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Professional Community for Car Dealers, Marketing, Advertising and Sales Leaders
When was the last time you tried calling into your own--or another--dealership? Chances are high that the phone went unanswered, you were put on hold, routed into voicemail or were told that the sales or service person you're trying to reach is out to lunch.
The latest data collected from our call center agents is overwhelming: car dealers are missing way too many sales and service opportunities from lost phone leads. Behind showroom ups, these are the highest value inquiries…Continue
Added by Patrick Kelly on October 16, 2014 at 10:41am — No Comments
Logging ups has never been more critical to dealership success. I mean every up, not just those moved some distance along the road to the sale before they walk or buy.
Only ups from whom the dealership obtains name, rank and serial number have currency. Only ups the dealership can contact again are of value to the business.
Added by Patrick Kelly on May 20, 2013 at 6:40am — No Comments
Men and women who consistently put big numbers on the sales board are farmers.
No, they don't grow organic vegetables, but they do know the value of the law of the harvest.
This law says that what you sow you reap.…Continue
Added by Patrick Kelly on January 17, 2013 at 5:30am — 1 Comment
Here's a challenge: Change how you sell, practice the new approach I outline here for 90 days, and if you aren't selling more cars and making more money, give me call.
This is what I want…Continue
Added by Patrick Kelly on January 9, 2013 at 6:30am — 5 Comments
Jim Phelps, the Mission Impossible Force agent, always received secret orders on a tape recording, which self-destructed seconds after play.
If only we could receive directions for our own life mission by listening to pre-recorded messages.…Continue
Added by Patrick Kelly on December 27, 2012 at 10:30am — 6 Comments
Pity the individual who buys a vehicle from you today. If your dealership is like most, you'll do your best to…Continue
Added by Patrick Kelly on December 17, 2012 at 5:00am — No Comments
How's your automotive sales career going? Making the money you want?
I know of only one consistent way for auto sales associates to start earning real money. This way is available to any…Continue
Added by Patrick Kelly on December 10, 2012 at 10:30am — 10 Comments
Social media is an increasingly relevant marketing tool for auto dealerships. Its ability to engage consumers where they socialize today -- and then pull them into the showroom -- is a growing reality.
However, social media at your dealership doesn't mean much if the sales team is forgetting the basics – those foundational socialization steps known as the road to the…Continue
Added by Patrick Kelly on October 22, 2012 at 6:30am — No Comments
My wife and I have some wonderful friends whose restaurant serves up some of the most delicious Latin cuisine. Pedro and Adrianna have the warmest hearts. So, when they told me about the car salesperson they had fallen in love with several years prior, who never bothered to follow up with them after the sale, I could feel their disappointment.
They loved this…Continue
Added by Patrick Kelly on September 27, 2012 at 7:10am — 4 Comments
There's an elephant in the room. This particular elephant is eating your sales career lunch!
You know about the elephant, that "topic" nobody seems to want to recognize and talk about.…Continue
Added by Patrick Kelly on August 28, 2012 at 5:30am — 17 Comments
Do you remember your last Miracle Up, the up whose deal paid your mortgage that month?
You know, the up who paid MSRP, plopped down a substantial down payment and had an 800 Beacon score.
Added by Patrick Kelly on August 20, 2012 at 5:30am — 3 Comments
It's tough to make a good living selling cars these days.
Is that what the math says…is that reality or just a lazy way to shift responsibility…Continue
Added by Patrick Kelly on August 8, 2012 at 11:00am — 1 Comment
If you doubt the validity of the saying "misery loves company," look no further than a typical dealership huddle.
You know, the group of sales associates standing together commiserating about life. They take turns sharing frustrations about the weather, their spouses, the dealership…Continue
Added by Patrick Kelly on August 2, 2012 at 7:30am — 16 Comments
I believe most of us understand and acknowledge the increasingly significant relevance of social media in our industry.Unfortunately, the buzz can lure us into overlooking the use of potent traditional social networks. We ignore them at great risk.
Social media that incorporate these overlooked social networks are more inclusive than efforts that simply…Continue
Added by Kurt Kubicki on May 22, 2012 at 8:47am — No Comments
Houston, Texas, May 7, 2012 -- Many auto dealers grossly underuse their CRM and in some cases have no idea of its full capabilities. CAR-Research XRM, a single-source CRM solution uniquely branded as; "XRM, Exceeding CRM", today announced a new system of holding their Client Relationship Specialists accountable to new benchmark reports that…Continue
Added by Kurt Kubicki on May 7, 2012 at 9:00am — 2 Comments
In the early '90s an acquaintance received a new job assignment. He was to set up an outbound telemarketing department to sell off millions of dollars of off-lease computer equipment.
He assembled a team of "telemarketers" – accountants and administrative assistants…Continue
Added by Kurt Kubicki on March 19, 2012 at 6:30am — 3 Comments
Stating the obvious, the car business -- like the sports we love – can be a hard-fought win. Winning means playing hard, playing smart and playing from a heart of greater discipline, commitment and expectation than the other guys do.
In other words, in this battle to sell and service cars, every play must count or we're creating a lot of activity that in the end doesn't really matter.
Whether in football or selling…Continue
Added by Kurt Kubicki on January 10, 2012 at 9:25am — No Comments
No doubt, things like bad breath can be a turn off. However, most of the time a customer walks without buying isn't because of halitosis across the desk.
For sure, sales associates must attend to personal hygiene matters, dress appropriately for the…Continue
Added by Kurt Kubicki on December 27, 2011 at 5:00am — 1 Comment
Added by sara callahan on December 13, 2010 at 5:37am — No Comments
Philip Zelinger, the President of Ad Agency Online, L.L.C. and host of the automotive advertising resource/networking portal -- AdAgencyOnline.Net -- announced that he will be reviewing a new CRM platform solution being introduced by Car-Research in a special airing of his blog talk radio show…Continue
Added by Philip Zelinger on April 28, 2010 at 6:19pm — 1 Comment
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Attorney Benkel understands the details of the tax laws and regulations.
A Former IRS Attorney With Over 30 Years Of Practice Experience
Client Testimonials
I am a small business owner in the metro-Atlanta area and Max Benkel has been my advisor and attorney for over 10 years. During the time we have done business together he has helped me with issues from customer contracts to IRS concerns. Max is a great guy and knowledgeable legal advisor and I would recommend him to anyone looking for a lawyer that offers unlimited and reliable assistance in all business/legal matters.
I have been a satisfied client of Max Benkel since 2003. Mr. Benkel is a considerate lawyer, always returning every phone call, answering every question, promptly responding to every piece of correspondence. He has represented me well over the years and I have absolutely no hesitation in referring any and everyone to him for his expertise and counsel.
I would highly recommend Max Benkel! My situation was as bad as it gets. My previous accountant, having put me in jeopardy with the IRS and Georgia Dept of Revenue, left me with tens of thousands of debt owed to the various bureaus. In an orderly fashion, Max "put out the fires"! He helped me deal with all the accounting and legal concerns. I am now on an affordable path to repayment. Yes, I would highly recommend Max Benkel!
I have felt "paralyzed" in recent years with even the THOUGHT of finding a solution to my tax debt problems. (I am a sole-proprietor)Prior to the last few years I tried everything from consulting with numerous tax attorneys, CPAs, and endless hours of my own research. I was "drowning."Finally, after reaching a collection status with the IRS I had to start the hunt for a solution once again. I walked into Max's office with very little hope. I walked out with a burden lifted. He found a solution.I was thoroughly impressed with his knowledge and expertise. He had a calm demeanor ,and I never felt like he was rushing me out to meet with the next client. His patience, kindness, and understanding put me at ease to ask questions. He was able to explain the answers in layman's terms when needed. Max responded to my emails in a timely manner when I had questions throughout the process. I felt like I could trust him from the minute I walked through the door…and that's rare these days.I'm so unbelievably grateful for him. Don't waste your time on anyone else. Max is "the man.":)
I was first introduced to Max Benkel through a business associate of mine 27 years ago when I moved to Atlanta. I was very much in need of a top attorney to handle my situation. I can say from that day forward I myself have referred Max Benkel to numerous friends of mine to represent them.
When going about the process of choosing an attorney, that part can be as difficult as choosing a life partner. One who has your back at all times without question. One who you can confide and trust in any situation regardless of the circumstances.
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I have worked with Max for several years. He is an outstanding tax attorney. He is responsive, thorough, and creative in his advice, and he is also genuinely collegial with others. He is a valued adviser to any person or corporation.
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Mr. Benkel filed an offer in compromise on my behalf. Although my tax liability was over $1,000,000, Mr. Benkel obtained a settlement of $2,310. He did a great job and I couldn't be happier.

