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Diagnosed with multiple sclerosis in 1995, Falmouth resident Kelly Irwin found that marijuana worked better to treat her pain, fatigue and nausea far better than the opiates she was prescribed.
Irwin has successfully grown her own medical marijuana, but she worries she won't be able to do that anymore if legislators approve new regulations on cultivation.
She was one of dozens patients, caregivers and advocates who packed a legislative committee room to overflowing on Monday to complain about proposed requirements for 8-foot fences, motion-activated floodlights, property setbacks and vegetative plant limits.
"My current growing location meets the intention of the law in that I grow my marijuana on a secure and private deck, which is 12 feet off the ground, with no outdoor stair access," Irwin said. "The deck's location obscures the plants from view. The private deck's location is the only possibility for me because of my mobility issues."
The patients and caregivers said the proposed rules would limit access to medical marijuana for low-income patients and could actually undermine security for growers.
The Department of Health and Human Services, which has proposed the rules, will accept public comments on the proposed rules until Aug. 23.
– Read the entire article at Kennebec Journal.


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Causative Mutations
Causative Mutations
This module of FINDbase database documents the frequencies of causative mutations leading to inherited disorders in various populations worldwide [van Baal et al., 2007]. Database records include the population, the ethnic group and/or the geographic region, the gene name and its variation parameters, the rare allele frequencies, accompanied by links to the respective Online Mendelian Inheritance in Man (OMIM) and the Human Gene Mutation database (HGMD) entries. All entries are recorded against their unique PubMed and ResearcherIDs.
The current data collection of this module includes curated allelic frequency data for more than 3,800 disease-causing mutations across 26 genes, representing over 100,000 individuals from 92 populations worldwide.

subset: commoncrawl


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Making Italy romantic isn't hard. Heck, it's almost impossible not to feel romance in Italy. However, making it both romantic and budget-friendly might present some problems, especially during peak travel season.
Travelers are constantly pulled in by tourist traps and inevitably tend to spend more than anticipated on longer trips. However, in our extended time living abroad in Italy, we came up with a number of ways to make Italy both as romantic and affordable as possible.
So, follow these tips plan a romantic Italian getaway on a budget!
– Travel at the Right Time –
The shoulder season (or off peak season) from October to April will present the cheapest flights and less crowds. Less crowds mean you can see more and have more privacy during your adventures!
If you have an airline credit card or a travel credit card, take advantage of the miles you receive as a signing bonus! Typically, you can apply them and make it to Rome or Milan for free strategically.
From these central cities you can take the train anywhere in Italy.
The Euro has been down all year, so if you're traveling from the States, the strength of the dollar is actually quite good. Take advantage of this and travel to Italy while the Euro is only about 10% over the USD.
– Get an Airbnb –
Because as a couple you'll not only pay more for a private hostel but you'll also be in a hostel – which is really only great if you're 19 and drunk. Having an Airbnb allows you and your significant over to feel at home, almost like a local, in Italy and is super romantic.
In contrast to hotels you're also going to save a ton of money!
– Rent Bikes –
You'll find bikes in Italy for as cheap as a few Euros a day. Take advantage of this and take your significant other on a romantic bike ride as you explore a new city!
– Pizza, Panini, e Vinni –
The best pizza we have ever had was about €7 and the best panini we have ever had was about €5. We could literally eat either for any meal, any day. So, take advantage of this.
Grab €10 bottle of wine and enjoy a panini in a park. Unlike most cheaper wines, a €10 wine in Italy is usually very good!
– Make a Picnic –
We learned really quickly that you don't need to spend a ton of money to have a romantic date. Buy a bottle of wine, some cheese, prosciutto and gelato (dessert doesn't have to be last!) and sit over the river in Florence or find a park.
Maybe you're visiting a coastal town? Take your picnic to the beach!
– Visit Local Farmers' Markets –
Farmers' markets are the best places to find awesome fresh local food that is super inexpensive. You can find everything from produce to meats, cheeses, wines, and even souvenirs and trinkets.
Of course sometimes we want to go out to eat, but the alternative of making meals or getting picnic supplies from a local Farmers' market is a great way to save money.
– Eat and Drink Regionally –
If you're in Tuscany, eat and drink Tuscan cuisine. Don't look for a good ol' bottle of whiskey or American dishes. Enjoy the culture and experience new things regardless of where you are, and save money in doing so!
READ NEXT: Top Romantic Getaways in Italy for Couples
Read More
10 Essential Tips for Traveling as a Couple
Why Couples That Travel Together Stay Together
16 Trips to Take as a Couple in 2016
10 Essential Tips for Couples Moving Abroad
How to Take Amazing Travel Photos as a Couple
The Ultimate Couples' Travel Bucket List
Ten Itinerary Planning Tips for a Trip to Europe
Why All Couples Should Travel Together


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Deceased Suspect Identified in Officer-Involved Shooting
This is a press release from the Humboldt County Sheriff's Office. The information has not been proven in a court of law and any individuals described should be presumed innocent until proven guilty:
On Friday, September 04, 2015 at about 7:30 p.m. Humboldt County Sheriff's Office Deputies contacted a 39 year old male gunshot victim in front of the Rays Food Place in Hoopa. The victim told the deputies he was shot in the leg by 27 year old, Richard Keith Kelley. The victim said he confronted Kelley, because Kelley was driving a vehicle that belonged to him. The victim said after Kelley shot him he stole his motorcycle that the victim had driven to Rays Food Place. The victim's gunshot wound was not life threating.
At about 8:30 p.m. a Hoopa Tribal Police Department Officer saw the suspect and stolen motorcycle traveling north bound on Highway 96, in the Hoopa area. The Officer then attempted a felony traffic enforcement stop on the motorcycle, but the driver refused to pull over. The Officer then pursed the motorcycle northbound on Highway 96 until it reached the Weitchpec Bridge in Weitchpec. The driver of the motorcycle then lost control of the motorcycle and crashed on Highway 96 just north of the Highway 169 intersection.
The driver of the motorcycle later identified as Richard Keith Kelley then immediately started firing multiple gunshots at the officer. Some of the bullets fired by Kelley struck the officers patrol vehicle. The officer then fired gunshots towards Kelley with his duty weapon in self-defense of his life. Kelley was struck by rounds fired by the Tribal Police Officer and was later pronounced deceased at the scene by medical personnel. The Tribal Officer was not injured in the exchange of gunshots.
Humboldt County Critical Incident Response Team (CIRT) was activated and responded to the scene investigate the officer involved shooting. Members of the CIRT who responded included the Humboldt County Sheriff's Office, Humboldt County District Attorney's Office, Humboldt State University Police Department, Eureka Police Department and the Fortuna Police Department.
The Tribal Police Department Officer has been placed on paid Administrative leave until CIRT completes their investigation. An autopsy has been scheduled for Kelley on Friday, September 18, 2015 in Eureka.
Anyone with information for the Sheriff's Office regarding this case or related criminal activity is encouraged to call the Sheriff's Office at 707-445-7251 or the Sheriff's Office Crime Tip line at 707-268-2539.
Earlier Chapters:
- [UPDATE 8:15 a.m. Saturday] Man Dead After Shootout With Hoopa Tribal Police, Says HCSO
- Investigation Continues Into Officer Involved Shooting


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This world is full of different textures, from fabrics and textiles, to furniture and consumer products. In my profession as an interior decorator I deal with these elements daily. Along with color different materials and textures make life so much more interesting. Right now in the design world haptic textures are one of the hot topics. It's all about how we interact with products, the way they feel and the response those textures and products cause.
I love it when I find unusual textures used in a different way! So when an original object catches my eye, I have to mention it. Like this watch from JORD WOOD Watches! I have never heard of, let alone seen a wooden watch before! When my husband saw this men's zebrawood watch from their Frankie series, he fell in love with it and had to have it!
The first thing we noticed was the stunning wood box the watch came in. It even had a tiny drawer at the bottom. The attention to detail and materials was very unique and refreshing when compared to the usual plastic or paper of common consumer products. You can find more information about this unique watch here.
And right now they're offering a giveaway! The contest winner will automatically be emailed a $75.00 e-gift code to the JORD shop. All other entrants will automatically be emailed a $20.00 e-gift code just for entering! So click on the the JORD Giveaway link to enter today!
You'll want to hurry- the contest closes on September 7th, 11:59 pm Central Time.
#jordwatch #woodwatch #fallaccessories
This post was sponsored by JORD Wood Watches
#jordwatch #woodwatch #fallaccessories
Wooden Wristwatch
Wooden Wristwatch


