text:
Release notes/20111201
- 1 Gold account Details
- 2 Duty Officer System
- 3 Space Skills
- 4 Tutorial Update
- 5 Klingon Academy
- 6 Currency Update
- 7 Event Calendar
- 8 Mission Journal
- 9 General
- 10 Crafting
- 11 C-Store Ships
- 11.1 NX Class
- 11.2 Advanced Heavy Cruiser – Excelsior
- 11.3 Tier 3 Nebula
- 11.4 Tier 5 Excelsior Retrofit
- 11.5 Tier 5 Nebula Retrofit
- 11.6 Vulcan D'kyr
- 11.7 Tier 5 Galaxy Retrofit
- 11.8 Tier 5 Defiant Retrofit
- 11.9 Tier 5 Intrepid Retrofit
- 11.10 Dreadnought Cruiser
- 11.11 Kar'Fi Battle Carrier
- 11.12 T5 B'rel Retrofit
- 11.13 Varanus Fleet Support Vessel
- 11.14 Marauder Patrol Cruiser
- 11.15 Guramba Siege Destroyer
- 12 Ships
- 13 Earth Spacedock
- 14 Effects
- 15 Foundry
- 16 Missions
- 17 Systems
- 19 Known Issues
- 20 External Links
- 21 See Also
Gold account Details[edit | edit source]
All currently-subscribed accounts have been converted to gold accounts.
Character Slots[edit | edit source]
- Players who subscribe after Dec 1st 2011 will receive one Starfleet faction restricted character slot, one Klingon faction character slot, and one unrestricted slot.
- Players who were subscribed before Dec 1st 2011 will continue to start with three unrestricted character slots.
- To summarize, the number of character slots you have is as follows:
- 1 unrestricted character slot
- 1 Starfleet only character slot (this slot is unrestricted for players who subscribed before Dec 1st 2011)
- 1 Klingon only character slot (this slot is unrestricted for players who subscribed before Dec 1st 2011)
- 1 Slot for Foundry content creation
- 1 Slot for 300 day veterans
- 2 Slots for Lifetime subscribers
- Up to 40 additional slots purchasable via the C-Store
Bridge officer slots[edit | edit source]
- 4 starting bridge officer slots.
- Additional bridge officer slots awarded at some ranks.
- Additional slots may be purchased from the c-store.
Energy Credit Limit[edit | edit source]
- The maximum number of energy credits per character has been lowered from 2 billion to 1 billion.
- If you have more than 1 billion energy credits the excess will not be removed, but you will not earn any more energy credits until your total is below 1 billion.
Inventory and Bank Slots[edit | edit source]
For reference, here are the number of inventory and bank slots that a character should have based on rank:
Inventory[edit | edit source]
- Ensign - 42
- Lieutenant - 42
- Lt. Commander - 48
- Commander - 54
- Captain - 60
- Rear Adm., Lower - 66
- Rear Adm., Upper - 66
- Vice Adm. - 72
- Up to 36 additional inventory slots may be purchased in the C-Store
Bank slots[edit | edit source]
- Ensign - 48
- Lieutenant - 48
- Lt. Commander - 60
- Commander - 72
- Captain - 84
- Rear Adm., Lower - 96
- Rear Adm., Upper - 96
- Vice Adm. - 108
- Up to 48 additional bank slots may be purchased in the C-Store
Captain Retrain Tokens[edit | edit source]
- A retrain token is awarded at each rank.
- Additional retrain tokens may be purchased from the c-store.
Foundry access[edit | edit source]
- Gold players start with 8 project slots for the foundry.
- Additional Foundry project slots may be purchased for Dilithium.
- Gold members will get a free ship token at every level except for VA.
Duty Officer System[edit | edit source]
The Duty Officer and Assignment system has been added to the game! This system is an optional mini-game themed around the logistics of managing the full crew complement of your ship that opens up when you reach the rank of Lieutenant 8.
- Upon first initiating the system, characters will be granted a number of starting duty officers to staff their ship. Additional duty officers of various qualities, rarities, specializations and species may be gained by means of certain assignments as well as via purchase of random packs of duty officers on the C-Store.
- The HUD has been updated to add a button allowing access to the duty officer system from any sector map, the interior of your ship or an ally's, and most social maps.
- Every character has two active rosters, one for space and one for ground. Duty officers may be slotted into both of these to grant you various conditional and passive effects.
- Duty officers may also be sent on assignments granting a wide array of rewards including skill points, bridge officer points, energy credits, Dilithium, commodities, additional duty officers, bridge officers, items, and commendation experience.
- Assignments require a certain amount of time to elapse ranging from fifteen minutes to seven days.
- Time continues to count down even when a player is not logged into the game.
- Commendation experience allows a character to advance independently in twelve different categories; one of these, Diplomacy, co-opts the existing Diplomacy system by allowing characters to gain DXP via the assignment system in addition to existing methods. Another, Marauding, is only available to Klingons.
- Each commendation category has four tiers of advancement.
- Advancing in a commendation category opens up new assignments and offers special rewards.
Space Skills[edit | edit source]
An all New Space Skill System has been implemented! Due to this all characters skill points have been refunded. All characters will be prompted to spend their skill points after entering any map, until they spend their skill points.
- The skill point cap has been raised by 50 points.
- All Space Skills have been changed.
- The effects of all space skills are more transparent.
- Most simply improve a function type directly.
- Such as improving all healing or all control powers.
- Alternately, the skill may simply grant a direct bonus.
- Training/Command skill branch is gone.
- No more ship captain skills.
- There are just flat ship bonuses that apply to any ship you fly.
- This is designed to let you swap ships painlessly.
- The space weapon skill branch no longer has energy/torpedo type skills.
- This is designed to let you swap weapons painlessly.
- There are a lot fewer skills now. As such, the cost has increased by 50%.
- All space powers and abilities have been adjusted to utilize the new skills.
- All Items that affected skills have been updated.
- This significantly impacted Science Consoles and Deflector Dish Items. They have all been adjusted to utilize the new skills.
- Ground skills, powers, and items remain unchanged for now, except for having their costs updated.
Tutorial Update[edit | edit source]
- The existing tutorial has gotten a revamp!
- You can skip the tutorial as long as you've completed it at least once before.
- If you've played the tutorial all the way through before, when starting a new character you'll be asked if you want to skip it or not.
- Should you agree to play the tutorial, you will need to play it all the way through to the end.
- If you've played the tutorial all the way through before, when starting a new character you'll be asked if you want to skip it or not.
- Added [Tutorial]: to the start of the text for all game-start tutorial player missions so that players explicitly knows when they are doing tutorial stuff.
- Khitomer Ground: Using the console in auxiliary control beams the Borg out.
- Population on the group areas of the tutorial have had their populations reduced.
Klingon Academy[edit | edit source]
- Klingon players can enter the Academy from the Qo'noS system, the First City transporter room, or the First City shipyard.
- Lieutenant S'stas has been moved to Klingon Academy and can be found in the Command Center.
- Lore singer Ch'toh grants missions and can be found in the upper plaza.
- Library computers and the Historical Database can be accessed from the consoles in the Command Center.
Currency Update[edit | edit source]
The currency system has changed! There are now only three forms of major currency in the game:
- Energy Credits – Use this to purchase consumables and standard (common) gear.
- Gold-Pressed Latinum – Earn this from playing Dabo, and use it to purchase novelty items.
- Dilithium – Earn this by completing daily missions, exploration, PVP, and special events. Purchase rare or very rare gear and new ships.
All of the old medals, marks, badges, merits, and emblems will be going away; they will be converted over to Dilithium, and may be used at any level to purchase appropriate gear or ships.
Dilithium[edit | edit source]
Dilithium ore is now implemented! You gain Dilithium ore by completing daily tasks such as star cluster exploration, PVP, certain Duty Officer assignments, special events, or daily story missions.
- Dilithium ore cannot be spent in its raw state and must be refined in order to create usable, spendable, refined Dilithium.
- Check your inventory and go to your resources tab in order to convert Dilithium ore into Refined Dilithium, which is used to purchase gear and ships.
- You may process up to 8,000 ore into refined dilithium each day.
Dilithium refinement for gold players:
- When a player logs in for the first time during a dilithium refining day and they have dilithium ore, it will refine all ore up to the maximum possible since the last time they refined ore.
- For example, a player logs in on Monday and manually refines 2500 ore. They next log in on Thursday and we automatically refine 21500 ore.
- 5500 for Monday, and 8000 each for Tuesday and Wednesday.
The Dilithium Exchange[edit | edit source]
This exchange allows players to trade Cryptic Points for Dilithium with other players. The Dilithium Exchange can currently be accessed from the drop down menu on the lower right corner of the minimap. The currency exchange window has three tabs:
- Sell Cryptic Points – From this tab you can sell your Cryptic Points for another player's Dilithium. The interface for creating a sell offer is in the lower left corner of the window. There are three inputs: Quantity of Cryptic Points to sell, price per Cryptic Point in Dilithium, and total quantity of Dilithium you will receive when the order is fulfilled. For example, if you enter "10" for the number of Cryptic Points, and "200" for the unit price, the total you will receive will be 2000 Dilithium. When you create a Sell order the Cryptic Points are removed from your personal balance immediately and held in escrow by the Dilithium Exchange.
- Buy Cryptic Points – From this tab you can buy Cryptic Points from other players using your Dilithium. The interface for entering a buy offer is the same as the one for entering sell offers. When you enter an offer to buy Cryptic Points, the Dilithium required to pay for those points will be deducted from your personal balance and held in escrow by the Dilithium Exchange.
- History – This tab shows a detailed history of all of your activities on the Dilithium exchange, up to 250 entries are displayed.
A few other notes on the Dilithium Exchange:
- The price for one Cryptic Point must be between 50 Dilithium and 500 Dilithium. This value is subject to change as we see how the market evolves.
- The maximum quantity of Cryptic Points that can be bought or sold in a single order is 5000.
- Each player can have a maximum of 5 offers open on the Dilithium Exchange. Your open offers are displayed in the upper right corner of the both the Buy and Sell tabs.
- You may cancel an offer at any time, and the escrowed currency for that offer will be placed in your exchange balance, which is displayed along with your personal balance in the lower right corner of the window.
- When your buy or sell offer is fulfilled (by being matched with an offer of the opposite type) the Dilithium or Cryptic Points you receive will be added to your Dilithium Exchange balance. You can use the Withdraw button to move the currency back to your personal balance so that it can be used in the C-Store or one of the in game Dilithium stores.
- The Dilithium Exchange is account wide. The limit of 5 open offers is per account. The Dilithium in your exchange balance can be withdrawn by any of your characters. The History tab shows which character performed each action.
Lore Missions[edit | edit source]
The Path to 2409 has been broken down into a series of 29 volumes, each with an average of 5 chapters.
- Once per day, on Starfleet Academy and Klingon Academy, players can get a mission to claim a datachip from that area's library computer. Once collected, this mystery datachip will randomly become a named datachip that contains the information for one of these 140+ chapters
- Using this named datachip will consume the datachip item and unlock an accolade for that specific volume/chapter. You can then read that chapter at any time by going to the Accolades tab in your Journal
- This named datachip can also be traded or placed on the exchange
- Collect them all to complete the entire Path to 2409!
Also on Starfleet Academy and Klingon Academy, once per day players can get a mission to test their knowledge of the Path to 2409.
- Look on your map to find the test location, marked by a waypoint
- This test of knowledge will tell you the specific volume and chapter that contains the answer.
- You can always just guess at the correct answer, or if you've found that datachip before, you can read the chapter in the Accolades tab of your Journal.
Event Calendar[edit | edit source]
Starfleet/Klingon Academy Event[edit | edit source]
- Federation contact: Professor Meyer
- Klingon contact: Commander B'Tama
- Hail event contact or speak to him in person at the Academy while this event is in progress to participate.
- Help Academy Cadets gather Particle Fragments and participate in holographic combat exercises.
- Save up Particle Fragments and return them to your cadet or event contact for Dilithium Rewards.
- Particle Fragments will not last for long after the event has ended, turn them in before they disappear.
Tour the Universe[edit | edit source]
- Come test your ship and crew with a race across Sector Space for Duty Officer XP and energy credits.
- Players will be tasked with traveling to every sector block and returning to your mission giver before the end of the event.
- Starfleet Players: Talk to Jay Yim in Earth Space Dock. Captain Yim can be found on the balcony in Club 47.
- KDF Players: Speak with Targak in Qo'noS. Targak can be found at the Blood Wine fountain in Qo'noS.
Multiphasic Event[edit | edit source]
- All anomalies throughout the universe will give a bonus on how many are dropped during this event.
Borg Invasion[edit | edit source]
- The Borg are taking advantage of all the new releases happening and a distracted player base to launch a full scale invasion of the planet Defera!
- The Defera Invasion zone can be accessed from either the Defera Visitors Center or Defera System in the Deferi Sector of the Orellius Sector Block.
- This area will always be available for players to visit, but will only have missions available when the event is active.
- In the off hours, players will have access to crafting vendors and a chance to explore most areas of the invasion zone without fear of being assimilated.
- Combat throughout the Invasion zone takes place at RA/BG level.
- Characters not yet at that rank will be bolstered up, much like the Borg Red Alerts.
- There are four different areas of conflict on the map, each with its own range of difficulties, varying from solo play to requiring a 5 member team to succeed.
- City
- Power Plant
- Temple
- Probe
