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Peter: For the last week or so, Tim and I have had access to the Marvel Heroes closed beta. This is the title David Brevik (co-founder of Blizzard North, influential figure in the creation of Diablo and Diablo II) and the rest of Secret Identity Studios/Gazillion Entertainment have been constructing in their underground game-creation base since 2009.
Tim: Apparently, our world's superheroes don't consider videogames all that evil as they've yet to blow up Brevik's lair and stop his plans to make this game. Take that, Jack Thompson.
Peter: That man Brevik's influence on Marvel Heroes is evident from its latex-masked opening to the tips of its Adamantium toes. This is the original Diablo formula wearing the costumed trimmings of Marvel's huge array of comic-book characters. You select a familiar (or unfamiliar, as some of the lesser lights of Marvel's catalogue are playable too) character, strap yourself in for several chapters of plot and then click-click-click-click your way to levelled-up abilities, a bulging stash of credits and all the loot you can eat.
It's not original. There won't be too many prizes given out to Marvel Heroes for innovation. But by the great hammer of Thor it's refreshing to be playing an action-RPG that's set anywhere other than goblin-filled dungeons and demonic caverns. I'm no Marvel aficionado (sure, I recognise the X-Men and the Avengers; that's about as far as it goes), but the mere removal of this genre from the clutches of high fantasy feels as liberating as being released from a Hulk bear hug.
Tim: I dunno, the tutorial dungeon is kinda goblin-filled. Green Goblin-filled, anyway.
Peter: That's true, but he was also holding on to a pair of The Thing's pants as loot, and you don't see that level of kinky weirdness every day.
Anyway, in Marvel Heroes you're performing the exact same mechanical actions and processes as ever – but a strong theme can be a formidable snare, and Marvel have a near-endless supply of character references, meta-narratives and interesting locations to draw on. The opening chapters smartly dispense with the Obligatory Subway Level™ and Necessary Construction Yard™ early on, so I have no doubts that as the story accelerates it'll be taking your heroes to ludicrous underwater bases and inter-dimensional planetoids. I've already seen the sprawling Raft prison and a top secret base built underneath a barber's shop.
Tim: Yeeeeah, the early appearances of the most boring and generic videogame locations possible is a bit of a downer, but we've only really had access to the first few areas of the game and there's such a wealth of possibility that I'd be astonished if that trend continues. We're dealing with the entire Marvel universe here. That means everything from the X-Men, everything from the Avengers, alternate dimensions, alien planets, the realms of Norse gods, dinosaurs, snake men, aliens, subterranean humans… which is why I suppose it's also slightly surprising that we're still pissing about in subways and docks and cargo freighters every now and then. But hey ho, there's a lot we have yet to see.
Peter: It's also far too early to talk about specialist concerns like power tree balances and the fine tuning of loot drops, but I can at least give you an impression based on the characters I tried out. After I got over the fact that Black Panther was not an alternative universe version of Malcolm X, he turned out to be a tough but nimble melee character, able to slash away at health bars with twin daggers, acrobatic flips and rapid dashes. Scarlet Witch, meanwhile, was primarily geared towards controlling enemies with weakening hexes or magic shackles, backed up by ranged attacks and scorching area-of-effect powers.
Tim: I spent a fair bit of time with the Punisher. He's pretty much exactly what you'd expect from a psychotic vigilante, in that he has guns. Many, many guns. At this point, his basic attacks and the majority of his abilities revolve around blasting one or more people with assault rifles, rocket launchers, shotguns, grenades, and just about everything else you could possibly want when you're a lunatic with a grudge and a skull shirt.
But I actually spent more time with Ms. Marvel, who basically won the superpower lottery in terms of having flight, super-strength, nigh-indestructibility, and the ability to shoot energy blasts from her hands. I'm pretty sure you can guess at what a lot of her abilities are in gameplay terms, but this combination also results in a few hilarious attacks, like uppercutting someone into the sky, flying up next to them, and blasting them away with an energy wave. And, yes, that's one single button press.
Tim: I'll also note at this point that there's a huge amount of collateral damage. I laughed out loud when I had Ms. Marvel punch a thug (and that line originally read "punched a thug as Ms. Marvel", but that brought up too many horrifying cosplay possibilities) and said punch also knocked down a pillar in the subway.
I'm happy to report that, in true superhero fashion, you can lob objects at your foes as well. Just about everyone can hurl chairs or bins, but the stronger heroes – like, again, Ms. Marvel – can use cars as projectile weapons. I can honestly state that this is absolutely my favourite thing in the part of the game to which I have access, because cars explode like controlled nukes. Nothing survives them. Marvel supervillains, stop trying to clone superheroes or build death rays or create genetic supersoldiers or marry Aunt May for her nuclear plant inheritance. Just strap a load of cars together and threaten to drop it on whichever target takes your fancy.
Peter: Rather than picking enemy pockets for Swords of Ak'l'ki'h'otep +3, much of Marvel Heroes is about improving your character's super-outfit. That means masks, boots, capes and (in my experience so far) more pairs of gloves than the Goddess Kali's winter holiday suitcase. The goodies follow standard loot procedure in being colour co-ordinated (from boring old normal white items, to exotic purple rarities called things like "Stalwart Boots of Flip Kick"), and, at the moment, appears in relative abundance. Most of it will be disposable, but that's what the town porta … sorry, 'Body Slider' function is for. A quick hop back to Avengers Tower to flog your ill-gotten gains to Ant Man is all it takes to lighten your pockets. Which is handy, because most of the superhero outfits seem to be too skintight to house pockets in the first place.
Tim: I still don't think I've seen a better item name than "Boots of Punch." Ever. In anything. I also find it slightly weird that all these thugs and supervillains are carrying around what are, essentially, bits of superhero costumes. Green Goblin, why do you have a pair of the ever-lovin' blue-eyed Thing's pants? And why are all these thugs carrying around Scarlet Witch's boots? And why is Ant-Man giving Ms. Marvel money for her old bodysuits? This raises worrying new questions about the Marvel universe.
It's also perhaps worth saying that these various bits of equipment don't change your look at all – cosmetic customisation is reserved for the alternate costumes you buy (or make) using the real-money store and the crafting system.
Peter: Marvel Heroes is intending to be free to play, so it should come as no surprise to learn that new heroes (whom you can switch to at any point in the game), costumes and miscellaneous experience 'boosts' will be on sale in the in-game store. It's not entirely clear how the non-paying route to fresh characters will work just yet, other than that a route will exist, and the costumes too can be stitched together from various in-game items without having to put out any actual cash. In short, it appears that Gazillion is travelling the right road with its model: optional, cosmetic purchases that can also be 'earned' in-game. Sure, someone might pay for an experience boost and level up a certain character before you, but as the title isn't competitive that should hardly matter.
Powerful companions could in fact help you out, as the exterior chapter locations (places like Madripoor's beach or Hell's Kitchen in New York) tend to feature super-villains who require a right old heroic pile-on to defeat. Those exterior bits function like an MMO, so you'll see others running around the place, but the quest-specific areas act more like 'instances' for soloing or attempting with a selected party. So while you see everyone belting around Hell's Kitchen, the subway trip to beat up Shocker is a solo or party affair. Don't worry about people outside stealing your loot like vulturous dicks, because Marvel Heroes employs a rigorously sensible system whereby the only 'shared' items that everybody sees are things like abundant health and spirit (think mana) orbs.
Tim: Which is excellent! As far as I can tell, there is literally no downside to just helping out other people unless you're the sort of jerk who complains whenever someone helps you out without your asking for it. There's no tagging system so anyone who gets a hit on an enemy gets full experience for the kill, and item drops are entirely individual. Even the experience orbs that occasionally fly out of enemies when you beat them like the loot piñatas they are can't be seen by others. And did I mention that grouping not only makes enemies tougher and appears to add more, but also gives you a general bonus to experience earned? SUPERHERO TEAM-UPS, PEOPLE.
Peter: I do have slight concerns that some of the Marvel personality is going to be lost in a game translation of this kind, because while a lot of a superhero's character is tied to his or her abilities (and thus their punching power), some of it is based on stuff external to bashing villains. The Iron Man films would've been rubbish if it'd all been suited guys hitting each other with none of Tony Stark's mumbling, alcoholic narcissism. Gazillion have done their best to include a few barks and quips for each hero, but there's no getting around the fact that 90% of the game is going to be clicking buttons to unleash powers on people. I hope that doesn't dilute the charm too much.
Tim: This is an entirely viable concern, although it's clearly a concern that Gazillion have noticed. Chapters are broken up by fully-voiced motion comics, and this little nod to to the Marvel universe's traditional medium is a really nice touch that adds a lot of charm – even if they do appear to focus on particular heroes and not necessarily the ones you're controlling.
Still, considering the wealth of playable characters, the focus is almost certainly going to be on the villains and the overarching Evil Plots. I doubt we're going to see subplots with Tony Stark drifting into alcoholism or Daredevil being completely broken by the Kingpin. This seems to be more about pleasing the fans with overwhelming variety and continual nods, than it is about in-depth character plots.
Peter: To be astonishingly glib about it, Marvel Heroes is looking like what it always promised to be: Diablo II with Marvel characters. That's a trite generalisation (and there's no way of predicting at this early point whether the game will end up as tight as Blizzard's aRPG opus), but in this particular case it's also pretty accurate.
The way the game handles loot distribution and party levelling is really encouraging, and the store doesn't look like it's going to be too intrusive at this point. I think we're both eager to see if the mission locations start drawing on the more fantastical elements of the Marvel universe, but that's an issue for another time. It is also imperative that Squirrel Girl is unlocked as a playable character as soon as possible. This could make or break the game.
Tim: If I don't get to play as Squirrel Girl soon, I'll certainly break something.
But yes, there's a lot to like about this. As Peter noted, it's way too early to state whether or not it's "good", but there's certainly promise. The mechanics seem fairly solid, there are some unique touches – as with the partying, open areas, and lack of enemy tagging – that will hopefully add a sense of community, and the smörgåsbord of references to just about everything Marvel will doubtless be enough for some fans. And hey, because it's free-to-play, even those Marvel fans who aren't big on games might give it a shot.
There are still areas where it could go as horribly wrong as a supervillian's master plan, but right now, all the elements needed for a success seem to be hovering somewhere near the right place.


