text:
|Resident Evil 5
|Kenichi Ueda
Yasuhiro Anpo
|Jun Takeuchi
|Haruo Murata
Yoshiaki Hirabayashi Tsukasa Takenaka Kenichi Ueda
|Kota Suzuki
Hideki Okugawa Akihiko Narita Seiko Kobuchi Wataru Hokoyama
|Resident Evil
|MT Framework v1.4
Havok (physics engine)
|PlayStation 3
|Release date(s)
|March 5, 2009[show]
|Action-adventure, third-person shooter[3]
|Single-player, multiplayer
|Optical disc, download
Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5?), is an action-adventure third-person shooter video game developed and published by Capcom. The game, the seventh installment in the Resident Evil series, was released on March 5, 2009 in Japan and on March 13, 2009 in North America and Europe for the PlayStation 3 and Xbox 360 and September 2009 for Microsoft Windows.
The plot of Resident Evil 5 revolves around Chris Redfield and Sheva Alomar's investigation of a terrorist threat in Kijuju, a fictional region in Africa. Chris soon finds he has to confront his past in the shape of old enemy Albert Wesker.
The game was announced in 2005, the same year as its predecessor Resident Evil 4 was released, with several staff members from that game and the original Resident Evil being involved. Employed in the game for the first time was the use of motion capture for the cutscenes, making the characters' movements more realistic. Its gameplay was kept similar to the previous installment, though the game's producer Jun Takeuchi said that some thematics from the original game were used.
Resident Evil 5 was released on all its platforms in 2009, eventually outselling its predecessor and becoming the best-selling single game of the franchise. On the whole, critical reception was positive, despite allegations of racist attitudes in the trailer shown at the 2007 Electronic_Entertainment_Expo E3 event.
[hide] *1 Gameplay
- 2 Plot
- 3 Development
- 4 Gold Edition and downloadable content
- 5 PlayStation Move support
- 6 Marketing
- 7 Reception
- 8 References
- 9 External links
[2][3]Chris and the player-controlled Sheva battling a group of enemies. The player can control Chris Redfield or Sheva Alomar,[4] from an over-the-shoulder perspective.[5] The game's environment plays a significant role.[4] The Mercenaries minigame is present in Resident Evil 5.[6] At launch, the multiplayer mode in the minigame was offline only, but a launch day patch gave the game online multiplayer modes as well.[7]
Instead of zombies, the game's humanoid enemies are called "Majini", meaning "evil spirit" in Swahili.[8] They bear many resemblances to the Ganados of Resident Evil 4, because they speak, run, dodge and wield weapons.[4] There are several varieties of the handgun, shotgun, submachine gun, assault rifle and rifle to choose from.[9] The player can only equip weapons and items in the midst of gameplay (the game still runs real-time as the player manipulates the inventory), as opposed to the game pausing.
==Gameplay Features==
The game features some online elements.[10] Resident Evil 5's main story mode can be played with two players, in a co-operative multiplayeronline mode. The feature will allow players to enter or leave any time during the game. Players will not always stick together, and can be separated at points during the gameplay.[6] However, if one player were to have critical health, only their partner can resuscitate them. An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen or by a system link.[11]
The setting of Resident Evil 5 has a similar feel to the film Black Hawk Down.[12][13] Takeuchi added that the development team is composed of staff members who worked on the original Resident Evil.[12] The game is a direct sequel to the Resident Evil series,[12] and continues chronologically after Resident Evil 4.[14] The player characters and protagonists are Chris Redfield and Sheva Alomar,[4] and the game takes place in 2009, eleven years after the events of the original Resident Evil.
During the game's events, Chris is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist bio-organic weapon (BOW) threat in an African desert area in Kijuju, that serves as the game's setting.[4] The antagonists of the game include Albert Wesker, a returning antagonist to the series, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch.[15] Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.[16]
Five years after the events of Resident Evil 4, Chris Redfield, a former STARS member and now part of the Bioterrorism Security Assessment Alliance (BSAA), is dispatched to Kijuju, Africa to work with Sheva Alomar to apprehend Ricardo Irving before he can sell a bio-organic weapon (BOW) on the black market. Upon arriving, they discover the locals have been converted by parasites into Majini, and that the members of the BSAA's Alpha team have been killed. Chris and Sheva are rescued by BSAA's Delta team, whose membership includes Sheva's mentor Josh Stone. In the data provided by Josh, Chris sees a photograph of Jill Valentine, his old partner, presumed dead after a confrontation with Albert Wesker. Chris, Sheva, and Delta team close in on Irving, but he manages to escape with the help of a hooded figure, leaving behind documents that lead Chris and Sheva to oil fields in the marshlands where Irving's deal is to occur. They soon discover this was a diversion created by Irving to allow the deal to take place. Chris and Sheva attempt to regroup with Delta team, but at the rendezvous, find the team slaughtered by a BOW; Sheva cannot find Josh among the bodies. Chris refuses to report to headquarters, revealing his determination to learn if Jill is still alive.
Continuing through the marshlands, they find Josh injured but safe, and with his help track down Irving's boat. Irving injects himself with a variant of the parasite, Las Plagas, and mutates into a colossal octopus-like beast. Chris and Sheva defeat him, and with his dying words, directs the pair to a nearby cave to learn more. The cave, home of the Ndipaya tribe, is the source of the flower used to create the Progenitor virus, which led to the creation of the T- and G-viruses, and has now been used to form a new, incredibly powerful strain called Uroboros. Chris and Sheva find evidence that Tricell, the company funding the BSAA, had taken over a former Umbrella underground laboratory and continued Umbrella's research. In the facility are thousands of capsules holding human test subjects. Chris discovers one of the capsules belongs to Jill, but when they search it, they find the capsule empty. As they leave, they discover Tricell CEO, Excella Gionne has been plotting with Wesker to unleash a number of missiles with the Uroboros virus across the globe (it is eventually revealed that Wesker hopes to sort out a chosen few from the chaos of infection and rule over them, creating his own new breed of humanity). Chris and Sheva pursue Excella, but are stopped by Wesker and the hooded figure, later revealed to be Jill, enslaved by a mind-control device on her chest. Excella and Wesker escape to a Tricell oil tanker while Chris and Sheva fight Jill, eventually subduing her and removing the device from her chest. After a brief reunion, Jill orders Chris to follow Wesker.
As Chris and Sheva make their way aboard the tanker, they come across Excella, who escapes, but drops a case of syringes. Sheva holds on to a number of them. When Chris and Sheva arrive on the main deck of the tanker, Wesker, through the tanker's intercom, reveals he has betrayed and infected Excella with Uroboros. She mutates into a giant monster which Chris and Sheva eventually defeat. Jill radios in and informs Chris and Sheva that Wesker must regularly take precisely measured doses of a virus to maintain his superhuman strength and speed; a larger or smaller dose would act as poison for him. Sheva then realizes the syringes she recovered from Excella are doses of that drug. Chris and Sheva follow Wesker to a bomber aboard the tanker loaded with missiles containing the Uroboros virus. Eventually, the two are able to subdue Wesker long enough to inject him with additional doses. Wesker attempts to escape on the bomber, but is followed by Chris and Sheva who disable the bomber, causing it to crash land in a volcano. An enraged Wesker exposes himself to Uroboros, and pursues Chris and Sheva through the volcano. Chris and Sheva fight and weaken Wesker to the point where he falls into the lava. They are then rescued by a helicopter piloted by Jill and Josh. In his dying breaths, Wesker attempts to drag the helicopter into the volcano, but Chris and Sheva kill him with rocket-propelled grenades,[17] before he is able to do so. In the final cutscene of the game, Chris ponders whether it is truly worth fighting. He looks at Sheva and Jill and decides that it is worth it in order to live in a world without fear.