- Each difficulty level is unlocked by completing the lower level difficulty first.
- Must complete one Easy mission to unlock Medium, and one Medium to unlock Hard.
- The main Borg boss battle is unlocked by completing at least one mission on Hard difficulty.
- Mission objectives are wiped between event runs.
- If you don't complete it on the first run through, it will reset when the next one starts.
- Special items have been created for this event: world drops, mission rewards, and craftable items.
- These items are designed to help fight against the Borg.
Lore Event[edit | edit source]
- Doing Lore missions during this event will grant players more data chips.
Crystalline Entity Fleet Action[edit | edit source]
- Public Fleet Action is now an Event, only available certain times of the day.
- Private Fleet Action has not changed, they can be created as often as players wish.
Crafting Event[edit | edit source]
- Memory Alpha and Qo'noS crafting stores give a 20% reduction in their cost of unreplicateable materials while the event is running.
Foundry Event[edit | edit source]
- Players will get additional rewards for playing Foundry missions during this event.
Mission Journal[edit | edit source]
The Mission Journal has been given an overhaul! You can still access it via the "J" key or faction logo on the lower left corner of your minimap.
- Across the very top, you'll see an alert when you have actions that can be taken with a mission (for example, a mission is complete and ready to turn in)
- Below that, from left to right, you'll find: EPISODES; PvE; PvP
Episodes[edit | edit source]
- The Hail button will allow you to remotely contact the person offering the mission.
- The More button will show you the list of upcoming episodes. You can also replay missions through this list of episodes.
- You can look at each faction hub separately to see all of the missions that are coming.
PvE[edit | edit source]
- Clicking the Volunteer button will open the PvE Queue. Here you can find Fleet Actions and select STFs.
PvP[edit | edit source]
- Clicking the Attack button will open the PvP Queue. Here you can queue up to go head to head with other players.
- Along the bottom, you'll see a filmstrip of upcoming events for the day. Clicking an event will tell you more about it, including how to participate in it.
- You can also click the Calendar button to see what's on tap!
- Along the bottom, you'll see a filmstrip of upcoming events for the day. Clicking an event will tell you more about it, including how to participate in it.
Automatic Sector Travel[edit | edit source]
- All missions now have a "warp to" button in the mission journal.
- This button allows players to warp directly to the starting location for that mission.
- Players must be on that mission to use the button
- Players that choose to use the warp button will be charged Energy Credits based on the mission starting location.
Episode Flow[edit | edit source]
One major change for existing players is episode availability. Like a TV series, all episodes have been serialized, requiring you to play them in order.
- Each episode requires a specific player level and that the previous episode on the list has been completed. Assuming you've played the previous episode, the next episode will be available as long as you meet the minimum level requirement.
- Missions are now skippable, however you must skip them in order.
- The minimum level requirement has been added to the episode list.
- Each episode has been changed to scale to your level, so you can't out-level it.
- You will be rewarded based on whatever level you are when you complete the mission.
- NPCs will also scale to player-level, rather than be locked at an episode level.
- This means you can do events, PvE, PvP and other repeatable content as much as you like and then do episodes at your leisure without worrying whether or not they're still level appropriate.
- All Fed-side mission rewards now offer scaled rewards of their type.
- Any reward item that was previously offered at a specific Mk will now offer the same items at a Mk appropriate to the player's level.
- Except for unique one-off items such as Paratrinic Shields or Efficient Impulse Engines.
- This is coming soon for Klingon missions.
- Skill Points and Bridge Officer Skill Point rewards from episodes have been increased for the first half of the game.
- This means you'll rank up faster and be able to get into your first new ship much sooner than was previously possible.
- This boost does slow down as you raise in rank.
Mission Updates[edit | edit source]
- Updated the rewards for the first 12 levels of missions for Feds to give players a full suite of uncommon Mk II gear and specifically-created bridge officers by the time they reach level 10.
- On replay, these missions will give a piece of level-appropriate uncommon gear.
- Also revamped Klingon mission flow:
- Updated flow for PvE killing fields, star clusters, PvP arenas, PvP scenarios.
- They all have a single contact.
- They all have a single intro mission and subsequent repeatable missions, no longer dailies, that are all player leveled.
- Killing fields now scale to player level and give out an appropriate amount of dilithium ore.
- Tour of Qo'noS is no longer a gating factor for any mission.
- Tour of Qo'noS is now set to level 21.
- PvP missions now require three playthroughs at all levels.
- Bringing Down the House has mission in Qo'noS to help guide the player to the gate out of town.
- Updated the federation-side PvP missions to match Klingon ones numbers-wise.
- Updated flow for PvE killing fields, star clusters, PvP arenas, PvP scenarios.
General[edit | edit source]
- The Klingon ship replicator has been updated to produce commodities.
- DS9 got an amazing art update to make it look even more awesome.
- The Klingon faction can now access DS9.
- Queue Functionality has been updated for STFs and Events.
- There is now a lockout timer that will keep new team members from joining these after a certain point in the mission has been reached.
- When the mission has completed, the map will now eject players after 2 min.
- Make sure to get your loot before you are booted.
- This will also solve new players spawning in maps where the mission is already complete, and the bug where you could get into an infinite loop of being pulled back into the maps once you leave.
- Players will be kicked from the STF maps after the mission completes (or fails). You have 3 min to get any loot that's dropped before you are removed.
- Added penalties for leaving in-progress public STFs
- If you leave an in-progress STF you will be unable to queue for any other STF for one hour.
- Players now rank up when earning skill points instead of when spending them.
- Removed all merit/honor rewards from PVP end-of-match rewards. PVP mission are now daily missions that reward dilithium ore.
- Bridge Officers are now trainable for energy credits and promotable with Officer Skill Points.
- Mission replay consoles have been removed from all player bridges.
- The Big Lobes Update: Ferengi now get a 20% discount in all EC stores and gold-pressed latinum stores.
- Ship replicators not included. Some terms and conditions may apply.
- Resolved some issues with patch on demand and made it faster.
- Adjusted position of Nexa, Ferengi trader on Qo'noS, so that she is seated in a slightly more accurate position.
- There is now a 24 hour XP limiter on Foundry-created missions.
- When you hit the limit you will get a message and no longer earn XP for the rest of that 24 hour period.
- The PVP Daily reward has been updated to dilithium ore instead of marks of honor.
- The level-appropriate badge reward for the Foundry and DSEs is now Dilithium Ore.
- The model for Starbase 39 now represents its system in the sector block.
- Function keys now work to target bridge officers.
- Corrected spelling of "Casualty" title.
- Corrected spelling of title on "Admirial" D'vak.
- Updated rewards for Starbase 24 fleet action.
- Winners will now receive a level-appropriate random item as well as a token.
- Bridge officer movement when entering and exiting combat has been improved.
- Worf and J'mpok are now Lieutenant Generals.
- Level 50 players now get a requisition form for one piece of Mk X STF gear.
- The rate at which players acquire bridge officers as they level has been updated.
Crafting[edit | edit source]
- Crafting uncommon or rare even-mark gear has a cost in unreplicateable materials in addition to crafting materials.
- The unreplicateable materials cost is a percentage of the cost to flat out buy the item from the dilithium store. The dilithium cost percentage increases with the rank of the item you're crafting.
- Very rare gear is still only craftable at the odd marks (including Mk XI), with a unreplicateable materials cost.
- Unreplicateable materials are sold for dilithium by the general vendors at Memory Alpha and Qo'noS.
- Unreplicateable materials are tradable between players
- Unreplicateable materials cannot be reverted back into dilithium
Animation[edit | edit source]
- The following stance animations have been updated
- Standard
- Brawler
- Stern
- Creature
- Gruff
- Relaxed
- Swagger
- Thoughtful
- Feminine
- Seductive
- Stance animations have received new foot placements to make them blend better with existing emotes.
- Small idle poses and animations have also been added per stance to give more variety to players that are standing around.
- Females stances have also been fixed up to reduce hand and arm issues that occur with "crossed-arms" poses.
- Suggestion for you Klingon characters – Try out Brawler, Stern, and Gruff stances!
- Female Animations have been adjusted:
- Now, if you choose the three feminine stances (Feminine, Sexy, Cute), you will get the existing new female walks & runs in unarmed modes.
- If you choose the other gender neutral stances (Standard, Brawler, Stern ...) you will get the default standard walks/ & runs.
- Headshots should no longer animate out of frame.
- Bridge Officers now have a series of idle animation based on the weapon they are holding.
Audio[edit | edit source]
- Other players shouldn't hear your shield balance/redistribute or photonic medical officer audio now.
- New Guardian of Forever voice.
- Tetryon cannon sounds should no longer loop.
- Resolved a crash that resulted from Pig-Headed Rage.
Character[edit | edit source]
- Small fix to get crossed arms working for long armed characters
- Updated Andorian species descriptions for two genders instead of four.
- Updated the Sit_Chair emote.
- Chest Badge Activate now works with all weapon powers - Used in "Security Escort" ability
- Fixed Assault melee power - Does not skip animations anymore
C-Store Ships[edit | edit source]
- Any ship that has a special power will have that power adjusted to a console, and that ship will be given an extra console slot to accommodate it.
- These consoles have restrictions on which ships they can go on.
- During the conversion, your new item will go into your new ship console slot.
- If your ship is not getting a new ship slot, the item will try to go into an existing console slot, and any item in that slot will get moved into your backpack.
- No items will be deleted in the conversion.
NX Class[edit | edit source]
- Grappler is now an Item. (No new console slot)
Advanced Heavy Cruiser – Excelsior[edit | edit source]
- Transwarp is now a Transwarp Drive Coil Console.
- Console grants Transwarp plus a passive bonus to Weapon, Shield, Engine, and Auxiliary Efficiency Stat.
- Added Tactical Console Slot.
- Upgraded Ensign Engineering Bridge Officer slot to a Lt Engineering Bridge Officer Slot.
Tier 3 Nebula[edit | edit source]
- Tachyon Field is now a Console Item.
- Console grants Tachyon Field plus a passive bonus to Starship Sensors stat.
- Added Science Console Slot.
- Added Ensign Science Bridge Officer Slot.
Tier 5 Excelsior Retrofit[edit | edit source]
- Now comes with an Advanced Transwarp Drive Coil console mod.
- Console grants Transwarp (but no longer to Sirius, Regulus, or Pi Canis), but also grants a passive bonus to Weapon, Shield, Engine, and Aux Performance Stat.
- No console slots added.
Tier 5 Nebula Retrofit[edit | edit source]
- Tachyon Detection Grid is now a Console Item.
- Console grants Tachyon Field plus a passive bonus to Starship Sensors Array stat.
- Added Science Console Slot.
Vulcan D'kyr[edit | edit source]
- Added Engineering Console slot (No item added).
Tier 5 Galaxy Retrofit[edit | edit source]
- Saucer Separation is a Console item.
- Added Science Console slot.
Tier 5 Defiant Retrofit[edit | edit source]
- Cloak is a Cloaking Device Console item.
- Added Engineering Console Slot.
Tier 5 Intrepid Retrofit[edit | edit source]
- Ablative Generator is now a Console item.
- Added Engineering Console Slot.
Dreadnought Cruiser[edit | edit source]
- Cloak is a Cloaking Device Console item.
- Added Tactical Console Slot.
Kar'Fi Battle Carrier[edit | edit source]
- New Phase Shift Item.
- Added Hangar Slot (No console slot added).
T5 B'rel Retrofit[edit | edit source]
- Added Science Console Slot (No item added).
Varanus Fleet Support Vessel[edit | edit source]
- Deploy Repair Platforms is not a Console Item.
- Added Engineering Slot. Repair Drones greatly Improved and Platforms now have a PBAoE Mask Energy Signature.
- Varanus is not accessible at Brigadier General.
- Improved ship healing drone healing powers.
- Added mask energy signature PBAoE component to drone platform.
Marauder Patrol Cruiser[edit | edit source]
- Marauder is now a Flight Deck Cruiser Class and comes with 1 hangar slot.
- Interceptor power has been removed.
- Ship now comes with Marauding Force Hangar Item (effectively an AoE Boarding Party).
- As a Flight Deck Cruiser, the Marauder can now also equip all small hangar items including the To'Doj Fighters, S'kul Fighters, Nausicaan Siphons and Shield Repair Drones.
- Marauder is not accessible at Brigadier General.
Guramba Siege Destroyer[edit | edit source]
- Guramba is now a Destroyer Class.
- Added Engineer Console slot.
- No console Item added.
- Reduced Guramba Ship Lance charge time from 3s to 1s.
Ships[edit | edit source]
- All Carriers and Flight Deck Cruisers can now equip the To'Doj Fighters, S'kul Fighters, Nausicaan Siphon Pods, and Shield Repair Drones.
- Bird-of-Prey and Fer'Jai Frigate hangar pets remain exclusive to the Vo'quv Carrier and Kar'Fi Battle Carrier respectively.
- All Carriers and Flight Deck Cruisers will now come with 4 Pet AI command powers to give orders to your pets - Attack, Escort, Intercept and Recall.
- There are no longer Port and Starboard carrier hangar pets. All hangar pet items fit in any slot.
Earth Spacedock[edit | edit source]
- Winters has been replaced by Sulu.
- Balt's dialog has been updated so it's friendlier to navigate.
- Removed Lt. Carei's store and put the VA wares in Lt. Arut's store.
- Malcolm Sissel now explains where to go for ship selection and costumes.
- Updated Lt. Lessa's interact text to Requisition Personal Equipment.
- New signs added to help locate things.
Effects[edit | edit source]
- Resolved an issue that was causing a blue glow on Manus of Borg to be a square on low end machines.
- Resolved an issue with impulse glows when at full impulse.
