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Wednesday, 8 February 2012
Farm Knott Lane
6 comments:
Hadfields was our milkman in the fifties.we lived in Sandringham Road. Mr Hadfield poured the milk into my Mum's jug a big blue and white one which I still have!
I remember they had a daughter who sometimes came. She was very artistic and got a job at Tootal Broadhurst textile maunfacturers.
Ann Bacon (Stafford)
- Wednesday, 08 February, 2012
- Tom said...
Thank you Ann,
I grew up on Cheetham Fold Road.. and yet I know very little about the farm... I recall the chickens in the barn building at the side.. but I never recall it as a working farm as such...
- Wednesday, 08 February, 2012
- Hyde Lad said...
The History of Hyde on page 219 quotes the following:-
The lane from Knott Fold leads to Cheetham Fold Farm, which is in Werneth, but in a cross lane which connects that road with Dowson Road is the farm known as " New England," the modern name of which is Woodfield, and this farm is within the township of Hyde.
- Wednesday, 08 February, 2012
- tigerboy said...
Woodfield Farm was our family home in the mid seventies
I spoke to my mum tonight and she remembers my dad and her buying the farm, the owners at that time were called Hadfield
The first photo is dated 1910 so I think they would have been descendants if the information is accurate
We inherited the chickens and my brother would sell the eggs of a table from the front of the farm and also deliver on his bike he was quite young 13 if my memory is right
I had two brothers and a sister and we use to love playing in the farm buildings.The chickens where housed in the old milk parlour which is now a bungalow style dwelling as on the second photo, to the left of the farm house itself
Dad went in to partnership with a builder to develop the buildings
it didnt work out if my memory is correct and we moved on in the late seventies.
Dad also had a business also in Gee Cross before he came to the farm past the Queen Adelaide and before the shops that was a long time before Woodfield Farm I can only very vaguely remember that, there are houses there now.
Woodfield farm is featured (briefly) in George Wains film Much Ado, which I discovered by accident.
I have followed the site for sometime what a pleasant surprise to see my old home featured.
Will try to find some old photos myself although it will be a challenge
Kind Regards Mark Browne (Suffolk)
- Wednesday, 08 February, 2012
Hi, I'm the grand daughter of the Hadfields who owned Woodfield Farm. I think the people in picture are Jane, Lois and possibly Charles
- Thursday, 07 June, 2012
I grew up living opposite Woodfield farm in the 50's and 60's, I remember Mr Hadfield very well, a nice man. Mr and Mrs Hadfield were friends with my parents, Dad used to park his car in one of the garages in the farm yard. In the very early 60's Mr Hadfield very kindly allowed my friends and I the use of a hay loft to play in, best 'Den' ever! What fun, everyone in the 'Gang' still remembers the days, wonderful memories.
- Thursday, 06 November, 2014


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September 6, 1938 - April 3, 2013
Monroe, NY
No farewell words were spoken, no time to say goodbye, you were gone before we knew it, and only God knows why.
Elaine was called by our Lord Jesus to eternal paradise on April 3, 2013. She will be greatly missed by all who loved her. She was the rock of the family; devoted wife, loving mother, cherished Nana and beloved sister. Her family was everything to her.
She was born on September 6, 1938, daughter of the late Maximillian and Helen Cierzniewski.
Elaine is survived by her loving husband Thomas of 52 years; her four sons: Michael and his wife, Kimberly of Monroe, Russell and his wife, JoAnn of Walden, NY, Thomas and his wife, Terri of Marshfield, MA, Matthew and his wife, Charlotte of Central Valley, NY, and "5th son" Jay and his wife, Nancy of Harriman, NY; her cherished grandchildren: Michael, Matthew, Ashley, Tom, Troy, Kellsey, Timmy, Katelin, Matthew, Craig, Christopher, Kelly Elaine, Nicole and Madison, along with her sister, Marilyn Callan of Monroe; and nieces, Theresa Petrakis and Kathleen Witte and their families.
You are gone but not forgotten, although we are apart your spirit lives within all of us, forever in our hearts. We will miss you so much, but we know you will always be with us as our personal guardian angel.
Visitation for family and friends will be held on Wednesday, April 10th during the hours of 2 to 4 and 6 to 8 p.m. and April 11th from 10 to 11 a.m. at Flynn Funeral & Cremation Memorial Centers, Inc., 139 Stage Road, Monroe, NY 10950. A Funeral Mass will be celebrated at 11:30 a.m. on Thursday, April 11th at St. Anastasia R.C. Parish Church, 21 North Main St., Harriman, NY 10926 with Fr. Michael F. Keane officiating. Burial will follow at St. Anastasia R.C. Church Cemetery.
Memorial contributions may be made to the Community Therapeutic Day School through Network for Good at www.communitytherapeuticdayschool.org. Click on the link "Ways to Give".
Funeral arrangements have been entrusted to Thomas F. Flynn and the staff of Flynn Funeral & Cremation Memorial Centers, Inc.; for directions to the funeral home, St. Anastasia Church, or to offer an online memorial, please visit www.flynnfh.com.

subset: commoncrawl


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We all remember Elizabeth Smart as the girl who was kidnapped, but soon she may have another claim to "fame" -- it's rumored that ABC is ready to announce that they've hired Elizabeth Smart to be their go-to contributor and pundit covering missing persons stories. Smart will likely appear as the missing persons expert on Good Morning America and Nightline and will share her insight and personal understanding of kidnap events.
Smart was snatched from her Salt Lake City bedroom when she was 14 and was found nine months later -- her capture and recovery were widely reported in the news. Most recently, Smart testified to being threatened, tied, and raped daily during her captivity and has started a foundation to help teens avoid and recover from violent events.
Is it weird that Smart's going to use her terrifying pain for employment?
I don't think so. I agree that it seems a little bizarre, even creepy, possibly exploitative at first, but I want to give Smart a little more credit than assuming she's somehow "selling" her tragedy.
At 23 years old, Smart is an intelligent college grad who's taken years to overcome the horrific events that took place in 2002. She's said she's ready to move on, and I think this correspondence job will help her do that. Yes, she'll have to talk about it, yes, she'll relate the latest kidnapping or missing child's story to her own, yes, she'll likely share some gory details of her personal experience, but I think that could be cathartic.
No one can change their history and I admire Smart for facing hers head on and using her horrifying experience to help others understand missing persons cases. I don't think collecting a paycheck for that is such a bad thing, either.
The more information that's shared about kidnappings, the better. If viewers only tune in to hear what Smart has to say about a case, because they're looking for an inside scoop, because they want Smart to say something salacious, then great. The more people who know about the story, the better, no matter what their motive.
Do you think Smart's new gig is creepy or cathartic?
Photo via George Frey/Getty


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As I was reflecting on today's feast, I thought through the beautiful story of Our Lady appearing to Juan Diego in 1531 and how her tender care abolished human sacrifice and inspired the conversion of 9 million Aztecs in Mexico. But what I thought about more were the words Mary spoke to Juan Diego in a moment of his uncertainty when his uncle was ill: "Am I not here, I who am your mother?
Mary is our mother, too. As she reminded Juan Diego, she holds us "in the hollow of [her] mantle, in the crossing of [her] arms." She gently guides us, protects us and leads us to her son.
In his message for the feast of Our Lady of Guadalupe, Pope Francis referred to the image of Our Lady that appeared on Juan Diego's tilma as "the prophecy of an embrace." That embrace is one of "a concerned mother." As the pope noted, Mary "shares all the joys and hopes, the sorrows and troubles of God's people." She is, after all, co-redemptrix, mediatrix of all graces and advocate, constantly interceding for us.
This is a beautiful relationship to cultivate during the Advent season. Who better to help us prepare for the coming of Christ than his own mother? She carried him for nine months, raised him and walked with him to Calvary
Through praying the Rosary, meditating on her presence in Scripture, invoking her aid, meditating on her seven sorrows or even consecrating ourselves to her heart, she can help us say "yes" to her son and grow deeper in our relationship with him.
Jennifer Rey is the web editor of Our Sunday Visitor Publishing.
Our Lady of Guadalupe, mystical rose, make intercession for our Holy Church, protect the pope, help all those who invoke you in their necessities, and since you are the ever Virgin Mary and Mother of the true God, obtain for us from your most holy son, the grace of keeping our faith, sweet hope in the midst of the bitterness of life, burning charity, and the precious gift of final perseverance.
Copyright © 1996-2018 Our Sunday Visitor, Inc.


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New info about tax preparers you should know
New info about tax preparers you should know
If you hire someone to do your tax returns this year, there is something new you should know.
Bloomberg news reports that the Internal Revenue Service no longer is regulating tax preparers. A federal court ruled recently that the agency lacks the authority to govern preparers.
Hundreds of thousands of preparers no longer have to register with the federal government, pass competency tests or meet continuing education requirements, Bloomberg reported.
Experts are advising consumers to ask their preparers about their qualifications.
Tax filing season started Jan. 30.


