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subset: commoncrawl


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In the future all homes will be heated and cooled intelligently - with tado° as the #1 solutions and services company to manage climate at home.
Around a third of all global energy consumption goes to the heating and cooling of buildings. Smarter technologies allow more efficient control and can save up to 31% of that energy.
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So many people ask me how I got my idea for this story. I tell them the inspiration came from my son, Cole, who was about 4 years old at the time. My little boy (he was little then) became a train fanatic when he saw his first electric train when he was fifteen-months old. […]
Archive | Train RSS feed for this section
Train Books For Kids-Inspiration for Engine Ed's Colorful Train-About Train Cars
By Bonnie Worthington on February 25, 2012 in Train


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BitDefender provides a full suit of armour to protect your PC when it's online, either while you're browsing the Internet, sending e-mail or simply while your PC is connected via always-on broadband. It does so with the help of a suite of tools: antivirus, spam protection, parental controls, firewall and antispyware. This selection of weapons more than matches those offered by other Internet security suites, including Symantec and McAfee.
The modular design and the fact that every aspect of BitDefender has been coded directly by the manufacturer, Softwin, means the code is more concise. It takes up a fraction of the space consumed by many of BitDefender's bloated rivals.
BitDefender's background is in corporate security products -- and it shows in the complex documentation and the less-than-friendly interface. It's not always clear what you should be doing. We found that setting up required some technical knowledge.
With each module, you can use a slider to set the level of protection -- from paranoid to laid back. Alternatively, advanced users can set a custom level, selecting exactly what the software will allow or block.
Antivirus protection is on two levels. It scans your system in real-time, and you can schedule full system scans. This version of the software offers improved proactive detection. B-HAVE (behavioural heuristic analyzer in virtual environments), allows unknown software to be tested in a virtual computer environment. This means that bugs can be stopped before they reach the OS (operating system), even if they have not been officially flagged up as malicious code.
At its default setting, the firewall did seem to throw up lots of hard-to-interpret warning messages, but you can train it as you work by setting up rules to always allow or block access. Version 10.0 includes an updated list of trusted applications, so it can advise on whether to allow access to the Internet. And the firewall includes port scan detection and will block any attempt to connect to ports to identify vulnerabilities.
The antispam feature has been updated to include a phishing detector. It features improved adaptive filtering to block unwanted mail, which develops filtering criteria based on past decisions.
Spyware is on the increase and, as with most Internet security suites, BitDefender protects against it. It will monitor and prevent spyware in real-time and includes a copy of Uncover to detect rootkits before installation.
The parental controls module allows you to block access to inappropriate Web sites or e-mails, or to stop access to the Internet entirely. You can even set different profiles dependent on the age of the user.
BitDefender's after sales support is commendable. Hourly updates are available and 24-hour support is included. Home users are entitled to use two copies of the software.


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Tickets to all Marshall Artists Series events go on sale Monday, August 28 @ Noon. IMAGES
"Our 2017 – 2018 lineup is a music lover's dream," says Penny Watkins, Executive Director for the Marshall Artists Series. "We have rock, folk, jazz, swing, country, bluegrass and more, rolled into one incredible musical journey. From folk legends Stephen Stills and Judy Collins to singer-songwriters, Lyle Lovett and John Hiatt in an acoustic evening, to pop hitmaker Five For Fighting performing along with a string quartet. Hip bluegrass innovators Yonder Mountain String Band will break the boundaries of what the word "bluegrass" means. We have the best of Broadway musicals including "Kinky Boots", "Chicago," "A Night with Janis Joplin" and the new Broadway hit based on the history of the beloved hymn, "Amazing Grace." The State Ballet Theater of Russia makes a much-anticipated return visit with the beloved ballet, "Sleeping Beauty." Additionally, A Charlie Brown Christmas Live On Stage will bring the Peanuts gang to life just in time for the holidays. Plus, country music's Maren Morris brings her "Hero" Tour to Huntington."
Presented by Marshall University Student Activities, Leslie Jones kicks off the season with a special comedy event on Wednesday, September 20, 2017, at 7:30 pm. Jones starred in Paul Feig's Ghostbusters all-female reboot, opposite Melissa McCarthy, Kristen Wiig, and Kate McKinnon- the film was released in theatres worldwide last summer. In 2014, Jones was hired by SNL as a writer and quickly gained popularity after a memorable on-air appearance during the show's "Weekend Update" segment. Jones officially joined the cast for the 40th season and will be returning for her second season. Jones' film credits include Chris Rock's Top 5 and Judd Apatow's Trainwreck. She voiced an animated character in the studio feature Sing, for Illumination Entertainment. Jones also joined Tracy Morgan, Chris Rock, and Whoopi Goldberg in an epic 2016 Oscars sketch, reimagining an Oscars montage starring black actors. Leslie Jones is also sponsored by Intercultural Affairs at Marshall University. Ticket prices are $64.11/ $42.28
The Fall International Film Festival will take place over 4 days - September 21 – 24, 2017, at the Keith-Albee Performing Arts Center. Featured films include Frantz (France/Germany), Atomic Homefront (USA), Their Finest (UK), The Salesman (Iran), Land of Mine (Denmark), and Fire at Sea (Italy). The festival is sponsored by Cabell Huntington Convention and Visitors Bureau. Tickets are $10 per film.
Presented by St. Mary's Medical Center and HIMG, Singer Songwriters Stephen Stills and Judy Collins will bring their classic songs to Keith-Albee Performing Arts Center on Monday, October 2, 2017, at 7:30 p.m. Fifty years ago, the two began a turbulent relationship that inspired Stills to write "Suite: Judy Blue Eyes," which was recorded for the debut album of Crosby, Stills, and Nash. While taking the stage together for the first time on this tour, Stills and Collins will play songs from their celebrated catalogues, debut songs from their upcoming album and share stories of their lives in music. In addition to his success in Crosby, Stills, and Nash, Stills is known for his tenure in Buffalo Springfield, writing songs like "For What's It's Worth" as well as his solo career, which has yielded hits like "Love The One You're With." Collins, known for fusing folk, rock, classical music and jazz, received a Grammy nomination in 2017 for her album "Silver Skies Blue." She also won a Grammy for Best Folk Performance in 1969. The opening act will be Kreg Viesselman. This performance is also sponsored by Farrell White and Legg and the Chirico Family. Ticket prices are $97.87/$76.04/$54.21.
Rising country artist Maren Morris brings her Hero Tour to the Keith-Albee Performing Arts Center on Thursday, October 12, 2017, at 8 p.m. at the Keith-Albee Performing Arts Center. CMA New Artist of the Year winner, Maren Morris, whose music bridges the gap between country, classic rock, and hip-hop-influenced pop, has enjoyed success both as a songwriter and as a performer. She has written songs for artists including Tim McGraw and Kelly Clarkson. One song she couldn't see anyone other than herself performing – "My Church," a song about the close connection between music and driving became a viral hit for Morris, generating over 2.5 million streams in just over a month. Her album "Hero" hit number one on the charts and she was nominated for several Grammy Awards this year. Ticket prices are $28.50/$23.50.
The spectacular Broadway musical Kinky Boots sashays its way to the Keith-Albee Performing Arts Center on Thursday, October 26, 2017, at 7:30 PM. Kinky Boots is Broadway's huge-hearted, high-heeled hit! With songs by Grammy® and Tony® winning pop icon Cyndi Lauper, this joyous musical celebration is about the friendships we discover and the belief that you can change the world when you change your mind. Inspired by true events, Kinky Boots takes you from a gentlemen's shoe factory in Northampton to the glamorous catwalks of Milan. This performance is sponsored by Jeff and Amber Biederman. Ticket prices are $97.87 /$81.50 / $70.58 / $64.04.
Presented by Marshall University Student Activities, the hilarious comedian John Mulaney brings his new tour - Kid Gorgeous - to the Keith-Albee Performing Arts Center on Wednesday, November 1st, 2017, at 7:30 PM. Emmy Award® winning writer and comedian, John Mulaney began writing at "Saturday Night Live" in 2008 where he appeared as a "Weekend Update" correspondent and co-created characters such as "Stefon" with Bill Hader. He most recently starred in the Broadway hit, "Oh, Hello on Broadway" alongside Nick Kroll. He began his career in New York's East Village and has since toured around the world. He currently writes for IFC's "Documentary Now" and for Netflix's "Big Mouth" on which he voices the character of Andrew. John Mulaney Kid Gorgeous is also sponsored by Steptoe & Johnson, First State Bank, Capital Venture Group, Dutch Miller Kia, and Kevin and Rebecca Craig. Ticket prices are $65.13 / $43.30.
Brickstreet Insurance presents, veteran singer/songwriters, Lyle Lovett and John Hiatt, as they join forces for an acoustic evening of amazing music on Monday, November 6, 2017, at 7:30 p.m. at the Keith-Albee Performing Arts Center. Grammy® Award-winning singer, composer, and actor, Lyle Lovett is one of music's most vibrant and iconic performers. He has broadened the definition of American music, fusing elements of swing, country, jazz, folk, gospel and blues in a manner that defies convention. John Hiatt is a talented singer and guitarist best known for his prolific songwriting. With 11 Grammy® nominations and 24 albums to his name, he was inducted into the Nashville Songwriters Hall of Fame and won the Americana Music Association's Lifetime Achievement Award in 2008. The pair's performance is also sponsored by City National Bank, Radiology Inc., ZMM Architects, Ransbottom Law Office, and Hilliard Lyons. Ticket prices are $97.87 / $76.04 / $65.13.
You are invited to share A Night With Janis Joplin and her musical influences in this hit Broadway musical at the Keith-Albee Performing Arts Center on Tuesday, November 14, 2017 at 7:30 p.m. A Night with Janis Joplin is a musical journey celebrating Janis and her biggest musical influences—icons like Aretha Franklin, Etta James, Odetta, Nina Simone, and Bessie Smith, who inspired one of rock 'n' roll's greatest legends. Fueled by such unforgettable songs as "Me and Bobby McGee," "Piece of My Heart," "Mercedes Benz," "Cry Baby," and "Summertime," a remarkable cast, and breakout performances, it's the perfect way to celebrate the half-century of The Summer of Love. This performance is sponsored by North Star Anesthesia and Dr. and Mrs. Brian Ferguson. Ticket prices are $97.87 / $81.50 / $70.58 / $64.04.
Reynolds and Associates, American Babbitt Bearing, Prichard Electric, Chapman Printing, and Hoops Family Children's Hospital present A Charlie Brown's Christmas LIVE on stage, Tuesday, December 5, 2017, at 7 p.m. at the Keith-Albee Performing Arts Center. Watch the classic animated television special come to life in this faithful adaptation featuring all of your favorite characters including Charlie Brown, Snoopy, and the entire Peanuts gang. The Emmy and Peabody award-winning story by Charles M. Schultz has warmed the hearts of millions since it first aired on television over fifty years ago. Discover the real meaning of Christmas in the musical edition of the classic animated television special that is fun for the whole family. This performance is also sponsored by Northwestern Mutual, Huntington Federal, and Marshall Orthopedics. Ticket prices are $68.40 / $54.21 / $43.30.
One of the world's most beloved stories, Sleeping Beauty, is told through ballet at the Keith-Albee Performing Arts Center on Tuesday, January 23, 2018, at 7 pm. The State Ballet Theater of Russia's full-scale production will feature 55 dancers, and is choreographed by Vladimir Vasiliev, former Principal Dancer with the Bolshoi Theater Ballet and "The Best Male Dancer of the 20th Century." The State Ballet Theater of Russia was founded by legendary dancer and former Prima Ballerina of The Bolshoi Theater Ballet, Maya Plisetskaya, and is now under the direction of award-winning dancer and Moiseyev Dance Company soloist, Nikolay Anokhin. The State Ballet Theatre of Russia has established itself as one of Russia's leading ballet companies by building an international reputation for delivering performances of outstanding quality and depth. This production is sponsored by The Earleen Heiner Agee and Robert W. Agee Fund of the Foundation for The Tri-State Community, Inc., Natural Resource Partners, Cabell County Commission, and Dr. Stephen Nicholas. Ticket prices are $91.32 / $76.04 / $65.13 / $54.21.
Two guitarists, a banjo player, a fiddle player, and a mandolin player make up the hip progressive bluegrass band Yonder Mountain String Band, presented by The Miller Investment Group at RBC Wealth Management. The band is headed to the Keith-Albee Performing Arts Center on Saturday, February 10th, 2018, at 7:30 PM. For nearly 18 years, Yonder Mountain String Band has redefined bluegrass music, expanding the traditional acoustic genre beyond its previously established boundaries by steadily pushing the envelope into the realms of rock n' roll and improvisation. Yonder is a quintessential ensemble honing its craft night after night on the road, and the fans are there to experience it in real time. The result is music that doesn't stand still, it's always moving forward and breaking unprecedented ground. The band has followed a trail blazed by Bela Fleck, Leftover Salmon, and Sam Bush: namely, introducing a high-energy and modernistic form of bluegrass to a younger generation of thrill-seekers. Yonder Mountain String Band are also sponsored by David and Kim Robinson, Reger Funeral Home, Community Trust Bank, the Chirico Family, and Dr. Jeff and Mrs. Brooke Leaberry. Ticket prices are $70.58 / $48.76 / $37.84.
First Sentry Bank presents the #1 longest-running American musical in Broadway history, Chicago, when it comes to the Keith-Albee Performing Arts Center on Monday, February 12, 2018, at 7:30 p.m. This triumphant hit musical is the recipient of six Tony Awards®, two Olivier Awards, a Grammy® and thousands of standing ovations. CHICAGO has everything that makes Broadway great: a universal tale of fame, fortune and all that jazz; one show-stopping song after another; and the most astonishing dancing you've ever seen. Whether you're looking for your first Broadway musical, you've seen the Academy Award®-winning film and want to experience the show live on stage, or you've seen it before and want to recapture the magic, CHICAGO always delivers! Chicago is also sponsored by Dinsmore, Marshall Health, Dr. Christopher and Mrs. Tammy Hugh, and Intercultural Affairs at Marshall University. Ticket prices are $97.87 / $81.50 / $70.58 / $64.04.
Direct from the great white way, the new hit Amazing Grace - The Broadway Musical comes to the Keith-Albee Performing Arts Center on Tuesday, February 20, 2018 at 7:30 p.m. A tale of romance, rebellion, and redemption, the show follows one man whose incredible journey ignited a historic wave of change that gave birth to the abolitionist movement. John Newton, a willful and musically talented young Englishman, faces a future as uncertain as the turning tide. AMAZING GRACE THE MUSICAL is an unforgettable musical saga that captures the spirit of history's sweetest and most powerful sound: freedom This story of redemption featuring "Amazing Grace," the most celebrated hymn of all time, will inspire and uplift your spirit. This performance is sponsored by Farrell White and Legg, WV Lottery, WV Dept. of Education & the Arts - Office of the Secretary, The Touma Foundation, WV Higher Education Policy Commission, Chase Bank, Intercultural Affairs at Marshall University, and Marsha Slater Insurance. Ticket prices are $97.87 / $81.50 / $70.58 / $64.04.
Cabell Huntington Hospital presents acclaimed singer and songwriter John Ondrasik, best known by his stage name Five for Fighting, who will perform on piano along with a string quartet on Thursday, March 8th, 2018, at 7:30 p.m. at the Keith-Albee Performing Arts Center. Ondrasik burst on the scene some 15 years ago with his GRAMMY® nominated hit 'Superman (It's Not Easy),' and has been a mainstay on mainstream radio ever since. The aforementioned 'Superman (It's Not Easy) ' went Platinum (as did the album), was number one on Adult Top 40, number two on Hot AC, and in the Top 40 Top 10. The mega-hit served as sort of an unofficial anthem following the 9/11 attacks on American soil. Ondrasik has sold over 2.5 million albums including 2004's 'Battle for Everything,' which spawned the 2X platinum '100 Years,' which continues to melt hearts, provide all ages with an instant case of nostalgia. Other hits have included 'The Riddle,' 'World,' 'Chances' and 'What If.' Ticket prices are $54.21 / $43.30 / $32.39.
Returning this year, The Rec Center at Marshall University presents The Banff Mountain Film Festival on Tuesday, April 3, 2018 at 7 p.m. The Banff Mountain Film Festival is the most prestigious mountain festival in the world. Right after the festival, held every fall in Banff, Alberta, the Banff Mountain Film Festival World Tour starts to travel the globe with stops in about 450 communities and 40 countries. The 2017/2018 World Tour features an exhilarating and provocative collection of films that explore the mountain world, highlighting new landscapes and remote cultures, and exposes audiences to exciting adventures and adrenaline-packed sports. Tickets are $10.
The Spring International Film Festival will take place over 4 days - April 5 - 8, 2018, at the Keith-Albee Performing Arts Center. Featured films include Summer, 1993 (Spain), Call Me By Your Name (Italy/France), Graduation (Romania), Things To Come (France), One Week and a Day (Israel), and After The Storm (Japan). The festival is sponsored by Cabell Huntington Convention and Visitors Bureau. Tickets are $10 per film.
The Marshall Artists Series accepts all major credit cards. Tickets may be ordered via telephone by calling our box office at (304) 696- 6656. Tickets can also be ordered using Ticketmaster.com. The Marshall Artists Series box office is located in the Joan C. Edwards Playhouse on Fifth Avenue across from Marshall University's Student Center. Box office hours are Monday through Friday 12 p.m. – 5 p.m.


