text:
4.3 Quick Recap
- 10% attack power raid buff increased to 20%
- glyph of shred changed to glyph of bloodletting, includes mangle now
- 2T13 bonus: Blood in the Water now refreshes rip from 60% health and below, up from 25%. No real effect on stat priorities, but greatly reduces the value of glyph of bloodletting (shred). About equal in dps value to 4T12. No rotation changes.
- 4T13 bonus: Tiger's Fury now activates the Stampede talent. Again, no major effect on stat values. About 50% larger dps value than 2T12 (yes it's that good!). You will want to make sure that you always use the stampede buff before using tiger's fury, so you don't waste any ravages. Also, don't run out of melee range to feral charge if you won't have enough time to use stampede before tiger's fury comes off cooldown. Sidenote: don't use glyph of tiger's fury if you are using a on-use trinket like Ancient Petrified Seed or Kiroptyric Sigil.
- Stat priority/reforging depends a bit on the encounter you are doing.
Morchok/Warmaster: Mastery > Haste > Hit/Exp / Crit
Spine: Hit > Haste/Crit > Mastery > Exp
Others: Hit/Exp > Haste > Mastery > Crit
- Best nonset piece in Heroic Dragon Soul are the http://db.mmo-champion.com/i/78368/u from Morchock.
- Best nonset piece in Normal Dragon Soul are the http://db.mmo-champion.com/s/101935/u .
- The http://db.mmo-champion.com/i/78473/k proc is awesome and you want it asap, and the best trinkets are http://db.mmo-champion.com/i/77994/w from spine, and http://db.mmo-champion.com/i/77999/v from any of the first 6 bosses.
- No you can't shred on Ultraxion, and no you don't want to use glyph of bloodletting for ultraxion (use glyph of mangle instead). Yes you can stay in bearform at the start to get the special tank buff, and no it does not affect berserk / tiger's fury.
- Swipe (Cat) has been reduced to 340% weapon damage, down from 415%. Not a huge nerf, considering the 10% AP buff.
- If you find yourself with too much expertise, the best way to get rid of some is to use the 391 firelands relic instead of the 397 dragon soul one.
Table of contents
1 About this guide
2 Preparing your character
2.1 Talents
2.2 Glyphs
2.3 Attributes & Stats
2.3.1 Stat caps
2.4 Gems
2.5 Reforging
2.6 Enchants
2.7 Professions
2.8 Consumables
2.9 Set bonuses
2.10.1 Gear list
2.10.2 Trinkets
2.11 Simulators & formulators
3 In the heat of battle
3.1 Abilities
3.2 Priorities
3.3 Opening & finishing
3.4 Multiple targets
3.5 Addons
3.6 Macros
4 Links
5 History
1 About this guide
Since Pask is likely going to be a bear in Cataclysm, I've been asked to bring the cat guide up to date with 4.0. It's still a work in progress atm, but you'll see it growing to it's full size in the coming hours/days. Feel free to post anything you feel should be added.
About myself: I've played druid since the release of wow, and raided as feral in top50 guilds since 2.1 (BT/hyjal). In 3.1 I switched to full time feral dps, and I've maintained a "Fix my feral dps gear" thread on these forums during most of patch 3.3. I've also made various contributions to Rawr (4T10 bonus and black magic for ferals), SimulationCraft (black magic for ferals, better priority list) and Mew (priority list, trinket procs).
2 Preparing your character
2.1 Talents
Talents got a major overhaul in 4.0, pretty much the biggest change since the release of WoW. The patch notes sum it up nicely:
The ability unique to feral combat is http://db.mmo-champion.com/s/33917/m, the passive bonuses are http://db.mmo-champion.com/s/84735/a, http://db.mmo-champion.com/s/84840/v, and http://db.mmo-champion.com/s/87335/f.
- Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
- Each specialization has been reduced to a 31-point talent tree.
- Players will now get a total of 41 talent points to spend.
- Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
- Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
The basic feral dps spec will look like this: http://db.mmo-champion.com/utils/tal...t.druid.wlNDlO
There are 28 talent points you can spend in the feral tree and 4 in the restoration tree that will directly affect your dps in some way, leaving you with 9 points. One of those will have to be in Furor to get to tier 2 of feral, and 2 need to be in Natural Shapeshifter as a prereq to Master Shapeshifter. This leaves you with 6 leftover points to spend on utility/survivability talents. Good options are Survival Instincts (giving you an extra survivability cooldown), Nurturing Instincts (reducing strain on healers), Brutal Impact (allowing you to interrupt every 10 seconds), 1/2 more points into Furor (keeping you at 66/100 energy after a combat res/shift to bearform), or Perseverance for decreased spell damage taken.
You can also put them in thick hide & natural reaction to make you a very good offtank.
One has to be in tier 4 or below to get to tier 5 (I've put it in Brutal Impact), and one has to be in tier 5 or below to get to tier 6 (I've put it in Survival Instincts). The final 2 can be spent anywhere.
I strongly recommend taking at least Brutal Impact 2/2 as there is a lot of dangerous interruptible spells going around in heroics and raids, and Survival Instincts to use when heavy damage is incoming, or when you have to offtank for a short while when the maintank dies.
2.2 Glyphs
Glyphs have had a major overhaul in 4.0 as well, and are now split into 3 categories: Prime, Major and Minor. You get a slot for one of each every 25 levels, for a total of 9 glyphs from level 75 onwards.
Prime glyphs will be directly increasing your main abilities, major glyphs will add utility or remove some mechanics, and minor glyphs are mostly cosmetic.
The glyphs affecting cat form are:
Increases the damage of Rip by 15%, an increase to your highest damage ability.
Shred and Mangle(Cat) increase the duration of Rip by 3 seconds, for a maximum of a 9 seconds increase (to 25 seconds). This gives you much more room to weave in ferocious bites, or to keep up savage roar.
Increases the physical damage bonus of Savage Roar by 5% (to 85%).
Decreases the cooldown of Tiger's Fury by 3 seconds (to 27 seconds). There is still a lot of different opinions about this glyph; on one hand it makes tiger's fury go out of sync with rake, since 2x rake = 30 seconds which is equal to the cooldown on unglyphed TF. But on the other hand it increases the uptime of TF by 11.1%, if TF is used on cooldown.
It was discovered recently that clipping a non-TFed rake with a TFed rake is a significant dps increase, especially in combination with this glyph.
If you are using a trinket that sync perfectly with TF (like Ancient Petrified Seed or Kiroptyric Sigil) you should never use this glyph.
Increases the duration of Berserk by 10 seconds (to 25 seconds).
Increases the damage of Mangle by 10%. Since you will be using mangle only to keep up the bleed debuff, this is not a very good glyph to use. It's awesome for soloing tho. On bosses that can't be shred, this is a very powerful glyph.
Causes FB to heal you for 1% of your max health per combopoint.
Reduces the cooldown of Feral Charge Cat by 2 seconds, to 28 seconds. Allows you to use charge slightly more often, useful on fights where there's a lot of target switching to far-away targets (like omnotron defense system in BWD).
Reduces the cooldown of dash by 20%, to 2.4min (144 seconds). Allows you to use dash more often on long fights that require a lot of movement (like professor putricide or lich king in ICC).
Recommended setup for raid dps:
Prime: Rip, Bloodletting and Berserk
(mangle-only) Prime: Rip, Mangle and Berserk
(4T13) Prime: Rip, Tiger's Fury and Berserk
(4T13 mangle-only) Prime: Rip, Mangle and Tiger's Fury
Major: Feral Charge, Rebirth
Minor: Dash
Choosing between TF and Berserk
Glyphs of Berserk, TF and SR used to be pretty close to each other, but now berserk glyph has been doubled in duration (in 4.2), it's easily the best 3rd choice. With the 4T13 bonus, GoTF greatly increases in value and will become the nr2 glyph behind glyph of Rip.
2.3 Attributes & Stats
Weapon DPS
Weapon DPS gets directly added to our paw DPS now. Attacks like mangle, shred, ravage and swipe now scale directly with our paw dps. Don't make the mistake of looking at weapon damage; the speed (and thus minimum/maximum damage) of a weapon have no influence on our paw DPS, only the DPS of the weapon is used.
Any item with both attack power and agility have had their attack power removed, and to compensate agility will be giving 2 attack power per point of agility. With the 25% attack power bonus from Aggression, 10% attack power bonus from Heart of the Wild, 5% agility bonus from leather specialization, and the 5% stats and 20% attack power raid buffs, you will be getting close to 4 attack power per point of agility, as well as some crit. Since all bleeds can crit by default now, they fully scale with agility, making all aspects of agility affect 100% of your damage. Easily our best stat, by a fairly large margin.
Since 4.2, Strength only gives 1 attack power per point of strength. Strength isn't affected by leather specialization, and also does not give crit. Due to MotW/BoK, it will be slightly ahead of raw attack power. It's still a very good stat however, beating secondary stats.
Mastery rating
This new stat has been introduced in 4.0 as way to improve certain aspects of your talent spec. In the case of cat form, each point of mastery will improve your bleed damage by 3.1%. You will need 45.9 points of mastery rating to gain 1 point of mastery. Since bleed damage will be 35-50% of your total damage, this is usually* a very good stat to get. This stat isn't available directly on gear or gems yet at this moment, however with Reforging it is possible to turn existing stats on your items into this stat. The primary spells affected by mastery are Rip and Rake. Shred is NOT affected, even tho Shred states that effects that increase bleed damage increase Shred as well. Note that mastery doesn't get rounded (even if it appears to do so on the character sheet), so every point of mastery rating contributes to your dps.
* With the 4T12 set bonus, hit, exp and haste pull ahead of mastery rating.
Critical strike rating
With bleeds being able to crit by default, this stat affects 100% of your damage done. With Primal Fury it also increases your combo point generation.
Haste rating
Haste improves the attack speed of your auto-attacks, as well as directly increasing the rate at which your energy regenerates, allowing for more specials to be used. This stat has nearly no influence on your bleed damage, making it an okay stat* but not as good as mastery rating. The value of haste rating will jump up and down a bit depending on how well your auto attacks line up with the cooldown on fury swipes.
* With 4T12 setbonus, haste will be the best secondary stat after you get hit/exp capped.
Hit rating
Improves your chance to hit with attacks. Without any hit rating, you have a 8% chance of missing versus a boss-level target. For every 120.1 hit rating, you will gain 1% more chance to hit. The cap is 960.9 hit rating for all races. This stat is generally pretty weak and should be reforged away if possible; the exception is if you are swiping a lot, or if you are using the 4T12 bonus; you will want to be hit capped in those cases.
Expertise rating
Same as hit rating really, except that expertise reduces the chance your attacks get dodged or parried by the boss. For every 30.03 expertise rating, you will gain 1 point of expertise. Altho it appears to be rounded on the character sheet, every point of expertise rating will contribute to your chance to get dodged/parried. The cap is 6.5%, which requires 26 expertise or 780.8 expertise rating to negate. This stat is generally pretty weak and should be reforged away if possible; the exception is if you are swiping a lot, or if you are using the 4T12 bonus; you will want to be exp capped in those cases.
