text:
John Carmack Interview: GPU Race, Intel Graphics, Ray Tracing, Voxels and more!
Transcript Continued
Ryan Shrout: One of the interesting topics going around the graphics world now is that of the "infinite detail" engines, Voxels, and these types of things. I know that you have played around with Voxels, written little Voxel engines, and that kind of stuff. What do you think about this debate on the possibility of the "Infinite Detail" engine?
John Carmack: Okay, for one thing, I think it's important to separate the notion of infinite detail and Voxels. You can have Voxels [that are not infinitely detailed] because many of the Voxel engines that I've written have been at finite coarse levels of detail. The fact that you can instance detail in [Voxels]... in may ways it sounds awesomely cool: "infinite detail," but if we look at all of the trends that we've been doing and Rage epitomizes in many ways, procedurally generated detail is usually not what you want. This has been an argument going back decades: "now is the year of procedurally generated textures and geometry." We've heard that for a decade and it never has come true. What has won is being able to manage the real data that we want. Procedural-ism is really just a truly crappy form of data compression. You know, you have the data that you really want, and procedural-ism makes you something that might resemble what you really want, but it's a form of extraordinarily lossy data compression that lets you produce something there.
And that really is the problem with the voxels. Infinitive detail is basically procedural-ism and you can do that with polygons, voxels, atoms, splats, whatever. They are tied together now with people talking about the recent demo that came out, but they are really orthogonal topics. I don't think the notion of infinite detail is actually all that important. It is more important to be able to get the broad strokes of the artistic vision in there, and if you take uninspired content and look at it at the molecular level, it is still uninspired content. It's not really going to make a big difference. What is potentially useful about voxels is that it allow you to access them in a certain way that may be more efficient than say a rise pipeline of dicing polygons, doing displacement mapping, and things like that. They are both ways to give huge amounts of geometric detail, which is obviously the next frontier after we uniquely texture everything. We want to uniquely "geometrify" everything. We all want to go there, but it's also important to realize that I was showing MegaTexture demos five years ago. It took five years for it to turn into a production quality game, and you could make a cool, flashy demo of like "look, isn't this amazing, we can stamp down stuff and everything looks totally different? There's no tiling, and we can use procedural information to generate all of this," but there is a huge amount of work that goes into building a robust production quality system that you can build real game worlds with.
I've revisited voxels at least a half dozen times in my career, and they've never quite won. I am confident in saying now that ray tracing of some form will eventually win because there are too many things that we've suffered with rasterization for, especially for shadows and environment mapping. We live with hacks that ray tracing can let us do much better. For years I was thinking that traditional analytical ray tracing intersecting with an analytic primitive couldn't possibly be the right solution, and it would have to be something like voxels or metaballs or something. I'm less certain of that now because the analytic tracing is closer than I thought it would be. I think it's an interesting battle between potentially ray tracing into dense polygonal geometry versus ray tracing into voxels and things like that. The appeal of voxels, like bitmaps, [is that] a lot of things can be done with filtering operations. You can stream more things in and there is still very definitely appeals about that. You start to look at them as little light field transformers rather than hard surfaces that you bounce things off of. I still wouldn't say that the smart money is on voxels because lots of smart people have been trying it for a long time. It's possible now with our current, modern generation graphics cards to do incredible full screen voxel rendering into hyper-detailed environments, and especially as we look towards the next generation I'm sure some people would take a stab at it. I think it's less likely to be something that is a corner stone of a top-of-the-line triple A title. It's in the mix but not a forgone conclusion right now.
Ryan Shrout: In the near-term, what are your thoughts on tessellation? Does id Tech 5 implement any tessellation?
John Carmack: No, we don't have any tessellation. Tessellation is one of those things that bolting it on after the fact is not going to do anything for anybody, really. It's a feature that you go up and look at, specifically to look at the feature you saw on the bullet point rather than something that impacts the game experience. But if you take it into account from your very early design, and this means how you create the models, how you process the data, how you decimate to your final distribution form, and where you filter things, all of these very early decisions (which we definitely did not on this generation) I think tessellation has some value now. I think it's interesting that there is a no-man's land, and we are right now in polygon density levels at a no-man's land for tessellation because tessellation is at it's best when doing a RenderMan like thing going down to micro-polygon levels. Current generation graphics hardware really kind of falls apart at the tiny levels because everything is built around dealing with quads of texels so you can get derivatives for you texture mapping on there. You always deal with four pixels, and it gets worse when you turn on multi-sample anti-aliasing (AA) where in many cases if you do tessellate down to micro-polygon sizes, the fragment processor may be operating at less than 10% of its peak efficiency. When people do tessellation right now, what it gets you is smoother things that approach curves. You can go ahead and have the curve of a skull, or the curve of a sphere. Tessellation will do a great job of that right now. It does not do a good job at the level of detail that we currently capture with normal maps. You know, the tiny little bumps in pores and dimples in pebbles. Tessellation is not very good at doing that right now because that is a pixel level, fragment level, amount of detail, and while you can crank them up (although current tessellation is kind of a pain to use because of the fixed buffer sizes on the input and output [hardware]) it is a significant amount of effort to set an engine up to do that down to an arbitrary level of detail. Current hardware is not really quite fast enough to do that down to the micro-polygon level.
It's almost like procedural data where we've heard tessellation is going to be the "big thing" since the NP patches from the ATI stuff, and there are reasons why it never caught on. Because... in the early days of shells on things, when you say "well we've got a Bézier spline, or a NURB, or something like that," what we would find is that, well, if we are going to have this net of 16 vertexes around here, you can do cooler game art by making that 16 vertexes for triangles. You'll have cooler protrudes rather than your smooth Gumby shape. Now that we have the ability to go ahead and do texture sampling, and do real bump mapping, it becomes interesting from a content point, but we don't quite have the power to do the entire world. You can run a character down like that with current generation stuff, and that's probably useful directions but you can't yet go ahead and render your 2 million pixel world at sub-pixel micro-polygon triangles (and certainly not at 60fps). That's the type of performance that we are going to get no matter what, and I think the smart money bet for next generation consoles is that early on they are just going to be hyped up versions of our current technologies, but when people build technologies from scratch for that, the smart money would be on a tessellation based, you know, all the way down to micro-polygon levels with outside bets on voxel, ray tracing, and hybrid engines.
Ryan Shrout: I think you mentioned in your key note yesterday that Rage was not going to have support for Eyefinity? What is your long term view on those technologies (multi-displays, 3D technologies, how they can differential from consoles)? Is that something that you think is going to, or should, catch on?
John Carmack: Historically id is known for having a lot of patches for weird, quirky things, and I hope we can follow that up with this [after getting] the game out of the door, and the great thing is we still have another month on the PC as the console certification process takes longer than the PC, so the PC is at parity with the consoles now. You crank up the AA and all this, but we hope that we can do some extra things for the PC. Not much is going to go in initially, but I have research engines that I hope that we can release, at least as novelty patches which is what I used to do in the Geo-Quake, Quake World days. It's not clear exactly what we are going to have with that, but I've promised myself that after Rage is done I get to buy a bunch of toys on the PC. I've got my Kinect SDK, ordered a new head mounted display, and probably will set up the multi-monitor stuff and run through all of that. A lot of that is legitimate research where i need to gauge "how important are these things that we can do, and what benefits you get by adding these additional layers?" I've been saying this for years, but my money is still eventually on direct ocular scanning. I think mobile devices will probably be the thing that drives it home, where we are carrying supercomputers around in our pockets that are crippled by lack of IO devices on there. I think that once we get the thing that clips on your glasses, and laser scans into your eye that gives you very high resolution.
I really strongly believe at this point that the big impact changes where people are going to say "wow, this game is so much different than what we've had before," is going to be from IO devices. It is going to be... we've got rendering ability to do this for sure... we can do incredible virtual reality world rendering, but if you are just looking at it on a TV set there is a limit to what the extra quality will do. But if we can get down to below the perceptible response level of looking around and experiencing the world, even if we took the worlds that we just had today and were able to get that extra level of immersion... I think that's going to make the games really go to the next level. It's not really clear what that is... is it a consumer head mounted display, is it a free-form display, looking around at things? I think [the reason why] we haven't gotten enough vibe from 3D displays and head tracking 3D displays is that you are still looking at a window into the world. The next big step has to be from something that attaches and moves with you.
Ryan Shrout: Something that came up, Rage is going to be... your targeting 60fps. Is there going to be any sort of benchmarking or testing modes?
John Carmack: That's something we don't have in yet, where it's... in fact we need to implement at least in the next month some sort of micro-benchmark just to tell if you crank the settings to a specific level what quality it is. We don't have time demo runs through all of this, but we probably will have some sort of artificial scenes set up just to benchmark in the video settings. We'll then spit out a number so that you can see "can I crank up AA or down on this?" It's frustrating on the PC that while you might have the hardware capability to run at these extremely high resolutions and all of this, we get tripped up a lot on the drivers, texture management, some of the fencing, and other resource management.
Ryan Shrout: Okay. id Tech 5, in terms of the licensing, what sort of tools do you have available for the developers?
John Carmack: It's a high level corporate decision that there is no external licensing. Only companies in the ZeniMax family have access to the id Tech 5 technology, and there are a couple of other teams working with it right now. For the user community, all of our tools are only available in the 64 bit version. We ship the 32 bit version that we treat as a sort of console platform. We will be releasing the 64 bit version after the fact, but honestly there is going to be a limit to what people can do with it because there is so much infrastructure that goes into building a MegaTextured world. I suspect that there will be one or two people who go through the trouble to figure out how to really build a MegaTextured world, or do some of the stamping effects on there. Mostly it will be for changing game play stuff. You can set up new layers, build a new multi-player layout, and build a nightmare difficulty level going through it. Unfortunately, there is a terabyte of source art that goes into building the game and we are certainly not going to be pushing all that out for download.
