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Search results for: Cad Bury Silk
Cad Bury Silk
Handbag-Asia - Elegant Thai silk handbags (Rating: 50) , Votes:You can buy elegant silk handbags made of Thai silk, Thai silk cushions and silk boxes for wholesale and retail on our site. In addition you have the chance to find a collection of unique contemporary asian decor designs.http://www.handbag-asia.comCategory: Directory/Shopping/General Merchandise
Designerbags.de (Rating: 4) , Votes:Wholesale Silk Handbags, Silk Cushion Cover and Silk Cosmetic Bags. We are specialized in manufacturing high quality handbags, cushions and decor made of hemp, cotton, canvas and Thai silk.http://www.designerbags.deCategory: Directory/Shopping/General Merchandise
OrientalLifestyle.com (Rating: 2) , Votes:Buy silk handbags, silk cushion cover, cotton and hemp pillow cases, silk boxes, silk shawls made of hand woven Thai silk, embroidered bags, hemp bags and purses, evening bags, promotion shopping bags for wholesale, retail or export at factory price.http://www.orientallifestyle.com
I will if you will (Rating: 1) , Votes:This campaign by Sport in England is a movement for the ladies of Bury to get active. It's about getting together, trying something new and having a laugh while we do it. Through the website you can find all types of different fitness activities. These range from Zumba, Aqua Aerobics to Yoga.http://www.iwillifyouwill.co.uk/
Unique Wedding Invitations, Couture Silk Invitation boxes, Custom made (Rating: 24) , Votes:Unique Wedding Invitations, Couture Silk Invitations, Invitation Boxes, Silk Pouches, Silk Folios, Embellished, Custom made, Wholesalehttp://www.thaisilkbox.comCategory: Directory/Shopping/Weddings
Chelston Direct (Rating: 8) , Votes:An online shop specializing in unique, desirable lifestyle products at competitive prices with first-rate customer service.http://www.chelstondirect.com
Silk Scarf Gift (Rating: 3) , Votes:With this authentic scarf boutique, every item is selected for its beauty, quality and value. Timeless and classic designs coupled with vibrant, smart colors are featured to make it easy to select the perfect gift. Sometimes you want to give a relative or friend something different and special for a holiday or an occasion like a birthday or anniversary. A bouquet of flowers is great, but it doesn't last very long. Same thing with a fruit basket. Consider sending a silk scarf from here instead!http://www.thescarfboutique.com
Scarf and Silk Scarves To Have You Beautiful (Rating: 4) , Votes:Unique scarves and shawls for every occasion. With pashmina, silk, cashmere, fur, velvet and many other styles and designs...you will find a beautiful fashion accessory for yourself or as a gift.http://www.fashionscarvesandshawls.com
Hair Extensions Manchester (Rating: 26) , Votes:We are Racoon hair extension specialists covering Bury, Ramsbottom, Bolton, Rochdale, Oldham and Manchester.http://www.hairextensionsbury.co.ukCategory: Directory/Health & Fitness/Beauty
Underkecks (Rating: 3) , Votes:Offers high quality lingerie, sleepwear and swimwear with an emphasis on fashion underwear. Range includes corsetry and hosiery. Fast despatch and luxury gift wrapping.http://www.underkecks.co.uk
Broken Arrow Wear (Rating: 0) , Votes:A screen printing company that specializes in custom t-shirts, screen printing, digital, customized embroidery and all over shirt printing.http://www.brokenarrowwear.com/Category: Directory/Business/Printing
Bedding - Duvet - Drapery (Rating: 1) , Votes:An elegant selection of fine bedding, linens, comforters, sheets, throws, pillow shams, and drapery that complements and enhances home decor. Collections include Alexandre Turpault, Sahelia, Signoria, Cottimaryanne, Empress Silk, Zoeppritz, SDH and Errebicassa.http://www.definingelegance.comCategory: Directory/Shopping/Home & Garden
Custom Drapery & Window Treatments (Rating: 0) , Votes:Manufacturer and Discount Retailer of Custom Made Drapery, Woven Shades, Roman Blinds and Drapery Hardware.http://www.drapestyle.com
Julie-Anne's Boutique (Rating: 3) , Votes:We are a UK online retailer of designer lingerie and lifestyle toys from top brands. Free UK delivery is included on all orders.http://www.julie-annes.co.uk
The Pashmina Store (Rating: 1) , Votes:One of North America's leading online retailers of pashmina and cashmere accessories featuring a wide selection pure pashmina and pashmina/silk blend scarves, wraps, shawls and cashmere blankets.http://www.thepashminastore.com
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Webotopia provides a business directory designed to promote Cad Bury Silk companies, products and services whilst helping it's users find the Cad Bury Silk information they need. Webotopia business directory, with the help of it's dedicated support specialists and reviewers, enables delivery of Cad Bury Silk quality content, excellent customer support as well as value added services such as content publishing and press releases for it's users.


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Defenseman Johnny Boychuk's words at the end of last season were as bold as his rush-joining play throughout his 20-goal, 65-point 2008-09 campaign with Providence (AHL).
Boychuk declared he wanted to be back with the Boston organization just minutes after the P-Bruins had been eliminated from the Calder Cup playoffs. While that statement didn't do much to help his leverage in negotiations as an unrestricted free agent, Boychuk soon found out that the feeling was mutual. The Bruins re-signed Boychuk the day the market opened. Today he was back skating with some of his potential Boston and former Providence teammates at Ristuccia Arena in Wilmington, Mass.
"Hopefully, they'll give me a real shot to win a job here. I'm going to try my best," said Boychuk, who took Boston's one-year, one-way offer instead of some other team's two-way offers.
Offseason tidbit: Boychuk and his girlfriend vacationed in Cancun, Mexico. At one restaurant, he saw a "big-ass" alligator.
"The owner said he just throws whole chickens off the deck (to the gator)," Boychuk said.
Position battle: By bringing back Boychuk and letting Shane Hnidy and Steve Montador walk, the Bruins wanted to get younger farther down their back-end depth chart. At the outset, Boychuk will be trying to hold off prospects like Andrew Bodnarchuk and Jeff Penner for the seventh-defenseman job. But with a solid camp he could push anyone from the group of Mark Stuart, Matt Hunwick and Andrew Ference if any of them falter.
Projection: Boychuk should be secure as the Bruins' No. 7 and he'll undoubtedly get some chances to play because every NHL team suffers injuries on the back end through the course of a season. When pushed into action, his power-play prowess could come in handy.

subset: commoncrawl


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Gausman gets rain-shortened CG win over Yanks
BALTIMORE -- The Orioles headed into the All-Star break with a series win against the Yankees, albeit an unconventional one.
After waiting out rain for two hours and 22 minutes, Sunday night's game was called in the bottom of the fifth inning, giving the first-place Orioles an official 3-1 victory to extend their American League East lead to four games.View Full Game Coverage
BALTIMORE -- The Orioles headed into the All-Star break with a series win against the Yankees, albeit an unconventional one.
After waiting out rain for two hours and 22 minutes, Sunday night's game was called in the bottom of the fifth inning, giving the first-place Orioles an official 3-1 victory to extend their American League East lead to four games.View Full Game Coverage
The O's used a sorely needed two-run homer from first baseman Chris Davis, who went yard off Yankees starter Chase Whitley in the fourth inning, and a solid five-inning outing from Kevin Gausman -- who was credited with a complete-game victory -- to pull out the win.
"We knew we were trying to dodge a bullet there," Davis said of the two clubs, who seemed committed to getting in the game despite the ominous radar readings. "Obviously glad we started it, got to where it was official. That's one of the few games we've played lately that we scored early, too. Which is huge. We've been talking about that for a while, getting a little bit of a cushion early, so our starters don't feel like they have to go out there and grind every inning. Give them a little breathing room, and we were able to do that."
Gausman, who threw 78 pitches (47 strikes), put the Orioles (52-42) in a deficit four pitches in after Brett Gardner's leadoff homer. But the 23-year-old held New York in check after that, scattering three more hits and not issuing a walk.
"It's great, complete game in 78 pitches," Gausman said with grin in assessing his outing, "I think that's got to be a record."
Recalled in a whirlwind first half in which he's been shuttled back and forth to the Minors several times, Gausman ended the first half 4-2 with a 3.29 ERA and has allowed one earned run or fewer in five of his last six Major League starts.
"I hope it's an indication of him understanding that he pitched pretty well after that," Orioles manager Buck Showalter said of Gausman not letting things snowball after Gardner's homer. "That's part of the plan up here. You can't let one thing snowball into another. He didn't try to start throwing harder."
Whitley, starting due to injury to Masahiro Tanaka, allowed all three of Baltimore's runs, with Davis putting the O's on the board. After Nelson Cruz drew a leadoff walk, Davis sent an 89-mph fastball into the left-field seats for his 15th homer of the season. Davis, who entered the day batting .197, snapped an 0-for-13 funk in the process.
"I kind of told myself before the game started tonight, even though the second half starts in a few days, this would be a good time to try to start something up and turn it around a little bit," said Davis, who has struggled following his historic 53-homer season in 2013. "Swing felt good, the pitch was inside, and I was able to finally do what I've been trying to do. So, that's a positive."
Shortstop J.J. Hardy followed Davis' homer with a double and, two outs later, Jonathan Schoop sent a ball into right field for an RBI single to push the Orioles' lead to two. That was all that was needed as the game was delayed at 9:48 p.m. ET, with strong winds and heavy rain forcing the tarp down at Camden Yards immediately.
"They're talking about at least another two hours of rain, and that's all closing, so it doesn't seem like there's any chance of finishing the game," Yankees manager Joe Girardi said of the reasoning behind the long delay and final decision. "My preference would be you come back and finish it. I know when you go to a city one time and it happens then you have to live with it. It would be changing what they've done in the past, but I think it's something to look at. If we're coming back, why don't we finish it?"
Obviously, there was none of that talk in the home clubhouse as the Orioles -- who face a tough three-city West Coast trip coming out of the break -- were more than willing to take whatever break they can get.
Brittany Ghiroli is a reporter for MLB.com. Read her blog, Britt's Bird Watch, and follow her on Facebook and Twitter @britt_ghiroli.


