text:
Note: X and Y are coordinates (light years on XY plane) relative to Terra at (0, 0)
Hesperus nearby systems (3151)
(Map Legend)
|System Information
|X:Y Coordinates
|-123.603 : 46.734[e]
|Spectral class
|Recharge time
|173 hours[1]
|Recharge station(s)
The Hesperus system was mentioned to feature shipyard facilities[3] and an Olympus-class recharge station[4] at the zenith jump point, which may be referring to one and the same.
The system is best known for the massive 'Mech factories on Hesperus II. Other named planets in the system include the barren Hesperus III[1] and Hesperus V, which was mentioned to have several large, rocky moons including Hesperus V Gamma.[2]
Because of its immense strategic value, the Hesperus system was the site of many battles over the centuries. (See The Battles for Hesperus II below).
|Hesperus II
Flag of Hesperus II
|System position
| Jump point
|1 (Hesperus II-Alpha)[1][5]
|Surface gravity
|Atmospheric pressure
|Standard (Breathable)[1][5]
|Equatorial temperature
|85°C (Jungle)[1][5]
|Surface water
|Highest native life
|"Reptile"[1] (see text)
| Duke Greydon Brewer (3025)[6]
Duke Daniel Brewer (3067)[5]
|Maria's Elegy[1][7][8]
| 55,000 (3025)[5]
345,600 (3079)[1]
|Socio-Industrial Levels
|HPG (Representative)
Hesperus II has four major continents and innumerable small island chains and archipelagos in its shallow oceans. The landmasses offer extreme conditions, either untamed jungle or blasted wastelands noted as being extremely mountainous and crisscrossed with canyons. Only the North Whitman and South Whitman continents on the northern hemisphere offer tolerable living conditions, particularly at an altitude of 3000 or more meters where the atmospheric pressure is closer to 1 bar (as opposed to 3 bars and more in the jungles) and the ambient temperature is around 30 degrees Celsius (as opposed to 80 and more in the jungles).[8] The other two continents, situated in the equatorial region, are collectively called the Barrens, or East Barren and West Barren. They are completely inhospitable, featuring both barren wastelands and jungles too thick to explore to this day.[7]
The planet is home to the Defiance Industries BattleMech factory in the Myoo Mountains that dominate the South Whitman continent. This is the largest BattleMech factory in the Lyran Commonwealth, and is in fact the largest remaining BattleMech factory in the entire Inner Sphere. It has been attacked numerous times by the other Houses and other forces. Though damaged multiple times all but the Word of Blake have failed to actually take over and occupy the facilities. Not only do the attackers have to worry about the planet's defenders, but the terrain is unforgiving as well.
South Whitman features the Melrose Valley complex, stretching across nearly a thousand kilometers of the Sulden Uplands (with Doering Electronics), and the heavily terraced mountain slopes of Maria's Elegy, the capital largest city on Hesperus II and also the location of the spaceport, and the HPG station at the spaceport. These are the only regions with fertile soil suitable for cultivation, but more arable land is not needed considering the planet's tiny population. The city of Maldon is also nearby (although it was described as "on the far side of the planet"[9]).
The only notable site that is not located on South Whitman is the Kincaid Defiance Industries complex on North Whitman.[7] A miniature fortress, Kincaid Defiance Industries is an ammunition and parts manufacturer of minor importance; the facility was briefly used as a manufacturing site for prototype Double Heat Sinks in conjunction with the NAIS in the late 3020s, until the Fourteenth Battle of Hesperus II in which the facility was attacked.[10]
Fusion plant works are mentioned out on the Tatyana Archipelago.[11]
In the 29th century an expedition into the Hesperan swamps set out north from Point Vallejo, never to return.[8] It is unclear if 'Point Vallejo' is a minor town or just a landmark.
The population of the planet has always been small, mainly the employees working in either factory.[6] It has been noted that this planet's population is small mainly because of centuries of paranoid security and travel restrictions.[1]
A clear sky on Hesperus II was said to be patches of violet sky showing here and there through roil of blue, purple, white and yellow clouds, and the sun is a dazzling pinpoint of diamond blue-white light. Hesperus II has a slower rotation than Earth. Local time has twenty-five hours divided into eighty minutes.[8]
In the 26th century, terraformers had introduced genetically modified plants, animals and microbes to the planet but were only partially successful.[8]
In the equatorial region, native sulfur-metabolizing life has adapted to living at over eighty degrees Celsius and atmospheric pressure exceeding three bar. Xenobiologists arbitrarily classified the highest (known) native life forms as "reptilian" because of certain recognizable features—scaly hides, claws, flat heads with toothy jaws and questing, air-tasting tongues.[8]
Due to the extreme conditions which are intolerable for humans, the jungles and swamps can only be accessed in special exploration vehicles such as ExplorerMechs, though fewer than thirty percent of those venturing there ever returned. The expedition that had set out from Point Vallejo in the 29th century was described as the last one (as of 3057). Consequentially, the biosphere in the deep valley, equatorial region and oceans remains largely unexplored.[8]
Era Specific DataEdit
- Political Leader: Representative Dena of Hesperus II
- ComStar Representative: Precentor Hjalmer Curtis
Military DeploymentEdit
- Fourth Hesperus Guards[13]
- Sixth Hesperus Guards[13]
- Ninth Hesperus Guards[13]
- Eleventh Hesperus Guards[13]
- Third Davion Guards RCT[16]
- Fifteenth Lyran Guards RCT[17]
- Defiance Self-Protection Force
- Fifteenth Lyran Guards RCT[20]
- Thirty-sixth Lyran Guards RCT[20]
- Hersperus Militia
- Second Donegal Guards RCT[21]
- Fifteenth Lyran Guards RCT[21]
- Thirty-sixth Lyran Guards RCT[21]
- - At this point in time the Fifth operating at 60% of full strength, with 75% of their equipment featuring upgraded technology.
- Hesperus Militia[23]
- - Given the capture of Hesperus II by the Blakists during the Jihad and the many close calls that the various industries have had throughout history, the local defending LCAF forces and the Defiance Self-Protection Force on Hesperus II are augmented by elements of the militia from Hesperus III. Based out of the Melrose Valley on South Whitman, the militia contingent from Hesperus III is deployed on a rotating basis; the inhospitable environment makes it difficult to deploy infantry in anything other than battle armor or heavy exo-suits, and as result the militia forces serving in each rotation are invariably vehicle-based. This places the militia close to the Doering Engineering plant.[23]
- Fifth Lyran Guards RCT[24]
- First Skye Jaegers[24]
Planetary LocationsEdit
- South Whittman (continent)
- Maria's Elegy: Capital city.
- Mount Defiance
- Morningstar Spaceport
- Myoo Highlands
- Myoo Mountains
- Sulden Uplands
- Melrose Valley
- Point Vallejo
Industrial CentersEdit
Planetary HistoryEdit
Age of WarEdit
- (7 Feb 2455) Operation Prometheus - After six years of repeated attempts to infiltrate Defiance Industries, the Lyran Intelligence Corps is able to get one agent on the inside. This agent acquired maps and pictures of the assembly lines, though failed to acquire Mackie schematics. Colonel Simon Kelswa uses the maps and pictures to lead 25 Lyran commandos to specifically steal the Mackie plans. The mission is a success, allowing the Lyran Commonwealth to be the first House outside of the Camerons to have BattleMech technology. [27]
Star League EraEdit
During the Star League era Hesperus II was perhaps best known for the BattleMech factory owned and operated on the planet by Witten Industries, a Star League manufacturer. This was far from the only industrial concern on the planet, however; in addition to the Witten Industries plant, Defiance Industries had a well-established mining operation on the planet.[12]
The Battles for Hesperus IIEdit
Renowned as an essentially unassailable fortress, the factories of Hesperus II have seen numerous famous battles:
First battleEdit
The first attack came in 2787, when House Kurita launched Operation BROKEN BLADE, a massive attack that destroyed the orbiting shipyards but failed to overcome ground defenses. The attackers withdrew in January, having suffered more casualties than they had dealt out.[28][29]
Second battleEdit
In April 2788, under the codename of Operation BRASS RING, light and fast forces from the Federated Suns attempted to rush the factories, raid them for supplies and destroy as much as they could. They were spotted in time for the defenders to repulse them.[28]
Third battleEdit
In March 2789 the Free Worlds League attempted an attack with WarShips, using an unusual approach vector. However, the Lyrans had reinforced the planetary garrison with two cruisers, the LCS Granite and LCS Endeavor, just days before. A naval battle evolved where the heavily damaged Granite wound up ramming the FWLS Devastator, causing both ships to crash on the planet. The remaining League fleet, including the cruiser FWLS Skulker, withdrew.[28]
Fourth battleEdit
Between 2831 and 2836, House Kurita attempted an attack against the 'Mech factories on Hesperus II that was easily repulsed by the defenders.[30][31]
Fifth battleEdit
In 2837 House Kurita attacked Hesperus II yet again, while its veteran defenders had been replaced with inexperienced units due to an upcoming offensive against House Marik. The Kurita attackers easily pushed the defenders back to the 'Mech factories, but could not overcome the fortified defensive positions and pillboxes there. After two weeks, the Steiner defenders broke the siege with 'Mech reinforcements fresh off the production lines and forced the Kurita invaders off-world.[30]
Sixth, seventh and eighth battleEdit
The Draconis Combine laid siege to Hesperus II and attempted to destroy the Defiance 'Mech factories in 2853[32] in what is often regarded as a revenge for the death of Coordinator Yoguchi Kurita at the hands of a Steiner assassin; however others point out that the massive and intricately planned operation must have been prepared long before.
The first part of the offensive saw Hesperus II blockaded by a massive fleet of WarShips, heavily armed DropShips and aerospace fighters that encircled the planet and blocked main jump points, preventing supplies or reinforcements from being shipped in.
