text:
Data feeds
Our range of feeds provide the granular detail required to power your touchscreenData Feeds
Touchscreens provide pundits and presenters the opportunity to interact with performance data, live, to better explore, compare and describe player and team performances.
Opta's database, containing globally consistent, detailed, accurate information for the world's biggest sporting competitions, is the ideal choice for powering interactive touchscreens. The unique breadth and depth of our data allows you to explore every try, cross and home run in greater detail as the sporting action unfolds, helping broadcasters to better educate and engage their audiences.
As demand for touchscreens continues to rise, we work with the biggest broadcasters and broadcast technology providers across the world such as RCS, Vizrt and ChyronHego, to ensure our data solutions represent the best match for what's demanded by the market.
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Our range of feeds provide the granular detail required to power your touchscreenData Feeds
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subset: commoncrawl


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Following up on Bucky Larson
First of all, I just wanted to state that I was right about the Bucky Larson movie getting bad ratings. I was surprised that it has failed financially as well. Usually, movies like these break even.
I'm sorry that you had to watch this.
The Three Stooges movie has been in development hell for a long time. There have been many issues with casting, writing, funding and determining who owns the rights to the movie. From what I gather from the above trailer, it's another PG-13 comedy with slapstick, crude humor, eye candy and a silly plot that will go on for 90 minutes. The cast of Jersey Shore will make an appearance in this movie. Needless to say, I think it's very clear who the target audience is.
On a positive note, I think the actors do a good job at playing the stooges, especially Will Sasso, who is a professional impersonator. He is also known for his impressions of other famous people such as Bill Clinton and Steven Seagal. He was probably the most popular person on MadTV. Whenever anyone says "I used to watch MadTV when 'it was good'", they are usually referring to when Will Sasso made regular appearances.
The Classic Three Stooges
I do remember watching the classic show when I was a kid. I found it hilarious back then, and I still do now, although I am not laughing nearly as hard as I used to. Typically, each episode is very short, about 10 minutes or less; the plot usually revolves the stooges working odd-jobs for someone who is of a higher social class; Moe tries his best to be the leader and resorts to physical abuse when the other stooges fall out of line; the slapstick is a trademark of the series. It is be silly and unrealistic. However, the episodes are never too long and I am still scratching my head at wondering how they would be able to drag something like this throughout a full-length feature film. Of course, this isn't the first Three Stooges movie.
This made me think about something else: This isn't the first time a classic series was remade into a movie with a star-studded cast. There are other classics that have been remade into movies:
- Miami Vice
- The Dukes of Hazzard
- Charlie's Angels
- The A-Team
- Starsky & Hutch
- The Green Hornet
I did not include the recent Batman movies because they are in no way related to the 60s version. I included The Green Hornet because it has references to the 60s version. Out of all the movies listed above, Miami Vice is the only one that is rated R and has a serious plot, while the others have a mix of action and comedy and maintain a PG-13 rating.
All of these movies have negative to mixed reception, according to IMDB and Metacritic. In addition, these movies have either broke even at the box office or surpassed its budget. They are not considered box office failures.
I wanted to write about my reflections about why there are classic remakes that are being churned out like this.
Brand recognition
The TV shows these movies are based on had very high ratings back in the day. To this day, these shows continue to have a cult following. It's an existing property. The name alone is enough to catch the attention of the fans.
Those trailers
If it's one thing that makes people want to watch these movies, it's the trailers. The trailer only needs to show off any action, eye candy and funny moments in less than a minute.
Creative control
It does not have to be faithful to the original series. These movies rarely are. It can be difficult to take something made for television and rewrite it for a feature-length movie. Some elements from the 60s, 70s and 80s may not be easy to understand for today's audience. As a result, some things may be over-simplified, ignored or completely re-written for the sake of the movie.
PG-13 comedy
With the exception of Miami Vice, the other movies stick to a simple comedy style with a PG-13 rating. PG-13 tend to sell more tickets because it can be seen by basically anyone who is in high-school or older. Since people do not generally see movies alone, this is a simple marketing tactic to increase those sales.
Budget vs Reviews
Although these movies will most likely have mixed reviews from critics, they will usually reach or surpass their budgets due to the reasons stated above. How many people read movie reviews? As long as the trailers entice enough people to see the movie, producers do not care about reviews. After the movie becomes available for rentals from places such as Blockbuster and Netflix, they can continue making profits.
It's another trend in the line of corny movies. In addition, I do admit watching the movies I mention above, with the most recent one being The Green Hornet. The trailers catch our attention and I feel more aware of these tactics. With the ability to cash in on a recognized brand name, creative control, certain budget constraints, mass marketing and PG-13 appeal, these movies will always be around. The Three Stooges will stand out for it's pure slapstick humor and the fact that the cast of Jersey Shore will be in it; it will appeal to any Jersey Shore fan and anyone else who considers it a "guilty pleasure". And no, I don't watch Jersey Shore, although I am surprised by Snooki's success and the fact she trademarked her name.
I have discovered recently that a movie called "Battleship" will also be made, which is based on the Hasbro boardgame of the same name. It is a big-budget movie that reminds me of the Transformers movies directed by Michael Bay. Despite how corny I think the movie will be, I am somewhat fascinated about how the movie will turn out. It stars Liam Neeson, one of my favorite actors.
To be honest, this is really an example of how important marketing is and how it can be a critical factor to a project's success or failure.


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The capability to download images stored in Imago via the Imago Tools application can used on demand. To download images you first need to download and install the Imago Tools application which is available from the downloads section of our website.
The program is expects the following parameters:
"C:\Program Files (x86)\Imago\imago-tools\imago-cmd.exe" export --user {your username} -- password {your password} {Workspace} {DataSet} {Collection} {Export directory name}
To download drillhole AA222 from the following project and dataset:
the command would be:
"C:\Program Files (x86)\Imago\imago-tools\imago-cmd.exe" export --user ImagoDemo1 --password ImagoDemo1 "Imago Demo" "Drilling Hard Rock" "AA222" "C:\Scratch"
This will create a folder C:\scratch\Imago Demo\Drilling Hard Rock\AA222 with all the drillholes corresponding imagery
Imago looks in the corresponding directory to ascertain if it has previously downloaded any corresponding images and only downloads new imagery. So you can run incremental downloads as new imagery is added.
You can also use the "*" wildcard to download all holes with for a particular project at once. For example AA* would download all holes that commence with AA.
The following file has the command in a bat file for you to modify and execute:
download.bat (note your firewall might prevent you from downloading, if that is the case create a new file with notepad, paste the command and save it as download.bat)
Additionally, for advanced options you can use the flag --mapping, that allow to use a file with rules that change where an image is exported.
A placeholder {Collection} can be inserted into the rule's export directory. This is replaced with the
collection's name before exporting the image.
An example mapping file might be:
Workspace Dataset ImageryType ImageType ExportDirectory
Imago Demo Drilling Hard Rock Core Boxes Dry c:\images\dry_hard_rock\{Collection}
Imago Demo Drilling Hard Rock c:\images\demo\hard
For more details of the options of the "export" command, you can use "imago-cmd.exe export", to display the help.