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A Piece of the Stone
By Doug Crowell and Kel Hancock
A recent trip to the Truro Archives turned up a piece of possible evidence in our hunt for the Inscribed Stone, said to have been taken out of Oak Island's Money Pit from a depth of 80 or 90 feet. This stone is often referred to simply as the 90 Foot Stone. Some believe it existed, and others are skeptical. We have been busy trying to prove it either real, or an embellishment to the treasure legend. Our most recent visit to the archives produced a document we hadn't seen before.
It was a letter written to Mr. McCully in 1863, on August 30th to be exact, from a Captain W. Thompson. This Captain gave his address as Ship Consul, Marshall's Wharf, Halifax.
For those of you who have been following along with our search, or are familiar with the Oak Island Legend, the name of McCully will be instantly recognizable. Jotham McCully, or Truro Nova Scotia, was said to be involved with the Oak Island Treasure hunt from 1849 and onward. He died in 1899. It is McCully who gave the public their first published detailed information on the treasure hunt back in 1862, when he addressed unfavorable reports of the then current hunt, as reported in the local newspaper. As you read the transcript of the Thompson letter below, you will recognize another well known name tied to the early days of the treasure recovery attempts.
"Halifax Aug 30th/63
Mr. McCully
Dear Sir,
I have seen Mr. Creighton and he got the telegram all right. I was speaking to him about some shares and he said I should have applied to you. Can you let me have five shares, if so please make out the papers as soon as you can and I will be ready with the money. I will consider it as a favour if you will do this for me.
About the other affair, I suppose you have written to Boston. I was thinking if I had the address, I could write to her and send a piece of the stone and we could compare the answers received and if favourable, I could engage four laborers in Halifax, bring them down and meet you and the others that is Fraser & Ross at the place and go to work. Please write by return of Post and tell me what you think of it.
Remaining yours,
W. Thompson
Cpt. W. Thompson
Ship Consul
Marshalls Wharf
In this letter, Thompson mentions seeing Mr. Creighton. This was undoubtedly Augustus Oliver Creighton (known as A. O. Creighton), who owned the Bookbindery (along with his brother Herbert) in which the 90 Foot Stone was said to have been put on public display.
So here we have Jotham (J. B.) McCully, the man who gave us the earliest mention (1862)of the inscribed stone taken out of the Money Pit in 1803 or 1804, and A. O. Creighton, the man in whose window the stone was said to be displayed, mentioned in the same letter. Both these men were members of the company trying to recover the treasure on Oak Island at that period in time.
It is the second paragraph which grabs our attention. It is being suggested that "a piece of the stone" be sent to a lady in Boston. What stone? Why send a piece of it? Of course, the immediate conclusion to jump to is that it is the 90 Foot Stone. Both McCully and Creighton were involved in removing the stone from John Smith's fireplace in his former farmhouse on Oak Island. The answer as to why could easily be thought to be because the 90 Foot Stone was said to be a type of stone not native to Nova Scotia. Perhaps they wanted to consult a lady who was knowledgeable in stones, who might identify the place of origin of the stone itself. Maybe it was a larger piece of the 90 Foot Stone, with some of the symbols on it? Maybe they wanted to consult a linguistics expert? This doesn't seem like the prudent way to have someone assess the symbols carved on the stone though. Sending a photo or a tracing, or even an illustration of the symbols on the stone would be physically easier and more economical. Then we must consider the accepted timeline for the events surrounding the stone. The stone was mentioned in the three part article telling the history of the Oak Island Treasure Hunt, which was published in late 1863, with part three of the series printed in very early 1864. It stated, in part:
"...a flag stone about two feet long and one wide, with a number of rudely cut letters and figures upon it. They were in hopes the inscription would throw some valuable light on their search, but unfortunately they could not decipher it, as it was either too badly cut or did not appear to be in their own vernacular." - Source: 1864 January 2 - The Colonist, Tri-weekly Edition, Halifax N.S. (Newspaper)
On January 2nd of 1864, John Hunter-Duvar, secretary of the Historical Society of Nova Scotia, reads this article, and immediately writes to George Cooke, a member of the current treasure hunters on Oak Island, asking to learn who currently possesses the 90ft Stone.
"Sir, An interesting sketch of the Oak Island enterprise appears in the "Colonist" newspaper of this morning, and of which I believe you are the author. You mention a flagstone bearing an inscription was found and as it was preserved in the family of Mr. Smith 'it may be seen by the curious at the present day.' May I beg, in the name of the society, to be favored with the name of the person in whose possession the stone is, as, if authentic, it cannot fail to be important as a historical object. I have the honor to be Sir, Your most obedient servant J. Hunter Duvar Corr. Sec." - Source: 1864 January 2 – Letter written by John Hunter Duvar to George Cooke
On January 27th of 1864, George Cooke replies to Hunter-Duvar's inquiry.
"On my return I found your letter of the 2nd instant, desiring information respecting the flag-stone bearing an inscription taken out of the Old Pit on Oak Island, awaiting me… The stone in question was saved by Mr. Smith, who owned the place. About 40 years ago, at a time when nothing was doing at the island & when the prospects of the treasure seekers appeared altogether hopeless. Mr. Smith built, what was then called, his new house. In building it, he found that this interesting stone would suit admirably a corner in the back part of his chimney, and as he began to consider it of no value to himself or to any one else, on account of the operations at the island having ceased, he unfortunately put it into the chimney, the flat side out. Fourteen years ago Mr. Smith pointed out the stone, then & I believe still in the chimney, and assured me that it was the identical stone taken out of the "Money Pit" on the Island, in his presence. Mr. Smith has since died & the property has passed into other hands. Mr. Graves now owns the property & building is occupied by the present Oak Island Association. I am not aware whether Mr. Graves knows anything about the stone being in the Chimney. On making inquiries since receipt of you letter, I find that the chimney has been boxed round by a wood partition, and that a flight of stairs goes up near where the stone is inserted. I was not aware of this before. This may prevent the stone from being got at without trouble, and perhaps, expense, but as it is very important for the interests of the "Oak Island Association" if for no other object that the inscription on the stone should be deciphered, its position in the chimney ought not to ___ be an insuperable barrier to the attempt to decipher it being made. At the time I saw the stone I noticed that there were some rudely cut letters, figures or characters upon it. I cannot recollect which, but they appear as if they had been scraped out by a blunt instrument, rather than cut with a sharp one. I have the honor to be sir, Your Most Obedient Servant George Cooke" - Source: 1864 January 27 – Letter written by George Cooke to John Hunter-Duvar
Cooke's letter contains two notable pieces of information. The first is that he states that he personally had seen the stone. This is the first eyewitness account found to date in which someone states that they saw the stone, as opposed to a retelling of the stone's story. The second notable piece of information found in this letter is the claim that the 90 Foot Stone was still in the fireplace of the farmhouse on Oak Island as of January 27th, 1864. If we take this as factual, then is the "stone" mentioned in Captain Thompson's letter ruled out as being the 90 Foot Stone? He wrote his letter on August 30th of 1863, almost four months before the stone was said to have been uncovered and removed from the fireplace. Maybe this was a different stone, considered important, or maybe the 90 Foot Stone had already been removed from the fireplace, but the treasure seekers were not ready to share the possible clues it contained with outside parties at that point in time. Perhaps they had hopes of figuring out the inscription in house, so made up a story as to why it was difficult to view the stone at present.
Whether or not the stone referenced by Thompson was the 90 Foot Stone, his letter leaves us with potential leads to follow. What more can we learn about Captain W. Thompson? Is there another Oak Island stone considered important enough to seek an opinion on by the unnamed person in Boston? Who was the lady in Boston who may have been considered an expert on stones or linguistics? If this stone was indeed the 90 Foot Stone, is this letter an indication that the treasure hunters of 1863 considered the stone an actual physical and true artifact from Oak Island? The questions and the mystery continue...
Goodnight from The Blockhouse!
9/29/2016 04:37:54 am
Perhaps at the Peabody Museum?
9/29/2016 04:38:01 am
Perhaps at the Peabody Museum?
Annie Cloutier
9/29/2016 02:11:30 pm
It is not on display, nor have I seen it outside on the grounds, so if it is there, I will contact museum and go check it out next month.
9/29/2016 04:38:11 am
Perhaps at the Peabody Museum?
Judi Rudebusch
9/29/2016 04:38:27 am
Perhaps at the Peabody Museum?
Doug Crowell
9/29/2016 07:04:08 am
Great idea Judi! Thanks.
Annie Cloutier
9/29/2016 02:15:09 pm
Which Peabody Museum ? Cambridge or Salem Massachusetts ?
9/29/2016 06:18:01 am
Has anyone done any further research on the popular leads of who "the lady" is?
9/29/2016 06:46:03 am
Also, the whole Boston group probably knew each other in social circles, if not in academic or professional dealings.
Doug Crowell
9/29/2016 07:05:34 am
Excellent suggestions Tricia. Both those ladies sound like great possibilities. Thanks!
9/29/2016 06:49:14 am
Whoops. Did I mess that one up. I meant Kempton discussing with his colleagues the possible findings of the Boston group regarding the "inscription" of the stone. But we could imagine all of them together discussing it.
11/30/2016 09:47:26 pm
One possibility is that the expression "write to her and send a piece of the stone" actually means a piece of art depicting the stone. See definition no. 6 in this entry for the word "piece"
8/1/2019 05:32:43 am
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From The Blockhouse
is published by Blockhouse Investigations and oakislandcompendium.ca
in Nova Scotia, Canada
Editors and Chief Correspondents
Kelly W. Hancock, CD
Doug Crowell
Jonathan Guy
Contributing Writers
John Wonnacott, P. Eng.
Les MacPhie,P.Eng.
Linda Rafuse
Tammy Sloan
Trevor McFetridge
Alessandra Nadudvari
Shawna Goodall
Jonathan Guy
All material and images published herein, unless otherwise credited, are copyright of Blockhouse Investigations and oakislandcompendium.ca and may be reproduced by permission only.
Views expressed in these blog posts are our own. The views of those that comment are their own.
November 2017


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Lk 4:21-30
Then he said to them, "Today, these prophetic words come true, even as you listen."
All agreed with him, and were lost in wonder, while he spoke of the grace of God. Nevertheless they asked, "Who is this but Joseph's Son?" So he said, "Doubtless you will quote me the saying: Doctor, heal yourself! Do here, in your town, what they say you did in Capernaum."
Jesus added, "No prophet is honored in his own country. Truly, I say to you, there were many widows in Israel in the days of Elijah, when the heavens withheld rain for three years and six months and a great famine came over the whole land. Yet, Elijah was not sent to any of them, but to a widow of Zarephath, in the country of Sidon. There were also many lepers in Israel in the time of Elisha, the prophet; and no one was healed except Naaman, the Syrian."
READ: Love excuses everything.
REFLECT: We all have little weaknesses, idiosyncrasies, manias which we are likely to develop with the passing of time.
PRAY: Ask the Spirit to enlighten you about your own little quirks and mannerisms.
ACT: Find excuses today for an irritating trait of one of your acquaintances.
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Year of the Rabbit Art Exhibition at Giant Robot
The Year of the Rabbit… This is the third Asian Zodiac event at Giant Robot 2 and Rabbits are perfect, preceding next year's Dragon! As Kat Rivera, friend of GR stated, there's no changing dates of the Asian Zodiac…" unlike the Western. The walls were filled with art galore. Great pieces by great artists and for those who continue to participate, we thank you. This show has taken on a great form, as the attendance was great, especially by artists and their friends. I can't be more stoked on it, and it's festive as well.


