text:
Surprise, surpise. The Washington Post reports this morning that officials at AIG have failed to return the ill-got bonuses they pledged to return earlier this year. That pledge came after a firestorm of protest erupted at the news that the very same individuals who drove the company into a ditch had awarded themselves $45 million in bonuses. They have so far only returned about $19 million.
Normally, the government does not tell companies how to provide remuneration to its employees. But, there was nothing normal about the goings on at AIG. In the interest of short-term profit, the company was at the center of a variety of financial transactions that produced wealth on paper, for themselves and others, but which contributed precisely nothing to the economy. Then, when the schemes came up short, and the company was tottering on the edge of bankruptcy, they turned to the federal government to bail them out. Taxpayers, who continue to struggle with their mortgages and job loss, had to foot the bill for those bonuses. We have a right to insist that the money be returned.
The government also has an interest in changing the corporate culture at AIG. This is not so easy. Greed is what drives capitalism, not matter how much Michael Novak, George Weigel and Robby George try to wiggle that greed into a virtue, citing the creative power of capitalism. The credit default swaps and the derivatives and the other financial mechanisms that reaped such huge rewards for Wall Street were certainly creative but the only thing they created was an environment in which the rich, and especially the rich with insider access and information, got even richer.
Two solutions recommend themselves. You will recall that the stated purpose of these bonuses was to retain qualified employees. The government, which still owns most of AIG, should insist that anyone who does not return his or her bonus by January 1 will be fired. Call it retention bonus return. (Would that rendition, rather than retention, was a possibility!)
The other solution is to raise taxes on financial transactions, to make these convoluted financial mechanisms less attractive to greedy minds. The free enterprise crowd is always telling us that higher taxes will diminish incentives, but why should we provide incentives for ponzi schemes? For all the complaints about taxes, the government actually takes in a lower share of GDP today than it has through most of the post-World War II era. You and I may pay more because we do not have armies of lobbyists, lawyers and accountants to get us special tax treatment. Large companies find loopholes that provide precisely the wrong kinds of incentives. The Obama administration has already bitten off a lot from health care reform to climate change legislation, a radical simplification of the tax code that would level the playing field is something they should consider, if not for the coming year, than as a plank for the President's re-election bid. There is no reason that populist anger should be exclusively the preserve of conservatives and directing some of that anger at the very rich would be salutary.
The executives at AIG stole Christmas for millions of unemployed Americans and now they wish to hoard their ill-gotten profits. They are the Grinches and the Scrooges of our time. The Congress is currently scraping up funds to pay for health care. Our national priorities need to change. Forget the Christmas duck or ham. It is time to eat the rich for Christmas.
AIG is an insurance company and insured many of the mortgate securities of Goldman Sachs and others through what are called Credit Default Swaps (CDS.) This is not your normal insurance business but like insurance nonetheless and till the housing collapse was extremely profitable. It will be interesting to see just how much AIG knew before hand. The securities that were classified as AAA by the rating agencies of bonds were essentially junk but AIG did not know this. So Goldman Sach and others got paid 100% on the dollar instead of the 20-40% they expected to get if the CDS's were not paid off. All these Democrats stick together.
So essentially the AIG bailout was a payoff to Goldman Sachs and like companies and these companies have heavily donated to Obama and the Democrats. Contrary to wide spread perception, the Democrats and Obama are heavily in bed with much of Wall Street and any public spats are for show.
So point the finger at our current president if you are going to blame anyone. The public chastisement is for show and nothing else.
The fact is, our bondholders own AIG (China - since we borrowed the money from the bailout rather than using tax money) and they will be repaid as AIG is liquidated. Until liquidation occurs, the Treasury owns AIG and can call the tune.
Of course, the reason we borrowed the money is because taxes on the wealthy (especially Dividends) are at historic lows for this era in history. This is all the more justification for eating the rich. Indeed, this will happen in a year, even if Obama and the Democrats do nothing. Frankly, I hope to get through to Austen Goolsbee with the message that raising taxes on rich people now will stimulate the economy now, rather than in 2011.


text:
The building blocks to improve your drawings
Hello, everybody! How are you? I have always loved drawing and painting, I remember when we painted and drew in the kindergarten. I remember the pleasure – it was like something magical happening in front of me. My fingers in the wet paint, turning the lovely colors into browns and I remember the circle drawings. So I spent a great deal of my childhood doing art. I would spend hours drawing different characters, houses and even architectural drawings of houses seen from above, but as a teen, I stopped all drawings. I wanted a realistic style and gave up.
In high school, I had to learn the boring drawing stuff, it took me some time to enjoy it again, but after I was able to replicate what I saw in a photo and transform it into a drawing. Below you will find some of the "boring" things I had to learn. LOL.
It will add life to your work when you manage these contrasts.
TIP to improve your drawings
- Dark and light contrast. If you want your work to be realistic then shading will bring the drawings to life. Drawings can look great without shading, it just depends on the style, of course. But, for a realistic drawing, it can look flat and lifeless without shading. This exercise is so easy to underestimate and is actually harder and more important than one can think. See the video of how I did it. To make it easier for yourself, draw 8 rectangles side by side and make a gray scale or a value gradation. Put the gray scale in front of you and compare your drawing with the scale. Do you have the whole range? If you want the drawing to look realistic then you have to make sure you have the lightest and the darkest shades, also check if you have all of the middle tones, this will make shading much easier.
- Form. When you start the drawing, look at the larger form in your subject matter, try to see what shape it has, for example, the largest form in a pear is a circle shape and on the top is a little triangle.
- Draw the biggest shapes first. Drawing a face start with the hair, the neck and so on, avoid drawing the eyes in the first part. Think of it as you do when we make a cake, the decorations and fun should come last. This is just so hard to do for it is usually the first thing we want to draw, that goes for me too.
- Don't forget the background, When you are drawing something, look at what´s integrated with the figure, ( negative form) I find this important, it is easy to forget, I know!
- Blending a gray scale. For lots of reason using your finger is a big no, no . Your skin has natural oils that will cling onto the graphite, and it can be hard to control, you can end up making some ugly marks which often difficult to erase. Rubbing oily fingers on the paper will damage the paper over time, and leave ugly marks, which is a pity if you make a great drawing: (museums always use gloves when they touch art paper). One more thing on why you should not use your finger, the texture you get looks like steel or a hard surface and can kill a portrait drawing. You should learn hatching. When you are REALLY good at it, you can try Q-Tip, paintbrush or stumps from the supply store which are specially made for blending pastel chalk and pencil. If I have to, I use paintbrushes.
- Stick a post-it note in your sketchbook to remind you of what "problem" you should be working on.
I hope you enjoyed this tutorial, let me know if you want more drawing tutorials. Did you know that you get a printable digital artwork, and calendars and more if you sign up for the free color course Free color course and If you like this, feel free to share with your family and friends on Facebook.

subset: commoncrawl


text:
The Maternal and Child Health Library at Georgetown University, with the National SUID/SIDS Resource Center, has released the new Infant Mortality Toolkit: Resources for a Public Health Approach, an interactive guide that provides resources to help the maternal and child health (MCH) work force strategically integrate the evidence base into plans for addressing infant mortality.
It provides resources organized according to a four-part conceptual model of public health:
Each section begins with a brief description of the resources included and the significance of the topic. The section on ensuring widespread adoption provides resources for families as well as professionals. It is available at http://www.mchlibrary.org/toolkits/infant-mortality.html.