The following file ImagoTools_Batch_Downloader.bat has an example of use a mapping file.
This script define variables at the beginning that user can customize, then create a mapping file to process with imago-tools, finally rename the exported files to supress ImageType from filename.
For a full listing of the download commands see below:


text:
TeamObsidian Bike Phone Mount
Regular price $14.97 Sale price
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- Durable beyond imagination - Made from a single molded piece of high-quality silicone this new cell holder does not have moving or glued parts. This provides the excellent durability that makes it the phone mount of choice for all kinds of bikers, including the pros.
NEW! - 2 SIZES to adapt to 99% of smartphone dimensions!
- SIZE M - BEST for Android and Apple cell phones with screen sizes between 4 to 5 inches. Fits on: i Phone 8, 7, 6, 6S, 5, 5S, 5SE, 5C, 4S >>> Samsung Galaxy J5, J3, A5 >>> Google Pixel, Pixel 2. Can be mounted Vertically on the handlebar or Horizontally in the center (on the stem).
- SIZE L - BEST for screen sizes between 5 to 6.2 inches. Fits on: iPhone 8Plus, 7Plus, 6Plus, 6S Plus >>> Samsung Galaxy S9, S8, S7 Edge, S7, S6, S5, J7, A5 (2017), Note >>> Google Pixel 3, XL >>> Huawei P10 Pro, P10, P9, P9 Lite, Matte 10, 10 Pro, Matte 9, Nexus 6P >>> LG V30, V20, G6, G5, G4, Stylus, Stylo >>> Motorola Moto, X, Z Force, Droid Turbo >>> HTC U11
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"You need a strong man to run the country," whispered Claude Guéant [the French interior minister] into the ear of an eminent expert from the commission charged with overseeing constitutional reform in post-Ben Ali Tunisia.
Since becoming independent from French colonialism in 1956, Tunisia has only ever experienced "strong men" – a euphemism for dictators. But an unprecedented revolution caught the world's intelligence agencies by surprise and swept away the country's second dictator, Zine El Abidine Ben Ali, and demanded democracy. Now the current obsession of those who look after the future of France - still Tunisia's closest partner - is finding the country a third dictator.
Sadly, there is no lack of candidates. The political class we have inherited from the old regime is full of them, in all shapes and sizes.
Just as popular demand for democracy was ever more clear and left ever less room for doubt, so the transitional government led by Caied Essebsi and his panoply of "committees" was ever more committed to ignoring it, and instead to carry on serving up the old authoritarian menu. But the young people who created this revolution have their own vision, their own programme. The watchwords of the demonstrations and sit-ins held since 14 January reveal a lot about the clarity of thought of the young people who continually reiterate the three urgent unfinished reforms: justice (including social justice), police and media.
Today's elections will be the real test of the capacity of the political class to respond innovatively to the these demands. They need to step off the beaten path of autocratic kneejerk reactions and accept the verdict of the ballot box.
These are the first elections Tunisia has known since independence whose outcome is not known in advance. And that scares people. Firstly, it scares the European, and especially French, decision-makers who refuse to accept the risks which come with any free and fair election. Their intervention has taken various forms: consultancy when the electoral law was being drawn up and the voting system decided upon; the material support that they give to certain of the parties who are standing, and to some partners from civil society whose independence is unproven.
The provisional government is also afraid of the elections and of what the ballot box might have in store. Its leader tried in September to pass a referendum to limit the term, legislative ability and powers of the Constituent Assembly, leaving executive and legislative power with the provisional bodies created after the revolution, without legal recourse. But he had to back down in the face of stiff public opposition and settle for a consensus between the main competing parties. This did not prevent him from declaring to the New York Times: "I'm not ready to take my retirement ... I want to continue with the new government, perhaps as a Prime Minister " . This was despite having said that his role would end on 23 October.
Resistance to change is predictable. We have rarely seen transitions in which people politely give up power. Nor is the transition from dictatorship to democracy a well-trodden path. The provisional government, obsessed by its concern not to upset the old guard, kicked urgently needed reforms into the long grass, and left the Constituent Assembly to deal with the four major areas of unfinished business of the transition – the preservation of vital records and archives, and the reform for the judiciary, the media and the police - as well as the task of installing a new government.
First, the preservation of records and archives – some of which were destroyed in the full knowledge of the interior ministry, which then court martialled a senior policeman who had blown the whistle. Happily, he has just been released after four months in prison.
Second, judicial reform. The government kept on the old team at the ministry of Justice, a team committed to protecting criminals from the former regime and fixing sham trials, like that of Ben Ali. Meanwhile the most important cases, notably those involving the murder of martyrs during the revolution, have been on hold for nine months.
Third, police reform, which after some initial progress during the first three months of the revolution, was stopped dead.
Fourth, media reform, which has barely begun. Our current media landscape is the one we inherited from Ben Ali. The lobbies of the old regime have succeeded in preventing the establishment of new outlets (such as my own Radio Kalima, to date still unlicensed) so the elections will be covered by the broadcast media set up under Ben Ali.
The Constituent Assembly being elected today faces great expectations, and Tunisians will not settle for cosmetic reform of the political system. The assembly will surely reflect the diversity of the populace without endangering the stability of the country, whatever disasters the naysayers may predict if they lose control of the electoral and political systems.
Deaspite the fact that the electoral system which has been chosen tends to work against radical forces, and despite the role that money has played in the campaign, there is still everything to play for. The people of Tunisia will remain on guard to see that their revolution is not stolen from them. Fear has been banished from the hearts and minds of the people of Tunisia. They will inspire other countries, as they have inspired other revolutions.


text: Plata Partner gives you a way to get orders from the customers sitting in your restaurant much more conveniently. Customers will make orders on their devices and you'll receive them, see details of the order and the payment method that the customer has selected. It takes zero infrastructure or money to partner with Plata, you just need to have a device with an internet connection and you'll soon be receiving orders.


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I am a firm believer that all human beings are born talented but circumstances and self-sabotaging traits make the best of people slip into mediocrity at some stage in their life. So, like it or not, the word "mediocre" describes a large chunk of the workforce. While many of us harbour dreams of "following our passion" and "listening to the heart", the truth is that being mediocre at what we do places us in a pretty cosy little comfort zone/rut. But not all mediocre people are the same. Over years of observing and interacting with them, I have identified seven distinct types of mediocre workers. If you recognise any of these in yourself, it might be time to make a change.
1. Mr/Ms Perfect
I think we all know someone who fits this description: someone who talks as if he or she is the greatest gift to the universe and is doing the rest of us a favour just by existing. Such people invariably tend to slip into mediocrity as they think they have achieved excellence even if the whole world thinks otherwise. To excel in life, one needs to constantly hone one's skills, accept one's weaknesses and work on them. But they have no time and inclination to do that as they are already "perfect".
