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Birmingham, United Kingdom
From Geohashing
|London West
Today's location: peeron geohashing.info google osm bing/os kml crox
The Birmingham graticule is at latitude 52, longitude -1. It is the only UK graticule with neighbours that are mostly dry land.
Local Geohashers
- jamesl lives in Anstey, Leicester, will use bike and public transport. Is also on IRC with the same nick. Has a two-way radio and GPS.
- kimble lives in Birmingham. Has bike, will travel.
- omniscient resides in Leicester and will attempt Saturday meetups when possible. Bike, bus or rail powered with benefit of GPS.
- archiewood will try to get to weekend meetings when doable. Car and now GPS!
- jwalton on foot, anywhere near Derby City
- Nickholden on foot or bike, in or around Leicester.
- JohnOldman lives in Leamington Spa and has a car.
- pbro lives in Coventry and picks the low-hanging fruit (easy hashes).
- Chadders66 studies at the University of Birmingham. On foot, will travel.
- Hedgepig S. Leicester based exiled Brummie, most likely to attempt rural non-trespassy hashes.
See Birmingham, United Kingdom/Inactive Users
Mailing List
The mailing list is for discussing upcoming locations/meets, activities, car pooling, and all things geohashing.
There are discussions on the Talk page, please contribute to them.
There is also a facebook group.
Currently Planned
- 2019-04-22 52 -1 Monday: Hedgepig hoping to waddle to this hashpoint assuming I don't expire of over consumption of Easter eggs over the weekend ...
- 2018-12-25 52 -1 Christmas Day: Sourcerer visited the cemetary of St John the Baptist Church, Stowe-By-Chartley, Staffordshire.
- 2018-08-22 52 -1 Wednesday: Dan Q drove up from the Swindon, United Kingdom graticule to visit a hashpoint in a field full of cows.
- 2017-10-07 52 -1 Saturday: Pbro ran to Stoke Green for this hash.
- 2017-02-10 52 -1 Friday: Pbro walked around the grain field hash in Kenilworth, without reaching it.
- 2016-02-12 52 -1 Friday: Pbro detoured on his bicycle commute to this central divider in Coundon, Coventry.
- 2015-12-23 52 -1 Wednesday: Sourcerer visited a field, east of Solihull, West Midlands, UK.
- 2015-12-09 52 -1 Wednesday: Chadders66 visited a grassy verge on Nobel Way in Witton, Birmingham for his first Geohash.
- 2015-09-19 52 -1 Saturday: A field of very tall sweetcorn a little off the M42, near Hockley Heath. Benjw visited on the way from Cambridge to Hereford.
- 2015-02-13 52 -1 Friday: Sourcerer visited a technology park where the M1 crosses the A52, between Nottingham and Derby, Derbyshire, UK.
- 2014-11-19 52 -1 Wednesday: Pbro went for a run in Radford, Coventry.
- 2014-03-10 52 -1 Monday: Nick Holden tried to avoid getting run over in Leicester City Centre.
- 2013-08-04 52 -1 Sunday: Nick Holden peered through a thick hedge into a field.
- 2013-06-18 52 -1 Tuesday: Nick Holden made it into a part of the new National Forest, thanks to some epic guiding work from a work colleague.
- 2013-06-08 52 -1 Saturday: Nick Holden watched potatoes growing on farmland near Long Itchington, Warwickshire.
- 2013-06-01 52 -1 Saturday: Nick Holden ate a cucumber sandwich on a little patch of grass by the side of Anstey Lane, in Leicester.
- 2013-05-25 52 -1 Saturday: Nick Holden got into a field near Short Heath, Derbyshire, with his towel. But two punctures made it rather more difficult than it should have been.
- 2013-04-28 52 -1 Sunday: Bollerenshaws visited a field near Offchurch, north-east of Leamington Spa, UK.
- 2013-04-14 52 -1 Sunday: Sourcerer visited the banks of the river Blythe between the M6 Toll road and the A446, east of Birmingham, UK.
- 2013-02-18 52 -1 Monday: Sourcerer visited an area of heath and wood surrounded by major roads and a small river, Coventry, UK.
- 2012-11-18 52 -1 Sunday: Nickholden got within four feet of a private car park, off the Lutterworth Road, Leicester.
- 2012-11-04 52 -1 Sunday: Sourcerer failed to visit a field 42 metres off a narrow rural lane. The nearest big town was Uttoxeter.
- 2012-08-09 52 -1 Thursday: Sourcerer visited a hay field a few metres off a public footpath. This was near the Grand Union Canal at Hatton.
- 2012-03-08 52 -1 Thursday: jwalton sat by a stream in a field near the A38 in Derby, UK.
- 2011-05-27 52 -1 Friday: Sourcerer visited the hashpoint a mile north east of spaghetti junction, Birmingham, UK.
- 2011-03-20 52 -1 Sunday: Sourcerer achieved multihash 2 of 5 in a field about five miles west of Coventry, UK.
- 2010-10-10 52 -1 Sunday: Archiewood fought with Google maps to get as close to this hash as he could.
- 2010-10-09 Saturday: Archiewood got as close to
this hashwhat he thought was this hash as he could, only to later discover he had accidentally visited the hash for the same day on the previous week. This is noteworthy only because it appeared another hasher made exactly the same mistake.
- 2010-09-22 52 -1 Wednesday: Joe walked to today's hashpoint, and saw a low flying C-130.
- 2010-09-21 52 -1 Tuesday: Archiewood said hello to the sheep at this hash in Whilton.
- 2010-07-24 52 -1 Saturday: Omniscient trekked as close as he could to this hash after visitng twycross zoo.
- 2010-07-17 52 -1 Saturday: Omniscient assailed the grassy verge with friends.
- 2010-06-25 52 -1 Friday: Joe visited this one in Croft.
- 2010-06-20 52 -1 Sunday: MagicIan completed this hash - his first of 4-in-a-row on this day - in a field beyond Anstey cemetery.
- 2010-06-16 52 -1 Wednesday: Joe went to this one on the outskirts of Leicester / Grove park.
- 2010-02-15 52 -1 Monday: Joe visited.
- 2009-11-02 52 -1 Monday: Kim took a detour from her regular cycling route to visit this one.
- 2009-10-07 52 -1 Wednesday: Joe went to this one near Shawell.
- 2009-09-30 52 -1 Wednesday: davidc, on loan from Berlin, Germany, visits a field near Banbury and enjoys the English countryside.
- 2009-08-13 52 -1 Thursday: A school in Earl Shilton. Joe headed over there and walked down the track/footpath by the side of the playing fields, getting as close as was possible
- 2009-08-02 52 -1 Sunday: Field near the M1, footpath from Willoughby Waterleys. Joe went using new GPS.
- 2009-03-24 52 -1 Tuesday: The entrance to a park in Oadby. Benjw visited from the Cambridge graticule and was at the hashpoint from 3:50pm until 4:45. Joe had said that he would "be there around 4pm" but didn't show up.
- 2008-06-22 52 -1 Sunday: SminkyBazzA and Bluecont found a tractor.
- 2008-06-20 52 -1 Friday: Albert Herring wandered down to the hashpoint at about 19:00, as it was just around the corner. It turned out to be in a private garden in a housing estate at the edge of Keyworth.
- 2008-06-08 52 -1 Sunday: Becky investigated, and even took chocolate biscuits, but the hashpoint was in a private garden.


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Broich claims Johnny Warren Medal
BRISBANE Roar star Thomas Broich said he was shocked after becoming the third foreign player in a row to win the Johnny Warren Medal on Tuesday night.
The German played just 17 games out of 27 this season but still managed to poll more votes (390) than teammate Besart Berisha (252), and Melbourne Victory's Archie Thompson who finished third on 243.
"I'm honestly totally surprised. I was injured for a lot of the season and it's not easy to come back from injury," said Broich, who suffered heel and shoulder injuries in the campaign.
"To get this award is totally unexpected ... I'm very grateful."
Broich followed in the footsteps of fellow international imports, Costa Rican Carlos Hernandez who won the medal in 2009-10, while last year's recipient was Argentine Marcos Flores who has been linked with the proposed new team for Western Sydney.
Berisha won the coveted golden boot for his 19 A-League goals this season.

subset: commoncrawl


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North Pole Photo Postcard
Holiday Cards
North Pole Photo Postcard, Item# HC9755AP
Note: Sparkles are simulated and will not light up.
North Pole Photo Postcard, Item# HC9755AP
Note: Sparkles are simulated and will not light up.
Jumbo Photo Holiday Seals
Your Custom Holiday Photo Postage Stamp
Christmas Photo Beverage Napkin
$0.84 - $1.49
Our holiday postcard features your custom photo set in a festive design. Space is reserved for writing the addresses of those you wish to send warm wishes. Your personal greeting is sure to spread cheer this holiday season!
You will be able to select the typestyle and ink colors to use for your personalized text during the design process. Start by clicking on the green 'Personalize and Continue' button. We recommend using the default typestyle and ink colors.
|Estimated Postage Required:
|$0.34 stamp Click here for additional postage information.
|Item Type:
|Flat Postcard
|Card Dimensions:
|5 1/2" x 4 1/8" (W x H)
|Printing Process:
|Digital Press
|Paper Weight:
|Multiple Stock Options
|Typestyle Shown:
|Matching Ink Color:


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|Barbara Finke, Town Clerk
3809 County Route 51
Hannacroix, NY 12087
Phone: 518.756.6671, Ext. 5
Fax: 518.756.8880
The Town Clerk's Office is open Monday-Friday from 9 AM-4 PM. On the 2nd and 4th Mondays of the month, I am available by appointment from 5:30 PM until the start of the Board Meeing at 7 PM. Other times also by appointment.
We are starting to make town forms available online.
If you do not find the form you are looking for, please call the Town Clerk's Office to request same.
Minutes Archives
Town Code
Download Town Code
Directions to Town Hall / Justice Court:
From the NYS Thruway (I-87): Exit the Thruway at Exit 21 B (Coxsackie-New Baltimore). Turn right at the traffic light after the toll booths onto Route 9W north.Travel 2.3 miles.Turn left onto County Route 51. The Town Hall (Justice Court) is located ½ mile on the right.


