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Playing can be a form of communication, of learning, of social interaction, as well as entertainment. From video games to user experience design, from e-sports to gamification, our world is full of games and playfulness.
With an MSc in Games you will become the game creator of the future. Based on a solid foundation of creative, technical, social, and analytical competences, you will realize the playful experiences of tomorrow. By understanding the complex creative process of game production, and how interdisciplinary teams work together, you will be able to make a difference in any project that uses game technology or playful design.
The MSc in Games provides you with theoretical and practical knowledge on how computer games are made, how they create meaning, and how they socially impact us. You will work with some of the world's leading games researchers, explore cutting edge technologies for their playful potential, and become an expert in how to realize creative projects in interdisciplinary teams. You will learn how to use design methods, analytical tools, critical thinking, and scientific research to drive innovation.
The programme has an international perspective and is taught in English. There will be used cases and examples from both Danish and international organisations.
Non-curricular events at the university can be held in Danish.
Carolina tells about studying Games at ITU.
Martin is a student on the Games Design Track. Hear what he likes about the programme here.
As a student of Games, you want to be an innovator in the field of games and play. You are not afraid of getting your hands dirty when learning the applied skills of game design and programming. You bring curiosity in games as a cultural phenomenon and you are ready to have your view of what can be done with games and playfulness radically expanded.
You have a university bachelor's degree or a professional bachelor's degree and are either already able to write code or will learn the competence of programming while studying in the programme. There is a great deal of group work on this programme, so you should be motivated to collaborate with other students, especially across disciplines.
The foundation of the Games Programme is to provide a solid understanding of the design process of games, their technical basis, and their cultural impact. Through extensive project work, you will learn to collaborate in interdisciplinary teams as well as realize a number of prototypes of games and playful experiences. You can choose between two tracks in the programme:
The IT University is in continuous dialogue and collaboration with the games industry, so the skills you learn in this education are highly applicable within and outside the games industry. While both tracks allow you to work in the development of games and playful experiences, the Technology Track provides additional skills needed to implement game-specific technology and requires a bachelor in computer science or equivalent. The Design Track on the other hand focusses on exploring playful design methods and requires no prior programming skills.
See the curriculum for MSc in Games.
Cross-disciplinary team work7,5 ECTS
* The Technology Track
** The Design Track
The mandatory content is distributed on the following courses:
On your second semester, you will begin your specialisation.
The electives and the master's thesis offer an opportunity to shape your own profile. You can choose between a number of courses offered at the IT University at master level for electives, or even take electives at a different Danish or international university. The master's thesis can be done in groups or individually.
The course list offers descriptions of all courses offered at the IT University.
Each track offers a particular specialisation for its students. A specialisation consists of two courses about a specific area of the field of games and a third course that prepares you for the master's thesis.
The Technology Track specialisation aims at introducing students to different concepts, methods, and algorithms within the area of Artificial Intelligence. These are all connected with and applicable in game production. You will learn to implement state of the art AI algorithms and how to use them to improve the gaming experience.
The Design Track specialisation teaches you how to be creative with play design methods. From playfully exploring the potential of new technologies to the psychology of why and how we play, it provides a toolset and theoretical grounding for creating innovative interactive experiences.
All Games students can apply for taking part in DADIU in the third semester. DADIU (The Danish Academy of Digital, Interactive Entertainment) is a programme training you in making computer games. The programme is coordinated by the National Film School of Denmark and is a joint collaboration between a large number of universities and art schools in Denmark.
You are free to apply for an individual specialization that fits your own goals. Another interesting option, especially in the third semester, is to study abroad (see below).
»We wanted to see if we could make a realistic VR hand that doesn't enter objects, without losing the player's experience of being present inside the virtual world.Óscar Losada og Phillip Phoelich, MSc in Games «
We wanted to see if we could make a realistic VR hand that doesn't enter objects, without losing the player's experience of being present inside the virtual world.
Óscar Losada og Phillip Phoelich, MSc in Games
»We wanted to do something different with VR. Playing a VR game can feel very isolated, and interacting with people outside the game is difficult. So we decided to investigate what would happen if we created a game where one player is inside the VR experience and the other player is outside.Elisa Marchesi, Martin Thomsen, Fran Avilés and Sonny Dalheim, MSc in Games «
We wanted to do something different with VR. Playing a VR game can feel very isolated, and interacting with people outside the game is difficult. So we decided to investigate what would happen if we created a game where one player is inside the VR experience and the other player is outside.
Elisa Marchesi, Martin Thomsen, Fran Avilés and Sonny Dalheim, MSc in Games
Three times per semester the Games Programme hosts a demo night, where unfinished prototypes get showcased and played together. This event is open to guests and everyone can come to demonstrate any game-related project that is not finished. A guest speaker from the games industry opens the event.
The Global Game Jam is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of the idea that in today's heavily connected world, we could come together, be creative, share experiences, and express ourselves in a multitude of ways using video games – it is very universal. Every year, the IT University traditionally hosts a Global Game Jam location. Games students usually help running the event but also take part. The event has been the starting point for commercial games, friendships, and entire companies.
Every year the IT University runs an exhibition of games made by you and your fellow students. We invite international guest speakers and enjoy an afternoon of play. To this event, we also invite the local games press and industry friends of the programme.
You have the opportunity to take a part of your programme at a university abroad. Especially the 3rd semester is well suited for an exchange stay. This is a chance for you to further specialise your education and have the experience of working in a new environment in a new country. The IT University has exchange agreements around the world, for example:
To apply to the Games programme, you need a university bachelor's degree or a professional bachelor's degree. If you have a different education (e.g. an international education), which is comparable to a university or professional bachelor's degree, the IT University (ITU) will make an individual assessment of the education in question. A prerequisite for admittance is a language requirement of level B English with a minimum of 3 in grade point average.
The MSc in Games is divided into two tracks (Games Technology and Games Design), and there are education specific admission requirements for the Games Technology Track.
Education specific admission requirements for the MSc in Games, Games Technology Track:
To apply for admission on the Games Technology Track, you need a bachelor's degree in computer science, or something equivalent to this. Here you can see a list of bachelor educations, which live up to the admission requirements. If you do not have a degree from one of the bachelor educations on the list, but you do have a degree from an equivalent bachelor education, your application must include a list of the courses you have had that are equivalent to the courses listed below:
Applying for admission to the MSc in Games, Games Design Track
When assessing your application for the Games Design Track, it is an advantage, but not a requirement, if you have completed one of the bachelor educations, or passed the courses, listed here.
Please note: the lists of educations are not exhaustive. The lists are subject to change, and we encourage you to check up on them continuously. ITU admits students with very different educational backgrounds.
You have a legal right to admission on the MSc in Games, Games Technology Track if you have a BSc in Software Development from ITU.
If you have a legal right to admission, you only need to create an application in the application portal.
You need to upload the following documentation:
When applying for admission on the Games Technology Track with a bachelor's degree that is not on the list, but is equivalent to those on the list, you must fill out this template. Here, you must show how you believe you live up to the admission requirements, comparable to the following courses:
When applying for admission on the Games Design Track it could be an advantage if you have bachelor's degree that is on this list. If you have a bachelor's degree that is equivalent to those on the list, you can fill out this template. Here, you must show how your degree is comparable to the following courses:
You should only put down ECTS-awarding courses.
Make sure you have all the documentation ready before you start your application. You should also save drafts of your application in the application portal continuously. Read more about how to live up to the documentation requirements in the section on "Documentation" below.
You can only apply by sending a digital application through the application portal. It is your responsibility to make sure you complete the application procedure correctly, and that you send your application in by the deadline. The application portal opens in the middle of January. See application guide here.
Logon guide
It is very important that you read the Logon guide, tips and help before you begin your application. The guide gives you step-by-step help with text and images throughout the application process, and we refer to the logon guide for help with any issues you encounter, before you contact ITU.
You will receive an email from the application system, as documentation for having applied in time. You cannot speed up the processing of your application through personal inquiry.
Read more about what happens after you have sent your application.
All applications that live up to the admission requirements for the programme will be looked through and assessed based on an overall evaluation, which is in turn based on the following:
You need to document an English language proficiency of at least level B with a minimum of 3 in grade point average (Danish high school levels) in one of the following ways:
It is possible to apply before you have completed any necessary language proficiency test or supplementary courses. Instead, you must then upload documentation for being called to the test or being admitted to the course. No later than one month before study start, you must upload the results of the test or supplementary course in the application portal. If your result does not comply with the admission requirements, your admission will be annulled. Applicants who are not EU/EEA (EØS) citizens and who have to pay tuition fees will need to upload the results of the language proficiency test or supplementary course no later than 3 weeks after the application deadline.
The university code for TOEFL is 9015. You will need this code when you sign up for a TOEFL test. No code is needed for IELTS.
If your qualifying education is a combination of several educations, you will have to send a diploma and transcript of your grades for each separate education. A combined education could for example be a multimedia design or a computer science education as top-up degrees from a bachelor's degree.
If you have previously been enrolled on a higher education on a master level, without completing it, it is your duty to upload documentation for any elements of the education that you have passed. This documentation will be used to assess whether to give you a starting credit for some of these elements.
If you have previously passed a Danish full-time master-level education, or another Danish full-time education on an equivalent or higher level, you will, as a rule, not be admitted to a new full-time master level education.
You can apply for an exemption from this rule if:
If you have not yet completed your qualifying education, you will need to upload an updated transcript of your grades. If you are missing more than 60 ECTS to complete your education, you will also have to give an account of how you expect to complete the education before study start at ITU. If you are taking a foreign qualifying education, and if ECTS are not shown on the transcript, your institution will also need to confirm your expected completion time.
Non-EU/EEA (EØS) citizens who reside in Denmark, and who wish to be exempt from paying tuition fees on their master level education, must send in documentation of their permanent residence permit or their residence permit with the possibility of permanent residence.
Foreign diplomas that are neither in English nor in one of the Scandinavian languages must be translated into Danish or English by the educational institution, an authorized translator or a public authority. If you are admitted, you must also show your original diploma at study start.
If you have questions concerning the application procedure, please contact Student Affairs and Programmes.
It is also always a good idea to contact the Study and Career Guidance before you apply, if you have any unanswered questions or other doubts.
The following groups of students are not charged any tuition fees at the IT University of Copenhagen:
The tuition fee for a two years full study is 200,000 DKK. The tuition fees are payable by biannual instalments in advance of each term, i.e. DKK 50,000 per term.
If you start your MSc programme after 2012 the price of a full two years of study may have changed. Keep an eye on this website - we update our information on tuition fees every January.
Note that the IT University grants a scholarship to three or four exceptionally talented MSc applicants from non- EU/EEA countries. See more under Scholarships below.
The Danish Immigration Service will ask students from outside the Nordic countries and EU/EEA countries to demonstrate funds before issuing a residence permit.
Please find further information about residence permit.
You may be exempted from paying a tuition fee if you have one of the following two residence permits in Denmark:
However, having a student visa does NOT under any circumstances exempt you from paying a tuition fee. Please contact the Study Administration for further information.
If you have one of the above residence permits, it is very important that you submit documentation for this to the Study Administration. We accept the following documentation:
Based on the documentation submitted, the Study Administration will grant or deny exemption. If you are exempted from paying a tuition fee, you must meet the deadlines applicable to EU/EEA applicants.
The IT University of Copenhagen offers state scholarships to three or four exceptionally talented MSc applicants (full-degree students) from outside EU and EEA every year. The scholarships will be offered to the applicants who achieve the best scores according to the criteria in our admission rules. The state scholarships consist of free tuition and partly covering of living expenses.
Applicants cannot apply for the scholarships. The IT University considers all admitted MSc students for the scholarships and informs the students chosen for the scholarships in their letter of admission.
Please note that if you receive a scholarship, you will have to follow and pass full time studies.
To see information about living and accommodation in Denmark, see here.
The teaching methods include lectures, group projects and exercises. Your teachers will be some of the world's foremost experts on computer games, mainly from the Center for Computer Games Research. Through research-based teaching you will be exposed to contemporary games research.
The IT University has a close collaboration with the business community and the games industry, and the programme is designed to give you the opportunity to collaborate with private companies. This means you will be able to work with current real-world challenges, and you will have an opportunity to make a network in the games industry even before you graduate.
As a Games student, you will become part of a dynamic and creative environment. You might experience that your studies become a lifestyle. After all, lectures, teaching and workshops are only half of student life.
The programme is taught in English. However, there will be used both Danish and international cases and examples in classes.
The competencies you acquire during your MSc in Games are highly applicable both within and outside the games industry, and you will be enable to seek a career in Denmark or internationally, for example as:
Your profile is also suited for a wide range of jobs in application development, consultancy, and in public institutions as well as for entrepreneurship.
If you choose the Game Technology track you will be qualified to apply for jobs like:
Examples of positions you can be qualified for after graduating in the Game Design track include:
Additionally, independent of your track you will be able to work e.g. with:
Are you interested in studying at the IT University of Copenhagen, please contact The Study and Career Guidance.
Email: email@example.com
This page is printed from https://en.itu.dk/research/portalplaceholder?layoutfraction=top&langRef=https://pure.itu.dk/portal/da/persons/rune-kristian-lundedal-nielsen(80784458-06f6-4eff-b0c8-df982ffa9835)/publications.html?pageSize=50&page=0


