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utm lt - gt latitude longitude online converter
online tool to convert utm to geographic coordinates and vice versa or to transform the datum between wgs84 nad83 and nad27
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- Written by Administrator
- Category: lat long
online tool to convert utm to geographic coordinates and vice versa or to transform the datum between wgs84 nad83 and nad27 A geographic coordinate system is a coordinate system used in geography that enables every location on Earth to be specified by a set of numbers, letters or symbols.The coordinates are often chosen such that one of the numbers represents a vertical position, and two or three of the numbers represent a horizontal position. A common choice of coordinates is latitude, longitude and elevation.
To specify a location on a two-dimensional map requires a map projection.
online tool to convert utm to geographic coordinates and vice versa or to transform the datum between wgs84 nad83 and nad27
online tool to convert utm to geographic coordinates and vice versa or to transform the datum between wgs84 nad83 and nad27
The "latitude" (abbreviation: Lat., φ, or phi) of a point on Earth's surface is the angle between the equatorial plane and the straight line that passes through that point and through (or close to) the center of the Earth. Lines joining points of the same latitude trace circles on the surface of Earth called parallels, as they are parallel to the equator and to each other. The north poleis 90° N; the south pole is 90° S. The 0° parallel of latitude is designated the equator, the fundamental plane of all geographic coordinate systems. The equator divides the globe into Northern and Southern Hemispheres.
The "longitude" (abbreviation: Long., λ, or lambda) of a point on Earth's surface is the angle east or west of a reference meridianto another meridian that passes through that point. All meridians are halves of great ellipses (often called great circles), which converge at the north and south poles. The meridian of the British Royal Observatory in Greenwich, in south-east London, England, is the international prime meridian, although some organizations—such as the French Institut Géographique National—continue to use other meridians for internal purposes. The prime meridian determines the proper Eastern and Western Hemispheres, although maps often divide these hemispheres further west in order to keep the Old World on a single side. The antipodal meridian of Greenwich is both 180°W and 180°E. This is not to be conflated with the International Date Line, which diverges from it in several places for political reasons, including between far eastern Russia and the far western Aleutian Islands.
The combination of these two components specifies the position of any location on the surface of Earth, without consideration of altitude or depth. The grid formed by lines of latitude and longitude is known as a "graticule". [6] The origin/zero point of this system is located in the Gulf of Guinea about 625 km (390 mi) south of Tema, Ghana.
The invention of a geographic coordinate system is generally credited to Eratosthenes of Cyrene, who composed his now-lost Geography at the Library of Alexandria in the 3rd century BC. A century later, Hipparchus of Nicaea improved on this system by determining latitude from stellar measurements rather than solar altitude and determining longitude by timings of lunar eclipses, rather than dead reckoning. In the 1st or 2nd century, Marinus of Tyre compiled an extensive gazetteer and mathematically-plotted world map using coordinates measured east from a prime meridian at the westernmost known land, designated the Fortunate Isles, off the coast of western Africa around the Canary or Cape Verde Islands, and measured north or south of the island of Rhodes off Asia Minor. Ptolemy credited him with the full adoption of longitude and latitude, rather than measuring latitude in terms of the length of the midsummer day.
Ptolemy's 2nd-century Geography used the same prime meridian but measured latitude from the equator instead. After their work was translated into Arabic in the 9th century, Al-Khwārizmī's Book of the Description of the Earth corrected Marinus' and Ptolemy's errors regarding the length of the Mediterranean Sea, causing medieval Arabic cartography to use a prime meridian around 10° east of Ptolemy's line. Mathematical cartography resumed in Europe following Maximus Planudes' recovery of Ptolemy's text a little before 1300; the text was translated into Latin at Florence by Jacobus Angelus around 1407.
Calculate the distance between two coordinates by latitude and longitude, including a Javascript implementation.
West and South locations are negative. Remember minutes and seconds are out of 60 so S31 30' is -31.50 degrees.
Don't forget to convert degrees to radians. Many languages have this function. Or its a simple calculation:
radians = degrees * PI / 180.
function degreesToRadians(degrees) {
return degrees * Math.PI / 180;
function distanceInKmBetweenEarthCoordinates(lat1, lon1, lat2, lon2) {
var earthRadiusKm = 6371;
var dLat = degreesToRadians(lat2-lat1);
var dLon = degreesToRadians(lon2-lon1);
lat1 = degreesToRadians(lat1);
lat2 = degreesToRadians(lat2);
var a = Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(lat1) * Math.cos(lat2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
return earthRadiusKm * c;
Here are some examples of usage:
> distanceInKmBetweenCoordinates(0,0,0,0) // Distance between same points should be 0
> distanceInKmBetweenCoordinates(51.5, 0, 38.8, -77.1) // From London to Arlington
If you need something more accurate then have a look at this.
Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a) They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods such as great-circle distance which assume a spherical Earth.
The first (direct) method computes the location of a point which is a given distance and azimuth (direction) from another point. The second (inverse) method computes the geographical distance and azimuth between two given points. They have been widely used in geodesy because they are accurate to within 0.5 mm (0.020″) on the Earth ellipsoid.
I'm trying to get the absolute screen pixel coordinates of the top left corner of a view. However, all methods I can find such as
getLeft() and
getRight() don't work as they all seem to be relative to the parent of the view, thus giving me
0. What is the proper way to do this?
If it helps, this is for a 'put the picture back in order' game. I want the user to be able to draw a box to select multiple pieces. My assumption is that the easiest way to do that is to
getRawX() and
getRawY() from the
MotionEvent and then compare those values against the top left corner of the layout holding the pieces. Knowing the size of the pieces, I can then determine how many pieces have been selected. I realise I can use
getX() and
getY() on the
MotionEvent, but as that returns a relative position that makes determining which pieces were selected more difficult. (Not impossible, I know, but it seems unnecessarily complicated).
Edit: This is the code I used to try to get the size of the holding container, as per one of the questions.
TableLayout is the table which holds all the puzzle pieces.
TableLayout tableLayout = (TableLayout) findViewById(R.id.tableLayout);
Log.d(LOG_TAG, "Values " + tableLayout.getTop() + tableLayout.getLeft());
Edit 2: Here is the code I've tried, following more of the suggested answers.
public int[] tableLayoutCorners = new int[2];
TableLayout tableLayout = (TableLayout) findViewById(R.id.tableLayout);
Rect corners = new Rect();
Log.d(LOG_TAG, "Top left " + corners.top + ", " + corners.left + ", " + corners.right
+ ", " + corners.bottom);
Log.d(LOG_TAG, "Values " + tableLayoutCorners[0] + ", " + tableLayoutCorners[1]);
This code was added after all the initialisation is done. The image has been divided up into a array of ImageViews (the cells[] array) contained within a
TableLayout. Cells[0] is the top left
ImageView, and I picked cells[4] as it's somewhere in the middle and most definitely should not have coordinates of (0,0).
The code shown above still gives me all 0s in the logs, which I really don't understand because the various puzzle pieces are correctly displayed. (I tried public int for tableLayoutCorners and default visibility, both giving the same result.)
I don't know if this is significant, but the
ImageViews are originally not given a size. The size of the
ImageViews is determined during the initialisation automatically by the View when I give it an image to display. Could this contribute to their values being 0, even though that logging code is after they have been given an image and have automatically resized themselves? To potentially counter that, I added the code
tableLayout.requestLayout() as shown above, but that didn't help.
