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Philadelphia, PA, September 4, 2012 Cardiac injury leads to significant structural changes in the heart, including enlargement, excess formation of fibrous growth tissue, and abnormalities of the coronary vasculature. While associated factors have been targeted for therapeutic intervention, the results have been conflicting. Most studies have investigated these changes after six days of injury. However, advanced stages of remodeling have already begun by day seven following injury. New research reveals that morphological changes in response to cardiac injury occur rapidly, with implications for the development of therapeutic strategies. The results are published in the October issue of The American Journal of Pathology.
"We analyzed and have demonstrated for the first time the early interaction and coordination of morphological changes, cell populations, and gene expression following pathological cardiac insult," reports lead investigator Troy A. Baudino, PhD, of the Cardiovascular Research Institute at Texas A&M Health Science Center, Temple, TX. "The time course of our study allows these events to be correlated to one another, providing valuable insight for future studies of cardiac pathology."
The investigators induced heart injury in mice through transverse aortic constriction (TAC). A control group of mice underwent a surgical procedure without the aortic constriction, for comparison. They evaluated acute cardiac modeling events beginning two days after surgery, including changes in hypertrophy, collagen deposition, capillary density, and cell populations.
Within 48 hours after injury, the left ventricular free wall and septum were significantly enlarged, with an increase in heart weight and relative wall thickness compared to controls. In addition to this hypertrophy, a significant decrease in capillary density was observed two days after TAC. Increased levels of pericytes, which are connective tissue cells in small blood vessels, were associated with the reduction in capillary density, supporting earlier research that suggested a role for pericytes in stabilizing vessels and minimizing vascular remodeling. "The participation of pericytes could mark the period where degradation transitions to new capillary formation and re-vascularization," says Dr. Baudino.
Investigators observed increased fibroblasts and collagen seven days following TAC, contributing to the increased heart weight between two and seven days after injury. "We found that these changes take place concurrently with vascular re-growth," says Dr. Baudino. "It is possible that while the expanding fibroblast population is depositing excess extracellular material, a process that stiffens the heart, it also simultaneously stimulates capillary growth, to deliver more oxygen and nutrients to the expanding myocardium. Given this implication, regulation of fibroblasts may offer an advantageous route of therapy."
Dr. Baudino notes that the human response to pressure overload such as hypertension is more gradual than in the TAC mouse model and may vary with respect to the specific timing of remodeling. "Future studies should examine the remodeling events in a clinical setting. However, our results provide a basis for investigating how these events are coordinated during remodeling and the importance of possible intervention before pathological remodeling appears," he concludes.
|Contact: David Sampson
Elsevier Health Sciences


