text:
… only twittering.
Seriously, the blog has been slow, but the tweets have been many. I've been rather busy w M's store (www.organizedplay.org) and with school.
Posted by Gexx on September 29, 2009
… only twittering.
Seriously, the blog has been slow, but the tweets have been many. I've been rather busy w M's store (www.organizedplay.org) and with school.
Posted in Uncategorized | Leave a Comment »
Posted by Gexx on September 5, 2009
I've been bringing out some inexperienced undergrads to my site and teaching them the finer points of shovelbumming. It's been going well, and I appreciate the company as there are bears around (I only bring ones that run slower than me…joking). But I have a new friend who lets me know that there are no bears. It's an 8 point (currently) velvet buck. He's shown up a few times lately, and when he doesn't some generic does poke around. Today he was one of the days he didn't come over. But I found him later on the return trip hanging out with a four pointer.
I kinda (kinda) feel bad because while he's not even 10m from me, I'm thinking "I would buy a deep freeze for him."
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Posted by Gexx on August 29, 2009
This morning I went to the farmer's market to pick up some last minute stuff for tomorrow. As an aside, if I knew I wasn't going to go into the field today, I would have just done all my shopping this morning.
I picked up what I needed and some extras. I brought home some lovely fresh Chanterelle mushrooms and some gorgeous sunflowers that weren't on my list. As soon as I got home I went to get the vase for the sunflowers. I left the flowers sticking out of my bag.
It was too much temptation for one kitten. I returned not 3 minutes later to find them with fewer than half their petals and one head ripped right off.
Posted in kittens | Leave a Comment »
Posted by Gexx on August 24, 2009
About once a month or so, the Historical Archaeologists in my department like to have our own little dinner party. It allows us to connect in a more homey environment than our MondayNightMargaritas did. And, as few of us own an actual dining room table, we have much more freedom for mixing and gathering within the party. I like to do mine when the weather is still warm. Some people are allergic to cats, and this way I can leave my doors open in the front and back (cats are stuck in the bedroom), have the fan and AC bring in fresh air, and we can go outside if we want.
So I'm hosting the one for August. I'm having it on Sunday, as the grad student picnic (aka: party for people to bring their kids – therefor, I'm not going) is Saturday. My theme, I think, will be Brunch for Dinner. I was originally thinking of going for the Breakfast for Dinner thing but….
I'll be in the field all day Sunday.
That's right. I am going to come home at 6PM covered in dirt and have guests over at 7PM. So I need lots of "make ahead" foods. I was doing some research today and I think I will make:
– Bruschetta, goat cheese, and avacado spread to top toasted rounds
– Roasted Sausages with Grape/Mint dressing (fresh grapes are hitting the farmer's market)
– Roasted Potatoes
And then the guests bring the fixings for Bellinis, Mimosas, and Bloody Mary's.
Posted in i do have a life | Leave a Comment »
Posted by Gexx on August 16, 2009
I'm getting ready for back to school stuff. I dyed my hair red.. I've stopped going to a salon because I'm going to the field. I'd rather not pay the ~$200 for cut/color/style/tip that I normally do and then squish it under a bandanna all the time. Plus I'm growing it out to do something fun with before my October trip to Boston. But today M and I went to the mall because we're looking for some good "stand on cement floor for 8 hours" shoes and he doesn't like Chaco, Teva, Keens, or anything else that we tried that has good structural support. So I found a store that sells Birkenstocks and we went. He ended up not liking the Birks, but he did find a pair of Keens that he likes.
On the way, we passed by a kiosk where two women were threading eyebrows! Threading is a hair removal method that involves wrapping a string around a hair and using that tension to remove the hair. It doesn't require the heat and trauma of waxing and unlike tweezing, it can't grab or pinch the skin. So I stopped and had my eyebrows done! It wasn't entirely painless… you are pulling out hair. It did take some time, also, but I did *really* need to get them done and she *really* made them thinner than I normally wear them. It was well done and it cost me (including tip and ATM fees bc they only take cash) $17.
Posted in Uncategorized | 1 Comment »
Posted by Gexx on August 15, 2009
Wow! So there are A PILE of bears out where I'm working!! There are two Mama Bears, and the cubs are still small. Then there are the juviniles from last year's litters! So this morning, M and I hike to the site, cross the stream, and then put on our boots. If we had had sat 5 meters away, we would have been trampled to death by a faun and two does speeding by! After we put on the boots, I spot a HUGE pile of bear scat. It was eating cherries. Lots and lots of cherries. We hike the rest of the way to the site and go to the last unit we worked on, where I left my shovel, shaker-screen, and a black 5 gallon unused paintbucket. The shovel was point-side-up, so it had been moved. The bucket, though, had two punctures about 4 inches away from each other as well as some scratchy sections. Nearby, we find another pile of bear scat, also full of cherries. This one looks like the bear had the runs, though, maybe because s/he was eating only cherries. Anyway, I guess we'll figure out soon how bears handle ammunition cases, my preferred field case.
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Posted by Gexx on August 12, 2009
Well, M and I, in our last excursion, discovered that the area is supporting a healthy bear population. In one area we saw a Mama Bear with two cubs, and in another we saw a Mama with three cubs. The second family, we saw while Mama was grubbing around a tree. The three cubs were frolicking. That is, they were jumping on each other and tumbling around. Then they all tried climbing up a dead stump – at the same time.
Other animals of note include a big black beetle, a katydid, an 8 inch earthworm, an 8 point buck, and scores of turkeys.
