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No announcement yet.
Wayland's Weston Now Handles Full-Screen X Windows
new posts
Originally posted by elanthis View PostAlmost any project has more people. There is a huge shortage of developers in the Linux desktop space, despite hypothetical claims of FOSS allowing millions of eyeballs and hands. Microsoft has a test team for one small part of Windows that swamps the size of the developer pools for X/Wayland/GTK/GNOME combined. Turns out most people want to get paid for their hard work.
Senior Member
- Oct 2008
- 4895
Originally posted by blackout23 View PostI won't be using it on my desktop pc untill nvidia driver supports KMS anyway. Which I'm afraid will be never.
The nvidia driver already supports kernel mode setting, they just have a proprietary implementation of it.
NVidia just has to support the buffer sharing API that Wayland uses, which should be simple.
Originally posted by garegin View Postdont make me laugh. pulseaudio has latency issues so that you have to use a different mixer if you want low latency. i hope this is not an inherent flaw, cause if it is lennard should be hung from a lamppost.
Source: http://www.freedesktop.org/wiki/Soft...actencyControl
Of course, the OSS4 documentation points out that at least for video you only need ~30-40 millisecond latencies; the OSS4 developers state that they consider these normal latencies and claim that for single-digit latencies you need special hardware...Source:http://manuals.opensound.com/develop...io_timing.html
@JS987: I prefer X to wayland, but if you're bashing wayland, present some evidence.
Originally posted by 89c51 View PostMost wayland contributors are payed devs i think. Intel pays some, colabora some, the guy working on the input thing is payed and so on. Its just that there are few and no company as a whole is interested in desktop linux much. At least in advancing it.
Thankfully there are some contributors who work on the desktop user features, so we're not completely stalled there.
Originally posted by Ibidem View PostI prefer X to wayland, but if you're bashing wayland, present some evidence.
Applications will have to use OpenGL for 2D acceleration.
OpenGL (snb/gl) is (very) slow for 2D graphics compared to Intel SNA (snb/sna).
OpenGL causes higher memory usage which means less memory can be used for disk caching
which means applications run slower.
qtperf4 uses 3 MB of private memory with X11 backend (-graphicssystem native), but 25 MB with OpenGL backend (-graphicssystem opengl).Last edited by JS987; 02-14-2013, 07:27 AM.
Originally posted by pq__ View PostYeah, there are a few paid developers, who get paid to do whatever makes the companies and their clients happy. Unfortunately, the work is usually towards some embedded thing, which does not care too much about desktop user features. At other times, the work is for such low-level features, like the sub-surfaces that I am working on, that it does not directly benefit users. "Hey, I can make videos play with a lot less CPU usage! Uhh, sorry, it doesn't really improve desktop user interfaces, but it can make toolkit developers a little happier. Isn't that cool?! No? eheh..."
Thankfully there are some contributors who work on the desktop user features, so we're not completely stalled there.
Maybe a specific todo (and the subsequent phoronix article ) can help things a bit.
Originally posted by JS987 View PostWayland doesn't support server side rendering, which means 2D acceleration using graphics driver isn't possible.
Applications will have to use OpenGL for 2D acceleration.
OpenGL (snb/gl) is (very) slow for 2D graphics compared to Intel SNA (snb/sna).
Originally posted by Ericg View PostRadeon is already doing 2D-over-OpenGL for all GCN hardware so thats a non-issue for the simple fact we are already doing it. Does glamor suck right now? Yes. Can it get better? Yes. Will it get better? Yes.
Memory usage won't be probably solved as it is likely limitation of OpenGL.


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Twin Cities airport police took an American Eagle pilot into custody Friday morning after he was escorted from his plane and failed a breathalyzer test.
Minneapolis-St. Paul International Airport spokesman Patrick Hogan said the incident happened shortly after 6 a.m. as an American Eagle flight crew was preparing their aircraft for a regularly scheduled flight to New York LaGuardia Airport.
"A witness smelled what they believed was alcohol on the breath of a pilot this morning," Hogan said. "Airport police followed up and conducted a breathalyzer. The pilot did fail the breathalyzer test, and was taken to Fairview Southdale hospital for blood tests."
Hogan said there are a number of federal and state regulations covering alcohol use by flight crews. In Minnesota, the statutory limit for pilots is 0.04 percent blood alcohol content, or half of the level for drunk driving on the state's roadways.
The pilot is expected to be booked into the Hennepin County jail Friday. Hogan said formal charges will likely have to wait until the pilot's blood test result is available.
A statement from American Eagle Friday afternoon read, "American Eagle has a well-established substance abuse policy that is designed to put the safety of our customers and employees first. We are cooperating with authorities and conducting a full internal investigation. The pilot will be withheld from service pending the outcome of the investigation."
Fifty-three passengers were scheduled to depart on the flight.

subset: commoncrawl


text:
|Milford, Del.
|High School:
|Salesianum School
2011-12: Two-year letterwinner ... member of the school record-setting 200 medley (1:32.83) and 400 medley (3:26.29) relays a season ago ... currently holds W&L All-Time Top 10 performances in the 100 back (51.87) and 200 back (1:53.49).
2010-11: Earned All-BMC honors as a member of
the 200 medley relay squad and in the 100 back and 200 back ...
competed at the Bluegrass Mountain Conference Championships,
finishing fourth in both the 100 back (51.87) and 200 back
(1:53.49) and also finishing 16th in the 100 fly (52.94) ... his
time in the 100 back was an NCAA 'B' cut time ... claimed the top
spot in the 200 free with a time of 1:48.74 during a meet with
Catholic and Marymount (1/22) ... finished best in the 100 back
(55.09) during a dual meet with Gettysburg (1/15).
2009-10: Helped the 200 medley relay squad
record an NCAA "B" cut time and fourth-place finish of 1:34.07 at
the Bluegrass Mountain Conference Championship (2/19) …
member of the top-finishing 200 medley relay squad in a meet
against Gettysburg (1/16) … swam a leg on the winning 400
free relay squad against Carnegie Mellon and the University of
Rochester (11/21) … helped the 200 medley relay squad to a
second-place finish against Catawba, Rollins and Wingate (11/7)
… member of the winning 200 free relay against Transylvania
(10/31) … member of top-finishing 200 medley relay squad
against Centre (10/17).
High school: Four-year letterwinner in swimming and a two-year letterwinner in track at Salesianum School … member of a swim team that captured the Delaware State Championship all four years … squad was also named one of the National Interscholastic Swim Coaches Association Top 15 Teams in the U.S. … member of the 200 medley and 400 free relay state champions, and also qualified for All-America status in both events … named to all-state swimming squad three years … YMCA Long Course National Qualifier in eight events and Short Course National Qualifier in five events … member of 2008 4x800 track county champions team … named First-Team All-New Castle County in track … two-time track Meet of Champions qualifier … named an Academic All-American in 2009.
Personal: Brother, G. Caleb, swam for Wingate University … W&L Scholar-Athlete ... named to the Division III All-Academic squad ... named to Phi Eta Sigma ... active residental advisor ... member of the university wind ensemble, mock convention and serves as the vice president for college republicans ... spent the summer competing at meets, finishing seventh overall at the USLA National Championships ... politics and religion double-major.


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You know, this is why I like Yahtzee's articles. I usually don't give a flying rat's hat about critics because, well, I just dislike the idea of people telling me that what I like is actually a piece of trash. But Yahtzee is the only guy who I will listen to, consider what he's saying, laugh it off and...well, that's it.
Personally, my favorite regenerative method is the one use used in Metal Gear Solid 3: Snake Eater. It's been mentioned before but whatever, here it goes again. Basically, Snake eats, his stamina goes up and he heals faster after a while, not immediately. Not only that, but he must stand still in order to heal. This takes a complete opposite approach from FPS nowadays, if you think about it. So if Snake is starving, he's not gonna heal because he doesn't have the energy (or nutrients?) to heal. Also, food isn't just lying around everywhere, obviously. You need to plan ahead and carry some food around in case you get shot or something. Yes, that brings up the question "How can Snake carry two dead birds, five insta-meals, and three different kinds of fruit at the same time?" but I think we agreed logic goes out the window sometimes. In this case, it is something I can deal with, though.
The second best option would be a health bar. It's classic and it work. So hey, if it ain't broke, don't fix it, am I right? Resident Evil 4 is the first game that comes to mind. The game gives you a very limited amount of healing items and it's in your best interest to use them wisely throughout the game. If for whatever reason you decided to store your healing items in the chest by the Save room, then you're forced to play strategically and to carefully make your way to the Save room. I mean, yeah, your character can take up a beating before it does but the amount of damage dealt also depends on the attack. For example, a guy carrying a chainsaw is instakill, most of the time. Same with gigantic tentacle monsters that attack you. A guy shooting at you will only deal a moderate amount of damage (Somehow) but if he keeps at it, he'll eventually kill you, obviously.
As far as the luck system, I'll have to disagree with that. I absolutely hate that system. Here you are planning this amazing attack and taking your time just to make sure you do it right. But your efforts could easily go down the toilet if Lady Luck decides to be a jerk about it. If your attack is well thought of, luck should have no room in that equation. If you're just shooting randomly, then clearly one of those bullets is bound to hit your opponent. It's not luck, it's logic. I don't know if I'm misinterpreting the idea or not but that's what I think.
