text:
Just in case you're not familiar with the phrase, a White Elephant is something that is more trouble and more expensive than its worth and therefore a liability. Sound familiar? Welcome to our 15 month appraisal of Sixaxis - PlayStation 3's controversial motion-sensitive controller.
I leave it on in Ratchet and Uncharted.
You cant play a whole game with it, but minigames are cool to use it.
Look at how Lair turned out, thats a perfect example of using it too much. And forcing you to use it. The option to turn it off is really needed in games.
I love using it for the Warhawks, it just sucks for the ground vehicles... so I started just leaving it off. Either way, it's definitely not a liability but very few games have made good use of it.
Heavenly Sword, Flow, & NBA 2K8 have my favorite implementations of it... and I'm looking forward to seeing how devs put it to use in the future. Also, I kind of think having to shake the controller when being attacked, in games like Resistance, is more engaging than rumble... it feels like a really natural response & I couldn't imagine not shaking the controller now :-)
I think I read somewhere that 1.3 allows Sixaxis for individual vehicles...maybe that was 1.2? IDK.
They are saying that the sixaxis motion is bad: "that is more trouble and more expensive than its worth "
Yet, the sixaxis comes with internal rechargeable battery. So basically, it's still the cheapest controller around, since a 360 with rechargeable battery pack (or Wii-Nunchuck) cost more. So what is wrong with having more technology, for cheaper, particularly when you can turn it off in most game if you don't like it?
And yes, it's also proven... Flow is awesome, a quite a few other games use it pretty well too...
Read the article. The devs questioned had generally positive things to say about the sixaxis, which is why I posted the article. Gamesradar is the only negative input in this article.
The SIXAXIS is a great feature of the controller... I love using it in Warhawk for flying (turn it off for ground though) and I loved it in Heavenly Sword for directing arrows. It's also got some pretty cool uses in Uncharted. I think that as more developers become accustomed to the development process of the PS3, we'll start seeing more developers using the SIXAXIS in interesting ways.
...in my opinion, it's one of the great features that separate the PS3 from the 360.
the problem is not with the controller,it's
with people.you like it or you don't.you can switch it off.
a bad workman always blames his tools.
It's added a nice touch to some trivial elements of games while at the same time allowing developers to do some different things in games. Trivial touches such as walking across logs in Uncharted or uses Ninpo in Ninja Gaiden Sigma were nice touches imho. While archery and throwing in Heavenly Sword and total use in Flow were amongst the new things offered by SixAxis. I have an import DS3 so I get the best of both worlds. But SixAxis is a great feature imo and certainly not a White Elephant...
I think part of the problem is it's implementation in some games. Just like rumble developers need to utilize for and in the proper places for it be a good thing. Some with undoubtably disagree when I say often rumble is misused in games but imo it is from time to time. So I think part of it is just finding the right implementations for using SixAxis and making sure they work properly when a developer is placing it in a game... Certainly some gamers will remain narrow minded and not want to use it, or it might not be their preference to but it's certainly a great addition to the controller. But some things just don't work and/or aren't a good idea for using it and once developers realize this and start using it properly more gamers will see it adds a nice touch to gaming and some games...
in uncharted, it was hardly used properly. i don't use it in burnout. q:
but i think it's a cool feature!!!
I love it in motorstorm. You just have to make sure you're in first person view, and it works beautifully.
And COD 3 used it brilliantly as a melee attack.
i think its all about how they use it. either way, i'd rather have it and have the option to turn it off, than not have it and wonder what it would be like. i liked it the most in Heavenly Sword and Resistance.
i like both worlds so i imported a DS3. best controller EVER.
So nobody played Folklore? They used it on it alot. And it really good use. I mean, everytime you suck out the soul of those little sh!t. You feel like god.
But the highlight of this article is basically implying that the sixaxis has extra "costly" hardware not needed. It's not the extra $1 or less, for the motion sensitive chip, that should deter people from buying a controller that is cheaper than the ones on other consoles! This highlight make reader feel like the sixaxis is overly expensive, because of one small chip that add so much to games, when used properly. It's just the negative aspect of the "news" and the highlight that tick me off a little. If the title would have been: "The sixaxis is not a white elephant!" OR "For $0.50 more, the sixaxis pack awesome technology that is great for some games", I'm sure it would have came across better than "Is Sixaxis more trouble and more expensive than its worth and therefore a liability."
So sorry if I wanted to make sure that if people don't read the article, at least they know that the sixaxis is NOT a white elephant. Just my humble opinion. Nothing against you if you're the poster.
BUT, hopefully a few games could make for good use of it somehow in the future.
I think Folklore made fantastic use of it, it felt so much like a natural part of the game, and really enhanced the experience.
i forgot folklore that game did very well and made what would have been boring into a whole new game mechanic
disagree? why i was just saying instead of automatically getting a soul or using the analogue stick which would have been boring the sixaxis made it fun
God of War 3 will have everyone singing a different tune about tilt. You watch.
but i play warhawk exclusively using this feature, also in uncharted when he balances on the logs or in ratchet where you fly its well placed, which is the reason why its so good. if developers would put it in places where it seems natural then it is great but if they put it in and force the issue then if fails.
You forgot to mention Heavenly Sword with the cannon balls and arrows.
I expected some little kid behind this nickname...what a big surprise after seeing your pic...you are about what..24-25?
nah he's some dork that spams this site and is obsessed with baboons and ape's.and sony fanboys love him, what great ppl to like a person like that. what a great country we live in... sigh..
I agree with Bill Gates. Heavenly Sword has great Sixaxis controls. It's one of the best examples of using Sixaxis. I think more developers need to look at what they did in the game. I don't think we need motion controls in every game. There are times when it's nice. I don't like it for driving a car but an airplane can use it.
.. just dont build your game around it (lair)
resistance and Uncharted use it well IMO
I think it's great for PSN games (HVB is awesome), but I'm just not a fan of motion sensing.
After a long days work, the last thing I want to do is wave around my controller like a maniac. Sometimes after work all I have the energy to do is move my thumbs.
Just my opinion though. I know a lot of people love it, but from a hard working guys standpoint, it's really the last thing I want from my PS3.
I have used it on alot of minnie games, it's cool otherwise we would have a separate accessories for PSN games. I like it and I hope they continue to use it like Resistance, Uncharted, Heavenly sword, RandC. I just hope they don't use it like Lair. I don't mind using it for flying the dragon, but special moves made the sixaxis perform crappy. If lair would of used it for up, down, right and left movements it would of work fine. I just hate the special moves that killed for me but I didn't mind navigating the dragon at all. The camera was horrible as well, I played it about 8 hours and enjoyed it until the camera became unbearable....
with the sixaxis, not force the issue. Tilt should be a luxury for the devs not a necessity.
Only games like high volocity bowling and other games like that should use it for the core of the game.
This has nothing todo with gameplay. The original ps3-controler is a white-elephant, its a big, fat fail. Everyone is going to have to buy a new controller for $55 each.
That is a bad deal from Sony. Where is the trade-in program?
Let me guess, you never play multiplayer? I have friends you see, so I'm planning on buying two DS3s on top of my two sixaxis controllers. I'm not replacing anything. I'm getting a new, better one. The sixaxis is still a bloody good controller and you don't really miss rumble unless you've just been using it. Rumble is by no means necessary at all.