The accepted answer didn't actually tell how to get the location, so here is a little more detail. You pass in an
int array of length 2 and the values are replaced with the view's (x, y) coordinates (of the top, left corner).
int[] location = new int[2];
int x = location[0];
int y = location[1];
getLocationOnScreen with
getLocationInWindow should give the same results in most cases (see this answer).
(0,0) if you call this method in
onCreate because the view has not been laid out yet. You can use a
ViewTreeObserver to listen for when the layout is done and you can get the measured coordinates. (See this answer.)
As described here:
var x;
var y;
if (e.pageX || e.pageY) {
x = e.pageX;
y = e.pageY;
else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
x -= gCanvasElement.offsetLeft;
y -= gCanvasElement.offsetTop;
Worked perfectly fine for me.
Since the canvas isn't always styled relative to the entire page, the
canvas.offsetLeft/Top doesn't always return what you need. It will return the number of pixels it is offset relative to its offsetParent element, which can be something like a
div element containing the canvas with a
position: relative style applied. To account for this you need to loop through the chain of
offsetParents, beginning with the canvas element itself. This code works perfectly for me, tested in Firefox and Safari but should work for all.
function relMouseCoords(event){
var totalOffsetX = 0;
var totalOffsetY = 0;
var canvasX = 0;
var canvasY = 0;
var currentElement = this;
totalOffsetX += currentElement.offsetLeft - currentElement.scrollLeft;
totalOffsetY += currentElement.offsetTop - currentElement.scrollTop;
while(currentElement = currentElement.offsetParent)
canvasX = event.pageX - totalOffsetX;
canvasY = event.pageY - totalOffsetY;
return {x:canvasX, y:canvasY}
HTMLCanvasElement.prototype.relMouseCoords = relMouseCoords;
The last line makes things convenient for getting the mouse coordinates relative to a canvas element. All that's needed to get the useful coordinates is
coords = canvas.relMouseCoords(event);
canvasX = coords.x;
canvasY = coords.y;
For clarity, let the "hexagonal" coordinates be
(r,g,b) where
g, and
b are the red, green, and blue coordinates, respectively. The coordinates
(r,g,b) and
(x,y) are related by the following:
y = 3/2 * s * b
b = 2/3 * y / s
x = sqrt(3) * s * ( b/2 + r)
x = - sqrt(3) * s * ( b/2 + g )
r = (sqrt(3)/3 * x - y/3 ) / s
g = -(sqrt(3)/3 * x + y/3 ) / s
r + b + g = 0
I first noticed that any horizontal row of hexagons (which should have a constant
y-coordinate) had a constant
b coordinate, so
y depended only on
b. Each hexagon can be broken into six equilateral triangles with sides of length
s; the centers of the hexagons in one row are one and a half side-lengths above/below the centers in the next row (or, perhaps easier to see, the centers in one row are 3 side lengths above/below the centers two rows away), so for each change of
1 in
y changes
3/2 * s, giving the first formula. Solving for
b in terms of
y gives the second formula.
The hexagons with a given
r coordinate all have centers on a line perpendicular to the r axis at the point on the
r axis that is
3/2 * s from the origin (similar to the above derivation of
yin terms of
b). The
r axis has slope
-sqrt(3)/3, so a line perpendicular to it has slope
sqrt(3); the point on the
r axis and on the line has coordinates
(3sqrt(3)/4 * s * r, -3/4 * s * r); so an equation in
x and
y for the line containing the centers of the hexagons with
r is
y + 3/4 * s * r = sqrt(3) * (x - 3sqrt(3)/4 * s * r). Substituting for
y using the first formula and solving for
x gives the second formula. (This is not how I actually derived this one, but my derivation was graphical with lots of trial and error and this algebraic method is more concise.)
The set of hexagons with a given
r coordinate is the horizontal reflection of the set of hexagons with that g coordinate, so whatever the formula is for the
x coordinate in terms of
r and
b, the
x coordinate for that formula with
g in place of
r will be the opposite. This gives the third formula.
The fourth and fifth formulas come from substituting the second formula for
b and solving for
r or
g in terms of
x and
The final formula came from observation, verified by algebra with the earlier formulas.
This image presents both orientation(Landscape/Portrait)
To get MaxX and MaxY, read on.
For Android device screen coordinates, below concept will work.
Display mdisp = getWindowManager().getDefaultDisplay();
Point mdispSize = new Point();
int maxX = mdispSize.x;
int maxY = mdispSize.y;
EDIT:- ** **for devices supporting android api level older than 13. Can use below code.
Display mdisp = getWindowManager().getDefaultDisplay();
int maxX= mdisp.getWidth();
int maxY= mdisp.getHeight();
(x,y) :-
1) (0,0) is top left corner.
2) (maxX,0) is top right corner
3) (0,maxY) is bottom left corner
4) (maxX,maxY) is bottom right corner
here maxX and maxY are screen maximum height and width in pixels, which we have retrieved in above given code.
I am sorta new to iOS development. Not completely but not exactly highly experienced.
But basically I just would like to know how I would go about storing the user's current location and also showing the location on a map.
I am able to show pre defined coordinates on the map, I just don't know how to receive information from the device.
Also I know I have to add some items into a Plist. Could you go through with me how I would do that?
you should do those steps:
CoreLocation.framework to BuildPhases -> Link Binary With Libraries (no longer necessary as of XCode 7.2.1)
CoreLocation to your class - probably ViewController.swift
CLLocationManagerDelegate to your class declaration
NSLocationWhenInUseUsageDescription and
NSLocationAlwaysUsageDescription to plist
init location manager:
locationManager = CLLocationManager()
locationManager.delegate = self;
locationManager.desiredAccuracy = kCLLocationAccuracyBest
get User Location By:
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
var locValue:CLLocationCoordinate2D = manager.location.coordinate
print("locations = \(locValue.latitude) \(locValue.longitude)")
Scissor test is in screen coordinates because it is a raster operation. You might convert a world coordinate to screen space by multiplying it by the MVP matrix (getting -1,1 range which you then map to pixels), but that will not allow you to clip anything else than a resulting screen space rectangle (which will be always axis aligned). Hence it doesn't make much sense to do a scissor test with world space coordinates.
Maybe tell us what is the problem you're trying to solve with the scissor test and we can find a more fitting solution.
Faced with the same problem and workarounded some solution. First I will explain it and then will paste the convert method.
The problem
Coordinates you want to have is scene coordinates which relevant to your scene begin (0,0) point (in my case bottom-left as for AndEngine anchorCenter) and bounds from (0,0) to [Camera.getSurfaceWidth(), Camera.getSurfaceHeight()].
Coordinates you get from MotionEvent is screen coordinates with bounds from (0,0) to [displayMetrix.widthPixels, displayMetrix.heightPixels] and they're always constant no matter of zoom or camera-to-scene-position.