- Changed visual for Charged particle burst to be a sphere instead of a flat disk.
- The FX for Antiproton Space weapons was updated to match the ground versions.
- The audio was also freshened up a little.
- Updated the art for Shield indicators to make them more awesome and improve performance.
- Updated the FX for Plasma Space Weapons.
- There is now a new interact effect.
Foundry[edit | edit source]
- Klingon Foundry contacts Dara, Mina, and Nava are working again.
- Randomly created characters for Content Creation will no longer pick locked c-store species.
- Resolved issue with map popup dialogs re-appearing if there were enough of them on the map.
- Resolved potential crash when loading an existing Foundry project.
- The tooltip for the Create Content button no longer refers to UGCShard.
- Players are now automatically informed when one of their Foundry projects is banned.
Missions[edit | edit source]
- Several typos have been resolved in the Doomsday Device Episode.
- Feds and Klingons can now go into each other's star clusters for duty officers - they cannot do exploration missions that belong to the other faction
- Updated Drozana depths, past, and Gateway system in the past, so that player cannot use reinforcement powers.
- Fix for incorrect sector location given in Cage of Fire mission text.
- Removed Drake from Under Cover of Night on the ground map.
- Forging Bonds is available via the journal again.
- Destroying the asteroid before responding to the disabled IKS Kang no longer causes the mission to enter an unwinnable state on "Saturday's Child"
- Typo fixed in Leading the Way.
- Resolved typo in KDF mission Destiny
- Hide and Seek: Placing mines as an engineer with the "Transmit Data" dialog up will not block the player from completing the mission.
- Promotion missions given from Admiral Quinn are now available as a remote contact
- Ceremony missions should be droppable now.
- Removed the requirement to enter the council chamber for the Klingon commander promotion mission.
- All feature episodes now grant their specialty reward as the only available reward(s) on first playthrough.
- On replay, additional rewards are available.
- Removed New Orders, the mission that Quinn uses to send players to Winters.
- All patrols were updated.
- They now scale to the player's level.
- Mission rewards have been increased.
- There are now minimum level requirements for them.
- Updated the trace particle Accolade to show which particles have been collected and which are still needed to complete the Accolade.
- Coliseum:
- Dying to the Warriguls no longer respawns the player in the day portion of the mission.
- Killing the warriguls before prompted to do so no longer halts mission progression.
- The secret weapon stash is once again functional.
- If player activates turrets when worm is targeting Slamek, the turret is not destroyed and continues firing forever.
- Briar Patch: Removed 80% of the turrets and cut the travel distance in half.
- Night of the Comet: Resolved issue that occasionally allowed bar fighters to become invulnerable.
- Exploration tours (Explore 3 Delta Volanis systems, etc.) are no longer daily missions.
- They can be repeated once every half hour for skill points.
- A new daily mission allows you to gain dilithium once per day for completing an exploration tour.
- Starfleet officers can acquire this mission from Lieutenant Grall.
- KDF officers acquire the mission from Lieutenant Atonone.
- Completing any exploration tour will finish this mission and reward a stipend of dilithium.
Special Task Force Missions[edit | edit source]
- At Level 45 you can access Normal versions of all existing Borg STFs.
- Infected
- The Cure
- Khitomer Accord
- At 51 you can access Elite Versions of the existing STFs.
- Each STF has been broken into two 30 minute segments, one space segment and one ground segment per STF.
- Playing the STFs now requires the use of the public queues or private queues to play.
- The public queue requires 5 players
- The private queue requires 3 players
- This also means you can join an STF from any map that allows queue access.
STF Loot has been updated[edit | edit source]
- There are now many new Space and ground weapons designed to help combat the Borg threat.
- Special Vendors have been added DS9 for collecting the new STF loot.
- Added all new STF accolades, and their respective title rewards.
- Subnucleonic Beam no longer permanently disables the healing powers of the gate/cubes.
Infected Space[edit | edit source]
- Destroying the Gate and Transformers is now a much more linear process.
- To destroy the Gate you must destroy both Transformers.
- To destroy the Transformers you must destroy all four Generators.
- All objects are now targetable (damageable) when the puzzle starts
Cure Space[edit | edit source]
- Healing puzzle changes similar to that of Infected Space.
- The attackers going for the Kang have been increased slightly.
Cure Ground[edit | edit source]
- Mini Boss Turrets have been added.
- You can no longer climb over the boss shield in the Armek Fight.
Systems[edit | edit source]
- Aim and Crouch are now 2 separate modes. They can be combined or used separately. Default keybinds are C for crouch and X for Aim.
- The Gorn and Orion ships that were Vice Admiral are now available at Rear Admiral
- Updated name and icon for schematic for Immunosupport Nanites.
- Reduced chance of Borg ships clearing effects of boarding party subsystem targeting.
- Player Spawned Fighter Updates:
- Improved player fighter defense values.
- Removed fighter docking after combat.
- Improved carrier Bird-of-Prey damage.
- Reduced carrier waves from 3 to 2.
- Buffed player carrier pets to compensate for reduction of waves from 3 to 2.
- Increased Kar'fi S'kul fighter kamikaze damage.
- Carriers can summon hanger pets without an enemy targeted.
- Added new fighter AI commands.
- Carrier fighter commands have been added to the top of the weapons tray UI.
- Allows carrier captains to issue Attack, Recall, Escort, and Intercept orders, if they have the appropriate powers.
- On Attack mode, craft will now follow you if there are no more enemies to fight, until you target a new enemy or are attacked.
- On Recall mode, craft will engage full impulse to follow you if they are too far away.
- On Intercept mode your craft will intercept enemy mines, fighters, or torpedoes within 12 km preferentially, and will still attack enemy ships if no other small targets are available.
- Updated all carrier fighter pets so you can equip more than one.
- Updated carrier pet store so you can only buy certain pets if you own the correct ship.
- Fighter pet AI has been updated to be more robust, and to have default behaviors if you happen to launch fighters from a ship that doesn't have carrier commands enabled.
- Carrier pets are no longer set to "port" and "starboard". Any carrier pet item can work in any slot.
- A new Orion Slaver carrier pet has been added.
- It can be accessed in game from the Carrier Vendor if you own any Orion ship.
- It does not come equipped on any carrier or Flight Deck Cruiser.
- It drops mines and steals crew.
- Tricobalt Devices and High Yield Plasma Torpedoes will now affect foes and yourself - not your allies.
- Targetable torpedoes now have a very high defense value; approximately three shots in four will miss.
- All Torpedo Spreads, except Tricobalt, have been updated.
- Made the spread attacks periodic, just like torpedo salvo.
- Instead of one big hit per target, each target gets hit with 2, 3, or 4 hits.
- This is the same as salvo.
- Each hit calculates critical individually.
- This should alleviate the severe spike damage we have been seeing.
- Each target is hit with a small AoE; this is unchanged.
- The splash damage now drops off, so if you are next to target that gets hit, you won't get the same full damage that he did.
- The further away you are from a target, the less splash damage you will get.
- The splash radius is 300 just as before and the damage drops off linearly so if you are 150 away from the target, you will get half splash damage.
- Reduced Max Number of targets from 10 to 3, 4, and 5 for Spread I, II and III, respectively.
- Updated Spread damage to 80% of its equivalent salvo.
- Updated the art and tooltips.
- Removed the AoE from basic and Salvo torpedoes.
- These changes affect player and NPC torpedoes.
- Made the spread attacks periodic, just like torpedo salvo.
- Automated Defense Turret, a Collector's Edition bonus, now cannot miss nearby targets.
- Losing weapon subsystems now disables this item.
- Resolved an issue with the flashlight in "What Lies Beneath" so you can sprint and roll while it is active.
- Due to player feedback, Devidian powers and abilities have been tuned down slightly.
- The Emission Seeking torpedo should now have proper icons for every type of torpedo that it can be used with.
- Updated shield charges and hyposprays so that bridge officers should only use them while in combat.
- This will prevent chain spamming of consumables by bridge officers.
- Lunge distance is now expressed in meters.
- Lunge is now correctly marked as an exploit in the power description and tooltip.
- Resolved an exploit that allowed space shields to repair faster than intended.
- The Difficulty Slider for space combat has been modified.
- Enemies on Advanced difficulty now do more damage and gain less shield and HP.
- This change affected low ranks/levels mores than higher levels.
- A similar change was made on Elite difficulty, but to a much smaller degree.
- Enemies on Advanced difficulty now do more damage and gain less shield and HP.
- No skill now unlocks training for Tractor Beam III.
- Tractor Beam III will now appear in Random Bridge Officers.
- No skill now unlocks training for Charged Particle Burst III.
- Charged Particle Burst III will now appear in Random Bridge Officers.
UI[edit | edit source]
- The login screen background and logo has been updated.
- Character select screens have been updated for both factions
- All new character creation UI!
- You can now double click to select and advance the character class in character creation.
- The color palette in the Tailor and Character Creator will now remember the recently selected color choices.
- Attempting to use a recent color that is not in the color palette will instead use the closest color in the color palette.
- Clicking the Help and Support button inside the Tailor Window no longer opens the Report a Bug window behind the Tailor Window.
- Resolved issue that allowed creating a character without choosing traits.
- Added C-Store, Duty Officer, PvE Queue, PvP Queue, Mail and Social buttons to the Minimap HUD.
- Duty Officer icon blinks when assignments are complete.
- Mail icon blinks when you have new mail.
- Contacts and vendors in social zones now have unique icons to make it easier to tell who sells what.
- These icons appear on the map and minimap too.
- Contact and vendor minimap and regular map icons now always display regardless of distance from player.
- Adjusted the minimap zoom to have a better default.
- Added a compass to the HUD on ground maps.
- Now there are waypoint markers in the compass for any mission waypoint.
- Add Caitian to the Guild Species list.
- The respec window now closes if the player gets out of range of the contact.
- The skill respec window automatically closes when the character status window is opened.
- Both ground and space now show 25 characters for the guild name.
- Added C-Store ship purchasing support to the Ship Store.
- It's now possible to close the private PvE and PvP queue configuration window, and a small overview window will show instead.
- Added new class icons for both federation and klingons.
- Slightly adjusted the character spacing of the fonts to improve legibility.
- Updated rank/grade display for requirements for next rank.
- Security Bridge Officers are always selectable as Standard Away Team members.
- Interaction Buttons: made it so that the button text behaves as the rest of the UI (mouseover, pressed, disabled).
- Added help text for R&D Progress, Ship Selector, Exchange, Bank, and Dilithium Exchange.
- When no missions are primary, the next added mission will become the primary mission.
- Joining a PvP challenge no longer causes chat window text to overlap incorrectly.
- The PvP chat channel box text no longer overlaps the upper border of the box.
- Updated Queue window so the list no longer overlaps the scrollbar.
- Changed the background for the Federation and Klingon ship tailors.
- Improved contribution highlighting:
- Add a separate entity drop down.
- Add a help button.
- There is now a bind option for Target Self.
- The word "shield" was removed from the character and bridge officer health tooltip.
- Gained SP now floats to the top corner of the screen on both space and ground maps.
- The log button in character status window was removed.
- The log can still be accessed via the journal window.
- The Bridge Officer Trainer store button is now labeled Officer Training.
- Right-clicking one's ship icon in system space no longer provides a "Change Uniform" option.
- In stores, the Cancel button will now act as a back button.
- The generic planet preview image for system information in sector space has been updated.
- Updated the waypoint indicator for player-created waypoints and added a distance tracker to it.
- Player-created waypoints will try to hug the ground surface on ground maps.
- References to costume and uniform have been changed to the new term "Outfit".
- If an item fails to attach to an in game mail it will trigger an error message.
- Tooltips have been added to the mission journal window.
Known Issues[edit | edit source]
- The Borg bridge officers will be temporarily unavailable in the C-store.
- The Defiant Retrofit, Galaxy Retrofit, Intrepid Retrofit, Nebula Refit, and B'rel Retrofit cannot be reclaimed if you discharge them.
- Nor can they be claimed on alternate characters.
- The Puyjaq cannot be reclaimed via the ship store if discharged.
- It can be reclaimed via the C-store, however.
- Some of the Klingon ships display with the incorrect images in the ship store.
- The Sao Paulo is missing its hull strength indicator UI.
- The SuQob and Puyjaq Raptors have some identity issues:
- If you purchase the SuQob Raptor from the ship vendor, you will be unable to purchase the Puyjaq Raptor.
- If you purchase the Puyjaq Raptor from the ship vendor, you will be unable to purchase the SuQob Raptor.
- Both ships are available correctly via the C-store.
- Some bugs existed previously that gave players more inventory and bank slots than intended when they gained a rank.
- The bug that granted the extra slots had previously been fixed, and now we are fixing the characters that had too many slots.
- If a character's inventory or bank has to be reduced to remove the extra slots, the items from those slots will be placed in their Overflow Inventory.
- Items can be removed from the Overflow Inventory by clicking on the Overflow button at the bottom of the inventory window.
- This button will only appear if there are items in your Overflow Inventory.
- Increased rewards based on using uncommon, rare, or very rare doffs on assignments are not being properly adjusted yet.
- Players are unable to save changes to Fleet Emblem.