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Welcome to Kebby Industries
Kebby Industries, Inc. manufactures and provides vial crimper and decapper products for crimping and decapping vials and bottles with aluminum crimp seals that are used in general laboratory applications and also sample preparation for chromatography. Kebby Industries began making hand crimpers and decappers in 1973. Since then, we have expanded our product line to include pneumatic and manual bench top units along with our hand tool products. We currently manufacture vial crimpers and decappers to work with nearly 100 different sizes and styles of vial crimp seal, and we provide our products to customers on a global level.


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TORONTO - A sitcom gag about the ubiquitous presence of Tim Hortons has inspired the company to create a suitably outlandish donut.
A recent episode of City's "How I Met Your Mother" featured a cameo by Canadian star Jason Priestley, who boasted of a confection he dubbed "The Priestley."
It's a Tim Hortons Timbit crammed into a strawberry-vanilla donut.
Tim Hortons has since taken to Twitter to praise the episode and reveal what such a concoction would look like.
The photo appears to show a chocolate Timbit inside a jam-filled vanilla donut with icing and sprinkles on top.
A spokesperson was not immediately available to comment, or reveal whether the treat would be added to the cafe's menu.
"We loved the idea of 'The Priestley' so much, we made a batch," the company says in a tweet and photo posted Tuesday afternoon.
"A Timbit IN a donut? Genius."
Monday's episode of "How I Met Your Mother" featured a cavalcade of Canadian stars including Luc Robitaille, Steven Page, k.d. lang, Geddy Lee, Alex Trebek, Robin Thicke and Paul Shaffer.
They pop up when recurring character Barney Stinson, played by Neil Patrick Harris, travels to Canada to learn more about his Canadian girlfriend Robin Scherbatsky, played by real-life Canuck actress Cobie Smulders.
He discovers a country obsessed with Tim Hortons donuts, as revealed by a faux documentary in which Priestley claims to have invented "The Priestley."


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At the end of February, the Time4Learning state groups will be switching over to individual state forums on our main forum page. This change will hopefully allow new members to find their state discussions more easily, and for older members to participate in ongoing discussions without having to navigate to a different area of the community. The main parent forum also allows certain functionalities that our current group forums do not, allowing us to explore new growth and experiment with new ideas. We hope you will follow us over to the state forum board where we will continue to have engaging conversations about state laws, state resources, and state-specific events of interest to homeschoolers!! Thank you for being a vital part of our T4L community!!
When we have the state forums live and active, I will post a link to them here.


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The AppDynamics Fall '14 Release is all autumnal and ready to drop off the trees. The firm specializes in application intelligence for software-defined businesses and its new product bids to provide a view across all aspects of digital performance in ultra large scale deployments.
AppDynamics delivers Application Intelligence by building out advanced capabilities across the key areas of analytics, unified monitoring, and DevOps.
The Fall '14 Release of the AppDynamics Application Intelligence platform introduces new DevOps collaboration capabilities in the "Virtual War Room"; AppDynamics Application Analytics, which capture operational and business events and metrics across entire application environments; support for additional integration platforms; a massively scalable data store; and integration of AppDynamics database monitoring into the main platform.
"Providing a single, cross-functional view of the digital experience across the entire enterprise continues to be our mission," said Jyoti Bansal, founder and CEO of AppDynamics.
"We see opportunity to keep building out Application Intelligence — an integrated platform for software-enabled businesses to manage every detail of the online performance they deliver. Harnessing the power of big data and analytics is therefore critical, collecting meaningful data in its business context from the entire application stack, no matter the level of complexity or distribution."
The new AppDynamics Cross-Application Flow feature enables app-to-app metrics and flow map visualizations, and snapshot drill-downs to different applications, allowing operations teams to see how applications are interacting with shared services. Access control and permissions allow fine-grained control over who is able to access application data, in order to respect the ownership integrity of each application.


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Surprisingly, there's more than just Street Fighter in this lineup of fan-made Capcom wallpapers. Mega Man, Duck Tales and Lost Planet feature prominently plus some games I'm not even sure I can name.
Capcom blogger CurlehMustache put these wallpapers together to celebrate the release of the new iPhone 3Gs tomorrow. Here's the instructions for getting them onto your phone:
If you find one that you like, save the enlarged non-iPhone image to your iPhone/iPod touch and set it as your wallpaper. They look fantastic shrunken down on the small screen. I made sure the dimensions were spot on so that there would be no need to move the image around when setting it.
If there isn't one you like, Curleh also has a thread for users to post their own. Check 'em out and let me know if anyone throws up one for Chip 'n Dale: Rescue Rangers. Then I might actually get around to buying an iPhone — for real this time.