Solution explanation
For abscissa (in general x) calculation you will need to translate screen corrdinates to relevant scene coordinates (bounded with camera width) and add it to camera left corner position on the scene. In formula it looks like:
x = cameraStartX + screenX * camera.width / display.width
cameraStartX - camera left corner x position on the scene
screenX - x you get from MotionEvent
camera.width - just getWidth() from your camera method
display.width - display width from DisplayMetrics
For ordinate (in general y) you have to do the same as for abscissa but remember that it's (most of all) has wrong orientation. So the formula will be a bit changed:
y = cameraStartY+(display.heigth-screenY)*camera.height/display.heigth
cameraStartY - camera left corner y position on the scene
screenX - y you get from MotionEvent
camera.height - just getHeight() from your camera method
display.height - display height from DisplayMetrics
Method implementation example
public static void convertScreenToSurfaceCoordinates(
final Camera camera,
final Context context,
final float[] screenCoordinates,
final float[] surfaceCoordinates) {
//you may want to have separate method and fields for display metrics
//and no Context as a method param
WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
Display display = windowManager.getDefaultDisplay();
DisplayMetrics metrics = new DisplayMetrics();
float displayWidth = Math.max(metrics.widthPixels, metrics.heightPixels);
loat displayHeight = Math.min(metrics.widthPixels, metrics.heightPixels);
surfaceCoordinates[Constants.VERTEX_INDEX_X] = camera.getXMin()
+ screenCoordinates[Constants.VERTEX_INDEX_X] * camera.getWidth()
/ displayWidth;
surfaceCoordinates[Constants.VERTEX_INDEX_Y] = camera.getYMin()
+ (displayHeight - screenCoordinates[Constants.VERTEX_INDEX_Y])
* camera.getHeight() / displayHeight;
Solution found. Andengine handles touch events in a different way to Android so there is no history of touch coordinates. I simply store them myself in private variables before handling the event:
if (pSceneTouchEvent.getPointerID() == 0) {
pointer0LastX = pSceneTouchEvent.getX();
pointer0LastY = pSceneTouchEvent.getY();
if (pSceneTouchEvent.getPointerID() == 1) {
pointer1LastX = pSceneTouchEvent.getX();
pointer1LastY = pSceneTouchEvent.getY();
Then I just access these instead of getting the values from the TouchEvent.
There are a couple of issues with this sequence:
glfwGetCursorPos(window, &xpos, &ypos); glReadPixels(xpos, ypos, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &zpos); [...] glm::vec3 win(xpos,height - ypos, zpos);
Window space origin.
glReadPixels is a GL function, and as such adheres to GL's conventions, with the origin beeing the lower left pixel. While you flip to that convention for your
win variable, you do still use the wrong origin for reading the depth buffer.
Furthermore, your flipping is wrong. Since
ypos should be in
[0,height-1], the correct formula is
height-1 - ypos, so you are also off by one here. (We will see later that that isn't exactly true either.)
"Screen Coordinates" vs. Pixel Coordinates. Your code assumes that the coordinates you get back from GLFW are in pixels. This is not the case. GLFW uses the concept of "virtual screen coordinates" which don't necessarily map to pixels:
Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on.
GLFW generally provides two sizes for a window,
glfwGetWindowSize will return the result in said virtual screen coordinates, while
glfwGetFramebufferSize will return the actual size in pixels, relevant for OpenGL. So basically, you must query both sizes, and than can appropriately scale the mouse coords from screen coords to the actual pixels you need.
Sub-Pixel position. While
glReadPixels addresses a specific pixel with integer coordinates, the whole transformation math works with floating point and can represent arbitrary sub-pixel positions. GL's window space is defined so that integer coordinates represent the corners of the pixels, the pixel centers lie at half integer coordinates. Your
win variable will represent the lower left corner of said pixel, but the more useful convention would be to use the pixel center, so you'd better add an offset of
(0.5f, 0.5f, 0.0f) to
win, assuming you point to the pixel center. (We can do a bit better if the virtual screen coords are higher resolution than our pixels, which means we already get a sub-pixel position for the mouse cursor, but the math won't change, because we have still to switch to the GL's convent where integer means border instead of integer means center).
To put it all together, you could do (conceptually):
glfwGetWindowSize(win, &screen_w, &screen_h); // better use the callback and cache the values
glfwGetFramebufferSize(win, &pixel_w, &pixel_h); // better use the callback and cache the values
glfwGetCursorPos(window, &xpos, &ypos);
glm::vec2 screen_pos=glm::vec2(xpos, ypos);
glm::vec2 pixel_pos=screen_pos * glm::vec2(pixel_w, pixel_h) / glm::vec2(screen_w, screen_h); // note: not necessarily integer
pixel_pos = pixel_pos + glm::vec2(0.5f, 0.5f); // shift to GL's center convention
glm::vec3 win=glm::vec3(pixel_pos., pixel_h-1-pixel_pos.y, 0.0f);
glReadPixels( (GLint)win.x, (GLint)win.y, ..., &win.z)
// ... unproject win
what model matrix should I multuply by camera view matrix to form ModelView matrix?
None. The basic coordinate transformation pipeline is
object space -> {MODEL} -> World Space -> {VIEW} -> Eye Space -> {PROJ} -> Clip Space -> {perspective divide} -> NDC -> {Viewport/DepthRange} -> Window Space
There is no model matrix influencing the way from world to window space, hence inverting it will also not depend on any model matrix either.
that as said in the glm docs (https://glm.g-truc.net/0.9.8/api/a00169.html#ga82a558de3ce42cbeed0f6ec292a4e1b3) the result is returned in object coordinates.
The math doesn't care about which spaces you transform between. The documentation mentions object space, and the function uses an argument named
modelView, but what matrix you put there is totally irrelevant. Putting just
view there will be fine.
So in order to convert screen to world coordinates I should use a transform matrix from one mesh.
Well, you could even do that. You could use any model matrix of any object, as long as the matrix isn't singular, and as long as you use the same matrix for the unproject as you later use for going from object space to world space. You can even make up a random matrix, if you make sure it is regular. (Well, there might be numerical issues if the matrix is ill-conditioned). The key thing here is that when you specify (V*M) and P as the matrices for
glm::unproject, it will internally calculate
(V*M)^-1 * P^-1 * ndc_pos which is
M^-1 * V^-1 & P^-1 * ndc_pos. If you transform the result back from object space to world space, you multiply that by
M again, resulting in
M * M^-1 * V^-1 & P^-1 * ndc_pos, which is of course just
V^-1 & P^-1 * ndc_pos which you would directly have gotten if you didn't put
M into the unproject in the first place. You just added more computational work, and introduced more potential for numerical issues...
Something like this should get you going.
CGPoint imageViewPoint = [touch locationInView:imageView];
float percentX = imageViewPoint.x / imageView.frame.size.width;
float percentY = imageViewPoint.y / imageView.frame.size.height;
CGPoint imagePoint = CGPointMake(image.size.width * percentX, image.size.height * percentY);
Assuming the
UIImageView is called
imageView the
UITouch is called
touch and the
UIImage is called
Script its
left and
top properties as the number of pixels from the left edge and top edge respectively. It must have
position: absolute;
var d = document.getElementById('yourDivId');
d.style.position = "absolute";
d.style.left = x_pos+'px';
d.style.top = y_pos+'px';
Or do it as a function so you can attach it to an event like
function placeDiv(x_pos, y_pos) {
var d = document.getElementById('yourDivId');
d.style.position = "absolute";
d.style.left = x_pos+'px';
d.style.top = y_pos+'px';
well it depends if all you want is to position a div and then nothing else, you don't need to use java script for that. You can achieve this by CSS only. What matters is relative to what container you want to position your div, if you want to position it relative to document body then your div must be positioned absolute and its container must not be positioned relatively or absolutely, in that case your div will be positioned relative to the container.
Otherwise with Jquery if you want to position an element relative to document you can use offset() method.
