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Redd, the singing bartender, now has a home she can call her very own.
Redd Vizard moved to Santa Rosa Beach in 2007 from Key West, where she performed as a singing bartender at Aqua nightclub. She recreated the singing bartender role in 2008 at Sally's Backside in Blue Mountain Beach when it opened.
Since then, Redd also has taken her saucy performances that include a cabaret style, up and down the coast.
However, she won't have to do that any longer, since leasing the former space of Sally's Backside, which is located in the rear of Sally's By The Sea store and gas station in Blue Mountain Beach.
Redd has very appropriately named her new performing venue "Redd's Fueling Station," since that is where it is located, and she keeps the theme going inside.
Adorning the walls are a variety of pin-up-type pictures revolving around gas stations, and other retro pictures.
There is also a wall dedicated to film stars of the past such as Marilyn Monroe and Audrey Hepburn.
"The artwork is a little saucy, but so am I," she says with a grin.
Guests at Redd's Fueling Station will find the singing bartender singing and slinging food and drinks three nights a week � Tuesday, Thursday, and Friday.
The performer offers a repertoire of 400 songs in just about all genres. The performance is free unless you have a special request. If you want to hear something special, write it down on "something green," she says, and the higher the number on the bill, the quicker you will hear it.
In addition to the namesake singing bartender, patrons can expect to find a trivia game night and guest performances by young, up-and-comers. The guest performances will come from winners at open mic night.
There will also be game night Mondays featuring Monday Night Football in season.
This will be a place where you can always get a burger of some kind. There will be a featured burger of the week, with the favorite so far being Matt's Jalapeno Popper Burger, and a frittata of the day.
The menu will also feature brisket and bacon-wrapped roast tenderloin, with choices of beer or wine to wash it down. House wine is Canyon Road for $6 a glass or $21 a bottle.
"It will be good, fresh food that is not complicated � just simple, delicious and fun," said Redd, of the food prepared by Chef Matt Gilbert of Freeport.
Although Redd moved around in her performing stints previously, she says very firmly that she is now staying put.
"This is where I started and this is where I belong," she says.
Her hot and saucy hot sauce will be offered for sale at Redd's Fueling Station.
Even though Redd has performed at various spots on the Emerald Coast, Redd can now only be seen at Redd's Fueling Station, as she is not performing anywhere else.
Redd's Fueling Station is open Monday through Saturday from 5 to 10 p.m., or beyond, she says.
On the second and fourth Wednesdays will be a 30A review for young new talent.
Each third Wednesday will be a Say the Word poetry reading.
On Saturday one or two people from open mic night will be featured.
For more info visit www.reddsfuel.com or www.reddsings.com.
For reservations call 325-0252, although walk ins are accepted.
"We have received a humbling amount of support from the community and friends. They have rallied around and I am filled with gratitude," said Redd.
Redd's Fueling Station is located at 2820 W. County Road 30A in Santa Rosa Beach. Reservations are recommended on show nights.
An online kickstart
Redd's Fueling Station Restaurant was set to host a grand opening Friday, July 5, with a mix of door prizes, discounts and food samples.
A successful crowdsourcing project on Foodstart.com gained national attention, fueling an accelerated opening of the restaurant ahead of schedule.
"The Singing Bartender behind a gas station convenience store, where reservations are needed to secure a good show table is a pretty fun and unique concept,� says Redd. "I received support from as far away as Alaska and Arizona. I know how many people enjoyed the shows at Sally's so to be able to own the restaurant now is just fantastic.�


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Roosevelt Island Bridge
This vertical-lift bridge was constructed between 1952 and 1955 and is 2,877 feet long with a 1,000-ton lift span of 418 feet and 170-foot high towers. The lift section is raised with 48 200-ton cables offset by concrete counterweights. Clearance is 40 feet over mean high water, increasing to 100 feet when the span is lifted.
From the earliest days of the island, access had been limited to ferrys until a four-cab elevator building was built to connect with the Queensboro Bridge in 1930. Increasing traffic needs and congestion on the Queensboro Bridge necessitated construction of this separate bridge, although there was initial opposition in the City Council over whether the amount of traffic justified the $6.5 million cost. (reference)
Next: Southpoint Park / Smallpox Hospital

subset: commoncrawl


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WTP How to: Branching Policy and Practices
This page is to capture issues, best practices and pragmatic information on how to work with branches in WTP Development. This includes how and when developers should branch, and how other committers and members of the community can discover which branches they need load into their workspace so it matches a particular build or development stream.
Issues and Problems with WTP Branching
These are some of the main issues to consider.
- WTP Projects (and components) should have the flexibility to do branching as they decide, using what ever works best for them, their team's workflow, and habits.
- But, we need to make it easy for others to know what to load in their workspace, to match any particular stream or build.
- And, we need to avoid those silly bugs or build breaks where the wrong branch of code is released to the wrong branch of a map file.
There can be complicating factors
- Each team is usually doing something different from other teams; focusing on maintenance versus focusing mostly on future development.
- There are probably some bundles that will not change much in either stream, others may change a relatively large amount in both streams.
There are several ways to accomplish what we need, and the difference between them are how they balance the issues above. (That is, none are perfect).
On one extreme, we could just say we'll branch everything at once so it's clear what to get, and where to do work. The concern is that this will be more work for developers ... error prone work, at that. The extra work to ensure bugs fixed in maintenance get rolled up to the HEAD stream. Tools could help, but some have expressed less that stellar success with merge utilities.
On the other extreme each team could do branching on a plugin-by-plugin basis, as they found a need to. This would be easiest for those actively working on the code, but not easy for other committers from other WTP teams, and certainly not the community at large! Plus, this method would be prone to the error of releasing into the wrong map, since easy for mis-matched bundles to end up in the same workspace, in the same map.
So, I propose a compromise between the two extremes, something larger than a plugin, but smaller than everything. A "feature" might be one such branching unit, but there are no tools oriented towards CVS and features. Therefore, I suggest we use the map files as the operational "unit of work" when making or getting branches.
To give a concrete example, if someone was to make a 3.1-only change in the xml.core plugin, then at that point, besides just branching xml.core plugin, all the other bundles listed in wst-xml-core.map must be branched also, namely sse.core, xsd.core, and dtd.core. This would help make sure bundles of a map stayed together as a branch, making mis-released code more unlikely.
And, on the other hand, if not much new work was going on in, say, the xml-ui plugins, they would not have to be branched, so any bugs fixed there would be expected to be released twice, using exact same cvs tag version, into both branches of releng maps. The importance of using the same cvs tag version is that the cvs version tag becomes, or contributes to, the bundles qualifier field. Ideally, when two bundles are exactly the same, even though in different builds, then they have the exact same version number, down to the qualifier. This helps others (and automated tools) to know that they are the same code. [Note: we'll have to double check, but am fairly sure the releng tool still works as expected if you specify an existing cvs version ... it still updates the map files correctly and does not throw an error that "tag already exists". Please edit here if discovered to be true or not true].
In many cases, the map files correspond to the distinct build-component-features we use, so, conceptually this is the same as the branching feature by feature.
Of course, there is no need to specifically limit branching to only one-map-file-type of branching, that's just the "minimum unit" of bundles that should be branched together. Some teams, components, or projects may want to branch all their project code at once, for example, so as long as each map file, as a whole, has all it's bundles branched together, then that is fine.
- The releng project, for the map files, is always branched for maintenance, using conventions in the name such as
R1_5_maintenance, etc. The
HEADstream of releng is always used for the most forward looking release.
- A bundle should be branched for the maintenance release, as soon as the code that is going into the forward release is different from the code that is going into the maintenance release. These means that even though the version being built for maintenance does not change (yet) a branch should still be created once the builds contains different code. This helps avoid confusion, especially when people need to make make quick fixes to fix a build or something.
- The best way to create a branch is to first of all use the same naming convention used for the releng project: that is, for example, use the name
R3_0_maintenance. Second, as the "starting tag", ideally it is best to use the closest previous-release tag. For example, when you create
R3_0_maintenancefor a bundle, you should use
R3_0as the "starting version tag" (rather than the default of
Root_R3_0_maintenance). This uniformity in starting tag (which is normally created right after a release) can make later merging/comparing easier, especially when the operation spans multiple bundles. Note: this assumes
R3_0at the time of branching. If that's not the case, it may still be feasible and desirable, but it may be more complicated, and likely handled on a case by case bases.
- The map file itself should identify, in file comments, the branch that the bundles in that map file come from. This way, when someone loads the releng project for a certain release, they can "drill down" in the map files to see what branch they should load from, for a particular area of code. For example:
!*************** wst-xml-core.map ! This map file is for ! WTP 3.0.x maintenance releases ! These bundles are currently being developed and released ! from the HEAD stream firstname.lastname@example.com=v200705302225,:pserver:firstname.lastname@example.com:/cvsroot/webtools,,wst/components/dtd/plugins/org.eclipse.wst.dtd.core email@example.com=v200706212223,:pserver:firstname.lastname@example.com:/cvsroot/webtools,,wst/components/sse/plugins/org.eclipse.wst.sse.core firstname.lastname@example.com=v200706120811,:pserver:email@example.com:/cvsroot/webtools,,wst/components/xml/plugins/org.eclipse.wst.xml.core firstname.lastname@example.com=v200707172046,:pserver:firstname.lastname@example.com:/cvsroot/webtools,,wst/components/xsd/plugins/org.eclipse.wst.xsd.core !***************
Or, for example,
!*************** wst-xml-core.map ! This map file is for ! WTP 3.0.x maintenance releases ! These bundles are currently being developed and released ! from the R3_0_maintenance branch firstname.lastname@example.com=v200705302225,:pserver:firstname.lastname@example.com:/cvsroot/webtools,,wst/components/dtd/plugins/org.eclipse.wst.dtd.core email@example.com=v200706212223,:pserver:firstname.lastname@example.com:/cvsroot/webtools,,wst/components/sse/plugins/org.eclipse.wst.sse.core firstname.lastname@example.com=v200706120811,:pserver:email@example.com:/cvsroot/webtools,,wst/components/xml/plugins/org.eclipse.wst.xml.core email@example.com=v200707172046,:pserver:firstname.lastname@example.com:/cvsroot/webtools,,wst/components/xsd/plugins/org.eclipse.wst.xsd.core !***************
- Normally, a project or component team will know when the bundles in a map file have been branched, through the wtp-releng mailing list, or hallway talk. Nevertheless, when releasing code, it's good practice to expand the changes to the map files, there you can double check that the branch you have been working with are still the same branch that is appropriate. If not, the release should be canceled until the branches in your workspace are synch'd up correctly.