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I will be home in less than a month, and I am panicking about some things. One of which is American restaurants.
I go to restaurants, not because they will have better food (I'm actually a really good cook, due to a lifetime of being spoiled by my dad's cooking). I go to restaurants because, I don't have to do any work, which means I can just enjoy the evening. Unfortunatly American restaurants have destroyed the second part of that. When I go to a restaurant with Ben, I want to enjoy my dinner with Ben, make googly eyes at him, share tasty food, but when some gopher of a waiter keeps popping up saying "Is everything alright?" "Can I get you anything?" "Can I interest you in any of our..."... It detracts from my ability to enjoy my meal. In Japan (in fact most of the world) when you want something from the server, you call them over, it's not rude to wave them down.
I don't want to have to plan before eating at a restaurant. I've lost 60 lbs. and it was really hard work. I'm still working hard, but it is a slow, tedious, and unrewarding process. If I go out to Pei Wei , I have to look up how many calories the different dishes are so that I can order something that won't set me back a week of dieting (over half of their dishes are over 1000 calories), or I have to store half of it before I start eating, which will leave me hungry, and I know I'll never eat it because it wont reheat well, so I've wasted a ton of food. Restaurant food in America is so immensly unhealthy that you either have to accept weight gain, or sacrifice eating out, which is lame. In Japan, at restaurants, you can get unhealthy food, but it is usually on small dish of several all of which balance to leave you feeling healthy. Restaurants with notoriously unhealthy foods, declare the calories on the menu so that you can plan accordingly.
Tipping is stupid. In Japan waiters are paid reasonable wages, and fired if they are not polite and compitant, this seems perfectly reasonable to me. It feels like a constant guilt trip that you have to value to service you received at the end of the meal, compare it to the other people at your table, and then consider that your waiter does this for a living, and if you don't tip they get paid next to nothing.
When I am at a Japanese restaurant the only time I have to wait is for my food to be prepared. Their is no tipping, so nobody is out for themselves, when an order is up somebody takes it to the table, sometimes this means Ben gets his food before me, but it's always hot, and I don't mind him starting without me. Food always comes out when it's ready, which means it is hot. Their are often buttons on the table for you to press to get the server to come to your table, or you flag them down when you're ready to order, you never have to pressure yourself to decided on the spot for fear that if you don't you'll have to wait forever for the server to come back. Water can be an issue, but it is perfecly reasonable to just ask for a water pitcher, and then serve yourself. At the end of the meal, if you didn't pay at a vending machine on the way in, you just get up and pay at the register. It is so annoying to finish your meal, wait for the check, wait for the server to run your card and return it, and then sit there calculating the tip, and leaving it on the table.


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POTSDAM -- SUNY Potsdam Geology Professor Emeritus Dr. Frank Revetta will offer 14 free planetarium shows this fall at SUNY Potsdam's Stowell Hall.
All are welcome to attend these free educational events.
Planetarium shows are held every Thursday afternoon at 4 p.m., in the college's planetarium, located in the basement of Stowell Hall. Each show lasts about 45 minutes, and guests of all ages are welcome.
Attendees are encouraged to arrive early, because once the show begins, the door is locked. Please note that no food or drink are allowed in the planetarium and, as darkness is required, cell phones cannot be used during the show. Free parking is available in Lot 6, near Kellas Hall.
The Fall 2017 planetarium show schedule is as follows:
• Sept. 7: "Circumpolar Constellations"
• Sept. 14: "North Star (Polaris)"
• Sept. 21: "Spring and Summer Constellations"
• Sept. 28: "Winter Constellations"
• Oct. 5: "Brightest Stars"
• Oct. 12: "Worldwide Constellations"
• Oct. 19: "How Astronomers Locate Stars"
• Oct. 26: "Solstices and Equinoxes"
• Nov. 2: "The Sun's Path"
• Nov. 9: "The Seasons"
• Nov. 16: "Constellations of the Zodiac"
• Nov. 30: "Using Big Dipper to Locate Constellations"
• Dec. 7: "The Sky This Week"
• Dec. 14: "Stories of Constellations"
For more information about the planetarium shows at SUNY Potsdam's Department of Geology, please contact Frank Revetta at 315-267-3441 or [email protected], or Roberta Greene at 315-267-2286 or [email protected]


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Big Room Song Starters 4 WAV MiDi12 December 2013
Big Room Song Starters 4
Bouncin' and jackin' house elements from mainroom marauder Hy2rogen featuring his infamous drum workouts, big basslines, sleazy synths, kinky cut-up vox, juiced FX and bonus Midi files.
Spread across 13 track-building folders, each kit comes loaded with complimentary mix of 'floor-ready loops, including stripped drum elements, bass, FX loops and hits, synths, glitched vocals and more.
Each kit contains a complete mix, individual instrument loops and various mixed loops for unrivalled production control.
There are also between 1-3 Midi files custom-designed for each kit. These Midi files give you the freedom to edit the notation, swing, key and velocity of the loop, as well as whole host of other editing possibilities – putting custom leads and basslines and custom-swung percussion at your fingertips.
All 191 loops are tempo-synced at house standard 126bpm and all kits are key-labeled for total production convenience.
Aimed squarely at the current mainroom house sound, these kits are equally at home in the library music or music sync environment.
Big Room Song Starters 4 WAV MiDi
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text: As a wonderful summer gives way to a golden autumn we're getting ready for festival time. From September right into winter, food festivals and Cornwall go together like err, fish and chips or sea and sand. Anyway, you get the idea, there's lots going on and at the top of our festivals' list is the one right here in beautiful Boscastle, called, very appropriately, the Boscastle Food Art and Craft festival (www.boscastlefestival.co.uk). It's a great celebration of all good Cornish stuff, lots of food, fine producers, arts and crafts dotted all around the village and, of course, some of our best chefs showing off their amazing talents and proving, if proof was ever needed, that Cornwall boasts some of the best restaurants and most talented chefs in Britain. Among those demonstrating this year is a chef whose food we, and many of our gests, can't get enough of – Emily Scott from the St. Tudy Inn (www.sttudyinn.com) in the very lovely village of St. Tudy, just a few miles from Boscastle. Emily creates wonderful food and on the chefs' stage, does just the best cookery demo you've ever seen (if you're lucky she'll share her secret of how to make a really good gin and tonic!). The festival gets underway with a gala concert evening on October 1 followed by two days of in-marquee events and closing up with an end-of festival concert featuring the Plymouth Military Wives choir and our very own Boscastle Buoys. Get down here to Orchard Lodge for a memorable few days. We'll give you a great deal and even pay your admission to the chefs' demonstration marquee. What a bargain!


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At competition time you have worked hard to get your physique in top shape, your bikini and figure competition makeup should complete your confident and well put together package. The stage setting is unique because of both the lighting and the competiton tan you will have on – everyday makeup just won\'t do. Instead of stressing and spending tons of money on products that may or may not be what you need for show day, I recommend working with a seasoned professional with stage makeup experience.
I have been working with the incredible women at Glossa Makeup and highly recommend them. The professionals at Glossa Makeup will take care of you completely and they know exactly how to make you look amazing for stage or your photoshoot.
Best of all Glossa Makeup will be at some of the biggest Figure and Bikini Competitons of the year. Be sure to check their site for more info and specifics.


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Curative ablation surgery for the correction of atrial flutter involves passing thin catheters into an artery or vein of the leg or neck and using X-ray guidance to position them in the heart. This allows a doctor to discover the cause of an abnormal heart rhythm. This surgery is low risk and has a success rate of 97 percent, notes USCF Cardiology.
Catheter ablation surgery is performed in a hospital's catheter or electrophysiology lab and is conducted by a team of nurses and doctors as outlined by the American Heart Association. First, nurses insert an intravenous line to provide anesthesia, they clean and shave the area where the catheter will be introduced, and then they administer a local anaesthetic to numb the skin. Once the patient is ready for surgery, a doctor makes a needle puncture into the blood vessel of a vein or artery at the surgical site, inserting a small tube known as a sheath into the blood vessel. The doctor then gently guides the catheter through the artery or vein and to the heart while monitoring the catheter's position on a video screen. At this point, the patient may feel some pressure but should not experience any pain.
The doctor inserts several thin electrode catheters through the sheath and into the heart where they emit a small electrical impulse. This allows the doctor to determine where in the heart the abnormal arrhythmia originates. When the exact location of the abnormal cells is determined, the doctor places a catheter in this tissue and destroys it with a small burst of radiofrequency energy. The entire surgery takes two to four hours, and the patient can often go home the same day, according to the American Heart Association.


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For prospective students who live too far away to attend our Open Days, the UvA regularly organises online information sessions (webinars) on a range of topics.
During UvA webinars, students watch an live video information session and can ask questions on a wide range of practical issues to do with studying at the University of Amsterdam. If there are no upcoming webinars, take a look at some of our past webinars.
Past webinars
Did you miss one of the webinars? You can still watch them on YouTube. Our past webinars cover both programme-specific and general information about studying at the UvA.
Upcoming webinars
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Hairdressing Apprenticeships at Interserve learning & Employment Leeds
Course description
Are you cut out for a career as a hair dresser? We have vacancies available NOW for Apprentice Hairdressers in established salons and barbershops and we want aspiring, talented and creative individuals looking for a successful career in the industry.
With esg you will learn cutting edge techniques from the best trainers and stylists in the industry. These are full time jobs with training towards recognised vocational qualifications, so you will learn your trade as you do it. You will be employed from day one and receive a real wage, so there's no need to get into debt at college because you are getting paid to study.
This is an amazing opportunity to get your career as a creative stylist off to a flying start because you gain so much real work experience as an apprentice and this is recognised and valued by future employers.
Apprenticeship features
The apprenticeship is available at Intermediate and Advanced levels depending on your age and ability, and includes an NVQ certificate or diploma in Hairdressing, as well as essential qualifications in maths and English to support your ongoing development.
You will be guided by our professional assessors every step of the way who provide one-to-one support and guidance throughout your programme.
What skills will I learn?
What you learn will vary depending on the needs of the job and your employer, but you are likely to learn the following:
- Shampooing, conditioning
- Treating the hair and scalp
- Styling and finishing hair
- Assisting with colouring
- Reception duties
- Providing hairdressing consultation services
- Selling hair care products
Where can it lead?
With an Apprenticeship you can progress onto advanced, higher or even degree level training. As you move up you gain more experience and responsibility and many people naturally become team leaders, managers or owners of their own business.
How to apply
If you want to apply for this course, you will need to contact Interserve learning & Employment Leeds directly.