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Oct 22, 201812:00 PMEverything Postdocs Need To Know About Grants ...but were afraid to ask!Price Center/Block Pavilion 451
Oct 23, 20181:00 PMThesis Seminar: Transcriptional Dynamics During Lens Fiber Cell Differentiation and Novel Insights into Their Denucleation ProcessSaima LimiPrice Center/Block Pavilion LeFrak Auditorium
Dayle Hodge is a MD PhD candidate rotating in the laboratory of Dr. Wenjun Guo.
Why I Chose Einstein
When I was researching medical schools, I saw that Einstein recently received a major grant to establish a cutting edge department of Stem Cell Biology/Regenerative Medicine, a field in which I had great interest. Also after speaking to some of my colleagues in residency programs, I became aware Einstein's reputation for training excellent clinicians. And finally after seeing how genuinely happy the students were during my interview, hearing about the support they received from the school administration, and Einstein's leading role in community outreach projects, I was sure that I wanted to enroll in the MD/PhD program.
The Best Thing About Being a Student at Einstein
The environment was a huge selling point for me coming to Einstein. Everyone is extremely friendly and helpful, and there's an atmosphere of camaraderie and collaboration. It's great to be in an environment where people work hard, but also make an effort to help you. The students and professors are very intelligent and motivated, but they also take time to have lives outside of medicine and research and enjoy themselves. There's a great work-personal life balance.
Favorite Story About My First Year
I thought that starting medical school would drastically reduce my ability to enjoy myself. My first year at Einstein proved me wrong. It was great to meet such a wide array of interesting and diverse people that were not only committed to becoming great physicians and scientists, but also made a concerted effort to relax and have fun, as well as give back to the community. In my first year, I helped establish a branch of a charity organization to help fundraise for men's cancers research. In my first two years of being at Einstein, the organization raised over $15,000 and much needed awareness about prostate and testicular cancers. I made a lot of friends in the process and everybody who helped out had a great time.
What I Like About Living in the Bronx
The Bronx is a great area to live. The neighborhood around the campus is safe, has many parks, the Botanical Gardens and the Bronx Zoo. There's a lot of great food nearby: ranging from Italian and Hispanic, to Caribbean and African cuisine. You can have the experience of living in a city, without the crowds and expense of being in Manhattan. And when you do want to go to Manhattan, the express bus picks up right in front of the campus apartments and drops you off in Midtown in 45 minutes. The campus apartments are spacious, clean, very affordable, and they are connected to an indoor parking garage. Overall, it's a great place to live.


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  PAPIC:PAPI overflow.3
From PAPIDocs
C Interface
#include <papi.h> int PAPI_overflow (int EventSet, int EventCode, int threshold, int flags, PAPI_overflow_handler_t handler ); (*PAPI_overflow_handler_t) _papi_overflow_handler (int EventSet, void * address, long_long overflow_vector, void * context );
Fortran Interface
Not implemented
PAPI_overflow() marks a specific EventCode in an EventSet to generate an overflow signal after every threshold events are counted. More than one event in an event set can be used to trigger overflows. In such cases, the user must call this function once for each overflowing event. To turn off overflow on a specified event, call this function with a threshold value of 0.
Overflows can be implemented in either software or hardware, but the scope is the entire event set. PAPI defaults to hardware overflow if it is available. In the case of software overflow, a periodic timer interrupt causes PAPI to compare the event counts against the threshold values and call the overflow handler if one or more events have exceeded their threshold. In the case of hardware overflow, the counters are typically set to the negative of the threshold value and count up to 0. This zero-crossing triggers a hardware interrupt that calls the overflow handler. Because of this counter interrupt, the counter values for overflowing counters may be very small or even negative numbers, and cannot be relied upon as accurate. In such cases the overflow handler can approximate the counts by supplying the threshold value whenever an overflow occurs.
_papi_overflow_handler() is a placeholder for a user-defined function to process overflow events. A pointer to this function is passed to the PAPI_overflow routine, where it is invoked whenever a software or hardware overflow occurs. This handler receives the EventSet of the overflowing event, the Program Counter address when the interrupt occured, an overflow_vector that can be processed to determined which event(s) caused the overflow, and a pointer to the machine context, which can be used in a platform-specific manor to extract register information about what was happening when the overflow occured.
EventSet -- an integer handle to a PAPI event set as created by PAPI_create_eventset (3)
EventCode -- the preset or native event code to be set for overflow detection. This event must have already been added to the EvenSet.
threshold -- the overflow threshold value for this EventCode.
flags -- bit map that controls the overflow mode of operation. Set to PAPI_OVERFLOW_FORCE_SW to force software overflowing, even if hardware overflow support is available. If hardware overflow support is available on a given system, it will be the default mode of operation. There are situations where it is advantageous to use software overflow instead. Although software overflow is inherently less accurate, with more latency and processing overhead, it does allow for overflowing on derived events, and for the accurate recording of overflowing event counts. These two features are typically not available with hardware overflow. Only one type of overflow is allowed per event set, so setting one event to hardware overflow and another to forced software overflow will result in an error being returned.
handler -- pointer to the user supplied handler function to call upon overflow
address -- the Program Counter address at the time of the overflow
overflow_vector -- a long_long word containing flag bits to indicate which hardware counter(s) caused the overflow
*context -- pointer to a machine specific structure that defines the register context at the time of overflow. This parameter is often unused and can be ignored in the user function.
PAPI_EINVAL One or more of the arguments is invalid. Specifically, a bad threshold value.
PAPI_ENOMEM Insufficient memory to complete the operation.
PAPI_ENOEVST The EventSet specified does not exist.
PAPI_EISRUN The EventSet is currently counting events.
PAPI_ECNFLCT The underlying counter hardware cannot count this event and other events in the EventSet simultaneously. Or you are trying to overflow both by hardware and by forced software at the same time.
PAPI_ENOEVNT The PAPI preset is not available on the underlying hardware.
/*Define a simple overflow handler:*/ void handler(int EventSet, void *address, long_long overflow_vector, void *context) { fprintf(stderr,"Overflow at %p! bit=0x%llx \en", address,overflow_vector); } /* Call PAPI_overflow for an event set containing the PAPI_TOT_INS event, setting the threshold to 100000. Use the handler defined above.*/ retval = PAPI_overflow(EventSet, PAPI_TOT_INS, 100000, 0, handler);
This function has no known bugs.
See Also


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Cast a giant shadow
Living up to James Madison's Legacy
President Alger's Speech in Madison Hall at the Library of Congress
April 24, 2014
Welcome everyone to this glorious and fitting venue! Take a moment to look around – this is a special moment we should savor.
I want to reflect a bit on the legacy of James Madison the man. He was our shortest and smallest president, but he cast a big shadow over the history of the US and the world.
When I was a child, I had a set of small ceramic presidents in my bedroom. I have always been fascinated with the American experiment in democracy – which we so often take for granted today. Those little statues reminded me that these were all real people – and that individuals can make a difference in the world. I've always liked underdogs (maybe because I'm such a bad athlete!), so I've always been partial to that small James Madison statue. As a lawyer who has worked on constitutional issues over the years, you can imagine how excited I was to come to a university named for the Father of the Constitution! Our university is a microcosm of society (with its rich diversity of people and perspectives) – and we can also be a model for our society of how people can help each other to discover and achieve their full potential!
Many people today are asking (especially right here in Washington, DC) – Is higher education worth the investment? We have a strategic plan in place that builds on that legacy of Madison – and that provides powerful answers to that question! We start with a bold new VISION: to be the national model of the engaged university: engaged with ideas and the world.
What do we mean by engagement? It has several different facets.
The first is Engaged Learning, which includes high-impact practices that provide deep interactions among faculty and students and help transform people's lives (and that prepare our graduates to be lifelong learners). James Madison the man was one of our nation's first great students. He had a close relationship with teachers who discussed and debated with him. And he kept studying long after his formal education was over (in his study at Montpelier, he read every work of political philosophy he could find). He discovered his passion for governance through service – just as many of our students discover their passions through service learning.
Other high-impact learning experiences include:
Undergraduate research (JMU combines strengths of liberal arts colleges with those of large research universities)
Study abroad (we're #2 among comprehensive universities, and looking to expand on that front)
Internships (in places like DC) – alumni are crucial to our efforts here.
Teamwork and collaboration – Was there ever a better example in American history of teamwork and collaboration than what we saw in the summer of 1787? Let's help our students rediscover that magic.
As we build and renovate our facilities, we are seeking to create spaces that foster collaboration and teamwork. (Come visit the Student Success Center, Duke Hall, or the Biosciences Building to name a few!)
Next is Community Engagement at all levels, which means applying knowledge to real-world problems. The Founding Fathers were heavily invested in their communities. Indeed, Madison and his colleagues knew that a healthy democracy required citizens who were actively engaged with non-profit organizations. Community engagement reminds us that we are part of something larger than ourselves – that our lives are interconnected. We are being very intentional about expanding opportunities to partner and collaborate with other organizations locally and regionally – and across the state, nation and world.
I cite just a few examples
The JMU Big Event was a great success. Just a few weeks ago, service projects happened around the area, the nation and the world, all on the same day.
Alternative Spring Break occurs annually, with 45 trips bound for destinations near and far, where students help others.
Students in our Florence Study Abroad program teach English in the public schools.
Not least is Civic Engagement. Madison taught us how to use the levers of government and public policy to "be the change" in the world – that should sound familiar! This is a key component of our strategic plan: We are focused not just on the RIGHTS of educated and enlightened citizens, but also on our RESPONSIBILITIES. We are fostering civic engagement through a variety of means:
The new Madison Vision Series brings distinguished lecturers to campus to help students in all disciplines engage with the big societal questions and challenges of their time.
Collaborations with Montpelier and the National Constitution Center on civics education are rich opportunities to mine the lessons of citizenship from our nation's founding for contemporary society.
We are a leader in the Franklin Project, a national effort focused on promoting public service.
And a new university-wide initiative ties all these themes together: The Madison Collaborative: Ethical Reasoning in Action (look at impact on others as you make decisions; across all disciplines) – employers see it as an advantage.
JMU is on the move!
In just a couple of weeks, we will be graduating around 4,000 students (bringing our total number of alumni to approximately 119,000 worldwide)! Many will come to D.C., so I encourage you to reach out to them as mentors and friends!
And speaking of these themes of citizenship, at the university-wide ceremony, our commencement speaker will be Dr. Matt Wasniewski, Historian of the US House of Representatives, who earned undergraduate and master's degrees from JMU and is here with us today.
JMU is ready to take the stage as a national university, but we need your help! Our endowment and our giving are the area that needs to grow the most.
We cannot achieve our lofty goals without creating a strong culture of philanthropy that mirrors the strong sense of JMU as a community.
Over 40 percent of our employees donate to the university, as do over 10 percent of the current students. The alumni giving rate is closer to 8 percent, so we have much more work to do!
The people who make up the extended JMU family are our greatest asset. We have BIG DREAMS, but we also have a BIG FAMILY. Let's make Jemmy proud of his family – and let's show the world what we can do together!
Thank you.
Published: Thursday, April 24, 2014
Last Updated: Tuesday, June 7, 2016