Shankle, that's exactly the same as me. I got 1 Sixaxis with the PS3. Bought another for my first 2 player game. Then waited purposefully for the DS3 and imported one at christmas and debating on whether to import another or wait.
I got my DS3, the same time I imported UT3. It wasn't until I suddenly realised that the pad should be vibrating that I realised it actually was. The thing I prefer most about the DS3 is the weight.
People complaining about this most probably don't own a PS3, Sixaxis or DS3 and are just looking to B!tch for the hell of it. Oh hello wageslave, didn't see you there...
but not using it as the theme of the game...
i can come up with a lot of example on wii but let me suggest just one easy example...that's the Wii Mario Kart, who is gonna play it online against other with motion sensing? and who is going to use either classical/gamecube control?
that's pretty obvious....
examples on PS3 includes R&C for using it in some aspects of the game(which is great...) and for mini-games which is downloadable on PSN...
well to say if its white elephant, i guess we will all never know because you aren't gonna figure out how much PSN games they've sold...
To me tho..its worth it, and i believe implementing motion sensing in few moments in some games is always a great idea...(but definitely not ALL moments in EVERY games...thanks)
It's a nice add-on, but as others have said, don't build a game around it or force players to use it.
Lair would have been a great game if we only had the option. I hope developers have learned from that huge mistake.
Kind of why I don't own a Wii. I like sitting on my ass and playing games. If I need exercise, I'll go outside and play a real sport or go to the gym.
"Lair would have been a great game if we only had the option. I hope developers have learned from that huge mistake. "
Oh god give it a rest.
I think controlling the dragon was pretty good. It was precise and very easy. The problem came with the motion recognition (turn around and speed up).. those were very frustrating because they were not implemented right. With Wii Sports you can see a very good example of motion recognition done excellent. There hasn't been one time that i want to get the ball to one direction and go the other. If Factor 5 would've taken the time to do it right,it wouldn't have matter if it was mandatory to use it. The wii is mandatory in most games and no body complains about that. I always play with sixaxis, for me it is really easy, I took me a while to get used to, but now there's no way i can play motorstorm without it, or warhawk, etc.
"PlayStation 3's controversial motion-sensitive controller."
Yeah, whatever.
No one but fans of other consoles give a damn about these idiotic types of articles.
PS3 owners don't need or care about some clown at some website telling them if they are enjoying their console.
Flow - Wonderful and simple tilting
Lair - Just tilt the controler to steer the dragon - works fantastic - motion controls just became a convinient excuse to try to bash a 1080p graphically insane PS3 game
Heavenly Sword - Guiding arrows and cannon balls starts to become mezmerizing and one of the best parts of the game
Ratchet and Clank - The gliding parts are a natural fit for the motion sensing
Warhawk - All the best warhawk pilots use the motion controls for better and finer control
Folklore - The best motion control PS3 game by far. Ripping souls out with the sixaxis and boss battles adds such a awesome visceral feel to the game.
And that is just the first year.
The motion sensing in Folklore was the first main PS3 game where the movement REALLY felt like you were making something happen.
Also, Flow was awesome because of it's simplicity.
Ratchet, Uncharted, and Heavenly Sword found just the right amount of motion sensing and also gave the option to turn it off.
I'm gonna disagree with you about Warhawk. It's FAR easier to shake a lock on you when you use the analog sticks.
Lair. I'll save my breath. There are so many die-hard Lair fans here it's creepy. I'm standing by for the "Have you even played the game" argument.
Actually, I put this article up because if you READ the article, most of the developers are saying that it is a good idea to have it just needs time to be implemented well. Also, I have a PS3 and a PSP, and a Wii(but my wife and kids play with it). So even fans of the PS3 can be mature enough to look at opposing viewpoints without having a coronary. Which is ironic beacuse this is a somewhat pro SIXAXIS article.
EDIT: Below: That is why this isn't listed as news, but as an article. It's not designed to "give infromation" per se, but to give insight into topics the publishers feel might be of interest to their readers. That is also why they use question marks, to get people to read the article.
ALL of these articles are idiotic.
Please everyone stop approving most of these articles that have titles that end in question marks.
None of them are telling us any useful information or news.
@7.2 it still doesn't give us any new information. all it does is make people that love six axis praise it, and people that don't bash it. we can find that in the reviews already
@7.2 again
fair enough. i take back what i said. maybe some others find that insightful
but to me, and at least to 7, this insight is not really worth much, at least with this issue. to me, everyone already has developed strong enough opinions about it from their own actual playing of the games
"Lair - Just tilt the controler to steer the dragon - works fantastic - motion controls just became a convinient excuse to try to bash a 1080p graphically insane PS3 game "
Right. The 50/100 metacritic score was a conspiracy.
So they bash the control method instead of admitting they aren't good at it.
I used the motion steering controls on Burnout and got pretty good at it after a while. It's a skill one has to learn with practice.
When I feel mentally lazy I use the thumb sticks because it's become second nature after so many years of using them.
Certain moments coming up will put this to good use, like in RE5. Say a zombie grabs you, what's more engaging? Mashing a button, or shaking the controller for dear life.
What is more accurate? your fine or large muscle control?
I think it's an incredible option to have along with the standard controller layout. It leaves room for people who want to use it space to do so. Who knows, maybe it'll work... maybe it won't. But don't say it's a needless feature. We already have it, why take it out or get rid of it?
I like having the option of using it or not using it and High Velocity bowling smokes Wii bowling's ass and rotates it twice. deal with it.
Just another HIT PIECE by the pro M$ media it's about time they realize that M$ has nothing new to offer, they blew there load boys its over they tried to run a marathon race like a 100 yard dash and now we are a couple of miles in and M$ is huffing and puffing with a side sitch. On the other hand Sony took there time out of the gates they made sure there hardware was sound and they made it future proof i.e Bluy ray. By 2009 Sony will lap M$ and win the race. By the M$ will have you xbots sucked into a new system, it's about time you guys take notice that M$ is taking you all for a ride period
xbox aint far behind..but dam if it dont have games to play.
Xbox ain't far behind? 3 BILLION dollars to extend the warranty for the RROD, which is still happening 3 FREAKING YEARS LATER.
I get 3 years If my 3rd xbox rrods...I promise you before that 3 years ends I will be getting a new xbox...You only have one year for your ps3...after that one year you have too pay 150 bucks....your telling me being a xbox owner im stupid?
Motion is a nice addition if it's practical and creative, but we already know that developing a game around it or incrementing it anywhere without actually giving it some thought, it's just a waste of time and money.
wasn't a bad idea at all. One of the best moments in resistance was when i first played it was when one of the chimerian hybrid latched on to me and i used the sixaxis to shake him off. It was pretty freaky but a good surprise. One of those moments i will always remember this gen. I think most of people are say sixaxis is a failure because Sony didn't include Dual shock to begin with. In time i am sure sixaxis will be used more.
Not a white elephant, but a black turd. Lol.
It's merely and option in the majority of games?
The games that do make use of it the best are the subtle ones.
Except, I enjoy the GoSports series unlike the majority of people. I can handle the motion controls fairly well.
Lair is a good indication of the true power and potential of the Sixaxis.
"is six axis a white elephant"
Your hands contain more responsive fine muscle control. If you think that you're going to control a video game -- and have it be RESPONSIVE to your brain -- you are going to require a controller that is most responsive to your most capable device.
That is your hands.