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|Other BSD and UNIX/UNIX-like Any other flavour of BSD or UNIX that does not have a section of its own.
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I'm not an expert on the subject, but, here are some articles I found via Google.
Also, the FreeBSD specific Wiki:
Note: Better is subjective, personally, ZFS will never replace my UFS/FFS partitions.
I beg to differ.
Reliability is quite important at home, where one has umpteen years of digital pics, digital video, digital music, documents, yadd yadda, etc all saved on fallible harddrives.
Being able to put 3 (or more) drives into a home system, setup a raidz config across them all, and setup nightly snapshots via cron is *hugely* awesome, useful, and usable. It's the non-Apple version of Time Machine.
All that's really missing, is an easy-to-use GUI management tool for creating storage pools, filesystems, and accessing files in snapshots. Once someone comes up with that, and people start using ZFS, we'll all wonder how we ever managed storage without "storage pools", "inline, infinite snapshots", and all the other fun features. And those features will start cropping up in other storage management systems and filesystems. (DflyBSD's Hammer fs has similar concepts, as does Tux3 and Btrfs in Linux-land).
We're using ZFS (and rsync) on our backup server at work, doing remote backups for 35 servers. And the nightly snapshots feature has already saved our bacon twice (once for an accounting file, once for someone's e-mail account). Been running it at home for a couple months now as well. Haven't had to use the daily snaphots for anything yet, but it's nice knowing they are there, along with the raidz redundancy, for when I will need it.
I agree with phoenix here, the ability to have a file system that can scale the way zfs can is very useful even for home use and for the snapshots, I truly love them. Before zfs I used to have an extra disk just for storing the backups on, with zfs I can use that drive in a zpool and I'm not as worried about disk failures are I was before.
At the moment I'm using zfs for our samba server here at work with one zpool that has two mirrors. I would recommend zfs for a file server any day of the week if you have the memory and a 64bit cpu to build one. I'm planning on building a similar system for my home server as well.
I'm not sure how I feel about using zfs on a desktop, mostly because all my file are always stored on a server somewhere, mainly because I keep using smaller disks for them and my larger disks always end up in a server. As for a gui, that's a very cool idea for something to be added to pcbsd or desktopbsd and maybe even for freenas. I'm sure that once there is a nice gui for zfs on desktops, zfs will be the way to go.
Phoenix, what kind of hardware specs are you using for your home ZFS server?
* Pentium 4 3.0 GHz
* 3x 160 GB SATA HDs
* FreeBSD 7-STABLE from early Aug 2008 (before DTrace hit the tree and caused a bunch of ZFS issues)
Intel chipsets with Marvel Yukon (msk) gigabit NIC
* raidz1 zpool across all three drives
* zfs filesystems for /usr, /usr/ports, /usr/ports/distfiles, /usr/src, /usr/obj, /tmp, /var, /home, swap
* 2 GB USB thumbdrive configured as /
KDE 3 installed and configured for the wife
KDE 4 installed and configured for me
Acting as Samba server for the laptops (win and lin)
But the really fun one is the work machine. Search the forums for the specs on that baby!
Looking at the history of computing, it seems reasonable to assume that the most useful features of ZFS will eventually find there way into other filesystems.
And the WORD was made flesh, and dwelt among us. (John 1:14)
Previously, I had each drive sliced into three:
* s1 was 10 GB for the OS (3-way gmirror)
* s2 was 1 GB for swap
* s3 was the rest, part of the zpool
After migrating to the USB drive, it was a simple zpool replace operation to regain the extra 22 GB and get back a lot of performance.
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Bei Maejor (Sony Artist) Makes A Beat In The Studio From Toys, Pretzel Bag, Guitar Hero Drums & More
Bei Maejor in the studio, making a dope beat from toys, a pretzel bag, a refrigerator door, guitar hero drums, and more
Please click the "Report" button below if the video on this page is not working properly.
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OK, so I know you were asking for someone with experience with this question who doesn't just want to give their personal opinion...and I have no experience with this question, and I'm just going to give you my personal opinion. Sorry
Here, do this for me. Think of five types of jobs that you'd like to have 10 years from now. Let's say this list includes: 1)big law firms, 2)small/medium size law firms, 3)governmen agencies, 4)in-house counsels, and something else. Go to the websites of these types of employers. You will find many, many more Georgetown grads than Howard grads. Don't assume that public interest/government type jobs aren't snobby about what schools they hire from. Many are even more elitist than big law firms.
If you decide on Howard, do let me know. Either way, I'll be interested to know where you'll be since I'm in DC. Are you doing the Lawyer's Committee for Civil Rights summer prep? I heard its a really good way of getting in gear.
Just called Howard to let them know my deposit will be in on Monday. Now I have a few more months to think about it. This process is so expensive...


text:
Is your department or school ready to approve an open access policy? Join the Lamont-Doherty Earth Observatory and the Columbia University Libraries/Information Services by using the template available for download below. It has language that can apply to any unit of Columbia.
The heart of the policy is the following paragraph:
Each officer and other professional staff member within the [YOUR DEPARTMENT OR SCHOOL HERE] of Columbia University hereby commits to make his or her scholarly journal articles accessible to the public through a digital repository based at Columbia University or through an appropriate alternative open access repository.
Download the Template
To use the template, download the document and add the name of your unit in the places indicated.
Columbia University Open Access Policy Template [MSWORD]
Ask Questions
View our list of frequently asked questions about the policy.
Do you have additional questions about the policy? Send an email to kp2002 [at] columbia.edu.
Tell Us About Your New Open Access Policy
When your department or school approves an open access policy, we want to know! Please alert us at kp2002 [at] columbia.edu.
The Scholarly Communication Program (SCP), the Copyright Advisory Office (CAO), and the Center for Digital Research and Scholarship (CDRS) can help you implement your open access policy. We can:
- post the policy language on the SCP website;
- educate authors on negotiating with their publishers;
- research journal policies on author self-archiving;
- create a workflow to remind authors of their obligation to deposit a version of their published articles in an open-access repository; and
- provide support for depositing materials in Columbia's digital repository, Academic Commons.
Use the Academic Commons Self Deposit Form to deposit your scholarly work in Columbia's open access repository.
Read about open access policies at Columbia's peer institutions.
View an introductory FAQ about open access.
Watch a video of CAO Director Kenneth Crews offering tips on how to negotiate for better publication agreements.


text:
Lent is the forty day period before Easter, excluding Sundays, which begins on Ash Wednesday and ends on Holy Thursday.
The greatest mysteries of the redemption are celebrated yearly by the Church beginning with the evening Mass of the Lord's Supper on Holy Thursday until Vespers of Easter Sunday.
"The Word is a gift. Other persons are a gift"
It is a traditional doctrine of Christian spirituality that a constituent part of repentance, of turning away from sin and back to God, includes some form of penance, without which the Christian is unlikely to remain on the narrow path and be saved (Jer. 18:11, 25:5; Ez. 18:30, 33:11-15; Joel 2:12; Mt. 3:2; Mt. 4:17; Acts 2:38). Christ Himself said that His disciples would fast once He had departed (Lk. 5:35). The general law of penance, therefore, is part of the law of God for man.


