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Wondrous Item Descriptions
Standard wondrous items are described below.
Ointment of Scent Reduction: A jar of this ointment is 3 inches in diameter, 1 inch deep, and contains 10 applications. When rubbed on or under the nose (on the upper lip), the ointment blocks the user's sense of smell, making it immune to things like a troglodyte's stench and the vapors of a stinking cloud, but it also can't track by scent. The effects last for 30 minutes, or until the wearer wipes the ointment off.
Faint necromancy; CL 3rd; scent block; Price 3,000 gp.
Orb of Storms: This glass sphere is 8 inches in diameter. The possessor can call forth all manner of weather, even supernaturally destructive storms. Once per day she can call upon the orb to use a control weather spell. Once per month, she can conjure a storm of vengeance. The possessor of the orb is continually protected by an endure elements effect.
Strong varied; CL 18th; control weather, endure elements, storm of vengeance; Price 48,000 gp; Weight 6 lb.
Pearl of Power: This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).
Strong transmutation; CL 17th; creator must be able to cast spells of the level to be recalled; Price 1,000 gp (1st), 4,000 gp (2nd), 9,000 gp (3rd), 16,000 gp (4th), 25,000 gp (5th), 36,000 gp (6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th), or 70,000 gp (two spells).
Pearl of the Sirines: This normal-seeming pearl is beautiful and worth at least 1,000 gp on that basis alone. If it is clasped firmly in hand or held to the breast while the possessor attempts actions related to its powers, she understands and can employ it.
The pearl enables its possessor to breathe in water as if she were in clean, fresh air. Her swim speed is 60 feet, and she can cast spells and act underwater without hindrance.
Moderate abjuration and transmutation; CL 8th; freedom of movement, water breathing; Price 15,300 gp.
Pen of Scribing: This item can be a writing instrument of any kind, from a quill to an actual pen. Three times per day, when the command word is spoken, it will write down anything the user says for the next five minutes. It cannot copy command words, spells, or magical phrases, and the user must remain within 30 feet of the pen for it to be effective, but it otherwise writes for as long as it has paper to write on.
Faint evocation; CL 5th; scribe; Price 10,800 gp.
Periapt of Health: The wearer of this blue gem on a silver chain is immune to natural diseases with save DCs up to 15.
Faint conjuration; CL 5th; cure disease; Price 7,500 gp.
Periapt of Proof against Poison: This item is a brilliant-cut black gem on a delicate silver chain. The wearer is immune to poisons with save DCs up to 15, though poisons still active when the periapt is first donned still run their course.
Faint conjuration; CL 5th; neutralize poison; Price 27,000 gp.
Periapt of Wisdom: Although it appears to be a normal pearl on a light chain, a periapt of wisdom actually grants the possessor a enhancement bonus to Wisdom-based checks of +2 to +12.
Faint (+2), moderate (+4), strong (+6), or overwhelming (+8 and up) transmutation; CL Variable; owl's wisdom, creator's caster level must be three times the periapt's bonus; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6), 128,000 gp (+8), 400,000 (+10), 864,000 (+12).
Periapt of Wound Closure: This stone is bright red and dangles on a gold chain. The wearer of this periapt automatically becomes stable if his hit points drop to between -1 and negative Con score, inclusive. The periapt doubles the wearer's normal rate of healing or allows normal healing of wounds that would not do so normally (such as those inflicted by a clay golem or mummy). Hit point damage that involves bleeding is negated for the wearer of the periapt, but he is still susceptible to damage from bleeding that causes Constitution loss, such as that dealt by a wounding weapon.
Moderate conjuration; CL 10th; heal; Price 15,000 gp.
Phylactery of Faithfulness: This item is a small box containing religious scripture affixed to a leather cord and tied around the forehead. There is no mundane way to determine what function this religious item performs until it is worn. The wearer of a phylactery of faithfulness is aware of any action or item that could adversely affect his alignment and his standing with his deity, including magical effects. He acquires this information prior to performing such an action or becoming associated with such an item if he takes a moment to contemplate the act.
Faint divination; CL 1st; detect alignment; Price 1,000 gp.
Phylactery of Undead Turning: This item is a boon to any character able to turn undead, allowing him to do so as if his class level were four levels higher than it actually is.
Moderate necromancy [good]; CL 10th; creator must be a 10th level or higher cleric; Price 11,000 gp.
Pipes of Haunting: This magic item appears to be a small set of pan pipes. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the pipes create an eerie, spellbinding tune. Those within 30 feet who hear the tune must succeed on a DC 17 Will save or become panicked for 7 rounds.
Pipes of haunting can be sounded twice a day.
Faint necromancy; CL 7th; fear; Price 14,400 gp; Weight 3 lb.
Pipes of Pain: These appear to be like any other standard set of pipes with nothing to reveal their true nature. When played by someone who succeeds on a DC 15 Perform (wind instruments) check, the pipes create a wondrous melody. All within 30 feet must make a DC 15 Will save or be fascinated by the sound. (This is a mind-affecting sonic compulsion.)
As soon as the piping stops, all those affected are stricken by intense pain at even the slightest noise. Unless a character is in a totally silent area, she takes 1d4 points of damage per round for 2d4 rounds. During this time, damage from sonic attacks is doubled. Thereafter, the least noise causes an affected character to become shaken (except when she is in a totally silent area). This hypersensitivity is a curse and therefore hard to remove (see the bestow curse spell).
Faint enchantment and evocation; CL 6th; sound burst, creator must have the bardic music class feature; Price 12,000 gp; Weight 3 lb.
Pipes of the Sewers: These wooden pipes appear ordinary, but if the possessor learns the proper tune, he can attract 1d3 rat swarms if rats are within 400 feet. For each 50-foot distance the rats have to travel, there is a 1-round delay. The piper must continue playing until the rats appear, and when they do so, the piper must make a DC 10 Perform (wind instruments) check. Success means that they obey the piper's telepathic commands so long as he continues to play. Failure indicates that they turn on the piper. If for any reason the piper ceases playing, the rats leave immediately. If they are called again within a day, the Perform check DC is 15.
If the rats are under the control of another creature, add the controller's level/ HD to the Perform check DC. Once control is assumed, another check is required each round to maintain it if the other creature is actively seeking to reassert its control.
Faint conjuration; CL 2nd; charm animal, summon nature's ally I, wild empathy ability; Price 1,150 gp; Weight 3 lb.
Pipes of Sounding: When played by a character who has the Perform (wind instruments) skill, these pipes create a variety of sounds. The figment sounds are the equivalent of ghost sound (caster level 2nd).
Faint illusion; CL 2nd; ghost sound; Price 1,800 gp; Weight 3 lb.
Portable Hole: A portable hole is a circle of cloth spun from the webs of a phase spider interwoven with strands of ether and beams of starlight. When opened fully, a portable hole is 6 feet in diameter, but it can be folded up to be as small as a pocket handkerchief. When spread upon any surface, it causes an extradimensional space 10 feet deep to come into being. This hole can be picked up from inside or out by simply taking hold of the edges of the cloth and folding it up. Either way, the entrance disappears, but anything inside the hole remains.
The only air in the hole is that which enters when the hole is opened. It contains enough air to supply one Medium creature or two Small creatures for 10 minutes. The cloth does not accumulate weight even if its hole is filled.
Each portable hole opens on its own particular extradimensional space. Items that create nondimensional spaces, like a bag of holding, can be safely opened inside an extradimensional space. Creating or opening an extradimensional space inside a nondimensional space, however (putting a portable hole inside a bag of holding, e.g.) opens a rift to the Ethereal Plane – any creatures in a 10-foot radius are sucked through, and both items, along with all their contents, are destroyed in the process.
Moderate conjuration; CL 12th; plane shift; Price 20,000 gp.
Quirin Stone: An item highly valued by spies and assassins, this appears as a small, mottled, grayish stone about the size of a small bird's egg. If it is placed under the pillow of a sleeping person, that person must make a DC 13 Will save or be bound to truthfully answer any questions put to him without waking up. Best of all, he has no memory of being questioned upon awakening, even if he makes a successful save.
Faint enchantment; CL 6th; modify memory, zone of truth; Price 24,000 gp.
Restorative Ointment: A jar of this unguent is 3 inches in diameter and 1 inch deep and contains five applications. Placed upon a poisoned wound or swallowed, the ointment detoxifies any poison (as neutralize poison). Applied to a diseased area, it cures disease (as cure disease). Rubbed on a wound, the ointment cures 1d8+5 points of damage (as cure light wounds).
Faint conjuration; CL 5th; cure light wounds, neutralize poison, remove disease; Price 4,000 gp; Weight 1/2 lb.
Ring Gates: These always come in pairs - two iron rings, each about 18 inches in diameter. The rings must be on the same plane of existence and within 100 miles of each other to function. Whatever is put through one ring comes out the other, and up to 100 pounds of material can be transferred each day. (Objects only partially pushed through and then retracted do not count.) This useful device allows for instantaneous transport of items or messages, and even attacks. A character can reach through to grab things near the other ring, or even stab a weapon through if so desired. Alternatively, a character could stick his head through to look around. A spellcaster could even cast a spell through a ring gate. A Small character can make a DC 13 Acrobatics check to slip through. Creatures of Tiny, Diminutive, or Fine size can pass through easily. Each ring has a "entry side" and an "exit side," both marked with appropriate symbols.
Strong conjuration; CL 17th; gate; Price 40,000 gp; Weight 1 lb. each.
Robe of Many Pockets: This robe appears as a normal gray robe, but it has four small pockets scattered around it, which appear as small slits. Each pocket opens into a small extradimensional space 1 cubic foot in size, which can hold up to ten pounds.
Moderate transmutation; CL 9th; Shalisterande's manypockets; Price 54,000 gp.
Robe of the Archmagi: This normal-appearing garment can be white (01–45 on d%, good alignment), gray (46–75, neither good nor evil alignment), or black (76–100, evil alignment). Its wearer, if an arcane spellcaster, gains the following powers.
- +5 armor bonus to AC.
- Major spell resistance.
- +4 resistance bonus on all saving throws.
If a white robe is donned by an evil character, she is immediately drained of three Hit Dice. The reverse is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, is drained of two Hit Dice. The drain remains as long as the garment is worn and cannot be overcome in any way (including restoration spells).
Strong varied; CL 14th; antimagic field, mage armor or shield of faith, creator must be of same alignment as robe; Price 75,000 gp; Weight 1 lb.
Robe of Blending: When this robe is put on, the wearer intuitively knows that the garment has very special properties. A robe of blending enables its wearer to appear to be part of his surroundings. This allows him a +10 competence bonus on Stealth checks. The wearer can adopt the appearance of another creature, as with the disguise self spell, at will. All creatures acquainted with and friendly to the wearer see him normally.
Moderate illusion; CL 10th; disguise self; Price 30,000 gp; Weight 1 lb.
Robe of Bones: This handy item functions much like a robe of useful items for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures. Only the robe's wearer can see the embroidery and recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature (see the list below). The skeleton or zombie is not under the control of the wearer of the robe, but can be subsequently commanded, rebuked, turned, or destroyed. A newly created robe of bones always has two embroidered figures of each of the following undead:
- Small goblin skeleton
- Medium human commoner skeleton
- Medium wolf skeleton
- Small goblin zombie
- Medium human commoner zombie
- Medium wolf zombie
