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Nile, longest river in the world, c.4,160 mi (6,695 km) long from its remotest headstream, the Luvironza River in Burundi, central Africa, to its delta on the Mediterranean Sea, NE Egypt. The Nile flows northward and drains c.1,100,000 sq mi (2,850,000 sq km), about one tenth of Africa, including parts of Egypt, Sudan, Ethiopia, Eritrea, South Sudan, Kenya, Uganda, Rwanda, Burundi, Tanzania, and Congo (Kinshasa). Its waters support practically all agriculture in the most densely populated parts of Egypt, furnish irrigation for nearly all of Sudan's cash crops, and are widely used throughout the basin for navigation and hydroelectric power.
Sections in this article:
- Introduction
- Irrigation along the Nile
- Course and Navigability
- Bibliography
- The Search for the Nile's Source
The Columbia Electronic Encyclopedia, 6th ed. Copyright © 2012, Columbia University Press. All rights reserved.
See more Encyclopedia articles on: African Physical Geography


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Heat Wave
Hyperion, 27.7.2010 - 224 sivua
A New York real estate tycoon plunges to his death on a Manhattan sidewalk. A trophy wife with a past survives a narrow escape from a brazen attack. Mobsters and moguls with no shortage of reasons to kill trot out their alibis. And then, in the suffocating grip of a record heat wave, comes another shocking murder and a sharp turn in a tense journey into the dirty little secrets of the wealthy. Secrets that prove to be fatal. Secrets that lay hidden in the dark until one NYPD detective shines a light. Mystery sensation Richard Castle, blockbuster author of the wildly best-selling Derrick Storm novels, introduces his newest character, NYPD Homicide Detective Nikki Heat. Tough, sexy, professional, Nikki Heat carries a passion for justice as she leads one of New York City's top homicide squads. She's hit with an unexpected challenge when the commissioner assigns superstar magazine journalist Jameson Rook to ride along with her to research an article on New York's Finest. PulitzerPrize-winning Rook is as much a handful as he is handsome. His wise-cracking and meddling aren't her only problems. As she works to unravel the secrets of the murdered real estate tycoon, she must also confront the spark between them. The one called heat.
Mitä ihmiset sanovat - Kirjoita arvostelu
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LibraryThing ReviewKäyttäjän arvio - ChazziFrazz - LibraryThing
Homicide Detective Nikki Heat has been saddled with Jameson Rook as a 'ride along' on her daily investigation. It's bad enough that it is a blistering summer and it seems that her case load isn't ... Lue koko arvostelu
Kaikki 10 arvostelua »
LibraryThing ReviewKäyttäjän arvio - cubsfan3410 - LibraryThing
Really enjoyable mystery read! Fun characters, sarcasm abounds. When I actually got time to read, I read through it pretty quick! I recommend this book! Lue koko arvostelu


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MMAjunkie.com Radio returns Wednesday night for a special primetime edition of the show featuring UFC 156 fighters Antonio Rogerio Nogueira, Tyron Woodley and Jacob Volkmann.
All three fighters stop by the studio, along with former Strikeforce champion Rafael "Feijao" Cavalcante and UFC site coordinator Burt Watson. Additionally, ONE FC 7 fighter Peter Davis calls in to preview his weekend matchup.
MMAjunkie.com Radio airs in its special primetime slot tonight from 8-10 p.m. ET (5-7 p.m. PT) live from Mandalay Bay Resort & Casino in Las Vegas. Listen to and watch a video stream of the two-hour show at www.mmajunkie.com/radio, or watch it live on select television markets as part of Fight Now TV. The show also airs weekdays from noon to 2 p.m. ET (9-11 a.m. PT).
MMAjunkie.com Radio listener guide:
- HOW TO LISTEN: Go to www.mmajunkie.com/radio and choose a streaming option (such as Windows Media Player or Quicktime) to listen to the show live. A countdown clock appears when the show is offline.
- HOW TO WATCH (ON WEB): Check out a live webcam of the studio while there. You can also listen to a live audio stream of the show when you activate the video feed.
- HOW TO WATCH (ON TV): MMAjunkie.com Radio is simulcast live on the upstart Fight Now TV cable station. Watch "MMAjunkie.com Radio Live" in New York, New Jersey and Connecticut as part of Cablevision's iO Sports & Entertainment Pak on channel 464. (More cable partners will be added in the coming months.)
- HOW TO CALL: MMAjunkie.com Radio takes phone calls from listeners throughout the show. Call into the MMAjunkie.com Radio hotline at (702) 736-9461 or (702) 736-9463.
- HOW TO CHAT: To chat with the show's hosts, guests and other MMAjunkie.com Radio listeners, launch the "Combat Chat" feature, which is available on the main radio page. You can discuss the show and even submit a question for the day's guests while there.
- HOW TO DISCUSS: The MMAjunkie.com MMA Forums has a new section devoted solely to MMAjunkie.com Radio. Stop by the MMAjunkie.com Radio forum to discuss the show, interact with the hosts, suggest future guests and catch up on the latest MMAjunkie.com Radio news.
- HOW TO VISIT THE SHOW: You can watch MMAjunkie.com Radio live and in person at the Mandalay Bay Resort & Casino on the world-famous Las Vegas Strip. The booth is located in the resort's Race & Sports Book next to the Mandalay Bay poker room. To plan a trip to Sin City and MMAjunkie.com Radio, go to www.mandalaybay.com.


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Local School Information
by Marty Brown in Blog.
Community Businesses and Restaurants
by Marty Brown in Blog.
Local Market Conditions
by Marty Brown in Blog.
Prepping Your Home for Sale
by Marty Brown in Blog.
Follow these tips when preparing your home for sale: Stage each living area to help potential buyers imagine living in that space. Keep all rooms clean, including children rooms. Remove clutter and extra furniture to help the space feel clean and larger.
Top Tips for Buying a Home
by Marty Brown in Blog.
Buying a home is an important life decision. Make sure you consider these important tips before you buy: 1. Look at your finances and decide how much you can afford. 2. Make sure to physical inspect the home and property for potential fixes and hazards. 3. Tour the neighborhood at different hours to get […]
Your Corpus Christi, TX Real Estate Agent
by Marty Brown in Blog. Tagged: Real Estate
It feels great to know that I am one of the top local real estate agents in . My website has a ton of resources that can help you search for your new home. Feel free to use my website, free of charge and with no strings attached. If you need representation or just have […]


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Most people think of computer networks as something that IT guys and the Geek Squad are best equipped to deal with. But did you know that any home with more than one computer or w
That quote from Howard Beale (character in Network, 1976 movie) sums me up right about now. And it's probably just the straw that broke the camel's back, because it's n
With 86,400 blogs being created everyday, a problogger needs to be more than just a good writer if he wants to succeed. To stand out from the crowd, he also has to be a great mar
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I just love finding out that the government can find new and unique ways to listen in on our lives. [more]
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The UFC 177 card on August 30 in Sacramento is now complete, as newcomers Cain Carrizosa and Chris Wade will open the event in a three-round lightweight matchup.
Unbeaten as a professional, Visalia, California's Carrizosa has finished four of his six wins, most recently knocking out Chris Quitiquit in 30 seconds on February 6.
Wade is the latest addition to the UFC roster from Long Island, New York, and he has won seven of his eight pro MMA bouts, including two straight.
Fight Island
UFC Fight Island - Everything you need to know