2. The Hard Worker
Sure, this person will toil hard. Give him a task and he meets the deadline five minutes before the stipulated time. Define a list of chores for these people (and they are present in the personal sphere as well) and they will happily check them off while you chase your dreams. And here's where their mediocrity kicks in: they are averse to thinking big, taking risks and embracing new challenges. They're happy to function - albeit adeptly - in a very narrow comfort zone.
3. The Burn-Out
Well, now this one's problematic. These are people who are thoroughly bored and fatigued with life -- be it their mundane jobs or with their equally monotonous personal responsibilities. In my view this combination couldn't be deadlier. They often ask this question to themselves: "Why does life suck so much?" They live in such a disillusioned world that they often want their, friends and even their partners to sink to a lower level of functioning so that they feel better not delivering to their promise. It's a source of solace for them to be around others who are as useless as they are. They are invested in dragging others down with them. My advice: Stay away from them.
4. The Sycophant
Now, this is a rather common category as I am sure you have plenty on your list! They know they aren't up to much so they seek to attract reflected glory by attaching themselves to their more accomplished counterparts or seniors. They'll devote all their attention to pleasing others so that they can stay in the charmed circle and perhaps wield power by association. Take a closer look at all the successful people around you and you will notice that they are immersed in things and processes -- numbers, headcount, budgets, charts - rather than in other people. If the chamchas want to foray into a brighter zone, it's high time that they live life on their own terms and conditions rather than hoping that they'll be swept along on someone else's upward trajectory.
5. The Blessed One
Aah, this is an offshoot of the Sycophant category. Such people don't know much, they are not too adept at work (there are others who are actually far better than them), yet they are achievers in their own right, thanks to their godfathers. Who cares what the world thinks of them as long as their gurus are in the hot seat calling the shots. Although they could have done much better had they moved out of their comfort zone and given their best, they tend to stay put in their positions close to where the actual power lies. And truth be told, some have their benefactors wrapped around their little finger.
6. The Shortcut Expert
Lots of ambitions but no patience define people in this category. They may be intelligent and smart, but they're too busy scouting for shortcut solutions rather than looking for the best ones. They use all their intelligence and smartness in devising new shortcut techniques for any and every job. They know they can achieve more, but they "strategically" prefer to keep their targets a little lower than the best. They are happy to meet people's expectations and have no qualms about not exceeding them.
7. The Misfit
Now, here you have people that are actually qualified to feel sorry for themselves. They may be hardworking and even have some talents, but these are not being put to use where they are working and they are unable to make progress. In my view, if they are stuck with a situation like this, they should be honest to themselves first, and face the fact that it is time to move on. A lot of times, people stuck in this situation may dread the chaos of change or they may fear restructuring a big part of their lives. Yet they must do it. They need to mull over the things that they enjoy doing the most and carve out a niche that helps them reach their full potential. After all, no one in this world should spend time doing things they are not good at or live in situations that are not meant for them.
All in all, if you want to overtake your competition, make sure you battle your own tendencies to lapse into mediocrity. DO not let routine and habit dictate your choices. Get away from the comfort zone, try out new things in life, move beyond incremental achievements and grab the success that is waiting for you. Don't underestimate yourself.
A version of this article was published in Times Ascent.
Contact HuffPost India


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Rising up through the glowing levels of the city, you could see the grime slowly peeling away. As the windows became cleaner, it was easier to see how much more expensive the furniture and machines were in the upper level apartments too.
Cat-meff is an artist in Germany. You can see more of her amazing work on her Deviant Art page.


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Harmon Discount ...
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Harmon Discount can be found at Rt-10 274. The following is offered: Fragrances. The entry is present with us since Sep 7, 2010 and was last updated on Nov 12, 2013. In Succasunna there are 2 other Fragrances. An overview can be found here.


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Continuous Improvement
By: Rick Boxx
December 10, 2013
Excellence is a Journey and it requires continuous improvement.
Our "Integrity Moments" is an example. Many years ago a radio executive encouraged me to develop a radio vignette on integrity in the workplace.
"Integrity Moments" began as a bland, straight text email. Today, we have 250 stations carrying our daily radio vignette, 15,000 daily email subscribers, and over 2 million people receiving a monthly version. The quality has vastly improved.
2 Thessalonians 1:11 says, "We constantly pray for you, that our God may make you worthy of His calling, and that by His power he may bring to fruition your every desire ..."
My desire is leaders modeling God's principles in their workplace. With God's power directing us to continuously improve, we have seen God change thousands of lives.
Learn more about Rick Boxx and Integrity Resource Center


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The brain drain: Degrees in vain?
February 2011
As a college undergrad, one of my close friends was a man who hailed from the Middle Eastern kingdom of Jordan. He was just completing a master's degree in engineering, and was planning to take a summer off to pilgrimage home for his marriage ceremony before returning to complete his doctoral degree.
We discussed these developments one evening over our usual disappointing dormitory cafeteria meal. I asked if he would be bringing his bride back to Cleveland with him in the fall.
"No," he sighed with deep regret. "I wish I could, but she is going to stay behind in Jordan until I complete my doctorate degree and go back home to her."
I was alarmed. I had assumed he'd put his degree to use here, and start a new life in the United States with his wife. Clearly, he was not happy about living on a separate continent from his wife, and he seemed to enjoy living in the United States. So why, I asked, was he planning to leave?
"That has always been my plan," he said. "There are far more educational opportunities here, and I can take them back and be guaranteed a good job in Jordan because my skills will be considered unique."
It took about a decade of teaching at universities here, but my friend made good on that plan, and now works in his native country.
I was reminded of my friend last month during President Barack Obama's State of the Union Address, in which he addressed some of the challenges facing education in America and our ability to compete with students in other countries.
"The rules have changed," the president said. "In a single generation, revolutions in technology have transformed the way we live, work and do business. Steel mills that once needed 1,000 workers can now do the same work with 100. Today, just about any company can set up shop, hire workers, and sell their products wherever there's an Internet connection. Meanwhile, nations like China and India realized that with some changes of their own, they could compete in this new world. And so they started educating their children earlier and longer, with greater emphasis on math and science. They're investing in research and new technologies."
If we want to produce jobs in Americaand solve the current unemployment crisis we have to win the race to educate our kids, Obama said. But there is another problem we need to address: "Others come here from abroad to study in our colleges and universities. But as soon as they obtain advanced degrees, we send them back home to compete against us," the president added. "It makes no sense."
It's a situation commonly known as "the brain drain." I know from our many interviews with academic researchers and interactions with conference attendees on exhibition hall floors that many of you who read this newspaper were not born on American soil. You're among the "talented, responsible young people who can staff our research labs, start new businesses and further enrich this nation," as Obama stated. I'm very interested to learn what brought you here, and why you may not stay. How do educational and professional opportunities abroad compare to those here in the United States? What can America do to keep those we educate here where they can contribute meaningfully to our economy and innovation?
