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Mare Nostrum Restaurant
The tradition of savouring the Mediterranean
Go up a floor and discover the hotel's most gourmet space, which offers a menu based on flavours from land and sea cooked with local healthy products. Enjoy the most exquisite preparations made by our chef. Not just a diet, a way of life.
In addition, the restaurant has weekly and a healthy menus served on business days (€ 18) and on weekends (€ 21). The menus are prepared by expert nutritionists and composed of two dishes, a dessert and water.
Go ahead and be seduced
- Lunch hours
- 1.30 p.m. to 3.30 p.m.
- Monday to Sunday
- Dinner hours
- 8.30 p.m. to 10.30 p.m.
- Monday to Sunday
Punt de Trobada Café
Located at a crossroads. A suggestive space in the middle of a world of movement created to inspire and to find you. Enjoy it by yourself or for a business meeting.
- Opening times
- 7.30 a.m. to 11.00 p.m.
- Monday to Sunday
Breakfast Buffet
The pleasure of waking up.
Wake up wanting to conquer the world and go back for more as many times as you like.
- Room service breakfast hours:
- Monday to Friday 7.00 a.m. to 10.00 a.m.
- Saturday, Sunday and holidays 7.30 a.m. to 10.30 a.m.
Room service
Treat yourself in your own room
Pick up the phone, our restaurant's whole menu is at your disposal so you can order whatever you want and have it delivered to your room in no time at all. Enjoy everything you ordered, freshly prepared for you. Breakfast in bed? Don't worry, we have lazy mornings covered too.
- Room service breakfast hours:
- Monday to Sunday from 7.00 a.m. to 10.30 a.m.
- Saturday, Sunday, holidays and the month of August from 7.30 a.m. to 11.00 a.m.
- Room service menu hours
- 10.30 a.m. to 11.00 p.m.
Catering and event room services
The best is never impossible
With the most professional team at your disposal, we will make sure that your catering service is the way you wanted it to be You will have the best wedding, an ideal banquet, a menu adapted to your business requirements or an informal cocktail party for your product presentations. Everything at your disposal for whatever you need.
Please check out our Weddings & banquets section and we will provide you with more detailed information.Weddings & banquets


