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SAN BRUNO, Calif., Oct. 31 (UPI) -- A lawyer for California utility PG&E said there's nothing to suggest the company was knowingly negligent in a 2010 pipeline explosion that killed eight people.
San Mateo County Superior Court Judge Steven Dylina ruled that a civil jury can decide in January whether Pacific Gas and Electric Co. will face punitive damages in response to a 2010 pipeline explosion in San Bruno, Calif.
A natural gas pipeline operated by PG&E exploded in 2010, killing eight people and damaging 38 homes. The National Transportation Safety Board said PG&E didn't know what kind of pipe was beneath San Bruno. A defective weld seam on the pipeline was blamed for the explosion.
PG&E admitted negligence in the explosion, though attorney John Lyons said mistakes made decades ago charted the disastrous course.
"There is no evidence of intentionality here by PG&E," he was quoted by the San Francisco Chronicle as saying. "The engineers did not know that this pipeline had a defective weld."
Plaintiffs' attorneys said the pipeline should've never been installed, saying it was "scrap pipe from an unknown source."


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|Home >> Course Descriptions >> College of Education
|Special Topics: Contemporary Problems in School Administration.
|Three semester hours.
|This course must be taken on a pass-fail basis and will focus on educational administration issues relating to state principal standards which emphasize instructional leadership; administrative supervision, and communication skills; curriculum and instructional management; performance evaluation; organization; and fiscal management. Prerequisite: Master's degree in Educational Administration or equivalent.
Home - General Information - Student Services -
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Undergraduate Degrees - Academic Graduate Regulations -
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Appendix A - Appendix B - Appendix C - Appendix D

subset: commoncrawl


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Phonics is the way to go. There are various resources online. :D Try an on-line search under phonics ESL.Originally Posted by X Mode
All the best, :D
English Teacher
Does anyone happen to know of any good resources on the net for helping children with spelling?
I'm helping an eight-year-old Russian girl with basic English language skills. She seems to be adapting to English very well. However, she has trouble with spelling.
She is not in any way a typical ESL/EFL student. She doesn't have grammar questions or questions about anything. She's learning English in a communicative way only.
She speaks English very well. She has some difficulty with the past and articles. I'm sure she'll adapt and have no problem as she progresses. She attends school.
Besides the spelling, any suggestions or ideas anyone might have for this situation would be appreciated as well. This is the first time I've tutored someone that young.
Phonics is the way to go. There are various resources online. :D Try an on-line search under phonics ESL.Originally Posted by X Mode
All the best, :D
Thanks, Casiopea.
I'll do a search.
You're welcome.
Hi X Mode,
Casiopea is absolutely correct in saying that the phonics method is the best way to help your student with her spelling.
It's a good idea to work with groups of words that sound the same. In that way, she'll learn the concept (rather than just individual words). Say for instance you pick words that end in -ck (block, clock, sock etc.), she will learn that all short accentuated words ending in with a "C" sound, is written with a -ck at the end. Later she'll instinctively apply this rule to other words too.
I think www.spellingfun.com is an excellent site to use. They have a full spelling program based on phonics.
If she does the "free flight test", you will know exactly where to start. She'll love it. The program is games based. It has sound and the first exercises explains the meanings of the words. There's lots of great tips and tools too.
I think you're giving her a wonderful gift. Learning how to communitace with confidence is one of the best skills to have.
Keep up the awesome work!


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Leafs say Randy Carlyle is staying on as head coach
TORONTO — A month after watching their season crater under the weight of a remarkable collapse, the Toronto Maple Leafs have fired three assistant coaches while issuing an unexpected vote of confidence to head coach Randy Carlyle in the form of a two-year contract extension.
The team ended weeks of speculation when it announced the moves on Thursday. Scott Gordon, Greg Cronin and Dave Farrish — one of Carlyle's long-time friends — will not return to the bench next season.
"We felt that we could use a change in the mix, some different ideas, some different ways of approaching how the game is played and how we want to play," Leafs general manager Dave Nonis said in a conference call with reporters. "And for us to do that, we felt it was important to make that change at the assistant coaches' level. It's not an indictment of their ability."
And why the reprieve for Carlyle?
"This, in our minds, was clearly the best option," Nonis said. "This is a guy that we believe can get the job done for us."
The Leafs began the season on a 10-4-0 run, among the best in the league, but fell apart as the season progressed. The final embers of hope were extinguished in March, during an eight-game losing streak that knocked the team from post-season contention.
Carlyle, a defenceman the Leafs picked in the second round of the 1976 NHL draft (30th overall), returned to the franchise two years ago to replace Ron Wilson. Those Leafs had also collapsed down the stretch and were also bound for another early vacation.
The Leafs qualified for the playoffs in Carlyle's first season behind the bench, albeit in a schedule shorted by a lockout. And Toronto narrowly missed advancing beyond the first-round series, too, their progress stopped only by a now-infamous third-period collapse in Game 7 against the Boston Bruins.
In 148 regular season games under Carlyle, the Leafs are 70-62-16.
"If you've seen it being done before with most of the same players, or a lot of the same players, and with that coach leading that group, I know it can happen," Nonis said. "I know it has happened before. I know that he has reached them before."
He said Carlyle had no hand in the decision to fire the assistant coaches, saying it was a move made by management, led by first-year team president Brendan Shanahan. Carlyle will have input as the team builds a list of replacement names, Nonis said, but he will not have the final say.
Carlyle was given a two-year extension, Nonis said, because, "it was important for us to make it clear that Randy has the support needed to move forward and have the positive effects on the team that we need."
For his part, Carlyle said he suspected changes would be made in the weeks following the season. He said he voiced that suspicion to his assistants, including Farrish.
"It's a tough day," Carlyle said on the conference call. "The game of hockey is a great game, but the business side of hockey is an awful one. And this is an awful day in our life, for our relationship between Dave Farrish and myself."
© Copyright (c) Postmedia Network Inc.


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When you want to drive home your message, you can create and play custom animation effects during your presentation.
Note: In PowerPoint, animation effects are not the same as transitions. A transition animates the way one slide changes to the next. To add a transition between slides, see Add, change, or remove transitions between slides.
Create your own custom animation effects
You can create custom animation effects using the following procedures:
You can also use a combination of both to further customize your message.
Use a template that has advanced animation effects
Professional designers have produced many free, professionally designed templates that contain designer shapes, charts, and advanced animated effects. To find a PowerPoint template with animation effects, click File > New, and then type "animation" in the Search box.


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One of my most favorite things about marrying into Phillip's family is my position as The Youngest. In my family I'm the oldest of five kids and that plus a neurotic and control freaky personality can put me in charge of a lot of things. Even when there is nothing to be in charge of. Or no one WANTS me to be in charge. I CAN'T HELP IT. God help the next sibling who gets married. But in Phillip's family, I'm the youngest. He has one brother and that brother and his wife are eight years older than we are. They have BIG kids and it's awesome. I am the little sister in this family and no one expects me to organize a single thing, nor do I find myself diving in to organize things that do not need to be organized. In a very weird way, the couch at Phillip's parents' house is the most relaxing place in the world for me. It is The Spot Of No Responsibility. AAHHH.
So now I am wondering how I got so involved in the planning of th Great Extended Cheung Family Vacation. Uhhhh, isn't that SIL's job?
IT IS SO SIL'S JOB. But she called me up tonight all, "So we can do this! Or this! Or this! OR THIS! But maybe this? What do you think about this? Do you think we could convince the parents to do THIS?" And now I'm, like, looking up flights and hotels and figuring out dates and dude, I call UNFAIR.
SIL didn't seem to believe me when I said, "SIL, we honestly do not care where we enjoy our all-expenses-paid-by-FIL vacation." But it was clear she wanted to Form An Alliance. If we are united, everyone else will go along, right?
Not that people are disagreeing or being difficult - ours is more a problem of choosing the best out of dozens of great ideas. Here are the parameters:
1. Must be fun for preschoolers, elementary schoolers, their tired parents, and grandparents with limited appreciation for rambunctiousness.
2. Must not veer into the Frillions of Dollars range.
3. Must be within driving distance of an Above Average Chinese Restaurant.
(You think I'm kidding about that last one. I am not.)
BLARGH. Do you have any suggestions for us, Internet? SIL is looking into a cruise and Legoland and (be still my beating heart!) Hawaii. I am supposed to look at hotels in Arizona. What kind of place or vacation caters to all age groups and minimizes the logistics? (Oh, if only the Disney cruise out of Seattle weren't WELL into the frillions of dollars range!)
Do your extended families vacation together? We've done it a few times and for the most part things have worked out really well. FIL wants to go a bit bigger this year, so maybe we're just putting some extra pressure on ourselves. Maximizing the fun and all that. (Also the Chinese food. I AM SO NOT KIDDING ABOUT THAT.)


