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We've been spoilt for amazing PC games this year, but it's only going to get better in 2012. We've already brought you previews of Planetside 2 , Mass Effect 3 , World of Warcraft: Mists of Pandaria , Guild Wars 2 , Dishonored , Hitman Absolution , Diablo 3 and Bioshock Infinite , but now we've compiled a list of every game out this year, for your reading pleasure. By the end of this feature, you should have an idea of just how incredible 2012 is going to be.
Check inside. The games of tomorrow are waiting for you.
Looking for the Best PC Games of 2013? Click here.
Grand Theft Auto V
Publisher: Rockstar
Release: TBA 2012
Being a numbered GTA title is a big deal. We know GTA V is set in Los Santos, Rockstar's take on Los Angeles, and that it may have multiple protagonists. What we don't know is whether it's a continuation of GTA IV or a return to the pop culture of Vice City and San Andreas. The golden hues and gloss of the trailer suggests the latter, but, hey: that could just be California.
Where GTA V does seem to offer something new is in the promise of expansive outdoor environments. With the series traditionally tied to urban areas, the possibility of a little more freedom is intriguing, as is the suggestion that the main character's hobbies include hiking. That said, Rockstar would do well to focus on fundamentals: bringing GTA's combat up to scratch, allowing us to interact with the environment more meaningful ways, and moving from the one-employer-at-a-time structure.
Cross of the Dutchman
Publisher: Triangle Studios
Release: 2012
An action-adventure in the mould of Fable 3 from indie studio Triangle, this game places you in the enormous shoes of legendary Dutch warrior-pirate Pier Gerlofs Donia. You'll liberate Frisia and do sidequests in a charming cartoon take on Western Europe. Grutte Pier was seven feet tall and could decapitate several people with a single blow, apparently.
Metal Gear Solid: Rising
Publisher: Konami
Release: 2012
As big-haired, sharp-cheekboned cyber ninja Raiden, you're hunting baddies in the near-ish future. The emphasis is on quick, offensive swordplay, using the dev's terrifying attention to how bodies are sliced and diced. The series is perhaps best known for its fourth-wall-shattering plot devices and inventive game mechanics: we're always happy to see more of that on the PC.
Brothers in Arms: Furious 4
Publisher: Ubisoft
Release: Summer
It's a team-based shooter, again, but rather than updating to a modern combat scenario, this new Brothers in Arms sees a gang of armed-to-the-teeth Yank soldiers take on those pesky Nazis. The demo we saw involved jetpacks and demented violence. It recalls Tarantino's Inglourious Basterds, with plenty of gore and Nazi-branding. Like a 1940s version of Bulletstorm.
The Darkness 2
Publisher: 2k Games
Release: Spring
We didn't get The Darkness the first time round: a mob-set shooter into which mystical forces have imbued the central character with special abilities. Fortunately, its sequel is set to enlighten the PC. It includes 'Quad-Wielding', which allows players to slash, grab and throw enemies with two demon arms while simultaneously wielding two guns. You also get to tell imps when to murder your enemies from the shadows. Ace.
Strike Suit Zero
Publisher: DoubleSix
Release: Spring
Many, many games feature the end of the world, but not many see you staving it off with a giant transforming space robot thing. It's a very '80s take on the space shooter, with ludicrous firepower and an infinite amount of power-ups, but the calibre of its creators should ensure it's anything but 8-bit. It's never going to be hugely challenging, but there simply aren't enough giant transforming space robot things in games these days.
Prototype 2
Publisher: Activision
Release: Summer
2009's Prototype was a solid cityroaming murder sim, with some smart touches like being able to take on an enemy's appearance. The sequel sees new protagonist James Heller taking on evil mutants and evil soldiers with equal aplomb. Heller's got a few new abilities, such as tendrils that can envelope enemies, and everyone can be ripped into fleshy chunks. Expect openworld carnage, copter takedowns and, hopefully, a bit more depth.
Spec Ops: The Line
Publisher: 2k Games
Release: 2012
A third-person cover shooter set in the sand-blasted remains of Dubai, this promises tough choices in an uncompromising narrative. The banner feature is 'Dynamic Sand', accurately-modelled silicates that can form avalanches to crush friend and foe alike. 2K remind us that 'sand has no loyalty', flagrantly disregarding the Cave of Wonders from Aladdin.
Shank 2
Publisher: Klei Entertainment
Release: 2012
We weren't big fans of the original Shank,a 2D side-scrolling platform shooter (think Contra). This sequel promises to make amends with revamped controls and a new co-op survival mode. The cell-shaded art looks great.
Shoot Many Robots
Publisher: Ubisoft
Release: 2012
It's a four-player side-scrolling shooter with a little RPG flavour. Hillbilly protagonist P Walter Tugnut can be upgraded with bits and bobs he salvages from the many, many robots he's likely to shoot. It's nice to see a game wear its mission statement.
Captain Blood
Publisher: 1C
Release: 2012
A swashbuckling third-person adventure. A mix of combo-based sword battles and ship-to-ship fi ghting, you'll upgrade both your boat and crew on your quest for the biggest, pointiest hat of all. It's been in development for a long time: wait and see.
Solaris Assault Tech
Publisher: Studio Inektek
Release: 2012
An arena-based mech combat game based on the Unreal 3 engine, and being developed with BattleTech founder Jordan Weismen. Long live giant stompy robot games. We need more.
Assassin's Creed 3
Publisher: Ubisoft
Release: 2012
Rumour has it the French or American revolutions are pegged to appear – but it could, of course, feature both. Based on its treatment of history, we're putting our money on fist-fights with Thomas Paine and a minecart chase with William Wordsworth.
Super Monday Night Combat
Publisher: 2012
Release: Uberent
The DOTA-inspired arena thirdperson shooter returns with three new classes – revolver-toting Gunslinger, robot-herding Combatgirl and groundpounding Veteran. New maps and increased customisation round out the package – and it's free to play, too. It's certainly one to watch if you like your DOTA with a side of TF2-style cartoon charm.
Street Fighter X Tekken
Publisher: Capcom
Release: Spring
Pitting Capcom and Namco's finest against each other for the first time outside of bitter playground arguments, Street Fighter X Tekken brings tag team battles to the Street Fighter IV format. But is it coming to PC or not? A PC version was announced by Capcom in April, but quickly withdrawn as a 'typo', before being upgraded to a 'maybe'. Come on Capcom.
Transformers: The Fall of Cybertron
Publisher: Activision
Release: 2012
The sequel to 2010's vehiclesand- robots blaster, this demonstrates that Activision have finally learned the rule of sequels: namely, more dinosaurs. All we've seen of the game so far is a teaser trailer revealing T-rexin- disguise Grimlock. A revamped weapons and upgrades system promises to make character progression feel more meaningful than it was last time.
War of the Roses
Publisher: Paradox Interactive
Release: Summer
A slightly po-faced approach to the battles that ravaged England during the 15th century, it promises to take a gritty, shooter-style approach to sword and axe combat.
Star Trek
Publisher: Paramount
Release: Autumn
The tie-in game to JJ Abram's take on Star Trek continues the story, with Kirk and Spock starring in a co-op shooter, hunting down an alien threat to the galaxy. Think Mass Effect but without the RPG elements. Devs Digital Extremes have already shown footage of Kirk leaping from an airlock, through the vacuum of space, onto the side of another ship. Question: will it tie into the next film, due out in 2013? Answer: unknown.
Darksiders II
Publisher: THQ
Release: 2012
Darksiders wasn't actually too bad as a third-person action slasher. In the sequel, you take control of Death (the other four horsemen taking a co-star role) as you rock into the underworld and beat the unliving crap out of baddies, like it's the end of the world. Which it actually is. The team responsible claim that levels will be at least twice the size of those seen in the first game, and that the hub cities will contain significantly more dungeons. Which is nice.
Max Payne 3
Publisher: Rockstar
Release: Autumn
Circumstances once again conspire to see Max Payne thrust sideways in slow-motion through the windows of life. Everyone's favourite action-detective runs, guns and shaves his way through Sao Paulo in a Rockstar developed sequel to Remedy's shoooter. The team responsible are making a big deal of the way Max moves naturally through the city.
Publisher: TopWare Interactive
Release: 2012
Taking place in a post-apocalyptic future where the Forces of Good and Evil and Arbitrary Capitalisation have wiped each other out, Scivelation is a third-person shooter that pits you against the Regime. It sounds a lot like RAGE, but looks more like Hard Reset.
Devil May Cry 3
Publisher: Capcom
Release: 2012
Ninja Theory have worked hard to show that their DMC reboot respects its roots. The game will see a younger Dante slicing and air-juggling his way through two different worlds: one bright and colourful, the other dramatically monochrome.
Raven's Cry
Publisher: TopWare Interactive
Release: 2012
Pirate sandbox adventure that looks to be a darker, more gritty take on the wolves of the sea. The combat system mixes real historical weapons, complete with their own special moves and abilities, with a more tactical slant.
Ride to Hell
Publisher: Deep Silver
Release: 2012
Protect your territory from rival biker gangs in what promises to be a GTA style take on sixties West Coast America easy riding culture.
The Amazing Spider-Man: The Movie
Publisher: Activision
Release: 2012
The tie-in game for next year's Spider-Man game is directed squarely at the tie-in-lunchbox and duvet set. Expect a mixture of free-swinging city traversal and third-person brawling. It looks all right, the swinging-down- New-York about as good as you'd expect. But the previous games from the same dev have been hit and miss, so it's probably best to wait for the reviews.
Ghosts of Moscow: Death to Spies
Publisher: 1C
Release: 2012
A third-person stealth adventure set during the Cold War. The third Death to Spies game casts you as a trio of Russian spies undertaking missions in North America, Cuba and Europe. We're not sure how it'll compete against the new Hitman given IO's ever expanding budget. But it's possible this will fulfil your need to choke people to death and then pinch their undies.
Top Gun: Hard Lock
Publisher: 505 Games
Release: 2012
Merely a typo away from the original film's subtext, Top Gun: Hard Lock takes the hit movie's bombastic, homoerotic airborne combat and turns it into a bombastic, presumably homoerotic game. To get a pretty good idea of exactly what it's going to be like, play Tom Clancy's HAWX, Afterburner or Crimson Skies with Highway to the Danger Zone playing on your iPod.
Lollipop Chainsaw
Publisher: Warner Brothers
Release: Spring
Cute cheerleaders with chainsaws have been sorely missed in gaming. Fortunately, Juliet Starling – the cheerleader in question – is equipped with a chainsaw to massacre the undead. It feels like a one-note take on Dead Rising's best jokes, but Suda 51's involvement is sure to make it a triumph of style over substance. Its presence on the PC is a mere rumour at the moment, but we'd love to see it. Come on Warner, throw us a bone.
Anarchy Reigns
Publisher: Sega
Release: Spring
Tentatively confirmed by Sega for the PC, this gloriously ludicrous-looking multiplayer brawler comes from Platinum Games, the developers of absurdly leggy console title Bayonetta. Expect absurdly burly men (and ladies) hitting each other – a lot – in ever more creative ways, with the added bonus of being able to call in such everyday occurrences as black holes and plane crashes. Subtlety really isn't on the agenda here.
Publisher: Namco Bandai
Release: 2012
Inversion offers third-person co-op blasting in the company of the Grappler, a scenery-flinging descendent of Half-Life 2's Gravity Gun that is described as "using a revolutionary gravity manipulation engine". Yeah, whatever. You'll use it to create cover and grab your enemies, a mysterious high-tech force known as the Lutadore. We are fairly sure that they are not Mexican wrestlers, but it is too early to say for sure.
Tomb Raider
Publisher: Square Enix
Release: Summer
This long-awaited reboot sees a younger Lara stranded on a Japanese island during her first trip overseas. What we've seen suggests a much darker, more violent game with a focus on survival rather than the improbable dungeoneering of yore. First impressions call to mind the excellent reboot of Resident Evil via Resi 4. But where does that leave Lara's excellent platforming?
Resident Evil: Operation Racoon City
Publisher: Capcom
Release: 2012
A class-based third-person shooter where you tackle Hunters, Tyrants and the Nemesis in the setting of Resi 2. Full four-player co-op support for the campaign makes this one to watch.
Publisher: Hi-Rez Studios
Release: 2012
A mythological take on the DotA format from Hi-Rez, the folks behind Global Agenda and Tribes: Ascend. It's based on Unreal Engine 3 and will ditch the isometric RTS approach for plenty of over-the-shoulder twitch action.
Publisher: Spellbound
Release: 2012
A steampunk fantasy action game. A hack and slash RPG, but with the slashing powered by coal. You'll be tapping into steam vents to supercharge your foecrushing weapons and gadgets. Excellent hats, too. Which is extremely important to us.
MechWarrior Online
Publisher: Infinite
Release: 2012
Infinite Games' MechWarrior series reboot boasts customisable mechs, a detailed stat-tracking system, and a story that evolves based on the results of your actions. Who says there's no such thing as a free hundredfoot walking tank?
Publisher: DTP Entertainment
Release: Spring
Huge robot armies, 2D graphics and DotA-style levels should make for a perfect PC title, and the developers are keen to bring it to our desktops. But their publishers want it to be console only. Boo!