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|System: X360, PS3, PSP
|Review Rating Legend
|Dev: EA Montreal
|1.0 - 1.9 = Avoid
|4.0 - 4.4 = Great
|Pub: Electronic Arts
|2.0 - 2.4 = Poor
|4.5 - 4.9 = Must Buy
|Release: Jan. 12, 2010
|2.5 - 2.9 = Average
|5.0 = The Best
|Players: 1-2
|3.0 - 3.4 = Fair
|ESRB Rating: Mature
|3.5 - 3.9 = Good
by Andrew Groen
June 29, 2009 - Army of Two: The 40th Day is the sequel to one of the most original big-budget shooters of the last few years. Though it arrived on the gaming scene to a lukewarm critical reception, you would be hard-pressed to find somebody who wasn't excited for the sequel. The idea is simple for how to follow up with successful console sequels, but how will EA manage to cram that huge experience onto Sony's handheld system?
Well, the simple answer is that they don't plan to cram anything anywhere. The PSP version of 40th Day will be starkly different from its console brothers. With the PSP version, EA Montreal seems to be taking the Killzone: Liberation approach to designing a PSP version of a console shooter. Rather than attempt to recreate the massive Killzone experience on a handheld gaming system that is notorious for its inability to support console style shooters, Killzone: Liberation chose instead to go an entirely different route. Rather than a first-person shooter, it was a top-down shooter that was more akin to Contra than Call of Duty. The results were fantastic, and KZ: L received rave reviews(especially from us.) Click here for more info.
This is the same philosophy that seems to be governing 40th Day. They've stripped down the Army of Two experience, abandoned hopeless pursuits, and chose instead to focus on including the parts that truly make this series memorable. That means a renewed attention to co-op segments, a humorous script, and explosive action.
That said, EA has stated that the game will be changing focus a bit in order to address concerns by fans that the segments of bromance included in the first game were a little over-the-top. Don't worry though, you'll still get plenty of sarcastic one-liners and character personality, but EA wants to tone it down a bit.
The campaign will find Elliot Salem and Tyson Rios (our heroes from the first game) trying to escape from Shanghai as the city is literally being torn to pieces. The catastrophes that are mangling the city are of a mysterious origin, and the two warriors must battle their way through the ravaged city to discover the secret of the 40th Day. Not much is being said about the story, but we know that the 40th Day has Biblical meaning, and players who explore enough and save enough civilians can discover the full back-story.
The story is integrated directly into gameplay, as the literally being torn to pieces part happens all around you as you play. One level during the demo had Salem and Rios gunning down enemies as they ran down the side of a building that had recently collapsed and was now at about a 30 degree incline. Periodically, missiles would drop onto the battlefield and blast holes into the environment that would allow us to progress further into the level.
After that segment was over, a missile tore a hole in the building and we progressed down onto another building's roof where we would have to square off against a menacing (and fully armed) helicopter. The battle takes place like an old-school shooter. The helicopter's main attack was a chain gun that blasted back and forth slowly. The player had to stay out of its path while all the while attacking the craft and taking cover.
As previously mentioned, combat has entirely changed. Instead of the third-person over-the-shoulder game mechanics, the PSP version has been changed to a top-down camera view. Gunplay has also seen significant changes with shooting now being done with the face buttons. Simply press the face button that is in the direction you fire and watch the bullets fly with infinite ammo. (Press two directions at once for diagonal fire.) While this system hasn't entirely been perfected yet, and at times it is still somewhat difficult to hit enemies, on the whole it works decently and fits perfectly with the type of game they're trying to produce.
The major story here is of a developer who understands the limitations of the platform they're developing on and is choosing to tailor their game to fit perfectly and to function as users of that system need it to. This, of course, means that the developer has stated they intend to place a heavy focus not only on making a game that is feasible on a portable system, but making a game that can actually be played in small chunks.
Some gamers choose not to pay attention to the portable version of a big budget game, and many simply write it off, assuming that it will simply be a cheap, unplayable port (though historically this has often been the case). However, 40th Day is poised to take the series in a drastic new direction, and we cant wait to see the final result.
Andrew Groen
CCC Freelance Writer
Game Features:


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The images are from a stamp set by Hero Arts called Delicate Leaf Clusters. I stamped the same image three times with Tim Holtz Distress Ink in Tea Dye, Rusty Hinge and Wild Honey. The thanks die is from Simon Says Stamp.
I'm so happy it's Friday! Hoping to get to spend some time in my craft room this weekend. I'm going to go through all the challenges that are coming up and see if I can inspire myself into creating some more cards!
Thanks for stopping by!


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- Telephone:
- 07478 735826 | 07478 735826
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Volkswagen Golf 2.0 TSI BlueMotion Tech GTI (Performance pack) DSG (s/s) 3dr SAT/NAV+LEATHER+PAN/ROOF+XENON
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*** PERFORMANCE PACK *** Silver, www.gr8prestigecars.co.uk, £16,740
- 201808239785057
- 2017
- 66
- £16,740
- 1674
- 15,000
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Vehicle summary
|Body style
|Engine size
|1984 cc
|Fuel type
|Number of doors
|Number of seats
|Gearbox type
|Auto Clutch Manual
|CO2 emissions
|149 g/km
|Insurance group
|Standard manufacturer's warranty (miles)
|0 miles
|Standard manufacturer's warranty (years)
|2 years
|Standard paintwork guarantee
|3 years
Performance & economy
|Fuel consumption (urban)
|34.9 mpg
|Fuel consumption (extra urban)
|52.3 mpg
|Fuel consumption (combined)
|44.1 mpg
|0 - 60 mph
|6.4 seconds
|Top speed
|154 mph
|Engine power
|227 bhp
|Engine torque
|258.16 lbs/ft
|1452 mm
|Height inclusive of roof rails
|No details available
|4255 mm
|2637 mm
|1799 mm
|Width including mirrors
|No details available
|Fuel tank capacity
|50 litres
|Minimum kerb weight
|1402 kg
|Interior features
|Exterior features
|Automatic Dimming Interior Rear - View Mirror
|GTI Styling Pack - Uniquely Shaped Front and Rear Bumpers and Black Honey Comb Front Intake
|Cyclone Decorative Inserts in Dash and Door Panels
|Headlight Washers
|12V Socket in Luggage Compartment
|Rear Screen Wash/Wipe
|Exterior Temperature Gauge
|Uniquely Shaped Roof Spoiler, Rear
|Steering Wheel Multifunction Leather Trimmed
|Body-Coloured Bumpers
|2Zone Electronic Climate Control with Automatic Air Recirculation
|Electrically Heated, Adjustable and Remote Electrically Foldable Door Mirrors, Door Mirror Puddle Lights and Reverse Activated Kerb - View Adjustment on Passengers Door Mirror
|Climate Control
|Carpet Mats - Front and Rear
|DAB Digital Radio Receiver
|Removal of Manual Air Conditioning
|Adaptive Cruise Control (ACC)
|Cruise Control
|Front Centre Armrest with Storage Compartment. Rear Centre Armrest
|Multifunction Steering Wheel With Paddles
|Leather Trimmed Gear Knob
|Electric Windows, Front
|Centre Console
|Front Seats with Height Adjustment
|Rain Sensor
|Tinted Glass
|Glovebox - Mounted Single CD Player, MDI (Multi Device Interface), SD Card Reader, Music Playback from MP3, WMA and AAC Files
|Heated Glass Rear Window
|Steering Wheel Leather 3 Spoke - Multifunction with GTI logo
|Upholstery - Jacara Red Cloth
|Height and Reach Adjustable Steering Column
|Lumbar Support
|Cup Holders, Front x 2, Rear x 2
|Multifunction Display Colour
|Drivers Airbag
|Remote Central Locking with 2 Folding Keys
|Head Restraints - Front/3 Rear
|Power - Assisted Steering, Speed - Sensitive, Electro - Mechanical Steering Rack
|Fatigue Detection
|Front Fog Lights Incorporating LED Technology
|Theft Alarm System Plus
|Isofix Child Seat Preparation (for 2 Rear Child Seats)
|XDS Electronic Differential Lock for Improved Traction and Handling
|Front Passengers Airbag with Deactivation Switch
|Front Three - Point Seat Belts with Height Adjustment and Seat Belt Tensioners
|ESP (Electronic Stabilisation Programme)
|Electronic Engine Immobiliser
|Parking Sensors, Front and Rear - Ultrasonic Audible with Audio Volume Reduction when Activated and Optical Parking Display Via Vehicles Audio System
|Centre Rear Seat Belt
|Parking Sensor - Front & Rear
|Bi - Xenon Headlights for Dipped and Main Beam with Static Cornering Function, Automatic Range Adjustment and LED Daytime Running Lights
|Fog Lights
|Pre-Crash (Basic)
|Drivers Knee Airbag
|Dusk Sensor, Automatic Driving Lights
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text: How to Make a Powerful Statement When Remodeling Posted on April 20, 2017April 22, 2017 by Keystrokes By Kimberly *This is a sponsored post. All opinions are my own. Remodeling your home versus moving can be the perfect option for many people. You may already own your home or you may just love the neighborhood an... Read More