text:
Podcast: Download (9.0MB)
Show Notes & Resources Mentioned:
Contact Information:
For questions or comments, contact Randy Fortenbery by email at email@example.com.
What is a podcast?
For those of you who are newer to the medium, a podcast is like a pre-recorded radio show. In the same way that you turn on a talk radio show, you have to turn on a podcast. The major difference is that while our cars are equipped to find radio frequencies, they are not built to accommodate direct access to podcasts. On your smartphone or computer with internet access (since the files tend to be on the larger side), you can discover podcast shows of any kind, in any field, on any topic.
Listed above are some of the most used podcast hosts. iTunes and the iTunes Podcast app are preinstalled on your iPhone and are the simplest tools to use. You simply search for "WSU Wheat Beat Podcast" in the search bar, hit "subscribe" and the download arrow, and listen whenever it's most convenient for you.
If you use an Android or use another type of smartphone, you will need to find a different podcasting app because those devices don't come with a preinstalled app like Apple. If you don't know which podcast app you'd like, simply hit the "Android" link above and it will show you to several Android podcast apps for you to choose from.
After you download an episode, you can listen without using data any time of day. Our goal is to post a new podcast every Monday. Your podcast app should automatically load our new episodes and download them for you (on WiFi), hands-free if you choose that in the app settings.
If you have further questions about what a podcast is, which app is best for you or need more assistance with getting started with podcasts, don't hesitate to contact us.
Episode Transcription:
[ Music ]
Drew Lyon: Hello. And welcome to the WSU Wheat Beat Podcast. I'm your host, Drew Lyon. And I want to thank you for joining me as we explore the world of small grains production and research at Washington State University. We have weekly discussions with researchers from WSU and the USDA-ARS to provide you with insights into the latest research on wheat and barley production.
[ Music ]
Drew Lyon: My guest this week is Randy Fortenbery, Thomas B. Mick endowed chairman in the School of Economic Sciences here at WSU. Hi, Randy.
Randy Fortenbery: Hello, Drew.
Drew Lyon: So the current farm bill expires next year. What is the status of a replacement?
Randy Fortenbery: Well, there's been discussion going on for months — since January, actually — on a replacement farm bill. Not a lot of progress has been made. There have been hearings held by the Senate and the House Ag. Committee over the summer with producers, agribusiness groups, both in D.C. and around the country. And I think early on there was optimism by the House anyway, they would have a bill out on the floor by August of this year. Has not happened, and at this point, I suspect it won't happen before the end of the year. In fact, Paul Ryan, who's from an agricultural — represents an agricultural sector in Wisconsin — has said his primary motivation for the end of the year is just tax reform. So he's even not talking agriculture, despite his constituents being agri-business. So I suspect we won't see anything before the end of the year. The most optimistic thing maybe is a bill out of the House Committee, probably nothing out of the Senate before the end of the year.
Drew Lyon: Okay. So what's your sense of the current farm bill? Do you think most people see it as having been a success, or do you think you will see major changes in the new farm bill?
Randy Fortenbery: I think if you think broadly about sort of the provisions, especially crop insurance as the primary safety net, I think people are generally satisfied with that. At least most of the commodity groups, especially crop groups, seem to think that was a reasonable provision. There's questions, though, about the actual application, what should it actually cost, what should be the cost share between producers and the government? The shallow loss portion, the ARC and the PLC — the price and the revenue coverage pieces from the government, though — I'm not sure people would say they're a complete failure, but I think they think the prices were wrong. When we negotiated this farm bill, prices were quite high. And so often — and this happened in 1996 as well, when prices are high, we tend to believe that the government doesn't need to provide as strong a safety net; the market's taking care of people. Then when prices collapse, that attitude sort of changes. And so right now I think a lot of people are concerned that PLC and ARC aren't providing the kind of support they would have hoped to have had when the bill was initially passed.
Drew Lyon: So do you think we might see some changes on that depending on what prices are doing when this is finally, you know, worked on?
Randy Fortenbery: Yeah. There are already several provisions out there. The corn growers — National Corn Growers, for example, have argued that ARC prices should be increased 5% over the current prices that are used in those revenue protections. Some people have argued that the PLC price guarantees — so for wheat that's $5.50 a bushel. Price is below that, producers get a payment for the difference in the market price and that $5.50 price. They think that's too low, given costs of production. Some groups, Farm Bureau I believe, has argued that we ought to have a longer yield average in ARC. So if we have one year with either a really large or a really small yield, it doesn't drive the average that's used to generate these revenue guarantees. So I think there's a lot of interest in that. The biggest thing, really, is the lack of flexibility. So once you've signed up for a program choice you couldn't change that over the life of the farm bill. And that program choice required you to decide something about what you thought prices were going to do going forward. Prices are a lot lower than anybody expected, I think when they signed up for the 2014 farm bill. So there's a lot of interest in flexibility being able to move between program provisions at some different points over the life of the bill may be coming forward.
Drew Lyon: Okay. One of the arguments I think I've heard for a number of years or every time the farm bill comes up is there's a segment out there who thinks the agricultural portion of the farm bill should be separated from things like SNAP, which is the Supplemental Nutrition and Assistance Program that offers food assistance to low-income families, many of whom happen to live in urban areas; do you think that's likely to happen?
Randy Fortenbery: You hear that argument a lot. And some of it even comes from agricultural communities, but a lot of it comes from the non-ag community. But I think the politicians involved in trying to get this legislation through Congress would not support that. And the reason is they need an urban constituency to sign onto the bill, but it has no interest to urban constituents, it's hard to get time on the floor, first of all, to get it even considered. And secondly, you don't get their vote. So probably divorcing those two things would not be a success story in terms of trying to get a farm bill through Congress. That's been argued for 20 years. Every time we've come back, we've kept them together, which has been important in providing this urban/rural coalition to actually get a farm bill passed.
Drew Lyon: Well, it certainly will be interesting to watch what happens in this current political climate. Hopefully, our guests will stay tuned and as this develops, perhaps we'll ask you back to give us some ideas of what's happening.
Randy Fortenbery: Okay. Well, hopefully we'll know more in the future.
Drew Lyon: Thanks, Randy.
[ Music ]
Drew Lyon: Thanks for listening to the WSU Wheat Beat Podcast. If you have questions or us that you'd like to hear addressed on future episodes, please email me at firstname.lastname@example.com. You can find us online at smallgrains.wsu.edu. You can also find us on social media, on Facebook and Twitter at WSUSmallGrains. Subscribe to the show through iTunes or your favorite podcasting app. The WSU Wheat Beat podcast is a production of CAHNRS Communications and the College of Agricultural, Human, and Natural Resource Sciences at Washington State University. I'm Drew Lyon. We'll see you next week.


text:
MOSCOW — The most important word about Moscow's contemporary art scene is that there is one. By Western standards, the scene is young, rumpled and unsophisticated, but its very existence is news of the first order.
Artists who once would have been routed off the streets, if not locked up, now set up their easels and hang their paintings on the Arbat--a popular promenade near the center of town. Others peddle their wares in weekend art fairs at Izmailovo Park in northeast Moscow or show their work in rambling group exhibitions sprinkled around the city.
Six years ago, when I last visited Moscow, public shows of contemporary art were about as rare as hot water--which was inexplicably cut off for the duration of my trip. This year, on the occasion of Sotheby's ground-breaking auction, it was almost impossible to avoid bumping into a display of contemporary art. Every artist suggested a show that shouldn't be missed.
The easiest way for tourists to get a taste of this aspect of glasnost is to stroll the Arbat, an attractive walking street lined with pastel buildings in various stages of restoration. The quality of the art--not to mention the dearth of originality--is roughly equivalent to that in American parking-lot art sales, except that the work is more committed to traditional styles and laborious drawing.


text:
New Approaches to Risk and Decision Analysis
Palisade announces speaker line-up for European User Conference
14th - 15th April 2010, Institute of Directors, 116 Pall Mall, central London
15 March 2010, London, United Kingdom - Risk and decision analysis software specialist, Palisade has today confirmed the programme for its European User conference, which is taking place at the Institute of Directors in central London on 14th and 15th April 2010. 'New Approaches to Risk and Decision Analysis' will provide over 100 delegates from around the world with the opportunity to learn more about Palisade's technology as well as network with experts to discuss the practices of uncertainty analysis.
This event will bring customers from a range of industry sectors together. They will present practical examples that provide insight into using Palisade's risk and decision analysis tools for a wide variety of business applications. Case study presentations include:
- CapGemini: Faldo's folly or Monty's Carlo – The Ryder Cup and Monte Carlo simulation
- DTU Transport: New approaches to transport project assessment; reference scenario forecasting and quantitative risk analysis
- Georg-August University Research: Benefits from weather derivatives in agriculture: a portfolio optimisation using RISKOptimizer
- Graz University of Technology: Calculation of construction costs for building projects – application of the Monte Carlo method
- Halcrow: Risk-based water distribution rehabilitation planning – impact modelling and estimation
Pricewaterhouse Coopers: PricewaterhouseCoopers and Palisade: an overview
- Noven: Use of Monte Carlo simulations for risk management in pharmaceuticals
- SLR Consulting: Risk sharing in waste management projects - @RISK and sensitivity analysis
- Statoil: Put more science into cost risk analysis
- Unilever: Succeeding in DecisionTools Suite 5 rollout – Unilever's story
A focus of the event will also be Palisade's recently-launched language versions of @RISK and DecisionTools Suite, which are now available in French, German, Spanish, Portuguese and Japanese. Software training sessions will provide users with practical knowledge to ensure they can optimise their use of the tools and implement business best practise and methodologies.
Craig Ferri, UK managing director at Palisade, comments: "As with previous years, the Palisade User Conference aims to provide everyone attending with practical advice to enhance the decision-making capabilities of their organisation. This is achieved by the high calibre of organisations and speakers presenting, combined with the diversity of industries represented and the wide range of applications discussed – all of which demonstrate the versatility of risk analysis. The event also offers the opportunity to network and knowledge-share with risk professionals from around the world."
For a complete programme schedule, more information on each presentation and registration details, please go to: http://www.palisade.com/2010conf/London/schedule.asp
For more information, contact:
Randy Heffernan
CEO Palisade
Tel: +1 607-277-8000
Fax: +1 607-277-8001
130 East Seneca Street
Suite 505
Ithaca, NY 14850
800 432 RISK (US/Can)
+1 607 277 8000
+1 607 277 8001 fax
+44 1895 425050 email@example.com
+61 2 8249 8239
+81 3 5456 5287 tel
+1 607 277 8000 x318
+54-1152528795 Argentina
+56-25813492 Chile
+507-8365675 Panamá
+52 55 5350 2852 México
+511-7086781 Perú
+57-15085187 Colombia
+55 (21) 3958 1443
+1 607 277 8000 x318 tel


text:
Lower Elementary
Hello Families,
It has been quite the busy month for us. Here is a quick look.
Field Museum Trip
It was an amazing trip! The children were so excited to see Sue- the 42 feet long, 12 feet high at the hip Tyrannosaur Rex. After we visited with Sue, we went up the second floor to explore the Evolving Planet exhibit. Once there, the children journeyed back in time to see how life evolved and shaped our planet. They were fascinated by the organisms, large and small, that once roamed our Earth. During this journey, the children had to find and record the six mass extinction periods that the Earth experienced since the dawn of life. The children were shocked to discover that we are currently experiencing a mass extinction period, with one species going extinct every 15 minutes! Many of the children mentioned that they want to visit the museum with their families. We would like to express our sincere gratitude to Hetal Patel (Ishaan's dad) and Mark Feigl (Logan's dad) for taking time away from their busy schedules to be our chaperones.
Walk-A-Thon 2017
The children outdid themselves at our Annual Walk-a-Thon. Many of them walked over 3.5 miles! Raising enough funds to purchase four mini I-pad cases with keyboards, science materials, and Montessori materials for our classroom. Our parent volunteers did an awesome job motivating the children by walking alongside them and providing encouraging words. A very special thank you to all our families who helped at our annual walk-a-ton, especially Samuel Melton, Celeste Pinnello, and Hetal Patel and to all our sponsors. To date, our classroom's total is over $1100! If you would like to contribute please stop by our class.
This month the children worked with measurements. First, they were introduced to non-standard measuring units. They quickly realized that while they were able to measure their height with a paperclip, an eraser, or even a ten rod, they were not getting an accurate measurement. They were then introduced to standard measuring units, which they realized allowed them to make quantifiable measurements. The children worked with rulers (metric) to measure their appendages and graduated cylinders (milliliters) to measure liquids.
Biomes Research
The children did a wonderful job presenting their first research reports. We all learned so much about the different biomes of North America. The first years spoke confidently about their chosen dinosaurs. All of the children did a fantastic job with their visual aids. They were so creative! One child recreated the hot desert sand of Death Valley, another brought in tall marsh grass. I encourage you to visit our end of the corridor and look at their visual aids. Their next research theme is The United States. They will be presenting their findings on Friday, November 3rd.
Parent- Teacher Conference week is scheduled for the week of November 6th. I look forward to meeting with you and sharing your child's progress. Please check your email for dates and times.
Our Thanks
We would like to thank Marcia Cromer (Hayden Cromer's grandmother) for visiting our classroom and reading a delightful story to our children. A special thank you to Stacy Hillenburg and Laurel Wall for volunteering to be our Reading Moms this year. Thank you, ladies!
We would also like to express our gratitude to the Wisniewski family for donating our beautiful kitchen cabinets and counter. This addition to our classroom will benefit our current students and future ones.
Until next time,
Ms. Kathie, Ms. Ramull,
and the Lower Elementary Children