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A huge thank you to Leah T from Allentown, PA for sharing this personal and amazing story with us. Peripartum Cardiomyopathy is a condition I had no idea existed, but is quite obviously serious if you are afflicted. Please share with anyone who shows the symptoms and push your doctor to test you if you believe you are suffering from this.
I was ready to be a mother for years before I actually got pregnant. I was so excited when I saw that barely-there faint pink line next to the bright eye popping neon pink line women either love or hate to see telling them they are not pregnant. Before I started reporting the news I took two more tests to be absolutely sure; after all, I'm known to jump the gun and get all excited over nothing so I needed some reassurance. Two days later, while getting my asthma treatment at the hospital, they confirmed what the tests told me – I was pregnant. In addition to feeling like I was on top of the world physically, I also felt mentally amazing. People say pregnant women glow, and if that's the case, I was the sun. I had some normal pregnancy maladies – I gained some weight, couldn't stomach certain smells, and had the occasional nausea – but I hadn't felt this healthy since I was 15 and for the first 6 months I loved being pregnant. But then it all changed.
Sometime around the end of April or beginning of May things started getting crazy. Even though I took 30-45 minute walks almost every day or every other day during the first 6 months of my pregnancy, suddenly it became harder to walk for even 15 minutes; my muscles started to ache, I would get winded, my heart would pound, I would feel nauseous, and I would get dizzy and off balance. A short time later, I started to get winded from everyday activities such as doing laundry, walking up the stairs, or even doing the dishes. Then I started to get heart palpitations; they started infrequently, but began to increase in duration, frequency, and intensity. I remember lying in bed one night and for the first time in my life I was very aware of my heart beating because it was beating so hard. It stopped and there was nothing for a few days, but then it began again and soon these palpitations were occurring constantly. It felt as if a little person was standing inside my chest banging on my sternum. I remember telling my husband it feels as if my heart is going to pound right out of my chest. I remember one night my heart was beating so hard I put a bottle of eye drops on my chest and the vibrations from my heart beat knocked it over. I told my doctor on numerous occasions but every time they took my pulse it was always like 98 or 99 and anything under 100 is considered normal so he'd send me home.
In addition to my heart, my feet and ankles and calves became so swollen you could press your thumb into one of those areas and leave an indentation that took over 10 minutes to disappear. Again I went to the doctor, but again I was told it was "normal" and that some women have significant swelling in their legs and feet during pregnancy. Soon my chest started to feel like some invisible force was squeezing my lungs together until my entire chest hurt, but I was told it was probably the baby pressing up on my diaphragm. I couldn't lie down flat because when I did it was so hard to breathe I felt like I was drowning. I started to sleep propped up on pillows, but soon that didn't work, and I found myself sleeping sitting Indian style with my head propped up on 5 pillows. When I inhaled it sounded as if someone was chewing pop rocks – my lungs crackled like a burning candle, but was told this particular symptom was my asthma and was given more breathing treatments. Eventually I developed 'pregnancy related carpal tunnel syndrome' because I had so much fluid built-up in my body. I had gained 20 pounds in 2 weeks and still the doctor said it was probably fluid retention that could be normal. So despite a plethora of symptoms and my own feelings that this was certainly not normal, the doctors kept telling me everything was okay, and my baby was fine. So I continued on with (what I felt like was) an out of control heart.
Finally, on July 1, 2009, my OB decided to send me to the ER. After three months of complaining, my pulse had finally gone over 100 (albeit by only a few beats, but it was enough). He felt that I had problems for long enough and something wasn't quite right, something I'd been saying all along. The nurse practitioner called the ER and told them I was coming there and told them I was to be seen immediately. Both the nurse and my OB instructed me that I was not to wait at all and I was to be seen immediately; if the triage nurse told me to sit in the waiting room, I was to call the OB's office and let them know. Needless to say I was a nervous because now, after 3 months of complaining and everyone telling me this was normal, my OB was now telling me to refuse to wait in the ER and demand to be seen immediately. If this had been normal all along, how did it change so quickly? But off I went to the ER and the triage nurse saw me immediately and took my pulse – 98 – to which she responded, "Well it isn't that high; it's still considered normal." With that she sent me… to the waiting room. So I sat (getting angrier and angrier) for about 5 minutes when I whipped out my phone and called my OB. One minute later I was called into the ER and seen by a doctor. I was given an EKG and had a CBC, they listened to my heart and my lungs, and they did an ultrasound of my legs to see if I had a blood clot in any veins. They found nothing except a high heart rate (still right around 100) and some chest congestion which they explained away saying it was the humidity in the summer compounded with a baby pressing on my lungs. One of the OB's I saw previously during my pregnancy came to the ER from the birthing unit (located upstairs in the same hospital) to read over my tests and just check on me. He felt the baby and had me transported up to the birthing unit to monitor the baby for a while. My baby was okay, so I was sent home. For one week nothing changed. It still felt like I was drowning, my feet and ankles still looked water logged, and my chest still felt as if a group of miniature people were performing the River Dance behind my sternum.
I had a scheduled appointment with my OB on July 8, 2009 and at that point the OB decided to induce me. I was induced at 11 am on July 8th, but my water didn't break until 8pm. I was given oxygen because I was complaining of my breathing. Overnight, labor pains started to intensify and my chest continued to feel as if it was being squeezed in a vice. I wasn't allowed to walk around or get in the bath tub. Around noon the next day things started to move faster and get much more painful. Up until this point I was only dilated 1 cm then around noon I was dilated 3 cm. I asked for an epidural around 1 PM but the epidural only worked on one half of my body. Around 1:45pm I felt this incredible pressure and indeed I was fully dilated. The doctors came in and had me push so I did as I practiced in child birth class. As soon as I started to push it felt as if my chest was caving in. I simply couldn't breathe. I stopped pushing and lurched up gasping for air. Nurses and doctors were running into the room and I told them I couldn't breathe. One of the OB's asked me if I thought I could push again. I said no so they opted for a c-section. At 2:14 pm my son Elijah was born. At 2:20 pm I was given general anesthesia to sleep. Around 4 pm I woke up and a woman was giving me an echocardiogram. I asked her what was going on and she told me they were taking pictures of my heart – doing an ultrasound of my heart. Around 5 pm I was transferred to the step down unit in the ICU. My son was a few floors above me in the birthing unit. I was told I had postpartum cardiomyopathy, otherwise known as heart failure related to pregnancy. I was told that a few months on medicine would reverse it and I would be fine. I was given medicine, the swelling in my feet went down, my chest felt relief, and I could take in full breaths of air. I finally felt as though I was ready to be a mom, but it still wasn't in my cards.
My son was medevaced to Hershey Medical Center for a life threatening birth defect the day after he was born. The day after that I was released and left Allentown to go to Hershey to be with my 2 day old son. Within hours of getting to Hershey my condition started to take a turn. I began to feel the drowning sensation, the popping and crackling in my lungs, and the squeezing in my chest, despite being on medication that was supposed to help. And again my heart began to pound as if it were overworked and overtired. I felt overly exhausted, but I kept telling myself I just gave birth and all this was normal. The next day, I couldn't walk without support. I remember going to the grocery store and walking down an aisle thinking to myself that I might be having a heart attack. I was leaning on the cart for support because I could barely stand up straight but I kept telling my husband it was just the pains from the c-section – we had enough to worry about with Elijah being in the hospital. We needed milk and the dairy aisle was 4 aisles away. I started to walk toward it and just stopped. I couldn't do it so my husband went and got the rest of the groceries.
Later that afternoon I wanted to go visit my son in the NICU as he was scheduled for surgery the next day. My husband wanted me to rest after the incident at the grocery store. I felt desperate though – I had to see Elijah. I had to hold him, I had to tell him I loved him, I had to look at him, and I had to talk to him. I had to do these things because deep down in my heart I knew I was dying. I started to cry and demanded that my husband take me to see Elijah. In the NICU I could barely hold him I was in so much pain. We only stayed an hour and I had to leave to rest. We went back to the Ronald McDonald house where we were staying. Rob went to the store and I called my mom. I explained how I was feeling and my mom told me that it was probably all that I went through; after all I just had a c-section and I just found out I was in congestive heart failure for the past 2 months. I agreed with my mom and I said I just thought I'd feel a little better and instead it felt like I was dying. My mom, who is not an alarmist in any way, told me to go to the ER. Rob took me to the ER at Hershey Medical Center and I was seen within a half a minute of giving my name and reason for visit. I was put in a room and within a minute there were numerous doctors and nurses in my room, one taking blood, another giving me lasix, and another doctor giving me an echocardiogram. I remember sitting on the hospital bed, sweating, struggling to take deep breaths, feeling the pounding in my chest, watching these doctors and nurses run around hooking me up to machines, giving me IV's, and I thought they looked like they're treating someone who has been shot in the chest. I remember having one single thought: I might not ever see Elijah again. And then in an instant it seemed everything was in slow motion except for my heart and my brain: I will never see my son again because I am dying. Then panic set in. I asked the doctor if I was going to die and he said not on his watch; I asked him when his shift was over because it sure felt as if I was going to die. He told me I wasn't going to die, even though he was sure I felt like I was, but he needed permission to put a breathing tube in me if I stopped breathing. I gave him permission, although that question certainly didn't help my anxiety. Over the next hour the doctors at Penn State Hershey Medical Center worked diligently to help me feel less distressed both physically and mentally. With their efforts I could finally take a deep breath, for the first time in 3 months. I spent the next few days five floors below the NICU where my son was being treated. I visited him twice a day for about half an hour because that's all I could physically handle. I could not lay with my new baby, cuddle him for hours, hold, hug, and kiss him because my heart was giving up.
I was diagnosed with Peripartum Cardiomyopathy, a form of dilated cardiomyopathy defined as deterioration in heart function between the last two months of pregnancy up until five months post pregnancy. In PPCM the heart becomes weak (more specifically the left ventricle becomes weak), does not work efficiently, and leads to congestive heart failure, arrhythmias, thromboembolic events, and even sudden cardiac death. In the United Stated PPCM affects every 1 in 2,000-4,000 births. While in the hospital the doctors found a severe leak in my mitral valve which has since been repaired. It's been two years and I am happy to report I am considered fully recovered; however I might be on medication the rest of my life.
For eight months I read about pregnancy, I went to a birthing class, I talked to many mothers, and not once did I hear of PPCM. None of the doctors even suggested something might be wrong with my heart, not because they are poor doctors, but because it is such a rare condition. This condition has deeply affected me, but I am alive. Now I am a mommy to an awesome 2 year old boy. I am also an advocate of PPCM awareness. I want to make sure there is a 100% survival rate of PPCM so please make sure you get tested if you experience any of the symptoms I had. Talk to your doctor about PPCM if you're constantly told everything is "normal". I survived, some have not, but we can change that together.
If you would like more information including, but not limited to, a list of symptoms to look for, please see http://www.ppcmdrfett.com. If you suffer from peripartum cardiomyopathy or know someone who does, you can go to http://www.amothersheart.org, a foundation and support network.


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Glenn Garvin
Glenn Garvin: Super Bowl ads disturbingly delightful
I spent the entire Super Bowl hoping for an equipment malfunction — and no, not on the how-the-hell-does-that-thing-stay-up corset Beyoncé wore during her halftime performance.
No, I was hoping for a technology meltdown that would have unleashed the commercial the CBS censors wouldn't let you see.
It was submitted by the condom manufacturer Durex. But I don't think the censors freaked out over the product — the Super Bowl has aired so many Viagra ads over the past decade that "erectile dysfunction" has replaced "mommy" as the first utterance of the average baby.
Nope, the problem with the Durex ad is that it appeared to have been scripted by Chuck Manson. It follow a man's life backward from age 73, when he's just shot up a bank with an automatic rifle, through his earlier adventurers as a home invader, a teenage bully, a kitten-torturer and an infant who killed his mother in the process of being born.
The final flashback features his parents, moments after an unprotected roll in the hay, giggling as the soon-to-be-dad jeers at the idea that they didn't use protection: "What's the worst that could happen?"
This story has a predictably happy ending, if you're Durex. The ad went online last week, where the news that it had been blacklisted by CBS earned it several jillion views, not to mention churning up a bunch of stories like this one that will ensure it's watched even more next week — and for months afterward.
And there's my real point. Why pay $133,333 per second — really, that's the actual price for a 30-second spot — for a Super Bowl ad when you can make a splash for free on the Internet, where all the action really is?
Granted, it's not as easy as it used to be to get your ad banned. T-shirt manufacturer Gildan didn't draw a peep from CBS with its ad about a young guy who wakes up from a night of debauchery wearing fur-lined handcuffs and lying next to a young debauchee. And now he's got to get back his T-shirt, which is about all she's wearing . . .
When I talked last week to Robert Packard, Gildan's vice president of marketing, he was pretty happy his ad was going to be aired. He thought the $3.8 million cost was a bargain. "We get roughly 110 million viewers," he said. "It's literally the biggest forum I can find."
Gildan's ad was entertaining, and would have been much more so if Sigmund Freud were still alive. (What would he have said about that cat creepily staring from the background?)
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But most of Sunday's commercials continued a recent trend toward terminal weirdness, as if Luis Buñuel had infiltrated the creative departments at Taco Bell and Pepsi.
Doritos: They drive goats wild and trigger outbreaks of human transvestitism! A bunch of warm moments captured by hidden security cams make Coke, definitively, the Official Soft Drink of the National Security State! But if you need a Satanist priest to cast an evil spell, make an offering of Bud Light.
And the main message I drew from Taco Bell's parody of the movie Cocoon, with old people sneaking out at night to get loaded and stuff themselves with fast-food burritos, was that Taco Bell is a great place to eat if you wear Depends.
The most transcendently aberrant commercial was for GoDaddy.com, the Internet company whose Super Bowl ads for the past decade have set new marks in walk-on-the-wild-side sexuality without ever once explaining what the hell the company does.
This time around, GoDaddy had Israeli supermodel Bar Refaeli making out with a pimply cybergeek for a full and very noisy 10 seconds. (Best Twitter crack of the night: The ad's audio "was actually the sound of two eels fighting over a soft-boiled egg.")
A GoDaddy press release revealed that it took 65 takes to get the kissing right, due no doubt to regular interruptions while Refaeli projectile vomited and screamed for death and an escape from an empty and godless universe.
To be perfectly fair, some anthropologists will probably argue that the most egregiously deviant sexual pairing of the night was not Refaeli and the nerd but Glee's Naya Rivera and an M&M, who sang Meat Loaf's I Would Do Anything for Love (But I Won't Do That) through an escalating series of erotic actions that climaxed with her trying to stuff him into an oven atop of a batch of brownies.
The bizarre nature of most of the ads made it seem almost hallucinatory when a funny one popped up. I don't exactly understand why The Big Bang Theory's hottie waitress Kaley Cuoco was a wizard granting wishes to Toyota buyers, but I couldn't help laughing when she misheard a request for "infinite wishes" as "infinite witches" and the air was suddenly filled with broomsticks.
(Cuoco also got the second-best line of the night when, in a promo for her show, she whispered to her Cal Tech nerd boyfriend, who dressed in a football uniform for the commercial, that the cup is worn on the inside.)
At least the ads were more interesting than the leaden CBS commentary during the game's 35-minute blackout.
Four decades ago, during its telecasts of the Bobby Fischer-Boris Spassky chess matches, PBS had a color commentator named Shelby Lyman who had to talk for literally hours between moves. CBS could have used him Sunday.