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14 Video Games That Changed My Life
I was at a friend's house when the phone rang. It was mom. She got a Nintendo. I rushed back to find Super Mario Bros. on the living room TV.
Video games had arrived in our home.
A few years later, we got a PC — the IBM PS/2 I hacked to pieces in a bid to get more complex games running on its aging Intel 286 processor. Amid an explosion of diverse PC titles, Nintendo's blockbuster franchises and a little thing called the Internet, I was awash in entertainment like no generation before.
See also: 13 Valuable Lessons From Video Games
The art of world building enthralled me, and with every software generation, the worlds got richer and more beautiful. Games were the biggest media influence on my creative life, and my pursuit of them taught me many technical skills I use today.
Now, I never play games to kill time. I invest in titles I hope will reveal something new and important. I owe this rigor to a list of games that stick to my imagination. Here are 14 that made a profound impact on my perception of storytelling, technology and plain old life.
1. Rogue (1980)
Descending into the ASCII dungeons of Rogue. Image: Wikipedia
In a world of 1-UPs and Continues, the blasphemous notion of permanent death blew my adolescent gamer mind.
Every playthrough of Rogue is unique, and death means death; you can never resume your progress or return to that particular dungeon again. Your goal is to reach the bottom of a randomly generated labyrinth without being killed by monsters, traps or starvation. Spoiler alert: You will be killed. Many times. And probably never win.
Though I discovered the game nearly a decade after release, when computer graphics were coming into their own, there was something instantly charming about the ASCII corridors and obtuse user interface.
Why it matters: Rogue brought dungeon crawling from the tabletop to PC, and 30+ years later, its influence is everywhere. Today's indie development scene is stacked with "Roguelikes," a namesake with two criteria: procedurally generated levels and permanent death.
How it changed me: Rogue has no plot, and only one rule: Survive any way you can. There was nothing like it on the contemporary gaming market, and those lo-fi dots, letters and symbols became proxies for a vivid, hostile world, where every step might be my last.
2. King's Quest IV: The Perils of Rosella (1988)
Rosella searches for the magical fruit that will save her father in King's Quest IV. Image: The Adventure Gamer
PC "adventure" games of the '80s and '90s were not about blasting enemies or training reflexes, but narrative fiction. Sierra Entertainment ruled the market with its Quest franchises — King's Quest, Space Quest, Police Quest, Quest for Glory and Eco Quest, all of which I consumed with adolescent gusto.
My first taste was in media res with King's Quest IV, the tale of the titular regent's daughter Rosella on a mission to save her father from certain death. Before the point-and-click interface of second-generation adventure games, KQ4 and its predecessors required text input. To perform an action, move Rosella to a door and type "Open Door." Walk into the barn and type "Take Shovel." Travel to the graveyard and "Read Tombstone."
Why it matters: Sierra's Quest franchises are the cornerstone of modern PC gaming, and though narrative adventures dried up after the late '90s in favor of more dynamic 3D storytelling mechanics, the movement to reinvent 2D puzzle questing is strong in indie development circles today.
How it changed me: For one, these games were hard, with obtuse puzzles often solved through brute force trial-and-error (testing commands, gathering objects, wandering in search of an "ah-ha!" moment). There was no Internet for clues, and some scenarios took days or weeks to decipher. This made the game feel longer and more epic — perhaps artificially so.
KQ4 also felt like a conversation. Type a command, get a narrative response. Sometimes it was a simple action ("The door swings open"), and sometimes a pithy narrative gate ("You probably don't want to do that!"). You could hear the writers inside the game. By comparison, Nintendo titans of the console world like Super Mario Bros. and The Legend of Zelda felt extremely "mute." They were action and graphics, while Sierra's adventures were interactive literature. Even as a kid, I could sense the difference.
3. Lemmings (1991)
Assign skills in the nick of time to save your lovably stupid rodents in Lemmings. Image: Animated Screen Shots
Pegged to the myth that these dumb rodents will march off a cliff in mass suicide, Lemmings is a game bizarre in concept, brilliant in execution.
It's a puzzle game front to back, disguised as an adventure, the perfect sugar coating for a kid averse to crosswords and Tetris (me). A parade of lemmings drops from a hatch; they walk aimlessly to their doom unless you assign them specific skills at the right moments — builders cross chasms, diggers move through the earth, floaters can survive long falls, etc. Skill assignments are limited, hazards are many, and you must save a minimum number of rodents to advance.
Why it matters: Lemmings is one of the most well-crafted games ever made. The puzzles are brutal, but somehow not frustrating. This isn't Sudoku. I'm trying to save furry little lives, damn it! And the necessary sacrifice of some lemmings to ensure the safety of the group builds remarkable empathy for the tiny, pixelated vermin. Beyond that, the art, music and animation are a delight, and hold up rather well.
How it changed me: This game was so outside the box, I couldn't escape its pull. Solving levels was so satisfying, and the trial-and-error was incredibly fun. Watching your little guys get flattened, drowned and incinerated (sometimes purposefully blown up!) was all the more incentive to try again.
4. Stunt Island (1992)
Enroute to a good old fashioned barn storm on the set of Stunt Island. Image: PC Gamer
Flight simulators were huge in the early '90s. Microsoft iterated every year to bring more realism to armchair pilots. But Stunt Island, published by Disney Interactive, is an oft overlooked gem. Players could fly stunts across a 3D island dotted with famous landmarks. Or they could build their own sets, position multiple cameras and script the action of vehicles. Essentially, it was a movie-making simulator with incredible versatility for the time.
Place props and people, plot the direction and speed of vehicles, designate collideable objects, trigger explosions, call action and jump in your plane to lay down that clutch barrel role. You are the director and the stunt pilot, and after you capture your footage in real time, head to the editing room to splice it together and add a soundtrack.
Why it matters: A flight simulator and 3D movie studio with non-linear editing capabilities in 1992? Yes, please. Also, explosions.
How it changed me: I loved the idea of creating my own movies, and PCs were just starting to offer this ability, in gaming contexts and professional applications. Dreaming up exciting action sequences and figuring out how to script and shoot them in Stunt Island was a blast, and gave me a grip on rudimentary programming, film editing, sound tracking and composition.
5. Quest for Glory III: Wages of War (1992)
Quest for Glory III is rooted in the mythology of Northern and Central Africa. Image: GameFAQs.com
The Quest for Glory series, developed for Sierra by husband and wife team Corey and Lori Cole, combined narrative adventure with traditional role-playing mechanics like character class, skill stats and combat. And it was a happy marriage.
I loved the entire series, but the third installment is noteworthy for its craftsmanship. Your hero arrives in Tarna, a city reminiscent of Ancient Egypt and inhabited by a benevolent Sphinx-like people. His travels take him across savannahs and jungles in a bid to stem an impending war between the Simbani tribe and the vicious Leopard Men. There are unseen evil forces at play, of course, and unraveling the conflict becomes a test of politics and grit.
Why it matters: QfG3 was the first in the series to natively utilize VGA graphics and a point-and-click interface, and it was beautiful. The complexity of the story brought the series to new narrative heights, and it was the first video game in my memory to prominently feature black characters.
While the story was ultimately linear, every scenario could be solved in three (or more) different ways, depending on your character class — great for re-playability. You could import your character from the previous games, preserving the class, stats, decisions and some items. This was unique at the time, and now a critical mechanic of venerated modern RPGs like Mass Effect and The Witcher.
How it changed me: QfG3 was the first adventure game that really felt like a living world to me. It had day and night cycles and many characters with circumstantial agendas. By modern standards it may show its age, but linear storytelling be damned with a vast savannah to explore and piles of secret areas to discover.
6. Final Fantasy VI (1994)
Terra moves through the sleepy mining town of Narshe in Imperial Magitek armor. Image: decadot
I enjoyed the tired tropes of Japanese role-playing games as much as the next American 12-year-old, but nothing could prepare me for the grandeur of Squaresoft's flagship 1994 title. Released for Super Nintendo as Final Fantasy III (due to a variety of stupid regional discrepancies), the game chronicles a young, amnesia-stricken woman under the control of an oppressive military. Her mysterious origin and the plans of an imperial mad man unite 14 playable characters in an epic story of rebellion, world-shattering ignorance and rebirth.
Why it matters: Video games had never seen such sprawling narrative up to this point, and while 14 party members may seem like character bloat, you loved and invested in every one. Equipping party members with the spirits of deceased Espers — magical beasts that imbue their hosts with spell knowledge over time — meant you could train your party in strategic skill sets. Assembling your rag tag crew into complimentary four-man squads was critical to success, a layer classically absent from grind-heavy JRPGs of the time.
The soundtrack is also a cinematic masterpiece that captures the ethos of every character and setting, and even features three movements of an original opera. If you're a fan of the game's music, you must check out the 2013 Overclocked Remix version, which brings together talented musicians from across the Internet to re-imagine the soundtrack with modern instruments.
How it changed me: If I had to single out my favorite game of all time, FF6 takes the prize. Maybe that's the nostalgia talking, but there was something about the scope of this story that grasped my adolescent imagination and never let go. Like a great book or movie, the characters are always with you.
7. Super Metroid (1994)
Interstellar bounty hunter Samus Aran is ready for anything in Super Metroid. Image: 8AND16
Metroids — strange, jellyfish-like organisms — can harness incredible amounts of energy, making them a boon to science and a deadly weapon, should one fall into the wrong ha...aaand, it's stolen.
Interstellar bounty hunter and all-around kickass lady Samus Aran tracks her pirate nemeses to the hostile planet Zebes on a mission to recover the Metroid larva. Zebes' vast network of caves and dangerous tunnel ecosystems make for the ultimate gated, non-linear adventure. That is, you can explore in any direction you like, broach any obstacle or enemy in your path, but you won't be able to overcome them until you collect the proper tools and power-ups.
Why it matters: Nintendo's Metroid franchise is long and storied, but the Super Nintendo release is a masterwork of dark, foreboding ambiance. It's a giant Rubik's Cube, wrapped in an action platformer with silent grit and heart.
How it changed me: The thrill of exploring and unlocking an alien world aside, Super Metroid is a meta game of completion. You don't have to find every energy capsule and missile upgrade on the map, but the end screen reporting "Your rate for collecting items is 89%" drove an obsessive need to return to Zebes and dig in every crevice. I don't think I ever reached 100% (again, this was pre-Internet cheating), but I do credit Super Metroid with making me a gaming completionist.
8. Star Wars: TIE Fighter (1994)
Matching speed with a rebel Y-Wing en route to the scrap heap in TIE Fighter. Image: Tessera Guild
You're an Imperial pilot flying missions between Episodes V and VI, and there's a lot to learn. Much more than just a 3D blast-em-up, managing your craft requires forethought and split-second combat decisions. Allocate your ship's energy between engines, shields and guns, and choose from a variety of ship classes depending on the mission — flimsy, shieldless TIE Fighters for furious squad combat, TIE Advanced for heftier battles, and TIE Bombers to deliver payloads against rebel capital ships.
See also: 30 'Star Wars' Facts You Didn't Know
Why it matters: The story and missions grow in complexity, and feature squad-command combat and threaded objectives that hinge on your success or failure (e.g. if you don't defend your Star Destroyer, it will be much harder to thwart the next wave of rebel reinforcements).
The 3D environments truly illustrated the vastness of space. Indeed, some of the game's most intense moments were in anticipation of rival fighters speeding across the void, only to break off at the last second, divert power to guns, and scramble into a messy dogfight. Add in some really strong voice acting and a John Williams score, and you've got a brilliant recipe for Star Wars and flight sim fans alike.
How it changed me: What fascinated me most about the Star Wars universe is the lore that inhabits the crevices between three titanic and immutable films. I didn't read any of the novels, but I played every LucasArts game I could get my hands on, and TIE Fighter really enriched my appreciation for a galaxy far, far away.
9. Descent (1995)
360 degrees of corridor melee mayhem in Descent. Image: Kotaku
Speaking of 3D cockpit shooters, Interplay's Descent series put players at the helm of another sci-fi fighter, though not so much in space battles as in close-quarters, zero-G melee clashes. Think DOOM but with a full 360 degrees of mobility. It kind of makes you need to barf, in a good way.
The story is relatively thin — robots are screwing up a bunch of space mining operations, so get in there and blow them up, please. But plot isn't the draw here. It's the explosive combat, hair-trigger physics and ruthless cunning of your enemies that make Descent a thrill ride like nothing that came before it.
Why it matters: Corridor shooters were a dime a dozen (and still are, to an extent), but Descent gave the genre wings in a smart way, with twisted, sprawling maps and weapon systems that demand concerted reaction to unique physics.
How it changed me: Descent is adrenaline, pure and simple. Blowing the reactor core of a mine with seconds to escape, knowing the scrap metal jerks who gave you hell will be incinerated in your wake? That's about the most fun you can have with an MS-DOS PC and a joystick.
10. Homeworld (1999)
Three Taiidan assault frigates take aim in Homeworld. Image: mantidor/NeoGAF
The people of Kharak have unlocked the secret of interstellar travel, and with it, the wrath of an alien empire. Their adopted planet burning, the Mothership flees with 600,000 sole survivors, cryogenically frozen for a journey to a distant world marked on an ancient stone: Hiigara: Home.
Homeworld is a technical marvel and an enduring work of art. It launched real-time strategy into true 3D space. And for the first time in gaming, space was big. Lush nebulae, a stirring soundtrack and gripping fleet-to-fleet combat made for an indelible experience.
Why it matters: Homeworld cribs very little from sci-fi canons like Star Trek or Star Wars. Space is not an adventure, but a foreboding and hostile wilderness. You never see the aliens you encounter, their culture and motives conveyed by the aesthetics of their ships or booming radioed voices. 360 degrees of tactical combat presented a learning curve, but the missions ease you in gracefully — one minute you're learning to construct and repair ships, the next, you're embattled in a swarm of angry frigates and cruisers.
How it changed me: Homeworld hypnotized me instantly. The opening scene is gripping and the story never lets go. The fleet becomes family as you carry the same ships from battle to battle. Losing a destroyer in chapter 12 means you're down a capital ship in 13, and so on. Challenges increase exponentially, as my tactical blunders in early conflicts cost me dearly in later battles.
Good news for fans of the Homeworld series. Gearbox Software purchased the franchise IP from the liquidation of THQ, and will have HD remakes of Homeworld and Homeworld 2 out this December. Shut up and take my money.
11. Age of Empires II: The Age of Kings (1999)
A thriving Mesoamerican city in Age of Empires II. Image: Giant Bomb
The original Age of Empires was a fantastic game, but AoE II (and its expansion pack, The Conquerors) brought enough RTS heat for bona fide cultural phenomenon status.
The formula was not new: Put your peasants to work, gather resources, raise an army and vanquish your enemies. But the sheer variety of units, buildings, upgrades, raw materials, map parameters, civilizations and victory conditions made this traditional RTS a deep study. And it has many students.
Why it matters: AoE II is, by many accounts, the most important and influential real-time strategy game ever published. Devotees have been battling online for 15 years, its staying power owing to graphics and game mechanics that aged very gracefully. Overwhelming demand compelled Microsoft Studios to release an "HD" version in April 2013, which runs hassle-free on modern PCs, boasts a respectable graphics upgrade, and offers easy multiplayer matchmaking through Steam.
How it changed me: AoE II is how adolescents of a certain age learned about Medieval warfare. The historical research is incredibly thorough (a fact Microsoft boasted with pride upon release), and the campaigns around William Wallace, Genghis Khan, Joan of Arc and other historic champions took me places no textbook could reach. It has strategic nuance that predecessors like Warcraft II lacked, and my friends and I exploited every nook and cranny in a race to build the most efficient war machine.
12. Baldur's Gate II: Shadows of Amn (2000)
Investigating the local rabble in the merchant city of Amn. Image: Moby Games
I remember completing Baldur's Gate II, sitting back, and thinking, This is one of the best video game stories I have ever experienced. Like a great pulpy novel, it's a plot that thickens with every page turn.
Set in the Forgotten Realms, a traditional Dungeons & Dragons high fantasy world, you and your comrades become mired in the politics and intrigue of a thriving merchant city, a thieves' guild, an order of wizards and an endless cast of characters, beasts and otherworldly beings.
Why it matters: In a phrase: side quests. It was one of the first RPGs in my experience to really pack a lot of meat around the main storyline. Wander off the beaten path and you'll find yourself boots-deep in a great sub-plot, steeped in equally compelling lore. It remains a guidepost for developing rich game worlds.
It also carried the torch of pause-and-plan party combat. Encounter an enemy, pause the action and issue orders to your team based on their skills and position in the field. This mechanic was not invented here, but it was enriched and passed along to a pantheon of direct and spiritual successors: Icewind Dale, Planescape: Torment, Neverwinter Nights and Dragon Age. And great news: The official "Enhanced Editions" of BG1 and BG2 were released for PC and mobile not long ago.
How it changed me: Baldur's Gate I & II got me hooked on isometric CRPGs, a loose term that refers to Western-made computer role-playing games. It became instantly clear that the lore connecting these adventures (and the books, guides and tabletop games on which they were based) was fathoms deep. It's the very essence of nerd-dom, and I was barely scratching the surface, hungry for more.
13. Sid Meier's Civilization IV: Beyond the Sword (2005)
Germany has a strong lead by 1950 AD in this match of Civilization IV. Image: Civ Fanatics
I severely underestimated Civilization IV on first approach, thinking it would be an Age of Empires-style jaunt I could grasp in one afternoon. It was not. Like most players, I spent many hours in a clueless purgatory, watching my pitiful civilization spiral into economic ruin under the heels of duplicitous aggressors. The Civ learning curve is brutal, but I'm proud I stuck it out, because it's the most intellectually rewarding game I've ever played.
Why it matters: Civ's sophistication is unparalleled. Given every possible permutation of human society — geography, culture, technology, war, suffering and achievement — the delicate math that balances Civ draws a shockingly accurate picture of history no matter how you play it. The incremental march of progress is so addicting, you wake up 500 turns later to realize that's exactly what real history is: a slow, tedious quest to make things bigger, better and more powerful. And just like real world leaders, you'll probably screw it up.
While the core gameplay mirrors its forebears, Civ IV made a dramatic technological leap with a 3D graphics engine built from scratch and smarter AI opponents. As such, it was widely acclaimed as the best strategy game of its time.
How it changed me: On my way to a hypothetical desert island, from which I cannot return, the one game I choose to play for the rest of my life is Civilization. Every playthrough is radically different, and my best laid plans for victory (and sometimes, just survival) simply will not pan out over 6,000 years of simulated global history. It is a game of pivoting, coping and deep forward-thinking — a chess match multiplied by 50,000 variables. There is absolutely nothing like it on the market today, and every iteration brings richer gameplay to this venerable and beloved franchise.
14. Minecraft (2009*)
A Babylonian city built of sandstone in Minecraft. Image: swiftsampson/reddit
Reddit's early obsession with Minecraft piqued my interest right away. An open world, complete creativity and a survival adventure to boot? Not to mention its lone developer — Markus "Notch" Persson — providing full transparency on an evolving development process. For $12, I eagerly hitched a ride on the Minecraft Alpha in 2009. In my gut, I knew something big was happening. Thousands on the Internet knew it, too.
Why it matters: Minecraft is the most important independent video game ever made, and possibly the most influential game of the last decade. This is not an exaggeration, because:
It is a blockbuster commercial success, with total sales across all platforms approaching 50 million copies. It is now the third best-selling video game of all time, behind Tetris (1984) and Wii Sports (2006).
It is a cultural force to be reckoned with. Players devote years of their lives to insane structures and complex machines. Schools have adopted it in their curricula. YouTubers with legions of fans make millions of dollars publishing videos of their blocky exploits. And innumerable clones and rip-offs surface every day, which Notch shrugs off as flattery rather than infringement.
How it changed me: In 2009, I witnessed a radical change in gaming. Minecraft was built out in the open, with early adopters shaping the very nature of the game alongside its creator. I wrote about the Minecraft community's ascension on a surge of social content, but even then, the horse was out of the barn.
The economics of game development had shifted, seemingly overnight, and a wave of aspiring developers said, "If Notch could do it, we can do it!" And the Internet gave birth to the Indie Game Renaissance, fueled by social media, YouTube, Kickstarter and fans who could will their ideal game into existence. There are two gaming eras now: Before Minecraft and After Minecraft. And I loved spectating the crossover.
*Minecraft's Alpha iterations were purchased and played as early as 2009, though the game was not "officially" released until 2011.
Your Picks?
Do you have vivid memories of the games detailed here? What's on your list of games that had the biggest impact on your creative life? Share your favorites and experiences in the comments below.

