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News: Thursday, November 15th, 2018
Ministry Launches New erase Website
The Ministry of Education is pleased to announce that the new erase website is now live: erase.gov.bc.ca. erase (expect respect & a safe education) is a provincial strategy for creating safe, inclusive and welcoming school cultures that support student learning and well-being. The site was created following extensive consultation with students, parents, and educators.
Since its inception in 2012, erase has exceeded expectations and achieved a number of accomplishments, including:
- Delivery of over 280 training sessions to over 18,000 educators and partners;
- Development of an online reporting tool, with more than 1,200 incidents reported;
- Creation of a network of more than 60 dedicated safe school co-ordinators;
- Updated codes of conduct for schools to be inclusive of SOGI and cyberbullying;
- Development of provincial guidelines for threat assessments; and
- Creation of online resources for parents and students.
The world has changed since the erase strategy was first introduced. The evolution of social media, youth mental health concerns, world events impacting our schools and other factors have all contributed to the need for an updated erase strategy.
The erase strategy has been expanded to address these complex issues and take a broader, cross-sector approach to:
- Improve information sharing within and between systems;
- Increase student safety; and
- Integrate mental health, and SOGI supports with a specific focus on classroom teachers and parents.
In addition to the website having an expanded Get Help section, the new erase website includes valuable information and resources for students, parents, and educators on topics such as online safety, mental health and well-being, bullying and violence, substance use and SOGI.
Media Contact:
Kayla Stuckart, Manager of Communications
Phone: (604) 859 – 4891 ext. 1206
Email: email@example.com


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One of the most head-scratching questions among American economists these days is this: With unprecedented opportunities to expand one's skills, knowledge, and even character, why has inequality in income gone up?
Why aren't the many new pathways for self-improvement – online education, for example – liberating almost all workers?
A new study from the Brookings Institution begins to crack this hard nut. It not only suggests that a decades-long rise in inequality has become "permanent" for many workers but that the rapid change in technologies is probably the main driver. A lasting underclass of workers simply isn't keeping up with the new types of jobs.
The study is unusual for its hard data. It relied on the tax returns of thousands of male workers between 1987 and 2009. Men were the focus because they accounted for 54 percent of household income compared with 26 percent from women. And today's strong workplace bias toward higher levels of skills has hit men harder than women, in both factory jobs and, increasingly, desk jobs.
The study's results point to the need to motivate people toward broadening their view of their own potential to advance in new careers. A more dynamic marketplace that destroys and creates jobs at a faster clip requires a more dynamic development of individuals in reinventing themselves.
The usual supports for such change – family upbringing, government programs, teachers, and mentors – can only do so much to reduce barriers, calm fears of insecurity, and open opportunities. Given the pace of change, the burden lies increasingly on individuals themselves to align to new types – and styles – of work.
A common mistake for many laid-off workers is to simply seek knowledge in a new field. That certainly helps, for a while. But adapting to ever-changing technologies requires a mental agility to see new ideas and detect patterns.
It also requires character traits for being successful in a collaborative workplace, such as self-discipline and social skills for teamwork. Qualities of thought matter more than quantities of information.
Workers who especially embrace creativity will be able to keep up with the new products and services created by science and technology. Richard Florida, who writes books on this new "creative class" and works at the University of Toronto's Rotman School of Management, says we can't blame technology for the class divide between low-skilled and high-skilled workers. He offers this advice in a Chronicle of Higher Education article:
"Unlike the services we produce, the technologies we create, or the knowledge and information that is poured into our heads, creativity is an attribute we all share. It is innate in every human being. But it is also social, it lives among us: We make each other creative....
"Instead of looking at technology as a simple artifact that imposes its will on us, we should look at how it affects our social and economic arrangements – and how we have failed to adapt them to our circumstances."
So, yes, let's invest more in two-parent families that eat meals together, more pre-K schooling, less discrimination in hiring, more Internet education, and so on. But altering the circumstances for individuals to keep up with the new jobs should not diminish the need for individuals to find their own bootstraps.
Everyone can use a lift but the lifting starts for those who are willing to gain a new view of themselves.

subset: commoncrawl


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Furiends I've got sad news. As you know I sent my humans to Greece for the survey of what we thought was going to be our new boat, the Formosa 51, Atlantia.
Unfortunately the survey, carried out by an expert in his field, showed concerning issues with Atlantia. It wouldn't be fair of me to document here furiends, but when the survey stops after an hour of looking at the hull it's obviously not good news. The cost to rectify the problems in comparison to the value of the boat was prohibitive, meaning it was immediately no longer a viable option as my future home. Obviously my humans need to be able to buy my treats and new furry mice in the future!
The humans are feeling very sad and let down because they were completely misled… but I'm optimistic that everything happens for a reason and we will find the purrfect boat for us soon. In the meantime we will continue to enjoy our beloved Nocturne and look forward to sailing to Greece in the summer as we'd previously planned on doing.
We've learnt lots of valuable lessons during this upsetting process and once I've had time to digest them I will compile a 'Lessons Learned' post.
You may have guessed that I'd intended this weeks 'Film on Friday' to star Atlantia and show you why we fell for the Formosa 51, but instead I asked the humans to take some footage of the beautiful Lefkada. I've had some trouble with the internet so I will share their pretty snapshot of Lefkada with you tomorrow.
Our search has been broadened and starts again now. Nocturne is 37′ which is purrfect for the three of us but we are looking towards the future and we would like something between 44′-50′. Our new boat will need to be safe and sturdy though because we intend to have lots of adventures in her and of course I will insist it has lots of hiding places for my feline antics too. I know we will find a boat we can be proud of and one that will be a fitting replacement for our beautifully conditioned Nocturne.
I hope you all have a PAWESOME weekend!
Bisous, Bailey


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Global sentiment pulls dollar down
The Australian dollar has followed global share markets lower to finish the day down almost one US cent.
In late trade, the currency was buying 103.58 US cents, down from 104.52 cents on Wednesday. On Thursday morning it hit a two-week low of 103.48 US cents.
Ozforex head of corporate dealing Jim Vrondas said the currency moved lower overnight amid weaker
''You could classify the day as one of two halves, we saw the decline continue early in morning trade but then we saw the Aussie bounce back closer to 104 (US cents) later in the day,'' he said.
Advertisement Global sentiment has turned sharply negative over the past fortnight, partly due to concerns about the so called 'fiscal cliff' of tax increases and spending cuts due to come into effect in the US in early 2013.
New York's Dow Jones Industrial Average dropped 1.45 per cent overnight on Wednesday, while London's FTSE lost 1.11 per cent and Frankfurt's DAX30 finished 0.94 per cent lower.
The negative sentiment continued into the local session with the ASX200 down 0.89 per cent.
Mr Vrondas said the key event for the currency overnight would be the release of European gross domestic product (GDP) data for the September quarter.
But he said the currency was likely to move lower and could drop below 103 US cents.


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A collection of scholarly works about individual liberty and free markets. A project of Liberty Fund, Inc.
1955 - ?
Historical Period:
The 20th Century and Beyond
Thomas D. Kennedy is Associate Professor of Philosophy at Valparaiso University. In addition to his work on David Fordyce, he has written on William Leechman and the Glasgow Enlightenment, and on moral theology in eighteenth-century Scotland.


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Celebrities on Sesame Street | Pictures
Sesame Street Cameos to Make You Feel Like a Kid Again
Sesame Street, the show we all know and love, is celebrating its 44th anniversary today! Since the show began in 1969, it has featured over 600 celebrity appearances, including actors, politicians, athletes, and musicians. Whether they're teaching the puppets about reading and writing, sharing inspiring lessons about diversity, or just joining characters in fun sing-alongs, the star-studded celebrity moments are always something special. And they never fail to leave us with huge smiles on our faces and sweet songs in our hearts. In honor of the show that's taught us all so much over the years, we've highlighted our 17 favorite celebrity visits on Sesame Street.
Usher, 2013
Usher's version of the ABCs is so good, he should put it on his next album.
Jake Gyllenhaal, 2009
Jake Gyllenhaal explains the word "separate" while having an octopus stuck to his head — and it's exactly what you think.
Julia Roberts, 1990
While trying to scare Julia Roberts, Elmo can't help but bring out her famous grin instead.
We can't decide what makes us smile more: the boys of *NSYNC explaining how to be yourself or Justin Timberlake's bucket hat.
See more sweet, funny celebrity Sesame Street moments after the break.
Katy Perry, 2010
Katy Perry's Sesame Street visit wasn't without its controversy — the video was pulled from its original episode because parents thought the singer was showing too much cleavage — but the duet of "Hot N Cold" that she performed with Elmo is still too cute for words.
Michelle Obama, 2009
While promoting her Partnership For a Healthier America campaign, Michelle Obama went down to Sesame Street to teach Elmo and friends how to plant their own vegetable garden; cuteness obviously ensues.
Ryan Reynolds, 2010
While joining Sesame Street's finest to perform "The A-Team" theme, Ryan Reynolds makes the perfect letter A — and Telly channels Mr. T to a T.
Ellen DeGeneres, 1995
Ellen DeGeneres shows off her famous dance moves while teaching Elmo what it means to take turns.
Jennifer Garner, 2010
Jennifer Garner and Elmo show off their most effective stretches in this sweet clip.
Rosie O'Donnell, 1993
Rosie O'Donnell rapping with Elmo — that's all you need to know; just press play.
David Beckham, 2008
David Beckham appeared on the show to teach Elmo what it means to be "persistent." Turns out, he kind of already knew.
Natalie Portman, 2003
Natalie Portman may actually be the most enthusiastic celebrity to ever appear on the show. This clip of her and Elmo playing a game of The Princess and the Elephant is guaranteed to warm your heart.
Sarah Jessica Parker, 2010
Sarah Jessica Parker gives a subtle nod to Carrie Bradshaw and Sex and the City as she "waits for Big" on Sesame Street.
Emma Stone, 2011
Emma Stone brings her stellar comedic timing and physical comedy skill while demonstrating "balance."
Destiny's Child, 2002
Though the original version of "A New Way to Walk" premiered in the '80s and was performed by The Oinker Sisters, Destiny's Child stopped by the Street to modernize the popular song with Grover, Elmo, and Zoe.
Neil Patrick Harris, 2008
Neil Patrick Harris brings his signature charm and Tony Award-winning moves to this adorable appearance as the "Fairy Shoeperson."
James Gandolfini, 2002
Before his passing in July 2013, James Gandolfini made an appearance on the show to talk about feeling scared. In the truly endearing clip, James admits to being afraid of the dark and sleeping with a night light.