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Feelings and Faith: Introduction
- Brian S. Borgman Author
- 2009 2 Jun
She was angry. She was hurt. She was trying unsuccessfully not to cry. Gripping the tissue in her hand like a child's security blanket, she said, "Pastor, you don't understand; you don't know how it feels. The thought of his being with that woman grips my mind like an iron claw and it will not let go. I pray. I cry. I pray again. I do not want to think about it. But I can't help it. The thoughts create a hurricane of emotions. By the time he gets home from work I hate him all over again. I don't want him near me. I want him to die. I can't stand the way I feel."
With a trembling voice that seemed out of place in his massive, rugged frame, he said, "I would wake up and know that God was just waiting to kick sand in my face. If it was a really bad day, I figured God said, 'Forget the sand, I'll just kick your face.' The dark cloud of thinking that God loved other people but certainly did not love me sank me into a deep depression. If something good happened to me, I chalked it up to God playing with me so he could pull the rug out from under me. I believed God hated me, and my feelings would not let me believe anything else."
The pastor said with serious concern, "Scott, I notice you never sing during worship. May I ask why?" With a pseudo-philosophical tone he replied, "You know, I walk into church and see all these people lifting their hands, singing the songs, tears running down their face. Frankly, I am not into all that emotionalism. When I come to church I don't think I need to sing, and I certainly don't need to get all 'touchy-feely' with God. After all, you can't trust the emotions, and I am perfectly fine with worshiping God in my own way without all those gushy feelings."
The defiance was frightening. "I know what you are thinking. I know what you are going to say. But I can tell you right now that nobody has ever loved me like he has. Nobody has ever cared for me and listened to me like he does." The pastor gently yet firmly replied, "But he is not in the Lord; you know what the Word says about being unequally yoked." The rebuttal was undaunted, "I love him, and we are getting married. What do you expect me to do? I'm in love. I can't help the way I feel."
"Pastor, there is a joy I never knew before. To believe that God really cares about the way I feel and that he has changed the way I feel is amazing to me! I finally get it. God has opened my heart to be compassionate. I care about people. When I sing his praise, I feel a passion for his glory. There is a joy that comes, even when the Word cuts deep. For so many years, I felt emotionally dead to the things of God, but he has breathed something into me. My heart caught up with my head. I finally believe that God has all of me!"
What do these scenes have in common? It is quite simple. The emotions play a critical role in each person's thinking and behavior.
The unrelenting pain of unforgiveness, the poison of bitterness, the short breaths of anxiety, the cancer of lust, the devastation of volcanic anger, the ravages of insane jealousy, the inescapable ruts that lead to strife and broken relationships, habitual patterns that drag one into depression all have one thing in common: they are all related to our emotions.
The tears of joy while singing God's praise, the conviction of sin during the preaching of the Word, the contentment that comes from holding your wife as you watch the sunset, the thrill that comes from seeing your son hit a home run during All-Stars, the satisfaction of a good day's work, and the sense of peace that flows from communion with God are also all related to our emotions. Matthew Elliott does not overstate the case when he says,
"Everything we do, say, and think is, in some sense, emotional. We enjoy it, we dislike it, or we just don't care. We describe our experiences and ourselves by describing how we feel. Life without emotions would be in black and white."1
But what can we do about the emotions? This is a huge question for me because as a pastor I am called to help people. I want to see them mature into Christlikeness and practical godliness. My desire is that they grow into mighty oaks of righteousness as moms and dads, husbands and wives, sons and daughters, employers and employees, followers of Jesus in a hostile world. As a result, I need to help people deal with anger, lust, bitterness, and envy and grow in faith, joy, peace, and contentment. If I do not see that the emotions play a crucial role in all of life, then I am a blind guide. Martyn Lloyd-Jones observed:
I regard it as a great part of my calling in the ministry to emphasize the priority of the mind and the intellect in connection with the faith; but though I maintain that, I am equally ready to assert that the feelings, the emotions, the sensibilities obviously are of very vital importance. We have been made in such a way that they play a dominant part of our make-up. Indeed, I suppose that one of the greatest problems in our life in this world, not only for Christians, but for all people, is the right handling of our feelings and emotions. Oh, the havoc that is wrought and the tragedy, the misery and the wretchedness that are to be found in the world simply because people do not know how to handle their own feelings! Man is so constituted that the feelings are in this very prominent position, and indeed, there is a very good case for saying that perhaps the final thing which regeneration and the new birth do for us is just to put the mind and the emotions and the will in their right positions.2
Have you ever wondered why so many of God's people stay stuck as stunted saplings instead of growing into mighty oaks in the Lord? Why is it that people who attend good Bible-teaching churches with sound doctrine often fail to progress, even though well taught? Why do certain sins cling like sap from an evergreen, while certain fruits of the Spirit barely dangle from the branch? I propose that one of the reasons is that we do not have a biblical understanding of our emotions, and therefore there is little or no biblical handling of the emotions. We try to treat symptoms and fail to get to the root of the matter.
We are under a twofold obligation to understand our emotions. First, the emotions are a biblical subject. Since the Bible has much to say about the emotions, it is imperative for us to understand what it teaches. Whenever God speaks, on whatever subject he addresses, we are obliged to listen and learn. Second, the emotions are a deeply personal subject, playing a prominent role in each of our lives. Therefore, it is vital to understand what the Bible has to say for our own personal maturity.
It is only when we gain a biblical perspective on this significant part of our humanity that we can begin to grow and put the mind and the emotions and the will in their right positions. As we learn to understand and handle our emotions biblically, we begin to mature in new ways. My pastoral experience has taught me that a biblical understanding of the emotions and the application of these truths can become a virtual greenhouse for spiritual growth and maturity.
If our emotions are to be sanctified, if our emotions are to be conformed to the image of Christ, then we must have a grasp on what the Bible says. If we are going to successfully cultivate our emotions for greater godliness and put to death those destructive, ungodly emotions, then we must have a handle on what the Bible says about them. A biblical theology is foundational for us if we ever hope to understand our emotions and grow spiritually. A commitment to the sufficiency of Scripture must undergird our approach. A confidence in the grace of God is a prerequisite if we are to change. Once that commitment and confidence are firmly in place, we can begin the journey with the expectation that God will teach us, prune us, and grow us.
As soon as we start this journey, however, we encounter obstacles and potential detours because there is so much erroneous teaching on the emotions. We need to navigate around the obstacles, avoiding dangerous detours, and cut a clear course when it comes to the emotions and what the Bible teaches. To think erroneously, that is, unbiblically, about the emotions is to be held captive by wrong thinking and to remain powerless to overcome wrong feelings and cultivate right feelings. To have a biblical foundation for understanding the emotions is to think rightly about them. Such an understanding is a pou sto, a place to stand. To have a theologically robust perspective on the proper use of the emotions is to enter into the greenhouse of spiritual growth, for, as Jonathan Edwards argued in his classic, Religious Affections, "The nature of true religion consists in holy affections."
Common Misconceptions about the Emotions
Our secular culture is preoccupied with emotional wholeness. We are a therapeutic society in search of wellness. Take for instance the support group Emotions Anonymous. Their Web site reads:
Emotions Anonymous is a twelve-step organization, similar to Alcoholics Anonymous. Our fellowship is composed of people who come together in weekly meetings for the purpose of working toward recovery from emotional difficulties. EA members are from many walks of life and are of diverse ages, economic status, social and educational backgrounds. The only requirement for membership is a desire to become well emotionally.3
The number of self-help books, seminars, CDs, DVDs, institutes, and gurus of inner peace and emotional wholeness is overwhelming. The foundational perspective of any given book or seminar may vary from a minimal foundation, just dealing with emotions as something we feel, to an evolutionary psychology of the emotions that is purely physiological and chemical. But apart from Christian theology there is no sound understanding of the emotions. Yet many Christians, influenced by our psychologized culture, fall prey to the shallow, even godless, views of the emotions.
Some Christians teach that emotions are bad and need to be suppressed. From the philosophical side of life Plato, Aristotle, and the Stoics argued that passions (emotions) could not coexist with moral virtue. Emotions are contrary to reason and all rational principles, thus they are contrary to all that is desirable and good. Therefore, moral virtue includes the subduing of the emotions. A common Christian version of this says that the mind is all that is important. The emotions do nothing but mess us up. They cannot be trusted and should be suppressed. A stoic and cerebral Christianity is the result.
Others have not gone that far but do teach that the emotions are irrelevant and unnecessary. What matters is not feeling but believing or doing. The emotions are there, but they are like in-laws who have overstayed their welcome; they are a nuisance and best if ignored. This view of the emotions is captured in a gospel tract:
Let's say that a snowmobile represents "fact'' and the sled it is pulling represents "feelings.'' A snowmobile will run fine without a sled. And, of course, it would be useless for a sled to try to pull a snowmobile. It is the same way when we are Christians. We cannot trust our feelings. We have to put our trust in God.
It is certainly true that we put our trust in God and not in our feelings. But the message is clear: the emotions are optional. They are untrustworthy. Our faith would function fine without them.
Another misconception about the emotions that many Christians buy into is that emotions are so powerful that they govern and control us. At the popular level this is seen in expressions such as "I can't help the way I feel!" This appeal to the sovereignty of the emotions is used to justify hatred, divorce, infidelity, and all kinds of sinful conduct. From this perspective, the emotions remain immune from obedience, exempt from Christ's lordship; they are simply external forces that thrust themselves upon us, leaving us at their mercy. One Christian writer expresses this sentiment: "As a saved person, you can control your mind and your will, but not your feelings. God's plan is for us to believe Him and choose to submit ourselves to His loving care and authority regardless of how we feel. All together now, Rain on how I feel!"4
Just as some Christians elevate reason and dismiss the emotions, others believe that the emotions are the most important thing about us. This view or, rather, feeling turns many Christians into experience junkies who just want to have an emotional high. Such experiences are the sum and substance of their Christianity. They reduce their faith to an empty emotionalism. Being led by the Spirit is nothing more than how a person feels about something. Feelings determine duty. Doctrine is determined by "how I feel about it," thus, "I don't believe that doctrine because it makes me feel yucky." The idea that the emotions should be changed, sanctified, or cultivated is not even on the radar.
This is a very brief and generalized view of some of the most common misconceptions about the emotions. Although these are generalizations, they are accurate ones.
A Working Definition of the Emotions
The Bible does not give us a clinical definition of the emotions, but it does give us numerous words that describe both the source and expression of the emotions. The Bible often commands our feelings, commending or condemning certain emotions. This is an important observation in establishing a working definition. In the Bible, emotions are not amoral. We are responsible for how we feel, and we are expected to exercise self-control and have certain emotions.
Matthew Elliott's thorough work on the emotions goes into great detail answering the question, "What is emotion?"5 Historically, there are two views on the emotions: one sees the emotions as unrelated to the mind or thinking (the noncognitive view). The other sees the emotions directly related to the mind or thinking (the cognitive view). For those interested in the philosophical and psychological nuances I gladly point you to Elliott's excellent work. The noncognitive view is generally an evolutionary perspective that sees emotions as a physiological change in feeling (e.g., sweaty palms, racing heart, euphoria), which is named by the person experiencing the change (fear, happiness, etc.). In other words, we are subject to our emotions and are not ultimately responsible for them. They are something that happens to us, physically or chemically. We cry and feel sadness. We feel anxiety because our hearts race. Although emotions often have physiological manifestations (the Bible affirms this), this view is biblically unacceptable. It also flies in the face of common sense and is just plain backwards!
The cognitive view of the emotions sees the emotions as based on beliefs, standards, judgments, evaluations, concerns, and thoughts. The emotions and reason are interdependent. The emotions are not simply impulses; they are the indicators of what we value and what we believe. "Our emotions can be considered to arise from our beliefs and concerns."6 The emotions reflect and express the inner man, the heart, the soul, the mind. They have an object. For instance, thinking about anger cannot make us angry, but thinking about the injustice of abortion can make us angry. The object of the emotion of anger is the injustice of abortion because we value human life. The thought of losing one's spouse can cause us fear or sorrow. The emotion of fear has an object: the thought of losing a spouse. Seeing my daughter deliver the valedictorian speech at her graduation brings me joy, because I value my daughter and am proud of her achievement. The power of the emotion is based on our own personal evaluation and valuing of the object. I would have a different emotional response seeing a car hit a jackrabbit and a car hitting a child. Matthew Elliott summarizes this:
Emotions are not primitive impulses to be controlled or ignored, but cognitive judgments or construals that tell us about ourselves and our world. In this understanding, destructive motives can be changed, beneficial emotions can be cultivated, and emotions are a crucial part of morality. Emotions also help us to work efficiently, assist our learning, correct faulty logic and help us build relationships with others.7
As we work through the theology of the emotions, we will do so using this definition: the emotions are an inherent part of what it means to be a person; they express the values and evaluations of a person and influence motives and conduct.8 The emotions are more than feelings; they tell us about what we value and what we believe, producing desires and inclinations that affect our behavior. "Emotions were given in order to energize behavior and were intended by God to be a catalyst for action."9
This does not mean that all emotions are rational. They often are not. But it does identify the fact that the emotions are responses to our perceptions, which may be right or wrong, real or imagined. "Emotions are the language of the soul. They are the cry that gives the heart a voice."10 This is not to claim that all emotions are easily intelligible and able to be thoroughly analyzed. They often cannot. And yet, we must learn to understand this basic part of our humanity. Sam Williams rightly notes, "God gives emotions for a specific purpose. They are necessary for us properly to know and relate to and glorify God."11
Feelings and Faith: Cultivating Godly Emotions in the Christian Life
Copyright 2009 by Brian S. Borgman
Published by Crossway Books, a publishing ministry of Good News Publishers
1300 Crescent Street Wheaton, Illinois 60187
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form by any means, electronic, mechanical, photocopy, recording or otherwise, without the prior permission of the publisher, except as provided for by USA copyright law.

subset: commoncrawl


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Matt Biddulph of hackdiary posted links to a number of essential Objective C libraries, directed right at iPhone hackers who have a web development and scripted language background.
For the last few months I've been spending much of my spare hacking time learning to code iPhone applications. I've found Objective C to be a surprisingly pleasant language, and Cocoa is one of the best frameworks I've ever worked with. I've reached a point where I feel I can go fairly quickly from simple app ideas to sketching in real code.
I'm a web developer at heart, and a scripting language user by preference. Coding for the iPhone doesn't feel as fluid in text handling or HTTP access as the environments I'm used to. Fortunately I've been able to find some fantastic open-source libraries and wrappers that make up the difference. Here are my favourites so far.
I'll need to look into a lot of these in more detail, but there are tools here to simplify regular expressions, handle ajax queries more like jQuery, get data into and out of JSON format, and a simple abstraction layer for storing and querying data in SQLLite. Awesome.
For the iPhone developers out there: what's your favorite or most essential Objective C library?
Switching from scripting languages to Objective C and iPhone: useful libraries


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A collection of scholarly works about individual liberty and free markets. A project of Liberty Fund, Inc.
1867 - 1955
Historical Period:
The 19th Century
McCabe was ordained as a Franciscan priest but left the order after 13 years. He wrote prolifically on science, religion, history, and culture and was a popular public speaker on these topics.