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Republicans Defend Questioning Hillary Clinton's Health
Top Republican officials on Sunday defended raising questions about Hillary Clinton's health and age as she weighs a presidential bid in 2016.
"Health and age is fair game," said Republican National Committee Chairman Reince Priebus on NBC. "I'm not a doctor. What I do know is that the issue is going to come up as it does for any person running for president."
Added former Vice President Dick Cheney, who appeared on Fox: "Any presidential candidate or vice presidential candidate is going to have to answer questions about their health." [wsj-responsive-more-in tag="Hillary Clinton" category="" ]

subset: commoncrawl


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Is this a good idea? Has it been done? Should it? An Aggregating ToString() implementation...
Travis and I were kicking around this idea. It's either already been done and it's a great idea, it's a good idea and no one has bothered, or it's stupid because _______.
We use a lot of "Domain Objects" like say, "public class Person." Why not have a "aggregated" ToString override like this:
Person p = new Person("Scott","Hanselman",new DateTime(1974,1,22);
//blah blah blah
string foo = p.ToString("My name is {FirstName} {LastName} and my birthday is {Birthdate:MM/dd/yyyy}");
Is this stupid? Would it gain you anything over:
string foo = String.Format("My name is {0} {1} and my birthday is {2:MM/dd/yyyy}",p.FirstName,p.LastName,p.BirthDate);
I've got it half done, but I wanted to know your thoughts before I finish it.
My thinking is that, even though it'd be slow (Reflection) it's useful for these reasons:
- Quick Testing - Seems convenient to me, useful for NUnit.
- Ultra-Late Bound - Ya, I know I'm Mr. So-Early-Bound-I-Generate-Everything but sometimes you just don't know until late, which leads me to:
- Externalization of Complex Formatted Strings - True, you're embedding knowledge of your properties in a string, but it'd allow you to add a different series of fields if another language required it. This would be an improvement over ordinal style ({0}, {1}) format strings, no? Perhaps a silly use case.
- DataBinding - You can let an ASP.NET DataGrid just call ToString on an object and it'll "do the right thing" as opposed to doing a TemplateColumn or an OnItemDataBound callback.
- It just calls down into the underlying object's ToString - It's basically using the aggregate ToString's format string to get Properties and Fields and call their respective ToString's using the embedded (after the colon) format string.
Am I smoking crack?
About Scott
Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author.
About Newsletter
Comments are closed.


text:
There are no Upcoming Shows listed for this comedian.
Dennis Regan
Dennis Regan is one of America's favorite comedians! His quick wit and brilliantly funny insights into the world around us never fail to keep audiences laughing. He is one of the elite, few comics who have had multiple appearances on both the Tonight Show with Jay Leno and the Late Show with David Letterman. He made his fifth appearance on Letterman in January 2012.He has also been on Showtime and Comedy Central. Dennis has toured nationally for many years and has headlined large venues and most of the major comedy clubs in the country. He has also worked as a television writer on the CBS sitcom The King of Queens.
Dennis Regan's Upcoming Shows
Dennis Regan is Known For
|The King of Queens
|CBS sitcom
|The Tonight Show with Jay Leno
|Multiple appearances
|The Late Show with David Letterman
|Multiple appearances
Dennis Regan's Videos
- http://www.youtube.com/watch?v=yYfxXPSHywM


text:
Product contain Recycle beads...!
Let's join us to Protect the Earth, using wasted material, made by Indonesian Local Craftsmen
type : single strap
color : RED BURGUNDY
material : cotton thread / Indonesia recycle beads / HAMSA BEADS
size : adjustable diameter 10-11cm
You can use us at any time, without having to wear off, because our products are waterproof.
Wipe a bracelet like wiping the body with a cloth or towel,
after water activities.
You can put perfume / cologne on a braided bracelet to be used as a mood booster
Our products are woven with a cotton cord braided in such a way,
has more quality than rubber strings or other straps.
Disclaimer : Photo may slightly difference from actual item in terms of Color
due to the lighting duting photo shooting or the monitor'S screens.
* The stones / beads used are natural stones / beads, each individual has its own uniqueness
(colors, strokes, imperfect shapes)
Therefore there will be no shapes and colors that will be exactly the same, but still similar.


text:
BlackBerry Bounces Back
After the merciless drubbing BlackBerry's stock suffered Monday, Tuesday offered a welcome respite. Shares of the struggling smartphone maker rose 1.62 percent to close at $14.46, reclaiming some of the ground they lost over the preceding two trading days as the market reacted to reports of weak demand for the new BlackBerry Z10 in the United States. Why the sudden reversal? A bullish analyst note or two predicting stronger than expected results from BlackBerry on Thursday.