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Celebrate National Preparedness Month by Making Sure You're Ready!
Recent events, such as Hurricane Irene, the east coast earthquake and this year's tornadoes in Tuscaloosa and Joplin are critical reminders about the importance of preparedness. So we'd like to take a one-week break from our ongoing series about lessons learned from 9/11 to discuss ways that you and your community can prepare for natural disasters. It seems particularly fitting we do so now, since September is National Preparedness Month.
FEMA Administrator Craig Fugate kicked off National Preparedness Month last week with a visit to New York. He posed one important question: "Are you ready?"
As active members National Preparedness Month Coalition, we at Allied Universal Inc. would like to echo Fugate's implied call to action. We believe the more people are aware of available online and real world tools, the more prepared they will be to cope and bounce back when disasters strike.
A great way to learn how to prepare is to learn from past mistakes. This method is effective because people are always quick to point fingers and paws and complain. But let's take a different tact this week, by learning from what went right in the recent events on the east coast as well as Missouri and Alabama.
Hurricane Irene: For Washington, D.C., Hurricane Irene was not only the most dangerous weather system to rip through Washington in some time, but it was also a test of whether the beleaguered power company, Pepco, could claw its way out of the basement of public opinion by keeping the lights on and restoring them when they blinked out.
Pepco's response was to make automated phone calls alerting citizens before the hurricane hit and then to restore power within 24 hours to 140,000 of the 220,000 affected customers. Fewer homes served by Pepco in the District and Maryland suburbs lost power than did those served by neighboring power companies. Pepco bounced back from bad PR by keeping lines of communication open with their customer base. Whatever line of business you are in, make communication an integral part of your emergency management plans.
East Coast Earthquake: Immediately after the 5.9 earthquake centered near Mineral, Virginia, the FAA ordered planes at airports around the country to stay on the ground rather than fly to airports in New York, Philadelphia, New Jersey, Washington, D.C., and Virginia where traffic was temporarily halted. Among major airports in the region, only New York's LaGuardia continued operations throughout the day. But by late afternoon, traffic at all the airports was returning to normal, although delays were expected into the evening. Controlling transportation is crucial to effective disaster management.
Tornadoes: According to an article in USA Today, the Alabama tornado killed 41 people, devastated vital parts of the city's infrastructure, destroyed or damaged more than 7,000 buildings and affected 10% of local businesses. It was part of a system of twisters that killed 238 people in Alabama alone and another 100 or so in other states across the South.
Tuscaloosa is said to be further along the road to rebuilding than Joplin, Mo., which was struck by a tornado that killed at least 125, blasted 2,000 homes, took out one of the city's two hospitals, ravaged big-box stores and smashed several hundred small businesses.
Thankfully, funds for survivors and reconstruction are coming in from many sources, including the Federal Emergency Management Agency (FEMA) and other federal agencies, state and local governments, private insurers, volunteer and faith-based organizations and other non-governmental sources.
Although the rebuilding efforts will likely take years and millions of dollars, thanks to coordinated efforts of state and federal agencies, these devastated communities are on their way to recovery. Handling any large scale disaster, whether manmade or natural, requires coordination and cooperation.
When a disaster strikes, prior planning and clear decisive action can help save lives. For the latest emergency management training for facility/building managers, contact Allied Universal, Inc. Our new Version 2.0 e-based training system offers the best emergency training system with automated and integrated features. Visit rjwestmore.com for more information and remember to BE SAFE.
Tags: 9/11, Are You Ready?, BE SAFE, damage to infrastructure in emergency, East Coast Earthquake, East Coast Earthquake response, Federal Emergency Management Agency, FEMA, Hurricane Irene, lessons learned from natural disaster response, online tools for emergency response, online tools for preparedness, Pepco PR nightmare, Pepco PR recovery, Pepco utility response following disaster, rebuilding efforts, September is National Preparedness Month, tornadoes, Tornadoes in Jopllin, tornadoes in Tuscaloosa, transportation during disasters, transportation following disasters, USA Today, Washington DC Hurricane Irene


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Chrysler - Shuttle Driver
Posted: Oct 18, 2019
This position may include special job duties based on the client's needs and requirements, they are: Canine Handler, Customer Service Representative, Control Center/Console Operator, Dispatcher, Patrol Officer, Valet Officer, School Crossing Guard, Fire Officer (certified fire fighter).
Primary Responsibilities - (Job responsibilities will vary depending on specialty of the position - listed above)
- Observes and reports activities and incidents at an assigned client site, providing for the security and safety of client property and personnel.
- Makes periodic patrols to check for irregularities and to inspect protection devices and fire control equipment.
- Preserves order and may act to enforce regulations and directives for the site pertaining to personnel, visitors, and premises.
- Controls access to client site or facility through the admittance process
- Patrols assigned site on foot or in vehicle; checks for unsafe conditions, hazards, unlocked doors, security violations, blocked entrances and exits, mechanical problems, and unauthorized persons.
- Protects evidence or scene of incident in the event of accidents, emergencies, or security investigations.
- Responds to incidents of fire, medical emergency, bomb threat, flooding, water discharge, elevator emergency, hazardous materials, inclement weather, and other incidents.
- Prepares logs, reports and other duties as required under the "specialty" job function.
- Performs other job duties as required.
- With or without reasonable accommodation, the physical and mental requirements of this job may include the following: seeing, hearing, speaking, and writing clearly. Occasional reaching with hands and arms, stooping, kneeling, crouching and crawling. Frequent sitting, standing and walking, which may be required for long periods of time, and may involve climbing stairs and walking up inclines and on uneven terrain. Additional physical requirements may include, frequent lifting and/or moving up to 10 pounds and occasional lifting and/or moving up to 25 pounds.
- Must be able to meet and continue to meet any applicable state, county and municipal licensing requirements for Security Officers.
- Must meet the job requirements as outlined for the specific "Job Specialty".


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Viewers Will Vote Online at CBS.com for the Best American and International Commercial of All Time, Then Vote Live During the Special for the Best One Worldwide
CLASH OF THE COMMERCIALS: USA VS. THE WORLD, hosted from Las Vegas by legendary supermodel Heidi Klum, and "The Insider's" co-host Kevin Frazier, is an interactive countdown special pitting the 10 best international commercials ever against the 10 best from the United States. The special, during which viewers will be able to vote LIVE for the winner, will be broadcast Monday, May 21 (10:00 PM-11:00 PM, ET/PT) on the CBS Television Network.
From the producers of "Super Bowl's Greatest Commercials," CLASH OF THE COMMERCIALS: USA VS. THE WORLD is an online and on-air competition for the greatest commercials of all time - and viewers decide which one wins. Viewers will be able to go to www.cbs.com to watch the top 10 ads from the USA and the top 10 international commercials and vote for their favorites. The winning commercial from each category will be revealed during the show and, in a special live vote during the broadcast on www.cbs.com, viewers will decide which commercial will take home the top prize. Voting begins Monday, April 2. More details will be announced shortly.
In addition, the special will feature other top commercials from both the U.S. and the rest of the world in such categories as animals, cars, sexiest and most outrageous commercials, among others. Viewers will hear from advertising experts on what makes these commercials the best and get a look behind the scenes of the making of some of these spots.
Heidi Klum is a major star in the fashion and entertainment world. Having established herself as a top model, making great impact for such clients as Victoria's Secret and appearing on the covers of pop-culture mainstays including the Sports Illustrated Swimsuit issue, Klum's career has taken many new directions.
Klum is the host and executive producer of the seven-time Emmy Award-nominated series "Project Runway." Also, Klum hosts Germany's "Next Top Model." She has written a lifestyle book, Body of Knowledge: 8 Rules of Model Behavior and released Rankin's Heidilicious, which features some of her favorite photos taken by talented photographer Rankin. Her other ventures include two self-designed collections for maternity lines, A Pea In the Pod and Motherhood Maternity, a jewelry collection for QVC, a sportswear and sneaker collection for New Balance, an age-preventive line of creams and serums called In An Instant, and campaigns for Diet Coke, Ann Taylor and Dannon. She has also launched Heidi Klum on AOL, a channel for women to find information on every topic.
Klum is also well known for her work with Victoria's Secret. One of her first big breaks as a model was to walk in Victoria's Secret widely-viewed runway show. Since then, she has been featured in the company's world-famous catalogs, swim books and fashion shows and worn the multi-million dollar jeweled holiday bras. She also served as host of the CBS broadcast special of the annual fashion show.
Klum's acting appearances include "Blow Dry" and "Ella Enchanted," "Spin City," and guest roles on "How I Met Your Mother," on the Network, "The Life and Death of Peter Sellers" as Ursula Andress, and "Sex and the City." She's hosted various specials for MTV, TNT and CBS and swam with sharks for an episode for Discovery Channel's popular "Shark Week." In addition, she appeared as villainess scientist "Katya Nadanova" in the best-selling James Bond 007 videogame, Everything or Nothing.
Her charity involvements include work on behalf of such organizations as the American Red Cross (as part of its Celebrity Cabinet), Worldwide Orphans Foundation, The Children's Hospital Los Angeles and the Elizabeth Glaser Pediatric AIDS Foundation. Also, Klum appears in a PSA for the Entertainment Industry Foundation's Stand Up to Cancer program and served as the 2011 Trick-or-Treat for UNICEF ambassador.
On downtime at shoots, Klum cultivates her creative talents - sketching ideas for her jewelry, clothing and shoe lines, as well as crafting new ideas for her ever-developing businesses and interests.
This year, Kevin Frazier began his first season as co-host of "The Insider." Previously, Frazier worked on sister show, "Entertainment Tonight," for eight seasons, holding the positions of correspondent and weekend anchor. Frazier also appeared as an entertainment expert on such prestigious news and entertainment programs as "The Oprah Winfrey Show," CNN's "Larry King Live" and "Nancy Grace," as well as HLN's "The Joy Behar Show" and "CBS This Morning."
Previously, Frazier served as host of ESPN's "SportsCenter," "NBA Shoot Around" and "Fastbreak Tuesday." Frazier began his sports career as an assistant basketball coach at his alma mater, Morgan State University in Baltimore. Following graduation, he went on to work as a sports reporter for WXIX-TV in Cincinnati; WBFF-TV in Baltimore; and WCBD-TV in Charleston, S.C. In 1995, Frazier joined FX Network as co-host of "The FX Sports Show." The following year, he anchored the inaugural episode of "Fox Sports News" and hosted the pre-game show for "College Football Saturday." In addition, he served as sideline reporter for the "NFL on Fox" telecasts as well as host of the pre-game shows for "NFL on Fox" and "NHL on Fox."
CLASH OF THE COMMERCIALS: USA VS. THE WORLD is being produced by IMG Media, JUMA Entertainment and Robert Dalrymple Productions. Robert Horowitz and Steve Mayer are the executive producers, and Robert Dalrymple and Tony Lanni are the producers. Paul Miller will direct.