Ryan Shrout: Now that you are part of the Zenimax family, you have been seeing what other developers such as Bethesda have done with Skyrim. How has that effected what you have done with Rage and what you think you'll be doing in the future?
John Carmack: The great thing about ZeniMax is we have these Christmas "get-togethers" where all the teams get up and show their product to just the family, not worrying about how it's going to be taken by the press or public. It's really neat to be part of a family like this where it's not id against the world. It's our team here, and we can cheer for Skyrim. There have been some specific things that I've looked at [after] hearing Todd Howard talk about design decisions in Skyrim [concerning] what an adventure game is, and what people get out of it. There are some very specific things like how people feel about your loot and items, how you want to fondle your items, and scroll through and look at the different things. A lot of things I have as specific bullet points for Rage too, things that I want to go into and do a better job... I want to play this up. There are different genres and there are things that you choose to do one way that detracts from certain other aspects, but there is low hanging fruit that is just better: making items cooler, making more things that you can look at, things that you can completely ignore, or if that's your thing you can go in there and drool over all of your stuff and plot your acquisition strategy for all of this. We can add this level of things to our game, and we started to with Rage but there is a lot more we can get out of it. We can add this and it can make the game much better for lots of people. Some people might not ever notice that extra stuff is there, but for some people it's going to double the fun that they have with the game. It is great to be here with masters of the craft. There is a lot that we can learn from them, and it's a good relationship.
Ryan Shrout: Thanks for talking with us.
John Carmack: Thank you.
I like the summary but, Will there be a written transcript of the interview?
I can read faster than watch and I can read the articles during sanity breaks at work.
Its rare that I make time for an internet video, but I will try to for this one.
We might try to do that but we hadn't planned on it. The whole idea of video (and then the written summary) was to NOT do a complete and direct transcription.
I think the subject matter is technical enough that you can assume the interested readers are not illiterate :) And yeah, i don't have time to watch a talking head for 32 minutes when i could read the transcript in 10.
And yet you have time to come on here and post 2x about it, when instead you could have watched the interview with the great illustrative video samples of games and graphic techniques.
On a (crappy) mobile here, please make a transcript!
Also, making a transcript of anything Carmack says just makes sense :)
We get enough requests and we'll probably do it. :)
+1 for a transcript.
We are currently working on it!
Another +1 for a transcript. Pleeeease?
Thanks, Dr Smokey.
We'll have sometime tomorrow early afternoon, promise.
Here it is: http://www.pcper.com/reviews/Editorial/John-Carmack-Interview-GPU-Race-I...
It's rare that I leap to Sony's defence, but I feel I should so here. The reason the PS3 doesn't use full 64 bit addresses is simply because it doesn't need to. John seems to find the decision strange that they don't have a >4GiB address space, but given that there's only 512MiB of memory (plus some extra devices etc), having 8byte pointers would just be a waste of space that could be better used for other stuff.
The first few versions of the PS3 SDK were truly 64bit, but enough developers complained about the waste of space using long pointers that didn't need to be long that Sony saw sense and fixed it. The 360 similarly has a 64bit processor, but only bothers with a 32bit address space, simply because it's enough.
Another vote for the transcript. Besides being faster to read than view, a transcript would allow so much more. A transcript leads to indexing, which leads to searching, which leads to traffic from search engines, and ultimately more traffic on your site as a whole. This provides a much higher value for everyone far beyond the enjoyment and edification of just watching a John Carmack interview.
But anyways, thanks again for the interview. Always great to hear what John has been up to and the state of game development.
Transcript please!
We do have an editor working on it now. We'll add it as third page on this review today or tomorrow.
Thanks for reading!
Indeed, Tim is that lucky man.
Ask and you shall receive (sometimes), the interview transcript:
Thanks for the transcript, Tim!
(Great summary though, thanks for that!)
I for one am blown away by the clarity of the questions and Carmack's clear replies. You don't get a proper appreciation for how great an extemporaneous speaker Carmack is in a transcript, although the data density is certainly high enough to make a transcript useful. But I think it is worth the time to just listen to two smart people going at a complex subject.
Well done!
Thanks Paul!
1 TB is not that much anymore.
My PC is busy so I will cut this short ;) :)
It sure would be a lot to DOWNLOAD though, right?
I love how this interview guy pretends like he knows what Carmack is saying. Dude, I'm about to get a PhD in Neuroscience and I've been watching Carmack talk for 10 years, and I barely can follow what he says even with my failed CS degree. I would never be like "OK..sure..cool..right...OK..yeah..Cool..OK...yeah" when talking with the pioneers of my field. And then read some pre-made questions to ask him. OMG dude! Have you even played DOOM? Romero would make you his bitch.
PhD in Neuroscience? That's cool and all but you know, he isn't talking about neuroscience. If you managed to fail CS degree, it's not surprising that you can't follow Carmack. I could follow most of the stuff he was talking about and who knows what kind of background the interviewer has. He at least had good questions on the subject.
Exactly. There was very little stuff I didn't understand. After working in the graphics field for 11 years now, I have a pretty good grasp. Could I compete with Carmack in SAYING all of that? Nope. Could I understand most of it? Yup.
Great interview - though I dont think Ryan knows what he's talking about most of the time- check out the nervous nods in slightly the wrong places to simulate understanding.
Remember though, John is supposed to be doing the talking, not Ryan, and it succeeds in that aim.
Oh - previous poster, said same thing. Dont be hard on ryan: its all geeky techy stuff; not understanding is more a function of John's extreme geekiness than Ryans lack of intelligence. Low level programming knowledge does not equate to god-like wisdom. It's the guys job & passion, after all.
From what I've seen of Rage so far, it looks just like another boring shooter. Totally unexciting. Pioneer or no pioneer back in the day, I'm not that interested in their games.
I thought the interviewer saying "OK" "OK" "Right" "Right" constantly was really annoying.
OK Right
Mm hmm...
Thanks heaps for the transcript! I really appreciate your effort.
Ryan, not intending to mean or insulting, but so I might not feel any more of an idiot that I already am, did you really instantaneously get what he was saying? If you did, you are incredibly knowledgeable in this area of expertise. Wish I got half of it. I will listen again, but doubt that will improve my comprehension. Certainly doesn't take much to get John talking, and I guess in consideration of time constraints, you were regularly saying "OK" and "right" to move him along and get to the next question. Personally, though I really liked the range of questions, I would have been fine listening to him answer one question in the time allowed. Anyway, good job.
You are correct - part of the reason I was saying those things was attempting to find a break point to interject and get some more questions in. Obviously I failed.
Also, as for how much of it I understood, I think I got about 75% as we went - I don't think I am near the level of many other technical writers out there but having dealt with this for 11 years I picked up quite a bit.
lol, now you know how I feel trying to get a word in edgewise with Katy! :P
I really, REALLY want Carmack's q2 shirt.
Transcript = awesomeness.
Thanks guys :)
Good interview and good diverse (and interesting) questions!
Listening to Carmack is always interesting. Thanks for doing this!
This interview is the exact opposite of an interview with say Robert Dinero. With him you could bearly get him to say anything other than yes and no to your questions so the time was filled with the interviewer trying to fill the space by talking. Carmack is an interviewers dream. You ask one question and sit back for 20 minutes a let him go. That being said, he is obviously brilliant. Notice for instance he rarely says "um".... or "right"... or any other things that allow you time to think stuff out, it just flowes out perfectly.
Yeah, he is a talker, that's for sure! He always has a lot of interesting things to say.
Not to belittle Mr. Carmack in anyway, but most of his interview answers were really at a high-level / project manager style. This is nothing a smooth talking software salesman couldn't pull off. And for the lack of "um..." or "right...", all that suggests is that he has confidence and has talked on these topics many times before (probably everyday at id). In fact, give a listen to some very brilliant people like Dr. Robert Shiller (Yale) or Dr. Summers (former president of Harvard) and you'll find many "um..." and pauses, which appear to be signs of measured speaking and reflection. Mr. Carmack definitely has been a very successful software engineer which is in part due to proper timing (right code for the right market time).
More importantly, we should all be discussing the content of what he said, not the style or the judgement of the man. I found the hybrid ray-tracer (ray casting for only specular reflections in the context of a rasterized pipeline) quite interesting but superficial in presentation. However, the unnecessary ratio analysis of developer time / rasterized based shaders versus developer time / x86 cores (pertaining to the offline raytracing done for textures) not to be completely necessary - at least in the way he presented it (again nothing more than a stock analyst could pull off).
Have anyone seen the CentiLeo GPU ray tracer? They show virtual memory access working very well on consumer GPU, it was presented on Siggraph very impressively. Here are some first news about them http://gpgpu.org/2011/08/04/centileo-out-of-core-ray-tracer
well, it's about as i figured: as these games get more and more complex, it gets harder and harder for the modding community. with quake 3, even i could make a map. now, you'll need a very talented team to do that. it's a real shame, and a good reason why i'll bet this game disappears 1.5 years after release.
i'm still waiting for a true successor to quake 3...i wonder if those days are over?
I am pretty sure the transcript should read "[...] people start looking at Navier-Stokes equations [...]" instead of "[...] people start to look for your Stokes equations [...]" in Carmacks first answer. Those equations are actually used to simulate (turbulent) fluid flow, see: http://en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations
'doing a render "man-like thing" going down to micro-polygon levels'
should actually be
'doing a RenderMan-like thing going down to micro-polygon levels'
Listened for a second time and was able to understand a lot more than I did the first time. With this listening, was able to recognize when John was going off on a tangent. Ryan did his best to reel him in. Great job and great interview. Thanks.
Thanks, appreciate the comment!
"well we've got a Bézier spline, or a nerve, or something like that,"
should probably be
"well we've got a Bézier spline, or a NURB, or something like that,"
NURB is short for Non-Uniform Rational B-spline. Makes a bit more sense in context.
Great guest and great Interview Ryan. Thank You, and thanks for 166 great hardware podcasts you've given us.
You guys could talk for 350 minutes and I'd not stop listening! Enjoyed watching two smart people didcussing intelligently about interesting topics, but you said Ok, OK too many times. Although certainly not your intention, it came accross as if the guest was boring and you needed to terminate each thread. Also, now that you've got this guy, why sit him in front of the elevators and in such a noisy environment with crew members pushing carts around in the background? Heck, with a guest like that, I would've rented a presidential suite room, sat on the couch and had a relaxed long conversation.
I`ve played DOOM-I with great excitement, because it was the first game with such technology.
But have to say that their games need to become "inspired content", take for example SW KOTOR-II; Witcher-2; etc.
I mean that the game should make you feel, take decisions and witness the consequence, not just point & shoot everything, because it`s boring to kill thousands of opponents (at least for me).
It`s boring also to search labyrinths without any clue where to go....