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Topic: [Nevercast] - Truth through Mastery (Read 14582 times)
Ar Kayon
Posts: 438
[Nevercast] - Truth through Mastery
December 17, 2010, 08:35:30 PM »
"The world was destroyed without dropping a single bomb.
It's been centuries since the cataclysmic economic collapse, and the world still has not recovered. It may never recover. As strip malls, cubicles, and consumer culture were erased from the minds of men, so too was the mentality that perpetuated these standards of living. Our daily struggles were no longer that of paying bills. We no longer stressed about the holidays. No longer do we fret about our weight, or our cars or lawns.
Today, our struggles are against annihilation.
There is still water to drink. Medicine still keeps up with disease. But there are things our predecessors left underneath the sand that have the power to reshape everything around us. In our lifetimes, we will create a new singularity: a point in time where all of our endeavors and discoveries will converge and remove the need to restore the old model; a holistic future where we embrace technology and have limitless resources, and yet a place where we will walk in our primordial skin.
Unfortunately, we will have to kill each other for it.
This is the era of the Nevercast."
- Meh Kada,
Discourses of the Final Age of Man
Nevercast is intended to be a cyberpunk game without the "punk" element, i.e. style-over-substance or dystopian corporation-run setting. Therefore, it would be more accurate to say it is a post-modern science fiction. In order to steer play towards the direction of discovery and adventure without delving into the realm of fantasy, I've decided to remove elements of familiarity (e.g. "As strip malls, cubicles, and consumer culture were erased from the minds of men, so too was the mentality that perpetuated these standards of living."). Discovery and adventure are further enhanced by focusing in on a particular region of the setting, the Des Xiac nations, a dangerous cultural plexus where experimental pre-Nevercast technology is hidden (much of it is literally underneath the sand).
Major Setting Concepts
- The Nevercast: refers to the systematic collapse of world powers due to widespread interdependence and economic calamity.
- Racial, ethnic, ideological and political strife in Des Xi creates an extremely tense and unstable atmosphere.
- Way of life parallels the Wild West; anything-goes firefights.
- Pre-Nevercast technology: hyper-advanced schemata, materials, programs, and scientific theories that did not reach maturity by the time the Nevercast occurred.
- Technology cults and the bizarre "Outworlder" culture.
- Post-modern dungeon crawling; labyrinthine subterranean research complexes.
Player Roles
Both player-characters and non-player characters typically coalesce into bands of technology hunters, although this is not a forced aspect of play. Player roles, however, are designed particularly to make that aspect extremely dynamic.
Of particular importance to players is the fact that your character is expected to die. Thus, an emergent design concept will be utilized - the creation process will be swift and simple, and your character will gradually develop in complexity as you play.
- Role for the power-gamer archetype*: Master of Martial Arts - a native Des Xiac or Outworlder who has dedicated their life to attaining truth through mastery, a concept known as "Te Kayon Din". They are typically associated with technology cults.
- Role for the tactician archetype: Soldier / Mercenary - a special operations veteran. Since the Des Xiac nations are relatively lawless (especially in what is called the Vanaq Ir region), these characters have a great deal of freedom to engage their opposition or otherwise accomplish their tasks.
- Role for the dungeon-crawler archetype: Technology Hunter - a euphemism for a typically unscrupulous opportunist who steals technology. Technology cults frequently use these freelancers to engage in proxy wars with other cults in order to disavow their own participation.
- Role #1 for the role-player archetype: Mastermind - specializes in systems and security. They have the ability to compromise neural networks, hence their moniker.
- Role #2 for the role-player archetype: Emissary - a silver-tongued social engineer. Granted with various legal powers and immunities, they are used as either antagonists or sympathizers (sometimes both) to the various power sects within the region.
*When I say "role for x archetype", I mean that I've designed player roles to be compatible with arbitrary player types that I've observed in actual play and in discourse. I've categorized these archetypes for the sole purpose of focusing my design efforts to appeal to a varied range of players. No player role is compelled to act in accordance with these archetypical gaming patterns, whatever they may be. Furthermore, subdivisions of each role will be available to expand the range of supported play styles.
Core Mechanic
Resolution utilizes the Graduated Dice Method. The system is composed of dice ranks (notation for dice rank: DR 1, DR 2, etc.). Each rank has a corresponding dice roll.
Example 1:
DR 5 - 1d12
DR 4 - 1d10
DR 3 - 1d8
DR 2 - 1d6
DR 1 - 1d4
DR 0 - 1d4-1
To achieve a success, you must roll a 1 (critical), 2 (moderate) or 3 (minor). Therefore, a lower dice rank is more desirable. To determine your dice rank, start at a pre-defined base (most conflicts use DR 3 as a base). Then, compare a relevant skill level vs. the opposing number or skill. For every point of skill you have above your opposition's, lower your dice rank by 1. For every point you have lower than your opposition's, raise your dice rank by 1.
Example 2:
The base is DR 3. You have a skill of 4. Your opponent has a skill of 2. Since your skill is greater by 2 points, you subtract 2 from the base to get DR 1 (1d4) for the conflict. Your opponent adds 2 to the base to get DR 5 (1d12) for the conflict. Since you must roll within the range of 1-3, this translates to a 75% rate of success for you and 25% rate of success for your opponent.
An opposing roll is only made for an opposing action made against the initial action (e.g. you assault someone who fights back). Against a non-opposing subject (e.g. you shoot at someone running for cover), you merely use the skill level (or difficulty) of the opposition as a means of determining your success roll.
Modifiers also affect your dice rank, but they are always applied after the skill comparison is made.
General Setting Information
Ron Edwards
Global Moderator
Posts: 17707
Re: [Nevercast] - Truth through Mastery
Reply #1 on:
December 18, 2010, 11:10:54 AM »
Can you provide some leadership regarding the discussion? Right now, what I mainly see here and in the links is a big draft for a game text. What would you like to discuss? "General impressions," "any holes," isn't enough - at this point, since you have a clear vision for your setting and apparently a fair amount of the mechanics ... what do you want from posting about it in this forum?
Best, Ron
Ar Kayon
Posts: 438
Re: [Nevercast] - Truth through Mastery
Reply #2 on:
December 18, 2010, 12:00:31 PM »
I have a few things I am looking for specifically. The responses to these questions will directly influence my mechanics work.
1. If you were to play this game, what player role would you most likely choose and why?
2. How do you feel about a game that expects your character to die, but gives you the opportunity to swiftly create a new one?
Naturally, any inquiries on actual mechanics would be welcome, as it would make no sense for me to dump all of that information into a thread all at once; all inquiries are welcome, including criticism. I particularly would like a few ideas on how to model hacking in an rpg, as it pertains heavily to one of the player roles. I did a wiki search on the subject, watched the Girl with the Dragon Tattoo, heh heh...still don't get it. Any help on the subject would be appreciated.
Callan S.
Posts: 4268
Re: [Nevercast] - Truth through Mastery
Reply #3 on:
December 18, 2010, 02:13:36 PM »
It kind of comes to my mind now that perhaps games which are not gamist should give up the terms 'success' & 'failure', and simply have two results to resolution, which aren't defined by success and failure, but by simply being very different from each other. I mean in real life, you don't 'suceed' or 'fail' with a bullet hitting someone. Physics simply happen. The universe is indifferent - simulationist worlds where you can 'succeed' at the very level of physics and yet are not for gamist play, are quite odd.
In terms of your question #1, I'd ask what would I be playing for? A gamist, play to win something or other type game? You might say "Well you could play it that way", but if it's not actually designed for it - well, for myself I've done enough trying to push gamist square shaped peg through a simulationist round shaped hole, so "could play it that way" isn't enough, it needs to be specialised toward G (or I dunno, maybe alot of gamist inclined people out there are still keen to push the square peg through the round hole).
In terms of #2, again, what would someone be playing the game for? Let's say character death is a negative to some degree. If the game delivers a certain fun, then that negative subtracts from the fun. But that can be okay - it can be like bitterness in beer. Gives it an adult edge, instead of being another sugery drink.
But right now your just talking the bitters/negative/character death. I don't know what fun it'd subtract from?
Philosopher Gamer
My WIP browser game: Driftwurld
Ar Kayon
Posts: 438
Re: [Nevercast] - Truth through Mastery
Reply #4 on:
December 18, 2010, 04:10:20 PM »
#1. Nevercast is designed to suit a simulationist agenda; the point is to be immersed in the setting and explore it. In my opinion, "play-to-win" as the concept for mortal combat is a reliable simulation.
#2. You are on the mark. When I design systems to suit the simulationist agenda, I firmly believe that the overall level of fun attained through total suspension of disbelief is greater than the amount of fun that is lost when a player is temporarily taken out of the game.
Callan S.
Posts: 4268
Re: [Nevercast] - Truth through Mastery
Reply #5 on:
December 19, 2010, 01:37:51 AM »
In terms of #1, the "play-to-win" your thinking about would be a reliable simulation. Because your thinking about a simulation of play-to-win, not actually the transgressive, shortest path taking play to win.
If this games just for your group, cool. But if it's for others, I'd strongly suggest putting in some text to explain this...my preference would be to actually say it's simulating play to win on the characters part, not actually about playing to win on the players part. In saying that I'm mostly thinking of people trying to play it with clashing agendas, and along with that having interpersonal clashes which could be avoided. I'm simulating a bleeding heart... ;)
Philosopher Gamer
My WIP browser game: Driftwurld
Ron Edwards
Global Moderator
Posts: 17707
Re: [Nevercast] - Truth through Mastery
Reply #6 on:
December 19, 2010, 06:47:40 AM »
Callan, you're jacking the thread. The topics for discussion were listed. It's OK to bring up concerns like what "winning" may mean, but not to gnaw at them while ignoring the stated topics.
Best, Ron
moderator post
Posts: 280
Re: [Nevercast] - Truth through Mastery
Reply #7 on:
December 19, 2010, 09:43:37 AM »
Hi Ar Kayon,
1. If you were to play this game, what player role would you most likely choose and why?
2. How do you feel about a game that expects your character to die, but gives you the opportunity to swiftly create a new one?
1. I'd have to really see how the roles actually work within the game, and possibly try them out in play. The general descriptions you've provided doesn't give me enough meaningful information to really make any choices on.
2. I've played a lot of games that do just that, either expecting character death by odds (Basic D&D, Tunnels & Trolls, Paranoia) or by design in story arc mechanics (Bliss Stage, Agon, Hero's Banner etc.) - in the second case you mean "expect to die" as a part of play, not just in the short term expectation.
For me, death by odds is less fun if there's little/no choices I can make to affect those odds. Death by design games have generally designed such things very well, and nearly all of them are entertaining, though in different ways. Agon's serves to cap people from statically holding at top tiers of power, Bliss Stage's serves as a timer to resolve major campaign aspects, and Hero's Banner makes it an end point of a story before tying into your new character's story.
Checking out reports of games that use either method might be more fruitful than polling folks on how they feel about it.
Ar Kayon
Posts: 438
Re: [Nevercast] - Truth through Mastery
Reply #8 on:
December 19, 2010, 12:57:12 PM »
I'm nowhere near playtesting, so the best I can do is provide more detailed descriptions. The general setting information link can provide more background context on the subject. I'll present two of the roles for right now, and churn out the rest in later posts.
The soldier role is typically a foreign services agent from the Urs Prime Republic in the north (for the sake of constructing a baseline, this is the main function of the soldier role, although the GM also has the freedom to design other functions; the player may also transition their character into a mercenary role). The majority of them operate in the Vanaq Ir region of Des Xi: a hostile desert that has been taken over by Outworlder technology cults. Since Vanaq Ir is a hotbed of hidden weapons tech, it is extremely important to the Republic that the area be stabilized. Unfortunately, Urs Prime could not afford to engage in direct conflict with the well-funded and well-armed cults, so all forces were withdrawn except for the specialized units.
As a foreign services agent, your job is to build a team, blend in, and help de-militarize the known weapons tech zones. You may find yourself working alongside an Emissary: a diplomat whose job it is to forge possible relationships with cults, usually by offering legal freedoms and protections or by providing assistance in removing opposing factions.
Deadliness Factor:
This role wields the legal power to forcefully evict unauthorized occupation of tech zones as well as dismantle the facilities of non-compliant technology cults. Since this course of action is nearly inevitable, the soldier role has a moderate rate of death.
The soldier role has the greatest range of weapons knowledge, and is the best at tactically coordinating a team during direct conflict. He almost invariably surpasses his enemies in these skills, and remains calm and confident while employing them.
Master of Martial Arts
This role is based on a very old Outworlder religious tradition. According to this tradition, the aspiring exponent dedicates his life to attaining ultimate reality through mastery of his skills, body, and mind. Upon developing mastery of a particular discipline, the exponent enters a drug-induced meditational trance where he converses with the Ancestors of Nature. The ancestor he speaks with will gauge his spirit, and determine whether or not he is ready to wield the Sword of Beauty. If the exponent is ready, the ancestor will send him on his medicine walk: a journey intended to pare away the dead weight of one's mind and spirit. On these journeys, it is not uncommon for an exponent to travel alongside mercenaries or technology hunters, as moral or ethical gray areas are rarely a concern for him (learning from one's spiritual follies is part of the journey).
When the Master of Martial Arts is part of a group of technology hunters, he typically acts as the muscle of the operation (offense, division, and intimidation). Since many operations can occur inside old research facilities with poor lighting, the Master can be particularly effective. Although coordinated with the group as a whole, the Master tends to act as an individual unit rather than within a squad like mercenaries.
Deadliness Factor:
For the Master of Martial Arts in particular, it is essential that the exponent become intimate with the Nature of violence and death. Therefore, if the player wants to complete the character's medicine walk, the character will invariably engage in deadly encounters. The Master of Martial Arts role is expected to have a high rate of death.