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WomanACT Needs Your Vote
By Lieran Docherty, WomanACT Project Manager
WomanACT are in the running for an Aviva Community Fund Award and are now through to the public voting round. We need as many votes as possible to support us through to the final round. If awarded, the funding will support the delivery of the Telling Our Stories project.
The Telling Our Stories project will provide training and support to front-line staff who are working directly with women and children in crisis. We know that providing support to women and children in crisis is incredibly important work that brings much gratification. However, we also know it can be extremely stressful and intensely demanding work as needs increase, and resources are stretched.
The project will provide a series of workshops for front-line staff, including staff working in shelter settings, advocacy roles, counselling capacities etc. The workshops use an interactive and creative approach to learning and sharing and offer a one-of-a-kind refreshing antidote to the pressures, isolation and stress that front-line staff may experience in the course of their daily work.
Find out more about the project and vote here today.
Every single vote counts! Voting is open from October 10th to 19th so don't miss out on your chance.
After voting please help us spread the word to your family, friends and colleagues. We have posts on Facebook and Twitter that you can share. If you would like to send an email to your family, friends and colleagues, download the word document here and copy and paste into an email.
Thank you for your support.
Telling our Stories Continues
In November WomanACT's "Telling Our Stories" workshop had its second meeting of the year.
Through expressive arts participants reflected on themselves and the impact that their work in the Violence Against Women sector has.
We are looking forward to our next workshop in December!
Learn more here: Telling Our Stories
Donations go a long way in helping us keep this program running.Visit our donation page and select the "Telling our Stories" fund to help us continue this program.
By Irene Gabinet, M.Ed. Facilitator, Telling Our Stories Workshop Series
Telling Our Stories, a one-of a kind art based professional development workshop series, is an opportunity for front line staff to engage in creative and self-reflection practices and collectively create an art installation to be exhibited at the 2017 Supporting Survivors by Supporting Staff two-day training hosted by WomanACT.
This is a place to share your stories of challenges and fulfilment in providing services and support to women and their children experiencing violence in their lives.
Through visual art-making, movement, writing, music and drama, you will explore and creatively express what motivates, inspires and energizes you to do this incredibly vital work in your community.
The Details:
Workshops are held once a month between September-November and January-February. There are 5 workshops in total and each workshop is 3 hours in length. The content and process of each workshop is accumulative, therefore a commitment to attending all 5 workshops is essential. Space for the workshop is limited to 15 participants. A brief telephone intake will be conducted with each participant.
In this workshop series you will:
No artistic training or experience is required to participate in this workshop series.
To register and for more information contact Irene Gabinet.
This workshop series is generously funded by The Ministry Of Community And Social Services - Services and Supports Branch.
Telling Our Stories
By Bianca Caputo, Social Media Placement Student at WomanACT
On Wednesday, March 9, Harsha Baxi spoke about her experience participating in "Telling Our Stories" to the attendees of our Supporting Survivors by Supporting Staff Training. Telling Our Stories is organized by Irene Gabinet on behalf of WomanACT and is an opportunity for workers to collaboratively create artwork throughout a workshop series. After completing the four sessions, Harsha explained her feelings toward the process:
"As we know, working in the VAW sector, we get affected by secondary trauma and I feel this was the best way of self - care for me".
She was extremely overjoyed by the collaborative participation and support that all of the members put forth during this workshop. Their creativity and dedication lead to some beautiful pieces of artwork that are displayed below. Besides the amazing physical work that resulted from this workshop, Harsha enjoyed the whole process of building, learning, and relaxing which assisted her in rejuvenating and caring for her own well-being.
WomanACT would like to give a big thank you to Harsha Baxi for sharing your experience with the attendees of End Violence against Women Week. We would also like to thank all of the workers who participated in Telling Our Stories; we are very excited to share your artwork.
I believe any kind of art is a medium of expression. This art work we created is an expression of our mind, our feelings, our thoughts and ultimately our actions.- Harsha Baxi
Special thank you to Stephanie Campos, a student studying digital photography, for taking such amazing photos throughout End Violence against Women Week. We appreciate your wonderful photography skills and your passion towards the art. Thank you for your work!

subset: commoncrawl


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RISE is a set of indicators to help compare national policies and regulatory frameworks for sustainable energy. It assesses countries' policy and regulatory support for each of the three pillars of sustainable energy—access to modern energy, energy efficiency, and renewable energy.
With 27 indicators covering 111 countries and representing 96 percent of the world population, RISE provides a reference point to help policymakers benchmark their sector policy and regulatory framework against those of regional and global peers, and a powerful tool to help develop policies and regulations that advance sustainable energy goals.
Each indicator targets an element of the policy or regulatory regime important to mobilizing investment, such as establishing planning processes and institutions, introducing dedicated incentives or support programs, and ensuring financially sound utilities. Together, they provide a comprehensive picture of the strength and breadth of government support for sustainable energy and the actions they have taken to turn that support into reality.
RISE classifies countries into a green zone of strong performers in the top third, a yellow zone of middling performers, and a red zone of weaker performers in the bottom third.
View the score worldwide or compare scores across countries, and read and download RISE report at: http://rise.worldbank.org/.