Attack power
There's still a few pieces of gear that have attack power on them, as well as a number of enchants. Attack power on gear isn't affected by the 5% stats raid buff or leather specialization, so the value of attack power will be slightly below the value of strength, but higher than secondary stats due to the +25% from Feral specialization, +10% from Heart of the Wild and +20% from group buffs.
Improves your hit points. With the removal of attack power, more item budget will be used on stamina, so you will probably be a lot higher on hp than you were before 4.0. It should never be needed to gem or enchant stamina.
Relative stat values
After doing a lot of simulations, there seems to be 2 ways of reforging.
1. Wearing 4 pieces of T12, hit and expertise become the most powerful stats, with haste close behind, and crit/mastery being the weakest.
2. In any other situation, mastery will be the strongest stat, followed by crit/haste, and hit/exp being the weakest.
AP is slightly more powerful than the strongest secondary stat (hit/exp with 4T12, mastery otherwise), and agility is worth about 3x as much as the strongest secondary stat.
In ilvl 390 (FL BiS), the following values can be used:
4T12 (lootrank) (wowhead)
Weapon DPS: 6.4
Agility: 3.8
Expertise rating: 1.291
Hit rating: 1.29
Haste rating: 1.27
Mastery rating: 1.245
Crit rating: 1.24
No 4T12 (lootrank) (wowhead)
Weapon DPS: 6.4
Agility: 3.8
Mastery rating: 1.291
Haste rating: 1.271
Crit rating: 1.27
Expertise rating: 1.241
Hit rating: 1.24
There's no cap on haste, mastery, strength or attack power.
Hit cap
On targets 3 levels above your own (most raid bosses and mobs are this), physical attacks have an 8% chance to miss by default. At level 85, you need 120.109 hit rating for 1% increased chance to hit. Which means you would need 960.872 hit rating to reach 8%. To guarantee hitting with all of your attacks you would need to go for 961 hit rating, however the last point of hit rating is only worth 87% of the previous points of hit rating, so 960 is the most you should have. In patch 4.1, interrupts will always hit regardless of your hit rating.
Expertise cap
On targets 3 levels above your own (most raid bosses and mobs are this), your attacks have a 6.5% chance to get dodged, and when you're attacking from the front, a 14% chance to get parried (targets can't parry when you attack from the back). At level 85, you need 30.0272 expertise rating to gain 1 expertise. To reach 6.5%, you need 26 expertise, which requires 780.7072 expertise rating to reach. To guarantee none of your attacks will be dodged, you would thus need 781 expertise rating, however the last point of expertise rating is only worth 70.72% of the previous points, so 780 is the most you should have. Note: mobs/players can NOT dodge/parry while casting or channeling a spell.
Crit cap
It's extremely unlikely that you will need to worry about crit cap this expansion, as it takes an extremely high amount of agility/crit rating to get anywhere near it. So you can safely skip this section.
Short version:
You need to have 67.80% plus your % hit and % exp on your character sheet (raidbuffed in cat form) to hit the crit cap for auto attack.
Long version:
Since attacks can miss, get dodged, or be a glancing blow, there's a limit to the amount of critical strikes you can get. In addition, for every level the target is above your own you will need 1.6% more crit (so if your character sheet reads 34.8% and you attack a target 3 levels higher, your actual crit rate will be 30%). This can be divided into 2 groups of attacks; auto attacks have a built-in 24% chance versus a level 88 target to be a glancing blow, which deals 75% of normal damage and can never be a critical strike. While the Rend and Tear talent increases the crit chance of Ferocious Bite by 25%. This means that if none of your attacks miss or get dodged, auto attack will stop benefiting from your crit above 76%, and ferocious bite above 75%. All other attacks require 100% crit versus an equal level target, so 104.8% versus a target 3 levels above your own.
If you got 0 hit rating and 0 expertise rating, the crit cap for auto attack to hit a level 88 target is 61.5% (this is different than the crit % shown on your character screen, as that is versus equal level mobs). With 8% hit and 6.5% expertise this can be brought up to 76%. Your base crit (before agility & crit rating are added) at level 85 is 7.4755%. You will also get 5% crit from LotP, leaving the cap at 49.0245, or 64.2745 with 8% hit and 6.5% exp. Assuming full raid buffs, if you have 0 crit rating, you'd then need 14445 agility on your gear to reach it; if you have 0 agility you'd need 8790 crit rating.
So to expand, versus a lvl88 target you need 179.28 crit rating for 1% crit. And you need 294.65 agility on your gear for 1% crit. If you take the agility from your char sheet, make sure you're not buffed with MotW, or in cat form, or otherwise leather spec will get added.
If you want to know how much crit rating you can afford with your current level of agility, hit rating and expertise rating, you should make sure you're in caster form and unbuffed. Start with 51.99, add your % hit and % expertise, then substract the agility on your char sheet divided by 75.45. The resulting value you multiply by 45.93, and that's how much crit rating you would need to hit the crit cap.
In short: (51.99 + hit + exp - (agi / 75.45)) * 45.93.
2.4 Gems
Meta gem: With 4.0.6, this is a nobrainer: http://db.mmo-champion.com/i/68778/a (http://db.mmo-champion.com/i/41398/r is still a great option if the Cata version is too expensive for you).
Since agility is so much ahead of other stats you'll want to be gemming as much of it as possible, using http://db.mmo-champion.com/i/52212/d. It's so far ahead that the only socket bonus worth going for is +20 agi per non-red socket; anything else you can safely ignore. These sockets should be filled with 20agi+20hit for blue ones, and 20agi+20mastery/20haste for yellow ones.
2.5 Reforging
Let me start off with stating that all secondary stats are very close to each other. This means that you can go with any reforging and perform about the same; the only exception to this is that you should never go over 960 hit rating or 780 expertise rating, as any hit/expertise rating beyond those amounts will contribute 0.0 to your dps.
Wearing 4T12: exp (to 781) >= hit (to 961) >> haste >> mastery >= crit
Otherwise: mastery >> haste >= crit >> exp (to 781) >= hit (to 961)
Leveling/soloing: exp > crit > hit > haste > mastery
For leveling/soloing: since you probably won't use rip when leveling, mastery rating loses 50% of it's value. And since you will be attacking from the front most of the time, expertise rating doubles in value. Additionally, if you can kill mobs with your initial energy, haste goes down in value. So get rid of any mastery reforges, and instead reforge haste to expertise until you're capped, and haste to crit after that.
2.6 Enchants
Pretty similar to what it was before, with a slightly higher emphasis on agility:
Head: http://db.mmo-champion.com/i/62369/a - +60 Agility and 35 Haste rating
Shoulders: http://db.mmo-champion.com/i/62346/g - +50 Agility and +25 Mastery Rating
Cloak: http://db.mmo-champion.com/s/60663/e - +22 Agility
Chest: http://db.mmo-champion.com/s/74250/e - +20 All Stats
Bracers: http://db.mmo-champion.com/s/96264/e - +50 Agility
Gloves: http://db.mmo-champion.com/s/74255/e - +65 Mastery
Belt: http://db.mmo-champion.com/s/76439/e with a http://db.mmo-champion.com/i/52212/d - +40 Agility
Legs: http://db.mmo-champion.com/s/78477/d - +190 Attack Power and +55 Critical Strike Rating
Boots: http://db.mmo-champion.com/s/74213/e - +35 Agility
Weapon: http://db.mmo-champion.com/s/95471/e - +130 Agility
2.7 Professions
LW: +80 agi (http://db.mmo-champion.com/s/85008/d replacing http://db.mmo-champion.com/s/96264/e)
ALCH: +80 agi bonus on http://db.mmo-champion.com/s/80721/f
JC: +81 agi (3x http://db.mmo-champion.com/i/52258/d replacing 3x http://db.mmo-champion.com/i/52212/d)
BS: +80 agi (2x http://db.mmo-champion.com/i/52212/d)
ENCH/INSCR: 80 agi (2x http://db.mmo-champion.com/s/74216/e / http://db.mmo-champion.com/s/86375/s)
SKIN: 80 crit rating (http://db.mmo-champion.com/s/74495/m)
ENG: ~80 agility, speed boost, shield, parachute (http://db.mmo-champion.com/s/82174/s, http://db.mmo-champion.com/s/55016/n, http://db.mmo-champion.com/s/55002/f)
HERB: ~80 haste rating (480 haste rating/20sec with 120sec cd, http://db.mmo-champion.com/s/74497/l)
MINING: 120 stamina (http://db.mmo-champion.com/s/74496/t)
1st place is tied between Alchemy and Jewelcrafting. Alchemy has the added benefit of doubling flask duration, which is a great advantage considering the extremely high prices of agility flasks. The new Synapse springs in 4.0.6 could make engineering the best profession as well, but this will need more testing.
Another thing of note: alchemy and LW are the only professions that can increase your resistance (mixology on resistance elixirs, and wotlk resistance bracer enchants).
2.8 Consumables
The only real options is http://db.mmo-champion.com/s/80721/f, granting +300 agility. This buff can also be gotten from a http://db.mmo-champion.com/i/65455/f. Make sure you are not in bearform when you drink this tho, as it will make the flask give stamina instead of agility. Flask of Battle can be gotten from http://db.mmo-champion.com/s/92643/c and http://db.mmo-champion.com/s/92688/b.
This one's also pretty easy; since all food has 90 stats, the agility food will be the best option, and there's only one kind of it: http://db.mmo-champion.com/s/88042/s. You can also get this buff from the http://db.mmo-champion.com/s/88036/s, and from http://db.mmo-champion.com/s/88019/f.
Again only 1 real option: http://db.mmo-champion.com/s/80495/p, granting 1200 agility for 25sec.
2.9 Set bonuses
Increases the periodic damage done by your Rake ability by 10%. This is pretty much the same as the 4T10 bonus, except that the initial damage of rake (which is really small) isn't affected. Increases dps by about 2.1%, which is ~520 dps at T11.5 level. Having this bonus will make mastery your best secondary stat.
Each time you use Mangle (Cat) you gain http://db.mmo-champion.com/s/90166/s, a 1% increase to attack power for 30 sec stacking up to 3 times. Worth about 1.6% dps. At T11.5 level this is ~420 dps, which is much bigger than the dps you would get from going with non-set shoulders & gloves (2x 70 dps).
Your attacks with Mangle and Shred deal 10% additional damage as Fire damage over 4 sec. Increases your dps by almost 4%, which is over 1100 dps in bis gear.
The dot ticks every 2 seconds, for a total of 2 ticks on a fresh dot. If the dot is refreshed, the new dot has 3 ticks.