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Captain Pell's on Facebook®
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Welcome to the official website of Captain Pell's Fairfax Crabhouse! Established in 1977, we are located along Route 50 in Fairfax between the Fairfax Traffic Circle and Route 123. We specialize in serving the freshest, meatiest steamed blue crabs in the area. Come by Captain Pell's and let us bring the great taste of the sea to your table.
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Open All Year Round
Captain Pell's Fairfax Crabhouse
10195 Fairfax Blvd.
Fairfax, VA
(703) 560-0060


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Home » Clinical Trials »
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Managing Director & Partner
Rocío Lorenzo is a member of The Boston Consulting Group's Technology, Media & Telecommunications; Marketing, Sales & Pricing; and People & Organization practices.
Since joining BCG in 2007, Rocío has worked extensively in telecommunications and TV/media, advising large companies on strategy development, growth programs in marketing and sales, efficiency improvement programs, and customer experience, as well as on realigning their organizations, and ensuring successful post-merger integrations.
Additionally, Rocío serves as a career advisor for consultants and leads BCG's Women's Initiative in the Munich office.
Before joining BCG, Rocío worked for Siemens AG.


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A 200-person party hosted by local rapper Teyana Taylor in Morningside Park descended into mayhem late yesterday — leaving one cop hurt and another reveler arrested, police and attendees said.
The crowd gathered around 9pm at West 120th Street and Morningside Avenue and quickly got out of hand, party-goers said in Facebook posts.
"It's like LA (cali) after a riot out here at Morningside park. Police everywhere. Helicopters in the sky. Madness," posted Aaron Rose.
The mob first occupied the park, then moved on to the West Side Highway and attempted to climb the fences of Riverbank State Park.
A Housing sergeant injured his shoulder trying to quell the crowd, and a 14-year-old was arrested for firing a gun into the air, police said.
"They just shot Teyana Taylor cookout up," read one post on Twitter, while another noted "After it got dark teyana taylor cookout got mixxy lol ..had to leave."
Taylor recently signed to Kanye West's music label.


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Smell that? That's Wesen love in the air!
Just in time for Valentine's Day, check out this uber-romantic walk down memory lane for Grimm's heartwarming almost-couple: Monroe and Rosalee, aka "MonRosalee."
Who could forget their bonding over that virtuoso Austrian zitherist Whatshisname or that idyllic picnic where they were attacked by a diseased porcupine-like Stangebär? Not us! And with Rosalee (Bree Turner) returning to the spice shop after caring for her sick aunt, expect more tender sentiments like "I just wanted to say I'm glad you know how to clock a dude with a brick," from that silver-tongued clock repairman Monroe (Silas Weir Mitchell).
Check out our exclusive first look at MonRosalee's most amorous moments:
Grimm returns Friday, March 8 at 9/8c on NBC


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Press Pouch
One lunchtime item that we can't live without is the Press Pouch Reusable Squeeze Pouch. It works just like the ones you buy at the store, but has a zipper and bottom for filling it with your own smoothies or purees. I usually fill ours with Greek yogurt mixed with green powder for a nutritional snack. I love that these allow my 15mo and 3yo to eat yogurt without making a mess, but also that it frees me up from sitting there with a spoon coaxing them to eat and not play.
I've also filled these with my Peanut Butter Banana Milkshakes and different savory purees. After they're empty, it's a cinch to rinse them out and run through the dishwasher. The Press Pouch is BPA Free, Phthalate Free, PVC Free and also freezer safe. Just be sure to put a label on it saying "DO NOT THROW AWAY" along with your kid's name if you send to to daycare with them.


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All News Releases By Date
EPA approves Southern Ute Indian Tribe's air permitting program
Release Date: 03/05/2012
Contact Information: U.S. EPA: Carl Daly, 303-312-6416, Richard Mylott, 303-312-6654; Southern Ute Indian Tribe: Andrea Taylor, 970-563-0100 x 2250
Southwest Colorado Tribe is first in nation to operate Clean Air Act program for large sources of air emissions
(Denver, Colo. - March 5, 2012) The U.S. Environmental Protection Agency today announced its approval of the Southern Ute Indian Tribe's air permitting program, making the Tribe the first in the nation to operate an EPA-approved Clean Air Act program for large sources of air emissions. The Tribe's headquarters are located near Ignacio, Colorado.
The Clean Air Act operating permits program allows the Tribe to issue permits and perform inspections at large stationary sources of air emissions on the Reservation, the majority of which are associated with oil and gas production. EPA will continue to work with the Tribe in an oversight capacity, as it does for State permitting programs.
"The assumption of this program is a significant step forward for the Southern Ute Indian Tribe and the environment," said Jim Martin, EPA's Regional Administrator in Denver. "EPA's approval reflects the Tribe's exceptional effort to build the expertise and capacity to manage air quality on the Reservation."
The Tribe's effort to obtain authority to implement the program has been underway for nearly a decade and has involved extensive communication and outreach with industry, the State of Colorado and surrounding communities. Previously, EPA had served as the permitting authority on behalf of the Tribe.
In commenting on the approval, Tribal Chairman Jimmy R. Newton, Jr. stated that, "EPA approval of this program is an achievement that was envisioned by many past tribal leaders and is the culmination of extensive cooperation among the Tribe, EPA, State of Colorado, La Plata County, and oil and gas industry operators. The Tribe looks forward to administering the program in a manner that ensures protection of the Reservation air shed and contributes positively to regional air quality."
Clean Air Act operating permits are legally enforceable documents that authorities issue to air pollution sources after the source has begun to operate. This requirement comes from Title V of the Clean Air Act, as amended in 1990.
The Southern Ute Indian Tribe is located on the Southern Ute Indian Reservation in southwest Colorado. The Reservation land area includes more than a thousand square miles in La Plata, Archuleta and Montezuma counties.
More on the Clean Air Act operating permits program: https://www.epa.gov/oaqps001/permits/
Southern Ute Indian Tribe: http://www.southern-ute.nsn.us/
Search this collection of releases | or search all news releases
View selected historical press releases from 1970 to 1998 in the EPA History website.


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Last Friday, Comptroller John Liu, Queens Parks Commissioner Dorothy Lewandowski and a number of other local officials gathered together at the Rachael Carson Playground in Queens for a ribbon-cutting ceremony.
Located within Kissena Park Corridor on Colden Street between Juniper and Geranium avenues, the park is a popular spot among local residents.
On a sunny afternoon, the park is filled with children running wildly in the playground, seniors reading newspapers on the benches, and teenagers shooting hoops in the basketball court.
The park is rarely empty, yet for the past three decades, the park was missing a very important component: a bathroom.
This soon became a major problem not only for park-goers and pedestrians who want to relieve themselves, it also became a big concern for people who lived in buildings nearby.
Local resident Len Byas, 77, has been advocating for a bathroom in the park for the last thirty years. Because he lives near the park, he would constantly notice people "reliving" themselves by his building.
"There are no businesses around," he said, "so they would relieve themselves in the bushes in front of my building, in broad daylight."
Since 1981, Byas and a number of other local residents had been pushing for a bathroom in the park, yet their efforts produced few results.
"I had no voice, no power," he said. "I didn't know the right people. I realized I had to build connections."
Not wanting to give up, Byas teamed up with many local activists, collected signatures, and met with local elected officials to discuss the importance of a bathroom. After decades of advocacy, his efforts finally paid off.
"I feel like this is one of my children," said Byas. "I fought like hell for this for 30 years."


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CUNA Executive Vice President of Governmental Affairs John Magill said S. 3637, a new bill that would extend the Transactional Account Guarantee for both banks and credit unions, isn't a legislative defeat for credit unions anxious to see a vote on member business lending legislation.
While Magill stressed he doesn't speak for Senate Majority Leader Harry Reid, who introduced the bill last night, Magill did say he thinks Reid wants to keep his options open.
"He's introduced a bill that could perhaps lead to marrying the two together," Magill said of S. 3637 and S.2231, a bill that would raise the member business lending cap for credit unions.
However, as a standalone bill, S. 3637 would require 60 votes to pass in the Senate, just as S. 2231 would. Magill said he doesn't think the TAG extension has that kind of support.
"They aren't close to 60 votes unless they were to be part of a larger package," he said.
Independent Community Bankers of America's Paul Merski, executive vice president for congressional relations, wouldn't say how many votes he thinks the ICBA has locked up in support of TAG, but instead also characterized the bill as an option.
"TAG extension could still move in many different fashions, as an amendment, or as a stand-alone bill," he said. "The good news about this is that it shows support at the highest levels in the Senate. The language is out there and that's how we view it."
Credit union lobbyist John McKechnie said a package deal may be the best chance both sides have to get their bills passed.
"The object here is not simply to get the bill through the Senate; it's to get the bill through the House, to the president's desk and signed into law. That means we need to make the legislation as politically palatable as possible, and one way to do that is to balance it with something that the banking industry needs, like TAG," he said.
Merski said that credit unions should be pleased with S. 3637, because it not only includes an NCUA TAG extension, but also the ability for credit unions to offer interest on lawyer's trust accounts, also known as IOLTAs.
NAFCU President/CEO Fred Becker wrote in a July 9 letter to House Financial Services Committee leaders that many IOLTAs exceed the standard $250,000 share insurance limit.
Magill said his Capitol Hill contacts are telling him CUNA's Hike the Hill event this week in support of S. 2231 is great timing, and the biggest hurdle to passing the bill is "other must-pass legislation" like the fiscal cliff, tax extensions, the debt ceiling, and filibuster rules.
More than 500 credit union and small business representatives are visiting members of Congress on Tuesday and Wednesday in support of expanding credit union business lending authority.
Tuesday evening, CUNA will host a reception and rally in the Senate Russell Office Building that will be attended by Sen. Mark Udall (D-Colo.), the primary sponsor of S. 2231, as well as U.S. Reps. Brad Sherman (D-Calif.) and Steve Stivers (R-Ohio).


