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Deaths in 1308 DR
- Baeron, Open Lord of Waterdeep, dies of fever. Shilarn, wife of Baeron, jumps onto her husband's funeral pyre and burns to death.[1][2]
1308 DR in politics
- Lhestyn, daughter of Baeron and Shilarn, changes from a Hidden Lord to an Open Lord of Waterdeep.[2][3]
- Wai Gada Shinzu becomes the eighth emperor of the Lui Dynasty of T'u Lung, and his cousin and regent Wai Yeh Yin disappeared shortly after. T'u Lung opens diplomatic relations with Shou Lung, defining the border between the two and halting large-scale military incursions (small Shou forces continue to pursue criminals and others across the border).[2]
1308 DR in environment
- Construction of the Palace of Waterdeep commences.[2][3]
- Exploration of dungeons becomes popular.[3]
- ↑ Ed Greenwood and Steven E. Schend (July 1994). "Campaign Guide". City of Splendors (TSR, Inc), p. 31. ISBN 0-5607-6868-1.
- ↑ 2.0 2.1 2.2 2.3 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 134. ISBN 978-0-7869-4731-7.
- ↑ 3.0 3.1 3.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.


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Today's plan is to do the "Ring of Steall", or at least a good part of it. We park at the lot at the Lower Glen Falls and then follow the (nice, following the river) trail up the glen a ways before rejoining the road for the last bit to the Upper Glen Falls lot. From here it's a really nice path through woods and the Nevis Gorge that opens dramatically onto a hanging valley with the dramatic Steall Falls at the end. Wow! The trail takes us across the meadow then off to the right to a river crossing with a great wire bridge. We, of course, both opt for this rather than taking our shoes off. We aren't bold enough to do it together, but alone it is entertaining enough. :-) Once across the river the trail leads us across some boggy ground (bit of forest tramping here to avoid it) before getting to the foot of the shoulder that will lead us up to the first peak of the day, the An Gearanach (982m). Before heading up we take a short break to clear up space on the memory card (oops), have a small snack, and enjoy the views.
Wednesday, May 25, 2016
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Product 4/27
Enhanced Fall Oak Leaves Lesson Bfor Embirds Editor
This is an enhanced lesson for Fall Oak Leaves Lesson A. You will need Fall Oak Leaves Lesson A to continue with this lesson. You will learn how to remove stitches from under another design. I will show you how to eliminate all jumps using Embird Studio as well as how to reduce the number of jumps with Embird Basic. I will show you how to add lettering using Font Engine and how to make the letters in a vertical position instead of horizontal in Font Engine. You can use letters from a set already digitized in your stash also.
This lesson touches on using Embird Studio and the Font Engine Plugin.
This lesson has 10 lesson videos to download.Supply Zip for lesson is in Zip File 1
Note: You must have Fall Oak Leaves Lesson A, in order to create the Lesson B, please see details here.Lesson B is the enhanced lesson to Lesson A.Their is also Lessons C & Lessons D for the studio part of these lessons.
Would you like this lesson on cd or dvd?Add this product to your cart, then click here to have it sent to you via USPS on cd or dvd.You may order up to five tutorials per cd/dvd purchased.
By default, all purchases include the download of zip files, but you can also choose to purchase a copy sent via mail.
If you are unclear on how to purchase designs, please see the faq page which explains in detail how to purchase designs and lessons from this site.
This product was added to our catalog on Friday 16 November, 2007.
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- Office & Graphic Supplies
- In-house catering
- IT Infrastructure
- Xerox
- HP Large Format
- Epson wide-format
- ColyerCare
- Print Services
Covering everything from Apple computers, laptops and Ipads to servers and backup solutions, both our hardware and our post-sale customer technical support is comprehensive. We are proud to be an Authorised Reseller Provider for Apple. This means we have access to all the very latest systems across the entire range.


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Looking for gadgets this holiday season couldn't get much easier and affordable than what Cherry Mobile has to offer. The local mobile phone company has staged a one day limited time offer and in selected stores in Metro Manila offering the latest Cherry Mobile Alpha Style handset in a Buy one Get one free promo package.
Cherry Mobile's one day holiday promo "One Big Alpha Treat" will happen on Monday the 22nd of December and will be available on the following participating stores in the Metro: SM City North EDSA, SM Megamall, SM Southmall and Market!Market!. The even will commence at 1 pm, customers should expect long lines of people to participating in the event, so if you feel like joining the craze, you should be on those selected malls ready as early as you can be.
The promo offers to get the Cherry Mobile Alpha Style handset for Php 2,999.00 only and get another Alpha Style handset for free. Not only that, Cherry mobile will also include a free Globe prepaid kit and a personalize ME coupon absolutely free.
The Cherry Mobile Alpha Style is one of the company's first and the most affordable handset powered by Microsoft Windows 8.1 operating system.
[ Cherry Mobile: Alpha Style ]
4-inch IPS Display
1.2 GHz Quad-core CPU
Adreno 305 Graphics
4 GB built-in storage
microSD card support up to 32 GB
5 Megapixel main camera
VGA (0.3 MP) front-facing camera
Wi-Fi 802.11 b/g/n
Windows Phone 8.1


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Lok Puram Public School
A Warm Welcome to the World of Quality Education
Lok Puram Public School was established in June 1993. It is affiliated to the Central Board of Secondary Education with the Affiliation No.1130034. Teaching takes place through the Medium of English. The School offers Hindi & Marathi as Second & Third languages respectively. Lok Puram Public School lends instructions from Nursery to Std X. The school has 23 sections in Secondary & 22 sections in Primary section Read More
From the Principal's Desk
Education in the global scenario does not alone require chiseling or polishing young minds but it requires meaningful learning of a child as every child is capable of learning.Read More


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The weather has turned chilly here in the North Eastern US, and that's always a great time to pull out the trusty crock pot. Here's an easy and delicious recipe that will have your house smelling luscious all day, and the tender, melt-in-your-mouth results will have everyone asking for seconds.
2-3 lb Pork Sirloin Tip Roast
1 10 oz can Rotel diced tomatoes with green chilies
1/3 cup soy sauce
1/3 cup Worcestershire sauce
1/3 cup Vermont Maple Syrup
1 medium onion, diced
2 tablespoons hearty mustard (Dijon, spicy brown, stone ground, etc)
1/2 teaspoon black pepper
Dump the tomatoes (with juice) into the crock pot. Add soy sauce, Worcestershire sauce, syrup, onion, mustard, and pepper. Stir until well-combined. Add roast and cover. Cook on low for 6-8 hrs, or on high 3-4 hrs. Pull meat apart and drizzle with juices from the pot. Mmmm-mmmm good!


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LISTINGS SEARCH RESULTS: Not what you were searching for? Visit Brazil Club's FAQ SECTION for help with searches. Add your listing today. Get started for FREE by clicking here.
Search results in category Food & Dining
- Bakeries (4)
- Brazilian Restaurants (145)
- Caterers (2)
- Food & Beverages (3)
- Grills, Rotisserie & Brick BBQs (0)
- Grocery & Liquor Stores (2)
- Latin American Restaurants (4)
- Restaurant Supplies & Services (0)
Sun, Style & Samba! And after that, reservations, and a great meal at your favorite Lanchonete or Churrascaria, along with a vegetarian visit to the salad bar before catering to the Rodizio. Wash it down with a strong Brazilian coffee or a caipirinha made with the best cachaça. Or maybe a stop at a Brazilian bakery or grocery to pick up a few quebe, pao de queijo, pastel and Coxinha. Either way, check with the Brazil Club directory first.
Found 3 records | Page 1 of 1
1. Kitanda Brazilian Bakery & Espresso
phone: view phone4258204381
website: http://www.kitanda.com/
2. Kitanda Brazilian Bakery & Espresso
phone: view phone4256414413
website: http://www.kitanda.com/
3. Koo Zee Doo
phone: view phone2159238080
website: http://koozeedoo.com/
e-mail: send an e-mail
BrazilClubUSA.com is ready to help when you're looking for things to do, places to go and people to know. And you can view, review & share your experiences with others. Music, travel, friends and fun. Join the Club! It's free. Or get a free Directory Listing for your business or organization here.


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KP / RV / Splash News
Pippa Middleton and her boyfriend couldn't help but show their affection after a fun night out on the town.
Kate Middleton's younger sis and 35-year-old stockbroker Nico Jackson were spotted gazing lovingly into each other's eyes after attending the 50th anniversary party for Annabel's nightclub Friday in London.
Pippa, who sported a sparkly bronze mini dress to the affair, leaned in to kiss her beau as they held hands in the back of a cab.