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Results for Amazing Restaurants & Dining in Meaford and Blue Mountains
Amazing Restaurants in Collingwood, Blue Mountain, Thornbury and surrounds. Enjoy a quality dining experience.
The Pottery Restaurant
The Pottery is favourite of locals - pleased to reveal a new open rustic contemporary space. Not to be outshined by the new décor, the menu features fresh seasonal fare inspired by the flavours and harvests of the Georgian Bay region.
108 Jozo Weider Blvd
Blue Mountains, Ontario, South Georgian Bay L9Y 3Z2
The Apple Pie Trail
Welcome to the Apple Pie Trail, an award-winning apple-inspired regional trail that unites art, apple history, delectable seasonal menus, ciders, apple tarts & treats, and our famous apple pies at 28 local stops.
796455 Grey Road 19
Unit 2
Blue Mountains, Ontario, South Georgian Bay L9Y0N8
Blue Mountain Village
Framed by turn-of-the-century Ontario architecture, the Village offers a wide variety of family accommodations, activities, events and attractions including over 40 unique shops and restaurants.
796455 Grey Road 19
Unit #2
Blue Mountains, Ontario, South Georgian Bay L9Y 0N8
Kaytoo Restaurant and Bar
Sounds of laughter break your hypnosis and you find yourself next to a large, four sided open wood-burning fireplace at Kaytoo.
176 Jozo Weider Blvd.
Blue Mountains, Ontario, South Georgian Bay 705.445.41
Copper Blues Restaurant
Premier dining in the heart of the Village at Blue Mountain. Relax and enjoy an unforgettable culinary experience while taking in the spectacular views of the Blue Mountains and the Village Events Plaza. AAA Black Angus beef, fresh seafood
156 Jozo Weider Blvd.
Blue Mountains, Ontario, South Georgian Bay L9Y 0N2


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Kids in the car. "I'm bored". Crumbs. Mess. Keeping them amused. Here are 15 Incredibly Useful Parenting Hacks for the Car:
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#1. Muffin Cases for Cup Holders
Use silicone muffin cases for your cup holders for kids crumbs and wrappers. It saves having to clean them out.
#2. Tissue Boxes Tip
Use a 2nd empty tissue box as an instant tissue trash can
Recommended Read: 10 Tips for Happy Car Travel with Kids
#3. Use Tubs for Activities
#4. Shoe Caddy Organizer
A shoe caddy in the car keeps items organized.
Recommended : Survive the Drive – 7 Useful Tips for Travelling with Kids
#5. Print off some games and colouring sheets
Print off a variety of games such as our Car Journey Puzzles Sheet or colouring pages and pop into a folder for the journey.
You might also find these handy: 30 fun games for car journeys and 5 fun ideas for car games for kids


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Rose Kumagawa was a Human astronaut of the 21st century and a member of the ill-fated Ares IV mission to Mars in 2032.
She once told John Kelly that she saw a UFO over the Gulf of Mexico, but he didn't believe her. After he was abducted by a graviton ellipse, he saw a piece of an alien spacecraft, and regretted not believing her.
She, Andrei Novakovich, and John Kelly were the three-person team of the Ares IV mission in 2032. She and Andrei went down to the surface to study various aspects, such as an underground lava flow. After spending the night on the surface, she noted that the sunrise on Mars had "a hint of green today."
While talking to Lieutenant Kelly on the command module from the surface, his signal broke up while they were talking about baseball, of which both of them were fans. His signal then permanently cut off, as he was abducted by a graviton ellipse. She and Novakovich were stranded on the surface for two weeks before a rescue ship arrived. (VOY: "One Small Step")


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salmonella-feeds is a command line tool to generate atom feeds out of salmonella log files.
The salmonella-feeds egg is maintained in a Github repository.
salmonella-feeds [ -h | --help ] salmonella-feeds <options> <options>: --log-file=<file> The salmonella log file. --feeds-dir=<dir> Directory where to write feed files. --custom-feeds-dir=<dir> Directory where custom feeds can be read from (optional). --custom-feeds-out-dir=<dir> Directory where custom feeds will be written to. --feeds-web-dir=<dir> The web directory (i.e., the directory which HTTP clients request) where feeds are located. --custom-feeds-web-dir=<dir> The web directory (i.e., the directory which HTTP clients request) where custom feeds are located. --feeds-server=<server address> Feeds server address (e.g., "http://tests.call-cc.org") --salmonella-report-uri=<URI> The URI where salmonella reports can be located.
Custom feeds
Custom feeds are special feeds that can be customized by users.
The input file has a simple sexpr-based syntax. Here's an example that:
(title "Eggs that Mario is tracking") (egg awful) (egg salmonella) (egg salmonella-feeds) ;; Ignore failures in tests (this example needs a server process ;; which is not installed on the Salmonella-server) (egg postgresql ignore-tests) ;; ignore warnings (egg salmonella-diff ignore-warnings)
Version history
Version 0
- Initial release


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Welcome to the Health & Wellness Library! Over the years, Wholesale Nutrition has compiled a collection of informative articles & journals about brain & body health. To see a list of articles, simply click on a topic in the grid below.
Do you have an article that you would like us to feature in the Health & Wellness Library? Click on the "Contact Us" tab and send it to us as an email or send us a link.
What is Melatonin? (Mayo Clinic)
More About Melatonin (Dr. Arlene Goldman)
Melatonin - Overview (WebMd.com)
Wellness Guide - Melatonin (UC Berkeley)
Melatonin for Treatment of Sleep Disorders (AHRQ.gov)
Melatonin and Sleep Disturbance in Children (KeepKidsHealthy.com)


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Items where Author is "Alford, Chris"
|Go back a level
Group by: Item Type | No Grouping
Jump to: Article
Number of items: 1.
Parker, Jennifer ; Alford, Chris (2009) A comparison of the dreams of male and Female Abstinent Alcoholics compared to Non Alcoholic Controls: Are the differences significant? International Journal of Dream Research, 2 (2). pp. 73-84.


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Romans 6:4-23 New American Standard Bible (NASB)
4 Therefore we have been buried with Him through baptism into death, so that as Christ was raised from the dead through the glory of the Father, so we too might walk in newness of life. 5 For if we have become [a]united with Him in the likeness of His death, certainly we shall also be [b]in the likeness of His resurrection, 6 knowing this, that our old [c]self was crucified with Him, in order that our body of sin might be [d]done away with, so that we would no longer be slaves to sin; 7 for he who has died is [e]freed from sin.
8 Now if we have died with Christ, we believe that we shall also live with Him, 9 knowing that Christ, having been raised from the dead, [f]is never to die again; death no longer is master over Him. 10 For the death that He died, He died to sin once for all; but the life that He lives, He lives to God. 11 Even so consider yourselves to be dead to sin, but alive to God in Christ Jesus.
12 Therefore do not let sin reign in your mortal body so that you obey its lusts, 13 and do not go on presenting [g]the members of your body to sin as [h]instruments of unrighteousness; but present yourselves to God as those alive from the dead, and your members as [i]instruments of righteousness to God. 14 For sin shall not be master over you, for you are not under law but under grace.
15 What then? Shall we sin because we are not under law but under grace? May it never be! 16 Do you not know that when you present yourselves to someone as slaves for obedience, you are slaves of the one whom you obey, either of sin [j]resulting in death, or of obedience [k]resulting in righteousness? 17 But thanks be to God that [l]though you were slaves of sin, you became obedient from the heart to that form of teaching to which you were committed, 18 and having been freed from sin, you became slaves of righteousness. 19 I am speaking in human terms because of the weakness of your flesh. For just as you presented your members as slaves to impurity and to lawlessness, [m]resulting in further lawlessness, so now present your members as slaves to righteousness, [n]resulting in sanctification.
20 For when you were slaves of sin, you were free in regard to righteousness. 21 Therefore what [o]benefit were you then [p]deriving [q]from the things of which you are now ashamed? For the outcome of those things is death. 22 But now having been freed from sin and enslaved to God, you [r]derive your [s]benefit, [t]resulting in sanctification, and the outcome, eternal life. 23 For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord.
Cross references:
New American Standard Bible (NASB)
Copyright © 1960, 1962, 1963, 1968, 1971, 1972, 1973, 1975, 1977, 1995 by The Lockman Foundation
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Could it be that one reason that the Kerry folks aren't conceding Ohio (yet) is that there is another story waiting there to be told? Voting machine maker Ohio-based Diebold has been all over the news for the past year drawing the attention of the SEC and of Ohio papers ever since Diebold Inc. Chairman and Chief Executive Walden O'Dell "committed to helping Ohio deliver its electoral votes for the president" in an August 2003 fund-raising letter.
As computer security folks have noticed — and this concerns me much more –, Diebold's other side has been to attack those who point out flaws in the voting machine integrity. In doing so, Diebold was found to have strongly overreached their copyright monopoly rights and was fined $125K. So even without the questionable political ethics, Diebold voting machines cast a shadow on the elections this year and possibly in the future. This last is reason for concern for both Republicans and Democrats as security flaws can be exploited by partisons and/or criminals with or without political affiliation.
If this long recount gives us a more open and more secure method of electronic voting, the wait and investigation will be worth it in securing democracy's future. Verified Voting Foundation and Electronic Frontier Foundation are among the organizations on the case. And the country that invented secret ballots knows how to get eVoting done right.
UPDATE: Slashdot has this story on the subject "Blackboxvoting.org Raises Vote-Audit FOIA Request"
UPDATE: eVoting loses votes in North Carolina!
UPDATE: WISH-TV questions Indiana votes in interview with ES&S — the company formerly headed by surprise Senator Hagel of Nebraska. Among the nuggets in the interview: " An investigation by the Palm Beach Post revealed ES&S had a secret agreement to kick back a percentage of its profits to the Florida Association of Counties." and "The investigation also found that the lobbyist representing both ES&S and the Florida Association of Counties was Sandra Mortham, a former Florida secretary of state and former running mate of Gov. Jeb Bush."
UPDATE: Bush gets 4,258 votes out of only 638 votes cast in Ohio precinct AP reports. Machines from Election Systems & Software Inc. aka ES&S are responsible.