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Kayali Runs Fastest Preliminary Time in 1,500-Meter Run
NEW HAVEN, Conn. – The Yale Bulldogs took to the track and field today during the first session of the Ivy League Heptagonal Championship. The day was filled with preliminary heats, to allow athletes to qualify for tomorrow's finals. Five Bulldogs advanced in their events on the track, with several just missing.
Junior Gabriella Kelly started the day off with a bang in the 400-meter dash. She posted a huge collegiate-best of 55.92 to take second in her heat. Her time was fourth of 14 competitors, with the top two in each heat automatically advancing to the final as well as the next four fastest overall. Kelly's previous season-best so far had been 57.00; her performance today is the fastest on the team this season.
In the 1,500-meter run, sophomore Nihal Kayali beat the rest of the field to finish first overall in the preliminary round. Kayali's time of 4:26.57, only 0.06 seconds faster than the next athlete, is a collegiate-best. All-American senior Kate Grace also competed in Kayali's heat, taking third overall in 4:26.96. In all, 10 competitors advanced to tomorrow's final.
In the preliminaries of the 800-meter run, sophomore Annelies Gamble and Grace finished first and second in the third of three heats. Gamble's 2:08.91 effort is by far her collegiate best, and was the third-fastest time of the day. Grace finished her laps in 2:09.58, good for fifth on the day. The top two athletes from each heat as well as the next two fastest advanced to the finals.
Sophomore Adele Jackson-Gibson ran a huge collegiate-best in the 100-meter dash. Her wind-aided time of 12.07 was the fastest this season for the Bulldogs and the fourth-fastest of the day at Heps. Jackson-Gibson will compete in the finals of the event tomorrow. Finishing off the sprints, junior Emily Shulan competed in the 200-meter dash this afternoon. She finished in 25.83, which placed her in 13th overall.
In the 100-meter hurdles, freshman Amanda Snajder also turned in a season-best of 14.96 with a tailwind. Despite her efforts, though, Snajder was not able to qualify for the finals. In the 400-meter hurdles, sophomores Jenna Poggi and Dakota McCoy finished 10th and 12th, respectively. Poggi just missed advancing by a mere two spots.
In the pole vault, freshman Emily Urciuoli cleared 3.50 meters to finish in ninth place. Jackson-Gibson competed in the long jump, where she qualified for the finals and finished eighth overall. Her best leap was 5.72 meters, which is a season-best by 0.15 meters, or about six inches.
In the hammer throw, sophomore Antonia Renker was able to achieve a personal record. Her toss of 44.62 meters was good for 12th place, while senior Stephanie Scaramella was 10th in the event.
Tomorrow, competition begins at 10:30 a.m.
Report by Natalie Villa '13, Yale Sports Publicity


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Ask Paul: The final installment, in which Milton Bradley ends up in Japan?
In the final edition of Ask Paul for 2009, he answers your questions about Milton Bradley in Japan, the futures of Larry Rothschild and Ryne Sandberg, Alfonso Soriano's work ethic, acquiring Nyjer Morgan and whether Cubs management owes fans an apology:
Q: I'm a Chicago fan who has lived many years in Japan. I also very much enjoy Japanese baseball. In your last column, one man suggested Bradley be traded to a country that doesn't speak English … suggesting Japan. And you agreed w/him! I'm hoping both of you were joking as he would be a terrible fit in this country and probably horrible for US/Japan relations! High-viz US athletes are often seen as "typical Americans" so rude, abusive behavior by one colors all of us. Also here, the players and the fans -– at all levels -– respect the game, which is something I haven't seen displayed by Bradley. PLEASE keep this clown in the states! And as a Cubs fan, I wish Jim Hendry could figure out how to get him to St Louis! Kevin Novak, Tokyo
A: Don't worry, there won't be any problems with U.S.-Japanese relations because Bradley will be staying here in the United States, playing baseball for another team that believes he will behave himself this time, stay healthy and put up good numbers. Good luck with that.Q: Larry Rothschild has been with the Cubs as long as anyone else on the team. He has done a good job, but after so many years do you believe a new voice would be welcome? Barry
A: Perhaps, but it's not going to happen any time soon. Rothschild will be back in 2010 for his ninth season as pitching coach, having outlasted three regimes (Andy MacPhail, John McDonough, Crane Kenney), two managers (Don Baylor, Dusty Baker), five hitting coaches (Jeff Pentland, Gary Matthews, Gene Clines, Gerald Perry, Von Joshua) and countless rehabbing pitchers and bothersome reporters. The Cubs finished fifth in NL pitching this year and were third in opposing average, so you can't blame him for the team's downfall. But they were also 11th in walks, and Kevin Gregg gave up 13 home runs, and Carlos Zambrano obviously doesn't listen to him. Rothschild will probably be here as long as Jim Hendry is here, and may even outlast Lou Piniella.
Q: Ryno has done well managing the minors, and it seems he will be back at Tennessee again. But do you think it would be beneficial for Sandberg to coach on the Cubs bench next year with Piniella? Maybe get a year of experiencing the Chicago media and players as a coach. Alan Trammell ought to get another chance at managing somewhere. Thanks, enjoy hibernation. Adam M. Belleville, IL
A: It would probably help Sandberg learn the players and re-learn the league after spending the last three years in the minors, and he told XM radio he'd be up for a coaching position. But it's not going to happen. Having Sandberg on board would also put Piniella in the awkward position of having his possible successor on the bench during his swan song. Trammell should get an interview, too, and I'm sure there will be other candidates popping up along the way. Cubs fans shouldn't assume the job is Sandberg's just because he wants it. Who knows what will happen? What if Piniella changes his mind and Tom Ricketts wants him back in 2011?
Q: Paul: I was a little surprised to hear Len and Bob's glowing appraisal of Alfonso Soriano's work ethic during a recent broadcast. They said he worked harder last offseason than he ever has and when healthy he works hard during the season. So how do you account for the sometimes lack of concentration on the field? I think his knee injury was worse than he let on through much of the season, but he always seems to get a pass for such lapses and appears to be as popular with his teammates as Milton Bradley was not. Why is that? Thanks for another great season on the mailbag. Mike Condon, Cedar Rapids, Iowa
A: Soriano's lack of concentration in the field is definitely a problem. He committed 11 errors this year, while no other left-fielder with 100 or more games there made more than five. But I don't think it's a problem of him not working hard enough. He just takes bad routes, plays the wall and corners poorly, and seems afraid of injuring himself making a diving catch. The knee may have been part of the problem, but Soriano needs to prepare himself better mentally in the field. He also needs to stop turning around and looking around the bleachers during pauses in the action.
Q: Dear Paul, We all have read countless anecdotes of superstars behaving like infants, punctuated by a few touching recollections of moments that make us remember why we love the game. Would you care to share a few experiences during your time as a baseball writer that (1) most reinforced your journalistic cynicism about the Cubs and/or major league baseball generally; and (2) most epitomized what is right about baseball, perhaps erasing the cynicism momentarily? Tony Stenger, St. Louis
A: I can give you two recent moments. 1. Milton Bradley's refusal to enter a game as a pinch-hitter in St. Louis, which ultimately contributed to his end-of-the-season, 15-game suspension. Having watched Bradley take batting practice in St. Louis, I can personally vouch that his knee was not sore enough for him to be unable to swing the bat and run to first base. The fact the Cubs agreed to pay his $400,000 salary during the suspension when the Collective Bargaining Agreement states a suspended player does not get paid was dead wrong. It just proves the ridiculous power of the players union, which was preparing to file a grievance over the suspension. The Cubs caved in, and Bradley wound up laughing all the way to the bank.
2. Before the final game of the season, I watched Ted Lilly teaching some kids different grips for curveball, fastball, etc. I'm sure that was a moment those kids will never forget, and reminded me of when former Baltimore pitcher Mike Cuellar threw me a ball when I was a kid at old Comiskey Park. I rooted for him from that day on. That's why baseball is such a great game.
Q: I think the Cubs could make a great deal with the Nationals getting the speedy, left-handed hitting CF .307 avg. Nyjer Morgan (still under control for 4 years) & Adam Dunn for Milton Bradley (with 75-100% of MB salary ) along with some or all of these players: Ryan Theriot, M. Fontenot, Micah H, Aaron Miles & maybe Sean Marshall. The Nationals could turn right around & trade some of these guys. Blanco should be the starting SS in 2010. His defense will a run a game alone which is the same as an RBI. Baker & Scales can handle second base. David Lowery, Krakow, Poland
A: I like the idea of acquiring Morgan, who'd be a perfect fit in the Cubs lineup. But I doubt he's on the market, your trade proposal is not do-able, and the special Wacky Trade edition of Ask Paul isn't until next July anyway.
Q: Hi, Paul- This season has been disappointing. However, I think in all the complaining about Hendry and Piniella something significant has gotten lost. The Cubs will finish with a winning record for the third straight season, and that's something that hasn't happened since 1970-72 (when, by the way, there was even more complaining about Leo Durocher). I live in Kansas City, and the Royals would love even one winning record. It's not reason to quit aiming higher, but I think it's a tough case to make that Hendry and Piniella have done an awful job. Thanks for all the good insights during the season. Seriously. Darrell Holtz, Leawood, KS
A: The drop-off from 2008 was significant, from 97 wins to 83, and the team was not in contention at all in the final month after collapsing in August. Sorry, but 83-78 is a poor record for the third-highest payroll in baseball. Hendry chose the players and Piniella chose the lineups -- and the closer -- so they do bear some of the responsibility for the downfall. Ultimately, the players failed. It's nice they finished with a winning record again, a rarity on the North Side. But expectations are much higher, and the Cubs slid backward in '09.
Q: Sully, There are a few glaring problems with this team, and yet Cub fans still attempt to distract you (and themselves) with questions about getting rid of Theriot, moving Soriano into the infield, and whether or not we should have gotten Adam Dunn (or as I call him -- "Soriano 2"). I guess my question is: If it wasn't for all the dumb moves and idiotic trades in this town, wouldn't we just get bored? Dan Bradley, Bartlett, IL
A: That's the best question I've had all year. You are absolutely right. We should thank Cubs and Sox management for keeping things interesting all year with all the moves that didn't pan out. Chicago fans like to complain, and there was a lot to complain about in 2009.
Q: Paul, as a Cubs beat writer, do you watch every pitch of the season, or do you take a break from watching the Cubs on your days off? You and your ilk deserve some sort of an award for this season. Brutal. Bo
A: I do take a break from watching the Cubs on my days off, though I often have the game on the radio in my car or at the crib because I enjoy listening to Pat Hughes and Ron Santo. And yes, I agree that my "ilk" and I deserve some sort of an award for surviving this season. A medal would be nice, though a cash award would suffice.
Q: Paul, I feel that the entire Cub's organization owes its fans an apology for the disappointing year. How do you feel about that? Any chance that we'll see an apology from the Cubs? Nick V., Muncie, IN
A: Yes, I believe the Cubs are working on an apology now. I understand that Milton Bradley's agents are writing it as we speak, and it will be delivered by the master of the sincere apologies, Carlos Zambrano. I'll let you know when they're ready to announce it. Thanks for all the relevant questions this year. The firstname.lastname@example.com mailbox is officially closed for 2009, so e-mail me at your own risk.