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Coulomb, Aker Wade Introduce Level III Networked Charging Stations
Published: 12-Jan-2010
CAMPBELL, Calif. -- Coulomb Technologies and Aker Wade Power Technologies today announced an agreement to deploy Level III networked fast charging stations for electric vehicles worldwide. The Level III charging stations will be capable of fully charging battery electric vehicles in less than one hour. The Level III fast charging stations will be co-developed, distributed, marketed and supported by both companies. Designed in accordance with the TEPCO Level III specifications the charger will be qualified for use with several electric vehicle brands including the Nissan Leaf and the Mitsubishi i-Miev.
"Introduction of Level III charging stations broadens our product line so that we now offer Level I, Level II, and Level III stations," said Coulomb Technologies CEO Richard Lowenthal. "This announcement is significant because the ChargePoint® Network is quickly gaining a foothold in cities, businesses, and utilities all over the world due to our advanced networking applications. Combining these capabilities with Aker Wade's proven Level III solutions will accelerate consumer adoption of electric vehicles."
Aker Wade Power Technologies CEO Bret Aker adds, "Field studies in Tokyo have shown that deploying fast chargers increase vehicle usage by more than 50 percent. And this is with first generation battery electric vehicles that were yet to be optimized for fast charging. With coming improvements in Li-ion technology charge times will be reduced to as little as fifteen minutes. This is the point where consumers will abandon gasoline for electricity. This is the tipping point for electric vehicles."
Managed by Coulomb's open architecture ChargePoint Network, the new Level III networked fast charge stations will have all of the features of Coulomb's Level I and II stations including:
•An integrated billing system
•Smart Grid integration tools
•Remote station management
•Ability to find available stations online
Forward thinking private companies, municipalities and other government agencies worldwide are planning deployment of Level III charging stations based on a desire to accelerate consumer acceptance of battery electric vehicles.
"We have more than 1000 vehicles in our County fleet and we have aggressive targets to make a large percentage of our fleet electric. The ability to use Level III fast charging to quickly and safely charge these vehicles in less than one tenth of the time it would normally take to charge will further advance our goals of a greener fleet," said Jose Obregon, Director of General Services from the County of Sonoma. "The inclusion of Coulomb's advance networking features, including the fleet portal, means that we will have the capabilities of the ChargePoint Network and the convenience of fast charging in one device."
About Level III Charging Stations
Level III fast charging stations will charge an EV in less than one hour. Level III stations rely on an off-board charger that converts AC to DC, using a 480 Volt, three-phase electric service. The Level III ChargePoint® Networked Charging Stations provide unique benefits including the ChargePoint Network application suite. The Level III charging stations for EV's will be available for purchase in Q3 2010. Pricing is available upon request.
About Coulomb Technologies
Coulomb Technologies is the leader in electric vehicle charging station infrastructure with networked charging stations installed in municipalities and organizations worldwide. Coulomb provides a vehicle-charging infrastructure, with an open system driver network: the ChargePoint Network provides multiple web-based portals for Hosts, Fleet managers, Drivers, and Utilities, and ChargePoint Networked Charging Stations ranging in capability from 120 Volt to 240 Volt AC charging and up to 500 Volt DC charging. For more information, please visit www.coulombtech.com and follow Coulomb on Twitter at twitter.com/coulombevi.
About Aker Wade Power Technologies
Aker Wade develops and manufactures fast chargers and battery management software for the electric vehicle and industrial forklift markets. Founded in 2000 Aker Wade brings a decade of experience as the leader in fast charging technology with more Fortune 1000 customers choosing its solutions than any other supplier. Aker Wade is collaborating with battery companies, infrastructure suppliers and EV manufacturers to deliver advanced Level III fast charging solutions for the coming generation of battery electric vehicles. Among the companies Aker Wade is working with are EnerSys, A123, Coulomb Technologies, and Tokyo Electric Power Company (TEPCO). Aker Wade is proud to engineer and manufacture all of their products in the USA. For additional information please visit www.akerwade.com.
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EA has hired some big names for its reinvention of the classic Syndicate title, including Brian Cox (Deadwood, Bourne trilogy) and Rosario Dawson (Death Proof, Sin City). Cox plays Jack Denham, who is said to be a "ruthless power behind the boardroom throne," while Dawson will voice Lily Drawl, "the rising star of EuroCorp".
Michael Wincott (Robin Hood: Prince of Thieves) has also signed on, and will be voicing "highly regarded senior agent" Jules Merit.
"I was excited when EA approached me to play Lily Drawl in Syndicate," says Dawson "She's an interesting and strong female character".
While it doesn't deal too much with the voice-acting side of things, if you fancy reading more about Syndicate's multiplayer mode, have a look at John's recent preview.
Syndicate will be released for PC, Xbox 360 and PS3 on 21 February (US) and 24 February (EU).
Founder and Editor of PC Invasion. Veteran PC gamer of over 22 years.