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Remember the Maine, to Hell with Spain!
Any drink that commemorates an explosion is OK with me!
On February 15th 1898, in the dark of night, a blast ripped through the air in Havana. It was a huge explosion on the USS Maine killing 272 men. The blast was blamed on a mine, supposedly planted by the Spanish, that ignited her forward magazines destroying a third of the ship and putting her at the bottom of the harbor. In an event that foreshadowed the Gulf of Tonkin and the Iraq WMD's, the sinking was used as a Causus Belli to start the Spanish-American War. The actual event is still shrouded in mystery and confusion as to whether or not it was just a convenient accident or an deliberate act of aggression, but aside from the American acquisition of Cuba, the Philippines, Puerto Rico and Guam, we also got a great cocktail out of the ordeal.
Most popularly chronicled by the cocktail writer and gadabout Charles H. Baker Jr., the Remember the Maine is essentially a tuned up Manhattan with the sweetness of Cherry Heering and the herbal zing of Absinthe. I thought of it recently after a trip to Heaven's Dog, where they feature this drink and many others immortalized by Baker. When I got home I dusted off my copy of Jigger, Beaker and Glass and tracked down the recipe for the Remember the Maine. But I most preferred the recipe from St. John Frizell featured in this months Imbibe Magazine:
- 2 oz Rye (Sazerac)
- 3/4 oz Italian Vermouth (Carpano Antica)
- 2 tsp Cherry Heering
- .5 tsp Absinthe (St George Absinthe)
Stir all Ingredients with ice and strain into a chilled cocktail glass. Garnish with a cherry, and think of how grateful we are for having Guam.


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Tuesday, November 28, 2017
Sneak Peek - Botanicals in the homeOur in-house stylist team analyse and interpret global trends translating them into everyday, achievable styles. A recent studio project with one of our long-standing clients saw us use the botanical trend to give their product a fresh, modern look.
The client's release of their new tile range had to reflect their ethos of a contemporary product that works within the home. We designed a space that could lend itself to changing with trends, with a modern kitchen and tile choice in tones that can easily adapt to several styles within the home.
Plants are very on trend right now with botanicals, jungle prints and the statement cacti popping up all over. The team added a little jungle vibe with linens and crockery, then brought fresh green colours through with other displayed pieces. Finally, adding the succulents and ferns for that extra botanical touch.
For more interior design insights sign up
for our monthly mailer, it's full of sneak peeks and trend insights.


