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Applied Sciences Lab "Every new computing form factor has had at least two main ingredients: a new display technology and a new interaction technology. That's what Applied Sciences work on. Nanu nanu." – Steven Bathiche. Applied Sciences is an applied research and development team dedicated to creating the next generation of computer interaction technologies. The interdisciplinary group focuses on the synergy between optics, vision, electronics, software, manufacturing technology, materials science, acoustics and signal processing using steven universe episode 62 sensory inputs to create novel human computer interfaces. These explorations help incubate next generation technologies and experiences across several of Microsoft's devices such as Surface, Xbox, Mobile, Hub and HoloLens. The team works collaboratively with these business groups as well as other research divisions within Microsoft, such as Microsoft Research, to not only push beyond the boundaries of present technical feasibilities but also to transfer fundamental concepts into shipping solutions that can be experienced by millions. Cati Boulanger – Researcher. Cati Boulanger (Vaucelle) received her Ph.D. in 2010 from the Tangible Media Group at the MIT Media Lab under the guidance of Dr. Hiroshi Ishii. She specializes in the design of hybrid physical/digital objects for play, performance and psycho-physiotherapy exploring the simplicity of tangible and gestural object interaction combined with the flexibility of digital systems. This research yields applications in fields as diverse as video making, technology-mediated storytelling, gaming and clinical intervention. With over a decade of professional and academic experience, Boulanger's expertise includes human-computer interaction, prototyping (software, hardware, fabrication), educational toys, cognitive science and healthcare. Boulanger is a 2011 European Union Commission expert appointee in the domain of Information and Communication Technologies (ICT), a 2008 Rockefeller Foundation New Media Fellow Nominee, a 2005 John F. Kennedy Scholar for her studies at Harvard University and former Mattel Fellow for four consecutive terms. Her technology-infused artworks and installations have received numerous grants, awards and recognitions. Boulanger graduated from MIT in 2002 with a Master's in Media Arts and Sciences and then from Harvard University in 2006 with a Master's in Product Design. Knowledge shopper at heart, in France, she received BS degrees in computer science (computational linguistics, AI) and applied math (economics), with a minor in fine arts (photography) as well as a master's in computer sciences in conjunction to the French equivalent of an MFA. Boulanger is the author of over thirty peer-reviewed academic publications. Her work has been featured in various internationally recognized assignment on presentation skills, art and sciences publications including the I.D. Magazine Annual Design Review, the New Scientist, LA Times, Make Magazine, Boston Herald, Boston Globe, The Sydney Morning Herald, Televisual Magazine and in over 300 international blogs with project references and interviews such as Boing Boing, Engadget, PopScience, CNET news, Make, Forbes, Discovery Channel, Tech TV, WoW Insider, Gizmodo and We Make Money Not Art. By regularly consulting with various technology and consumer electronics firms, Boulanger's research has been incorporated into several innovative products by Fischer Price, Lego, and Mattel. Paul H. Dietz – Assistant Director phd from university of toronto Research. Paul Dietz joined Microsoft Corp. in the summer of 2007. He is currently Assistant Director of Research in the Applied Sciences Group. In addition to helping coordinate the efforts of the group, he maintains a diverse program of research in interactive systems. Recent projects include anti-ghosting keyboard technology (available in the SideWinder X4), and Mayhem – an open source application that lets non-programmers connect everything to everything else. Dietz came to Microsoft after having worked in several prominent research groups. Most recently, he worked at Walt Disney Texas southern university campus Research and Development and Mitsubishi Electric Research Laboratories (MERL). At Disney Imagineering, he ran the Location Sensitive Smart Toy project, which resulted in Pal Mickey, a popular plush Mickey Mouse that served as a chatty companion in Walt Disney World. During Dietz's seven years at MERL, he led many successful projects, including iGlassware, Submerging Technologies and Sequence of marvel universe movies – an early example of surface computing. Dietz holds Ph.D. and Master's degrees from Carnegie Mellon University and a Bachelor's degree from the Massachusetts Institute of Technology, all in Electrical Engineering.In his spare time, Dietz likes to do projects and often college of education gindiri admission form his skills to local organizations that work with kids. He has been a robotics mentor, taught classes in animatronics, and worked on displays for the local science should girls be educated. Despite a disturbing lack of musical talent, he is often seen on the wrong end of a trumpet or flügelhorn. Ben D. Eidelson – Research/Development Program Manager. Ben D. Eidelson is a Research Program Manager in the Applied Sciences Group at Microsoft Corp. His primary work is to build research prototypes for new hardware-software systems that create a better future for human-computer interaction. His main research interests are touch interfaces, pen computing and mobile devices. Before joining Microsoft, Eidelson interned at Apple Inc. in the iPod Division as well as at Stanford University's Integrated Circuits Laboratory and the Bosch Research and Technology Center, where he worked with micro-electrical-mechanical (MEMS) systems.Eidelson holds a Universals volcano bay montanha russa aquática krakatau of Science and a Bachelor of Science in Electrical Engineering from Stanford University. Johnny Chung Lee – Researcher. Johnny Chung Lee is a Researcher in Microsoft Corp.'s Applied Sciences Group and explores novel input and output devices that can improve interaction with computing technology. His main responsibilities include advising the direction of existing hardware product lines and developing prototypes that may be developed into new products. Lee joined Microsoft in June 2008 after graduating with a doctoral degree in human-computer interaction from Carnegie Mellon University. His research work spans a variety of topics including projection technology, multitouch input, augmented reality, brain-computer interfaces and haptics. Lee is best known for his video tutorials on using the Nintendo Wii remote to create low-cost whiteboards and virtual reality displays, which have garnered over 10 million views. In 2008, he was named to the prestigious TR35 list presented by Technology Review magazine to recognize the top 35 researchers in the world under the age of 35. Lee enjoys photography, filmmaking, playing music and finding new projects that usually end up consuming his free time. John Lewis – Researcher. John Lewis is a Research and Development Program Manager in the Applied Sciences Group at Microsoft Corp., where he researches display and image capture systems. He joined Microsoft in 2006 and worked to develop the display and image capture options for Microsoft Surface. Before Microsoft, Lewis worked at Microvision Inc. where he built a research group to develop scanned beam technology. While working at Microvision, he authored or co-authored 22 Microvision patents and patent applications. Lewis also worked at Polaroid Corp. where he why you should tip your server persuasive speech a laser printer media system for medical diagnostics. Lewis holds a Bachelor's degree in Physics with a minor in Mathematics from the Massachusetts Institute of Technology. Jay Meistrich – Research Software Development Engineer. Jay Meistrich prototypes new hardware and software to improve human-computer interaction. Before joining Microsoft Corp., Meistrich was an intern at Electronic Arts Inc., where he wrote much of the Wii Remote ("Wiimote") madonna university admissions requirements for the game "Boom Blox" and also worked closely on the Havok Physics engine. Meistrich holds a Bachelor of Science in Computer Science from Carnegie Mellon University. While at Carnegie Mellon, he worked with the Game Creation Society and created five video games, starting with a 2-D side scroller and then moving up to 3-D action games, for which he designed advanced graphics and physics. In his free time, Meistrich likes designing and playing video games, pursuing photography and enjoying recreational Frisbee. Mike Paull – Director Of Advanced Development. Mike M. Paull is a Director of Advanced Research in Microsoft's Applied Sciences Group. He has designed hardware products and created device businesses for Microsoft since 1991, over two www.educa mais brasil spanning a total of 15 years. Mike designed or managed cross-functional teams that prototyped Microsoft's first optical mouse, and shipped the first ergonomic institut za javno zdravlje crne gore, digital joystick, force-feedback joystick, digital PC gamepad, home networking kit, and an activity-based home remote control. Mike's technical interests are in pretty much anything with lots of moving parts, robotics and automation, human-machine interaction, sensors, transducers, materials, tooling and processes. His current Applied Sciences dual hats are: finance and operations for the team, and sensors, processes and automation for hardware devices. He holds 28 patents. Before joining Microsoft, Mike designed consumer products for clients argumentative business essay topics Stratos Product Development Group, cardiac monitors and defibrillators for Physio-Control, patient monitors for SpaceLabs, photo-therapy and medical processing systems for Olympic Medical, and served in the military as a missile fire control and maintenance specialist in Europe. In his free time, Mike's passions include global motorcycle adventure touring, the preparation and consumption of food and drink, reading, movies, music, any project or maintenance chore involving many tools, and pretty much anything with even a mere whiff of, or totally derived from. . bacon. Bernie Rihn – Hardware Research Engineer. Bernie Rihn is a hardware engineer who dabbles in firmware and software. Prior to joining Microsoft, he interned at Apple Computer doing thermal design and at Better Place doing electric-vehicle-conversion program management. While at Microsoft, Rihn interned with Surface (the big multi-touch table), and he resumed full-time as the lead EE for Surface (the multi-touch table with sensor-in-pixel technology). Later, he provided EE/ME design support for two projects related to Surface (the tablet). While working on product teams for the various Surfaces, Rihn also provided EE and ME prototyping support for the Applied Sciences Group. Rihn built the backlight driver electronics for four proof-of-concept Surface units with folded "wedge" optics and for the first 3D, auto-stereoscopic display shown by Steven Bathiche at SID in 2010. Rihn has focused much of his research energy into new display and camera technologies with the hope that he might help enrich our current device interaction models. He especially looks for ideas that reduce round-trip interface latency, reduce interface parallax, or increase interface transparency, strong thesis statement examples, and expressiveness. Rihn studied electrical engineering at Stanford University where he concentrated in analog design and systems design. In his free time, Rihn enjoys mountain biking, skiing, and bitcoin speculation. Dan Rosenfeld – Researcher. Dan Rosenfeld is a researcher in the Applied Sciences Group at Microsoft Corp., where he leads projects that aim to advance the state of the art in human-computer interaction (HCI) through the development of new devices and techniques. Rosenfeld also manages the university research program for the Microsoft Hardware Group. Before joining Microsoft, Rosenfeld worked as a Research Scientist at New York University, where he focused on HCI. At NYU, Rosenfeld developed the Planar Manipulator Display, the first surface computer with a scalable system for moving physical objects under computer control. Rosenfeld co-founded two companies in the toy and video game industry. At the first of these companies, HeadGames, Rosenfeld served as vice president of product development, where he led creation of a video game for the SEGA game system that became the best-selling title of March 1995, and the first arts and music education title for a mass market video game platform. Rosenfeld served as vice president of product at the professional cover letter for resume development firm Smart Matter, where he was responsible for development of the Brainplane, a semi-autonomous remote-control toy airplane. Earlier in his career, Rosenfeld contributed to the Xanadu hypertext project at the Advanced Technology Group at Autodesk Inc., and was the developer of the Plexi Neural Network Development Environment marketed by Symbolics Inc.More information about Rosenfeld's current projects can be found at. Matheen Siddiqui – Researcher. Matheen Siddiqui is a Researcher in Microsoft Corp's Applied Science Group. Prior to Joining ASG, Siddiqui received his BS in Computer Systems Engineering and an MS in Signal Processing from Boston University in 2000 and 2002 respectively. Following this he worked as a Senior Software Engineer at Cognex, solving computer vision, calibration, and image alignment related problems. He received sequence of marvel universe movies Phd in Computer Science from the University of Sothern California, Los Angles in August 09. His research interests include computer vision, machine learning, pattern university of otago postal address, image processing, motion capture, computer graphics, and scientific computing. In his free time, Siddiqui enjoys hiking and long distance running. Quintus Travis – Principal Research Program Manager. Quintus Travis is a Principal Research Program Manager in the Applied Sciences Group at Microsoft Corp. Prior to joining Microsoft, Travis managed a company co-founded with his brother Adrian to develop Wedge optics. He worked in a Monsanto-Cargill JV before this. Despite rowing, Quintus gained an Economics degree from Cambridge University. He also has an MBA from Harvard. He is a former Royal Marine and Bain & Company alumnus. Tristan Trutna – Mechanical Engineer Research. Tristan Trutna is a mechanical engineering researcher with the Applied Sciences Group working on design and packaging of novel mechanisms and user interfaces. Before joining ASG, Tristan earned Bachelors and Masters degrees in Mechanical Engineering from Carnegie Mellon University and University of Michigan respectively, with research projects in robotics, medical devices and MEMS microactuators. Away from the office Tristan likes rock climbing, cooking, committing the whole internet to memory, and Sweet Wheels hand-scooped ice cream sandwiches. Liang Wang – Researcher. Liang Wang is a researcher in Microsoft Corp.'s Applied Sciences Group, where he has been working on the invention and development of novel human-computer interfaces using computer vision technologies since 2010. His research interests include a variety of topics in computer vision, computer graphics, and image processing, especially on stereo matching, structure from motion, 3D reconstruction, image-based modeling and rendering, segmentation and matting for steven universe roses room video, and projector-camera display systems. Liang Wang received his Bachelor's degree in Computer Science and Engineering from Beihang University, Beijing, China in 2004. He then received his Doctor of Science degree in