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Confidence among U.S. homebuilders improved in May for the first time in five months as buyers rush to take advantage of near record-low mortgage rates.
The National Association of Home Builders/Wells Fargo index of builder confidence rose to 44 from a revised 41 in April, the Washington-based group reported today. The median forecast in a Bloomberg survey called for an increase to 43. Readings below 50 mean more respondents said conditions were poor.
"Builders are noting an increased sense of urgency among potential buyers as a result of thinning inventories of homes for sale, continuing affordable mortgage rates and strengthening local economies," said Rick Judson, chairman of the trade group and a builder from Charlotte, North Carolina. "This is definitely an encouraging sign."
Low mortgage rates, a strengthening job market and limited inventories are benefiting builders including PulteGroup Inc. and Lennar Corp. as the housing market contributes to growth this year after emerging as a bright spot in 2012. Gains in housing will help the world's largest economy move through a global slowdown that is hurting manufacturing.
Another report today showed industrial production declined in April by the most in eight months, reflecting broad-based cutbacks manufacturing that show factories will provide little support for the economy.
Stocks trimmed earlier losses after the builder confidence report. The Standard & Poor's 500 Index fell less than 0.1% to 1,649.52 at 10:02 a.m. in New York. It closed at a record 1,650.34 yesterday.
Industrial Production
Output at factories, mines and utilities fell a more-than- forecast 0.5% after a revised 0.3% gain in the prior month that was weaker than previously reported, a report from the Federal Reserve showed today in Washington. The median forecast in a Bloomberg survey called for a 0.2% decline. Manufacturing, which makes up 75% of total production, unexpectedly fell 0.4%, the third drop in four months.
All three components of the homebuilder survey showed improvement. The group's gauge of the sales outlook for the next six months rose a point to 53, the highest reading since February 2007, from a revised 52.
Prospective buyer traffic also improved, to 33 in May from 30 in April. An index of current single-family home sales posted a four-point gain to 48 in May.
Copyright 2014 Bloomberg. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.


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View All Calendars is the default. Choose Select a Calendar to view a specific calendar. Subscribe to calendar notifications by clicking on the Notify Me button, and you will automatically be alerted about the latest events in our community.
January 27, 2018, 3:00 PM - 4:00 PM @ Southern Pines Public Library
All 6-10th graders are invited to join the Dance Fit event on Sat., Jan. 27 at 3:00 p.m. Get active in the new year at this class led by Brandi Martin as part of the TRAIL (Teens Reading and Investigating Life) series.


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There are FUJIFILM lenses that are credited with the "EBC". It's an abbreviation for "Electron Beam Coating" and it indicates that the lens has been applied with multi-layered anti-reflective coating.
It is a technology to enhance the lens performance by eliminating light reflection generated by the difference of the refractive index between the lens and air.
Its history goes back to 1972. FUJINON F3.5/55mm Macro was the first camera lens ever to have the coating. There was only a limited supply of raw materials for the coating. The record shows that 14 layers of coating have been applied to achieve the intended lens performance.
It was a breakthrough technology at the time however, and it was awarded with 25th Motion Picture and Television Engineering Award in Japan.
The research and development of the coating technology continued ever since. "EBC" then became "Super EBC" ,and it has now become "HT-EBC", which realizes 99.8% optical transmittance. There even is "Nano GI Coating", a new technology with a completely new way of applying coating.
The advancement in coating technology leads to more freedom in optical design. For example, higher optical transmittance or greater reduction in reflection allow lens design with greater number of elements. The multi-layer coating technology was originally developed to enhance the performance of broadcasting TV lenses and cine lenses, which often have more than 30 elements in their configuration.
The coating is also effective for wide-angle lenses, too. The reflection will be greater as the curvature on the lens element becomes greater. But with better coating, we can overcome the problem.
The advancement in lens technology is proportional to the coating technology. We will move one or two steps forward to achieve the dream lens with the next coating technology.
Continue to read episode 5:
Episode 5 -finder-


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SACRAMENTO — Residential care facilities for the elderly will soon have greater representation among their residents, thanks to a bill Gov. Jerry Brown signed into law Wednesday.
AB1572, authored by Assemblywoman Susan Eggman, D-Stockton, requires a residential care facility for the elderly to help residents establish and maintain a resident council when two or more residents request it. The original requirement stated that a council would only be created if a majority of residents requested it.
The bill also mandates that facilities respond to resident council concerns in writing, to inform residents about the council and its activities, to respond to concerns raised by family councils and to include notice of the family council.
The bill is one of two Eggman bills in a package of bills known as the RCFE Reform Act of 2014. Her other piece of legislation, AB1571, would require care facility operators to provide more detailed information to their residents and to the state Department of Social Services. AB1571 would also mandate the department make available online extensive detailed information about and eventually establish a ratings system for care homes.
The package of bills was introduced less than three months after 19 residents at Valley Springs Manor in Castro Valley were left in the hands of a janitor and a cook after the department abruptly shuttered the facility. The operators of Valley Springs Manor have since had their license to operate a care facility in California revoked.
Contact Katie Nelson at 408-920-5006 and follow her at Twitter.com/katienelson210.


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The city plans to spend more than $8 million over the next two years to spruce up downtown sidewalks and create a more cohesive streetscape for the central business district.
City Manager Michael V. O'Brien said the work — scheduled to begin this spring — is a "critical public investment" intended to build on private investment in the downtown that already exist, is under way or is planned for the future.
He said some of the sidewalks that will be refurbished are more than 60 years old and are well beyond their useful life.
The manager added that other portions of the streetscape to be updated were completed 15 to 20 years ago with high maintenance materials, such as bricks and granite that are now failing.
At the same time, he said, wholesale sections of sidewalks downtown and on Main Street adjacent to those areas are in "declining, poor condition."
"One does not have to be an expert in urban design to recognize we have a hodge-podge of lighting styles, streetscape treatments, sidewalks types, amenities, signage that does not lend itself whatsoever to a cohesive sense of place and to a walk-able, well-thought-out downtown urban environment," Mr. O'Brien said.
"Look at any of the great, successful cities and you will find that they have created a sense of place and destination from a cohesive planned streetscape program," he added. "It does not need costly granite to make this occur. It can be comprehensive, cohesive, and complimentary concrete sidewalks with scoring patterns to make them interesting and eye-catching."
The project is broken down as follows:
• Streetscape improvements, $2.8 million.
This work will consist of replacing sidewalks with concrete walks at the following locations: Franklin Street (south side), from Main to Portland Street; Front Street (north side), Main to Commercial Street; Commercial Street (west side), Main to Foster Street; and Foster Street (both sides), Commercial to Main Street.
Robert L. Moylan Jr., commissioner of public works and parks, said the work will include the replacement of streetlights with ornamental lights that are consistent with those along Foster Street and Washington Square.
That work is scheduled to begin in May.
• Front of City Hall, $1.04 million.
This will include the replacement of the sidewalk area that abuts City Hall, from the driveway to the underground garage on Front Street to the driveway on Franklin Street, as well as the entire plaza area in front of City Hall.
As part of that work, the bus stop curb cut will be reduced by 15 feet and a new bus shelter with a more historic appearance will be installed.
That phase of the project will begin in April.
The sidewalk on Front Street along the entire length of the Common will be also replaced at an estimated cost of $1 million, provided funding is available.
Mr. Moylan said if funding is not available, that work will be done later.
• Main Street streetscape and signal improvements, $4.5 million.
This involves streetscape and traffic improvements along Main Street, from MLK Boulevard to Myrtle Street.
It will include new sidewalks, nine new traffic signals, streetlights, street resurfacing and other ancillary improvements.
Mr. Moylan said this work, which was made possible by a grant secured by U.S. Rep. James P. McGovern, D-Worcester, is expected to be put out to bid later this year, with work expected to begin next year.
The commissioner said all work will meet accessibility requirements. In some instances, he said, that will necessitate the installation of a handrail, extending along certain sections of the sidewalks on the north side of Front Street and elsewhere.
Mr. O'Brien said this is a significant undertaking, but will be done in a manner that is manageable.
He said there will be planned public meetings to bring landowners, tenants, and retailers together to talk about the project. He added that the explicit goal is to minimize and mitigate impact during the construction work.
"We will complete the project in its totality, and we will do so with great respect to public and private interests, and we will, once and for all, ensure that it is completed in a fashion that we can maintain and manage going forward," he said.


