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The GMRT reverts to the first Saturday of the month this year, so it will be held on Saturday 4 November.
The venue for the Round Table will be the Museum of Communication as in previous years, and the evening meal has again been booked in the Kingswood Hotel.
Currently three speakers are confirmed:
- Mark GM4ISM - "A 10 GHz Home Station"
- David GM6BIG - "A High Quality 10GHz Beacon"
- Andy MM0FMF - "13cm SOTA"
As before it will include the GM round of the UK Microwave Group Projects Trophy, so get that project completed before November - built, modified, hardware or software.
Places will be limited to about 50 as usual, and booking will be available through this website soon.
Announcements will also appear on the ukmicrowaves Yahoo reflector.


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As I go to the gym most days, but if I miss a day I am walking, I need to have my phone on. I can put it in my waist bag, and still pick up a call, with the Zhicity In-ear Headphones with Microphone Wired Earbuds Dynamic Crystal Clear Stereo Sound Best Running Earphones Tangle Free Black.
I also like to have Pandora on my phone, when I am gardening several times a week.
The Zhicity in-ear headphones, are wired, which is fine with me. The tangle-free wires, haven't tangled, when using them. The clarity of my music is great. If the phone rings, I just press one of the buttons, which hangs by my neck, and accept the call. Afterwards I can disconnect on the same tiny panel. My friends says that they can hear me, and it is as clear as a bell at my end.
This set comes with extra earbuds, a black carry case, and instructions. This works with my Samsung phone, and also my husband's Zmax.
I received this product for free, for an honest, and unbiased review.

subset: commoncrawl


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Zippy Sweater
— $368.00
Zippy Sweater
— $368.00
Inspired by Ruth Bader Ginsburg the Zippy lace collar sweater features an over-sized eyelet lace collar that is removable.
- 10% cashmere, 90% wool
- removable collar
- style # RS20-95
- model is 5'10'' and wearing a size S
- View Size Chart


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As the lead guitarist for Five Finger Death Punch, Jason Hook has played sold-out arenas and festival gigs all over the world. With countless rock radio hits and chart-topping albums, Five Finger Death Punch has become one of the most popular hard rock and metal bands of the new era.
Head to a Five Finger Death Punch show, and you'll see Hook proudly slinging his signature M-4 Sherman. Hook sat down with Gibson.com at the 2017 Louder than Life festival to talk about why he believes Gibson guitars offer the highest possible quality from an instrument, his new documentary "Hired Gun" and the status of new Five Finger Death Punch music.
You recently served as executive producer of a new documentary called "Hired Gun." It's a really cool concept. Tell me about the film.
The project started a couple of years ago. I was jonesing to do something that was a passion project outside of the group, so I started the movie with a director friend of mine, Fran Strine. We started talking what would make a compelling documentary, because we both shared that mutual lust for documentaries. So, we chose the concept of "hired gun" or "hired guns," because we know so many musicians who are being paid to play for other people, so I thought instantly I would be able to access the content.
How did you set out to find the musicians featured in the film?
We made a master list of anyone we thought would have a good story. We didn't get everyone we wanted, but the first person to step forward was Alice Cooper. I had played for Alice Cooper, so he said, "Yes, I'll do an interview for the movie." Once he got involved, it gave it a certain credibility, and from there, we were able to get Rob Zombie, John 5-- everyone is sort of connected.
You are known for playing your signature M-4 Sherman. How is it holding up?
Excellent. Anybody that knows Gibson knows it's a premium, American-made instrument. So, I've always been a fan. I have several Gibsons. When I had the opportunity to make my own-- it's a very rare thing. They hand select people to whom they want to offer signature models. It's a big honor. I took the history of the basic Explorer and gave it a 45-degree arm contour. I made it a shredding machine.
The M-4 Sherman has an awesome design. Tell me about what went into the design process.
For the stripe design, a friend helped me put that together. We were trying to figure out something military based, because I'm such a military history enthusiast. We played around with the design, and Gibson loved it. It's unique. When you're doing a signature guitar, there are two different approaches. You can make it really commercially accessible so nobody says, "I don't want that. It's too weird and too out there," so you make a black guitar with black stuff. But I thought, I don't really want that. If I'm going to make my own Gibson, I want it to be for the history books. I want people 20, 30 years from now to say, "I remember that one. That's different."
What's the status of new Five Finger Death Punch music?
We finished a brand new record. It's completely finished. We're trying to pick a release date. I think we're looking at an early 2018 release.
What can you tell me about the sound or direction of the new music?
We work very hard on these records. I think it's your standard percentage of meat-and-potatoes Five Finger Death Punch that everyone expects and likes, but then we took a couple songs and said, "Let's try to push ourselves a bit and step outside the box, stylistically," and I think we did that, too. So, I'm curious to see how the public will react to those songs that are slightly different for us.
What makes you proud to be part of the Gibson family?
I'm a quality snob with everything in my life. I like really high-quality stuff, so to me, Gibson is like driving a Rolls-Royce. It's a premium brand, and they have a consistency and they insist on a certain quality standard. I am very fortunate. Thank you very much, Henry Juszkiewicz, for extending my very first Gibson signature Explorer. You're the best. I appreciate it very much.
Photo credit: Anne Erickson


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In all of Western culture there is nothing quite like Richard Wagner's Der Ring des Nibelungen ("The Ring of the Nibelung"). Based on Wagner's own retelling of stories from ancient German and Icelandic mythology, it consists of four separate but intimately related operas—some of them among the longest ever written—usually performed over the space of a week.
Das Rheingold is the first chapter in this epic tale, and it is—quite unfairly— sometimes not given the respect accorded other parts of the Ring. For one thing, it is by far the shortest. At two and a half hours it is one of Wagner's shortest operas, about the same length as Der Fliegende Holländer. The composer himself inadvertently contributed to this slighting of Rheingold by calling it a "preliminary evening" to the rest of the Ring.
After finishing Lohengrin in 1848, Wagner wrote the libretto—or, as he liked to say, poem—to a new opera, Siegfried's Death (known today as Götterdämmerung). Realizing that he needed to explain how the events of that opera had come to be, he added Young Siegfried (the opera we now know as Siegfried) in 1851. The following year, feeling further explanation was needed, he finished the libretto of Die Walküre.
"In order to give everything completely, these three dramas must be preceded by a grand introductory play: The Rape of the Rheingold," Wagner wrote to Franz Liszt. "The object is the complete representation of everything in regard to this rape: the origin of the Nibelung treasure, the possession of this treasure by Wotan, and the curse of Alberich… [By writing this separate drama] I gain sufficient space to intensify the wealth of relationship, while in the previous mode of treatment I was compelled to cut down and enfeeble this."
While Wagner was creating the libretto to his stupendous new work, he was also writing books and pamphlets—on theatrical reform, on opera and drama, and the artwork of the future. As his ideas on the nature of opera changed, so did the nature of his libretti. Götterdämmerung has marvelous monologues, a thrilling love duet, a sensational vengeance trio—all of which can be excerpted and performed on their own (as can some of the orchestral passages). By the time Wagner had arrived at Das Rheingold in 1852, he had come to the conclusion that the drama should not be interrupted by musical set pieces but ought to unfold seamlessly.
The vocal writing therefore had to be different from the way singers had been treated in operas before. At the same time, the orchestra would become as much an integral part of conveying the drama as the soloists onstage. "The music shall sound in such a fashion that people shall hear what they cannot see," Wagner wrote to Liszt. In fact, sketches show that as Wagner was in the preliminary stages of composition he was not only thinking of the words, but of the stage directions as well, writing music that reflected the movement of the scene.
In order to realize his new conception of music drama, Wagner developed the system of leitmotifs—short segments of melody, rhythm, or harmony that are associated with a character, a dramatic event, an object, or an emotion. Beginning with Rheingold, Wagner's music springs almost entirely from these building blocks, which he molds or combines to reflect shifts in the drama on stage. But his leitmotifs are much more than mere musical "sign posts." They can let the audience know what a character is thinking or why an event is taking place. Musical motifs relating to specific characters or situations were nothing new in opera at the time, but the degree to which Wagner employed this idea had no precedent. "I am spinning my cocoon like a silkworm," he wrote to Liszt as he was working on Rheingold, "but I spin it out of myself." (Though the libretti to the Ring operas were written in reverse order, the music was composed from the beginning of the cycle to the end.)
One of the most difficult tasks Wagner faced was how to begin Das Rheingold. What kind of music could possibly launch not just this opera, but the entire Ring cycle? He later related the events that inspired the creation of the prelude (as always with Wagner, his reminiscences are to be taken with a grain of salt). He had gone for a long walk, then returned to take a nap. Falling into a state of half-sleep, he suddenly felt as if he were sinking into a flood of water: "The rush and roar soon took musical shape within my brain as the chord of E-flat major, surging incessantly in broken chords: these declared themselves as melodic figurations of increasing motion, yet the pure triad of E-flat major never changed… I awoke from my half-sleep in terror, feeling as though the waves were now rushing high above my head. I at once recognized that the orchestral prelude to the Rheingold, which for a long time I must have carried about within me, yet had never been able to fix definitely, had at last come into being in me: and I quickly understood the very essence of my own nature: the stream of life was not to flow to me from without, but from within."
There is nothing in all of opera like this miraculous beginning: a low E flat softly played by the doubles basses, then, four measures later, a B flat added by the bassoons. Another 12 measure later a single French horn ("very sweetly" says the score) intones the notes of the E-flat major triad up the scale for over two octaves, followed by a second horn, then another, until all eight horns are playing waves of arpeggios, all on the three notes of the E-flat major triad. Then the cellos and eventually the entire orchestra join in. It's a musical depiction of the creation of life, growing from a single cell. At the climax, the Rhinemaidens suddenly break into song—representing joyous, unspoiled nature itself.
In addition to writing music unlike anything heard before, with the Ring Wagner was making demands on the physical stage that went beyond what seemed even possible at the time: the opening scene of the Rhinemaidens swimming around as if in mid-air; the shift from the depths of the Rhine to the airy mountaintops of the gods, with Valhalla seen in the distance; the descent to Nibelheim and the journey back; Donner, the god of thunder, summoning the swirling mists, then dissipating them on cue with his hammer, conjuring up a rainbow bridge over which the gods would walk to their new home…
Wagner eventually overcame all the musical, scenic, and dramatic challenges he had created. The fact that he not only managed to do so, but that the whole of the Ring cycle seems to flow effortlessly from Das Rheingold, raises its stature from a mere prologue to a theatrical masterpiece all on its own.
Wagner did not wish for any part of the Ring to be staged until the cycle could be presented as a whole. He realized this would require a "great festival, to be arranged perhaps especially for the purpose of this performance," as he had already mentioned to Liszt before a note of the music had been written. But against Wagner's wishes, Das Rheingold had its premiere in Munich on September 22, 1869, on the express orders of the composer's ardent admirer and patron, King Ludwig II. Another seven years would pass before Wagner was able to present the Ring in its entirety, in the theater at Bayreuth that was built specifically for it (and that still serves as the home of the annual Wagner festival).
Das Rheingold was first heard at the Met on January 4, 1889. The program carried a note stating that, "For this opera the scenery has been ordered from Germany and the costumes and armor are from the designs of Prof. Doepier, who made the original drawings for Richard Wagner." The one-act opera was presented with an intermission between the second and third scenes. "This is the practice of the Imperial Opera House in Vienna, and though open to objection on artistic grounds will doubtless prove a welcome relief,î noted one New York newspaper the day before the premiere. In fact, Wagner himself had raised no objections to a break when Rheingold was given in Berlin in 1881. The Met presented the work both with and without intermission well into the 20th century. In Robert Lepage's production, the drama unfolds in one uninterrupted act, as the composer conceived it. —Paul Thomason
Courtesy of The Metropolitan Opera.


