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Please ready carefully the below said points and please keep in mind the following precautions before entering your personal data into the website.
Phishers are targeting the customers of banks and online payment services. E-mails, supposedly from the Internal Revenue Service, have been used to glean sensitive data from U.S. taxpayers. While the first such examples were sent indiscriminately in the expectation that some would be received by customers of a given bank or service, recent research has shown that phishers may in principle be able to determine which banks potential victims use, and target bogus e-mails accordingly. Targeted versions of phishing have been termed spear phishing. Several recent phishing attacks have been directed specifically at senior executives and other high profile targets within businesses, and the term whaling has been coined for these kinds of attacks.
Social networking sites are now a prime target of phishing, since the personal details in such sites can be used in identity theft; in late 2006 a computer worm took over pages on MySpace and altered links to direct surfers to websites designed to steal login details. Experiments show a success rate of over 70% for phishing attacks on social networks.
The RapidShare file sharing site has been targeted by phishing to obtain a premium account, which removes speed caps on downloads, auto-removal of uploads, waits on downloads, and cooldown times between downloads.
Attackers who broke into TD Ameritrade's database (containing all 6.3 million customers' social security numbers, account numbers and email addresses as well as their names, addresses, dates of birth, phone numbers and trading activity) also wanted the account usernames and passwords, so they launched a follow-up spear phishing attack.
Almost half of phishing thefts in 2006 were committed by groups operating through the Russian Business Network based in St. Petersburg.
Some people are being victimized by a Facebook Scam, the link being hosted by T35 Web Hosting and people are losing their accounts.
There are anti-phishing websites which publish exact messages that have been recently circulating the internet, such as FraudWatch International and Millersmiles. Such sites often provide specific details about the particular messages.
Link manipulation
Most methods of phishing use some form of technical deception designed to make a link in an e-mail (and the spoofed website it leads to) appear to belong to the spoofed organization. Misspelled URLs or the use of subdomains are common tricks used by phishers. In the following example URL, https://www.yourbank.example.com/, it appears as though the URL will take you to the example section of the yourbank website; actually this URL points to the "yourbank" (i.e. phishing) section of the example website. Another common trick is to make the anchor text for a link appear to be valid, when the link actually goes to the phishers' site. The following example link, https://en.wikipedia.org/wiki/Genuine, appears to take you to an article entitled "Genuine"; clicking on it will in fact take you to the article entitled "Deception". In the lower left hand corner of most browsers you can preview and verify where the link is going to take you.
An old method of spoofing used links containing the '@' symbol, originally intended as a way to include a username and password (contrary to the standard). For example, the link https://email@example.com/ might deceive a casual observer into believing that it will open a page on www.google.com, whereas it actually directs the browser to a page on members.tripod.com, using a username of www.google.com: the page opens normally, regardless of the username supplied. Such URLs were disabled in Internet Explorer, while Mozilla Firefox and Opera present a warning message and give the option of continuing to the site or cancelling.
A further problem with URLs has been found in the handling of Internationalized domain names (IDN) in web browsers, that might allow visually identical web addresses to lead to different, possibly malicious, websites. Despite the publicity surrounding the flaw, known as IDN spoofing or homograph attack, phishers have taken advantage of a similar risk, using open URL redirectors on the websites of trusted organizations to disguise malicious URLs with a trusted domain. Even digital certificates do not solve this problem because it is quite possible for a phisher to purchase a valid certificate and subsequently change content to spoof a genuine website.
Read more from wikipedia:- https://en.wikipedia.org/wiki/Phishing
Please ensure the following before login:
Please check the lock also – for secured, lock is must.
The above article published for making awareness to the public about the phishing attack. Please inform all of your friends and relatives.


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6th Nordic Conference on Construction Economics and Organisation
6th Nordic Conference on Construction Economics and Organisation,
The conference aims at unpacking the construction/society nexus and discussing the mutual constitution and transformation of practices of production and consumption of the built environment.
The production and consumption of construction goods and services are embedded in a network of institutionalised structures and practices, which is increasingly being shaped by the proliferation of new and emerging societal needs and trends. Different concepts and methods such as performance management, user-driven innovation, supply-chain integration and Building Information Modelling have been introduced to develop the sector and address the challenges that arise from these new perspectives. However, what are the consequences for the existing modes of procurement, management, regulation and governance in and of construction, and how are traditional practices, roles and responsibilities transformed as a result?
Local Copenhagen, Denmark,
Date 13-15 April 2011
Topics include but are not limited to:
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- challenging theories.
Submission of Proposals
Abstracts of max 300 words, together with up to five
keywords, should be submitted via the conference
website http://6nordic.sbi.dk/index.php/SBI/6nordic.
Provisional Timetable
1 September 2010, Notification of acceptance of abstract
1 November 2010, Submission of first draft of paper
15 December 2010, Refereeing decision
1 February 2011, Submission of final paper
Additional Information
The conference website with the full programme and other practical information is available at:
Contact information:
Kim Haugbølle
PhD, Senior Researcher
Email: email@example.com
Tel.: +45 99 402221
Mobile: +45 21 430872
Stefan Christoffer Gottlieb
PhD, Researcher
Email: firstname.lastname@example.com
Tel: +45 99 402205


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Lou Reed's Former Wife and Manager Disputes New Biography
Sylvia Ramos tells The New York Times she does not recognize the man profiled.
'No one ever confused Lou Reed for an Osmond…' writes New York Times reporter Alex Williams. However, a new biography by Howard Sounes published last week in the U.K. is being rigorously challenged by those who were close to the late icon.
As a measure of just how contentious Sounes' latest tome is, Williams got on-the-record reaction from someone who doesn't usually chime in:
Reed's longtime wife and manager, Sylvia Reed (now Ramos), broke what she said was an 18-year media silence to dispute Mr. Sounes's portrait for this article.
"That's not a person I recognize," Ms. Ramos said of the Lou Reed portrayed in the book. Many damning anecdotes, she added, seem to come from people Reed knew in the hazy drug-fueled 1970s "that I know for a fact were not capable of remembering anything they did in any given six-month period during that time, much less come back all these years later and say, 'Oh, yes, I was there, this is what was going on.' "
Williams also spoke to Sounes, who conducted 140 interviews for the book. The author cites mental illness as a key factor in the behavior documented, as well as a lack of immediate, full Velvet Underground recognition:
The band's albums are now considered among the most influential in rock history. But at the height of the hippie era, they were ignored by many critics and the public, which was more interested in flower power than the Velvets' brooding art rock.
The failure to break through left him bitter, Mr. Sounes said in the interview: "Reed spent five years creating some of the most inventive and original music of the 1960s, and nobody cared. The week of the Woodstock festival, the Velvet Underground were playing at a roadhouse in Massachusetts."
