text:
Is is appropriate to say i rather be a jets fan then a rutgers fan right now?
win one of your last two games and you win the big east and go to a bcd bowl for the FIRST time ever.
the birthplace of college football?
With BCS bid on the line, and Louisville playing with a crippled Bridgewater (on one leg and broken wrist), Rutgers proceeds to blow a 14-3 2nd half lead in epic fashion. 3 turnovers. Dropped TD pass. Fake FG TD called back for illegal man downfield. Letting Bridgewater slice them up even though completely immobile. Could not get off field on 3rd down. Dropped pass turns into INT
On. and on. and on. and on. Sad sad day to be a Rutgers fan
Is is appropriate to say i rather be a jets fan then a rutgers fan right now?
win one of your last two games and you win the big east and go to a bcd bowl for the FIRST time ever.
the birthplace of college football?
T'was tough to watch. Not nec. a Rutgers fan, but I know we have a bunch of Rutgers guys posting here, so I thought I'd check it out.
Karma...that's what they get for leaving the big east...good luck in the big ten
Sent from my EVO using Tapatalk 2
Rutgers' last offensive play of the game was certainly... offensive. Talk about a Jets-esque way to end a football game.
It warms my heart to know that Rex, Sanchez and company aren't the only ones capable of ****-ups of this proportion. I came in late but jeez, that was really bad.
For those who missed it:
Rutgers had the ball with ~4m left with a tie game. QB makes a nice pass, but the WR makes an unnecessary dive for the ball, completely misses with his hands, knees the ball up into the air, and it's intercepted.
Defense allows a field goal, 20-17 Louisville.
Offense gets one first down, gets in the hurry up and the QB lofts one deep down field without a Rutgers receiver in sight. Looked almost like a punt return for the Louisville DB. Almost as bad as the butt-head play.
Rutgers has choked away - what? - at least 3 BCS Bowl games in the past 6 years? Every year they seem to have it right there for the taking - and then they blow it.
If they can't get there through the Big East, hard to imagine a likely scenario that will get there via the Big Ten.
What a waste...
All my teams suck
Considering the level of play in the Big Ten, this may have been best chance for Rutgers to play in a BCS Bowl game for a long time.
Blah, I hate football
I couldn't believe it (actually I could) that last play was hilarious. Who the F*ck reads press coverage in a two minute offense?


text:
Conservation through Education
Home | The Animals | Swamp Wallaby
of Wallabies (Marsupials)
This WORLD is represented by the Swamp Wallaby.
Wallabies are a smaller version of the kangaroo. 'Swampies' have a distinctive bicolor
coat and live in groups called mobs.
Common Name: Swamp
Genus/Species: Wallabia
Found on the eastern coast of Australia from southeastern South Australia,
Victoria, eastern Queensland and eastern New South Wales.
Natural Habitat:
Generally live in dense forests, thickets, mangroves, woodlands and swampy
areas. Hide in thick grass and dense
brush during the day and come out at dusk to forage for food.
Physical Appearance:
Physical appearance may slightly vary depending on
geographic area. Long, thick, coarse fur. Dark brown in color with lighter
fur on chest and belly. Tail and limbs are darker in color. Cheeks have yellow stripes on them.
Forelimbs are smaller than hind limbs.
Uses a fourth premolar tooth to cut up coarse plant material. They are sexually dimorphic in size. The males can weigh 26-45 lbs. and 84.7 cm
long. The females can weigh 22-34 lbs.
and 66.5 cm long. The wallably uses its forelimbs to manipulate food and its
hind limbs for rapid bipedal locomotion.
Both sexes reach sexual maturity at 15 – 18 months of age. Females are polyestrous (able to breed year
round). Generally give birth to one
joey per cycle but twins are
possible. The young joey weighs less
than 1 gram when born and will make its way to the mammary glands located in the
pouch of the female. The joey will
spend 8-9 months in the pouch but will be completely out of the pouch at 9
months of age and eating solid food.
Gestation period is 33-38 days and the estrous cycle is 29-34 days long. This is the only marsupial with a
gestation period longer than its estrous.
Females can mate last few days of pregnancy, which allows continuous
breeding and birthing approximately every 8 months. Suckling of new born
temporarily halts during development of second embryo, called embryonic
diapause. Second embryo will resume
development once first joey is ready to leave the pouch.
STATUS in Natural Habitat:
Common but are decreasing in number due to habitat destruction and being hunted
by farmers for destroying crops.
Cool Fact:
Due to its unique dentition, dimorphic chromosome number and reproductive
behavior, the swamp wallaby is the only living member of the genus
Wallabia. They have been known to hybridize
with the agile wallaby, which makes their genus classification
Wallabia controversial.
Click Here For Daily Activities Schedule

subset: commoncrawl


text:
Veris Gold Corp. Starvation Canyon Update and Market Response
Feb 14, 2013, 06:30 ET
VANCOUVER, Feb. 14, 2013 /CNW/ - Veris Gold Corp. (TSX: VG) (OTCQB: YNGFF) (Frankfurt Xetra Exchange: NG6A) is pleased to report on the progress of the development of its newest underground mine, Starvation Canyon located in the southern portion of the Jerritt Canyon property in Elko County, Nevada. Jerritt Canyon is a gold producing mine site operated by Veris Gold Corp. USA Inc., a wholly-owned subsidiary of Veris Gold Corp. ("Veris" or the "Company").
Permitting activities with the State of Nevada were completed in 2011 allowing the Company to begin advancing Starvation Canyon to become a producing underground mine. Development continued throughout January 2013 and to date over 400 meters (1,300 feet) of drifting has been completed. Development of the stope accesses in the ore are in progress and gold grades from initial muck sampling are the same or exceed those as predicted from the block model. To date more than 1,500 tons of ore have been brought to the surface and stockpiled for additional sampling and analysis. The next stage in development, construction of a vent raise and a secondary escapeway, is scheduled to begin in the next ten days and should be completed by mid-March at which time production and ore haulage to the plant will be allowed to commence. The project remains on budget and on schedule and is expected to contribute over 33,000 ounces of gold to 2013 production from Jerritt Canyon operations. Starvation Canyon will be the first new mine in production at Jerritt Canyon since 2004.
The Starvation Canyon Measured and Indicated resources including reserves as of December 31, 2011 are 5.9 kt averaging 0.294 opt containing 1,700 ounces and 519.4kt averaging 0.25 opt containing 130,000 ounces, respectively. This information is referenced in the latest NI 43-101 which can be found here: http://www.verisgold.com/i/pdf/Jerritt_43-101_Technical_Report_YE2011.pdf.
The Company's 2013 exploration plans near Starvation Canyon are still being prioritized, but will likely include drilling at the West Starvation target located adjacent and on trend to the Starvation Canyon resource as highlighted in the Titan-24 direct current induced polarization magnetotelluric (DC-IP-MT) ground geophysical survey conducted in 2011.
The Company also wishes to comment on the share price decline over the past several months which has raised concerns amongst our investors. Volatile stock market conditions, particularly for junior mining producers, and continued concern for the global economy have no doubt contributed to the decline. There has also been a higher than normal volume of small block trading in the shares of the Company and we are actively investigating this specific issue to see if it is significant. However, Veris management is unaware of any specific reason, other than these continuing general market conditions and market trading influences unrelated to the Company's current operations, for the recent decline in the share price as there have been no events or material changes in the affairs of the Company to support the decline.
Management believes that with the positive cash flows from operations, funds raised from the recent financing and the negotiations successfully completed on previously maturing forward gold loans (now maturing in June 2013 and January 2014), the Company has adequate capital to fund the development of Starvation Canyon and any remaining environmental capital or mill improvements required to continue optimizing existing operations.
In the next few days the Company, having successfully met the performance criteria required during the 18 month period following the closing of the Deutsche Bank Gold Forward Facility, will also be in receipt of $8 million of funds previously set aside under that agreement. The progress made on production from Starvation Canyon and the test work completed to date on potential toll milling opportunities will significantly improve the overall valuation of the Company and the free cash flow from the operations.
Mr. Randy Reichert, Co-Chief Executive Officer and Chief Operations Officer of Veris Gold Corp, commented, "The Company continues to take substantial steps in advancing the current business plan, adding further high grade ore to the roaster operations at Jerritt Canyon from Starvation Canyon and securing key toll milling contracts that will improve the free cash flow significantly. In the meantime, the Company is continuing the focus on reducing costs at Jerritt Canyon and optimizing the processing facility. We are proud of exceptional progress our teams have made to bring this mine into production."
Mr. Shaun Heinrichs, Co-Chief Executive Officer and Chief Financial Officer of Veris Gold Corp, added, "We are pressing forward with opportunities to enhance shareholder value and remain focused on bringing new interest into the Company. Our strategy continues to involve pursuing a listing on the NYSE MKT which we believe will increase the shareholder base and improve the trading volume in the Company's common shares, however, this plan is currently on hold due to the current share price falling below $2, a key quantitative criteria to list on the NYSE MKT. As soon as Veris' share price improves, and such improvement is sustained for a period of time, Veris will proceed with its US listing on the NYSE MKT."
The information contained in this news release has been reviewed and approved by the Company's Vice President of Exploration, Todd Johnson, M.Sc. (Qualified Person per the requirements of NI 43-101).
Veris Gold Corp. is a growing mid-tier North American gold producer in the business of developing and operating gold mines in geo-politically stable jurisdictions. The Company's primary asset is the permitted and operating Jerritt Canyon gold mine located 50 miles north of Elko, Nevada, USA. The Company also holds a diverse portfolio of precious metals properties in British Columbia and the Yukon Territory, Canada, including the former producing Ketza River mine. The Company's focus has been on the re-development of the Jerritt Canyon mining and milling facility.
If you would like to receive press releases via email please contact [email protected] and specify "Veris Gold Corp. releases" in the subject line.
The TSX has not reviewed and does not accept responsibility for the adequacy or accuracy of
this release.
Forward-Looking Statements
This press release contains "forward-looking statements" and "forward looking information" within the meaning of applicable securities laws. All statements, other than statements of historical fact, including without limitation, statements relating to cashflows from production, the timing for the completion of development at Starvation Canyon and in production date, as well as plans for listing of the Company's Securities on the NYSE MKT are forward-looking statements. Generally, these forward-looking statements can be identified by the use of forward-looking terminology such as "plans", "expects" or "does not expect", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates" or "does not anticipate", or "believes", or variations of such words and phrases or state that certain actions, events or results "may", "could", "would", "might" or "will be taken", "occur" or "be achieved". By their nature, forward-looking statements and information are based on assumptions and involve known and unknown risks, uncertainties and other factors that may cause our actual results, performance or achievements, or industry results, to be materially different from future results, performance or achievements expressed or implied by such forward-looking information. Such risks, uncertainties and other factors include among other things the following: gold price volatility; discrepancies between actual and estimated production and mineral reserves and resources; the speculative nature of gold exploration; mining operational and development risk; and regulatory risks related both to the operation of Jerritt Canyon and listing on the NYSE MKT. See our Annual Information Form for additional information on risks, uncertainties and other related factors. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking statements, there may be other factors that cause results not to be as anticipated, estimated or intended. There can be no assurance that such statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on forward-looking statements. The Company does not undertake to update any forward-looking statements that are incorporated by reference herein, except in accordance with applicable securities laws.
SOURCE: Veris Gold Corp.
For further information:
Veris Gold Corp.
Nicole Sanches
Investor Relations Manager
Tel: (604) 688-9427 ext 224
Email: [email protected]
CHF Investor Relations
Jeanny So
Director of Operations
Tel: (416) 868-1079 ext. 225
Email: [email protected]
Wolfgang Seybold
Chairman Tel: +49 711 25 35 92 40
Email: [email protected]