Capcom officially announced Resident Evil 5 on July 20, 2005.[18] Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, took over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, oversaw the project.[19] In February 2007, members of Capcom's Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[20][21] Several staff members who also worked on the original Resident Evil were involved in development. The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by concept director Kenichi Ueda.[22] Takeuchi announced the game would utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil.[23] Tsukasa Takenaka provided additional story background and created the in-game files.[22]
Resident Evil 5 runs on version 1.4 of Capcom's internally developed MT Framework engine.[24] In a May 2008 interview, Capcom chairman and CEO Kenzo Tsujimoto estimated the game's development costs up to that point at more than 2 billion yen (approx. US$19.3M).[25] Working with Hollywood studios, the game's cutscenes were produced by recording both facial motion capture and Automated Dialogue Replacement (ADR) simultaneously.[26]
On January 21, 2009 D+PAD Magazine reported that Resident Evil 5 would be released with Limited Edition Xbox 360 box art,[27] pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.[27] Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[28] However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.[29]</p>
Kota Suzuki served as the game's lead composer, with additional compositions provided by Hideki Okugawa, Akihiko Narita and Seiko Kobuchi.[22] His score was electronic, but includes 15 minutes of orchestral music that was recorded at the Newman Scoring Stage at 20th Century Fox Studios in Los Angeles, with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral music and the orchestral arrangements were created by Wataru Hokoyama, who conducted the orchestra himself.[30] Capcom recorded in Los Angeles because they wanted a Hollywood-style soundtrack that would increase the game's cinematic value and global interest. The game's soundtrack features an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.[31]
Windows version additions[edit]Edit
‹ The template below (Video game requirements) is being considered for deletion. See templates for discussion to help reach a consensus.›
|[hide]System requirements
The Windows version of Resident Evil 5 features online co-operative play like the console versions and also takes advantage of Nvidia's new GeForce 3D Vision technology.[33] The PC version comes with exclusive content, such as additional costumes (which have since been made available on consoles as downloadable content) and a new mode in the Mercenaries minigame, No Mercy. Resident Evil 5was released on the September 15 and 18 2009 in North America and Europe respectively, to moderate critical praise. This has been preceded by a benchmark tool release for both system performance evaluation as well as to test the new 3D technology which is implemented in all the cutscenes within the game.[34]
Gold Edition and downloadable content[edit]Edit
Shortly before the release of Resident Evil 5, it was announced that a competitive multiplayer mode, titled Versus, would be available for download in the coming weeks.[35] It was later announced that the content would cost less in Japan than in the rest of the world, but that the release date for Japan had been pushed back to April 9, 2009.[36] Versus became available to download in Europe and North America on April 7, 2009 on both the Xbox Live Marketplace and the PlayStation Network.[37] The Versus content contains two different online game types. Slayers is a point-based game that challenges players to kill Majini, while in Survivors players must hunt each other while dodging attacking Majini. Players may also play Team Survivors or Team Slayers in which there are four players, two on each side. Versus is a four player, online only mode.[37]
During Sony's press conference at the Tokyo Game Show 2009, Capcom announced that Biohazard 5: Alternative Edition would be released in Japan in Spring 2010 exclusively for thePlayStation 3. This version includes a new scenario titled "Lost in Nightmares", where protagonists Chris Redfield and Jill Valentine infiltrate one of Spencer's estates in 2006.[38][39][40] Capcom also announced that the new content will be released in downloadable content (DLC) format for Australia, Europe and America.[41]
A western version of Biohazard 5: Alternative Edition was released for the Xbox 360 and PlayStation 3 in the form of Resident Evil 5: Gold Edition. Gold Edition includes the "Lost in Nightmares" episode. Gold Edition includes another campaign expansion episode, "Desperate Escape", where players control Josh Stone and Jill Valentine as they journey to assist Chris and Sheva.[42] Gold Edition also includes the previously released Versus mode DLC, four new costumes, and an alternate Mercenaries mode, the Mercenaries Reunion, featuring eight new playable characters as well as new item and time placement for the Mercenaries levels.
On December 10, 2009, the first two Mercenaries Reunion mode characters were revealed: Warrior Chris and Fairytale Sheva.[43] On December 16, Famitsu magazine revealed the first screenshots of the "Desperate Escape" episode, as well as three more characters for Mercenaries Reunion: Heavy Metal Chris, Business Suit Sheva and Josh Stone.[44] Excella Gionne is also a playable character in this mode.[45] Rebecca Chambers and Barry Burton are the guest playable characters from the earlier games in the series.[46]
Alternatively, for those who did not purchase the Gold Edition, both episodes as well as both costume packs are available as DLC, with two of the eight new Mercenaries Reunion characters bundled with each downloadable item. This means that by buying all five sets of DLC, players own all of the content on the disc. However, this only applies to the PlayStation 3 version, due to the fact that the Xbox 360 version contains no DLC on the disc. The Xbox 360 version comes with a download token, allowing for a free download of all of the DLC while the PlayStation 3 version has all of the new content on disc.[47]
The disc was released in the United States on March 9, 2010, and in Europe on March 12. The DLC release dates were as follows: "Lost in Nightmares" and the first costume pack were available for download on February 17, 2011, for the Xbox 360 and February 18 for the PlayStation 3, while "Desperate Escape", the second episode, and costume pack were released on March 3 for the Xbox 360 and March 4 for PlayStation 3.[47] On November 7, 2012, Resident Evil 5: Gold Edition was put onto PlayStation Network as a free download for PlayStation Plus users for the month of November.
PlayStation Move support[edit]Edit
During Sony's press conference at Tokyo Game Show 2009, Capcom announced that Biohazard 5: Alternative Edition would be released in Japan in Spring 2010 for the PlayStation 3. During that same press conference it was also announced that this new version would feature support for the PlayStation Move and the game was demoed using the controller. It was confirmed that the original versions of both Biohazard 5 and the western Resident Evil 5 would not feature motion controller support. Only the Gold Edition is Move-compatible, with a patch released September 14, 2010.[47]
Capcom revealed a brief trailer for Resident Evil 5 at E3 2007.[48][48] The full E3 trailer for the game became available on the Xbox Live Marketplace and the PlayStation Network Store on July 26, 2007.[4][49] The April 2008 issue of Famitsu Wave was bundled with a DVD containing a preview of the game. Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at Captivate '08 media summit debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the GameTrailers.com website.[50][51] A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360.[52] The demo was later released in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.[53][54] Microsoft released a limited edition red Xbox 360 Elite console that was sold along with the game. This bundle included a Resident Evil Premium Theme for the Xbox 360 Dashboard and a voucher for Super Street Fighter II Turbo HD Remix over Xbox Live. In the Netherlands the limited edition of the Xbox 360 Elite that was packaged with Resident Evil 5 was black instead of red.