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Core support keeps the PM in thrall
Posted on March 13, 2010 in Governance Debates
Source: Globe & Mail — Authors: John Ibbitson
Stephen Harper's Conservative government fled from its plans to make the national anthem gender-neutral because of "the base" – loyal conservatives who phoned, e-mailed or grabbed the lapels of MPs, furious at the idea of tampering with the lyrics to O Canada .
What is this mythical base, and why does it have the Prime Minister in thrall? Some people – especially those on the left – think of it as a fringe of angry, radical, rural conservatives.
In fact, the base could be better described as people who believe strongly in things that most of us increasingly believe as well.
Most Canadians – a whopping 65 per cent, in fact – put themselves in the centre of the political spectrum, according to a poll conducted by Allan Gregg of Harris/Decima and professor André Turcotte of Carleton University for the Manning Centre, a conservative think-tank.
But the political centre is more conservative than some might think. For example, 53 per cent of Canadians believe the government is doing "just enough" to fight global warming. (The Conservatives, as opposition politicians like to point out, are doing virtually nothing to fight global warming.) Only 33 per cent think the Tories are doing too little.
And while 31 per cent strongly agreed with the statement: "Government action is the best way to solve economic problems," 36 per cent counted on the "private sector before government to solve economic problems."
Mr. Turcotte points out that, as recently as 1997, centrist voters were more likely to vote Liberal. Today, according to the poll, they're more likely to vote Conservative.
"The Liberals used to own the political centre," he said in an interview. "But today, it's the Conservatives who own the centre."
It should be noted that, while both Mr. Turcotte and Mr. Gregg are respected pollsters, both also have ties to the conservative movement.
While centrist conservatives are more prominent in Alberta – 72 per cent of Albertans said they were strongly opposed to changing the words to O Canada , a number "that's just unheard of," according to Mario Canseco, vice-president of public affairs at Angus Reid – they can also be found in all parts of the country.
They are, generally speaking, older, with an income below $100,000 and less rather than more education. Mr. Canseco puts their numbers at between 40 and 45 per cent of the population.
But they are not necessarily rural and white. They can be urban and ethnic, too. New arrivals to Canada tend to be socially and fiscally conservative, and are no longer wedded to the Liberal Party, as in previous decades.
Within this centrist conservative consensus, says Nicholas Gafuik, managing director of the Manning Centre, are some tens of thousands of conservatives who could be called members of "the conservative movement." They are the base. They support think-tanks and issue-based campaigns (Kill the gun registry!), contribute their time and money to conservative causes.
"They're generally people who are prepared to speak up, write letters, make phone calls in support of conservative causes," he observes. And because they are also the core of the Conservative fundraising base, when they speak, Tories listen. When they get angry, a Conservative government responds. In the case of the anthem, it took only 48 hours.
The great political irony for the Conservative Party is that, while it must avoid estranging core conservatives at all costs, extreme core conservatives keep the party from winning a majority. They are the social Darwins.
Eight per cent of those polled by Mr. Turcotte and Mr. Gregg strongly agreed with the statements: "I believe in an eye for an eye and a tooth for a tooth," and "people who are poor have no one to blame but themselves."
Most of the time, these right-wing nuts are ignored. But whenever Mr. Harper appears to have enough support to form a majority government, the base starts to get excited and aggressive, and social Darwins "bare their teeth and embrace things that the majority of Canadians don't want to see," says Mr. Turcotte. This frightens enough centrists to keep the Liberals in the game and the Conservatives confined to minority governments.
Mr. Gafuik doubts the anthem flap is likely to estrange the Prime Minister from his base. After all, he says, Stephen Harper "came up on the movement side of conservative politics," as an early adopter of the Reform Party and the onetime head of the National Citizens Coalition. Stephen Harper "is one of our own."
But the Prime Minister needs to remember where he came from. The Stephen Harper of old would never have tried to change the wording of O Canada . And if someone else had tried, he'd have got on the phone.
< http://www.theglobeandmail.com/news/politics/core-support-keeps-the-pm-in-thrall/article1499547/ >
This entry was posted on Saturday, March 13th, 2010 at 11:28 am and is filed under Governance Debates. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Save the Date! The Pandora Society 2016
This year's International Steampunk Symposium is now behind us, but there are still many events that lie ahead of us for Cincinnati and beyond before this year is out, and with these events are various important dates and pieces of information to know.
The Midsummer Masquerade enters its seventh year on July 16th, 2016. This event is the most magically enchanted night of the Cincinnati social calendar. Founded in 2010, this beautiful costumed ball is truly unlike anything else to be found in the Queen City.
Tickets are only $15 until the end of June; in July they go up to $20, and the night of the show they are at the full price of $25.
We are still accepting Vendor Applications until May 31st, 2016.
The Cincinnati Halloween Masquerade is a WHOLE HOUSE event at the Southgate House Revival on October 15th, 2016. This is the exciting first year for this event and the theme a Harry Potter inspired "Wizard & Witches Ball," but ALL costumes are welcome.
Tickets are not yet available, but will be sold through the Southgate House Revival later this summer for $15 advance sale, or $20 at the door; there will also be vendor opportunities.
Pandoracon, Cincinnati's most interactive and social Geek Culture Convention, returns to Blue Ash on November 11th to 13th, 2016. This year the theme is Cyberpunk, but programming caters to all levels of fandom including anime, gaming, comics, cosplay, and so much more.
Full price adult weekend tickets are $50, but until the end of June they are available for just $35 and children's weekend badges are $17.50; these prices go up on July 1st, 2016.
Vendor Applications are still being accepted this month, but come May 31st, 2016 all late applications will be placed on the waiting list in case an opening appears.
We are also accepting Applications for Presenters to give panels, sessions, and performances as part of the Pandoracon program.
In addition to the big events that The Pandora Society has to offer, we also have our monthly gatherings such as the Goth & Alt 80's dance night NOIR on the third Saturday of each month.
NOIR is $5 for those over 21, and $7 for those aged 18 to 20.
And the first Saturday of the month, for almost nine years now, is the Cincinnati Steampunk Salon. This has always been, and always will be, a FREE event for local Steampunks to gather, share food, drink, and tales of adventure.


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Ad of the Day: 9.58 Seconds Lasts a Lifetime in Usain Bolt's New Ad for Virgin Media
Track star's 100-meter world record time anchors campaign
Virgin Media proves that 9.58 seconds can stretch on indefinitely in a campaign from BBH London that focuses on iconic sprinter Usain Bolt ahead of next month's Olympic Games in Rio.
At the 2009 Berlin World Championships in Athletics, Bolt famously shattered his own 100-meter world record, establishing a new mark of 9.58, a number that's become synonymous with the Jamaican track star, even becoming the title of his 2010 autobiography.
Now, to celebrate Bolt's achievement and dramatize the importance of speed (including that of its own broadband service), Virgin presents a short film comprising 10 separate 9.58-second vignettes. Narrated by sprinter Michael Johnson, each segment focuses on a different aspect of Bolt's life and experience.
"This campaign is about the power and emotion of speed, creating an emotive story around Bolt and our brand," says client CMO Kerris Bright.
Academy Films director Seb Edwards constructs a compelling montage using stock footage and new material that goes a long way toward illustrating Johnson's line, "Do you know what 9.58 seconds feels like? Like your whole life passing under your feet."
Though some elements, like Bolt's painful training regimen, are fairly predictable, others—such as the joyous scenes of him cutting loose on the dance floor, and shots of the transcendent adoration of his hometown fans—really make the spot pop. A pair of lighthearted animated sequences are especially effective, too. One casts a school-age Bolt as a video-game character, while the other portrays him as a Marvel-style comic-book superhero.
The film broke Wednesday during British network ITV's coverage of Portugal's Euro 2016 semifinal win over Wales, and it will also appear in theaters and on various digital platforms. (In a cute stunt, Virgin sailed a 100-meter-long video screen down the River Thames as part of the 9.58-themed campaign.)
The creative breaks from the pack by avoiding specific product pitches, allowing its subject to shine and casting Virgin in a positive light. Plus, the natural connection between broadband and the notion of "speed" is strong enough to convey the brand message without seeming forced.
That said, the film's time-obsessed set-up suggest a deeper question that seems at odds with its commercial intent. By gluing our faces to screens and absorbing Virgin Mobile's signals all day, are we really making every second count?
Virgin Media
Chief Marketing Officer: Kerris Bright
Head of Advertising and Sponsorship: Ellie Tory Norman
Agency Credits
BBH Executive Creative Director: Nick Gill
BBH Strategist: Alana King
BBH Strategy Director: Elle Graham-Dixon
BBH Business Lead: Zoe Verrion
BBH Account Manager: Graham Moffat
BBH Account Director: Andrew Connolly
BBH Chief Production Officer: Davud Karbassioun
Film Credits
BBH Creative Team: Nick Gill, Davud Karbassioun
BBH Producers: Alen Grebovic, Victoria Keenan
BBH Assistant Producer: Sarah Finnigan Walsh
Production Company: Academy Films
Director: Seb Edwards
Executive Producers: Dominic Thomas (Academy), Davud Karbassioun (BBH)
Director of Photography: Alwin Kuchler
Postproduction: The Electric Theatre Collective
Postproduction Producer: Libby Behrens
2-D Lead: Giles Cheetham
Animation: The Line (c/o The Electric Theatre Collective)
Animation and Sequence Director: Wesley Louis
Editor: Tom Lindsay @ Trim Editing
Sound Design: Anthony Moore @ Factory
Music: Arch Birds
Voiceover: Michael Johnson
Print, DOOH Credits
BBH Print Producers: Lauren Daniels, Simon Taylor
BBH Digital Producers: Charlie Hurlock, Chris Robertson
Social Credits
BBH Live Creative Director: Chris Lawson
BBH Live Creative Team: Andrew Stone, Adrian Thomas
BBH Live Account Director: Valdemar Domingos
BBH Producers: Charlie Hurlock, Sarah Finnigan Walsh