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Update your password regularly to keep your account safe.
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By the time the sun rises over this desert township, Benjamin Cornelius is already getting the grill good and ready. He's bought wood elsewhere in Katutura, the settlement formed when apartheid-era leaders moved the capital's black residents here in the 1960s, and has started up his fire. After dawn, he browses the carcasses splayed out on the stalls behind him, looking for the right cuts of beef at the cheapest price.
Then, just before the market opens at 7 a.m. and the crowd starts clamoring for its breakfast, Mr. Cornelius – along with a dozen other grillers – begins to cook.
"I've been selling kapana for three years," he says as he jabs at a pile of meat and fat, beads of sweat on his forehead visible through the smoke. "It's hard work."
This vast, arid country is a land of meat lovers, and proud of it: The ministry of trade and industry announces on its website that "the quality of Namibian meat is globally unrivaled." One ethnic group, the Herero, believes cows are so beautiful that their matrons should try to resemble them – they wear wide, fabric-heavy dresses and stuffed, triangular-shaped hats that are supposed to resemble horns.
Although cows are often seen as a type of currency – a rich man might boast a herd of a few hundred animals – there is no prohibition against eating them. Quite the contrary. "Bring your own meat" is this country's form of potluck. As in neighboring South Africa – the country that ruled over Namibia during apartheid and is still considered a sort of cultural big brother here – the braai, or barbecue, could be considered Namibia's national pastime.
"There is no meal without meat – eish!" exclaims Philly Hukura, a Katutura resident who gives tours of the township. "And if you're talking about meat, you're not talking about chicken or fish. You're talking about red meat."
Indeed, in this nation where it is estimated that there are almost a million more cattle than people, beef consumption is not only high for Africa, but ranks with the developed world. Data from the UN Food and Agriculture Organization show that per capita daily calorie intake from beef in Namibia is twice as much as Kenya's, nine times as much as Nigeria's, and almost equal to Canada's.
Meat is considered a luxury in many developing countries like Namibia, where the UN estimates that 55 percent of the nation lives on less than $2 a day. But even lower socio-economic groups here eat meat regularly, says Uschi Ramakhutra, a spokeswoman for the Meat Corporation of Namibia (Meatco), one of the largest beef exporters here. She explains that this is because of the high percentage of the population involved in agriculture and small stock ranching. There are few places where this carnivorous inclination is on better display than the Oshetu municipal market in Katutura, and at other kapana stalls throughout the township.
Depending on one's ethnic group and how long one has lived in Windhoek, Namibia's capital, there are different definitions of the word kapana. Some people say it is the actual food – the slices of beef and fat grilled together on the open stoves, served rolled up in a newspaper with the option of salt, chili flakes, or peri-peri seasoning. Others disagree (sometimes vehemently) and say that the actual food is called "otete," and that kapana is the market place – or the act of turning raw, red meat into the area's favorite snack food.
Either way, kapana is popular, in the way McDonald's is popular in the US – relatively cheap, available everywhere, almost a culinary afterthought but central to many peoples' daily routines. Businessmen working in downtown Windhoek will drive a mile or so back to Katutura during lunchtime to go to their favorite stalls; township locals use pocket change to get snack-sized servings at all times of the day. Namibian fashion designers Natascha Scheidt and Charlotte Shigwedha, who have been making clothing celebrating Katutura culture, recently released a "Dolce and Kapana" T-shirt.
"Oh my goodness, these people are making a good business," says Katutura resident Verona Thomas of the kapana sellers. She came to the Oshetu market to buy meat for dinner, but since she was here, she says, she naturally stopped at one of the kapana stalls to buy a snack of meat for herself and her 5-year-old daughter, Zeni.
To make kapana, the grillers slice strips of meat and fat. (They won't always divulge which cuts they use because sometimes they try to mix cheaper parts of the cow with the tastier morsels.) They cook the meat on a metal grill, placing the fat on top of the meat to keep it moist. Once the beef is cooked, they chop it and the fat into cubes and serve it in newspaper for quick take away, or in a sweet, almost donut-like fried bun. (About 50 cents gets a pile of beef for one.) When it's cooked right, the beef is moist and smoky, the salty fat is crispy on the outside and chewy on the inside – almost like a grilled hunk of cheese. Each griller has a cardboard box of spices next to his workstation – the customer can add whatever sprinkled spices are desired.
At official markets, such as Oshetu, the municipality rents grill space to registered kapana sellers, who often wait years for a spot. Elsewhere in Katutura, which has a population of about 200,000, unofficial meat cookers set up makeshift grills along taxi routes and on street corners. Usually the kapana sellers are men, although sometimes women will sell the accompanying buns and sometimes sit next to the kapana stalls selling cow hooves – a popular snack to gnaw on – out of plastic buckets.
To the uninitiated, all of the kapana stalls pretty much look alike – a bunch of sizzling meat and fat behind a veil of grill smoke.
But Best Karamatha, who lives in the high-end Katutura neighborhood dubbed "Luxury Hill," says there is a strategy to getting the best pieces.
"There are some stalls that are better than others," says Mr. Karamatha, who is carrying a bag of raw meat that he intends to turn into a potjie, a traditional stew cooked in a three-legged cast iron pot.
When he wants to buy kapana, Karamatha walks down the row of grillers, inspecting the strips of fat, looking for whiter pieces rather than those that have a yellowish tint. He won't go to any station where the griller calls out to him, he says, because that makes him suspicious. Instead, he'll look for something else: "Sometimes, you'll see them doing this," he says with a laugh, waving his hand back and forth as if he is trying to keep away flies.
That, he says, is a clue that the meat is fresh, and that the kapana seller is taking care of his product.
He says he gets kapana almost daily, but especially on the weekends.
"Meat for us is breakfast, lunch, and dinner," says Mr. Hukura, the Katutura tour guide. "When I took some South Africans around, they were wondering how people ate that much kapana. But everyone knows themselves. We know what kind of stomachs we have."
[Editor's note: The original version misspelled Katutura.]


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Cyrus Chestnut, Benny Green And More On JazzSet
We return to Dizzy's Club Coca-Cola at Jazz at Lincoln Center for a New Year's Eve set with Cyrus Chestnut and Benny Green on two pianos, joined by Nicholas Payton on trumpet and Jimmy Heath on tenor, with the excellent rhythm section of Dezron Douglas on bass and Willie Jones III on drums.
After the first song, Chestnut and Green pause to talk about one of the losses of 2010, pianist Hank Jones (1918-2010). Chestnut says, smiling, that Jones was "elegant, astute, smooth, and he could cut you down with the smoothest of words," and asks Green, "Is there anything you want to say about Bad Henry?" Green's reply: "Hank Jones keeps us honest forever."
They then jointly unfurl a beautiful musical salute to Dr. Billy Taylor (1921-2010), with Green taking the lead in "I Wish I Knew How It Would Feel to Be Free."
"Moody's Groove" is NEA Jazz Master Jimmy Heath's elegy for his friend and section mate, James Moody (1925-2010). Cyrus Chestnut sings the lyric, including this bridge:
The style in his art
Makes you smile from the start
Then brightens up your day
When he sings or when he plays
The joyful celebration swings all the way to a New Orleans-inspired "Auld Lang Syne" — thanks to Nicholas Payton, up from the Crescent City — and beyond, to launch a new year with jazz.
Copyright 2020 WBGO. To see more, visit WBGO.


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| 13.5°C Belfast
Nicole Scherzinger has told of the "miserable" and "dark time" in which she battled an eating disorder.
The singer and former X Factor judge, 36, told Cosmopolitan magazine how she struggled with bulimia for eight years while touring the world as a Pussycat Doll before finally getting help.
Nicole, who went public with her bulimia struggle in 2012, said: "It is such a horrible paralysing disease and it was such a dark time for me. That's why I can empathise so much with people who have demons and voices in their heads, who aren't nice to themselves.
"It robs you of living your life. But you can recover and you can get rid of it forever. I did it and that's why it's so important for me to share my story.
"I felt so alone... but I made myself so alone. You hide it from the world, you isolate yourself."
Nicole told how she finally got help.
"I had started losing my voice, I couldn't sing at shows, and then I remember my manager finding me passed out on the floor in Malta or in the south of France," she told Cosmo.
"I thought, 'I'm going to lose everything I love if I don't love myself.' One day when you feel like you've reached the end, you just say, 'I'm not doing this any more.' It's sad to see how I wasted my life.
"I had such a great life on the outside, the Dolls were on top of the world but I was miserable on the inside. I'm never letting that happen again; you only get one life - I was 27 only once."
She said that her on-again relationship with Formula 1 racer Lewis Hamilton was "crazy romantic".
"Relationships are hard and having to hold a long-distance relationship is even harder ... But I'm good and I'm happy," she said.