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Our employment philosophy is centered on maintaining a team of highly professional and skilled individuals within a studio environment which acknowledges everyone's contributions. We regard our employees as our greatest asset and are committed to their professional development.
Arqus Design wants to be recognised as an industry 'Employer of Choice'. We offer the following desirable career benefits:
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Global Nanomaterials Market Dynamics Reviewed in Updated Research Report Published at MarketPublishers.com
04 May 2012 • by Natalie Aster
LONDON – Notwithstanding some challenges such as high cost of production and integration issues, the global nanomaterials market has made great breakthroughs, enabling nanotechnology to become one of the hottest technologies to make a big impact on a raft of applications.
By 2016, the worldwide production of nanomaterials is expected to reach over 350,000 tons, driven by demand from applications in electronics, energy, medicine, chemicals, coatings and catalysts.
Updated research report "The Global Market for Nanomaterials 2002-2016: Production Volumes, Revenues and End User Market Demand" provided by Future Markets draws up an elaborate picture of the global market for nanomaterials, including:
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The report covers metal oxide nanopowders; carbon nanotubes; fullerenes and POSS; graphene; nanocellulose; nanoclays; nanofibers; nanosilver; and quantum dots.
Report Details:
The Global Market for Nanomaterials 2002-2016: Production Volumes, Revenues and End User Market Demand
Published: April, 2012
Pages: 371
Price: US$ 3.260,00
More updated and new research reports by the publisher can be found at Future Markets page.
MarketPublishers, Ltd.
Tanya Rezler
Tel: +44 208 144 6009
Fax: +44 207 900 3970
[email protected]


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Rich Gribble
Contact Details
I am a full time Realtor located in beautiful Monmouth County. I list and sell Real Estate in all areas from northern Ocean County to anywhere at the Jersey Shore. I was a resident of Freehold Twp for over 20 years and now reside in Asbury Park. I pride myself on using all the latest technologies to get maximum exposure for your home!
A lot of agents will just take the listing, enter it into the MLS and hope it sells. I like to go the extra mile for my buyers and sellers alike. This is a referral business and I want my clients to recommend me whole-heartedly.
With an extensive background in customer service and Accredited Buyer's Representative (ABR®) Designation in 2016, I know how to treat my clients. This can be one of the most stressful times for you and your family and I view my job as trying to make this as stressless as possible. In Real Estate, anything can happen and you need someone who can maneuver those obstacles and close the transaction on time and with the least amount of hassles. I will always get back to you in a timely manner whether it be by phone, email or text.
The internet is your biggest resource and I try to use every available web site out there to market your home. If you are a buyer, I believe that listening skills are a major plus in trying to find you that perfect home. I will not show you homes that are out of your price range or are not in a town you do not want.
When we get to the time of making an offer, I will do all my homework to help you make an informed decision on what the proper price should be. I will walk you thru the entire transaction from Attorney Review to Inspections to the mortgage process. I have lists of recommended attorneys, home inspectors and mortgage representatives to help you make the most informed decisions.
Finally, I try to be a friendly and personable person and make the whole process as fun as possible without being unprofessional. I will give you my opinion, if asked and will go to bat for you every time. I hope this answers some of the questions you may have for an agent. Of course, should you have any others, give me a call or email me. Thanks again and happy home hunting!!
2016 NJ Realtors® Circle of Excellence Sales Award® Bronze
2017 NJ Realtors® Circle of Excellence Sales Award® Bronze
7 Time Winner NJ Monthly Top Realtors in Customer Satisfaction
Rich Gribble was an exceptionally friendly and personable realtor; working with him does not feel much like work at all. He coordinated extremely well with my mortgage company, the title company, the homeowner's insurance company, and my attorney.
Rich always arrived on time, and was always sharply dressed when he arrived for our meetings. He is extremely patient, especially with first time home buyers, and he returns phone calls within 10 minutes. The customer's happiness is extremely important to Rich. I look forward to working with him the next time I purchase a home, to referring him to any of my friends who might be seeking to purchase a home in my area.
— Brian D.
My husband and I worked with Rich to buy our first house. Rich was very professional and wonderful to work with. He was very knowledgeable about different areas we were interested in. He answered all our questions (and we had a lot) He was very helpful during the closing process and getting all our documents in order. I only have positive things to say about Rich. I would highly recommend him to anybody that is looking to buy a house or sell a house!
— J. Kelly
Rich was just a pleasure to work with. He answered my phone calls all the time, he showed us houses whenever we wanted to see them, especially the one we purchased. Rich was very personable and easy to work with. Would highly recommend Rich as your Realtor!!
— epagan
Rich is a wonderful Real Estate agent, I would recommend him to any of my friends and family. He was extremely patient with my husband and I, as we were looking for a house that had to have certain features. Today, I'm proud to say that Rich has found us the perfect home with all of the features that we wanted in a home. Thank you so much Rich.
— Mishdesi
Our home buying experience was above and beyond anything that we could have hoped for. Not only did Rich find us the exact home we were looking for in the neighborhood we wanted, he found it for a price well within our means. Rich made our home buying experience exciting, fun and easy; he was with us every step of the way. We used to call Rich our realtor but now we are happy to say that we call him our friend.
— Joan
Rich Gribble was great. He did a great job finding me exactly what I wanted and went above and beyond what I expected of him. He kept me informed during the closing process and walked me through everything. I would highly recommend him.
— J. Bruno
I just wanted to thank you for all your patience & help during this first home buying process. I can not thank you enough for all the times you let me vent, see a house that was way out of my price range, or make me laugh when was feeling hopeless. Thanks again & please stay in touch!
— Lori
Mr. Gribble was very knowledgeable and thorough. We were purchasing a home for my Parents who are older and have not purchased in many years. Mr. Gribble not only was patient but took the time to help them execute the process as well as thoroughly explain all aspects in order to insure the maximum amount of comfort. I would highly recommend Richard Gribble to anyone searching for a home in his area.
— Chad
I used Rich when I was looking for a place between December 2009 and April 2010. A friend of mine referred him. After our intitial discussion, he sent me a list of about 30 places that fit my criteria and were for sale. I looked at the details for each one and chose about 10 that I liked. The next day Rich drove my wife and I all over Monmouth county looking at all these places. He was very honest. If he noticed something that he thought we wouldn't like, he would say so. He didn't try to push anything on us. Throughout the next couple of months, Rich sent me daily emails with more houses coming onto the market that fit our preferences. He was very available to meet with us and go visit these places. When we finally found a place, Rich continued to be of great assistance. He helped us through the attorney review process and was present for all four hours of our inspection. After the appraisal, we ran into some problems renegotiating with the seller. Rich kept in constant contact with us, our attorney, and our seller's agent and was instrumental in finally getting us to a final contract. He continued to help us all the way until closing, and even gave us a Lowe's gift card to congratulate us after we closed. This is our first home so I have no realtor to compare Rich to, but I have to say that I felt Rich went above and beyond to help us out. When it comes time for us to move again, there is no doubt in my mind who we will use.
— Brian
Years of Experience:
Townhomes for buyers and sellers, Condominiums, Residential Single Family, condo, single family, Townhomes
Areas Served:
Asbury Park, Colts Neck, Englishtown, Farmingdale, Freehold, Holmdel, Howell, Jackson, Marlboro, Morganville, Neptune


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Marriage Resources for Men
Christian marriage resources for men. Find the perfect broadcast or book to help you become the best Godly man that you can be.
In order to serve you better and ensure that you will get Canadian tax receipts for donations and the best shipping rates for purchases, please visit our Canadian store.Yes, take me to the Canadian site Continue to the U.S. Site
Thank you for your support!