text:
Brown, Hallie Q.
The subject of this sketch was born in Isle of Wight County, Virginia. At an early age she was taken to Philadelphia, Pennsylvania, where she remained until her death, July 16, 1849, which occurred at the home of her daughter, Mrs. Anna Adams.
When quite a young woman, Sara was united in marriage to Reverend Richard Allen. This young man rose to great and distinctive honors. From the works (1816) of Lorenzo Dow, who was connected with early Methodism in America, we learn the following facts: Richard Allen and a number of other colored people were members of the white Methodist Society. But they were placed around the walls and in corners, compelled to commune after their white brethren had partaken of the sacrament. Richard Allen led the colored members from the Meeting House. Being a blacksmith, he hammered at the forge through the week and on Sundays worshipped in this shop until they were able to build an "African Meeting House"--the first ever built in the Middle or Northern States. After this Richard Allen built a Meeting House with his own money, upon his own ground, and called the name of it, "Bethel."
The first General Conference of this infant child of God was held in the City of Philadelphia in 1816, at which meeting on April 11th, Richard Allen was elected Bishop--the first Bishop of the African Methodist Episcopal Church, his son, Richard Allen, Jr., was elected Secretary of the Conference.
One writer says: "Richard Allen belongs to the constellation of moral and religious reformers, he is to the
He filled the office of Bishop for fourteen years with uncommon zeal, fidelity, perseverance and sound judgment. He was an affectionate husband, a tender father and a sincere Christian.
The life of Sara, his devoted wife, is indissolubly linked with that of her husband. She grieved with him in sorrow and rejoiced with him in the day of his victory and success. Sara Allen was sweet in disposition, pious in her life and serene of character.
The name of "Mother Allen" is a household word in homes of African Methodism.


text:
BOSTON (AP) — Jared Sullinger recovered from first-half foul trouble to score 19 points and grab seven rebounds, helping Ohio State beat Syracuse 77-70 on Saturday to advance to the Final Four.
It will be the Buckeyes' first trip to the NCAA semifinals since 2007.
Deshaun Thomas scored 14 with nine rebounds for Ohio State (31-7), which led by eight points with 59 seconds to play and held on after the Orange cut it to three. The Buckeyes made 13 of 14 free throws in the final 68 seconds.
Brandon Triche scored 15 points and Baye Keita had 10 rebounds for Syracuse (34-3). The Orange were hoping for a return trip to New Orleans, where they won their only national championship in 2003.
(Copyright 2012 The Associated Press. All Rights Reserved. This material may not be published, broadcast, rewritten or redistributed.)