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Hey you, ya you.
Migrating the blog over to the new website www.cj-carter.com
Blog is here http://cj-carter.com/category/blog/.
See y'all there.
"Where There Are Reeds" from cj carter on Vimeo.
"I just got hit by lightning!"
Sparks jump painfully from my tools to my hands as the telltale buzz of an electrical storm manifests in my inner ears. Ned and I crouch below the chossy ridgeline while CJ violently massages his forehead. We are not welcome here.
© Ned Gall 2010.
Nine hours before, we had set off from the car at four a.m. with ambitions to climb Mount Athabasca by its historic North Face route, one of the first of the great north faces to be climbed in the Canadian Rockies. Athabasca is the Hydro-geographical pinnacle of our continent; Waters north flow to the Arctic Ocean, water flowing east meets the Atlantic Ocean, water moving west joins the Pacific. This point of judgment lies 5,000 vertical feet above us as we tackle the first rock-strewn slopes on the approach. The moon is bright enough to define the mountain's stark and compelling silhouette.
It's only twenty minutes before we reach a cache of gear we left the day before. We sort and divide the equipment by headlamp before simul-soloing the first ice slopes. The toe of the Little A Glacier extends a friendly low-angle ramp, which we use to access the glacier itself. Half an hour of beautiful rambling ice leaves us beneath the Silverhorn and its immense serac just as the moon hides away behind the ridge. We make haste through this exposed zone, crossing crevasses and ascending gentle slopes until we find ourselves below the massive north face. The sun reveals itself and casts the most euphoric golden glow over our surroundings. The photographers in Ned and CJ go haywire while I try to find words to describe the beauty of our position. As the sun begins to climb, we tie in and cross the Bergshrund to gain the lower ice slopes of the North Face.
© Ned Gall 2010.
"Phil, you want to go climbing in Canada?"
One partner shy, Ned Gall invites me to accompany himself and CJ Carter on a climbing and film trip to Northern Alberta. The goal is to climb Mount Athabasca and to put together a video on the importance of glaciers, particularly in climbing. I skip moving into my new abode and throw my pack in the overstuffed trunk.
Two days of driving, eating, hot-springing, and conversing with intoxicated Canadians (even more friendly than standard Canadians) lead us to Banff National Park and the toe of the Athabasca Glacier. This massive flow of glacial ice is only a miniscule protrusion that originates in the Columbia Ice Field. 250 square kilometers in area, the Columbia Ice Field is responsible with providing the vast majority of Western Canada with water for agriculture, drinking, and energy. We spend the rest of the day getting re-acquainted with glacial travel and discussing the grim reality of the future. What happens when the Columbia Ice Field, melting faster every day, is no longer able to satiate the needs of Western Canada? We wave with cynicism to glacier tour busses, hybrid army-tank-schoolbus contraptions capable of driving paying customers onto the glacier. "The more they drive, the more soot and grime coats the ice, the faster it melts," we point out.
© Ned Gall 2010.
The next day exceeds expectations. After a leisurely breakfast, we make our way to the Icefields Visitors Center for coffee and conversation with climbing rangers and curious tourists alike. That afternoon, we begin filming. We return to a Millwell in the ice, a hole created by cascading water, which we had found the day before. Anchors are set up and cameras roll as we take turns lowering into the glacier. Ten meters down and I'm standing in a stream of sub-glacial melt. I realize I am surrounded by a magnificent network of caverns, lit by the most amazing blue hue of light traveling through meters of glacial ice. After a few moments of awe, I begin ice climbing back out of the gaping hole. Soaked by the waterfall and shocked by the lurid beauty of the ice, I grovel over the lip. We take turns all afternoon, lowering, filming, climbing, and simply appreciating the intrinsic splendor of the world we have found. We eat and go to sleep early, getting ready to wake up and climb at 3 a.m..
Athabasca is showing us remarkable hospitality. We find exquisite alpine ice above the bergschrund. Swinging and kicking, we plant our tools and crampons in the perfect glacial ice and work our way upward in rope-length increments. The climbing is endless- every pitch, we stare at the crux rock band, thinking this is the pitch that will take us there. But with very little in the way of landmarks, it is impossible to judge distance on the featureless ice slope, and we clamber on through another thousand feet of thunker sticks. Ice from the leader whizzes past without warning with the sound of bullets. One softball-sized chunk strikes me in the jaw and bursts, another hits Ned in the thigh with a sickening thud. We are happy to be climbing again when we get off the belay.
I ask for the lead and after traversing right off the belay I begin up a thin steep ice runnel. After ten meters of the best ice climbing on route, I place my tools on rock, and throw in gear. Tenuous stemming leads to pins in loose chunks. A few more exciting feet of groveling over wild exposure and I find myself placing a tool in good ice yet again. I throw in a screw and head up twenty more meters of ice to the belay. CJ and Ned follow in perfect form, shooting video all the way. CJ takes out the last piece and asks why I didn't place another. I say it makes me feel like Steve House. One more full pitch of 60 degree sugar over ice and I'm on the summit of Athabasca. Ten minutes later and my partners join me for a summit hug. We nurse our late-August screaming barfies and begin down in a torrent of wind and snow.
© Christopher J. Carter 2010.
Bzzzzzzzzzzzz ZAP!
"Get off the ridge!" CJ has just been struck with an electrical discharge, my hands are numb from my sparking tools, and we cower below the ridgeline. With the storm, we cannot continue to the normal descent, consisting of easy rappels. Instead, we opt for a loose and unappetizing scree slope. We stagger our progress and walk on a backwards 45-degree treadmill for a thousand vertical feet. At last on flat ground again, and safe from the hazards of the upper mountain, we skirt the edge of the glacier and begin the final endless plod to the car in pouring rain. At last, 13 hours after we left our vehicle, we are hugging in the downpour and taking haggard self-portraits. We drive back to our wet tents, and away from one of the finest alpine faces I have ever had the honor to climb.
© Christopher J. Carter 2010.
We are driving the other way through the park now, away from the vast glaciers and soaring peaks. How much will the glacier have receded when I return again? Will all the lines we scoped this trip still exist on the next one? Will our children ever come here and be able to experience the thrill that we have? We leave Banff National Park with a newfound respect for the power and importance of glaciers. A reverence gained through interaction and a pure interface is a powerful feeling indeed. I have always found climbing to be an exceedingly pure way to involve yourself in your environment, and to discover what it means to you. But even the bus-goers, glacial-tour trekkers, or even the RV clad families who choose to simply observe from a distance and can't help but be affected by the magnificence of the landscape they find them selves engulfed in. We can only hope that enough people realize this before it is too late.
Stay Tuned! -A short non-fiction film is on its way.


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Humair Ahmed
Humair Ahmed is a Sr. Technical Product Manager in the Network & Security Business Unit (NSBU). His primary focus is automation, security, and network architecture/design. Humair holds multiple certifications in development, systems, networking, virtualization, and cloud computing and has over 14 years of experience across networking, systems, and development. Prior at Force10 Networks and Dell Networking, Humair specialized in automation, data center networking, and software defined networking (SDN) and designed the first reference architectures for some of Dell's new products. Humair has authored many whitepapers, reference architectures, deployment guides, training materials, and technical/marketing videos while also speaking at industry events and participating in think tanks. In his spare time, Humair authors a popular technology blog primarily focused on networking, systems, and development at http://www.humairahmed.com.


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Thursday, September 22, 2011
5 p.m. Registration
5:30 – 7:30 p.m. Program & Dinner
Memorial Hall, McNamara Alumni Center
Do you know where to put the silverware when you are done using it? Where do you place your napkin when leaving the table? Should you tell someone they have food in their teeth? Join the University of Minnesota Alumni Association for the annual Etiquette Dinner and get answers to these questions and many more!
Enjoy a three-course meal from D'Amico while learning how to professional handle any dining situation.
Costs are:
$10 Alumni Association Student Members
$20 for U of M students
$30 for Alumni Association Members
$35 for General Public
No Refunds
Space is limited. This event usually sells out.
Register by Wednesday, September 14 at www.MinnesotaAlumni.org/Etiquette2011
For group registration, please contact Kat Snell at firstname.lastname@example.com
Questions? Check our FAQ page. www.MinnesotaAlumni.org/EtiquetteFAQ
The 2011 Etiquette Dinner
Thursday, September 22, 2011


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The New Bedford Standard-Times is available online at SouthCoastToday.com under the limitations of a paywall. The paywall allows unregistered viewers to view three articles per month, and registered viewers can access ten articles per month. Registration is free.
Online access to the New Bedford Standard-Times was limited by the addition of the paywall in 2010 following a series of personnel layoffs in 2008 and 2009. A full-access online subscription to the New Bedford Standard-Times is available for approximately $1.33 a week as of 2015. The print subscription includes full online access at about $3.99 per week, including the 30 most recent electronic editions. A subscription to the Standard-Times newsletter sends the top headlines for each day to subscribers' emails.