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Today we are celebrating the release of AIDEN, the second book in the Vested Interest series by Melanie Moreland. Check out the teasers and buy links below.
The Vested Interest series includes 3 books: Bentley, Aiden, and Maddox.
Purchase AIDEN Now!
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Follow Melanie's newsletter for exclusive details about the series.
Three young men meet in university and form a lifelong friendship.
Their pasts dictate the men they are, but their present shapes their future.
What happens when these men meet the one person they are destined to be with? Can they fight their feelings and walk away? Or will they each succumb and learn the sweet agony of love?
Aiden (Vested Interest, #2) by Melanie Moreland
Add it to Goodreads
Purchase Now!
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Haunted by memories of his past, Aiden plays the part of the happy-go-lucky friend. Always ready with a teasing smile or a joke, he is good at hiding his pain.
Using his impressive physique as a shield, he keeps his past buried beneath his rugged exterior.
Except, one woman sees through his façade.
Her green eyes see too much, even as her body tempts him.
Even as his heart yearns for her.
Cami is determined to make him realize that he is worthy of being loved.
He pushes her away at every turn, yet finds himself unable to keep her at arm's length.
Who will win this battle of love?
Bentley (Vested Interest, #1) by Melanie Moreland
Maddox (Vested Interest, #3) by Melanie Moreland
Coming August 2018! Add it to Goodreads
Melanie Moreland – Bio:
New York Times/USA Today bestselling author Melanie Moreland, lives a happy and content life in a quiet area of Ontario with her beloved husband of twenty-seven-plus years and their rescue cat Amber. Nothing means more to her than her friends and family, and she cherishes every moment spent with them.
While seriously addicted to coffee, and highly challenged with all things computer-related and technical, she relishes baking, cooking, and trying new recipes for people to sample. She loves to throw dinner parties, and also enjoys travelling, here and abroad, but finds coming home is always the best part of any trip.
Melanie loves stories, especially paired with a good wine, and enjoys skydiving (free falling over a fleck of dust) extreme snowboarding (falling down stairs) and piloting her own helicopter (tripping over her own feet.) She's learned happily ever afters, even bumpy ones, are all in how you tell the story.
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I had this read in a blink of an eye that is how much I enjoyed this book. It is heartfelt, funny and a real gem. I felt so much in this book. You know when you read the second in the series and you are hoping that it won't epically fail because you enjoyed the first book so much? Yep this was my worry here but thankfully there was no need for me to worry. It was near perfection.
We meet Cami & Aiden in book 1 and now it is their turn to fall in love and get their happily ever after. With hurdles to overcome.
Cami hasn't got a lot of family, she is studying to be a fashion designer, she lives with her sister Dee who is more of a mother to her than her mother ever was and she has Emmy.
I love Cami, she is a fantastic heroine and has the patience of a saint. When she loves, she loves hard and deep. She is strong, knows what she wants and it was all fine until, seriously what is wrong with you?
I can't help it peeps. It was that one moment, yes I got over it but still. No way would I have let him get away with that a good ole slapping lol would have done the trick.
Aiden has had a tough childhood and he has the whole tortured Hero thing going on. The guy who you think you will be able to fix because you know you're different. I liked Aiden well I more than liked him but here again what is wrong with you?
Here again I got over myself but there was just too much push/pull for my liking.
All this aside they have chemistry together on all levels and if Aiden wasn't such a douchecanoe and kept on putting up roadblocks I would have not wanted to throttle the guy. He made everyone miserable. And they had some sexy times going down here peeps.
Ms. Moreland writes impeccably highlighting the highs and lows. It is an engaging read and I had so much fun here although I was somewhat frustrated but that was all Aiden. It was hard to get into the beginning because I was sure he was going to be an arse. I was right but better than I expected. The plot? One that is refreshing in every way. Okay so I knew the direction it was going in. But I was still gripped by the book so no complaints on my part.
My verdict?
Read the book it is a fantastic book, I would most certainly start with Bentley because it can't be read as a standalone. I can't wait for Maddox's book. Bring it!
BTW there is no o/w drama, some angst but nothing crippling.


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People For the American Way
WolfBrown and People For the American Way had already worked together for a number of years on the development and evolution of People For's Artsave project when a leadership transition created the opportunity for organization-wide planning. The organization's mission is to foster pluralism, freedom of thought, expression, and religion, and community tolerance and compassion based on the tenets outlined in the nation's founding documents.
WolfBrown led People For the American Way through a planning process that engaged everyone in the organization in a detailed analysis of the institution and the environment in which it operates. The process was highly consultative and participatory, and involved both board and staff, with the latter working intensively in a variety of task forces and working groups to research and develop specific strategies. The consultants guided this process by consulting with a staff planning group and facilitating a variety of meetings with People For's executive committee, full board, and staff. Then they prepared the ground for a two-day retreat by drafting proposals for possible initial actions and by facilitating deliberations among staff task forces. Following the retreat, staff working groups analyzed a range of specific programmatic and operational proposals and their implications for the organization. While these meetings were taking place, the consultants also developed a series of comparable studies examining how other organizations have faced the kinds of challenges and changes People For the American Way is confronting.
Working closely with the staff planning group, the consultants subsequently prepared an initial draft of a comprehensive strategic plan, and assisted the staff in guiding the plan through executive committee review, revision, and final board approval. The result has been a re-energized organization that is moving quickly to reorganize and implement the plan's strategies. As a follow-up to the planning process, WolfBrown worked with Jane A. Couch on a development assessment that has analyzed how to take advantage of these new strategies in developing new resources. WolfBrown also provided follow-up executive search and interim management services to guide People For the American Way's fund-raising efforts.
Go to www.pfaw.org


text: To provide our students with practice using English in a relaxed and friendly setting, we offer free club activities for each session. Our club activities include music club, public speaking club, personal development club, talk club, business club, reading club, critical thinking club, community club, writing club, and journalism club. All our English Clubs are moderated by professional English teachers and are free of charge. In addition to these free clubs, the ALC also offers free beginning 1 and beginning 2 reinforcement classes.


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Bomb Squad Takes Three Hours To Defuse…Mexican Jumping Beans? With all the talk about ISIS in the news, it's no wonder people are a little cautious when they see or hear something suspicious. This U.S. postal worker though may have jumped the gun when he reported a suspicious package on Saturday.
The authorities in California had evacuated homes and blocked of a street in Carlsbad, CA for three hours after the postal worker reported hearing a ticking sound coming from a package.
The bomb squad was shortly on the scene and it took the San Diego Bomb and Arson Unit three hours to determine the package only contained Mexican jumping beans.
According to UT San Diego: "The bomb squad got the package out of the truck, put it on an open grassy area and used a robot with a water canon to blast open the package, Koran said.
That's when they discovered that the sounds had been coming from jumping beans, which contain a tiny moth larvae that writhes around when its pod gets warm."
One neighbor told Fox 5 that, "It was a little funny and made a serious situation humorous, but it is sad that police had to waste their time on a toy."