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There is magic in the mountains of Peru, and no better place to set the tone for a New Year, and beyond. The trip will begin with 7 nights nestled in an oasis of native plants and fruit trees and nourished by a magnificent waterfall deep in the Sacred Valley. You will explore the near by ancient ruins, visit one of the 7 modern wonders of the world- Machu Picchu and soak up the vibrant city energy of Cusco. You will dine on delicious meals with locally-grown and lovingly prepared ingredients. This will be a journey, not just about the beauty of our surroundings, but more so about the beauty within Self. Time together will be geared around Sankalpa (san, "a connection with one's highest truth" / kalpa, "a vow"). Through practice we'll explore different ways to reconnect, and uncover our hearts highest intention. Unwind, dig deep, and soak in the magic!
Bed Configuration:
1 King Bed
Bed Configuration:
1 King bed or 2 twin beds
Concludes January 5th- Excludes extension to Machu Picchu and Cusco
7 nights/8 days accommodation,
Breakfast, lunch and dinner (vegetarian) for 7 days,
Group airport transfers to/from Cusco Airport,
Welcome ceremony with local shaman,
Unique cultural excursions in Sacred Valley,
Private bus and drivers,
Entrance fee for all historical sites,
Private, skilled guide to accompany our group throughout the trip,
Yoga mats, blocks, straps at blankets,
Donation to local school,
All pre-trip planning and assistance including guidance on flights, visas, what to pack, insurance
10 nights accommodaiton, most meals, private guide and driver, extensive cultural excursions, entrance fees, donation to local school, taxes
Not Included: Lunches and dinners in Aguas Calientes and Cusco,
International airfare,
Travel Insurance,
A non-refundable deposit of $500 is required to hold your space. Final Balance Policy: Final payment must be received by ... October 15, 2017 in order to be eligible for the early bird pricing and all payments are non-refundable. Cancellation Policy: In the event of cancellation your entire payment will be refunded less the $500 deposit if the cancellation is made before October 15, 2017. Payments are non-refundable after this date. Travel Insurance: We strongly recommend that you purchase travel insurance for your trip. There are many travel insurance companies to choose from but Travelex and World Nomads are two reputable organizations for worldwide travel coverage.expand
10+ years
Vinyasa, therapeutic, meditation, and philosophy
You will book your international flights into and out of Alejandro Velasco Astete International Airport International airport (Code: CUZ) to arrive on December 29th and depart on January 8th for the full program.
For those participating in the Sacred Valley retreat only you would arrive on December 29th and depart on January 5th.
No, there are no group airfares, as we will have people joining us from all over the US, with some arriving early, some arriving late, some using miles, etc. We are happy to provide guidance, resorces for booking and review any itineraries you are considering. Please contact us before purchasing flights, and as always, travel insurance is strongly recommended.
American citizen visitors to Peru do not need a visa if they are traveling as a tourist with a valid U.S. passport. You will be issued a tourist card upon entry, which is valid for up to 90 days.
There are no required vaccinations for travel to Peru. However, there are some recommended (suggested) vaccinations given by the CDC. To see the complete list of what is recommended, please visit the CDC Website and consult with your primary care physician to make a decision on what is best for you.
We get hundreds of travelers each year who go on retreat alone. If you are traveling without a friend or partner, but prefer to share your room, we will do our best to match you with another traveler of the same gender. If for some reason, we are not able to match you with a roommate, a single supplement will apply.
If you prefer to have your own private room, a single supplement will apply.


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US$ 1,832.80 for 2 pers. for 2 pers.Add to cart
This Gift Box includes a three-day itinerary for two people with:
Itinerary ideas can be found in the Gift Box, or you can create your own journey by choosing three properties from the list of participants.
An itinerary in a Gift Box? Let Relais & Châteaux introduce you to its Routes du Bonheur! This is a unique opportunity to discover three different properties by creating your own three-leg trip to suit your preferences. You are the master of your own stay!
Suggestions of Routes du Bonheur:
The French and Spanish Basque Country
Périgord: caves, rivers and farmhouses
Tour Brittany on the Sentier des Douaniers
Retirement, birthday...
Would you like to give this Gift box to several people?
Thank you, loyalty, motivation and moreContact Us! our solutions


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Busch Gardens has announced musical acts that will perform in various 2013 festivals at the Tampa theme park, including Goo Goo Dolls, Barenaked Ladies, Frank Sinatra Jr., Doobie Brothers, Oscar D'Leon and others.
All of these events are included in regular admission to Busch Gardens.
+ The Real Music Concert Series will include The Terry Myers Orchestra with the Swing Sisters (Jan. 16-19), The World-Famous Glenn Miller Orchestra (Jan. 23-26), Frank Sinatra Jr. (Jan. 30-Feb. 2), Paul Revere & the Raiders (Feb. 6-9), Sha Na Na (Feb. 13-16), Marilyn McCoo & Billy Davis Jr. (Feb. 20-23) and Herman's Hermits starring Peter Noone (Feb. 27-March 2).
+ Busch Gardens' Bands, Brew & BBQ lineup includes John Kay and Steppenwolf (Feb. 10), Barenaked Ladies (Feb. 17), the Doobie Brothers (Feb. 24) and the Goo Goo Dolls (March 3). Click here to see the lineup for SeaWorld Orlando's Bands, Brew & BBQ.
+ Viva La Musica will feature Ednita Nazario (April 14), Oscar D'Leon (April 21), Milly Quesada (April 28) and El Gran Combo (May 5).
Nonsinging events set for 2013 include "Let's Dance Featuring Burn the Floor" on the Desert Grill stage (Jan. 16-April 7), animal expert Jack Hanna (May 18-19) and Summer Nights programming from June 8 to August 11.
For more information, go to www.buschgardens.com/bgt.


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Used Citroen C4 Cactus cars for sale
We currently have 28 in stock
There are 4 trims of C4 Cactus manufactured by Citroen in our current stock
Featured used Citroen C4 CactusBrowse All
Citroen C4 Cactus Hatchback
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Citroen C4 Cactus Hatchback
Our stock of used Citroen C4 Cactus come in a range of gearbox and fuel type options and are currently located at the below sites
Discover a Range of Used and Nearly New Citroën C4 Cactus Cars
These compact SUVs offer plenty of room for a family of five and can also boast great economy and a number of quality extras across the different specifications. To find your next second hand Citroën C4 Cactus, simply take a look through the vehicles we have available and make an enquiry.
You can also make the most of our on-site search tools which allow you to select our used and nearly new Citroën C4 Cactus cars by features like price, age, mileage and more. We'll quickly reveal a list of the relevant models for you to choose from.
Another option is to visit our dealerships, we'll be happy to tell you more about this range and about our part-exchange and finance options.