Five months later they launched a ground offensive that aimed at wearing down the cut-off defenders in a war of attrition. House Steiner managed to break the blockade by re-activating the LCS Invincible from Tharkad. An unexpected battalion called "The Force of Last Resort" raised from barely-trained recruits in 'Mechs fresh from the production lines stalled the Kurita advance on the factory site and set them up for orbital bombardment from the Invincible, vanquishing the Kurita attack force.
The entire campaign became known as the Sixth, Seventh and Eighth Battle for Hesperus II. House Kurita lost more than half of their ground units, fighters and DropShips and all of their blockading WarShips. House Steiner suffered massive losses, too: The Tenth Skye Rangers and the Ninth Arcturan Guards regiments were permanently disbanded and the LCS Invincible was lost to a misjump when it tried to return to Tharkad. One 'Mech assembly line had been destroyed, but it was back to working order within a year.
Ninth battleEdit
In 2957, units from two Kurita regiments dropped directly on top of the 'Mech production facilities, bypassing most of the defending forces. Although more than half of the dropping 'Mechs were destroyed on mountain slopes and most were scattered in the mountainous terrain, a sufficient number of attackers landed within the industrial complex to cause considerable damage and slash production capacity by half. Those who died in the raid were posthumously awarded the Glory of the Fallen Samurai banners. The damage would take 20 years to repair. This caused a severe lack of spare parts and hampered the LCAF considerably for years.[33][34]
Tenth battleEdit
In 2997 Marik forces raided an isolated supply depot on the planet, but were repulsed by the 15th Lyran Guards under the command of then-Colonel Katrina Steiner.[35] This attack was Janos Marik's first military adventure, conceived to test the strength of the reinvigorated FWLM against the Lyrans. Although the attack was repulsed, the FWLM was noted for markedly improved overall performance.[36]
Eleventh battleEdit
Relying on the Tenth Battle for Hesperus II indicating that no other attack was to be expected soon, House Steiner drew three defending regiments from Hesperus II for an attack on Kalidasa which got bogged down. House Marik seized the opportunity to launch another attack on Hesperus II with four 'Mech regiments. They were (narrowly) repulsed by the Eridani Light Horse, but only after the Light Horse's 21st Striker Regiment purposely disobeyed orders from their incompetent ranking Commonwealth officer.[35]
The near-loss, combined with the unsuccessful and bogged-down offensive against Kalidasa, was a political disaster for Archon Alessandro Steiner and set him up for being ousted by his niece Katrina.
Twelfth battleEdit
In early 3000, House Kurita stepped up its efforts again and dropped three 'Mech regiments and support on Hesperus II. It fell to the 1st Support Company of the Eridani Light Horse to hold open a space port so that Steiner reinforcements could be deployed.[35]
Although the attack was repulsed, the Eridani Light Horse felt they had finally suffered enough from incompetent Lyran officers. When their contract ran out later that year, they went to work for the Federated Suns instead.[37]
Thirteenth battleEdit
In 3019, House Marik sent Wolf's Dragoons on a deep penetration raid that eventually aimed for Hesperus II. Lyran intelligence learned of the plan through a traitor, and reinforcements were rushed to Hesperus, including the then-veteran 24th Lyran Guards, the 3rd Royal Guards, and the Hsien's Hotheads and Hansen's Roughriders mercenary commands. Initially, the Lyran troops tried to separate Wolf's Dragoons. When Colonel Jaime Wolf ordered his orbital reserves into action, the Lyrans consolidated their forces along a river line. Despite several attacks (including a night attack), the Dragoons could not break the strong positions of the Steiner defenses and were thrown back every time. However, Natasha Kerensky of the Dragoon's Black Widow Company discovered a weak point in the Steiner defenses. She advanced along a seasonal river, which was guarded only by a single lance of 'Mechs. Their path was blocked just in sight of the Defiance Industries 'Mech-factories by Hansen's Roughriders. Even the arriving reinforcements of the Dragoon's Delta and Gamma regiments failed to dislodge the Roughriders' heavy 'Mechs.
Wolf's Dragoons and the defending Steiner forces suffered tremendous losses during the campaign. The Dragoons were forced to make yet another supply run. However, due to their professionalism during the campaign and their fierce determination, their reputation grew further, convincing Archon Katrina Steiner to negotiate a contract with the Dragoons.
The Lyran losses included the 24th Lyran Guards, which was almost destroyed during the defense. [38]
Fourteenth battleEdit
In 3027, Barton's Regiment of the McCarron's Armored Cavalry mercenary unit staged a quick and narrow objective raid against the Kincaid Defiance Industries plant on the North Whitman continent of Hesperus II that was successful despite heavy resistance from the Blackhearts and the 26th Lyran Guards, combined with relentless aerospace fighter attacks.[39] The official version was that KDI's owner Simon Kincaid was a black market dealer who had taken several millions C-Bills from McCarron's Armored Cavalry but failed to deliver the promised goods, invoking the wrath of the notorious mercenary unit and thus provoking this grudge raid against his firm.[39] The truth, which is not publicly known, is that Kincaid's firm (KDI) was secretly building prototype Double Heat Sinks for the Federated Suns (made possible by the FedCom Accords). Kincaid had embezzled a significant share of the production and sold it to the Capellans. When the Lyran Intelligence Corps threatened to uncover his activities, he delayed their investigation long enough to arrange for his safe extraction in a staged raid, providing the Confederation with the blueprints in return. It is implied that Kincaid provided the means by which the attacking DropShips could safely approach the heavily guarded world.[40]
Operation EXCALIBUREdit
In 3057 Field Marshal Brandal Gareth enacted a rebellion code named Operation EXCALIBUR with the intent of creating his own nation state with Hesperus at its heart. The Free Star Republic would last a mere six days before it was destroyed.[citation needed]
Fifteenth battleEdit
The Fifteenth Battle of Hesperus II was the pivotal battle of the Third Skye Rebellion, during the FedCom Civil War. Representing the Free Skye forces were the 22nd Skye Rangers, the 4th Skye Rangers, the Warships LAS Illustrious and the FCS Indefatigable. Defending the planet on behalf of the Lyran Alliance were the Gray Death Legion, the 15th and the 36th Lyran Guards, and the Defiance Self-Protection Force, a corporate military unit. In orbit was the Warship FSS Simon Davion. Early in the campaign, the Illustrious was destroyed but the Simon Davion was captured by the Free Skye forces, giving the invaders a decisive advantage in orbit. After initial skirmishing, the two Skye regiments lifted off the planet, only to drop directly on the target factory, leaving the divided defenders in a desperate position. Orbital bombardment by the Free Skye forces destroyed an HPG Station, killing hundreds of civilians, and dealt tremendous damage to the 15th Lyran Guards. When the 32nd Lyran Guards joined the attack in support of Free Skye, the campaign appeared lost for the loyalists. The Gray Death Legion spent itself holding off the Rangers, losing most of its troops and its commander, Colonel Lori Kalmar Carlyle. The 32nd Lyran Guards had lost their own commander, however, and were now plagued by dissent. The 22nd Rangers were shattered, while the 4th and 17th Rangers were mauled. The pro-Skye 14th Lyran Guards arrived with Maria Esteban in command, inflicting heavy losses on the 32nd Guards. Despite all of this, the loyalists still held the massive Defiance Industries factory while the rebels had been ravaged, demoralized and had lost the element of surprise. The 4th Skye Rangers abandoned the battle, returning to Skye. Esteban made one last push for the factory, neutralizing much of the Defiance SPF and reaching the gates of the legendary facility. Loyalist Battle Armor units, however, managed to regain control of the situation, and the Free Skye forces, facing a suddenly resurgent SDF and 15th Lyran Guards, were forced to retreat. When General Caesar Steiner arrived with the pro-Lyran 2nd Donegal Guards, Esteban and her forces surrendered. [41][42][43]
Sixteenth BattleEdit
From March 3068 until early 3070 the Word of Blake ran Operation STEEL HAMMER, a series of heavy raids against the planet's defenders. The first raid fell between the 14th and 17th of March 3068, coinciding with raids on Coventry and Donegal; the three raids all featured support from Blakist WarShips or Pocket WarShips.[44] Unknown to the defending Lyran forces, commando forces were seeded onto Hesperus II during each of these raids from the beginning. In early 3070, Hesperus II fell into enemy hands for the first time in its long history to a Word of Blake invasion force. [45][46]
During the Word of Blake occupation, the Word upgraded and improved factory production on Hesperus II, and used the planet as a resupply/refit stronghold and a base for forces conducting strikes into their the Lyran Theaters of operations. In the first two weeks of November 3074 Coalition forces lead by Devlin Stone launched an assault against the defending Word of Blake forces, determined to recapture the planet after the successful defense of Skye earlier in the year. The coalition forces, which included elements from Skye, ComStar and Clan Wolf, took on three Word of Blake Divisions; the battle for Hesperus II lasted for weeks, with the last Blakist fortifications around Maria's Elegy finally being shattered on the 20th of December.[47][48] However, the Word of Blake rendered many of their improvements to the factories unusable through sabotage before leaving.
Post-Jihad and Dark Age ErasEdit
Despite the damage inflicted on Hesperus II by the Blakists during the final battle for control over the planet, the Defiance Industries plant remained the largest single military producer for the Alliance in the years immediately after the Jihad.[49][50] The Lyran government was keen to rebuild the industrial capacity of the plants as the Jihad closed, and opened up Hesperus II by encouraging what may be the first population boom via immigration in the history of the world. While this was still accompanied by tight security controls, the restrictions were nothing like the paranoid security measures and travel restrictions that had served for most of Hesperus II's history.[1]