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ROME, March 11 (UPI) -- The husband of the granddaughter of World War II-era Italian fascist leader Benito Mussolini has been caught up in a teen prostitution scandal, authorities say.
Mauro Floriani, the husband of Alessandra Mussolini, is one of 20 alleged clients of the teenage girls from Parioli authorities say were prostituting themselves to earn money for designer clothes and cellphones, the Italian news agency ANSA reported Tuesday.
Floriani, who was an officer in the Italian tax and border police before taking a management job for the national railway, has denied having sex with the 14- and 15-year-old girls but remains under investigation, ANSA said.
Five people have been arrested, including the mother of one of the girls.
Floriani and Mussolini, a senator with the Forza Italia party, have been married since 1989 and have three children.
The FI party is led by former Prime Minister Silvio Berlusconi, who has been mired in his own sex scandal for years.


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Simple need not be boring. That's the slogan I would use if I were to bottle this stuff and sell it.
I've long had a visceral aversion to boring foods. And by boring, I'm thinking those measly garden salads that are on every average restaurant menu in America. I'm thinking plain white bread. I'm thinking marinara sauce — not every marinara sauce, but the ubiquitous kind that's plopped out of a jar and poured over spaghetti and called dinner. As long as I've been cooking, and as many short-cuts as I like to take at times, I've never brought myself to accept a jar of sauce and some noodles as dinner. This may explain why, even when faced with little time and a jar of sauce, I do my best to jazz it up, like I did with this spicy chorizo sauce from a few years ago.
It's not that I am being a food snob (OK, maybe I am), but that I really just LOVE food so much that I can't imagine wasting a meal on something that doesn't really excite me. I guess that's the difference between someone like me and someone who "forgets" to eat lunch (we all know those people, and no, I don't understand them one bit).
But as much as I tend to do everything in my power to avoid boring food, and as often as marinara sauce seems to fall in that category, I really do love the flavors of a good marinara. In fact, I've thoroughly enjoyed so many amazing, non-boring spaghetti marinara dishes (including my mom's) over the years. There is a consistency to those that I've loved: lots of garlic, chunks of fresh vegetables, and subtly spiced yet intensely flavored. These were my primary goals when I set out to create a marinara sauce that would pass the non-boring test — one that I could feel confident sharing here.
In the spirit of being not boring, I encourage anyone making this to give it your own twist, if you'd like. A dash of crushed red pepper flakes would make it spicy, while a few cremini mushrooms sauteed with everything at the beginning would make this even more earthy and hearty. And you don't just have to serve this over pasta, as I did here. Try it as a more "textured" alternative to pizza sauce, in lasagna, or as a dip for bread or chips.
Note: despite my recent trend toward oil-free cooking, I did decide to use olive oil in this dish. For an oil-free marinara, saute the vegetables with vegetable broth, white wine or water instead of oil.
Hearty Vegetable Marinara:
Makes a little over a quart of sauce
3 tablespoons olive oil
1 cup celery, diced (about 2 long stalks)
1/2 cup carrot, peeled and diced (about 1 medium carrot)
2 leeks, washed and finely chopped (white and light green parts only)
5 cloves garlic, minced
1 28-oz. can whole tomatoes (whole tomatoes with basil is preferable if you can find it)
1 14-oz. jar or can crushed tomatoes*
1 bay leaf
1/2 teaspoon dried oregano
1/2 teaspoon dried thyme
1/2 teaspoon sea salt (plus more to taste)
1/3 cup red wine
1/3 cup water
*Note: if using unsalted crushed tomatoes, increase salt to 1 teaspoon, plus more to taste.
1. In a large soup pot or Dutch oven, heat the oil over medium-high heat. Add the celery, carrots and leeks and saute over medium-high heat for about 5 minutes. Add garlic and saute for another 5 minutes, or until the vegetables are soft.
2. Add the whole tomatoes with juice. Using a wooden spoon, break up tomatoes with the spoon until they are more bite-sized (I broke mine up into quarters or thirds). You can break them up more as you continue cooking.
3. Add remaining ingredients and bring sauce to a simmer over low heat. Keep over low heat and simmer, uncovered, for about an hour, until the sauce thickens slightly. If desired, you may add some additional water at the end of cooking to thin sauce out. Taste and add salt to taste. Remove bay leaf before serving.


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Attention: This article contains graphic images.
As part of my JDC work at the Catholic Mission here, Tsehai came to us early this year. She is a 21 year old from Southern Ethiopia who had an enormous jaw tumor the size of a bowling ball, (an ameloblastoma), growing for several years. In August, I brought her to Munich for surgical treatment. She had a new jaw constructed from her fibula (lower leg), and subsequent plastic surgery. She returned to us this week, and will return back to Germany in April for more plastic surgery. See before-and-after pictures below.
We have joked that she now has a new name: We've dubbed her "Addis Hiwot," (actually a typical girl's name here), which means "New life."
We are all extremely grateful for the generosity of the people of Munich who funded her surgery after an article in the Munich newspaper, for Dr. Peter Cornelius and his amazing surgical team at Ludwig Maximilian University, and the help of the Bavarian Dental Association. Peter gets my nomination for Nobel Prize for facial surgery. Hildegard Cornelius befriended Tsehai, and helped her transition into a new culture, language, and food and played a key role in her success.
Tsehai is now looking forward to returning to school as soon as she can.
Photos and story used with permission of Tsehai.
Rick Hodes, MD, MACP
Addis Ababa
Click to enlarge.
Filed under: Uncategorized |


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And these are the ordinances that you shall set before them. Should you buy a Hebrew slave, he shall work [for] six years, and in the seventh [year], he shall go out to freedom without charge (Exodus 21:1-2)
It is in this week's Parsha, Mishpatim that God provides the legal foundation upon which to build a moral and ethical society. We are taught how to deal with damages, poverty and finances. We are given the necessary instruction to cultivate a meaningful relationship between man and his fellow. Yet, God teaches us about the Eved Ivri, the Jewish servant, first. Why is this the first mitzvah in this section? What is the message contained in this law which sets the tone for that follows?
Rashi explains, there are two ways in which a Jew becomes a servant. If he steals and isn't able to pay back, the Beis Din (Jewish court) can sell the thief and use the proceeds to repay the victim. Or, mipnei dochko, if he is destitute. If a person has no money, no means of financial support, he can choose to sell himself into servitude.
The Lubavitcher Rebbe focuses on the Jew who has stolen and sold into servitude. The Rebbe builds on this concept and explains: the act of theft represents a moral failure. It is a trespass against a fellow human being. To take something from someone else, to deprive someone of something they have worked for, is a blatant disregard for the dignity of the other. But theft is not only a crime against man, it is also a crime against God. Each person is given a celestially ordained amount of material wealth. We are given what we need in order to accomplish our individual sacred mission in this world. When a person steals, he is making a dramatic statement, "God hasn't given me enough. I will take that which belongs to the other, thereby enriching myself." The act of theft violates the will of God, not only because theft is biblically forbidden, but because it is an indictment of God for having given something to someone else instead of oneself. Furthermore, the thief feels that he will retain that which he has stolen, even though this act was against the will of God. As such, the thief has transgressed against God and his fellow man. What should we do with this individual? Logic would dictate that we cast him aside, make a pariah of him and remove him from society. Yet, we do just the opposite. We give him a job and a place to live. His lifestyle must mirror his master's. Whatever the master provides for his own family, he must provide for the servant. We say to this thief, "We will not give up on you. You have made some mistakes, but we still believe you can turn it around. It's not too late. Use this time to rebuild and rehabilitate, use this time to introspect and reflect. Use this time to figure out what has gone so wrong and then find the courage to fix it."
The Rebbe adds in one more piece. The laws of the Eved Ivri, are not just about the other – they are about each of us. Each of us messes up. We each make mistakes and sometimes those mistakes land us in significant trouble and life difficulty. When we feel we have stolen our potential and squandered it in a variety of fruitless initiatives and bad choices it is easy to give up. But then we remind ourselves: the thief is sold and rehabilitates himself – we have the ability to do the same. There is an important point to remember: "Sheysh shanim ya'avod, u'ba'shviis yetzei l'chofshi, for six years you must work on the on the seventh you can go free." It can take a long time to turn yourself and your life around. It can take a long time to rehabilitate and rejuvenate. But if we are willing to put in the work – our 7th year will come. We can change, we can improve, we can become someone better.
The laws of the Eved Ivri, the Hebrew servant teach us these two valuable lessons; never stop believing in the other, never stop believing in yourself. No matter how badly my fellow messes up, he is never beyond salvation. No matter how severe our mistakes may be, if we work hard, we can rehabilitate and rejuvenate. God chooses to place the law of Eved Ivri first, for it create the foundational understanding for how we view the other and how we view ourselves.