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The latest piece on psychedelic science in the New York Times is dead wrong
There's a new article in The New York Times, entitled Can Psychedelics Be Therapy? Allow Research to Find Out.
While I'm a strong supporter of psychedelic research, and have donated a large portion of all proceeds from my show The Mushroom Cure to the cause, this article is just dead wrong on every significant point.
First, the entire premise—that Schedule I status is the primary obstacle to research—is flat-out wrong. I know because I also once assumed this. Then, in writing my own opinion piece for Huffington Post, I corresponded extensively with the folks at the Multidisciplinary Association for Psychedelics Studies (MAPS), who clarified that schedule status is no longer a significant barrier—the FDA is now approving all legitimate psychedelic research.
The obstacle now is simply getting funding for research. That the author so completely misses the fundamental issue at hand demonstrates a lack of both basic understanding and even the most cursory research.
Second, the article states psychedelics "are illegal in the United States because they carry a high risk of abuse."
Two huge inaccuracies in this one statement.
First, there is virtually no risk of abuse, at least not in the classic sense of daily use, physical dependency, selling worldly possessions to get a fix, associated spikes in crime, etc. (As anyone who's done psychedelics too frequently will attest, these drugs will tell you pretty unambiguously if you're pushing it too far too fast.)
Second, their alleged abuse potential has nothing to do with why they're illegal. A full historical accounting is beyond my scope here, but suffice to say the prime motivating force behind the state and federal bans of 1969/70 was criminalizing a social movement that opposed Vietnam and the status quo in general. It was about power and politics, not public health (which some courageous politicians, most notably Senator Bobby Kennedy, recognized and tried to counteract).
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Third, this: "They can also cause harm. The best-known adverse event is persistent flashbacks, though these are believed to be rare. More common are symptoms like increased heart rate and blood pressure, anxiety and panic."
"Flashbacks" (really, the author means HPPD; flashbacks are defined as transitory, while HPPD is long term) are unheard of in any sort of responsible use context, while the other "harms" cited are all transitory—that is, they last only while one is experiencing the acute drug effects (and rarely last the entire duration of the experience). Twenty minutes of elevated heart rate or anxiety may be unpleasant, but they hardly qualify as harmful in any meaningful sense.
Finally, this piece massively understates the incredibly positive results obtained in recent research. With PTSD, addiction, end-of-life anxiety and other conditions, we're routinely seeing massive effect sizes that dwarf anything seen—ever—for any other class of psychiatric medication. And the scientific studies establishing this are generally tracking results for anywhere from six months to several years after the administration of the drug, while pharmaceutical studies rarely collect data for more than a couple of months.
This makes the author's statement that psychedelics have "no proven upsides" absurd; the upsides have been established more conclusively than for the pharmaceuticals that approximately 80 million Americans regularly take. (Granted, recent psychedelic research studies have been both few in number and small in size. There's no question more research is needed, but there's also no question as to the results that have thus far been obtained.)
In sum, this piece almost feels like anti-drug propaganda dressed in pro-legalization garb. I don't actually think there's anything nefarious afoot, but it's breathtaking that the Times would publish such an inaccurate, ill-informed piece.
In perpetuating baseless myths under the guise of objective science, this article does far more harm than good. And let's not lose sight of the stakes here: while the pendulum does indeed seem to be swinging towards renewed openness to psychedelic medicine, the momentum could easily reverse, especially in light of the current US Attorney General's vehement opposition to medical cannabis. Of course, psychedelic research must continue to adhere to highest scientific and ethical standards, but understating the unprecedented efficacy and overstating the risks does a grave disservice to a rapidly flowering but still fragile branch of medicine.
We are a 100% independent voice in drug journalism. Our content is free and we never have corporate ads, sponsored content, or sketchy affiliate programs.
This means we require support from readers like you - the grass roots - so we can remain independent and keep digging into the biggest issues with no strings attached. You can make a huge impact by supporting us for as little as $2 a month.