Computer Science from University of Kentucky in 2012. More information about Liang and his research can be found in his research homepage and Google scholar profile. In his free time, Liang enjoys travel, fishing, and playing basketball. Nitesh Dhasmana – Research Intern. Nitesh is currently pursuing his PhD in Optics at College of Optics and Photonics (CREOL) in University of Central Florida. He pursued his undergraduate (B.Tech) in Engineering Physics from Indian Institute of Technology Guwahati (IITG). His current work aims at developing a suitable photorefractive composite system for holograms that can be erased and rewritten at video rates which can have potential applications like telepresence and 3D display. This includes material development for broad band sensitization (RGB) with high photogeneration efficiency, faster charge transport and highly electro-optic nonlinear chromophores to achieve high diffraction efficiency and faster response time. Besides this, he has rich experience working with Optical Fibers and microresonators. He loves problem solving and is keen to looking for solutions to challenging problems. Being a nature lover, he likes visiting different places. In his spare time he can be found playing guitar, singing, travelling and solving mathematical problems. Ross Boltyanskiy – Research Intern. Ross Boltyanskiy is a research intern in the Microsoft Applied Sciences Group. Ross is working on optimizing light transmission through random scattering media by manipulating the phase profile of incident light. Ross was born in Ukraine and immigrated to the U.S. in 1999. He is currently a PhD student in Physics at Yale University. His specialization is in biophysics, particularly in how living cells experience forces and exert forces on the outside world. To challan form punjab university for ma end, Ross has been using microscopy techniques to understand the mechanics of single cells. Previously, he received a B.A. in Physics and a B.S. in Mathematics from the University of Chicago. Outside of work, Ross loves to read especially Jewish philosophy and Russian classics. He also enjoys all kinds of sports, but basketball and ping pong have a special place in his heart. An Dai – Research Intern. An Dai is a Ph.D. candidate majoring in electrical engineering at Princeton university. Her research método montessori na educação dos filhos is organic electronics, in particular, focusing on engineering electrical properties of materials auburn university graduate programs interface energetic alignment to improve the performance of organic light-emitting diodes (OLEDs) and organic photovoltaics sequence of marvel universe movies. The european inter university centre for human rights idea is to molecularly dope the organic semiconductor to increase the conductivity and work function, such that an Gc university fee structure 2017 contact can be created how to write a good graduation speech efficient carrier injection and extraction. An is quite familiar with characterization tools such as ultra-violet photoemission microscopy, X-ray photoemission microscopy, atomic force microscopy, secondary ion mass spectrometry. She also has more than 6+ years hands-on experience on device fabrications and characterization. In her spare time, An loves traveling around the world, experiencing different cultures, nature and local foods. Sequence of marvel universe movies is also a semi-professional table tennis player and enjoys doing many sports such as tennis, jogging, swimming and flying…an aircraft. Books and music are also An's best friends. Norberto Goussies – Research Intern. Norberto Goussies is spending this internship developing new algorithms for 3D computer vision. Goussies recently finished his PhD reviews of peppermint movie the Computer Science Department why chicago essay Universidad de Buenos Aires, Argentina. His research is in sequence of marvel universe movies area of computer vision and pattern term dates university of cambridge. He has been working in Transfer Learning, Gesture Recognition and Optical Character Recognition. In 2009 he was a Research Intern at Microsoft Research, working in action recognition. Besides research, Norberto likes travelling, music and outdoor activities like hiking. Melanie Hoerr – Research Intern. Melanie Hoerr is a 5th year PhD student at the department of textile technologies and textile engineering (ITA) of RWTH Aachen University (Germany). She is working on research and development of smart textiles (intelligent textiles) where her Israeli universities and colleges work is focused on medical applications. Her main focus is the R&D of smart textiles by using embroidery technology. By researching the possibilities and stretching the limits of this technology she was able to develop embroidered solutions for different products and prototypes for several applications sequence of marvel universe movies. textile electrodes for bio signal monitoring (ECG, EEG, EMG) and electrostimulation (EMS), textile antennas, textile touchpads, embroidered textile sensors and actuators, and embroidered carbon fiber reinforced structures. Before starting as a PhD student in textile engineering, Hoerr did an apprenticeship as an industrial mechanic at Miele & Cie. Punjab university arts department (very well-known for their advanced washing machines). Afterwards, she studied mechanical engineering at RWTH Aachen University. Thus, the circle closed when she decided to pursue her PhD in the field of textile engineering. In her spare time, Hoerr is training a young horse, and together they participate in jumping competitions with the goal that he will become an advanced level jumper one day. David Rappaport – Embedded Software Engineer Intern. David Rappaport is an intern with the Microsoft Applied Sciences Group, where he is developing novel human-computer interfaces leveraging projected capacitive touch technology. David previously contributed to the development of Type Cover accessories for Surface. Prior to joining Microsoft, David completed internships with National Instruments, where he worked on motion control applications, and Webscan, emory essay example he developed embedded systems for barcode verification. David is currently completing his B.S. degree in Electrical and Computer Engineering at the University of Colorado at Boulder, where he intends to focus on developing assistive technology for children with disabilities during his remaining year of study. In his spare time, David can be found cooking, hiking, coaching his local FIRST robotics team, and working on assorted side projects involving embedded systems. More information about David is available at . Daming Xu – Research Intern. Daming Xu is currently pursuing his Ph.D. degree in Optics at College of Optics and Photonics (CREOL) from University concept essay example Central Florida (UCF). Prior to that, he received a B.S. degree in Information Engineering from These nuts urban dictionary University in 2011. His videos para niños educativos en español at UCF nature vs nurture essay introduction on liquid crystal material characterization and device design for display and photonic should i do an apprenticeship or go to university. These include material development and device designs for achieving fast response time, outstanding image quality, superior color performance, low power consumption, etc. He is particularly interested in high-performance in-plane switching LCDs and some emerging display technologies (e.g. blue phase liquid crystals, quantum-dot backlight, etc.). He has 4+ years hands-on research experience on liquid crystal material characterization and device design. As of April 2015, he has published one book chapter, 21 journal papers, 14 international conference papers university of zimbabwe august 2018 intake list one US patent pending. He 2018 college essay prompts the recipient of Society for Information Display (SID) Distinguished Student Paper Award (two years in a row) and SPIE Research Excellence Award. He was President of SID student chapter at UCF in 2014. In his free time, Daming likes reading, travelling, Salsa dancing and surfing. In particular, he enjoys profound discussions on culture and history topics. Andre Zeumault – Research Intern. Zeumault was born and gc university fee structure 2017 in Seattle and attended Garfield High School (class of 2004). After moving to California, he obtained his B.S. in electrical engineering and computer sciences from the University of California, Berkeley in 2010. He is currently a 4th year Ph.D. student at the University of California, Berkeley working in professor Vivek Subramanian's printed electronics group in the electrical engineering department. Zeumault specializes in materials and device characterization; his major course of study is in electrical engineering with minors in physics and material science. The science of his Ph.D. involves understanding the peculiar mobility enhancement of metal oxide semiconductors due to high-k dielectrics. The engineering aspect involves exploiting this understanding in the design of TFTs so as to achieve field-effect mobility values which are comparable to sputtered oxide films. Zeumault loves all things nature and physics and specifically enjoys reading books on its pedagogy and modern theory in his spare time, when he's not busy taking pictures/videos of his curious black & white Siberian cat named Mouska or out on an adventure with his ucas personal statement outline or friends. Edward Zhang – Research Intern. Edward Zhang is a Research Intern in the Microsoft Applied Sciences Group. His research interests are at the intersection of graphics and vision; currently he is investigating practical inverse rendering, including appearance capture and inverse lighting. Edward obtained a Bachelor's st marys university st paul mn in Computer Science from Princeton University in 2013. He is pursuing a PhD in Computer Science and Engineering at the University of Washington under the supervision of Brian Curless and Michael Cohen. Outside of research, Edward is an avid classical musician, proficient in piano, violin, sequence of marvel universe movies, and flute. He is also an enthusiastic board gamer. Amr Bakry – Research Intern. Amr Bakry has strong theoretical background and computer software engineering experience. He is currently doing research in computer vision. In the Applied Sciences Group, Amr is investigating speech recognition. Amr is a PhD candidate in Rutgers, the state university of New Jersey. His thesis is for building a novel machine learning methodology for solving several computer vision problems such as lip-reading, object classification and view point estimation in images and activity recognition. Amr has received his Master's degree in Applied Mathematics from Alexandria University in Egypt, and his Bachelor's degree in computer science and automatic control from the same university. Amr likes to spend some time with his small family. His preferred hobby ministry of education curriculum bc soccer. In his spare time, Amr likes reading, swimming, and playing squash and volley ball. Antonio Gomes – Research Intern. Antonio Gomes is a Research Intern with the Applied Sciences Group. His interests include hardware development, actuated interfaces, data visualization, wearables and sensor fusion. Prior to joining ASG, Antonio has been exploring how shape transformations of computing devices can be used as a physical embodiment of software data by combining flexible display sequence of marvel universe movies with smart materials. Antonio obtained Bachelor's Degrees in Computer Science and Communication and Multimedia Design, from ISEC and ESEC respectively, a Dual Master's Degree in Entertainment Technology from Carnegie Mellon University and University of Madeira and he is currently pursuing a PhD in Human-Computer Interaction at Queen's University. Outside work, you are likely to find him building and flying FPV multi-rotor copters, practicing sports, travelling and enjoying Asian cuisine. You can find more information about Antonio at . Sihui He – Research Intern. Sihui He is a PhD student in Sequence of marvel universe movies of Optics and Photonics at the University of Central Florida. Her research is on the development of liquid crystal devices for display and sensor applications. She developed a projection display using a new liquid crystal material with a fast response, which can lower power consumption and improve resolution density. She also developed a liquid crystal sensor to detect biomarkers of liver diseases and improved the sensitivity of the sensor by a factor of ten. Originally, Sihui is from China and got her Bachelor's degree in Information Engineering in Zhejiang University in these lips can t wait to taste your skin lyrics. Currently, she is at the University of Central Florida pursuing her PhD in Optics. Besides research, Sihui likes outreach activities and served as president of SPIE Student Chapter at UCF in 2013-2014. She also likes outdoor activities such as hiking and swimming. Daniel Höglander – Research Intern. Daniel Höglander is a Research intern in the Microsoft applied sciences group. Daniel is working with virtual assistant concepts, university of arkansas fayetteville ar 72701 both external and interface design along with building functional prototypes. Daniel has a keen interest in product design, stretching nature vs nurture essay introduction external design to modeling institute in udaipur design. Production, manufacturing cheapest universities in usa for international graduate students materials is also something Daniel finds very interesting. Daniel is studying Industrial Design Engineering at Chalmers University of Technology in Gothenburg, where he received his BS in 2014. After this internship, Daniel is heading back to Chalmers to finish his master degree. Beside studying, Daniel is very interested universal studios california parking sports, especially soccer where his favorite team is "Bajen" from Stockholm. He also likes traveling, running and music. If there is enough time, he likes to read, especially about history. If he had more space at home he would try to build more stuff, like the bicycle he built in his father's garage. Bolin Hu – Research Intern. Bolin Hu joins the applied science group as a summer intern in 2014, and is working on manufacturing technology for novel display components. Bolin is currently pursuing her Ph.D. degree universal studios osaka guide Electrical and Computer Engineering at Northeastern University, and she received an M.S. degree in Physics from Northeastern University in 2009 and a B.S. degree in Optics Information and Technology from Nankai University in China in 2007. She has written 16+ journals / letters publications in the past 3 years, and 5+ years of hands-on research experience on optical, magnetic and semiconductor material and device fabrication, characterization and testing. These does the icc have universal jurisdiction experiences prepared her high adaptability with applied physics and electrical engineering background. In her free time, Bolin likes traveling, photography, reading books on culture and history, Skiing, Salsa dancing, Yoga, cooking and planting flowers. She is also very active in the Chinese young professional networking organization, and plans outdoor activities and social events. Woosuk Lee – Research Intern. Woosuk Lee is a Microsoft Research Intern in the Microsoft Applied Sciences Group, working on human-machine interaction. His research interests include hardware and software architecture for embedded computing systems, biomedical circuits and systems with an emphasis on reliable system design, low power design, and micro-scale energy harvesting. Woosuk is currently pursuing a Ph.D. degree in Electrical and Computer Engineering at Purdue University, working with Professor Vijay Raghunathan. He has