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Heard this name before? With changing times and advancing technologies… Smartphones like iphone / android phones and tablets / iPads are surrounding us more and more. No doubt they have made our lives easier and interesting. But, at times we get too engrossed in them that the rest of the world seems to cease for us. Gadget addiction is nothing but the use/abuse of gadgets so much that it starts negatively influencing your health and life as a whole. The worst victims of gadget addiction are children and teenagers. It's because both of the age groups are have mind-sets that compel them to explore things around them. Some see gadgets as a mode of exploration and learning. But, for others they become sources of entertainment, resulting in addiction.
Following are some of the problems experienced due to gadget addiction:
Symptoms of Gadget Addiction
- Lack of concentration, attention or focus
- Memory problems and problems in decision-making
- Headache, eye problems and backache
- Problems in fertility due to over-exposure to the radiation or EMF (Electro magnetic field) of the gadget
- Stress, anxiety and communication disorders
- Other hazardous physical and psychological ailments
The worst ailment that has cropped up in the past few months is "Digital Dementia". It is a common memory disorder that has developed due to over-use of gadgets. It targets the brain chemistry and cells, causing dementia.
Now let me tell you the alarming statistics of gadget addiction: Over the past year, the number of gadget addicts has increased has grown by 123 percent. In March 2013, the number of gadget addicts was 79 million and by the same time this year the number has increased to 176 million addicts. So, this is the alarming rate of increase in gadget addiction. No wonder, if we don't control it, there would be a gadget addict in every household very soon. The worst victims of gadget addiction are the children and the youth. Starting from communication modes to gaming apps, they use anything and everything on a daily basis. Mobile or gadget addicts are the ones who use such things 24/7/365.
When this addiction has gone so viral, it is very necessary to get rid of it or control it before becoming an epidemic.
Tips to keep you, children and enthusiastic teens to stay away from gadget addiction
- Keep the use of mobile phones, tablets, and to its minimum. Use only when it is necessary.
- Do not give mobile phones and gadgets to children at a very early age.
- When children have nothing to do or play with, they crave for gadgets. Sometimes parents also use gadgets to pacify their children. This is not right. There are other modes available too. Why not try them!
- When you use gadgets in front of your children or if you give your gadget for them to see or explore – it should be done completely under your supervision.
- Have a gadget time-out session in your house where no one uses it unless and until its urgent.
- Take professional help for gadget addiction if it gets out of control.
Best wishes,


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10 Pamela Anderson Pixie Cuts
Pamela Anderson is a Canadian-American actress. In addition to her acting career, she is also a model, producer, author, activist and a former showgirl. We saw her with long platinum blonde hairstyle. But the celebrity chopped her hair off into a very closely cropped pixie cut. The short hairdo was the biggest change the 46-year-old had made to her hair in more than 20 years. In this article, we have gathered 10 Pamela Anderson Pixie Cuts. Check them out and get inspired!


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Who we are
Il Nodo group is a scientific and cultural non-profit Organisation founded in 2007 and formed by people from different cultural and professional backgrounds who agree on the importance to promote an ethical and democratic approach to understanding the issues of group and organisational functioning.
The Organisation carries out training, consultancy and research activities through its members.
Our studies and interventions in organisations focus on conscious and unconscious relational processes between the individuals, and between and within work groups.
This vertex of analysis is based on the assumption that organisations, as social systems, do not function only according to rational criteria but are strongly affected by emotional factors that interfere at different levels in the definition of strategies and business goals, in the formulation of work processes, in the decision-making processes and in the assumption of responsibility.
The quality of human relationships within an organisation also affects people's life, their wellbeing, their creativity and how roles are taken up and the given tasks are performer. It also affects the results of the organisation itself and its abilities to generate change.
A second approach of action-research to the issues about functioning in organisations is scientifically based on the open systems theory applied to social contexts. Organisations are complex realities that reflect the ongoing processes in society and constantly change with any variations of the latter. In the same way, a single element of the organisation – such as an individual, a work group, a role or a function – acts as a fractal for the dynamics and the processes involving the whole organisation. This approach makes it possible to develop the ability to create connections between the individual reality and the external context and offers new scenarios and work perspectives.
The spheres of our studies and interventions are:
- the organisational processes and mostly their "blind areas "
- the quality of work and work relations
- the ability to plan and the achievement of sought-after goals
- the sensitivity towards people's needs and the organisation's wellbeing
- the emotional atmosphere of the work environment
- stress, safety, conflict and change-produced anxiety management
- learning and development opportunities both for the people in different roles and for their organisation


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2016 Volkswagen Jetta Saloon Review
Volkswagen's small saloon won't excite, but it's difficult to fault otherwise.
The Irish market loves a small saloon, so add the appeal of the Volkswagen badge to one and the Jetta is a sure-fire hit. Borrowing from its Golf hatchback relation, the Jetta's a fine, if unexciting drive, with good looks, solid build and the promise of decent economy and emissions, too.
What is it?
A Golf with a boot or - more accurately - a previous-generation Golf with a boot, Volkswagen creating the Jetta from its big-selling hatchback. Nothing wrong with that, either, as buyers in Ireland do like a compact saloon, and the Jetta fills the brief perfectly. It's sensibly priced, and while the dashboard and trim feel like the old-Golf kit it is, the engines under the bonnet are bang-up to date so promise decent economy and tax-friendly emissions. Good standard equipment and a spacious cabin also appeal.
What is it like?
We'd be lying if we said it was exciting, but then buyers in the small saloon class aren't looking for thrills behind the wheel. It's competent, unremarkable even, which is spot-on in this class. It rides decently, the engines, particularly the 2.0-litre diesels, offer enough urgency, and the steering is accurate and nicely weighted. There's a bit of diesel clatter at low revs, but it's not intrusive. The cabin feels a bit old-fashioned now, but it's all very functional and of good quality.
Carzone verdict: 3.5/5
Buyers here are more likely to be concerned about the badge, the equipment, space and style than how the Jetta drives, and in fairness they'll not find anything to be disappointed with. Even the entry-level Trendline has air conditioning, a leather-covered steering wheel and remote central locking, Comfortline adds more luxury, and the option of a slick automatic, which does nothing to your tax bill, but adds €1,800 to the price. It's arguably worth it though, as it suits the Jetta's laid-back ease.


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Chairperson: Benjie Gillam
Secretary: Jem Gillam
Treasurer: Chris Smith
- Welcome and overview of the last year, Benjie Gillam
- Reaffirm current trustees
- Approve new trustees
- Paul Davies stands as a trustee. Proposed by Chris Smith, seconded by Alistair Brugsch
- Dave Rowntree stands as a trustee. Proposed by Benjie Gillam, seconded by James Bruton
- Approve the accounts
- Accounts summary for last year
- Overview of the current accounts
- Appointment of the treasurer
- Proposals
- Proposal: Changes to So Make It Ltd's constitution to enable a non-paying "member" to be converted to a "friend".
- Proposal: Change our rule on U18s, to include 16 & 17 year olds in the makerspace.
- Proposal: Empty Desk policy.
- A) Proposal A
- B) Amendment to include a lost property box.
- Proposal: Modification to our junk shelf policy
- A) Proposal for modifications to the Junk Shelf rules to mark each item with the date of arrival
- B) Proposal for simple modifications to the Junk Shelf rules
- Proposal: Implement a policy on taking on all big projects
- A) Proposal A.
- B) Proposal B.
- Proposal: Implement a policy on taking on big projects from external groups or non-members.
- A) Proposal A
- Review of 3D printing charges
- Any other business
- SHORT lecture on Health & Safety, Bracken Dawson
- End of AGM
- Q&A with the trustees
Change our charter to allow us to remove non-paying members
A) Proposal A
Proposed by Chris Smith, seconded by Bracken Dawson
Add the following subclause to clause 22 of our articles:
- 22.4: A person's membership terminates if, at a meeting of the Directors at which a quorum of the Directors are present, a resolution is passed resolving that the member be expelled on the ground that his or her continued membership is harmful to or is likely to become harmful to the interests of the Company, or if any subscription or other sum payable by the member to the Company remains unpaid 28 days after the due date. Such a resolution may not be passed unless the member has been given at least 14 Clear Days' notice that the resolution is to be proposed, specifying the circumstances alleged to justify expulsion, and has been afforded a reasonable opportunity of being heard by or of making written representations to the Directors. A member expelled by such a resolution will nevertheless remain liable to pay to the Company any sum owed by him or her.
B) Proposal B
Proposed by Anton Piatek
Same as Proposal A, but with the final sentence removed.
C) Proposal C
Proposed by Bracken Dawson, seconded by Jem Gillam
The above as voted (including B), including a new final final sentence: "If the reason for termination of membership is deemed to be no longer present, for example subscription payments are resumed, re-instatement of membership and any additional privileges, such as keyholder status, may be granted based on previous approval.
D) Maintain the status quo
Amend the rules on under 18s so 16 and 17 year olds can be an exception to our current rules.
A) Proposal A
Proposed by Chris Smith, seconded by Paul Davies.
Allow those who are 16 or 17 to use the makerspace without parental/guardian supervision. The workshop is still off limits to those under 18.
B) Maintain the status quo
Empty desk policy.
Note the workshop is exempt from this proposal and benches WILL BE cleared regardless if they are deemed a health and safety risk.
A) Proposal A
Proposed by Chris Smith, seconded by Dave Rowntree
- Any items deliberately left in the makerspace must either be left in a member storage box or be accompanied by a note explaining who they belong to, how long they will be there for, and how to contact the owner.
- Any items not stored in compliance with the above will be moved to the junk shelves.
- Large/bulky items may be dealt with differently - this will be at the discretion of the Trustees.
- Small items (such as electronic components, pencils and brushes) should be placed in a closed box or container of some form.
- All items left in the makerspace are left at the owners risk.
B) Proposal B
Proposed by Benjie Gillam, seconded by James Bruton
As proposal A, but with the following substituted for clause 2:
- Any item not stored in compliance with the above will be moved to the lost property box. After 2 weeks if no-one's claimed the property it will be moved to the junk shelves.
C) Maintain the status quo
Modification of the 4 week shelf policy.
A) Proposal for modifications to the Junk Shelf rules
Proposed by Chris Smith, seconded by Dave Rowntree
Replace the current junk shelf policy with this:
- Items that have been on the junk shelf for more than 1 month should be disposed of.
- In the event that an item on the shelf has no date, one will be assigned to it using a "best guess" approach.
B) Amendment to Proposal A
Proposed by Benjie Gillam, seconded by Ben Jacobs
- As Proposal A, but nothing is to be placed on the junk shelves without the current date on it (either directly or via a sticker) in DD/MM format
C) Proposal for simple modifications to the Junk Shelf rules
Proposed by Bracken Dawson, seconded by TBC
- Anyone can preserve the life of junk at their discretion by moving an item to a "younger" shelf.
- The shelves will be rotated when full, weekly, or to some other non-fixed schedule, ie you can never really rely on the timing. But if something is on the last shelf it might be about to go.
This has the advantages of not complicating the process for users or adding additional process that I think people will not follow.
E) Maintain the status quo
Proposal for implementing a policy on taking on all big projects
A) Proposal A
Proposed by Benjie Gillam, seconded by Chris Smith
Any project to be left in the space overnight outside of member storage boxes must be approved by a Keyholder unrelated to the project. If the project is expected to be left in the space for more than 3 nights it must be approved by a Trustee. If for more than 2 weeks it must be approved by a quorum of Trustees. In all cases the following hold:
- When storing the project, care must be taken to ensure that disruption to other space users is minimised and safety is not impacted.
- The Trustees must be made aware of the project within 24 hours of being left in the space (an email to email@example.com is sufficient) - details to include what it is, who is working on it, and how long it is expected to stay for.
- Unless excepted by a quorum of Trustees, there must be a name and method of contact left clearly visible on the project when stored in the space. This may be an email address or phone number.
- The project must be removed within 48 hours if required by a Trustee (unless a quorum of Trustees say otherwise).
B) Proposal B
Proposed by Bracken Dawson
Members should be trusted to work responsibly on large projects in the space, sometimes with visitors too. In the spirit of do-ocracy, members should be able to do large projects in the space while being excellent to other users of the space. The proposal is to change rule 4 to:
4. Leave the space at least as well as you found it.
Please keep the space in a pleasant, clean and tidy state. Wash up any kitchenware and sweep up any sawdust etc. Pack away your projects when you're not working on them and put tools back where they belong. Any large projects can be left in a sensible place as long as there is a consensus among the members that this is okay. Items left on desk surfaces may be moved or disposed. Hot food/drink etc is allowed however please be considerate of others when consuming strong smelling foods.
C) Maintain the status quo
Proposal for implementing a policy on taking on big projects from external groups or non-members.
Big projects are fantastic and have led us to do some amazing things in the past but great care needs to be taken when agreeing to take them on so to cause minimal disruption to the space and protect the members and guests. Discussion here Note we are defining a big project as something that can not easily be taken home at the end of the night or too large for members storage so it must be stored elsewhere in the space.
A) Proposal A
Proposed by Chris Smith
Any big project proposed by an external source or non member should come before a trustee with the following information:
- A brief description of whats being built. While not mandatory, drawings and further detail is encouraged especially if the construction process may be considered high risk. A risk assessment can help determine this and the trustees will be happy to assist with this.
- Checks to ensure disruption to the space will be minimal and if disruption is inevitable it is worth it.
- There is a clear and sensible place to store the project, during construction and also when complete. Gangways, infrastructure and emergency exits etc must never be blocked.
- ALL non members involved with the project are briefed on the makerspace rules and policies.
- There should ideally be a main point of contact that members can speak to regarding the project.
- If there is any money being changed hands between the space and the group this should be communicated to the treasurer.
B) Maintain the status quo
Review of 3D printer charges
Nothing official discussed but we informally suggested uping price to 5p per g