$(".mydiv").offset({ top: 10, left: 30 });
if relative to offset parent position the parent relative or absolute. then use following...
var pos = $('.parent').offset();
var top = pos.top + 'no of pixel you want to give the mydiv from top relative to parent';
var left = pos.left + 'no of pixel you want to give the mydiv from left relative to parent';
The code seems perfectly valid, but you should use 4D vectors for these homogeneous transforms.
GLKVector4 coor = GLKVector4Make(point.x, point.y, 0, 1);
/// I hope those matrices are fine
GLKMatrix4 modelview = GLKMatrix4MakeWithArray(glProjectionMatrix);
GLKMatrix4 projetion = GLKMatrix4MakeWithArray(modelViewMatrix.data);
GLKVector4 eyeCoor = GLKMatrix4MultiplyVector4(modelview, coor);
GLKVector4 ndcCoor = GLKMatrix4MultiplyVector4(projetion,eyeCoor);
float XScr = ndcCoor.x / ndcCoor.w;
float YScr = ndcCoor.y / ndcCoor.w;
CGPoint p = CGPointMake(XScr, YScr);
If you want XScr and YScr to be in [0..1] range, then add
XScr = (XScr + 1.0f) * 0.5f;
YScr = (YScr + 1.0f) * 0.5f;
I have recently done something similar to this using the "Haversine Formula" on WGS-84 data, which is a derivative of the "Law of Haversines" with very satisfying results.
Yes, WGS-84 assumes the Earth is an ellipsoid, but I believe you only get about a 0.5% average error using an approach like the "Haversine Formula", which may be an acceptable amount of error in your case. You will always have some amount of error unless you're talking about a distance of a few feet and even then there is theoretically curvature of the Earth... If you require more rigidly WGS-84 compatible approach checkout the "Vincenty Formula."
I understand where starblue is coming from, but good software engineering is often about trade offs, so it all depends on the accuracy you require for what you are doing. For example, the result calculated from "Manhattan Distance Formula" versus the result from the "Distance Formula" can be better for certain situations as it is computationally less expensive. Think "which point is closest?" scenarios where you don't need a precise distance measurement.
Regarding, the "Haversine Formula" it is easy to implement and is nice because it is uses "Spherical Trigonometry" instead of a "Law of Cosines" based approach which is based on two-dimensional trigonometry, therefore you get a nice balance of accuracy over complexity.
A gentlemen by the name of Chris Veness has a great website at http://www.movable-type.co.uk/scripts/latlong.html that explains some the concepts you are interested in and demonstrates various programmatic implementations; this should answer your x/y conversion question as well.
Here's the answer I found:
Just to make the definition complete, in the Cartesian coordinate system:
The conversion is:
x = R * cos(lat) * cos(lon)
y = R * cos(lat) * sin(lon)
z = R *sin(lat)
Where R is the approximate radius of earth (e.g. 6371KM).
If your trigonometric functions expect radians (which they probably do), you will need to convert your longitude and latitude to radians first. You obviously need a decimal representation, not degrees\minutes\seconds (see e.g. here about conversion).
The formula for back conversion:
lat = asin(z / R)
lon = atan2(y, x)
asin is of course arc sine. read about atan2 in wikipedia. Don't forget to convert back from radians to degrees.
This page gives c# code for this (note that it is very different from the formulas), and also some explanation and nice diagram of why this is correct,
This one will strictly match latitude and longitude values that fall within the correct range:
Doesn't Match
I know the center (x,y) coordinates of a subarray in terms of the subarray space and general array. For other parts of the subarray I also know the coordinates in the subarray space - but I want to find the coordinates in the general array? Is there an elegant way to do it in MATLAB? In principle I think you should still be able to find where it would be in the array space.
For example, let's say (32,18) are the (x,y) coordinates of an element. Then you have a small 8x8 subarray that includes the same element. Let's say the coordinates for the same element in the subarray space are (3,5). What would be the coordinates in the larger array for something that is, for example, (6.2,7.1) in the subarray?
This is one way to do it:
In [1]: import numpy as np
In [2]: from astropy import units as u
In [3]: from astropy.coordinates import SkyCoord, FK4, FK5, Galactic
In [4]: clra = np.zeros(3)
In [5]: cldec = np.zeros(3)
In [6]: c1 = SkyCoord(clra * u.deg, cldec * u.deg, frame=FK4)
In [7]: c2 = c1.transform_to(FK5(equinox='J2000'))
In [8]: c3 = c2.transform_to(Galactic)
In [9]: print(c3.l.degree)
[ 97.74220094 97.74220094 97.74220094]
In [10]: print(c3.b.degree)
[-60.18102359 -60.18102359 -60.18102359]
Note that you can convert
c1 to Galactic directly too.
In my
shiny app I create a
ggplot graph, which I transform to a
grob via
ggplotGrob. (I do this because I need to fiddle with the heigths of the underlying
Now I want to add a
clickOpts handler to my output to allow for some interactivity. The returned coordinates are now however in
'grid' coordinates (
npc?) and in order to use
nearPoints I want to scale them back to the original coordinate system. How could I do that?
ui <- fluidPage(
plotOutput("plot", click = "click"),
server <- function(input, output, session) {
output$plot <- renderPlot({
pl <- qplot(mpg, disp, data = mtcars)
output$debug <- renderPrint({
cat("Coordinates in npc(?): (", input$click$x, " / ", input$click$y, ")\n", sep = "")
cat("How tot get that to the ggplot coordinates (i.e. to mpg and disp)?")
runApp(shinyApp(ui, server))
Going through CCurtis' comment, I updated my code slightly:
dat <- data.frame(x = 1:10, y = 10 * (1:10), z = 1:10 + 10)
ui <- fluidPage(
fluidRow(column(width = 3, selectInput("x", "Select x-Axis:",
choices = names(dat))),
column(width = 3, radioButtons("grid", "Use Grid?",
choices = c("Yes", "No")))),
plotOutput("plot", click = clickOpts("click", FALSE)),
server <- function(input, output, session) {
getPlot <- reactive({
ggplot(dat, aes_string(input$x, "y")) + geom_point() +
scale_y_continuous(breaks = dat$y) +
scale_x_continuous(breaks = dat[[input$x]])
output$plot <- renderPlot({
if (input$grid == "Yes") {
} else {
output$debug <- renderPrint({
cat("Coordinates in ?: (", input$click$x, " / ", input$click$y, ")\n",
sep = "")
pl <- getPlot()
xl <- ggplot_build(pl)$layout$panel_ranges[[1]]$x.range
yl <- ggplot_build(pl)$layout$panel_ranges[[1]]$y.range
cat("Limits of plot: x = ", xl[1], " / ", xl[2], "\ty = ",
yl[1], " / ", yl[2], "\n", sep = "")
trans <- function(x, y) y[1] + diff(y) * x
cat("Coordinates in native: (", trans(input$click$x, xl), " / ",
trans(input$click$y, yl), ")\n", sep = "")
runApp(shinyApp(ui, server))
However, when playing with the code I observed that the coordinates
(0/0) and
(1/1) are apparently not at the bottom left and the top right corner of the plot panel but slightly outside. Hence, I was wondering which coordinates does
input$click actually report? Are this indeed
npc coordinates but the origin of the coordinate system does not coincide with the origin of the plot panel?
Things work very smoothly when you use the
ggplotobject directly as you can see in the example
MapKit framework does provide a way to get address details from coordinates.
You need to use reverse geocoding of map kit.