This ability seems to suffer from the "rolling" bug; there's some latency between shred/mangle hitting, and the dot refreshing itself, which makes it possible to have shred/mangle hitting right before a dot tick, and the refresh occurring right after it. This will turn the tick into a 'bonus' tick, as the damage of the refreshed dot has been calculated before the tick. Example:This phenomenon is especially obvious during berserk, when shred is being spammed every GCD, and allows Fiery Claws to do ~25+% more damage than advertised.Code:[19:37:02.266] Mihir Mangle Baleroc *24846* [19:37:02.997] Baleroc afflicted by Fiery Claws from Mihir 2485=1242x2 [19:37:05.027] Mihir Fiery Claws Baleroc 1242 [19:37:05.189] Mihir Shred Baleroc *41039* [19:37:05.821] Baleroc's Fiery Claws is refreshed by Mihir 1242+4104=5346=1782x3 [19:37:07.010] Mihir Fiery Claws Baleroc 1782 [19:37:08.366] Mihir Shred Baleroc *52981* [19:37:09.066] Mihir Fiery Claws Baleroc 1782 (bonus) [19:37:09.098] Baleroc's Fiery Claws is refreshed by Mihir 1782x2+5298=8862=2954x3 [19:37:10.990] Mihir Fiery Claws Baleroc 2954
Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec. Will increase the value of haste/hit/exp, making hit and exp your best secondary stats, followed closely by haste. Increases your dps by about 2%, which is 600 dps in bis gear.
Your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
Using Tiger's Fury will cause your next Ravage to cost no energy, not require stealth, and have no positioning requirement for 10 sec.
2 pieces of the pvp set http://db.mmo-champion.com/s/92258/a
Grants a flat 70 agility, which is worth about 232 dps.
4 pieces of the pvp set http://db.mmo-champion.com/s/92257/a
Grants a flat 90 agility, which is worth about 298 dps. Also increases your cat/travel form movement speed by http://db.mmo-champion.com/s/23218/f while outdoors.
2.10.1 Gear list
Head: http://db.mmo-champion.com/i/78694/d - H: Warmaster Blackhorn
Neck: http://db.mmo-champion.com/i/71610/c - H: Ragnaros
Shoulder: http://db.mmo-champion.com/i/78368/u - H: Morchock
Back: http://db.mmo-champion.com/i/71415/d - H: Lord Rhyolith
Chest: http://db.mmo-champion.com/i/78665/d - H: Ultraxion
Wrist: http://db.mmo-champion.com/i/78446/s - H: Warmaster Blackhorn
Hands: http://db.mmo-champion.com/i/78684/d - H: Warlord Zon'ozz
Waist: http://db.mmo-champion.com/i/78388/b - H: Warlord Zon'ozz
Legs: http://db.mmo-champion.com/i/78713/d - H: Yor'sahj the Unsleeping
Feet: http://db.mmo-champion.com/i/78462/m - H: Spine of Deathwing
Finger: http://db.mmo-champion.com/i/78489/s - H: All except Deathwing
Finger: http://db.mmo-champion.com/i/78413/s - H: Hagara the Stormbinder
Trinket: http://db.mmo-champion.com/i/77994/w - H: Spine of Deathwing
Trinket: http://db.mmo-champion.com/i/77999/v - H: All except Deathwing
Weapon: http://db.mmo-champion.com/i/78473/k - H: Madness of Deathwing
Relic: http://db.mmo-champion.com/i/71567/c - VP + Firestone
2.10.2 Trinkets
Trinkets with procs follow a simple rule in 4.0 content: the internal cooldown is exactly 5x as long as the proc length. So 10sec proc length = 50sec icd, 15 = 75, and 20 = 100. Pretty much all of them have a 10% proc chance as well. This make it rather easy to calculate the approximate value of each proc.
For 4.2 trinkets this doesn't hold true; Matrix Restabilizer has a 30 second duration and a 105 second cooldown (just like Deathbringer's Will from ICC had), and The Hungerer has a 15 second duration with a 60 second cooldown. So the uptime is higher, but the amount of stats gained is lower, compared to 4.0 trinkets.
http://db.mmo-champion.com/i/69150/m / http://db.mmo-champion.com/i/68994/m is a very special trinket, as it will have a different proc depending on your current stats. You will want to make sure you get the right proc, as a proc with the wrong stat will cost you up to 100 dps lost. The stat you will make it proc will generally be the secondary stat that's most useful to you; when you're using 4T12, it should proc haste, and when you're not using 4T12, it should proc mastery. Making it proc haste can be a hassle sometimes, as you will be stacking hit/expertise to the cap before working on haste, so it's very possible that haste is not your highest secondary stat, and you will need to swap around some reforges or even your gloves enchant to make it work.
List of trinket roughly from good to bad:
http://db.mmo-champion.com/i/69150/m H
http://db.mmo-champion.com/i/69112/t H
http://db.mmo-champion.com/i/68994/m N
http://db.mmo-champion.com/i/68927/t N
http://db.mmo-champion.com/i/65026/p H
http://db.mmo-champion.com/i/65140/e H
http://db.mmo-champion.com/i/59441/p N
http://db.mmo-champion.com/i/59473/e N
Important: This order can vary a bit depending on your current stats, setbonuses and other trinket.
2.11 Simulators & formulators
All simulators/formulators are up to date with 4.0, namely Mew (a continuation of Toskk's calculator), SimulationCraft and Rawr. Mew seems the most stable/mature atm.
3 In the heat of battle
3.1 Abilities
Cat Form
- Grants you an energy bar in addition to your mana bar. The maximum amount of energy is 100, and it is generated at a rate of 10 energy per second. Haste rating increases the rate at which energy generates.
- Allows the use of cat form abilities, which use energy as a resource. Any energy-costing abilities which fail to hit will automatically refund 80% of their cost. With the removal of Primal Precision, this refund is also built-in by default for finishing moves.
- Some cat form abilities generate combo points, while others consume combo points as a resource.
- With Primal Fury, combo point generating abilities will generate an extra combo point if they critically hit.
- Increases attack power by 2x your character level. At level 80 this is 160 AP.
- Increases attack power by 2 for each point of agility you have.
- Agility is increased by 5% by leather specialization while in cat form.
- Global cooldown is lowered to 1 second.
- Base attack speed of the cat form paws is 1.0 (used for PPM calculations).
Formerly the biggest part of our DPS (up to 40%), this is now (with savage roar kept up 100% of the time) responsible for only 21% of our damage. Against a mob or boss that's 3 levels higher, will have a 20% chance to be a glancing blow. Glancing blows do 75% of normal damage and are unable to crit. Gets increased by 80% by savage roar, or 85% by glyphed savage roar.
Finishing move that increases auto attack damage by 80%, or 85% if glyphed. With the Endless Carnage talent, has a 22 second duration at 1 combo point, and 42 second at 5. It automatically takes combo points from any nearby target, even if it's dead. So if you kill a mob and still had combo points left on it, you can switch to the next target, and start with a savage roar that will consume the combo points that were still on the corpse. Savage Roar (if kept up 100% of the time) is responsible for about 9% of our DPS.
Now learned at level 20 by all druid specs, gives every auto attack in cat and bear form a chance to proc http://db.mmo-champion.com/s/16870/c, reducing the energy cost of your next damaging feral ability by 100%. Try to use clearcasting for shred as much as possible, since shred is our most expensive attack energy-wise. The proc-chance is 3.5 PPM; with our base attack speed of 1.0, that is 3.5/60 = 5.83% chance to proc per auto attack.
Every auto attack has a 10% chance to proc Fury Swipes, doing 310% of weapon damage. Note that this doesn't mean the weapon damage of your equipped weapon, but rather your paw "weapon". So if your paws hit for 1k, fury swipes will hit for 3.1k. Is not affected by Savage Roar, and has a 3 second cooldown. Is responsible for about 3.5% of our dps.
Primarily used to get the 30% bleed debuff on your opponents, increasing all damage done by rip, rake and shred. Can be used for combo points as well if you are unable to get behind the boss/mob. If you got an arms warrior, feral tank, or subtlety rogue in the raid, you probably will never have to use this. Mangle itself is responsible for about 1% of our dps, however the mangle debuff (if kept on the target 100% of the time) is responsible for about 15% of our dps.
Your primary damage ability, previously responsible for over 30% of your total damage. With the reduced value of mastery in 4.2, this will still be around 21% of your damage. Gets 30% more damage from the mangle debuff, 15% more damage from glyph of rip, and is directly affected by both mastery and agility. Ticks every 2 seconds, for 16 seconds (8 ticks), which can be increased by 6 seconds (3 ticks) through glyph of shred. Below 25% health, ferocious bite will refresh the duration of rip to 16 seconds. If you reapply Rip when there's 2 or less seconds remaining on the current Rip (1 tick), the new Rip will have 2 seconds added to it.
Like rip, rake has gotten a big buff in 4.0 due to mastery, and agility giving 2 ap. Previously responsible for over 20% of your damage, in 4.2 will go down to 15%. If you reapply Rake when there's 3 or less seconds remaining on the current Rake (1 tick), the new Rake will have 3 seconds added to it.
Your primary combo point generating ability. Requires you to be behind the target. Base damage is slightly lower than mangle, but it gets 30% more damage from the mangle debuff, and 20% more damage if the target is bleeding. Will extend the duration of rip with glyph of shred. Responsible for about 20% of our dps, if the target has the mangle debuff and is bleeding 100% of the time. Shred has gotten some big buffs in both 4.1 and 4.2, and is greatly affected by the 2T12 bonus, making it easily your biggest damage ability.
Your main combo point dump. Has about double the damage per energy as shred. Will take up to double it's normal energy cost to double it's damage done. Only use it when you can guarantee you will be back at 5 combo points when rip runs out. Below 25% health this ability will refresh the duration of rip to 16 seconds. Responsible for about 5% of our dps. With the energy cost reduction in 4.2 this is worth using again, especially if you have the 4T12 set bonus.
Used to cover distance to your target quickly. You will land behind your target, facing it. With http://db.mmo-champion.com/s/81022/s, allows the use of 1 free http://db.mmo-champion.com/s/81170/r that will disregard position and stealth for 10 seconds after the charge. It's good to open with a charge, get buffs/debuffs going, then ravage just before stampede runs out. If used on cooldown, can be up to a 4% dps increase, minus 1% per second not in melee range.
Reduces the armor of your target by 12% for everyone for 5 minutes. Doesn't cost any energy, so just use it while you are charging to the target. On the beta this is only 40 seconds duration, it's likely the 5 minutes is a bug.
Increases all damage done by 15% and your max energy by 20 for 6 seconds, and increases your current energy by 80. After the 6 seconds, 20 energy will be taken away again. 30 second cooldown. Can be glyphed to 27 second cooldown. If you rip or rake while this buff is active, the rip or rake will get the +15% damage for its full duration. It's fairly easy to have every second rake get this buff.
Decreases the energy cost of all your abilities by 50% for 15 seconds, 3 minutes cooldown. Duration can be increased by 10 seconds through a glyph, and by even more if you have the 4T12 set bonus. The extra energy consumed by ferocious bite does not get reduced by 50%. Best used when you have a nearly full energy bar, so you can use all that energy on the cheap abilities.
Your main (and only) aoe damage move. Has gotten a buff in 4.1 and should be spammed when there's 3+ targets in range.
Has been buffed in 4.0 to reduce your total threat by 10%, for a cost of 20 energy. 10 second cooldown. Use it whenever you're getting close to the tank in threat. Is of course more effective later in the fight, as you have more threat then.
Mangle replaces Claw in every way, so you can safely remove claw from your action bars if you're specced feral.
3.2 Priorities
Cats don't use a set ability rotation; instead we have a priority list of buffs/debuffs/abilities to use.
