simple data formats, there are a lot of extractors for them exists already, even made with non-professional programmers. So I don't think there is any reason to support other engines.
What's the reason of starting your development of UE Viewer?
I had a task on my job to write a skeletal animation system for upcoming game. I checked a lot of open-source systems, read some articles. But I was not satisfied with these. So I started research animation system from Unreal Tournament 2004 to learn how to do that.
If you're really interested, more information is available on my "About me" page, check the link on site's menu.
How can I help you?
The best help is a donation.
Also you may vote for the umodel (press "LIKE") on its Facebook page.
I have made some project/video with a help of umodel. Can I add you/your program to the credits?
Yes of course
Can I post your tool on my site/forum?
I see no reason to do so, my site is alive. You should not copy texts from this site, post a link instead. Do not post direct links to files - these links may be (and will be) changed in a future.
Where could I find the source code?
The source code is available on GitHub. The discussion is open on the forum.
Where could I get older version of UModel?
In general, it is not needed to get an older version of UModel. Newer versions should have support for all games which were supported before, and if something is wrong in newer UModel - this is rather a bug and should be fixed. However, with some frequently updated UE4 games, it might be useful to revert to older UModel, for example if game uses some "intermediate" UE4 version. This is mostly happens with "early access" or online games. So, all UModel executables could be found on GitHub here.
What are you going to do next?
I've put my "TODO"/roadman on Trello service, it's publicly available.
What should I provide to you for support for some new game?
First of all, I should mention that with my current job I'm extremely busy, and sometimes I can't work on UModel at all, with exceptions for small stability issue fixes. Also, supporting new UE2 or UE3 games has lower priority for me than extending UE4 support and making a better UI.
Things which most likely will not be supported (i.e. not worth sending any files to me):
1. Online games - these have frequent updates, often have protected executable files (not possible to analyze), often have encryption on packages.
2. Encrypted UE4 pak files. Encryptions means "keep off from our files", and I'd like not to disappoint developers with providing decryption keys as part of open-source software.
Ok. For making a new game supported, I'll need a few files:
- The game executable.
- Unreal engine 3. The game is usually placed in the single executable file. Note: I need non-encrypted file! For PC it should contain a few "key" strings in ANSI and Unicode - one of them is a "USkeletalMesh". If this string is not present in the file - either it is encrypted, or it's a wrong file, and useless for me. Typical Unreal engine 3 executable is about 15Mb of size, it could be larger or a bit smaller.
- XBox360. The executable is usually (or always?) named "default.xex". It is always encrypted, but that's not a problem.
- Unreal engine 1 or 2. The game executable itself is relatively small (a few hundreds of kilobytes) and has no "key strings" inside. Most of the engine code is located in core.dll and engine.dll, so I'll need these files as well.
- core.u and engine.u (for some UE3 games file extension may be "xxx") - these files contains compiled scripts. Placing all .u files into archive is welcome unless they're too big.
- startup_int package (usually present for cooked games).
- file version report of the pkgtool - to let me make autodetection of this game with umodel.
These files should be compressed to reduce traffic - use Rar or 7zip. It is good to send archive which is nearly 50Mb of size.
NOTE: I can not guarantee that I will support the game, but in most cases it is not possible to do anything without having the files.
Umodel is crashed!
When you've got a crash, first of all check the compatibility table. Most probably the game you are trying to open is not fully supported and you must restrict umodel to not load some kinds of resources: use -nomesh, -nostat, -noanim or -notex switches.
Also verify that you did not mixed files from different games in the same directory. For example if you'll replace textures.tfc file with the file from other game you'll definitely get a crash when umodel will try to access textures. Another example - if you'll place package from Batman: Arkham Asylum into the directory with Batman: Arkham City files - these games has a lot of files with the same names, but these files are not compatible with each other.
Umodel is crashed with error "zlib uncompress() returned -3"
Try adding option "-lzo" to the command line.
Umodel is crashed with "BindFramebuffer error ..."
Your videocard has buggy drivers. Umodel is crashed when trying to render scene to texture. Update your drivers.
What does error "specified package has no supported objects" means?
This is not an error. The package file you're trying to open has nothing to display in umodel. Unreal engine has thousands of various object types, but umodel supports only a dozen of them. Verify other packages. The easiest way to find something in UE3 is to check largest packages first.
What does error "too many unknown objects" means?
The answer is here.
What does error "wrong tag in package" means?
This means you're trying to open non-package file. Or you're trying to open file from some unsupported game which uses modified package format. Sometimes this error happens when people trying to open incorrectly extracted package files from XBox360 ISO images.
UModel displaye error message "Unversioned UE4 packages are not supported"
This could happen when you're opening UE4 packages which were cooked with stripped out version information. This is a very strange feature of UE4, but we should agree and live with it. To bypass this error, you should select UE4 version manually. You may do that either from startup UI or by passing "-game=ue4.nn" option to the command line. If the game was already found as supported, most likely you will find exact UE4 version in the compatibility table on this site. Also you could check forums. If not - just try every UE4 version, and if UModel will crash - try another version next run.
Please keep in mind that you could have the following situation: you will set UE4.5 and get skeletal meshes and textures loaded. However static mesh will crash UModel. In this case you should try 4.6 - in this version SkeletalMesh format is not changed, but StaticMesh - was.
Versions not worth trying: 4.1, 4.5, 4.9 - these versions has no changes important for UModel, so you may simply bypass them.
Why umodel error messages are so strange? Text1 <- Text2 <- Text3 ...
This error message is in Unreal engine 1 and 2 style. It displays callstack of the function calls, plus some additional information which allows me to determine the reason of error with just looking at the log.
What is the message "WARNING: BoolProperty "SomeClass::SomeProp" was not found" in the log?
This message means: object of SomeClass has property SomeProp which is not known to the umodel. Simply ignore these messages, it could be useful for some diagnostic only.
What is "cooked package"?
Cooking were introduced in Unreal engine 3. Cooking is a process in development cycle which produces package files for target platform. Cooked packages are smaller than non-cooked and could be loaded faster. Usually these packages resides in "Cooked<PlatformName>" game folder. This folder contains compiled script packages, map packages and seek-free packages. For more information please read UDN article "Content cooking".
Why the same mesh is duplicated in multiple packages?
This is a side effect (or feature) of the UE3 cooking process. Read more about cooking above.
Starting umodel
Is there a GUI for umodel?
Yes, starting from September of 2014 Windows version of UModel has a GUI. Just run UModel executable without arguments, and startup options window will appear. Command line options still works, so if you need some option which is missing in settings UI but exists in a command line, just add these options to the command line. An example: you want to use GUI for export, and need to use DDS texture format. Just run "umodel.exe -dds" - you will see GUI, and everything will work as usual, but exported textures will be saved in .dds format whenever possible.
Program is not working - when I started umodel some black window appears and immediately disappears
This could happen if you're starting UModel in command line mode with some parameters wrong. Please review your command line parameters. If you're using .bat file (Windows batch), add "pause" command at the end to be able to see possible error message.
Which command line options are available?
Start umodel with option "-help" from the command line, it will display a full list of command line options.
Viewer questions
How to use umodel in a viewer mode? What umodel can do?
Viewer will start automatically when you'll not specify "-export", "-list" etc options which affects umodel mode. In a viewer mode press <H> key to display full information about keyboard shortcuts. Note: this list depends on the object beeng displayed - texture and mesh viewer has a different set of commands.
Also check my brief introduction into umodel:
"Unreal Model Viewer basics"
How can I take a screenshot?
Press <Ctrl+S>. Screenshot will be placed in the current directory, in subdirectory "Screenshots". They are in TGA format. If you want to produce screenshot with transparent background you should use key <Alt+S>. In this case umodel will replace background color with translucent black color. Also key <Ctrl+Q> could be useful - it will disable onscreen debug output such as texts and coordinate system axis.
How can I view player models combined from a few meshes?
Start umodel in a viewer mode. Browse through the meshes. Find a mesh which is a part of "combined mesh". Press <Ctrl+T> ("tag mesh"). Mesh name will appear in a list on the screen. Now, when you will browse to another mesh, tagged mesh will remains on the screen. Use the same method to tag all required meshes (head, legs, torso, arms etc). Note: the combined mesh can be animated in a usual way.
Also I suggest you to watch second tutorial video.
How to view animations for UE3 games? When I'm opening a model it has no available animations