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Local print subscribers can now sign up for free online access to this website.
Please click here to proceed.
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Lucille "Speen" Dunning, 85, died Friday, Aug. 23, 2013 in Dixons Mills. She was born Oct. 16, 1927.
She is survived by her two children, Bobby Lee Dunning of Dixons Mills and Ernestine M. Dunning of Alpharetha, Ga.
Funeral services were Saturday, Aug. 31 at Rockbabylon Baptist Church. Interment followed at the Polly Robinson Cemetery.


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Martin Rennie started his Vancouver Whitecaps FC tenure on Wednesday without any of his own men on the coaching staff. Today, that changes.
Paul Ritchie, Rennie's assistant at North American soccer League (NASL) club Carolina RailHawks for the last two seasons, will take up the No. 2 role in Vancouver.
The two will be hoping to continue a fruitful relationship that has made the RailHawks one of the most feared sides in second-tier North American soccer. The pair navigated Carolina to a USSF D-2 playoff final last year, and an NASL regular season title this season.
Like Rennie, Ritchie is a 36-year-old Scot relishing the opportunity to build something special in Vancouver.
"I'm looking forward to next season already," Ritchie told MLSsoccer.com. "We had a few good results near the end of the season and that's something to build on.
"There were a lot of good performances from a number of players," he continued. "The new stadium will be a fantastic piece for next year, so when we start our season next year, we want to make that environment is a place people fear to come to. We want to create an environment where people are fearful of Vancouver Whitecaps."
While the former Hearts defender spoke of creating an intimidating fortress at BC Place, he says Rennie won't be bringing that sort of attitude to the dressing room when dealing with his own players.
"Martin is completely different than any manager I've worked with before," Ritchie said. "Martin's positive outlook and positive philosophies, it wasn't something I was used to as a player. Back in the day, when I was playing, there was a different environment you played in - there was a fear factor with regards to your head coach and manager, but Martin doesn't have that. If you're a player, you want to play for Martin.
"It's been a real eye-opener for me as a coach to realize how to get the best out of players, and that's something Martin has done over the last few years at Carolina and I'm sure he will do here in Vancouver," he continued. "That's why when the opportunity to continue to work with Martin in MLS came, I jumped at the chance."
Ritchie said his main responsibility as an assistant will be to play that traditional role of buffer between the players and the head coach. But with his Scottish Football Association Youth Licence and experience as manager of the Dundee FC U-19 team, he'll also have a role in mentoring some of the club's promising youngsters, as they transition from the Residency program into the first team.
"Having been fortunate enough to play at the level I did, now I believe I can help any player," the former English Premier League player said. "Younger players, if they have the right attitude, ability and mentality - I will give everything to allow these players to fulfill a dream and play professional soccer."
The Kirkcaldy, Scotland, native has only been in Vancouver once before, during the 2010 USSF D-2 season, as the RailHawks faced Whitecaps FC, but now he's looking forward to creating life-long memories.
"It will be good to spend a longer period of time here," Ritchie said. "I've heard so many good things about Vancouver, and I'm just looking forward to spending the next two or three years of my life here, if not longer.
"They're a fantastically well-supported club. We were fortunate enough to be up here with the RailHawks, and just watching them here there's a fantastic following.
"There's great potential here to have a great franchise which can compete at the top level of MLS, and that's something that Martin and I are looking to achieve - we're looking to take this club forward, we're looking to make this club successful, and that's something that's very achievable here."
Martin MacMahon covers Vancouver Whitecaps FC for MLSsoccer.com. Follow@martinmacmahon