subset: commoncrawl


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Our growth and development services offer help with the development of the business idea and business operations, enhancing of R&D activities, and finding out about the financing alternatives related to the company's growth and development.
We will also help you with building partnerships, finding expert staff, and questions related to a change of ownership.
We build different co-operation models and development environments, as well as event, networking and project activities related thereto. The goal is to create new business opportunities for the local companies, strengthen the growth and co-operation of the companies in spearhead fields, and promote the development of the region as an attractive environment for business operations.


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01 мая 2016
This summer, Yoga Travel & Friends invites you to Hotel de Rome to roll out the mats over the roofs of Berlin and participate in summery spirit yoga between 17th to 21st July.
Berlin, May 2016 – Summer in Berlin is bright and colourful. From fine art and culture to street art, parties and neighbourhood fun to an international yoga scene, the city offers a wealth of experiences to enjoy.
The specialised tour operator Yoga Travel & Friends is now combining these diverse aspects of the city, offering an entirely new, exclusive city trip in collaboration with Hotel de Rome, a Rocco Forte Hotel. The focus of this package is on various styles of yoga taught in several languages, outdoors in the open air.
Guests will begin each day with an exhilarating yoga lesson on the rooftop terrace of the five star Hotel de Rome. The hotel's rooftop terrace is a trendy hotspot in Berlin Mitte. It has a fabulous view of Bebel Platz, and provides the perfect location for outdoor yoga with an urban vibe.
The morning yoga practice at Hotel de Rome will be led by Patricia Thielemann, one of Germany's most prestigious yoga teachers and founder of Three Spirit Yoga studios in Berlin. Together with two of her internationally experienced colleagues, the team will work closely with each participant – creating an unforgettable yoga experience, even for beginners. Developed by Patricia Thielemann, spirit yoga combines the modern American style with traditional yoga for an ideal mix of ancient Indian philosophy and a sweat-inducing physical workout.
After the refreshing physical and spiritual session under the blue Berlin sky, guests will find a healthy breakfast waiting for them. Participants may also experience even more relaxation in the exclusive De Rome Spa, an 800 square metre wellness oasis located in the hotel's former bank vault.
On one of the days, guests can practice "all you can yoga" - an entire day in the studio with yoga experts. Guests can also book a private lesson in English or French with one of the multilingual teachers at Hackescher Markt Spirit Yoga Studio.
Between yoga sessions, guests have the opportunity to discover all that the enchanting city of Berlin has to offer. With the Berlin Welcome Card, guests can explore the cultural and recreational highlights of the city, and absorb the sights of Berlin in the summer sunshine on the guided city walk, both of which are included in the package.
The five-day city yoga retreat takes place from 17th - 21st July 2016. Prices start at €990 per person.
Details: Berlin exclusive yoga & the city package in the Hotel de Rome:
Dates: 17th to 21st July 2016
- 4 nights in a classic room or junior suite at the Hotel de Rome
- 4 x breakfast at the hotel
- 3 x morning yoga on the rooftop terrace with Patricia Thielemann & international yoga teachers
- 1 day "all you can yoga" in the Hackescher Markt Spirit Yoga studio
- 5 day Berlin Welcome Card with reductions at many of Berlin's cultural and recreational highlights as well as free use of the public transportation (zone AB)
- 1 x welcome drink at the hotel on your day of arrival
- Use of the hotel's 800 m² De Rome Spa with a spa terrace
- 1 x massage in the De Rome Spa (by appointment)
- 1 x one-hour boat cruise
- 1 x guided city walk (G/E)
- City tax
Price: starting at €990 per person
More information and booking at www.yogatravel-friends.de.
About the Hotel de Rome
Located in the carefully restored former headquarters of the Dresdner Bank from 1889, the five-star Superior Hotel de Rome, a Rocco Forte hotel, is unique in its combination of listed historical architecture and contemporary design. As one of the few luxury hotels in an original historical building, the hotel reflects its Berlin location in a singular manner. With only 145 rooms and suites and its unparalleled location on historical Bebelplatz, it is an architectural jewel in the heart of the capital. The restaurant, La Banca, boasts authentic Italian cuisine paired with modern art and stylish interior design. Citizens of the world, art connoisseurs and epicureans with an affinity for gin, bourbon and single malt scotch mingle in the trendy La Banca bar.
Insider's tip: The hotel's 120 m2 rooftop terrace with a breathtaking view of Berlin or the De Rome Spa, once the bank's vault, where gold and jewels were stored. Today it is a quiet oasis with a 20 metre long pool, steam bath, sauna and fitness area. The Hotel de Rome is one of "The Leading Hotels of the World" and enjoys an excellent reputation beyond the borders of Europe with guests on business and on holiday. In October 2015, the Hotel de Rome won the Reader's Choice Award as the best hotel in Northern Europe.
About Yoga Travel & Friends
Yoga Travel & Friends GmbH is a specialised tour operator for carefully planned, exceptional yoga retreats and workshops with the highest standards both in Germany and abroad. "Good things come in small packages" is the guiding principle for dreaming up trips that may lead to distant corners or just down the street. Anja Follmer-Greiff, also a yoga teacher, spent over 20 years working in the field of culture and event management and the incentive sector before specialising in premium yoga holidays. Yoga Travel & Friends stands out thanks to its range of unique travel packages for individuals, couples or group yoga retreats. As a tour operator, Yoga Travel & Friends offers completely organised travel packages for yoga schools and yoga teachers as well as its own yoga programme. Current destinations include Bavaria and Berlin as well as Bali, Italy, Croatia, Morocco and Austria. For every trip they organise, Yoga Travel & Friends donates 10 euros per participant to the non-profit Mantay Peru e.V. Deutschland.
Press contacts:
Hotel de Rome
Türkan Arikan
Director of Communications
Behrenstr. 37, 10117 Berlin, Germany
Tel.: +49 (0) 30 460 609 1460
Yoga Travel & Friends
Anja Mikulla
Holsteinische Strasse 18, 10717 Berlin, Germany
Tel.: +49 (0) 30 84 31 54 9-29
E-mail: firstname.lastname@example.com


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Traditional Ethiopian blouse, Habesha dress
Product Detail
Model: Blouse
Material: Pure cotton
Color: White, Beige, Brown and orange
Type: Custom
Style: Casual
Size: Free size
Brand: Hand-woven
Made In: Ethiopia
Product Description
This is a white, handmade custom blouse made with unique design and style. It is made out of pure cotton and with special care. It is decorated with beige, brown and orange pattern (tilet) at the middle and margin of the dress. It can be worn for every day look as well as holidays.