Press <Ctrl+A> key. This key will cycle through all loaded AnimSets (MeshAnimation object for UE2).
Animated mesh has gone outside from viewport. How can I focus camera on it?
Probably animation uses "Root Motion". Press <F> ("focus") key to focus camera on the mesh center. You may hold this key pressed during the animation to keep mesh on the screen center.
Of course, you may also use traditional navigation with mouse.
How can I view animation when it is stored separately from the mesh (in a different package)?
When starting umodel add extra switch "-pkg=<package_name>" providing the name of that "different package". Umodel will load the priomary package (which name is provided in an "ordinary way") and all secondary packages (there may be any number of "-pkg=..." options).
Note: you may use the same approach to combine meshes which parts are placed in a different packages too. Example - UT3 Bonus Pack - it contains additional head, torso, legs meshes for human races - you may combine them with the meshes from retail game and even animate it with a standard animations.
There are a lot of materials in object browser. How can I quickly view meshes?
Use additional command line option "-meshes".
Texturing questions
Meshes in a viewer are not textured. What's wrong?
There are a few variants of answer:
- umodel is unable to find some package containing materials - check umodel logs
- mesh is not textured, materials are assigned by the game in runtime or in MeshComponent object (UE3)
- material is too complex for umodel, so it is replaced with "default texture"
- this is a variant of (1) - you're trying to start umodel with a wrong game path. For example: UE2 game usually has "Textures", "Animations" and some other directories. If you'll start umodel from the "Amimations" directory, umodel will not file textures. You should start it from the parent directory - common for the "Animations" and "Textures".
Why UE3 game textures are in very low resolution - 64x64 instead of 2048x2048?
That's another "side effect" (really - feature) of cooking. Check the log. Most probably umodel is unable to find tfc file (usually "textures.tfc"). If this file really exists - verify your "-path=..." option.
More info. Also check this thread.
Another note: this error often exists when user (following some third-party tutorials) is copying game files to some directory and trying to extract files from that place. This is wrong - umodel is written to open files directly from the game directory, no file copying is required.
Newer versions of Unreal engine 3 has capabilities to completely remove texture data from packages so you whould get completely black textures instead of low-res ones when tfc file is missing.
I'm using -dds option for export, but textures are still in tga format
This could happen if you're exporting textures which are not in DXT format. For example, ETC or PVRTC (mobole texture formats) can not be saved as dds because they are encoded in format which is not supported by dds container. Uncompressed textures are also saved in tga format.
How to extract data from the textures.tfc?
Textures.tfc cannot be extracted directly. This file is used by Unreal Engine 3 (and by umodel) automatically when package file has streamed texture. This file contains texture data, but texture metadatas (texture name, size, format) are located inside upk files.
The same applies to the Bioshock's .blk and Unreal Championship 2 .xpr files.
Unreal engine 4 specific questions
I can't export animation from UE4 games
Animation workflow differs from UE2/UE3 games. This is mostly because there's no AnimSet object in UE4 which holds references to all relevant animations, each animation sequence is a separate object now. The only thing which links all animations and meshes together is a Skeleton object. It's easier to show how to export animations in video than trying to explain that using words. Please see my video here.
How could I know which UE4 version to use when opening a particular game?
Check the compatibility table. Check the forum. There you may find the recent information about the game. If the game is not in table, just try to entering different engine versions by yourself. When you're starting the UModel, it allows to select engine version. The list is very long and grows with every UE4 release. However you may avoid selecting the engine right on startup, and leave this decision to later time - when you'll try to open any uasset. In this case, engine selection dialog will appear, with much shorter list. See the video explaining this feature here.
Please note that UE1-UE3 games didn't have to select which engine version should be used. This is because packages had required version information in there. However, in UE4, right from UE4.0, all cooked packages are "unversioned" by default - this means that any version information is erased from all packages, and this is why you should select the engine with UModel.
Materials appears colored with pure red/green/blue colors, what's wrong?
Most likely this game uses "layered materials". This means that the same mesh uses for example wood, stone, skin, metal materials, which are masted with particular color in some mask texture (which you're seeing in UModel's window). To learn more about layered materials, please refer to these links:
Encrypted pak files
UE4 has built-in possibility to encrypt pak files. At the moment UModel doesn't support AES decryption, it will crash when you'll try to open any uasset from encrypted pak file with a message "unable to open file". To see if pak files are encrypted or not, you may check UModel's log right after selecting a difectory with game files (at startup) - you'll see a list of loaded pak files in log, with messages telling how many encrypted files are there. Usually people are extracting such pak files with third-party software like QuickBMS (you may find scripts are on the forum in relevant threads) and then opening extracted files with UModel.
Exporter and PSK/PSA questions
Where I can find extracted files?
Files should be located by default in a current directory.
Windows Vista and 7 has disabled writting files into "Program Files" directory for non-admin users. When you're trying to export contect from some game located in Program Files, operating system will redirect all output to the "C:\Users\<UserName>\AppData\Local\VirtualStore\Program Files" directory.
If you having trouble locating exported files, use "-out=SomeOtherDirectory" option.
Umodel extracts nothing from package SomePackageName.upk
If umodel is not crashed - it's ok. Most probably this package has neither textures nor meshes inside, relax. Some time ago I've added a helper which allows to easily determine if package has something useful:
1. In package selection GUI, select "Tools | Scan package content". After that you will see number of textures, skeletal, static meshes, and animations near every package name.
2. If you will open a package which has nothing to display, UModel will display a simple on-screen text showing number of objects of every type stored in this package.
How to recompile extracted data back to the packages?
You may recreate package if target game has UnrealEd (of course, if all required data were exported - most data types are not supported, it is impossible to support everything). If the game has no publically available UnrealEd, this task is impossible.
How can I load PSK file into 3ds Max?
Use my ActorX Importer plugin.
How can I save (export) PSK/PSA files from 3ds Max or Maya?
Use Epic Games ActorX plugin for 3ds Max or Maya. These plugins were discontinued by Epic Games in favour of FBX file format, and you will not find versions for recent Max or Maya software. Updated plugins could be found on this site, see this location.
Is there PSK/PSA importer for Maya?
Check this forum thread.
Is there importer for Blender?
Yes. There are number of solutions available (none were made by me). It seems that the best link for Blender psk and psa importer is this one (check "master" and "latest" branches, which one has newer plugin). This script has possibility to import PSKX files.
For more information please refer to these threads: first, second.
What is PSKX format?
This format is a modified PSK (ActorX mesh) format. Modifications were made by me (Gildor) to allow placing some additional information into the file. You should not try to import PKSX into UnrealEd, it may crash. I have changed file extension specially for people who trying to load such files into programs with PSK support (and asking after that "why that program is crashed when I've loaded psk?"). There is no PSKX documentation available, but I can reveal my changes if there will be any interest.
Currently PSKX has following additional features in comparison to PSK:
- can store mesh without a skeleton (i.e. StaticMesh)
- mesh can be made with more than 64k vertices
Earlier versions of the umodel were produced PSAX files too (in some conditions), but later it was overrided with text .config files stored aside with PSA file.
What are .mat files exported by UModel?
UModel generates .mat files to allow ActorX Importer to load materials into 3ds Max. The format of these .mat files are completely custom, don't try to load it into any other application (except perhaps any text editor). The format is fully human readable and you may read it to see which textures are used for material's diffuse, normal, etc.
Mesh is loaded into 3ds Max untextured, while it is appeared in umodel's viewer correctly
You should correctly set up ActorX Importer options "Path to materials" and "recurse".
Check this thread for more details. Also you could check 2nd tutorial video, I'm describing how to load textured mesh into 3ds max there.
How to export sounds?
Use "-sounds" command line option. This options is not used by default because I cannot guarantee that umodel will not crash on exporting sounds for particular game.
How to export FaceFX and ScaleForm assets?
Use "-3rdparty" option.
How can I export data from all game packages?
1. GUI approach. Start UModel with GUI, enter all required options on startup window. You will see a window containing list of found game packages. Just select all packages there and press "Export". If packages are located in multiple directories, check "flat view" checkbox, and you will see all packages in a single list.
2. Command line approach. Use this batch extractor. Note that this page has a lot of information about tuning this batch.