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The Best Gaming Headsets
After a new round of research and testing, the HyperX Alpha is our new top pick, the Sennheiser GSP 300 is now the runner-up, and we recommend the Corsair HS50 for those on a budget.
After a combined 200 hours of testing over the course of nearly two-and-a-half years, including listening to 10 new models this year, we still think Kingston's original HyperX Cloud is the best gaming headset for serious PC gamers. The HyperX Cloud offers the best mix of audio performance and comfort for the money. It's beautifully built and comfortable on a wide variety of heads, and its sound quality holds up against some of the best dedicated headphones in its price range. You won't find a more neutral-sounding and versatile gaming headset unless you're willing to spend at least $40 or $50 more.
Perhaps most importantly, the HyperX Cloud is impressively comfortable—you can wear it for hours on end without cranial distress, plus its aluminum construction makes it durable despite its light weight. That, plus the headset's great audio performance, made it a clear winner in our tests. It features a nice balance of atmosphere-enhancing high-frequency sounds, a clear sense of the direction that sounds are coming from, and good low-end rumble.
Features such as a removable boom microphone, interchangeable leatherette and velour earpads, and in-line volume and microphone mute controls are really just icing on an already-delicious cake.
Some gamers simply love boosted bass, especially when playing shooters and other action-heavy games. If you fit that bill but find yourself disappointed by the fact that most bass-heavy gaming headsets also rattle and shake and distort far too easily, the newly redesigned Razer Kraken Pro V2 might be just what you're looking for. The V2 delivers rich and robust bottom end and is also the most comfortable (and seemingly durable) Razer headset we've tested to date, especially with the optional oval ear cushions. While our testers preferred the more balanced sound of our top pick with a wider variety of games, the Kraken Pro V2 is a very compelling alternative if you want low end.
If you're seeking even better audio performance, a far better microphone, a more engrossing gaming experience, and superior long-term comfort, all of our testers agreed that the Sennheiser Game One remains the best pick for both audiophiles and hardcore marathon gamers. But you'll pay about 50 percent more for it. Unlike most gaming headsets, the Game One has an open-back design, meaning that the earcups surrounding its drivers are vented, not solid shells. This design not only makes the Game One sound more open and spacious but also makes the headset lighter and cooler to wear for extended periods of time, though it does mean that people sitting next to you may be distracted by the sound of your games. Also, the headset really doesn't reach its full sonic potential without a bit of extra amplification, so you need a good dedicated sound card or a headset amp.
Beyerdynamic's Custom Game is a delicious sounding headset that's second only to the Sennheiser Game One in terms of detail and spaciousness. It delivers wonderfully dynamic sound, with bass that can be acoustically tuned via sliders on each ear cup. While we still prefer the sound of the Game One overall, if you tend to game with other people in the room and you don't want them hearing what you're playing, this one is a great alternative.
We run the risk of appearing to be in the tank for Kingston, but even before I pointed out the brand of the HyperX Cloud Stinger, all of our testers agreed that it was the new budget gaming headset to beat. Unlike the company's previous low-cost headsets, the Cloud Stinger isn't just a neutered version of the original Cloud. This model includes a fantastic new lift-to-mute mic that sounds great, and it's big enough to fit the largest of noggins comfortably for hours on end. Despite its all-plastic construction, the Cloud Stinger feels more solid and durable than many of its high-priced competitors. And while its sound isn't as neutral or impactful as our pick's, the results are far better than you might expect, with good detail, solid bass, and midrange that doesn't sound nasal or quacky.
While it isn't perfect, the new HyperX Cloud Flight is our new top pick for cable-haters for a number of reasons. It delivers good audio performance, fantastic range, exceptional comfort, fantastic battery life, and simple setup. We would prefer to see more intuitive controls, as well as audible notifications for things like battery life, and the lack of a replaceable battery is a bit of a bummer. But the pros outweigh the cons with this one, especially for the price.
The research
- Why you should trust us
- Who should get this
- How we picked
- How we tested
- Our pick: Kingston HyperX Cloud
- Flaws but not dealbreakers
- Who else likes our pick
- A runner-up for bass junkies: Razer Kraken Pro V2
- If your budget allows: Sennheiser Game One
- An alt pick for audiophiles: Beyerdynamic Custom Game
- For gamers on a tighter budget: Kingston HyperX Cloud Stinger
- A pick for those who hate wires: Kingston HyperX Cloud Flight
- A note on surround sound
- What to look forward to
- The competition
- Sources
Why you should trust us
I've been fortunate enough to review affordable headphones, speakers, receivers, and home theater gear, as well as high-end audio gear, for more than a decade now. I served as East Coast contributing editor for Home Entertainment magazine and editor in chief of HomeTechTell, and in the past I've contributed to Electronic House, Big Picture Big Sound, Digital TV & Sound, and Home Theater magazine. I write about all manner of audio gear here at Wirecutter, as well as at Home Theater Review and Residential Systems.
But perhaps more important for the purposes of this guide, I've been a hardcore gamer since 1980. I'm primarily a PC gamer these days, although I do dabble in consoles from time to time (when a new Gran Turismo game is released, for instance, or for the occasional round of Worms). And whether I'm playing massively multiplayer online role-playing games (MMORPGs), strategy games like Civilization VI, shooters like Doom, or the latest version of Magic: The Gathering, chances are good that I'm logged in to my private Ventrilo chat server, either to coordinate group attacks or to chew the fat with my gaming friends and guild mates. Granted, I'll probably never break the personal record I set back in October 2011, when I played Rift for 24 straight hours during an Extra Life charity event, but I tend to spend at least 15 to 18 hours per week wearing a headset.
Who should get this
The communal nature of gaming, even virtual communities, makes it essential to have a good gaming headset—that is, headphones plus a microphone and usually some sort of volume control, all built into one device.
Although a good gaming headset usually costs a little more than dedicated headphones that deliver equivalent audio performance, most gamers I spoke with in the past year or so expressed a preference for the convenience, the often-enhanced bass, and in some cases even the aesthetic of gaming headsets with built-in microphones and easy access to volume controls and microphone muting.
How we picked
Digging through the hundreds of currently available gaming headsets in search of the right model is a daunting task. I know this because it took me more than 40 hours just to compile a list of currently sold gaming headsets and weed out the obvious losers by reading owner reviews on Amazon.com and posts on /r/pcgaming. I then turned to expert sources such as Tom's Guide, Digital Trends, PCWorld, PCMag, TechRadar, and the forums at Head-Fi.org for help in whittling down the 237 potential candidates to the 37 headsets we listened to in the first round of testing in 2015, plus another 12 in 2016, 11 new models at the beginning of 2017, and 10 at the beginning of 2018.
For the first version of this guide, we conducted a survey of Wirecutter readers that helped us narrow down our understanding of the most important features in gaming headsets. Over the course of several updates over the past three years we've relied on the same criteria:
- PC compatibility: We focus in this guide on PC-compatible and cross-platform headsets. We've written about headsets for the PS4 separately and plan to look at other console-specific headsets separately.
- Comfort: We paid close attention to notes on comfort when scouring customer reviews but also divided our hands-on comfort testing into two distinct categories: instantaneous comfort, and long-term comfort on a wide variety of head shapes and sizes.
- Performance on games is more important than on movies or music: We looked first and foremost for usable representation of game audio more than realistic reproduction of music; we considered music performance only as a bonus. Only 18 percent of respondents to our initial survey said they cared how their gaming headset performed with music and movies at all.
- With microphone quality, intelligibility beats fidelity: When evaluating microphones, we prioritized whether our teammates on the other side of the Ventrilo connection could understand what we were saying in the heat of battle, not whether our voices sounded broadcast-quality on the other end.
How we tested
We primarily relied on two PCs for testing: a custom-configured Maingear PC, which is built on an MSI Z97-G45 gaming motherboard with an integrated headphone amplifier, and a highly upgraded Frankenstein machine, which started its life as a Dell Inspiron 560 and whose onboard sound performance can best be summed up as pretty average. We also added Creative's Sound Blaster E5 high-resolution USB DAC and portable headphone amplifier to the mix just to ensure that any power-hungry headsets had sufficient amplification. For USB headsets, we relied exclusively on direct back-panel USB connections rather than routing through hubs.
Once we had our potential top picks in each category, we went on to use them in extended gaming sessions, during which we sometimes wore the same headset for as long as 12 hours at a stretch. Our testing panel, which included people with various head and ear sizes, tried the headsets on a variety of games from massively multiplayer online role-playing games like Guild Wars 2 to 4X games (explore, expand, exploit, and exterminate) like the Civilization series as well as on puzzle, strategy, and action games.
I also relied on the assistance of the people I play online games with the most, including a number of old guild mates and gaming friends, who have great familiarity with the sounds of one another's voices and were able to provide extensive feedback on microphone performance during real-world testing.
Our pick: Kingston HyperX Cloud
After thoroughly testing nearly 70 headsets for over the course of two-and-a-half years, our testers still agree that Kingston's HyperX Cloud is the right gaming headset for most people, thanks to its excellent long-term comfort, great sound quality for the price, light weight, exceptional build quality, and fantastic durability. After roughly thirty months of nearly constant use and abuse, including several road trips in which it was thrown into a backpack sans case, our original test unit still looks like we took it out of the packaging yesterday.
Among all the headsets that sell for less than $100, the HyperX Cloud was the number-one pick for two testers and a close second overall for another, whose only complaint was that she found its sound isolation to be a bit too much for her taste. The upside of that is that there is no audible bleed between the headset and microphone.
Unusual among gaming headsets, the HyperX Cloud relies on a pair of 53-millimeter drivers, rather than the traditional 40 mm or 50 mm size. In our tests it didn't suffer from the bass problems that so many of the other headsets did. With large explosions, heavy gunfire, and other hard-hitting action, it never left us underwhelmed, nor did it distort or egregiously overemphasize such low-frequency sounds.
The HyperX Cloud's frequency response is as true to life as you could hope for from a headset that sells for less than $100. Pitting this pair against the Sony MDR-7506 (our top pick for the best over-ear headphones under $200 four years running), our testers found that the HyperX Cloud wasn't quite as neutral as the Sony model. We found its treble response slightly less even, its midrange a tiny bit less smooth, and its bass a touch fuller. But we liked its sound better with games and even with some music and movies. We also found the HyperX Cloud more comfortable over long periods of time, though not by a lot, and it offered better isolation from external noise.
The HyperX Cloud is pretty traditional in overall design, so if you're shopping for something with flashing LEDs or an aggressive look, it might not be the right pick for you. It's a reskinned, slightly tweaked version of QPAD's QH-90 gaming headset, which was a popular import item for gamers in the know before Kingston introduced it to North American buyers. The QH-90, in turn, is essentially the Takstar Pro 80 Monitor headphones with the addition of a removable boom mic and gaming-oriented connectivity. So the Kingston HyperX Cloud started its life as a highly respected, very affordable high-fidelity pair of headphones, which contradicts the popular notion that you'd be better served by dedicated headphones and a clip-on mic for your gaming needs. If you were to purchase the Takstar Pro 80 and add a decent mic, you would end up paying more than you would for the HyperX Cloud.
And you would be missing out on some valuable gaming-centric add-ons, such as the dual 3.5 mm 2-meter extension cable with in-line volume control and mic mute, plus the easily swappable leatherette and velour earpads. The HyperX Cloud also comes with a short adapter cable (dual 3.5 mm to single 3.5 mm) for use with mobile devices, as well as an airplane adapter and a cloth carrying case. And since it's an analog headset, it works just fine with PCs, Macs, and consoles alike, although you will need an adapter (sold separately) for the Xbox One.
We also found this model less fatiguing for long gaming sessions than any other headset in its price range. Only the more expensive Sennheiser Game One seriously outmatched it in that regard. The HyperX Cloud features genuine viscoelastic memory foam in its earpads (both the leatherette and velour options), not the cheaper foam found in many other headsets and headphones. Our panel agreed that having a choice between the two kinds (and the ability to so easily switch them) was a nice touch. And neither of the HyperX Cloud's earpad sets caused me any amount of appreciable discomfort when I wore my thick, cellulose-acetate-framed glasses, whereas many of the other headsets in our roundup did. Even the company's new HyperX Cloud Alpha, which bests the Cloud in terms of bass performance and aesthetics, is no match for the original in terms of long-term comfort.
Even without the benefit of surround sound, the HyperX Cloud did an admirable job of creating a nice sense of space for all of our games. With shooters such as Wolfenstein II: The New Colossus, Star Wars Battlefront 2, Doom, and Dishonored 2, I always felt like I had a good idea of where my enemies were and in which direction I needed to focus my attention. The addition of Razer Surround software (which we discuss in detail below) enhanced that effect even more.
The headset also did wonderfully with music-rich games. The soundtrack for Civilization V ranks among my wife's favorite music in any form of media, and we both loved the way the HyperX Cloud rendered the orchestral cues as well as the more percussive world-music themes peppered throughout the game.
In addition, the HyperX Cloud performed admirably when we fitted it with its mobile adapter cable and paired it with my iPhone. Bass-heavy tracks such as Björk's "Hyperballad" and Beastie Boys' "3-Minute Rule" have nuances in the lowest octaves that most game soundtracks simply don't deliver, and this Kingston headset proved to be more than up to the task of delivering them faithfully.
Flaws but not dealbreakers
If listening to well-recorded music on the HyperX Cloud revealed one sonic downside, it's that some high-pitched sounds in certain songs tended to be slightly overemphasized. This effect didn't bother all our panelists. And the issue didn't crop up with any of our games, so since the HyperX Cloud is a gaming headset, we couldn't really hold that against it.
Other potential drawbacks include the fact that the HyperX Cloud doesn't fold down in any way. Its earcups do retract into the headband, of course, but they don't swivel, so you can't fold the headset flat and stick it in a pocket of your Bag of Holding.
The one performance criticism we all had was that its flexible boom microphone was only good, not great. It delivered voices clearly (with no distortion and very little noise), but all of our online testers who have met me in meatspace reported that my voice sounded a little high-pitched and nasally through the Cloud's mic. My regular Magic Duels opponent, who graciously tolerated constant pauses to our matches so that I could swap out headsets, summed it up: "You're coming through loud and clear; it's just that your voice is missing that booming radio-announcer quality that makes you sound like you."
Still, in terms of clarity and overall ability to communicate with friends and teammates, the HyperX Cloud's mic ranked pretty high among the headsets we loved overall.
Who else likes our pick
Hayden Dingman of PCWorld sums up his impressions of the HyperX Cloud: "The sound quality is second to none in this bracket, the build quality is superb, and it's extremely comfortable." He did have many of the same issues with the microphone that we did, though, calling it "just okay."
Mitch Dyer of IGN writes in his review: "The HyperX Cloud doesn't just offer a comfortable fit, though. It sounds great, too, with 53mm drivers delivering clear mids and highs."
A runner-up for bass junkies: Razer Kraken Pro V2
If everything about the HyperX Cloud sounds appealing but you just need some extra oomph in your action-gaming audio, you'll find a lot to love about Razer's revamped Kraken Pro V2 with oval ear cushions. That distinction is important, by the way, because the Kraken Pro V2 comes with round ear cushions in its default form. The larger oval alternative, whose opening measures 60 mm by 70 mm, gives the headset more room to breathe and makes it more comfortable on a larger variety of heads. And if you've purchased the Kraken Pro V2 in its default form, with its 56 mm round cushions, the oval replacements add an extra $20 to the price. So if you're at all concerned with long-term comfort, and especially if you have larger ears, we cannot stress enough the importance of purchasing the oval-equipped model from the get-go.
In this configuration, the Kraken Pro V2 is actually a little more comfortable than our top pick HyperX Cloud, at least for shorter gaming sessions. When we used it for marathon gaming, we did find that it ran a little hotter, but not abnormally so.
In terms of sound, most of the Razer headsets that we've tested in the past have been quite bass-heavy, and the Kraken Pro V2 continues this trend. What sets it apart from its brethren is that it's never overwhelmed by its own bass. We never noticed the distortion common to other Razer offerings, even when subjecting it to heavy explosions and raucous gunfire.
Make no mistake about it, though, this is probably too much bass for games that rely on atmospheric music or have a lot of dialog. While all of our testers loved the effect with big dumb action games like DOOM, we found that the deep bass tended to make dialogue in games like Battlefront 2 a little too chesty, and it did no favors to orchestral game soundtracks, like those of the Civilization games. Tweaking the EQ settings in the Razer Surround Pro software helped a lot, and also brought out a good bit more detail, but access to that feature does add another $20 to the cost of the headset.
Only long-term testing over the next few months will reveal whether or not the Kraken Pro V2 is as durable as its lightweight aluminum frame makes it feel, but so far we have no real concerns there. One thing we all definitely loved, though, is the retractable nature of the headset's mic. In terms of sound quality and volume, it's pretty much identical to that of the HyperX Cloud—in other words, it's good enough—and our online testers never reported hearing any sound bleed between the headset and mic.
If your budget allows: Sennheiser Game One
While the HyperX Cloud is a great headset for most gamers, no headset is perfect for everyone. If you're more discerning when it comes to sound quality in games, movies, and music, or if your gaming sessions run a little longer than the norm, consider the Sennheiser Game One. This headset was by far the favorite of all our testers (even our online helpers) due to its stellar audio performance, exceptional long-term comfort, and fantastic noise-cancelling microphone, but you'll pay at least 50 percent more for that performance. Also, you might need to upgrade your sound card or headphone amp.
Perhaps the most significant feature that sets the Game One apart from most of its competition is that it sports an open-back design. The earcups of the headset are vented, leaving the back side of its drivers open to the air instead of encasing them in a solid shell of plastic or metal. You'll often see this design in high-end headphones such as the Sennheiser HD 5XX series, from which the Game One derives its drivers and "Eargonomic Acoustic Refinement" sound-channeling technology. But you rarely see the design in headsets in general, primarily because it comes with one disadvantage: Open-back headphones and headsets don't offer a lot in the way of noise isolation, either incoming or outgoing. Anyone sitting in the room with you can hear what you're hearing to some extent, and you can hear, to a lesser degree, the sounds of people and things in the room with you.
I assumed at first that this effect would be a major downer for our testers, but we all ended up loving this aspect of the Game One. Sounds from around the house didn't end up being nearly the distraction I worried they would. When we played games, we couldn't hear the air conditioner, for example, nor the ceiling fan in my office. We could, on the other hand, hear the ringing of the phone or a knock at the front door. In other words, the only things that really distracted us from our gaming experience were the things we actually wanted to be distracted by. Keep in mind, however, that your non-gamer housemates may be a little annoyed by the game sounds leaking out of your headset if they prefer absolute silence.
The open-back design of the Game One had several other key impacts on our gaming experience. For one thing, it made everything sound absolutely awesome. One of the reasons audiophiles enjoy open-back headphones is that they offer a spacious, outside-of-the-head quality. I never found myself inclined to engage any sort of surround-sound processing when gaming with the Game One; its expansive, detailed sound was enough to transport me into the environment of whatever game I was playing, whether that be Guild Wars 2 or Dying Light. With Star Wars: Battlefront, in particular, I loved the way the headset generated a genuine sense of aural depth. Blaster fire and explosions in the distance actually sounded farther away, not merely quieter and more diffuse. Our panel loved the way this headset enriched the expanded soundstage of the music in Civilization V. As much as all of our testers enjoyed using Razer Surround Pro fake-surround processing with a variety of other headsets, it didn't add much to the already engrossing, "room-filling" sound of this model.
Perhaps the most surprising thing about the audio performance of the Game One was just how staggering and hard-hitting its low frequencies were when necessary. Dying Light, for instance, is a particularly tactile game that mostly consists of the player thwacking zombies in the head with large metal pipes and other blunt instruments. Few headsets in our roundup came close to matching the visceral thuds the Game One rendered. In our Star Wars: Battlefront sessions, the thermal imploder bombs that occasionally wreak havoc on the battlefield felt and sounded as if they were cranked out by a good subwoofer.
Regular Wirecutter contributor Brent Butterworth also helped me articulate a distinctive aspect of the Game One's comfort. It doesn't feel special the instant you put it on; the velvet earpads are nice, and the headset is notably lightweight, but it isn't as cushy or soft as other headsets or headphones. The strange thing is that it feels pretty much the same after hours of use, even when you're wearing glasses. Its comfort doesn't degrade over time, as the comfort of so many other headsets does. The other consequence of the open-back design of the Game One is that it never gets too warm—it's well-vented, allowing your ears to breathe.
The other big advantage of this headset is that we all found our own voices easy to hear, even without the benefit of mic monitoring. The Game One doesn't mix the input from its microphone into the output of the headphones, as some gaming headsets do. Instead, its open-back design allowed our voices to reach our own ears with very little encumbrance and no delay. Our online testers also loved the way our voices cut through the sound mix on their end. The Game One's mic uses active noise cancellation, which does a good job of taming room noise but creates a slightly thinner tone that make it less than ideal for recording voiceovers, podcasts, or other professional audio material. But again, clarity of communication was our primary consideration when we were gauging the quality of the microphones, and this Sennheiser headset excelled on those grounds.
Another bonus is the fact that you can activate mic muting by simply rotating the boom mic up and out of the way. In terms of controls, though, that's just about it; the only other thing you'll fiddle with is the handy rotating volume control on the right earcup.
Like all other analog headsets, the Game One is compatible with PCs, Macs, and consoles alike, and the newest version comes with both dual and single 3.5 mm cables, so you won't need to purchase a separate adapter. You will need Microsoft's Stereo Headset Adapter if you want to use it with the original Xbox One controller, though.
One final caveat: The Game One reaches its full potential only with extra amplification, so it's not the best pick if you game exclusively on consoles. When powered by the onboard analog audio output of my wife's computer, it sounded good enough to become her favorite headset by far in terms of audio performance, and it was even better with the onboard sound card of my computer, although we had to crank the volume quite high. It didn't reveal all of its nuances or its powerful bass capabilities until we connected it to the Creative Sound Blaster E5 DAC/amp with the amp's high-gain mode engaged. In other words, the more power you give the Game One, the better it sounds, so if it seems like the right headset for you, consider adding a dedicated sound card or an external amp to your gaming PC.
An alt pick for audiophiles: Beyerdynamic Custom Game
Beyerdynamic's new Custom Game delivers excellent sound that complements games of all genres and ships with a vastly superior microphone, as well as a handful of welcomed accessories, like a y-splitter extension cable for use with PC sound cards and a larger quarter-inch adapter for use with high-performance headphone amps and receivers.
When we tested the Beyerdynamic Custom One Pro Plus with Custom Headset Gear for the original iteration of this guide, we all loved its comfortable, roomy fit, as well as the fact that its bass performance could be tuned acoustically, without software EQ, via sliders on each ear cup. Unfortunately, the Custom Headset Gear shorted out on us right out of the box, and user reviews indicated that this was a startlingly common problem.