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TORONTO-- Zach LaVine and Aaron Gordon taught us that the solution to the NBA's slam dunk contest was simply staging a true slam dunk contest, a spirited competition that highlights the sport's ultimate expression of athleticism.
By testing their limits and pushing each other, drawing perfect score after perfect score from the judges, LaVine and Gordon took the dunk contest to unprecedented heights. This was better than Vince Carter's virtuoso performance in 2000; that was more exhibition than competition. And yes, this was better than the revered duel between Michael Jordan and Dominique Wilkins in 1988 because LaVine and Gordon produced better dunks. Much better.
You can watch the 1988 dunk contest in its entirety here. When you see Jordan, Dominique and Clyde Drexler do windmill dunks from inside the dotted circle or from the low blocks, remember that on Saturday night, LaVine did a windmill dunk from the free throw line.
And of course, that dunk Gordon did when he grabbed the ball from Orlando Magic mascot Stuff, who was spinning around on a hoverboard, would have been impossible in 1988. Hoverboards didn't exist back then. And neither did the Orlando Magic, an expansion franchise founded in 1989.
The reason the 1988 dunk contest has always been slightly overrated is that it lacked originality. Jordan and Wilkins essentially did a greatest hits collection, repeating most of the same dunks from when they squared off in the 1985 contest. Jordan also brought back the "Kiss The Rim" dunk he debuted in 1987.
Gordon's goal was to break out four dunks that had never been seen in the contest before, and he succeeded. It took a LaVine slam that he'd never seen himself -- a between-the-legs dunk from the free throw line -- to finally finish off Gordon after their series of perfect scores forced two extra dunks in the final round to decide the winner. Gordon called it "insane" and the reason why LaVine was the worthy winner.
LaVine's last dunk was an impromptu decision based on a suggestion from fellow contestant Will Barton. (Unfortunately for Barton, his own best performance Saturday night was his entrance to the music of Michael Jackson's "Thriller," complete with red leather jacket and zombie dancers.)
While LaVine had the winning dunk, the most amazing, most discussed, most retweeted dunk came from Gordon when he jumped over Stuff, grabbed the ball off his head, jackknifed his legs like a diver in the tuck position, put the ball under both legs and slammed it home. Some day it will be the ultimate testament to the greatness of this contest. Pull up a clip of that dunk and say, "See that? And that was from the guy who lost."
Gordon sure didn't seem like a loser, though. He practically earned co-winner status, with a trip to the interview room and a photo session with LaVine and the trophy.
The only area where Gordon failed was history. He referred to Dominique Wilkins as "Chocolate Thunder," which was actually the nickname of the late Darryl Dawkins. Dominique was the "Human Highlight Film," a moniker that seems so antiquated amid the streaming videos of today. And Gordon couldn't cite the '88 dunk contest, and really has no knowledge of it because, as he painfully reminded those of us who did watch the Jordan-Nique showdown, "I was born in '95."
So Gordon didn't realize he was paying homage to Wilkins when he went baseline, brought the ball down between his legs and reversed it home. It was a Wilkins staple, although Gordon remixed it by putting the ball behind his head first.
"I didn't really know that was one of his special dunks," Gordon said. "That dunk is a really good way to show off how athletic I am. Some people go behind the head, some people put it between their legs. Not a lot of people do both."
Wilkins saw the resemblance.
Aaron Gordon (@Double0AG) that pump dunk brought back memories! Well done 👀— Dominique Wilkins (@DWilkins21) February 14, 2016
Wilkins also tweeted:
The dunk contest is back!!!— Dominique Wilkins (@DWilkins21) February 14, 2016
Wilkins had been one of the more vocal critics of the dunk contest, saying that it was hurting because the big stars were too afraid of failure to compete. And earlier in the day on Saturday, Kobe Bryant, who won the dunk contest as a rookie in 1997, expressed disdain for the props and gimmicks that had overtaken the event in recent years and said he longed for the days when the NBA's big names participated in the dunk contest.
"We haven't quite figured out what we want to do with it yet," Bryant said. "Um, so hopefully it will get to a point where we start getting some more stars in the dunk contest."
LaVine and Gordon showed it wasn't necessary. There might be bigger names out there, but there can't be better dunkers. LaVine said he came back to defend his 2015 dunk championship as a nod to the days when guys like Jordan and Wilkins competed multiple times. It was a nice shoutout to the old school. The contest itself was a salute to the new school. The 2016 dunk contest is now the standard against which the rest will be measured.


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Two toddlers accidentally swapped on the day they were born should stay with the families who raised them and not be returned to their biological parents, a court-appointed expert has said.
The two children, a boy and a girl who are now aged four, were born on the same day in 2010 in a Johannesburg hospital but ended up being taken home and raised by the wrong parents after nurses mixed up their identities.
The families were unaware of the mistake until one of the mothers underwent tests when her ex-husband refused to pay child maintenance because he believed he was not the father.
One of the mothers had initially wanted to get her biological child back, while the other preferred to keep the one she had raised, leaving the North Gauteng High Court to decide.
The court asked the University of Pretoria's Centre for Child Law to investigate and report back on what would be in the children's best interests.
"The recommendation is that the children should stay with the parents who have raised them and should also be permitted to have contact with their biological parents," said Ann Skelton, director of the centre.
The court has not set a date to decide the final fate of the children but Skelton said she was hopeful its recommendation would be followed because it was now what both parents wanted.
"There was one mom who originally wanted to get her biological child back but she has softened her position and she accepts now that it's not really possible," Skelton said.
In May, a lawyer for one of the mothers said the case raised a dilemma on a "biblical scale", referring to a story in the Bible when King Solomon adjudicates in a dispute over a child between two women both claiming to be the infant's mother.


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I met a boy called frank mills,
On september 12th right here
In front of the waverly, but unfortunately,
I lost his address.
He was last seen with his friend,
A drummer he resembles george harrison of the beatles,
But he wears his hair tied in a small bow at the back.
I love him,
But it embarrasses me to walk down the street with him.
He lives in brooklyn somewhere,
And he wears his white crash helmet.
He has golden chains on his leather jacket,
And on the back, are written the names mary and mom and hell's angels.
I would gratefully appreciate it if you see him,
Tell him
I am in the park with my girlfriend,
And please tell him angela and i
Don't want the two dollars back, just him.


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Wave House Gerupuk
Wave House Gerupuk is a B & B property perfectly situated just a 2 minute walk to the beach and amenities. Adorned with wall paintings and photographs of waves, Wave House is a destination for the surfer visiting South Lombok that wants to enjoy their time in comfort and privacy and experience the culture of the local people. This property is set on an amazing coastline with undulating beauty of pristine bays and white sandy beaches and there are waves to surf nearby for every level of expertise just minutes away. Where the fisherman set out in their brightly coloured boats to the open ocean each morning and in the afternoon you can see the water buffalo being herded down the road back to their farms. Wave House Gerupuk is for surfers and I know you??ll enjoy the experience.
+62 (0) 81 907 898 333
Jalan Mandalika Resort Pantai Putri Nyale, Sengkol, Pujut, Central Lombok, West Nusa Tenggara 83573


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The Toy Manchester Terrier is a breed with a very distinct physical appearance. It has a long head with a tapering muzzle. There is no visible stop. Its eyes are small in size and very dark in color. Its ears are one of its distinguishing features. The ears are large, triangular in shape, and very sharp at the tip. It has a elongated neck that angles slightly to its somewhat sloping shoulders. It has a deep and narrow chest. Its ribcage is well sprung. The limbs of this breed are very muscular and strong. the back legs, which provide it speed and agility, are well angulated. The coat is short and shiny.
The Toy Manchester is definitely a companion breed. It is obedient and seeks to please its owner. It is fine with other members of its family. However, some types may not coexist peacefully with other animals in its household, including dogs. It is best to monitor this breed when it interacts with other animals. It is a quick learner, but can be willful. It is a good watchdog that will protect its family. This breed will do fine with older children as long as it is raised with them.
Height and Weight
The Toy Manchester Terrier is about 10-12 inches tall and weighs 6-8 pounds.
Health Problems
Health problems in the Toy Manchester Terrier seem to only occur in some types. The most common of these problems include Von Willebrand's disease, skin irritations, and glaucoma.
Ideal Living Conditions
The Toy Manchester Terrier may live outdoors or indoors. Indoor types will remain active. Only an average size yard is necessary for types kept outdoors. This breed coat makes it more suitable for climates that are not very cold, but care should be taken when the breed is in warm temperatures since it is susceptible to skin irritations.
The Toy Manchester Terrier has a high energy level. It loves to run and can play for hours. It is an excellent companion for an owner that engages in high physical activity, such as cycling or running.
Life Expectancy
The Toy Manchester Terrier has an average life expectancy of 15 years.
Litter Size
The Toy Manchester Terrier has an average litter size of 3-5 puppies.
The coat of the Toy Manchester Terrier is smooth and virtually care free. Occasional brushing is all that is recommended for this breed's coat. During shedding season more brushing is required, but this breed's coat does not shed very much.
The Toy Manchester Terrier was developed in the 1800s in Manchester, England.
The coat of the Toy Manchester Terrier should be a cold black and dark brown color.