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And if there wasn't a source of health nearby, you just had to be extra careful. And weren't those the most exciting parts of a game
This is very true for me. Playing Doom back in the day and playing half-life I always secretly loved those times when I screwed up and had to be extra careful until my health/ armour was back to a more agreeable quantity. All the while keeping my eyes peeled for even the tiniest boost I could find to keep me standing upright in-game. When the regen system was brought into games I thought it was an interesting take on things, but overall I do still prefer the old health bar/percentage system, where hiding for a few seconds didn't completely repair any mistakes you made. To me that has always felt like a kind of exploit. As long as you don't die, and can find a quiet spot to chill out for a bit, you're fine just doesn't agree with me.
Yahtzee "stole" my health idea. Of course, since I've never told anyone it's more likely he just came up with it on his own. Plus mine is a bit different, instead of "luck" it would be "
I remember seeing Medal of Honor: Airborne try that once, and they executed it so poorly...possibly because the bars themselves were so small.
I agree with you on the segmented health. Perfect Dark Zero (though nowhere near as good as its predecessor) and Halo Reach have implemented this extremely well.
In PDZ, if you're punched, take fall damage, or playing the campaign on Agent, you only take "shock" damage that will recover; play on a higher difficulty or get shot, you take shock damage, but you're health bar also decreases. After a long and brutal fight, you could be left with a small sliver of health where the next attack will kill you.
In Reach (much like in Halo 1), your shields will take a few shots to allow you to get into cover, but if you can't escape they'll shatter, leaving yourself wide open for assault. Although there's a little health regeneration, you're only allowed to heal up to three bars instead of the whole thing. Plus the medpacs and Drop Shield are always a nice reward for a long and tough battle.
Being a long-time tabletop gamer, my first introduction to any sort of health management was through hit points in D&D, which immediately seemed both arbitrary but also the easiest way to manage damage infliction. It did lead to some silly situations where special rules had to be made regarding killing otherwise helpless enemies, or you'd have to sit there and hack at a fellow with a broadsword for several rounds before he was truly and finally dead. Also, it didn't matter how hurt you were, as long as you weren't below 1 hp, you were still functioning at the top of your game, but below that, you were dead. Plenty of other games since have added all sorts of methods for tracking damage, some much more realistic but most of them fairly forgiving because, as noted, unless you're really hard up for some gritty gameplay, dying every time you're shot isn't all that fun.
I think the current trend of 'recover in cover' allows a player to more easily navigate the game based on his or her skill level. That is, the game difficulty setting effectively controls how many hits you can take before you have to go to cover, and once you're in cover you're able to regen without worrying about whether or not you've already exhausted all the consumables in a given room or map. If I ever feel like I'm not being challenged enough in a game, I simply kick the difficulty up a notch, and I've yet to feel like I breezed through without having to put in an adequate amount of work.
Speaking of work, it does all boil down to what ends up being the most fun. Some people hate checkpoint systems, for instance, and want to be able to save their game wherever, and others think that saving your game too often ruins the immersion. I think health systems are a lot like that, and they've done what they can to both control the user experience and allow the most people to have the most fun.
I suppose a game could always introduce an option or two regarding health, in addition to difficulty, and even give you an achievement, a la Fallout Las Vegas, when you complete the game on 'hardcore' or 'too much time on your hands' mode.
It depends on the game and whether a regenative health system makes sense. I kind of like games that combine the two systems (example: Halo Reach and the first Resistance).
How about a system like in farcry 2? You get shot, you retreat for cover and remove the bullets and apply a bandage and morphine injection.
How damaged and/or severe the wounds are depends entirely on several circumstances; the location of the wounds, which organs might be hit, the ammo used, the distance you were shot from, the amount of times you have been shot, etc, etc. The game will then calculate how impaired the character will be from the wound and what amount of care is needed to fix the wound.
However, I can't see this working with how modern-day fps enemies react and shoot, so we will have to write them to be shooting at a fair level of accuracy instead of an impossible to beat one and make the accuracy of the weapons more fair to the player. The enemies work on the same health mechanic as the player too and you can have like a system where the game randomly decides if the npc can still crawl around or take out a firearm when you look away (depending on their condition, of course).
It's difficult for me to fit and explain the whole spectrum of this idea in one post but basically you just play around with what I mentioned and keep adding things to the game to make the health system more engaging like only being able to use certain kinds of first aid for certain wounds to name but one example.
And getting severely injured and possibly ending up in a no-won situation is definitely an incentive to explore.
I have to admit the "walk it off" system would work well in multiplayer by discouraging camping.
what about Operation Flashpoint; Dragon Rising? that is about as realistic as it is ever gona get.
I like the idea of the luck system, which could be mixed in with who is actually shooting at you--wheteher its a regular grunt who might be more interested in keeping his head down, or Mr Super Sniper who's up in That Building Somewhere. it would affect the way you behaved to certain AI.
I like the old fashioned health pack--I know it's unrealistic when Lara is lugging 99 health packs around with her, but considering that she's already got 25 types of guns in that tiny backpack anyway. But I remember first playing Tomb Raider, and health being a vital part of how I played the game, deciding when to use and when to wait and hope I found another one.
Regenerating health is good for a cowardly gamer like me, who finds that she likes hiding under tables anyway, but I agree with what you say, it takes that knife edge addition to the game, of looking after yourself. I found in the Assassin's Creed games that I could simply run around the enemies and let my health regenerate if Iwas in danger of being bumped off. Fun to do as 20 saracens chased me in a circle, but ultimately as much fun as plagiarising someone's work and taking the credit.
My problem is that in most games of this type, 'running out of health' really isn't a failure condition anyway. It's not game over, you just start from the last checkpoint and try it again. You could easily make a game with fixed health, no healing whatsoever, and rely completely on checkpoints. But personallY? I'd like to see more games that take it to the other extreme and make it so the protagonist /can't/ die.
This was sort of referenced earlier with Crysis. Your character is so hardcore that he re-sets his own broken fingers, pulls a bullet out of his leg with needle-nose pliers, and keeps fighting. And plenty of games have had injury systems, where you get your legs blown off and drag yourself back to the extraction point (I remember this happening with some frequency in Deus Ex).
How many action movies and with the protagonist being loaded into an ambulance on a stretcher at the end? I'd try to emulate that in a game. You fight your way through, maybe patching yourself up a bit as you go, and then at the end of it you get carted off to recover.
So, like I said, 'you die' isn't a failure point so much as stalling point. You're stuck there until you do it without dying. So allow the character to survive everything and pass the level, and make the failure point something else. Secondary objectives, like 'rescue the hostages' where failure has consequences further into the game without halting your progress.
Definitely agree about how exciting a game gets when you're down to a little nubbin of health and there's no healthpacks nearby, leaving the ONLY option as pressing forward and praying you come across some health soon.
Seeing as you mentioned Half-Life 2, that's one game where I experienced that quite a lot. In particular, I recall going through a hefty section of Nova Prospekt with my health under 30 the entire time, occasionally dipping down to the teens. Combine occasionally drop those ten-point health packs, but I couldn't find either any big ones or health stations on the wall. That was an intense part of the game--I'd send my antlions forward and fire madly, trying desperately to kill whatever new enemy I'd come across before they knocked me down any further. Finally made it to some proper health but... it was rough! And I loved it, of course. :D
For once, I disagree.
I play RPGs mostly and they generally have a cooldown- or mana-restricted healing system. Since mana regens for free and cooldowns pass for free, you could heal yourself up between fights anyway by standing around doing nothing. so when I noticed the free health regen system in dragon age 2 I was relieved. if it's going to happen anyway it might as well be pretty much instant
I'd pay for a game like that with people serious about winning.
It would also put you in more danger as a punishment. Interesting :P
Yeah,but it just don't sound fun when you spend 6-8 months in a hospital for several shots and a dis-limbing.
Yep, in the old Flashpoint even one bullet could kill you. If you were lucky¨it only crippled you in some way (hit in the arm = can't aim properly, hit in the leg = inability to run or even stand). It was brutal, but also very immersive.
I personally can't stand health regeneration, any of the alternatives Yahtzee proposed sound better than... well vampirism. "Oh look: bullets in my lungs, spleen, and eye. Let me just sit here for seven seconds and I'll be as good as new." For example Bulletstorm could have benefitted well from the "health for murder" system, when so much emphasis was placed upon dispatching your enemies - why not tie player's health into it?
I was going to say something similar about the first Halo, the health/regenerative shield system worked well and made sense in the context of the game so it didn't break immersion.
What is missing in my opinion is eating tons of "Painkillers" like in Max Payne. Wasn't that kind of realistic ;)
I like partial health regeneration schemes like Just Cause & Assassin's Creed.
You'll always have just enough health to get through an area... but you still have to play conservatively. Seems you could also set up the amount of health regeneration based on the skill level being played. If you select the easiest setting, you'll get the lion's share of it back from hiding being a wall. Normal, something like 25%. On hard, none.
That's actually not a bad idea. Maybe not a full health/ammo recharge (except on easy), but just give them that little extra something to keep them pushing forward.
I like the notion of tying in how much of a boost a player gets being dependent on the difficulty they're playing at. If you're playing on the highest difficulty, I think the game should eliminate all the hand-holding bullshit. You can either do it or you can't.
On Normal, the help should be just enough to keep the average player from getting frustrated. Think of it like a weight lifting spotter. Like in Bioshock, it would have been better if there were a limited number of uses on a particular Vita-Chambers. That way, you can't just keep attacking a Big Daddy with a wrench until you resurrect yourself to victory.
On Easy, the goal should just be doing whatever is necessary to get the player to the end of the game with as little frustration as possible.
Something I've noted before, games are really awful at making you feel a near miss. You can't physically feel a bullet impacting into the wall you're leaning against. You can't feel a bullet whizzing by your head.
So when I played CoD4, I pretended that all those hits I were taking were near misses... and it worked brilliantly that way. I think you could even express it as tunnel vision or graying out.
The strawberry jam thing has got to go. It's too damn distracting in gameplay.
yeahh it is a trade off between the whole "hide behind wall waiting to heal" slowing down the pace versus the "oh god I only have one bit of health left must run around looking for health pack" situation
there's trade offs for both, although maybe if us all just got better at games and never got in those kinda situations it'd work things out :P lol
While I think the article makes a solid argument, my experience is almost the opposite: I enjoy games with health regeneration more. That's not to say I don't remember the glorious moments of frantically strafing around a Cyberdemon with one health remaining.
The point is that if there is no way to regenerate health other than being in a shielded position for a certain amount of time, then tactics are more about holding positions than moving between them, and therefore more about figuring out which positions one *should* hold and when. They can additionally be more about stealth, if the game allows for that.
Note that I do understand that games that require you to move to regenerate health also include tactics, and can include a stealth element. It's just that the balance is tipped towards making snap judgements rather than sitting back and thinking stuff through. I much prefer the latter.
In the end, the change makes for a different playing style; calling that a loss shows your preference in playing styles, but that's not a preference I share.
I think Duke 3d had it right years ago. You could find medkits that were portable, and keep them with you. I realize D3d also had stationary health pick ups in two varieties, but I think the traveling kit solves this complaint effectively. Resident evil had a similar approach by pretending marijuana was a 'healing herb' and that burn spray worked on zombie bites.
Another excellent mechanic, one that I feel holds the most potential, is armor. A magic/technological marvel that converts energy into not getting hurt at the cost of a timed energy bar or battery pick ups or charging ports. I think Crysis does this in about the same way. Magic/power armor is really the best blend of believable and playable you're going to be able to shoehorn into an action shooter.
This is why I liked Sniper:Elite (lovely retro-game from 2005), taught you to be really careful about diligent searching, random shooting and taking damage.
Sod all health packs to pick up around each map, and what stuff you can scrounge from dead bodies is usually near to nothing.
I totally disagree. Nothing is worse than the pyrrhic victory in a video game: you beat the boss or fight, and then are left too wounded and/or out of supplies to continue. Even worse is if there's a save point/check point right afterwards.
While generally any game with fixed health systems will resupply and heal you after a boss fight or a fight designed to be hard, it means that any bad fluke that still leaves you alive can doom you at any time. I'm thinking in particular of Half-Life 2's grenade-wielding suicide zombines. Get hit by one of those guys when you're not looking at it's entirely possible to be left horribly injured, away from a medkit, and with more targets to fight.
From a design standpoint, it also eliminates the element of surprise. How can you tell when there's a big fight coming up? Fresh supply of medkits. In my opinion, it's bad when I'm worried by the sight of a medkit pile. This also kills the element of surprise; you knew things were about to get bad before it happened.
With any form of regeneration, at least you can know how much (at a minimum) a player will have, and design around that. With fixed health, you have no guarantees (you can leave medkits, but you can never guarantee a player will find them or will not have used them already). You can guess, you can try, but by god the pyrrhic victory will always be possible.
I thought Far Cry 2 did it good.
I think it would be interesting if you got shot up pretty bad, somebody could drag you to cover and you just lay there for a while with your pistol drawn, shooting around the corner while you wait for the medic guy to come fix you up.
Regenerating health is an awful system and it suites the bland modern gaming scene very well, it slows the gameplay down (take a few shots then hide while your health regenerates), it encourages people to play like wimps. FPS gun battles were awesome when the combat system revolved around you defeating opponents by out manouvering them instead of taking cover behind a pile of sandbags. Overall it was a system made to make games appeal to casual gamers and basically water down the FPS genre.
I love it when people say picking up health packs is fake, since when is taking hundreds of shots, a couple of grenades blow up beside you, then your health regenerates like some kind of superhero with regenerating limbs realistic?
It's nice to see I'm not the only one to have thought of the 'luck' thing. Though I suppose that it would throw off all of our current character archetypes. Suddenly the huge space marine encased in two Hyundai's worth of armor is less useful in a firefight than a Las Vegas card shark.
Actually someone implement this immediately.
I don't recall the last game I played that had regenerating health, but this is definitely true; when all you have to do is sit around fingering your own bunghole until you get back up to health, it takes a lot of the challenge out of a game. Yahtzee's alternatives to randomly spawned health items are good, but if it hasn't been suggested yet, I want to toss in my own suggestion: Health by Self-Medication.
This isn't an unexplored concept. The best example I can give right now is either Killing Floor or LFD/LFD2 on Steam. For those of you who haven't played the former game, every player starts out with a syringe that injects some sort of painkilling/health restoring drug (maybe there is a future in medicinal marijuana, ba dum tish.) When the players find themselves injured, they can use this syringe to inject themselves with drugs that will, after a few seconds, boost your health back up. You get an unlimited supply of vials of drugs, but it takes a while before you can use them again. Also, you can use the syringe on other players for even greater effect and vice versa.
I think this kind of system is a very good one; it's not effectively giving you unlimited health in the middle of a fight because the rate enemies injure you is a lot faster than the rate the drugs heal you. Plus injecting yourself requires you to put away your weapon and pull out the syringe, so while healing you can't fight back. The best strategy is to find a lull in the battle (often provided by team mates covering you) and either taking your meds or having someone else administer them. This kind of system seems like a great way to keep health item drops to a minimum.
If you want to have at least SOME health items, I would advise going the LFD/LFD2 route and be able to carry around first aid kits. To use them you have to stop and either bandage yourself or get someone else to bandage you. Now I sometimes find it a little surprising that the entire contents of a first aid kit would be used by one person, so maybe the system could be revamped more like Call of Cuthulu: Dark Corners of The Earth, where the first aid kit can be used more than once, but still a limited number of times.
Whatever the model, I think this method of healing would really work well. It could reduce or do away with having to drop health items like confetti all over the game while still not making recovery as brain-dead easy as just staring at a wall. You'd have to pick your time to heal up, possibly have to ration your carry-on healing supplies, and it could even involve a mini-game to determine how much health you get out of the experience. I know Yahtzee said he doesn't like quick-time events very much, but he did say once he could understand them as a core part of gameplay rather than a random, no-warning-dick-move sort of element. This could be a good place to apply that.
Idea: have a health system in which there is no bar, but physical indication of bodily damage (cuts, bleeding, limping, etc.) and let the player subjectively guess how much health remains. I think it would work very well in a horror game if well executed. One could even get extreme and have free-flowing blood, and howls of pain with each step taken. a dramatic spectacle cutting its' way into the interactive element my representing something meaningful.
I have to say, that luck meter thing is something I have wanted to see also for a long time. It's "movielike", you know how the heroes are never getting hit and are extremely lucky. Just makes sense. Other way around it is ofcourse to have your character loaded with some experimental tech, like in Crysis games. So you would have atleast some reasonable cover against bullets.
Another option of getting health back could be the Farcry 2 method of "Dig out the bullet and/or treat the wound". It leaves you vulnerable for a few seconds, you're actively taking care of your health, and most importantly it makes sense. Of course, it could make things more interesting in the otherwise boring FPS genre.
Guy 1: "I've been hit! Hand me the knife skipper!"
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This sandwich sounds fancy, but it's really just a thick slice or two of your kid's favorite cheddar or gouda (smoked would be lovely!) with a liberal layer of yummy, Fall-friendly apple butter. If your kid likes snacking on apples and cheese, this two-ingredient combo will be a sure hit.
Plus: Get 8 More Two-Ingredient Sandwiches from Saveur.com!
For more Brown Bag Week ideas, follow us on Twitter at @parenting—and tweet us pics of your kids' packed lunches!