text: Bloodshedder Posted January 31, 2013 Maruta 731 - Proktor87 Ultimate Doom - Vanilla - Solo Play - 4880318 bytes - (img) (img) (img) Reviewed by: Eligitine Let me start off by saying I don't want to review this wad, but no one else will. It's so terrible, yet I can tell effort went into it, which makes me feel all the worse. The whole thing is done in greyscale, and has a 1994 feel to it. There are a few new weapons, but they seem lackluster and ended up getting me killed when I used them. There are a whole 8 levels to this, and it made me sad that I had to play through them all. The fact that it took two months makes me feel even worse about bashing it. Its playable, but god was it painful. I recommend skipping it. Sinister Intention - Jay Townsend AKA Jayextee AKA ComicMishief Doom 2 - Limit Removing - Solo Play - 692441 bytes - (img) (img) (img) (img) (img) (img) (img) (img) Reviewed by: Eligitine It is very rare that I play a wad I review more than three times, but this one is special. Very pretty levels are combined with just the right amount of difficulty to create a playthrough that I have to say is actually fun. All seven levels are completable from a fresh start, which is something I love to see mappers do, and all of them contain a level of detail that is sufficient, but by no means ugly. There are a few points in the wad that could use working on, such as the lighting sometimes seems a little wonky, but over all, I strongly recommend this 20-30 minute play through. The Chamber Of Damnation - Jeffrey Banks Doom 2 - Skulltag / Zandronum - SP/Co-op - 43837336 bytes - (img) (img) (img) (img) (img) (img) (img) (img) (img) (img) (img) Reviewed by: Eligitine This .wad surprised me right away by having a fancy and very well done menu sequence. Starting at a close up view of a piano, the view slowly draws back to reveal the burning landscape of hell. It provided a rather nice view of what a player would be facing, with the visage of the Icon of Sin sitting firmly in the upper right. Let me say this right now. This .wad is hard, brutally so, to the point where more often than not it's better to run than fight. The author lets you know it right away, giving you a plethora of weapons and armor in the very first room. And players will need every last bit of it. Health kits are few and very far between; however, there are a few mega and soul spheres scattered about. Ammo is somewhat of an issue, or rather, the lack of it. Most of what players will find is rockets, which compliments the monsters everywhere, but there isn't quite enough to kill everything, so players will need to pick and choose important targets, like revenants and archviles. The wad makes nice usage of Skulltag actors and weapons, although it seems to be mainly to increase the difficulty. There are a few times however that I personally would have died if it were not for a conveniently placed rune or quad damage. Seeing as this is a Zandronum wad, naturally I assume it's meant for multiplayer, so after starting a server and getting a couple friends together, we agree that is designed more for the HR enthusiast. One thing I should mention is that the environments you fight in are actually quite varied, although it can sometimes be confusing what to do next, which isn't good when you have quite literally everything wanting to kill you. The maps themselves are very very pretty; I recommend taking a tour through them with no-monsters turned on. The fighting areas are quite varied, from tight cramped corridors, to a temple, to vast open lava fields, and even an unholy altar. Overall, this wad is worth checking out, if only for sightseeing. BongoFur.WAD for Hexen - Gary Mueller Hexen - Vanilla - Solo Play - 74803 bytes - (img) (img) (img) Reviewed by: walter confalonieri Ok, here we go with this older map for Hexen uploaded from the Doom Universe folks... I remember playing this on a CD-ROM from a old issue of PC Gamer. The level itself consists of a huge staircase and four rooms inspired by the four elements (fire, ice, water, heart), although the title or the weird, short description doesn't give any hint to theme of the level. Detail are dull and a little unexpressed, but make it a dirty job to understand where you are, the layout is really linear for Hexen standards, and the little puzzle at the begining is... OK. Not insane nor the easiest. Gameplay is nice and some traps make me "angry", like the running crushing wall on every stair junction, but the rest is OK. It's not a masterpiece, neither the worst wad ever for this game; it's just, uhm, mediocre. Play it as you wish. DTS-T - Ingmar Derks ("Deathmatcher") Doom 2 - ZDoom Compatible - Solo Play - 47418245 bytes - (img) (img) (img) (img) (img) (img) (img) (img) (img) (img) (img) (img) (img) Reviewed by: Tarnsman Allow me to preface this by saying that when it comes to entertainment, I generally don't consider anything inherently bad or inherently good. It's a matter of execution. That's also how I feel about Doom. I'm pretty sure someone could find a way to make *insert whatever your Doom-mapping pet peeve is here*.wad at least mildly interesting. So my exasperation with DTS-T doesn't come from any predisposition hatred towards things like ZDoom effects (in fact DTS-T really could have used MORE ZDoom effects to reduce the massive number of sector slopes scattered throughout the WAD) or attempting to tell a story within the primitive confines of Doom, but from DTS-T failing to execute these concepts in an interesting and exciting way. Now I will give DTS-T credit where credit is due, it is ambitious and the last third of it at least tries to do something different. But good ideas and ambition don't matter if the end result is, well, pretty crappy. DTS-T bites off way more than it can chew and ends up unfocused and unnecessarily obtuse. Some massive projects suffer from a short build-time, but that wasn't the case here. This project suffers from a long-build time. The text file lists the build time as ten years. Ten years is a lot of time for someone to develop their mapping skills. (I've gone back and looked at things I've made ONE year ago and thought about how horrible they were.) This is where abandoning the idea of 33 mediocre levels to instead focus on 8 to 12 really good levels that are nice and polished would have been preferable. But alas, 33 bland and very uneven levels are what we get. Levels are mostly filled with basic room shapes and infuriating oddities like obscure switch puzzles, a lack of ammo (a big problem in the first two episodes), or unclear action lines like the brick wall doors in Gothic Egypt (I refuse to call it Gogypt.) They do get marginally better as they go along, but I'm not sure I'd call things like the copy-pasted map where you have to kill boring square rooms filled with the same enemy type over and over again, or the level where you go through a mostly mono-textured body until you reach the rectum and get pooped into a giant toilet gigantic improvements over the bland hallways that populate the first three chapters. Not that chapter four doesn't have more than its fair share of bland hallways, because it does. (But at least the body level taught me important facts. Facts like the human body has a jumping-puzzle portion and that the brain is made out of FIREBLU.) Not every level is a series of boringly connected basically shaped rooms; there are a few interesting locations. The floating void fading castle thing was mildly interesting for three seconds (simply because it was leagues above everything before it), I thought the Geonosis arena and Mordor recreations were at least passable, and I did feel a warm tingling in my cold-dead heart when I discovered that Deathmatcher had bothered to remake a vanilla-WoW raid in Doom. But for every mildly interesting thing, you get shit like the reactor level that makes you backtrack through the same switch puzzle not once, not twice, not even three times, but FIVE times. Or the level based around the seven deadly sins where Lust is just a bunch of Lego boobs and ceiling vaginas that plop out demons, culminating with a gigantic sector penis complete with hairy balls. Or the worst offender, the first level on "Tityos" where you come to a large circular clearing with multiple paths, each time you attempt to go down these paths magic bars raise blocking your way. Even worse you have to trigger all of these bars before the real path becomes open, as if to punish the player for attempting to progress. "But Tarnsman!" you say, "You just don't get it! DTS-T isn't about the gameplay man! It's like a BioWare or Obsidian game, you're just supposed to ignore all the glitches and problems and focus on the story. So stop the hate because like peace and love man." (Yes, in my mind every single denizen of Doomworld is a cross between a beatnik and a hippie; I think it's a coping mechanism.) Okay then, I'll completely forget the gameplay and look at this WAD's narrative so that I can be immersed in the deep-and-engaging story™. Since the story is told almost entirely through fully voiced radio transmissions, let's look at the voice acting. As someone who goes out of his way to sit through badly dubbed 80s/90s exploitation OVAs, I am no stranger to bad voice acting. I also don't go into any fan made content with high-expectations for the voice acting. I get that most content producers don't have access to high grade equipment or mid-and-above-tier voice actors. That said, when you're trying to tell an engaging story, it helps when the only voiced character doesn't have the emotional range of Microsoft Sam. This is the kind of voice acting that you don't publicly release. It's the "here, I tried, now let's talk about ways I can improve" kind of voice acting. (I get that everyone has to start somewhere, but there comes a point where you need to objectively filter yourself. When I taught myself how to play the piano, I made sure to do it on a keyboard with the ability to plug in headphones so that other people didn't have to listen to that crap.) But just for the sake of looking at this as an amateur project, I'll omit the quality of the voice acting from my overall opinion. Unfortunately, from a technical aspect there are quite a few things wrong with the voiceovers. First, they're too quiet and easily missed if you are doing literally anything. I turned the music down to 0.1 and still struggled to hear what was being said, but even the ambient monster wander noises drowned out on the voiceovers at times. Subtitles would alleviate this problem. (Or maybe if Major Reily got a better radio that didn't sound like it was from World War II he might be clearer.) Secondly, and this is a major one, you can easily trigger multiple voiceovers at once. The only solution I found to prevent this was to stand still and listen to everything he had to say because otherwise I would again, be punished for playing the game. Needless to say, these greatly impede the WAD's ability to tell the story. But I'm willing to overlook those problems too, because there is a bigger problem underlying all of that. The story the voiceovers are telling isn't interesting. It's a generic, clichéd, boring story that Call of Duty would be ashamed to use. You're a generic space marine with no personality, you're given orders by a generic guy over a radio with no personality, you have to find a generic plot device that is basically just "the evil device you must stop", and episodes tend to end with a cue from Mario. (Sorry, our DTS-T is in another dimension.) The end twist is that the guy on the radio becomes evil. I honestly have no idea why this happened because I probably missed the relevant line due to some background noise overpowering it. Then the plot completely abandons the idea of finding the DTS-T device you've been looking for for the past 27ish maps, and you go and kill him. Just like that. No real transition. He's just evil and you have to go back to base and kill him. The end. Well, you do get a post map audio log from him that rolls pretty much every dead character cliché into one. (Not only was this to be his last assignment, but he was also a poor parent because he focused too much on work and was going to retire to be a better dad.) And that's it. That's the "amazing" story that makes this WAD so worth playing. Excluding the brief text intermission screens that tell you the backstory for each new episode you go to. The backstory to the various locales you visit is equally bland and generally poorly reinforced by gameplay. For example: the Gothic-Egypt story involves a massive century long religious feud between two warring factions that is ended by a "chasm in the earth" created by God, then you get to said chasm and it's hardly anything to be in awe of; in fact, I'm pretty sure I could SR50 across it. The other settings are generic castle realm, future techbase, and a hell hub called The Apostruct which was apparently constructed through the powers of "Mad Mathematicians", which made me laugh a lot harder than it should have. Overall, DTS-T is a combination of poor maps, a boring story, and a couple of possibly decent ideas, all wrapped up in a package that is riddled with technical failings. While there are far worse WADs in terms of technical quality, it doesn't excuse DTS-T's utter lack of playability. I applaud Deathmatcher for not launching into a massive tirade at the first sign of criticism and for showing that he is willing to dedicate time and effort to craft something, but that doesn't mitigate the failures that plague DTS-T. Screamer V1 - Buu342 Doom 2 - Skulltag / Zandronum - Solo Play - 760659 bytes - (img) (img) Reviewed by: BloodyAcid <SCREENSHOT SPOILS GIMMICK> A small ugly box room piled with gore leads out into a 64px hallway with 2 trip lines that activate two scripts - one that summons an imp and the other that plays a generic screamer sound. Not even close to being worth your 10 seconds. Keep moving, folks. Screamer V2 - Buu342 Doom 2 - Skulltag / Zandronum - Solo Play - 772889 bytes Reviewed by: BloodyAcid Same old, same old. Nothing new, nothing to expect. Another Screamer V1 - Buu342 Doom 2 - Skulltag / Zandronum - Solo Play - 150856 bytes Reviewed by: BloodyAcid Slightly more effort, though same old gimmick as the old one. Some cheesy text is displayed and the screamer jumps...eventually. A typical screamer photo lifted off Google has been palette raped and set to fill the screen when activated. I've taken the courtesy to link the screamer, so let this serve as a warning if you don't want to see it. [Ed: the screenshot has been deleted from ImageShack.] Random Speedmap to celebrate 40oz and Bloodyacid's Birthday - Obsidian Doom 2 - Boom Compatible - Solo Play - 373545 bytes - (img) (img) (img) (img) Reviewed by: ReX This is a single-player map for Doom 2 that the author created to commemorate the birthdays of two members of the Doom community - 40oz and BloodyAcid. The author's use of the phrase "random speedmap" in the title of this mod is reflected in the brevity of the game - with some luck, a skilled Doomer will probably complete this map in a few minutes. The map design is simple and linear, with one key required. To illustrate how simple the design is, the entire map fits within a 1280 x 768 grid, and there are only four areas in which combat can occur. Some of the areas are cramped, and this occasionally assists your ability to dispatch the ravening hordes, and occasionally hinders it. The gameplay is relatively straightforward, but the twist is that the only "weapons" the player is provided are the pistol and the berserk pack. Considering that you will get no additional ammo, you'd best bone up on your fisticuff talents, saving your meager 50 bullets for the most desperate situations. The majority of the enemies against which you are pitted are easily dispatched with your adrenaline-fueled punches. However, there are a couple of heavy-hitters that may need to be handled with kid gloves (no pun intended). The challenge is heightened by the general lack of health (although there's an invaluable power-up you can acquire in an easy-to-find secret area) and complete absence of armor. I found the gameplay to be occasionally frustrating, exacerbated by the lack of maneuverability in the map. Skill levels are not implemented, meaning that the game does not get easier on lower skills. In my opinion, the redeeming features of the map were the new textures and the use of Boom features. The author has used (and credited) textures developed by J.S. "Psyren" Graham, choosing to use those that have the GSTONE and MARBLE theme. In addition, the author has used Boom features to cleverly make a floor that sinks and transforms into a set of stairs, and to make a health pack materialize out of nowhere. This author has used Boom features effectively in previous works, and this bodes well for his future in mapping. A minor nitpick: The author has included the entire Psyren texture pack, but has only tapped a small fraction of the available resources. This makes the mod unnecessarily bloated. This is a niche map that will appeal primarily to fans of Tyson mode of gameplay. The new textures and Boom features are well-used. cbpandemonium - Matt "cannonball" Powell Doom 2 - Vanilla - Solo Play - 92278 bytes - (img) (img) (img) (img) Reviewed by: ReX This is a single-player map for Episode 3 of The Ultimate Doom that the author "made to recreate the magic that was Sandy Peterson's Pandemonium map from Doom". The author designed the map to emulate the look and feel of E3M3 of The Ultimate Doom (even though this mod plays on E3M1). In this regard, I'd have to say that the author accomplished his objectives. The visual themes and texturing are consistent with those of Pandemonium, the original designed by Tom Hall and Sandy Petersen. This mod uses a variety of texture sets, as does the original; by and large it is pulled off well, and the map has an old-school appeal. The music, however, is new (from Heretic). The architecture and detailing are nicely done, but the map can still be played without a source port. The map is even more non-linear than Pandemonium, with multiple paths presenting themselves right at the start. Each path then splits further, offering the player a variety of options for proceeding. In my opinion, this lends itself to replayability, although some would argue that it makes the map confusing. I'll admit that the first time I played the map I was, indeed, confused at times; however, the second time it was much less so. With the computer map relatively easy to find in the secret area, the map ought to be easier to navigate. There are six secrets in all, some more difficult to discover than others, but all have audio or visual clues. The gameplay is much like you'd expect an Episode 3 map to be. There's a goodly assortment of the bestiary generally found in E3, and with the exception of the cyberdemon and spider demon, you'll encounter all the denizens of that inhospitable world. You'll rely on your shotgun and chaingun, but a berserk pack will give you the opportunity to mix things up a bit. The rocket launcher and BFG are in secret areas and are entirely unnecessary in this map. The plasma rifle is tucked away (not in an area marked as secret), but is a cinch to score for the intrepid explorers among you. There's plenty of ammo, health, and armor strewn about the map, so that you'll rarely feel like you're on the edge. There is a generous distribution of powerups as well, most of which I found to be redundant and didn't use. Overall, however, I found the map to be refreshingly free of stress, and quite an enjoyable romp (even at UV skill). This is a well-made map that remains faithful to the atmosphere of the original. As a bonus, it is playable in vanilla (or Chocolate) Doom. Deathmatch: Temple - TheNooBringeR Doom 2 - Skulltag / Zandronum - Deathmatch - 186809 bytes - (img) (img) Reviewed by: BloodyAcid It's big. You'd spend more time running between the corridors than actually shooting at each other. It's a giant brown U-shaped thing made for deathmatch. There are some marble fixtures, some very big marble columns, and a nonsensical outdoor section with deep water. That's about all I can say about it. I beg to wonder why this author would spend more time replacing graphics for the menu and choosing music over actually mapping the damn thing. Hells Clash demo1 - Catastrophe Doom 2 - Boom Compatible - Solo Play - 538473 bytes - (img) (img) (img) Reviewed by: CorSair Hells Clash is a demo set of maps, from maps 01-03, plus it contains some unfinished maps, either by being just unfinished or crap. There isn't much to say, just bunch of corridors and rooms that are small and cramped. You have very limited room to dodge, or the cover is awful. Mostly, areas are detailed to point of overdetail. Not obstructive to your movement or limiting sight, and it doesn't strike the eye much for me least. Author relies on some ambushes to go with, though they are not that irritating. Sometimes surprising, but again, not irritating. And because areas are small, every corner and corridor is packed with some monsters. This, for me, gave me a distant feeling of arcade. Summary? Three small levels, gone like candy. Not much to offer, but if you just seek quick, mindless action-packed wads, go with this one. Modus Mortis - Vladimir trq Doom 2 - Vanilla - Solo Play - 321925 bytes - (img) (img) (img) (img) (img) Reviewed by: CorSair Modus Mortis is a small and quick wad, containing only five levels to romp through. The maps are easy to navigate, although some repetitive texturing could disorient you in certain places. As for the progression, Modus offers minimal amount of annoying backtracking, and some free roaming in one map to search for keys, which is kinda nice. As for those few traps, there can be some that are surprising, if not outright nasty. Silent crusher, as an example. Damn, how that shocked me when I saw that ceiling coming down in that place I was in for less than second. Overall, the maps are dull, but there are some quite nice pieces of detailing, either some playing with lighting, or the feeling that level is alive with moving parts. Author said that it can be tough on UV. Not in my opinion. I started this on UV, and it was easy to slog through. Enemy amount in levels don't hit triple digits, except for the final level. Only catch is, you need to beat them with your shotgun. Might be annoying for some people. I don't mind that, for some time. The final level could be bit tough, but only if you don't know how to play. In short summary? Not bad. But it is not good at the same time either. Best for people who ain't that good, and like to play quick games. For me, quite a dry experience. The Eye - mouldy Doom 2 - Boom Compatible - Solo Play - 945330 bytes - (img) (img) (img) (img) Reviewed by: CorSair The Eye is one large level revolving around a spiral tower. The idea itself is quite nice. In order to proceed, you gotta get into the middle part of map, and for that, you need all three keys. It doesn't matter what route you go, you'll just come back where you started. Or you can just go to certain parts of the map and backtrack to the other part. Up to you how to do it. Gotta admit it, I admire and I'm jealous about how well the author can do just by using standard Doom 2 textures. It requires a good amount of creativity, and bit of logic, to make it look good, yet it doesn't bother your eyes nor it doesn't screw much with your mobility. Like the area beyond the blue key; that flesh part looks really awesome. Enemy and item placement is the double-edged sword part of the wad. I like challenge, but some parts are just way too cruel to be a proper challenge. Like they were slapped there to create a challenge. The final part of the level, for instance. It's a nice slaughter at the bottom of spiral, oh and the fight to the top. It gives an epic feeling. I can't say no to climbing to victory. But goddammit, Archies resurrecting enemies behind you while you're facing a Cybie in front of you? Not that nice, even when I like asshole tricks. Those tricks really need bit of thinking. And the final part at the top of the tower? Feels pretty much like bullshit, when you've gone through with the rockets and cells in that staircase. Thanks for the option to drop down to the tower, I guess. And overall, the liberal use of arch-viles feels really annoying, even if they're challenging enemies. Thankfully the author knows when to put powerups and stuff in the places. Like the backpack part in the right side of the circle. An invulnerability sphere to ease things a bit. Or the same sphere in the spiral? I think that lessens slightly my negative thoughts of that tower. Even with that said and done, it is a cruel bitch, but at least it is not impossible. If you can think a bit while dodging, you can pull it off. Like the flesh room part with littered rockets, cells and a berserk pack. The aesthetics can blow up your visual senses (in good way), has really neat level design, and comes with tough challenges. Can be too cruel at times. For those who really love challenge. Glacier Base - Chris Weathers Doom 2 - Limit Removing - Solo Play - 118441 bytes - (img) (img) (img) Reviewed by: ReX This is a single map for Doom 2, with the hook being that the only weapon available (outside a secret area) is your pistol. Parts of this map are low-lit, which makes it look very dark in vanilla (or Chocolate) Doom. This could have been used to create an ominous atmosphere, but the absence of lighting variations just causes the map to look plain. On the flip side, there are a few new textures that are well-implemented. In particular, I liked the glass panels on windows and to create a computer "block". The ice textures supplement the theme of the map as a base buried underground in a glacier, but don't expect to see any ice sculptures. This map is playable in vanilla (or Chocolate) Doom, although you'll find some minor tutti-frutti effects on some of the textures. There are also a few misaligned textures, but otherwise the texturing is competent. The map design is mostly straightforward. The outside "moat" encircles the base, allowing you the choice of two doors to enter the base. Once in, you can head either into the Eastern area or the Western one. However, you'll need to pick up the blue key before entering the area with the red key, which is required to exit. The areas inside the base are meant to represent computer areas, and navigating them is a cinch. Secret areas are visible through windows, but there are no visual clues for the doors leading into them. One of the secret areas (to the health pack in the SW quadrant) is inaccessible, as the door cannot be opened from either side. Playing with only a pistol can get tedious at times. On the other hand, it hearkens back to the nostalgic, early days of Doom, when the player often had to rely on the pistol. There are plenty of bullets, and strategically-placed barrels and monster-infighting can help to thin the opposition. The enemies are mostly easy to dispatch, even with just a pistol, as there is sufficient room to maneuver. However, be wary of the many hitscan enemies that can whittle down your health. Because there is a meager supply of health, I found myself low on health for most of the game. Armor is only provided through bonuses (unless you find the green armor in the secret area). Aside from the armor there are some pickups, health, ammo, and (most notably) a berserk pack and chainsaw in secret areas. Finding these secrets is not essential to completing the map; I managed to finish the map on UV skill with 100% kills without using any of the secret items. (One minor nitpick: some of the enemies around the moat appear to be stuck to barrels or the wall.) This map has an old-school design and feel, and this is accentuated by the types of fights the map offers. Let me guess; one of those reviewers doesn't know how to properly appreciate a WAD that you liked this week. Want to do something about it? Instead of complaining in the comment thread like you always do, perhaps you can make a difference and write some better reviews than those idiots up there. The /newstuff Review Center is the place to do so. Put that Doomworld Forums account to constructive use, because you need one to submit reviews. 0 Share this post Link to post