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Jim DeMint: We Won't Back Down on ObamaCare
Fighting a law that is unfair, unworkable and unaffordable is reasonable and necessary.
Now that the government shutdown has ended and the president has preserved ObamaCare for the time being, it's worth explaining why my organization, the Heritage Foundation, and other conservatives chose this moment to fight—and why we will continue to fight. The reason is simple: to protect the American people from the harmful effects of this law.
I spent a good part of my summer traveling around the country with the Heritage Foundation's sister organization, Heritage Action, and I heard firsthand from many Americans being...
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Islamonazism (also known as Islamofascism) is a neologism used to describe the use of Nazi and/or fascist terminology, beliefs and propaganda by certain Islamic religious and political leaders, generally manifesting itself in calls for the destruction of the state of Israel and the genocide of its citizens and "infidels" (non-Muslims) in general.
Further reading
- Serge Trifkovic, The Sword of the Prophet: History, Theology, Impact on the World, Regina Orthodox Press, 2002, ISBN 1928653111
- Antonio J. Munoz, Lions of the Desert: Arab Volunteers in the German Army, 1941-1945, Axis Europa Books, 2002, ISBN 1891227033
- Kenneth Timmerman, Arafat's Hitler-loving role model
- The alleged Nazi ideology of Islamist extremists.
- Quotations
- 2002: From the river to the sea, the whole land will one day be free — free of all the terrorist factions, and free for people of every religious faith to live without fear of Islamonazism, in all its perverse variations. — Dave Kopel, The National Review December 5, 2002 (https://www.nationalreview.com/kopel/kopel120502.asp)
- Quotations
The Muslim/Nazi Connection since the Arab Muslim Mufti Haj Amin Al Husseini's pact with Adolf Hitler and his leading of an SS division against the Christian Serbs in WW2. [1] [2] [3].
On Agust 2008, Muslim And Far-Right Extremists Join In Baltimore To Decry 'Jewish Zionist Power', The "International Islamic Conference" held in a Baltimore hotel on August 16 was organized by a small Muslim group called Jamaat al-Muslimeen (JAM), which actively promotes anti-Semitism and Holocaust denial mixed with a deep distrust of Western-style democracy. The gathering heard from several well-known anti-Semites. "Despite their divergent backgrounds and interests, promoters of anti-Semitism are finding common cause in their hatred of Jews and Israel," [4].
External links
- Photos and Documents
- Who was the Grand Mufti, Haj Muhammed Amin al-Husseini?
- Haj Amin al-Hesseini
- Foreign volunteers in the German army during WWII
- The Swastika and the Crescent: In the wake of Sept. 11, new light is thrown on the international ties increasingly linking Muslim and neo-Nazi extremists
- The Far Right and Islamic Fundamentalists
- CAIR: 'Moderate' friends of terror
- The Indoctrination of Palestinian children - Shahids
- Mahathir attack on Jews condemned
- Global Nazism and the Muslim Brotherhood
- The Nazi Background of Saddam Hussein
- Darfur: A Genocide We Can Stop
- Islamic Movements: Self-Criticism and Reconsideration
- Arafat's Hitler-loving role model