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This CBS News poll covers a wide range of issues related to the war in Iraq. As a threshold matter, the poll puts President Bush's approval rating at 34 percent. This is the lowest rating I have seen (tied with the result of the last CBS poll), and once against CBS gave Democrats more weight than it gave Republicans (it actually interviewed a few more Republicans, but it gave their responses less weight in order, CBS would say, to create better overall demographic balance). Bush's approval rating in the CBS poll is 4 percentage points lower than the Real Clear Politics average. To the extent that CBS over-sampled Democrats and/or people who don't like President Bush, its other results may be slightly skewed against his Iraq policy.
In any case, here are some of the results that caught my eye:
51 percent of those polled think the U.S. will succeed in Iraq. 47 percent think we won't.
71 percent think there's a civil war going on in Iraq (I wonder where they got that idea).
40 percent think things are going well for the U.S. in Iraq; 57 percent think they are going badly. Last month the split was 36-62.
29 percent think the U.S. is winning the war. 12 percent think the "Iraqi resistance" (CBS's term) is winning. 53 percent think neither side is.
42 percent think we're making progress in training Iraqi troops. 24 percent think we aren't. 35 percent say they don't know, but I suspect the real number is much higher.
30 percent think our troop levels in Iraq should be decreased. 29 percent think all of our troops should be removed. These numbers have changed little since September of last year.
41 percent think we did the right thing going to war in Iraq. 54 percent think we should have stayed out.
Yet in response to a slightly different question, 57 percent say we were right to remove Saddam Hussein, while only 40 percent think we shouldn't have gotten involved. However, about 40 percent of those who think we were right to remove Saddam also believe that we should then have left Iraq.
25 percent think the war has been worth the cost. 70 percent think it hasn't been.
30 percent think the action in Iraq has made the U.S. safer from terrorism. 23 percent think it has made us less safe. 44 percent don't think it has made a difference.
31 percent think that the media describes things in Iraq in a way that makes them sound worse than they are. 24 percent thinks it makes them sound better than they are. 35 percent thinks the media describes things in Iraq accurately.
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"Arise and take our stand for freedom as in the olden time." Winston Churchill
"Proclaim Liberty throughout All the land unto All the Inhabitants Thereof." Inscription on the Liberty Bell

subset: commoncrawl


text:
January 20, 2014
Have you or a loved one been touched by the compassionate care of a special nurse at Fauquier Health? You can say "thank you" by nominating him or her for a DAISY Award for Compassionate Nursing.
Nomination forms are at nursing stations in the hospital or online at www.fauquierhealth.org (scroll to the bottom of the home page and look for the daisy).