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|Version 5 (modified by 7 years ago) (diff),
YAM Developer Summit 2013 (Wohlenberg, Germany)
On the evening of June 26th and June 27th 2013 the two leading YAM developers Thore Böckelmann and Jens Langner met again in Wohlenberg, Germany. Besides general discussions about Amiga development and YAM one of the major goals of the meeting had been the finalize of the 2013/2014 development roadmap for YAM. This page should summarize information on the general consensus of this meeting so that users and interested developers can get an impression which future road YAM development will take.
General consensus/decisions
- The development on the YAM 2.8p1 update version had been finished and the final release is scheduled for calendar week 27.
- Development on YAM 2.9 had already partly begun and its final release will still be scheduled for christmas 2013.
- To improve handling of development priorities a new "YAM future releases" milestone will be used to put all tickets there which have the endorsement of the development team but where it isn't really clear in which major version these tickets will be implemented.
- In future, as soon as all assigned tickets of a milestone are closed the release will be immediately scheduled for ASAP.
- One major change in YAM 2.9 will be some intermediate (limited) IMAP support which will allow to download mails from IMAP servers quite similar to the POP3 protocol. However, as the IMAP protocol is quite complex and overwhelming full IMAP synchronization support is still expected to arrive with a final YAM 3.0 version hopefully in the course of 2014/2015.
- Future versions of YAM will continue to be released for AmigaOS4/PPC, MorphOS/PPC, AmigaOS3/m68k, AROS/x86, AROS/PPC and AROS/x86_64 with priority on AmigaOS4, MorphOS and AmigaOS3 as testing releases for AROS is hardly possibly and a clear maintainer for the AROS platform is still missing.
- There is still lack of maintainers (developers) for MorphOS/PPC and all AROS-based platforms are missing and the YAM team is highly interested in seeing maintainers joining for these platforms as that will greatly improve support for these.
- More translators are required and should be encourage to join the project.
- Consolidation to soley using the 'trac'-based development platform even for the FAQ, Forum and Documetation had been finised and greatly improved efficiency of the development.
YAM 2.9 roadmap decisions
- #6: UTF-8 encoding of all data in the index have to be used and the encoding/decoding routines used on runtime instead. This should greatly improve usability of YAM in environments of changing charset encodings.
- #7: If an UTF-8 editor is used it might be desirable to be able to directly export a mail from YAM to that editor. However, currently YAM does not convert the mail text to UTF-8 but instead always load the mail text in the local charset into an external editor. This can, however, be easily changed by adding an UTF8 export/import mechanism.
- #9: after analysis and dicussion, this issue seems to be quite straight forward to elimnate: we should always convert to the set charset encoding when writing the mail (even to disk).
- #10: some functionality had already been partly added to YAM to address this issue. The main problem is that YAM (and even the system) doesn't have a functionality yet to tell if a certain date is/was within or out of daylight saving time. This functionality will be added in 2.9 so that correct DST management should be possible.
- #12: the LISTFREEZE arexx command seems to be broken and will be fixed.
- #18: a possibility will be added to be able to put the quick-filter component of the main GUI at the bottom of the main window (as hidden option). To handle this and other cases more efficient a new "View" main menu item will be added so that functionality that changes the main GUI can be added here.
- #20: improving the documentation is always a desirable change.
- #35: a functionality will be added that will allow to ignore and encrypted mail during a manual search or automatic filter operations.
- #40: the functionality to automatically jump to the latest unread msg will be moved to a folder option rather than providing this option globally only.
- #45: the date field in a read window always shows the full date line of the mail header. This will be changed so that the read window will also always show the date/time converted in relation to the timezone of the user using YAM.
- #48: a problem will be fixed which didn't copy a filter setting if switch the rules.
- #55: functionality will be added to allow to show the progress of the external archive by popping up the shell output of it.
- #62: when displaying attachments of a mail through the read window the keys 0-9 will directly load/act on the attachments 0-9. This should improve efficency in handling mails mit attachments.
- #72: YAM will be changed to display URLs in a mail text using underlined font style to comply with common standards on other platforms.
- #76: when deleting a mail YAM will respect the sorting order of the mail list and will be changed to select the correct mail afterwards.
- #78: when using the 'more' button in the filter configuration YAM will automatically jump to the bottom entry.
- #79: functionality will be added to allow to delete a filter rule not only from the bottom of the filter list but also in between.
- #84: To make the mail transfer window somewhat more verbose YAM will be changed to allow to display the To: header line of mails as well. This should then help to better/easily identify potentially spammed emails.
- #100: Printing emails will be improved so that a brief list of attachments will be printed under all circumstances.
- #103: When dragging mail out of the spam folder YAM will take care to correctly 'unspam' a mail.
- #108: A NOICONS option will be added to the REQUESTFILE Arexx command to allow to omit display of icons in the ASL requester.
- #222: Mail folder directories will be moved to a subdir (MailDir:Folders) so that a proper order is maintained. In addition the functionality to set the path of a mail folder will be limited/removed and only a 'display name' and 'folder name' be mainted to identify the folder.
- #261: As soon as there is no active account the Get toolbar button will be disabled. In addition, if no outgoing mail is present the Sent Mail button will also be disabled.
- #284: YAM will be changed that it will automatically save the GUI layout upon exit. This also includes the column settings of the mail mail list and the folder list. Currently a user has to explicitly 'snapshot' the GUI layout via MUI's own functionality or via the folder list save mechanisms which is unintuitive. A new config page entry in the Start/Quit page will be added that will allow to disable this and revert to the old behaviour.
- #291: when a search window or filter list is opened it will never be notified of any folder change happening in parallel (delete/create/rename). Thus, the search window or on similar situation it might be out of sync and not display the current state of affairs. This will be fixed.
- #298: The addressbook main list will be reworked to be able to quickly resort it by clicking on column titles.
- #311: The write window will be changed to show a short attachment list in the top right corner of the window so that attachments can be quickly added/removed without having to move to the second tab of the write window.
- #317: YAM will get an attachment reminder functionality. That means while writing an email YAM will monitor the input and if special words out of a user-definable list are found YAM will remind the user that he might need to add attachments before sending a mail. That should prevent sending out emails with missing attachments.
- #389: A not quite straight forwarded bug will be fixed which is caused by a bug in the all kind of AmigaOS related incarnations of the datatypes.library in combination with the image cache of YAM. A workaround will be introduced which will disable the internal image cache of YAM when 8bit screens are used because otherwise crashes occurs due to performed palette remappings.
- #400,#230: YAM will get the functionality to define own standard folders (incoming, outgoing, etc.) based on the corresponding POP/IMAP account. This will allow to have different incoming folders and thus sort emails based on account.


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Behind the Scenes at Black Raven Brewing, Redmond, WA
Black Raven Brewing in Redmond, Washington is a hit. Since opening in the spring of 2009, they nabbed a 1st Place People's Choice Award in the 2009 Washington Brewers Winter Festival and won the 2010 Northwest Brewing News reader's choice award for best brewery in Washington. On any given day, crowds wait in the parking lot for the doors to open.
I had a chance to visit recently and see what was going on behind the scenes, from unusual brewing ingredients to special beers aging in the barrel room. Check it out in the slideshow »
Black Raven brews some of Washington's finest IPAs, barrel aged ales, and rare beers. The Trickster IPA, a favorite for Northwest hopheads, blends piney hops with a bright citrus flavor. When you can find it, the Wisdom Seeker Double IPA, is a perfect example of a West coast Double IPA: the hops and malts are big and bold with a strong floral aroma. For something richer and less bitter, the Tamerlane Brown Porter offers chocolate and nutty flavors yet retains a nice hop character.
Black Raven is currently operating at full capacity, and the brewers work long hours. During my visit the brewers were cleaning the tanks and getting ready for a "double brew day" of Trickster IPA, which would kick off a 15-18 hour production starting the next morning around 6 am.
But it's not all hard work and no play. To celebrate Earth Week, Seattle's Latona Pub makes sure all beers on tap are delivered without the use of trucks or motorized vehicles. Kegs from various breweries move throughout Seattle by handtruck and bicycle. I watched Black Raven's brewers strap their rare Put a Bird on It IPA (an homage to Portlandia that seemed like pure hops) onto a handtruck, then walked a half mile down a street and dirt trail, where it was loaded into a small homemade boat and paddled down the Sammamish River to the Red Hook Brewery where it was transferred to bicycle to complete its 17 mile journey.
With the sun shining down in Seattle, everyone was relieved the boat didn't sink. It was another good day for beer in the Northwest.


