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Batman Begins Reviews (PlayStation 2)
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100 point score based on reviews from various critics.
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There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Christ Centered Game Reviews (Feb 07, 2006)
This is one of the best games of 2005. The voice acting by, Christian Bale, Katie Holmes, Cillian Murphy, Morgan Freeman and Michael Caine is all great. If you loved the movie, and like a good stealth game, buy this, you won't regret it.
Gamers.at (Jun 17, 2005)
Nach einigen nicht sehr erfolgreichen Versuchen verschiedenster Hersteller den Mythos Batman in angemessener Weise in ein Videospiel zu verwandeln, erscheint nun einer der ambitioniertesten Anläufe dem düsteren Flattermann gerecht zu werden. Pünktlich zum Kinostart des neuen Batman Filmes "Batmen Begins" werden die Konsolenjünger hierzulande von Electronic Arts auf allen Plattformen losgeschickt die Unterwelt von Gotham City aufzumischen.
GamePro (US) (Dec 02, 2005)
Batman Begins re-energized the franchise in the theaters, and the game goes beyond just another run-of-the-mill movie tie-in to re-energize Batman after too long of an absence on the video game screen. Batman Begins delivers a pleasing mix of action, sharp graphics, and variety of gameplay, all the while conveying a faithful recreation of the film experience, reflecting a creative effort that doesn't just rush to cash in on a license.
Gamesmania.de (Jun 21, 2005)
Schade, aus Batman Begins hätte dank schöner Ideen mehr werden können. Trotzdem ist es nur ein klassisches Lizenzspiel geworden. Wahrscheinlich hätte etwas mehr Entwicklungszeit dem Spiel gut getan. Trotz eintönigem Spielverlauf kann der Flattermann aber Batman-Freunde und Gelegenheitsspieler mit schönem Leveldesign, guter Atmosphäre und einsteigerfreundlicher Steuerung gut unterhalten.
Play Magazine (2005)
By de-Burtonizing the film we finally met the Dark Knight (and may he rule the box office forever) and here, by ditching the overly gadget-dependant action and fighting dung heap, EA breathe new life into the game space as well (gadgets figure into the mix but don't weigh down the action). As a movie game Batman Begins excels, and should you strip away the Hollywood veneer you've still got a worthwhile adventure on your hands.
DreamStation.cc (Jul 17, 2005)
Batman Begins maybe doesn't have the most original gameplay aspects and you have probably seen everything you do in the game in some other game in the past, but that still doesn't mean it isn't fun to play. If you are a Batman comic book collector, like me, or a fan of the movie then you will probably enjoy this game a lot while it lasts and even if you aren't in one of these categories you should still enjoy it. Batman Begins is a fun game to play but it's most disappointing factor is that it is kind of short and doesn't have a lot of replay value once you beat it. With this in mind, you may want to rent Batman Begins before you buy it just to be safe.
Game Freaks 365 (2005)
Batman Begins is a must-play for all Batman fans, including the fans of the new, just-released film. It's short, lasting all of about 7-9 hours, and beatable in about two to three sittings. I'd recommend a rental for pretty much anyone interested in the Batman franchise, and possibly a purchase for die-hards. Batman Begins is the beginning of the transformation of the Batman franchise. I like what I see, and I like even better what I play.
Game Informer Magazine (Aug, 2005)
This certainly isn't the smart, wry Batman game that fans have always wanted, but it is a pretty decent base to build off of. I, for one, hope that EA takes the intelligence and skill of its audience to heart and really delivers a Batman classic the next time around.
Game Captain (Jun 26, 2005)
Technisch überzeugende und atmosphärisch einwandfreie, aber spielerisch etwas simple, zu kurz geratene Filmumsetzung für Genre-Neulinge und Batman-Fans.
PlayFrance (Jun 27, 2005)
Malgré quelques défauts liés essentiellement au fait que le jeu demeure très court et trop scripté pour proposer une replay value digne de ce nom, Batman Begins a la mérite de proposer un jeu fidèle à la fois à l'ambiance originelle du comics ainsi qu'à la trame narrative du film ! Electronic Arts signe ici un titre intense et captivant du début à la fin, doté d'une réalisation technique et esthétique surprenante, le tout agrémenté d'un gameplay très varié mêlant judicieusement action, infiltration et courses en Batmobile. Batman Begins est un des meilleurs jeux à licence sortis sur PS2 à ce jour, que tous les fans de l'homme chauve-souris se doivent de posséder !
Game Over Online (Jul 08, 2005)
As far as movie tie-ins, Batman Begins isn't the worst game that's ever been produced, but it's definitely one that would appeal to the diehard fan only. With extremely linear gameplay, a relatively flawed fear mechanic and basic combat system, Batman really isn't breaking a sweat in this title. Neither will gamers looking for a challenging adventure game.
Cheat Code Central (2005)
Layered with actual footage from the movie the cutscenes give you something to look forward to especially if you haven't seen the movie. The sound effects and music are excellent as is the animation. The production values raise the bar for an interactive movie. If you're just looking for some mindless entertainment with occasional bursts of brilliance to keep you awake then look no further than Batman Begins.
XGP Gaming (Jul 11, 2005)
Most games released to coincide with a films release seem rushed and overall a crappy product. While Batman Begins doesn't seem rushed at all, it still isn't quite the experience most gamers would have liked. Sure, the stealth and fighting elements are cool, but they are extremely basic and don't give you anything you haven't seen before. Then the game is extremely linear, which really puts a damper on everything. While Batman Begins isn't a bad game, it isn't a good game either. The developers had some excellent ideas which they didn't execute as well as they could have. With that said, if you enjoyed the movie then you will love the game. Just don't expect anything groundbreaking.
Deaf Gamers (2005)
I have mixed feelings about Batman Begins. On one hand it's too linear and too simplistic but on the other hand it does a good job of being true to the movie (something you can't say about games based on movies). It's disappointing that the combat and stealth aspects are too simplistic. The game is also rather short and it shouldn't take much more that 5 or 6 hours to complete. Even with these complaints taken into account though, it's a game that you'll probably appreciate if you've enjoyed the movie and if you don't play usually play games of this nature, there won't be much here that will cause any difficulties.
Fragland.net (Jul 25, 2005)
It's always the same. Every time a new Hollywood blockbuster is released, it comes with a licenced videogame that always lacks a proper finish. There are exceptions to the rule (Chronicles of Riddick: Escape from Butcher Bay, The Lord of the Rings: Return of the King...), but they are rather rare. EA tried earlier to end this long-lasting mayhem with Catwoman and failed miserably. Now they're rolling out Batman Begins. Is it a nice attempt or will history repeat itself?
Imperium Gier (Jul 08, 2005)
Batman Begins jest całkiem dobrą produkcją, na tyle, na ile to możliwe. Ma co prawda trochę niedoróbek, nie jest ściśle związana z fabułą firmy w każdym jej calu, jest też trochę liniowa, ale można ją uznać za wartą zakupu. Pewną wadą może być natomiast to, że jest dość krótka, a więc za długo się nią nie nacieszymy.
IGN (Jun 15, 2005)
IGN's two greatest and most outspoken editorial miscreants, Ed Lewis and Ivan Sulic, both completed Electronic Arts' Batman Begins. Because of their unending love for you, the loyal reader, they have opted to forsake our traditionally one-sided formulaic reviews in favor of a rather fantastic collaboration. The fantastic part is just below.
Game Informer Magazine (Aug, 2005)
Pouring salt into the wound, the combat engine is just as shallow, monotonous, and nauseating as the fighting in the Catwoman game. Spectacular crashes light up the screen in the Batmobile segments, but the horribly designed objectives make this fast ride run out of gas quickly. As enjoyable as is it to lurk in the shadows, this bat is best left locked in the belfry away from your systems.
GameSpot (Jun 17, 2005)
While reviews of the film Batman Begins indicate that the caped crusader has made a turnaround of sorts on the silver screen, we can't say the same about him as a video game superhero. Yes, the new Batman Begins game from Electronic Arts and Eurocom certainly captures the fearsome new look of Batman as portrayed in the movie. And the inclusion of high-quality voice work from Christian Bale, Liam Neeson, and the other stars from the film also contributes a lot to the overall package. Unfortunately, the gameplay feels too much like a mishmash of several other well-known gaming franchises and ends up overly simplistic. While the game is still worth a look for Batman fans, you can't help but feel that an opportunity was missed to make something more special.
4Players.de (Jun 19, 2005)
Eines muss man EA lassen: Besser als Catwoman ist Batman Begins auf jeden Fall. Doch um sich als der ganz große Wurf zu präsentieren, lässt der Flattermann doch zu viele Wünsche offen. Zwar sprüht die Action vor einigen (wenn auch nicht neuen) Ideen, doch im Detail haben die Entwickler überall wertvolle Prozentpunkte verschenkt, die die Filmumsetzung in gute Bereiche hätten katapultieren können. Der Ansatz, Kämpfe mit Stealth, einem Furchtprinzip sowie der obligatorischen Batmobil-Fahreinlage zu kombinieren, ist zwar lobenswert, aber die Ausführung lässt zu wünschen übrig: montone Kämpfe ohne Anspruch, wenig fordernde Stealth-Einlagen, ein sinnloses Furcht-System sowie schlechte Batmobil-Rasereien. Lediglich im Bereich der Atmosphäre rettet sich Bruce Wayne, denn die bietet ein gelungenes Zusammenspiel aus ansehnlicher Optik sowie feiner Akustik.
Futuregamez.net (Jul 01, 2005)
Batman Begins is strictly, and unsurprisingly, a game for fans of the movie - and that probably includes pretty much anyone that has seen it. The game includes many of the movies set pieces, but the games short legth and linear levels make it better as a rental. Just make sure you've seen the movie before you play the game.
Gamer Within (Aug 04, 2005)
Batman Begins is one of the more enjoyable movie games to come out in recent memory. With a combination of nice visuals, great sound, and the epic way the story unfolds all come together in a nice package, though it's got its shortcomings along with it. Some great gameplay elements are here, but there's just not enough freedom to go along with them to warrant anything revolutionary. If you enjoyed the movie (and really, who didn't?) you'll have a good time unlocking the bonus interviews with the cast and writers for some extra behind the scenes action. Judged on gameplay alone, the game falls on the short side and ends so suddenly that it can only be recommended as a rental if you're not a die hard Batman aficionado
Jeuxvideo.com (Jun 16, 2005)
Bon c'est sûr, Batman Begins ne révolutionnera pas le petit monde des jeux vidéo : très classique dans son gameplay, pas novateur pour un sou, le jeu s'avère même être linéaire et dirigiste. On doit cependant admettre que la réalisation est à la hauteur et que l'on passe un bon moment à jouer à ce soft tiré du film éponyme. Bref, c'est le type même de jeu que l'on termine une fois avec plaisir mais qui ne laisse pas un souvenir impérissable. Sympathique sans plus.
PSX Extreme (Jul 05, 2005)
EA certainly goes to great lengths to show you that this is not just another way to cash-in on a movie license by including several interviews and making-of features. It's obvious that more resources were put into this game than the normal game based on a movie, but that doesn't change the fact that it's an unsatisfying experience overall. If you were a fan of the movie and want to re-live the experience, this isn't a bad way to do it, but if you're looking for a game that expands upon the movie, or one that stands on its own, it doesn't get the job done.
1UP (Jun 17, 2005)
Stealth, as Mr. Neeson was kind enough to inform us, is Batman's greatest ally (one wonders how Robin would take this news). Batman Begins is at root a stealth game, cloning dutifully, during its best moments, the exploits of Sam Fisher in Splinter Cell. The game uses a similar third-person camera -- accompanied here by an anti-personnel radar straight out of Metal Gear Solid -- and there's a basic pleasure in skulking just outside enemy sightlines. As with Splinter Cell, much of the game is spent scaling drainpipes, shimmying across overhangs, and generally finding ways to pass unseen through problematic vertical situations; Batman's ability to leap and glide lends these segments the feel of a platform game.
UOL Jogos (Jun 17, 2005)
Se a equipe tivesse elaborado um sistema que desse mais liberdades de escolhas para o jogador, poderia ter sido um título mais recomendável. Fica para uma próxima oportunidade a tentativa de superar as duas versões de "Batman Returns", clássicos para Super Nes e Mega Drive.
GameSpy (Jun 20, 2005)
Although Batman Begins is better than most of the comic-based games out there, I'd be lying if I didn't say it was disappointing. It features some excellent graphics and audio production, as well as some of the best voiceover work to date. However, this can't make up for the frustrating gameplay, which tries to focus on stealth, combat, and platforming, yet doesn't manage to do any of these particularly well. The Dark Knight may have returned, but his latest game could have used more training.


