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Hitman 2: Silent Assassin – Guide and Walkthrough
PlayStation 2
Guide and Walkthrough by Lord-me
Version: 1.04 | Updated: 08/29/2008
x x x x x x x x x x x xxxxx xxx x x x x x x x x x x x x x x x x x x x x x x xxxxx ********************************************** Hitman 2-A complete guide Copyright 2004-2008 Matthew Berryman(Lord me) This FAQ has been written by Matthew Berryman and thus belongs completely to him and may not be used by other websites without his permission. It may not be used in an way which profits anyone but Matthew Berryman. All ideas in this FAQ also belong to Matthew Berryman . This FAQ may not be reproduced as part of a guide and may not be put on any website without his explicit permission by continuing to read you have agreed with the terms above and any breach of this will be liable for a £500,000 claim. (and now its in writing that's how much I'll sue for). All information has been collected. By me though testing All other trademarks belong to their respective owners Any other party who wishes to use this FAQ please contact me at email@example.com Websites which can use this FAQ- if the want it: Gamefaqs.com Neoseeker.com If you want to be added to this list drop me a line Version History: 0.25- 01.09.04 I am dead bored as such I am righting a FAQ should be done in a month or two 0.36- 07.06.06- Ha, well as you can see this FAQ was not finished on time in fact although a major proportion (about 60%) of it was done but I had some major distractions, first their was a new computer and I tell you upgrading from a 700 to a 2.8 means I had plenty of games to play = - ),and buy : - ( .Then I had my GSCE and up until now my first year of A-level. But now all of my exams are out of the way I am going back and tying up all loose ends and this includes my series of unfinished Hitman FAQS. 1.00 13.07.06 I have finished this FAQ in the early morning just about 5 days from when I started. And when the sun rises again- as I need some sleep- this will be on the net. So if all goes well I hope you will be reading this Soon. 1.01 18.07.06 Gamefaqs decided it didn't want this due to the spelling/grammar. So I corrected them. That is the only difference from this and the previous version, 1.02 08.10.06 Neoseeker.com added to the list of authourised sites. 1.03 4.11.07 I know i probably should have updated this earlier but my internet as been playing uP. So i applogise inadvance for anybody who has emailed me at firstname.lastname@example.com, because for the last 7 months it has been down. And all attempts to retrive any data have failed. So i have removed that from the contact me list. From now on if you want to contact me please do so at firstname.lastname@example.com. Thank you. 1.04 29/08/08 I just updated this with the information for Shogun showdown so the guide now is 100% completed. I will be moving onto posting my Hitman Contracts guide, which should be finished by December and my Hitman: blood money which should be finished by next year. Right now that over lets get this train wreck moving ******************************************* Contents: 1.0 introduction 2.0 tips from the worst assassin in the world 3.0 weapons 3.1Pistols -9mm pistol -9mm pistol SD -Ballers -Ballers SD -Deagle -.54 pistol -.22 pistol SD -Revolver 3.2rifles -Crossbow -Custom rifle -W2000 rifle -M195 -SVD sniper -R93 sniper 3.3Shotguns -Shotgun -SP12 -Sawn off 3.4Autaomatic rifles -SMG -SMG-SD6 -UZI -AK -M60 -M4 3.5Close Quarters -Fire axe -Katana sword -Golf club -Kitchen knife -Combat knife -Scalpel -Fibre wire -Anaesthetic 4.0 Walkthrough 4.1Gortano sanctuary 4.2Anathema 4.3St.Petersburg stakeout 4.4Kirov Park Meeting 4.5Tubeway Torpedo 4.6Invitation to a Party 4.7Tracking Hayamoto 4.8Hidden Valley 4.9At the Gates 4.10Shogun Showdown 4.11Basement Killing 4.12The Graveyard Shift 4.13Jacuzzi Job 4.14Murder at the Bazaar 4.15The Motorcade Interception 4.16Tunnel Rat 4.17Temple city ambush 4.18Death of Hannelore 4.19Terminal Hospitality 4.20St.Petersburg revisited 4.21-Redemption at Gontranno 5.0Email Do and Don'ts 6.0Credits ********************************************** 1.0 Introduction Welcome people I, Mat, am here to aid you in the completion of this game. For all those who have suffered at the hands of this game, I pledge my self to your cause and will do all that is reasonable, i.e. am not going to do really stupid stuff, to set you out on the right path-in the game not in life, that your job. However I am under no bonds to perform this duty think of it more as a promise that I will most likely for fill. This guide is here to enable you to find out all you need to know to beat the game. If you are having any further problems you can contact me and I'll help you. But why waste your time doing this? Well to start with I was very bored however as I have played games for almost 10 years, since I was 7- gaming has been a hobby. But recently owning games even on full skill levels will not suffice my hunger or satisfaction and I decided how to completely own a game is not for you alone to beat it but to enable other to defeat it. Thus the game loses its challenge and is entirely defeated. But if you think this is a bit sad or crazy then never mind. But, you know, you should never look a gift horse in the mouth. This guide has been written on the default difficulty- expert. So that it helps the majority of those looking for help. So now lets get our GM Hitman and put him through the game. ********************************************** 2. 0 Tips from the another assassin ********************************************** Stealth tips: *********** 2.1 Rules for SA You are allowed the following requirements for SA 1 Close encounter 1 alert with no bullets fired 2 Bullets if nobody is killed or injured (other than target) 1 Bullet if it only one person is killed (other than target) 0 Bullets if 2 people are killed (other than target) 2.2 Do not run When running your suspicion meter rises, reach a certain point and you might as well have just gone in blasting everybody in sight. 2.3. Doors are your friends When you know there is a guard leaving a door- and there is room- hide by the hinges of the door this will be a great aid as when the guard comes through the door he can not see you as the door blocks his line of sight and when he continues away from the door it becomes much easier to catch him and slit his throat, or anything else that you have in mind. : - ) 2.4 Windows is your enemy Doors may be your friends but windows certainly aren't. WTF is my problem with windows. Well it is to do with their main function- to see through. As such you must keep away from windows as much as possible on pain of death. 2.5 Map problems 'WTF problems with maps too' is probably what most Newbies are complaining about now but its true the map can be a bad thing. As the game doesn't pause while you on it and sometimes-about 75% of the time- 47 thinks it's a good time to stand up when the map is on. When this happens all the guards can see this random slap head standing in the middle of the room and that is bad. The likely outcome is to either endure a rise in suspicion or death. 2.6 Surprise You may have noticed that when you are in stealth mode you move slower-duh. Well this means that when sneaking up to some enemies they might out run you, thus it is important to learn how to deal with this. So lets say that your sneaking after a guard who when reaches the end of the corridor will turn around and see you. And you are sneaking after him. What you must do is when you feel that you can get no further in stealth mode. Is to turn stealth mode off and rush at the opponent. Killing or knocking him out with what ever is at hand. If this is preformed probably you can get them before they turn around and notice you thus preventing you from getting a close encounter. 2.7.Annesthic, the best weapon EVER Unlike on my first play through learn how to use anaesthetic properly as it can be held down to induce more 'down time' rather than the 2 seconds of drossiness I was able to create. Thus getting you a costume easily for a good 5 minuets, usually enough time to get the job done and out again. 2.8. Sniper rifles- BLAH Anyone remember the sniper rifles in Hitman codename 47. How although they were almost entirely useless but they could at least be concealed in a suitcase so you could move them about. Well they have been made even more useless in this Hitman as although there are some nice sniper spots. The chances are you aren't ever going to get a nice sniper rifle there are really reduced to a point where it is not worth the effort. 2.9. Look at the hands, not around the hand at the hands Well simply if you see a guard gesture at you with his hands it either means he wants you dead or your not allowed in here. Basically every command or thought the guard has can be seen through his hands thus it will save you a lot of time if you get really good at watching hands and interrupting what they are saying. But basically the hand out stretched out with the palm out, in a kind of stop or halt way. Means you cannot go there. The hands stroking the chin means that you you are under suspcion 2.10 Sometimes stealthy isn't always stealthy Basically, don't be a fool with the stealth mode if you just walk in front of a guard with stealth mode and then start screaming expletives at the screen, when OMG he starts shooting you. You brought it on yourself instead turn on stealth mode when you are out of sight of the guards. And don't get pawned so easily 2.11. Fibre wire Version 1.02 has a significant bug, which can sometimes be found. What happens is that if you aren't stealthy enough when using fibre wire to kill an opponent. The opponent can leave Hitman strangling thin air and just spend their time shooting him until he finishes strangling the thin air and the dude just drops dead. Strange huh. 2.12.Distractions Some times the situation calls for a loud gun and that is why I always take a deagle with you. Why? Because there are times when a good distraction will remove the guards and help you cross a very hostile area. And how do you pull this off simple aim of in a random direction- away from everybody-and fire this will cause all the guards to run in that direction, or if your unlucky your direction, allowing you to hide the gun and using evasive tactics- i.e. avoiding everybody who poses a threat- move through the needed area. 2.13. Innocent until proven guilty, well most of the time Let say for some reason you got a dead body in front of you and you killed him cleanly enough that you weren't caught but not to prevent it's discovery. Just chill, put the weapon away and stand back from the body. In most cases if you don't hover suspiciously around the corpse. You will just be considered another guard/person who happens to have found the corpse as well. But you do need some sort of costume on! 2.14. Respect the Dead So lets take the situation above here is something that you must not do and that is to take the weapon or ammo from the corpse as that gets you shot, pain is bad. And I hope I don't have to remind you not to change costumes with the poor victim in sight of the others. 2.15 Proper disposal of bodies. So you killed some poor weird little man and now you've got to get rid of the body. The first question is well where should I hide it? Our survey says in an unoccupied room in which nobody or few people ever enter and just for extra security bung it behind something. I.e. drop it in a toilet cubical so the door covers it. SO what happens the corpse is found: 1.You lose all chance of getting SA- well almost all 2.Your disguise is seen through easier especially if your Wearing his clothes. 