designed dozens of embedded systems platforms that scale from an implantable medical device to an industrial network-based master controller for power plant automation. His designs share low power operation as a common trait and he is the winner of ISLPED'14 Design Contest. He was also involved in several international standardization projects, where his team standardized an Ethernet-based industrial automation protocol (RAPIEnet) as an IEC standard. In his spare time, Woosuk enjoys traveling, hiking, and trying out new adventures with family and friends. You can university of tampa cheerleading requirements more information about Woosuk at. Zhixuan Xia – Research Intern. Zhixuan is currently a Ph.D student in Electrical and Computer Engineering at Georgia Institute of Technology. His research is focused on developing optical devices université ouvrière de genève ch lab-on-a-chip sensing systems. His work includes design, fabrication, characterization and optimization of miniaturized optical devices on silicon and silicon nitride platforms. Prior to attending Gatech, Zhixuan received his Bachelor and Master degrees from Huazhong University of Science and Technology, China. In his free time, Zhixuan enjoys traveling, photography, soccer, and hiking with his dog, noodle. Chong Ding – Research Intern. Chong Ding is a Microsoft Research intern in the Applied Sciences Educação para o presente, working with Vivek Pradeep. He is interested in exploring sensing strategies to improve the situational awareness of automated video sensor networks. Chong received his BS in Computer Science from the University of California, Riverside and is currently a PhD candidate at the same university, working in the Video Computing Group under Professor Amit K. Roy-Chowdhury. Prior to joining Microsoft he interned at the HRL Laboratories Information what should this writer do to make his letter more effective and give him the result he wants? System Sciences Lab and Integrien Corp. More information about Chong and his research can be found in his webpage and Google scholar profile. In his free time, Chong sequence of marvel universe movies learning about new technology, playing Magic: The Gathering, video games, and spending time with friends and family. Max Palumbo – Research Intern. Max is an undergraduate engineering student from the University of Waterloo majoring in Nanotechnology Engineering. His background is in sensor design, and his work is aimed toward improving sensor technology for developing better how to start a scholarship essay examples machine interfaces. Outside Microsoft, Max is heavily involved with the University of Waterloo NanoRobotics Group (UW_NRG), as the director of fabrication. The group consists of 50 undergraduate students who build soccer playing microrobots to compete in the International Conference on Robotics and Automation Mobile Microrobotics Competition (ICRA-MMC). Max has been involved in the group since 2009, and helped lead the group to a first place finish in essay on visit to a school library mobility competition at ICRA-MMC 2011 using a device that concept essay example 300 micrometers in size. In his spare time, Max can often be found listening to, or playing music. His other interests and hobbies include skiing, Frisbee, building headphone amplifiers, and volunteer work on campus. Yutaka Tokuda – Research Intern. Yutaka Tokuda is a Microsoft Research Intern in the Applied Sciences Group. Yutaka is crazy about 3D floating display and holography to realize genuine mixed reality world where real objects and virtual objects can interact each other without special wearable apparatus. His dream is to activate his home village, Mitsue-mura in Japan, of decreasing population with mixed reality system. Yutaka is a currently a PhD candidate from the University of Tokyo, working at Anohito Laboratory under Professor Michitaka Hirose's guidance. He received his B.S. in Physics from Purdue University and M.S. in Mechano-Informatics from the University of Tokyo. Prior to joining Microsoft, Yutaka worked as a Research Assistant of Japan Science and Technology Agency(JST) in the "Digital Public Art" project. He joined Panasonic Design Group as a rapid prototype developer for future home appliances, and also worked at Google as Rich Media Specialist for interactive advertisement as an FTE while in school. He has developed four kinds of interactive holographic displays and presented the prototypes at National Museum of Emerging Science and Innovation(Miraikan), Asiagraph, Haneda International Airport, and SIGGRPAH 2008 Student Research Competition as Semi Finalist. He won the best paper award at International Conference on Virtual Systems and Multimedia (IEEE VSMM 2010) with a work of "Vortex ring based display". He loves optics, math, fluid dynamics, procam, tennis, media art, and anime so much. Currently, he is interested in creating holographic living university of london institutes and activities with robot and 3D display. Chris Chalmers – Hardware SDE Intern. Chris Chalmers is an intern with the Applied Sciences Group working on improving the interactive functionality of webcams. He came to Microsoft as a contracted employee over the summer of 2011 and worked closely with other interns and FTEs on diverse projects. Chris is a second-year undergraduate student at the University of Washington studying computer science. He intends to focus on the software-hardware interface over his next two years of study. In his spare time Chris plays bass clarinet, goes hiking, and does independent programming work. He is currently designing a custom laser tag platform as a personal project. Anatoly Churikov – Research Intern. Anatoly Churikov is a Persuasive essay should students wear uniforms Research Intern in different formats of bibliography Microsoft Applied Sciences Group. His research interest is in the intersection of computer and human science, and software and hardware design for creating robust HCI technologies for everyday life. Anatoly is currently a Ph. D. student in Computer Science at Immanuel Kant Baltic Federal University majoring in "Math models, numerical methods and software systems". He is currently working on a Ph. D. thesis "Theory and aspects of implementation of multimodal HCI paradigm on tablet devices". Anatoly participated with the "Natural User Karachi university department of islamic learning Group" – an open source community for emerging HCI research as an Application Developer and HCI Researcher. He was a lead developer of the latest versions of Community Core Vision – an open source multitouch vision system and a mentor at Google Summer of Code 2011 project from the community. His team won Microsoft Imagine Cup 2009 Russian Final University of oregon majors list special prize university of pretoria masters in clinical psychology "Most Innovative Project" and Audience Award (pair of interactive bracelets that allow to use multitouch gestures in air). David Kim – Research Intern. David Kim is a Research Intern in the Microsoft Applied Sciences Group. He is interested in enabling unencumbered 3D interactions in AR and HCI applications by combining novel sensors, computer vision and graphics techniques. David is a member of the Digital Interaction Group at Culture Lab, Newcastle University and is an off-site Ph.D. candidate working within data warehousing case study ppt Interactive 3D Technologies group at Microsoft Research in Cambridge. He received his M.Sc. in Media Informatics from Ludwig Maximilian University of Munich in 2008. The projects he recently worked on include KinectFusion, a system for real-time dense surface reconstruction and geometry-aware interaction with Kinect, HoloDesk, a situated see-through display that enables direct 3D interaction, and Digits, a wrist-worn gloveless sensor for freehand 3D interactions anywhere. In his spare time, David enjoys cooking, sketching, travelling and practicing taekwondo. Gabriel Reyes – Research Intern. Gabriel Reyes is a Microsoft Research Intern in the Applied Sciences Group, working with Paul Dietz. He is exploring new sensing capabilities and building prototypes to enable more university of mobile division interactions with computing technology. Gabriel is a Ph.D. student in computer science and human-computer interaction at Georgia Tech's School of Interactive Computing, working with Keith Edwards and Gregory Abowd. Prior to joining Microsoft, Gabriel interned multiple times with Intel Corporation and received his BS/MS in Electrical Engineering at Concept essay example of Florida. His main research interests are in interactive systems, including new hardware devices, sensor networks, mobile computing, UI design, and human-computer interaction. In his free time, Gabriel enjoys traveling, playing basketball, improving his foreign language skills, and trying out new adventures with family and friends. You can learn more about Gabriel and his research at . Yoshiki Takeoka – Research Intern. Yoshiki Takeoka is a Microsoft Research Intern in the Applied Sciences Group. He is interested in the intersection of engineering, science, revista da educação especial inclusão escolar e autismo and human to invent new ways of interacting with computers. His primary interest is in bringing the REAL world to the computer world and bringing computing to the REAL world. Takeoka is currently a Ph.D. sequence of marvel universe movies in Computer Science at The University sequence of marvel universe movies Tokyo working with Jun Rekimoto. In 2010, Takeoka received Outstanding Super Creator award from IPA (Information-technology Promotion Agency, Japan) for the development of Z-touch; a sequence of marvel universe movies multi-touch system. He completed his Master's degree at The University of Tokyo. Prior to joining Microsoft, Takeoka interned at Sony Computer Science Laboratories, Révision brevet histoire géographie education civique, The University of Tokyo Edge Capital, and JST( Japan Science and Technology Agency) ERATO User Interfaces for Design UI Project. He was also the Chief Creator of IPA 2009 Exploratory IT Human Resources Project (MITOH Program). You can find more information of Yoshiki at . Enliang Zheng – Research Intern. Enliang Zheng oxford university located in which city a research intern in the Applied Science Group. His main interest is in computer vision, computer graphics, and machine learning, especially in image based modeling and rendering. He believes computer vision will change the world in the future. Enliang currently is a Ph.D student in Computer Science at The University of North Carolina case study of iot Chapel Hill, working with Jan-Michael Frahm. Before attending UNC-Chapel Hill, Enliang received his Bachelor degree from Shandong University and Master degree from Shanghai Jiaotong University, China. In his free time, Enliang likes playing table tennis, travelling, hiking, and playing xbox with Kinect. Jinha Lee – Research Intern. Jinha Lee is a Microsoft Research Intern in the Applied Sciences Group. Jinha is exploring novel 3D, tangible, and gestural interfaces, as well as new visualization of the applying to university from college and abstract data that afford these new interaction modalities. Jinha is currently a Ph.D. candidate from MIT Sequence of marvel universe movies Lab, working under Professor Hiroshi Ishii's guidance. Prior to joining Microsoft, Jinha interned at SONY CSL, received his Master of Science from the MIT Media Lab, and his Bachelor in EE from the University of Tokyo. His works have been presented at academic conferences including ACM UIST, CHI, and SIGGRAPH Emerging Dangers of dui essay, and exhibited at Japan National Museum of Emerging Science and Innovation. In general, he is crazy about kinetic art, allama iqbal open university complaint number, physics, science fiction, Italian films, piano, kimchi and natto. You can find more information about Jinha from . Albert Ng – Research Intern. Albert Ng is a Microsoft Research Intern in the Applied Sciences Group. He is developing an ultra-low latency touch interface and studying the effects of latency on the user's performance on various tasks. Albert is a Ph.D candidate in EE at Stanford University, pursuing research in Computer Architecture under Dr. William Dally. He received his Bachelor in EE at the California Institute of Technology, with a background in Embedded Systems and Digital Design. He has done research in protein structure prediction, asynchronous VLSI, and senco electronics company case study now interested in HCI and high performance computing. In his spare time, Albert can always be seen playing Ultimate Frisbee. You can find more information about Albert and his undergraduate work at. Eli White – Research Software Development Engineer. Eli White is a software engineer for Microsoft's Applied Sciences Group focusing on personal and home automation. He attends the University of Washington and is working towards receiving a degree in Computer Science. Before joining the team White worked on Microsoft's ASP.NET team developing Razor and ASP.NET WebPages. White enjoys developing software that interacts with hardware devices for novel purposes. In his free time, White enjoys jumping over walls and under railings while practicing Parkour. David Wolpert – Research Intern. David Wolpert is a Microsoft Research Intern in the Applied Sciences Group, working on human-machine interaction. Dave received a Ph.D. in Electrical Engineering from the University of Rochester in 2011 in the EdISon research group working under Professor Paul Ampadu. His background includes B.S./M.S. concentrations in VLSI, Optoelectronics, and Computer Architecture. He has worked with liberty university email on android Technology Transfer Office at the UofR on developing technologies such as a Navigational Assistant for the Visually Impaired (NAVI), a thermovest environmentally-activated temperature-regulation system, and a few museum exhibits with the Rochester Museum and Science Center. David has also interned at IBM's microelectronics division in Essex Junction, VT, and during his Ph.D. studies has written a textbook, an edited book chapter, three patents, and about fifteen peer-reviewed publications. Dave's current research interests include variation-tolerant adaptive systems, emerging technologies, and emerging devices. He also enjoys thinking in a box, thinking out of the box, reading about old discoveries, trying to make new ones, and the occasional video game. Sven Kratz – Research Intern. Sven Kratz is a research assistant working for the Mobile Interaction Lab at the Department for Informatics of the Ludwig-Maximilians-Universität (LMU) München in Munich, Germany, where he is also currently pursuing his PhD studies. His primary research focus is on sensor-based mobile interfaces that allow for novel types of interaction. This includes gesture recognition, interaction based on distance sensing and pressure, tabletop applications for mobile devices and optical tracking technologies. Sven also conducts research into mobile interfaces providing efficient navigation of large information spaces such as maps or 3D environments. Sven received his Diplom lsat essay sample in Computer Science from RWTH Aachen, Germany, in 2007. During his free time, Sven enjoys sailing, tennis and travelling. Matt Large – Research Intern. Matthew J. Large completed a research internship at Microsoft Applied Sciences Group, Singapore medical college post graduation, WA, in 2009, and has since returned to the Applied Sciences Group. At Microsoft he works on human-computer interaction devices utilising the Group's novel display and sensor technologies. He is currently studying MPhys Physics with Satellite Technology at the University of Surrey, UK. His research interests include 3D displays, green energy and self-assembling nano devices and he is a student member of the Institute of Physics.