text:
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text:
by Mike Masnick
Mon, Aug 13th 2012 10:15am
Filed Under:
bob dylan, copyright, culture, everything is a remix, inventions, kirby ferguson, patents, remix, steve jobs
We've written about Kirby Ferguson many times before. The filmmaker behind the absolutely awesome Everything Is A Remix series of videos, has just posted a 10 minute TED talk he recently did, which you absolutely should watch. It very simply explains how the nature of both creativity and innovation revolves around building on the works of others, but that both copyright and patent laws are based on the exact opposite belief -- that creativity and innovation springs wholly new from one's head, and thus deserves some form of property rights. Whatever you do, find 10 minutes to watch this video:
It goes through how nearly all of Bob Dylan's early songs were actually copies of others' songs (which is funny because Bob Dylan is a name that is frequently cited by copyright maximalists as an example of the necessity of copyright law).
And it's not just copyright that he talks about, but patents, highlighting Steve Jobs' hypocrisy, talking at one time about how it's best to take the best ideas of others, but then also going ballistic about Google copying aspects of iOS in Android. He also points out how Jobs lied about claiming to have invented multi-touch, by showing Jeff Han's famous TED demo of multi-touch technology a year before the iPhone launched. And in that video, Han admits that multi-touch has been around for decades.
The key point he makes in the end is that the system is broken because of the combination of a few factors that conflict with the fact that everything is a remix. When you mix laws that fundamentally treat creative works as property, with the massive rewards and huge legal fees associated with court cases, combined with the cognitive bias people have against others copying themselves (with a complete blindness for the fact that they are always copying others), you have a system that fundamentally does not work and cannot work.
If you liked this post, you may also be interested in...
- Appeals Court Says Of Course Georgia's Laws (Including Annotations) Are Not Protected By Copyright And Free To Share
- Streaming Exclusives Will Drive Users Back To Piracy And The Industry Is Largely Oblivious
- As Predicted, Australian Government Looks To Creep Site Censorship Into Search Censorship
- A Decade After Trying To Block Open Source Patent Pool From Buying Its Patents, Microsoft Joins The Pool Entirely
- Art, AI & Infringement: A Copyright Conundrum
Reader Comments
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gnudist, 13 Aug 2012 @ 10:17amIf kirby is on our side, does that make the MAFIAA King Dedede?
Anonymous Coward, 13 Aug 2012 @ 10:18amIf I can see further, it is because I have stood on the shoulders of giants.
Simple Mind (profile), 13 Aug 2012 @ 1:06pm
Re:Or on a pile of midgets.
(I stole that.)
Anonymous Coward, 13 Aug 2012 @ 10:27amWhatever happened to "imitation is the sincerest form of flattery". Why cant we go back to that, its like we're falling into legal dark age.
Dewey Cheetum and Howstein, 13 Aug 2012 @ 10:36am
Wha?its like we're falling into legal dark age.
I beg your pardon?
The lawsuit business is a happenin' industry with an extremely bright present and a brilliant future!
You should check your facts before posting.
Anonymous Coward, 13 Aug 2012 @ 10:46am
Re:Imitation doesn't mean duplication, a photocopy isn't an imitation, it's a copy. A song made up for samples isn't imitation, it's duplication.
We aren't advancing very quickly if all we are doing is duplicating yesterday.
Anonymous Coward, 13 Aug 2012 @ 10:53am
Re: Re:
Rikuo (profile), 13 Aug 2012 @ 10:58am
Re: Re:The very groups screaming the loudest for copyright protection are the very groups duplicating and photocopying the most i.e. Disney et al.
Anonymous Coward, 13 Aug 2012 @ 11:00am
Re: Re: Re:"The very groups screaming the loudest for copyright protection are the very groups duplicating and photocopying the most i.e. Disney et al."
I am sorry, can you please point me any animated feature movie that Disney duplicated? You know, took frames from, took the character art from, etc?
Can you show me where they took stories that were NOT in the public domain?
Waiting... don't hurt yourself.
Anonymous Coward, 13 Aug 2012 @ 11:07am
Re: Re: Re: Re:I love how you try to disqualify the very thing that supports the idea that copyright can get in the way of new works.
The public domain(legal copying of other's works) gave them the building blocks to create their classic movies.
Rikuo (profile), 13 Aug 2012 @ 11:08am
Re: Re: Re: Re:I refer you to the Lion King controversy
Anonymous Coward, 13 Aug 2012 @ 11:15am
Re: Re: Re: Re:
Can you show me where they took stories that were NOT in the public domain?
So you're admitting that Walt Disney copied from the works of others? That the ideas for his movies did *not* spring forth entirely from his own mind?
What are you, some low-life pirate apologist?
Anonymous Coward, 14 Aug 2012 @ 4:04am
Re: Re: Re: Re: Re:"So you're admitting that Walt Disney copied from the works of others? That the ideas for his movies did *not* spring forth entirely from his own mind?
What are you, some low-life pirate apologist?"
it's so hard to deal with narrow minded children.
There is a big difference between "inspired from" and "copy of". We are all inspired by what we have seen, heard, and experienced in life. However, there is a difference between using a finished product as part of your own, compared to just being inspired by it.
If you cannot understand the basic concept, it's pretty hard to move forward.
gnudist, 14 Aug 2012 @ 2:08pm
Re: Re: Re: Re: Re: Re:Except disney did copy form PD stories and yet want to stop others from doing the same with disney stories
Anonymous Coward, 13 Aug 2012 @ 11:19am
Re: Re: Re: Re:Disney's new slogan:
"Public Domain for me but not for thee!"
Ninja (profile), 13 Aug 2012 @ 12:26pm
Re: Re: Re: Re:Can you show me where they took stories that were NOT in the public domain?
Stop and think of what you wrote for a moment. They took characters, stories and God knows what more from the public domain to make their stuff. Samples from the public domain.
At least try not to embarrass yourself with obvious bs.
balaknair, 13 Aug 2012 @ 1:56pm
Re: Re: Re: Re:Can you show us any original or inspired creation of theirs made in the past century that subsequently made out into the public domain?
Not being sarcastic, I don't think it's ever happened.
Anonymous Coward, 14 Aug 2012 @ 12:12pm
Re: Re: Re: Re:It's interesting how the company that carries Disney's name is using the empire he created in large part based upon the work of many, many others to make sure that nothing ever goes into public domain again.
Anonymous Coward, 13 Aug 2012 @ 11:03am
Re: Re: Re:Yeah, the hypocrisy is amusing.
"Wow, great public domain works to serve as building blocs for the creation of our movies and related works!"
"We can't let MIckey mouse become public domain, that would kill the creation of new works based on mickey mouse!"
weneedhelp (profile), 13 Aug 2012 @ 11:08am
Re: Re:" A song made up for samples isn't imitation, it's duplication."
3rd Bass
and on
and on
"We aren't advancing very quickly if all we are doing is duplicating yesterday."
Greetards cant see past their own nose.
"We are advancing very quickly if we are allowed to duplicate and BUILD UPON yesterday."
Franklin G Ryzzo (profile), 13 Aug 2012 @ 11:19am
Re: Re:It seems that you are missing the concept behind a transformative work. Would you consider the Beastie Boys Paul's Boutique to be simply copying? Are you implying that this heavily sampled album was simply a duplication that added nothing to culture and simply stole from the work of others?
Sampling is not the same as copying when you are making a new work, even if that work is made up from the composite pieces of prior works. This is the definition of building upon culture, and it is a tragedy that this is no longer considered simple fair use.
Greevar (profile), 13 Aug 2012 @ 11:34am
Re: Re:"A song made up for samples isn't imitation, it's duplication."
That's a load of horseshit. All that the media conglomerates do is make "new" works from samples. Look at Disney, everything they sell is blatant sampling that has been remixed. Everything, and I mean everything, is made up from everything that came before. The very act of creation relies on this very fact. If there was no prior to draw from, there would be no new art.
This whole idea of property, in general (not just IP), is a common mental illness that too many people suffer from. The truth is, you can purchase and acquire all the natural wealth of the world; but once you're gone (and by extension, when we're all gone), it all goes back to where it came from. You buy nothing, you own nothing, everything is borrowed until such a time that you must give it back to the earth. So why are you putting so much effort and attachment into acquisition when it nets you nothing?
Anonymous Coward, 13 Aug 2012 @ 11:49am
Re: Re: Re:Flew high, crash and burn.
See, you started with a valid point about the absurdity of copyright maximism and then went into communist DERP.
Rikuo (profile), 13 Aug 2012 @ 11:51am
Re: Re: Re: Re:Why is it communist to say that once you're dead, you own nothing?
Anonymous Coward, 13 Aug 2012 @ 11:54am
Re: Re: Re: Re: Re:"The idea of property in general is a common mental illness"
Marx stalin mao che che che being a commie is alright to be
Rikuo (profile), 13 Aug 2012 @ 12:01pm
Re: Re: Re: Re: Re: Re:So rather than debate the worth of Greevar's statements, you just spew forth "You are commie".
STFU and GTFO.
Anonymous Coward, 13 Aug 2012 @ 12:15pm
Re: Re: Re: Re: Re: Re: Re:I don't feel the need to debate because I mostly agree with greever.
I will say that just because you won't have something after death does not mean you have no reason to value it in life.
Anonymous Coward, 13 Aug 2012 @ 12:16pm
Re: Re: Re: Re: Re: Re: Re: Re:*Greevar
Rikuo (profile), 13 Aug 2012 @ 12:29pm
Re: Re: Re: Re: Re: Re: Re: Re:That's more like it. That's a counter-point, you're adding to the debate.
As long as you're willing to add your own point of view, to debate, to offer a new piece of insight, then you're welcome here.
Greevar (profile), 13 Aug 2012 @ 2:23pm
Re: Re: Re: Re: Re: Re: Re: Re:Something can value you something without owning it. It's called utility. Everything has utility and that is its real value, not the currency value applied to it. People like the corporate gatekeepers try hoard that value so they can extract currency from the public.
Greevar (profile), 13 Aug 2012 @ 3:43pm
Re: Re: Re: Re: Re: Re: Re: Re: Re:*to you
Anonymous Coward, 14 Aug 2012 @ 12:23pm
Re: Re: Re: Re: Re: Re:"YOU ARE A COMMIE"
OMG, is that you, mom?
Seriously, that sounds exactly what my 84 year old mother sounds like, whenever anyone disagrees with her. She belongs to an era when being a commie was the single worst thing you could possibly be, and the single worst thing you could ever call someone. Of course, her generation also shrank from the dreaded "F" bomb, a word the rest of us toss around pretty much daily these days. Things change.
I think being a "corporatist" is gonna be the next "commie." They are much, much more dangerous to our American way of life at this point than the silly, ol' commies.
Anonymous Coward, 13 Aug 2012 @ 12:22pm
Re: Re: Re: Re: Re:"The idea of property in general is a common mental illness"
Marx stalin mao che che che being a commie is alright to be
Greevar (profile), 13 Aug 2012 @ 11:57am
Re: Re: Re: Re:No, communism still asserts ownership. I said that nobody owns anything.
Anonymous Coward, 13 Aug 2012 @ 12:22pm
Re: Re: Re:Flew high, crash and burn.
See, you started with a valid point about the absurdity of copyright maximism and then went into communist DERP.
Anonymous Coward, 13 Aug 2012 @ 11:36am
Re: Re:It really is easy to tell if something is a copy. Quite simply if it isn't a copy, it isn't a copy.
John Fenderson (profile), 13 Aug 2012 @ 1:22pm
Re: Re:
A song made up for samples isn't imitation, it's duplication
It's neither.
justsomebloke (profile), 14 Aug 2012 @ 12:29am
Re: Re:The Defense calls exhibits number one and two:
Beastie Boys 1986 album "License to Ill"
Beastie Boys 1989 album "Paul's Boutique"
The Defense rests its case.
Anonymous Coward, 14 Aug 2012 @ 4:25pm
Re: Re:Pachelbel Canon in D. Look it up, sometime. The chord hasn't changed, and it isn't 'inspiring' new works, according to you, because it's the exact same chord in every song.
Rikuo (profile), 13 Aug 2012 @ 10:34ambob shitstorm in 3...2...1...
Anonymous Coward, 13 Aug 2012 @ 10:38am
Just call it a "bobstorm"
Notbob, 13 Aug 2012 @ 10:40am
Re:Bob's not here, maaaan. http://www.youtube.com/watch%3Fv%3DN6wV7rAKMNE
jupiterkansas (profile), 14 Aug 2012 @ 9:37am
Re:Bob only shows up when Google is mentioned so he can rant about Big Search.
Anonymous Coward, 13 Aug 2012 @ 10:35amIt's another guy falling for the idea that patents and copyrights are such wide monopolies, that it stops us from moving forward. Too bad that history says that mankind has moved forward more in the last 30 years than the last 100.
Another concept that fails in the light of reality.
Anonymous Coward, 13 Aug 2012 @ 11:01am
Re:Did it cross your mind that the progress was in spite of the IP?
Anonymous Coward, 13 Aug 2012 @ 7:52pm
Re: Re:What's with "the progress"? These make no sense in the sentence.
JayTee (profile), 13 Aug 2012 @ 11:50pm
Re: Re: Re:"Did it cross your mind [that] the progress was in spite of the IP?"... makes perfect sense.
"What's with "the progress"? These [words] make no sense in the sentence"... makes perfect sense also.
What's your point?
Anonymous Coward, 14 Aug 2012 @ 8:31am
Re: Re: Re: Re:"The progress" is a non-sensical term, so using it in a sentence renders the sentence likewise non-sensical. Adding "that" does nothing to cure this.
That One Guy (profile), 13 Aug 2012 @ 11:19am
Re:Assuming you're right, you're point is still off, as all that advancement is in spite of the whole copyright fiasco, not because of it.
As an example, imagine how much more would have been invented/created if every startup company didn't have to worry about being sued out of existence by companies who exist for no other reason but to destroy startups via patent trolling.
saulgoode (profile), 13 Aug 2012 @ 12:00pm
It's another guy falling for the idea that patents and copyrights are such wide monopolies, that it stops us from moving forward. Too bad that history says that mankind has moved forward more in the last 30 years than the last 100.And what is the single greatest advancement that mankind has accomplished in the last 30 years?
The Internet.
And what role did patents and copyrights play in development of The Internet?
The basic infrastructure, being funded by the government(s), was placed and remains in the public domain.
The concept and implementation of the World-Wide Web was never patented and the W3C had and has a policy which refuses adoption of any standard unless any requisite patents are licensed on a royalty-free basis.
Furthermore, nearly all implementations of web servers and browsers were either licensed permissively, shareware, or free for noncommercial, academic, or testing purposes. Source code was commonly made available.
In short, the greatest invention of the last 30 years (if not the last 3000) was neither inspired by nor relied upon patents or copyrights. Quite the opposite, the creators of the Internet often had to explicitly circumvent the extant IP regimes in order to see it developed and adopted.
Anonymous Coward, 13 Aug 2012 @ 12:12pm
Re:Patent litigation slows down the industry, and the increasing legal actions against each players are not helping anyone.
The fact that the past 30 years there has been more technological evolution than in the past 100 or 1000 years has nothing to do with the existence of patents. It's a completely different phenomena that's also called the Law of Accelerated Returns, that says things are moving ever faster. So in the next 10 years we'll be moving faster than in the last 10, then in the next after that even faster, and so on.
Anonymous Coward, 13 Aug 2012 @ 12:12pm
Re:Patent litigation slows down the industry, and the increasing legal actions against each player are not helping anyone.
The fact that the past 30 years there has been more technological evolution than in the past 100 or 1000 years has nothing to do with the existence of patents. It's a completely different phenomena that's also called the Law of Accelerated Returns, that says things are moving ever faster. So in the next 10 years we'll be moving faster than in the last 10, then in the next after that even faster, and so on.