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I never thought of this election as the game changer that it is so often referred to as on the radio. With a constitution, two houses in congress, a judicial system etc, any single presidential election won't really rise to the level of game changing. Rather, our elections display super tanker like agility where if you want to change direction you should have thought about that well in advance. I see yesterday's election that way. Decades ago we set our course towards socialism and as we approach it, many Americans are realizing that socialism is not really a place they want to end up. So we've started to turn the tanker, but it will take some time and definitely a sustained effort to make it happen.
Yesterday's election was a testament to the sustained effort that has been going on lately. We may still have a socialist President for the next 4 years, but our course is changing. In 2008 President Obama was elected with a 53 to 46 percent margin, while yesterday he apparently won with just a 51 to 49 percent margin. He has had 4 years to further his socialist causes, but is losing his edge to those of us who are turning the tanker. It might not be too long before we reach the tipping point in the electoral college and finally elect a president that will help steer us away from socialism.
I am certainly not disappointed at all with the 2012 election. And look at those red/blue maps, especially look at our our state red/blue map.
The whole East side of our state is red, and look at Clallam, Wahkiakum and Lewis counties on the West side. Lewis County went 60 to 37 in favor of Mitt Romney which is one of the better showings in the whole state, certainly on the west side. The Lewis County GOP should be holding seminars. Our own Whatcom County went towards reelecting President Obama, but with solid Republican representative in our state government, we could be the next Lewis County.
And the Washington governors race, while still very close, is positive news in itself just by being close. We have had a long reign of liberal Democrats in Olympia and yet recent elections have been so close that they indicate that we could be really close to that tipping point. Perhaps we've even reached that point now as barely half the votes have been counted. That's nothing but good news.
Other good outcomes in this election were in favor of limiting tax increases to needing a 2/3 majority and favoring charter schools which should help our future generations from again steering a course towards socialism.
An couple of unsettling outcomes were in R-74 and I-502 that both seem to have us passing laws that rewrite reality. R-74 not being rejected would have us believe that the state government can redefine marriage to be between two people regardless of them being both men or both women, but the reality of this world is that the natural unity is between men and women. No piece of paper is going to change what marriage is, because marriage is and has been what it is for as long as we've been around. What this law against reality will bring us is not a new definition of marriage, but rather it will bring us, and especially our children, much confusion. A recent example of this type of confusion is all over the news right now.
Officials at Evergreen State College in Olympia, Washington, said that state law renders them powerless to prevent a "transgender" man from using the women's locker room at the school because he supposedly identifies as a woman. The 45-year-old man, who calls himself Colleen Francis, reportedly exposed himself on several occasions to young girls who were using the locker room as part of swimming clubs. But instead of having the man arrested, school officials have insisted that a state non-discrimination law protects the "transgendered" man from prosecution.
College Lets "Transgendered" Man Expose Self to Girls in Locker Room
When a law says something is reality even though it is obviously not reality, what we get is trouble and confusion. The reality is that men are men, women are women and legislating otherwise doesn't change that reality. We apparently have a law that says a man can be a woman if he feels like it, resulting in having a "woman" with a penis exposing "herself" to children in a public place. No matter how the law defines a woman, the penis is a dead giveaway and reality wins out. It's just a waste of taxpayer time and money to deal with things like this and R-74 that are against reality.
I-502 is also a little contrary to reality, or maybe it was just a great shuck and jive by people who want to freely smoke pot. Before the election I-502 was touted as a new approach to marijuana use that would generate new state and local tax revenue for education, health care, substance abuse and would allow law enforcement to be focused on violent crimes, yet the day after it passed the Bellingham Herald ran an article titled Washington voters legalize recreational pot use. So what is the reality? Is it lofty ambitions or recreational pot use? Oh and another reality surrounding this new State law is that it is that marijuana is still against Federal law, so careful what kind of cop is standing next to you when you light up. Oh and then there is always the reality of these anticipated tax revenues from state regulated marijuana farms and stores; check this, marijuana grows like weed ya know and if it's legalish to possess marijuana, then who will be paying good money, let alone high taxes on something that they can grow at home?
All in all this was a good election that the real message of the election is that we just need to keep on movin'
Ok, sorry for the music, but this was really about the costumes and dance moves. ;)


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A 22-year-old man will make his first appearance before a judge Wednesday on charges of beating and choking a woman before trying to rape her.
Ronald Moses had nothing to say as he was led into the Orange County Jail overnight. Officers say he's responsible for the attempted rape.
The victim was moving out of her house on South Semoran Boulevard at the time of the attack, according to investigators. The attack apparently appears to be random.
The attack left neighbors unnerved.
"I'm just shocked that it happened in the daylight, I'm just shocked," neighbor Wendy Negron said.
Officers said the woman was able to escape her from her bonds and run for help. She was taken to a hospital and is expected to be OK.
Moses will appear in court Wednesday morning.
Breaking news photos on u local


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MCMC Perfume Oil - Maui
Perfumer Anne McCain studied natural aromatherapy at the Grasse Institute in the south of France and went on to blend her own line of fragrances under her brand MCMC. She mixes and bottles her own fragrances by hand in her Brooklyn studio in small batches and her fragrances reflect memories and moments and therefore are layered and deep. Sold individually.
Maui - One summer, Anne traveled to Maui on a whim and a dime. She never imagined that in this beautiful tropical land, ancient traditions would mingle with modern surf culture, creating a fun and sacred beachside atmosphere. With top notes of young ginger and star anise and a heart of frangipani, tuberose, and green bamboo all wrapped in a light salty breeze, Maui is the essence of freedom with a laid-back vibe.
Read more about our studio visit with Anne and see exclusive photos on our Journal