Seventeenth BattleEdit
The latest battle for Hesperus II began on 3 January 3145 when a joint Jade Falcon / Hell's Horses force led by Khan Malvina Hazen landed on the planet. Archon Trillian Steiner had received word of the impending attack from Loki agents but the weakened LCAF lacked the means to repulse the invasion themselves. Instead, Archon Steiner implemented a different stratagem: she ordered Loki to leak word of the invasion to Khan Alaric Ward, correctly guessing that he'd react by mounting a counter-invasion of his own.
A day after Hazen's force landed, warriors from the Wolf Empire reached Hesperus. The LCAF had withdrawn most of its garrison by this point and the remaining Commonwealth troops evacuated after putting up minimal resistance, leaving the Eridani Light Horse and several smaller mercenary commands to face Malvina's wrath. Many mercenaries reacted to this revelation by attempting to surrender to the Clanners, only to be slaughtered, while the Light Horses' attempt to escape was foiled by the Raptor Keshik. The few surviving Light Horse escaped into the mountains, only to be hunted down to the last soldier by the sadistic Falcons.
The subsequent Wolf assault upon Hazen's forces resulted in nearly two months of stalemate. An impatient Malvina finally mounted a last-ditch attempt to seize the factory on 23 February, ordering that her nuclear weapons be ready for use in case of failure. Then Khan Beckett Malthus made an assassination attempt on Malvina, putting her into a coma and throwing the entire force into confusion as orders for retreat were broadcast. It was then that the LCAF's counterblow landed. While the Clans had been bogged down, Archon Steiner gathered a liberation force at nearby Canonbie. The fresh LCAF units dropped onto enemies already tired and demoralized, and within a week had routed both Clan forces.[51]
Politically, the aftermath proved significant to both Trillian Steiner and Malvina Hazen. The LCAF victory over two infamous Clan foes aided Steiner in strengthening her shaky hold on the throne. Alaric Ward shrugged off his defeat and even congratulated Steiner on her victory; his main objective, it would seem, was simply to keep Malvina from taking the planet's factories. As for the Chiggis Khan herself, she remained in a coma for months before emerging to brutally repay Malthus for his treachery in a Trial of Grievance, and learned that her Hell's Horses allies were using the defeat as a chance to extract themselves from her brutal rule.
Political AffiliationEdit
- 2271 - Inhabited world [52]
- 2340 - Federation of Skye [53]
- 2341 - Lyran Commonwealth [53]
- 2571 - Lyran Commonwealth [54]
- 2596 - Lyran Commonwealth [55]
- 2750 - Lyran Commonwealth [56]
- 2764 - Lyran Commonwealth [57]
- 2765 - Lyran Commonwealth [58]
- 2786 - Lyran Commonwealth [59]
- 2822 - Lyran Commonwealth [60][61][62]
- 2835 - Lyran Commonwealth [63]
- 2864 - Lyran Commonwealth [64]
- 2957 - Lyran Commonwealth [34]
- 3025 - Lyran Commonwealth [65]
- 3030 - Lyran Commonwealth [66]
- 3040 - Federated Commonwealth [67][68]
- 3050 - Federated Commonwealth [69]
- 3052 - Federated Commonwealth [70][71]
- 3057 - Lyran Alliance [72]
- 3063 - Lyran Alliance [73]
- 3067 - Lyran Alliance [74][75]
- 3070 - Word of Blake Protectorate (from February)[76][46]
- 3075 - Lyran Alliance [77][47][48]
- 3079 - Lyran Alliance [78]
- 3081 - Lyran Alliance [79]
- 3085 - Lyran Commonwealth [80]
- 3130 - Lyran Commonwealth [81]
- 3135 - Lyran Commanwealth [82]
- 3145 - Lyran Commonwealth [83][84]
Nearby SystemsEdit
| Closest 36 systems (35 within 60 light-years)
Distance in light years, closest systems first:
|New Kyoto
|Halmyre Deans
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 Objectives: Lyran Alliance, p. 28, "Hesperus II"
- ↑ 2.0 2.1 The Dying Time, chapter 5 (PDF edition p. 50; page numbering for print edition may differ) - Hesperus V is described as the system's "fifth, outermost planet."
- ↑ Operation Excalibur, p. 177 (PDF edition; page numbering for print edition may differ)
- ↑ Operation Excalibur, p. 220 (PDF edition; page numbering for print edition may differ)
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Handbook: House Steiner, pp. 88-89, "Planet Profile"
- ↑ 6.0 6.1 House Steiner (The Lyran Commonwealth), p. 170, "Planet Guide"
- ↑ 7.0 7.1 7.2 Jihad Turning Points: Hesperus II, p. 4
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Operation Excalibur, pp. 148-150 (PDF edition; page numbering for print edition may differ)
- ↑ The Dying Time, chapter 5 (PDF edition p. 45; page numbering for print edition may differ)
- ↑ Proprietary (short story)
- ↑ Operation Excalibur, p. 155 (PDF edition; page numbering for print edition may differ)
- ↑ 12.0 12.1 12.2 12.3 Field Report: Lyran Commonwealth 2765, p. 12, "Hesperus Guards"
- ↑ 13.0 13.1 13.2 13.3 13.4 First Succession War (Source Book), p. 139, "First Succession War Deployment Table - LCAF"
- ↑ 14.0 14.1 House Steiner (The Lyran Commonwealth), p. 119, "Unit Deployment Table"
- ↑ 15.0 15.1 15.2 15.3 NAIS The Fourth Succession War Military Atlas Volume 1, p.44, "Operation GÖTTERDÄMMERUNG"
- ↑ Historical: War of 3039, p. 136, "Deployment Table"
- ↑ Historical: War of 3039, p. 137, "Deployment Table"
- ↑ 18.0 18.1 20 Year Update, p. 27, "Federated Commonwealth Deployment Table"
- ↑ 19.0 19.1 Objective Raids, p. 19, "FedCom Deployment Table"
- ↑ 20.0 20.1 Shattered Sphere, p. 48, "Lyran Alliance Deployment Table"
- ↑ 21.0 21.1 21.2 Field Manual: Updates, p. 177, "Lyran Alliance Deployment Table"
- ↑ Field Report: LAAF, p. 12, "Regimental Status"
- ↑ 23.0 23.1 Objectives: Lyran Alliance, p. 29, "Hesperus II"
- ↑ 24.0 24.1 Field Manual: 3085, p. 107, "Deployment Table - 3085"
- ↑ Technical Readout: 3145 Lyran Commonwealth, p. 40 "GTD-20S Götterdämmerung"
- ↑ 26.0 26.1 Field Manual: 3145, p. 133, "Lyran Commonwealth Armed Forces - Donegal Province"
- ↑ Prometheus Unbound
- ↑ 28.0 28.1 28.2 House Steiner (The Lyran Commonwealth), p. 48, "Attacks on Hesperus II"
- ↑ Broken Blade
- ↑ 30.0 30.1 Handbook: House Steiner, p. 58
- ↑ House Kurita (The Draconis Combine), p. 57. "Military Realities"
- ↑ Handbook: House Steiner, pp. 62-64
- ↑ Handbook: House Steiner, p. 75
- ↑ 34.0 34.1 House Kurita (The Draconis Combine), p. 84, "Decline and Fall"
- ↑ 35.0 35.1 35.2 Handbook: House Steiner, p. 78
- ↑ Brush Wars, p. 9
- ↑ Handbook: House Steiner, p. 79
- ↑ Wolf's Dragoons (sourcebook)[citation needed]
- ↑ 39.0 39.1 McCarron's Armored Cavalry (scenario pack), p. 9
- ↑ BattleCorps short story Proprietary
- ↑ FedCom Civil War, pp. 146-147, 163-164, 177-178
- ↑ Handbook: House Steiner p. 68
- ↑ The Dying Time (novel)
- ↑ Jihad: Final Reckoning, p. 45, "The Jihad In Review"
- ↑ Jihad Secrets: The Blake Documents, p. 24, "Operation: Steel Hammer" - History of Hesperus occupation up to 3074.
- ↑ 46.0 46.1 Jihad: Final Reckoning, p. 48, "The Jihad In Review"
- ↑ 47.0 47.1 Jihad Hot Spots: 3076, p. 55, "Timeline of the Jihad"
- ↑ 48.0 48.1 Jihad: Final Reckoning, p. 53, "The Jihad In Review"
- ↑ Jihad: Final Reckoning, p. 85, "Bolan Province"
- ↑ Jihad: Final Reckoning, p. 85, "Coventry Province"
- ↑ Era Report: 3145, p. 28-29, "Archon's Trial"
- ↑ Handbook: House Marik, p. 16, "Free Worlds League Founding [2271]"
- ↑ 53.0 53.1 Handbook: House Steiner, p. 13, "Federation of Skye world within the Lyran Commonwealth before [2340] and after at their founding in [2341]"
- ↑ Handbook: House Steiner, p. 25, "Lyran Commonwealth after Age of War [2571]"
- ↑ Historical: Reunification War, p. 158, "Inner Sphere Map [2596]"
- ↑ Era Report: 2750, p. 37, "Inner Sphere - 2750"
- ↑ Field Manual: SLDF, p. vii, "Inner Sphere - [2764] Map"
- ↑ Historical: Liberation of Terra Volume 1, p. 11, "Inner Sphere - 2765"
- ↑ First Succession War (Source Book), pp. 24-25, "Inner Sphere - [2786] Map"
- ↑ Handbook: House Steiner, p. 36, "Lyran Commonwealth after First Succession War [2822]"
- ↑ Historical: Liberation of Terra Volume 2, p. 122-123, "Inner Sphere - [2822] Map"
- ↑ First Succession War (Source Book), pp. 112-113, "Inner Sphere - [2822] Map"
- ↑ House Kurita (The Draconis Combine), p. 64, "Jinjiro's last years"
- ↑ Handbook: House Steiner, p. 40, "Lyran Commonwealth after Second Succession War [2822]"
- ↑ Handbook: House Steiner, p. 47, "Lyran Commonwealth after Third Succession War [3025]"
- ↑ Handbook: House Steiner, p. 56, "Lyran Commonwealth after Fourth Succession War [3030]"
- ↑ Handbook: House Steiner, p. 59, "Lyran Commonwealth after War of 39 [3040]"
- ↑ Historical: War of 3039, p. 133, "Inner Sphere - 3040"
- ↑ Era Report: 3052, p. 11, "Inner Sphere - 3050"
- ↑ Handbook: House Steiner, p. 61, "Lyran Commonwealth after Clan Invasion [3052]"
- ↑ Era Report: 3052, p. 23, "Inner Sphere - 3052"
- ↑ Era Report: 3062, p. 11, "Inner Sphere Map [3057]"
- ↑ Era Report: 3062, p. 29, "Inner Sphere Map [3063]"
- ↑ Handbook: House Steiner, p. 70, "Lyran Commonwealth after FedCom Civil War [3067]"
- ↑ Jihad: Final Reckoning, p. 43, "Inner Sphere Map - [October 3067]"
- ↑ Jihad Secrets: The Blake Documents, p. 24, "Operation: Steel Hammer" - Blake Occupation from 3070 to November 3074.
- ↑ Jihad Secrets: The Blake Documents, p. 64, "Inner Sphere [3075]"
- ↑ Field Report: LAAF, p. 19, "Lyran Alliance Deployment Table [3079]"
- ↑ Jihad: Final Reckoning, p. 63, "Inner Sphere Map - [March 3081]"
- ↑ Field Manual: 3085, p. vii, "Inner Sphere Map - [October 3085]"
- ↑ Map of the Inner Sphere 3130
- ↑ Era Report: 3145, p. 11, "Inner Sphere - 3135"
- ↑ Era Report: 3145, p. 39, "Inner Sphere - 3145"
- ↑ Field Manual: 3145, p. VI, "Inner Sphere - 3145"
- 20 Year Update
- Broken Blade
- Era Report: 2750
- Era Report: 3052
- Era Report: 3062
- Era Report: 3145
- FedCom Civil War (sourcebook)
- Field Manual: 3085
- Field Manual: 3145
- Field Manual: SLDF
- Field Manual: Updates
- Field Report: LAAF
- Field Report 2765: LCAF
- First Succession War
- Handbook: House Marik
- Handbook: House Steiner
- Historical: Liberation of Terra Volume 1
- Historical: Liberation of Terra Volume 2
- Historical: Reunification War
- Historical: War of 3039
- House Kurita (The Draconis Combine)
- House Steiner (The Lyran Commonwealth)
- Jihad: Final Reckoning
- Jihad Hot Spots: 3076
- Jihad Secrets: The Blake Documents
- Jihad Turning Points: Hesperus II
- Map of the Inner Sphere 3130
- McCarron's Armored Cavalry (scenario pack)
- NAIS The Fourth Succession War Military Atlas Volume 1
- Objective Raids
- Prometheus Unbound
- Proprietary
- Shattered Sphere
- The Dying Time