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SAN JOSE, Calif. — June 7, 2011 — The SEMI World Fab Database shows increasing capital expenditure and growing installed semiconductor manufacturing capacity in 2011. Fab construction spending, however, decelerates this year and in 2012. The database tracks spending, capacity and technology node projects for every fab worldwide by company. Spending covers new and used equipment for production, pilot, and R&D fabs, including investments for LED device fabrication.
"2011 is expected to be a record year for fab equipment spending. Since February, some companies have increased capex guidance and, as a result, fab equipment spending should reach an all-time high of about $44 billion. The spending pace is expected to decline 6% to $41 billion in 2012, yet will remain the second highest annual level on record." said Christian Gregor Dieseldorff, senior analyst of fab information in the SEMI Industry Research and Statistics group. "However, the number of new volume fabs starting construction is historically low, with potential implications for industry capacity plans in 2012 and beyond."
Table 1: Equipment Spending (new and used) including Discretes by Wafer Size
The SEMI database indicates that 17 new volume fabs (including 13 LED fabs) have a high probability (>60%) of beginning construction this year. Excluding the LED fabs, SEMI predicts only four volume fabs will begin construction this year and another four in 2012. The SEMI fab database also now identifies candidates for investment in the potential transition to manufacturing on 450 mm wafers. Sometime in 2012, the industry will likely see initial equipment expenditures for 450mm pilot development. Construction of the first 450 mm ready facilities began last year, and more will begin construction this year. Overall fab construction spending slows this year and in 2012. See Table 2.
Table 2: Construction Spending
The earthquake in Japan on March 11 may have some short-term effect on utilization rates and capacity output, but will not have a significant impact on installed capacity. Recent Fab Capacity (without Discretes) growth seems to be leveling off to below 10% growth annually.
Installed capacity is expected increase about 9% in 2011 and 7% in 2011. In 2010, the growth rate in capacity of Foundry fabs surpassed Memory fabs, and this trend is expected to continue in 2011, as Foundry capacity will increase by 13% while Memory capacity will increase by 8%. Growth of LED dedicated fab capacity remains in the double-digits with over 40% estimated in 2011, though lower capacity growth is forecasted in 2012. Memory dominates the worldwide installed fab capacity with a 38% share of the capacity this year, followed by foundries with about a 29% share.
The SEMI World Fab Forecast report and its related Fab Database reports track any equipment needed to ramp fabs, upgrade technology nodes, and expand or change wafer size, including new equipment, used equipment, or in-house equipment. The report uses a bottom-up approach methodology, providing high-level summaries and graphs; in-depth analyses of capital expenditures, capacities, technology and products by fab. Additionally, the database provides forecasts for the next 18 months by quarter. These tools are invaluable for understanding semiconductor manufacturing in 2011 and 2012 will look, and learning more about capex for construction projects, fabs equipping, technology levels, and products. The SEMI Worldwide Semiconductor Equipment Market Subscription (WWSEMS) data tracks only new equipment for fabs and test and assembly and packaging houses. Please visit www.semi.org/fabs for additional information on these reports or to see detailed articles.
About SEMI
SEMI is the global industry association serving the manufacturing supply chains for the microelectronic, display and photovoltaic industries. SEMI member companies are the engine of the future, enabling smarter, faster and more economical products that improve our lives. Since 1970, SEMI has been committed to helping members grow more profitably, create new markets and meet common industry challenges. SEMI maintains offices in Beijing, Bengaluru, Berlin, Brussels, Grenoble, Hsinchu, Moscow, San Jose, Seoul, Shanghai, Singapore, Tokyo, and Washington, D.C. For more information, visit www.semi.org.
Association Contacts
Deborah Geiger
Tel: 1.408.943.7988 begin_of_the_skype_highlighting 1.408.943.7988 end_of_the_skype_highlighting
Email: firstname.lastname@example.com
Dan Tracy/SEMI
Tel: 1.408.943.7987 begin_of_the_skype_highlighting 1.408.943.7987 end_of_the_skype_highlighting
E-mail: email@example.com
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Alex McLeish has left Nottingham Forest after only 41 days as manager.
In a statement issued through the League Managers' Association, McLeish says he's "extremely saddened to be leaving after such a short period.''
The two-time European Cup winners are 11th in the League Championship, England's second division.
McLeish says "there was a difference in the understanding of the development strategy of the football club and it was felt by both parties that we should part company.''


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If you are interested in using this image, please consult Acknowledging the Website.
Image Reference
Adolf Carlsson Warberg, Skizzer fran Nord-Amerikanska Kriget, 1861-1865. Bref och anteckningar under en fyraarig vistelse i Forenta staterna af en i detta krig deltagande svensk officer (Stockholm, 1867-71), facing p. 308. (Copy in Special Collections Department, University of Virginia Library)
Caption, "negerhyddor I Louisiana" (Negro huts in Louisiana); shows row of cabins, houses, people lounging, children playing and dancing, man playing fiddle. Title in English: "Sketches from the North American war, 1861-65. Letters and notes during a four-year stay in the United States by a Swedish officer who participated in this war" (thanks to Annulla Linders for translation from the Swedish).


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In every city, on every block, in each house, a war is raging... For returning Vietnam veteran Jeremy Collier, Thanksgiving, 1972 is the most difficult of times. He''s been back in his Texas hometown for a full year, but can''t seem to forget what happened to him in the war. Worse yet, his family doesn''t have a clue as to how to deal with him. His father Bob, who owns a successful car dealership in town, is determined to be the boss at home at all costs. His mother, Maurine, refuses to see that her troubled son is desperately calling out for help. Jeremy''s sister, Karen, is a college student who, misguidedly, thinks that she understands her brother''s plight. Appearances are important in the Collier family. Jeremy knows that he can no longer be a part in keeping such appearances up. And over the coming Thanksgiving weekend, the Colliers'' world will be shattered as Jeremy''s rancour ignites a confrontation that will shake the Colliers down to their very foundation as a family.
Director: Emilio Estevez
Cast: Emilio Estevez, Kimberly Williams, Kathy Bates and Martin Sheen
Sorry there are no upcoming showtimes for The War at Home


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2008-06-04 / Schools/Sports
McKenna turns 50
Massapequa Park's McKenna Elementary School is celebrating its 50th Anniversary this year. They are looking for pictures and memorabilia to commemorate the occasion. The group would like to incorporate the past 50 years into a presentation that will showcase the history of the school.
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WILMINGTON, Mass. — In the hour or so before the NHL announced it would not fine or suspend Bruins defenseman Zdeno Chara today for his hit on Montreal's Max Pacioretty last night, one statement from Boston head coach Claude Julien said it all.
In defending Chara's actions and overall character, Julien said:
"We're sensitive to the player [Pacioretty] when it comes to that. At the same time, you have to support your player if you believe that it wasn't dirty and it wasn't intentional. And I believe that. …
"You've got to understand the other side. If that was one of our players, we would do the same thing. We would go to bat for our player. And that's what they're doing. I'm not accusing them of doing anything. They're doing what they have to do and we're doing what we have to do. Right now, it's about belief and it's about waiting to see what the league is going to decide on that. We have no control over that."
The Bruins, as Julien acknowledged, have been on the other side of this type of incident a couple times in recent years with Patrice Bergeron and Marc Savard. Back then, it was the Bruins calling for the other players' heads and the other team defending the honor of their player. The role reversed last month when Daniel Paille hit Dallas' Ray Sawada.
I won't bother posting all the comments from Bruins players defending Chara. And I won't look up links to Montreal quotes on the matter. We know that everything said in public is based on sweater color and in-season hometown. Fact is, no one will ever know what Chara was thinking. And if Pacioretty was unscathed on the play, there would've been no controversy and maybe no penalty.
Now we know the league sided with Chara and the Bruins on this matter. No doubt, the Montreal parties will not be satisfied. Such is life in the NHL. Sometimes there's a measure of justice and sometimes there's not.
Chara said he'll reach out to Pacioretty when he has a chance to let him know he did not intend to injure. That's the expected move from a solid guy off the ice.
Chara will play for the Bruins tomorrow night against Buffalo, and if and when Pacioretty can play again, he will.
We knew there wasn't going to be an answer to this debate that would satisfy both sides. And nothing can take back what happened to Pacioretty. All we know — and all sides can agree on this — is that the league might want to look into removing a turnbuckle from the middle of a hockey rink.


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The Starlight Dinner Theatre is bringing "It's a Wonderful Life" to life in an innovative way this season, as a 1940s radio broadcast performed onstage at the Meyers Lake Ballroom, 3218 Parkway St. NW, in Canton Township.
Many of us have seen the heartwarming 1946 Jimmy Stewart movie "It's a Wonderful Life," a holiday staple on television.
The Starlight Dinner Theatre is bringing this familiar story to life in an innovative way this season, as a 1940s radio broadcast performed onstage at the Meyers Lake Ballroom, 3218 Parkway St. NW, in Canton Township.
"We found a radio adaptation from 1949 with the actual dialogue from the movie," said cast member Kathy Lewis. "We come out like we are radio stars, dressed in 1940s apparel with vintage microphones from WHBC."
The 10 cast members each play several characters. For instance, Joe Martuccio is playing both villainous Mr. Potter and kindly Uncle Billy.
"We've worked a lot on vocal expression and characterization," Lewis said. "The dialogue in some places is very poignant, but there's also a lot of humor."
In old-time radio style, the play's sound effects are created live. For instance, Corn Flakes are used to suggest shoes trudging through snow. A radio announcer, musical bridges between scenes, vintage WHBC radio commercials and singers will add to the show's '40s vibe.
"It's a full evening," Lewis said. "People who see this will fall in love with it."
Performances are Friday and again Dec. 6, 13 and 20. Tickets, $34.95, include a buffet dinner with stuffed pork chops, chicken cordon bleu, salad bar and dessert. Reservations are required; call 330-575-7431. Doors open at 7 p.m.


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Skills for birth and life - Ph: 0407 685 933
Are you having a baby, thinking about it or in the early years of parenting?
Wouldn't it be wonderful to have someone experienced and caring by your side to help you through the challenges and choices you are facing!
Your personal guide and confidante can help you plan, prepare and experience this time of your life in a joyful and empowering way. Supporting you and your family through your pregnancy, birth & beyond.


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"The "Edition Musica Poetica" is a music publisher of lesser-known music of the 17th and 18 Century North German composers. Central to the Edition project is the publication of the "Monuments of the Early Modern Music," an anthology of the monuments of the late 19th and early 20 Century-oriented editions." … (Google Translate)
Visit website for more information. (ed.)
Category: Archives/Manuscripts/Publishers
Added on: Dec 06, 2011 | Hits: 1580


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Ryan Harley returns to the Brighton squad for the derby showdown with Crystal Palace.
Midfielder Harley missed last week's games against Liverpool and Leeds with a back problem but is fit and available for the Eagles' first visit to the Amex Stadium.
Winger Will Buckley is still sidelined with the hamstring injury he suffered in the Carling Cup defeat by the Reds and joins long-term absentees Tommy Elphick and Adam El-Abd in the treatment room.
Central defenders Elphick (Achilles) and El-Abd (foot) are still recovering from injuries suffered last season but hope to be back within the next month.
Spanish midfielder Vicente has made two substitute appearances since arriving as a free agent and is pushing for a first start.
Nathaniel Clyne is in line to return to the Crystal Palace squad.
The right-back, Palace's player of the year last season, has yet to feature this term after breaking his foot in a friendly at Bournemouth over the summer.
But Clyne resumed training last week and is set to make the short trip down the A23 to face the high-flying Seagulls.
Left-back Lee Hills (knee) and midfielders Kagisho Dikgacoi (hamstring) and Owen Garvan (hip) are therefore the only injury absentees.
Striker Glenn Murray will face Brighton for the first time since he turned down the offer of a new contract with the promoted club and opted instead to sign for their fierce rivals.
Copyright (c) PA Sport 2009, All Rights Reserved.
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text: This publication contains the export data by sector, which includes the development of agricultural commodity exports, industry and mining, and the development of Indonesia's exports by country of destination. Export figures presented are cumulative export figures, from January 2012 to the current month in the same year. This publication also contains a quick review about the comparison, growth, and the role of exports is quite prominent or significant.