subset: commoncrawl


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Happy Thanksgiving!
Happy Thanksgiving to all of our loyal followers and fellow music fans in general! As a rule of thumb my family usually goes around the table and we take turns talking about what we are most thankful for. I've shared quite a bit already on my Facebook page, but I thought I would share some here. As always I am very thankful for the opportunity Metal Mark gave me to talk about music here at Heavy Metal Time Machine. My passion has always been music with heavy metal being a long standing favorite topic of mine. I love writing in general, but when you can do it about something you are very passionate about it makes it all the more meaningful! So, thank you Metal Mark and thank you, all of our readers, for joining us for this wild ride!. I am as always thankful for my two kids, Haley and Matt. As a single father (my ex is not in the picture) it can be a challenge raising a 14 and 12 year old, but I wouldn't change it for anything! I love my children and they are a true blessing! I am thankful for dear friends and of course my family. And finally I am thankful that I had the chance to rekindle an old romance and, even better, reconnect with a friend. One never knows where the journey is going to take you, but when you have even a fleeting moment with a beautiful woman you take it and thank the heavens above. What are some of things that you are thankful for on, not only this day, but everyday?


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By Huda Heidi Kattan
Hiii My Loves!!! So I have been pretty obsessed with BB Creams, as you may know and I promised you all a FULL review on some of my favorite or the most talked about BB Creams! I took notes for each one, so you can see exactly how they felt and how they blend on to skin! If you haven't tried one yet, hopefully this will give you a great picture about which one to buy!
Remember BB Creams, brighten skin, fight wrinkles, have SPF, even skin tone, and protect against free radicals while giving you a little color! It's like beautifying makeup, which is why it rocks!
MAC Prep + Prime Beauty Balm SPF 35
Dries Well but then it left streaks and wasn't blend able. A little thick, slightly dewy, but in a nice way, not greasy, not oily, Natural skin finish, slightly too pink, which appeared gray on my skin
Clarins Skin Perfecting BB Cream SPF 25
Felt thick when you started to blend it, but blended the most beautifully! Dried almost completely matte, but seems to have a little radiant shimmer in it (VERY fine, looks natural), not greasy, every so slightly sticky, but didn't feel bad! Coverage light, but not sheer, actually a really nice BB Cream
Clinique Age Defense BB Cream SPF 30
Consistency too thin and didn't blend well, coverage not bad, but really greasy and sticky, also didn't really dry, so it kept moving, which I did not like Although the color tone was nice. So far the WORST of the bunch!
DiorSkin Nude Glow Skin Perfecting BB Creme SPF 10
Blended beautifully, covered well, but still was light. No stickiness, no greasiness, but also a slight sheen to it. Definitely a favorite for combination skin types. Really felt like a different class than the other BB Creams
Dior Hydra Life Enhancing Moisturizer BB Creme SPF 30
Quite nice consistency, not too thick, not too thin (more on the thin side), Coverage nice, but HUGE downer, they only offer in one color, dried nicely, no stickiness, slight greasiness, coverage good
Estee Lauder Day Wear Anti-Oxidant BB Creme SPF 35
Quite thick, but blended very well, zero stickiness, but a little greasy, Coverage quite nice and looked very natural and not heavy, not bad, actually pretty nice maybe for dry skin. Also the color tone was quite nice
Garnier Skin Renew Miracle Skin Perfector BB Cream SPF 15
Garnier Skin Renew Miracle Skin Perfector BB Cream SPF 15
Soooo thick, blends nicely, with decent coverage. The greasiest of the bunch so far, but not so sticky! Definitely not a matte finish, I feel that skin would be too shiny if using this.
Kiehl's Actively Correcting & Beautifying BB Cream SPF 50
A little too water coming out of container, but not so easy to blend, it was slightly sticky when blended. Although it did dry beautifully and was very natural finish. not greasy, but had a little stickiness to it, not bad, more for dry skin. I like that it has Vitamin C, so it will correct dark spots and even skin tone
MAC Prep + Prime Compact BB Cream
Really terrible, soooo thick, felt like paste on skin. coverage was very heavy, didn't seem like a BB Cream, Blended well, but pretty greasy. Felt like it didn't dry, but was very thick, so it may move throughout the day
Maybelline Dream Fresh BB Cream
Smashbox Camera Ready BB Cream SPF 35
Really nice consistency, not too thick, not too thin, Blended beautifully and coverage was quite natural but still good. A little too greasy, but not sticky, similar to Estee Lauder, but nicer consistency
Too Faced Multi Benefit Skin Care BB Cream SPF 20
Kind of thick, but bladed beautifully! Felt more like a foundation than a BB Cream, a little orange, slightly sticky, slightly greasy, although does look natural Covereage not bad, but not a front runner
Urban Decay Naked Skin DNA Repair BB Cream SPF 20
So far, LEAST favorite, blended into nothing! Felt like the coverage was soooo light that it made me wonder why I even bothered with a BB Cream, it also kind of felt weird when it blended, thick at first, then it blended into basically nothing! Not a fan! No Greasiness, barely any stickiness


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Will Palmer, founder of Movio, talks about going global by focusing on finding a niche within a niche. Will highlights the key lessons he learned - the importance of a big and clear vision; managing technical debt; becoming an expert within your niche; being agile enough to move first and fast, and not being afraid of failing just as quickly.
Enjoyed Will's presentation? Watch the full length version here:
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This Sunday night at 10 PM, I'll be on the Marc and Myra Show on Sirius XM's Studio 54 radio.
It all makes sense. Marc is Marc Benecke, who was the door god at the legendary disco.
Myra is Myra Scheer, who worked for co-owner Steve Rubell.
And I was a budding journalist slash nebbish who went there as often as I could wangle my way in, reporting on all the crazed antics and good times.
On the show (which we've taped), I talk about my experiences at Studio, the celebrities I hobnobbed with, the songs I adored, and what it's going to be like performing disco hits at 54 Below–the old basement of the place–on February 17.
I even asked Marc just how he landed that coveted job (which I call "the second most powerful position in NYC, after the mayor").
As a bonus, here's a shot of me taken by Allan Tannenbaum at Studio 54 back in the '70s! Don't ask.


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The Montreal Protocol on Substances that Deplete the Ozone Layer
The Montreal Protocol on Substances that Deplete the Ozone Layer was designed to reduce the production and consumption of ozone depleting substances in order to reduce their abundance in the atmosphere, and thereby protect the earths fragile ozone Layer. The original Montreal Protocol was agreed on 16 September 1987 and entered into force on 1 January 1989.
The Montreal Protocol includes a unique adjustment provision that enables the Parties to the Protocol to respond quickly to new scientific information and agree to accelerate the reductions required on chemicals already covered by the Protocol. These adjustments are then automatically applicable to all countries that ratified the Protocol. Since its initial adoption, the Montreal Protocol has been adjusted six times. Specifically, the Second, Fourth, Seventh, Ninth, Eleventh and Nineteenth Meetings of the Parties to the Montreal Protocol adopted, in accordance with the procedure laid down in paragraph 9 of Article 2 of the Montreal Protocol, certain adjustments and reductions of production and consumption of the controlled substances listed in the Annexes of the Protocol. These adjustments entered into force, for all the Parties, on 7 March 1991, 23 September 1993, 5 August 1996, 4 June 1998, 28 July 2000 and 14 May 2008, respectively.
The Parties to the Montreal Protocol have amended the Protocol to enable, among other things, the control of new chemicals and the creation of a financial mechanism to enable developing countries to comply. Specifically, the Second, Fourth, Ninth and Eleventh Meetings of the Parties to the Montreal Protocol adopted, in accordance with the procedure laid down in paragraph 4 of Article 9 of the Vienna Convention, four Amendments to the Protocol the London Amendment (1990), the Copenhagen Amendment (1992), the Montreal Amendment (1997) and the Beijing Amendment (1999). Unlike adjustments to the Protocol, amendments must be ratified by countries before their requirements are applicable to those countries. The London, Copenhagen, Montreal and Beijing Amendments entered into force on 10 August 1992, 14 June 1994 10 November 1999 and 25 February 2002 respectively, only for those Parties which ratified the particular amendments.
In addition to adjustments and amendments to the Montreal Protocol, the Parties to the Protocol meet annually and take a variety of decisions aimed at enabling effective implementation of this important legal instrument. Through the 22nd Meeting of the Parties to the Montreal Protocol, the Parties have taken over 720 decisions. The decisions adopted by the Parties are included in the reports of the Meetings of the Parties and, along with other documents considered during the meetings, can be accessed under the meetings' links.
- Text of the Montreal Protocol as amended and adjusted by the Parties.
- Amendments to the Montreal Protocol
- Adjustments to the Montreal Protocol
- Final Act of the Conference of Plenipotentiaries on the Protocol [ A, C, E, F, R, S ]
- Summary of the Control Measures under the Montreal Protocol
- List of Parties categorized as operating under Article 5 paragraph 1 of the Montreal Protocol
- Rules of Procedure for Meetings of the Parties to the Montreal Protocol (decision I/1, adopted pursuant to Article 11, paragraph 3(a) of the Protocol).
- Terms of reference for the Administration of Trust Funds for the Montreal Protocol (decision I/14, adopted pursuant to Article 11, paragraph 3(b) and Article 13(2) of the Protocol).