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Cloud CRM Software
WinWeb Cloud CRM Update: Companies House Integration2013-11-15
Companies House is the executive body in charge of company registration in the UK and any company that your business has dealings with will have to legally be registered with them. Today we have released an update which will allow users of our Cloud CRM software to obtain additional information about the companies they deal [...]
Easy to use powerful cloud software2013-06-20
As a busy business owner, time is perhaps your most important commodity. With this in mind your business must be cognisant of how much time is spent on your software and ask these important questions: Do you waste time installing updates to your business software, whether on your work computer or mobile device? Does the [...]
WinWeb allows Multi-user Access with Specified Permissions2013-06-19
As soon as your small business hires someone for the first time and your business software suddenly requires multiple simultaneous logins, what will you do? Amazingly, some major software-as-a-software apps do not currently even provide proper multiple user support with specified permissions. This is a major design flaw because it means that all of your [...]
Cloud Calendar and Address Book Sync (March '13 Update)2013-03-05
We are excited to announce a great new update to our Cloud Calendar app and Cloud CRM app. For the first time ever, users of the WinWeb CRM app and the Calendar app are now able to sync their data directly with their smartphone. Now you can sync your iPad, iPhone or Android devices with [...]
WinWeb CRM App: Features and Benefits2013-01-18
There are so many Customer Relationship Management software solutions on the market – why should you choose the CRM app from WinWeb? Manage all of your relationships: Your customer relationships are vital for the success of your business. Using our CRM app allows you to easily manage relationships with every person who comes into contact [...]
CRM App Overview – Video2012-11-28
Our tutorial videos provide tips and tricks to users of WinWeb software. In this video you will be shown how to use the CRM App from WinWeb. If you have any comments on this video please leave them below and don't forget to subscribe to our YouTube channel.
Cloud CRM: Like Clockwork2012-11-26
Keep your customer relationships running smoothly. As your business grows, so will your customer base too. With a larger customer base comes more revenue but also puts more of a strain upon your customer service department. You need a way to keep track of all your customers so that you can conduct targeted marketing campaigns [...]
CRM Benefits for your Customers2011-11-13
CRM (Customer Relationship Management) software is very helpful for small business. A good online CRM system can perform a multitude of useful functions. A high quality CRM system will allow you to provide a higher quality of customer care than any other available customer service solution by presenting you with all the information you need [...]
WinWeb announces Sage ACT import for Cloud CRM2011-11-03
WinWeb understand the importance of having all your data in one place, in one easy-to-use multi-purpose software suite. That is why we continually work to develop plugins that make it easy for people to switch to WinWeb without being locked into their current software vendor. Our latest software plugin allows users of Sage ACT CRM [...]
What is your customers ROI?2011-09-23
Do you sometimes wonder, what it takes to do business with your clients? How many hours do you spend for how much turnover at what profit margin? In other words what is the "Return on Investment" (ROI) of your customers or is this customer making or losing you money? It is easy to find out, [...]
Skype Out & WinWeb Integration – A Match Made In Business Nirvana2011-09-19
Having great software like WinWeb's cloud based business software, certainly helps you to organise your business life better. But how are you talking to your clients, finding numbers, dial them, this all can be very time consuming. WinWeb's Address Book and Cloud CRM are fully integrated with Skype – if you have Skype Out – [...]
How To: Add Notes To A Contact in Contacts CRM2010-11-22
The developers at WinWeb built all of our software with customer needs at the forefront of every design decision. The Contacts CRM section of Online Office is one of the most important parts of the software because it is filled with data relating to all the people your company has ever had dealings with, ranging [...]
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Everyone has spending triggers, even if you don?t know exactly what they are. A spending trigger is something that causes you to make a purchase even if you don?t particularly need that item at the time. A classic example of a spending trigger is going to the grocery store on an empty stomach. Since you are hungry, everything will look ... Read More »
Monthly Archives: May 2015
2 Simple Ways You Can Avoid Being House Poor
One of the biggest financial mistakes I?ve ever made was buying my house at age the age of 21. I had just graduated from college and started working a full-time job back in my hometown. After viewing several rental houses I grew frustrated by their terrible condition and thus I started looking at houses that were for sale instead. As ... Read More »
Is Becoming A Stock Broker The Right Career Path For You?
Working in the financial industry can be a very profitable career choice. Any finance-related career will mean it'll be that much easier to manage your own finances as you will have advanced knowledge that the rest of the population didn't have the privilege to receive. One potential career choice is that of a professional stock broker. According to the Bureau ... Read More »
5 Ways to Make Extra Money This Summer
Life can be expensive no matter what time of year it is, but the costs really tend to add up in the summer. Why is that? There are a couple of reasons. First, if you have children, they are out of school and have more time to engage in various activities ? which usually cost money. Also, many families try ... Read More »
4 Home Buying Tips I Learned from HGTV
Although I?ve been a homeowner?since October 2012, I still feel like I have a lot to learn about the home buying process and what to look for in a first home. There are times when I greatly regret my decisions to become a homeowner at the age of 21 as I really had no idea what I was getting myself ... Read More »


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About the Research Centre for the Comparative History of Religious Orders
On 1 July 2005 the "Research Centre for Comparative History of Religious Orders" (FOVOG) started to work at the Catholic University of Eichstätt-Ingolstadt. In 2010 it was transferred to the Technical University of Dresden, where its academic roots were laid in the form of thematically relevant sub-projects in two collaborative Research Centers since 1994.
The "Research Centre for Comparative History of Religious Orders," provides an organizational framework for a number of individual projects, and a graduate program whose research goals are brought together synergistically. Their work is financially supported by the Technical University of Dresden, and from various funding institutions (Deutsche Forschungsgemeinschaft, Union der deutschen Akademien, Stifterverband für die Deutsche Wissenschaft), and by the General Curia of the Carmelite order.
The Research Centre is publisher of the scientific series "Vita regularis", it is involved legislatively in the "Revue Mabillon," where an annual work report is published, and maintains the service home page vita-religiosa.de. It also offers fellowships and organizes a summer school. The overall scientific goal of research is the comparative analysis of institutional forms of monastic life, as it developed during the centuries between antiquity and the early modern period.
However, it should not only be of concern to bring the branches of religious orders the medieval-occidental church brought forth in relation. The FOVOG conducts a research of monastic orders that - in its widest approach including the whole christian ecumene - is devoted to the comprehensive social and cultural importance of the monastic and religious life and the complex structure of relationships between the monastery and society as the main focus of their investigations. This in particular will address the questions how monastic life has been implemented by communities since late antiquity in manifold ways according to fixed rules and norms, how it shaped the understanding of community and civilization and therefore how it provided a significant contribution to the formation of our cultural identity.
Such questions have to be asked from a cultural sociology point of view. They require a perspective which is particularly focused on the considerable benefits of rationalization achievments of religious orders and monasteries - such as the internal organizational structures, the regular life, worship, liturgy, music, history, the religious and philosophical thinking and not least in the monastic economy. Part of the research are also cross-systematic aspects - such as the relationship of general guidlines and social norms, of individual and community, of charisma and institutionalisation – as well as form of symbolization, rituals and other ways of self-representation.


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On September 10th 2016, CoasterCrate launched, with an aim to bring limited edition theme park merchandise direct to people's homes. 365 days, 3 subscription boxes, 5 subsequent limited edition merch items, hundreds of shipments, thousands of social media followers and tens of thousands of unboxing video views later, CoasterCrate is proud to celebrate it's first anniversary!
September – December 2016: Box Zero
The original idea for CoasterCrate was a subscription box service, offering subscribers a crate full of merch from and inspired by their favourite theme parks every month. After a pre-launch campaign to build interest, pre-orders for Box Zero launched on 31st October 2016 and sold out in a matter of days. We partnered with Europa-Park for the crate and featured plenty of their exciting official merch in the crate.
The reaction to Box Zero was overwhelmingly positive, with the crates arriving just in time for Christmas. It was even featured on Theme Park Worldwide: The Show!
January – February 2017: Dark Rides & Space Subscription Boxes
After the success of Box Zero, the CoasterCrate subscription box service properly got underway in January 2017, with a box dedicated to Dark Rides, including items such as a limited edition 'Pop!' t-shirt, 'The Legend of the Chained Oak' comic and amazing dark rides heavy card prints. We also launched our CoasterConnects series of collectables for box subscribers, where you can design your own rollercoaster connecting pop badges with a lanyard.
Dark Rides was quickly followed by our Space box in February, with another amazing set of merch including official Galactica merchandise, a limited edition polyhedron mug, a 'Black Hole' t-shirt and much more! Unfortunately, the intense and time-consuming process of designing, sourcing and fulfilling a box full of merch every month led us to take the difficult decision to stop the subscription box service after our Space box in February and instead focus on designing and producing individual items of theme park merch instead.
May – August 2017: The new CoasterCrate
After a couple of quieter months, CoasterCrate properly returned to action in May 2017, with a clear new direction. With a new blog, podcast and club to engage and reward CoasterCrate's fans and customers, we shared some amazing updates from our trip to Europa-Park and Tripsdrill in Germany. Once we got back, we were hard at work making our first new pieces of merchandise!
Our stunning limited edition 'Journey to the Jungle' A3 print proved very popular and people have also enjoyed our CoasterCrate branded badge, mug and t-shirt too. We also sold out of many our subscription box items, including our 'From the Earth to the Moon' pin badge and 'Black Hole' t-shirt – you need to grab our limited edition merch before it goes!
September 2017 onwards: More merch, Florida and the future!
As we hit our 1st anniversary milestone, CoasterCrate is better than ever. Next week, from September 13th, we'll be live in Florida for an amazing 12 day trip checking out Halloween Horror Nights, Pandora – World of Avatar, Volcano Bay and much more. Live on 15th September, we'll be announcing the winner of our Secret Weapon t-shirt poll and you'll be able to pre-order the new design! And, as we head into October, expect plenty of great Halloween merch too!
Oh, and we have some very exciting plans for Christmas 2017 too!
Finally, one more thing. Thank YOU for your support. From the amazing initial enthusiasm for CoasterCrate, to Box Zero selling out, to our many subscribers, customers and CoasterCrate club members, none of CoasterCrate would have been possible without you! Thanks for supporting us through our first year and we hope to give you plenty more amazing theme park merch and content throughout the next year too!