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Air Traffic ControlWith so many planes in the air, did you ever wonder how they know where to go and how to avoid one another?
The air traffic control at each airport coordinates the movements of aircraft in the area and keeps them at safe distances from one another. They tell each plane when they can safely take off and land. And they help the plane go around bad weather.
You can see the air traffic control in the tower at the airport. Inside are men and women specially trained to use equipment and know where the planes are at all times.
And that's important, because on any given day, there are about 50,000 aircraft in our skies. That's a lot of planes!
The whole system is run by a part of the U.S. government called the Federal Aviation Administration (FAA).
The movement of aircraft through the various airspace divisions is much like players moving through a "zone" defense that a basketball or football team might use. As an aircraft travels through a given airspace division, it is monitored by the one or more air traffic controllers responsible for that division. The controllers monitor the plane and give instructions to the pilot. As the plane leaves that airspace division and enters another, the air traffic controller passes it off to the controllers responsible for the new airspace division.
Sounds easy, but it's really a tough job. Thankfully, they do a terrific job for us everyday!


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The Padres announced today that Jeff Moorad is stepping down as CEO, with club president Tom Garfinkel to perform the CEO duties on an interim basis.
If nothing else, the shuffling gives this blog another chance to ask and answer its own questions. What follows is my second ownership Q&A in three weeks. I doubt it'll be my last this year.
Q What's next for Moorad?
A According to the Padres, he'll remain as Vice Chairman. The club's release says Moorad will "be responsible for overseeing the Padres' involvement in the development of Fox Sports San Diego."
Q Will Moorad try to become control owner at a later date?
A I was told by an industry insider that the Padres "are headed to another owner."
Moorad appears to be acknowledging the harsh realities confronting his group's attempt to buy the club. Moorad would need 22 other owners to approve him as "control owner." As I reported on March 9, he didn't have the votes going into this month's meeting of the 30 ownership groups. In May, the owners will convene in New York.
Q Will John Moores remain as the majority owner, or will he sell the club?
A I'm told Moores is ready to move on with his life and, after a period of due diligence, likely will sell the club to someone MLB approves.
Q Will Garfinkel's role change?
A Not in the short term. Garfinkel already was overseeing day-to-day operations, with general manager Josh Byrnes reporting to him while Moorad worked on ownership issues and led the negotiations with FS San Diego. Garfinkel has worked with Moorad for nearly six years, as the two previously worked with the Diamondbacks. For what it's worth, industry officials commend the job done by Garfinkel and his business staff, notably the recent move to outfit several hundred Little Leaguers with MLB-quality Padres uniforms.
Q Will MLB approve the TV broadcasting agreement between FS San Diego and the Padres?
I'm told that MLB, which allowed the telecasts to begin airing last Saturday, is "close" to green-lighting the deal. (I rolled my eyes while I typed that sentence.)
By stepping down as CEO -- a position said to be paying him $3 million -- Moorad may have placated his opponents who were holding up the TV deal.
Q Why are Padres CEOs the relief pitchers of baseball's executive suites?
A Because they've been as fungible as many bullpen dwellers. Garfinkel becomes the seventh CEO in the last 10-plus years to work for the Padres. In one stretch, the Padres went through two CEOs so fast, they didn't list a CEO in their media guide. Put another way, Moores has employed six more Padres CEOs than he has Padres field managers (Bruce Bochy and Bud Black) since becoming majority owner in 1994. The one constant to the Moores Era, of course, has been Moores. And if there's an early winner to today's development, it's Moores. The Padres appear to be more valuable now than they were when Moorad agreed to buy the club in 2009. Should Moores seek another buyer, he may get a higher price than agreed to by Moorad.
Thursday, March 22, 2012
Ownership Q&A, Part II
Posted by Tom Krasovic at 11:59 PM
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Originally published on August 4, 2013 10:04 am
The sun came out over the second day of the Newport Folk Festival — and flying hair, Flying Vs and flying drumsticks. Saturday included sets from Jim James, The Avett Brothers, Shovels & Rope, Frank Turner and much more. See a gallery of Adam Kissick and Meagan Beauchemin's photos here and follow us on Flickr.
Copyright 2018 NPR. To see more, visit http://www.npr.org/.


text: Cultural Possibilities by Jerry Corstens · Published April 10, 2014 I've made this post exclusive for my supporters on Patreon. Become a patron to gain access to this and all other exclusive posts. With your support I will be able free up more time to write more content. In the more distant future I would like te become a full-time writer. Will you help me get there sooner? Click here for an overview of exclusive and non-exclusive content.This content is available to Patrons pledging $1 or more on Patreon Unlock with Patreon


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- Inside Athletics
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Women's tennis set for home-and-away tripleheader
JOHNSON CITY, Tenn. (April 4, 2013) – The league-leading ETSU women's tennis team begins a stretch of three matches in three days on Friday, facing off against Atlantic Sun rivals Lipscomb and Northern Kentucky at home before battling No. 18 Virginia in Charlottesville on Sunday.
ETSU (9-4, 4-0 A-Sun) and Lipscomb (7-10, 2-3 A-Sun) begin play Friday at 2 p.m., before the Lady Bucs take on Northern Kentucky (0-12, 0-5 A-Sun) Saturday at noon. Both A-Sun matches will take place from the newly built ETSU Tennis Complex.
Sunday's meeting with UVA (10-7, 4-1 ACC) begins at 5 p.m., from the Sheridan Snyder Tennis Center.
Saturday against the Norse, the Lady Bucs will celebrate Senior Day for Antonia Kolovou (Larisa, Greece). On the 2012-13 campaign, Kolovou has put up an impressive 19-9 singles record, including an 11-1 mark in dual play. In doubles, the first-year Lady Buc has teamed with another newcomer in Larn McShane (Hobart Tasmania, Australia) for a 12-5 overall, 6-3 dual, record. Wednesday, Kolovou was named Atlantic Sun Player of the Week for the first time.
Other impressive performances on the year include freshman Lyn Yee Choo (Kuching, Malaysia), who enters the weekend with team-bests in overall wins (25-7) and dual victories (12-1). Choo has won her last 10 singles matches and holds an undefeated 4-0 mark in A-Sun play. In doubles, she teams with Anna Gerbasi (Caracas, Venezuela) and holds a 20-8 overall, 10-2 dual, 4-0, A-Sun, mark. The duo has won its last eight matches.
The list goes on for the new-look 2012-13 Lady Bucs as Gerbasi stands 17-8 overall, 8-3 dual, in singles, junior Sofia Espana (Mexico City) is 13-5, 4-4, and junior Salma Dahbi (Marrakech, Morocco) is 13-6, 5-3. Another force has been a returnee in junior Giulia Andreazza (Balneario Camboriu, Brazil), who is 6-1 at the No. 2 singles spot and carries a four-match winning streak.
ETSU hopes to take advantage against some of the A-Sun's lower-tier teams. Lipscomb has won two of its last three league matches, but against the likes of a winless NKU squad and a one-win Mercer bunch. The Lady Bisons sit in a tie for the sixth and final qualifying spot for the Atlantic Sun Tournament. Meanwhile, as mentioned, NKU is winless on the A-Sun season, as well as the entire 2013 spring season. The Norse have been shutout in all but one match, taking a point in mid-February against Western Kentucky.
Sunday's non-conference action against the 18th-ranked Cavaliers is a completely different story. Virginia has won seven of its last eight matches with its lone loss coming to No. 6 Duke, 4-3. Two Cavaliers are in the ITA's singles rankings, led by No. 15 Julia Elbaba who is 26-8 overall, 10-6 dual, and a perfect 5-0 in ACC play. Stephanie Nauta enters the weekend at No. 65 and is 23-7 overall, 10-3 dual, with a 4-2 posting at No. 1 and 5-1 mark at No. 2 matches. In doubles, Erin Vierra and Maci Epstein rank No. 12 in the country with a 16-5 record, 4-1 dual, while Li Xi and Nauta are No. 24 with a 15-11 overall record.
It's safe to say the Lady Bucs are in for a challenge on Sunday, but they've had a few breakthroughs against the nation's best which include Choo and Gerbasi defeating the 14th-ranked doubles team from Oklahoma State in November.
Live stats will be available for Sunday's match against UVA courtesy of VirginiaSports.com.
ETSU fans wanting to receive Buccaneer news, score updates, in-game promotions and much more through their mobile device can do so by signing up for "Buc Updates." Click here to sign up today!
For more information on ETSU women's tennis, please visit ETSUBucs.com and click on the women's tennis links.


