text:
Flash Love Letter (2009) Part 1
Chapter 1: Introduction
Hello Flash game developer,
Over the past couple months, I've spent a bit of time looking at Flash gaming on web portals like Kongregate and Newgrounds. There are over 14,000 games spread across 30,000 portals with hundreds of new games coming out every month. The output alone is amazing.
Let me cut to the chase. I think that you, Flash game developers, are some of the most talented and inspirational people working today in game development. Your passion for building games burns so incredibly brightly. Your ability to quickly make and distribute games is second to none. You hold immense potential to transform the future of games.
Let me tally your blessings:
- Cheap and effective distribution: Your platform reaches over 350 million players, more than all home consoles combined. A poor college student can release a half decent game and within a month, a million people will play it. Such reach is unheard of on almost any other platform.
- Robust technology: Graphics, animation, sound, video, physics and networking technology is freely available and works surprisingly well. You are building on one of the most accessible and robust multimedia platforms that has ever existed in the history of the world. Where other teams waste man months just getting a black triangle showing on the screen, you can have a working game up and running in hours.
- World class creative tools: Flash is fed by an art pipeline familiar to millions of artists that has been polished and tested over the past decade.
- Thousands of developers making stuff just for you: With a few simple API calls, you have the entire power of the web at your finger tips. Want to send emails, suck in friend lists from Facebook, access payment systems, or let people buy underpants emblazoned with your logo? It is all there waiting for you to piggyback atop.
- Immense creative opportunities: Flash is uniquely positioned to create social games, mobile games, location-based games, games that suck in databases, games that use video, games that use real-time audio, games that connect millions. The number of radical new game genres is primed to explode like no other time since the 80's. And you have all the tools necessary to drive the wave of game play innovation forward.
- Freedom: You can make whatever you want. Unlike developers of other platforms, there is minimal interference from traditional gate keepers such as big company politics, retailers or publishers. The Man doesn't own you, at least not yet.
Such riches! Your platform of choice contains almost everything you need to radically transform gaming as we know it.
The mystery
So...where are the great world changing Flash games? They appear to be missing.
What we'll cover
Flash games are currently the ghetto of the game development industry. Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses. Despite the vast potential of the ecosystem, Flash games contribute surprisingly little to the advancement of game design as an art or a craft.
In order to understand why this promising game platform is such a surprising dissapointment, we'll look at Flash games from three perspectives:
- Chapter 2 - Making money: How do Flash developers currently make money.
- Chapter 3 - Generating value: How Flash developers currently create 'valuable' game for their players?
- Chapter 4 - Reaching customers: How developers currently reach their players.
- Chapter 5 - Premium Flash games as a service: A mental model for understanding the new world of web gaming.
For each step, I'll cover alternative techniques that give you, the game developer, make even better games.
Chapter 2 - Making Money
Money makes the world go round. It pays salaries and gives developers the time and space to create creative products. Yet, Flash game developers don't seem to be making much cash.
Flash gaming's Achilles heel
I took a look at the Flash ecosystem to see if I could spot the fatal flaw.
The red flows are where people pay out money and the green items are places where people earn money. Here are the common money sources for the developer:
- Direct: The game developer sells ads from a generic ad service on their personal website or portal.
- Game specific ad service: An ad service such as Mochi collects Flash ads that are typically placed in front of a game during loading.
- Site licenses: A portal pays a developer a fixed fee for a customized site locked version they hope will increase player retention.
- Sponsorship: A company pays a developer a fixed fee in order to direct customers from other portal to their portal in the hopes of capture those customer's lifetime ad revenue.
There is one obvious fact: the entire flash ecosystem is driven by low quality advertising. Piddling amounts of ad money flows into the developer's pocket through a variety of obfuscated middlemen.
Ads are a really crappy revenue source
For a recent game my friend Andre released, 2 million unique users yields around $650 from MochiAds. This yields an Average Revenue Per User (ARPU) of only $0.000325 per user. Even when you back in the money that sponsors will pay, I still only get an ARPU of $0.0028 per user. In comparison, a MMO like Puzzle Pirates makes about $0.21 per user that reaches the landing page (and $4.20 per user that registers)
What this tells me is that other business models involving selling games on the Internet are several orders of magnitude more effective at making money from an equivalent number of customers. When your means of making money is 1/100th as efficient as money making techniques used by other developers, maybe you've found one big reason why developers starve when they make Flash games.
The effect of 1/100th as much money
Due to the low quality revenue streams, even great games make beer money, not rent money. A good game will make $1000 and a great game might earn $5000-7000. A rule of thumb is that you need to release 10 good Flash games a year to convince your girlfriend's father you are not a bum.
10 games a year may not seems like such a big deal to some, but there is a hidden one-two punch that knocks most developers into bankruptcy
- Most Flash game developers have little financial cushion and live paycheck to paycheck.
- Flash game revenue is highly bursty due to a reliance on landing sponsorships upon release of their latest game.
It is common for a developer to release several games in a row and get sponsorships or licenses for each one. But the inevitable randomness of game development results a month or two delay on your next project. It only takes missing one or two of those 10 games to force a professional Flash developer into ever waiting arms of endless soul sucking contract jobs. It is surprisingly hard to change the world when you are stuck re-skinning the latest Mountain Dew advergame.
Only cockroaches survive without money.
It doesn't matter much raw talent you possess. With the right support, you could be the next Miyamoto. Sorry, not important. All that really matters is that you possess what I call the 'cockroach gene'. Can you churn out 'good enough games' and survive if your games repeatedly fail to make money?
The following are survival strategies employed by successful Flash developers:
- Be a full time student: This is the dominant category of Flash developers.
- Live in a socialist country: I'm looking at you, Scandinavians.
- Have (rich) family that will support you: I've met folks that do this but it is uncommon.
- Starve for your art: The Jason Rohrers of the world are also rather rare.
If any of these fit, congratulations. You are in the small percentage of developers that have the financial support necessary to be a Flash game developer. Everyone else, thousands upon thousands of talented developers, fall in a category called 'churn'. They can't even survive on ramen and passion. So they move on to richer markets or leave game development behind forever.
Such a loss. Such an incredible waste. I'd guess we are losing 95% of our best Flash games because the people with the talent to make great games find the Flash market financially untenable.
Solution: Players as a revenue source
Ads are a good secondary source of revenue, but surely there are richer sources of revenue? There is an obvious one, used for decades by all other game industries...why not ask the players for money?
Here's the theory behind asking for money for a game.
- Players have access to lots of games. Most of which are free. This is the reality of the market.
- However, at a certain point, they start playing your game.
- If you've created a great game, some players will fall in love. They will be in the thrall of your reward system and your in game value structures. At this point, they don't care that there are other games. They don't care that they are playing on a portal. All they care about is your game. Games create value through play.
- When a player is in love, money is no object. If you ask the player for cash in exchange for more value, they will often agree. It is a good exchange in their eyes: They give you a small bit of change and in return, they get proven, addictive experience that they love.
Ask for the money
When game developers ask for money, they are usually pleasantly surprised. Their customers give them money; in some cases, substantial amounts. I witnessed this early in my career making shareware games at Epic in the 90s and I'm seeing the same basic principles are in play with high end Flash games. Fantastic Contraption, for example, pulled in low 6 figures after only a few months on the market. That's about 100x better than a typical flash game and in-line with many shareware or downloadable titles.
Here are the four steps you need to follow in order to successfully ask for money from your players:
- Offer: Offer premium content
- Tell: Tell players about what they get if they pay you.
- Repeat: Repeat the first two steps until it clicks with the player.
- Accept payment: Get the money in your bank account.
Step 1 - Offer
Offer the player something valuable. Take a careful look at what players find valuable about your game and try dividing it up into two buckets: Introductory content and Premium content. Give away gameplay in the Introductory bucket, but sell the content in the Premium bucket. Many Flash developers insist on giving away everything for free. Stop devaluing your work and start creating a premium offer. Below are some ways of creating premium buckets.
|Time gates
|Players can play for some period of time and then they are locked out until until they pay. For example, players could play for 45 minutes - 1 hour (effective free trial times in the casual space) and then pay to play longer.
|Content gate
|Players play an initial teaser portion of the game for free and then pay to unlock access to additional content. For example, players could pay to unlock all the levels in a game. This is how many shareware titles worked.
|Aesthetic items
|Players purchase non-gameplay additions that increase their identity or status. For example, players could pay to give their character a cool outfit that they can show off to their friends.
|Sell unique abilities that let players experience the game in a new way. For example, players could purchase new jumping boots that let them fly through levels in a way that let's them re-experience the game all over again.
|Virtual items can be bundled together to create additional value. For example, if people love buying food for their virtual pet, let them buy a 10 pack of food for a 30% discount.
|Some abilities can expire after a period of time or after a number of uses. For example, you could buy a potion that increases your strength, but you can drink from it 3 times. Also known as "item rentals."
|If certain abilities or bonus are a valuable long term, consider charging a reoccurring fee. For example, you could offer extra storage for advanced players, but charge a monthly fee.
|Stackable subscriptions
|If certain abilities are additive(such as an experience or currencies multiplier), let players buy multiples of the same thing.
|Rare items
| Limit the number of items available so that players feel special when they purchase it.
|Time limited items
|Offer some items for short periods of time so that players feels that they lucked out finding the product in time.
|Sale items
|Set a standard pricing system for items and then offer some items for sale. This works great with time limited offers. Again, players love to get deals.
|Players seek to maintain social bonds by gifting other players with items or abilities.
|Many games have a 'grind' that artificially lengthens the game. Players with little time are willing to purchase items that let them reduce or eliminate the time consuming activities in the game.
|Physical goods
|T-shirts and other branded items
Examples of premium content bucketing techniques
There is no need to limit yourself to any single one revenue stream. There are lots of different types of players and each player values something differently. Some players may be willing to buy a t-shirt. Others may want 5 stackable subscriptions. Others may just want a pretty new character with a panda head. When you restrict your game to a single revenue source, you miss out on gaining money from all the different types of customers that would have paid you if you had just given them the right offer.
When you design your game, pick three or four revenue streams and build them into your game. Here are some categories of users that you may want keep covered.
- People who don't want to pay: Advertising is a good option to keep around. A few hundred bucks is still money in the bank.
- People who are interested in more of the same: Once you've established the value of your game, some players want more. Give them more levels, more puzzles, more enemies in exchange for cash.
- People who are interested in status or identity improvements: Some people see games as means of expression and identity. Give them items that let them express themselves or customize their experience.
- People who have limited time: Some people live busy lives and want to consume your game when they desire and how they desire. Cheat codes, experience multipliers and other systems that bypass the typical progression all help satisfying this customer need.
Step 2 - Ask
Tell the player what they are going to receive in return for their money. If people don't understand the promise of what they are buying, they won't pay.