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B2B Email Listz is a familiar name within B2B marketer's realm because we embolden sales team to take a competitive stand in the shrinking markets. Our marketing intelligence is chosen to serve as catalysts in lead generation programs. We are specialists in compiling segmented mailing lists that supplements personalized engagement with consumers. We are also experts in data management where you can avail a 360-degree assistance to wholly manage your mailing lists and campaigns.
- Broad Segmentation
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When I was 19, my two favorite comic books were Sin City and Hellboy, and my three favorite movies were Evil Dead 2: Dead by Dawn, Dolemite (link NSFW), and Escape from New York. Knowing that, just imagine how amazed I was last year when I heard that Platinum Games was making a game that looks exactly like Sin City; stars a guy who looks like a perfect cross between Sin City's Marv, Hellboy's Hellboy, and Evil Dead's Ash; and has a story that is almost exactly like Escape from New York. If, at age 19, I had the power to make any videogame I wanted, that game would have been MadWorld.
It wouldn't be until I actually played the game that I realized how much Dolemite-style ridiculousness MadWorld has, too, but I'll get to that later.
Now, at age 32, I still love stuff like Sin City and Evil Dead, but that kind of over-the-top action/comedy/horror isn't my favorite thing in the world anymore. I need at least a little substance to make me happy now, not just great art design and bloody chainsaw duels.
Is MadWorld a game that is only suitable for 19-year-old me, or is this a game that 32-year-old me can get into as well? More importantly, what about you? Is this game worth your time, or even worth buying a Wii for?
MadWorld (Wii)
Developer: Platinum Games
Publisher: Sega
Released: March 10, 2009
As a huge fan of Clover/Platinum's two other beat-'em-ups, Viewtiful Joe and God Hand, I was initially pretty disappointed with MadWorld. It was only after playing it for about a half hour that I figured out that MadWorld isn't a beat-'em-up; it's a "kill-'em-up." Not judging it against prior beat-'em-ups really went a long way towards helping me appreciate the game. It was also at about the half-hour mark that the game went from being "sort of weird" to "totally batshit insane," which also did a lot to win me over.
But I'm getting ahead of myself.
MadWorld is a game about a man trapped in a city filled with killers, forced to compete in a televised murder-sport called "DeathWatch TV." Like in Escape from New York, the game takes place in a city that is being held hostage by criminals and maniacs, and like in the Japanese classic film Battle Royale, the only one allowed out of the city is the game's winner (i.e., the last person left alive). While in the midst of this life-or-death struggle, Jack (the game's lead) will meet many willing contestants, as well defenseless citizens who were forced into the games when their city was transformed into a giant cage filled with predators hungry for death and money.
The game's scenario vacillates between being 24-level serious, action movie cool, and completely zany and madcap. One minute Jack will be talking about government conspiracies and the true meaning of evil, and the next he'll be loading a rollerblade-clad Grim Reaper onto a catapult and launching him headlong into the moon, resulting in a big, bloody splat. The game follows its own sort of dream-like logic from beginning to end, leaving the player constantly unsure of what to expect. I don't want to give too much away, but let's just say that everyone from Star Wars fans to BioShock devotees will find something to like in MadWorld. It really feels like the guys at Platinum just took everything they ever liked in any movie, game, or comic, and tried to stick it all in one place.
Thanks im part to the consistent art direction, these many deviations from normalcy never come off as out of place. MadWorld's black-and-white look is probably its most distinguishing characteristic, and it's also something that the game couldn't function without. After playing it for a few minutes, you'll likely forget that the game is mostly devoid of color, just as most people who watch The Simpsons quickly forget that they're watching yellow-skinned freaks with no eyebrows as they begin to accept the world's unique rules as the new normal. But just because you get used to the game's stunning look doesn't mean it isn't always actively involved with the MadWorld experience. The game's art direction, and truly amazing character designs, do most of the heavy lifting in providing MadWorld with its one-of-a-kind atmosphere, as well as help excuse the many ridiculous (and ridiculously violent) events that take place therein
Quick digression: did you know that Monty Python and the Holy Grail is rated PG, despite the fact that it features the slow, deliberate cleaving of a man's limbs from his body, loads of penis, spanking, and oral sex talk, and a bunny that bites people's heads off? If that kind of stuff was in a game, there is no question that it would get slapped with an M, or maybe even an AO rating. I bring this up because the violence in MadWorld is only a hair more "serious" than that found in Holy Grail. In fact, a case could even be made for MadWorld being more harmless, as Monty Python and the Holy Grail features real human beings in those violent situations, while MadWorld only features pseudo-drawings of human beings getting murdered, and in super-unrealistic black and white, no less. My point is that if you've been turned off to MadWorld because of how violent it looks, I suggest you play it first before you pass judgment. The violence in the game is almost as tame as the mass murders that Mario commits against turtles in his titles. It's honestly not a game that I would be worried about showing to children, no more than I would be worried about showing them an Itchy and Scratchy cartoon.
Letting kids listen to profusely profane sound-scape of MadWorld is a different story. The music is mostly hip-hop, with lyrics written specifically for the game, which means a whole lot of talk about Jack being a chainsaw-wielding maniac. Louder and more attention-grabbing are the game's two comedic "announcers," voiced by Greg Proops (Whose Line is it Anyway?) and John DiMaggio (Futurama, Gears of War). With the music and the sportscaster-style comedy, the game really feels like some MTV reality show of the future, where instead of seeing people compete for prizes by eating bugs and voting each other off, they fight to the death with chainsaws and kill each other off.
It's all extremely well done ... technically speaking. The music is fresh and original, and Proops and DiMaggio are both convincing and likable in their roles. The problems comes from all the stupid, sometimes abrasive stuff they actually say. For the most part, the catchy hooks really grew on me, but only after I started to block out the lyrics (which feature such deep thoughts as "Ya'll ready to fly? Y'all ready to die?" and "I play the hottest shit with a nine strapped to my hip"). The commentary is a different story. So much of it just wasn't funny to me at all. I don't want to even start getting into why; this is a game review, after all, not a comedy critique. Still, you should know that in my experience, MadWorld the game and MadWorld the soundtrack are two undeniably connected, but very different, creative entities -- and just because you like one doesn't mean you'll like the other. Luckily, you can turn off the commentary and soundtrack whenever you want, so if the game's sound doesn't work for you, it's easily silenced.
Okay, enough about that; let's talk about gameplay. Despite the Wii's relatively small array of face buttons, MadWorld provides the player with quite a few attacks, more so than you'd get in many fighting games. Most of Jack's basic attacks are done with a simple press of the A button, but as you progress through the game, you'll need to rely more and more on the motion-controlled chainsaw moves. You can also juggle opponents, dash attack them, clear them out with a massive backhand, or dodge with a shake of the Nunchuk and then quickly counter-attack with a tap of the A button. It takes a little while to learn what all the moves do and what they're good for, but actually pulling them off takes very little practice. Learning the more complicated combos and how to actually use them, that's something else.
Remember how I said that the first half hour of MadWorld was sort of a letdown? Well, most of that has to do with the fact that in the first area of the game, the "city" levels, most of the enemies are complete pushovers. It seems like Platinum thought that starting MadWorld by permitting players to learn to kill at their leisure would help ease them into this very strange game, and for the most part, they were right. I'm glad the game isn't too hard at first, especially since almost none of the skills I've acquired over my years of gaming apply to MadWorld. Not only does MadWorld control like no other game on the market, it requires you to think like no other game on the market. This isn't a game about fighting, it's a game about killing; and not just for survival. It's a game about killing for the entertainment of others.
The trick to MadWorld is that you can't progress further into the game until you've racked up enough points, and you only get big points by getting creative. You can kill as many guys as you want, but they'll just respawn. Kill a guy with a simple chainsaw attack, and you'll get something like 1,000 points, and two more guys will take his place. Slam a barrel over a guy, jam three street signs into his head, then throw him into a meat grinder, and you'll get five to ten times as many points, and will maybe get to progress to the next part of the level. Pulling off these more complicated kills involves quick thinking, knowledge of your environment, control over your character, and the ability to maneuver around the enemies surrounding you without getting killed yourself.
Jack can't block, and he doesn't take damage all that well either, so if you do let your enemies get to you, you will die. This goes double for your encounters with the game's many bosses and mid-bosses (twenty in total), who can often kill you in one or two hits. I found the game's mid-bosses to be especially lethal, as they tend to attack you while you're with regular enemies at the same time. Remember that Grim Reaper on roller blades I was telling you about? Well, if you get grabbed by a regular enemy while he's around, he'll come up and decapitate you in one hit, Dr. Salvador-style. Events like that will quickly teach you that no matter how well you think you're doing in MadWorld, letting your guard down for even a second can mean instant death.
On the lighter side are the game's "Bloodbath Challenges" hosted by the extremely Dolemite-esque pimp "Black Baron," who is brutally murdered before every event. These are simplified, gimmicky murder games that are generally easier than the rest of the levels, and are played mostly for points. Examples include running over as many aliens with a motorcycle as you can in three minutes, using a golf club to knock zombie heads into hovering targets, and tossing ninjas onto giant, spiked billboards of "sexy ladies." These diversions, as well as the game's occasional platforming elements, are all generally well done, and do a lot to both mix things up and lighten the mood.
Sadly, the Bloodbath Challenges are also a part of the game's weakest element: its multiplayer mode. Basically, all the mode offers is a chance to play Bloodbath Challenges against another person via split-screen. It's a fine start, but most of the challenges just aren't fun enough to warrant playing outside of the context of the main game. Actually, the most fun thing about MadWorld's multiplayer is that it gives you the opportunity to try all your hard-learned killing techniques out on your friends, and vice versa. You don't get points for ignoring the challenge in favor of fighting your friends, but it sure is nice to have the option. In the end, though, it really is a double-edged sword. Giving us just a taste of how cool a full-on versus mode and/or a co-op campaign mode would be just makes MadWorld's multiplayer seem even more lame by comparison.
The only other real complaint I have about the game is the difficulty progression. When it comes to the game's main levels, Platinum did a great job at forcing me to gradually improve my skills and learn new strategies in order to progress. The same can't be said for the game's boss battles. The first nine bosses require an ever-increasing level of mastery to defeat, but from there, the remaining four bosses are way too easy. They are still really cool (especially for God Hand fans who are looking for a reference or two), but considering all the skills you've learned by that time in the game, these guys needed to be tougher.
MadWorld is also a little on the short side. The in-game timer told me I beat the game in four hours, but being the paranoid jerk that I am, I actually timed my play-through of the game on a separate clock. From start to finish, I was done in just over seven hours. The game only records and tallies the time it takes you to start and finish a level; it doesn't record time spent watching cinemas, or any times you played the game and didn't complete that level (due to death or reset). Seven hours isn't terrible, but it's not great.
There is stuff you can only get after you win the game, like two new weapons, as well as "hard mode." This actually does a lot to prolong the experience, but only if you really enjoyed playing MadWorld in the first place like I did. After beating the game once, I went back immediately to try out the new weapons and take on hard mode, which led to at least an hour of additional play before turning the game off and starting this review. There are also a series of level specific "Deathwatch Challenges" I've yet to successfully complete, most of which involve killing tough mid-bosses in really difficult ways, or finding hidden stuff in the environment and using it to murder people. That's nice and all, but even if these bonuses were absent, I'd still be playing MadWorld again, just to try to beat my high score and re-experience all the awesome boss fights.
I give the game an...
Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)
Anthony Burch
Here is my main problem with MadWorld: it's only four hours long, yet it still manages to get repetitive. I absolutely adore the fluid controls (Jack's chainsaw is almost as fun as Travis Touchdown's beam katana), and I really dig the idea of a combo-centric beat-'em-up, but MadWorld simply doesn't show the player enough new or interesting things to justify even its incredibly meager running time.
In the first few levels of the game, I got most of my points by jamming signs through people's heads, then shoving barrels on top of them, then impaling them on a wall of spikes. In the last few levels of the game, I got most of my points by jamming signs through people's heads, then shoving barrels on top of them, then throwing them into an active jet engine. For a game whose premise relies primarily on finding new and inventive ways to combo-kill baddies, MadWorld's environments are bizarrely unimaginative most of the time. Don't get me wrong -- it's insanely fun to chainsaw and meat-grind your way through the first few levels, but after less than an hour of play one finds it difficult not to wonder, "...Wait, this is IT?" Each level has one or two little kill areas that stand out amongst the crowd (the bumpers in the Vegas level are my personal favorite), but the vast majority of the time, the environments suggest the exact same strategy: punch a bad guy, shove poles into him, then throw him into something made of knives/spikes/fire. I've read many gamers and reviewers suggest that MadWorld is easier to swallow if you play it in very short bursts over a period of days, and this repetitive core gameplay seems to be the reason for such a widespread strategy. Granted, that's how I played the game, and I still found myself getting sick of poles and barrels and spikes by the fourth hour.
The game's best moments come in the form of the Bloodbath Challenges, which exhibit a degree of cleverness and imagination so sorely missing from the regular gameplay. You'll shake up soda bottles and force them into baddies' mouths to send them rocketing into the distance. You'll play golf using human heads. You'll perform many varied and clever activities, totally different in gameplay terms but united by MadWorld's core conceit of over-the-top ultraviolence. By the end of the game, I found myself looking forward to the Bloodbath Challenges more so than any other part of the gameplay, considering the bosses are just as easy and repetitive as the regular grunts and the story is interesting enough to pay attention to for a while, but ultimately kind of irrelevant.
Unlike Jon, though, I did quite enjoy the announcer commentary, in spite of myself. Even though Proops and DiMaggio throw out lowest-common-denominator penis and ex-wife jokes throughout literally the entire game, their delivery is so damned good that I honestly found it hard not to laugh every time DiMaggio angrily threatened to kill Proops for making a bad pun. I actually found myself turning the music and sound effects down just so I could hear more of the dick joke-filled commentary.
MadWorld is an odd beast. Its violence and core controls are remarkably pleasing on a visceral level and its sense of humor is so startlingly unpretentious that it's difficult not to admire, but its over-the-top premise is rarely exploited to its fullest potential. The Bloodbath Challenges exhibit a few brief flashes of genius and the combo-killing is fun enough to maintain interest for a couple of hours, but MadWorld frankly isn't worth the $50 asking price considering how short and repetitive it is. It's unquestionably a must-rent for any Wii owner above the age of eleven, though.
Score: 6.5 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)
Overall Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
reviewed by Jonathan Holmes