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What I'm supposed to do? I got to wait till she get on her feet. She my bes' friend.
I heard someone say exactly this recently. She was black. I thought of it as a beautiful sample of the dialect that linguists often call African-American Vernacular English. Most people, though, think of it as bad grammar.
They look down on the way this woman talks. They pity her. They shouldn't, but it can be hard to get across why.
Some smart people will tell you that this way of speaking is OK because it's African grammar with English words. Neat idea, and you almost wish it were true. But Black English is no more African than it looks or sounds. Lil Wayne is not rapping in Yoruba, and we all know it.
Some smart people will tell you, correctly, that this way of speaking is OK because if you say otherwise, then you are putting black people down. But that argument has never really worked, either. Most people just think, "I don't have anything against black people. I just think it's sad that history has deprived them of training in proper grammar."
Other smart people will tell you, correctly, that this way of speaking is OK because it's consistent. They mean that this woman would leave out "be" in general, not just in this one place: "He my brother." "You da man." But that's another argument that never works. Most people just think, "Sure, it's systematic: systematic bad grammar!"
And when I say "most people," I mean black ones, too. This is from a pamphlet that none other than James Meredith, the first black person admitted to the University of Mississippi, has been known to hand out to young black audiences:
BLACK ENGLISH LANGUAGE. PROPER ENGLISH LANGUAGE. Which one do you use? Most people in this room use a lot of Black English and a little Proper English. Anyone who wants to become an intellectual giant must learn and use a lot of Proper English and as little Black English as possible. I am not going to argue with anyone about the matter. You can do what you want to do. However, I will tell you that anyone who continues to use a lot of Black English will never become an intellectual giant.
Meredith isn't alone among blacks in that judgment. But we need to get past it. Here's how.
It's very simple. If we feel confident telling black people that they speak "bad grammar," then we should be just as confident telling an Israeli that he speaks broken Hebrew. And if we can't do that, then we understand that Black English is every bit as normal and OK as the language 7½ million Israelis speak every day.
It's because of something Black English and modern Hebrew have in common: They were both created in large part by grown-ups learning a new language, instead of infants learning their first one. Black English happened when African slaves had to learn English real fast. Naturally, some of the details got lost here and there.
But modern Hebrew started when a language that had existed mainly on the page for more than a thousand years was picked up again as a spoken language by adults immigrating to what would become Israel. Just as African adults streamlined English in having to wrap their mouths around it quickly at an advanced age, the new Israeli immigrants didn't pick up every jot and tittle of biblical Hebrew. They shaved off some edges here and there.
This means that modern Hebrew is, compared with biblical Hebrew, a kind of "Black Hebrew." That is, a biblical Hebrew speaker would hear the modern language as a tad abbreviated. Some of the tougher sounds have fallen largely away — just like "bes' friend" versus "best friend."
The grammar is a little less uptight. A biblical speaker saying "the evening meal" would have said "meal-the-evening," with "the" in a weird place and a special ending needed on "meal," too. In the modern language, people more likely just say "the meal of evening."
"The meal of evening." "What I'm supposed to do" — it's all the same kind of thing, and it happens all over the world. Modern Persian is "black" compared with ancient Persian. Modern Indonesian is "black" compared with its earlier rendition, classical Malay. If, before widespread literacy, millions of busy adults are thrown at a language and left to sink or swim, then the result is a close shave. Even standard English is "black" compared with Old English — because of what Vikings did back in the 800s.
If I may, you can learn more about this in one chapter of my book coming out in August, What Language Is (and What It Isn't and What It Could Be). For now, though, we should remember that even biblical Hebrew was like Black English in some ways. In the original Exodus, "I am the Lord" was "Ani Yahweh." Those are the words for "I" and "the Lord" — there was no "be" word.
Once again, there's no sense in the idea that Black English is bad grammar. We don't have to pretend it's African to know that. Black English is, in its way, biblical!
John McWhorter is a regular contributor to The Root.
John McWhorter is a contributing editor at The Root. He is an associate professor at Columbia University and the author of several books, including Winning the Race: Beyond the Crisis in Black America and Our Magnificent Bastard Tongue: The Untold History of English.


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Cardinal Health is a provider of reagents, buffers, analyzers and consumables, and we are dedicated to meeting the unique needs of the hematology laboratory.
Lab Briefings Webinar Series
Cardinal Health Lab Briefings is an educational webinar series that provides clinical insights, industry information, and hot topic updates across a variety of diagnostic related issues. Cardinal Health sponsors these webinars with support from leading industry experts and opinion leaders. Receive CE credits by watching past and upcoming webinars at no cost.


text: Amy Winehouse English singer and songwriter Amy Winehouse, photographed in Camden, London in 2004. Previous Back to in Next Photographer: Diane Patrice Media name: DP_AW019 image tags 2000s, 2004, Amy Winehouse, British, Camden, Colour, Diane Patrice, English, Female, indoors, London, noughties, One Person, pool table, Portrait, Singer, Songwriter, Square, Woman A fine art print is available of this image. click to enquire This image is available for editorial licensing and merchandising. click to enquire Share on social media Twitter Facebook Google+ LinkedIn Pinterest Iconic Store Luxury : The Essential Marilyn Monroe Book : When Ziggy Played The Marquee Book : Burning Desire, Jimi Hendrix Luxury : Limited Edition, Bowie By O'Neill Book : Breaking Stones Book : Opus Book : All About Bond Book : Rock'n'Roll Album Book : Every Picture Tells a Story


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MIT Lab Develops Wearable Camera Ring to Aid Visually Impaired
A group at MIT is currently developing EyeRing, a camera designed to be worn around the finger. It would allow, for example, someone who is visually impaired to point at an object, take a picture with the EyeRing and send the photo via Bluetooth to the wearer's smartphone. There, the object is identified for the user in auditory or visual form. Other potential applications could extend to children who are learning how to read. They could point at a word in a book and hear it read aloud by a Bluetooth-connected phone or tablet.
Big camera manufacturers like Panasonic and Samsung are already offering cameras that are capable of pairing with a tablet or phone. Currently, these cameras are mostly limited to sending a photo or video from your camera to your device where it can be pushed to Facebook or other social platforms. A product like EyeRing takes the smartphone/camera combo into new territory, no doubt with many useful applications.