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You may remember the story of Ezra Chatterton. He and his father played together in Azeroth, using the World of Warcraft to spend quality time with one another. Ezra had a brain tumor. Thanks to help from the Make-A-Wish foundation and Blizzard, Ezra was able to live out some of his dream of being a game developer. You can see his influence in the Merciless Gladiator's Crossbow of the Phoenix, which is finely crafted to ePhoenix's specification. Ezra was the rider for the first phoenix mount in game. But, only a few months ago, we heard the frightening news that Ezra had suffered a stroke.
Reader Sedna directed us to Ezra's web site for the saddening news. Ezra passed away on Monday, October 20th, at 10PM pacific time. We at WoW Insider would like to offer our sympathies to Ezra's family. Both they and Ezra are in our thoughts. His story was an inspiring one, and we will not forget ePhoenix.(Edit: We are turning off comments for the evening. We thank everyone for their positive thoughts, and are happy to see so many warm feelings from the community for someone who deserves them.)

subset: commoncrawl


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Slow Cooker Beef Stew with Wheat Germ
Slow Cooker Beef Stew with Wheat Germ
Nutrition FactsServing Size: About 1 1/2 cups (508g)
Servings Per Recipe: 6
Calories 350
Calories From Fat 70
- % Daily Value
- Total Fat 8g 12%
- Saturated Fat 2g 10%
- Trans Fat 0g
- Polyunsaturated Fat 1.5g
- Monounsaturated Fat 3.5g
- Cholesterol 75mg 25%
- Sodium 550mg 23%
- Potassium 1150mg 33%
- Total Carbohydrate 31g 10%
- Dietary Fiber 6g 24%
- Sugars 9g
- Protein 30g
- Vitamin A 350% Vitamin C 40%
- Calcium 8% Iron 25%
- Vitamin E 15% Thiamin 20%
- Folate 25% Phosphorus 35%
- Magnesium 20% Zinc 50%
When temperatures start to drop, there's nothing more satisfying than a good old-fashioned beef stew. Made in the slow cooker, this recipe is nearly effortless and full of flavor. The addition of wheat germ makes this stew heartier and perfect to fill a ravenous stomach.
Serves 6
1 tablespoon canola oil
6 tablespoons Kretschmer Original Toasted Wheat Germ, divided
2 tablespoons all-purpose flour
1 1/2 pounds beef chuck stew meat, trimmed of visible fat, cut into 2-inch squares
3 ribs celery, chopped
10 carrots, peeled and cut into 1/2-inch slices
12 small new potatoes, halved (about 3/4 pound)
1 cup red wine
1 14-ounce can chopped tomatoes with juice
2 cups low-sodium chicken broth
2 bay leaves
1 teaspoon Italian seasoning or favorite seasoning
1/2 teaspoon salt
1/2 teaspoon pepper
Heat oil in large skillet over medium-high heat.
Combine 2 tablespoons wheat germ and flour in bowl. Coat meat in mixture, shaking off any excess. Add meat to pan and brown on all sides, 8 to 10 minutes.
Once browned, place meat in 3-quart slow cooker and add the remaining ingredients. Stir to combine. Cover and cook on high for about 4 hours or until meat is tender.
Reduce heat to low and continue to cook 2 more hours or until stew has reduced and sauce has thickened. Just before serving, stir in remaining 4 tablespoons wheat germ. Ladle into bowls and serve immediately.


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Everybody kind of remembers Wolfenstein 3D, I personally remember it as that game I secretly played while my parents were working. This quick walkthrough will show you how to get to the secret Wolfenstein 3D room, an easter egg nestled within the very first mission of the game.
Hopefully, I won't get grounded for playing Rage.


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COLLEGE HOOPS: UConn's Kaleena Mosqueda-Lewis sparks win over Penn State (video)
STORRS - Two of the nation's top perimeter shooters headed to their respective benches, not by choice but due to one final blow of a referee's whistle.
In a foul-plagued matchup of top 10 teams, somehow that seemed like the perfect ending to an imperfect showdown.
Kaleena Mosqueda-Lewis, just three days removed from a painful quad contusion which resulted in her left knee swelling up, netted a season-high 25 points before exiting the game. Penn State's sweet-shooting Maggie Lucas followed her just one second later with a team-high 15 points as a second superstar to foul out of the contest.
Following second-ranked UConn's 67-52 victory over No. 10 Penn State before a crowd of 8,072 at Gampel Pavilion Thursday, neither coach held back expressing their contempt for the way the game was officiated.
"It was a frustrating game to play," Penn State coach Coquese Washington said. "It was a frustrating game to coach. It was a frustrating game to watch. Geno (Auriemma) got a tech (technical foul), I was in the referee's ear, and I got a couple of warnings. It was hard to get into a flow and it was frustrating when there is that much contact. It took until the last 14 minutes of the game for there finally to be a flow and unfortunately for us it was UConn that got into the flow.
"I didn't think the referees called the game like there were two top 10 teams playing and I think that is unfortunate. I don't think the fans and anybody watching on TV got to see the caliber of basketball both teams are capable of playing because of the way the game is called and because of the physical game and I think that is unfortunate."
The teams combi ned for more turnovers (21) than shots made (17) in a first half that featured 19 fouls called.
When UConn junior center Stefanie Dolson was whistled for a foul near midcourt 33 seconds into the second half, UConn coach Geno Auriemma had enough. He kicked the video board on press row and when official Barbara Jo Smith came over to tell him to settle down. He was having none of it. Smith quickly gave Auriemma a technical foul.
"We just needed about three minutes without a whistle, that would have helped," Auriemma said. "When the game is played like the game was played tonight, it was impossible to get any kind of rhythm going. You are just trying to survive the offensive set and hope you can make a play because in a term of running any offense, that wasn't going to happen. In the second half when we kind of changed our strategy a little bit and made it much more of a full-court game than it was in the first half, we were just looking for a spurt. We were looking one three-minute stretch where we would go on a run and we got it. That kind of turned it into the type of game we wanted to play."
A scrappy Penn State team only trailed by six at halftime and was within three points early in the second half when Lucas missed an open 3-pointer. UConn grabbed the rebound, came down and made the Lady Lions pay for the missed opportunity when Mosqueda-Lewis drained a 3-pointer of her own. Brianna Banks followed with a floater in the lane and the Huskies finally had some breathing room.
"We came back after Maggie missed the shot," said Mosqueda-Lewis, who wasn't cleared to play until a few hours before opening tip. "First of all, she shouldn't have gotten the shot because we should have had her but she missed it. We had to come down and capitalize on that."
Banks, who had 10 points off the bench, followed with a floater in the lane to push the lead to eight.
Penn State didn't wilt after that UConn run and only trailed by six when Mosqueda-Lewis scored five straight points and Moriah Jefferson followed with a pair of baskets set up by Penn State turnovers. When Mosqueda-Lewis had five points in 9-0 Huskies burst to push the lead to 21 points.


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DealShaker is a virtual advertising platform that empowers both merchant to consumer and consumer to consumer product and service deal promotions. It provides an outlet for promotion of goods and services in a combination of the new - age cryptocurrency OneCoin and EUR/cash to the members of the rapidly expanding global network with more than 3 Million members - OneLife
The DealShaker advertising platform is exclusive to the OneLife Network members and OneCoin owners. You can ask an official OneLife representative about the OneLife Network or register for FREE membership, in order to receive access to DealShaker. All OneLife members can access www.dealshaker.com with their OneLife creadentials


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Arlington Cemetery is most of what remains of the Arlington district, including Arlington National Cemetery. To the south is Mama Dolce's food industry and in the center there is the Arlington House. Before the bombs fell, many of the country's war heroes were buried beneath this soil. Now, it is an empty spot on the map, mostly devoid of life. The Arlington/Wasteland Metro, located south of Wilhelm's Wharf, opens to Arlington Cemetery.
After exiting from the Flooded metro station, it is necessary to walk up a slight incline before being able to see the cemetery properly. To the west is Arlington House, which holds Junders Plunkett if the Lawbringer perk is active. At the end of the map area is Mama Dolce's, which contains several Chinese remnant soldiers.
Notable loot
- East of the Arlington house toward the central structure (four brown-yellow muses) with four benches surrounding it, there is a tombstone that has blooming flowers in front of it, and two more to the north of that one, and a third farther east from the structure. Needless to say, this is a very rare sight in the Capital Wasteland.
- There is a Pulowski Preservation shelter near the Arlington Cemetery North Metro station. Inside is a female statue, a wine bottle, some shot glasses and sexy sleepwear.
- If the player has taken the Lawbringer perk there is a dead regulator with Junders Plunkett's wanted notice, as well as a Regulator duster when entering from the northern Metro station.
Arlington Cemetery appears only in Fallout 3.


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VICTORIA - Victoria-area commuters have just over two weeks to consider their options, if they rely on transit to get to work.
The Canadian Auto Workers Union local 333 says it will shut down the transit system across Greater Victoria on Jan. 22 for a full-scale, one-day walkout.
The local has announced that its 650 bus drivers, mechanics, maintenance and other workers will stage the job action to back demands for a new contract.
Local president Ben Williams says repeated attempts to reach a new contract with BC Transit have failed, and an overtime ban imposed last October has not broken the impasse.
He says if the one-day strike doesn't force some movement, the Jan. 22 walkout will become the first step in escalating job action.
Negotiations have stalled over several issues, including the use of smaller commuter buses around Greater Victoria.


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Your favorite gravel voiced and bald headed hearth throb Vin Diesel has made a few nerds happy by announcing that he and David Twohy are re-teaming for a third "Riddick" film.
Rhett Reese and Paul Wernick, writers of smash hit "Zombieland" are feeling rather cocky of late. In the same interview we posted earlier in the week, the two authors talk about their dreams of turning the film's universe into a TV show. Sure, it seems far fetched but you can put money on the bet that I'd probably watch it faithfully!
Top Cow comics has put up a trailer for its upcoming motion comics for "The Crazies". It's Friday, you know you'd rather read comics than work anyways.
Good news for you romantic types, there's yet another tween supernatural romance in the works pitting a teenage girl's hormones and a twinkie monster. Sparkling vampires were bad enough, how abouta teenage girl in love with a boy that turns into a wolf every winter? We're one step closer to 'Furry: The Movie' folks.
Lucky McKee and Angela Bettis are prepping for another team up, this time on the sequel to the "The Offspring", "Offspring: The Woman".
Two men in the Florida Keys get into a massive brawl over the results of the Super Bowl. Unfortunately for one of the men, his opponent grabbed him by testicles and squeezed until they popped to get out of a headlock.
Shanghai reports an upswing in drug issues with many arrests for the use of ketamine, cocaine and methamphetamine. All this to keep them awake for more hours to play mahjong. And that's no joke.
1554 - The sixteen year old Lady Jane Grey, puppet Queen of England for nine days, beheaded in the Tower of London.