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269: Praise Diversity, Address Inequality
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Praise Diversity, Address Inequality
The sad truth is that all races will never be represented in games unless we start changing how it is discussed in the public forum. Jamin Brophy-Warren is tired of wondering if too much criticism in favor of more diversity in games is "too much."
there isn't more diversity because people dont really care and kick off at the wrong times
Resident evil was the wrong time its in Africa FFS
The reason so few characters look like you there aren't that many half black half Mexicans.
Hey almost no British characters sound like me their all londoners or scots oh wait there arent that many scousers very awkward analogy yes but its the same reason a minority by nature is a minority and so is pandered too less.
also more and more games are adding character creators than ever
Pretty much this.
Well put sir... Well put.
I didn't like how often people crowed about things in this article. Everyone was at it. I rarely crow about things, and when I do, it's generally to celebrate a victory (which is the only meaning of the word I've ever heard), from the rooster's crow, not just "saying stuff in a vaguely obnoxious way", from the crow's caw. It can also be an inarticulate cry of pleasure, according to mah googlings, but that doesn't make much sense in context.
I was more interested in the bit about racism within the gamer community, because I don't feel that it's just GIFT at work here. Your story about the guy insulting you for your race for no reason was affecting. I hear a lot of this kind of crap, even on more benign games, and it's annoying. It's mostly just maladjusted teens trying to be edgy and devil-may-care, but it's pathetic and ruins the game experience for everyone. The rest of the article is kind of echoed in the other articles this week, to be honest - maybe there was too narrow a focus for so many writers.
One has to wonder why one hast to wonder that there aren't any black little sisters in Bioshock (given the setting and all, rampant racism in Rapture is not unlikely, feels very in-universe to me).
I think you're being a bit unrealistic here. A black hispanic mix isn't exactly common you know?
A lot of examples cited here aren't trying to be racist. While its not necessarily bad to talk about them, they shouldn't be reprimanded for it.
And with Bioshock, the lack of black characters makes sense to the setting. Rapture is a city built in the 1940s or so by rich white men, and filled with people they thought were the best and brightest. It makes sense in that context that these rich white men would not include black people.
Interesting fact about Augustus Cole; he is, actually, quite competent. According to TVTropes, he has actually refused promotion to a higher rank several times because he didn't want to be taken off active duty.
I still don't see what the problem was with RE5, though I do see how it could offend people. If you're shooting zombies in Africa, they are likely going to be black people. Strangely, few people had any problem with shooting Spanish stereotypes in RE4, but they did complain about Luis being stereotypically lecherous. I can't help but wonder what would happen if the RE5 zombies were all white. Would people complain that it should have black zombies?
Frankly, I'm not sure how race is supposed to help me empathize with a character. When Jade goes running around solving puzzles fighting soldiers, I can still feel for her, despite never having done any of that stuff. When Ratchet and Clank run around the galaxy trying to save the day with fantastic weapons, I really want them to succeed. And if my Black Mage is wearing a robe and wizard hat and can throw fireballs from their fingertips, skin color isn't really going to help me relate to them more.
Note how I'm not mentioning my own race here. That's deliberate.
As I have said before, it is easy to want to get past identity politics when your participation is not mandatory.
I think race should be wide open to discussion and that developers should have and be ready to express the reasons for making a character a certain race same as they should have reasons for making them a certain size, gender, alien species, etc.
However, when these questions are asked in an attempt to elicit change, are we potentially becoming too heavy-handed? As mentioned by others, there is often no intent to be racist or a good reason why only one race is represented. Should a game get a pass because it made an artistic or directional decision rather than one that was political or racial? I believe sometimes it should. When some critics wait until what is perceived as an especially egregious racial offense, is it more because they are necessarily blind to it or they don't want to trample on artistic license or pretend to know what was running in a director's head?
To effect desired change, I think talking about race in games will have a little bit of an effect, but will not help things at the source. Games are a mirror of the real world, and I believe addressing real, interpersonal issues may do more down the line to make games more diverse than addressing them directly.
Man, this made me think. Great article.
What I hate most about the race debate is that it draws the wrong sort of people into our beloved debate. Gamers and devs have a fairly decent debate going constantly, they take alot of input and feedback from us ask us what we want and I would say do a fair amount to be accomodating. The problem with the people who percieve racism where there isnt any is that they draw people into these debates who dont understand or care to understand the mendium.
Take the sex in games arguement and Mass Effect. Every gamer who played it or cared to understand it knew flat out it was benign, it was in context and it was a well executed piece of story and tastfully done. Yet we all remember the FOX news fiasco, where we all get painted like a bunch of perverts who press x to have sex with depictions of unrealistic beautiful women etc and suddenly were sexist and promoting an unrealistic view of women and so on....
Or even today I was reading the piece about the Anti-Mafia2 protesters and their "successful" ruining of the Mafia2 launch party. When they began protesting they hadnt even seen Mafia2 it was still in dev. Gamers know the average Italian isnt a power wielding Capo in the the mob shaking down his neighbours for protection, hell everybody with half a brain knows it. But no again, gamers are insensitive and promoting a filthy image of hard working Italian businessmen because this group of Italians says so and mainstream media doesnt care enough to understand a gamers perspective.
We cant burden every game by demanding a full color spectrum and equal ethnical represenation, and as you say bringing it up at every available chance just reminds me of tolerence camp in South Park. There are no black little sisters in bioshock, theres no asian ones either and if we start demanding there be little girls from every ethnicity to drain of Adam and if we are expected to do it at every turn your going to break canon very quickly explaining it all.
Barrat in FF7 is the black leader of a politically driven underground resistance movement fighting an evil corporation, led by white a white guy with red hair. You play a blue eyed, blonde haired protaganist in a game made by japanese people.
Coach and Rochelle and Louis from the L4D series are portrayed as perfectly normal people, Louis is wearing a shirt and tie, not hip hop gear and Coach is a positive male role model offering encouragement to the other chars, Rochelle speaks normally and looks like any other woman in the south of America.
While every corporate evil madman or evil scientist is a white, rich, supergreedy nutjob. I'm from north east England and I am always dissapointed to hear the "British Accent" portrayed in games, in reality the accent in England changes in nearly every city, quite drastically .
It's not racism it's because not every game developer has time to take a course in political correctness. Alot of them are white yes, not for any particular reason it's just that way atm, so they make white leads because they identify with white people? when India starts developing games you will see more Indian protaganists. Did you ever play Afro Samurai? have you ever watched The Boondocks? Played Defjam Fight for NYC?
Cole train is not an intentional charecture of black sports personalities he is simply the culmination of a writer's experience of male black football personalities from his only source, the modern media, the news, the sports channel, films, people he has met. Prejudice is hard to avoid when you want to include a character from a place or race, with which you have had little experience.
You wish game developers would be a little more culturally aware? Well first go fix the portrayal of ethnic minorities in modern media and when you've done that go give lectures on how not to accidentally alienate the very culture you are trying to emulate.
There is a line you have to draw otherwise you will end up ruining peoples artistic vision in the name of political correctness. Forcing people to deal with culture they are inexperienced with will ultimately create more accidental prejudice
Is it possible alot of game developers neglect ethnic minorities in their game from fear of getting it wrong and being viewed as prejudice? Gambling with setting your lead as a half chinese, half tibetan midget women is asking for trouble you might aswell call her "Su Mi" and watch your PR turn rotten like an underground cavern of farts.
Over reaction does more to segregate us than anything else. Many people become resentful of this forced sense of "white guilt" because a minority of our ascendants were dickwads. I know many people who are afraid to describe someone as black incase people think they are racist.
Prejudice exists because it is impossible to glean every nuance of a persons culture in the time we have. It exists because of misperception or misinformation and because not everyone can gain the same insights as you gain when you are part of that culture.
What I'm saying is you can't expect everyone to be culturally aware, you can only hope to avoid such accidental prejudice through education. Some people don't have the experience, some are ignorant, they both still have the right to make games and will be judged individually.
and perhaps a prodominantally white games dev team should not cast a black lead because thats just a big pot of accidental racism waiting to happen, not many are willing to pay for culture consultants either.
The problem is infinitely more complex than you think and saying "hey why aren't you making a black lead?" is probably the stupidest racist comment I've heard in a long time. If you want an accurate depiction of whatever minority its best that the minority in question handles the writing/storyline or someone who is PROVEN to be culturally aware.
The answer to a lot of your questions can be found pretty easily in your own article (both this one and the older Wall Street Journal one you linked).
Why aren't there more ethnic characters in video games? Because...
"[...] Ms. Flanagan says that to deal with violent images, particularly ones that involve people of color, the game should be nuanced and confront issues of race head on."
"He says the choice of race can be difficult and they wanted to avoid stereotypes."
"What about the dread-locked Mojya Corps of LocoRoco or the similar sambo-like characters in Patapon 2? What about maniacal, trash-talking Cole Train in Gears of War? I know plenty of black dudes just like Cole, but when he's the only one, it distorts who black folk actually are. All of these examples could be part of a strong case that racist imagery continues to pervade videogames just as it does all other forms of media."
The long and short of it is this: feature white characters, and tell the story you want to tell. Feature non-white characters, and tell stories about tolerance and racial issues.
"That comes down to a simple question for developers - why does this character look like he or she does? They should have an answer."
So... How do you answer this for non-white characters without getting accused of stereotyping? Why IS that particular character the ethnicity they are? What do you think the reason is for Alyx Vance being Black/Asian? For Faith being Asian?
"I know it's a fantasy world, but why aren't there any non-white Little Sisters in BioShock?"
The Little Sisters all share a model. They can ALL be white, or they can ALL be black, or they can ALL be Asian, etc. Which do you think they should be, and why?
I think race and all dimensions of minority inclusion within videogames is an incredibly thorny issue. On the one hand, the fact that characters, especially lead characters, are predominantly straight white men is undoubtedly worrying. On the other hand its difficult to see how exactly this can be fixed without someone making a conscious decision to start including token minorities. If Ubisoft decides that in the interest of inclusion and good press alone 15% of its videogames have to have a black lead character (or Asian, female etc)is this really a good solution?
Maybe part of the problem here is that most lead videogame characters are not particularly well characterised in the first place. Perhaps if there was a greater focus on the motivations and characteristics of the player characters then not only would more consideration be given to the race and gender of the character but hopefully that character would be more relatable on a level of empathy as well as just representation.
Of course, even if this was to occur it could easily be the case that representation doesn't improve if this doesn't fit with the story that the creative directors of games want to tell. I'd be interested to know how diverse the game development community is with regards to race and gender - perhaps the industry favours white characters because the people designing them find them intrinsically more relatable?
I think the one take-away point from this article though is how important it is to keep this issue alive through discussion. So long as some people feel alienated from the games they play its never a trivial issue to be thrown away, and the tendency of the majority of gamers to treat the status quo as totally fine so long as there isn't abject racism is I think very unhelpful. By making sure representation stays in the general discourse we can help to make designers consider this issue as they develop their characters in a way they might otherwise not.
People just need to complain about something. Anything, really. You give a game some "color" (loose terminology open to interpretation) and people complain. Don't give 'em enough and people complain. Game developers now have to sit down and choose between radicalizing the game industry by placing a person of color in the place of their Anglo-Saxon protagonists or taking the easy way out and slapping an all concealing fishbowl on the shoulders of some Mjolnir armor and calling it a day. In the end people are just fickle little bastards that need to shut the fuck up. If you dont like killing little African zombie dudes, then just go trade in your Resident Evil copy for Dead Rising and fuck up some pasty gray shits than one can only guess were caucasian at one point. Still bothered by that? Go kill yourself in the bathroom so that it comes up on the news and I can laugh about it. Seriously, I like to think that we all enjoy games for AMUSEMENT purposes, but when we start overthinking shit, we really kinda just perform exercises in futility, dont we?
Isn't the whole idea about racial equality that color of skin should not matter one way or the other? By making the arguement that there are few protagonists that are a minority and that developers should make more of them, i really think that is counter-productive towards that cause, even though i know the statement to be true.
As for the Bioshock little sisters: That has a setting that plays out in the 50's and Rapture was founded by and for scientists. Around that time there where hardly any black scientists so that takes care of that. In fact, it probably would have been more true to real life if Rapture would have black personnel that did all the menial jobs there. But that would be considered racist by some people.
As long as mostly white people make the decisions in game development, you will get mostly white protagonists. I dont think that that has anything to do with bias or catering to the market. It just is.
"VIDEO GAMES COME FROM JAPAN!" (Moviebob/GAme Overthinker)
How much writing about lack of diversity it too much? I believe in your freedom of speech, and I believe you can say too much all you want. That being said, almost any is too much. Let us tack your arguments about not finding characters of your specific racial mix into other media:
Leonardo De Vinci is a racist, because the Mona Lisa is not my ethnicity.
I would propose that, instead of bitching, you personally change the medium. You want to see more mulatto statuary? You sculpt. Think that paintings look too Mediterranean and long for a Caribbean cupid? Paint. Not enough brown in books? Write. I guess there isn't enough black/Mexican mix in video games for you. I guess you should start making video games.
I do note and laud that you did just that (but as a player) the moment you could. I have no defense for others online conduct. I'm sorry you had to go through that. It should be noted, however, that the same part of Bill of Rights allowing you to write and me to add my cent allows them to disparage any ethnicity, creed, sexuality, et cetera they wish. I'm not saying it's good that they do that, but I am saying it's good that we can.
I don't mind playing someone that doesn't look like myself in any fashion.
There are multiple reasons why the main version of a game character is usually white and male. I'd suggest that the main reason is to avoid being called racist or sexist.
THIS. This can pretty much sum up almost every single post on every single thread on the Escapist dealing anything to do with race.
I'm surprised that Valve haven't had more of a mention in this and any of the other articles this week.
I can see why there are many people on the various comments boards this issue saying things to the effect of "Someone's got to be the good guy and someone's got to be the bad guys; what does it matter" which I can understand to a certain extent - it's arguably an issue to be fought elsewhere than in videogaming where core audience and constraints of the medium play a part, but with Valve providing such an obvious example of how devs can include various races and influences into games and enrich the worlds for it, I can't see how it can be be worth ignoring - whether it's an issue close to your heart or not.
I would assume that the reason most protagonists in core games are white and male is because most consumers are white and male. It makes it easier for the consumer to identify with a character who is similar to them, thus increasing interest level, which translates into money. It's basically the easy and cheap way out of having to add more characterization to generate interest. Is it racist? Only as racist as someone who complains about it, as they are exhibiting this very principle.
Wasn't that his point? Rather than try to deal with race, we avoid it. Also, the reason people get called racist and sexist is because they implement things in weird ways. A Japanese example: okay, so FF13 has some racial diversity in their otherwise racially ambiguous character group. Unfortunately he is the cliched wisecracking black dude with an afro and who gets as his vehicle summon thingy...a red sports car. Now, these were the Japanese, who tend to think culture is genetic, not Americans, but the point is that when they add racial diversity they cannot get past race as a role I mentioned in another thread.
This picture sums up my thoughts nicely.
I think that if the character is custemizable and you make can them black it doesnt matter. If the game has a character already set up and hes white, dont worry so much about it. It's a set character and their race shouldnt affect your enjoyment of the game too much. I enjoy games where i can make my character too, it makes it feel more personal. Ive played as black characters and white characters and i personally couldnt care less if they were all purple. If every character was black i wouldnt really care. It just doesnt seem like much of a big deal for me.
I don't think there's a point to deal with race. It's a non-option, as such we shouldn't be ashamed nor proud of it. Same with sex, sexual orientation, and nationality. *shrugs*
The problem with this argument, is that Leonardo Da Vinci was from Italy, the Latins are from Latin America, Spain, and Portugal, and the Arthurian Legends are from Europe. Each catered to the largely homogenous populations of their respective countries. Charley Chaplin is a product of a time that WAS racist, and therefore this argument is demonstrably fallacious. We live (or at least I do) in the so-called "Melting Pot" of the United States. There is an amalgamation of all races in this country, and it is what defines us as a nation. True, interracial marriages (and presumably births) in this country account for less than five percent of marriages. However, it is not farfetched to expect to see the fifteen percent Hispanic and thirteen percent black population of the United States represented in video games set in the present. Beyond that, as the United States (and indeed the world) continue to intermingle and intermarry, it should be noted that media set in the future should see MUCH more diversity in terms of race and ethnicity.
I don't think the whitewashing problem that games have is the developers' fault. As someone who for some reason still has some faith in humanity's goodness (I'm not sure why, but I do), I try to give developers the benefit of the doubt when it comes to issues like this - even Resident Evil 5. After all, the game does take place in Africa, where lots of black people do live, and the main character was already established as being white from previous games. I think the problem lies more in the fact that games are only trying to not be racist rather than aiming to be fully inclusive. Frankly, I can't blame developers for thinking that way. It's a fine line to walk. If a game were to have a minority protagonist and a wide variety of ethnicity in their characters, it would be great. I don't really care what color character I'm playing as, so long as it's a good game. But if even one little thing could be misconstrued as racist in a game like that, special interest groups would be up in arms about it a la Mafia 2. It's all a big risk-analysis game.
For example, I could make a flash game - let's say it's a platformer where there's enemies that can hurt you, and you can eat food to recover health. Let's also suppose that, as a fairly common food, I put in a fried chicken drumstick as one of the things you can eat to recover health. Now, not thinking about the potential for a racial stereotype, I make my main character black in an effort to be racially diverse. Someone could come along and play my game and realize "A black character eating fried chicken to recover health?! It must be a racial slur!" where the two elements didn't even connect in my mind before releasing it. Note that it doesn't matter whether or not the slur was intended, or the fact that there's other food you can eat. All it takes is for someone with a semi-popular blog to say that my game is racist, and suddenly their readers will avoid my game. I then lose on ad revenue and have to play damage control, and no matter how hard I try some people will never play my game because they're convinced I'm racist.
Now, let's back this up a second. Say I instead made my main character white. Well, there's not nearly as many racial slurs connected to white people as there are other races, and certainly not one between white people and fried chicken. I release my game, I get my ad revenue, and all is well. The only thing I can be accused of is whitewashing - just like every other developer - or perhaps a few complaints about the dodgy physics engine or whatever.
tl;dr It's a lot safer to whitewash the cast of your game and be accused of whitewashing - just like almost every other game out there - than it is to make a diverse cast and have the risk of something being taken as racist and getting your game lambasted by some over-analyzing special interest group. The first rule of crisis management is to not let a crisis happen in the first place, and by blending into the crowd game developers prevent being accused of any more racism than any other developer. In an almost poetic bit of cosmic irony, it's people like Unico National that prevent games from having more diversity for fear of having a Mafia 2 on your hands.
Personally, I'd much rather have developers spend their time and budget on crap that matters in a video game, like content, rather than 40 billion different character feature combinations and whether or not I can properly be represented in a video game (half Irish, half Mexican--wanna talk about feeling left the hell out?).
Interesting thought there. I'm not sure how much weight it actually holds but I can certainly see an outcry from groups who, when seeing people of different races in a game, would insist that 'They got it all wrong!' or 'didn't handle the characters correctly' when the goal is to make a game (first) and tell a story (second) and do the best job they can-without having to worry about getting everyone's panties in a bunch.
That said; I think it's a pretty short-sighted reason to keep things as is.
While I disagree with the article's premise of "When is too much crowing about race in games "too much?" The truth is that it is never too much," because being unable to recognize when it is too much is the mark of a zealot, I do agree that "Creating change is about building inertia. It's about taking every small act of unkindness or cultural ignorance and making it public."
Things don't shift overnight and I think keeping discussions like this afloat do help broaden our consciousness when it comes to exclusivity in the Universe.
Well, then I refer you to my previous statement.
It's interesting to see how many of the posters are being, let's be honest, a tad condescending. Basically saying "What is teh big deal? Why should race matter?" etc., etc.
Truth of the matter is that race, or ethnicity, does matter. I don't whine about it precisely because of light handed responses this article seems to be getting, but even you guys do have a point.
There was an article, I believe it was in Destructoid, that pointed towards the overabundance of white protagonists with short brown hair and stubble. Just think about that.
It's quite simple yet that one single thing points towards a wide cultural divide in our society.
There is an expectation of achievment for the majority of the population, and then there's another for the minority. Unless there is a concise, directed cultural effort from both, the minorities will be swept aside. But I don't think it is so much as the majority trying to be insensitive more than the simple fact that its output swamps all available channels and the minority is still struggling with other things to put more of a concerted, directed effort.
Also, it can always be summarized as the following: If people of color want to be equally represented then, at the very same time they are creating social conscience, they should start making the games themselves.
But, who is making the games? Nerds, geeks, techies, or in short, very educated people.
What is the nerd, geek, techie stereotype?
Where are the mexicans, inidigenous, black guys, mixed, etc. Don't believe me? Watch a sitcom named Big Bang Theory that represents and pokes fun at its subject matter. But, hey, at least they've got an indian guy, right?
Again, proactivity within minorities is paramount, but the majority should take steps to facilitate the opening of the channels. That's it.
Although I agree that there remains a distressing amount of racism in society, I disagree with your call to constantly question the race of characters in games, questioning the reason why each character is which culture. Although that would cut down on the (obnoxious) stereotypes, it also screams the message "Race is a big deal!!!" which goes against everything that multi-cultural society teaches, which is that race is not a defining feature. It would force an even greater degree of political corectness on all of us, and would do very little to combat the actual issue: The racists, sexists, etc. in real life.
I'm not championing it as The Way Things Should Be. I'm pointing out that, the way I see it, an intense focus on race has led to a situation where the easiest course of action is to avoid the topic altogether.
When we talk about race we need to be moving the conversation towards things which are factual and actionable. If the problem is that there simply aren't enough X in video games, then there is only one possible solution: Mandate that a certain percentage of games must include X.
What we need to look for are the underlying causes of the problem. Are people not being hired because of the color of their skin? Not being promoted, or published? These are things we can solve, if they're brought to light. This is what we should be outraged about, not that there were 2% fewer minorities in corridor shooters this year as compared to last.
We also need to be cleaning up our perceptions of what is and isn't over the line. Every piece of objectionable content I've ever heard of in RE5 was also in RE4, but nobody cared. This sort of inconsistency only serves to hurt attempts at dialog.
Should't artistic freedom be more important than the skin tones of main characters? And why is RE5 racist and GTA:SA isn't? Why do people need to make such a big deal about these things? Are the Forgotten Realms novels racist because the Drow are black skinned. I realy don't understand, isn't racism about hate not just if your main character is black or not?
The Big Bang Theory, by the numbers:
The United States, by the numbers:
Perhaps they should have kicked out Howard and Raj for more populous ethnic groups?
That is a way to approach the argument, but by that same token I could say that Howard is white and society makes no more assumptions about him at face value than it does about Sheldon, Leonard, or Penny; and by contrast it would do so about Raj. That's teh sticking point here: society's view towards the other.
I could also say that I'm a mexican that tends towards the white spectrum and if you looked at me you migt be inclined to say that I might very well be a tanned white guy from, say, Spain, and I for sure wouldn't get treated much differently than my perceived pasty brethren. I would get Sheldon treatment, not Raj treatment (though on a trip to Arisona I already got myself a "spic" call once so who knows).
EDIT: Added this to avoid double post...
I'm on the same boat as you, I don't see either RE5 or GTA:SA as racist, but that's me, yet even I can see how someone else might object to those portrayals and how I would have to take his/her oppinion into consideration. The world is not soleley based on my personal perceptions.
Racism is not about hate solely but about also willful ignorance and willful lack of sensitivity to other people's cultures and backgrounds of the ethnic kind.
As for the Drow, well, aren't they like the bad guys? Kinda like the LOTR orcs? If so, they are definitively racist 'cause, well, isn't the entire race evil?
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Mayor's Office
Residents are encouraged to celebrate Lincoln Recycles Day Saturday, November 12 by participating in these City-sponsored events:
The public is invited to visit Bennett Martin and Walt libraries or the UNL Student Union through November 15 to see how plastic bottles are prepared for shipment prior to being recycled. Visitors can guess how many bottles are in the display and enter a drawing for a $100 Russ's Market gift card.
Residents also are urged to sign a pledge card to improve their recycling habits over the next year. Pledges may be submitted online at recycle.lincoln.ne.gov. Pledge cards also may be picked up and dropped off at 31 area locations including all Lincoln City Libraries; the Air Park, Calvert, Easterday, "F" Street and Irving Rec Centers; and all Russ's Market stores. A complete list of locations is available at recycle.lincoln.ne.gov.
The City Recycling Office is cosponsoring a recycling drive with the Lincoln Public Schools (LPS) Recycling Program. LPS will use proceeds of the drive for recycling collection containers and environmental education.
America Recycles Day, now in its 14th year, is recognized annually on November 15. For more information on Lincoln Recycles Day, visit recycle.lincoln.ne.gov or call the Recycling Hotline at 402-441-8215.