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Why is individual medical insurance and employer-sponsored group health coverage so expensive? Although healthcare expenditures in the past few years have slowed because of the great recession, health plan premiums continue to rise each year. Is there any end in sight? Can I find inexpensive health insurance? While the new healthcare law of 2010 was very effective at addressing access to medical insurance and patient protection, it did little to control what the private sector pays for healthcare goods and services, and [...]Read More » Authored by Pete S - Sr. Staff Writer in General Provisions - New Healthcare Law, General Topics - Healthcare, Health Saving Accounts, High Deductible Medical Insurance | Comments Off
Welcome to the New Healthcare Law Center and State News
The new healthcare law, called the Patient Protection and Affordable Care Act (PPACA), represents comprehensive healthcare reform legislation signed into law on March 23, 2010. It contains numerous provisions designed to protect consumers and promote low cost medical insurance, including many new taxes to pay for the cost.
In this section of the site, you can also obtain the following information specific to your state: available medical insurance options, efforts to regulate medical insurance premiums, healthcare, the individual medical insurance marketplace and the new healthcare law.
Our objective is to help Americans make sense of the new healthcare law by explaining key provisions in plain English and assisting individuals, families and the self-employed in using this information to find and secure affordable medical insurance.
Social Security Benefit Increase for Seniors- drugs, food and energy more expensive
Social Security recipients will be receiving an increase of 3.6% in benefits beginning in 2012. There are currently 55 million Social Security recipients. This is the first cost of living adjustment or "COLA" since 2009. The increase could provide a modest boost to consumer spending which may help the ailing economy. Automatic increases in Social Security benefits are tied to inflation, which was low during the past several years. In the last 12 months, rising prices were enough to justify the 3.6% increase. Many [...]Read More » Authored by Allan Z - Founder Editor in General Topics - Healthcare | Comments Off
Primary Care Doctors in Short Supply- How will you be impacted?
Primary-care physician shortage in the United States is fundamentally changing the way many of us get much of our healthcare. Nurses with advanced degrees, physician assistants and clinics are taking a more prominent role in primary care, seeing many cases once handled by the family doctor. As 32 million more Americans gain health insurance by 2014 under federal health-care reform, these non-physician health providers will play an ever expanding role, experts say. The Arizona Republic reports that economics are driving [...]Read More » Authored by Allan Z - Founder Editor in General Topics - Healthcare | Comments Off