I also wonder, with constant reports of massive layoffs in Big PharmaAbbott let 1,900 people go as we went to press with this issueif you may find yourself forced to seek employment abroad in order to work in this industry. Please send your experiences and thoughts to me at firstname.lastname@example.com.
Until then, unfortunately, I agree with the president: It makes no sense. I hope you will make it make sense for me. I look forward to hearing from you.
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By Dan Margetta
Slinger, Wis., June 11—Anytime Dennis Prunty and Steve Apel battle for the super late model feature victory at the Slinger Super Speedway it's a guaranteed show and Sunday night was no exception as the two fought fiercely for the win in the 60-lap main event with Prunty edging Apel by a fender at the checkered flag..
"We were just hanging on those last five laps and I swear the left rear tire was flat," Prunty stated from victory lane, "I did everything I could to keep it in front."
"I have to thank Steve Apel for letting me collect it there too because we both could've been going to the trunk on the last lap," Prunty continued referring to late race contact between the two that nearly sent Prunty's car spinning on the final lap, "I kind of came down a little bit and well, he let me know."
"I'm a little disappointed but I knew I wanted to do it clean," Apel said afterwards standing with his family that included his newborn son, "I got Dennis (Prunty) a couple times and I let him collect it as I thought he was going around there for a second but all around not a bad day with second place.
Front row starters Nick Wagner and Ryan DeStefano raced for the lead in the opening laps before Wagner took command from the inside groove as both Steve Apel and Dennis Prunty began to work their way forward and into the top five. The first caution flag of the event waved on lap ten when Alex Prunty and Rob Braun tangled in traffic in turn four and on the restart, Apel wasted no time in dispatching Wagner from the lead. Following another brief caution when Fred Winn's car went around in turn two, Apel maintained the lead while Dennis Prunty used the outside lane to move into second, bringing Gary LaMonte with him into third. The top three raced in tight formation with Prunty making numerous looks for the lead to Apel's inside while LaMonte remained in their tire tracks. On lap 19, Prunty finally made the inside move work as he squeaked by for the lead and when LaMonte filled the gap, Apel found himself in third. LaMonte then pressured Prunty for the lead as he edge to the inside and the two battled side by side for several laps before LaMonte's car began to slip off the turns. A few laps later, LaMonte exited the speedway in a cloud of smoke as the caution waved again. Prunty and Apel renewed their battle for the top spot as racing resumed and as the laps wound down Chris Blawat and Alex Prunty staged a battle of their own for third place. With two laps to go, Apel was right on Prunty's left rear corner and a slight tap sent Prunty's car sliding sideways off turn four. Apel allowed Prunty to gather up the car and the two raced the final lap side by side for the win with Prunty scoring the victory by a fender. Chris Blawat edged Alex Prunty for third while Ryan DeStefano finished a strong fifth. Brad Keith finished sixth and Conrad Morgan was seventh. Grant Griesbach, Randy Schuler, and Rob Braun rounded out the top ten finishers.
Last 7 laps: https://www.youtube.com/watch?
Super late model heat races were won by Mike Held and Ryan DeStefano while Gary LaMonte was the fastest qualifier with a lap of 11.402 seconds.


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Wood paneling. A thing of decades past. And, if you're ready to make a change, it will soon become a remodeling debris cleanup job, followed by some renovation. Of course, you have a good way to go to get from here to there. But, once you're done, you can enjoy the fruits of your labor. Not to mention, have a key selling feature to highlight. Or, at the very least, an updated room to share with family and friends. So, just what can you do with old wood paneling? Well, there are a few attractive options.
Wood Paneling Disposal
The first thing to do with any remodeling project is to plan for the logistics. Sure, it's going to involve the materials and final desired look, but you've got to think about what it is you'll do with all the remodeling debris. That's right. You've got to think about all the junk that comes with a renovation, no matter the size. You see, too many people undertake a makeover without proper planning.
Nothing screams the 1970s like a room covered in wood paneling. Even if you love the look of wood, paneling across an entire wall or around a whole room can feel overwhelming and dated. Whether you want to save money by keeping the paneling or enjoy the warmth of wood but want a fresh look, there are several ways to make the paneling feel modern without tearing it off the wall. —San Francisco Gate.com
In other words, it's only after the mess is created that people actually encounter and think about what to do with all the debris. And, it will be a reality, make no mistake about it. You'll need to get rid of that debris one way or another. To accomplish that, you'll need to plan ahead, so schedule a junk hauling service before you start the project.
Boyds Wood Paneling Updating Options
- Paint over it. Text
- Install drywall. Text
- Refinish with stain. Text
- Tear it down to remodel. Text
If you need remodeling debris removal, phone 800-433-1094 or visit Haul Junk Away.


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UBS, one of the world's leading banking and financial institutions, occupy several buildings in the city of London which house over 12,000 staff.MCP was contacted to support their maintenance services area of the organisation.
The maintenance of the mechanical & electrical building services equipment is contracted out to main and sub-contractors.
It was identified that there was a requirement for a number of improvements including increased cost performance; improved service levels and enhanced equipment reliability. These improvements were required whilst minimising the maintenance costs and risks to the business. UBS asked MCP to provide a solution.
MCP's initial assessment included:
- A detailed asset condition of all equipment
- A review of the remedial work and maintenance required to maintain performance for all building service equipment
From this initial assessment MCP provided UBS with:
- Verification of all items on the equipment asset register
- Review of capital replacement requirements and replacement schedule
- A revision of the existing maintenance regime
- A calculation of the cost
- An evaluation of the critical spares needed
- Equipment life plans
Since delivering the implementation programme UBS have seen numerous benefits from MCP's improved service equipment:
- 33% reduction in labour force
- £170k saving non-critical tasks
- Revised preventative maintenance plans
- A revision of the preventive maintenance plans to ensure reliability
The programme was so successful that the same approach was rolled out across the organisation and applied to other buildings where similar results were achieved.


text:
promo bundle that offered the Moto E4 and six months of service for $199.99. The promotion was originally slated to expire on Cyber Monday, November 27 at 11:59 PM CT. But according to today's announcement, the MVNO will be extending this promotion until the year's end, December 31, 2017.
Moto E4
The Moto E4 is a smartphone with a 5-inch display with 720p resolution. Powering it from within is a 1.4GHz quad-core Qualcomm Snapdragon 425/427 processor with 2GB of RAM, 16GB of onboard storage, and a microSD card slot for up to 128GB memory expansion. From behind, the phone has an 8-megapixel main camera with a secondary 5-megapixel camera in front. It supports GSM, CDMA, WCDMA, TDD and FDD networks, plus makes use of Bluetooth 4.1 LE, Wi-Fi hotspot, Wi-Fi 802.11a/b/g/n, and GPS connectivity. Upon release, the device runs on Android Nougat 7.1 OS. It has a removable 2,800 mAh battery that comes with a fast-charger. Some models include a water repellent coating and fingerprint scanner.