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Yesterday, Apple unleashed the Mac App Store upon us as part of the Mac OS X 10.6.6 update. When I updated my cute MacBook Air 11.6" and launched the App Store after the mandatory reboot, and laid my eyes to rest on the interface, my eyes exploded. It felt like they hired Neville Page to design the darn thing.
I originally planned to verbally slap the UI to Neverland and back, but luckily, Tim Morgan beat me to it. The most glaring act of professional UI murder is the placement of the titlebar widgets, which have been centred vertically with what I would reluctantly call the toolbar. Instead of the perfectly fine and universally used '4pix from the top', Apple decided to move them down considerably, giving the window a severe case of obesity.
As if the act of merely brutally murdering the UI wasn't enough, Apple also felt the need to desecrate the corpse some more. The back and forward buttons are non-standard, using the same colour as the frame - whereas everywhere else in Mac OS X they use a slightly different colour to make them easier to spot.
In addition, the 'search' field is also non-standard; it has a different shape, and lacks the blue halo effect of other search fields. Heck, any text input field in Mac OS X gets that same blue halo when active. This is done to properly highlight the field currently active. It's one of the things I miss in Windows 7. They cherry on top is the weird toolbar buttons, which look completely out of place in Mac OS X, as they sport this weird neon-blue highlight when selected.
The reason as to why this UI feels so horrendously out of place is simple: it seems as if Apple was too lazy to code a proper Mac OS X UI, instead opting to simply drag and drop the code from the iPad version of the App Store, make some minor changes to the UI, and leave it at that.
It's nothing new, of course. Mas OS X has been a consistency nightmare for years now, with boatloads of different themes, and functionally identical UI elements that look entirely different from one another. Where Apple once stood at the forefront of consistent, sensible UI design (Platinum, I salute you!), the company took a left turn to bananas a few years ago.
Coincidentally, the amount of inconsistency in Mac OS X's user interface seems directly correlated to the amount of success of the iOS. It's no secret that Steve Jobs likes to focus on the latest and greatest, and it seems that the traditional operating system has fallen from his grace. The result has been a glacially slow development pace in Mac OS X and a user interface that gets increasingly messy. This is further illustrated by the fact that just about everything unveiled about Mac OS X 10.7 Lion are things taken straight from iOS.
Apple taught us not to try and cram a traditional desktop interface onto a mobile device, yet now, it seems as if they are trying to cram a mobile interface onto a desktop. How delightfully ironic.
So, this leaves us with the crazy situation where Microsoft has really been cleaning up its act when it comes to user interfaces; the amount of clean-up between Vista and Windows 7 is astounding, and it seems that they're going to take it further in Windows 8 (they appear to be working on centred titlebar text, bringing it in line with Office where this is already the case). At the same time, however, Apple seems to be making a mess out of Mac OS X's user interface.
What really made my day was Jon Gruber's response to all this. When Apple still stood for consistency, Gruber was a proud member of the 'konsistenz muss sein'-team. Now that Apple seems to have abandoned this mantra, Gruber follows, using increasingly silly reasons to justify this shift.
Once, concistency was an integral part of good UI design - now that Apple has decided to intercourse the pooch on this, Gruber tries to justify this by surgically removing consistency from good UI design, claiming it is somehow "conservative" - a word with a decidedly negative connotation. This allows him to label consistency in UI design as, and I quote, "boring, old-fashioned, stodgy".
In other words, if you are an advocate of consistency - what Apple and Gruber once were - you are now a curmudgeon, a whiner, not hip. And yes, I take offence to this. While I believe there is some merit in allowing developers and UI designers to experiment with the contents of an application, some elements ought to be consistent, with the titlebar being on top of the list of things not to mess with.
I dislike the inconsistent mess that is my iPhone, and I'm sad that Mac OS X is starting to look just as inconsistent as the iOS. It's disturbing to see a company that developed one of the best interfaces in history (Platinum, I salute you!) - in my opinion - go down this path.