text:
Mah Sing Group Berhad (Mah Sing) officially kick-off M Oscar, the first project from its 2019's land acquisition trail with the opening of M Oscar's Sales Gallery. On top of that, Mah Sing is holding a sales launch at the M Oscar Sales Gallery on 5 & 6 October 2019.
The public is welcomed to join the sales launch to enjoy additional early-bird incentives when they secure a unit in M Oscar.
The grand opening is in commemoration with Mah Sing's Silver Jubilee, marking its 25th year anniversary as a leading property developer in Malaysia. This momentous occasion was officiated by Malaysia's Special Envoy to China, YB Tan Kok Wai. Also present during the event were Mah Sing's Founder & Group Managing Director, Tan Sri Dato' Sri Leong Hoy Kum, Mah Sing's Chief Executive Officer, Datuk Ho Hon Sang, Mah Sing's Director of Group Strategy & Operations, Lionel Leong and the senior management of Mah Sing.
The opening of M Oscar Sales Gallery started off with the welcoming speeches and project presentation, followed by a detailed sales gallery tour before reaching the highlight of the event, a traditional ribbon-cutting ceremony and a customary lion dance performance to usher in good luck and prosperity.
Check out all of Mah Sing's projects here!
Malaysia's Special Envoy to China, YB Tan Kok Wai said, "Mah Sing has always been an innovative and responsible developer to me as I could see from their recent portfolio that they are committed to building affordably priced quality homes with ample facilities to support the government's effort in promoting homeownership. Their projects are always built at strategic locations where the demand is and I think this will be beneficial to the local communities as this provides them a chance to secure their ideal home which suits their city lifestyle."
Mah Sing's Founder & Group Managing Director, Tan Sri Dato' Sri Leong Hoy Kum said, "This latest achievement augers well for our growth strategy, which is to continue to provide affordably priced homes at strategic locations with ready amenities and surrounding infrastructure. M Oscar is the first project from our 2019 land acquisition trail, which is a testament that our products are able to market with rapid speed to meet the requirements of home buyers today.
To-date, we have sold more than 41,000 units. In line with our tagline, "Reinvent Spaces. Enhance Life," we will continue to roll-out products that fit the market's current needs and demand."
M Oscar's most affordable 2-bedroom units have a built-up from 708sqft and starting price from RM428,000.
Interested homebuyers can now visit the new sales gallery, open daily from 10am to 6pm, or call 03-9212 0423 to find out more information about the project.