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Home of the great sweet whites - dry whites and reds too
By Jane Anson
This Guide was last updated on 11 May 2010
To explore this Wine Travel Guide, select from the menu on the left
Address: Château Bastard,
33720 Barsac
Tel: 05 56 62 20 01 Fax: 05 56 62 33 11
Email: email@example.com
Web: www.clos-dady.com
Geo-coordinates: Latitude: 44:34:16N (44.57107) Longitude: -0:19:14W (-0.32051)
Catherine Gachet owns this estate, working alongside business partner Joseph-Marie Remy. The château itself is modestly-sized, but beautifully decorated. The vinification cellars are right next door, although the vineyard itself is a few kilometres away, and the whole thing backs onto the river, making it a good place to visit before or after a bracing walk along the river bank. Their Clos Dady is a delight lighter and livelier than many Sauternes. Ask also to try a red wine that they make from Graves AC, called Clos les Ramparts its made in minute quantities, but is one of my favourite wines; rich, succulent and very impressive for the 15 price tag. They also produce a dry Graves white from 0.5ha Clos les Ramparts, Graves Blanc Sec. All wines can be purchased at the small boutique.
Useful information: Free tour and tasting, appointment preferred. English and Italian spoken, groups welcome (up to maximum of 20). They can also organise, alongside tutored tastings, other activities such as picnics, barbeques, guided walks, canoeing or quad biking - prices vary according to individual demand.
This information is provided free of charge, however it is strictly the copyright of Wine Travel Guides and its contributors. We try to do our best in keeping our guides and information up-to-date and accurate, but if you notice any mistakes, please contact us. Note that we take no responsibility for any inaccuracies. Thanks for your respect and understanding. For full details see our Terms and Conditions.

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CPA and seasoned financial executive with over twenty years of management experience developed in a mid size public accounting firm and a dynamic corporate environment. Industry strengths in venture leasing and asset based lending to emerging growth companies.
Work experience
2009 - Present
Interim CFO/Controller
Mary B Lavelle, CPA
Project focused corporate financial services including outsourced CFO, Controller and Treasury functions; business plans; corporate income and other taxes; individual income taxes.
2001 - 2008
Leasing Technologies International, Inc.
Negotiated and closed senior and mezzanine financing transactions, key credit and security agreement covenants, borrowing base formulae and reporting obligations. Oversight of daily treasury functions, cash position and loan compliance. Member of senior credit committee.
1998 - 2001
Leasing Technologies International, Inc
Reported directly to CEO, CFO and COO for company with $125MM in financial assets, annual operating budget of $6 MM, generating $20 MM in revenues, six offices nationwide. Valued investment positions in stock, warrants, options and equity equivalents received in connection with lease/loan portfolio accounts. Restructures of non-performing portfolio assets. Developed financial analysis models for successful preferred equity issues, mezzanine debt, and limited partnership structures. Managed external and financial and compliance reporting. Coordinated reporting of marketing, credit, treasury, asset management departments with internal financial reporting.
1997 - 1998
Knowledge Alliance Holdings
1987 - 1997
Assistant Controller / Tax Director
Leasing Technologies International, Inc
Established credit department for due diligence on venture lease/loan investments. Implemented employee benefit plans (Section 125 Health/Dependent Care Reimbursement Plan, Section 401K Profit Sharing Plan). Managed federal income tax strategy, including alternative minimum tax considerations. Supervised compliance for state and local income, sales and property taxes, in 45 jurisdictions.
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The recent gains in the greenback have been the pinnacle of the rally, sending USD/JPY to 2002 highs. Data in Japan has also been showing signs of bottoming and clearly the weaker yen is starting to work for the economy.
Today's releases included CPI, jobs, industrial production and household spending. Headline CPI was in line with estimates but CPI ex-fresh food and energy was ahead of expectations. The unemployment rate also fell but household spending remains a worry after contracting 1.3%, although this was a vast improvement from the previous month's -10.6% reading.
USD/JPY hit ¥124.46 this week and, while it looks a bit toppish in the near term, I feel buying pullbacks into the ¥122.00 region would be a good opportunity. This region is where the breakout accelerated and now presents some support.
China stabilises
The China sell-off seems to have come to a choppy end in today's session and it is clear why some fund managers remain sceptical about exposure to emerging markets like China. Fund flows into the country have been accelerating recently as investors looked to get a piece of the rally in equities.
A move by brokers to tighten margin financing caused some sharp falls in yesterday's trade and prompted all sorts of correction calls. However, the reality is that equities in China have experienced unprecedented gains this year already and profit taking tends to exaggerate any falls.
It'll be interesting to see if the stability holds in the near term and, given this pullback, is exactly what some investors have been waiting for. I wouldn't' be surprised if all of yesterday's losses are erased in just a couple of sessions.
Banks in control
The ASX 200 got off to a flyer after recent underperformance and I suspect it was due to the month-end buying that was taking place. May has been a lacklustre month and already today we've seen over $5 billion in volume suggesting we'll be a little above the year's average today.
Banks are being bought up in a big way with the big four putting on 2% and above. I wouldn't be surprised to see these moves extend into June as we head towards the end of the financial year and investors renew their appetite for yield. Expectations of a weaker AUD are also helping to underpin.
AUD/USD is still reeling from yesterday's capex numbers and it looks like we are firmly on the way to April lows in the $0.7550 region. Traders could look to sell any moves above the $0.7700 handle.
While a 34% drop in mining investment was disappointing, perhaps the 10.4% drop in non-mining investment was even more alarming given that's the area of the economy the RBA is looking to resuscitate. Some are now calling for a rate cut but I feel it's too soon to make such calls.
Mixed open for Europe
Ahead of European trade we are calling markets relatively flat-to-mixed. While commentary from Greek officials remains optimistic, with officials suggesting a deal will be reached in coming days, the IMF's Christine Lagarde was reported as saying a deal is very unlikely in coming days and a Greek exit from the euro is a possibility.
Surprisingly, though, EUR/USD had a bit of a relief rally and edged towards $1.1000. Given the fundamentals haven't really changed, I believe this will be viewed as a great selling opportunity. I suspect there will be plenty of headlines about Greece driving volatility in coming weeks as €1.6 billion is due over four tranches.