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$X On the Money - Time to change pants and put on those SHORTS pic.twitter.com/LtZw14v0Vt3 years ago
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O's All-Star starters show what got them there
Jones, Hardy hit three-run shots, Davis hits 35th to back Tillman
BALTIMORE -- When the spotlight shines on the Mets' Citi Field for Tuesday night's All-Star Game, the Orioles will be one of the most well-represented clubs, with three starters and a reserve taking the field among baseball's best.
On Friday night at Camden Yards, Baltimore's trio of All-Star starters, J.J. Hardy, Adam Jones and Chris Davis, showed the kind of star power that got them there. Each blasted a home run, as the Orioles -- baseball's far-and-away leader with 128 home runs on the season -- mashed their way to an 8-5 series-opening win over the Blue Jays.
"They're a force of consistency for us," manager Buck Showalter said of Hardy and Jones, who each hit three-run shots, and Davis, whose two-run blast was his league-leading 35th of the year. "Not only as players, but as people. I think that's the thing you miss when you're not here. Not so much what they do statistically -- that's pretty special -- but the consistency they bring and the approach to the game."
That approach resulted in eight runs -- all via the homer -- to back a solid outing from right-hander Chris Tillman, who picked up his team-leading 11th win and 12th quality start. Tillman went six innings, allowing three runs (which came in the first three innings) in a five-strikeout night that snapped Baltimore's four-game losing streak to Toronto.
"It's huge to get the win tonight with two [upcoming] day games back-to-back," Davis said of the O's third consecutive victory. "Especially coming off that series with Texas, we want to keep the momentum going into the All-Star break."
A night removed from setting a new career high in home runs and RBIs, Davis continued what has been a torrid first half, smacking his two-run shot in the second inning to tie the game at 2. Davis' blast, on Toronto starter Mark Buehrle's 1-2 fastball, set a new club record with 88 RBIs before the All-Star break. The previous mark of 86, set by Boog Powell in 1969, was also done in 94 games.
Would the 27-year-old Davis be satisfied if he was told this spring his totals already this season would have been it for the entire year?
"I think so. It's a productive year," Davis said. "Did we go to the World Series? Did we win the World Series? I think that's the ultimate goal. How far did the team go? A lot of guys had productive years last year, but we didn't finish where we wanted to finish."
Jones struck next, connecting for a three-run shot off Buehrle -- who allowed a season-high eight earned runs -- in the third inning to give Baltimore a 5-3 lead. After singles from Manny Machado and Nick Markakis, Jones drove a 2-2 changeup into the left-field seats for his fifth go-ahead homer this season.
The O's center fielder, who was a triple short of the cycle, made a pivotal play in the top of the fourth. With one out, J.P. Arencibia laced a ball into the gap, and a hustling Jones chased it down and fired a perfect throw -- despite being off-balance -- to Hardy to nab Arencibia at second. Tillman followed the outfield assist -- Jones' fourth of the year -- by getting Mark DeRosa to ground out to end the inning.
"That was special," Tillman said of Jones' play. "That's game-changing right there. And we appreciate it as pitchers."
Tillman pitched around a walk and a leadoff single in the fifth and a one-out single to Colby Rasmus in the sixth, battling throughout his 108-pitch outing as the top two home run teams in baseball combined for five long balls.
"That's what they do and in a great park to hit home runs," Toronto manager John Gibbons said of the potent Orioles lineup. "Yeah, we hit two homers, but they had the two big three-run ones. That's going to happen [at Camden Yards]. You've got to go toe-to-toe. We got [14] hits, we just didn't score a lot. …You've just got to slug it out with them, and we didn't."
Hardy's three-run homer ensured Tillman's effort wouldn't go to waste, as he connected on Buehrle's 2-1 offering for a three-run sixth-inning blast. The key add-on runs came on Hardy's 16th home run of the season, and also scored Jones and Davis to give Buehrle the most earned runs he's surrendered since July 12, 2009, as a member of the Chicago White Sox.
"They've been swinging the bats well all year," Tillman said of a well-balanced Orioles lineup. "You got to give them credit. These guys go up there grinding every at-bat. And it's fun to watch."
Jairo Asencio, who had his contract selected from Triple-A Norfolk earlier in the day, pitched around a leadoff walk for a scoreless seventh with two strikeouts following Tillman. After lefty Brian Matusz allowed a pair of one-out singles, Tommy Hunter retired Arencibia and DeRosa to end the eighth. Hunter surrendered a two-out, two-run double down the right-field line to Adam Lind to bring on closer Jim Johnson, who needed one pitch to seal the game and pick up his league-leading 32nd save.
Is Showalter happy with the way his team -- which lost six of its first eight games in July -- has played of late?
"Happy? That gives a connotation of satisfied," Showalter said. "I think satisfaction, happiness means you're content, and as long as there are people ahead of us and what we're trying to accomplish, I don't think anybody's content with it."


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It may seem early to be thinking about how you are going to use your Thanksgiving leftovers since you probably haven't even bought your turkey yet. But the best way to make sure that your leftovers don't get pushed to the back of the refrigerator is to have a plan for how you are going to use them up.
On Thanksgiving night, I clean the meat off the turkey and place the turkey bones in the slow cooker to make turkey broth. The next morning I wake up to delicious turkey broth and have the base for several delicious recipes.
The best way to ensure your family doesn't get tired of leftovers is to create new and surprising flavor combinations with your leftovers. If you just reheat turkey and mashed potatoes they will probably get bored, but if you use the mashed potatoes in a Pierogi Casserole and the turkey in Curried Turkey Salad or Lasagna Soup they will probably forget that they are eating leftovers.
Alea's Turkey Lasagna Soup
- 2 tablespoons olive oil
- 1 medium onion, diced
- 4 cloves garlic, mined
- 1 stalk celery, thinly sliced
- 2 cups carrots, julienned
- 1 3/4 cup diced tomatoes (or 14.5 oz.can)
- 1 3/4 cups tomato sauce (or 15 oz. can)
- 6 cups turkey broth (How to make Turkey Broth in a Slow Cooker)
- 1 tablespoon parsley
- 1 1/2 teaspoon oregano
- 1 teaspoon basil
- 1/2 teaspoon thyme
- 1/4 teaspoon pepper
- 8 - 10 lasagna noodles, broken into large pieces
- 2 cups leftover turkey, diced
- 2 cups fresh spinach
- 1/2 cup grated cheese
- Add olive oil, onion, garlic, carrots and celery to a large pot. Saute on medium-high heat for 5 -6 minutes or until onions begin to become translucent.
- Add tomatoes, tomato sauce, broth, and spices and bring to a boil.
- Add noodles and simmer until al dente, approximately 10 minutes.
- Add turkey and spinach and cook until spinach is wilted.
- Top each bowl of soup with 2 tablespoons of cheese.


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India Summer Programme 2013: Studies in Indian Language, Culture and SocietyPosted by Heiko Pfeiffer • Monday, April 1. 2013 • Category: People and Places
India holds a very special place in our globalising world. It is not only home to every sixth human being on the planet, it is also the most culturally diverse country in the world. From high-tech industries in the megacities to remote jungle villages seemingly untouched by time, India encompasses both the dynamic forces of globalisation and the deep-rooted traditions of one of the world's most ancient cultures. Due to all this diversity, India is difficult to grasp.
Continue reading "India Summer Programme 2013: Studies in Indian Language, Culture and Society"


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ARTICLE: Thousands Flock to Mar Vista Community Fall Festival
In addition to small business owners, there were a variety of non-profits on hand, including HoneyLove.
"We educate and inspire new, urban beekeepers," explained HoneyLove director Ashley Fontenot.
She and HoneyLove founder Chelsea McFarland gave away California poppy seeds and did temporary tattoos of honeybees to also try to connect with young children who stopped by the booth with their parents.
"This year, we got our 501c3 status, and we're out here gaining more local support," McFarland said. "We're expanding in terms of our outreach."