text:
Review: Nier
Pages 1 2 NEXT
Crazy costumes, big swords, yep, this is pretty standard fare.
I honestly thought this slipped under the site's radar.
Fan of Square Enix: Yes.
Fan of Action RPGs: Yes.
Fan of chicks swearing in underwear: No.
2/3. Guess I'd better get it.
This game is BEGGING for a demo.
Is it me, or does it actually sound pretty awesome?
Each dungeon represents a different gametype, including a farming sim and a text adventure?
Buti guess teh same combos over and over would get kind of boring...
I like the look of it, but, I will likely be one to pick up up down the track some point.
There are some nice little aspects of it, but, not enough for me to want to commit too much...and, the article pretty much confirm that for me too
My friend has this game and I think I watched him play for about 3 1/2 minutes before my id demanded I go buy it. Looks so much fun!
Now if I can just be bothered to traipse into town...
what about hot chicks swearing in their underwear? :)
EDIT: Incidentally I bought this during the week for £12.49. Yeah, there's no typo there.
Bad game is bad check your bargain bin.....
I'd just like to point out that canonically speaking, said hot chick is a hermaphrodite, canonically speaking.
EDIT: ok Onyx what about hot hermaphrodite chicks swearing in their underwear?
This sounds like it would have been a good game for the JRPG set, if only it had come out on a slower year. Coming out this late after FFXIII isn't doing it any favors. Same with Mass Effect 2, Dante's Inferno, Dragon Age Origins, etc. On the other hand:
Exactly this. Didn't think about it till I saw this, I love the idea of having a turn of Zork intermixed with turns of Farmville, Sim City, Oblivion, Halo, Zelda, etc. Doesn't sound like the main focus of this game. But a game of nothing but that - like a Warioware without the time-constraint, that would be sweet.
'Mommy, why's the TV calling me a little bitch?'
Best line I've heard this week.
The game's faults feel like the developers are repeatingly kicking me in the balls but I can not... stop playing.
Overall, it's an ok game i guess.
I threw this one on my GameFly queue for the hell of it-- I guess "average" isn't really so bad.
Beat it last week (4 times mind you for 4 different endings) with all but 1 quest completed -- the damned "pink moonflower seeds" just couldn't be effectively done on a rental. My advice is: rent it. It's pretty short and easy. I got 90% of the available trophies in 1 week.
But it is worth a go.
I've just rented Star Ocean 4: International and that feels like a purchase to me. Enough content to keep me satisfied for a few weeks anyway.
Very good review! Really sums the game up well. I'm about 15 hours into it and it has been pretty fun. Nothing groundbreaking but it will keep me occupied until Red Dead Redemption comes out next week. :D
Don't even bother trying for all Battle Trophies, though. That achievement/trophy requires dedication of an unprecedented level. I loved the combat, liked the plot, hated the characters, hated the dialogue. And no, I'm NOT switching the audio the Japanese.
How far in are you game wise?
I already switched mine to Japanese... My wife is even looking into the game as she is excited by the prospect of turning all of the menus into Japanese as well...
EDIT: Yeah, Star Ocean battle trophies are always insane. I think I MIGHT have gotten 50% in SO3.
This looks like the sort of thing I miiiiiiiiiiiiiiiiiiiiiiiiiiiiight consider checking out later, when I've got some free time and there's not much else coming out. Or I might rent it.
Sounds like it's pretty standard fare, but if it's wrapped up in a slightly weird aesthetic that might be enough for me. I like weird. Plus I find the idea of a grown woman shouting at a book hilarious.
I can see where the reviewer is coming from, however saying nothing new is a slap in the face. The fact that it alone takes so many different game play elements is something new and refreshing. I was just shocked when each new dungeon I went to was something completely different and the good old MUD days were relived when doing the tasks in the forest of myth. At times the story seems like they just drew straws to go a certain way with it, but it is a pretty damn good one, specially for JRPG standards. I had fun with it and it will be an RPG that will sit on my shelf and play again down the road.
If you are on the fence about it, rent it's well worth the rental. However if you are an JRPG lover of all colors this will be something you will want to hold on to because I don't think we will ever get something this cool and gameplay changing again at least in this genre.
You should mention, however, that that the chick who swears while wearing (only) her underwear has a penis.
So... uh... you should probably not let that last reason be part of your buying criteria.
Alright, but seriously, the game looks like it will be fun, albeit not top-notch, and I'll probably get it when the price drops, but I don't know if I want to play through the game 4 times to get the 4 endings (or however you get the four endings.)
You only need to replay the last third of the game. The beginning is only played once. The game also remembers what quests are complete and those carry over (as well as weapons, words, level and spells). So it's not too bad. Like I said previously, I got 90% of all trophies and all 4 endings in 1 week.
I was only about $80,000 away from the $1,000,000 trophy before I had to return it to the rental shop so that would have been 91%. I think I was missing maybe 4 - 5 trophies total.
meh looks alright I rather go back to play God of War.
Not my kind of game, but I feel to compelled to share the fact that "nier" means "kidney" in Dutch.
That's probably not relevant to anything at all, though.
Awww, come on!!! Not even one little mention of the absolutely amazing soundtrack?!
That was maybe my only real minus with the game. It was cool at first, but soon it got REALLY repetitive. I think the music loops too often (or is just too similar from "verse" to "verse").
It gets a bit repetitive when you're grinding sidequests, but other than that there's huge variety in it. The OST contains 2 discs, packed full with tracks.
Well, you've done enough to make me interested in this once the price drops a bit. Right now, though, I don't have Nier the budget required to buy this new.
gotta say i absolutely LOVED grimoire weiss's voice, its just orgasmic and hes so sarcastic, its hilarious as hell
I disagree. I am about 15 -20 hours in and I am loving it. I know the sidequests are repetative (they are all delivery or fetch quests) and I am constantly backtracking. Things that in any other game would have me popping in a different disc. I don't mind it at all in Nier. I love the characters and I am immersed in the game. Could be because I'm a father myself so his motivation is something I can relate to. I am loving the story because it isn't spoonfeeding me or bogging me down with BS. It feels natural (even though one of the characters is a talking book with an attitude). My big complaint and something that should be in any proffesional review is the fishing. Not that the fishing is bad once you get the hang of it. The instructions both ingame and in the manual (which I am happy to report is like a real manual from days past) are wrong. This can lead to frustration when you are given the first fishing quest (which is mandatory).
Ooh boy, I cursed the fishing at first, until I learned to NOT PRESS X! Just pulled back on the analog stick and then I was able to catch me some fish. I ended up catching 'em all (kind of like Pokemon, if I were younger).
But yeah, the fishing explanation (and quest information) is pretty vague.
Well we can't blame the beach thing on the game since there is the big red X where you are supposed to fish lol (ya I got suckered by him as well). it is the whole press left or right without telling you hold down and angle it slightly that killed me. Now I'm a pro though. None of this fishing for 20 minutes for 1 fish like a lot of people are bitching about (which is thier own fault for trying to catch fish above thier level)
I just rented the game, it's pretty good, great storyline, but yeah, the gameplay does get rather repetetive as it goes on, pretty much just found myself using the Phoenix spear and Dark Lance for everything, mainly cause by the end of the game, you don't have enough time to stick around for a long combo, so just smacking [Y] for the quick spear charge was the easiest way of beating everything.
Personally, I wish the game had taken place in the snowy post-apocalyptic city from the intro, seemed like a much better setting for a game of this style than the one they went with [A.K.A, Hyrule].
I meant pressing X to reel in the fish once you've got a bite (then pressing back). It was WAY easier to just pull the analog stick back as it automatically sets you in the proper position.
I find it easier to hit X personally. Fish bites, hit X once, hold down stick and angle accordingly. This system has worked for me for all 5 gambits and the 5 sharks for the innkeeper (this is for the PS3 version).
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Tucked away in the all-American city of Santa Fe, N.M., Thornburg Investment Management is building a reputation for itself as an international stock picker thanks to their thoughtful—and unusual—views on asset allocation and fundamental risk exposures.
This year, Thornburg's portfolio managers have won a 2012 Lipper Fund Award for their International Value Fund, leading the 113-fund international large-cap growth category, while their International Growth Fund has won honors as a Lipper Leader. For the month ended Sept. 30, the value fund has seen three-year average annualized total returns of 3.9% and the growth fund has seen returns of 15.35%.
Thornburg initially gained its reputation as a municipal bond investment manager, and the firm still offers six muni funds among its total of nine bond funds. But its seven equity funds demonstrate the firm's increasingly broad global reach.
"Consider the following: the U.S. accounts for 22% of global GDP and publicly listed U.S. companies account for 46% of global market cap, yet the average American investor has 73% of their equity portfolio allocated to U.S. equities," writes Thornburg associate portfolio manager Connor Wilson in a white paper published in September, "Eyes Wide Open: Responses to the Increased Complexity of Global Investing."
Put another way, Wilson says, typical American investors overweight U.S. equities by a factor greater than three relative to GDP. In other words, by putting most of their eggs in an American basket, they're missing out on a world of opportunity.
A handful of Thornburg's international stock pickers came to New York this week to share the philosophy behind some of their uncommon stock picks. Keep reading to learn about five of Thornburg's best global investment ideas.
(Read Global Investing and Election: 6 Key Strategies by 6 Top Analysts at AdvisorOne.)
1) Diversification Is Your Friend
For downside protection and total returns over the long run, Wilson's "Eyes Wide Open" white paper for Thornburg Investment Management points out that globally diversified portfolios have outperformed domestic ones. Global diversification's benefits come mainly from the higher economic growth rates outside the U.S. and divergences in valuation between markets, he says.
"While American GDP growth creeps along, emerging and middle-income economies continue to take share from the U.S. in terms of total global output," Wilson writes.
Consider This: The Thornburg International Value Fund's top 10 countries are the United Kingdom, Germany, Japan, China, Switzerland, France, Canada, Israel, Denmark and Brazil.
2) The Emerging-Market Consumer Is Here to Stay
At their presentation in New York this week, Thornburg's portfolio managers kept hammering on the theme of the growing consumer base throughout the emerging markets.
"I get asked if I believe that the emerging-markets consumer is getting long in the tooth, and I answer unequivocally that it is not," said Thornburg Developing World Fund portfolio manager Lewis Kaufman, adding that he especially likes EM companies that sell to local consumers.
Consider This: As of May 31, the Developing World Fund's top holding, at 3.6%, is Cia. Hering, a Brazil-based clothing company that produces basic clothing products, including jeans, blouses and shirts. The fund's second-largest holding, at 3.4%, is Puregold Price Club, the second-largest modern retailer in the Philippines, with hypermarket, supermarket and discounter formats.
3) It's Not About Location
Thornburg International Growth Fund portfolio managers Tim Cunningham and Greg Dunn say the world is now so interconnected that where a company is headquartered is less important than how it runs its business.
"It's the business model and the opportunity, not where the company is located," Cunningham says.
Consider This: One of Cunningham and Dunn's recent finds, Gildan, is a T-shirt maker headquartered in Montreal, Canada, but the company has so many offices and operations sprinkled around the globe that they view it as an international firm.
4) The U.K. Is OK
A total of 23.9% of the Thornburg International Value Fund's holdings are based in the U.K., while 17% of the International Growth Fund's are based there.
Why would that be the case, considering that the United Kingdom's economy has been struggling for years? Because many U.K. companies boast excellent business models featuring a large portion of sales in the international markets, says International Value Fund portfolio manager Wendy Trevisani.
Consider This: London-based Standard Chartered, which represents 2.2% of the International Value Fund's holdings, is an international bank operating predominantly in emerging markets across Asia, the Middle East and Africa. China and India support the bank's two largest operations.
5) Everybody Likes Pizza
Domino's Pizza UK & IRL is the Thornburg International Growth Fund's top holding, at 3.4%. It holds the exclusive master franchise to own and operate Domino's Pizza franchises around the United Kingdom and Ireland.
The company also operates pizza delivery stores internationally— because everybody around the world likes pizza.
Consider This: The nice thing about a Domino's Pizza franchise is that the business is largely a pick-up and delivery operation. For most fast-food restaurants, seated customers take up a lot of space. But when demand picks up at Domino's, all the franchise owner has to do is add ovens and refrigerators. "We're looking for differentiated business models and long runways to grow," says portfolio manager Tim Cunningham.
More Top 10 lists from AdvisorOne:


text:
President issues new rules for mental health care
LA CROSSE, WI (WKBT) — The president's latest executive order could make access to mental health care easier and cheaper for millions of U.S. residents.
President Barack Obama issued the order Friday. He has given 23 executive orders in 201 in response to the 12 mass shootings that have taken place in a little more than a year. The latest one targets mental health by requiring insurance companies to provide coverage for mental health care, a benefit that was often denied in previous years.
"For years mental health has been a hidden or invisible disease, and we haven't necessarily treated it like other medical illnesses," said Kelly Barton, vice president of operations at Gundersen Health Systems.
Judy Shoults is one of nearly 21 million people nationwide who live with, and sometimes suffer from, a mood disorder. She said she's not shy about her depression diagnosis.
"When I entered the hospital I turned to my husband, who is much more private than I am, and said we're not going to hide this," she said.
Shoults said she's impressed with the president's latest order.
"I think it'll make a huge difference compared to when I was going through my issues."22939582
Lawmakers at the state level are also turning to the issue of mental health. The state Assembly was scheduled to take up a series of bills drafted by the Task Force for Mental Health this week. Those bills focused on issues including child psychiatry programs and changes to involuntary detention practices.
Shoults said the latest push to address mental health will hopefully inspire others to raise their voice and make a change. She's already made one.
"I wear my heart on my sleeve, and I refuse to be ashamed of my depression," she said.