Plan Bundle
Since Boom Mobile runs on different networks, you can choose which one you would like to use your new Moto E4 with. If you opt for boom! RED service (Verizon), the promotion includes four months of service. If you go with boom! YELLOW service (Sprint), you can get six months of service. The service includes unlimited talk and text and 5GB of 4G LTE data. Under Verizon's network, the offer includes uncapped data speed. Either option will cost $199.99, inclusive of the phone's price. Considering the regular price of this bundle would be around $370, you get to save around $170 with this offer.
Now that the offer has been extended, you have a chance to get the Moto E4 with service bundle for $199.99. To learn more this offer, visit Boom! Mobile's website.
Source: Prepaid Mobile Phone Reviews


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Recorded 5/02/16
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Our research and education committee is multidisciplinary and organises an educational programme for pain specialists and also national courses.
We hold a regular journal club.and monthly educational meeting for all UCLH and north central London pain specialists. Recent topics have included , Lidocaine infusions – The Evidence, The role of Chiropractic and Audit of sacral nerve stimulators.
Upcoming events
Dec 18th 2014 – National Multidisciplinary Pelvic Pain study day
Pain Management department at UCLH is committed to teaching and offering learning experiences to individuals who are not employed by the Pain Management department. The observers are offered an opportunity to visit the department to gain knowledge and expertise in managing patients with chronic pain and/ the functioning of the department.Prior approval from the education and research committee must be obtained by the observers to visit the department.
If you are a pain management professional and are interested in an observership, please email firstname.lastname@example.com for more details.
Anyone who would like to make a donation to the PMRC's educational and research work can do so by donating to UCLHCharity 0465. Please ask us for details of how to do this.
The fund is administered by the educational and research committee and small awards are made to members of the department to support educational and/or research work. Each application is assessed for merit in terms of development of the individual, department and most importantly to further our understanding of pain and treatment for our patients.


text:
Hello Kitty Online
|Hko beta box.jpg
|Sanrio Digital
Typhoon Games
|Template:Flagicon Level Up! Games[1]
Template:Flagicon GOGAME[2]
|Designer Missing
|Engine Missing
|Status Missing
|Release date
July 1, 2009 (ID)[6]
|Fantasy MMORPG
|Multiplayer, Online
|Age rating(s)
|Ratings Missing
|Arcade system
|Arcade System Missing
|1 DVD, download
|Keyboard, mouse
|Credits | Soundtrack | Codes | Walkthrough
Hello Kitty Online (HKO) is a free-to-play[8] massively multiplayer online role playing game developed by Sanrio Digital and Typhoon Games.[9] The game is tied to the SanrioTown website, where players are required to register a free account.[10]
- 1 Premise
- 2 History
- 3 International Releases
- 4 Global in-game events
- 5 Game play
- 6 Community
- 7 Item Mall
- 8 Reception
- 9 Award
- 10 References
- 11 External links
Premise[edit | edit source]
The game tells the story of a hero (the player) helping Hello Kitty and her friends wake up from eternal slumber and defeat a "mysterious and malevolent power".[11]
Sanrio characters such as Badtz-Maru and Keroppi are placed throughout the game world, handing out quests to willing players.[12]
History[edit | edit source]
SanrioDigital hosted three phases of testing.
Closed Beta[edit | edit source]
The closed beta application was announced on February 13, 2008[13] running through February 21, 2008.[14] More than 50,000 applications were submitted.[15]
Due to the limited number of testing accounts available, applicants were instructed to create a video explaining why the applicant should be chosen to participate in the closed beta test.[16] This submission process ran until March 10, 2008[17] with selected applications being announced on March 18, 2008.[18]
The Closed Beta phase began on April 23, 2008,[19] and ran through June 1, 2008.[20]
During this Closed Beta period, Sanrio Digital joined with the game community MMOSite[21] to give away more accounts to beta testers.[22]
Founders' Beta[edit | edit source]
On September 12, 2008, news was posted on the Official Blog announcing a Beta stage called "Founders' Beta" scheduled to run from October 8, 2008 to November 8, 2008. Players who are selected for the Founder's Beta will be given special rewards, and will be able to keep characters and possessions at the end of the Founder's Beta.[23] The announcement stated that there would be improvements to the client and game systems.[24] A press release was also posted on the Sanrio Digital blog. Applications to participate in the Founders' Beta were accepted through email, through which 20,000 accounts were issued.[25]
Food for Friends[edit | edit source]
From November 3–6, 2008, Sanrio ran Food for Friends, a charity event where guilds crafted in-game food for donation UNICEF and the Asian Youth Orchestra. Based on the distribution of crafted food (quantity, difficulty, etc.), Sanrio Digital made a cash donation to those charities.[26] During the event, guilds produced a total of 344,965 items which were donated to the Game Masters.[27] This was in turn calculated at a value of $12,273, to be donated to UNICEF and the Asian Youth Orchestra.[28][29]
Public stress test[edit | edit source]
Announced on February 2, 2009, was a public stress test which ran from February 14 though February 17.[30] All SanrioTown members, excepting those located in Europe, were invited to participate in the public stress test.[31] The public stress test was extended until February 22, during which a new charity event was announced,[32] allowing players to craft in-game items. Similar to the previous Food for Friends event, the actual in-game items were used as a conversion rate to real-world goods which were donated to the Po Leung Kuk residential child care unit.[33][34]
International Releases[edit | edit source]
Indonesian region[edit | edit source]
Sanrio Digital partnered with GOGAME to publish HKO in Indonesia.[35] An Indonesian version of Founders' Beta started on April 15, 2009,[36] running through April 29, 2009.[37] The Indonesian Open Beta phase ran from June 16, 2009[38] through June 24, 2009.[39]
The commercial release of the Indonesian version was launched on July 1, 2009.[40]
Singapore and Malaysia[edit | edit source]
gloot.net is the publisher for HKO in Singapore and Malaysia,[41] with a Founders Beta running from June 22 - July 22, 2009.[42] The commercial release began on October 15, 2009.[43]
Philippines[edit | edit source]