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Real quick one here… look at the art from the NES game Robowarrior on Wikipedia's page. Look at the four colored panels on his gun. Do they look familiar to you? Think about a computer OS for a moment…
Classic game observationMay 27, 2010
Sigma Star SagaApril 12, 2008
Last Sunday, I beat Sigma Star Saga for the first time and I have to say I really enjoyed it. It's a challenging game that combines the scrolling space shooter game with an exploration game. Typically a formula like this doesn't work too well, but it holds it own in this case with a few minor exceptions. On the inventory screen, they have room for over 20 items, but you will never even see that many, let alone hold on to all of them at once. Some people figure they just reused the one screen for bullet types and copied it over for the inventory screen, which is possible. Also, a glitch in the game makes the game impossible to continue unless you kill yourself in one stage. There is an enemy that is a small canister and it projects an invincible ghostly image. If you kill the projector, the ghost goes away too. However, some of those canisters don't have a ghost attached to them. If you kill them, you can't exit the stage without killing yourself. I figured this out on my own, like most, but it is a glitch that could really wreck the game if it was earlier on than it is.
The story involves a conflict between the people of Earth and the aliens of the Krill Empire. You play a man named Recker and your C.O. will plant you inside their forces to learn information. Over the course of events, you will not really be sure who to trust between the Krill and the Humans and friends that you make may do things to make you question their motives as well. A fascinating story that keeps you guessing from start to finish. Note: if you don't find the story's ending to be to your liking, if you save the game after you finish (wait through the credits), you can start will all of your gun data (more on that in a moment) and you will eventually find a new item that will change the ending. Good news for those that like a happy endign all around!
In the shooter segments, you pilot a Krill fighter and you have to destroy a certain number of enemies before you can leave. 3 things will affect the way you attack those enemies: The Cannon, the Bullet, and the Impact. The cannon is the way that your ammo will fly out of your ship like in a cross pattern, rapid fire or one that you can aim in 8 directions on your own. The Bullet affects the style of ammo you can use such as a wave pattern, large bubbles or mines. The Impact is what happens when the bullet hits its target. Some variations are a smoldering affect that is great against bosses, dropping rocks below the impact, or one that generates a small pod of experience after every 30 hits. Yes, I said experience. You gain levels as you kill enemies in the shooter scenes and that allows you to take less damage and dish out more punishment as well.
Overall, I really liked this game a lot and highly recommend it for anyone that plays Game Boy Advance titles. It might be a little hard to find these days, but it's worth the investment. Now I'm going to finish it for the second time and get that better ending!
Yuri's Revenge Soviet thoughtsMarch 8, 2008
I just finished playing as the Soviets and now I'll list the good and the bad for them. First, the new units coming into play: Boris… Boris is a ton of fun and can be more versatile than Tanya in some instances. He can plow through vehicles pretty easily, but doesn't hold up against taking out structures quite as quickly. He can take them out a good distance away, which is good against defensive structures, but with main buildings, Tanya gets the job done faster. The Siege Chopper was fun, when I could make use of it. Powerful against infantry (as long as it's not a Flak Trooper or Guardian G.I., anyway) and when it deploys, it gives a good alternative to the formidable damage that a V3 can dish out. The Chopper's advantage is that the firepower can't be intercepted like the V3's missiles. Of course, when it's on the ground, it can be mind-controlled just like any other ground vehicle, so you need to keep an eye out. Keeping a few in the air nearby can keep Yuri Clones away from a quick mind-control steal. The Spy Plane gives a good way of seeing more of the map and it doesn't take too long to recharge and use again (and it's free once the radar goes up). The Industrial Plant is amazing in what it can do, providing that you can support the somewhat hefty cash and energy cost. By reducing the price and build times of vehicles by 1/4, you effectively get 5 units for the price of 4 in the time it takes to build 4. Very nice for improving their already great vehicle war game. Finally, the Battle Bunker. While not a unit per se, it is an amazing structure that doesn't require any power and allows Conscripts to garrison it, giving your base a powerful protection that lasts in power outages. Each can only hold 5, but placed right, they can cover one another and make a base damn near impossible to crack. This also makes it much easier to take and keep the Neutral Tech building like the Oil Derricks, Hospital, Outpost and Machine Shop. I really wish I could have used the Cosmonauts in more missions, though. They were a ton of fun and had some great power, even if they were a bit pricey.
The missions were hard, like the Allied ones, but they didn't always have the same hard endgame. Getting started in the missions was typically difficult, but once you were dug in pretty well, you could hold your own without worrying too much. The last mission was rough at first until I had a decent force and most of the bottom half of the map scanned. Getting rid of his Grinder helped a little bit, but it was only when I held the ore field up top below Yuri's base that things started to even out a little. The number of units that would come down to attack me decreased sharply once I started taking out his miners. I liberated the Soviet base first since it had less in the way of anti-air defenses and sent my Kirovs in straight for the Psychic Beacon (its destruction gives that base and everyone inside to me, cutting his effective power by one third). I set up some Grand Cannons on the left side of the new Soviet Base and let them pound away at whatever Yuri structure they could find. Typically the nailed miners that were just coming out of the factory (and taking the factory out sometimes), so a lot of his money was spent just trying to catch up and rebuild what I would destroy. I liberated the Allies next, though I lost a good Number of Kirovs doing so. I had Apocalypse Tanks behind them, but kept them back because I didn't want to lose them to the Prism Towers in the base. In hindsight, I probably could have taken the Towers without losing many Tanks and then they could have taken out the Anti-air problems and I would have lost fewer Kirovs. Oh well. Once I had the Allied Base as well, it was just a matter of coordinating the Grand Cannons and getting my Apocalypse Tanks in past their shelling to start ripping apart Yuri's base, one bit at a time. It didn't take too long and I was able to celebrate in Soviet fashion.
All in all, I'm quite happy with Yuri's Revenge, though I still wish that they would have come up with a campaign for Yuri himself. It would have given you a chance to see his units and figure out the best way to use them, not to mention give him a neat story of how he takes over the world.
I'm not sure what the next game goal is for me. Maybe install Command and Conquer Generals next and play through that. Little by little, I'm catching up to things. I won't be ready for when Kane's Wrath comes out in a few weeks, but I'll still be having fun in the meantime. I do think it's time to do some more classic gaming, though. Initially I set this blog up for that purpose, so it seems logical to play some old games and blog about their strengths and weaknesses. We'll see what comes up next.
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Yuri's Revenge Allied thoughtsMarch 3, 2008
This won't be as long a post as the previous Red Alert ones, so it will only focus on the Allied campaign for Yuri's Revenge. All in all, they fare pretty well against Yuri's forces, but there is a definite shortcoming if you don't plan to use a crapload of Prism Tanks. Especially when in their Elite state, the range of these Prism Tanks is far greater than anything Yuri can throw at you, allowing them to his anything without worry. The new units are fun, too: The Seal is nice to have around once in awhile, the Guardian G.I. is quite effective against vehicles (uncrushable!) and airborn weapons. Their only weakness is that they don't do much against infantry and seem to take greater damage from them when in their deployed state, so they should have some backup. The Robot Tanks were interesting and fun to play with, but in the grand scheme, I used Prisms far more often. Robot Tanks were good for launching a secondary strike against areas that had good mind control in place as they have no mind to control. Not terribly powerful, but useful in the right situations. The Battle Fortress was a lot of fun, too. I never had the chance to crush vehicles with them, but I did load them up with a Sniper and 4 Guardian G.I's to have a great anti-infantry/anti-vehicle tank 'o doom. I never used the Force Shield at all, so I can't comment on that.
The missions were well-designed and were quite hard. It's a good thing that I played this right after Red Alert 2 or the difficulty jump would have been a bit too much. Yuri's forces are fun to watch and I did control them in a skirmish just to play around and they seemed to be a fun group, but I didn't have time to see all of them, so I will comment on them later. The last mission was difficult, but not overbearing. When I went through it a second time, I attacked his miners and the group going for the 2 Derricks at the bottom of the map where the Allies landed and I think that allowed me to turn the tides a little. It seemed to cut off his money a little bit, though he never let up on the attacks. Kirov's once again saved the day, but even they were eventually cut down by the repeated firing of the Gatling Cannons. Still, I prevailed eventually… or so I thought. I wiped everything out that I could see and then I remembered that Yuri was able to grab all (or most) of my subs from the early part of the mission with the Psychic Dominator. I had a hell of a time building another Naval Yard to get subs to take them out because every time I would put one down, the captured subs would destroy it before I could get more than 1 or 2 subs out. Finally, I built it on the far side of the small island to the right of where the Soviet base started. I had enough time to build 4 or 5 subs before he found it and came to attack and that was enough of a force to whittle down the remainders and finally give me the win. Now all that's left is to see the sequel (red Alert 3!) Of course, I still have the Soviet side to play through and that will get started later today.
On a side note, we all know Tanya is hot as hell, but who the hell knew Lt. Eva was so attractive?
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Red Alert 2 (Soviets) Spoiler Warning!February 25, 2008
This would be my quick review of the Soviets in general. I just finished their campaign and I loved it! The hardest mission for me was Chrono Defense without a doubt. Picture this, for those who have never played it: You're in charge of protecting a small plateau with 4 ways in for ground forces (5 if you count a small loop at the top) and very little room to place much in the way of good defenses. The Allies don't have a formal base on this map, but send waves of troops over via their Chronospehere. The first few waves aren't so bad and allow you to set your base up and get some basic defenses and some troops in place to deal with their onslaught, but it gets nasty quick. They start adding more troops to their assault, including Snipers, which kill infantry in one hit. You're doing your best just to hang on and hold off their advances while protecting the one building that you need to keep in one piece. They'll throw everything at it to try to either knock it out or take it over, either of which earns you an immediate loss. After six assaults, you can finally rest easy as they will give up.
The second last mission for them has you taking out the Kremlin with a small starting base and some new toys to play with: Kirov ships. These zeppelins with large bombs take a crapload of damage and dish it out… when they can eventually fly to their target. They have the ability to heal the damage they take given enough time (which is nice because they can't land on a service depot to repair themselves). The forces he threw at me were much bigger than I thought, so I lost my whole base except for the 2 Kirov's that I started with. I Moved them down and east, taking out whatever I could along the way. Given enough time, I hoped to at least make it worth their while before I would have to restart. I slowly made it to their eastern base and wiped out the tanks and Conscripts on their way, which brought them to Elite status. When Elite, their bombs look like they throw out electric sparks and seem to be larger. Very nice! Between giving them some time to repair their damage, I managed to take out the flak cannons in the area and then destroyed the small base, knocking out their Nuclear Reactor. At this point, it seemed like I might have a chance, so I continued my march toward the Kremlin. I took out another base of their's and set my sights to the northeast, where my target lay, protected by flak cannons, Tesla Coils and Psi-Corp Troops. I took out enough reactors in the Northwest to offline the coils surrounding the area, so I wiped out everything there. I sent one ship to the east to see what else was there and it was finally shot down by flak fire. It didn't matter much, really. My other Kirov hovered over its target, opened up the bomb bay doors and destroyed the Kirov, driving Yuri into hiding. The final mission against the Allies wasn't too hard. Once I moved into position with my base and held off the initial assaults of Chronoed troops, I built up the Navy (which was nice, but not as crucial as the briefing would have you believe) and some Kirovs to help me move inland. This took time, but my losses were fairly small. I took over a position of his to the southeast of the island. So many of his troops seemed to want to take out the Air Force Command that I appropriated and the Harriers on it, which baffled me. After shuttling in Apocalypse tanks and a few V3's, I set up with my Kirovs to take out some defenses. Between them bombing things and acting as spotters for my Dreadnoughts to shell further inland, I wiped their main hold on the island out, but I reached a point to close and he started Chronoing in sets of Prism tanks, IFV's, and Grizzlies. I held my own and let the Apocalypse Tanks go to Elite status. I ended up winning by accident when some Dreadnought missiles hit the Chronosphere instead of the Patriot Missile that I thought I was aiming for. Still… a victory is a victory. Now it's on to Yuri's Revenge for me! I'm a bit disappointed ion that because it doesn't sound like Yuri has a campaign of his own. I was looking forward to playing as his units in a story, but it sounds like you can only do that in multiplayer.