- Ensure the user sees the offer: Screenshots, feature lists, and evocative language should be placed clearly in front of the user. You want convey to the player the value, both practical and emotional that they will experience if they were to gain access to the premium content.
- Tie your offer of premium value to an explicit request for money. We live in a capitalist society so people understand the concept of buying something. Don't ask for a donation. Don't ask players to "give you what they feel like giving." People will think you are a charity case and in my experience your revenues will drop by 90% or more. Give the offer a specific price, be it $10 or 200 gold in your favorite virtual currency.
- Time the appearance of the offer. You can ask for money when players are caught up in the emotional moment of play. Which is more valuable to the player? A Pirates of the Caribbean T-shirt at the mall or a Pirates of the Caribbean T-shirt right after you walk off the Disney ride and are flush with excitement? Both your odds of buy the shirt and your pleasure in owning the shirt are greater when you buy it after the ride. Use game design to make players fall in love and in their moment of game playing passion, they will be willing to spend money.
Step 3 - Repeat
Repeat telling and asking several times until the value of your offer sinks in. Players need to see the offer multiple times before they'll commit to making a purchase. One technique that works well is to put the offer in the natural flow of playing the game.
- Prominently place the offer in high traffic areas of the game such as entry, save, in game store and exit screens.
- Email the user periodically to let them know about specials or sales. By asking them to read an email, you are costing them time, so make sure that what you offer is valuable and delightful or else you'll end up with angry customers.
You can risk annoying the user if you do this too much, but in my experience coaching indie and Flash game developers, they err on the side of being hiding their offers. I've seen offer screen buried in option menus, guaranteeing that less than 1% of users will ever see them. I've seen offers that appear only if you click a tiny button. Users see it once and then never see it again. Don't be embarrassed. As long as your offer is clear, professional and doesn't attempt to trick or overwhelm the user, most players will see your purchase button as just another useful, functional part of the UI.
Step 4 - Get the money into your bank account
Use a payment service to process their order. The good news is that there are dozens of 3rd party payment systems on the market. The bad news is that they all have subtle differences that have a huge effect on both your short term and long term revenue.
The many layers of payment middlemen, each taking their cut.
(Margins are approximate and will vary depending on the service)
Some things to consider:
- Margin: How much does the payment service take? The payment company is providing you with a service and deserves to be paid. However, you'll find that some companies take 10% and others take upwards of 75%. Companies pitch various bundled services such as storage or fraud protection as justification for their increased fees. Some companies will also share some of the margin with portals in return for them carrying the games. Shop around and be honest with the trade off you are making. Remember you'd need to get 5 times as much traffic to makes the same amount of money if you pick a service with a 50% margin vs a 10% margin.
- Processing fees: Most Flash payment systems are simply a repackaging of non-Flash payment services with a pretty UI and a bigger margin tacked on top. The existing payment services already takes a chunk of the user's money in the form of 'processing fees' Ask if the advertised payment company margin is inclusive or additional to the existing 'processing fees'. A 30% margin seems reasonable, until you realize that it is on top of an existing 50% margin for a mobile provider. I like to ask "If the customer pays $10 on their credit card or phone, how much cash ends up in my bank account?"
- White box or branded?: Some services like Super Rewards can be reskinned so that they are transparent to the end user. Until the player enters into the actual payment portion of the process, they feel like the stores and such are part of the game. Services like Noboba and MochiCoins are heavily branded with the payment company's logo. Their goal is to get the customer to invest their trust in them, the payment provider. The downside is that customers don't invest as much trust in you, the game developer.
- Customer registration?: In order to track customers and their purchases, you'll want a secure login system. Some payment services let you build your own. Others require you to use theirs so that they can control the primary relationship with the customer. Often these services will not release customer lists to the developer. This becomes a problem long term if you release multiple games and want to run cross promotions.
- Storage support: Once players purchase an item or feature, they'll want to have access to their stuff when they sign back in. This means your game will need online storage and a server back end. Some payment services offer this as part of the package, which is great for the common situation where the developer doesn't know much about back end programming.
- Lock-in: Do you have the ability to easily switch to another payment service? In general, the more comprehensive solutions with customer make it more difficult to switch. With some comprehensive services, capturing customers is more valuable than your money. You only provide cash for a single game, but a customer can be sold and resold dozens of times to dozens of games. Run far, far away from such companies since their best business interests are not aligned with your best interests.
We are in the early stages of the Flash payment market. Often new game developers will unthinkingly jump on the first service that they happen across. In this low information environment, payment services can charge unreasonably high margins and very few developers will complain. Many will be excited to give away 50% of their money because they weren't earning any money previously.
A payment provider should be a reliable commodity service, not a major business partner. Over time, I predict we'll see more transparency and competition which should drive down prices. The ideal payment service is one with low margins, low switching costs, no branding and APIs that let you cheaply and easily tie into generic, developer controlled login and storage services. This will come about as a competitive market works its magic, but until then the opportunists are out in full force and Flash developers will pay a premium for their ignorance. By asking, comparing, and publicly publishing information about margins, developers can encourage payment providers to compete openly and honestly.
The good new is that some generic payment systems are cheap to hook up to your Flash game and allow for experimentation. On one project, we used SuperRewards and reskinned their front end to it fit nicely into our game. They charge 20% margin on all purchases, but we can now transparently swap in primary payment provider for credit cards, mobile etc. By mixing and matching we can build a payment front end that makes us more money. We own our own virtual currency and we own our customer data.
This was accomplished with one programmer in 2 weeks of work and can be reused across multiple games. Such a path isn't for everyone, especially if you lack web programming skills. However, with a little elbow grease, you can tap existing, proven, generic payment services to roll your own with very little downside.
Execution matters
Most Flash game developers are ignoring all of these steps. A few are doing a couple steps poorly, failing and then running about screaming that you can't make money off charging for premium content. Instead of jumping to ill formed conclusions, try executing with vigor some of the basic business lessons learned in the past 2000 years of capitalism. Just going through the motions isn't enough.
Here's an example of a good idea poorly executed. Dan Hoelck is the very talented developer behind the polished Flash game Drunken Masters, a game that attempts to charge for premium content. He created a content gate, displayed his offer to the player and integrated a payment service. Unfortunately, the resulting sales process is torpedoed by multiple fatal flaws. As a result his conversion rates are miserable: 0.01% of users purchase his offer. You'd hope to see numbers closer to 0.1 - 1%.
- The call to action isn't clear. The offer is labled 'cheats' (not a positive connotation) and then crams lots of little detail in a tiny font at the bottom of the screen. I'm looking for a big 'buy now' button and some pretty pictures telling me all the lovely things I'll get. This is nowhere to be seen.
- The value of the offer is questionable. He gives 90+% of the game away for free, and lets you purchase a few miscellaneous features that most people don't need. A good rule of thumb when using a content gate is that your premium content should be seen as twice as valuable as the demo experience.
- Making purchasing difficult: In order to purchase, you need to manually type in a URL, find the right link to click on and then purchase. Is this necessary? Every step of the pipeline, you are going to lose large numbers of users. As much of the purchase flow should be within the game as possible.
- Charging too little. Dan charges $1.50 for his game and this is likely too little. Beware your natural tendency to undercharge. People who love your game are surprisingly price insensitive. For example, in the microtransaction-based MMO Domain of Heroes, prices range from "$0.99 to $349.99 and about 80% of the revenue comes from purchases at the $19.99 pricepoint." With a little price experimentation I suspect Dan could have increased his price to $5 or $10 and increased his overall revenues substancially.
It is okay to fail. The basic system Dan made took him ~40 hours to implement and it is obvious he has learned a lot of lessons from the experiment. Building an effective sales pipeline is just as much a craft as making a great game. As a game developer you need to approach the task as a new skill to master that you likely aren't going to get right the first time. Put in the basics, measure your results and apply what you've learned to your next project.
But people will hate me if I charge money!
Some developers I've talked with worry that they'll alienate others by charging directly for their game. Here are some common concerns:
- Bad reputation: Many Flash game developers are not in it for the money, but to be part of the indie community. The threat of a poor reputation can be frightening. The truth is that modest, self effacing developers that find financial success are worshiped like heroes. Just ask Colin of Fantastic Contraption how he was received at GDC. If you are worried about your reputation, stop starving yourself into hipness. Instead create great games and be generous to others. A good reputation follows naturally.
- Players complaining: So what if you end up being hated by a few kids that feel entitled to free stuff? It isn't the end of the world. Usually the money and thanks from delighted customers more than make up for a few sour grapes tossed about on dark and skanky corners of the Internet.
- Bad rankings: It is true that players will occasionally mark down paid games out of ignorance and spite. Luckily there is a solution. If you offer real value to customers in love with your game, your fan's rapturous applause will drown out whiners. Players, in aggregate, tend to forgive great games, even if they need to pay for them.
- Sponsors: Sponsors don't want the game they serve competing directly with their primary source of revenue, ads. If you can promote that your premium game results in better player engagement and repeat plays, most portals will happily take their cuts of the resulting ad revenue and leave you to monetize your customers. A smaller number will worry that your premium content will pollute their 'free' label. An even smaller number will be greedy and ask for a cut of your hard earned customer revenue. In the short term, you can ignore demanding portals. The market is highly fragmented (30,000 portals!) and no portal owns more than 5% of the players. At this point in the market, developers have the ability to walk away from the greedy minority. Suggest reasonable terms where portal keep their existing ad revenue and you keep all in game revenue. If they balk, leave the bastards to rot.
If you make a great game played for hours on end by millions of people, you deserve to be paid. Stop worrying about how people 'might' react. Ask a fair price for the value that you provide.
Quick monetization check list
- Are you asking users for money?
- Are you telling users what they'll get if they pay you?
- Have you hooked up a payment system before you launch your game?
- Are you tapping multiple revenue streams that appeal to different types of users?
- Are you basing your design decisions on the behavior of people who make you money?
- Are you appropriately filtering the feedback of people who do not make you money?
Take care
PS: Time for a short break! I'll follow up with the next few chapters in a couple of days.
- http://www.gamasutra.com/view/feature/3924/wheres_the_cash_for_flash.php?page=1
- http://www.gamasutra.com/blogs/GregMcClanahan/20090325/985/Nitpicking_Flash_Game_Summit.php
- http://www.gamepoetry.com/blog/2009/02/27/interview-with-kongregate-about-sponsorships/
- Puzzle Pirates Metrics: http://www.slideshare.net/capncleaver/metrics-for-a-brave-new-whirled?type=presentation
- Andy Moore interview on Fantastic Contraption: http://freelanceflashgames.com/news/2009/05/18/interview-with-andy-moore-manager-of-fantastic-contraption/
- http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html
- http://virtual-economy.org/blog/arpus_in_social_networks_and_s
- Ways of monetizing Flash games: http://www.heyzap.com/developers/guide
- http://www.flashgamesponsorship.com/advice/advice-from-industry-players/selling-premium-content-the-drunken-masters-experiment.html