text:
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Worker Ant
Modeling - Unwraping human tutorial
Hi, someone told me to do a tut and I accepted so I must keep my word, heres it:
I would say you need to know the tools first but meh there are other tutorials that cover that(I guess) and Ill show you what each tool does anyway by modeling so Ill just pass it now.
First I like to do the head:
Begin with a single plane, so create a box, select it then apply edit mesh selecting it from the modifier list(yeah I work with it instead of edit poly but who cares...)
You can also create a plane by using the plane object at the standard primitives, its just that I didnt notice until now that theres a plane object....:S anyway I wont delete the things I wrote, mainly because itll get you introduced to editmesh.
//OMG I learned how to attach images and show them -_-' didnt know till now...whatever...
select poligon from the sub list, select all the faces of the box but the front one and then just delete them
Now you should have this
now under the view you are working select edged faces by doing a left click on the corner of the view.:
The edges of all the meshes in that specific view will become visible, do this for all the views just in case you use them :)
Select move
now select edge under edit mesh in the modifiers list:
now holding shift(this is an extrude method I think...) select an edge of the face and drag the mouse, youll see that it creates another face OMG
now make it like this by extruding the other edge at the side
now select vertex under edit mesh in the modifiers list
now select weld target
now select a vertex of the faces you created and drag it over the face thats under it, theyll merge, thats what weld target is for
do the same to the other side, then select both vertex(holding cntrl you can select more than one) and using move
move them a little bit, until you got this
see? we are making an eye cool uh?....ok not so cool yet...
now you remember how to extrude right? ...well ok again...select edge
select move
hold shift and select and edge, then drag with the mouse until you got a shiny new edge, do it many times until you get this
now select weld target, you dont remember?? well...select vertex under editmesh and then select target
ok I wont repeat it
so just weld the vertices and move them with move until you get this
now move them more, and extrude(weld where necesary but if you select 2 edges and extrude the new two edges will be welded already) untill you get this
thats a half of the nose, oh yea by now you could make a clone of the model so you can check it better.
So select the model, select the menu tools then select mirror
now select X axis and reference, reference creates and object thats a mirrored clone of your object udner constant update, any change to your original model will affect the referecence clone
notice that the axis depends on the view you are at the moment of selecting mirror, so since I was at perspective I have to select y, but if I were at fron I would have to choose other axis, the copy tell 3dsmax to make only a copy of the object.
now move it
ok now select the original model again
now using extrude, weld, and move make it look like this
that was a front view, can you see the mouth? ok its flat but its time to give it volume, select the vertex at the point of the nose(youll see wich is the nose in the pic :s) and move it along the y axis, you can use the left view to guide yourself too, see?
before continuing lets disable the damm grid, we dont need it now, do a right click at the corner of the view and select show grid just as you did to enable show edges, this doesnt affect the modeling proces but let us see much clearer
now using the left view try to get somthing as this(Ive changed the color of the mesh to see it better)
now lets continue extruding and welding and moving :D
Heres the model so far:http://www.wc3campaigns.net/attachme...1&d=1166204482
Ive made the lower part of the jaw(I need a dictionary....) see now lets just estrude and weld again to fill the cheeks
nice uh? but still the cheeks r not defined, Ill use another tool called cut here to add that detail, but before that lets select another thing...hehe its called snap toggle, wich should mean something but since my english is bad I dont know its meaning...
Anyway, snap toggle works like auto aim in FPS games, helps you selecting things(like vertex),wich are sometimes dificult to select, automatically
Once you press that snap toggle button with the right button of the mouse a dialog will pop up, lets select vertex and midpoint(midpoints are the midpoints of an edge) only(deselect GridPoints)
Now press the snap toggle button with the left button of the mouse(activate it)
Now lets get back to cut, it creates edges by dividing a plane, so select edge under editmesh and select cut
now since snap toggle is active we can select vertex(and midpoints) even if we dont see them
so do this, select this vertex with a unique click of the mouse
now click on this other vertex
and the result
so you have just learned cut dont forget it, emm you can also cut without snap toggle but itll get messy sometimes...
so lets just use move and cut again to make it looks like this
Ive used cut in the lips see? its marked in red, wont be dificult since snap togle is active, just remenber that those midpoints we speak of can be selectables too.
now just move again the vertices untill you get this with the lips
Now lets extrude and weld more to do the front of the top of the head(damm I need do study english...), you get something like this:
Now Ill do part of the neck, just extrude the edges at the jaw to get this
now weld it, we aim to get a boxed neck
now extrude it
see? nice ^^
Now Ill do the rest of the head with some extrude and weld
so select this two edges
and extrude them 4 time like this
now weld this vertice at the back
make a cut(you can see it in the picture-the red line) at a midpoint and the weld this
now just move the vertex at the back to make it look nice
now extrude and weld:
now Ill just move the vertices around to make it looks good and round, but look what happeded in the eye, whats that? well sometime that happens when you use cut or do a bad weld
the solution is just weld it again so I get this at the end:
looks nice but look at this:
theres an hard edge(dont know how to call it but you get it no?) in his face, we will get rid of it with another tool, its called turn, it works...hard to explain...lets see it in action: select edge under editmesh and select...the whole mesh, thats right select it all so we can see all the edges
now select turn
now try clicking in an edge, itll turn, dont worry click it again or click undo(edit->undo) and itll revert back.
So now you know what does turn does remember it
now turn this edge
now lets fix(turn) more edges like these ones:
and finally just moving the last vertices I got this as the final model of the head:
and heres the model:
Well its not really the end for the head, we could modify the normals so it will look better, but Ill save that for the very end,just after unwraping.
Ill be posting the body tutorial soon, maybe tomorrow or today if I finish my dutties soon. Keep modeling
edit:forgot the ears...well just do 2 planes and place them near the head theyll be alphaed so those are the ears :P
edit2:fixed images, fixed some mispelling...I wrote hole instead of whole lol
Last edited by jigrael : 12-16-2006 at 06:32 AM.
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Tools & Tutorials Moderator
This looks promising but also looks like in the top section there are images missing? And where you say //Heres the model so far:// the link is broken.__________________
I want my rep back! asap
Join Date: Jan 2006
Posts: 854
i asked you, i didnt tell you to do this like in "demanding" :P
Great +rep
you do know that "dutty" is a jamaican word for a crack pipe?? :P
but fix the issue with the images in the first part!
Last edited by xXm0rpH3usXx : 12-15-2006 at 04:47 PM.
Worker Ant
hey, Ive fix those issuies, dont know why they happened I uploaded everything, anyway I guess its fixed.__________________
i asked you, i didnt tell you to do this like in "demanding" :P
yeah but I didnt say that :), I tried to say that I do what I say Ill do, I dont like much ppl that say theyll do something and never do it
Last edited by jigrael : 12-15-2006 at 04:57 PM.
I want my rep back! asap
Join Date: Jan 2006
Posts: 854
still not working right...__________________
Tools & Tutorials Moderator
Yeah, many image-links point to not existing attachments. That's why we can't see them. Maybe there's a limit for attachments per post. If that's the problem you can attach them to a new post and fix the links.__________________
Worker Ant
Body Tutorial
K Ill begin the body, seem I have the afternoon free.
first Ill model it appart and then Ill mix it with the head.
Im asuming you have edged face turned and snap toggle turned on
Im asuming you have read the head tut, just for the tools(or functions...dont know their name ....) Ill use like cut,extrude,weld,etc
So lets start, as allways with a unique face.
Apply editmesh, select edge, and extrude the edges to get something like this:
I like to do the body like a cilinder of 4 faces, but we will clone one half so we will only do one half cilinder beging for the front:
now lets give it form, use move:
this is the basic setup for my models, the green is for the arm union, the red is for the pelvis and the light blue is for the union of the two halves, the top part will be extruded to form the bottom of the neck.
Ok Ive refined the body using cut and moved the vertex a little see?
now make a reference of the object using the mirror option like we did in the head tut.
Ive also made space for the neck see?, well thats all for now for the front part the back is just a clone of the front part but not a reference.
So select mirror
in its options select
notice that the axis depends on the view you are at the moment of selecting mirror, so since I was at perspective I have to select y, but if I were at fron I would have to choose other axis, the copy tell 3dsmax to make only a copy of the object.
Next place the copy right next to the front part like this
now select the original and under editmesh select attach
now select the copy and we have a unique model now, notice that the reference has been updated too.
seems fine rigth? well its not, its still splitted, we have to weld all the vertex, now we can do it one by one but its a lot of work, instead we can use weld select wich welds a set of vertex using a force parameter based in proximity of the vertex, so is there are 2 vertex very far away a low parameter wont weld them, but a very strong parameter could weld more than one vertex if there are more than 2 in the set.
so lets put a 1.5 value
now select only the vertexes we want to weld
and select weld select and its done, not allways its the bets method to choose weld select specially when you have a very high density of vertexes near each other.
Anyway now lets just give form to the back
From the top view use the move tool to archieve this
now from the left view use again the move tool to give it a more normal look
now to finish the torso for now, move the top vertexes at the back to form the base of the neck, and the vertex at the top of the open for its arm to make a wider back
thats it for the torso for now(maybe Ill add more detail, but Im not sure right now) Heres the file until now:http://www.wc3campaigns.net/attachme...1&d=1166203960
lets do the pelvis:
Select the lower edges of the torso
extrude them 2 times
now lets give it form by move vertexes
lets extrude one more time but just this edges:
Worker Ant
now extrude the edges, then weld those vertexes together like this
now let move the vertexes to guive it form
now weld this 2 vertexed since its not necesary
notice that the butt is wider that the crotch(is that the name of that area at the front?)
Im not sure if that butt should be kept wide like that, time will tell if it goes okay once we add legs, so thats it for the pelvis. Heres the file until now http://www.wc3campaigns.net/attachme...1&d=1166215947
Notice there are two 4 sided holes(one in each half) of the pelvis, thats why I do 4 sided legs, theres no need for more detail in warcraft than 4 sides per limb I think.
anyway just extrude 4 times the selected edges here
llike this
doesnt look good uh? lets fix it by moving the vertexes
doesnt look good either, lets use scale (its near the move button)
its the one thats activated, so now we will just select by rows and scale a little, try to make it like this:
still looks bad...well we will use the move vertex again
now its good :) heres a side view and perspective too:
now for the feet, lets see, extrude one time and then use weld to get this
now use move vertex, weld and scale(if you want) to get this
now use extrude and weld again to get this:
nice uh? :D
okay now lets do the last thing, the bottom of the feet:
see just extrude and use weld to fill the hole.
Now the legs are done for now, here is the file until now http://www.wc3campaigns.net/attachme...1&d=1166207324
Worker Ant
Now the arms
4 sided as well but theres something a litle tricky at the shoulders .
extrude 6 times the hole(edges) at the side of the chest like this:
now use scale(or move) to give it form like this:
now weld this unnecesary vertexes at the inner side ot the arms near the chest like this
now it looks good, but when the model wont have shoulderpads like now I dont like those edgy shoulders, I like rounded ones, so Ill try to round this shoulders
first eliminate the vertex that was here
now do these cuts
now weld so it end like this:
now cut here:
now weld
and now use move and scale to make it end like this
heres a better pic of this:
btw if you see it closely you will notice an unwelded vertex at the shoulder, just weld it to the nearest vertex.
now cut here
now weld the 3 vertices into this:
now use move vertex and give it a more nice round form like this
heres a better look at what we have just archieved:
now just move the vertex at the elbow to the back
and make the arm a little thinner and the arm is done:
Heres the model so far:
lets do the hand :D
Now that I see it the style of this model wont fit too much in warcraft, maybe at the end Ill modify its propotions
EDIT: retracted
Last edited by jigrael : 12-16-2006 at 05:36 AM.
Worker Ant
Right now the whole policount(body+head is under 600 polys) so Ill do a better hand than just a box, maybe hads like Black stan does them
Illl just continue addind it to the arm
extrude them 3 times
now weld the four vertexes at the tip
now move the vertexes at the front view
now we will extrude faces instead of edges, select face under editmesh then select extrude
now select this faces(you can select more that one holding cntrl remember?)
now click and drag the mouse over it, itll get extruded
now move the vertexes
now select this faces here
extrude them
now use scale
now reposition this
extrude it again,resize it and move the vertexes
keep moving untill you get something like this:
now lests just turn some edges to make it look better, select edge under editmash and select the whole hand
now select turn and turn the edges of this side of the hand, just the ones you see here:
now to finish it, disable edged view, the thumb of the hand and the tip of the fingers doesnt look smoothed, so we will add that, select element under editmesh and select all the mesh
and select 1 at smoothing groups, that will do it
And thats it, the hand is done I think
Heres the model until now
Last edited by jigrael : 12-16-2006 at 04:26 AM.
Tools & Tutorials Moderator
Yes, great, it works now. Good work!__________________
You're putting a lot of effort into this.
Just tell me whenever this is complete, then I'll approve it and clean out the comments above.
Worker Ant
Mixing body+head
EDIT:Should be
okay we are here now, we will need to tweak the head and he body to make them look good once mixed, wasnt a good idea to make them separated :( anyway lets do it.
Notice that Ill have edged faces and snap toggle activated or deactivated by as I need it, you should already know why its worth to have them turned on or off
We will be using the body scene, there we will merge the head. Now go to file-->merge, select the head scene and click open, something like this will pop up
you have to select the elements you want to merge, so select both and click ok.
Now if this pops up, it just means that you are given the option to rename the merged object if it has the same name as an object thats already in the scene. Ill just add and extra "a" at the end to give it a unique name, same for the other object. Click merge to continue
Now heres how it ended:
so select the two parts of the head and using scale, make it smaller and put it on top of the chest like this:
No lets attach the head to the body, use the attach body in editmesh and select one half of the head:
now notice(Ive moved the reference model to see it better) that theres a redundant part of the head, wich we attached before to the original half of the head
so select element and click on that redundant half of the face
now delete it and reposition the reference
now weld the neck to the chest using weld target
now select everything using element under edit mesh and apply 1 at smoothing groupds
now see the model at perspective, looks a little weird I think, we will need to rework some proportions to fix it.
but first there are some edged at the chest that need to be turned, here Im just selecting them:
turn them both with turn
now see it in the front view, the neck is a bit long
so select the whole head like this(Im using vertexes by can be done by selecting faces or edges too)
move them down a bit
now as you can see it doesnt look that good, so as I said we will rework proportions, like the arms wich are too wide, so Ill just fix them using move vertex, I got this:
Now before continuing Ive noticed tha the edges at the chest still looks wrong see this edges Ive selected, they need to be turned
so lets just turn them
ok lets get back to proportions, lets make the legs a bit wider
Now there are some edges at the legs that needs to be turned, here Im selecting them
so turn them
now I think its ok, but lets see the head again
looks a little thin so we will try to fix that, select the vertexes at the back of the head and move them more to the back like this
Here are the results
now go to the feet, there r edges to be turn again, this are them:
turn them like this
And I think we are done :)
Heres the file until now:
Edit: Until now the mode has only 646 poligons cool uh?
Last edited by jigrael : 12-16-2006 at 05:39 AM.
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Bustech secures $45m deal to build 100 Metro buses in Tasmania
Transit Australia Group's manufacturing arm Bustech has this week made history securing a contract to build 100 low emission buses for Tasmania's Metro network.
The $45 million project marks the single biggest investment in public transport in Tasmania's history. It is also the first time any state or national government in Australia has procured buses that are entirely made in Australia.
Bustech is Australia's only original equipment manufacturer (OEM) with each bus built using chassis designed, engineered and made in-house.
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It is a similar formula Bustech applied successfully in South Australia, after forming a strategic partnership with Adelaide company Precision Components. The alliance secured a government grant supporting the build of environmentally friendly buses, including electric buses, for trial across Adelaide's public transport network.
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Transit Australia Group chief executive officer Michael McGee said the Tasmania project was an exciting outcome for Australia's manufacturing industry.
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Mr McGee said the new ventures marked exciting new territory for Transit Australia Group.
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"In Adelaide we are developing advanced manufacturing capabilities to produce next generation, environmentally friendly diesel and electric buses for the Australian market.
"Adding Tasmania to the mix provides unique opportunities to further develop our strategic supply chain and leverage off existing skill sets across different companies to enhance our product offerings."
The first wave of new buses in the Metro fleet will be completed in the next 12 months.