Simple version:
- Use Feral Charge if you're not in melee range
- Keep Tiger's Fury on cooldown
- Use Mangle if the 4T11 buff is about to run out
- Keep the Mangle debuff up on your target
- Use Ravage if Stampede is about to run out
- Keep Faerie Fire up on your target
- Keep Berserk on cooldown
- Use Ferocious Bite to refresh Rip duration when the boss is below 25%
- Keep a 5 combo point Rip up
- Keep Rake up
- Use Shred on Clearcasting
- Keep Savage Roar up
- Use Ravage if Tiger's Fury is up
- Use Shred to generate combo points and to get rid of excess energy
Full version:
- Feral Charge if you're not in melee range.
- Tiger's Fury if you got 35 or less energy and Berserk isn't up, you're not in a GCD, and don't have an OoC proc.
- Berserk if TF is up and you're not in a GCD.
- Berserk if you're not in a GCD, and the boss will die in less time than your berserk lasts, and TF has more than 6 seconds cooldown left.
- Trinkets if you got any on-use trinkets and TF is up.
- Mangle if there's less than 4 seconds left on the 4T11 buff
- Faerie Fire if there's no armor debuff up.
- Mangle if there's less than 2 seconds left on the bleed debuff and if it's your job to keep it up.
- Ravage! if Stampede has less than 2 seconds left on it.
- Ferocious Bite if the boss is below 25% health, your Rip has less than 2 seconds left and you have 1 or more combo points.
- Ferocious Bite if the boss is below 25% health, you have a Rip on the target and you have 5 combo points.
- Shred if the boss is above 25% health, you can still extend Rip duration with Glyph of Shred, and Rip has less than 4 seconds left.
- Rip if you have 5 combo points, Rip has less than 2 seconds left or is not on the target, and the boss has more than 6 seconds to live.
- Ferocious Bite if Berserk is up, you have 5 combo points, Rip has more than 5 seconds left and Savage Roar has more than 3 seconds left.
- Rake if Rake has less than 9 seconds left, you have Tiger's Fury and the boss has more than 9 seconds to live.
- Rake if Rake has less than 3 seconds left or is not on the target, and the boss has more than 9 seconds to live.
- Shred if you have Clearcasting.
- Savage Roar if you have 1 or more combo points and SR is about to fall off or isn't on you yet.
- Ferocious Bite if you got 5 combo points, Rip has more than 14 seconds left and Savage Roar has more than 10 seconds left.
- Ravage! if Stampede is up, Tiger's Fury is up, and you don't have Omen of Clarity.
- Mangle if you are using 4T11 and you don't have 3 stacks of the buff yet.
- Shred if Berserk is up.
- Shred if Tiger's Fury is up.
- Shred if you have less than 5 combo points and Rip has less than 3 seconds left.
- Shred if you have 0 combo points and Savage Roar has less than 2 seconds left.
- Shred if there's less than 3 seconds left on the cooldown of Tiger's Fury.
- Shred if you're 1 second away from getting energy capped.
- Run out of melee range if Feral Charge is ready and Berserk / Tiger's Fury aren't up.
3.3 Opening & finishing
At the start of the fight you will have to get various debuffs going, such as mangle and faerie fire. If possible start with a Feral Charge, so you can get a free Ravage somewhere in the first 10 seconds of the fight. Don't bother with stealth, as with Stampede you don't require stealth for any of the abilities you will be using.
A possible sequence for the first 10 seconds of the fight that has been working well for me:
- Feral Charge
- Faerie Fire (while in transit towards the target)
- Mangle (to get the debuff going; is also more damage than shred if there's no mangle debuff and bleed on the target yet)
- Rake
- Shred (to get rid of some energy since we're about to use TF) (mangle instead if you got 4T11)
- Tiger's Fury (this might cap your energy for a little bit)
- Ravage (with 15% damage bonus from TF, stampede buff should still be on you by this time)
- Rip (also with TF bonus. if you don't have 5 combo points yet, do another shred first)
- Rake (with 15% damage bonus from TF)
- Savage Roar
As the expected time to die of the target is getting close, some of your buffs and debuffs will be going down in value, as you won't be able to benefit from their full duration anymore. You'll also want to end the fight with as little energy as possible.
- Don't use a 5 combo point savage roar if the target has less than 9 seconds to live.
- Rake will not be worth using anymore if it won't tick at least 2x. So don't refresh Rake in the last 6 seconds.
- If the target has less than 6 seconds to live, try to get rid of any excess energy by spamming shred.
- Rip will not be worth using anymore if you can't get at least 3 ticks from it. So if somehow rip falls off the target, don't put up a new rip in the last 6 seconds (you probably won't have to worry about this one since you will be using ferocious bite to refresh the rip duration at this time)
- If the target has less than 4 seconds to live and you got 4 or more combo points use ferocious bite.
3.4 Multiple targets
With the Swipe buff in 4.1, this has become a lot simpler. If there's 2 targets, swap between them and try to keep rip and rake up on both; if there's 3 or more targets, spam swipe. Between swipe casts you can try to get faerie fire up on all targets, and keeping the 4T11 bonus up with a mangle every 27 seconds might be nice as well.
3.5 Addons
As buff and debuffs are very vital for our dps, it's very important that you are able to see in an easy and clear way which debuffs are yours, how much time is left on them, how much time is left on your buffs, and how much energy and combo points you have. There are many unit frame addons out there that offer a lot of customization regarding the display of these, like X-Perl UnitFrames, Shadowed Unit Frames, oUF with Nivaya, or PitBull Unit Frames 4.0 (using xperl myself).
Our priority system is fairly complex, and a number of addons have been developed that can help you out by suggesting what would be the best ability to use next: Ovale, Feral By Night, FBNLite (not updated for 4.0), or Faceroller Feral Druid (not updated for 4.0). I'm using Ovale myself, with a custom script that can be seen on the fluiddruid.net forum. Type "/ovale code" to change the script ingame.
If you don't like ability suggestions, but just want to see a nice overview of buffs/debuffs/cooldowns, I can recommend ClassTimer, or BadKitty. OmniCC and SexyCoolDown are also great to have. OmniCC displays big numbers on any abilities/items/buffs/debuffs that are on cooldown, and the second one puts icons of abilities and items that are on cooldown in a sliding bar for a quick overview. DroodFocus also nicely groups together buffs, debuffs, energy, and combo points.
Since it's important for us to know how long the target will approximately be living, it's also advisable to get an addon like TimeToDie, that will display an estimation of how long it will take for the target to die given the current raid dps.
If you have equal or better gear than the tank, it's very possible that before the tank has a decent stack of Vengeance going, you will have threat problems (especially if you use berserk in the start). An addon like Omen Threat Meter can help you see exactly how your threat looks compared to that of the tank.
3.6 Macros
While not necessary for good dps, you can use a couple of macros to make stuff easier / improve 'quality of life'.
What it does: Uses Dash if you're in Cat Form, and otherwise tries to put you into Cat Form.Code:#showtooltip Dash /cast [stance:3]Dash;!Cat Form
What it does: If you're in cat or bear form, it tries to feral charge to wherever you got your mouse. If your mouse isn't over an enemy unit, it tries to charge your current target. Lastly, if you're in combat it tries to cast faerie fire. If you're not in cat or bear form, it puts you in cat form.Code:#showtooltip Feral Charge(Cat Form) /cast [stance:1,@mouseover,harm,nodead][stance:1]Feral Charge(Bear Form);[stance:3,@mouseover,harm,nodead][stance:3]Feral Charge(Cat Form);[nostance:1,nostance:3]!Cat Form /cast [combat]Faerie Fire (Feral)(Feral)
What it does: Use Tiger's Fury and Berserk with 1 key press.Code:#showtooltip Berserk /use Tiger's Fury /use Berserk
What it does: If you have a focus target, it tries to use the appropriate version of Skull Bash to interrupt it. If you don't have a focus target, it tries to interrupt your current target. Lastly, it says "1" with /say. If you got chat bubbles enabled and all melee dps have a macro like this (and each picks her own number), it's really easy to see who interrupted when and makes interrupt rotations a lot smoother.Code:#showtooltip [noform][]Skull Bash(Cat Form) /use [form:1,@focus,exists,nodead,harm] [form:1] Skull Bash(Bear Form); [form:3,@focus,exists,nodead,harm] [form:3] Skull Bash(Cat Form) /s 1
4 Links
US Official forums - ALAMO teech a CATTOKISSEM!
US Official forums - Tangedyn's Feral DPS Guide
The Fluid Druid - Kitty DPS forum
The Druid Wiki - Toskk's Feral DPS Gear Methodology - Discussion board
Elitist Jerks - Feral Cat topic
Elitist Jerks - Mew Simulator topic
EU Official forums - Vaeil's Kitten Guide [lvl 80]
US Official forums - Yawning's Definitive Cat DPS FAQ (4.0.x)
5 History
2011-10-10 - Updated RSVs and reforging.
2011-08-16 - Changed trinket order a bit.
2011-08-05 - Updated value of Unheeded Warning according to the nerf.
2011-07-18 - Updated BiS lists for Firelands.
2011-07-05 - Updated the relative stat values section (sortof).
2011-06-17 - Updated lots of stuff to 4.2.
2011-06-12 - Added macro section; updated aoe section to 4.1.
2011-03-30 - Added some 4.1 items.
2011-03-22 - 4.0.6 updates to relative stat values, gear list, and lvl85 update to hit/expertise sections.
2011-02-09 - 4.0.6 updates to professions, gems, rotation, etc.
2011-01-17 - Updated priority list slightly.
2011-01-03 - Changed rings to conclave ones. Changed belts to conclave ones.
2010-12-26 - Fixed cloak enchant.
2010-12-24 - Updated lots of stuff to 85.
2010-12-23 - Added links section.
2010-12-03 - Added sources for a lot of items. Added some more items.
2010-12-02 - Added some more items. Added pre-sinestra loot. Replaced Glyph of SR with Glyph of TF as preferred glyph. Added T11 set bonuses. Added T11.5 BiS list. Added T11.5 BiS stats. Started on the gear lists.
2010-11-01 - Changed expertise cap to 5.75% for lvl80. Source
2010-10-26 - Updated aoe section.
2010-10-25 - Changed finishing section a bit.
2010-10-23 - Redid gem section, added key to the endless chamber trinket, added stuff about clipping to rip/rake descriptions.
2010-10-22 - Added WFS to trinket section. Updated AoE section with rip/rake dotting instead of swiping.


text:
Massive Blast!!!
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All Comments (145)
Well, looks like I can cross "fapping to Disturbed" from my to do list. But seriously, I really didn't expect to find an awesome song like this on a porn site xD And it fits so well too ;D
ill bet if anyone of them would shove their cock down my throth I could swallow all that cum & would love it
Any girls want me to do that to them?
Pure Fake!
now that's a super soaker! damn!
I will drink that sperm I want some of that big dicks in my ass and in my pussi
suck me
haha i was listing to the start of the song on my computer and i was like wtf where have i heard this song before
damn u should have sprayed that in there pussy n u will see how fast their pussy drowns
hahaha this song is created to this video. ''you woking up the demon'' ''there is no turning back now'' xd and '' oaaaaaaaa'' when he cum xd
I wanna pump up all over da girls, with holly cum-fountain, i wish to bang with 50+ girls at a same time!!!!!!!!!