text:
Rating: 4.0/5 (Total votes: 1)
Chipped bone: When portions of the knee become fragmented as a result of injury, this can give rise to knee pain, lower back pain, shoulder pain, arthritis, osteoarthritis, osteoporosis and others.
Bursitis: When the fluid sacs, or bursa, swell inside of the knee, this can result in painful symptoms.
Arthritis and Osteoarthritis typically occurs in athletes, or senior citizens over the age of 60.
Swollen tendon: When tendonitis erupts in the knee, the swelling can press against the bones and ligaments, causing serious pain. Concurrently, we will face back pain and shoulder pain.
Medial plica syndrome occurs when the theplica tissue in the knee becomes exhausted somehow through overuse.
When a kneecap becomes partially dislocated, this can manifest very painful, uncomfortable symptoms for an individual.
In some cases, if a previous knee injury goes untreated for an extended period of time, this can result in chronic pain that can only be alleviated through surgery.
FreewareAndroid - Free Downloads Android Market Apps, Applications, Games, APK, WiFi, Sync, GPS for Google Android OS

subset: commoncrawl


text:
Featured News - Current News - Archived News - News Categories
The Niagara Floral Center and Greenhouse at Opportunities Unlimited of Niagara hosts its next "hands-on" seminar at 6:30 p.m. on Thursday, Oct. 25, at 2510 Niagara Falls Blvd. (between Sy and Witmer roads).
Participants can create a pumpkin flower arrangement for $25. With Halloween just around the corner, bring home a fresh pumpkin filled with dries and fresh flowers. The seminar provides step-by-step instructions and all materials. No experience is necessary.
Sales, classes and events support progressive programs for individuals with intellectual and other developmental disabilities at the Niagara Floral Center and Greenhouse of Opportunities Unlimited of Niagara, a full-service horticulture therapy, retail and vocational training program.
Those interested in attending should register and pay by Oct. 18. Major credit cards and checks are now accepted. Reserve your spot today through the "store" at http://www.opportunitiesunlimited.org or RSVP to Bob Bracikowski at 716-504-2617, ext. 244.
"Hands-on" seminars are scheduled for June to December. For a brochure, contact JoAnn at 716-297-6400 or email [email protected].


text:
Aurore Eaton's Looking Back: The Notre Dame de Lourdes School of Nursing — a legacy of serviceBY AURORE EATON
September 23. 2013 4:29PM
By the early 1950s, the accreditation requirements for nursing schools had evolved to the point where the Notre Dame de Lourdes (NDL) Hospital School of Nursing in Manchester was no longer able to offer the full range of classroom instruction required. For a short period students traveled to Rivier College in Nashua for some classes and later the school contracted with Saint Anselm College to provide instruction in several subjects.
Graduates of the NDL School went on to live lives of service in a variety of medical settings. Some found their path in the military. During World War II the school participated in the Cadet Nurse Corps, a federal program designed to help meet the wartime shortage of trained nurses. Tuition and other costs were subsidized, and the normal course of study was accelerated. This national effort produced nurses at a fast pace while enabling students to play a bigger role in the hospital setting.
From 1911, when the NDL School was founded, to 1953 at least 40 graduates served in the military in all branches of the service. More would serve during the Vietnam War era. Some of these nurses were sent abroad to provide medical care to the wounded.
After Sarah C. Ramsey graduated from the school in 1918, she signed up with the U. S. Naval Reserve for a four-year stint. Her daughter, Cecile Sirois Sartorelli, graduated from the school in 1943, and served in the army from 1944 to 1946. She completed the Flight Nurse Course at the Army Air Forces School of Aviation Medicine in July 1945. She spent the next year as an air evacuation flight nurse transporting wounded soldiers from France to the United States as part of the 830th Medical Air Evacuation Squadron.
A Derry native, Lillian (Bournival) Stevens graduated from NDL in 1939. She enlisted in the Army Nurses Corps in 1943 as a Second Lieutenant. After serving at military bases in the U.S., she was sent to England to work as a psychiatric nurse. She reflected about this experience in a New Hampshire Union Leader interview in 2012, "I was just a nurse. I felt I could offer whatever I had. It was difficult to see the boys suffer, but it was rewarding to nurse the guys who needed help." She continued her career in the U.S. Army Reserve, and after 34 years retired as Lieutenant Colonel.
First Lieutenant Alice Houle, a 1950 graduate, joined the Army Nurse Corps in 1951. She served with the nursing section of the 171st Evacuation Hospital in Korea, and was presented with a citation for meritorious service. In 1952, NDL graduates Ida Vigue and Rachel Benard both joined the Navy Nurse Corps as Ensigns.
In 1968, graduate Pauline Hebert was a captain in the U.S. Army Nurse Corps of the 12th Evacuation Hospital in Cu Chi Vietnam. Also serving during the Vietnam era was Louise Tremblay of Manchester. Louise was an Air Force flight nurse, trained at the School of Aviation Medicine at Brooks Air Force Base in San Antonio, Texas. She became an officer in the N.H. Air National Guard's 157th USAF Dispensary.
The Sisters of Charity of St.-Hyacinthe (the Grey Nuns) founded Notre Dame de Lourdes Hospital on Manchester's West Side in 1894, and ran it with compassion, zeal and professionalism. However, as the decades passed, they were faced with mounting financial challenges.
The nursing school was closed in 1965, and in 1971 control of the hospital was turned over to a lay (non-religious) corporation. In 1974 Notre Dame Hospital merged with Sacred Heart Hospital to become Catholic Medical Center. The old Notre Dame Hospital was demolished in 1976, and a modern building was constructed on its site. This facility was enlarged and improved in subsequent years.
The Manchester Historic Association has collected the formal photos of many of the graduating classes of the Notre Dame de Lourdes Hospital School of Nursing. These images may be viewed at www.manchesterhistoric.org. Also, the school's alumni association maintains scrapbooks chronicling the school's history.
This group is collaborating with the Association to collect stories, documents and photographs relating to the history of the school. If you can help, please call (603) 622-7531 or e-mail email@example.com.
Next week: Valley Cemetery Stories continue with the tale of Mary Gale.
Aurore Eaton is executive director of Manchester Historic Association; email her at firstname.lastname@example.com


text:
MorphologyRead full entry
These corals commonly have tentacles in multiples of three, which is characteristic of all corals belonging to the subclass Zoantharia, also known as Hexacorallia (Encarta 1997). At night, the tiny fingerlike tentacles of the corals emerge. They pump themselves up with water and pop out like tiny stars all over a coral reef (Sargent 1991). The staghorn coral, -A. cervicornis-, grows into "antler-like branches" so the polyps are raised above the sand (McGregor 1974). Staghorn corals have nematocysts, which are stinging cells that are located on their tentacles. These stinging cells are necessary for a coral to obtain food (Sisson 1973).
Other Physical Features: ectothermic ; radial symmetry


text:
Driver crashes into bicyclists in Hampton, killing twoBy Gretyl Macalaster
Union Leader Correspondent
September 21. 2013 6:40PM
HAMPTON - A young driver crossed into the northbound lane of Ocean Blvd. on Saturday morning striking four bicyclists participating in the Granite State Wheelmen's annual Tri-State Seacoast Century ride.
Pamela Wells, 60, of South Hamilton, Mass. and Elise Bouchard, 52, of Danvers, Mass. both died from their injuries. Wells had been transported to Exeter Hospital and Bouchard to Portsmouth Regional Hospital.
Bicyclists Uwe Uhmeyer, 60, of Essex, Mass. and Margo Heigh, 54, of Danvers, Mass. were both transported to hospitals with non-life threatening injuries.
According to police, the four cyclists were traveling north on Ocean Blvd. just starting over the bridge when a vehicle operated by Darriean Hess, 20, of Seabrook crossed over into the northbound lane and struck them.
Hess was transported to Portsmouth Regional Hospital and treated for minor injuries, police said.
The accident occurred around 8:30 a.m. at the Underwood Bridge spanning Hampton Harbor.
Hampton Fire and Rescue, North Hampton Fire and Rescue, the Seabrook Fire Department and the Rye Fire Department all assisted at the scene. The Seabrook Police Department and the New Hampshire State Police continue to investigate the accident.