3. Security is tightened and suspicion rises higher and faster 2.16 The Push through technique This tactic is only for a very bad situation where you cannot get past a guard behind a door, any other way bar shooting him. Basically just walk past the people and continue walking without slowing or changing direction. This tactic work about 75% of the time. Just walk through the door and push past the guard and continue walking. It might just work! Aggression tips: 2.16 So how many can I take Well basically their are two types of weapons those that you can conceal, these include pistols and knives, And those you can't. You may have as many concealable weapons on you. However you can only hide one sub machine gun. The weapons you can't conceal you also may only have one off. 2.17 Stealthy mass murder Stealth mass murder my favourite and this is what you do. First you wipe out every one from a distance with a sniper rifle. You then pick a costume form the pile of corpses. Then slowly pick off everyone in the rest of the place with knives and by shooting them in the back. If this is done correctly you can kill everyone and no one will have figured out it was you. A bit slow aren't they. 2.18. Sniper rifles Sniper rifles are very good for aggression as long as their used only for long range take outs not the other side of a corridor style fire fight. The sniper rifle is really good for levels like Anthema where you start on a hill surveying most of your victims. 2.19. Glass your friend Glass is very good as it allows you to fire through it and most guards do not fire through it until you do thus you can get the edge on your opponents by letting it rip through the glass. 2.20.Doors your very best friend Doors are lovely in this game not only are the brilliant for hiding behind but they also serve great barriers. Why? You ask well mainly because most enemies in the game, wield 9mm pistols, SMG an AKs. All of which cannot pass through a door. To use this to your advantage shoot at the poor victims with a weapon which can pass through doors, i.e. The ballers. Until you have almost no bullets left in the clip. Then slam the door fire of your last remain bullets through the door which will hopefully hurt some of them, At which point reload throw open the door and reins, wash and repeat. 2.21Heads up Well most machine-guns recoil upwards and if you're a lazy dude, like me, you'll most likely love holding down the an automatic until the clip is empty. Yeah its messy but it makes some cool noises just like carnage is meant to. I however do think it is only worth doing when facing four or more angry dudes. You probably will want to retain enough accuracy whilst empting the clip to kill all the opponents before you reload. The best way to keep your accuracy and kill all the fools - other than to fire in small burst- is to aim at the chest of the centre opponent and then spray the lot of them. This is very effective, as the gun will slowly recoil upwards and as such you will not only nail the poor victim but also shoot his mates in the head. ************************************************ 3.0Weapons ************************************************ 3.1 Pistols *********** Pistols are the best weapons in Hitman 2 all of them are concealable and they are all very accurate. Some mostly the ballers and the deagle have the firepower you need for them to pass through bodies The reload time is just numeric form one to ten. Ten being no reload time 1 meaning that it takes a good minute however there are no guns at these two extremes in Hitman 2. The higher the number the fast the reload time basically. ******************* 9mm pistol Description: a basic low calibre pistol This weapon cannot pass through wooden doors Clip size: 15 Noise: 4/10 Concealable: Yes Reload time: 7/10 Aggression: 6/10 This weapon is not too bad as an aggression weapon, this is because you will almost always have enough ammo for it as most guards wield this weapon. It also has a very decent recoil and accuracy levels. However it lack of firepower, really takes a toll on its use. Stealth:4/10 Without the silencer the weapons ability to perform silent hits is greatly reduced. Where to find it: Gortano sanctuary, Anathema, St.Petersburg stakeout, Invitation to a Party, Tracking Hayamoto, Basement killing, The Graveyard shift Murder at the Bazaar, Death of Hannalore, Terminal Hospility 9mm pistol SD Description: a basic low calibre pistol with a silencer This weapon may not pass though wooden doors Clip size:15 Noise:0/10 Concealable yes Reload time7/10 Aggression: 6/10 No real difference from that of the 9mm pistol and the ammo for it is still the same so you'll have plenty of bullets. However it lacks firepower, in my opinion I feel that it has less firepower than the 9mm pistol. Stealth: 10/10 This weapon is the best stealth weapon in the game. Not only do the bullets seem not to deviate far from the cross hair but also the weapon makes no sound. This is defiantly a professional tool. ; - ) Where to find it: given to you at the start on normal and expert skill levels However it can be found on the following levels; Kirov Park Meeting, Tubeway Torpedo, Basement killing, Temple city ambush Ballers Description: Dual pistols This weapon may pass through wooden doors. Clip size: 7 Noise:8/10 Concealable: yes Reload time: 3/10 Aggression: This weapon is one of the best aggression weapons. The weapon is able to pass through wooden doors, which as described above, gives you a tactical advantage. It also has the power to pass tough multiple targets thus reducing the amount of bullets needed to fell a group of opponents. Not only this but it also really shows of the rag-doll effect. 9/10 Stealth: This weapon is far too loud for a silent killing and most guards will hear it plus it also counts as two bullets, which will really narrowing the chance of getting Silent Assassin (SA). 2/10 Where to find it: Given to you at the start on all skill levels Ballers SD Description: Dual pistols with silencers This weapon may pass though wooden doors Clip size: 7 Noise:0/10 Concealable: Yes Reload time: 3/10 Aggression: Same as above however I find it slightly less Accurate 8/10 Stealth: This weapon is better than the ballers at a stealthy killing. However it still counts, one shot as 2, making it harder get a Silent assassin. You're also likely to blast the target out a window, door, ect sending him in the path of the guards which again reduces the chance of Silent Assassin. 6/10 Where to find it: You get this for your one Silent Assassin in a row... so your first one then? Deagle Description: a powerful version of the pistol This weapon may pass though wood Clip size: 8 Noise:8/10 Concealable: yes Reload time: 4/10 Aggression: 7/10 Very good weapon as it can pass though bodies and like the Ballers throw them across the room. In my opinion this weapon is just like a single baller not the two and although it is very cool, I think that the Ballers are a much better choice. Stealth: 2/10Terrible weapon as it loud and is usually used by me only to distract guards. Where to find it: Anthema, Tubeway Torpedo, Shogun Showdown, Basement killing, Terminal Hospility, St.petersburg revisited .54 pistol Description: A small but loud gun This weapon may not pass through wooden doors. Clip size: 10 Noise: 6/10 Reload time: 5/10 Concealable: Yes Aggression: This weapon is reasonably useful for an aggressive approach to a level however its lack of firepower stunts it somewhat. 5/10 Stealth: This weapon should not be used for a stealth mission as it is far too loud and you will be unable to escape without a large firefight. 3/10 Where to find it: Invitation to a Party(Russian agent) .22 pistol SD Description: A small pistol with an inbuilt silencer This weapon may passes through wooden doors Clip size: 12 Noise:0/10 Reload time: 6/10 Concealable: yes Aggression: This weapons accuracy makes it a good choice for a silent mass murdering spree however it has little use beyond that. 6/10 Stealth: This weapon is very good for a use in a silent assassin however it lacks the accuracy of the 9mm Pistol SD 7/10 Where to find it: Shogun Showdown(in the trophy room) Revolver Description: A classic revolver This weapon passes though wooden doors Clip size: 6 Noise:8/10 Reload time: 4/10 Concealable : Yes Aggression: This weapon has a good accuracy and can easily pass through multiple enemies. The only problem is the low clip size. 7/10 Stealth: This weapon really should be used as it is *very* loud and this will increase the chance of your discovery. 2/10 Where to find it: Anthema, Jacuzzy job, Murder at the Bazaar, Temple city ambush *************************************************** 3.2 Rifles Rifles are long ranged weapons with scopes. They are usually very powerful. Unfortunately they can't be hidden at all making Silent assassin harder. *************************************************** Crossbow Description: An automated bow This weapon cannot pass though wooden doors Clip size: 1 Noise: 8/10 Reload: 2/10 Concealable: No Aggression: This weapon is useless as it has a clip of one and to fire it you must be on the scope, which does reduce rate of fire and you peripheral vision. However over range this weapon is very effective, as it cannot be heard the guards cannot find you and thus allowing you to plug more arrows into them. 4/10 Stealth: For Silent Assassin this weapon fails significantly as although it is silent it is near impossible to get it to a place where you can get a good shoot. 5/10 Where to find it: Hidden valley Custom rifle Description: A customised W2000 rifle with a larger clip This weapon can pass through wooden doors Clip size: 10 Noise: 6/10 Reload time2/10 Concealable: No Aggression: This weapon is bad for an aggression game as although it has a larger clip than its counter part, the W2000, you must still use the scope to fire. Thus preventing you moving and dodging. 5/10 Stealth: As good any other sniper rifle but it is still impossible of getting to a place where it can be used to its full effect. 5/10 Where to find it: Hidden valley, At The Gates, Redemption at gontranno W2000 rifle Description: a sniper rifle with a single bullet in its clip This weapon my pass though wooden doors Clip size:1 Noise:7/10 reload time:3/10 Concealable: no Aggression: This weapon is should not be used for an aggressive approach as it cannot be used to take on more than one opponent at a time. This is because of its high reload time and low clip size. Stealth: Although this weapon is highly accurate the weapon is near impossible to move about without being discovered and killed. So just don't take it. 4/10 Where to find it: St.petersburg revisited M195 Description: a sniper rifle with 50 calibre bullets armour piecing, anti-vehicle weapon This weapon can pass through wooden doors, but not metal? Clip size: 5 Noise: 8/10 Reload: 2/10 Concealable: No Aggression: This weapon is not bad for long range killings as it is almost certainly instant death and it has a reasonable sized clip 6/10 Stealth: This weapon is appalling as not only can it not be concealed but it make on hell of a noise. 1/10 Where to find it: The Motorcade interception SVD sniper Description: A sniper rifle, which looks like an AK This weapon can pass though wooden doors Clip size: 10 Noise: 6/10 Reload: 2/10 Concealable: No however at distance it can be mistaken for a AK Aggression: This weapon has its uses in an aggressive approach. It should be used for the removal of opponents at a distance as it accuracy is very decent. The large clip also furthers its use in an aggressive approach. 5/10 Stealth: This also can be used effectively for a stealthy approach however it is own really of any use for St. Petersburg stake out. One of the reasons for its usefulness is that it can and will be mistaken as an AK for the guards thus allowing you to move it about without threat of detection. Where to find it: St. Petersburg stakeout, Kirov Park Meeting, Murder at the Bazaar, St. Petersburg revisited, Redemption at Gontranno R93 sniper Description: a basic sniper rifle This weapon can pass though wooden doors Clip size: 6 Noise: 5/10 Reload time: 3/10 Concealable: This weapon cannot be concealed however it can be mistaken for a SMG Aggression: For an aggressive approach this weapon is reasonable good but again just don't use sniper rifles unless you need to. 5/10 Stealth: A good weapon for a stealth attack as it can be mistaken as an SMG however sniper points on this game are few and far between. 6/10 Where to find it: Anthema, Temple city ambush, Terminal Hospitality **************************************************** 3.3 Shotguns Shotguns are your basic aggression weapon. The weapon does a lot of 'Splash damage' *************************************************** Shotgun Description: Basic farmers rabbit shooting weapon This weapon cannot pass through wooden doors Clip size:2 Noise:7/10 Concealable: no Reload: 3/10 Aggression: This weapon is not the greatest aggression weapon nor the worst but it in my opinion the only shotgun you should use is the SP12. This weapon it self just as a very small clip and a long reload time so I thing it definitely should not be used. it only has a clip of 2 7/10 Stealth: This weapon is impossible to get close enough to use it properly and even if you were by some Olympian feat manage to get it close enough to the target without an alert or close encounter then you will almost certainly be discovered afterwards. 