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Last Call: Breaking Bad Cupcakes Ring In Final Season
Huffington Post: We have never heard of this TV show called Breaking Bad here. We definitely don't reference it with any sort of regularity, and so we're not at all excited about these Breaking Bad cupcakes which AMC rolled out when the cast started work on the show's final season.
Obama Foodorama: Here's a festive video of the White House kitchens being Kashered in preparation for the White House's Hanukkah reception this weekend. White House Executive Chef Cris Comerford just looks really bewildered by her squeaky clean kitchen.
Medill: What does the inventor of the sous vide machine (and subsequent real-life friend of Grant Achatz, Wylie Dufresne and Thomas Keller) do in his spare time? Here's a handy profile of him where you can find out!
GrubStreet: SodaStream will be advertising its at-home seltzer makers during the 2013 Superbowl. That sound you hear, Pepsi, is the gauntlet being thrown.
New York Times: The nerds banded together to write a cookbook. By "the nerds," we mean the likes of Mark Zuckerberg (with his eggnog cinnamon chip scones) and Spotify founder Daniel Ek (with double marinated fillet of beef). Do not get any ideas for a new competition show, Bravo…
Food Network: Bobby Flay is kicking off an online fitness series called Bobby Flay Fit on January 14th. You can pick up healthy recipes and workout tips from him and his friends starting January 14th at FoodNetwork.com/fit. Because nothing sounds less scary that having Bobby Flay as your personal trainer…
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If the parent decides to raise their children in a religion it is a choice of the parent. The parents also chooses what the child should wear what the child will eat what kind of education a child will get and the like . If Parent believes in a particular religion and refuses to teach that to their child than they are bad parents, for withholding good from the children. Christians are commanded by God to teach their children Christianity which cannot be forced on anyone you have to choose to except God for yourself. Nevertheless since Christianity is the only true religion you should teach that to your kids because it is true. If atheist want to teach lives to the children and send them to hell I guess that's their prerogative seeing they do retain parental rights .
Children should not be FORCED to have a certain religion, but it is ok for their parents to TEACH them a religion, or even just simple atheism. We have the right to follow whatever religion we want to, whether that is Christianity, Judaism, Islam, Hinduism, or even the absence of religion, Atheism.
A child should have the right to live their life without being forced into a religion. They should have the right to choose their religion when they're older so they understand everything before deciding. A child has a right to choose what they believe and why without being judged to forced to think differently
Forcing a child into beliefs is like saying that they can't think for themselves until they turn 18, 21, or whatever your personal preference on the age in which a child becomes an adult. Children have the right to think on their own, and while a parent has the right to speak to the child about their religion, they should also introduce them to beliefs in opposing deities, or lack thereof. Children should be exposed to religion, and be allowed to either follow the beliefs of their parents or choose their own path in life.
A child isn't their parent, a child is their own independent being.
I am religious yes, but children shouldn't be forced into it. We live in a free country, though it would be great if more people believed in God but nobody should be forced to do anything. I will teach them, and state my opinion. But nobody, not even children should be forced to believe in something they might not want to. I live in a family where if you want to go to church then go to church, if you don't then don't. Your choice, and NOBODY should hate someone because of their choice. It drives me crazy when people do that.


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It had been dark . Cold. Miserable. The world was becoming unhappy .Scared .Depressed. Only a select cold hearted few were happy and that was only because they had shown such anger and violence to the rest of their world that it gained them power . However one day the flowers began to grow again , the sun was shining and something so beautiful and pure was brought into the world.
A harsh scream filled a dark manor and then an angelic cry brightened up the whole building . A healer wrapped the innocent in a soft woollen blanket and handed the anxious mother her jewel . She was not disappointed before her lay the most beautiful infant . Her eyes were like aquamarines , her nose was perfectly formed , her lips were full and rosy pink and there were a few golden blonde hairs scattered across her pretty head.
The mother cradled her angel child close to her chest and kissed her delicate forehead . A sharp knock on the door interrupted the mother and daughter's moment , "Come in" the mother answered. A man with silky white hair entered the room . He smiled at the pair "Have you thought of a name ?"
"Jane" she answered ."Perfect" the father said "Jane Adeline Malfoy."
The next day Narcissa entered her other child's bedroom "Draco ,come here I've got someone i want you to meet" the small one year old boy came away from his toys and walked slowly to his mother . He pointed to the baby girl "This is your sister ; Jane," Draco gave the biggest smile and waved to the little girl. "Now Draco I want you to promise me that you will look after your sister forever," the little boy nodded and kissed his sister on the cheek . On that day the small boy vowed to himself that he would protect Jane until the day he died and that he would be the best big brother ever.
"Narcissa" Lucius called out "Your sister is here" . Narcissa quickly left Draco's room "Bella, how are you?" she said to her sister. "I am well , is this her?" she asked as Narcissa handed Jane to her sister "Yes, she's beautiful isn't she"
"Yes even more perfect than Draco if that is even possible, I am sure she will be a great witch one day"
"As long as she is happy , I do not care."
Throughout the rest of the day Jane was admired and talked about . The clock struck 8 and a cold air filled the manor . A hooded figure entered the large drawing room . Narcissa's face was filled with horror and she brought Jane closer to her . Lucius looked nervous and worried , but glad that the house elves had taken Draco up to bed earlier. Bellatrix's face was full of glee because before them stood Lord Voldermort.
"Bellatrix's ,Lucius , Narcissa and this must be the newest addition to your family"
"Yes my lord , her name is Jane" Narcissa replied . "May I ?" the Dark lord pointing to Jane , Narcissa looked nervously at Lucius , he nodded quickly . Narcissa stood up and unwillingly handed Jane over to Voldermort. "Hm, she is very special , she will be very powerful one day and will certainly want her as one of my most trusted followers , unless you have anything against it ?" he questioned Jane's parents,
"No of course not my lord" Lucius answered quickly ."Excellent she will receive the mark when she is fifteen" he declared and with that he handed Jane to a stunned Narcissa and apparated out of the manor.
"NO , no he cannot she will only be a child " Narcissa cried. "It is a great honour for her , you should be proud of her" Bellatrix said to her sister . "Why did you yes Lucius , he will kill her " Narcissa screamed at her husband," I'm sorry , but she will be fine , she is brave " Lucius replied to her . Narcissa stared down at her daughter and a tear fell down her cheek as she wondered what was to become of her daughter's future.
31st October . It was Halloween and the Malfoy family was sat by the fire . Draco was playing with Jane and the two parents were smiling at their happy children. All of a sudden Bellatrix apparated into the drawing room "He is dead !Our lord is dead" she cried and fell to the floor dramatically . While Lucius called an emergency death eaters meeting Narcissa took Draco and Jane up to their rooms .
"Mummy what's happened ?" Draco asked
"Abad man is dead" she answered
"Is that why your smiling?"
"Yes I'm very happy" she smiled down at him , her children were now safe and she could sleep peacefully .
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- diamondsragrlbf
- 5 years ago
- Wedding: September 2013
We are booked for a wedding and reception Sunday Sept 22 2013. We were there this weekend and the food of one of the resort owned restaurants was awful. My planner at the resort has said how wonderful the food is there. We are foodies and were expecting great food and taste. That is one of the reasons we didnt go with a banquet style wedding place. I called her to let her know I am not pleased and would not give that food to my guests even if it was free. Speaking of prices we are planning to spend 150 or so pp. Ok now, if I do change venues at the last min any ideas for trendy formal awsome food places. for 60 ppl.