CLGeocoder class is use to get location from address and address from location (coordinates). The method
reverseGeocodeLocation will returns the address details from coordinates.
This method accept
CLLocation as a parameter and returns
CLPlacemark, which contains address dictionary.
An other alternative, is the
plotGoogleMaps package which allows to plot in a navigator, allowing to zoom in and out etc. You can then make a screenshot of your picture to save it (though remember google maps are legally supposed to be used for the internet).
lat <- c(-38.31, -35.50) #define our map's ylim
lon <- c(40.96,37.50) #define our map's xlim
# make your coordinates a data frame
coords <- as.data.frame(cbind(lon=lon,lat=lat))
# make it a spatial object by defining its coordinates in a reference system
coordinates(coords) <- ~lat+lon
# you also need a reference system, the following should be a fine default
proj4string(coords) <- CRS("+init=epsg:4326")
# Note: it is a short for:
> CRS arguments:
> +init=epsg:4326 +proj=longlat +datum=WGS84 +no_defs +ellps=WGS84 +towgs84=0,0,0
# then just plot
a <- plotGoogleMaps(coords)
# here `a <-` avoids that you get flooded by the html version of what you plot
The good thing about log-polar coordinates is that the scaling and rotation of images in the xy-domain are simply the x and y axes shifts. calculating the shift produced is very simple using a fourier transform.
Try the free CSS tidy up which lets you beautify stylesheets for your websites.
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text:
Is there any way i can get a list of pages a user administers?
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No, but that sounds like a useful addition to the API binding. It should be simple to get a list of page IDs for the pages the user administers. Getting a list of Page objects may be a bit more tricky, but still might be possible.
Please open an issue in JIRA for this. Or, if you want to try implementing it, then give it a go and submit a pull request.
I saw that all of the classes in Impl (AccountList, GroupList etc) are scoped to default (i guess private package). Because of this i cannot use fetchConnection method in FacebookTemplate to actually get a list of Accounts (Which will list the pages for me) using the below code in my class:
List<Account> userPages = facebookConnection.getApi().fetchConnections(provi derUserId, "accounts", AccountList.class , null);
Is there any reason you guys scoped it to default?
Also is spring-social-facebook not a maven project? (In the sense cant i use maven to build it?)Last edited by ppnyc; Jun 29th, 2011, 09:49 AM.
The stuff in impl is not considered part of the public API. AccountList, GroupList, etc are just container classes to help with the JSON deserialization. It's not those types that should be exposed in the API, but the list returned from their getList() methods.
In PageTemplate, fetchConnections() is used to fetch a list of Account objects already. Those aren't exposed through the API, although with a little bit of rework they could be. But it should be a List<Account> returned, not AccountList.
This is my observation, may be i am missing something here.
By scoping the classes in Impl package-private, you have removed a lot of flexibility. For example now if need to get a list of accounts, i am bound to the methods offered by the interface.
Now to get around this, I created a class called AccountList which is an exact copy of AccountList class in impl package of spring social facebook. Then to make the call to get a list of Accounts i did this:
List<Account> userPages = facebookConnection.getApi().fetchConnections("me", "accounts", AccountList.class).getList();
If the AccountList class in Impl was public i could have used that instead of needlessly creating a new one.
Anyway now i am able to fetch the list of accounts that a user administers.
I had to create a copy of of AccountList in
I'm in the same boat, and agree that this should be exposed. fetchConnections would imply a List is returned, so why not type it as a List<T> based on the type passed? It would require some work in the implementation to go from the singular to the plural (Account uses AccountList, etc.) but makes the most since from a developer's perspective (mine).
Web App Development LeadSpring Team
- Aug 2004
- 2794
Keith Donald
Core Spring Development Team
AccountList and the various List subclasses are workarounds for the fact that parameterized type information cannot be provided in any other way when working with the RestTemplate API. This is unfortunate, and leads to a proliferation of such subclasses. The fact we consider this a workaround is why we've strictly kept these types package-private thus far.
What seems clear is we need the ability to instruct the REST client to map a JSON array result to a typed List. We should explore if this can be done without requiring an ArrayList subclass to be defined each time this kind of mapping is needed. We should also re-evaluate the Facebook GraphApi fetchConnections signature, as suggested by Nick.
KeithLast edited by Keith Donald; Jul 4th, 2011, 12:27 PM.
I see what you're saying....as it is, fetchConnections() isn't much use in the public API without either exposing those list wrapper types or forcing you to recreate them yourselves (neither of which is ideal). Moreover, Nick makes a good point that fetchConnections() could be more intuitive if it was given the type of element returned in the list instead of the type of element it returns.
I've created https://jira.springsource.org/browse/SOCIAL-218 to track this. The work I've done so far on this looks promising--it eliminates the need for the wrapper types altogether and enables you to do something like this:
List<Account> facebookTemplate.fetchConnections("me", "accounts", Account.class);
I just pushed a snapshot build that I think will address the concerns expressed in this thread. Externally, the only changes are (1) the fetchConnections() signature has changed to return List<T> instead of T. Internally, I've done away with the wrapper types in favor of handling a small amount of the parsing within FacebookTemplate (just enough to get to the "data" element of the returned JSON).
Try it out and let me know if it works for you. Thanks!
Glad to hear it! I'll check it out when/if I get a chance, and am looking forward to its release.
The original request seems to have been hijacked in this thread. Back to the original request, is there a way to get a list of pages? In PageOperations (PageTemplate), there is a public Page getPage(String pageId) and a public List<Account> getAccounts(), but not a public List<Page> getPages(). Can that be added to the API? I was going to try to implement it myself, but I couldn't extend PageTemplate because the class is not public. Can you make the class public, so we can extend it as needed? Many thanks.

subset: commoncrawl


text:
Villager photos by Bob Arihood
A police command post van was parked outside Le Souk club on Friday night.
Avenue B dragnet targets clubs, cabs, rowdy drinkers
By Lincoln Anderson
Inundated by complaints about noise from raucous bargoers and taxi horn honking, police blitzed Avenue B with a full-scale shock-and-awe operation last Friday night.
Blanketing the avenue with 25 to 30 officers on foot, in patrol cars and vans as well as on horseback to provide visual presence police targeted quality-of-life and moving-vehicle violations from 8:30 p.m. to 4:30 a.m., issuing a total of 99 summonses, making two arrests and towing seven cars.
In addition to the Ninth Precinct, officers assigned to last Friday nights Avenue B operation were from the Manhattan South Vice Squad, Manhattan South Task Force and the Mounted Unit. There were plainclothes as well as uniformed officers. Tow trucks from the Traffic Control unit also participated in the operation.
As if the message needed to be made any clearer, a police command post van was parked on the sidewalk in front of Le Souk, a North African-themed bar and restaurant between Third and Fourth Sts. that has drawn neighbors ire.
The primary focus was the addressing of quality-of-life issues raised by the community, said Deputy Inspector Dennis De Quatro, Ninth Precinct commanding officer. De Quatro has been at the precinct three months and said the extent of the problem on Avenue B became clear to him at a Nov. 8 precinct community council meeting at which two dozen frustrated residents turned out to voice their concerns. A deluge of 311 complaints and letters and residents comments at community board meetings also bolstered the case that the situation needed to be confronted head on, he added.
After a short time of evaluating it, I felt we werent giving it the energy that was needed, De Quatro said of his subsequent decision to ramp up patrolling of the avenue.