Posted in animals | Leave a Comment »
Posted by Gexx on August 10, 2009
Randy Millhollend of Something Positive, a comic I read, is working with a Wacom Tablet for the first time. His result reminded me of a story….
I was hanging out with my boyfriend at the time in his brother's living room. His brother had kept some of the boyfriend's artwork from art class and hung it on the wall. One was an interesting abstract piece done in crayon of a dog jumping through a man's body. In the bottom corner was his name and "4". The boyfriend commented "yeah, that one sucks." I respond, "but it's pretty good for fourth grade! I don't know many who can think of using space like that. That's definately a middle school concept!" Boyfriend turns bright red and stomps off. His brother informs me:
"That's not 4th grade, that's High School Art, 4th Period."
Posted in boys, drama | 2 Comments »
Posted by Gexx on August 9, 2009
So hard for it, honey!!
I've been in the field a few days this past week. I'm dragging M out on Sunday, Monday, and Tuesday (yays! MINIONS!)
Today I helped M move his apartment. He's moving to the next town over, and he has WAY TOO MUCH FURNITURE! He bought a full bedroom, living room, and kitchen set when he moved to Knoxville a year ago because he didn't think he'd be moving. Well, guess what… he's moving. ::sigh::
Perhaps it's just because I've moved thirteen times, but it seems that so many people make moving more difficult than they need to. I've moved each of my boyfriends and I get so frustrated with them. With J, I packed the entire house in 4 hours (one evening). It took him more than 2 days (w a Uhaul) to move it across town (the only big furniture was a bed, couch, and diningroom table/chairs). With A, I cleaned all 2.5 bathrooms, 2 bedrooms, living room, and steps in the time it took him to clean his kitchen (which he never used). Now with M I keep trying to get him to pack stuff up in advance, but instead he ends up waiting to the last minute. And then when I try to help pack and clean, he instead thinks he'll let me relax but instead I'm waiting and worrying that he won't be in good condition for the days he's helping me in the field. ::sigh::
Posted in archaeology, work | Leave a Comment »
Posted by Gexx on August 7, 2009
I'm really enjoying the field work. Although I hope/plan to do more with curation and lab work in my career, there's something empowering about going out and doing the initial discoveries. This summer has been gorgeous! Not *too* hot for a mountain summer and not too humid. Getting the site mapped was horribly monotonous, and it required hauling about 70 lbs (and $12,000) of equipment to and from the 1/2 mile-ish-away-off-trail site. But now that I'm digging, I can leave my gear at the site and just carry my backpack with me.
The other day I was out digging by myself. In the area are lots of "hogwallers" (places where the wild boars wallow in the mud, indicitive because of the high amount of torn up ground). I heard a snap in the woods and looked up, ready to run. About 10m away from me was a gorgeous doe. She looked at me, I started talking to her. She just ignored me! How rude! She did, however, hang around for about an hour. This made me feel safe, as a doe would be the first thing to run off if a bear or boar entered. When she did go away, she didn't run, she just wandered up the ridge near where I worked.
That same day, I heard a Katydid chirping really loudly. I found it at the tree next to me, just Katy-did-ing away. A big gran'daddy-long-legger was sizing it up, but he decided to leave the singer alone.
Also in the area of my site are lots of trees that bears grub around. It's really startling, sometimes, to see the neat motes that they dig to get the ugly larvae. Today I dragged M to the site to help me. To get there we need to cross a stream near the trailhead, so we wear sandals in the car and across the stream. On the opposite side, we change into our serious (dry!) hiking boots. Today was no different. As we're changing into our boots, people start to gather on the opposite side and point up the tree we're under. I finally ask "What's going on." Some kid responds "There's two BEARS UP THERE!!" I finish tying my shoe and we HAUL ARSE! The trees there aren't the strongest, so the only size bear that they could support two of are cubs. And cubs aren't much unless there's a MommaBear, and the local MommaBear had 2 cubs this year. And I do NOT want to meet up with a momma bear!
So what sort of signs will the coyotes leave behind and when will they hang out with me?
Posted in animals, archaeology | Leave a Comment »


text:
Author(s): Heather Amery
Bringing the stories of the Old and New Testaments to life, 'Children's Bible' includes illustrations to help children remember the characters and locations that feature in the Bible.
'This is a stunningly illustrated collection of the best-known and best-loved stories from the Bible, perfect for reading alone or out loud. Its brightly coloured pages and pictures make this a fun way to read stories from both the Old and New Testaments. This book is certain to become much loved and much read by children and adults alike' - Kids Alive!

subset: commoncrawl


text:
The University of Texas Press
From the blog
Q&A with Peruvian Novelist Alonso Cueto
"In one of the very first pages of The Wind Traveler, the character sees this woman, whom he thought he had killed, enter the store where he works. She doesn't seem to recognize him and acts as any other customer would. This the way the past works sometimes, just surprising us when we least expect it to. I think of the quote by L. P. Hartley: "The past is a foreign country. They do things differently there." But it is also true that the past is our own country always and that we have it whispering its words and showing its images to us all the time. In The Wind Traveler, this past takes the shape of a woman who enters the daily life of the main character." + MORE
Podcast Series
Listen here
Enjoy conversations and insights with UT Press authors in our University of Texas Press Podcast Series. + MORE


text:
Zambia and Zimbabwe will decide the COSAFA Castle Cup on Sunday with one of them to set a new record for the most number of wins in the annual southern African championship after they both won Wednesday's semi-final assignments at the Moruleng Stadium in Rustenburg.