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Zero Punctuation: Halo 3
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The bit about the friendly AI was quite funny to me. Not funny as in 'hah hah' funny, more like a 'I've been there' funny. Then again I'm sure most of us have been there and worse. It's one thing to have completely useless back-up going into a fight but going into a fight only to be shot 16 times in the back by 'friendly fire' really sucks the big one if ya know what I mean. Even worse is when such dumb-fuggery happens while playing a game in which you have to protect one of those retarded sacks of code.
Yes, because he definitely stated that the reason for his discontent lay in his inability to play games. Look at his complaints;
- the story is quite confusing to someone who hasn't played any of the other games.
There may be one or two more, but as you can see those are all clearly are based on player skill.
Great review, hell, I'm one of the wankers who put forth the 1/10th k-bar for the Legendary Edition of Halo 3 with all the crap, waffles and tarts I could ever want and I still agree with everything you said. Not to say I regret my purchase, I love crap, waffles and tarts, even the single player campaign is keeping me busy until the blasted Half Life (HL) Orange box comes out and I kick myself for spending money on HL2, and HL2 Episode 1 when Valve is going to package them all with HL2 Episode 2... Wankers.
I actually enjoyed the game quite a bit. Of course, it's no where near being the best game out there, but I don't understand why people that play PC games have this complex about console gamers.
I am absolutely fascinated by the number of people who are unhappy with the fact that these reviews are biased. Biased review? Isn't the whole point of a review to show a preference of some kind? Granted, when reading a review you need to have some idea of the preferences of the reviewer, or their evaluation won't be useful to you. However, this review makes it very clear that Yahtzee is not into multiplayer games, and he is essentially coming at the game de novo, without a long history of playing halo. What do you want from the man? If you're really into the multiplayer experience....maybe you should read a review by someone who actually cares about it. If you are a halo fanatic, and not trying to determine whether or not you should buy the game........why are you worked up about the review? Its not as if sales are going to take a dramatic dive.
I'm fortunate enough to be able to afford both and frankly don't enjoy playing certain genre's of games on a console. The FPS genre is one of them. It has nothing to do with thinking my PC is better than my console, it is the control schemes available to me. Its true that HL1 and 2 were both put on consoles and they were horrible there. Halo tries to make up for it by doing a bit of auto aiming for you but that can be awkward when it is locking onto something you don't want to shoot at. The keyboard mouse combination just has not been beat in that genre as far as ease of control. The same goes for RTS games, you just cannot beat the mouse/keyboard combination of the PC.
Thats not to say this is true of everything, I think most JRPG's, 3rd person games (GTA etc) and platformers especially play much better on a console than they do on a PC. Thats not even counting specialty controllers like rhythm games have.
Halo may be 'the shit' as far as console FPS games go, but to me its just shit when it comes to comparing it against other FPS titles that happen to be on the PC. I've had a controller in my hand since I was probably 7 and didn't even have a computer capable of gaming until my late teens. I don't love consoles, I don't love PC's, I love games.
Of course it can, and it is called 'groupthink'. You get a critical mass of consumers convinced that a game is going to be solid gold. Everyone goes and buys said product. Everyone proclaims that this Christ thing is old hat and Halo is where it is now at, and those that aren't in fact having a good time look around, seeing everyone else apparently having a good time, and jump aboard ye olde bandwagon.
The 'tangible enjoyment' you speak of doesn't necessarily come from the game itself, but from the reflected glory of 'backing a winner' and being seen to do so publicly (go ahead, call me a cynic, I don't mind).
As long as the entire games themselves don't have to be perfect, I'm fine with that. Here are some of the elements which I might look for in said mythical beast, and are usually done quite poorly.
Cooperative play mechanic
Now I'm a big fan of RPGs and I'm also a big fan of not reliving Doom any time someone makes a shooter. Looking over the points above again I think that if anyone made a combination of them and did it well they'd be better off just tattooing a player name to everyone's forehead and calling the game Life.
I'm surprised to find all of you so "pants-on-head" idiotically putting down the console FPS. Just because you spent $5000 on your stupid Alienware computer is no reason to compare it to my $400 Xbox. Obviously Halo 3 has flaws, but I can think of many more for your apparently god-worshipped PC games, and I suppose the unbridled waste of time some of you like to call the Playstation 3. Anyways, if you aren't willing to play multiplayer HOW CAN YOU possibly expect to enjoy Halo for all that it is? Xbox is all about multiplayer, they intentionally add some variety of multiplayer to every game to enable you to, as opposed to sitting in a dark room with your PC, playing with your friends. In conclusion, Halo 3 is a great game... I don't know how you can't see that. Maybe you should actually play the entire game (and not on 'Easy' difficulty dipwad) INCLUDING multiplayer. If you played the other games and perhaps read the several compelling novels based on Halo, you'd see the rather compelling storyline unfold. How do you expect to understand Halo 3 if you don't play the other two? What fool would watch the sequel to a movie without first checking out the fore-made movies? Frankly your opinions are akin to those of a bunch of wheelchair-bound cross-eyed hobbits.
I'm surprised to find all of you so "pants-on-head" idiotically putting down the console FPS. Just because you spent $5000 on your stupid Alienware comoputer is no reason to compare it to my $400 Xbox. Obviously Halo 3 has flaws, but I can think of many more for your apparently god-worshipped PC games, and I suppose the unbridled waste of time some of you like to call the Playstation 3. Anyways, if you aren't willing to play multiplayer HOW CAN YOU possibly expect to enjoy Halo for all that it is? Xbox is all about multiplayer, they intentionally add some variety of multiplayer to every game to enable you to, as opposed to sitting in a dark room with your PC, playing with your friends. In conclusion, Halo 3 is a great game... I don't know how you can't see that. Maybe you should actually play the entire game (and not on 'Easy' difficulty dipwad) INCLUDING multiplayer. If you played the other games and perhaps read the several compelling novels based on Halo, you'd see the rather compelling storyline unfold. How do you expect to understand Halo 3 if you don't play the other two? What fool would watch the sequel to a movie without first checking out the fore-made movies? Frankly your opinions are akin to those of a bunch of wheelchair-bound cross-eyed hobbits.
I know this post really is a bit of a soft target but since I'm trying to avoid doing any real work this morning, you're it.
I particularly like this brand of straw man argument, where the opposing side is put up to be even more rabid and fanatical than they actually are for the purpose of ramping up ones own level of mouth foam so as to appear moderate in comparison.
Yes, let us sum up your argument and reach this conclusion shall we?
First of all, while I admittedly haven't read any of the Halo, uh, novels, the only thing any game-based books in the past have compelled me to do is either claw my eyes out or (possibly more sensibly) stay the hell away from future offerings completely. While the premise for the Halo series hasn't been bad for an FPS you're not going to find me playing it for the story but rather for the quite decent game mechanics.
Secondly, Halo 3 is a game which even its proponents have described as drawing its strength from multiplayer, not the campaign. This doesn't really suggest that any understanding is required. You don't need to "get it", you just need to whack on a headset, ramp your voice up an octave, and rediscover all your schoolyard epithets.
I would like a refund. This was clearly not even worth the traditional 2 cents, let alone a nickel (being an Aussie I had to look up how much a nickel was worth *grumble*).
I know I said I'd shut up,but I can't resist playing "Captain Obvious".
Now shut up about how consoles don't have keyboard/mouse functionality. Although they don't clear up all the problems with console controls,they do let you use a keyboard/mouse and they're getting more tweakable every day. Of course,they wouldn't NEED these things if they just replaced the right analog stick with a roller ball mouse like they used to have on laptops or one of those new touch sensor things like they have on the new ones. But whoever said the entertainment industry run on the idea of making things more enjoyable?
But for those of you who are "console only",which is the only reason I can think of that ANYONE would say that a controller is just as good as a keyboard/mouse for FPS games,just try an FPS on the PC before you say that. I suggest Serious Sam,you should be able to get it cheap. Or you can get the KB/M adapter and try that. I think you'll find that aiming/moving/killing is much easier with the the KB/M set up. Seriously. It is. Keyboard and mouse is just a superior way to play. The Xbox 360's only flaw in FPS is it's not set up for KB/M.
And all those "options" you're talking about in multiplayer? We've been doing that on the PC for years. Even the games that weren't supposed to have it. We did it ourselves. Consoles are only recently starting to move into player created content. There's a reason Half-Life 1 remained a popular game until they made the sequel. Player created content. It got so that modders were able to basicaly rewrite the whole game. For the cost of Half-Life,you got a half dozen games,including Counter Strike (originally made by Half-Life modders) and Team Fortress Classic. God only knows what they're going to do with the Gravity Gun and Portal Gun.
So,to sum up:
So,there it is. Also,to clearify,the whole "perfect game" thing is about what you want to see in a game. It's supposed to give us insight into what you look for in a game. So I don't want a list of games you liked. I want to hear about your dream game.
Well,I'm rambling. I'm going back to shutting up now.
"What fool would watch the sequel to a movie without first checking out the fore-made movies?"
Oh,and I wanted to answer this question. Everyone who went to see Episode 4: A New Hope in 1979 rather than waiting decades to see Episode 1: The Phantom Menace.
I love you Yahtzee. I want you babies.
I really don't think you can review these 'epic' games as most all the epic games that have come out really are average at best and the only thing going for them is the rabid religious fanbase behind them that has money to burn.
From what I hear from people, Halo 3 is Halo 2.
I know you mention the halo/360 fanboys in your video, but you forgot to mention the sony executives and hoards of sony fanboys that will want to dry-hump you now for not saying halo 3 is a master piece.
Dear Mr. Yahtzee,
Your reviews are very good, and this one is no exception. After playing the first Halo (primarily single player) and the second Halo (primarily multiplayer) on the recommendation of friends, I must say I had very low expectations for this game. I am definitely a console gamer, but FPS on consoles are generally unenjoyable for one reason -> auto-aim.
Halo is auto-aim hell. Thats the unfortunate nature of console controllers, they don't have the resolution of a mouse, its not going to work the same. Hell, arcade games have binary controls. I wouldn't expect you to want to play a 3D platformer on an arcade stick either. But to each there own, some people enjoy console FPS, and thats their prerogative.
My major problem with the Halo fanboys is not their boasts that the mutiplayer is great, because its not bad minus my controller beef in the previous paragraph. Again, to each their own. But why do Halo fanboys *tout the story*. Halo's story is *awful*. Its derivative, its poorly told (Halo 2 especially). Halo 3 was no different. (Truth be told I only played the review-final, but it was a beta and had all the final assets and code afaik)
Hell, when I first played the original Halo3 single player beta, I said man thats kinda sub par (fresh off of Bioshock). Then the final was no different, then we realized it was natively rendered in 1152x640p and upscaled.
Thats two big screwups against Halo3 as far as I'm concerned. Why do people give Halo3 a pass (10/10) with such glaring flaws....
Well its easy. People like being in mobs. Hate to say it but Halo appeals to the lowest common denominator. Theres a huge number of these people out there, you see them every day. When people get together they form mobs. This generation its trendy to love Halo and hate Sony (that Wii60 guy a few pages back made me giggle). Last generation it was trendy to hate Xbox and before that it was trendy to hate Nintendo. When fanboys get together and forum a mob, they tend to act silly so not to shatter some internal reality based on their favorite game. This thread is an excellent example of it.
Grow up kids :)
See, I find the whole keyboard/mouse thing is a preference issue. Someone later mentioned that anyone that played an FPS on PC would hate the controller, but the first FPS I was able to enjoy was Aliens vs. Predator 2, a PC FPS released just when I finally got a PC capable of playing new titles. Unfortunately, I missed out on the original Half-Life until I borrowed it from a friend on PS2, the first time I significantly heard about it. For some reason I still haven't picked it up on PC and don't know why... In any case, before that people thought Goldeneye64 was "the shit", and I couldn't understand that at all. Horrible controls, shitty A.I., and the only challenge from the game came from dealing with a horrid control scheme. Sure, it introduced deathmatch to consoles, but...ugh. I tried playing Alien: Resurrection on the Playstation, and it controlled horribly. Medal of Honor: Frontline wasn't a bad setup, but it was still uncomfortable (I partly blame this on the PS2 controller).
So Halo was the first console FPS I enjoyed, and I think part of the reason is that the Xbox S controller was the most comfortable pad until the 360 one. It was also because it was a working control scheme that felt comfortable, not to mention the gameplay was something new. Sure, Medal of Honor was a WWII game, but Halo actually felt like combat. It felt like warfare. Were any of the gameplay elements, on paper, new? No, but in execution they worked out well. I think one of the flaws of the sequels is they focused less on pure atmosphere and war-style (such as dropping on the beach in Silent Cartographer) in focus of "guys, we need to make sure this is more of a video game" in people's various complaints of level design and other such crap.
The auto-aim was, honestly, not very noticeable when I first played, but if I go back now I notice it a lot. There are plenty of games on console now that don't have auto-aim, or they don't have it on default. For example, Shadowrun. You know the biggest difference between the console and PC versions? When you turn in the PC version the targeting reticule grows larger than in the console version. That's pretty much it, and is mostly because you can turn around faster. There's no auto-aim or other "tricks" involved, and the whole reason is because you can move quicker with a mouse.
Most people may be more precise with a mouse, but I usually am not. Of course, I have a TON of PC gamer friends at College here that I've watched play console games, all of whom swear by the keyboard and mouse, and I've noticed two big trends. The first seems to be some issue at moving two joysticks at once. I can't explain it, but they can never adjust both joysticks at once, to say go backward then back left then left while also aiming everywhere. The second is they are all the way on or all the way off, likely a result of the keyboard. They never gently press the analog slightly just for a minor adjustment, they press it all the way. When they have to snipe it's like they are concentrating way too much. Basically, I see them running into problems I don't recall ever having in any game.
My current roommate prefers keyboard and mouse, and he and I have some interesting discussions on adjustments made. He explained to me how Legendary on the first Halo was easy and horrible, but one thing I'll note is Gearbox handled the port. It's a BAD PORT. However, he gave Halo 2's Legendary a try and he died a dozen times on the first fight on PC, once again, the only adjustment made (other than removing auto-aim) being the increase in reticule size as you turn.
I know most people likely will disagree, but to me, the reticule size thing is a minor issue. After all, I will admit a PC gamer can turn around faster than a console gamer, so the time it takes a console gamer to turn is much longer than a PC gamer.
In any case, a keyboard and mouse may be "better" in some ways, but I've always found precision with a mouse more difficult and uncomfortable. In fact, the keyboard itself is uncomfortable. I just love a controller in my hands, so to me, a console FPS is what I prefer. I purchased S.T.A.L.K.E.R. for PC though, simply because I've been wanting that game for years. Unfortunately, my laptop needs another gig of RAM to run the game adequately...so yeah, if I have a choice, I'm also buying a game on console so I can have the best performance possible.
Strategy games, however, do belong on PC. While many companies have been working to get a good system out on console, with Ensemble Studios looking to have the most promising with Halo Wars (how ironic when you discuss hype on Halo 3 I bring up Halo Wars...), a system designed from the ground up to work on console, it really ends up working best on PC. I cannot see a game like Rome: Total War working on a console without keyboard and mouse.
Of course, if you guys want to talk about fan bases of games that aren't that deserving, why don't we compare the popularity of StarCraft vs. Total War? I mean, StarCraft is fun, but it's got some balance issues and, honestly, is simple for what once can claim to be "strategy". Yet it sells millions, building insane hype for StarCraft 2, and yet here Total War sits, recognized only by a few (by the way, I should note I'm not good at any strategy game, and the only one I can really enjoy is Master of Orion 2, but I can recognize good gameplay elements when I see them. StarCraft looks fun for a strategy game, but Total War.....Christ). Same with Counter-Strike, a massively overrated multiplayer game that so many people play. These games may not get the marketing push Halo does, but aren't they the same thing? Aren't they more shallow than what's really out there?
I've seen people have made their own friend lists and other such things for PC games, but Xbox Live has put it all in one spot, makes it part of the OS and makes it easy. Plus, the Marketplace is fantastic.
However, you are right about user created content. Personally, I love what MS Games has done for (console) gaming. However, E3 2005 they claimed Marketplace was going to be a haven for user created content, and yet Halo 3 is just now bringing in Forge and MS is working with Epic for user created tools and content. Of course, the system is very different, but I think, for consoles, it still needs more work. XNA being able to tie in with the Xbox is a nice start. I think what Microsoft should do is start to tie development even further. Let's say you get UT3 on Xbox, and it comes with a special ID number. You log into your MS account (I know, I know, "taking over the world", yatta yatta), plug in the number and now have access to downloading the development kit for that game and engine. Voila. If you can tie them all with XNA and get rid of the stupid Creators Club thing limiting who can access their 360, you now have a way of sharing stuff similar to PC. Either that or include a DVD with the games including the material to install on your computer, which is much more simple.
In any case, yes, the modding scene will always be more at home on PC, but honestly, who would want to work on a console for modding anyway? My console isn't for work. My PC, on the other hand, is.
Man, that was long. I think this thread is actually convincing me to join the forums here, because if this is the worst it gets...
.... I dont get how you think you can play the third game in a TRILOGY and expect to get all the story. The only parts I agree with in this are the driving AIs and the... wait theres nothing else. If you pay attention theres plenty of story. There are 3 books on it. I like Zero Punctuation so im just going to forget this ever happened, but do yourself a favour and play the first games.
Also, why is it that so many people on Yahtzee's side have never actually played halo 3?
and holy effing crap ccesarano, long enough for ya?
Fantastic. Well done.
the adapters are imperfect and can be annoying enough to not fool with, either a A class adapter is made with full config ability and super smooth mosue or the console makers own up to the lack of control options and offer it, hell sony is letting epic use a USB KB and mouse for UT3 on the PS3.
The industry needs to get over the KB/M myth and offer it as a control options I'd be happy to pay for a official adapter if they gave me that choice but no its a pad or nothing and frankly I prefer nothing nowdays 300+ for a game I can barely play that takes twice as much time to learn to play than beat, and there are few games worth playing after you beat it(not a MP gamer so dont start any of you :P).
Gaming needs to head back to fun/control for a bit of tailoring the mindless console spew of pad or nothing,set cookie cutter controls or nothing is madding and sad on systems that are as powerful as a computer.
Thank you, Yahtzee. I appreciate that there's someone out there who has the ear of gamers and that does not worship at the Church of Halo just because everyone else seems to.
I've never thought they were bad games, but they weren't all that. I played the first, I experienced the multiplayer while guided by a fan, and I still don't see the fascination. Frankly, I think there are lots of things that are very popular but aren't anything special. Just because something appeals to the masses doesn't necessarily make it great. (Was Enter the Matrix a good game merely because it sold well, or Independence Day a fantastic movie because it was a box office hit? Answer: NO!)
Looking forward to next week...
And what makes you think there are no gamers that are huge fans of Halo? Again, I know it's not the best game series, but I have no problem owning a Halo 3 t-shirt and an old Halo shirt with a Grunt on it. As these are good games, though, I have no problem with the hype. Sure, there are better titles out there, but I'd rather Halo have this level of popularity than a game that's horrible.
ZippyDSMlee: I...am having trouble following you. I can't tell if you think the control pad is simply horrible, or if the industry needs to move onto a new type of controller, or what. I agree that, if you have a USB device, then keyboard and mouse input should be a definite option with no special tweaks or work-arounds. However, I...just have trouble following you.
I like to say lots of things. :D I have no problem writing a lot, as it all contributes to the purpose or relates my thoughts and ideas. After all, I don't necessarily agree with telling people "you're wrong" unless it is something like, say, thinking Final Fantasy 8 is a good game. I don't care how much you enjoy it, that has to be one of the worst designed pieces of trash I've ever touched. At least the titles after I could play all the way through, meaning they were at least fun. But FF8? Ugh...
EDIT: Something that just came to mind is the whole "Games as Art" vs. "Lowest Common Denominator" thing. A lot of people are all about games being art, and I'll be honest, I am as well. I love artistic games. However, I see nothing wrong with games for the lowest common denominator. In fact, I find part of the art of game design is that you can take a game that is enjoyable to the masses. Granted this means you won't be as complex or intellectual as some games targeted just for the high brow masses, but you should still be able to appeal to them.
Some companies try to just grab the attention of the masses by emulating what they see in others. For example, how many sitcoms are out there using the same sort of dumb, cheap humor? However, there are also games that have plenty for a variety of gamers. These sorts of titles, to me, are a different sort of art.
So I think the idea of the "lowest common denominator" shouldn't be considered that negative of a thing. Not unless it's simply generating another GTA clone a la True Crime or Saint's Row. However, can you tell me what other game Halo is trying to clone? As many elements as it includes that you can find in other games, it sure has a unique feel and atmosphere. A lot of people try and compare Halo and Half-Life, but the most accurate comparison is actually, once again, the Ringworld books (I'm surprised no one has mentioned those yet other than me). The idea of the Halo rings and the idea of the Flood are pulled right out of those books, but it ends there.
I'll have to admit first off that I'm a bit of a "rabid Halo fanboy," but that doesn't mean I don't appreciate something funny (shocking thought that may be.)
I love your reviews, and this one I actually mostly agree with. On the other hand, there are bits that really do confirm that you never actually played Halo or Halo 2 (as you admit) and seem to misunderstand Bungie's (and Microsoft's) target demographic.
First, where I (mostly) agree with you:
As for the single player campaign: fair enough. You make some excellent points. I actually am a huge fan of the Halo story, despite a lot of chortling from some about it being "derivative" (ok, maybe) or "simple" (not particularly.) Playing through the first two games might have given you a reason to care one way or the other about the Master Chief, Cortana and the other characters. As it is, Halo 3 does not give any reason to, really, so it's fair enough for you to feel a bit ambivilant. Were Halo 3 a standalone title, and not the culmination of a trilogy, your point there would have been completely unassailable. As it is, your complaint is really: "Halo 3's story isn't particularly accessable to newcomers to the series." A valid complaint, maybe, but not a huge one.
As far as the mood/difficulty, well I'll have to agree with you on those points. The first game handled this much better - the "horror" elements did not creep in until later in the game, arrived somewhat by surprise, and took over the last half of the game completely - and those enemies were HARD. The Flood, even at the normal difficulty level, were tough in the original game. Here, they are very weak. Absurdly weak. The vaunted "true enemy that threatens all life" was kind of a pushover here. What a let down. Meanwhile, battles against Covenant forces - even some sections with comparatively weaker Grunts, were impossibly hard. The fact that the game richocheted between these levels of difficulty and mood were a distraction.
(In defense of the Grunts, their reactions to Master Chief have always been fairly humorous throughout the series. The enemy dialogue (as well as friendly AI dialogue, if you take the time to listen to it) has always been very intelligent (in how it reacts to the player's actions) and often pretty funny. What you found annoying here came across to many players of the series as a whole as continuing a tradition... so make of that what you will.) :)
Yes, the campaign is absurdly short. I would have liked more. And the friendly AI is impossibly stupid. No wonder humanity is losing the war to the Covenant!
However, where I really disagree with you is in one statement you make: "I don't give a shit about the multiplayer and neither do a lot of people."
Well, a lot of people are playing the multiplayer (though, in comparison to the world population, I guess we could say "a lot" of people aren't.) One need only log into XBox Live and look at the "currently playing" numbers to get an idea of the insane amount of people on Halo3 Multiplayer. To address your point specifically: the multiplayer isn't "excusing the short campaign" (as if the multiplayer were some tacked on addition to a single player game.) The multiplayer IS the game. The multiplayer is the entire point of this title - Bungie might as well have released a game similar to Shadowrun - entirely multiplayer - and it would have been a praise worthy game (though they would have gotten complaints for never finishing the story...) As it was, they did include a campaign (thank god) in order to wrap up the story of Master Chief, Cortana et al - and it's a fairly good wrap up, while admittedly having some flaws.
Where the game really shines, however, is in the multiplayer - which is surprisingly robust, varied and fun. The inclusion of The Forge editor was a brilliant move on Bungie's part (and whether or not PC shooters have been doing this for years is irrelevant to whether or not Halo 3 does it well.) The multiplayer gameplay offers everything the single player campaign fails at: intelligent enemies, ramped difficulty, intelligent allies (in team play - assuming your friends are any good) and near infinite variation, depending on the specific options and gametypes set on any number of maps. People can turn it into an argument about PC vs Console shooters (a lot of which is just subjective quibbling anyway) but the point is: this multiplayer game is fun, and very well done. It's obvious that the multiplayer aspect is where Bungie's designers spent most of their time tweaking and refining the game, because it's incredibly well done, and a blast to play. It's tons of fun.
And really, the multiplayer was the entire point of this game. Halo 2 continued to be one of the most played games, even crossing over to the 360, not based on its admittedly spotty single player campaign, but based on its multiplayer dimension. Halo 3 took that, and ran with it.
So, yes, I agree with you wholeheartedly about the single player campaign. It could have used a little more work. As it is, I'm glad they gave the story some closure - and that there is quite a bit of robust storytelling (if you play on Legendary difficulty and know where to look in the game for it.) But I have to respectfully disagree with you, as someone who "gives a shit" about the Multiplayer.
Then again, you are correct in that there are some people who just aren't interested in a multiplayer game, and are just looking for a good, single player shooter with a decent time investment and a deep story. At the very least, your review will inform them that Halo 3 really isn't that sort of game.
Well,to me,the difference between sticks and mice is pretty obvious. With a mouse you can not only turn fast,you can aim fast. You don't have to be as precise with a mouse. You have to slowly and carefully nudge the stick to aim with a controller and it's really easy to over shoot the mark. And,while you're doing all this,you get the feeling of not moving fast enough and that's like the antithesis of FPS games. They want to do things fast and precise. Holding still and slowing down just goes against the whole idea of FPS games and leads to players feeling like they're leaving themselves exposed. At least that's how I feel. Every second I spend aiming,I feel like I should be dead 10 times over.
That's what I hate most about the sticks. I figure if one's willing to practice at it,they can get good at it,but ultimately,you want to use what's comfortable for you. And what's comfortable for most FPS players is KB/M. So while you can play better with the sticks,you have to realize most FPS players came from the PC players where FPS games were before making the jump to console and therefore most are better off with the KB/M. And I still say replacing the right stick with a roller ball mouse would be a big improvement for everyone.
As for you idea of the PC made player content transfered to consoles,the biggest problem is they'd have to be built to run on the consoles. And the only way I can think of to do that would be to include some kind of testing software or emulator and that can be backwards engineered to make a full emulator so you can play console games on the PC. And most console makers don't like the idea. Otherwise,I suppose content could be submitted to the console makers and checked and approved,but that would mean you still couldn't do anything the companies frowned on,like making popular character models,nude patches,or ripping off maps from one game to play on another game. So,yes,no matter how you look at it,console player content will always be second place.
And I find forums are only as good as the people on them. To that end,I try to keep it nice and civil. I don't do a very good job of it,but I'm trying,damn it!
And Zippy means that alot of the bugs with the KB/M adapters out is that the games themselves aren't really set up for KB/M controls,so it takes a lot of tweaking to get them to work and even then it's not as good as on a PC,where it naturally uses KB/M. So you either have to find a really good adapter (which may not even exist on the new consoles yet) or the companies that make the games have to acknowledge the usefulness of KB/M and support their use,which is unlikely even tho MS makes keyboards and mice and could make a bundle off ones just cosmetically altered to go with the Xbox. It also doesn't help if the games don't allow remapping your buttons.
To be clear,it's perfectly fine to like Halo for what it is. Enjoy it. It's just not "teh b3st gAmxors EVAR!" Which,I think,is a valid point. Halo is overhyped. That's not to say anyone should think less of you if you enjoy it,just that it's largely undeserving of some of the praise if uniformly gets. And lets face it,even if every game were taken on as an art project,there's a lot of different ideas as to what art is and not everyone's going to like your definition. And even Lowest Common Denominator games have to have some standards. The lower your standards on a game,the better chance you have of getting less intelligent people into it. But the other edge of that sword is the dumber you make the game,the fewer people of higher intelligence you'll get. So if you dumb it down too much,you'll only get the bottom 10% of the population and only until they find a shiney object to distract themselves with.
I think Halo is about the middle. It's smart enough to get some of the intellectual snobs to play,and simple enough to pull in the casual gamers and "frat boy demographic". As has been said,the game's not bad,it's just not the big bag of awesome we've been hearing about. But it's ok if you like it on the game's own merits. It's just as easy to say "Serious Sam is just a mindless killfest of all the creatures god saw fit not to create",but I still like and enjoy it. In pretty much all respects,SS is dumber than Halo,which is saying something. But I like it and I'm not going to deny it to pretend to be cool for anyone. I'm a huge nerd and you can suck a candy bar out of my ass for all I care if my enjoying my life my way offends you. So at the end of the day,you can play Halo and wear the t-shirt and go to the movie and enjoy the hell out of it. You're still cool here.
Mr. Positive
Yes, Yat is clearly growing a fanbase from a negative cult ratio blow mind pig snake and the cell is right on the sky blue lunatic.
But your claims are a bit... troubling.
Cause contrary to Bioshock's review, where he may have pushed the limits over the lady down the blush tree fork slag my heart feels goat milk and above all mathematics, his points in this case are rather correct. Blunt, harsh, but correct.
And it's appreciated. It never ceases to amaze me how civil and intelligent a conversation we can have, regardless of the number of participants, when all parties are committed to rational discourse, rather than poop-flinging.
Here's my little throw-in to the console vs PC argument, as I can't be arsed to read essays worth of fanboy babble on either side.
The X-Box 360 is controlled by a company called Microsoft.
That's it. That's all of my factual argument. Now for the analysis...
Now it's not any of my direct hate towards Microsoft...it's my hate towards companies. Companies that dictate how something should move, because normally their goals are to get more money. If a decision does not result in more sales, they don't bother. Case in point...
On the 360, they're called Xbox Live Arcade games. Classics like Geometry Wars and Doom for about $5 each. No one can deny they're very fun for the amount of money they're worth.
Anyone remember Valve putting out Half-Life 2: Lost Coast just because they thought people might like it? People who bought HL2 didn't get it with any notion that they'd get an extra map later on. On the Xbox, a Halo map pack is some 20-odd dollars. Granted, that is a number more maps than Lost Coast; but something in me tells me if it was one map, it would still cost $2.
Then there's problems with cross-platform play. On the PC, you do what you want. GTASA actually BECAME a multiplayer game through a mod. On the Xbox almost everything you can or can't do is dictated by Microsoft (such as Halo 2 cross-platform multiplayer). If you don't like Microsoft's decision schemes, you have to BUY A NEW CONSOLE.
There's just this unnerving feeling that one day Microsoft will say something ludicrous, such as "to play Halo 3 singleplayer anymore, you must have an Xbox Live Platinum account" Obviously this makes little sense whatsoever, but the fact is they COULD do it. This isn't the case on the PC, where not only are there a MILLION game companies, all of which can make their games as they please, and if one of them suddenly makes said ridiculous statement, people would just go on playing someone else's games.
In conclusion: One company to control the Xbox. A million to control the PC. Power struggle makes business good.
I am not responsible for your misunderstandings if you read things into my message that are not actually there.
I have no issue with that at all. I can easily accept people that tell me KB/M is more comfortable for them, and I know this is the case anyway. What I can't stand is when people tell me to my face that keyboard and mouse is better, and in some respects it might be, but my performance with a controller is much better with a controller. So I don't like my preference being called wrong since, if KB/M truly is better without a doubt, I should perform better on it.
But you are responsible for your wording.
So what, he's speaking for all of us now? Yeah, he raises valid points, but honestly, when it comes to a lot of his opinions, I don't give a crap.
Just say it's nice that someone else agrees with you instead of wording it like only fratboy dick heads enjoy this title.
What is even happening in this thread. I don't know. Keep up the good work, Yahtzee! And might I recommend, next week, taking this huge audience you've accumulated and introducing them to something so obscure that even you haven't heard of it before?
Well, there were hints, notably from Steam, and especially with some products announced for the PS3, that episodic content and other addons would become shorter and more expensive. I remember that at some point, it was really getting absurd. I think such signs were spotted slightly more than one year ago, but the balloon vented and things remained reasonnable.
As for Wolfenstein, it's more like there has been issues during the production iirc, notably with the editor I think, so they still decided to release it for free. It wasn't a bad move, as it let the game grow a solid community, which would greatly help for the future product in that franchise, known as Quake Wars.
A Halo Chaos Vortex. Spawns demons of all kinds.
You know what's even more impressive than winning an argument? Being able to accept losing one. The more you post the more you seem like an immature asshole. No offense.
Valve has already admitted that episodic content was not such a good move (for them), and Episode 3 will be the end of it. (that's not to say Sam and Max Season 1 and 2 don't kick ass though!) That sort of "piece by piece" crap has shown up a lot more on consoles, whereas you need to buy more tracks and more cars for racing games, etc.
Also, as for the "unfinished code" thing with Wolfenstein: They didn't HAVE to release it at all, and it could have ended up like the OLD Team Fortress 2 or Prey, being completely discarded and never released for stuffed-up business reasons. Microsoft's style would have been to package it as some "beta" along with a game called BreakApart. (vague parody of Crackdown...) Let's not forget the entire Q3 code is GPL now; Open Arena certainly isn't helping id's sales.
Just a word of note. They haven't actually said that Episode 3 will be the end of episodic content, nor that episodic was 'not such a good move'. They have said that after Episode 3, they'll have the evidence they need to reevaluate the episodic decision. With three HL titles, plus TF2, plus Portal on the board, they'll have enough examples available to ask the community how they should refocus. I imagine that if everyone comes out gushing praise for the episodic model, that they'll be back doing it right away.
None taken. Banned.
If the only thing you have to add is an insult to someone else, then you should probably keep that to yourself. Basic, kindergarten-level social interaction stuff, people.
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JOHNSON CITY, Tenn. (Feb. 19, 2010) - After starting the season out with two wins, including a victory over No. 57 Georgia State, the ETSU women's tennis team moved into the Intercollegiate Tennis Association national rankings this week at No. 75.
Head coach Steve Broooks' squad earned victories over defending Ohio Valley Conference Champion Eastern Kentucky January 23, and the nationally ranked Panthers two weeks ago inside the Bristol Racquet and Fitness Club.
In their two close road losses at No. 10 Tennessee (4-3) and No. 61 Virginia Tech (5-2), the Lady Bucs played tough against both regional rivals. Against the Lady Vols, ETSU fought back from a 3-0 deficit to pull within one point of a win, while against Virginia Tech the Lady Bucs held an early 2-1 lead before the home-court Hokies rallied for the victory.
"It's very rewarding for the girls to be ranked 75th," said Brooks. "One of our goals this season was to get nationally ranked. Now that we've reached this milestone, hopefully the team can get back to work in practice and achieve even more."
Individually, ETSU senior Yevgeniya Stupak (Kyiv, Ukraine) continued her assault on the national single standings as the Preseason Atlantic Sun Conference Player of the Year moved up to 103rd.
Sophomore Paula Jaime (Madrid, Spain) barely missed out on being ranked as the second-year Lady Buc sits with a perfect 4-0 record this spring, including a win over 37th-ranked Maria Sorbello of Tennessee 6-0, 5-7, 1-0 (10-8).
"I'm happy to see Yevgeniya back in the rankings," said Brooks. "Going back to the fall she has six or seven wins over ranked girls. Hopefully she can stay unbeaten the rest of the season and receive an automatic NCAA Singles bid. On the other hand I hate to see that Paula isn't ranked yet. She has played outstanding for us this spring. As long as she keeps winning I know she should be ranked sometime this season."
Overall, ETSU sits as the only team in the A-Sun that is nationally ranked, while Stupak is the only ranked individual player in the league.
Attached above are links to the latest team and individual standings by the ITA.
For more information on the ETSU women's tennis team please visit www.ETSUBucs.com.