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AKA FuriousFox
Welcome to the September/October 2010 contest voting. We have 6 Multiplayer maps and 3 Single Player maps this time.
The voting works as follows: Play a few games of the stage in question, in the intended gametype for judging, and give the map a vote from 0 to 10, no decimals. You can not vote on your own map. Votes where the voter obviously did not play the level in its intended gametype, or where the voter did not play the multiplayer maps with other real players will be discarded. To encourage voting, if you are an author and you judge all of the competitor's maps, the lowest score on your map will be dropped. Please be as unbiased as possible for the author or the look of the map. It's all about how good the map plays, nothing else.
Although it's not necessary, it's very helpful to make comments about what you liked and didn't like about the map, so the author can improve his skill for future attempts.
Judging will end November 15th at midnight GMT (Novtember 14th, 7:00 PM EST). The scores will be then averaged, and the person with the highest score is the winner.
Winners will have their usertitle changed to "Contest Winner", and will be given a golden username. This will last up and until the next contest winners are decided.
The maps follow:
Single Player Level Pack
Single Player:
Rainy Jungle Zone by A Cat - 2.35
Medivo Zone by glaber - 2.50
Frosty Floe Zone by Brawl - 3.75
Multiplayer Level Pack
MAPM1 - Northern Desert Zone by nightmare cenz/123 Runite - 8.14
MAPM2 - Digital Forest Zone by Metal Fighter - 5.14
MAPF1 - Frosted Meadows Zone by NitrousBunny - 4.38
MAPF2 - Dead Canyon Zone by A Cat - 1.30
MAPF3 - Heinous Hidehole Zone by RedEchidna - 5.75
MAPR1 - Stupid Circuit Zone by Neo Chaotikal - 3.00
Voting Results: http://www.srb2.org/contest/contest.xls
Please make sure to play the levels in the intended gametype, and above all, have fun judging!
Last edited by FuriousFox; 11-18-2010 at 04:09 AM.
AKA FuriousFox
Despite low turnout, I've decided to go ahead and continue with voting. Singleplayer pack is up, Multiplayer pack is coming (along with an updated first post to reflect the entrants.
EDIT: Also, all joke maps have been removed. I only kept the ones that are passable as real maps.
Probably Responsible
Medivo by Glaber - 3/10
The awfully repetitive textures and lack of anything interesting gameplay-wise lave pretty much nothing. But I did provide the points due to music, and those cool looking yellow lights. Oh, and because a map has to actually win, I guess. Lesser of 3 evils.
Rainy Jungle by A Cat - 1/10
Absolutely nothing redeeming: horrible texture choice, clostrophobic and uninteresting level design, and no fun to be had anywhere. The collapsing bridges give you ONE point. It's... at least SOMETHING.
Frosty Floe by Brawl - 2/10
Aside from the SOCced ice spike, there's nothing interesting. Big vacant rooms full of nothing, except for the flamethrower part. Aside from those things, there's nothing to talk about.
...Man this contest is just DISGUSTING. I am disappointed by ALL of you. I fear the worst for the multiplayer maps.
NOTE: Possible revisions to be done for a more fair vote, as adding points due to simple minor gimmicks and visuals is a lousy cop-out, even though the result will probably be worse. Oh, and also because the maps updated even though they probably just barely did.
My awful Twitter account
My also awful YouTube channel
Last edited by D00D64; 11-08-2010 at 01:04 AM.
AKA FuriousFox
Do note that some of the SP maps have been updated during the week. I haven't looked at them myself, but you guys should probably look before voting.
[19:59] <Kaysakado> D00D3TT364: "But I did provide the points due to music, and those cool looking yellow lights." [19:59] <Kaysakado> IMPLYING VISUALS ARE TO BE CONSIDERED [19:59] <D00D3TT364> Kays, did you see the other shit? [19:59] <Kaysakado> "Please be as unbiased as possible for the author or the look of the map. It's all about how good the map plays, nothing else." [19:59] <BZ4> But that's how I win my contest, Kayasakado, with visuals [19:59] <Chase> Asethics makes a level easier to play [19:59] <D00D3TT364> I need to come up with bullshit reasons to make it 3 instead of giving all maps 1 [20:00] <BZ4> *contests [20:00] <Chase> And thus helps somewhat if the level doesn't look like shit. [20:00] <Kaysakado> BZ4: IMO, you win with exploration [20:00] <BZ4> That too [20:00] <Kaysakado> D00D3TT364: If you need to make up bullshit reasons [20:00] <Kaysakado> it is a bullshit score [20:00] <D00D3TT364> of course it is [20:00] <D00D3TT364> a bullshit score for a bullshit contest [20:00] <Kaysakado> rate every map 10 [20:00] <Kaysakado> let's do it [20:00] <Zap610> YES
Probably Responsible
Yes, it's a shame I need to tinker with the scores just so a contest could be done. This contest really is terrible.
Infact, screw it, I'm replaying the levels and rewriting my review. Even if the scores end up even worse.
My awful Twitter account
My also awful YouTube channel
Last edited by D00D64; 11-08-2010 at 01:05 AM.
Official Community CoatRack
This contest makes KO.T.E cry. :'(
I knew I should have tried to finish a level for this OLDC!
The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!"
Community Noise Maker
Single Player
All levels played in SP with Sonic, blah blah blah, let's just get this over with already.
Rainy Jungle Zone by A Cat - 4/20
A mediocre platforming experience with little concept of aesthetics. Doesn't seem to make any real attempt at engaging gameplay.
Medivo Zone by glaber - 10/37
Completely uninteresting and unchallenging level design. Void of practically any architecture whatsoever. Has a proof-of-concept slope with improvised "physics", which, while nice, is imperfect and doesn't excuse a boring, unfun level for being what it is.
Hey, Glaber, you know how you make these gimmick levels for the sake of showing off one particular gimmick? You should stop doing this and make a level I'd actually want to play.
Frosty Floe Zone by Brawl - 0.4/5
Oh hey, Greenflower Z--
WILL YOU PEOPLE STOP DOING THIS? I don't want to fish for the fucking map just because the creator is too lazy or incompetent to move it over to MAP01. Have some god damn professionality, for christ's sake.
I like the general concepts for the zone itself, but it feels incomplete, and the level design is ill thought out and ill put together. Just like the other zones, this feels like a bunch of nothingness with short spurts of "HURR DURR HAVE SOME ENEMIES" in your face every once in a while.
You want real votes? Then 2/10 for all of you. Have a nice day.
Check out my soundcloud profile for music stuff
Emblem Radar Ready
Rainy Jungle Zone by A Cat 3/10
It was alright. Not all that good, but not really all that bad either. I did get turned around a couple of times and the level felt a bit lacking, even for my standards.
Medivo Zone by glaber N/R
source of Inspration: http://www.youtube.com/watch?v=x9vPZ...eature=related
Made because I said I'd make the level back during the 1.09.4 days. Medivo was designed as if it was still going to be a part of the now canceled Mod Dimension Glaber. The Zone would had been Zone 3 had the mod not been canceled.
Near the start, there is an area only Tails and Knuckles can get to.
Video: http://www.youtube.com/watch?v=_pKiQA6jQzA
Frosty Floe Zone by Brawl 2/10
Dated: 11/7/2010
This map had a rushed feeling to it. It started out like it was going to be good, but I quickly lost my direction. In situations like this, it's usually helpful to have at least an arrow to get you going in the right direction.
Dated added to help identify current version.
Welcome to my Dimension
Last edited by glaber; 11-13-2010 at 09:29 PM.
I'll only be voting on Single Player this time.
All maps played twice with Sonic.
A Cat's Rainy Jungle Zone 1/10
Ugly layout with texture clashing meets complete lack of anything interesting. The maze section makes it even worse. The Deep Sea textured door comes out of nowhere and disrupts the gameplay. Also feels like a bad attempt to ape Tortured Planet's first zone.
Brawl's Frosty Floe Zone 2/10
Fairly bland layout, aside from the flamethrower room, which I thought was nice. The icicle falls were a neat idea but it would be nice if they could actually hurt you. I also managed to get lost twice, the first time due to misleading ledges and the second time I turned around at what I thought was a dead end, but had springs hidden under the snow.
Glaber's Medivo Zone 2/10
The slippery slope was nice, as were the swinging polyobjects (I'll ignore them being broken visually since they're polyobjects) although all of them could be skipped with spindash + thok. The level design itself is bland, it feels like you had a few ideas and just added the rest of the level in as filler. Also, I like the custom textures as standalone textures, but as a set in a level they're even more repetitive than the current Dark City set.
Last edited by Katmint; 11-16-2010 at 04:13 PM.
The Tortured Planet guy
Okay, time for my Single Player votes:
Rainy Jungle Zone, by A Cat
Rating: 3/10
Explanation: Okay, AGAIN? Come on, I get that you were taken with Sunshine Atoll Zone, but there is a big difference between inspired tribute and boring retread. This level brought very little novelty to the table, and the few original things it DID have, such as the elaborate collapsing bridges, were pretty forgettable. But there were more problems than just the uninspired theme. The level felt very cramped for an outdoor setting, and was a tad too vertically varied. The interior area with the death pit was tricky to spot in time to dodge (I dodged it, but only by sheer luck). This same area also had an inexplicable loop that brought me back to the previous room (why on Earth did you do this?). There was a bizarre invisible wall towards the end that threw me off. And the DSZ addon seemed like a cheap afterthought and a misguided attempt to give the level more depth. Try to create your OWN idea for a change. Don't just use something that worked in the past, because even if it turns out well, it won't be innovative. Until you do that, your levels don't stand much chance of improving.
Medivo Zone, by glaber
Rating: 5/10
Explanation: I was quite taken with the slope physics--possibly the best pseudoslopes in the history of SRB2--and all the custom stuff at least demonstrated a genuine effort. Furthermore, there is a certain flow to the level that makes gameplay seem continuous and solid. But in most other ways, this is a poor level. The whole thing was boxy, flat, and divided between hallways and empty rooms. Aside from tiny scenery elements here and there, it was all the same pattern of textures over and over again. Repeatedly using the same texture for the walls, floor, and ceiling is ugly and boring. And there was a trail of undeafed rings near the end (but that might have been fixed in the latest version). Do you want my advice, Glaber? Pay attention to detail, particularly in your hallways. That's probably your weakest point (and it's not exactly a piece of cake for me either, in all candor). Whenever there's no gameplay, whenever a player is transitioning between two significant rooms, fill the hallways with whatever decoration you can think of, ideally sector-based. Not to give myself a shot in the arm here, but you might try looking at Gritty Columns Zone from Tortured Planet, particularly Act 2. I frequently use this technique, or at least attempt to use it frequently.
Frosty Floe Zone, by Brawl
Rating: 4/10
Explanation: After the 2D entrance, completely forgettable. There are some decent attempts gimmicks and visuals, and some nice custom stuff here and there. However, there are also some areas that are distinctly repetitive and plain, and a lot of the level consists of running. The level starts out pretty well, but it gets sort of boring over time. You're really coming along, though...this is certainly one of the best things you have done so far.