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- Did you mean
- wooster ag facilities consisted research farm
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Developing a Farm Digital Strategy 3 – Data Management Considerations
information for farm decisions. (Developed by the Ohio State University Extension Digital Ag Team. ... digitalag.osu.edu/precision-ag/research-focuses/data-analysis-and-management) Data can also be valuable to farmers by helping them explore how various changes to practices, ... equipment, or other factors might impact profitability. Precision ag (PA) service providers use farm data to ...
For Safety's Sake: Don't Take Drying Shortcuts with Stored Corn
facilities: Post emergency numbers at the bin, including gas, electric and other utility suppliers. Number and ... prevent grain entrapment risks in the future. Have a happy and healthy harvest from the OSU Ag Safety and ...
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Different types of precision ag data that can be collected at the farm. Agronomic Yield As-Applied ... (Collected during field research by the Ohio State University Extension Digital Ag Team) Agronomic data ... on-farm research, provide yield estimates, and direct scouting activities (stand counts, leaf tissue ...
Developing a Farm Digital Strategy 1- Introduction
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decisions in wide-ranging and surprising ways, the researchers found. "There are tradeoffs farm families ... Alayna DeMartini COLUMBUS, Ohio — Raising children on a farm might sound idyllic, but in ... first-generation farmers, people who had not grown up on farms, reported struggles with childcare, from finding ...
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COVID-19 spiking in rural Ohio
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Rule variants
| This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required.
Specifically, it needs stuff about newer generations.
Rule variants are different sets of regulations players have to follow when engaging in Pokémon battles. Rule variants typically restrict the species, levels, items, and moves of Pokémon, or place time limits on battles.
Rules are employed in official settings (such as in-game content and officially organized tournaments), as well as unofficial settings.
While normally banning unreleased and/or illegitimate Pokémon, moves, items, and Abilities, there are other sets of rules set to be followed by players in varying contexts, may they be official or otherwise.
Most rule variants employ certain restrictions, which are known as clauses in the fandom. The following clauses have seen considerable usage:
- Species clause: Each Pokémon on a player's team must be of different species or National Pokédex number.
- Item clause: Each Pokémon on a player's team must be holding different items.
- Self-KO clause: The player automatically loses if his last Pokémon uses Selfdestruct or Explosion. Destiny Bond and Perish Song also fail when used by the last Pokémon.
- Event clause: Pokémon and items that have only been released through events, such as Mew, are ineligible. This is often unheard of due to the Pokémon (and sometimes items) banned being specified.
- Sleep clause: Each player can only have one Pokémon asleep at a time (Pokémon that are put to sleep due to Rest do not count).
- Rest does count for the Pokémon Stadium series.
- Freeze clause: Each player can only have one Pokémon frozen at a time.
- Evasion clause: Double Team, Minimize, BrightPowder, and Lax Incense are banned. This is sometimes expanded to include less direct measures to increase evasion, such as Acupressure, Moody, Sand Veil, and Snow Cloak.
- One-hit KO clause: Fissure, Horn Drill, Guillotine, and Sheer Cold are banned.
- Sleep trapping clause: Followed mainly in Generation II competitive play, sleep-inducing moves cannot be used in conjunction with moves that trap the opposing Pokémon, such as Mean Look.
- Moody clause: The ability Moody is banned.
- Swagger clause: Followed mainly in Generation V and Generation VI competitive play, the move Swagger is banned.
- Mega Rayquaza clause: Rayquaza cannot mega evolve.
- Dynamax clause: Dynamaxing is disallowed.
There are other rules normally followed only by official tournaments, such as:
- No two or more Pokémon can have the same nickname.
- Pokémon cannot be nicknamed with the name of another Pokémon (e.g. an Unfezant named "Pidove" or "Arbok").
In addition, official Generation V tournaments have required the use of the Battle Box feature introduced by Pokémon Black and White.
- Main article: Tier
In unofficial multiplayer play, Pokémon are typically divided into tiers. A Pokémon's tier placing depends on several factors, including its base stats, type, Abilities, movepool, and usage.
Tiers also serve as banlists. Battles take place according to tier, with all Pokémon in a higher tier banned. In the most common metagame, the Standard or Overused metagame, all Pokémon in the Uber tier are banned. In the Underused metagame, all Pokémon in the Borderline or higher tiers are banned.
As a variation of tiers, in certain communities, players are only allowed to use a maximum of one Pokémon out of a select group of Pokémon. This group of Pokémon is usually limited to legendary and pseudo-legendary Pokémon.
Generation I
In the games
Pokémon Stadium (Japanese)
The first Pokémon Stadium game, which was only released in Japan on August 1, 1998, features a tournament mode with two divisions: the L1-30 division, based on Nintendo Cup '98, and the L50-55 division, based on Nintendo Cup '99. The finalists from the Nintendo Cup '97 appear as opponents in the L50-55 Division.
Each division features a set of rules that would become standard for all console games:
- The species, self-KO, sleep, and freeze clauses are in effect.
- Both teams are shown before the battle, and each player must select three Pokémon to battle.
The game also features a Free Battle mode where players can customize the rules.
|L1-30 Division
|L50-55 Division
|Level Limit
|Total Level
Pokémon Yellow
The Cable Club in Pokémon Red, Green, and Blue feature no rule regulations. However, Pokémon Yellow features an exclusive battle arena, Colosseum 2, with three Cups.
Each player can only use three Pokémon, and no additional rules are in effect, with the exception of level limitations. These Cups would later be used in the international Pokémon Stadium and future international tournaments.
|Pika Cup
|Petit Cup
|Poké Cup
|Level Limit
|Total Level
Pokémon Stadium
The second Pokémon Stadium game, which was released internationally as Pokémon Stadium, features tournaments called Stadium Cups.
All versions of Pokémon Stadium featured the Pika and Petit Cups from Pokémon Yellow Version's Colosseum 2, along with the Prime Cup, a no-holds barred tournament based on the normal Cable Club battles.
The Japanese version, known as Pokémon Stadium 2, also features three Nintendo Cups based on the first three Japanese tournaments, Nintendo Cups '97, '98, and '99. In-game representatives of its real-life participants appear as opponents in Nintendo Cup '98, while Nintendo Cup '99 and the Prime Cup each have four divisions. All three cups follow the species, self-KO, sleep, freeze, and event clauses.
|Nintendo Cup '97
|Nintendo Cup '98
|Nintendo Cup '99
|Level Limit
|Total Level
In the international versions, the Nintendo Cups were replaced with the Poké Cup from Yellow's Colosseum 2. The Poké Cup features the four divisions and the arena of Nintendo Cup '99. All four Cups follow the species, self-KO, sleep, and freeze clauses, while only the Pika and Poké Cups follow the event clause.
|Pika Cup
|Petit Cup
|Poké Cup
|Prime Cup
|Level Limit
|Total Level
Pokémon Stadium also introduced a Gym Leader Castle, where the player has to defeat the eight Gym Leaders and the Elite Four of the Generation I games. While the Castle features no level restrictions, all of the opposing Pokémon will be at level 50 by default. If the player uses a higher leveled Pokémon, all of the opponents' Pokémon would be at the same level as the player's highest-leveled Pokémon. A similar auto-leveling feature would appear in the battling facilities such as the Generation III Battle Frontier. The Castle features the same clauses as the Stadium Cups.
Pokémon Stadium was also the first Pokémon game that allowed more than two players to battle at a time. Up to four players can compete in the Free Battle mode; if two players are on a team, each player can only select and control three Pokémon. A similar mode of play, Multi Battle, was introduced in the Generation III main series games.
In tournaments
Nintendo Cup '97
A series of annual tournaments sponsored by Nintendo began in 1997, taking place in various locations across Japan. These tournaments, which would later be referred to as Nintendo Cups in the Japanese version of the Pokémon Stadium series, established the first set of rule variants that would pave the way for future tournaments and Pokémon games.
In the first of these tournaments, Nintendo Cup '97, Full Battles did not take place due to time constraints. Instead, each player selected three Pokémon to battle after showing their party of six to their opponent.
The finalists in the tournament appeared as opponents in the first two Japanese Pokémon Stadium games released. In addition, most of the Pokémon that appeared in Pokémon Stadium were selected due to their tournament performance.[1]
Nintendo Cup '98
In Nintendo Cup '98, which made use of the newly released Pokémon Stadium game, only Pokémon that were available in the said game were allowed to participate, limiting the selection to only a few Pokémon.


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American Classics: Kitchen Sink Bars
Lost classic desserts from our wide and varied past.
Editor's Note: You may know Alexandra Penfold as Brownie from the popular blog Blondie and Brownie. She'll be stopping by weekly, digging up long-lost classic desserts and regional favorites.
Get the Recipe
Recently I had to face the fact that I don't actually hate coconut. For someone whose spent serious time avoiding suspicious round chocolates in any Valentine's mix, this was a sobering realization. While you won't find me embracing Mounds Bars anytime soon, I've discovered that in the right hands coconut can transcend cloying and be downright delicious. If lightly toasted coconut shavings were my gateway to other coconut forms then Magic Squares, Seven Layer Bars, or Hello Dollies were my vector of choice.
With the oven-to-mouth time on this recipe clocking in at around 30 minutes, these quick and easy cookie bars enjoyed the height of their popularity in the 60s and 70s when convenience cooking first began to take hold. Variations abound, but the standard recipe typically includes a butter and graham cracker crumb crust, topped with sweetened condensed milk, chocolate chips, shredded coconut, and nuts. The sweetened condensed milk binds the bar together, bubbling up in the oven and lending a caramelized quality to the shredded coconut.
I first encountered Magic Squares in college. Mind-blowingly sweet, chewy, and ooey-gooey, they were just the perfect fuel for late night study sessions. Over time my own rendition has evolved into a treat that's more kitchen sink-ish in nature with the addition of crushed potato chips, pretzels, and chopped peanuts. If you love sweet and salty treats along the lines of last week's Chocolate Crack recipe, this is a worthy addition to your midnight snacking lineup.
Get the Recipe
All products linked here have been independently selected by our editors. We may earn a commission on purchases, as described in our affiliate policy.


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Gerald McBoing Boing!... on HELLBOY???
In what has to be the most obvious connection for animation and comics headz alike, UPA cartoons are finally available on DVD... on the HELLBOY DVD, of course! Now, don't you see the connection? It totally makes sense, doesn't it? I mean, it's so obvious!
Okay, I can't lie. It's just as perplexing to me as for the next galoot. So I decided to do some investigatin' on this matter. It seems that the director of HELLBOY, Guillermo DelToro, is a big fan of the UPA shorts, particularly the Gerald McBoing series. (And I guess that the character Hellboy is a cartoon fan, but since I don't read the comic I'm not so sure about that one.) And it was very convenient that Columbia TriStar, who released the film obviously owns the rights to the Columbia shorts library. (Jerry Beck says they have absolutely no clue what treasures they have in their vaults. No clue. And that is sad, as this may be the only way of seeing any classic UPA shorts on DVD.)
The shorts available are: the original Gerald McBoing Boing short, written by Dr. Suess, How Now Boing Boing, Gerald McBoing Boing and Planet Moo, and for a darker touch, The Tell Tale Heart, from the short story by Edgar Allen Poe. The transfers are the best I've seen of these films, which is not saying much, as these short films have not been given the restoration treatment that they deserve. Plus, I've only seen two of these four on a crappy VHS tape of Columbia short classics released sometime in the 80's (I think), and also in streaming video at this site. The Planet Moo short is in glorious Cinescope, which shows off the stylized backgrounds very well, but cannot save the story one lick (It seemed at this point they were searching for story ideas, and what was big at this point in time? Space! Hey! - I know, let's put Gerald in space! Yeah, that's it!). Just check out the very cool background here (full aspect ratio):
And I really loved checking out The Tell Tale Heart, which I'd never seen before. It's amazing how much tension and suspense the filmmakers created here with hardly any animation. Very cool. Worth checking out.
To find these wonderful gems, put in HELLBOY disc 1, and go through the menus until where it says: From the Den: Hellboy Recommends. (NOTE: This is for the 2-disc Special Edition. Not sure about the just-released Director's Edition.) Enjoy!
4 comments:
- AnonymousNovember 21, 2004 6:35 AM
mrs. ward-o-matic here. why OH WHY did you subject me to the crap fest that is HELLBOY? just wondering.ReplyDelete
All in the name of art, my dear! Plus, you really loved the movie, now. Don't front! Tee hee...ReplyDelete
- AnonymousNovember 21, 2004 7:29 AM
oh, yes. I loved it like I love a nice shard of glass lodged in my eye while having to ingest liquefied chicken fat... hahahahaha.......ReplyDelete
The UPA shorts are actually shown on TV screens in Hellboy's crib in the film, so I guess that's why they included them with the DVD.ReplyDelete
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Discover for free which first names would suit you or your baby !
Meaning of name Fernand
Etymology : French form of FERDINAND
Saint :
Origin : French
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Gender : boy
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Who is he?
He is masculine, exudes power and authority, and is not without a certain amount of magnetism. Above all realistic and practical, he is grounded and possesses a powerful energy which could enable him to realize his dreams. He is quite unimpressionable and walks his path calmly always seeking to progress, and to do this he relies on his strong will-power and hard work - albeit inconsistent. He is a sensitive soul, although his Achilles heel is without a doubt his emotional life, despite the severity of his appearance. In etymology, Fernand means «strong as a bear», and he appears stern and uncompromising, even curt and abrupt at times, although this is actually a façade designed to conceal the tender and sensitive soul that he really is. A man of duty, he is as good as his word. Direct, open and honest, he actually tends to be overly scrupulous and rigorous (karmic 6) and in this respect, it is not always easy for those around him. Authoritarian, he has high standards for himself and expects the same from others. Tolerance not being his strong point, he can often be impatient and irritable, for example, one of his pet hates is wasting time for no good reason. With the master number 11, he often receives great inspiration that pushes him to live his life intensely and to invest himself in projects that passion him. However the downside to all that pressure and ambition is that the result can be "explosions", of abruptness and anger. Injustice makes him beside himself with fury and renders him capable of aggressive behaviour. As a child, he is a boy who is very attached to his family and eager to please, so they could therefore have a significant influence on his development. Furthermore, he is very responsible from a young age, and his parents know that he can be counted on. Of scrupulous and perfectionist nature, he has a tendency to want to dissect every situation. He is in possession of an analytical mind and acute intuitive abilities, and in general his memory is also excellent which would be of enormous benefit if he decides to undertake a programme of study.
What does he like?
Fernand is eager to please, and seeks peace and harmony above all. He aspires to perfection and is sensitive to beauty, esthetics and comfort. For him, it really is "all in the details" and he can be a bit of a fusspot, as well as quite indecisive - until he has gone over everything with a fine-toothed comb! This tendency could be expressed as a slightly obsessive attitude regarding precision, punctuality, and hygiene; as well as a certain amount of narcissism or an overdeveloped professional conscience. Emotional closeness is very important to him, therefore he is likely to be extremely attached to his family and his loved ones, even showing hilself to be possessive at times. He doesn´t try to hide his jealousy though, incapable of pretending to be somebody that he is not. In addition, he is fiercely loyal and highly unlikely to be unfaithful himself.
Get your free Personality test card now !!
What does he do?
There are several directions that he could choose from: those in relation with the community and health, such as social support or counselling..., those connected to the worlds of business or finance (management, accounting, banking...), in connection with comfort, real estate, cuisine, gastronomy, esthetics, precision..., those linked to fire and iron: fireman, metallurgy, butcher, or surgeon.
Discover others boys first names : Fearchar Feardorcha Fearghal
*To note: :
It sometimes happens that two different first names have the same meaning. This has nothing surprising: both first names have the same figures of numerology. It is as in astrology: two persons belonging to the same sign present the same characteristic...
Names compatibility
Test the compatibility of your names to know if your love relation is lucky to succeed. Friendship, love or passion?
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Your Name Horoscope !
Thanks to the numerology, we propose you daily a horoscope personalized for your first name. Love, money , Shape: discover what waits for you for today. In Bonus every day find your daily lucky figure .. Horoscope of the first names
Love :Couples: You're partner is extremely attentive to your needs, try to do the same for them. Singles: Tonight is your night Cinderella, Prince Charming is just waiting to meet you, make the most of it.
Money :Keep an eye out for the postman Fernand , an unexpected reimbursement could be winging it's way to you.
Health:Be careful what you eat or you could end up with a mild case of gastroenteritis.
Your Lucky number : 38