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subset: commoncrawl


text:
Lamp Inc South West - Bridgetown
Located roughly half way along Roe Street, Below the high school. Look for the giant fig tree in the car park and mosey on down the hill to the hall.
Lamp is a community based NGO, working with consumers, carers and families living in the South West regions of WA. The aim of the organization is to assist people during htier recovery to engage with and integrate into their local communities and provide, training, information, and support.
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text:
This is a wonderfully positioned house for exploring the diversity of the Pyrénées-Orientales region - an idyllic location for a peaceful holiday in the sunniest area of France.
The Mediterranean, with its miles of sandy beaches and resorts, is 20 miles away and the vibrant coastal town of Collioure with the famous "Artists walk" and many restaurants is about a 30 minute drive. Another delightful town within striking distance is Ceret, once home to Picasso, where the Museum of Modern Art is definitely worth a visit. Just a little further across the Spanish border is the Salvador Dali museum at Figueres and the charming resort of Cadaques.


text:
The deniers/delayer-1000s cite recent UK Hadley Center data to promote their "climate is cooling" disinformation. Even Roger Pielke, Jr. is peddling this nonsense with his recent inanely titled post, "Update on Falsification of Climate Predictions." Falsification? Gimme a break!
The 8 warmest years in the 150 global temperature record are, according to the Hadley Center, in order, 1998, 2005, 2003, 2002, 2004, 2006, and 2007 — those are also the 8 warmest years in the NASA record, in a different order, starting with 2005, then 2007 tied with 1998). Where the heck is the cooling trend? Shame on you, Pielke for lending your name and website to this delayer-1000 nonsense.
It is only fair to ask what the Hadley Center thinks its data shows (much as we've heard NASA explain that its data shows unequivocal warming). Answer: they believe it unequivocally shows we are in a warming trend, including this decade. They make one of the best analytical points I have seen in the whole discussion of this cooling nonsense:
Another way of looking at the warming trend is that 1999 was a similar year to 2007 as far the cooling effects of La Ni±a are concerned. The 1999 global temperature was 0.26 °C above the 1961–90 average, whereas 2007 is expected to be 0.41 °C above this average, 0.15 °C warmer than 1999.
[And this explanation doesn't even note that total solar irradiance in 1999 was 0.3 W/m2 higher than in 2007, which might actually reduce 2007's temperature relative to 1999 by some 0.1°C!]
This comes from a terrific page titled, "Climate Change Myths" by Prof. John Mitchell, Chief Scientist at the Met Office. One of the myths he debunks is "Myth 6–1998 was the warmest year in the global annual temperature record and this has led some to claim that temperatures have been decreasing ever since." Here is his reply — it is worth reprinting and reading in its entirety:
1998 saw an exceptional El Ni±o event which contributed strongly to that record-breaking year. Research shows that an exceptional El Ni±o can warm global temperatures by about 0.2 °C in a single year, affecting both the ocean surface and the land air temperatures. It is therefore not surprising that 1998 appears as a warm outlier. Had any recent years experienced such an El-Ni±o, it is very likely that this record would have been broken. More recently, 2005 was also an unusually warm year, the second highest in the global record, but was not boosted by the El Ni±o conditions that augmented the warmth of 1998.
The fact remains that the rise in underlying surface temperature has averaged in excess of 0.15 °C per decade since the mid-1970s. A simple mathematical calculation of the temperature change over the latest decade (1998–2007) alone shows a continued warming of 0.1 °C per decade. The warming trend can be seen in the graph (right, top) of observed global temperatures. The red bars show the global annual surface temperature, which exhibit year-to-year variability. The blue line clearly shows the upward trend, far greater than the uncertainties which are shown as thin black bars. Recent slight slowing of the warming is due to a shift towards more-frequent La Ni±a conditions in the Pacific since 1998. These bring cool water up from the depths of the Pacific Ocean, cooling global temperatures.
Prof. Mitchell then makes the comparison that 2007 was 0.15 °C warmer than 1999. Finally, he writes:
The diagram [below] ranks global temperatures for the last 150 years. It can be seen that the 17 warmest years all occur in the last 20 years.
So, yes, the planet is in a major warming trend whose dominant cause is human emissions — even recently.
Does anybody doubt that when we get out of the La Ni±a and the recent solar irradiance minimum, we will see a string of very hot years? And, indeed, a major article published in Science magazine this summer made this very point, which I blogged on. As I wrote, they noted:
Our system predicts that internal variability will partially offset the anthropogenic global warming signal for the next few years. However, climate will continue to warm, with at least half of the years after 2009 predicted to exceed the warmest year currently on record.
They further predict the year 2014 will "be 0.30° ± 0.2°C warmer than the observed value for 2004," which means they predict a 50% chance that the warming from 2004 to 2014 will be 3/8 that of the warming of the previous century!
By the way, the Hadley Center also debunks these myths:
- Myth 1 — Ice core records show that changes in temperature drive changes in carbon dioxide, and it is not carbon dioxide that is driving the current warming.
- Myth 2 — Solar activity is the main driver of climate change.
- Myth 3 — There is less warming in the upper atmosphere than at the surface which disproves human-induced warming.
- Myth 4 — The intensity of cosmic rays changes climate.
- Myth 5 — Climate models are too complex and uncertain to provide useful projections of climate change.
Anyone who still believes these myths — or wants to see a simple scientific debunking of them — should refer to the Hadley center website.


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Lost River Naturals
Dry Shampoo & Hair Serums for Growth
and Repair
Click this text to start editing. This block is a basic combination of a title and a paragraph. Use it to welcome visitors to your website, or explain a product or service without using an image. Try keeping the paragraph short and breaking off the text-only areas of your page to keep your website interesting to visitors.
Dry Shampoo Powder
Sometimes you just don't have time to wash your hair, and let's face it, over washing can leave hair dry and unmanageable. Applying a bit of this dry shampoo to your hair roots is an excellent way to get rid of excess oil in the scalp and this allows you to keep your style without drying out your hair!
Made with simple ingredients that can actually help stimulate the follicles for a more lustrous mane. with: organic arrowroot powder, white kaolin clay, bentonite clay, organic cocoa powder & organic essential oils of: rosemary, lavender and clary sage.
This formula works well with most hair types and colors
4 ounces, Glass Shaker Top Jar
Lustre Hair Gloss
(treatment for normal to dry hair)
This premium hair serum is a delightfully scented leave in treatment for damaged or dry hair, or for normal hair that you want to protect from damage. Winter can be hard on your hair with low humidity in the air and Summer can certainly be harsh on hair as well with fun-in-the-sun and time spent in swimming pools.
*restore shine
*repair and prevent damage
*fortify, nourish and strengthen hair
This repairing treatment can be used (just a few drops!) on damp or dry hair as a leave in, restoring treatment for all hair types. Simply apply a few drops throughout your hair, avoiding roots, as often as needed.
*with infusions of nettle, calendula + chamomile
*avocado, jojoba + argan oils
*essential oils of: rose, sweet orange, clary sage, geranium, sandalwood, lavender, patchouli and ylang ylang
100% organic
One bottle will last 6 months or more depending on hair length
Click Here to Add a Title
Don't forget to scroll to the bottom of this page to read more about the wonderful benefits of the vegan oils and botanicals we use in these products!
Luxe Hair Tonic
(serum for hair growth)
This hair tonic oil may be applied to the scalp 2-3 times per week to help stimulate the scalp for thicker hair. Herbs, essential oils and vegan oils come together to produce a great smelling treatment for those losing hair. This is a concentrated formula to be used weekly for best results. Simply massage into the scalp and leave on for at least 20 minutes, shampoo as usual with warm, not hot, water.
This formula stimulates follicles which promotes new hair growth and helps make new growth stronger! Studies have found that several of these botanicals significantly increased the number of hair follicles and increased the depth of hair follicles, reducing hair fallout and increasing overall thickness.
*removes buildup & scales on the scalp that can
inhibit growth
*stimulates follicles
*tames inflammation
*reduces stress
*controls dandruff
*promotes new hair growth
*helps thicken and strengthen hair
organic oils of jojoba oil, castor oil, avocado oil and argan oils are solar infused with chamomile, helichrysum & rose petals ~ when strained, these organic essential oils are added: rosemary, lavender, clary sage, peppermint & juniper
2 ounce glass treatment pump top bottle, $29
Benefits of Vegan Oils and Botanicals we use here.
*Grape seed oil: One of the lightest, best oils available for skin and hair, grape seed oil leaves behind no oily residue. Rich in vitamins E, C, D and beta carotene and other antioxidants, this oil contains essential fatty acids to help repair damaged skin and hair. The extensive proteins, minerals, and the linoleic acid it contains also offer lots of benefits for hair.
*Jojoba Oil: This oil closely resembles the natural sebum (oil) of our own skin, & scalp. Jojoba is rich in vitamin E. & other vitamins. This versatile carrier oil is jam-packed with therapeutic benefits that can work wonders for the hair and skin. Jojoba oil is capable of moisturizing hair follicles, so it can make hair strands stronger & healthier while preventing hair loss. Jojoba can remove hair residue and it the perfect choice as a conditioner. It effectively hydrates the skin and scalp without leaving any residue, Jojoba oil is rich in important minerals like silicon, copper and zinc. . These nutrients also prevent decolorization of skin & hair from sun damage or other factors.
*Castor Oil: This is an age-old treatment for hair growth and skin health. Castor oil contains ricinoleic acid which stimulates the scalp & improves hair growth. It is naturally antibacterial and antifungal, and is high in vitamin E, proteins, minerals and omega 6 & 9 fatty acids. Countless men and women have reported 3-5 X their normal hair growth using castor oil scalp treatments!
*Argan Oil: This prized, non-greasy oil makes the perfect leave-in conditioner. It tames fly-aways and frizz while deeply moisturizing the hair shaft leaving no residue behind.. Argan oil protects against the heat of hair dryers, curlers and flat irons, all the while promoting body and a healthy shine. Many high-end cosmetic companies are incorporating argan oil into their skin and hair care products. Argan oil is so therapeutic is because it is rich in vitamin A and vitamin E. Argan oil is also packed with antioxidants, omega-6 fatty acids and linoleic acid. Research shows that when applied to skin & hair, argan oil effectively hydrates and fortifies.
*Avocado Oil: Avocado Oil is an effective moisturizer for dry, brittle, damaged hair & skin. It is packed with healthy hair vitamins such as vitamins A, B, D, and E. It also has protein, amino acids, iron & magnesium. These nutrients make it ideal to help prevent and correct damage to the hair.
Avocado oil keeps the hair shiny and silky smooth. Avocado oil can nourish & strengthen the hair follicle and ease dry scalp. If you massage the oil into your scalp you stimulate blood flow, which leads to more nutrients that can reach the follicles to stimulate new growth. Its high density in fatty acids and vitamin E are absorbed really well into our scalp and hair shafts. This protects the hair from environmental stress and stimulates the growth of new hair by unclogging blocked follicles.
*Calendula Widely used in skin and hair care, this beautiful flower possesses the ability to repair damage easily. Calendula is antifungal and antibacterial and it is great for treating dry scalp and damaged hair. Calendula adds shine and creates warm highlights.
*Chamomile A prized anti-inflammatory, this wonderful botanical has countless uses for skin and hair. Chamomile conditions and softens hair & creates shine.
*Nettle A powerhouse of nutrients, nettle leaf is used in herbal medicine for vitamin and mineral deficiency which makes is great for fortifying & strengthening hair because it is rich in necessary nutrients.
*Essential Oils add a wonderful botanical aroma and many benefits to hair such as improved hair growth, shine, less hair loss, dandruff and much much more!