Previously on FishbowlNY:
New York Post Maps 'Lou Reed's Town'
Lou Reed Reviews Kanye West
Velvet Underground Fans Give Thanks for New Live Track
[Jacket cover courtesy: Doubleday]


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Superstitious Villagers Gripped By Fear After Sheep Gives Birth To 'Half-Human Half-Beast' Creature
Many of the 4,000 residents and farmers of Lady Frere in Eastern Province, South Africa, were convinced that bestiality and witchcraft had led to the birth of the creature.
The panic got so great that the Eastern Cape Department of Rural Development sent out experts to carry out tests after pictures of it spread like wildfire through the community.
Superstitious villagers have been living in fear since a sheep gave birth to this creature (pictured) that was said by elders to be half-human half-beast and 'sent by the devil'
Chief Director of Veterinary Services Dr Lubabalo Mrwebi admitted that at first glance the lamb which was born dead did resemble a human being but was not part human.
Dr Mrwebi said: 'We can confirm this not a hoax photo but that the severely deformed lamb was born by a sheep in Lady Frere this week which at a glance resembles a human form.
'It is not however human but a deformed stillborn lamb sired by a sheep and was subsequently infected by a Rift Valley Fever at an early stage of its pregnancy.
'It is worth noting that a sheep has 28 pairs of chromosomes while humans have 23 pairs which is important in dispelling the myth that a union of a sheep ovum and a human sperm can lead to a development of a viable life form.
Chief Director of Veterinary Services Dr Lubabalo Mrwebi admitted that at first glance the lamb which was born dead did resemble a human being but was not part human
The department's veterinary officials is conducting a post-mortem and its results will be communicated to the public who are fearful in the remote area that witchcraft is at play.
A villager was quoted as saying: 'The elders when they saw it said it was sent by the devil and was born after a coupling between a man and a sheep and then there was panic.
'Many people are afraid and will not be happy until it is burned' he said.
By Jamie Pyatt, Dailymail OnlineSOURCE
from The Controversial Files http://ift.tt/2rII1ku


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How to Build Your Instagram Followers without Cheating
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It's much better to be consistent. This means that you need to go in with a plan and make sure that you're sticking to it. This might mean that you'll need to set up a different page to promote your product or service, and then have your own separate personal profile – which you could then use to promote your business page.
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Once you've established your own page, you'll need to maintain a consistent approach to it. This doesn't mean that you need to post the same kind of content all the time. In fact, this is a bad thing. You should mix it up and keep giving people different flavors to try – but the important thing is not to fall off the face of the earth while doing it. If you post twice a day, then make sure you always do that – even if it means going down to the street corner and interviewing some random person. Keep getting content out there and people will come. If you don't make the content then why would anyone ever follow you?
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Make sure you know what you're doing. If you're promoting yourself as a wildlife photographer, then research the best tags to attach to your posts to get the attention of people who follow wildlife photography. Find the biggest pages on Instagram, repost their content to get their attention, target their followers with tags, post relevant content, follow the trends, while being unique.
Tags are the easiest way to get the attention of thousands of people at once. People do actually search for tags – and if you're not tagging your content, then you're literally not going to go anywhere. How the hell can you expect ANYONE to find you if you're not giving them any way to do so? Tagging is extremely important, and you should be doing it on all of your posts.
Here's a tip for people who don't like clogging up their posts with tags: write them all out, the copy them, post the picture and then paste the tags in a comment. It'll still show up as genuine tags but it won't make your post look messy. Tag locations as well.
Engage with your followers
Make competitions, ask questions, engage and reply to your followers. People like to be involved and they'll respect your page a lot more if you actually reply to them when they DM you or comment on one of your photos. Keep the people entertained and they'll thank you for it with their attention and loyalty.
Be original
Try to actually have an original idea, rather than just being an 'influencer'. Make content that people don't have access to yet. What is that? Find it. There must be something that you have even a vague interest in that no one else is doing. And if there isn't, then find something and learn it – you can even make your page about learning it and then develop it from there.
People don't like to see you pretending to be someone that you're not, they want to see you become who you actually are. This does mean that you're going to piss some people off, but that's fine, you're not here to please everyone. Always remember that if there are people who don't like what you're doing, then you must be doing something right. As you develop and grow, some people might tell you that you've sold out, but people change and grow – just follow your own thing.
The wrap-up
As you've seen, it really is the real sh*t that gets the followers in. Produce content constantly and don't be put off if people aren't responding to it for a while – but also try new things and test how people respond to that. Don't be afraid to try new things and don't fret if it takes two years before anything interesting happens.
These things don't happen overnight, so you'll have to be patient – or consider that you might be doing something wrong. Get advice from different people, follow a variety of pages with diverse content, and learn from your mistakes. Most of all, keep your chin up and your eyes fixed on your goal. Good luck.Advertisement


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text:
The Mortal Kombat Pro Kompetition competitions (the "League") are sponsored and brought to you by Intersport. The League is comprised of competitive esports gaming tournaments, featuring Mortal Kombat 11 (the "Title Game"), developed by NetherRealm Studios ("NetherRealm") and published by Warner Bros. Interactive Entertainment ("WBIE").
The League is comprised of certain online and offline Tournaments for the Title Game which award Points to Players and aggregate such Points in a Points Leaderboard to determine the rankings of Players in the League. Tournaments fall under two (2) tournament categories: Premier (Offline), and Online (each category and their individual events a "Tournament" and together, "Tournaments"). As set forth more fully in Section 3, entitled "League Format", the League consists of such Tournaments, with the twelve (12) highest-ranked Players from the Points Leaderboard receiving an invitation to participate in the year-end Mortal Kombat Pro Kompetition Final Kombat.
The League and any Tournament is in no way sponsored, endorsed or administered by, or associated with, WBIE.
These Official League Rules ("Official Rules") govern the League. The Official Rules are in addition to the rules that govern how the Title Game is played (the "Game Play Rules"). The Game Play Rules are set forth in Section 8, entitled "Game Play Rules".
Each person who participates in a Tournament in the League is referred to as a "Player". If the Player is under the age of majority in his or her state or country of residence (a "Minor"), such Minor Player represents and warrants that he or she has received permission from his or her parent or legal guardian to register for and participate in the League, and all references to "Player" shall include that Minor Player's parent or legal guardian. Each Player unconditionally accepts and agrees to comply with and abide by these Official Rules and the decisions that Intersport and the other "League Entities" (as defined below) make about the League, including without limitation decisions about how to interpret or implement these Official Rules and administer the League, and such decisions shall be final and binding in all respects and not subject to challenge or appeal. Any aspects of the League or incidents that affect the League that are not outlined in these Official Rules may be addressed and resolved by Intersport and the other League Entities at the time of the incident and their decisions on such matters shall be final and binding and not subject to challenge or appeal.