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Hydrate Pure is a luxurious hemp-infused moisturizer blissfully packed with botanical blends that boosts cellular hydration and produces a youthful, luminous glow. It nourishes and balances, while seamlessly locking in moisture to reduce the appearance of fine lines.
Dry Skin | Rough Skin | Damaged Skin | Fine Lines & Wrinkles


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- - This post is not making an attempt at stirring up bad blood.
- This post is not a warning to any particular member.
- This post is not encouraging any fingers to be pointed at any party.
- This post is not an open debate.
Now that we have our foundation laid out, lets get on to business.
As you all have no-doubt noticed, I have been unable to log on with any frequency. And though I don't claim this is reason enough for our boards to deteriorate at the pace it has, it certainly is a factor. But what I want to say with that is that I am one example of possibly many others who have had life thrown at them in such a way that they are unable to participate as frequent as they may wish to. So when I, or others like me, do manage to get away from the stress of our daily lives to enjoy the company of like-minded peers in our little topia, we are in fact welcomed by senseless bickering and animosity amongst the active posters.
How is that any form of encouragement? Our interests are fickle enough. We do not need any more reasons to NOT take time from our busy schedules just to play spectators to tasteless epeen contests. I barely have 10-20 minutes to log in each day any more. I rather spend that time enjoying your company. Not breaking fights up or clearing my inbox of complaints against other users on this and other sites.
So this is what's going to happen from this point forward:
- - I reserve every right to blast away anyone I deem deserving from the site. It cannot be stressed how different this is from blocks or bans. I mean deletion. Eradication of what you ever were on this site.
- I will indeed give issues their due-process, but there will be zero tolerance for tomfoolery. None. Finito. Rub me the wrong way, and you are gone. This goes beyond the well established, and all-too-often ignored Forum Rules. You have ignored them enough for me not to care to stick to the letter when enforcing them.
- I will not give a moment's thought to any old ghosts you wish to bring forth. Necromancy old issues, and I may refer you to the first point made. This is in the spirit of moving forward, not backwards.
- Don't like the mood this sets on the boards? That's ok. Move on to greener pastures. There are infinite other places for you to bitch and moan. The topia will no longer be it. Make a stance against unfairness in this, and you'll be blasted away.
I hope we are all now on the same page. For all our sakes.


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Supplier Risk Management Best Practices: 6 Characteristics of Top Risk Programs. Read Blog
Assessing Business Partners' Financial Health Got Easier. Read about our integration with SAP Ariba.
Get the latest insight, news, and company updates from us on LinkedIn. Follow Us Today!
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The director is absolutely amazing. Guillermo Del Toro is one of the most imaginative and creative individuals around and he is a prime model of how a filmmaker should be. He is one that remembers his dreams or nightmares, be it at childhood or adulthood, and transfers them into his movies with creative relish. Every wonderment, horror, curiosity or pleasure is ripped from his subconscious and are revealed in celluloid form for all to savor. His past films such as 'Pan's Labyrinth' as director and ' El Orfanato' or 'The Orphanage' as producer, both in Spanish, are prime examples of his artistic and inspired palette. Both great films that intertwines fantasy with reality aided by a touch of horror, these films are modern classics that I guarantee will not disappoint even the most stringent of viewers, that is if such flavor is ideal for your cinematic tastes. Even though Hellboy is not a brainchild of Del Toro (Mike Mignola will be given credit to that distinction), Del Toro manages to inject fantastic visual and artistic stimulus coupled with great humor that raised the world of Hellboy to a degree of wonderment not seen or felt in any medium before.
Visually throughout the film, Del Toro paints an unbelievably beautiful canvas of fairy tale creations that exists no where else but only in the mind of Del Toro. Hundreds of creatures, characters and settings fill the screen from inch to inch with wonderful creativity, and at moments when I was in the cinema I wished that I had a remote control to pause scene by beautiful scene and gasp in awe of these amazing creations. My most memorable and favorite creation in the film was this creature that had a cathedral for a head. That's right. Who would have though of it? Another aspect that forged my respect towards him was his many uses of animatronics, and it shows in the film. I am hardly a great fan of CGI (seeing CGI characters fighting each other just turns me off), the usage of a new form of animatronics called 'Spectral Motion' was surprisingly good as it not only gave the characters fluidity but also a greater sense of personality with an added dimension of realism.
There was so much to admire. 'The Golden Army' for example was a jaw-dropping sight to behold, and being given the distinction of appearing in the title of the film, they did not disappoint. The Troll Market. What a memorable experience what had me holding my every inch of eye muscle to not blink and miss a second of what unfolded before my eyes. A parade of grotesque and unique characters littered the screen, and at this sequence of celluloid magic we, the audience, finally get to actually glimpse into the wonderful and yet perturbed mind of Del Toro. This sequence may yet be his single most creative masterpiece as he lets the film and story move on as per usual, however at every corner and backdrop of this sequence we can spot an assembly of creatures that is simply screaming for your attention. Del Toro created this sequence with absolute brilliance and skill.
But I guess now I should talk about the story. The usual suspects return to entertain us with their dark humor and atypical antics such as Ron Pearlman as Hellboy, Selma Blair as his love interest, and most interestingly Dough Jones as Abe Sapien. But this time around, Abe Sapien is much more evident and plays a more critical role in this sequel. He even gets to kick ass once in awhile, which was refreshing. Not only Dough Jones did a wonderful job in providing the body language and motions so distinctive for Abe Sapien, but he also voices Abe to perfection that gave us an interpretation of a character so wonderful and distinctive not seen since Andy Serkis portrayed Gollum in 'The Lord of The Rings'. His character development is thorough and apparent, and to see him bonding with Hellboy is a joy. My favorite moment? Abe, Hellboy with Barry Manilow and many cans of beer. Watch it to believe it.
Oh, and the introduction of Dr. Johann Strauss to the character mix has a fresh and enjoyable kick too. If you are a fan of the Marvel comic book universe, you will notice a resemblance to the Mysterio character that gave Spider-Man a few good lessons in villainy. A harbinger of things to come? I am not sure but my finders are sure crossed with much anticipation and enthusiasm. Anyway, the good Doctor Johann Strauss is voiced by Seth McFarlane from "The Family Guy" fame, and is voiced deliciously with a staunchy german accent. This somewhat mysterious character that is noted for this efficiency is a fantastic addition to the 'Paranormal Research and Defense' team and I am definitely looking forward to seeing more from him in upcoming sequels (if there are any).
There is so much more to mention and yet, I will not, as all of it will be just words to many if it is not been admired or seen in the cinema hall. But one thing is definitely clear. There is no doubt in my mind that Guillermo Del Toro is one of the world's few visionary directors in existence at the moment. His past works were marvels of fantasy brilliance, and from such successes we now have more greatness to look forward to as Del Toro is assigned to handle 'The Hobbit' films in the near future (as Peter Jackson did not involve himself due to personal clashes with the distributor). To be given such a wonderful task is a testament to his genius and talent as a creative filmmaker, and we, the audience of modern cinema should captivate every vision and every work from him with optimum fascination as only so few creators exists to amaze us to such a fantastic degree. May the mind of a strange and yet wonderful creator like Guillermo Del Toro live on for ages to come.
A wonderful film not for its big-bang action set pieces or for its grandeur such as 'The Lord of The Rings' as admittedly the action in 'Hellboy 2' is nothing new, but still it is a film to be admired for its ingenuity and also as a celebration for a film of wonderful creativity. In my opinion, this is the best film of the year so far (although with the impending arrival of 'The Dark Knight', things COULD change), but whichever turns out to be the better, 'Hellboy 2' is a film that is definitely not to be missed.
Verdict: 8 / 10
Reviewed by: Raymond Choy
Just so you know, I've moved… - … to a new blog persona: http://majidah.wordpress.com Let's meet there:)
10 years ago


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I was wondering whether there was a document class for briefing notes/memos in LaTeX. If there is not any what is the easiest way of making my own?
PS: Sorry, I should have given an example. Here are a few (PDF): http://writingforresults.net/Acro_3/templates.pdf more specifically but I need something like the one on page A-25 of the link. Only the first page is the problem, it should have the following attributes:
First line: "Memorandum to XXXX", where XXXX depends on the content.
Title: centered with the last line underlined.
Below title produce "For XXXX", where XXXX depends on the content.
Then comes "Summary", it can not exceed the first page, it should be in a box, with "Summary" centered inside the box on the first line.