Anywho, why am I rambling about this?
I also agree with this guy. Original Halo's health system meant that your shields would recharge but you health did not.
I also liked the health system in Aliens VS Predator (original) where aliens had to eat people to get health and predators had to spend precious energy to get health back. "Do I save my energy to power my weapons or gain health"
Alright. Having played a lot of games with health-regeneration lately, I'm going to say I think it's honestly not a bad idea. I don't think it's necessarily been implemented all that well, but I think it could actually heighten the tension and give a game a sense of faster, more tense pacing. I feel this for two reasons... firstly; in games with regenerating health they often give you less health to work with, and secondly; those few moments where you're waiting for your health to regenerate becomes almost more tense because you know that one hit, maybe two, will kill you. The best example of this system that I personally have seen is in halo reach, where they do give you shields, but also health which won't actually regenerate all the way. If they were to, say, make it able to absorb only one hit it would actually make the use of it rather tactically open.
The problem I see with most games that give you regenerating health is that they act just like games that give you normal health. There are enemies, you kill them, and then there are no more enemies. If it were more like an actual guerrilla combat game, or a stealthier shooter, it would work. Not with an actual stealth game, but perhaps one where after you shoot the hell out of a group of people, their buddies come charging in looking for you, and the whole thing becomes basically a constant firefight with very few lulls in the action. Now add that the enemies actually actively look for you if they know you're there and you're hiding. Suddenly just ducking into a corner to regenerate your shields becomes a very tense endeavor because, while it's not as near-hopeless as going up against a mob of 500 tanks with 5 hit points left, that shred of hopeful optimism you have for actually making it through it alive almost makes you more tense, because if you fail it's that much worse simply because you COULD have made it.
In the first halo game, there were actually quite a few moments like that, and even in the second one, though not quite enough to keep the tension high.
The Luck concept gave me an idea for a somewhat futuristic shooter.
Same core concept, different look: Instead of just being lucky, your character has some magnetic shield (or whatever) that repels bullets. Each bullet that would normally hit you is pushed away by the shield. However, each time it pushes a bullet away it drains some of it's battery which can be replenished in any combination of the ways Yahtzee listed (I like half life's power station idea).
The shield can also stop explosive devices, like grenades or RPGs, by "dudding" the explosive if it's within range. This takes more energy than bullets, and should appropriately drain more of the shield's battery.
Once the shield is depleted, you'll have to do you best to avoid getting shot, because it will be very lethal.
Good write up Yahtzee. Lot of food for thought.
I tend to find this argument inherently exhausting simply because the arguments in support of or lambasting regenerating health systems tend to miss the point altogether. Determining what system one wants to use for health, generally at least, has nothing to do with realism or immersion; instead, it is chosen based upon the fundamental mechanics on display.
If we consider just the FPS genre, we can watch the trend in a fairly easy to understand space. In the older FPS games (Quake, Duke Nukem 3D, Doom, etc) the primary thing standing between the player and ultimate victory was a series of locked doors. The player was forced to go searching about for keys to these doors. From this basic concept, the only obviously inherent fail state is the one where the player gets sick of looking for the blue skull key. Enemies are thus added to the process and they serve a number of functions. First, they serve as a drain on some player resource (health and ammunition) while also helping with world navigation (if there are enemies in the way it likely means you are exploring a new area) all while giving the player something to do in a game that, at it's heart, is about finding the right key for the right door. Because health does not regenerate in these games it simply becomes a resource to be managed over time. Thus a player is free to make some quantity of mistakes without trouble but if they make too many in a given period of time they inevitably reach a fail state.
Problems inherent to this concept are many. First, as was pointed out by plenty of others, it made it impossible to balance any given encounter in the game with any real certainty meaning the difficulty of any segment of the game is largely based upon how much health and ammunition are at the player's disposal. While not a damning problem, this system had the habit of punishing a player for mistakes made long before the events that directly led to a fail state. The entire concept is, all told, largely predicated upon the notion that the player is going to be exploring the environment anyway, but that is a point for later.
More modern games (Starting from roughly the Half-Life era onwards) have discarded the core gameplay notions of the older games by determining that the key governing factor of player progress is efficient murder of the enemy. Gradually, this line of thought lead to a more directed game experience culminating in the modern FPS trend of giving the player little more than a narrow corridor full of monsters to fight through. In an effort to better balance the increasingly linear experience, health and ammunition tended to be more liberally placed along the main path in order to ensure that the player had some minimum amount at their disposal. This of course begged the question, why bother making health a collectible in the first place if you constantly give it back to the player at the end of a fight.
Even after Halo popularized the notion of a regenerating health system games were released that still toyed with collectible health (Half-Life 2 and Fear as notable examples). Where some games simply opted to "top off" the player's health between encounters (FEAR is notable in this regard), other's made use of a theoretically more conservative system (Half-Life 2 tended to keep the big health drops just before large battles while only giving the player small caches of health and ammunition during normal progress. Until the end of course when they give the player the effective equivalent of regenerating health).
It seems pretty clear to me that the real problem that lies at the heart of regenerating health is the simple fact that over the last fifteen years or so the FPS genre has transitioned from a game about navigating a maze full of monsters into a game about fighting through a corridor full of monsters. The regenerating health system simply serves to resolve old problems of balance without resorting to the old way that involved adding lots of unnecessary space to pack with secret loot.
I remember reading in the Instruction Booklet for Brothers in Arms: Hell's Highway your 'health' was your luck, when you exposed yourself to enemy fire the screen darkened to represent how close 'the bullet with your name on it' was to striking home. Taking cover broke enemy line of sight/fire thus allowing you to 'heal'.
Go back to playing Resident Evil 4 Yahtzee.
I'm not saying I disagree with you, but the system works for modern multi-player fps better then having people running around chasing collectibles mid fight.You don't want to be doing that in a game with three shot kills. Anyone knows that in C.O.D online you don't get the option to just stick your head behind a building and regen before finding the next player, and hardcore modes in C.O.D and Battlefield completely remove it all together, if you're hurt, you're stuffed unless you find a medic.
You obviously dislike first person shooters single-player unless they are your classic, doom style blast-em-up. That is fine, so do I, that doesn't mean that one of the most pioneering concepts in online competitive shooting is redundant.
For me, any single player FPS, C.O.D style FPS, no matter how cinematic and what celebrities they get involved, can't captivate me as the action is dull without any real feeling of progression. The only challenge in those games comes from learning what angle to shoot from and gritting teeth through cheap deaths on insane difficulty modes. Having my health not come back until I find a med pack wont suddenly turn C.O.D into Half Life.
"walk it off" is a token "something," about as meaningful as "praying for the tsunami victims."
The "luck" system, which is used to describe many versions of D&D's HP system, is basically a superficial way o saying "basically, what you're doing already." It's not so much an alternative as a palate swap.
I think any mechanic used indiscriminately (like health regen in most modern shooters) hurts the game. If there's a reason for it and the dev team treats it like a core mechanic and not just a feature, it can work really well. However, if it's used so the developers can just throw more nondescript russians/aliens/russian aliens at the player, it becomes a stupid "But everyone was doing it" type of thing.
It's more about the responsibility of the developers than the mechanic itself.
Health regenration is good for some games,but not for all.
Let's take for example the Wolfenstein game that came at 2009.
So my point is that while Health Regeneration might be good for some games,it definately isn't for all of them.
health packs that you can carry with you
*Checks thread* Time for another Mailbag Showdown, perhaps? Or not since it seems like such a small factor blown up into a big deal, but I do see how it has diminished the nonlinearity of shooters etc. beyond a simple desire to save money.
Of all these options I endorse Regeneration by Murder the most. Sure it seems paradoxial, but risking death to get yourself back in the game is exactly the kind of crazy thrill you want to have when you're engaged in a violence-laden shootout scripted solely for your own entertainment. Go out and do something awesome, pick off three guards without taking any hits back and do it with style. Prove to the game you don't suck as much as your low meter might indicate and you can have it back. Since most of the time you have to kill most of the enemies anyway, you won't be arriving at a boss or critical encounter with low health. And of course there's the potential gloat factor towards the remaining enemies if you succeed, like a favorite sports team slowly coming back from a 3-0 blowout.
Metroid and Arkham Asylum did this. So did Prince of Persia to an extent since every slain enemy gave you some sand (which for some controversial portions of the third game was also your lifeline).
I like Farcry2's system best. Its a combination of everything. Regenerative health per bar of life. you have 5or6 bars. when it gets down to 1 bar, you bleed slowly which you have to stop what you are doing to stop the bleeding. You do die, you have an magical guardian
You have to manage like 8671560975123 things, how many bars of health, how many syringes, where the nearest med station, is my Ally in on cooldown, sudden outburst of Malaria, o did i mention the existing condition of being sick with Malaria?
Yeah best health system ever for a game about shooting ppl in the face! XD
I agree with a lot of people here in saying that a hybrid system is actually quite fun for gameplay, especially a single player game. However, as was shown with Halo, it can work fairly well in a multiplayer setting.
For multiplayer games, I feel that the static health system with healthpacks on the map makes for a more dynamic game. Now there's a reason to risk running through the center of a map, because there's that coveted full-health pack there. Team Fortress 2 is probably the best modern example of this.