subset: commoncrawl


text:
Pages 280-282
Journal of the House of Lords: Volume 9, 1646. Originally published by His Majesty's Stationery Office, London, 1767-1830.
This free content was digitised by double rekeying. All rights reserved.
In this section
- DIE Saturni, 19 die Junii.
- Message from the Common Council, with a Letter which they intend to send to Sir T. Fairfax; and with other Papers.
- Letter from the Commissioners with the King, that they had sent the Vote for removing Him to Sir T. Fairfax; and that Col. Whalley, who commanded His Guard, could not act in it till he heard from the General.
- Paper from them, for the Reformado Officers and Soldiers to repair to their Counties, on account of the Tumults occasioned by their attending here for their Arrears.
- Sir T. Fairfax's. Lifeguard to have the Benefit of the Offers made by the Houses to the Forces that left the Army.
DIE Saturni, 19 die Junii.
PRAYERS, by Mr. Sallawey.
Domini præsentes fuerunt:
Comes Manchester, Speaker.
Comes Pembrooke.
Comes Northumb.
Comes Warwicke.
Comes Midd.
Comes Lyncolne.
Comes Mulgrave.
Comes Stamford.
Comes Denbigh.
L. Viscount Hereford.
Comes Suffolke.
Ds. Howard.
Ds. North.
Ds. Willoughby.
Ds. La Warr.
Ds. Hunsdon.
Ds. Maynard.
Ds. Dacres.
Samon, a Pass.
Ordered, That Tymothy Samon shall have a Pass, to go into France.
E. of Exeter, D°.
Ordered, That the Earl of Exceter shall have a Pass, with his Company, Servants, Coach, and Horses, to go into North'tonshire, and return back again.
Mrs. Craven, D°.
Ordered, That Mrs. Craven, Wife to John Craven Esquire, shall have a Pass, with Eight Servants, to go into France.
Horses to be exported for the French King.
Ordered, That the French King shall have a Pass, to transport into France Eight Horses, or Geldings, Custom-free.
Capt. Ogle to be bailed.
Ordered, That Captain Thomas Ogle shall be bailed; and his Bail to be presented to this House.
E. of Holland versus Symonds & al. for refusing him Possession of Windsor Lodge.
This Day Thomas Shymonds produced his Man that is charged to (fn. 1) have shot at the Earl of Holland out of the House in Windsor Parcke. His Name is Christopher.
But he, being brought to the Bar, denied it.
It is Ordered, That the said Christopher shall be brought before the Lords again on Tuesday Morning next; and the Earl of Holland is to have Notice of it, that so he may produce his Witness; at which Time also the said Shymonds, his Wife and Daughter, shall attend.
Order concerning the Publication of Mr. Rouse's Psalms.
An Order concerning the publishing the Psalms translated by Mr. Rous was read; and committed to these Lords following:
Comes Lyncolne.
Comes Warwicke.
Comes Northumb.
Comes Manchester.
Comes Mulgrave.
Comes Midd.
Ds. Maynard.
Ds. North.
Any Five, to meet when they please.
Morris, alias Pointz, versus Sir A. Littleton.
Ordered, That the Complaint of John Morris, alias Pointz, against Sir Adam Littleton, &c. shall be heard, by Counsel on both Sides, peremptorily, on Wednesday Morning next.
Ordinance to raise Money, for Forces in England and Ireland.
The House was adjourned into a Committee during Pleasure, to take into Consideration the Ordinance for raising Monies, for the Service of the Kingdom of England and Ireland.
Letter from the Commissioners with the King.
A Letter from the Lord Mountagu, dated the 18th of Instant June, at Newmarket, was read. (Here enter it.)
Letter to Sir T. Fairfax. about the Vote sent to him.
Ordered, That the Speaker write a Letter to the General, to let him know, that this House expects an Account from him, concerning the Votes and Letters sent to him.
Message to the H. C. about the Scots Officers in Ulster;
A Message was sent to the House of Commons, by Mr. Hakewill and
1. To recommend the Desire of the Scotts Officers to them.
Col. Midhope's Regiment for Ireland;
2. To deliver to them Colonel Mydhope's Petition, with the Order thereupon, wherein their Concurrence is desired.
and for compleating the Contracts for Ireland.
3. To desire Concurrence in the Order for referring the compleating of Contracts made for the Service of Ireland, to the Committee for the Irish Affairs at Derby House.
Message from the H. C. about the Indemnity for the Officers who have left the Army;
A Message was brought from the House of Commons, by Denzell Holles Esquire; who brought up divers Particulars, wherein they desire their Lordships Concurrence:
1. They have made some Alterations in the Ordinance for Indemnity of such Officers as have come from the Army, wherein they desire their Lordships Concurrence. (Here enter it.)
Read, and Agreed to upon the Question; and Ordered to be printed and published.
and with Orders.
2. An Order for paying to Edward Husbands One Hundred Pounds.
3. An Order concerning the Gentlemen of the Life Guard. (Here enter it.)
Agreed to.
The Answer returned was:
That this House agrees to the Alteration in the Ordinance for the Indemnity of the Officers and Soldiers that are come from the Army; and also to the Order concerning the Gentlemen of the Life Guard: To the rest, this House will return them an Answer by Messengers of their own.
Capt. Hartwell and his Creditors.
Ordered, That the Serjeants that arrested Captain Jasper Hartwell, contrary to the Order of this House, shall appear before this House on Tuesday Morning next; and then the said Captain Hartwell with his Creditors shall likewise appear, that so both Sides may be heard.
The Question being put, "Whether to adjourn the House presently?"
It was Resolved in the Negative.
Message from the Common Council, with a Letter which they intend to send to Sir T. Fairfax; and with other Papers.
A Message was brought from the Lord Mayor, Aldermen, and Common Council of London, by Alderman Foulkes and others:
1. To acquaint their Lordships with a Letter which that Court intends to send to the General, with the Approbation of this House therein, which was read.
(Here enter it.)
2. To acquaint their Lordships with a Paper of the Common Council, concerning Concourse of Reformado Officers in the City; which was read. (Here enter it.)
3. To present another Paper, touching discharging of Soldiers and Officers listed; which was read.
(Here enter it.)
The Answer was:
Answer to them.
That this House leaves it to their own free Liberty, to send what they think fit to Sir Thomas Fairefax; and their Lordships do approve of those Things in their Letter which relate to the Votes of both Houses of Parliament: Touching the Two particular Requests of the Common Council, this House will take them into their speedy Consideration.
Letter from the Commissioners with the King, that they had sent the Vote for removing Him to Sir T. Fairfax; and that Col. Whalley, who commanded His Guard, could not act in it till he heard from the General.
"For the Right Honourable the Earl of Manchester, Speaker of the House of Peers pro Tempore. These.
"My Lord,
"We received Yesterday the Votes of both Houses, concerning His Majesty's Removal from hence to Richmond. We immediately acquainted the General therewith, by a Letter from ourselves; and there is a Messenger from us now attending his Answer, which is not yet come to us. We also acquainted Colonel Whalley, who commands the present Guards here, with the said Votes; desiring to know of him, "Whether he had received any Order therein from the General; how far he would assist us; or whether we were to expect any Interruption from him?" He told us, "That, it concerning the King, it was civil to acquaint Him therewith:" And after gave us this Answer, "That the King (the Votes being not directed to Him) would say nothing until Address were made to His Majesty; and the General's Pleasure being no Way made known to him, he could not for the present give us any farther Satisfaction."
"This is all the Account I can give you of our Proceedings in this Business; but shall not be wanting in our Endeavours to discharge the Trust reposed in us; remaining
Newmarkett, 18 Junii, 1647.
"Your Lordship's
Most humble Servant,
Ed. Mountagu."
Letter from the Common Council, to preserve a good Correspondence between the City and the Army.
"May it please your Excellency and the Honourable Council of War,
"Your Answer of the 14th, and Letter dated the 15th of this Instant June, with Copies of the Papers given in to the Parliament, we, the Mayor, Aldermen, and Commons, in Common Council assembled, have received and perused; and, by our Committee, we have been further informed of the great Respect you have shewed to us, in your noble and courteous Entertainment of them, and of your many seasonable Expressions of the Reality of your Intentions to promote the Peace and Welfare of the Parliament and Kingdom, and in particular of this City; which how acceptable it is unto us, will best appear by our Proceedings thereupon.
"We take it very kindly, that, though you were informed divers Soldiers were daily listed under Officers in and about the Cities of London and Westm'r, and Parts thereto adjacent, by the said Trained Bands and usual Auxiliaries, yet you conceived (and that most truly) it was without the Privity or Consent of this Court, and did not suspect the Sincerity of our Hearts in what by our last was represented unto you; wherein, for your further Satisfaction, be pleased to take Notice, that, since the Return of our Committee from St. Albans, your said Answer and Letter, and a Narrative of the several Passages 'twixt you and our Committee, and your Desire that the City should use their Endeavour to prevent all such Listings, and therein deal so effectually as that nothing be for the future done towards such Listings, or raising any Forces, and that those already raised might be forthwith discharged; and the Resolution of this Court, and the Committee of the Militia of this City and Parts adjacent, upon the Whole, being all by our Direction made known to both Houses of Parliament, they were pleased to make several Votes thereupon, whereunto (as to those Things) we desire to be referred.
"By all which, we hope, the great Desire of this Court and City to cherish a right Understanding, and keep a good Correspondency, twixt your Excellency, your Council of War, Army, and this City, will evidently appear; and shortly draw from you a more full Answer, Satisfaction, and Assurance, that your Army shall no Way prejudice the Parliament (whose Power and Privileges are the principal Means to preserve the Liberties of the Subjects of this Kingdom), nor this City, who have lost so much Blood, and spent so much Treasure, in Defence thereof; and, in order thereunto, that it shall be forthwith removed to, and continued at, a farther Distance from London.
"By Command of the Mayor, Aldermen, and Commons, of the City of London, in Common Council assembled.
London, 18th June, 1647.
Paper from them, for the Reformado Officers and Soldiers to repair to their Counties, on account of the Tumults occasioned by their attending here for their Arrears.
"Commune Concilium tent. in Cam'a Guildha. Civitatis Lond. Decimo septimo Die Junii, 1647, post Meridiem ejusdem Diei.
"This Court taking Knowledge of the great Distempers and tumultuous Assemblies of Soldiers, and other disaffected Persons, in and about the Cities of London and Westm'r, which frequently with great Clamour and Violence have resorted to the City and Parts adjacent, to the great Disturbance and Endangering of the Parliament and City, upon Pretence to be listed, that thereby they may be made capable of receiving their Arrears: For Remedy thereof, and for the better Prevention of Tumults hereafter, it is thought sit, and so Ordered, by this Court, That the Committee shall To-morrow Morning humbly move the Houses of Parliament, to take this Business into their speedy and serious Consideration; that all such Gentlemen, Reformado Officers, and Soldiers, as have been raised and sent forth by any Committee, from this City, and respective Counties, for the Service of the Parliament and Kingdom, which are not satisfied their due Pay, may be commanded forthwith to repair to their several Counties, there to receive such Satisfaction as is or shall be appointed by Parliament.
Another Paper from them, desiring that Soldiers who have been lately inlisted may be discharged.
"Commune Concil. tent. in Cam'a Guilhald, Civitatis Lond. Die Veneris, 18 Die Junii, 1647, post Meridiem ejusdem Diei.
"It is Ordered by this Common Council, That the Committee of the Court formerly employed in this Behalf shall To-morrow Morning acquaint both Houses of Parliament with the Copy of a Letter now presented by the said Committee, and agreed upon by this Court, to be sent unto his Excellency Sir Thomas Fairefax and his Council of War; and, having the said Houses Approbation thereof, shall with all Expedition make their Addresses, and deliver the said Letter, unto his Excellency and his Council of War: And the said Committee are hereby authorized to give and receive such Satisfaction concerning the Contents of the said Letter, as Occasion shall require.
"And it is Ordered by this Court, That the said Committee shall humbly move the said Houses of Parliament, That, if any Soldiers be listed upon the Votes of the Committee of Lords and Commons and Committee of the Militia, the same may be forthwith discharged.
Sir T. Fairfax's. Lifeguard to have the Benefit of the Offers made by the Houses to the Forces that left the Army.
"Ordered, by the Lords and Commons assembled in Parliament, That the Officers and Gentlemen named in this List be referred to the Committee, to whom the other Officers and Soldiers that come off from the Army are referred; to take Care of them, and make Provisions for them, in like Manner as for those others, in Pursuance of the Propositions made to the Army, and according to the former Order made to the said Committee in that Behalf.
"We, the Officers and Gentlemen of the Lifeguard whose Names are under written, do express our Acceptance of the Propositions (as far as we are concerned in them), which were offered to the Army, by the Commissioners of Parliament, at the Rendezvous, on Thursday last, being the 10th of June, 1647.
Order for Indemnity of Officers and Soldiers that come off from the Army.
"The Lords and Commons in Parliament, having well accepted the Obedience and Readiness of those Officers and Soldiers who have complied with their Orders, have Ordered and Ordained, and by Authority aforesaid do Order and Ordain, That all and every the said Officers and Soldiers aforesaid shall be freed, exonerated, acquitted, and discharged, and are in and hereby Declared and Adjudged from henceforth to be free, exonerate, acquit, and discharged, of and from all and whatsoever Prosecution, Judgement of Life or Member, Pains, Penalties, and Punishments whatsoever, incurred, or that shall, may, or can, might, could, should, or ought to, be inflicted, prosecuted, had, or pursued, against them, or any of them, for, or by reason of, the said pretended Offence or Offences, of their Departure from their said Colours, or from under the Command of Sir Thomas Fairefax, or from or under the Command of any Military Officer or Officers under him whatsoever."
House adjourned till 10a, Monday Morning next.