text:
The Tent Back Wall is perfect to help promote your event and brand and provide some identity or sponsorship. It also helps protect against sun and weather elements. Printing can be done in any color, style, or custom design.
Tent Backwall, 20′ x 8′, Single Side Print
- 20' x 8' Tent Back Wall – Single Sided Print
Ultra Durable 600D Polyester Material
Single Sided Dye Sublimated Graphics (Full Color Print)
Velcro Attachment – Top & Sides
Polyurethane Coated
Water Resistant
Fire Resistant
UV Resistant – Colors won't fade!
Rhino Tent™ Brand Back Wall
~4 lbs | 6 lbs | 8 lbs
Additional information
|16 lbs
Lead Time: 2-3 weeks + shipping
 Rush Lead Time: 7-14 days guaranteed + shipping
 If you need it guaranteed ready to ship in less than 3 weeks, choose Rush Service
 Expedited Shipping available

 • Tent Back Wall – Single Sided includes the following items:
 20' x 8' Back Wall - Single Sided Print

 Note – By default the artwork on a single sided print back wall will show on the inside of the tent, when Velcroed to the tent. This can be changed to the outside upon request.

 Single Sided vs Double Sided Printing.
 On a single sided print, the fabric starts out as white and we dye sublimate it to the customers artwork specifications. The artwork shows vividly on one side, while on the back side a faint mirror (backward) image shows through the white backside of the print.
 On a double sided print, we print two pieces of fabric, one for each side. This means the artwork on front and back can be a different design. We then take a third piece of block out material and sandwich that between the two designs so no light shines through. This keeps the opposite side of the print projecting onto the other side of the fabric.
 Due to this process, a single sided print can't be a solid color on the back, with artwork on the front without it being a double sided print.
There are no reviews yet.


text:
I'm intrigued that you are an author as it is one of my goals. Are you local in the Broward County area and was it hard for you to get started as a writer/author? I hope you don't mind my asking... I only have a couple of clips under my belt and I'd love to hear how other writers have taken their love and turned it into a business that pays.--Joy
Dear Joy,
The way I broke into this industry after leaving an editorial position with a book publisher in New York was as a magazine editor. A staff position gave me the opportunity to build a portfolio of clips and learn the biz from both sides (editor and writer). Once I went freelance, I quickly turned to copy writing and public relations because the rates are higher and you get paid faster (if you're working directly with clients). Although I enjoy marketing and p.r., my first love is fiction, then editorial. But a girl has to eat...
If you can or desire to do it, I recommend taking a staff position. You will earn instant credentials to include with your clips when you send queries to editors, for one thing. You'll also gain invaluable experience and insight into how this business operates. Once I went freelance, I often wrote to magazines asking for editorial work and was assigned articles on the basis of my experience. It's sort of a back door not frequently used.


text:
If you feel elf on the shelf is just another thing designed to make parenting a competition (and one you're constantly losing), then you're not alone.
The smug elf, along with the hyper-organised parents who can be innovative and creative for the whole of December, all seem pretty tiresome.
But there are lots of ways that Santa's creepy spy could actually be the ultimate parenting ally.


text:
AARP is offering new and current members a two-hour interactive clinic Saturday on automotive safety, anti-fraud car care and the newest technology for experienced drivers. The program will be held from 9:30 to 11:30 a.m. at Findlay Honda, 7494 W. Azure Road.
Car education instructor Sarah Lee Marks will lead attendees through a hands-on experience checking oil, tire pressure, battery jumping and tire changing. In addition to the under-the-hood instruction, all guests will learn how to determine what recommended repair services are good investments and what are not.
AARP provides driver education to adults 50 years and older.
"AARP and other automotive professionals like myself, often hear stories from community members having found themselves the subject of high-pressure scare tactics involving service tor cars," Marks said. "This class empowers the participants with the knowledge to determine what is appropriate for them and how to avoid dangerous unlicensed or unscrupulous operators."
"As a local, family-owned-and-operated dealership, Findlay Honda Northwest is excited to be part of this program. An educated consumer is our best advocate," said Chuck Loubert, general manager of Findlay Honda.
The two-hour clinic includes behind-the-wheel driving experiences with certified Honda professionals demonstrating the latest driver-assisting safety technology.
"This is a not a sales pitch," Marks said. "This is a fun way to experience for yourself blind-spot monitoring, lane departure and forward collision warning systems, backup cameras and audible parking assist sensors, in a fun, no-pressure way."
AARP and Findlay Honda in the Northwest welcomes all in the adult driving community to attend this event. Pre-registration is recommended as space is limited. Contact Sarah Lee at firstname.lastname@example.com or call 877-926-8300. Link to register online at https://aarp.cvent.com/CAR_EDU_Jun2017.


text:
Vale Furnishers t 01252 325525
Qty: 0 Total: £0 0
2 Seater Sofa by G Plan Upholstery
Ultimate comfort paired with generous back cushions are the ingredients for relaxation with the Marple Rage sofas. The seat cushions feature a blend of memory foam, feather quilt and a fibre topper. Marple is available in a choice of over leather covers.
Marple, which is also available upholstered in fabric, is available as an armchair, two-seater sofa, three-seater sofa and footstool. Reclining options are also available in the Marple Range with a choice of manual or electrical systems. A choice of wooden feet finishes is available. Offering the best of British manufacturing, G Plan upholstered furniture is hand crafted and comes with a 10-year frame and spring guarantee as standard.
Vale Furnishers have a great selection of chairs and sofas in our G Plan gallery, located on the first floor of our 36,000sq ft Ash Vale showroom. Pay us a visit on the Surrey and Hampshire border to see four floors filled with inspiration, including our new Vintage Collection. From new sofas and beds, to carpets and linens, we have everything you need all under one roof.
Matching Scatter cushions also available to order separately.
Please check in store for all fabric options available.
This 2-seater sofa is also available as an electric or manual recliner.
6-8 Weeks Lead Time
Warranty 1 Year
G Plan Upholstery.pdf


text:
tag:blogger.com,1999:blog-41345477067941855372018-11-20T22:55:32.839-08:00KwikLook BlogWant great GameMaker games, websites & interviews? Then cast your eyes below...Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-2673877428305698752010-07-14T12:43:00.000-07:002010-07-14T12:47:08.866-07:00GAME > Hellarious (Ian Jones)
Hellarious is another entry into Game Jolt's recent contest. This one is a demake of another hit indie title, Canabalt. Yes, a very high profile game to demake but Hellarious does the job admirably. Instead of being on rooftops, this one-button platformer takes place in hell. You face fireballs, dropping stalactites (hell must be made of limestone) and lava in your quest to race as far as you can before coming to an inevitable and occasionally unfair death. The best side of the game is its addictiveness; the design makes you feel like you can do a bit better every time you die and the online highscores offers more replay value. Graphically, the game is a tad poor and the platforms, especially, look a little rusty. The optional iPhone border looks fairly mismatched but it's an amusing parody of the Canabalt game found on its home page. If you're playing this to have fun, the hellish (hur hur) visuals shouldn't put you off. And the background music, titled 'Falling Demons', is all too apt.

DOWNLOAD HELLARIOUS
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-55907641100700111372010-07-12T09:22:00.001-07:002010-07-12T09:24:02.713-07:00GAME > Sulkeis (Ryan Langewisch)
Sulkeis is a 'demake' of the popular 2003 GameMaker game, Seiklus, as indicated by the game's title. Unlike the original, which took six months to develop, this was created in less than a week. Basically, it's a much more straightforward take on the exploration concept explored in Seiklus, while holding some of the memorable parts of the original game, including the large plants and the small coloured objects which must be collected to unlock the door to reach the finale. The graphics follow suit, with much more lower resolution sprites, though they still hark back to the colourful flowing environments of Seiklus. Sulkeis is near faultless, only with drawbacks like the reported small glitches and the occasionally frustrating level design. There are also some nice tunes to be heard, varying from area to area. This brilliant adventure has a great chance of being awarded in Game Jolt's 'Indie Game Demake' contest.

DOWNLOAD SULKEIS
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-29311518331821780482009-12-17T11:06:00.001-08:002009-12-17T11:11:33.426-08:00INTERVIEW > David Scatliffe
David Scatliffe is a fairly well-known GM developer, having been in the indie spotlight on numerous occasions, including cactus' play through of his game, Up a Lazy Ocean, at the GDC. He's known for his unique creations, which you can play over at Scattle Ware.

Okay, so who are you?
I'm David Scatliffe, a 16 year old independent game developer, and professional slacker. I try to incorporate a quirky gameplay mechanic into most of my games, but sometimes, I make fan games of other indie masterpieces.

How long have you been using GameMaker?
I've been using Game Maker for about 3 years. In some respects, I am still horrible at GML.

What are your thoughts regarding GM8?
To tell you the truth, I know absolutely nothing about Game Maker 8, except for the new included option to use a .PNG image for a sprite, and have it not look like utter garbage. I'm interested if GM8 will have more d3d functions, so I can port Cool Men and make it look even better.

How about the new logo? Do you have an opinion on that?
To tell you the truth, I know absolutely nothing about Game Maker 8, except for the new included option to use a .PNG image for a sprite, and have it not look like utter garbage. I'm interested if GM8 will have more d3d functions, so I can port Cool Men and make it look even better.