Just another indie game developer...check out my website, Chapman Games!
Last edited by Fawfulfan; 11-08-2010 at 03:39 AM.
Emblem Radar Ready
2 exits? You either got an early version, or are describing the halls at the end. I thought I put up the updated version with one exit (the just incase path merges at the end) in my submittion topic.
Welcome to my Dimension
Last edited by glaber; 11-08-2010 at 03:40 AM.
The Tortured Planet guy
It was the first one. I've fixed the error.
On an different but related note, GOD THIS CONTEST WAS SUBPAR! I thought some contests before this were lacking, but this...it actually makes me worry that SRB2 is losing popularity. Now I have more reason to eagerly anticipate the next version.
Just another indie game developer...check out my website, Chapman Games!
Hello, sad pathetic little contest! I won't mind actually playing a netgame, because the chances that there will be actually a server are zero, but you will get some reviews from me. Oh and Kaysakado, are you implying that visuals should not affect the score in any way?
Permanently Banned
MAPM1 - Northern Desert Zone by nightmare cenz/123 Runite - 7/10
The sole shining star in this otherwise garbage contest. I quite liked the basic layout once I got the hang of it. The texturing on the inside area REALLY needs some work, and the item layout could use a lot of refinement, but this stage worked decently well. I'd also suggest putting some details in a few of the rooms that don't have any. There are also probably way too many WRMs in the stage.
MAPM2 - Digital Forest Zone by Metal Fighter - 3/10
This stage is way, way too flat. The visual theme actually works okay, but there's just nothing but a flat expanse with a flat expanse on top of it. You also are using multiples of the weapon panels, which is problematic.
MAPF1 - Frosted Meadows Zone by Nitrous Bunny - 3/10
There's nothing here. It's two big rooms and a connection between them. While there's nothing particularly wrong with the stage, as everything is at least made correctly, there's certainly nothing here to grab the player's interest at all.
MAPF2 - Dead Canyon Zone by A Cat - 0/10
So bad it's good much?
MAPF3 - Heinous Hidehole Zone by RedEchidna - 4/10
The layout seems fine, but something is completely broken and buggy because I shot several people point-blank and missed, and got stuck on many invisible walls.
MAPR1 - Stupid Circuit Zone by Neo Chaotikal - 0/10
This is a cute idea that completely breaks down after the second checkpoint. I have absolutely no idea how to complete that section and there is absolutely nothing in the stage that remotely suggests the method to complete it. Also, when making stupid gimmick stages, don't require startlives. Not a Thokfest has teleports for a reason.
Last edited by Mystic; 11-08-2010 at 08:57 AM.
Spoiler: Single Player
Rainy Jungle Zone Act 1 - 2/10
You clearly have no idea what you're doing, as the death pit disguised as leaves most effectively demonstrates. This was obviously thrown together in a few hours and no thought was spent on how it plays. In short, this is like every other of your levels. The maze was particularly awful, but the rest wasn't too stellar either. Some parts were way too cramped, like the tree hopping at the beginning, and the texturing was totally random (just look at all those colors). The path splits were confusing as always, the scenery items and enemy placement was also random, and the DSZ part was just totally unnecessary (and an eyesore in its own right). You do get some points for having some ideas, like the broken bridges, but there's hardly much to praise in here (and goddamnit, what's with all this Tortured Planet worship lately?)
Medivo Zone - 1/10
The highlight of the contest, and for all the wrong reasons. The one point you did get is simply for entertainment because it was comically bad. I thought of giving you another one or two for the cannonballs and that one neat path split with the fenced "balcony", but honestly, the bad stuff is just so ridiculously bad that you lose those points immediately. So let's rant a bit:
Problem one: The textures. Or the lack thereof. Pretty self-explanatory, but a huge problem, because making a level RED ALL OVER is an awful idea. The visual design (or lack thereof) goes hand in hand with this. There's nothing in this level at all, just the functional elements necessary for the gimmicks. As a test stage for the gimmicks, fine, but as an enjoyable stage, hell no. Immersion is the keyword.
Problem two: The "psudo" slopes. They lag like hell and their physics are awful. There this one slope where I need some speed to make it to the top, but I can gain that speed with a buildup of about 128 fracunits. If I'm too slow, I get transported down very gently and slowly by the conveyor, which looks hilarious. The whole thing would be okay if I actually needed to gain some speed to make it, but Sonic accelerates too quickly for that to work. Therefore, I'm left with lots of lag and a few meters of running.
Problem three: the PolyObjects. The platforming on those is annoyingly tricky because I can't really see them too well, let alone anticipate their movement. I also have no idea why there are cannonballs on the ceiling either. By the way, the first occurrence of these PolyObjects can be skipped with a mere thok. So much for playtesting.
Problem four: the layout. Some path splits were confusing because I didn't know if I was supposed to go there or was going backwards. You even used arrows, but you used them in places where they weren't needed at all, i.e. where there was not path splits. I have arrows, but if you do use them, at least use them where I want them and not just randomly somewhere. Better yet, design the stage so that you don't need any. Problem five is enemy placement, because you had some Egg Guards placed directly after diagonal springs. I like to be able to avoid enemies, thank you.
Now, why did you make this level? Did you honestly think that this mess could be enjoyable. The answer is probably no, but if you did, please stop designing levels altogether. You tried for five years and haven't yet produced a good map. But the actual reason you made this is luckily a different one: to "prove a point", to "break new ground", or better yet "because I said I'd make the level back during the 1.09.4 days". You don't even try to make good maps, you try to make some sort of cool gimmick maps and fall flat on your face all of the time. You haven't made one normal map yet, and incidentally, not one good map either. That, if anything, is Glaber Syndrome.
Make a little nice generic regular map and I promise you it will probably be quite decent. Your warehouse Match level could have been good if it hadn't been for the stupid weapon stacking. Emerald Lake could have been decent if you had not tried to port it as accurately as possible and introduced the stupid invisible barriers. The list goes on. Ditch the gimmicks and you can go somewhere. Otherwise, please don't ever make a map again.
Frosty Floe Zone - 4/10
I said last contest that I wouldn't review your maps anymore because you don't listen anyway, but this map has enough effort for me to take that back and give you a review. This level had some nice ideas, but you didn't spend enough time on fitting these into a good level. The result feels very half-assed and incomplete. The good ideas were the neat waterslide beginning, the custom trees, the falling icicles (although they don't provide much of a threat, try to arrange them in a way that challenges the player), the flamethrower platforms (although they didn't fit thematically) and most other gimmicks that relied on crumbling ice weren't too bad either. Some of the visuals were quite good, such as the 2D part and the first room (which was incidentally one of the smallest ones). I liked how the floor alternated between slippery ice, frosty floor and dense snow every once in a while, which made the level not quite as flat.
But as the level progressed, it grew weirder and emptier. The big tree makes no sense at all, and the yellow and purple textures in the last room don't fit. The entire flamethrower passage feels out of place, even if I enjoyed it quite a bit. In general, most rooms simply didn't have enough content to be interesting, and the platforms you used to get to the next room stuck out like a sore thumb. Try to incorporate the platforming into the visuals in an organic and logical way. The lack of secondary paths and the short length further hurt replay value.
You finally got some nice ideas, now you need to build an attractive level around them. When designing a room, make sure it looks attractive on its own and also make sure it has enough content so it doesn't seem empty. I know that takes ages, but the results are much more rewarding. Single player is only for the patient designers, as really good levels take a few weeks to make at least.
Last edited by MascaraSnake; 11-08-2010 at 11:46 AM.
Formerly known as 'Neo'
I don't expect you to change your vote, but what I was going for with the third room was something that's hard to fight after playing SRB2 the usual way for so many years. Since there is no gravity, you can freely run off platforms without changing your altitude. Having a floor under your feet only dictates whether you can jump or not.
I hope somebody ends up making a proper stage based on this gimmick, because I think it has at least some potential. My map is stupid (hence the name), but hey, it was either that or my other idea, a map with a damaging ceiling so low you can't jump without getting hit.
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text:
Important documents:
- Terms of reference of the SIT
- Latest progress report (ECE/CTCS/WP.6/2016/8) ENG FRE RUS
- Common Regulatory Objectives (final)
- SIT meeting, 30 September 2005, Geneva
- SIT meeting, 25 November 2004, Geneva
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Compatibility of products of the telecom industry often causes problems to end-users, who can find themselves unable to use imported material or equipment they have bought in another country. Most incompatibility issues could be solved through harmonizing the standards in this sector.
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text: When it comes to jewellery I can be quite picky, I know what I like and what I don't. I have never been someone who wants a massive amount of bling, I'd be too scared to have it on show firstly and secondly, I just don't think it is me. So as I have very small ears so would always opt for stud earrings as to not to draw attention to them and these Thomas Sabo Earrings are simply divine. Around my neck, I really don't like necklaces or pendants too chose to the base of my throat, so this Fiorelli Silver multiheart pendant really caught my eye because it will work with all types of outfits. I never tend to wear watches, but this Karl Lagerfeld watch is quite petite and again, I have small wrists, so watches with a big face don't suit me. I really love my Pandora bracelet and this Folli Follie Aegean Breeze would make a nice alternative and it matches quite nice with the necklace. Finally rings, as I said I only tend to wear my wedding and engagement rings so these Folli Follie love and fortune rings look great stacked or on their own and I like having the either/or option.


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Reader Zachary had a desire for an NBA logo headband, because he's cool like that. He looked it up at the NBA Store, and found it for $7.99. Then he found it at the MLB Shop, and it's a dollar cheaper. Why? We don't know. Why does MLB.com sell NBA stuff? We don't know.
This has been your sports update.