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Vancouver Whitecaps FC front office staff participating in Movember have had a pretty easy first week with little trash talk and even less facial hair to show for it. 'Caps legend and club ambassador Carl Valentine has had a decent start but so far, it looks like fellow icon and current club president Bob Lenarduzzi has the early lead. CEO Paul Barber, meanwhile, has little to no facial hair to show for his efforts. The remaining front office participants have been putting on the pressure with the sales and communications departments having a good showing of hair growth.
Among the participants are Whitecaps FC players Joe Cannon, Jay DeMerit, Greg Janicki, Michael Nanchoff and Jay Nolly.
However, let's not lose sight about what this month is really about – raising awareness and money to help fight prostate cancer. Therefore, the whole point of "'Caps & 'Staches" is to do our part and help support that cause by damaging our social standing with unsightly facial hair and raising money through kind donations. CLICK HERE for the Whitecaps FC Movember page.
So far, Vancouver Whitecaps FC have raised a total of $630 for the first week. However, it's our fans who have been truly impressive, raising a total amount of $1,087 so far. That brings the combined club effort to $1,717 for both groups.
So far, out of all the entrees in Major League Soccer (MLS), our fearless leader Bob Lenarduzzi is ranked third out of the individuals raising money. As far as teams go, Vancouver Whitecaps FC Fans and Vancouver Whitecaps FC are third and fourth respectively. With three weeks remaining, it is evident that our goal of being the best and hairiest in MLS is completely achievable with our incredible supporters and our dedicated organization.


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This week, I wrote a piece for Kveller.com about how to give to charity even when you don't have the money yourself:
With Hurricane Sandy
hitting so close to home last month, my kids and I went through all
their things to collect clothes, toys, books, and blankets we could
bring down to the school being used as a shelter.
In addition, you can contribute your particular talents to a cause
you believe in, saving them the expense of hiring a professional to do
the same thing. I've written numerous press releases, editorials, and
even feature articles in newspapers and magazine for non-profits. Some
of them have even served the double purpose of promoting the charity and
also letting others know this organization was out there to help. I've
used my language skills to translate for Russian orphans being brought
to the US in the hope of finding them adoptive families, and looked over medical records for American families who want to know what the Russians aren't telling them.
My husband, working with a new charter middle school in the Bronx
has developed a Kindle-based curriculum for their use, wherein students
without access to computers can get everything they need by using a
simple Kindle, including access to their free library of classic
literature. He's also physically rebuilt donated computers for a school
in Harlem for classroom use.
Everyone has something they can do that offering it for free saves
the recipient money. You can teach a class on your hobby at a community
center or old age home. You can help new immigrants figure out their
tax forms. You can cook for a homeless shelter or write letters to
soldiers serving overseas. Foster and train a service animal. Cuddle
hospitalized babies with AIDS or sort clothing at a Salvation Army
donation center. Record a book on tape to be enjoyed by the blind.
Read the entire article at: http://www.kveller.com/blog/parenting/how-to-donate-without-opening-your-wallet/
Following my own advice, I am contributing my special talent - my enhanced ebooks - to encourage people to contribute theirs. Donate to the charity of your choice this month (it doesn't have to be Sandy related, any good cause will do), let me know about it at firstname.lastname@example.com, and I will send you either a free copy of Counterpoint: An Interactive Family Saga in mobi for Kindle or ePub for Nook format, or, if you choose to support the rebuilding efforts of The Ice Theatre of NY, a copy of any of my Figure Skating Mysteries (details, here).
"And when they ask us what we're doing, you can say, We're remembering...." (Ray Bradbury, Fahrenheit 451)
Thursday, November 08, 2012
Posted by Alina Adams at 5:52 AM
2 comments:
- Rachelle21 said...
I donated points for housing through my Priority Card and will be volunteering at a science fiction conference this weekend. I love your skating books and have them and the two counterpoint books though I have not read the second one yet.
- Alina Adams said...
Thank you so much, Rachelle, you have no idea how much this means to me!
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Vern Nickens passed away peacefully and surrounded by friends and family Dec. 31, 2013, at the age of 67. A Vietnam veteran and extremely patriotic man, Vern was a friend to many, always smiling and eager to help anyone at any time. Working for Fred Meyer for more than 30 years and residing in Clackamas, Ore., with his wife and children, Vern developed a wide circle of friends he considered to be family. He loved high school sports, Portland Trail Blazer basketball and his riverfront property.
Vern is survived by his wife, Julie; children; grandchildren; brother; two sisters; and his constant companion, dog, Emmie. A service was held in Portland, Ore., on Tuesday, Jan. 7, 2014, in Willamette National Cemetery, followed by a memorial celebration at Lakeside Gardens.
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Top Things to Do in South Africa
1. Game viewing and safaris
Safaris and game viewing in South Africa are as up-close and as wild as it gets. Go on a game drive, a bush walk, or even a horse-ride or veterinary safari, for an authentic, even life-changing wildlife adventure.
2. Restaurants
South Africa has an array of award winning restaurants, in every province. Our favourite guide is Eat Out. Or try the traditional eating places like shebeens in the townships, you will not be disappointed! A great article about Shebeens in South Africa can be found here.
3. Shopping
From off-the-beaten-track curio markets filled with collectable handcrafts, to bargain-stuffed flea markets and glitzy malls in our big cities with the latest must-have name brands, shop-a-holics are spoiled for choice in South Africa; more so because our favourable exchange rate makes your retail therapy last longer too.
4. Beaches
We have thousands of miles of glorious coastline, with Blue Flag beach gems dotted along its length. Whether you're a trendy sun-worshipper, a water sports fanatic, a beach comber or a family seeking sea and fun – South Africa's got a beach that's perfect for you.
5. Township tours
Visit for the anti-apartheid struggle history and stay for the vibe. Go beyond the history and the icons to the warm, welcoming heart of our townships and their residents where determination, innovation and cutting-edge style will surprise, inspire and touch you in ways you never dreamt possible.
6. Adventure
However you define adventure, it's possible in South Africa. We can conjure up your wildest expectation and more: seeing the Big Five, diving with great white sharks, death defying adventure sports or discovering the humanity and generosity of other cultures. Name your adventure – we'll make it happen.
7. Theme parks
Let the good times roll! Go back to gold rush days at Gold Reef City, play like the Little Mermaid (or Captain Hook!) at uShaka Marine World and test your water prowess at the Valley of the Waves in Sun City. Our fun-packed theme parks across the country will keep the smile on your face for days.
8. Casinos
Bet on having a good time around South Africa. From slick city gaming spots for high-rollers to family seaside entertainment venues, and our most famous casino, Sun City, in the crater of an ancient volcano – we've a myriad casinos where you can take chance with Lady Luck.
9. Ostrich farms
Ride them, feed them, learn all about them – who knew that, that big bird in the Little Karoo could be so much fun! We don't think you'll get your new long-necked friend through customs, though – so opt for an egg shell, leather goods or some bright feathers as a memento of your Oudsthoorn ostrich adventure.
10. Sporting activities
Where better to get sporty? We've got fabulous weather almost all year round, historic playing fields and state-of-the–art new stadiums. We're pros at BIG sporting events (we've won plenty of them too!) The crowds are passionate and the atmosphere's electric. Whether you're spectating or playing sport in South Africa, you'll have a ball.
Please, enjoy our Southern African countries responsibly!
(Info adapted from South Africa Tourism)


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This is a 100% pure wool that has rich solid colors. A great value for all your wool projects!
What about yarn that have the same look and feel? Find more yarn with a smooth / uniform texture, felts, and is machine dyed.
We provide endless possibilities for you including yarn, knitting gifts, needles, kits, sale yarn, free knitting patterns, and more!Jimmy Beans Wool is Your Local Yarn Store... Online!