Do you think being an active member of The Poppenkast has an effect on the games you create?
I think being a member in the Poppenkast has it's advantages. The (weekly? monthly?) competitions give me a bit of inspiration, and three of what I consider to be my best games have all been created for those competitions, so, I think that's a sign of some sort.

What do you consider to be your best creation to date?
I'd have to say that one of my earlier games, Up a Lazy Ocean is one of my best creations, mostly because I'm so proud of it. UaLO won the Poppenkast competition that it was entered in, and it was featured in Cactus' lecture for the Indie Games Summit at GDC (which I still brag to my friends about). Not to mention that, it's the first of my games to actually keep my older brother playing for more than thirty seconds.

So how did Duum Mashine come about?
A couple of weeks back, I was doodling in my sketchbook, thinking of potential game ideas, when for no reason whatsoever I drew a giant lazer turret of some sort. I remember near the corner of the paper was a circular shaped monster, which reminded me of the sun. Then the idea hit me, to make an awesome arcade game with a somewhat environmental message, that isn't shoved in your face.

What made you opt to go with a messy graphical style?
To be honest, the style is just me being lazy. I wanted to make the game with pretty, pretty pixel art, so at first, I started doodling each of the components to see what they might look like. The doodles themselves ended up looking pretty good, so I animated them and tossed them in the game, with kindergarten-styled dotted lines in the background.

Looking back, are you impressed with what you produced?
Yes, I think I am... Although I'd like to come up with more enemies later down the line, to make the game a bit more varied.

Which characteristic of Duum Mashine do you think players are most attracted to?
I think players are probably drawn to the style of the game, either because they can associate themselves with the doodle imagery, or simply because it looks odd.

Have you got any more projects in development?
Why, yes I do! I'm currently working on Scattleware 2, Cool Men, Scattle Gallery, and a flash port of Constellation Chaos. I'm pretty busy these days...

Sounds awesome. So, do you see yourself using GM for much longer, or do you have other plans?
In the future I plan to try XNA or C++ so I can hopefully put my games on Xbox Live Indie Games, Playstation Network, or Wiiware.

Thanks for giving us a great insight, David. Would you like to say anything else?
To all those early Game Maker developers, always use 60 frames per second, and give non-generic games a chance.

VISIT DAVID'S WEBSITE
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-1673796933694032932009-12-17T03:02:00.001-08:002009-12-17T03:04:06.434-08:00GAME > Puke! 2 (Zack Banack)
Puke! 2 is a fluid shooter to sequel an old game of Zack's. Well, I say shooter, but I mean, er... puker. See, the aim of the game is to basically vomit all over the enemies, hence destroying them (must be acidic puke) and increasing your score (online leaderboard). Of course the enemies do everything they can to stop this happening, throwing varieties of bullet arrangements for you to shun. The visuals are very flowing and the small details help put together a nice arena scene. The colours seem well balanced, however the background and the bullet colours can frequently clash, resulting in frustration and injustice to the player. The music is well chosen, but I would've liked to see more audio interactivity with events on-screen, such as explosive sound effects when explosions occur; y'know, that sort of thing. Overall, it's another fun abstract game from Banack.

DOWNLOAD PUKE! 2
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-60756279714385468512009-12-16T03:00:00.000-08:002009-12-16T03:02:27.180-08:00GAME > Legs (Daray Manning)
Legs is a (very) short and simple precision platformer where the protagonist appears to have lost his arms. You must tackle eleven levels, with the character's only abilities being to walk and jump (with his legs) in order to find these misplaced limbs. The inspiration from You Probably Won't Make It is evident, with similar colours and aesthetics used throughout. The game is generally a fun time-waster, although there is a particularly frustrating problem – the player seems to glitch with the wall and bounce off it almost every time. This ends up as the most challenging aspect of the platformer, which is not a good thing. The graphics are suitably basic, but I'm not totally convinced why the developer decided to make the screen size so tiny. While the music matches the general feel, it was highly repetitive with such a short looping time and alas there were no sound effects to be heard. Overall, Legs is a good platformer; it just needed that something more to be great.

DOWNLOAD LEGS
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-56868791422511327762009-12-15T09:08:00.000-08:002009-12-15T10:07:29.969-08:00GAME > Duum Mashine (David Scatliffe)
Duum Mashine is an original arcade game from no other than David Scatliffe (also known as Scattle). The game seems to have a serious pragmatic message associated with using solar energy, reinforced by the fact that you only earn points by gaining energy and not by destroying the rapidly approaching enemies with your crazy laser gun. The ironically low efficiency of the gun means you'll be desperately scavenging for more power from the wandering sun, while the enemies get more and more demanding to deal with. The graphics bear a messy but consistent style, which symbolize the works of a small child; this nicely fits in with the unrealistic premise of Duum Mashine as well as the childish title. John Marwin's music fits with the gameplay very well (it's head-nodding worthy) to round off a great experience, even if it may be a little short-lived (more content would've been welcomed). Show off your skills (or lack of) on the online leaderboard.

DOWNLOAD DUUM MASHINE
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-39233760355658690732009-12-14T03:08:00.001-08:002009-12-14T03:11:03.394-08:00GAME > Rainbow Planet 2.1 (Andrew McCluskey)
Rainbow Planet 2.1 is a speedy-paced shooter with glorious graphical effects that stake a part in the gameplay. You play as a colourful square which appears to ooze some kind of bubbles when you hold down the mouse button. The aim of the game is to last as long as you can by shooting down (or dodging) the enemies. Your score constantly decreases, so keeping on the move is a must. Andrew has cleverly incorporated the controls so that you have to move towards to the enemies to shoot them – this puts a little risk in the air, although it can be somewhat wearisome. The visuals stand out more than anything in Rainbow Planet 2.1. If you compare it to the original Rainbow Planet, you'll see how much the developer has sharpened his skills. While the exaggerated effects can disable your vision, they add a lot to the experience. The music is also fabulous – it's not repetitive and it sounds very fitting. But perhaps the most fascinating part is the fact that the game is synced with a Twitter account which posts the leader of the high score leaderboard every time there's a new player at the top.

DOWNLOAD RAINBOW PLANET 2.1
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-13195702664585616022009-10-29T03:29:00.001-07:002009-10-29T03:32:50.811-07:00GAME > Psychedelic Zombie Assault (Gideon Simons)
Psychedelic Zombie Assault is a short and simple shooter (made for Gideon's own competition), where you play as an unknown protagonist who finds himself in a sinister dungeon-like arena. Using the mouse, you must shoot rapidly oncoming hordes of zombies (yes, zombies...) while a strategic dynamic is added amid the emerging lasers destroying anything in their path. Some more arena designs and a wider variety of enemies and traps would have improved the gameplay side, although making it more complex could ruin the fun to be had. The juddering graphics remind me of those found in Virtual Silence and the dark, minimalistic style fits the setting nicely. The game features one appropriate soundtrack and a number of sound effects to reflect the actions on screen. Overall, this is another momentary yet well-made shooter from Gideon; a great excuse to waste a few minutes.

DOWNLOAD PSYCHEDELIC ZOMBIE ASSAULT
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-22084732644481053492009-10-28T14:32:00.001-07:002009-10-28T14:41:50.422-07:00GAME > StopHappyMonsters (Gideon Simons)
StopHappyMonsters is an exceptionally demanding horizontal shooter with basic but well-worked and appealing visuals. You must obliterate wave after wave of (satisfyingly) bouncy ball-like monsters, interrupted by larger bosses which take the game to an even harder level. A subtle but nifty feature determines the direction of each bullet by the current momentum in the ship. This cleverly decreases the number of keys needed, making way for a brilliantly uncomplicated control system (in stark contrast to the game's difficulty). The simple graphics work very nicely and the fine range of colours reflect the cheerful, carefree mood, much like the apposite music and sound effects. Online highscores would have been a good addition, but maybe I'm asking too much from a quickly developed game. This thoroughly fun shoot-'em-up was made for the third GMG mini-competition and will undoubtedly stand an excellent chance.

DOWNLOAD STOPHAPPYMONSTERS
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-74205892241916457002009-10-27T09:31:00.001-07:002009-10-27T09:33:30.038-07:00GAME > Mouse No. Probably a Rat. (David Scatliffe)
Mouse No. Probably a Rat. is a stylish parody of Squid Yes! Not so Octopus!, with many noticeable similarities to the shooter. You (probably) play as a rat that must dodge around the arena speedily, avoiding the relentless enemies that appear from nowhere in large groups. Survival is very difficult – the online leaderboard was a good idea, increasing replayability. The graphics and effects are well worked and consistent, especially for the short time the shooter was developed in. Audio is also aptly stylish to round off a thoroughly fun experience that fits the theme of the competition it was created for. All arcade fans will enjoy it.

DOWNLOAD MOUSE NO. PROBABLY A RAT.
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-34260616232390271782009-10-23T09:42:00.001-07:002009-10-23T09:44:25.835-07:00GAME > Milo Applequest (Darkleo)
Milo Applequest is a cute and composed platformer set in an attractive kingdom - Applekingdom. You play the role of a chirpy racoon who must collect a lot (and I mean a lot) of apples from the kidnapping hands of the Evil Spirit of Forests. There are over thirty levels embracing this polished experience, of which there are four types – variety sure is nice. These visually lush stages are all accessible from a nicely designed 'hub' where you can enter each level after collecting certain amounts of gold apples; these serve as the main game objective. The gameplay feels quite slow but measured, with well thought out level design offering an enjoyable overall feel, although this game is not for action-only enthusiasts. The graphics are perhaps the finest aspect, although the creator has openly admitted that he didn't make them – a shame, indeed. I'm not much for the repetitive use of the main typeface, but it does match the feel nicely. The music and sound effects are also very fitting for the style of the game. If you're a fan of platformers, typically from Nintendo, you'll probably enjoy this.