In this case, "martial arts" refer to many methods of personal combat: pugilism, grappling, close-quarters weapons, and firearms. The master may also be highly proficient in stealth and acrobatic abilities. As the exponent's practices profoundly affect his strength, timing, and reflexes, this role has no equal in close-quarters combat. Like the soldier/mercenary role, he does not falter in the face of direct conflict.
Posts: 280
Re: [Nevercast] - Truth through Mastery
Reply #9 on:
December 19, 2010, 01:25:41 PM »
Hi Ar Kayon,
What is the -actual- information you're trying to get in asking people which role they would take? And how will you use that info with what you're designing?
Right now, it's a poll question and any feedback you're going to get from folks is going to be guesses in the dark as opposed to specific or useful thoughts about play. It sounds like you have some general design ideas about how those roles should work, but without the mechanics, no one can actually say if those roles fulfill that or not.
It sounds like it might be too early in your design to get useful feedback on this, until things are more developed.
Ar Kayon
Posts: 438
Re: [Nevercast] - Truth through Mastery
Reply #10 on:
December 19, 2010, 05:22:51 PM »
I'll provide the detailed descriptions of the roles, and all I want to know is what role, if any, appeals to you - that's it. It would be counterproductive for me to completely flesh out a role, mechanics and all, only to find out that others don't find it interesting.
Now, if what you are looking for is mechanics information, I need to know the specific context of your inquiry. Please refrain from conjectures and remain objective; refine your questions down, and I'll do my best to give you a refined answer. Nevercast is based on a system that has been through some heavy development already, so I probably have an answer for what you need to know.
Ron Edwards
Global Moderator
Posts: 17707
Re: [Nevercast] - Truth through Mastery
Reply #11 on:
December 19, 2010, 05:47:11 PM »
Hey guys,
Let's take the stated questions at face value. Never mind the whys and whatnots.
1. If you check out the document and if one or another character type appeals to you, say so. This isn't any different from what you do when you read any RPG text anyway. I think it will turn into the foundation for a discussion and not merely be a poll.
2. The question about death is phrased in a troublesome way concerning how people "feel," but I think we can productively talk about times when character death did in fact play a fun role in particular games and did not constitute a "bang stop playing" point for the player. 3:16 and Tunnels & Trolls come instantly to my mind, for instance. If you've experienced such times, then weigh in.
3. If neither of the above applies to you, then let others post, please.
Best, Ron
Posts: 346
Re: [Nevercast] - Truth through Mastery
Reply #12 on:
December 20, 2010, 01:45:30 AM »
Favored role would hands down be the Emissary, but I would be warily of actually playing one, its a bad habit from being burned to often in the past by similar character types. In a game when so much combat is floating around, I find that social characters, though I'm drawn to them, tend to be overshadowed.
The Mastermind looks pretty sweet at first, and then I realized that I have no idea what they would do in play or how.
In reality, I would opt for the Soldier unless they were already over-represented in the party, because Martial Artist characters seem cheesy to me,(not the way your doing them, but my feelings about martial arts in RPG's in general) I don't know what one does with a Mastermind and the Emissary would probably be forced into the "supporting character" role, which can be cool sometimes, but I prefer to feel like a fellow protagonist than a sidekick.
Death sucks and would disappoint me unless:
1) I got to choose when I actually died so that it happened while doing something cool and heroic.
2) Something about what character did while alive would have an immediate impact on what was going on with each subsequent character.
That was written out of a lot of RPG pessimism/realism. I'm skeptical about character archetypes that are focused on such different fields of play and about "fun" character death because that's my RPG baggage. I would love to see the game make me feel safe enough to leave this baggage behind and to embrace the game as written.
Nolan Callender
Ron Edwards
Global Moderator
Posts: 17707
Re: [Nevercast] - Truth through Mastery
Reply #13 on:
December 20, 2010, 07:51:34 AM »
"Ask Ron a question and he'll point you to a thread." Here, two questions, hence, two threads ...
Part One
I'd like to play the Master of Martial Arts
my experience of play really would include some sort of attainment of truth, for that character. If that phrasing is merely a bit of rhetoric that the character gets to parrot, and the real point is simply to kick ass as much and as hard as possible, then I'm not interested. This is effectively the hard line between incompatible gamer-interpretations of Jedi or samura characters. I would be very interested in whether and how your game rewards and expresses seeking and attaining truth, for these characters. If it doesn't, then I suggest that all your Force or honor or truth rhetoric is merely a mask, perhaps to trick your kill'em-all friends into playing in a tolerable manner. In my experience, that doesn't work.
The Soldier / Mercenary, Technology Hunter, and Mastermind all appear to me to be uninteresting door-opener, orc-killing, utility devices.
The Emissary would be fun to play if and only if his or her activities generated genuine consequences in the local setting of play. I would have no interest in merely posturing about in scenes which have no function except to set up future fight scenes.
I think you might be interested in my breakdown of how characters are categorized in
The class issue
. This thread cleared a lot of air at the time. What you're calling "player role" appears to be my #3 and #4 in my little scheme, and it strikes me that you might be seeking #2 instead, which #3 and #4 cannot do. But I'll hold off on that until you check out the thread, if you want to.
I would also like to stress that my enjoyment of play is not limited to myself and my character. My enjoyment is strongly affected by how other people at the table play their characters. If I have to share the table with some snorting, torture-happy moron who gets to play his hard-bitten uber-cool Merc, who is indistinguishable from every other Merc and indeed every other character this person has played, then I'm not happy. So it's not merely a matter of finding a game which includes
a particular
character role or class for
- it's even more a matter of being able to stand
of the available classes/roles being played.
Part Two
I've played a hell of a lot of games whose rules make character death fun. It may be disadvantageous, or a "local loss," or it may not, but it doesn't preclude me continuing to play, nor does it devalue the character who met his or her end. I listed some of these games, and the relevant techniques and modes of fictional death, in
Interview with Vincent and me
; see specifically Marshall Burns' post concerning character death on page 3 and my response.
The short answer to your question is that I love and welcome character death as a feature of play insofar as it's fun. For it to be fun ...
1. I have to be able to keep playing. There are
of ways to do this, but in the case of your game, I think I might like to have a couple of characters already made up, such that when one falls, another can be brought in. (And to do this well, not "stepping out from behind the corner" to join the same fight, but rather, entering the scenario from an entirely different angle.)
2. My character cannot simply have been a potato chip. Even if he only lasts half a session, he should get a monologue first. ("Gee, as soon as this mission's over, my retirement comes through. Boy, am I looking foward to that cabin by the lake ...")
3. The death should be the
of death that works in this setting, in this situation, and in this kind of story. If bullets are dangerous and feared by PC and NPC alike, then a bullet can kill my guy. If bullets are dramatic Color serving mainly as mood music and a means to dispose of nameless mooks, then a bullet shouldn't kill my guy. Sudden death is OK as long as it plays some consequential role in what's going on.
What interests me most about your setting and game in general is the strong thematic critique of many aspects of our very own society. Effectively, you're saying, "What we are doing right here and now," and I do not mean the fictional characters, I'm talking about
right here and now, "is fucked up and will come to grief." What's more, instead of providing hope through allowing humanity to start all over again (as with many science fiction disaster stories), hope is only available through
There's a tension between motifs that strikes me as interesting material for play. It's probably familiar to most people reading this through films like Princess Mononuke, but can also be found throughout science fiction and fantasy ... it's love/hate for technology. No one exemplifies this more than the Jedi, who wear homespun, look and talk like hippies, meditate, and are endlessly preaching withdrawal from technology ... yet wield fucking bzzz-bzzz glowy techno-swords! Dude! (makes light-sabre noises, jumps around) When this tension is ignored, as in most of the Star Wars material, then the topic becomes asinine. When it's treated more seriously yet stumbles in its own contradictions, as in Princess Mononuke, it is at least exciting if not coherent. When it's genuinely raised as an issue, and thrown to a system of authorship allowing for protagonism and consequences, well, maybe there's a chance to make a story which is compelling, exciting, and thought-provoking.
I don't know if that's what you're after. The detail and care of your setting work suggests that you might be. It'd be a shame if you castrated that vision and interest by truckling to some vision of "real" or "average" role-players who cannot be trusted to enter into those topics the same way you do.
If that's not what you're after, and if everything I've written here seems weird or left-field to you, then your setting work is mere costumery for standard Shadowrun or D&D play. In that case, then all that matters about the roles you've presented is whether they are effective and have a chance for survival, and all that matters about character death is whether it sets the player "back" in terms of bragging rights or tactical enjoyment.
Best, Ron
Posts: 280
Re: [Nevercast] - Truth through Mastery
Reply #14 on:
December 20, 2010, 09:36:28 AM »
Hi Ar Kayon,
Sorry for derailing the thread!
As I mentioned, a lot of these are specific to how they actually interact, so I'll put forth this all provisionally:
The Martial Artist could be a lot of fun, if there's actual choices to be made in combat that have tactical significance. This doesn't necessarily equate to crunchy rules, though- for example, GURPS Martial Arts rules are often crunchy, AND often result in characters who only use 1 or 2 moves all the time because those are the optimal ones- which isn't interesting. The crunchiest rules which I've seen make for fun tactical play would be Burning Wheel, while simpler along the spectrum includes Riddle of Steel, the martial arts rules from Sex & Sorcery, or the rules in Usagi Yojimbo. There has to be some element of actual choice and strategy.
That said, you mentioned highest rate of death for these guys. Is that due to the number of combats or are they built weak, or do they do the D&D wizard thing where they start weak and become awesome later? Those issues could also impact how fun they'd be to play.
Soldier/Merc could also be fun, but again, this depends on how the tactics rules work. If it's widgy "hand out some bonuses" or worse yet, "Strategy skill" with no actual rules for it to interface with, it would be the kind of thing I'd avoid. If it actually has tactical rules, like say, D&D4E or Burning Empires, then there's some interesting play to be had.
Tertiary, I'd be interested in the Mastermind or Emissary, again, depending if there's some actual interesting mechanics that work with them. The Tech hunter doesn't appeal to me at all, but that's my personal taste of dungeon crawling and traps.
A major pitfall to avoid is what I call the Shadowrun Hacker problem- where players are left twiddling their thumbs while a single player or two players get deep into a subgame of mechanics only their characters can do, and then, during the rest of the game, those players are left twiddling their thumbs.
Which ties into the death question as well - as Ron notes above, you don't want to be left out of play for long if you do have death, and, characters need some meat to make death meaningful - otherwise it comes close to being like Paranoia's clones - merely meta-hitpoints to play.
If your game rewards via character advancement, you may want to look at what that means in long term play, since, as you note, some characters have longer life expectancies than others- it means some characters will end up entrenched at higher ability than others... and also that players will invest differently depending on character type.
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text:
Makes 21/2 dozen
Legend has it that Clement Lassagne, personal chef to Monsieur Marshal du Plessis-Praslin of France, in 1636 created the praline, which is a firm fixture in New Orleans, Charleston and other coastal areas. It is ironic because the humidity in these areas increases the difficulty of sugar work. Although there are dire warnings about doing sugar work in humid areas, it is not impossible, even on rainy days. Don't be daunted by this recipe: If the pralines don't harden, freeze them and they will harden and be delightful, too. A sugar thermometer is advisable.
— Nathalie Dupree
11/2 cups granulated sugar
11/2 cups light or dark brown sugar
1 cup evaporated milk
1/4 cup unsalted butter
2 cups pecan halves, toasted
1 teaspoon vanilla extract
Dissolve sugars with the milk in a large, heavy pan over low heat, taking care not to boil before the sugars are dissolved. Brush down the sides with clean water from time to time. If the sugar is not dissolved before it boils, the pralines will be grainy, but they will still be delicious.
When dissolved, turn up the heat and bring to a boil. Cook over medium heat for 11 minutes, or until a candy thermometer registers 228 degrees (thread stage). Stir in butter. Cook, stirring constantly, until candy thermometer reaches 238 degrees (soft-ball stage).
Remove from heat and stir in pecans and vanilla. Beat with a wooden spoon 1 to 2 minutes, or until mixture begins to thicken and turn opaque. Quickly drop by heaping tablespoons onto buttered waxed paper or parchment paper; it will spread a bit and then become firm. Keep warm or rewarm if it hardens too quickly. If still runny and it doesn't harden, scoop up and put the candy into a clean pan, bring up to 238 degrees again, and repeat as above.
Store in an airtight container at room temperature or freeze.
Variation: That said, if there is a problem the first time, my friend (and Features editor) Teresa Taylor says to create a new dessert by folding them into softened vanilla ice cream. Or, if they're too soft, scrape up the mixture, chill it, and roll into 1-inch balls. Dip the balls into melted chocolate to make truffles.
Variation: Martha Foose ran a fabulous bakery in Oxford, Mississippi, when my husband and I lived there. I would try to get there regularly to eat her croissants and tempting goodies. We both moved away but have stayed in touch, primarily because we have very similar philosophies of life and food. In her marvelous book, "Screen Doors and Sweet Tea," she adds crumbled crisp bacon slices along with the pecans, approximately four to each cup of sugar.
Variation: White Pecan Pralines. Unlike the traditional Charleston Pralines, these pralines of Chuck Lee's are made with only white granulated sugar, which gives them a beautiful pale color and a lighter flavor than those made with brown sugar. These are seen frequently at weddings and ladies' luncheons.
Nathalie Dupree is the author of 14 cookbooks, most recently "Mastering the Art of Southern Cooking." She lives in Charleston and may be reached through Nathaliedupree.com.