Static health in multiplayer also encourages teamwork. You have a reason to stick close to the medic who can heal you, and because you're sticking with a group, your team becomes much more powerful than everyone being out for themselves.
I like what Yahtzee had to say here. I don't play many games with regenerating health systems (I've only played Halo once or twice) but I like the way health works in the games I do play: good ol' health bar in God Of War with the ability to find healing orbs around the environment (or inside the body of a Minotaur, hehe), or Infamous were I drain anything in sight to keep ticking. As for RH itself, I think it would be less "dull" if you could run around it get your health back (i.e. Yahtzee's last suggestion). I've played shooters once or twice, and have always been the person holding up the game because once I get shot, I duck back under cover and wait for my health to come back. Wouldn't it be more exhilarating to get shot, but have to run to the next spot of cover, and get my health back that way? That way, I'm still involved in the game, and there's an adrenaline rush to stay alive as I run from cover to cover, and my bravery is rewarded with health.
Personally I think Y is Wrong.
Video games are about having FUN...sure, there are some games that are met to be a bit more 'hardcore' or whatever all the 'fly kids' say these days, but I play games TO-HAVE-FUN.
Not to raise my e-penis status via some game card, but to enjoy myself after a crappy day.
Sure, it's great saying I've beat every Contra game, but it's not because of how hard they were Rather, it's because I had fun and they're know for being difficult.
While some games do overkill in the health regeneration, I'd rather my health bar come back to me than walk to the other side of the map just to pick up some stupid box.
Half-Life 2...the suit was kinda like having its own health/shield essentially except non-recharging. games like Half-Life 2 (spawning from PC) lets you save anywhere anytime, so you don't get screwed by having one tiny bit of health left at the start of a check point (hateee thaaattt)
I also like Halo's health system
but hm...I think it really depends on the game. some work best with self-recharging, others with med kits. if done properly for the right game, I say it works.
can't say Halo would be the best example for you to be saying, well okay Halo 2 and 3
if you haven't played Call of Duty, that's where it's completely all about recharging health. screen turns reddish/bloody...wait a bit and it goes away (oh and Gears of War) haha...at least it keeps the action going idk
I'm not really into the God of War genre, but I remember the X-Men Origins: Wolverine game :p that's the only game where super fast regeneration truly fit hahahaa
So, like Brothers in Arms: Hell´s Highway?
Yeah, Stranger's Wrath did a great job making regenerating health feel more like "patching myself up" than "waiting for my legs of grow back".
That's what I was going to say. Although, if I remember right, you don't actually heal yourself with food, you restore stamina. You have a very slight, but constant health regen that stops when your stamina is low. And I liked how you could heal yourself a bit by treating your wounds. Great game.
EDIT: Halo: Combat Evolved also had a great health system.
I've played a bit of CoD as well, so I know about the "reddish/bloody" screen you're talking about. To be honest, I don't think there's anything wrong with the idea of regenerating health, I just think that more often that not, people wait around (in hiding) for their health to come back, as opposed to moving forward, and that could slow up the action. At least, that's my first response whenever I play those kinds of games.
Then again, since I don't play many FPS games often, I guess the RH issue doesn't really affect me. I could just understand where Yahtzee was coming from in his article =P
How's this for an idea?
Let's say you're one of these Space Marines that are so common today in gaming. What if the health bar was replaced by the remaining condition of the power armor that you're wearing/piloting? Once the levels of the armor reach critical levels, you have to leave the power armor suit to make some frantic repairs to it. During this time, one shot from an enemy is enough to splatter you like the soft little organic human you really are without your armor.
This provides a health bar in a sense, but retains the realism that is essentially if you get shot you become incapacitated :)
Funny he should mention it, when playing CoD I sometimes imagine it's luck, not health. And strawberry jam is a curse.
But seriously, while I think regen is overused, I think it's as valid as anything else. Sure, it means you only have to worry about the short term, but it also means you can't ever overextend yourself to far. There's no bailout like there is with healthkits.
Regenerating health done well: tf2's medic (affected by equiped weapons)
Good thread. <3
I'm particularly fond of L4D's system [incapacitation, 3 strikes, temporary health, 1-use medkits, etc.], but that its situational setting may not lend itself well to other areas. temporary health, as a polar opposite of regenerating health, is something that i would like to see more more of, albeit done and implimented sensibly.
Borderlands is another game who's health [and shield] system i approve of:
AVP (not fiasco avp3) did this too, where marines had fixed health with healthkits, aliens had health-by-murder, and predators had health-by-conversion-from-energy.
insta-heal kits are dropped by enemies or used when bought from stations.
By far the most comprehensive health system i've seen, and i like it. Of course, you could never "die", you were always just respawned at the last proximity-activated checkpoint.
It barely had a corridor in sight, free-roam levelling fps, and some incentive to explore, not for health, but for guns 'n mods.
In a way it returns to the earlier games of exploring an area, and then having to find the key for the appropriate door, except instead of looking for armour/health, you search for weapon boxes/ammo/money.
The only thing that Borderlands actually doesn't have is overhealing, and overshield/armour, something which i fondly remember with a hint of nostalgia from the quake2->ut2k4 era. Except when you encountered a guy with health/armour well into in the tripple digit range.
I liked the halo reach health system. You had regenerating shields so that you don't have to stay behind a rock and take pot shots at the enemy but you also had health so getting hurt badly didn't lose meaning so you can still have those near death experiences.
Regenerating health was done well in the first Mercenaries game on PS2 and XB. If you played as Chris Jacobs, your health would slowly regenerate up to 1/5th of your maximum health bar. You'd remain injured and vulnerable, but it wasn't completely unthinkable you could finish off a few more of those dastardly North Koreans if you approached the combat carefully. Jacobs was the only character with this ability, as the other two mercenaries possessed different abilities (one was a fast runner and the other was "stealthy", or at least tried to be), and this talent was explained by his hardened military training and field medicine expertise, rather than by the sheer force of will most characters seem to regenerate by these days. The health meter still had functional numbers, which made it all the more tense as you tried to calculate whether 6 hit points would be enough to dive from one collapsing bit of cover to the next, or if a stray bullet would take you down in the ensuing crossfire. It was certainly easier for me to estimate my chances than by examining the splotches of blood on my face in games like Call of Duty or Gears of War. The sequel, Mercenaries 2, gave every character regenerating health that climbed back up to 100, eliminating the unique feel of the characters from the first game. At least it took longer than ten seconds to shrug off seemingly fatal wounds...
I completely disagree with this. Regenerating health is the best option. Having to find health packs, and go through extended periods with reduced health, is just a pain in the ass, and it slows things down. Faster paced(within reason) is more entertaining because you spend less time going "oh shit, I can't do that with this much health" and more time playing.
There's nothing wrong with Regenerating Health except it's over used. I have no doubt that if the trend reversed and we were back to chasing down medpacks we'd get another one of these nostalgic "Game X did it better" circle-jerks about how health bars are unrealistic, ruin immersion, break flow, insert bad thing here, etc, etc.
Ah, so it looks like there was something Yahtzee liked abut Sonic after all.
I don't know about that luck system, though. First off, Yahtzee already said that he doesn't like luck in combat in his "No More Heroes" Review. I agreed with his point and I don't see the big difference here. Also, if the system is essentially chopping off a bit of health based on projected trajectories of whatever, I don't see how it could be that much different than just a regular health bar. Not that health bars are a bad thing, but they've already been done. Wouldn't it just not be an original idea anymore?
Health stations though...seriously, I think those are great. Although, if we want to get picky about realism, why wouldn't the enemy either use the stations or destroy them?
i agree yahtzee. i am currently in a game art college and i am making a game level where you have a set amout of life and the enemies are soo merciless. you kill one and twice as much spawn from its remains. sort of a sadistic style but theres your wits for ya
i agree yahtzee. i am currently in a game art college and i am making a game level where you have a set amout of life and the enemies are soo merciless. you kill one and twice as much spawn from its remains. sort of a sadistic style but theres your wits for ya
I haven't played many games with regenerating health, but in those I have it always bothered me.
Leaving aside the realism aspect, they break immersion for me. I'm all excited, shooting, running for my life, sneaking around, then get hit. I get worried for a second until I'm out of the line of fire, and then I have to wait for the health to come back.
It makes no sense to go back out immediately because for the investment of a few seconds, I can avoid having to replay perhaps ten minutes of the game I already beat. But at the same time, even a few seconds are enough to break the flow of the game. Because I need to duck for cover right when the game is most exciting, and purposefully stay away from the action.
If we're going to sacrifice realism for fun and gameplay, I think 'kill to heal' is a much more attractive option. Instead of ducking out of the action to recover, you have to play more carefully and more aggressively as you try to snipe a few more points of health from the enemies. The system forces you to keep going, rather than hide away.
But really, any system that demands that you become more involved in what is going on the greater the danger is would be preferable to one that asks you to hide away until you're all better and the excitement is past.
It's obvious why they implemented the health regeneration: online multiplayer. If you're in a one-on-one battle and barely win with low health, the only thing you'll do to survive in games with old healt systems is camping somewhere with your little sniper rifle. Health regeneration makes sure your ready for a next one.
..But of course, Yahtzee doesn't care about multiplayer.
They add health pickups in levels for a reason, plus without health regen it also helps the newbies to get an edge.