PlayStation Home[edit]Edit
Capcom has released a dedicated Game Space for the PlayStation 3's online community-based service, PlayStation Home. This space is called the Resident Evil 5 "Studio Lot" (or Biohazard 5 "Film Studio" for Japan). This space is themed around the in-game opening location of Kijuju. The lounge offers Resident Evil 5-related items, a variety of events, a full game launching support feature, and is the first Home space to offer an in-lounge shop. Some areas in the space are only available to users who own Resident Evil 5. This space is available to all regions of PlayStation Home and was released on March 5, 2009.[55] Resident Evil 5 also supports Home rewards, such as Chris Redfield, Sheva Alomar, Jill Valentine and Albert Wesker ornaments for achieving certain trophies.
Downloads and sales[edit]Edit
The downloadable demo of Resident Evil 5 exceeded 4 million downloads worldwide during its release on the PlayStation Store and Xbox Live services, with over 1.8 million of these downloads taking place in the first three days.[74]
The PlayStation 3 version of Resident Evil 5 was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold.[75]Resident Evil 5 became the fastest-selling game in the franchise in the United Kingdom, additionally becoming the biggest Xbox 360 and PlayStation 3 game launch to date in the region.[76] In France, the game sold 110,555 units during its first week, approximately half of the available stock in the country at the time.[77] As of October 31, 2013, Resident Evil 5 has sold 6.5 million copies worldwide on the PlayStation 3 and Xbox 360 since launch, becoming one of the best-selling games in Capcom's history.[78]
Resident Evil 5 has received generally positive reviews.[56][57][58][59][60][61][62][63] Corey Cohen of Official Xbox Magazine complimented the game's fast pace of action and called the graphics "gorgeous".[72] The game was acclaimed by Joe Juba and Mark Miller of Game Informer who stated it had the best graphics of any game to date and that the music too helped make enemies come alive.[68]
Adam Sessler of X-Play noted that while the game's graphics were exceptional, the single player AI was hard to play through, and expressed disappointment for the controls he felt were taken from Resident Evil 4.[73] Edge also praised Resident Evil 5's gameplay as exhilarating and frantic but criticized the control system.[65]
IGN's Ryan Geddes stated in his review that split screen co-op was very confusing but the game had a surprisingly high replay value.[66] GameZone's Louis Bedigian wrote: "The fact that Resident Evil 5 was worth playing through twice in one weekend shows how compelling the gameplay is, and how it's able to rise above a number of disappointing flaws."[79]
James Mielke of 1UP.com repeatedly compared Resident Evil 5 to Gears of War 2 while criticizing the game's new controls.[64] Kristan Reed ofEurogamer noted that Resident Evil 5 felt a lot like past games in the franchise and that it is just like any other third person action shooter.[67]
Steven Hopper of GameZone gave the "Lost in Nightmares" DLC an 8/10, stating that "even though the episode is pretty short, there is some good replay value here and the added multiplayer elements are a nice touch. All in all, this is a worthy investment for fans of the original game."[80]
Allegations of racism[edit]Edit[4][5]A scene from the E3 trailer depicting Chris firing on infected villagers
Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a white protagonist killing black enemies in a small African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.[81][82]
The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, a BSAA agent[83] who assists the protagonist.[84] However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5.[85] Takeuchi commented that the game's producers were surprised by the controversy.[86] In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer.[86][87] In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business – we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."[88][89]
In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it."[90]
Glenn Bowman, Senior Lecturer in Social Anthropology at the University of Kent, Canterbury,[91] has stated that he does not believe Resident Evil 5 is racist. Bowman added that the game presents an anti-colonial theme.[92] One particular scene in the game, said to show black men dragging off a screaming white woman,[90] was submitted for evaluation to the British Board of Film Classification (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism."[93][94]
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- ^Caoili, Eric (February 24, 2009). "Capcom: Resident Evil 5 Demo Saw 4 Million Downloads". Gamasutra.com. Retrieved March 5, 2009.
- ^Tanaka, John (March 13, 2009). "Resident Evil 5 Tops Japan". IGN.com. Retrieved March 14, 2009.
- ^Jenkins, David (March 17, 2009). "UK Charts: Resident Evil 5 Breaks Records For Capcom". Gamasutra.com. Retrieved March 23, 2009.
- ^Sangria (March 27, 2009). "Resident Evil 5 : French sales". N4G.com. Retrieved March 31, 2009.
- ^"Platinum Titles". Capcom. October 31, 2013. Retrieved October 31, 2013.
- ^GameZone. "Video Games, News, Reviews, Walkthroughs, Cheat Codes and More - Interact | GameZone". Xbox360.gamezone.com. Retrieved 2012-12-01.[dead link]
- ^GameZone. "Video Games, News, Reviews, Walkthroughs, Cheat Codes and More - Interact | GameZone". Xbox360.gamezone.com. Retrieved 2012-12-01.[dead link]
- ^Godinez, Victor (April 12, 2008). "Zombies in 'Resident Evil 5' become issue of race". Dallas Morning News. Retrieved April 17, 2008.[dead link]
- ^Snow, Blake (April 17, 2008). "Capcom confirms Africa setting for Resident Evil 5". Game Pro. Archived from the original on April 12, 2008. Retrieved April 17, 2008.
- ^Johnny Minkley. ""No changes" made after Resi race row". Eurogamer. Retrieved March 10, 2009.
- ^IGN.com, staff (July 9, 2008). "Resident Evil 5 Update". IGN. Retrieved September 10, 2008.
- McWhertor, Michael, ^Resident Evil 5 Not Redesigned After Race Criticism, Says Producer (June 3, 2008), Kotaku, Retrieved on June 8, 2008.
- ^ ab Totilo, Stephen (July 21, 2008). "'Resident Evil 5′ Producer Comments On Horror, Chainsaw Ownership And Whether Black People Worked On His Game". MTV. Retrieved February 12, 2009.
- ^Paul, Ure (July 24, 2008). "Resident Evil 5 Racism Talk Surprises Capcom". actiontrip.com. Retrieved February 12, 2009.
- ^Gapper, Michael (October 23, 2008). "Capcom's Masachika Kawata on co-op, controls, Shinji Mikami and BioShock.". Computer and Video Games. Retrieved November 11, 2008.
- ^Whiteside, Craig (December 12, 2008). "Resident Evil 5 (PC) – Official Release Date". Resident Evil – News(CAPCOM). Retrieved December 12, 2008.[dead link]
- ^ ab Whitehead, Dan (February 5, 2009). "Resident Evil 5 Hands On". Eurogamer. Retrieved February 5, 2009.
- ^"Glen Bowan". Kent Anthropology. p. 1. Retrieved April 24, 2009.[dead link]
- ^Yin-Poole, Wesley (March 6, 2009). "EXCLUSIVE: Expert delivers verdict on Resi 5 racism row". Videogamer.com. Retrieved March 6, 2009.
- ^"BBFC Rubbishes Resident Evil 5 Racism claims". games.Kikizo.com. September 24, 2009. Retrieved March 6, 2009.
- ^John, Tracey (March 2, 2009). "British Rating Board Deems 'Resident Evil 5′ Scene Not Racist". multiplayerblog.mtv.com. Retrieved March 6, 2009.
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|» Products
|» Laboratory Scale
|» Gravity balances
Gravity balances
- Unit of Measure
- ,
Model No: CY series
Approx. Value: 64000.00
Code: IWS10
Citizen's Basic Analytical Balances offers exactly right performance and convenient features that you need to accomplish for the most sophisticated weighing tasks. On Citizen you can weigh just about anything from really light weight samples to heavy weight objects and if you want to do more than "Basic Weighing†the 7 application Programs will let you easily perform the following:
- Piece Counting
- Percentage (%} weighing
- Check Weighing
- Filling
- Statistics
- Recipe
- Density measurement for solid and liquid (With optional Eqp. & software.
- Fully Automatic Internal Calibration with various Following Features. Enable user for highly perfect and precise weighing
- Self-according to change in the ambient temperature
- User selected TIME Calibration
Additional equipment
Technical Specification
@Specific Gravity Balances @Specific Gravity Balance For rubber @ Gravity Scale
SAMURAI TECHNOWEIGH (INDIA) PVT. LTD All Rights Reserved.(Terms of Use)
Developed and Managed by Infocom Network Ltd.