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2020 Ducati XDiavel S Diavel
2020 Ducati XDiavel S XDiavel S Road Manual 6sp 1262cc (Testastretta DVT)
2020 Ducati XDiavel S:
Ducati enters the Cruiser world and does so in its very own way, representing the best of both worlds. The Ducati world: thrilling performance, sporty power, advanced electronics.
The cruiser world: long, low, forward positioned footpegs, powerful torque even at low speeds, no compromise in terms of materals and finishes.
Ducati enters the Cruiser domain and does so in its own inimitable way, presenting a true Cruiser with all the design, technology and performance one expects from a Ducati thoroughbred. Called the XDiavel, it brings together two worlds: the Cruiser world – low speeds, relaxed riding, long journeys and feet forward ergonomics – and the Ducati world, characterised by Italian style, refined engineering and unparalleled performance.
The XDiavel ensures the "low speed excitement" typical of a Cruiser and the adrenaline rush of sports riding that Ducati has made its own. That's what the X in XDiavel stands for: the merging of two apparently separate, distant worlds on one bike, a superb combination where both are accomplished without compromise.
5,000, 60, 40. Three numbers that sum up the XDiavel concept.
5,000 as in the rpm at which the twin-cylinder engine achieves maximum torque (13.1 kgm). Extremely low revs for a Ducati engine but perfect for a Cruiser. Moreover, at 2,100 rpm the XDiavel power unit already ensures a torque of over 10 kgm, with an extremely flat curve all the way to the rev-limiter. Yet the engine remains a Ducati engine through and through, with a maximum power of 156 hp and thrilling performance across the rev range.
To obtain that performance Ducati engineers pushed the Testastretta engine through its ultimate development phase to create the Ducati Testastretta DVT 1262. Increased engine displacement, together with the DVT (Desmodromic Variable Timing) system, results in delivery of full yet fluid torque at low revs, but ensures sports bike performance when the throttle is twisted wide open. Moreover, the design work on the Ducati Testastretta DVT 1262 has been meticulous: for example, relocation of the water pump inside the intra-cylinder V means the cooling system pipes are no longer visible on the left.
60, as in the number of different ergonomic configurations for the rider. The XDiavel provides vast scope for personalisation thanks to 4 different footrest positions, 5 different seats and three different handlebars. Furthermore the passenger has the option to choose between a regular seat and a comfort seat with backrest, both as standard equipment. All this, then, because comfortable riding means full "low speed excitement".
Lastly, 40, as in the maximum attainable lean angle. The XDiavel is a Ducati and as such ensures dynamic performance and the thrill of a sports bike, but only when you really want to push it to the limit. Frame, suspension, brakes and the chassis set-up have been designed to maximise sports-style riding fun, but without compromising on the comfort and easy handling that are essential when exploring the highways at a more relaxed pace.
The XDiavel is the first Ducati to use belt-type final transmission. A must within the Cruiser world, this system has been developed for the XDiavel by Ducati engineers to ensure reliable, secure transmission of the power provided by the Ducati Testastretta DVT 1262. Belt drive offers the advantages of more silent running, cleanliness, reduced maintenance and the fluid throttle response one wants from a Cruiser.
Design and technology merge again on the Full LED light assemblies, which play a key role in the styling of the XDiavel.
Like all latest-generation Ducati bikes the XDiavel features the Bosch Inertial Measurement Unit (IMU), which dynamically measures pitch and roll angles plus the speed of relative variations in attitude, thus raising performance and safety standards even further. This system, together with Ducati Traction Control (DTC), Riding Modes, Bosch Cornering ABS , Cruise Control and the innovative Ducati Power Launch (DPL) make the XDiavel a technological gem offering high performance and, above all, safety.
Available also as an S version, the XDiavel features a black colour scheme (on the S version the matt black becomes gloss). The bike also has the innovative DRL (Daytime Running Light) at the front, forks with DLC coating, Brembo M50 front brake callipers, a special seat and parts with machine-finished highlights. These include eye-catching alloy wheels and aluminium engine belt covers, given even greater allure thanks to the gloss black paintwork. The XDiavel S features also an Iceberg White colour scheme.
Vehicle Details
- Vehicle: 2020 Ducati XDiavel S Diavel
- Price: $36,000 Drive Away
- Category: New
- Kilometres: 0 kms
- Colour: Black
- Transmission: Manual
- Reg Plate: Unregistered
- Cylinders: 2 cylinders
- Fuel Type: Petrol
- Gears: 6
- Stock #: BN01564
Features and Specifications
* If the price does not contain the notation that it is "Drive Away No More to Pay", the price may not include additional costs, such as stamp duty and other government charges. Please confirm price and features with the seller of the vehicle.


text: The BitHead is a portable music amplifier and an external sound card that can provide high-quality audio on your PC. Although it's large for pocket use (1 inch high and 2.9 inches wide, and it weighs 6 ounces), the BitHead is perfect for use on a laptop. Battery life (it uses four triple-A batteries) approaches 30 hours.


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MOST Cooperation
MOST Audio Mixer Demo
MOST Forum 2016: Scaling MOST150 for Entry Level Systems on Coax Physical Layer
MOSTCO Announces MOST(r) Forum Program
MOST(r) Forum Will Focus on Seamless Connectivity Worldwide
15th MOST Interconnectivity Conference Asia set for November 13, 2014 in Seoul, South Korea
MOST Cooperation Invites Speakers for Interconnectivity Conference Asia
UPnP in MOST(r) Networks
Universal Control of In-car MOST Devices by UPnP
New MOST Generation MOST150 to Be Integrated in Audi A3 Vehicles First
First MOST(R) Cooperation Carmaker Member Pioneers MOST150
MOST Cooperation Welcomes New Member Companies
Bang & Olufsen, Molex, Nippon Seiki, Toyoda Gosei and TTTech
Vehicle Count Hits 100 MOST(r) Car Models
MOST Technology's Path of Success is Climbing Steeply
MOST Cooperation Encourages Automotive Infotainment Specialists to Meet at the MOST Forum 2010
MOST(r) Forum 2010 Conference Program announced
MOST(r) Meets Hybrid and Electro Cars
MOST Technology Is Prepared for a Green Future
"Electronic Systems for Vehicles" VDI Congress: MOST Cooperation Presents MOST Future
MOST Specification Rev. 3.0 is Taking Shape in the Form of MOST150 Product and Project Releases
11th Annual Members Meeting of the MOST Cooperation in Frankfurt
Today's MOST(r) is Meeting Tomorrow's Needs
MOST Basics Seminar
Introduction to MOST Basics
MOST Cooperation Presents MOST150 for Implementation in Tomorrow's Car Models
The MOST Cooperation will show a MOST150 demonstration at the Society of Automotive Engineering's (SAE) Convergence show in Detroit, Michigan, USA. The MOST multimedia demo shows high-speed Ethernet packet transport, multi-channel video streaming from HDD as well as isochronous streaming of HDTV and SDTV.
MOST Forum 2008 Reports Successful Conference and Exhibition
International Automotive Electronics Audience Met in Stuttgart on September 30, 2008
MOST Cooperation At Convergence Booth 913
MOST Cooperation presents MOST50 and MOST150 for implementation in tomorrow's car models
MOST Specification Rev. 3.0 Launched
Specifies Next Generation Infotainment Backbone
MOST150 Enables Efficient Transport of Video Streams and IP-Based Packet Data
MOST Cooperation Introduces the Next Generation Infotainment Backbone
MOST Cooperation Presents Success Story at 13th International Conference "Electronics in Vehicles" in Baden-Baden
Achievements, roadmap for MOST150 and new features shown
Second MOST Generation Specified - MOST50 Doubles Bandwidth and Allows Electrical Implementation
Annual member meeting of the MOST Cooperation in Frankfurt; the MOST Cooperation is beginning its tenth year of successful operation


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Family Engagement is a critical strategy for ensuring students' academic achievement, graduation from high school and overall success in life. In this regard, National PTA has adopted six Standards for Family-School Partnerships. These Standards provide a framework for strengthening Family Engagement programs, activities and policies. To access the Standards Implementation Guide, visit National PTA's Family-School Partnership Information Page
PTA's National Standards for Family-School Partnerships
Standard 1:
Welcoming all families into the school community—Families are active participants in the life of the school, and feel welcomed, valued and connected to each other, to school staff, and to what students are learning and doing in class.
Standard 2:
Communicating effectively—Families and school staff engage in regular, two-way, meaningful communication about student learning.
Standard 3:
Supporting student success—Families and school staff continuously collaborate to support students' learning and healthy development both at home and at school, and have regular opportunities to strengthen their knowledge and skills to do so effectively.
Standard 4:
Speaking up for every child—Families are empowered to be advocates for their own and other children, to ensure that students are treated fairly and have access to learning opportunities that will support their success.
Standard 5:
Sharing power—Families and school staff are equal partners in decisions that affect children and families and together inform, influence and create policies, practices and programs.
Standard 6:
Collaborating with community—Families and school staff collaborate with community members to connect students, families and staff to expanded learning opportunities, community services and civic participation.
For more information about the National Standards and PTA programs that promote family-school partnerships, visit National PTA.


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Less is more, the saying goes. Sometimes it's good to buy that complex, stunning purse and go about town. But at other times, a small bag with a single compartment will do the trick perfectly. Of course, Saint Laurent has you covered on both fronts. The selection of fancy and complex handbags is vast, but there are also less complicated, cuter, chicer bags out there. Spontini matches that description perfectly, and the minute you see it, you will fall in love.
Saint Laurent Spontini is, without a doubt, a small satchel bag. Compared to other bags, it's just tiny and, to an untrained eye, insignificant. But if you have that trained eye for fashion, you'll see the potential of Spontini.
Small as it is, this bag still sports a decent central compartment. It's big enough to fit your phone, makeup, personal items, a cigarette box, a lighter, and really anything you might need when going out. Multiple card compartments and an open pocket also give you more room for your stuff – all the more reason to get the Spontini.
Looking at it from the outside, you'll see that it's almost entirely made of black leather. The exception, obviously, is everything made of metal on the bag, like the strap buckle and the magnetic clasp. The famous YSL logo is also made entirely of leather, calfskin to be exact. It stands proudly on the front side of the bag, whose back is as smooth as the rest of it. A smooth black calfskin bag is perfect for those nights at the club or in a café.
Naturally, like most other Saint Laurent bags, Spontini has a long strap which you can adjust. You can carry it on your shoulder or across your body with no problems.
Dimensions and Features
The Saint Laurent Spontini satchel bag is 23 cm (9.1 in) wide, 16 cm (6.3 in) long, and 6.5 cm (2.6 in) deep. Smooth black leather makes up over 95% of the bag, made of calfskin.
If you want to buy the Saint Laurent Spontini, you can get it for $348 there.
W23 x H16 x D6.5 (cm)
W9.1 x H6.3 x D2.6 (inch)


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Large white serving platter
This platter is understated and elegant. You can see the lines of a hand-thrown piece, and the glaze breaks slightly at the edges. It's a great plate to serve appetizers or just to display on a coffee table.
Thrown + glazed by the artist in Sonoma.
3 in stock. Ships immediately.
Height ~1 in. / Diameter ~13.75 in.
Dishwasher and microwave safe.


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A gamified explanation of the eco-citizen challenges present in the city of Bordeaux
Transmedia project offering the posibility to define a personal action plan on a multitouch table within the institution. This will then generate a summary E-Mail and the possibility to upload a personalized mobile app.
This app gives the possibility to discover the actions set up in Bordeaux by the city itself (wind project, Canadian system of well, solar power installation, etc.).
The app can be downloaded here:
Four people can be using the device at the same time… Many possibility to be explored and lots of possible interactions with this multitouch table.