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Ultimate Marvel vs. Capcom 3
What do you need help on?Cancel X
The Marvel and Capcom universes collide once again in this Ultimate installment of the popular fighting franchise. With new fighters, epic new modes and rebalanced gameplay, Ultimate Marvel vs. Capcom 3 asks only one question are you ready for the Ultimate fighting experience?
If you're stuck in Ultimate Marvel vs. Capcom 3, ask your fellow GameFAQs members for help.
Game News
- Sony Bringing These Games And More On Tour This Summer Across The USUpdated Apr 20, 2017
- Ultimate Marvel vs. Capcom 3 Dated for Xbox One/PC, Physical Xbox One/PS4 Versions ComingUpdated Jan 19, 2017
- All the PS4 Games and Demos Releasing TodayUpdated Dec 3, 2016
- Marvel Vs. Capcom Infinite Officially AnnouncedUpdated Dec 3, 2016
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Release Date: 1992 |
Digging: Edan - Beauty and the Beat
Album Rating: 4.5John Garcia owns and I will not accept him being called anything less.
Album Rating: 3.0A dude that worked graveyard shifts at an all night petrol station near me plays this all the time, makes those midnight durry runs worthwhile.
Same guy lent me 'Everything in Between' and 'The Lonesome Crowded West' because we chatted about music we liked once, he's pretty fucking bromo
Digging: Daughters - You Won't Get What You Want
Album Rating: 3.5Really been getting into Kyuss recently. I prefer Welcome To Sky Valley to this, though.
Album Rating: 4.0best band
Bands: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


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Quirón has an internationally prestigious medical staff, the largest in the sector, and is also the principal hospital network in terms of patient numbers and care facility area. The group administers 38 healthcare centers, more than 2,864 hospital beds and 7,500 associate doctors.
A modern (opened in 2007), general, private hospital located in Madrid, part of the NISA group of hospitals. The international patients department can assist patients with accomodation and trasportation, and can communicate in English as well as in Spanish.
HM Hospitales is a hospital group with six private hospitals in Madrid: three general hospitals, a cardiovascular hospital, an oncological center and a women's health hospital.
It is the medical-surgical specialty that deals with the prevention, study, diagnosis, treatment and rehabilitation of the pathology of the oral cavity and the face , as well as of the cervical structures, directly or indirectly related to them.
A specialty clinic with two branches in Madrid, offering odontological services which apply the latest technologies in the field.
This information is intended for general information only and should not be considered as medical advice on the part of Health-Tourism.com. Any decision on medical treatments, after-care or recovery should be done solely upon proper consultation and advice of a qualified physician.
What is aesthetic dentistry?
This is a subspecialty of dentistry that involves improving the appearance of person's teeth, gums or bite. Aesthetic dentistry focuses on improving the dental aesthetic in terms of color, shape, size, position, alignment and overall smile appearance. It is also known as cosmetic dentistry.
Following a dental undergraduate program, aesthetic dentists undergo additional training for at least 2 years.
Copyright © 2008 - 2018 Health-Tourism.com, All Rights Reserved


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Back up power solutions need to be both energy efficient and eco-friendly if they want to survive in todays market.
With the growth of mission critical applications, the UPS industry needs a high level of product innovation.
End users want UPS products that provide enhanced performance in all aspects, rather than focusing on just one, like energy efficiency. Manufacturers must approach product development from a holistic perspective.
Riello differentiates itself by providing the perfect balance of features and functionalities while paying close attention to market needs.
Riello also succeeds in incorporating innovative elements to its existing product line. The "SuperCaps UPS" is the company's newest product. Riello has developed this unique UPS system using super capacitors to accumulate energy instead of conventional batteries. This provides greater energy efficiency, lower costs and a reduced footprint.
For its leadership in UPS products and developing its product line to suit the needs of the market Frost & Sullivan is proud to present the 2013 Global Product Leadership Award in the UPS market to Riello. Congratulations on the Award!


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Member Patriot Special
Adoption gift
About Livingston County Humane Society
The Chillicothe Animal Shelter offers pet adoptions to Pets for Patriots member Patriots and will assist them in selecting their new best friend. The organization is managed by the Livingston County Humane Society, which is responsible for city animal control and enforcement of animal ordinances, in addition to dog and cat adoptions. To give both people and pets a second chance, the Chillicothe Animal Shelter is partnering with the Missouri Department of Corrections' Puppies for Parole program, the canine graduates of which are eligible for adoption.
In addition to monetary donations, the Chillicothe Animal Shelter welcomes contributions of pet food and Kuranda beds.
Adoption Fees Include:
All vaccinations (including rabies, for dogs)
Heartworm testing, preventative Bordatella, fecals (dogs)
Ear check, Frontline for fleas, Heartguard for heartworm (dogs)
Dental if needed (dogs)
Member Patriot exclusive: Adoption gift
Contact Info
- 1400 South Mitchell Road, Chillicothe, Missouri 64601
- (660)646-1006
- www.chillicotheanimalshelter.com
Hours of Operation
- Monday: 9am–4pm
- Tuesday: 9am–4pm
- Wednesday: 9am–4pm
- Thursday: 9am–4pm
- Friday: 9am–4pm
- Saturday: 9am–4pm
- Sunday: Closed


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text: Im looking for an application that can allow for multiple logins and posts at the same time...so say if I have something I want to post...it will post on all of the logins at the click of a button. I was looking around but I haven't seen anything like that...is anyone aware of an app like that? Thanks in advanced


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Over the last few years, some homeowners have opted to stay put for the time being and that's caused them to consider remodeling instead of moving. But most homeowners know that one day they might need or want to sell their home so which remodels help to add value and entice buyers?
Here are a few of the renovations that are adding value to homes and creating appeal from home buyers.There are a few areas that are better than others to improve. It's pretty easy to understand why these home remodels are enticing buyers when you consider the way the housing market has been for the past several years.
Aging in Place
With the tough economic times, more short sales and foreclosures, extended families are combining homes and reducing their cost of living by residing together in one larger house. The National Association of Home Builders found that 62 percent of builders in a survey were working on home projects that were helping families "age in place". Included in these types of remodels are placing a bedroom on the entry-level of a home, wider doorways that would accommodate a wheelchair, and overall modifications for the elderly including reducing steps outside and inside.
At one time, these designs might have been unattractive but with many Americans wanting to "age in place" and extended families living together, remodels like these are becoming common, necessary, and valued.
Savvy Kitchen
The great rooms that bring the kitchen and the eating areas together are still popular. More space is preferred so families can have room to sit and spend time together over a meal even if that means having less space to actually prepare the food. Cabinets and shelving are being customized to suit the homeowners' needs and many are favoring pantries or utility rooms. Kitchens are taking on the look of a chef's cooking space with open shelving and islands to help homeowners be able to quickly prepare meals and still mingle with guests and family.
Totally Wired
Fast-placed, busy buyers who often work from home will find smart homes that are wired and built to handle all the high-technology needs a huge plus when it comes time to market and sell their homes. Another plus is having space-saving workstations in the home. Remodeled homes