text: @#@## ##### ###@# ##### ###@ @# @# #####@ ### #### ##### #### #@# ########## ##@ #### #### ##### ### #@## ############ ##### ##@#@@@@## @@@@ @### @### ##### #@##@@@@@@##@ #@##@ #@@@ @@%% %% %@@% @%@@% @#### %@@@@%% @%@@ %%%%% @@@##@@@@@ @%%%%%%%%%%% %%%%@%%%%%%@% %%%%% %%%%%%%%%%% %%%%% %%%%%%% %%%%%%%%%%% %%%%%%%%%%% %%%% %%%%%%%%%% %%%% %%%%%%%%% %%%% %%%%%%% %% %%%%%%%%%% %%% %%%% @@ %%%% %%%% %% %%%%%%%% %%%%%%%% %%% %%%%% %@%%%% %%%%% @% %%%%%%%% % %%% %%%%%% %%%%%%%%% ##@##@#@##@@# @@@ @@#% @### @##@ %%%%%%% ### %#@ #@# @### #### @@# #@##@ @## #@@@#@###% @### ### # ### @## ### @### @### ### ## ### ### ##@@##@ ### %###### ##@ @@# To rescue your brother, you'll need one heck of a complete guide! ============================================================================ Luigi's Mansion(GCN) FAQ/Walkthrough Written by: ChaosDemon([email protected]) Version: 3.8 Last Updated: 2K1/12/27 Located at: http://www.gamerevolution.com ============================================================================ Well, it's the Gamecube Launch title, and with Luigi's brother, Mario, they're both part of history-in-the-making systems. Mario was the launch title for Nintendo 64 and his brother is now part of the Gamecube launch. With my jaw-excersize out of the way, here we go. Area 0 & 1 of Walkthrough completed... =-=-=-=-=-=-=-=-= Table of Contents =-=-=-=-=-=-=-=-= I..........Legal II.........Version History III........Introduction IV.........Luigi's Mansion Q & A V..........Basics VI.........Characters VII........Items VIII.......Walkthrough a)ASCII Maps 1.Area 0 a)Foyer b)The Lab 2.Area 1 a)Foyer b)Parlor c)Anteroom d)Wardrobe Room e)Small Balcony f)Second Floor Hallway g)Study h)Master Bedroom i)Nursery j)The Crib 3.Area 2 a)Foyer b)First Floor Hallway c)Bathroom I d)First Floor Hallway e)Ballroom f)Storage Room g)Foyer h)Washroom I i)Fortune-Teller Room j)Mirror Room k)Fortune-Teller Room l)Laundry Room m)First Floor Hallway n)Butler's Room o)Hidden Room I p)Conservatory q)Dining Room r)Kitchen s)Boneyard t)Graveyard u)The Crypt v)Graveyard 4.Area 3 (not completed) 5.Area 4 (not completed) IX.........Secrets X..........Contacting XI.........Credits 1.Quotes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= L E G A L =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ, document otherwise text file is published on GameFAQs and written by Tony J. Tso (ChaosDemon). Copyright 2001 ChaosDemon. All Rights Reserved. Nothing that appears in this FAQ, document otherwise text file may be repro-duced in whole or in part without the express written permission from the Author, copyright owner(I.E. Me). The name 'ChaosDemon' is a registered trademark of Tony J. Tso. If you are interested in using this FAQ, documentor text file, email me at: [email protected], for your message to get to my Inbox and not the Trash Folder, remove the "nospam" from the address. All have to do is ask, and 99% of the time, I'll let you. But just don't use it without my permission, or I'll be forced to act legally. (Sorry if this was a bit drastic, but I don't have a choice.) This document can be stored on your computer but, BUT FOR YOR OWN PERSONAL USES ONLY!!!!!! If your friends want to view this guide, just tell them to goto GameFAQs. There are also guidelines to which you HAVE TO FOLLOW if you want host my guides: -OFFICIAL GUIDELINES- 1. You MUST give me credit. 2. You can NOT alter anything that is in this FAQ 3. It can not be placed in a frame, but if you do, the frame can not be a left frame, and the top bar frame must be able to be turned off. 4. If you can not follow these guidelines with no question, don't bother asking. These sites will always have my permission for posting my FAQs: http://www.gamefaqs.com(GameFAQs) http://www.neoseeker.com(Neoseeker) Why you say? These sites will always keep up with the lastest Revisions. Other sites may have permission. If you find them on anywhere else, chances are, it isn't the lastest revision. And if you find a site that has this FAQ on it without me credited, report to me right away! Now with all that out of the way, let's get on with the Version History! :P =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V E R S I O N H I S T O R Y =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 12/27/01 01:25 PM - A lot of progress, I'm upto Washroom 1. But that's where it stops. More to come soon. 12/25/01 04:51 PM - Merry Christmas! I'm really enjoying X-mas today, and I'm going to a party today. 12/13/01 09:39 AM - Nice progress, started Area 2, hope to complete. 12/01/01 07:13 PM - Very long since my last update...and bigger progress today , just 5 rooms of walkthrough. 11/20/01 03:49 PM - After another 5 days, no progress. Just some walkthrough (one room). 11/15/01 01:38 PM - 5 days since my last update, and there's not much progress . Added *very*, *very* little bits of walkthrough. 11/1o/01 11:57 AM - Yes sir ree, the first ever Gamecube FAQ from yours truly. And I'm excited to get this one under way, so I'm gonna stop with the talking and start on the content! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I N T R O D U C T I O N =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wow, you're thinking this right-off-the-bat: "Oh my god, this ChaosDemon guy lost his mind, Luigi's Mansion? Luigi's Mario's faithful sidekick!, he doesn't have the right to star in his own game!" If you're thinking this, you need to get out of your closet a little more these days. Luigi's Mansion is one of the most anticipated titles for the Nintendo Gamecube. The Nintendo Gamecube is the next generation of gaming, with the crisp graphics and now a wireless controller?! With a launch title of Luigi's Mansion, the Gamecube is at least worth a look at. And the price of Gamecube starting at 299$ Canadian? I say why not? Just remember one thing, Luigi's Mansion, it isn't typo, it's really life, pal. It's about time you take a pinch at yourself to see if you're not dreaming or not. But Mario is "strangely" missing, and when the main character is missing, you'll need a good substitute. And if you really think hard, why not Luigi? It's finally time for Luigi to step out from the shadows and into the light, but unfortunetly, Luigi will need a pretty decent LIGHT to help him out in this Gamecube launch title... Now with the busisness aspects of the game explored, let's get to the gameplay part of the game. Luigi this time leads the way for the cast, rather than being number two every single time. Luigi wins a contest without any contestants in it. And his prize you say? A huge mansion, and this is HUGE, I mean H U G E! But, huge mansions, creepy painting, weird noises, a nutty professor always leads upto one result...the ghost hunt of your life. Luigi is frightened the first time he lays his eyes on this huge mansion, and when he steps in, it gets just even worse for our beloved friend Luigi. This nutty professor offers infromation and a vacum cleaner to help Luigi rid the ghosts that haunt Luigi's Mansion and thus starts a great game of epic porportions... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- L U I G I ' S M A N S I O N Q & A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to Professor Demon's Q & A part of his _good_ FAQs! You can email me with your questions too at: [email protected] Q: Are you REALLY not nuts, I mean you're writing a FAQ for a game called "Luigi's Mansion"! A: No sir ree, I am not crazy, and if I was, would you be reading this on GameFAQs right now? But now that you think of it, we're all a little crazy in one way or another... ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Q: No really, are you crazy? A: NO!!! I am not crazy, and if you ask that question again, I'll be forced to cry like a girl! ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Q: Okay, okay, settle down tiger. Where can I get my own copy of Luigi's Mansion? (if it actually exists that is) A: [Growling] Yes...it...does...exist...you...can...buy...a...copy...of... Luigi's...Mansion...at...Electronic...Bountique...or...Wal-Mart...Future... Shop...or...your...local...electronics...store ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Q: Will Luigi's Mansion only be about slaying ghosts and stuff? 'Cause that doesn't really sound like a good game. A: Actually, it is about slaying ghosts, but searching for each of the ghosts can keep you busy for four hours of continuest play, plus several bosses are also in the works, just like any other Shigeru Miyamoto game. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Q: I'm wondering why they don't just make a game for Mario and he searches for his brother, and _he_ rids his mansion of ghosts, just like any other traditional Nintendo game. A: Actually, simply because Nintendo have been receiving a lot of letters talking about how come Mario keeps getting the spotlight. And "Mario's Mansion", it just doesn't have the same ring to it, right? ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Q: How much does Luigi's Mansion cost? A: 74.99$ Canadian in Future Shop, but a lot of places might be more cheaper. So, before you buy, shop around. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Q: How is it even possible to get a copy of this game? A: I was lucky enough to be able to camp near the Future Shop because I live kind of near (like two blocks) =) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Q: How many levels are in Luigi's Mansion? A: There's a first floor, a second floor, a third floor, a roof and a basement. That comes to five(5) levels for you to conquer. ...wow, answering those questions was kind of tough. Again, you can email me your question at [email protected] -TJ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B A S I C S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------------------------------------------------------- Controls ---------------------------------------------------------------------------- Analougue stick ---------------- This makes Luigi walk, run and even tiptoe. To perform the walk, just slightly press the analouge stick in a direction. To perform the run, push the analougue stick to the farthest possible. To perform the tip-toe, really, really, really, slightly, press the analougue stick in a direction. Camera stick ------------ Originally, this stick is designed to allow you, the player to switch the camera angles around, but in Luigi's Mansion, there's an exception. In this Gamecube launch title, the camera stick is designed for Luigi to aim where he wants the flashlight and the Poltergust 3000. This is crucial to capture the ghosts that lurk the mansion. A button -------- The main action button of the game. Use it to open doors, tap walls, and to move or shake objects. If you're not near an open door, a wall, or an object, you'll make Luigi scream out: "Maaaaaaaaaaaaaaaario!!!" B button -------- When holding down the B button, you'll shut off the flashlight that Luigi depends so much on, leaving the poor guy alone in the dark *duh-duh-duh*. You can use this to your advantage though, you can easily startle a ghostie. To do so, when you know you're near a ghost, quickly release the B button to stun the ghost in this room. Poor ghost, he never saw it coming. X button -------- By holding down the X button, you'll toggle on the Game Boy Horror, Exploration mode. Why should we use the Game Boy Horror you say? Well, you can use this to look at something closely or maybe you just want to look at the mansion with it's beautiful graphics. For some ghosts, you'll need to look at their hearts to learn how to deafeat them. The Game Boy Horror is also neccessary if you want to find the hidden rooms with some extra cash, a.k.a, $_$, a.k.a ching-ching! Y button -------- By pressing the Y button, you turn on the Map screen. Press up or down on the analogue stick to see cycle through the floors available, and press left or right on the "A" stick to rotate the map. Press the A button to zoom into a location and press the B or Y buttons to put away the map. R button -------- The R button switches the Poltergust 3000 on allowing you to capture ghosts or rake in the items. Hold down the R button for rapid-fire old-school vacuming. Z button -------- By pressing the Z button, you'll switch on the status screen. Doing this is, yes, you guessed it, also useful! In the status screen you can check out the items you've located, cash you've "earned" and as well as check out info on the portrait ghosts you've captured. START button ------------ Yes, you've guessed it, press the Start button to pause the game. Umm...you can use this when emergencies for the washroom break in, or you want to somethin', etc., etc... Boo Radar --------- This small dot in the right corner of the screen will let you know when a Boo is nearby. Boos will only appear in cleared rooms. If the Boo Radar shows blue, there are no Boos in the room. If there is a Boo in the room, it will show yellow. Boos hide in objects, so you'll need to move around the room. When the radar flashes yellow, you are getting closer. When it flashes red, you have found the Boo. Vacuum the object to flush out the Boo. Note: The Boo Radar won't appear until after you've released the 50 Boos. Element Counter --------------- The Poltergust 3000 is a really good weapon for you to use. It's a really unique vacum because it can capture ghosts for you AND, that's right AND it can be powered by three different elements. The three elements are: water, fire and ice. By vacuming up the elements, you'll fill up your Element Cou- nter. When you dispel an element (for example shooting water out of your Poltergust 3000) your element will eventually be used up and yes, that's a bad thing. While using an element, keep one eye on the counter so you won't "accidently" use it up, and when you seriously need it, you won't have it. Professor E. Gadd's Laboratory ------------------------------ When the game starts, you'll be in the Professor Laboratory. You can think the professor's lab. as the "Ghost busting Headquarters". Whenever you A: restart the game, or B: beat a boss, you'll be transported back here! Here's the list of things you can do here • Pressing Room - The Pressing Room is where defeated bosses are stamped into portraits for your lovely Portrait Gallery. • Training Room - Obviously Mario didn't hit the training room, or he wouldn't have gotten lost in the mansion. Hone your ghost busting skills here so you can tackle all the bad things that go bump in the night. • Portrait Gallery - Check out the portraits you've found and see just how many you have left to find. Types of Ghosts --------------- There are a few different types of ghosts. Each requires a different strategy to beat. To beat any ghost you must expose their heart; then you can suck them up with your Hoover. The trick is getting their hearts to show. Normal Ghosts - These ghosts can have some different looks to them, but all are easily sucked up by Luigi's vacuum cleaner. Flash them with your flashlight (sadly, there is no button that makes Luigi drop his pants) and then turn on your vacuum cleaner. You'll need to keep the vacuum cleaner aimed on them until they are completely disposed of. Masked Ghosts - Some ghosts wear masks, making them a little tougher than regular ghosts. The trick is to suck off their mask first. Once maskless, they are just like regular ghosts and can be stunned by your flashlight. Cash Ghosts - These are tough ghosts to nab. They hide in cupboards and closets, waiting to scare poor little Luigi. You will have to flash them quickly and then suck 'em up. They disappear fast so be on your guard whenever opening a cupboard, cabinet, drawer, or closet. If you manage to catch one, he'll leave behind goodies like gold, money, and gems. Fire Ghosts - These nasty fellows have a fire protecting their hearts. To beat a Fire Ghost you'll need to attach a Water Emblem to your vacuum cleaner. This will let you spray water to put out the fire protecting the heart. Once the fire's out, you can treat these babies like regular ghosts. Water Ghosts - Like Fire Ghosts, these ghosts have protected hearts. Use the Ice Emblem with your vacuum cleaner to chill out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C H A R A C T E R S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Luigi ----- Why would the game be called "Luigi's Mansion" if Luigi's not in the game in the first place? And this time, Luigi is the playable character, not Mario! Luigi, being the unique guy that he is, is even more unique as a main character. how come he's a hero that's: a)afraid of the dark b)frighten by ghosts and c)gets startled every single time someone...something touches him? Even though he's just like an average shmo, Luigi's is prepared for what's ahead. Professor E. Gadd ----------------- Professor E. Gadd is the nutty professor in this game, but he's more like a mentor. Professor E. Gadd offers information and your main weapon: a..vacum. Nope, that wasn't a typo. Professor E. Gadd supplys Luigi with the tricked- out vacum to snagg the ghosts and rid Luigi's Mansion of the haunted madness. It doesn't appear to be a great weapon and (if my active memory serves me correctly) this is the first time in history that a video game character uses, not a sword, nor a gun, to slay enemies but a Vacum Cleaner. Big Boo ------- The Big Boo from many other titles(notably Super Mario 64) has one thing in his mind: vengeance. Not only is he the leader of the Boos, but he's already snagged one half on the dynamic duo known as "Super Mario Bros." and he's out to snag the other half, Luigi, is victim number two, but will he suceed, or get captured-into-a-vucum-cleaner trying? Mario ----- Not only is he not the main character anymore, but he took the role of the "being rescued", Luigi is out to rescue his red counter part and he's going to need your help doing it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Items =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to the item section! I'm going to tell YOU every single item available for you in Luigi's Mansion! When searching for the many ghosts in Luigi's Mansion make sure you search every nook and cranny in the Mansion for items, too! Poltergust 3000(the vacum) -------------------------- Your Primary weapon against the lurking ghosts in your mansion, is your most reliable. You'll need this vacum to suck in each of the ghosts and take retire them...permanetly. Game Boy Horror(GBH) -------------------- Professor E. Gadd will not only give you the Vacum, but he'll also hand over the variation of the portable video system known as the Game Boy Color, the Game Boy Horror. The Game Boy Horror(GBH) will provide you with information and an interlink connection with Professor E. Gadd. You can use your Game Boy Horror to view a map of the mansion, see the immediate area from a first person perspective and gather clues. When the Boos escape, your GBH[Game Boy Horror] will help you find them. The Flashlight -------------- Here's the secondary item of your aresnal, you will need the flashlight to stun the ghosts in their tracks and then take them in with the Poltergust 3000. The Flashlight is some what a bit more used than the GBH, making the flashlight the secondary weapon. Hearts ------ A lot of ghosts pack some really mean attacks, and that causes Luigi to reel. Luckily, thanks to these helpful Hearts, you can heal the wound(s). When your heart meter is lowering, you can find big and small hearts to refill that meter of yours, and that's something to be greatful for. Cash a.k.a $_$ a.k.a ching-ching! --------------------------------- It's an old tradition for Mario and Luigi to locate gold coins, but the stakes just got a little higher in Luigi's Mansion. The treasure that can now be located in Luigi's Mansion include dollar bills, pearls, diamonds and even gold bars! This is just another reason to play Luigi's Mansion. :) Mansion Keys ------------ Once you've conquered a room with a bunch of spirits, you'll usually earn a useful item. Most of the time you will earn a Key, allowing you to goto other rooms in the mansion. Remember to explore a lot, 'cause the former hero known as Mario will need your help. Saving Toad ----------- Locating Princess Peach's assistant, Toad on several occassions on your twisted quest. Locate Toad to save your progress -- or non-progress to your GCN Memory Card. It's important to save often, in any game. Shrinking Shroom ---------------- Touching these deadly, spotted mushroom thingys will cause havoc for Luigi. It won't poision him, but it'll shrink down and that'll make Luigi lose his ability to capture ghosts for a short period of time. When you see one of these things, keep from a safe distance until then dissapear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- W A L K T H R O U G H =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------------------------------------------------------- ASCII Maps ---------------------------------------------------------------------------- KEY --- EW: Element Water EF: Element Fire EI: Element Ice START: Start S: Save Point 1st Floor --------- ############################################################################ # # # # # ####### ################################################# ## # # # # # # # # # # # # # # # ####### ##### ####################################### ####### # # # # # # ###### ################# ####################### ####################### # # # # # # # # # # # # # ####################### ## ############################################## # # # # ##################### # # # (EW) # (EF) # # ################################################# # # # ####################### # # # # ######### ######################### ################### ################# # # # (S) START # # # # # # # # (EF) # ############################################################################ ---------------------------------------------------------------------------- Area 0 ---------------------------------------------------------------------------- a)Foyer In the start of the game, you'll be in the Foyer point of Luigi's new mansion, with only your trusty Flashlight and your determination to finish this thing. This level doesn't have anything for you do, so you should work on some ghostbusting moves. You can look around at your surroundings, and practice using your flashlight (I.E. switching it off). Do some callings for Mario (but there will not be a reply from him). Go around and check the locked doors and scan the Foyer. Now head back to the entrance, now, a key should appear. Grab it and run up the stairs and to the double doors. Press the A button to use the key and open the doors. Now sit back and watch the cinema. This cut-scene is about introducing a fellow named Professor E. Gadd who saves Luigi from ghosts. You'll now be taken to the Professor's ghost reasearching laboratory. b)Professor E. Gadd's Laboratory Now that you've learned more about the whole issue with Mario and that he's in some serious trouble. If you want to even come close saving Luigi's brother, you'll need some serious A+ skills. So, let's get training! The professor will send you to the Training Room so you can get work your skills up. Now, to survive the challenges ahead, you'll need to train really well. Some key things are: using your flashing your flashlight at ghosts will stun them. Once their heart is in your sight, use the Poltergust 3000 to capture the ghosts. After your short training is over with, the Professor will offer to take you to the Portrait Room, or you can start with your journey and look for your brother. Look around in the portrait gallery and talk to Professor E. Gadd. He'll tell you about the twenty-two ghosts that escaped from their repsective portraits Now that you've learned more about the background, you'd probably want to actually do some playin' right? Thought so. Okay, talk to the professor and say you want to go back to the lab. He'll ask you where you would like to go here and choose the mansion to begin the most anticipated quest of the season. ---------------------------------------------------------------------------- Area 1 ---------------------------------------------------------------------------- a)Foyer Welcome back to your mansion! Arriving here is your first test, conquering what's ahead will be a little harder...OK let's get on with the walkthrough! You'll see Toad crying as soon as you get it. Watchout for the chandelier above, if you step under it, it'll fall on you. Talk to Toad to save your game. If you want, you can use your Poltergust 3000 to suck in the carpet so Luigi can take a look at how good of a good-lookin' guy he is. Now quikly run up stairs. *ChaosDemon's One minute tip* Always remember to shake objects to reveal some helpful items. If you can't shake them, trying using the Poltergust 3000 on them. Shake anything from vases to drawers.