DOWNLOAD MILO APPLEQUEST
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-78057976196727577382009-10-22T15:12:00.000-07:002009-10-22T15:15:40.253-07:00GAME > Angry Gorilla Machine Monsters (Andrew Brophy)
Angry Gorilla Machine Monsters is a trademark Andrew Brophy shoot-'em-up, where you typically play as some kind of ship shooting down a bunch of ugly enemies that appear in a periodic configuration. Because enemy emergences are generated randomly, you'll have to play through the game a number of times to experience them all, especially since it's so hard (touch a bullet and it's game over). As customary, the visuals are the focal point, with an array of gorgeous effects to compliment the fluid gameplay. A nifty high scores table shows that quite a bit of effort has been put into development, even if it does seem to end before it's really begun. The music (courtesy of John Marwin) is perfectly apt for the high tempo and feels on par with the other facets of the shooter; there are no complaints to be made. Play Angry Gorilla Machine Monsters if you want a quick burst of optical niceness.

DOWNLOAD ANGRY GORILLA MACHINE MONSTERS
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-56448835235449386902009-10-21T10:40:00.001-07:002009-10-21T11:10:03.999-07:00GAME > RunMan: Race Around the World (Matt Thorson & Tom Sennett)
RunMan: Race Around the World makes me want to smile. It's a true example of what an indie game should be. The enthralling platformer puts you at the helm of a small yellow star named RunMan and, as you may have guessed, he likes to run. The game's story tells of an event – a race around the world. Alas, RunMan's apprehensive challengers do one before it has even begun. This leaves RunMan with the trophy, but he decides to rightfully earn his victory and run around the world anyway. The game will have you literally dashing, crashing and bouncing through intricately designed stages – if you're good at it, the experience will flow effortlessly. And if you're not, there's always the fact that you can't die. The amount of content is rather comprehensive – more than thirty-five action-packed levels are there waiting to be shattered (and all accessed via a nifty world map) including a number of bosses that add an (much needed) extra challenge, and I'm yet to mention there are collectible medals as well as saveable ghost runs. The graphics are perhaps the seemingly primary characteristic and will instantly catch your eye. The messy MS Paint-esque design really fits the laid back approach, working very effectively. The comprehensive collection of folk, blues and jazz music is just as pleasant, reinforcing a uniquely comical style that you'll instantly fall in love with. Simply put, if you don't play this game, you're insane.

DOWNLOAD RUNMAN: RACE AROUND THE WORLD
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-60218857125723377702009-10-17T12:10:00.001-07:002009-10-17T12:14:31.221-07:00INTERVIEW > Liam Berry
Liam Berry is a promising GameMaker user, with a few good games now under his belt. His recent offering, Swing 2, bagged him $20 in the GameCOG 'Explosions' competition, while his graphical talent helped make ChimpVenture popular with the community. Liam has a website which covers most of his work, ranging from art to music.

Please tell us about yourself.
My name is Liam Berry. I live in Manitoba, Canada. I've played the piano for over eight years, and will hopefully start learning to play the violin next Saturday (October 24th), although I only started composing songs about two years ago. Oh, and I'm 14 years old. That's it, I guess.

When did you start experimenting with GameMaker? Did you admire its ease of use?
I really started making games when my Dad attempted to get me and my older brother ("Drazzke") interested in making games. We found a program, "RPG Maker", and used that a bit, but soon got bored of it. We searched around again about a year later (About early 2006), and found "GameMaker". I didn't really use it much, however - I was eleven, and to be honest, I just wanted to play Zelda. My older brother, Drazzke, used it a lot, and I only got interested in making games in early 2007, and even then, I was only making graphics, and didn't really consider the games to be partnerships between Drazzke and I, but that I was just making the graphics for Drazzke's games. This view changed around summer 2007, though, when we actually realized (or I did anyway) that the games we made were mine just as much as his.

I started attempting to make games on my own around Fall 2007, but never really finished anything until Swing. Now, when I get inspiration for a project, I really try to follow it through to the end. It probably also helps that I don't have all that many ideas, and it takes me a while to think up new ones, so I don't really get distracted and leave projects to work on new ideas, thus never really finishing anything, which I know happens to many developers.

What do you think of the new upcoming version of GM?
I'm pretty excited about it. I think YYG is doing a great job with it, and that it's a pretty big step up from version 7.

Is it helpful to have a brother who also uses GameMaker?
Yes. It helps a lot.

You seem to be very capable with the visual side of things. Do you have any tips?
Practice. I know everyone says it, but honestly, it's good advice. It helped me.

You appear to be most active at GameCOG.net. What draws you to that community?
Well, for one, I don't enjoy hanging out in giant communities like the GMC, where you don't know people aside from those who have ten thousand posts. I prefer to spend my time in smaller communities, where you actually know the people posting and there's a greater sense of community. Also, it was made by my brother, so . . . well . . . yeah.

Where did the inspiration to create Swing and eventually Swing 2 come from?
Well, for Swing, I felt like making a game, and I like SHMUPS, but I wanted to add a unique twist to it - and after brainstorming for a bit, I thought up the idea of Swing. I later found out that Cactus had already made a game with the same idea, but I didn't know about that until after I had made Swing.

For Swing 2, when the third GameCOG competition was announced, and I noticed that it was themed "Explosions", I decided that another Swing game with really big explosions would be fun enough and would fit enough to enter, so I made it. I wasn't really expecting it to win third place, though.

Did anybody help out with development? Your brother, maybe?
Well, Drazzke helped out quite a bit with Swing, but for Swing 2, he just got the online highscores table working, and didn't let me give him credit for it.

Were you pleased with the way Swing 2 turned out?
Yes, I was. I felt that I had done a much better job with it than I had with Swing, especially on the music . . .

What do you think is the best aspect of the game?
Hmm . . . Well, I suppose the graphics. I've always been better at graphics than other parts of game development.

What did you think your chances were in the GameCOG 'Explosions' competition, prior to the results?
I thought I had pretty good chances at being a runner-up, and maybe even getting third place (Yes, I'm full of myself), but was still pretty surprised at the results (Third place & First GameMold Choice Award).

Will you ever get around to creating Swing 3?
I don't know. I don't have any plans for it.

Do you have any more releases lined up?
I have a platform-exploration game (working title "Walk") I'm working on, and a platform-exploration-shooter that I'm making with Drazzke, but asides from that, nope.

Thanks for the chance to talk to you. Would you like to say anything more?
You're welcome, and thank you, for conducting this interview! Cheers!

VISIT LIAM'S WEBSITE
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-56895276387534829262009-10-12T10:55:00.000-07:002009-12-14T03:13:02.735-08:00GAME > Colorion (Zack Banack)
Colorion is a colourful retro-styled shooter with straightforward gameplay. You must dodge around the arena taking out the multitude of enemies and collecting power-ups, while everything gets progressively harder. When your health reaches zero, you can submit your final score to the online high score leaderboard. The graphical effects are arguably the main focus of this simple arcade shooter, with abundant multi-coloured visuals. While some effects do hamper your vision, they create a unique feel and make it more than just an ordinary arena-based shoot-'em-up. The retro sound effects and music go well with the graphics to create a fun shooter that'll occupy a few minutes of your time.

DOWNLOAD COLORION
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-1137819189415599412009-10-11T09:41:00.001-07:002009-10-11T09:43:10.825-07:00GAME > Baghead Bandit (Alex Schacher)
Baghead Bandit is Alex Schacher's debut game, where you play as a boy with a bag on his head. The aim of the game is to save the protagonist's girlfriend from the evil Dr Plastik (yes, there's a little humour) by trawling through the forty levels, collecting a jewel in each one. In all, there are seven areas to beat, with the map bearing similarities to that of the Super Mario Bros. series. Compared to many GameMaker games, Baghead Bandit is easy, with a lack of challenge and generally stuff to do (quite Seiklus-like in that respect). While this can allow repetitiveness to creep in, it's nice to see a platformer forgiving to mistakes. As well as the wealth of levels, there is a timed mode and secret levels throughout, which should keep you playing for longer than the average GM game. The visuals are well-sprited and remain consistent, even with the numerous areas. An assortment of fitting audio tracks is included, allowing the game to flow smoothly. On the other hand, I feel that some of the sound effects sound slightly misplaced. Overall, it's a relaxing platformer and a great first attempt at game development from Alex.

DOWNLOAD BAGHEAD BANDIT
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-49964862488360700242009-10-10T13:49:00.001-07:002009-10-11T10:04:58.938-07:00GAME > Mailure (Ahmed Hassan)
Mailure is a fun arcade experience, where you take the role of a naughty schoolboy who wishes to prevent letters written by his principal reaching his mother. The concept sounds simple, but Ahmed has made it anything but that. The main aim is to knock out passing postmen before stealing the letters and throwing these in the sole waste bin, all with an unnecessarily complex control system. And it doesn't help that the 'How to Play?' explanation is quite awfully written. The three platform levels, which are accessible by using the tiresomely positioned ladder, make this more challenging than need be. However, the pretty pixel graphics are pleasant to the eye and the light choice of colour reflects the mood of the game very well. The letter animations are well designed, but after a while become tedious and overused; an option to toggle the speed of said animations would be nice. The music doesn't really fit with the graphical style, but it's a catchy tune and monotony is surprisingly minimal. Overall, it's an entertaining arcade platformer with cute visual feedback.

DOWNLOAD MAILURE
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-11647938751919272562009-09-23T03:25:00.001-07:002009-09-23T03:29:03.081-07:00GAME > Pixel Switch (Noel Berry)
Pixel Switch is a small platformer with an interesting (while familiar) gimmick, where the character can't jump, yet you're able to flip gravity as many times as needed. Through each of the twelve levels you'll use this gimmick incessantly in order to avoid touching anything red before reaching the door. Disappointingly, the engine is a little glitchy. This setback becomes a real pain at times, but hopefully can be ironed out in an update (some more (challenging) levels would be nice, too). The pixel graphics are quite cute and aptly simple, creating a fun environment for the game, however the lack of decoration on the corner of the platforms makes the two-day development period evident. Effects are minimal, but are appropriate when used. In terms of audio, Pixel Switch features a cheerful soundtrack which feels right for the mood of the game as well as some simple sound effects to keep the experience flowing. Overall, Pixel Switch is a fun bout of platforming, save the tiny niggles.