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The Center for Teaching and Learning is committed to supporting faculty in developing learning environments that include diverse perspectives and viewpoints from other world cultures. To accomplish this goal, the CTL has partnered with INTO UAB to provide faculty and staff with ongoing team-based training, including teaching strategies, tips, and tools for working with and teaching international students. The Global Awareness workshop series, along with these resources are provided as a starting point for intercultural awareness, understanding, and effectiveness. View details about each workshop here.
CTL Global Awareness workshops are presented by CTL Associate Director for International Student Support, Dr. Ariel Gil. Diversity, Equity, and Inclusion (DEI) global awareness workshops are presented by DEI Education Director, Amanda Shaffer, and include the following topics: Cultural Awareness Building Blocks, SafeZone Training, Unconscious Bias Training, and Bystander Intervention.
- October
- November
- December
"Our Students as Cross-cultural Learners" by Ariel Gil
- Tuesday, October 23, 2018; 11:30 AM-1 PM
- Location: Center for Teaching and Learning Classroom, EB 243
- Lunch provided for pre-registered attendees
- See workshop descriptions below
"Unconscious Bias" by Amanda Shaffer
- Friday, November 9, 2018; 11:30 AM-1 PM
- Location: Center for Teaching and Learning Classroom, EB 243
- Presented by the Office of Diversity, Equity, and Inclusion
- Lunch provided for pre-registered attendees
- See workshop descriptions below
"Achieving Cultural Efficacy in the Classroom" by Ariel Gil
- Tuesday, November 27, 2018; 11:30 AM-1 PM
- Location: Center for Teaching and Learning Classroom, EB 243
- Lunch provided for pre-registered attendees
- See workshop descriptions below
"Bystander Intervention" by Amanda Shaffer
- Friday, December 7, 2018; 11:30 AM-1 PM
- Location: Center for Teaching and Learning Classroom, EB 243
- Presented by the Office of Diversity, Equity, and Inclusion
- Lunch provided for pre-registered attendees
- See workshop descriptions below
For additional resources and individual consultation on global awareness, please contact:
Associate Director for International Student Support
UAB Center for Teaching and Learning
Academic Director
- Workshop Descriptions
- Global Awareness Resources
Promoting Global Awareness in the Classroom
The political, social, economic, and cultural impact of globalization on education will be discussed. Understanding differences and similarities among cultures, including race, ethnicity, religion, culture, age, gender, family structure, and sexual orientation (among other factors), will be explored. Fostering a teaching and learning environment based on interconnected sensitivity and respect toward diverse cultural perspectives will be emphasized. Faculty will engage in hands-on team-building activities that incorporate global perspectives into their instruction.
Achieving Cultural Efficacy in the Classroom
Do faculty need to understand their international students' native languages in order to be efficacious instructors? Albert Bandura's concept of "Self-efficacy" and the triadic reciprocality theory will be discussed as a viable framework to encourage international students' meaningful engagement in the learning process. The interplay of people, behavior, and the [classroom] environment, and the contrasting processes of acculturation and assimilation will be explored.
Challenges Facing International Students in American Classrooms
Participants will explore ways to encourage culturally and linguistically diverse students and their English-speaking counterparts to work together in teams while showing mutual empathy, respect, and tolerance for individual differences. Discussion will center on videotaped dialogues by international students expressing their perceptions and lived experiences while interacting with their American classmates and professors. Strategies fostering teamwork among diverse students will be provided. Emphasis will be placed on how to create welcoming spaces for diverse voices and perspectives.
Contextualizing Instruction Culturally
This workshop will serve as an open forum to discuss challenges faculty face while delivering instruction to international students. Participants will be given examples of how to integrate aspects of the students' native cultures in their course content. Tips on how to best improve the teacher-student cultural relationship, vis-à-vis team-building strategies will also be provided.
Encouraging Cross-cultural Communication in the Classroom
This workshop will engage participants in real scenarios where they will have to communicate with counterparts using non-verbal and verbal cues to interact in a second language. Participants will discuss how cultural differences can impact communication that may be considered appropriate in one culture but inappropriate or even offensive in another. Examples of language and cultural biases will be explored as well as best practices used in second language teaching and learning to meet students' challenges. Geert Hofstede's cultural dimensions theory will drive this presentation, specifically how the way faculty communicate with international students has a direct effect on the institutional culture and the shared values of its members.
Melting the Iceberg: Native Language vs. Target Language
This workshop will explore the differences between Native Language (L1) and Target Language (L2) as well as the "Common Underlying Proficiency" (CUP) that accounts for students' interlanguage transferability of skills. It will also focus on Jim Cummins' seminal research based on the differences between Basic Interpersonal Communicative Skills (BICS) and Cognitive Academic Proficiency Skills (CALPS) as they relate, specifically, to the teaching of STEM subjects to international students. Cognitive-demanding vs. Cognitive-undemanding linguistic input will also be discussed. Samples of collaborative team activities based on peer tutoring and Lev Vygotsky's concept of scaffolding and the Zone of Proximal Development (ZPD) will be provided.
Our Students as Cross-cultural Learners
As teachers of multilingual and multicultural classrooms, it is essential to learn and remind ourselves of the process of acculturation faced by our students. How do adults form new cultural identities? What is the connection between culture and language? How can we support our students' acculturation process in the classroom? What are the various aspects of culture that we can use to discuss and analyze cultural differences? What are the essential aspects of American culture generally and academic aspects of American culture specifically that we should focus on for our students? These questions will be the focus of this workshop.
The Impact of Globalization on Higher Education
The interconnection of four major global systems - political, socio-economic, ecological and cultural – will be discussed to understand the direct impact of globalization on higher education. The importance of developing practical skills, which students will need to function as successful entrepreneurs in globalized societies will be emphasized. The traditional role of memorization and drilling, vis-à-vis the development of critical thinking and decision-making skills will also be discussed.
Why do International Students Act Differently
Participants will analyze different scenarios that illustrate how international students may appear to behave different from their American peers. The concepts of time, silence, age, and gender, among other factors will be discussed to understand how they vary across cultures.
Building Literacy Skills in International Students
How do international students become culturally and linguistic competent in their host country? This workshop will explore James Paul Gee's New Literacy Studies by developing a situated socio-cultural approach to literacy. The distinction between language learning and language acquisition will serve as a framework for participants to consider practical ways of delivering instruction to diverse students while connecting English speakers with their non-English speaking peers in a socially situated context.
Teaching and Learning Strategies for the Multicultural Classroom
This workshop will explore the roles of the instructor and of multicultural learners within a constructivist approach to learning, including the role of domestic students as scaffolders. Going beyond a fixed curriculum, participants will learn about strategies that support "flexibility within structure" and still ensure positive Student Learning Outcomes (SLOs).
Forward, Central, and Backward Design in Second Language Learning
Is lecturing a thing of the past? Is working in teams the latest fad? The input, process, and output in the multicultural classroom will be discussed as it relates specifically to Forward, Central, and Backward curriculum design with emphasis on the means and the ends of teaching and learning within the multilingual and multicultural context.
Workshops from the Office of Diversity, Equity, and Inclusion
SafeZone Training
The SafeZone Program offers LGBTQ (Lesbian, Gay, Bisexual, Transgender, and Queer/Questioning) awareness training for all UAB faculty and staff. This session will provide an opportunity to learn about identities, terminology, concepts of gender and sexuality, and ways to create a welcoming and inclusive campus. Participants will also be able to sign up to receive a SafeZone Trained sticker to communicate their LGBTQ friendliness, although this is not a requirement of the session.
INTO UAB Resources
Helpful Links for developing Intercultural Awareness and Skills
- Higher Education Academy Teaching International Students Project
- Ten Tips for Teaching International Students