Waving your hand out around is only going to lead you to be frustrated.
i like how it is so light and doesnt cost anything on batteries. I was playing COD on a 360 a few weeks ago and i had a feeling i could bludgen a person with the controler...
The PS3 controler is well made and is just one of the next-gen items Sony added to the PS3....Face tracking is kinda interesting but like motion control it will be some time till games use the tec for something amazing.
only thing i hate about the SixAxiS is the cheap plastic its made of
Hope Dual Shock 3 will be made of a higher quality plastic than the SixAxis'
I heard that Sony was going to give a rebate / exchange program.
You're supposed to watch the support page for a coupon:
when you finally grab a DS3, you won't be dissapointed...it's a big quality upgrade. It doesn't make those plastic sounds if you hold it too tight, it's a little bit heavier but feels like a weight we've been used to holding since the DS2, and you can feel the metal rumble things under the plastic grips which makes the quality of the controller feel alot better. It's a solid controller
All very true comments especially about the Sixaxis motion-sensing feature being put to use on games which don't even need or is'nt right for certain games.
Basically motion-sensing or "tilt" was a secondary preference on the Sixaxis pad whereas on the Nintendo it was the main driving feature.
Also before when it did'nt have "rumble" was an even bigger issue, because a lot of gamers' got familiar to this useful and functional feature plus with it the added weight ( felt more durable ) which was actually good for the control pads.
But what really needs to be addressed for now is a total overhaul on the Sixaxis and DualShock3 non-ergonomic design of it's control pads. They have not evolved since the days of PS1.
In size, in shape, in the placement of buttons - yes we got used to it ever since but with it a lot of bad complaints as well.
Hope Sony listens and actually puts out a more ergonomically hands-friendly next-gen control pad. Still with "rumble" and a more useful motion-sensing feature.
You couldn't be more wrong. The problem with the sixaxis isn't that Sony hasn't changed their controller enough since the days of the PS1, but that they have changed their controller too much. The PS2 controller was perfect and they should have made the PS3 controller identical to it. Instead, they ruined the R2 and L2 buttons by changing them into triggers. They should have left the R2 and L2 buttons the way they were on the PS2 controller. Nevertheless, the sixaxis is still infinitely better than the 360 controller.
... It's what the developers do with it. Stop blaming the controller...
Does a bear shiat in the woods?
yes! no game benefits from it.
it sounds like Sony sucked another $110 from PS3 owners.
How does including motion control in their controller suck $110 from PS3 owners? What are you babbling about? Are you confusing motion control with rumble?
Trolls are funny. I guess it's tough to read under the bridge, the article is positive.
EDIT: below: Where is it mandatory that people have to but two controllers? Or have your fanboy delusions caused you to actually think that the new controllers are $110?
Every non-rumble controller == garbage.
Therefore, each of the existing PS3 users will need to spend $110 to buy controllers.


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About Us
High Blantyre Baptist Church is a member Church of the Baptist Union of Scotland. The Denomination is in membership of the European Baptist Federation which has links with Baptists world-wide. Globally, Baptists are the largest Protestant Christian denomination. Though one in four US citizens claims membership of a Baptist Church, Baptists are found across the world and have a long tradition in Europe dating back to the Reformation era.
Our Deacons (left to right): Janet Young (Treasurer), Laura Horne (Secretary), David Downie, Jim Milligan and Graham Horne.
High Blantyre Baptist Church has 24 members of all ages. Membership is normally by Believer's Baptism by Immersion though it is also possible to join us by Declaration of Faith if you are an active Christian coming from a different tradition. With friends and adherents attending we average a congregation on Sunday mornings of 35. We also have an informal Sunday evening felowship at 6:30pm with about a dozen attending. This is led by the members themselves each taking a turn.
The Church has a full programme of events for all ages and groups. We run two Scripture Union groups - one in the Church's building and one in Calderside Academy; we have a monthly Men's breakfast group; a Sunday Club; a Ladies' Fellowship Meeting; regular Coffee Mornings and a midweek Bible Study. The members of the Church all live in the community or nearby and the Church actively participates in joint services and work with Blantyre's other Churches and Chapels.
Our main service of worship is open to all and is at 11:00am on Sundays. Communion is part of this service except on the first Sunday of each month. On the first Sunday there is tea and coffee and home baking after the Service for a time of informal friendship and fellowship. Our building fully complies with the requirements of the Disability Discrimination Act. There is a ramp to the front door and internally the building is on one level. A toilet with wheel-chair access is situated off the main hall. All corridors have handrails. A loop system is in use and large-print copies of the Orders of Service are available.

subset: commoncrawl


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Jennifer Beals and Ilene Chaiken, longtime supporters of the Gay and Lesbian Alliance Against Defamation, looked fabulous for the organization's 19th Annual Media Awards this past Saturday night. OurChart.com caught up with them on the red carpet outside the Kodak Theatre in Hollywood. We also spoke with Rufus Wainwright and Janet Jackson—the evening's big honorees. Here's a peek at all the buzz as people were making their grand entrance to the show.
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Red carpet coverage of the 19th Annual GLAAD Media Awards in Los Angeles.
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Garrett: Global markets and national politics
From WikiSummary, the Free Social Science Summary Database
Garrett. 1998. Global markets and national politics: Collision course or virtuous cycle?. International Organization 52 (autumn): 787-824.
MAIN ARGUMENT: Although globalization does impose some new constraints on government, international investors seem more concerned with government debt than with the size of government per se. Those who argue for government interventionism, therefore, need not argue for protectionism as well.
Garret explores the effects of three globalization mechanisms on domestic economic policy
- Trade Competitiveness pressures:
Comparing government spending, deficits, and taxes over time and across countries, he shows that market integration, if anything, puts upward pressures on the size of government. Spending and deficits have increased over the last 40 years as markets have become more integrated. Low tax rates were correlated with greater exposure to trade but the association was weak.
- The Multinationalization of production:
Financial openness was somewhat correlated with smaller deficits and lower taxes. However, FDI flows were weakly associated with higher capital taxes.
- The integration of financial markets:
He shows that financial markets are disinterested in the size and scope of government, but are concerned with deficits and the effect of deficits on inflation.
The reason that governments have maintained control over their economies, according to Garret, is that they provide economically important public goods, including human capital, infrastructure, social stability, and support for the free market (by reducing inequality).
In addition, he finds that the best predictor of the size of government is not globalization pressures or the absence thereof, but the ideological orientation of those in power. Strong left-labor regimes consistently spend more, have higher taxes, and have tighter capital controls regardless of global pressures.
In thinking about these results, recall Katzenstein's argument (from research design) that small countries use a combination of openness and domestic compensation (the welfare state) in managing international economic pressures. Garrett is essentially arguing that as the world becomes more integrated big states will choose to become more like small European states.
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How to query for registered interfaces?
Hey all,
I'm testing out the capabilities of Qt's meta data. There is a Q_DECLARE_INTERFACE macro for registering an interface with Qt, and a Q_INTERFACES macro for specifying what interfaces a given class implements.
I know how to query for interfaces that a specific class implements, via its QMetaObject.What I'd like to do, however, is obtain the list of all registered interfaces and spit out the class name + identifier that they were registered with. Does anyone know how to do this?
I don't have a particular application in mind just yet, but would like to know the extents of what I can do with the Qt Object Model. So far I like all that it adds, but definitely not quite as powerful as .NET reflection. For instance, .NET allows you to associate attributes with a class, method, property, etc. But Qt only has the generic "class_info" construct.