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Our Philosophy
We make almost everything by hand in our workshop in Washington, DC.
Our Story
Our company has been growing since January 2nd, 2004.
The Collective
We work with many different artists to keep our designs fresh and fun.
Anatomy of a Design
There's a lot that goes into each product we make.
We're based in Washington, DC and travel all over!
See what folks are saying about our company.
Our Philosophy
The Jon Wye company started in 2004 after a first date and has grown to be internationally-recognized for our designs with a permanent location in Washington, DC and traveling events throughout the year. We're the first company to use belts as canvases for artists creating one-of-a-kind designs on the finest quality leather, and now the best cotton shirts we can find. We take pop culture and add our own influences. We make almost everything by hand in our workshop in Washington, DC, and we try our hardest to get all of our materials and supplies from the USA. We make awesome!
Our Story
I floundered after college. I worked in day care, taught rock climbing at the local gym (and handed out towels), and spent four years answering phones at a PR firm. I had no idea what direction to take, but wanted so desperately to do something creative with my life. I was the guy in school that would ramble on about living up to your potential... and I wasn't.
To set the scene: Imagine me on my couch with my dog Fred, eating tuna melts and watching Star Trek marathons. Imagine me wearing a gym uniform t-shirt almost everyday (most likely with food stains), with the daily contemplation of a shower, and consequent failure. My best friend, and then roommate, Jacob, was working hard on his first video game which would eventually launch for the XBox. In a moment of desperation, Jacob, a very passive person, yelled at me, "You have all this potential and all you do is sit on the couch and watch TV!"
I was a deer in headlights.
It was the kick I needed. I had no idea where to start, but I was being left behind by all my friends, and I just needed to do something. I tried sculpting, chocolate truffle making, writing. None of it was clicking with me, but then I met a girl. I had this idea for making belt buckles out of wax carvings — the kind of wax grandmas use for canning jams and fruits — and then casting them in plaster to eventually make pewter belt buckles. So our first date was making belt buckles (top points for best creative date ever!) and she was hooked after that. To tell you the truth, so was I.
She moved to Barcelona, a move scheduled before we met, and I was left with lots of time on my hands: I had spent nearly everyday with this girl. So I started a company. First I made belt buckles, then belts, and all of them very horribly crafted in my bedroom. I feel grateful that all my fans who have these "unique" first-run belts and buckles treat them like collectors items because otherwise they might be better served as door stops. Since January 2nd, 2004 I've been hard at work making this company grow, often waking up and not knowing what in the heck I was going to do that day. I set up shop at every local craft show I could find and became a regular vendor at the Eastern Market Farmers' Market in DC.
All in all, I found my mission and my passion. It's both addictive and inspiring to others, and now the company is so much more than me. It is comprised of artists from around the world and a team of amazing people that are more and more like a family.
The Collective
Jon Wye
Owner & CEO
I started the company because of a first date with a girl named Piper. I learned responsibility from a girl named Nikki. I became more outgoing, more of a salesman, because of my friend, and now photographer, Keith Lane. The company started taking off because of a stranger, and customer, and now confidant, Jeff Ball, taking a chance on me. I learned to surround myself with such good people because of my family and two childhood friends, Jacob and Brian.
I'm a little lucky. I work extremely hard. I try to hold myself to the Platinum Rule. I seek more from life than would have been allotted me in a normal course of events.
If a poetic rendition of my life were made into a movie I would be the son of the factory worker who wants to take in more of the world. In reality I am the son of two very smart and hard working parents, so to push myself to be more than that can hurt my little brain at times. I push myself to be more as a sign of gratitude. I take the support they have given me and have chosen to create a life that can potentially have a bigger, more positive, impact on the world.
I have no clue where I'm going with this. I open my mind to the universe and vomit what I am told...that my friends is called creativity. I'm hoping it all means something. And I think it does. For me it's all about the journey, not the destination.
Jeff Ball
Let it never be said that it?s a bad idea to send drunken emails.
That's how Jeff Ball began his employment at Jon Wye Industries. In late 2008, Jeff had two other jobs for large corporations, and was feeling used and unimportant there. After a little soul searching, he decided that he should do something that he was really and actually interested in. Jeff owned a couple of Jon's products, and loved the brand. After a night of cocktails, inebriated and contemplating volunteering in the Jon Wye workshop, Jeff sent an email inquiring if Jon needed an apprentice. After several days of no response, Jeff assumed he wasn't interested.
Finally, Jon contacted Jeff and set up a meeting, and Jeff began working in an icy workshop when he had time. It became increasingly obvious that the work required two employees as the company began to grow. Exhausted of his full time job, Jeff explained that he could work for him full time, and if he were able to pay his bills, his time belonged to the growth of the company. Jeff quit his job, and lived off of his savings. He and Jon hit the road on a whirlwind tour of these beautiful United States.
As their friendship grew, so did the company. They decided to open up a holiday shop in New York City, and it worked. Jeff worked over twelve hours a day for sixty-five days straight, sleeping on an air mattress in New York every night. Based on the success of the winter show, Jon and Jeff were approached to open their first permanent store in the Limelight Marketplace. The store was received well, and was really embraced by the community.
As they prepare for the future, Jeff realizes his life has changed incredibly since moving to DC; he?s worked hard and feels rewarded. It still amazes him that one drunk email has awarded him the presidency at a clothing company that he loves, his engagement, new friendships that will last a lifetime, and the chance to travel and live in some of the greatest places in the country.
Misael Armendariz
Misael lives in Auburn WA. He's married and has four kids. Misael received a BA in Media Arts and Animation from the Art Institute of Phoenix. He has worked in concept art and architecture visualization in Phoenix, made commercials in Minnesota, and has been making games since 2005. Misael is currently working as an artist at PopCap Games and does freelance illustration and fine art. For fun, he juggles chainsaws lit on fire while base jumping.
D Billy
D Billy (David William) was born in Hamilton NY, got hisself edjamacated in Studio Art at SUNY Fredonia and the University of Connecticut, rocked it for a while in Baltimore and then D.C., and is now based in Brooklyn. He makes things and does stuff, some evidence of which can be perused at DBILLY.COM. He takes turns writing words about art, storytelling, weirdness and nerdy things at ANDIAMNOTLYING.COM with a few other folks. He writes fewer words more frequently at TWITTER.COM/D_BILLY, if you're into that sort of thing. He believes with all of his heart and soul that the sandwich was the greatest invention of all time, and will fight anyone who says otherwise. Chances are, he wants to be your friend. Unless you hate sandwiches.
Nina Carelli
Nina Carelli was spawned on the island of Martha's Vineyard. She flourished there in a swampy habitat while drawing and warding off predators. She relocated to New York City and completed her BFA at School of Visual Arts. You may find Nina in Brooklyn, NY, lurking through galleries and the realms of self-published artist books, zines. For more information, visit www.ninacarelli.com
photo credit: Steph Leibowitz.
Cryssy Cheung
Cryssy Cheung is a New York-based illustrator and designer. She is deeply influenced by such artists as Chiara "Milk" Bautista, Stina Persson, and the posters of Alphonse Mucha. Trained at an early age and refined at SVA to appreciate and experiment with the Adobe Creative Suite, Cryssy utilizes these programs to create vivid dreamscapes populated by evocative characters with a diverse array of motives. Online, Cryssy can be found at www.cryssycheung.com and she'd like you to know anything cute and small really does it for her.
Mercedes Crespo
Mercedes Crespo was born in Guayaquil, Ecuador and started making art when she was 14 years old. She came to the US to pursue her dream of making art and graduated with an animation degree. Mercedes found that she liked animation but not creating it; and ultimately felt as if she'd wasted four years of her life. She even considered giving up on art and going back to school to get into the medical field. Little did she know that decision was going to lead her where she is today.
After years of working many retail jobs, restaurants, electronic stores, and even small clinics, she finally found her real passion in life: character illustrations. Mercedes started out doing stickers for fun and when people liked the stickers and style, Yema was born. Mercedes is very happy with how much she's grown as an artist and hopes to keep growing. She loves character illustration and t-shirt design is her passion. Regardless of how hard times may get, she will never leave it! Stay Yema!
Harry Diaz
Harry was born in 1981 in Guatemala. His current body of work contains repeated visual elements, including basic geometric shapes, patterns, characters, color which appear throughout the body of work as a whole. He sees his imagery as a visual language, which can be interpreted differently by each person who views it. Though there is no literal translation to his imagery, the viewer can form a connection through the patterns and elements that they are familiar with. The familiarity of the patterns and shapes he uses in his work can be traced back to terracotta vases of the Archaic Period to Native American crafts. In addition to these visual elements, the processes in which these images are produced play a major role in his practice as he aims to achieve a balance between modern digital printing and traditional printing methods, like serigraphy. Latin America has a rich tradition in printmaking, and he sees his work adding to that tradition.
Nat Emmett
Nat Emmett is a freelance illustrator currently living in Savannah, GA where he is working on a BFA for illustration. Nat acknowledges that he doesn't know what he'd do if not creating: he's always drawing in his sketchbook and filling it with a population of characters and environments that all hold specific places in his mind. Nat loves music and is always trying to keep up with the crazy emotions and imagery that it provides for him. His style has always had a direct influence from music and how it relates to personal experiences; most of Nat's work is an attempt at a translation of music and how it makes him feel. Nat sees his art as a way to translate experiences from life and share them with the world, creating imagery with a sense of nostalgia and hidden depth with characters and worlds that transport your mind to another place. Nat loves watching documentaries to explore the way they provide a chance to catch a glimpse of different experiences and situations in which people find themselves. He could sit for days and people watch, always finding himself interested in the quirks that different people have, the special something to observe and actually see what makes us all individuals. Nat says he still has a lot to learn about his art and life in general, but is confident in his direction and invites you to be part of it.
Jennifer Franko
Over the past couple years, Jen has been designing for many different aspects of graphic design, including everything from brochures, annual reports, booklets, signage, presentations, stationary, invitations, direct mail, patterns and much more. When Jen is not designing or drawing she is usually playing team mom for Team TOMS shoes, laying around with Lawrence Number 10 and Tiny Triceratops, or doing a puzzle. You can check out more or her work and photography at www.jenfranko.com. Keep it awesome, kids!
Kaveh Haerian
Kaveh Haerian is a graphic designer and illustrator living and working in Baltimore. In addition to his work for Jon Wye, he does all the graphics for Single Carrot Theatre. Other clients include the Greater Baltimore Cultural Alliance and Young Audiences of Maryland. Kaveh is a 2010 Baltimore's Choice Award winner as part of the Baker Artist Awards.
Laura Marta
Laura Marta constantly looks for sweet collisions between color and pattern. She works out of a tiny studio filled with fashion mags, approximately 8,764 kinds of paper, and a tackle box full of permanent markers in any color you could ever want. Also on her dossier of media are printmaking, painting and collage. Laura is inspired by all things organic, makes a killer cupcake, and enjoys a secret love affair with glitter.
Matthew McKeown
Matthew McKeown was born in Colorado Springs, CO and is currently living in Maine. Matthew has been creating art since he can remember, and strives to continue to improve. He has always been fascinated with the ability to translate any image from his mind into reality. Matthew's main focus is with digital art, including both 2D and 3D. One of his major aspirations is to create art for video games or movies, which much of his art is inspired by. Additionally, he hopes to be a source of inspiration to others. He also enjoys long walks on the beach.
Alex Solis
Alex Solis is an artist living in Milwaukee, Wisconsin. Most of Alex's artwork is from imagination and self-expression, and he creates most personal work with traditional mediums. Alex uses and incorporates new technology for web development and graphic design. He's always seeking challenging projects to expand his artistic repertoire.
Mike Tanoory
Mike Tanoory was born and raised in Central New York. He graduated from Syracuse University in 2007 with a BFA in Illustration. He moved to Washington DC in 2008, where he founded Tanoory Studios. T-shirt designer by day, greeting card designer by night, Mike spends his days drawing around the clock hoping a radioactive spider bites him so he can pursue his dream of being Spider-Man.
Jason Thomas
Jason Thomas is an illustrator and animator living the good life in Decatur, Georgia with his dog (Wendy) and his cat (Coleslaw). His work focuses on emotional robots and monsters with social difficulties.
At his booth during one of the many art festivals in Georgia, he performs a live draw where he will draw a complimentary robot or monster for you. Some of his favorites include a monster who is very protective of his beloved creamed corn, a robot who is insecure about one of his claws being too small, and a robot-monster who never gets invited to parties, but gets to celebrate both Robot Christmas and Monster Christmas.
When he is not painting, he is probably working on his animated Sci-Fi epic, "Cradle Me, Sky". www.cradlemesky.com
Datsun Tran
Born in 1980 in Melbourne, Australia, Datsun studied in Advertising Creative at RMIT (Royal Melbourne Institute of Technology) and has worked in graphic design, comics, theatre and radio.
"My art is influenced by every facet of my life. Just as I have worked in many creative fields, my art is a product of what I see, the music I listen to, the books I read, and what I learn."
To see more of Datsun's work, visit www.datsuntran.com.
Justin White
Justin White has two names. His other name is Jublin. Currently, Jublin/Justin lives in Los Angeles, California, working freelance as an illustrator and designer. He's contributed art to gallery shows local and otherwise and focuses a lot of his free time dabbling in animation. He also enjoys watching animation because it's easier and less work. Sometimes pizza is involved. Learn more exciting things at www.jublin.com.
Scott White
Scott White is an illustrator, sequential artist, t-shirt designer, and all around mysterious guy. Other than his visual art, not much is known about him. Some say he wild monkeys raised him. Others say he was born into a family of traveling gypsies who were so poor they sold him for a handful of rice. While with his new family, Scott showed a talent for the visual arts, this greatly disappointed the matriarch of the family who decided to abandon him at the zoo, at which point he was then raised by monkeys. You can view more of his work at: http://theinkspill.blogspot.com/
Priscilla Wilson
Priscilla currently resides on the beautiful central coast in California. She works full time for a graphic design firm and does freelance work, specializing in t-shirt design, on the side. She has done work for Threadless, Design By Humans, shirt.woot and multiple bands. Her work has been seen in Print Magazine and Computer Arts. In her spare time, she enjoys finding new music, going out with friends, or just relaxing.
Anatomy of a Jon Wye Design
Downtown Holiday Market | DC
It's our fifth year at this annual holiday market conveniently located in front of the National Portrait Gallery in Chinatown.
November 27 to December 23
Daily: Noon - 8pm
Eastern Market | DC
The famous Eastern Market Farmer's Market where the Jon Wye line started. We will never abandon the community that gave us our start. Look for the yellow tent!
Saturday: 10am-5pm
Sunday: 10am-5pm
Closed November through March... it's cold!
All locations closed Thanksgiving and Christmas.