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Barry W. Lynn
- For the journalist, see: Barry C. Lynn.
Barry W. Lynn (born 1948) was the executive director of Americans United for Separation of Church and State from 1992 to November 2017.[1][2] He is an ordained minister in the United Church of Christ and a prominent leader of the religious left in the United States.[3] Lynn was formerly a member of the District of Columbia Bar Association.[4] He is known to be a strong advocate of separation of church and state.[5]
Early lifeEdit
Barry Lynn was born in Harrisburg, Pennsylvania, but his family moved to nearby Bethlehem when he was a child. He attended Bethlehem's Liberty High School, graduating in 1966.[6]
Lynn received his B.A. in 1970 from Dickinson College in Carlisle, Pennsylvania, and his theology degree from Boston University School of Theology in 1973. After attending law school at night, he received his J.D. degree from Georgetown University Law Center.[1]
After law school, Lynn continued to work with the United Church of Christ to gain amnesty for young men who chose desertion to protest the Vietnam War. Before going to Americans United, Lynn held positions related to religious liberties. In the mid-to-late 1980s he was legislative counsel for Washington's ACLU office, where he frequently worked on church–state issues. From 1974 to 1980, Lynn held positions within the national offices of the United Church of Christ, including two years for the Church's Office of Church in Society in Washington, D.C., as legislative counsel.[1]
Lynn has appeared frequently on radio broadcasts and television to debate and discuss First Amendment issues, including MacNeil/Lehrer News Hour, NBC's Today Show, Nightline, Fox Morning News (Washington, D.C.), CNN's Crossfire, Lou Dobbs Tonight, Anderson Cooper 360°, The Phil Donahue Show, Meet the Press, CBS Morning News, ABC's Good Morning America, NBC Nightly News, ABC World News Tonight, CBS Evening News and Larry King Live. He was formerly a weekly commentator on church-state issues for UPI Radio, and served for two years as regular co-host of Buchanan and Company on the Mutual Broadcasting System.
Lynn hosted the radio program Culture Shocks,[7] until 2013, which could be heard on 1160 AM in Washington, D.C., and on several stations nationally.
Lynn's first book, Piety & Politics: The Right-Wing Assault on Religious Freedom (ISBN 0-307-34654-4), was published in October 2006. His second book, God and Government: Twenty-Five Years of Fighting for Equality, Secularism, and Freedom Of Conscience (ISBN 1633880257) was published in 2015.
Legal actions and positionsEdit
In 2006 Lynn argued that Focus on the Family's efforts to bring up moral issues in the 2004 election represented "a blatant effort by [James] Dobson to build a partisan political machine based in churches...[Dobson] has made it abundantly clear that electing Republicans is an integral part of his agenda and he doesn't mind risking the tax-exemption of churches in the process".[8][9]
A separate organization unrelated to Lynn's Americans United later filed a formal complaint with the IRS over Dobson's political endorsements.[10] Lynn did not support this complaint, and the IRS determined that since the endorsements were given by Dobson as a private individual, they did not violate federal tax law.
Americans United filed suit against the InnerChange Freedom Initiative (IFI), a program of Prison Fellowship Ministries. IFI had contracted with the state of Iowa to provide in-prison rehabilitation programs. The suit alleged that the Iowa program violated the separation of church and state in the Constitution. Lynn asserted that the program was saturated with Christian fundamentalism and treated non-fundamentalist inmates like second-class citizens.
Prison Fellowship Ministries responded with claims that the program was effective in reducing recidivism, citing two studies — a 2002 one by the State of Texas[11] and one done in 2003 by the University of Pennsylvania.[12] These studies were contradicted by UCLA Professor Mark Kleiman's analysis, which found that Colson's 2003 figures were statistically invalid.[13][14] Two federal courts agreed with Lynn that the program was unconstitutional.
After a federal court struck down the program, Prison Fellowship appealed to the United States Court of Appeals for the Eighth Circuit. The state of Iowa joined with IFI in appealing the decision. The Eighth Circuit Court of Appeals panel consisted of three judges: William Duane Benton, Roger Leland Wollman, and retired U.S. Supreme Court Justice Sandra Day O'Connor sitting by special designation. On December 3, 2007 this panel unanimously affirmed the lower court decision, and the IFI program was removed from the Iowa prison.[15]
Lynn was very critical of the Stupak–Pitts Amendment, which was supported by the Catholic Church, and which aims to restrict the federal funding of abortion in recent health care legislation.[16]
Awards and honorsEdit
- ^ a b c "Barry W. Lynn". Dorothy L. Thompson Civil Rights Lecture Series. Kansas State University. 1998. Archived from the original on 19 July 2011. Retrieved July 20, 2011.
- ^ Boorstein, Michelle (2017-11-27). "After 25 years on the culture war's front lines, this prominent pastor-activist thinks liberals are winning". Washington Post. ISSN 0190-8286. Retrieved 2018-02-21.
- ^ Dolsten, Josefin. "First woman — and Jew — to head US group for separation of church and state". www.timesofisrael.com. Retrieved 2020-06-09.
- ^ "Find members". join.dcbar.org. Retrieved 2020-06-09.
- ^ "Thursday round-up". SCOTUSblog. 2010-04-29. Retrieved 2020-06-09.
- ^ Barry Lynn - baltimoresun.com
- ^ "Culture Shocks with Barry Lynn". Americans United. Archived from the original on July 6, 2014. Retrieved June 12, 2014.
- ^ "Americans United Blasts Religious Right Leader Dobson's Campaign To Build Church-based Political Machine". Americans United. Archived from the original on 25 July 2011. Retrieved July 20, 2011.
- ^ Peter Wallsten (August 15, 2006). "Conservatives Put Faith in Church Voter Drives". LA Times. Retrieved July 20, 2011.
- ^ Focus on the Family refuses to make public its letter from IRS | Citizens for Responsibility and Ethics in Washington Archived February 20, 2008, at the Wayback Machine
- ^ Tony Fabelo Ph. D., ed. (February 2002). "Overview of the InnerChange Freedom initiative" (PDF). Criminal Justice Policy Council (State of Texas). Archived from the original (PDF) on July 18, 2011. Retrieved July 20, 2011.
- ^ "Graduates of Faith-Based Prison Program Less Likely to Return to Prison". InnerChange Freedom Initiative (Prison Fellowship). June 18, 2003. Archived from the original on January 13, 2012. Retrieved July 20, 2011.
- ^ "Americans United: Jan. 08 Faith-Based Bias Banned". Archived from the original on 2015-07-13. Retrieved 2015-07-13.
- ^ Boston, Rob (December 2005). "Iowa Inmate Indoctrination On Trial". Church & State. Americans United for Separation of Church and State. Retrieved July 14, 2015.
- ^ "Full Text of Case". Archived from the original on 2012-11-06. Retrieved 2016-11-08.
- ^ Unhealthy Trend: House Action On Abortion Showcases Power Of Bishops' Lobby Archived November 19, 2009, at the Wayback Machine
- ^ "Chevy Chase man honored for work on separation of church and state". gazette.net. November 27, 2013. Archived from the original on May 29, 2014. Retrieved May 28, 2014.
- ^ "AU Head Lynn Wins Prestigious Award From The Nation Institute". Church & State. Jan 2014. Retrieved May 28, 2014.


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March 16, 2017
By Dan Colleran
BOSTON, Mass. — Notre Dame junior forward Anders Bjork and junior goaltender Cal Petersen were named First Team Hockey East All-Stars on Thursday night at the league's annual awards banquet.
In addition, sophomore defenseman Dennis Gilbert was named a Third Team All-Star, while junior Jordan Gross earned Honorable Mention accolades.
The two first team selections matches Notre Dame's highest single-season total from 2014-15 when forward Vince Hinostroza and defenseman Robbie Russo were named First Team Hockey East All-Stars.
Bjork, who was named a Second Team Hockey East All-Star in 2016, has skated in 35 games this season, totaling 19 goals and 28 assists to lead the Irish in scoring with a career-high 47 points. His 47 points rank sixth in Hockey East and are tied for 11th in the country, while his 1.34 points per game average also ranks 11th nationally. He has five game-winning goals this year, which ranks tied for third in Hockey East and tied for seventh in the country. The Irish are 20-5-2 this season when he registers at least one point and 10-3-0 when he scores at least one goal.
A fifth-round pick by the Boston Bruins in the 2014 NHL Draft (146th overall), Bjork has posted 14 multi-point games this season, including four-point efforts against Arizona State (Oct. 8) and UConn (Oct. 28). Bjork is the first Irish player to reach the 45-point plateau since 2010-11, when T.J. Tynan had 54 points.
Skating in 111 career games, Bjork has scored 38 goals and added 64 assists for 104 points, which ranks 46th on Notre Dame's career points list. He notched his 100th point with an assist versus Providence (Feb. 18), becoming the 51st player in program history to reach 100 career points and the first junior to do so since Tynan and Anders Lee in 2013. Bjork, who is part of the fourth father-son duo to play at Notre Dame, joins his father Kirt as the first father-son tandem to each register 100 career points at Notre Dame (Kirt was a 1983 All-American who totaled 161 points on 76 goals and 85 assists).
Bjork was also named a 2017 Hobey Baker Top 10 finalist (March 15), becoming the third player in program history to be named a top-10 finalist since the award was first given out in 1981. He joins the likes of forward Dave Poulin (1982) and goaltender David Brown, who made the top 10 and finished as the runner-up in 2007. Bjork is also one of five finalists for the 2017 Hockey Humanitarian Award. He is just the second player to be a top-10 finalist for the Hobey Baker Memorial Award and a finalist for the Hockey Humanitarian Award in the same season, joining Cody Reichard of Miami (2012).
Petersen has posted a 21-10-5 record to go along with a 2.05 goals against average and a .930 save percentage. His goals against average ranks first in Hockey East and eighth in the country, while his save percentage also ranks first in Hockey East as well as sixth nationally. He has six shutouts on the year, which is tied for first in the country.
Most recently, Petersen led the Irish to a weekend sweep of Providence College in the Hockey East quarterfinals (March 10-11). In the two games versus the Friars, Petersen posted a 1.00 goals against average and a .973 save percentage to go along with a 43-save, game one shutout. He earned Hockey East Defensive Player of the Week honors following the series.
Petersen was selected as one of 10 semifinalists for the 2017 Mike Richter Award, which is presented annually to the NCAA's top goaltender. His impressive statistics this season have been compiled against a tough schedule that has included 14 games against ranked opponents and 18 games against teams currently ranked in the NCAA top-25 for offense (goals per game).
Petersen was also named the Hockey East Co-Defensive Player of the Week following back-to-back shutouts versus Alaska (Dec. 31 and Jan. 1), including a 34-save performance in game one of that series. From Dec. 10 to Jan. 6, Petersen went 207:10 without allowing a goal, which is the second-longest shutout streak in program history.
A fifth-round selection by the Buffalo Sabres in the 2013 NHL Entry Draft, Petersen helped the Irish secure a top four finish in the Hockey East standings and a first-round bye when he stopped 37 of the 38 shots he faced in a 3-1 win at Boston University during the final weekend of play (Feb. 24).
Petersen has started 86-consecutive games in goal for the Irish, the fourth-longest streak in NCAA history. He ranks first in career save percentage (.926) at Notre Dame, while also ranking third in goals against average (2.24) and saves (2,912), fourth in shutouts (11) and victories (53), fifth in minutes played (6,255:29) and tied for fifth in games played (104). He was named to the Hockey East All-Rookie Team in 2015.
Gilbert, who was also voted by the league's head coaches as the Hockey East Defensive Defenseman of the Year, has played in all 36 games this season. He has posted a career-high 21 assists, which rank third on the team. He notched seven multi-assist games and, over Notre Dame's last 10 games, he totaled 10 assists to help the Irish to a 7-1-2 record down the stretch.
A third-round draft pick by the Chicago Blackhawks in the 2015 NHL Draft (91st overall), Gilbert leads all of Hockey East by a considerable margin in plus/minus, as he will carry a +28 rating into this weekend's conference tournament semifinal game against UMass Lowell. The +28 mark ranks third in the country. He has also blocked 70 shots this season, which ranks second on the team and sixth in the league. He is Notre Dame's first Hockey East Defensive Defenseman of the Year.
Gross, who was a Second Team Hockey East All-Star last season, picked up Honorable Mention accolades as a junior. He has skated in all 36 games, posting a career-high 10 goals and adding 20 assists for 30 points. He has five power-play goals and three game winners.
Gross opened the season with a three-point game (1G, 2A) against Arizona State (Oct. 7), tying his career-high mark in the 9-2 win. He notched the third period, game-tying goal in Notre Dame's 3-3 tie with Penn State on Oct. 21 (also had an assist in that game). His other season highlights include recording a career-high three assists in Notre Dame's 5-0 win over Alaska (Dec. 31) and then in Notre Dame's 5-0 win over Providence in game one of the Hockey East quarterfinals, he scored the game winner (March 10).
Gross has played 115 straight games since arriving on campus, and he has 89 career points on 26 goals and 63 assists.
The No. 4 seed Irish will face No. 1 seed UMass Lowell at 5:00 p.m. on Friday, March 17 at the TD Garden in the first Hockey East Championship semifinal. The game will be televised by NESN and streamed by ESPN3.com.
Dan Colleran, associate athletics communications director at the University of Notre Dame, has been a part of Fighting Irish Media since August 2015 and coordinates all media and publicity efforts surrounding the Notre Dame hockey and golf programs. A native of Walpole, Massachusetts, Colleran spent the previous three years working with the men's hockey and soccer programs at Providence College. Colleran also spent two years as an Assistant Executive Director of Communications & Championships at the Ivy League and is a graduate of Providence College ('06 & '08G).