JEDIDIAH, 13 Aug 2012 @ 12:26pm
Fixating on the wrong part of the last 30 yearsThe pace of progress in the last 30 years is due to the failure of Apple to successfully claim ownership of the GUI.
Otherwise you might be stuck with MS-DOS.
Ownership of invention necessarily slows down progress. Apple has done a good job of banning some of it's modern rivals already. If they get what they want, it will be 20 years before Samsung et al can move things forward again.
Trying to fixate on the last 30 years ignores the fact that patents have been greatly expanded in the last 10.
John Fenderson (profile), 13 Aug 2012 @ 1:29pm
Re: Fixating on the wrong part of the last 30 years
The pace of progress in the last 30 years is due to the failure of Apple to successfully claim ownership of the GUI.
More properly, it's the failure of Xerox, not Apple. Or, to be really picky about it, the very first multi-panel window-based GUI was made in the mid-'50s by the US Air Force before even Xerox, named SAGE.
gnudist, 13 Aug 2012 @ 1:44pm
Re: Re: Fixating on the wrong part of the last 30 yearsTHE MORE YOU KNOW!
Thanks for bringing up SAGE, was unaware of that and I love learning nerdy things
gnudist, 13 Aug 2012 @ 1:46pm
Re: Re: Fixating on the wrong part of the last 30 yearsThanks for bringing up SAGE, haven't heard of it and I love learning about technology stuff.
John Fenderson (profile), 13 Aug 2012 @ 1:56pm
Re: Re: Re: Fixating on the wrong part of the last 30 yearsYou really want some good trivia to make yourself a hit at your next cocktail party? Talk about the fax machine. Patented in 1850 (as the "copying telegraph"), and in commercial use by 1860 (the Pantelegraph)!
ld, 13 Aug 2012 @ 12:36pm
Re:Even Henry Ford had to deal with patent trolls, he defeated the Seldon patent that was milking the auto industry.
Patents are intended to give the inventor control of their invention for a period of time so they make a profit from it and cover their expenses, but after that time (in the past it was 15 years max) it is supposed to go into the public domain so others may grow and expand upon that idea and use it other inventions. It is the end price of the legal protection a patent offers, fostering further innovation. A patent is not supposed to be granted for obvious ideas or ideas that are not new to the field they are in. "design" patents like Apple's for a rectangle with a screen to replace a pad of paper do not meet the test and yet are being issued, they are in direct opposition to the purpose of patents. The "last 30 years" have actually been the fruits of the decades before that, all the way back to a 1925 Canadian patent for a transistor design that was never built but was later studied by the Bell labs bunch that invented the first working one in the 1940's. Under some of the patent law and treaty garbage going on these days, the extensions and various weirdness being allowed and encouraged by patent troll companies that invent nothing except more legal fees, one of them could have bought this Canadian patent for a few bucks and used it as leverage against Bell Labs to squeeze them. The simple existence of such a patent today discourages research work of the type they were doing then. Patents are a balance between encouraging inventors and fostering innovation through information sharing, the patent trolls are unbalancing the system.
Keroberos (profile), 13 Aug 2012 @ 8:08pm
Re:Of course you must have missed the part where most of those advancements have been in the realm of computer technology, which have had little to no patent protection until very recently.
Beech, 13 Aug 2012 @ 11:35am
golf clapI award Rikuo one (1) golf clap for the Kimba the White Lion comment. Now that the obvious troll is obviously shown to be proven wrong in his "Disney only copies public domain" position, I doubt we'll see him until another thread. Very well played indeed sir.
gnudist, 13 Aug 2012 @ 11:38am
Re: golf clapHell, the fact that disney copied public domain works in the first place only goes to support the article's position that new works can and do come from legal copying of other's works.
Rikuo (profile), 13 Aug 2012 @ 11:56am
Re: golf clapThank you, but I don't feel like I accomplished anything there. Everyone knows about the Kimba/Lion King controversy.
Anonymous Coward, 13 Aug 2012 @ 11:57am
Re: Re: golf clapIt's the circle, the circle of copying
Anonymous Coward, 13 Aug 2012 @ 11:37amNot many people realise this but the problem solving area of the neandethal's brain was much larger than ours. They where stronger and smarter than us. Even now can you look around the world and declare that humans are smart? We are not very intelligent we are not very strong and yet we have thrived when seemingly fitter species withered. We have spread to every couner of the world and multiplied.
The neandethals were better problem solvers than us but we were better comunicators. We could build on the ideas of others, coordinate and cooperate on a level nothing else on the planet could match. There's only so much good a genius mind can do when it can't share the concepts it creates. We humans aren't special because we're intelligent, we're special because we comunicate. Every single new development in comunications has had a massive culture and social shift to accompany it.
There are few great discoveries we have made that are the work of single mind and fewer still not based on the discoveries that have come before it. Few inventions are independant of the inventions before it. Everything we have achieved as species is not because we are an intelligent people, no it's because we build on everything that came before.
Anything that penalizes building on what we already have penalizes progress.
Anything that stifles comunication in any way is unacceptable because to comunicate is to be human.
gnudist, 13 Aug 2012 @ 11:40am
Re:Neandethal SMART SMART SMART
Homo sapien DUMB
Mason Wheeler (profile), 13 Aug 2012 @ 11:48am
What do men consider the most valuable of talents? One mentioned artistic ability, as you so keenly guessed. Another chose great intellect. The final chose the talent to invent, the ability to design and create marvelous devices. Aesthetic genius, invention, acumen, creativity. Noble ideals indeed. Most men would pick one of those, if given a choice, and name them the greatest of talents. What beautiful liars we are. In this, as in all things, our actions give us away.
If an artist creates a work of powerful beauty - using new and innovative techniques - she will be lauded as a master, and will launch a new movement in aesthetics. Yet what if another, working independently with that exact same level of skill, were to make the same accomplishments the very next month? Would she find similar acclaim? No. She�d be called derivative.
Intellect. If a great thinker develops a new theory of mathematics, science, or philosophy, we will name him wise. We will sit at his feet and learn, and will record his name in history for thousands upon thousands to revere. But what if another man determines the same theory on his own, then delays in publishing his results by a mere week? Will he be remembered for his greatness? No. He will be forgotten.
Invention. A woman builds a new design of great worth - some fabrial or feat of engineering. She will be known as an innovator. But if someone with the same talent creates the same design a year later - not realizing it has already been crafted - will she be rewarded for her creativity? No. She�ll be called a copier and a forger.
And so, in the end, what must we determine? Is it the intellect of a genius that we revere? If it were their artistry, the beauty of their mind, would we not laud it regardless of whether we�d seen their product before? But we don�t. Given two weeks of artistic majesty, otherwise weighted equally, we will give greater acclaim to the one who did it first. It doesn�t matter what you create. It matters what you create before anyone else. So it�s not the beauty itself we admire. It�s not the force of intellect. It�s not invention, aesthetics, or capacity itself. The greatest talent that we think a man can have? Seems to me that it must be nothing more than novelty.
� Wit, The Way of Kings, Brandon Sanderson
Anonymous Coward, 13 Aug 2012 @ 11:51am
Re:Quoted For Truth!
Anonymous Coward, 13 Aug 2012 @ 11:59am
Re:Rather enjoyed that book
Anonymous Coward, 13 Aug 2012 @ 12:22pm
Re:Quoted For Truth!
Anonymous Coward, 13 Aug 2012 @ 2:24pmGlad to see someone calling out Jobs for the hypocrite he was in public.
Patent Agent, 13 Aug 2012 @ 6:14pm
Inside OpinionI want all of you individuals carrying on this conversation to understand one thing about copyright and one thing about patents.
With regard to copyright, the test for infringement is substantial similarity. Obviously direct copying is substantially similar. Aside from fair use, there are many things which are pretty much ignored as far as copying goes. These "scenes a faire" as they are called in copyright law, are elements typical to a particular form of art that are expected and permissible to borrow in light of the specific genre. For example, star-crossed lovers in a musical or certain chords in certain genres of music. Given that wiggle room one can build off the creation of others and create non-infringing art. BONUS: Independent creation of the same thing is not infringement.
With regard to patent it is interesting to note that a person can patent a novel, non-obvious improvement on an existing invention and gain exclusive right over everyone, including the inventor of the non-improved invention. This usually results in a license from either the original inventor or the improver and the inventor/society win. In other words, if you think you've got a good idea, do a patent search and then do better.
I think it is ignorant to say that intellectual property law stifles creativity in general. There are many criticisms to the system but the general purpose is to promote disclosure rather than secrecy. If people have a guarantee of exclusivity, then they will produce with the knowledge they will be compensated and the public benefits from their creations.
Anonymous Coward, 14 Aug 2012 @ 6:47am"...but that both copyright and patent laws are based on the exact opposite belief..."
Wrong, but it does tend to strike a responsive chord with persons unfamiliar with the underlying basis of both copyright and patent law. Neither may be relied upon to secure rights in ideas per se. Copyright requires original expression, with such expression in the US being subject to certain built in first Amendment limitations. Patent law requires a new, useful, and non-obvious invention that is measured against the prior art. The speaker makes nary a mention of these crucial and governing limitations, and to this extent he misleads his audiences.
staff, 14 Aug 2012 @ 7:35am
more dissembling by MasnickIt is not innovation that patents hinder, but the theft of.
Not all competition is fair. When the courts permit a larger competitor to use an invention without the inventor's permission, it's like having a duel where your challenger has your gun and all the bullets. Think again...or just think!
It�s about property rights. They should not only be for the rich and powerful. Show me a country with weak or ineffective property rights and I�ll show you a weak economy and high unemployment.
Masnick and his monkeys have an unreported conflict of interest-
They sell blog filler and "insights" to major corporations including MS, HP, IBM etc. who just happen to be some of the world�s most frequent patent suit defendants. Obviously, he has failed to report his conflicts as any reputable reporter would. But then Masnick and his monkeys are not reporters. They are patent system saboteurs receiving funding from huge corporate infringers. They cannot be trusted and have no credibility. All they know about patents is they don�t have any.
gnudist, 14 Aug 2012 @ 2:04pm
Re: more dissembling by MasnickIt's more like a duel where you both always have the same type a gun and bullets.
But then, any comparason between physical goods and ideas is going to be absurd.
Vic Kley, 14 Aug 2012 @ 11:47am
Ferguson is wrong, fits right in with MasnikPatents almost always are based on elements that are pre-existing.
Assembled in a unique and non-obvious way to solve one or more problems they are not in any way inevitable.
The very best patents once understood are compellingly obvious IN HINDSIGHT ONLY.
As I have for Masnik I took a quick look on google.com/patents for Mr. Ferguson, and like Masnik, "Kirby Ferguson" doesn't have any patents or any idea what it takes to invent anything besides the B.S. he spouts.
Peter, 15 Aug 2012 @ 9:55am
Harvard professor making a great point in a great wayAn awesome video that I accidentally stumbled upon from Harvard professor Larry Lessig (with a link towards this article).
Revisiting laws that choke creativity
PenandInk777, 15 Aug 2012 @ 11:09pm
Is there a phrase known as Patent Abuse?I have a question, how do the U.S. Patent Office keep companies from manipulating their system for just the sake to keep others from making a similar product by using the phrase" we have a patent pending" for over 5 years?
I know that there is always an abuse of a system and how people get around the systems, but for a company (art company that teaches a basic drawing method) to just use this to intimidate others that might make a better product or give the public other choices, for example there are more than one brand of watercolors on the market.
I do understand someone wanting to protect their hard work and make a profit from it before it goes into public domain, but to keep applying for patent pending to keep others away when the patent has been rejected and with a final rejected.
So, what methods do the U.S. Patent Office have against this kind of usages. Last question when a patent is rejected when do that company have to stop using "we have a patent pending." Also, how long does it take a drawing methods of art from (Like a book on step-by-step how to draw a pattern) application to go through the patent process.
Last, is it common for company to keep submit patent that keep getting reject over and over and do you know off the top of your head the highest number of a company patent was rejected. (I am not asking for that company name).
And if anyone can answer my questions I do appreciate it or if not can you share where I can get these answers from.
Patent Agent, 16 Aug 2012 @ 6:43am
Re: Is there a phrase known as Patent Abuse?A pending patent cannot be enforced. No court will hear it. If people are intimidated it is because they are legitimately going to be infringing if it gets issued.
A patent's duration lasts from the day it was filed, so it is no use to delay the issuance because while it is pending it is unenforceable.
A patent is no longer pending when it is no longer being examined. That is, when they run out of money for filing request for continued examinations. Like I said, however, the clock is ticking from the moment it is on file so it is best to get it issued.
The time for prosecution for just about anything is about 2 years. 1 year for them to even get to it, and another of back and forth with the examiner.
Before the law was changed to count the term of the patent from filing, rather than issuance, one attorney and inventor kept a patent in prosecution for 39 years waiting for technology to catch up. Then they made millions of dollars off of it when it finally issued. For this reason, patent's terms last from filing rather than issuance.
All of this is in the MPEP at the USPTO website. Albeit difficult to browse, you can find just about any answer in there.
Anonymous Coward, 16 Aug 2012 @ 11:30amIf an idea was formed on this planet
And no one would patent/copyright it
Would it still be an idea?
PenandInk777, 17 Aug 2012 @ 3:53am
Good Question Anonymous CowardGood question, but I am a little slow in thinking so let me get back to you because at the moment I am working on my reply to Patent Agent. You see I am new to Techdirt and also I am a D+ student in grammar usages.
Don't get me wrong I am not putting myself down, but my intelligent come shining through if I have to defend someone or something that is too weak to defend itself. My husband tell me why can you do what you do for others for yourself.
Also, I have learned knowing the truth or fact (facts can change) is more important then being right, however I have also learned that the truth is in the eye of the beholder . . . . .
Have a great day!