These Official Rules are subject to change, as determined by Intersport in its sole discretion. The most recent version of these Official Rules will be posted on https://www.mortalkombat.com/esports (the "League Website"), and Intersport may also use other means to communicate with thosePlayers who have registered for the League using the contact information associated with their account or provided during registration. If a change would affect a Player's place or standing in the League if they were applied retroactively, that change will be applied only prospectively unless Intersport determines in its sole discretion that such changes must be applied retroactively for legal or other reasons. Entry into the League does not constitute entry into any other tournament, competition, contest or sweepstakes.
These Official Rules were drafted in English, but may be translated into other languages. In the event of any conflict or inconsistency between any translated version of these Official Rules and the English version of these Official Rules, the English version shall prevail, govern and control.
Best-of-X – means a Match has X number of Games, and the Player that wins a majority of the Games is declared the winner. Once a Player wins the number of Games needed to reach the requisite majority, then that Player will be declared the winner of the Match, and any Games that have not been played at that point will not be played. For example, in a Best-of-Three match, once a Player wins 2 Games, that Player will immediately be declared the winner of that Match.
The Commonwealth of Independent States ("CIS") - Armenia, Belarus, Kazakhstan, Kyrgyzstan, Moldova, Russia, Tajikistan, Turkmenistan, Ukraine, and Uzbekistan.
Europe East – Bulgaria, Croatia, Czech Republic, Estonia, Finland, Greece, Hungary, Latvia, Lithuania, Poland, Romania, Russia (except individuals located in Crimea), Serbia, Slovakia, Slovenia, Turkey, and Ukraine (except individuals located in Crimea).
Europe West – Austria, Belgium, Denmark, France (not including its overseas collectivities or regions), Germany, Republic of Ireland, Italy, Luxembourg, Netherlands (not including its municipalities or the other constituent countries of the Kingdom of the Netherlands), Norway, Portugal, Spain, Sweden, Switzerland, and United Kingdom of Great Britain (not including its overseas territories) and Northern Ireland.
Evolution – the Evolution Championship Series to be held on August 2-4, 2019 in Las Vegas, Nevada at the Mandalay Bay Hotel.
Game – a single Title Game competition between two Players.
League Entities – Intersport, WBIE, the Tournament Organizers, NetherRealm, any official sponsors of the League, and each of their respective parent, subsidiary and affiliated entities, assigns, licensees, vendors, agents, and representatives, and the officers, directors, employees, managers, partners, agents, successors and assigns of all of the foregoing.
Match – Tournament play between two Players that may involve multiple Games, as described in Section 3, entitled "League Format".
North America – Canada and the United States (not including its territories and possessions).
North America East – Alabama, Arkansas, Connecticut, Delaware, District of Columbia, Florida, Georgia, Illinois, Indiana, Iowa, Kentucky, Louisiana, Michigan, Minnesota, Mississippi, Missouri, Ohio, Tennessee, Maine, Maryland, Massachusetts, New Brunswick, New Hampshire, New Jersey, New York, Newfoundland and Labrador, North Carolina, Nova Scotia, Ontario, Pennsylvania, Prince Edward Island, Quebec, Rhode Island, South Carolina, Vermont, Virginia, West Virginia, and Wisconsin.
North America West – Alaska, Alberta, Arizona, British Columbia, California, Colorado, Hawaii, Idaho, Manitoba, Montana, Nevada, New Mexico, North Dakota, Northwest Territories, Nunavut, Saskatchewan, South Dakota, Texas, Utah, Washington, Wyoming, Oregon, Kansas, Nebraska, Oklahoma, and Yukon.
Points – means the numerical points awarded and assigned to a Player based on their performance in a Tournament, as further set forth in Section 3.2, allowing them to be ranked against other Players. The more Points a Player accumulates, the higher on the Points Leaderboard he or she will be. Intersport will track and update Points totals for each Player upon completion of each Tournament on the Points Leaderboard.
Points Leaderboard – means the global leaderboard that tracks Points earned in any Tournament and a Player's ranking in the League.
Round Robin – means a phase of the Tournament where each Player plays against every other Player in the group.
Tournament – an individual event in the League, including Online Tournaments, Offline Tournaments and the Mortal Kombat Pro Kompetition Final Kombat.
Tournament Organizers – the respective organizer of each Tournament, any entity involved in supplying or fulfilling prizes, and any other entity involved in implementing, producing or managing a Tournament, in whole or in part.
Winner – any Player that is officially declared a Winner as set forth in Section 10, entitled "General Prize Restrictions".
The League is comprised of (a) Evolution; (b) online Tournaments operated and managed by Intersport ("Online Tournaments"); and (c) offline Tournaments that will be operated and managed by Tournament Organizers, which are independent from Intersport ("Offline Tournaments").
Intersport will select in its sole discretion the Offline Tournaments that participate in the League and award qualifying Points to Players who compete.
Tournaments will be "double elimination" brackets, meaning that a Player will not be eligible to move forward if they lose two (2) Matches in the bracket. All Matches up to top 8 will be Best-of-Three. All top 8 matches will be Best-of-Five.
Tournaments will be awarded Points which are used to rank the Players on a Points Leaderboard in accordance with the table below:
If two or more Players have the same number of Points, the tie in rank will be resolved by applying the following tie-breaking mechanisms, listed in order of application:
The schedule that corresponds to each League phase is outlined throughout this Section (such period referred to herein as the "League Period").
Online NA – West (TBD)
Online EMEA/CIS (TBD)
Online NA – East (TBD)
The Mortal Kombat Pro Kompetition Final Kombat is the final championship event of the League. It is an invitational Tournament featuring the top twelve (12) Players from the Points Leaderboard as well as one (1) qualifier each from Mortal Kombat Klash, InterKontinental KupKombat, Liga Latina and the Last Chance Qualifier. Players will be invited in order of their rank. If any Players decline, invitations will be extended to the next Player on the Points Leaderboard until all spots are filled. Further information for the Mortal Kombat Pro Kompetition Final Kombat will be available at https://www.mortalkombat.com/esports
The regional affiliate programs such as Mortal Kombat Klash, InterKontinental Kombat and Liga Latina will be prioritized for qualifying slots into the Mortal Kombat Pro Kompetition Final Kombat in the case of a Player being eligible by both Mortal Kombat Pro Kompetition Points and by winning a regional final qualifier. If any such Player is to qualify through Mortal Kombat Klash, InterKontinental Kombat or Liga Latina while being in the top twelve (12) Players from the Points Leaderboard, the next eligible player in the Points Leaderboard will be selected to participate in the Mortal Kombat Pro Kompetition Final Kombat. All bracket seeding for the Mortal Kombat Pro Kompetition Final Kombat will still be seeded according to the Points Leaderboard.