text:
WestlawNext Promotional Table Day
Monday, October 18, 2010, 11 a.m. to 3 p.m.
in the front lobby
Stop by the front lobby to learn more about WestlawNext, to participate in a contest, and to pick up some free Westlaw gear. We hope to see you there!
What is WestlawNext?
On October 15, a revolution in legal research will go live for all Chicago-Kent students – WestlawNext will debut on your academic passwords. It may not be more powerful than a speeding bullet, but it certainly will change the way most of us research, and the ways in which we incorporate our research into our written work.
WestlawNext debuted to lawyers in January, so some of you may have already encountered it where you work. If you have not, the odds are that you will soon meet it. We want you to be prepared, to be able to use WestlawNext both in your work here at C-K and also in your work as law clerks and lawyers. So we've scheduled training sessions, and we urge each of you to attend at least the basic "Intro" session. First-year students will have WestlawNext training in their Legal Writing classes later in the semester, so the training sessions listed below are intended for upper-class students.
WestlawNext Training Information
Here are the ground rules for training:
Each of you will see a new TWEN "Course" when you sign on to Westlaw – "WestlawNext Training Information"
The schedule for training is:
Monday, October 18th – 4:30 - 5:30 – Introduction of WestlawNext – Room C20
Tuesday, October 19th – 12:00 – 1:00 – Introduction to WestlawNext –Room 510
Wednesday, October 20th – 300 – 4:00 – Introduction to WestlawNext – Room 510
Monday, October 25th – 4:30 – 5:30 – Productivity Tools on WestlawNext – Room 510
If you want to attend one or both training sessions, you must register using the sign-up sheets on the left-hand side of the TWEN page. Be there or be square!
If you have further questions or concerns, please feel free to stop by the computer labs and speak to Westlaw Student Representatives on duty. To locate us, just look around for the Westlaw signs.
Westlaw Student Representative Staffing Schedule
Fall 2010 Westlaw Student Representative Office Hours
Chris Elmore email@example.com
Kevin Patel email@example.com
Umar Bakhsh email@example.com
Mihaela Muresan email@example.com
Xiomara Angulo firstname.lastname@example.com
.: Main Chicago-Kent event calendar
.: Academic calendar
.: CLE calendar
.: Alumni event calendar
.: Admissions calendar


text:
Style # 214854
Sheer detail, adjustable straps and fit and flare design make this bebe summer dress a total summer stunner. Try yours with cork sandals and an oversized tote bag.
- 96% cotton, 4% spandex
- Center back to hem: 23" (58 cm)
- Spandex lining
- Invisible zipper
- Dry clean
- Imported
- Model is 5'9" and is wearing a US size 6
Gabriella V-Neck Fit & Flare Dress is rated out of 5 by 3.
Rated 5 out of 5 by Majnoony from Gorgeous summery sweet dress! I wore this dress to a wedding reception and it was perfect for the garden setting! I got so many compliments wearing this adorable piece. It's such a sweet cut, the fabric is soft and feels and falls so nicely on the body. Thanks Bebe! :)
Date published: 2013-06-17
Rated 5 out of 5 by BebeLover143 from Fun & flirty dress Love this dress! Perfect for a tea party or Sunday brunch. It's a very bright yellow. The material is thick enough that you don't have to wear a bra. Always a plus for me esp in the summer months. I'm usually XXS in bebe dresses and a size 0 fit me perfectly,
Date published: 2013-06-10
Rated 5 out of 5 by Rerun4life from Cute and Sunny! The color of this dress is super cute and cheerful! The fit is great and it is going to be perfect for hot summer days. It goes in at the waist and gives a great shape. This has been my favorite dress by Bebe for Spring/Summer.
Date published: 2013-05-08


text:
Nightclub Mayhem iPad Review
Last year, 99Games unleashed Prison Mayhem, the grim and gritty Shawshank Redemption of the traditionally fluffy time management genre. Nightclub Mayhem is the follow-up, but don't expect blood on the dance floor. This game hews closely to a formula of inoffensive gameplay, cute characters and customers who can't find their mocktails without help.
Nightclub Mayhem's protagonist is Brooke, a perky strawberry blonde who is– stop us if you've heard this before– taking over her Uncle Jack's once-popular nightclubs. You seem to be a disembodied spirit moving people around, since Brooke talks to you between levels but nobody else acknowledges your presence. That's probably not what the designer intended, but thinking about it that way adds a certain creepy charm.
The game starts at Breeze, a small nightclub in Miami. There, Brooke shows you how to guide customer Dave through eating a snack in the cafe, drinking a drink at the mocktail bar (there's no booze in this all-ages game), and dancing up a storm on the empty dance floor. Once Dave settles his bill, you've learned all the key tasks.
You can dance if you wanna.
The characters are cute in the big-headed way that has earned millions for publishers like Zynga, but what we appreciated is that each character has a set routine. Dave, Silver, Bruce and the rest always do the same things in the same order, so you can plan your strategy around Silver's need for two mocktails and Bruce's fruitless attempts to sober up in the cafe after his fruit drinks. There are variations in food and drink orders, and random events to keep you on your toes, but you have enough control over the game to rack up big bonuses by chaining tasks together.
As the game progresses, the tasks become more complex. There are more characters, more drinks, more menu items, song requests that encourage you to change up the music selection for extra points, and a narcoleptic DJ that triggers a disk-spinning minigame. This last is entertaining, at least until you figure out how to exploit the rhythm element by spinning the disk continuously.
You'll upgrade the club's decorations as you play, with each improvement increasing tips or customer patience. We focused on the patience improvements, but you earn enough money that you'll have bought everything by the end. After twelve levels, Brooke pronounces the Miami nightclub scene conquered and you're off to run Boom Box, a nightclub in London.
Mocktails for one and all.
This is where the game gets a little weird. Most of the Boom Box levels are smaller and easier than the levels you just left behind. There are a few new characters and tasks, including an annoying mini-game that requires you to memorize mocktail recipes and reproduce them for a bartender seen nowhere else in the game. But instead of continuing at a higher level, it's almost as if you're playing a new game from the beginning.
The whole thing also comes to an abrupt end. After twelve more levels, Brooke gets in a plane and flies off to her next challenge, which is… coming soon. It's a fun game, so the promise of more to do is a good thing, but the lack of closure left us feeling like we hadn't really beaten the game.
There is a 'Party All Night' high score mode, in which you play until you lose five customers. But we still can't shake the feeling that we've left something undone. Time management fans will enjoy Nightclub Mayhem, but they risk ending up like we did, crying in our mocktails for Brooke to return and finish the game.


text:
Seanrdavid necesitaba un nuevo diseño de otro y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 14 diseños de 6 diseñadores freelance.
Alternative Energy Park
The South Carolina Alternative Energy Park (SCAEP) is an 11 acre development that is home to world renowned alternative energy solutions employing over 2,000 full-time knowledge workers and an estimated 3,000 contract employees. Located within the Pee Dee Region of South Carolina, SCAEP will be a globally prominent high-technology clean energy research and development center that serves as an economic driver for the region.
SCAEP is home to a broad range of institutions and businesses -- from Fortune 500 multinational research and development operations, to university spin-outs and start-up operations. In addition, a number of U.S. federal agencies will have a presence in the Park. Top notch investors and low income residents will be viewing this design. Please keep it simple, but use colors that POP and GLOSS, and use nice 3-D illustrations.
SCAEP Area
*Use map.jpg*
1. Highlight each of the following counties in a Bold futuristic color: Marlboro (center of map/highlight in different color), Scotland, Richmond, Robenson, Dillion, Chesterfield, Darlington, and Florence. Don't list any other counties.
2. Place the Savannah Solar Enterprises Logo(attached file) within the north western section of Marlboro County.
3 Underneath logo within Marlboro County write "SCAEP"
Map of SCAEP
1. Use page one of the attached file Clio land plot. pdf to complete this design. Use the roads given within file. Do your best to estimate 8 acres and place a 3-D design of a solar farm within it. Use SCAEP.png (attached file) as a example.
2. Estimate 1 acre and place a 3-D design of a Geothermal plant building within it. Use Geothermal.jpg (attached file) as a example. Place solar panels on the roof of the building.
3. Estimate 1 acre and place a 3-D design of a Parabolic Trough plant building within it. Use Trough Plant.jpeg and SCAEP.png (attached files) as examples. Place solar panels on the roof of the building.
4. Estimate 1 acre and place a 3-D design of a Large Learning Center within it. Use Education Center.png as a example.
5. Below the finished design write:
South Carolina Alternative Energy Park
Created by: Savannah Solar Enterprises with logo
Thank you for your hard work and dedication!!
Good luck!!
Sean David