Moderate necromancy [evil]; CL 6th; animate dead; Price 2,400 gp; Weight 1 lb.
Robe of Eyes: This valuable garment appears to be a normal robe until it is put on. Its wearer can see in all directions at the same moment due to scores of visible, magical eyelike patterns that adorn the robe and gains darkvision.
The robe of eyes sees all forms of invisible or ethereal things within 120 feet.
The wearer of a robe of eyes gains a +10 competence bonus on Perception and Search checks. She retains her Dexterity bonus to AC even when flat-footed, and she can't be flanked. However, she cannot avert or close her eyes when confronted by a creature with a gaze attack.
A light or continual flame spell cast directly on a robe of eyes blinds for 1d3 minutes. A daylight spell blinds it for 2d4 minutes.
Moderate divination; CL 11th; true seeing; Price 120,000 gp; Weight 1 lb.
Robe of Scintillating Colors: The wearer of this robe can cause the garment to display a shifting pattern of incredible hues, color after color cascading from the upper part of the robe to the hem in sparkling rainbows of dazzling light. The colors daze those near the wearer, conceal the wearer, and illuminate the surroundings in a 30-foot radius. It takes 1 full round after the wearer speaks the command word for the colors to start flowing on the robe. The colors create the equivalent of a gaze attack with a 30-foot range. Those who look at the wearer are dazed for 1d4+1 rounds (Will DC 19 negates). This is a mind-affecting pattern.
Every round of continuous scintillation gives the wearer better concealment. The bonus to AC starts at +1 and increases by +1 each round until it reaches +4 (total concealment).
The effect can be used no more than a total of 10 rounds per day.
Moderate illusion; CL 11th; blur, rainbow pattern; Price 27,000 gp; Weight 1 lb.
Robe of Stars: This garment is typically black or dark blue and embroidered with small white or silver stars. The robe has three magical powers.
- It enables its wearer to travel physically to the Astral Plane, along with all that she is wearing or carrying.
- It gives its wearer a +1 luck bonus on all saving throws.
- Its wearer can use up to six of the embroidered stars on the chest portion of the robe as +5 shuriken. The robe grants its wearer proficiency with such weapons. Each shuriken disappears after it is used.
Strong varied; CL 15th; magic missile, astral projection or plane shift; Price 58,000 gp; Weight 1 lb.
Robe of Useful Items: This appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small cloth patches of various shapes. Only the wearer of the robe can see these patches, recognize them for what items they become, and detach them. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A newly created robe of useful items always has two each of the following patches:
- Dagger
- Bullseye lantern (filled and lit)
- Mirror (a highly polished 2-foot-by-4-foot steel mirror)
- Pole (10-foot length)
- Hempen rope (50-foot coil)
- Sack
In addition, the robe has several other patches. Roll 4d4 for the number of other patches and then roll for each patch on the table below to determine its nature.
|Bag of 100 gold pieces
|Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gp value
|Door, iron (up to 10 ft. wide and high, barred on one side;
must be placed upright, attaches and hinges itself)
|Gems, 10 (100 gp value each)
|Ladder, wooden (24 ft. long)
|Mule (with saddle bags)
|Pit, open (10 ft. by 10 ft. by 10 ft.)
|Potion of cure serious wounds
|Rowboat (12 ft. long)
|Scroll of one randomly determined spell (level 1-3)
|War dogs, pair (treat as riding dogs)
|Window (2 ft. by 4 ft., up to 2 ft. deep)
|Portable ram
Multiple items of the same kind are permissible. Once removed, a patch cannot be replaced.
Moderate transmutation; CL 9th; fabricate; Price 7,000 gp; Weight 1 lb.
Rogue's Lockpicks: This set of thieves' picks appears like a normal masterwork toolkit. It grants a +5 competence bonus to Disable Device checks.
Faint transmutation; CL 5th; lock/unlock, creator must have 5 ranks in Disable Device; Price 2,500 gp.
Rope of Climbing: A 60-foot-long rope of climbing is no thicker than a wand, but it is strong enough to support 3,000 pounds. Upon command, the rope snakes forward, upward, downward, or in any other direction at 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself and return in the same manner.
A rope of climbing can be commanded to knot or unknot itself. This causes large knots to appear at 1-foot intervals along the rope. Knotting shortens the rope to a 50-foot length until the knots are untied but lowers the DC of Climb checks while using it by 10. A creature must hold one end of the rope when its magic is invoked.
Faint transmutation; CL 3rd; animate rope; Price 3,000 gp; Weight 3 lb.
Rope of Entanglement: A rope of entanglement looks just like any other hempen rope about 30 feet long. Upon command, the rope lashes forward 20 feet or upward 10 feet to entangle a victim. An entangled creature can break free with a DC 20 Strength check or a DC 20 Acrobatics check.
The rope has AC 22, 12 hit points, and hardness 10, and it has damage reduction 5/slashing as well. The rope repairs damage to itself at a rate of 1 point per 5 minutes, but if a rope of entanglement is severed (all 12 hit points lost to damage), it is destroyed.
Moderate transmutation; CL 12th; animate objects, animate rope, entangle; Price 21,000 gp; Weight 5 lb.
Salve of Slipperiness: This substance provides a +20 competence bonus on all Acrobatics checks, meaning that it is almost impossible to grapple such a character or to tie or chain him up. In addition, such obstructions as webs (magical or otherwise) do not affect an anointed individual. Magic ropes and the like do not avail against this salve. If it is smeared on a floor or on steps, the area should be treated as a long-lasting grease spell. The salve requires 8 hours to wear off normally, or it can be wiped off with an alcohol solution (even wine).
Salve of slipperiness is needed to coat the inside of a container that is meant to hold sovereign glue (see below).
Faint conjuration; CL 6th; grease; Price 1,000 gp.
Sand of Erasure: This fine white sand comes in paper packets; 1d6 such packets are usually found at a time. If a packet of sand of erasure is sprinkled over a page of text (the writing must be in ink), the sand glitters and disappers into the lines of ink. The page is then warded so that if anyone but the user reads the page in question, all the contents are immediately and irrevocably erased. The reader can make an Int check (DC 30) to read the entire page before it was erased. A failed save means he only caught 10-60% of the page.
Faint abjuration; CL 4th; Zala's pagewipe; Price 400 gp.
Scabbard of Keen Edges: This scabbard is fashioned from cured leather and fine silver. It can shrink or enlarge to accommodate any knife, dagger, sword, or similar weapon up to and including a greatsword. Up to three times per day on command, the scabbard casts keen edge on any blade placed within it.
Faint transmutation; CL 5th; keen edge; Price 16,000 gp; Weight 1 lb.
Scarab of Protection: This device appears to be a silver medallion in the shape of a beetle. If it is held for 1 round, an inscription appears on its surface letting the holder know that it is a protective device.
The scarab's possessor gains [[abilities#SR | major spell resistance]. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing twelve such attacks, the scarab turns to powder and is destroyed.
Strong abjuration and necromancy; CL 18th; death ward, spell resistance; Price 38,000 gp.
Scarab, Golembane: This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.
Moderate divination; CL 8th; detect magic, creator must be at least 10th level; Price 2,500 gp.
Scarab of Soul Protection: A small scarab made of alabaster, the scarab of soul protection grants its owner the effects of a soul anchor spell – he gains a +10 bonus saves vs. all spells and effects that steal the soul from the body, like soul bind, trap the soul, etc. In addition, his shadow is protected from similar effects - spells like shadow strike and weapons with the shadowstrike ability cannot harm him.
Moderate abjuration; CL 7th; soul anchor; Price 56,000 gp.
Shadowcloak: Shadowcloaks are full hooded cloaks woven from shadows, natural undyed black silk and phase spider threads gathered from the Ethereal Plane. When worn, this cloak provides a +10 competence bonus to Stealth checks to hide and allows the wearer to shadow jump three times per night as if he were a 6th level Shadowdancer (up to 40 feet each time).
Moderate conjuration; CL 7th; darkness, dimension door; Price 25,300 gp.
Shalisterande's Charm: Shalisterande was an adventurer-mage renowned for the ability to consume huge amounts of alcohol without any apparent effects. His secret was not in his tolerance for alcohol, but in the charm he wore about his neck. It grants its wearer complete immunity to the effects of intoxicating substances like drugs and alcohol, but not poisons of any type. The effects of drinking large amounts of liquids still remain, however.
Faint conjuration; CL 3rd; Shalisterande's hangover cure; Price 5,600 gp.
Shrouds of Disintegration: These burial wrappings look to be made of fine, embroidered materials. When a body is placed inside, a command word will turn it to dust. The magic of the shrouds is usable only once, after which the wrappings become ordinary, fine cloth.
Strong transmutation; CL 15th; disintegrate; Price 6,600 gp; Weight 10 lb.
Siluria's Accurate Timepiece: This item takes the form of an hourglass, 1 foot tall, mounted on a swivel-frame (it weighs 3 pounds). It holds enough fine white sand to measure an hour of time. If someone touches the hourglass and utters the command word and an amount of time up to one hour, the hourglass flips over and begins to measure the time. When it reaches the stated limit, it turns sideways, preventing the further flow of sand, and a soft chime sounds. It can be used in this manner up to three times per day; it otherwise functions as a normal hourglass.
Moderate divination; CL 6th; timekeeper; Price 6,480 gp.
Silversheen: This substance can be applied to a weapon as a standard action. It will give the weapon the properties of silver for 1 hour, replacing the properties of any other special material it might have. One vial will coat a single melee weapon or 20 units of ammunition.
Faint transmutation; CL 5th; Price 250 gp.
Skeleton Key: These normal-seeming keys take a variety of forms, but almost always look like an ordinary key. When inserted into a lock, the key automatically morphs itself to fit the lock, thereby opening it without setting off any traps. Skeleton keys will not work on locks that have a single special key (like those found in many tombs); they are often made specifically for a mutable lock, though.
Faint transmutation; CL 5th; knock; Price 20,000 gp.
Slippers of Spider Climbing: When worn, a pair of these slippers enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer's hands free. Her speed is 20 feet. Severely slippery surfaces - icy, oiled, or greased surfaces - make these slippers useless. The slippers can be used for 10 minutes per day, split up as the wearer chooses.
Faint transmutation; CL 4th; spider climb; Price 4,800 gp; Weight 1/2 lb.
Smokeball: These small gray balls typically come in groups of 2-5. When thrown against a hard surface, a smokeball explodes, creating a choking cloud of smoke 30 feet in diameter and 20 feet high that lasts for five minutes unless blown away.
Faint conjuration; CL 5th; wall of smoke; Price 250 gp.
Snakecharmer's Flute: This wooden flute is a about a foot long, with a round bulge near the bottom. Three times per day, when it is played, the flutist can charm up 10 HD of snakes (including serpent beings) within 30 feet for 5 minutes. The snakes can make a DC 15 Will save to avoid the effect; if they fail, they are fascinated, swaying slightly, eyes locked on the flutist. The flute player can move up to 5 feet per round while playing; as long as he takes no offensive action against a charmed serpent, it remains charmed for 1d4 rounds after it leaves the area of effect (or the 5 minutes are up).
Faint enchantment; CL 5th; snake charm; Price 12,000 gp.
Sovereign Glue: This pale amber substance is thick and viscous. Because of its particular powers, it can be contained only in a flask whose inside has been coated with 1 ounce of salve of slipperiness, and each time any of the bonding agent is poured from the flask, a new application of the salve of slipperiness must be put in the flask within 1 round to prevent the remaining glue from adhering to the side of the container. A flask of sovereign glue, when found, holds anywhere from 1 to 7 ounces of the stuff (1d8-1, minimum 1), with the other ounce of the flask's capacity taken up by the salve of slipperiness. One ounce of this adhesive covers 1 square foot of surface, bonding virtually any two substances together in a permanent union. The glue takes 1 round to set. If the objects are pulled apart (a move action) before that time has elapsed, that application of the glue loses its stickiness and is worthless. If the glue is allowed to set, then attempting to separate the two bonded objects has no effect, except when universal solvent is applied to the bond. (Sovereign glue is dissolved by universal solvent.)