Thanks to its closed-back design, the new Custom Game delivers the sort of sound isolation that's missing from the open-backed Sennheiser Game One, so if you're concerned about disturbing anyone else in the room with you while you play games, it may be a better pick. Unsurprisingly, it also does a much better job of blocking external noise from reaching your ears, making it a great pick for noisier environments.
It also, of course, leads to a sound that's never quite as open or expansive as that of the Game One, nor as detailed. But compared with other closed-back alternatives, the Custom Game delivers smoother midrange, more natural-sounding dialogue and music, and superior dynamics that benefit virtually any genre of game, from music-driven offerings like the Civilization series to cinematic shooters like Battlefront 2.
The other drawback of its closed-back design is that the Custom Game isn't as breathable as the Sennheiser, which means that it gets a bit warmer after hours of wear. Still, the spacious ear cups and ample padding were appreciated by all of our testers. As long as you're not planning on wearing your headset for more than three or four hours at a time, comfort shouldn't be an issue. Thankfully, the headset also feels as durable and well-built as its $200-ish retail price would suggest. And if you should happen to wear out or otherwise damage the padded headband, it's easily replaceable, which is an appreciated feature that we don't see nearly often enough.
For gamers on a tighter budget: Kingston HyperX Cloud Stinger
We'll likely be accused of playing favorites with this one, but after thorough testing in which only one of our testers was aware of the brands involved, we all agreed that Kingston's new HyperX Cloud Stinger is the clear choice for gamers looking to spend $50 or less on a new headset. Compared with most budget headsets, the Cloud Stinger is surprisingly well-built and comfortable thanks to its cushy headband and relaxed fit. In our tests, its audio performance was noticeably better than that of anything else in its price range, thanks to its beefy 50 mm drivers and well-balanced sound. Our testers also went gaga over the Cloud Stinger's new microphone, which is a substantial upgrade over the mic of even our top pick: Not only does it sound better, but also you can mute the mic just by raising the boom into the vertical position. This design does mean that the mic isn't removable, which has long been a selling point of our top pick, the original HyperX Cloud, but the mic is especially sturdy, and it stays locked in place and out of the way when not in use.
Compared with the results from its larger siblings, the Cloud and the Cloud Revolver, the overall tonal balance of the Cloud Stinger isn't quite up to the same standards. In our tests the bass wasn't quite as rich and impactful, and the treble exhibited a comparative lack of smoothness that two of our testers described as "slight harshness." That said, this slight edge to the higher frequencies wasn't as bad as what we heard from some other headsets costing considerably more.
Unsurprisingly for a $50 headset, the HyperX Cloud Stinger is all plastic in its construction, but unlike most plastic headsets—even those costing two or three times as much—it doesn't feel fragile, and its joints don't creak when you adjust the rotation of the earcups or the length of the headband.
In the end, we all agreed that you'd be better off saving up the few extra bucks for the HyperX Cloud (or the HyperX Cloud Revolver if you want improved comfort and a bit of extra kick for action games), but if you refuse to spend a penny more than $50, you'll find a lot to love about this overachieving budget headset.
A pick for those who hate wires: Kingston HyperX Cloud Flight
We've never made any secret of the fact that most of our testers either went into this guide with a bias against wireless gaming headsets or learned to loathe them throughout the course of our testing. If you absolutely, positively can't abide wires, though, we recommend the Kingston HyperX Cloud Flight. It doesn't feel quite as durable as our top pick wired headset, but it's still a well-constructed headset that doesn't creak or rattle or otherwise feel flimsy in any way.
Two things made it a real standout as compared with all other wireless gaming headsets we've tested. Firstly, it just sounds fantastic. While it doesn't play very loudly—a criticism that applies to virtually all wireless headsets—its audio is well balanced and clear, and it delivers a nice mix of detail, positioning, and impact. And even when cranked to full volume, which we had to do to really immerse ourselves in Battlefront 2, it never distorts.
The other major benefit of the Cloud Flight is that it's just so very comfortable. True, its clamping force does feel a little strong, so when you first put it on you may be inclined to think that it would be a headache-inducer after a few hours. But we found that no matter how long we wore it, it never became unbearable.
The HyperX Cloud Flight is also super easy to setup and configure, since it merely requires plugging in a USB dongle and waiting for drivers to load. There are no software packages to install, no settings to tweak. It's the very definition of plug-and-play.
It's worth noting, though, that this is only the case with PC and PS4 platforms. For Xbox and mobile devices, you have to use the included 3.5 mm audio cable, and that does disable the headset's chat functionality. Since we're only really concerned with PC performance for the purposes of this guide, that wasn't an issue, but it's still worth noting.
We do have a few PC-relevant nits to pick with the HyperX Cloud Flight, though. For one thing, its generous 30 hours of battery life only applies if you turn off the headset's LEDs, which you'll have to do every time you power the headset on, by double-tapping the power button. Why the headset doesn't remember this setting is a bit of a mystery. We also missed some of the features found on other wireless headsets, like audible confirmation of battery life, and some sort of indicator of whether the mic is muted or not. Muting is accomplished by tapping the left ear cup, and the headset does beep when going in and out of mute mode, but some other indicator would have been appreciated. Especially given that the Cloud Flight's mic is so hot that it does pick up the slightest bit of audio coming from the headset. In other words, unless you use push-to-talk, you'll likely want to mute the mic on occasion.
The other concern we have is that the Cloud Flight's battery isn't user accessible or replaceable, which means that at some point the headset will become disposable.
Still, none of these concerns kept it from being out favorite wireless headset, at least for now. We were able to walk nearly anywhere in the house without losing a connection with the USB wireless transmitter. Only when we were about 40 feet away, with four walls between headset and transmitter, did it start to drop connection.
At a suggested retail price of $160, the HyperX Cloud Flight isn't cheap. But if you refuse to use anything other than a wireless headset and if you're okay with its control quirks, we think you'll find the fantastic audio performance and exceptional comfort of this one to be worth the cost.
A note on surround sound
We tried our best to find a headset with surround performance that impressed us, but for the most part, we weren't able to. We tested one headset with multiple drivers in each earcup, plus a number of USB headsets with built-in Dolby, DTS, or Creative surround technologies (which create a surround-like experience using only two drivers, through a combination of delay and other audio processing).
None of them sounded great. In fact, most of them sounded appreciably worse than standard stereo sound.
Of all the headsets we tried, the Razer Tiamat 7.1 created the most convincing surround experience, which didn't surprise us since it includes five distinct drivers in each earcup: a 30 mm front-channel driver, a 30 mm center-channel driver, 20 mm surround and surround-back drivers, and a 40 mm low-frequency effects driver. Still, the surround-sound experience wasn't entirely convincing, and the Tiamat 7.1 failed to create a satisfying front soundstage.
In our tests, most of the surround-sound processing technologies included with the virtual-surround-sound headsets fared even worse, coloring or distorting the sound without offering any real advantage in aural positioning.
There are two exceptions. The first is another Razer product—Razer Surround—a software download that adds surround-sound processing to any stereo headphones or headset. It comes in two versions: a basic free download that offers surprisingly convincing "7.1-channel" surround effects, and a Pro version that adds selectable bass boost, adjustable dynamic range compression, voice-clarity processing, an equalizer with 11 presets as well as custom settings, and (most important) the ability to calibrate the surround-sound experience specifically for your headset, your head, and your ears. The Pro version is a free download for anyone who purchases select Razer headsets, or you can buy it standalone for $20 (at the time of this writing).
The other option worth looking into is Windows Sonic for Headphones, a free feature included in the Windows 10 Creators Update released in 2017. While not quite as convincing as Razer Surround, Windows Sonic does add a nice sense of space to games, and also allows for more precise positioning, which we very much appreciated. Windows Sonic can also be upgraded to support Dolby Atmos for Headphones for around $15. We found the latter to sound slightly more processed and unnatural, but if you want to try it out, there's a free trial available.
What to look forward to
We're excited to test the Audeze Mobius, a new gaming headset with head tracking and ambisonic processing. We're working on getting a review unit to test, and we plan to update this guide after the Mobius has shipped.
Logitech has announced the G533 Wireless Gaming Headset, a model designed solely for use with Windows PCs. It has a noise-cancelling, foldable microphone, as well as volume controls on the left earcup, and it uses Pro-G audio drivers. Logitech claims the headset has a 15-hour battery life and a wireless connectivity range of about 49 feet, but we have to test those things ourselves. The G533 is available now, and we hope to add it to our next update.
Two other new Logitech headsets, the G433 and G233 Prodigy, promise a comfortable, lightweight experience with the support of high-quality Pro G audio drivers. Both headsets offer removable microphones, but only the G433 headset comes equipped with 7.1 surround sound, an extra pair of earpads, and a USB cord featuring volume control. The prices for these models fall around and above that of our top pick. When we test these headsets, we'll examine the durability, the fabric finish, the removable mesh earpads, and the differences in quality across PC, console, and mobile device use. Logitech claims its G Pro headset—designed in collaboration with pro gamers—has ear pads with "50 percent more sound isolation than other ear pads" and a pro-grade microphone designed for improved clarity.
We're also planning on bringing in a few headsets that I had dismissed for various reasons but that readers compellingly lobbied for, namely the Sony PlayStation Gold Wireless Stereo Headset (as well as the redesigned version that became available in February 2018) and the Corsair Void in both its stereo and USB surround configurations.
The competition
No roundup of gaming headsets would be complete without a look at Astro's offerings, so we brought in the A40 with MixAmp Pro, the A30 with MixAmp Pro, and the A50 Wireless for the first iteration of this guide. None of us were overly fond of the on-ear design of the A30, but I was smitten with the hard-hitting sound of the A40 and A50, especially with games like Dying Light. But noisy mics and the MixAmp Pro's constant background hiss bothered all of us. After we wrapped up our original round of testing, Astro introduced a new digital MixAmp and a new version of the A50; we plan on giving them a listen for a future update to this guide.
Kingston's newest model, the HyperX Cloud Alpha, resulted in the most heated debates among our testers of any headset in the roundup to date. The Alpha is based on our top pick, the HyperX Cloud, but its earcups have been substantially modified with dual chambers that tune the bass and mid/upper frequencies separately. The result? Undeniably better bass performance than the original Cloud. The problem? The Alpha is also significantly heavier and hotter than the original Cloud, making it much less comfortable during marathon gaming sessions. If you're looking for comfort and bang-for-the-buck, we still like the original HyperX Cloud. If you want some extra bass kick and a better microphone, we recommend upgrading to the Cloud Revolver, which might be a little heavier than the Alpha, but still manages to be more comfy (especially for larger noggins) due to its self-adjusting suspension headband and roomier earcups.
We also tested the HyperX Cloud II, Kingston's updated version of our top pick, which features a USB sound card, surround-sound processing, a slightly superior microphone, and better padding on the headband. If you're a laptop gamer without access to good analog audio jacks, it's a smart buy. For most people, though, none of those enhancements justify the extra price.
Price is also the biggest reason Kingston's new HyperX Cloud Revolver S failed to make our short list of recommendations. Its USB connection is the quietest and cleanest we've yet tested, and the Dolby Headphone processing is actually shockingly good, but this model costs too much.
Our previous runner-up pick, Kingston's HyperX Cloud Revolver, is still a favorite amongst most of our testers due to its great mic and lively sound. Although not as neutral as the HyperX Cloud, it's great for action games, and the auto-adjusting headset was popular with all but one of our testers. Only the fact that the Kraken Pro V2 delivers much the same audio performance and similar comfort at a much cheaper price bumped this one off our list of top recommendations.
The 1More Spearhead VR Gaming Headphones impressed all of our testers with stunning design and wonderful sound quality when used without EQ and DSP. The surround sound processing of the headset let us cold, though, and we just didn't find the headphones to be very comfortable when worn for any extended amount of time.
The new Creative Sound BlasterX H5 and Sound BlasterX H7 impressed us with their build quality and audio performance, but their fit doesn't accommodate as wide a range of people.
Our previous low-budget pick, the Creative Draco HS880, is still a great buy if you want to save a few extra dollars, but we like the HyperX Cloud Stinger a bit better in pretty much every way.
All of our testers loved nearly everything about the Fnatic Gear Duel, especially how every piece can be swapped out, including your choice of ear cushions. But it costs twice as much as our top pick, the HyperX Cloud, and its performance does not warrant that steep price increase.
The Monster Fatal1ty FXM 200 stood a real chance of dethroning our top pick, but we found that its build quality and padding didn't match those of the HyperX Cloud. In our tests the sound was definitely tuned for action gaming, but the emphasis on midrange frequencies cost this headset a few points with atmospheric games like The Witcher 3 and orchestral-music-heavy games like Civilization VI.
All our testers liked the Turtle Beach Elite Pro. It's comfortable, with a hard-hitting, visceral sound, and it boasts a solid mic. The problem is that if you want to get the most from this headset, be prepared to be nickel-and-dimed half to death on accessory upgrades. If you already have a powerful headset amp, you might consider the Elite Pro, but just know that the box doesn't even come with a pink-green 3.5 mm audio splitter.
The new Turtle Beach Elite Pro PC Edition addresses many of our concerns about necessary upgrades thanks to its included USB amp. Unfortunately, the PC Edition just didn't play loudly enough compared with other wired options.
Two of our testers loved the Thermaltake Tt eSports Level 10 M gaming headset, but one simply couldn't abide the fit. If you have a larger head, steer clear.
All of our testers adored the fit of the Thermaltake Tt eSports Verto. We loved its self-adjusting headband, and the fold-flat design was a big hit with everyone. Sadly, its sound quality was lacking.
We brought in the V-Moda BoomPro Microphone to go along with my V-Moda Crossfade M-100 over-ear headphones. We all found the sound performance to be good, although not especially fun with more action-oriented games. More important, this pair was far less comfortable than much cheaper alternatives after hours of gameplay, and the mic was disappointing.
The Audio-Technica Open Air (ATH-ADG1X) and Isolation (ATH-AG1X)—functionally the same headset, though the former is an open-back model and the latter is a closed-back version—were without question the most comfortable headsets any of us had ever tested. But they're voiced to appeal to audiophiles, with lots of emphasis on high frequencies, which doesn't play well for games.
We brought in both the Beyerdynamic MMX 300 and the Beyerdynamic Custom One Pro Plus with Custom Headset Gear as potential upgrade picks. Although we all loved the comfort of the MMX 300, as well as its neutral, balanced sound and its overall design, we found that it required too much amplification to be a viable recommendation. The Game One delivered more bang for fewer bucks.
The Custom One Pro Plus was a crowd favorite thanks to the ability to tune its bass performance on the fly without resorting to software equalization. We liked, but didn't love, this pair in tests for our best over-ear headphones guide. Out of the box, however, our pair's mic cable had a short in it, causing the sound to cut out if the cable wasn't positioned just right. Judging from owner reviews, this problem is disturbingly common.
Our testers found the Creative Sound Blaster Recon3D and Omega Wireless headset bundle to be too midrange-heavy, and we didn't think it was nearly as comfortable as the SteelSeries H Wireless or the LucidSound LS30, especially when we wore glasses. It also felt quite fragile for the price.
The Logitech G35 Surround Sound Headset and G430 Surround Sound Gaming Headset were among the first models we researched for this guide, since my wife and I have owned them for years. The two of us agreed that we would trade them for the HyperX Cloud and HyperX Cloud Stinger, respectively, due to those models' superior audio and build quality, even though both Logitech headsets boast superior microphones.
We also tested the company's G633 Artemis Spectrum RGB 7.1 Surround Gaming Headset, which represents a big improvement in styling and especially the layout of the controls, but a step down in build quality and potential long-term durability.
The design of the new Logitech G231 Prodigy Gaming Headset is very reminiscent of Logitech's G230 and G430, which we liked. The only problem is that it's not significantly better than the HyperX Cloud Stinger, which sells for a lot less.
Our previous wireless pick, the LucidSound LS30, simply hasn't proven to be as durable as we had hoped, although we still love its audio performance and it's super intuitive controls.
The Mad Catz F.R.E.Q.5 Stereo Gaming Headset and F.R.E.Q.7 Surround Gaming Headset made the long list since they were a perfect match for my Mad Catz R.A.T.7 mouse. (We gamers do like to accessorize, after all.) Our testers, however, found them to be unbearably uncomfortable in the long run.
While the sound of Monster's Fatal1ty FXM 100 was tuned well for gaming in our tests, the small earcups were too compact to work as over-ears for our male testers but too large to really work as on-ears. They also got very hot very quickly.
The Plantronics GameCom 380/388 and GameCom 780/788 (nearly identical headsets, except that the latter has USB connectivity and surround processing) impressed us with their light weight and good sound quality, but they didn't feel very comfortable over long gaming sessions; they also prompted concerns about build quality and durability.
Also from Plantronics, the RIG Flex split us. I adored the sound and loved its build quality, especially for the price, and I also found it quite comfortable despite its small size. But Bethany absolutely hated the way the earcups fit on her ears. We felt the same about the RIG stereo gaming headset with mixer, but we all agreed that its connectivity arrangement was more of a fuss than most gamers would willingly put up with.
The newer Plantronics RIG 500 could have been a contender in the budget category, since we all loved its modular design and audio performance for the price. Concerns about cumbersome connectivity and iffy durability kept it out of the running, though.
Except for the addition of USB connectivity and surround-sound processing, the RIG 500HD is quite similar to the RIG 500. The surround was sorely lacking, which made it hard for us to justify the extra expense.
The RIG 500E, also a modular design, comes with almost enough pieces to build two complete headsets; you would simply need an additional headband. Like the 500HD, though, it offers only lackluster surround-sound processing.
In our latest round of testing, we really found ourselves torn over the RIG 800LX. The lift-to-mute mic is nice, and we found the performance of the mic to be superior to the HyperX Cloud Flight. Audible voice cues about battery life were also much appreciated, as was the headset's modular design, which allows you to tweak the fit. Unfortunately, the 800LX is tuned to deliver more bass than its drivers can really handle at any appreciable volume, which led to a lot of distortion when we played action games.
The SteelSeries H Wireless (now known as the SteelSeries Siberia 800) was our previous top pick for cord haters. But the problems with its overly sensitive microphone can't be fixed with a windscreen due to its retractable nature and slim design, and it sells for a lot more than the LucidSound LS30.
The SteelSeries 9H proved very similar to our previous wireless pick in many respects, but we all thought it was overpriced for what it delivered (especially given the quality of the mic), and Bethany found the included software package to be a constant source of frustration.
She had similar complaints about the SteelSeries Siberia Elite Prism, and we all agreed that this model was far too quiet to provide a satisfying gaming experience.
The SteelSeries Siberia V3 didn't make the cut due to a number of reviews that described it as a huge step backward from its predecessor, the popular Siberia V2.
The new SteelSeries Arctis 3 and Arctis 5, which were designed to mimic the aesthetic of less flashy headphones, impressed us with their light weight, though not necessarily their build quality and high price. The Arctis 7, meanwhile, is priced very attractively for a wireless headset and gives the LucidSound LS30 and HyperX Cloud Flight some stiff competition, but in our tests we found its microphone frustrating, and long-term comfort was an issue.
The new Arctis 3 Bluetooth impressed use just as much as much as the rest of the Arctis line. We love that you can use its wired and Bluetooth connections simultaneously to keep tabs on both gaming audio and mobile communications. Its Bluetooth connectivity doesn't work with games, though, and we found it too pricey for what it delivers.
For in-depth thoughts about the Razer Tiamat 7.1, see the section above about surround sound. We also tested the Tiamat 2.2, and we all found that headset to be way too bass heavy; all of us had concerns about its build quality, as well. I found myself unable to spend much time with the original Razer Kraken Pro or Kraken 7.1 Chroma at all—in both cases the earcups weren't very comfortable, especially with glasses, and the bass was overwhelming, sloppy, bloated, and indistinct.
One tester enjoyed the Razer BlackShark, at least in terms of its looks and performance, but the others had trouble adjusting the headband such that both ear cups comfortably covered our ears.
In our third round of testing, we added the Razer ManO'War 7.1, immediately falling in love with its comfortable fit, solid audio performance, and great surround-sound processing. The problem with the ManO'War 7.1 is its design: Owners report frequently broken headbands, and we have our own worries about that, as well.
Given its price, we were all pleasantly surprised by the audio performance of the Razer Electra V2. Those of us with larger heads found it to be far too small and way too tight.
The Razer Thresher Ultimate simply didn't feel durable enough to justify its price. We have concerns about its longevity, especially its headband adjustments.
The Sennheiser Game Zero is a more gaming-oriented headset than our audiophile pick, the Game One, thanks to its foldable design and flashy accents. The Game Zero's bass performance was disappointing in our tests, though, and we really missed the open, spacious, immersive quality of the Game One's sound.
The company promotes the newer Sennheiser PC 373D as an upgrade to the 363D, but we preferred the earlier model. In most respects they're identical, and they sell for roughly the same price, but the software necessary to get the most out of the 373D left us underwhelmed.
We all loved the new Sennheiser GSP 300 for its simple design, onboard controls, and spacious sound, but it cost $20 more than the HyperX Cloud, which sounded better.
Sennheiser's GSP 350 wasn't quite so universally loved among our testers as the GSP 300 was. Compared with other USB-powered headsets, the GSP 350 was quite noisy in our tests, and its Dolby Headphone processing is among the worst we've heard.
The Sennheiser GSP 600 is one of the best-constructed and best-designed headsets we've seen to date. Audio performance is also simply stunning, with perfectly balanced and detailed sound that enhanced our gaming experiences no matter what sorts of games we played. It's a pricey headset, no doubt, but we all felt it earned its price tag without hesitation. The only problem? Those of us with larger heads simply couldn't bear to wear it for long. Although the GSP 600 comes with a tension adjuster atop its headband, even at its most relaxed setting it hugged larger heads too tightly, especially for those of us who wear glasses.
The Skullcandy Slyr surprised our testers with its quality, especially for the price. The only things holding it back from being our budget pick were its build quality and its unwieldy rat's nest of cables.
The Ear Force Recon 320 was unbearably uncomfortable from the moment we put it on our heads.
The Ear Force Z300 left us flat with its lackluster bass performance and poor wireless range.
I removed all Sades models from the running despite their popularity. Their distribution in the US is iffy, and a number of counterfeits seem to be flooding stores. Plus, even the genuine models have poor support from the company, and by all accounts they are not well-constructed.
Likewise, I dismissed all Sentey headsets due to the troubling customer-support issues detailed in owner reviews, and I dismissed all Sharkoon models due to distribution and customer-support concerns.
I left all Speedlink headsets off the list for now, because they're still so new to the US that we have no indication of what the company's customer service is like. Plus, even the best Speedlink models appear to have poor microphones, according to owner reviews.
Aside from those models, the list of headsets that we chose not to test is too long to spell out in much detail. Broadly speaking, we avoided models from Arctic, Asus, CM Storm, Corsair, Gamdias, Klipsch, PDP, Polk, Roccat, Rosewill, and Tritton, as well as other models from companies included in our roundup due to issues with performance, build quality, and comfort raised in professional reviews, owner reviews, and forum discussions.
Lauren Dragan, The Best Headphones Under $200, Wirecutter, December 8, 2016
Hayden Dingman, HyperX Cloud review: Kingston comes out of nowhere with a fantastic budget headset, PCWorld, December 15, 2014
Mitch Dyer, HyperX Cloud Review, IGN, February 6, 2015