text: Well this is annoying. I'm on Myn's Warm 2.2 and Andrynalyne's kernel and still got the OTA nag. Didn't accept it. I didn't get the update for 2.2 when on a custom Rom and I could see it continually failing when running a logcat. Gonna need some sort of workaround it seems.


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Joseph S. Daly was the son of John Daly and Elizabeth Hanna Green born on November 3, 1885. He was the seventh of eleven Children born to John and Elizabeth Daly; John(1866), William(1868), Charles A.(1874), Marion E. (1876), May(1876), Robert(1879), Adrain (1881), George B.(1884), Joseph S.(1885),Henry D. (1890), Goldie A. (1894), Effie E.(1896) They lived in Vienna Township, Genesee County, Michigan. In the 1900 Federal Census, Joseph is 14 years old and living with his parents four of his youngest sibling that are still at home.
|John Daly Family
L-R Standing: Charles,William, Robert, Adrian, Joseph, John, May, George, Henry, Marion, Seated L-R: John Sr., Goldie, Effie, Elizabeth Hannah. This photo is thanks to an Ancestry.com member who shared it.
Joseph married Grace Young on April 2, 1908 in Flint Michigan. The 1910 Federal Census show Joseph and Grace living with Elizabeth Hanna Daly in Vienna Township. His occupation was listed as laborer. Joseph and Grace divorced on October 4, 1916 in Genesee County. Joseph married Francis Jobinsk in Flint, Michigan on November 15, 1919. In the 1930 Census, Joseph and Francis are living in Flint . Joseph is a cook in a restaurant. They have a two year old son, Joseph and a new born, Robert. Joseph and Francis Daly are living in Montrose, Genesee County, Michigan in the 1940 Federal Census. They have two sons ; Joseph(1928) and Robert(1829).
Joseph S. Daly died on January 3, 1944. He is buried with his wife Francis in the Montrose Cemetery.
Rest in Peace, Joseph.
Jan Smith


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When you think of the characteristics that describe an effective racing machine, those characteristics are probably about the opposite of those that would be used to describe a vehicle like a Chevrolet C10 pickup truck. Essentially, to be good at racing, you want your machine to be light and agile, ready to rocket at a moment's notice without any substantial mass behind it. Therefore, when you add power, it will be as effective as it possibly can be with nothing to hold the machine back. On the flipside, the C10 most certainly does not fall into the agile category in the slightest. In fact, I think that most would argue that it's a pretty clunky machine.
Even though that might be fact, that isn't to say that the C10 is void of all ability to go fast at all. As we have seen with plenty of machines across the performance landscape, stuffing a good amount of power under the hood can be enough to make pretty much anything go fast.
The big square body Chevrolet is certainly not discluded from this idea that you can crank up the horsepower to also crank up the speed even in a big and heavy behemoth like this. With that everyone mind, that is exactly what we see in this showing from Holley Performance's LS Fest out in Bowling Green, Kentucky.
This time, it's turbocharged LS powered action that might just hit close to home for you as this beast of a pickup truck does it's best to hustle down the drag strip and, in the process, uses that turbo to spool its way all the way to the mid-tens! For a truck that probably weighs in at more than the rest of the vehicles at the track that day, it certainly is doing its job out there on the strip, powering its way to a pass that most sports cars wouldn't even be able to accomplish.


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Ian Bell completed his first practice as a senior England cricketer yesterday aiming to fulfil a boyhood dream and become the long-term successor to Michael Atherton.
The Warwickshire teenager arrived in New Zealand with a glowing reputation after impressing at every stage of his international progression, most recently with the Academy under the guidance of Rod Marsh in Adelaide.
Flown out to supplement the tourists' batting resources after hand injuries to captain Nasser Hussain and Mark Butcher, he is not expected to play in either of the final two Tests at Wellington and Auckland.
But that has not prevented him from planning ahead and dreaming of the day when he can achieve a lifetime's objective by emulating Atherton and opening the batting for England.
Ever since he first became aware of cricket, Atherton was a role model.
The young Bell sat transfixed at home in Rugby four years ago by Atherton's thrilling battle with Allan Donald and he also remembers sitting through Atherton's epic unbeaten 185 to help save the Johannesburg Test in 1995.
"I've admired him since I was a very young cricketer," revealed 19-year-old Bell. "He's someone I've tried to model myself on a little bit.
"I'm not a carbon copy of the way he plays, but I've tried to copy his mental attitude and his focus on the game.
"I always remember watching him play against Allan Donald in the Test at Trent Bridge a few years ago - that's an innings that has always stuck in my head.
"I watched him on television do that and I also remember his big innings in South Africa as well and it was the mental strength I admired most about him - you can be one of the best players in the world but without mental strength behind you it will be difficult."
Having tried both Mark Butcher and Michael Vaughan at the top of the order since Atherton's retirement at the end of last summer, England will be delighted to have a young player keen to fulfil all the criteria required of a top-class opener.
"I'm the sort of player who likes to spend time at the crease and occupy it for some time before I start playing shots," explained Bell. "One of the strengths of my game is that I think I leave the ball quite well.
"I have always labelled myself more as an innings-builder than someone who goes out trying to smash it early on."


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mysql database conversion
Budget $20-100 USD
I just upgraded my web site from oscommerce to CRE Loaded oscommerce. i need help migrating my old database which i exported in format .sql to the new MySQL database to repopulate the products, categories and attributes lists.
11 freelancere byder i gennemsnit $59 på dette job
hi, I can help you. Could you possible show me source and target structure and send me or shome some source data? in this way a could migrate part of your data as demo. Regards. CruzDelSur.
Super easy. I can have this done in 45 minutes max. Check PMB for details.
Hello, It wouldn't take but a couple of hours give or take. I can do this for you right now, if you'd like. Thanks!


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Grandeco Inhibition Vintage Brick Red
Is your house built from the stuff?
One brick, two bricks, three bricks, four bricks....
How many bricks do you think are needed to build a house?
10.05 X 0.53m repeat 53cm straight match with a smooth finish
The brick wallpaper is trending! You can be the first to show it off to your friends and family. This high-quality wallpaper will easily last you 15 years or longer. With this new design in the market, we can help you save time looking for wallpaper. By giving you 10% off the market value, look nowhere else – why not buy it from Plush Wallpaper?
Strong, textured, paste-the-paper wallpaper, which is spongeable and peelable, equalling a good-quality wallpaper.
+Free wallpaper paste with every order
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+Our picture was taken from an average size room


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The 2011-2012 season of Masterseries at the Lobero by the Community Arts Music Association (CAMA) will conclude with a recital by the awesome French pianist Pierre-Laurent Aimard at 8 p.m. Monday in Santa Barbara's Lobero Theatre.
With his long associations with Pierre Boulez and Györgi Ligetti, Aimard's credentials as a modernist are unshakable. But the same is true for his reputation as a flawless and passionate interpreter of the classics of every era of the piano repertory, from 1750 until now.
The first half of Aimard's program begins with seven selections from Games (Játékok) by the Hungarian composer György Kurtág (born 1926), followed by eight pieces from Bunte Blätter (Colored Leaves), Opus 99 by Robert Schumann (1810-1856), then Kurtág's four-part work Splinters (Szálkák), Opus 6d, and concludes with Unstern — Sinistre and Les jeux d'eau à la Villa d'Este by Franz Liszt (1811-1886). The second half of the program, after the intermission, will be devoted entirely to Book II of the Préludes by Claude Debussy (1862-1918).
When a major artist like Aimard commits so much of his recital program to the works of a composer whose name and works are likely to be completely unknown to most of his audience, it is bound to convince us, in advance of that composer's importance. Kurtág is emphatically Hungarian, although he was born in Romania — which, thanks to the somewhat wacky distribution of war guilt following World War I, has a huge Magyar minority.
Kurtág seems to have suffered a typical 20th-century career interruption, and more than once. In the first place, his youth was set against the backdrop of the horrors of World War II, and then his education was accomplished during the Soviet occupation and domination of Hungary in the late 1940s. When the Hungarians tried, and failed tragically, to throw off the Soviet yoke in 1956, the composer left his homeland for Paris, where he studied with Olivier Messiaen and Darius Milhaud.
He also suffered from a severe depression, and confessed that "I realized to the point of despair that nothing I had believed to constitute the world was true ..." He went into therapy, reviving and stimularing his creative impulses, also discovering and being profoundly inspired by the works of Anton Webern and the plays of Samuel Beckett. As you might suspect, the combined impact of psychotherapy, Webern and Beckett, set the tone, the parameters, of his compositions for the next half-century. He went back to Budapest and set his odometer to zero, calling his String Quartet "Opus 1."
For tickets to Pierre-Laurent Aimard, call the Lobero Theatre Box Office at 805.963.0761 or visit in person at 33 E. Canon Perdido. Click here to order tickets online.