2/10 Where to find it: Anthema SP12 Description: Military Shotgun This weapon cannot pass through wooden doors Clip size: 8 Noise: 7/10 Reload: 5/10 Concealable: No Aggression: This is the best shotgun in killing power. Not only does it have a large clip with a acceptable reload time but it just looks so cool. 8/10 Stealth: This weapon should not be used to get Silent Assassin as it cannot be concealed and it makes so much noise that it is probably a good idea to leave it at home. 1/10 Where to find it: Temple city ambush, St. Petersburg revisited, Redemption at Gontranno Sawn off Description: a small pistol size shotgun it can't pass though wooden doors Clip size:2 Noise: 6/10 Reload:5/10 Concealable: yes Aggression: This weapons primary advantage is the ability to spring it on your opponent and to get deep into the base before doing so. However firepower wise it has less than the shotgun and it still as a fatally small sized clip. 6/10 Stealth: This weapon is concealable so now it is possible to kill the target with one without killing everyone else. Only problem is getting out. ; ) 4/10 Where to find it: Two SA in a row ***************************************************** 3.4Autaomatic rifles great for aggressive entries just not for stealth. ***************************************************** SMG Description: a sub machine gun This weapon cannot pass though door Clip size: 30 Noise: 5/10 Reload: 6/10 Concealable: Yes Aggression: Good in a firefight however you can find yourself running out of bullets really fast. 6/10 Stealth: This weapon should not be used for stealth no rifle should firstly they are easy to hear and secondly it is difficult to fire one bullet as more than two loses any chance of getting Silent Assassin. 3/10 Where to find it: Invitation to a Party, Tracking Hayamoto, Jacuzzy job, Terminal Hospility, Redemption at Gontranno Smg-sd6 Description: A SMG with a silencer This weapon cannot pass through wooden doors Clip size: 30 Noise: 0/10 Reload time: 6/10 Concealable: No Aggression: This weapon is very cool for the silent mass murder tactic described above. It also has a decent rate of fire and a quick reload time making it a perfect choice for Mass Murderers everywhere. 7/10 Stealth: This weapon should not be used for Silent Assassin because it is too big to be concealed and fires of too many unwanted bullets. 3/10 Where to find: Hidden Valley, At The Gates, Shogun Showdown, Temple city ambush UZI Description: A sub machine gun This weapon cannot pass through wooden doors Noise: 6/10 Clip size: 30 Reload: 4/10 Concealable: Yes Aggression: This weapon is very good for taking out many opponents and has less of a recoil than the SMG however you get it so late in the game that its usefulness drops. However if you do take it back onto and older level you will see just how much better it is than the SMG however it is not as cool as the SMG SD6. 6/10 Stealth: This weapon should not be used in any attempt to get Silent Assassin as with all of these weapons it fires of too many bullets, with too much noise. 4/10 Where to find it: Terminal Hospility AK Description: a assault rifle Noise 6/10 Clip size: 30 Reload- 6/10 Concealable- No but luckily police use it so regularly that as long as you are in one of their uniforms when carrying it you will not get a second glance. Aggression: Unfortunately this weapon is weaker and much less fun than most rifles. It fires too slowly, in comparison to the SMG, and the bullets seem to travel slower. Don't use one unless you must. 5/10 Stealth: Well if you've been reading this document properly you, like me, are probably getting bored with this part lets just say never use a rifle for a Silent Assassin attempt. Not that you shouldn't know it already 3/10 Where to find it: St.Petersburg stakeout, Tubeway Torpedo, Murder at the Bazaar, The motorcade interception, Tunnel rat, Death of Hannalore, Terminal Hospility M60 Description: Military class light machine gun Noise: 8/10 Clip size: 100 Reload: 6/10 as you won't reload much Concealable- no Aggression-The best weapon for aggression, you need a mere hand full to take down an opponent. They are very long ranged when you perform snap shot attacks. And the clip is large enough to kill every body on the level without needing to reload once. The mad man's choice of weapon 10/10 Stealth: No rifle should be used for a Silent Assassin attempt. 1/10 Where to find it: Tunnel rat M4 Description: standard American army assault rifle Noise: 7/10 Clip size: 30 Reload: 5/10 Concealable: No Aggression- This weapon is better than a SMG and should be your choice weapon, for an aggressive attempt, until you get the M60. 9/10 Stealth- No rifle should be used for a silent assassin attempt 2/10 Where to find it: 4 SA in a row **************************************************** 3.5Close Quarters weapons **************************************************** The numbers next to the 'to the front' and 'to the back' display the amount of blows from the weapon it takes to fell an opponent from those directions Fire axe Description; Fireman's axe Average amount of damage: To the front: 2 hits till the guy dies To the back:2 hit till the guy dies Where to find it: Basement killing Katana sword Description: Traditional Japanese blade Average amount of damage: To the front: 2 To the back: 2 Where to find it: Hidden Valley, At The Gates, Shogun Showdown Golf club Description: Golf club used to play golf-duh! Average amount of damage: To the front: 3 To the back: 1 Where to find it: Anthema Kitchen knife Description: A basic chief's knife Note: All knives are concealable Average amount of damage: To the front: 2 Back: 1 Where to find it: You start with it- however it is dotted throughout the game but their is no point listing them as you will always have it. Combat knife Description: Army combat knife Average amount of damage: To the front: 2 Back: 1 Where to find it: Topedo tube way Scalpel Description: doctors knives used in operations Average amount of damage: To the front: 2 To the back; 1 Where to find it: Terminal hospitality Fibre wire Description: cord used to strangle an opponent Sneak up on the target and attack to kill. Bug alert On version 1.02 some enemies continue to walk around and shoot at 47 while he strangles thin air but when he is done the guy drops dead Where to find it: You start with it Note fibre wire is not detected by frisk searches or metal detectors Anaesthetic Description: anaesthetic used to knock people out use the same drill as fibre wire except that the longer you hold down attack the longer the opponent stays down. Each bottle is about a minute. Max of 5 Where to find it: You start with it. Note: It is not counted as harming the enemy ***************** 4. 0 Walkthrough A few things you should know before reading the walk through. When I say stealth I mean SA(silent assassin) and aggression is the method which gets you up close and personal game. Variants are different ways to complete the level. Also note: When I refer to a location on the map I assume the top is north when I refer to a location in the main interface I refer to the compass POI stands for point of Interest The number next to the method is the difficulty out of ten ***************** 4.1Gortano Sanctuary ***************** Diffuculty:0.1/10(in case you get lost) Recommended equipment: N/A Number of enemies: A scarecrow Several birds Five pigs And a series of melons (Scary huh) You start in the shed, in which you will spend the majority of the game in. Head to the door in from of you and open the door. You will now be greeted by Padre after a boring chat. He will tell you to meet him at noon. Now move to the Ruin in front of you. Open the door and crawl through the hole directly across from you. You will now see a ladder climb it. Run around the rim of the ruin and drop of onto the platform below climb down steps and leave the door you start this from. You should now hear a bell (even if you didn't) climb the spiral steps close by you and open the door. This is the courtyard the door to the church is the only door you can open and that is to the right of you current position. Now your in the church take the door to the left. The next door you need to take sits next to this door through it you will see the confession box to enter it just walk in through the curtain/shroud thing with the crosses on. This conversation is weird the priest doesn't even sound shocked that this person is a born and bred killer. Must be all those mafia types. Moving swiftly along. Leave this room heading back the way you came back to the courtyard where you will find the package. Take the parcel under the arch. Proceed back own the stair to the shed where you started. Before you reach the shed the intro will start and you can now continue to train or leave to the next level. I suggest just to move on as it is just very boring. ************ 4.2Anthema ************ Objectives: Kill the Don Take the Key from the Don Rescue Padre Escape Recommended equipment: Baller 9mm pistol SD(on all levels other than professional) Fibre wire Anaesthetic Items(these were found by me by killing and searching everybody this was long and got boring so if I missed some contact me:( Flowers- in the hands of the postman Delivery crate- back entrance (may be used to store guns) 9 mm Pistol- Guards Kitchen knife - kitchen Shotgun-guard at front entrance and guy on 2nd floor on the guy in a green suit Deagle- mafia leaders son(one wearing the yellow top), Bodyguard and study Car key- Bodyguard sniper ammo- first room along from kitchen and Third room along shotgun shells- 2nd room along from Kitchen, study .45 acp- room above (on the map) hall and garage Mag-ammo- study Pistol ammo- study and boss office Golf club- boss bedroom or on him Revolver- target R93 sniper- garage Key - don Number of enemies Target- 1 Police-0 Guards-21 Inocence-2 VIPs-0 ******** walkthrough ******** stealth: difficulty 5\10 First run down from the hill you on and to the door on the wall in front of you. The one with three trees in front of it. A guard will come out and have a slash by the trees. Take out your anaesthetic and sneak up on him. Hit him with it don't let go of attack till all 5 doses are used. Then drag him in through the door and change into his clothes. Yep its already time to play dress up. Skirt around the edges until you reach a door on the northern wall. Open it and sneak around the edge of the swimming pool. Climb the ladder and now move onto the balcony. When the body guard and the dons son moves to the opposite door. Wait for the don to come in and blast him quickly with one shot from the 9mm pistol SD or sneak up on him and use the fibre wire. Pick up the key from his body and run out the opposite door. You must do this fast or the maid will walk in on your little games, always a bad thing. Continue running to the right edge of the roof drop next to the steps into the basement. This usual doesn't alarm the guards and it hasn't killed me yet so give it a go =-). Now walk down into the basement the stairs should be right in front of you. Proceed down. To the point of interest open door. Step in step out. Peg it down to where you got in by the knocked out guard and if your fast enough the guard should still be asleep. Open the door run to the entrance your should have seen the postman enter from and their you go .If all went well you should have got Silent Assassin and Double silenced ballers cool huh. Aggression: Difficulty5/10 Killing everyone who is trying to stop you. All right first run to the door next to the 3 trees. wait out side until the guard comes and dispose of him quietly take his gun and get into his clothes. Leave the body and go through the door. Go thought the basement and head up to the kitchen. Now take the stairs in the kitchen up to the 2nd floor. Take the door into corridor and head for his office. Open the door and empty your clip on him if he is not there move to his bedroom and do the same. Now head out the office door to the balcony and run of the right