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Home > Departments > Science > Activities
Learning Science the 'ABC Way'
P3 and P4 Water Rocket Experience @ Science Center Singapore
DNA Lesson @ Science Center Singapore
8 of 30
Aquatic Animals and Plants @ Science Center Singapore
8 of 10
A – Active Science
Experiential Learning in Science Laboratory
Wow...fascinating isn't it?
Show me what you've got!
P1 & P2 Science Activities
Magic of Science Programme
Who says I'm too young to be a Scientist?
P1 and P2 students peering into the
world of microscopic organisms
The Magic of Science…
Eco-Garden Activities
Where's the caterpillar?
Coral Explorer Activities
Can you smell it?
B – Breathe Science
Lessons at Science Centre
DNA Workshop
Scientists in the making…
Serious Scientist at Work
Lessons at Science Centre
Aquatic Plants and Animals Workshop
Perseverance is the Key…
Watch my back while I go after the dragonfly!
Lessons at Science Centre
Water Rocket Workshop
The Launch of Coral's very own Water Rocket!
Innovative Toy Workshop
Creative Toys made by our Coralites
P3 Science Inquiry Workshop
I huff and I puff…that's the Spirit of Inquiry..
Learning Journey to Sungai Buloh Nature Reserve
Where's my prey?
C – Challenge Science
Science Practical Test
Teaching Science the 'DEF Way'
D – Deepen Science Knowledge
Science content training for Teachers
Learning Journey to NUS Physics Lab
Let's test the Gravitational Potential Energy of my favourite car!
E – Enhance Science Teaching
Science Pedagogy Training for Teachers
Meaningful interactions between Science Teachers
Science Workshops by Vendors
Sharing at ICT Extravaganza
Gamification of Science Lessons using Edmodo
Science Teachers in a datalogger workshop
F – Fundamentals Revisit
Reflective Practice Time (RPT)
Discussion & Sharing of Science Teaching Strategies
Many heads are always better than one…