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Saturday, March 5, 2011
My Friend
We were blessed with such a beautful day here in New York! The kids had a blast on the swings and slide...but alas...rain tomorrow. :(
Well here is a card I want to share with you made for City Crafter Challenge Blog. The photo they gave us is
so beautiful!!
The stripe paper is from K&Company. I used Spellbinders dies and Hero Arts stamp, embossed in pink.
Thanks for stopping in tonight!
Hope you have a great evening!
10 comments:
- Maria said...
So soft and pretty, Michelle! And lots of lovely color on your card! Just LOVE those flowers! You always do soft and pretty cards so well! Take care and have a great weekend!
- March 5, 2011 at 9:01 PM
- Kristie said...
This is soooo pretty!! I love those pink leaves!
- March 5, 2011 at 9:19 PM
- Rosemary said...
another beautiful "feast for the eyes", michelle!!
- March 5, 2011 at 11:17 PM
- Stella said...
Michelle this is so soft and gorgeous. Love the embossed birds in pink and the gems are the icing on the cake. You did a terrific job with all the colors; love it!
- March 6, 2011 at 2:19 AM
- Brenda said...
Love those soft colours and the beautifully embossed centre piece!
- March 6, 2011 at 8:33 AM
- Deb Hickman said...
Gorgeous so soft and pretty, love the beautiful image.xxx
- March 6, 2011 at 1:10 PM
- Ros said...
Michelle this is adorable ... loving the trim you used ... Thanks so much for playing along at CCCB
- March 6, 2011 at 5:43 PM
- Kirsty Vittetoe said...
So sweet and beautiful, thanks for playing along with us at CCCB!
- March 7, 2011 at 2:26 AM
- Linda R. said...
This is so pretty.. Your card is perfect for our challenge.. Thanks so much for playing along with us at CCCB!
- March 7, 2011 at 6:50 PM
- Cheryl Nelson said...
Beautiful! Thank you for joining us at CCCB this week!
- March 8, 2011 at 12:58 AM


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Louisville Green is an organic-based fertilizer with slow release nitrogen that is ideal for many applications. The heat-dried pellets provide 5% Nitrogen (4.5% Insoluble Nitrogen) and 3% Available Phosphate.
The Louisville Green production facility recently received certification of its Environmental Management System (EMS) from the National Biosolids Partnership for its biosolids management program. To learn more about the EMS, click here.
Louisville Green is used by farmers, fertilizer blenders, landscapers, and home gardeners.
It is sold in bulk and in 40 lb. bags.
For Bagged Product, go to our Homeowner page.
If you have specific questions about the product or if you would like to tour the production facility, please contact:
Legal and Other Requirements


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Sandcastle has been an interest project for M$. With the demised of the OSS project "NDoc" (due to lack of support), its successor "SandCastle" made a worthy replacement.
There were some issues with it... in true M$ style it wasnt the easiest to just pick up and use, but in saying that it was kind of a 2this is what we use if you want to use it here you go" no warranties etc...
The next part of the saga was M$ putting sandcastle on CodePlex which is the OSS portal for M$ tecnologies, and IMO a great advancement for M$ to start working more closely with its community. Unfortunately Sandastle was not open source and the source was never posted, which kinda defeated the purpose of it being on code plex... I have a feeling it was only there as there was no where else to put it.
The inevitable happened and it was pulled form the site... which sucks... it effective meant there was now no widely used and accessible code documenting software for .net code.
Thankfully an "outcry" occured, 'twas a small one but loud enough for those that needed to hear. So it looks like instead of taking it away M$ have now release the actual source so it can be on codeplex with out the associate compliants and bagged that would come with a closed project being housed there.
I s'pose al is well that ends well.
More info:
Thursday, July 3, 2008
Sandcastle source released
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Subscribe to: Post Comments (Atom)


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Nineteen years ago next month, my dad passed away. He loved his country. Served in the Navy for 20 years. Fixed his own cars. Was a hard worker and a Johnny Cash fan. A Republican. Loved baseball, basketball, football and boxing. Spent time at the horse track. Loved gambling, hunting, camping, horseback riding and fishing. Fishing was his favorite.
I dreaded fishing season. We owned a little lot up by Lake Cushman growing up. Parked our camper there every summer. We spent HOURS and hours fishing. Trolling was his favorite. My brother, mom and I would take turns going with Dad. If it was my turn, I would throw on my swim suit, and hope to catch some sun during those long days of fishing. If I got a tan, it didn't seem like a total loss of a day. SO many hours spent on the lake fishing…listening to the little brown, and later a black transistor radio. No ipods back in the stone ages, kids. For Dad it was always country music. How I hated country music. Funny…I love it now. He also loved to fish rivers for steel head salmon. The Cowlitz, and Toutle rivers were among our summer hangouts. One summer Dad discovered Moses Lake fishing, where we caught TONS of Crappie. Seriously, they are called Crappie! But pronounced Croppie. Not my favorite fish. I remember complaining about eating SO MUCH FISH. Dumb kid. Especially the salmon. What was I thinking? Hmmm.
I think about those days fishing with my dad, and wonder, why didn't I talk to him more about his childhood? Ask him more questions about his parents, grandparents, and his life? More about growing up on the farm in Delta, Utah? His early 20's traveling the world on the various Navy battleships? How I wish I could turn back the clock now. My Dad was 57 years young when he passed away. Lung Cancer and cirrhosis. He wasn't perfect, but he loved his family. He was a family man. Honored his mother and father. Loved his pioneer heritage. He loved us unconditionally, and was always forgiving of the mistakes we made. My most precious and lasting impression of my dad will always be – he loved us, and we knew it.
Every time I make biscuits, I think of my Dad. He LOVED biscuits and gravy. Maybe that's why my kids love gravy with their biscuits so much? In honor of Dad, and all of the other Fathers out there whose lives on the earth were way too short- rustle up some biscuits and gravy. Love you, Dad.
Biscuits and Sausage Gravy
A Bountiful Kitchen
12 oz tube of Jimmy Dean Spicy Sausage
1/2 cup butter
1/2 cup flour, sifted
3-4 cups milk, whole is best
1/2 to 1 teaspoon salt
fresh ground pepper
dash cayenne
Brown sausage in skillet, drain grease from pan. Remove sausage and place in small bowl. Lightly wipe out the pan with a paper towel. Melt the butter in the skillet over medium high heat. Add the flour, and whisk in until the lumps disappear. Continue to cook for about 1-2 minutes or until bubbly and slightly browned. Add salt, pepper and cayenne. Using a whisk, add in the milk, a cup at a time, whisking during each addition, letting the gravy thicken as the milk is added. If needed, lower temperature of stove. I usually add about 3 1/2 to 4 cups total, depending on how long the gravy sits on the stove before serving. Add the cooked sausage to the gravy and heat through. Add more pepper or salt to taste. Serve with home made biscuits, fried eggs and potatoes.
Hopefully, you weren't thinking about using canned (gasp!) biscuits with sausage gravy. Click here for the real deal: Buttermilk Biscuits.
-Make the biscuits while the sausage is cooking. Pop the biscuits in the oven when you are making the gravy. They will be ready about the same time.


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There's more to do in New England in fall than merely peep leaves. However, observing foliage in transition is a quintessential New England fall activity that has to make its way on to your season agenda. What else does Colonial think should be on your autumn checklist? Read on to find out.
If you head to the Yankee Farmer farm stand (603-547-6421, www.yankeesiege.com) in Greenfield, New Hampshire, you can see medieval trebuchets catapulting pumpkins up to 2,400 feet through the air.
Parker's Maple Barn (800-832-2308, www.parkersmaplebarn.com), in Mason, New Hampshire features spectacular maple-glazed donuts and pumpkin pancakes.
The Topsfield fair, which began as a cattle show in 1818, is a full-blown agricultural extravaganza with entertainment to boot. The event features the New England Giant Pumpkin weigh-off, and an abundance of lovable farm animals at the Essex County Farm Yard.
The Mystic Seaport Chowederfest features a the most notable item of nourishment in New England: clam chowder. There's more than just chowder at the Chowderfest, though. Live music and an abundance of activities pack the schedule at Chowderfest.
Attending the Northeast Kingdom Fall Foliage Festival will give you a chance to vistit Vermont's historic Northeast Kingdom. The week-long festival sees seven towns in the Northeast Kingdom holding seven festivals over the course of seven days. On the agenda? Tours, hikes, concerts, and even pancake breakfasts.
Consider your options, and we'll be back in a week with more suggestions for fall fun!