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For once that's actually not a bad price for an Apple product! NEC offer a monitor with the same size and resolution, currently $1,199 on Amazon US. Dell also offer a similar monitor for $899, but it doesn't have LED backlighting or built-in speakers. Well done Apple!
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Skip to 0 minutes and 7 seconds Hi, I'm Matt, one of the PhD students in the genetics lab. Whilst the relative simplicity, sensitivity, and scalability of Sanger sequencing means it has remained the gold standard method of characterising genetic variation, most genetics labs are rapidly adopting next generation sequencing technologies. These allow for a greatly reduced speed and cost per base, but are really only worth doing if you have a large region of the genome that you want to look at, or a lot of samples to do at once. In order to obtain high quality and reliable data from next-generation sequencing platforms, care must be taken to prepare the sample stringently.
Skip to 0 minutes and 39 seconds This process of getting the samples ready is known as library preparation, where the term "library" is referring to the final set of pooled samples ready to be put on to the next generation sequencing machine. There are several different ways to achieve high-quality libraries for sequencing. Some of the stages are common to all methodologies, so we'll focus on those here. Here we have a long piece of genomic DNA represented by this long, blue piece of modelling clay. The extracted genomic DNA will typically be more than 50,000 base pairs long. And the first step in preparing a library is to break up this genomic DNA into small fragments, because next generation sequences can usually only read short sections of DNA.
Skip to 1 minute and 14 seconds The specific size required will vary depending on the method and the application, but is usually between 150 and 250 bases. There are two main ways that this fragmentation can be achieved. The first is sonication. This involves blasting the genomic DNA with high-frequency sound waves in a sonication device. While there will be some variation between individual samples in different sonication devices, it generally takes around 30 minutes to an hour to break genomic DNA into pieces that are about 200 base pairs long. The other method uses enzymes known as transposases. These enzymes are usually involved in adding chunks of DNA into normal sequences, but a modification of their machinery means that they can cut genomic DNA into small fragments.
Skip to 1 minute and 54 seconds This takes approximately 10 minutes. So now our genomic DNA has been broken into small fragments, the next stage is the addition of adapter molecules. These small sections of synthetic DNA, represented here by our yellow and pink modelling clay, have specific sequences at their ends which adapt to the genomic DNA fragments, allowing them to be attached to the surface of the next generation sequencer. We attach these adopters to our fragments of DNA in a reaction that uses an enzyme known as a ligase. This sample is now ready for whole genome sequencing. However, in a lot of cases, this is a bit like using a sledgehammer to crack a walnut.
Skip to 2 minutes and 28 seconds We might have a distinct clinical question, and therefore only a subset of genes that we want to sequence, as in the case of our monogenic diabetes patients. Or indeed we might only want to sequence the 1% of the genome that actually contains genes, known as the exom. There are a few methods that can be used in order to take this genomic sample as it is now and select a small region of it. This process is known as target enrichment, and one of the most popular methods is called in-solution hybridisation. We can think of in-solution hybridisation as being a bit like going fishing.
Skip to 2 minutes and 57 seconds We use small baits, shown here in light blue, which are complimentary to small sections of our target region. And we put these in a buffer with our adapted DNA fragments at 65 degrees Celsius, and leave them to hybridise or attach overnight. The baits have small molecules attached to the back of them, shown here in white. These allow us to capture them onto magnetic beads which have complimentary molecules on their surface. We then use magnets to pull the beads out of the solution and immobilize them, meaning we can remove the regions of the genome that we are not interested in. Next, we remove the DNA fragments from the RNA baits and amplify them using polymerase chain reaction.
Skip to 3 minutes and 31 seconds We have now selected a small region of the genome that is relevant to the clinical question for next generation sequencing. This whole process takes about three to five days depending on how many samples you have. This might sound like quite a long time, but if you were to sequence the same region of the genome by Sanger sequencing, it would probably take months, if not years. The next section will explain how next generation sequences work.
Preparing samples for next generation sequencing
In this video, Matt Johnson will explain the main stages of sample preparation for next generation sequencing that are common to most methodologies.
Since its introduction into research and diagnostic laboratories between 2007-2010, next generation sequencing has revolutionised genetics.
If you would like to learn more, the animation Sequencing at Speed (Wellcome Trust Sanger Institute) shows the method used by next generation sequencers known as massively parallel sequencing.
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The way we live on this earth is terribly wrong. Perhaps, if one can listen to this statement in its totality, there may be no need to proceed further through this article, for that is all that this article really is saying. Its only message is that there is something inherently and deeply wrong in the way we live, the way we educate our children, the way we organise our time and the way we do things together as a society.
Nonetheless, let?s ask a question. Is there an action ? born out of this awareness or feeling or sense of humanity going terribly wrong ? that is in no way guided by an idea of what would put it right? Is it possible to move from the fact that we are living terribly wrongly to the fact of living terribly rightly? That is, is it possible to move only from one fact to another fact? If so, that may mean that there is really no movement at all, for if one doesn?t move away from the fact that human beings live terribly wrongly ? in inequality, conflict, war, struggle, uncertainty and brutality ? what happens? Surely one begins to face the fact as it is and not as it has been translated and explained over centuries and centuries.
Faced with this fact, then, is there any need to think about it? Is there a need to think about any problem of this kind? Or can we not just see where we are and act from that seeing? When we face danger, we don?t stop to think ? we act immediately. When we see a friend is hurt or upset, there is often an immediate action without thought getting in the way. Thought tends to come into play only when we believe we don?t know what to do about a certain situation. But have we ever stopped to consider what it is that is telling us that we don?t know what to do? Isn?t it thought telling us? Whereas, if we really don?t know ? and we don?t ? of what earthly use is thought going to be? If we knew what to do about the state of humanity, then we would have acted on that knowledge years or weeks or hours ago. Instead, we say, ?I don?t know? but still look to some sort of knowledge to solve the many problems of living.
Why do we avoid facing this fact that we are living terribly wrongly? Why do we avoid facing the fact that we are violent human beings? That word ?violence? encompasses so many obvious things ? jealousy, envy, greed, guilt, anger ? as well as less apparent aspects like the violence of compromise, the violence of hypocrisy and the violence of control. Feeling that we have no easy answers to our questions and that we don?t know what to do, we have invented many forms of control. Unfortunately, the moment one has a method of controlling violence or social disorder ? by rules, creeds, constitutions, ideals ? one has to allow violence to remain at the centre of the picture, because a rule has meaning only when there is the real possibility of punishment. The violence of the rule-breaker is often a form of stupidity or ignorance, or due to a lack of respect and care. The violence of the rule-maker arises from an apparently different source, i.e. from a sense of righteousness, of knowing what is right, correct and acceptable. From the ?what is? of ignorance we have abstracted the ?what should be? of civil and legal society. But if there is no ?what should be?, what then happens to ?what is?? And it must be obvious that there never is a ?what should be? ? ?what should be? can never exist except as an idealistic abstraction invented by thought.
Why do we constantly avoid facing this unpleasant ?what is? about ourselves? And who is the one who is doing the avoiding? Isn?t it also another abstraction invented by thought, which we call the self? And I wonder if we then start to see that there is bound to be violence when thought operates in the psychological field and when it forms this centre known as the ego, the psyche or the ?me?. Because what is thought when it operates psychologically? For one thing, it is a reaction based on its previously collected and stored knowledge ? which means the past is interpreting the present and never just seeing it. But the other far more important point is that when thought operates psychologically it is only ever the operation of learned behaviour established through imitation.
Psychological thought is never free, never independent of its environment, its culture and its own historical background. Thought can never arise freely from within. It is only ever a reflection caught from outside then copied inside as a series of images. This is the essence of mechanical learning or conditioning. And the salient point is that we start to build up our psychological images ? our so-called central self-image ? because, in our relationship with the rest of society, the process of psychological image-making has been our greatest role model, our strongest example. If I may put it another way, we have learned to use psychological images as a form of protection because from our earliest days that is what those around us have been doing. In short, no psychological learning has ever taken place except as imitation.
Do we see the uselessness of everything we have learned about ourselves and about another? Learning has no value if it is carried over into tomorrow. Only an image ? a dead residual projection ? can be carried over. Learning has no interest in either yesterday or tomorrow. Learning is an act of love that never moves away from itself, whereas thought has poured poison into the chalice of the human soul for thousands upon thousands of years ? and only thought can empty that poison with one gesture, with one whole and healthy action. No other faculty can do this except the faculty that pours the poison. And the moment thought realises what it is doing to itself ? what we are doing to ourselves ? it has begun really to learn. It has not become intelligent, it has simply seen that it is acting stupidly. Therefore, its action is immediate.
There is a corollary to all this, which is that everything to do with the psychological self has no cause: fear, thought, time and violence have no cause; there is only one effect after another. We have copied our fears from others and they have copied their fears from us. We have caught fear inwardly just as we might catch a contagious disease outwardly, physically. The cause of measles is not in me; someone else gave me measles. It is exactly the same with fear ? in which is included anger, jealousy, envy, hatred, loneliness and all the other forms of human violence ? but we spend our lives looking for an inward cause when one has never existed and never could exist. Seeing this, one is free from fear forever. And when one is free from fear, all are free from fear ? that is, within our human relationships. Then we will find that we can say anything, do anything and go anywhere without ever saying goodbye. We truly belong to one another. It is very simple, very beautiful and very true ? and it is always so, it is quite irreversibly so.