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How To Write A Good Press Release Using Template
A press release, also commonly referred to as a media release is technically a written statement the purpose of which is to share or communicate information to the press. In the majority of cases, the purpose of a press release is to communicate to members of the press, so journalists, information about a new product, a new business idea or a new venture. It can be about anything newsworthy.
About writing a press release
Before you get started writing a press release, there are a few things to consider and because not many people are cut out to have a communication style appropriate for press releases, PR companies are often employed by the bigger brands and enterprise corporations to have their press releases carefully worded and their news appropriately conveyed to publication houses.
But if you don't have the resources to hire a PR company for the simple reason that this can be very expensive, you can also write your own PR. After all, who would know more about your business than you?
Press Release Template
The layout
A press release is not the same thing as writing a block of text, a sales page or an article for a blog. It has specific characteristics.
The format
If you are wiring on your own, keep it simple and stick to a Word document. To numerate your points, you can use bullet points. Highlight key facts appropriately and break down long paragraphs.
The length
It is best kept relatively short. A general rule is to make it fit on the 2 sides of an A4-sized paper including pictures. Stick to key information and avoid fluff content. Again a press release is not the same thing as a blog entry. The most important information that you want to convey should be high up in your press release.
The distribution date
It should have a distribution date which you should include at the top of your press release. This date should correspond to the date the press release is sent out.
The release date
If you are releasing information to the press, you should make sure you know exactly when your press release will be published. After all, you don't want a promotion appearing in the paper only that it appears too late and the particular product that was on offer is already back to normal list price.
The content
The heading
A heading should be thought of as a newspaper heading. It should be factual but also eye-catching and attention grabbing. A good heading is important because it will encourage people to read your message.
The opening paragraph
In the opening paragraph, instead of an introduction to what your press release is about, it should be more of a summary so that even people only reading that first paragraph and nothing more should get what the press release is all about. Attempt to answer the questions: What? When? Why? Who? Where?
A quote
Any PR should at the very least contain one quote from a relevant person. Attempt to make the quote your third paragraph. Your quote should be relevant, of course, but in addition to that, you want to make sure you have the permission to quote the person you are quoting.
In a press release, images play a special role. Visual aids help make your PR more interesting especially if you are promoting a product or a business event. Any image you include in a press release should be compressed. If you choose to send your images via email, keep the email at 2MB or less.
Note to the editor
A note to the editor at the end of your press release is the last opportunity you have to communicate details of your message to the editors. This is normally technical information that you omit from the main message to avoid making it too boring. In this section, you can also choose to write a brief synopsis to summarize what your company is all about.
Your contact details
Last but not least, it should contain your contact information. People reading the press release should be able to get in touch with you if they choose to. Details you want to include at the end of your press release include: your name, a phone number, a mailing address and an email address.
Top tips for writing a good and relevant press release
The 5 Ws
A good press release should answer the 5 Ws at the very beginning to provide answers to all possible questions of readers. The reason for this is as follows: Why should your reader care to read more? You have to give them a reason to.
The inverted pyramid structure
Vital information should be at the very top and subsequent paragraphs only used for emphasis or more detailed information. This structure follows what you would call a declining order in terms of importance and according to space issues, what you share can be curtailed any time without affecting the overall integrity of the press release.
A press release should be newsworthy
If you want a PR actually published, your message should be newsworthy. Put quite simply, a simply profile or synopsis of your company is not going to work but if you are currently planning some kind of event that will benefit your customers then yes, that's news.
Avoid technical language and jargons
PR are intended for communication with the mass. As such, people who will be reading your message do not necessarily have expertise in your field or industry. Keep the terminology in your press release simple and jargon-free. If you absolutely have to use technical terms, explain what they stand for.
Keep it short and accurate
In a press release, it is best to keep things short. Stick to relevant facts and figures only and avoid literature. Keep that for your blog entries. It is best kept at a length of approximately 300-500 words. Equally important, after you are done drafting your press release, proofread it to ensure accuracy.