subset: commoncrawl


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It really doesn't matter what will happen. The bull market may resume (my opinion) and if so, I'll likely buy some more shares in companies I love to own at cheap prices or sell put options on them at depressed share prices. The options will either make cash when expiring worthless or I buy great companies at even cheaper prices. If there is a bear market, I will get stopped out of my riskiest investments and have a manageable loss since I have diversified and thus build yet more cash to buy stocks cheaper in the future.
Yes, my overall portfolio value may fall but so will portfolios of most investors – especially those who panic or are forced to sell at depressed valuations and who thus make their losses permanent. So on a relative basis, I'll be better off than most stock market investors around me while building up cash from dividends and rental properties that I haven't sold.
As a minimum, I'll have a lot of cash; the upside will be that I will be able to hold on to most of my investments and wait for their recovery PLUS the opportunity to invest my cash at rock bottom prices.
Over the long term markets tend to go up – that has been so since the dawn of time; although sometimes with very long waiting times. Yes, my performance may not be stellar but I will retain my assets and hopefully perform as good as or better than most. So doing nothing – or better virtually nothing - may be the best thing to do right now. When the dust settles, I may be a bit like the one eyed king in the land of the blind – with preserved assets and cash to fight another day.


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Women Entrepreneurs Grow Global™ (wegg®)
wegg was established in February 2008, became a 501(c)(3) nonprofit in June 2015, and aims to serve you — a businesswoman whose operation is currently primarily local.
wegg mission
Our mission is to educate, inspire and nurture women business owners and entrepreneurs worldwide on how to go global so they can run healthier businesses and create a new future for themselves, their families and their community.
wegg vision
Our vision is a world where every woman business owner has the opportunity and ability to take their business global wherever they may be located.
You are one of nearly 126 million female entrepreneurs worldwide.ª
According to Babson College (2012):
Female entrepreneurs in most developing regions report lower levels of internationalization than male entrepreneurs. Developing Europe (24 percent) and Israel (27 percent) show the highest level of internationalization among women entrepreneurs. The United States and Latin America and Caribbean, have the second lowest among the regions (7 percent).
Developing regions show smaller average differences between female and male business owners in the percentage who sell at least 25 percent of their products or services outside their national borders. Developed economies show greater gaps, with more men engaged in international trade than women. Israel presents an exception, with men less likely to sell outside their national borders.
Your business might be a fuel company, a basket retailer, or a construction firm. It may be three months young or a century old.
For example, whatever your specific situation, your enterprise could reach its next level and levels beyond your wildest dreams. The way there is through globalization. Here are just six reasons why global is the way to grow.
1. Globalization can increase your revenues/profits and simultaneously hedge your business for local/regional busts/booms, currency fluctuations, supply shortages/gluts, and shifting consumer tastes. Toyota, Tata, and GM would have significantly higher costs of doing business and greater risk if they remained local or even regional auto companies.
2. Globalization can enhance your brand name, making marketing more cost-efficient — and powerful. All the world loves Coca-Cola, not just Plano, Texas, or Southern France.
3. Globalization gives you leverage with both domestic and worldwide powers-that-be in government, finance, and commerce. When Google or Apple talks, people in high places pay attention.
4. Globalization opens access to new markets, diverse networks of ideas, best practices, and insider knowledge/contacts. That's exactly why fledgling Lenovo decided to be multinational.
5. Globalization creates jobs. As you grow your business globally, you must support the additional workload. Hiring people is the solution and we know that the strength of our country lies in its ability to create jobs that help people live and prosper.
According to the White House Council on Women and Girls, studies have found that women-owned firms that export not only earn more, but also employ more people and are, on average, more productive than women-owned firms that do not.
6. Globalization is way cooler than selling to the guy or gal next door. What sounds better: "We sell natural bristle hair brushes throughout the Chicagoland market. Some of our best customers who run hair salons down the block pick up their orders from our facility" or "My company sells natural bristle hair brushes all over the planet. Customers in Dubai, France and Argentina, for example, not only buy our brushes but talk us up on social media platforms and visit us in person when they want a lesson on how a company makes the best brushes in the world?"
ª Source: Global Entrepreneurship Monitor(GEM) 2012 Women's Report. Click here for immediate download of the study (PDF file).
Related articles:
Why Female Entrepreneurs Are Key to Global Development
Women Are Confident in Their Own Businesses and the U.S. Economy (refer to "challenges for exports")
Global Entrepreneurship Monitor (GEM) Women's Entrepreneurship Report 2016/2017


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Grand Colorado Announces the Addition of Building Three!
The Grand Colorado is expanding to include a third building, connected via an enclosed pedestrian bridge to the original two buildings. Great care has been taken in planning and designing an addition that will further enhance the ownership experience at the Grand Colorado. In addition to more residences, there are many amenities that will make ownership even more exciting.
- Additional indoor/outdoor aquatics area
- Zero entry children's pool
- Coffee shop
- Ski shop
- Adult & kids ski school
- Outdoor ice skating rink
- Rooftop lounge area
- Even more ski-in/ski-out access
- Town transit stop
The addition of Grand Colorado's building 3 will further progress the revitalization of the Peak 8 base area, creating even more value for our owners and guests. According to Mike Dudick, Owner and CEO of BGV, "The completion of the core of the Peak 8 base area will provide a ski and guest experience in North America that is second to none, and BGV is excited to be part of that."
BGV is honored that you have chosen to be part of our family, and we look forward to creating Grand vacations for you at the Grand Colorado on Peak 8!
Stay tuned for more updates!


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Lets see who is the darkist demonited bieng out there October 19, 2009 - October 31, 2009
Reading and Deliberating
give me your darkist poem.
1. must be a poem
2. must be under 50 lines
3. must be dark
4. must flow in some way (ryme maby?)
5. must be good
$0.00, a nice big hug...if you can ever find me
Grand Winner, the darkist demited poem writer...so far
Allmost Ninja, Pretty Dark, but not quite good enough, better luck next month
Stranger, it was good, but really not all that dark
Who? it was pretty bad, needs alot of work to be as dark as these guy
Priest, you call that dark?!? r u seriose?? that was terrible!!! (or u broke the rules)
The Weirdo, The Geniuse, The EmoPensacola, FL
19 Contestants
43 Submissions
630 Views
Created Oct 20, 2009
Submit Writing
The Weirdo, The Geniuse, The Emo is solely responsible for the content of this contest, including all promised prizes. Take any promises of large monetary awards with a grain of salt. Contact The Weirdo, The Geniuse, The Emo if you have any further questions.
Recent Submissions


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I remember reading a true story about a little boy, 5 years old, who was asked to give his blood so his sister could live. When the doctor explained it to him and asked if he was willing to do this, he hesitated but for a moment and said, "Yes, I'll do it if it will save Liza".
As the process began, he laid down in the hospital, his sister in a bed beside him. Quietly he asked if he would start to die right away. You see....he mistakenly thought he was going to have to give her ALL his blood. It brings tears to my eyes to think of this again, a little boy only on earth for 5 years, loved his sister SO much, he was willing to lay down his life to save hers.
God loves us that much and more. He knows the numbers of hairs on our head, He thinks about us all the time, and wants what is best for us. He loves us with an unconditional love. If you put your trust in Him, you will have that love for all eternity. A hymn The Love of God written in 1917 sums this up.
In this season of Thanksgiving, join me in remembering to take time to be Thankful for the Love of God. Let him know how grateful you are for His unconditional love.
For more on the ultimate LOVE God has for you, you can visit my #1 viewed blog post ~ Eternal Destination which I wrote in 2012. It amazes me there are views every single day. If you're unsure of your eternal destination or need some reassurance, please visit it by clicking on the above link.
Thank you for visiting today. have a blessed day.


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WSA Alaska
Fairbanks, AK 99712
(907) 457-7223
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City / suburb:
Fairbanks North Star
ZIP code:
(907) 457-7223
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|Fairbanks North Star
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According to our records, this business is located in Fairbanks (in Fairbanks North Star County), Alaska 99712, the location GPS coordinates are: 64.8377778 (latitude), -147.7163889 (longitude). WSA Alaska is categorized under Soccer Clubs (SIC code 7941). Current estimates show that the unit has a sales volume of $777,000 and staff of approximately 3 people. You can contact the company by phone at (907) 457-7223.
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Monthly gains in January and February historically signal a 20% average market advance for the year
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Land off Comeytrowe Road - Taunton - Somerset
Taylor Wimpey is working with partner developers to prepare an outline masterplan for a new mixed-use development on land to the south-west of Comeytrowe, Taunton.
Register for updates
We are working in partnership with Summerfield, Bovis Homes and Mactaggart & Mickel to promote a site to the south-west of Comeytrowe, Taunton, for a mixed-use development.
The site is located to the south-west of Comeytrowe Road and the proposed development will include up to 2,000 new homes, plus mixed employment use, a new primary and secondary school, a park-and-ride scheme, a local shopping centre, new playing pitches, allotments and public open space.
We and our consortium partners have carried out an extensive public consultation, giving local people the opportunity to find out more about the proposed development and to give their feedback on the emerging scheme.
Following this consultation, a planning application was submitted to Taunton Deane Borough Council, and we are now awaiting determination of this application.
If you would like to be kept informed of the progress of the proposed development, please click here for all the latest news and events.
If the initial masterplan application is approved by the council, detailed proposals for the development will then be prepared on a phase-by-phase basis, with further public consultation to take place as these individual schemes are developed.
The proposed development site covers an area of 116 hectares in total and is located across several parcels of land to the south-west of Comeytrowe Road.
The site falls within an area identified in Taunton Deane Borough Council's Core Strategy as a broad location for the delivery of between 1,000 and 2,000 new homes. The land at Comeytrowe is considered the most sustainable location for a strategic urban extension in the Taunton urban area, after Monkton Heath.
A ridge in the west of the site is identified as a Special Landscape Feature and will act as a buffer, enclosing the site and restricting its visibility from the west.
The majority of the proposed development land lies within Flood Zone 1 (low risk) but surface water drainage will be required to ensure that the development does not increase the risk of flooding to the site and neighbouring areas. A full site-specific flood risk assessment and drainage strategy will be prepared and submitted as part of the planning application.
A number of detailed technical studies have been carried out as part of the pre-application process to ensure that our proposals respond to important site features and the local context, including:
This plan illustrates how we are responding to the characteristics of the site in our surroundings in the design of our scheme
We and our consortium partners have prepared a development masterplan for the proposed Comeytrowe scheme. This has been shaped through workshop groups, public consultation and discussions with Taunton Deane Borough Council and takes into account the constraints and opportunities of the site.
Key elements of the proposed development are as follows:
The employment land is to be located in the northern part of the site close to the A38 Wellington Road, with the park-and-ride scheme adjacent to this. The new primary school will be in the centre of the development site, while the secondary school is in the southern section near Trull. There will be two locations within the site featuring sports pitches and community allotments, and public open space throughout the development area.
We will provide a number of contributions towards the local community which will include ...
Spring / Summer 2016 - Anticipated planning permission
2015 - Extensive meetings with key stakeholders
January 2015 - Planning application registered by Taunton Deane Borough Council