Strong transmutation; CL 20th; make whole; Price 2,400 gp (per ounce).
Spyglass of Farseeing: These spyglasses are typically made of brass, of the type that collapse into a compact form for easy storage, and function as a normal spyglass. Three times per day, when the user utters a command word, the spyglass can be used to view an area ten times as far away as normal, for up to 5 minutes.
Faint divination; CL 5th; clairaudience/clairvoyance; Price 10,000 gp.
Stone Bastion: This item takes the form of a crudely carved round stone tower, much like a chess piece, made of granite, about 4 inches tall and 1 inch in diameter. When the statue is placed on a flat, level surface and a command word spoken (the word is usually carved on the bottom), the tower expands and rises over the course of the next three rounds until it is full-sized – 20 feet high and 10 feet in diameter. If there is an overhead obstruction less than 20 feet up (the roof of a cave, e.g.) the item does not activate.
The walls are 1 foot thick and pierced with arrow slits; a spiral staircase runs around the inside of the interior wall to the second floor, then up to a trapdoor on the roof, which is crenellated. The doorway to the tower always faces the caster when the tower is raised; the door itself is stone, three inches thick and equipped with a sliding bolt (burst DC 30).
Once created, the tower is permanent.
Strong conjuration [earth]; CL 13th; Kilibaka's stone bastion; Price 32,760 gp.
Stone Horse: Each item of this nature appears to be a full-sized, roughly hewn statue of a horse, carved from some type of hard stone. A command word brings the steed to life, enabling it to carry a burden and even to attack as if it were a real horse of the appropriate kind.
A stone horse can carry 1,000 pounds tirelessly and never needs to rest or feed. Damage dealt to it can be repaired by first using a stone to flesh spell, thus causing the stone horse to become a normal horse that can be healed normally. When fully healed, it automatically reverts to its stone form. While in its stone form, it can be fed gems, healing 1 point of damage for each 50 gp worth of mineral it is given.
There are two sorts of stone horses.
Courser: This item has the statistics of a heavy horse and hardness 10.
Destrier: This item has the statistics of a heavy warhorse and hardness 10.
Strong transmutation; CL 14th; flesh to stone, animate objects; Price 10,000 gp (courser) or 14,800 gp (destrier); Weight 6,000 lb.
Stone of Alarm: This stone cube, when given the command word, affixes itself to any object. If that object is touched thereafter by anyone who does not first speak that same command word, the stone emits a piercing screech for 1 hour that can be heard up to a quarter-mile away (assuming no intervening barriers).
Faint abjuration; CL 3rd; alarm; Price 2,700 gp; Weight 2 lb.
Stone of Controlling Earth Elementals: A stone of this nature is typically an oddly shaped bit of roughly polished rock. The possessor of such a stone need but utter a few words of summoning, and a Large earth elemental comes to the summoner. The summoning words require 1 full round to speak, and in all ways the stone functions as the summon monster VII spell. The elemental appears in 1d4 rounds. Only one elemental can be summoned at a time. A new elemental requires a new patch of earth or stone, which cannot be accessed until after the first elemental disappears (is dispelled, dismissed, or slain).
Strong conjuration; CL 13th; summon monster VII; Price 170,400 gp; Weight 5 lb.
Stone of Good Luck (Luckstone): This stone is typically a bit of rough polished agate or some similar mineral. Its possessor gains a +1 luck bonus on saving throws, ability checks, and skill checks.
Faint evocation; CL 5th; divine favor; Price 20,000 gp.
Stone of Hardness: This small piece of granite is smooth and shaped to fit in the hand of a normal-sized being. Twice per day, when grasped and a command word spoken, the bearer draws upon the stone's hardess, granting himself a +6 natural armor bonus to Armor Class and DR 2/- for one hour.
Moderate transmutation [earth]; CL 7th; Kilibaka's stoneskin; Price 20,200 gp.
Stone Salve: This ointment has two uses. If an ounce of it is applied to the flesh of a petrified creature, it returns the creature to flesh as the stone to flesh spell. If an ounce of it is applied to the flesh of a nonpetrified creature, it protects the creature as a stoneskin spell.
Strong abjuration and transmutation; CL 13th; flesh to stone, stoneskin; Price 4,000 gp per ounce.
Stonefist Gauntlets: When these heavy leather gauntlets are worn and the command word uttered, the wearer's fists turn to solid stone. He deals damage with his unarmed strikes as if he were one size larger, and all damage inflicted is considered lethal damage. He cannot hold items or cast spells that require somatic or material components, however. The effect lasts for one minute, and can be used three times per day.
Moderate transmutation [earth]; CL 10th; Kilibaka's stonefist; Price 10,800 gp.
Strand of Prayer Beads: This item appears to be a normal string of prayer beads until the owner casts a divine spell. Once that occurs, the owner instantly knows the powers of the prayer beads and how to activate them. Each strand includes two or more special beads, each with a different magic power.
|Special Bead Type
|Special Bead Ability
|Bead of blessing
|Wearer can cast bless.
|Bead of healing
|Wearer can cast his choice of cure serious wounds, cure blindness/deafness, or cure disease.
|Bead of karma
|Wearer casts spells at +4 caster level. Effect lasts 10 minutes.
|Bead of smiting
|Wearer can cast chaos hammer, holy smite, order's wrath, or unholy blight (Will DC 17 partial).
|Bead of wind walking
|Wearer can cast wind walk.
A lesser strand of prayer beads has beads of blessing and healing. A strand of prayer beads has beads of healing, karma, and smiting. A greater strand of prayer beads has beads of healing, karma, and wind walking.
Each special bead can be used once per day, except for the bead of summons, which works only once and then becomes nonmagical. The beads of blessing, smiting, and wind walking function as spell trigger items; the beads of karma and summons can be activated by any character capable of casting divine spells. The owner need not hold or wear the strand of prayer beads in any specific location, as long as he carries it somewhere on his person.
The power of a special bead is lost if it is removed from the strand. Reduce the price of a strand of prayer beads that is missing one or more beads by the following amounts: bead of blessing - 600 gp, bead of healing - 9,000 gp, bead of karma - 20,000 gp, bead of smiting - 16,800 gp, bead of wind walking - 46,800 gp.
Faint, moderate or strong (many schools); CL 1st (blessing), 5th (healing), 7th (smiting), 9th (karma), 11th (wind walking); one of the following spells per bead, as appropriate: bless (blessing); cure serious wounds, cure blindness/deafness, or cure disease (healing); righteous might (karma); chaos hammer, holy smite, order's wrath, or unholy blight (smiting), wind walk (wind walking); Price 9,600 gp (lesser), 25,800 gp (standard), 75,800 gp (greater).
Sustaining Spoon: This unremarkable eating utensil is typically fashioned from horn. If the spoon is placed in an empty container, the vessel fills with a thick, pasty gruel. Although this substance has a flavor similar to that of warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.
Faint conjuration; CL 5th; create food and water; Price 5,400 gp.
Teleport Beacon: This item resembles a small glass or crystal globe atop a short wrought-iron stand. When placed on a flat level surface and activated (which requires a command word), it emits pulses of energy. Anyone who touches the beacon can thereafter teleport to it (or teleport an object using the spell of the same name) to it without running the chance of a mishap, even if he is using a normal teleport spell. Someone can be attuned to multiple beacons at one time – up to one per point of his Int bonus; a given beacon can have up to one person per caster level attuned to it at any given time. Someone can de-attune himself from a beacon simply by touching it and willing it so.
Strong conjuration; CL 14th; teleport beacon; Price 98,000 gp.
Tracer Bug: Tracer bugs resemble small metallic spiders; they can be thrown (5-foot range increment) or used from a blowgun, as well as simply placed on the target (which requires an opposed Sleight of Hand check, if applicable). When a bug lands on the intended target, it crawls into a hidden fold of clothing (Search DC 25 to find). Thereafter, it remains hidden until removed, or until one week has passed, after which it disintegrates itself.
If the user has a map of the area in which the target is located, he can speak a command word and have the bug emit a silent pulse (which reveals its presence, if magical detection is active), which shows up as a spot of light on the map for 1 round. This feature can be used once per round, though most users tend to use it as seldom as possible so as to not reveal its presence.
Moderate divination; CL 7th; locate creature, locate object; Price 50,400 gp.
Unguent of Timelessness: When applied to any matter that was once alive, this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, though it can be magically removed (by dispelling the effect, for instance). One flask contains enough material to coat eight Medium or smaller objects. A Large object counts as two Medium objects, and a Huge object counts as two Large objects.
Faint transmutation; CL 3rd; Price 150 gp.
Universal Solvent: This substance has the unique property of being able to dissolve sovereign glue and tanglefoot bags. Applying the solvent is a standard action.
Strong transmutation; CL 20th; disintegrate; Price 50 gp.
Vest of Escape: Hidden within secret pockets of this simple silk vest are lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Acrobatics checks to escape from being pinned or held.
Faint conjuration and transmutation; CL 4th; knock, grease; Price 5,200 gp.
Vestment, Druid's: This light garment is worn over normal clothing or armor. Most such vestments are green, embroidered with plant or animal motifs. When this item is worn by a character with the wild shape ability, the character can use that ability one additional time each day.
Moderate transmutation; CL 10th; polymorph or wild shape ability; Price 10,000 gp.
Void Hood: These semi-rare items are highly prized by rogues, assassins, and all manner of shadow beings, drow, and others who normally shun the light. They take the form of a plain black cloth hood, usually woven from spidersilk and shadows. When worn, the hood casts a deep shadow over the wearer's features, making them impossible to identify without spells like true seeing; it also grants the wearer darkvision and negates the penalties for being in bright light (though creatures that take damage from sunlight, like vampires, are not protected).
Faint illusion and transmutation; CL 3rd; blur, darkness, darkvision; Price 54,000 gp.
Well of Many Worlds: This strange, interdimensional device looks just like a portable hole. Anything placed within it is immediately cast to another world - a parallel world, another planet, or a different plane (chosen randomly). If the well is moved, the random factor again comes into play. It can be picked up, folded, or rolled, just as a portable hole. Objects from the world the well touches can come through the opening just as easily as from the initiating place. (It is a two-way portal.)
Strong conjuration; CL 17th; gate; Price 82,000 gp.
Whetstone of Sharpening: This item appears as a normal whetstone, save for the small rune on each flat size. Three times per day, when a blade is sharpened using the stone, it gains a +1 craft bonus for the next three strikes. A particular blade can only benefit from this bonus once per day.
Faint transmutation; CL 3rd; sharpen; Price 3,614 gp.
Wind Fan: A wind fan appears to be nothing more than a wood and papyrus or cloth instrument with which to create a cooling breeze. By uttering the command word, its possessor causes the fan to generate air movement duplicating a gust of wind spell. The fan can be used once per day with no risk. If it is used more frequently, there is a 20% cumulative chance per usage during that day that the device tears into useless, nonmagical tatters.
Faint evocation; CL 5th; gust of wind; Price 5,500 gp.
Wings of Flying: A pair of these wings might appear to be nothing more than a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers. When the wearer speaks the command word, the cloak turns into a pair of bat or bird wings that empower her to fly with a speed of 60 feet (good maneuverability).
Moderate transmutation; CL 10th; fly; Price 72,000 gp; Weight 2 lb.