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James McDonald was, as they say, on. The Pirates' offense was, as usual, off.
McDonald rolled through seven strong, taking a no-hitter into the 7th. His final line of 7 IP, 1 H, 3 BB, 1 HBP, 1 ER, 8 K would be good enough to win on almost any day. But not this day; not for a team that has scored only 36 times in 17 games.
It started early. Alex Presley extended his hitting streak to nine games with a single, but was caught stealing two batters later making Andrew McCutchen's double for naught. Every Pirates starter had exactly one hit, but baserunning mistakes kept them from putting them together for runs. Luckily Pedro Alvarez was able to put one over the fence and avoid the shutout.
Game two starting soon, as the Pirates try to win the series.
Alex Presley LF
Nate McLouth RF
Andrew McCutchen 8CF
Garrett Jones 1B
Pedro Alvarez 3B
Yamaico Navarro 42B
Clint Barmes 6SS
Rod Barajas C
Charlie Morton P
Filed under: baseball, Pirates | Tagged: Alex Presley, Andrew McCutchen, baseball, Charlie Morton, Clint Barmes, doubleheader, Garrett Jones, James McDonald, Nate McLouth, Pedro Alvarez, Pirates, Rockies, Rod Barajas, Yamaico Navarro |


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About Us
Library service in Cedar City is now well over 100 years old. During the past century librarians and boards have worked to assure quality library service to the citizens of Cedar City and Iron County. The current library was dedicated in 2003 and is the third permanent library building in Cedar City. We hope you enjoy your Cedar City Public Library.
Mission Statement:
The goal of the Cedar City Public Library is to provide prompt and friendly service to all patrons while realizing the commitment to collect and dispense information. As a center for recreational reading, community research and public service, the library serves as a source of self-education, personal enrichment and as a repository of local history.
Acceptible Use Policy (Internet)
Pursuant to Utah State Code 9-7-404(2)(b) stating: "The board shall establish policies for its [the Library's] operation" and Cedar City Ordinance 22-7(1), the Library Board, with a quorum present, in a regular and public meeting held on the 18th day of May, 2010, hereby adopts the following Internet Acceptable Use Policy.
This policy pertains to any and all uses of the Internet within the Library including, the any public workstation, employee workstation, or any access to the Library's Internet through wireless technology now or in the future.
The Cedar City Public Library also known as the Cedar City Library in the Park, hereinafter "Library," offers the services of the Library to all residents of Cedar City and Iron County (hereinafter "residents") free of charge. The Library supports the right of all patrons to use the Library and the materials of the Library without regard to race, creed, color, national origin, sexual orientation, gender, or age. The Library encourages and supports the ideals of learning and provides information and literature for educational and recreational purposes. A room use policy is available for review and contains policy for use of the computer lab.
The Library provides wide and varied access to informational and recreational materials via print and electronic sources, including Internet. The Library encourages the use of the Internet for educational, informational, and recreational purposes.
The Library does not have control of information, data, or display of materials featured on the Internet. Certain sites may be considered offensive or potentially offensive to some persons. Due to the open nature of Internet workstations, patrons viewing Internet sites are strongly urged to be considerate of others.
Any use of the Internet for any illegal purpose is expressly prohibited and will be prosecuted. Use of Internet workstations for defamatory, inaccurate, essentially prurient, or obscene purposes is also prohibited. Use of Library Internet workstations for commercial gain is prohibited.
Unbridled and open-ended use of the Internet cannot be accommodated and the Library Director may, as necessary, limit general Internet use to accommodate the largest number of patrons. At no time will use restrictions be reduced below thirty (30) minutes per patron per day. Likewise, the Library Director may limit access to certain elements of the Internet use (such as games, chat, e-mail) to accommodate the largest number of patrons. Such restrictions will not be implemented unless Internet workstation use meets or exceeds 75% of the potential maximum use.
Pursuant to Utah State Code 9-7-215 stating: "No state funds shall be provided to any public library that offers use of the Internet or an online service to the public unless the library adopts and enforces a policy to restrict access by minors to Internet or online sites that contain obscene material." The Library Director will, from time to time evaluate and suggest adjustments, as necessary, to this policy or the procedures enacted to comply with 9-7-215 and other federal or state legislation currently or hereafter enacted having affect or bearing upon this policy. Minors may be restricted from certain materials as suggested by appropriate law, ordinance, or enactments of legislation.
The Library currently uses software designed to filter material that may reasonably be considered obscene, essentially prurient, or pornographic (as defined by applicable law) and sites used to engage in gambling. Review and evaluation of such software and/or the continued desire or legal necessity for such software will be reviewed not less than every three years. The review and evaluation described in this paragraph will be conducted by the Library Director and a report shall be made to the Library Board and appropriate legal council. Such review shall include information regarding changes in law, policy, professional ethic, community ethic, and patron input. This policy shall be reviewed by appropriate legal counsel.
The following signage shall be conspicuously placed in computer areas:
1. Patrons using these facilities should be aware that the viewing of materials harmful to minors, including nude or partially nude images, is a crime and may be prosecuted under Title 76 Section 10 of the Utah Code.
2. These are public computers and used by several people each day. If a site you access asks for personal information and you enter that information it may become available to others. Legitimate sites do not require social security numbers, credit card numbers, debit or credit card PIN numbers, or ask confidential questions (like Mother's maiden name) at the time of log in. If you are asked these questions, chances are that you are being scammed. Cedar City Library is not liable for theft or loss due to personal information that is entered by computer users.


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About Cara
Hello, Gorgeous. I'm Cara. I live in Southern Utah with my husband and four boys and one girl. (We're a foster family!) When I'm not being a mom, I'm a makeup artist, beauty blogger and business owner. I created Maskcara to share my love of beauty. I believe that most women are twice as pretty as they give themselves credit for inside and out, I'm on a mission to change that.
For my 5th grade science project I created a clay mask that form fitted to my face. The idea was you
put the makeup on the mask before bed, then in the morning you'd just smash it to your face and
makeup finished! I created it because I figured it afforded me my two favorite things makeup &
It didn't really work:) but I never gave up on the idea to make makeup easier and more fun.
Even at 11 years old I could tell that there was a problem with the beauty industry. Instead of making women feel more beautiful I saw a tendency to make them feel more insecure, by convincing them they needed more and more products and more and more rules to abide by in order to meet the standard.
I wanted my blog and my products to be different. I wanted to help create an environment and makeup that celebrates every type of natural beauty, that shares simple and useful tips, and to create and share about staple products that can be used by every woman time and time again.
I'm a face connoisseur. It's almost distracting how much beauty I see in women all day long. Every face I work on inspires me because they each have such unique and stunning features. I'm honestly and truly baffled when they tell me about the flaws that bother them. My goal is to help them see the what I see.
Thanks to so many beautiful, kind and intelligent women who frequent these pages I can say that this has become much more than a company or a blog to me. It is a sisterhood where everyone is welcome!
Thank you so much for being here. You are beautiful.


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Filter + Sort
Express yourself your way with American Eagle women's shirts & tops. From the warm temps of summer to the cold weather in fall and winter, our tops keep you feeling good. If your style is laid-back and cozy, edgy and dark, or light and flowery, we've got you covered with tons of options for women's t-shirts, shirts, graphic tees, sweaters, hoodies, and more. No matter your style or mood, American Eagle shirts & tops for women come in a wide range of fits, fabrics, and cuts so you have the exact right top for your outfit of the day.
Starting at the most basic layers of your closet, we have tank tops and t-shirts in essential colors and must-have fabrics. Choose graphic tees with your favorite things on them, or basic t-shirts and tanks made for layering under women's shirts like button ups and flannels. Go for an easy layered style with women's sweatshirts & hoodies, or a classic look with sweaters & cardigans. Choose oversized hoodies, classic-fitting sweatshirts, and crop tops to find the right fit for you. Cropped t-shirts look great with high-waisted jeans, and oversized tees keep you relaxed. Want a killer look? Wear a Sherpa sweatshirt or hoodie with Curvy jeans for classic cozy vibes, or a fleece hoodie with Mom jeans for an old school, throwback kind of feeling.
Form-fitting or loose and comfy, wear it your way! Our women's tops & blouses come in relaxed fits like the v-neck t-shirt or tunic tops for a more casual feel if that's your thing. Button up shirts infuse a workwear vibe into your style, and flannel shirts are a fall fave no matter how you wear them. Oversized sweaters keep you comfy with a slouchy, baggy fit that goes with basically everything, and women's cardigans are all about layering. Go for distressed t-shirts for a rugged look, or ripped tees to add a little edge to your day. Choose cropped sweatshirts for a trend-forward look, or oversized cardigans for a laid-back look. Whatever your pick, we want you to be comfy and happy – so don't be afraid to try new fits and find a new fave women's shirt or top!
Prints like stripes, plaids, floral and polka dots add an eye-catching texture to your outfit and come in a wide range of colors so you can play up your style however you want! Coming in a range of materials like our oh so wonderful Soft & Sexy fabric, buttery soft knitted fabric, lightweight cotton, fuzzy Sherpa, and much more, we use the best patterns and fabrics to keep you at the top of your fashion game. With our collection of women's shirts & blouses, flannel shirts, denim shirts, and more, you can create the look you want. Wear them with women's joggers & sweatpants, jeans, denim shorts, leggings, skirts, or whatever else you want to create a look that's all you, all the time.