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Voting down a proposal to increase Herndon's meals and transient occupancy [hotels] tax while consequently raising residential taxes slightly higher than the advertised rate, the Town Council modified the town's proposed budget for fiscal year 2007 before approving it during a public forum last Tuesday night.
The decision might prove to be one of the last made by the exiting Town Council, as five of its seven seats will be filled with new faces when the town's recently victorious candidates take office on July 1, the first day that the budget will go into effect. The budget calls for expenditures of more than $45 million for fiscal year 2007, a 22.6 percent increase over the previous year, according to town figures.
The budget approvals were made by a minimum four-member majority vote, as the resignation of council member Steve Mitchell earlier this month left one of the seats vacant.
THE COUNCIL BEGAN the process of amending and approving the budget when they voted 5 to 1 to strike down a proposed increase to the meals tax from 1.5 percent to four percent, and the hotel tax from six percent to eight percent.
Council member Ann Null was the only member to vote against the rejection of the meals and hotels tax.
The increases had been suggested by town manager Steven Owen in the proposed budget as a method of diversifying tax revenue so that property tax rates could be lowered even further to lessen the sting brought on by increases in assessed property value in Herndon in recent years.
Vetoing the decision to increase these tax rates eliminated $700,700 of estimated revenue to the town, according to figures in the budget proposal.
"While I do believe in revenue diversification and increases to the meals tax as a source for that, I've been persuaded," that now is not the right time for an increase, said Mayor Michael O'Reilly. "The increase in gas prices and the [subsequent] decrease in the amount of disposable income available to families, I think that the restaurant industry would take a hit from [an increase to the meals tax]."
"After finally getting back to what looks like the levels before 9/11, it may not be the right time," for an increase to the meals tax, he added.
"I'm blessed and I'm very happy, thank you very much to the mayor and the council members," said Jimmy Cirrito, owner of Jimmy's Old Town Tavern in downtown Herndon, who had lobbied the council aggressively during the public hearings on the budget against the idea of a raise to the meals tax. "I'm very grateful … it was just what we needed."
TO OFFSET the gap in some of the revenue left in the absence of a meals and hotels tax increase, the council voted 4-2 to raise the advertised property tax rate from 23 cents per $100 of assessed value to 24 cents per $100 of assessed value.
Council members Null and Dennis Husch cast the two votes against the proposal, calling unsuccessfully to defer the decision to a future meeting so that other options for revenue generation could be weighed.
The 24-cent rate is a decrease from last year's rate of 25 cents per $100 of assessed value.
The decision to add an extra penny to the proposed tax rate will generate approximately $434,800 of income, according to Owen.
The owner of a residential property with a total assessed value of $500,000 would pay $1,200 in property taxes under the adopted tax rate, as opposed to $1,150 that he or she would have paid under the proposed 23-cent rate.
"While I'd like to see [the real estate tax rate] lower," O'Reilly said, it would be impossible to meet the town's budget necessities, "since there is no other revenue stream without diversification."
To account for the remaining lack of revenue, the council unanimously rejected a proposal to eliminate the $20 vehicle decal requirement, citing not just the $321,000 of extra revenue generated by the program, but as an indirect way to investigate overcrowding.
"When you talk about overcrowding enforcement, [our inspectors and police officers] can look at all the vehicles in the town and see where they're registered," Owen said. "If we see several cars parked outside of a house registered to the same address, we can figure out pretty quickly that these people … are all living in the same house."
"There may be some limited benefit [to eliminating the decal requirement], but I don't see a need after the meals tax revenue was eliminated," O'Reilly said after voting against the proposal for elimination. "If the meals tax was there, we might be able to get rid of it."
"There were not a lot of people coming out to these meetings saying 'you got to eliminate [the decals],'" he added. "Quite frankly I see it as a revenue generator and it needs to remain."
THE DEMAND FOR MORE revenue is the result of a budget that calls for nearly 25 percent more in town expenditures for fiscal year 2007, with the majority of these increases going to cover salary raises to Herndon non-elected municipal employees and police officers as well as a more expensive yearly Capital Improvement Program.
The 55 Herndon employees who are sworn in — police officers — will receive a 4.25 percent increase to their annual salary to cover increases to the cost of living, according to Linda Simmons, the town of Herndon's director of Human Resources.
They will also be eligible for merit-based raises upon annual evaluations that the town has budgeted to be an average of 5 percent per employee
Herndon's 222 non-sworn employees who are not elected and not of seasonal status will receive their first opportunity for a cost of living adjustment since fiscal year 2004, when the pay scale was last adjusted, as the minimum annual salary was bumped up by 4.25 percent at every position. Those falling below the new minimum yearly salary amount would be bumped up to the new minimum level, according to Simmons.
All non-sworn employees will also be eligible to receive merit-based raises upon their annual evaluation, with the average amount budgeted for 4.5 percent for each town employee, Simmons said.
The raises to town staff salaries are imperative in keeping the most experienced and skilled employees in the town, vice mayor Darryl Smith, who did not run for re-election, said.
"I think we have outstanding employees here in town and I think they deserve," the raises, said Smith, a former Herndon police officer. "If my wife needs to call the police or the town, I want to know that we have the top-flight response that we have here in Herndon right now … I intend to keep them here."
THE CAPITAL IMPROVEMENT Program includes about $2.24 million earmarked for improvements to Runnymede Park and the construction of the Runnymede Park Nature Center and $706,000 for improvements to the downtown roadways, according to budget figures.
The design and planning phase for a local skate park has also been moved up as the town approved $25,000 in funds to fiscal year 2007 and allocated $150,000 in construction funds for fiscal year 2008 after local skateboarding and other street sport enthusiasts appealed to the Town Council in large numbers over several weeks of public budget hearings.
Although the park is slated for completion sometime in 2008, it could be finished before then, according to Owen.
"It is a question of money … and finding a place in Herndon that would be an appropriate place for putting the [skate] park," Owen said. "If there's enough momentum, if some grant money [from outside sources] is found, and we can find a location that everyone likes … it is definitely a possibility," that the skate park will be completed sooner.
The budget will go into effect on July 1, the same day that the newly-elected Town Council takes office.