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Updated Guide for Health Care Emergency Codes Now Available
The Hospital Association of Southern California (HASC) Safety & Security Committee and AllHealth Security Services have released an updated version of the Health Care Emergency Codes guide. The copyrighted information is available at no charge for any hospital seeking to implement uniform emergency code standards for their facility. Hospitals can even personalize the guide to their specific needs using the Word version of the document.
The guide was originally created after the committee surveyed California hospitals in 2006 and discovered there was little uniformity for responding to emergency situations. The committee determined it was vital for hospitals to implement uniform methods of dealing with specific emergency scenarios, to help ensure the safety of patients and staff members – no matter where they work or seek care.
In addition to providing standardized emergency codes, the guide also offers suggested "best practice" actions and procedures for responding to each code.
The updated guide ensures compliance and conformity to the National Incident Management System (NIMS), Hospital Incident Command System (HICSi), The Joint Commission and other regulatory and accrediting agencies. The updated guide includes the following new code "Code Green" for patient elopement – and "Code Triage" was expanded to include an "Alert."

subset: commoncrawl


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Well, she's not exactly known for her subtlety. Mariah Carey knows that when you want something done, it's go big or go home. Her latest music video is the ultimate breakup song.
"I Don't" was inspired by Carey's split from James Packer, the Australian billionaire. Since she split with him, she's since moved on and is now dating her backup dancer Bryan Tanaka.
Related: Nick Cannon Defends Mariah Carey's Horrid NYE Performance
Clearly, there must have been some bitter feelings however. "I Don't" shows Carey torching a wedding dress while singing, "'Cause when you love someone, you just don't treat them bad, you messed up all we had." And just in case Packer had any doubts, she adds, "Probably think I'm coming back, but I don't, I don't."
Watch Mariah Carey's fiery new video for "I Don't" here:
–BandRumors Staff


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Home Equity Increasing as Home Prices Rise [INFOGRAPHIC] Friday December 18th, 2015 For Sellers, InfographicsSome Highlights: 91.9% of homes in the US have positive equity
New Forms Can Help You Save On Closing Costs
Dated: December 10 2015
Views: 3295
New Forms Can Help You Save on Closing Costs
December 8, 2015 by Steve Cook Leave a comment
In October, new forms designed by the Consumer Finance Protection Bureau to help borrowers better understand their closing costs went into effect. These are designed to make it easier for you to save by providing binding estimates far enough in advance of closing that you can shop for services yourself.
Officially called Loan Estimate and Closing Disclosure forms, but also known as "TRID" (for TILA-RESPA Integrated Disclosure), the new forms combine elements of two laws, Truth-in-Lending and the Real Estate Settlement Procedures Act. They eliminated duplicate paperwork and replaced it with just two forms on mortgage and closing costs—one that lenders must send borrowers within three days of applying for a mortgage and a second that is due three days before the closing data.
Estimate of all your closing costs
The first form details the kind of loan you're taking out, including rate, term, monthly payment, fixed or fixed or adjustable rate. It will state whether there's a prepayment or late payment penalty, whether the rate can be locked, whether you are paying points, and whether you'll need to take out mortgage insurance. It will include taxes and other hard costs that will not vary.
The Loan Estimate also will include estimates for two kinds of closing services provided by third party vendors—those the lender choses, like the appraiser, and those you select, like title insurance and settlement services. These estimates must be accurate within 10 percent of the final cost, or the lender must make up the difference.
If you think the loan terms and closing costs are too high, this is your chance to shop around. Apply to a few other lenders to see how they compare. Some charge lower rates by making up the different in higher fees. Again, be sure you understand exactly what the estimates say. If rates, terms, payments or, loan types differ significantly, make sure you know why.
How to save: the basics
Once you have chosen a lender, focus your attention on the third party services that you can hire. You can shop for any of the services listed on section C of page 2 of your Loan Estimate form. Even though you will not be liable for paying more than ten percent of the estimates provided by your lender, your chosen lender may or may not have done a good job of finding a cost effective provider.
Along with the Loan Estimate, the lender should provide you with a list of approved providers for each of these services. You can choose one of the providers on the list. You can also look for your own providers, but check with your lender about any not on the list. There may be a reason your lender doesn't recommend them.
For most borrowers, title insurance and settlement service are the two categories the greatest opportunities to shop and save.
Saving on title insurance
Lenders require you to take out title insurance to protect their interests. When shopping for title insurance, you should decide in advance whether you want coverage for yourself as well (see Do You Really Need Owners' Title Insurance?). If you're refinancing and bought ownership coverage when you first bought your home, it will still be intact and you don't need to worry about buying ownership coverage again.
Title insurance is highly regulated at the state level and your opportunities to save will vary greatly depending upon where you live. In some states, you will find that insurers' costs vary little one from another. In other states, you might be able to save by choosing a competitively priced product or a from an online title company.
In addition to title, settlement services include preparing all documents, signing, and post-closing review of the loan package. Often the same company will provide title and settlement services in the same package.
Choose your closing service providers and notify your lender so that the third party providers you choose can be included in his final calculation of all closing costs.
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New Forms Can Help You Save on Closing CostsDecember 8, 2015 by Steve Cook Leave a commentShare on facebookShare on linkedinShare on pinterest_shareShare on twitterMore Sharing
So You've Inherited A House. What Next?January 6, 2015byJennifer EspositoLeave a commentShare on facebookShare on linkedinShare on pinterest_shareShare on twitterMore Sharing Services9Inheriting a
Which is a Better Investment: Single-Family or Multi-Family Homes?November 24, 2015 By AdminSingle-family and multi-family rental properties have distinct pros and cons, and are attractive