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Watch CBSN Live
Some of our first experiences with death and dying often come when we lose our childhood pet. For many of us, animals become part of the family -- faithful companions who are missed deeply when they're gone. How we remember our pets can say a lot about who we are as humans, too.
Credit: CBS News
In the foothills above California's Napa Valley is the Bubbling Well Pet Memorial Park. Founded more than 40 years ago, these five tranquil acres contain the remains and memories of some 12,000 pets -- dogs, cats, rabbits, ferrets and more -- who asked little in return for their loyalty.
Cal Harberts started Bubbling Well back when the idea of a pet cemetery raised more than a few eyebrows.
"My father called me up and said, 'Son, you know, I've got an idea for a business,'" Dan Harberts told CBS News' Lee Cowan. "And I said, 'Really, Dad? What's that?' And he said, 'I'm going to start a pet cemetery.' And I said, 'Ah, Dad, I don't know that's the best idea.'"
Why? "Well, in those days, it was a joke, and it was taken as such," said Harberts.
The story of Bubbling Well's creation was told in Errol Morris' classic 1978 documentary, "Gates of Heaven" (left).
Credit: MGM
Dan Harberts (with Drake), who now owns the park, is reminded each day of the unshakable bond between animals and the people they leave behind.
He agreed that while people bury people because they have to, they bury pets because they want to. "It's so true," said Harberts. "You're doing it from pure love, and that's the highest form that we can pay tribute to, as far as our pets go."
Left: A statue of St. Francis of Assisi, patron saint of animals.
There are now more than 750 pet cemeteries nationwide, and in many (like here), the graves are attended to with care that's sometimes not afforded human cemeteries.
A view at Bubbling Well Pet Memorial Park.
Harberts thinks of the countless people he's met over the years, grieving a loss, and asking the same question many pet owners do: Where do they go when they're gone?
"I think whatever presence that we have in the afterlife is shared by everything, by all living creatures in some capacity," he told Cowan. "It would be important for me to have that as part of my afterlife."
Helen Chulik, who regularly visits the grave of her dog, Fancy, believes, "we'll get together," she told Cowan.
"If there's a heaven, our pets will be with us, there's no doubt."
For more info:
Bubbling Well Pet Memorial Park, Napa., Calif.
International Association of Pet Cemeteries and Crematories
"Gates of Heaven" by Errol Morris (errolmorris.com)
By CBSNews.com senior producer David Morgan


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1509 Crestwood Drive , IA 50036
estimated mortgageRequest Information
12 Residential building lots adjoining Cedar Pointe Golf Club. All lots are 1/3 of an acre plus. Lots with backyard adjoining the Fairway on south side of Hole #13.
Listing courtesy of
Flynn Real Estate
Lot Size:
0.34 Acres
Monthly payments are estimates based on current market rates for a 30-year fixed mortgage with 20% down and 5.0% interest. All information provided by the listing agent/broker is deemed reliable but is not guaranteed and should be independently verified.


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PHILADELPHIA - Experts at the Perelman School of Medicine at the University of Pennsylvania have devised an effective, replicable program using trained lay Community Health Worker (CHWs) to improve a range of outcomes among patients at high risk for poor post-hospital outcomes. In Penn's IMPaCT (Individualized Management for Patient-Centered Targets) model, CHWs hired from within the local community help patients to navigate the health care system and address key health barriers, such as housing instability or food insecurity. A new study in JAMA Internal Medicine reports that this intervention improved both patient experiences and health outcomes, while reducing repeat hospital readmissions. The authors suggest the results have positive implications for exporting and adapting the CHW model to other patient populations.
"The new health care laws make health systems accountable for patient outcomes like primary care access, quality, and hospital readmissions. To improve these outcomes, it is vital that health systems implement programs that reach beyond their walls and address the root causes of poor health," said lead study author Shreya Kangovi, MD, MS, assistant professor of Medicine and director of the Penn Center for Community Health Workers. "CHWs have the potential to help tackle these issues. They come from within high-risk communities, can relate to patients, are able to help breach potential breakdowns in communication between patients and their care providers, and address the socioeconomic and behavioral factors that affect health."
Historically, many intervention programs have been difficult to replicate and lacked rigorous scientific evaluation. With these specific issues in mind, the Penn team tested the IMPaCT model in a randomized trial with 446 hospitalized patients who were either uninsured or on Medicaid, and resided in low-income communities in which more than 30 percent live below the Federal Poverty Level. More than one-third of all readmissions to the hospitals participating in the study come from this five-ZIP code region.
Patients randomized to the IMPaCT model received support from CHWs, relatable neighbors and peers hired for traits such as empathy and active listening. The CHWs connect during a patient's hospital stay and continue to partner with patients after they are discharged, helping to overcome barriers or issues such as scheduling doctor appointments, accessing medications, or finding child care or shelter. The control group received routine hospital care, medication reconciliation, written discharge instructions, and prescriptions from the hospital.
Results of the study show that the intervention group had a 52 percent greater chance of seeing a primary care physician within two weeks after being discharged from the hospital. In addition, scores measuring a patient's confidence in managing their own care in the future more than doubled in the IMPaCT group (3.4 in IMPaCT vs 1.6 in the control group, on a 5 point scale). Patients in the IMPaCT group also reported better discharge communication than the control group (91.3 percent vs 78.7 percent) and improvement in self-rated mental health scores on a screening test assessing depressive symptoms (increasing 6.7 vs 4.5 points). While the groups had similar rates of at least one hospital readmission (15 percent vs 13.6 percent), the IMPaCT group was less likely to have multiple readmissions (2 percent vs 6 percent in the control group).
"Most healthcare interventions improve one aspect of care at the expense of others. However, it is more impactful to improve multiple goals simultaneously, even modestly, so we are pleased to see that IMPaCT affects three aims concurrently - improving patient experiences and health outcomes, while controlling costly hospital readmissions," said senior author Judith A. Long, MD, associate professor of Medicine. "So many high-risk communities across the country face the same types of challenges we saw in our population. This model was built specifically to allow for replication across different groups, diseases and settings, so we're excited to see it expand and adapt to other patient populations in the future."
In response to results from the trial, the University of Pennsylvania Health System has created the Penn Center for Community Health Workers to help integrate the IMPaCT model into routine healthcare delivery. The model, housed within Penn Home Care and Hospice Services, currently serves 1,000 patients per year and is expected to triple by the end of 2014. The Center has also developed resources to help organizations outside of Penn to implement the IMPaCT model, including an open-access toolkit, online workflow systems and technical support.
The IMPaCT study team included Dr. Kangovi, Dr. Long, David Grande, MD, MPA, Nandita Mitra, PhD, Jeffery Sellman, Richard Shannon, MD, Judith Long, MD, and CHWs Mary White and Sharron McCollum. The study was supported by the Penn Center for Health Improvement and Patient Safety, Penn's Leonard Davis Institute of Health Economics, the Penn Clinical and Translational Science Community-Based Research Award, the Penn Department of Medicine, the Penn Presbyterian Department of Medicine, the Armstrong Founders Award and the Penn Presbyterian Bach Fund. The Penn Center for CHWs is supported by the Penn Medicine Center for Health Care Innovation.
To learn more about Penn's Center for Community Health Workers, the IMPaCT model and available resources, visit chw.upenn.edu or call 215-746-4437.
Penn Medicine is one of the world's leading academic medical centers, dedicated to the related missions of medical education, biomedical research, and excellence in patient care. Penn Medicine consists of the Raymond and Ruth Perelman School of Medicine at the University of Pennsylvania (founded in 1765 as the nation's first medical school) and the University of Pennsylvania Health System, which together form a $4.3 billion enterprise.
The Perelman School of Medicine has been ranked among the top five medical schools in the United States for the past 16 years, according to U.S. News & World Report's survey of research-oriented medical schools. The School is consistently among the nation's top recipients of funding from the National Institutes of Health, with $398 million awarded in the 2012 fiscal year.
The University of Pennsylvania Health System's patient care facilities include: The Hospital of the University of Pennsylvania -- recognized as one of the nation's top "Honor Roll" hospitals by U.S. News & World Report; Penn Presbyterian Medical Center; Chester County Hospital; Penn Wissahickon Hospice; and Pennsylvania Hospital -- the nation's first hospital, founded in 1751. Additional affiliated inpatient care facilities and services throughout the Philadelphia region include Chestnut Hill Hospital and Good Shepherd Penn Partners, a partnership between Good Shepherd Rehabilitation Network and Penn Medicine.
Penn Medicine is committed to improving lives and health through a variety of community-based programs and activities. In fiscal year 2012, Penn Medicine provided $827 million to benefit our community.
CONTACT: Kim Menard
(215) 662-6183
Katie Delach
(215) 349-5964