As for a unit comparison, let's see…. once I could build Apocalypse Tanks, the Rhino's had little use for me. I never built and Psi-Corp Troopers, rarely built dogs (except for the Chrono Defense in which they came very much in handy). Flak Troopers were useful once in a while (usually around cannons for added oomph). Tesla Troopers weren't built as often as they could have been, but when I used them, they were great! In the final mission, I stole their barracks in the Northeast and had it long enough to build a Tesla Coil and I stationed 2 Tesla Troopers there. Onme went to Elite between juicing the coil and firing into tanks that came by. After a bit, he was tough enough that between him and the coil (the other was killed), they could take on six Grizzlies at a shot with very little damage (and target the Prism Tanks before they could pass the area). Flak Tracks were fun as troop transports once in a while, but their mobile support against Rocketeers was quite valuable. Groups of them around Flak Cannons made for quick Elite trips and a lot of dead Allies. I almost never built Terror Drones. When I got them I would use them a bit, but they always seemed a bit too hard to use quickly and aggressively. Sea Scorpions would be used as anti-Rocketeer defense very nicely and supported my Subs. I never used a single Giant Squid, though. By the time I could train them, I didn't really have many large ships that a wolfpack of Subs couldn't deal with. Neat idea, yes, but I never got the hang of using them. I also never used (or built) the Iron Curtain. I only launched one nuke, so that wasn't a very important building for me either. I built the Psychic Sensor by mistake in the last mission, but was very glad I did so. The intel it gives you on what will be attacked was invaluable in the early part of the mission. It's a shame that it will be lost as Yuri stole it. 🙂 I also only built the Cloning Vat in the last mission to play with it. Not terribly useful when I built it (especially in that mission when garrisoning buildings would have been useless), but I can see its uses elsewhere.
Overall, an excellent game. I'm very satisfied. Who knows… maybe one day I'll get through Yuri's Revenege and move through CnC Generals and actually get to play CnC 3!
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Red Alert 2 (Allies)February 10, 2008
In an effort to get this blog moving a bit forward, I'm going to talk a bit about Red Alert 2. I beat it last night with the Allies for the first time. I rather enjoyed it overall, though I always had trouble coordinating my navy. Since you rarely use them in the campaign (or at least I did), I never had the chance to put them to their full potential and I never got used to which ships could attack which targets. I know the carriers can attack things inland and would make good use of that, but towards the end you would get the dolphins to counter the Soviet Squids. I would try to get them to shake the squids off but wouldn't always be successful.
Other units that didn't get as much use are the Mirage Tanks. Since I don't play online (at least not yet), they never seemed to have the same punch against the A.I. I can never be sure of how much the A.I. is "fooled" when he would see a few tanks sitting amongst a bunch of trees, only to have the mirage be lifted and ten more tanks appear. They seemed to have a decent enough attack ability, but once I was able to make the Prism Tanks, that was all I needed. Staggering their placement allows for a virtual continuous firestorm of light to be launched at anything that comes around. The only good counter to that is either a quick air assault or a bunch of Conscripts streaming in at once. The more Prism Tanks around, the better my chances are of doing additional damage to anything surrounding the units I was aiming at (great for taking out base structures). I would usually have a few Grizzlies nearby for support, but a healthy number of Prisms (around 10 or so) could typically support itself long enough to go Elite.
Thoughts on Infantry:
I would pump out a number of G.I.'s to garrison buildings in key locations. The A.I. seems very suicidal when it comes to dealing with these buildings. I've seen them throw good ideas at me once in awhile like a good V3 Launcher assault, but typically they like to stream troops past the building and get carved up. I loved building Spies, but my first use would be to hit the Barracks or War Factory so I could get Veteran units. That plan, of course, is put on hold once I know they have Nukes on board. The best way of stalling for time to get Nukes out of the picture is to sneak a Spy inside and reset the timer for the launch window. I used to use Rocketeers heavily until they seemed to make more Flak Troopers to counter that. A nice fast way of keeping their economy low was to send in 10 or so Rocketeers against their War Miners. Unless they were really close to base, I wouldn't let one get away.
Thoughts on the final mission:
Rocky start, to say the least. the Seals landed and cleared the area for me. Instead of having the Seals wipe out the Tesla Coils, I let the IFV's take care of them. A few of them would become Veterans from their destruction, which would be a help once the stupid Kirovs came floating into town. Anyway, I pumped out quite a few G.I.'s and garrisoned the bunkers outside and a building just to the east. I took the reinforcements that arrived and grouped the IFV's into one group and the Prisms and Grizzlies into another. While fending off their small attacks which always seemed to be timed with keeping me busy long enough for them to get a Nuke Ready, I tried to build a Spy to deal with either the Nuke or the Iron Curtain. When the first Kirov showed up, I was ready for him and sent the IFV's in to swat him down. I can't wait to play with those blimps… they take so much damage!
Not long after the Kirovs were destroyed, they launched their Nuke. Around a minute left in the window, I moved everything away from the Construction Yard and let them nail it. They took out a Power Plant and my Barracks because of how close they were clustered (when will I learn?) I went to work rebuilding what was lost and tried to continue to bolster my troops. Once the res of that was back, I built the other buildings needed to bring out the Chrono Legionnaires. I built a few of them and sent them off to do their various dirty work. I first tried to single out their Nuclear Reactors when I could find some and would zap them out of existence in an effort to cut their power down. After a few attempts, I was able to stop the timers on the Iron Curtain and the Nuke by taking enough of their power out. During this focus, however, the Soviets Iron Curtained a few tanks and wiped out the Derricks that I picked up early on, cutting my economy down a little bit (I still had a refinery and an Ore Truck, though). Several of my bunkers were wiped out, but they kept a lot out of my base, so it was a good trade off. Somewhere in my Chrono power trip, a Kirov or two snuck up towards my base and wiped out my troops (all of the vehicles and everything not in a building, except for the 3 Chrono Legionnaires and 2 Navy Seals) He also took out my Barracks, War Factory and Construction Yard, so I was quite alone. When the dust cleared, he was killed, but I had nothing left but what I mentioned above. I thought about restarting, but I wanted to see where I could go with this, so I marched onward.
The Chrono Legionnaires became my best friend. Slowly and very carefully, I would take everything of theirs that I could, starting with the remaining power plants and eventually moving toward the War Factories and Barracks. I had nothing else to produce, so each move was carefully thought about. Any troop that was lost could not be replaced. I managed to wipe out most of everything on the map, saving as I went. I found the Navy Seals (I thought they were killed at first) and had them join up, using their one shot kill against Infantry to be a big help (especially later on). By now, these five troops that were left were all Elite, which was a major help.
I found (the hard way) that Seals can't destroy the Terror Drones before they get killed, so I had to stage traps to remove them. At this point, I remembered that I had troops in building just waiting to shoot stuff. I pulled them out and moved them south toward the Kremlin. One of the large Cathedrals was sitting mostly empty (with an un-powered Tesla Coil and a V3 to keep it company). They moved into the building and I had the Seals get close enough to trigger the Drones to attack. They would get close and the G.I.'s in the Cathedral would destroy them. At this point, the only thing left to get rid of was the small base surrounding the fortress of the Kremlin. The Legionnaires would clean most of it up, but I found they could not get rid of the Yuri that was sitting there. It took a few tries before I realized that the Seals could still kill them in one show (but only if there was one of them. If there were 2 together, one might get killed and the other would mind control the Seal's, removing a lot of my effective crowd control. Eventually, I figured out that my Terror Drone trap would work against the Yuri's too, so I eventually wiped them out and was able to take care of the entire base surrounding the Kremlin. All that was left was the small green forces. 4 Apocalypse Tanks, 2 Sentry Guns and a Tesla Coil. This, oddly, would be the hardest part of the whole damn mission.
I moved some troops around to test how powerful the Tanks were and was surprised that one volley was enough to kill any troop I had on hand. (for those that haven't played the game, infantry can't damage tanks very easily, but tanks also have a hard time damaging infantry. Kind of a balance of sorts). I found a spot below the Kremlin that I could Chrono in my 3 guys in an effort to wipe out the Sentry Guns. It took quite a few attempts to figure out where to put them, however. Every time I placed them in the middle, thinking that they would target a separate gun before they would get killed,they always went for only one and would get wiped out. Finally, I found a spot on the right just far enough away from the left gun but not too close to the tanks that I could hit one and then the other afterwards. After many efforts or trying to figure out a timing for taking out 2 of the 4 tanks safely using the Chrono Legionnaires, I gave up. I couldn't seem to figure out a timing for swooping in and snagging one while the other was tied up and hitting both at once wasn't working either. Then I remembered I had one last troop that might help… my Chrono Miner. I moved the big truck down to the gate of the base and moved all of the G.I's that I had left outside as well. Suicide run in transit… I sent the truck in and the Tanks took aim. I also moved all of the G.I.'sin, hoping they would keep the Tanks busy while my Legionnaires approached from behind and zapped both of them out of existence. With only 2 Tanks left, I sent the remaining G.I's forward and repeated the strategy. With the green forces removed, Tanya landed and finished the mission. So that is how I beat the majority of the final Allied Mission with 3 Chrono Legionnaires, 2 Navy Seals, 1 Chrono Miner and about 15 G.I.'s (in a pear tree). That was a hell of a fight. Now it's on to the Soviet Campaign!
And for anyone that wants to know more about the units, please check out planetCNC.
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Contest Winner!February 6, 2008
I took part in the contest involving the Blizzard podcasts that they started making and I won one of the grand prizes! I'll be getting a Starcraft II hat and a set of Logitech 5.1 speakers. Not bad at all!
Hello world!August 17, 2007
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What better way to celebrate Bastille Day (or just, say, the weekend) than with a macaron cake?
According my nail horoscope (right on point, by the way), I need to pick up this polish.
Take it from someone who knows: Architectural Digest's editor-in-chief shares the top books every design lover should have on his or her bookshelf. (I think she missed this one.)
I'm obsessed with everything about this colorful abode – including the editor who lives there.
I'm guilty of it, too. Here's why women need to stop saying "just" so much. (It makes us sound like children.)
From the hand-painted save-the-dates to the Valentino gown, this magical NYC wedding is one for the books.
- If you're a card-carrying Nordstrom shopper, you're in luck: you get early access to the famed Anniversary sale. For the rest of us, we can peek through the sale and prepare our purchases for next week when they open it to the masses.
- If you haven't already scanned through the M'O sale, you're missing out. I managed to score on a pair of my favorite jeans (Frame!) in white, this adorable striped cashmere (!) sweater, and a mini skirt I can't wait to wear through fall/holiday. There are some really, really good deals in this one.
- Have you seen these cheeky doormats that just landed at Biscuit? Talk about a good first impression for your house. I've just got to get the "Sup" one for Project Orange Door.
- Someone needs to buy this. Right now. Cashmere and stripes, for under $100. Yes, please. If they had it in my size, I'd buy it for myself. If you're peeking around the rest of the Barneys sale, don't miss this, this, or these.
- I'm totally picking up a set of these for my next hostess gift. And then I'm buying a set for myself.
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Subject: I have found a DVD that I think you would enjoy
|Sin You Sinners/Dance Hall Racket
Actors: Timothy Farrell, Lenny Bruce, Bernie Jones, Honey Bruce Friedman, Sally Marr
Directors: Anthony Farrar, Joseph W. Sarno, Phil Tucker
Genres: Action & Adventure, Drama, Mystery & Suspense
NR 2005 2hr 6min
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Movie Reviews
How bad do you want to see Lenny Bruce in a movie?
Steven Hellerstedt | 06/18/2005
(1 out of 5 stars)
"An aging stripper wields great powers over others with the aid of a mysterious amulet in SIN, YOU SINNERS.
The word `aging' seems a kind way to put it. By the look of things, Mama's 30-year-lease on middle age is about to expire soon, although that fact doesn't seem to threaten her hold over manager Dave and her daughter. Nor, saints preserve us, does it stop her from grinding and bumping every 15 minutes or so.
Dave, Mama's bought and paid for boy toy, is her manager and bongo drum accompanist when she's plying her second trade as an amulet waving spiritualist who specializes in bilking the rich. Dave also has the hots for the daughter, and the 20-something daughter has the hots for Dave, but neither can unrage a hormone whilst Mama wears the amulet. Even though Mama, saints preserve us, gets to shimmy and shake in her skimpy bikini with the fringe on top, this isn't really a blue movie. Beyond awful, I don't know what it is or how to explain it.
The second howler on this dvd, the reason I picked it up in the first place, is the Lenny Bruce scripted and starring vehicle (the only real movie he was ever in) DANCE HALL RACKET. This one is about a dance hall bilking its customer and the hall's dancing girls bilking the management. Bruce is a revered by stand up comedians as an edgy, topical, pioneering genius of the first order. That may all be so, but his first scripting credited movie doesn't bear it out. No stand up, no jokes, no ha-ha in this one. It stinks.
It doesn't help that the transfer print was in pretty bad shape, and at some point between 1953 and today someone clipped out all the brief nudie shots in the girls' dressing room. Losing the quick peeks is no big deal, but it fouls up the soundtrack and dialogue and renders some conversations even more ridiculous than I imagine they'd be otherwise.
Two stinkers for the price of one. Not recommended as entertainment, although this is probably the best chance you have to see a walking and talking Lenny Bruce. If that doesn't do it for you, avoid this dvd like the plague.