text:
Educators celebrate Bullock victory in Montana
WASHINGTON - November 06, 2012 -
Following is a statement by NEA President Dennis Van Roekel on Steve Bullock's gubernatorial win in Montana.
"The election of Steve Bullock is a victory for students and for public education. At a time of increasing class sizes, inadequate school resources, and attacks on public schools, voters made clear that they want a governor who will make positive changes to benefit all students.
"Bullock's goal is for Montana to lead the country in educational innovation, opportunity and achievement – and be a place where students are able to graduate from college without tens of thousands of dollars of debt.
"Montana's educators' union, MEA-AFT, endorsed Bullock and touted his efforts as attorney general to stand up to corporate CEOs who wanted to buy the state's elections. According to MEA-AFT's endorsement, 'Bullock will defend public employees' collective bargaining rights and honor the health care benefits and retirement pensions public employees have earned.'
"Montana students will have a true advocate with Steve Bullock as governor. We congratulate him on this important win," said Van Roekel."
Why Are Educators Involved in Elections?
NEA members' top priority is ensuring that every student has access to a quality public school. That responsibility extends beyond the classroom, and means speaking up about decisions that take place outside of school yet affect their ability to educate their students. Local, state, and national politics have a direct impact on the quality of our public schools; speaking up for students requires speaking up in the political process.
Highlights on NEA in Montana
- There are more than 18,600 NEA members in Montana
- MEA-MFT conducted a substantial TV campaign highlighting the candidate positions on education
Facts on NEA's Election Activity Nationally
- One out of every 100 Americans is an NEA member.
- In 2008, 1 in every 50 votes cast came from an NEA member. One in every 34 votes cast came from an NEA household.
- Our members live in every state, in every Congressional district, and in every precinct.
- Nearly 500,000 NEA members signed up in some way to be involved in the Obama For America campaign, including direct action such as phone banking, canvassing and conducting voter registration.
- NEA was the first union to move to endorse President Obama for a second term. We did so in 2011, meaning we could gear up and start educating and organizing our members.
- Educators are highly reliable voters. On average, NEA members turn out 15% higher than the general public in Presidential elections.
- When it comes to political action, NEA members are involved. Almost half a million educators, NEA members, have been involved in some way in the presidential election.
- The vast majority of teachers are women. In fact, 74 percent of NEA members are women—a critical constituency in Decision 2012.
· NEA several online ads that have been seen by more 13 million people.
For more information, visit nea.org www.educationvotes.nea.org
Follow us on twitter at www.twitter.com/NEAMedia
CONTACT: Staci Maiers, 202-822-7823, firstname.lastname@example.com


text:
Address: 939 W El Camino Real (Between S Mary Ave and Hollenbeck Av), Sunnyvale 94087
Area: South Bay
Phone:�(408) 733-1111
Hours: Daily 11:30 AM - 10:00 pm
Category: Restaurant/Food Vendor (Vegetarian)
Restaurant Type: Indian
Average cost:
Vegan Dessert: Not sure
Accepts credit card: Not sure
Notes: A small sit-in or take out place for Indian 'snack' food and entrees. Very resonably priced.
|Added by chris on 2004-05-17, Last update: 2008-02-25, Viewed 9382 times
There are no reviews for this business yet. Be the first
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text:
"There is no age in life that predisposes you to having a crisis," says a Swiss lifespan researcher commenting on findings released this week. But if the idea of a Midlife Crisis is debunked, then what was John Updike talking about when Rabbit ran? Was Rabbit just being a dick?
It turns out that what we thought were age-related life crises stem from events that are totally unrelated to our ages- sudden stress caused by a death in the family or by professional upheaval, by money woes or health problems. When the stress stars align, occasionally crises follow, but researchers found no sudden spike in those stresses at any particular age.
I guess this means that your boss started screwing his 23 year old secretary because he had an appendectomy.


text:
New Delhi: Among other issues related to weight, a study shows that a major area of concern for new mothers are stretch marks which appear post-pregnancy.
Yummy Mummy survey by Nielson Group states that 90 percent of expecting mothers in India agree that stretch marks are one of the most worrisome issues with respect to their looks, said a statement.
There are many myths regarding stretch marks which people believe. As many as 75 percent of new mothers believe that stretch marks only appear on the stomach. However, this is not true.
"It is common to develop stretch marks on the breasts, thighs, hips, lower back and buttocks. Stretch marks can appear anywhere on the body, but it is more likely for them to form where larger amounts of fats are stored in the body," says gynaecologist Kiran Coelho, whose client list features big names like Shilpa Shetty, Lara Dutta and Mandira Bedi.
As many as 52 percent of mothers feel that stretch marks have no cure whereas a good diet can provide an effective cure.
"Pregnancy stretch marks can be prevented by keeping the skin hydrated. Drink sufficient water and eat foods that are rich in Vitamin E such as nuts, citrus fruits, bell peppers. Use a dry oil which has a blend of natural plant extracts such as calendula, lavender, rosemary and chamomile along with Vitamin A and E," Coelho said.
A total of 76 percent of Indian women also feel that wearing the traditional Indian outfit- a sari – also becomes an issue after delivering a child.


text:
Tag Archives: Feminism
April 16, 2013 Currently reading
Starting afresh with a Tuesday treat in the shape of books. New section to review some of the literary pieces that am hands on.
For the opening of this section I give you two readings. The full review coming up next Tuesday.
1. "Girls to the front. The true story of the Riot Grrrl Revolution" Sara Marcus. Published by Harper Perennial.
From the first pages, the brutal honesty Marcus delivers makes you feel instantly like you have found a long-lost friend from your high school years. She is reviewing the story lived by many of us,one way or another, as well as the feminist phenomena as well as popular subculture hit that was the Riot Grrrl movement. Cannot wait to finish it and give a proper full review.
2. "Riot Grrrl. Revolution Girl Style Now!" Foreword by Beth Ditto of The Gossip, text by Julia Downes, Red Chidgey, Cazz Blase and Suzy Corrigan. Published by Black Dog Publishing.
I admit it, I went on a riot grrrl frenzy, could be the symptoms of nostalgia about the youth that is now fading. But, nevertheless, and being consequent with oneself this is a must read for anyone interested not just in the movement or feminism, but also D.I.Y culture and the power and drive to make a statement creatively. In the shape of a scrapbook of detailed info, with visuals raging all kinds of zines from that time back in the 90s. This comes across as an illustrated encyclopedia that I was fortunate enough to receive on my mailbox just today.
Next Tuesday full review and new treats for your brains, your eyes and your genitalia.
Loads of love and riot grrrling.
Tags: 90s, Books, D.I.Y, Feminism, Punk, Revolution, Riot Grrrls, Underground
- Leave a comment
- Posted under DIY, Feminism, HC Punk, Learning, Life, Music, Politics, Power to the People, Revolution, Trends


text:
WASHINGTON -- The FDA is using simple technology it designed to help nab counterfeit products, but the agency's development of such innovations may face trouble in the future, agency commissioner Margaret Hamburg, MD, said Monday.
The agency displayed its Counterfeit Detection Device No. 3 -- CD3 for short -- at an FDA symposium.
The device sprays 10 different wavelengths of visible and invisible light on products the FDA is inspecting. When they aim it over tablets, boxes, and accompanying documents, inspectors are able to spot counterfeit products and documents because they appear a different color or shade.
"It doesn't tell you what the problem is," explained R. Duane Satzger, PhD, director of the FDA's Forensic Chemistry Center. "It just lets you know there's a difference."
The device is battery operated, portable, and handheld. About 50 are being used by the FDA in the field.
The agency has had a difficult time catching counterfeit or adulterated products, both because more products come from overseas and because the Internet has provided more opportunity to sell those products.
In the last decade, the number of FDA-regulated products entering the country has quadrupled from about 6 million a year to more than 24 million a year, Hamburg said. About 80% of active ingredients for drugs and 30% of all devices are produced outside the U.S.
Adulterated or counterfeit products can cause patients to receive too much or too little of a drug, or the wrong active ingredient. Patients also can experience unintended side effects or unexpected drug interactions.
Such products also "rob the American people of the confidence they need and deserve to use the drug products that they purchase," Hamburg said.
The goal of CD3 is to screen more products and conduct a more thorough screening for adulterated or counterfeit medication. CD3 has been in use since 2010, and the FDA is now working on a fourth-generation version.
But the future of such technology, which the FDA developed itself, could be in jeopardy under budgetary constraints facing the agency. The FDA and other federal agencies face as much as an 8% cut in funding on Jan. 2 unless Congress comes up with more than $1 trillion in savings over the next decade.
Hamburg called the potential cuts "worrisome" to the research that developed CD3.
"The science we do is not always viewed as essential and unique in the funding process, but it is and it needs to be supported and needs to be strengthened," Hamburg said, noting that as a regulator, her agency sits in a unique position to identify and address gaps in medical research.