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Main Menu
Riane Eisler
Sacred Pleasure: Sex, Myth, and the Politics of the Body
San Francisco, Harper San Fransisco, 1995
495 pp. ISBN 0-06-250293-X (hardcover-$15), 0-06-250283-2 (paperback-$21), Canada
Review by
Daniel S. Levine
Riane Eisler, codirector of the Center for Partnership Studies in Pacific Grove, California, is known for her multidisciplinary work in evolutionary studies; human rights, and peace, feminist, and environmental issues. Eisler is a fellow of the World Academy of Art and Science and of the World Business Academy; recipient of the 1996 Humanist Pioneer Award; author of The Chalice and the Blade: Our History, Our Future and Women, Men, and the Global Quality of Life; and coauthor, with D. Loye, of The Partnership Way. P Daniel S. Levine, Professor of Psychology, at the University of Texas - Arlington, is president-elect of the International Neural Network Society and serves on the editorial board of Psychline. Levine is author of Introduction to Neural and Cognitive Modeling and the forthcoming Common Sense and Common Nonsense and is coeditor, with S. Leven, of Motivation, Emotion, and Goal Direction in Neural Networks.
This volume is a sequel to the same author's widely read The Chalice and the Blade (1987), and like its predecessor, boldly advances the thesis that much of what is regarded in contemporary folk psychology as "immutable human nature" actually arose from ecological and social circumstances in the remote past. Specifically, Riane Eisler argues in both books, with many compelling and accessible examples, that social systems based on dominator_subordinate rankings, strict gender role divisions, and institutionalized war are not the only possible systems. Rather, she evinces archaeological proof that societies based on partnership, cooperation, and equality in fact flourished during Paleolithic and Neolithic times. Moreover, there was a cataclysmic change in most societies in Europe and Asia, spurred in Europe between about 4300 and 2800 B.C. by invasions from groups based in the harsh Asian steppes and variously called Kurgan or Indo_European. This moved each society away from a partnership toward a dominator orientation, which caused a fundamental shift in many common categorizations and beliefs.
Sacred Pleasure deals especially with the historical shifts in categorizations relating to sex and love, and how they still affect us all in ways both the author and I consider harmful. The title refers to the ancient blending of sex and spirituality, particularly related to goddess worship, and the efforts of some modern visionaries to recapture this connection.
Eisler's is not a standard psychology book, but it is recommended for different groups of psychologists for many reasons. Behavioral psychologists will be particularly interested in the arguments it advances against sociobiology and related paradigms such as social Darwinism. Against the animal studies that sociobiologists rely on to justify dominance hierarchies and sexual double standards, Eisler cites studies of bonobos, African pygmy chimpanzees who have a much more peaceful society. Bonobos use sex (between all combinations, male_female, male_male, and female_female) both for social bonding and to relieve potential tensions. Cognitive psychologists will be interested in what Eisler hints about the wide capacity of humans for categorizations and associations that differ from standard ones; for example, the fact that modern societies often associate sexuality with violence or sin, whereas earlier societies associated sexuality with the sacred. Social psychologists will be interested in her debunking of some cultural cliches about relationships, such as the belief that love requires pain and is enhanced by jealousy.
Eisler defines her goal as one of advocacy as well as research: my aim has not been to accumulate knowledge for its own sake. I was strongly motivated by the increasingly critical need for transformative knowledge: for the new tools for personal and social transformation that our time of mounting ecological, political, and economic crises requires if we are to have a better future, perhaps a future at all. (p. 2)
After examining the interpersonal roots of our many social crises, she concluded that attitudes about sex have critical implications for attitudes about many other things: peace and war, dominance and submission, gender roles, pleasure, and love, for example. In particular, she argues that violent or loveless interpersonal and institutional relations feed on cultural notions such as "pain and pleasure are two sides of the same coin," "spirituality and sexuality are at opposite poles," and "the war of the sexes is inevitable" (p. 3).
Eisler broadly discusses two competing frameworks for social cohesion. One is the dominator model, based on superior_inferior rankings between males and females as well as between social groups, and enforced by the fear of pain or death. The other is the partnership model, based on cooperation, equality, and mutuality between the sexes and between individuals, and held together by the rewards of pleasure and affection. The very existence of a partnership model has only been accepted in mainstream psychology since about the 1970s. Sigmund Freud, as Eisler pointed out, believed in the need for "man" to control nature, including his own inner nature, and for men to dominate women. The neurobiologist Antonio Damasio (1994) asserted the primacy of emotion in human decision making, but concluded that only negative emotions and not positive ones can effectively motivate people. Yet Damasio's pessimism is refuted by recent data of psychologists such as Edward Deci, Richard Ryan, and Mihaly Csikszentmihalyi, indicating that intrinsic motivation based on enjoyment is effective in many work and personal situations. This basic premise is also supported, for example, by Alice Isen's results showing that positive affect enhances creativity and cognitive flexibility. Eisler's historical studies of partnership societies further strengthen the broad implications of such findings.
Eisler attacks the popular notion, supported by many religious institutions, that human sexuality is related to the "animal" side of our nature and inferior to our "highest" human capabilities. Rather, citing work of the biologists Humberto Maturana and Francisco Varela, she argues that human sexuality is advanced over that of other animals in many ways that encourage elaborate social bonding. These include the capacity of human females for multiple orgasms (based in the clitoris, which separates sex from reproduction) and for sex all year long, not just in estrous periods, and of partners to face each other during intercourse. All these changes, combined with the long period of childhood in humans, foster emotional bonding between sexual partners and active involvement of males in child_rearing. Hence, she argues convincingly, far from being "animalistic," our capacity for sexual pleasure is intimately bound up with our highest mental, social, and spiritual capacities.
Moreover, Eisler states that religious authorities (Christian, Muslim, Hindu, or any other) who advocate rigid sexual morality really only condemn sexual pleasure. They have been curiously silent, she says, about sexually_related pain, including wife_beating, abusive relationships, and marital or other rape. In this age of AIDS, she shows that the disease is spread not so much by sex per se as by uncaring or impersonal "dominator" sex, and many religious leaders have been silent about this as well. All this suggests to Eisler and myself that the agendas of these religious authorities are really based in preserving patriarchal rankings between the sexes, rather than moral sexual behavior as such.
Eisler gives excellent examples of trends over three thousand years of history: the decline or perversion of partnership sexual customs such as the sacred marriage, and the growth of other sexual institutions and customs that support a dominator society. She describes the ancient shift from partnership to dominator orientation as a shift of a large nonlinear dynamical system from one attractor to another, and discerns a growing world_wide movement (much of it invisible in the mainstream media) toward return to the earlier partnership attractor. This is based on many factors including the greater spread of democracy and the rise of feminism. Yet another influence is the rise of psychology in the last century:
But a major factor in these vast changes has been the continuing awakening of masses of people from their dominator trance — an awakening further accelerated by the emergence of the social sciences, particularly by the gradual acceptance of modern psychology as both a new scientific discipline and a new therapy. For what this particular change brought us is an insight we today take for granted: that we need to understand painful events in our childhoods, particularly within the psychodynamics of our families, if we are to understand, and successfully change, the way we think, feel, and act. (p. 191)
The book's later chapters describe many current efforts in different parts of the world at enhancing partnership in economic and political spheres, noting that political movements are increasingly integrated with movements to improve personal life (e.g., reproductive rights and empowerment of women). Eisler also describes the increasingly strident resistance to change on the part of threatened dominator elites, but expresses a hope, based on the evolution of her own consciousness, that the partnership movements stand a fair chance of success. In the process she calls for creativity on the part of all men and women, and decries the conventional, dominator_based perception of creativity as something that is only possessed by a few and above "ordinary" people and "ordinary" life. Also, she calls for a conceptual distinction between being "creative" in devising weapons of mass extermination versus devising means of enhancing the quality of life. These are issues worthy of serious research by the growing number of psychologists studying creative processes.
Eisler reminds us that a return to partnership is not inevitable but depends on human efforts. What remains unsaid is whether such a change would actually be going back to ancient versions of the partnership society, or instead moving toward a type of society not quite like any from the past. Eisler leans toward the latter: she hints, without developing the point, that the ancient Kurgan invasions actually interrupted the further evolution of the partnership society and that it is our responsibility, with the help of modern technology, to resume this evolution. One might take issue with any glorification of the past based on psychological interpretations of incomplete findings. Yet her conclusion is not that violence was totally absent in Neolithic times, just that it was not institutionally entrenched as it is now. This conclusion is solidly based on the findings of widely respected archaeologists, such as Marija Gimbutas, James Mellaart, and Jacquetta Hawkes.
Also, the notion that centrality of a goddess in ancient religions promoted equality of the sexes, and never female dominance, will probably be controversial. Yet for psychologists, the interpretation of what actually happened in past societies is not the most central part of Eisler's message. What is more central is her conviction that many unpleasant aspects of modern society (not just in the West but all over the globe) that we often take for granted are not human universals, but are the product of historical factors and can be changed without destroying social stability. These include, for example, fear_based dominance hierarchies, male oppression of women, eroticization of violence, repression of sexual pleasure, overpopulation due to restrictions on contraception, religious glorification of self_induced pain, and cultural glorification of war.
Eisler's book is recommended reading for both specialists and nonspecialists interested in the roots of human motivation and the extent of human potential. It provides hopeful visions in place of widespread folk psychological notions that have imposed limits on human potential. Hence, both academic and clinical psychologists interested in applying their discipline to the benefit of society will derive inspiration from the many insights and stories in this ground_breaking book.
Damasio, Antonio (1994). Descartes' error: Emotion, reason, and the human brain. New York: Grosset/Putnam.
Eisler, Riane (1987). The chalice and the blade: Our history, our future. San Francisco: Harper & Row.


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- Contact Person : Mr. lan Tony
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Cartoonist Bob Thaves, creator of the comic strip Frank and Ernest, died of respiratory failure at age 81 on April 1, 2006.
Thaves attended the University of Minnesota where he received both a Bachelors degree and a Masters degree in psychology. He was still in college when he started selling cartoons to various magazines.
It was in 1972 that Frank and Ernest was first published. The single panel strip featured the observations (often filled with puns) of two old men named, of course, Frank and Ernest. Frank and Ernest were not always featured as human beings. In fact, they could appear as nearly anything--animals, vegetables, home appliances, and so on. The comic strip was revolutionary in other ways as well. It was the fist newspaper comic strip to feature comic book style, block lettering, the first to utilise digital colouring, and the first to feature its creator's email address. It was among the first comic strips to have its own web site. In 1997 Thaves's son Tom began collaborating with him on the strip. He has now taken it over completely.
Thaves also drew a similar, single panel strip, King Baloo, in the Eighties.
Over the years Thaves won many awards. He won the National Cartoonist Society Newspaper Panel Cartoon Award in 1983, 1984, and 1986. He won the H. L. Mencken Award for Best Cartoon in 1985. And in 1990 he was named Best Punster.
Growing up I enjoyed Frank and Ernest. The gags did not always work. Sometimes the puns were truly atrocious. But it had an honesty and genuine quality to it lacking in many comic strips of the late Twentieth Century. It certainly looked like no other comic strip before or since it. It is sad to know that Thaves is gone.
Monday, August 14, 2006
Bob Thaves R.I.P.
2 comments:
- Stacey said...
I'm having a sweepstakes at my blog. The prize is a piece of my artwork. Leave a comment under the post that talks about the sweepstakes to be entered. Good luck!
- RC said...
i definitly remember reading the Frank and Earnest comic when i used to read the comics in the paper fairly reguarly growing up at home.
thanks for sharing this.
--RC of strangeculture.blogspot.com
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Latest News:
December 22, 2017
Multiple songs from Kevin Delaney's instrumental album "The Awakening" have been licensed by independent film director Damian Kolodiy for inclusion as underscore in the upcoming documentary "The Bitch Movie" which is slated to make the rounds on the international Independent film festival circuit beginning in 2018. "The Bitch Movie" is a documentary film that takes a retrospective look at the "Bitch: A Ladies Tribute To Metal" monthly party which ran at Don Hills Club in New York City's west village from 2001-2005. The Bitch night featured a house band playing iconic rock and heavy metal cover songs with each new song performed by a different female singer. The film explores the origins, philosophy, sociology and technical execution of the event, painting a portrait of the scene around Don Hills Club in downtown New York in the early 2000s. "The Bitch Movie" is both a tribute to pioneering women who smash traditional stereotypes and Rock 'n Roll enthusiasts the world over. View the trailer for "The Bitch Movie" here: https://youtu.be/LCC71jJawrA Continue reading…