Justin Shonga scored twice as Zambia came from behind to beat Tanzania 4-2 while Knox Mutizwa got a hat trick for Zimbabwe, playing their fifth match in nine days, as they defeated Lesotho 4-3.
Both finalists have won the COSAFA Castle Cup four times before and will play in the deciding match against each other for the fourth time.
But while Zambia only entered at the quarter-final stage at the weekend, Zimbabwe have been at the 14-team tournament from the start and the final at the Royal Bafokeng Sports Palace on Sunday will be their sixth match inside a fortnight.
Tanzania had also been forced to come through the grueling slog of the first round but showed little signs of fatigue early on as they dominated the opening exchanges and took the lead with Erasto Nyoni's superb 15th minute free kick.
But they fell apart in two minutes before the half-time break when a ball over the top put Brian Mwila straight through the centre defence to equalise and then Shonga scored in similar circumstances some 60 seconds later.
The game had been effectively turned on its head but Tanzania were still in it until a penalty was awarded against Gadiel Kmaagi for handball, despite the fact he turned his back and put his hands behind his back.
It struck him on the elbow and looked an exceedingly harsh decision but Zambia took the opportunity to extend their lead as Jackson Chirwa converted with some aplomb some 10 minutes into the second half.
Zambia then saved their best effort for last as their fourth goal was a superb dipping free kick from Shonga that gave Taifa Stars 'keeper Aishi Salum no chance.
By this time the guest team were spent after the toil of the last week but even then they managed to pull one back through Saimon Msuvu with six minutes left.
Zimbabwe, with vociferous support backing them, took the lead in the 19th minute from a corner with Mutizwa, restored to the starting line-up, getting a knee to the ball and steering it goalward.
He had a gift opportunity, set up by the forceful running of John Takawara, soon after but put his shot wide.
Lesotho took off Thapelo Tale for fellow forward Sera Motebang just past the half hour mark and it paid dividends for coach Mpitsa Marai as the substitute poked home from close range after the Zimbabwe defence failed to clear.
Zimbabwe's Ocean Mushure put a header wide just after the break but it did not long after that for Mutizwa to slot home the second after a searching ball from midfield was missed by Basotho defence and the striker finished in style.
Source: Voice of Nigeria


text:
Hi you.
Here is the link for my interview last week for Radio 5 Live with Emma Barnette. To listen to it you need to register on the BBC website. After that go to the date – 03 Nov 2017 and I start talking at 2:46 min. Emma is so lovely and the BBC building in the city centre is amazing, so big. That feeling that we are inside of the television.
I hope you enjoy it. I am talking about fashion, Models of Diversity and our street survey, Jeans and more.
Here is the link: http://www.bbc.co.uk/programmes/b09bxgsv
Please let me know if you listen to it.


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Topic: Audience (Read 13357 times)
Mike Holmes
Acts of Evil Playtesters
Posts: 10459
October 17, 2001, 06:34:00 AM »
We can continue this discussion here. I propose the following as a definition for Audience behavior. This definition tries to acknowledge Ron's version of the stance definition.
Audience Behavior, is the "non-stance" if you will. If a stance is the angle from which a player makes the decisions for their character, then Audience Behavior is to not have a stance. That is refusing to make decisions at all for the character.
Now, lest Ron accuse me of creating something that has no objective reality, I have players (who I don't like playing with) who are this way. Agaain, this is a behavior, and they will not do this all the time. But the following is a RL example of Audience Behavior.
Me: Hey Frank (name changed to protect the innocent), is your character going along?
Frank: Well, I suppose so.
Me: What do you mean? Why is your character going?
Frank: Well, maybe he won't then.
Me: Well, make a choice.
Frank: Whatever you think is best.
Note that Frank still hung around and seemed at least somewhat interested in what transpired. Frank rolled dice when asked to. But all Frank seemed really interested in was being entertained.
This is Audience Behavior. A player actually refusing to participate in making decisions for their character, or in other words refusing to adopt any stance.
The usual GM reaction (mine at least) is to just make the decisions for the player, so that the game can continue. Note that a GM can force players into an effective Audience mode by not allowing them to make decisions. I've seen this too.
Me: My character tries to look intimidating.
GM: Your character skips along in a silly fashion.
Me: Huh?
GM: It's just funnier that way.
So, I refuse to make any more decisions for my character that evening, and never play that game again. But that's not to say that there might be people who might theoretically like that sort of thing, and will participate as much as allowed to.
[ This Message was edited by: Mike Holmes on 2001-10-17 10:42 ]
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Ron Edwards
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Posts: 16490
Reply #1 on:
October 17, 2001, 06:56:00 AM »
I agree with Mike that we are discussing something that exists. I am arguing that it is not a Stance, and that anyone who may have thought that "Stance" means "something done during role-playing" is using too broad a definition.
I also want to correct Mike's usage slightly, and I also take the blame for it. Stance is REALLY about more than JUST a character's actions. A quick look at Director Stance will confirm that it also includes the possibility of affecting the world relative to the character, most especially things that the character is unaware of.
Therefore a person (a real one) engaged in role-playing who kibitzes during a scene involving someone else's character, suggesting (a) an action for the character to do or (b) a circumstance in which the character is embroiled, is respectively in co-Author or Director Stance.
I want to make sure that role-playing that DOES influence "the world" is recognized as the Stance it is. I also want to make sure that just because someone's "official" character is not in a scene does not mean that player cannot be taking a Stance.