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ORANGEBURG, S.C. (AP) - South Carolina State University trustees are meeting to approve the salary of the school's new president.
State officials have approved the university to pay Thomas Elzey up to $326,000 when he takes over on June 15. Trustees have put Elzey's salary on the agenda for Tuesday's meeting.
Elzey's state salary will be $170,000, with an additional $131,000 coming from a South Carolina State foundation along with a housing allowance.
Trustees picked Elzey as the school's new president last month. He is currently a finance and operations executive at The Citadel.
Former South Carolina State president George Cooper earned about $250,000 annually, while interim president Cynthia Warrick is making $156,000.
Lawmakers kicked five trustees off the university's board earlier this month, but the new trustees won't replace them until July.
Copyright 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Concord pair indicted in Cornish attack, robberyBY MEGHAN PIERCE
Union Leader Correspondent
October 29. 2013 8:29PM
NEWPORT — Two Concord men were indicted on burglary charges by the Sullivan County Superior Court grand jury last week.
The men allegedly burglarized a Cornish home in July, during which the homeowner was severely injured.
Thomas Tozier, 27, was indicted on the charges of conspiracy to commit robbery and armed robbery with a deadly weapon.
Aaron Gobin, 26, was indicted on the charges of conspiracy to commit robbery as well as habitual offender and attempted escape for allegedly driving while prohibited to do so in August and then attempting to flee from a police cruiser after he was arrested and handcuffed inside the cruiser.
Last week, Tozier was charged with the armed robbery and Gobin was charged with accomplice to armed robbery.
Their victim, a 58-year-old Cornish man, is a former co-worker of Gobin, said New Hampshire State Police Trooper Charles Newton.
Gobin had identified the Cornish man as a potential target for robbery, police said. Gobin and Tozier followed the man from the McDonald's restaurant in Claremont to his Cornish home. They watched him for a time and became acquainted with the area while they planned the robbery, according to court documents.
Then on July 21 Gobin and Tozier allegedly confronted the Cornish man at his home where Tozier allegedly struck the man and threatened to kill him if he didn't hand over his wallet. He also allegedly struck the man using metallic knuckles.
The victim was treated at a local hospital for the serious injuries he suffered during the robbery and is still recovering, Newton said Friday.
Tozier and Gobin are being held at the men's prison in Concord.
Newtown said Tozier and Gobin allegedly stole $900 cash from the man.