text:
Stories by Emma [1] Series by Emma [0] Reviews by Emma [0] Challenges by Emma [0] Favorite Series [0] Emma's Favorites [0]
No results found.
|The authors own nothing. Joss, UPN, WB, etc. own Buffy, the show, the characters, the places, and the backstory. The authors own any original plots.


text: Audiophiles often complain that Android devices not being able to deliver the quality of sound that an iPod can. People refuse to replace their iPods with their Android smartphones. Wouldn't it be great if you could get a profession sound quality on your android smartphone itself. Thus making the use of carrying a separate music player redundant! Here is a MOD made by XDA Senior Member BSDgeek_Jake called HDSoundEngine2.


text:
Microsoft is attempting to reintegrate support for Hyper-V back into OpenStack, months after the open source cloud-building project dropped support for the hypervisor in its latest release.
Microsoft has hired a full-time employee to cultivate a community to work on reintegrating and supporting Hyper-V in OpenStack. The hypervisor was initially supported in the project but was removed from it in the April release of the software, OpenStack officials said at the time, because of a lack of demand.
INFRASTRUCURE TRENDS: Gartner's Top 10 emerging infrastructure trends
MORE CLOUD: Is the cloud really ready for prime time?
The tech giant has not been secret about its intentions to support Hyper-V integration in OpenStack. Soon after Hyper-V was dropped by OpenStack, Microsoft Open Solutions group general manager Sandy Gupta wrote a blog post indicating that the company would be working to reintegrate support for Hyper-V back into OpenStack. Soon afterward, Microsoft hired Peter Pouliot, a former worker in Novell's Microsoft Integration Laboratory, who is now working full time drumming up support for Hyper-V integration back into OpenStack. His plan is to be ready in time to include Hyper-V support in OpenStack's next software release, named Folsom, scheduled for this fall, and then continue to develop the support and bring it to parity with other hypervisors, including KVM, Xen and VMware's.
Microsoft has notably not made investments to become a supporting member of the OpenStack project, though. In April, OpenStack scored some big-name contributors when IBM, Red Hat and Yahoo officially signed on to the movement, joining other "platinum" level sponsors including Rackspace, AT&T, Canonical and HP. Platinum members agree to invest $1.5 million toward the program during the next three years and they have dedicated staff members working specifically on OpenStack. There are dozens of other "gold"-level sponsors of the program, each of which has committed more than $50,000 to the project annually. Companies in this category include Cisco, Dell, NetApp and Piston Cloud Computing.
Pouliot says he doesn't know when, or if, Microsoft will join as an official OpenStack sponsor. "My primary goal is making sure we get [Hyper-V support] back in," Pouliot says. As for future commitments from the company, he says "anything's possible." In addition to Pouliot, he says Microsoft has hired former Rackspace developer Jordan Rinke on a part-time basis to help advance Hyper-V features in OpenStack. He also attended the OpenStack Design Summit after the Essex release, where he met other people interested in reintegrating Hyper-V support, he says.
So far, Pouliot and Rinke have worked to build up Hyper-V functionality within the code, including the ability to start, stop, pause, unpause, suspend, resume and attach or detach volumes. Pouliot says he holds regular meetings to discuss the code development and there is a small community of more than a dozen people around the world working on integrating Hyper-V support, including representatives from CERN, the European nuclear research organization. The group is working on "cleaning up" integration with the OpenStack Horizon project, which is the dashboard user interface. Pouliot says the most important step will be to have continuous integration (CI) of Hyper-V to ensure the support for the hypervisor stays with the project.
Pouliot says it will take time to continue to develop the community the support Hyper-V. "We need to get more interest, which will provide a business justification," he says. "It's been all positive though, it's moving in the direction it needs to move in and we're just focused on getting into Folsom and keeping with it."
Forrest Research VP James Staten says he's not hugely surprised to see Microsoft's deliberate attempts to reintegrate Hyper-V support into OpenStack, as evident by the hiring of Pouliot. Microsoft's goal is to have broad-ranging support for its products and having Hyper-V support in OpenStack advances that goal. "While Microsoft has its own private cloud stack, they want Hyper-V, and Windows server for that matter, to be a ubiquitously available and thus supported as widely as possible," he says.
Similarly, OpenStack is looking to become a one-stop shop for IaaS cloud resources, so it's in the project's interest to include support for all major hypervisors. Overall though, Staten says Microsoft investing in OpenStack, even if it is a minimal amount, highlights the momentum of the OpenStack movement. "Clearly OpenStack has reached a level of momentum that Microsoft needs to show commitment to it."
Network World staff writer Brandon Butler covers cloud computing and social collaboration. He can be reached at firstname.lastname@example.com and found on Twitter at @BButlerNWW.