In the case of any Player winning multiple qualifying events for entry into the Mortal Kombat Klash, InterKontinental Kombat or Liga Latina finals, only their first qualifying will be accepted as entry. For each subsequent qualifying event victory, entry to the respective regional program finals will be delegated to the second-place Player. If the second-place Player has also already qualifier for the regional program finals, entry to the respective regional program finals will be delegated to the third-place Player, and so on. If delegation of qualification must be awarded to a fifth or seventh place Player, in which two Players will be tied for each, the qualifying spot will be awarded to either the Player with the highest average placements in the respective regional program.
Tournaments are open to individuals who are seventeen (17) years of age or older on the date they register for a Tournament.
Online Tournaments are open to legal residents of, as indicated above in Section 3.1.1. Individuals who are not legal residents of such applicable areas are not eligible to participate.
Individuals must qualify and be eligible to participate in Evolution, Online Tournaments, and Premier under the terms of the applicable rules of such Tournaments. Players in the Mortal Kombat Pro Kompetition Final Kombat will receive a formal invitation from Intersport or the Tournament Organizer to participate in accordance with these Official Rules. Individuals that do not receive an invitation to the Mortal Kombat Pro Kompetition Final Kombat are not eligible.
Players must be able to provide proof of eligibility. Please also note that potential Winners will ultimately need to provide proof of residency and tax form information before they are officially declared the Winner. Section 10, entitled "General Prize Restrictions", provides more information. Each Player will be known publicly by his or her real name, or gamertag or other name they use in the Title Game or otherwise choose a username (in either instance, the "Username"). Each Player represents and warrants that their User Name and logo will not violate or infringe upon the trademark, copyright, publicity rights or other intellectual property or other rights of any other person or entity and will otherwise comply with the Code of Conduct described in Section 7.
Any Player who is a Minor must get permission from his or her parent or legal guardian to enter. The form of that permission will be determined by Intersport or Tournament Organizers in their sole discretion. In addition, if a Minor is going to physically travel to a particular Tournament location, he or she must be accompanied by a parent or legal guardian at that Tournament location, and Intersport or the Tournament Organizers may require additional proof that the Minor has permission from his or her parent or legal guardian to participate. The form of that additional proof will be determined by Intersport or Tournament Organizers in their sole discretion. The League and/or Tournament is void where prohibited by law.
Officers, directors and employees of Intersport and the Tournament Organizers, and each of their immediate family members (spouses and siblings, parents and children and their spouses) are not eligible to participate in the League without express written permission from Intersport.
Players must supply their own controller and may optionally bring their own headphones ("Player Equipment"), but use of Player Equipment at a Tournament is solely at the discretion of the Tournament Organizers. Consoles and monitors will be provided by Tournament Organizers.
During a Tournament, Players may not bring, use, or wear any headsets, earbuds, microphones or other Player Equipment other than those approved by the Tournament Organizers. Player Equipment that is suspected by the Tournament Organizers of providing an unfair competitive advantage will not be approved for use. At their discretion, Tournament Organizers may disallow the use of any individual piece of Player Equipment for reasons related to a Tournament's security, operational efficiency or effectiveness.
Each Player is responsible for obtaining any visas or other travel documentation needed to participate in a Tournament and the costs thereof shall be borne by the Player.
Each Player shall be deemed to have made and entered into all of the representations, warranties and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of Intersport' or Tournament Organizers' rights pursuant to these Official Rules relate to and are exercisable against the Player. If any right of disqualification arises as to any Player, then the right of disqualification may be exercised to such Player as Intersport or the Tournament Organizers may elect in their sole discretion. Any Player who elects to end his or her participation in the League or Tournament, and/or is disqualified from the League or Tournament, will not be permitted to re-enter the League or Tournament in any capacity.
Please note that Intersport or the Tournament Organizer may require a Player to execute and deliver "Winner Forms" (as defined in Section 10) at any time during the Tournament, including as a condition of participating in a particular Match or phase of the Tournament.
Players can find information regarding each Tournament at https://www.mortalkombat.com/esports
There will be no registration process for the Mortal Kombat Pro Kompetition Final Kombat. Each Mortal Kombat Pro Kompetition Final Kombat participant shall be determined by the Points Leaderboard and will be at the invitation of Intersport or the Tournament Organizer, as provided in these Official Rules. Your registration information will be collected and used in accordance with the privacy policies applicable to each Tournament and, notwithstanding anything to the contrary stated therein, such information will be shared with Intersport and used by Intersport in accordance with the privacy policy and terms of service (the "Intersport Policies") posted on https://www.mortalkombat.com/esports (the "Intersport Website"), which are incorporated herein by this reference. Please review the Intersport Policies carefully before participating in the Tournament. In the event of a conflict or inconsistency between the terms of these Official Rules and the terms of the Intersport Policies, the terms of these Official Rules shall prevail, govern and control. Notwithstanding anything to the contrary in the Intersport Policies, Intersport may share Player information with the League Entities, who will use such information to the extent needed to perform their duties and functions in connection with the Tournament, League or otherwise in accordance with their own independent privacy practices. In addition, Intersport may engage third party application providers and other vendors to administer certain aspects of the League or Tournament, including without limitation, the online collection of Player information. Such third parties will provide your personally identifiable information to Intersport and the other League Entities and use your information for their own independent purposes in accordance with their own independent privacy practices. Intersport is not responsible for the storage or any use of your entry information by such third parties or the League Entities.
By participating in the League and/or Tournament, each Player hereby irrevocably grants Intersport and the other League Entities and each of their respective licensees, successors and assigns, permission to stream, film, photograph and record the Player's performance in the League or Tournament itself and in other League or Tournament-related activities, including the Player's name, Username, logo, avatar, gamertag or equivalent, voice, statements, likeness and other personal characteristics, information and so-called publicity rights as they appear therein (collectively, the "Appearance") and the right, but not the obligation, to distribute, exploit or otherwise use such Appearance, in whole or in part, in any and all media, now known or hereafter devised, throughout the Universe in perpetuity (except for Players who are known to be residents of France, which will expire within 5 years from date of participation), for any purpose, including but not limited to, advertising, marketing and promoting the League, the Tournament, the Intersport Website, the League Website, the Title Game, the Tournament Organizers, the League Entities and future tournaments.