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Pakistan ramps up offensive against Islamic militants
ISLAMABAD -- Pakistan's air force pounded targets in the country's northwest Monday, killing about 10 militants, officials said, as the government finally pushed ahead with a military offensive against insurgent safe havens.
The airstrikes early Monday hit the Shawal area near the southern border with South Waziristan, a neighboring tribal region, two intelligence officials said.
Some of the militants were foreigners, the officials said. They spoke on condition of anonymity because they were not authorized to speak to the media.
The airstrikes are part of a major offensive against insurgents who use the region as a base to attack the rest of Pakistan. The operation in North Waziristan was announced Sunday and aims to go after local and foreign fighters.
The region is essentially lawless with little or no government control and also serves as a staging point for insurgents who attack NATO and Afghan troops in neighboring Afghanistan. The United States has for years complained to Pakistan about its failure to go after what it considers the area harboring the country's most dangerous militants.
The North Waziristan tribal area, where the operation is targeted, is one of the last areas in the tribal regions where the military has not launched a large operation. Militant groups including the Pakistani Taliban, al-Qaida and the Haqqani network have long used the region as a base from which to attack both Pakistan and neighboring Afghanistan.
The offensive ends the government's policy of trying to negotiate with Pakistani Taliban militants instead of using force to end the years of fighting that has killed tens of thousands of civilians and security forces. It comes a week after the militants laid siege to the country's largest airport in an attack that shocked the country and appeared to mark a turning point in the government's thinking about the offensive.
But the large military operation could spark a wave of bloody reprisal attacks across the country, especially in places such as Karachi or Peshawar where militants already have a sizeable presence.