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Official Marvel Avengers God Of Thunder
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Absolutely loved the LED case. Very unique and sure to make heads turn🔥
Good quality phone case at a very cheap price!👏


text:
Opinion: Is Larry Ellison the A-Rod of Sailing?
Hoover Institution Research Fellow Bill Whalen on Oracle Team USA's victory in the America's Cup Wednesday. Photos: Associated Press
This transcript has been automatically generated and may not be 100% accurate.
... I ... the biggest comebacks ... in American sports history the victory yesterday of Team Oracle USA in the America's Cup ... but my next guest isn't cheering ... this victory is Hoover Institution Senior Fellow Bill Whalen joining me now from the left those ... unfamiliar compared Larry Ellison you back his team to be a driving sailing ... why what's wrong with this guy ... well ... to the recall ... was caught cheating earlier in the competition German winner trials was when we know from the boat ... and they get funding and fine tune into two thousand dollars in debt penalize they continued on ... so because of this nature is daring ... yesterday after she Merkel came back from a day to one deficit to win the race ninety eight ... to ten people on water from sentences go cheering thank you Larry ... I wonder of those same people who go to Yankee Stadium to cheer on a broad received loved it was legal for cheating ... I don't know it boggles the mind down ... about the economic development that this race was supposed to bring the synthesis go ... it was not as advertised ... it's very rosy cuts came out a couple years ago Mary saying that this is about triple ... the economic impact of the Super Bowl that was based on having fifty boats competing in the stone crabs coming and that ... only four posts post re raised so do the math to get about one fourth economic impact ... I think this serves the lessons to cities like steps as Los Angeles to your Chicago ... which are forever falling in love sports ... because the lack of running the show but also because it is like that of their chest show that they're great ... because it posed a big sporting event you are hosting the Super Bowl ... serves as the giddiness will soon after that sis is going out bidding for the simple ball championships ... I think there are better ways for cities to improve their lives than just an extensive sporting events but does last thing on a serious note there was a very tragic death in the training ... for this America's Cup ... in Olympic champion Andrew Bart Simpson ... who unfortunately passed away in May ... does that raise questions about ... the America's Cup were generally been all of the direction stake in the kinds of boats that they're using about thirty seconds left ... yes the sedan sells them as he took a very elegant story which is ocean racing and turn it into something of a Linton as car ... in which you have these high speed catamaran Zug ladies dizzying pace is ... all destined to crash into each other and people try hard to see the crash again ... because one person alive so ... those indices for a lot of ways to avoid arrest emphasis on this changes OrderMotion racing in just trying to get a hundred million dollars to burn even when America's Cup ... and on the burning fuel and Hoover Institution Senior Fellow Bill Whalen ... thanks so much for the view ... of the ticket


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Clean Slate - finished December 2016. Clean Slate is a concept PC influenced by vintage tube amplifiers.
SkyVue - finished March 2016. Skyvue is a water-cooled art deco PC inspired by skyscrapers of the Thirties. It is finished in sapele with aluminum trim.
Addison - finished November 2014. Addison is a water-cooled, fairly high-end gaming PC inspired by a 1940 Canadian radio design. It is finished in mahogany crotch with aluminum trim.
Orchestra - finished March 2014. Orchestra is a decorative cover for a Jawbone Big Jambox bluetooth speaker. It is inspired by a 1961 mid-century modern stereo console made by Curtis Mathes. It is finished in mahogany or black walnut with several different speaker grille options.
DuMont - finished February 2014. DuMont is a common enclosure for an iPad and a Bluetooth speaker. Styled as a 1950's TV and finished in white oak.
Flightline - finished August 2013. Flightline is a classic art deco sunburst design inspired by the Wright Brothers Memorial at Kill Devil Hills, North Carolina. It is decorated with inlayed maple burl, quilted maple and mahogany.
Project Ayr - finished February 2013. Project Ayr is a solid state, fanless, no-moving-parts, dead silent home theater PC in aluminum and mahogany. Features include Intel HD4000 graphics and an Intel Cherryville SSD.
Acero - finished June 2012. Italian for maple, Acero is a Neo-ITX case design made from birds-eye maple and black cast acrylic. The system features an Android operating system optimized for use as a desktop computer.
Mondrian - finished May 2012. A mini-ITX case design inspired by the abstract art of Dutch painter Piet Mondrian (1872-1944). Made from birch plywood, basswood and colored hand-cut cast acrylic tiles. Features an exposed CPU heatsink set into the geometric design.
Aerodyne - finished Jan 2012. A fanless mahogany mini-ITX case design with aluminum accents.
Usonian - finished May 2011. A computer enclosure inspired by the designs of Frank Lloyd Wright. Made from teak, mahogany and basswood, Usonian features a split-level cantilevered roof, a Falling Water style balcony and an art glass-inspired back panel.
Level Twelve - finished December 2010. A teak and birds eye maple modernist-design computer system with hidden vent ducting and a separate self-powered USB peripheral system. Level Twelve was built specifically for the 2010 Lenovo/Intel Mod Building Contest where it won Fan Favorite. The computer will be on display in Las Vegas for the 2011 Consumer Electronics Show.
Mid-Century Madness - finished September 2010. A red oak mid-century modern-styled computer enclosure inspired by the TV show Mad Men.The enclosure is built around a Silverstone TJ08 mATX tower case that slides in and out from the back. The front face design is an ivory-colored geometric grill on a woven cane background. Air flow is handled by hidden upper and lower vents. The floating tabletop provides adequate space for an ash tray and cocktail glasses.
Level Eleven - finished May 2010. Inspired by the Thermaltake Level 10 case this one-third scale version is made of Cherry. The PC is powered by the VIA P820 Pico-ITX board featuring the VIA Nano 64-bit CPU, 2GB Crucial DDR2 memory, a Pioneer DVD burner and an Intel 160GB X25 SSD.
Mission - finished September 2009. Black walnut mission-style side table/computer system. Features include an aluminum rear slide-in standard ATX mid tower case and easily replaceable decorative panels that can be changed to suit style or decor. The bottom-mounted cooling air inlet is fitted with a commercial filter and the air exits out the exhaust deck located directly below the tabletop. Mission won the 2009 Coolermaster (Mid Tower) and 2009 Intel (Digital Lifestyle) case mod contests.
Art Deco Computer Speakers - finished December 2008. American black walnut and Swietenia mahogany separated by inlaid brass accents. These speakers were displayed with Ingraham at CES 2009.
Ingraham - finished December 2008. This is
my tribute to
the 1946 Stromberg Carlson model 1110H whose cabinet was designed and
built by the Ingraham Cabinet Co. Ingraham is an aluminum Silverstone
LC06 case clad with American black walnut. Features a 1.6 GHz VIA Nano
CPU, 4GB of memory and a Crucial 64GB SSD. Ingraham debuted at the CES
2009 Showstoppers event.
Pico Bayard - finished December 2007. This is my tribute to
the French clockmaker Bayard's art deco styled mantle clock. The
enclosed computer is powered by a VIA Pico-ITX mainboard. The
integrated monitor is an 8" touchscreen LCD. The piece is finished in
flame mahogany with chrome accents.
G-metric Nano - finished December 2007. The enclosure is made
from cherry wood with an art deco geometric design inlayed on the
case's top. The computer is powered by a VIA Nano-ITX mainboard that
is mounted upside down. The front button is a redesigned vintage
industrial controller switch.
Skyscraper - finished August 2007. This is my tribute to
the Hammond Gregory clock that was designed in 1931.The Skyscraper is a
hybrid PC/Digital Photo Frame made out of basswood with mahogany
veneer. The screen is scavenged from an automotive DVD
Decomatic - finished April 2007. The Decomatic was built to
compete in the Intel Core Challenge design contest where it was a
finalist. It was displayed at Silverstone's booth at 2007
CES. It is a highly modified Silverstone LC02 with a white oak
body and mahogany/chrome accents. The Decomatic was featured in
the March 22nd 2007 issue of PC Magazine.
Unidyne - finished April 2006. The Unidyne PC is my tribute
to the Shure 55 microphone. It is made of aluminum-painted
basswood with a cast iron mic stand. The Unidyne was a finalist
in Extremetech's 2006 case mod contest. It was featured in the
August issue of Maximum PC magazine as the Mod of the Month.
Neo Deco - finished February 2006. It is a Silverstone LC12
case cut in half from front to back. It is powered by an AMD
NX1750 mini-ITX board. The front is solid Spanish cedar liberated
from an Opus XXX cigar box.
picoCluster - finished February 2006. The picoCluster is
a three node cluster fit into the space of a six-inch cube. It
was featured in the April 11th, 2006 issue of PC Magazine.
DECOmputer - finished November 2005. Made from a 1930's
era toaster/hotplate the DECOmputer is made from solid aluminum with
Bakelite accents. The front emblem is a thirties brooch in the
machine age/art deco style.
The Humidor
NX - finished July 2005. A cabinet-style cigar humidor
with an AMD NX-1500 powered mini-ITX motherboard. The NX made its
debut at LanFest 2005 in Pasadena, CA.
Bouton - finished June 2005. The Knob in French was
formed around a Griffin Powermate USB controller mounted to the
Silverstone LC08's face like a retro seventies stereo receiver.
It features an incredibly powerful Kontron Pentium M-based mini-ITX
board mated to an ATI X800 Pro video card. Believed to be the
world's smallest full featured PC gaming machine.
The Zenith
PC - finished December 2004. Made from 3/8" birch
plywood and walnut veneer. This is my tribute to a Zenith radio
design from 1938. It was displayed at CES 2005.
The Humidor
Cluster - finished July 2004. The Humidor Cluster is a
fully self-contained cluster. Five complete mini-ITX systems
sharing a common enclosure, cooling system and power supply. It
debuted at QuakeCon 2004.
The Redwood
Burl PC - finished June 2004. This has been my personal
computer for the past three years. It is an AMS aluminum case
with real redwood burl veneer. 2Ghz Celeron w/ 1.5 GB of
No write up :
( It leads a private utilitarian
The Madrone
PC - finished April 2004. The Madrone is a Morex 3688
mini-ITX case with real Madrone wood veneer. It was displayed at
Quakecon 2004.
The Machine
Age PC - finished April 2004. The Machine Age PC is
my tribute to a 1939 Silvertone radio design. It is made from
plywood, basswood, sewer pipe and a golf cart hub cap. It was
featured on the May 11th, 2004 episode of the Screensavers with
Kevin Rose and Yoshi DeHerrera.
The Humidor CL
Server - finished December 2003. The CL is a computer,
wireless router and DSL modem in a common enclosure. It was on
CBS News "Up To The Minute" news show and had a one-page write up in
the March 2003 issue of Popular Science magazine. It was
displayed at CES 2004 and was the centerpiece to some Newegg.com print
ads in 2005.
The Nano Form
Factor (NFF) PC - finished October 2003. The NFF is a 5
1/4" drive cage converted into a full-function music
PC. It is clad with raised Spanish cedar panels and features
a DVI port and built-in speakers with subwoofer. The Crystalfontz
LCD reports song title, artist and album info. The
motherboard is a fanless 3.5" industrial unit.
The Humidor
V - finished Summer 2003. A Humidor PC
in Rosewood (shown), Oak and Cherry. The "V" was featured in
Yoshi DeHerrera's book "Mod Mania with Yoshi" and was displayed at
Computex 2003 in Taiwan.
more... (mini-ITX.com)
The Pen
Display PC - Finished August 2003. The Pen Display
is a high-end fountain pen display box with a mini-ITX board
embedded. The software load includes specialized pen collecting
database software.
The PSU-
PC - finished June 2003. The PSU-PC is a 3.5"
industrial board installed into a standard computer power supply
casing. The unit is complete with faux wiring harness and
functional power plug and power switch. The PSU-PC has gotten
more traffic than any other project on this site. Truly a mod for
pure geeks. Displayed at LanFest 2005.
The Humidor
Mini-Me - finished April 2003. The Mini-Me is a 5.5"
square wood travel humidor with a 3.5" Kontron industrial board.
It appeared, along with the Machine Age, on the May11th, 2004 episode
of The Screensavers. It also appeared at Quakecon 2004 and
LanFest 2005.
more... (viaarena.com)
The Humidor
M - finished December 2002. The "M" is a DVD-equipped
multimedia Humidor PC with Bluetooth and wireless Internet.
It appeared at 2003 CES.
more... (mini-ITX.com)
The Humidor
II - finished October 2002. The Humidor II was my first
glasstop Humidor PC with wireless Internet. It appeared along
with the Humidor M at the 2003 CES.
The Humidor
64 - finished June 2002. The beginning. There were
no cases available for the new VIA mini-ITX motherboards so I
improvised my own out of a cigar humidor. Who da thunk?
jeffrey at slipperyskip dawt com