Therefore, when we talk about this Audience thing, I would like to see proposed definitions that do not overlap with these established, recognized, already-existing definitions.
Mike Holmes
Acts of Evil Playtesters
Posts: 10459
Reply #2 on:
October 17, 2001, 07:13:00 AM »
Hmmm...I see why you have restated the definition in order to get Director in. And rightly so. So Stance is the manner in which you are creative in the game relative to your character? Director stance saying that you are not considering the character at all because you are working with something outside the character. OK, I can buy that. It's use, of course, comes in trying to decide what sort of mechanics facilitate a Stance in order that it be enjoyably used (what we refer to as Directorial Power, or Authorial Power, etc). But still, Audience in this case is still interesting. One might investigate how to better make for Audience enjoyment mechanically. Audience Power is, as I've defined it absurd. But you might have mechanics that lead to Audience enjoyment.
I'm starting to agree with Ralph, here. I'd still call Audience a Non-Stance, but it's still worth discussing in the same context quite often. Essentially if I say that a player in a certain circumstance is in Audience Stance, I'd just be saying that the player refuses to take one of the other stances. Would that be acceptable?
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Ron Edwards
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Reply #3 on:
October 17, 2001, 07:59:00 AM »
Whoa Mike, I think your fingers are getting ahead of you just a little.
"So Stance is the manner in which you are creative in the game relative to your character? Director stance saying that you are not considering the character at all because you are working with something outside the character."
The above two sentences are contradictory. I agree with the first but not the second - you DO consider the character in Director Stance, but you are able to influence his environment and circumstances rather than just his decisions and motor movements. The scale of that influence can be pretty broad. (Just for Universalis people, "world components" are characters for purposes of this discussion.)
"But still, Audience in this case is still interesting. One might investigate how to better make for Audience enjoyment mechanically."
Sure, but it's not a Stance.
"I'm starting to agree with Ralph, here. I'd still call Audience a Non-Stance, but it's still worth discussing in the same context quite often."
With respect, you are not agreeing with Ralph at all. You are agreeing with me. This "thing" is not a Stance, but it is worth discussing. That's been my position all along. Ralph's position, last stated, is to acknowledge that (a) it is NOT a Stance, and then to ask (b) why can't the definition of Stance be expanded to include it.
My call, at this point, is for someone PLEASE to tell me what we are talking about. What is the "it" that people are referring to, when they say "Audience Stance?" And please, no itses that are actually extreme forms of Author or Director are valid for this purpose.
Jared A. Sorensen
Posts: 1463
Reply #4 on:
October 17, 2001, 08:05:00 AM »
The only form of "Audience Stance" I can think of is during an InSpectres Confessional, where the rules state that Player A takes center stage and talks to the other players as if they were a TV audience.
Other than that, "Audience Stance" is bogus. It's not role-playing...it's asking where the Cheetos and the Mountain Dew are located in your friend's house. Being an audience is a form of passive entertainment. Stance is all about action.
jared a. sorensen /
Mike Holmes
Acts of Evil Playtesters
Posts: 10459
Reply #5 on:
October 17, 2001, 08:52:00 AM »
OK, can we all agree on something like the following?
Players have behaviors in RPGs. Some of those behaviors are Stances, such that Stances involve making decisions (and are differentiated with regards to the players relationship to his character in relation to the decision made; Ron's definition, anyway). Within the subset of other behaviors is Audience behavior, being defined as simply observing the game and not assuming a Stance.
My agreement with Ralph is that the Stance definition seems to be getting less and less useful, and that the discussion should potentially move to the discussion of all behaviors such as I have things organized above.
For example, I could say to Jared:
Yeah, we seem to agree that audience behavior sucks when uncontroled. But it seems to be very appropriate when enforced in certian circumstances as in the case of Confessionals (which you so eloquently point out). I wonder if we can find other ways to extend the usefulness of this behavior? Sometimes less is more. Or at least to influence the behavior and move people into actual stances when required.
[ This Message was edited by: Mike Holmes on 2001-10-17 13:00 ]
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Ron Edwards
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Reply #6 on:
October 17, 2001, 09:02:00 AM »
Hey Mike,
I'm with you so far. I differ insofar that I think discussion of Stance AS Stance IS useful, for its purposes. But I do agree that there are many behaviors during a role-playing session that are important that are not Stance. At the very least, moderating one's use of Python jokes would be one of them, or knowing when a joke supports the group effort rather than disrupts it.
As I've said many times, there's a lot more to GNS than Stance. I think the all-inclusive set of role-playing activities that we are talking about doesn't need a name or category - it's just "what people do," of which Stance is obviously one big King-Hell candidate.
If we want to talk about what ELSE people are doing, that's cool too, and I'm more than happy to talk about it. For the record, and to no one's surprise, I think that these other behaviors play into GNS and into social-reinforcement or disruption of the group activity, in rather apparent and unsurprising ways.
Mike Holmes
Acts of Evil Playtesters
Posts: 10459
Reply #7 on:
October 17, 2001, 09:13:00 AM »
As a note regarding the OOC joking that goes on, we used to have a social mechanic called the pun fund. Those making puns had to donate a quarter to the fund which was then used to purchase pizza. Interestingly this backfired, because the presence of the fund (and potentially the pizza reward) actually worked to produce more awareness of the idea of making puns, and therefore more puns.
I mention this as an example of a failed mechanic for moderating an odious behavior. :smile:
Anybody got one that works? Besides giving the player the old heave-ho?