text:
Photoshop Fonts, type, lettering effects tutorials Madness
Okay, we've put aside the foolishness and included only acceptable tutorials this month in celebration of the 20th Annual Fall Fonts Festival ... text effects go hand-in-hand with fonts, lettering, typography and calligraphy -- and Photoshop is almost everyone's favorite way to accomplish the impossible ...
- Create Awesome Splashing Water Text Effect in Photoshop
- Colorful Plexi-glass Text Effect using Photoshop
- Create a Steam Powered Typographic Treatment
- Create Colorful 3D Text Effect in Photoshop
- Rescue Shadow Detail in Photography
- Create a Silver Style Text Effect
- Create 3D Text Art in Photoshop
- 3D Textured Text Effect
- Curled red ribbon
- . . . and MORE


text:
Small Space Solution: Oversize Mirrors
Sometimes small spaces call for big accessories. Not overstuffed couches or outrageously large chandeliers —although we admit that we like this too sometimes— but big, unapologetic, reflective accessories. Lest you need any convincing of the magical, space-expanding power of the oversize mirror, we've rounded up a few of our favorite examples where the grand-scale reflectors bring a room to airy life...
• 1, 2, 3 We especially love the effect in an intimate dining room, or in other rooms where candlelight is a frequent visitor.
• 4,5 When placed between two windows or flanking a door, they read as additional architectural details and take visual advantage of incoming sources of light.
• 6,7,8 When placed directly opposite of a window they act as another source of light.
(Images: 1: Leah Moss for Stefan's Apartment Therapy: DC House Tour, 2: Marie Claire Maison, 3: Paul Corrie, 4: Keith Scott Morton for Country Living, 5: Restoration Hardware, 6: House to Home, 7: Jake Curtis, 8: Atlanta Bartlett)


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posted by Thom Holwerda on Mon 15th Sep 2008 18:46 UTC, submitted by Michael Larabel
It's been nearly 18 months since the last major Xfce release - Xfce 4.4, to be exact. Xfce 4.6 was supposed to go final this month, but the Xfce team didn't meet the deadline. Instead, they released the first alpha release of Xfce 4.6, and Phoronix summarises the most important changes, including a number of screenshots.


text:
leiden university
Leiden University (Dutch: Universiteit Leiden), located in the city of Leiden, is the oldest university in the Netherlands. The university was founded in 1575 by William, Prince of Orange, leader of the Dutch Revolt in the Eighty Years' War. Leiden University has six faculties, over 50 departments and more than 150 undergraduate programmes and enjoys an outstanding international reputation. (Excerpt from Wikipedia article: Leiden University)
library association
The Chartered Institute of Library and Information Professionals (CILIP) is a professional body representing librarians and other information professionals in the United Kingdom. It was formed in 2002 by the merger of the Library Association (abbreviated to LA or sometimes LAUK) ‐ founded in 1877 as a result of the first International Conference of Librarians and awarded a Royal Charter in 1898 ‐ and the Institute of Information Scientists, founded in 1958. Membership is not compulsory for practice, but members can work towards Chartered Membership which entitles them to the postnominal letters MCLIP, and subsequently toward Fellowship (FCLIP) [sic]. Affiliated members can also obtain ACLIP upon completing certification. (Excerpt from <a href="http://en.wikipedia.org/wiki/Chartered_Institute_of_Library_and_Informat... article: Chartered Institute of Library and Information Professionals (CILIP))
library of congress
The Library of Congress is the research library of the United States Congress, de facto national library of the United States, and the oldest federal cultural institution in the United States. Located in three buildings in Washington, D.C., it is the largest library in the world by shelf space and number of books. The head of the Library is the Librarian of Congress, currently James H. Billington. (Excerpt from Wikipedia article: Library of Congress)
linden lab
Linden Research, Inc., d/b/a Linden Lab, is a privately held American Internet company that is best known as the creator of Second Life. The company's head office is in San Francisco, with additional offices in Boston, Seattle, Reston, Virginia and Davis, California. Its offices in Mountain View, Brighton, Singapore and Amsterdam were closed in 2010. In addition, the company employs remote workers that communicate and collaborate on projects using Second Life technology. The company, founded in 1999, employs numerous established high-tech veterans, including former executives from Electronic Arts, eBay, Disney, Adobe, and Apple. The company's founder and original CEO is Philip Rosedale, a former CTO of Real Networks. Although Linden Lab's Second Life platform was not the first online virtual world entry, it has gained a large amount of attention due to its expanding user base and unique policy that allows participants to own the intellectual property rights to the inworld content that they create. (Excerpt from Wikipedia article: Linden Lab)
liverpool john moores university
Liverpool John Moores University (informally LJMU) is a British 'modern' university located in the city of Liverpool, England. The university is named after John Moores and was previously called Liverpool Mechanics' School of Arts and later Liverpool Polytechnic before gaining university status in 1992, thus becoming Liverpool John Moores University. The university is a member of the University Alliance, a mission group of British universities established in 2007. It is also a member of the European University Association and the North West Universities Association. At present, LJMU serves more than 24,000 students comprising 20,270 undergraduate students and 4,100 postgraduate students, making it the largest university in Liverpool by student population - as well as the twentieth largest in the United Kingdom. (Excerpt from Wikipedia article: Liverpool John Moores University)
The Library of Congress is the research library of the United States Congress, de facto national library of the United States, and the oldest federal cultural institution in the United States. Located in three buildings in Washington, D.C., it is the largest library in the world by shelf space and number of books. The head of the Library is the Librarian of Congress, currently James H. Billington. (Excerpt from Wikipedia article: Library of Congress)
london business school
London Business School (LBS) is an international business school and a constituent college of the University of London, located in central London, beside Regent's Park. LBS teaches postgraduate programmes in finance and management, in addition to its flagship Master of Business Administration (MBA and EMBA) program, it also offers the Sloan Fellowship Program for experienced business executives, a Masters in Finance (also known as MiF, a finance specialist programme), a Masters in Management for students with less than a year's work experience, a PhD, as well as non-masters programmes for business executives. It was established in 1964, after the Franks Report recommended the establishment of two business schools, as part of existing universities (London Business School and Manchester Business School), but with considerable autonomy. It has close collaborations with the nearby University College London and the Modern Language Centre at King's College London. (Excerpt from Wikipedia article: London Business School)
london knowledge lab
london metropolitan university
London Metropolitan University (London Met), located in London, England, was formed on 1 August 2002 by the amalgamation of the University of North London (est.1896) and the London Guildhall University (est.1848). The University has campuses in the City of London and in the London Borough of Islington. The University operates its own archives, libraries and museum. The Women's Library houses the archives of the Fawcett Society, and other material on the history of feminism. The other collections are the TUC Library, the Irish Studies Collection and The Frederick Parker Collection. In 2011, following a review of its undergraduate education provision which revealed that 80% of its students were on just 80 courses, London Met announced it would be slimming down its course offering. (Excerpt from Wikipedia article: London Metropolitan University)
london school of economics
The London School of Economics and Political Science (informally the London School of Economics or LSE) is a public research university specialised in the social sciences located in London, United Kingdom, and a constituent college of the federal University of London. Founded in 1895 by Fabian Society members Sidney Webb, Beatrice Webb and George Bernard Shaw, LSE joined the University of London in 1900 and degrees were issued to its students from 1902 onwards. Despite its name LSE conducts teaching and research across the entire range of the social sciences, including accounting and finance, anthropology, economics, geography, history, international relations, law, media and communications, philosophy, politics, psychology, social policy and sociology. (Excerpt from Wikipedia article: London School of Economics and Political Science)
london school of hygiene and tropical medicine
The London School of Hygiene & Tropical Medicine (LSHTM or the "London School") is a constituent college of the University of London, specialising in public health and tropical medicine. Founded by Sir Patrick Manson in 1899, the London School is a research-led postgraduate centre of excellence in public health, international health and tropical medicine. The School's mission is to contribute to the improvement of health worldwide through the pursuit of excellence in research, postgraduate teaching and advanced training in national and international public health and tropical medicine, and through informing policy and practice in these areas. (Excerpt from <a href="http://en.wikipedia.org/wiki/London_School_of_Hygiene_%26_Tropical_Medic... article: London School of Hygiene and Tropical Medicine)
london south bank university
London South Bank University (LSBU) is a university in south London. With over 25,000 students and 1,700 staff, it is based in the London Borough of Southwark, near the South Bank of the River Thames, from which it takes its name. Founded from charitable donations in 1892 as the "Borough Polytechnic Institute", it absorbed several other local colleges in the 1970s and 1990s, and achieved university status in 1992. The university states its vision is to be "the most admired UK university for creating professional opportunity. We intend to be a source of pride to our students, our staff and the communities we serve." LSBU is a post-1992 or new university and puts strong focus on their students' employability. (Excerpt from Wikipedia article: London South Bank University)
long island university
Long Island University (LIU) is a private, coeducational, nonsectarian institution of higher education in the U.S. state of New York. LIU was chartered in 1926 in Brooklyn by the New York State Education Department to provide 'effective and moderately priced education' to people from 'all walks of life.' (Excerpt from Wikipedia article: Long Island University)
loughborough university
Loughborough University is a campus university located in the market town of Loughborough, Leicestershire, in the East Midlands of England. It has been a university since 1966, but the institution dates back to 1909, when the then Loughborough Technical Institute began with a focus on skills and knowledge which would be directly applicable in the wider world, a tradition which continues to this day, with the UNIEI funded Annual Survey on University Technology Transfer Activities finding Loughborough to be the most efficient technology transfer operation in the UK. (Excerpt from Wikipedia article: Loughborough University)
lund university
Lund University (Swedish: Lunds universitet), located in Lund in the province of Scania, Sweden, is one of northern Europe's most prestigious universities and one of Scandinavia's largest institutions for education and research, frequently ranked among the world's top 100 universities. The university was founded in 1666 and is the second oldest Swedish university, but can arguably trace its roots back to 1438, when a studium generale was founded in Lund. (Excerpt from Wikipedia article: Lund University)
manchester metropolitan university
Manchester Metropolitan University (MMU) is a university in North West England. Its headquarters and central campus is in the city of Manchester, but there are outlying facilities in the county of Cheshire. It is the third largest university in the United Kingdom in terms of student numbers, behind the Open University and its neighbour Manchester University. It is a member of the University Alliance and is classed as a new university. (Excerpt from Wikipedia article: Manchester Metropolitan University)
massachusetts institute of technology
Massachusetts Institute of Technology, also known as MIT, is a private research university located in Cambridge, Massachusetts, United States. MIT has five schools and one college, containing a total of 32 academic departments, with a strong emphasis on scientific and technological education and research. Founded in 1861 in response to the increasing industrialization of the United States, the institute adopted the European polytechnic university model and emphasized laboratory instruction from an early date. MIT's early emphasis on applied technology at the undergraduate and graduate levels led to close cooperation with industry. Curricular reforms under Karl Compton and Vannevar Bush in the 1930s re-emphasized basic scientific research. MIT was elected to the Association of American Universities in 1934. Researchers were involved in efforts to develop computers, radar, and inertial guidance in connection with defense research during World War II and the Cold War. In the past 60 years, MIT's educational disciplines have expanded beyond the physical sciences and engineering into fields such as biology, economics, linguistics, political science, and management. MIT received 17,909 applicants for the class of 2015, with only 1,742 offered admittance, an acceptance rate of 9.7%. It employs around 1,000 faculty members. 77 Nobel laureates, 52 National Medal of Science recipients, 45 Rhodes Scholars, and 38 MacArthur Fellows are currently or have previously been affiliated with the university. MIT has a strong entrepreneurial culture. The aggregated revenues of companies founded by MIT alumni would rank as the eleventh-largest economy in the world. (Excerpt from Wiki... article: Massachusetts Institute of Technology)
The Museum Computer Network (MCN) is a US-based non-profit organization for professionals with an interest in the use of computer technology for museums. It runs an annual conference, the MCN-L discussion forum, special interest groups, an online directory of museum websites, etc. Members include individuals, institutions and companies. (Excerpt from Wikipedia article: MCN)
META-NET, a Network of Excellence consisting of 47 research centres from 31 countries, is dedicated to building the technological foundations of a multilingual European information society. META-NET is forging META, the Multilingual Europe Technology Alliance. (Excerpt from this source)
michigan state university
Michigan State University (MSU) is a public research university in East Lansing, Michigan, USA. Founded in 1855, it was the pioneer land-grant institution and served as a model for future land-grant colleges in the United States under the 1862 Morrill Act. MSU pioneered the studies of packaging, hospitality business, telecommunication and music therapy. Today its study-abroad program is the largest of any single-campus university in the country, offering more than 200 programs in more than 60 countries on all continents including Antarctica. It is considered to be one of America's Public Ivy universities, which recognizes top public research universities in the United States. Following the introduction of the Morrill Act, the college became coeducational and expanded its curriculum beyond agriculture. Today, MSU is the ninth-largest university in the United States, with 47,800 students and 2,954 faculty members. The school's nuclear physics, engineering, political science, business, journalism, education, law and osteopathic medicine programs are among the nation's best. (Excerpt from Wikipedia article: Michigan State University)