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By Stefan Coerts
Netherlands are by no means renowned for the great defenders they have produced over the years - indeed the Euro 1988 winners are generally associated with gifted attackers such as Johan Cruyff, Marco van Basten and Dennis Bergkamp.
However, Oranje have boasted plenty of defensive talent since Dutch football started challenging the big guns in the late 1960s. Think Ruud Krol in the 1970s, Frank Rijkaard and Ronald Koeman in the following decade, and then Jaap Stam in the 90s and the noughties.
Ever since the latter's international retirement after Euro 2004, Holland have been struggling to find adequate replacements in defence, though, most notably in the two centre-back positions. Players such as John Heitinga and Joris Mathijsen have collected over 80 caps in the past eight years, but neither of the pair join the great Dutch defenders of the past.
Eight years after Stam's last game for Oranje, Netherlands finally seem to have located a worthy successor: Feyenoord defender Bruno Martins Indi.
|PLAYER STATISTICS | Bruno Martins Indi (Feyenoord & Netherlands)
Attributes: Heading, tackling, strength
|Place of Birth
| Date of Birth
|Former club
|1.83 m
|76 kg
|Barreiro, Portugal
|February 8, '92
|Spartaan '20
The 20-year-old was born in the Portuguese city of Barreiro, but moved to Rotterdam when he was only three months old, and has opted to represent Netherlands at international level rather than Portugal.
That Martins Indi has already made it into Holland's senior side at such a tender age comes as a bit of a surprise to most observers of the game. The left-footed defender joined the Feyenoord academy at the age of 13, but initially was not regarded as one of the club's biggest defensive talents, with the likes of Jeffrey Bruma, Stefan de Vrij and Bart Schenkeveld held in higher esteem.
Martins Indi rapidly developed into one of the top prospects at Varkenoord, though, and he was handed his official first team debut in the Europa League match against Gent two years ago. The youngster immediately impressed with a fine display at centre-back, and he would only continue to improve from there on. Martins Indi was a key part of the Feyenoord squad that surprisingly finished second in the Eredivisie table last term, and he is now one of the first names on head coach Ronald Koeman's team-sheet.
The Feyenoord trainer is not the only coach who has recognized the immense potential of 'BMI'. Netherlands boss Louis van Gaal saw the centre-back shine for his club in the Champions League qualifier against Dynamo Kiev, and did not hesitate to call him up for the friendly against Belgium back in August.
Martins Indi has not missed a single game for Oranje since, and he particularly impressed with stellar performances against Hungary and Romania, much to the delight of his club coach.
"I'm proud of the way Bruno presents himself. His progress doesn't surprise me. And he still has room for improvement. He could be Oranje's first-choice left-back for the next 10 years. It's only logical that big clubs are after him," Koeman commented.
|He could be Oranje's first-choice left-back for the next 10 years. It's only logical that big clubs are after him
Feyenoord coach Ronald Koeman
The former defender's praise further illustrates that Martins Indi is held in very high esteem in Netherlands, and the hype appears to be more than justified.
The 20-year-old might be 'only' 1.83m, but he rarely loses an aerial challenge, while he is an excellent tackler, too. His strength in the duels make him a very difficult opponent for any attacker, and Martins Indi holds the advantage that he can make amends with his pace in case he does get beaten by an opponent. Furthermore, he is comfortable in possession and can build play from the back.
Martins Indi is certainly not the finished article just yet and still has a few imperfections in his game. His positioning can occasionally be suspect, while he also tends to lack ruthlessness in certain situations.
However, his first flaw can partially be put down to the fact that he switches back and forth between the positions of centre-back and left-back at Feyenoord. Martins Indi himself remains calm under all the media attention, and realises that he cannot afford to rest on his laurels if he wants to fulfil his dream of becoming a world-class defender.
"Playing for Oranje is one of the biggest things you can achieve as a footballer. I'm only 20 and I have already achieved just that. It keeps me alert. I once said that I want to become one of the best defenders in the world. I'm not there yet, but I'm on the right path," he stated.
Indeed, there's little doubt that Martins Indi is on the right path, although there is obviously no guarantee that he will indeed reach the same level of players such as Rijkaard and Stam.
At the tender age of 20, he has already impressed at international level, and Wednesday's match versus Germany will be another opportunity for the defender to present himself to the world.
Follow Stefan Coerts on


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Buddy Guy Tickets
|Latest Buddy Guy Tickets
Buddy Guy
Au-Rene Theater at Broward Ctr For The Perf Arts
Fort Lauderdale,FL
Mar 22 2019
|View Tickets
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Details of Buddy Guy and the Ticket Luck value
Internationally acclaimed, a Grammy winner and now an inductee of the Rock and Roll Hall of Fame, Buddy Guy has firmly established a blues legacy that places him squarely in the company of his heroes who came before.
Born in 1936 George "Buddy" Guy was raised on a plantation near the small town of Lettsworth, located some 140 miles northwest of New Orleans. His earliest years were marked by the typical characteristics of the Jim Crow South: separate seating on public buses, whites-only drinking fountains, and restaurants, etc.
But it didn't make Guy bitter instead it made him more determined to do something and be somebody and that was further strengthened by his father who used to point to examples like heavyweight champion Joe Louis and revolutionary major leaguer Jackie Robinson, who broke baseball's long-standing color line in 1947 when Buddy was 11 years old. If you possess the talent, Sam Guy told his children, you couldn't be denied in this world, regardless of your skin color.
Working as a custodian at Louisiana State University in Baton Rouge, and earning the princely sum of $28 per week in late 1955, the 19-year-old Guy's heart was already into the guitar and the blues he heard on the radio. At that point Guy had never even been out of Louisiana.
In 1957 after taking a risk and arriving in Chicago his world started changing. By the decade's end, Guy was staking out new creative territory, cutting albums like 1967's I Left My Blues in San Francisco, his last effort for Chess, and 1968's A Man and the Blues for Vanguard. In the process, Guy, the purveyor of a stinging, attacking electric guitar style and wild, impassioned vocals, was capturing the minds of a growing number of rock musicians. The were no fewer than 20 releases under Guy's name during the 1970s and '80s, the best of them collaborations with the late harp master Junior Wells. In the nineties Guy's first three albums for Silvertone the 1991 comeback smash Damn Right, I've Got the Blues (reissued in 2005), 1993's Feels Like Rain and 1994's Slippin' In all were bid commercial hits and earned Grammy Awards. The early 21st century saw his subsequent releases like the eminently satisfying Live: The Real Deal (1996), the daring Heavy Love (1998) and 2001's Sweet Tea.
Presently, keeping his music looking forward Guy's legend continues with Bring Em In, which finds this 69 year old trading licks with the likes of Carlos Santana ("I Put a Spell On You") and John Mayer (on the Otis Redding-penned "I've Got Dreams to Remember").A harmony acoustic guitar the first ever that he owned from Guy's teen-age days proudly sits on display at the Rock and Roll Hall of Fame in Cleveland.
Buddy Guy Tickets Prices
The average Buddy Guy tickets will cost you $337 for the event being held on 22/03/2019 at Au-Rene Theater at Broward Ctr For The Perf Arts, Fort Lauderdale. The minimum get in price is $61 at Au-Rene Theater at Broward Ctr For The Perf Arts.
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text:
Bald eagle family takes up residence in ManchesterBy MARK HAYWARD
New Hampshire Union Leader
May 05. 2013 10:17PM
MANCHESTER - A secluded spot where only the hum of highway traffic is heard.
Easy access to food.
And a perch that offers a bird's eye view of the downtown.
Such is the home for two of the newest residents of the Queen City - a pair of baby American bald eagles that hatched early last month and are being raised in a nest along the Merrimack River.
The eaglets are the first to be born in Manchester in decades and represent the continuing success of the restoration of the bald eagle, said Christian Martin, a raptor biologist with the New Hampshire Audubon Society.
Martin brought a New Hampshire Union Leader reporter and photographer to a viewing area of the nest with the understanding it would not be pinpointed. Seclusion is needed to prevent distractions and human disturbances to the adults who are tending the eaglets, he said.
The nest is located about 90 feet up a white pine tree. During the visit Friday, one adult sat on the nest and glared at the human visitors, who spied the birds with binoculars and telephoto lenses about 500 feet from the nest.
Most of the time, the gray fuzz of the eaglets lay at the bottom of the nest, resembling little more than an accumulation of dust. But occasionally, a wing would poke out awkwardly. At other times, a long neck, more fitting for an ostrich, would stretch up, a beak at its crown.
"They look like fuzzy aliens," said Peter Gray, a Bedford resident and Audubon volunteer who first observed and photographed the eaglets on April 20.
"I definitely had goose bumps," Gray said. "I watched my two kids being born, and I didn't have the same feeling."
Gray disguises himself in camouflage and will sit motionless for an hour while observing the birds.
He has seen the hunting eagle bring fish to the nest, he said. He has seen the parent feed the young. He has seen the other adult circle and land on a protective perch nearby.
"Even the chicks know I'm there. They look right at me," he said.
Until two weeks ago, the pair was the only breeding pair on the Merrimack River in New Hampshire, Martin said. But last week, volunteers spotted a nest with eaglets in Nashua, he said.