end of the roof. Then head down into the basement to the Point of interest (POI). Just step in step out and head of to the garage. If you've got the car key- from the body guard go to the garage and 'use' the car. If not run out of the other exit point. Game variant 1: difficulty 6\10 First knock out the post man by using all of your Anaesthetic and drag his body out of site and play dress up. Now go to where the delivery van is and deposit your weapons in the creates the delivery boy with then carry your weapons in. You can now enter via the front gates as they can't find any weapons. After which move to the kitchens and get your guns back. Now the rest should be played out either as stated in the aggression or the stealth bit. Alternatively you can take the create with your weapons in as long as you drop them the second the guard says 'Hold it right there then when the frisk search is over pick up the create and walk in, isn't it stealthy. Game variant 2: 5/10 Go over to where the delivery van is and take out both of the guard and the delivery boy fast before they can alarm anyone. Dress as the delivery boy and pick up the groceries and head towards the basement. Drop groceries and leave the basement up to kitchen. Now follow the aggression guide as it is highly unlikely that you can take out both the delivery boy, guard and the Mafia Don with Anaesthetic and fibre wire and keep them down. Game variant 3:8/10 Kill/Knock out the guy who arrives through the doors to have a pee. Take his clothes and hide his body. Then move to the garage where there is a sniper rifle waiting for you. Take it and head back up the hill. Bring it to bare and shoot the Don while he does his golfing. With him dead then drop the weapon and move through the basement up to the bosses bedroom and through to the Dons body. *********************** 4.3St.Petersburg stakeout *********************** Objectives: kill the general at the meeting Don't harm anyone else at the meeting Escape to the metro Recommended equipment: Anaesthetic(once you've got a guards clothes on this level is too easy) Baller SD or otherwise Items: SVD sniper- locker 137 Sniper ammo- locker 137 Night vision- locker 137 9mm pistol- locker 137 and the guards in the pushkin building Ak- Police Glass of water- the one your meant to kill Cigar-general-ones your not meant to kill Number of enemies Targets: 4 but only one you've got to kill Police-26 Guards-8 Inocence-2 VIP-1 Stealth: difficulty 4/10 When you start the level you start next to the train, the only escape route. head up the stairs to the south west and then continue past the escalator and once on top of the escalator things. Take the first left. Go down the stairs and open the door to the right. Take the next door you see. Basically you have to reach the exit at the top right on your map. To do that you must proceed down the tunnels when you reach the T section take right down and cross the bridge now turn left. Proceed till you reach another corridor go down it and climb the ladder at the end. Now out of the sewers you should see a lorry in front of you with some clothes next to its tyres. Why? Anyhow, change your clothes and head back to where you started. Head down to where the lockers are. Pick the lock on number 137. Take the SVD and the sniper rounds. Hoister your weapons and walk calmly out of the metro. If like me you are having problems with the 'innocent' then drop to the train tracks and climb up back up on the little ladder thus avoiding them. When your out on the street you'll quickly see that it is under marshal law so you must keep at a good distance at all times or they will see through your disguise. So once out head around the left side of the building and this will lead you past the roadblocks. Proceed further by going through the little entrance in the wall on the right hand side. Continue down to the end of the road. Cross over and head to the POI building keeping far away from the guards. Due to the fact at close range they realise your carrying an SVD rather than an AK. Once inside take up position either on second floor, third and fourth each shown by the open non boarded up windows. From the second floor you will have a poor shot. You will only be able to see the top of his head which means that you cannot hit the other generals. From the third floor you get the best shot but if it hits the generals neck it will pass through him and hit the general opposite and if you don't wait for the VIP to move his head you can hit him too. From the fourth floor you get a poor shot but again the chance of hitting the wrong opponent sharply drops. Below is diagram showing the layout of the room Key V= VIP X= wrong target O= right target -= window x x vo x - - When you've shoot the target and run out of the building and head back to the train avoiding as much suspicion as possible. You will have won. Agression:6\10 First run up the stairs and continue until you reach the top of the escalator. And turn left go down the stairs and kill the guard. Take the clothes and hide the body. You can hide it behind the lockers or through the door. Enter the door and pick the lock into the sewers. Once out of the corridor turn left and cross the first bridge. Continue left and take the corridor to the right. Climb up the ladder and turn left. Head to the Pushkin building and round to the back behind the dumpsters their is the back entrance. Turn to the right find the target. He will either be in the conference room up stairs or running around the building. The target is the one with a glass in his hand and with no smoke coming from his hand- i.e no cigars on him. Leave back through the sewers to train station to avoid extra fire fights. Leave via the train. ****************** 4.4Kirov Park Meeting ****************** Objectives: Kill the general Kill the mafia connection Recommended equipment: Anaesthetic(stealth) ballers(aggression) Ak(aggression) It is recommended you take all your concealable weapons due to the fact the next 2 levels you won't be able to change your gear. Items: Ak-Police 9mm pistol-guards Car bomb- drop off SVD- drop off Sniper ammo- drop off 9 mm silenced-drop off Pistol ammo- drop off Number of enemies Targets:-2 Police-18 Guards-5 Inocence-2 VIP-0 Stealth: Difficulty 3/10 First cross the road and get to the agency drop off. Do this before the guard comes around the corner as he is very protective of his bins. So take the 2 car bombs to reach both you will have to crouch. After such enter the sewers in the middle of the road just across from the drop of and head to the exit which, on the map, is the exit closest to the bottom. To do this follow the tunnel you enter and take it to the T junction. Isn't it strange that all the sewers look the same. Probably just lazy developers. Continuing left until you see the next tunnel. Head down it and you'll reach the ladder. The top of the sewer drain is block, but by what. Yeah you guessed it the generals car. So anyhow climb up and attach the bomb, well parking tickets just don't work I mean nobody takes them serious what you really need is a 'bomb dude' they'll listen to that. hehehe. Anyway the drop down the next place you have to reach is the exit leading behind the building which the mafia bloke parked in front of. Which is, on your map, the sewer that juts out the most. To get their head out back to the end of the tunnel you first came down. Head across the bridge and through the tunnel to the right. Take the next bridge and continue along the passage way the turn off you want is the one the third on the left(not that their is one on the right). Climb up and wait for the driver to walk past when he goes for a slash use your anaesthetic him, take his clothes. With the drivers clothes head to his car and place the bomb on it when this has happened. Leave as quickly as possible to the exit point. I think it is easiest to do this by working your way through the sewers. But your more than entitled to finding your own way their. When their wait for both cars to go up and walk calmly to the boat. Aggression: 4/10 Kill everybody ensuring nobody stops you by using the silent mass murder tactic combined with the car bombs. Game variant 1:5/10 First head off to the church and kill/knock out the guard. Pick the lock and head of up the stairs. Kill/knock out the guard at the top. Don't us the ballers as they will send him out of the window. Yeah I think it's cool too but the targets don't and they will flee. Head back to the drop off. And pick up the SVD and ammo climb up the stairs in the church again and take aim. I think it is impossible to hit them both with a single bullet. But it is possible to hit them with 2 shots, or one if you bomb the others car. Either way the escape is hard as there is only one exit, out of the church but just get back to the boat and escape. Game variant 2:6/10 When both targets have arrived kill/knock out the guard near the drop off take his clothes. And the sniper rifle and ammo. Climb into the sewers. Leave the corridor and head left. Cross the bridge and head right. Go down the first corridor you see. Once out of the corridor turn right until you reach a bridge cross it. Turn left and the first corridor. Climb the ladder and turn to the radio tower. Knockout/kill the guard there and then pick the lock. Open the door and climb to the top of the tower. With careful aim one bullet can travel through the generals head and into the mafia dudes neck. If so run. If not then try and kill him when he tries to leave the park. This one is easier if you bomb the mafia man's car. Game variant 3: 3/10 Plant both bombs as described on the stealth guide. Shoot a loud gun the general will run stand next to the boat and shoot the SVD at him ; ) Not much of a variant. *************** 4.6Tubeway Torpedo *************** Objectives: Find your equipment in the army deport in crate FCK Kill general Free prisoner in 2nd basement Number of enemies: 36 Targets: 1 Police:0 Guards: 34 Innocent:0 VIP: 1 Recommended equipment: You take what is left from the last level unless you load this level from a level further on. Items: AK- guards, HQ, door west of the first set of creates AK ammo- HQ Pistol ammo-FCK Phone-FCK Night vision-FCK Pager-FCK Mini bomb-FCK 9 mm pistol SD-FCK Bomb remote-FCK Degale- desk in the HQ Mag ammo- desk in the HQ combat knife- general Stealth:6/10 Firstly work your way to the exit ladder next to the POI. When you arrive head up the ladder and hide behind one of the large green carte thingies. Then wait for the guard to stand in front of the furthest to the left carte. Then enter stealth mode and sneak up at him with the anaesthetic. Empty the entire 'clip' on him and take his clothes and his gun, 'you want to fit in, right'. Now you've got 5 minutes, give or take, to get into a new uniform or you will be caught, but no hassle. So head straight across to that elevated platform thing. Using the creates for cover move -run- over to the far end without arousing any suspicion. When you reach the end of the platform turn right and you will see an agency drop of point box. Go there and take the pager, the phone, the mini bomb and the bomb remote. Then retrace your steps back to the rear of the truck and climb in when nobody is looking. Head to the back of the truck and duck just to make sure that nobody sees you on the way out, When the truck stops get out and head down that little side alley thing to where the door into the building is, with the create next to it. Open the door and enter. Don't bother with the stairs instead enter the elevator and drop to the First basement. And OMG you got a bonus save wow! This isn't really a bonus as you most likely will have 2 saves anyway and I seriously doubt you've used them all by now. When the elevator stops head out and follow the corridor down and left. The guard who follows you will get suspicious of you but just continue walking and don't stop and you should