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Ron Edwards
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Reply #8 on:
October 17, 2001, 09:27:00 AM »
It all comes down to disruptive vs. reinforcing, doesn't it? I've found that many game sessions can have an enormous amount of OOC joking, ribbing, kibitzing, and off-topic references - and still be awesome, powerful, and engaging role-playing experiences. All the "extra" stuff is the group's way of reinforcing and expressing excitement about what IS going on. I, for one, find the dour and must-focus, must-think-of-world-only approach to role-playing to be often pretty depressing.
I believe I've expressed previously that truly disruptive behavior is intolerable and, as it is usually performed by someone who knows EXACTLY what he is doing, can be dealt with brutally and personally. But reinforcing behavior of any kind, as long as it is socially recognized as such by the people involved, is great with me. Sometimes that Python joke really does nail the in-play situation to a T, and wraps our attention further into it when we're done snickering.
Posts: 1351
Reply #9 on:
October 17, 2001, 09:28:00 AM »
I think I'd like to take a stab at describing what we mean when we refer to this thing we're sort of calling 'Audience Stance.'
Jarred was right about the pass me the Cheetos and the Moutain Dew but I don't think he was 100% right about it being completely passive. I'm a very active Audience. When I read a book or what a TV show I'm constantly making 'decisions.' Those decisions are mostly value judgements of some kind. I've 'decided' that this scene was well written or that character X made the right choice or that action K annoyed me.
In a roleplaying context I think Audience Stance consists of all these decisions that the Player doesn't actually act on. In a gamist context there might be a combat going on in which this Player is not involved but yet he watches it intensely. Inside, he thinks, 'Now at this point I would have cast Hold Person.' or 'Damn! Why didn't Frank use his healing potion on that last action.' but ultimately he doesn't act or say anything. At least not anything that effects the world. After the fight is over he may offer his insights but by this point it's too late to have any impact on the game.
So to me Audience Stance is an internal decision making process consisting largely of value judgements which never manifest any impact on the game world only retroactive speculation and commentary.
How's that?
Jared A. Sorensen
Posts: 1463
Reply #10 on:
October 17, 2001, 09:40:00 AM »
I'm a very active Audience. When I read a book or what a TV show I'm constantly making 'decisions.' Those decisions are mostly value judgements of some kind. I've 'decided' that this scene was well written or that character X made the right choice or that action K annoyed me.
I could care less about what people think. I could have the best idea in the world but if I don't act on it, I might as well be doing nothing, right? So while I agree that you do react when you're in Audience mode, you don't act -- and acting is what Stance is all about: what is the level of involvement between the player and the game. Just like you don't call a 5-speed blender a 6-speed because it has an "off" setting, you don't call audience a stance. Just like the blender, it's just the "off" setting.
jared a. sorensen /
Posts: 243
Reply #11 on:
October 17, 2001, 11:38:00 AM »
To take what I said above in Roles & Stances, and fit it into this on-going conversation *s*, I think its valuable to add a specific term for non-stance player involvement in games, such as role. This will provide the opportunity to explore what kinds of roles people participate in during an RPG game beyond the obvious (GM, player) and what behaviors within each role seem to help or hinder gameplay, and why.
Posts: 5574
Reply #12 on:
October 17, 2001, 07:20:00 PM »
See, this is exactly what I was talking about. How much bandwidth is being used to decide whether Audience is or isn't a Stance. I see alot of time debating it and not yet a good reason as to why such distinction is necessary. Its like asking how many angels can dance on the head of a pin. Great for generating discussion, but to what end?
What is Stance? To me its any attitude or affectation a player takes towards the game he is playing while he is playing it. Thats where I see utility in the definition (more on this below).
I hear people saying "Stance is about ACTION, Audience doesn't have action therefor it isn't a Stance". Come again? WHY is Stance about Action. What is being gained by limiting this category only to ACTIVE player attitudes and affectations. Conversely what is lost by includeing ALL such attitudes and affectations.
In my mind there are myriad ways for a player to interact with the game. Each of these is a stance. Actor is a means of interacting with the game through what the character is capable of without metagame influence. Author is a means of interacting with the game through what the character is capable of with metagame influence. Director is a means of interacting with a game without being limited to character capabilities. Audience is also a means of interacting with a game. It just happens to be one where the player is recieving and not transmitting. Sure the "interaction" is "one way" and that makes it different then the others. Different enough to not be includeable in the category of Stance? So far I've yet to see a reason why.
As a Stance is Audience Stance useful or is it "bogus"? Well, I'd say its probably the easiest stance to get into (then probably Author, Actor, and Director in that order). Being the easiest stance it is perhaps to be expected that it is the Stance that people will retreat to when they're bored or just not interested, because it requires the least amount of effort or involvement. Thus, perhaps, it has come to be looked down upon as bad. It isn't "really roleplaying" because often the people who choose to use it are trying to escape from having to roleplay too hard.
However, can it have legitimate uses? To be sure. Contracycle had one that spurred my interest in the thread, that of the GM delivering the backstory. Jared explained how he actually formalized the use of Audience stance in InSpectres. Sometimes its simply the stance you use when you're willing to keep your mouth shut and let someone else have the lime light and call the shots for awhile. And yeah, sometimes its the stance you wind up in because the sessions just gone on way too long and its all you can do to just stay awake, let alone participate.
I don't think times when the GM is leading your character around like a puppet is Audience Stance (save perhaps when that is part of the initial backstory [i.e. "you are all prisoners in a dungeon" Frederick has just been beaten for attempting to escape"]...an interesting topic to discuss).