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Ozone therapy can be used for a range of dental applications, and we incorporate this advanced technology at South Ogden Smiles to enhance many treatments for the benefit our patients' oral health. Using a high-tech machine that creates ozone particles, Dr. Patrick Tanner can harden enamel, eradicate disease-causing bacteria, and sterilize our water, among other uses. Ozone is a safe particle that can be incorporated into a gas, liquid, or ointment, and we are proud to be one of only three dentistry offices in the state to offer this revolutionary treatment. To learn more about how your oral health and smile can benefit from ozone therapy, contact our South Ogden office and schedule an appointment today.
Ozone is used to treat patients in a variety of ways, including the ability to disinfect water lines without the use of chemicals. Ozone leads to residue, and is a great advancement in the medical field that allows us to keep water lines pure, safe, and sanitized. We can also use Ozone at our South Ogden, Utah, practice while removing cavities to stimulate new growth and promote optimal health.
When an oxygen molecule binds with a third oxygen atom, an ozone molecule is produced. The addition of an oxygen atom creates a negatively charged molecule that wants to bond with positively charged molecules. Many of the dangerous, disease-causing cells that exist within our mouths and throughout our bodies have a negative charge. Because ozone is drawn to these cells, it can effectively perforate their exteriors and destroy them.
At South Ogden Smiles, we harness the benefits of this process to help rid your body of substances like decay, periodontal disease, and more. Our specialized ozone machine uses oxygen to create liquid ozone, or ozonated water, and a gas. Ozonated water is much cleaner than distilled water, and can kill bacteria, fungus, and any other negative substances on our instruments, machines, and within the water that is used during treatment. The gas form may be used during root canal therapy or sinus treatment to kill bacteria in hard-to-reach places.
Ozone therapy has been safely used in many areas of medicine for nearly 100 years. There are many ways we can implement ozone, including:
Regardless of whether you are in need of restoration or a simple cleaning, ozone therapy can enhance your quality of care for a healthy, beautiful smile.
To learn more about ozone therapy and what it can do for your oral health, contact our office today and schedule an appointment.
Dr. Tanner's office and staff are the best!!! I've been going to him for over ten years and always have been treated with the best care. Even when I had an emergency, they got me right in. His work is exceptional, and pretty much pain free!!


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On the 2013 Dodge Dart SXT, Rallye, and Limited models equipped with a 1.4L MultiAir engine, theres a new and innovative type of transmission available that many Americans have never sampled before: the Dual Dry Clutch Transmission, or DDCT for short.
The concept behind the DDCT is to provide the convenience and pure driving ease of a fully automatic transmission with the performance and fuel efficiency of a manual gearbox. You dont…Read More


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It was only a question of time but it happened a lot sooner than everyone expected. Time spent using mobile apps just surpassed time spent watching TV. We've been writing about how mobile media usage is taking over total media consumption since 2012 (see this blog) based on Mary Meeker's reports and other sources, but now we can really refer to our world as the 'Planet of The Apps'.
The exact data obviously varies a bit. According to comScore, mobile applications account for 44% of all the time spent online and 62% if mobile web is included.
In a recent report eMarketer predicts that marketers will soon catch up. Consumer usage and better ad formats drive dollars to mobile apps. See more here.
But it's not just about turning existing advertising dollars into mobile ads. With ad blockers, rapid disruptions and digital transformation of products and services every business must go back and rethink their products, processes and business models as well.
More to follow in this space…
Magnus Jern, President Mobile Application Solutions
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Learn how DMI can help you grow, or launch your business.
See all of our locations around the world


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Search All Doctors and Providers Affiliated with WakeMed.
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Find a Service Location
Sometimes, it's obvious when to head to the emergency room, but other times, it can be more difficult to tell. The following are some tips to help you decide whether you need to head to the emergency room, the nearest urgent care location or your primary care doctor.
Most primary care physicians leave room in their schedule for 'sick' visits from their regular patients. If it's after hours or your primary care physician is unavailable, you should visit an urgent care office.
Locate a Primary Care Physician Near You
Find the Urgent Care Location Near You
*In North Carolina, call the Carolinas Poison Control Center at (800) 848-6946. Calling the National Poison Control Center at (800) 222-1222 connects callers to the nearest poison control center.
Find an Emergency Room Near You
3000 New Bern Ave.
Raleigh, NC 27610


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A Valley Without Wind & Alden Ridge
Ooh, it's turning out to be a good week for respected PC indie devs announcing enigmatic new projects. Yesterday we had Arcada Mia, and today we hear about two new games from Arcen Games (of Tidalis and AI War fame): A Valley Without Wind and Alden Ridge.
A Valley Without Wind will essentially be a meaty tower defense game, and Alden Ridge sounds like Dead Rising meets Monaco. You want more details? I've got more details.
Set during a future ice age, A Valley Without Wind has you defending the last chunk of verdant land on Earth, and it sounds… well, it sounds like a tower defense game from the makers of AI War. As in, there'll be an emphasis on AI, a huge diversity of content (40 towers, of which you'll only take a handful into the level in a Plants Vs Zombies stylee) and co-op support. No screenshots as yet, but here's a piece of concept art scanned straight from the developer's notebook. Games journalism doesn't come any more raw than this, gentlemen. Enjoy it. Breathe it in.
So, uh, yes. Alden Ridge sounds pleasingly bizarre. Here's a screenshot that Arcen promise is from before they had an artist on staff:
A top-down project that Arcen peg as "A game of survival", it'll see you completing objectives in areas filled with ravenous zombies that are immune to conventional weaponry, meaning it's up to you to dispatch them using all the random bits and pieces in the environment. To wit:
Iron tacks, one-tined pitchforks, glass jars full of water, spear walls, scythes, bombs, and grenades. Fire is also an excellent weapon.
It sure is, Arcen Games. It sure is.
But wait! Because sometimes you'll want to use those items in other ways.
Sometimes a non-lethal tool can be just as effective at furthering your objectives. Set trees on fire with your lantern to kill enemies — or use it to power your hot air balloon. Chop smaller trees with the axe or smash down doors with a sledge hammer (if you don't have a key). The mirror lets you see invisible enemies, while the whip lets you cross small gaps or stun enemies. Draw enemies away from you with bait, or reveal a hidden path through an obstacle (marsh, lava pit, etc) with the map.
Again, because this is Arcen the game will have co-op, and a focus on content, not to mention zombie flora and fauna. I'm interested, because botching your way through ambitious zombies traps with a friend sounds like a very good time indeed. Are you interested? Let's be interested together!


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Basic Crochet Stitches and Techniques
Learn the Basics from Stitches, Crochet Techniques, and How to Read Patterns
This book teaches Basic Crochet Stitches and Techniques, starts you out from the very beginning and guides you through the basic stitches and skills you need to learn to start to crochet. With clear instructions and instructional images you're be crocheting in no time. If you have never picked up a hook or yarn this book is for you, or if you need a refresher on basic stitches and techniques you will find this book a valuable resource. She even guides you through reading patterns and shares a basic Granny Square and dishcloth pattern for you to practice. The Resource section of this book also has links to instructional videos and website to help you grow in your skills. Don't miss out on this beginning crochet book!
Download this Bestseller Now!!
Tags: Crochet, Knitting, Patterns, Stitches, Beginner, Techniques, Yarn


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Lemons, Avocados, and the Bay#love #renovation #home #san diego #interior design
295 votes
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Hamilton Sinkler Decorative Double GFI/Paddle Switch Cover - (Bronze Patina) HAM-SP-203-BP Solid bronze switch plates from Hamilton Decorative are decorative as they are functional. The stylish medium bronze patina finish is designed to wear off slowly over time, which will further enhance the beauty of the product by exposing the natural shades of oxidizing bronze.
|Hamilton Collection


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We were able to catch up with Natalie Costello of Leixlip in north-east County Kildare, Ireland in her prize REV'IT! Jacket. After a busy summer we captured Natalie on her motorcycle having fun and looking fabulous in her jacket win from 2015 International Female Ride Day.
Every year we run a contest and the submitted photo with the most votes wins the prize. The photo for 2015 was a group shot submitted by Moira Donohoe. Upon notification of their first prize win, the women had a draw within the group to decide who would receive the jacket. And Natalie won.
Their photo depicted here below shows the fun and camaraderie shared by women riders from their group in Ireland. As they described on their photo submission it rained but that didn't take away from the smiles and fun.
We will run another photo contest for 2016 – stay tuned.
Congrats again ladies!
More About International Female Ride Day
International Female Ride Day is a global campaign for women motorcyclists who own, ride, or have access to a motorcycle or scooter. The globally synchronized day invites around the world to simultaneously – "JUST RIDE".
By participating and riding on International Female Ride Day- this once a year globally united day, women underline and demonstrate their passion, ability and enthusiasm for motorcycling. Each women participant is a role model contributing to the activity by building awareness of female motorcyclists. This worldwide unified presence further demonstrates across all cultures , the fun and enjoyment women from all diversities share in this wonderful activity of motorcycling!
The event occurs on the first Saturday (formerly Friday) of May each year. Women take part by simply being on their motorcycle to "JUST RIDE"