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garden.com > Gardening > Garden Footwear & Apparel > Garden Totes > Item # G35950
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Cedar Cove Light Blue Utility Basket
Crafted to perfection, this Utility Basket is a wonderful combination of durability and versatile functionality. The spacious design of the basket can be used to store a variety of items like linen, toys or other essentials in an orderly manner. Designed with two different yarn fibers, this utility basket has a smooth, soft texture that is resistant to easy wear and probable weather induced damage. With its stain and fade proof design, this basket can be easily used in indoor as well as outdoor settings.
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text:
CLIMAX—That point in a plot that creates the greatest intensity, suspense, or interest.
Poets (except balladeers) and non-fiction writers, sit back and relax. I'm focusing on fiction this week.
In order to talk about CLIMAX, I need to give you a passing understanding of a few other plot-related terms. Take a look at these two familiar stories, greatly simplified:
The Wizard of Oz
Exposition--Dorothy in Kansas, we meet the farmhands and Elmira Gulch
Rising Action—Dorothy's adventures on the yellow brick road
Climax—Dorothy melts the Wicked Witch of the West
Falling Action—back to the Emerald City, use the ruby slippers
Resolution—there's no place like home
Joseph and his brothers
Exposition—Joseph tells his brothers his dreams
Rising Action—Joseph sold, rise to power in Egypt, famine in Canaan
Climax—Joseph accuses Benjamin of theft
Falling Action—search of sacks, true identity revealed
Resolution—a family reunion
Here's a visual representation of the structure of a typical short story, for you visual learners:
And here's what it more often looks like, with the climax much closer to the end of the story:
So what am I leading to? The rise and fall of these diagrams—especially the tension or conflict leading up to the climax—is what pulls a reader into a story.
The Writing challenge poses some difficulty here. In ultra-short fiction, you can't always develop an entire plot. But I'd strongly advise you to at least do this:
Take your readers right to that moment of "greatest intensity", and give them enough information to let them supply the ending.
A side note: Don't try to cram too much story into 750 words. I've seen lots of people do it (and I've done it myself). I'm getting slightly off-topic here, but hey, I'm the teacher. 750 words is very small. Write a very small story. If you have to choose between plot and character, chop off some plot and develop your characters.
Okay, off my soapbox, and back to CLIMAX. Here are some Challenge entries that did a fine job of building to a point of great suspense or interest. I'll leave it to you to read them and to pick out the climax.
Sheri Gordon's Mrs. Mackeyhacky's Perfect Day
Linda Schultz's Thirteen Steps to disaster
Ann Renae Hair's Freckles' Fortune
Dee Yoder's Mr. Know-It-All Takes the Lead
Angela M. Baker-Bridge's Driving 101
HOMEWORK: Choose a commonly-known story (like the two that I used at the beginning of this lonnnnnnnnnnnng class) and tell what you think is the climax.
Link to one of your entries that has a great climax.
As always, let's discuss!