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Formulated with a much higher colour pigmentation than other nail polishes, this Maggie nail varnish by Eve Snow boasts a royal blue tone which is ideal for adding a royal flush of colour to your day and is perfect for all occasions. Containing three super nourishing ingredients, Ginkgo Bilboa, Vitamin E and Argan Oil, this varnish works to keep your nails in amazing condition, too. K.D.
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Celts land in Manchester on SaturdayBy JOHN HABIB
New Hampshire Union Leader
October 10. 2013 9:33PM
The Red Sox, who open their best-of-seven American League Championship Series at Fenway Park Saturday night, are the hottest ticket in the region.
But the Red Sox game isn't stopping Granite State fans from flocking to Verizon Wireless Arena in Manchester to watch the rebuilding Boston Celtics play a pre-season game.
Only about 1,000 tickets are left for the Celtics-Knicks tilt, which taps off at 7 p.m., one hour before the first pitch in Boston.
Celtics fans will be watching a team that was dismantled during the off-season in hopes of building a new era.
President of Basketball Operations Danny Ainge started the process by shipping veterans Kevin Garnett, Paul Pierce and Jason Terry to New Jersey for Gerald Wallace, Kris Humphries, Kris Joseph, MarShon Brooks, Keith Bogans and three future first-round draft picks in 2014, 2016 and 2018.
Joseph was waived by the Celtics in July.
The Celtics still have All-Star point guard Rajon Rondo, who is inactive. Rondo is still recovering from knee surgery. Jared Sullinger, Avery Bradley, Jordan Crawford, Courtney Lee and Jeff Green are the other veterans back from last year's team.
A new addition to the team through the draft is seven-foot power forward Kelly Olynyk from Gonzaga.
Coach Doc Rivers departed for the Los Angeles Clippers and Boston was compensated with an unprotected 2015 first-round pick.
Coach Brad Stevens left Butler University and inked a six-year, $22 million deal with the Celtics in July.
The Celtics, who face the Philadelphia 76ers in Delaware tonight, are 0-2 in the pre-season.
On Monday in Boston, the Celtics lost 97-89 to the Toronto Raptors. On Wednesday at the Dunkin' Donuts Center in Providence, R.I., the Celtics erased a 23-point second-half deficit and took a 102-101 lead on a lay-up from undrafted rookie free agent Phil Pressey with 22 seconds left. Pressey led the Celtics with 13 points. The Knicks pulled out the win when Tim Hardaway Jr. sank a jumper with eight seconds left for the 103-102 win.
Training camp invitee Chris Babb, an undrafted rookie free agent from Iowa State, was impressive for Boston.
He and Bradley each scored 12 points and were instrumental during Boston's 20-2 fourth-period run leading up to Pressey's lay-up. Center Vitor Faverani also contributed 11 points. Faverani, from Brazil, who signed with Boston in July, hit a three-point shot and dunked twice, including a one-hander over Josh Powell of New York in the first half.