EDIT: I assumed you could easily get an objects implemented interfaces via the QMetaObject. However, looking again, there doesn't appear to be any way of accessing the interfaces there?! So in addition to how to query all registered interfaces, how do I query for the interface list that a particular QObject implements? Thanks again!
kshegunov Qt Champions 2017
@iam1me said in How to query for registered interfaces?:
What I'd like to do, however, is obtain the list of all registered interfaces and spit out the class name + identifier that they were registered with.
So in addition to how to query all registered interfaces
You don't.
, how do I query for the interface list that a particular QObject implements?
You don't.
What would be the point of having polymorphic classes if you know all about their hierarchy? This would defeat the purpose of having
dynamic_cast, wouldn't it?
@kshegunov - one application where I would like to use the interface information for is for Dependency Injection. If you take a look at DI containers like Unity for C#, you can inject a concrete implementation of an interface. For instance, If I had a ICache interface with concrete implementations VolatileCache and PersistentCache, I could configure my DI container to use one or the other. Then if it encountered a constructor like below, the DI container would construct the class using the specified cache implementation:
SettingsManager( ICache cache ) {...}
Now, I could accomplish this by creating a concrete base QObject called ICache - but that is inefficient and not very clean code. QObjects are much bulkier than a pure virtual interface class, and I don't like the idea of being able to instantiate an instance of what is supposed to be an interface. Much better would to be able to recognize that the parameter is a registered interface. I also need to validate that the registered implementation class implements said interface. I need to do this with just the class identifiers and not with instances - meaning the casting methods aren't solutions.
It maybe that this is simply a limitation of the Qt framework, a lack of interface meta data.
jsulm Moderators
@iam1me Why do you think you would need to use QObject derived classes?
ICache can be pure virtual class without inheriting QObject. Then derive from ICache and implement concrete versions. Then you pass the version you need as parameter to SettingsManager. I don't see any need for reflection for this case.
@jsulm - I think you misunderstood me. I was not claiming one had to derive from a QObject to have an interface. Qt didn't invent the concept of interfaces in c++.
However, in order to implement a DI container that allows you to dynamically register concrete implementations for interfaces, you need to be able to interact with meta data concerning interfaces. Consider the constructor parameter: how, using Qt's existing meta data framework, can I know that it is an interface? If the parameter was a QObject then there would be a QMetaObject. If it was a structural type then you could register a QMetaType. However, there is no QMetaInterface class as far as I can tell - so there is no way to register or invoke such a constructor with Qt's metadata.
And the only way to automate dynamic DI in the first place is through metadata. The systems needs to be able to access meta data about the constructor of a class it wants to resolve: how many parameters are there, what are the data types? This is why you don't see any common DI containers in C++ like you do in higher level languages like C# and Java: c++ doesn't provide you with all that nice metadata needed to construct such a system. Not to say there have been no attempts at making a DI container in c++, but they aren't anywhere near as powerful and thus lose their appeal. However, Qt modifies the compilation process to generate a lot of meta data to support its services - like its signals and slots. As such I was hoping there would be sufficient metadata to implement a DI container w/ support for interfaces. I was able to get it to work for QObjects, but, again, there seems to be insufficient meta data to support the injection of interfaces.


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This one is for you, L! Thanks so much for being such a great support through this process. It has felt great to develop such a great friendship too!
At the beginning of March, I made a decision. I wasn't feeling that great. I was tired and achy a lot of the time. My iron levels have been consistently low since having Aidan and though that exasperated feeling tired, it was becoming my crux for not doing anything else. The weather was causing me to have visions of our aspirations to hike the entire East Coast trail with the boys over the next few summers and I had the thought,
"You know, I don't know if I am going to be physically able to go on any of those hikes."
That is around the time that I decided it was time to make some changes.
A friend of mine, L, has been a Weight Watchers (WW) member for awhile and I was attracted to the idea of making a healthy lifestyle change. Despite the fact that I had been trying to gain some positive control over my health, I found that I needed a little more motivation and accountability than trying to make changes on my own. It has been a neat experience. L and I have become WW buddies and totally motivate each other. We started a walking program about 6 weeks ago en route to a 5 km fun walk on June 23rd and that is the reason why I can often be found on the treadmill in our basement late at night (when DH is away and I'm unable to go outside).
This little key chain represents a great deal of commitment, fun, and a change towards living my life in a healthier, more enjoyable way. It is Weight Watchers' award for losing 10% of your body weight. I met that goal a few weeks ago and am now looking forward to adding charms to it (the 5 km walk, for example, will be one).
It is also interesting to me how such a positive change (e.g. healthy eating and more physical activity) has positively affected other areas of my life, for example, my knitting. I have been knitting much more regularly since starting Weight Watchers because it is something I do for myself – knit therapy so to speak. I am also juggling our weeks with more attention to ensuring that I get a break during the weekdays, as well as the weekends, especially on those weeks when DH is away. And, guess what? I'm a better mother and wife because of it. L and I have added a walk around Quidi Vidi Lake the hour before our Saturday morning WW meetings and that is a treat (because to get out of the house on a non-child related activity coupled with great company and gorgeous scenery is a treat indeed) that I strive to rarely, rarely miss. In fact, I might be addicted to it!
All of this is to say that I'm feeling good these days and I hope you are too!


text:
No relation in this world is forever. The worst part is when someone says that they will be by your side forever, but that forever is temporary. Everyone's life is a rollercoaster. So is mine, and currently, I am riding through the dark phase. Phase full of emotions for someone who doesn't give a damn.
I had an argument with my best friend two weeks ago and this silence seems to be forever. But this time I have a different perspective. I think it has a positive reason. Maybe I have learned myself-worth. May be I am now ready to accept the fact that people come and go. the ones who come to stay forever will stay no matter what the situation is. The others who leave were may be just a source of learning.
This phase taught me something very important. Even if your mind is playing tricks on you remember you are important. You matter. Your presence makes a difference whether you see it or not.
People must change. Either because their minds are now open or because their heart is broken. And this heart break will help me change for better.
But this journey of getting better is full of nostalgic moments, and I realised that these give me a mixed feeling. One is of happiness that we have such wonderful memories from fighting with each other to fight for each other. And the other is regretting my inability to choose correct people. But the fact that someone people are meant to stay in your heart and not in your life kicks all those feelings of hatred that start developing for her and end up increasing my want to end this awkward silence.
Ending this this silence by accepting what they think of you though it isnt correct is not what always needs to be done. Sometimes all you need to do is leave an unsent note. A note to her in you own heart.
Dear old friend,
I know that we are not talking anymore, but know that when your "new" friends
"Who dont let you down" are not around anymore, I'll still be there for you.


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19-01-2005, 15:02:07
Nills Lagerbaak
Role Model
Join Date: May 2002
Location: hiding inside the computers
Originally posted by protein
*shakes head from side to side in classic British curry restaurant humour.
Tankyou, come again.
Hey, bring me back something cheap but groovy. Like a wild monkey or a fresh coconut or something.
Sadly both wild monkeys and cocunuts are banned (as food) stuffs from being brought through customs. Maybe I should have pretended to be a travelling organ grinder....
I did however get badly roocked on some (n ot so cheap) cheap hindu god tablets. I don't feel so bad cos they were from a tsunami village and they did need the business - so you can all have one, maybe two of those!