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By now, we all have social media sites – at least a Facebook page and probably Houzz – but do these social sites sit there gathering dust? While active social sites enhance your digital brand, inactive sites can hurt you more than if you never created them. The latest Google algorithms prioritize engaging social media sites when determining the results page for your keywords. Here are my three tips to create a more engaging social media presence. …and these hold true for Facebook, Google+, Pinterest, and Twitter, to name a few.
1. Photography
The best marketing investment for any kitchen and bath design professional is professional photography. Quality images are the building block for all other effective marketing. And social media illustrates that better than anything else. Hoverer, since most of us can't afford to photograph enough projects to keep up with social media demands, improvise! I recommend tracking each project from the first home visit to the final punch list with a camera – still and video. You can use your smart phone, digital device or a "real" camera. Once the project is complete and the homeowner thrilled, chronicle the project on your social media site(s). Be sure to ask permission from the client, and perhaps get a series of testimonials to accompany the images – and, if this kitchen is a masterpiece, get a professional photograph to shoot the completed project!
…an aside. Ask your photographer to a take a few shots of you in the project environment to use as headshots on your social sites. You always want to look professional …even on Facebook.
2. Video
Did you know that Google owns YouTube? Of course you did… and just like having a Google+ account aids in your search results placement, so does your YouTube account. Remember that investment you made in professional photography? Use those images to create a video. If you're not a professional video editor, you have access to inexpensive or free software to assist – YouTube actually has a video editing tool, as well as royalty free music you can download and use at no cost. [NOTE: don't just use your favorite popular song as background music, as YouTube adheres to copyright laws… and so should you].
You can also put yourself on camera, creating a video blog. This puts a face, personality and trust into your brand. …and after all, the point of social media is to network and personify your business. You do that better than anyone else.
Your videos can be integrated with Google+, and posted to other social media sites, including the Kitchen & Bath Channel.
3. Blogging/Articles
I cannot stress strong enough the power of blogging to establish, expand and maintain your digital brand, and therefore your ability to be found online. Consider that consistently adding to your blog achieves the following:
- Establishes you as the expert in your market
- Adds personality to your brand
- Provides a regular supply of content for your social media sites
- Keeps your website fresh with updated content
- Allows you to interject new keywords/phrases into your SEO marketing program
All of which are instrumental to creating an effective digital brand.
These are just three approaches to engage your once and future clients on social media. But, like days of old when a few grand a month went toward your yellow pages advertising, join the 21st century and put that money to work establishing and growing your digital brand.
If you don't have the time, talent or desire to become a digital marketer –we do. That's what we do – and we do it exclusively for the kitchen and bath industry, across all media –digital and traditional. So, if you need assistance coordinating your marketing contact us today – 919-932-4600 or email.


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St Arilda serves the village of Oldbury on Severn and the surrounding area. The parish of Oldbury on Severn with Shepperdine is part of a larger benefice, centred on Thornbury. Services are held every Sunday, usually in the evening at 6 pm. There is a small chapel at Shepperdine.
We make every effort to reach out to young people in the area and we have youth groups to suit different ages, The church has strong links with the Oldbury Deckers youth club, and with the village school.
The Churches Together group in Oldbury works towards closer links with other Christian denominations. On several occasions each year we have joint services with the Methodists.
The church stands in a beautiful churchyard, and is a popular stopping point for walkers in the area. The church is open every day.
For more information please visit the church's website : www.arildachurcholdbury.co.uk


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You can access the Insiders page and your user control panel by clicking here. You can also access this page from our homepage - terrystips.com. There is a link to log in as a member in the upper right corner.
- How can I update my credit card information?
Credit card information can be updated securely from your user control panel; choose "Payment Information" from the menu on the left.
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Personal information can be updated from the user control panel. Choose "Edit My Account" from the menu on the left.
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You may cancel by logging into your user control panel, choosing "Membership Level" from the menu on the left, and clicking "Cancel Membership" on the Membership Level page. Your membership will continue through the end of the paid period.
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You may contact us by email at firstname.lastname@example.com or by phone at 800-803-4595. There is also an email form provided inside your user control panel.


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46 Gerard Street
Huntington, NY 11743
Phone: (631) 427-1155
Fax: (631) 427-1183
Mon. - Fri. 9am-5:30pm
Mon. - Fri. 9am-5:30pm
Mon. - Fri. 9am-5:30pm
Do you want to design a brochure? Or create presentation folders for your next sales meeting?
Whatever you need, Minuteman Press is your local print shop, ready to exceed your expectations. We'll get your project done right the first time, on budget and on schedule. Our professional staff has years of experience and unparalleled expertise in the print industry, and will see your projects through from the beginning to the finished product. Count on us for reliable service and affordable prices, no matter what the job is. If you don't see what you need in our products section, call us.


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Performing Arts
Students are provided with numerous opportunities to enjoy music in the school's Performing Arts Academy which is housed in a state-of-the-art purpose-built Music Centre.
All students have music classes as a central part of their curriculum.
The students are introduced to music in KG1 and KG2 through percussion instruments and singing and regular music sessions. From P1 to P6 students learn the recorder as part of their music curriculum and master a variety of different tunes during the year.
The Junior School also has an orchestra which is made up of girls of different ages. The P5 and P6 students are members of the Junior School choir and together with the girls who take individual lessons in a variety of instruments, they have the opportunity to perform in music recitals and compete in competitions such as the Feis Ceoil and many other inter-school competitions.
For more information on the Performing Arts Academy visit.


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About Us
The Office of Multicultural Affairs & Diversity Programs (MADP) has a primary mission to foster an educational environment where each student is supported, affirmed, and respected as an individual regardless of personal or perceived identity or classification. Through advocacy, advising, and cultural education programs, the MADP also supports historically underrepresented students and organizations that address the needs of the diverse Pace Community.
The Office of Multicultural Affairs & Diversity Programs endeavors to enhance the intellectual atmosphere of the University by educating students in ways to identify and challenge phobias, bigotry, and discrimination. Departmental programming promotes a learning community of varied ideas and experiences that reinforce the pluralism of the University community.