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text:
Juan Pablo makes his decision in 'The Bachelor' finale
Kansas City nurse Nikki Ferrell among finalists
Nikki Ferrell, pediatric nurse from Kansas City's Children's Mercy Hospital, won the final rose on ABC's "The Bachelor," but didn't get a ring or even an "I love you" from star Juan Pablo Galavis.
Ferrell outplayed a cast of other women on the long-running reality show, competing for the heart of Galavis. He chose Ferrell over rival finalist Clare Crawley, who had strong words for him after being rejected in the final rose ceremony.
On the reunion show after the telecast, Ferrell said she was relieved that the show was over. She said she's still in a relationship with Galavis, something they've struggled to keep secret.
She also revealed that while she loves him, he's never told her that he loves her back. He also declined a multiple opportunities to tell Nikki that he loved her during the reunion show.
Ferrell said that Juan Pablo's actions speak louder than words.
"If he wasn't invested in the relationship, he wouldn't be with me," she said.
During their home visit to Kansas City, Galavis and Ferrell visited Oklahoma Joe's BBQ and a bar at Kansas City's Power and Light District.
Ferrell and Galavis didn't reveal what their next plans were or whether they planned to continue to live in separate cities. Galavis said he wanted to keep the future details of their relationship private.
Ferrell's friends gathered at a home in Westwood, Kan., to watch the finale.
"It's very strange," said friend Carol McGinness. "At the beginning of this before she went, a group of got together and gave her some advice and just kind of celebrated this journey she was going on, and so finally getting to the end and being able to have open conversations with her and talk about it and be excited with her in a whole different way is really exciting."


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I'm an orphaned child actually.
(இдஇ; )
We all change with the changing times.
Jump to navigation
Watch the video. It's full of phrasal verbs, which are red in the comic. Then do the exercise to check you understand and can use the phrasal verbs.
Do you take after your mum or your dad? Do you have to look after a younger brother or sister? Do you get on well with your family? Tell us about them!
I'm an orphaned child actually.
(இдஇ; )
We all change with the changing times.
Hi Ken. Best wishes to you :)
Jonathan (LearnEnglish Teens Team)
Thank you, Jonathan.
Fortunately, I have great friends...
∵⃝♡⍢⃝ ⍤⃝ ⍨⃝ ∵⃝♡⍢⃝ ⍤⃝ ⍨⃝ ∵⃝♡⍢⃝
my family is normal not very special but i love them very much.
It makes me feel happy and not be alone that i want to spend more time with them by making these memories which i can not forget , forever.
I take after my mom because she's great and so am I ! :P I don't have to look after my younger sister and brother. We get along great :)
Who do I take after??? The hardest question ever. Geez, solving math homework was easier! You know, like when I look into the mirror, I feel like I have zero connection to my parents. And yet those bulky second aunts, who visit often, pull my cheek and say that I take after my mom/dad. Gross, that makes me so angry. But I have no probs with my family. I'm the only child, and the most pampered too! But they are annoying sometimes! Oh, like they are now!! ;)))
Hey friend, don't so angry. Your parent brings up and takes care of you, you should be happy when you have both of parent, some kids are not like you.
Yeah, I know, even my BFF lost her dad six years ago. It was a sad memory, she says. And I'm not angry with my parents. It's just that the question annoys me. But sometimes I do feel angry with my parents, but just temporarily. Temporary in case, just a couple of mins. That's all. I really love my parents. It's the truth. You can hate anyone but your family. :))))
Yeah, I know...
It's the simplest but the most complicated relationship..... ;)
Is that sentence correct? "I look up to my parents, they are my heroes. When I grow up I want to take after them. I have been waiting they turn up here at my house and bring my dog along with them" thanks for helping :)
Hi LukasMahrez,
The sentence you wrote is very good. The only part I would change is this part: I have been waiting they turn up here ... I would put: I have been waiting for them to turn up ...
Best wishes, Jo (LearnEnglish Teens Team)
I have taken my features from both of my parents. Anybody, who has either seen my father or mother, can recognize me. Some even say me that I am a smaller version of my Mom.
My family consists of 6 members. My parents, my elder sis and bro, I and my younger bro. Everyone treats me like a kid and I ,too, act like one :D. I never had to look after my bro. Because my Elder siblings are so responsible and they do it for my younger bro and I. They look after us. :D
I take after my mum . I have a younger sister and to be honest , we don't get on well with each other , always discussing about nothing . and about my parents , I have been having problems with them lately, which I think is related to my age , or something ?!
but at least i have to say that i really love my family and that they are everything i have ♡♡♡
I think I take after my dad. I have an older sister and I'm looked after by her:v
But I really want to have a younger sister because I like children,they are innocent and lovely
I get on quite well with my family, however, sometimes I still have conflicts with them, maybe about my study, my lifestyle, etc.Anyway, I love my family very much and they are the most important people in my life!
I take after my dad. I don't have younger siblings, but I have a twin brother.
A lot of people told that I took after my mom. And I'm a youngest member in my family, so all others love me. Sometimes it make me tired when all tell me how to be good, how to do things. But I love them all.
Also, my bros and sis like singing (as well as talking and eating !), so my mum's or dad's car is often full of singing carpool karaoke during a long journey!
My family have 6 person.i have three sister.Im boy and last person of family :(((.
Well…. people say I take after my dad's family. But some people say I take after my mum. All my families have their own unique personalities and often get into a tangle. But, superficially speaking, I think we're getting on well! ☆
1) I take after my mother.
2) When my younger brother was small, I had to look after him and his noisy games wore me out.
3) I look up to Adam Khoo because he is a successful businessman and he has inspired many young people in my country.
4) Sometimes, I am told off by my mother for not obeying.
Are my sentences right ? :)
I've got an oltre brother and an older sister, but they live abroad. My father lives abroad too, so I only live with my mother. I often argue with her, but I love her and her knows it. I wouldn't ike a younger brother to look after: I nate children!! Sometimes I must look after my little cousin, but he wears me out. He's annoying.
I think I'm getting well with my bros and sis..
Sometimes I think they are noisy and troublesome, but sometimes make me feel easy to talk about trivial things but eventually it can turn out to be arguments! We talk too bluntly within a family. What? Me!?
୧(๑ ⁼̴̀ᐜ⁼̴́๑)૭
Hi! At first I would like to say that everybody says that I really take after my father. However, I don't think so. In my opinion we are much different! I don't have to look after my brother or sister, 'cause I'm an only child. Well, I live with my father and mother. We get on well! :) I love them!
P.S: thanks for this interesting video.
hi.. there are four person in my family. anyway i don't know both look after and take after.
I have a liitle sister , I love her, but sometimes she is anoying.
I have a sister and a brother. My brother is always in the move and he spends five or six hours outside. On the other hand my sister is sometimes a little bosy.
All the people tell me I look after my mum and I must admit that our faces are very similar (if you compare me with my mum´s older photos), we also usuall react the same way. But here and there you could find the similarities between my father and my, for example we are both tall, wear glasses, have the same foot tastes and so on. But my sister and I are the most alike in our family because we are both mixed :)
Actually I take after my dad.
And I think that is awesome.
I take after my parents a lot. I am sarcastic like dad and look like mom. Even though my parents are divorced and have other children, I really love my brothers and sisters. I have to look after 3 brothers and 2 sisters (not at the same time :D) and I do it, because I'm the oldest. Most of them aren't annoying yet (can't speak). Even though they can be annoying sometimes, I love them all because they're my family.
© British Council The United Kingdom's international organisation for cultural relations and educational opportunities. A registered charity: 209131 (England and Wales) SC037733 (Scotland).