</ChaosDemon's one minute tip> Try shaking stuff here, once you've collect enough items, head into the double doors. b)Parlor The parlor seems to be rather not-interesting at first -- but first looks can be deceiving, right? Right. Start off using your vacum cleaner on some objects in the room. What to use on you say? The lamp, the desk and tables are good starts. You can also receive a heart by knocking on the screen in the back corner of the room. Also, don't forget to use your Poltergust 3000 on the chandelier. Now get ready for one heck of a fight. Blow out the candles on the back wall surrounding the portrait (bearded dude with a big snoz). With the candles out of the way, the ghosts are cued to make their un-welcomed appearence. Now quickly give them a big shock with the flashlight and take them to school (by this I mean, capture each of them with the Polter- gust 3000 ;) With the ghosts defeated in this room, a treasure chest will appear to reward you for your accomplishment. Now if you want some even _extra_ earnings, knock on the cabinet behind the trasure chest to get some coins. Use the key you just got to enter the next room. c)Anteroom When you enter the room, the door shuts on you (now that's kinda rude don't ya think?) there's really nothing for you do here except tackle ghosts. So, remembering what you did in the last room, do same here, use flashlight to freeze and then take them in with the Poltergust 3000. There's a lot of ghosts in here, so if you get hurt, shake the tables to get some hearts. Defeat them and enter the next room. d)Wardrobe Room There's some things to look out for, you gotta watch out for some of those nasty green ghosts. Why should I look out for them you say? They throw some bannana peels on the floor and that can cause Luigi to fall on his behind[Ouch!] There are four ghosts that can easily be seen. The last ghost is hiding in the closet near the right corner of the room. Shake the closet to make the coward or a ghost come out. When the lights come on, you'll be able to find a key on the coat rack. e)Small Balcony In this next area, you'll see Toad crying. Give him the 'ole "Hello" and he'll save your game. Now you gotta head back to the Foyer. What's the point? You now have the ability(key) to open the door to the left. But wait, before you open the door, Professor E. Gadd comes in and warns you that the ghosts ahead will be tougher than the ones you've previously faced. It's your opinon to decide whether it is or is it not. Maybe he's just trying to scare you? Something to think about... f)Second Floor Hallway Piece of cake, look around for a little ghost mice, capture it. If you leave it along, it'll end up hurting you, and yes that's a bad thing by the way. Now head into the first door you see. g)Study Now in this room, you have one prime target, and that's the ghost on the rocking chair. To protect himself, he'll make books come at you with some what speed, try to avoid these as much as possible. There's something you should do before you go at the ghost. Maybe you're interested in some cheese? Do it, it's worth it, you'll find out why now: head to the back of the desk use the Game boy Horror (hit the Y button) and now in exploration mode, look around for some cheese. Find it and hit the A button. Exit the Game Boy Horror mode and look out for a gold mouse to run accross the floor. Using your trusty Poltergust 3000, capture it to earn some money. *ChaosDemon's one-minute tip* Yes, it's another one. Gold ghosts can only be captured on an uncleared room, meaning, you haven't defated all the ghosts yet. With the gold mouse out your way, it's time to handle the dude on the rocking chair. You won't be able to see him when Luigi is staring at him directly. Head to the right side of the ghost and have Luigi's back towards him. At this point and time, he should stop reading his book. What do you do now? Attack him of course! Make a quick turn to face him and then use the Poltergust 3000 to take him in. He has 100 health points, so remember to keep on vacuming until he's fully taken in. Once the lights go on, another treasure chest should appear. Open it to retrieve the key to the next room. h)Master Bedroom Here comes another room. This next room's prime target it located on the bureau, she's sitting on it, coming her hair (what hair?!) This one's a relitivly an easy one to beat, all you gotta do is know how. Aim the Poltergust 3000 at the right curtain near the corner of the window to pull the curtain back. There will now be a hole in the window causing a draft. The ghost will now get up to ATTEMPT to close the curtain, yes, ATTEMPT. Get it? Turn at her NOW and use the Poltergust 3000 to take her in. Her heart won't be out for too long. Take her in and the lights will come out. Goto the treasure chest and open it to snag yet another yet, i)Nursery Don't worry, this is the semi-final room, or the second last room of Area 1, yep, that's right you're always done! But unfortunetly, getting there maybe a little difficult. What am I getting at...good question. There's a boss coming in about a matter of seconds! Or maybe minutes, okay, okay, a couple minutes. If you've taken some abuse, and needs some healing, I got exactly what you're lookin' for. Use the Poltergust 3000 on the dresser beside the door to grab a full heart to heal all of the damage taken. Let's get on with the "slaughterings"(I really like that word) shall we? Alright, use the Poltergust 3000 on the rocking horse thingy until you make a baby ghost appear. If you like to think so, he's kinda cute right? Maybe, but he ain't that friendly. Those darned teddy bears will now start lunging at you like crazy, it might not be that neccessary, but it is for the bears. So show no mercy and release Poltergust 3000 vengeance on them (it isn't that hard to take them in by the way) Now focus your attention on the ball on the floor. Take it with your Poltergust 3000 and hold on to the R button. Take a good look at the little baby and realease! The ball will hit the baby right on the head, yep, square on the head. That gotta hurt right? Probably it will, and now he gets even more angry. He shrinks Luigi and then takes him into that awful crib of his. j)The Crib The baby is not cranking. Hmm...I'm wonderin' why isn't it whining like a baby yet? Well, forget about his feelings and get ready to take him to school. He should think again before invading into your territory again, eh? Actually, you kinda invaded his terrirtory right? Anyways, let's get on with the fighting. The baby has three main attacks: the rocking horse thingy, which happens to fly over the crib for some reason. To avoid the rocking horse thingy, just get out of the way, it always seem to fly straight. As for the second attack, the baby will drop some balls at you dodge them and the last ball will remain on the ground. Use the Poltergust 3000 and take it in, hold the R button to hold onto the ball. Take good aim and release the R button at the baby to hit him. Now the kid will be ready for some Poltergusting. Take him in as much as possible. You probably won't be able to take him in completly the first try, and if you don't, here comes the third attack. He's gonna do some belly floppying around the crib. To avoid this, just stay out of his way. Repeat the tactics to beat him and you'll eventually beat that darned baby. You'll get back to the Nursery now and return to your normal size. Open the treasure chest to recieve a Pink Key. Professor E. Gadd will now bring you back to his lab to show you his Ghost Portricationizer. Well, that's Area Number One down, only three more to go! You'll have to figure out the next parts for now, and I'll be back with more next time. ------------------------------------------------------------------------------ Area 2 ------------------------------------------------------------------------------ a)Foyer The first Thing I should do is: Welcome to Area number 2 of Luigi's Mans ion! That was the good news. Now, for the bad news: it'll just get a little harder did I say little? I mean lots. Hey, I didn't mean to scare you, but wh at the heck, You can't live a lie. Alright now it's time for the Foyer walkth rough, and it isn't that hard. Head down to the bottom floor and then into th e double doors. The energy field surrounding the door will now of disappeared allowing you to go through. So, use the pink key you picked up by defeating the boss in Area 1. And thus, ending our adventure in the foyer. b)First Floor Hallway We are now at the First Floor hallway. Make a turn to the right and continue to do so until you reach a hallway on your left. Just a little remin der to you: when going down hallways, inside rooms, etc, always remember to us e the Poltergust 3000 to suction in on objects for items, more money and stuf f like that. Also, just try to shake pots when [and] where you can. When going down the hallway, some ghosts will try and scare you[Luigi]. You can a)ignore them, or b)shine the Flashlight at them. Either way, it's your call. You should soon reach the end of the hall, take a left and follow the hallway, turn right when you can. There's only one door you can open, and that's the very last door on the left side of the wall. Open it to reach... c)Bathroom 1 The bathroom contains two ghosts for you to handle, and they *can* be tough because you're in such a small room. The room will be dark, which (you probably figured this out by now) makes Luigi a prime target for...grabbing! So in the likely event of when that happens, keep pressing up and down on the control[anolouge] stick to break free. Turn around and give them a good dose of light to stun them. Then use the Poltergust 3000 to bring 'em in. With the ghosts taken care of, let's grab the key. Which is located in the shelf near the bath tub. It's time, it's time, to...head back into the hallw- ay! :) d)First Floor Hallway[again] [This part thanks to IGN Guides] Head down the hallway towards the door you just found a key for. Use the map if you aren't sure which door it is. Use the key and enter the room. e)Ballroom In the Ballroom, there are a total of six-masked ghosts that you'll need to clean up. To do so, use the Poltergust 3000 to take in the mask, then give them a friendly dose of light. With the mask taken off, you'll need to use th e vacum to take in the ghosts. Repeat and the six will be gone. One more not e: they'll *atempt* to disappear when you suck off their masks, if you manage to take them in when right after the 'mask-move', you'll have it more easier. If you don't, wait until they reappear again, _then_ use the Poltergust 3000 to get rid of the ghosts. When the six ghosts have been taken in, you'll need to take in the portrait ghost. The checkered floor will start spinning. You'll now need to step on the floor to make ghosts come out dancing. Show them your back and the man's hea rt will come out. Quickly turn around and use the trusty vacum to take him in ! Take care of the other ghost the same way and with this room ghost-free, a treasure chest will come out. Just incase you're wondering, there's a key in there. Use the key to open the door in the back of the room. Open the door t o continue. f)Storage Room Right when you enter the room, you're not welcomed. A purple ghost will charge the heck out of you if you don't take him in right away. With that pointed out, I have to tell you about another thing. A RED ghost this time will hug Luigi from behind. It's best if you take care of the hugging red ghost first. These two badies can cause a big challenge for you. Why? Because they can cause a lot of damage, that's it. With the ghosts taken down , there's something you got to do first. If you look at the mirror, you'll probably see a red button behind you. If not, use the Gameboy Horror(GBH) to look around and you'll see it. Go and press the button. You should then noti ce that the west wall be gone, allowing you to continue. It's now time to take a challenge in. Head through the left wall and lo ok for a portrait[sign] marked "DANGER" and use the Poltergust 3000 to take it in. This will reveal a button behind the sign. If I know you(and I probably) do) you'll press the button. So, press it already! Upon pressing the button, you'll release 50 Boos, lead by King Boo himself. Now the 50 Boos will have made their way to rooms of the mansion. Alright then, I made a mistake. You shouldn't of pressed that button. You should've left it there and this wouldn 't of happend. Blah...blah...blah but anyways, Professor E. Gadd will now take you back to his lab and explain a little more about the ghosts. g)Foyer[again] Alright, by freeing those Boos, you'll need to learn how to use the BOO RADAR, and the Professor will teach you how (Or refer back to the Basics ection. Now that know how, head upstairs again. You will now need to take do wn five Boos in order to progressing the game. The Boos will often escape fro m your grasp, and that has to hurt. If they do manage to escape(and 50% of th e time they will) quickly keep close to them and track them down. However, if you can't find the ghost, he/she is in another room. A couple of pointers: when you enter a room, try to keep an eye on the B oo Radar just to make sure you didn't miss any ghosts in there. Another point er: you should also keep a close look on your map, if you don't see a door on the map and there is one on the screen, it's [most] likely a fake. And if you open it, you'll get squished into the wall(and lose some health of course.) Okay, now that I've given you some breifing on the level and stuff, it's time to go hunting for the Boos. Since there's so Boos scattered through out the mansion, I wouldn't have to go into much detail of helping you find them, you easily find five ghosts yourself. Once you've nabbed five Boos, the Wasro om will be opened for you. I should also mention where the Washroom is. It's located beside the Bathroom on the first floor. I think you'll need a little more info on something, and that's the Boos . You can return to any rooms you've visited before and locate some of the 50 Boos at any time you wish. To complete the game however, you'll need at LEAST 40 of the 50 Boos within Luigi's Mansion. BUT, if you want the best ending, capture all 50 of them. i)Washroom 1 The first thing you should do is find Toad, he's near the toilet crying. Use the Poltergust 3000 on the toilet to sucktion a key out of it. Toad will tell you that he lost something valuble. He didn't just lose it; it's in the damn toilet and he's going to flush it. But don't worry, you already found what you're lookin' for. Soon, the lights will come on and you have cleared the room. ...more coming _very_ soon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S E C R E T S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [All of these thanks to IGN Guides] -ANOTHER MANSION MODE- Rescue Mario and finish the game once. You will get ranked according to how you did and receive a letter grade. Save your game. You now have the option to restart Luigi's two ways (in addition to going to the completed Gallery). The first option lets you go back to the regular Luigi's Mansion Mode. The second option, called Ura-Yashiki (Another Mansion) in Japanese, lets you restart the game -- and presumably some of the things in the mansion have been changed around. -HIDDEN HEARTS- If you're running low on lifeforce, get out your vaccuum and start cleaning lamps and vases. Almost every second vase has a heart hidden inside -- and nearly every lamp or chandelier either yields money or health. Happy hunting. -REWARD FOR 50 BOOs- One of the sidequests in Luigi's Mansion is the capture of the 50 Boos that you released accidentally in the beginning of the game. Finding Boos can be a time-consuming task as you have to make your way through the whole mansion and track them with your Game Boy Horror "Boo Sensor." Boos like to hide in rooms with the lights on, so be sure to check in every nook and cranny. A blue light on your GBH means there's no Boo to be found, a yellow light means you're close, and red means you're right in front of the hiding ghost. If the light is red, switch on your vaccuum or examine the object in question with A. Watch out, though, not every red light equals a boo. Sometimes a Boo Ball will fall out (you can simply blast it at a wall or leave it where it is), or a bomb that has the potential to cause some damage -- so run! If you're having problems finding all 50 Boos, be sure to look in the "door-less" treasure rooms. The reward for catching all 50 Boos is a large diamond. -SECRET TREASURE ROOMS- There are two secret treasure rooms in Luigi's Mansion that you can access to load up on gems and money. The first one is located on the first floor, in the south-west corner of the Mansion. After you have sucked in the candle-carrying butler, exmaine the room with your Game Boy Horror to find a mousehole. Press A to activate it and go inside to enter the trasure room. The second treasure room is accessible from the roof top. Use the elevator in the toy chamber to get on the roof, the go all the way to the right and climb up on the chimney. Fall down and you will land in another treasure room. Secret Warp Zones Running around from one end of the mansion to the other can be a very time consuming task. Thankfully, Nintendo has implemented hidden warps that let you zoom back to the entrance hall. Basically, any mirror in the mansion (except for the large one that reflects the invisible ghosts) can act as a warp. To warp using a mirror, switch to your Game Boy Horror's first person mode and examine the mirror with A. After a really trippy warp sequence, you will find yourself in the entrance hall of Luigi's Mansion. -WATER THE PLANT- Ever notice the seed in the outdoors area with the dog house? It's at the right side, near the graveyard and just underneath the balcony with Toad. This seed hides a secret that you can unlock right before facing the second boss. Once you have the ability to use the Water Element, water the seed. A plant will grow. Now enter the dog house (examine it with the Game Boy Horror) and defeat the second boss. Return to this area afterwards and water the plant again. Now continue with the game, but be sure to return after you defeat boss #3. Water the plant again and it will bloom and produce a precious diamond. Note that if you fail to return and water the plant after a boss fight, the plant will whither and die. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C O N T A C T I N G =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is a new section I decided to make. This clears up things for contacting. A lot of people send me hate mail after I fail to reply to their so-called "important" letter. The truth is, I determine whethere your letter is an important one or not. I get a lot of email everyday, and I don't have the time (nor the patience) to answer each of the everylast 26 emails I get. However, questions mentioned in the FAQ will NOT be answered. So, before sending in your email, make sure it's not mentioned in the FAQ, alright? With the disclaimer taken care of, here are the methods how you can contact me through. Email: [email protected] MSN Messenger: [email protected] Aol Instant Messenger(AIM): ChaosDemon007[Not on much] If you didn't read this section, make sure you do. :P =-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=- Credits =-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=- CJayC: For posting this FAQ IGN Guides: For the codes and secrets IGN Guides: AND!!! The walkthrough section of this FAQ is the expanded version of the one in IGN Guides!z Myself: Uhh...thanking yourself isn't really normal, but, hey, I did write thi s FAQ right? :) You: For reading it of course. ------------------------------------------------------------------------------ Q U O T E S ------------------------------------------------------------------------------ "In hockey it's not whether you win or lose. It's which team has more goals after the 3rd period." -ChaosDemon, Professor Form "Well, it seems like you're not going to listen to me. Time for plan B; you take out a full clip and empty it at 'the person who's not listenin' to you'" -Somebody I forgot "I have a lot of confidence in my man hood. That's why I can use pink without feeling like a wuss." -Nemesis "The Vancouver Canucks haven't been the Kings in LA since 1996. Just to prove long long that was, that was when Val Odor was considered a hot prospect." -Don Taylor, Sportsnet Pacific ============================================================================ Just another FAQ brought to you by... ______________ _____ __ ____/__ /_______ ________________ __ ___________ ________________ _ / __ __ __ `/ __ _ ___/_ / / / _ _ __ `__ __ _ __ / /___ _ / / / /_/ // /_/ /(__ )_ /_/ // __/ / / / / / /_/ / / / / ____/ /_/ /_/__,_/ ____//____/ /_____/ ___//_/ /_/ /_/____//_/ /_/ Yes, you're done reading this FAQ, well maybe not yet. -EOF- ______________________________________________________________________________ © Copyright 2001 Tony J. Tso(ChaosDemon)