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Bradford Doolittle author archives.
November 24, 2012
by Bradford Doolittle
In the second of a two-part series, Bradford looks at whether the Knicks can keep the scoreboard turning at its current level.
In the first of a two-part series, Bradford looks at whether the Knicks can maintain elite point prevention.
In this week's edition, Bradford pays homage to the player who might be the most iconic big man of them all.
November 15, 2012
In last week's edition, Bradford unveiled his initial season-long rankings of NBA centers and power forwards.
November 9, 2012
In an ESPN Insider story, Bradford says the Lakers fired Mike Brown too late, not too early, and lists the pros and cons of some possible replacements. Some obvious, others not.
November 8, 2012
In ESPN Insider piece, Bradford examines the idea of whether playing this season's rookie on the wing might help his long-term development.
In a weekly ESPN Insider feature, Bradford highlights the top performance by NBA big men for the season's first full week and projects the top performances for the week to come. He also looks at which teams are playing the smallest and the biggest lineups according to his "true position" system.
November 2, 2012
With a little creative lineup making, the New York Knicks can not only withstand the injury to Amar'e Stoudemire, but they can emerge as a stronger team in the long run. Bradford examines in an ESPN Insider feature.
November 1, 2012
In a weekly ESPN Insider feature, Bradford highlights the top performance by NBA big men for the season's first two nights and projects the top performances for the week to come.
October 30, 2012
In the return of an old series, Bradford unveils his initial rankings of the new season based on projections from NBAPET. He also weighs in on the bottom-of-the-roster moves across the league and takes a snapshot of each team's cap position.
October 28, 2012
For ESPN Insider, Bradford breaks down Saturday's trade that sent James Harden to Houston and says the Rockets are on the right path after a major shakeup by their general manager.
In the opener of an ESPN Insider series, Bradford discusses the trend towards smaller lineups in the NBA, and looks at SCHOENE's forecast for this seasons' top bigs.
For ESPN Insider, Bradford looked at the how Minnesota's surprising projection was affected by the hand injury suffered by its franchise player.
In an ESPN Insider piece, Bradford uses SCHOENE to look at how a team compiled of alumni from the NBA D-League might fare.
October 2, 2012
As part of an ESPN Insider series, Bradford looks at where the D-League has been and ahead at its seeming evolution into a baseball-style minor league.
September 27, 2012
In an ESPN Insider piece, Bradford looks at four players on potentially elite teams whose forecasts are clouded by offseason surgery.
September 26, 2012
In the lastest installment of an ESPN Insider series, Bradford looks at the uncertain prospects of the new-look Bulls.
September 13, 2012
In an expanded version of an ESPN Insider article, Bradford notes a number of scenarios in which teams across the NBA will be seeking the right player for the right role.
September 6, 2012
In an ESPN Insider piece, Bradford looks at which current players may be on Hall of Fame paths.
August 31, 2012
Bradford wraps up his offseason prepartion by looking at how teams stack up out East, according to his system.