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Employment Opportunities
More than 250 graduate students and alumni are employed at UW Oshkosh each year.
Whether as graduate assistants, University staff, Academic Staff or even Faculty, our graduate students and alumni are well-represented employees on the UW Oshkosh campus.
Employment Outlook
To understand economic trends and become aware of what types of employment are available to you as a UW Oshkosh graduate studies student or alum, visit our Employment Outlook page. This page lists some of the career opportunities available across our graduate degree fields.
Business Success Center (BSC)
The Business Success Center is a consulting firm in need of student interns from all academic fields. Powered by the University of Wisconsin Oshkosh, the Business Success Center unites local businesses with university resources, faculty experts, student interns, research facilities, and a survey center to deliver customized, cost-effective solutions for their business challenges. BSC recruits, screens, and interviews students for paid internships as they become available. To be added to their pool of possible interns, please apply online through their Intern Portal.
Please note: BSC may have opportunities for graduate students in all academic programs. Opportunities are not limited to business students. Graduate students are encouraged to contact Julie Gniewek, Internship & Outreach Program Manager, at (920) 424-0833 or firstname.lastname@example.com for further discussion.
Career Services
Career Services is available to help students with career information, advice and occupational guidance. Whether as a first-year student or a graduate student, they are here to help you achieve your vocational goals.
Handshake is an online recruiting and job database for students, faculty, staff, alumni and employers. Graduate students and graduate alumni who wish to take advantage of this benefit need to establish an account. Be in touch with Career Services directly to get started.
Career Services also hosts two career fairs each year. Visit their website for details about events.
Center for Career Development & Employability Training (CCDET)
CCDET is always looking for the best trainers, training program designers, curriculum writers and developers, quality assurance specialists, project managers, technology specialists, and other professionals. Please email inquiries to Renee Rickert at firstname.lastname@example.com or Kim Stuyvenberg at firstname.lastname@example.com.
College of Business Internships
The College of Business Internship Program connects qualified UW Oshkosh students in internship and career placements. Students from all academic backgrounds are welcome to contact Jennifer Buelow Fischer, Professional Development Director in the College of Business, to discuss opportunities that fit your professional skills. Schedule an appointment with Ms. Buelow Fischer by contacting her at (920) 424-3032 or firstname.lastname@example.com.
Graduate Assistantships
Graduate Assistantships are work-based financial support awards available to qualified, admitted, enrolled graduate students. Graduate assistants work in their academic field or in a closely related area. Functions include laboratory assistance, research, tutoring, proctoring and other academic-oriented work. The work of a graduate assistant is meant to compliment their degree program.
To apply online, please visit the Graduate Assistant website.
Please note, some departments will require additional application materials. If you're interested in working in a specific department, please feel free to contact them directly.
Campus offices who regularly hire Graduate Assistants include:
Human Resources
Current graduate students may be eligible for positions on the UW Oshkosh campus. Opportunities offered through the Human Resources office include administrative support, craft and trade positions (University staff), teaching assignments (Instructional Academic Staff), and professional/administrative service positions (Professional/Administrative Academic Staff). To see the most current employment opportunities, please visit the Human Resources website.
Student Titan Employment Program (STEP)
The Student Titan Employment Program (STEP) has held an important role in providing high-impact, campus-based employment for the students of the University of Wisconsin Oshkosh. Now the program has been expanded to provide positions specifically for the University's graduate students. All current positions are posted in Handshake.
Student Assistants
Student assistant employment opportunities are available campus-wide and represent a gamut of skills and experience levels. Unlike graduate assistants, student assistant positions are paid hourly with a biweeky pay schedule, do not include fringe benefits, and are usually not contracted through the Office of Graduate Studies (therefore, eligibility requirements are at the discretion of the hiring unit). Salary ranges vary depending on the position description and department.
The Office of Graduate Studies regularly employs one to three student assistants (undergraduate and graduate) at any given time. Contact Connie Schuster at 920-424-0311 if interested.
For other student assistant positions, please contact the areas directly for more information:
- Academic Support of Inclusive Excellence
- Athletics
- Center for Career Development & Employability Training (CCDET)
- Children's Learning & Care Center
- Polk Library
- Reeve Memorial Union
Writing Center
The Writing Center hires both graduate and undergraduate students. They hire new employees on an as needed basis. If interested, please visit the Writing Center website for more information.


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Be our guest in Cologne!
Whether you are visiting Cologne for business or leisure, our location of the Dorint Hotel in Cologne is ideal. From our hotel you can easily reach the Cologne exhibition grounds, the Cologne Arena, as well as the Cologne-Bonn airport. It is just as easy to get to the famous sightseeing attractions of this lovely city on the Rhine, as it is to get to the Cologne Cathedral, or the Chocolate Museum.
The Dorint Hotel An der Messe Köln welcomes guests with its warm Rhineland hospitality and sophisticated ambience – and given the excellent accessibility to public transport, the hotel is just a few minutes from the city center. The ideal starting point from which you can get to know this vibrant city with its exciting 2.000 year history!
Be our guest in Cologne – we eagerly await your arrival!


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Skirts - 18 ITEMS
If you are looking for a skirt online the choice of Esprit options here will not disappoint. A pencil skirt or a midi skirt will take you from boardroom to dinner party, or choose a maxi skirt or flared skirt for a casual weekend look. An Esprit denim skirt will suit all figures, and our range of floral and chiffon skirts look pretty with tights and boots in winter, or sandals come the summer months.