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Hmm, I don't know. When I think of it, my favorite games have always been those of health bars. But I don't like the idea of dissmissing the whole thing just like that. It does give for some moments, and god know that I don't want to hear that fucking noise whenever my pokémon is low on health.
This has probably been said, but, in many many games WITH health bars (eg. Half life 2), I end up constantly quickloading every time I lose more than about 20 health, which is a bit like having regenerating health but more boring and cheat-y. Perhaps I'm a bit obsessive, but there are no end of games in which this is almost necessary, I'm reminded of Max Payne where towards the end getting hit at all meant you either died or were so close to death that you had to reload. I'm not saying regen is better, but it does allow for a better flowing game in many ways, the need to explore can be given in other ways. Prototype had a good system in my opinion.
I've become so used to regenerating health that my current playthrough of Fallout 3 is being quite the challenge, especially when I respawn at the start of an area with the same amount of health I had when I first entered. Really shows how much developers treat us like goldfish these days (I'm looking at you, FFXIII).
Kind of similar was a regenerating "force" bar in Star Wars Episode 1: Jedi Power Battles (that's a mouthfull huh..). You could hold down a button to automatically deflect incoming laser shots but it got depleted very quickly and you were pressed for action so often that you couldn't let it regenerate much, if at all. I thought it was actually a good game mechanic (in a game filled with alot of bad ones like forcing both players to accurately jump over chasms and killing you both if either missed). Level ups would expand the bar too a little bit.
Shinobi, for the PS2, had a similar system, you character's life is depleting and the only way to regenerate, or at least keep playing for a bit longer is by killing enemies, the more you killed at once, the more health you gained and more blood got splattered everywhere.
I miss that game. So fucking hard.
I honestly hope developers start using the Just Cause 2's style of a health regeneration system: if you're only given small wounds in combat, your health will regenerate over time. But if you're given a serious injure, you're health will be fixed at that point until you use a health pack. That way, you can still keep charging into battle, but still get killed if you aren't careful enough!
There was literally zero problem with the old Doom system of just having medkits on the ground. Is there a mod for bulletstorm that replaces regenerating health with medkits?
You could argue the regen' health bar is a luck bar (with a twist of imagination). I always remember getting hit in Rainbow Six and dieing after one hit, really satisfying to complete though.
Oddly I saw a fat girl fall over today, she did cry.
I suppose regenerationg health is an easy way out. It is true that it can make the pace faster but it also takes away the consequences of the player's previous actions. It's like "Okay, that didn't go so well but hey! Your healthbar is full so you can try again in the next room with a better luck!"
Just read about the new Deus Ex game where they decided to implement regenerating health to boost the gameplay rather than making the player backtrack the area in search of a healthkit. To me that is a terrible choice since Deus Ex was never a fast-paced action game but one where you needed to think things through rather than just endlessly blast your way through of semi-detached sequences of enemy troops trying to kill you.
I agree with Yahtzee - Regen health is just a fucking bad idea.
I realised I haven't really played any shooters in the last 5 years, and then suddenly that that was one of the main reasons why...not fun.
Sure you can obsessively reload - which is basically regeneration by mashing the quickload button. But at least this makes you replay some content. And it's optional. WHen I first played through Doom 2, I did with quickload mashing after losing 5% HP. When I became a more mature gamer, I played through without reloading unless I died.
So it leaves the player to decide the experience.
Segmented regenerating health, like Condemned, still reigns as my favorite.
Well when I said "Speculation" I meant that the fine details were still a bit hazy. But the EGO system is very definitely the following. It's a health bar, which goes to a Critical Health mode if its depleted. You can take quite a beating, even if you're a modest Duke. The EGO Bar regenerates to full after 5 short seconds without being hit. If you do something cool or Duke-like, Gearbox calls these "Duke-isms", the overall EGO bar increases. Admiring yourself in the mirror, bench-pressing 600 pounds, executing (Mighty Boot) an enemy, etc, all inflate your EGO.
Health Bar
The first video shows the basic idea and just how fast health regenerates. The second video shows just how much Duke can take.
It's just that the fine details of what exactly constitutes a "Duke-ism" is unclear. I'm guessing any of the many interactive novelties in the game will count towards your EGO. But, Yahtzee will probably still bitch about it just because it's health that regenerates.
The Extra Credits guys made a good point about regenerating health recently - it allows much more predictable level design. The game designers know when you enter an area that you will have a certain amount of health, and can plan the enemies accordingly.
Of course, putting a health pack outside the door would probably cover this too...
Brothers In Arms: Hell's Highway uses the "luck" justification for why you get your "health" back. Basically, the more Baker sticks his neck out the more likely he is to get shot by a Nazi. If he gets back behind cover and moves it comes back quicker. It's essentially like the more obvious you make yourself the more the bad guys zone in on you for the kill.
Naughty Dog used a similar reason for Uncharted's system, which makes sense given how insanely lucky Nate is story-wise as well.
We're at the point where games are dipping their feet into the story telling swimming pool, and regenerating health allows for a flow of gameplay and thus a flow of narrative.
A lot of people (me included) have said how regenerating health lets you run into a fire-fight with full health before every confrontation, allowing devs to make epic fire-fights every 5 minutes for the player.
Back in the old days I remember before every large confrontation you'd have what I used to call the "prelude room"... usually a hallway littered with health packs, weapons and ammo. I'd always think "Uh oh... the shit is about to hit the fan" and be prepared for a big fight or boss battle to unfold.
I prefer regenerating health for one reason, it means that you can set up a large battle without the player being able to guess that one's around the corner. making the game more exciting, more suspenseful and ultimately more fun!
Regenerating health isn't a perfect system, of course not. It's barely evolved since its first implementation in Halo, and most game developers decide to shoehorn it into any AAA title.
But devs have started to tweak it here and there with games like Escape from Butcher Bay, Far Cry 2, Condemned 2 and Ninja Gaiden 2 into something less boring. (Christ so many sequels!)
I remember when Extra Credits argued that regenerating health allowed for better level design, since you always knew how much health the player would walk into any given room with. Reasonable argument, but I still wasn't sold, since you could still (as Yahtzee put it before:) just hide in a corner and suck on your thumb and then you'd be back to max.
See, this right here is the point where it's gotten ridiculous. I don't consider myself hardcore by any means, but I think if you can't force yourself to continue in a game, any game, when you've only lost 20 health out of 100 (good God, that's less than two health packs - and those things ain't scarce!), you really need to man the fuck up. Seriously, people like you are the reason developers are scared to make games where hiding in the corner sucking your thumb doesn't make everything all better.
Ugh. What's the point of all those fancy ways to earn EGO if it just jumps up to full by doing nothing? That's worse than plain old regenerating health in my opinion; it means they went to a lot of trouble to include a feature nobody will use because by the time they even get to a point where they can, they'll be back to full EGO already.
What they should have done was make the EGO be tied directly into how much he rules at any given moment. Dealing damage slowly restores it; running away and hiding like a scared bunny actually makes it go down slowly; successfully finishing off a room full of baddies brings it back up to full, like in Arkham Asylum. And so on.
i think duke's ego system is awesome. i think the best health system is the one that increases whenever you take out bad dudes. wait, has this system actually been utilized before? i'm sure it has. has it? hmm.
I actually really liked Halo: Reach's system (ironically), where you had a recharging shield, but a typical health bar underneath it that got damaged when your shield ran out. So hiding in cover for your shield to recharge was viable, but you still had health underneath it that you needed healthkits for.
I'm not a Halo fan by a long mile, but that was an interesting shake-up to the formula, I thought.
I really liked what Assassin's Creed 2 did. There you've got a bunch of health check-boxes, each worth about 4 of the smallest type of hit, if I remember correctly. Thing is, you don't die immediately when you hit 0, you just enter a "Sudden Death" mode while your last health check-box regenerates. So in a game where you have somewhere around 100 hp towards the end you regenerate up to 4, which means you have a chance to make it to a doctor, but without really being a in a position you wanted to start a fight in.
I've seen variations of this idea in indie tabletop RPGs and the likes. The reason I think it's never really caught on is that in the end it's pretty much just that you change the name of the red bar in the corner and remove a little effect that adds drama. And it gets a bit weird in some situations with stuff like fall damage - you land totally unscratched twice when jumping out of a window on the third floor and then you instantly die when stepping down from a table.
They tried that in Manhattan Project, without the "Lose health by hiding" thing, I think. It was alright, but a bit frustrating if there weren't alot of enemies around. Also, the point of all the fancy ways to earn EGO is so that later parts won't totally kick your ass. Sure your base EGO can take quite a bit, but DNF ain't gonna be a push over based off the comments who got to play the first 90 minutes. Besides, I'd be worried about Duke's mental health if his EGO was fluctuating that much. :P
I think you may have mis-interpreted DNF's EGO system a bit. It's not that Duke-isms restore your health, it's that it makes the overall bar larger. Yes, it jumps to full pretty quick, no that ain't gonna help when there are 5 pig cops and an Assault Commander coming after your balls of steel simultaneously. The enemies in DNF aren't just glorified whack-a-mole like CoD. They're constantly pushing in on you to kill you as quick and hard as possible. Duke-isms help give you a much needed edge when things get hectic.
You see how big the EGO bar is in those videos? That's not how big it is at the start of the game.
About 3 or 4 minutes in is when you see Duke's starting EGO bar. That shit ain't getting you past level 15, which is much bigger when you get there in that demo. You're going to need every mirror, weight bench, pinball machine, and powerup you can get to make your way through. Not that a "MODEST Bar" challenge where you NEVER use a Duke-ism wouldn't be interesting.
I think it could be done in a game like devil may cry or something really well. what i mean by that is you could have an over the top character- someone who does things that you couldn't even dream of doing at all times, so why not throw in dodging bullets and calling it luck? or "slickness" or something.
Ok so I have been working on a Rpgish map for StarCraft 2 for the last few months. It's kind of an homage for the "NOTD" maps with more Diablo 3 like abilities. My health system is kind of a hybrid. First there is no heath regen, but every class has shields that do regen so its like to health bars. And I liked the idea Blizzard had for D3 to curb potion spam with the God of War heatlh orbs so I put that in my map as well. Now in my map some enemies have a higher chance of dropping health orbs and the others are good at keeping you away from them, which I think works pretty well at least in my map where I am trying to encourage teamwork. A good team can pick off the "health droppers" then work their way through the others to make quick work of a mass of enemies. While a crappy team will get separated and over whelmed with no chance of reaching the health orbs.
The death system is also a Diablo rip off when you die you drop you gear and a naked clone is created at the last cloning station then the clone must make his way back to your equipment to have a chance of continuing on.
I have a lot of hope for health orbs, it works really well with a group of people that work together with the bonus of getting rid of the need for a medic I never liked playing a healer, I wanna kill stuff and with this setup everyone is the healer and no one is the healer. The best strategy seems to be when the team is at full health they should focus on killing enemies when shields start getting low and the group starts taking damage let guys with full shields move up and cover while the other let their shields regen, and when the team needs health cover the guy closest the the health orbs while he picks them up. Once the team is back to full health it's back to killing and covering who ever has the lowest shields.
But the best part of all this is it lets me send a small group of heroes against 1000s enemies, and a good group can smash their way through them in no time by taking turns covering and picking up heatlh to keep the team at full health. While a bad group has to pull little groups of enemies and wait for their shields to regen between pulls and the health orbs go poof before they were anywhere near them. Plus the more time you waste the harder everything gets and you eventually die because you couldn't work together. But thats just what I like.
It's certainly not that it couldn't be done, it's more of a question of why it should be done. I've only played one game that used a "luck" system (Called Advantage there, but it was the same thing) and it was a pen-and-paper RPG, and it took about half an hour before everybody were just referring to it as "Health" anyway.
It's also less intuitive than a straight-up health system. In the system Yathzee describes I can well imagine that many gamers would be pissed off that they lost "health" for shots that "obviously" missed.
In the end, as long as you're going to have the same type of "countdown" mechanic that current HP systems use you're essentially talking about a minor Visual change. A minor visual change that might be totally negligible or even frustrating to the player. The chances of it actually adding anything substantial to the game is slim.
Health systems to me are fine the way they are, for games that need immersiveness and planning out attacks (Dead Space 2, Bioshock) and have lulls in combat and exploring (FarCry2), it works well.
For games which need run-n-gun non-stop pacing, the regen health system works well. For those kinds of games (Vanquish, Gears of War), to have to stop and think and worry about health kits/healing just takes away some of the action.
Although it seems a few more games are gravitating towards this these days, I'm not complaining. Enemies getting more brazen to come and finish you off when they know you're wounded, and responding like so is a nice touch.
I remember those games on the other end of the spectrum, 2 shots max and you're down. Bloody Rainbow Six: Raven Shield was tough as hell, I could finish almost all terrorist hunt maps. Now, after finishing R6: Vegas 2 terrorist maps all on 'Realistic', I go back and play that and can barely get past 2 levels =S
I've been saying this for years. Regenerating health dumbs down the overall experience. It reduces the thinking part of gameplay by at least 60%
But you're no longer talking about regenerating health. You are talking about badly done regenerating health. Anything poorly design is going to be dumb. Or it might just not be to your taste.
There are plenty of factors to include that can tweak regenerating health: Speed of regeneration, how quickly you hit regeneration, and the like. I just think its a little silly to complain that regenerating health punishes you to strongly for a mistake, and then turn around and say its too easy. Its neither. It's a design choice. People have different tastes, it doesn't mean one or another is inherently bad. If you don't like regenerating health, maybe you prefer slower paced game with less twitch and more resource management. If you do, you might like something more fast and furious. That's a matter of taste, not a failure of the mechanic. But regardless, there is a very good, legitimate reason why Call of Duty has regenerating health, while Dead Space has Health Packs. They compliment the game like White Wine compliments Fish. Maybe you just don't like white wine.
I'm surprised he didn't mention L4D at all. That game would be absolutely wrecked if it only required hiding for a few seconds to recover from a tank causing a car to run you over.
I have a feeling that somewhere in six pages, my thoughts have been fairly thoroughly ninja'd. I'm okay with that.
Anyways, I just started playing Uncharted 2 today, and I found myself using the 'near death cover moments' to employ distraction techniques, disrupt the field of battle, or simply take a second to look over the field before I make my next move, something that would be next to impossible in a limited health scenario.
I love Half-Life, and I'm always amused (after the fact) of the lengths that I'll go to to retrieve a health vial from across the room without exposing myself to gun fire when my health is in the single digits (grenades + gravity gun can get you damned near anything you could possibly want from anywhere, in case you were wondering), but I don't really have a problem with a game that lets me have a breather while I try to decide what I need to do next.
Besides, if I had limited health, I'd be SO much less likely to just dive from cover to cover, grabbing dudes and punching their lights out while using them as shields until I can find more cover. Good times, I've saved so much ammo with that tactic. =D
The idea for a "luck bar" is BRILLIANT. I like it.
Honestly, I liked Just Cause 2's health system. It regenerated, but every time you took damage, your maximum health went down. Basically, screw up too much and you only have HALF the health you normally have. To recover that, you need a medkit.
It was a good idea, and if the idea were take further and properly hybridized with the right way to recover health (item, attacking, health station, etc), it could be a GREAT idea.
Can't say I inherently agree. I can think of plenty of situations where health pack systems were simply tedious, particularly if the last health station/pack/whathaveyou is several rooms back; I was one of the paranoid players of Duke Nukem who would sit at a drinking fountain or toilet for two minutes until my health returned to full, and those weren't in every room.
For that matter, I consider paranoid defense and health conservation to be far more of a break in the action than dodging behind cover for however many seconds, then leaping back into the fray.
I realize I'm certainly not a majority opinion-holder, but I'm far less of an "oh my god I can die at any second, this is so cool!" person than I am a "HOLY SHIT I AM FIGHTING THE ENTIRE ARMED FORCES OF TURKEY AND WINNING!" person.
It's all been down hill sense Heretic imo.
But yeah I understand completely on the healing thing, it makes games like halo waaaay to easy. I miss the frantic and panic dash for cover...it seems it wasn't just me sucking but a universal experence :) which makes me feel better.
OH also Dark Forces 1 was really good too.
One system that I've appreciated...the honor system. I've noticed that in many RPG's (Pokemon *cough, cough, hack, wheeze, hack, cough*) you can stock up on items as if they're Big Macs. I.E. a Full Restore for $3,000 doesn't mean all that much when you have $200,000 on you; plus if you are going off against the Elite Four, buying as many health supplies as possible diminishes any challenge they should have. So, if the game has a frustrating health system, create your own restrictions.
For me, I implemented some modified Nuzlocke rules for me, including limiting myself to 5 total healing items (plus anything I find on the path) for when I'm off exploring the world of Unova. Although this was already in store, I could see an honor code being used in other games. If I'm exploring one of the many rings of Halo (with regenerating health), just keep track of how many times you start blinking red (say 3 times in between checkpoints) and if you hit that number, kill yourself off and start over. For games like Splatterhouse that has you using an in-combat move to heal, just limit how many times you can use that move between checkpoints. For games like Super Mario Galaxy 2 (which has more available lives than stars), limit how many lives you can use per level.
Of course there are games that can't use an honor code, yes it doesn't work for everyone, and yes it is easy to break the honor code. With that said, I've found myself enjoying the extra challenge of self-restrictions. For me, self-restricting health items lets me enjoy more game for my money, and while all of my friends are sailing through certain games as if they were part of the development team (they weren't), I've found myself having a new appreciation for games, and finding the wait in between games to be much more enjoyable.
Someone who has been shot in the leg, foot, or arm would most likely be able to continue but with considerable difficulty, such as decreased agility or loss of the ability to aim properly. Games that come close to simulating the actual effects of bodily damage in combat are few and far between, excepting the "get shot in the head, you are dead" rule. But realistically, not all head-shots are immediately fatal.
As for realism: yes, games will never perfectly depict absolute realism when it comes to health systems, and games aren't stopping to ask to directions to get to that destination. Games shouldn't be absolutely realistic, and most of them don't want to be.
Regenerating health was a measure enacted by developers to meet players halfway in terms of game difficulty. Before 1996, I had never completed a Doom game while the difficulty was above "I'm too young to die", the lowest difficulty level, without cheating. All other times (on "Not too rough" up to "Ultra-Violence") I enabled [iddqd] from the start, and occasionally [idkfa] when hunting for keys in monster-less corridors became incredibly boring. I assume developers used regenerating health to discourage this kind of play, which is exactly the wrong way to play a game. It wasn't until the summer of 1996 that I had seriously attempted to complete the three episodes of Doom on UV without cheating. Two years after the sequel had been released. Call me risk-averse.
My complaint with regenerating health is that it regenerates far too quickly in most games: hide behind cover for a moment and half of your total vitality it restored. It's as if god-mode was built into the lowest difficulty levels of most modern first-person shooting games.
Health by station games tend to become slightly less boring than playing a game in god-mode due to the backtracking. When it was released it played Half-Life for the interesting level environments and horrible voice-acting (in the tesssst chamberrrrrrrrrrr), not the difficulty level, because interesting level environments and horrible voice-acting were things that the original Quake did not have.
Health by murder is interesting in that it encourages players to actually play the game and proceed forward rather than hunt for health packs that haven't been collected in the far corners of the current map.
Health by environment is mechanically identical to health by station, except there would be more health stations, and the health stations would become random terrain objects. Less boring, in a way, but eventually it comes down to players drawing health from whatever power lines/soda machines/lightbulbs are nearby. Too many or too few would break the game, and balance testing would be paramount in that kind of game.
Health by collecting second-chance flags (Sonic's rings) could be explored by first person shooter games, in a way. But really it would boil down into a combination of the regenerating health and health pack item pickup systems mechanically; start with health at 2, getting damaged reduces the health counter by 1, collect a health item or wait (run away) until the counter regenerates to 2, and when health reaches zero you're dead. This kind of system might encourage smarter play, such as not running in the open or between cover in directly front of enemies armed with automatic weapons, since "two strikes and you're out" will force players to take fewer risks.
Health by moving around isn't far from regenerating health by sitting still. Another aspect of regenerating health that isn't always taken into account by the player: why are you losing so much health? Are you running right up to the enemy instead of sneaking up on them? Not using cover effectively? Using the wrong weapon? Not using tactical retreat or grenades to lure enemies away from entrenched positions? Are you running into and through your teammates' lines of fire? Are you playing the game wrong (Commando-style*, instead of Rambo-style*)? Regenerating health time, the time players spend sitting still while they're health is restored magically, is almost never used by the player to reflect on why they were absorbing so many bullets/rockets/fireballs. Game instruction booklets have never contained basic infantry tactics. I see a few reasons for this, but will present only a three.
One: players don't read instruction manuals. That's a whole lot of trees gone to waste, and the paper is too rigid to be used as toilet tissue.
Two: learning movement and engagement tactics can become boring after a while. Who wants to study before playing a game? No one. They want the game and/or online opponents to teach them how to not die. And that's why modern games are composed of 10%-25% tutorial missions: because players don't want to read, and they expect games to hold their hands while they riding on training wheels that don't come off until the climax of the story.
Three: movement and engagement tactics that increase the likelihood of survival may make the game boring in the ways that cover-based shooters are boring.
In closing, I'll be playing some Metal Slug X after writing this junk, and dying a lot.
*Commando-style: reference to 1985 film Commando; running around shooting everything like an idiot.
The best known comics and game character with automatic health regeneration is Wolverine, and it used to make him formidable in a unique way. Now that it's being imitated by so many other characters in comics and games it's removed even the small amount of tension that came with the willingness to believe the hero might somehow lose. And that's what the shtick does to games -- it removes tension.
Without tension there's no drama and little emotional involvement by the player. But watching people play online and reading message boards it seems many players these days don't seem to want any frustration. They go through all games speedrun style, unlocking content in the most efficient and mechanical way possible. And that's like reading a book just to say you flipped all the pages.
I remember the intense disappointment I felt in "Kingdom Hearts II" when I saw that all the treasure chests were just sitting on the ground. In the first game there were many which you couldn't reach the first time you visited a level because you didn't have the needed jumping or gliding ability. Returning to open those chests after having powered up gave me a feeling that I/Sora had truly grown in power. But the sequel lacked that feeling. As beautiful (and weird) as it was, I felt very little sense of accomplishment in the entire game.
Granted it's frustrating as hell to "die" in a game, but it's supposed to be. It's only by feeling that you've overcome long odds that you get a feeling of victory. In reality the player always has infinite health and only needs to reload or restart to regain their character's health. The "hide and wait" method removes even that imaginary tension.
I'm sure I'm in the minority, but I like the health by checkpoint approach. As long as you finish the current level, or return to a base or house (GTA style) you're fine when you start the next section of the game. But I know many so-called "hardcore" players hate the inconvenience and frustration of checkpoints, apparently forgetting that that's the point. If you're low on health before you reach a checkpoint you're going to be emotionally involved in the experience in a way that you wouldn't be if you could just slowly "tank" your way through.
I want games to make me feel I've run a gauntlet, not just had a stroll in a park.
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Jennifer Garner: Brentwood Baby Bump
Jennifer Garner takes her daughter, Violet, shopping for toys at one of their favorite spots, the Brentwood Country Mart, in Santa Monica, Calif., on Tuesday afternoon. Violet smiled up a storm as usual!
The 36-year-old pregnant actress was in Miami on Saturday for a Barack Obama fundraiser.
"Jennifer Garner gave the first speech supporting Obama, and she was very witty, clever and funny," says a source at SET club told People. "She was followed by her husband Ben (Affleck), then Matt Damon. The men gave serious political speeches on how the country needs change."
Damon shared why he's supporting Obama: "For a lot of reasons. But mostly because I don't like the path this country's on and if McCain is elected we'll be continuing down that same path."
15+ pictures inside of Jennifer Garner's Brentwood baby bump…