be all right. When at the bottom of this corridor take the first door you see this will lead you into the control room and their is nobody their to spot you, if done right. The other agency drop off is of no help to you so don't even bother going to see what is in it. Anyhow when in the control room run directly diagonally across the room. This will lead you into a little corridor take the door at the end and continue through this room also until your back in the corridor. Then take the first door on your right. Shoot the little green box on the computer. Why do it this way? Mainly because nobody saw you enter this way and thus you get no increase in security. But you have to leave swiftly anyway. Continue down the corridor until you reach the third door on your left pick it and enter taking the officers uniform on the bed. Now your disguise is not only more useful but you won't be shot at when the solider wakes up. Oh the privileges of rank. Now that you have the officer uniform continue down the corridor till you reach the next elevator. Take it down and Head from here to the room with the VIP and the Target in it. Stand close to the door but not to far with a trail and improvement method find the best position to drop the pager so that the general hears it and you can gut him. Then hide and use the phone. The pager will then go off. This causes general to leave pick it up. And enter again and kill the agent. So you've got to kill him first. Just get out any combat weapon and sneak up on him and kill him with it. The downside to this is that fibre wire on version 1.02 plays up sometimes and I remember vividly the many times the general just continued walking while Hitman strangled thin air. Of course this left both the VIP dead and the target-Huh? Use the kitchen knife- my substitute every time the fibre wire lets me down, which it does a lot. P.S Anyone know of a version where this doesn't happen? So after you kill him drag him into the room and talk to the VIP you may recognise him from codename 47 as he is entirely the same right down to his 'flag pants'- hehe. With the agent free just follow him down to the elevator both then get on- with him- and go up. Then proceed to the sewage station marked on the map, making sure that he follows you all the way there. Walk as close to the wall as possible and drop the bomb. Then get you and the agent out into the corridor before detonating it. Then rush in and quickly work your way through to the exit. Do this by crossing the bridge, once across the bridge turn left take the first tunnel on the right and wait at the door for the agent to catch up. Not too hard. Aggression: 5/10(as always if you want to kill everyone then do ; ) Leave the sewers and dispose of the guard and into his clothes. Take everything and get onto the truck. Wait in truck until it stops. Climb out of the truck and head to the door of your right. Enter and head to the south west elevator. Go down to the first basement. Head up the corridor. Continue down the corridor and turn left. Open the door. Head straight through the room(don't go into the door with the blue sign near it).Open the door and head through and open the door in front of you. Turn right and go through the 1st door on the right. Take out the 9mm Pistol SD and shoot the green light bit not the monitor to disable all cameras. Leave the way you came and continue right. Take the right and take the 2nd door on the left. The door is locked so pick the lock. On the bed is an officers uniform change clothes and walk out the door. Continue up the corridor. Go down the elevator then take a right then a left. Continue on and get around to the point of interest take out of your weapon of choice and shoot him through the window. Climb through the window. Make your way to the sewage station. Drop the bomb and detonate it. Run cross the bridge and turn left take the first corridor on the right. ********************* 4.7Invitation to a Party ********************* Objectives: Kill the general Secure the suitcase Number of enemies: 39 Target: 2 Police: 19 Innocence: 17 Guards:0 VIP: 1 Recommended equipment: what you had on the last level Items: Door key- waiter up the steps having a fag Poison-pick up Pistol ammo pick up 9mm pistol- Pick-up and guards SMG-guards in the basement, 1st room of garage, 3rd room of garage Chocolate- safe Waiter out fit- second room of garage Dust broom- maid .54 pistol-agent Brief case- agent, general, ambassador, safe Kitchen knife-kitchen Champagne glass- kitchen Invite- dudes in suites Stealth:5/10 Firstly climb up the stairs. if you don't have any weapons left over from the previous level go to the drop off if you do have the combat knife and the 9mm pistol SD then you don't need to go. Hint: if you have an un-concealable weapon drop it now. Head straight forward towards the side gate and pick the lock and walk inside the building. You are now counted by the guards as a guest and thus they won't touch you unless you go into the basement or get seen doing a violent act. Head up the steps and through the front entrance continue on straight forward till you reach the room full of guests. Leave through the door on the left and wait for the general to leave to see the maid alone, the pervert. Anyway slit his throat. Drag his body into an unused room and re-join the party guests. Wait by the KGB guy until he holds up the ambassador being held up. Then follow KGB man at a distance and when he enters the room with the safe. Open the door and shoot the KGB man. Now use the Anaesthetic on the Ambassador otherwise he will snitch and pick up the combination open the safe take the case. Then walk calmly out to the start of the level. Aggression: 7/10(due to the fact it is almost impossible to get up stairs) First head up the stairs and knock out the waiter. Change into his clothes and head off to the drop off. Take the poison and the pistol if you don't have one already. Go thought the front door and into the embassy and head down into the kitchen. Get the champagne and then select poison it will then be poisoned head up and find the general give it to him. He will run off and die in a what I assume is a toilet but suffices to say nobody finds him. Now hurry to the ambassador and follow him to the safe. Shoot the KGB guy and knock out the ambassador and pick up the combination open the safe and walk out with the case without stopping for anyone telling you to. Head back to the boat and its over. Game variant 7/10- You can sneak into the basement and get the waiter suit that way if you prefer. ***************** 4.8 Tracking Hayamoto ***************** Objectives: Kill Hyamoto JR Plant bug on his corpse Escape Recommended equipment: 9mm Pistol SD Combat knife Anaesthetic AK(aggression only) Items: SMG- Guards, Room on the right of the POI SMG- guards, garage, on the right of the POI 9mm pistol-cheif, Hayamot JR, fat body guard Poisoned fish –POI just off to the left of the kitchen Kitchen knife- room with fish Number of eneimes:20 Target-1 Police-0 Innonocence-2 Guards-17 Vip-0 Stealth: 6/10 From where you are wait until the guard on the other side of the stone and the one at the entrance have their back turned. Then run to the next stone. From here sneak up and Kill the guard. Drag him inside the garage. Put on his clothes and sneak around the edge of the house and hide behind the wooden gate until the cook comes out. Knock him out and take his clothes. Drag him behind the gate. Enter the kitchen go down the corridor on your left and enter the room with the Point of interest. Go to the fish and cut the fish. Now go back to the kitchen avoiding the guard who comes back from talking to the guard out side. Place the t ransmitter and the poisoned fish straight into the dish on the left hand corner of the table. Leave. Sneak back to the stone you were stand behind at the start and then wait for the two messages informing you of the death of your target and the transmitter being placed. Crawl from here to the door. There you go another one bites the dust. Aggression: 4/10 Go in guns blazing kill the target and place the transmitter and then shoot your way out. ************* 4.9Hidden Valley ************* Objectives: Find the secret passage Recommended equipment: What you had last as it is taken to this level Items: Custom Rifle-snipers in the tower Katana sword- ninjas with swords in the underground roads Crossbow- drop off Crossbow bolts-drop off SMG sd6-guards SMG ammo-guards Night vision-drop off Number of enemies:66 Target-0 Police-0 Innocent-0 Guards-66 VIP-0 Stealth: 9/10 This level and in fact the next are some of the most difficult levels I have every done on any computer game . Why well super ninja's that's why. Ninja's which can see your ID card and your face. In an extreme blizzard with a full face mask on plus there is no ID card on you so how can they 'check your ID' So what how you do this is first to run around the rim of the forest so that it acts as cover and when you reach the edge of this run quickly to the building which hopefully prevent the snipers shooting at you. Skirt around the edge of buildings. Round the other end of the building there is a guard patrolling then just attack him with the anaesthetic. Knock him out and take his clothes. Then enter the shed thing and go down into the tunnel and kill one of the guards in black uniforms. Placing these clothes on head out down the passage run along and don't look past your shoulder. But keep them behind you at a good distance to prevent you getting a close encounter. Keep doing this till you reach the ladder exit on the far right of the map. Take this up and run again to the large gate thing and there you go. If your very lucky you might just have achieved SA. Aggression: 2/10 Take the crossbow at the drop off and snipe your way down to the gates. ************ 4.10At The Gates ************ Objectives: Get to the castle undetected Disable the generators Recommended equipment: Items: SMG sd6-guards SMG ammo-guards Katana sword-guards Custom rifle-snipers in the tower Number of enemies: 35 Target-0 Police-0 Innocent-0 Guards-35 VIP-0 Stealth: 8/10 Head up to that tree cover ridge and get as close to the rock border of the map as possible. Then go in stealth mode. You will notice that their is a guard wandering around doing his rounds. What he does is walk down stop turn around and then walk on rinse, wash repeat. What you have to do is use the trees as cover and tail him until you eventually catch up with him and then knife him. Then take his clothes and weapon, haul his body away from the ridge edge. And there you go a not much better than useless disguise. Then run down to the castle along the road avoiding all the guards. Do this by running along close to the right hand ridge- however if this doesn't work use a trail and improvement method. Go round the right hand side of the castle. Dart behind the stones and then when the guard has his back turned dive into fenced area in turn the unit of. Then run back round to the front and through the front door. Then stealth out and hide behind the next entrance. Wait for the guard to leave on his patrol around the secret passages. When he passes enter the passage and up the stairs into the guard bunker. This again is hit and miss so you may have to try it several times but what you have to do is run quickly to the door open it and close it then head left down to where the generator is and turn it off. From here turn around directly and head up the stairs then through the door and to the end of the corridor and at the end of this you should find the generator switch Then head directly to the point marked exit avoiding and keeping way from the guards. Aggression: Shoot your way through turning of all the generators. First the one on the outside. Then the one on the inside and finally the one up the stairs. Finally head to the exit. Can't really give you a guide for random killings *************** 4.11Shogun Showdown *************** Objectives: Eliminate Hayamoto Secure the guidance system Escape Recommended equipment: What you had last level Items: SMG sd6-guards,poi Katana-guards, museum, 2nd floor and Hayamoto Key card- point of interest Bomb-poi Bomb remote-poi .22 pistol SD- museum Guidance system - museum Deagle-guards Special card-innocence Number of enemies:40 Target-1 Police-0 Innocent-1 Guards-38 VIP-0 items: Stealth: 5/10 First head to the secret door on the wooden part on the right. Then head up and look through the door and when the guard you should be able to see turns round stealth in to the follow the thick beams as the floor boards squeak. And kill him I prefer to use the 9mm SD for this job. Take his gun and drag his body using the same boards as you used to sneak up on him take his body back then drag them through the door, take his clothes and weapon. This level is very easy now as most people don't get suspicious and no more Super