The nests exemplify the mounting success of the Audubon Society's eagle restoration efforts in New Hampshire, an effort funded in part by the New Hampshire Fish and Game Department.
Last year, volunteers counted 35 "territorial pairs" of bald eagles in the Granite State and 28 nests. That was a 30 percent increase from the previous year. A count for this year isn't complete, Martin said.
Bald eagles are not new to Manchester. They favor the open river for hunting and roosting during winter months. And on opening night for the New Hampshire Fisher Cats this year, an eagle flew over the right-field fence at Northeast Delta Dental stadium.
But establishing a nest took more than a decade of effort.
The first Manchester nest was detected in 2001, forcing transportation engineers to redraw the path for the Manchester airport access road, now known as Raymond Wieczorek Drive.
No eagles were ever born of that nest, which was eventually abandoned, Martin said. But as part of the road project, the state paid to have a man-made nest built on the tree the eagles now occupy. That was in 2006.
Three years later, eagles built their own nest about 5 feet higher, apparently pillaging the material from the man-made nest. Yet, no eagles occupied the nest until the spring of 2011, when a pair of adult eagles were spotted there.
The following winter, they were incubating eggs, but the pair abandoned the nest at hatch time. Then on April 20, Gray discovered the eaglets. Martin said they probably hatched about April 1.
Martin said the eaglets will probably make their first flights in early July. They will hang around the nest until late in the year, and by the winter they will drift away or be chased off.


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Events Open To All
Fund Raiser/Silent Auction: Sugar Loaf Helmet to be auctioned at Mandrake Armory - #92 Street of Gold. Auction ends at Midnight Madness.
The Society Exchequer is camped at House Redhair in E24 Monday thru Friday.
Lady Caitlin of Enniskillen will be toasted with a luncheon vigil to honor her upcoming elevation. Thursday, August 19 from noon to 3. House Wild Rose camp, E24 on Great Eastern in the bog. Look for the rose arbor gate.
Breast cancer survivors! My chemo starts August 23. Any pep talks, words of wisdom, prayers welcome. See Anya of Clan Kyle, Kurdson Way.
Society Chronicler's office hours: Mon, Weds, Thurs, Fri 10-11:30 am Pennsic Independent Office
Kendrick of the Haunted Bookshop will be doing a booksewing demo and discuss the history of bookbinding at the Haunted Bookshop in Bookseller's Row Daily at 11:00AM and 3:00PM
Desire booty? Desire Deals? We have the answer! Visit the MDA auction booth, near the store. Silent auction is Mon-Thurs - 8:30 to 5:00. Loud auction Friday at noon in the barn!
12 step meetings daily at 4 PM. E07, Denys the Decadent's Camp. All welcome. AA, NA, OASA, etc. Open meeting.
Caid Court will be held Thursday at 6PM in Caid Royal
Heralds' Point is in need of warranted exchequers for cashier duty. If you can help for a couple of hours, please stop by during opening hours!
The friends of the late THL Honoria (Holly) would like to invite you to sign a book of condolences for her husband THL Leo. The book is in the Disabilities Camp X02.
Weather permitting, the Tribute-Longship will sail & burn at full dark, Sat the 21st. Come and paint a shield or place a note of love in the ship.
Cloak & Dagger welcomes noted author Michael Z. Williamson. Now signing copies of Freehold, the Hero and the Scope of Justice in booth #15.
Midrealm is now accepting submissions at Herald's Point.
Bardic Arts Forums! Come and take part in our discussions. A&S tent 7, 6pm every day.
Drachenwald - Where your persona comes from! Drachenwald PCS gathering at 6pm - Brewers Lane.
Capt. Elias Gedney offers his most fervent apologies. Due to an unfortunate mix up, he confused the time of his Tues 11AM class, "Period or Non-Period Pirates". The class will be re-offered Wed. Aug 18, 1PM in AS 10.
Bards! Rat song competition at the Rat Lady's 7-8 during midnight madness.
Japanese calligraphy and scroll design - A hands-on introduction, Thurs 11:00-1:00. Yama Kaminari (E03).
Samurai Chef - Japanese Cookery. A hands-on introduction, Fri 11:00. Yama Kaminari (E03).
Muhekian - The Taste of Tea. A mid-day Chakai. Reservations requested. Yama Kaminari (E03). Fri. 12:00.
Pennsic Drive-In hours, Dusk:30 Thurs-- children's choice (Shrek, Willow, Ice Age, Quest for Camelor), Fri - Viewers choice - 20 period movies to choose from. Booth 130.
Dame Tsivia will be signing her book at Auntie Arwen's Wed. 4-6PM and Thurs 6-8PM. Booth 184.
ROSE TOURNEY, Sept. 18 in Brendoaken! More fun than Midnight Madness. See MK calendar or www.brendoken.org for more.
For Sale
Wrapping yourself up for an event? We have Chantal Boulanger's fabulous Saris: An Illustrated Guide to the Indian Art of Draping. Only $30 at Poison Pen Press, Booth 63.
Portraits painted in great and small. Oil, charcoal and watercolor. Cabochons on Bow Street, #19
Knitters of the Known World, yarns worsted to lace weight at the Magik Badger.
Londonderry linen thread, Medici wool tapestry and more silk floss and thread than can be fit in this ad...Fabric Dragon is in Bazaar #3, space 20.
GLASS MULLERS FROM ENGLAND. Also nibs, vellum, parchment and hand-bound leather books - The Guild of Limners, #24
BABY BIBS - SCA-THE NEXT GENERATION - $4. Claus the Toymaker
How much have you spent on your armor?
How much have you spent on your garb?
How much have you spent on your children?
This has been a public service announcement from Claus of Burzee, Toymaker.
THE GUILD OF LIMNERS in the little white house on Merchant Row sells ink, quill mens, books, pigments, various colors, madder, woad, all kinds of paint and tools necessary for scribes and artists.
ATTENTION WOAD WARRIORS! Feeling blue? I have the real thing! Genuine woad imported from Scotland. $4. Limited supply, buy early. Guild of Limners, #24
MIDNIGHT MADNESS - $1/yd off fabrics over $7/yd at Dragon's Magic #25
HAND GROUND PERIOD PIGMENTS -- once you've tried it, you'll never use anything less. It's not as complicated as you may think. Free sample and instruction in its preparation with this ad from Benefit the Chirurgeons -- buy an original Pennsic XXXIII T-Shirt. $10. Available from Claus of Burzee, #24 Merchants Row
BAD GARB I and BAD GARB II - NOW AVAILABLE FROM Claus the Toymaker - How do you know you are not in them unless you read them?
"Is this your spoon?" Custom wood burning and painting. Cabochons on Bow Street, #19
VELLUM - Opaline vellum (sheepskin) direct from England. Finest quality. $15-30 per sheet. The Guild of Limners #24, across from the barn.
Majesty of Morocco. SCA tour April 5, 2005 from $1250 + air. firstname.lastname@example.com / Rich @ merchant #72
Glass jewels with sew-on-settings. Get the authentic fakes. Cabochons on Bow Street, #19
Four Seasons Tentmasters - We offer the best tents you will ever own. Come see us and let us help you stay warm and dry. Space 81 Gold Road.
COSTUMES BY LOREN All cloaks $45 and under! New specials every day. Located at Ursula's Alcove. Space 137 on Plunder Ln.
More Books! Ursula's Alcove and Unique Editions have teamed up to bring you a great selection of new and used books. Just make your way to 137 Plunder Lane. Look for the flamingos.
COOL VEILING: cheesecloth, linen, and silk! Booth #25
Green Man masks to wear and display. Herbal salves and teas. Cabochons on Bow Street, #19
20 x 20 period tent and 7ft tall walls $1200 OBO Sabastian booth 139.
Roses made of wood $3/ea or $25 a dozen. Space #21
Henna body art - Serengeti fence line - by only 2 trees.
Evil Abra has awesome Middle Eastern and the price is right! Baubles, Belts, and Bangles. Chokers, beaded belts, and more. New order just in and more coming! The Gypsy Caravan - open 9 till late. 107 Street of Gold.
If we've got it, you don't need it, but you probably want it anyway. Jewelry, masks, fortune telling, portraits...Cabochons on Bow Street, #19
Evil Abra does it again. 30% off amber rings, $19.95 amber necklaces. Amber bracelets and earings too. The Gypsy Caravan. Open 9 till late. 107 Street of Gold.
Come visit Evil Abra's. Acres of silver, 3000 + sterling rings, every cross imaginiable. Tons of knotwork pendants, pins, bracelets and barettes. The Gypsy Caravan - open 9 till late. 107 Street of Gold.
Were you born yesterday? Plunder Lane is a great place to shop. With exotic goods from at least 6 kingdoms. You are sure to find something to please you. UA
10x20 Pavilion, green and gold. Can be seen at corner of Wainwright and Sedalia's Way. Inquire at Sleepy Unicorn, SP 91 behind the barn. $300.
Hand forged stainless steel flesh flippers. Great for open pit cooking only $20 each. See Claus the Toymaker across from the barn.
20' x 40' canopy kit $175; Most of a 16' yurt $895; Convertable table/bench kit 2 $750. Immediate pick-up. Michael at the Village No3 and Sedalsias 631-455-4690 cell.