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You can now download the Version 7.20 SP0 of the Science Package.
The link to download is packed in the attached .zip file. (downloadlink.zip)
Open the zip file and click to download the link.
The Documentation of the Science Package and how to enable your mindstorms EV3 / NXT 2.0 you can find in the attached PDF document (packed in zenonSciencePackageforLegoMindstorms.zip)


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Artist/animator/director, Tom Terrific!, Nudnik
Chicago born, Hollywood raised, New York made, Prague matured, once considered revolutionary, but now certainly retro, Gene Deitch has lucked out, being continuously employed in animation, without pause, for 65 years. He's had plenty of recognition, lots of failures, working always with down-market dollars while stubbornly trying to wrestle the envelope, attested to by at least one Oscar win and a long shelf full of other golden tsotskes. Gene is known for such classic animated series as Tom Terrific! and Nudnik and for his work with the famed animation studio UPA and TV pioneers Terrytoons. For more info, visit genedeitchcredits.com


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The Point Restaurant serves up Sweet Home Goodness every day. We use only the freshest ingredients, sourced from Oregon when possible. Our seafood is never frozen, our steaks are hand-cut, and our juicy burgers are ground by hand right here in our kitchen. And our pies are the closest thing to heaven you'll find. You're always welcome at The Point Restaurant in Sweet Home, Oregon.
Check out our menus below!


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Quick, digital-only thoughts from In the Wake of the News columnist David Haugh.
After three weeks of training camp in Bourbonnais, the Bears will leave Wednesday morning after a final walk-through. What are the 10 things you could say on the last day of practice that you couldn't say on the first? Thanks for asking:
1. Depth and stability on the offensive line went from a strength to a concern.
At the beginning of camp, the O-line represented the deepest position group. Then starting guard Kyle Long missed time with a virus and an ankle problem. And starting right tackle Jordan Mills showed up Sunday in a walking boot because the left foot he broke in Week 17 last season still hurt. Quality backup Brian De La Puente injured his knee and another, Eben Britton, tweaked his hamstring. Suddenly, the unit that started the same five guys for 16 games in 2013 faced uncertainty it never encountered a year ago. Every team deals with injuries. The Bears must overcome them for their offense to function as well as expected.
2. Jimmy Clausen showed he was a quick learner and the best available backup quarterback on the roster.
Clausen grasped the offense quickly and threw the ball with more authority and accuracy than Jordan Palmer, who has been overvalued by the Bears since Josh McCown left town. Nobody's saying Clausen could run the Bears offense as well as McCown did in Cutler's absence, but early indications are he has rebounded from shoulder surgery well enough to reboot his NFL career in Chicago. If Kyle Orton makes the unlikely decision to come out of retirement, the Bears still should call but, if not, Clausen looks like a capable alternative – or at least more capable than Palmer. That's why he will be the No. 2 quarterback Thursday.
3. The new defensive front appears active and edgy.
Lamarr Houston stood out consistently, and even mixed it up occasionally. Willie Young showed a burst. Jeremiah Ratliff has yet to look 32. Stephen Paea enjoyed a solid start he needed. And we have yet to see much from Jared Allen, who missed the first exhibition game due to family reasons. General manager Phil Emery so far likes the results of the defensive line he revamped via free-agency.
4. The returning young linebackers still look too young.
Shea McClellin encountered an old problem at his new position of strong-side linebacker; he struggled at the point of attack stopping the run. Same goes for Jon Bostic against the pass, where he lacks awareness. For the Bears defense to improve, it needs one or both those young linebackers to elevate their play because Lance Briggs and D.J. Williams, at their ages, can't be considered locks to start 16 games.
5. The Bears suddenly have a roster battle at tight end.
Martellus Bennett remains entrenched as a starter, even after missing an exhibition due to a suspension that likely will be forgotten quickly. In his absence, Zach Miller emerged as the offensive surprise of camp and Dante Rosario performed well, too. When you consider the Bears signed Matthew Mulligan in free-agency to be the backup blocking tight end, you start to wonder if the roster has room for four tight ends. All potentially serve a purpose, but that's a luxury the Bears might not be able to afford.
6. Chris Conte has a new shoulder and a good memory.
Not once has Conte hinted his bum shoulder had anything to do with a bad season in 2013. Maybe it didn't, but good for him in avoiding saying anything that sounded like an excuse. Instead, Conte came out edgier than ever, acknowledging how critics on a list he has motivate him to have a bounce-back year. The Bears have good competition at safety and the confident return of Conte – whose 40 NFL starts can't be ignored – puts him squarely in the mix.
7. First-round draft pick Kyle Fuller looks the part.
Believe it or not, Fuller did something more meaningful in Bourbonnais than get body-slammed by Bennett. He assimilated seamlessly into the Bears defense as the third cornerback, forcing Tim Jennings inside to play nickel on many passing downs. Fuller plays physical and without hesitation, two traits valued in any defensive back.
8. Wide-receiver depth behind All-Pros Brandon Marshall and Alshon Jeffery stinks.
After Marquess Wilson went down, the Bears tried some other options at the No. 3 receiver role. Eric Weems, Josh Morgan, et al. Truth is, the most qualified replacement for Wilson is currently on another roster. After the first round of cuts, the Bears will have a deeper pool of possibilities they might like more than veteran discards such as Santonio Holmes, who they put through a workout.
9. Tackling has been emphasized.
It only will matter if the Bears defense continues to show such improvement bringing down ballcarriers when the games count. But besides bad personnel, bad tackling had as much to do with the downfall of the 2013 defense as anything – a fact the Bears clearly have committed to changing.
10. The special teams are the opposite of special – so far.
It was the first exhibition game for a team with so many new faces. Lapses in coverage and execution are expected. That's not making an excuse as much as stating reality. Questions remain at punter and long-snapper. No area shows more growth over the course of preseason than special teams, so be careful not to overreact after one game. They need time.
- Football
- Chicago Bears
- Chicago Tribune Columnists
- Josh McCown
- David Haugh
- Phil Emery
- Jimmy Clausen
- Eric Weems
- Stephen Paea
- D.J. Williams (football, linebacker)
- Willie Young
- Eben Britton
- Lamarr Houston
- Matthew Mulligan
- Jordan Palmer
- Dante Rosario
- Jared Allen
- Martellus Bennett
- Chris Conte
- Brian De La Puente


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When Chicago's Verbal Kent emerged as one of two emcees in Organic Mind Unit, then one of 10 in Giraffe Nuts, he spat as if shit-talking during a pick-up game. Now, though, he's a battle rapper among a shrinking number of contenders. At his best, he gasps in between intricate verses written as those before him (EPMD, A Tribe Called Quest, Wu-Tang Clan) seemed to instruct on wax. At times, he sounded like Eminem without the FCC-surveilled identity crisis. At his worst, he relies on laments for Golden Era Hip Hop as he did in his fifth record, 2011's Save Yourself, saying, "Bitch, I'ma take your mic like I'm Kanye West / Give me back, give me back real Hip Hop."
In Sound of the Weapon, his sixth album and first via Mello Music Group, Verbal Kent stops complaining and takes action.
He still raps mostly to challenge other emcees, but now with gritted teeth and the intensity of an Olympic boxer. The sympathetic "No Excuses," or his version of Nas' "I Can," makes for a rare dull moment, although it does explain Verbal Kent's drive in layman's terms. He lists Stevie Wonder, Albert Einstein and Rosa Parks as examples of greats who suffer greatly and, to him, enough reason to snap out of self-pity fast.
In real life, such trivia can feel like cold comfort. It's hard, though, to argue with the results. Brutal, emasculating insults reference culprits of headline-grabbing sex scandals, like Jerry Sandusky and Kevin Clash. Opener "Truth" unfolds with a snapshot of his live shows—frenzied fans, billowing weed smoke—but then underscores his claims with references to a police investigation's key figures, starting with, "I ain't counsel, but I represent you / Everything irrelevant but than what the evidence prove." Weapon is Verbal Kent's most damning proof that he's devoted notepads to mapping out lyrical obstacles—sing-song assonance, alliterative sputtering, rhyming patterns that expand and contract like an accordion—as if plotting a black diamond ski course.
Another, related change in strategy bodes well for Verbal Kent. For the past two albums, 2010's Save Your Friends and 2011's Save Yourself, the emcee rapped to an grab bag of beats by the J. Dilla-inspired Kelakovski, Ugly Heroes co-conspirator Apollo Brown and 9th Wonder—some fresh, some stale, some undercooked. This time, sole producer Khrysis (Justus League, The Away Team) alternates between twinkling, soulful boom bap ("Raponomics," "No Excuses") and glinting, alarming loops that recall the Neptunes nightmarish turn on Clipse's Hell Hath No Fury and, in turn, Lalo Schifrin's iconic compositions for Bruce Lee's Enter the Dragon ("Slap the Shit Out of You," "Underrated?"). Clearly, he gets that Verbal Kent takes cues from Hip Hop's past but shouldn't sound overly nostalgic.
"I'm kind of stupid for it, but I really mean it when I say that my only long-term interest is to be a part of [Hip Hop] history," Verbal Kent's official bio reads. Weapon maintains that, even while releasing new music at Rihanna's pace, he's taking the terribly long route by releasing non-commercial records of diss tracks that forgo mainstream Rap's biggest vices (drinking, smoking, fucking). Should he ever delve deeper into storytelling—the title track, a portrait of Chiraq, is a great example—he may be able to cement that place sooner. For now, he's created a Hip Hop style guide of Sound of Weapon, the sort of work that never makes best-of lists but proves to be an indispensable reference over time.