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Binweevils website
Whats new on binweevils!
Binweevils crown
Famous Weevils
SWS Missions
Best Items
Binpet pictures
Nest Partys
Famous Weevils!!
This is the area of famous weevils
Ok Weevils Famous Weevils are Below please Check Below to see a Picture of them?
Super Smash Exp 27000- 30000
Most Famouse Weevil 2009 and has one King of the Bin many times!
bandit Exp 33000-36000
This Weevil is the Most Famosue On Binweevils Has the Most Experience and has One King Of the Bin 10 Times!
Flatchy Exp 30000-34000
Has One KOTB many Times also LOUDS of Experience!
Super Smash
Has won kotb 8 times
Zeero123 Exp 15000 - 21000
SbanditS Exp 20000-30000
This Guy Is a a Amazieng Expert at Geting Experience also He is a Fake bandit But He Myte beat the real one! And this Weevil does all this By track3 raceing! but sometimes cheats
-Fear- Exp 10000-15000
His One KOTB this Year a Couple of times! But Cheats and has got Bannded?
fire dude 5 Exp 10000-15000
Famouse for His Experience and mad e his Weevil a Year ago!
tom gum Exp 5000-7000
tomgum is a James Bin Eppisode Champ also a Cheat Master!
kieran no 1 Exp 29000-34000
This Weevil Would have had WAY more Experience than bandit If He hadnt have made a New Weevil His New Weevil is coolchetah By the way?
King-Mattty Exp 5000-10000
King-Mattty His Really fast at Getting experience and thats what I like!
mickskii Exp 18000-20000
This Weevil Gains Experience at a outstanding pace I dont know how and also Funny?
sing kinng Exp 7000-10000
This weevil seems to be really Funny... xD
The nangster exp around 7000 - 12000
The nangster (other weevil is dragono he has been hacked so he has a new weevil by the way Tomato paste (me) sold his old weevil and now i think hes learnt his lesson.
Monkey bugs exp around 26000 - 31000
Was the two ball champion for over a year
Foreegly exp around 11000 - 16000
A funny weevil a rumor has said this weevil can ban
sws-agent Exp 9000-14000
This Guy I have to say is Ameing at two ball His On The Borad for two ball He can Beat me easyily his a Pro!
Bowser1 A Brilliant Racer But I still Think SbanditS is way better though!
MasterJ09 exp 12000 to 18000
This Weevil Is Famouse For a Outstanding Racer!!
narwan Exp 15000-20000
This Weevil is so good at Getting Experience He had 3000 and he beat me his names narwan his really fast at getting Experence!
go1 Exp 25000-32000
This Weevil may beat bandits Exp but he is hacked but his a very good weevil!
coolchetah Exp 9000-11000
This Weevil is are last Because His Kinder cool and stuff being cool isnt so Famouse But hsi Famouse though!
Harkieran exp around 22000 - 28000
An excellent racer
swampfire 2 Exp 12000-15000
This Weevil Is Famouse for Raceing!
ryan the best Exp 15000-20000
ryan the best has his own site called binweevils top five which makes him famous he shares it with spike the dude!
Has more experience than tomato paste altogether on his 2 weevils his other weevil is stunning dude though he has made a new weevil
X-GaM-X Exp 5000-10000
This Weevil has One King Of The Bin a Few Times and has a Youtube Account!
-Spike the dude 9500 - 14500
Spike the dude has a website that he hosts with ryan the best. The website is called www.binweevilssite.weebly.com
Flipect Master Exp 16000-
Has One KOTB many times and has lots of Experience!
Saffie Exp 27000-34000
Top Racer Excellent Racer!
Super bandit Exp ????-????
Some People Say his a Moderator But its intresting His Experience is weird
HenzaRules Exp 4000-6000
This Weevil Is Famouse For Makeing Brilliant Banners Even for the Binweevils talent Contest also he made a Video Hwo to make One On Youtube!
SIRdio exp 1000 - 7000
A weevil who spends his time earning mulch
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Brussels, 24 June 2009
European Partnership Action Against Cancer: contribution of EU-funded research
On 24 June, the European Commission adopted the Communication, 'Action Against Cancer: European Partnership', to support the Member States in their efforts to tackle this major health challenge. One of the four proposed areas for action within this Partnership is the coordination of cancer research. This background note provides further information on the European Union's commitment to cancer research and its coordination in Europe.
How is cancer research supported by the EU?
Health is one of the priority areas of the Commission's funding programme for research, the 'Framework Programme'. Within this framework, cancer research has been specifically and significantly supported.
In the Sixth Framework Programme (FP6, 2002-2006), the 'Combating Cancer' initiative resulted in the allocation of approximately €480 million to 108 transnational cancer research projects all over Europe.
And already €265 million have been devoted to cancer research in the current Seventh Framework Programme (FP7, 2007-2013), supporting 65 projects and over 700 research groups. Approximately one third of this budget was spent on large transnational projects addressing complex issues which require a combination of resources and capacities.
A further €100 million is expected to be awarded for cancer research through a new call for proposals that will be published in July 2009.
It is also planned that additional calls for proposals addressing cancer research will be published in the coming years.
How does the EU contribute to the coordination of cancer research in Europe?
As mentioned in the Communication, 'Action Against Cancer: European Partnership' , the European cancer research field is characterised by its fragmentation and its diversity (multiplicity of support mechanisms, funding bodies, etc). Consequently, one of the EU's key policy objectives for the proposed Partnership is to improve the coordination of cancer research activities throughout Europe. This is in line with the objectives of the European Research Area (ERA) which endeavours to bring together EU, national and regional research programmes, activities and policies.
In FP6, the Commission already actively pursued the coordination of cancer research by funding the EUROCAN+ PLUS ( http://www.eurocanplus.org/ ) project. This action originated from a specific request of the European Parliament to assess how national cancer research activities could be better coordinated. Launched in 2004, the project brought together most of the major cancer research institutes in Europe (Karolinska Institute, Institute Gustave Roussy, Instituto Europeo di Oncologia, etc), some ministries and several foundations (Danish Cancer Foundation, etc).
The recommendations of the EUROCAN+PLUS project have been taken up in FP7 to help establish a strong, harmonised collaborative framework for cancer research in Europe. With a budget of approximately €5 million, 5 actions have been launched in this spirit. For instance, the EUROCOURSE project tackles fragmentation in the funding and usage of cancer registries in Europe, while the OPCARE9 and PRISMA ( http://www.kcl.ac.uk/schools/medicine/depts/palliative/arp/prisma/overview.html ) actions focus on integrating knowledge and practice of end-of-life care.
To further strengthen the coordination of cancer research in Europe, the European Commission will shortly launch a new call for proposals for the establishing of an ERA-Net on translational cancer research in Europe. ERA-Nets, whose name refers to the European Research Area and to Networking, are designed to coordinate the activities of national and regional research funding organisations.
Which areas are covered by EU-funded cancer research?
- Causes and mechanisms underlying cancer
Although recent years have witnessed significant progress in understanding the transformation of a normal cell into a cancer cell, a lot remains to be discovered. The EU is committed to research on the causes and mechanisms underlying cancer, covering a wide range of topics, from the molecular causes of cancer to its development and progression, through to molecular mechanisms relevant to the discovery of new drug candidates.
The recently funded GENICA project ( http://genica.unige.ch/ ) , which addresses the mechanisms leading to the instability of the genome in cancer, could help identify novel cellular targets for cancer therapy. The project involves 11 partners from the following 8 countries: Switzerland, Finland, Denmark, Spain, Italy, Greece, United Kingdom and France. Another example of a successful EU-funded project is ONCODEATH ( http://www.eie.gr/nhrf/institutes/ibrb/eu-projects/oncodeath/index-en.html ), whose objective is to identify components conferring sensitivity or resistance to tumour cell death. The results of this project funded under FP6 could be put into practice in clinics in the near future.
- Cancer treatment and palliative care
One of the main objectives of EU-funded cancer research is to find better treatment with minimal side effects. The EU encourages the development of guidelines for good clinical practice and the translation of existing research results into concrete applications. As a consequence, EU funds support clinical research aimed at validating new and improved interventions as well as translational research aimed at bringing basic knowledge through to applications in clinical practice and public health. Moreover EU-funded cancer research addresses treatment resistance, side effects of cancer therapy and palliative care.
An example of a n EU-supported project to improve treatment is TRANSBIG ( http://www.breastinternationalgroup.org/TransBIG.aspx ) , a research network of 40 world-class institutions in 22 countries. This high-level collaboration will contribute to advancing individualised treatment for breast cancer patients. In 2007 TRANSBIG started the clinical trial called MINDACT to compare the traditional method of assessing a tumour's aggressiveness with a new method called the 70-gene prognostic signature. The results of MINDACT will allow improved tailoring of chemotherapy in breast cancer.
- Risk factors and cancer prevention
Under the Seventh Framework Programme, more than €27 million so far have been devoted to research focusing on risk-factors and prevention. Indeed, understanding the role of nutritional, genetic, environmental and socio-economic factors involved in cancer could help predict the risk of certain cancers and prevent their occurrence.
For example, the MOBI-KIDS project assesses potential carcinogenic effects of exposure to radiofrequency fields in childhood and adolescence, while the ESCAPE project ( http://www.escapeproject.eu/structure.php ) analyses the impacts of long-term exposure to air pollution on cancer incidence and mortality.
Who participates in cancer research projects funded by the EU?
Participants in the multidisciplinary projects supported by the EU come from many types of organisation: leading research universities and institutes, university hospitals, and small and medium-sized enterprises (SMEs) as well as larger industrial companies.
The European Commission (EC) strongly encourages the collaboration with the private sector in the field of research. Recently, the EC and the pharmaceutical industry set up a joint initiative to support the faster discovery and development of better medicines for patients: the Innovative Medicines Initiative (IMI). Cancer research is well represented in the scientific priorities of this unique Public-Private Partnership which has a budget of €2 billion for the period up to 2013.
For more information:
General information on EU research: http://ec.europa.eu/research/
General information on EU Health research in FP7:
Combating Cancer initiative in FP6:
All the abstracts of cancer research projects funded in FP6 can be found at:
Information about the draft scientific priorities for IMI can be found at:
See also IP/09/996 and MEMO/09/293
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From the BBC
China finds major dinosaur site
By Steve Jackson
BBC News
Scientists in China say they believe a group of dinosaur fossils discovered in the east of the country could be the largest collection ever found. The researchers, from the Chinese Academy of Sciences, say they have unearthed 7600 dinosaur bones since March in Shandong province.
Most of the bones date back to the late Cretaceous period which is around the time when dinosaurs became extinct. The scientists hope the find will help to explain why the creatures died out.
Zhucheng in Shandong province is known locally as "dinosaur city" and has been the scene of several important finds since the 1960s. However, the researchers say a new fossil field discovered during mining explorations earlier this year appears to be even more important...
About 3000 dinosaur bones have been dug up from a single pit just a few hundred metres long and thousands of others have been unearthed at a number of sites nearby.
Professor Zhao Xijin, the palaeontologist in charge of the excavations, told Chinese state media: "This group of fossilised dinosaurs is currently the largest ever discovered in the world... in terms of area." The full details of the findings have not yet been published. But they are reported to include tyrannosaurus and ankylosaurus bones, as well as what could be the largest duck-billed dinosaur ever excavated.
Mr Zhao said the uncovering of so many remains in such a small area is significant.
Detailed information on the fossil find is not expected to be published in scientific journals until later in 2009. However, a leading palaeontologist, Dr Paul Barrett, of London's Natural History Museum, told BBC News that the claim this find is the "world's largest" is likely to be credible.
Say, how about a great flood being considered as a possible cause for the sudden and abrupt disappearance of the dino's?
That would probably be too simple...and too true to believe.
Labels: scripture understanding