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This week in Island history
100 years ago From the Newport Daily News, September 24, 1908
Little mackerel were quite numerous around the steamboat wharf this afternoon but were not biting, only a few stray ones being caught.
A large iron derrick was brought across the ferry from Newport today, for use at Fort Wetherill.
From the Newport Daily News, September 26, 1908
A number of horses from J. J. Sullivan's stables in Newport were brought to his farm here today for the winter.
From the Newport Daily News, September 28, 1908
C. E. Weeden has sold for G. H. Sweet his small building on Clinton avenue to B. F. Morrell, who is making preparations to have it moved to Clarke street.
75 years ago From the Newport Daily News, September 22, 1933
A new cabin is being built on the upper deck of steamer Beavertail, which will soon go on the line between east Jamestown and Newport.
Mrs. Arthur Day is making quite a few improvements to the Chapel of the Transfiguration which she recently purchased and is converting into a cottage.
From the Newport Daily News, September 23, 1933
The Palace Theatre will close for the season Sunday night.
From the Newport Daily News, September 26, 1933
Beavertail rocks, long famous as fertile fishing grounds, added another laurel to its fame Monday evening, when George Barker, Jr., of Green lane landed a bass weighing 48 pounds and measuring 40 1/2 inches in length.
From the Newport Daily News, September 27, 1933
A large number of the townspeople congregated at the ferry Tuesday to see the 48 1/2-poiund bass caught by George Barker, Jr.
From the Newport Daily News, September 28, 1933
Plans to have the government under the NRA (National Recovery Administration) act, build a $1,500,000 bridge from Jamestown to Saunderstown, and lease it to the town of Jamestown, are underway.
50 years ago From the Newport Daily News, September 27, 1958
Commerce Oil Refinery Corp. has no intention of abandoning plans for the proposed refinery on Jamestown because of litigation, Harold M. Geller, executive vice president, said yesterday. … The suit in which the Jamestown Protective Assn. seeks to enjoin the construction of the refinery is in U. S. District Court.
25 years ago From the Newport Daily News, September 26, 1983
The proposed Jamestown Archeological District will be the subject of a slide-lecture at the Jamestown Library Oct. 5 … The Jamestown Archeological District was created from survey work done by Rhode Island College archeologists in 1979 under a Historical Preservation Fund Grand from the R.I. Historic Preservation Commission. Archeological sites were located spanning a period of about 5,000 years, includ- ing summer camps of the Narragansett Indians and the remains of an early Colonial settlement on Conanicut Island.
From the Newport Daily News, September 29, 1983
Hunt's Drug Store will close tomorrow, bringing an end to an era and all the nostalgia that goes with it. … The Hunt block was built in 1900, after a fire burned down a hotel on the site in 1899. The present building was built by Albert Caswell, also a pharmacist. Thomas Hunt bought the store in 1935, coming to Jamestown from Newport. He was often called "Dr. Hunt." He remained there until he sold out to L. Stanford Crowell, a Newport pharmacist, in 1945. He owned the business until 1966 when it was bought by "Mr. B" (George N. Beaulieu, Jr.) and his wife.
15 years ago From the Jamestown Press, September 23, 1993
Town officials are seeking help from the U.S. Army Corps of Engineers to solve the island's water crisis.
This week marks the 55th anniversary of one of the most devastating natural disasters to hit Jamestown — the hurricane of 1938. On Sept. 21 the storm ripped through the Northeast with little introduction. Winds of 120 miles per hour, tidal surges, and extensive flooding were reported throughout the area. … The hurricane of 1938 claimed the lives of 11 Jamestowners, including seven children.
10 years ago From the Jamestown Press, September 24, 1998
The accusations flew like bullets from a firing squad — charges of nepotism, improper job posting, poor handling of teacher applicants, and finally a call for a School Committee internal investigation into the hiring of two of the new teachers at the Jamestown School.