text:
Emergency Panic Button (SOS)
by: IncorporateApps • 56
All Android applications categories
All Android games categories
by: IncorporateApps • 56
The Emergency Panic Button is an app that must be pre-installed on all Android devices!
Improve your own safety by installing the Emergency Alert Button on your device and let everybody know you are in trouble by sending a short alert notification to your friends or family via email or SMS/text message and calling a number.
If you care for the safety of your family members, loved ones, let them know about this App. Are you a lone worker or working somewhere outdoors? You also need this App!
Here is a short review explaining some of the main features:
Video showing how to initiate the SOS command:
Features at a glance:
✔ Set up a list of contacts (phone numbers or emails) and every time you are in need of assistance (being attacked, robbed, lost or having health problems - god forbid!) you can issue an emergency call by a combination of presses on the power/sleep button (within 2 seconds to avoid false alarms!) OR with a Home Screen or Lock Screen Widget (same number of fast presses for safety reasons).
✔ Current location (either GPS, Coarse or both) and predefined message will be sent to your predefined contacts as SMS and or Email.
✔ A number defined by you will also be dialed
✔ Home Screen and Lock Screen Widget
✔ Use the SMS to post on Twitter and Facebook.
✔ Set up a trusted list numbers and everybody in that list (or everybody knowing the SMS command if you choose to do so) can send SMS commands to the Phone if they suspect that something wrong is happening to you, even if no emergency has been triggered.
✔ Receive one time location updates or start automatic locations predefined by the device holder in the App's settings
✔ Password protection, both for the app itself or for the SMS commands. Add a password so that only you can change the settings of the App
✔ Auto enabling GPS. The app will try to auto enable the GPS chip even if disabled in Android settings to get the best current position (works on almost any Android device, but might not work on some!)
✔ Stealth mode - you can choose to have a notification icon in a case of emergency or disable it and run the emergency in stealth mode, so that potential abusers would not suspect anything.
SOS trigger when you are in need of help.
Use case scenarios:
✔ Install the app on your device on the device of a family member (parents, spouse, kids, relatives etc.), boy/girlfriend, friend you care about and let them add you as a contact in a case of Emergency.
If they are in trouble, all they have to do is press the power button a few times and you will be notified of their emergency. They can use the app as a Panic Button.
✔ If you are being attacked, robbed, or just lost, having health problems and no way to call or text, just press the power button a few times and all of your contacts will know that you are in trouble.
✔ Your kids are running late from school and you are worried? No Problem, just send a location request to their phones and you will be notified of their position.
✔ You could also use the app to track your lost android or stolen android or find my phone.
If you have questions, suggestions please email us from within the app or to the email below.
Please make sure to check out our other cool Apps:
Icon by: http://www.icons-land.com
Tags: contact sns account event , panic button , safety alert buttons apps , quick panic alarm , lone worker emergency card , emergency office panic buttons , how to remove emergency call from low battery , panic power button , emergency panic button
from 56 reviews
Download Emergency Panic Button (SOS)
Sorry ...
This app is no longer available.Explore Android
Share this app


text:
Girls who love to read – you are so going to appreciate this parody video. Two super awesome girls put a different (smarter) spin on Jay-Z and Kanye West's "N*gga's In Paris"… and we can't get it out of our heads. "Read so hard libraries tryna find me."
Other stuff you'll love:
14 things guys love, according to science [The Frisky]
The cast members of Pretty Little Liars tell us who they thought A was [Pretty Little Liars]
7 ways to ruin a first kiss [College Candy]
10 songs that will get you pumped for spring [Teen]
Meme alert: Celebs with tiny hands and browstaches [Crushable]
21 hilarious cake messages [Smosh]
DIY an amazing mobile [iHeartDaily]
5 sneaky ways to ace that big test [HuffPost Teen]
Have you guys seen Katy Perry's video for "Part Of Me"? [Hollywire]
Is Rihanna really dating Ashton Kutcher? [Celebridoodle]
How to remove your ex from your life [Your Tango]


text:
We are a group of women who pray in the mosque in Ramadan in a place that is isolated from the men so that they cannot see us and we cannot see them. I noticed that the sisters do not complete the front rows and do not make them straight, and some of them quoted as evidence the hadeeth of the Messenger (blessings and peace of Allah be upon him) in which he said: "The best rows for men are the front ones and the worst are the back ones, and the best rows for women are the back ones and the worst are the front ones." I said to them that what this hadeeth refers to is when the women are praying behind the men without a barrier, but now the situation is different. Is what I said correct?.
The hadeeth quoted is saheeh, but according to the scholars it is to be interpreted in the manner that you mentioned, which is when there is no barrier between the men and women. But if they are screened from the men, then the best rows are the front ones and the worst ones are the back ones, just as is the case with men, and they have to complete the front rows first, then the next and so on, and close the gaps, just like men, because of the general meaning of the proven hadeeth from the Messenger of Allah (blessings and peace of Allah be upon him) concerning that. May Allah help us all to do that which He loves and which pleases Him. End quote.


text:
September is the perfect time for a wedding! Well, any time of year is perfect for a wedding, but September is the perfect time for an Ainsley wedding! Our Ainsley design has the perfect formula for a late summer wedding – one where hints of fall are sprinkled throughout the details. As our design team's inspiration board displays, the salmon and tobacco palette speak a little to both seasons! Salmon has the ability to go light and bright {which is essential for those hot summer days} but is also beautiful when paired with a deeper shade that reminds us all of the approaching season. And, tobacco is a great neutral to pair with any shade, any time of year. The mix creates an event with gorgeous depth!
The focal point of our Ainsley design is the fun die-cut shape of each card, which makes this suite unique from the others your guests may be getting in the mail. Paired with a vintage pattern and personalized monogram surrounded by a decorative frame, this suite is fitting for any celebration. The mix of fonts on our original design feel traditional with a touch of whimsy!
A selection from our Coral album, this design allows you the flexibility to swap out any of the fonts or mix up the color palette to suit your event, all while benefiting from the smaller price tag the Coral album provides.
To meet Ainsley in person and view the rest of our letterpress wedding invitations, take a look at the locator on our website to find the exclusive Dauphine Press retailer near you. All of our retailers are stationery experts and can help you personalize your very own wedding stationery suite.


text:
EMW1026, New March 2012
You and your family can survive for several days without food, but only a short time without water. Disasters can often cause us to question the safety of our drinking water. With a little planning and preparation, you can be prepared by having a safe emergency water supply.
Store a minimum of one gallon of water per person per day for drinking and cooking. Some of the need for liquids can be met by using juices from canned fruits and vegetables. Additional water will be needed for washing, brushing teeth and washing dishes. Store at least one week's supply of emergency water for each member of your family.
It is not necessary to treat water for storage, providing that the water comes from a safe water supply. Public water supplies are already treated and should be free of harmful germs. If stored properly, this water should have an indefinite shelf life. But you may want to rotate and replace this water every 6-12 months with fresh safe water.
Water that might be contaminated with harmful germs should be boiled vigorously for 3 minutes before storage. Water from untested and untreated water supplies, such as a farm pond or a private well, should be purified and treated before storage. To treat water, follow the recommendations in the section "How to purify water." If you plan to store farm pond or private well water that is to be used in making formula for a baby, it should be purified using the tablet or bleach purification methods below.
Food-grade plastic or glass containers are suitable for storing water, provided that they have been completely cleaned. Food-grade containers are any store-bought plastic or glass containers that have previously held food or beverages. Examples include 2-liter soda bottles, water, juice, punch or milk jugs.
Empty bleach containers should NOT be used. These are not food-grade containers. Also, a child may not understand that some bleach bottles are safe to drink out of while others are not. Do not take a chance — the results could be tragic.
Another method of storing water for an extended period of time is to freeze it. Freezing water will allow you to store it in a safe state and use it as you need it. If you lose electricity, the frozen water will also help keep foods frozen in your freezer until power is restored. Make sure you leave enough head space (2-3 inches) in containers before freezing. This will prevent the containers from spilling and breaking. One problem with freezing the family water supply is that you will use a lot of freezer space.
Boil water for 3 minutes in a clean container. Water must be at a rolling or vigorous boil for the entire time.
Add 5 drops of tincture of iodine to 1 quart of clear water, or add 10 drops of tincture of iodine to 1 quart of cloudy water. After mixing thoroughly, allow to stand for at least 30 minutes before drinking.
These water purification tablets are available at most drug stores. Follow directions on the package.
If your water supply has come in contact with flood water, you must purify it and the container again before using it for drinking, cooking, brushing teeth or dish washing.
Other sources of water supply can come from ice cubes, frozen containers of water, your hot water tank or your toilet tank (not the bowl). Do not drink water taken from the toilet tank if a chemical disinfectant or purifier has been added to the tank.
In earthquake-prone areas, be sure the water heater is strapped or secured to a wall to keep it from falling. Be sure you know where to shut off incoming water to avoid contamination. Turn off gas or electricity to the tank before draining off water for emergency use.
To obtain a free flow of water from the hot water tank, you may need to open the valve at the top of the tank as well as the faucet at the bottom of the tank. You can increase the flow of water from the hot water tank by turning on another hot water faucet in the house before draining the tank.
Contact your local University of Missouri Extension center: http://extension.missouri.edu
Order publications online at http://extension.missouri.edu/explore/shop/ or call toll-free 800-292-0969.