The game is officially published in the Philippines by Level Up! Games, launching an Open Beta on September 25, 2009,[44] and a commercial launch occurring on November 11, 2009.[45] On July 8, 2010, the Philippines version of HKO shutdown for an estimated period of three months, expecting to reopen on October 7, 2010[46]
Europe[edit | edit source]
Hello Kitty Online was originally published by Burda: in Europe, with the game commercially launching on September 25, 2009.[44] On March 26, 2010, Burdia: and SanrioDigitally formally announced that SanrioDigital will begin self-publishing the European version of HKO.[47] On April 7, 2010, Burda: ceased to publish HKO Europe.[48]
Thailand[edit | edit source]
SanrioDigital announced C2 Vision as the publisher of HKO in Thailand on October 14, 2009.[49] The Thai version of HKO went into closed beta on May 28, 2010,[50] with a commercial launch on July 5, 2010.[51]
North America[edit | edit source]
Aeria Games was chosen as the publisher for the North American release,[52] with a transition back to Sanrio Digital occurring on June 1, 2010.[53]
Brazil[edit | edit source]
GameMaxx will publish Hello Kitty Online in Brazil.[54]
Global in-game events[edit | edit source]
On January 16, 2010, Sanrio Digital announced Food For Friends 2, the charity-driven in-game event to raise donations for charitable causes. The mechanics were similar to the previous Food For Friends, with players from North America, Singapore, Malaysia and Europe invited to participate.[55] During the 10-day event, players from the various regions donated in-game items which were converted to US$18,038.30, the donations being delivered to Doctors Without Borders in response to the earthquake in Haiti.[56]
A new event, Chocolate Harbor Rescue, was released on September 9, 2010. During the event, players accumulate points which be used to calculate a charitable contribution as follows:
- 50% of the funds will be provided to the Oceana group in support of recovery from the Deepwater Horizon oil spill
- 50% will be donated to UNICEF to provide support in recovery of the 2010 Pakistan floods[57]
Game play[edit | edit source]
Combat is secondary in HKO with focus on resource collecting and crafting. Several different locales based on, and named after, cities such as Beijing, Paris, London, Tokyo, and New York are present as well wholly original and explorable areas.[58]
All players are represented by customizable human avatars. Available options during character creation include gender, hairstyle, eyes, skin tone, face and even blood type.[9]
Combat, though not the primary focus of the game, is still relevant. Weapons take the form of various blunt implements such as brooms, flyswatters and microphone stands.[59] Players enter combat by right-clicking on a nearby monster, at which point the avatar and the monster will begin to exchange blows. Monsters don't die in HKO, but when their health bar is fully depleted they become dizzy, pass out and are defeated, allowing players to loot them.[60]
Resource Collection Skills[edit | edit source]
In the majority of MMORPGs players receive experience points and level increments by defeating opponents and completing quests; this is not the case in HKO,[9] where players level-up primarily through resource collection and item crafting.[61]
Collecting resources is an important aspect of HKO because many items found in the game are obtained by crafting or purchasing from NPC vendors. Crafted items are generally superior to items bought from NPC vendors. Players must have the appropriate ingredients and/or resources in their inventory if they wish to craft.[59]
Resource collection has four subtypes of skill: Woodcutting, Gathering, Planting and Mining.[61] Players must choose a primary and a secondary skill from these four subtypes. A character's chosen skills can reach much higher levels than skills not chosen. Since higher-level resources require a higher corresponding level, players are encouraged to trade amongst each other for resources.[58] In order to gather resources players must equip a resource gathering tool such as a pick-axe and click on an available resource node. Resource tools have level requirements in respective skills (e.g., an advanced pick-axe would require a higher level in the Mining skill).[9]
Item Crafting[edit | edit source]
Item crafting is a key feature of Hello Kitty Online and, like resource collection, is divided into four skill subtypes: Cooking (food items that replenish health, energy or both[60]); Tools/Weapons, Clothes (like weapons, clothes need to be created by the players themselves but can be traded to other players) and Furniture.[61]
Farming[edit | edit source]
Each player receives a starter farm upon entering the game for the first time. The farm serves as the primary form of income in the game. Crops grown on the farm can be sold, traded to other players, or crafted into different items. Players can also purchase bigger and nicer (and pricier) farms.[60] Successful farming requires players to take into consideration variables such as land fertility, pests and growth factors.[8]
Pet System[edit | edit source]
Every defeated monster in HKO has a chance of dropping a rare pet card that can be used to gain that monster's service, effectively making that monster a player's pet. Players may own a maximum of 3 pets in total, and only one pet can be used at any time.[62] Pets have a variety of roles: they can act as mules, providing extra inventory space; some pets provide a buff to player stats while they are in service; lastly, they are able to help when it comes to collecting resources. Pets gain levels from food: when pets are fed regularly, their stats and level will increase over time.[58]
Player versus Player (PvP)[edit | edit source]
Hello Kitty Online contains no direct PvP, though players may choose to compete amongst themselves in a number of available minigames.[7]
Minigames[edit | edit source]
Minigames available in-game and in SanrioTown web site member's area provide players a chance to compete with each other.[58]
Housing System[edit | edit source]
Each player's farm has an allotted space on which the farm's owner can build a house. In order to build a house, players require a land certificate, which can be bought from an NPC or received as a quest reward.[8] Construction can begin after sufficient amounts of the required resources have been accumulated. There is a variety of different houses; the more elaborate and extravagant, the more expensive.[58]
Once a house is completed, players can furnish the interiors with different appliances, furniture and interior elements such as wallpapers and floorboards.[61]
Socializing[edit | edit source]
HKO advocates the concept of "social networking". Players can view other players' blogs, send email, and watch uploaded videos from in-game or on the SanrioTown web site.[59]
Players can also band together to form a guild. Guildmates can help each other build to speed up the construction of houses.[63] Group Quests will be available in the future updates to the game.[64]
Community[edit | edit source]