In Chenai I was reading about some guy who has a bit of a penchent for weird food (live scorpions, rattle snakes etc). It turns out he is one of the few people alive today who has eaten the classic south indian delicasy of Boiled Monkey brains (as depicted in Indiana Jones and the Temple of Doom), before it was banned in 1979!
"I quite like the fairies." - Funko
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This am I woke up with a temp dip.. 97.9. Day before I was sitting so pretty at 98.3, I was having some interesting cramps and pressure yesterday– it wasn't so much pain as it was a feeling of something or other bearing down. So, of course i see my BBT dip and think it's either a decline in the progesterone in my system (bad) or maybe an implantation dip (triumphant).
And thusly, I had to go about on my journey of trying to get as much information as possible to make me feel better about my situation and myself. I needed to reasearch Implantation Dips to the nth degree. For example– does the temp dip happen BEFORE or AFTER the initial stages of implantation.
From all I have read, the dip happens the day after implantation begins. Since implantation is a process that occurs over several days, this can be confusing. But don't worry, I did a lot of research on this particular subject:
Here's how implantation works, for those interested, this graphic really helps:
The graphic shows that on day zero, (Ovulation day) your egg is likely fertilized. It goes along your fallopean tubes dividing cells and basically enjoys being a blastocyst– that's it's fancy scientific name. Your little blasto floats along before it starts to "hatch" out of it's "Zona pellucida" . It then kind of rolls onto your uterus and gets attached here, but the attachment is loose at best — it's called apposition.
On average, this happens around day 5-6, (or 7 days past the very PEAK of your LH surge.) . So that's why 5/6DPO is a really normal day to implant, or to start implantation. Your little eggie attaches itself to the uterus loosely, in that apposition phase. Usually, it's where a little crater on your uterus exists, to help your little egg hold on. Isn't that fascinating? Anyway, so here;s your egg, and it's basically just rolled onto your uterus. The next step is called Adhesion. This is when you might start to feel some twiches or twinges (though most people don't feel anything, per the interwebs). Immediately following, there's more of an invasion– And this when you really would feel something if you were to feel anything. This part of implantation takes a few days– because it's a convergence of shared cells and data and hormones. If you want to read all about it, in detail, this link is super informative and helpful.
So, I read this and then followed the internet cookie-crumb trail to look into the issue of implantation cramps. Let's look at what I have found that are cross-confirmed against many sites (and forums)
1. Implantation cramps can either feel like pokes, prods, radiating pain, dull cramps, pressure, or all three.
2. Most people feel them days 6-1o if they are going to feel them at all
3. You may have some spotting, though this is more uncommon than common
4. The location is the lower abdomen.
Implantation dip– so, here's a few charts from Fertility Friend on the dip:
The key marker of an implantation dip is that a) your BBT dips, and the b) Your temp jumps back up the next day, and c) it continues to rise to a third "triphastic" level
My concern: last month I had a "dip" on Day 6, and then Day 7 my temp started to go back up. This month it's Day 7. It makes me wonder if it's just a sign of the drop in progesterone my body sometimes experiences. I am holding out hope that it's not the case. Here's some additional information about Implantation dips and the like for your own reading pleasure:
Fertility Friend's Implantation Dip Study — The Highlights:
They took some 100,000 charts and saw that :
- 11% of charts that showed ovulation but did not result in a pregnancy displayed this pattern.
- 23% of charts that showed ovulation and did result in a pregnancy showed this pattern.
- Of the pregnancy charts that showed this pattern, the most likely days for the dip to occur were between 7 and 8 days past ovulation
- The dip needs to be at least .3 degrees
Fertility Friend also theorizes the following causes for the dip:
- The corpus luteum (which produces the heat inducing hormone, progesterone) normally peaks in its production of progesterone and then begins to recede around the middle of the luteal phase. In conception cycles, it is "rescued" when the embryo implants and then continues to produce progesterone until the placenta can take over hormone production.
- Estrogen, in opposition to progesterone, has a lowering effect on temperatures. A secondary estrogen surge in the middle of the luteal phase may cause a temperature dip at this time. Indeed this may explain why this pattern also occurs on non-pregnant charts. Mid-luteal phase estrogen levels, however, have been found to be higher in conception cycles than non-conception cycles and this may also contribute to the greater frequency with which we see this pattern on pregnancy charts.
Only time will tell in my chart, but I'll be sure to keep you posted!


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United States District Court, D. Arizona
April 27, 2017
Michael Lynn Cook, Petitioner,v.Charles L. Ryan, et al., Respondents.
Michelle H. Bums United States Magistrate Judge.
HONORABLE ROSLYN O. SILVER, UNITED STATES DISTRICT COURT: On
November 7, 2016, Petitioner Michael Lynn Cook filed a
pro se Petition for Writ of Habeas Corpus pursuant
to 28 U.S.C. § 2254, (Doc. 1), and a memorandum in
support (Doc. 3). Respondents filed an answer on December 28,
2016, and a Petitioner filed a reply and supplement
thereafter (Docs. 11, 13, 15).
following facts were found by the state appellate court.
On October 18, 2005, Cook shot C.S. five times while driving
out of the parking lot of a mosque in Phoenix. Paramedics
took C.S. to a hospital where he provided Officer A. Of the
Phoenix Police Department with a description of the car and
the shooter, but stated the shooter was not someone he knew.
Detective K. of the Phoenix Police department identified and
interviewed three additional eyewitnesses at the scene of the
shooting: two of Cooks's younger siblings and the
daughter of the mosque's Imam, S.S. Both of Cook's
siblings told Detective K. that Cook shot C.S. S.S., however
identified Cook's brother as the shooter.
On December 1, 2005, Detective J. Of the Phoenix Police
Department showed C.S. a six-person photographic lineup from
which C.S. selected a photograph of Cook and identified him
as the shooter. On December 28, 2005, Detective J. showed the
same photographic lineup to S.S. At that time, S.S. informed
Detective J. she had misidentified the shooter when she spoke
to Detective K. on the night of the shooting and that Cook,
not J.W., had shot C.S. She identified two photographs from
the lineup-one of which was the photograph of Cook-and told
Detective K. one of the two photographs depicted the shooter
but was not sure which one.
(Exh. A at 1.) After a jury trial, Petitioner was convicted
of attempted second-degree murder, drive-by shooting, weapons
misconduct, and five counts of aggravated assault. (Exh. B at
1.). He was sentenced to concurrent and consecutive prison
terms totaling 40 years. (Id.)
timely appealed his convictions and sentences. (Exh. A at 1.)
In finding no error, the Arizona Court of Appeals affirmed.
(Id. at 3.) The record cited by Respondents suggests
that Petitioner appealed to the Arizona Supreme Court. (Exh.
Moreover, it appears that the Arizona Supreme Court denied
the petition to review. (Id.)
February 17, 2010, Petitioner filed a notice of
post-conviction relief (PCR). (Exh. C.) Subsequently,
appointed counsel gave notice that he found no claims to be
raised in the proceeding. (Exh. D.) Petitioner thereafter
filed a pro se PCR petition, which was summarily
denied by the trial court. (Exh. E.) Petitioner then
petitioned the Arizona Court of Appeals for review of the
dismissal, but review was denied on July 17, 2013. (Exh. G.)