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Example Challenges
Clinical Role
How do you gain trust with a family you don't know and deliver catastrophic information?
- What are our obligations as we obtain informed consent? The process can seem cruel.
- How do you break devastating news (e.g., relapse and terminal condition), be there for them, and not let it get to you?
- How do you make the transition from curative to palliative care?
- The father wants to do everything, the mother doesn't – she (patient) is going to die and it's not going to be pretty. How do I handle this conflict in the family?
- What if the family takes the stance that they will only work with certain providers?
- (1st meeting of the academic year) Does anyone else feel stupid?
Research Role
- I've never done any basic research – how do you choose projects? …how do you know what to bet on?
- The first year was demanding – but rewarding, but now I am going into the lab and I know less than the technicians. How do you make this transition from being a clinician to a researcher?
- What do you do when your research project is stalled and your mentor appears unconcerned?
- I don't think I'm cut out for basic science. If I don't pursue this, can I still have a worthwhile career in academic medicine?
- Should we tell families we get money from NCI for enrolling patients?
Academic Role
- We have discussed how to manage night call. How can we bring these issues forward in the program?
- It was suggested to me that I bring up the issue that the transplant team has outgrown the one-fellow position. How do you negotiate change from a position of less power?
- How do you judge and respond to behavior of colleagues that you consider to be, if not strictly unprofessional, unhelpful for the organization and/or morale? Also – how does one address such issues from a position of relatively lower authority?
Personal Role & Professional Boundaries
- We don't really hear about how our respective families are reacting to our work. How is this work affecting our families?
- ...It's hard to keep a perspective on ...your life. Like, how could my child's piano recital compare to a child who might die?
- Do you attend the funerals of patients? ...What are the implications?
- How do we deal with a family who puts excessive demands on us – a family who expects you to be there all the time?
- How do you manage the impact of grief on yourself (as a provider) and on your family?
Image credit: Winslow Homer – The Signal of Distress Credit: The Art Renewal Center
Suggested Next Page: Example Email Note to Participants on Method


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Next week we will release the 2017 City Energy Efficiency Scorecard. Because it's been two years since we published the last edition, here are some key scorecard numbers and facts to jog your memory about its contents.
100: Number of points cities could earn. No city came close to earning a perfect score in a past scorecard. Spoiler alert: it didn't happen this time either.
51: Number of cities in the Scorecard. Combined, the metro regions of these cities account for more than half of the US population, and the cities alone make up nearly 15% of the US population. That's a lot of energy consumers.
5: Number of policy areas that cover our 60+ metrics for assessing cities' efficiency efforts. The activities we consider run the gamut from setting community-wide energy saving goals to creating sustainable transportation plans. They also include adopting, or advocating for state adoption, of stringent building energy codes.
32: Possibly the number of cities with improved scores in the report. Or perhaps the number of cities that lost points this time around. You'll have to wait until next week to see which one is correct.
And #1: Thought we'd spill the beans? Not happening!
Check out our Scorecard landing page on May 10 shortly after 3:00 p.m. to find out who took the top spot and where your city landed in the rankings. You'll be able to find the full report there, as well as a score sheet for each city and region.
If you would like to keep track of the results, scores, and your city's rank, follow us on Twitter (@ACEEEdc), Facebook, and LinkedIn. Look for the hashtag #cityscorecard and feel free to retweet and share our posts or generate your own using the hashtag. Draw attention to the great things your city is doing to save energy!


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Jennifer Hudson still remembers the traumatic death of her family on 20/20:
Jennifer Hudson broke down in tears tonight as she recalled her murdered mother as 'the perfect mother in every way'. Hudson wept as she told how her faith helped her get through the murders of her mother Darnell, brother Jason and seven-year-old nephew Julian. 'No matter what, He's always there – and that's the thing that keeps me,' she told ABC TV's 20/20. 'And I feel that that's the greatest gift.
'I could not and would not be sitting her talking to you right now, this happy, talking to you without Him. It's my joy.' Hudson's family were brutally murdered in 2008. Her brother-in-law William Balfour was charged with the crime. But Hudson also spoke lovingly of her joy in her 19-month-old baby son David Jr, who she says weighs himself every morning just like his mother does, and also her music which she calls her 'home'. 'I have the greatest sadness to be sad over – but then look at the joy I have, too,' she smiled.
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Stoners can be the forgetful type. Just ask the homie Wiz Khalifa who, apparently, completely forgot to release a video he shot.
Video: Wiz Khalifa & Cam'ron "The Bluff"
Earlier in the day yesterday, Taylor tweeted this out:
A couple of hours later, Wiz tweeted out the YouTube link for "100 Bottles," which was produced by I.D. Labs. The mixtape version of "100 Bottles" features a verse from Problem but he's M.I.A. in this version.
Music: Wiz Khalifa & The Weeknd "Remember You"
As far as the video…honestly, if you've seen one of these Wiz videos, you've seen them all. Wiz and his crew are in a spot just blowing it down.
Thanks for releasing the video, Wiz.
Also On Global Grind:
You May Also Like


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The Must-Watch Interview for George R.R. Martin & Stephen King Fans
Image credit: Andy Atkins, Capital Video
From Our Friends at The Portalist
The Season 7 premiere of Game of Thrones is less than a month away, and to celebrate, we're revisiting this amazing conversation between A Song of Ice and Fire author George R.R. Martin and Stephen King. The video is from a conversation they had at the Kiva Auditorium in Albuquerque, New Mexico in the summer of 2016, and a year later it's still a fascinating look at the authors' respective creative processes.
In the almost hour-long interview, Martin and King-who used to play poker together and meet at sci-fi and fantasy conventions before they became the household names they are today-discuss their childhoods. Martin's father encouraged him to do something other than writing with his life, and King was heavily influenced by reading books like Jekyll & Hyde with his mother. From a young age, it seemed obvious that Martin was going to become a fantasy writer: he created his own fantasy worlds as a mental escape from his life in Bayon, New Jersey and shared stories with his classmates.
The pair then go on to discuss King's mystery trilogy, the Bill Hodges series. Martin also addresses a controversial moment in Game of Thrones Season 1 in which [spoiler alert for Game of Thrones] Ned Stark is killed and Sansa is forced to look at his head on a wall. Martin notes that he asked the show's producers if he could be featured as one of the severed heads on the wall, but due to a tight budget, this wasn't possible, and the show instead ended up purchasing a "used box" of severed heads from another production.
"Everything was fine," Martin says, "except one of the severed heads was George W. Bush."
You would have needed to pay very close attention to the show to even notice that one of the heads was the former president, but either way, Martin faced some angry Republicans when that episode premiered.
At 50:08, you'll also hear King's response to a question that Martin has always wanted to ask him: "How the fuck do you write so many books, so fast?"
After expressing how big a fan he is of King's books, Martin tells King he wishes he wrote as quickly as him. We all know that Martin takes his time with writing, but when he's done with a book, it ends up being well worth the wait-so we can't complain.
This article originally appeared on The Portalist.
This article originally appeared on The Portalist.


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At this time's real estate market provides a wide variety of houses on the market. The Early Shophouse Type (1840-1900): Buildings within the Early Shophouse Style are often low (two storeys) and squat, sometimes with just one (at most two) rectangular home windows on the upper floor. Historically, many shophouses would have been plastered an off-white colour. The shophouses of contemporary Singapore are primarily unchanged in these functions, serving as retail stores, eating places, offices and coaching spaces.
Aided by the building boom during the postwar economic recovery, and in addition influenced by the early Fashionable movement within the fifties, Early Modernism-styled buildings had its share of fans, particularly among the many overseas educated architects. The 5 foot ways (kaki lima" in Malay and gor kar kee" 五脚基 in Hokkien) have been meant to have continuous corridors or verandahs, sheltered towards the tropical solar and rain by the second storeys of the shophouses.
The Modern Shophouse Type's façade options skinny concrete fins and air vents (as decoration) alongside gentle steel home windows and flat roofs to enrich its geometric façade. The airwell provides pure air flow and lighting to the inside of the shophouse, whereas the rear court docket is traditionally used as a kitchen and toilet. Trendy Shophouse Model (1950-1960): As the Modern Shophouse Style emerged, components from earlier styles started to be omitted.
Depicted here is a row of mid-20th century, three storey shophouses in Chinatown, Singapore of conventional Sino-Portuguese , Art Deco and Worldwide styles. Trendy shophouses use related materials however additionally include bolstered concrete beams. Jalan all the way down to 157 Neil Road and be blown away by the Baba House – Singapore's most famous Peranakan dwelling.
^ Kaye B., Higher Nankin Street, Singapore: A Sociological Study of Chinese Households Residing in a Densely Populated Area, University of Malaya Press, Singapore, and Oxford University Press, 1960. A trademark of First Transitional shophouses is their elegant simplicity and comparatively restrained ornamentation. Shophouses are specified by rows or blocks. Art Deco model structure emerged in the Thirties, and had significantly influenced the design of shophouses.