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Wednesday, 24 April 2013 02:59 PM
Billionaire investor John Paulson told investors he is staying the course on gold even though there may be more short-term volatility in the price of the metal.
The New York-based hedge fund manager has long stuck by his thesis that gold will someday be a powerful hedge against inflation, and it was no different on the investor call he held, two people who listened to the call said.
John Reade, a partner at Paulson & Co, said that the firm, which oversees about $18 billion, is not veering off its course even as he cautioned that there could be more price fluctuations in the short term.
A spokesman for Paulson did not immediately return a call seeking comment.
Paulson held the firm's regularly scheduled quarterly call to speak in more detail about the first quarter, when the bulk of his funds delivered positive returns. That marked an improvement from 2012 and 2011, when his best-known portfolios, the Advantage Funds, chalked up double-digit losses each year, with the Advantage Plus fund losing more than 50 percent in 2011.
Paulson had released his quarterly letter to investors, which included results, three weeks ago. On Wednesday, clients had a chance to ask questions.
Since the end of the first quarter, gold prices have dropped dramatically, raising concerns about Paulson's performance and how he might react to it. However, recent demand for physical gold has been seen as a steadying force and the price has recovered some.
Paulson's small gold-oriented fund, which was already down 28 percent in the first quarter, lost more money recently. But Paulson said the bulk of assets belong to Paulson himself, which makes any sort of investor run on the fund highly unlikely.
Paulson's Recovery Fund delivered some of the best returns in the industry, with a 14 percent return during the first quarter. Also, news on mergers has recently been positive for the firm.
The investor became one of the most closely watched fund managers after he earned billions in 2007 by betting against the overheated housing market.
© 2020 Thomson/Reuters. All rights reserved.
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Keep discussions on topic, avoid personal attacks and threats of any kind. Links will not be permitted.
Newsmax, Moneynews, Newsmax Health, and Independent. American. are registered trademarks of Newsmax Media, Inc. Newsmax TV, and Newsmax World are trademarks of Newsmax Media, Inc.