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The Sony Xperia Z1 is getting some company in the Android update spotlight today, as its T-Mobile stablemate Samsung Galaxy S III is receiving a major update of its own. T-Mobile just announced that the original Galaxy S III (t999) will be updated to Android 4.3 starting today, Nov. 19. The optional update is rolling out over the air and is also available through Samsung's Kies computer software.
So what has Samsung packed inside this 486MB bundle of goodness? The update will bring the original Galaxy S III to Android 4.3 Jelly Bean and baseband version T999TUVUEMJC. Besides and upgrade to a newer version of Android, the Galaxy S III will gain compatibility with Samsung's Galaxy Gear smartwatch and Knox security software.
Much of the focus on Samsung's Android updates have been on the Galaxy S 4 lately, so it's nice to see the aging Galaxy S III get some update love of its own. The S III may still be one update behind the latest version of Android, but it's always good to have your device bumped up to a newer version than the one it was previously on. Plus, T-Mobile Galaxy S III owners can help Samsung turn those Galaxy Gear shipment numbers into sales now that their handset is compatible with the device.
To snag the Galaxy S III's update, get your handset and head on in to Settings > About device > Software update. One thing that's worth noting is that this update is only available for the original T-Mobile Galaxy S III. T-Mobile says that the newer LTE-capable Galaxy S III (t999L) will receive an update of its own "soon."
Via T-Mobile


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Your search for Box2d
Cannibal Casserole 2Category: Action Games
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The sequel to last year's popular rag-doll throwing franchise, Cannibal Casserole. Yet more ship-wreck victims have landed...
Fanged Fun Level PackCategory: Puzzle Games
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You wanted more levels? You got them! New 20 levels for original Fanged Fun. Your goal is to help green and red faces get to ...
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Collect the cows for your alien experiments but look out for the angry farmers protecting their cattle with pitchforks. Make yo...
Super Mega Balance PartyCategory: Adventure Games
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Keep the platforms balanced and try not to lose too many pieces. See if you can figure out all 18 levels.
Smash and Dash 3: The Magma ChambersCategory: Customize Games
Tags: smash and dash, driving game, gunge, shooting, upgrade, racing, challenge, rocket, smash, box2d, physics, dinosawus, magma, lava, chambers, fire
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Eighteen different tracks in three different enviorment. Three cars with lot of upgrades. Collect bonuses, win prizes and mon...


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The Colossal Squid Candy Cart was an incredible success! After working non-stop for two weeks leading up to the parade, everything came out as planned. The squid looked great and worked perfectly, we got matching unitards, and I found super cheap candy to throw at the onlookers. Most importantly, we all had fun. I cannot begin to express how grateful I am to all of my friends who helped and participated: Ben, Gabrial, Kim, John, Bri, Robyn, and Sasha. You were all wonderful. Things that my friends did that made the project so successful: a) Robyn helped me appropriate the shopping cart from Dome Hepot, b) Ben, Gabrial, Kim, John, and Bri let me use their space to build the damn thing, c) Ben and Gabrial helped me appropriate matching unitards from "US Clothing", d) John, Bri, and Gabrial helped push the beast from Bushwick to Soho, and back, with others walking alongside, and e) everyone litterally embodied the Colossal Squid in a candy tossing performance the likes of which have never been seen in New York. Thank you all so much, I love you. Now check out the pictures below!!!!
The Colossal Squid being assembled in front of the Bushwick loft.
Gabrial brought the tunes. He is so dreamy.
John pushing the cart.
We made it over the Williamsburg bridge!
John considers his next career move as others tinkle in Starbucks.
The Squid waiting patiently along West Broadway.
Mr. Squid gets some attention from the camera.
Fischerspooner (a mere two projects away from the Squid) preparing for their incredible parade performance. We could not have dreamed of a better soundtrack.
Me and the Tentacles, a true family portrait.
Tentacles waiting for the parade to start.
Other parade participants could not help but worship the ever regal Bri.
Being a tentacle takes a lot of concentration.
We were staged right next to all these "naked" cyclist ladies.
They tried to fight the Colossal Squid.
These people did not hire me, but thats okay because I got a much higher paying job.
The Squid breaks loose!, AAAAUUUUUHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tentacles spread.
Intimate parade scale.
Me, happy.
Me, directing where we should park the Squid for the street party.
Where do we go?
Family portrait #2, the aftershot.
And then at the after party, one of the Wal-Mart "workers" danced with a huge, pink-cammo, inflatable bear.


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Soldier shoots 'knife attacker' outside Paris museum
PARIS: A machete-wielding man shot and seriously wounded by a soldier near the Louvre museum in Paris during the assault on Friday, the city's police chief said.
"I think this was an attack by an individual who obviously intended to cause harm," Michel Cadot said, suggested a "terrorist nature" to the assault.
According to Reuters, one source said the man had been trying to get into the museum's shopping mall and had attacked another soldier before being shot and seriously wounded.
Police said the area had been evacuated and the interior ministry said on Twitter the incident was "serious".
Louvre officials said the museum was closed and that visitors already inside when the attack took place were being kept there.
A Reuters witness at the scene said police had cordoned off access to the museum.
France has been hit by a series of militant attacks
over the past two years that have killed more than 230 people and which have been claimed by the militant Islamist group Islamic State.
The most recent deadly attack took place in the southern city of Nice when a man drove a truck into a crowd on the seafront killing 86.
Two potential attacks were thwarted in September including one by a group of women who parked a car containing gas canisters near Paris's Notre Dame Cathedral.
The country is less than three months away from a presidential election in which security and fears of terrorism are among the key issues.


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New bug on beta3. I don't have this issue on beta2.
This error happens when I open any widget with a store for the third time. Example:Code:Uncaught TypeError: Cannot read property 'isReader' of undefined - ext-all-debug.js:31039
I have a form with some combos inside a window. I open this form for the first time, it works. I open this form for the second time, it works. On the third time, this error happens.
The same happens with a grid inside a tabpanel. Everything is destroyed on window/tab is closed and recreated when open the window/tab again.
I don't have this issue with beta2. Any thoughts?
A piece of code of my grid:
Code:Ext.define('App.myGrid', { extend: 'Ext.grid.GridPanel', requires: ['Ext.data.*'], initComponent: function(){ Ext.define('ModelMyGrid', { extend: 'Ext.data.Model', fields: [ 'my_id', 'my_name', 'my_phone' ] }); Ext.apply(this, { store: Ext.create('Ext.data.Store', { model: 'ModelMyGrid', autoLoad: true, proxy: { url: Cfg.baseUrl+'getDataGrid', type: 'ajax', method: 'POST', reader: { idProperty: 'my_id' } } }) ...


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By Raley L. Wiggins | Attorney at Law
1. "Stale" Documents
Every adult age 19 or older should have a durable power of attorney. This is a document that appoints another person (called your "Agent") to manage your financial and business affairs on your behalf, particularly if you are no longer able to manage them yourself. The same is true of an Advance Directive, which is essentially a Power of Attorney for Healthcare that appoints an agent to make medical decisions for you if you are no longer able to make them for yourself.
Most powers of attorney do not expire on a given date. Instead, they are usually effective until you either revoke the document, or you die.
As a practical matter, however these documents are only useful if the bank, hospital, physician or other third party will accept it as valid proof of the agent's authority to act. For example, if you walk into a bank with a power of attorney that your mother gave you in 1981, the bank is more likely to scrutinize the document more carefully than they would if it were dated 2012.
That's what I call a "stale" document. Technically it's as effective as the day it was signed. But practically you may run into some problems if it was typed on ancient, yellowing paper thirty years ago.
2. It's Not a One-Shot Deal
I often see clients who have previously drafted wills or other estate planning documents. But these documents are often seriously out of date.
Unlike the powers of attorney discussed above, your last will and testament doesn't really get "stale." It's a document that is essentially meaningless until your death. The law says that a will only "speaks" at death. This is because you can revise or revoke your will at any time while you are alive, so long as you're competent to do so.
I cannot tell you how often you should update your will, but I will say this: if your will names a guardian for your children, and those children are in their 30's or 40's, that's probably a good sign that it's time for an update.
Other reasons to update your estate plan may include marriage and divorce (of you or your children), the birth of new children or grandchildren, or the death of a spouse or other family member. Likewise, acquiring more wealth can be a reason to update your plan.
In sum, estate planning is a process, not something you do once, put in a drawer and forget about it. It needs to be updated from time to time to reflect your current financial and family situation, and your current wishes.
3. Your Estate Plan Might Not Work
When I teach estate planning workshops to the public, I make a point to explain that your will may have very little to do with who actually inherits your property at death. In fact, it may have nothing at all to do with who gets what.
That is because some kinds of property passes "outside the will." For example, life insurance will pay the beneficiary named in the policy, regardless of what your will says. If you have a retirement account like an IRA, you probably designated a beneficiary to receive the proceeds at your death. Similarly, many jointly owned bank accounts and pieces of real estate will automatically become the property of the surviving co-owner at your death.
The number one problem that will "break" your estate plan is the failure to consider how ownership of non-probate property will pass after your death.
4. You Don't Know What You Don't Know
When it comes to estate planning, don't trust the advice you get down at the beauty shop or the coffee shop. The fact is every situation is different, and just because something worked for one person doesn't mean it will be the same for you.
I do estate planning work every day, and I'm always learning something new.
Just recently I was surprised to learn that in most cases burial plots do not pass to the beneficiaries under your last will and testament. Instead Alabama law says that the plots go to the people who would have inherited your property if you had died without a will (unless you specifically reference and make a gift of the burial plots in your will).
Most folks aren't thinking about who will get the leftover cemetery plots after their deaths, and it's commonly overlooked. But the lots can be valuable, and it can lead to a great deal of confusion over who gets to own them after you're gone.
Remember, estate planning is something we do for our loved ones—after all they're the ones who will have to pick up the pieces after we're gone. So dust yours off from time to time and make sure it's up to date.