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St Kevin's Schola
This is a small mixed choir which specialises in Gregorian chant. New members are always welcome. The Schola usually sings twice or three times a month, and more often during the summer. Practices are held in the sacristy on Wednesday evenings. Contact email@example.com.
The Lassus Scholars and Piccolo Lasso
The Lassus Scholars, together with their junior section, Piccolo Lasso, are among Ireland's foremost exponents of classical Church polyphony, though their repertoire also includes the works of more modern composers. The Latin Mass Chaplaincy is delighted to welcome both choirs on a regular basis, under their director Ite O'Donovan. For more information please visit http://dublinchoralfoundation.ie/index.htm
Visiting Choirs
Visiting choirs sympathetic to the Latin choral tradition are always welcome, especially during the summer months. Please contact Fr Deighan at email@example.com


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First appearing in 1969, the mystery-solving Great Dane has starred in 310 animated episodes which follows the exploits of Scooby, Shaggy, Fred, Velma and Daphne. A teenage gang who travel around the world solving mysteries and narrowly escaping monsters and ghouls!
Dora is a true heroine – an Indiana Jones for the preschool set. She is a born explorer, always eager for the next adventure. Though she's only seven, she serves as something of a big sister to her best friend, Boots, and to the viewer as well. With her pride in being bilingual, her respect for her elders, her growing understanding of her culture and heritage, and her love for storytelling and music, Dora embodies the Latina spirit.
SpongeBob SquarePants is one of the highest-rated children's cartoon shows of the era and of all time. It follows a naive and eternally optimistic sea-sponge named SpongeBob SquarePants and his endeavours in the underwater town of Bikini Bottom
Younger, funnier and ninja-ier than ever before, the Teenage Mutant Ninja Turtles explore the lives of four teenage brothers, learning to rely on themselves and each other as they unravel the mystery of their existence and grow to become the heroes they are destined to be.
With its subversive humour and delightful wit, the series – now entering its 24th season – has made an indelible imprint of American pop culture, and the family members have become television icons.
© 2019 Beechdean Ice Cream | Making ice cream since 1989


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The official social platform for ConsimWorld
Views: 8013
Recently got back to a weekly (more or less) game night at my house having gotten my game room partially put back together after 'an incident' :-)
We played the original AH We The People by Mark Herman for our first game. I was the rebels. We both thought the Redcoats were cruising to a strong victory, until the war ended and we added up the provinces - suddenly the rebels had pulled out a victory. It was a great fast playing game to get us back in the habit.
The next week we played the AH Napoleon black game in the gray box. This time I was the French aggressor. I drove up the left flank, and running out of time brought a combined Brit/Prussian force to battle. Both of us wee able to add reinforcements for about three turns and it became a great grinding away of forces. The center was a large artiellery duel, with an infantry slugfest on my left flank and cavalry skirmish on the right flank. Eventually the Brit's killed enough french for victory (I had taken a few losses in a diversionary attack gone bad earlier in the game...) Another fast playing game!!
We think up next is GMT Reds - then maybe some ASL!!
Played: AH's "Civilization" with 5 players. Never played this game before. A great game, will have to play it again.
My latest game was a GHQ: Modern miniatures game, some middle east action.
I'm trying to get some friends to play the game as regularly as possible, so far they like the game.
Played: Flying Pigs game "'65". A tac game on Vietnam but with cards. It is OK as a game but had trouble drawing the "right" cards as in Poker. The system did not "grab me".
"Summit" by Hasbro. A cold war game capable of playing up to 6 players. It is fairly quick and lots of fun, surprisingly.
Played: "An Infamous Traffic" by Hollandspiele. A game on the opium smuggling by the Brits and others into Manchu China. It is a economic game for up to 5 players who try to get rich. Unusual system that is not always clear. Had 5 players and half were not to "into" this system, me included. Some did like it.
"Battle for Germany" by SPI. A classic game and lots of fun. We played the 3 player version. A close game where the Soviets won but only by 2 points and the German player almost held Berlin for a win.
Played: "Vietnam 1965-1975" by Victory Games. Played the Tet Scenario. Took a long time but commies won. Interesting system but too much depth.
Played: "Flying Colors" by GMT. Always fun to play. GBOH "Battles of the Warrior Queen" a mod to "Conquest of Gaul" by GMT. Great new addition to GBOH.
At Monstercon: "War Galley" by GMT and some more "Warrior Queen" by GMT.
"Nemesis: Burma 1944" by Legion War Games, "Chariots of Rome" by VPG. All good games.
Bought at Monstercon: "Konigsberg" by Revolution Games, "Demyansk Shield" by Legion War Games, and "Knight's Cross of Iron" by Masahiro Yamazaki. Another Great time at Monstercon.
Played: AH "Civilization" with gaming group. A great game.
MMP's " Karelia 44". a SCS game on Soviet drive to knock Finland out of the war. OK.
Revolution Games "Konigsberg" . East Prussia Jan 1945. Very Good.
Playing Stonewall Jackson's Way with my biweekly FTF buddy and trying to figure out Fifth Corps (old SPI) playing solo.
Played: "Venetia" by Passport Game Studios. A Euro game on the rise and fall of Venice. As a Euro game the history is lacking but not bad as a game.
"Wellington" by GMT games. A CDG on Wellington's Spanish campaigns against the French. Very Good.
Played: "Serenissima" by Ystari Games. A good multi-player game for a group.
"Historia" by Giochix.it+4 more. OK.
Playing: "Blood and Roses" from Men of Iron series by GMT games. 2 Scenarios left. Great Game.
"First Crusade" in S&T 299. A solitaire game on same. Fun Game.
I was playing Totaler Krieg until a sudden flood hit Europe. I may have had something to do with that when I knocked my cup over! :o