While Petitioner's petition for review of the dismissal
of his first PCR petition was pending in the Arizona Court of
Appeals, he filed a second PCR notice on January 17, 2012,
raising a claim of newly discovered evidence. (Exh. H.) The
trial court summarily denied relief, and Petitioner
petitioned the Arizona Court of Appeals for review. (Exh. B
at 1.) The Court of Appeals denied relief on November 12,
2015. (Id. at 3.)
November 7, 2016, Petitioner filed the instant habeas. (Doc.
1.) According to the Screening Order, Petitioner raised
eighteen grounds for relief. (Doc. 5.)
1. The
trial court erred when it denied the defense motion to
preclude Carl S. from identifying Petitioner in court because
"Carl S['s] identification, as well as that of
other witnesses, was inherently unreliable and overly
suggestive under the Due Process Clause of the Fifth and
Fourteenth [Amendments], which prohibits the admission of
identification testimony obtained from overly suggestive
2. The
trial court erred by " denying the defense motion for
an acquittal on all counts under the Due Process Clause of
the [Fourteenth Amendment]; the stipulation that Petitioner
was a prohibited possessor at the time of the alleged offense
was self-incrimination in violation of the [Fifth
Amendment]"; 3. Petitioner received ineffective
assistance of trial and appellate counsel in violation of the
Sixth and Fourteenth Amendments;
Because assault is a lesser-included offense of attempted
murder, Petitioner was subjected to
"multiplicity" in violation of his Fifth, Sixth,
and Fourteenth Amendment rights and to a violation of the
prohibition against double jeopardy;
Petitioner's Sixth and Fourteenth Amendment rights were
violated because he is actually innocent; 6. Petitioner
received ineffective assistance of counsel in violation of
the Sixth and Fourteenth Amendments;
Petitioner's Sixth and Fourteenth Amendment rights were
violated because he received the ineffective assistance of
appellate counsel and because the State engaged in
Petitioner's Fourteenth Amendment due process rights were
violated because the trial court erroneously ...
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3 Misconceptions Understood
The following paper will discuss adult education, specifically three misconceptions of adult education and its learners including new understandings of the misconceptions. The first misconception is about who adult learners are, the second is that all adult learners are learning for the same reason, and the third misconception is that adult learners all learn in the same manner. Though an adult is anyone over the age of 18, for the purposes of this paper, it will be most often adult learners as those 24 year or older.
The first misconception surrounds who adult learners are. Often, adult learners are lumped into a very narrow age bracket of over forty years old. They are also often stereotyped as lonely people, and assumed to be failures at their careers. However, adult learners are very diverse and the circumstances even more.
The second misconception is why adult learners are back in school and that is always for the same reason. However, that is not accurate. Adult learners not only go back to the formal classroom, there is the informal classroom and they are going back for various reasons. The reasons might include for career advancement, new careers, or social interaction.
The third misconception revolves around how adult learners learn and that they all learn in similar fashions, and that you can teach one generation same as another. In reality, all learners regardless of age learn in different manners and different generations learn better using different techniques.
Who are Adult Learners?
Adult learners are often seen as older people who are taking classes at a university or community college for very narrow reasons. Truth be told, and backed by research, adult learners, in its basic definition are any person learning over the age of 18, the legal "adult" age in the United States (US Legal, n.a.). However, in academia, many scholars put the "adult" age around 23-25 making the "traditional college aged student" 18-22. Adult learners come from all different backgrounds and have a wide variety of circumstances that can become barriers to their education including fulltime jobs, family, ect. Adult learners face barriers to education just as a traditional aged college student might, but they are different barriers.
Demographics and Characteristics
For the purpose of this section, adult learners are those students who are over the age of 24 and wanting to enroll or are enrolled in some level of postsecondary learning or greater. This age group makes up forty-four percent of postsecondary students. They are currently enrolling at a growing rate in courses that will directly affect their careers while it is projected that the numbers of adult learners in traditional, degree earning fields will decrease (Jobs for the Future, 2007).
Adult learners have various other descriptors as well. Some of these might include additional first-hand experiences that can be utilized or compared within the classroom, set opinions, greater pride of work, more internally motivated, respond to positive reinforcement, and have a strong need to apply what is being learned (Thoms, 2001). These characteristics are different from the traditional aged college student and can create classroom challenges and opportunities. For example, adults might be stubborn in the classroom due to their previously formed opinions, but they might also be able to more eloquently explain why they have those opinions.
Barriers to education face all those who want to further their education but they differ for adults and traditional aged college students. Adults often have a more developed life and have fulltime jobs, families, and civic responsibilities that can limit the amount of time they can devote to learning (Fairchild, 2003). Once adult learners have decided that enrolling is right for them there are additional barriers them to overcome. As Fairchild (2003) describes there are three types of barriers that can restrict retention of adult learners; 1) The situation that adults are in are called situational barriers. At home those students who have kids have a harder time than those without, or those with older kids do better than those with younger kids. The situation varies among adult learners. 2) Typically more of a barrier for women than men, the strain on the learner's role is described as a dispositional barrier. The learner's role can have conflict of demands, overload (time), or overlapping roles. 3) Institutional barriers are those that effect adult learners uniquely. Most brick and mortar schools are not properly setup to support adult learners. Career development, restricted services hours, and the way classes are taught are all institutional barriers (Fairchild, 2003).
Why Adult Learners are Learning?
Adult learners are often assumed to be going back to school to learn skills for a new career. However, there are two parts to that statement that are related misconceptions. The first is the reason that adult learners are going back to school and the second is that they aren't always learning in formal setting such as a school.
Motivation to Learn
Adult learners often have various reasons to learn. These reasons might include career advancement, new careers, skill refinement, socializing, or just obtaining new knowledge (Baumgartner, Caffarella, & Merriam, 2007). The more obvious reasons, career advancement or new careers, are fairly easy to understand. The motivation behind these reasons are often extrinsic such as more financial compensation or social status (Lei, 2010). However, there are other reasons why adults return to or enroll in classes. Social interaction is one reason where an adult might enroll just to be able to be around other people also interested in similar subjects. General knowledge acquisition is also another reason where the reason to learn is simply to just become more knowledgeable. The motivation with this reason very intrinsic as there are no external motivators (Lei, 2010).
Various Learning Settings
Adult learners are learning through a variety of venues. Some venues, such as colleges, are formal settings that have a set curriculum, a grade, and knowledge assessment (Folkestad, 2006). Formal settings have predetermined lessons that are lead by a teacher or an instructor. These learning settings are most similar to what most people envision when they think of a classroom. Informal learn, in comparison, is learning that happens with no predetermined lessons (Folkestad, 2006). These settings have no curriculum, no true assessments, and there are no grades distributed. In this setting, the learner must determine if the information they have learned is worth pursuing further or moving to another idea.
How Adult Learners Learn
Another misconception is that adult learners all learn the same way. Almost as if one style of learning worked for one adult learner, it will work for all adult learners. However, adult learners just like being motivated for different reasons, do not learn the same way. There are several learning theories that detail various methods of teaching to adult learners; the quantity alone is a sign that there is not one way to teach adult learners as demonstrated by Baumgartner et al. (2007). In this section two theories will be detailed that demonstrate different learning styles.