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Having 5 children over the last 10 years, we have at times been unsure about the most current car seat restraint laws for our kiddos. So every so often I like to look up the laws again and make sure we are abiding.
Here is the website I used most recently to find the appropriate laws for our state:
With this website, you can go to the specific laws for your state.
Here is an example . . . we are in Colorado, so we clicked on the CO link and the article (thank you) was in plain English. We found out that for our 5 kiddos some things have changed since we last checked up on the laws. Meli, our youngest is 13 months old now and normally we would have turned her around to face forward by now. But it is being encouraged to keep them rear-facing for longer now, so we will. And in her case, she has a lot more entertainment facing her brothers and sisters instead of the back of my head.
We also learned that not only is our oldest allowed to ride in a car without a booster, but so is his 8-year-old brother. As long as he is over 8, he is considered legal to ride without a seat. We are going to keep him in the seat a bit longer, because of his height, but it is great to know that he can go for short trips (with friends and so forth) without if needed!
So, if you haven't, visit the site and check on your state laws today. And I highly recommend bookmarking your state site and checking back regularly as your kids grow. And may you have safe and happy travels in the new year!


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From the introduction:
Quarantine; seek and destroy.
Intercept the smuggler ship Seagan and confiscate the cargo. Lethal force is authorized.
This adventure is designed for 6-12 experienced characters that focus on combat (such as Colonial Marines). The game should be run in one session of about four hours.
User summary:
This adventure extensively utilizes materials in Aliens Versus Predator Guide.