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Wayne Newton ordered to move from Vegas mansion
LAS VEGAS (AP) -- A federal bankruptcy judge signed off on a sealed agreement that resulted in "Mr. Las Vegas" Wayne Newton moving from his sprawling "Casa de Shenandoah" property after 45 years.
Newton family members and attorneys weren't in court Friday while U.S. Bankruptcy Judge Bruce Markell accepted the plan submitted by lawyers for new property owner CSD LLC.
Landowner Lacy Harber says he still plans to open a tourist attraction on the 40-acre estate that Newton named "Casa de Shenandoah."
Harber isn't saying whether the Newtons will be involved.
Harber bought the property in June 2010 for $19.5 million with plans to open a "Graceland West" attraction commemorating the "Danke Schoen" crooner's show biz career.
Newton, his family and their menagerie of exotic animals moved this month to another nearby property.


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Hello! Testing is finally over, so we are back to our regular schedule!
Here's what we are learning this week:
Reading: Students will be able to:
RI.4- Determine the meaning of domain and content specific words within context SS3CG1 Describe the elements of representative democracy/republic in the United States. a.Describe the three branches of national government: executive (president), legislative (Congress), and judicial (Supreme Court of the United States). B. Describe the three branches of state government: executive (governor), legislative (Georgia General Assembly), and judicial (Supreme Court of Georgia). C. State the main responsibility of each branch: executive (enforcing laws), legislative (making laws), judicial (determining if laws are fair).
Math: Students will be able to tell and write time to the nearest minute and measure elapsed time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes, e.g., by representing the problem on a number line diagram, drawing a pictorial representation on a clock face, etc.
Writing: Students will write their own narrative adaptations to an original fairy tale story.
Important Dates:-
April 29-May 3rd- Teacher Appreciation Week
Tuesday, April 30- Spirit Night @ Wade's 7pm
May 9th- Field Day
May 10th- Field Trip
Let's have a great week!


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I am an mobile app developer based in Brighton currently focusing on iPhone development, with 10 years experience developing robust commercial systems in Java, C# and C++. As of August 2010 I have set up as a freelancer under my company Radical Robot Ltd. I specialise in mobile app development but also freelance as a Java and C# developer too.
In my spare time I dabble as a robotics hobbyists, building small simple robots to entertain me and my partner by scaring or playing with our cat. As part of this hobby I set up the Hackspace here in Brighton, BuildBrighton.


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This post was written for a technical audience, but its core ideas can also be applied to other fields.
There are many reasons for a software developer to work on a side project. It's a good way to keep a pulse on technologies that are currently trending in the industry. It helps you keep your programming skills sharp. And it's fun! Or, at least it should be.
But then there's that thing we call "life" which can make it difficult to start a side project, let alone finish one. We're often spending so much time trying to stay afloat in our hectic schedules that it can seem impossible to squeeze a side project in.
I started working on my first side project two years ago, so I am no expert on this matter by any means. During these past two years, I've made observations about how I got started on the side projects I've started and why I was able to finish some and not others. What follows is neither particularly groundbreaking nor an official guide to working on a side project, but merely the aforementioned observations I've made which you may find helpful.
Work on something that interests and excites you
I hesitate to write something that sounds so painfully obvious, but it's very important. A side project should be something that you get excited about working on. When you wake up on Saturday and you start to go through your agenda for the day, what is your gut reaction when you consider the idea of working on your project? If your thoughts begin with the words "I should probably…", you're not off to a great start. If they begin with, "I get to…" or "I finally have time to…", then that's starting to sound a little better!
Take breaks
Your project should be many things. It should be fun. It should be something you look forward to working on. What it should not be is a chore. If you're working on your project and you're not enjoying it anymore, hit Save, get up from your keyboard, and go exercise. Play video games. Go shopping. Whatever it is you do to unwind, do it. Don't come back until you feel ready to work on your project again, whether it takes a day, a week, or a month.
On finishing a project
The level of importance for completing a side project varies from person to person, and even from project to project. Some side projects serve as a means for experimenting with new technologies. It's completely fine to leave those experimental projects unfinished. For the rest, however, having a goal to finish can be very beneficial. The desire to finish your project adds motivation to working on it, and it's also a nice bonus to be able to show your work to others once you're done.
Working on something you find exciting (point #1) is especially important for taking your project through to completion. If your project is even remotely substantial in size, you'll be spending a great deal of time on it, and you may begin to feel fatigue from working on it after some time. The novelty of your project idea might diminish over time, and when that happens, you'll want as much residual excitement to remain as possible.
One project at a time
While you work on your project, you may start to form other project ideas in your head and get the urge to work on them. That's great! You can never have too many ideas. Write them down so you can work on them later, but don't switch to another project until you're done. Trying to work on two projects concurrently is the best way to ensure that you will complete neither. If you do switch projects, either have a concrete idea of when you'll pick up where you left off with the original project, or acknowledge that you probably won't finish the project.
By the way, it's perfectly fine to end a project without finishing it. That just means that something about the project changed from the time that you started it. It might be technically infeasible. Maybe you've learned that your idea doesn't make sense. Or maybe, for whatever reason, it's just not fun anymore. Whatever it is, the important thing is to take that information and learn from it.
Find a time that works
Working a slot into your regular schedule is the best way I've found to sustain progress and motivation for a project. Make it a ritual. For me, it's the first thing I do when I wake up on the weekends. I'll go to my local coffeeshop for a couple of hours, sit and write out some code, and I'll be done before lunch. This has worked great for me because there are very few social obligations that begin before noon. Furthermore, I've found that finding a reoccurring time where I work for a smaller chunk of time (one or two hours) has been more effective than finding those larger chunks of time (three to four hours).
Have fun!
If you're not having fun, then there's really no reason to be doing it. Creating something new should be fun and exciting, and when you do it right, it can be one of the best feelings in the world.
culled from medium.com