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ProSource Welcomes New Vendor ProjX360 Management Software
ProSource, the largest audio, video, and integration buying group in the United States, announced today a new vendor. ProjX360 Management Software has been developed for the custom integration market by a veteran integrator with over 20 years of experience in the industry.
ProjX360 can manage every aspect of a project from the sales process to creating proposals and ordering products, all the way through completion and service within a single platform. The mobile friendly interface allows all employees easy access to the cloud-based software from anywhere, anytime, and on any device.
"We're delighted to have ProjX360 on board as a new vendor that brings value to our members," said Dave Workman, CEO and President of ProSource. "Time is money and the efficiency gained from ProjX360, a sophisticated platform that streamlines the sales, proposal, and service processes, is a welcome addition for our members."
"As a sales CRM to manage the sales process, ProjX360 allows integrators to see what they have in their sales pipelines," said Doug Greenwald, CEO and Founder of ProjX360. "We are excited to be part of ProSource and look forward to working with its members."


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About The Pointing Dog Journal
Why did you decide on a pointing dog? Because you're somebody who respects and upholds the classic wingshooting traditions – and one of those is having a pointing dog at your side. In every issue of The Pointing Dog Journal, we honor the relationship between dog and man.
The premier issue launched in the beginning of 1993 to fill a niche, and that niche was to appeal to the person who values dog work above all else in the field, the type of person who would leave his gun home before he left his dog, the person who feels that a bird taken over a classic point is better than a dozen kicked up and shot.
It's one of the great joys of life: To watch your pointing dog in action – the dog you selected, nurtured, trained, fought, loved – from the beginning of the hunt when your dog hits the ground to when the bird is delivered to your hand, is an exhilarating experience. Together you share a love for the fields and the covers, the pheasants and the grouse and the quail and all the rest, the heft and feel of a nice shotgun, and the sights and sounds and smells of autumn. Together you enjoy a centuries-old tradition, but one where every day in the field is like the first.
Don't delay – join us. Your dog will thank you, and so will we.
The Pointing Dog Journal is published six times a year in January, March, May, July, September, and November by Wildwood Press L.C. With editorial and advertising offices located at 2779 Aero Park Drive, Traverse City, MI 49686. Telephone (231) 946-3712.
Printed in the United States of America. All rights reserved. Copyright 1993-2012, Wildwood Press L.C.


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Parliament is buzzing, MPs engaging across party lines like never before. They need each other's votes for the chairs of select committees. And it's democracy and the public who will gain as parliamentary voices emerge with the moral authority to speak up.
This is all because on Wednesday, a little understood reform should transform parliament. With the election of select committee chairmen by secret ballot of the whole House, Buggins' turn is out. The whips will no longer control the select committee corridor – a huge victory for those who believe in parliamentary democracy.
Parliament needs a fresh start; the committees need new blood. This radical reform can trigger it. Candidates now need cross-party appeal to win. And elected chairmen who can speak with the authority of the whole house, acting together, can do a lot of good for parliament as a whole. They should start by collectively demanding greater powers to send for "people and papers"– that is, to see who and what they want, like US congressional committees. In Washington, they carry clout – with these elections ours can, too.
As a group, the elected chairmen can make sure all the key aspects of government activity are thoroughly scrutinised. They could also contribute to safeguarding parliament's reputation, starting by making sure that the Independent Parliamentary Standards Authority does not give us another crisis over expenses, which its cumbersome rules threaten to create. Emboldened by election, they can also make a better fist of cross-examining the prime minister. That should give us some good and informative television.
All this is new territory for the Commons. It's been intriguing to see MPs asking each other for support across party lines, rather than simply looking upwards to the whips for patronage. The culture is changing. Backbenchers of all parties are realising that they have a lot to gain from these elections.
For a long time, under successive governments, we have watched parliament decline at the hands of a presidential prime minister and over-weaning executive. None of the established machinery of scrutiny has appeared to work. Parliamentary questions would be batted away with a stylised response. Almost all speeches in the chamber went unheard, even in it let alone beyond it. Standing committees, scrutinising individual bills, seemed pointless. I have enjoyed some of the theatre – politics has always needed it – but when theatre is all that is left, then activity has little purpose.
The experience of the Iraq war, in which parliament failed to get to the bottom of what happened, even after we invaded, was one of the lowest points. The government found it all too easy to fend off committees dominated by whip appointments. All that is set to change.
Years ago, I concluded that only a secret ballot could give the select committee corridor any teeth. Fellow MPs came to a similar view but it took the expenses scandal and the work of a few of us on the Wright committee, itself elected, to make this democratic reform a reality.
None of this means that the executive should be weak. I have always believed in strong government, able to take tough decisions in a crisis, whether it is military, diplomatic or, as now, financial. What we do need is for government to be forced to explain and justify its actions; this is what scrutiny really means. If we can deliver more of that on the select committee corridor, parliament will count for something again. In time it is even possible that we can put parliament back at the centre of national debate.


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If you like games where you can use strategies and logical reasoning skills without having to worry about your opponents, and if you love Poker, then online video poker is the game for you.
Video poker is a concoction made up of 70% of poker thrills and 30% of fun and game speed typical of slot machines. The game is highly dependent on your abilities and the choices you make within each hand, so if you play with the right strategy you can have a good chance of winning.
How to play
The game can be described as a computer version of 5-card poker where you challenge the casino rather than other players. First you need to decide how much to bet on the hand and then press the 'deal' button. You will receive 5 cards that you should study carefully, as you must decide which ones you want to keep and which you want to discard and have replaced.
To hold a card simply press the Hold button underneath the corresponding card. The cards that you have not selected will be automatically deleted and replaced with new cards. Now your hand is complete, and if you made the right choice, your winning will depend on:
- The value of your poker hand.
- The pay-table of the game you choose.
- The initial bet you placed.
Most video poker games available online will let you wager credits of different values, usually with a maximum bet of 5 credits on each hand. In some variations of video poker, the maximum bet can win you extra bonuses if you get particular hands, so make sure you check this before you decide how much to bet.
There are many variations of online video poker, each with their specific rules and payments. It's hard to present valid strategies for every video poker, but some basics common points exist:
- Always keep a royal flush, a straight flush, four of a kind and a full house.
- If you have three of a kind hold on to them and discard the remaining two cards for the chance to compose a Poker.
- If you have a Two Pair, discard the fifth card for a chance to get a full house.
- A low pair is better than a single high card. But do keep a high card if that's the best you have, and discard the rest.
Variations of video poker
There are a number of variants online, including the following popular choices:
Jacks or Better is the most suitable for beginners because it's simple and fun, a perfect way to practice the game. You need at least a pair of Jacks to win.
Joker Wild: a joker is added to the 52-card deck, allowing you to create winning combinations more easily. You need at least a two pair to win.
Deuces Wild: The Two (deuces) act as jokers and are thus very important cards to hold.
Aces Faces: in this variant Aces and Faces play a special role: if you get 4 in your hand, you win big.
Texas Hold'em: extremely popular, a variation of seven card stud with two cards down for each player and the next three – community cards called "The Flop" – shown face up.
- Since you've already browsed and found this site, we'll make it easier for you with a free Poker game and the link to safe casinos where you can play for real money.
When you are done with the free demo, you can bet real money to PLAY FOR REAL


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Free: Contests & Raffles
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Having let a grand total of 20 players leave Stamford Bridge for pastures new this summer, it was hoped by many fans that the Chelsea board would be terribly busy announcing deals and smashing all sorts of transfer records on a daily basis in order to provide Antonio Conte with a monstrous squad, capable of challenging for silverware on all four fronts this upcoming season. However, the reigning Premier League champions have signed just four players. Yes, four…
Now, transfers are a complicated business and with rising agent fees, not to mention the outrageous demands of the precious modern-day footballer, there may be a host of different reasons as to why Chelsea have been unsuccessful in the transfer market this summer. But could the champion's transfer inactivity be an indication of the upcoming departure of head coach Antonio Conte?
Over the course of the summer, numerous media outlets, have reported that Antonio Conte and the Chelsea hierarchy have been in constant disagreement regarding transfer targets. According to the Express, Conte was involved in a stand-off with the Chelsea board this week, with the Italian reported to be focused on signing players like Antonio Candreva and Fernando Llorente who would allow Chelsea to challenge for titles this season. In contrast, the Express report that the Chelsea board were only willing to target younger players who would guarantee the club success in the future.
Of course, the future interests of the club must be considered by the club's directors when signing new players, but does it not seem a little strange that the board are unwilling to back a manager who won the Premier League in his first season in England? Or at least appease him with one or two signings of his own?
Given the board's unwillingness to reason with the Italian coach and his transfer suggestions, it would seem to me that Chelsea and Roman Abramovich are already preparing for life without Conte. If the Chelsea owner is refusing to work with his manager to bring players into the club, it would appear that the Italian is a dead man walking.
The last time the Chelsea board refused to back their manager in the transfer market was in the 2015-16 season when Jose Mourinho was sacked after 16 games.
Could Conte be on his way out of Chelsea after winning the Premier League title in his first season? Let us know your thoughts about Chelsea's transfer inactivity in the comments below.


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Please join us for two days of presentations and conversations about cavernous angioma research and treatment. This meeting is happening concurrently with the International Scientific Meeting, and there will be a shared session and other opportunities to interact with the researchers.
Find a full agenda at http://angioma.org/documents/DCPatientMeeting2018Agenda.pdf
Highlights include:
This is a unique opportunity to interact with the research community and to learn about the patient and family role in advancing the search for better treatments. Our International Scientific Meeting attracts every major research laboratory in the world, as well as many leading clinicians.
Early registration through October 7 is $70/first registrant, $45/each additional registrant.
Registration from October 8-31 is $80/first registrant, $55/each additional registrant.
Late registration from November 1-9 is $100/first registrant, $75 each additional registrant
Unfortunately, we will not be able to offer childcare at this event.
Rooms at the DoubleTree by Hilton Hotel - Silver Spring, Washington, DC are available for a reduced room rate of $169 USD per night for single/double occupancy.
To make hotel reservations:
**To receive the discounted rate, your reservation must be completed by October 7th, 2018.