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MUSKEGON — Tom Werkmeister's golf season of accomplishments continues.
The 45-year-old Internet salesman from Kentwood added stroke play medalist at the 102nd Michigan Amateur Championship on Wednesday.
Last week's winner of the Michigan Open and the 2009 Michigan Amateur champion shot a second consecutive 2-under-par 70 for a 4-under-par 140 total on the testy greens and tight fairways at Muskegon Country Club.
As medalist, he won the Chuck Kocsis Trophy for the first time and earned the No. 1 seed for the start of match play today, Thursday. Single elimination matches through Saturday will determine a champion from the 64 golfers remaining.
The cut to make it into match play (64) from the starting field of 156 fell at 10-over-par 154, and nine golfers played off for the final three spots in the bracket.
"I got a nice little run going," said Werkmeister, who has led or been tied for the lead in six consecutive rounds of stroke play against the state's best competition the last two weeks. "I think I'm in a pretty good spot. The fun starts tomorrow."
Werkmeister, never before a stroke play medalist in the Michigan Amateur, finished three shots ahead of Otto Black of Pinckney, a University of Toledo golfer who shot a 69 for 143.
Mike Ignasiak of Saline, 47 and the 2007 Michigan Mid-Amateur champion, shot 70 for 144 to take the third spot in the bracket.
Muskegon CC member and University of Michigan-bound Reed Hrynewich, who shot 73, White Lake's Justin Pahl, a 17-year-old who shot 74, and Gaylord's Alex Dombrowski, a recent high school graduate who shot 71, made up the group at 145.
Match play started at 7:15 a.m. today, Thursday, with two rounds scheduled to determine a sweet 16.
Werkmeister, last year's runner-up to Drew Preston at Oakland Hills, started his final nine holes of the second round with consecutive bogeys, but rallied with four birdies in the last nine holes. He likes the golf course, and thinks it will be an excellent venue for match play and his game.
"It's a good course for me – not very long and you have to be pretty accurate and the greens are tricky," he said. "I don't mind scrambling to make pars, and I feel comfortable on greens that are tough and tricky. Those are right up my alley."
Black, who was Mid-American Conference Freshman of the Year, highlighted his 69 with an eagle-2 on the 453-yard par 4 No. 16 hole. He holed out a 9-iron shot from 145 yards out, but said the key to his day was his driver.
"I drove the ball really well," he said. "It's super tight out here with that heather, so I was able to hit wedges into a lot of holes and get a lot of birdie putts.
"So that was the biggest thing, I drove the ball well. I hit it long and straight."
The cut for match play fell to 154 late in the day with several low scores being posted by golfers who had high scores in the first round. Two of the best comebacks were by Justin Holyszko of Bay City, who shot a 69 to follow a first-round 84 for 153, and Nikolaj Brons-Piche of Traverse City, who shot 69 on the heels of a 79 for 148.
Last year's medalist Brian Hayward of Grand Rapids (78 for 156) was among those who did not make the cut.
Mike Nagy of Manistique and Kyle Rodes of Plymouth earned two of the three final spots with birdies on the first playoff hole, and Carson Castellani of East Lansing earned the last spot with a par on the seventh playoff hole and will meet Werkmeister in the first round of matches.
Wyatt Drost of Charlevoix and a member of the Saginaw Valley State University men's golf team shot 78 for a 158 and missed the cut, while Kasey Hocquard of Cheboygan and a former SVSU player shot 01 for a 161 and also missed the cut.


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Mövenpick Hotels & Resorts will make its Hua Hin debut this November with the rebranding and management of Asara Villa and Suite Resort.
In operation since 2010 under the ownership of Ocean Property, the existing property comprises 54 pool villas and 42 suites.
When relaunched as Mövenpick Asara Resort & Spa Hua Hin, it will feature a spa with eight treatment rooms, a kids club, meeting facilities, a library, multiple swimming pools and lush tropical landscaping.
For F&B, the property will offer a casual all-day dining restaurant, specialty beach side restaurant, lobby lounge and pool bar.
The property is located less than one kilometre from Hua Hin Airport and is a five-minute drive from the town centre and its shopping and nightlife options.
Meanwhile, Mövenpick Resort Khao Yai and Mövenpick Residences Ekkamai Bangkok are expected to launch in 2Q2017, while Mövenpick Resort & Spa Mai Khao Phuket is due for a 4Q2018 opening.
The group currently boasts three properties in Thailand: Mövenpick Siam Hotel Pattaya, Mövenpick Resort Bangtao Beach Phuket and Mövenpick Resort & Spa Karon Beach Phuket.
Source: http://www.ttgasia.com/article.php?article_id=28723
Hua Hin resort to rebrand as Mövenpick
Resorts, rooms, hotels, and guesthouses, find somewhere to stay. Get the best rates, reviews, and online bookings here: Hua Hin Hotel Online Booking.
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Hua Hin resort to rebrand as Mövenpick
Who is the happier man, he who has braved the storm of life and lived or he who has stayed securely on shore and merely existed? - Hunter S Thompson
Re: Hua Hin resort to rebrand as Mövenpick
Movenpick took over a hotel in Orchard Road Singapore that I stay at a while ago. They seem to run a good outfit.
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Re: Hua Hin resort to rebrand as Mövenpick
I have fond memories of Møvenpick from the years I lived in Switzerland in my youth, the location of its new establishment suits me - with family we usually stay in Dusit Thani, Møvenpick sounds like an atractive alternative. I will try it out
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The Best Free Things to Do in New York City
Whether you've encountered it by visiting or living in a city, most people know of at least a few fun and free things to do. In this post, let's focus on a major destination for travelers, New York city. What free activities have you done in New York?


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Jo is a Great Guy and a Straight Shooter
Fund: Kepha Partners
Posted by orchid1_Scott A. on 2008-06-04
I met with Jo in November on what was then a very early stage idea. He was very generous with his time and very straightforward. He made it clear early on that my company was probably not a fit, at least at its current stage (current then).
He had great insights and feedback and I left very impressed with his knowledge of the internet space.
Did not formally pitch him on a deal, but he is certainly someone I would go back and speak to once we are looking in the VC direction.
Overall a great guy who you can trust.PRIVATE: Members Only


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RANCHO SANTA MARGARITA – Dan McCormick got his first taste of "heaven" at a roadside stand while visiting his children in Hawaii. He immediately knew he had to bring it home to Orange County.
"This is the next big thing that's frozen," McCormick said. "It's healthy, it doesn't have added sugars. When you eat it…it's like your body has been craving this for a long time."
McCormick is referring to acai bowls, a dairy-free frozen treat made with fresh, healthy ingredients. With the help of his business partner and son-in-law Brandon Beazer, McCormick opened the first Bowl of Heaven store in Rancho Santa Margarita in 2010.
Each bowl is made to order with three components: fresh, frozen and Superfruit. Nutrient and antioxidant-rich Superfruits – like the acai berry, gac fruit and cili fruit – are blended together with the customer's choice of fruits or vegetables like pineapple, berries, or even kale, and assorted juices, flavored almond milks or coconut water.
Bowls are topped with fresh fruit, granola, assorted seeds and a drizzle of honey or dark chocolate. Nearly everything is at Bowl of Heaven is gluten, soy and dairy-free.
Many regulars use the bowl as a meal replacement, McCormick said, especially with the addition of protein powder that "turns it from a healthy meal to a perfectly balanced meal." A smoothie version of the bowl is available for those on the go or who prefer the frozen blend without toppings. Fresh-squeezed juices were also recently added to the menu.
Bowl of Heaven is open from 7 a.m. to 8 p.m. Monday through Friday and from 9 a.m. to 6 p.m. on Saturdays. It is closed on Sundays. Check out the full menu at bowlofheaven.com.


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Last month I went to my niece's first ever big time ballet recital.
It was the best show I have ever seen. :) Barnum and Bailey have nothing on these little ballet dancers!
My favorite were the blue flying fish.
This is also my entry for this week's Photo Friday prompt, Youngster.