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Women's fashion magazines cover health, beauty, clothes, celebrities, and more for teenagers to working mothers
Customer Reviews
About This Deal
After purchasing this deal, you will need to visit the website listed on your Groupon voucher to complete redemption. See voucher for more information.
Hearst Women's Fashion Magazines
Though Cosmopolitan magazine was first launched in 1886 as a family magazine, its modern editorial team has updated this once-tame periodical with tantalizing tidbits of celebrity gossip, men, and sex. Today, they strive to further female empowerment and self-improvement through insightful, candid articles on women's health, fitness tips, career advice, and fashion. Celebrity interviews offer a glimpse into the lives of the upper echelon while simultaneously helping bridge the perceived gap that divides us. Perhaps most admirably, the magazine's writers strive to spark conversations on more than just the standard celebrity gossip and love advice—they also dig deeper into American culture to cover sometimes uncomfortable issues pertaining to women's rights, politics, and relationships.
- 1-year subscriptions; 12 issues total
- Covers women's beauty, health, sex, and celebrity news
- In-depth features on women's issues, such as politics and relationships
From the runway to the perfect dinner party, ELLE's team of style-savvy editors have it covered. Award-winning Editor-in-Chief Roberta Myers and her staff believe that "a fashion magazine should be more than a socialite scrapbook or celebrity shopping ledger." And they've curated myriad collections of pop-culture articles, beauty how-to videos, and street-style fashion spreads to prove it. Dedicated to inspiring women around the world to explore and celebrate their individual style, the magazine's pages overflow with beauty tips and fashionable products of all price points. After all, it's written in the magazine's manifesto that "Style has no price tag. Those who have it make the low look high and the high look cool."
- 1-year subscription; 12 issues total
- Fashion magazine with a focus on higher-end fashion, accessories, and beauty
- How-to beauty guides and budget style tips
Harper's BAZAAR
As America's first fashion magazine, Harper's BAZAAR has been telling women what to wear and how to wear it since 1867. As part of Hearst's Fashion and Luxury Collection, it's known for showcasing beautiful clothing, people, artwork, and more as an aspirational guide. And with the credibility of remaining in vogue for nearly 150 years, Harper's publishes its daily #TheList feature online to bring readers the most up-to-date trends on topics like dressing, movies, books, celebrity events, and more.
- 1-year subscription; 10 issues total
- Art-like women's magazine with exciting photography, writing, and style
- Designer and celebrity news, pop culture, and beauty advice
Marie Claire
Marie Claire's glossy pages glow with a wide range of feminine-focused topics, with features on fashion, food, relationships, and health. Keep wardrobes fresh without consistently refilling blouse pockets with dry ice by enlisting the magazine's keen eye for fashion news and trends. Marie Claire also decorates its pages with celebrity sightings and interviews, as well as current world reports.
- 1-year subscription; 12 issues total
- Women's lifestyle magazine writes about fashion, celebrities, and hair and beauty
- Expert advice on health, fitness, and relationships
Redbook magazine has been around for a long time. It's older than plastic, Kellogg's Corn Flakes, and the Ford Model T. Founded in 1903, the magazine started out publishing stories and fiction geared toward—and often written by—American women. It's one of the Seven Sisters, a group of magazines that historically targeted homemakers, but today its topics have broadened. It still features celebrity pictures, recipes, and parenting tips for the stay-at-home moms who have been flipping through its glossy pages for generations, but it's expanded to include articles for the modern everywoman, discussing careers, sexuality, and beauty.
- 1-year subscription; 11 issues total
- Women's title celebrates personal health and happiness
- Features on parenting, careers, eating well, fashion, beauty, and decorating
Lighthearted and fun, Seventeen isn't just for 17-year-olds. The magazine writes for all teenage girls as they develop their sense of style and beauty and learn about the world around them. There's all the typical hair, nail, and makeup advice, as well as features on choosing the right college, health concerns, and sex questions girls might be too embarrassed to ask anyone about.
- 1-year subscription; 10 issues total
- Teen fashion mag covers hairstyles, beauty, and clothing
- Engaging quizzes, games, and celebrity interviews
Need To Know
About Hearst Magazines
Each month, Hearst Magazines disseminates glossy periodicals packed with insightful columns, informative features, and vivid graphics to keep readers hip to trends in fashion, automotives, and the domestic sphere. Between the pages of Esquire, for example, gents scan celebrity interviews and glean cocktail recipes. Homeowners and hopeful homeowners find inspiration between the pages of ELLE Decor and House Beautiful, while car buffs ogle aerodynamic centerfolds in Road & Track. Lifestyle magazines such as Redbook deal advice on scores of quotidian topics, from work and parenting to clothes and health. Geared toward the younger set, magazines such as Cosmopolitan reveal tips on beauty and fashion.