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Growing up, we learn a lot about what to do in case of an emergency. We're told to "Stop, Drop, and Roll" in case we ever catch on fire. We're urged not to talk to strangers or open the door for them when we're home alone. And, perhaps, most importantly, we're taught to call 911 in an emergency. All of these safety tips are good to know, but they're only useful if you can remember them in the heat of the moment. Luckily for Coleen Villarreal, her son knew exactly what to do when he heard a strange noise coming from their garage.
Coleen was on her way out of the house, leaving her 10-year-old son, Jaxson, to watch the rest of his siblings while she was gone. But, before she could get very far, Jaxson heard something odd in their garage and decided to take a look. He discovered that his mother had fallen down, hit her head, and triggered a seizure. As she laid there on the garage floor unable to talk, Jaxson picked up the phone and dialed 911.
Instead of panicking, Jaxson kept calm and gave the dispatcher an accurate description of what was going on. "Throughout the entire call, he answered any questions we had … everything we needed to know he was able to tell us," said one member of the Frisco Fire Department. Kids and adults everywhere could learn a thing or two from Jaxson when it comes to being brave in times of crisis.
Remember to SHARE this inspiring story with your friends and family!
Read more: http://www.wimp.com/10-year-old-boy-saves-his-moms-life-with-a-911-call/


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Heart-Centered. Experience-Driven. Action-Oriented.
I provide emotional and strategic support for creative and visionary entrepreneurs who are birthing big ideas into the world.
Who I work with
I work with creative, visionary small business owners - Consultants, Coaches, Artists, Designers, Writers/Authors, Healers, Holistic/Wellness/Mindfulness Teachers, Speakers/Trainers - many of whom have been in business for several years.
Willo is a joy to work with. In our first session, she picked up my scattered talents and interests, and handed me a business I didn't even know I had. In our second session, she gave me a platter of different income streams to try and, after implementing the first, I doubled my mailing list in one day… and tripled it in a week!
This transformational support includes:
MINDSET: From moving you from fear and insecurity, to courage and an embodied knowing you can do this.
RELATIONSHIP TO SELF: Guiding you through self-doubt and disconnection, to self-acceptance, trust, connection, and resolve.
CLARITY & BIG VISION: From you feeling lost, scattered and overwhelmed to confident, enthusiastic clarity on your next step.
STRATEGY & GUIDANCE: Holistically evaluating the energy leaks in your systems and processes - in all aspects of your business - thereby creating a solid foundation to scale and grow a sustainable, profitable business.
Through utilizing my set of tools and transformational awareness exercises, you will experience more connection with yourself, your vision, and inner strength. Strength that can move mountains.
We are rapidly evolving individuals
No matter where you are on your journey in life and business - just starting out or 20 years in - you're constantly growing. Growth requires looking at what's no longer serving you.
We're constantly evolving, meaning the circumstances you found yourself in before have changed, as have your perspectives, beliefs and experiential knowledge. As a result, you may find it difficult to navigate new challenges and it's life-changing to have a trained professional provide reflection to help you see how you may be getting in your own way.
Stepping up your Emotional and Strategic Support
While you may identify with some of the challenges I can support you with - overwhelm, idea paralysis, scared, stuck, lost, burnt out, etc. - what's most likely is you're feeling things are going pretty great AND you still want support.
You know the value of having someone walk this path with you - an experienced business owner, coach and partner who will help to clarify your big vision, support you along the way and keep you on track.
Too often as heart-centered entrepreneurs we go it alone and eventually it becomes too much.
We get lonely and overwhelmed.
We lose focus or get burnt out.
And it's all too easy to stay in our comfort zones, coast and settle for mediocrity (when we ultimately know we can do more).
This is why I love helping my clients see what's possible. I consider this energy work – blowing open the doors of possibility. Feeling that excitement, clarity and confidence for the path ahead!


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Former Indiana Schools Superintendent Tony Bennett's hearing over charges that he violated state ethics laws was moved Monday to August as defense attorneys review thousands of pages of evidence turned over by the state inspector general.
The State Ethics Commission announced Bennett's case would be heard Aug. 14, instead of May 8. Bennett's lawyers and Inspector General David Thomas agreed to the delay.
Bennett is accused of using state resources, including staff and state computers, in his failed 2012 re-election bid. The inspector general filed the charges last November, shortly after The Associated Press reported Bennett had kept Republican Party fundraising lists on his state computers and top staff had been campaigning on state time.
Bennett issued a statement in November saying he had done nothing wrong and would cooperate with the investigation. He hired a pair of high-profile defense attorneys — Larry Mackey and Jason Barclay, with the Indianapolis firm Barnes and Thornburg.
Barclay said Monday that the defense team received 10 binders worth of documents from the inspector general's office last month in response to their discovery request and is reviewing their contents.
"You can imagine when you've been in office for four years, there's lots of email communications, calendar entries. I would describe it as documents that are typical in any state elected official's office," he said.
Depositions of witnesses could begin after the review of evidence is complete, Barclay said.
Bennett resigned as Florida's schools chief last August after the AP published emails showing he had changed the state's school-grading formula to benefit the Christel House Academy, a charter school founded by a major Republican donor. A bipartisan legislative investigation issued last September found that Bennett and his top staff were not up to the task of crafting a new school grading formula, but did not delve into any political motivation behind the grade changes.
Since then, Bennett has moved back to Indiana and returned to consulting. He is currently working with the national student testing company ACT, which is marketing its Common Core-aligned test to different states. Indiana joined the Common Core in 2010, under the guidance of Bennett and then-Gov. Mitch Daniels, but a conservative backlash made Indiana the first state to exit Common Core this year.


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NEW BRITAIN – Two women were arrested and police are investigating one of their boyfriend's after a second male was stabbed during a melee between the four late Wednesday.
Police were called to South High Street at around 10:30 p.m. and found a male with a stab wound, Capt. Thomas Steck said. The male was taken to an area trauma center for treatment. He is in stable condition and the wound is not life-threatening, Steck said.
An investigation revealed that the two women had an argument on Facebook and then agreed to meet on South High Street to physically fight, Steck said. The women showed up with their boyfriends and all four engaged in a physical confrontation, he said. One of the boyfriends allegedly pulled out a knife and stabbed the other boyfriend during the fight, Steck said. The boyfriend who pulled out the knife fled before police arrived.
The two women were taken into custody and charged with breach of peace. Their names were not available Thursday afternoon. Police are still investigating the stabbing, Steck said.
Lisa Backus can be reached at 860-801-5066 or firstname.lastname@example.com. Follow Lisa Backus on Twitter @LbackusNBH


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A Randomized Phase II Trial of ARQ 197 (Tivantinib)/Cetuximab Versus Cetuximab in Patients With Recurrent/Metastatic Head and Neck Cancer
I. Response rate. We will compare the cetuximab/ARQ 197 (tivantinib) combination with
cetuximab single agent activity.
I. Continuous tumor shrinkage. II. Progression-free survival (PFS). III. Overall survival
(OS). IV. Endpoints I), II), and III) above, as well as response rates, will be assessed and
compared between treatment arms in the subgroup of patients with high c-MET expression
(anticipated to be ~84% of patients, and/or high c-MET copy number (anticipated >10% and
largely overlapping with MET IHC).
V. Single agent activity for ARQ 197 (tivantinib) in patients who have failed cetuximab.
OUTLINE: Patients are randomized to 1 of 2 treatment arms.
ARM I: Patients receive cetuximab intravenously (IV) over 60-120 minutes on days 1 and 15
and tivantinib orally (PO) twice daily (BID) on days 1-28.
ARM II: Patients receive cetuximab IV over 60-120 minutes on days 1 and 15. Patients who
fail cetuximab as a single agent may receive single agent tivantinib PO BID on days 1-28.
In both arms, courses repeat every 4 weeks in the absence of disease progression or
unacceptable toxicity.
After completion of study treatment, patients are followed up for 8 weeks.
Allocation: Randomized, Endpoint Classification: Efficacy Study, Intervention Model: Parallel Assignment, Masking: Open Label, Primary Purpose: Treatment
Response rate (RECIST)
Response rates in the two arms will be compared using a continuity-corrected chi square test. A sample size of n=38 patients per arm will provide 80% power to detect a difference of 12% vs 35% between the cetuximab and combination treatment arms, using a one-sided test at the alpha = 0.10 significance level.
Up to 8 weeks after completion of study treatment
Tanguy Seiwert
Principal Investigator
University of Chicago Comprehensive Cancer Center
United States: Food and Drug Administration
August 2012
|Mayo Clinic
|Rochester, Minnesota 55905
|University of Michigan Comprehensive Cancer Center
|Ann Arbor, Michigan 48109-0752
|Indiana University Cancer Center
|Indianapolis, Indiana 46202-5265
|University of Iowa Hospitals and Clinics
|Iowa City, Iowa 52242
|Northwestern Memorial Hospital
|Chicago, Illinois 60611
|Ingalls Memorial Hospital
|Harvey, Illinois 60426
|City of Hope Comprehensive Cancer Center
|Duarte, California 91010
|Mayo Clinic in Arizona
|Scottsdale, Arizona 85259-5404
|Mayo Clinic in Florida
|Jacksonville, Florida 32224
|Wayne State University
|Detroit, Michigan 48202
|USC Norris Comprehensive Cancer Center
|Los Angeles, California 90089
|UPMC Hillman Cancer Center
|Pittsburgh, Pennsylvania 15232
|Metro-Minnesota CCOP
|St. Louis Park, Minnesota
|UC Davis Comprehensive Cancer Center
|Sacramento, California 95817
|Decatur Memorial Hospital
|Decatur, Illinois 62526
|Penn State Milton S Hershey Medical Center
|Hershey, Pennsylvania 17033
|Evanston CCOP-NorthShore University HealthSystem
|Evanston, Illinois 60201
|Illinois CancerCare-Peoria
|Peoria, Illinois 61615
|Fort Wayne Medical Oncology and Hematology Inc - State Boulevard
|Fort Wayne, Indiana 46845
|Saint John's Mercy Medical Center
|Saint Louis, Missouri 63141
|University of Maryland Greenebaum Cancer Center
|Baltimore, Maryland 21201
|University of Colorado Cancer Center - Anschutz Cancer Pavilion
|Aurora, Colorado 80045
|Sidney Kimmel Comprehensive Cancer Center at Johns Hopkins Hospital
|Baltimore, Maryland 21231
|University of Wisconsin Cancer Center Riverview
|Wisconsin Rapids, Wisconsin 54494
|Siteman Cancer Center at Washington University
|Saint Louis, Missouri 63110
|Southern Illinois University School of Medicine - Department of Surgery
|Springfield, Illinois 62702


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- Parent Category: News
I-74 rollover kills one, 3 hurt
One person is dead and three others were hurt last (Tues) night in a single vehicle rollover accident along Interstate 74 at Danville. Illinois State Police report a van rolled over shortly before midnight near the Bowman Avenue exit.
40-year-old Christopher Petrie of Crawfordsville, Indiana, died early today at Carle Hospital in Urbana. He was the driver. Three passengers in the van were injured.
Illinois State Police say driver fatigue may have caused the crash. The accident remains under investigation by both State Police and the Champaign County Coroner's Office.