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- Green Food Precessing Machinery Co.,Ltd
- Edible oil presser and refining,Microwave drying and sterilization,Snack food and nuts processing
Home>Products>Herbal, Ingredients and Tea Microwave Dryer>safe and efficiency Medlar vacuum dryer
safe and efficiency Medlar vacuum dryer
- Shandong, China (Mainland)
- ISO 9001, CE Certificate
safe and efficiency Medlar vacuum dryer
- 1 Set
- US $10,000 - 20,000/ Set
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safe and efficiency Medlar vacuum dryer
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Microwave frequency (MHz)
Microwave output power (KW)
Machine Size (L*W*H)
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Three phase AC 380V
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Stainless steel
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All solid, powder etc. illiquid material
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All the goods exported are packed in wooden case or carton with export standard except naked package when necessary.We have our own professional shipping company which could deliver the goods to every corners in the world with safety and speed, and aslo can supply the services of solving the problems occured during the transaction, such as customs cleaning.
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2) Pre-check and accept products ahead of delivery.
3) Prepare all clearance documents, so that the customer clearance smoothly.
After-sale services:
Provide considerate services to minimize clients' worries.
1) Provide civil engineering drawings of the equipment.
2) Free training(including installation,maintenace) to every customer.
3) Install and debug the equipment, ensure the dryer running smoothly.
4) Examine the equipment regularly.
5) Take initiative to eliminate the troubles rapidly at site.
6) Distribute the guarantee fittings door-to-door.
7) Provide technical exchange and support.
8) Provide maintenance for big items.
9) The most preferential prices to provide customers the quick-wear parts.
Company Information
Oil Press Machine Company. Is a professional manufacturer of microwave dryer, We have been in microwave dryer manufactuering industry for 40 years. With rich experiences, our engineer team helps customers design different microwave dryer machines with different capacities .
1.What is microwave?
Microwaves are a form of electromagnetic energy with frequencies between 300 MHz and 300 GHz, generated by magnetrons under the combined force of an electric and a magnetic field perpendicular to each other.
2. What is the advantage of microwave equipment compare to Conventional equipment?
Microwave is a direct method of drying and sterilization. Energy is transferred through the material electro-magnetically, not as a thermal heat flux. Therefore, the effect of drying and sterilization is uniformity and process time is short.
Microwave mushrooms sterilizer and dryer could completely preserve the original color, fragrance, nutrition and other properties of spices.
3. How about safety?
Using scientific structure and patented suppression system,industrial microwave drying machine no threat of electromagnetic radiation to the health and safety of equipment operators.
4.What about maintenance?
For microwave dryer and sterilizer, the only part that requires maintenance is the magnetron. In the event of a malfunction or misuse through incorrect operation, this can easily be replaced in less than thirty minutes. Generally,werecommends that the magnetron of industrial microwave dryer and microwave sterilizer be replaced annually or after 8,000 hours of operation, whichever is sooner.
We are professional microwave dryer manufacturer, warm welcome your inquiry. We ensure to offer best quality microwave dryer with competitive price.
safe and efficiency Medlar vacuum dryer
Contact Us
- Green Food Precessing Machinery Co.,Ltd
- AddressNo.138,Minyi Street,Jinan Hi-Tech Development Zone,Shandong
- Phone(Working Time)86-0531-57821349
- Fax86-0531-57821349
Product Categories
- Bread crumbs machinery
- Crispy Rice Food Processing Line
- candy machine
- ceramic drying equipment
- fryer oil filter system
- peanut coating machine
- Drying Equipment
- Cheetos/Kurekure\Nik Nak Process Line
- Extruded Snack Food Extruder Machine
- Labs and Sterilization equipment
- Modified/Pregelatized/Precooked Starch machine
- Nutrition powder processing line
- Vacuum Freeze Dryer
- Modified starch Production line
- microwave sterilizer machine
- Single Screw Extruder
- Core Filling Snacks Processing Line
- Potato chips processing machinery
- Extrusion food machine
- Corn Flakes/Cereal Process Line
- Stretching film machine and extruder
- Frozen French fries Processing
- peanut cutting machine
- Fried Dough Snacks Machine
- Industrial Batch Microwave Oven
- filling machine
- Semi-automatic Frying Machine
- Package machine
- Peanut butter/Tahini machine
- Microwave Extraction Device
- Beef and mutton microwave thawing equipment
- Pet food Machine
- Banana chips processing line
- cookies making machine
- Peanut Roasting Machine
- chocolate process machine
- Churros machine
- unfreezing machine
- Popcorn Production Line
- Magnetic separator machine
- Cooking jacket Kettle
- Food Forming Machine
- Coating machine
- burger bread machine
- autoclave sterilizer Production line
- Meat Patty Forming Machine
- Peanut skin peeling thresher machine
- autoclave sterilizer
- Frying machine
- Herbal, Ingredients and Tea Microwave Dryer
- Hamburger Forming Machine
- Grinding Equipment
- mixing machine
- Drying machine
- Flouring Machine
- meat cutting machine
- Frozen French fries Processing
- Burger Patty Machine
- home coffee roasting equipment
- Coating Machine
- Boiling Pans
- Donut machine
- Chemical Material Drying
- Meatball Making Machine
- herb coarse crusher
- food Flavoring Machine
- cooling machine
- Vacuum Fryer
- plucker machine
- flavoring machine
- Blanched Peanut Production Line
- Nut Processing Machine
- Fry Nut Production Line
- Gravity Separator
- Paper Board Microwave Dryer Equipment
- Puffed snacks Production line
- Meat Tenderizer Machine
- Breading Machine
- freeze dryer equipment
- Laboratory Microwave Equipment
- Continuous Microwave Heating Equipment
- Microwave Sterilizing machine
- Microwave Assisted Extraction Equipment


text:
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Weekend trip to El Nido, Palawan
Filed in El Nido on Mar.14, 2010
February 24. It was a bright sunny day. After about an hour and a half, we have finally landed at the El Nido Lio Airport. My wife and I along with some travel blogger buddies have been waiting for this much needed weekend getaway to El Nido, located at the northwestern tip of Palawan.


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It is possible that the main title of the report Rocky Mountain Spotted Fever is not the name you expected. Please check the synonyms listing to find the alternate name(s) and disorder subdivision(s) covered by this report.
Rocky Mountain spotted fever (RMSF) is an infectious disease that belongs to a group of diseases known as the spotted fever group rickettsioses. It is caused by infection with the bacterium Rickettsia rickettsii (R. rickettsii), which is usually transmitted by a tick bite. When introduced into the body, the bacterium spreads by the bloodstream or lymphatic vessels and multiplies within and damages certain cells lining the inside of small blood (vascular) vessels (i.e., endothelial cells) as well as vascular smooth muscle cells. Such damage leads to inflammatory changes of affected blood vessels (vasculitis), leakage of fluid from the blood vessels, an abnormal accumulation of fluid in body tissues (edema), and additional abnormalities, resulting in the symptoms and findings associated with the disease.
Approximately two to 14 days after initial infection, early symptoms may include a high fever, severe headaches, muscle pain (myalgia), nausea, vomiting, loss of appetite (anorexia), abdominal pain, and/or features. In addition, in most individuals with RMSF, a distinctive rash develops about three to five days after fever onset. The rash often initially appears on the skin of the wrists and ankles and spreads to involve the palms of the hands, the soles of the feet, the forearms, the trunk, the buttocks, and the neck and facial areas. The rash typically initially consists of small, flat pinkish spots (macules) that eventually become raised (papules) and darker. The lesions usually develop "pin-point" reddish spots (petechia) due to localized bleeding (hemorrhaging) and may merge to form larger hemorrhagic patches. In some severe cases, insufficient oxygenated blood supply to certain tissues may lead to areas of tissue loss (necrosis).
R. rickettsii infection may affect blood vessels, tissues, and organs throughout the body, including the lungs, brain and spinal cord (central nervous system), heart, liver, and kidneys. Associated symptoms and findings may vary, depending upon the specific tissues and organs affected. Without timely, appropriate treatment, individuals with severe disease may develop potentially life-threatening complications due to tissue and organ injury and dysfunction.
As its name indicates, the disease was originally recognized in the Rocky Mountain states. It has since been reported throughout the continental United States as well as Mexico, Canada, Central America, and South America. As noted above, in most cases, infection with the R. rickettsii bacterium results from tick bites. Several different types of ticks serve as "vectors" for the disease, transmitting the R. rickettsii bacterium to humans.
Lyme Disease Foundation
P.O. Box 332
Tolland, CT 06084-0332
Tel: (860)870-0070
Fax: (860)525-8425
Tel: (860)870-0070
Email: email@example.com
Internet: http://www.lyme.org
Center for Disease Control and Prevention
1600 Clifton Road NE
Atlanta, GA 30333
Tel: (404)639-3534
Tel: (800)232-4636
Email: firstname.lastname@example.com
Internet: http://www.cdc.gov/
NIH/National Institute of Allergy and Infectious Diseases
Office of Communications and Government Relations
6610 Rockledge Drive, MSC 6612
Bethesda, MD 20892-6612
Tel: (301)496-5717
Fax: (301)402-3573
Tel: (866)284-4107
Email: firstname.lastname@example.com
Internet: http://www.niaid.nih.gov/
World Health Organization (WHO)
Avenue Appia 20
Geneva 27, 1211
Tel: + 41 22 791 21 11
Fax: + 41 22 791 31 11
Internet: http://www.who.int/en/
Genetic and Rare Diseases (GARD) Information Center
PO Box 8126
Gaithersburg, MD 20898-8126
Tel: (301)251-4925
Fax: (301)251-4911
Tel: (888)205-2311
Email: http://rarediseases.info.nih.gov/GARD/EmailForm.aspx
Internet: http://rarediseases.info.nih.gov/GARD
This is an abstract of a report from the National Organization for Rare Disorders, Inc. ® (NORD). A copy of the complete report can be obtained for a small fee by visiting the NORD website. The complete report contains additional information including symptoms, causes, affected population, related disorders, standard and investigational treatments (if available), and references from medical literature. For a full-text version of this topic, see http://www.rarediseases.org/search/rdblist.html
The information provided in this report is not intended for diagnostic purposes. It is provided for informational purposes only. NORD recommends that affected individuals seek the advice or counsel of their own personal physicians.
It is possible that the title of this topic is not the name you selected. Please check the Synonyms listing to find the alternate name(s) and Disorder Subdivision(s) covered by this report
This disease entry is based upon medical information available through the date at the end of the topic. Since NORD's resources are limited, it is not possible to keep every entry in the Rare Disease Database completely current and accurate. Please check with the agencies listed in the Resources section for the most current information about this disorder.
For additional information and assistance about rare disorders, please contact the National Organization for Rare Disorders at P.O. Box 1968, Danbury, CT 06813-1968; phone (203) 744-0100; web site www.rarediseases.org or email firstname.lastname@example.com
Last Updated: 4/8/2009
Copyright 1989, 1998, 2001, 2009 National Organization for Rare Disorders, Inc.
This information does not replace the advice of a doctor. Healthwise, Incorporated disclaims any warranty or liability for your use of this information.