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Philip,Quick question... Have you read Andrew Rodney's article Why are my prints too dark?
How bright is your monitor? If it's calibrated to more than about 100-120cm/m2 that may be the reason. See:http://www.northlight-images.co.uk/article_pages/colour_management/prints_too_dark.htmlhttp://www.luminous-landscape.com/tutorials/why_are_my_prints_too_dark.shtml
No I haven't - thanks I'll read it.
Well I switch back to Photoshop and the background on same picture is still much brighter on the screen than on the print !Any ideas where I should look next ?
Now the interesting thing here is that bottom right image with the hand and four balls has a background that is almost black on the print...
Check this out -- a real head slapper, once I saw it.http://kelbytv.com/lightroomkillertips/2012/04/19/soft-proofing-and-print-brightness-in-lightroom-4/
I guess I don't have that USB cable that he uses that runs from display to printer <g>.
I guess I don't have that USB cable that he uses that runs from display to printer <g>.
The real life is out there - in the internet.


text:
Summary Report for:
43-5081.03 - Stock Clerks- Stockroom, Warehouse, or Storage Yard
Receive, store, and issue materials, equipment, and other items from stockroom, warehouse, or storage yard. Keep records and compile stock reports.
Sample of reported job titles: Bay Stocker, Material Handler, Receiver, Receiving Lead, Stock Clerk, Stocker, Stockroom Clerk, Warehouse Clerk, Warehouse Representative, Warehouse Worker
Tasks | Technology Skills | Tools Used | Knowledge | Skills | Abilities | Work Activities | Detailed Work Activities | Work Context | Job Zone | Education | Credentials | Interests | Work Styles | Work Values | Related Occupations | Wages & Employment | Job Openings | Additional Information
- Pack and unpack items to be stocked on shelves in stockrooms, warehouses, or storage yards.
- Store items in an orderly and accessible manner in warehouses, tool rooms, supply rooms, or other areas.
- Examine and inspect stock items for wear or defects, reporting any damage to supervisors.
- Receive and count stock items, and record data manually or on computer.
- Mark stock items, using identification tags, stamps, electric marking tools, or other labeling equipment.
- Verify inventory computations by comparing them to physical counts of stock, and investigate discrepancies or adjust errors.
- Issue or distribute materials, products, parts, and supplies to customers or coworkers, based on information from incoming requisitions.
- Provide assistance or direction to other stockroom, warehouse, or storage yard workers.
- Dispose of damaged or defective items, or return them to vendors.
- Clean and maintain supplies, tools, equipment, and storage areas to ensure compliance with safety regulations.
- Recommend disposal of excess, defective, or obsolete stock.
- Keep records on the use or damage of stock or stock-handling equipment.
- Prepare and maintain records and reports of inventories, price lists, shortages, shipments, expenditures, and goods used or issued.
- Determine proper storage methods, identification, and stock location, based on turnover, environmental factors, and physical capabilities of facilities.
- Compile, review, and maintain data from contracts, purchase orders, requisitions, and other documents to assess supply needs.
- Prepare products, supplies, equipment, or other items for use by adjusting, repairing or assembling them, as necessary.
- Determine sequence and release of back orders according to stock availability.
- Confer with engineering and purchasing personnel and vendors regarding stock procurement and availability.
- Purchase new or additional stock, or prepare documents that provide for such purchases.
- Advise retail customers or internal users on the appropriateness of parts, supplies, or materials requested.
Technology Skills
- Data base user interface and query software — Data entry software ; Microsoft Access
- Electronic mail software — Microsoft Outlook
- Enterprise resource planning ERP software — Microsoft Dynamics GP ; Oracle JD Edwards EnterpriseOne ; SAP
- Inventory management software — Inventory tracking software
- Office suite software — Microsoft Office
- Operating system software — Handheld computer device software
- Spreadsheet software — Microsoft Excel
- Word processing software — Microsoft Word
Hot Technology — a technology requirement frequently included in employer job postings.
Tools Used
- Automatic labeling systems — Electric marking tools
- Bar code reader equipment — Barcode scanners
- Forklifts — Sit-down forklifts; Stand-up forklifts; Warehouse forklifts
- Hand trucks or accessories — Hand trucks
- Label applying machines — Labeling equipment
- Ladders — Stepladders
- Laser printers — Computer laser printers
- Pallet trucks — Electric pallet jacks; Manual pallet jacks
- Personal computers
- Photocopiers — Copy machines
- Platform lift — Lifting platforms
- Radio frequency scanners — Radio frequency RF scanner guns
- Scanners — Laser scanners
- Tugger — Utility tug trucks
- Active Listening — Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times.
- Coordination — Adjusting actions in relation to others' actions.
- Speaking — Talking to others to convey information effectively.
- Time Management — Managing one's own time and the time of others.
- Extent Flexibility — The ability to bend, stretch, twist, or reach with your body, arms, and/or legs.
- Near Vision — The ability to see details at close range (within a few feet of the observer).
- Static Strength — The ability to exert maximum muscle force to lift, push, pull, or carry objects.
- Arm-Hand Steadiness — The ability to keep your hand and arm steady while moving your arm or while holding your arm and hand in one position.
- Manual Dexterity — The ability to quickly move your hand, your hand together with your arm, or your two hands to grasp, manipulate, or assemble objects.
- Oral Comprehension — The ability to listen to and understand information and ideas presented through spoken words and sentences.
- Oral Expression — The ability to communicate information and ideas in speaking so others will understand.
- Trunk Strength — The ability to use your abdominal and lower back muscles to support part of the body repeatedly or continuously over time without 'giving out' or fatiguing.
- Information Ordering — The ability to arrange things or actions in a certain order or pattern according to a specific rule or set of rules (e.g., patterns of numbers, letters, words, pictures, mathematical operations).
- Multilimb Coordination — The ability to coordinate two or more limbs (for example, two arms, two legs, or one leg and one arm) while sitting, standing, or lying down. It does not involve performing the activities while the whole body is in motion.
- Problem Sensitivity — The ability to tell when something is wrong or is likely to go wrong. It does not involve solving the problem, only recognizing there is a problem.
- Speech Clarity — The ability to speak clearly so others can understand you.
- Written Comprehension — The ability to read and understand information and ideas presented in writing.
Work Activities
- Handling and Moving Objects — Using hands and arms in handling, installing, positioning, and moving materials, and manipulating things.
- Performing General Physical Activities — Performing physical activities that require considerable use of your arms and legs and moving your whole body, such as climbing, lifting, balancing, walking, stooping, and handling of materials.
- Getting Information — Observing, receiving, and otherwise obtaining information from all relevant sources.
- Communicating with Supervisors, Peers, or Subordinates — Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
- Establishing and Maintaining Interpersonal Relationships — Developing constructive and cooperative working relationships with others, and maintaining them over time.
- Processing Information — Compiling, coding, categorizing, calculating, tabulating, auditing, or verifying information or data.
- Identifying Objects, Actions, and Events — Identifying information by categorizing, estimating, recognizing differences or similarities, and detecting changes in circumstances or events.
Detailed Work Activities
- Stock supplies or merchandise.
- Unload materials or equipment.
- Store items.
- Inspect items for damage or defects.
- Receive shipments.
- Attach identification information to products, items or containers.
- Verify accuracy of financial or transactional data.
- Distribute materials to employees or customers.
- Maintain inventory records.
- Store records or related materials.
- Compile data or documentation.
- Adjust office equipment to ensure proper operation.
- Clean facilities or equipment.
- Confer with coworkers to coordinate work activities.
- Order materials, supplies, or equipment.
- Prepare documentation for contracts, transactions, or regulatory compliance.
- Maintain operational records.
- Discuss goods or services information with customers or patrons.
- Sell products or services.
- Operate vehicles or material-moving equipment.
Find occupations related to multiple detailed work activities
Work Context
- Face-to-Face Discussions — 97% responded "Every day."
- Importance of Being Exact or Accurate — 58% responded "Extremely important."
- Spend Time Standing — 24% responded "About half the time."
- Contact With Others — 33% responded "Constant contact with others."
- Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls — 55% responded "Continually or almost continually."
- Time Pressure — 57% responded "Every day."
- Spend Time Walking and Running — 24% responded "About half the time."
- Work With Work Group or Team — 41% responded "Extremely important."
- Indoors, Not Environmentally Controlled — 66% responded "Every day."
- Importance of Repeating Same Tasks — 23% responded "Important."
- Spend Time Making Repetitive Motions — 36% responded "More than half the time."
- Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life Jackets — 43% responded "Every day."
- Sounds, Noise Levels Are Distracting or Uncomfortable — 41% responded "Every day."
- Freedom to Make Decisions — 41% responded "Some freedom."
- Spend Time Bending or Twisting the Body — 18% responded "About half the time."
- Telephone — 41% responded "Every day."
- Physical Proximity — 41% responded "Moderately close (at arm's length)."
- Structured versus Unstructured Work — 29% responded "Limited freedom."
- Deal With Unpleasant or Angry People — 31% responded "Once a week or more but not every day."
- Duration of Typical Work Week — 58% responded "40 hours."
- Degree of Automation — 31% responded "Moderately automated."
Job Zone
|Job Zone Two: Some Preparation Needed
|These occupations usually require a high school diploma.
|Related Experience
|Some previous work-related skill, knowledge, or experience is usually needed. For example, a teller would benefit from experience working directly with the public.
|Job Training
|Employees in these occupations need anywhere from a few months to one year of working with experienced employees. A recognized apprenticeship program may be associated with these occupations.
|Job Zone Examples
|These occupations often involve using your knowledge and skills to help others. Examples include orderlies, counter and rental clerks, customer service representatives, security guards, upholsterers, and tellers.
|SVP Range
|(4.0 to < 6.0)
Interest code: RC Want to discover your interests? Take the O*NET Interest Profiler at My Next Move.
- Realistic — Realistic occupations frequently involve work activities that include practical, hands-on problems and solutions. They often deal with plants, animals, and real-world materials like wood, tools, and machinery. Many of the occupations require working outside, and do not involve a lot of paperwork or working closely with others.
- Conventional — Conventional occupations frequently involve following set procedures and routines. These occupations can include working with data and details more than with ideas. Usually there is a clear line of authority to follow.
Work Styles
- Dependability — Job requires being reliable, responsible, and dependable, and fulfilling obligations.
- Attention to Detail — Job requires being careful about detail and thorough in completing work tasks.
- Integrity — Job requires being honest and ethical.
- Cooperation — Job requires being pleasant with others on the job and displaying a good-natured, cooperative attitude.
- Self Control — Job requires maintaining composure, keeping emotions in check, controlling anger, and avoiding aggressive behavior, even in very difficult situations.
- Stress Tolerance — Job requires accepting criticism and dealing calmly and effectively with high stress situations.
- Adaptability/Flexibility — Job requires being open to change (positive or negative) and to considerable variety in the workplace.
- Achievement/Effort — Job requires establishing and maintaining personally challenging achievement goals and exerting effort toward mastering tasks.
- Independence — Job requires developing one's own ways of doing things, guiding oneself with little or no supervision, and depending on oneself to get things done.
- Persistence — Job requires persistence in the face of obstacles.
- Social Orientation — Job requires preferring to work with others rather than alone, and being personally connected with others on the job.
Work Values
- Support — Occupations that satisfy this work value offer supportive management that stands behind employees. Corresponding needs are Company Policies, Supervision: Human Relations and Supervision: Technical.
- Relationships — Occupations that satisfy this work value allow employees to provide service to others and work with co-workers in a friendly non-competitive environment. Corresponding needs are Co-workers, Moral Values and Social Service.
- Independence — Occupations that satisfy this work value allow employees to work on their own and make decisions. Corresponding needs are Creativity, Responsibility and Autonomy.
Related Occupations
Wages & Employment Trends
Median wage data for Stockers and Order Fillers.
Employment data for Stock Clerks and Order Fillers.
Industry data for Stock Clerks and Order Fillers.
|Median wages (2019)
|$13.16 hourly, $27,380 annual
|State wages
|Local wages
|Employment (2018)
|2,056,600 employees
|Projected growth (2018-2028)
|Slower than average (2% to 3%)
|Projected job openings (2018-2028)
|State trends
|Top industries (2018)
Source: Bureau of Labor Statistics 2019 wage data and 2018-2028 employment projections . "Projected growth" represents the estimated change in total employment over the projections period (2018-2028). "Projected job openings" represent openings due to growth and replacement.
Job Openings on the Web
Sources of Additional Information
Disclaimer: Sources are listed to provide additional information on related jobs, specialties, and/or industries. Links to non-DOL Internet sites are provided for your convenience and do not constitute an endorsement.