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This is a preview of the Nile Lechwe - Africa species only.Once you subscribe you will be able to view all the entry details for hundreds of different species, including full score sheets and photos.
Kobus megacerosLechwe del Nilo (Sp), Weissnacken-Moorantilope (G), Cobe de Mrs. Gray (F). Also called Mrs. Gray's lechwe after the wife of J. E. Gray of the British Museum. In 1859, Dr. Gray attempted to name it Kobus maria for his wife, Maria; however, it had already been "discovered" in 1853 by Austrian zoologist M. T. von Heuglin and given the name Kobus megaceros in 1855. The common name, however, has stuck.DESCRIPTION Shoulder height 38-40 inches (96-102 cm). Weight 200-265 pounds (90-120 kg).The Nile lechwe is a handsome, medium-sized antelope, appearing black at a distance, with a large white shoulder patch and very long, S-shaped horns. The body is somewhat smaller than that of the common lechwe. General color is blackish brown, with shoulder patch, nape of neck, ears and underparts white. There are white markings around the eyes and on the muzzle and chin. The tail is long. The coat is rather long and rough. Hoofs are elongated and spread out, and the underside of the pasterns is hairless, which are adaptations to swampy habitat. Horns (males only) are strongly ringed, long and thin, and form a pronounced double or S-shaped curve. The female is smaller, without horns, chestnut fawn in color, and without the white shoulder patch or nape stripe.BEHAVIOR Gregarious, living in herds of 50 up to hundreds, or even more in loose bands. Males often form separate groups close to the main herd. Diurnal, but with most activity early and late in the day. Feeds on grasses and aquatic plants, drinks frequently. Eyesight and hearing are good, sense of smell only fair. Swims well. Unable to run fast on dry land. Life expectancy about 10 years.HABITAT Swamps.DISTRIBUTION Swamps of the White Nile, Bahr-el-Ghazal and Sobat rivers in southern Sudan, and swamps of the Baro and Ghilo rivers in extreme western Ethiopia.REMARKS Nile lechwe are handsome animals with beautiful horns. Depending on the water level, they may be found deep within a swamp, close to the edge, or sometimes even outside on dry ground where they can be approached by hunting car. A lechwe encountered outside a swamp, or even at the edge, is not difficult to take; however, the hunter misses the rich experience of a classic Nile lechwe hunt. For this, he must penetrate deep within the swamp on foot, wading waist-deep in murky water, attempting to balance atop floating islands of papyrus (and inevitably falling through), and being whipped by reeds and bitten by ants and leeches-all at high levels of temperature and humidity. Shooting a good Nile lechwe in the reeds is a difficult proposition, but, when a herd is eventually encountered on a piece of dry ground, it is not. The hunter should be in shape for the swamp, and is strongly advised to engage a local Dinka (who is taller and more surefooted than he) to carry his rifle, camera and anything else he would like to keep dry. (Sadly, the ongoing civil war in Sudan has prevented hunting there since 1983.)
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While we patiently await a summer of fresh tomatoes, we've partnered with Muir Glen Organic to share springy recipes that use one of our favorite weeknight mainstays: canned tomatoes.
Grilled flatbread pizzas sound fancy, look smart, and taste even better. They're easy to prep for in advance (and it's a perfect way to use up any vegetables on the brink of going bad), fun to top off as a group, and made to be eaten with hands. They can even get dressed up for the weekend, too, hanging out with the appetizers instead of making an appearance with other mains.
So what differentiates these from regular pizzas, you ask? Our Test Kitchen Manager Josh Cohen schooled me in his grilled pizza ways—and there are a couple of things that make them stand apart.
Maybe that was obvious, but nonetheless, Josh suggests that making grilled flatbread is a good first stepping stone to real pizza dough. He says if you're the type of person who's intimidated by dough, this one will help you conquer your fears. It takes less time to prep, it's easy to stretch out (I find the resulting goofy shapes endearing), and the finished product has great texture. Josh likens it a flat cousin to focaccia, soft on the inside with a nice crisp bite on the outside when done right.
Our favorite flatbread dough, from resident baking queen Erin McDowell, can even be made ahead of time, frozen, and then defrosted for about 30 minutes on the day you'd like to cook it. One batch is enough for two larger pizzas or four smaller ones, although I'd suggest the smaller size if you are planning on making them indoors.
Making grilled flatbread pizza, much like regular pizza dough, really toes the line on Not Recipe territory—it's a blank canvas, says Josh. To make your flatbread, follow these instructions on how to prepare the dough, taking time into consideration when planning (it takes 30 minutes to an hour for the dough to rise). If you're doing it on your stovetop, you'll need a really hot pan and a pair of tongs for turning. On the grill? Same story, and keep a close eye on the dough (it'll likely cook faster).
Once the dough has risen, shape and oil it, and grill it on both sides (about 3 to 4 minutes a piece) until it is fully cooked and nicely charred. That's when the toppings go on—more on that later—and, if cooking indoors, finish the pizza under the broiler. You'll want to watch the pizza carefully, broil for approximately two minutes or until the cheese has melted and the toppings look crispy. If you are using an outdoor grill for the whole process, just know you may get less crisp-up on the top without the use of a broiler.
You wouldn't toss the ingredients right on the raw dough—it's quite wet—as you want to keep the integrity of flatbread texture. The good stuff goes on top after the dough has cooked. It's a great way to use up some of the leftovers lingering in your fridge (that means you, tiny Tupperware of cooked mushrooms, onions, or artichokes).
Since toppings go on after the dough is cooked, keep in mind that toppings needing more than a few minutes to cook, either vegetable or meat, should be prepared in advance. If your toppings are going to taste good barely cooked, and perhaps charred from a broiler, then you can add assemble them raw atop your flatbread (think tomatoes canned or fresh, leafy greens, bell peppers, cheese).
Ready to make your own? Try one of Josh's spring combinations, shown above from left to right:
Or make up your own combination! Josh says you can top your flatbread pizzas with just about anything, even sweet toppings for dessert—try a slick of Nutella or mascarpone and peaches.
What are you topping your pies with these days, and would you use flatbread dough instead of pizza dough? Tell us in the comments below!
Muir Glen Organic's got variety going for it: Their flavorful, organic canned tomatoes come in almost any form you'd need, from crushed or diced to fire-roasted and dotted with basil. See all their products here.
Any Night Grilling is your guide to becoming a charcoal champion (or getting in your grill-pan groove), any night of the week. With over 60 ways to fire up dinner—no long marinades or low-and-slow cook times in sight—this book is your go-to for freshly grilled meals in a flash.Order Now


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The Primacy of Worship
Worship is at the very heart of the Church's existence (Ps. 86:9; 96:7-9; 99:5). It will be the primary activity of God's covenant people in heaven (Isa. 6:1-3; Heb. 12:22, 23; Rev. 4:8-11) and thus it should be the primary activity of God's covenant people on earth.
However, there are many believers, including church leaders, who disagree with this. They argue that missions or evangelism should be the primary work of the Church on earth. Although missions is absolutely vital to the Church's faith and life as attested to by our Lord (Matt. 28:18-20), the only reason missions exists is because worship does not. That is to say, missions is not the chief end of man; the chief end of man is worship. Missionary or evangelistic efforts are indeed necessary, and they are a great privilege in which the Church must engage, but they are nevertheless secondary, existing only because there are men and women, boys and girls who have yet to bend the knee in reverential worship to the King of kings and Lord of lords.
This truth has a profound effect upon the purpose of God's people coming together for corporate worship and the elements which make up that worship. The purpose for God's people coming together in worship is to meditate upon the nature and works of the Triune God and exalt Him corporately. In both Hebrew and Greek, the word "worship" literally means "to bow down," and is commonly used to describe the gathering together of God's people (Jn. 4:19-24). Worship, therefore, is not restricted to singing, but encompasses all that the Church does when her members gather together. This includes singing His praises (Ps. 95:1; Eph. 5:19), offering up prayers (Num. 21:7, 1 Thess. 5:25), presenting tithes and offerings (Mal. 3:10; 1 Cor. 16:2), administering the sacraments of baptism (Matt. 28:19) and the Lord's Supper (1 Cor. 11:23-26), and attending the Lord's Word with much diligence and care as it is read and preached (Ezra 8:5-8; 1 Tim. 4:13; 2 Tim. 4:2).
The Family in Worship
Worship should involve the whole covenant community. Therefore, we encourage parents to keep their covenant children in the worship service as much as possible. We realize there are times when this is not possible, so we do offer a nursery during the worship service as a service to parents who would otherwise miss parts of the service regularly. But our nursery is not intended to be a place to send small children during the entire service (or even during the sermon!) regularly, week after week. We do not despise our little ones and therefore want them to worship God with us (Matt. 19:13-14), receiving the grace He provides through His Word (Luke 10:21). Don't worry, we expect little children to make some noise during worship. We praise the Lord for the cries of little ones as a reminder of His gracious blessing in the gift of children, who are a heritage from Him.
Matthew 21:15–16 But when the chief priests and the scribes saw the wonderful things that he did, and the children crying out in the temple, "Hosanna to the Son of David!" they were indignant, and they said to him, "Do you hear what these are saying?" And Jesus said to them, "Yes; have you never read, "'Out of the mouth of infants and nursing babies you have prepared praise'?"
The Order of Worship
Although the order of our worship services may vary slightly from week to week, the following is an example of the elements and order (or liturgy) used in a typical worship service, which follows a basic pattern of dramatic dialogue between God and His covenant people:
|Element of Worship
|The Dialogue of Worship
|Welcome and Announcements
|Call to Worship
|The Lord God speaks
|Hymn of Praise
|His people respond
|Prayer of Invocation
|Confession of Sin
|Assurance of God's Word
|The Lord God speaks
|Hymn of Thanksgiving
|His people respond
|Confession of Faith
|Giving of Tithes and Offerings
|Old Testament Scripture Reading
|The Lord God speaks
|New Testament Scripture Reading
|Hymn of Preparation
|His people respond
|Preaching of God's Word
|The Lord God speaks
|Hymn of Response
|His people respond
|Sacrament of the Lord's Supper*
|The Lord God speaks
|Closing Hymn*
|His people respond
|The Lord God speaks
* The Lord's Supper is celebrated on the last Sunday of each month.