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Due to the increasing cost, 2017 was our last year to hold our parish picnic at Strickers Grove. The Picnic committee is wokring to find a new place to come together and enjoy the blessings we have been given as a family.
Look for more information as summer draws near!!


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Enthusiasm and commitment to teaching are undeniable characteristics of RIT's faculty.
At RIT, you'll interact with faculty members who have extensive teaching experience and are internationally respected for their contributions to their respective disciplines. Through their professional activities, including applied research and consulting, our professors stay at the forefront of their fields. Our well-connected faculty can help you be at the right place at the right time.
Experienced faculty members teach in every program, and we don't rely on graduate student and teaching assistants. At RIT, you'll be taught by exceptional and accessible people who are interested in you. This is a place where faculty enjoy interacting with students—not only in class or during office hours but in the dining halls, in the coffee shop at the library, or at the Student LifeCenter. It's a friendly but challenging environment, and our faculty's approach to teaching makes it so.
While their primary emphasis is on teaching, faculty members also work in other ways to make RIT an outstanding university. Their active roles in business, industry, publishing, and research bring RIT worldwide recognition, and inspire exciting learning opportunities.
Here are a few examples of our outstanding faculty including some who have won the prestigious Eisenhart Award for Outstanding Teaching:
Elizabeth Lane Lawley, an associate professor in RIT's information technology department, is a well-known authority in Internet usability and behavior. She coauthored the popular guide Internet Primer for Information Professionals and wrote the "Choosing an Internet Trainer or Consultant" chapter in the best-selling Internet Unleashed. Her current teaching and research interests focus on the development of social computing, including blogs, wikis, and real-time chat environments.
Also an Eisenhart Award winner, Jeff Kozak teaches in the department of mechanical engineering's aerospace option. He is a faculty adviser to the METEOR project, a student-led team attempting to launch a space satellite. His inspiration as a teacher is his own family: "My parents put great value in a college education, and I attempt to honor their efforts - by providing the best education I can to my students."
Margaret Bailey is the Kate Gleason Endowed Chair and Associate Professor in mechanical engineering. Margaret conducts research in several areas related to energy conservation and energy conversion, and strives to involve both undergraduate and graduate students in her research activity in order to enrich their educational learning experiences. In addition, she helped create the Women in Engineering (WE@RIT) Program, an outreach effort that provides support to female engineering students while reaching out to girls in grades K-12 to encourage them to explore engineering careers.
Professor Manuela Campanelli was part of a team that put none other than Albert Einstein to the test. She was drawn to RIT because of its supercomputing power, which was called on when she and her team simulated the merger of two black holes. The simulation solved the interrelated equations that were the basis of Einstein's theory of general relativity for strong field gravity.
Learn More About Faculty at RIT
Find out more about faculty scholarship on the Academic Affairs Faculty Scholarship website.
Read great stories of inspired teaching, research, and service performed by our faculty on the Academic Affairs Faculty Awards website.
Learn more about RIT faculty engaged in your area of interest and study with the RIT University News Experts database.
Learn more about RIT's diverse, active, and committed faculty.


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Sreeram Chandra Indian Idol 5 Winner Announced 15 Aug 2010. Adaptation of pop idol format is Indian idol. Now the stage is all set for the grand finale of indian idol season5 2010. Today is the day of india's 64th Independence and also for next indian idol. It's quit hard to guess who was going to win this title but Sreeram Chandra wins the indian idol title with
* A One-year Contract with Sony BMG
* A Tata Winger Car
Bollywood stars like Amitabh Bachchan and Kareena Kapoor will mark their presence at the finale Sunday.
These opportunities are really great but will be only for the Winner of the Show.
This site is not responsible for any copyright violations. The site is using third party streaming/video's service to provide highlights/reply. We search for the best videos and put it here. http://onlineupdats.blogspot.com is not resposible for any consequences in any way.


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Video of the Week #90, May 1st, 2013: From: World's Smallest Stop Motion Movie Made with Atoms! by Joanne Manaster at PsiVid and IBM Movie Does Claymation-in Atomic Scale by Larry Greenemeier at Observations. Source: IBM on YouTube. IBM took the challenge of moving 5,000 atoms around in order to create a short stop motion video, capturing the images using a scanning tunneling microscope. "The ability to move single atoms -- the smallest particles of any element in the universe -- is crucial to IBM's research in the field of atomic memory. IBM researchers used a scanning tunneling microscope to move thousands of carbon monoxide molecules (two atoms stacked on top of each other), all in pursuit of making a movie so small it can be seen only when you magnify it 100 million times.
A Boy And His Atom
The views expressed are those of the author(s) and are not necessarily those of Scientific American.


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Friday, 8 January 2010
The source of this data is the Bank of Greece, and the detailed statistics can be found here.
Gross external debt is, indeed 400bn. But that includes a lot of things that are not public sector liabilities. Read this, note the graph on general government debt below and make up your own mind. Hint: look out for election periods.
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Try to keep your criticism constructive and if you don't like something, do tell me how to fix it. If I use any of your suggestions, you will be duly credited.
Although I'm happy to entertain criticism of myself in the comments section, I will not tolerate hate speech. You will be given a written warning and after that I will delete further offending comments.
I will also delete any comments that are clearly randomly generated by third parties for their own promotion.
Occasionally, your comments may land in the spam box, which may cause them to appear with a slight delay as I have to approve them myself.
Thanks in advance for your kind words... and your trolling, if you are so inclined.