DOWNLOAD PIXEL SWITCH
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-91243520433518857592009-09-21T04:50:00.001-07:002009-09-22T04:44:37.946-07:00GAME > Soda Pop (Andrew Brophy)
Soda Pop is yet another shoot-'em-up by Andrew Brophy, which feels rather similar to one of his recent creations, Scraap. Right from the off, you'll be frantically dodging colourful waves of enemies (interestingly, in the form of rotating letters) at the same time as shooting as many of them as possible. Combo scoring adds a strategical dynamic that makes the game more than brainless shooting (although that's probably what you'll do…). Again, the graphics are the attention-grabber with many visual techniques used to make it look as abstract as possible. The music is nice to listen to and fits the gameplay style, matching the tempo very well too. Only two sound effects are included, but a shooter of this simplicity needs no more. If you normally enjoy Andrew's shoot-'em-up offerings, you'll likely find Soda Pop a pleasure to play.

DOWNLOAD SODA POP
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-16008376926932031472009-09-15T05:21:00.001-07:002009-09-15T05:23:38.393-07:00GAME > Atomic Blast (qrleon)
Atomic Blast is an action-packed platformer originally intended to be a full clone of Destructivator. Playing as a guy with a gun, you face just about every type of enemy or obstacle you could think of. The extensive range of impediments makes way for some really interesting (and challenging) levels, of which there are twelve, with a boss battle in the last. The game engine is very smooth unlike many platformers where simply jumping from ledge to ledge can become frustrating, and the graphics are well sprited and especially consistent in style, even if the loading image is a little ugly. The blood spurting animation was to my particular liking, adding a spell of comedy to the experience. The melodic piano-styled music is fitting and the sound effects give good feedback to what is happening on-screen. If you like platformers and shooting, you should download Atomic Blast right now.

DOWNLOAD ATOMIC BLAST
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-86979258129283152482009-09-11T04:39:00.001-07:002009-09-11T04:41:54.646-07:00GAME > It Only Takes a Second (Andrew McCluskey)
It Only Takes a Second is an atmospheric 3D platformer with a clever concept. Playing as a time bomb, you must bounce through each level before finishing it with only one second left. The catch is that you can't see what number the timer is on, except when the number which is present on the bomb turns green, after which you can count down manually to determine when to complete the level. The physics are very tricky to master and putting one foot wrong can mean disaster. A clear annoyance is the arguably overused wall jump; while this is a fairly clever feature used to increase the difficulty and strategy needed, it becomes very tedious and downright maddening, particularly once you get to the comparatively long levels. However, there is a video guide (though it would have been nice for it to actually be included in the game…) that goes through the basics of IOTAS in detailed fashion. There are a total of twenty levels; five in each of the four environments (with even more specific rules for each one), making this a pretty comprehensive game if you consider the 'SPEEDRUN' mode as well as the high amount of online functionality. The 3D visuals are very nice and fading the walls out to black worked well, creating an intimidating feeling, ideal for the objective of the game. Something that definitely stands out is the creative menu, which entices you to play on and gives good visual feedback. There's no music in-game, because of the need to count ticks, but where necessary, there's always sound to account for your needs. If you can take frustration, you should definitely give this Game Jolt 'Axioms' competition entrant (Andrew's second) a play through.

DOWNLOAD IT ONLY TAKES A SECOND
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-1627926073982530152009-09-10T05:00:00.001-07:002009-09-10T05:02:42.803-07:00GAME > Broken Cave Robot (Matt Thorson)
Broken Cave Robot is another adventure platformer created for Ludum Dare 15. You're given five minutes to explore a cavern labyrinth, until the robot-protagonist's battery runs out. Throughout the quest, there are two main things you should aim to find and collect – gems and power-ups ('climbing gloves', for example); the time limit works well with these objectives, pressurising the player into making quick decisions, such as which path to choose. A particularly interesting feature ties in with the story of the robot – the normally clichéd map used to keep track of your position must be hand-drawn (or mouse-drawn rather). This is one of a number of elements that makes this platformer seem so intricate and well-structured, setting it out from other games in the genre. The graphics are simple, but what I really like is the way shadows and the lack of light is used to affect the gameplay. Audio-wise, Broken Cave Robot is very minimal and I don't think the music effectively matched the visual style, nevertheless perhaps I'm being unfair to pick out negatives in what is a platformer you must try out.

DOWNLOAD BROKEN CAVE ROBOT
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-88530134254458323212009-09-09T08:01:00.000-07:002009-09-09T08:07:34.719-07:00GAME > Beacon (Chevy Ray Johnston)
Beacon is an eerie platform game where you must keep the familiar-looking protagonist (reminds me of the male character in Pokémon Ruby…) within close proximity of the moving beacon, or a bright crystal, while trekking through the deserted cave. This interesting concept gives way for some really neat ideas (too many for me to go through), while Chevy gradually increases the challenge waiting in every level. The graphics… well, what can I say? They're pretty remarkable, and even more so if you consider the fact they were developed in only two days. Everything appeared pretty flawless, even with the fabulous effects; I'm particularly impressed with the smooth character movement, interaction (with the water especially) and animation. The howling background ambience greatly adds to the dark feel of the experience, with the occasional sound effect to emphasise the mysterious atmosphere. Beacon was originally created in only 48 hours (for the 15th Ludum Dare); quite outstanding bearing in mind the graphical polish and the emotional detail behind the game. You absolutely must give this gem a go.

DOWNLOAD BEACON
Darren Poolehttp://firstname.lastname@example.com:blogger.com,1999:blog-4134547706794185537.post-46150630099976140272009-09-05T02:36:00.001-07:002009-09-05T02:41:04.092-07:00MAGAZINE > GMTech Issue 17
Issue 17 is GMTech's newest offering, coming three months after their previous release. Issues are now taking noticeably longer to produce, but the quality still remains in pretty much the only GM magazine left worth talking about. This edition sees a wealth of exclusives, including an insight into ArcMagi, a fantastic-looking commercial GameMaker game, in development by Thomas Grochowiak and his team. This was a very interesting article to read and genuinely adds a lot of value to this issue. There are also a number of fascinating articles, as well as the usual game reviews and an insight into the development of Innoquous 3, which I found particularly appealing. As we've come to expect, the magazine's design is very aesthetically pleasing and the layout feels on par with professional standards. I'm sure everyone is looking forward to the next issue and GMTech's third anniversary (a superb achievement).

READ GMTECH ISSUE 17
Darren Poolehttp://email@example.com:blogger.com,1999:blog-4134547706794185537.post-75934516604450104992009-09-04T01:45:00.001-07:002009-09-04T01:47:59.340-07:00GAME > Mail Madness (Homunculus)
Now I know why we learn maths at school – it's so we can play Mail Madness! This polished puzzler is a fresh-looking variation of the classic game, Bejeweled (reminding me of Da' Numba from KewlBox.com). Basically, you select adjacent stamps that each carry a value to make the total equal that of the waiting letter. When that happens, another letter appears, you gain time and points (depending on the amount of stamps used) and more stamps fall into the playing field. The game ends when you run out of the ever-reducing time limit, and after you can upload your score to the online highscore leaderboard. Mail Madness is very nicely presented, with consistently slick visuals, a comprehensible 'How to Play' explanation and nice effects (the use of default GM message boxes is an exception). The music fits the general style and the sound effects compliment it, giving for a very pleasant-sounding experience. Even if Mail Madness is a little quick and reasonably simple, it's a great casual game for anyone with a busy lifestyle.

DOWNLOAD MAIL MADNESS
Darren Poolehttp://email@example.com


text:
As I write this blog entry, I am looking outside my window in my living room. The sun has broken through the clouds and finally I get to see blue skies. This is fitting for how I am feeling. (On a funny note, April 1st aka. April Fool's Day it was a beautiful day, 60 degrees and sunny. Then the next day it was beyond freezing! That was a mean April Fools joke on us Portland!)
My departure date is quickly approaching. I am experiencing a wide variety of emotions. But mostly excitement. I have started getting little things in order. I bought a few Portland Timbers things. They are the local MLS. I figure that seeing that I am moving to a country that loves soccer, Timbers apparel and random stuff would be appropriate.
This is a video of what previous PCV have done during their service. Hopefully this helps explain what I might be doing!!
Well life in Portland has been exciting! I have been busy enjoying life here. Its weird to say this, but I am going to miss it! I might need to move back at some point! But here are some my most recent pictures.
I went to a Holi party, which in the Indian culture celebrates the start of spring. You celebrate by throwing color on everyone! New item on my bucket list...be in India for Holi!
Thursday, April 7, 2011
1 comment:
- Eileen Paulin said...
Danielle, the video was a great explanation of what you will be doing on your assignment. Thank you for posting it!
- April 26, 2011 at 7:34 PM
Subscribe to: Post Comments (Atom)


text:
Ambassadors for a better world.
In the 'Laureus Sport for Good Middle East' basketball project, Israeli and Palestinian girls go about something totally unthinkable. They play together in a team. They are a single team! In doing so, they prove that it really does work; that it's possible to play sports peacefully together with one another and to help each other out. Even if the political and cultural situation in the background remains tense. 18-year-old girls Liraz and Malak are two friends who have taken part in the peace project. Liraz is Israeli and Malak is Palestinian. Both are shining examples of what it means to overcome animosity between different nations and religions. At the beginning, it wasn't easy for the girls to come into contact with one another. But by playing together, a door opened – not just for joint sports, but also for a better future. They laugh together, hug each other, motivate one another and thus strengthen the community spirit. They are doing something which is utterly unthinkable in the cultures in which they have grown up.
Laureus ambassador: Chamique Holdsclaw.
Chamique Holdsclaw is one of the most successful female basketball players of all time and played for the US team that won gold at the Olympics in the year 2000. She accompanied the Mercedes-Benz visit to the project in December 2017 in Jerusalem and whilst she was there, she was also nominated a Laureus ambassador. Chamique Holdsclaw grew up in tough conditions in New York and knows all about social and political hurdles. She became one of the most successful female sports personalities in her country and wishes to give something back to the young generation. She also believes that sport can change your life: 'Basketball teaches you how to look after your community. Sport doesn't discriminate. It teaches you to respect others and to work as a team. Plus, physical and mental health go hand-in-hand.' She plays and practices with youngsters with a jovial mood and provides them with some helpful tips. Not just to do with basketball, but also in relation to dealing with difficult situations in life. She says: 'You all represent change – you can all make lots of change happen.'
Peres Center for Peace and Innovation.
Besides the basketball project, through the Laureus Sport for Good Foundation, Mercedes-Benz is also supporting a football project from the Peres Center for Peace. Here, schoolchildren of various origins play peacefully with one another. This project has also shown that, by doing sports together, bridges can be built.
The Peres Center for Peace and Innovation has developed comprehensive pedagogic methods which make use of an array of instruments in order to bring together children and youths of various origins and religions (Jews and Arabs, Israelis and Palestinians, as well as people from the entire Middle East and North Africa – MENA). They use sports as a medium for removing fear and emotional barriers as well as for creating an unparalleled cross-border and intercultural dialogue which serves to equip younger generations with the necessary tools to become constructive and influential examples in their own communities. In this project, it can be seen on a daily basis that sport has the power to unite youngsters from various cultural and religious backgrounds.