Silk and linen threads and floss at Dragon's Magic #25
Tend and bed for sale - period 10x27 foot merchant style, no center poles so it's 100% usable space. Asking $1900. Take home at end of war. Queen size takedown bed. Packs failry flat, Ugly, but sturdy enough to dance on. $100. Will consider package deal. See Peregrine or Amind. Meridies Royal (N01).
Garb Closeour! Combat Boots for ladies, trews, tunics, children's garb. All must go! Loewing prices all week. Cloak & Dagger, Space 15.
NEW CD FROM EFENWEALT WYSTLE - only at Angevin Treasures, booth 30, We also have the largest selection of period and SCA music at Pennsic.
Oh no! Where did Cabochons go? We're on Bow Street. Come visit our new shop in #19.
Pennsic the War on DVD! At Sleeping Unicorn, space 91 Street of Gold behind the barn.
GER - YURT - MONGOL TENT - with tall door option. Only used once. Great Dark Horde E10 Alice
Panther Pavilion for sale, 16x16, 3 yrs old. 7 ft walls. Ropes, stakes, poles included $850, Erevnite Asteron, N22.
For sale - 8x12 Marquee. Good condition, some wear. Take home at the end of war - $500. See Angus at Clan Kerr, E02
12x12 Pavilion for sale. $1000 OBO. See Zarifa at Brotherhood of the Black Rose, E17.
16' yurt w/ 2 doors, 6' walls. $1000 OBO. Clann Kerr, E02.
Gingher sewing and embroidery scissors - booth #25
Capture Pennsic memories w/our fair Middle Eastern ladies and gentles. Middle Eastern photo set w/you being in pose, being fed grapes/being fanned by our Middle Eastern Models Ln. Kreations Gallry, booth 130. Corner of Bazaar St. and Plunder Lane.
For Sale - Panther Regent 16x16 tent w/set up pkg. $750. 4 yrs old - pick up Sat. Chris at Dancing fox camp - E01
Medieval Games #23 now has Blank Shield Goose Game.
Blades cleaned & sharpened. Custom sheaths. Crazy Elnar at Cloak & Dagger. space 15.
Warlords - Need coin to pay your troops? See Chandra at the West Camp (W03) or contact Seelie at 226 in Bazzar 3. We also have a limited supply of blank sheet for moneyers.
For Sale: Two pavilions - One 12' x18' and one 16' x 21', ropes, poles and stakes included. Blue Unicorn Merchants pavilions for sale. One 12'x18' for $800 and one 16' x21' for $900, complete set-up included. Pick-up Sat. after 8pm or Sun by 10am. Space 181.
Infrastructure for sale: Two carports; 12x16 and 12x14 Panthers; 12' hardwood yurt, 10x10 shower with new 40 gal heater and heater. Take on Saturday or will store with nonrefundable deposit for land grab 2005. Michael at the Village - N03 at Sedalias Way. 631-455-4690. Reasonable offers considered.
Pennsic scrap book - tooled leather cover w/artwork. 12x12 in book. Will personalize $58.00. Place order today, delivery before Christmas 04. Booth 130.
For Sale (Used): Greatland Outdoors ($199 New) 3-Room Cabin Tent, Good Condition $50 (OBO); Queen Size ($189 New) Sharper Image Aero Bed, Good Condition $45 (OBO) _ See Max Von Halstern at N14
Seamstress: The sewing lady i s at #183.
The Marche of Alderford presents: Known World Costuming Symposium IV, September 24-26, 2004. Four Points Sheraton North Canton, OH 330-494-6494 Fax 330-494-7129. Featured speaker will be Mistress Drea di Pelligrini. http://sca.4th.com/alderford/events/kwcs2004
Help Wanted
Sitter Wanted - 4yr old girl seeks sitter w/same generous terms, days only. See Lorelei B06 at Blue and Yellow Camp.
Lost & Found
Lost: Satellite dish - House Stahlgeist has misplaced the dish! The big screen TV is here and the cold fusion power supply is fusing! Beer bounty!
Elmo: Baby can't sleep! Please return to lost and found. Lost in merchant area 8/15.
Lost! Forged damascus blade, sheep's foot style. If found, please return it to Magik Badger Ironworks Booth #58. Thank you! We need to find this!
Fowl Play! Gear Chicken-nappers: Gypsy Mayhem would like to congratulate you for taking the largest, ugliest heaviest piece of prankster-bait ever made to be stolen. How does it feel to be shafted by a 6ft yellow Gypsy Cock?
Sign of the Black Rose takes great pride in Congratulating our beloved Artist-in-Residence Lady Savant, on her triumphant graduation as a BS w/Honors Cum Laude in Psychology & Philosophy. We invite you to join us in wishing Her the best of luck in Graduate SchoolPooBah!
AnnaRousse...Je T'aime Epouse...Rneld
Ask Auntie Arwen (#184) if she is drinking enough WATER!
Peggy J. Hicks of zip code 30016 - would you please return to Castle Furnishings (the book merchant).
Auntie Arwen - Thank you for the wonderful tea! You are the best! Everyone should know how wonderful a spicy you are!
Josef - Will you marry me? 13 years ago. I love you! - Heirusalem
DAOC friends, come visit camp of Gwyntarien - Howard's Fenway - Aldric & Morwena Greystone. Share stories.
Many congratulations to Raven and Zygor of Darksphere Keep on the annoucement of their engagement.
Many thanks to Pentamere for the most excellent watter battle from Victoria and wet, happy children.
Classic swimming hole mighty fine eatin' fer young growing squid. Guess I'll put my tentacles up and sleep it off. Wait...what's that noise? Squirty.
Redweasals Armory - Your Leine is at Menage de Fous - B02 - The Pagan Goddess.
To the lady who stopped at our shrine on Monday: You are always welcome here. Our pilgrim's tokens are here for all. May God bless and keep you in the palm of his hand.
Belated but still heart-felt. Happy Birthday, Rose "Osnah" Harless - from your crazy Dad.
Henry, I've been waiting for you.
WANTED: Return our skulls and no harm will come to you. We promise - Captain Malkor of Siren's Landing.
Heirusalism of the day - "I hear there is a bug up my skirt."
In Memoriam: Cheryl Lloyd, best known as the Lizard Mom, died in June of cancer. The loss of her sense of humor, kidness, creativitiy, and friendship will be felt in the Known World. We miss you. Thomus the Lapidary and Elizabeth Hammsford.
To the anonymous gentle who found and returned my watch from the Field Battle. You have my profound grattitude. Stef, Mountain Confederation.
I would like to thank the young gentle who returned my wallet with cash and credit still inside! Stop by merchant space 180 for a personal thank you.
Countess Adriana -Although we are not at Pennsic this year, Pennsic play(s)ed an important part in our live together. So I felt that this is an appropriate place in which to wish you a happy anniversary and to say I love you more and more each year. Lady Elena
Happy Anniversary Dannarra! Miss You! Love You! Beorn
Greetings Dancing Fox! Wish I were there wreaking havoc with the Vixens. Raise a glass to me, I'll raise one to you. Simona
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I will take this chance to address you original post:"The Leaf Aptus-II delivers stunning, film-like quality that rivals any capture device available in the industry, regardless of resolution"How is that not true? This is a statement about image quality, not features. Leaf Aptus is targeted mainly at studio shooters. High ISO and long exposures are not basic features for that demo.
You can also fault their camera for not having: the best auto focus, the best shooting speed, the best video capability, auto-ISO, JPEG in camera - there are many many features that exist in a Canon 1DX that are missing from a Leaf camera - that does not make Canon the better camera, or the quoted statement untrue.
I guess there is an undecided argument that when you mention "image quality" - are you talking about image quality under the best circumstances, or the worst circumstances, or some kind of average between the two. To me it makes sense that it is measured under the best circumstances, unless specified otherwise.
"quality that rivals any capture device available in the industry" - Copy from 2010, still as far as image quality alone, I don't think it has become untrue. They are not saying it's better than everyone else, just that it is on the front line with the other "bests".
"unsurpassed 12 f-stops of dynamic range" - As was pointed out here, the original copy was written in 2010 when it was indeed the best dynamic range in the market. Careless copy paste and neglect to effectively review copy before it goes out. I'm pretty sure they didn't release that statement after careful review and with intent to deceive. Still, I guess this is the one thing you can really fault them here.
"the only back with an internal rotating sensor" - I was not aware of other backs with *internal* rotating sensor. I know on cameras like GX680 or RZ67 you can rotate the backs, but what other backs have internal rotation, without using the camera's rotation or taking the back out?
Usage of words like "stunning", "unrivaled", "unsurpassed" - This is a common disease of Israeli marketing. They've latched on the the hyperbole way of creating marketing statements, and it's very hard to convince them that sometimes a reserved statement can make a better impression.
Can't comment on Israeli product marketing...but for a small country, they do have an admirable indigenous entrepreneurial tech sector, which produces such products to market!Ray
Actually, I have previously posted here, that where MFD generally has a distinct edge is not necessarily in the quantity of DR (although the new IQ2's seem to be back on top), but rather the quality in S/N terms along the range of stops covered by the DR at base ISO. No-one seems to have picked up on this point...maybe because there is a lack of understanding of noise models.