text:
HQ Cardgen M15/8th/Pre8th/Tokens/Emblem (Updated 2018/01/29)
by Nate and Snacko
Moderators: Snacko, CCGHQ Admins
HQ Cardgen M15/8th/Pre8th/Tokens/Emblem (Updated 2018/01/29)
by ahkren » 11 Oct 2015, 23:49
Updated version
9.1.03 https://mega.nz/#!NkMBXYxB!R3i8OWyCMn2UhA-K97Q1I-9T4J8d2i_7NCaA_65RNOQ
Added IMA and DDT in english
Added DDT symbols
Added Unstable basic lands frames as full border
Added Host frames
Added Augment frames as full border
Added Contraption frames as full border
Added Invocation frames as full border
Updated language files
Added UST, HTR, H17, RIX in english
Added watermarks for H17 and UST
Updated cards.csv with latest gatherer errata
Added RIX Spotlight
Fixed punctuation followed by symbol wrapping at end of line
9.1.03 https://mega.nz/#!NkMBXYxB!R3i8OWyCMn2UhA-K97Q1I-9T4J8d2i_7NCaA_65RNOQ
Added IMA and DDT in english
Added DDT symbols
Added Unstable basic lands frames as full border
Added Host frames
Added Augment frames as full border
Added Contraption frames as full border
Added Invocation frames as full border
Updated language files
Added UST, HTR, H17, RIX in english
Added watermarks for H17 and UST
Updated cards.csv with latest gatherer errata
Added RIX Spotlight
Fixed punctuation followed by symbol wrapping at end of line
- Rendered Images | Open
- Old Updates | Open
- Changed the way decklist imports look for cards to exclude token if (token) is not pic
Added closing } at the end of aftermath renderer
Changed font size for type on m15 tokens
Changed the way xlhq cards are looked for, default is .xlhq instead of xlhq
Added Some promo card dates
Added C17
XLN english added to cards.csv
E01 scheme updated to not look so crappy
New Invocation font testing
Invention frames bightened a bit
Fixed some issues with date by setting $date = null; when used
First pass with XLN transform land frames
- Code: Select all
I've been working on getting cardgen working for the new sets. I have it working with up to BFZ. The backgrounds I have are decent for Devoid, Expedition lands. I got full art lands for BFZ, ZEN and UNH working (some of the frames still need some work, but they are good for the time being), UGL is still being worked on.Eighth edition style tokens now have the proper beveling in the title
Added support for Tokens (8th and M15 style) still needs some tweaking, but it works. Tokens are stored in data/tokens.csv and input as 1,Angel 4/4,ISD. There should be all tokens that cards can create in the database up to BFZ.
Added parser for Gatherer Extractor (all currently supported languages) [needs work, but I only have a minimal working knowledge of a couple of the languages. Someone with knowledge of the languages would be able to have an easier time with getting the minutia of the parser working]
Updated language files to the best of my ability.
Using the parsed Gatherer Extractor file as the main database
Fixed a couple of bugs introduced in 9.0.06
Fixed bug with futureshifted cards not rendering in languages other than English
isDevoid now looks at languages other than English
Corrected the included font files for Russian language
Corrected M15 Collector Number to three digits always
Added Alternate Art MTGO Cube cards as CUB set
Added Vintage and Eternal championship prizes as PRM set
Added World Magic Cup prizes as WMC
Updated Zendikar Expeditions frames
Corrected scaling issue with Futureshifted land icon
Duplicated database with Colorless Symbol changes, to revert use cards.orig.csv
Added new Colorless symbol as {C}, Chaos symbol is now {CHAOS}
Corrected bug in Eighth Planeswalker renderer
Added missing land colors for Theros and Tarkir blocks
Added support for Fuse Split cards
Added support for Consiracy cards
Corrected support for Transform cards with different sides
Moved 4 ability planeswalkers to csv file for easier changes
Made it so Sarpadian Empires, Vol. VII has an italic title
Added a toggle for PreEighth edition to have indicator mark
Corrected token picture dimensions.
Now looks for tokens art under {artdir}/{SET}/tokens
Cleaned up some issues with non-english card formatting
Added the option to render transform cards as split. Change card.transform.as.split to 1 if you want to use
Added the option to have proper symbol on promo cards, default on. Change card.corrected.promo.symbol to turn off
Added C15 cards
Added support for futureshifted cards (artist and copyright line are giving some trouble being right justified)
Option to remove flavor text added
Added the option for creating custom Planeswalkers, Planes, and Schemes to misc/createCard.bat
Changed token name formatting (1,Angel,ISD)
Added M15 style transform frames
Fixed futuresight bug that wouldn't render if there was a supertype
Corrected spelling on Kolaghan in titleToClan.csv (shouldn't be Kologhan...)
Phenomenon should now render when language is set to other than English
Classic dual lands should have centered text regardless of language
Fixed the placement of the Unhinged symbol putting it back to it's proper place on non-basic land cards
Added OGW English cards (translations will be available as soon as I can get them)
M15 game day full art promos working
Corrected right alignment of artist and copyright text on futureshifted cards
UGL lands should have text in the proper place.
Added 1/2 non-mana symbol for UNH
Corrected shadow for HalfW, HalfR, and 1000000 symbol for UNH
Token translations for 8th edition frames should be able to be rendered for languages with latin based characters with beveled text (cyrillic based characters and asian languages not supported yet)
Added option to turn off token beveled text (change config.txt card.text.token.beveling to 0 to disable)
Added option to randomize localized flavor text (card.localized.flavor.random)
Added Pre8th token frames and rendering working
8th edition token title border now has proper variable width based on title length, long title names still spilling over the edge
Added Russian and Japanese font options so font changes don't have to be done manually
Tokens fully localized for French
Added nyx stars frames for enchantment creature tokens
Second style of 8th Edition game day full art frames are working, still need to create the first style
Added option to output token names in the format for forge. Change config.txt output.tokens.for.forge to 1 to enable
Moved hero cards to tokens.csv for easier translations
Added option to change token image subdirectory. (config.txt, art.subdirectory.token)
Moved token title beveling option to config-tokens.txt (card.title.beveling)
Emblems can now be rendered (still needs some tweaking)
Added some missing tokens
Fixed M15 token frames (thanks to satsuki)
Paged output should now work with all cards. Output is 315 dpi
Corrected some fonts to have accent characters
Added some additional options for error reporting
Adjusted devoid and eldrazi frames to have 90% transparency on the type bar
Added SOI to database
satsuki fixed some missing frames for MGD and CHP
Added W16 to database
DDQ Blessed vs. Cursed added in english
Added Eldritch Moon to sets
Adjusted the positioning and dimensions of the M15 paged renders
Added more transform titles to title to transform Adjusted M15 renderer to not have holofoil on night side of transform cards Adjusted renderer.php so a symbol followed by a period non-whitespace will properly wrap.
Corrected some missing translation, flavor, and syntax cleanup
Updated M15 Planeswalker frames with satsuki's frames Fixed color on night side text
replaced many untranslated "Planeswalker" with "Arpenteur" in french
Added override to check new french translation of Planeswalker
Added SOI tokens
Moved titleToTransform.csv to /data
Added frames for MPR created by satsuki
Added satsuki's MGD frames
Started adding challenge decks, nowhere near complete yet.
Updated MGD no type promo frames by satsuki.
Gruesome Slaughter and Korlash, Heir to Blackblade should now have correct frames for the promo version.
Updated tokens so Clue renders correctly.
Added proper MPR frames.
Added SOI Prerelease/Game Day/Launch cards Added 2016 Judge Cards Fixed frame for Judge basic lands to ZEN frame
Corrected cropped text on planeswalkers
Adjusted frames for some cards to proper frame
Fixed some watermarks
Updated scrips to begin with "<?php" to be more linux friendly Added linux shell scripts for the card generation
Added missing cards to DB, fixed some more land colors
Changed the way M15Renderer looks for full art basic lands (using BFZ/OGW frames as default M15 Full art basic land frame
Added a swich for renderer override so it will render properly if render.m15, render.eighth, or render.preEighth are turned off (won't render frames that are turned off).
Added card.use.symbol.pre6th.core.set to config-preEighth.txt to turn on or off using set symbols for Alpha, Beta, Unlimited, Revised, 4th, and 5th editions
Fixed shell scripts from CRLF to LF
Decklist overhaul. Added a whole bunch of newer sets, plus filled in a few older ones. All decklists are now aware of alternate art as well, to make generation easier.
Updated titleToLandColors, replaced WUBRG with A
Couple DB fixes Changed Markov's Servant to Markov's Servant in relevant files so that the night side will properly render
Added option in PreEighth and Eighth config files to have white border for certain sets.
Added M15 style tmeshifted frames Set up timeshifted in m15-config
M15 fuse rendering should work properly again.
Added some missing french flavor for multiversion cards (Abbey Matron for exemple)
Fixed the SOI MGD promos rendering with the wrong frame.
Added option in config.txt to use pre-exodus all black symbols.
Updated GathererExtractor to pull card pic to language flavor file.
fontSizes.csv updated
TSP Assembly-Worker should now be distinguished from the token Assembly-Worker in decklists
Added option to disable reminder on pre mirage sets
Corrected / added lots of missing french reminder text for Mirage to Pre-eighth cards
Fixed UGL basic land art dimensions
Ajusted Pre-Mirage removal of reminder text to trigger only if $config['card.reminder.text'] is not already off and already set to remove reminder text Ajusted Pre-Mirage removal of reminder text to not trigger on classic dual lands reminder text. Ajusted UGL basic land art dimensions
Cleaned up B.F.M. from UGL
Punctuation after symbol shouldn't wrap now.
Fixed some issues with Portal card variants.
Made generation shell scripts executable.
Media inserts decklist for Mana Crypt & friends
Fixed a couple of expansion symbols.
Ajusted the M15 card scaling and placement in page rendering Cleaned up a bit of the code in the expansion symbol renderer
Added missing cards to ABU decklists
Fixed the way that addCard looked for Assembly-Worker, fixes generateAllTokens
Corrected futuresight art frame size
Updated EMA tokens and emblems
Added EMA to cards.csv
Changed EMA set symbols to vector rendered versions.
Lots of cleanup, syntax update, space normalisation in french ...
lots of cleanup and corrected some missing « or » in french
correct some quotes errors on french
Added set symbol for EMN
New vector based symbol for W16
Updated some expansion symbols with better quality.
Corrected DTK symbol colors
Corrected translucent background on Eldrazi frames
Updated EighthRenderer with same changes as M15 renderer for multi color transform cards
Updated sets.txt with upcoming sets
Added English EMN to cards.csv
Added new lands to titleToLandColors
Added new transform cards to titleToTransfrorm
Added english language version to translationToTitle for transform card flip side
Fixed M15Renderer and TransformRenderer to be able to use new transform frames
Adjusted title placement for new frames
Correcting M15 transform frames
Added EMN Emblems
Added EMN tokens
Fixed some promo overrides
Corrected some missing overrides for PRE from Recent blocks
Fixed regex picking up 2 digit picture number in Decklist.php
Renamed transform-walker to transform-ignite
Added more overrides for promo cards
Corrected decklist picture number with more than 1 digit not resolving.
Corrected symbol on Moon/Eldrazi transform frames
Corrected Spark transform frames
Added proper border for Challenge Deck card titles
Added CD2
Corrected the token picture placement in M15 frames.
Corrected type and expansion symbol alignment in M15 frames
Emblem title EMBLEM is now larger
Added Clash Pack 3
Corrected regex for decklist to be able to recognize more picture formats
Added Giant Adephage token
Corrected some tokens with the wrong data
Added Conspiracy - Take the Crown
Fixed a couple of promo overrides
Added Duel Deck Anthology
Corrected tokens that have token picture to not be suffixed with (token)
Added M15 level frames and renderer
Moved watermarks (clan, guild, phyrexian) to watermarks folder
Added new frames for M15 style conspiracy and draft matters cards
Updated M15Renderer for new conspiracy frames
Added The Monarch token with frame and render support
Added English CN2 tokens
Added English V16
Corrected wrong frame for Dark Depths
Fixed DecklistRenderer for large deck legality
Updated Banned/Restricted and sets in formats.txt
Added option to have picture number with the name (e.g. Forest1 instead of Forest (1)) card.short.pic is the option in config.txt
Added CN2 draft matters and conspiracy cards to Z08 - Draft Matters-Conspiracy.mwDeck
Added option to use full XLHQ cards for art in eighth, m15, and preeighth
Updated language files with EMN
Updated sets with new product
Updated all renderers to be able to use XLHQ images
Updated config-m15planeswalker.txt to have XLHQ settings
Added promo set text to M15 and Eighth cards
Added tombstone to select eighth promo cards
Removed Artist from titleToAltSet.csv, replaced with M15 display set
M15 display set on promo cards should overwrite for correct card set on M15 set at bottom of card
Added energy symbol {E} to symbols for KLD cards
Corrected CHAOS symbol with more accurate CHAOS symbol