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Getting MarriedWedding Celebrancy by Raise Your Glass Ceremonies.
Are you looking for a wedding ceremony that really fits with who you are as a couple?
Are you looking for a unique, different, meaningful and/or quirky wedding?
Do you want someone who can make planning your wedding ceremony fun?
Do you want someone who knows and has grown up in the Yarra Valley and Dandenong Ranges?
If you answered 'yes' to any of the above, you have come to the right place! Here at Raise Your Glass Ceremonies, I am all about designing wedding ceremonies with you, for you, that represent and celebrate you!
As a professional and experienced Melbourne wedding celebrant, I love getting to meet new people and helping them make the picture of their dream wedding day into a reality. For me, I think the best bit about your wedding ceremony is telling your love story in a way that fits with who you both are.
I am also a firm believer in the fact that it is Your Wedding, Your Way and You're the Boss!!! As such, I provide you with lots of ideas and am always happy to give my opinions and share my experience but I will never tell you what you have to do!!
Like most celebrants, I have a standard list of things that offer:
- An obligation free face to face (or Skype where face to face isn't possible) meeting so you can decide if I'm the right celebrant for you
- A beautifully printed marriage certificate
- Completion and submission of all legal documents
- Unlimited email and phone contact
- Use of my state-of-the-art, fully portable PA system. I happily provide music for before the ceremony and can have songs for your ceremony on my iPhone
But more importantly, I also do the following
- Provide you with a draft wedding ceremony script at least 4-6 weeks before your wedding. This gives us lots of time to make sure the words and flow are just right and more importantly ensures that there are no surprise on the day!
- A rehearsal with your bridal party for no extra charge
- A fun and meaningful ceremony on the day – this is the most important part for me and I work especially hard to make the perfect ceremony for you
- Assist your photographer (if needed) on the day with group and family photos – this part of the day can be a little like herding cats and can take up lots of valuable time. With my help, we get through this efficiently, freeing up your photographer to take great shots and allowing more time for you to get photos of you and your bridal party.
- A beautifully printed copy of your wedding ceremony – a perfect keepsake of your day
- Follow up notifications that your marriage has been registered and I can now even order your marriage certificate for you!
- An in-depth library of readings and music options
What don't I do:
- Dictate or preach on what your ceremony should look like – this is your big day not mine!
- Hog the limelight on the day – again it's your day not mine!
- Perform cookie cutter weddings – every ceremony is written and designed for you
- Ignore emails and phone calls
Cost: $950
Sounds like what you are looking for? Then get in touch at the contact me page or using the link below.


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When the excitement of Christmas Day is over, we all start to think about the coming New Year and what it will hold for us. Many of us make New Year's Resolutions – we hope to improve ourselves in some way and be the person we really want to be by starting afresh on January the first.
Some of us have high expectations for ourselves and dream that in a year's time, we can be in a new job, a new home – perhaps with a new partner and a child. Others are more modest in their ambitions; simply trying to remember the names of people they meet, or seeing family more.
Christmas and New Year are times when family come to the forefront of our thinking. We make the effort to send cards and gifts to relatives we haven't managed to get in touch with over the last eleven months and three weeks. We contact our cousins and aunts and uncles all over the world by Facebook or Skype or email. Christmas is a time when we feel we want to belong to a family because Christmas is a time for families.
Being part of a family has great opportunities for support and advice as we grow – as well as times shared having fun with those who know us best. Of course, being part of a family also brings responsibility – especially as you become an older member of the family and younger dependent ones are born.
So when Christmas and the New Year approach and you are thinking of your family, will your New Year's Resolution simply be to remember to write 2014 instead of 2013 as the date? Or will it be a harder goal to achieve, such as actually going to the gym twice a week rather than just paying the membership as I do? An easy resolution to keep is one which makes sure your family knows you thought about them – and not just on Christmas Day; make a Will.
In "A Christmas Carol", Marley made a Will to leave Scrooge his estate, because he knew that, like him, his friend loved money. If you love your family more than Scrooge and Marley loved their money, make this the year you make your Will.
For more information, please contact Eilish Adamson 020 8899 6620or email email@example.com


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In 2006, the American Trucking Association and Roadsafe America petitioned the Federal Motor Carrier Safety Administration to establish a rule regarding the use of speed-limiters on heavy trucks. In May of last year, the FMCSA and the National Highway Traffic Safety Administration agreed on a joint rule and submitted it to the White House Office of Management and Budget. The OMB delayed the issue by extending the review period for the rule. Last week, the rule was delayed again. The OMB also delayed the release of a regulation that would have created a database to track all truck drivers who failed or refused to take drug or alcohol tests.
New Truck Safety Rules Delayed Again
Trucking Accidents, Exemptions and Roadside Inspections
Roadside inspections are conducted to ensure that commercial trucks and truck drivers are complying with Federal Motor Carrier Safety Regulations and Hazardous Materials Regulations. According to the Commercial Vehicle Safety Alliance, roadside inspectors are facing undue burdens in performing their duties. The CVSA wrote a letter to the FMCSA about concerns that the number of exemptions handed out to drivers and trucking companies is complicating the roadside inspection process.
Semi Truck Configuration and Weight Restrictions
The design of a tractor trailer is the result of many things. Federal regulations require certain safety equipment. Fuel efficiency and driver comfort play a role in the design of truck cabs. The basic structure, however, is the result of a standardization method known as containerization.
NHTSA to Consider New Truck Safety Technology
The National Highway Traffic Safety Administration recently announced a plan to evaluate forward collision avoidance and mitigation (FCAM) technology. Depending on the result of that evaluation, the NHTSA may move to require FCAM devices on commercial trucks. The Truck Safety Coalition, Center for Auto Safety, Advocates for Highway and Auto Safety and Road Safe America joined together to petition the NHTSA for such a rule last February. The Department of Transportation granted the petition this week.
Controversy Over Veto of Truck Speed Limit Law
A measure that passed unanimously in the Illinois House and Senate was vetoed by Governor Quinn this week. The law would have raised the speed limit for trucks traveling on interstates in Cook, DuPage, Kane, Lake, McHenry and Will counties from 55 miles per hour to 60. The law was positioned as a return to the same speed differential that existed prior to the State raising interstate speed limits for cars on these roads to 70 from 65. Governor Quinn defended the veto on the grounds that higher speed limits have been linked to an increase in fatal traffic accidents in numerous studies.
Bill Proposed to Help Truck Accident Victims Gain Proper Compensation
Following a serious truck accident, victims and their families often must turn to the truck company's insurance provider to obtain proper compensation. The minimum insurance policy a truck company can hold under the law is $750,000. This level was set in 1985, according to the Federal Motor Carrier Safety Administration. Due to rising medical costs and inflation, $750,000 may be inadequate to cover the victims of a catastrophic crash.
Truck Drivers And State Marijuana Laws
Individual states have taken steps to legalize medical and even recreational use of marijuana in recent years. While the states have the right to make these decisions, commercial drivers, pilots and operators are still bound by federal regulations concerning safe operation of buses, trains, planes and trucks. Truck drivers are still in violation of these rules if they have any marijuana in their systems while operating their vehicles. This is an important consideration for the victims of truck accidents as state laws establishing safe limits for THC in the blood could be used to deny liability. Regardless of the state where the accident occurs, if the driver has THC levels higher than zero, he or she is in violation of Department of Transportation guidelines for commercial drivers.
Truck Makers Want Rollover Accident Regulations Scaled Back
New regulations were proposed last May concerning the installation of anti-rollover systems in buses and heavy duty trucks. The National Highway Traffic Safety Administration indicated that rollover accidents cause roughly 700 traffic deaths per year. NHTSA researchers estimated that electronic stability control systems would prevent thousands of crashes and between 49 and 60 fatalities every year. The regulations called for the installation of these devices with two to four years. Truck makers are now pushing back and requesting that the requirements for meeting the new standard be scaled back.
Commercial Vehicles and Railroad Crossings
Highway-rail grade crossings are intersections where roads cross railroad tracks on the same level or grade. These intersections are the site of more than 3,000 accidents every year, including roughly 700 semi truck accidents. The Federal Motor Carrier Safety Administration has created a new initiative designed to help truck drivers and other commercial vehicle operators avoid these terrible accidents. If every commercial driver followed the precautions laid out by the FMCSA, there would be far fewer accidents and fewer fatalities at highway-rail grade crossings.
A Forum on Attentive Driving
The competition for a driver's attention used to be between driving, the radio and other passengers. That competition now includes cell phones, GPS devices, iPods and other personal electronic devices. The increase in serious car and truck accidents caused by distracted driving has caused the National Transportation Safety Board to hold a forum designed to cover the issue. "Attentive Driving: Countermeasures for Distraction" is scheduled for March 27 and will cover a wide range of issues connected to driver inattention.