...that's what I call a "cumshot" :-) For all those who are also interested in the music 1. song: Disturbed - Down with the sickness 2. song: Daughtry - It's not over 3. song: Gritz - My life be like (not sure though) 4. song: Nelly Furtado - All good things come to an end
No way that's a real dick
if you look closely, you can see that its milk ==
This vid is clearly fake, your cock cant be that big and you balls can't store that much cum
cum from black man tasty like champagne and avocado. Helthy for you yumiii
first song is ; disturbed - down with the sickness ;D
song at 2.10 Gritz - My Life Be Like
whos the girl at 2:13?
fuck my fat pussy wet pussy
I want a load like that in my mouth and on my face on a daily basis.
saw this video ages ago and wanted to know the names of the last 2 songs :p nice one "now ..."
celle-ci dans ma chatte je ne la souhaite pas particulièrement, mais la branler avec mes mains oui, pas non plus dans ma bouche qui serait surement trop petite, mais jouer de mes mains, la malaxer, la branler, l
I would want that in my wet pussy. Not my face.
comment il font pour avoir de sis longue bite
comment il font pour avoir de sis longue bite
cool song
What's the last girl's name please
2:13 Her name is Cheryl Lynn Khan
What a waste of time
Gotta love it.. these guys are "mega blasters'' , fun for the women. BTW,, milk does not cling/drip like cum, also it's the prostrate gland that makes the load, the testicals only add the sperm. If you want to enjoy sex... get educated. Would like to see some pussy & anal creampies from these "blasters"... what you think??
best video ever made
great soundtrack!
yummy! Ive never had a cock that big but I want to touch it. I want that hot cum all over me! i finger my little pink pussy to this clip daily!
Wish i had a cock like these...
omg thats alot of yummmmmy cum i ant it all to swallow
fucked up paste
Lexi Steele, what a beast!
come si chiama la prima canzone , / what name is for the 1st song?? ! ty
down with the sickness by disturbed not godsmack...
First song is "sickness", from godsmack. I think i'm done with that song.
These gals better wear safety glasses!
voglio fare sesso con erica
Whats his secret?
hey what is the song at 2:12
voglio sperma da bere
105 comment ohhhhh waaaaaaaa disturbed down with thesickness
how nice..to much long
i would love that
Sheesh, he's like a one-man bukkake cannon!
100th comment bitch
just look up og mudbone thats who the guy is in the video theres videos that disprove everything being said bc he doesnt hold onto it and just fucks
funny how you don't see this so called big cock attached to a real body mmhh
the strawberry part was funny AS HAHAHAAH
You can always spot the fake ones like this. They don't ever show the cock attached to the body, and especially at the beginning you can see how dildo-ish the cock is. Certainly not skin. Just a built in pump
at 1.25,ava devine is affraid of his cum cuz she knows what is going to come xD
These guys go though a fuck load of icing sugar a week (thats right, thats really thin icing) saw a vid on a non porn site ages ago uncovering these guys, but hey, they fucked eva angelina..
crazy like this , sex is not fun anymore
I want some body fuck me
Just fakes!
They're down with the sickness.
Whos the last girl
ankio vorrei esser lavata cosi!!!
At 2:10 the song is called my life by the Grits p.s. its considered a gospel song so wtf its on a porn
the girl at :59 is ava devine
so fake omfg
Whoever has edited the music in this video :D he has to get an oscar :D Can't stop myself laughing :D
look at "freaksofcock - Huge Cock & Cumshot" at 0:08 you can see soething that does suggest a rubber ring at the base of his dick, but that might also be to keep his cum back as long as possible, i mean he gotta produce that sperm too right? and prolly not in one orgasm
Love the girl who just let him cum and cum and doesn't do anything just lets it go in there.
how can tell me who is the third hot girl ?
there was 69 comments before me :P
glad to see im not the only one that cums like this i was getting worried i was abnormal
whos that girl at 1:59?????
i want that cock in my ass
1. song is "down with the sicknes - disturbed" !!!!!!!!!!!!!!!!!! no SOAD !
That's a lot of fire power there
the songs werent the best choice but awesome cumpilation :)
The first song is down With The Sickness by Disturbed ;)
where i find the clip of Ava Devine v/s monstercock to download?
Epic screams.
who is the girl at 2:36
Well, he must be very...cocky. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!
mega shotgun :D
OMG taht cock looks so nice, i wanna suck him off while playing with my cock
Look at it at 2:51. it resembles plastic and he holds the base to keep it on, fake for sure.
haha fake as fuck haha but the preme of song choice's
4 song please
ava devine is pure dirt i love it 0:53
2nd song // Chris Daughtry - It's not over
second song made me laugh
True and the last one tue guts white and a black cock
what is the name of the song at 2:10??
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subset: commoncrawl


text:
december 8th
I almost forgot the date.
My annual John Lennon post, repeated for you viewing pleasure.
Or not.
December 8, 1980
When an event happens that shapes your life, or plays a significant role in it, you tend to remember every little detail of the moment it happens. Twenty-one years ago last night. December 8, 1980. I was in my bedroom, lying on the bed with the headphones on, listening to WNEW. It was Jim Morrison's birthday, and the station was running a two hour special devoted to him. I was obsessed with Morrison at that time, and was taping the special I was listening. I know I was wearing an old Led Zeppelin t-shirt and sweat pants and I was writing a poem as I listened to the radio.
My room faced the front of the house, and the Christmas lights that hung from the roof glowed red and green and white over my bedroom window. There was a decoration hanging on the window; a big white star made out of plastic pieces melded together. The colors of the bulbs outside made the star look psychedlic. I had smoked enough pot that night to stare at the star for a length of time, imagining the colors blending into one another. My concentration would be broken every now and then by headlights beaming down the street, and I would run to the window and peer out. We were waiting for my cousin Michael, my favorite cousin, to arrive by car from Florida. I was anxious to see him and disappointed that each susbequent headlight did not belong to his car.
All the while, Jim Morrison's life story played out in the background, and I stopped looking down the street for my cousin at some point and started paying attention to the radio. I remember it was late, probably close to 11:00. I may have drifted off at some point and I was jolted fully awake by a shaky voice announcing that someone tentatively identified as John Lennon had been shot outside the Dakota apartment building in New York City. I waited, nearly numb, hoping for more news. Soon after, it was confirmed. I went inside to tell my parents, but they already knew. I think they announced it on Monday Night Football.
I was never much of a Beatles fan. But sometime in high school I went through a hippie phase and took a liking to John Lennon and his ideas. The fact that he spoke out for peace and died so violently was one of the first things that struck me when I heard the news.
The event didn't change my life the way it did the lives of Beatles fans. It didn't impact me in quite the same way as someone who was mourning Lennon the man, or the music he created. I mourned something else. I think up until that point, I still had a sense of innocence about me. I was still naive about the ways of the world. I was still all about peace and love and tranquility. I assumed the rest of the world was too. I thought we could all live in harmony and love one another and make the world a better place for future generations.
Something happened to me the night John Lennon died. I lost a lot of that idealism. I couldn't get past the fact that someone who was so fervent about living peacefully could have his life taken from him in such a way. I couldn't fathom that something like this could happen. How did we let our world get to this point, that people could just walk around murdering one another?
It was then, that very night, that my eyes opened to a new vision of the world. When Lennon died, whatever was left of the peace movement died, too. I dropped my peace sign mentality some time after that night. I gave up and gave in and became cynical like every grown-up I knew. It wasn't all because of Lennon; there were other things that lead up to it also. But the death of John Lennon - the murder of John Lennon sure as hell played a very significant role in shaping my psyche for the rest of my life.
That, more than anything, is why I remember every little detail of that night. Somehow I knew, I felt it in my gut the moment I heard the news. I knew that I would never be the same again. I ingrained that moment in my brain somewhere, marking it down as a "this day in history" of my meager little life.
21 years now that I'm a cranky bastard.
[Originally posted December 9, 2001]


text:
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Texas's newspapers are beginning to express their editorial support of the draft set of science standards, released by the Texas Education Agency on September 22, 2008, and applauded for their treatment of evolution by the Texas Freedom Network, Texas Citizens for Science, and the newly formed 21st Century Science Coalition.
After her lawsuit challenging the Understanding Evolution website on constitutional grounds was dismissed for lack of standing on March 13, 2006, Jeanne Caldwell appealed the decision to the United States Court of Appeal for the Ninth Circuit. In a ruling dated October 3, 2008, the appeals court rejected her appeal, affirming the lower court's decision.
A new coalition of Texas scientists voiced its opposition to attempts to dilute the treatment of evolution in Texas's state science standards, which are presently undergoing revision. At a news conference in Austin on September 30, 2008, representatives of the 21st Century Science Coalition challenged the idea that students should be told that there are "weaknesses" in evolution.
The International Planetarium Society recently issued a statement on the ancient age of the earth and universe, noting that "Many independent lines of scientific evidence show that the Earth and Universe are billions of years old.
National Center for Science Education, Inc.
1904 Franklin Street, Suite 600
Oakland, CA 94612
fax: 510-788-7971
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Jesibel420 is this weeks - Weekly Review Rumble Winner for her review, ...I officially have a crush on a sex toy.
Please vote on the reviews below for next Weekly Review Rumble winner, and also post your review nominations on this thread below the poll. (eligible reviews posted: Thursday November 25th through Thursday December 02nd)
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text: Hello! I am trying to install the new MavRom4.0. I received the OTA update to 5.7.906, lost my root. I used Motofail portable and got it back, got busybox installed, i am rooted, and installed the latest safestrap 1.08f (not sure why it says f). I can boot into recovery, and i entered the safe system as the guide said ( http://www.droidforums.net/forum/droid-3-hacks/181636-how-use-safestrap-backup-flash-wip.html ) and followed all of the instructions to the "T". I wiped all the places i was supposed to, and when i tried to "install zip from SDcard" I could select internal or external. Well i put the ROM on the external card (which i thought was fine), and tried every attempt to access it through the safestrap menu, i.e, "mount SDcard (nope), and install from external SDcard (E:Can't mount /SDcard) so if i can't mount the card how am i supposed to continue? Thank you in advance!!!


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Show Events
All profits generated by Wembley Stadium will provide an important long term revenue stream for The FA to reinvest in football at every level.Wembley Stadium is proud to fund a range of good causes each year through the Wembley Stadium National Trust, an independent grant-making charity which will make around £1m available to groups providing community sports activities in the London Borough of Brent, London and nationwide.The Wembley National Stadium Trust launched in January 2013 when WNSL Managing Director Roger Maslin presented WNST Chairman Lord Toby Harris with a cheque for £900,000. The first round of grants has supported a diverse range of groups and activities, including football, cricket, boxing, tennis, table tennis and swimming.In addition to this, Wembley Stadium also supports the Teenage Cancer Trust, The FA Group's official charity partner.