text:
I bought this loafers a weeks ago and I can't stop wearing them!! I fell in love with the studs (as my current obsession), and are sooo comfy! I mixed them with a very relaxed look for work, with my leopard clutch (done by myself) and a sock bun (which I've been practicing a lot).
Basic leggings / Shirt (H&M) / Clutch (myself) / Loafers (you can get them here)


text:
Wall Mural
I've been so buried in work for the past week and a half that I've had time to shoot exactly ... nothing. Nothing at all. Lately, there's been barely time to sleep. One more week of this, then a shot trip to Phoenix, and then hopefully some sanity returns to life. Meanwhile, here's one from my New Year's trip to Kansas City: one of the murals in Country Club Plaza.


text:
Provide our most experienced and talented IT professionals in outsourcing services.
Timely delivery of projects within your budget.
Total client satisfaction is our preeminent and absolute goal of our company
PiperEdge Technologies delivers cost effective, reliable, result-oriented and interactive design solutions without compromising on quality and definitely upholding client deadlines.
Professionalism, Skill and Expertise are the tools we use to get your business maximum return on your investment in shortest possible time. Our team of experienced professionals have delivered projects of varying complexities for our very demanding and Internet savvy clients, spread across the globe. We develop inimitable web solutions which ensure increased efficiency and competitive advantage for your business and thus to your end users.
We specialize in web design & development, search engine optimization and web marketing, eCommerce, content writing and many more. We create web solutions, which evolve with the changing needs of your business. Our dedicated team consists of a highly capable web consultants, creative designers, content writers, programmers and web marketing professionals who know how to deliver results.
PiperEdge Technologies strives hard to provide outstanding applications in web as well as wireless / mobile solutions. Keeping in mind the requirements of our clients our experts incorporate innovative and enhanced technical features to deliver enriched functionality. Our experienced and professional team not only enhances your business solutions within the time frame but also helps you achieve your goals and improve your return on investment (ROI).
We pride our self in creating and developing effective mobile, web and desktop applications for all our clients using latest tools, techniques and methodologies. Our experts upgrade themselves on the latest technologies in order to develop effective mobile and web solutions. For past decades, we have served varied businesses from different fields. Our e-commerce efforts are flexible and can easily fit into any type of your business models. And this is how we handle every challenge that unfolds. We are always up-to-date on the latest technologies in web development field and clearly believe that the progress can make life easier for businesses to achieve their most profitable goal.
Our trust in customer's success as our success has propelled our growth and helped us build a strong relationship with our clients across the globe. As our company continues to grow more successful and scale new heights, we see ourselves helping our customers to accelerate their business through the application of innovative technology. All our clients are invaluable for us and we consider in seeking to create and maintain relationships based on trust and goodwill with our customers and provide them more value and satisfaction by offering outstanding, flexible and cost effective solutions.
Our team of experts are committed to conduct ourselves in a manner consistent with highest standards of integrity. We are honest, ethical, and fair in all our activities. We deliver all our clients with our promises and help them achieve their goals. Our personal and business conduct ensures that PiperEdge Technologies is a company worth of trust. We are sure that our relationship will be mutually beneficial, and we will be able to gratify your needs and meet all your standards.
I have worked with the PiperEdge staff in developing my site from scratch at yesterdaysphoto.com. It's not a basic e-com site as it required a fair amount of customization as you can see. Mohamed and staff created what I needed. Additionally, they've been very responsive to fixing bugs as the site when live - even over weekends - which is invaluable as I have customers to please!" I'd highly recommend their services.
"I really could not give anything other than full marks for the work that was carried out.... very happy and will most definitely recommend anyone who requires shopify template work. All work was carried out within 5 hours! will use again"


text:
The sisters of Sinai : how two lady adventurers discovered the hidden Gospels
First Vintage Books edition.
In 1892, two sisters, identical twins from Scotland, made one of one of most important scriptural discoveries of modern times. Combing the library of St. Catherine's Monastery at Mount Sinai, they found a neglected palimpsest: one of the earliest known copies of the Gospels, a version in ancient Syriac, the language spoken by Jesus. This is the account of how two middle-aged ladies without university degrees uncovered and translated this text, bringing a treasure to world attention. This quintessentially Victorian adventure is partly a physical journey: when Westerners generally feared to tread in the region, the sisters Smith traversed the Middle East. It is also a journey of the mind: in an era when new discoveries in science and archaeology were rewriting the accepted understanding of the Bible's origins as well as those of humankind, a great contribution to knowledge was made by two whose only natural advantage was an astonishing gift for languages--From publisher description.
Available copies
- 1 of 1 copy available at OWWL.
Current holds0 current holds with 1 total copy.
View other formats and editions
|Call Number /
Shelving Location
|Status /
Due Date
|Wadsworth Library - Geneseo
|225.092 SOS (Text)
Adult Nonfiction


text:
G | Comedy, Drama, Romance | 2007
Young couples experiment with anonymous group sex as a way to revitalize their troubled relationships. Through the experience they are forced to rethink the rudiments of a successful relationship: sex, love, and communication. Meet James and Heather. Their relationship isn't working. A cold distance has grown between them and their intimate moments feel forced. Heather is a take-charge problem solver who sometimes gets too carried away for her own good. She's determined to make her relationship with James work, even if it means being overbearing or making questionable decisions. James has recently started to discover that he's easily manipulated. He can't remember if this is the way he's always been, but he's going to do something about it in this relationship, that's for damn sure. Meet Ellis and Renee. Their relationship isn't working. The spark of passion they once felt has started to fade and both are fearful that this could mark the beginning of the end. Renee is thoughtful and ...
|1 hours 21 minutes
|Censorship Ratings
|Production Company
|Brandman Productions, CinemaLab
|Year of Production
|Year of Release
|Lead Cast
|Macaulay Culkin, Kuno Becker, Eliza Dushku
|Executive Producers/Director
|Miles Brandman
|Domestic Box Office
|Worldwide Box Office


text:
Globalistation: Bringing The World Closer
In the past decade and a half, one word that has been used and abused in India (sometimes in context but mostly out of it) has been globalization. The Indian champions of globalization attribute all development that has been taking place in the country, especially the surging Sensex which – notwithstanding few shocks, has been on a gravity-defying upward trajectory. Yet, the critics smell a Western conspiracy of colonization by default. If they are to be believed, then globalisation is nothing but a Western (read developed nation) design to dominate the developing and the under-developed countries. The truth obviously lies somewhere near the midpoint of these two extreme poles.
However, before dwelling into the details of the subject, it is essential to define the term globalization. Journalist and author Nayan Chanda, in his recent and much acclaimed book, Bound Together, writes, "Globalisation is a process of ever-growing interconnectedness and interdependence that began thousands of years ago and continues to this day with increasing speed and ease." The traditional definition of globalisation categorizes it as the expansion of global linkages, the organization of social life on a global scale, the growth of a global consciousness – hence the consolidation of world society. It is the increasing interconnection of people and places as a result of advances in transport, communication, and information technologies that causes political, economic, and cultural convergence.
Given this, it becomes clear that globalisation stems from inter-dependence and primarily started as barter between individuals, subsequently between states and nation states. All through its recorded history, India has been known as a trading country – with Indian products going as far as to the east coast of Africa in the East and the various islands of Indonesia in the West. Similarly, produce from these countries used to come to India. While this may be globalisation at the very basic level, it establishes the human desire for the best (at competitive prices) available in the world, whether food products, clothes, tools, equipment or technology.
Through a long process of globalisation, spanning centuries, India today is truly a globalized country, whether in terms of cuisine, entertainment, economy, information technology, fashion, education, religion or even spiritualism (in the form of Yoga, Art of Living, Ayurveda and so on), which certainly is India's biggest export to the Western world.
A large number of global multinational brands such as Coca-Cola, Google, Microsoft and Mercedes-Benz are successfully operating in India. Pattern of consumption in India has also changed. Level of spending on private consumption has been growing significantly. Adoption of globalisation and liberalization principles has widened the horizon of Indian consumers worldwide and they have become more conscious, even as market information has become more clear.
Moreover, liberalized policies have led the industrial sector to grow at a faster pace. BPO, IT, ITES, retail and insurance sector are performing well. From being merely a third world country, India has become a major player in the socio-economic arena, particularly in such areas as investment, entertainment, fashion, food, lifestyles, etc.
The globalization has had a huge impact on the investment sector of India. India's minister of commerce, Mr. Kamal Nath said that the foreign direct investment into India nearly tripled in the last fiscal year as more overseas investors flocked to the country. It rose in the fiscal year end, March 31 to about US$16 billion from just US$5.5 billion a year earlier. He attributed the surge to India's economic boom and increasing liberalization of rules related to foreign investment in recent years. India began switching from a socialist-style economy in the early 1990s, but foreign companies had been wary about investing in India because of a limited domestic market and bureaucratic hurdles. But what this article suggests is a completely new India, with investments flooding in.
Along with our investment sector another illustration which pays testimony to the fact that globalization has come to India in a big way and is here to stay, is our fashion industry. For a country like India where Western influence has been absorbed, ethnicity has been fused with Western and a completely new dimension of fashion designing has emerged.
Globalization however is a two way process, India though being one of the biggest beneficiaries of globalisation has in equal measures given back to the world as it has taken.
Will Durant, an American historian, once said, "India was the motherland of our race, and Sanskrit the mother of European languages: she was the mother of our philosophy; mother (through the Arabs) of much of our mathematics; mother, through the Buddha, of the ideals embodied in Christianity; mother, through the village community, of self-government and democracy. Mother India is in many ways the mother of us all". This quote is enough to tell us about the innumerable contributions that our country has made to the world. Even the greatest scientist of all ages, Albert Einstein said that they all owe a lot to the Indians, who taught them how to count, without which no worthwhile scientific discovery could have been made. There are countless fields where India's impact on the world can be studied, for example information technology, food, culture and Bollywood among many others.
Thus, perhaps the most important aspect of globalisation is that it is a process which has been in motion since time immemorial and cannot be stopped by any region or regime. Globalisation is inevitable simply because of the advancement of technology. If the world is becoming a smaller place because of the Internet and the telecommunications revolution, it is natural that information should flow freely across the globe. Some countries like China, and recently Pakistan, have sought to regulate this flow of information. Yet, it is a safe bet that no country can stay insulated for ever. Since the United States has the largest resources to transmit information, several cultures across the world are feeling threatened. Globalization's critics say it is actually Americanization that is being imposed across the world. France is no longer as French as it was a few decades ago, they say, and that it has become more American despite the political clash with the US over several issues. Neither is Japan as shut to outside influence as before. Both France and Japan, like most other countries, have come under increasing influence of American culture. However, wherever people have been given a choice by their governments, they have embraced American pop culture and junk food, along with other things American. So globalisation is here to stay.
Globalisation is, therefore, a two-way street. India has only to gain by globalisation because if it opens its expanding markets to foreign companies, it has big companies of its own that can go out and expand into foreign markets as well. In the process, Indian companies will have to become more competitive. The Indian consumer will gain as Indian companies will improve their goods and services. Plus, there will be an increasing choice of foreign products as well. Also through the processes of creolization, foreign brands are being packaged and marketed keeping the Indian mind-set at the forefront.
The real test of globalisation, and the worst criticism against it, is its impact on the divide between the rich and the poor. In India, however, one does not need to undertake fancy surveys to find out that the general standard of living has improved since 1991, when the Indian government decided to open its economy to foreign competition. More people are enjoying the fruits of technology, at much cheaper prices than a decade ago, and we have globalisation to thank for it. In return, India is providing reliable services to a host of foreign companies benefiting people across the globe.
Thus, globalization which has brought the world onto a common platform, though is criticized on various grounds is here to stay. And complementing it, a cosmopolitan culture has indeed arrived and is here to stay and evolve.
Mahima Chopra
Image Source: http://www.flickr.com/photos/aussiegall/759309122/