If the quality can vary by so much depending on the "circumstances", then it is beholden to at least specify what those best circumstances are. I'd also like to see an appraisal of quality/performance for less than ideal circumstances. For example, in the EU, when a car advert flaunts its fuel efficiency performance, the headline "extra-urban" figure is accompanied by a note specifying something like "at sustained 90 kph", and there is also a second, less impressive figure given for "urban cycle" performance, and a third figure, "combined", which is a distance-weighted average of the other two. Maybe we need an EU regulation for cameras/sensors
Erik,No, you didn't miss anything - you have neatly described some of what I was referring to. What goes on in the shadows is also interesting. There is a real difference between the appearance of shadow detail taken by high-readout noise (MFD) and low-readout noise (small format CMOS) cameras, even when the signal is adjusted to give the pixels the same average signal to noise. But there was a thread some months back (one of the endless MFD vs. D800 ones) where the D800 camp were saying "it's better because it has quantifiably greater DR" and the MFD camp (including the dealers here) were saying "nonsense, we get more detail out of the shadows than the D800 can". I offered an assessment arising from signal-to-noise curve modelling I had done, which suggested that these seemingly irreconcilable positions are reconcilable, but it seemed to be ignored. Positions were too entrenched to pay attention to it, perhaps. Ray
An example of what you can get out of the shadows with the D800
Fred,The scope for adjustment is impressive, but is it not also academic? After all, no competent photographer would have shot your first, grossly under-exposed image. Had the same image been shot exposed to the right, push of shadows, if required at all, would have been marginal.Please can you provide a real-world example where push of such magnitude was warranted?
This is exactly the attitude which is wrecking the MF cameras for many of us.
Edmund,I'm not sure if the above sentence refers to my "attitude" or to Fred's. Please can you confirm?
...not your attitude, just your technically ill-advised position.
Oh, by the way...Now that must be a terrible thing to know, wrecks your life, don't it?
However, no one I know deliberately shoots images grossly under-exposed and then pushes the file to the extent indicated in Fred's post. If doing so is useful for some then it is news to me, hence my question to Fred.
...some parts of images might be underexposed (deliberately or not) in order to avoid blowing out highlights in other parts. In those cases it is nice to be able to push the dark parts.
If Fred or anyone else can provide a real-world example demonstrating the requirement to push to such an extent then I would be interested to learn of it. If they cannot, then does that not tell its own story?
Edmund,Thank you for clarifying.I think you may be jumping to conclusions. You apparently consider that I have an axe to grind with respect to the D800/E specifically, and DSLRs generally. If so then you are mistaken.I welcome all the dynamic range I can get. However, no one I know deliberately shoots images grossly under-exposed and then pushes the file to the extent indicated in Fred's post. If doing so is useful for some then it is news to me, hence my question to Fred.
I welcome all the dynamic range I can get. However, no one I know deliberately shoots images grossly under-exposed and then pushes the file to the extent indicated in Fred's post. If doing so is useful for some then it is news to me, hence my question to Fred.


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Worked in telemarketing
Let her off. She's obviously working towards going straight.
Brazilian cops have cuffed two members of the so-called "gang of blondes" - a pack of she-devils who allegedly carried out up to 50 express kidnappings in Sao Paulo between 2011 and 2012. The group - led by Wagner de Oliveira Gonçalves and his wife Monique Awoki Casiota - are accused of targeting visibly affluent female …
Let her off. She's obviously working towards going straight.
Yeah, working in telemarketing then turning to crime is incorrect - it's switching one type of crime for another!
Take me hostage!
then if threatened give a working pin number that does hand out money but also sets off a sequence of threat-related actions - such as capturing images at cashpoint machines, car and mobile phone tracking etc, that can only be stopped by a trusted third party verifying that the cardholder is safe and well.
because you just know that the average punter (who has enough trouble remembering One pin, let alone two) will at some point type in the wrong one, or, more likely, will not remember the alternative pin at the crucial time due to brown-trouser issues.
Because then people would *use* it. And banks would then be liable for what happens to the victim when an angry mugger gets a face full of indelible dye from a cash machine.
It's easier just to tell the user to "Never ever give out your PIN to anyone else".
I thought that there was some plan to have it as being your existing PIN in reverse. That way you don't have to try to remember it. I.e. if pin = 1234 then panic = 4321. Note ATM gives out the money in any case.
It would seem reasonable to have a low impact panic system such as having the card blocked for the next x hours (after the panic transaction completes), rather than squirting ink in the face of the user. That way, the mugger knows they have the right PIN, but they can't use the card again. They would have to hold onto the mugee for x hours until the card became free, or else Mugee would raise alarm. Also having got 1 'amount' of money out (i.e. the panic transaction) they would be more inclined to just chuck the card away.
So more of a damage limitation for both customer and bank... Also means mugee can give out PIN without having fingers broken etc.
"I thought that there was some plan to have it as being your existing PIN in reverse. That way you don't have to try to remember it. I.e. if pin = 1234 then panic = 4321.... "
Because some people may have reversible PIN's, e.g: 1221, 7777, etc.
...and the fact that if the PIN were reversible, the mugger might just call your bluff and enter the PIN you gave them backwards, thus entering the correct PIN and rendering the under duress pin pointless.
Also, if the consequences of entering the under duress pin were that cash was dispensed the first time but then the card was blocked, would the kidnappers not keep hold you you until the second transaction and then break your fingers anyway for giving them the wrong pin?
you can.... in the uk, and possibly elsewhere, if you key in your code backwards, you still get the money, but it flags up a distress message for the security team at the bank.
Got my coat... now wheres my pants and wallet.!!!
Girls who look like her do the same thing - maxing out credit cards etc - to visibly affluent blokes every day and never get arrested.
Why do I feel a Playmobile reconstruction is in the offing?
Exactly! quit playin' around with your boffin buddies and snap it up!
Carina Geremias Vendramini isn't blonde. Not by any stretch.
Clearly, you've never been to Tortuga.
In Brazil, she passes for platinum blonde, as do most people the rest of the world would call 'brunette'. It's a cultural/relative thing.
Yes I have, and no she doesn't.
Ever look up the root of the word "roots"?
is this unusual behaviour?
Sorry, I had to ask. Mine is the one with the ticket to Rio in the pocket.
Must put mental images of hot Brazilian blonde babes in a host steamy cell out of my head. It's even more distracting than posting on El Reg.
Paris - she knows what blondes in a cell should do...
Brazilian lingo is portuguese, not spanish, so it's currency's (the "real" ) plural is "reais" and not "reales".
You're welcome!
Yes! Yes! We speak portuguese, not spanish! And don't get me started with all this "Buenos Aires" nonsense!
É certo, mas a maioria dos nossos leitores não sabe a diferença, e o "real" é mais facil entender.
OK, I'll bit, what "Buenos Aires" nonsense?
or bite, as the case may be ...
I thought Portenol was now the lingua franca of South America (if that makes sense).
I believe that 'mas cerveza, por favor' is the phrase that is recognized throughout latin america.
I find it useful, anyway.
Only El Reg would get away with being so dismissive of the intelligence and linguistic abilities of its own readership. I'm sure that there would be plenty of El Reg readers like me who, although not speaking Portuguese, had no trouble reading what Lester wrote about us, without any need to resort to Google Translate or the like.
Ah, that's a joke. You see, for one reason or another, a huge number of people believe that Buenos Aires is the capital of Brazil. And this is incorrect. The capital of Brazil is Brasilia - Buenos Aires is the capital of Argentina.
Come to think of it, I believe it would be most the north americans who believe this...
And we (brazilians) speak portuguese - not spanish. :D
Did anyone else Google the names and come up with lots of Brazilian FaceBook links?
Anon for the obvious reason!
Kidnapping is at epidemic levels in Brazil according to one of my friends who now lives there. I suppose it's what happens when you have very disparate standards of living and insufficient funds in the old Law Enforcement piggy bank.
Couple that with a culture of corruption. Seems like the more oppressive a nation's laws, the more money there is to be made by selling out.
Being poor, relative or otherwise does not make criminals, and saying that denigrates a lot of very good people. I know plenty of very poor people that would and do literally go hungry rather than take what's not theirs. Crime being viewed as acceptable is what makes criminals.
I have apprehended far, far, far more wealthy shoplifters than I have poor ones. They do it for the thrills.
Let's just get this over with and extend the philosophy to 'all sales is bad' after all customers will just 'appear' handing over the money to pay our wages. We just need to hang out a sign.
Alternatively of course we can pay our wages via the traditional start-up method of conning the investors/banks/pension funds etc. that works out well.
Was that supposed to be in English? Unable to parse this.
"Burgling Blonde Babes of Brazil"!!--my future in cinema is assured!!
Move over, Plan 9......because Big Brother is not the only one who will be watching!!
What a waste of humanity.
I did wonder what happened to Wagner after he was (unjustly, he was easily the most talented one) booted off the X-Factor........
Ever seen Linda Fiorentino in The Last Seduction.
making the term "Take no prisoners" more than a marketing cliche.
Hey they can play all they want in prison.
...and you guys apparently haven't gotten wind of the "gang of grandmas" yet! Still at large.


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Stefanie Nieves-Morales has not received any gifts yet
Welcome to MBC! We are glad to have you here. We look forward connecting more with you here. I'm a Super Mama who has a family friendly blog. I also have a weekday blog hop called Exposure 99%. Come find out for yourself. This weekday blog hop helps you get more dedicated readers and blog followers. Hope you link up weekly. If you have any questions about how to link up do not hesitate to let me know.