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International Council
The International Council consists of 26 members. The majority are local church leaders living in the Middle East and North Africa. The Council sets the goals and core policies of SAT-7.
John Sharp
Alternate for Mr Peter B. Schulz, representing Chair of SAT-7 USA Board
Archbishop Avak Asadourian
General Secretary, Council of Christian Church Leaders in Iraq
Rita Elmounayer
Deputy Chief Executive Officer (DCEO)
Roy Kemp
SAT-7 International Council Treasurer, Chair of SAT-7 UK Trust
Rev Dr Safwat El Baiady
Retiring President of the Protestant Churches of Egypt and the General Secretary of the Synod of the Nile
His Grace Bishop Marcos
Coptic Orthodox Bishop of the Diocese of Shoubra El Kheima in Cairo, Egypt
Archbishop Sebouh Sarkissian
Armenian Orthodox Archbishop of Tehran, Iran
Rev Dr Habib Badr
Senior Pastor, National Evangelical Church of Beirut, Lebanon
Archbishop Paul Sayah
Vicar General to the Maronite Patriarch in Lebanon
Rev Ashton T. Stewart
Chair, SAT-7 PARS
Venerable Canon Bill Scwartz OBE
Anglican Church Of Qatar
Billy Hellmark
Chair, SAT-7 Partnership Council, Cyprus
David Ezzine
SAT-7 Partner's Representative
David Middleton
Chief Development Officer (CDO)
Irén Frändå
Chief Financial Officer (CFO)
Makram Barsoum
Acting Chair, SAT-7 Canada
Melih Ekener
Executive Director for SAT-7 TÜRK
Dr Merhdad Fatehi
Founder and Executive Director, Pars Theological College, UK
Michel Jalek
General Secretary of the Middle East Council of Churches (MECC)
Dr Mike Bassous
General Secretary, The Lebanese Bible Societies (Representing The United Bible Society)
Peter B. Schulze
Chair, SAT-7 USA Board
Tamar Karasu
Executive Secretary, The Bible Society of Turkey
Chairman of SAT-7 TÜRK Board
Timo Reuhkala
Representing SAT-7 Europe Board
Dr Terence Ascott
Founder and CEO


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Working for Countdown isn't just about in-store opportunities. We're at the cutting edge of retail innovation, and this is supported by a reputable Manufacturing, Logistics and Corporate division including Construction, Property Management, Legal, IT, Finance, HR, Customer Service, Buying and Marketing.Countdown is a great New Zealand Company providing our customers with quality, range and value. We are built on a passion for retail, dedication and a commitment to making our customers experience more enjoyable every time.
Countdown Supermarkets are seeking a motivated, enthusiastic and energetic person to join our Deli Team.
Key responsibilities include:
• Assisting in the preparation and production of products to company specified guidelines and time frames
• Filling and maintaining the presentation of stock
• Ensuring customers are served in a friendly and efficient manner
• Working cooperatively in a team environment
• Abiding by company policies and procedures in relation to Occupational Health and Safety (OH&S) and Food Safety to ensure a safe working environment for customers, staff and contractors
To be considered for this role you need to be able to meet the following selection criteria
• Ability to be available to work a flexible roster which may include evenings and late nights across the 7 days of the week and which may also include some public holidays
• Communicate effectively with customers and staff
• Work in a fast-paced team environment
• Perform repetitive lifting (sometimes heavy)
• Portray a positive attitude
• Demonstrate written and verbal communication skills
• Abide by company policies and procedures at all times including standard of dress
At Countdown, safety is a core value - countdown to zero is our mission of zero harm to our people, environment and community.
This is an entry level role with great opportunities to advance for the right candidate - Make a Fresh Career Choice today.
For more information about Countdown careers, visit http://www.countdown.co.nz/about-us/careers


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A broad coalition of ministers from a variety of factions in the government will form a special caucus on the security and development of the historic Har Hazeisim. This important development came as part of an unprecedented mission by the International Committee for the Preservation of Har Hazeisim (ICPHH) that was headed by Avrohom Lubinsky, founding chairman and Malcolm Hoenlein, Executive Vice President of the Conference of Presidents of Major American Jewish Organizations, a member of the ICPHH Executive Committee.
The delegation that included representatives from Israel, Europe and the US met with a number of Ministers and heads of Government. MK Rabbi Yoav Ben Zur, the head of the Shas faction, will spearhead the effort to create the multi-party lobby. The delegation was invited by the government to participate in the festivities marking the liberation of Yerushalayim in the 1967 Six-Day War. The delegation, which included representatives from New York, Washington, Toronto, and Los Angeles met with such leading Israeli government officials as Knesset Speaker Yuli Edelstein, Minister of Housing and Construction Yoav Galant, Culture Minister Miri Regev, Minister of Religions Rabbi Dovid Azoulai, MK Yoav Ben Zur, and MK Dudi Amsalem, Chairman of the Knesset Interior Committee.
In accepting the task, Rabbi Ben Zur noted: "I thank the ministers for assigning me this task to assure that the government continues its efforts to secure Har Hazeisim so that visitors can come to the graves of kedoshim and their loved ones without fear." The delegation urged the government to complete the security fence that has been installed in the perimeter of the Eastern section of Har Hazeisim. It also raised the continued neglect of the area in the vicinity of the burial site of the saintly Rav Ovadia from Bartenura as well as security issues in A-Tor, a main access road to Har Hazeisim.
Also on the agenda of the ICPHH unprecedented mission was its partnership with the government to build the Visitor Educational Center on Har Hazeisim which continues to advance. The delegation and the government mapped out a series of events that are being planned on Har Hazeisim. In analyzing the historic mission, Mr. Lubinsky said: "While it has been seven years since the ICPHH was founded and so much was accomplished, we made it clear that Har Hazeisim must be on the daily conscience of the government and people. As the international cemetery of the Jewish people, we cannot expect anything less than total security." He thanked officials for vastly improving the security situation on Har Hazeisim which has resulted to a dramatic increase in the number of visitors.
{Matzav — Israel Bureau}


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Ambode To Invest In Nigerian Athletes As Foreigners Win Lagos Marathon Again
The Lagos State Governor, Akinwunmi Ambode has revealed plans to invest in training of Nigerian athletes to compete with elite athletes all over the world for the grand prize of the Lagos City Marathon.
The made this known on Saturday at year's edition of the tournament held at Eko Atlantic City (EAC), Victoria Island.
In a statement by the Chief Press Secretary, Habib Aruna, the governor was worried about Nigerian athletes not winning the star prize but rather athletes from East Africa.
He stated that concerted efforts would be made to reverse the trend and prepare Nigerians to compete favourably for the prizes.
"My promise to Nigeria is this; I'm tired of giving this award to the East Africans and so Lagos State is going to commit professional coaches and then we will go to Jos and then come back in two years' time to give them (East Africans) fight for their money," the Governor said.
He commended all the athletes and organizers who contributed to the successful hosting of the third edition of the tournament, assuring that efforts would be made to make the fourth edition which will take place on February 9, 2019 bigger and better.
"I just want to say a big thank you to all the participants and also the organizers. We have done Lagos proud again and we have done Nigeria proud again. This is the third edition and we are getting bigger, we are getting finer and this is what this is all about. We have had over a hundred thousand participants and we have broken all the records of last year and we are very excited about this.
"Yes, this is the bronze level; the intention is to take it to the gold level in the next two years and I know we can do it. This is more about the energy of Lagos. Beyond the fact that we are able to show the aesthetics and the improvement we have done in the last two and a half years, Lagos is getting better and then Lagos is getting more enjoyable.
"I know we are going to do this again next year and so come Saturday 9th February, 2019, we are going to have a bigger marathon and bigger prizes," Governor Ambode said.
Also speaking, Minister of Youth and Sports, Solomon Dalung commended the State Government, organisers and sponsors of the Marathon, assuring that the Federal Government would partner with the State to prepare Nigerian athletes to compete at the top level with their foreign counterparts.
He also announced additional cash reward for Nigerian athletes who finished top in the male and female categories as well as young athletes.
Others at the event were Information and Culture, Lai Mohammed; representative of Chief of Army Staff, Major General David Amadu; General Officer Commanding 81 Division, Major General, Enobong Okon Udoh; President of Nigeria Football Federation (NFF), Amaju Pinnick; ex-Super Eagles International, Austin Jay Jay Okocha; British High Commissioner to Nigeria, Mr. Paul Arkwright, among others.


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Product Description
Add texture and elegance to your office with Giobagnara desk accessories. This handsome valet tray is the perfect spot for watches, keys and other valuables.
- Material: Leather
- Measures 5″ x 12 1/2″ (measurements taken with tray flat)
- Leather base to protect surfaces
- Flexible metal frame allows you to shape the tray
- Made in Italy
- Qualifies for free ground domestic shipping
Returns and Exchanges
For regular price, in-stock merchandise, we will gladly accept your returns for a credit card refund within 14 days of delivery. All merchandise needs to have the original tags attached and must be returned in the original box.
All returns after 14 days may be considered for a merchandise credit per management discretion, and require an RMA number. Sale items are final sale. All 'special order' or 'made to order' merchandise is final sale unless otherwise noted in writing.
Ship your item back to Us
741 North Wells Street
Chicago, Illinois 60654
Please remember to ensure that the item you are returning is repackaged with all elements.
For more information, view our full Online Policies.