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As Americans begin shopping again for health insurance under the Affordable Care Act, they'll be wrangling with premiums, deductibles, out-of-pocket costs, and other vague and confusing insurance-speak.
Believe it or not, that's the easy part compared with figuring out what the overall cost of healthcare is.
Sal Morales of Miami bought insurance in March during the ACA's first enrollment period on healthcare.gov.
"I got my cards and it was like amazing," Morales says, "like if I got an American Express Platinum card. That's how I felt."
Morales was unemployed at the time. Money was tight. And he knew he needed regular doctor visits to manage his high blood pressure. He diligently researched what he would get for the price before settling on a plan.
"Instead of me paying $560 [a month] for COBRA, I found out that I would have insurance for $145. I have a network deductible of $500," Morales says. "My first three visits to a primary care physician, they're zero dollars. Then it's $5 out of my pocket."
Morales understands his end of the healthcare equation, but what he sees doesn't necessarily reflect what gets paid to doctors and hospitals for his care, says Bruce Rueben, president of the Florida Hospital Association.
Here's how he breaks it down: "There's one party, the hospital who provides the service. There's a second party, the patient, who receives the service. And there's a third party, the insurance, who pays for the service."
That third part is where healthcare pricing gets really squirrelly.
Every hospital has its own "master list" of charges for different services. Those charges are different from hospital to hospital.
But insurance companies don't pay those listed charges. The listed charges are almost fiction. Instead, each insurer negotiates for lower prices with each hospital and doctor on every plan. And insurers can have multiple plans with multiple agreements for the same hospitals or doctors.
Even if two patients have the same insurer, if their plans are different, the insurer may pay the doctor differently for the same care for each of the patients.
All of this means there are about as many price tags for that hypertension checkup as there are insurers and providers.
"For an individual consumer I am completely sympathetic that it's very confusing," says Dr. Ezekiel Emanuel, who was an adviser to the president during the drafting of the health law and is now a health policy expert at the University of Pennsylvania.
"There are at least six different prices for a hospital day. And then there's the cost of actually delivering the service, which, for most of these things, even hospitals don't know what that is. So when you say, 'What's the price?' It's almost a meaningless question because there [are] all these different prices."
Those negotiated rates -- the prices insurance companies really pay hospitals -- are treated like trade secrets. Insurers and many hospitals don't want their competitors to know what the payments are.
It is only on an individual basis that people can see the prices their insurer paid for their care. And it's after the care has been delivered and only if the person is already insured.
It's buried in a statement called an explanation of benefits. These are the letters from insurers that look like a bill but say "this is not a bill."
Efrain Monzon helps patients interpret those explanations for Florida Blue, the largest insurance company in the state of Florida.
"We're identifying the procedure, we're identifying the provider, the date of service and then making sure the amount, the member responsibility has to be in there," Monzon says.
Wedged into that statement somewhere between the billing code and the member deductible, is a column for the amount paid.
This is the secret number the insurance company and the provider have worked into their contract, says Monzon. The industry terms are usually "adjusted rate" or "negotiated rate."
In Florida Blue's explanation of benefits to patients, it's called simply "amount paid."
To get a clearer sense of what healthcare costs, someone would have to collect enough of those statements from patients at all different hospitals with all different insurance.
There are companies and crowdsourcing projects trying to do just that around the country. And Massachusetts has a law that says insurers have to disclose some of these prices in a way that is accessible to patients.
But so far, that's not happening in South Florida.
This article, which first appeared Nov. 17, 2014, is part of a partnership that includes WLRN, the Miami Herald, NPR and Kaiser Health News. It is republished from kaiserhealthnews.org with permission from the Henry J. Kaiser Family Foundation. Kaiser Health News, an editorially independent news service, is a program of the Kaiser Family Foundation, a nonprofit, nonpartisan health policy research and communication organization not affiliated with Kaiser Permanente.