text:
Picture your next function in WGBH's striking, elegant, and adaptable spaces!
Whatever your function, we can handle your every need. Ask us about rental rates, technical specifications, and floor plans. WGBH offers a menu of event services, from audio and video to customized lighting to graphic design concept and creation.
And whichever package we tailor for you includes the stellar service of our seasoned events management team, letting you relax and enjoy your function as much as your guests will!
Metcalf Lobby
A chic, high-tech welcome
Modern, sleek, and streamlined, WGBH's 1,340-square-foot Metcalf Lobby creates just the right atmosphere for check-ins and welcomes. Glass and steel mesh with technology to evoke a cutting-edge tone.
All WGBH rental spaces are fully accessible to people with disabilities. Catering and rentals are available from a select list of approved providers. A catering kitchen, staging areas, loading dock, and elegant restrooms are at your disposal.
Three side-by-side, high-definition monitors—customizable to your event—greet your guests in Metcalf Lobby. Each 40-inch, 1,280- x 720-pixel monitor can be programmed with video or still content that sets the stage for your memorable and distinctive gathering.
Yawkey Atrium
A soaring space for mingling and more
From Metcalf Lobby, your guests will enter WGBH's 3,560-square-foot atrium, accommodating up to 350 for cocktails or 200 for seated dining.
Receptions, dinners, presentations, drinks...this flexible and stylish space offers dynamic architectural features: 24-foot ceilings, a second-story glass footbridge, the egg-shaped exterior of the adjacent Yawkey Theater, textured metal walls alongside floor-to-ceiling windows.
For the perfect finishing touch, our lighting pros can create just the right atmosphere, using our deep inventory of lighting instruments and an extensive palette of colored gels. We can offer customized lighting patterns, corporate logos, and themed or seasonal graphics.
Enhancing your event are the atrium's projector screen (16'w x 9'h) and digital projection unit, capable of displaying a variety of sources—including custom graphics for your function. Add to the effect by projecting images onto two huge motorized steel and cement soundstage doors (each 14'h x 12'w) that open to Calderwood Studio.
Yawkey Theater
Luxury meets movie-quality sight and sound
Screenings, presentations, panel discussions, Q&As...WGBH's distinctive, egg-shaped, 200-seat theater, located just off our atrium, will seat your guests in style (with ample legroom).
Our giant projection screen (14'h x 25'w) and high-definition projector will showcase your video content to its best advantage. And the acoustics: 5.1 Surround Sound with Dolby E decoding, enhanced by woven wire cloth stretched along the walls. Plus a variety of available lighting options to heighten the experience.
MoPix® Rear Window® Captioning and DVS Theatrical® technology—invented right here at WGBH (where captioning and descriptive video were born!)—is on hand for your guests with vision or hearing loss. And of course, seats can be configured to accommodate wheelchairs.
Calderwood Studio
Your event, in a behind-the-scenes TV setting
Here's where WGBH really stands out. Welcome your guests inside the studio where many of their public TV favorites are produced. (We're PBS's #1 source of TV programming. Some call us "Hollywood on the Charles.")
Calderwood Studio is the perfect location for dinners, cocktail receptions, performances, screenings, videoconferences, and other gatherings: 4,500 square feet with a 21-foot-high lighting grid, the studio offers unlimited options for lighting, sound, and visual effects—even a customizable floor.
The studio accommodates 400 for cocktails, 240 for a seated meal. Combine Calderwood with Yawkey Atrium to comfortably fit 500-plus for buffet or cocktails.
For more information on renting Calderwood Studio for production purposes, please visit http://www.wgbh.org/about/productionServices.`
Two huge motorized steel and cement sound- stage doors (each 14'h x 12'w) open from the atrium into the studio. Project video or lighting patterns onto the doors to help set the scene, then watch the anticipation mount as the dramatic doorways part to greet your guests.
Fraser Performance Studio
Beauty plus broadcast-quality acoustics
Step inside WGBH's Fraser Performance Studio and you know immediately you're in an unusual environment: an intimate setting for recording and a stunning backdrop for your special gathering.
Planned by noted architects and acoustic designers Janson Design Group as a venue for the many live performances produced by WGBH Radio, this one-of-a-kind studio invites you in with its warm wood floor and baffling. The acoustics were designed with three main considerations in mind: isolation, absorption, and diffraction.
Fraser's spacious feel (52 x 34 feet with a 28-foot ceiling) is augmented by a large window that enhances the studio's light and airy atmosphere. An electronic sun screen and blackout shades can create an altogether different mood.
For more information on renting Fraser Performance Studio for production purposes, please visit http://recording.wgbh.org.
The multi-purpose Fraser Performance Studio may be used for videotaping, audiotaping, or live performances.
Executive Boardrooms and Terraces
Multi-use spaces—stand-alone or combined
Three inviting spaces on WGBH's third floor provide optimal venues for your board meetings, evening receptions, conferences, or smaller dinners and gatherings. All offer warm maple paneling and floor-to-ceiling windows. Adjacent to the suite of spaces are a catering kitchen and elegant restrooms.
Cahners Boardroom (Top)
Reno Boardroom (Bottom)
For more information, please refer to FAQ and Guidelines or submit a space rental inquiry form.


text:
The AAP has released new guidelines for breastfeeding, updating its already pro-breastfeeding stance to recommend babies nosh exclusively on breast milk until approximately six months of age. Nutrition and breastfeeding experts among the association's ranks previously differed in this recommendation, with the former group thinking four months is sufficient, and the latter advising moms shoot for six. Now all the AAPers are happily in agreement, and, to back up its updated guidelines, their report delivers a good roundup of recent research around breastfeeding's impact on baby and mama well-being. It also offers suggestions for how hospitals, pediatricians and workplaces, as part of the successful-breastfeeding big picture, should help facilitate that picture of success.
It's interesting to read through the summary of recent studies, and their associated quantifiable data. Too many blogosphere breastfeeding debates revolve around whether breastfeeding is or isn't actually beneficial in preventing certain illnesses in babies. It is. Asthma, obesity, and even certain cancers are significantly reduced in breastfed babies. The numbers just speak for themselves. Whether breastfeeding exclusively to the six month mark is feasible for everyone is not so straight-forward, though, as many of us know from experience. The report mentions allergic conditions among those breastfeeding helps reduce, and this is—numbers-wise—accurate, but of course I have a baby who suffered allergic reactions to my breast milk, because he was allergic to what I was eating. Kaspar was most likely born with allergies, and then his GI track and immune system took some early blows that worsened his condition (which, by the way, is now improving—hooray!). Since we didn't know what was going on, but our kid was clearly suffering, I was extra tired and extra stressed, and struggled to keep my milk supply up. I wanted Kaspar to reap the immuno-rewards of breast milk, though, so I did my best and managed to feed him first mine, and then a friend's, in decreasing ratios to organic formula for about six months (counting my friend's milk). It wasn't an ideal situation, or what I'd imagined, by any means, and I really empathize with moms who struggle with breastfeeding for any reason, as a result (so don't condemn them in the comments here. That's sh*tty). That being said, as unusual as our situation was-- and actually, it's not that unusual anymore-- I could have breastfed for a lot longer had our pediatrician recognized what was up, instead of just treating Kaspar's symptoms (eczema). Had we found out about Kaspar's allergies sooner, I could have modified my diet, and probably helped Kaspar's GI system out as a result of continuing to breastfeed. (I learned that last part in the report; baby gastro-tracks love breastmilk. No surprise there.) It would have been a dramatic modification, on my part, but I felt committed to breastfeeding and would have been game. I could have survived on steamed chicken, broccoli and sweet potatoes for six months. And Kaspar may have been much better off for it.
Our ped was trained in babies, though, not mamas (she told me that when I asked a breastfeeding question early on, albeit apologetically). But when it comes to breastfeeding, the pros are most helpful when they support both. As compelling as I find the AAP report's data, I'm really impressed by their use of this data to preface (and justify—the report even makes an economic case for breastfeeding) its suggestions that follow. The AAP not only suggests babies drink breast milk (and only breast milk) for six months after birth, but identifies the entities that can best support this—which are, not coincidentally, the same entities that often get in the way— from hospitals to pediatricians and, finally, places of work. The section on hospital practices is fascinating (really, read it), but, since we've recently discussed pediatrician-parent relationships on this blog, the report's section on pediatrician's roles in supporting breastfeeding, in particular, caught my attention. This role, according to the report, is "critical," and extends beyond individual doctors' offices and into the community at large; the AAP contends that pediatricians are truly breastfeeding advocates, and offers resources for them to use in addressing breastfeeding concerns-- including specific problems-- and for helping busy physicians' offices promote breastfeeding in general. Of course, breastfeeding (especially for moms who are struggling with it) can be a touchy subject, and I can appreciate that a pediatrician might not want to make an already-stressed and tired mom feel that she's failing her child if she takes the formula route. No one should feel forced to breastfeed. But as a mom who wanted to breastfeed and faced obstacles in doing so, I really wish I'd had more support from our pediatrician in making it work. Hopefully the resources and guidelines provided by the AAP will aid pediatricians in looking for, and addressing, underlying causes behind their patients' breastfeeding challenges, thereby enabling more babies—and moms-- to reach the six month mark.
Lastly, the report's section titled "Business Case for Breastfeeding" is kinda awesome. It references the Patient Protection and Affordable Care Act passed by Congress in March of 2010, which requires employers to provide "reasonable break time" for nursing mothers, and private, non-bathroom areas for pumping (I pumped in an in-office "phone booth," one of two in three floors of company space, so there was often a line outside the door… and no lock), as well as resources businesses can utilize in setting up adequate nursing-mama spaces and systems. Thinking ahead of skeptical CEOs, the report includes a return on investment breakdown (shazam!) on providing adequate accommodations for breastfeeding working moms: "for every $1 invested in creating and supporting a lactation support program (including a designated pump site that guarantees privacy, availability of refrigeration and a handwashing facility, and appropriate mother break time) there is a $2 to $3 dollar return." Take that, this lady's boss!
I think we all know that breastfeeding doesn't always work for everyone—I mean, really, it just plain doesn't—but rather than get caught up in mom-against-mom mudslinging regarding whether it should (which leaves the rest of society to think the issue is simply ours, not theirs, to consider), I think we can take this AAP report and its recommendations as a major positive for babies and mamas, across the board. Much like Indonesia's breastfeeding law, this report is clearly intended not to pressure moms to breastfeed, but to make a strong case for it… and to pressure the hospitals babies are born in, the pediatricians their moms bring them to a few days later (and call when anything's wrong for months to come), and the workplaces to which those moms ultimately return. It's a call for these entities to at least stop getting in the way of moms' breastfeeding success, and ultimately to aid in it. Whether hospitals, docs or employers most prize the economy (from the report: "If 90% of US mothers would comply with the recommendation to breastfeed exclusively for 6 months, there would be a savings of $13 billion per year"), their own bottom lines, or the babies themselves, it serves everyone's best interest for them to support the milk-makin' mamas.
What do you think of the new guidelines? Do you think the AAP is pressuring moms to breastfeed? Do you think this will have a positive impact for breastfeeding moms? Any positive hospital, pediatrician or workplace breastfeeding experiences out there? Negative? How long do you think babies should ideally drink breast milk? What do you think about options like milk sharing for moms who can't breastfeed their babies themselves?