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Photo Credits
Heat Treatment of Castings
Castings fresh from the heat treatment furnace. Castings after being heated to 1200C for 12 hours in Goodwin Steel Castings' heat treatment furnace
Source Flikr stream of Goodwin Castings 2016-08-03, modified by Marc Sinclair Cropping and white balance, addition of credit.
Licence - Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0)
Other images copyright Zwick-Roell-Indentec - all rights reserved.
Library Section
Red Folder Icon and Mimetypes application pdf Icon : The Oxygen Team http://www.oxygen-icons.org/ Licence GNU Lesser General Public License
Other Icons - JDownloads default set.
Other artwork / Layouts are Copyright Marc Sinclair - Germaine Systems


text: We just watched Battlestar Galactica's 'mid-season finale' on the Tivo – oh my God, is it really true that we have to wait another 7 months to find out what happens? I think 'Revelations' is a misnomer! I really love this show, it is brilliantly written and executed, but this season is by far the darkest yet. Waiting impatiently until fall for the prequel movie.


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Welcome to Trans* Jersey's blog. Thank you for your interest and we hope you find the blog a useful resource.
For more information about who we are, what we do and how to contact us, please see the about page.
The first discrimination case brought before the Jersey Employment and Discrimination Tribunal involving gender reassignment has resulted in recommendations being made to Condor Ferries. For organisations worried about the judgement and what it means for their business, please see this article.
Get involved
The States of Jersey have agreed in principle to the introduction of same-sex marriage in the island by an overwhelming majority. The proposal for how same-sex marriage will work can be downloaded here, or you can read a summary of the headline points here. The good news is that Chief Minister, Senator Ian Gorst, is proposing to follow the Scottish model for same-sex marriage, which will mean a seamless switch from an opposite-sex marriage to a same-sex marriage (or vice versa) if you transition within a marriage. He has also committed to re-visiting the issue of gender recognition in Jersey, which is an unwieldy process for anyone wishing to register as their recognised gender at present.
The Sex (and Related Characteristics) Regulations became law in Jersey in September 2015. After listening to the views of trans* islanders and others working in and for the trans* community, we submitted a response to the white paper and were actively involved in the consultation that produced these regulations. We are extremely proud of the fact that they passed overwhelmingly in the States and that they go further than the UK in their protection of trans* and intersex islanders. Please visit our latest post to read more about the legislation.Copyright
Copyright © Trans* Jersey, 2014. All rights reserved.


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|Statue of Avalokitesvara (
bodhisattva of mercy and salvation) in a road to Zuigakuin
- "Various scales are used to measure the depth of Zazen, the sitting meditation. There are five levels in the depth of Zazen in considering a factor of time which I personally experienced during Zazen.
- Level 1: your thought is filled with delusions.
- Level 2: you feel the time passes faster than usual
- Level 3: you feel the time passes slower than usual
- Level 4: you feel no passage of time
- Level 5: you can control the passage of time in yourself"
One practitioner asked Roshi, "To reach the higher level of Zazen, what kind of practice I should do and how long I should continue such practice?" Roshi answered as follows:
- "It depends on an individual characteristic. Some person may quickly reach to the deeper level, and some person may take much longer time than others. However, you should never worry about such things. I was able to reach the deeper levels through practice, and so can you."
As practitioners, you really do not need to worry about what level you are at now. In Soto Zen lineage, the practice of Zazen is more emphasized. Naturally, practitioners wonder if he or she is doing correct Zazen or how he or she can attain the enlightenment. However, the practice of Zazen is NOT a means to reach any of such targets or objectives. Zen Master Dogen, the founder of Soto lineage, said in Fukanzazengi (Universal recommendations for Zazen):
- "The zazen I speak of is not learning meditation. It is simply the Dharma-gate of repose and bliss."
Zazen which Zen Master Dogen recommended isn't a sitting meditation or seated meditation practiced as part of the Buddhism practices (Noble Eightfold paths) including other practices than Zazen. Dogen's Zazen includes all of such practices therein. Hashimoto Eko Roshi, one of great Soto Zen teachers, wrote in his book "Lecture on FukanZazengi":
- "The not-learning-meditation Zazen is the way that you should do just-sitting wholeheartedly with no-gaining mind from the inception of way-seeking mind, and walk on the path of continual practice endlessly even after becoming a Buddha."
In Zazen, there is no "static" condition to be aimed at as the final goal. The important point is "dynamic" actions of adjusting your posture, breath and mind in each and every moment. General idea and manner of Zazen are described in FukanZazengi (Universal recommendations for Zazen). However, you should consult with Moriyama Roshi or your teacher regarding details and specific part of Zazen until you are fully convinced. There are so many different methods for Zazen and meditation in this world depending on religion, lineage and teacher, such as Nen-soku (paying full attention to breath), Su-soku-kan (counting breath), Nai-kan (internal observation), samatha, vipassana, mindfulness meditations, etc. Practitioners aware that only the awakened teacher can teach you what kind of Zazen is suitable for you in that time.
The above blog site introduces and explains FukanZazengi line by line in English. The blog also posts French and English translations of Dogen and other Japanese Roshies:


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Peacham Historic Locations
The following historic locations are located in Peacham, Vermont. Please select a historic place in Peacham to view detailed information including address information, historical signifiance, and much more.
Vermont Historic Places
|Elkins Tavern
Bailey-Hazen Rd.
Peacham, VT
|New Discovery State Park
Peacham, VT
Outdoor Recreation, Park, Forest, Pedestrian Related
|Peacham Corner Historic District
Bayley Hazen Rd., Main St., Church St., Academy Hill, Old Cemetery Rd., Macks Mountain Rd.
Peacham, VT
Single Dwelling, Specialty Store, City Hall, Religious Structure, Cemetery, School, Monument/Marker
|Shedd, Josiah and Lydia, Farmstead
1721 Bayley-Hazen Rd.
Peacham, VT
Single Dwelling, Agricultural Fields, Animal Facility
Vermont Historic Places


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Real-life 8-bit characters are as creepy as anyone would have guessed them to be, especially since these particular interpretations stay true to the dimensions of each video game sprite chosen to be worked on. From Super Mario to Zelda, the characters are flesh out in a way that will make people want to leave them as they originally were. Unless, of course, they made an appearance on a late-night animated show.
Illustrated by artist Scott Johnson, these real-life 8-bit characters show the world that sometimes the past can be better than the present for more than nostalgia's sake. When things remain fuzzy in the mind, people can remember them any way they like. Not so with these real-life 8-bit characters.
Real-Life 8-Bit Characters
More Stats +/-
Cinematic Cubism Portraits
Pixelated 90s Cartoons
Pixelated Sci-Fi Portraits
Video Game Tapestries
Customizable Platformer Games
Illustrator Scott Johnson Terrifyingly Fleshes Out Video Game Sprites
- By: Meghan YoungJul 16, 2014
References: myextralife & neatorama
References: myextralife & neatorama


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Say Hello to Casper. He's an old man now - by cat standards, at least. Well into his sixteenth year, he - along with his brother Garfield - has been part of our lives for over half of our kids lives. He's an introvert. He hates lots of people, and new people freak him out so much, he's been known to quietly disappear to the shed when visitors arrive, only to return after three or four weeks living on mice and sleeping in the hay when he's sure the intruders have departed. Unlike Garfield, he is NOT fond of cuddles (or BBQ chips, but that's another story for another day), and might choose to come and sit close beside you if it's cold; or, if you're trying to perform a task which is made much more difficult by the appearance of a cat under your arm!
Casper pretty much does his own thing- as is the want of most felines - and provided he is fed frequently (he isn't actually all that good at catching mice) mostly keeps to himself and out of my way. Most of the time...
Which brings me to this:
This is my Peerless Watercolour Palette. See how the left side is all crisp and white looking? And how muddied and watery and splotchy looking it gets towards the left side? I guess it's my own fault, but, is the weird green pond water in my paintbrush water jar really more appealing than the fresh, clean water in your cat bowl, Casper? Apparently. So much more appealing in fact, that he not only drinks out of it, but knocks it over, all over the studio bench, drenching my journal, causing pages to run, and - most alarmingly - drowning my favourite watercolour palette and discharging all that delicious colour.
As you might have guessed, I was pretty bummed about this. Actually, "bummed' doesn't put near a fine enough point on it, but it's somewhat unladylike and undignified to swear about it and put into print the words I uttered at the time.
Casper has done this before - numerous times, but, I'd been lucky that nothing got damaged - usually just a puddle of nasty greeny looking water on the bench, and me muttering to myself that I need to learn not to leave the water jar full when I'm done in the studio, before the spill wreaks havoc with something special.
Sometimes, we seem to have to learn things the hard way. Reminds me of that John Wayne quote.
"Life is tough. It's tougher if you're stupid."
I'm off right now to empty that bloody brush water jar, before Casper decides he's a feline Michelangelo.