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Get answers to questions about the standards of the Church. Choose a topic above to see more.
Is it OK for me to have good friends who are not members of the Church?
It is important that you choose friends who share your standards, but that does not mean that all of your friends will be members of the Church. President Thomas S. Monson taught: "Everyone needs good friends. Your circle of friends will greatly influence your thinking and behavior, just as you will theirs. When you share common values with your friends, you can strengthen and encourage each other. Treat everyone with kindness and dignity. Many nonmembers have come into the Church through friends who have involved them in Church activities" ("That We May Touch Heaven," October 1990 general conference).Close
What's wrong with having friends with lower standards?
"Often, becoming prey to sin starts with someone choosing friends whose standards are not consistent with the gospel; and in order to be popular or to be accepted by peers, the person then compromises gospel principles and laws, going down a path that will bring only pain and sadness to this person and to his or her loved ones" (Jairo Mazzagardi, "Avoiding the Trap of Sin," October 2010 general conference).Close
How can I do what is right and still be accepted by my friends?
"You don't need to compromise your standards to be accepted by good friends. The more obedient you are, the more you stand for true principles, the more the Lord can help you overcome temptation (see 1 Cor. 10:13). You can also help others because they will feel your strength. Let them know about your standards by consistently living them. Answer questions about your principles when you are asked, but avoid being preachy. I know from personal experience that works.
"No one intends to make serious mistakes. They come when you compromise your standards to be more accepted by others" (Richard G. Scott, "Making the Right Choices," October 1994 general conference).Close
My friend doesn't feel that she fits in. What can I do to make her feel welcome at church?
"We members must help with the conversion process by making our wards and branches friendly places, with no exclusivity, where all people feel welcome and comfortable. . . . Being warm and friendly are Christlike qualities" (M. Russell Ballard, "The Hand of Fellowship," October 1988 general conference).Read more... Close
How can I have good friends?
"To have good friends, be a good friend. Show genuine interest in others; smile and and let them know you care about them. Treat everyone with kindness and respect, and refrain from judging and criticizing those around you. Do not participate in any form of bullying. Make a special effort to be a friend to those who are shy or lonely, have special needs, or do not feel included" (For the Strength of Youth, 16).Close