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QNX News Releases
New HTML5 SDK from QNX Bridges the Gap Between App Developers and AutomakersMobile developers can now create automotive apps based on standard web technologies like CSS3, HTML5, and JavaScript
DETROIT, SAE Convergence 2012 (booth 815), October 16, 2012 — Mobile app developers see car infotainment as a potentially lucrative new market, and automakers want to leverage the talents of the mobile community — but until now, the two sides have had little way of working together. Today, QNX Software Systems Limited announced a new solution designed to tear down these barriers and to enable new partnerships between the mobile and automotive worlds: the HTML5 SDK for the QNX CAR™ 2 application platform.
The new HTML5 SDK is an extension of the open source BlackBerry® WebWorks™ framework, specially optimized for automotive environments. It allows developers to write, test, and package feature-rich automotive apps based on HTML5, CSS3, JavaScript, and other open standards. Just as important, it provides the missing glue between high-level apps and the car, through specialized APIs that provide access to automotive devices and hardware. These APIs include JavaScript classes that can access the HVAC, GPS, multimedia, and other services offered by the QNX CAR 2 application platform.
QNX Software Systems also plans to create a virtual marketplace that will allow developers to make their QNX CAR 2 applications available to automakers. The marketplace will provide common ground for app developers and automakers to work together, and will allow automakers to preview the applications that best fit their brands and satisfy their customers. The marketplace is expected to go live when the HTML5 SDK is released.
"HTML5 has become a lingua franca, allowing app developers to target all the major mobile platforms. But until now, automakers have been unable to tap into this rich vein of apps, content, and developer talent. The HTML5 SDK for the QNX CAR 2 application platform changes all that," said Andy Gryc, automotive product marketing manager, QNX Software Systems. "Now, mobile developers and automakers can begin engaging with one another in a meaningful way, through a common platform and through the same open standards that have done so much to accelerate the rapid development and rich user experiences of mobile platforms."
QNX Software Systems has licensed its software technology for use in millions of in-vehicle systems worldwide, including digital instrument clusters, hands-free systems, multimedia head units, connectivity modules, and 3D navigation systems. The QNX CAR 2 application platform is a pre-integrated software stack designed to reduce the time and effort of creating highly sophisticated and personalizeable in-car infotainment systems.
For more information on QNX Software Systems' activities at SAE Convergence, visit qnx.com/convergence.
The QNX CAR 2 application platform is currently being evaluated by select automakers and tier one automotive suppliers for use in next-generation infotainment systems. QNX Software Systems plans to release the platform in December 2012, and plans to make the HTML5 SDK and virtual marketplace available to qualified developers in Q1 2013.
About QNX Software Systems
QNX Software Systems Limited, a subsidiary of Research In Motion Limited (RIM) (NASDAQ:RIMM; TSX:RIM), is a leading vendor of operating systems, development tools, and professional services for connected embedded systems. Global leaders such as Audi, Cisco, General Electric, Lockheed Martin, and Siemens depend on QNX technology for vehicle infotainment units, network routers, medical devices, industrial automation systems, security and defense systems, and other mission- or life-critical applications. Founded in 1980, QNX Software Systems Limited is headquartered in Ottawa, Canada; its products are distributed in more than 100 countries worldwide. Visit www.qnx.com, and facebook.com/QNXSoftwareSystems, and follow @QNX_News, on Twitter. For more information on the company's automotive work, visit qnxauto.blogspot.com and follow @QNX_Auto.
|Reader Information
|Editorial Contacts
Web: www.qnx.com
Email: email@example.com
Devan Gillick
Breakaway Communications
+1 415-358-2487
Paul Leroux
QNX Software Systems Co.
+1 613-591-0931
©2012 QNX Software Systems Limited. QNX, QNX CAR, Momentics, Neutrino, Aviage are trademarks of QNX Software Systems Limited, which are registered trademarks and/or used in certain jurisdictions. All other trademarks belong to their respective owners.
QNX Software Systems Limited (QSS) is a subsidiary of Research In Motion Limited (RIM). Forward-looking statements in this news release are made pursuant to the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995 and applicable Canadian securities laws. When used herein, words such as "expect", "anticipate", "estimate", "may", "will", "should", "intend," "believe", and similar expressions, are intended to identify forward-looking statements. Forward-looking statements are based on estimates and assumptions made by QSS in light of its experience and its perception of historical trends, current conditions and expected future developments, as well as other factors that QSS believes are appropriate in the circumstances. Many factors could cause QSS's actual results, performance or achievements to differ materially from those expressed or implied by the forward-looking statements, including those described in the "Risk Factors" section of RIM's Annual Information Form, which is included in its Annual Report on Form 40-F (copies of which filings may be obtained at www.sedar.com or www.sec.gov). These factors should be considered carefully, and readers should not place undue reliance on QSS's forward-looking statements. RIM and QSS have no intention and undertake no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law. QSS assumes no obligations or liability and makes no representation, warranty, endorsement, or guarantee in relation to any aspect of any third-party products or services.


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Our content is designed to entertain and inform our audiences. We cover community news and events, seasonal topics, relevant music and entertainment news and so much more. Our online audience knows they can rely on us to be live and local, covering the topics that matter to them as local residents and fans of the station brands.
We drive readers to the content by featuring the content in station app notifications, our trending bar, station newsletters, social media and more. Our branded content solutions offer the opportunity to surround this sought-after content with your business' messaging and branding
Relevant content = relevant audience
We will create content that is relevant to the audience you are trying to reach. Our marketing experts will work with you to decipher which content will be best to sponsor so that you are reaching the most relevant audience possible.
Seasonal opportunities
Use the turn of seasons or holidays to reach your preferred audience at the right time. Drive conversions by reaching the right audience at the right time (of year).
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All of our content is easily shareable, allowing the audience to grow and for your business to reach more people.
Start Marketing Your Business in Owensboro Today!
Request a quote to see how we can help your business reach more customers so you can focus on making your business thrive. With our suite of digital marketing, radio advertising, local marketing, national media solutions and more, we can help build you a plan to build your brand, improve your online presence, and target your ideal customers - because running your business is just as important as helping it grow.


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Hello, you are very welcome to my website.
Here you will find my story of my career, the ups, the downs, the laughter and the tears. We also have news of where I am playing, what albums are available and other titbits of information that might be of interest.
I have been a lucky man, blessed with family, friends and, for more than thirty five years, the ability to compose and play music that touches people. But the Phil Coulter story is anything but straightforward. The road from Derry to the White House was not one without some strange detours and stopovers along the way.
This site should tell you all you need to know about the life that led to the music. If you would like any additional information don't hesitate to contact me. I would love to hear from you.


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The Delaware County Medical Examiner determined that the woman found dead Saturday in Ridley Creek State Park committed suicide.
Teresa Mastracola, 44, of Millbourne, died of asphyxiation by helium inhalation, according to an autopsy conducted Sunday by Dr. Fredric N. Hellman.
Mastracola had been missing since Dec. 2 when her body was discovered near a picnic area in the park Saturday afternoon. She was known to be an avid hiker and biker who frequented the park.