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Philips Wireless HDTV Link Untethers High Def Content
Name: Philips Wireless HDTV Link
Price: $799
Rating: Strong Recommend*
We review a fair share of our products here at Unplggd that impress us aplenty from a technical/home electronics perspective. But then there's a product like the Philips Wireless HDTV Link, a home technology solution that has the potential to redefine not only home entertainment possibilities, but the quality of your home's decor. Philips was kind enough to send us a review unit to give their wireless solution a try and see if an untethered life was one worth investing in…
Our current home theater setup is composed of a ceiling mounted HD DLP projector; a flat Atlona HDMI cable snakes through the back wall into our one closet, and then out and around through the doorway, trailing underneath our couch and beyond underneath our rug. It finally pops out from the other side of the rug to an HDMI switch box, giving us use of the Apple TV, the DVD player and previously a DSS box before we cut cable. It's the best we can do as renters, otherwise we'd hard install through the ceiling or flooring.
Apple's recent firmware update for the Apple TV killed our Boxee/XMBC modification, thus also extinguishing our enthusiasm for the system. Too many instances of having to reinstall after updates can tire an owner, and to be frank, the Apple TV's friendly GUI was always countered by the middling hardware that choked on a variety of material we copied over via Frontrow FTP transferal.
We hesitated for awhile mulling over the possibilities, but with the recent PS3 price drop and Nullriver's Medialink (integrates OS X with the PS3 for media streaming directly from your computer), we decided to dive in yesterday, saying goodbye Apple, hello Sony. It didn't hurt we threw in a copy of Uncharted 2: Among Thieves, for you know, research purposes. The new media center setup afforded us an ideal testing situation for the Philips Wireless HDTV Link.
Installation: about as easy as they come, requiring absolutely no advanced skills beyond the Herculian task of plugging in each unit; plug it in, turn it on and you're ready to go (you can also hide the receiver to fit behind standard TV wall mounts). Your only concern is choosing from one of four input source via included remote; upon selecting, we immediately found ourselves immersed in a gloriously high definition gaming experience at 92" upon turning the PS3. Very impressive, while also disheartening, as how does one return to being constrained by HDMI cables once you've experiencing the joys of being "off the leash" like this?
Performance: The recent purchase made for a perfect test of the Philips Wireless HDTV Link, as we wanted to see how the system would perform handling a fast paced game at 720p/1080i from a distance of about 11.5 feet (the width of our room). The Philips Wireless HDTV Link can handle up to 1080p, offering connections of up to 4 AV devices using 2 HDMI connection and 2 component connections. The furthest distance the system supports is 75 feet before the signal degrades. We didn't have to worry about distances of that length but it's an impressive feat considering the bandwidth of content being transmitted. Even faced with the quick action/cinematic gameplay of Uncharted 2, the Philips Wireless HDTV Link did a commendable job of convincing us we were still connected via HDMI cable instead of wirelessly living la vida loca without any notable lag or image break up.
The only criticism we have in regards to the system is the prohibitive price, otherwise we'd be purchasing one of these immediately ourselves. Retailing for $799, this isn't an impulse purchase, but a serious investment for decluttering your home theater space of wires and opening up possibilities of where you can place your HD display or projector. With a household filled with wires and cables from the plethora of home electronics and appliances, a few less cables is always desirable, and this does the job with nary a worry. We suspect the price will drop in time, but for now, if you can afford 8+ Benjamins and want to rid yourself of cable clutter, you may want to give the Philips Wireless HDTV Link a try, because it works and works well. The system is currently available at amazon.com and dell.com.
*Our Ratings:
Strong Recommend (with caveat of price)
Weak Recommend
Don't Recommend


text:
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text:
It is possible that the main title of the report Panniculitis, Idiopathic Nodular is not the name you expected. Please check the synonyms listing to find the alternate name(s) and disorder subdivision(s) covered by this report.
Idiopathic nodular panniculitis is a rare spectrum of skin disorders characterized by single or multiple, tender or painful bumps below the surface of the skin (subcutaneous nodules) that usually lead to inflammation of the subcutaneous layer of fat (panniculitis). These nodules tend to be 1-2 centimeters large and most often affect the legs and feet (lower extremities). In most cases, idiopathic nodular panniculitis is associated with fever, a general feeling of ill health (malaise), muscle pain (myalgia), and/or abdominal pain. These symptoms may subside after a few days or weeks and may recur weeks, months, or years later. The exact cause of idiopathic nodular panniculitis is not known (idiopathic).
NIH/NationaI Institute of Arthritis and Musculoskeletal and Skin Diseases
Information Clearinghouse
One AMS Circle
Bethesda, MD 20892-3675
Tel: (301)495-4484
Fax: (301)718-6366
Tel: (877)226-4267
Email: email@example.com
Internet: http://www.niams.nih.gov/
NIH/National Institute of Allergy and Infectious Diseases
Office of Communications and Government Relations
6610 Rockledge Drive, MSC 6612
Bethesda, MD 20892-6612
Tel: (301)496-5717
Fax: (301)402-3573
Tel: (866)284-4107
Email: email@example.com
Internet: http://www.niaid.nih.gov/
Erythema Nodosum Yahoo Support Group
Internet: http://health.groups.yahoo.com/group/erythema_nodosum_Group/
Genetic and Rare Diseases (GARD) Information Center
PO Box 8126
Gaithersburg, MD 20898-8126
Tel: (301)251-4925
Fax: (301)251-4911
Tel: (888)205-2311
Email: http://rarediseases.info.nih.gov/GARD/EmailForm.aspx
Internet: http://rarediseases.info.nih.gov/GARD
Madisons Foundation
PO Box 241956
Los Angeles, CA 90024
Tel: (310)264-0826
Fax: (310)264-4766
Email: email@example.com
Internet: http://www.madisonsfoundation.org
Alpha-1 Advocacy Alliance
PO Box 202
Wolftown, VA 22748
Tel: (540)948-6777
Fax: (540)948-6763
Tel: (866)367-2122
Email: firstname.lastname@example.com
Internet: http://www.alpha1advocacy.org
This is an abstract of a report from the National Organization for Rare Disorders, Inc. ® (NORD). A copy of the complete report can be obtained for a small fee by visiting the NORD website. The complete report contains additional information including symptoms, causes, affected population, related disorders, standard and investigational treatments (if available), and references from medical literature. For a full-text version of this topic, see http://www.rarediseases.org/search/rdblist.html
The information provided in this report is not intended for diagnostic purposes. It is provided for informational purposes only. NORD recommends that affected individuals seek the advice or counsel of their own personal physicians.
It is possible that the title of this topic is not the name you selected. Please check the Synonyms listing to find the alternate name(s) and Disorder Subdivision(s) covered by this report
This disease entry is based upon medical information available through the date at the end of the topic. Since NORD's resources are limited, it is not possible to keep every entry in the Rare Disease Database completely current and accurate. Please check with the agencies listed in the Resources section for the most current information about this disorder.
For additional information and assistance about rare disorders, please contact the National Organization for Rare Disorders at P.O. Box 1968, Danbury, CT 06813-1968; phone (203) 744-0100; web site www.rarediseases.org or email email@example.com
Last Updated: 7/23/2007
Copyright 1986, 1989, 1992, 1996, 1997, 2000, 2001, 2005, 2007 National Organization for Rare Disorders, Inc.
This information does not replace the advice of a doctor. Healthwise, Incorporated disclaims any warranty or liability for your use of this information.