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Ana Veciana-Suarez
Ana Veciana-Suarez: The comic book death of Archie underscores how far we still have to go to be an inclusive society
Archie Andrews has died, felled by an assassin's bullet intended for a friend. Let's pause here to mourn an iconic figure of our childhood.
If you're of a certain age, you might suspect that his murder was the result of a tormented love triangle involving either Betty or Veronica. Wrong Archie. The Archie I knew is a redhead stuck in high school, a perpetual teenager whose friends populate a mythical Riverdale. Alive and well, with nary a wrinkle, he's the lead in the "Classic Archie'' series.
But the Archie who was shot at Pop Tate's restaurant last week is the star of a separate comic book series. In "Life with Archie,'' he has, at long last, reached adulthood, and as a result, his writers have been free to tackle socially relevant issues, the kind of situations teenage Archie would've never encountered.
Launched in 2010, the hero of "Life with Archie," has faced the death of longtime teacher Ms. Grundy, a love interest's bout with breast cancer and two alternate futures in which he married both Veronica and Betty. The series also included the same-sex marriage of Kevin Keller, a military veteran turned senator who happens to be the comic book's first openly gay character.
While the jaded may see these plot developments as publicity stunts, I think they're truly revolutionary for an industry struggling to keep up with the times. Other franchises have hurtled into the 21st century, too. Wonder Woman was spotted wearing pants and Spider-Man's alter-ego is a multiracial teenager. The "Life with Archie" series, however, did more and better — and in doing so helped rile up more than a few people.
The fact that Archie died while protecting his friend, who campaigned for gay rights and gun control, presses practically every culture war button of the past decade. It's a plot ripped from the front pages. And it couldn't happen at a more propitious time.
On the week Archie was killed, a Florida judge ruled that two Key West bartenders and other gay couples must be allowed to marry, a decision some called "the beginning of the end'' of the state's archaic law banning same-sex marriages. Gay marriage has been a hotly contested — and deeply divisive — topic, with state legislatures passing, and then appeals court striking down, same-sex marriage bans. Meanwhile, surveys show a shift in society, a move toward acceptance. A poll released earlier this year reported that a record-high 59 percent of Americans support same-sex marriage, while 34 percent are opposed, the widest margin tracked by Washington Post-ABC polling.
The debate over gun control is equally acrimonious. More than a year ago gun legislation stalled in Washington, just months after a shooting at a Newtown, Connecticut, elementary school prompted national outrage. Since then other massacres, most notably the May slaughter in Isla Vista, California, have sparked calls for new legislation, to no avail.
But what to make of Archie's sacrifice? Is it a way to sell more books? Will the Archie Comics publisher bring back Archie in the adult-themed series, much as DC Comics killed off Superman in 1992 only to revive him a year later?
Those fan worries hardly matter to me. But the fact that Archie's death made headlines does, in the same way the attention paid to Olympic swimmer Ian Thorpe's coming-out did. Both incidents underscore that we have a long way to go before such public proclamations are unnecessary. A comic book character's death at the hands of a fictional assassin targeting a fictitious gay senator is art imitating life — and one very small step in our society becoming more inclusive and less violent.
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I know that the intelligence stat increases elemental resistance. So casters seem to have a nice advantage there.
But what about the other classes? My friend is playing a Monk and while he has good defense, elemental attacks really kill him fast (late Normal, early Nightmare difficulty).
So the question is: What are the ways to obtain elemental resistances other than having to look for
+Intelligence items?


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Re: Re: When is a List not a List?
- To: mathgroup at smc.vnet.net
- Subject: [mg90973] Re: [mg90956] Re: [mg90947] When is a List not a List?
- From: AES <siegman at stanford.edu>
- Date: Fri, 1 Aug 2008 03:00:35 -0400 (EDT)
- References: <firstname.lastname@example.com>
At 7:44 PM -0500 7/31/08, DrMajorBob wrote: >Plot COULD assign colors after evaluation, OTOH... the fact that it >doesn't is a design choice/artifact, not a necessity preordained by >fate. > >That being so, users are entitled to find it odd at first glance. >(Or even second... maybe third.) If the above is true -- and I'd suppose it is -- then I'd say it's also very much an unfortunate, not to say flat-out *bad* design choice or artifact. An innocent novice-level user creates a Plot[ ] with three curves using the {f1, f2, f3} List form of the first argument, and discovers that M by default assigns a different color to each curve -- a good and helpful default design choice on M's part, I'd say. Maybe this novice user wants to go a bit further: Thicken certain curves, change the Dashing, and so on. He or she discovers the PlotStyle option (or equivalent); learns how to do this; is happy. And then this user also realizes: Hey, I could plot 8 or 10 curves this way, without having to type in f1 thru f8 by just using a Table[ ] command for the first argument and iterating over some appropriate parameter. A Table[ ] creates a List, right? So he/she does this; the 8 or 10 curves appear exactly as desired; except the styling behavior is suddenly all screwed up. Once again, a classic M-style Gotcha!!! -- and a particularly nasty Gotcha: Am I getting this unwanted result because of the way I structured the PlotStyle commands I used? -- or because of something mysterious with using Table[ ]? The coloring and so on in the default {f1, f2, f3} case has the nice default cycling behavior for the styling -- Why am I not getting it now? Andrzej says this unfortunate result _has_ to be the case because Plot[ ] doesn't "pre-Evaluate" the first argument. Well, somehow, if the first argument is {f1, f2, f3, f4, f5, f6, f7, f8}, Plot[ ] somehow "pre-evaluates" (lower-case pre-evaluate) this argument at least enough to know that it's not only a List, but how many elements that List has. Is it somehow impossible for Plot[ ] to know that Table will also produce a List, and to similarly pre-evaluate how many elements that List will have? I suspect it's not impossible. And if that is indeed impossible with the PlotStyle option in Plot[ ] then can Andrzej explain how it _is _ possible for Plot[ ] to somehow handle the PlotRange->All option correctly (i.e., identically) with either form of the first argument -- even though that option needs to determine not only the number of curves in the first argument, but the maximum and minimum values over all those curves, in order to set the axes and axis Tick locations and values for the plot. Is just getting the number of curves and picking the colors for them really harder than that? I very much like DrMajorBob's wording here: I'll bet the coloring problem with List vs Table is precisely "an [accidental] design choice/artifact, not a necessity preordained by fate" -- and an unfortunately unfortunate "design choice/artifact". The only things more unfortunate are (a) that M has a fair (and increasing?) number of these Gotchas; (b) M's documentation is substantially less helpful than it could or should be either in diagnosing or in warning about them; and (c) it's far from clear that anyone at WRI really recognizes these points.