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American Studies
The American Studies major invites students to explore the rich history and culture of the United States and, where possible, the role of the concept of "America" for various and diverse communities within and outside of the United States. An interdisciplinary major within the liberal arts, American Studies prepares students for careers in a myriad of fields such as law, social service, teaching, journalism, business, library science, and the making of public policy, as well as for graduate and professional degrees. The flexible academic program allows students to design an individualized course of study drawing on a wide variety of disciplines, including history, political science, criminal justice, and government; art, film, theatre, journalism, and literature; sociology, religious studies, and others. Virginia Wesleyan's American Studies program is located near many of the important places where history was made and continues to be made: Jamestown, Williamsburg, Washington, D.C., and by the homes of historical figures such as George Washington, Thomas Jefferson, and Robert E. Lee. It offers students an important and exciting educational experience both in and out of the classroom.
AMST 200 ("Introduction to American Studies")
Introduces students to the interdisciplinary field of American studies and exposes them to a variety of approaches to understanding American national experiences, values, and ideals as they are reflected in verbal, visual, and material artifacts and human interactions. Investigates the myths and cultural narratives associated with these artifacts that have shaped our definition of what it means to be American and general perceptions about American culture.
AMST 400 ("American Studies Thesis")
Provides students with an opportunity to explore in-depth a topic related to American studies. Students enrolled in AMST 400 will, in consultation with the program director, be assigned a thesis director who will work with the student to develop a topic, outline a program of research and reading, oversee the development of the agreed-upon topic, and assist in the training in the appropriate scholarly theory/method in the exploration of the topic. Theses will be presented and defended to a committee of three faculty members: the thesis director and two other faculty members affiliated with American Studies. A student writing a thesis for a major in addition to American Studies may, with the permission of the program director, submit that thesis in lieu of AMST 400, but must have a faculty member affiliated with American Studies on the thesis committee.