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Archived news
Connecting with a Researcher: Dr. Alexa Stuifbergen discusses her research on individuals living with multiple sclerosis
Posted: March 17, 2014
When Dr. Alexa Stuifbergen was a Ph.D. student studying the impact of chronic illness on families, the connections she made led to more than two decades of work with the MS community.
Many of the people in that study had MS. The initial connection of getting to know their needs, along with a personal connection she had through a friend whose dad had been diagnosed, led to volunteer involvement with the National MS Society, and research studies to better understand health promoting behaviors on multiple sclerosis. Dr. Stuifbergen explains, "Those early connections made me ask, how do you live well within the context of an MS diagnosis? It challenged me to study this. All of my work has been focused on what people can do to help themselves to live the best life possible when they are diagnosed with a condition such as MS."
Of course, Dr. Stuifbergen has seen major changes in how MS is diagnosed, studied and treated in the past 25 years, and she has been on the forefront of some of those changes. In 1996, she began a longitudinal study with almost 900 individuals living with MS, mainly in Texas. Today, she still has more than 400 of those individuals in the study, helping to uncover factors related to the progression of MS.
One outcome, for example, helped to shed light on the role of exercise for individuals living with MS. Two decades ago, those diagnosed were told to rest, but Dr. Stuifbergen's study, along with many more across the country, showed how important exercise can be in delaying the onset of symptoms and improving the physical, mental and social health of those living with MS.
Another part of the longitudinal study led to Dr. Stuifbergen's current work. Participants were asked about their perceptions of memory problems and cognitive issues. They found that a majority described concerns over memory but used very few strategies for memory improvement. Other studies have documented that aspects of cognition (attention, information processing speed, new learning and memory, and executive functioning) may be affected in 50–75 percent of those with MS and cognitive symptoms are among the most disabling effects of the disease.
Seeing how big the problem was, and knowing that there were very few validated treatment options available, led her team to develop an intervention. It was based on the best cognitive rehabilitation options for other conditions, but tailored to the needs of MS. The intervention "Memory, Attention and Problem Solving Skills for Persons with MS" (MAPPS-MS) includes three parts:
- Learning compensatory strategies, such as environmental modifications or behavioral strategies, to help individuals adapt in everyday life;
- Focus on aspects of lifestyle that impact cognitive function, such as exercise, sleep and anxiety-reduction; and
- Focus on brain retraining using computer activities to practice skills at home to improve memory, attention and problem solving.
The initial pilot study from 2009–2011 included 61 individuals in the Houston and Austin area, and it demonstrated a statistically significant, large improvement in use of compensatory strategies as well as significant increases in performance on tests of verbal memory and processing speed.
"The results of this study have been very positive. Improving cognitive performance has the potential to help persons with MS stay employed and functioning longer. We don't want to wait for people to become severely impaired. Through compensatory strategies, we are able to return some function and help individuals live the best that they can," says Dr. Stuifbergen.
The feedback has led to the launch of a new NIH-funded, multi-site trial of the intervention. Dr. Stuifbergen, along with Dr. Heather Becker and Dr. Frank Perez, are currently recruiting 180 individuals over the next three years in Houston, San Antonio and Dallas/Fort Worth for the MAPSS-MS research study. To participate, individuals must be experiencing cognitive problems and have internet access to do the computer practice.
The intervention is largely the same as the 2009 study, except this time they are improving the testing to see if improvement on the neurpsychological tests translates to everyday life. Additionally, they will do a six-month follow up to see if the effects are sustained.
Dr. Stuifbergen is thankful for those who have volunteered for research studies, saying that individuals with MS have been amazing contributors to research endeavors. "Not only are they able to take advantage of new treatments and interventions, but they are making things better for the future. They are advancing the understanding of MS to help everyone across the spectrum," she says.
"I've learned so much from the people who have participated in our studies. Their input provides a lot of direction for future studies. We've always tried to make our work relevant to what people are experiencing, to reflect the reality of what's really important to those living with MS."
If you live in the Houston, San Antonio or Dallas area and are interested in participating in the MAPSS- MS study, please call Vicki Kullberg at 800-687-8010 to see if you qualify. There is a $225 compensation for completing the study.
Dr. Alexa Stuifbergen is dean at The University of Texas at Austin School of Nursing, the James R. Dougherty, Jr. Centennial Professor of Nursing, and the Laura Lee Blanton Chair in Nursing. She has served on many national committees, including the National MS Society and National Institutes of Health. She has received more than $11.8 million in grants to study health promotion in adults with chronic disabling conditions such as MS.
Article originally published on MS Connection.


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From The Official TWiT Wiki
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<noinclude> not working on the preload, so Category:Preload templates is placed on this page. Please do not change this unless you fix the problem and notify me. Thanks. -- Imperator3733 (talk | contribs | sysop | Logs: b • d • p • r) 17:41, 25 February 2009 (PST)


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Do you really want to send fondue a message saying you like their work?
Santa Claus Jr. Advance is another addition to the GBA's burgeoning lineup of platform games. It was developed by German codeshop Neon Studios, who are probably best known for their 1994 debut title, 16-bit platform game Mr. Nutz (it was about a squirrel, mother), as well as a futuristic racer for the Sega Saturn and Sony Playstation called Tunnel B1. In recent years they have mainly been involved in porting licensed games to the Game Boy Color for Acclaim, which eventually led to the creation of the original Santa Claus Jr. (for GBC), to which Santa Claus Jr. Advance is a sequel.
The game tells the story of a young boy called Nick who is visited on Christmas Eve by a distressed Santa Claus. Santa explains to Nick that an evil witch, driven mad with bitterness over never getting any Christmas presents, has cast a spell on the world's toys and animals, possessing them with malevolent spirits. As a result, the children of the world have gone into hiding, making it impossible for Santa Claus to find them and deliver all their presents on time. Oh, and also that only a human child can penetrate the witch's dimension and break the spell. So Nick dons a red coat, takes the sack of presents and heads off on his adventure through the twelve themed worlds of the game.
The gameplay is familiar stuff. Nick can run and jump, mantle onto platforms, and bounce on enemies to kill them. Depressing the 'A' button makes him sprint, allowing him to jump further. Nick is followed around by a small fairy called Snowflake, who can be called on to assist in various ways, for instance allowing Nick to perform a double jump, freezing the surrounding enemies, or restoring his health. This assistance costs stars, which are collected throughout the levels from packages and fallen enemies. At certain points in the game Nick can collect power-ups: one provides him with snowballs that can be thrown at enemies for a short time, and another allows Snowflake to carry him, and fly around otherwise inaccessible areas.
A measure of replayability is introduced through the inclusion of secondary goals in each stage. To receive a perfect ranking on a given level, you must reach the exit within a certain time, and also locate all the children hiding on the level and deliver a present to them. Once the main game has been completed, it is possible to return to any previous stage via a level select and try to get a perfect rating.
The various 'worlds' in the game follow a fairly consistent theme (no Aztec and Egyptian worlds here), taking in cities, mines, factories, parks, snowy wilderness and the witch's ethereal dimension. The graphics are clear and well coloured, and fairly extensive use is made of the GBA's sprite scaling and rotation capabilities, allowing for parallax scrolling, spinning backgrounds, snowstorms and other eye candy. Artwork and animation within the game levels is commendable, with some nicely stylised backdrops and enemy characters that convey expressions well. The only weak point are the hand-drawn stills that bookend the gameplay, which look amateurish and underdeveloped (as does the game's box art).
The game thankfully includes a battery save function, and has an interestingly presented music test (where each of the game's themes is illustrated by one of the many enemy sprites). One quite unusual aspect of the game's presentation is that there is virtually no text in the game at all after the copyright notices- there is not even a logo on the 'title' screen! All of the game's menus and status screens use icons alone. Presumably this design decision was made to allow young children to play the game, and also remove the need to support several languages.
Santa Claus Jr. Advance is a competently executed little platformer with some surprisingly challenging gameplay and large levels. However with multiple Sonic and Mario efforts as well as a host of other high profile platform games available on the platform, it is only really worth a look if you're a total platform junkie or have young relatives you want to keep quiet. (It's quite cheap for a GBA game as well, around £19.99.)
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