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N.C. Dem chair won't seek new term
After a rough year for North Carolina Democrats, state party Chairman David Parker has announced he won't seek another term.
From the News & Observer report:
Parker's announcement was a relief to party and elected leaders, who were fearful that Parker — who has a loyal following among many party activists — would successfully seek another two-year term when the state executive committee meets in February…
Parker, a Statesville attorney, has in recent months given mixed signals about whether he would seek another term. But in an email to activists Wednesday, he said he would not seek reelection when the executive committee meets in Durham on Feb. 2.
"I have enjoyed my two years of service to our state and to the Democratic party," Parker said. "There is much work to be done on the vital issues of good government, public education and job creation in North Carolina, and I look forward to continuing to work to better our state in the year to come."
Parker, a 58-year-old Raleigh native, is a longtime party activist, whose experience ranges from Jimmy Carter's North Carolina youth coordinator in 1976 to his election as state party chairman two years ago. He managed the unsuccessful reelection campaign of U.S. Sen. Terry Sanford in 1992.
But for someone who had for years coveted the party chairmanship, his tenure proved to be a public relations fiasco and resulted in a drubbing at the ballot box.
The p.r. fiasco part of his tenure — a messy sexual harassment scandal at the state party — led to pressure from national Democrats who wanted Parker to resign because of fears it would cast a shadow over the party convention in Charlotte. While Parker stubbornly hung on to the chairmanship, the November results were disheartening.
Not only did Barack Obama fail to win the state a second time, Democrats lost the governorship, the lieutenant governor's office and three congressional seats. Republicans held both chambers of the Legislature, and a closely contested state Supreme Court race that was nominally nonpartisan also broke for the GOP.
While Parker remains well-liked by many party activists, after a year like that — in North Carolina or any other state — the party chairmanship almost invariably changes hands.


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Perspective: The Place of Projects
By Dean Joseph J. Helble
Project-based learning is much discussed among contemporary educators. Whether for K-12 or university engineering students, the general view is that the classroom experience can be enhanced by hands-on, open-ended project challenges. Mention "project-based learning" to any Thayer School graduate and you are likely to hear about their ENGS 21 project ("Introduction to Engineering"—a prosaic title that doesn't come close to doing justice to the experience), or their B.E. capstone design experience. To our alumni, even those who never took a Dartmouth undergraduate course, these courses are known for lessons in creativity, design methodology, problem-solving, innovation, and entrepreneurship—the kind of project-based learning that has taken place at the Thayer School of Engineering since the 1960s.
But what many may not know is that the use of "project-based learning" has grown dramatically across the Thayer curriculum. Solid Mechanics (ENGS 33) has long asked students to build, test, and compress a bridge to the point of failure, a clear assessment of their design and predictive abilities. Digital Electronics (ENGS 31), which requires students to propose, design, build, and demonstrate a working digital system using modern field-programmable gate array technology, has seen the development of games, audio processors, and even simple computers. Thermodynamics (ENGS 25)? Students still build a working Stirling engine, as they have for decades. In Machine Engineering (ENGS 76), students design and team-build robots that pick up and deposit objects such as hockey pucks. This spring students in Structural Analysis (ENGS 71) designed and built a wheelchair-accessible treehouse for the local community, with teams of students developing and integrating the individual components of the project. For three years Computer-Aided Design (ENGS 146) has required students to design a twist car (modified this year to a "wiggle car" with non-circular wheels), requiring innovation that goes beyond the relevant patent literature and participation in a public relay race to demonstrate the quality (and speed) of their designs. Using a 1920s electric car as inspiration one year, Power Electronics and Electromechanical Energy Conversion (ENGS 125) had students add ultracapacitors to an electric-assist bicycle to improve the battery efficiency; another year, students designed and built an "electric bungee." Through our growing research focus in Engineering in Medicine, our course Intermediate Biomedical Engineering (ENGS 57/169) had students work with Dartmouth-Hitchcock Medical Center surgeons on technologies for operating rooms. Methods in Biotechnology (ENGS 162) challenged students to develop high-throughput screens for a broad range of applications, including purification of human IgG antibodies. And this isn't close to a comprehensive list.
No wonder our students choose to spend their spare time doing projects: designing, building, and traveling with the Big Green Bus, developing a hybrid formula car for the now-international Formula Hybrid competition they founded, building and deploying a rover for scientific exploration in Arctic regions, designing and installing small-scale hydropower systems in rural Rwanda. There's no better way to learn.
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Portugal may be in need of a second bailout–or so it seems from its sovereign bond yields, which have risen steadily despite a flood of cash from the European Central Bank that is flowing to other investment targets.
Bloomberg reported that 10-year yields on Portuguese bonds have increased by nearly two percentage points in the past two weeks, and in Tuesday morning London trading had hit 13.85%–up from 7.48% at this time last year. It received a bailout of 78 billion euros ($102.8 billion) in May of last year.
Stuart Thomson, who helps oversee the equivalent of $110 billion as a portfolio manager at Ignis Asset Management in Glasgow, was quoted saying, "The ECB's cash provides liquidity, but not solvency. If the perception is that a country is already bankrupt, these liquidity measures won't work. There is growing concern that Portugal may need a second bailout."
Portugal's government has been able to continue to issue bills, although it has been unable to sell debt with maturity of longer than a year since its bailout. It plans to re-enter the bond market in 2013, something the International Monetary Fund said Monday it should be able to do, but some experts disagree.
Pavan Wadhwa, global head of interest-rate strategy at JPMorgan Chase & Co. (JPM) in London, was quoted saying, "That's not going to be possible. The Portuguese 10-year yield is near 15%. No one goes to the market at that level. Once your yields go above 8%, there's no turning back."
Although Portugal's 10-year yields hit a euro-lifetime high of 18.29% on Jan. 31, its bill sales have actually seen borrowing costs fall. So far in 2012 the country has successfully sold 8 billion euros ($10.5 billion) in bills, which is higher than its announced target of 6.5 billion euros for Q1 that the government called for on Dec. 29. It has also put out bills with longer maturities than originally planned.
Although the yields on Spanish and Italian bonds have fallen since December, with some believing that ECB-provided funds from its December round of loans are being used to buy them, Portugal's junk ratings from the big three ratings agencies may be putting off investors who might otherwise consider them–particularly in light of Greece's situation, in which private bondholders may be compelled to accept haircuts on the debt they hold.
Despite the pronouncement by European officials in December that Greece's situation is "exceptional and unique," Wadhwa said, "There is concern that a Greece-style bond restructuring will be required if Portugal were to take the second bailout. Our baseline scenario is that they will need a second bailout. Bills are short-term securities used mostly for cash management and are likely to be excluded from debt restructuring."


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Superfood smoothies for the new year
Talk to Julie Morris and it's hard to believe the energetic chef, recipe developer and cookbook author once grappled with low energy. That was before she realized that food had an effect on her well-being, and shifted her culinary interest to natural and nutrient-rich superfoods.
Morris' first cookbook delved into the "Superfood Kitchen: Cooking with Nature's Most Amazing Foods" (Sterling, 2012). In her latest, "Superfood Smoothies" (Sterling, $16.95, 208 pages), Morris combines fruits, veggies and superfoods, like libido-boosting maca powder and fiber-rich flax and chia seeds, to create 100 recipes of frothy goodness. Those smoothies run the gamut from fruity and light - cranberries, oranges and goji berries, for example - to stealthily nutritious. She even found a way to mix Brussels sprouts and bananas.
We caught up with Morris recently to ask the Los Angeles-based food writer where she gets her ideas - and energy.
Q: How did you get the idea to add superfoods to your smoothies?
A: When I started making smoothies, I used whole fruits and eventually added almond butter and a weird protein powder. They weren't very good. They were just a conventional protein shake. Then I started working with superfoods. It seemed like the perfect application. Adding them to smoothies was so easy, and you only need a little bit to create a power meal.
Q: How do you decide what to mix and match?
A: I experiment. Some combinations work well and some don't. I think that's the beauty of smoothies. They're so easy to make - at a basic level and with some very unusual and gourmet food combinations.
The stealth section was by far the most challenging. I was using whole vegetables that I had to mask. I did my homework on unusual flavor combinations and found, for example, that bananas and Brussels sprouts both go really well with nutmeg. When you put them all together, you neutralize the strong flavors of the banana and the sprouts. There is nothing random about the recipes - everything in there has a nutrient and flavor purpose.
Q: Will kids like them?
A: Many of my taste testers were kids. I figured if the kids like them, they must be good! One of the big surprises was the Apple Broccoli smoothie - my neighbor's 2-year-old couldn't stop drinking it. In general, kids seem to like fruit smoothies best, and it's a great way to get a ton of nutrition into a kid's body. Older kids like making them and the younger ones like drinking them.
Q: Does cost come up a lot when you talk to people about superfoods?
A: Cost comes up all the time and the cost of superfoods can vary. I was a college student when I started working with superfoods, so I get it. When you buy superfoods you are buying nutrients, not calories. The initial cost may seem high when compared to an apple or a loaf of bread. But look at camu powder; it's one of the best sources of vitamin C on earth. One teaspoon would cost about a dollar. To get the same amount of vitamin C from oranges, you'd need to buy seven oranges!
Q: You even add superfoods to your cocktails! What are some tasty combos?
A: When I got the idea to put superfoods in cocktails, it was truly a "why not?" moment. Most of the fruity smoothies in the book are delicious with wine - you get a wonderful, frothy sangria. A lot of the smoothies also go really well with gin or vodka.


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Sub-Zero, Scorpion, Smoke, and Reptile were made for loving you, baby, and you were made for loving them.
The PAX ninja quartet takes their friendship to the next logical level: a steaming hot Just Dance 3 demo. They win, fatality.
You can contact Michael Fahey, the author of this post, at firstname.lastname@example.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.