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MOROCUTTI - Hairdresser Accessories
Professional Clipper with high-quality Made in USA
Legendary classic lawn mowers with 4 lift , precision chrome head , patented , V 5000 powerful and long-lasting.
SUPER TAPER is the best-selling model by Wahl Clipper.
The sales package includes:
•Carrying case head.
• Comb.
• Lubricating oil.
• Cleaning Brush.
• 4 lift.


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This page includes publications produced by our 3 EcoParks:
1) Auja, Palestine
2) Sharhabil Bin Hassneh, Jordan
3) Ein Gedi, Israel
Auja – Local Attractions in the Jordan Valley II
In this booklet, you'll find newer information on the journeys, workshops, and activities that we run from our base at Auja. You'll also find some stories about the geology, history, and human culture of this special place.
Auja – Local Attractions in the Jordan Valley
This publication was Auja EcoCenter's first attempt at giving visitors a listing of attractions in the Jordan Valley.
It includes Natural Sites, Outdoor Activities & Workshops, Hikes & Walks, History & Religion, and Events & Celebrations (for the year 2011).
Greywater Manual
Used by the Auja Environmental Center's staff for workshops and training seminars, this Greywater Manual (Arabic) includes general background knowledge as to the benefits of greywater recycling and its appropriate usage including instructions on how to build a home system.
An English section towards the end gives an overview of what is greywater, methods of collection, its water saving potential, environmental benefits, health and economic considerations, and different technologies including constructed wetlands.
Field Guide to Wildlife of the Sharhabil bin Hassneh EcoPark
Since the publication of The Field Guide to Wild Flowers of the Sharhabil bin Hassneh EcoPark in 2010, we have discovered over 100 new plants in the park. This second edition adds many of these new species, expands on the fauna section of the previous edition, now creating a complete guide to the animals found in the SHE EcoPark.
An example of some pages of the publication can be viewed by clicking on the book's cover photo on the left.
Field Guide to Wild Flowers in the Sharhabil bin Hassneh EcoPark
This plant guide identifies the plants and flowers that have returned to the Sheikh Hussein EcoPark area, after several years of fencing off the area, preventing grazing and protecting the wildlife.
An example of some pages of the publication can be viewed by clicking on the book's cover photo on the left.
Sharhabil Bin Hassneh EcoPark – Master Plan
EcoPeace Middle East's master plan for development, operation and land use of the Sharhabil Bin Hassneh EcoPark.
Sharhabil Bin Hassneh EcoPark – Environmental Education Handbook
The overall goals of the environmental education program for the SHE EcoPark put forth in this handbook are to protect the environment, increase knowledge and improve well being of local residents.
The youth program consists of eleven weekends that are divided into two major units: How You Care for your Earth; and How the Earth Cares for You. For adults, there are many educational materials and programs we look forward to creating in the near future. Ideas are listed in the table on page 15.
In addition to programs for specific types of visitors, the Eco Park will provide a general education program for everyone, including topics such as Water, Earth, Fire, Air and Life.
Ein Gedi EcoCenter – flyer
The Ein Gedi EcoCenter urges you to come explore the creative mud structures, see the monkeys, peacock, and other animals; make a cup of tea in the solar cooker; and learn more about sustainable technologies and the environmental challenges of the Dead Sea region.


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Good day for hosts in Women's ETTU CupPhoto: František ZÁLEWSKÝ, courtesy CTTA
In two opening duels in Women's ETTU Cup hosts were more successful. In the first leg of the quarterfinal SKST Mart Hodonin overcame Postas Sport Egyesulet whilst ALCL TT Grand Quevilly succeeded against Szekszard AC.
Unlike the duel in France, the match in Czech Republic kept supporters on the edge of their seats. Renata STRBIKOVA needed full five games to overcame Mercedesz NAGYVARADI with 10:12 in the decisive game. It was only LI Jioa who spare some energy with straight games victory over Lenka HARABASZOVA, whilst all three remaining matches concluded in thrilling five games. HARABASZOVA in last match beat NAGYVARADI by narrow margin. However the back bone of success was STRBIKOVA who overcame LI Jiao on her second return to the table.
Another Hungarian representative, Szekszard AC , also failed to produce victory against hosts. ALCL TT Grand Quevilly needed only three matches to finish the job.
SKST Mart Hodonin - Postas Sport Egyesulet 3:2
Renata STRBIKOVA - Mercedesz NAGYVARADI 2:3 (9:11, 11:5, 8:11, 11:4, 10:12)
Lenka HARABASZOVA - LI Jiao 0:3 (2:11, 4:11, 8:11)
Katerina PENKAVOVA - Krisztina AMBRUS 3:2 (6:11, 8:11, 11:9, 11:7, 11:4)
Renata STRBIKOVA - LI Jiao 3:2 (11:13, 11:7, 11:9, 9:11, 11:6)
Lenka HARABASZOVA - Mercedesz NAGYVARADI 3:2 (11:7, 11:5, 9:11, 6:11, 13:11)


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|Doctari in the sunshine
|Patiently waiting for a cookie
|The community tree.
|Doctari in the sunshine
|Patiently waiting for a cookie
|The community tree.
Yes it is! Bring on the chill of autumn.
Every day above the ground is a great day! Fall festivals are fun. I miss them as we don;t have them in So. Cal. But when I lived in Michigan there were seasonal festivals of some sort every week somewhere.
What a lovely descriptive post, Loved the photo;s It was a pleasure to read.
Have a good day.
Hi Sia .. what a lovely way to start your day .. and that Community tree is a great tree with a wonderful name ... love the specials too ... cheers Hilary
We woke up to frosty grass and a clear morning. It is a beautiful day.
ALEX--I'll take the chill of autumn so long as the icy cold of winter holds off a bit longer. :-)
STEPHEN--Yep every day above ground is a good one. So long as I'm breathing and moving I can make changes. Festivals are fun.
NASHVILLECATS-- thank you. I'm glad you enjoyed it.
HILARY--It is a good start to my day. I enjoy being outside for a bit and watch the sunrise. The community tree and the giant oak in the front yard--it's at least a hundred years old and about 4 foot around--are my favorite tree. The community tree is still a young'un. But the horses love the tree and can found there most days.
DIANE--sounds like a good start of your morning. :-)
Sounds so lovely. It has been so windy here, it's ruining the enjoyment of the fall landscape.
Exquisite description, Sia.
SUSAN--we have winds and had rain but it's been sunny the last few days. I'm enjoying that.
KAREN--thank you.
Great writing, Sia! What a lovely way to start the day. It's actually been down in the 40s for the last couple of mornings (when 60s isthe more usual morning temp). Hubs put up a bird feeder for me, which mostly attract cardinals, blue jays, and woodpeckers (so far I've seen no hint of the sparrows I love so much up North). Bird watching and coffee are a great way to start the day!
You're making me want to stop and have a cup of coffee.
Very evocative Sia. Beautifully written. Hope it was a great day.
Nice imagery. Beautifully written.


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By taking part in a blog-creating assignment like this one, we have done more than what was required for a university course. We have further contributed to the information overflow of today by providing new research, ideas, experiences and insight into a topic which is sure to continue stirring up interest and curiosity in many people. Members of our group have definitely been influenced by the conducted research and came to see online interactions and personalities in a new light. There is no doubt that websites such as Facbook and YouTube will continue to grow in popularity and it will be extremely interesting to see how we continue to use these resources and what the advencements and repercussions will be.
-Pablo Zysman