text:
Phone number: 0438 01....
Additional phone: (02) 9885....
Fax number: (02) 9885....
Email: Click to view
URL: http://goo.gl/28SzV
Trading/Opening hours:
|Mon: 9:00am -
|Tue: 9:00am -
|Wed: 9:00am -
|Thu: 9:00am -
|Fri: 9:00am -
|Sat: 9:00am -
|Sun: 9:00am -
|Public Hols: ---
Business Info
Efficient Mobile Mechanics Sydney is your number one mobile mechanic Sydney. If you are in need of mobile car service Sydney,pre purchase car inspection Sydney, mobile car service Parramatta or mobile car service Blacktown then give Efficient Mobile Mechanics Sydney a call today.
Recommend This Business
The review system is a way for customers of this business to easily share their opinion. By sharing your experience with this business, you help other consumers find the right business for them! By leaving a review, you also earn STARPOINTS. Starpoints can be redeemed for cash or prizes like iTunes giftcards. Find out more about Starpoints here.
Some tips when posting a review: When writing a review, see if you can be as balanced as possible. What did you like, what didn't you like? Here are some things to think about - How was the customer service? How was the product or service quality? How was the price/value? Please also check and adhere to the editorial guidelines when posting a review.
Add your own review
Full Category Tree
Nearby Suburbs
- Holroyd (1) - 0.82 km
- Merrylands West (2) - 1.63 km
- Granville (17) - 1.97 km
- Guildford (21) - 1.97 km
- Guildford West (1) - 2.25 kms


text:
Friend's Email:
Subject: I have found a CD that I think you would enjoy
|Catie Curtis
Dreaming in Romance Languages
Genres: Folk, Pop, Rock
Curtis's fifth album is her most musically engaging and her most lyrically risky; despite the sunny, acoustic backdrops, these songs are fairly dark, frequently skeptical portraits of private and public doubt. She pits the... more »
Larger Image
Listen to Samples
CD Details
Curtis's fifth album is her most musically engaging and her most lyrically risky; despite the sunny, acoustic backdrops, these songs are fairly dark, frequently skeptical portraits of private and public doubt. She pits the deep resilience of humans against life's equally deep violence, stares down love's deceptions, and questions the easy answers of faith, as well as the powers of her own imagination. The angels of "Deliver Me" are broken and covered in mud; the girl in "Red Light" watches a carnival town, as well as her innocence, burn. "I lost my one way ticket home, I'm at a busted telephone," Curtis sings on "Hold On," her finest breakup song, "And I got no way to show you you're not alone." In the end, Curtis's honesty and steadily maturing voice are the consolations that last. --Roy Kasten
Similarly Requested CDs
CD Reviews
Dark Weather
Lee Armstrong | Winterville, NC United States | 05/09/2004
(5 out of 5 stars)
"Catie Curtis' "Dreaming in Romance Languages" is an excellent collection that juxtaposes her dark lyrical images with sweet optimistic melodies. This creative tension creates some of her most interesting and affecting work to date. On the closer "Dark Weather" the lyrics "Some days the ocean's cruel, the waves, they don't suffer fools" counters with the languid rolling melody. Stephanie Winters' cello embodies deep sadness on "Doctor," "Once upon a time there was a little baby bringing light to the world." "Red Light" is one of Catie's most lighthearted breezy melodies with Julie Wolf's accordion giving a holiday feel crosscut with the lyric, "Mister fire marshal suspects the landlord of the penny arcade while all his plastic prizes and Riley's Clam Shack fall burning in the waves." Beth Nielsen Chapman helps write "Cross Over to Me" with one of Catie's lovely melodies, "I've been out there alone, you've got something I need." Jimmy Ryan who worked with Catie on her 1991 "From Years to Hours" set is back again and co-writes one of my favorite tracks, "The Trouble You Bring." The only track Catie didn't pen is Mark Sandman's "The Night" which is a dreamy track, "I hope you're waiting for me across your carpet of stars." "Hold On" is classic Curtis, "I lost my one-way ticket home; I'm at a busted telephone and I got no way to show you you're not alone." "Deliver Me" is another delight, "All the angels that I love, they don't hang out above, they come down to deliver, they deliver me." This is a strong set filled with consistently excellent songs done as only Catie's can sing them. Enjoy!"
Catie keeps on getting better
Liz | Madison WI | 04/09/2004
(5 out of 5 stars)
"All of Catie Curtis' CDs are terrific and this one is no exception. In "Dreaming's" most powerful songs the singer focuses on repairing a relationship gone wrong. As with "My Shirt Looks Good on You," several of the songs are real rock and roll--a fun departure from Catie's beautiful folk songs. The best of the best on "Dreaming in Romance Languages" is "Dark Weather"--a classic addition to the "We Can Work it Out" canon of music."
Great new songs
Sharon Rogers | Andover, MA USA | 03/26/2004
(5 out of 5 stars)
"I have been a Catie fan since I was in college, and I'm so psyched to hear this new album. This record is vintage Catie- warm, inviting, and really catchy. It just has a great sound- Hold On and It's The Way You Are are my favorites- upbeat, intense, real lyrics and gorgeous melodies. I've been listening to it in the kitchen non-stop since it arrived last week."


text:
Sunday, 18 March 2012
Global Warming is a Threat to Life on Earth
7 comments:
- Anonymous13 April 2013 at 18:25
After 5 minutes, turn the pizzа 180 degreeѕ toReplyDelete
insure even cοokіng. Сaгe ought to be
taken when dеaling wіth the stonе, as it cаn not wіthstanԁ sudden tempеratuгe versionѕ.
You have to shake οver the рaԁdle of the oρenhandedly by tаκing use
of the corn meal & then уou havе to ρut breаԁ
on the padԁle ahead of mixing toppings within іt.
My wеbpage; how to use a pizza stone and peel
- Anonymous13 April 2013 at 18:25
After 5 minutes, tuгn the pizza 180 degreeѕ toReplyDelete
insure even cοoκing. Carе оught to be takеn when dealing wіth thе stone, аs it cаn not wіthstand suԁden tеmpеraturе ѵeгsionѕ.
You have to shаkе over the paddle of thе oρеnhandedly by taking usе of thе сοrn meal & then you hаvе to put breaԁ on thе padԁle ahead of miхing topріngs within it.
Ηaѵe a loоk at my site - how to use a pizza stone and peel
- Anonymous13 June 2013 at 07:27
Ι alwауs useԁ to read artіcle in nеws pаpers but now as ΙReplyDelete
am а user of internet therefore from
nоw I аm using net for articles, thanks
to web.
My wеb-site losing weight after 50 [http://wiki.free-community.in/index.php/Utilisateur:UZDJaness]
- Anonymous13 June 2013 at 12:39
I wish to гeaԁReplyDelete
more issues apρroxіmately it!
my blοg pоst - gardening tips
- Anonymous15 June 2013 at 03:32
ӏ'm excited to discover this page. I wanted to thank you for your time just for this wonderful read!! I definitely loved every little bit of it and I have you saved as a favorite to see new things in your website.ReplyDelete
Here is my blog post ... core
- Anonymous15 June 2013 at 15:53
You've made some good points there. I checked on the net to learn more about the issue and found most people will go along with your views on this website.ReplyDelete
My web site - organic potting soil
- Anonymous18 June 2013 at 13:36
Нey therе just wantеd tο gіve yоu а quіck heads up.ReplyDelete
The text in your post ѕeem
to be running off the ѕcreеn in Fiгefοx.
Μy wеb blog; what is going green