text:
Waterfalls of Opal Creek & Tanner Butte. - 2012/09/20
Saturday 09/22/12 Don Peder & I set out to find the Waterfalls on Opal Creek, a tributary of Eagle Creek in the Columbia Gorge. It took us over 4 hours to travel the 3.5 miles up the creek to the falls! We then bushwhacked our way up to Tanner Butte & returned by way of the Tanner Butte trail. The whole trip was about 21 miles with 4500' of Elevation Gain. The 5.5 miles of bushwhack took us 8.5 hours & the whole trip almost 13.Read More


text:
Migrating Birds – Scouts of Distant Worlds
Migrating Birds – Scouts of Distant Worlds
Title: Migrating Birds – Scouts of Distant Worlds
Original Title: Zugvögel – Kundschafter in fremden Welten
Director: Petra Hofer and Freddie Rockenhaus
Produced by: colourFIELD
Running Time: 89 Minutes
Country: Germany
Year: 2016
Age Guideline:
University and General Public
Category: Natural Science, Life Science & Technology
Screened In: Malaysia, Myanmar, The Philippines, Burkina Faso, Ethiopia, Namibia, Mali, Rwanda, South Africa, Sri Lanka, India
Every year billions of birds die on their migration routes. They starve, die of thirst, are killed by exhaustion or environmental poisons, by enemies, by winds or by power lines. Nevertheless, their migration has been anchored for generations; Year after year, the animals take the hardships and dangers of a long flight. The film shows the voyages of migratory birds with breathtaking aerial photography: from the Arctic to Africa, from Siberia to Serengeti. It explains how the animals orientate themselves and how, for example, a young stork finds the way to Africa even though he has never been there.


text:
AJDT released 2.2.0 to coincide with the Eclipse Juno release in late June 2012. In this release of AJDT, there will only be one stream of AJDT that is compatible with both Eclipse Indigo and Eclipse Juno. Pervious releases of AJDT had separate streams for different Eclipse releases. AJDT 2.2.0 will no longer support Eclipse Helios. There will be no more changes to the Eclipse Helios stream unless a critical bug is discovered and fixed. We are planning to release AJDT version 2.2.1 in late 2012 and 2.3.0 for the Kepler release/
AJDT includes 6 plugins from two other EPL Eclipse.org projects:
Service refresh of AJDT
Currently, aspects applied to a project through LTW are not visible in the editor in the standard ways that compile time aspects are. These include gutter annotations and entries in the crosscutting view. Because there is no editing support, using LTW can be time consuming and error-prone. We will explore ways to gather and display LTW information to the programmer while editing.
AspectJ 1.7 will be introducing new language features. AJDT must support them when they are available.
Back to the top


text:
Marauding Clown Broke Emmy-Winning Reporter's Face
Halloween was not without its casualties: The NYDN reports that a "marauding clown" at the Greenwich Village Halloween Parade broke reporter Arthur Chi'en's face in six places when the clown scaled Chi'en's float, then knocked the newsman off of it.
Chi'en, who is an Emmy-winning reporter for New York's WPIX Channel 11, is scheduled for reconstructive surgery today. The clown apparently climbed the float and grabbed Chi'en's arm, causing both to fall to the ground. The honky-nosed hooligan got up and ran away; Chi'en ended up "semi-conscious" with a messed up face. What a jerk that clown was. [NYDN]