As between each Player on the one hand, and Intersport, on the other hand, the Appearance shall be deemed a work-made-for-hire for Intersport prepared as a work specifically ordered and/or commissioned by Intersport, and therefore, Intersport shall be the author and exclusive copyright owner of the Appearance for all purposes throughout the Universe. If under applicable law the foregoing is not effective to place authorship and ownership thereof and all rights therein in Intersport, then by way of assignment and transfer of present and future copyright and otherwise, each Player hereby irrevocably grants, transfers, sells and assigns to Intersport, all of his or her right, title and interest in and to the Appearance throughout the universe in perpetuity. Each Player agrees to execute such further documents and to do such further acts as may be necessary to evidence, effect, perfect, register, or enforce Intersport' ownership of such rights.
Intersport and the other League Entities shall have the right, in their sole discretion, to edit, composite, morph, scan, dub, duplicate, fictionalize or otherwise alter the Appearance for any purpose which Intersport or the other League Entities deem necessary or desirable. To the fullest extent allowable under any applicable law, each Player hereby irrevocably waives any and all so-called moral rights or "droit moral" rights (which shall include, without limitation, any similar or analogous rights under applicable laws of any country in the world [including, without limitation, the so called right of paternity (droit a la paternite) right of integrity (droit au respect de l'oeuvre) right of withdrawal (droit de retrait or droit de repentir) and/or right of publication (droit divulgation)] he or she may have in the Appearance, and agrees that he or she will make no claim of any kind against Intersport or the other League Entities as a result of any of the uses described above, and irrevocably and unconditionally waives and releases Intersport and the other League Entities from any and all claims, demands, and liabilities of any kind or nature whatsoever arising out of or in connection with such use including, without limitation, any and all claims, demands, or liabilities for invasion of privacy, infringement of the right of publicity, defamation (including libel and slander) and any other personal and/or property rights. Each Player expressly acknowledges that Intersport and the other League Entities and other Players will contribute to the Appearance and other works that will embody all or part of the Appearance. Accordingly, if under any applicable law, the above waiver or assignment by a Player of "moral rights" or "droit moral" is not effective, then each such Player agrees to exercise such rights in a manner which recognizes the contribution of and will not have a material adverse effect upon such other parties.
Intersport shall have the right to freely assign its rights hereunder, in whole or in part, to any person or entity. Intersport shall retain the rights granted in the Appearance even if the Player is disqualified or fails to meet the eligibility requirements.
All Players are expected to exhibit good sportsmanship and maintain respect for one another and for all League or Tournament staff and spectators. Players must follow all instructions of Intersport or the Tournament Organizers. Players may not text/email or use social media during a Game or Match. Players are expected to play at their best at all times within the Tournament and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. Any Player behaving inappropriately, or not competing in compliance with these Official Rules (including the Game Play Rules), as determined by Intersport or the Tournament Organizers in their sole discretion, may be immediately disqualified from the League or Tournament and forfeit all potential prizes. Further, Intersport and the Tournament Organizers reserve the right, in their sole discretion, to ban disqualified Players from any future tournament or event organized by Intersport or the Tournament Organizers. Behavior that is considered to be inappropriate and in violation of the Code of Conduct includes, but is not limited to, the following:
Any Player who violates the Code of Conduct may be disqualified, and Intersport reserves the right to seek damages and other remedies from any such Player to the fullest extent permitted by law.
These are the "Game Play Rules" governing how the Title Game is played during the Tournament.
Game Version: PlayStation 4
Game Settings: Tournament Mode Default Options
Rounds: First to Two
Timer: 90 seconds
Arena Select: Off
Stage Select (Top 8) - Esports Arena (official name TBD)
Interactables: On
Variations: Tournament Mode Variations
Wi-Fi: Banned (For online events)
The following steps outline the process of playing a Match.
All characters already publicly released may be selected for Matches. If a new character is released, that character may only be selected if it is available at least thirty (30) days via Kombat Pack release prior to the first day of the Tournament. Any new character Variations may only be selected if it is available at least fourteen (14) days prior to the first day of the Tournament.
Players may mutually agree who plays on the left and right side, corresponding to Player 1 and Player 2 respectively. If Players cannot agree, the higher seeded player picks their side.
All standard fight sticks and controllers are permitted. Macro functions (e.g. turbo buttons) and wireless controllers other than DualShock 4 are not permitted.
All Players must be physically present by the Match start time. Players that are not ready to play within ten (10) minutes of the Match start time are subject to penalties including a possible Match forfeiture.
Players may not voluntarily forfeit a Match without prior authorization from Tournament Organizers and, even with authorization, are subject to further penalties for forfeiting.
Players are entitled to one (1) Coach per Tournament Match on any official stage and/or stream station. Coaches must be declared with the Tournament Organizer or proxy Stage Manager prior to either Player selecting their characters. Once per Match, each Player may confer with their appointed Coach for a maximum of sixty (60) seconds. Players can delegate a unique Coach per Match excluding Top 8 segments of the Tournament. In Top 8 segments of each Tournament, Players may only appoint one (1) unique coach across all Matches with the same criteria as the general Tournament rulings.
If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging his or her opponent's controller, the Player who paused forfeits the current Game.
Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player's ability to play or a Game or Match is unable to finish.
Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of Tournament Organizers.
Any cheating, as determined by the Tournament Organizers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.
Tournament Organizers reserve the right to reject, in their sole discretion, names, logos, avatars or branding that violate the Code of Conduct, including without limitation, any that:
All Players must wear appropriate attire at the Tournament. Jerseys and all other attire worn at the Tournament are subject to the restrictions set forth in Section 8.5 above.
Players have the ability to acquire sponsorships. However, sponsors or content falling under the following categories may not be displayed during official Tournament play:
Players who break the rules in this document are subject to penalties including (but not limited to) the following:
Any penalties imposed on a Player may be made available to the public by Intersport and the Tournament Organizers in their sole discretion.
Prizes are available for Premier Tournaments, Evolution and the Mortal Kombat Pro Kompetition Final Kombat.The prizes will be awarded and paid to the Player in accordance with the chart below.Payments will be made in United States dollars subject to the "General Prize Restrictions" described in Section 10 below.