Teenage Cancer Trust is The FA Group's charity partner in 2013-14. Over the next 18 months The FA and Teenage Cancer Trust will form a powerful and engaging partnership that will raise vital funds and awareness of teenage cancer through football.
Teenage Cancer Trust is the only UK charity dedicated to improving the quality of life and chances of survival for young people with cancer aged between 13 and 24.
They build specialist units within NHS hospitals, bringing young people together to be treated by teenage cancer experts in a place designed just for them.
They rely on donations to fund all of our vital work, so this means our support will make a huge difference. The FA kicked off the partnership with a £150,000 donation from the 2012 FA Community Shield and our goal is to raise an additional £150,000.
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Dallas Stars - Dallas Stars announce roster movesby Dallas Stars Staff / Dallas Stars
The Dallas Stars announced a series of roster moves today. The club activated forward Derek Roy, and goaltender Cris Nilstorp from Injured Reserve, and assigned Nilstorp as well as defenseman Jordie Benn to the Texas Stars, Dallas' development affiliate in the American Hockey League (AHL).
Roy, 29, returns to the lineup tonight at Colorado (8 p.m. CT on NBC Sports Network and 1310 The Ticket) after missing the previous five games with a groin injury. The 5-foot-9, 190-pound center has skated in four games for Dallas this season, registering two points (both assists) and a plus-1 rating. He also leads the team with a 53.3% faceoff efficiency. Prior to being acquired by Dallas on July 2, 2012, Roy spent nine seasons with the Buffalo Sabres' organization where he earned more assists (266), played more games (549), and earned the third-most goals (161) and points of anyone on the Sabres since 2001. He was Buffalo's second-round selection (32nd overall) in 2001.
Benn, 25, has zero points, four penalty minutes and seven shots in eight games for Dallas this season. He returns to Texas ranking second among defensemen in scoring with 17 points (7G-10A) and leads the defense corps with five power play goals in 34 games for the AHL affiliate. The native of Victoria, B.C. went undrafted and was signed by Dallas as a free agent on July 1, 2011.
Nilstorp, 28, missed the last four games with a groin injury. He has skated in two games for Dallas this season and has an 0-2-0 record with a .918 save percentage (SV%) and a 2.70 goals-against average (GAA). The Malmo, Sweden native made his NHL debut on Jan. 20 against Minnesota stopping 31-of-32 shots in 59 minutes of play. Prior to being recalled by Dallas, Nilstorp appeared in 28 games for Texas where he earned a 16-10-0 record with a 2.13 GAA, .916 SV% and four shutouts. Nilstorp went undrafted and was signed by Dallas as a free agent on June 5, 2012.


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That brings to an end the first game of the day which was unfortunately hopelessly one-sided. Hope the 2nd one which sees Chennai taking on the Lions will be a better contest. There is still time for that game though, so do join us for that which will be on a different tab. Until next time, see ya!
Haddin is the MoM as well: 'I don't think there was much nervous energy today as it was our 2nd game. The best thing about the trio of fast bowlers is they all bowl differently. Pretty lucky to have a bunch of bowlers who are all raring to have a go. Pretty happy with the way the boys played today, but important to keep getting better as the tournament goes on.'
Andrew Gale: 'Probably felt 150-160 was a competitive score, once we fell short, we were chasing the game. The tall fast bowlers used the pitch well and we were found out. We will learn some valuable lessons from today and come back stronger. They broke our back while chasing during the first three-four overs.'
That's one of the most one-sided games you will ever see in any format of the game. Sydney have bull-dozed a hapless Yorkshire side who simply didn't turn up today. The manner in which Sydney approached the target certainly drove home a point - they wanted to win it big and which in turn boosts their NRR. Despite the early loss of Watson, the target was achieved with 67 balls to spare which must be a record in the shortest format of the game. Do stay tuned for the presentation.8.5
Rafiq to Lumb, FOUR, there it is. The easiest win in the history of the competition. The winning shot - a lofted pick-up chipped shot over mid on - inside the ring. Sydney look terrifyingly dominant.8.4
Rafiq to Lumb, FOUR, slog swept into the vacant deep mid wicket area and a couple of bounces over the ropes. Just a hit away from a win8.3
Rafiq to Dominic Thornely, 1 run, Dominic Thornely comes down the track and drives to mid off, takes a quick single as the fielder misses with a direct hit8.2
Rafiq to Dominic Thornely, no run, punched back to Rafiq who tries to deflect it back at Lumb's end and misses. Lumb was out of his crease for your info
Dominic Thornely, right handed bat, comes to the crease8.1
Rafiq to Haddin, out Caught by Lyth at deep mid wicket!! Soft dismissal. Just a pick-up shot off the legs and straight to the fielder. Haddin took it a bit easy there. Haddin c Lyth b Rafiq 41(21) [4s-8]
Rafiq to Haddin, THATS OUT!! Caught!!7.6
Adil Rashid to Lumb, FOUR, way too short, Lumb had time even after jumping out to slam a cross-batted pull wide of long on. Just the 8 needed now7.5
Adil Rashid to Haddin, 1 run, pushed to mid on from the crease7.4
Adil Rashid to Haddin, no run, Haddin sees the trajectory on that, lets it go - not called a wide as it is inside the guideline7.3
Adil Rashid to Lumb, 1 run, goes on the backfoot and whips it to mid wicket, turns the strike over7.2
Adil Rashid to Lumb, 2 runs, deliberately chipped over mid on who was running back. In the gap and a couple7.1
Adil Rashid to Lumb, no run, Lumb chips out and toe-ends it back to Adil Rashid
Adil Rashid, right-arm leg break, comes into the attack6.6
Rafiq to Haddin, FOUR, predictably Rafiq bowls short, Haddin rocks back and cuts into the gap at cover. The ball beats the chasing fielder easily6.5
Rafiq to Haddin, FOUR, lifted over mid off. Haddin just getting under that and clearing the man inside the ring. Very easy6.4
Rafiq to Haddin, no run, Haddin misses out on a full toss, drives it back to Rafiq6.3
Rafiq to Lumb, 3 runs, good ball - spin and turn away, draws the edge, but it runs away past the vacant slip position and they take a comfortable three runs6.2
Rafiq to Haddin, 1 run, driven hard into the ground and over the leaping cover6.1
Rafiq to Haddin, no run, pushed to cover - more off the outside half of the bat
Azeem Rafiq, right-arm off break, comes into the attack
This is turning into the mother of all one-sided contests. The Yorkshire boys look flummoxed and intimidated at the moment. Sydney should finish this very soon5.6
Patterson to Lumb, no run, steered straight to the fielder at point5.5
Patterson to Lumb, 2 runs, very sloppy from the keeper. Doesn't collect a wayward throw from Sidebottom and the batsmen take an extra run5.4
Patterson to Haddin, 1 run, Haddin looks to defend, it runs off the inside edge and they take a single5.3
Patterson to Lumb, leg byes, 1 run, Lumb misses out a heave, it went off the pad and Haddin calls Lumb through for the leg-bye5.2
Patterson to Haddin, 3 runs, a thickish outside edge goes between point and short third, the fielder runs back and slides to save a run. They come back for the third5.1
Patterson to Haddin, no run, Haddin makes room and has to defend instead of going for the big shot as the length isn't there to hit
Steven Patterson [1.0-0-9-0] is back into the attack4.6
M Ashraf to Lumb, no run, driven back to the bowler4.5
M Ashraf to Lumb, no run, stumping chance missed! Low full toss down leg, Lumb missed the flick and over-balanced himself, the keeper couldn't make a clean collection4.4
M Ashraf to Lumb, 2 runs, flicked wide of long on, time for a couple4.3
M Ashraf to Lumb, FOUR, that's a much better strike and a cleaner connection. Similar to the previous shot, just that he smashed it cleanly after stepping out4.2
M Ashraf to Lumb, FOUR, Lumb too wants to finish it off quickly. Chips out and gets it wide of a diving mid on. Back to back boundaries4.1
M Ashraf to Lumb, FOUR, nothing is going the way of the Yorkshire side. Good ball, on off stump, produces the inside edge which misses leg-stump and runs away to the fine leg fence
Moin Ashraf, right-arm fast medium, comes into the attack3.6
Sidebottom to Lumb, 1 run, a thickish inside edge runs away to deep square leg, 16 came off that Sidebottom over. 48 in 4 now and the Sydney side are racing away to a thumping win3.5
Sidebottom to Haddin, 1 run, chips out and turns it to backward square leg3.4
Sidebottom to Haddin, FOUR, Blasted! Too much width from Sidebottom, and Haddin frees his arms before hammering a drive hard into the ground and getting it past a host of fielders on the off-side cordon3.3
Sidebottom to Haddin, 2 runs, miscued and just over the man running back from cover. Haddin is going after everything here3.2
Sidebottom to Haddin, FOUR, now the edges are running to the fence as well. A thickish outside edge and over slip, beating third man easily3.1
Sidebottom to Haddin, FOUR, cracker of a shot! Haddin comes down the track and makes room simultaneously before blasting it over cover. That was smashed.2.6
Patterson to Lumb, no run, turned straight to the fielder at mid wicket2.6
Patterson to Lumb, wide, down leg. Easy call for the umpire2.5
Patterson to Lumb, no run, good reply from Patterson. Gets it to bounce from a good length area, Lumb is hit on the splice while defending2.4
Patterson to Lumb, FOUR, now Lumb chips down and goes over mid wicket, a couple of bounces and over the ropes2.3
Patterson to Lumb, no run, now shoulders arms to one angled across2.2
Patterson to Lumb, no run, tight delivery on off stump, Lumb gets forward and defends compactly2.1
Patterson to Lumb, FOUR, the boundaries continue to flow. Lumb gets forward and flicks a middle stump ball wide of mid on. Nice way to get off the mark
Steven Patterson, right-arm fast medium, comes into the attack1.6
Sidebottom to Haddin, FOUR, poor ball and put away. Just a deft glance to a ball on the pads. Short fine standing inside the ring had no chance1.5
Sidebottom to Haddin, no run, good fielding from Rafiq at point saves another boundary. Cut away to his right and he flung himself to effect the save1.4
Sidebottom to Haddin, FOUR, crunched through the off side. Haddin getting forward and timing the square drive on the up. Sweet shot and it raced away1.3
Sidebottom to Haddin, FOUR, doesn't take long for Haddin to get his eye in. Slightly fuller outside off, smashed back over Sidebottom's head1.2
Sidebottom to Haddin, no run, Haddin leaves the first ball watchfully, shouldering arms to one outside off
Brad Haddin, right handed bat, comes to the crease1.1
Sidebottom to Shane Watson, out Caught by J Root at deep square!! Sometimes in Cricket your strength can lead to your downfall and that's exactly what has happened here. Short ball and pulled straight to the fielder who takes it over his head. Watson can't believe it, but he needed to get some more oomph into that shot to clear the man. Sidebottom strikes first ball. Shane Watson c J Root b Sidebottom 11(6) [4s-1 6s-1]
Sidebottom to Shane Watson, THATS OUT!! Caught!!