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John Bogle was long a prophet without honor in the financial services industry. Calling on investors to hold down costs through low-cost, broad-based indexes was once seen as an act of war by those who made their living off commissions.
Today, no less than the big wirehouse firms are singing from the same hymnal as the now sainted Vanguard Group founder, arguing—in their efforts to corral both advisors and clients into fee-based accounts—for the crucial importance of avoiding the appearance of conflicts of interest.
Well, that's progress of a sort: Keep the portfolio appropriate and on track and let the advice flow onwards. Bogle's index funds and Mother Merrill's advisors could create quite a team. But then along came ETFs, which brought even lower fees on diversified index-based portfolios, but whose easy tradability opened the door wide to speculation.
In an important interview for this month's cover story ("How John Bogle Really Sees ETFs"), Bogle addresses exchange-traded products with both finely sliced nuance and clear principle. Asked if he'd have launched ETFs had he still been CEO when Vanguard rolled them out, he says "maybe yes, maybe no," but his answer seems to reside more in the "no" camp.
"I've been profoundly skeptical about ETFs," Bogle told Research's Jane Wollman Rusoff. "And I've also found in my long, long, long career that when I did something for marketing reasons, it usually turned out to be a mistake."
This month we would all do well to think long, hard and long-term about another kind of investing and marketing with great salience for our country: The marketing is being carried out by the Obama and Romney presidential campaigns and the investment at stake is how America's economic resources are to be marshaled in years to come.
It is a time-honored tradition in American politics for each side to portray its opponent as radical. Whether the John Adams campaign branding Thomas Jefferson an atheist and Francophile or Lyndon Johnson skewering Barry Goldwater as itching to start a nuclear war, our challenge is to see beyond the marketing image and look clearly at what the investment entails.
As October's four debates get going, the key issue will be how the candidates plan to maintain America's social safety net while restoring the nation's fiscal strength. Restructuring entitlement programs can easily be portrayed as a radical breach in the social contract. But the real choice is whether we will keep to a postwar spending-to-GDP ratio of under 20% or maintain programs for older Americans that will necessitate permanently higher government funding levels.
Also, pay attention to news this month from Greece. Its troika of international creditors is due to release a report on conditions for extending loans to the financially strapped nation. Leaked reports indicate one of the conditions is the introduction of a six-day work week.
The news is important because it reaffirms the economic principle that there is no free lunch—that sooner or later we pay for our mistakes and the later we pay the pricier the payment.
Investors following Bogle's advice have done well. We must similarly look past campaign marketing and soberly decide a pivotal election that will shape our country for a "long, long, long" time to come.


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Do Chinese internet users need another Facebook? Probably not: An analysis of the regulatory and market conditions for the Chinese internet
Read More
2016 Annenberg-Oxford Media Policy Summer Institute participant and PhD student at York University and researcher for Canadian Media Concentration Research Project, Lianrui Jia, is researching Post-WTO Internet policies in China – in particular, how the country is supporting and regulating its telecommunication and Internet industry. In an interview with 2016 CGCS visiting scholar Till Waescher she discusses the growing importance of China's online companies both domestically and internationally, their ambivalent relationship with the Communist Party, and the prospects of U.S. internet companies' re-entry into the Chinese market.


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Finite Incantatem, Inauguration and Musical Rumors
Jan 13, 2009
The Scotsman today has two items in a Harry Potter report: First, that J.K. Rowling is on expected to receive an invite to one of January 20th's Inaugural Balls in Washington, DC. This seems to have traveled from one article suggesting JKR would be on the list for future state dinners, to another speculating that she'd be at the inauguration, to another claiming she will be. As of this moment no invitation has been received. (And with seven days to go, that committee better hurry to the post office.)
The other regards the often-rumored Harry Potter musical, the premise of which you will remember (from an earlier TLC report) Dan Radcliffe soundly rejecting; JKR's agent has told the Scotsman that a musical is not in the works, "full stop."


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For Immediate Release
Patricia Kiernan Johnson;
New York, NY —
OPERA America
, the national service organization for opera, opens its 2009-2010
Online Learning
season on October 20 with Puccini's
La bohème
and continues in April with Wagner's
Online Learning
is presented in partnership with six professional companies from across the United States:
Arizona Opera
Austin Lyric Opera
Hawaii Opera Theatre
Los Angeles Opera
Portland Opera
Virginia Opera
Online Learning
contains a wealth of information about each opera and appeals to both opera lovers and those new to the art form. These multimedia online courses offer an opportunity to explore the many dimensions of opera — literature, music, visual art — as well as learn more about the artists who make a night at the opera truly unforgettable. Each course covers topics such as the world of the composer, the opera's source materials and music analysis, through written lectures, audio samples, photos and interviews. An interactive bulletin board feature allows discussion between participants and the instructor. Links to course materials are e-mailed to participants each week, allowing them to explore the resources at their own pace.
"Introducing opera to a broader audience is among OPERA America's core goals," stated Marc A. Scorca, president and CEO of OPERA America. "
Online Learning
provides valuable information about each opera's background, historical context and creator's intent, all of which help enrich the opera experience. Longtime opera lovers, as well as newcomers to the art form, will discover a greater appreciation for opera through this increased knowledge," Mr. Scorca continued.
A recent participant called OPERA America's
Online Learning
"… a very well-conceived initiative, innovative and to be entirely applauded."
Each partner company offers the courses to its patrons at no charge.
Online Learning
courses are available to the general public for $10 each and are free to OPERA America members.
for more information and to register.
La bohème
(Puccini): October 20 – November 17, 2009
Instructor: John Glover
La bohème
has long occupied a place on opera's "Top 10" list of most frequently performed works. This timeless classic illustrates the joys, sorrows and conflicts of artists and everyday people. Discover the deeper layers of this unforgettable story by examining its literary roots and consider the musical and dramatic elements that ensured Puccini's opera a permanent place in the canon.
A composer by trade, John Glover has received numerous awards and grants for his music. Commissions from organizations such as Baltimore Opera, Glimmerglass Opera, the Dueck Three, People's Light and Theater Company and the American Conservatory Theater have distinguished him as an emerging voice in contemporary music. He has written program notes, articles and online courses for organizations such as the Los Angeles Philharmonic, the Chicago Sinfonietta, the Hollywood Bowl, Carnegie Hall and OPERA America. Glover received his undergraduate training in composition with a focus in saxophone performance from Indiana University and his Master's degree in composition from the University of Southern California. Glover is also the operations manager for the American Composers Orchestra.
Partner companies: Arizona Opera, Austin Lyric Opera, Hawaii Opera Theatre, Portland Opera and Virginia Opera
Cycle (Wagner): April 6 – June 1, 2010
Instructor: Thomas May
Richard Wagner's epic
Der Ring des Nibelungen
was a quarter century in the making and changed the course of operatic history. It also remains the ultimate challenge for a company to produce. In conjunction with Los Angeles Opera's first complete staging of the cycle and
Opera Conference 2010
in Los Angeles, this course will provide a comprehensive path through the complex, labyrinthine and endlessly fascinating world that Wagner created through his extraordinary synthesis of the arts. In keeping with the
's scope, this course will offer eight full lectures, covering background on Wagner, his musical methods and mythological sources; the history of
productions; and individual introductions to each of the cycle's four operas.
Thomas May is a full-time freelance writer and educator. He serves as the English language editor for the Lucerne Festival and is a contributing writer to the San Francisco Symphony program book. His work regularly appears in the programs of other leading opera companies and orchestras — including those of the Metropolitan Opera, San Francisco Opera, Los Angeles Opera, Washington National Opera, Boston Symphony and Los Angeles Philharmonic, among others. He is also the program annotator for the New World Symphony and the Los Angeles Master Chorale. May's features and profiles appear in
, while his criticism can be found in
Opera Now
and on the Web site
. May has lectured on composers from Wagner to Philip Glass, and he has been the instructor for two of OPERA America's online courses,
Nixon in China
Brief Encounter
. His books include
Decoding Wagner: An Invitation to His World of Music Drama
The John Adams Reader: Essential Writings on an American Composer
, both from Amadeus Press.
Partner company: Los Angeles Opera
OPERA America's
Online Learning
is supported, in part, by The Andrew W. Mellon Foundation and the National Endowment for the Arts. Music for La bohème and the
Cycle provided by Allegro Corporation/Opera D'Oro.
OPERA America leads and serves the entire opera community, supporting the creation, presentation and enjoyment of opera.
Artistic services help opera companies and creative and performing artists to improve the quality of productions and increase the creation and presentation of North American works.
Information, technical, and administrative services to opera companies reflect the need for strengthened leadership among staff, trustees and volunteers.
Education, audience development and community services are designed to enhance all forms of opera appreciation.
Founded in 1970, OPERA America's worldwide membership network includes nearly 200 Company Members, 300 Associate and Business Members, 2,000 Individual Members and more than 16,000 subscribers to the association's electronic news service. In 2005, OPERA America relocated from Washington, D.C. to New York as the first step in creating the first-ever National Opera Center. With a wide range of artistic and administrative services in a purpose-built facility, the Opera Center is dedicated to increasing the level of excellence, creativity and effectiveness across the field.
OPERA America's long tradition of supporting and nurturing the creation and development of new works led to the formation of
The Opera Fund
, a growing endowment which allows OPERA America to make a direct impact on the ongoing creation and presentation of new opera and music-theater works. Since its inception, OPERA America has made grants of nearly $11 million to assist companies with the expenses associated with the creation and development of new works.