text:
Log In needed $26,998 · 2018 Hyundai Elantra GT SportReport Ad
ModelElantra GT
Price: $26,998
Stock Number: CMP1814A
Interior Colour: Black
Engine: 1.6L I4 16V GDI DOHC Turbo
Fuel: Regular Unleaded
Low Mileage, Autonomous emergency breaking with pedestrian detection, Lane keep assist with lane departure warning, 8.0 touchscreen Navigation with Apple carplay and Android auto , Back Up Camera, Bluetooth! This 2018 Hyundai Elantra GT is for sale today in Campbell River. This low mileage hatchback has just 9144 kms. It's black in colour. It has an automatic transmission and is powered by a 1.6L I4 16V GDI DOHC Turbo engine. This vehicle has been upgraded with the following features: Autonomous Emergency Breaking With Pedestrian Detection, Lane Keep Assist With Lane Departure Warning, 8.0 Touchscreen Navigation With Apple Carplay And Android Auto , Back Up Camera, Bluetooth, Air, Rear Air. To apply right now for financing use this link http://www.billhowichchrysler.ca/financing/application.htm Buy this vehicle now for the lowest bi-weekly payment of $182.39 with $0 down for 84 months @ 4.99% APR O.A.C. ( Plus applicable taxes - Plus applicable fees / Total cost of borrowing $5200 ). See dealer for details. At Bill Howich Chrysler, we have a professional and committed sales team with many years of experience satisfying our customers' needs. Browse our online showroom, request more information about specific vehicles, set up a test drive or inquire about financing options to purchase your next vehicle! Contact us directly at: (866) 938-0143 Come by and check out our fleet of 140+ used cars and trucks and 110+ new cars and trucks for sale in Campbell River. o~o
Ad #31535525
PostedApril 05, 2018
RenewedOctober 04, 2018
ExpiryJanuary 02, 2019
StatusNOT SOLD
DetailsCommercial Seller
CategoryAutos › Cars › Passenger
EditMy ad
SellerBill Howich Chrysler Jeep
Phone250-287-9555 Email User
|Last hour
|Last 24 hours
Want more information about this vehicle?
CARPROOF reports provide critical information about what has happened in a vehicle's past, helping you buy a used car with confidence.
Get a CARPROOF report to find out:
- If the vehicle has any reported accidents
- If there's money owing on the car
- If it's currently reported stolen
- If it has unfixed safety recalls
- And more…
CARPROOF reports provide unbiased information about a vehicle's history, including reported damage, unfixed safety recalls, registration history, lien status and more. Getting the vehicle's history before you buy helps you drive away confident you found the right car at the right price.
CARPROOF has asked consumers which attributes they look for in a used car, and created four badges that make it clear whether a particular vehicle has these attributes.


text:
Alec Baldwin's verified Twitter account was deleted late on Thursday after the apparently enraged actor published a series of tweets aimed at a Daily Mail journalist who wrote a story about his wife's conduct at James Gandolfini's funeral.
Yahoo News captured Baldwin's angry, occasionally homophobic tweets before his account was taken offline.
According to the Daily Mail, Baldwin's wife, Hilaria, tweeted during Gandolfini's funeral service at New York's Cathedral Church of Saint John:
Messages included a request for ideas about wedding anniversary presents and promotional notes about her upcoming appearance on the Rachael Ray show.
The 29-year-old, who is due to give birth to her first child this summer, did make time to pay tribute to the late actor amid the social media flurry, writing: 'The circle of life is unbelievable--birth, life, death... Please take care of yourselves as life is fragile. Rest in Peace Jimmy.'
The newspaper even included a timeline of the purported tweets:
Around 8am: Mrs Baldwin retweeted an Us Weekly link about herself
8:47am: Tweeted about making smoothies on Rachael Ray. She then retweeted a Rachael Ray about her own beach bag packing tips
9:53am: She joked that Billy Joel's ex-wife has good smoothie recipies
About 10am: Around the time the funeral is scheduled to start, she retweets Rachael Ray again, this time about her smoothies
10:17am: Tweets about the circle of life as James' friends are speaking at his funeral
11:09am: She tweets asking for shopping tips for an anniversary present as Rev. Dr. Kowalski addressed the congregation
3.49pm She insists that she doesn't 'believe in bringing phones into a funeral' adding, 'I never did and I never would'
During the time of the service, she re-tweeted a post from the Rachael Ray show, promoting one of her own recipes of a summer smoothie.
'I'm sure you have some amazing recipes!' Hilaria wrote.
Thursday afternoon, Hilaria tweeted: "I don't believe in bringing phones into a funeral and I never did and I never would."
According to The Associated Press, fellow "Sopranos" actors in attendance at Gandolfini's funeral included Edie Falco, Joe Pantoliano, Dominic Chianese, Steve Schirripa, Aida Turturro, Vincent Curatola, Tony Sirico, Lorraine Bracco, Michael Imperioli and Steve Buscemi. Baldwin, Julianna Margulies, Chris Noth, Marcia Gay Harden, Steve Carell and New Jersey Gov. Chris Christie were also there.
It's not the first time Baldwin's Twitter account has been at the center of a controversy. Early this year, Baldwin entered into a public feud on Twitter with actor Shia LaBeouf.
In 2011, Baldwin's Twitter feed was taken offline after a rant aimed at American Airlines after he was removed from a flight for failing to turn off a personal electronic device.


text:
Aksel Lund Svindal thought there had been a mistake as he crossed the line to see his time flash up as one hundredth of a second back from the lead and in third place. Bormio is one of the toughest races on the World Cup tour yet produced an amazing finish as the first four racers finished within two hundredths of each other. Dominik Paris and Hannes Reichelt shared the win with Klaus Kroell back in fourth place, just one hundredth behind Svindal.
Svindal decided to rest instead of taking part in the final training run; such is the ferocity of the Bormio piste. From the moment the racer leaves the start gate they are subjected to bumps, jumps and extremely fast sections. This is not for the feint hearted!
After the race Svindal said, "I have not seen anything like that so far. I was in the finish and saw plus 0.01 and third place. I thought that there must have been a mistake, that it must have been second place. I am really happy to be the third fastest today. I am happy that it was only a hundredth as I was totally spent at the end.â€
With Kroell still to come and then ahead at the final split, it looked as if the leader of the World Cup Overall and Downhill would be relegated to fourth. But in the last few moments Kroell made a mistake that saw him lose his lead of two tenths and post a time a hundredth behind Svindal. This was racing at its finest.
Reichelt said after the race, "It is unbelievable, today I would have been happy with a place in the top 10.†Reichelt has won Super G races in the past and also has a Super G Globe but this was his first World Cup Downhill win.
Dominik Paris has only been on the podium once in his career. After the race he said: "It is amazing. I gave it everything, risked everything and I was successful. In training I skied better but today I risked more.â€
For Klaus Kroell, winner of the final training run, he was not too upset with fourth seeing as he had made tow mistakes in the run in to the finish. "Then I saw that I was just two hundredths back!†So near yet so far!
This was the first time in twenty years that the podium had been decided by such a close margin and the first time the first four finishers had been so close! Svindal's run was testament to his amazing recovery abilities. In the last third of the course, Svindal was bounced around and dug into his reserves to stay in the course and in the race. The rest the day before paid off!
It was a day of nearly also for Johan Clarey (5th but had led at the second split) and Kjetil Jansrud (had been heading for a strong finish until a mistake saw him drift out of the reckoning) and the fast finishing Ben Thomsen (15th).


text:
Electric Blue: Color Close-up
Blue, blue, electric blue. That's the color of my room. (Sorry, we just can't pass up the chance to quote David Bowie lyrics.) Electric blue is a general term used to describe a vivid, mid-tone blue that can range from a Caribbean ocean tone to the color of a peacock feather.
The sample above demonstrates the different ways that paint companies interpret "electric blue" and the commonality of a strong, saturated hue. In an interview with Casa Sugar, production designer Jeremy Conway reported that Carrie's "new" blue bedroom from the Sex and the City movie was painted in a color very close to Benjamin Moore's Electric Blue. It's a cheerful, bright blue that looks great in bedrooms, bathrooms, and living rooms.
• Hi Hotel by Matali Crasset
• Toni's Sky Blue Living Room
• Lush Blend Tile from ModWalls
• Carrie Bradshaw's Apartment
Photos: Hi Hotel, Toni, ModWalls, Craig Blankenhorn/New Line Cinema via Casa Sugar


text:
A Los Angeles advertising firm has devised a new symbol of the Obama campaign. It's something you're supposed to do if you're part of the audience for Obama's coronation in Denver, or even if you're just walking down the street:
"Our goal is to see a crowd of 75,000 people at Obama's nomination speech holding their hands above their heads, fingers laced together in support of a new direction for this country, a renewed hope, and acceptance of responsibility for our future," says Rick Husong, owner of The Loyalty Inc. … "We wanted to get involved some way," he says. So, the agency came up with their own symbol of hope and progress that also plays off Obama's name. "We thought, 'Let's try and start a movement where even while walking down the street, people would hold up the O and you would know that they were for Obama,' " says Husong.
I doubt that it will catch on. If we do get to the point, though, that Obamamaniacs are walking down the street flashing the "O," we non-cultists should think of a responsive gesture. Maybe something that only requires one hand.
To comment on this post, go here.