Ninja. Re-enter the room and drop down to the 'wings' and into the secret' door and then drop run through corridor and then through the door. And take the card on the shelf. Continue down the hall and take the first door on your left. Then continue down to the bottom of this room and take the door on your left. And then the next door you see this will lead you to a room with two guards sitting watching a table. Yeah fascinating. Anyhow approach the laser fence thing and deactivate it and proceed. Take the bomb on the boxes then using the same procedure leave the room and make your way to the courtyard. Climb up slowly and place the bomb on the helicopter. You may have to try this several times as sometimes the guards get angry and sometimes they don't. Beats me how they get from one extreme to the other. Now go down the stairs back to where you dropped the body. After which go to the door back into the 'creaky room'. Then proceed to the laser fence open and head down to the basement and down again to the museum. Take the guidance system. Also I would advice taking the .22 Sd, because its cool. Then leave and continue upwards until you reach the third floor. Then you need to access the computer at the POI. Just walk through the paper door things and through the left door. Then head past the on the left (again) door and up and round the wall to the computer. Press the button and get out back to a safe corridor quickly-without rushing until your on the next floor down - then find somewhere nobody will find you, as the targets guards attack without provocation. Anyhow I suggest that passage where you hid the first body. Then watch the targets progress on the map and when he is close to the helicopter detonate the bomb. As if he gets in he escapes and there is no way to detonate it in time. Then head for the exit. Aggression : 9/10 Kill everybody whilst remain on the ground Floor the target will attempt to escape however he will not be able to reach the helicopter as you are in his way. I am sure their is a way up to the top floor to meet the target close and personal-like, but unfortunately I have yet to perfect a method worth mentioning but if you got any good solid ways to reach the top I'd be glad to here from you. Update: Steven Orris emailed in with this: Hello, first I want to thank you for the walkthrough it has been of great help. Second you wanted to know a way to the top floor. on the third or fourth floor you will see an innocent. it is a girl that 47 knows. She will give him the card to get past the lasers to the top floor. Also if you go back to her after you have all you need, she will go with you to the helicopter. Talking to her also gives you a bonus save. A fellow gamer, Steve You should be able once there to move up towards the target. But you may need to knock some people out. I personally don't like this method, as is is slightly harder and slightly messier. But it is do able/ Game variant 1: This is just a small change and if you follow the stealth guide just without dropping the bomb on the helicopter. Place it on the route down. Thus the explosion catches the target and he dies. Just remember, with reasonable accuracy where you dropped it and you should be fine. This method increase the chance of an alert but however doesn't kill any of the other guards. This also allows you to escape in the helicopter. Game variant 2: Same as above really just place the bomb by the guidance thing- and leave it their as that makes him stay a fraction of second longer- When he arrives detonate it. Alerts are much rarer as he goes here alone. Game variant 3: Alternatively you can hide in the room and wait for him to enter and as he comes in blast him. *************** 4.12Basement killing *************** Objectives: Find and kill Charlie in the basement Disable the surveillance system for the direct elevator Recommended equipment: 9mm pistol SD Anaesthetic(stealth) Items: Fire axe- fire-men, fire department 9mm pistol- police 9mm pistol SD-drop off, and room with the computer you have to shoot 9mm ammo- drop off and first roof from stairs Smoke bomb- drop off Deagle- room opposite drop off Mag ammo- room opposite drop off 9mm ammo- room off laundry Recommended equipment: 9mm pistol SD Anaesthetic Number of enemies:53 Target: 1 Police: 18 Guards: 5 Innocence: 29 VIP:0 Stealth: 6/10 First leave the cubical thing your in. Make sure you take Silenced pistol. Using the map watch the guards heading into the laundry room. First head into the first empty room. Then when the guard leaves again and it is clear again. Head to the laundry room. Then take out you weapons and drop them into the shute. Then leave and cross the hall and into the men's toilets the other side. Once their wait until the pizza dude enters. Then enter his cubical, in stealth mode, and knock him out. Take his clothes and head to the food room. From here collect the pizza. Now leave and head to the area behind the metal detectors. Once you pass them head down and slowly head to the corridor leading to the laundry room. Then when it is clear head to the first room in the corridor- this is not the final destination. When the corridor is clear again leave and pick up the weapons. Leave back to the main area- on this floor- and then into the guard room. Then head down all the stairs and unlock the door. Drop the pizza and get out the fibre wire. Sneak up on him. To quote Metallica 'I'm creeping death'. Watch out for the crisps as if you tread on them they make a noise. When the target hears this he will be alerted and press the big alarm button. Not what you want so avoid the crisps. And then when your up on him kill him. After the cut scene head up the stairs again and stand in front of the elevator. Pull out your Silenced weapon and shoot the computer screen with the green sign on it and run into the elevator. If your fast enough you'll get SA. Agression:4/10 Leave the cubical and head to the room with the agency drop off running to through here quickly whilst the guard is in the shower thing. Then go to 137-getting repetitive isn't it. Take the smoke bomb and when the guard is in the laundry room and then when he leaves to stand outside the door to the corridor. Rush into the laundry room and by the drop the smoke bomb into the shute. Then leave and dash to the other side of the floor. Wait by the door for the fire department and wait for the info stating about the fire alarm being on. Wait for all the firemen to leave break in and take the clothes. Turn back and run through the metal detectors down by the stairs and Then following the fire exits. Until you get through both head right to the office. Then shoot out the computer with the green bar on it. Then head down the stairs and sneak up and shoot Charlie in the head and rush up and out if your quick if it can all be done before the guards arrive then you'll get SA. Game varriant:7/10 The guard in the laundry room leaves and then enters and stands in the middle of the corridor for sometime before moving. kill/knock him out. And you can go any where except in the basement and the metal detector when it goes off is ignored because your supposed to have a gun. Just wait by the lift for the pizza dude and their you go, You got your gun past the metal detectors and the pizza dude suit ******************* 4.13The Graveyard shift ******************* Objectives: Plant hacking devise Find an exit Recommended equipment: Anaesthetic Combat knife(aggression) 9mm pistol SD number of enemies:17 Target:0 Police:0 Guards:12 Inocence:4 VIP:1 Items: 9mm ammo- lockers 9mm pistol SD- locker 9mm pistol- guards Fire axe- guard room with window Yellow key card- POI south of guard room Key card- system administrators room Stealth:7/10 Leave heading to kitchen and shoot the web cam. This sends the systems administrator to the kitchen. Just hide behind the door so that it opens out on to you thus concealing you. However I recommend you still should be in stealth mode and when he opens the door just walk out at him and knock him out. Head through the IT rooms- preferable an empty one. Avoid the IT workers more than the guards. Anyhow when you come out go to the window and move so that you are as far away from all people and the window as possible. Then shoot the window out. This will alert the guards, but not of your presents, then walk in and when the administrators office is cleared take the yellow key card and move up to the sever room. Then open the door and place the hacker. After placing the hacker move to the broken window. From here stealth across the bridges. Using the ventilation pipes as cover and the crawling under the wires move quickly in an almost straight line past the guards to the window cleaner thing. You should note that the administrator can be seen through far easier by the IT workers. Aggression: 6/10: Just go through and kill everybody *********** 4.14 Jacuzzi job *********** Objectives: Kill Charlie Steal the money Steal the statue Recommended equipment: 9mm pistol SD Combat knife Number of enemies: 7+ Note: the plus means more can be summoned Target: 1 Police:0 Guards: 6+ Innocence:0 + VIP:0 Items: Revolver: female guards, fuse room 9mm pistol- male guards Money- safe(behind the painting) Statue- on the laser stand thing SMG- guards which are called Stealth: 8.5/10 This level must be done really really fast. I did it in under 3 minutes but I am sure people can do it much faster. Basically what you do is you rush along all, the windows bar the second one in which a women is playing a piano. You must also wait here as otherwise you will be clocked by the guard who patrols. Wait for him to pass and run along to the final roof terrace thing. Then jump over the wall and watch the map for the innocent to walk and face the wall. Then dash in quickly through this door then out into corridor then through the next door and smash the fuses. Then dash through the other room. At which time the innocence will run out so run in and open painting and open the safe. Then run out to the main big room. To the left of the first door, is the statue which you need to pick up. Then head up to the room with the swimming pool at the furthest left of the map. Then shoot the target in the head from the other side of the room and rush into the elevator. If your quick, as in run the whole way, you can do all of this with the lights out. Easy. Agression:3/10 Follow the guide above but just don't fret about your stealth. ******************** 4.15Murder at the Bazaar ******************** Objectives: Eliminate lieutenant Ahmed Zahid Get map of location of warheads from lieutenant Eliminate colonel Mohammad Amin Get key from Colonel Recommended equipment: 9mm pistol SD Combat knife Anaesthetic Number of enemy:22 Target: 2 Gaurds:13 Police:0 Innocence:7 VIP: 0 Items: Co-ordinates-lieutenant 9mm pistol- lieutenant AK- guards Key - Colonel Revolver-colonel Sniper Ammo- guard quarter SVD- guard quarter Stealth: 7/10 Head left from where you are round and take the second opening on your left and this leads you to a side path running to the back door of the lieutenant house. Pick the lock and then reverse up the stairs, hugging the left wall. When you can get a clean shot, pop him. He deserves it i mean who sleeps standing upright and alert? Then head up and pick up the co-ordinates. Then wait for the back door guards to enter and then leave again. At which point hit stealth mode and wander out the back door and back to the street. Where you should start running, no real reason for it its just quicker, back to where you started the level. Then head up to the bazaar- the little corridor thing with the guards in front. And continue round slowly to the rear and enter. Then take up position in the compartment/stall thing right at the 'front' of the bazaar, The third compartment from the right at the lower end of the map, and wait for the colonel to wander down and try to bully the market bloke. Take up a position where you can see him and only him. And shoot him in the head, doesn't he jig it around a lot. Then move up to the body take the key and move to the exit. You must go for the body as soon as he hits the floor as the guard doesn't always notice the colonels death and when he does approaching the body results in a lot of 'unwanted' trouble. This does work however it is hard to pull off and can be difficult. Aggression: 7/10 From here head around the left and take the second left and break into the house. Then shoot the target, after killing him kill those below who enter. Then take one of the clothes. Head to the guard quarters when their take the sniper rifle and head to the bazaar. Climb the ladder leading up to the higher level of the bazaar. Once there crouch/stealth- and take aim when he arrives blast his brains. Find a way down and round the back and take the key ************************** 4.16The motorcade interception ************************** Objectives: Find the contact- get the weapon Kill the Local Khan Spare the UN-troops Recommended equipment: Last level's equipment Number of enemy: 30 Target:1 Police:7 guards:18 Innocence:3 VIP:1 Items: M195-Drop off .50 cal- drop off AK- guards M4- un troops Stealth:8/10 This is another level I hate just because it is *very* hard to get SA. But anyhow, the first thing you require is a good disguise so head out to the block of houses near the Agency drop off. Then wait for the lone guard to wander about and knife him. Dragging his body to the contact. Not forgetting to put his clothes on. Take the weapon and holster it heading to a sniper spot. There are four of which: 1. The mosque- from here you can make the shot and quickly escape. However this is difficult as the limo moves across giving you little chance of a good shot and also if your spotted on the roof you disguise is instantly seen through. 