text:
Marking Time with Mike: Kirban Says No Deals, for Now
Compared to the number of times the questions get asked of Mike Kirban, the overall frequency is disproportionate, but the dimes get dropped to us a lot, nevertheless, so I decided to head down to Manhattan to ask him.
So, I said, as Kirban settled behind his desk — yes, in the corner office — are you selling Vita Coco to Dr Pepper/Snapple?
"I've got to tell you, it happened to me last week," he agreed. "A retailer called me up and said, 'I heard you sold the business.'"
That kind of rumor, he said, "isn't fair to our suppliers, to our retailers, anyone."
Yeah, sure, I said. We got a tip that you're selling to DPSG. And to Budweiser. And to Monster. We also heard you're going public. So what's the deal?
"I talk to everybody," Kirban said. "We're not in any way looking to sell the business."
Maybe not, but it does make for interesting party talk, and Kirban himself isn't immune to it. He knows he's got a very interesting beverage company, the biggest in what has been a very hot category, the talk of the industry, for the past few years.
"We're not actively looking to sell the business," Kirban said again. "But I'm not necessarily planning to pass the business on to my children, either."
Kirban, Zico's Mark Rampolla, and O.N.E.'s Rodrigo Veloso, the group of young entrepreneurs who launched the coconut water category, aren't strangers to BevNET or to its readership. We've all enjoyed a front row seat for the category's ascendance, observing the competitive dynamics of an evolving category, its battles for endorsers and investors mixing with the overall geniality of the folks who run the companies.
Kirban, for example, appeared as a speaker at three different BevNET Lives – first in 2009 as a representative young buck, grasping for notice in the struggle for shelf space, then mid-2010 as the face of a $20 million brand that was about to move from an independent DSD network into DPS houses, and finally in late 2011 as a "person of the year" with a national brand and a seemingly limitless future. Through it all, he has seemed to remain largely the same person – smiling yet cagey, impishly competitive, aware of the narrative forming around the product line — and enjoyably willing to examine where the narrative might lead.
Which is why he didn't kick me out of his office when I brought out the pen and pad while we talked about the company's speed, angle of ascent, and potential flight path.
Here's what I got from our talk: Kirban (and his group of investors ranging from Madonna to Verlinvest, whom he describes – and who have repeatedly described themselves — as blissfully patient) is aware of the options for a brand that has grown like Vita Coco has. He believes an IPO as having great potential for realizing the value currently locked inside the company. He's aware of the synergies that could come from a sale to, say, DPSG, Monster, Budweiser, or others. He also asserts that his company can remain independent, operate profitably and throw off strong dividends for shareholders while it grows. And, he acknowledges, all three options are kind of fun to chew over.
So we did.
We talked about going public in the context of the recent Annie's Naturals deal; at about $150 million last year, his company's revenues are stronger than that crackers and pasta outfit's were at the time of its public offering, and Annie's has 125 different products. Additionally, Vita Coco has a much broader multi-channel retail presence, including food service. If Annie's was a successful IPO, Vita Coco, he believes, could be a blockbuster.
"Could you imagine," he said, "Me and Madonna standing up there ringing the bell would be pretty cool."
The company is also a juicy acquisition target, he admits; Vita Coco doesn't have the same sales or broad appeal that, say, Vitaminwater carried into its Coke tie-up, but it has also spent much, much less in staying close to break-even. The margins presumably aren't as high for Vita Coco as they were for Glaceau, but its supply lines run deep. Deep enough, in fact, that one part of the DPSG relationship that Kirban is not afraid to address is the assistance the larger company has given Vita Coco in optimizing its supply chain.
"They have a team that does nothing but analyze processes," he said, shaking his head in mock amazement. "It's given us the ability to analyze in detail things that I might have shied away from."
So the company can also play well with strategics — something that was a major concern in the Glaceau deal.
What about the idea that the iron is hot now, but the company might eventually get so big that it could be hard for too many potential acquirers to digest? I asked that question a couple of weeks before Warren Buffet's purchase of Heinz for $28 billion and as speculation continued that Coke might want to buy Monster. So size is relative.
But here's the other thing we talked about – that there's no rush to do any of it. Yes, there are whispers that the category is starting to slow, but if Kirban is concerned he didn't show it, and the competition isn't acting as if it is, either. Zico is heading out onto Coke trucks nationally later this year, and Pepsi seems to be moving closer to figuring out a strategy for O.N.E.
"It's been so important for us to have our competitors as part of the category," Kirban said.
To stay abreast of those competitors, there's innovation in the pipeline — I saw some of it, but, discretion sometimes being the cost of access, I can't tell you about it yet. There's also fast-growing espresso-and-coconut water line Coco Cafe, bought by Vita Coco a year ago, that has Kirban feeling like he's a new entrepreneur all over again.
And that's why the do-nothing-but-do-business option is one that remains appealing, and could for quite some time to come.
"Our goal has never been to be profitable," over growth, he said, although operating profitably these days is more in the game plan. "Just to break even and be able to see profitability. We've never burned a dime, we've never lost more than 5 percent in a given year."
At the company's scale now, margin efficiencies are a goal, international expansion, new domestic channels as well. There are challenges, sure, but there are options, and it's a good place to be.
"This is just like any other business," he said. "Just keep building it, and the financial success will be there in some form or other."


text:
MIDDLEBURY — A lot of first jobs after college aren't exactly glamorous. Barista. Retail sales. Or the two most depressing words to a 22-year-old's ear — unpaid internship.
"Creator of software startup with the potential to corner a gigantic, untapped market of consumers" is not a job listing likely to be found on Craigslist (if it is, don't click on it; it's probably spam).


text:
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Ideas for use
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The result of the combination of "flit" and "fold". Due to its multiple interpretations, this unique business name will suit art, apparel and fashion business to perfection. The audience will be inspired to change and adapt to this word.
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text:
Happy Birthday
Chloe Sevigny turns 34 today. Project Runway winner Christian Siriano is 23. Owen Wilson is 40. Fox News anchor Megyn Kelly turns 38. Weeds actress Elizabeth Perkins is 48. Singer-songwriter Duncan Sheik is turning 39. The rapper Fabolous is 31. Metallica guitarist Kirk Hammett is 46. Former Dynasty star Linda Evans is 66 years old. And scandal-plagued Alaska Senator Ted Stevens can look forward to celebrating his 85th today in the company of his lawyers.


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Pork & Pear Pasta
Pork, pears and spinach combine to top cooked pasta. Spicy and fragrant, this stir-fry dish is quick to prepare and dazzles with an unusual mix of ingredients.
1 lb. mostaccioli, ziti, orother medium pasta shape, uncooked
1 29-oz. can pear halves in heavy syrup, undrained
1 tbsp. plus 1 tsp. cornstarch
2 tbsp. low-sodium soy sauce
1 lb. lean boneless pork, julienned
1⁄4 tsp. ground red pepper
1 tsp. vegetable oil
1 cup red bell pepper, chopped
1-2 tbsp. balsamic vinegar (optional)
1⁄2 tsp. whole thyme
2 tsp. sesame oil
2 cups fresh spinach, sliced thinly
Salt and pepper, to taste
- Prepare pasta according to package directions. While pasta is cooking, drain and chop pears, reserving 1 1⁄2 cups of juice. Blend cornstarch and soy sauce until smooth.
- Sprinkle pork with ground red pepper. In a large non-stick skillet, heat oil over high heat. Add pork and stir-fry. Remove pork and set aside. Add bell pepper to skillet and sauté 1 min. Add pears and thyme. Cook until heated, stirring constantly. Add pork, reserved juice, cornstarch mixture, sesame oil, and vinegar, if desired. Cook until thickened and bubbly; stir.
Drain pasta. Place in a large bowl. Add pork mixture and toss. Add spinach and toss well. Salt and pepper, to taste.


text:
1. "Pop Smoke" can now be aimed using the Face Command or current unit facing. The smoke will not fire until an existing Face Command is executed.
2. Floating icons for friendly units now briefly blink after sustaining a casualty.
3. Some units (currently just the Challenger 2 MBT and 51mm Light mortar, available ONLY as part of the British Forces Module) are capable of firing smoke ammunition. This is achieved by use of the new Target Smoke command or hotkey.


text:
News & Events
For the Media
Clarkson University Senior Christy Petruczok of Orchard Park Receives Frederica Clarkson Award
[A photograph for media use is available at http://www.clarkson.edu/news/photos/frederica2008. jpg ]
Potsdam, N.Y. -- Graduating senior Christy D. Petruczok of Orchard Park, N.Y., was awarded the Frederica Clarkson Award during Clarkson University's 115th commencement ceremony today. She was selected for the $1,000 award by a vote of the full University faculty based on her scholarship and promise of outstanding achievement.
The award was established in 1921 as a bequest in the will of Frederica Clarkson, sister of Thomas S. Clarkson, for whom the University is named. This award and the Levinus Clarkson Award are traditionally given to the two top students in the graduating class.
Petruczok, a chemical engineering major who was a member of the University's Honors Program, has accepted a place as a Massachusetts Institute of Technology Presidential Fellow. She will begin her studies in the chemical engineering Ph.D. program in August.
In 2006, Petruczok received a Barry M. Goldwater Scholarship for Excellence in Education for her honors thesis proposal of this work. Presentation of the completed thesis at the 235th national meeting of the American Chemical Society in April earned her the award for best undergraduate paper and oral presentation in the POLY division of the conference. Her proposal detailing a continuation of her thesis work led to a successful bid for a National Science Foundation Graduate Research Fellowship this spring, an honor usually awarded to students already into their graduate work.
In 2006, Petruczok spent eight months working as an engineering co-op at Danisco Genencor, an enzyme manufacturing plant in Rochester, N.Y. There, she worked in the facility's enzyme recovery pilot plant, developed computerized models for several unit operations, and completed a preliminary re-design of the plant's event logging system. In summer 2007, she worked as an intern in Procter and Gamble's Global Packaging and Device Development group, where she researched and designed prototypes for novel packaging technologies.
Other honors received at Clarkson include the Dr. Carl Michel Liberal Arts Award, which she received in 2005 as the most outstanding freshman writer, and the Outstanding Senior Award, given in 2008 by the Chemical Engineering Department. Petruczok was a Presidential Scholar all eight semesters at Clarkson and graduated with a 4.0 GPA and minor in mathematics.
While at Clarkson, Petruczok also worked as a chemistry department grader and served as president and vice president of Omega Chi Epsilon (chemical engineering honor society) and Tau Beta Pi (engineering honor society), respectively. She was a member of the Phi Kappa Phi honor society, the American Institute of Chemical Engineers, and the ChemE Car SPEED team, as well as co-team leader for the Destination Imagination SPEED team. She has been a member of the Destination Imagination program for more than 13 years. Petruczok also spent two years playing viola in the Crane Symphony Orchestra at SUNY Potsdam; this included a performance with the group at Carnegie Hall in 2005. Her other hobbies included racquetball and rowing as a member of the Clarkson University Crew Club.
Photo caption: Graduating senior Christy D. Petruczok of Orchard Park, N.Y., was awarded the Frederica Clarkson Award during Clarkson University's 115th commencement ceremony . President Tony Collins presents the award to Petruczok.