Visit me @ One moment in time, I'll sure return the love :-)
Kindly stop by at Giveaway Junkies, on facebook and become a member which you will benefit..
Hope to see you there :-))
Hi there and welcome from The Girlz Korner in south Tampa where you'll find light, witty and rather entertaining articles on every topic imaginable from beauty, health, fashion, parenting, sex and everything else in between. So if you get a chance to kick back and exhale, if only for a brief moment, we'd love to have you. Hope you enjoy your stay :) http://www.thegirlzkorner.com
Hello Stefanie! Welcome to MBC:) I am sure you will love all that the site has to offer. I stopped by your blog and am now following.
Feel free to visit me at www.busymomibee.com or www.busymomibeeblogdesigns.com
Take Care,
Shawna B.


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Life is busy, and setting aside time for the most important realities is essential. The greatest of these realities concerns God and our relations with Him.
Take a few moments to browse the contents of this page and enter the magnificent world of the Catholic Faith. Here you will find answers to many of life's challenging questions. Most importantly, however, you will draw closer to God, our good Lord and Father.


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Neighbors watch groups tilt scales in crime fightBy BENJAMIN C. KLEIN
Union Leader Correspondent
July 09. 2013 9:19PM
Neighborhood watch groups, established in many communities in the Granite State over the last few years, are effective in reducing burglaries and thefts in residential neighborhoods, according to police.
"Neighborhood watch groups are always a plus for any agency. They provide another level of eyes and ears for the department and help prevent or solve criminal activity. It is just a good thing," Hooksett Police Chief Peter Bartlett said.
The Hooksett Police Department instituted a neighborhood watch program in 2010; every year since, the town has seen the number of residential burglaries drop from the previous year. In 2010, Hooksett had 63 residential burglaries and 23 commercial burglaries for a total of 86. In 2011, there were 50 residential burglaries and 42 commercial, for a total of 92, in 2012 there were 40 residential and 15 commercial, for a total of 55. So far this year, there have been 26 residential and 9 commercial.
Bartlett said the numbers are proof that the neighborhood watch, which is broken into five groups, makes a difference. Lt. Michael Bernard of the Bedford Police Department also said home burglaries have dropped since the town instituted a neighborhood watch at the end of 2011, which saw about 45 residential burglaries. In 2012, there were about 30; so far this year there have been 10.
"We are doing well so far," Bernard said.
From January until July 7 of this year, compared to the same time last year, Bernard said the department had a noticeable drop in reports of thefts from vehicles, part of which he attributed to the groups.
Ken Geddes of Auburn's neighborhood watch group said it's all about communication.
"Basically, it is about sharing information and educating our members. We want to keep everyone informed. If you see something, say something, maybe even get a license plate number," Geddes said.
He said the Auburn watch groups were started a couple of years ago after a rash of burglaries.
"It definitely makes a difference in the town. Burglaries are way down," Geddes said.
Auburn Police Capt. Gary Bartis said the statistics back Geddes' claim of fewer burglaries and thefts.
"We don't care what it is, call it in," Bartis said. "Usually, it will be nothing, but a few times we would get calls about people and we would show up and could tell that it was someone casing the neighborhood and they would take off," Bartis said.
With close to 500 members spread across three groups, Bartis said, "I think it is a valuable tool every police department should have. We can't cover every inch of town. (The watch groups) are our eyes."
In the city of Nashua, neighborhood watch groups go back more than 20 years, according to Nashua Police Capt. Scott Hammond.
"They are very useful. We have over 20 groups that are broken up into different parts of the city. We have a good relationship with them, and we have an officer who attends their weekly meetings to share information," Hammond said.
A new watch group was just created a few months ago, he said, noting: "We are always looking to expand the groups."
As technology continues to evolve, so must neighborhood watch groups, Pembroke Police Chief Dwayne Gillman said.
"We used to have an email list, but now we funnel information in different ways. Now we have a Facebook page and send information out using Nixle.com, which allows us to send information directly to people's phones," Gillman said.
The 300 or so people in the neighborhood watch group still get the same information and play the same role.
"Everyone has a smart phone now," he said.
"Even if you don't have a neighborhood watch, it is still important to call the police if something doesn't look right; we get paid to do what we do. I have never heard a single police officer complain that someone was calling in too much. It's a non-issue," Gillman said.
Police officers interviewed for this article encouraged residents interested in starting or joining a neighborhood watch to contact their local police department.


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November 10, 2011
Thursday marks the start of the US Conference on AIDS (USCA), which continues through Sunday in Chicago. Some 3,000 to 5,000 HIV service providers and advocates are expected to attend the gathering, which is sponsored by the National Minority AIDS Council.
This year's USCA theme is "Make Change Real: Unite. Speak. Act." The focus is on men who have sex with men, a population that continues to be disproportionately affected by HIV. Key discussion topics include the funding challenges faced by providers; the potential for pre-exposure prophylaxis as an HIV prevention tool; and the implementation of the Affordable Care Act. Conference tracks vary according to attendees' areas of interest.
US Secretary of Health and Human Services Kathleen Sebelius is scheduled to deliver the opening plenary's keynote address. Other speakers include outgoing White House Office of National AIDS Policy Director Jeffrey Crowley; Dr. Julio Montaner of the British Columbia Center for Excellence in HIV/AIDS; Elton John AIDS Foundation chair David Furnish; Bertrand Audoin, executive director of the International AIDS Society; and CNN anchor Don Lemon.
USCA will highlight the work of local service providers with two receptions on Nov. 12: at the Center on Halsted and at the Puerto Rican Cultural Center. Both events are open to registered conference attendees.
"It is such a pivotal time for this conference, in this place, at this time, as HIV and AIDS continue to negatively impact gay and bisexual men and people of color," said Modesto "Tico" Valle, CEO of the Center on Halsted. "There is new hope on the horizon and each one of us has a role to play in moving us forward toward a cure."
For more information, visit www.nmac.org.
Adapted from:
Windy City Times (Chicago)
11.09.2011; Kate Sosin
No comments have been made.
The content on this page is free of advertiser influence and was produced by our editorial team. See our content and advertising policies.


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Country Inns & Suites by Carlson Opens Cookeville, Tenn. Location
January 29, 2014 // Franchising.com // Minneapolis - Country Inns & Suites By CarlsonSM, a leading upper-midscale hotel brand, today announced the opening of Country Inn & Suites By Carlson, Cookeville, TN.
"We are excited about this addition to our portfolio as we grow the brand in the south," said Scott Meyer, senior vice president, Midscale Brands, Americas, Carlson Rezidor Hotel Group. "We strive to provide services and amenities that appeal to leisure and business guests alike and this hotel is no exception with its proximity to restaurants, area attractions and business parks."
The hotel offers 99 guest rooms and suites, a fitness center, outdoor pool, business center and a meeting room. The hotel features the brand's signature and complimentary amenities including high-speed Internet access and hot, breakfast served daily on classic diningware.
"We are thrilled to begin a relationship with the Carlson Rezidor Hotel Group and their family of brands," said Nick Hatley, Corporate Director of Operations, Growth Properties, Inc. the firm that will manage the hotel. "The outstanding amenities and service culture the Country Inns & Suites brand is known for will make this hotel a great success."
Country Inns & Suites offers a caring, consistent, comfortable hospitality experience delivered with a touch of home, and features particularly attractive for business travelers. The distinctive product and service innovations, such as the Be Our Guest employee training program have generated tremendous employee engagement scores and high guest satisfaction.
For reservations and more information, visit www.countryinns.com.
About Growth Properties, Inc.
Established in 1980 Growth Properties, is a full service hotel management company with over 25 hotels across the United States with a portfolio of managed hotels that include a blend of full service and select service hotels with both franchised and independent flags. Growth Properties also manages a variety of boutique independent hotels with a variety of unique and boutique amenities.
About Country Inns & Suites By CarlsonSM
Country Inns & Suites By CarlsonSM is a leading mid-market brand with over 470 hotels operating throughout the world primarily in the United States, Canada, India and Latin America. Signature and complimentary brand amenities include high-speed Internet access, hot breakfast served on classic diningware, swimming pools, fitness centers and business centers.
Country Inns & Suites By Carlson is part of the Carlson Rezidor Hotel Group portfolio of brands which also includes Radisson Blu®, Radisson®, Park Plaza®, Park Inn® by Radisson and Hotel Missoni. For reservations and more information visit, www.countryinns.com or the brand's newsroom.
SOURCE Carlson Rezidor Hotel Group
Staci Graber
Carlson Rezidor Hotel Group
+1 763-212-4252


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SNHU upsets Franklin Pierce for NE-10 men's hoop title
March 09. 2013 5:49PM
Sixth-seeded Southern New Hampshire University completed its improbable run to the Northeast-10 Conference men's basketball championship Saturday with an 85-74 victory over host Franklin Pierce University in Rindge.
Led by clutch shot maker B.J. Cardarelli's 23 points, the Penmen (19-10) won their sixth straight game and earned an automatic bid to the NCAA Division II men's basketball tournament, which begins on Saturday.
The NCAA selection show is Sunday at 10:30 p.m..