The design of Hello Kitty Online emphasizes the use of the game and SanrioTown web site as a social community platform.[65] A number of social features found on SanrioTown were integrated directly into the game client, and HKO players are able to access SanrioTown's video sharing service, blogs and emails with a hellokitty.com address.[23] Players can also participate in the discussions posted on the community forums.[7]
Item Mall[edit | edit source]
The Item Mall will be located both on the SanrioTown website and will also be accessible while playing the game. At the Item Mall players will purchase premium items including unique clothes, pets, weapons and house designs.[7] Purchases will require Sanrio Loyalty Points (which are gained from using SanrioTown services such as blogs), and Sanrio Cash Points (which are purchased using real money). Another method is paying money in exchange for points using game cards.[66]
Reception[edit | edit source]
Hello Kitty Online's Closed Beta garnered mixed, though mostly positive, reactions from the media and players. Noctalis.com called it "a cloyingly sweet pink-filled wonderland of talking animals set to a chirpy soundtrack".[67] The game's sprite-based and isometric perspective 2.5D graphics were criticized as 10-year old technology, and the lack of customization options for each character (e.g. dye kits or ways to change the color of the home items) was noted.[67]
IGN's hands-on review of the Closed Beta was largely favorable, concluding:
With the SanrioTown blog feature, gamers were able to share their experiences while playing the game. The players were also responsible for helping out the newbies with their blog and video tutorials.[68] Generally, players found other players and the HKO staff to be pleasant and helpful, citing the HKO environment as a breather from the "griefing" and PvP-confrontations that affect most online games.[69]
House building was found to be difficult and players complained that they had to ask their guild mates to help.[63] Hello Kitty Online's Closed Beta was praised for being largely free of bugs; the help and support provided by the developers was praised by players as swift and earnest, and it was considered a remarkable achievement by one reviewer.[67]
A post on the Outblaze Blog dated February 15, 2008 summarized several online reactions to the closed beta announcement, and included humorous comments from influential game blog Kotaku, ValleyWag, InventorSpot, Japanator, and others.[70]
HKO Insider[edit | edit source]
On April 1, 2008, the World of Warcraft news and strategy web site WoW Insider announced that it would no longer cover World of Warcraft, but would switch to Hello Kitty Online. The banner that originally read "WoW Insider" was replaced with one that read "HKO Insider", with images of Hello Kitty on both ends.[71] WoW Insider's April 1 content consisted exclusively of satirical articles (at least 26 of them) based on Hello Kitty Online. In the 28th article to be posted to the web site, an announcement was made that the site would revert back to WoW Insider.[72]
Island Adventure Pack[edit | edit source]
On April 1, 2008, Sanrio Digital issued an April Fools' Day announcement revealing the first Hello Kitty Online expansion pack, entitled "Island Adventure", was scheduled for release in 2009. The news was posted on the main SanrioTown blog[73] as well as the official HKO Blog.[74] The title of the fictional expansion pack is a reference to the South Park episode "Make Love Not Warcraft". in which the character Butters Stotch states that he prefers "Hello Kitty Island Adventure" to more violent and competitive games such as World of Warcraft.[75]
According to Sanrio Digital's April Fools' release: Template:Bquote
The fake news was used as material for a humorous article on WoW Insider.[76]
Award[edit | edit source]
Hello Kitty Online was awarded a Best Digital Entertainment Award for the 2008 Hong Kong ICT Awards.[77]
References[edit | edit source]
- ↑ Sanrio Digital and Level Up! Games will publish Hello Kitty Online in Philippines. Sanrio Digital. Retrieved on 2009-04-11
- ↑ Sanrio Digital and GOGAME announce Hello Kitty Online for Indonesia. Sanrio Digital. Retrieved on 2009-04-11
- ↑ Hello Kitty Online to Debut in Malaysia and Singapore. SanrioDigital (June 16, 2009). Retrieved on 2009-06-16
- ↑ Sanrio Digital and GameMaxx Announce Hello Kitty Online coming to Brazil. SanrioDigital (June 16, 2009). Retrieved on 2009-06-16
- ↑ Hello Kitty Online Closed Beta Starts in Thailand!. Sanrio Digital. Retrieved on 2010-05-28
- ↑ Kabar gembira tentang Commercial Launch HKO-ID. GOGAME. Retrieved on 2009-07-01
- ↑ 7.0 7.1 7.2 7.3 Hello Kitty Online FAQ. Retrieved on 2008-07-31
- ↑ 8.0 8.1 8.2 Hello Kitty Online. IGN.com. Retrieved on 2008-07-31
- ↑ 9.0 9.1 9.2 9.3 Devries, Jack (2008-05-29). Hello Kitty Online Hands-on — Page 1. IGN.com. Retrieved on 2008-07-31
- ↑ About Hello Kitty Online. Hellokittyonline.com. Retrieved on 2008-08-08
- ↑ Maris, Daisy (2008-04-22). Hello Kitty Online Closed Beta Testing Starts Tonight!. Sanrio Digital. Retrieved on 2008-07-31
- ↑ Rick, Christophor (2008-06-05). Hello Kitty Online - Closed Beta Report. Generationgamerz.com. Retrieved on 2008-07-30
- ↑ Hello Kitty MMORPG goes beta. SanrioDigital (February 13, 2008). Retrieved on 2009-07-03
- ↑ Last Chance to Subscribe for HKO Closed Beta!. SanrioDigital (February 22, 2008). Retrieved on 2009-07-03
- ↑ More buzz on Hello Kitty Online. SanrioDigital (February 20, 2008). Retrieved on 2009-07-03
- ↑ Instructions for our Closed Beta Subscribers. SanrioDigital (February 25, 2008). Retrieved on 2009-07-03
- ↑ HKO Dream Studio Closed Beta Application Period Is Over. SanrioDigital (March 10, 2008). Retrieved on 2009-07-03
- ↑ Congratulations to our selected Closed Beta Testers!. SanrioDigital (March 18, 2008). Retrieved on 2009-07-03
- ↑ Hello Kitty Online Closed Beta has begun!. SanrioDigital (April 23, 2008). Retrieved on 2009-07-03
- ↑ HKO Closed Beta extended, again!. SanrioDigital (May 23, 2008). Retrieved on 2009-07-03
- ↑ "Hello Kitty Online on MMOSite". Hello Kitty Online Blog. 2008-05-14. http://blog.sanriotown.com/onlinegame:hellokitty.com/2008/05/14/hello-kitty-online-on-mmosite/. Retrieved 2008-07-31.
- ↑ Hello Kitty Closed Beta Account Giveaway Event. MMOsite. Retrieved on 2008-07-31
- ↑ 23.0 23.1 Exclusive Hello Kitty Online Interview With Abigail Reyes. Ten Ton Hamster. Retrieved on 2008-09-19
- ↑ Wanted: Founders for Hello Kitty Online!. Hello Kitty Online Official Blog (2008-09-12). Retrieved on 2008-09-14
- ↑ Maris, Daisy (2008-09-12). Hello Kitty Online announces Founders' Beta. Sanrio Digital. Retrieved on 2008-09-14
- ↑ Food for Friends. Hello Kitty Online. Sanrio Digital. Retrieved on 2008-11-09
- ↑ Food for Friends Results: Total Item Count. Hello Kitty Online. Sanrio Digital. Retrieved on 2008-11-09
- ↑ Hello Kitty Online players raise over 12,000 USD for UNICEF and AYO. Hello Kitty Online. Sanrio Digital. Retrieved on 2008-11-09
- ↑ Ngo, Doug (2008-11-08). "Hello Kitty gamers raise food for charity". Crave (CNet). http://news.cnet.com/8301-17938_105-10086183-1.html. Retrieved 2008-11-09.