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text:
50 one-of-a-kind presets for ambient soundscapes, sound design and creative mixing.
While this EZmix pack is called Soundscapes, it might just as well have been Sound Escapes, because that is what it allows you to do: escape the traditional boundaries of composition and allow your creative self to run free, painting with effects, space and time to create all-new landscapes of sound.
The Soundscapes EZmix Pack comes with 50 signal chain presets. It was designed to cater to any creative context that calls for an unorthodox effect, a dwindling echo, a soaring reverb or a richly textured tone perfect for scores, music beds or any pop, rock or modern audio scene in need of some out-of-the-box ideas.
These presets can be applied to any audio source and, quite frankly, should. The canvas is blank and yours to fill. Start mixing!
This product requires EZmix 2. EZmix 2 is available for purchase here, at the DonCrack Store.


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Friday, December 4, 1998 Published at 12:46 GMT
Profile: The Libyan maverick
Colonel Gadhafi: Playboy, mischief maker or shrewd politician?
Colonel Muammar Gaddafi, the maverick Libyan leader with a taste for haute couture, is regarded as a pariah by most governments in the Western world.
However, he sees himself as a revolutionary in the mould of his hero, the late Egyptian leader Gamal Abd al-Nasser, destined to unify the Arab world and help oppressed peoples everywhere.
An army captain, the young Muammar Gaddafi came to power in 1969, when he toppled King Idris in a coup.
When he sent his army into Chad - although with characteristic nerve he has never admitted to it - the US condemned the move in what became the first step to severing all economic and commercial relations with Libya in January 1986.
The UK severed diplomatic relations with Libya in 1984, following a shooting incident at the Libyan People's Bureau in London in which a policewoman was killed.
US air raids
The Libyan leader has been accused of sponsoring international terrorism, which led to American air-raids on Tripoli.
The bombings claimed 101 lives - Colonel Gaddafi's adopted daughter was reported to be among the dead, and he himself was said to have been much shaken.
Libya again came under the international spotlight when it was alleged to have been involved in the Lockerbie bombing in 1988, when a Pan Am plane was brought down over Scotland.
When Colonel Gaddafi refused to hand over two Libyans to appear in a Scottish court, international sanctions were introduced against his country.
Controversial comments
In his lengthy speeches, Muammar Gaddafi has made some unusual statements.
Commenting on the death of Diana, Princess of Wales, he was adamant it was not an accident.
"The whole world knows that it was a premeditated murder. The file contains enough evidence for the world," he said in an interview, in which he also described UK Prime Minister Tony Blair as someone who "could be a revolutionary."
Muammar Gaddafi has deep suspicions about Nato, seeing it as a threat to the Arab world.
"They are building bridgeheads to land Nato troops in North Africa, and they call it partnership for peace. This partnership is a word which, as far the revolutionaries are concerned, should be translated as bridgeheads to land NATO troops in the Arab world, from Palestine to the Maghreb," he said in a television speech in 1997.
Muammar Gaddafi has also found himself the subject of media attention for cultivating a flamboyant personal style. His taste for designer clothes has often been commented on.
On foreign trips, he is accompanied by a phalanx of gun-toting female bodyguards.
The Green Book
At home, Colonel Gaddafi has run an autocratic political system that ruthlessly crushes any signs of dissent.
He has sought to promote his personal philosophy of the Green Book as the model for government.
However, his idea of direct democracy - based on revolutionary committees - is regarded by analysts as little more than a cover for his own personal control.
He has organised mass religious meetings, appearing on state television kneeling in prayer and reciting verses from the Koran.
But Mr Gaddafi's sudden display of piety may not be to the liking of everyone in the Islamic world.
In 1996, the Libyan Militant Islamic Group claimed that it had carried out a failed assassination attempt against him - which was later strenuously denied in Tripoli.
In June 1998, the French news agency, AFP carried a report of an alleged attempt on Mr Gaddafi's life, in which he was allegedly shot and wounded.
The official Libyan news agency later described the story as "rumours disseminated against Libya with the aim of harming its national and international role."


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PHOENIX - A Philadelphia Eagles football player was arrested in Arizona on suspicion of felony aggravated assault for allegedly pushing a police officer probing a bar fight, authorities said on Monday.
Keelan Johnson, 24, was booked into jail early on Saturday and later released after the skirmish at a bar on Mill Avenue, an entertainment district near Arizona State University in Tempe.
Johnson, an Eagles safety who played college football for Arizona State, is accused by Tempe police of assault and resisting arrest and disorderly conduct, both misdemeanors, according to court records.
Police said they were interviewing people outside Zuma Grill about a fight inside the establishment when Johnson began yelling at them and refused to leave the immediate area.
During the incident, police said Johnson "gave the victim a two armed impact push to the victim's chest, striking him with great force, knocking him backwards," court records stated.
He was later taken to the ground by arresting officers after resisting attempts to take him into custody, records said.
Eagles spokesman Derek Boyko said the team was disappointed by Johnson's arrest and was looking into the incident.
Johnson was signed to the Eagles' practice squad before the start of the 2013 season. He played in two games for the team last year.
tap here to see other videos from our team.