2. The centre of town- From here the shot is very easy however it is impossible to get SA from here. There are steps up from near the main road and it overlooks the entrance of the limo 3. Another, is the first i ever used, is on the steps near the exit- however this spot obviously is not meant to be used as unlike the other two it doesn't speed up the arrival of the limo so if you want to use it head to one of the others, without the weapon, then head back. The shot here is *VERY* hard to pull off. 4.This one is very easy, in front of those stairs discussed in spot three, is a rocky cliff thing,here you get no alarms, and you get a very clear and wide angle to shoot at him from. However it is also much easier to shoot the UN bloke in the car as well and you have to trick the computer into speeding up the cars arrival, go to the spot 2 without weapon and return. I suggest you use site 4. After shooting him drop the weapon and head to exit. Take the AK just to make you fit in more. Walk as little as possible however never run in front of the guards or the UN blokes. And don't be spooked by the random shootings preformed by the UN troops. That's normal for peace keepers. Aggression: 6/10 Same as above however killings are allowed bar the UN. ********** 4.17 Tunnel rat ********** Objectives: Gain access to the base. Kill Yussef Hussein. Transport the cargo to the surface. Recommended equipment: What you had last level. Number of enemy: Target:1 Police:0 Guards:21 Innocence:1 VIP:0 Items: AK- guard M60-guard(torturing victim) Deagle-Guard(torturing victim), target Anaesthetic- the hidden room where the target is MG ammo- cabinet guard room 5.56 ammo- cabinet guard room Stealth: 7/10 When you start off hide behind the ruined wall. Then wait for the guard to walk by significantly far enough for him not to see you leave. Then run out and across to the circular ruin which is the northern most entrance. Then hide and wait for the other lower guard to leave and then pee-the Hitman team seem to like having people peeing. Kill him with a silenced weapon. Takes his clothes and weapon. And wait for the other guard to have a pee and then walk in through the door. Once down proceed to the POI in the centre of the map, With the generator. Move to a position where the guard cannot see you and sneak in and turn off the power. Then head to the little circular alcove. The guard should have moved away if not- and the lights are out- you can attempt a push-through. In which you can just walk past the guard this can work but not always. Once in you should open the door and sneak through the cabinet, and kill the target. Then head out if your lucky the guard will not be there if he is anaesthetic him this, usually fails for me, or push past. Easy technique just walk past them and continue walking straight, without stopping until the suspicion meter drops. Then head up from where you are back to the surface through the entrance you came through. When at the top what for the guard to return and then sneak out and anaesthetise him. Head back down then dive into the tunnels and head to the top left hand corner and climb up the ladder with nobody watching you and walk into the room with the elevator. Call the elevator and ride it up. Then open the large doors and ....you win. Aggression: Kill everyone on the ground level taking their ammo. Then head down the northern entrance and then drop down and head out to the place where they are torturing the victim. Shoot both taking the M60-the greatest killing weapon in any Hitman, even better then the mini-gun on the first game. Take it and shoot through the entire base. Game variant 1. Head to the northern entrancing wait until both guards are busy sneak down. And when the start beating the bloke down there, run into the tunnel. Head down and get close to the generator. Climb up and then sneak in and turn off the generator. Then run into the barracks and take the clothes on the bed. ****************** 4.18 Temple city ambush ****************** Objective: Meet agent Kill the 2 contract killers Photograph their bodies Recommended equipment: 9mm Pistol SD .22 SD Combat knife Anaesthetic Number of enemy: 38 Target:0 Police: 10 Guards: 4 Innocence: 24 VIP: 2 Items: 9mm pistol SD- assassin 1 Sniper ammo- assassin 2,4 R93 sniper rifle- assassin 2,4 Mag ammo- police revolver-police 'innocent' who tries to kill agent- SMG SD6 and SMG ammo SP12- drop off SP12 shotgun ammo- drop off Stealth: 7/10 Large parts of this are random as such they can be different game to game. First find the Agent he is in a building called carpet delivery or something like that He is also the second VIP the one not at the agency drop off). And He will shoot at you but he's bent so let him. He will then talk to you and ask you to kill 2 contract killers. This bit is hard to write as it is random so I will just give you general directions. First lets deal with the sniper. Head into the market with the assassin in and creep round the edge and into the building with him in. Walk in and up the stairs. Go into stealth mode and slit his throat or fibre wire him. Leave. Follow the other assassin at a good range and when he gets into a place where no one is watching kill him with a silenced weapon If necessary move his body and stash it in a hiding place, IT is also possible to use the sniper rifle to shoot him. Go back now and take a picture of both the bodies. Head back to the agent after his talk close the door. And go into stealth mode with the anaesthetic. The purple turban dude as he enters. When the door opens knock him out as he tends to miss on the first 3 shots. Giving you time to 'get him'. This is how I do it however you can anaesthetic him at anytime. Now head towards the exit point which should be noted on your map. The exit is behind the carpet stuck to the wall. Aggression: 4/10 Same as above but you get to shoot lots more people =) ****************** 4.19 Death of Hannalore ****************** Objective: Pick up the key to the hiding place Kill Dr Von Kamp Hide her body in hiding place No civilians are to be killed Recommended equipment: Same as from the last Number of enemy :29 Target: 1 Police:0 Guards: 18 Innocence: 10 VIP:0 Items: Poison- any medical cabinet 9mm pistol-Guards Key-store room AK- store room 9mm pistol SD- store room Stealth:6/10 First wait for the guard on top of the Helipad and the guard patrolling the area in front of you to go and then run (following the coast) to the Helipad. Go thru the tunnel and take your 1st left and then the next left. Go round the sewer either left or right. And take the 1st path leading out. Take the next left and you'll enter a room with 4 gully things and a ladder. Ignore the ladder and take the 1st gully on your left. Follow the passage through and up the ladder. Firstly as you get out hide behind the column close by. Why? You need to get into those rooms to your left however the second one has a innocent in it who will squeal. So hide behind the column wait for the guard to move out of sight and run to the third room on your left. Thus bypassing the trouble. From here head along the Rooms 'upwards' until you reach the last in which the clothes you need are lying. Run across the courtyard- well move across it- and then enter the room and head 'down' towards the drop of point. When you reach the door leading to the corridor. Halt and Wait for the guard in the corridor to go toilet and open the door. Turn left and run to the other end of the corridor. Open the door take the key and the poison. Leave when the guard has gone back into the toilet. Head to the courtyard. Head towards the building with the domes on top. Open the door and head up the stairs. And into her office. Walk up to the desk and poison the water. When she finishes talking she will drink the water and die instantly. Strong poison! Check the map as there can *sometimes* be an innocent walking around if so drag her body through the door behind her desk. Then through the door on the door on the left. Drop the body and head into the office. The innocent will then walk into the office and leave. Then fetch the corpse, bring it back into the office. When the step above is completed or skipped respectively drag the body directly through the centre of the middle room. This means that you don't deviate at all as if you do you can and will be spotted. Once across the room stash her in the hiding place. Walk back to the courtyard and then through the hatch, sewers and then- when the coast is clear- run to the boat. Sorted. Agression:5/10 Same as above just not quite as stealthy. ****************** 4.20 Terminal Hospitality ****************** Objectives: Kill the cult leaded Escape Hospital Island Recommended equipment: Last levels equipment Number of enemies: 52 Target: 1 Police:0 Guards: 33 Innocence: 18 Vip:0 Items: Scalpel- poi in basement (there are 2) Deagle-Body Guards, Temple SMG- Body Guards UZI- Cult Members Night vision- drop off Room key- drop off Anaesthetic- room through door in drop off AK- temple, Guard stand next to door with bomb over it Sniper ammo-temple R93 sniper rifle- temple Stealth:7/10 First head round the side of the building and stand behind the rock. Run over to the first set of boxes. When the guard on the boat is looking in the wrong direction run over to the 2nd set of boxes the guard in front will soon turn around when he does wait until he turns back around and run up the hill. Head through the valley thing/ cracks in the rock. When you reach the end of this head forwards and put on the clothes. Now head into the temple(the building near you). take the left corridor and into the room it leads to. Head to the corner of the room and take the AK(as for some reason they pay less attention to you if you have one of these). Leave the temple and head to the left. Take the valley and when you reach the end of it head left follow the wall until you reach a window. Climb through the window and pick the lock to the door. Walk through this room. Leave into the main hall. Head up the stairs and head to the four rooms up here. Take any of them and head to the button next to the bed. Then press 'Call nurse' this will bring the nurse and thus removing any threat for you to get the doctor costume- kinky. Anyone know how I could get a call nurse button? ;-) Then head to the room leading to the agency drop off. Pick the lock on the door and enter. Take the entire contents of the box and then head to the other door in this room- I.E not the one you have opened. And you should see the doctors outfit lying their take it, needless to say you can dispose of the useless AK. Then head to an elevator I would go for the one on the lower floor- floor 1- as it tends to have less people around and doesn't take as long to call. Then go down to the basement. Take when down follow the blue line thing on the wall as that will take you to the right ward. On the map you should see 3 POI in a row. The top on has an easy to get scalpel- just need to lock pick- and the bottom one has a power generator. Pick into the top one and into the side room for a scalpel and then go to the bottom one and toggle the generator. Once the generator has been toggled you have two option. 