Added Portal power and toughness symbols and option to toggle.
Added nyxstars frame for eighth
Added new frames for Expeditions and BFZ Full art land
Added DDR set
Corrected titleToLocalizedFlavors in CardDB to properly collect non-English flavor texts for randomization
Corrected size of BFZ Full art land mana symbol
Added Vehicle frames
Corrected some coloring on futureshifted cards
Fixed token with flavor having wrong frame
Localized cards without flavor shouldn't get random flavor any more with card.localized.flavor.random active
corrected one of the EMN zombie
Added EMN, CN2,EMA, and V16 tokens
Added EMN and EMA Emblems
Added corrected EXP frames
Corrected M15 transform text over p/t
Fixed PT images
Changed "Put token onto the battlefield" to "Create token" in english
added CD2
Corrected C14 Whale token to have proper text.
Changed tokens to current Create wording as opposed to put on batlefield.
Changed the way TransformRenderer looks for the 2nd pt
Added vector MPS_KLD symbol
Masterpiece series cards should have MPS_(SET) and the program now looks for that properly
Corrected error in M15Renderer returning empty array instead of null
Added new style PT boxes to conspiracy frames
Corrected position of vehicle PT box
Updated timeshifted PT box for M15
Fixed bug adding additional space if $chunk->value == ' '
Added C16 english
Corrected some XLHQ issues
Added default timezone to global
Created JaceBeleren-BoldItalic for M15 cards with italics in title
Correcting card year in copyright line
Added C16 tokens
Added some renderer overrides for Arena lands
Put Beatdown Box set in Pre8th renderer
Combined DCI Legend Membership and Legends Membership
Added new story watermarks
Added M15Plane and M15Scheme renderers
Fixed Blustersquall guild watermark color
Added sets TD0, TD2, AER, PCA
Added option for AE (Æ) ligature on or off, config.txt card.use.ligature
Added JSON converter
Added new frames for classic dual lands
Added AER Masterpiece cards
Fixed some quotes to curly quotes ("" to "")
GathererExtractor.php should now put curly quotes on legal text.
Added AER Tokens
Updated DDR symbol
Fixed title and Type bars in 4 ability planeswalkers frames
Corrected frame override
Updated pre8th tokens to have the ability to have the card name instead of TOKEN: card.title.use.name.pre8th
Fixed Ragavan's toughness
Corrected AER symbol
Corrected override for Vampiric Dragon in TD0
Made some changes to reflect current oracle wordings.
Moved store promos to Media Inserts
Added CD3 Added KLD and AER Game Day promos
Corrected size on Challenge Deck creature titles
Fixed symbol shadowing on shadowed legal text (MGD cards)
Added MPS promo set
Corrected D12 and D13 symbol
Added MPS and ANN symbols
Corrected a bunch of card text to Oracle text.
Added D14 and D15 symbols
Corrected text color of FUT multicolor lands
Added some more artists names to tokens
Fixed PT box color on 8ed MGD frames
Fixed frame for MGD difference between multicolor and hybrid color cards Fixed JOU Symbol
Added option for bold text, surround text with %% for bold
Updated configs with bold and bold italic fonts for legal and flavor text
Moved Alternate art cube cards from M15 frame to Eighth frame
Fixed some fonts with missing glyphs
Made GothamMediumMono for collector's number, numbers are Monospaced Fixed Eighth UB border from being UR
Removed some outdated expeditions frames
Added starM15 in white, black and grey as the M15 star is different from the PreEighth and Eighth star
CardDB will now look for art in $card->set first and if it doesn't find art will look in $card->getDisplaySet() (mostly useful for post M15 Prerelease cards that have the same art.)
Added C16, AER, CD3 and some missing cards
Reduced size of E symbol
Changed secondary art lookup to only include PRE
Completely reworked how Story Spotlight is calculated making it easier to add new cards.
Fixed french original name for Nicol Bolas, Planeswalker
Set size limit for nonWrappedChunkWidth
Changed check between symbol and punctuation.
Corrected "planeswalker" (now unstranslated une official french version)
Corrected french Révolte to be italicized.
Testing Chinese language fonts
Fixed bug in GathererExtractor
Added option to output to language folder
Punctuation following italic punctuation should now not wrap.
A lot of updates for Russian fonts
Corrected PT on some meld cards
Corrected Grand Prix set symbols
Corrected a bunch of MIN symbols
Fixed transform for EMN Eldrazi in non latin characters
Removed invalid sRBG iCC profiles on a lot of png images
[b]Updated php version to 5.5.0[/b]
Working on getting Japanese fully supported
Major changes in some scripts, need to double check that nothing got broken for all languages
Added temporary PZ2 symbols
Changed text sized for M15 collection text, artist text, and copyright
Added rough AKH symbol
Added character symbols to m15 font for alternate fhkmnKQR characters
Added second expansion symbol for a couple of cards in PreEitghthRenderer
Corrected some missed "Choose one" cards in cards.csv
Reworked how the M15 textbox is handled. Should now provide more accurate results.
Updated fontSizes.csv
Added per language fontSizes.csv option
Added token option for createCard
Updated Futuresight type symbols
Added MM3 Symbol
Fixed AKH symbol
Fixed size of M15 collection text
Added option to render flip as transform
Add decks for newer sets.
Fixed a typo in cards.csv that was breaking Wily Bandar and Wind Drake in KLD.
Added AKH, MPS_AKH, W17 cards and AKH Tokens
Added placeholder Invocation frames
Added rendered W17 rarities
Changed full border from png to jpg, seems to make less of a mess
Added satsuki's large text box tokens for AKH
Corrected some token backgrounds
Added invocation font and rendering for invocations
Fixed PZ2, added the 12 new cards
Fixed Archenemy: Nicol Bolas code to E01 and E1S (nonscheme and scheme respectively)
Added aftermath split frames
Added large textbox tokens for AKH
Added CMA and E01 to database in english
Edited invocation font to have accents
Implementing aftermath card rendering.
Fixed and added some rarity symbols
Removed centering from legal text on aftermath cards
Added HOU symbol
Non-English Aftermath cards should now render with the aftermath frames.
Adjusted spacing between top and bottom aftermath cards
Added HOU cards and tokens in english
- Older Versions | Open
- 9.0.01 https://mega.nz/#!M8UQ2AZI!qGqXTPyYTmt8WUpRYhgCKHiLj3IMRIMAu9XAizdWcaA
9.0.02 https://mega.nz/#!E50zHSJA!jh_gE0Ct06DbjGuCpPk5V6mx8V0rRIsngpjnTBmjHcE
9.0.03 https://mega.nz/#!h9MxnLBK!istKHoNkMYdcS7pGJvd2jBljIe_Al86-Ct_m6yu--wA
9.0.04 https://mega.nz/#!1lVHXRLT!vePcCgXYq94E01-cqbSe1GfnHFFjbk-O25565LPlsks
9.0.05 https://mega.nz/#!VwtwjBLK!gjeczZcAtfrMkQVtwU2JjaxlLzlMNswifQC7QGLWziE
9.0.07 https://mega.nz/#!o90RRZJB!lHFuOMUbox_NCQb-44o82qEdjkg_wibocc0f1G1aTbc
9.0.08 https://mega.nz/#!JlkDzIAJ!OTWvUqJTGyDMhd41NHPf1BneTxqztszvItUe64eOs7Q
9.0.09 https://mega.nz/#!gxEGQLxA!WiPctWaQ0M9XxT9kk4nHlxwmIDZhSkhasG2wyeGH1bA
9.0.10 https://mega.nz/#!dtVTiAQZ!ykMQOJlwcJRsNQ03wGeGbwktfSMeIgJCEL6P2rDffgE
9.0.11 https://mega.nz/#!ktN1hQbL!4n9k9rqg9wu3h-Y_7dV_UJ6n-4G83dQ7m4f1uQkVufE
9.0.12 https://mega.nz/#!xo0W0ZIY!iro3pS5nSg7vy8-ryhr6_ceVCws1v_NYtIy2KOnOPLM
9.0.13 https://mega.nz/#!c4NWWAqS!l1d-YKheukJhb2fw-TF_Q5W3cNhtzjA2JJ3yvCcPsog
9.0.14 https://mega.nz/#!VolVVBqT!Xjnd7UG66QjlZxPxn8uiV3t0v3L4D-ZwDlv_wF81fVE
9.0.15 https://mega.nz/#!MlUiSZiJ!UwHbEvVcmmoyQFZZunFaPNcYup9sfA4SgNvqQoEl_6M
9.0.16 https://mega.nz/#!RgtlkS5T!wJ394_uW4LgAhK7Iu_n9Ske9WuSPUyNSrhYPubhm2Ws
9.0.17 https://mega.nz/#!ok0zEQrA!pEAGnYj_Q3SecbGn4jLdlxvLwgzzziv2KNXavCqTvqg
9.0.18 https://mega.nz/#!w8kx2SpL!PHAJA3zuZlfluqwGncaQIv4rCg9Shw6_ponrlP_JKZo
9.0.19 https://mega.nz/#!ho0HhSra!qPYyxewuKRyRIyjGt0xNSDMiWGKWkWe7UcQkKF23quE
9.1.00 https://mega.nz/#!d4lCQRqL!ixZrw-M4FqBUm-Ed3oW6ET2IKS1QZyywHFkboB79hQs
9.1.01 https://mega.nz/#!x9N3HYRK!gGi-aVop7eLbjqAjl9dy0jXaS0RSj99bzGZaPmnee3w
9.1.02 https://mega.nz/#!UldSQCDL!juh2vE84tfG27JZVNOsAlz-ZyjD28Ol_1fMOSa9FCuE
Last edited by ahkren on 30 Jan 2018, 18:58, edited 39 times in total.
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Re: HQ Cardgen M15/Eighth/PreEighth
by ahkren » 12 Oct 2015, 05:00
Fixed the ZEN land frames.
- | Open
Last edited by ahkren on 18 Oct 2015, 00:03, edited 1 time in total.
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Re: HQ Cardgen M15/Eighth/PreEighth
by Gahedros » 12 Oct 2015, 09:28
Thank you very much for your work!
Any fast/simple way of getting all the cropped art images for all sets? I used to have a working copy, but I don't know where to begin now to download all the up to date arts.
Any fast/simple way of getting all the cropped art images for all sets? I used to have a working copy, but I don't know where to begin now to download all the up to date arts.
Last edited by Gahedros on 13 Oct 2015, 06:49, edited 1 time in total.
Re: HQ Cardgen M15/Eighth/PreEighth
by ahkren » 12 Oct 2015, 16:51
There's torrent links to fulls and crops at this thread http://www.slightlymagic.net/forum/viewtopic.php?f=15&t=12336
That's the easiest way I can think of.
That's the easiest way I can think of.
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Re: HQ Cardgen M15/Eighth/PreEighth
by pulgalipe » 12 Oct 2015, 17:31
Thanks @ahkren, but, I was wondering how you got those images.
You've scanned them and used it on these screenshots?
'Cause it was awesome! :O
You've scanned them and used it on these screenshots?
'Cause it was awesome! :O
Re: HQ Cardgen M15/Eighth/PreEighth
by ahkren » 12 Oct 2015, 19:09
Some of the frames I modified from the amazing work of the people at mtgsalvation.com, a lot of the frames existed from the people who have worked on HQ CardGen before me. The pictures, I've been looking for the highest resolution I could find on the net. Time consuming, but not too hard to find most of them.
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Re: HQ Cardgen M15/Eighth/PreEighth
by pulgalipe » 13 Oct 2015, 02:20
Got it.
Will start to generate an entire base of proxies for use on Forge.
It will become my hobbie project.
Will start to generate an entire base of proxies for use on Forge.
It will become my hobbie project.
Re: HQ Cardgen M15/Eighth/PreEighth
by Gahedros » 13 Oct 2015, 06:52
Ok. What should the image folder structure look like? A folder for each set with the unzipped cropped images inside?ahkren wrote:There's torrent links to fulls and crops at this thread http://www.slightlymagic.net/forum/viewtopic.php?f=15&t=12336
That's the easiest way I can think of.
Re: HQ Cardgen M15/Eighth/PreEighth
by ahkren » 13 Oct 2015, 19:17
it looks at the 3 letter set code then the cropped image name.
so like:
.\HQ\BFZ\Adverse Conditions.jpg
Planeswalkers look like:
.\HQ\RTR\Jace, Architect of Thought.jpg
.\HQ\RTR\Jace, Architect of Thought-overlay.png
so like:
.\HQ\BFZ\Adverse Conditions.jpg
Planeswalkers look like:
.\HQ\RTR\Jace, Architect of Thought.jpg
.\HQ\RTR\Jace, Architect of Thought-overlay.png
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Re: HQ Cardgen M15/Eighth/PreEighth
by Gahedros » 14 Oct 2015, 07:39
Got it working now, thank you very much. The problem was that all my crops looked like *.crop.jpgahkren wrote:it looks at the 3 letter set code then the cropped image name.
so like:
.\HQ\BFZ\Adverse Conditions.jpg
Planeswalkers look like:
.\HQ\RTR\Jace, Architect of Thought.jpg
.\HQ\RTR\Jace, Architect of Thought-overlay.png
Re: HQ Cardgen M15/Eighth/PreEighth
by pulgalipe » 14 Oct 2015, 17:57
Tried to make it work under Linux, but Without luck.
Downloaded Linux scripts from original script and run those to generate my HQ Cards.
Can anybody help me to make it work?
Downloaded Linux scripts from original script and run those to generate my HQ Cards.
Can anybody help me to make it work?
Re: HQ Cardgen M15/Eighth/PreEighth
by ahkren » 17 Oct 2015, 00:09
I have a basic Fuse card working now (not uploaded yet) as well as fixed the Soul Seizer bug so each side renders correctly. Cleaning up the code and might upload a new version this weekend.
Last edited by ahkren on 18 Oct 2015, 04:34, edited 1 time in total.
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Re: HQ Cardgen M15/Eighth/PreEighth
by Gahedros » 17 Oct 2015, 07:49
Great work!
Re: HQ Cardgen M15/Eighth/PreEighth (Updated 10/17/2015)
by ahkren » 18 Oct 2015, 01:08
Latest version added with support for Fuse cards.
Changelog in rar.
Changelog in rar.
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Re: HQ Cardgen M15/Eighth/PreEighth (Updated 10/17/2015)
by ggwithrow » 25 Oct 2015, 19:52
Getting an error
ERROR: Land color missing for card: Mana Confluence
ERROR: Land color missing for card: Mana Confluence
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text:
Drawdio is an electronic pencil that lets you make music while you draw. It's a great project for beginners: an easy kit with instant gratification. Invented by Jay Silver, it's a very simple musical synthesizer that uses the conductive properties of pencil graphite to create sounds. The result is a fun toy that lets you draw "musical instruments" on any piece of paper.
The kit comes with all electronic components, PCB, hardware, and a 2B pencil. It works with any pencil (the softer, the better), and is ridiculously fun for all ages. Reviewer Sue from Boston writes: "I have never soldered anything until this kit. It took about an hour to put together, going slow. Once I finished and tested it out, the shrill sound it produces made my cat hiss at me and run out of the room. I'd recommend this to any beginners out there."
Reviewer Barry from Emeryville, Calif., writes: "I built a Drawdio and showed it around my physics class (which happens to be studying electrical circuits) and got a great response. One of my guys even started brainstorming a musical instrument, something really big and loud based on the resistance of a long copper pipe. Good times!"