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This week in Island history
The news of 10 and 15 years ago is from the Jamestown Press. The news of 100 years ago came from the collection of the Newport Historical Society.
100 years ago From the Newport Daily News, May 20, 1908
The wild deer at the north end of the island have committed such depredations on the Sherman farm, occupied by Manuel Rosa, that he has applied to the secretary of state for the necessary permission to shoot them if caught destroying his crops. The herd consists of five deer, three of whom probably swam from the mainland more than a year ago.
From the Newport Daily News, May 22, 1908
Blackfish are running more plentifully and a few are being shipped to Newport.
From the Newport Daily News, May 23, 1908
The fire engine of the local department was given a test by the insurance underwriters yesterday afternoon. The steamer was put on draft on Knowles wharf, taking the water from the bay. The test lasted only a short time and the engine was not driven to attain either a high pressure of steam or water. Taking water as it did from the bay with safety valve set at 80 pounds, the steamer was able to maintain a water pressure of up- wards of 110 pounds with an inch and a half nozzle.
75 years ago From the Newport Daily News, May 20, 1933
The faculty and students of the Thomas H. Clarke school Friday celebrated their annual educational trip going by the Short Line buses to Plymouth, where arrangements had been made for their entertainment. In addition to these, the members of the Americanization class were also present, a total of 136 taking the trip. … Among other places visited was Pilgrim hall, many enjoying looking through old documents and records, also the Brewster gardens and Plymouth Rock and the monument.
From the Newport Daily News, May 25, 1933
The Tollefson & Dewick fish market opened today for the season.
50 years ago From the Newport Daily News, May 23, 1958
John Nicholson (sic) Brown of Providence and Newport and Archibald van Buren of Middletown have been named co-chairmen of a newly-created state-wide advisory board of the Narragansett Bay Home Owners Assn. which is seeking to prevent construction of the proposed $55,000,000 refinery in Jamestown.
Naval Station made its first Sunset League win a resounding one by walloping Jamestown 21-6 last night at Cardine's Field.
From the Newport Daily News, May 24, 1958
The state formally took over control and operation of the Jamestown ferry service yesterday shortly after Gov. Dennis J. Roberts had signed the bill abolishing the Jamestown Ferry Authority.
25 years ago From the Newport Daily News, May 20, 1983
Appraisers will start work at the north end of Jamestown on Saturday for the revaluation of property for the 1984 tax bills.
The School Committee will consider developing a master plan to coordinate two construction projects- a new roof and a building addition. From the Newport Daily News, May 24, 1983
The Town Council is looking for a way to keep Newport's weekend traffic moving across Conanicut Island. Council members said they want to see an end to the bottlenecks at North Road, Eldred Avenue and East Shore Road each time Newport has a special event such as the Blue Angels last weekend.
15 years ago From the Jamestown Press, May 20, 1993
If you have been anxiously awaiting the reopening of the library, then wait no longer. … The library opened on Monday this week. Although the building is open for business, construction will continue for the next five weeks until renovations of the old library building are completed.
A total of 97 bird species were seen during the ninth annual Conanicut Island Spring Bird Count held last Saturday. Sixteen birders combed the island hoping to top the record of 114 species sighted in the spring of 1990. … The most notable observation of the day was three ospreys circling the nesting platform on Fox Hill Farm.
10 years ago From the Jamestown Press, May 21, 1998
Public Works Director Steven Goslee told the Town Council … that the water tower was painted, and he would start filling it Tuesday. Water from the partially filled tank is set to be tested today, and Goslee said filling the one-milliongallon tank completely would take about a week.
The Jamestown Harbor Management Commission will hold a special public meeting Wednesday, May 27, to discuss a draft proposal sent to the Department of Transportation for an $800,000 federal grant. The Commission has proposed using the grant for reconstruction and repair of the town's piers and harbors.


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*Free from parabens, lauryl sulphates, mineral oil, and propylene glycol


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