1. Leave the generator off and navigate with the night vision. 2. Turn the generator back on an instant or two later and thus forcing the guards out of the operation room and allowing you to navigate without the appalling night vision view. Sometimes the guards still shoot at you. I don't know why. From here head to the red ward and check each operation room until you see the one with the bloke in it. That is your target. Take out the scalpel and select the option kill cult leader. Then he does a long sequence and then the cult leader dies. Then leave up one of the spiralling stair cases. Then when you reach the first floor leave and then out the front door. This leads you into a courtyard with a swimming pool. Head to the far side a head of you and then take the steps down. At the bottom work your way towards the boat. When you are almost their MR. 17 will shoot at you if he hits you won't die but may get an alert but if you followed the procedures above then you should have no problems getting SA. Do not follow him as you will die! Climb in the boat Aggession:8/10 First go round the corner of the building and stand behind the rock. When no one is looking run to the second set of creates. And again when no one is looking run up the hill and head through the valley. Get into the clothes sitting next to the pool. Head into the temple take the left passage and in the corner of the room you enter take both the r93 sniper rifle and the sniper ammo. Holster and leave. Note: Now you must make sure that you don't get too close to the guards as they will see you don't have a normal weapon. So always check where the guards are before you head into a new area. Head to the lift taking the route with the least guards along it. Go down to the basement. When the lift doors open drop the weapon and peer around the side of the lift. When you feel you have a chance of getting though this room with the sniper rifle. Pick it up and head down to the left. And pick the lock on one of the doors with ladders in them. Climb up the ladders and head to the hole which leads you on top of the room with the target in. Shoot with one shot the bit of green you can see (usually to the right of the big light thing). This will kill him instantly. Drop the gun and leave to your boat. Ignoring Mr 17. *********************** 4.21St.petersburg revisited *********************** Objectives: Kill Sergie Kill Mr 17 Escape to the metro Recommended equipment: You can't choose Items: Sniper ammo(blanks)-drop off SVD sniper(blanks)-drop off 9mm pistol-guards W2000-Mr 17 SP12-guards Deagle-Mr17 Number of enemies:27 Target- 0(but we'll get to that later) Police-0 Guards-15(including Mr.17) Innocent-12 VIP-0 Things you should know(spoiler alert): Don't read any of this until you have played the level and reached a point where you have figured out what is going on. Alright if you can't wait- This mission is a set up, in order to kill 47, don't worry though it is easy once you know what to do. Basically the SVD only fires blanks. And I though when I got here that I had just lost my touch... But iI figured it out by shooting at lamp post and looking for bullet 'impact' traces. Stealth: 8/10 What you do is that you leave metro and head up close to the building and strafe slowly until you are on the corner of the building. Then run at the building and dash into the door. From here head up the left stair case and into the room 17 should be in this room. If so sneak up on him and fibre wire him. Take his clothes run out of the building. Then dash into the sewers east of the pushkin building. The entrance is next to the truck. When under and into the sewers work your way out to the metro. Move as fast as you can the guards will quickly find the corpse of Mr. 17 Aggression:9/10 Take the fibre wire and go round to the back of the building in which you are meant to sniper the target from. Then wait for the guard to separate himself from the rest of the pack. At which fibre wire him and take his 9mm gun and shoot the other collecting their Ammo. Then you should head round the back of the Pushkin building. Shoot the two guards. After killing them both take their better weapon. Then enter and shoot your way though the building and out. *********************** 4.22 Redemption at Gontranno *********************** Objectives: Kill Sergie's bodyguards Save Victorio by killing Sergie Recommended equipment: When you get to the shed get The ballers and M60 Items: Custom rifle-guards in church SMG-guards(Church) Church key- Church basement SVD- guards in Church and the one on the ruin Sp12-Sergie Your guns-Shed Number of enemies:21 Target-1 Guards-20 Guide: Sorry folks from my experience, beaten the game 10+ times, I have never got a rating at the end of this level thus their is no point going for silent assassin as you don't get rated. So just follow this guide and the level should be easy. One helpful hint is to use heavy improvisation. Something failed, then use it to your advantage as this is just one, well two, long fire fight(s). Firstly you need your weapons so what I do is just stand in the centre of the courtyards and run about until they open fire on you. Then just run past, though the door which they open, them and drop down from the stairs and head into the shed. Then take the M4 or preferable the M60. Then put some bullets in it and run to the corner of the room, behind the window but facing the doors.As your persuers open the door open fire. Kill everybody who comes through it. When it is quiet stick your head out the window and shoot anyone you see. After doing this drop your weapon and pick up your favourite sniper. Then take the sniper and shoot at the bloke on the ruins. Drop this and pick up some good pistols, I like the Ballers and take up the machine gun. Leave and enter the church through the door leading to the basement. After which head to the door furthest away from where you are open the door. Take the key. Then leave back to the outside and head up to the Main Entrance. Then enter the church through the main door. Spray the room with bullets. After all of them are dead, drop the big gun. As a pistol has better and more effective power over longer range. Then head to the left and up the stairs. Once their open the door to the door leading to the balcony. And kill the guard with the SMG and the SVD some distance from him. When they are dead, hit stealth mode and creep around bring out the ballers. lift your head shoot one drop down. Move to the other side and rinse, wash, repeat until all are dead. Then head into the Closter and shoot through the heart thing. Sergie will leave and run off. He has an SP12, a very dangerous weapon. He will usually run up to the upper balcony. Climb up and open the door to the balcony and open the door and let rip your ballers on the upper torso. Bang you win. See no stats so you couldn't have got SA. ********** 5.0Credits ********** Me for doing it and you for reading it- Lord me aka Matthew Berryman There was another bloke who helped me out a year before I began this project. However I forgot his name but he help point me in the direction of the contribution section which for any other aspiring FAQ writer go there and it will tell you how to write one. Steven Orris for contributing the help with Shogun Showdown. IO studios and Edios for creating such a great line of games and all other respective copywriter holders. All other FAQ on any game as it is a hard job writing one and I thank each and everyone of you, as you have helped countless gamers. ******************** 6.0 Email dos and don'ts ******************** Want to get in touch then drop me a line on: firstname.lastname@example.com If you want me to read it instead of instantly deleting it then put the subject title as HITMAN 2 FAQ However I do have a blacklist of people I never answer. Want to make sure I don't add your address? Then make sure you don't have any inappropriate material, virus, or other things that could affect my sanity or my computer. So until next time, Mat 2004-2008 (C)
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In the Shower
Go natural. "All shampoos contain cleansers," explains Christyn Nawrot, a regional educator for Phyto. But those with naturally derived cleansers are less apt to rob your hair of vital oils. (Phyto, Lavett & Chin, Ojon and Aveda use natural cleansers in all of their shampoos.)
Use products properly. For maximum benefits, before applying shampoo or conditioner, emulsify them in your hands. Then massage onto roots (where hair is most porous), crown and finally, down sides of hair.
Don't overwash. "Shampooing every day is drying to your hair and scalp," says Rodney Groves, a stylist at the Vartali salon in New York City. Instead, aim for two to three times a week - and on off days, rinse with water and condition only your ends.
Do deep-condition. "If you heat-style regularly, you must deep-condition once a week," says Caroline Greyl, president of the hair-care company Leonor Greyl. If your hair is very damaged, try using a concentrated hair mask in place of your daily conditioner (from midshaft down), suggests Eva Scrivo of the eponymous New York City salon.
Try: Aveda Damage Remedy Intensive Restructuring Treatment, Leonor Greyl Masque Fleurs de Jasmin, Matrix Color.Smart Intensive Masque
When Styling
Ban the burn. "While the professional-grade blow-dryers that everyone's buying these days for home use do speed up the drying process, they were designed to be held high above your hair [presumably by a stylist] and moved around a lot so as not to cook one spot directly," says Irene Meikle, international artistic director of hair-care company Graham Webb. How to ensure that you don't fry while you dry? "Remove the nozzle," suggests Nawrot. As long as you're pointing your dryer downward, you'll get the same effect, but the heat will be more diffused. Also, treat damp hair with a heat-protectant spray before blowing dry.
Try: Tresemmé Instant Heat Tamer
Avoid resistance. When blow-drying, "use your fingers to style your hair until it is about 80 percent dry," advises Meikle. Then, once it can glide through your hair without resistance (i.e., tugging), bring out the brush.
Stop suffocating your strands. While silicone products (such as Silky Sexy Hair Frizz Eliminator) are great at preventing frizz and enhancing shine, do not apply them before heat-styling, or they can fuse to your hair and have a "shrink wrap" effect, sapping all the moisture from your strands, notes Nawrot.
And the best bristles are... all sources interviewed for this story agree: natural (boar) bristles. They distribute your scalp's oils, keeping your locks well-lubed.
Try: Marilyn brushes
In the Kitchen
"If you diet and lose hair, it usually means one thing: Your diet is inadequate," says Greyl. The best follicle fuel? Omega-3 fatty acids (found in cold-water fish like salmon) and protein (think nuts and cheese), says Oz Garcia, a nutritionist in New York City.
At the Salon
Time your color touch-ups.
Though it sounds counterintuitive, dyeing your hair more often (every 28 days, advises Andrew Bartfield, vice president of education at L'Oréal Professionnel) can actually help prevent chemical damage. Since the ends of your hair will be less likely to fade, your colorist won't have to leave the dye on as long, explains Bartfield.
Use protection.
To avoid fade, try not to shampoo for 72 (yes, 72) hours after getting your hair colored, says Scrivo. And use only color-safe products.
Try: Back to Basics Color Protect Shampoo and Conditioner, and L'Oréal Color Show Liss Smoothing Cream
Plan for your processes.
Which chemical processes can really wreck your hair? From least damaging to most: temporary color; semipermanent color; demi-permanent color; permanent color; high-lift color or bleach; permanent wave; and relaxer, thermal reconditioning or straightening. Consult your stylist about the type of care your chemically altered mane will require pre- and post-treatment - or face hair-raising consequences, says Nawrot.
Stylist Secret
To temporarily but quickly mend frayed ends, hair pro Rodney Groves spreads Kérastase Serum Nutri-Sculpt, a leave-in treatment, through dry tresses, then blasts them briefly with a hair dryer.

subset: commoncrawl