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Our refinish technicians paint everything from the smallest trim pieces to complete vehicles. The ideal candidate will have at least 3 years of professional experience, including tinting/matching color, blending, and painting 3-stage finishes. Experience with waterborne paint strongly preferred. The position requires a team-first attitude and a meticulous attention to detail in a fast-paced environment.
Hours are M-F 8:00-5:00, no weekends. Arena offers competitive wages, paid vacation, health benefits, flex time, 401k, and bonuses based on individual performance.
Please contact Jeremy or Paul at (319) 354-1000 for more information. Applicants are welcome to apply in person.
Arena Auto Body is always looking for the best people in the business. We work hard, we work smart, we play hard. We are a family. If you'd like to join the family, please contact Paul or Jeremy.
We are a high-volume repair facility committed to superior workmanship and exceptional customer service. All of our positions require a dedication to quality, strong communication skills, and the ability to multi-task and maintain attention to detail in a fast-paced environment. We offer competitive wages, health benefits, paid vacation, flex time, and 401k.
We are currently seeking to fill the following positions:
We are open! Click here for info on what we're doing to protect the safety of our customers and team.


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BASF Corporation - Building Systems
889 Valley Park Dr.
Shakopee , MN 55379 US
- Visit Company Website
- 800-433-9517
- Contact
As Seen In CompositesWorld
The rise of Man Camps
Composites also are transforming the temporary, transportable housing market. A recent example is the Man Camp concept — efficient, portable, modular housing manufactured with composite walls, floors and roofs and marketed by TekModo LLC (Elkhart, Ind.) and partner firm Allied Composite Technologies (ACT, Rochester Hills, Mich.).
Blade cycle time: 37 percent faster
Ongoing private/public effort to optimize blade manufacturing targets current production and anticipates "next-generation" offshore applications.
SPE ACCE 2011: Growing again
The Society of Plastics Engineers' 11th conference on automotive composites fields a top slate of speakers and attracts its largest crowd.
2011 High-Performance Resins Highlights
Attendees reviewed the current state of advanced resin technology and the tests that lay ahead for expanding composites into new applications and markets.
Structural makeover: Big bridge-strengthening project
The 2.5-km/1.6-mile long cable-stayed-concrete West Gate Bridge in Melbourne, Australia, is prepped for added traffic lanes with BASF's MBrace composite reinforcements, pultruded by EPSILON Composite (Gaillan-en-Médoc, France).
Raising the bar on WPC durability
Wood plastic composites weather the recession and questions about their weatherability.
Composites and Polymer Concrete Refine Mining Processes for Nonferrous Metal
Cost-effective alternatives to steel-reinforced concrete offer corrosion-resistant acid tanks to electrolytic refinery operations.


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Mitchell County, IA – The Mitchell County Conservation Board is putting on an event to teach participants about birds that don't fly south for the winter.
This free "Winter is for the Birds" program will be offered Dec. 16. from 9 to 11 a.m. Chelsea Ewen Rowcliffe, naturalist, will be leading this class.
Rowcliffe says where this will be taking place.
A person interested must sign up for the course ahead of time.
She also says that anyone attending should dress appropriately since the we are into the winter months.


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"Now is your time to shine with nails that are drop-dead dazzle. Milani Cosmetics New Color Statement Nail Lacquer lets you fall in love with your nails all over again. Comprised of the richest, most color saturated formula, delivering a long list of patent-pending promises to ensure exceptional gloss that actually lasts. Color Statement Nail Lacquer detergent and chip resistant, providing maximum nail protection. Available in a variety of different finishes - cream, sheer, metallic - and an abundance of shades - 37 in total, from neutrals to full on fashion hues - this groundbreaking collection packaged with a unique even glide brush brings flawless fashion straight to your fingertips."
These new, permanent nail lacquers are now available at milanicosmetics.com and CVS stores for $3.99.
Let me know what shades you're thinking of picking up.


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The House of Representatives has just approved the Electronic Surveillance Modernization Act, a bill that would legitimize warrantless electronic surveillance of people within the US who are suspected of having "foreign intelligence information."
HR 5825 authorizes the President to conduct electronic surveillance without a court order for up to a year. The only requirements are that the surveillance is meant to acquire the "contents of communications of foreign powers" and that the Attorney General follows certain safeguard procedures. In order to authorize this type of surveillance, all that the president has to do is have his Attorney General certify in writing that the surveillance meets legal criteria.
The government also requires Internet service providers and other telecommunications companies to assist with any valid request for such surveillance—and they must protect the secrecy of the request. The government agrees to compensate providers for their time and equipment. If companies object to surveillance on a particular target, they are allowed to challenge the legality of the directive before the secret FISA court, where a judge is required to rule on the merit of the directive within 24 hours of being assigned the case.
Telecommunications companies are also given a special pardon in the bill, which says that no claim shall be lodged against them in any court over the issue of providing intelligence information to the government from September 11, 2001 until 60 days after the new bill is passed.
But that's not all. The president may also authorize surveillance without an order of any kind for 90 days following an armed assault on the US or a terrorist attack. He (or, someday, she) may also authorize surveillance for 90 days in situations where "there exists an imminent threat of attack." Who determines if there's an imminent threat of attack? The president.
To conduct this sort of "90-day surveillance," all that is required is a notification from the president that he (or, someday, she) intends to do so. What's more, these 90-day periods can be extended for another 90 days by sending another notification. And once those 90 days are up, the period can be extended again... you get the idea.
There are a few bits of Congressional oversight tucked away in the bill. The executive branch does need to let Congress know that it's conducting surveillance and the Attorney General needs to provide semiannual reports to the Intelligence committees. These will provide more detail about all surveillance conducted during the reporting period.
The Senate has a competing bill in the works which differs significantly from the House version, so the shape of the legislation won't become clear until the bills are hammered out in committee. If what emerges bears any resemblance to the House bill, however, the judiciary will be all but removed from oversight of this kind of surveillance. Congress will be the only group receiving even limited information about how the surveillance is being used—will they have the political will to call out any abuses that might arise?


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James Bond Attaché Case
The James Bond Attaché Case is a vintage toy produced during the 1960s, based on the James Bond series of films and novels.
The attaché case was released in 1965, and is based on the briefcase featured in the 1963 film 'From Russia With Love' which included a sniper rifle and a throwing knife.
It was one of a range of James Bond toys produced during the 1960s by the manufacturer Multiple Products Corporation, also known as Multiple Toymakers.
The Multiple Toys James Bond Shooting Attaché Case
The black plastic case measures 18" by 12", and contains the following items:
- A pistol, complete with a shoulder stock, viewing scope and silencer which converts it into a rifle
- A 'Code-o-Matic' code machine, code book and pencil
- A wallet with paper money
- James Bond, 007 business cards
- A passport
- 12 red plastic bullets
The case also contained a hidden black plastic dagger concealed in the side, a mechanism which would fire one of the plastic bullets from the case itself and a lock which could be set to explode (by firing a cap) if the case is opened incorrectly.
How much is a James Bond Attaché Case worth?
The cases are some of the most sought after James Bond toys from the 1960s, and can be difficult to find with all their parts complete.
In good condition, complete cases have sold for up to $800 on auction sites such as eBay. Incomplete examples such as those missing bullets or money can still sell for several hundred dollars, and replacement pieces can also be found for sale.
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