Intersport will award fifteen Thousand US dollars ($15,000) for each Premier
Tournament, according to the following table:
Standing Prize Money (USD)
1st $5,000
2nd $3,000
3rd $2,000
4th $1,500
5th (two Players) $600
7th (two Players) $450
9th (four players) $200
13th (four players) $150
Intersport will award Fifteen Thousand US dollars ($15,000) for Evolution, according to the following table:
Standing Prize Money (USD)
1st $5,000
2nd $3,000
3rd $2,000
4th $1,500
5th (two Players) $600
7th (two Players) $450
9th (four players) $200
13th (four players) $150
9.2. Mortal Kombat Pro Kompetition Final Kombat
Prizes for the Mortal Kombat Pro Kompetition Final Kombat will be announced at https://www.mortalkombat.com/esports
Each Player that has been declared the winner of a prize in the Tournament will not be an official winner (each such individual, a "Winner") unless and until they execute (or, if the potential winner is a Minor, their parent or legal guardian executes) an Affidavit of Eligibility, a Liability Release, and where imposing such condition is legal, a Publicity Release and any required payment information and tax forms ("Winner Forms") in order to receive payment. If a Player (or a Minor Player's parent or legal guardian) fails or refuses to sign and return all the Winner Forms within ten (10) days (or a shorter time if required by exigencies) after receiving them, the Player may be disqualified. In the event a Player is disqualified, Intersport or the Tournament Organizer, as the case may be, reserves the right, but not the obligation, to award the affected prize to the Player that last lost to the disqualified Player. Within sixty (60) days of receiving an executed copy of the Winner Forms, Intersport or the Tournament Organizer, as the case may be, will deliver to Winner the applicable prize(s). Failure to take delivery of any prize may result in forfeiture, and such prize awarded to an alternate Winner. Prizes may not be transferred or assigned until after a Winner has complied with all his or her obligations under these Official Rules. No substitutions may be made for prize(s), except by Intersport or Tournament Organizer, as the case may be, who reserves the right to substitute a prize in whole or in part with another prize of comparable or greater value if the intended prize is not available for any reason as determined by Intersport or Tournament Organizer, as the case may be, in their sole discretion. By participating in a Tournament, Winner acknowledges that League Entities have not and will not obtain or provide insurance of any kind relating to the prizes. Winner will be responsible for all taxes (including but not limited to federal, state, local and/or income) on any prize won and on the value of any items or value transferred to the Player by Intersport or the Tournament Organizer, as the case may be, and will be required to provide his/her Social Security number, IRS Form W-8BEN, IRS Form W-9, or equivalent information for tax reporting purposes (at a time to be determined in Intersport or Tournament Organizer's sole discretion, as the case may be, and which may be prior to participation in a particular round or prior to receipt of any prize by Player). Intersport or Tournament Organizer, as the case may be, will file an IRS Form 1099 or equivalent tax withholding documentation for the retail value of any prize or other items of value transferred to the Player by Intersport or Tournament Organizer, as the case may be, in accordance with IRS requirements, and Intersport or Tournament Organizer, as the case may be, may also share such documentation with a state or local government agency as required by law. Refusal or failure of a Winner to satisfy the requirements of all necessary and appropriate tax, withholding or other required compliance terms (including Social Security number, IRS Form W-8BEN, IRS Form W-9, or equivalent information), as determined by Intersport or Tournament Organizer in their sole discretion, will result in the Winner forfeiting the prize(s) and an alternate Winner being selected in accordance with these Official Rules. Intersport or Tournament Organizer, as the case may be, will award prizes subject to any applicable withholding taxes, and the amount of the prize transferred, as reduced by any applicable withholding taxes, will constitute full payment of the prize. Winners who do not claim the prize, or satisfy the information or documentation requirements within six (6) months of the close of the Tournament or such earlier time as designated by Intersport or Tournament Organizer, are void, and the League Entities shall have no further liability or responsibility to such Player(s) in connection with the Prizes.
Any prizes pictured in advertising, promotional and/or other League or Tournament materials are for illustrative purposes only. The actual prize may vary. In the event there is a discrepancy or inconsistency between the description of a prize contained in any such materials and the description of a prize contained in these Official Rules, these Official Rules shall prevail, govern and control. All details and other restrictions of any prize not specified in these Official Rules will be determined by the Tournament Organizers in their sole discretion.
Intersport and the other League Entities make no warranties, and hereby disclaim any and all warranties, express or implied, concerning any prize (including, without limitation, the Grand Prize) furnished in connection with the League or Tournament. WITHOUT IN ANY WAY LIMITING THE GENERALITY OF THE FOREGOING AND WITHOUT ABROGATING THE TWITCH POLICIES OR THE END USER LICENSE AGREEMENT FOR THE TITLE GAME OR OTHER AGREEMENTS THAT APPLY TO THE TITLE GAME, THE LEAGUE ENTITIES HEREBY DISCLAIM ALL WARRANTIES AND CONDITIONS, WHETHER EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, WITH REGARD TO THE TITLE GAME SOFTWARE, EQUIPMENT AND THE OPERATION OF THE LEAGUE OR TOURNAMENT, INCLUDING, WITHOUT LIMITATION, ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NONINFRINGEMENT, AND THEIR EQUIVALENTS, UNDER THE LAWS OF ANY JURISDICTION.
Each Player knowingly consents to participate in any or all League or Tournament activities under his or her own free will and without duress or undue influence of any third party. BY ENTERING AND/OR OTHERWISE PARTICIPATING IN THE LEAGUE OR TOURNAMENT, EACH PLAYER, ON BEHALF OF HIMSELF OR HERSELF AND HIS OR HER HEIRS, HEREBY RELEASES, DISCHARGES AND HOLDS TWITCH AND THE OTHER LEAGUE ENTITIES HARMLESS FROM AND AGAINST ANY AND ALL ACTUAL AND POTENTIAL, KNOWN OR UNKNOWN, SUSPECTED AND UNSUSPECTED CLAIMS, DEMANDS, CAUSES OF ACTION, COSTS, LOSSES, INJURIES, LIABILITIES AND DAMAGES OF ANY KIND OR NATURE, INCLUDING WITHOUT LIMITATION MENTAL AND/OR PHYSICAL INJURIES OR DEATH AND DAMAGES TO OR LOSS OF PERSONAL PROPERTY, DUE IN WHOLE OR IN PART, DIRECTLY OR INDIRECTLY, TO PARTICIPATING IN THE LEAGUE OR TOURNAMENT, ATTENDING OR PARTICIPATING IN ANY LEAGUE OR TOURNAMENT-RELATED EVENT OR ACTIVITY AND/OR THE USE OR MISUSE OF ANY PRIZE.
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These Official Rules and the other agreements referenced herein constitute the full and complete agreement and understanding between each Player and the League Entities in connection with the League and replace and supersede all prior negotiations, agreements or understandings that may have been entered into between such Player and such League Entity with respect to the subject matter hereof. These Official Rules cannot be modified or amended in any way except by a written instrument signed by Intersport. The waiver of any term, condition, or breach of these Official Rules shall not be deemed to be a waiver of that breach or any other term or condition in the future. The invalidity or unenforceability of any provision in these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. Headings and captions are used in these Official Rules solely for convenience and ease of reference, and shall not be deemed to affect in any manner the meaning or intent of these Official Rules or any provision hereof.