Ryan Sidebottom, left-arm fast medium, comes into the attack0.6
J Root to Lumb, no run, gets forward and defends watchfully0.5
J Root to Shane Watson, 1 run, fraction short outside off, pulled wide of mid wicket. Just the single this time0.4
J Root to Shane Watson, FOUR, swept over square leg and that's 10 off 2 balls for Shane Watson0.3
J Root to Shane Watson, SIX, favorite area of Shane Watson and he dispatches the short ball over deep mid wicket with a pull into the grass banks0.2
J Root to Shane Watson, no run, sliding on just outside off, Watson defends it watchfully0.1
J Root to Shane Watson, no run, slow and on the leg, Watson taps it to mid wicket
Shane Watson and Lumb are at the crease. Shane Watson is on strike. J Root will open the attack
Spin to start off.
Welcome back. This has to be an easy chase for Sydney but you never know. Watson walks out with Lumb to open.
An exceptional performance from the Sydney pacers. They bowled with fire and the Yorkshire side had no clue. All the youngsters were at the top of their game with Hazlewood being particularly impressive. None of the Yorkshire lads could get any sort of a stand going and it will take a herculean effort if they are to defend 96. Whether they do so or not will be known soon, so do join us shortly for the chase...19.6
Starc to Patterson, out Bowled!! Brilliant way to end the innings. Fast yorker on off, with a little bit of away shape, Patterson had no clue and the stump takes a battering. Patterson b Starc 2(3)
Starc to Patterson, THATS OUT!! Bowled!!19.5
Starc to Sidebottom, 1 run, squeezed wide of point, there was a chance of a 2nd, but Sidebottom had slipped at the other end19.4
Starc to Patterson, leg byes, 1 run, nasty delivery! Short and aimed at the body, it brushes the right shoulder before going to ground. An easy leg-bye in the end19.3
Starc to Patterson, 2 runs, Rohrer at point lets that go through his body and that allows a couple. Perhaps the first mistake in the field from the Sydney side
Steven Patterson, right handed bat, comes to the crease19.2
Starc to Rafiq, out Caught by Hazlewood!! Nice catch from the tall fast bowler. Guided to third man, Hazle ran in and took it with both hands, before going to ground. Rafiq c Hazlewood b Starc 0(1)
Starc to Rafiq, THATS OUT!! Caught!!19.1
Starc to Sidebottom, 1 run, heaved without any timing to fine leg
Mitchell Starc [3.0-1-18-1] is back into the attack18.6
P Cummins to Sidebottom, 1 run, pushed to mid off, there is a direct hit and a ricochet, but they don't go for the 2nd one18.5
P Cummins to Sidebottom, no run, sharp bouncer, not over the head, so good thinking from P Cummins
Ryan Sidebottom, left handed bat, comes to the crease18.4
P Cummins to Ballance, out Caught by Haddin!! Tiny nick and Ballance is gone. He was trying to slog it over mid wicket, but could only edge it behind. Ballance c Haddin b P Cummins 8(17)
P Cummins to Ballance, THATS OUT!! Caught!!18.3
P Cummins to Ballance, no run, now beats him with one that slides into the body, Ballance swings and misses. Over the leg-stump18.2
P Cummins to Ballance, no run, dug out to cover, a dot. Well bowled too - right up there18.2
P Cummins to Ballance, wide, this time it is a wide, well outside off18.1
P Cummins to Ballance, no run, close to a wide, but just inside the guideline. Ballance stretched to reach it, but didn't make contact17.6
Shane Watson to Ballance, 1 run, fullish on the stumps, flicked to deep square leg, only a single
Azeem Rafiq, right handed bat, comes to the crease17.5
Shane Watson to D Hodgson, out Caught by Steven Smith at long off!! Good change of pace, the cutter, D Hodgson was eyeing over mid wicket, but sliced it off the outer half to the man running in. D Hodgson c Steven Smith b Shane Watson 7(7) [4s-1]
Shane Watson to D Hodgson, THATS OUT!! Caught!!17.4
Shane Watson to D Hodgson, FOUR, beautiful shot. Half-volley outside off, D Hodgson opens the face of the bat and lofts aerially over cover, placed in the gap too. Much needed boundary for Yorks17.3
Shane Watson to Ballance, 1 run, heaved to the mid wicket fielder, who dives to his right and saves a few runs17.2
Shane Watson to Ballance, no run, fullish wide delivery outside off, Ballance can't squeeze it out17.1
Shane Watson to D Hodgson, 1 run, hit deliberately over point, only a single though16.6
P Cummins to D Hodgson, 1 run, punched sweetly and uppishly, but only a single to long off will suffice16.5
P Cummins to D Hodgson, no run, nicely timed, but straight to the fielder at cover16.4
P Cummins to D Hodgson, no run, punched uppishly and in front of mid off this time16.3
P Cummins to Ballance, 1 run, just in front of the onrushing sweeper cover, bounces in front of Hazlewood. Only a single16.2
P Cummins to D Hodgson, 1 run, punched square of the wicket
Dan Hodgson, right handed bat, comes to the crease16.1
P Cummins to Adil Rashid, out Caught by Haddin!! The Yorkshire side are struggling. First ball - close run-out chance, 2nd ball - gone - that is a summary of Adil Rashid's batting stint. Went for the lofted drive over cover and got a thin edge. Adil Rashid c Haddin b P Cummins 1(2)
P Cummins to Adil Rashid, THATS OUT!! Caught!!
Pat Cummins [2.0-0-8-0] is back into the attack15.6
Shane Watson to Adil Rashid, 1 run, a direct hit from cover but Adil Rashid has made it, though it is very close. Just a frame in it and Rashid stretches and makes it in.
Adil Rashid, right handed bat, comes to the crease15.5
Shane Watson to Lyth, out Caught by Rohrer!! Simple catch to point. Low full toss outside off, Lyth just sliced that head high to Rohrer. Lyth couldn't believe that he found the man and stood there for a few secs in disappointment. Lyth c Rohrer b Shane Watson 18(25) [4s-1]
Shane Watson to Lyth, THATS OUT!! Caught!!15.4
Shane Watson to Ballance, 1 run, low full toss, driven square of the wicket15.3
Shane Watson to Ballance, no run, nothing shot. Ballance arches back and tries to steer and doesn't make contact15.2
Shane Watson to Lyth, 1 run, on the bounce to third man. Skewed off the thickish outer half of the bat15.1
Shane Watson to Lyth, no run, fullish outside off, Lyth tries a wild heave and misses
Shane Watson [2.0-0-17-0] is back into the attack14.6
Hazlewood to Lyth, 1 run, O'Keefe dives to his right after running from third man and saves 3 runs - splendid effort from the left-arm spinner14.5
Hazlewood to Lyth, 2 runs, Lyth goes over point with a sliced drive, good enough for a couple14.4
Hazlewood to Lyth, no run, fullish on the stumps, pushed back to the bowler14.3
Hazlewood to Ballance, 1 run, turned from middle and leg to deep square leg14.2
Hazlewood to Ballance, no run, turned to short mid wicket. Another dot14.1
Hazlewood to Ballance, no run, Hazlewood comes back on and beats the bat of Ballance with one angled across. The batsman missing with the steer
Josh Hazlewood [3.0-0-5-1] is back into the attack13.6
O'Keefe to Ballance, 1 run, played with soft hands to long on13.5
O'Keefe to Ballance, no run, pushed back to the bowler13.4
O'Keefe to Lyth, 1 run, chipped into the vacant mid wicket area. In the air, but no one to catch it13.3
O'Keefe to Lyth, FOUR, swept from middle stump line, rolling the wrists on the shot and getting it wide of short fine inside the ring13.2
O'Keefe to Ballance, 1 run, takes it from outside off and dabs it into the vacant area near mid on13.1
O'Keefe to Lyth, 1 run, floated outside off, Lyth gets forward and drives to sweeper cover
Steve O'Keefe [1.0-0-6-0] is back into the attack12.6
Henriques to Lyth, 1 run, punched square of the wicket and Lyth retains the strike with that run12.5
Henriques to Ballance, 1 run, clipped to backward square leg, to get off the mark
Gary Ballance, left handed bat, comes to the crease12.4
Henriques to J Root, out Bowled!! Now the off-stump takes a walk. J Root too early into the pull, the ball kept a little low and crept under the bat. J Root b Henriques 25(24) [4s-3 6s-1]
Henriques to J Root, THATS OUT!! Bowled!!12.3
Henriques to Lyth, 1 run, slower delivery, mistimed pull to long on12.2
Henriques to J Root, 1 run, direct hit from Lumb at mid wicket and J Root was gone. Lumb had only stump to aim at and he missed12.1
Henriques to Lyth, 1 run, swung away without any timing to backward square leg11.6
Shane Watson to J Root, SIX, finally J Root connects with a pull shot. Stood there and whacked it just over the ropes at deep mid wicket. The first six of the innings11.5
Shane Watson to Lyth, 1 run, mistimed pull to backward square leg11.4
Shane Watson to J Root, 1 run, slower short ball, pulled to mid wicket, tight single, but J Root makes it in time11.3
Shane Watson to J Root, no run, yorker length on off stump, J Root digs it out back to Shane Watson11.2
Shane Watson to J Root, 2 runs, a leading edge and it flies over point, time for a couple to square third man11.1
Shane Watson to Lyth, 1 run, heaved away to deep mid wicket, Lyth lost his bat while running, so the 2nd run was aborted10.6
Henriques to J Root, no run, Henriques bowls it full and wide outside off, J Root was already down the wicket, he swishes and misses10.5
Henriques to J Root, no run, now this time he doesn't make contact, slower bouncer outside off, Root misses the pull10.4
Henriques to J Root, FOUR, one bounce over the ropes at third man - a streaky shot to get the boundary - a wild slog outside off and the outside edge runs away to the fence10.3
Henriques to Lyth, 1 run, Henriques comes from round the wicket and angles it in, Lyth hops across and clips it to deep square leg10.2
Henriques to Lyth, no run, wild slog, Lyth completing the pull before the ball arrived and therefore he missed it. Went past off stump10.1
Henriques to Lyth, no run, no timing on the pull shot and it dribbles to mid on
Moises Henriques, right-arm fast medium, comes into the attack9.6
Shane Watson to Lyth, 1 run, punched square of the wicket. A single to retain strike9.5
Shane Watson to Lyth, no run, Lyth misses out on what J Root did successfully a couple of balls earlier. Lyth doesn't make contact after chipping out9.4
Shane Watson to J Root, 1 run, shuffles across and clips it to backward square leg9.3
Shane Watson to J Root, FOUR, now J Root breaks the shackles with a calculated risk. Chips out and clears mid off - not that well timed, but good enough for a boundary9.2
Shane Watson to J Root, no run, looked like a wide. Was over the head of the pulling batsman, the ump signals it as the one short ball for the over9.1
Shane Watson to J Root, no run, pushed to short mid wicket from the crease. A dot to start for Shane Watson
Shane Watson, right-arm fast medium, comes into the attack8.6
Starc to Lyth, no run, extra bounce again, Lyth misses the flick and is hit on the thigh8.5
Starc to Lyth, no run, right up there, swinging in, aimed at the toes, dug out back to the bowler8.4
Starc to J Root, 1 run, tucked off the hips to deep backward square leg
The slip isn't there anymore8.3
Starc to J Root, no run, back to defence, no chance of a run as it goes to point8.2