text:
COLOSSAL-TCA - Tuesday 04/12/2012, 18:09
Novice - Time Conquers All
In the hectic run up to Christmas and the unexpected voyage of two infamous Clint City members, Copper has had his work cut out for him, down at the Clint City Police Department.
In his haste to be as proactive as possible through this busy season, Dayton has accidentally shred a very important document. This document is an Ancient Crime Statement, describing in detail, one of Clint City's first and most horrific murders. Copper, furious, throws Dayton out of his office and tells him to "Go bust a Montana or something'. For should this document not be remade, or redrawn, the Killer will be released of all charges against them. "And they were guilty as sin." Copper mused.
Horrified, he retrieves the poor strips of ancient parchment from the waste paper basket and glues them back together as best he can. But alas, its no good, the document is far from complete, whole words are either
illegible or entirely missing.
Copper, who was the officer who handled the report at the time, thought back to the interrogation he'd had with the Killer, how the killer had confessed to everything. He believed, even though it was a long long time ago, that he'd be able to fill in the blanks from his memory and remake this very important crime report. He stared at the few salvaged words:
COLOSSAL-TCA - Saturday 08/12/2012, 05:44
Novice - Time Conquers All
Lets look at this for a second:
All that matters here, are the actual exchanges of cash, object to object is irrelevant.
After treasure has been dug up, we assume and know everyone starts with this much in Clintz:
Bloodh: 0 Clintz
Dahlia: 42,800 Clintz
Raeth: 33,400 Clintz
Gran Vista: 10,600 Clintz
Dahlia >> Bloodh: 42,800 Clintz
Dahlia: 42,800 - 42,800 = 0 (What Dahlia has leftover becomes irrelevant)
Bloodh: 0 + 42,800 = 42,800
Raeth >> Gran Vista: 720 Clintz
Raeth: 33,400 - 720 = 32,680
Gran Vista: 10,600 + 720 = 11320
Gran Vista >> Bloodh: 11,140 Clintz
Gran Vista: 11,320 - 11,140 = 180 (What Gran Vista has leftover becomes irrelevant)
Bloodh: 42,800 + 11,140 = 53,940
So before the day's end, everyone stands like this:
Bloodh: 53,940 Clintz
Dahlia: 0 Clintz (irrelevant)
Raeth: 32,680 Clintz
Gran Vista: 180 Clintz (irrelevant)
Then, Raeth gets drunk.
Raeth >> Some Bartender: 60 Clintz
Raeth: 32,680 - 60 = 32,620
Some Bartender: 0 + 60 Clintz = 60 Clintz (Utterly irrelevant)
Then Bloodh steals everything remaining from Raeth.
Bloodh >> Raeth: 32,620 Clintz
Bloodh: 53,940 + 32,620 = 86,560
Raeth: 32,620 - 32,620 = 0 (What Raeth has leftover becomes irrelevant)
At the end:
Bloodh: 86,560 Clintz
Dahlia: 0 Clintz (irrelevant)
Raeth: 0 Clintz
Gran Vista: 180 Clintz (irrelevant)
COLOSSAL-TCA - Saturday 08/12/2012, 05:45
Novice - Time Conquers All
So surely there must be 86,560, right? NOT 83,863
That would make sense, had there not been a 'thief'.
Lets see what the difference is between 86,560 and 83,863
86,560 - 83,863 = 2697
So 2697 must be what's missing right>
Ok, lets find out what percentage of the overall total that is: 83,863/86,560 x 100 = around 96.88%
So 100% - 96.88% = 3.12%
Who do we know takes a similar percentage?
Kate takes 5% of every sale doesn't she, but this isn't 5% this is 3.12%, so it can't be Kate right?
But the key word here is 'EVERY' sale, 'EVERY' transaction. And there was more than one transaction here wasn't there?
We're going to have to go back:
Bloodh: 0 Clintz
Dahlia: 42,800 Clintz
Raeth: 33,400 Clintz
Gran Vista: 10,600 Clintz
Dahlia >> Bloodh: 42,800 Clintz - 5% = 40660
Dahlia: 42,800 - 42,800 = 0 (What Dahlia has leftover becomes irrelevant)
Bloodh: 0 + 40,660 = 40,660
Raeth >> Gran Vista: 720 Clintz - 5% = 684
Raeth: 33,400 - 720 = 32,680
Gran Vista: 10,600 + 684 = 11,284
Gran Vista >> Bloodh: 11,140 Clintz - 5% = 10,583
Gran Vista: 11,284 - 11,140 = 144 (What Gran Vista has leftover becomes irrelevant)
Bloodh: 40,660 + 10,583 = 51,243
So before the day's end everyone stands like this:
Bloodh: 51,243 Clintz
Dahlia: 0 Clintz (irrelevant)
Raeth: 32,680 Clintz
Gran Vista: 144 Clintz (irrelevant)
COLOSSAL-TCA - Saturday 08/12/2012, 05:45
Novice - Time Conquers All
Then, Raeth gets drunk.
Raeth >> Some Bartender: 60 Clintz -5% = 57
Raeth: 32,680 - 60 = 32,620
Some Bartender: 0 + 57 Clintz = 57 Clintz (Utterly irrelevant)
Then Bloodh steals everything remaining from Raeth.
Bloodh >> Raeth: 32,680 Clintz (No transaction, this is theft, so no -5%)
Bloodh: 51,243 + 32,620 = 83,863
Raeth: 32,680 - 32,680 = 0 (What Raeth has leftover becomes irrelevant)
At the end:
Bloodh: 83,863 Clintz
Dahlia: 0 Clintz (irrelevant)
Raeth: 0 Clintz
Gran Vista: 180 Clintz (irrelevant)
And Bloodh is left with the 83,863 Clintz which he first discovered... he owes all his anger to Kate... the thief.
Answer: Kate
(It was only right that she was the one to die, much love to everyone in TrAitorzZz )
COLOSSAL-TCA - Saturday 08/12/2012, 05:45
Novice - Time Conquers All
Question 5 will have you thinking "Where have I seen that before?"
Apparently Taham is lost. During his state of intoxication, he thinks he's seen three very peculiar things. A golden 'Troompah', a golden 'Greow' and a golden... 'thing' playing with a ball (thats a SEAL, actually Taham) And obviously a 'Troompah' is an elephant and a 'Greow' is a lion.
This refers to a background used in one of Urban Rival's fight animations. These things that Taham first believes are 'Jungos' are actually golden statues. There is only ONE background animation where these statues exist. And that's the Freak's circus (if you or your opponent's deck ever contained Freaks, you've certainly seen it)
Here's the background: http://urdb.kirlad.net/urimg/museum/bgs_makma/freaks.jpg
As a side note, I've always wondered what the other statue is, I think it might be some type of bear, but its impossible to tell. Also there's a shadow in a window on the left hand side of the screen... who's that?
Answer: Freak's Circus
(Yet another reason to play Freaks in elo)
COLOSSAL-TCA - Saturday 08/12/2012, 05:46
Novice - Time Conquers All
Question 6 will test both your crossword skills and you Urban Rival's knowledge on Characters...
Yes, that's right, this confusing mass of stars, numbers, question marks and letters IS ACTUALLY... a crossword. And the best way to make any sense of it is using a good old fashioned piece of paper (and a pen or pencil if you've got one, a quill and ink if you live in the 1800s or failing all that... BLOOD)
Now draw out the crossword, using the *s to mean black squares, ?s to mean blank square and stick the numbers and Y,Z into the top left corner (or any corner you like really) of the remaining blank squares. Leave the letters S,O,L,V,E,I and T as blank squares for now also.
Now you should have something that resembles the crossword puzzle that you'd find in your local paper.
Now lets look at the clues:
Horizontal obviously means Across and Vertical obviously means Down. The answers to these are fairly self-explanatory once you've either read their bio, looked at their artwork, or in one case, have had a good look at the name of the card and then it's artist.
COLOSSAL-TCA - Saturday 08/12/2012, 05:46
Novice - Time Conquers All
2. If she gets her way, Christmas will be delayed.
Answer: Annuqa
3. This monkey has found his Roots on the shoulder of a boy.
Answer: Pistachio
7. His baseball bat might have been a gift from his mother.
Answer: Rick
8. This wolf in sheep's clothing is a sheep in wolf's clothing.
Answer: Lou
9. High enough on Gibonite to fly to the left, but not the right.
Answer: Anakrohm
Y. He will die on 3/11/53
Answer: Sunder
Z. His tie is awfully fishy.
Answer: Bikini Joe Ld
1. He used to work for Windows, before he found his love for Pillz.
Answer: Matthew
4. He appears to be made in vain, for he betrays the same name as the painter that was paid to make him.
Answer: Hikiyousan
5. Nobody likes a fine, especially if the fine in question is 30 watermelons!
Answer: Yookie
6. This young vandal won't be able to hear the Sentinel coming.
Answer: Graff
Now lets fill in the crossword:
But that still doesn't give us the answer does it?
Well... there's a good reason I asked you not to put in the S,O,L,V,E,I and T before. Do you remember where they were originally?
COLOSSAL-TCA - Saturday 08/12/2012, 05:46
Novice - Time Conquers All
Lets start with S, S was originally where the 'O' of 'Lou' is now, so lets make a note of that. S=O
Lets do that for the rest:
What does it spell? OTAKOOL
Therefore the answer must be Otakool and we are led to believe that this was the hacker in the first place, if you've read Otakool's bio.
Answer: Otakool
(You'd think he'd have been smarter than to leave the Password as his NAME!)
COLOSSAL-TCA - Saturday 08/12/2012, 05:47
Novice - Time Conquers All
Question 7 is a very nice litte story, but...
90% of this question is simply meant to dissuade you from its actual purpose. The ONLY things that are important in this story, is the curse that's used on Carrotus and what Lost Hog says to Askai.
Lets look at the curse first: 43,61,6E,64,6C,65,73,74,69,63,6B
Baldovino calls it a 'HEX' and that's exactly what it is. Or rather, to be more precise, this is HEXADECIMAL code. I suggest a google for that, if you don't know what it is, but suffice to say, it's actually the format in which most of the programming is written in for Urban Rivals.
Now to what Lost Hog said to Askai: "Whatever the outcome, whatever may come, stay true to your code, and you've already won"
This is where I've been a bit clever. You see. using Askai as a character in this story is no mere coincidence, in fact I based the ENTIRE thing around HIM just for this very reason: See 'Askai' is a very similar word to 'Ascii', wouldn't you agree?
And THIS is ALSO no mere coincidence.
Could 'stay true to your code' refer to 'Askai's code' or rather... 'Ascii code'?
Well, yeah, you think I'd have mentioned all this if it didn't?
So... knowing that:
HEX=HEXADECIMAL and Askai's code= Ascii code, how do we break the curse?
Not curse, remember... HEX!
We break the Hex with Ascii code!
COLOSSAL-TCA - Saturday 08/12/2012, 05:47
Novice - Time Conquers All
And here's why I mentioned you'll need to go outside of Urban Rivals for this particular question. That is, of course, unless you're fluent in Ascii code! I'm sure as hell not! So I'd need to look at an Ascii Table or better yet an Ascii translator.
Ascii Table: http://www.asciitable.com/
Ascii Translator: http://www.undermined.org/tools/computer/asciitranslator.php
And using either one of these websites. you can work out that by 'breaking' '43,61,6E,64,6C,65,73,74,69,63,6B' using Ascii code, we get the following translation:
C,a,n,d,l,e,s,t,i,c,k or Candlestick.
And THAT, by Jove, is the answer.
Answer: Candlestick
(Yes, you are NEVER too old to play Cluedo!)
COLOSSAL-TCA - Saturday 08/12/2012, 05:47
Novice - Time Conquers All
Question 8 is a piece of cake...
Actually, its a preset... kind of wish it was cake now
(A): R:-2op_1/P:3_2/C+3/-3od_2
D:R2/3: D:-2ol_2/P:2_4/A+12/-3ol_3
25*s refers to 25*s in a deck
(A): Refers to an ability because A=Ability. But not just any ability, one in brackets... what could that mean? Well, you could say it was kinda protected by brackets, so it must be Protection: Ability. Therefore we know we're looking for a deck with this bonus. Only one clan in the game with this and that's Skeelz.
D: R2/3: Refers to Defeat: Recover two out of three (pillz) Because D=Defeat R=Recover. Again, only one clan in the game with this bonus and that's Vortex.
So now we know we're looking for a Skeelz-Vortex deck. And the rest of the gibberish refers to the individual card's abilities. We know there must 4 in each half deck, because there are 4 abilities separated by / s.
R:-2op_1 is Chiara's ability.
P:3_2 is Greem
C+3 is Michael
-3od_2 is Redra
D:-2ol_2 is C Wing
P:2_4 is Cyb Lhia
A+12 is Dagg
-3ol_3 is Sunder
I could explain why, but... I think you can see why for yourselves. It's just a bit of an abbreviated code for each of the character's various abilities, much like SOA and SOB stand for Stop Opponent's Ability and Stop Opponent's Bonus.
Now lets actually MAKE that deck!