To me Audience stance is when the player is recieving information about what is occuring in the game without transmitting anything back into the game.
I'm sure if we thought about it we could find examples of "abuse" of all of the other Stances. Heck the reason why Director Stance pretty much requires a Social Contract is because its easy to abuse. So sure there are those who use Audience as a cop out or a form of disruption. Because its such an easy Stance to use its likely also easier to misuse. But that fact alone does not "invalidate it" as a stance.
So what if its not the same as the other Stances, what is gained by shunting it off into a list of "other behaviors that exist but aren't stances"...what's the point of even having such a list. Thats my whole question WHY have two seperate lists when one will suffice. Thats just adding complexity without adding value (again, no value that *I* see. I'm waiting for someone to show me where the value of two seperate lists vs one lies).
When the rubber hits the road players are playing the game. Not talking about it, not designing it, not critiqueing it...playing it (and I know Ron agrees with this which is why he's been pushing so hard to get activity in the Actual Play forum).
When we play there are certain attitudes we take on how we as players are relating to our characters, the game mechanics, the game world, and the metagame environment. As far as I'm concerned ALL of those attitudes are Stances. And if this violates some age old definition of Stance as developed in some 50 post thread back in 1999 in some other forum...so what. Until someone can tell me why the more limited, less inclusive, more narrow definition of Stance increases its utility as an analytical tool, I'm more than willing to throw that definition out and come up with a more useful one.
Ralph Mazza
Universalis: The Game of Unlimited Stories
Ron Edwards
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Posts: 16490
Reply #13 on:
October 18, 2001, 07:58:00 AM »
Hi Ralph,
Laurel has presented a point of view which makes sense to me, in the first post on the Roles & Stances thread.
It may be that Laurel's assessment and yours will simply have to stand as differing outlooks. I can see what you are saying, but your point is based - as far as I can tell - on a call for a full redefinition of Stance. I know you've called for a justification of the view I've presented, and that is valid - but again, Laurel's statement, for me, provides that justification.
If we can't get past endlessly stating (1) "I want to talk about ANY behavior during play and call it Stance," and (2) "Stance is a set of in-game-influencing behaviors, nested within the general set of behaviors," then we can't get past it. We'll have to live with different views.
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Reply #14 on:
October 18, 2001, 09:57:00 AM »
Ralph Mazza
Universalis: The Game of Unlimited Stories
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Japan has three "famous views" of which it is rightly proud. Today we visited Miyajima, an island south of Hiroshima, home to the Isukushima shrine and its floating torii. The torii isn't actually floating, but when the tide comes in it stands in a couple of meters of water in a small bay and becomes the best of the three views.
After photographing it and the nearby five-storied pagoda we left the crowds behind and started the hike up the Ohmoto route to the Mt. Misen view point. We could have taken the cable-car. But I still need some exercise to warm up for walking (48 hours until I'm at the cape!) and Lorraine is just too stubborn to do it the easy way. The path started in a small park littered with cherry blossoms and populated by wild deer. Understandably we saw no-one else going up that way, but a few were heading down. It was a good chance for me to start seeing wild Japan which I haven't seen much really. Once we cleared the first ridge and began traversing the southern slope to the pass I was struck by how much it was like parts of southern California. The sandstone rocks and gritty path with pines to match. I really could have been in the San Bernadinos were I not clearly on an island off the coast of Japan.
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We were down at the bottom for low tide and waited long enough that we could walk right up to the base of the torii across the mudflats, still crawling as little critters scuttled towards the last puddles to wait out the dry spell. Another landmark down, another day closer to starting. I got the PCT in my head the other day. It was raining in Himeji and I didn't like it. I began wondering about doing the PCT again instead of Japan. The weather is great there. I know the way. But that'd be the easy way out I think. For better or worse I'm here for a different sort of adventure.
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You must sign up for the Icon Mobile web service in Online Banking and use a mobile phone or device that supports web browsing functionality. On your device's browser, visit www.iconcreditunion.mobi or select the mobile banking link on our home page to access the Icon Mobile web service. You'll also receive a text with the web address when you register for mobile web services in Online Banking.
When will my funds be available?
Depending on how long your account has been open, your funds will be available per the funds availability agreement you signed when at the time you opened your account – typically within 1-4 business days. If your account has been open for 60 days or less, a 4-day hold will be placed on mobile deposits over $100. specific details about your account, please contact your local branch or call us at (208) 344-7948 or (800) 877-3174.
If a check is deposited during any business day before 4:00 p.m. (Mountain), it will be deposited that day by 6:00 p.m. (Mountain). If you deposit your check after the cutoff, it will be deposited the next business day by 6:00 p.m. (Mountain).
Are there checks I can't deposit?
The check you're depositing has to be made payable to you. If you have a joint account with another member, you can also deposit joint checks into that account.
At this time, we can only accept checks from financial institutions located in the United States.
If a check is dated more than 6 months prior to the date you're trying to deposit it, please bring it to the branch for processing.
How many checks can I deposit?
The current daily limit on the number of checks you can deposit is four. The maximum dollar limit you can deposit is $10,000 per day with a maximum dollar limit of $2,500 per check.
What do I need to access Mobile Deposit?
First, you will need to install the Icon Credit Union Mobile Banking app to your iPhone or Android mobile phone and authorize your phone (click here for instructions on setting up mobile banking). Next, sign in to Online Banking from your computer and activate Mobile Deposit by clicking on Services and click the "+" symbol next to Mobile Deposit. After you agree to the terms and activate the service, open the Icon Mobile app on your smartphone. A Mobile Deposit button will show at the bottom of your screen. Eligibility requirements may apply. For questions, please contact us.