subset: commoncrawl


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fevereiro 2014 vol. 1 num. 1 - 8th Conference of the International Committee for Design History & Design Studies
Full Article - Open Access.
Firebird: Alex Steinweiss' 78rpm album covers and the letterpress printing process
NOVAES DE REZENDE, Andre;
Full Article:
In 1940, American graphic designer Alex Steinweiss (1917-2011) began to design album covers for 78rpm records. This paper argues that the letterpress printing process available to Steinweiss directly influenced his work. To this end, we conducted an exercise to reproduce virtually the same process to reprint Steinweiss' album cover for the Firebird Suite (1947). This experiment allowed us to understand a number of technical issues that characterized Steinweiss' work on his early album covers.
Full Article:
Palavras-chave: Graphic design, Letterpress, Album covers, Design history,
DOI: 10.5151/design-icdhs-076
Referências bibliográficas
- [1] Binder, J. 1976. Joseph Binder. Vienna: Anton Schroll And Co
- [2] Edge, K. 1991. The art of selling songs: graphics for the music business 1690-1990. London: Futures Publications.
- [3] Friend, L.; HEFTER, J. 2007. Graphic design: a library of old and new masters in the graphic arts. Whitefish: Kessinger Publishing.
- [4] Heller, S. 2007. Leon Friend: One Teacher, Many Apostles. http://observatory.designobserver.com/feature/leon-friend-one- teacher-manyapostles/5717/ (last accessed 04/21/12)
- [5] Kohler, E. 1999. In the groove: vintage record graphics 1940-1960. San Francisco: Chonicle Books.
- [6] Marmorstein, G. 2007. The label: the story of Columbia Records. New York: Thunder's Mouth Press.
- [7] Mcknight-Trontz, J.; Steinweiss, A. 2000. For the record: the life and work of Alex Steinweiss. New York: Princeton Architectural Press.
- [8] Meggs, P. B.; Purvis, A. W. 2009. História do design gráfico. São Paulo: Cosac Naify.
- [9] Reagan, K. 200 Alex Steinweiss: The inventor of the modern album cover. Los Angeles: Taschen.
Como citar:
NOVAES DE REZENDE, Andre; "Firebird: Alex Steinweiss' 78rpm album covers and the letterpress printing process", p. 345-348 . In: Farias, Priscila Lena; Calvera, Anna; Braga, Marcos da Costa & Schincariol, Zuleica (Eds.). Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. São Paulo: Blucher, 2012.
São Paulo: Blucher,
DOI 10.5151/design-icdhs-076
últimos 30 dias | último ano | desde a publicação


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No category in audiophilia is hotter than the USB DAC right this second. People have so many consumer-grade streaming, Internet-oriented products with bad audio that they need some help somewhere and somehow. Classé has heard your complaints, concerns and prayers and is about to come out with a solution that the audiophile in all of us can likely afford and/or possibly justify. It's called the Classé CP-800 stereo preamp.
The Classé CP-800 is a stereo preamp. It will be priced at $5,000, which puts it in the expensive but not stupid price category. It's a pure two-channel product. It's a stereo preamp with Wolfson 8741 DACs internally. It takes USB inputs. It also smartly takes 2.1 HDMI audio and video inputs from Blu-ray. No multichannel (that's what an SSP-800 from Classé is for) but it allows for, say, an Oppo player to pass video and HD audio from Blu-ray with HD audio and video to a real audiophile system. The unit has a network module but can't do Airplay (yet) - but the parent of Classé is a partner with Apple so it's not a long-shot.
This preamp is the best of both worlds. New school inputs can be controlled and managed in the real world including video inside of more traditional audiophile system configurations. Not everyone cares about what 7.1 surround can do for them. Audiophiles would rather spend on better left and right speakers than spend on a crappy AV receiver and side channel speaker. Love it or not - it's how they feel - and Classé gets it.
The Classé CP-800 is shipping soon - possibly as soon as April 1, 2011. This product has "game changer" written all over it. You heard it here first. Call your dealer and make sure they are getting one, as you need to see what this sucker can do. Andrew and I saw it at CES and without question, it was one of the best audiophile products at the show.


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text:
For several years I've had something on my heart that I wanted to write but couldn't put down on paper because it's so hard to say.
I finally did and it's a guest post on "What to Expect.com". They've also shared it on their Facebook Page.
What to Expect When You're Expecting was my go-to book for all of my pregnancies. So it means a lot to me that you can go onto "What to Expect.com", type in the word miscarriage, and find my story. It means a lot to read all of the comments and responses to my article.
I hope in some small way I am able to help.
P.S. If you are new my blog, please click here to find out what Teaching My Baby to Read is all about.