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Wireless charging capabilities
Free with contract, Pleasing size
Low price, Solid performance
You won't get a top-tier display or camera, but it's a good value
Likeable design, Great screen quality
Slick OS, Good camera, Attractive design
Offers good performance and specifications
Great design and build quality, feels great in the hand
'It's also one of the most responsive accelerometer-equipped smartphones we've tested. '
'So the Samsung Omnia 7 is a fine phone for the most part and Windows Phone 7 is a cracking attempt from Microsoft to get itself back in the smartphone race. '
'cool industrial design'
'We were impressed with some of the small touches, including the super-responsive, touch-sensitive back and search keys, while the physical Start button has a more reassuring click than Apple's iPhone 4, even if it is slightly smaller. '
'big, good-looking phone'
'The phone offers the largest virtual QWERTY out of the Windows Phone 7 family, and is designed to keep you entertained no matter where you go.'
'The phone is quite attractive, though, and is sure to turn heads out in the wild.'
'good phone'
'generous 1,000-entry phone book'
'the phone didn't seem sluggish in applying our location data to pics.'
'The phone's various features are reasonably easy to locate in the menu system.'
'very good mobile phone'
'small and cute looking mobile phone'
'high-end smartphones'
'The back is rounded and feels comfy in your hand, plus it sports a matt finish that is relatively good at what it´s supposed to do, i.e. prevent the phone from accidentally slip out of your hand.'
'We found the phone stable and well-behaved overall and we'd guess the firmware is reasonably close to release candidate status. '
' The Nokia X6 is a good-looking mobile phone with a capacitive touchscreen. '
'The phone sports an accelerometer for automatically switching from landscape to portrait when you rotate the phone and there is also a built-in speaker for listening to music or speakerphone. '
'the phone looks slightly boring, or to put it in other words, it failed to capture our imagination.'
'good looking phone'
'This makes it the second E-series smartphone (the first was the E63) that lets the user plug in his favorite headsets sans an adapter. '
'The phone is a modern day mobile with a wealth of features which competes with any phone in the current market. '
'The Nokia 5530 XpressMusic unlocked phone keeps you moving to your favorite music while on the go as well as helps you stay connected to all of your mobile communication–from voice and messaging to social networking and web browsing. '
'Low cost.'
'The handset is appropriate for young mobile users as well as business owners.'
'The phone is designed pretty well as it has a Full QWERTY keyboard.'
'Samsung B5310 Corby Pro is pretty attractive, as refreshing as earlier, nicely designed, slider phone.'
'the slide-out keyboard is excellent.'
' The Samsung Monte S5620 might not be as exciting a phone as the latest Apple iPhone or the latest Google Android super-phones but it's an exciting phone nonetheless. '
'The Samsung Monte S5620 might not be as exciting a phone as the latest iPhone or the latest Android super-phones but it's an exciting phone nonetheless. '
'almost everything you can find on this phone is perfect.'
'It comes with an overall design that inherited elements typical of the Shark series and all told, we believe the device will appeal to a wide audience.'
ReviewGist helps you find the best products to buy by making sense of online reviews.
We are currently aggregating 376,500 reviews
covering over 29,482 products.
© 2019 ReviewGist.com. All Rights Reserved.


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In celebration of October as American Archives Month, Connelly Library will be sharing a series of posts throughout the month to highlight material from Moore's Archives. The Moore College of Art and Design Archives documents the history of the college as well as the work and activities of our faculty and alumnae/i.
In 1880 the Philadelphia School of Design for Women (as the school was then named) moved into the Forrest-Gaul Mansion on the corner of Broad and Masters Streets in Philadelphia. With a steadily increasing student body, the school grew out of five other locations before purchasing the Forrest-Gaul Mansion with money acquired from the sale of its previous building. The property was bought for $45,000, with extensive additions and renovations increasing the cost to $103,000 and providing much needed expanded facilities.
Built ca. 1853, the mansion was originally constructed for the Philadelphia brewer William Gaul. It was bought by the Shakespearean actor Edwin Forrest in 1855 and remained in his possession until his death in 1872.
Below, the Philadelphia School of Design for Women's main office in 1919 with John Sartain's furnishings. Formerly the reception room and library under the ownership of Edwin Forrest:
Another interior, first floor of the school:
Students enjoying a meal in the cafeteria in 1929:
The location at Broad and Master Streets also featured an enclosed courtyard where many activities were held. Below, a gathering in the courtyard. Professor Henry Snell can be seen with a raised hat in the center-background:
Image of the graduation festivities held in the school's courtyard on June 1st, 1927:
A class draws from a live model in the open air of the courtyard:
After eighty years the need to expand once again prompted another move for the school. In 1960, after much construction and preparation, the then-named Moore Institute of Art, Science & Industry moved from the Forrest-Gaul Mansion to its current home on the Benjamin Franklin Parkway at Logan Square. The Forrest-Gaul Mansion has since been placed on a number of historic registries and currently houses Philadelphia's Freedom Theatre.
For more information on Moore's history and past homes:
Design for women: a history of the Moore College of Art. Wynnewood, Pa. : Livingston Pub. Co., 1968.
Hoffman, Sharon G. Moore College of Art & Design. Charleston, SC : Arcadia Pub., 2008.
Walls, Nina de Angeli. Art, industry, and women's education in Philadelphia.Westport, Conn. : Bergin & Garvey, 2001.
Interested in viewing more materials or using the Archives for your research? Patrons are granted access to the Archives by appointment. Contact the library at 215-965-4054 or firstname.lastname@example.com to schedule an appointment.


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329 Turkey Foot Rd
Mineral Wells, WV 26150
Todds Sporting Goods is located off Rt. in Mineral Wells on Turkey Ft. Rd. It is a small place, but my husband and stepson have always found the ammo they are looking for whenever they have went in. There are always several trucks there when I go by.5


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Phone / App based Music Streaming Service do you guys use?
JasonKey BADministrator
edited May 2013 in BackStage News
I personally use Rdio and like it because I have family that use it and recommended it originally. I also use Pandora sometimes .. but Rdio now has a better Radio feature overall with useful random placement meaning I will likely use Pandora less.
SirRhythm Chat Modcan't really say i use any of these, i have used spotify in the past but i normally just use google music and upload songs so i cn listen to them anywhere i want.
Nocturne Simfiler and Freakin Graphics MasterPandora takes the lead
DTDsphere Senior MemberSoundcloud.
MrTea Official Back-Up Simfile JudgeTurntable.fm :3


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It is high time to leave behind casual hairstyle of past season and glam up your look with one of 2013 stylish haircuts that will totally change your image. New season hairstyles include both short and long hairstyles and which one to choose is up to you.
I decided to devote this post to new styles of short haircut that are going to be very popular next season. All these designs are worth to be copied so check out these sexy short haircuts for 2013 and inspire yourself for next re-style.
Stylish short haircut can be amazing accessory for strong and confident woman and if you feel that you are the one that can make a real style statement with your image, you just ought to go shorter. Thanks to modern hair cutting techniques hair gurus have created numerous short hairstyles for any face shape and personality.
2013 short hairstyles are completed with choppy and asymmetric layers that make short haircut more fashionable. If you have some styling skills you will easily create any desired style. It can be spiky or tousled short hair that will complete your image with funky twist or more classy sleek design for formal occasions.
Choppy layered short hair will be more suitable for teen girls. If you want to have more elegant and classy image, you can combine short haircut with graduated layers. It can be short layered bob or short pixie with long layered bang that will frame your face.


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Valassis Named Most Valuable Partner by Brann Forbes
Tuesday, July 09, 2002
Press release from the issuing companyFirst-time Award Focuses on Six-year Partnership LIVONIA, Mich., July 8 - Valassis, a leading marketing services and Connective Media company, has been awarded the Most Valuable Partner Award by Brann Forbes, a Dallas-based agency. Valassis services Brann Forbes through Pizza Hut and multiple restaurant/retail clients and through their six-year relationship have built a strong partnership. This is the first time Brann Forbes has awarded the Most Valuable Partner Award. The Brann Forbes MVP Award was given to Valassis for contributing to the agency's success and better serving their clients. Valassis coordinates the media and placement of a variety of targeted print promotions for several of Brann Forbes clients. Customer-focused, this partnership lends itself to providing extraordinary service to meet any challenges. "Our relationship with Valassis defines what a true partnership should be," said Melissa Outman, Senior Vice President of Graphic Systems at Brann Forbes. "Even though we are located in Dallas, Texas and Valassis is headquartered in Michigan, you would think we were operating out of the same office. It is as though they are an extension of our own business." Valassis, a marketing-driven company, is known for their consultative selling approach and for providing integrated solutions to their customers. "We are proud of the relationship we have built with Brann Forbes," said Ruth Libbey, Vice President of Targeted Print & Media Solutions at Valassis. "The strength of our relationship allows us to work together as one. We have formed a strong team and our partnership exemplifies Valassis' sales vision." Brann Forbes presented the MVP Award at a ceremony, which also marked an open house for their new office in Dallas.
Industry News
Copyright © 2019 WhatTheyThink. All Rights Reserved


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I got my oldest son's schedule in the mail today. For his freshman year of high school. Because he's a freshman now. In high school. Except for the fact that I'm not that old yet! It's impossible! I'm not adult enough for this.
I don't know if he's going to like his schedule as one of the classes he really wanted isn't there but it's really becoming apparent that this is going to happen now whether I'm ready for it or not. I thought the transition to middle school was bad. He hasn't even started yet and I'm wanting to find a way to be in denial. I can't find one that works though and that sucks.
He hasn't seen his schedule so maybe it's not so real yet for him because he's off backpacking but it too real for me. On the upside to this week, I've actually gotten some writing done this week. My youngest kid is very supportive of me writing, in short increments and as long as he gets to swim. Now, I'm just feeling very old and I imagine that feeling is only going to get worse in a few weeks when school actually starts.


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We continued talking about Dr. Seuss' the Lorax today. With Earth Day just around the corner we have had some fun Earth friendly learning projects to do, and today was one of our favorites!
First we traced our arms that will be holding up our worlds. Mrs. Burns cut them out for us and we painted them orange or purple. We then attached them to our favorite Lorax quotes! We attached the balloon by threading the tie through our hands.
This activity was a lot of fun!