text: Day 1 of the Memorial Tour – Robin Hood Country to Kent. A scenic end to an interesting day – the journey down included a fair bit of motorway driving intersperced with a few "quick stops" which turned into extended breaks to talk to other defender drivers and some hitchhiking Chezch tourists heading to Scotland. After an uneventful journey, we headed to Dunn Farm in Ashford. Ferry tomorrow, lock up your croissants.


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Essex 166 for 2 (Westley 90*, Walker 50*) trail Derbyshire 474 (Rogers 222) by 308 runs
It is looking increasingly unlikely that the successful promotion candidate will come from the County Ground despite Essex enjoying a strong revival. The visitors, who have second place in their own hands, left themselves in such a hole after a poor bowling display on the opening day that even a Danish Kaneria hat-trick and Tom Westley's unbeaten 90 still leaves them much ground to claw back.
They remain in a position where a 19-point (or greater) victory would put them in Division One, but after Derbyshire reached 474 they face a huge task to secure that win. Their best chance is to get reasonably close with their first innings - and Westley's innings means there is still a chance, with the follow-on 159 runs away - and hope that Kaneria can spin out the home side to set up a late run chase. Once Northamptonshire beat Leicestershire, as they could do tomorrow, Derbyshire's interests in promotion are gone.
It will need more of what Kaneria managed shortly before lunch. First he bowled Greg Smith round his legs with one that spun from the footmarks - his 800th first-class wicket - then had Graham Wagg leg before as he swept. The hat-trick ball went straight on as Jon Clare lunged forward with his bat hidden and Richard Kettleborough, the umpire, had little problem giving Kaneria the first three in three of his career.
This pitch, though, does not have result written all over it despite the strong green tinge. Derbyshire bowled significantly better than Essex, but still had just two wickets to show for their efforts. They both came during an impressive six-over opening burst from Wagg. John Maunders pushed at one that moved away to be well caught at second slip and Alastair Cook got into an awkward position against a back-of-a-length ball that he gloved to the wicketkeeper.
The way Cook was squared up as he tried to turn the ball away suggested there is still work to do after a tough Ashes series. He can expect a pounding against South Africa, where Dale Steyn and Wayne Parnell will propel the ball at far greater speed than Wagg. Wagg, though, was very impressive and barely bowled a bad ball in his first spell that cost five runs.
Westley, playing here because Ravi Bopara is on England duty, saw off the early movement with his highest score of the season alongside the experience of Matt Walker. Westley was occasionally troubled by some swing - he twice edged Wavell Hinds through third man - but he played impressively straight for much of the innings. His previous best is 93 not out against Derbyshire last season, when he declined the chance of a hundred against declaration bowling, but now has an opportunity to register one that could really matter.
And, if Westley does reach three figures, he should learn from the effort of Chris Rogers who began the day with 204 to his name with a chance to surpass George Davidson's Derbyshire record of 274 which has stood since 1896. However, after moving to 222 Rogers failed to control a cover drive off Graham Napier and picked out deep cover.
The Essex bowling improved from a limp performance on the opening day, but there was too much ground to be made up. John Sadler edged the hardworking David Masters to first slip, where Walker held a juggling catch, but a curious passage of play then developed as the home side appeared content to bat time.
Hinds, not usually shy of playing his shots, left anything outside off stump and added just one further boundary to his overnight tally. It appeared as though Derbyshire were aiming to deny Essex an extra bowling point before the 120-over cut-off, but with four balls remaining Masters produced a good one to take out Hinds' off stump. Although unlikely, those little moments could yet be vital.
James Pipe was given a life, on 5, by his opposite number when James Foster went one-handed for a catch to his right that he would expect to take with ease. Then in the final over before lunch wickets fell in a hurry as Kaneria claimed Essex's first hat-trick since 2005. However, it still looks to have come too late.