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Popular Bike Shops
Wiggle UK
Join the Cycling Forums on Strava
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Latest Reviews and Articles
Will your next bike be Intelligent? ABS and Smart Bike Tech
Vitus Vitesse EVO Disc Review – Speed Machine indeed!
Shimano 600 crank
- Posts: 90
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Shimano 600 crank
Postby Bobbybobson » Mon Dec 03, 2012 9:50 pm
Is there any trouble with removing the existing two chainrings and installing a single, probably 46t?
I want to run it with a 6-7 speed cassette.
- drubie
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- Location: New England
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Re: Shimano 600 crank
Postby drubie » Mon Dec 03, 2012 10:06 pm
Bobbybobson wrote:For all the wise and knowledgeable sages I have a quick question about Shimano 600 cranks and chainrings, specifically this style: http://www.ebay.com.au/itm/Shimano-600- ... 500wt_1414
Is there any trouble with removing the existing two chainrings and installing a single, probably 46t?
I want to run it with a 6-7 speed cassette.
Assuming you can get a 46T in the right BCD it'll work fine - you will need BMX / track chainring bolts though:
Those are overkill but you get the idea. My local bike shop generally sells a set for $10-$15 for a set of 5, not coloured or dura-ace though.
but really, that's rubbish. We get none of it because the choices are illusory.
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Re: Shimano 600 crank
Postby Bobbybobson » Mon Dec 03, 2012 10:14 pm
Thanks for advice on the bolts Drubie.
- elantra
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- Location: Trying to avoid the Brisbane traffic.
Re: Shimano 600 crank
Postby elantra » Tue Dec 04, 2012 2:34 pm
Bobbybobson wrote:The 46T 130BCD is common enough so it won't be a problem.
Thanks for advice on the bolts Drubie.
It will be a problem if you are going sans front derailleur.
The chain will come off sometimes, maybe not that often but enough to be a real problem.
To go without front derailleur you need to use an INNER chainring, and i suspect that the largest you will find is probably 44 tooth.
- Dan
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Re: Shimano 600 crank
Postby Dan » Thu Dec 06, 2012 12:51 pm
As standard chainrings are designed to derail in a single direction i.e. the big ring from the outside to the inside, and vice versa for the small ring, I'd actually suggest (in contrast to Elantra) the use of a big (outer) ring up front. Using an outer ring means that when the chain inevitably derails, it should do so inwards towards the bottom bracket and not outwards and into your pedal/onto the road.
Cycle Underground can cut chainrings to run with 3/32" chains - I'd suggest using one of these up front, as its designed specifically not to derail - has higher profile teeth, no ramps, etc.
I hope this is helpful in some way?
- rkelsen
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Re: Shimano 600 crank
Postby rkelsen » Thu Dec 06, 2012 2:16 pm
Personally, I run a 1x8 setup on my Raleigh without any issues. Haven't dropped the chain yet. I'm using a 42t ring with an 11-28 cassette, and the chain is probably a link or 2 shorter than you'd run normally.
This bike is a hoot to ride. I love it. It was initially set up this way as a temporary thing, but after I rode it the first time, I decided to keep it this way. It looks neat and goes well. Yes, I am going to upgrade the crank. I know that one's ugly.
Anyow, there are people getting around with 1x10 setups, so I'm sure chain derailment isn't that much of an issue. It should be even less so with a narrower cassette/freewheel.
If you're worried, Surly make stainless steel chainrings which are designed for single speed [3/32"] and have a taller tooth design. There are also special chain tensioners you can buy, which make the chain wrap the chainring a bit more snugly. I've not had the need for anything like that though.
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Re: Shimano 600 crank
Postby DJIntegr8 » Thu Dec 06, 2012 6:49 pm
- Posts: 186
- Joined: Sat Jul 23, 2011 3:50 pm
Re: Shimano 600 crank
Postby Discodan » Fri Dec 07, 2012 9:18 pm
If you want a little more protection without going to full bash guards consider one of these which stops the chain from dropping on the inside for under $10 and very subtle
http://www.ebay.com.au/itm/New-DOG-FANG ... 3cc4fbd023
Or the next step up is this but it's a bit of overkill
after that there's lots of MTB options but they're going to ruin the simple look of the 1x setup
- Dan
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Re: Shimano 600 crank
Postby Dan » Sat Dec 08, 2012 5:48 am
- Posts: 90
- Joined: Tue Oct 30, 2012 7:37 am
- Location: ACT
Re: Shimano 600 crank
Postby Bobbybobson » Mon Dec 10, 2012 5:30 pm
Dan, a Cycle Underground chainring is my number 1 preference. I came across them on the FOA forum a year or so back but haven't had a reply to my email which I sent a week ago.
Rkelsen, that set up is pretty much what I'm going for. What cassette are you using exactly?
- rkelsen
- Posts: 4500
- Joined: Mon Apr 20, 2009 10:41 pm
Re: Shimano 600 crank
Postby rkelsen » Tue Dec 11, 2012 9:42 am
The RD is a Shimano 1050 which I chose specifically because of its ability to work with bigger cassettes. It is one of the few short cage "road" RDs rated to handle a 28 tooth cog.
Since taking that picture, I've installed a Campagnolo Ergopower 10 speed brifter. It works perfectly with the 8 speed parts.
The downtube shifter in the picture is a 7 speed A500 unit. The 8th shift didn't 'click' but it didn't matter since it was against the limit screw anyway. I've kept this one. It may return to service if the Campy brifter breaks.
A 44 or 46 tooth chainring seems to work better on paper. I haven't tried it, so I can't comment... but what I can say is that in practice the 42t is a lot of fun.
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5 Great Gray Bathrooms
It came as no surprise that James and Julie's lovely gray tiled bathroom was the cause of much oohing and aahing in the comments of their house tour. Inspired, we went looking for more gray bathrooms, each in a slightly different vein.
• 1 The gray Heath tile in James and Julie's bathroom has a lovely blue cast that makes a nice frame for the garden window. Gray tile with a white wall feels elegant and classic, but not boring.
• 2 A super-soft dove gray paint, matched with white accessories and gauzy curtains, creates an airy, calming space. Photo from This Old House.
• 3 The gray paint in this bathroom from Country Living veers toward taupe. We love how it extends to the ceiling, creating a cozy feel, and the warm golden floor brings out the warmth in the gray. A lush green plant also adds a beautiful vibrant pop.
• 4 Gray marble extending up a bathroom wall feels a bit more modern and austere, but also luxurious. Love the floating vanity and the red-tinged mosaic border in the shower. From Style at Home.
• 5 Moroccan tile can sometimes feel a bit flashy or overbearing in bright color, but this gray decorative tile is chic and exotic. Love it paired with the putty-colored paint. From I Suwannee.
Thinking you might try this bathroom color at home? Here's some more gray bathroom inspiration from our archives:
• Gray Bathrooms
• A Green and Gray Moroccan Dream Bathroom
• Modern Silver and Gray Bathrooms
(Images: As linked above)


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Arkansas Warehouse Jobs
Looking for Warehouse Jobs in Arkansas? See currently available Warehouse job openings in Arkansas on warehouse.jobs.net . Browse the current listings and fill out job applications.
warehouse.jobs.net is the starting point for a job search in any warehouse job in Arkansas . We provide job resources for Warehouse positions throughout the industry in Arkansas. warehouse.jobs.net also provides Warehouse jobs listings from around the United States. Job seekers can search and apply for jobs in Warehouse by either city or state.
warehouse.jobs.net is a warehouse job search resource for job seekers in Arkansas. Here you can easily find all Warehouse jobs in Arkansas, post a resume, and research your career.
Get started on your warehouse job search in Arkansas on warehouse.jobs.net today.


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The Burda September cover dress (summer lace version)
Added Nov 1, 2011
London, United K...
This dress is just so stratospherically flattering and magical that I couldn't resist making a summer version in pale pink and grey lace, even though it meant hours of hand basting the lace onto the knit during our French road trip. And then once I was home, fusing metres upon metres of vilene bias tape to the various curved seams so they wouldn't ripple during wear.
All this before I even constructed a single seam, but you know what – it was totally worth it.
Even though the fabrics took a bunch of extra prepping, at least this time around my pattern was already exactly the way I wanted it! You can read all about the pattern alterations I made to "un-petite" this pattern back when I did them for the winter version. And as before, I also shortened the hem so this falls above the knee, my preferred length.
I was just reading in a fashion magazine this morning that instead of the usual "little black dress", this season it's all about "the little lace dress"! It appears I'm colliding with the catwalks, and for much less than the thousand pounds the magazine's example dresses cost! In fact, the grey lace cost me €10 (and I've got a bunch leftover, too) when I bought it in Paris last summer, and the pink viscose jersey was £10 total from Ditto (and as you'd expect from them, it's beautifully soft and supple). Ha!
I once again assert that this pattern is magical – not only does it do wonders for my figure, but it made the sun shine so warmly that I didn't need tights! So yes, ladies, this dress is shown without any added influence of tights sucking me in, too!
See much more over at FehrTrade.com!
Material Notes
Grey stretch lace from Paris and pale pink viscose jersey from Ditto Fabrics
- Season
- Spring, Summer
- For
- Women
- Garment Type
- Dress
- Style
- Bridal, Classic, Preppy, Romantic
- Material
- Knits/Jersey, Lace/Sequins
- Pattern
Burda magazine 09/2010 #122
10 Comments Sign in to add a post
May 20, 2013, 08.11 PMby Helguchi
Wow! This is an amazing version of the pattern. I would say that your version is beutiful but I'm afraid the term runs short because your dress is more than gorgeous and elegant. Impossible not to love. And you look awesome on it. Fantastic fit.
Jan 9, 2012, 11.27 PMby VeggiNerdz
This dress looks great on you! Good job! I wish I was as skilled as you to make me one!
Nov 13, 2011, 04.24 PMby nouvellegamine
seriously gorgeous dress! i'll have to read your instructions to de-petite too :D
Nov 3, 2011, 02.10 PMby wildflower31
You are so talented, the dress is awesome itself and you look awesome in the dress.
Nov 1, 2011, 09.37 PMby infinite-plus-one
wow, I really love this (: i might try this myself!
Nov 1, 2011, 09.37 PMby infinite-plus-one
wow, I really love this (: i might try this myself!
Nov 1, 2011, 08.51 PMby step-van-b
Great combination of the fabrics! I just discovered this pattern which looks fantastic. I have to make it too, but I'll have to make up my mind regarding the choice of colours and fabric(s).
Nov 1, 2011, 08.44 PMby SiovhonCouture
Very Cute!
Nov 1, 2011, 08.00 PMby RenaissanceBombshell
This is nice. You have been so busy!
Nov 1, 2011, 02.41 PMby carolinschmidt
I really like your colour/fabric combination! I was thinking about doing this pattern too. But the "sleeves" were just not my thing… doing tulip sleeves instead is a great idea.
1 Reply
Nov 1, 2011, 03.30 PMby squirrellypoo
thanks so much! I also did a winter version of this dress with long sleeves. The armscye is just the standard Burda one so you can grab a knit sleeve off any old Burda top (like Lydia) and it should be fine!
I also posted instructions on how to De-Petite this pattern which are linked from FehrTrade. :)
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