Will I be able to see deposits made with Mobile Deposit in Online Banking?
Yes, deposits made using this service will be shown in Online Banking and Mobile Banking once they have been processed, typically within one business day.
What if I receive a deposit error message and I'm unable to deposit the check?
There may be information on the check that is unreadable or that the system is unable to process. Make sure to follow the helpful tips listed at the bottom of this page. If you still experience problems depositing the check, please take it to your local branch for deposit.
What should I do with my check once I deposit it via Mobile Deposit?
Once you have deposited your check via Mobile Deposit successfully, we recommend filing it in a secure place for 45 days and then you agree to destroy the check, mark it "VOID", or otherwise render it incapable of further transmission, deposit, or presentment.
Can I use my iPad or Android tablet?
At this time, Mobile Deposit is not supported on tablets.
Mobile Deposit is an exciting enhancement to your online banking experience. As you use the app, keep in mind these helpful tips:
- Be sure you endorse the back of your check "For Icon Mobile Deposit ONLY #7429130-XXXXX" using your member number.
- When prompted for the amount, carefully enter the check amount to ensure it matches the amount written on your check.
- Flatten folded or crumpled checks before taking your photos.
- Remember to scan both the front and back of the check.
- Keep the check within the viewfinder on the camera screen when capturing your photos.
- Take the photos of your check in a well-lit area and use a solid dark background. Shadows and blurry images can prevent your mobile deposit from being processed.
- Keep your phone flat and steady above the check when taking your photos.
- Make sure that the entire check image is visible and in focus before submitting your deposit.
- The MICR line (those numbers on the bottom of your check) must be readable in the image


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"Experience professionalism"
"I started with fitness at a young age. I went to college and wanted to do something I loved. I decided to get a degree in Kinesiology/Exercise Science and began my career in fitness/wellness promotion in 2006."
Brady Roberts works with his clients to understand their fitness goals, creating a customized strategy for helping them achieve new personal milestones. In 2015, Brady was named one of Houston best fitness trainers by the Houston chronicle. He was also recently named one of the Houston area' s Top 3 Health Coaches by Thumbtack Professional Services. Since starting his services in 2006, Brady has taken an integrative approach to wellness. This includes providing his clients customized training and teaching them to make healthy choices in their day-to-day lives.
His brand of circuit training combines high-intensity aerobics and resistance training designed to be easy to follow, while targeting fat loss, building muscle and strengthening the heart. Brady enjoys working with clients of all ages and levels of physical condition.
The current and former clients include those with chronic conditions, patients undergoing rehabilitation for an injury, pregnant women, fitness competitors and cancer survivors. He is especially passionate about his work with cancer survivors, having conquered the disease himself several years ago.
He has also had the opportunity to complete a supervised internship with a local exercise physiologist and been a long time workout partner to a professional bodybuilder/multiple time Olympia competitor. Brady is an honors graduate of the University of Houston, where he obtained a Bachelor of Science in Kinesiology and Health.
Brady is qualified and has experience in the following:
- Weight loss
- Muscle building/tone
- Addressing muscle imbalance
- Working with special populations
- Providing fitness routines and protocols
- Addressing postural issues
- Working with chronic conditions
- Alleviating injury
- Providing stretching routines
- Muscle release through foam rolling
- Balance training
- Core training
- TRX training
- Bosu training
- Medicine ball and stability ball training
- Yoga wall training
- Kettle-bell training
- Fitness competitions
- Sport-specific training
- Providing sport/activity and nutrition consulting
To my prospective clients, I run a professional business which can accommodate and respect your needs. I hope I get the opportunity to help you reach your potential. I provide multiple options for services to fit your time frame, and rates vary according to request. For more information, you can reach me directly by phone or email.
Personal Training Rates
30 minutes: $45
60 minutes: $70
60 minute duo session: $45 per person
Learn about Brady's fight with cancer:
Cancer Survivor Turned Personal Trainer – Brady Roberts
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On 1-2 December, Dr. Phys. Marius-Ioan Piso, President and CEO of the Romanian Space Agency (ROSA), participated at the Ministerial Council (CM16) of the European Space Agency (ESA), in Lucerne, Switzerland. The Romanian delegation at CM16 was led by Mr. Ioan Ursu, Vice-minister, the National Education and Scientific Research Ministry.
Four Resolutions were adopted at the summit: Towards Space 4.0 for a United Space in Europe; Level of Resources for the Agency's Mandatory Activities 2017-2021; CSG (Guiana Space Centre) (2017-2021); ESA Programmes. Additionally, a Resolution on setting up the "ESA Grand Challenge" was approved in regular Council on 30 November.
Ministers in charge for space matters from ESA's 22 Member States plus Slovenia and Canada allocated €10.3 billion for space activities and programmes, based on the vision of a United Space in Europe in the era of Space 4.0.
The sum spread by objectives can be summarised as follows:
- Maximise the integration of space into European society and economy Amount: €2.5 billion
- Foster a globally competitive European space sector Amount: €1.4 billion
- Ensure European autonomy in accessing and using space in a safe and secure environment Amount: €1.8 billion
- Foundation: excellence in space science and technology Amount: €4.6 billion
The same amount can also be spread by programme families. (M€ at 2016 e.c.)