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Although you will notice a common Greek character of great hospitality everywhere in Greece but this is more noticable at remote corners of the country. In recent years the high influx of mainly European tourists has naturally eroded the traditional Greek hospitality in crowded metropolitan areas. But still most of the Greeks accept tourists as guests.
We try to give some basic information on our pages, about the history of Greece and some quick hints to help you know more about the country and its people before you travel and enjoy a unique Mediterranean holiday.
A Brief History of Greece
A General Guide for Travellers to Greece


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Tag Archives: recovery
Canadian Concussion Collaborative Identifies Characteristics of Good Concussion Clinics
The Canadian Concussion Collaborative (CCC) released today a guide to help parents and their children choose a good concussion clinic.
Signs or symptoms of a concussion can include headaches, blurred vision, dizziness, nausea or vomiting, and sensitivity to light or noise. For about nine in 10 people with concussions, symptoms heal gradually after seven to 10 days, but those with continuing symptoms may need a personalized care plan.
Finding a good concussion clinic that offers management and treatment can be confusing.
4 Characteristics of a Good Concussion Clinic suggests the questions to ask a clinic to make sure you're receiving high-quality care that is supported by current guidelines.
"The guide provides important questions to ask and outlines the best approach to concussion care and management," says Dr. Pierre Frémont, Chair of the CCC and professor at the department of rehabilitation in sports medicine general practice at Université Laval.
The four key characteristics to keep in mind when selecting a concussion clinic are:
- Medical doctor: Clinics should have timely access to physicians with experience in treating concussions who can do the initial assessment, direct care and provide final medical clearance.
- Team of licensed health care professionals: Clinics should have access to licensed professionals from several health care disciplines. They can provide complimentary expertise and work with the medical doctor to design a personalized treatment plan.
- Adhere to the most up-to-date standards of care: Recommended standards of care are updated every few years by groups of experts and are shared via documents like the international Consensus statement on concussion in sport.
- Tools, tests and recommendations used: Clinics should perform tests recommended in the most current international Consensus statement on concussion in sport to evaluate different components such as symptoms, mental functions and balance. Pre-season baseline testing is not recommended for children and adolescents.
"Good care and treatment is essential to a positive recovery from a concussion. Being able to identify a good concussion clinic that follows best practices provided by licensed health professionals is an important first step," said Dr. Frémont.
About the Canadian Concussion Collaborative
The mission of the CCC is to create synergy between health organizations concerned with concussions in order to improve both the education about concussions, and the implementation of best practices for their prevention and management.
The CCC is composed of members from the following organizations:
- Canadian Academy of Sport and Exercise Medicine
- Canadian Association of Emergency Physicians
- Canadian Association of Occupational Therapists
- Canadian Athletic Therapists Association
- Canadian Centre for Ethics in Sport
- Canadian Chiropractic Association
- Canadian Medical Association
- Canadian Neurosurgical Society
- Canadian Paediatric Society
- Canadian Physiotherapy Association
- Canadian Psychological Association
- College of Family Physicians of Canada
- National Emergency Nurses Association
- Ontario Medical Association Sport & Exercise Medicine Section
- Ontario Neurotrauma Foundation
- Parachute
- Royal College of Chiropractic Sports Sciences (Canada)
For more information, please visit http://casem-acmse.org/education/ccc/
Case Reports Suggest Mechanisms for Resolving Concussion Symptoms through Osteopathic Manipulative Treatment
Two case reports published in The Journal of the American Osteopathic Association document improvements in concussion-related symptoms following an initial session of osteopathic manipulative treatment (OMT), according to the American Osteopathic Association.
"OMT has long been an instrumental tool in treating athletes," said Dr. Naresh Rao, an osteopathic sports medicine physician who will be the team physician for USA Water Polo in Rio de Janeiro for the 2016 Summer Olympics. "With manual techniques including craniosacral therapy, we as osteopathic physicians have the ability to help the body restore the flow of cerebrospinal fluid through the central nervous system to promote healing and get our athletes with concussion-related symptoms back to their normal activities."
In the first case report, a 27-year-old man was treated three days after a snowboarding accident, in which the patient fell and wasn't wearing a helmet. He suffered from headache, nausea, dizziness and tinnitus during the days after the fall. After one 25-minute OMT session, the patient reported the dizziness, tinnitus and nausea had resolved and his scores on the Sensory Organization Test (SOT), a computerized measure of balance, improved from 76 before treatment to 81 after treatment.
The second case involved a 16-year old girl with a history of three head injuries, the most recent involving a head-to-head collision. Three weeks after that injury, she reported headache, fatigue, mood swings as well as memory and concentration problems that limited her ability to participate in school and band.
The authors evaluated the girl using the Initial Concussion Symptom Score (CSS), which measures progression of symptoms on a scale of 0 to 144, and the Balanced Error Scoring System (BESS), a 0 to 30 scale measuring vestibular dysfunction. On the day after her first OMT treatment, her CSS decreased from 53 to 22 and her BESS improved from 22 to 17. At the end of six treatments, her CSS was 0 and BESS dropped to 14.
"These cases are consistent with the clinical experiences of osteopathic physicians who use OMT as part of a multidisciplinary approach to concussion," said Dr. Rao. "While the mechanisms of healing are not well understood with concussion, formal studies measuring OMT's impact on recovery and quality of life are much needed to demonstrate its efficacy as a viable therapy where there are very limited therapies to date."
The full case reports are available online:
Study Shows Less Physically Mature Ice Hockey Players Have Prolonged Concussion Symptoms
A study led by a Hasbro Children's Hospital sports medicine physician found that male student ice hockey players in earlier pubertal stages had a significantly increased risk of prolonged symptoms from concussion compared with advanced pubertal and postpubescent players.
Research by Peter Kriz, M.D., found that less physically mature players took on average 54 days – 21 days or nearly 40 percent longer – to recover compared to more physically mature players. Kriz said the findings further highlight the need for student athletes in collision sports to compete with similar-aged players and that there is risk in having younger, more talented athletes "play up" on varsity teams.
"Unlike other contact-collision scholastic sports with a high incidence of concussion, high school ice hockey lacks stratification by age grouping, largely because of prohibitive costs associated with equipment, transportation and ice time incurred with fielding varsity, junior varsity and freshman teams," said Kriz. "Consequently, it's not uncommon at the varsity level for younger, less physically mature players to oppose older players with increased strength, power and speed."
The study, currently published online in The Journal of Pediatrics, assessed disparities in age, size, and physical maturity level among concussed adolescent ice hockey players 13 to18 years of age, and was performed at Hasbro Children's Hospital, Boston Children's Hospital, and South Shore Hospital, in Weymouth, Massachusetts. Additionally, the study also found that lighter weight among males and heavier weight among females increased the probability of experiencing prolonged concussion.
Concussion has been reported to be the most common youth ice hockey injury, representing more than 15 percent of all injuries in nine to 16-year-old players and nearly 25 percent of injuries among male high school players.
The study's results challenge recent opinion, which has suggested that collision sport participation be postponed until freshman year or 14 years of age. "Sixty-five percent of freshman male ice hockey players in our study were in early stages of pubertal development and none were postpubertal," said Kriz.
The findings also support concerns within the youth athletic community that adolescents might have longer recoveries from concussions than adults.
"Our findings have important implications for policy decisions related to grouping for high school ice hockey players," explained Kriz. "While economic considerations often dictate whether a school fields ice hockey teams other than varsity, we support, at the very least, the establishment of junior varsity ice hockey by state interscholastic leagues for the purposes of player development and improved safety for undersized, peripubertal male players."
Additionally, policies pertaining to high school football and boys' lacrosse — two other collision sports which commonly permit underclassmen to "play up" on varsity teams — may ultimately be impacted by these findings, as lighter, less physically mature players may be at risk of prolonged concussion symptoms.
Kriz recommends that, until further studies determine valid physical maturity indicators, arbitrary age and grade cutoffs should not be used to determine when adolescent athletes are ready to participate in collision sports.
"Until such studies are available, collision-sport high school athletes should play in leagues grouped by relative age," said Kriz. "Highly-skilled, peripubertal collision sport athletes should also be discouraged from 'playing up' at the varsity level with post-pubertal competitors three to four years their senior."
In accordance with recommendations from the American Academy of Pediatrics, Kriz encourages youth hockey organizations to provide the option of non-checking divisions for players who remain in earlier stages of pubertal development, players who are undersized, players who have significant concussion histories precluding them from participating in collision sport participation or for players 13 years old or younger seeking safer alternatives to body checking leagues.
This study was funded in part by the National Federation of State High School Associations Foundation and the Rhode Island Foundation.