text:
Google's offering is, unfortunately, somewhat disappointing. The biggest problem is its paltry size limitation – 1GB of space is pathetic, especially for a company that has technology dripping out of every orifice.
You also have to download software to make use of it, unlike most other offerings, which presents an interesting conundrum. If you don't do much editing, Picasa is a decent tool for the basics – fixing red-eye, lighting, colour issues and so on.
However, if you have other tools already, downloading the software is an extra step that you could really do without.
Once online, the results are decent enough, with big images, plenty of photo information and the ability to tag and share your photos at will. Still, it's all done with the traditional Google look and feel, which is distinctly cold compared to its rivals.
The big advantage that Picasa has over its competition is that the software is solid and the online service is free. However, you're probably better off taking the annual hit to subscribe to one of the more dedicated services.
Follow TechRadar reviews on Twitter: http://twitter.com/techradarreview


text:
UVA men's lax edged in semi
The UVA men's lacrosse team, the squad that won the ACC tournament but which lost a player when he was accused of murdering a classmate, was edged by Duke in a semifinal of the NCAA tournament in Baltimore tonight, the Richmond Times-Dispatch reports.
15 comments
@ JJ Malloy, word on the street is EVERYONE KNEW, but did NOTHING about it.
Hear no evil, see no evil, speak no evil = UVA LAX
The games this weekend drew over 140,000 fans, which is more than the NCAA basketball final four drew, so I guess more people care about the sport than what you realize. I tip my hat to Dom and his players for their efforts on and off the field this year.
Counting down to Sean's appearance: 3... 2... 1...
Would have been nice to have kept murder out of the story since it was not in the headline. It was a hell of a game Duke played well they deserve it. Try to have some class Hook.
Did they know about the threats??
and I'm not "blaming" lacrosse. Where did I "blame" lacrosse?
What a ridiculous statement to make.
Then 'really' tries to say that I am like "GH"?
Ok...... so because I think the lacrosse team are a bunch of prep-school p%nks that covered up for a future murderer I am therefore like that murderer?
WOW. 'really' is really hurting about this. Sorry your team lost. Obviously that is more important to you than the fact that one of your team murdered somebody (allegedly) without a single one of his teammates trying to stop him.
Great, I was getting sick of hearing about the lax team. The truth is nobody outside of the team, and their billionaire parents gives a hoot about whether they win or lose. Let's move on, and get ready for football season.
"Oh but I forgot she was just a helpless little girl."
really, word is she told plenty of people at UVA. Soooo, yeah.... Your point is what, exactly?
Her friends may have had a misguided idea of how to help her. HIS friends were covering up for a violent, drunken sociopath. There is a BIG difference.
And, yes. When he was repeatedly bashing her head against the wall, she was pretty helpless. Good choice of words there, bud.
Thank you for exemplifying the attitude of Male Lacrosse culture sooooo well.
Starsia will change the way he recruits players from now on. More kids from average, American families, kids who are coming out of public schools (a la Syracuse) and not the silver spoon factories like Landon. Please, more kids like the Bratton brothers, less entitled punks. Percentage-wise, lacrosse is the fastest growing sport and the sport will continue to grow with more socio-economically average kids, providing more opportunities for Dom to recruit.
Awesome game, UVA Lax should be proud. Corrigan should have watched the game film.
Der Huh? Sure they will but that don't make it rit. The article should reflect the game and the team which GH was not a part of. Just because everyone does it does not mean it's right or classy. A local paper should have more class.
Huh? I think that every article in the country about the match will mention GH V.
really, nobody cares about lacrosse except when some lacrosse player is accused of a crime. The fact that it's the Duke squad that ousted UVA just adds another twist.
The hook wouldn't be reporting on this game if it weren't for the fact that a male lacrosse player from UVA is accused of brutally and senselessly murdering a female lacrosse player from UVA.
Maybe if the male lacrosse player's teammates showed a little more class and reported the threats he was allegedly making against her, she would still be alive? Oh but that might hurt the teams chances of winning the championship, I forgot.
I'm glad UVA lost. No team that would cover up for such a thug deserves to celebrate anything.
Yeah!!! Thanks for your eye opening perspective on things. Maybe if the female lacrosse player reported the threats that were allegedly made against her she would still be alive. Oh but I forgot she was just a helpless little girl. Everyone in this wants to blame lacrosse, the coach the players blah blah blah. How about some accountability for GH and YL? By the tone of your comment I bet you blame everyone but yourself for your ugggghh position in life. Get your facts straight you don't know about any threats you're just speculating. You would like to blame the whole team for one members actions. But people have to be accountable for what they themselves do. You and GH will have this epiphanic moment one day. Maybe?
I don't see how failing to report a key item of a story is "classy." The Hook doesn't generally do sports coverage unless it's related to another story.


text:
Makes 16 servings
Chocolate crust:
6 tablespoons unsalted margarine, softened
3/4 cup powdered sugar
1-1/4 cups all-purpose flour, plus more for rolling
1/4 cup unsweetened cocoa powder (not Dutch-processed)
5 large egg yolks
Chocolate filling:
8 ounces extra-bittersweet top-quality chocolate, such as Callebaut or Valrhona, chopped
3/4 cup unsalted margarine
1/3 cup plus 1 tablespoon sugar
1/4 cup brewed coffee
4 large eggs
Chocolate glaze:
4 ounces extra-bittersweet top-quality chocolate, such as Callebaut or Valrhona, chopped
2 tablespoons light corn syrup
1/3 cup pareve whipping cream
2 tablespoons unsalted margarine
Fleur de Sel for sprinkling
1. For the crust:
In a stand mixer fitted with a paddle attachment, beat margarine and sugar on medium speed until smooth. In a separate bowl, sift together flour and cocoa powder, then add to margarine mixture and mix until combined. Add yolks and mix on low speed just until dough comes together. If small pieces remain, knead dough to blend them in. Form dough into a disk and wrap in plastic wrap. Chill for at least 1 hour and up to 3 days.
2. Unwrap dough and set on a lightly floured work surface. Roll into a 12-in circle. Transfer dough to a 9-1/2 in tart pan and, using your thumb, press into sides and bottom corner. Trim dough flush with top edge. Line shell with parchment paper, completely fill with dried beans o'pie weights, and chill at least 30 minutes. Meanwhile, preheat oven to 350°.
3. Bake dough 10 minutes, then remove parchment and beans and return to oven until dough looks dry, about 5 minutes. Set on a rack to cool slightly.
4. For the filling:
Put chocolate in a medium-size heatproof bowl. In a medium saucepan, combine margarine, sugar, and coffee and bring to a boil over medium heat. Pour hot liquid over chocolate and let sit 3 to 4 minutes, then gently stir until smooth. Break eggs into a large bowl and slowly pour in warm chocolate mixture, whisking constantly until incorporated.
5. Pour warm filling into still-warm tart shell. Bake until filling has risen slightly, and appears dry on surface, and seems firm when shaken slightly, about 10 minutes. Set on a rack and let cool completely.
6. For the glaze:
Put chocolate and corn syrup in a medium bowl. In a microwave-safe container, heat pareve cream to boiling; pour over chocolate. Add margarine and stir slowly until smooth,working in one direction to prevent air bubbles from forming (if margarine does not melt completely, microwave in 5-second intervals to warm slightly).
7. Pour glaze onto center of tart and use a small spatula to push glaze to edges. let sit at least 15 minutes to set up before slicing. Serve with the Fluer de Sel for sprinkling.


text:
Pre-Owned 2017 Chevrolet Silverado 1500 Double Cab Standard Box 2-Wheel Drive LT
Internet Price $26,900
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text:
Events Calendar
HEOP 50th Year Celebration Dinner
A celebration with HEOP alumni, students, and families
Date: September 21, 2019 - September 21, 2019
Time: 5:30-10 p.m.
Location: Cleary Family Auditorium, Kearney Hall
This event is part of Fisher's Alumni and Family Weekend.
$30/alumni, family, and guests · Cleary Family Auditorium
Current Fisher students are free
Alumni, current students, and families, along with HEOP faculty and staff, will gather to celebrate the 50-year legacy of the HEOP program. Evening includes networking, keynote speaker, dinner, and music.