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Sultan Qaboos University Medical Journal, College of Medicine and Health Sciences, Sultan Qaboos University, PO Box 35, Postal Code 123, Al-Khod, Muscat, Oman
ISSN (Print edition): 2075-051X ISSN (Internet edition): 2075-0528
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text:
"I wish to address our Catholic faithful who have voiced both support and disappointment at my having presided" at the Aug. 29 funeral Mass for Sen. Edward Kennedy at a Boston basilica, Cardinal Sean P. O'Malley of Boston writes in an entry posted last night on his blog.
He acknowledges that wake and Catholic funeral for Kennedy were "controversial because he did not publicly support Catholic teaching and advocacy on behalf of the unborn."
"Given the profound effect of Catholic social teaching on so many of the programs and policies espoused by Senator Kennedy and the millions who benefited from them, there is a tragic sense of lost opportunity in his lack of support for the unborn," he says. "To me and many Catholics it was a great disappointment because, had he placed the issue of life at the centerpiece of the social Gospel where it belongs, he could have multiplied the immensely valuable work he accomplished."
However, he says: "As archbishop of Boston I considered it appropriate to represent the church at this liturgy out of respect for the senator, his family, those who attended the Mass and all those who were praying for the senator and his family at this difficult time."
"We are a people of faith," he continues, "and we believe in a loving and forgiving God from who we seek mercy."
UPDATE: Read our story on what guides decisions on a Catholic funeral.


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I get by with a little help from Michael Myers
Call of Duty: Ghosts is one of the most disappointing games in the series' history. Although I didn't dislike it as much as Jim did, there's certainly something missing that made past games in the franchise appealing, and it's not just because the formula is getting stale.
The campaign was a bore, multiplayer didn't really bring much to the table, and worst of all, the highly anticipated "Extinction" mode was grossly underutilized. While the new map pack doesn't fundamentally fix the core problems of Ghosts, it does make it a little more interesting as a whole.
Call of Duty: Ghosts: Onslaught DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])
Developer: Infinity Ward
Publisher: Activision
Released: January 28, 2014 (Xbox 360, Xbox One) / TBA (PC, PS3, PS4)
MSRP: $14.99 ($50 Season Pass for four packs)
First things first, Onslaught comes with a new weapon -- the Maverick. It has the unique ability to be used as either an assault rifle or a sniper, but sadly, not at the same time (all my hopes of a Transformers style gun have been dashed). I was excited to try it out, but after using it in a series of games, there isn't much to say about it. It's more fun as a sniper than an assault rifle, because there are so many of the latter to choose from anyway, but that's about it. The good news then is that it's not overpowered and won't alienate players who don't buy the DLC.
In terms of maps, there are four new ones -- Bayview, Containment, Ignition, and Fog. The standout here is Fog, featuring a creepy swamp area and a series of shacks that are straight out of a horror movie. There's a ton of detail here, including cult shrines littered about the brambled swamp, and a large house that features a deranged basement, leading into a runoff of blood and organs.
The interiors have a lot of work put into them, with dead animal trophies, flayed hides, and other horror themed knick-knacks in tow. There's even a wrecked bridge leading into the level, complete with a broken down car on the other side. But the real kicker is the ability to transform into Halloween's Michael Myers by picking up and completing a specific field order.
This usually happens once per match, and when it does, the iconic Halloween theme plays for everyone, and one player gets to run around the map with extra health and an axe, wrecking havoc while everyone else panics. It's basically a modified version of the Maniac killstreak, but it's well done and fun, nonetheless. This is one of the first times any Call of Duty has featured such an extensive Easter egg in the core multiplayer, and it really adds a lot of character to the DLC in general.
Bayview is the best new addition though, taking place on the oceanfront under the guise of a boardwalk style town. It has a distinctively different feel from most of Ghost's bleak maps, as it feels more Treyarch in nature with its bright hues and sunny backdrop. There are tons of buildings to explore, including a giant crab shack, an information center, and a miniature aquarium. There's a lot of variety aesthetically and in terms of its layout, with a good mixture of indoor and outdoor environments to have firefights in, complete with a moving trolley along the map's perimeter. All in all, it's a pleasant surprise, and probably my favorite Ghost map in general.
Containment is a bit more boring, but not a bad map by any means. It takes place in a war torn city, almost like a World at War level. The setup is interesting, as there are two distinct sides separated by a bridge and a ravine, with a truck housing a nuke in the middle. If you approach the truck your radar is screwed up, which leads players into sticking to their sides, engaging into lots of ranged fights. Other than a giant church on one side however, there isn't a whole lot of personality to it, and although you won't loathe playing on it, you won't get very excited either.
Unfortunately, the last part of the four piece map puzzle (which is a remake of Modern Warfare 2's Scrapyard) feels like a complete waste. Ignition features a generic layout and style that's been done many times before -- whether it's the shuttle launching in the background or the industrial warehouse theme. The only cool part is the non-functional mobile fortress is one area (similar to the Jawa's Sandcrawler in Star Wars), but even then that's pushing it. This map is just so boring that I actively found myself voting against it -- it's not nearly as memorable as Scrapyard was when it debuted. Thankfully, all four maps have a really cool meta-game involving the hunt for "alien eggs," as one is hidden on each Onslaught stage.
The main event for Onslaught however is the new Extinction storyline, starting with "Episode 1: Nightfall." For those who aren't aware, Extinction is Infinity Ward's answer to Treyarch's "Zombies" mode, but instead, it's a bit more linear in nature, and features more mobile aliens. At launch, Ghosts came with a rather generic offering of Extinction that I only bothered to play a handful of times until I was bored to tears. But with Nightfall, I see some hope on the horizon.
Firstly, there's now a real cohesive story involving the outbreak and a few people who know the truth behind it. It's not a great story, but it's something, and runs parallel to Treyarch's attempts to link together their Zombies mode with its own lore. The other kicker is that it adds new aliens, including a boss fight with the giant Breeder, and a new miniboss -- the Phantom. The Phantom is a standout in particular, as he has the ability to teleport around, Nightcrawler style. His teleporting is seemingly non-scripted, as he can feign an attack, then ghost about at will just to trick you as you're attacked by other aliens from behind.
The new map is also much brighter and more open ended, allowing you to drill various alien nests at your own pace with up to four players. All of the same progression oriented gameplay is here, including the ability to choose between an assault, tank, mechanical, or healing class, to augment your party's abilities or buff your own. Although it's not nearly as robust as Zombies and doesn't feature half as many tricks and secrets, I feel like Extinction has really proved its concept in Nightfall, and I'm legitimately looking forward to seeing what the next three episodes can offer.
I was pleasantly surprised by Onslaught, especially considering the fact that Ghosts was so underwhelming. Although it won't do too much to change your mind if you're an adamant Call of Duty hater, the new Extinction episode is promising, and there are three solid maps here for the taking.
Call of Duty: Ghosts Onslaught reviewed by Chris Carter
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
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