Knowles' Assumptions
Malcolm Knowles created a concept called andragogy in 1973 which is a new way to describe the teaching of adults (Baumgartner et al., 2007). Similar to how pedagogy is the term that refers to teaching children, andragogy is the term that refers to teaching adults. Malcolm Knowles created a series of assumptions to which andragogy is based upon (Cercone, 2008). These assumptions are a) adults can direct their own learning, b) adults have experiences that can add to future learning, c) adults reasons of learning is tied to their social roles, d) adults want to know how they can apply the knowledge now, rather than later, e) internal factors motivate adults to learn rather than external, and finally f) adults need to know why they are learning something (Cercone, 2008). These assumptions, originally thought to be a theory of adult learning have been challenged and are more recently considered principles of learning for the simple reason that they don't all apply to all learners. As stated above, adult learners can motived externally, such as pay raises or career advancement, which directly challenges the fifth assumption.
Transformative Learning
Another theory of adult learning is transformative learning. This theory is built on the idea that adults should not just learn, but be able to master what they are learning and become and responsible thinkers (Cercone, 2008). They theory says that adult learners need to become aware of assumptions; not just their own assumptions but also the assumptions of others. Once aware of the assumptions the adult learner needs to challenge these assumptions and transform their understanding should it be deemed necessary.
Transformative learning relies on previous knowledge, which is why it works well for adult learners. The more knowledge one has, the more information they can use to challenge the assumptions. The adult learner has to be able to think critically and be able to challenge ones self. For these reasons, this may be difficult for some adult learners which is why this theory may not prove perfect for each adult learner (Cercone, 2008).
In conclusion, adult learners are a very diverse group of students in terms of demographics, characteristics, and reasons for learning. Though the exact definition of what an adult learner is there are some things that are understood. Adult learners are those who are 24 years or older advancing their knowledge for a wide variety of reasons. Some scholars feel that adult learners are anyone over the age of 18, which by definition they are adults, but for the purpose of research and understanding how different generations learn, 18-23 year old students are best described as "traditional aged" college students (Thoms, 2001). Finally, it is too narrow to assume that the way one adult successfully learns, they all learn is similar fashions. Andragogy provides a good set of baseline assumptions but there are many theories and strategies to teach various adult learners. Colleges and universities need to embrace adult learners, as they are a large population that will continue to enroll and demand various services specific to their needs.
Baumgartner, L. M., Caffarella, R. S., & Merriam, S. B. (2007). Learning in adulthood; A comprehensive Guide. San Francisco, CA: Jossey-Bass.
Cercone, K. (2008). Characteristics of adult learners with implications for online learning design. AACE Journal, 16(2), 137-159.
Fairchild, E. E. (2003). Multiple roles of adult learners. New Directions for Student Services, 102(summer 2003), 11-16.
Folkestad, G. (2006). Formal and informal learning situations or practices vs formal and informal ways of learning. British Journal of Music Education, 23(2), 135-145.
Jobs for the Future. (2007). Adult learners in higher education barriers to success and strategies to improve results Employment and Training Administration (Vol. 03).
Lei, S. A. (2010). Intrinsic and extrinsic motivation: Evaluating benefits and drawbacks from college instructors' perspective. Journal of Instructional Psychology, 37(2), 153-160.
Thoms, K. J. (2001). They're not just big kids: Motivating adult learners. Proceedings of the Annual Mid-South Instructional Technology Conference, April(2001), 1-11.
US Legal. (n.a.). Adult law and legal definition from http://definitions.uslegal.com/a/adult/


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Political and geographical map of Vietnam
For travelers who want to know a little more a destination such as Vietnam, here you have a Map of Vietnam.
Map of Vietnam
Political and geographical map of Vietnam
This map of Vietnam is a geographical map of the whole country, we put at your disposal Maps of the main cities of Vietnam. Where maps have more detail on each point tourist spots of Vietnam, street, etc.
More maps and information about Vietnam
- Maps of cities in Vietnam Planes, tourist maps and street plans of major cities in Vietnam
- Travel to Vietnam Routes and points of Vietnam should visit during your trip to Vietnam
- Recommendations in Vietnam Recommendations and advice for planning your trip to Vietnam
- Shopping in Vietnam List 5 things you should buy for your trip to Vietnam
- Cities of Vietnam Guide to the major cities of Vietnam. What to see? What to do? Where to stay?


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- Restaurant & Bar Uniforms[10]
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waterproof industrial apron PVC LY-KA-1132
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7 Money Matters that Change When You Turn 70
Some things stop, some things start, some things look better.
There are many money matters that change on or around your 70th birthday. Some things stop, some things start, and some options become more attractive as you age. As we are living longer, it will make sense to consider waiting until 70 to retire, but even if you are retiring earlier, you'll want to know about the seven things below that change about the time you turn 70.
Social Security Benefits Stop Accumulating at 70
Up until age 70, your Social Security benefits accumulate delayed retirement credits. There is no benefit to waiting until past age 70 to start collecting your benefits, but for many people, married couples, in particular, there can be a great benefit to having the highest earning spouse delay the start of their Social Security benefits until age 70. This higher benefit amount will then continue in the form of a survivor benefit for the longest spouse to live and can provide a powerful type of life insurance in the form of inflation-adjusted life-long income.
Required Minimum Distributions Start at Age 70 ½
By April 1st of the year, after you reach age 70 ½, the IRS requires that you start taking withdrawals from your qualified retirement accounts like IRAs or 401(k) plans. Although many people wait until they are required to take these distributions, this does not always make sense. If you had lower income years prior to reaching age 70, it could make sense to withdraw money from retirement accounts and pay little to no tax. You have to run a tax projection each year to determine what might be best.
Regardless, at 70, you will have to start taking withdrawals from your IRAs and 401(k)s.
Some Options Become More Attractive
The longer you live, the longer you are expected to live. If you have good genes and a healthy lifestyle, then you may want to consider guaranteed income choices that provide income for life. Some of these choices, such as immediate annuities and reverse mortgages, become more attractive at age 70 and beyond.
Mortality Credits Kick In
Retirement income sources like immediate annuities enable you to take advantage of something called a mortality credit. If you may be long-lived, this type of product becomes a more attractive option around age 70 and can ensure that you will not outlive your income.
Reverse Mortgages May Warrant a Look
Reverse mortgages become worthy of consideration at age 70 and beyond also. A reverse mortgage can allow you to use the equity in your home for income while remaining in your home for as long as want. A reverse mortgage can be an option that provides you with guaranteed income and no risk. And, contrary to popular belief, the bank cannot take your house with a reverse mortgage.
Investments Should Be Less Risky
If you are going to retire at 70, and need retirement income from your savings and investments, you will need to learn what investments can generate the amount of income you need. It is not the time to take risks. You need this money to last the rest of your life.
One option is to use safe investments, which may pay a low amount of income, but your principal will be guaranteed. Another option is to build a portfolio of investments following a prescribed set of withdrawal rate rules. You may want to seek out the services of a qualified retirement planner to help you figure out what is best for you.
Documents That Are Critical to Have
Age 70 is also a good time to make sure you have a medical emergency plan in place. It can be as simple as having a set of written instructions for a trusted family member or friend. You'll want to make sure you have named someone to manage your affairs should you become ill or incapacitated. It is accomplished through a trust, or with a durable power of attorney and a health care power of attorney. Also, be sure to review your beneficiary designations and other important estate planning documents like a will or trust.