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POT TV – Stoner Sunday Open Mic with host Mike Rita LIVE at Vapor Central! The Show Starts at 9pm and We Have an amazing Show Tonight with Special Guests, Comedians and More ! 667 Yonge Street ! Local Weed ONLY Tonight! NO BC Bud!
Mike Rita Come PROTEST Everything Marijuana !! Tonight ! At Vapor Central ! I Host Stoner Sundays Happening at 9pm !! Everyweek This show features Amazing Performers from around the world ! It Fills up Early so get there in Time to grab Couches !! See You TONIGHT !!
The Show everyone is Talking about, that Lets anything happen on Stage!
Visit Vapor Central's website or in person at 667 YONGE St., Toronto
Check out the Vapor Central Facebook page.


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We are in the midst of a rather extraordinary stretch of smooth and positive stock market returns. It's been well over a year since we last saw a 5 percent pullback in the S&P 500, dating back to Brexit in June of last year. This spate of peaceful markets is rare. According to Guggenheim investments, we've had 5 percent pullbacks in the S&P 500 about once every 7 or 8 months on average since 1945. We're nearing a date that would double this average quiet period.
Once you apply more traditional descriptions of poor stock markets namely a correction (10 percent decline from the top) and a bear market (a 20 percent decline), our current market looks even more unusual. We haven't seen a bear market since the -57 percent historic mauling of 2007-2009, and our last correction ended in February 2016.
Accompanying this sanguine market has been more public political rancor than in recent memory. For many it's almost as if there are two different worlds - the financial one that marches along seemingly indifferent to the volatile political one.
My point is not that the US market will soon decline to match the lack of progress on promised national legislative reforms. It's rather that we as investors have become accustomed to a market almost bereft of volatility. Being an intelligent investor is much like many other professions that demand cool, rational execution in infrequent periods of high anxiety.
You don't pay the captain to watch the autopilot while cruising at 30,000 feet, but rather to employ all of his or her training and practice to safely land the plane in a vicious crosswind. Firefighters, police officers, and members of our armed forces drill regularly for situations that may never happen in their careers but would require them to respond correctly to carry out their duties.
With the recent market calm now is the time for you to perform your own market drill. How would you react in the face of a 20 percent decline in the stock market? If you're far from your retirement date with many years of saving and accumulating ahead of you, this exercise may be less important. You kept saving through the last bear market, and you see no reason why the next would be different.
The investors who need to drill the most are those who have the end of their working lives in their sights. The transition from the accumulation stage to the distribution stage of an investor's life is traumatic for many. After all your psychological strength as an investor may be primarily derived from faith in your ability to keep working and saving regardless of stock market conditions. But what served while you were working may not support you when you're depending on your portfolio to provide a comfortable stream of cash flow for the rest of your life.
When the next market decline comes, you need to be prepared to purchase back into the stock market as your portfolio declines. When mutual fund giant Vanguard released its Advisor Alpha study a few years ago, it found the most valuable aspect of working with a qualified financial adviser was the counsel offered to effect positive investor behavior in a variety of market conditions. You may advise yourself, rely upon a professional financial planner or investment manager, work with a broker, or use a virtual robo-advisor service. Whatever your choice, be sure now when it's calm that when the tumultuous time comes that the advice will be sound, and that you will follow said advice. After all, the historical record is strong if you can stick with a balanced, diversified portfolio with periodic rebalancing for at least a five-year period. The challenge is getting through that period while executing well and avoiding the big mistake.
David Gardner is a certified financial planner with a practice in Boulder County and can be reached with questions at email@example.com and on Twitter @Dave_CFP


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Blog advertising is essential to the success of your blog. You might put out the greatest information in the history of blogs, but without blog advertising, who's going to know about it? You need a way to get the word out.
Some may go the route of paid advertising, but I can tell you from experience, this doesn't always give you the results you are looking for. Especially when you are first starting out. The best bet is to look for ways to promote your blog for free, or to capture the interest of the search engines.
Social Media
Right now, this is the most efficient way of blog marketing. What you want is for your blog or article to go "viral". Meaning, it is shared among countless numbers of people via Twitter, Facebook, LinkedIn, etc. As people share your information, others will hopefully share it with their lists as well. The secret here is to create articles which are both informative and useful to many people.
YouTube is the 3rd most popular website on the internet right now. If you are not using videos to promote your blog, you are behind others. Not only does is allow people to associate your blog with a person, but the search engines love videos.
Personal Branding
Going hand-in-hand with videos, when people visit your blog you want them to feel as if they know you. Posting a video greeting will help accomplish this. Give an overview of what your blog is about. People are more willing to watch a video than to read text. And if you are putting out enough videos, you will soon become something of an "internet celebrity".
Be Active
Search engines take notice of how often you post to your blog. If you only post once or twice a month, it's going to affect your SEO ranking. So try to post a minimum of twice/week. Three times is possible. Daily would be best, though not always possible. Even I run out of ideas to blog about. And don't forget about the people leaving comments on your site. Interact with them. Make your blog a place where people can not only get vital information, but also where they can socialize with others sharing their same interests.
Waste Not, Want Not
Try not to go overboard on the size of your blog posts. As I said earlier, people will spend more time watching a video than reading text. But if you are only using text, keep the post to around 500-600 words. Anything more and the reader may lose interest. If you tend to have longer articles, break them up with subheadings so your readers can easily scan your article for useful information which pertains specifically to them.


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zInternationalStudents Blog
Saturday, January 19, 2019
- 22
Study Abroad Insurance Protects Students from New Health RisksFiled Under: Health Insurance
Each country you visit has a whole new set of health risks. From differences in air quality to drinking water to simple fatigue brought about by travel, there are many potential ways to get ill or injured while visiting another country.
Your typical insurance plan actually may not cover you during your study abroad experience, making it necessary to buy study abroad insurance. Without it, the fees for your medical care will quickly reach hundreds or even thousands of dollars.
Preparing to study abroad requires not only opening your textbooks but learning about the potential dangers that lie abroad, and finding the best ways to protect yourself from them. Study abroad insurance is certainly one of the most effective ways students can assure themselves of long-term health overseas.
Commenting is not available in this channel entry.


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Sweet Stamps Blog - Bookmarks
KB Cute Monday - Use Twine
Paper Playtime - Anything Goes
Stamp Fairy - Fancy Folds
Card Cupids - Bookmarks
Designed 2 Delight - Anything Goes
Whimsie Doodles - 3 patterned papers
Wow, I just love this tag card. Thank you so much for sharing your wonderful project with us at Stamp Fairy Challenge. We love that you joined our challenge, but only entries using a Stamp Fairy image qualify for prizes. If you would like to join us using a Stamp Fairy image please visit our store, we also have a page filled with freebies that you may use for any of our challenges. We hope you will come back and join us.BeantwoordenVerwijderen
You did such a wonderful job on this card! I love the tags and all the work you put into this! Thanks for playing along on the Sweet Stamps Bookmark Challenge.BeantwoordenVerwijderen
Wow, wat een super gaaf kaartje, de stempeltjes zijn zo leuk!
Groetjes van Jacqueline
wat een grappige kaart,heel erg leuk met die stempels!
groetjes van corry
Wow, wow, and triple wow! :0) I love this creation so very much!! Thank you so very much for taking part in our Fancy Folds Challenge at Stamp Fairy this week! Hugs. Karen.xBeantwoordenVerwijderen
Fabulous tag/bookmark card! Thanks for playing along with Stamp Fairy's fancy fold.BeantwoordenVerwijderen
Super cute monsters Katja! Great bookmarks!
Way way to sweet Katja those tags are just fantastic.
Hugs Shirley x x
This is such a fun pocket card and I love how there is a bookmark for both happy and sad monsters. ;D The colors are great and the ribbon and flowers are lovely embellishments! *HugsBeantwoordenVerwijderen


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The length of 1 meter is equivalent to 1.0936 yards, 39.370 inches and 3.281 feet. One meter is defined as the length light travels in a vacuum in 1/299,792,458 second.
One meter is about the length of a guitar and the width of a doorway. The French Academy of Sciences first defined the meter in 1791 as one-ten-millionth the length of Earth's meridian along a quadrant. The first prototype was 0.2 millimeters short due to a miscalculation caused by the rotation of Earth. The definition was changed for greater accuracy several times until its current definition was established in 1983.