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Concepts glossary
A SpatialOS project is the source code of a game that runs on SpatialOS. We often use this to refer to the directory that contains the source code, too.
A project includes (but isn't limited to):
- The source code of all workers used by the project
- The project's schema
- (optional) Snapshots of the project's SpatialOS world
- Configuration files, mostly containing settings for deployments (for example, launch configuration files)
Related pages:
Project name
Your project name is a name which is used to label your project. It's generated for you when you sign up
for SpatialOS. It's usually something like
You must specify this name when you run a cloud deployment. You can either:
- set the name in the
spatialos.jsonfile in the root of your project
- pass the name to the spatial command-line tool every time you run
spatial cloud launch, using the flag
You can find out what your project name is in the Console.
Related pages:
An assembly is what's created when you build. It contains all the files that your game uses.
This includes executable files for the client-workers and server-workers, and the assets your workers use (like models and textures used by a client to visualize the game).
When you run a cloud deployment, you have to specify an assembly to use.
Related pages:
spatial command-line tool (CLI)
Also known as the "
spatial CLI".
spatial command-line tool provides a set of commands that you use to interact with a
SpatialOS project. Among other things, you use it to:
- build the workers in your project
spatial worker build)
- deploy your game
spatial local launchor
spatial cloud launch)
- generate code from your project's schema
spatial worker codegen)
- install software dependencies required for SpatialOS development
spatial setup install-dependencies)
- check you have the correct versions of software dependencies
spatial diagnose)
Related pages:
When you make changes to the code of a worker, you need to build those changes in order to try them out in a local or cloud deployment.
You can:
- build using the command line with the command
spatial worker build <worker whose code changed>: for example,
spatial worker build MyCSharpWorker.
We recommend only building the bits of your project that you've changed, to save time. For example, if you've only changed the source code of one worker, you should only build that worker's code.
You can build all workers in your project using the command
spatial worker build.
Related pages:
When you want to try out your game, you need to run a deployment of the game/project. This means launching SpatialOS itself. SpatialOS sets up the world based on a snapshot, then starts up the workers needed to run the game world.
Once the deployment is running, you can connect clients to it. You can then use the clients to play the game.
You can run a deployment:
Related pages:
Local deployment
A local deployment is a deployment of your game/project on your local development machine.
Before you run a local deployment, you need to:
- Have a snapshot to be the starting point of your world.
- Build, if you've made any changes to your project/worker code.
You can launch a local deployment using the command
spatial local launch.
Launching a local deployment runs SpatialOS locally. SpatialOS will start (and stop) the server-workers needed by the game world.
Once the deployment is running, you can connect clients to it in order to play
the game (only on your local machine) using the command
spatial local worker launch
Related pages:
Cloud deployment
A cloud deployment is a deployment of your game/project in the cloud.
Before you can run a cloud deployment, you need to:
- Know your project name, and specify it (either in
spatialos.json, or pass it to
spatial cloud launchusing the argument
- Have a snapshot to be the starting point of your world.
- Build a new assembly, if you've made any changes to your project/worker code.
- Upload the assembly.
You can launch a cloud deployment using command
spatial cloud launch.
When you run the launch command, you specify:
- the name of the assembly to use
- the launch configuration file to use
- a label for the deployment (the deployment name)
- the snapshot to start from
Launching a deployment runs SpatialOS in the cloud. SpatialOS will start (and stop) the server-workers needed by the game world.
Once the deployment is running, you can connect client-workers to it, using the command
spatial cloud connect external <deployment name>
Related pages:
Deployment name
A deployment name is a label to identify a cloud deployment in the Console. You choose/make up this name when you run a cloud deployment.
Launch configuration file
A launch configuration file contains settings that the
spatial command-line tool
uses when it launches a deployment. This includes things like how big the world
is, which workers to use in the deployment, and what permissions to give them.
Easily confused with the launch configuration section in the worker configuration file (worker.json).
Related pages:
The Inspector is a web-based tool that you use to explore the internal state of a SpatialOS world. It gives you realtime view of what's happening in a deployment, locally or in the cloud. Among other things, it displays:
- which entities are in the world
- what their components' properties are
- which workers are connected to the deployment
- how much load the workers are under
Related pages:
You use the Launcher to connect clients to a cloud deployment. You can run the Launcher from the Console, or (from the Console) generate share links so anyone with the link can join.
The Launcher gets the executable for the client-worker from the assembly you uploaded.
Related pages:
The Console (console.improbable.io) is the main landing page for managing cloud deployments. It shows you:
- your project name
- running and previous cloud deployments using that project name
- all the assemblies you've uploaded using that project name
- a page for each deployment, which shows its status, and gives you access to the Inspector, Logs, and Metrics pages for that deployment.
Related pages:
SpatialOS manages the world itself: it keeps track of all the entities and their properties. But on its own, it doesn't make any changes to the world.
Workers are programs that connect to a SpatialOS world. They perform the computation associated with a world: they can read what's happening, watch for changes, and make changes of their own.
In order to achieve huge scale, SpatialOS divides up the entities in the world between workers, balancing the work so none of them are overloaded. For each entity in the world, it decides which worker should have write access to each component on the entity. (To prevent multiple workers clashing, ony one worker at a time can have write access to a component.)
As the world changes over time, where entities are and the amount of work associated with them changes. server-workers (also known as "managed workers") report back to SpatialOS how much load they're under, and SpatialOS adjusts which workers have write access to components on which entities (and starts up new workers when needed). This is called load balancing.
Around the entities they have write access to, each worker has an area of the world they are interested in. A worker can read the current properties of the entities within this area, and SpatialOS sends updates about these entities to the worker.
If the worker has write access to a component, it can send updates: it can update properties, and trigger events.
Workers can be server-workers (managed workers) or client-workers (external workers).
You can create workers using:
- the worker SDKs (in C++, C, Java, or C API)
- Unity - via the SpatialOS GDK for Unity
- Unreal - via the SpatialOS GDK for Unreal
Related pages:
Also known as "managed worker", "server-side worker".
A server-worker has its lifecycle managed by SpatialOS. That means in a running deployment, SpatialOS is in charge of starting it up and stopping it, as part of load balancing - unlike a client-worker.
Server-workers are usually tasked with implementing game logic and physics simulation.
You might have just one server-worker connecting to a SpatialOS world, or dozens, depending on the size of the world.
You tell SpatialOS how to launch a worker as a server-worker in its worker configuration file (worker.json).
Related pages:
Server-side worker
See server-worker.
Managed worker
See server-worker.
Unity Worker
Also known as "UnityWorker" A term sometimes used for a server-worker in the GDK for Unity.
Unreal Worker
Also known as "UnrealWorker" A term sometimes used for a server-worker in the GDK for Unreal.
Also known as "external worker", "client-side worker", or "client".
A client-worker is a worker that is run by a player, in their game executable program; their game executable program uses it to connect to and interact with the SpatialOS world.
You tell SpatialOS how to launch a worker as a client-worker in its worker configuration file (worker.json).
Unlike a server-worker, a client-worker's lifecycle is not managed by SpatialOS. In a running deployment, there will be one client-worker per player, and the players start and stop their client-worker.
Client-workers are mostly tasked with visualising what's happening in the world. You'd also use them for dealing with player input. In general, you want to give client-workers write access to as few components as possible, to make cheating difficult.
Related pages:
See client-worker.
Client-side worker
See client-worker.
External worker
See client-worker.
Unity Client
Also known as "UnityClient" A term sometimes used for a client-worker in the GDK for Unity.
Unreal Client
Also known as "UnrealClient" A term sometimes used for a client-worker in the GDK for Unreal.
Unmanaged workers
If you want to test what would usually be a server-worker by stopping and starting it manually in your game development environment, you can make that worker unmanaged in a local deployment or cloud deployment of your game. Note that these workers are not client-workers (external workers), even though client-workers are also not managed by SpatialOS. Unmanaged workers access the deployment in a different way to client-workers.
Worker attribute
In its bridge configuration, each worker specifies attributes that say what kind of worker it is: what its capabilities are. These attributes are used in access control lists, which specify which attributes a worker must have in order to get read or write access to a component.
Related pages:
Worker type
Worker type is the label for a worker. It's mostly important when running worker instances, so you know what
kind of worker it is. For example,
UnityWorker and
UnityClient are worker types.
Each worker type has a worker configuration file (
Worker ID
Each worker instance has a worker ID, used to uniquely identify it. Workers automatically
have an attribute which includes their ID:
"workerId:<worker ID>".
Related pages:
Sending an update
If a worker has write access to a component, it can send an update to it. An update can change the value of a property, or trigger an event. You can change multiple properties and trigger multiple events in one update.
Related pages:
Worker configuration (worker.json)
Each worker must have a worker configuration file, with the name
for example,
spatialos.MyCSharpWorker.worker.json. This file:
- sets the process used to build the worker
- configures settings to do with how the worker communicates with SpatialOS, including information like what components the worker is interested in
- sets whether a worker is a server-worker or aclient-worker
- for server-workers, tells SpatialOS how to run the worker in the cloud
- for client-workers, specifies how to launch the worker on the game player's local computer
Related pages:
Load balancing
One of the features of SpatialOS is load balancing: dynamically adjusting how many components on entities in the world each worker has write access to, so that workers don't get overloaded.
Load balancing only applies to server-workers.
When an instance of a worker is struggling with a high workload, SpatialOS can start up new instances of the worker, and give them write access to some components on entities.
This means that an entity won't necessarily stay on the same worker instance, even if that entity doesn't move. SpatialOS may change which components on which entities a worker instance has write access to: so entities move "from" one worker instance to another. Even though the entity may be staying still, the worker instance's area of interest is moving.
Related pages:
There are three types of interest: entity interest, component interest, and query-based interest.
Entity interest
A worker is interested in all chunks that contain entities it has write access to a component on. It's also interested in chunks within a configurable radius of those entities: this makes sure that workers are aware of entities nearby. You can set this radius in the worker configuration.
The consequence of a worker being interested in a chunk is that it will check out all the entities in that chunk.
Component interest
Each worker, in its worker configuration (worker.json), specifies which components it is interested in. A worker will only get sent updates about components it's interested in.
This means that, for entities inside a chunk that a worker is interested in, it may only be interested in (and therefore only check out) particular components on that entity.
The component delivery settings in a worker configuration specify which components a
worker is interested in. By default, a worker is only interested in the components with
explicitly set to
true in its worker configuration.
Which components a worker is interested can change at runtime:
- If a worker is given write access to a component, it becomes interested in that component.
- You can manually update which components a worker is interested in at runtime.
Related pages:
- Entity interest settings
- Component delivery settings
- Changing a worker's component interest at runtime:
Query-based interest
Query-based interest is a per-component way of specifying what a worker is interested in using queries. It is intended as a replacement for streaming queries and component delivery settings.
You enable query-based interest on individual entities, rather than universally. This means you can selectively enable query-based interest only on the entities for which you currently use streaming queries or component delivery settings. (You can enable it for all entities, but you don't have to, because entity interest still works.)
Related pages:
Checking out
Each individual worker checks out only part of the world. This happens on a chunk-by-chunk basis. A worker "checking out a chunk" means that:
- it will have a local representation of every entity in that chunk
- SpatialOS will send it updates about those entities
A worker will check out all chunks that it is interested in.
Related pages:
Streaming queries
Streaming queries allow workers to get information about the world outside the region they're interested in, so that they know about entities that they don't have checked out (for example, entities that are far away, or that don't have a physical position).
For more information on the advantages and limitations of streaming queries, go to Bridge configuration: streaming queries.
Worker flag
Worker flags let you change values that workers use, either at the start of a deployment or dynamically while it's running. For example, you could vary the walking speed of your entities and see how this affects the world.
Worker flags (and their values) are defined in the launch configuration file.
A worker can query the value of a flag at any time. You can set the value of flags for a running deployment from the Console, or using the command-line.
Related pages:
Node refers to a single machine used by a cloud deployment. Its name indicates the role it plays in your deployment. You can see these on the advanced tab of your deployment details in the Console.
SpatialOS world
Also known as "the world" and "the game world".
The world is a central concept in SpatialOS. It's the canonical source of truth about your game. All the world's data is stored within entities - specifically, within their components.
SpatialOS manages the world, keeping track of all the entities and what state they're in.
Changes to the world are made by workers. Each worker has a view onto the world (the part of the world that they're interested in), and SpatialOS sends them updates when anything changes in that view.
It's important to recognise this fundamental separation between the SpatialOS world and the view/representation of that world that a worker checks out locally. This is why workers must send updates to SpatialOS when they want to change the world: they don't control the canonical state of the world, they must use SpatialOS APIs to change it.
We introduced layers as part of the new load balancer (part of the new Runtime, available from SpatialOS version 13.4). They're a concept that organises both the components in your game world, and the workers that simulate the world.
For details, see Introduction to layers.
A world is split up into chunks: the grid squares of the world. A chunk is the smallest area of space the world can be subdivided into. Every entity is in exactly one chunk.
You set the size of chunks for your world in launch configuration files.
Related pages:
- Launch configuration file: the
World unit
World units are an arbitrary unit that workers can interpret as they choose.
Settings in world units:
- the size of chunks is defined in world units
- the dimensions of the world
- the entity interest radius
- the radius of a query's sphere
Related pages:
- Launch configuration file:
- Entity interest radius
Queries allow workers to get information about the world outside the region they're interested in.
Queries can search for entities with the following attributes:
and any combination of the above, using
Based on the set of entities that match it, a query can return:
- snapshots of those entities, including all components
- snapshots of those entities, including only the components you specify
- the number of entities
You should keep queries as limited as possible. All queries hit the network and cause a runtime lookup, which is expensive even in the best cases. This means you should:
- always limit queries to a specific sphere of the world
- only return the information you need from queries: specify which components you need to know about
- if you're looking for entities that are within your worker's region of interest, search internally on the worker instead of using a query
Related pages:
- Querying the world in:
All of the objects inside a SpatialOS world are entities: they're the basic building block of the world. Examples include players, NPCs, and objects in the world like trees.
Entities are made up of components, which store the data associated with that entity.
Workers can only see the entities they're interested in. Workers can represent these entities locally any way you like.
For example, for workers built using Unity, you might want to have a prefab associated with each entity type, and spawn a GameObject for each entity the worker has checked out.
You can have other objects that are not entities locally on workers - like UI for a player - but no other worker will be able to see them, because they're not part of the SpatialOS world.
Related pages:
- Concepts: Entities
- Designing entities
- Creating and deleting entities in:
An entity is defined by a set of components. Common components in a game might be things like
Position, or
PlayerControls. They're the storage mechanism for data about the world that you
want to be shared between workers.
Components can contain:
- properties, which describe persistent values that change over time (for example,
- events, which are things that can happen to an entity (for example,
- commands that another worker can call to ask the component to do something, optionally returning
a value (for example,
An entity can have as many components as you like, but it must have at least
Position and
EntityAcl. Most entities will have the
Persistence and
Metadata components.
Components are defined as files in your schema.
Which types of workers can read from or write to which components is governed by access control lists.
Related pages:
Properties are one of the things that can be contained in a component. Properties describe persistent values that change over time.
Property updates can be sent by the worker with write access to the component. They're delivered to other workers that are interested in this component of the entity.
For entities they are interested in, workers can:
- Read the current value of a property
- Watch for changes to the value of a property
- Send an update to the value of a property (if they have write access)
Related pages:
Events are one of the things that can be contained in a component. Unlike a property, an event is not persistent (the data in it isn't saved).
Events let an entity broadcast a transient message about something that has happened to it. In all other respects, events work the same way as updates to persistent properties.
Events can be triggered by the worker with write access to the component. They're delivered to other workers that are interested in this component of the entity.
For entities they are interested in, workers can:
- Watch for an event
- Send an update that triggers an event (if they have write access)
Related pages:
Commands are one of the things that can be contained in a component. They're essentially a remote procedure call (RPC). Commands facilitate communication in the other direction to events and properties: they allow any worker to send a request to the worker with write access to a specific component. The receiving worker can take action and should respond to the request.
By default, commands are routed through SpatialOS.
Because which worker has write access to a component can change regularly, and commands must be sent to the worker with write access, commands can fail if this worker changes between the time of sending and the time of receiving.
This means that, for communication within a small area, it's better to model it using properties or events. Commands are best suited when you don't know where the target entity is, or know that it's likely to be far away. You can short-circuit commands that you think will be received by the same worker that sent them, but that comes with a lot of caveats.
Workers can:
- Send a command to a component on an entity
- Respond to a command sent (if they have write access)
Related pages:
Commands are routed through SpatialOS by default. You can choose to bypass this and short-circuit commands when the worker sending the command has write access to the target component.
This comes with a lot of caveats, because if the worker loses write access to the component, the command can fail.
Related pages:
Required components
Position is a component in the standard schema library; all entities must have this component. It lets SpatialOS know what the position of an entity in the world is.
This is used by SpatialOS few specific purposes, like load balancing and queries.
Note that there's no reason that this component must be used to represent entity positions inside,
say, worker logic. For example, a 2D simulation could use a custom position component with only two
fields, and update
improbable.Position at a lower frequency to save bandwidth.
Related pages:
Metadata is a component in the standard schema library.
It has a single property,
entity_type, that's used to label the entity.
Related pages:
Persistence is a component in the standard schema library. It's optional, but all entities that you want to persist in the world must have this component. Persistence means that entities are saved into snapshots.
If an entity doesn't have this component, it won't exist in snapshots. This is fine for transient entities. For example, you probably don't want the entities associated with players to be saved into a snapshot you take of a deployment, because the players won't be connected when you restart the deployment.
Related pages:
In order to read from a component, or make changes to a component, workers need to have access, which they get through an access control list.
Access control lists are a component in the standard schema library:
EntityAcl. Every
entity needs to have one. The ACL determines:
- which types of workers have read access to an entity
- for each component on the entity, which type of worker have write access
Related pages:
An EntityId uniquely identifies each entity in the world and in a snapshot.
Entity template
An entity template defines what components an entity has. You use this template when you create an entity.
Creating an entity template varies in different programming languages, but, in general, you create a new
Entity object, and then add components to it.
Related pages:
The schema is where you define all the components in your world.
Schema is defined in
.schema files, written in schemalang. Schema files are stored in the
schema/ directory of your project.
SpatialOS uses the schema to generate code in various languages (including C#, C++, and Java). You can use this generated code in your workers to interact with entities in the world.
Related pages:
Schemalang is SpatialOS's language for writing a component schemas.
Related pages:
Code generation
Use the command
spatial worker codegen to compile generated code from the
schema (in C#, C++ and Java).
This code is used by workers to interact with entities: to read from their components, and to make changes to them.
Related pages:
Read and write access ("authority")
Many workers can connect to a SpatialOS world. To prevent them from clashing, only one worker instance at a time is allowed to write to each component on each entity: ie, given write access. Write access is sometimes also referred to as authority.
Which types of workers can have write access is governed by each entity's access control list (ACL).
Which specific worker instance actually has write access is managed by SpatialOS, and can change regularly because of load balancing. However, the list of possible workers is constrained by the ACL.
ACLs also control which workers can have read access to an entity. Read access is at the entity level: if a worker can read from an entity, it is allowed to read from all components on that entity.
Related pages:
A snapshot is a representation of the state of a world at some point in time. It stores each persistent entity and the values of their components' properties.
You'll use a snapshot as the starting point (an initial snapshot) for your world when you deploy, locally or in the cloud.
Related pages:
Initial snapshot
An initial snapshot is a snapshot that you use as the starting point of your world when you deploy, locally or in the cloud.
Related pages:
Live snapshots/taking snapshots
You can take a snapshot from a running cloud deployment, which will capture the current state of all of the persistent entities in the world.
Related pages:
The Runtime
A Runtime instance manages the game world of each deployment.
Worker SDK
Use the worker SDK to create server-workers and client-workers which make your game work as a SpatialOS deployment. You can use these to:
- extend the functionality of the game development kits for Unity or Unreal.
- create low-level workers for game logic that does not require a game engine; these could work without any game engine or with a game engine, complimenting the functionality of workers in any game engine, including Unity or unreal.
The worker SDK is availailable in several programming languages: The C++, C# and Java flavor have a very similar structure; the C API is lower-level and doesn't include code generation.
C# worker SDK
The toolkit for developing C# workers with SpatialOS. This is a fairly low-level set of APIs for interacting with a SpatialOS world, and with snapshots.
Related pages:
C++ worker SDK
The toolkit for developing C++ workers with SpatialOS. This is a fairly low-level set of APIs for interacting with a SpatialOS world, and with snapshots.
Related pages:
Java worker SDK
The toolkit for developing Java workers with SpatialOS. This is a fairly low-level set of APIs for interacting with a SpatialOS world, and with snapshots.
Related pages:
The lowest level took kit for developing SpatialOS workers.
Unity with SpatialOS
GDK for Unity
A Unity-native experience for developing games with SpatialOS. The GDK for Unity is a toolkit for developing workers using Unity, built on top of the C# worker SDK. It includes APIs for interacting with a SpatialOS world. See the GDK for Unity documentation.
SDK for Unity
Superseded by the GDK for Unity. Until SpatialOS 13.0, SpatialOS included the SDK for Unity. From SpatialOS 13.0 onwards, the SDK for Unity has been released separately.
Unreal with SpatialOS
GDK for Unreal
An Unreal-native experience for developing games with SpatialOS. The GDK for Unreal is a toolkit for developing workers using Unity, built on top of the C# worker SDK. It includes APIs for interacting with a SpatialOS world. See the GDK for Unreal documentation.
SDK for Unreal
Superseded by the GDK for Unity. Until SpatialOS 13.0, SpatialOS included the SDK for Unity. From SpatialOS 13.0 onwards, the SDK for Unity has been released separately.