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Starbucks percs up: Stock jumps 4%January 25, 2013: 11:59 AM ET
Starbucks is enjoying a caffeine rush on Friday after the coffee king reported its latest quarterly results.
Shares of Starbucks (SBUX) were up 4% in late morning trading. The company announced Thursday afternoon that fiscal first-quarter sales jumped 11% from a year ago and hit a record of $3.8 billion. Earnings per share were up 14%.
Although these numbers simply met analysts' forecasts, many investors were clearly impressed to see the company continue to grow, particularly in international markets. Starbucks said same-store sales rose 11% in its China/Asia Pacific unit.
But can the stock keep brewing up strong returns? Shares now trade at about 26 times fiscal 2013 earnings estimates, a bit of a premium to rivals McDonald's (MCD) and Dunkin Brands (DNKN) as well as K-Cup "frenemy" (and David Einhorn short target) Green Mountain Coffee Roasters (GMCR). Still, many traders on StockTwits think Starbucks deserves to trade at a lofty price.
Starbucks has run 7%+ quarterly comps in the US for three years running. Pretty incredible - stuff premium multiples are made off $SBUX
$SBUX CEO Howard Schultz came across very well during the CC...Growth and record earnings driving company.
Great points. The international growth plans of Starbucks get most of the attention. But the company continues to dominate in the United States. And the stock has been on a tear since Schultz came back to lead Starbucks in 2008.
It's an amazing comeback for a company that just a few years ago was being accused of having saturated the market with stores on nearly every corner of most big cities and towns. It brings to mind the hilarious "Best in Show" scene about a husband and wife meeting at Starbucks ... but not the same Starbucks. "We saw each other at different Starbucks across the street from each other."
One of my CNNMoney colleagues wants some credit for Starbucks' success. And another trader points out that Starbucks may have replaced a certain tech company as Wall Street's latest darling "it" stock.
I'd like to think I contributed to Starbucks' 2% pop this a.m. Sipping a latte as I write. $SBUXup on upbeat CEO comments. #earnings
Catherine, follow the Peter Lynch "buy what you know" mantra. For a mere $52 more than the $5 you probably shelled out for that tasty beverage, you can buy a share of Starbucks stock!
$SBUX is the new $AAPL... Consumers are addicted to the product with new innovative form factors and global growth characteristics...
I think that's a compliment. But Starbucks investors have to hope that the stock doesn't plunge 35% in a few months like the once invincible Apple (AAPL) has done. Speaking of Apple, it is interesting that Starbucks avoided a huge sell-off considering that its results did not blow past forecasts. But that's kind of like the whole market right now. Apple can apparently do nothing right and everybody else gets a free pass and the benefit of the doubt.
All news is good news, unless it is related to Apple. $SBUX up 4% on a so-so quarter.
Finally, it's time for the Reader Comment of the Week. Apple was THE story. Lots of funny tweets about the huge sell-off following earnings. But here was my favorite. It was in response to my joke about how tissue makers Procter & Gamble (PG) and Kimberly-Clark (KMB) might benefit from increased sales to inconsolable Apple shareholders.
Ha! But investors may need something a bit stronger than beer. Beam (BEAM), Jack Daniel's-owner Brown-Forman (BFB) and Johnnie Walker parent Diageo (DEO) were all up on Friday.


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LOS ANGELES - A judge has ruled that Activision Blizzard Inc. did not violate an agreement with Axl Rose to prevent the inclusion of guitarist Slash in a "Guitar Hero" video game and has dismissed a lawsuit filed by the Guns N' Roses frontman.
Superior Court Judge Charles Palmer dismissed the case on Wednesday, court records show. He agreed with attorneys for Activision that the gaming company never agreed to keep Slash's likeness out of the game in exchange for the rights to use the Guns N' Roses hit "Welcome to the Jungle."
Rose sued Activision in November 2010 seeking $20 million in damages from the company. He claimed he allowed Activision to use "Welcome to the Jungle" in the game on the condition that Slash and his band, Velvet Revolver, not appear in the game.
Rose has been trying to distance Guns N' Roses from Slash since he left the band in 1996, his lawsuit stated.
"Guitar Hero III" featured a digital version of Slash, complete with distinctive top hat, dark glasses and curly black locks.
Email messages sent to lawyers for Rose and Activision were not immediately returned.
In October, Santa Monica, Calif.-based Activision settled a lawsuit filed by the band No Doubt claiming their digital likenesses were misused in a similar game, "Band Hero."
In both cases, Activision denied wrongdoing.


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Mar 7 2013
Highway Deaths Rise May Highlight Need for Newer Cars, Safer Technology
(Courtesy ABCNews)
For the first time in seven years, fatalities on the nation's roads went up 5 percent in the first half of 2012, according to the National Safety Council.
For teenagers ages 16 and 17, the results were even more staggering, with a 19 percent increase in deaths and 240 youngsters killed over the same time period, according to the Governors Highway Safety Association.
So why are highway deaths on the rise?
With more than 320 million cell phones in America, distracted driving is one guess. In an effort to cut down on distracted driving, lawmakers have responded, with 10 states banning talking on hand-held devices and 39 states banning texting while driving, according to the Insurance Institute for Highway Safety.
Experts from both the NSC and the GHSA say the reason for the spike is that we are driving more because of the improving economy and good weather. A better economy means more money for gas and more big rigs making deliveries.
But with the average age of a car on the road being 11 years old, many have kept their old cars that may not have the latest, safety technology.
"Certainly, a base model today is probably much more safe, or safer than a mid-level vehicle five years ago," Jonathon Linkov, Managing Editor & Data Supervisor Autos for Consumer Reports, told ABC News.
For a closer look at the latest safety features designed to save your life, ABC News traveled to the Consumer Reports test track in rural Connecticut.
One Mercedes-Benz model can detect whether or not the driver is exhibiting signs of drowsiness.
The feature detects if you swerve or make moves to stay awake, and alerts you, even telling you where the closest coffee shop is.
With families in mind, Ford is installing inflatable seat belts in the back seats of some of its models. Think of it as an airbag for your kids in booster seats. In an accident, the inflatable seat belt disperses crash energy over five times more area of the body than traditional seat belts, according to a claim on Ford's website. They are designed to provide additional protection for children and older passengers, who can be more vulnerable to head, chest and neck injuries.
One of the simplest contributors to accidents that can be fixed easily is proper tire inflation. Since 2007, the National Highway Traffic Safety Administration has required all new passenger cars to come standard with a tire pressure monitoring system. A new feature from Nissan tells you when you've put enough air in the tire by emitting three quick beeps.
Consumer Reports hopes such technology to keep us safe will become standard on more vehicles soon.
"We don't want to see safety be something you have to make a decision with your wallet," said Linkov. "We want safety to be something you can get at an easy price point, making it safety for everybody."


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http://mmajunkie.com Official fighter weigh-ins for "Strikeforce: Henderson vs. Babalu" take place Friday, and fans are invited to the festivities.
The weigh-ins take place at the Scottrade Center in St. Louis and feature headliners Dan Henderson and Renato "Babalu" Sobral, among others.
The festivities begin at 5 p.m. ET (4 p.m. CT local time).
The Scottrade Center also hosts Saturday's event, which airs on Showtime. In addition to the headliner, other featured bouts include Paul Daley vs. Scott Smith and Robbie Lawler vs. Matt Lindland.
Strikeforce officials traditionally offer weigh-in attendees an opportunity for photos and autographs, and many notable fighters and coaches often are in attendance.
As always, MMAjunkie.com (www.mmajunkie.com) will be on scene with live coverage and photographs of the weigh-ins, as well as full coverage of Saturday's full show.
The latest "Strikeforce: Henderson vs. Babalu" card now includes:
- Dan Henderson vs. Renato "Babalu" Sobral
- Paul Daley vs. Scott Smith
- Robbie Lawler vs. Matt Lindland
- Mike Kyle vs. Antonio Silva
- Benji Radach vs. Ovince St. Preux
- Fernando Bettega vs. Wayne Phillips
- Justin Lawrence vs. Max Martytniouk
- Terrell Brown vs. Patrick Cummins
- Lee Brousseau vs. Mike Glenn
- Ben Brown vs. J.W. Wright
For more on "Strikeforce: Henderson vs. Babalu," stay tuned to the MMA Rumors section of MMAjunkie.com.
(Pictured: Dan Henderson)


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AMD has been talking to Legit Reviews about the 4×4 platform since they briefed us about 4×4 at E3 2006, which was way back in May of this year. It's been a long time coming and to be honest we had our doubts that AMD would get it out the door this year, but when a pair of pinless processors labeled FX-74 processors arrived at the door our doubts were silenced in a jiffy.
AMD's answer to Intel's quad-core processors wasn't really a new processor architecture, rather it was taking two processors and slapping them on a multi-cpu motherboard and powering ahead at ramming speed to catch up to Intel's quad-core monster. While enthusiasts and followers of Legit Reviews have come to know this platform was called "4×4" it has now been renamed QuadFX now that the marketing team has taken control of the platform. QuadFX is AMD's new flagship enthusiast platform and while it doesn't contain a true quad-core processor it does have a pair of dual-core processors that is ready to take on a single Intel quad-core processor without thinking twice and that is exactly what we planned on doing with them.
For this article we stuck the Intel QX6700 on a quad and ran it head on against the pair of AMD FX-74 processors, but before we go straight to the numbers and our thoughts on the system let's take a look at the new FX-70 series of processors from AMD and see what they are all about.
Looking at the specifications they seem similar to AM2-based FX processors that we have reviewed in the past and you are right in thinking so. For the most part other than a packaging change and some new HyperTransport links the FX-70 series of processors are nothing more than an update of their current processor design. The FX-74 also enjoys a 200MHz speed increase, so a 3GHz processor from AMD is now something that can be had without overclocking! Let's take a closer look at a FX-74 and the new pinless design.
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