Of the 99 summonses issued on Avenue B last Friday night, about one-third were for quality-of-life offenses, such as open alcohol containers, urination and unreasonable noise, including shouting; a third were for parking violations; and one-third were for moving-vehicle violations, including horn honking and taxis blocking traffic by stopping to pick up fares in the middle of the street, instead of by the curb. In the two misdemeanor arrests, someone was busted using a paint pen to mark a roll-down gate on Fourth St., while a marijuana collar might have been along the lines of someone smoking a joint, De Quatro said.
Police also went inside the clubs to check alcohol permits and for compliance with cabaret regulations. (Patron dancing isnt allowed without a cabaret permit.) B-Side bar at 204 Avenue B at the north end of the avenue, was issued a violation for overcrowding.
Police also performed sobriety checks on drivers at the Houston and 14th Sts. ends of the avenue.
De Quatro said police will do this kind of enforcement regularly.
Id love to do it every day of the week, he said, noting, however, that manpower issues limit his ability to mount such a large joint effort.
The police crackdown comes as Community Board 3 is considering possibly making a recommendation to the citys Department of Transportation to change Avenue B from two-way to one-way northbound, as a way to lessen the problem of late-night traffic and honking. The issue will be on the agenda at the boards Transportation Committee meeting on Wed. Dec. 7, at Casa Victoria, 308 E. Eighth St. (between Avenues B and C), starting at 6:30 p.m.
Susan Stetzer, C.B. 3 district manager, said the board will listen to what the community has to say and that the one-way plan is not a done deal.
I would not take it for granted that we would vote to do this, she noted. It is very important for us to get community input and community buy-in. If the community doesnt want it, its not something were going to support.
If the consensus is to make the avenue one-way, the board would not ask D.O.T. to make the change, but would ask the agency to do a study first on how the change might impact neighborhood traffic patterns, and then report back to the board.
Stetzer said there are concerns about what the effect might be, for example, on E. Fourth St., the first eastbound street north of Houston St. that runs all the way through to Avenue D, and which is heavily used by emergency vehicles. Although the general opinion among one-way advocates is that Avenue B should be northbound, since thats the direction Clinton St. runs, some also worry that Avenue B might turn into a speedway for traffic coming off the Williamsburg Bridge as Clinton St. is now Stetzer said.
Police back one-way
Stetzer noted that it was Deputy Inspector James McCarthy, the Ninth Precincts former commanding officer, who first suggested making Avenue B one-way, and that now De Quatro has independently also recommended the change.
Avenue B, unfortunately, is the narrowest of all the letter avenues, De Quatro said. Avenue C is sufficiently wide plus, its not as populated with vehicle traffic. Making B one-way makes sense, because the neighborhood has changed.
Residents are painfully aware of that change. Ellyce Di Paolo, who has lived on E. Fourth St. off Avenue B since 1996, said it was in July 2004 when she first noticed her formerly quiet neighborhood had become deafeningly loud at night.
I was listening to music in my apartment, she recalled. I was brought to my knees by the sounds of loud shouting and honking.
The disturbances would become a regular occurrence and di Paola has since become one of the voices speaking out about bar proliferation. Shes become a designated flier poster, plastering the neighborhood with 80 of them for this Wednesdays meeting.
This is a residential community its not the Meatpacking District or the warehouse district, di Paola said. Were being forced out of our homes because its unbearable. A lot of families have left. Across the street, I know two families who have left.
Everyone was appreciative of the police presence on Avenue B on Friday night, di Paola said. Clearly, it was a large effort and it made a large impact. It was a shot across the bow to the businesses that the new commander means business.
Di Paola isnt certain yet if she supports the one-way option, and wants to hear all the information about potential side-effects. Similarly, Liz Glass, another Avenue B antibar activist, said the loss of half of the Avenue B bus service would be an inconvenience for people who take the bus down to Wall St., as well as seniors and parents with small children.
Some businesses do seem to be getting the message. Climax, a bar at Second St. and Avenue B, has signs posted by its door warning patrons to keep quiet on the sidewalk in front and that they will call police if there are fights or disturbances.
On Saturday, when no police van was parked in front of Le Souk, as usual, a long line of clubgoers waited outside to get into the hotspot.
Were an easy target
Last Saturday night, with the police van that had been parked the previous night in front of Le Souk gone, Marcus and Sam Jacob the brothers who own the five-year-old club talked about how they also want to be part of the solution.
Both in their early 30s, from Alexandria, Egypt, the sons of a pita-bakery owner, they said theyve been doing their best to control noise in front of their premises. They now have four or five employees working the sidewalk in front to keep down patrons noise.
Yet, Le Souk ranked among the top-10 bars with the most 311 noise complaints from July 2004 to May 2005, as highlighted in a report issued by Eva Moskowitz earlier this year when she was she was running for borough president.
We came number 9, Marcus admitted. Were an easy target. They see the popularity of the place. However, they say their 311 complaints have dropped significantly since Jan. 1 of this year.
They point to circumstances outside their control that have contributed to the noise problem. For example, two large dumpsters that were on the northwest corner of Third St. and Avenue B for about a year and a half caused a bottleneck, they noted. These dumpsters used by workers gutting a fire-damaged building were only recently moved. (Deputy Inspector De Quatro agreed that these dumpsters were broad, 8 feet wide, and said he has spoken to D.O.T. about the dumpster-placement problem.)
Even though parking on the west side of Avenue B between Fourth and Houston Sts. and at corners part of the way up the avenue was eliminated about six months ago, Avenue B still narrows between Third and Fourth Sts., exacerbating the bottleneck, the Jacobs note. And a lack of parking lots means drivers have to circle around and around to find parking spots, they add.
They both support changing Avenue B to one-way going Uptown.
Marcus said he backs extending the parking ban on Avenue B to its east side as well. He said they are trying to get all the clubs in the immediate area to use one garbage carter so there will be less disturbance during pickups.
Get better windows
But the brothers said there is more landlords and neighbors could be doing on their end. For example, Marcus said, looking up at the windows in the renovated formerly fire-damaged building, many apartments on Avenue B have cheap windows, when what are really needed are double-paned windows to block sound.
They both live nearby on the avenue, so they are concerned about noise too, Marcus said, adding he has a 2-month-old baby, as he flashed a photo of the child on his cell phone.
We live in the community. We go to the community board meetings, he said. Id love to be part of the solution.
Yet, neighbors are worried that the Jacobs plan to open a new place right across the avenue from Le Souk. Marcus said this 1,800-square-foot space will be a Brazilian steakhouse, not a club/restaurant like the 5,000-square-foot Le Souk.
The food will be the star, he assured. Neighbors are skeptical, though.
A taxi swerves over the double yellow line on Avenue B to avoid a standing stretch S.U.V.-type limousine and cab.
Taxi insanity
De Quatro agreed that cabs are major offenders. Many of the drivers seem unaware of the No Honking signs recently posted along the avenue warning of a $350 fine.
One individual who we pointed the sign out to, he was driving on the wrong side of the road and blaring on his horn, the deputy inspector said, regarding the Friday night quality-of-life crackdown.
Allan Fromberg, a Taxi and Limousine Commission spokesperson, said the drivers learn in taxi school that they are only supposed to honk in emergency situations and make pickups by the curb. However, he added, People are out there hailing cabs in the street. Its the nature of the beast.
Yet, Fromberg said the commission is on top of the situation.