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Cook the Book: Chopped Ham Salad with Hard Boiled Eggs
Christopher Hirsheimer and Melissa Hamilton have an unapologetic love for retro dishes. Aspics, galantines, and luncheon salads have all found their way into Canal House Cooking without any kitsch, just an appreciation for their timeless deliciousness.
Chopped Ham Salad with Hard Boiled Eggs has "passé" written all over it, but after mixing up a batch from Canal House I'm beginning to wonder why it ever fell out of fashion. Hirsheimer and Hamilton's version forgoes sweet relish in favor of a tangy mayonnaise and mustard dressing that leaves the salad tasting somewhere in between deviled eggs and deviled ham. In keeping with the retro feel of this dish I served mine on toast points topped with leaves of romaine and slices of hard boiled eggs, and with a cold pitcher of lemonade.
As always with our Cook the Book feature, we have five (5) copies of Canal House Cooking to give away this week.
- Yield:4 cups
- 1 pound cooked ham, finely diced
- 4 hard-boiled eggs, peeled
- 6 scallions, chopped
- 3 tablespoons dijon mustard
- 1/3 to 1/2 cup mayonnaise
- Salt and pepper
Put the ham in a medium bowl. Press 2 of the hard-boiled eggs through a sieve into the bowl. Add the scallions, mustard, and mayonnaise, and mix well. Season to taste with salt and pepper. Slice the remaining 2 hard-boiled eggs and garnish the ham salad with them.
All products linked here have been independently selected by our editors. We may earn a commission on purchases, as described in our affiliate policy.


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It's the most wonderful time of the year, apparently, which for a lot of us (writing from the winter wasteland of Canada here) means stocking up, hunkering down, and trying to get from point A to point B with all extremities frostbite-free.
Winter is a pain in the ass as is, but when your only safe haven from freezing temperatures is suddenly compromised by a mysterious and murderous force, well, damn. That is problematic.
The terror of extended winter isolation is a theme throughout the horror genre – as seen in The Shining, The Thing, Pod, 30 Days of Night, and Black Mountain Side – but it usually acts as a component of the action rather than the catalyst.
There's an added monstrous feature – whether human or something more overtly sinister – that jump-starts the fear that has already been creeping through the cold and oppressive atmosphere.
Arctic abandonment is an answer to the obvious solutions of "Why don't you just leave?" or "Call for help!" in a way that is far more believable and understandable than "Oh no my phone isn't working in the middle of this forest that is probably about a half hour away from civilization".
Communication is complicated, running to a neighbor's house is actually impossible, and paranoia is at an all-time-high when you've got nothing to do but sit around and suspect everyone else of foul play. Danger could very well be lurking around every corner, and frankly, there aren't many places to hide.
A classic example of winter-themed horror is Stanley Kubrick's The Shining. Isolation goes hand-in-hand with paranoia – it ends up being more of a warning sign for the audience than the characters directly involved. When the hotel is occupied and busy it is non-threatening, but as soon as the Torrance family is left alone with the reminder that no-one is there to help them, shit goes a bit sideways.
There's a healthy combination of internal and external factors – Jack Torrance brings his owns issues in but the Overlook Hotel certainly stirs the pot – and the extended period of seclusion puts a lot of pressure on an already difficult scenario.
A relatively recent example of sub-zero horror is Nick Szostakiwskyj's Black Mountain Side. The setup is simple but the results are effective; A group working at an archeological site in Northern Canada unearth a bizarre structure and are plagued with odd illness, malfunctioning communications equipment, and hallucinations that guide them to paranoia and violence.
It's an excellent love letter to John Carpenter's The Thing, skillfully made with a great tracking shot to start the film's climax. The extended moments of calm are pierced by violent discoveries that give a swift kick to the pacing – though the film doesn't waste any time in kicking off the plot points.
The distrust that builds between the characters is well played – as some of the workers retreat early, the remaining group tries to hold out to get the job done, but it's clear they're starting to fray – and the breaks between scenes to demonstrate the passing of time give a good sense of how quickly things can turn.
There are some beautiful establishing shots at the opener that show just how remote they are (in Northern Canada, no one can hear you scream). The ending is abrupt and bleak to echo the stark landscape. It's a new winter staple for me and it definitely makes me feel better about bundling up to seek out rations. I mean, things could be a lot worse.


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Win a Jabra SP200 Bluetooth Speakerphone
You may have noticed that we recently switched up our comments to require registration - it was a necessary move to kill off dirty spammers. Registering gets you plenty more than just the ability to comment, though, it also lets you post in our forums and, yes, download those sweet sweet Homebrew Apps.
We figured we'd sweeten the pot just a little bit more today with a giveaway. We've got a Jabra SP200 Bluetooth Speakerphone just itching for some real-world use. It's a straight-forward DSP/noise canceling Bluetooth Speakerphone that retails for $59.95 in the Store and has a nice, big volume dial for quick adjustment. We're also fond of the simple on/off switch (instead of having to futz with holding a button down and checking the status light) and it also charges via microUSB, same as the Pre.
So, want it? Leave a comment (just one, or you'll be disqualified) on this post before midnight eastern tonight, Sept 15th. We'll pick one winner at random (We can only ship to the US, sorry).
Not a member? There's no time like the present!


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Hello Team Arrow! It's Richard from Zeus Comics!
Three Arrow villains return to team-up, but the real action takes place around the battle.
Liza Warner, China White and Cupid stage a break out during prison transport.
Their goal? Acquire the $100,000,000 now deceased Tobias Church hid from the Amertek deal earlier in the season.
As cool as it was to watch stunt double after stunt double battle it out, the real action takes place with reporter Susan Williams and Police Captain Frank Pike.
Loaded with all her info on Oliver, Arrow and Bratva, reporter Susan Williams confronts Oliver about being the Green Arrow.
Oliver denies it and moments later tells Thea about Susan's questioning. Thea in turn consults with Felicity, where the two hack into Susan's files to reveal all the damning evidence.
Rather than delete the files, Felicity frames Susan as a plagiarist which gets her fired from Channel 52.
Later Susan confronts Oliver who again denies being the Green Arrow. It's the first time we get the sense that Susan's romantic interest in Oliver might not be a charade.
His denial however could flip Susan from potential ally to villain with the threat of retribution.
The other movement in the episode surrounds Captain Frank Pike who's intent on finding Detective Billy Malone's murderer.
During one of the early fight scenes with our girl group gone bad, the Star City PD shows up to arrest Arrow. While he escapes arrest, it forces Oliver alongside DA Adrian Chase to chat with Captain Pike in attempt to clear the Green Arrow.
Later Oliver comes clean to Captain Pike telling him he and DA Chase suppressed information that the Green Arrow mistakenly killed the Malone thinking he was Prometheus, telling Pike the guilt is "something he'll have to live with for the rest of his life."
Green Arrow mirrors this statement again at end episode "It's something I'll have to live with for the rest of my life" potentially tipping Captain Pike off about Green Arrow secret identity as the Mayor Oliver Queen.
While Pike decides to move on from pursuing the Green Arrow over Malone's death, later developments may bring him back to this.
Our season long plot with Prometheus only moves forward with the discovery of Prometheus' mom Amanda Westfield and two anonymous tips: the first a letter that initially informed Captain Pike with the knowledge that the Green Arrow had killed Malone and the closing cliffhanger that the DA and Mayor Queen covered up Malone's death?
Is this the end of Mayor Queen's administration? The Vigilante certainly show back up to make sure it is! So what do you do?
Why… Fight Fire with Fire! the appropriately named next new Arrow!


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- Safe & Confidential - Call 24/7
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Review 9 nearby Drug and Alcohol Addiction Recovery Centers and Resources in Brooklyn, Connecticut
Community Health Resources (CHR) - DanielsonDanielson, CT
Community Prev Addiction Services Inc Outpatient ProgramDanielson, CT
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Becker Joel Phd PCDanielson, CT
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Cities Near Brooklyn, CT
How to Choose the Best Addiction Rehab Brooklyn, CT Offers
If you know what amenities you're looking for, you can find Brooklyn inpatient treatment facilities that suit just about any need. From executive treatment for businesspeople to luxury recovery centers for celebrities, your city offers many options, both low-cost and upscale.
How Long Does Recovering from Drug and Alcohol Addiction Take?
Depending on the addiction type and severity, you or someone you love may be looking at anything from a 30-day in-patient alcohol or drug rehab facility all the way up to a 120-day one. Some drug types may allow for short-term outpatient services while severe cases may necessitate long-term treatment center care. Fortunately, you can find a Brooklyn treatment program to fit just about any need.
How Much Does a Rehab Treatment Center Cost and Is Insurance Accepted?
To determine the price of rehab in Brooklyn, CT, you first have to consider the amenities the clinic offers and its location in relation to your own needs. There's quite a wide range in cost for rehab programs. Many will accept private insurance, so either check with your provider to see if partial coverage is available through your PPO or HMO, or call our toll-free hotline for a discreet insurance check.
Ready to Get Help and Change Your Life for Good?
Whether you need help recovering from an addiction or live with a spouse who does, our helpline is ready to take your call, 24-7, and is staffed with friendly advisors, there to discuss the greatest residential alcohol and drug addiction treatment clinics Brooklyn, Connecticut offers. You can review the costs and benefits of 30 day rehab centers vs 45, 60 or 90-day ones and make sure the treatment center you find is going to give you everything you need to be successful.