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QNAP TS-410 Turbo NAS is a 4-bay, 2.5-inch and 3.5-inch SATA HDD network-attached storage server with iSCSI applications dedicated to SOHO and home users. As a storage centre for mass data backup, management and sharing, TS-410 Turbo NAS supports Marvell 800 MHz CPU and 256MB DDRII RAM, 4 hot-swappable SATA hard drives, two Gigabit LAN ports for multi-IP settings, failover, and load-balancing, 4 USB ports and 2 eSATA ports for external storage backup, cross-platform services across Windows, Mac, Linux, and UNIX. Enhanced industry-leading features're also provided, e.g. EXT3 and EXT4 file systems, built-in iSCSI target service (max 8 iSCSI targets), virtual disk drive (VDD) by built-in iSCSI initiator for storage expansion, RAID 0/ 1/ 5/ 6/ 5+spare, single and JBOD disk configurations, online RAID capacity expansion, online RAID level migration, RAID recovery, policy-based IP blocking, instant SMS alert notification, schedule power on/ off, and 4 IP cameras (optional purchase) for network surveillance.
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Press Releases
Mobile Messaging Numbers Continue to Skyrocket, VeriSign Reports
MOUNTAIN VIEW, CA (Marketwire) - VeriSign, Inc. (NASDAQ: VRSN), the trusted provider of Internet infrastructure services for the networked world, announced today another record-breaking quarter for mobile messaging, based on the latest quarterly index of mobile messaging statistics compiled by VeriSign's Messaging and Mobile Media division.
Through June 30, 2008, VeriSign's combined mobile messaging networks delivered 95.4 billion Inter-carrier Short Message Service (ICSMS) messages in the calendar year, eclipsing the previous record for text messages in the first half of any year. VeriSign's network also set a single-day record by enabling 648 million texts over a 24-hour period and a one-hour record of 42 million messages.
All told, VeriSign's combined mobile messaging networks enabled more than 52 billion messages in Q2 2008, up more than 20 percent from the previous quarter. VeriSign facilitated an average of approximately 572 million messages per day in Q2 2008, compared to approximately 476 million messages per day in Q1 2008 and approximately 230 million messages per day in Q2 2007. These record-breaking numbers provide additional evidence to support VeriSign's projection earlier this year that its combined mobile messaging networks will enable close to 200 billion total messages worth more than $7 billion in revenue to VeriSign customers by the end of the year.
"As mobile messaging usage continues to grow at a rapid pace, consumers and operators are demanding secure and reliable delivery of their messages. VeriSign continues to raise the bar by providing unparalleled service and delivery at scale with 99.999-plus percent availability in the past 18 months and 100 percent availability for the last nine months," said Charles Landry, vice president and general manager, Products and Innovation, for VeriSign's Messaging and Mobile Media division. "This is critical, because as texting traffic will only continue to grow, service providers and end users will need a network that they can count on."
VeriSign offers one of the most robust, scalable and reliable mobile messaging delivery engines in the world, connecting to more than 600 carriers and reaching more than 2.4 billion wireless subscribers across carrier, enterprise, and media/entertainment networks. VeriSign's combined mobile messaging networks power inter-carrier mobile messaging for seven of the top ten wireless carriers in North America and many other major operators throughout the world. The network generates billions of dollars in revenue for its customers.
Application to person messages (A2P), such as news alerts, ring tones, promotional video clips, and enterprise messages sent to mobile users, also rose sharply in Q2 2008, from approximately 186 million messages in Q1 2008 to approximately 249 million messages in Q2 2008, an increase of close to 33 percent. Contributing to this growth were increases in the steady adoption of mobile banking services by VeriSign's customers, including 7 of the top 10 banks in the United States and a 30 percent increase in traffic volumes for standard and premium A2P traffic messages carried in Europe.
To view the full index, please visit https://www.verisign.com/static/044155.pdf.
About VeriSign
VeriSign, Inc. (NASDAQ: VRSN) is the trusted provider of Internet infrastructure services for the networked world. Billions of times each day, VeriSign helps companies and consumers all over the world engage in communications and commerce with confidence. Additional news and information about the company is available at www.verisign.com.
Forward-Looking Statement
Statements in this announcement other than historical data and information constitute forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. These statements involve risks and uncertainties that could cause VeriSign's actual results to differ materially from those stated or implied by such forward-looking statements. More information about potential factors that could affect the company's business and financial results is included in VeriSign's filings with the Securities and Exchange Commission, including in the company's Annual Report on Form 10-K for the year ended December 31, 2007 and quarterly reports on Form 10-Q. VeriSign undertakes no obligation to update any of the forward-looking statements after the date of this press release.


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Compressor Control
AMOT is a leading global manufacturer of control, safety and hazardous area solutions for engines, compressors, turbines and other rotating equipment in the oil and gas, marine, power generation and transportation industries. Our product families include valves, electric and pneumatic instrumentation, control and condition monitoring systems and hazardous area safety products.
Valves - Thermostatic control, temperature control, fuel metering, diesel engine air intake shut off, fuel shut off and air start valves
|Electronic & Pneumatic Instrumentation - Temperature, pressure, vibration, speed and pneumatic panel components
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|Hazardous Area Products - Temperature, pressure, vibration, speed, spark arrestors and alternators


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BUCK-TICK TRANSLATED SONGSPosted on 2019.10.31 at 23:59
Current Location: my lair
Current Mood: flirty
Current Music: the electric fan
These japanese-english translations were originally posted on my blog on MySpace, but i figured they would do better here, where i can share them with other BT fans (as soon as i'll join some community, that is). I guess they'll sound kinda awkward 'cause i'm not an english native speaker... actually i've already been asked about the reason why i translated directly in english and not in italian, my mothertongue. It's just because in my mind japanese and english are closer than japanese and italian. I'm currently working on the italian versions, so i'll keep adding more translations whenever i get them done - that means whenever i'm not busy staring in the thin air fantasizing about anything and nothing, getting drunk with some of the most questionable individuals around, or sleeping.
( Here's The lisT!Collapse )
( Here's The lisT!Collapse )