The T.L.C. did go out and recently gathered quite a lot of intelligence on it and is plugged into it, he said of the Avenue B conditions. Were very much willing to work on it. He said the T.L.C. will be attending community meetings to help work on the issue.
De Quatro said there was no specific reason why the police van was parked on the sidewalk in front of Le Souk. There was just electricity to tap into at that spot, and the van had to be off the street, so as not to contribute to blocking traffic, he said.
There was a light pole that was available [to get electricity from], he explained.
Yet, when the van was there, there were a lot fewer people lining up outside the club to get in compared with the following night. Long lines on the street outside the club, though legal, and accompanying noise has been another gripe of residents.
De Quatro did note that Le Souk was hit earlier this year with a nuisance abatement proceeding for underage drinking and other violations; the club was hauled into court to stop these violations on threat of being padlocked.
Hooked on hookahs
For the moment, however, Le Souk and other Avenue B nightspots continue to be big draws. Inside Le Souk last Saturday night, the place was packed, as two belly dancers somehow managed to gyrate in a narrow space between tables, as world music played and young clubgoers puffed away on herbal tobacco hookahs. Across the avenue, #1 Chinese, a one-year-old restaurant/club with a cavernous basement space, was also jammed.
People are coming from far and wide to patronize the Avenue B scene. Last Friday night, as the nightspots were starting to empty around 3 a.m., a group of barhopping young women rounding the corner of Avenue B and Houston St., stopped to yell for their friends to catch up.
Haaaay yewwww guys! one of them brayed a la Lou Costellos Haaayy Abbaaaaat! She flung her coat off her shoulders and thrust out her chest vampishly as an incentive to whoever wasnt hurrying to hurry up.
One who wasnt too drunk tried to shush her friend, saying, Hey, people live around here.
The shusher gave her name as Danielle, and age as 22. She said she was from New Jersey. Theyd wanted to go to Le Souk, but there was a private party there, so they went to #1 Chinese. Asked why her posse of roughly 20 wanted to go to Le Souk, she said excitedly, Its different. Its Moroccan. Theyve got hookahs. Told that it was a source of community complaints, she said, I know. I Googled it before we came here. It had like three violations.
Flashing their IDs, they ambled into another club, Stay, on E. Houston St., the thumping bass fading to a muffled thud as the doors closed behind them.
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text:
Photos: Pride, passion, music and fireworks at Paralympic...
The Games are over and the athletes and ...
Hockey House discounted 'fan zone' now available throughout Olympics
Tyler Stewart of the Bare Naked Ladies will be in charge of entertainment at the Molson Canadian Hockey House during the 2010 Winter Olympics.
Photograph by: Handout photo , Vancouver Sun files
VANCOUVER — Slow sales have forced Molson Canadian Hockey House officials to expand their discounted $99 "Fan Zone" entry to the Olympic hockey pavilion, making it available throughout the entire 17-day Games period.
"Things weren't selling at a rate we wanted to see so we wanted to get some more action," MCHH project director Stu Ballantyne said in an interview. "We thought this would get the place full and that's what it needs to be."
Daily VIP entry to the pavilion — which includes all you can eat and drink — ranges from $450 to $995 but operators announced $99 passes last month that allowed entry for half a day on Feb. 13, 14 or 15. Half-day access on other days ranged from $129 to $259.
But the new $99 rate applies every day and allows entry for an entire day, including complimentary food. The previous fan zone passes included food and two drinks but the new ones do not include beverages.
Ballantyne said the fan zone area will be like a sports bar, with complimentary food for patrons but not the gourmet meals and table service offered in the VIP area.
He said a "majority" of VIP tickets have been sold — including $68,000 packages that include all-day access for eight people for all 17 days of the Games.
The hockey pavilion holds up to 2,000 people at any one time and Ballantyne expects the $99 passes will soon sell out for the dates of Feb. 21, when Canada plays the U.S. in men's hockey, and Feb. 28, the day of the gold medal game.


text:
Grand Theft Auto IV: The Ballad of Gay Tony
|A Pimp Robbery
Remember Arnaud? Of course you do. He's the French guy you ran into earlier during this DLC pack. The last time you saw Arnaud, he was in good spirits. You struck up a conversation with him and ended up bring him to an illicit massage parlor out of the goodness of your own heart. This time, however, Arnaud isn't in such good shape. When you run into him off of Folsom Way in Bohan, Arnaud will be passed out on the street, laying in some trash. What happened to him? Well, he's in the wrong part of town, and a pimp jumped him and robbed him, taking his entire wallet. Naturally, Arnaud wants it back, and Luis is willing to help.
Begin by driving over to the predetermined location shown on your HUD, where you'll run into the pimp in his parked car. He'll speed off when you arrive, and it'll be up to you to pursue him. Thankfully, this isn't a typical high-speed GTA-style pursuit, because you'll be able to catch up with him easily, likely on the Dukes Bay Bridge or the Northwood Heights Bridge, where the pimp's car tends to run into some trouble. Put a bullet in his head to end his life quickly, and then approach the car to grab Arnaud's wallet. With the wallet returned, it's time to drop Arnaud off, in a mildly more-safe section of the city. Once you've dropped him off, this brief encounter concludes.
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text:
Busch Heads to Phoenix Looking to Build on Momentum
November 10, 2009
"Our one-mile flat-track program has been one of the biggest highlights for our Miller Lite Dodge Team over the last couple of seasons," said Busch, whose career record on the "Desert Mile" sports one win, four top-five finishes and seven top-10s in 13 starts to date. "With the runner-up finish last fall and the third back in the spring, we've been knocking on the door for another Phoenix win. We've been right there racing them till the very end. We're hoping to really rise to the occasion there this weekend and earn us another trip to Victory Lane.
Busch finished second to Jimmie Johnson in a green-white-checked finish in last November's race at P.I.R. In April's battle, Mark Martin was the winner, with Tony Stewart second and Busch third.
"To win there this weekend, I expect that we'll have to beat the usual suspects," said Busch, who has completed an unbelievable 99.877 percent of the possible laps in his 13 career starts. He has only five unfinished laps (has completed 4,055 of 4,060 possible laps). "We finished second to Jimmie last fall and third to Mark there in the spring. A lot of folks may not recall, but we were racing right down to the line in holding Jimmie off for third. So you just have to figure that it will be the Hendrick cars as the guys to beat once again out there. Just like it is every week out there, we'll really have to get our 'A-game' going to have a chance to win there on Sunday."
Busch has certainly been exercising his one-mile flat-track prowess as of late. In his four most recent races at New Hampshire Motor Speedway, the other flat one-mile track, he has recorded a win, a third and two sixth-place finishes.
"Kurt is as good as they get on those tracks and his record certainly shows that," said crew chief Tryson. "He's won a ton of races on the flat one-mile tracks and is always on top of his game every time we race there. When we get out to Phoenix, Kurt seems to have some extra swagger going and I'm sure that'll be the case again this weekend. He has such a strong background and connection with that track."
While the picturesque one-mile oval holds the impressive Cup success for 2004 series champ Busch, it's his many personal memories that make PIR so special.
"The Phoenix track will always be special to me as long as I live," said Busch, a badge-carrying honorary deputy for noted colorful Maricopa County Sheriff Joe Arpaio. "Back when I was only 13, it was the first track that I ever saw the Cup guys run on in person. Growing up in Las Vegas and around racing like I did, it was one of the fondest memories of my life when my dad carried me down to Phoenix back in 1991. Seeing all the races for years on TV and finally getting to attend one in person made a huge impression on a 13-year-old kid, I can tell you that.