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This is our Target Travel Coach Hire page. We have listed the address of Target Travel as well as phone numbers and websites and maps. Target Travel is in Plymouth, Target Travel offers cheap Coach Hire, luxury Coach Hire, night coach hire, weekend coach hire, private Coach Hire and corporate Coach Hire in Plymouth and also mini bus hire in Plymouth.
Target Travel Map:
Target Travel
4 Arcadia
Plymouth, PL9 8EF
Phone: 01752 481170
4 Arcadia
Plymouth, PL9 8EF
Phone: 01752 481170
- No one has posted a review for Target Travel.
Views: 1034ADD YOUR REVIEW


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April 5, 2008
HEMPSTEAD, N.Y. (April 5, 2008) - The #20 ranked Hofstra Pride scored 14-straight goals starting in the second quarter through the end of the game while converting eight-of-10 man-up opportunities and keeping Sacred Heart off the scored board in the second half en route to a 20-3 run away win in Colonial Athletic Association action Saturday afternoon. Jay Card and Tom Dooley led the attack with five goals apiece as the Pride rang up 53 shots in the win, evening their record at 4-4 while improving to 2-1 in the CAA. The Pioneers were held scoreless for the last 40:41 of play, managing a season-low three goals on just 18 shots.
Sacred Heart (6-3, 1-2 CAA) struck first Saturday afternoon as junior Bobby Rushton (West Islip, NY) scored his 11th goal of the year off a feed from senior Tony Tanzi (Mahopac, NY) just under two minutes into play. Hofstra's Card notched it at one apiece at the 9:34 mark with his first of five on the day, coming unassisted.
Junior Bobby Karl (Clifton Park, NY) gave SHU what proved to be their final lead of the day at 4:21 of the first, scoring man-up off a feed from junior Dan Casciano (Syracuse, NY). The Pride tied it at 2-2 just before the end of the quarter as Tom Interlicchio buried a pass from Stephen Bentz.
The second quarter saw Hofstra (4-4, 2-1 CAA) put four-straight on the board in a matter of 3:24 to take control. Dooley started it with the Pride's first of eight man-up goals at 14:52 and Card ended the run with at 11:36 with his third for a 6-2 lead. Tanzi gave the Pioneers a brief reprieve notching his 10th goal of the year at 10:41 from sophomore Timmy Katz (Freeport, NY) but that was all she wrote for the SHU offense the rest of the day.
The Pride closed the first half with four more markers, one each from Card, Interlicchio, Michael Unterstein and Dooley to lead 10-3 at the break. The second half was all Hofstra as the Pride out shot the Pioneers 29-5 over the final 30 minutes, scoring 10 times and keeping the SHU off the scoreboard.
The Pioneers took seven of their season-high 10 penalties in the second half and the Pride took full advantage, scoring six times during their run. All five of Sacred Heart's shots came during the third quarter. Sacred Heart turned it over 22 times, 12 in the second half, and was just 13-of-20 on clears. The Pride finished a perfect 16-of-16 clearing the ball in the win.
SHU senior Ricardo Vargas (Falls Church, VA) made eight saves in just over a half of play while junior Mike Murtha (Bay Shore, NY) made three saves in relief.
Sacred Heart is right back in action on Wednesday afternoon when they return home to Campus Field where they are 5-0 this year to play host to Towson in a CAA match-up. Face-off is slated for 2:00 pm.


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16 February 2017
Fermanagh and South Tyrone candidate Maurice Morrow has said investing in our young people is a priority, as he welcomed the outcome of assessment for the Voluntary Youth Capital.
He said, "The DUP has been consistent in ensuring our young people and children have access to proper services and facilities. This is yet another example of that commitment as 47 youth groups are set to benefit from funding from the Voluntary Youth Capital.
A range of groups across Northern Ireland have been given funding from Scout and Girl Guide groups, youth clubs and community groups supporting our young people. Each enriches the lives of our young people, helping to create key life skills needed for the future. It is important that they have appropriate funding to carry out this vital work in our communities.
Although the number of projects given the go ahead will be dependent on the Department's capital budget it is important to view this as movement on the scheme, which will ultimately make meaningful change for people on the ground.
The Education Minister Peter Weir is focused on putting money into frontline services and he is to be commended for bringing forward the Voluntary Youth Capital programme. When received, this money will make a huge difference to the many groups who are set to benefit and I congratulate all those who will now proceed to the next stage."


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The mid-range smart phone has not so great screen
A photograph of the Samsung Jasper SCH-I200 smartphone has leaked via twitter. The smartphone has been rumored in the past and is expected to be a mid-range offering. The phone is supposed to run the same high-end Snapdragon S4 MSM8960 SoC the some of the higher-end Samsung smartphones.
The decisively not high-end feature of the device is the screen, which is reported to have a resolution of 800 x 480. Exactly what size that screen is we don't know at this point. The phone is reported to run Android 4.0 for operating system.


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The XML Core WG reviewed: QA Framework: Specification Guidelines http://www.w3.org/TR/2004/WD-qaframe-spec-20041122/ and has a concern about "classes of products." Specifically, the WG has a problem with: 2.2 Requirement A: Identify who or what will implement the specification. and 4.4 Requirement B: Define how deprecated feature is handled by each class of product. Our problem with the latter is just the "by each class of product" part which reduces to our issue with the former. We find 2.2 Requirement A to be unclear and potentially dangerous. It is not clear how to define a class of product, and it is not clear what the full set of classes of products might be. We don't believe there are (or could be) clear definitions of distinct classes, and we are concerned that any attempt to list classes affected by a spec might end up excluding some products for which the spec should apply. Rather, any product should be evaluated against the spec to determine if the spec applies to it. For example, it isn't clear if xml:id is applicable to an XHTML browser UA. It depends on whether the UA relies on a parser of other xml processor that has implemented xml:id (in which case xml:id doesn't apply directly to the UA) or whether the UA does its own id recognition. In summary, we object to 2.2 Requirement A being mandatory in these Specification Guidelines. We object to 4.4 Requirement B being mandatory as long as it includes the words "by each class of product", but we remove our objection if those words are removed. Paul Grosso for the XML Core WGReceived on Friday, 21 January 2005 22:13:31 UTC
This archive was generated by hypermail 2.3.1 : Tuesday, 6 January 2015 20:40:36 UTC


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An Exploration of Geography
W.R. Mead
- Shell Guide to Reading the Landscape by Richard Muir
Joseph, 368 pp, £10.50, May 1981, ISBN 0 7181 1971 1
- The Environment in British Prehistory edited by Ian Simmons and Michael Tooley
Duckworth, 334 pp, £7.95, March 1981, ISBN 0 7156 1441 X
- Geography, Ideology and Social Concern edited by D.R. Stoddart
Blackwell, 250 pp, £12.00, May 1981, ISBN 0 631 12717 8
For many people, geography remains the story of exploration. But there is more to it than that, as these three books attest. They present the geographer as the student of landscape, as the environmentalist and as the ideologist. Richard Muir looks at the landscape as nature's stage. Ian Simmons and Michael Tooley, with their team of scientists, identify the stages of nature as they have changed through the successive periods of British prehistory. David Stoddart's conclave of geographers engage in a philosophical exploration of geography itself.
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Vol. 4 No. 5 · 18 March 1982 » W.R. Mead » An Exploration of Geography
page 23 | 1359 words


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"four floors" photography exhibition, a part of photoireland 2011 festival is on till 31st of july 2011. over 60 photographers from Ireland, UK, Germany, Japan and Korea on four floors of beautiful, old georgian building in Dublin's city core. a must for aevery photography lover out there!
MadArt Gallery & Studio
56 lwr Gardiner St
Dublin 1


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Off the Wall … And More!
The 2nd OFF THE WALL and MORE fundraiser was held September 10 and 11, 2010 and was a great success, raising over $7100 for the Library Building Fund.
This event is held only every other year and the first two events have been so successful that over $13,000 has been raised toward building a new library.
Save your donations for the next sale of wall art and objects that sit on tables like vases, figurines, lamps etc. but no furniture. If you need to donate your items before the next sale, call the Lewiston City Library to make arrangements. Thank you for helping make a new library for Lewiston a reality.


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St. Petersburg Chain Bracelet
Instructor: Jacquie Moore
To complete the bracelet as shown:
Red, White & Blue
Size 8 seed beads in red, white, blue and silver
Brown and Blue
Size 8 seed beads in two colors. Jacquie used brown and blue.
Size D beading thread or Fireline
Size 12 beading needle
The instructions for St. Petersburg chain are in the Bead Boot Camp booklet for those who have it and maybe they can share.
Jacquies says size 11 seed beads will also work. She says it is such a versatile stitch, it can be done in just about any combination of sizes including fire polish or crystals ( size 3 or 4).
Home > Monthly Programs > Monthly Programs & Workshop > Programs 2012 >


text: 15:00 today, we get to see it all happen - can't wait! The drive down from Vancouver was a breeze - if you've not taken a road trip yet, what are you waiting for?? We did observe though that some Supercharger sites are faster to charge than others - Vacaville the best of the day, Corning the worst. Anybody know a good 'Jet Wash' or touchless car wash near Fremont?


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Splinter Cell: Conviction introduces a number of new game play features to the series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window. The player can choose to prioritize these targets, so that, for example, he could distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to strategically flank his enemies. Main target subjects can use the player's abilities against them. The player can be taken hostage by the subject in co-op mode; the hostage's partner can neutralize the subject by shooting them or grabbing them off his teammate.
Splinter Cell: Conviction
Splinter Cell: Conviction at a Glance
- Platform(s):
- Genre: ACTION
- Developer:
- Publisher:
- ESRB Ratings:
- Release Date: N/A