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These two acronyms are often confused because they are very similar but what does each mean and what are the differences?
DUI stands for Driving Under the Influence and DWI means Driving While Impaired or Intoxicated.
Both are illegal and punishable by law. Some states use the terms interchangeably, but there may also be differences in the punitive measures and connotation that varies depending on where in the U.S. you are caught.
Which is Worse a DUI or DWI?
In many states, a DWI is considered worse because the BAC is scientific evidence that a person got behind the wheel with a specific amount of alcohol in their system. In these jurisdictions, you will be punished with a lesser charge on a DUI than a DWI.
However, this is not a general rule, and other states consider them to be the same in severity so therefore the sanctions will be identical for both offenses.
There are other terms that states use to categorize different substance-related offenses they are:
- DWAI – means "driving while ability impaired" and in Colorado, if your BAC is .05 or more you will be arrested.
- OUI and OWI – "operating under the influence" and "operating while intoxicated" are pretty much the same thing as DUI and DWI.
- OMVI – Ohio uses this term exclusively and has done away with the terms DUI and DWI.
- DWI – "driving while impaired" not to be confused with DWI "driving while intoxicated." Some states use this to charge you even if your BAC is below .08.
- Aggravated DUI – this charge carries some severe penalties because it involves drunk driving with kids in the car, with a suspended license, speeding or your BAC comes back .15 or higher.
- Felony DUI – courts may charge you with a felony DUI if this is a repeat offense or you hurt or kill someone while drunk driving.
What Are the Differences?
The terms although similar are different when applied to the law. DUI typically involves behavior that indicates driving under the influence of drugs or alcohol. DWI refers to having a BAC (blood alcohol content level) of 0.08 or higher.
A person may pass a field sobriety test with flying colors only to have their blood tested and found to have a BAC of .08 or higher then they get charged with a DWI. In other cases, people may fail the sobriety test or show indications of very erratic behavior then have a BAC of less than .08 but still may get slapped with a DUI.
What Is the Punishment for Each?
All states have strict laws prohibiting driving while under the influence of drugs or alcohol. The specifics of each punishment may vary in severity by state, but generally, the following will occur.
- Suspended License – with both a DUI and a DWI you will typically lose your driver's license for a period. When arrested, your license will be taken away, and even if you are not convicted, you may still lose it for 30 days. If this is a repeat offense, then the suspension may be a year or more.
- Prison – half of all U.S. states require mandatory jail time for a first offense, typically at least a day and even up to a week, hence leading to an arrest record. For additional offenses, the jail time may be more intense.
- Fines – most states impose fines with drunk driving offenses of at least $500 and even up to a few thousand to get your license back.
- Ignition Interlock Device – quite a few states require that drivers convicted of drunk driving have a device attached to their car's ignition system that tests their BAC before the vehicle will start. Results of the Breathalyzer tests are sent automatically to law enforcement.
- Drunk School – As an additional requirement many states mandate that you attend a few weeks at DUI education classes. You must attend all the classes and have your instructor sign off so that you can bring the paperwork to the court proving your attendance.
DUI and DWI Stats
DUI and DWI produce some bleak statistics because many alcohol and drug-related accidents result in injury or death on America's roadways.
- In 2013 alone, more than 28.7 million people admitted that they drove while intoxicated.
- 1 million people admitted to driving while under the influence of recreational drugs.
- Recreational drugs are the cause of 18% of motor vehicle accident deaths in America.
- $132 billion is the price tag for drunk driving expenses in the U.S.
- Three times as many males are involved in drunk driving offenses than women.
- One in every three people will be involved in a DUI/DWI related accident in their lifetime.
- 28 people die every day from drunk driving.
- By the time they are arrested a drunk driver has driven drunk an average of 80 times.
- One-third of all teen deaths from car crashes are alcohol-related.
- People who start drinking when they are kids are seven times more likely to be involved in a drunk driving accident.
Any way you slice it, driving impaired is a very bad idea with serious consequences.


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Deputy Steve Theis - Twin Peak Sheriff Dept.
Deputy Steve Theis from the Twin Peaks sheriff station spoke today.
A few items:
- 32 full time staff
- 15 patrol deputies
- 7 professional staff
- 71 volunteers
- 10 explorers
- They have answered 11,300 calls for service this year.
- 1282 criminal reports
- 400 adult bookings
There are 3 beats on the mountain – Lake Arrowhead, Running Springs and Crestline. They cover all the way to Lake Silverwood.
A few happenings:
Grizzly Road – drug offense, along with an illegal stuffed mountain lion.
Commercial burglaries in the Village, Leroy's and the Vape shop. They recovered a good amount of the stolen items when they found the suspect in a stolen car.
A man was charged with kidnapping and false imprisonment when he forced his ex-girlfriend into a car.
A man was reported as "Going Crazy!" and arrested for elder abuse.
Deputy Tice says one of our most serious problems is burglary of unoccupied homes to fund drug problems.
Thanks for the report – and Thanks for your service!


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Keen to get started? To help you understand the process, here is a general outline of how I approach copywriting projects:
Step 1: Get in touch!
Drop me a line! Send an email to email@example.com, use the contact form or call 0410 513 736. Let me know what you need (eg. website copy, flyer, brochure, blog series) and what product/service you want to promote. The more information you can provide, the better, as my fees are per project rather than by the hour.
I will ask you some questions to get a better idea of the scope of the project, then email you a quote. Please note that my quotes are based on the information provided, and may be amended if the scope of the project changes significantly. Once you are happy to go ahead, a 50% payment upfront is required before I can get started on your project.
Step 2: Creative brief
The creative brief is the heart and soul of successful copy! So that we both have a full understanding of the project, I will email you a brief to complete before I start writing. Don't worry, you don't have to write a thesis! (And if you would prefer to go over the brief on the phone, that's fine – let me know and we'll organise a time). The brief asks you some simple questions, such as:
- What product or service would you like to promote?
- What makes you and your product/service different from the rest?
- What is the copy for? Eg. Blog or series of blogs, brochure, flyer, website copy.
- If for a website, what pages are required? (eg. Home, Services, About Us, etc.)
- Do you have an idea of word count, or are you happy to go with my recommendation?
- Who is your target audience?
- What keywords do you want to use?
Step 3: Down to work
Now I can get started on your copy! As well as the actual writing, I will research your industry, conduct a competitor analysis, and research keywords (if required).
If the project is large (eg. copy for multiple website pages or a blog series), I will write a couple of pages and email them to you. This is so I can make sure we're on the same page with the copy's style of voice. After receiving your feedback, I will continue writing the remainder of your copy.
Please note I provide copy in MS Word format (.docx).
Step 4: Revision
I will provide you with three versions of your copy – first draft, second draft and final draft. This allows for two rounds of revisions. Additional amendments will be charged by the hour. In the second and final drafts, I use the track changes option in MS Word so you can see exactly what has been changed.
This is an exciting time! Remember, this is your project – the quicker you can revise the copy and get back to me, the quicker I can send you the final copy! Please email me any amendments within 10 business days of receiving your first and second drafts. If I don't hear from you within 10 business days, I will presume you don't require any changes and email you your final invoice. If you need longer than 10 business days, no worries! But please let me know within 10 business days of receiving your draft.
Step 5: Final payment
I will send you your final invoice with the second draft (or final draft, if you only require one round of revisions). Please note my payment terms are 14 days.
Step 6: Celebrate!
You now have some killer copy in your hands! Time to put it to work!
For more on the legal nitty gritty, please read my terms and conditions.
- Copyright for all writing and copywriting remains with Full Stop until the final payment is made. Until this time, the client is prohibited from publishing, reproducing, altering or distributing any written material produced by Full Stop.
- If the client's invoice becomes overdue, Full Stop will send you an email reminder. If your invoice is not paid within 14 days of receiving this email, you will be liable to pay a 25% surcharge late payment fee. These terms will be outlined in the late invoice email.


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How we wish these were cardboard drums.
Ever wanted to be the next Ringo Starr, Keith Moon or Phil Collins? Fancy paying considerably less than £500 for a drum kit or lack space for one? Obilab Music has an answer. Thanks to successful Kickstarter funding, Patrick Obadia has created an alternative option. A drum kit with cardboard drums.
What's incredible is that Mr Obadia's design is made of cardboard all the way. Not only the drums, also the kick drum and pedal; the drummer's seat; the hi-hat, tom, and shaker is made of cardboard too. The only things that aren't made from cardboard are the drum skins and the drumsticks (which are made of bamboo). The co-founder of Obilab, Caroline Cullière, waxed lyrical over cardboard's quality. She said: "It has a great natural acoustic, and it is an affordable material that can be produced worldwide."
For years, improvised cardboard drums have been used for rehearsal purposes by practising drummers. Obilab's packaged percussion instruments have a fibreglass skin to save on wear and tear. As cardboard drums are quieter than conventional drums, you can also add an optional electronic module. These are linked to sensors on each of the drums. Hooked up to an amplifier, they can make some serious noise.
Courtesy of YouTube and a couple of kind uploaders, we have two clips to show you. These show the Obilab cardboard drums being put to use. The first one shows the kit being assembled. All of the drums come in a backpack-style box, which is also the drummer's stool. Another part of the box is the kick drum. In our second clip, we see the drummer giving the Obilab kit a battering.
As well as full-size kits, Obilab offers a 'fun size' kit for younger drummers. The full-size kit sells for €119 (£101.06). Patrick Obadia and Caroline Cullière aims to make learning to play the drums more affordable.
On both sides of the English Channel, a more affordable equivalent of the trombone is available for sale. The pBone, a plastic trombone made in the UK by Warwick Music Limited, fulfils a similar role for budding brass band players. Closer to home, The Incredible Plastic String Band in Mossley, a couple of miles north-east of Ashton-under-Lyne, have exemplified this with their training band. They have successfully gained Kickstarter funding to continue the project, so congratulations to them as well.
Whether cardboard drums or plastic trombones, any initiative that is good for music tuition is a worthy one. Perhaps we should give Obilab a bell and order our set. Maybe do a YouTube clip as well – bath of baked beans, model railway or gorilla outfit optional.
Romiley Board Mill, 02 August 2016.
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Restaurant Reviews
Vegan XMas Vacation
We had a wonderful vacation visiting dear friends in the Bay Area. They took us to a few outstanding vegan friendly restaurants.Read More
Long Beach Vegan Eatery
I love surprises. So when Dave asked if I wanted to try a new restaurant, with the caveat that it was a surprise, I was in. I knew it would be vegan or at least vegan friendly, so I was thrilled.Read More
We are lucky to have some really good vegan restaurants locally. Come to think of it, we're lucky to have vegan restaurants, period. Plant based diets must be picking up in popularity because these business seem to be thriving. Tucked away in Old Town Tustin is a lovely cafe called FreeSoulCaffe. It's in a newer…Read More
Phoney Baloney's
I have to say, that we are very lucky in Orange County to have so many excellent vegan options. We've got Native Foods, Veggie Grill, FreeSoulCaffe, Wheel of Life, Seabirds Truck, and now our own little sandwich shop called Phoney Baloney's. Even the name is fun. It is a little hard to find and in kind…Read More
Real Food Daily
We have been longing to go the LA County Museum of Art lately. There is a women's surrealist show called "In Wonderland" that looks intriguing. It features many originals from Frida Kahlo, one of my favorite artists, which is a big plus. My husband suggested finding a local vegan restaurant to add to the day's…Read More
Taking a Break From All Your Worries
I often take living in Southern California for granted. I live within 10 miles of the ocean, yet I rarely go. I live within an hour's drive of the mountains, but I go there even less. This Saturday, started out like most with errands to run and chores to be done. After breakfast, Dave and…Read More