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American History XRSS
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Derek Vinyard (Edward Norton) is dangerous... a coiled fury of hate who leads a neo-Nazi gang. But time and events start to change him. He reassesses his ways while doing time for manslaughter and emerges from prison eager to keep his younger brother (Edward Furlong) from falling victim to the cycle of violence and payback. It may be too late.
American History X Reviews
2013-03-06 17:15
Americana Movie Month: "American History X" Review
-- Rating: R (strong sexuality...
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A K-9 officer in West Hartford, Conn., saved a 10-year-old Shih-Tzu from choking by performing a modified, dog-friendly version of the Heimlich maneuver Monday, Patch reports.
With no animal control officer available, officer Tom Lazure — who's trained in basic canine first aid — was called to the scene. When he arrived, the dog's frantic owners explained he'd gagged on a piece of rawhide and wasn't breathing. Lazure pressed on the Shih-Tzu's chest, loosening the lodged rawhide and allowing the police officer to remove it. The dog, named Harry, resumed breathing shortly thereafter.
(MORE: A True Salty Dog: Pup Rescued After Three Weeks At Sea in Japan)
If Lazure hadn't arrived in time, the outcome could have been much different. Pet owners have witnessed the deaths of their furry friends when unable to respond properly — or when help didn't arrive in time. Oprah, for instance, lost her dog after the 2-year-old Golden Retriever choked on a plastic ball. Other panicked pet owners have experienced similar tragedies, largely caused by toys, food and household items.
But after the opportune rescue and a visit to the veterinarian, Harry was reportedly in good health by Tuesday.
MORE: To Sniff or Not to Sniff? Supreme Court to Decide if Drug Dog's Nose Went Too Far


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Accident at Work
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>Running 101>Lunch break run Vs Morning / Evening
Go to http://certainintelligence.blogspot.com for my blog.
madness baby
CPT Curmudgeon
Marcus, when do you eat? Just afterward?
Wasatch Speedgoat
Life is short, play hard!
Eye Lick Two Rhune
ON THE 7th DAY, GOD DID AN EASY 6 "Running is a big question mark that's there each and every day. It asks you, 'Are you going to be a wimp or are you going to be strong today?'" - Peter Maher
You're lucky that you have showers at work!
I fly.
Bring it on.


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I will be presenting my work as a featured alumni speaker at the event, "Reports From the Field: Works in Progress in Visual and Critical Studies" at California College of Arts. I am presenting alongside my former classmate and friend, Duane Deterville and VCS faculty, Tina Takemoto and Jeanette Roan. Come check us out and learn more about the VCS program!
Friday, March 30th from 7 – 9PM
CCA, Boardroom
1111 Eighth Street
San Francisco


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PROFILEBy Robin Bairner
Yaya Sanogo will arrive in London a virtual unknown, having played only 22 senior matches in France, and, with no transfer fee associated with the move from Auxerre, he is in many ways an archetypal Arsene Wenger signing.
At 20 years old, the striker shows terrific promise. He is from the athletic school of French forwards, built with strength beyond his years and blessed with electric pace. Perhaps most importantly to Gunners fans, though, is that he has shown himself to be a genuine goalscorer this season.
From his 11 matches with Auxerre in Ligue 2, he has scored an impressive nine goals. Seven of these came in back-to-back games, in which he struck a treble versus Tours exactly a week after scoring four times in an encounter away at Laval. Such a prolific ability in front of goal is rare for one so young.
|FULL STORY: Arsenal make Yaya Sanogo their first signing of the summer
Looking at the player's injury record gives a clue as to why. He has been beset by problems throughout his young career, including a broken leg that kept him out of virtually the entire 2009-10 campaign and a torn adductor that saw him sidelined for much of the following season.
To make matters worse, Sanogo was plagued by a series of more minor issues over the course of last season. By the end of the campaign, the striker had posted a career best of making six consecutive starts for his club.
Sanogo has a habit over overcoming setbacks, though. As a youth he was turned away from the illustrious Clairefontaine academy and instead played for local Parisian club Les Ulis for a year as a 13-year-old. Les Ulis have proven themselves capable of forming world-class striking talent in the past, with Arsenal and France legend Thierry Henry among their alumni.
If Sanogo's ability to remain fit is questionable, there are few problems elsewhere in his game.
|Arsenal are 10/1 with BetVictor to win the Premier League
He has been compared to Romelu Lukaku due to his similar height and approach, yet there can be little doubt that the Chelsea man, who shone during his season-long loan at West Brom, is a good deal further along in his development.
Sanogo, however, has greater scope for improvement. First-team matches will bring with them a greater understanding of the game while there is little doubt that working with Wenger's team at Arsenal he can improve his link-up play and become a more rounded striker.
The France Under-21s international is not the first man that Wenger has plucked from Auxerre, following previous moves for Bacary Sagna and Abou Diaby, with the latter also moving at the age of 20.
Gunners fans hoping that he will be an immediate replacement for Robin van Persie are likely to be left disappointed but, if the young Frenchman is given the enough time to develop and shrugs off the injury problems that have hindered his development to date, there is little doubt that Wenger may just have found himself another diamond in the rough.


text: Thierry Lang: Le Ranz des vaches ... Print comment MP3 file Description This content was published on November 27, 2007 10:59 AMNov 27, 2007 - 10:59 Trad. / Lang Neuer Inhalt Horizontal Line swissinfo EN Teaser Join us on Facebook! swissinfo.ch Join us on Facebook! subscription form Form for signing up for free newsletter. Sign up for our free newsletters and get the top stories delivered to your inbox. Email address Top stories (weekly) Latest news (daily) Business (weekly) Politics (weekly) Society (weekly) Fintech (biweekly) Multinationals (biweekly) Click here to see more newsletters


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FAIRFIELD, Ohio (AP) — A southwest Ohio teacher says he is challenging allegations that he told a black student who said he wanted to become president that the nation doesn't need another black president.
Teacher Gil Voigt (VOYT') tells The Cincinnati Enquirer (http://cin.ci/198iq9x ) that he has requested a hearing to defend himself. The Fairfield freshman school teacher was recently suspended without pay, which a school official said was the first step in the termination process.
Voigt told school officials he was misquoted. He says he commented that the country couldn't afford another president like Barack Obama, but that skin color had nothing to do with his observation to the student who wants to be president. Voigt is white.
School officials say a hearing date will be set before a labor mediation referee.
Information from: The Cincinnati Enquirer, http://www.enquirer.com


text: In Sweden, "Swedish massage" is only known as "classic massage". And that's just what it's — a classic treatment which represents the western standard for massage. The 5 main techniques used in Swedish massage — stroking and gliding; kneading; massaging; tapping or pounding; vibration — are probably what spring to mind whenever you think about a "typical" massage.


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NEW YORK - March 19, 2013 --LuLulemon Athletica has taken its black yoga pants off the shelves because the sheer material reveals too much.
The Canadian company said that it took the pants off its store shelves and website over the weekend. That means there will be a shortage of its black Luon pants and crops for awhile.
The company says it is not sure why the pants are so sheer since they haven't changed the materials used but it is talking to its suppliers.
Lululemon Athletica Inc. says it is cutting its first-quarter revenue forecast as a result of the recall.
Its shares fell $3.90, or 5.9 percent, to $62 in after-hours trading on Monday.
Lululemon anticipates first-quarter revenue between $333 million and $343 million. Its prior guidance was for $350 million to $355 million. Analysts expect $352.1 million.