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It's autumn. The salmon have arrived and are rising in front of our cabin on the Middle Branch of the Pere Marquette River in northern Michigan. Strong and energetic, they burst out of the water in the clear, morning air. They've come from Lake Michigan, about 100 miles downstream, to spawn in our cold woodland stream full of deep holes and dancing riffles. Three to four feet long, they weigh 20 to 30 pounds and look incongruously out of place. They are, in fact, home - in the very river where they were born.
My memories of my childhood neighborhood were of a wide busy street, big buildings and a long walk to school. When I visited as an adult, however, everything seemed small and close together. I wonder if the salmon feel that way about the river, if they are surprised that their memories are so different from reality.
Like me, the salmon are not native to Michigan. In the 1960s, they were planted in Lake Michigan and several of its feeder streams. They have thrived and every year, we eagerly anticipate their arrival to our part of the river, listening intently for the unmistakably loud splash of a salmon fighting its way upstream.
Now, as I watch from the bank above the river, a female salmon emerges from a deep hole and glides silently onto the redds, the shallow gravel beds where she will lay her eggs. She swishes her tail and rolls on her side, flashing silver. The males follow her much less silently, thrashing and fighting for the right to fertilize her eggs. It is their final battle. After spawning, all the adult salmon die. At the end of the winter, the quarter-inch eggs, which have been safely tucked among the gravel, will hatch. The tiny salmon lucky and resourceful enough to survive a perilous first year in the river, will then make their way downstream and into the big lake. In a few years time, they, in turn, will return to this same river and, perhaps even this same spot, to complete their life cycle.
Fly rod in hand, I walk down to the river. Enticing a salmon to an artificial fly during spawning season is no easy task. It requires skill, patience and a bit of luck. Fishing for salmon certainly teaches patience. Acquiring skill is a lifelong task and luck, as everyone knows, can be elusive.
Luck, however, may be with me today. There is a huge male salmon, just downstream, holding in the fast-moving water along an undercut bank. My first cast, it seems to me, is perfect, but the salmon thinks otherwise and lets my fly drift by - again and again and again.
Instead of casting, I let my fly drift downstream. It sits there just in front of the salmon's snout. It's a tiny, tasty-looking egg pattern, but my salmon is not hungry. From the time they leave the lake and enter the river, salmon eat practically nothing. I know that if I annoy a salmon, he may become aggressive and take my fly. My male, however, seems to be a particularly calm sort. For 20 minutes, I do my best to be annoying, drifting my fly downstream and bouncing it off his nose. Finally, it works. My salmon shakes his head, swishes his tail, and silently disappears downstream.
A kingfisher, flashing blue against the autumn reds and golds, flies by protesting loudly. Perhaps his luck has been no better than mine. Deciding to practice patience, I concede today's battle to the fish. Unlike the kingfisher, I go quietly and without regret, for as Washington Irving said, "there is certainly something in angling that tends to produce a gentleness of spirit and a pure sincerity of mind."
(For a great short video of a kingfisher on a more successful day, click here.)
To see more photos, click here.
Photos by Geraldine Calisti Kaylor


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Had fun on Monday August 8th giving shots and drawing blood. Completed my Competencies and now I'm ready to take my Final for my 2nd to last Mod.Posted by Jason Burleigh on Wednesday, August 10, 2016
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