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From the Senior Editor:
Happy New Year!
Since this is the time of year when everyone makes resolutions, here's a few I'd like to make you all. First off, I resolve to keep on giving you all the latest goings-on in the Foundry, like we've done for the 14 issues so far. In other words, I resolve not to give you any less than you've been getting. Second, I resolve to bring you new columns and features as time goes on. There's a few ideas we've got brewing behind the scenes that we'll be releasing to you in the issues to come. Third and finally, I resolve to consider any and all ideas I get from you guys. We'll run through the possibilities, and if we end up doing it, you will get full credit. So for that idea you thought of but haven't asked yet, PM me, TaCktiX.
Now about the issue: we've got the full set of columns this issue. Our Maps showcase what's going on in the Foundry, including the largest set of Recently Quenched maps we've ever published. And I must say, we've got some interesting maps to play in the next week or two. In the Editorial, yours truly looks at mapmaker incentives, this time from outside instead of inside. The Spotlight looks at the Germany revamp, recently stickied in the Foundry. A Look Back puts the original Feudal War in its crosshairs, and covers the revamp currently in progress. We've even got a News segment about the map competitions, informing everyone about the 2nd Round. Last, but not least, the Community Perspective returns! A hot-button issue developed just before Christmas dealing with forum bans and making maps, and we've published all sides of the issue. Put in your two cents and we'll publish them in the next issue.
All in all, it's a big issue, with lots to see, and more to come. Hope you enjoy it,
Hi budding map makers and foundry regulars!
Just a wee word today to update you all on the latest developments and updates to our holiday map making competitions!
The Central America amateur map making competition!
We've seen some great entries in our amateur competition, with some unique styles being presented that the Foundry had never seen before. In light of the holiday spirit oaktown took the decision (after discussion with all participants and the C.A. team) to allow all amateur map makers in this competition to submit a second entry for round 2. It would be a shame if everyone wasn't given the chance to utilise that great potential fully in this competition.
Also, 'special circumstances surrounding its exclusion', another map entry will be slipping into round 2. This unfortunate character missed round one. Since the competition's purpose was to get amateur map makers involved it was only fitting to let this entry slip in.
Round 2 will now be a straight 6 entry competition, winner takes all.
The Centerscape Competition
Our competition for the more experienced map makers has been great as well! Four fantastic entries were made. Unfortunatly our experience map makers don't receive the same holiday goodwill we showed to the amateurs. Oaktown's Gilgamesh map was booted out of round 1 of the competition with the least votes.
Round 2 of this competition will surely be an epic one.
Both competitions have been fantastic thus far, we hope to see you all soon in round two of both competitions. The deadline for round 2 in both competitions is 11:59pm (GMT) on Wednesday 7th January 2009.
Happy New Year,
In this section we cover every map presently in development. Each map is accompanied by a brief description of the map's theme, graphics, and gameplay, as well as what's been happening in the last couple of weeks. Finally, a link to each topic, the map's creator(s), and what stamps it presently has are noted.
Name: British Isles Revamp
Creator: Gimil
Description: One of the most beloved maps in the game is getting a makeover. The creator has redone the look of the map to be much cleaner and geographically accurate to the Isles.
Present Development: Quenched.
Name: Europe 1914
Creator: Qwert
Description: Another covering of World War I, this time from an overall theater look. With eye-popping colors, rigorous detail, and a slew of bonuses, this map definitely gets one's attention. With two objectives that aren't mutually exclusive (unlike Operation Drug War), the gameplay looks to be a mix of classic and complex. Overall it's a new look on a oft-forgotten war, which is bound to turn out interestingly.
Present Development: Quenched.
Name: Holy Roman Empire
Creators: Grayhawke, Pamoa, and Unit_2
Description: The Holy Roman Empire has been said to neither be Holy, nor Roman, and most certainly not an Empire. At least CC players can fix the last part by building their own on this map detailing the HRE and surrounding nations. Taking a combination continent/influence bonus gameplay, the map tries to bring out some of the history of the HRE, all the while backing it with simple, solid graphics.
Present Development: Quenched.
Name: Rail Australia
Creator: Cairnswk
Description: Cairns is becoming a master of serial maps. Following up Rail USA and Rail Europe is this third map, Rail Australia. It brings, as expected, the rail system from Down Under into vivid color. Unlike the other two though, there are added twists to the map that should make play very interesting and varied.
Present Development: Quenched.
Name: War of the Triple Alliance
Creator: Oaktown
Description: This map captures the War of the Triple Alliance, South America's bloodiest war, fought on one side by Paraguay and on the other by Brazil, Argentina, and Uruguay. The muted colors and faded images help make this map truly feel 19th Century. The gameplay is classic, lacking any sort of twist or gimmick.
Present Development: Quenched.
Name: WWII Europe
Creator: Qwert
Description: Long stalled due to its large size, this map has undergone a weight-loss program and now fits within the size requirements. Taking his WWII Eastern and Western Front maps and meshing them with a Central front in the middle, this is a map that covers the entire theater of the war in Europe. With a large scale, and lots of opportunities, it will definitely be the WWII map to play when it's quenched.
Present Development: Quenched.
Name: France, 18th Century
Creator: Pamoa
Description: The French Revolution changed the course of European history, so having a map based on the country at that time only makes sense. It's a simple, attractive small map, with classic gameplay. The clean approach to the map has made it very interesting to watch as it has progressed.
Present Development: Working on a few last tweaks to assure XML positioning.
Name: Golfe du St-Laurent
Creators: Lone.prophet and Unit_2
Description: The Gulf of St. Lawrence (French, Golfe du St-Laurent) is the world's largest estuary, but conservation takes a backseat to beating the pulp out of others on this map of the gulf and its surrounding areas. It's an average-sized map with well-done textures and area-appropriate colors. Its classic gameplay is without any gimmicks and should be easy to pick up.
Present Development: Coordinate centering has happened with the XML, and small graphical tweaks are in the works.
Name: Romania
Creator: Foregone
Description: Romania is a little-known country in Eastern Europe, yet steeped in history dating back to the Roman Empire (hence its name). This map takes the country and infuses a piece of parchment with a no-frills depiction of the country, with a touch of hand-drawn charm.
Present Development: Looking quenchable, despite the mapmaker's absence.
Name: San Marino
Creator: Ruben Cassar
Description: The Ruben Cassar formula to a T: a simple map based around a small area. It's attractive to the eye, and while being average size has plenty of bonuses that should be easy to get and hold onto.
Present Development: Looking to be getting back off the ground soon, with a few last tweaks and a completed XML.
Name: USA 6 Region Map Pack
Creator: WidowMakers
Description: This project is bold. WM is aiming to create 6 maps based on the 6 regions of the USA map, all with the same essential mechanics. The graphics are simple and effective, reflecting the colors and territories of the USA map while keeping a new set of flair. It's sure to be perfect tournament material, as well as an interesting set of maps to play with friends.
Present Development: XML checked, last images posted. Let's quench the set!
Name: WWI: Ottoman Empire
Creator: Cairnswk
Description: World War I has also slipped into the void of uncoveredness, but thanks to Trench Warfare and this map the War to End All Wars will get its just deserts. The map takes on a lesser-known part of the war (though the famous battle of Gallipoli was fought here), focused around Turkey and the Central-allied Ottoman Empire. The general theater is portrayed in simple, understandable colors and the gameplay is fairly standard on this medium-sized map.
Present Development: Presently at the small-tweak phase, with XML checking to be done soon.
Name: Antarctica
Creator: e_i_pi
Description: Conquer Club has featured at one time or another all continents, save one: Antarctica. To avoid the problems of "boring chunk of ice with only research stations on it" and the treaty protecting it from conquest, the mapmaker has cast the map forward in time to 2060, when ice has given way to land, and everyone is vying to conquer it all. The graphics are suitably cold yet colorful, and the conquest basis of the map has been well-thought-out. The map merely asks that you conquer the previously unconquerable Antarctica.
Present Development: Gameplay stamped and "mini-vacationed" while the map competition is going on.
Name: Brazil
Creator: RjBeals
Description: The ultimate winner of the well-publicized Brazil Revamp Competition, Rj has created a map that simply oozes with color, fitting for a nation known for its vibrant culture. Graphics are the order du jour now.
Present Development: Getting back into gear with some helpful feedback on pronunciation marks.
Name: Cairns Metro
Creator: Cairnswk
Description: In yet another map by the seemingly tireless Cairns, he's covering the metropolitan area of his hometown, Cairns. Adopting a slightly more pastel color scheme than his recently-released Sydney Metro, the map also employs fewer continents and territories, making it have a significantly different gameplay than Sydney. So for yet another top-quality Australian experience, look for this map in the coming weeks.
Present Development: Recently stickied in time for Christmas, and looking Forge-worthy.
Name: Das Schloß
Creator: Cairnswk
Description: This map is unique in several ways. For one, it is the only map that can only be won by completing the objective. For two, it's gone back from quenching into the foundry with a major rework of the map's mechanics to fix some unforeseen balance issues.
Present Development: Once issues are resolved on those and all present games on the older map are completed, the map will get re-quenched. According to Map Rank, that is a mere 4 games (7 months after the map released).
Name: Eastern Hemisphere
Creator: Oaktown
Description: What happens when you slice the world in half then age it 90 years? This map showing the far side of the world around 1910! It's the time when the great European empires are crumbling, and the creator has worked hard on making gameplay appropriate to the time setting. Expect a fresh world experience soon.
Present Development: In the midst of some last gameplay feedback, still awaiting a Graphics stamp.
Name: Feudal Epic
Creator: Gimil
Description: The long-awaited sequel to the original conquest map, Feudal War. Whereas Feudal War was restricted to only 6 players, Feudal Epic has enough for 8 people, with wide and expansive village regions in between to clash and vanquish your enemies in. Otherwise, the gameplay is the same, if not better, than the original Feudal War, making this a certain favorite when it quenches.
Present Development: Gameplay balancing is still in progress, but winding down. A Gameplay stamp should occur soon.
Name: Feudal War Revamp
Creator: Gimil
Description: The revamp to the successful Feudal War. Sporting gameplay balancing, primarily to improve the crud situation Rebel Territory ended up in, improved graphics influenced by Feudal Epic, and an overall cleaner look, it's working toward getting its Graphics stamp after meaning months of vacation.
Present Development: Tweaking the graphics to look pretty without being too green.
Name: Germany Revamp
Creator: Pepperonibread
Description: The current Germany map, as many German members have pointed out, is quite inaccurate. In this revamp, Pepperonibread is redrawing many of the borders to more accurately reflect the real Germany, as well as changing many of the territory names. Finally, the graphics will be completely overhauled and replaced with, in the words of Gimil, "super cool, shit hot graphics."
Present Development: Graphics stamped at last, with a Forging to soon follow.
Name: Indian Empire
Creator: Oaktown
Description: Taking a cue from another, more modern attempt at India and its surrounding countries, Oaktown has taken the period of time when India was a British colony, and translated it onto a beautiful rendering of a history book (Editor's Note: he used the same book for the Brazil revamp contest). Combining simple colors and a hand-drawn look for terrain features and the like, the map is fairly simple on gameplay, with classic continents and a railway bonus to spice things up. Rewrite history for who controlled the region in the 1800's, or join those building the next railway for the ruler. The choice is yours.
Present Development: Slowed down a bit since Oaktown has been away enjoying the holidays, of all things. A new version should be out soon.
Name: Land and Sea
Creator: Edbeard and Gimil
Description: This is a map of the world including both land and water territories. The graphics are basically non-existent right now, but the gameplay is undergoing serious discussion. The main feature of the game is that land and water territories only connect at certain points.
Present Development: Major graphics rework looks to be in order, as the majority of comments lately have been leveled at them.
Name: Medieval Denmark
Creator: Balsiefen
Description: This is a map of the Kingdom of Denmark, circa 1150. Its graphics are designed to match the era, and the gameplay is classic. Using an era-appropriate font and an interesting island-based connection scheme, it should be a different take on the Danes.
Present Development: In the Main Foundry now, and getting feedback of all flavors.
Name: Peloponnesian War
Creator: qwert
Description: From the creator of some of the greatest WWII conflicts, comes Peloponnesian War! A Military conflict from 431 to 404 BC in ancient Greece that pitted Athens and its allies against Sparta and its allies. qwert is always up to a challenge, and this map could very well be that.
Present Development: Under a little sharp criticism due to its similarity with the Imperium Romanum map. Graphics comments revolve around the large-ness of the Aegean Sea.
Name: Poison Rome
Creator: cairnswk
Description: The Julio-Claudian dynasty of the early Roman Empire has a family tree complicated by multiple marriages between the members of the gens Julia and the gens Claudia. This map is currently in version 8, with a unique family tree layout. It will make for some interesting gameplay.
Present Development: It's come a long way since its Draft state, with a full graphical overhaul and a slew of gameplay edits.
Name: Wales
Creator: MrBenn
Description: With maps of Ireland and Scotland already quenched, it is only natural that a map of Wales be developed. The graphical style is simple, and makes heavy use of Welsh motifs. The gameplay is mostly classic, with one twist: each geographical territory has two sets of armies, one for each clan in the area. Special bonuses are given for holding both clans in the same shire.
Present Development: Recently stickied and looking to be in the Forge soon.
Name: Chess
Creator: john9blue
Stamps: [Advanced Draft]
Description: A map based on one of the oldest games, to put it simply. It's a lovely rendering of a late-game chess match, with auto-deploys on held pieces and attack routes based on piece movement. That alone makes for a different and engaging gameplay, sure to set this map apart. So grab the speed clock and claim checkmate soon.
Present Development: Due to not-universal understanding of the rules of chess, adding in the moves graphically is next on the update block. Lots of gameplay feedback is in the works as well.
Name: Atlantis
Creators: Premier2k and Team Pok3r
Stamps: [Advanced Draft]
Description: Ever want to visit Atlantis? Ok, maybe a myth, but not anymore! Atlantis is unique map that is sure to get CC gamers talking. Great layout and design, with a bounty of colors keeping it lively.
Present Development: Discussion on this map is taken well by the creators. Version 5.5 has come with input from our CC members. Lettering, bonuses and removal of connection points being the latest.