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EXCLUSIVE – Hamas Drafts 'Emergency Plan' For War With Israel
TEL AVIV – Hamas has drafted an "emergency" plan to be implemented in another conflict with Israel, a top Hamas official told Breitbart Jerusalem.
TEL AVIV – Hamas has drafted an "emergency" plan to be implemented in another conflict with Israel, a top Hamas official told Breitbart Jerusalem.
TEL AVIV – A pro-Hamas journalist has launched a highly unusual attack on the "boastful" statements made by some of the Islamist movement's leaders regarding the network of terror tunnels along the border with Israel. "The public statements of our leaders are detrimental to
Israel's Defense Ministry confirmed that it is cooperating with the U.S. to develop a system for detecting tunnels, hailed as an underground equivalent of the Iron Dome missile defense system. The Financial Times reported that the U.S. has earmarked $120
Nissim Hakmon and his neighbors say they hear banging and clattering at night. They are convinced it can only mean one thing: Hamas is tunneling under their homes from Gaza and will one day emerge, guns blazing, to attack or
JERUSALEM (AP) — Israeli Prime Minister Benjamin Netanyahu warned the Islamic militant group Hamas that rules Gaza on Sunday that his country will retaliate with "greater force" than deployed in the 2014 Gaza war if cross-border tunnels are used to
TEL AVIV – Fatah has accused Hamas of robbing Gaza's youth of their future after seven militants were buried alive while working to restore a network of cross-border tunnels that Israel destroyed during the 2014 Gaza conflict. "Hamas trades the
The Times of Israel reports: Eighteen months after the last Israel-Hamas war, the Islamist terror group is believed to have rebuilt much of its cross-border terror tunnel infrastructure, with almost as many terror tunnels reaching under the Gaza border into
JAFFA, Israel – Hamas is diverting approximately 30 percent of the electricity flowing into the Gaza Strip in order to power the Islamist group's newly constructed terror tunnels, a source in Gaza's energy authority told Breitbart Jerusalem. Hamas is siphoning
TEL AVIV – Hamas is in the process of building a sophisticated network of tunnels beneath the Gaza Strip, according to multiple sources with knowledge of the issue speaking to Breitbart Jerusalem. The tunnel infrastructure mirrors the network built by Hezbollah in Lebanon.


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text: With the Big App Shopping sale in March this year, Flipkart bid adieu to its mobile website. Fashion major Myntra, which has already shut down its mobile website, is contemplating ditching the browser-based shopping altogether. Having an app is not just de rigueur now, e-commerce firms are actively pushing consumers to their apps and encouraging them to buy through them with attractive discounts and deals. From Amazon's Appiness Day in November 2014 to Myntra's Binge Weekend Sale and Snapdeal's App Fest in February, it's raining offers on mobile apps.


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In the pantheon of American race cars, few stack up to the legend of the Mk 1 GT40. Built expressly to kick Ferrari around Circuit de la Sarthe, the cars use brawny, American V8 engines, lightweight construction, and sophisticated suspension geometry to do the deed.
READ MORE: If you don't love the new Ford GT, you're probably dead
Decades later, there's absolutely nothing like hearing the machines fire to life and bolt around a racetrack in anger. Take this Gulf Racing-liveried example. Filmed during a 1000-kilometer race at Monza, the car looks right at home ripping through apexes and snarling out of every corner. It's brilliant.


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Lyrics Depot is your source of lyrics to Critical Mass by Aerosmith. Please check back for more Aerosmith lyrics.
Critical Mass Lyrics
Artist: Aerosmith
arriving in boats, black hooded coats
tormentors climbed into my room
i crawled under my bed, covered my head
but they're flushin' me out with a broom
the leader, she's small, pinned my ass to the wall
for my seeds or she'd be losin' her past
time after time, she'd be readin' my mind
but she never got the feelin' to last
celebrate, celebrate, celebraid it
this is the critical mass
so far so good, I heard the other say
so good so far, they're takin' me away
I drink to you, your mind, her ass
we'll take a drink and break the glass
celebrate, celebrate, celebreak it
this is the critical mass
now the tallest of two, with a brush full of blue
paints surrealist scenes on the wall
so I tell her for fun, that it's really well done
but she just ain't listenin' at all
she points to my heart, tellin' me if I'm smart
I'll practice and phase
out and admit, when the shoe doesn't fit
and I went screaming out down the hall
need it
need your love
just then I heard a poundin' on the door
we're all here, sang the voice of twenty more
I drink to you alas, we'll take a drink and break the glass
celebrate, celebrate, celebreak it
we are the critical mass
time and space, is takin' me away
time erase, don't know the time of day
Aerosmith Lyrics
More Aerosmith Music Lyrics:
Aerosmith - Beyond Beautiful Lyrics
Aerosmith - F.I.N.E Lyrics
Aerosmith - Livin' On The Edge Lyrics
Aerosmith - My Fist Your Face Lyrics
Aerosmith - No Surprize Lyrics
Aerosmith - St. John Lyrics
Aerosmith - Walk On Water Lyrics
Aerosmith - Write Me A Letter Lyrics


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"knit on with confidence and hope through all crisis."
-Elizabeth Zimmerman
This may seem a bit of a funny quote to pick for this month, particularly because I am not going through any sort of crisis.I am however working on a few creative projects that are taking longer than I had hoped to come together. And this quote is reminding me that the most important thing about creative work sometimes is to just keep going. This is how good work gets done.


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The Loop (Games)
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Coils of the First Spider are Legendary bracers in Diablo III, added in Patch 2.3.0. They require character level 70 to drop.
The unique affix adds Life per Hit to all skills, not just Firebats, but as this skill is channeled, it is hard (though possible) to benefit from it with another skill. Damage reduction is multiplicative to other similar modifiers.
This item has 5 Primary affixes (so its guaranteed Life Regeneration does not take any of the normal 4 Primary affixes).
Stats (Level 70)[edit | edit source]
Coils of the First Spider
Legendary Bracers
- 366-421 Armor
- Critical Hit Chance Increased by 4.5–6.0%
- Regenerates 6448–7678 Life per Second
- While channeling Firebats, take 30% reduced damage and gain 60000–80000 Life per Hit
- One of 3 Magic Properties (varies):
- +416–500 Dexterity
- +416–500 Strength
- +416–500 Intelligence
- +2 Random Magic Properties
It is claimed that Arachyr was able to restore the vital life essence of his followers by using creatures spawned from the realm that lies between our world and the Unformed Land.
Trivia[edit | edit source]
- Appearance, name and description suggest the use of this item with Spirit of Arachyr set.
Community content is available under CC-BY-SA unless otherwise noted.


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|One Plank at a Time
my first painting for my next endangered species book, "Through Desert Eyes." I have been looking for a nudge, a push, a kick in the butt, to get started and now that I am, I'm so excited! I'm still trying to decide which one I should do first. There are 16 to work on and they are all visually exciting (reading that last statement back sounds so pornographic.)
As I sit here staring at the screen, wondering what else to write, Greg Mortonson's journey to build schools in Pakistan popped into my head. Greg promised to build a school in the Pakistan village that helped him survive only to find that he must first build a bridge. I wonder if this is how it might happen for me and my journey to make a living doing what I love. Perhaps, to become a successful writer/illustrator I must figure out how to build the bridge first. The number one key to this process is not trying to rush it.
So, I am walking dogs, doing graphic design for a vacuum company, teaching kids art, and selling as many of my books as possible, to lay the planks of my bridge. I can see the other side, but I have a lot of planks to put down to actually get there. Once I get there-- man what a story that will be!


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Molly Idle
"When I was little, I found that the pictures in stories spoke to me. And now that I'm grown, I make pictures and stories that speak for me."
Molly Idle is the author and illustrator of the Caldecott Honor-winning picture book Flora and the Flamingo and all of the Flora books. She's also the creator of the Rex series, which includes Tea Rex and Sea Rex, and the illustrator of People Don't Bite People. Her newest picture book is the dazzling mermaid tale, Pearl.
As a child, Molly was wielding a pencil and scribbling before she could walk. Her mother, who is also an artist, always encouraged Molly to use her paints and easel. After graduating from Arizona State University with a BFA in Drawing, Molly accepted an offer to work as an artist for DreamWorks Feature Animation Studios, where she worked on a number of films. Then she leapt into the world of children's book illustration!
These days, Molly lives in sunny Arizona with her marvelous, multigenerational family which includes: her brilliant husband, two mercurial sons, two remarkable parents, and a pair of snugly cats. When she's not making mischief with her boys or watching old Technicolor musicals, Molly can be found in her workshop with a pencil in one hand and a cup of espresso in the other- scribbling away on her next picture book!
Follow Molly on Twitter
Book Molly
If you're interested in having Molly visit your school or attend your event, or if you have a general question about Molly, please fill out the following form:


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Word of the Day: Foible
Narrated by: Charles Harrington Elster
Length: Not Yet Known
Categories: Self-Development, Communication & Social Skills
Publisher's Summary
Word of the Day is a program tailored to help you learn new words every day! Featuring content by Verbal Advantage, you will expand your vocabulary while speaking with greater clarity and precision.
©2007 Easy Eloquence, LLC (P)2007 Easy Eloquence, LLC
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