"It was at PIR where we wrapped up the 1999 NASCAR Southwest Tour Championship, too, and that will always be so memorable," said Busch, who went directly to Phoenix after celebrating his big win at Texas on Sunday. "After winning the title, we got our first big dose of media attention. I'll never forget that day and doing the first national TV interview of my career. Dick Berggren was the interviewer and I was pretty darned nervous, to tell you the truth. He did a lot to keep me calm before we went on the air and the interview went very well. I'll always remember that and be thankful to him for that.
"There are so many special memories associated with the Phoenix area and PIR that it's almost like a second hometown for me," concluded Busch, now fourth in the Sprint Cup point standings, trailing leader Johnson by 171 points but only 98 points behind second-place Martin. "We're hoping to add to the list of great memories out here this week."
The car of choice for this weekend out of the "blue deuce" stable is the "PRS-576" Miller Lite Dodge Charger. Its impressive track record includes the second at Phoenix last November and the third there in April along with a sixth at New Hampshire last September, a third there in June and sixth there in September and a 12th at Richmond on May 2. In the six races that the team has used this car, they have posted a 5.3 average finish and they led laps in five of those races.
Friday's practice from 12:00 Noon till 1:30 p.m. kicks off this weekend's action at Phoenix International Raceway. Qualifying to establish the starting grid for Sunday's battle is set for Friday at 3:45 p.m. local. Saturday's morning practice is scheduled from 11:30 a.m. till 12:15 p.m. and the final "happy hour" practice session is scheduled from 12:50 p.m. till 1:50 p.m. Sunday's Checker O'Reilly Auto Parts 500 (500 kilometers/312 miles/312 laps) has a scheduled 1:15 p.m. local starting time (Mountain Standard Time) here on this 1.0-mile speed plant known as the Desert Mile. ABC-TV and MRN Radio will provide live coverage of all the action.


text:
Secretary of State Jason Kander Thursday ordered Daniel Keith Steele and his wife Judy Dianne Steele, of Rolla, to stop conducting fraudulent business after Kander's office found the Steeles diverted funds for personal use.
Secretary of State Jason Kander Thursday ordered Daniel Keith Steele and his wife Judy Dianne Steele, of Rolla, to stop conducting fraudulent business after Kander's office found the Steeles diverted funds for personal use.
Operating through companies such as Champion Management International, LLC, and Oracle Forex Fund, LP, Daniel Steele convinced at least 24 investors to give him more than $1.8 million to invest in foreign currencies.
He told his investors that he would pool their money into a fund that would trade foreign currencies, but instead he used a portion of the funds for personal expenses.
The cease and desist order filed by the securities division of Kander's office alleges that Daniel Steele used investor funds for purchases from Acura and Chevrolet dealerships totaling $98,000, as well as payments to a construction company and prior investors.
The order also alleges Daniel Steele transferred money to bank accounts controlled by his wife and himself.
According to the petition, Daniel Steele came into contact with clients through online forex training courses and by word of mouth, he claimed to have special knowledge and expertise in forex trading.
The petition further alleges that he failed to inform investors of many important facts, including that at least some of their investment funds would be spent on his and his wife's personal expenses, that returns would be funded with investments from other clients, and that he had a pre-existing $190,000 tax lien to the Department of Justice.
In addition, the petition alleges that Daniel Steele failed to register the interests in this fund, as required by law.
"I urge all Missourians to call my office before investing their hard-earned savings, especially when dealing with complicated or risky investments," Kander said. "If the person offering you an investment or the investment itself is not registered with my office, there's a chance it could be a scam."
Kander is asking anyone who has done business with the Steeles to contact his office at 1-800-721-7996.


text:
Modern club dance track with simple piano melody, pumping Benassi-like house basses and powerful drums. A lot of energy and drive. Suitable for any kind of sport or entertainment presentations.Tracklist:
- full track (2:17)
- loop 1 (0:15)
- loop 2 (0:07)
- loop 3 (0:07)
If you need free customization of track (as lenght, tempo, key etc) please feel free to contact me via profile page form.
If you have purchased item, please don't forget to rate it. Thanks a lot!


text:
Yay! Half-day at work today, I have to run to the Apple store and buy a new laptop charger so I can blog from Washington, LOL. I had my laptop for years and my charger finally died on me (the wires got frayed). I meant to post this earlier, but I fell asleep on the couch since I was running on 4 hours of sleep from last night, I love naps.
Anyway, my Hello Kitty Brush Set from Sephora arrived yesterday (I was surprised it arrived so fast!), and it's just so darling! The HK collectible brush holder itself is made out of a cheap metallic coated plastic. In person it totally looks and feels cheap, but the plus side is knowing it won't tarnish and get darker like real silver for example. The inside of her head and the brush holder (white cup) is made out of a sturdy plastic and the entire brush set with her head on, is light in weight. Her head of course can be removed to reveal the brushes inside.
The Sephora Hello Kitty Brush Set comes with 5 brushes: Face brush, Eyeshadow brush, Angled Eyeliner Brush, Shader Brush, and a Lip Brush.
The brushes itself are in true Hello Kitty fashion, featuring baby pink handles labeling the brushes as well as having Hello Kitty's name on the other side. The bristles have dyed pink tips and they are super soft; which surprised me because I am so used to brush sets in general having lesser quality and usually having more scratchy bristles. Even with the MAC HK Brush Set I bought a couple years ago, those brushes weren't all that soft. But these are amazingly soft and they are very sturdy, the ferrules seem to be well made and don't seem like they are prone to bend out of shape, so they definitely feel like good quality brushes.
So what else can this brush holder fit inside? Well in addition to the brushes it comes with, it doesn't fit a lot of 'tall' things, such as regular-sized UD eyeliners (but if you bought small sample UD eyeliners they will fit), however just to give you an idea in terms of sizing, it DOES accommodate MAC lipglasses, lipsticks, even MAC's technakohl eyeliners. So using items such as these or those of similar size guarantees her head will close all the way, you can still fit a few regular-sized UD eyeliners that have already been sharpened down a bit but her head will not close all the way.
Overall, if you are a Hello Kitty lover or addict, or even just like the idea of having a brush set/holder like this, I definitely recommend this being a good addition to your collection or vanity. It's a nice collector's item and I think it's even a great gift for younger girls who enjoy Hello Kitty. They come with a nice range of brushes for lip, eyes, and face, and the bristles are really soft, one of those things you have to check out when they are available at Sephora mid-January!


text:
Santa Fe is nestled in the foothills of the Rocky Mountains. It's consistently rated one of the world's top travel destinations for its scenic beauty, long history, cultural diversity, arts, music and fine dining. Known as the "City Different," Santa Fe supports both historic culture and modern technology, while offering an outstanding quality of life for both young and old. Santa Fe is a green city, whose residents are conscious of their energy use, rain water recycling, carbon footprints and sustainable lifestyles. Living green is easy in Santa Fe. Solar power, wind power and living off the grid are all components of city life, and residents participate in the city's recycling program.
Santa Fe's average apartment rental rate within 10 miles of the city is approximately $1,675.00. The average 1 bedroom apartment rents for about $955.00 and the average 2 bedroom rents for approximately $1,350.00. The Average listing price for homes for sale is around $395,000. Popular neighborhoods in the Santa Fe area include South Capital, El Dorado, Las Campanas, and Tesuque.