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Personal tools
From Traderpedia
The concept of Psychology in the markets can be broken in 2 broad ideas - Trader Psychology and Market Psychology (or Sentiment).
[edit] Trader Psychology
There is an oft quoted statistic that 80 percent of traders fail. They lose money ââ¬â they either retire or go broke. It is not that they make a lot of mistakes. It's all in the mind.
Successful traders always acknowledge the importance of psychology in their trading. Traders must be disciplined and remain emotionally detached from the markets.
Trading requires management of the emotional states. Emotional imbalance impairs the ability to make congruent decisions. The most optimal state is one of complete emotional detachment, to remain calm and to act in accordance with your strategy. That includes negative as much as positive emotions - the key word is to stay "cool".
Your psychological mind set may play a larger role in your trading career than your chosen technique or any other details associated with your day-to-day practice. Indeed, discipline is just one attribute of trading psychology, but it just so happens to be the most important psychological factor that affects a trader's success.
It doesn't matter whether you trade stocks, indices, commodities, futures or any tradeable instrument, the most important part of the trading game is your own mind.
[edit] The Nature of Trading
Successful traders react, (or respond to), future price using some combination of fundamentals, indicators, patterns and experience in the expectation that recent price patterns may anticipate the probable future often enough to make a profit. The trader's problem is that nothing that has happened in the past or that is shown on his indicators is any guarantee that future prices will go in the direction and amount needed for a profit. The profitability of each trade has some randomness and uncertainty. In fact after you enter each individual trade, anything can happen - literally. This is a realm that many are not equipped to deal with. We do not know what to expect from random processes and are not innately equipped to deal with the psychology of trading. Trading is not a sure thing. It is a probability exercise. Traders talk about having an edge, which is simply a higher probability of one outcome than of another. To succeed you need probability on your side. You need an edge. Mark Douglas, a trading coach for over 18 years, says the following in his excellent book, "Trading in the Zone" .
There is a random distribution between wins and losses for any given set of variables that define an edge. In other words, based on the past performance of your edge, you may know that out of the next 20 trades, 12 will be winners and 8 will be losers. What you don't know is the sequence of wins and losses or how much money the market is going to make available on the winning trades. This truth makes trading a probability or numbers game. When you really believe that trading is simply a probability game, concepts like "right and wrong" or "win and lose" no longer have the same significance. As a result, your expectations will be in harmony with the possibilities.
(Mark Douglas: "Trading in the Zone: Master the Market with Confidence, Discipline and a Winning Attitude." New York Institute of Finance: New York, pp 130-131).
What this essentially boils down to, is that if you can't remove that emotional attachment - be it to the money itself, or the fact that there are going to be a few losing trades along the way (quite possiblity a string of them at some point), you may struggle to become successful.
Douglas incorporates some interesting ideas within "Trading In The Zone", ideas and thoughts that many of us have no doubt had at some point or another. Here are a few:
"Think about the number of times you've looked at a price chart, and said to yourself "Hmm, it looks like the market is going up (or down, as the case may be)," and what you thought was going to happen actually happened. But you did nothing except watch the market move while you anguished over all the money you could have made"
Douglas says - rightly so, that "there is a big difference between predicting something will happen in the market and the reality of actually getting into and out of trades". Similar results can be seen when 'paper trading'. Oft it is quoted that someone has done particularly well on a broker's simulation platform, and then seen their capital slide away when they have started trading for real. Surely, there are only three reasons that can cause this (if we discount the 'rigged broker platform' scenario).
The first one is that the strategy being used changed, and this had a disastrous effect on results. Possible, but unlikely given that it was a winning strategy "on paper".
Second is that the markets changed. Again, this is not impossible - markets go through phases where they can be easier to trade than at other times, so our hypothetical trader could simply have started trading real money at an unfortunate time.
Third - and the most likely scenario - is that once the trade actually became worth something, the trader had trouble managing the trades as well as he did when they were paper profits. Think about it. When the results are on paper, if a trade turns against you as soon as you're in it... who cares? You wouldn't have taken that trade in real life, anyway... would you? But when that's a real trade, and it moves against you as soon as you're in, racing towards your technical stop, who isn't going to think "Gee, this looks like it's going to trigger my stop - I'll get out now and save myself some money". But of course it doesn't trigger the stop, it misses it by a pip or two. Or maybe it does trigger the stop - but only because you tried to convince yourself that your stop point was the right stop point - even though, technically, it may have been slightly too tight. Anyway, the end result is that had it been on paper, you wouldn't have cared, and it might have come back in your favour. But you'll never know, because you pulled the plug on it, rather than watch your money dissapear into someone else's pockets. So, what was a winning strategy on paper becomes a losing one in real life because the trade cannot be managed effectively, due to the emotional attachement and the psychological issues surrounding it.
[edit] Steps to Success
Self-discipline is a mental discipline that is needed to stay focused on what you need to learn or do to achieve your trading goals.
Staying with Mark Douglas, he manages to seperate the winners from the losers by looking at their attitude to trading. Specifically, that the winning traders "have a mindset which allows them to remain discliplined, focused ... and confident despite of adverse conditions". This set of attitudes allows them to step aside from the fears and errors that other traders have. These attitudes are their discliplines, pure and simple. To these traders, trading is as automatic as taking a breath.
No trade, (other than an arbitrage trade), has a guaranteed outcome, of that much we can be certain. There are no guaranteed wins in the markets, the biggest gambling arena on the planet.
[edit] Market Psychology
The feeling or tone of a market (i.e. crowd psychology) is shown by the activity and price movement of the securities. For example, rising prices would indicate a bullish market sentiment. A bearish market sentiment would be indicated by falling prices.
Charles Mackay's famous book, "Extraordinary Popular Delusions and the Madness of Crowds", is perhaps the most often cited in discussions of market phenomena, from the tulip mania in 17th-century Holland to most every bubble since. The story is a familiar one: an enduring bull market in some commodity, currency or equity leads the general public to believe the trend cannot end.
The key to such widespread phenomena lies in the nature of the crowd: the way in which a collection of usually calm, rational individuals can be overwhelmed by such emotion when it appears their peers are behaving in a certain universal manner. Those who study human behavior have repeatedly found that the fear of missing an opportunity for profits is a more enduring motivator than the fear of losing one's life savings. At its fundamental level, this fear of being left out or failing when your friends, relatives and neighbors seem to be making a killing, drives the overwhelming power of the crowd.
[edit] The Psychology of Price Movement
A trader's reaction to price movement effects traders in every market situation. Traders all react to changing market prices, but in a different manner. Chart formations generally result in predictable market action because of the predictable psychology of the traders in that market pattern. Fear, greed and frustration all manifest themselves in pattern movement.
The effect our emotions have on price movement can be seen in the changing psychology of the market.
[edit] T2W Links


text:
"A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. … A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace(sic) of the mind, clusters and constellations of data. Like city lights, receding."
The word cyberspace was coined by William Gibson in the novelette Burning Chrome, but was more notably popularized by the above quote from page 69 of his latter publication, Neuromancer in 1984.
by Prawnshu August 18, 2010
A slang term for the internet.
by Celestasia May 08, 2005
not noticing something or being surprized
this guy came out of cyber space and is all up in our conversation
by MR. 99 go dumness November 08, 2007
buy the domain for your foodie blog
A progressing virtual world of global computers having networks of interdependent information technology infrastructures, telecommunications networks and computer processing systems in which online interactions takes place.
by s j tubrazy April 19, 2013
by CAMetgirl February 05, 2010
when one gets so high they feel as though they've slipped into another realm; when one gets way too high while alone to the point one can barely move.
by cmt440 June 05, 2010


text:
A zombie outbreak has occured and a group of total...
College Life
- by N. Tonks & Emilyanbruno
- Rating:
- Published: 7 Mar 2014
- Updated: 7 Oct 2014
- Status: In Progress
Two best friends, Emily and Megan leave school and go to university. Soon their boyfriends move in too and with the boys, comes a load of mischief and silly capers. As the friends settle in they soon realise getting on with each other may be a little harder than they first thought...
Rated yellow for language and references.
Rated yellow for language and references.
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