Name: Caribbean Sea
Creator: maritovw
Stamps: [Advanced Draft]
Description: If you were a pirate, this would be your dream, but this is not your pirate dream. This is creation going in a fun direction!
Present Development: This map currently in version 2.2, with a comments requested by the maps creator.Currently naming issues are arising and coloring is being discussed. The map layout is good with some work still to be done.
In the Editorial, we ask a member of the Conquer Club community to write about some aspect of the Foundry. Subjects thus far have ranged from first-timer perspectives to a fictional look at future mapmaking, with plenty in between. Anyone interested in writing an Editorial is asked to PM TaCktiX about it.
This issue the Foundry Newsletter's Senior Editor, TaCktiX, stands up on the soap box again to give another Editorial.
TaCktiX wrote:Last time I wrote an editorial (6 issues ago), I wrote about the internal motivations of a mapmaker and the intangible incentives to make a map. This time I'd like to evaluate the current tangible benefits of being involved in the Foundry, and possibilities for how they could be improved.
As virtually all foundry-goers know, the Foundry is a peer review system. Maps progress through the Foundry by getting feedback intended to make the map better. Without this feedback from people who essentially aren't creating the map, no map would be as good as it is when it finally reaches live play. So despite this complete necessity of people able and willing to comment on a map, there is no incentive to do so other than the intangible "feel good that you're making a difference" feeling. Though self-motivation is great, any form of external motivation serves to enhance any self-motivation already present. The service they do is invaluable, so rewarding it will only create more of a good thing.
As an added possible incentive, I would like to advocate more liberal use of the Special Contribution medal. To an extent, it's a catch-all for anyone that helped out CC. So use it to that effect. Reward mapmakers who have turned out literally dozens of maps, reward C.A.'s who spend countless hours making sure that the maps in the Foundry are where they should be, reward people who have contributed resources that everyone uses, like the XML Tutorial. Reward those feedback givers thought of highly by the Cartography staff. In essence, acknowledge the people who sometimes fall between the broad cracks the other medals leave behind.
Taking that one step further, why not create more medals for crucial work done around the Foundry? How about a Feedback medal, given to someone who has gone above and beyond in providing quality feedback in tons of maps? Or a Graphical Excellence medal for a person well-known for their talent in bringing a map into existence? Or a Gameplay Excellence medal for a person who has crafted maps with unique and good gameplays? The possibilities are endless, and the visual reminders will serve as a good incentive to keep up the good work, to keep on stretching the envelope in terms of mapmaking, to put CC and its maps above all other competition. Since that's ultimately what the Foundry does, let's celebrate it a little more visually.
In the Spotlight, we typically cover a staff-selected map and mapmaker in an interview. Mapmaker motivations, inspirations, and the like have been covered, with plenty of surprises in between.
This week we interview pepperonibread, creator of the Germany revamp.
- How old are you/what gender are you/where do you live? Answer specifically, vaguely, or not at all.
I'm a guy, still in school (that's what prompted my 3 month hiatus). I'd guess that I'm younger than most of ya'll on here.
How did you find out about Conquer Club?
A friend told me about it, who had heard about it from a friend, etc. I had played Risk before, but I was no good and just lost to my brother all the time.
What is your favorite map currently up for live play? Why that one?
Well... I'm a standard gameplay dude... and pretty pictures always draw me in... so Great Lakes, Iceland, and High Seas are all up there. Hong Kong may very well be my favorite map, though it seems to make few others' top lists. It's a really unique map graphics-wise, and unlike the maps I listed above, Hong Kong was uploaded before I became a CCer - so it's just a "reliable" map for me.
What interested you in mapmaking?
The computer graphics, and artwork in general. Global Warming was my first major graphic design project, but I had been playing around with my dad's Photoshop 6.0 for a while before that. And with Conquer Club being my first experience on an internet forum, the mechanics of the evolving Foundry definitely interested me.
What kind of feedback do you like getting the most?
I love the stuff that's so awesome or innovative, that I don't even care if I need to rebuild a whole layer set, or draw something pixel by pixel. Naturally, those kind of comments are few and far between, so any constructive criticism is good. I guess...
What "keeps you going" through getting a map through the Foundry?
The comments from you guys, much of the time. The possibility of playing my future creation, and to have it played by others, is an powerful motivator as well.
What inspired you to do this revamp?
I've always been interested in fixing up an older map - see my entries to the Indochina and Canada revamp contests. As for picking Germany, there are honestly not too many revamp-worthy maps left nowadays, and I've always felt Germany deserved a touch-up.
How did you decide what graphics styles to go with?
I guess I somewhat tried to expand on what I'd done with Soviet Union, and adjust it for a German feel - and inspiration for USSR originally came from some of WM's work. I was determined to go army circle-less as well, so that influenced my design significantly. Finally... mountains. And rivers too. I knew if I wanted my impassables to look more than just "tolerable" I'd need to move away from mixing basic Photoshop commands, and that a more hand-drawn effect was necessary.
How much time do you spend on each update? How much of that time do you enjoy?
The biggest updates take upwards of a few hours, the smaller ones 30 minutes or so. Generally, as I get farther in the process and the edits become more detailed and minor, the enjoyment level decreases. Though the anticipation of having a quenched map mounts at the same time, so it's not too tough to stay motivated.
Was there anything in the Foundry that you found surprising or unpredictable concerning this map?
At one point I had to essentially redo the entire map, which I definitely didn't expect. That did the map a lot of good accuracy-wise though, and in my opinion added some previously absent German flavor. A nicer surprise was that I've yet to receive any comments saying that the current Germany map on the site is better. I guess this means my map is at least tolerable to those anti-revamp types out there... or maybe they've just given up protesting.
Were there any suggestions that you absolutely loved? Or any that you really hated?
I really liked the idea of making the continents the colors of the German flag, though I can't remember who suggested it. Related to that was edbeard's comment about ordering the colors as they are in the flag, that ended up looking excellent. I don't think I hated many suggestions, though I did have to refuse the idea of using a swamp as an impassable. It was just too weird for the map, and I, uh... can't draw swamps.
What do you think of the Foundry process in general?
It's cool. I guess it's a bit slow at times, but that's necessary to insure it will never turn completely mechanical and uninteresting. Of course it has some failings, though I've no doubt things will continue to change as they have in past - whether by gradual evolution or abrupt revolution (well, as much as revolution can exist on an internet forum). So... my advice is take it or leave it, or hang around and criticize (coherently) until something gets fixed.
Happy holidays, everyone!
The section where we ask what YOU think. We've typically run polls and published additional responses to the questions asked, but new and different ways are certain to show up soon.
This issue we look at some of the opinions from a recent issue: should a forum-banned user be allowed to make a map? And what constitutes "making a map?" Post your opinions in the original topic we got these replies from, and we'll post the best in next issue. (original topic)
gimil wrote:Letting him finish his first map is a sign of good will so that his good work that he did before being banned doesn't go to waste. However, being that he is now forum banned, letting him work within the forum via a third party is wrong in many opinions (both within and without Team CC). If you get yourself banned, you should lose all forum privileges, whether or not those contribute to the site or not.
edbeard wrote:The mods/lack/"powers that be" figured out that a previous policy (allowing people to post on behalf of banned people) was a poor one. It allows a person who is banned to circumvent that banning. Tom should feel lucky he was allowed to finish his old map.
qwert wrote:I must say that it's quite ridiculous that two maps is locked only because some permabanned map maker try to create maps; and I don't understand why is that not accept for Map Foundry and for community in CC, or these is not allowed only for Lack and CA.
If someone can make very good map, then why is not allowed, after all, with these map he's not insult nobody, especially when some map look good like Belgique.
TheNeonPeon wrote:As I said before, I believe the purpose of the ban was to stop the spam which t-o-m constantly posted in the forums
gimil wrote:No, the purpose of any forum ban is to remove someone from the forum community. The reason he earned his forum ban was for spamming or trolling or whatever it was . Being removed from the forum community means you lose all the privileges to all the little things you can do on the forum.
qwert wrote:Why will some other map maker who is not banned, take to create map for Oliver? If I don't get banned I will take by my self to create map. But t-o-m is banned and he need someone to post instead him . He is not punish for making maps, he punish because spamming, and I think that you need to allow Cena and Oliver to continue maps with t-o-m graphic. If t-o-m want to contribute in these way to create maps, then these is not for punishment, these is for .
OliverFA wrote:I would have appreciated a word or two letting me know that I was breaking a rule before using methods so direct and expeditive. Honestly, I don't like to be treated like a criminal. If CC is putting some barriers in MY map (It was MY idea and not t-o-m's. Remember?) I have a hard time finding reasons to continue with development.
By the way. Even if it wasn't my idea and not t-o-m's, I fail to see what is bad about he wanting to give his time and effort in creating an addition to the site. From my point of view. That can only be seen as generosity. When someone is banned from a place (either if it's his fault or not) the normal reaction is very far from wanting to continue adding to the site.
lancehoch wrote:A lot of people seem to forget that the forums are a privilege, not a right. While I agree that the map looks really good, and it really bites how things had to happen, I think gimil made the right decision. Like it's been said time and time again, the Carto's are still going to allow Oliver to continue the map if he desires, but the graphics can't be done by t-o-m.
In A Look Back, we look at either a recently quenched map or a mapmaker who has contributed to CC but hasn't done so recently. It's a great retrospective that is certain to be an interesting feature as time goes on.
This issue we take a look at Feudal War, a conquest map by Gimil and Yeti_C. Also covered is the Revamp in progress in the Foundry (full writeup is above in Maps).
- Feudal War has become known as the "first" conquest-style map. What prompted the idea?
The idea was born out of a want for an empire expansion type map. At the time I had been playing a selection of Total War games which got my creative buds tinkling. Before I knew it I was hooked into Photoshop and drawing pads for hours, trying to create a layout and gameplay style that would work for the map I had imagined.
What sort of balancing and other types of gameplay issues did you run into while creating it?
I don't really remember having any real gameplay issues during the map's production. There was a lot of chops and changes throughout the months, but I never really stalled on anything. There was one time very near the beginning where the C.A. at the time, KEYOGI, had a strong belief that the map would never work nor would it ever be popular should it be quenched. During that phase we did have a hard time getting things to move forward.
Feudal War has been a staple of numerous tournaments, and well-known as one of the most popular maps on site. Do you have any theories for why people enjoy the map so much?
I had always believed that its popularity is because of the fact that when it was released its style of play was unique but also interesting. Although Age of Realms 1 was quenched beforehand, it can be argued that it has similar qualities to Age of Merchants, e.g. resource pairs. Being an enjoyed style of play (conquest) and Feudal (sort of) being the first of its kind I sometimes tell myself that Feudal War is the 'classic' of conquest gameplay.
What stamp did you find the hardest to get? Any reason why?
Feudal War was in production before my time as a C.A. and before the time of stamps becoming a part of the map making system. Although going through memory, if there was a stamp system, the graphics stamp was probably going to be the most difficult to gain.
The terraforming movement which was started by mibi and his Trojan War map was a graphics style that amazed me. I wanted Feudal War to be influenced by that while still having its own unique graphics style. This this goal in mind I set into a lot of tutorials and try and error sessions in Photoshop trying to get a terraforming look.
You recently re-started the revamp for Feudal War. What prompted the revamp originally?
My original reason for starting the Feudal War revamp was my own dissatisfaction with the graphics standard I had produced at the time. Having had the map quenched I did a lot more terraforming work on my own and realised that I could if I wanted make something of a much greater quality.
As we know many people in the CC community don't like REVAMPS and can be a little resistant to change. I understand that I will have to deal with these people after Feudal War is revamped. To be honest thou if I am not happy with the standard I created, why can't I REVAMP my own map?
What sort of improvements are you building into the revamp?
This REVAMP has brand new graphics that mimic the style I have created for the new Feudal War map, Feudal Epic. A style that I believe is of a much higher quality than the original Feudal War image.
There were a few minor gameplay changes to Feudal War as well. However I have took the decision as of late that these gameplay changes may be changed back, it may not be perfect but people still play it so I don't feel there is a need to change the winning formula.
What ended up being the most rewarding about doing Feudal War?
The most rewarding factor from doing Feudal War is probably its popularity. This single factor is probably also the reason I had the motivation to create the 8 player version, Feudal Epic.
If there were any periods where things were speeding along, how did that make you feel as a mapmaker?
With any map if production is speeding along I can be satisfied as a map maker. It tells me that my idea is supported and that people are willing to give up some of their time to help me.
The process does get a little stressful from time to time as we all know but 99% of the Foundry's stress is born out of a desire to make something better. So it is worthwhile in the end.
What's your next project, if you have one? Provide links if available.
I do have a project going on behind the scenes. It will be another adventure of the European Colonies as they fight it out for power and glory in the Sequel to the New World (Or is it a prequel?). I'm not saying anymore; you will have to wait until it hits the Foundry.
Unfortunatly, Coleman is no longer around to see the next stage in his New World idea. So yeti_c will step up to be the supporting character in my next venture.
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Wrap up
We would like to thank you all for taking the time to read and enjoy our newsletter.
See you next time!
gimil - Graphics
InkL0sed - Formatting Editor, Proofreading Editor
reelkmcn - Maps In Development Editor
TaCktiX - Senior Editor, Editorial Editor, A Look Back Editor
wcaclimbing - Graphics
ZeakCytho - Perspectives Editor, Spotlight Editor, Maps In Development Editor