- Earth Observation 1370 (up to 2025)
- Telecom 1280 (up to 2024)
- Navigation 69 (up to 2021)
- Exploration 1452 (up to 2021)
- Prodex (support to Scientific Programme) 172 (up to 2021)
- Launchers 1611 (up to 2023)
- Space Safety 95 (up to 2022)
- Technology 445 (up to 2022)
- Science, Research, and Development – ESA Mandatory Activities 3813 (up to 2021)
Total10.3 B€
The high level of subscriptions demonstrates once more that ESA's Member States consider space as a strategic and attractive investment with a particularly high socio-economic value. It also underlines that ESA is the European Space Agency capable of channeling their investment to respond effectively to regional, national and European needs.
During his statement at the summit, Mr. Ioan Ursu, Vice-minister, the National Education and Scientific Research Ministry, presented the development of space activities in Romania since the last council at ministerial level and communicated Romania's support for the Resolution for the Level of Resources.
Mr. Ursu highlighted the fact that Romania recognises activities in space research, technology and development as a major strategic area in itself, but also as a driving force for other fields. He commended the performance of the Romanian Space Agency (ROSA) in highly relevant Research & Development domains and their applications to space security, as well as its valuable initiatives and expert actions within ESA and beyond.
"During the last decade we have established several niches of competence and capacity and the programmatic commitments are synchronous with our actual wishes, needs and capabilities. We are glad to highlight that ESA programmes involved more than 400 professionals and more than 60 organisations in our country", declared Mr. Ursu.
Ministers in charge of space matters declared support for ESA's Director General's vision for Europe in space and the role and development of ESA: now the Space 4.0 era can start with ESA committing to inform, innovate, interact and inspire.
Ministers decided to hold the next Council at ministerial level during late 2019, in Spain, under the Chairmanship of Luis de Guindos, Minister of Economy, Industry and Competitiveness.
Image credit: ESA


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Camp Arrowhead Staff Alumni Association
The Alumni Association was formed for 3 reasons:
Membership in the Alumni Association is open to any person who has worked at Camp Arrowhead either as a paid or unpaid staff member since 1954. Dues are $15 per year and the money is primarily used to support camp maintenance and programming. All officers volunteer their time and frequently their money to keep the Alumni Association operating.
Our next Board Meeting will be this winter. Please contact our President, Megan Scott Wunderler for more information.
Mark Your Calendars
Alumni Lunchapalooza
During Staff Training, teams of alumni come demonstrate how to make an old cookout favorite or a twist on something we make now. The current staff rotate through the Pioneer sites learning how to make 6 new things, tasting them, AND hearing your camp story. We ask you to share about when you camped and/or worked, what you do now, and how you're connected to your cookout team. It's a super fun day and a highlight of training. The commitment is to turn in a recipe, show up around 10, demo six times (or make 3 double batches), share about yourself, and we'll have you out by 2pm. We collect your firewood AND we clean up your dishes.... EASY PEASY. Let us know you're interested by signing up here.
"Lost Souls"
There are many former staff members whom we've lost touch with and if you are one or know of one please click here to submit updated contact information for all future mailings, email communications, and newsletters from the Alumni Association! Thank you!
Social Media
Camp has it's own Facebook Page.
But we also have a Staff Alumni Facebook Group. The group and it's membership can be seen by anyone but the posts can only be seen by group members. Stop by, say hello to other alumni, and keep up to speed with the latest Alumni news.
Camp is on twitter: @CampArrowheadDE
Camp is on Instagram: @CampArrowhead
& Camp has a blog (mostly updated in the summer)
Check out this blog post on 8 Great Ways
for Alumni to Engage With Camp
Current Board Members
Megan Scott Wunderler
Vice Presidents
Theresa Stamegna Griffith
Charlotte Cornbrooks
Anne Kelsey
Meg Callahan Sebastianelli
Alumni Communications Coordinator
Beth Crook
Decade Reps
1950's – Terry Carmine
1960's – Carolyn Lipscomb
1970's – Steve & Mary Beth Johns
1980's – Jim Landolt
1990's – Carolyn Joynt
2000's – Kathy Hanna
& Megan Scott Wunderler
2010's - Jordan Anderson
& Sean Martelli


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We're finally here: our third ZenFone mainline series review. We couldn't be more excited to give you our glowing recommendation of the ZE552KL ZenFone 3. A phone that far exceeded our every expectation and is currently seated as our official go-to phone; our daily driver. We've stopped using our backup phones altogether and have been using this device for about 3 months now and we've not looked back. It's amazing content creation capabilities, battery life, and overall performance just makes it a no-brainer for us who has to have the best at a price we're still very comfortable with. That's what the ZenFone 3 is – the Perfect Phone for everyday people with everyday type of wallets. So sit down. Get comfortable. And check out our full video review of the ZenFone 3 right here!
We thought Asus jumped the shark with the 3rd season of the ZenFone, but it turns out that this is the year that it's finally reaching for the top. The ZenFone 3 crushes the mid-tier competition and is knocking on the door of top brands. It's absolutely one of the best phones we've used and despite the price and some bloat we can find no real dealbreakers. The specs tell nothing of how amazing this phone is. It's all the parts brought together that make it one of the most compelling smartphone packages this year. And that's why we're giving it our Editor's Choice Award and is a huge contender for our Smartphone Of The Year award.
The Asus ZenFone 3 is the Perfect Phone for pretty much anybody right now. It's got all you've always wanted in a phone: battery life, camera quality, and performance all tied up in a pretty little bow. At that point, who cares if its got some bloatware?
Alex likes doges and wowes. Much bio.
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