- ↑ Happy Hearts and Stress-Testing HKO. Hello Kitty Online. Sanrio. Retrieved on 2009-02-10
- ↑ New Installer and Patch Now Available for Download!. Hello Kitty Online. Sanrio. Retrieved on 2009-02-10
- ↑ Hello Kitty Online will remain open 5 more days! Mystery Charity Event!. Hello Kitty Online Game. Sanrio Digital. Retrieved on 2009-03-07
- ↑ Helping Hearts Charity Event. Hello Kitty Online. Sanrio Digital. Retrieved on 2009-03-07
- ↑ Sanrio Digital Donates Shirts and Bags to Po Leung Kuk. SanrioDigital (March 13, 2009). Retrieved on 2009-05-31
- ↑ Sanrio Digital and GOGAME announce Hello Kitty Online for Indonesia. SanrioDigital (March 11, 2009). Retrieved on 2009-07-03
- ↑ Hello Kitty Online Founders' Beta. GOGAME (March 24, 2009). Retrieved on 2009-07-03
- ↑ Masa Founders' Beta HKO-ID berakhir (Indonesian). GOGAME (April 29, 2009). Retrieved on 2009-07-03
- ↑ Hello Kitty Online Indonesia Open Beta (Indonesian). GOGAME (June 10, 2009). Retrieved on 2009-07-03
- ↑ Penutupan Open Beta Hello Kitty Online Indonesia (Indonesian). GOGAME (June 23, 2009). Retrieved on 2009-07-03
- ↑ Hello Kitty Online has first commercial launch in Indonesia!. SanrioDigital (July 3, 2009). Retrieved on 2009-07-03
- ↑ Hello Kitty Online to launch in Singapore and Malaysia. SanrioDigital (June 16, 2009). Retrieved on 2009-07-03
- ↑ Great News! Gloot.net HKO Founders Beta Extension. gloot.net (June 30, 2009). Retrieved on 2009-07-03
- ↑ Come and Play this 15th October 2009. gloot.net. Retrieved on 2010-04-07
- ↑ 44.0 44.1 Hello Kitty Online:Europe and Philippines. Sanrio Digital. Retrieved on 2010-04-07
- ↑ Hello Kitty Online Commercially Launched in the Philippines!. Sanrio Digital. Retrieved on 2010-04-07
- ↑ Hello Kitty Online Temporary Shutdown. LevelUp! Games (2010-07-01). Retrieved on 2010-07-20
- ↑ Important news and changes for all players of Hello Kitty Online Europe. Burda:ic (2010-03-26). Retrieved on 2010-04-07
- ↑ Game Servers shut down on April 7th 2010, 1am. Burdi:ic (2010-04-07). Retrieved on 2010-04-07
- ↑ C2 Vision and Sanrio Digital join forces to bring Hello Kitty Online to Thailand. Sanrio Digital (2009-10-14). Retrieved on 2010-04-07
- ↑ Hello Kitty Online Closed Beta Starts in Thailand!. Sanrio Digital (2010-05-28). Retrieved on 2010-07-20
- ↑ Hello Kitty Online Commercial Launch in Thailand!. Sanrio Digital (2010-07-05). Retrieved on 2010-07-20
- ↑ Sanrio Digital and Aeria Games announce Hello Kitty Online for North America. Sanrio Digital (2009-03-25). Retrieved on 2010-04-07
- ↑ HKO North America transitioning to Sanrio Digital. Aeria Games (2010-25-05). Retrieved on 2010-02-06
- ↑ Sanrio Digital and GameMaxx Announce Hello Kitty® Online coming to Brazil (2009-06-05). Retrieved on 2010-04-07
- ↑ Food for Friends 2 – the popular Guild competition is back!. Sanrio Digital (2010-01-16). Retrieved on 2010-04-07
- ↑ Food for Friends 2 Results: HKO players raise money for Haiti. Sanrio Digital (2010-02-22). Retrieved on 2010-04-07
- ↑ Hello Kitty Online to Raise Funds for Gulf of Mexico Oil Spill, Devastating Floods in Pakistan (2010-09-09). Retrieved on 2010-09-12
- ↑ 58.0 58.1 58.2 58.3 58.4 Aslanbaigi, Ali (2008-07-19). Chinajoy 2008: Hello Kitty Online Interview - Page 2. Interview. MMOSite.com. http://news.mmosite.com/content/2008-07-19/20080719201204068,2.shtml. Retrieved 2008-07-30.
- ↑ 59.0 59.1 59.2 Koh, Carolyn (2008-06-12). Hello Kitty Online Beta Preview. MMORPG.com. Retrieved on 2008-07-30
- ↑ 60.0 60.1 60.2 Fuller, Padma (2008-06-24). Hello Kitty Online: An Exclusive Preview of Closed Beta. TenTonHamster.com. Retrieved on 2008-07-30
- ↑ 61.0 61.1 61.2 61.3 Aslanbaigi, Ali (2008-05-27). Hello Kitty Online Exclusive Interview - Part 1. Interview with Padma Fuller. TenTonHamster.com. http://www.tentonhamster.com/node/1420. Retrieved 2008-07-30.
- ↑ Aslanbaigi, Ali (2008-05-29). Hello Kitty Online Exclusive Interview - Part 2. Interview with Padma Fuller. TenTonHamster.com. http://www.tentonhamster.com/node/1421. Retrieved 2008-07-30.
- ↑ 63.0 63.1 Devries, Jack (2008-05-29). Hello Kitty Online Hands-on — Page 2. IGN.com. Retrieved on 2008-07-31
- ↑ Chinajoy 2008: Hello Kitty Online Interview – Page 3. MMOsite (2008-07-19). Retrieved on 2008-07-31
- ↑ Game/Community Integration. Retrieved on 2008-07-31
- ↑ "HKO Closed Beta extended, again!". Hello Kitty Online Blog. 2008-05-23. http://blog.sanriotown.com/onlinegame:hellokitty.com/2008/05/23/hko-closed-beta-extended-again/. Retrieved 2008-07-31.
- ↑ 67.0 67.1 67.2 Hello Kitty Online Closed Beta Review - Gateway MMOG. Noctalis.com (2008-05-30). Retrieved on 2008-07-31
- ↑ "HKO Tutorial Slide". Codename Tom. 2008-05-14. http://blog.sanriotown.com/hkotest302:hellokitty.com. Retrieved 2008-07-31.
- ↑ Rick, Christopher (2008-05-06). Hello Kitty Online - Closed Beta Report. Generationgamerz.com. Retrieved on 2008-07-30
- ↑ El-Mouelhy, Ibrahim (2008-02-15). Hello Kity Online Storms Through Blogosphere. http://blog.outblaze.com/2008/02/15/hello-kitty-mmorpg-storms-through-blogosphere/. Retrieved 2008-07-30.
- ↑ Schramm, Mike (2008-04-01). Announcement: WoW Insider is now HKO Insider. WoW Insider. Retrieved on 2008-07-29
- ↑ Schramm, Mike (2008-04-01). WoW Insider is back, HKO Insider cancelled. WoW Insider. Retrieved on 2008-07-29
- ↑ "Hello Kitty Online Announces Island Adventure Expansion Pack". SanrioTown Official BLOG. 2008-04-01. http://blog.sanriotown.com/blog/2008/04/01/hello-kitty-online-announces-island-adventure-expansion-pack/. Retrieved 2008-07-31.
- ↑ "Hello Kitty Online Announces Island Adventure Expansion Pack". Hello Kitty Online Blog. 2008-04-01. http://blog.sanriotown.com/onlinegame:hellokitty.com/2008/04/01/hello-kitty-online-announces-island-adventure-expansion-pack/. Retrieved 2008-07-31.
- ↑ "Hello Kitty Island Adventure". Fashion Blog. 2008-04-02. http://blog.sanriotown.com/webfashion:hellokitty.com/2008/04/02/hello-kitty-island-adventure/. Retrieved 2008-07-31.
- ↑ Whitcomb, Daniel (2008-04-02). Breaking News: Hello Kitty Island Adventures expansion announced!. WoW Insider. Retrieved on 2008-09-02
- ↑ Hong Kong ICT Awards 2008. Retrieved on 2009-02-10
External links[edit | edit source]
Official Links
- Hello Kitty Online: Official Game Site
- Hello Kitty Online: Official Announcement Blog
- Hello Kitty Online: Official Event Blog
Community Links
HKO Game Master Blogs