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Andy Warhol (1928-1987) who began his career as a commercial illustrator became one of the most recognized artists of the 20th century. Beginning in the 1960s, Warhol established himself as a leader of the pop art movement; he is best known for his paintings of the Campbell's Soup Cans and Coca-Cola bottles. Warhol also cultivated an entourage of underground celebrities that collaborated on art films and socialized at some of New York's most notable nightclubs, like the infamous Studio 54. It is within this electric and eclectic milieu of celebrity, art, cinema, music, and partying, that Warhol gave us his most memorable quote: "In the future, everyone will be world-famous for 15 minutes."
Although Warhol was always in the spotlight for so many things as previously mentioned, there is one aspect of his life that hid in the shadows: Warhol was a hoarder. The Andy Warhol Museum, located in Pittsburgh, Pennsylvania, houses important Warhol art in addition to all the crap he collected over several decades — including 610 Time Capsules, containing more than 300,000 items contained in 569 cardboard boxes, 40 filing cabinets, and one large trunk. The museum politely refers to this as Warhol's "possession obsession." Claudia Kalb, author of Andy Warhol was a Hoarder, elaborate: "[Warhol] was an accumulator of epic proportions. The man loved to shop, and he did whenever and wherever he could — five-and-dime stores, antique stores, high-end galleries… the artist crammed his Manhattan home with so much stuff — pearl necklaces, Miss Piggy memorabilia, Bakelite bracelets, Lichenstein drawings — that 'you had to climb over things' to get around, one visitor told New York magazine after his death… By his own admission, the artist had trouble getting rid of anything… [He stashed] everyday items that he swept off his desk: lunch receipts, ticket stubs, doctors' bills, letter, postage stamps." Warhol would have his assistants fill up cardboard boxes and once they were filled they were shipped off to storage."
Kalb continues: "A tireless shopper, Warhol hit every kind of marketplace — flea markets, antique dealers, galleries, Saks Fifth Avenue. One of his favorite targets was Lamston's, the old Manhattan variety store, where he'd buy a 30-cent shopping bag and see how much he could cram in. At home, he'd lay out the contents on his bed and rub the prices off with Comet. 'Then, the minute you've put all the stuff away,' he wrote, 'you want to go shopping again." Said, like a true, compulsive hoarder.
"So why did Warhol become a hoarder?" you ask. Excellent question. Warhol had a difficult childhood, straight out of a Dickens novel. His family grew up poor, struggling through the Depression. On top of that, Warhol lost his father, a coalminer, when he was only 13 years old. Warhol was a sickly child (he was diagnosed with Sydenham's chorea, a nervous system disease), shy, and socially isolated. One of his favorite pastimes was to lose himself in movies, comic books, drawing, and celebrity magazines. He enjoyed making scrapbooks out of newspaper and magazine clippings of celebrities. He picked this up from his mother who was artistic — she was a talented illustrator and made handicrafts out of crete paper and tin cans. (She passed away in 1972, when Warhol was 44). Warhol's hoarding began when he was in his early 20s. Like most hoarders, Warhol developed strong emotional attachment to things and used this as a way to relieve the anxiety he was experiencing in his life — a coping mechanism that worked well for him as a child, trying to deal with the trauma of his sickness, isolation, and poverty. But of course, the paradox of hoarding is that although accumulating things relieves anxiety, it also produces anxiety. As Gregory Jantz notes in his article "The Psychology Behind Hoarding" for Psychology Today: "The more hoarders accumulate, the more insulated they feel from the world and its dangers. Of course, the more they accumulate, the more isolated they become from the world, including family and friends. Even the thought of discarding or cleaning out hoarded items produces extreme feelings of panic and discomfort."
Read related post: Why Do People Collect Things?
Words for Collectors
Words for Collectors 2
For further reading: Andy Warhol was a Hoarder: Inside the Minds of History's Great Personalities by Claudia Kalb


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PLWA Hires An Executive Director
PLWA's Board of Directors is pleased to announce the appointment of Paul Burdett as the organization's new Executive Director.
Paul comes to PLWA from the law offices of Goetz, Baldwin & Geddes, P.C. He brings with him years of experience working with remarkable attorneys, such as Jim Goetz and Devlan Geddes, who have provided critical work protecting public access in Montana. Prior to this, he clerked for Justice Beth Baker at the Montana Supreme Court. He graduated from the University of Montana School of Law in 2013. Paul has valuable experience in nonprofit fundraising, having worked on campaigns for various environmental and civil rights groups. Paul is a former fishing and climbing guide, who believes passionately in protecting public access for future generations of Montana hunters, anglers, and other outdoor recreationists.
PLWA's current President, Bernard Lea, stated, "I am very excited to have Paul join us. We continue to get access inquiries, which Paul will be helpful in addressing. This is a big step for our organization, and it could not be happening at a better time."
"Paul's work for the Goetz firm makes him uniquely qualified for this position." said Ray Pearson, PLWA's Treasurer and a member of the Board of Directors. "It says a lot about our organization that we can attract such a talented, passionate person as our executive director. We have big plans for the future of PLWA."
Paul commented, "I hope to build on PLWA's 30+ years of success, and to grow the organization, so that PLWA can continue to address the increasing number of threats to public access across the state." He added, "This job, for me, is a dream come true. I've wanted to work on Montana's public access issues for a long time."
Please join our Board of Directors in welcoming Paul to PLWA. Paul will be working primarily out of PLWA's Billings office. He can be contacted by email at email@example.com or by phone at (406) 690-0960.
PLWA is a nonprofit organization dedicated to the restoration, maintenance, and perpetuation of public access, and to promoting and supporting the public use of public lands.


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TIIGO Seminyak
Situated in a district known for great dining options, the resort's full-fledged restaurant, TIIGO Seminyak, sure measures up to its peers.
TIIGO Seminyak serves a wide variety of breakfast, lunch, tapas and dinner options prepared at live cooking stations in the restaurant. Besides a gastronomic theatre experience, TIIGO Seminyak prides itself on serving an exquisite menu of Balinese specialties and amazing selection of fresh seafood.
TIIGO Seminyak also houses a pool dining area where you can sip on refreshing cocktails while indulging in an afternoon of people watching. TIIGO Seminyak's award-winning chefs are available to whip up your favourite dishes anytime when you order from the in-room dining menu, or if you are planning a party with the resort's destination dining team. You can also steal a tip or two from TIIGO Seminyak's chefs through the restaurant's traditional Balinese culinary classes.
Fired from live cooking stations is an exciting international repertoire, designed to titillate the senses. A selection of smoky, succulent grills – from wagyu to lobsters – is paired with your pick of 12 sauces, 24 mustards and a colourful array of 30 flavoured salts – making every serving a unique presentation of flavours tailored to your taste. Or leave it to the kitchen maestros to serve up their specialty of Balinese Ayam Betutu – a whole spring chicken steamed with an aromatic mix of shallots, garlic, turmeric, ginger, galangal, wild ginger, candlenuts, shrimp paste and peanuts; presented whole and carved at the table. For those who are feeling just a little peckish, a Balinese tapas menu will intrigue with its mod interpretation of traditional flavours.
Dining at TIIGO Seminyak, you cannot go wrong when you order their signature dishes, the Bali Trio:
· Balinese Crispy Duck – served with steamed rice, urapan and sambal matah.
· Babi Guling – Balinese suckling pig served with steamed rice, urapan, sate lilit, sambal matah, sambal goreng and sambal ulek.
· Balinese Ayam Betutu – whole steamed Balinese spring chicken with Balinese spices served with steamed rice, urapan Balinese corn cake, sate lilit and sambal matah.
TIIGO Seminyak
Jl. Petitenget, Seminyak,
Bali – Indonesia
Phone. +62 361 301 9888
Instagram @tiigoseminyak
Related articles:
1. Montigo Resorts, Seminyak
2. Urchin Grill and Raw Bar
3. SoulBytes
4. AYA Restaurant


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Friday, 10 June 2011
Radiology: Gambaran Radiologis Maxilla dan Mandibula
What is more essential than diagnose a disease or disorder of jaws and teeth via X-ray? Umm...Technique? Wait, instruments? Err...er...wh-what is it? The correct answer for this prologue question is KNOWLEDGE about the normal anatomy about them. Yup, by mastering or at least acknowledging their normal appearance in 3D and 2D, one can diagnose a disease or disorder of jaws and teeth. Of course, X-ray is considered as supporting examination, but we can't enjoy pizza without yeast, right? あれ? Do you get what I mean? Ehehe... Well, here I post my very first lecture about radiology.
Please visit my download page and you will find the link below "radiology" category. Have fun!
Note: please make sure to open it in a new tab because if you don't do so, you can't get back to my blog page again. Ehehe...
Picture credit: White SC, Pharoah MJ. 2000. Oral Radiology: Principles and Interpretation. Fourth Edition. Mosby: St Louis,
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