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So we have heard it all before. Dubious restaurant owners claiming to serve Halal cuisine just to rip off the thousands of Muslim tourists who visit Ho Chi Minh city each year. The fact of the matter is, not all Halal restaurants take a strict stance in adhering to proper food handling procedures. As such, we have taken the extra step, and gone out in search of our favourite Muslim fare, that we have also confirmed is Halal certified. These restaurants serve some of the best halal food near Ben Thanh market, and are in close proximity to Muslim friendly hotels.
In no particular order of preference, below are the 4 that we have for you.
1. Redhouse Saigon:
Address: 417 Dien Bien Phu Street, Ward 4, District 3 (click for map)
Price range: 50.000 VND – up to 220.000 VND / each dish
Specialty dishes: Braised Tofu in Claypot | Bamboo Clam Grilled with Spring Onion | Black Pepper Crab | Chilli Crab
Website: http://www.redhouse.com.vn/Home.aspx
2. Serai Restaurant Halal:
Address: 22 Thu Khoa Huan Street, District 1, (Click for map)
Price range: 80.000 VND – upto 340.000VND / each dish
Specialty dishes: Fried Siakap Fish in 3 Taste Sauce | Fried Rice Combination Coconut | Fried Spring Rolls With Seafood |
Fried Chicken Wings With Fish Sauce
3. Halal Saigon:
Address: 31 Dong Du, District 1, (Click for map)
Price range: 50.000VND – up to 330.000VND / each dish
Specialty dishes: Shrimp coated with egg yolk | steam fish with black bean sauce | sweet and sour catfish soup | fried chicken with butter and garlic
Website: http://www.halalsaigon.com.vn/
4. Kampung Pandan (Banana Leaf Saigon):
Address: 53 Thu Khoa Huan Street, District 1, (Click for map)
Price range: 50.000VND – up to 300.000VND / each dish
Specialty dishes: Red tilapia sambal | lemon grass chicken | Mackerel fried with mushroom | pumpkin flowers sauteed with beef
Website: http://www.bananaleafsaigon.com/ | http://www.kampungpandan.com/
We are still trying to grow this list of Halal certified restaurants (that serve amazing food) in Ho Chi Minh city, so do let us know if you come across anymore of them.
To check out our Muslim tours, please check out https://www.coloursofvietnam.com/tours/muslim-ho-chi-minh/
You may wish to check out other articles related to Muslim travel in Vietnam


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Fetal monitoring was identified by the Each Baby Counts reviewers in 409 babies as a critical contributory factor where improvement in care may have prevented the outcome.
This represents 74% of the babies for whom there was sufficient information to classify the care provided and one or more reviewer indicated that different care might have made a difference to the outcome.
To identify potential avenues for improvement, the babies were divided into either of two categories – intermittent auscultation or continuous cardiotocography (CTG) – depending upon the contributory factors identified by the reviewers. There was a small proportion of babies for whom both intermittent auscultation and continuous CTG were regarded as contributory factors. They were not examined separately as it was felt the same themes would emerge from this mixed group.
Registered charity no. 213280
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It looks like the Giants have a decent chance of having cornerback Prince Amukamara in the lineup against Tampa on Sunday.
He's listed as questionable on the team's final injury report of the week after missing a chunk of time recovering from a high ankle sprain. Amukamara doesn't know if he's going to be in the lineup or not, but he knows that he feels ready to play.
"The coach hasn't told me anything yet," Amukamara said, via the team's website. "I just practiced this whole week and just did the best I can out there. I feel a lot better. I feel like I'm improving and getting healthier each day. If I can compete in practice, you can play."
If Amukamara is able to play, it's not clear if he'll start. Michael Coe, who started the opener, is probable for the game after leaving early in Week One with a hamstring injury and could remain in that role. Elsewhere on the Giants defense, defensive tackle Marvin Austin is likely to play his first NFL game ever after being listed as probable with a back injury and linebacker Keith Rivers is doubtful with a hamstring injury. Bengals fans are probably familiar with that last one.
The Giants also listed wide receiver Victor Cruz as probable after he missed practice to attend his grandmother's funeral. Hakeem Nicks is also listed as questionable because of the foot injury he suffered in the spring, but he played against the Cowboys and we expect to see him against Tampa as well.
The Buccaneers listed running back LeGarrette Blount as probable after he practiced fully the last two days. A somewhat mysterious injury saga resolved itself when the team announced that he suffered a stinger against the Panthers. Tackle Jeremy Trueblood is questionable because of an ankle injury and cornerback E.J. Biggers is doubtful thanks to a foot injury.


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Red Earth Runners
Red Earth Runners are ambassadors. They represent Indigenous people and communities from across the US and globe. Red Earth Runners are stand out people doing amazing things with running. They have unique knowledge of the history, culture, and modern experience of running in their Indigenous communities.
Red Earth Runners are running resources for their own communities, Indian country, and the world. Their running stories and experiences are regularly featured on our company website and social media platforms. The featured running stories are meant to elevate the voice and visibility of the global Indigenous running community by providing exposure to content, perspectives, and territories not always seen.
Red Earth Runners receive exclusive discounts on company merchandise and sponsorship for up to two running events per year.
Harold is an ultra runner from Page, AZ. He comes from a traditional Diné family and grew up running as a part of his culture. Harold's grandparents and parents told him that running would teach him a lot about life and help him endure different things throughout life. Harold was an Honorable Mention High School All American for Arizona, Division 1 Junior College Cross Country All American, and All Team American for the 4x800 indoor relays in college. He also won the Shiprock Marathon in 2015 in honor of his late father and is a two-time Boston Marathon finisher. Harold is the race director of Moccasin Running's Rainbow Bridge Trail Ultra, which offers distances of a half marathon, 35k, and 55k— run entirely on Navajo Nation lands.
Verna is an ultra runner. She lives in Minneapolis, MN with her husband and four children. Verna started running in 2007, after reaching her heaviest weight following the birth of her second child. Motivated to regain her health she lost over 50 lbs. and discovered a passion for running. She's completed a half marathon, five marathons, and two ultra races. Verna is the founder of @native_women_running, an Instagram community created to connect, inspire, and support Native women runners.


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Color Theory
Learn the Tricks of Color Combination in Makeup
Since ages girls have always been confused regarding what eye-shadow to put on what color lipstick and which color blush will match the two and so on. Color combination in makeup is really a big struggle and most people have vague opinions like people with blue eyes should not put blue eye-shadow and those with brown eyes should not go for a smoky look; but the fact is that you should simply do what you feel suits you and what makes you happy because actually there are no hard and fast rules when it comes to makeup. That's it!
However, on days when you really wanna play with colors and are in a fix regarding color choices then you can go by certain guidelines that will help you to come up with a pretty face with the right splash of colors at the right places. Read on to find out!
First of all you need to get right some of the basic terminologies before you begin!
- Hue – This refers to the purest form of any color. Yellow, red and blue are the hues that are also called primary colors. When you mix primary colors together then you will get colors that are known as secondary colors. You can further mix these colors and get another set of colors and it can go on and on.
- Tints – You get a tint when a hue is mixed with white.
- Shades – You get a shade when a hue is mixed with black.
- Tones – You get a tone when a hue is mixed with gray.
- Complementary colors – Also known as contrasting colors, these colors are found opposite to each other on the color wheel. You can get a strong color contrast if you combine such colors.
- Analogous colors – These are next to each other on the color wheel and blend really well.
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Food & Drink
- Editors' Picks
- Readers' Picks
- Best Sushi
- Best New Restaurant
- Best Deli
- Best Mediterranean Restaurant
- Best Breakfast
- Best Romantic Restaurant
- Best Brunch
- Best Thai Restaurant
- Best Craft Cocktails
- Best Fish Tacos
- Best Small Plates
- Best Bar Food
- Best Wine Store
- Best Pizza
- Best French Restaurant
- Best Indian Restaurant
- Best Italian Restaurant & Fried Calamari
- Best Happy Hour
- Best Montgomery County Restaurant
- Health
- Home
- Editors' Picks
- Readers' Picks
- Editors' Picks
- Readers' Picks
- Shopping
- Year
Best Shop for Scandinavian Country Charm
Editors' Pick
Tone on Tone
Scandinavians are the happiest people on the planet, according to a United Nations report that came out earlier this year. We're not suggesting a cause-and-effect relationship here, but we have noticed that Scandinavian furnishings can be quite serene. (Just saying…)
Loi Thai and Thomas Troeschel were clued in to that long before us, however. This year marks the 10th anniversary of Tone on Tone, the partners' downtown Bethesda store that specializes in 18th- and 19th-century Scandinavian antiques. Several times a year, the partners import classic, clean-lined pieces with casual painted finishes to fill their peaceful, light-filled shop. Step inside and you'll find a respite from the construction chaos of downtown Bethesda—and a place to fantasize about that country home you've always wanted to own.
There are chests of drawers, seating, mirrors and garden accessories, as well as Mora clocks, one of the hallmarks of Swedish furniture. The store draws a variety of customers, from locals to visiting dignitaries. Even former first lady Laura Bush has shopped here.
"Bethesda is the perfect fit for us," Thai says. "Like our store, it's stylish without being fussy."
7920 Woodmont Ave., Bethesda, 240-497-0800, tone-on-tone.com


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Eyekandi is also your Production Partner, through our vast network of factories and sub contractors, we can be the exporter of your product from Asia.
You will always stay on top of the information flow, through our unique Podio Supply Chain Services and Podiocast.
From the very inception and throughout its life cycle (hopefully back to the cradle), your products will be safe with eyekandi. We will work with your designers to help source and verify choices and ideas, and make sure your innovation can become an SKU.