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Will Streaming Startup Aereo Stay Aloft?
The startup company Aereo has a unique proposition. It will hook you up to one of its antennas placed in New York City, allowing you to watch local stations from anywhere. The only difference is the wire from the antenna to your set is the Internet.
Many people have been following this case to see what happens. So far, the company has won one court case with more to come. It's a variation on Slingbox, which hooks the box to your antenna or cable system and then sends that signal over the Internet to wherever you happen to be.
The two concepts are the same when you boil them down. You are using a long wire to access the antenna or cable box, and that long wire is the Internet. I don't see how this can be considered illegal. What is the difference if, for example, the antenna cable to my TV is 100 feet to the roof or 5,000 miles to the roof? Is there some length where a problem occurs?
One angle that might be addressed is transcoding. In the olden days, you had to take the analog signal and turn it digital to send it down the Internet. I suppose some legal argument could be made about that, but now everything is digital so the argument is pointless.
Aereo should lead the way with the justice system since I cannot see how getting New York City stations in Bermuda hurts anyone. If anything, the stations get bigger reach, though it may worry the local stations in Bermuda, the cable company, or the satellite feed. But the way I see it, this is just competition.
It's actually quite vague as to who is against this idea.
Cable and satellite people might find Slingbox annoying since some sales could be lost if the customer is so tethered to one lone account. Less chance for gouging them.
Let's face it, Aereo and Slingbox stem from great ideas but are ultimately doomed once they prove their point. I say that because in the future, every channel and every show will have to be available to stream on the Internet in some way or the other. Why should I need these products if every channel has a direct Internet feed?
This is all headed toward pure IPTV. If anyone is going to be battling against systems like this, it is because of the transition from cable and over-the-air distribution of media to pure Internet distribution of media. It has to happen and happen soon.
While quaint, there is no real reason for massive broadcast antennas and giant transmitter facilities. They are expensive and no longer necessary. It's like those enormous newspaper printing presses. They are archaic. On the Internet, the printing is free because there is no printing. I wonder how many broadcasters realize that the end is near. Publishers still do not get it.
In the meantime, we can watch the Aereo battle rage, from anywhere we please.
You can Follow John C. Dvorak on Twitter @therealdvorak.
More John C. Dvorak:


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Next Episode of The Chop Up is
not planed. TV Show was canceled.
Welcome to "The Chop Up," BET News' weekly dissection of the people, places and issues rumbling in the hearts, minds and souls of Black folk.
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But don't worry - it can happen to the best of us,
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Yesterday was father's day. I am a bit ambivalent about this day on the calendar. Perhaps it is because I don't have a father. Of course I must have had a father at one point, I mean, I am a living person right?
As I read all of the posts on social media, I stopped at most to read them; I viewed the pictures that were posted, because after all, I care about the people I am connected to via social media. I waited for the words to form; I waited for the ping that sometimes begins in my belly, the distancing of myself from the present moments so that I can go inward. I write everything in my mind first before it either escapes a pencil onto my paper or my fingers tap away on my ever annoying keyboard.
I waited, and nothing came. I got nothing. I feel nothing really. No anger, no hate, no sadness. If I had to think about it long and hard, I would feel loss. Not of a person, but of a role, a void of love, caring, adoration, protection that never existed.
I never understood the term "Daddy's girl". Never felt it and never witnessed it. Even through the raising of my daughter, an extension of me, she is not familiar with the term, the feeling, the reality. She is without it, and we are both deprived of her joy and happiness of being a "daddy's girl". I always thought that seeing a girl with her daddy was a beautiful, almost magical scene to witness. Now, as an adult, I have close friends who have girls that belong to their daddy in that special way, and I am ashamed to say, I just don't get it.
My own father died when I was nineteen, and much of my life was lived without him. When my life did include him, it was not beautiful, or magical, or kind. It was not a life, laced with family dinners, and teachings, and love. It was a life lived with uncertainty, cruelty and alcoholism.
The recollections I choose to commit to memory, I keep in a locked box. The loss and heartbreak, I keep in the empty part of my heart. The loss for my daughter, well that hurts more than I imagined. I thought that I could give her everything that she needed and wanted and desired. I realize that even to insert loving caring men into her life, be it a wonderful step dad, friends or male family members, nothing can replace the unbending love of a father. Some things are just out of my control, and to not be able to give my daughter certain things in this life, haunt me every day. The desire for her to know the comfort, protection and love of being a "daddy's girl", well that is out of my control. No amount of my love can replace that, equipped with that knowledge, I am sad for her. She is sad for herself, once admitting to me that she was jealous of the relationship between a father/daughter to someone close to us.
While she may not be a daddy's girl, she will be loved, every day, fiercely, unbending, and she will never doubt exactly the love that breathes in me, for her.
To all the great daddy's out there, and the amazing step daddy's, I hope you had a wonderful day, deserving of the dad that you are!
Thanks for stopping by!


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Basic Installation: Interlocking Floor Tiles
Posted on January 31, 2011 by admin There have been 0 comments
Purpose of this page: This article applies to all interlocking floor tiles with our loop to peg system. It is a basic introduction of how to interlock the tiles together.
Interlocking the tiles together is as simple as aligning the tiles correctly and snapping them together with your hand or mallet. Aligning the Interlocking Floor Tiles is important. Remember that these interlocking tiles are modular in nature, so they can connect even if they are aligned incorrectly. Please see Figure 1 to review a basic diagram on how to align the tiles. If you notice on the correct tile alignment, the loops are all facing the same direction. Make sure you align the pegs and loops correctly as this will allow them to snap together much easier.
Warning: There is a possibility of damaging the pegs and loops if you bang them with a mallet when the loops are not properly aligned.
Do I need any tools to interlock these tiles together?
No, it is possible to interlock them with your bare hands. However, since many of you are installing large areas, we would recommend that you use gloves, knee pads, and a small mallet. I will assure you that your knees and hands would appreciate it.
Visit our Interlocking Floor Tiles section to review products availability and color options.
Note: Please note that this article does not cover a room installation. Depending on your particular project, the installation recommendations could differ. Please find the installation article that is most closely associated with your particular project. Below, we have listed some direct links to specific project types.
This post was posted in Interlocking Floor Tiles, Installation: Basement Flooring, Installation: Garage Flooring and was tagged with Basement Flooring, Interlocking Floor Tiles, Installation for Interlocking Floor Tiles


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VATICAN CITY (Reuters) - Despite differences on moral issues, U.S. President Barack Obama will find in Pope Francis a welcome ally on issues of poverty and social justice when they meet for the first time at the Vatican on Thursday.
The president has sparred with the Catholic Church hierarchy in the United States over his support for abortion rights, gay marriage and the "contraception mandate" that requires employers to provide health insurance coverage for artificial birth control.
But the pope, while making clear that there will be no changes to Catholic doctrine on such issues, has used softer language than his predecessors.
In taking some of the heat out of the issue, he has tried to focus the Church instead on helping the world's disadvantaged, and signaled his dislike for the polarizing effects of "culture wars" among U.S. Catholics.
"Francis has made it clear that his emphasis is on poverty, immigration and other social issues," said Monsignor Robert Wister, theologian and professor of Church history at Seton Hall University in the United States.
Since his election a year ago, Pope Francis has several times criticized unbridled capitalism, the excesses laid bare by the global financial crisis, and the growing gap between the rich and poor, even in developed countries.
For his part, Obama has repeatedly praised the pope for his compassion and emphasis on helping the poor, and the meeting could help to give impetus to some of his initiatives back home, such as boosting the middle class and helping low-income Americans succeed.
The White House said Obama wanted to discuss "pressing global challenges such as lack of economic mobility and opportunity," adding that the pope's voice was "a crucial one as we look around the world at areas of conflict, religious persecution, and poverty".
Pope Francis' more open-minded attitude toward women and gays also resonates with Obama, who counted on both groups to help propel him to the presidency in 2008 and 2012.
"The President, I think like many people around the world, has been inspired by the first year that Pope Francis has had, by the way in which he has motivated people around the world, by his message of inclusion, of equality, which has deep meaning for people ... of the Catholic faith, but (also for) people of different faiths all over the world," said Ben Rhodes, White House deputy national security adviser.
Catholics were also an important constituency for Obama's re-election and they are a key group for Democrats in November's midterm elections.
When Obama met then-pope Benedict in 2009, the pope raised abortion, a sensitive issue for many U.S. Catholics as the Church considers abortion a grievous sin. Obama promised to do everything he could to reduce the number of abortions.
U.S. Church officials want Pope Francis to visit the United States for a meeting of Catholic families in Philadelphia in 2015, and Obama may extend an open invitation, a U.S. Church official said.
Obama, a Christian, has kept his religion a mostly private affair, rarely attending church in Washington, D.C., since his election in 2008. He receives daily "devotional messages" from an informal spiritual adviser, mostly based on Scripture.
Reporting by Philip Pullella; Additional reporting by Jeff Mason and Steve Holland travelling with the president; Editing by Kevin Liffey, Toni Reinhold