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Jack Kirby leaves Captain America with a retelling of his origin story–and it's great. It's expanded, we get a lot more details, and it's like Jack Kirby's farewell loveletter to a character he created without Stan Lee. Cap is really the only major character in Marvel's staple that predated Stan Lee.
One thing, though: "Deadly experiment?" If they haven't done it yet, how do they know it's deadly? And of course he didn't die. Stan overdoes the ham hype, but that's part of his charm.
Creators: Lee/Kirby
Grade: A


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On the 24th March of 1603, Queen Elizabeth I, the daughter of King Henry VIII and Anne Boleyn, died at Richmond Palace. She ruled England for almost forty five years.
Sometimes called The Virgin Queen, Gloriana or Good Queen Bess, Elizabeth was the second queen regnant in England, one of England's most well-known monarchs, and the greatest ruler of the Renaissance era. She was never married and didn't have children, becoming the last Tudor monarch, who was succeeded by James I of England and VI of Scotland.
The final years of Elizabeth's life were filled with melancholy as she mourned for her deceased loyal friends and devout supporters, including William Cecil, Baron Burghley, who passed away in 1598. In 1601, Elizabeth ordered the execution of her former favorite – Robert Devereux, the Earl of Essex, and his death brought more sorrow into her life.
It seems that the queen regretted Essex's execution, grieving for him and sometimes sitting in dark chambers; maybe she was grieving not only over the death of Essex, but also over her own fading life and the depths of the people whom she loved and who predeceased her.
By the 1601-1602, Elizabeth's health was deteriorating, and her subjects didn't anticipate her to live much longer.
On the 30th of November 1601, the queen made her last appearance before the Parliament and spoke her famous speech that was considered the passing of an era. She said:
"There will never queen sit in my seat with more zeal to my country, care to my subjects, and that will soon with willingness venture her life for your good and safety, than myself. For it is not my desire to live nor reign longer than my life and reign shall be for your good. And though you have had and may have many princes more mighty and wise sitting in this seat, yet you never had or shall have any that will be more careful and loving."
In March 1603, Elizabeth retired to her favorite residence of Richmond Palace, probably wishing to die there. She was almost seventy years old; she was very old by the standards of the time. She was in a state of deep and unwavering melancholy, and her health was failing her.
In the days preceding her death, Queen Elizabeth spent time in her chambers, propped upon luxurious cushions. She declared that she was feeling unwell, but refused to fetch a royal physician. The courtiers were becoming exceedingly worried about their queen.
Robert Cecil, the son of William Cecil and Elizabeth's principal advisor after his father's death, paid a visit to the queen. According to contemporaries, he said,"Your Majesty, for the sake of the people, you must go to bed." Elizabeth didn't reply due to her unwillingness to talk or due to her exhaustion. Soon John Whitgift, the Archbishop of Canterbury, came to the queen's chambers and asked her to retire to bed, but she didn't respond.
It must have been a profoundly heartbreaking picture for those who could see Queen Elizabeth I in her last hours: she was like a fading flower whose stem was not bruised but almost destroyed. Finally, she was persuaded to rest on her cushions on the floor. For two days, she didn't speak to nobody. Throughout the next few days, Elizabeth continued to rest in silence. Her attendants were terrified and begged her to permit them to move her to her chambers, but she refused.
Obviously, the queen's days were numbered, and the royal counselors were worried about the successor. When they assembled near her, she made a sign when Robert Cecil mentioned James, the King of Scotland, which was enough to start the necessary paperwork.
At last, Elizabeth fell into a deep sleep, and died in the early hours of the 24 of March 1603. For a short time, the courtiers watched and waited, guessing whether she was still alive. It was Archbishop Whitgift who came to the royal chambers to pray and noticed that the queen's breathing had stopped. Such were the last hours of the last Tudor monarch, whose death marked the end of the Elizabethan era and the Golden Age.
John Manningham, a lawyer and diarist, wrote about the queen's death:
"This morning, about three o'clock her Majesty departed from this life, mildly like a lamb, easily like a ripe apple from a tree… Dr Parry told me he was present, and sent his prayers before her soul; and I doubt not but she is amongst the royal saints in heaven in eternal joys."
Due to the lack of medical knowledge in Tudor England, Queen Elizabeth's physicians might have had no understanding why she was dying. Historians actively debate over the reasons of Elizabeth's death.
A popular belief of Elizabeth's contemporaries was that she became ill and died due to blood poisoning. Elizabeth was fond of make-up, and she used the white lead and vinegar mixture, which might have been toxic and dangerous for life if continually applied to the skin. She could have died of bronchial infection that turned into pneumonia or of the failure of some vital organ.
When Elizabeth's death was announced, the people of England fell into mourning for their queen. The coffin with queen's body was delivered from Richmond to Whitehall. On the 28th of April, her coffin was carried to Westminster Abbey; her funeral was grand and magnificent.
She was put to rest in the vault of her grandfather, King Henry VII; later, in 1606, her remains were moved to her present resting place, a tomb in the Lady Chapel of Westminster Abbey, which she shares with Queen Mary I.


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|Dave Goelz
Sidebottom is Boober Fraggle's psychological alter ego, a separate personality who lives in Boober's dreams. He is self-described as Boober's fun side that he always keeps at the bottom; hence the name Sidebottom. He loves having fun and telling jokes, and his outlandish feathered hat is in contrast to the staid, laidback Boober. Though normally kept repressed within the world of Boober's subconscious, encountering Boober and others only during dreams, sometimes he comes out to play.
Sidebottom appeared in the Fraggle Rock episodes "Boober's Dream," "Boober's Quiet Day" and "Sidebottom Blues."


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By Joshua D. Aubuchon, Nichole Lydon and Carrie Lowe
On March 19, 2018, Florida Governor Rick Scott signed HB 21, a comprehensive opioid bill, into law. The new law, which will go into effect on July 1, 2018, addresses opioid abuse by increasing the regulation of prescriptions for controlled substances and expanding the use of the Prescription Drug Monitoring Program (PDMP).
In summary, the new law:
- Requires all practitioners who have a DEA number and are authorized to prescribe controlled substances to complete a board approved 2-hour CME course offered by a statewide professional association of physicians in Florida accredited to provide AMA Category 1 (or American Osteopathic Category 1-A) CME credit as part of their biennial license renewal. This course must be completed by January 31, 2019, and at each subsequent renewal.
- Limits the prescription for a Schedule II opioid for acute pain to a 3-day supply, or a 7-day supply if deemed medically necessary by the prescriber and with proper documentation. The definition of acute pain excludes pain related to cancer, terminal illness, palliative care, and serious traumatic injury with an Injury Severity Score (ISS) of 9 or greater.
- Requires a concurrent prescription for an emergency opioid antagonist with the prescription of Schedule II controlled substances for the treatment of pain related to a serious traumatic injury with an ISS of 9 or greater.
- Requires regulatory boards within the Department of Health to establish guidelines for prescribing controlled substances for acute pain.
- Requires healthcare providers to review a patient's PDMP history before prescribing or dispensing a controlled substance, with limited exemptions.
- Authorizes a dispensing practitioner to dispense Schedule II and III substances that have been approved by the FDA for treating opiate addictions to the practitioner's own patients for the medication-assisted treatment of opiate addiction.
- Adds substances to the definitions of Schedule II, Schedule III, Schedule IV, and Schedule V and requires that Schedule V substances must be reported to the PDMP.
- Authorizes electronic prescriptions for controlled substances.
- Requires pharmacists and dispensing physicians to verify a patient's identity prior to dispensing controlled substances.
The full text of the new law on opioids can be found here. For any questions related to this law, please contact Nichole Lydon (email@example.com), MagMutual's Governmental and Legislative Affairs Manager.


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Nodding Donkeys Disagree~ by Poppy Scarlett
Propped discreetly in the shadows
of my lonely window seat,
this empty house and I do not want to meet,
dwellers from a distant shore.
Who call to offer comfort at our door.
Cloves and roses pungent burn
incensed, incense stings the
sombre eye –
Come back early I cried,
or not at all …
Shivering I garner to me, chills in
mid July –
Malachite green roots
support these crumbling walls,
wild beasts assemble on the hill and
nodding donkeys nod,
in disagreement with me.
Tulips are red
accept to rotting corpses
they are already – dead.
I – was boastful dancing on the edge
then I shouted
come back early
or not at all.
Not anymore the sound of your
returning footfall…
© Poppy Scarlett
Poppy Scarlett has been published both in book format, kindle and on various websites.
Poppy ~xx~


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Every year has its own soundtrack. It's the collection of songs and sounds that, when you hear them, they remind you of times gone by.
My soundtrack for 2018 does exactly that, recalling the times I spent lazing by the pool aboard a cruise ship, watching the Olympics, celebrating my birthday in New York City, enjoying live music, driving around in the summer with the volume up and my car windows down, and much more.
I like compiling this kind of "time capsule" playlist instead of writing a top-10 (or whatever number) list of the year's "best" songs and albums because music tends to play such a large role in my life, and I often can remember certain events by what I was listening to at the time. Besides, taste is so subjective, so when looking back on the year gone by, I'd much rather call attention to more music than less. Because tracks wouldn't have been added to this playlist if I didn't like them, anyway. Continue reading


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Open Individual Export Licences (OIELs)
If you want to export controlled goods, such as military or dual-use items, to specific countries, you will need an export licence from the Export Control Organisation (ECO).
The basic export licence, the Standard Individual Export Licence (SIEL), gives you permission to export specific items to specific destinations. The goods must be addressed to a stated person or company, and you also have to identify the end user. The goods must be of the same quantity and value as described on the licence.
An Open Individual Export Licence (OIEL) is a type of licence issued by the ECO which is more flexible and tailored to an exporter's needs. OIELs allow a named exporter to export multiple shipments of specific goods to specific countries, subject to meeting detailed terms and conditions.
This guide provides information on the type and duration of Open Individual Export Licences, eligibility for an OIEL and the relevant legislation for OIELS.
Department for International Trade ECJU Helpline020 7215 4594


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Project Detail
Allysha Yasuda is a sophomore at the University of Idaho studying business management and human resources with an emphasis in pre-medical studies. She keeps very busy on campus and is an active member of Alpha Phi sorority, serving as the Vice President of Campus Affairs. She also serves on the Panhellenic Executive Board as the Vice President of Programming. After graduating, she plans on attending medical school at the University of Washington where she will pursue a specialty in endocrinology..
Parents: Roger & Cathy Yasuda
College: University of Idaho
Sponsor: Pipeco-Fruitland
$800 Scholarship donated by IIEA


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Recent Articles
« Older: Section of 101st Airborne Division Parkway dedicated to Clarksville Police Officers killed in the Line of Duty Newer: June 9th Day Trip to Springfield: Bargains, Antiques, Food and Fun »
Department of Defense Announces Fort Campbell's 3rd Brigade Combat Team and 101 Combat Aviation Brigade deployments
Fort Campbell, KY – The United States Department of Defense announced the deployment of the 3rd Brigade Combat Team "Rakkasan" and the 101st Combat Aviation Brigade "Destiny," 101st Airborne Division (Air Assault) in late Fall 2012.
Approximately 2,950 3rd BCT Soldiers and 2,580 101 CAB Soldiers will deploy as part of the upcoming rotation of forces operating in Afghanistan.
"Rakkasan and Destiny Soldiers are highly trained, disciplined and fit," said Maj. Gen. James C. McConville, 101st Commanding General. "The Soldiers in these brigades have been preparing for this deployment since early this year. I am confident in the leadership of these brigades and know they are well trained for this deployment to Afghanistan," said McConville.
Topics101st Airborne Division, 101st Combat Aviation Brigade, 101st Commanding General, 3rd Brigade Combat Team, Afghanistan, Air Assault, Destiny, DoD, Fort Campbell KY, James C. McConville, Rakkasan, U.S. Department of Defense
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