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Black Keys, Frank Ocean Among Grammy Nominees
Rockers the Black Keys and R&B singer-songwriter Frank Ocean were among the leading contenders when the 2013 Grammy nominations were announced Wednesday night. John Jurgensen has details on Lunch Break. Photo: Getty Images.
This transcript has been automatically generated and may not be 100% accurate.
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text:
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text:
She doesn't actually mention him by name, but we know that prolific Internet horse poet Dee Mirich has been touched in a profound way by Will's imminent departure. Just read between the lines of her latest poem and you'll find a stirring tribute to Will, Deadspin, and of course Grade II Peter Pan Stakes winner Casino Drive. But I caution you: Be sure to have a handkerchief close by. And also a sandwich (it's very long).
"God's Wonders In Rainbows"
From God's Loving Heart
The Most Beautiful Rainbow Barbaro
His Wings Of Love
Eight Belles God's Glowing Angel
Her Wings Of Love
Angel Erin God's Precious Angel In The Sky
Her Wings Of Love
Our Angel Horses
Big Brown
God's Divine Protection
God's Light Of Love
His Wings Of Love
Casino Drive
His Wings Of Love
In Rainbows
Barbaro's Famblee Of So, So So Beautiful Angels
Your Wings Of Love
Angel Alex And Angel Wendy
Your Angelic Hearts Of Care
Angel Tim
Your Wings Of Love
Angel Maribel
The Wings Of Prayer
Angel Lou Ann
The Most Beautiful Rainbow Birthday Glowing
Barbaro's Halo Is Glowing So, So So Beautifully
All The Colors Of The Rainbow
The Circle Of Love
In Hearts
In Roses
In Halos
In Wings
In Rainbows
The Circle Of Angels
Barbaro's Angels
The Brennan Famblee
Our Angel Horses
Angels All Around
The Wings Of Divine Faith
God's Light Of Love
Beautiful Visions
Beautiful Creations
Receive Many Special Blessings
Divinely Inspired
8.......Halos.......Two Hearts......Connected In
Love.......Barbaro's Rainbow Shining On You......
Affirmed Rainbows......
Sacred Prayers.......
Affirmed Prayers.......
God And The Angels Are With You........
Angel Barbaro.........
Angel Eight Belles........
Angel Erin.........
Angel Windchill........
Angel Secretariat.......
Barbaro's Angel Frens With You........
Affirmed Knowing........
Divine Miracles.........
Posted by: Dee Mirich at June 5, 2008 5:21 PM
Too much here to actually process. Just remember, Will, that wherever you go from here on out, Barbaro's rainbow will be shining on you; and should you ever develop laminitis, don't be surprised if it magically melts away. And, you know, 8 halos, or something.