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Have you ever seen a "Not for Sale" label on a package of meat like the one on this package of Sweet Italian sausage? What does it mean?
It means that this package of sausage was processed in a state-inspected facility and not a federally-inspected facility. It means individuals can only purchase this package of sausage as part of a "pre-sold meat package" such as when you purchase a whole or half of a hog or a CSA share. If you purchase an individual package of meat, make sure it has an USDA inspected stamp.
Sweet Italian Sausage with
Onions and Asparagus
Package of Sweet Italian Sausage
3 – 5 red and yellow onions
4 cloves of garlic
package of frozen asparagus
1 Tbsp Olive Oil
2 cups water
1 Tbsp corn starch (optional)
Heat olive oil in fry pan. Cut the sausage into 4 inch pieces and brown the sausage in the olive oil. Remove the sausage from the fry pan. Chop the onion and garlic and sauté them in the fry pan. Add the sausage and asparagus to the onions and garlic. Add 2 cups of water and simmer for 10 minutes. Mix the corn starch and 1/2 cup of cold water together. Add to the sausage mixture. Simmer for 10 more minutes. Serve with linguine or other pasta.


text: hellotheree 2 Posted September 19, 2012 Hi! I'm always on acne.org reading about accutane stories and i've finally decided to make one of my own. A little bit of background: - I had a huge huge huge break out october 2011 which I was able to combat it using tea tree oil and retin-a. - I didn't leave my house (with the exception of school) until January 2012 when it started to get better. I literally cringed every time i looked in the mirror and cried almost every other day. - I was left with purple/black/red hyper pigmentation on my cheeks (where the break out was) because I was also chemically burned from benzoyl peroxide. - The scars are pretty much 85% faded away now (YAY ) but any type of 'breakout' makes me super anxious and stressed out. - I have VERY stubborn acne. I'll be clear for 3 days and breakout around my 'time of month' and it'll take another 3 weeks to clear. Even though it is now moderate acne.. it's very stubborn. I've tried: Doxy, clindamycin, benzoyl peroxide, retin-a, and a ton of branded acne solutions and nothing would keep my acne away for more than a week. So one day, i was just like "AHH, i can't take this anymore!!!" I started accutane aug. 13 2012 with 40mg a day. I'm 5'8 and 155lb. They just boosted me up to 60mg 3 days ago after my first month check-up. I take 3 20mg pills a day. Here i'll be keeping a log of my progress and whatever happens throughout the medication. I'm about a month a three days of using accutane. So far: I started getting dry lips around the end of my first week and into my 2nd week my lips were a complete mess. This is was soooo irritating to me because I REALLY take care of my lips.. haha but now, after trying out 2390231 different lip balms, i've found out what works for me and now my lips are better than it was pre-tane I don't really know if i experienced an initial break out? I broke out a tiny tiny tiny bit during my third week but that was about the time of my period so it could have been from either-or. But other then that my skin has showed improvements from day 1! I've had about 3-4 nose bleeds in the past month? Which i'm sure is from tane because I hardly ever get them. Pre-tane, I had a very oily t-zone and very oily hair and now it feels like my hair never gets oily. at all. It kind of sucks not being able to wash it every day or else it'll start falling out. and my face doesn't get oily anymore! [*]I do have lower back pain whenever I lay down but it's not a searing pain. It's more like it's decompressing but it's intense. Otherwise, I still continue to dance and swim without any joint pain. [*]*******THIS ONE WAS COOOOL!****** So about 2 weeks in, I noticed a lot of blackheads all over my nose and around my eye bags. I knew i had some but everything was visible. I was freaking out because they look quite disgusting. But soon after, they just started literally falling and pushing their way out and a week later all of it was GONE! My nose is nose blackhead-less and it's a great feeling.. haha. That's it for side effects! As far as progress goes, I've been getting better since the first day. I can't for sure blame accutane for that tiny break out because I always breakout during that time. Currently, I have about 4 actives but they look like normal pimples.. not huge cystic ones or they're not surrounded by a bajillion other pimples. I can't wait until i won't have to worry about breakout because of everything I do. Let's just hope I evaded the initial breakout *fingers crossed* (: Oh, and sorry if I typed way too much.. lol Update 39 days: Nothing bad to report (Thank goodness!). I'm down to 2 actives which are hardly noticeable! I'm getting so excited. I can't wait until I can sleep over at my friends house without having to worry about all my facial products and if I'm going to break out if I forget to wash my face for one night. http://static.acne.org/ipb_uploads/emoticons/default_smile.png' alt=':)'> I've been at the gym swimming everyday for the past few days and I was worried that my face would react to all the chlorine, but it only gets 3905x more drier, but if i bring moisturizer then it actually feels really nice! my foreheads been peely lately.. I don't know if its from the increase of dosage or because i forgot to moisturize the first few days after the pool. but it's not too bad. Things continue to get better and i'm so excited! I haven't had to wear makeup for the past month and it's so liberating! Quote Share this post Link to post Share on other sites


text:
She was seen working out at Mighty Med with Absolute Zero.
At some point, the Annihilator stole her powers, and left her helpless. He took them and placed them on his trophy shelf with all the others.
Later she was attacked by her nemesis The Incinerator, and left in critical condition. She was taken to Mighty Med, but without her powers to save her, she would die. As such Oliver and Kaz went to recover them from the Annihilator's lair. At the end they were restored to her, and she happily created snow balls to celebrate. However Skylar had secretly injected the Annihilator's secret formula into them, meaning that she turned evil and became another of Annihilator's servants.
She was turned good again after The Annihilator died, along with all the other superheroes under his control.


text:
Water traffic plan in Marina Reservoir.
Marina Channel
For motorised vessels,
- Reduce speed and give way to the non-motorised vessels in the reservoir
- Keep within the designated zoning areas (referring to the map above)
For non-motorised vessels (at the 1 km racing lane),
- Kayaks will turn towards the inland side (rubble wall of Garden by The Bay East) to return to the 1km lane start point
- Dragon boats will turn towards the other side (F1 Pit Building) to return to the 1km lane start point
The notices are available at PUB's website,
Zoning under Benjamin Sheares Bridge (across Kallang Basin)
Navigational Safety Directive
Marina Reservoir Activity Zone Map (as at 8th April 2013)
Please click to view the zoning map:
Please note:
- The area shaded GREEN on the map is designated for non-motorised activities.
- The area shaded RED on the map is designated for motorised activities. No entry for non- motorised vessels.
- For your own safety, all non-motorised vessels are not permitted to enter into the safety zone (marked out by marker buoys) when the drainage pumps or crest gates are in operation.
- The area next to the pier (near Mederka Bridge) has a rocky bottom. The area is shallow.
Please keep clear of the area
- Reservoir users must comply with any instructions given by PUB officers in the reservoir.
- Users of Marina Reservoir are to comply with the Code of Conduct.
Water Safety Guidelines
Lightning and bad weather
All users are to stop their activity and seek shelter when the lightning alert system is activated (Example: Lightning alert siren is sounded and/or lightning alert received via sms). Exercise sound judgment by visual observation of the surrounding environment and adjust your activities as required (Example: Building up of thunder clouds and sightings of lightning).
Use of Personal Floatation Device (PFD)
PFD must be worn at all times when carrying out activities in the water.
Operation Hours
All activities in the reservoir are to be carried out only during daylight hours from 7am to 7pm.


text:
Pawtucket 5, Durham 3. Mitch Talbot only allowed 1 hit in 4 scoreless innings, but was pulled after a rain-delay…Steve Andrade make his first appearance for the Bulls since being promoted from Montgomery, gave up 5 runs in 1 inning after the delay…Reid Brignac has been moved up to the 5th spot in the lineup and went 0-3 with a walk…Joel Guzman was 1-4. Elliot Johnson had a double and an RBI…Ben Zobrist has yet to play for the Bulls since being demoted. Of course the Bulls have a pretty decent shortstop already.
Carolina 5, Montgomery 3. This was the Biscuits' 5th straight loss. Jake McGee went 7 innings and gave up 4 runs to drop to 5-3. He allowed to solo home runs to Cameron Maybin. McGee struck out 7 and walked 1…Rhyne Hughes finished 3-5 with 2 doubles and 2 RBI.
Brevard Co. 5, Vero Beach 4. Desmond Jennings made his first start of the year and homered in his first at bat. He finished 1-4…Ryan Morse started for the D-Rays and gave up 5 runs in 4 innings…Wade Townsend pitched 2 innings in relief, giving up 2 hits and no runs. He struck out 1.
Greenville 7, Columbus 6. This was the Catfish' 10th straight loss…Brian Flores started and gave up 11 hits and a walk in 4 innings which led to 5 runs (4 earned)…Mike McCormick was 2-4 and hit his 3rd home run, a solo shot.
- Ryan Reid, dominated the FSL with 45 strikeouts and only 3 walks with a 0.29 ERA in 21 appearances, has been promoted to AA Montgomery. [Biscuits Crumbs]
- The Vero Beach mascot, "Squeeze", had his bobblehead make an appearance on the Mike and Mike show on ESPN2. [MiLB]