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Chris Hogben Photography
Royal Tunbridge Wells, Kent(13 Reviews)
Photographer specalising in portraits, weddings, family and business photography.
Whether its photographing a full wedding day or full baby bump, I really enjoy getting involved in each shoot and take great pleasure in capturing a variety of images for my clients. I have a keen eye for lighting and composition, so I can direct you and give you posing tips, or be in the background photographing reportage style to cover events naturally. I have a great passion for getting 'the shot' and I'm not afraid to lie down in the mud or work an extra hour to get it.
I offer digital files, professional grade prints and albums to different budgets. All post production is included in my prices, I carefully edit the colour tones and artistically balance the levels of all my photographs to make them pixel perfect. I also offer a more in depth retouching service for your specific requirements.
Please view my website chrishogben.co.uk for a clear understanding of how much effort I put into my work.
Chris Hogben Photography Reviews
Chris Hogben Photography
Bark Photos
Google Photos
Chris Hogben Photography Location
Sandrock Rd, Royal Tunbridge Wells, Tunbridge Wells TN2 3PS, UK
Video Gallery
Chris Hogben Photography Services
Maternity Photography
Portrait Photography
Wedding Photography
Babies & Family Photography
Event/Birthday/Gig Photography
Professional Prints & Albums for all budgets
Commercial/Product Photography
Find companies like this!
Whatever your requirement, Bark will help you find local companies like
Chris Hogben Photography.
Just post your project to Bark and we'll find the most suitable companies for you.


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Image 1 of 1
Street hawker
You may have the privilege to work indoor. Sitting in the office with air condition on during the hot summer. But Indian women may have to sit on the street all days suffering from the hot weather to sell their food to make their living.
- Copyright
- Lensational Photography
- Image Size
- 2667x2000 / 4.5MB
- Keywords
- Contained in galleries


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I write this in the raw state I've been in for a few days. But my intention is to allow it to be instructive, with any luck.
So many times I have felt anger and with it, the false notion that since I am supposedly on-the-path I should be some sort of flower child and in an "it's all good" state. Wrong. The path I've been on in recent days has been more like a war path! That was written in jest of course. It's not a path of action actually, but I am riding with changes within myself, the relationship I have with a few people, using my tools and opening to growth. The other positive is my husband and I are growing together in this. We are adjusting our ideas of what we consider appropriate with regard to relationships with others, the type of people we welcome into our life circle, how being nice includes setting boundaries along the way, how we humans owe it to one another to speak up and how relationships do not have to go beyond anything more than being on a "hello" basis. And how sometimes other people's actions create the type of relationship that is appropriate.
I had a palpable body experience yesterday. My body was alive with anger, every cell vibrating. I breathed. I and my husband coached me to do so. I got in the ocean. I took a walk. During it perspective pulsed in and out.
The situation is out of my control. A decision was made by others that very likely effects my husband and me (and perhaps other people) financially, socially, aesthetically and energetically. And... I know there is enough strength within me to triumph. There is a silver lining. I'm seeing it already. If I found the silver lining other times, I will certainly find it in this.
The other interesting thing is my husband and I are observing the meanness rising up from within and coming out in our words as we process our experience. We are taking turns pointing out that we don't intend to go down such roads but rather acknowledge the existence of anger. As opinionated and strong as he is, he is often more soulful than me!
Interestingly, the chapter my partner study and I are on in Soul Without Shame is entitled "Strength". I am experiencing strength. I am growing. I am growing up.
God grant me the wisdom to accept the things I cannot change.
Courage to change the things I can.
And the wisdom to know the difference. -Serenity Prayer
Whew. Thank you for reading. Again, I hope the risk I took here is for the highest good.
This blog includes reflections, creative work and resources. It is a glimpse of one person's journey within the realm of inquiry, experience with the human body and spirit. Look for ideas rather than answers. No claims are made. Perfection is not implied. I write as inspired to do so. Take what works for you, leave the rest. If you share anything from this blog, either verbally or in writing, please do your best to give credit where credit is due. Thank you for visiting.
Saturday, May 26, 2012
Anger & Opportunity
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Every day seems to be inching us closer to the end of paper mail. Emails and apps are taking place of letters or paper bills. Unfortunately, not everyone has access to a smartphone or computer and some people don't even want that technology. That makes life a little more difficult than what we're experiencing. One good deed that is still possible is to leave extra stamps at a post office or stamp dispenser.
Simply leaving extra stamps at a post office or stamp dispenser you could be helping someone send their most important piece of mail.
Advantages of Paper Mail
It may be hard to fathom a benefit of paper mail over email, especially in a world where its nickname is snail mail. However, there are many advantages to paper mail and seem still rely on it as a major source of communication. When a letter is sent, it's like a piece of the heart being sent through the mail. Just the handwritten aspect of a letter can help make a huge difference in the life of others. When it comes to bills, sending a check or money order can help those without bank accounts. Lastly, tangible evidence of a sent payment can help people rest assured that their payment has been received.
Costs of a Stamp
Since mail has become an almost rare occurrence costs have risen. While not by much, the price of a stamp has increased. Historically, the price of a letter has gone up almost every year. There was one time in 2016 when the price decreased, however, the following year it went back up. That constant fluctuation in price per stamp can make life difficult for those who depend on it to remain stable. We already know that people depend on paper mail to communicate as well as pay bills. Those reasons just add to the reasons why leaving a book of stamps for someone in need is a great good deed.
What to do
Donating a stamp is easier than you may think. When you arrive at a post office, there may be a stamp dispenser. Find that stamp dispenser and buy a few more than you actually need. Once you have the extra stamps, simply leave them behind for someone else to find. If there are no stamp dispensers, you can donate books of stamps to the nearest shelter. You may not know who will receive the stamps, but you can be assured that you made someone's day.


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Mansfield Town look to end an excellent 2016 on the road on a high with success at Exeter City this Saturday.
If only their home form had matched their away results, then they would have made the play-offs last season and be back in them this time around, though new boss Steve Evans has already picked up seven points out of nine from his first three home games in charge.
Exeter's winless home form has been abysmal, so looking at the form book, Stags fans have every reason to feel optimistic about coming home from the long trip to Devon with something to show for it.
Stags will travel down on Friday and prepare properly with all the players knowing the manager has three or four new faces lined up next month and everyone wanting to prove their worth.
Kyle Howkins is close to a return from a hamstring injury, probably after this weekend, though fellow centre halves George Taft and Corbin Shires are out long term.
Midfielder Mitch Rose and strikers Darius Henderson and Pat Hoban all played in an inter-squad game this week to sharpen up after shaking off knocks and are available for selection.
Shearer, Collins, Bennett, Pearce, Benning, McGuire, M. Rose, Clements, Hurst, Hemmings, Green.
Like Mansfield, Exeter's injury issues all surround defenders with Troy Archibald-Henville, Jordan Moore-Taylor and Luke Croll all out at the moment.
Pym, Stacey, Brown, Tillson, Woodman, Ampadu, Taylor, Holmes, Wheeler, Watkins, Reid.
KEY BATTLE: ETHAN AMPADU v CHRIS CLEMENTS
Just 16 years old and probably the best player at the club in what is only his breakthrough season, Ampadu can play in defence or midfield and is genuinely gifted.
He is expected to move to a Premier League club for £2 million to £3 million, probably in the summer.
Tisdale doesn't play him in every game, though, due to his age and inexperience. But if he plays against Stags they will need to monitor his every move very closely.
The 26-year-old Wheeler has been in good form. He is an energetic winger-cum-forward who has a good eye for goal, particularly headers.
Although popular for so long, Tisdale, the longest serving manager apart from Arsene Wenger in the four divisions, is under pressure after a poor campaign.
Although still in the minority, there are growing calls for him to go as some feel he has taken them as far as he can in the 10 years he has been in charge.
There is currently a motion to serve notice on his two-year rolling contract, but he enjoys the staunch support of the club hierarchy and also a silent majority of supporters.
Expectations this season were definitely for a play-off push and, as you can see from the league table, this has not happened.
It has been a pretty disastrous season so far for City.
Although they are not too many points off the play-offs, they have been pretty poor and are arguably lucky to still be within touching distance of the top seven.
Their home form has been horrific – no League wins and just two draws in total, although their form at St James's Park has been a problem for a few years now.
There are also growing voices for Paul Tisdale to go.
Tuesday, 16th April 2016: Exeter City 2, Mansfield Town 3
Ryan Tafazolli bagged a brace to help keep Mansfield Town's late dash for a play-off place alive, as they defeated fellow top-seven hopefuls Exeter City 3-2 at St James' Park back in April.
Tafazolli gave the visitors a first-half lead, before Mal Benning doubled the advantage with a 40-yard 'wonder strike'.
Exeter hit back to equalise with goals from Ollie Watkins and substitute Christian Ribiero before Tafazolli hit his sixth goal of the season to leave the Stags six points behind seventh-placed Wimbledon with three to play.
Click HERE to read the match report
To get to Exeter's St James Park ground (EX4 6PX), exit the M5 westbound at Junction 29 onto the A3015 (Honiton Road).
Follow the road onto the B3183 (Heavitree Road) for two miles, going past Royal Devon & Exeter Hospital.
Take the fourth exit at the roundabout into Western Way, and at the next roundabout take the second exit onto Old Tiverton Road.
St James Park and Stadium Way are located on the left.
Exeter have allocated Stags 200 tickets in the IP Office Main Stand (seating).
Please note, the St James Road away terrace will not be open for this fixture.
Tickets are on sale from Stags' ticket office but there will be a 'pay on the day' facility for away fans. However, it is more cost-effective to purchase tickets in advance.
The away ticket booth is situated near to the away turnstiles on St James Road. It is attached to the main St James Centre building and set just back from the road, behind the red and white railings.
Advance adult tickets are £22, but £23 on the day, Senior (over 63/Student with a valid NUS card are £20 or £21 on the day and U18s are £9.50 or £10 on the day.
There are four pairs of tickets for wheelchair supporters in the away disabled bay of the Main Stand (by the away seats).
Prices in this area are the maximum concession price for this stand for adults, seniors and students (£20 in advance) with the carer free. Wheelchair supporters aged under 18 therefore pay £9.50 in advance.
Ambulant disabled supporters are charged the appropriate age related price and their carer receives a free ticket.
Pre-purchased tickets can be purchased in person from our ticket office or via telephone on 01623 482482.
Tickets will go off sale at 4pm on Friday.
Don't forget to read the match report at www.chad.co.uk after the game. Stay in touch with all things Mansfield Town via our new Chad Mansfield Town facebook page – simply click HERE and give us a like to subscribe.