text:
Are ya ready, troops? According to English Russia, one of the most popular marching songs in the country's military is the SpongeBob SquarePants theme.
There's video proof too of numerous troops marching to the song, showing that this is definitely a thing. A delightful thing.
[insert joke about how in Russia, SpongeBob SquarePants sings you]
SpongeBob Soviet Army [English Russia]


text:
|Order by 3PM (PST), SAME DAY shipping!
|Product Category
|Search Product Advanced Search
|Need help? (All fields are required)
|Product Showcase
|New Product Announcement
View All New Products
Kingbright: Innovative LED Manufacturers
About Kingbright's LED products and componentsIf you're looking for the leading innovator of LED products, turn to Kingbright. We've been setting the standard for LED manufacturing for over
|30 years. We believe in paring technological innovation with product reliability and environmental conscientiousness. Our investments in research and development show in each of our high efficiency LEDs. With manufacturing plants in China and sales offices around the world, including the U.S., Europe, and Asia, Kingbright truly provides a global presence for LED excellence. Despite this international reach, we still manage to provide personalized, attentive service to each and every customer.


text:
I have been researching my family tree for a few years now, and there is always more information to find, more names to research, more relatives to talk to. My Australian family surnames are Eason, Irwin, Ewin, and Bell from Northern Ireland; Goode, Miles, Oates and Pascoe from England; and Stewart, Thomson and Simpson from Scotland. My Fijian surnames are Riley, Andrews, Whippy, O'Connor, Brown and Simpson.
My family tree is not complete – it may never be complete. It's here so that you can contact me if you see anything that looks relevant to you or you if would like to add something to it.


text:
From NBC's Ian Williams
As mentioned here earlier this morning, a number of hacks have descended on Jakarta to try and find more about what Sen. Barack Obama (D) did and where he studied during his five years as a child in Indonesia. This follows suggestions in conservative circles that Obama attended a radical madrassa and was less than truthful about this in his book.
CNN's "Situation Room" last night visited Basuki School in Jakarta, where Obama studied for two of his years in Indonesia (1969-1971). It turned out to be a mixed public school -- girls and boys, Muslim and Christian -- where religion was taught as one subject among many. It certainly was not a madrassa. CNN presented the report as a debunking of FOX News and others, and it may well take the sting out of the story, but it doesn't answer all the questions.
Obama spent four years in Indonesia between 1967 and 1971, when he was aged 6 to 10. In his book, "Dreams from my Father," he says: "In Indonesia, I'd spent two years at a Muslim school and two years at a Catholic school," which suggests the Muslim school was the first he attended and Basuki may be the one he describes as "Catholic." CNN did not clarfiy this, so the search is continuing for the other school -- the "Muslim school" where he supposedly spent the first two years.
One thing to keep in mind, though: If the first does turn out to be a religious school -- or pesentran, as they are called in Indonesia -- the overwhelming majority are anything but sinister. Back then, large-scale Saudi funding of Wahabi religious schools had yet to begin in earnest. Indonesian pesentran have always been far different from Pakistani madrassas. Today, most are still moderate, attended to a large extent by poor kids whose families can't afford a more secular education. More recently, they have been tainted by the Bali bombings and other terrorist attacks, where most of the bombers attended such schools.


text:
The Healthful Hedonist: Comfort Food for the 21st Century
Fried Calamari
Simple. Savory. Sustainable.
Wednesdays on Mama Cooks.
Happy, Merry, everyone.
Serves four
About 1 pound fresh calamari
Equal parts flour and cornmeal totaling 1 cup mixed with salt and Bay seasoning
Oil for frying
Cut the calamari into strips, dredge in the flour/cornmeal mixture, and fry in oil heated to 350 degrees for about a minute and a half. Serve over dressed greens with a lemon wedge or hot pickled peppers.
Really, does it get any easier?


text:
The 2013 Elle Style Awards took place at the Savoy Hotel in London this evening, and it appears that someone didn't get the memo.
We all know Elizabeth Olsen has style, just look at her Chanel Couture BAFTAs gown; so I'm flabbergasted by her choice this evening.
This Christopher Kane Pre-Fall 2013 ensemble is a Sundance Film Festival look at best.
While I don't hate the look (in fact I actually quite love it) it's the most event inappropriate look since JLo rocked Pucci at the BAFTA Brits To Watch event.
Blame this on jet-lag.
Credit: Style.com & Getty


text:
Treating feline elimination disorders
Last month, I discussed how to identify which factors might be contributing to a cat's elimination problem, whether behavioral or medical. If the problem is behavioral, there are several options you can choose to help stop the frustrating behavior.
Treatment options
For purely behavioral elimination and litter box issues, a few key instructions will usually resolve the situation or provide more data about issues to be addressed. If friction between cats in a household is a possibility, the client should identify potential stressors or conflicts (e.g., intercat aggression) and redress them. Intercat aggression is a serious concern if a cat
If anxiety or aggression is involved in any aspect of the litter box issue, a benzodiazepine, tricyclic antidepressant (TCA) or selective serotonin reuptake inhibitor (SSRI) may be a useful treatment for an anxious or aggressive cat. Benzodiazepines are helpful primarily in behavior modification programs involving food reward (i.e., teaching cats to tolerate each other). TCAs and SSRIs can be extremely useful in helping to overcome aversions and address anxiety involved in marking behaviors and intercat aggression.
Specific therapies could include:


text:
At this point, Eagles fans don't know exactly what role new fullback Leonard Weaver will fill next season.
Will Andy Reid use him in the passing game? Can he convert on short yardage? How often will he be on the field?
Like I said, we're not sure as of yet.
But after listening to his radio interview on 1290 The Ticket, one thing is certain. He's bringing a unique personality with him from Seattle.
Weaver made waves earlier this week when he called Philadelphia his "secondary choice" behind the Seahawks.
Inquirer columnist Bob Ford ripped into him pretty good over on Post Patterns yesterday.
But in his most recent radio interview, Weaver tried to clear the air, saying he wants to be in Philadelphia, and he didn't mean any disrespect with his earlier comments.
"I want to let people know, any time you start your career somewhere, of course you would love to stay there," he said. "That's where you started. You've got relationships. But anytime you have an opportunity to go somewhere else where you can excel, I mean that's what you do. And I was very excited. I let Seattle know at that particular time that yeah, when they asked me 'Do you want to stick around?' I told 'em yeah, and this is before free agency even started, but obviously in doing so, you know, we had to definitely make another decision. And we definitely had several other teams, but Philly is the place that I wanted to be."
I didn't include them in the quotes, but Weaver says 'man' and 'bro' before and after pretty much every sentence. In other words, Joe Conklin has a new impression to learn for sure.
Weaver continued, indicating his words had been taken out of context.
"It seems like a lot of things that I've been saying that have been written have definitely been misconstrued," he said. "I told people, I said you know man, don't do me like that. I was like you know the kind of guy I am. I'm a truthful, honest guy, bro. I know some people may not like it, but you know man, no. Philly is where I am man. This is my new home. I'm looking forward to getting things started man. We're gonna see what the future holds. It's a one-year deal. I'm hoping that I come in and do what I need to do and they like me enough to say, 'you know what, we want you here for the rest of your career' and then hey, there we go. We got a new home. So I'm excited man."
And now my favorite part. We've added a name to the list of Philadelphia athletes who refer to themselves in the third person. But the great part about Weaver is that he doesn't refer to himself as 'Leonard' or 'Weaver.' Instead, he calls himself 'Weave.' I know, too good to be true. We even think Jimmy (video below) would be impressed.
"And I know, Philly, you gotta be careful about the media and what they say," he said. "If you didn't hear it from Weave and you just saw it written down, then make sure you talk to Weave. Weave'll clear it up for you."
And finally, one last message to the fans from Weave.
"Let me tell you Philly fans, you have nothing to worry about. I'm here," he said. "I want to stay. We'll see what happens throughout the year. But I'm gonna give you my best, no matter what I do. I'm gonna give you a hundred percent when I'm on that field."
Glad to hear it Weave, glad to hear it.


text:
Clifton Bancorp Inc., the parent company of Clifton Savings Bank, announced Wednesday that it will pay a combined cash dividend of $0.12 per common share for the quarter that ended on March 31, 2014.
According to the announcement, the dividend will be payable on June 6, 2014, to shareholders of record as of May 23, 2014.
Clifton Bancorp Inc., a Maryland corporation, is the holding company of Clifton Savings Bank, a federally chartered savings bank headquartered in Clifton. It currently operates 12 full-service banking offices in northeast New Jersey.
Feds OK $47 million for N.J. offshore wind project amid clash with state regulators
Most-read May 7: Cigna: 20 years of disability claims data reveals emerging workforce productivity challenges
Panasonic, Unique Photo altering the face of retail marketing


text:
KEY BISCAYNE, Fla. (AP) — Former U.S. Open champion Juan Martin del Potro will undergo surgery on his left wrist Monday and is expected to be sidelined for at least several months.
Del Potro said his wrist has bothered him off and on for two years. He underwent surgery on his right wrist in 2010 and was off the tour for eight months.
In a statement on his Facebook page, del Potro said the latest operation was scheduled following an examination Sunday. The operation will be performed by Dr. Richard Berger of Rochester, Minn., who also performed the earlier surgery.
"Obviously, it's not the easiest choice or the happiest moment of my career," del Potro said. "I experienced a similar situation and I know how hard it is to be out of the tour, the desire to return, the endless weeks of recovery and how difficult it is to start fighting for the top spots in the rankings again."
Del Potro withdrew from the Sony Open on Wednesday before his first match. He has played only 10 matches this year and is ranked eighth.
He won the U.S. Open in 2009.