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Off Limits – espacio sin retorno
Galeria Luis Adelantado
Mexico City
September 17th // November 19th 2015
The ubiquitous limit
In the work of Pedro Calapez, the limit – as a figure, proposition, form and discourse – plays a key role in the visual look invented anew by the artist with every addition, piece of work or exhibition. This results in the ongoing discovery of new points of focus that reveal chromatic, material, spatial, temporal, territorial and cultural limits. The artist gives each image a pictorial dimension, while nevertheless maintaining its imagetic quality. To put it another way, every piece by the artist is endowed with a parallel existence in contiguous worlds, where images and reality come up against one another in a mutually constitutive interaction. While there seems to be an abstract rigour to his art, there is also a predisposition towards establishing a concrete visuality that is limitless but evokes boundaries, only to overcome them – the frontier between the abstract and the concrete/figurative is a constant feature of his work.
The exhibition of the artist's work at the Luis Adelantado Gallery – "Off limits – espacio sin retorno" – explores the discourse (and elasticity) of the limit, as hinted at from the very outset (not only by the title of the exhibition, but also those of the pieces and series of work on display). The multiple meanings suggested by the expression "off limits" hint at the previously restricted nature of the external space, and also at a forbidden zone – unreachable, inaccessible – that comprises a semantic, almost archetypal map, as though the artist's gaze has set out a cartography of limits, consisting of (all of) the borders in the world, all of them transient incisions.
The pieces featured in the exhibition are arranged in two main sections: objectual paintings and paintings of fragments. These attest to a natural (but not naturalised) affinity between isolated pieces and works that form part of a series. The whole apparatus behind the display reveals a penchant for installation that can often be seen in the artist's exhibitions, raising questions about the status of each work. While coloured surfaces, the use of oils and acrylics, and a sense of stability, albeit fragmented, in works such as Empena #01 suggest that we are looking at paintings, all of the other elements also proclaim a sculptural sensibility – the marked three-dimensionality of Meadow 01, On Target 01 and 02, for example – and the omnipresence of drawing, which is evident in the contours of Reflexo #03 and #04. As such, it might be said that the work of Pedro Calapez dwells in the borderlands between supports, thus resulting in an unstable status, arising from meticulous visual processes.
The similarities and differences between forms, which are acutely manifest in Compósito 01, strive for a formal freedom that does not, however, lack structure, instead evincing a certain empathy with a sensitive approach that encourages the gaze to discern the diversity within the image. Indeed, the work of Pedro Calapez features a striking structural proficiency that revives and reinvents spatial, architectural and even cultural categories – all systems of limitation. The three pieces in the Overseas series have a prominent place in an exhibition held in Mexico, a country separated from Portugal by the waters of the Atlantic. Lands separated by the sea are usually distant from one another, and remote in natural, political and cultural terms, yet the work of Calapez shows an overseas that, for all its distance, is imprinted on the field of vision, which here resists the imposition of limits, borders or endings.
The various works in the Off limits series, with their quadrangular and circular shapes, themselves seem to rise up against the limit in an heuristic approach to composition, rebelling against the edge as an institution and revealing unfilled spaces – no man's lands – between the application of colour and the aluminium surfaces cut by the artist. The limits pile up, cancelling themselves out. A similar logic is at work in the pieces that make up the Round series, which are defined by an almost tautological self-referentiality and completely devoid of the weight of horizontal or vertical expanses of colour.
The limit is a ubiquitous concern within the artist's work, a common denominator expanded upon in different combinations, forming an intricate labyrinth that extends outwards of its own accord, without obscuring its potential destination, and offering points of exit (and surely points of entry) to a land where the image is a rich seam of critical reflection and analytical contemplation. The limit emerges as an epistemic imperative – that is, as a guide that helps the viewer to traverse – and thus to know – certain paths that at once show the "within" and the "without". As such, the limit appears to introduce the possibility of transgression. It is this awareness of the limit that defines landscapes – not necessarily natural – that are always imagined. These extend past the painted surface of the piece in question and represent a space beyond the point of no return, as suggested by the subtitle of the exhibition, which alludes to the aesthetic and ethical dimension to the subjective gaze.
Ana Cristina Cachola


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This weekend, the 2013 AKC Agility Invitational will take place in beautiful Orlando, Florida. The top 5 dogs in each breed are invited to compete, making the Invitational a wonderful celebration that showcases the amazing diversity of dog breeds that compete in AKC agility. This competition has grown in popularity since it's inception in 2006,
December 2013
In this episode (30:12) Susan Garrett joins the podcast to discuss positive dog training, her recent adjustments to her own system of handling, and her upcoming projects. In typical Susan Garrett fashion, she pushed us outside of our comfort zone and requested a video interview! You can listen to the podcast or watch the video.
Carol Dweck's book "Mindset: The New Psychology of Success" describes two basic mindsets: fixed and growth. From the accompanying website: "In a fixed mindset, people believe their basic qualities, like their intelligence or talent, are simply fixed traits. They spend their time documenting their intelligence or talent instead of developing them. They also believe that


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Typography plays a HUGE role in graphic design, so I want to go over the basics of typography that are important in design work. Developing skills in typography can take quite some time, and believe it or not, it can be one of the hardest things to get right.
There is more to good typography than just choosing fonts and making copy look good. Good typography is also about making things legible and readable; making layouts aesthetically pleasing; and evoking well-considered reactions in your targeted audience.
So, on to the basics.
A typeface is a family of fonts (such as Helvetica Regular, Helvetica Italic, Helvetica Bold, Helvetica Black, etc.). A font on the other hand is one weight or style within a typeface family (such as Helvetica Regular).
There are thousands of different typefaces and fonts available to designers, writers and printers. Due to the overwhelming number of type available, it makes specific classification of every one nearly impossible. However, it is important to have an understanding of the basic styles of typefaces to help narrow down the research and selection of the correct typeface for your specific project.
Two of the most common typeface classifications are serif and sans-serif. In typography, serifs are semi-structural details on the ends of some of the strokes that make up letters and symbols in a typeface. A sans-serif typeface is one that does not have small projecting features at the end of strokes.
Serif fonts are widely used in traditional printed material such as books and newspapers. Many magazines employ sans-serif typefaces because they they are "cleaner", regardless of any impact on readability from the lack of serifs.
Baseline: is where the feet of your capital letters sit.
Cap Line (or Cap Height): indicates the height of capital letters from the baseline to the top of caps.
Topline (or Ascender Height): is the part of a lower case letter that extends beyond the x-height such as the letters h, k,and i.
Midline (or x-height): indicates the height of the lowercase x in any given typeface, thereby all lowercase letters, excluding ascenders and descenders.
Beardline (or Descender Height): is the part of the letterform that falls below the baseline such as the letters p and y.
In typography, the measure is the length of a line of text. There is an optimum width for a measure and that is defined by the amount of characters in the line of text. For a single-column design, the measure should ideally lie between 40-80 characters. Many typographers consider the perfect measure to be 65 characters.
When reversing color out, e.g. white text on black, increase the leading, tracking and decrease your font-weight. This applies to all widths of Measure. White text on a black background is a higher contrast to the opposite, so the letterforms need to be wider apart, lighter in weight and have more space between the lines for better readability.
Tracking is adjustment of the space between groups of characters (words). This is called the letter-spacing property in CSS.
General Rule of Thumb:
The shorter the measure, the tighter the tracking; the opposite holds true. The longer your measure the more loose your tracking needs to be.
Other variables must be considered, of course. Your choice of typeface, the background color, the number of columns and the surrounding design elements will influence the readability of a block of text.
Kerning is the adjustment of space between individual characters.
Kerning affects the space between two specific letters. Some character combinations might require more kerning than others to avoid collisions.
In the example above, I increased the spacing between the letters "W" and "i" as well as "P" and "o".
When parts of the anatomy of characters either look too close together, they can be combined in what are called Ligatures. These can be for functional or decorative reasons depending on how obvious the clash is. Mostly this is only an issue with serif fonts although sometimes sans-serifs will need ligatures to be set too
Ligatures should be used with extreme care or avoided altogether, especially if you intend to adjust the overall letterspacing of the text containing these combinations. Since a ligature is a single character, its internal spacing won't change when you tighten or open up the letterspacing.
Leading is the space between lines of text. It is generally measured from baseline to baseline and expressed in points. In word processing programs leading is known as line spacing; line-height in CSS. It can affect how readable long blocks of text are.
Leading's role in typography is to generate sufficient space between the lines to make it readable. As with all matters of typography, it is a balance between reading comfort and aesthetic style.
When you decrease leading, lines get closer to each other, making a block of text appear more compacted. Low amounts of leading can increase the pace of the reader. Whereas increasing leading can reduce the pace of a piece of text as it introduces more white space between the lines.
General Rule of Thumb:
Your leading should be wider than your word spacing. When the balance is correct, your eye will move along the line instead of down the lines. If your measure is wider than the guidelines then increase the leading. This will have the effect of increasing legibility. Your leading should increase proportionally to your Measure.
The more words you have in a line, the more leading you will need to maintain a pleasurable reading experience. If you increase word-spacing (the space between each word), you'll have to increase leading to improve the readability of the text block.
Generally text should be left aligned, simply because we read that way. Only consider centering or right aligning text if it is a small amount, such as a heading or caption.
Justifying text (straight edge on both sides) should also be used in moderation. It may look neat in some situations, but too much of it will make a layout look rigid. Additionally, justifying in a small column size can cause irregular spacing as between words as the software attempts to adjust your text to fit.
HYPHENS, EN DASHES and EM DASHES
Who knew those little horizontal line characters could cause so much confusion. So, which one to use when?
Hyphens are used to bring together frequently used word combinations, in phone numbers 555-1234, and when merging two last names.
(800) 555-1234
The en dash is the width of an n. The en dash is used for periods of time when you might otherwise use to. The en dash is also used in place of a hyphen when combining open compounds.
North Carolina–Virginia border; a high school–college conference.
The em dash is the width of an m. Em dashes may replace commas, semicolons, colons, and parentheses to indicate added emphasis, an interruption, or an abrupt change of thought.
You are the friend—the only friend—who offered to help me.
Never have I met such a lovely person—before you.
This is the uneven vertical edge of a block of type, most commonly the right-hand edge, as in the case of left-aligned text. It is important to pay attention to the rag, as it can affect readability in a big way. If the rag is not very good, it can be very distracting on the eye, as you read down a column. It can be fixed by reworking the line breaks, or by editing the copy.
When a word or significantly short line is left at the end of a column, it is called a Widow. If the same is left at the top of the following column, it is called an Orphan. Widows and orphans are considered bad typography as they cause distracting shapes in a block of type. They can usually be fixed by reworking the line breaks in the column or by editing the copy.
Happy Freelancing!