text:
Love Romance
Let customers speak for us
Very intricate and can't always read the numbers as they are so small. Very absorbing while doing it
Really good quality products.
The kits are absolutely wonderful and great quality paint and canvas! I bought them as gifts and they were really appreciated!
The kits are absolutely wonderful and great quality paint and canvas! I bought them as gifts and they were really appreciated!
As always love it love it love it!
not done yet but stag's head coming along nicely - thank you.,
Great picture. Loved doing this painting!
Lovely picture to paint ,came out better than I thought it would
Your product gave me the chance to enjoy painting like famous artist. Greaf fun.
Imagine all ok but bought as a gift
Enjoyed painting this and the colours were great. Loved it
Loved doing this painting as it evoked fond memories of how my parents met in a band. Was specifically done for my mum and dad's 90th birthdays. They LOVED it. It looked superb when finished.
Getting ready to do my next one now 😃
Sono molto soddisfatto. Grazie. Continuate così.
Very therapeutic in these trying times. A pleasure to do.
Love the finished painting. It reminds me of a holiday we had. The paint for the sand was a bit of a strange colour so I used another colour from a previous picture and it worked really well.


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text:
Sacred Weeds - Salvia Divinorum (1998)
Sacred Weeds - Salvia divinorum episode (~50 mins) - Channel 4 documentary first broadcast in 1998
http://www.channel4.com/community/showc ... Weeds.html
Salvia Divinorum
This ground-breaking series continues, revealing surprising secrets from
our past - that hallucinations brought on by the use of certain poisonous
plants could actually be responsible for ancient mythologies and
contemporary images. The plant Salvia Divinorum is used by the small
and remote Mazatec tribe in Central America and is thought to contain
the most powerful hallucinogen known to man - yet little is known about
it in the West. In an experiment never tried before, two volunteers take
a strictly controlled dose of it and describe the changes they feel, while
host DR ANDREW SHERRATT, together with other scientists and cultural
specialists, identify potential risks and discuss and analyse the
mind-altering effects the plant has and what this might mean to the
Mazatec tribe. Until twenty years ago, nothing at all was known about
Salvia Divinorum. It belongs to the same family as common garden mint -
yet its effects are very different. It is very rare and native only to a
small part of Mexico inhabited by the Mazatec Indians. They consider it
sacred and the plant plays an important part in their religion by inducing
visions of the Virgin Mary who is considered to be the patroness of this
plant. But the effects of Salvia have never been recorded scientifically.
In Sacred Weeds two carefully chosen volunteers - DANIEL who has
previously experienced the use of Salvia Divinorum, and SEAN who has
not - sample the plant under strict medical supervision (as it may have
unpleasant or dangerous side-effects). They do this twice - once by
smoking a controlled dose under laboratory conditions and later by
chewing the Salvia leaves. This time the setting for taking the Salvia is
more like that of the private ceremonies of the Mazatecs - outside in the
woods at night with a fire burning. How will their reactions differ? Will
the hallucinatory effects change with their surroundings and alternative
methods of ingesting the plant? Anthropologist Dr Andrew Sherratt is
joined by FRANCOISE FREEDMAN, also an anthropologist, who has studied
the use of Salvia in native American culture, TIM KENDALL a consultant
psychiatrist and Director for the Centre of Psychotherapeutic Studies
and pharmacologist JON ROBBINS. Before the experiment takes place both
volunteers are given a physical examination. Blood pressure and body
temperature are noted, both of which could be drastically altered by the
plant. To discover the effects on the brain Daniel is wired up to an EEG
machine, which registers brain activity, before and during the
experience of taking the plant. Both volunteers have quite immediate and
fascinating reactions to the Salvia and together with the specialists
they discuss what their reactions might mean.
AVI File Details
Name.........: Sacred Weeds - Salvia Divinorum (Documentary).avi
Filesize.....: 228 MB (or 234,425 KB or 240,051,864 bytes)
Runtime......: 01:08:21 (102,536 fr)
Video Codec..: XviD
Video Bitrate: 406 kb/s
Audio Codec..: 0x0055(MP3) ID'd as MPEG-2 Layer 3
Audio Bitrate: 56 kb/s (28/ch, stereo) CBR
Frame Size...: 512x384 (1.33:1) [=4:3]
Language.....: English
ed2k: Sacred.Weeds.-.Salvia.Divinorum.(Documentary).avi [228.93 Mb] [Stats]
c/o Conspiracy Central
torrent: Sacred.Weeds.-.Salvia.Divinorum.(Documentary).avi
also made were three other episodes focusing on Amanita muscaria (the Fly Agaric mushroom), Henbane, and the Egyptian Blue Lily. If anyone has links please post them.
This actual documentary is only 50 minutes long. It's a bad edit job by someone rejoining it after cutting out the ad breaks. I didn't fix it cause this copy is already being shared on the network and it would mess up the hash, so just trim it down using direct stream copy with virtualdub or nandub if you want smaller file size for archiving.
http://www.afterdawn.com/guides/archive ... ualdub.cfm


text:
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