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Hello Lovelies!
I'm happy to be back today with the second edition of a collaborative series I'm working on with my talented sister, Holly Platt.
I love art! In my opinion, the choice of art in a person's home is extremely important. It is one way in which we can truly express who we are. And, of course, art is very personal.
I am lucky to know some very talented artists. One of whom is my beautiful sister!
We thought it would be fun to work together to share our two passions...her art and my design. And so we came up with the idea of ART-spirations.
In case you missed my inaugural post, the premise behind ART-spirations is that I take a piece of Holly's art and use it as the jumping off point for a room design.
This time, I decided to use one of her abstract floral paintings. She has done a series of these and I love ALL of them!!
I thought this piece was particularly pretty with its use of vibrant blues and a touch of pink. So I decided to go for a bold living room which would incorporate these saturated colors.
That amazing navy blue velvet sofa was my first choice for the space and then the more subtle blue rug with touches of pink that echoes the softer tones toward the top of the painting. I brought in more pink with some wonderful Chinoiserie curtains, that also have a touch of green in them which I then repeated in the garden stool side tables.
I am a neutral loving girl at heart, so I had to add a neutral side chair and coffee table to soften all the vibrant color, but all in all, I think this would be a very happy living room!
Do you use art as a jumping off point for your room décor?
You can find more of Holly's work on her Instagram.


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Crista is the new restaurant that is in the old Beacon space, run by the same restaurant group, Tysons & Company. Chef David Chiddo oversees the menu and if you are fan of Beacon, TY Harbor, and Cicada, then you will feel at home here.
The interior has changed and the private room has moved from the side of the main dining room to behind the bar, much more intimate. On a recent lunch the energy was not as boisterous as in the past, but more relaxed with diners seeming to linger longer.
One thing that caught my eye when we were seated was the simple dish for bread on the table. It was handmade. I was impressed by many of the dishes that came out. The tableware is Kasama-yaki from Ibaraki. The table is much warmer with these artisan dishes. A nice nod to Japanese artisans.
We started with the tuna tartare with avocado and crispy papadams and a kochi jan sauce. A nice contrast of textures and flavors. I am a big fan of the TY Harbor Caesar salads and have a hard time resisting it.
I loved the Beacon burger and I love the Crista burger, which is an upgrade. The US Prime-grade chuck is ground fresh daily and the fries are new. The ketchup and mayonnaise is made in-house and is oishii.
If you love pork, be sure to try the Waton mochi-buta from Gunma. Japan has great pork and this is one of them. Simply grilled, this will spoil you for pork.
Brendhan, the manager, is very friendly and walked us through the menu. He also assembled the tuna tartare with papadams. The young pastry chef spent some time in NYC which is reflected in this life-changing brownie with caramelized bananas with a caramel ice cream.
Crista is a short walk from either Shibuya or Omotesando stations. There is a nice outdoor seating area that I would like to come back to with a girlfriend when it warms up a bit more. Crista's brunch looks great. Kim chee fried rice, huevos rancheros,
Shibuya-ku, Shibuya 1-2-5 渋谷区渋谷1-2-5
Prix Fixe lunch course 3,800 JPY
Burger a la carte 2,800 JPY
Crista Romaine Caesar Salad with Avocado 1,600 JPY


text:
- an empty 2 liter bottle (or something similar in size)
- small rocks
- sand
- dirt
- worms
- black construction paper
This is how the final product looked after taping the top of the bottle back onto the base, although I decided to remove the bottle cap to allow for more air flow. Then I took some black construction paper and wrapped it around the bottle. Daylight is not a worm's friend, so the dark paper helps to simulate their natural habitat.
After a couple of days we were able to remove the black paper and see what the worms had been up to. We could see several of them making their way through their new home. The girls love their new little pets. We just make sure that the soil stays nice and moist and give them extra fruit peels every few days.


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The chart below shows how Queen fans have voted for their favorite album.
The results were drawn from the selections members of Queenzone have made.
If you want to take part in this vote, please make sure you have joined Queenzone
and filled out your profile. Your profile gives you the opporunity to vote for your favorite Queen album.


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Beating Peter Jackson's The Hobbit to the punch, the next Spiderman movie is currently being shot with RED Epic Cameras. Jon Schwartzman, the cinematographer, said that it was the first time the RED Epic was used on a major motion picture.
He continues:
I can say for certainty the camera does exist and boy is it ready for primetime, as a matter of fact it's a true game changer. We shot in 3D with 4 Epics mounted on 2 3ality TS-5 rigs today, we did 22 set ups, including running high speed and the images look stunning!
For the first time in digital cinematography, small size doesn't come with a resolution penalty, as a matter of fact there isn't a higher resolution camera available other than IMAX, and this one weighs 5lbs with an ultra prime on it, suddenly 3D isn't a 100lb beast!
Schwartzman says the cameras are very sensitive but the images were "stunning" and produced "rich beautiful color". It's the future! Maybe filming with RED Epics makes this way-too-early, money hungry reboot of the Spiderman franchise worth watching? [REDUSER]
Image Credit: Comicfanmag.com


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We know the Universe is big. But just how big is it really? And how could we ever measure something as ephemeral as the cosmos? This new video by the ever-popular Minute Physics takes a stab at these issues — and not surprisingly, the answers are not as straightforward as we might hope.
As Minute Physics correctly points out, we first need to figure out what it is, exactly, that we're measuring. Given that we're hopelessly stuck in our Hubble Bubble, we can only see as far as the light reaching us allows. This gives us the impression that we're at the center of the Universe, but that can't possibly be right. So does anything lie beyond the observable Universe? And if so, for how long? Infinity?
Watch the video to see how Minute Physics handles the conundrum.