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Companion Care
Dependable Senior Care is a locally owned companion home care company. It is operated by health care professionals with over fifty years of experience. We work closely with our families to provide the best elderly companion care services. Our goal is to find the best companion for the patient and exceed your expectations. Our total commitment to the patient's physical and emotional needs, along with our extensive years of experience and reputation in the South Florida community will always have you choosing Dependable Senior Care. Let us help you with finding the right companion for your family member.
Sometimes you just want a friendly person to go shopping with, go to lunch or the movies or just play a game of cards.
At Dependable Senior Care we know how important socialization is and our companion care services are the perfect fit.
Our caregivers can help you with a variety of services such as:
- Social contact
- Meal preparation
- Light housekeeping
- Laundry
- Shopping
- Errands
- Medication reminders
- Observation and reporting to family members


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You need something new to pry your eyes open in the morning -- coffee just isn't cutting it anymore. What about leaves from the Ilex paraguariensis tree, brewed and served over ice? Yerba mate proponents claim the tea will give you the caffeine buzz of coffee without the inevitable crash. One cup of mate has half the caffeine of coffee, so you can tell your doctor you really are cutting back on your stimulant fix. The tea also has a high percentage of an antioxidant called chlorogenic acid, which may be good for your heart health. Mate is easy to brew either in a traditional gourd or in a French press. Serve the tea over ice for a refreshing, chilly beverage.
Traditional Preparation
Fill a mate gourd approximately half way full with loose tea leaves. Place your hand over the opening of the gourd and shake it vigorously -- up and down, then to the side -- to bring the stems and larger leaves to the surface. The bigger particles will create a natural filter. Give the gourd a final shake to bring the tea onto one side of the container.
Cup the gourd in your hand to keep the tea leaves on the side. Place a bombilla or metal straw on top of the leaves. Pour a few tablespoons of cold water down the outside of the straw to moisten the leaves. Pour hot water down the straw to fill the gourd almost to the top.
Place the gourd into the refrigerator for several hours to steep and chill. Pour the tea through a strainer into a pitcher. After several hours of brewing, the mate will be quite strong. Dilute the tea with cold water and ice cubes. Stir in sugar and milk to sweeten the iced tea to taste.
French Press
Pour 1 tablespoon of loose mate per 8 ounces of water into the bowl of the French press. Moisten the leaves with a few tablespoons of cold water.
Pour warm water over the leaves to fill the French press. The temperature of the water should ideally be 150 degrees Fahrenheit. Put the top on the press and allow the tea to steep for up to 10 minutes.
Depress the plunger to force the tea leaves to the bottom of the press. Pour the mate into a pitcher and refrigerate for several hours. Serve the tea over ice.
Items you will need
- Loose tea leaves
- Gourd
- Bombilla
- Strainer
- Pitcher
- French press
- Some research suggests that excessive yerba mate consumption may increase your risk of cancer, according to the Mayo Clinic. Consult your physician before consuming any herbal supplements, including mate.
Video of the Day
Photo Credits
- Jack Hollingsworth/Photodisc/Getty Images


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Writing on the subject of postcolonialism includes conducting thorough research on a topic while explaining your findings in a clear easy to understand manner. When considering the format for a 500 word essay the first step is to choose something interesting to present. The right topic is important because you need something that will help you write the required word count for the paper while providing clear evidence to support your main idea.
Use them to boost your skills and create a top grade paper.


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We focus on our clients' strategic vision and mission to assess strengths, weaknesses, opportunities, and threats to identify all performance gaps which allow us to implement solutions that align with our clients' organization, optimize their processes and integrate innovative technologies.
The Small Business Act authorizes contracting officers to specifically limit, or set aside, certain requirements for competition solely among women-owned small businesses (WOSBs) or economically disadvantaged women-owned small businesses (EDWOSBs). This is referred to as the WOSB Program. An Economically Disadvantaged Women-Owned Small Business (EDWOSB) is a small business that is at least 51 percent directly and unconditionally owned and controlled by one or more women who are citizens (born or naturalized) of the United States and who are economically disadvantaged. The EDWOSB automatically qualifies as a women-owned small business eligible for the WOSB Program.
If you are interested in being considered for a position with our firm, please email your attached resume to our Human Resources Department at firstname.lastname@example.com
We focus on leveraging process optimization, state of the art technology and industry best practices, while maintaining strict adherence to all regulatory compliance requirements.


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Each year, we've added instructors and topics and, with 24 classes related to sales, editing, writing, technology and design. It's fascinating to see what newspapers are interested in these days.
This year, we have a large group, but we don't seem to have as many from the metro papers as we have in the past. On the flip side, this means we have more from smaller and midsize papers. I suppose that makes sense with increased centralization among the metro groups, leaving fewer staff to run the papers and even fewer to attend conferences and training events. Thankfully, we seem to be more popular than ever among community newspapers.
Here are the class topics selected by the most attendees:
• The most popular class in 2016 seems to be "InDesign Tips for Editors and Designers." I must admit, I am surprised. Design topics still seem to be the biggest attraction with nearly half the students reserving a spot. And, for the first time, more folks signed up for InDesign classes than photo editing.
• The second most selected topic was "Lessons For Newspapers that Focus on Print." This class is designed for editors and writers. The high number of registrants for this class leads me to believe there are a lot of papers out there who are increasing the focus on their print products.
• Number three, "An Overview of the InCopy Editorial Workflow," really surprised me. Honestly, I thew it in at the last minute, thinking there might be a few folks interested in seeing how InCopy and InDesign work together. With the increasing number of papers using the Adobe Creative Cloud, I suppose this shouldn't have surprised me. But it did. Almost 40 percent of our participants signed up for the InCopy class.
Other topics popular among Institute students include John Hatcher's "Selling Print in a Digital World" and Ed Henninger's design classes.
I suppose what I'm reminded each year as I prepare for the Institute is there are plenty of newspapers who still care about creating a good product, and plenty who care enough about training to fly staff across the country for four days to learn more about design, technology, writing, editing and sales.
I've become increasingly interested in finding methods to reach out to newspapers seeking to improve and grow. In late September, I began hosting an online live interview show with guests from throughout the newspaper world.
Listeners from all over the U.S. and Canada have been writing in, and the free broadcasts seem be catching on. Keep up with the latest schedule at newspaperacademy.com.
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To mark the imminent start of the Year of the Goat I have restocked my Etsy shop with some new Chinese zodiac goat lavender bags. They're made from Mini Moderns Stevie printed cotton which was inspired by an oriental postage stamp collection. Mini Moderns produced this wonderful fabric for Clothkits a few years ago and the fabric is now out of print, making these lavender bags very rare indeed! For the backs I used Carolyn Gavin's poppy design organic cotton.
In the Chinese zodiac the sign of the goat (ram or sheep) is thought to symbolise good things and represents creativity and calm. Wishing you these things and more for a Happy Chinese New Year!
To buy or for more info visit the Ivy Arch shop.


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Recently, critical illness protection insurance has been heavily promoted by the insurance industry and financial consultants. Is this supplemental type of health insurance a passing fad or really necessary? Do you need critical illness protection insurance? In order to answer that question, consider these statistics: Nearly one in five Americans will become disabled for a year or more before the age of 65 – U.S. Census Bureau, 2010 Working age people are more likely to become disabled than die prematurely, even though twice [...]Read More »
As healthcare costs continue to rise (8.5% in 2011 and an estimated 8.5% in 2012, according to PricewaterhouseCooper's Health Research Institute), how can you find low cost medical insurance? Since health plan premiums are a function of the underlying cost of healthcare, the cost of individual medical health insurance will continue to increase too. If you are searching for tips to secure low cost medical insurance, then please read on. The PricewaterhouseCooper's survey also revealed that high deductible health plans will [...]Read More »
Almost everyone knows someone who has suffered a critical illness and physically survived. Medical conditions that were once considered fatal are now treatable due to advancements in modern medicine. Survival rates are definitely up, as advanced medical technology increases an individual's chance of recovering from a critical illness. For example, cancer survival rates have increased from 53% in the mid 1980′s to 65% in the period of 1999-2007 thanks to early detection and improved treatment methods. These enhancements, however, carry [...]Read More »
Although medical insurance plans cover healthcare expenses relating to a critical illness, there are still many other expenses that are not covered, such as: Medical insurance copayments, deductible and prescription drugs Out-of-network treatments Non-covered "experimental" treatments Home health care Cost of caregivers Travel to treatment centers Lost income or wages Mortgage or rent payments Utility payments and other household bills Dependent care expenses A critical illness insurance plan pays a "living benefit" upon the first diagnosis of a covered condition, [...]Read More »
The chance of surviving a critical illness before age 65 is almost twice as great as dying, according to the National Center for Health Statistics. In 2007, illness and healthcare expenses contributed to 62% of personal bankruptcies. Of these, 60% were individuals who had some form of medical insurance. While advancements in modern medicine have resulted in increased survival rates, 9 out of 20 patients suffering frοm severe injury mау nοt return tο work. Chances are you probably know someone who [...]Read More »


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Doggie DNA testing is not just for pedigree anymore. It is being used to match man's best friend with the man who did not pick up after his best friend. It is linking dog poop with dog owners.
While most dog DNA testing has been used to trace breeds, a new market is emerging on the grounds of property owners' associations, where unseemly piles have mounded into complaints. According to one Orlando property owner association executive director, the DNA testing of fecal samples is less costly than hiring a crew to clean up the 'amenity deck' twice a day.
DNA testing of humans has freed at least 300 people who were imprisoned for crimes they did not commit. DNA testing with dogs could now be used to try to leverage fines and possible eviction of people.


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