Date Version Changes Made
3/12/19 1.0 Document Published
3/13/19 1.1 revisions made
4/10/2019 1.2 revisions made
9/5/2019 3.4 & 8.1.3 revisions made, added 3.5, 3.6 & 8.2.3
© 2019 Intersport. All Rights Reserved.


text:
But the excitement soon turned sour when they were hit with disaster after disaster in the house, priced at around £200,000.
So far, they have clocked close to 100 serious faults and even had to delay their moving in date.
Fed-up John said: "It looks at first glance like a dream house but it is not built well at all.


text:
Fans Will Not Be Happy About This Male R&B Singer Calling Out Beyoncé, SZA And Cardi B
"Stop using that f**king pain to make it OK to say some bullsh** on your record and get nominated for a Grammy..."
Suicide remains one of the toughest subjects to discuss, especially within the Black community, as it is somehow still considered taboo to have an open dialogue about it, especially on a public forum.
Going against this stigma, rapper Styles P and his wife, Adjua Styles, shared their first-hand experience with suicide detailing the moment their daughter, Tai, took her life, two years ago.
The two appeared on Power 105.1's The Breakfast Club on Wednesday and revealed that their daughter showed no signs of wanting to take her life prior to the dreaded moment.
"As much as you think that they're telling you everything, you don't know everything," Adjua said when asked if Tai was battling depression at the time.
Tai, who was 19 at the time of the fatal incident, took her life two years ago while living away from her folks. They explained that they feel an extreme amount of guilt knowing that they weren't around when she may have needed them most.
"We were extremely close," Adjua continued. "I had her on the brink of 19. When she committed suicide she was living on her own, and I feel within my heart that if I was around... [I would've] been her safe haven."
Adjua added that their daughter was going through a breakup at the time, which may have contributed to the tragic decision.
"She felt very alone," she said. "She was going through a break up at that time with her girlfriend. It was a culmination of all of these emotions at that time. It wasn't thought out obviously."
The "Good Times" rapper added that if they knew what their daughter was going through, they would have been more active in having her in their presence, and he also shared an insightful tidbit about the misconstrued connection between depression and suicide.
"If we knew she was depressed she would've been home with us," he said. "Some things you can't see because people won't tell you. We all deal with depression on some sort of level, but with suicide it's often like [people assume] the person's depressed."
He ended with words that every parent can relate with: "You expect your child to bury you, not bury your child."
Take a look at the powerful and informational interview, below:
If you are in crisis, call the National Suicide Prevention Lifeline at 800-273-8255 or reach out to the Crisis Text Line by texting 'Home' to 741741.
(Photo: Johnny Nunez/WireImage)
"Stop using that f**king pain to make it OK to say some bullsh** on your record and get nominated for a Grammy..."
Here are all the artists who posted tributes to the late R&B singer.


text:
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text: It was truly another exciting edition of IN THE ROOM, as Brady Hicks, Derrick McDonald, Anthony Sarlo, and Ray Bogusz talk the anniversary of Chris Benoit's death and his legacy as a wrestler, plus fantastic editions of Raw and Impact with props to guys such as Mark Henry, Daniel Bryan, CM Punk, and quite a few other performers. The gang also debate sports today, including which are the best and not-so-good ones. In addition, Brady's Riot Pro Wrestling broadcast colleague Emil Jay checks in to offer his thoughts on this Friday's Retribution show … and open lines for two hours! All that, plus so … much … more. Thanks, as always, for the support!


text:
spaCy is an open-source software library for advanced Natural Language Processing, written in the programming languages Python and Cython. It offers the fastest syntactic parser in the world. The library is published under the MIT license and currently offers statistical neural network models for English, German, Spanish, Portuguese, French, Italian, Dutch and multi-language NER, as well as tokenization for various other languages.
spaCy is a relatively new framework in the Python Natural Language Processing environment but it quickly gains ground and will most likely become the de facto library.
spaCy focuses on providing software for production usage. As of version 1.0, spaCy also supports deep learning workflows that allow connecting statistical models trained by popular machine learning libraries like TensorFlow, Keras, Scikit-learn or PyTorch. spaCy's machine learning library, Thinc, is also available as a separate open-source Python library.
spaCy comes with several extensions and visualizations that are available as free, open-source libraries:
- Thinc: A machine learning library optimized for CPU usage and deep learning with text input.
- sense2vec: A library for computing word similarities, based on Word2vec and sense2vec.
- displaCy: An open-source dependency parse tree visualizer built with JavaScript, CSS and SVG.
- displaCy: An open-source named entity visualizer built with JavaScript and CSS.
Some of the features of spaCy are as follows:
It's really FAST:Written in Cython, it was specifically designed to be as fast as possible.
It's really ACCURATEspaCy implementation of its dependency parser is one of the best-performing in the world:
It Depends: Dependency Parser Comparison
Using A Web-based Evaluation Tool.
Batteries included:
Index preserving tokenization (details about this later), Models for Part Of Speech tagging, Named Entity Recognition and Dependency Parsing. Supports 8 languages out of the box. Easy and beautiful visualizations. Pretrained word vectors.
ExtensibleIt plays nicely with all the other already existing tools that you know and love: Scikit-Learn, TensorFlow, gensim.
Deep-learning ReadyIt also has its own deep learning framework that's especially designed for NLP tasks.
What spaCy isn't ?
- spaCy is not a platform or "an API". Unlike a platform, spaCy does not provide a software as a service, or a web application. It's an open-source library designed to help you build NLP applications, not a consumable service.
- spaCy is not an out-of-the-box chat bot engine. While spaCy can be used to power conversational applications, it's not designed specifically for chat bots, and only provides the underlying text processing capabilities.
- spaCy is not research software. It's built on the latest research, but it's designed to get things done. This leads to fairly different design decisions than NLTK or CoreNLP, which were created as platforms for teaching and research. The main difference is that spaCy is integrated and opinionated. spaCy tries to avoid asking the user to choose between multiple algorithms that deliver equivalent functionality. Keeping the menu small lets spaCy deliver generally better performance and developer experience.
The above is a brief about spaCy compiled from various sites. Watch this space for more information on the latest trends in Technology.