Starc to J Root, FOUR, slogged away. Length ball on off, swung away to the deep mid wicket fence8.1
Starc to J Root, no run, desperation is setting in now. J Root chips down and makes too much room, fails to reach out to a wide outside off delivery7.6
Hazlewood to Lyth, no run, a leave in a T-20 game shows how well the Sydney bowlers and in particular Hazlewood have bowled so far.7.5
Hazlewood to Lyth, no run, pacy delivery on leg-stump, Lyth tried to turn it to leg, it hit the thigh-pad and went to ground7.4
Hazlewood to J Root, 1 run, flicked to deep mid wicket and Dom Thornley rushes in to prevent the 2nd7.3
Hazlewood to J Root, no run, good length on off stump, no room to work with, defended to point7.2
Hazlewood to Lyth, 1 run, leading edge and shouts of 'catch it'. But it went safely to third man7.1
Hazlewood to Lyth, no run, Hazlewood is troubling the batsmen with his extra bounce. Another one flies past the bat from a good length area6.6
Starc to J Root, no run, almost bowled! Airy-fairy swish with the feet rooted to the crease, it swung in and nearly kissed the off stump after beating the inside edge6.5
Starc to J Root, no run, yorker on off stump, no swing this time, dug out6.4
Starc to J Root, no run, another inside edge from a tentative J Root. Starc is getting it to swing back in nicely6.3
Starc to J Root, no run, swinging in to off, J Root tries to drive and gets an inside edge to the leg-side
Adam Lyth, left handed bat, comes to the crease6.2
Starc to Jaques, out Caught by Dominic Thornely at deep-backward square!! Now Jaques goes. Tried to manufacture a pull to a short of length ball, didn't roll the wrists on it to keep it down too, went straight to the fielder. Jaques c Dominic Thornely b Starc 21(19) [4s-4]
Starc to Jaques, THATS OUT!! Caught!!6.1
Starc to Jaques, no run, punched to mid on from the crease
Mitchell Starc [1.0-0-13-0] is back into the attack5.6
Hazlewood to J Root, no run, beaten! Outie, short of length and seaming away, J Root looked to punch that and is beaten
Joseph Root, right handed bat, comes to the crease
There is now a slip in place for Root. Attacking captaincy by Haddin5.5
Hazlewood to Gale, out Bowled!! Leg-stump has gone cart-wheeling! End of a painful innings from the Yorks skip. Moved to off, showed all the three stumps, aimed to flick and missed. Hazlewood didn't. Gale b Hazlewood 8(18) [4s-1]
Hazlewood to Gale, THATS OUT!! Bowled!!5.4
Hazlewood to Gale, no run, extra bounce and Gale is beaten on the cut, made room to flay it on the off side - didn't connect5.3
Hazlewood to Jaques, 1 run, fraction short on the stumps, Jaques swivels and pulls to the lone man at deep backward square leg5.2
Hazlewood to Jaques, no run, Hazlewood is bowling well now, getting a bit of swing too, this one is on the pads, and again Jaques misses out on the flick5.1
Hazlewood to Jaques, no run, swinging in to the pads of Jaques who had already moved outside leg, missed the heave to leg4.6
P Cummins to Gale, no run, driven to cover-point, Gale is finding the fielders at the moment4.5
P Cummins to Jaques, 1 run, yorker length outside off, Jaques opens the face of the bat and guides it to third man4.4
P Cummins to Gale, 1 run, Gale is trying to hit the ball too hard - another mistimed drive, good enough to get a single to point though4.3
P Cummins to Gale, no run, this time he shuffles across to off and then on-drives straight to the fielder at mid on4.2
P Cummins to Gale, no run, Gale made too much room, swinging yorker following Gale who dug it out and the ball bounced over the stumps4.1
P Cummins to Jaques, 1 run, pulled to deep backward square leg, only a single this time3.6
Hazlewood to Gale, no run, defended to point off the backfoot to end a very impressive over from Hazlewood3.5
Hazlewood to Gale, no run, now beats Gale with a lovely outswinger, no foot-work from the batsman and he was miles away from the ball3.4
Hazlewood to Gale, no run, Gale chips out and drives to cover, straight to the fielder3.3
Hazlewood to Jaques, 1 run, Jaques is lucky that his miscued pull falls in no-man's land near mid wicket. The length wasn't there for the shot at all. Hazlewood is really hurrying the batsmen3.2
Hazlewood to Jaques, no run, extra bounce and it beats Jaques on the cut, nice take by Haddin as well as it was rising3.1
Hazlewood to Gale, 1 run, that's well played. It rose on Gale who dabbed it with soft hands in front of point and Jaques was quick enough to run across
Josh Hazlewood, right-arm fast medium, comes into the attack2.6
P Cummins to Jaques, no run, Jaques fails to put another leg-sidish delivery away, it was around his hips and he failed to get significant bat on it2.5
P Cummins to Jaques, no run, fullish length on off, Jaques stretches forward to defend it to cover2.4
P Cummins to Jaques, FOUR, leg-stump half-volley with the short fine inside the ring - a cardinal sin and Jaques makes P Cummins pay by flicking it to the deep backward square fence2.3
P Cummins to Gale, 1 run, Gale comes down the track and backs away to leg, dabbed to third man2.2
P Cummins to Gale, no run, tight delivery on off stump, defended compactly2.1
P Cummins to Gale, no run, Gale tried to manufacture a pull shot, bottom edged it onto the pad
Pat Cummins, right-arm fast, comes into the attack1.6
Starc to Jaques, FOUR, the fine-leg has been brought in and what does Starc do? Bowl outside leg, easy boundary on offer and it has been glanced away by a gleeful Jaques. Starc concedes 3 boundaries in his opening over1.5
Starc to Jaques, FOUR, looked like a mistimed cut shot, but the ball races away beating the chasing point fielder. That's the second boundary of the over1.4
Starc to Jaques, no run, back of a length on off stump, defended to the point fielder1.3
Starc to Jaques, no run, a thickish outside edge, but along the ground and straight to the fielder at point1.2
Starc to Jaques, FOUR, low full toss and drifting down leg stump, flicked away past square leg, once it passed the man inside the ring, it was always a boundary1.2
Starc to Jaques, wide, slips down leg, that is a wide1.1
Starc to Jaques, no run, that looked close! Did it pitch outside leg? No. Aleem Dar has got that wrong. Pitches in line - around middle and then moves away a fraction to beat the bat, raps the pads on the knee-roll, would've clipped the top of the stumps. Jaques is lucky to get away
Mitchell Starc, left-arm fast medium, comes into the attack0.6
O'Keefe to Gale, FOUR, that's a nice shot. Gale comes down the track and reaches out to drive wide of cover, he really timed that well0.5
O'Keefe to Gale, no run, calmly defended back to the bowler as the ball stopped a tad0.4
O'Keefe to Gale, no run, nice fielding by cover, it was driven to his right and he dived to save a boundary0.3
O'Keefe to Jaques, 1 run, goes on the backfoot and punches it through mid wicket0.2
O'Keefe to Gale, 1 run, turned to the mid wicket region and wide of the fielder, Gale is off the mark0.1
O'Keefe to Gale, no run, skidding on to middle and leg, defended to the leg side
Gale and Jaques are at the crease. Gale is on strike. O'Keefe will open the attack
Yorkshire (Playing XI): Andrew Gale(c), Phil Jaques, Joseph Root, Adam Lyth, Gary Ballance, Adil Rashid, Dan Hodgson(w), Azeem Rafiq, Ryan Sidebottom, Steven Patterson, Moin Ashraf
Sydney Sixers (Playing XI): Michael Lumb, Shane Watson, Dominic Thornely, Brad Haddin(w/c), Steven Smith, Moises Henriques, Ben Rohrer, Steve O'Keefe, Pat Cummins, Mitchell Starc, Josh Hazlewood
Haddin: 'It does not matter as the wicket will remain the same throughout. It is important to start the tournament with a win and we've worked on a few things. One change - Nic Maddinson is out and Dom Thornley is in.'
Andrew Gale: 'We are going to have a bat. It is slightly warmer than yesterday and we would like to make first use of the pitch. We've got some great young lads and it gives us good exposure for some of them to play for England later on. We are unchanged.'
Yorkshire have won the toss and elected to bat
Pitch Report: There is not much grass on this surface. The sun is out and the conditions are ideal for batting. The team that wins the toss might want to bat first.
Welcome to the match between Sydney and Yorkshire from Cape Town. Sydney got off to a winning start against Chennai and they will look to continue the good work. Yorkshire were in good form during the qualifying stages and they will look to defeat a Sydney team that is packed with international stars. The toss is not far away.
There is always an intrigue when Australia take on England. The matches are always intense with both sides not giving an inch to the other. In such a scenario, the clash between Sydney and Yorkshire will add an extra sparkle into a tournament that has been bereft of any thrillers so far. Both teams come into the match with some winning momentum. Sydney cast aside Chennai in their first league match while Yorkshire romped through a tough qualification group with easy wins over Uva and Trinidad & Tobago.
Sydney Sixers: One of the pre-tournament favorites, the Sixers did their billing no harm with a comprehensive victory over Chennai. They were better then their rivals in all departments of the game. Shane Watson has looked in frightening form, there is plenty of depth and class in the middle order while the new age bowling line-up is bound to enjoy seamer friendly environs of South Africa.
The only issue for the Sixers will be their dependence on Watson to get them off to a flier. With the Australian all-rounder set to leave the team after the third league match, Sydney will want to make sure that they do not lose the momentum following his exit.
Yorkshire Carnegie: Not a lot was expected from the runners-up of the FP T20 competition during the qualifier round. They recovered from early blows in both matches to upstage the fancied Uva as well as T&T to book their berth into the main round. Despite the top-order struggling to assert themselves, Yorkshire have found decent hands in the middle order with Gary Ballance and Adil Rashid shining.
The bowling has lived largely unto expectations with Ryan Sidebottom leading from the front. The youngsters, Azeem Rafiq and Moin Ashraf have responded to the pressure situations well.
Weather and Pitch conditions:
Unlike the wickets at Jo'berg and Centurion, the pitch at Newlands is expected to be more batting friendly. Pleasant conditions are expected for the day.
They knocked off my side, the Hurricanes, in the semi-final and then beat Perth in the final - Phil Jaques of Yorkshire knows his Aussie mates well.
Sydney Sixers (From): Michael Lumb, Shane Watson, Nic Maddinson, Brad Haddin(w/c), Steven Smith, Moises Henriques, Ben Rohrer, Steve O'Keefe, Pat Cummins, Mitchell Starc, Josh Hazlewood, Nathan McCullum, Ian Moran, Dominic Thornely, Peter Nevill
Yorkshire (From): Andrew Gale(c), Phil Jaques, Joseph Root, Adam Lyth, Gary Ballance, Adil Rashid, Dan Hodgson(w), Azeem Rafiq, Ryan Sidebottom, Steven Patterson, Moin Ashraf, Oliver Hannon-Dalby, David Miller, Iain Wardlaw, Eddie Wilson