text: The Victor Valley Chamber Foundation Inc. awarded 11 $500 scholarships to outstanding seniors from local school districts. Some of the winners are pictured from left: Armando Quintana, Miranda Valenzuela, Alec Hutchson, Brett Twigley, Andrew Chandler and Tyler McGee. These scholarships were funded by voluntary contributions from the Victor Valley Chamber Foundation, the Victorville Chamber of Commerce and its members.


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January 31, 2009
12 x 12 double layout – water-logged
Here's the layout that I was working on when we had the power failure the other night.
And a closer look at each individual page:
I've used Spring Break Designer Series Paper (DSP) as a starting point for my colour combinations (Not Quite Navy, Pumpkin Pie, Soft Sky and Old Olive), and added the following embellishments; Soft Sly double stitched ribbon, pewter jumbo eyelets, pumpkin pie & not quite navy brads and I just love the Crystal Effects used as water droplets to mimic the droplets on Ronan's face!
(The title stamps and metallic feature that is threaded onto the soft sky ribbon are non-Stampin' Up!)
I just LOVE this pack of DS Paper – it's so… boyish, yet because it has flower images all over it, it's very cute too. It really lends itself to being used on 'little boy' layouts. The other thing I LOVE about this particular sheet of paper, is that it matches (to my mind, anyway LOL), the stamp set called Live Your Dream. So, I've coloured the small flower stamp from Live Your Dream with Markers (Not Quite Navy, Old Olive and Pumpkin Pie), and stamped it onto the Very Vanilla Cardstock to create an all-over background image.
I've coloured and stamped the main flower from Live Your Dream and used it as a feature on the page. I stamped it again on a separate piece of paper and cut out the flowers and leaves to adhere with pop up foam pads.
This set of photos makes me laugh – Ronan was absolutely SOAKED! He couldn't have got any wetter. LOL. He was having a blast spraying his dad with his soaker gun but in return was getting drenched! It was so funny. He thought it was hilarious to 'sneak' up on dad, trying to get as close as possible to squirt him, only to be saturated with the hose. Oh happy days!
I think I've used too much Crystal Effects for the water droplets… but it was fun making them. I'm still learning 'when to stop' in regards to embellishments, so bear with me. :o)
Thanks for looking! (Please don't be shy about commenting and saying "hi!")
January 22, 2009
CASE of my own card…
You might remember this card… Live Your Dream that I made recently, well, I decided to CASE it. 🙂
I've used Old Olive, Always Artichoke and Very Vanilla C/S, Brocade Background Designer Series Paper, and inks in the following colours; Bravo Burgandy, Old Olive and River Rock for smudging the edges of the Very Vanilla Cardstock. I've also used 3 Vintage brads.
I quite like thses colours too – I love the old-fashioned feel to it – quite antique.
I then went on to make another similar card because I had all the colours out anyway. 🙂
The difference here is that I've used Jumbo eyelets in antique brass and used some HodgePodge Hardware to attach my saying to the card. I've also used ribbon from the Theatre range of ribbons. (Very pretty selection, and LOVELY colours!).
January 13, 2009
Live Your Dream in 2009
This is a beautiful stamp set (from the new Summer Mini catalogue) – I especially love the sentiments to 'Live Your Dream' and 'Go Confidently in the direction of your dreams.' These are wonderful beliefs to pass on to your children and is something that I try to instill in my daughter – that she can do ANYTHING!
And with this being the start of a New Year, I think "Live Your Dream" is a great attitude to grab hold of. I've been making some big changes in attitude to exercise and have been LOVING going to the gym and all the energy and associated good feelings that have come from it, so I feel that I've got the right attitude to Live my Dream and be the me I want to be! Anyway, enough of the deep thoughts…
Here's a card that I made on Sunday night with the fast-becomming-a-favourite-of-mine stamp set; Live Your Dream.
This is such a fresh summery card. I've made it with Certain Celery cardstock, paper from the Spring Fling Designer Series Paper, and Bashful Blue cardstock. The flower stamp was coloured with Markers before stamping on Whisper White, in Regal Rose (with some accent of Rose Red placed in the centre of the flowers), Celery Celery and Bashful Blue. I've used Pretty in Pink and Bashful Blue brads from the Soft Subtles range and Old Olive brads from Earth Elements range (a pretty close match to Certain Celery).
I've got our monthly craft night tonight and I think I'm going to play with this stamp set some more – but to be honest, I'm still not totally sure what to do tonight. LOL. Sometimes I have a Big Plan, and I have cardstock pre-cut into card sizes in the colours I want to use and I have ideas (even if only vague) on what I hope to acheive. I've had a couple of craft nights where I've known exactly what to do and I've been productive and got a lot done (and been quite happy with the results) … but for tonight? GAH!!! I'm not sure yet. I'm going to take tonnes of cardstock and DSP just to be sure I've got everything I need for that "A-Ha" moment! I'm pretty sure I'll use Live Your Dream as my friend Kelly showed me a card today that she'd made with that stamp set and it was FABULOUS! I told her I was *so* going to copy her!!! *sigh* oh well.. half the fun is in getting out the house and having some quality girlie time, so I know I'll have a good night even if I don't actually make anything!


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text: Several months ago Rich Mertz (MOA Corporation) told me about his grip attachment which completely reduces cant. I told him I would give it a try with a my 15" MOA for the light pistol class (weight under 7.5 pounds). I wouldn't be using a traditional rear bag, and I didn't want to just rest the grip attachment on the table, so my mind went to the Bower Rest. I had not used it for awhile, but it was in my reloading room. When my MOA got done (6.5x47L) I went and got the rest and noticed two things: One, the main base had warped. Two, the back part that supports the grip was to narrow to work with the new attachment. I called Marc Sheehan and told him of predicament. He started preparing a larger piece of wood. Now what to do? Jim Hendershot (Shots TC's) Items had sent me one of his rest some time ago to give it a run and he had made up a Bower type set-up, besides being able to use traditional sandbags. Using the Bower type set-up I shot my new MOA handgun with Jim's rest and this was the result: http://specialtypistols.infopo...6077864/m/2160093526 The wood in the back was also too narrow to use with the grip attachment from Rich. But if I was real careful it would work. While I was still waiting for the wood I began to wonder if I could fit a wood top to my NEO rest and use it. I would need a separate block that was taller than anything I had and I was really looking for a one piece rest. I tried it that was after some modification, but was not pleased with the result. My shorter joystick was still too long-Back to the drawing board. Marc's larger piece of wood with sandpaper was all ready to go and I fitted it to Marc's Bower Rest. The base had warped enough that I was not pleased that I could get everything level-RATS! Since I had shot so good with Jim's rest I decided to give it another try. I took Marc's new piece of wood and screwed it into the original piece of wood Jim had for his rest and took it out and used it on steel with good success. It was decided- I was going to use Jim's modified Deluxe Pistol Rest for Light Gun at the MOA Match. This would surprise some folks since I used the NEO Rest last year. Sort of going "old school" by using wood and sandpaper. I was fortunate to win the 500 yard Light Gun Class with this set-up (6.5x47L MOA). I think the thing that really pleased me about the ability of the rest was at 1000 yards I shot a 5-shot group on Friday afternoon (My first group of three 5-shot groups) that measured 5 1/4 inches. This is my best 5-shot group to date at a 1000 yard match and I accomplished it with one of Rich's MOA's (6.5-284), a Sightron S-3 6-24, and Jim Hendershot's Deluxe Pistol Rest (slightly modified). This is earlier. I used the 6.5x47L for 500 and 750 yards.