text: PLEASE SUPPORT The Keith Corporation Amount Raised $6,365.00 Fundraising Goal $1,400.00 DONATE NOW Event Date Mar 7, 2019 12:00 AM Location Name Charlotte %TeamName% is affiliated with %CorporateTeamName% View %CorporateTeamName% Page Hospitality House of Charlotte (located at 1400 Scott Avenue)provides the comforts of home by offering affordable accommodations in the heart of Charlotte's medical community. Whether families are facing a cancer diagnosis, awaiting an organ transplant, or dealing with another serious illness or injury, HHOC's goal is to provide a home away from home where patients and families can get the rest, comfort, and nourishment they need while also building a community with others enduring similar medical battles. Last year 4,000 people were served by Hospitality House.Hospitality House of Charlotte is a very special place - a place only possible because of supporters like us. The rest, hope, and support of HHOC can change the life of a patient and their family, and so can we.Support our #1400for1400 by making a donation today! Our Team order by name order by amount raised Team Captain View All View Less Anonymous Anonymous Team Donations Your Progress Goal Remaining This field only allows 200 characters. Our Supporters (3) Field is required Failed to post the message This field only allows 200 characters Post Message Richard Simons donated $100.00 t Mar 26, 2019 11:10 AM Ed Martinez left a message t Mar 8, 2019 9:09 AM TKC Ed Martinez donated $60.00 t Mar 8, 2019 9:05 AM View All View Less An anonymous donor an undisclosed amount donated left a message Are you sure? Yes No recently posted Our Supporters (%NumOfSupporters%)


text:
Welcome to Pixels For Breakfast 2.0
It feels strange after all this time, to sit down and write these words. To recount the endless tales of friendship, dedication, hard work, video games, Aunty Donna quotes, and PLAGUU's that have destroyed the hearing of many viewers feels important.
I still remember the first time I spun up the Pixels for Breakfast server in late 2012. I had just finished up my full-time position as editor at MMGN (now defunct), and was dedicated to creating an outlet that had indie games as the main agenda. Sitting on the floor of a messy bedroom in Carlton North, Australia, I struggled to think of a name for this outlet, so I just threw down the first thing that popped into my head – Pixels for Breakfast. I didn't even like that name at first, it was only meant to be a placeholder until I thought of something better. Now, I couldn't imagine operating under anything else.
Those early days
were fun. My friend Bart Van der Geest whom I had met on the MMGN forums joined
me for the ride to fulfill his dream of being a games journalist. Together we were pumping out news and review
articles, and were enjoying the fact that we made the games we loved the focus
of the site. Indie games got the same spotlight as any of the big AAA titles,
and it wasn't long before we started to see the readership grow.
By the end of 2013 we had quite the team of volunteer writers spread out across Europe, Australia, and the United States. We started to branch out into video content, delivering preview and review slices of the games we were playing, and even some ridiculous Let's Plays. We had a community of readers who commented and hung around on our dodgy bb code forums. I was proud of what we had achieved, all with no financial or publishing support.
Then we lost it all. Our server provider suffered a breach which destroyed the data of every customer that they had. I was shortsighted, I didn't have a local backup. I was devastated. Years of hard work just gone in an instant.
We decided to put Pixels for Breakfast on hiatus.
2016 was the hardest year of my life. At the end of a relationship I found myself homeless, with nothing but my 2000 AU Falcon, a stack of comic books, my PC and some clothes. With nowhere to go, and no money in my pocket, I was sleeping in the back of my car in sketchy parking lots by the ocean.
At the time I was working in a communal office space where it wasn't abnormal for people to be in working until one or two in the morning. I decided that I was finally going to do something I'd been wanting to do for a few years now – focus on live streaming.
Things really kicked into high gear. The community continued to grow, as did the amount of stupid things that I would say on the live stream that would get incorporated into the Pixelator canon. We did the 52.5 hour live stream. We hosted a Duelyst live stream. Devious read Sonic High School to all. We delivered season one of Developer Spotlight that featured famous indies from all around the globe. We even had a few physical Pixel Parties around PAX Australia, and that was always an absolute blast. I'm not being hyperbolic when I say this, you all saved my life and helped me grow as a person.
But life, life finds a way. One move later and my internet was crippled. Unable to stream due to a sub-par connection of 0.98mbs down and 0.45mbs up. It wasn't necessarily that I didn't want to stream, I absolutely just couldn't do it. So things kinda just faded out into the sunset, kind of like that last Indiana Jones movie, you know, the last one, with Sean Connery.
So what has happened in those two years I've been gone? I met the love of my life, and we are happily engaged. I got a job offer in Tokyo, and even though I'm "not anime enough to understand", I'm not based in the land of the rising sun as a director at a small agency. The internet here is BLISTERINGLY ADEQUATE, and that itch to come back has always been there.
But there's a caveat.
This time around, I want things to be more controlled. That doesn't mean less fun. It just means perhaps less of the "cold cummies were flying everywhere." and more thoughtful talks about game design amongst the insults and ridiculous claims of sobriety.
I'm also making this more of a collaborative venture by starting The Breakfast Club team. If you have been following the stream for the past few weeks you've already run into Blasphemous Toast. He's a co-worker who has a passion for games, Japan, NFL and being a decent human. He's everything that I'm not, and I couldn't be happier to bring him into the fold. He's brand new to streaming, so he's learning the ropes right now, but we are also planning to release some podcast content on a regular basis once we spin things up for real, and before long he'll be doing better at streaming than me.
You all know Blue, one of the smartest designers I have ever met. He's agreed to come on as the community manager, and he will be joining in on the streams as the "voice of reason", but somehow I feel like he's going to lead me towards trouble rather than reason.
You're about to meet Lauren, a game design student based out of Australia. Her insight into art and animation, along with her insane tolerance to suffering in Dark Souls will make for some very fun streams.
I'm excited about the team, and I hope that you dig deep and support them.
We have a lot to do, but we're considering this current space as a soft-launch. We are testing things out in our office space, to make sure that this is a viable option. We are making sure that it feels right (at the moment, it certainly does), and that it can slot into our lives to the degree we can promise regular content.
We also need
equipment. When I moved to Japan I had to sell everything I own. So we need a
green screen. We need some lights. We need some hopes, and dreams, and some
dollary-doos. If you can spare anything, throw us a subscription or drop a
donation into the box, we will be forever grateful.
But right now, we're here. Here is a good place to be. I hope you join us, and help us rebuild this amazing community.


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"95% of the dioxin has been removed from the president's body, and, thank God, his condition is normal and stable," Ukraine's UNIAN news agency quoted Rostyslav Valykhnovskiy as saying. He also said the president was doing well.
Yushchenko fell ill shortly after a dinner on September 5, 2004 with the then security service head Ihor Smeshko, and his deputy, Volodymyr Satsiuk, whom he had invited to discuss the 2004 election campaign.
The next day, Ukrainian doctors diagnosed food poisoning, and four days later, as his condition failed to improve, Yushchenko was taken to the Rudolfinerhaus clinic in Vienna, which he left later in the month for the election campaign.
Medical experts involved, including from the U.S., Austria and Britain, were divided over the cause of his illness, but in late 2004 the Rudolfinerhaus clinic confirmed that he had been poisoned with dioxin.
The incident left Yushchenko's face disfigured, and a number of conflicting theories arose as to who might have poisoned him - or indeed if he even was poisoned.